diff --git a/SilentHillF/SDK/AIModule_classes.hpp b/SilentHillF/SDK/AIModule_classes.hpp deleted file mode 100644 index e35a93d..0000000 --- a/SilentHillF/SDK/AIModule_classes.hpp +++ /dev/null @@ -1,4778 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: AIModule - -#include "Basic.hpp" - -#include "AIModule_structs.hpp" -#include "NavigationSystem_classes.hpp" -#include "CoreUObject_structs.hpp" -#include "CoreUObject_classes.hpp" -#include "GameplayTasks_classes.hpp" -#include "Engine_structs.hpp" -#include "Engine_classes.hpp" -#include "GameplayTags_structs.hpp" - - -namespace SDK -{ - -// Class AIModule.EQSTestingPawn -// 0x00A0 (0x0710 - 0x0670) -class AEQSTestingPawn : public ACharacter -{ -public: - uint8 Pad_668[0x8]; // 0x0668(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UEnvQuery* QueryTemplate; // 0x0670(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray QueryParams; // 0x0678(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray QueryConfig; // 0x0688(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - float TimeLimitPerStep; // 0x0698(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StepToDebugDraw; // 0x069C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEnvQueryHightlightMode HighlightMode; // 0x06A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6A1[0x3]; // 0x06A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bDrawLabels : 1; // 0x06A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawFailedItems : 1; // 0x06A4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReRunQueryOnlyOnFinishedMove : 1; // 0x06A4(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShouldBeVisibleInGame : 1; // 0x06A4(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTickDuringGame : 1; // 0x06A4(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_6A5[0x3]; // 0x06A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EEnvQueryRunMode QueryingMode; // 0x06A8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6A9[0x7]; // 0x06A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNavAgentProperties NavAgentProperties; // 0x06B0(0x0038)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6E8[0x28]; // 0x06E8(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EQSTestingPawn") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EQSTestingPawn") - } - static class AEQSTestingPawn* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AEQSTestingPawn; - -// Class AIModule.AIAsyncTaskBlueprintProxy -// 0x0040 (0x0068 - 0x0028) -class UAIAsyncTaskBlueprintProxy final : public UObject -{ -public: - TMulticastInlineDelegate OnSuccess; // 0x0028(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnFail; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_48[0x20]; // 0x0048(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnMoveCompleted(const struct FAIRequestID& RequestID, EPathFollowingResult MovementResult); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AIAsyncTaskBlueprintProxy") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AIAsyncTaskBlueprintProxy") - } - static class UAIAsyncTaskBlueprintProxy* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAIAsyncTaskBlueprintProxy; - -// Class AIModule.AIResourceInterface -// 0x0000 (0x0000 - 0x0000) -class IAIResourceInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AIResourceInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AIResourceInterface") - } - static class IAIResourceInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IAIResourceInterface; - -// Class AIModule.EnvQueryContext -// 0x0000 (0x0028 - 0x0028) -class UEnvQueryContext : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryContext") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryContext") - } - static class UEnvQueryContext* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryContext; - -// Class AIModule.EnvQueryContext_Querier -// 0x0000 (0x0028 - 0x0028) -class UEnvQueryContext_Querier final : public UEnvQueryContext -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryContext_Querier") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryContext_Querier") - } - static class UEnvQueryContext_Querier* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryContext_Querier; - -// Class AIModule.AISenseBlueprintListener -// 0x0000 (0x00F8 - 0x00F8) -class UAISenseBlueprintListener final : public UUserDefinedStruct -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISenseBlueprintListener") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISenseBlueprintListener") - } - static class UAISenseBlueprintListener* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAISenseBlueprintListener; - -// Class AIModule.AISenseConfig -// 0x0020 (0x0048 - 0x0028) -class UAISenseConfig : public UObject -{ -public: - struct FColor DebugColor; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float MaxAge; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bStartsEnabled : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_31[0x17]; // 0x0031(0x0017)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISenseConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISenseConfig") - } - static class UAISenseConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAISenseConfig; - -// Class AIModule.AISenseConfig_Blueprint -// 0x0008 (0x0050 - 0x0048) -class UAISenseConfig_Blueprint final : public UAISenseConfig -{ -public: - TSubclassOf Implementation; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISenseConfig_Blueprint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISenseConfig_Blueprint") - } - static class UAISenseConfig_Blueprint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAISenseConfig_Blueprint; - -// Class AIModule.AISenseConfig_Hearing -// 0x0018 (0x0060 - 0x0048) -class UAISenseConfig_Hearing final : public UAISenseConfig -{ -public: - TSubclassOf Implementation; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HearingRange; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LoSHearingRange; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseLoSHearing : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FAISenseAffiliationFilter DetectionByAffiliation; // 0x005C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISenseConfig_Hearing") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISenseConfig_Hearing") - } - static class UAISenseConfig_Hearing* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAISenseConfig_Hearing; - -// Class AIModule.NavFilter_AIControllerDefault -// 0x0000 (0x0048 - 0x0048) -class UNavFilter_AIControllerDefault final : public UNavigationQueryFilter -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavFilter_AIControllerDefault") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavFilter_AIControllerDefault") - } - static class UNavFilter_AIControllerDefault* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavFilter_AIControllerDefault; - -// Class AIModule.AISenseConfig_Prediction -// 0x0000 (0x0048 - 0x0048) -class UAISenseConfig_Prediction final : public UAISenseConfig -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISenseConfig_Prediction") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISenseConfig_Prediction") - } - static class UAISenseConfig_Prediction* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAISenseConfig_Prediction; - -// Class AIModule.AISenseConfig_Sight -// 0x0028 (0x0070 - 0x0048) -class UAISenseConfig_Sight final : public UAISenseConfig -{ -public: - TSubclassOf Implementation; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SightRadius; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LoseSightRadius; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PeripheralVisionAngleDegrees; // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAISenseAffiliationFilter DetectionByAffiliation; // 0x005C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NoDestructor, NativeAccessSpecifierPublic) - float AutoSuccessRangeFromLastSeenLocation; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PointOfViewBackwardOffset; // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NearClippingRadius; // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISenseConfig_Sight") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISenseConfig_Sight") - } - static class UAISenseConfig_Sight* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAISenseConfig_Sight; - -// Class AIModule.AISenseConfig_Team -// 0x0000 (0x0048 - 0x0048) -class UAISenseConfig_Team final : public UAISenseConfig -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISenseConfig_Team") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISenseConfig_Team") - } - static class UAISenseConfig_Team* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAISenseConfig_Team; - -// Class AIModule.AISenseConfig_Touch -// 0x0008 (0x0050 - 0x0048) -class UAISenseConfig_Touch final : public UAISenseConfig -{ -public: - struct FAISenseAffiliationFilter DetectionByAffiliation; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISenseConfig_Touch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISenseConfig_Touch") - } - static class UAISenseConfig_Touch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAISenseConfig_Touch; - -// Class AIModule.AISenseEvent -// 0x0000 (0x0028 - 0x0028) -class UAISenseEvent : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISenseEvent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISenseEvent") - } - static class UAISenseEvent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAISenseEvent; - -// Class AIModule.AISenseEvent_Damage -// 0x0050 (0x0078 - 0x0028) -class UAISenseEvent_Damage final : public UAISenseEvent -{ -public: - struct FAIDamageEvent Event; // 0x0028(0x0050)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISenseEvent_Damage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISenseEvent_Damage") - } - static class UAISenseEvent_Damage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAISenseEvent_Damage; - -// Class AIModule.AISenseEvent_Hearing -// 0x0040 (0x0068 - 0x0028) -class UAISenseEvent_Hearing final : public UAISenseEvent -{ -public: - struct FAINoiseEvent Event; // 0x0028(0x0040)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISenseEvent_Hearing") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISenseEvent_Hearing") - } - static class UAISenseEvent_Hearing* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAISenseEvent_Hearing; - -// Class AIModule.CrowdAgentInterface -// 0x0000 (0x0000 - 0x0000) -class ICrowdAgentInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CrowdAgentInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CrowdAgentInterface") - } - static class ICrowdAgentInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ICrowdAgentInterface; - -// Class AIModule.AISense -// 0x0050 (0x0078 - 0x0028) -class UAISense : public UObject -{ -public: - EAISenseNotifyType NotifyType; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bWantsNewPawnNotification : 1; // 0x002C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Config, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bAutoRegisterAllPawnsAsSources : 1; // 0x002C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Config, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UAIPerceptionSystem* PerceptionSystemInstance; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_38[0x40]; // 0x0038(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISense") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISense") - } - static class UAISense* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAISense; - -// Class AIModule.EnvQueryTypes -// 0x0000 (0x0028 - 0x0028) -class UEnvQueryTypes final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryTypes") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryTypes") - } - static class UEnvQueryTypes* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryTypes; - -// Class AIModule.EQSQueryResultSourceInterface -// 0x0000 (0x0000 - 0x0000) -class IEQSQueryResultSourceInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EQSQueryResultSourceInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EQSQueryResultSourceInterface") - } - static class IEQSQueryResultSourceInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IEQSQueryResultSourceInterface; - -// Class AIModule.EnvQueryItemType -// 0x0008 (0x0030 - 0x0028) -class UEnvQueryItemType : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryItemType") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryItemType") - } - static class UEnvQueryItemType* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryItemType; - -// Class AIModule.EnvQueryItemType_VectorBase -// 0x0000 (0x0030 - 0x0030) -class UEnvQueryItemType_VectorBase : public UEnvQueryItemType -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryItemType_VectorBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryItemType_VectorBase") - } - static class UEnvQueryItemType_VectorBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryItemType_VectorBase; - -// Class AIModule.EnvQueryItemType_Direction -// 0x0000 (0x0030 - 0x0030) -class UEnvQueryItemType_Direction final : public UEnvQueryItemType_VectorBase -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryItemType_Direction") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryItemType_Direction") - } - static class UEnvQueryItemType_Direction* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryItemType_Direction; - -// Class AIModule.GenericTeamAgentInterface -// 0x0000 (0x0000 - 0x0000) -class IGenericTeamAgentInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GenericTeamAgentInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GenericTeamAgentInterface") - } - static class IGenericTeamAgentInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IGenericTeamAgentInterface; - -// Class AIModule.PawnAction -// 0x0068 (0x0090 - 0x0028) -class UPawnAction : public UObject -{ -public: - class UPawnAction* ChildAction; // 0x0028(0x0008)(ZeroConstructor, Transient, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UPawnAction* ParentAction; // 0x0030(0x0008)(ZeroConstructor, Transient, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UPawnActionsComponent* OwnerComponent; // 0x0038(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UObject* Instigator; // 0x0040(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UBrainComponent* BrainComp; // 0x0048(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_50[0x30]; // 0x0050(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bAllowNewSameClassInstance : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bReplaceActiveSameClassInstance : 1; // 0x0080(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bShouldPauseMovement : 1; // 0x0080(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bAlwaysNotifyOnFinished : 1; // 0x0080(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_81[0xF]; // 0x0081(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UPawnAction* CreateActionInstance(class UObject* WorldContextObject, TSubclassOf ActionClass); - - void Finish(EPawnActionResult WithResult); - EAIRequestPriority GetActionPriority(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PawnAction") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PawnAction") - } - static class UPawnAction* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPawnAction; - -// Class AIModule.PawnActionsComponent -// 0x0038 (0x00D8 - 0x00A0) -class UPawnActionsComponent final : public UActorComponent -{ -public: - class APawn* ControlledPawn; // 0x00A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray ActionStacks; // 0x00A8(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray ActionEvents; // 0x00B8(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - class UPawnAction* CurrentAction; // 0x00C8(0x0008)(ZeroConstructor, Transient, Deprecated, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_D0[0x8]; // 0x00D0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static bool K2_PerformAction(class APawn* Pawn, class UPawnAction* Action, EAIRequestPriority Priority); - - EPawnActionAbortState K2_AbortAction(class UPawnAction* ActionToAbort); - EPawnActionAbortState K2_ForceAbortAction(class UPawnAction* ActionToAbort); - bool K2_PushAction(class UPawnAction* NewAction, EAIRequestPriority Priority, class UObject* Instigator); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PawnActionsComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PawnActionsComponent") - } - static class UPawnActionsComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPawnActionsComponent; - -// Class AIModule.PawnAction_BlueprintBase -// 0x0000 (0x0090 - 0x0090) -class UPawnAction_BlueprintBase final : public UPawnAction -{ -public: - void ActionFinished(class APawn* ControlledPawn, EPawnActionResult WithResult); - void ActionPause(class APawn* ControlledPawn); - void ActionResume(class APawn* ControlledPawn); - void ActionStart(class APawn* ControlledPawn); - void ActionTick(class APawn* ControlledPawn, float DeltaSeconds); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PawnAction_BlueprintBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PawnAction_BlueprintBase") - } - static class UPawnAction_BlueprintBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPawnAction_BlueprintBase; - -// Class AIModule.PawnAction_Move -// 0x0060 (0x00F0 - 0x0090) -class UPawnAction_Move final : public UPawnAction -{ -public: - class AActor* GoalActor; // 0x0090(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector GoalLocation; // 0x0098(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float AcceptableRadius; // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf FilterClass; // 0x00B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bAllowStrafe : 1; // 0x00C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bFinishOnOverlap : 1; // 0x00C0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bUsePathfinding : 1; // 0x00C0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bAllowPartialPath : 1; // 0x00C0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bProjectGoalToNavigation : 1; // 0x00C0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bUpdatePathToGoal : 1; // 0x00C0(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bAbortSubActionOnPathChange : 1; // 0x00C0(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_C1[0x2F]; // 0x00C1(0x002F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PawnAction_Move") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PawnAction_Move") - } - static class UPawnAction_Move* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPawnAction_Move; - -// Class AIModule.PawnAction_Repeat -// 0x0020 (0x00B0 - 0x0090) -class UPawnAction_Repeat final : public UPawnAction -{ -public: - class UPawnAction* ActionToRepeat; // 0x0090(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPawnAction* RecentActionCopy; // 0x0098(0x0008)(ZeroConstructor, Transient, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPawnActionFailHandling ChildFailureHandlingMode; // 0x00A0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A1[0xF]; // 0x00A1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PawnAction_Repeat") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PawnAction_Repeat") - } - static class UPawnAction_Repeat* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPawnAction_Repeat; - -// Class AIModule.PawnAction_Sequence -// 0x0028 (0x00B8 - 0x0090) -class UPawnAction_Sequence final : public UPawnAction -{ -public: - TArray ActionSequence; // 0x0090(0x0010)(ZeroConstructor, Deprecated, UObjectWrapper, NativeAccessSpecifierPublic) - EPawnActionFailHandling ChildFailureHandlingMode; // 0x00A0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UPawnAction* RecentActionCopy; // 0x00A8(0x0008)(ZeroConstructor, Transient, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B0[0x8]; // 0x00B0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PawnAction_Sequence") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PawnAction_Sequence") - } - static class UPawnAction_Sequence* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPawnAction_Sequence; - -// Class AIModule.PawnAction_Wait -// 0x0010 (0x00A0 - 0x0090) -class UPawnAction_Wait final : public UPawnAction -{ -public: - float TimeToWait; // 0x0090(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_94[0xC]; // 0x0094(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PawnAction_Wait") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PawnAction_Wait") - } - static class UPawnAction_Wait* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPawnAction_Wait; - -// Class AIModule.EnvQueryNode -// 0x0008 (0x0030 - 0x0028) -class UEnvQueryNode : public UObject -{ -public: - int32 VerNum; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryNode") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryNode") - } - static class UEnvQueryNode* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryNode; - -// Class AIModule.EnvQueryTest -// 0x01C8 (0x01F8 - 0x0030) -class UEnvQueryTest : public UEnvQueryNode -{ -public: - int32 TestOrder; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEnvTestPurpose TestPurpose; // 0x0034(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FString TestComment; // 0x0038(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEnvTestFilterOperator MultipleContextFilterOp; // 0x0048(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEnvTestScoreOperator MultipleContextScoreOp; // 0x0049(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEnvTestFilterType FilterType; // 0x004A(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4B[0x5]; // 0x004B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FAIDataProviderBoolValue BoolValue; // 0x0050(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FAIDataProviderFloatValue FloatValueMin; // 0x0088(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FAIDataProviderFloatValue FloatValueMax; // 0x00C0(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 Pad_F8[0x1]; // 0x00F8(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - EEnvTestScoreEquation ScoringEquation; // 0x00F9(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEnvQueryTestClamping ClampMinType; // 0x00FA(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEnvQueryTestClamping ClampMaxType; // 0x00FB(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEQSNormalizationType NormalizationType; // 0x00FC(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_FD[0x3]; // 0x00FD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FAIDataProviderFloatValue ScoreClampMin; // 0x0100(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FAIDataProviderFloatValue ScoreClampMax; // 0x0138(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FAIDataProviderFloatValue ScoringFactor; // 0x0170(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FAIDataProviderFloatValue ReferenceValue; // 0x01A8(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bDefineReferenceValue; // 0x01E0(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1E1[0xF]; // 0x01E1(0x000F)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bWorkOnFloatValues : 1; // 0x01F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_1F1[0x7]; // 0x01F1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryTest") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryTest") - } - static class UEnvQueryTest* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryTest; - -// Class AIModule.EnvQueryTest_Project -// 0x0040 (0x0238 - 0x01F8) -class UEnvQueryTest_Project final : public UEnvQueryTest -{ -public: - struct FEnvTraceData ProjectionData; // 0x01F8(0x0040)(Edit, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryTest_Project") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryTest_Project") - } - static class UEnvQueryTest_Project* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryTest_Project; - -// Class AIModule.AIController -// 0x0090 (0x03B8 - 0x0328) -class AAIController : public AController -{ -public: - uint8 Pad_328[0x38]; // 0x0328(0x0038)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bStartAILogicOnPossess : 1; // 0x0360(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bStopAILogicOnUnposses : 1; // 0x0360(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bLOSflag : 1; // 0x0360(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSkipExtraLOSChecks : 1; // 0x0360(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowStrafe : 1; // 0x0360(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bWantsPlayerState : 1; // 0x0360(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSetControlRotationFromPawnOrientation : 1; // 0x0360(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_361[0x7]; // 0x0361(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UPathFollowingComponent* PathFollowingComponent; // 0x0368(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UBrainComponent* BrainComponent; // 0x0370(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAIPerceptionComponent* PerceptionComponent; // 0x0378(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPawnActionsComponent* ActionsComp; // 0x0380(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UBlackboardComponent* Blackboard; // 0x0388(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UGameplayTasksComponent* CachedGameplayTasksComponent; // 0x0390(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf DefaultNavigationFilterClass; // 0x0398(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMulticastInlineDelegate ReceiveMoveCompleted; // 0x03A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_3B0[0x8]; // 0x03B0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ClaimTaskResource(TSubclassOf ResourceClass); - class UAIPerceptionComponent* GetAIPerceptionComponent(); - void K2_ClearFocus(); - void K2_SetFocalPoint(const struct FVector& FP); - void K2_SetFocus(class AActor* NewFocus); - EPathFollowingRequestResult MoveToActor(class AActor* Goal, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bCanStrafe, TSubclassOf FilterClass, bool bAllowPartialPath); - EPathFollowingRequestResult MoveToLocation(const struct FVector& Dest, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, TSubclassOf FilterClass, bool bAllowPartialPath); - void OnGameplayTaskResourcesClaimed(const struct FGameplayResourceSet& NewlyClaimed, const struct FGameplayResourceSet& FreshlyReleased); - void OnUsingBlackBoard(class UBlackboardComponent* BlackboardComp, class UBlackboardData* BlackboardAsset); - bool RunBehaviorTree(class UBehaviorTree* BTAsset); - void SetMoveBlockDetection(bool bEnable); - void SetPathFollowingComponent(class UPathFollowingComponent* NewPFComponent); - void UnclaimTaskResource(TSubclassOf ResourceClass); - bool UseBlackboard(class UBlackboardData* BlackboardAsset, class UBlackboardComponent** BlackboardComponent); - - class UPawnActionsComponent* GetDeprecatedActionsComponent() const; - struct FVector GetFocalPoint() const; - struct FVector GetFocalPointOnActor(const class AActor* Actor) const; - class AActor* GetFocusActor() const; - struct FVector GetImmediateMoveDestination() const; - EPathFollowingStatus GetMoveStatus() const; - class UPathFollowingComponent* GetPathFollowingComponent() const; - bool HasPartialPath() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AIController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AIController") - } - static class AAIController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AAIController; - -// Class AIModule.AIResource_Movement -// 0x0000 (0x0038 - 0x0038) -class UAIResource_Movement final : public UGameplayTaskResource -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AIResource_Movement") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AIResource_Movement") - } - static class UAIResource_Movement* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAIResource_Movement; - -// Class AIModule.AIResource_Logic -// 0x0000 (0x0038 - 0x0038) -class UAIResource_Logic final : public UGameplayTaskResource -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AIResource_Logic") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AIResource_Logic") - } - static class UAIResource_Logic* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAIResource_Logic; - -// Class AIModule.AISubsystem -// 0x0010 (0x0038 - 0x0028) -class UAISubsystem : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UAISystem* AISystem; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISubsystem") - } - static class UAISubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAISubsystem; - -// Class AIModule.AISystem -// 0x0140 (0x01A0 - 0x0060) -class UAISystem final : public UAISystemBase -{ -public: - struct FSoftClassPath PerceptionSystemClassName; // 0x0060(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath HotSpotManagerClassName; // 0x0080(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath EnvQueryManagerClassName; // 0x00A0(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float AcceptanceRadius; // 0x00C0(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PathfollowingRegularPathPointAcceptanceRadius; // 0x00C4(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PathfollowingNavLinkAcceptanceRadius; // 0x00C8(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFinishMoveOnGoalOverlap; // 0x00CC(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAcceptPartialPaths; // 0x00CD(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowStrafing; // 0x00CE(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowControllersAsEQSQuerier; // 0x00CF(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableDebuggerPlugin; // 0x00D0(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForgetStaleActors; // 0x00D1(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddBlackboardSelfKey; // 0x00D2(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bClearBBEntryOnBTEQSFail; // 0x00D3(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bBlackboardKeyDecoratorAllowsNoneAsValue; // 0x00D4(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D5[0x3]; // 0x00D5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftObjectPtr DefaultBlackboard; // 0x00D8(0x0028)(Edit, Config, DisableEditOnInstance, GlobalConfig, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel DefaultSightCollisionChannel; // 0x0100(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_101[0x7]; // 0x0101(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UBehaviorTreeManager* BehaviorTreeManager; // 0x0108(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UEnvQueryManager* EnvironmentQueryManager; // 0x0110(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UAIPerceptionSystem* PerceptionSystem; // 0x0118(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray AllProxyObjects; // 0x0120(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - class UAIHotSpotManager* HotSpotManager; // 0x0130(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNavLocalGridManager* NavLocalGrids; // 0x0138(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_140[0x60]; // 0x0140(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AIIgnorePlayers(); - void AILoggingVerbose(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISystem") - } - static class UAISystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAISystem; - -// Class AIModule.BehaviorTree -// 0x0040 (0x0068 - 0x0028) -class UBehaviorTree final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UBTCompositeNode* RootNode; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBlackboardData* BlackboardAsset; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray RootDecorators; // 0x0040(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray RootDecoratorOps; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_60[0x8]; // 0x0060(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BehaviorTree") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BehaviorTree") - } - static class UBehaviorTree* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBehaviorTree; - -// Class AIModule.BrainComponent -// 0x0058 (0x00F8 - 0x00A0) -class UBrainComponent : public UActorComponent -{ -public: - uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UBlackboardComponent* BlackboardComp; // 0x00A8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class AAIController* AIOwner; // 0x00B0(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_B8[0x40]; // 0x00B8(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void RestartLogic(); - void StartLogic(); - void StopLogic(const class FString& Reason); - - bool IsPaused() const; - bool IsRunning() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BrainComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BrainComponent") - } - static class UBrainComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBrainComponent; - -// Class AIModule.BehaviorTreeComponent -// 0x0198 (0x0290 - 0x00F8) -class UBehaviorTreeComponent final : public UBrainComponent -{ -public: - uint8 Pad_F8[0x20]; // 0x00F8(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - TArray NodeInstances; // 0x0118(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - uint8 Pad_128[0x148]; // 0x0128(0x0148)(Fixing Size After Last Property [ Dumper-7 ]) - class UBehaviorTree* DefaultBehaviorTreeAsset; // 0x0270(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_278[0x18]; // 0x0278(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddCooldownTagDuration(const struct FGameplayTag& CooldownTag, float CooldownDuration, bool bAddToExistingDuration); - void SetDynamicSubtree(const struct FGameplayTag& InjectTag, class UBehaviorTree* BehaviorAsset); - - double GetTagCooldownEndTime(const struct FGameplayTag& CooldownTag) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BehaviorTreeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BehaviorTreeComponent") - } - static class UBehaviorTreeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBehaviorTreeComponent; - -// Class AIModule.CrowdManager -// 0x00C8 (0x00F0 - 0x0028) -class UCrowdManager final : public UCrowdManagerBase -{ -public: - class ANavigationData* MyNavData; // 0x0028(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray AvoidanceConfig; // 0x0030(0x0010)(Edit, ZeroConstructor, Config, Protected, NativeAccessSpecifierProtected) - TArray SamplingPatterns; // 0x0040(0x0010)(Edit, ZeroConstructor, Config, Protected, NativeAccessSpecifierProtected) - int32 MaxAgents; // 0x0050(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float MaxAgentRadius; // 0x0054(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 MaxAvoidedAgents; // 0x0058(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 MaxAvoidedWalls; // 0x005C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float NavmeshCheckInterval; // 0x0060(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float PathOptimizationInterval; // 0x0064(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float SeparationDirClamp; // 0x0068(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float PathOffsetRadiusMultiplier; // 0x006C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 BitPad_70_0 : 4; // 0x0070(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bResolveCollisions : 1; // 0x0070(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_71[0x7F]; // 0x0071(0x007F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CrowdManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CrowdManager") - } - static class UCrowdManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCrowdManager; - -// Class AIModule.BehaviorTreeManager -// 0x0028 (0x0050 - 0x0028) -class UBehaviorTreeManager final : public UObject -{ -public: - int32 MaxDebuggerSteps; // 0x0028(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray LoadedTemplates; // 0x0030(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray ActiveComponents; // 0x0040(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BehaviorTreeManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BehaviorTreeManager") - } - static class UBehaviorTreeManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBehaviorTreeManager; - -// Class AIModule.BehaviorTreeTypes -// 0x0000 (0x0028 - 0x0028) -class UBehaviorTreeTypes final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BehaviorTreeTypes") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BehaviorTreeTypes") - } - static class UBehaviorTreeTypes* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBehaviorTreeTypes; - -// Class AIModule.EnvQueryTest_Pathfinding -// 0x0088 (0x0280 - 0x01F8) -class UEnvQueryTest_Pathfinding : public UEnvQueryTest -{ -public: - EEnvTestPathfinding TestMode; // 0x01F8(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1F9[0x7]; // 0x01F9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf Context; // 0x0200(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAIDataProviderBoolValue PathFromContext; // 0x0208(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FAIDataProviderBoolValue SkipUnreachable; // 0x0240(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) - TSubclassOf FilterClass; // 0x0278(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryTest_Pathfinding") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryTest_Pathfinding") - } - static class UEnvQueryTest_Pathfinding* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryTest_Pathfinding; - -// Class AIModule.BlackboardAssetProvider -// 0x0000 (0x0000 - 0x0000) -class IBlackboardAssetProvider final -{ -public: - class UBlackboardData* GetBlackboardAsset() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlackboardAssetProvider") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlackboardAssetProvider") - } - static class IBlackboardAssetProvider* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IBlackboardAssetProvider; - -// Class AIModule.BlackboardComponent -// 0x0108 (0x01A8 - 0x00A0) -class UBlackboardComponent final : public UActorComponent -{ -public: - class UBrainComponent* BrainComp; // 0x00A0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UBlackboardData* DefaultBlackboardAsset; // 0x00A8(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UBlackboardData* BlackboardAsset; // 0x00B0(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_B8[0x20]; // 0x00B8(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - TArray KeyInstances; // 0x00D8(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - uint8 Pad_E8[0xC0]; // 0x00E8(0x00C0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ClearValue(const class FName& KeyName); - void SetValueAsBool(const class FName& KeyName, bool BoolValue); - void SetValueAsClass(const class FName& KeyName, class UClass* ClassValue); - void SetValueAsEnum(const class FName& KeyName, uint8 EnumValue); - void SetValueAsFloat(const class FName& KeyName, float FloatValue); - void SetValueAsInt(const class FName& KeyName, int32 IntValue); - void SetValueAsName(const class FName& KeyName, class FName NameValue); - void SetValueAsObject(const class FName& KeyName, class UObject* ObjectValue); - void SetValueAsRotator(const class FName& KeyName, const struct FRotator& VectorValue); - void SetValueAsString(const class FName& KeyName, const class FString& StringValue); - void SetValueAsVector(const class FName& KeyName, const struct FVector& VectorValue); - - bool GetLocationFromEntry(const class FName& KeyName, struct FVector* ResultLocation) const; - bool GetRotationFromEntry(const class FName& KeyName, struct FRotator* ResultRotation) const; - bool GetValueAsBool(const class FName& KeyName) const; - class UClass* GetValueAsClass(const class FName& KeyName) const; - uint8 GetValueAsEnum(const class FName& KeyName) const; - float GetValueAsFloat(const class FName& KeyName) const; - int32 GetValueAsInt(const class FName& KeyName) const; - class FName GetValueAsName(const class FName& KeyName) const; - class UObject* GetValueAsObject(const class FName& KeyName) const; - struct FRotator GetValueAsRotator(const class FName& KeyName) const; - class FString GetValueAsString(const class FName& KeyName) const; - struct FVector GetValueAsVector(const class FName& KeyName) const; - bool IsVectorValueSet(const class FName& KeyName) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlackboardComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlackboardComponent") - } - static class UBlackboardComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlackboardComponent; - -// Class AIModule.GridPathAIController -// 0x0000 (0x03B8 - 0x03B8) -class AGridPathAIController final : public AAIController -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GridPathAIController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GridPathAIController") - } - static class AGridPathAIController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AGridPathAIController; - -// Class AIModule.BlackboardData -// 0x0020 (0x0050 - 0x0030) -class UBlackboardData final : public UDataAsset -{ -public: - class UBlackboardData* Parent; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Keys; // 0x0038(0x0010)(Edit, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bHasSynchronizedKeys : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlackboardData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlackboardData") - } - static class UBlackboardData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlackboardData; - -// Class AIModule.BlackboardKeyType -// 0x0008 (0x0030 - 0x0028) -class UBlackboardKeyType : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlackboardKeyType") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlackboardKeyType") - } - static class UBlackboardKeyType* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlackboardKeyType; - -// Class AIModule.BlackboardKeyType_Bool -// 0x0008 (0x0038 - 0x0030) -class UBlackboardKeyType_Bool final : public UBlackboardKeyType -{ -public: - bool bDefaultValue; // 0x0030(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlackboardKeyType_Bool") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlackboardKeyType_Bool") - } - static class UBlackboardKeyType_Bool* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlackboardKeyType_Bool; - -// Class AIModule.BlackboardKeyType_Class -// 0x0008 (0x0038 - 0x0030) -class UBlackboardKeyType_Class final : public UBlackboardKeyType -{ -public: - TSubclassOf BaseClass; // 0x0030(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlackboardKeyType_Class") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlackboardKeyType_Class") - } - static class UBlackboardKeyType_Class* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlackboardKeyType_Class; - -// Class AIModule.BTNode -// 0x0030 (0x0058 - 0x0028) -class UBTNode : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class FString NodeName; // 0x0030(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBehaviorTree* TreeAsset; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UBTCompositeNode* ParentNode; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_50[0x8]; // 0x0050(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTNode") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTNode") - } - static class UBTNode* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTNode; - -// Class AIModule.BTTaskNode -// 0x0018 (0x0070 - 0x0058) -class UBTTaskNode : public UBTNode -{ -public: - TArray Services; // 0x0058(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - uint8 bIgnoreRestartSelf : 1; // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTTaskNode") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTTaskNode") - } - static class UBTTaskNode* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTTaskNode; - -// Class AIModule.BTTask_RunBehavior -// 0x0008 (0x0078 - 0x0070) -class UBTTask_RunBehavior final : public UBTTaskNode -{ -public: - class UBehaviorTree* BehaviorAsset; // 0x0070(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTTask_RunBehavior") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTTask_RunBehavior") - } - static class UBTTask_RunBehavior* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTTask_RunBehavior; - -// Class AIModule.BlackboardKeyType_Enum -// 0x0020 (0x0050 - 0x0030) -class UBlackboardKeyType_Enum final : public UBlackboardKeyType -{ -public: - class UEnum* EnumType; // 0x0030(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString EnumName; // 0x0038(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIsEnumNameValid : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlackboardKeyType_Enum") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlackboardKeyType_Enum") - } - static class UBlackboardKeyType_Enum* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlackboardKeyType_Enum; - -// Class AIModule.BlackboardKeyType_Float -// 0x0008 (0x0038 - 0x0030) -class UBlackboardKeyType_Float final : public UBlackboardKeyType -{ -public: - float DefaultValue; // 0x0030(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlackboardKeyType_Float") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlackboardKeyType_Float") - } - static class UBlackboardKeyType_Float* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlackboardKeyType_Float; - -// Class AIModule.BTTask_FinishWithResult -// 0x0008 (0x0078 - 0x0070) -class UBTTask_FinishWithResult final : public UBTTaskNode -{ -public: - EBTNodeResult Result; // 0x0070(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTTask_FinishWithResult") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTTask_FinishWithResult") - } - static class UBTTask_FinishWithResult* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTTask_FinishWithResult; - -// Class AIModule.BlackboardKeyType_Int -// 0x0008 (0x0038 - 0x0030) -class UBlackboardKeyType_Int final : public UBlackboardKeyType -{ -public: - int32 DefaultValue; // 0x0030(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlackboardKeyType_Int") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlackboardKeyType_Int") - } - static class UBlackboardKeyType_Int* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlackboardKeyType_Int; - -// Class AIModule.BlackboardKeyType_Name -// 0x0008 (0x0038 - 0x0030) -class UBlackboardKeyType_Name final : public UBlackboardKeyType -{ -public: - class FName DefaultValue; // 0x0030(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlackboardKeyType_Name") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlackboardKeyType_Name") - } - static class UBlackboardKeyType_Name* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlackboardKeyType_Name; - -// Class AIModule.NavLocalGridManager -// 0x0030 (0x0058 - 0x0028) -class UNavLocalGridManager final : public UObject -{ -public: - uint8 Pad_28[0x30]; // 0x0028(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static int32 AddLocalNavigationGridForBox(class UObject* WorldContextObject, const struct FVector& Location, const struct FVector& Extent, const struct FRotator& Rotation, const int32 Radius2D, const float Height, bool bRebuildGrids); - static int32 AddLocalNavigationGridForCapsule(class UObject* WorldContextObject, const struct FVector& Location, float CapsuleRadius, float CapsuleHalfHeight, const int32 Radius2D, const float Height, bool bRebuildGrids); - static int32 AddLocalNavigationGridForPoint(class UObject* WorldContextObject, const struct FVector& Location, const int32 Radius2D, const float Height, bool bRebuildGrids); - static int32 AddLocalNavigationGridForPoints(class UObject* WorldContextObject, const TArray& Locations, const int32 Radius2D, const float Height, bool bRebuildGrids); - static bool FindLocalNavigationGridPath(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, TArray* PathPoints); - static void RemoveLocalNavigationGrid(class UObject* WorldContextObject, int32 GridId, bool bRebuildGrids); - static bool SetLocalNavigationGridDensity(class UObject* WorldContextObject, float CellSize); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavLocalGridManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavLocalGridManager") - } - static class UNavLocalGridManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavLocalGridManager; - -// Class AIModule.BlackboardKeyType_NativeEnum -// 0x0018 (0x0048 - 0x0030) -class UBlackboardKeyType_NativeEnum final : public UBlackboardKeyType -{ -public: - class FString EnumName; // 0x0030(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UEnum* EnumType; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlackboardKeyType_NativeEnum") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlackboardKeyType_NativeEnum") - } - static class UBlackboardKeyType_NativeEnum* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlackboardKeyType_NativeEnum; - -// Class AIModule.BlackboardKeyType_Object -// 0x0008 (0x0038 - 0x0030) -class UBlackboardKeyType_Object final : public UBlackboardKeyType -{ -public: - TSubclassOf BaseClass; // 0x0030(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlackboardKeyType_Object") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlackboardKeyType_Object") - } - static class UBlackboardKeyType_Object* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlackboardKeyType_Object; - -// Class AIModule.BlackboardKeyType_Rotator -// 0x0020 (0x0050 - 0x0030) -class UBlackboardKeyType_Rotator final : public UBlackboardKeyType -{ -public: - struct FRotator DefaultValue; // 0x0030(0x0018)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bUseDefaultValue; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlackboardKeyType_Rotator") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlackboardKeyType_Rotator") - } - static class UBlackboardKeyType_Rotator* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlackboardKeyType_Rotator; - -// Class AIModule.BlackboardKeyType_String -// 0x0020 (0x0050 - 0x0030) -class UBlackboardKeyType_String final : public UBlackboardKeyType -{ -public: - class FString StringValue; // 0x0030(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString DefaultValue; // 0x0040(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlackboardKeyType_String") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlackboardKeyType_String") - } - static class UBlackboardKeyType_String* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlackboardKeyType_String; - -// Class AIModule.AISense_Sight -// 0x0130 (0x01A8 - 0x0078) -class UAISense_Sight final : public UAISense -{ -public: - uint8 Pad_78[0xD8]; // 0x0078(0x00D8)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MaxTracesPerTick; // 0x0150(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 MaxAsyncTracesPerTick; // 0x0154(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 MinQueriesPerTimeSliceCheck; // 0x0158(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_15C[0x4]; // 0x015C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - double MaxTimeSlicePerTick; // 0x0160(0x0008)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HighImportanceQueryDistanceThreshold; // 0x0168(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_16C[0x4]; // 0x016C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxQueryImportance; // 0x0170(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float SightLimitQueryImportance; // 0x0174(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float PendingQueriesBudgetReductionRatio; // 0x0178(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bUseAsynchronousTraceForDefaultSightQueries; // 0x017C(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_17D[0x2B]; // 0x017D(0x002B)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISense_Sight") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISense_Sight") - } - static class UAISense_Sight* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAISense_Sight; - -// Class AIModule.BlackboardKeyType_Vector -// 0x0020 (0x0050 - 0x0030) -class UBlackboardKeyType_Vector final : public UBlackboardKeyType -{ -public: - struct FVector DefaultValue; // 0x0030(0x0018)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseDefaultValue; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlackboardKeyType_Vector") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlackboardKeyType_Vector") - } - static class UBlackboardKeyType_Vector* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlackboardKeyType_Vector; - -// Class AIModule.BTTask_PawnActionBase -// 0x0000 (0x0070 - 0x0070) -class UBTTask_PawnActionBase : public UBTTaskNode -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTTask_PawnActionBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTTask_PawnActionBase") - } - static class UBTTask_PawnActionBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTTask_PawnActionBase; - -// Class AIModule.BTTask_PushPawnAction -// 0x0008 (0x0078 - 0x0070) -class UBTTask_PushPawnAction final : public UBTTask_PawnActionBase -{ -public: - class UPawnAction* Action; // 0x0070(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTTask_PushPawnAction") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTTask_PushPawnAction") - } - static class UBTTask_PushPawnAction* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTTask_PushPawnAction; - -// Class AIModule.BTAuxiliaryNode -// 0x0008 (0x0060 - 0x0058) -class UBTAuxiliaryNode : public UBTNode -{ -public: - uint8 Pad_58[0x8]; // 0x0058(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTAuxiliaryNode") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTAuxiliaryNode") - } - static class UBTAuxiliaryNode* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTAuxiliaryNode; - -// Class AIModule.BTCompositeNode -// 0x0028 (0x0080 - 0x0058) -class UBTCompositeNode : public UBTNode -{ -public: - TArray Children; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray Services; // 0x0068(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - uint8 bApplyDecoratorScope : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTCompositeNode") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTCompositeNode") - } - static class UBTCompositeNode* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTCompositeNode; - -// Class AIModule.AISense_Blueprint -// 0x0028 (0x00A0 - 0x0078) -class UAISense_Blueprint final : public UAISense -{ -public: - TSubclassOf ListenerDataType; // 0x0078(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray ListenerContainer; // 0x0080(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TArray UnprocessedEvents; // 0x0090(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - -public: - void K2_OnNewPawn(class APawn* NewPawn); - void OnListenerRegistered(class AActor* ActorListener, class UAIPerceptionComponent* PerceptionComponent); - void OnListenerUnregistered(class AActor* ActorListener, class UAIPerceptionComponent* PerceptionComponent); - void OnListenerUpdated(class AActor* ActorListener, class UAIPerceptionComponent* PerceptionComponent); - float OnUpdate(const TArray& EventsToProcess); - - void GetAllListenerActors(TArray* ListenerActors) const; - void GetAllListenerComponents(TArray* ListenerComponents) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISense_Blueprint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISense_Blueprint") - } - static class UAISense_Blueprint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAISense_Blueprint; - -// Class AIModule.BTDecorator -// 0x0008 (0x0068 - 0x0060) -class UBTDecorator : public UBTAuxiliaryNode -{ -public: - uint8 BitPad_60_0 : 7; // 0x0060(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bInverseCondition : 1; // 0x0060(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EBTFlowAbortMode FlowAbortMode; // 0x0064(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTDecorator") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTDecorator") - } - static class UBTDecorator* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTDecorator; - -// Class AIModule.BTFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UBTFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void ClearBlackboardValue(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key); - static void ClearBlackboardValueAsVector(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key); - static class AActor* GetBlackboardValueAsActor(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key); - static bool GetBlackboardValueAsBool(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key); - static class UClass* GetBlackboardValueAsClass(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key); - static uint8 GetBlackboardValueAsEnum(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key); - static float GetBlackboardValueAsFloat(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key); - static int32 GetBlackboardValueAsInt(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key); - static class FName GetBlackboardValueAsName(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key); - static class UObject* GetBlackboardValueAsObject(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key); - static struct FRotator GetBlackboardValueAsRotator(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key); - static class FString GetBlackboardValueAsString(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key); - static struct FVector GetBlackboardValueAsVector(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key); - static class UBehaviorTreeComponent* GetOwnerComponent(class UBTNode* NodeOwner); - static class UBlackboardComponent* GetOwnersBlackboard(class UBTNode* NodeOwner); - static void SetBlackboardValueAsBool(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key, bool Value); - static void SetBlackboardValueAsClass(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key, class UClass* Value); - static void SetBlackboardValueAsEnum(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key, uint8 Value); - static void SetBlackboardValueAsFloat(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key, float Value); - static void SetBlackboardValueAsInt(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key, int32 Value); - static void SetBlackboardValueAsName(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key, class FName Value); - static void SetBlackboardValueAsObject(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key, class UObject* Value); - static void SetBlackboardValueAsRotator(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key, const struct FRotator& Value); - static void SetBlackboardValueAsString(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key, const class FString& Value); - static void SetBlackboardValueAsVector(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key, const struct FVector& Value); - static void StartUsingExternalEvent(class UBTNode* NodeOwner, class AActor* OwningActor); - static void StopUsingExternalEvent(class UBTNode* NodeOwner); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTFunctionLibrary") - } - static class UBTFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTFunctionLibrary; - -// Class AIModule.EnvQueryTest_Distance -// 0x0010 (0x0208 - 0x01F8) -class UEnvQueryTest_Distance final : public UEnvQueryTest -{ -public: - EEnvTestDistance TestMode; // 0x01F8(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1F9[0x7]; // 0x01F9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf DistanceTo; // 0x0200(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryTest_Distance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryTest_Distance") - } - static class UEnvQueryTest_Distance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryTest_Distance; - -// Class AIModule.BTService -// 0x0010 (0x0070 - 0x0060) -class UBTService : public UBTAuxiliaryNode -{ -public: - float Interval; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float RandomDeviation; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bCallTickOnSearchStart : 1; // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bRestartTimerOnEachActivation : 1; // 0x0068(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTService") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTService") - } - static class UBTService* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTService; - -// Class AIModule.AITask -// 0x0008 (0x0070 - 0x0068) -class UAITask : public UGameplayTask -{ -public: - class AAIController* OwnerController; // 0x0068(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AITask") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AITask") - } - static class UAITask* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAITask; - -// Class AIModule.AITask_RunEQS -// 0x0078 (0x00E8 - 0x0070) -class UAITask_RunEQS final : public UAITask -{ -public: - uint8 Pad_70[0x78]; // 0x0070(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAITask_RunEQS* RunEQS(class AAIController* Controller, class UEnvQuery* QueryTemplate); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AITask_RunEQS") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AITask_RunEQS") - } - static class UAITask_RunEQS* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAITask_RunEQS; - -// Class AIModule.BTComposite_Selector -// 0x0000 (0x0080 - 0x0080) -class UBTComposite_Selector final : public UBTCompositeNode -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTComposite_Selector") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTComposite_Selector") - } - static class UBTComposite_Selector* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTComposite_Selector; - -// Class AIModule.BTComposite_Sequence -// 0x0000 (0x0080 - 0x0080) -class UBTComposite_Sequence final : public UBTCompositeNode -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTComposite_Sequence") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTComposite_Sequence") - } - static class UBTComposite_Sequence* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTComposite_Sequence; - -// Class AIModule.AIBlueprintHelperLibrary -// 0x0000 (0x0028 - 0x0028) -class UAIBlueprintHelperLibrary final : public UBlueprintFunctionLibrary -{ -public: - static class UAIAsyncTaskBlueprintProxy* CreateMoveToProxyObject(class UObject* WorldContextObject, class APawn* Pawn, const struct FVector& Destination, class AActor* TargetActor, float AcceptanceRadius, bool bStopOnOverlap); - static class AAIController* GetAIController(class AActor* ControlledActor); - static class UBlackboardComponent* GetBlackboard(class AActor* Target); - static class UNavigationPath* GetCurrentPath(class AController* Controller); - static int32 GetCurrentPathIndex(const class AController* Controller); - static const TArray GetCurrentPathPoints(class AController* Controller); - static int32 GetNextNavLinkIndex(const class AController* Controller); - static bool IsValidAIDirection(const struct FVector& DirectionVector); - static bool IsValidAILocation(const struct FVector& Location); - static bool IsValidAIRotation(const struct FRotator& Rotation); - static void LockAIResourcesWithAnimation(class UAnimInstance* AnimInstance, bool bLockMovement, bool LockAILogic); - static void SendAIMessage(class APawn* Target, class FName Message, class UObject* MessageSource, bool bSuccess); - static void SimpleMoveToActor(class AController* Controller, const class AActor* Goal); - static void SimpleMoveToLocation(class AController* Controller, const struct FVector& Goal); - static class APawn* SpawnAIFromClass(class UObject* WorldContextObject, TSubclassOf PawnClass, class UBehaviorTree* BehaviorTree, const struct FVector& Location, const struct FRotator& Rotation, bool bNoCollisionFail, class AActor* Owner); - static void UnlockAIResourcesWithAnimation(class UAnimInstance* AnimInstance, bool bUnlockMovement, bool UnlockAILogic); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AIBlueprintHelperLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AIBlueprintHelperLibrary") - } - static class UAIBlueprintHelperLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAIBlueprintHelperLibrary; - -// Class AIModule.BTComposite_SimpleParallel -// 0x0008 (0x0088 - 0x0080) -class UBTComposite_SimpleParallel final : public UBTCompositeNode -{ -public: - EBTParallelMode FinishMode; // 0x0080(0x0001)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTComposite_SimpleParallel") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTComposite_SimpleParallel") - } - static class UBTComposite_SimpleParallel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTComposite_SimpleParallel; - -// Class AIModule.BTDecorator_BlackboardBase -// 0x0028 (0x0090 - 0x0068) -class UBTDecorator_BlackboardBase : public UBTDecorator -{ -public: - struct FBlackboardKeySelector BlackboardKey; // 0x0068(0x0028)(Edit, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTDecorator_BlackboardBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTDecorator_BlackboardBase") - } - static class UBTDecorator_BlackboardBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTDecorator_BlackboardBase; - -// Class AIModule.BTDecorator_Blackboard -// 0x0030 (0x00C0 - 0x0090) -class UBTDecorator_Blackboard : public UBTDecorator_BlackboardBase -{ -public: - int32 IntValue; // 0x0090(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float FloatValue; // 0x0094(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FString StringValue; // 0x0098(0x0010)(Edit, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FString CachedDescription; // 0x00A8(0x0010)(ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 OperationType; // 0x00B8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EBTBlackboardRestart NotifyObserver; // 0x00B9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_BA[0x6]; // 0x00BA(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTDecorator_Blackboard") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTDecorator_Blackboard") - } - static class UBTDecorator_Blackboard* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTDecorator_Blackboard; - -// Class AIModule.BTDecorator_BlueprintBase -// 0x0038 (0x00A0 - 0x0068) -class UBTDecorator_BlueprintBase : public UBTDecorator -{ -public: - class AAIController* AIOwner; // 0x0068(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class AActor* ActorOwner; // 0x0070(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray ObservedKeyNames; // 0x0078(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_88[0x10]; // 0x0088(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bShowPropertyDetails : 1; // 0x0098(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnTemplate, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bCheckConditionOnlyBlackBoardChanges : 1; // 0x0098(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool PerformConditionCheck(class AActor* OwnerActor); - bool PerformConditionCheckAI(class AAIController* OwnerController, class APawn* ControlledPawn); - void ReceiveExecutionFinish(class AActor* OwnerActor, EBTNodeResult NodeResult); - void ReceiveExecutionFinishAI(class AAIController* OwnerController, class APawn* ControlledPawn, EBTNodeResult NodeResult); - void ReceiveExecutionStart(class AActor* OwnerActor); - void ReceiveExecutionStartAI(class AAIController* OwnerController, class APawn* ControlledPawn); - void ReceiveObserverActivated(class AActor* OwnerActor); - void ReceiveObserverActivatedAI(class AAIController* OwnerController, class APawn* ControlledPawn); - void ReceiveObserverDeactivated(class AActor* OwnerActor); - void ReceiveObserverDeactivatedAI(class AAIController* OwnerController, class APawn* ControlledPawn); - void ReceiveTick(class AActor* OwnerActor, float DeltaSeconds); - void ReceiveTickAI(class AAIController* OwnerController, class APawn* ControlledPawn, float DeltaSeconds); - - bool IsDecoratorExecutionActive() const; - bool IsDecoratorObserverActive() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTDecorator_BlueprintBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTDecorator_BlueprintBase") - } - static class UBTDecorator_BlueprintBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTDecorator_BlueprintBase; - -// Class AIModule.EnvQueryTest_Trace -// 0x00F0 (0x02E8 - 0x01F8) -class UEnvQueryTest_Trace final : public UEnvQueryTest -{ -public: - struct FEnvTraceData TraceData; // 0x01F8(0x0040)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) - struct FAIDataProviderBoolValue TraceFromContext; // 0x0238(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FAIDataProviderFloatValue ItemHeightOffset; // 0x0270(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FAIDataProviderFloatValue ContextHeightOffset; // 0x02A8(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) - TSubclassOf Context; // 0x02E0(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryTest_Trace") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryTest_Trace") - } - static class UEnvQueryTest_Trace* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryTest_Trace; - -// Class AIModule.BTDecorator_CheckGameplayTagsOnActor -// 0x0060 (0x00C8 - 0x0068) -class UBTDecorator_CheckGameplayTagsOnActor final : public UBTDecorator -{ -public: - struct FBlackboardKeySelector ActorToCheck; // 0x0068(0x0028)(Edit, Protected, NativeAccessSpecifierProtected) - EGameplayContainerMatchType TagsToMatch; // 0x0090(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTagContainer GameplayTags; // 0x0098(0x0020)(Edit, Protected, NativeAccessSpecifierProtected) - class FString CachedDescription; // 0x00B8(0x0010)(ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTDecorator_CheckGameplayTagsOnActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTDecorator_CheckGameplayTagsOnActor") - } - static class UBTDecorator_CheckGameplayTagsOnActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTDecorator_CheckGameplayTagsOnActor; - -// Class AIModule.BTDecorator_CompareBBEntries -// 0x0058 (0x00C0 - 0x0068) -class UBTDecorator_CompareBBEntries final : public UBTDecorator -{ -public: - EBlackBoardEntryComparison Operator; // 0x0068(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBlackboardKeySelector BlackboardKeyA; // 0x0070(0x0028)(Edit, Protected, NativeAccessSpecifierProtected) - struct FBlackboardKeySelector BlackboardKeyB; // 0x0098(0x0028)(Edit, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTDecorator_CompareBBEntries") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTDecorator_CompareBBEntries") - } - static class UBTDecorator_CompareBBEntries* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTDecorator_CompareBBEntries; - -// Class AIModule.BTDecorator_ConditionalLoop -// 0x0000 (0x00C0 - 0x00C0) -class UBTDecorator_ConditionalLoop final : public UBTDecorator_Blackboard -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTDecorator_ConditionalLoop") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTDecorator_ConditionalLoop") - } - static class UBTDecorator_ConditionalLoop* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTDecorator_ConditionalLoop; - -// Class AIModule.BTDecorator_ConeCheck -// 0x0088 (0x00F0 - 0x0068) -class UBTDecorator_ConeCheck final : public UBTDecorator -{ -public: - float ConeHalfAngle; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBlackboardKeySelector ConeOrigin; // 0x0070(0x0028)(Edit, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector ConeDirection; // 0x0098(0x0028)(Edit, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Observed; // 0x00C0(0x0028)(Edit, NativeAccessSpecifierPublic) - uint8 Pad_E8[0x8]; // 0x00E8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTDecorator_ConeCheck") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTDecorator_ConeCheck") - } - static class UBTDecorator_ConeCheck* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTDecorator_ConeCheck; - -// Class AIModule.AITask_LockLogic -// 0x0000 (0x0070 - 0x0070) -class UAITask_LockLogic final : public UAITask -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AITask_LockLogic") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AITask_LockLogic") - } - static class UAITask_LockLogic* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAITask_LockLogic; - -// Class AIModule.BTDecorator_Cooldown -// 0x0008 (0x0070 - 0x0068) -class UBTDecorator_Cooldown final : public UBTDecorator -{ -public: - float CoolDownTime; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTDecorator_Cooldown") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTDecorator_Cooldown") - } - static class UBTDecorator_Cooldown* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTDecorator_Cooldown; - -// Class AIModule.BTDecorator_DoesPathExist -// 0x0060 (0x00C8 - 0x0068) -class UBTDecorator_DoesPathExist final : public UBTDecorator -{ -public: - struct FBlackboardKeySelector BlackboardKeyA; // 0x0068(0x0028)(Edit, Protected, NativeAccessSpecifierProtected) - struct FBlackboardKeySelector BlackboardKeyB; // 0x0090(0x0028)(Edit, Protected, NativeAccessSpecifierProtected) - uint8 bUseSelf : 1; // 0x00B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_B9[0x3]; // 0x00B9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EPathExistanceQueryType PathQueryType; // 0x00BC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_BD[0x3]; // 0x00BD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf FilterClass; // 0x00C0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTDecorator_DoesPathExist") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTDecorator_DoesPathExist") - } - static class UBTDecorator_DoesPathExist* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTDecorator_DoesPathExist; - -// Class AIModule.BTDecorator_ForceSuccess -// 0x0000 (0x0068 - 0x0068) -class UBTDecorator_ForceSuccess final : public UBTDecorator -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTDecorator_ForceSuccess") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTDecorator_ForceSuccess") - } - static class UBTDecorator_ForceSuccess* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTDecorator_ForceSuccess; - -// Class AIModule.BTDecorator_IsAtLocation -// 0x0048 (0x00D8 - 0x0090) -class UBTDecorator_IsAtLocation final : public UBTDecorator_BlackboardBase -{ -public: - float AcceptableRadius; // 0x0090(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FAIDataProviderFloatValue ParametrizedAcceptableRadius; // 0x0098(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - EFAIDistanceType GeometricDistanceType; // 0x00D0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D1[0x3]; // 0x00D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bUseParametrizedRadius : 1; // 0x00D4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseNavAgentGoalLocation : 1; // 0x00D4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPathFindingBasedTest : 1; // 0x00D4(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D5[0x3]; // 0x00D5(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTDecorator_IsAtLocation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTDecorator_IsAtLocation") - } - static class UBTDecorator_IsAtLocation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTDecorator_IsAtLocation; - -// Class AIModule.BTDecorator_IsBBEntryOfClass -// 0x0008 (0x0098 - 0x0090) -class UBTDecorator_IsBBEntryOfClass final : public UBTDecorator_BlackboardBase -{ -public: - TSubclassOf TestClass; // 0x0090(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTDecorator_IsBBEntryOfClass") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTDecorator_IsBBEntryOfClass") - } - static class UBTDecorator_IsBBEntryOfClass* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTDecorator_IsBBEntryOfClass; - -// Class AIModule.BTDecorator_KeepInCone -// 0x0060 (0x00C8 - 0x0068) -class UBTDecorator_KeepInCone final : public UBTDecorator -{ -public: - float ConeHalfAngle; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBlackboardKeySelector ConeOrigin; // 0x0070(0x0028)(Edit, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Observed; // 0x0098(0x0028)(Edit, NativeAccessSpecifierPublic) - uint8 bUseSelfAsOrigin : 1; // 0x00C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseSelfAsObserved : 1; // 0x00C0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTDecorator_KeepInCone") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTDecorator_KeepInCone") - } - static class UBTDecorator_KeepInCone* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTDecorator_KeepInCone; - -// Class AIModule.BTDecorator_Loop -// 0x0010 (0x0078 - 0x0068) -class UBTDecorator_Loop final : public UBTDecorator -{ -public: - int32 NumLoops; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInfiniteLoop; // 0x006C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InfiniteLoopTimeoutTime; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTDecorator_Loop") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTDecorator_Loop") - } - static class UBTDecorator_Loop* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTDecorator_Loop; - -// Class AIModule.BTDecorator_ReachedMoveGoal -// 0x0000 (0x0068 - 0x0068) -class UBTDecorator_ReachedMoveGoal final : public UBTDecorator -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTDecorator_ReachedMoveGoal") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTDecorator_ReachedMoveGoal") - } - static class UBTDecorator_ReachedMoveGoal* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTDecorator_ReachedMoveGoal; - -// Class AIModule.BTDecorator_SetTagCooldown -// 0x0010 (0x0078 - 0x0068) -class UBTDecorator_SetTagCooldown final : public UBTDecorator -{ -public: - struct FGameplayTag CooldownTag; // 0x0068(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CooldownDuration; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddToExistingDuration; // 0x0074(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_75[0x3]; // 0x0075(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTDecorator_SetTagCooldown") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTDecorator_SetTagCooldown") - } - static class UBTDecorator_SetTagCooldown* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTDecorator_SetTagCooldown; - -// Class AIModule.BTDecorator_TagCooldown -// 0x0010 (0x0078 - 0x0068) -class UBTDecorator_TagCooldown : public UBTDecorator -{ -public: - struct FGameplayTag CooldownTag; // 0x0068(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CooldownDuration; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddToExistingDuration; // 0x0074(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bActivatesCooldown; // 0x0075(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_76[0x2]; // 0x0076(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTDecorator_TagCooldown") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTDecorator_TagCooldown") - } - static class UBTDecorator_TagCooldown* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTDecorator_TagCooldown; - -// Class AIModule.BTDecorator_TimeLimit -// 0x0008 (0x0070 - 0x0068) -class UBTDecorator_TimeLimit final : public UBTDecorator -{ -public: - float TimeLimit; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTDecorator_TimeLimit") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTDecorator_TimeLimit") - } - static class UBTDecorator_TimeLimit* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTDecorator_TimeLimit; - -// Class AIModule.BTService_BlackboardBase -// 0x0028 (0x0098 - 0x0070) -class UBTService_BlackboardBase : public UBTService -{ -public: - struct FBlackboardKeySelector BlackboardKey; // 0x0070(0x0028)(Edit, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTService_BlackboardBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTService_BlackboardBase") - } - static class UBTService_BlackboardBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTService_BlackboardBase; - -// Class AIModule.BTService_BlueprintBase -// 0x0028 (0x0098 - 0x0070) -class UBTService_BlueprintBase : public UBTService -{ -public: - class AAIController* AIOwner; // 0x0070(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class AActor* ActorOwner; // 0x0078(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_80[0x10]; // 0x0080(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bShowPropertyDetails : 1; // 0x0090(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnTemplate, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bShowEventDetails : 1; // 0x0090(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnTemplate, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ReceiveActivation(class AActor* OwnerActor); - void ReceiveActivationAI(class AAIController* OwnerController, class APawn* ControlledPawn); - void ReceiveDeactivation(class AActor* OwnerActor); - void ReceiveDeactivationAI(class AAIController* OwnerController, class APawn* ControlledPawn); - void ReceiveSearchStart(class AActor* OwnerActor); - void ReceiveSearchStartAI(class AAIController* OwnerController, class APawn* ControlledPawn); - void ReceiveTick(class AActor* OwnerActor, float DeltaSeconds); - void ReceiveTickAI(class AAIController* OwnerController, class APawn* ControlledPawn, float DeltaSeconds); - - bool IsServiceActive() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTService_BlueprintBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTService_BlueprintBase") - } - static class UBTService_BlueprintBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTService_BlueprintBase; - -// Class AIModule.BTService_DefaultFocus -// 0x0008 (0x00A0 - 0x0098) -class UBTService_DefaultFocus final : public UBTService_BlackboardBase -{ -public: - uint8 FocusPriority; // 0x0098(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTService_DefaultFocus") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTService_DefaultFocus") - } - static class UBTService_DefaultFocus* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTService_DefaultFocus; - -// Class AIModule.BTService_RunEQS -// 0x0060 (0x00F8 - 0x0098) -class UBTService_RunEQS final : public UBTService_BlackboardBase -{ -public: - struct FEQSParametrizedQueryExecutionRequest EQSRequest; // 0x0098(0x0048)(Edit, Protected, NativeAccessSpecifierProtected) - bool bUpdateBBOnFail; // 0x00E0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_E1[0x17]; // 0x00E1(0x0017)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTService_RunEQS") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTService_RunEQS") - } - static class UBTService_RunEQS* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTService_RunEQS; - -// Class AIModule.BTTask_BlackboardBase -// 0x0028 (0x0098 - 0x0070) -class UBTTask_BlackboardBase : public UBTTaskNode -{ -public: - struct FBlackboardKeySelector BlackboardKey; // 0x0070(0x0028)(Edit, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTTask_BlackboardBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTTask_BlackboardBase") - } - static class UBTTask_BlackboardBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTTask_BlackboardBase; - -// Class AIModule.BTTask_BlueprintBase -// 0x0038 (0x00A8 - 0x0070) -class UBTTask_BlueprintBase : public UBTTaskNode -{ -public: - class AAIController* AIOwner; // 0x0070(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class AActor* ActorOwner; // 0x0078(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FIntervalCountdown TickInterval; // 0x0080(0x0008)(Edit, NoDestructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_88[0x18]; // 0x0088(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bShowPropertyDetails : 1; // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnTemplate, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void FinishAbort(); - void FinishExecute(bool bSuccess); - void ReceiveAbort(class AActor* OwnerActor); - void ReceiveAbortAI(class AAIController* OwnerController, class APawn* ControlledPawn); - void ReceiveExecute(class AActor* OwnerActor); - void ReceiveExecuteAI(class AAIController* OwnerController, class APawn* ControlledPawn); - void ReceiveTick(class AActor* OwnerActor, float DeltaSeconds); - void ReceiveTickAI(class AAIController* OwnerController, class APawn* ControlledPawn, float DeltaSeconds); - void SetFinishOnMessage(class FName MessageName); - void SetFinishOnMessageWithId(class FName MessageName, int32 RequestID); - - bool IsTaskAborting() const; - bool IsTaskExecuting() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTTask_BlueprintBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTTask_BlueprintBase") - } - static class UBTTask_BlueprintBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTTask_BlueprintBase; - -// Class AIModule.BTTask_GameplayTaskBase -// 0x0008 (0x0078 - 0x0070) -class UBTTask_GameplayTaskBase final : public UBTTaskNode -{ -public: - uint8 bWaitForGameplayTask : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTTask_GameplayTaskBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTTask_GameplayTaskBase") - } - static class UBTTask_GameplayTaskBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTTask_GameplayTaskBase; - -// Class AIModule.BTTask_MakeNoise -// 0x0008 (0x0078 - 0x0070) -class UBTTask_MakeNoise final : public UBTTaskNode -{ -public: - float Loudnes; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTTask_MakeNoise") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTTask_MakeNoise") - } - static class UBTTask_MakeNoise* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTTask_MakeNoise; - -// Class AIModule.BTTask_MoveTo -// 0x0018 (0x00B0 - 0x0098) -class UBTTask_MoveTo : public UBTTask_BlackboardBase -{ -public: - float AcceptableRadius; // 0x0098(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf FilterClass; // 0x00A0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ObservedBlackboardValueTolerance; // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bObserveBlackboardValue : 1; // 0x00AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowStrafe : 1; // 0x00AC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowPartialPath : 1; // 0x00AC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTrackMovingGoal : 1; // 0x00AC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRequireNavigableEndLocation : 1; // 0x00AC(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bProjectGoalLocation : 1; // 0x00AC(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReachTestIncludesAgentRadius : 1; // 0x00AC(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReachTestIncludesGoalRadius : 1; // 0x00AC(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStopOnOverlap : 1; // 0x00AD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnTemplate, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStopOnOverlapNeedsUpdate : 1; // 0x00AD(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_AE[0x2]; // 0x00AE(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTTask_MoveTo") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTTask_MoveTo") - } - static class UBTTask_MoveTo* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTTask_MoveTo; - -// Class AIModule.BTTask_MoveDirectlyToward -// 0x0008 (0x00B8 - 0x00B0) -class UBTTask_MoveDirectlyToward final : public UBTTask_MoveTo -{ -public: - uint8 bDisablePathUpdateOnGoalLocationChange : 1; // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bProjectVectorGoalToNavigation : 1; // 0x00B0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUpdatedDeprecatedProperties : 1; // 0x00B0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTTask_MoveDirectlyToward") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTTask_MoveDirectlyToward") - } - static class UBTTask_MoveDirectlyToward* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTTask_MoveDirectlyToward; - -// Class AIModule.BTTask_PlayAnimation -// 0x0040 (0x00B0 - 0x0070) -class UBTTask_PlayAnimation final : public UBTTaskNode -{ -public: - class UAnimationAsset* AnimationToPlay; // 0x0070(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bLooping : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNonBlocking : 1; // 0x0078(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UBehaviorTreeComponent* MyOwnerComp; // 0x0080(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USkeletalMeshComponent* CachedSkelMesh; // 0x0088(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_90[0x20]; // 0x0090(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTTask_PlayAnimation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTTask_PlayAnimation") - } - static class UBTTask_PlayAnimation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTTask_PlayAnimation; - -// Class AIModule.BTTask_PlaySound -// 0x0008 (0x0078 - 0x0070) -class UBTTask_PlaySound final : public UBTTaskNode -{ -public: - class USoundCue* SoundToPlay; // 0x0070(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTTask_PlaySound") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTTask_PlaySound") - } - static class UBTTask_PlaySound* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTTask_PlaySound; - -// Class AIModule.BTTask_RotateToFaceBBEntry -// 0x0008 (0x00A0 - 0x0098) -class UBTTask_RotateToFaceBBEntry final : public UBTTask_BlackboardBase -{ -public: - float Precision; // 0x0098(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTTask_RotateToFaceBBEntry") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTTask_RotateToFaceBBEntry") - } - static class UBTTask_RotateToFaceBBEntry* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTTask_RotateToFaceBBEntry; - -// Class AIModule.BTTask_RunBehaviorDynamic -// 0x0018 (0x0088 - 0x0070) -class UBTTask_RunBehaviorDynamic final : public UBTTaskNode -{ -public: - struct FGameplayTag InjectionTag; // 0x0070(0x0008)(Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UBehaviorTree* DefaultBehaviorAsset; // 0x0078(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UBehaviorTree* BehaviorAsset; // 0x0080(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTTask_RunBehaviorDynamic") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTTask_RunBehaviorDynamic") - } - static class UBTTask_RunBehaviorDynamic* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTTask_RunBehaviorDynamic; - -// Class AIModule.BTTask_RunEQSQuery -// 0x00C0 (0x0158 - 0x0098) -class UBTTask_RunEQSQuery final : public UBTTask_BlackboardBase -{ -public: - class UEnvQuery* QueryTemplate; // 0x0098(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray QueryParams; // 0x00A0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray QueryConfig; // 0x00B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - EEnvQueryRunMode RunMode; // 0x00C0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBlackboardKeySelector EQSQueryBlackboardKey; // 0x00C8(0x0028)(NativeAccessSpecifierPublic) - bool bUseBBKey; // 0x00F0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F1[0x7]; // 0x00F1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FEQSParametrizedQueryExecutionRequest EQSRequest; // 0x00F8(0x0048)(Edit, NativeAccessSpecifierPublic) - bool bUpdateBBOnFail; // 0x0140(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_141[0x17]; // 0x0141(0x0017)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTTask_RunEQSQuery") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTTask_RunEQSQuery") - } - static class UBTTask_RunEQSQuery* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTTask_RunEQSQuery; - -// Class AIModule.BTTask_SetTagCooldown -// 0x0010 (0x0080 - 0x0070) -class UBTTask_SetTagCooldown final : public UBTTaskNode -{ -public: - struct FGameplayTag CooldownTag; // 0x0070(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddToExistingDuration; // 0x0078(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_79[0x3]; // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CooldownDuration; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTTask_SetTagCooldown") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTTask_SetTagCooldown") - } - static class UBTTask_SetTagCooldown* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTTask_SetTagCooldown; - -// Class AIModule.BTTask_Wait -// 0x0008 (0x0078 - 0x0070) -class UBTTask_Wait : public UBTTaskNode -{ -public: - float WaitTime; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RandomDeviation; // 0x0074(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTTask_Wait") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTTask_Wait") - } - static class UBTTask_Wait* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTTask_Wait; - -// Class AIModule.BTTask_WaitBlackboardTime -// 0x0028 (0x00A0 - 0x0078) -class UBTTask_WaitBlackboardTime final : public UBTTask_Wait -{ -public: - struct FBlackboardKeySelector BlackboardKey; // 0x0078(0x0028)(Edit, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTTask_WaitBlackboardTime") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTTask_WaitBlackboardTime") - } - static class UBTTask_WaitBlackboardTime* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTTask_WaitBlackboardTime; - -// Class AIModule.AIDataProvider -// 0x0000 (0x0028 - 0x0028) -class UAIDataProvider : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AIDataProvider") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AIDataProvider") - } - static class UAIDataProvider* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAIDataProvider; - -// Class AIModule.AIDataProvider_QueryParams -// 0x0018 (0x0040 - 0x0028) -class UAIDataProvider_QueryParams : public UAIDataProvider -{ -public: - class FName ParamName; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FloatValue; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 IntValue; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool BoolValue; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AIDataProvider_QueryParams") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AIDataProvider_QueryParams") - } - static class UAIDataProvider_QueryParams* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAIDataProvider_QueryParams; - -// Class AIModule.AIDataProvider_Random -// 0x0010 (0x0050 - 0x0040) -class UAIDataProvider_Random final : public UAIDataProvider_QueryParams -{ -public: - float min_0; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float max_0; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bInteger : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AIDataProvider_Random") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AIDataProvider_Random") - } - static class UAIDataProvider_Random* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAIDataProvider_Random; - -// Class AIModule.DetourCrowdAIController -// 0x0000 (0x03B8 - 0x03B8) -class ADetourCrowdAIController final : public AAIController -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DetourCrowdAIController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DetourCrowdAIController") - } - static class ADetourCrowdAIController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ADetourCrowdAIController; - -// Class AIModule.EnvQueryContext_BlueprintBase -// 0x0008 (0x0030 - 0x0028) -class UEnvQueryContext_BlueprintBase : public UEnvQueryContext -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ProvideActorsSet(class UObject* QuerierObject, class AActor* QuerierActor, TArray* ResultingActorsSet) const; - void ProvideLocationsSet(class UObject* QuerierObject, class AActor* QuerierActor, TArray* ResultingLocationSet) const; - void ProvideSingleActor(class UObject* QuerierObject, class AActor* QuerierActor, class AActor** ResultingActor) const; - void ProvideSingleLocation(class UObject* QuerierObject, class AActor* QuerierActor, struct FVector* ResultingLocation) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryContext_BlueprintBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryContext_BlueprintBase") - } - static class UEnvQueryContext_BlueprintBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryContext_BlueprintBase; - -// Class AIModule.EnvQueryContext_Item -// 0x0000 (0x0028 - 0x0028) -class UEnvQueryContext_Item final : public UEnvQueryContext -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryContext_Item") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryContext_Item") - } - static class UEnvQueryContext_Item* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryContext_Item; - -// Class AIModule.EnvQuery -// 0x0018 (0x0048 - 0x0030) -class UEnvQuery final : public UDataAsset -{ -public: - class FName QueryName; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray Options; // 0x0038(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQuery") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQuery") - } - static class UEnvQuery* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQuery; - -// Class AIModule.EnvQueryDebugHelpers -// 0x0000 (0x0028 - 0x0028) -class UEnvQueryDebugHelpers final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryDebugHelpers") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryDebugHelpers") - } - static class UEnvQueryDebugHelpers* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryDebugHelpers; - -// Class AIModule.EnvQueryGenerator -// 0x0020 (0x0050 - 0x0030) -class UEnvQueryGenerator : public UEnvQueryNode -{ -public: - class FString OptionName; // 0x0030(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf ItemType; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAutoSortTests : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryGenerator") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryGenerator") - } - static class UEnvQueryGenerator* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryGenerator; - -// Class AIModule.EnvQueryInstanceBlueprintWrapper -// 0x0050 (0x0078 - 0x0028) -class UEnvQueryInstanceBlueprintWrapper final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - int32 QueryID; // 0x0030(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_34[0x24]; // 0x0034(0x0024)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf ItemType; // 0x0058(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 OptionIndex; // 0x0060(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnQueryFinishedEvent; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) - -public: - void SetNamedParam(class FName ParamName, float Value); - - float GetItemScore(int32 ItemIndex) const; - bool GetQueryResultsAsActors(TArray* ResultActors) const; - bool GetQueryResultsAsLocations(TArray* ResultLocations) const; - TArray GetResultsAsActors() const; - TArray GetResultsAsLocations() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryInstanceBlueprintWrapper") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryInstanceBlueprintWrapper") - } - static class UEnvQueryInstanceBlueprintWrapper* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryInstanceBlueprintWrapper; - -// Class AIModule.EnvQueryManager -// 0x0120 (0x0158 - 0x0038) -class UEnvQueryManager final : public UAISubsystem -{ -public: - uint8 Pad_38[0x70]; // 0x0038(0x0070)(Fixing Size After Last Property [ Dumper-7 ]) - TArray InstanceCache; // 0x00A8(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray LocalContexts; // 0x00B8(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TArray GCShieldedWrappers; // 0x00C8(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - uint8 Pad_D8[0x54]; // 0x00D8(0x0054)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxAllowedTestingTime; // 0x012C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bTestQueriesUsingBreadth; // 0x0130(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_131[0x3]; // 0x0131(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 QueryCountWarningThreshold; // 0x0134(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - double QueryCountWarningInterval; // 0x0138(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - double ExecutionTimeWarningSeconds; // 0x0140(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - double HandlingResultTimeWarningSeconds; // 0x0148(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - double GenerationTimeWarningSeconds; // 0x0150(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UEnvQueryInstanceBlueprintWrapper* RunEQSQuery(class UObject* WorldContextObject, class UEnvQuery* QueryTemplate, class UObject* Querier, EEnvQueryRunMode RunMode, TSubclassOf WrapperClass); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryManager") - } - static class UEnvQueryManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryManager; - -// Class AIModule.EnvQueryOption -// 0x0018 (0x0040 - 0x0028) -class UEnvQueryOption final : public UObject -{ -public: - class UEnvQueryGenerator* Generator; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Tests; // 0x0030(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryOption") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryOption") - } - static class UEnvQueryOption* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryOption; - -// Class AIModule.EQSRenderingComponent -// 0x0030 (0x05A0 - 0x0570) -class UEQSRenderingComponent final : public UDebugDrawComponent -{ -public: - uint8 Pad_568[0x38]; // 0x0568(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EQSRenderingComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EQSRenderingComponent") - } - static class UEQSRenderingComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEQSRenderingComponent; - -// Class AIModule.EnvQueryGenerator_ActorsOfClass -// 0x0080 (0x00D0 - 0x0050) -class UEnvQueryGenerator_ActorsOfClass final : public UEnvQueryGenerator -{ -public: - TSubclassOf SearchedActorClass; // 0x0050(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAIDataProviderBoolValue GenerateOnlyActorsInRadius; // 0x0058(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FAIDataProviderFloatValue SearchRadius; // 0x0090(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - TSubclassOf SearchCenter; // 0x00C8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryGenerator_ActorsOfClass") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryGenerator_ActorsOfClass") - } - static class UEnvQueryGenerator_ActorsOfClass* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryGenerator_ActorsOfClass; - -// Class AIModule.EnvQueryGenerator_BlueprintBase -// 0x0030 (0x0080 - 0x0050) -class UEnvQueryGenerator_BlueprintBase final : public UEnvQueryGenerator -{ -public: - class FText GeneratorsActionDescription; // 0x0050(0x0010)(Edit, NativeAccessSpecifierPublic) - TSubclassOf Context; // 0x0060(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf GeneratedItemType; // 0x0068(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_70[0x10]; // 0x0070(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddGeneratedActor(class AActor* GeneratedActor) const; - void AddGeneratedVector(const struct FVector& GeneratedVector) const; - void DoItemGeneration(const TArray& ContextLocations) const; - void DoItemGenerationFromActors(const TArray& ContextActors) const; - class UObject* GetQuerier() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryGenerator_BlueprintBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryGenerator_BlueprintBase") - } - static class UEnvQueryGenerator_BlueprintBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryGenerator_BlueprintBase; - -// Class AIModule.EnvQueryGenerator_Composite -// 0x0020 (0x0070 - 0x0050) -class UEnvQueryGenerator_Composite final : public UEnvQueryGenerator -{ -public: - TArray Generators; // 0x0050(0x0010)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - uint8 bAllowDifferentItemTypes : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasMatchingItemType : 1; // 0x0060(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf ForcedItemType; // 0x0068(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryGenerator_Composite") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryGenerator_Composite") - } - static class UEnvQueryGenerator_Composite* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryGenerator_Composite; - -// Class AIModule.EnvQueryGenerator_ProjectedPoints -// 0x0040 (0x0090 - 0x0050) -class UEnvQueryGenerator_ProjectedPoints : public UEnvQueryGenerator -{ -public: - struct FEnvTraceData ProjectionData; // 0x0050(0x0040)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryGenerator_ProjectedPoints") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryGenerator_ProjectedPoints") - } - static class UEnvQueryGenerator_ProjectedPoints* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryGenerator_ProjectedPoints; - -// Class AIModule.EnvQueryGenerator_Cone -// 0x00F0 (0x0180 - 0x0090) -class UEnvQueryGenerator_Cone final : public UEnvQueryGenerator_ProjectedPoints -{ -public: - struct FAIDataProviderFloatValue AlignedPointsDistance; // 0x0090(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - struct FAIDataProviderFloatValue ConeDegrees; // 0x00C8(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - struct FAIDataProviderFloatValue AngleStep; // 0x0100(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - struct FAIDataProviderFloatValue Range; // 0x0138(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TSubclassOf CenterActor; // 0x0170(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bIncludeContextLocation : 1; // 0x0178(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_179[0x7]; // 0x0179(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryGenerator_Cone") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryGenerator_Cone") - } - static class UEnvQueryGenerator_Cone* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryGenerator_Cone; - -// Class AIModule.EnvQueryGenerator_CurrentLocation -// 0x0008 (0x0058 - 0x0050) -class UEnvQueryGenerator_CurrentLocation final : public UEnvQueryGenerator -{ -public: - TSubclassOf QueryContext; // 0x0050(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryGenerator_CurrentLocation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryGenerator_CurrentLocation") - } - static class UEnvQueryGenerator_CurrentLocation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryGenerator_CurrentLocation; - -// Class AIModule.EnvQueryGenerator_Donut -// 0x0150 (0x01E0 - 0x0090) -class UEnvQueryGenerator_Donut final : public UEnvQueryGenerator_ProjectedPoints -{ -public: - struct FAIDataProviderFloatValue InnerRadius; // 0x0090(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FAIDataProviderFloatValue OuterRadius; // 0x00C8(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FAIDataProviderIntValue NumberOfRings; // 0x0100(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FAIDataProviderIntValue PointsPerRing; // 0x0138(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FEnvDirection ArcDirection; // 0x0170(0x0020)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) - struct FAIDataProviderFloatValue ArcAngle; // 0x0190(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bUseSpiralPattern; // 0x01C8(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C9[0x7]; // 0x01C9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf Center; // 0x01D0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bDefineArc : 1; // 0x01D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1D9[0x7]; // 0x01D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryGenerator_Donut") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryGenerator_Donut") - } - static class UEnvQueryGenerator_Donut* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryGenerator_Donut; - -// Class AIModule.EnvQueryGenerator_OnCircle -// 0x01A0 (0x0230 - 0x0090) -class UEnvQueryGenerator_OnCircle final : public UEnvQueryGenerator_ProjectedPoints -{ -public: - struct FAIDataProviderFloatValue CircleRadius; // 0x0090(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - EPointOnCircleSpacingMethod PointOnCircleSpacingMethod; // 0x00C8(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C9[0x7]; // 0x00C9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FAIDataProviderFloatValue SpaceBetween; // 0x00D0(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FAIDataProviderIntValue NumberOfPoints; // 0x0108(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FEnvDirection ArcDirection; // 0x0140(0x0020)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) - struct FAIDataProviderFloatValue ArcAngle; // 0x0160(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - float AngleRadians; // 0x0198(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19C[0x4]; // 0x019C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf CircleCenter; // 0x01A0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIgnoreAnyContextActorsWhenGeneratingCircle; // 0x01A8(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A9[0x7]; // 0x01A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FAIDataProviderFloatValue CircleCenterZOffset; // 0x01B0(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FEnvTraceData TraceData; // 0x01E8(0x0040)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 bDefineArc : 1; // 0x0228(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_229[0x7]; // 0x0229(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryGenerator_OnCircle") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryGenerator_OnCircle") - } - static class UEnvQueryGenerator_OnCircle* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryGenerator_OnCircle; - -// Class AIModule.EnvQueryGenerator_SimpleGrid -// 0x0078 (0x0108 - 0x0090) -class UEnvQueryGenerator_SimpleGrid : public UEnvQueryGenerator_ProjectedPoints -{ -public: - struct FAIDataProviderFloatValue GridSize; // 0x0090(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FAIDataProviderFloatValue SpaceBetween; // 0x00C8(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - TSubclassOf GenerateAround; // 0x0100(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryGenerator_SimpleGrid") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryGenerator_SimpleGrid") - } - static class UEnvQueryGenerator_SimpleGrid* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryGenerator_SimpleGrid; - -// Class AIModule.EnvQueryGenerator_PathingGrid -// 0x0078 (0x0180 - 0x0108) -class UEnvQueryGenerator_PathingGrid final : public UEnvQueryGenerator_SimpleGrid -{ -public: - struct FAIDataProviderBoolValue PathToItem; // 0x0108(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - TSubclassOf NavigationFilter; // 0x0140(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAIDataProviderFloatValue ScanRangeMultiplier; // 0x0148(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryGenerator_PathingGrid") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryGenerator_PathingGrid") - } - static class UEnvQueryGenerator_PathingGrid* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryGenerator_PathingGrid; - -// Class AIModule.EnvQueryGenerator_PerceivedActors -// 0x0058 (0x00A8 - 0x0050) -class UEnvQueryGenerator_PerceivedActors final : public UEnvQueryGenerator -{ -public: - TSubclassOf AllowedActorClass; // 0x0050(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FAIDataProviderFloatValue SearchRadius; // 0x0058(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TSubclassOf ListenerContext; // 0x0090(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf SenseToUse; // 0x0098(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIncludeKnownActors; // 0x00A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryGenerator_PerceivedActors") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryGenerator_PerceivedActors") - } - static class UEnvQueryGenerator_PerceivedActors* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryGenerator_PerceivedActors; - -// Class AIModule.EnvQueryItemType_ActorBase -// 0x0000 (0x0030 - 0x0030) -class UEnvQueryItemType_ActorBase : public UEnvQueryItemType_VectorBase -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryItemType_ActorBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryItemType_ActorBase") - } - static class UEnvQueryItemType_ActorBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryItemType_ActorBase; - -// Class AIModule.EnvQueryItemType_Actor -// 0x0000 (0x0030 - 0x0030) -class UEnvQueryItemType_Actor final : public UEnvQueryItemType_ActorBase -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryItemType_Actor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryItemType_Actor") - } - static class UEnvQueryItemType_Actor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryItemType_Actor; - -// Class AIModule.EnvQueryItemType_Point -// 0x0000 (0x0030 - 0x0030) -class UEnvQueryItemType_Point final : public UEnvQueryItemType_VectorBase -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryItemType_Point") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryItemType_Point") - } - static class UEnvQueryItemType_Point* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryItemType_Point; - -// Class AIModule.EnvQueryTest_Dot -// 0x0048 (0x0240 - 0x01F8) -class UEnvQueryTest_Dot final : public UEnvQueryTest -{ -public: - struct FEnvDirection LineA; // 0x01F8(0x0020)(Edit, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FEnvDirection LineB; // 0x0218(0x0020)(Edit, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected) - EEnvTestDot TestMode; // 0x0238(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bAbsoluteValue; // 0x0239(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_23A[0x6]; // 0x023A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryTest_Dot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryTest_Dot") - } - static class UEnvQueryTest_Dot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryTest_Dot; - -// Class AIModule.EnvQueryTest_GameplayTags -// 0x0070 (0x0268 - 0x01F8) -class UEnvQueryTest_GameplayTags final : public UEnvQueryTest -{ -public: - struct FGameplayTagQuery TagQueryToMatch; // 0x01F8(0x0048)(Edit, Protected, NativeAccessSpecifierProtected) - bool bRejectIncompatibleItems; // 0x0240(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bUpdatedToUseQuery; // 0x0241(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EGameplayContainerMatchType TagsToMatch; // 0x0242(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_243[0x5]; // 0x0243(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTagContainer GameplayTags; // 0x0248(0x0020)(Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryTest_GameplayTags") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryTest_GameplayTags") - } - static class UEnvQueryTest_GameplayTags* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryTest_GameplayTags; - -// Class AIModule.EnvQueryTest_Overlap -// 0x0030 (0x0228 - 0x01F8) -class UEnvQueryTest_Overlap final : public UEnvQueryTest -{ -public: - struct FEnvOverlapData OverlapData; // 0x01F8(0x0030)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryTest_Overlap") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryTest_Overlap") - } - static class UEnvQueryTest_Overlap* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryTest_Overlap; - -// Class AIModule.EnvQueryTest_PathfindingBatch -// 0x0038 (0x02B8 - 0x0280) -class UEnvQueryTest_PathfindingBatch final : public UEnvQueryTest_Pathfinding -{ -public: - struct FAIDataProviderFloatValue ScanRangeMultiplier; // 0x0280(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryTest_PathfindingBatch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryTest_PathfindingBatch") - } - static class UEnvQueryTest_PathfindingBatch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryTest_PathfindingBatch; - -// Class AIModule.EnvQueryTest_Random -// 0x0000 (0x01F8 - 0x01F8) -class UEnvQueryTest_Random final : public UEnvQueryTest -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryTest_Random") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryTest_Random") - } - static class UEnvQueryTest_Random* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryTest_Random; - -// Class AIModule.EnvQueryTest_Volume -// 0x0018 (0x0210 - 0x01F8) -class UEnvQueryTest_Volume final : public UEnvQueryTest -{ -public: - TSubclassOf VolumeContext; // 0x01F8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TSubclassOf VolumeClass; // 0x0200(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 bDoComplexVolumeTest : 1; // 0x0208(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bSkipTestIfNoVolumes : 1; // 0x0208(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_209[0x7]; // 0x0209(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnvQueryTest_Volume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnvQueryTest_Volume") - } - static class UEnvQueryTest_Volume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnvQueryTest_Volume; - -// Class AIModule.AIHotSpotManager -// 0x0000 (0x0028 - 0x0028) -class UAIHotSpotManager final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AIHotSpotManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AIHotSpotManager") - } - static class UAIHotSpotManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAIHotSpotManager; - -// Class AIModule.PathFollowingComponent -// 0x0240 (0x02E0 - 0x00A0) -class UPathFollowingComponent : public UActorComponent -{ -public: - uint8 Pad_A0[0x38]; // 0x00A0(0x0038)(Fixing Size After Last Property [ Dumper-7 ]) - class UNavMovementComponent* MovementComp; // 0x00D8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_E0[0x10]; // 0x00E0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class ANavigationData* MyNavData; // 0x00F0(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_F8[0x1E8]; // 0x00F8(0x01E8)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnActorBump(class AActor* SelfActor, class AActor* OtherActor, const struct FVector& NormalImpulse, const struct FHitResult& Hit); - void OnNavDataRegistered(class ANavigationData* NavData); - - EPathFollowingAction GetPathActionType() const; - struct FVector GetPathDestination() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PathFollowingComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PathFollowingComponent") - } - static class UPathFollowingComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPathFollowingComponent; - -// Class AIModule.CrowdFollowingComponent -// 0x0050 (0x0330 - 0x02E0) -class UCrowdFollowingComponent final : public UPathFollowingComponent -{ -public: - uint8 Pad_2E0[0x18]; // 0x02E0(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector CrowdAgentMoveDirection; // 0x02F8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_310[0x20]; // 0x0310(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SuspendCrowdSteering(bool bSuspend); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CrowdFollowingComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CrowdFollowingComponent") - } - static class UCrowdFollowingComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCrowdFollowingComponent; - -// Class AIModule.GridPathFollowingComponent -// 0x0030 (0x0310 - 0x02E0) -class UGridPathFollowingComponent final : public UPathFollowingComponent -{ -public: - class UNavLocalGridManager* GridManager; // 0x02E0(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2E8[0x28]; // 0x02E8(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GridPathFollowingComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GridPathFollowingComponent") - } - static class UGridPathFollowingComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGridPathFollowingComponent; - -// Class AIModule.NavLinkProxy -// 0x0050 (0x02E0 - 0x0290) -class ANavLinkProxy : public AActor -{ -public: - uint8 Pad_290[0x10]; // 0x0290(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray PointLinks; // 0x02A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray SegmentLinks; // 0x02B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - class UNavLinkCustomComponent* SmartLinkComp; // 0x02C0(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bSmartLinkIsRelevant; // 0x02C8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C9[0x7]; // 0x02C9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnSmartLinkReached; // 0x02D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) - -public: - void ReceiveSmartLinkReached(class AActor* Agent, const struct FVector& Destination); - void ResumePathFollowing(class AActor* Agent); - void SetSmartLinkEnabled(bool bEnabled); - - bool HasMovingAgents() const; - bool IsSmartLinkEnabled() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavLinkProxy") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavLinkProxy") - } - static class ANavLinkProxy* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANavLinkProxy; - -// Class AIModule.PathFollowingManager -// 0x0000 (0x0028 - 0x0028) -class UPathFollowingManager final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PathFollowingManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PathFollowingManager") - } - static class UPathFollowingManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPathFollowingManager; - -// Class AIModule.AIPerceptionComponent -// 0x00F0 (0x0190 - 0x00A0) -class UAIPerceptionComponent final : public UActorComponent -{ -public: - TArray SensesConfig; // 0x00A0(0x0010)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TSubclassOf DominantSense; // 0x00B0(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_B8[0x10]; // 0x00B8(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class AAIController* AIOwner; // 0x00C8(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_D0[0x80]; // 0x00D0(0x0080)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate& UpdatedActors)> OnPerceptionUpdated; // 0x0150(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnTargetPerceptionForgotten; // 0x0160(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnTargetPerceptionUpdated; // 0x0170(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnTargetPerceptionInfoUpdated; // 0x0180(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - void ForgetAll(); - bool GetActorsPerception(class AActor* Actor, struct FActorPerceptionBlueprintInfo* Info); - void OnOwnerEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason); - void RequestStimuliListenerUpdate(); - void SetSenseEnabled(TSubclassOf SenseClass, const bool bEnable); - - void GetCurrentlyPerceivedActors(TSubclassOf SenseToUse, TArray* OutActors) const; - void GetKnownPerceivedActors(TSubclassOf SenseToUse, TArray* OutActors) const; - void GetPerceivedHostileActors(TArray* OutActors) const; - void GetPerceivedHostileActorsBySense(const TSubclassOf SenseToUse, TArray* OutActors) const; - bool IsSenseEnabled(TSubclassOf SenseClass) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AIPerceptionComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AIPerceptionComponent") - } - static class UAIPerceptionComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAIPerceptionComponent; - -// Class AIModule.AIPerceptionListenerInterface -// 0x0000 (0x0000 - 0x0000) -class IAIPerceptionListenerInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AIPerceptionListenerInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AIPerceptionListenerInterface") - } - static class IAIPerceptionListenerInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IAIPerceptionListenerInterface; - -// Class AIModule.AIPerceptionStimuliSourceComponent -// 0x0018 (0x00B8 - 0x00A0) -class UAIPerceptionStimuliSourceComponent final : public UActorComponent -{ -public: - uint8 bAutoRegisterAsSource : 1; // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray> RegisterAsSourceForSenses; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - -public: - void RegisterForSense(TSubclassOf SenseClass); - void RegisterWithPerceptionSystem(); - void UnregisterFromPerceptionSystem(); - void UnregisterFromSense(TSubclassOf SenseClass); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AIPerceptionStimuliSourceComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AIPerceptionStimuliSourceComponent") - } - static class UAIPerceptionStimuliSourceComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAIPerceptionStimuliSourceComponent; - -// Class AIModule.AIPerceptionSystem -// 0x0100 (0x0138 - 0x0038) -class UAIPerceptionSystem final : public UAISubsystem -{ -public: - uint8 Pad_38[0x50]; // 0x0038(0x0050)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Senses; // 0x0088(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - float PerceptionAgingRate; // 0x0098(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_9C[0x9C]; // 0x009C(0x009C)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static TSubclassOf GetSenseClassForStimulus(class UObject* WorldContextObject, const struct FAIStimulus& Stimulus); - static bool RegisterPerceptionStimuliSource(class UObject* WorldContextObject, TSubclassOf Sense, class AActor* Target); - static void ReportPerceptionEvent(class UObject* WorldContextObject, class UAISenseEvent* PerceptionEvent); - - void OnPerceptionStimuliSourceEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason); - void ReportEvent(class UAISenseEvent* PerceptionEvent); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AIPerceptionSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AIPerceptionSystem") - } - static class UAIPerceptionSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAIPerceptionSystem; - -// Class AIModule.AISenseConfig_Damage -// 0x0008 (0x0050 - 0x0048) -class UAISenseConfig_Damage final : public UAISenseConfig -{ -public: - TSubclassOf Implementation; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISenseConfig_Damage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISenseConfig_Damage") - } - static class UAISenseConfig_Damage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAISenseConfig_Damage; - -// Class AIModule.AISense_Damage -// 0x0010 (0x0088 - 0x0078) -class UAISense_Damage final : public UAISense -{ -public: - TArray RegisteredEvents; // 0x0078(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static void ReportDamageEvent(class UObject* WorldContextObject, class AActor* DamagedActor, class AActor* Instigator, float DamageAmount, const struct FVector& EventLocation, const struct FVector& HitLocation, class FName Tag); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISense_Damage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISense_Damage") - } - static class UAISense_Damage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAISense_Damage; - -// Class AIModule.AISense_Hearing -// 0x0068 (0x00E0 - 0x0078) -class UAISense_Hearing final : public UAISense -{ -public: - TArray NoiseEvents; // 0x0078(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - float SpeedOfSoundSq; // 0x0088(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_8C[0x54]; // 0x008C(0x0054)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static void ReportNoiseEvent(class UObject* WorldContextObject, const struct FVector& NoiseLocation, float Loudness, class AActor* Instigator, float MaxRange, class FName Tag); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISense_Hearing") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISense_Hearing") - } - static class UAISense_Hearing* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAISense_Hearing; - -// Class AIModule.AISense_Prediction -// 0x0010 (0x0088 - 0x0078) -class UAISense_Prediction final : public UAISense -{ -public: - TArray RegisteredEvents; // 0x0078(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static void RequestControllerPredictionEvent(class AAIController* Requestor, class AActor* PredictedActor, float PredictionTime); - static void RequestPawnPredictionEvent(class APawn* Requestor, class AActor* PredictedActor, float PredictionTime); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISense_Prediction") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISense_Prediction") - } - static class UAISense_Prediction* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAISense_Prediction; - -// Class AIModule.AISense_Team -// 0x0010 (0x0088 - 0x0078) -class UAISense_Team final : public UAISense -{ -public: - TArray RegisteredEvents; // 0x0078(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISense_Team") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISense_Team") - } - static class UAISense_Team* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAISense_Team; - -// Class AIModule.AISense_Touch -// 0x0060 (0x00D8 - 0x0078) -class UAISense_Touch final : public UAISense -{ -public: - TArray RegisteredEvents; // 0x0078(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_88[0x50]; // 0x0088(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static void ReportTouchEvent(class UObject* WorldContextObject, class AActor* TouchReceiver, class AActor* OtherActor, const struct FVector& Location); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISense_Touch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISense_Touch") - } - static class UAISense_Touch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAISense_Touch; - -// Class AIModule.AISightTargetInterface -// 0x0000 (0x0000 - 0x0000) -class IAISightTargetInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISightTargetInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISightTargetInterface") - } - static class IAISightTargetInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IAISightTargetInterface; - -// Class AIModule.PawnSensingComponent -// 0x0048 (0x00E8 - 0x00A0) -class UPawnSensingComponent final : public UActorComponent -{ -public: - float HearingThreshold; // 0x00A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LOSHearingThreshold; // 0x00A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SightRadius; // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SensingInterval; // 0x00AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HearingMaxSoundAge; // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnableSensingUpdates : 1; // 0x00B4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOnlySensePlayers : 1; // 0x00B4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSeePawns : 1; // 0x00B4(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHearNoises : 1; // 0x00B4(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_B5[0xB]; // 0x00B5(0x000B)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnSeePawn; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnHearNoise; // 0x00D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - float PeripheralVisionAngle; // 0x00E0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float PeripheralVisionCosine; // 0x00E4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void SetPeripheralVisionAngle(const float NewPeripheralVisionAngle); - void SetSensingInterval(const float NewSensingInterval); - void SetSensingUpdatesEnabled(const bool bEnabled); - - float GetPeripheralVisionAngle() const; - float GetPeripheralVisionCosine() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PawnSensingComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PawnSensingComponent") - } - static class UPawnSensingComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPawnSensingComponent; - -// Class AIModule.AITask_MoveTo -// 0x00B0 (0x0120 - 0x0070) -class UAITask_MoveTo final : public UAITask -{ -public: - TMulticastInlineDelegate OnRequestFailed; // 0x0070(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnMoveFinished; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) - struct FAIMoveRequest MoveRequest; // 0x0090(0x0050)(Protected, NativeAccessSpecifierProtected) - uint8 Pad_E0[0x40]; // 0x00E0(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAITask_MoveTo* AIMoveTo(class AAIController* Controller, const struct FVector& GoalLocation, class AActor* GoalActor, float AcceptanceRadius, EAIOptionFlag StopOnOverlap, EAIOptionFlag AcceptPartialPath, bool bUsePathfinding, bool bLockAILogic, bool bUseContinuousGoalTracking, EAIOptionFlag ProjectGoalOnNavigation, EAIOptionFlag RequireNavigableEndLocation); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AITask_MoveTo") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AITask_MoveTo") - } - static class UAITask_MoveTo* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAITask_MoveTo; - -// Class AIModule.VisualLoggerExtension -// 0x0000 (0x0028 - 0x0028) -class UVisualLoggerExtension final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VisualLoggerExtension") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VisualLoggerExtension") - } - static class UVisualLoggerExtension* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UVisualLoggerExtension; - -} - diff --git a/SilentHillF/SDK/AIModule_functions.cpp b/SilentHillF/SDK/AIModule_functions.cpp deleted file mode 100644 index 71cd503..0000000 --- a/SilentHillF/SDK/AIModule_functions.cpp +++ /dev/null @@ -1,5847 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: AIModule - -#include "Basic.hpp" - -#include "AIModule_classes.hpp" -#include "AIModule_parameters.hpp" - - -namespace SDK -{ - -// Function AIModule.AIAsyncTaskBlueprintProxy.OnMoveCompleted -// (Final, RequiredAPI, Native, Public) -// Parameters: -// const struct FAIRequestID& RequestID (Parm, NoDestructor, NativeAccessSpecifierPublic) -// EPathFollowingResult MovementResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAIAsyncTaskBlueprintProxy::OnMoveCompleted(const struct FAIRequestID& RequestID, EPathFollowingResult MovementResult) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIAsyncTaskBlueprintProxy", "OnMoveCompleted"); - - Params::AIAsyncTaskBlueprintProxy_OnMoveCompleted Parms{}; - - Parms.RequestID = std::move(RequestID); - Parms.MovementResult = MovementResult; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.PathFollowingComponent.OnActorBump -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults) -// Parameters: -// class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void UPathFollowingComponent::OnActorBump(class AActor* SelfActor, class AActor* OtherActor, const struct FVector& NormalImpulse, const struct FHitResult& Hit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PathFollowingComponent", "OnActorBump"); - - Params::PathFollowingComponent_OnActorBump Parms{}; - - Parms.SelfActor = SelfActor; - Parms.OtherActor = OtherActor; - Parms.NormalImpulse = std::move(NormalImpulse); - Parms.Hit = std::move(Hit); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.PathFollowingComponent.OnNavDataRegistered -// (Final, RequiredAPI, Native, Protected) -// Parameters: -// class ANavigationData* NavData (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPathFollowingComponent::OnNavDataRegistered(class ANavigationData* NavData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PathFollowingComponent", "OnNavDataRegistered"); - - Params::PathFollowingComponent_OnNavDataRegistered Parms{}; - - Parms.NavData = NavData; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.PathFollowingComponent.GetPathActionType -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EPathFollowingAction ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EPathFollowingAction UPathFollowingComponent::GetPathActionType() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PathFollowingComponent", "GetPathActionType"); - - Params::PathFollowingComponent_GetPathActionType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.PathFollowingComponent.GetPathDestination -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UPathFollowingComponent::GetPathDestination() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PathFollowingComponent", "GetPathDestination"); - - Params::PathFollowingComponent_GetPathDestination Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIPerceptionComponent.ForgetAll -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UAIPerceptionComponent::ForgetAll() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIPerceptionComponent", "ForgetAll"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AIPerceptionComponent.GetActorsPerception -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FActorPerceptionBlueprintInfo* Info (Parm, OutParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAIPerceptionComponent::GetActorsPerception(class AActor* Actor, struct FActorPerceptionBlueprintInfo* Info) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIPerceptionComponent", "GetActorsPerception"); - - Params::AIPerceptionComponent_GetActorsPerception Parms{}; - - Parms.Actor = Actor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Info != nullptr) - *Info = std::move(Parms.Info); - - return Parms.ReturnValue; -} - - -// Function AIModule.AIPerceptionComponent.OnOwnerEndPlay -// (Final, RequiredAPI, Native, Public) -// Parameters: -// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAIPerceptionComponent::OnOwnerEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIPerceptionComponent", "OnOwnerEndPlay"); - - Params::AIPerceptionComponent_OnOwnerEndPlay Parms{}; - - Parms.Actor = Actor; - Parms.EndPlayReason = EndPlayReason; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AIPerceptionComponent.RequestStimuliListenerUpdate -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UAIPerceptionComponent::RequestStimuliListenerUpdate() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIPerceptionComponent", "RequestStimuliListenerUpdate"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AIPerceptionComponent.SetSenseEnabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf SenseClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool bEnable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAIPerceptionComponent::SetSenseEnabled(TSubclassOf SenseClass, const bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIPerceptionComponent", "SetSenseEnabled"); - - Params::AIPerceptionComponent_SetSenseEnabled Parms{}; - - Parms.SenseClass = SenseClass; - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AIPerceptionComponent.GetCurrentlyPerceivedActors -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TSubclassOf SenseToUse (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UAIPerceptionComponent::GetCurrentlyPerceivedActors(TSubclassOf SenseToUse, TArray* OutActors) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIPerceptionComponent", "GetCurrentlyPerceivedActors"); - - Params::AIPerceptionComponent_GetCurrentlyPerceivedActors Parms{}; - - Parms.SenseToUse = SenseToUse; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutActors != nullptr) - *OutActors = std::move(Parms.OutActors); -} - - -// Function AIModule.AIPerceptionComponent.GetKnownPerceivedActors -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TSubclassOf SenseToUse (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UAIPerceptionComponent::GetKnownPerceivedActors(TSubclassOf SenseToUse, TArray* OutActors) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIPerceptionComponent", "GetKnownPerceivedActors"); - - Params::AIPerceptionComponent_GetKnownPerceivedActors Parms{}; - - Parms.SenseToUse = SenseToUse; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutActors != nullptr) - *OutActors = std::move(Parms.OutActors); -} - - -// Function AIModule.AIPerceptionComponent.GetPerceivedHostileActors -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UAIPerceptionComponent::GetPerceivedHostileActors(TArray* OutActors) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIPerceptionComponent", "GetPerceivedHostileActors"); - - Params::AIPerceptionComponent_GetPerceivedHostileActors Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutActors != nullptr) - *OutActors = std::move(Parms.OutActors); -} - - -// Function AIModule.AIPerceptionComponent.GetPerceivedHostileActorsBySense -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const TSubclassOf SenseToUse (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UAIPerceptionComponent::GetPerceivedHostileActorsBySense(const TSubclassOf SenseToUse, TArray* OutActors) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIPerceptionComponent", "GetPerceivedHostileActorsBySense"); - - Params::AIPerceptionComponent_GetPerceivedHostileActorsBySense Parms{}; - - Parms.SenseToUse = SenseToUse; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutActors != nullptr) - *OutActors = std::move(Parms.OutActors); -} - - -// Function AIModule.AIPerceptionComponent.IsSenseEnabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TSubclassOf SenseClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAIPerceptionComponent::IsSenseEnabled(TSubclassOf SenseClass) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIPerceptionComponent", "IsSenseEnabled"); - - Params::AIPerceptionComponent_IsSenseEnabled Parms{}; - - Parms.SenseClass = SenseClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.PawnAction.CreateActionInstance -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf ActionClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UPawnAction* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UPawnAction* UPawnAction::CreateActionInstance(class UObject* WorldContextObject, TSubclassOf ActionClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("PawnAction", "CreateActionInstance"); - - Params::PawnAction_CreateActionInstance Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.ActionClass = ActionClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.PawnAction.Finish -// (RequiredAPI, Native, Protected, BlueprintCallable) -// Parameters: -// EPawnActionResult WithResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPawnAction::Finish(EPawnActionResult WithResult) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnAction", "Finish"); - - Params::PawnAction_Finish Parms{}; - - Parms.WithResult = WithResult; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.PawnAction.GetActionPriority -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// EAIRequestPriority ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EAIRequestPriority UPawnAction::GetActionPriority() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnAction", "GetActionPriority"); - - Params::PawnAction_GetActionPriority Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.PawnActionsComponent.K2_PerformAction -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UPawnAction* Action (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAIRequestPriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPawnActionsComponent::K2_PerformAction(class APawn* Pawn, class UPawnAction* Action, EAIRequestPriority Priority) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("PawnActionsComponent", "K2_PerformAction"); - - Params::PawnActionsComponent_K2_PerformAction Parms{}; - - Parms.Pawn = Pawn; - Parms.Action = Action; - Parms.Priority = Priority; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.PawnActionsComponent.K2_AbortAction -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UPawnAction* ActionToAbort (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EPawnActionAbortState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EPawnActionAbortState UPawnActionsComponent::K2_AbortAction(class UPawnAction* ActionToAbort) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnActionsComponent", "K2_AbortAction"); - - Params::PawnActionsComponent_K2_AbortAction Parms{}; - - Parms.ActionToAbort = ActionToAbort; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.PawnActionsComponent.K2_ForceAbortAction -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UPawnAction* ActionToAbort (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EPawnActionAbortState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EPawnActionAbortState UPawnActionsComponent::K2_ForceAbortAction(class UPawnAction* ActionToAbort) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnActionsComponent", "K2_ForceAbortAction"); - - Params::PawnActionsComponent_K2_ForceAbortAction Parms{}; - - Parms.ActionToAbort = ActionToAbort; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.PawnActionsComponent.K2_PushAction -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UPawnAction* NewAction (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAIRequestPriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPawnActionsComponent::K2_PushAction(class UPawnAction* NewAction, EAIRequestPriority Priority, class UObject* Instigator) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnActionsComponent", "K2_PushAction"); - - Params::PawnActionsComponent_K2_PushAction Parms{}; - - Parms.NewAction = NewAction; - Parms.Priority = Priority; - Parms.Instigator = Instigator; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.PawnAction_BlueprintBase.ActionFinished -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EPawnActionResult WithResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPawnAction_BlueprintBase::ActionFinished(class APawn* ControlledPawn, EPawnActionResult WithResult) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnAction_BlueprintBase", "ActionFinished"); - - Params::PawnAction_BlueprintBase_ActionFinished Parms{}; - - Parms.ControlledPawn = ControlledPawn; - Parms.WithResult = WithResult; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.PawnAction_BlueprintBase.ActionPause -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPawnAction_BlueprintBase::ActionPause(class APawn* ControlledPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnAction_BlueprintBase", "ActionPause"); - - Params::PawnAction_BlueprintBase_ActionPause Parms{}; - - Parms.ControlledPawn = ControlledPawn; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.PawnAction_BlueprintBase.ActionResume -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPawnAction_BlueprintBase::ActionResume(class APawn* ControlledPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnAction_BlueprintBase", "ActionResume"); - - Params::PawnAction_BlueprintBase_ActionResume Parms{}; - - Parms.ControlledPawn = ControlledPawn; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.PawnAction_BlueprintBase.ActionStart -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPawnAction_BlueprintBase::ActionStart(class APawn* ControlledPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnAction_BlueprintBase", "ActionStart"); - - Params::PawnAction_BlueprintBase_ActionStart Parms{}; - - Parms.ControlledPawn = ControlledPawn; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.PawnAction_BlueprintBase.ActionTick -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPawnAction_BlueprintBase::ActionTick(class APawn* ControlledPawn, float DeltaSeconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnAction_BlueprintBase", "ActionTick"); - - Params::PawnAction_BlueprintBase_ActionTick Parms{}; - - Parms.ControlledPawn = ControlledPawn; - Parms.DeltaSeconds = DeltaSeconds; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.AIController.ClaimTaskResource -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOfResourceClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AAIController::ClaimTaskResource(TSubclassOf ResourceClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIController", "ClaimTaskResource"); - - Params::AIController_ClaimTaskResource Parms{}; - - Parms.ResourceClass = ResourceClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AIController.GetAIPerceptionComponent -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UAIPerceptionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAIPerceptionComponent* AAIController::GetAIPerceptionComponent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIController", "GetAIPerceptionComponent"); - - Params::AIController_GetAIPerceptionComponent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIController.K2_ClearFocus -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void AAIController::K2_ClearFocus() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIController", "K2_ClearFocus"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AIController.K2_SetFocalPoint -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& FP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AAIController::K2_SetFocalPoint(const struct FVector& FP) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIController", "K2_SetFocalPoint"); - - Params::AIController_K2_SetFocalPoint Parms{}; - - Parms.FP = std::move(FP); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AIController.K2_SetFocus -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* NewFocus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AAIController::K2_SetFocus(class AActor* NewFocus) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIController", "K2_SetFocus"); - - Params::AIController_K2_SetFocus Parms{}; - - Parms.NewFocus = NewFocus; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AIController.MoveToActor -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* Goal (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float AcceptanceRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bStopOnOverlap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUsePathfinding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bCanStrafe (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOfFilterClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAllowPartialPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EPathFollowingRequestResult ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EPathFollowingRequestResult AAIController::MoveToActor(class AActor* Goal, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bCanStrafe, TSubclassOf FilterClass, bool bAllowPartialPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIController", "MoveToActor"); - - Params::AIController_MoveToActor Parms{}; - - Parms.Goal = Goal; - Parms.AcceptanceRadius = AcceptanceRadius; - Parms.bStopOnOverlap = bStopOnOverlap; - Parms.bUsePathfinding = bUsePathfinding; - Parms.bCanStrafe = bCanStrafe; - Parms.FilterClass = FilterClass; - Parms.bAllowPartialPath = bAllowPartialPath; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIController.MoveToLocation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Dest (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float AcceptanceRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bStopOnOverlap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUsePathfinding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bProjectDestinationToNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bCanStrafe (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOfFilterClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAllowPartialPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EPathFollowingRequestResult ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EPathFollowingRequestResult AAIController::MoveToLocation(const struct FVector& Dest, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, TSubclassOf FilterClass, bool bAllowPartialPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIController", "MoveToLocation"); - - Params::AIController_MoveToLocation Parms{}; - - Parms.Dest = std::move(Dest); - Parms.AcceptanceRadius = AcceptanceRadius; - Parms.bStopOnOverlap = bStopOnOverlap; - Parms.bUsePathfinding = bUsePathfinding; - Parms.bProjectDestinationToNavigation = bProjectDestinationToNavigation; - Parms.bCanStrafe = bCanStrafe; - Parms.FilterClass = FilterClass; - Parms.bAllowPartialPath = bAllowPartialPath; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIController.OnGameplayTaskResourcesClaimed -// (RequiredAPI, Native, Public) -// Parameters: -// const struct FGameplayResourceSet& NewlyClaimed (Parm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FGameplayResourceSet& FreshlyReleased (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void AAIController::OnGameplayTaskResourcesClaimed(const struct FGameplayResourceSet& NewlyClaimed, const struct FGameplayResourceSet& FreshlyReleased) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIController", "OnGameplayTaskResourcesClaimed"); - - Params::AIController_OnGameplayTaskResourcesClaimed Parms{}; - - Parms.NewlyClaimed = std::move(NewlyClaimed); - Parms.FreshlyReleased = std::move(FreshlyReleased); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AIController.OnUsingBlackBoard -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class UBlackboardComponent* BlackboardComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UBlackboardData* BlackboardAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AAIController::OnUsingBlackBoard(class UBlackboardComponent* BlackboardComp, class UBlackboardData* BlackboardAsset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIController", "OnUsingBlackBoard"); - - Params::AIController_OnUsingBlackBoard Parms{}; - - Parms.BlackboardComp = BlackboardComp; - Parms.BlackboardAsset = BlackboardAsset; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.AIController.RunBehaviorTree -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UBehaviorTree* BTAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AAIController::RunBehaviorTree(class UBehaviorTree* BTAsset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIController", "RunBehaviorTree"); - - Params::AIController_RunBehaviorTree Parms{}; - - Parms.BTAsset = BTAsset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIController.SetMoveBlockDetection -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AAIController::SetMoveBlockDetection(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIController", "SetMoveBlockDetection"); - - Params::AIController_SetMoveBlockDetection Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AIController.SetPathFollowingComponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UPathFollowingComponent* NewPFComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AAIController::SetPathFollowingComponent(class UPathFollowingComponent* NewPFComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIController", "SetPathFollowingComponent"); - - Params::AIController_SetPathFollowingComponent Parms{}; - - Parms.NewPFComponent = NewPFComponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AIController.UnclaimTaskResource -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOfResourceClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AAIController::UnclaimTaskResource(TSubclassOf ResourceClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIController", "UnclaimTaskResource"); - - Params::AIController_UnclaimTaskResource Parms{}; - - Parms.ResourceClass = ResourceClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AIController.UseBlackboard -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UBlackboardData* BlackboardAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UBlackboardComponent** BlackboardComponent (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AAIController::UseBlackboard(class UBlackboardData* BlackboardAsset, class UBlackboardComponent** BlackboardComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIController", "UseBlackboard"); - - Params::AIController_UseBlackboard Parms{}; - - Parms.BlackboardAsset = BlackboardAsset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (BlackboardComponent != nullptr) - *BlackboardComponent = Parms.BlackboardComponent; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIController.GetDeprecatedActionsComponent -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UPawnActionsComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UPawnActionsComponent* AAIController::GetDeprecatedActionsComponent() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIController", "GetDeprecatedActionsComponent"); - - Params::AIController_GetDeprecatedActionsComponent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIController.GetFocalPoint -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector AAIController::GetFocalPoint() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIController", "GetFocalPoint"); - - Params::AIController_GetFocalPoint Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIController.GetFocalPointOnActor -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector AAIController::GetFocalPointOnActor(const class AActor* Actor) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIController", "GetFocalPointOnActor"); - - Params::AIController_GetFocalPointOnActor Parms{}; - - Parms.Actor = Actor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIController.GetFocusActor -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* AAIController::GetFocusActor() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIController", "GetFocusActor"); - - Params::AIController_GetFocusActor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIController.GetImmediateMoveDestination -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector AAIController::GetImmediateMoveDestination() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIController", "GetImmediateMoveDestination"); - - Params::AIController_GetImmediateMoveDestination Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIController.GetMoveStatus -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EPathFollowingStatus ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EPathFollowingStatus AAIController::GetMoveStatus() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIController", "GetMoveStatus"); - - Params::AIController_GetMoveStatus Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIController.GetPathFollowingComponent -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UPathFollowingComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UPathFollowingComponent* AAIController::GetPathFollowingComponent() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIController", "GetPathFollowingComponent"); - - Params::AIController_GetPathFollowingComponent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIController.HasPartialPath -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AAIController::HasPartialPath() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIController", "HasPartialPath"); - - Params::AIController_HasPartialPath Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AISystem.AIIgnorePlayers -// (RequiredAPI, Exec, Native, Public) - -void UAISystem::AIIgnorePlayers() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AISystem", "AIIgnorePlayers"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AISystem.AILoggingVerbose -// (RequiredAPI, Exec, Native, Public) - -void UAISystem::AILoggingVerbose() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AISystem", "AILoggingVerbose"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BrainComponent.RestartLogic -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UBrainComponent::RestartLogic() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BrainComponent", "RestartLogic"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BrainComponent.StartLogic -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UBrainComponent::StartLogic() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BrainComponent", "StartLogic"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BrainComponent.StopLogic -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& Reason (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBrainComponent::StopLogic(const class FString& Reason) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BrainComponent", "StopLogic"); - - Params::BrainComponent_StopLogic Parms{}; - - Parms.Reason = std::move(Reason); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BrainComponent.IsPaused -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBrainComponent::IsPaused() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BrainComponent", "IsPaused"); - - Params::BrainComponent_IsPaused Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BrainComponent.IsRunning -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBrainComponent::IsRunning() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BrainComponent", "IsRunning"); - - Params::BrainComponent_IsRunning Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BehaviorTreeComponent.AddCooldownTagDuration -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& CooldownTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float CooldownDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAddToExistingDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBehaviorTreeComponent::AddCooldownTagDuration(const struct FGameplayTag& CooldownTag, float CooldownDuration, bool bAddToExistingDuration) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BehaviorTreeComponent", "AddCooldownTagDuration"); - - Params::BehaviorTreeComponent_AddCooldownTagDuration Parms{}; - - Parms.CooldownTag = std::move(CooldownTag); - Parms.CooldownDuration = CooldownDuration; - Parms.bAddToExistingDuration = bAddToExistingDuration; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BehaviorTreeComponent.SetDynamicSubtree -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& InjectTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UBehaviorTree* BehaviorAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBehaviorTreeComponent::SetDynamicSubtree(const struct FGameplayTag& InjectTag, class UBehaviorTree* BehaviorAsset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BehaviorTreeComponent", "SetDynamicSubtree"); - - Params::BehaviorTreeComponent_SetDynamicSubtree Parms{}; - - Parms.InjectTag = std::move(InjectTag); - Parms.BehaviorAsset = BehaviorAsset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BehaviorTreeComponent.GetTagCooldownEndTime -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FGameplayTag& CooldownTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UBehaviorTreeComponent::GetTagCooldownEndTime(const struct FGameplayTag& CooldownTag) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BehaviorTreeComponent", "GetTagCooldownEndTime"); - - Params::BehaviorTreeComponent_GetTagCooldownEndTime Parms{}; - - Parms.CooldownTag = std::move(CooldownTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BlackboardAssetProvider.GetBlackboardAsset -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UBlackboardData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UBlackboardData* IBlackboardAssetProvider::GetBlackboardAsset() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("BlackboardAssetProvider", "GetBlackboardAsset"); - - Params::BlackboardAssetProvider_GetBlackboardAsset Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BlackboardComponent.ClearValue -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlackboardComponent::ClearValue(const class FName& KeyName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "ClearValue"); - - Params::BlackboardComponent_ClearValue Parms{}; - - Parms.KeyName = KeyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BlackboardComponent.SetValueAsBool -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool BoolValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlackboardComponent::SetValueAsBool(const class FName& KeyName, bool BoolValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "SetValueAsBool"); - - Params::BlackboardComponent_SetValueAsBool Parms{}; - - Parms.KeyName = KeyName; - Parms.BoolValue = BoolValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BlackboardComponent.SetValueAsClass -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UClass* ClassValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlackboardComponent::SetValueAsClass(const class FName& KeyName, class UClass* ClassValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "SetValueAsClass"); - - Params::BlackboardComponent_SetValueAsClass Parms{}; - - Parms.KeyName = KeyName; - Parms.ClassValue = ClassValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BlackboardComponent.SetValueAsEnum -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 EnumValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlackboardComponent::SetValueAsEnum(const class FName& KeyName, uint8 EnumValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "SetValueAsEnum"); - - Params::BlackboardComponent_SetValueAsEnum Parms{}; - - Parms.KeyName = KeyName; - Parms.EnumValue = EnumValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BlackboardComponent.SetValueAsFloat -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float FloatValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlackboardComponent::SetValueAsFloat(const class FName& KeyName, float FloatValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "SetValueAsFloat"); - - Params::BlackboardComponent_SetValueAsFloat Parms{}; - - Parms.KeyName = KeyName; - Parms.FloatValue = FloatValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BlackboardComponent.SetValueAsInt -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 IntValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlackboardComponent::SetValueAsInt(const class FName& KeyName, int32 IntValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "SetValueAsInt"); - - Params::BlackboardComponent_SetValueAsInt Parms{}; - - Parms.KeyName = KeyName; - Parms.IntValue = IntValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BlackboardComponent.SetValueAsName -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName NameValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlackboardComponent::SetValueAsName(const class FName& KeyName, class FName NameValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "SetValueAsName"); - - Params::BlackboardComponent_SetValueAsName Parms{}; - - Parms.KeyName = KeyName; - Parms.NameValue = NameValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BlackboardComponent.SetValueAsObject -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* ObjectValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlackboardComponent::SetValueAsObject(const class FName& KeyName, class UObject* ObjectValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "SetValueAsObject"); - - Params::BlackboardComponent_SetValueAsObject Parms{}; - - Parms.KeyName = KeyName; - Parms.ObjectValue = ObjectValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BlackboardComponent.SetValueAsRotator -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& VectorValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UBlackboardComponent::SetValueAsRotator(const class FName& KeyName, const struct FRotator& VectorValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "SetValueAsRotator"); - - Params::BlackboardComponent_SetValueAsRotator Parms{}; - - Parms.KeyName = KeyName; - Parms.VectorValue = std::move(VectorValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BlackboardComponent.SetValueAsString -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& StringValue (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlackboardComponent::SetValueAsString(const class FName& KeyName, const class FString& StringValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "SetValueAsString"); - - Params::BlackboardComponent_SetValueAsString Parms{}; - - Parms.KeyName = KeyName; - Parms.StringValue = std::move(StringValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BlackboardComponent.SetValueAsVector -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& VectorValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlackboardComponent::SetValueAsVector(const class FName& KeyName, const struct FVector& VectorValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "SetValueAsVector"); - - Params::BlackboardComponent_SetValueAsVector Parms{}; - - Parms.KeyName = KeyName; - Parms.VectorValue = std::move(VectorValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BlackboardComponent.GetLocationFromEntry -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* ResultLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlackboardComponent::GetLocationFromEntry(const class FName& KeyName, struct FVector* ResultLocation) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "GetLocationFromEntry"); - - Params::BlackboardComponent_GetLocationFromEntry Parms{}; - - Parms.KeyName = KeyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (ResultLocation != nullptr) - *ResultLocation = std::move(Parms.ResultLocation); - - return Parms.ReturnValue; -} - - -// Function AIModule.BlackboardComponent.GetRotationFromEntry -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator* ResultRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlackboardComponent::GetRotationFromEntry(const class FName& KeyName, struct FRotator* ResultRotation) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "GetRotationFromEntry"); - - Params::BlackboardComponent_GetRotationFromEntry Parms{}; - - Parms.KeyName = KeyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (ResultRotation != nullptr) - *ResultRotation = std::move(Parms.ResultRotation); - - return Parms.ReturnValue; -} - - -// Function AIModule.BlackboardComponent.GetValueAsBool -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlackboardComponent::GetValueAsBool(const class FName& KeyName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "GetValueAsBool"); - - Params::BlackboardComponent_GetValueAsBool Parms{}; - - Parms.KeyName = KeyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BlackboardComponent.GetValueAsClass -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UClass* UBlackboardComponent::GetValueAsClass(const class FName& KeyName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "GetValueAsClass"); - - Params::BlackboardComponent_GetValueAsClass Parms{}; - - Parms.KeyName = KeyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BlackboardComponent.GetValueAsEnum -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -uint8 UBlackboardComponent::GetValueAsEnum(const class FName& KeyName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "GetValueAsEnum"); - - Params::BlackboardComponent_GetValueAsEnum Parms{}; - - Parms.KeyName = KeyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BlackboardComponent.GetValueAsFloat -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UBlackboardComponent::GetValueAsFloat(const class FName& KeyName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "GetValueAsFloat"); - - Params::BlackboardComponent_GetValueAsFloat Parms{}; - - Parms.KeyName = KeyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BlackboardComponent.GetValueAsInt -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlackboardComponent::GetValueAsInt(const class FName& KeyName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "GetValueAsInt"); - - Params::BlackboardComponent_GetValueAsInt Parms{}; - - Parms.KeyName = KeyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BlackboardComponent.GetValueAsName -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UBlackboardComponent::GetValueAsName(const class FName& KeyName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "GetValueAsName"); - - Params::BlackboardComponent_GetValueAsName Parms{}; - - Parms.KeyName = KeyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BlackboardComponent.GetValueAsObject -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UObject* UBlackboardComponent::GetValueAsObject(const class FName& KeyName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "GetValueAsObject"); - - Params::BlackboardComponent_GetValueAsObject Parms{}; - - Parms.KeyName = KeyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BlackboardComponent.GetValueAsRotator -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UBlackboardComponent::GetValueAsRotator(const class FName& KeyName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "GetValueAsRotator"); - - Params::BlackboardComponent_GetValueAsRotator Parms{}; - - Parms.KeyName = KeyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BlackboardComponent.GetValueAsString -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlackboardComponent::GetValueAsString(const class FName& KeyName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "GetValueAsString"); - - Params::BlackboardComponent_GetValueAsString Parms{}; - - Parms.KeyName = KeyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BlackboardComponent.GetValueAsVector -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UBlackboardComponent::GetValueAsVector(const class FName& KeyName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "GetValueAsVector"); - - Params::BlackboardComponent_GetValueAsVector Parms{}; - - Parms.KeyName = KeyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BlackboardComponent.IsVectorValueSet -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName& KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlackboardComponent::IsVectorValueSet(const class FName& KeyName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlackboardComponent", "IsVectorValueSet"); - - Params::BlackboardComponent_IsVectorValueSet Parms{}; - - Parms.KeyName = KeyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AISense_Blueprint.K2_OnNewPawn -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class APawn* NewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAISense_Blueprint::K2_OnNewPawn(class APawn* NewPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AISense_Blueprint", "K2_OnNewPawn"); - - Params::AISense_Blueprint_K2_OnNewPawn Parms{}; - - Parms.NewPawn = NewPawn; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.AISense_Blueprint.OnListenerRegistered -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class AActor* ActorListener (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAIPerceptionComponent* PerceptionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAISense_Blueprint::OnListenerRegistered(class AActor* ActorListener, class UAIPerceptionComponent* PerceptionComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AISense_Blueprint", "OnListenerRegistered"); - - Params::AISense_Blueprint_OnListenerRegistered Parms{}; - - Parms.ActorListener = ActorListener; - Parms.PerceptionComponent = PerceptionComponent; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.AISense_Blueprint.OnListenerUnregistered -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class AActor* ActorListener (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAIPerceptionComponent* PerceptionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAISense_Blueprint::OnListenerUnregistered(class AActor* ActorListener, class UAIPerceptionComponent* PerceptionComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AISense_Blueprint", "OnListenerUnregistered"); - - Params::AISense_Blueprint_OnListenerUnregistered Parms{}; - - Parms.ActorListener = ActorListener; - Parms.PerceptionComponent = PerceptionComponent; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.AISense_Blueprint.OnListenerUpdated -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class AActor* ActorListener (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAIPerceptionComponent* PerceptionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAISense_Blueprint::OnListenerUpdated(class AActor* ActorListener, class UAIPerceptionComponent* PerceptionComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AISense_Blueprint", "OnListenerUpdated"); - - Params::AISense_Blueprint_OnListenerUpdated Parms{}; - - Parms.ActorListener = ActorListener; - Parms.PerceptionComponent = PerceptionComponent; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.AISense_Blueprint.OnUpdate -// (RequiredAPI, Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const TArray& EventsToProcess (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAISense_Blueprint::OnUpdate(const TArray& EventsToProcess) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AISense_Blueprint", "OnUpdate"); - - Params::AISense_Blueprint_OnUpdate Parms{}; - - Parms.EventsToProcess = std::move(EventsToProcess); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function AIModule.AISense_Blueprint.GetAllListenerActors -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray* ListenerActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UAISense_Blueprint::GetAllListenerActors(TArray* ListenerActors) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AISense_Blueprint", "GetAllListenerActors"); - - Params::AISense_Blueprint_GetAllListenerActors Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (ListenerActors != nullptr) - *ListenerActors = std::move(Parms.ListenerActors); -} - - -// Function AIModule.AISense_Blueprint.GetAllListenerComponents -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray* ListenerComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void UAISense_Blueprint::GetAllListenerComponents(TArray* ListenerComponents) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AISense_Blueprint", "GetAllListenerComponents"); - - Params::AISense_Blueprint_GetAllListenerComponents Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (ListenerComponents != nullptr) - *ListenerComponents = std::move(Parms.ListenerComponents); -} - - -// Function AIModule.AIPerceptionStimuliSourceComponent.RegisterForSense -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf SenseClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAIPerceptionStimuliSourceComponent::RegisterForSense(TSubclassOf SenseClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIPerceptionStimuliSourceComponent", "RegisterForSense"); - - Params::AIPerceptionStimuliSourceComponent_RegisterForSense Parms{}; - - Parms.SenseClass = SenseClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AIPerceptionStimuliSourceComponent.RegisterWithPerceptionSystem -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UAIPerceptionStimuliSourceComponent::RegisterWithPerceptionSystem() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIPerceptionStimuliSourceComponent", "RegisterWithPerceptionSystem"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AIPerceptionStimuliSourceComponent.UnregisterFromPerceptionSystem -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UAIPerceptionStimuliSourceComponent::UnregisterFromPerceptionSystem() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIPerceptionStimuliSourceComponent", "UnregisterFromPerceptionSystem"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AIPerceptionStimuliSourceComponent.UnregisterFromSense -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf SenseClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAIPerceptionStimuliSourceComponent::UnregisterFromSense(TSubclassOf SenseClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIPerceptionStimuliSourceComponent", "UnregisterFromSense"); - - Params::AIPerceptionStimuliSourceComponent_UnregisterFromSense Parms{}; - - Parms.SenseClass = SenseClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.PawnSensingComponent.SetPeripheralVisionAngle -// (RequiredAPI, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) -// Parameters: -// const float NewPeripheralVisionAngle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPawnSensingComponent::SetPeripheralVisionAngle(const float NewPeripheralVisionAngle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnSensingComponent", "SetPeripheralVisionAngle"); - - Params::PawnSensingComponent_SetPeripheralVisionAngle Parms{}; - - Parms.NewPeripheralVisionAngle = NewPeripheralVisionAngle; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.PawnSensingComponent.SetSensingInterval -// (RequiredAPI, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) -// Parameters: -// const float NewSensingInterval (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPawnSensingComponent::SetSensingInterval(const float NewSensingInterval) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnSensingComponent", "SetSensingInterval"); - - Params::PawnSensingComponent_SetSensingInterval Parms{}; - - Parms.NewSensingInterval = NewSensingInterval; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.PawnSensingComponent.SetSensingUpdatesEnabled -// (RequiredAPI, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) -// Parameters: -// const bool bEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPawnSensingComponent::SetSensingUpdatesEnabled(const bool bEnabled) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnSensingComponent", "SetSensingUpdatesEnabled"); - - Params::PawnSensingComponent_SetSensingUpdatesEnabled Parms{}; - - Parms.bEnabled = bEnabled; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.PawnSensingComponent.GetPeripheralVisionAngle -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UPawnSensingComponent::GetPeripheralVisionAngle() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnSensingComponent", "GetPeripheralVisionAngle"); - - Params::PawnSensingComponent_GetPeripheralVisionAngle Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.PawnSensingComponent.GetPeripheralVisionCosine -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UPawnSensingComponent::GetPeripheralVisionCosine() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnSensingComponent", "GetPeripheralVisionCosine"); - - Params::PawnSensingComponent_GetPeripheralVisionCosine Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BTFunctionLibrary.ClearBlackboardValue -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBlackboardKeySelector& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UBTFunctionLibrary::ClearBlackboardValue(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "ClearBlackboardValue"); - - Params::BTFunctionLibrary_ClearBlackboardValue Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BTFunctionLibrary.ClearBlackboardValueAsVector -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBlackboardKeySelector& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UBTFunctionLibrary::ClearBlackboardValueAsVector(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "ClearBlackboardValueAsVector"); - - Params::BTFunctionLibrary_ClearBlackboardValueAsVector Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsActor -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBlackboardKeySelector& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UBTFunctionLibrary::GetBlackboardValueAsActor(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsActor"); - - Params::BTFunctionLibrary_GetBlackboardValueAsActor Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsBool -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBlackboardKeySelector& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBTFunctionLibrary::GetBlackboardValueAsBool(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsBool"); - - Params::BTFunctionLibrary_GetBlackboardValueAsBool Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsClass -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBlackboardKeySelector& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UClass* UBTFunctionLibrary::GetBlackboardValueAsClass(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsClass"); - - Params::BTFunctionLibrary_GetBlackboardValueAsClass Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsEnum -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBlackboardKeySelector& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -uint8 UBTFunctionLibrary::GetBlackboardValueAsEnum(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsEnum"); - - Params::BTFunctionLibrary_GetBlackboardValueAsEnum Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsFloat -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBlackboardKeySelector& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UBTFunctionLibrary::GetBlackboardValueAsFloat(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsFloat"); - - Params::BTFunctionLibrary_GetBlackboardValueAsFloat Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsInt -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBlackboardKeySelector& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBTFunctionLibrary::GetBlackboardValueAsInt(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsInt"); - - Params::BTFunctionLibrary_GetBlackboardValueAsInt Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsName -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBlackboardKeySelector& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UBTFunctionLibrary::GetBlackboardValueAsName(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsName"); - - Params::BTFunctionLibrary_GetBlackboardValueAsName Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsObject -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBlackboardKeySelector& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UObject* UBTFunctionLibrary::GetBlackboardValueAsObject(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsObject"); - - Params::BTFunctionLibrary_GetBlackboardValueAsObject Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsRotator -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBlackboardKeySelector& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UBTFunctionLibrary::GetBlackboardValueAsRotator(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsRotator"); - - Params::BTFunctionLibrary_GetBlackboardValueAsRotator Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsString -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBlackboardKeySelector& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBTFunctionLibrary::GetBlackboardValueAsString(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsString"); - - Params::BTFunctionLibrary_GetBlackboardValueAsString Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsVector -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBlackboardKeySelector& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UBTFunctionLibrary::GetBlackboardValueAsVector(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsVector"); - - Params::BTFunctionLibrary_GetBlackboardValueAsVector Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BTFunctionLibrary.GetOwnerComponent -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UBehaviorTreeComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UBehaviorTreeComponent* UBTFunctionLibrary::GetOwnerComponent(class UBTNode* NodeOwner) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "GetOwnerComponent"); - - Params::BTFunctionLibrary_GetOwnerComponent Parms{}; - - Parms.NodeOwner = NodeOwner; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BTFunctionLibrary.GetOwnersBlackboard -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UBlackboardComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UBlackboardComponent* UBTFunctionLibrary::GetOwnersBlackboard(class UBTNode* NodeOwner) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "GetOwnersBlackboard"); - - Params::BTFunctionLibrary_GetOwnersBlackboard Parms{}; - - Parms.NodeOwner = NodeOwner; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsBool -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBlackboardKeySelector& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTFunctionLibrary::SetBlackboardValueAsBool(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key, bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsBool"); - - Params::BTFunctionLibrary_SetBlackboardValueAsBool Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.Key = std::move(Key); - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsClass -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBlackboardKeySelector& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UClass* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTFunctionLibrary::SetBlackboardValueAsClass(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key, class UClass* Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsClass"); - - Params::BTFunctionLibrary_SetBlackboardValueAsClass Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.Key = std::move(Key); - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsEnum -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBlackboardKeySelector& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// uint8 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTFunctionLibrary::SetBlackboardValueAsEnum(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key, uint8 Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsEnum"); - - Params::BTFunctionLibrary_SetBlackboardValueAsEnum Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.Key = std::move(Key); - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsFloat -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBlackboardKeySelector& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTFunctionLibrary::SetBlackboardValueAsFloat(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key, float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsFloat"); - - Params::BTFunctionLibrary_SetBlackboardValueAsFloat Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.Key = std::move(Key); - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsInt -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBlackboardKeySelector& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTFunctionLibrary::SetBlackboardValueAsInt(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key, int32 Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsInt"); - - Params::BTFunctionLibrary_SetBlackboardValueAsInt Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.Key = std::move(Key); - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsName -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBlackboardKeySelector& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class FName Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTFunctionLibrary::SetBlackboardValueAsName(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key, class FName Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsName"); - - Params::BTFunctionLibrary_SetBlackboardValueAsName Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.Key = std::move(Key); - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsObject -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBlackboardKeySelector& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UObject* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTFunctionLibrary::SetBlackboardValueAsObject(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key, class UObject* Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsObject"); - - Params::BTFunctionLibrary_SetBlackboardValueAsObject Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.Key = std::move(Key); - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsRotator -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBlackboardKeySelector& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FRotator& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UBTFunctionLibrary::SetBlackboardValueAsRotator(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key, const struct FRotator& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsRotator"); - - Params::BTFunctionLibrary_SetBlackboardValueAsRotator Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.Key = std::move(Key); - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsString -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBlackboardKeySelector& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const class FString& Value (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTFunctionLibrary::SetBlackboardValueAsString(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key, const class FString& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsString"); - - Params::BTFunctionLibrary_SetBlackboardValueAsString Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.Key = std::move(Key); - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsVector -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBlackboardKeySelector& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FVector& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTFunctionLibrary::SetBlackboardValueAsVector(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key, const struct FVector& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsVector"); - - Params::BTFunctionLibrary_SetBlackboardValueAsVector Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.Key = std::move(Key); - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BTFunctionLibrary.StartUsingExternalEvent -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* OwningActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTFunctionLibrary::StartUsingExternalEvent(class UBTNode* NodeOwner, class AActor* OwningActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "StartUsingExternalEvent"); - - Params::BTFunctionLibrary_StartUsingExternalEvent Parms{}; - - Parms.NodeOwner = NodeOwner; - Parms.OwningActor = OwningActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BTFunctionLibrary.StopUsingExternalEvent -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTFunctionLibrary::StopUsingExternalEvent(class UBTNode* NodeOwner) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BTFunctionLibrary", "StopUsingExternalEvent"); - - Params::BTFunctionLibrary_StopUsingExternalEvent Parms{}; - - Parms.NodeOwner = NodeOwner; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BTDecorator_BlueprintBase.PerformConditionCheck -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBTDecorator_BlueprintBase::PerformConditionCheck(class AActor* OwnerActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTDecorator_BlueprintBase", "PerformConditionCheck"); - - Params::BTDecorator_BlueprintBase_PerformConditionCheck Parms{}; - - Parms.OwnerActor = OwnerActor; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function AIModule.BTDecorator_BlueprintBase.PerformConditionCheckAI -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBTDecorator_BlueprintBase::PerformConditionCheckAI(class AAIController* OwnerController, class APawn* ControlledPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTDecorator_BlueprintBase", "PerformConditionCheckAI"); - - Params::BTDecorator_BlueprintBase_PerformConditionCheckAI Parms{}; - - Parms.OwnerController = OwnerController; - Parms.ControlledPawn = ControlledPawn; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function AIModule.BTDecorator_BlueprintBase.ReceiveExecutionFinish -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EBTNodeResult NodeResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTDecorator_BlueprintBase::ReceiveExecutionFinish(class AActor* OwnerActor, EBTNodeResult NodeResult) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveExecutionFinish"); - - Params::BTDecorator_BlueprintBase_ReceiveExecutionFinish Parms{}; - - Parms.OwnerActor = OwnerActor; - Parms.NodeResult = NodeResult; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTDecorator_BlueprintBase.ReceiveExecutionFinishAI -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EBTNodeResult NodeResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTDecorator_BlueprintBase::ReceiveExecutionFinishAI(class AAIController* OwnerController, class APawn* ControlledPawn, EBTNodeResult NodeResult) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveExecutionFinishAI"); - - Params::BTDecorator_BlueprintBase_ReceiveExecutionFinishAI Parms{}; - - Parms.OwnerController = OwnerController; - Parms.ControlledPawn = ControlledPawn; - Parms.NodeResult = NodeResult; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTDecorator_BlueprintBase.ReceiveExecutionStart -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTDecorator_BlueprintBase::ReceiveExecutionStart(class AActor* OwnerActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveExecutionStart"); - - Params::BTDecorator_BlueprintBase_ReceiveExecutionStart Parms{}; - - Parms.OwnerActor = OwnerActor; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTDecorator_BlueprintBase.ReceiveExecutionStartAI -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTDecorator_BlueprintBase::ReceiveExecutionStartAI(class AAIController* OwnerController, class APawn* ControlledPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveExecutionStartAI"); - - Params::BTDecorator_BlueprintBase_ReceiveExecutionStartAI Parms{}; - - Parms.OwnerController = OwnerController; - Parms.ControlledPawn = ControlledPawn; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTDecorator_BlueprintBase.ReceiveObserverActivated -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTDecorator_BlueprintBase::ReceiveObserverActivated(class AActor* OwnerActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveObserverActivated"); - - Params::BTDecorator_BlueprintBase_ReceiveObserverActivated Parms{}; - - Parms.OwnerActor = OwnerActor; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTDecorator_BlueprintBase.ReceiveObserverActivatedAI -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTDecorator_BlueprintBase::ReceiveObserverActivatedAI(class AAIController* OwnerController, class APawn* ControlledPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveObserverActivatedAI"); - - Params::BTDecorator_BlueprintBase_ReceiveObserverActivatedAI Parms{}; - - Parms.OwnerController = OwnerController; - Parms.ControlledPawn = ControlledPawn; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTDecorator_BlueprintBase.ReceiveObserverDeactivated -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTDecorator_BlueprintBase::ReceiveObserverDeactivated(class AActor* OwnerActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveObserverDeactivated"); - - Params::BTDecorator_BlueprintBase_ReceiveObserverDeactivated Parms{}; - - Parms.OwnerActor = OwnerActor; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTDecorator_BlueprintBase.ReceiveObserverDeactivatedAI -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTDecorator_BlueprintBase::ReceiveObserverDeactivatedAI(class AAIController* OwnerController, class APawn* ControlledPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveObserverDeactivatedAI"); - - Params::BTDecorator_BlueprintBase_ReceiveObserverDeactivatedAI Parms{}; - - Parms.OwnerController = OwnerController; - Parms.ControlledPawn = ControlledPawn; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTDecorator_BlueprintBase.ReceiveTick -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTDecorator_BlueprintBase::ReceiveTick(class AActor* OwnerActor, float DeltaSeconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveTick"); - - Params::BTDecorator_BlueprintBase_ReceiveTick Parms{}; - - Parms.OwnerActor = OwnerActor; - Parms.DeltaSeconds = DeltaSeconds; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTDecorator_BlueprintBase.ReceiveTickAI -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTDecorator_BlueprintBase::ReceiveTickAI(class AAIController* OwnerController, class APawn* ControlledPawn, float DeltaSeconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveTickAI"); - - Params::BTDecorator_BlueprintBase_ReceiveTickAI Parms{}; - - Parms.OwnerController = OwnerController; - Parms.ControlledPawn = ControlledPawn; - Parms.DeltaSeconds = DeltaSeconds; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTDecorator_BlueprintBase.IsDecoratorExecutionActive -// (Final, RequiredAPI, Native, Protected, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBTDecorator_BlueprintBase::IsDecoratorExecutionActive() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTDecorator_BlueprintBase", "IsDecoratorExecutionActive"); - - Params::BTDecorator_BlueprintBase_IsDecoratorExecutionActive Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BTDecorator_BlueprintBase.IsDecoratorObserverActive -// (Final, RequiredAPI, Native, Protected, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBTDecorator_BlueprintBase::IsDecoratorObserverActive() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTDecorator_BlueprintBase", "IsDecoratorObserverActive"); - - Params::BTDecorator_BlueprintBase_IsDecoratorObserverActive Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AISense_Touch.ReportTouchEvent -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* TouchReceiver (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAISense_Touch::ReportTouchEvent(class UObject* WorldContextObject, class AActor* TouchReceiver, class AActor* OtherActor, const struct FVector& Location) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AISense_Touch", "ReportTouchEvent"); - - Params::AISense_Touch_ReportTouchEvent Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.TouchReceiver = TouchReceiver; - Parms.OtherActor = OtherActor; - Parms.Location = std::move(Location); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BTService_BlueprintBase.ReceiveActivation -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTService_BlueprintBase::ReceiveActivation(class AActor* OwnerActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveActivation"); - - Params::BTService_BlueprintBase_ReceiveActivation Parms{}; - - Parms.OwnerActor = OwnerActor; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTService_BlueprintBase.ReceiveActivationAI -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTService_BlueprintBase::ReceiveActivationAI(class AAIController* OwnerController, class APawn* ControlledPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveActivationAI"); - - Params::BTService_BlueprintBase_ReceiveActivationAI Parms{}; - - Parms.OwnerController = OwnerController; - Parms.ControlledPawn = ControlledPawn; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTService_BlueprintBase.ReceiveDeactivation -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTService_BlueprintBase::ReceiveDeactivation(class AActor* OwnerActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveDeactivation"); - - Params::BTService_BlueprintBase_ReceiveDeactivation Parms{}; - - Parms.OwnerActor = OwnerActor; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTService_BlueprintBase.ReceiveDeactivationAI -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTService_BlueprintBase::ReceiveDeactivationAI(class AAIController* OwnerController, class APawn* ControlledPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveDeactivationAI"); - - Params::BTService_BlueprintBase_ReceiveDeactivationAI Parms{}; - - Parms.OwnerController = OwnerController; - Parms.ControlledPawn = ControlledPawn; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTService_BlueprintBase.ReceiveSearchStart -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTService_BlueprintBase::ReceiveSearchStart(class AActor* OwnerActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveSearchStart"); - - Params::BTService_BlueprintBase_ReceiveSearchStart Parms{}; - - Parms.OwnerActor = OwnerActor; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTService_BlueprintBase.ReceiveSearchStartAI -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTService_BlueprintBase::ReceiveSearchStartAI(class AAIController* OwnerController, class APawn* ControlledPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveSearchStartAI"); - - Params::BTService_BlueprintBase_ReceiveSearchStartAI Parms{}; - - Parms.OwnerController = OwnerController; - Parms.ControlledPawn = ControlledPawn; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTService_BlueprintBase.ReceiveTick -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTService_BlueprintBase::ReceiveTick(class AActor* OwnerActor, float DeltaSeconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveTick"); - - Params::BTService_BlueprintBase_ReceiveTick Parms{}; - - Parms.OwnerActor = OwnerActor; - Parms.DeltaSeconds = DeltaSeconds; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTService_BlueprintBase.ReceiveTickAI -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTService_BlueprintBase::ReceiveTickAI(class AAIController* OwnerController, class APawn* ControlledPawn, float DeltaSeconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveTickAI"); - - Params::BTService_BlueprintBase_ReceiveTickAI Parms{}; - - Parms.OwnerController = OwnerController; - Parms.ControlledPawn = ControlledPawn; - Parms.DeltaSeconds = DeltaSeconds; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTService_BlueprintBase.IsServiceActive -// (Final, RequiredAPI, Native, Protected, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBTService_BlueprintBase::IsServiceActive() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTService_BlueprintBase", "IsServiceActive"); - - Params::BTService_BlueprintBase_IsServiceActive Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BTTask_BlueprintBase.FinishAbort -// (Final, RequiredAPI, Native, Protected, BlueprintCallable) - -void UBTTask_BlueprintBase::FinishAbort() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTTask_BlueprintBase", "FinishAbort"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BTTask_BlueprintBase.FinishExecute -// (Final, RequiredAPI, Native, Protected, BlueprintCallable) -// Parameters: -// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTTask_BlueprintBase::FinishExecute(bool bSuccess) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTTask_BlueprintBase", "FinishExecute"); - - Params::BTTask_BlueprintBase_FinishExecute Parms{}; - - Parms.bSuccess = bSuccess; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BTTask_BlueprintBase.ReceiveAbort -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTTask_BlueprintBase::ReceiveAbort(class AActor* OwnerActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTTask_BlueprintBase", "ReceiveAbort"); - - Params::BTTask_BlueprintBase_ReceiveAbort Parms{}; - - Parms.OwnerActor = OwnerActor; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTTask_BlueprintBase.ReceiveAbortAI -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTTask_BlueprintBase::ReceiveAbortAI(class AAIController* OwnerController, class APawn* ControlledPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTTask_BlueprintBase", "ReceiveAbortAI"); - - Params::BTTask_BlueprintBase_ReceiveAbortAI Parms{}; - - Parms.OwnerController = OwnerController; - Parms.ControlledPawn = ControlledPawn; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTTask_BlueprintBase.ReceiveExecute -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTTask_BlueprintBase::ReceiveExecute(class AActor* OwnerActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTTask_BlueprintBase", "ReceiveExecute"); - - Params::BTTask_BlueprintBase_ReceiveExecute Parms{}; - - Parms.OwnerActor = OwnerActor; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTTask_BlueprintBase.ReceiveExecuteAI -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTTask_BlueprintBase::ReceiveExecuteAI(class AAIController* OwnerController, class APawn* ControlledPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTTask_BlueprintBase", "ReceiveExecuteAI"); - - Params::BTTask_BlueprintBase_ReceiveExecuteAI Parms{}; - - Parms.OwnerController = OwnerController; - Parms.ControlledPawn = ControlledPawn; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTTask_BlueprintBase.ReceiveTick -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTTask_BlueprintBase::ReceiveTick(class AActor* OwnerActor, float DeltaSeconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTTask_BlueprintBase", "ReceiveTick"); - - Params::BTTask_BlueprintBase_ReceiveTick Parms{}; - - Parms.OwnerActor = OwnerActor; - Parms.DeltaSeconds = DeltaSeconds; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTTask_BlueprintBase.ReceiveTickAI -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTTask_BlueprintBase::ReceiveTickAI(class AAIController* OwnerController, class APawn* ControlledPawn, float DeltaSeconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTTask_BlueprintBase", "ReceiveTickAI"); - - Params::BTTask_BlueprintBase_ReceiveTickAI Parms{}; - - Parms.OwnerController = OwnerController; - Parms.ControlledPawn = ControlledPawn; - Parms.DeltaSeconds = DeltaSeconds; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.BTTask_BlueprintBase.SetFinishOnMessage -// (Final, RequiredAPI, Native, Protected, BlueprintCallable) -// Parameters: -// class FName MessageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTTask_BlueprintBase::SetFinishOnMessage(class FName MessageName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTTask_BlueprintBase", "SetFinishOnMessage"); - - Params::BTTask_BlueprintBase_SetFinishOnMessage Parms{}; - - Parms.MessageName = MessageName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BTTask_BlueprintBase.SetFinishOnMessageWithId -// (Final, RequiredAPI, Native, Protected, BlueprintCallable) -// Parameters: -// class FName MessageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 RequestID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBTTask_BlueprintBase::SetFinishOnMessageWithId(class FName MessageName, int32 RequestID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTTask_BlueprintBase", "SetFinishOnMessageWithId"); - - Params::BTTask_BlueprintBase_SetFinishOnMessageWithId Parms{}; - - Parms.MessageName = MessageName; - Parms.RequestID = RequestID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.BTTask_BlueprintBase.IsTaskAborting -// (Final, RequiredAPI, Native, Protected, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBTTask_BlueprintBase::IsTaskAborting() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTTask_BlueprintBase", "IsTaskAborting"); - - Params::BTTask_BlueprintBase_IsTaskAborting Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.BTTask_BlueprintBase.IsTaskExecuting -// (Final, RequiredAPI, Native, Protected, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBTTask_BlueprintBase::IsTaskExecuting() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BTTask_BlueprintBase", "IsTaskExecuting"); - - Params::BTTask_BlueprintBase_IsTaskExecuting Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIBlueprintHelperLibrary.CreateMoveToProxyObject -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Destination (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float AcceptanceRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bStopOnOverlap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAIAsyncTaskBlueprintProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAIAsyncTaskBlueprintProxy* UAIBlueprintHelperLibrary::CreateMoveToProxyObject(class UObject* WorldContextObject, class APawn* Pawn, const struct FVector& Destination, class AActor* TargetActor, float AcceptanceRadius, bool bStopOnOverlap) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AIBlueprintHelperLibrary", "CreateMoveToProxyObject"); - - Params::AIBlueprintHelperLibrary_CreateMoveToProxyObject Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Pawn = Pawn; - Parms.Destination = std::move(Destination); - Parms.TargetActor = TargetActor; - Parms.AcceptanceRadius = AcceptanceRadius; - Parms.bStopOnOverlap = bStopOnOverlap; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIBlueprintHelperLibrary.GetAIController -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class AActor* ControlledActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AAIController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AAIController* UAIBlueprintHelperLibrary::GetAIController(class AActor* ControlledActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AIBlueprintHelperLibrary", "GetAIController"); - - Params::AIBlueprintHelperLibrary_GetAIController Parms{}; - - Parms.ControlledActor = ControlledActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIBlueprintHelperLibrary.GetBlackboard -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UBlackboardComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UBlackboardComponent* UAIBlueprintHelperLibrary::GetBlackboard(class AActor* Target) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AIBlueprintHelperLibrary", "GetBlackboard"); - - Params::AIBlueprintHelperLibrary_GetBlackboard Parms{}; - - Parms.Target = Target; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIBlueprintHelperLibrary.GetCurrentPath -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNavigationPath* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNavigationPath* UAIBlueprintHelperLibrary::GetCurrentPath(class AController* Controller) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AIBlueprintHelperLibrary", "GetCurrentPath"); - - Params::AIBlueprintHelperLibrary_GetCurrentPath Parms{}; - - Parms.Controller = Controller; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIBlueprintHelperLibrary.GetCurrentPathIndex -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class AController* Controller (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UAIBlueprintHelperLibrary::GetCurrentPathIndex(const class AController* Controller) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AIBlueprintHelperLibrary", "GetCurrentPathIndex"); - - Params::AIBlueprintHelperLibrary_GetCurrentPathIndex Parms{}; - - Parms.Controller = Controller; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIBlueprintHelperLibrary.GetCurrentPathPoints -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -const TArray UAIBlueprintHelperLibrary::GetCurrentPathPoints(class AController* Controller) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AIBlueprintHelperLibrary", "GetCurrentPathPoints"); - - Params::AIBlueprintHelperLibrary_GetCurrentPathPoints Parms{}; - - Parms.Controller = Controller; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIBlueprintHelperLibrary.GetNextNavLinkIndex -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class AController* Controller (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UAIBlueprintHelperLibrary::GetNextNavLinkIndex(const class AController* Controller) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AIBlueprintHelperLibrary", "GetNextNavLinkIndex"); - - Params::AIBlueprintHelperLibrary_GetNextNavLinkIndex Parms{}; - - Parms.Controller = Controller; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIBlueprintHelperLibrary.IsValidAIDirection -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& DirectionVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAIBlueprintHelperLibrary::IsValidAIDirection(const struct FVector& DirectionVector) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AIBlueprintHelperLibrary", "IsValidAIDirection"); - - Params::AIBlueprintHelperLibrary_IsValidAIDirection Parms{}; - - Parms.DirectionVector = std::move(DirectionVector); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIBlueprintHelperLibrary.IsValidAILocation -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAIBlueprintHelperLibrary::IsValidAILocation(const struct FVector& Location) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AIBlueprintHelperLibrary", "IsValidAILocation"); - - Params::AIBlueprintHelperLibrary_IsValidAILocation Parms{}; - - Parms.Location = std::move(Location); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIBlueprintHelperLibrary.IsValidAIRotation -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAIBlueprintHelperLibrary::IsValidAIRotation(const struct FRotator& Rotation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AIBlueprintHelperLibrary", "IsValidAIRotation"); - - Params::AIBlueprintHelperLibrary_IsValidAIRotation Parms{}; - - Parms.Rotation = std::move(Rotation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIBlueprintHelperLibrary.LockAIResourcesWithAnimation -// (Final, RequiredAPI, BlueprintAuthorityOnly, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UAnimInstance* AnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bLockMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool LockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAIBlueprintHelperLibrary::LockAIResourcesWithAnimation(class UAnimInstance* AnimInstance, bool bLockMovement, bool LockAILogic) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AIBlueprintHelperLibrary", "LockAIResourcesWithAnimation"); - - Params::AIBlueprintHelperLibrary_LockAIResourcesWithAnimation Parms{}; - - Parms.AnimInstance = AnimInstance; - Parms.bLockMovement = bLockMovement; - Parms.LockAILogic = LockAILogic; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AIBlueprintHelperLibrary.SendAIMessage -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class APawn* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName Message (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* MessageSource (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAIBlueprintHelperLibrary::SendAIMessage(class APawn* Target, class FName Message, class UObject* MessageSource, bool bSuccess) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AIBlueprintHelperLibrary", "SendAIMessage"); - - Params::AIBlueprintHelperLibrary_SendAIMessage Parms{}; - - Parms.Target = Target; - Parms.Message = Message; - Parms.MessageSource = MessageSource; - Parms.bSuccess = bSuccess; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AIBlueprintHelperLibrary.SimpleMoveToActor -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class AActor* Goal (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAIBlueprintHelperLibrary::SimpleMoveToActor(class AController* Controller, const class AActor* Goal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AIBlueprintHelperLibrary", "SimpleMoveToActor"); - - Params::AIBlueprintHelperLibrary_SimpleMoveToActor Parms{}; - - Parms.Controller = Controller; - Parms.Goal = Goal; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AIBlueprintHelperLibrary.SimpleMoveToLocation -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Goal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAIBlueprintHelperLibrary::SimpleMoveToLocation(class AController* Controller, const struct FVector& Goal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AIBlueprintHelperLibrary", "SimpleMoveToLocation"); - - Params::AIBlueprintHelperLibrary_SimpleMoveToLocation Parms{}; - - Parms.Controller = Controller; - Parms.Goal = std::move(Goal); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AIBlueprintHelperLibrary.SpawnAIFromClass -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf PawnClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UBehaviorTree* BehaviorTree (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool bNoCollisionFail (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* Owner (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APawn* UAIBlueprintHelperLibrary::SpawnAIFromClass(class UObject* WorldContextObject, TSubclassOf PawnClass, class UBehaviorTree* BehaviorTree, const struct FVector& Location, const struct FRotator& Rotation, bool bNoCollisionFail, class AActor* Owner) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AIBlueprintHelperLibrary", "SpawnAIFromClass"); - - Params::AIBlueprintHelperLibrary_SpawnAIFromClass Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.PawnClass = PawnClass; - Parms.BehaviorTree = BehaviorTree; - Parms.Location = std::move(Location); - Parms.Rotation = std::move(Rotation); - Parms.bNoCollisionFail = bNoCollisionFail; - Parms.Owner = Owner; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIBlueprintHelperLibrary.UnlockAIResourcesWithAnimation -// (Final, RequiredAPI, BlueprintAuthorityOnly, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UAnimInstance* AnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUnlockMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool UnlockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAIBlueprintHelperLibrary::UnlockAIResourcesWithAnimation(class UAnimInstance* AnimInstance, bool bUnlockMovement, bool UnlockAILogic) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AIBlueprintHelperLibrary", "UnlockAIResourcesWithAnimation"); - - Params::AIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation Parms{}; - - Parms.AnimInstance = AnimInstance; - Parms.bUnlockMovement = bUnlockMovement; - Parms.UnlockAILogic = UnlockAILogic; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.EnvQueryContext_BlueprintBase.ProvideActorsSet -// (Event, Public, HasOutParams, BlueprintEvent, Const) -// Parameters: -// class UObject* QuerierObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* QuerierActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* ResultingActorsSet (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UEnvQueryContext_BlueprintBase::ProvideActorsSet(class UObject* QuerierObject, class AActor* QuerierActor, TArray* ResultingActorsSet) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EnvQueryContext_BlueprintBase", "ProvideActorsSet"); - - Params::EnvQueryContext_BlueprintBase_ProvideActorsSet Parms{}; - - Parms.QuerierObject = QuerierObject; - Parms.QuerierActor = QuerierActor; - - UObject::ProcessEvent(Func, &Parms); - - if (ResultingActorsSet != nullptr) - *ResultingActorsSet = std::move(Parms.ResultingActorsSet); -} - - -// Function AIModule.EnvQueryContext_BlueprintBase.ProvideLocationsSet -// (Event, Public, HasOutParams, BlueprintEvent, Const) -// Parameters: -// class UObject* QuerierObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* QuerierActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* ResultingLocationSet (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UEnvQueryContext_BlueprintBase::ProvideLocationsSet(class UObject* QuerierObject, class AActor* QuerierActor, TArray* ResultingLocationSet) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EnvQueryContext_BlueprintBase", "ProvideLocationsSet"); - - Params::EnvQueryContext_BlueprintBase_ProvideLocationsSet Parms{}; - - Parms.QuerierObject = QuerierObject; - Parms.QuerierActor = QuerierActor; - - UObject::ProcessEvent(Func, &Parms); - - if (ResultingLocationSet != nullptr) - *ResultingLocationSet = std::move(Parms.ResultingLocationSet); -} - - -// Function AIModule.EnvQueryContext_BlueprintBase.ProvideSingleActor -// (Event, Public, HasOutParams, BlueprintEvent, Const) -// Parameters: -// class UObject* QuerierObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* QuerierActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor** ResultingActor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UEnvQueryContext_BlueprintBase::ProvideSingleActor(class UObject* QuerierObject, class AActor* QuerierActor, class AActor** ResultingActor) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EnvQueryContext_BlueprintBase", "ProvideSingleActor"); - - Params::EnvQueryContext_BlueprintBase_ProvideSingleActor Parms{}; - - Parms.QuerierObject = QuerierObject; - Parms.QuerierActor = QuerierActor; - - UObject::ProcessEvent(Func, &Parms); - - if (ResultingActor != nullptr) - *ResultingActor = Parms.ResultingActor; -} - - -// Function AIModule.EnvQueryContext_BlueprintBase.ProvideSingleLocation -// (Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const) -// Parameters: -// class UObject* QuerierObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* QuerierActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* ResultingLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UEnvQueryContext_BlueprintBase::ProvideSingleLocation(class UObject* QuerierObject, class AActor* QuerierActor, struct FVector* ResultingLocation) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EnvQueryContext_BlueprintBase", "ProvideSingleLocation"); - - Params::EnvQueryContext_BlueprintBase_ProvideSingleLocation Parms{}; - - Parms.QuerierObject = QuerierObject; - Parms.QuerierActor = QuerierActor; - - UObject::ProcessEvent(Func, &Parms); - - if (ResultingLocation != nullptr) - *ResultingLocation = std::move(Parms.ResultingLocation); -} - - -// Function AIModule.EnvQueryInstanceBlueprintWrapper.SetNamedParam -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName ParamName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UEnvQueryInstanceBlueprintWrapper::SetNamedParam(class FName ParamName, float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EnvQueryInstanceBlueprintWrapper", "SetNamedParam"); - - Params::EnvQueryInstanceBlueprintWrapper_SetNamedParam Parms{}; - - Parms.ParamName = ParamName; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.EnvQueryInstanceBlueprintWrapper.GetItemScore -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ItemIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UEnvQueryInstanceBlueprintWrapper::GetItemScore(int32 ItemIndex) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EnvQueryInstanceBlueprintWrapper", "GetItemScore"); - - Params::EnvQueryInstanceBlueprintWrapper_GetItemScore Parms{}; - - Parms.ItemIndex = ItemIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.EnvQueryInstanceBlueprintWrapper.GetQueryResultsAsActors -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, Const) -// Parameters: -// TArray* ResultActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UEnvQueryInstanceBlueprintWrapper::GetQueryResultsAsActors(TArray* ResultActors) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EnvQueryInstanceBlueprintWrapper", "GetQueryResultsAsActors"); - - Params::EnvQueryInstanceBlueprintWrapper_GetQueryResultsAsActors Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (ResultActors != nullptr) - *ResultActors = std::move(Parms.ResultActors); - - return Parms.ReturnValue; -} - - -// Function AIModule.EnvQueryInstanceBlueprintWrapper.GetQueryResultsAsLocations -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, Const) -// Parameters: -// TArray* ResultLocations (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UEnvQueryInstanceBlueprintWrapper::GetQueryResultsAsLocations(TArray* ResultLocations) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EnvQueryInstanceBlueprintWrapper", "GetQueryResultsAsLocations"); - - Params::EnvQueryInstanceBlueprintWrapper_GetQueryResultsAsLocations Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (ResultLocations != nullptr) - *ResultLocations = std::move(Parms.ResultLocations); - - return Parms.ReturnValue; -} - - -// Function AIModule.EnvQueryInstanceBlueprintWrapper.GetResultsAsActors -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UEnvQueryInstanceBlueprintWrapper::GetResultsAsActors() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EnvQueryInstanceBlueprintWrapper", "GetResultsAsActors"); - - Params::EnvQueryInstanceBlueprintWrapper_GetResultsAsActors Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.EnvQueryInstanceBlueprintWrapper.GetResultsAsLocations -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UEnvQueryInstanceBlueprintWrapper::GetResultsAsLocations() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EnvQueryInstanceBlueprintWrapper", "GetResultsAsLocations"); - - Params::EnvQueryInstanceBlueprintWrapper_GetResultsAsLocations Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.EnvQueryManager.RunEQSQuery -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UEnvQuery* QueryTemplate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* Querier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EEnvQueryRunMode RunMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOfWrapperClass (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UEnvQueryInstanceBlueprintWrapper*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UEnvQueryInstanceBlueprintWrapper* UEnvQueryManager::RunEQSQuery(class UObject* WorldContextObject, class UEnvQuery* QueryTemplate, class UObject* Querier, EEnvQueryRunMode RunMode, TSubclassOf WrapperClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("EnvQueryManager", "RunEQSQuery"); - - Params::EnvQueryManager_RunEQSQuery Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.QueryTemplate = QueryTemplate; - Parms.Querier = Querier; - Parms.RunMode = RunMode; - Parms.WrapperClass = WrapperClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.EnvQueryGenerator_BlueprintBase.AddGeneratedActor -// (Final, RequiredAPI, Native, Public, BlueprintCallable, Const) -// Parameters: -// class AActor* GeneratedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UEnvQueryGenerator_BlueprintBase::AddGeneratedActor(class AActor* GeneratedActor) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EnvQueryGenerator_BlueprintBase", "AddGeneratedActor"); - - Params::EnvQueryGenerator_BlueprintBase_AddGeneratedActor Parms{}; - - Parms.GeneratedActor = GeneratedActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.EnvQueryGenerator_BlueprintBase.AddGeneratedVector -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, Const) -// Parameters: -// const struct FVector& GeneratedVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UEnvQueryGenerator_BlueprintBase::AddGeneratedVector(const struct FVector& GeneratedVector) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EnvQueryGenerator_BlueprintBase", "AddGeneratedVector"); - - Params::EnvQueryGenerator_BlueprintBase_AddGeneratedVector Parms{}; - - Parms.GeneratedVector = std::move(GeneratedVector); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.EnvQueryGenerator_BlueprintBase.DoItemGeneration -// (RequiredAPI, Event, Public, HasOutParams, BlueprintEvent, Const) -// Parameters: -// const TArray& ContextLocations (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UEnvQueryGenerator_BlueprintBase::DoItemGeneration(const TArray& ContextLocations) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EnvQueryGenerator_BlueprintBase", "DoItemGeneration"); - - Params::EnvQueryGenerator_BlueprintBase_DoItemGeneration Parms{}; - - Parms.ContextLocations = std::move(ContextLocations); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.EnvQueryGenerator_BlueprintBase.DoItemGenerationFromActors -// (RequiredAPI, Event, Public, HasOutParams, BlueprintEvent, Const) -// Parameters: -// const TArray& ContextActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UEnvQueryGenerator_BlueprintBase::DoItemGenerationFromActors(const TArray& ContextActors) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EnvQueryGenerator_BlueprintBase", "DoItemGenerationFromActors"); - - Params::EnvQueryGenerator_BlueprintBase_DoItemGenerationFromActors Parms{}; - - Parms.ContextActors = std::move(ContextActors); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.EnvQueryGenerator_BlueprintBase.GetQuerier -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UObject* UEnvQueryGenerator_BlueprintBase::GetQuerier() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EnvQueryGenerator_BlueprintBase", "GetQuerier"); - - Params::EnvQueryGenerator_BlueprintBase_GetQuerier Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.CrowdFollowingComponent.SuspendCrowdSteering -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bSuspend (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCrowdFollowingComponent::SuspendCrowdSteering(bool bSuspend) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CrowdFollowingComponent", "SuspendCrowdSteering"); - - Params::CrowdFollowingComponent_SuspendCrowdSteering Parms{}; - - Parms.bSuspend = bSuspend; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.NavLinkProxy.ReceiveSmartLinkReached -// (RequiredAPI, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) -// Parameters: -// class AActor* Agent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Destination (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANavLinkProxy::ReceiveSmartLinkReached(class AActor* Agent, const struct FVector& Destination) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NavLinkProxy", "ReceiveSmartLinkReached"); - - Params::NavLinkProxy_ReceiveSmartLinkReached Parms{}; - - Parms.Agent = Agent; - Parms.Destination = std::move(Destination); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AIModule.NavLinkProxy.ResumePathFollowing -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* Agent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANavLinkProxy::ResumePathFollowing(class AActor* Agent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NavLinkProxy", "ResumePathFollowing"); - - Params::NavLinkProxy_ResumePathFollowing Parms{}; - - Parms.Agent = Agent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.NavLinkProxy.SetSmartLinkEnabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANavLinkProxy::SetSmartLinkEnabled(bool bEnabled) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NavLinkProxy", "SetSmartLinkEnabled"); - - Params::NavLinkProxy_SetSmartLinkEnabled Parms{}; - - Parms.bEnabled = bEnabled; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.NavLinkProxy.HasMovingAgents -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANavLinkProxy::HasMovingAgents() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NavLinkProxy", "HasMovingAgents"); - - Params::NavLinkProxy_HasMovingAgents Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.NavLinkProxy.IsSmartLinkEnabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANavLinkProxy::IsSmartLinkEnabled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NavLinkProxy", "IsSmartLinkEnabled"); - - Params::NavLinkProxy_IsSmartLinkEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.NavLocalGridManager.AddLocalNavigationGridForBox -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Extent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const int32 Radius2D (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float Height (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRebuildGrids (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNavLocalGridManager::AddLocalNavigationGridForBox(class UObject* WorldContextObject, const struct FVector& Location, const struct FVector& Extent, const struct FRotator& Rotation, const int32 Radius2D, const float Height, bool bRebuildGrids) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NavLocalGridManager", "AddLocalNavigationGridForBox"); - - Params::NavLocalGridManager_AddLocalNavigationGridForBox Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Location = std::move(Location); - Parms.Extent = std::move(Extent); - Parms.Rotation = std::move(Rotation); - Parms.Radius2D = Radius2D; - Parms.Height = Height; - Parms.bRebuildGrids = bRebuildGrids; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.NavLocalGridManager.AddLocalNavigationGridForCapsule -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float CapsuleRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float CapsuleHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32 Radius2D (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float Height (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRebuildGrids (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNavLocalGridManager::AddLocalNavigationGridForCapsule(class UObject* WorldContextObject, const struct FVector& Location, float CapsuleRadius, float CapsuleHalfHeight, const int32 Radius2D, const float Height, bool bRebuildGrids) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NavLocalGridManager", "AddLocalNavigationGridForCapsule"); - - Params::NavLocalGridManager_AddLocalNavigationGridForCapsule Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Location = std::move(Location); - Parms.CapsuleRadius = CapsuleRadius; - Parms.CapsuleHalfHeight = CapsuleHalfHeight; - Parms.Radius2D = Radius2D; - Parms.Height = Height; - Parms.bRebuildGrids = bRebuildGrids; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.NavLocalGridManager.AddLocalNavigationGridForPoint -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32 Radius2D (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float Height (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRebuildGrids (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNavLocalGridManager::AddLocalNavigationGridForPoint(class UObject* WorldContextObject, const struct FVector& Location, const int32 Radius2D, const float Height, bool bRebuildGrids) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NavLocalGridManager", "AddLocalNavigationGridForPoint"); - - Params::NavLocalGridManager_AddLocalNavigationGridForPoint Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Location = std::move(Location); - Parms.Radius2D = Radius2D; - Parms.Height = Height; - Parms.bRebuildGrids = bRebuildGrids; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.NavLocalGridManager.AddLocalNavigationGridForPoints -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& Locations (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const int32 Radius2D (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float Height (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRebuildGrids (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNavLocalGridManager::AddLocalNavigationGridForPoints(class UObject* WorldContextObject, const TArray& Locations, const int32 Radius2D, const float Height, bool bRebuildGrids) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NavLocalGridManager", "AddLocalNavigationGridForPoints"); - - Params::NavLocalGridManager_AddLocalNavigationGridForPoints Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Locations = std::move(Locations); - Parms.Radius2D = Radius2D; - Parms.Height = Height; - Parms.bRebuildGrids = bRebuildGrids; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.NavLocalGridManager.FindLocalNavigationGridPath -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* PathPoints (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNavLocalGridManager::FindLocalNavigationGridPath(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, TArray* PathPoints) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NavLocalGridManager", "FindLocalNavigationGridPath"); - - Params::NavLocalGridManager_FindLocalNavigationGridPath Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (PathPoints != nullptr) - *PathPoints = std::move(Parms.PathPoints); - - return Parms.ReturnValue; -} - - -// Function AIModule.NavLocalGridManager.RemoveLocalNavigationGrid -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 GridId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRebuildGrids (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNavLocalGridManager::RemoveLocalNavigationGrid(class UObject* WorldContextObject, int32 GridId, bool bRebuildGrids) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NavLocalGridManager", "RemoveLocalNavigationGrid"); - - Params::NavLocalGridManager_RemoveLocalNavigationGrid Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.GridId = GridId; - Parms.bRebuildGrids = bRebuildGrids; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.NavLocalGridManager.SetLocalNavigationGridDensity -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float CellSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNavLocalGridManager::SetLocalNavigationGridDensity(class UObject* WorldContextObject, float CellSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NavLocalGridManager", "SetLocalNavigationGridDensity"); - - Params::NavLocalGridManager_SetLocalNavigationGridDensity Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.CellSize = CellSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIPerceptionSystem.GetSenseClassForStimulus -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FAIStimulus& Stimulus (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -TSubclassOf UAIPerceptionSystem::GetSenseClassForStimulus(class UObject* WorldContextObject, const struct FAIStimulus& Stimulus) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AIPerceptionSystem", "GetSenseClassForStimulus"); - - Params::AIPerceptionSystem_GetSenseClassForStimulus Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Stimulus = std::move(Stimulus); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIPerceptionSystem.RegisterPerceptionStimuliSource -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf Sense (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAIPerceptionSystem::RegisterPerceptionStimuliSource(class UObject* WorldContextObject, TSubclassOf Sense, class AActor* Target) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AIPerceptionSystem", "RegisterPerceptionStimuliSource"); - - Params::AIPerceptionSystem_RegisterPerceptionStimuliSource Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Sense = Sense; - Parms.Target = Target; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AIPerceptionSystem.ReportPerceptionEvent -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAISenseEvent* PerceptionEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAIPerceptionSystem::ReportPerceptionEvent(class UObject* WorldContextObject, class UAISenseEvent* PerceptionEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AIPerceptionSystem", "ReportPerceptionEvent"); - - Params::AIPerceptionSystem_ReportPerceptionEvent Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.PerceptionEvent = PerceptionEvent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AIPerceptionSystem.OnPerceptionStimuliSourceEndPlay -// (Final, RequiredAPI, Native, Protected) -// Parameters: -// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAIPerceptionSystem::OnPerceptionStimuliSourceEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIPerceptionSystem", "OnPerceptionStimuliSourceEndPlay"); - - Params::AIPerceptionSystem_OnPerceptionStimuliSourceEndPlay Parms{}; - - Parms.Actor = Actor; - Parms.EndPlayReason = EndPlayReason; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AIPerceptionSystem.ReportEvent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UAISenseEvent* PerceptionEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAIPerceptionSystem::ReportEvent(class UAISenseEvent* PerceptionEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AIPerceptionSystem", "ReportEvent"); - - Params::AIPerceptionSystem_ReportEvent Parms{}; - - Parms.PerceptionEvent = PerceptionEvent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AISense_Damage.ReportDamageEvent -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DamageAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& EventLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAISense_Damage::ReportDamageEvent(class UObject* WorldContextObject, class AActor* DamagedActor, class AActor* Instigator, float DamageAmount, const struct FVector& EventLocation, const struct FVector& HitLocation, class FName Tag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AISense_Damage", "ReportDamageEvent"); - - Params::AISense_Damage_ReportDamageEvent Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.DamagedActor = DamagedActor; - Parms.Instigator = Instigator; - Parms.DamageAmount = DamageAmount; - Parms.EventLocation = std::move(EventLocation); - Parms.HitLocation = std::move(HitLocation); - Parms.Tag = Tag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AISense_Hearing.ReportNoiseEvent -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& NoiseLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Loudness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAISense_Hearing::ReportNoiseEvent(class UObject* WorldContextObject, const struct FVector& NoiseLocation, float Loudness, class AActor* Instigator, float MaxRange, class FName Tag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AISense_Hearing", "ReportNoiseEvent"); - - Params::AISense_Hearing_ReportNoiseEvent Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.NoiseLocation = std::move(NoiseLocation); - Parms.Loudness = Loudness; - Parms.Instigator = Instigator; - Parms.MaxRange = MaxRange; - Parms.Tag = Tag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AISense_Prediction.RequestControllerPredictionEvent -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class AAIController* Requestor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* PredictedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PredictionTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAISense_Prediction::RequestControllerPredictionEvent(class AAIController* Requestor, class AActor* PredictedActor, float PredictionTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AISense_Prediction", "RequestControllerPredictionEvent"); - - Params::AISense_Prediction_RequestControllerPredictionEvent Parms{}; - - Parms.Requestor = Requestor; - Parms.PredictedActor = PredictedActor; - Parms.PredictionTime = PredictionTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AISense_Prediction.RequestPawnPredictionEvent -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class APawn* Requestor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* PredictedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PredictionTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAISense_Prediction::RequestPawnPredictionEvent(class APawn* Requestor, class AActor* PredictedActor, float PredictionTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AISense_Prediction", "RequestPawnPredictionEvent"); - - Params::AISense_Prediction_RequestPawnPredictionEvent Parms{}; - - Parms.Requestor = Requestor; - Parms.PredictedActor = PredictedActor; - Parms.PredictionTime = PredictionTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AIModule.AITask_MoveTo.AIMoveTo -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& GoalLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* GoalActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float AcceptanceRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAIOptionFlag StopOnOverlap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAIOptionFlag AcceptPartialPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUsePathfinding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bLockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseContinuousGoalTracking (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAIOptionFlag ProjectGoalOnNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAIOptionFlag RequireNavigableEndLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAITask_MoveTo* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAITask_MoveTo* UAITask_MoveTo::AIMoveTo(class AAIController* Controller, const struct FVector& GoalLocation, class AActor* GoalActor, float AcceptanceRadius, EAIOptionFlag StopOnOverlap, EAIOptionFlag AcceptPartialPath, bool bUsePathfinding, bool bLockAILogic, bool bUseContinuousGoalTracking, EAIOptionFlag ProjectGoalOnNavigation, EAIOptionFlag RequireNavigableEndLocation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AITask_MoveTo", "AIMoveTo"); - - Params::AITask_MoveTo_AIMoveTo Parms{}; - - Parms.Controller = Controller; - Parms.GoalLocation = std::move(GoalLocation); - Parms.GoalActor = GoalActor; - Parms.AcceptanceRadius = AcceptanceRadius; - Parms.StopOnOverlap = StopOnOverlap; - Parms.AcceptPartialPath = AcceptPartialPath; - Parms.bUsePathfinding = bUsePathfinding; - Parms.bLockAILogic = bLockAILogic; - Parms.bUseContinuousGoalTracking = bUseContinuousGoalTracking; - Parms.ProjectGoalOnNavigation = ProjectGoalOnNavigation; - Parms.RequireNavigableEndLocation = RequireNavigableEndLocation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AIModule.AITask_RunEQS.RunEQS -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UEnvQuery* QueryTemplate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAITask_RunEQS* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAITask_RunEQS* UAITask_RunEQS::RunEQS(class AAIController* Controller, class UEnvQuery* QueryTemplate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AITask_RunEQS", "RunEQS"); - - Params::AITask_RunEQS_RunEQS Parms{}; - - Parms.Controller = Controller; - Parms.QueryTemplate = QueryTemplate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - -} - diff --git a/SilentHillF/SDK/AIModule_parameters.hpp b/SilentHillF/SDK/AIModule_parameters.hpp deleted file mode 100644 index c812e1f..0000000 --- a/SilentHillF/SDK/AIModule_parameters.hpp +++ /dev/null @@ -1,2245 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: AIModule - -#include "Basic.hpp" - -#include "Engine_structs.hpp" -#include "GameplayTasks_structs.hpp" -#include "AIModule_structs.hpp" -#include "CoreUObject_structs.hpp" -#include "GameplayTags_structs.hpp" - - -namespace SDK::Params -{ - -// Function AIModule.AIAsyncTaskBlueprintProxy.OnMoveCompleted -// 0x0008 (0x0008 - 0x0000) -struct AIAsyncTaskBlueprintProxy_OnMoveCompleted final -{ -public: - struct FAIRequestID RequestID; // 0x0000(0x0004)(Parm, NoDestructor, NativeAccessSpecifierPublic) - EPathFollowingResult MovementResult; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AIAsyncTaskBlueprintProxy_OnMoveCompleted; - -// Function AIModule.PathFollowingComponent.OnActorBump -// 0x0120 (0x0120 - 0x0000) -struct PathFollowingComponent_OnActorBump final -{ -public: - class AActor* SelfActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* OtherActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector NormalImpulse; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FHitResult Hit; // 0x0028(0x00F8)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PathFollowingComponent_OnActorBump; - -// Function AIModule.PathFollowingComponent.OnNavDataRegistered -// 0x0008 (0x0008 - 0x0000) -struct PathFollowingComponent_OnNavDataRegistered final -{ -public: - class ANavigationData* NavData; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PathFollowingComponent_OnNavDataRegistered; - -// Function AIModule.PathFollowingComponent.GetPathActionType -// 0x0001 (0x0001 - 0x0000) -struct PathFollowingComponent_GetPathActionType final -{ -public: - EPathFollowingAction ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PathFollowingComponent_GetPathActionType; - -// Function AIModule.PathFollowingComponent.GetPathDestination -// 0x0018 (0x0018 - 0x0000) -struct PathFollowingComponent_GetPathDestination final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PathFollowingComponent_GetPathDestination; - -// Function AIModule.AIPerceptionComponent.GetActorsPerception -// 0x0030 (0x0030 - 0x0000) -struct AIPerceptionComponent_GetActorsPerception final -{ -public: - class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FActorPerceptionBlueprintInfo Info; // 0x0008(0x0020)(Parm, OutParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AIPerceptionComponent_GetActorsPerception; - -// Function AIModule.AIPerceptionComponent.OnOwnerEndPlay -// 0x0010 (0x0010 - 0x0000) -struct AIPerceptionComponent_OnOwnerEndPlay final -{ -public: - class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEndPlayReason EndPlayReason; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AIPerceptionComponent_OnOwnerEndPlay; - -// Function AIModule.AIPerceptionComponent.SetSenseEnabled -// 0x0010 (0x0010 - 0x0000) -struct AIPerceptionComponent_SetSenseEnabled final -{ -public: - TSubclassOf SenseClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnable; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AIPerceptionComponent_SetSenseEnabled; - -// Function AIModule.AIPerceptionComponent.GetCurrentlyPerceivedActors -// 0x0018 (0x0018 - 0x0000) -struct AIPerceptionComponent_GetCurrentlyPerceivedActors final -{ -public: - TSubclassOf SenseToUse; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutActors; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIPerceptionComponent_GetCurrentlyPerceivedActors; - -// Function AIModule.AIPerceptionComponent.GetKnownPerceivedActors -// 0x0018 (0x0018 - 0x0000) -struct AIPerceptionComponent_GetKnownPerceivedActors final -{ -public: - TSubclassOf SenseToUse; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutActors; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIPerceptionComponent_GetKnownPerceivedActors; - -// Function AIModule.AIPerceptionComponent.GetPerceivedHostileActors -// 0x0010 (0x0010 - 0x0000) -struct AIPerceptionComponent_GetPerceivedHostileActors final -{ -public: - TArray OutActors; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIPerceptionComponent_GetPerceivedHostileActors; - -// Function AIModule.AIPerceptionComponent.GetPerceivedHostileActorsBySense -// 0x0018 (0x0018 - 0x0000) -struct AIPerceptionComponent_GetPerceivedHostileActorsBySense final -{ -public: - TSubclassOf SenseToUse; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutActors; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIPerceptionComponent_GetPerceivedHostileActorsBySense; - -// Function AIModule.AIPerceptionComponent.IsSenseEnabled -// 0x0010 (0x0010 - 0x0000) -struct AIPerceptionComponent_IsSenseEnabled final -{ -public: - TSubclassOf SenseClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AIPerceptionComponent_IsSenseEnabled; - -// Function AIModule.PawnAction.CreateActionInstance -// 0x0018 (0x0018 - 0x0000) -struct PawnAction_CreateActionInstance final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf ActionClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPawnAction* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PawnAction_CreateActionInstance; - -// Function AIModule.PawnAction.Finish -// 0x0001 (0x0001 - 0x0000) -struct PawnAction_Finish final -{ -public: - EPawnActionResult WithResult; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PawnAction_Finish; - -// Function AIModule.PawnAction.GetActionPriority -// 0x0001 (0x0001 - 0x0000) -struct PawnAction_GetActionPriority final -{ -public: - EAIRequestPriority ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PawnAction_GetActionPriority; - -// Function AIModule.PawnActionsComponent.K2_PerformAction -// 0x0018 (0x0018 - 0x0000) -struct PawnActionsComponent_K2_PerformAction final -{ -public: - class APawn* Pawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPawnAction* Action; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAIRequestPriority Priority; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PawnActionsComponent_K2_PerformAction; - -// Function AIModule.PawnActionsComponent.K2_AbortAction -// 0x0010 (0x0010 - 0x0000) -struct PawnActionsComponent_K2_AbortAction final -{ -public: - class UPawnAction* ActionToAbort; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPawnActionAbortState ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PawnActionsComponent_K2_AbortAction; - -// Function AIModule.PawnActionsComponent.K2_ForceAbortAction -// 0x0010 (0x0010 - 0x0000) -struct PawnActionsComponent_K2_ForceAbortAction final -{ -public: - class UPawnAction* ActionToAbort; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPawnActionAbortState ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PawnActionsComponent_K2_ForceAbortAction; - -// Function AIModule.PawnActionsComponent.K2_PushAction -// 0x0020 (0x0020 - 0x0000) -struct PawnActionsComponent_K2_PushAction final -{ -public: - class UPawnAction* NewAction; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAIRequestPriority Priority; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* Instigator; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PawnActionsComponent_K2_PushAction; - -// Function AIModule.PawnAction_BlueprintBase.ActionFinished -// 0x0010 (0x0010 - 0x0000) -struct PawnAction_BlueprintBase_ActionFinished final -{ -public: - class APawn* ControlledPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPawnActionResult WithResult; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PawnAction_BlueprintBase_ActionFinished; - -// Function AIModule.PawnAction_BlueprintBase.ActionPause -// 0x0008 (0x0008 - 0x0000) -struct PawnAction_BlueprintBase_ActionPause final -{ -public: - class APawn* ControlledPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PawnAction_BlueprintBase_ActionPause; - -// Function AIModule.PawnAction_BlueprintBase.ActionResume -// 0x0008 (0x0008 - 0x0000) -struct PawnAction_BlueprintBase_ActionResume final -{ -public: - class APawn* ControlledPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PawnAction_BlueprintBase_ActionResume; - -// Function AIModule.PawnAction_BlueprintBase.ActionStart -// 0x0008 (0x0008 - 0x0000) -struct PawnAction_BlueprintBase_ActionStart final -{ -public: - class APawn* ControlledPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PawnAction_BlueprintBase_ActionStart; - -// Function AIModule.PawnAction_BlueprintBase.ActionTick -// 0x0010 (0x0010 - 0x0000) -struct PawnAction_BlueprintBase_ActionTick final -{ -public: - class APawn* ControlledPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaSeconds; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PawnAction_BlueprintBase_ActionTick; - -// Function AIModule.AIController.ClaimTaskResource -// 0x0008 (0x0008 - 0x0000) -struct AIController_ClaimTaskResource final -{ -public: - TSubclassOf ResourceClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIController_ClaimTaskResource; - -// Function AIModule.AIController.GetAIPerceptionComponent -// 0x0008 (0x0008 - 0x0000) -struct AIController_GetAIPerceptionComponent final -{ -public: - class UAIPerceptionComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIController_GetAIPerceptionComponent; - -// Function AIModule.AIController.K2_SetFocalPoint -// 0x0018 (0x0018 - 0x0000) -struct AIController_K2_SetFocalPoint final -{ -public: - struct FVector FP; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIController_K2_SetFocalPoint; - -// Function AIModule.AIController.K2_SetFocus -// 0x0008 (0x0008 - 0x0000) -struct AIController_K2_SetFocus final -{ -public: - class AActor* NewFocus; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIController_K2_SetFocus; - -// Function AIModule.AIController.MoveToActor -// 0x0020 (0x0020 - 0x0000) -struct AIController_MoveToActor final -{ -public: - class AActor* Goal; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AcceptanceRadius; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bStopOnOverlap; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUsePathfinding; // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCanStrafe; // 0x000E(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F[0x1]; // 0x000F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf FilterClass; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowPartialPath; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPathFollowingRequestResult ReturnValue; // 0x0019(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AIController_MoveToActor; - -// Function AIModule.AIController.MoveToLocation -// 0x0030 (0x0030 - 0x0000) -struct AIController_MoveToLocation final -{ -public: - struct FVector Dest; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AcceptanceRadius; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bStopOnOverlap; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUsePathfinding; // 0x001D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bProjectDestinationToNavigation; // 0x001E(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCanStrafe; // 0x001F(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf FilterClass; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowPartialPath; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPathFollowingRequestResult ReturnValue; // 0x0029(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AIController_MoveToLocation; - -// Function AIModule.AIController.OnGameplayTaskResourcesClaimed -// 0x0004 (0x0004 - 0x0000) -struct AIController_OnGameplayTaskResourcesClaimed final -{ -public: - struct FGameplayResourceSet NewlyClaimed; // 0x0000(0x0002)(Parm, NoDestructor, NativeAccessSpecifierPublic) - struct FGameplayResourceSet FreshlyReleased; // 0x0002(0x0002)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIController_OnGameplayTaskResourcesClaimed; - -// Function AIModule.AIController.OnUsingBlackBoard -// 0x0010 (0x0010 - 0x0000) -struct AIController_OnUsingBlackBoard final -{ -public: - class UBlackboardComponent* BlackboardComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBlackboardData* BlackboardAsset; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIController_OnUsingBlackBoard; - -// Function AIModule.AIController.RunBehaviorTree -// 0x0010 (0x0010 - 0x0000) -struct AIController_RunBehaviorTree final -{ -public: - class UBehaviorTree* BTAsset; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AIController_RunBehaviorTree; - -// Function AIModule.AIController.SetMoveBlockDetection -// 0x0001 (0x0001 - 0x0000) -struct AIController_SetMoveBlockDetection final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIController_SetMoveBlockDetection; - -// Function AIModule.AIController.SetPathFollowingComponent -// 0x0008 (0x0008 - 0x0000) -struct AIController_SetPathFollowingComponent final -{ -public: - class UPathFollowingComponent* NewPFComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIController_SetPathFollowingComponent; - -// Function AIModule.AIController.UnclaimTaskResource -// 0x0008 (0x0008 - 0x0000) -struct AIController_UnclaimTaskResource final -{ -public: - TSubclassOf ResourceClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIController_UnclaimTaskResource; - -// Function AIModule.AIController.UseBlackboard -// 0x0018 (0x0018 - 0x0000) -struct AIController_UseBlackboard final -{ -public: - class UBlackboardData* BlackboardAsset; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBlackboardComponent* BlackboardComponent; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AIController_UseBlackboard; - -// Function AIModule.AIController.GetDeprecatedActionsComponent -// 0x0008 (0x0008 - 0x0000) -struct AIController_GetDeprecatedActionsComponent final -{ -public: - class UPawnActionsComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIController_GetDeprecatedActionsComponent; - -// Function AIModule.AIController.GetFocalPoint -// 0x0018 (0x0018 - 0x0000) -struct AIController_GetFocalPoint final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIController_GetFocalPoint; - -// Function AIModule.AIController.GetFocalPointOnActor -// 0x0020 (0x0020 - 0x0000) -struct AIController_GetFocalPointOnActor final -{ -public: - const class AActor* Actor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIController_GetFocalPointOnActor; - -// Function AIModule.AIController.GetFocusActor -// 0x0008 (0x0008 - 0x0000) -struct AIController_GetFocusActor final -{ -public: - class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIController_GetFocusActor; - -// Function AIModule.AIController.GetImmediateMoveDestination -// 0x0018 (0x0018 - 0x0000) -struct AIController_GetImmediateMoveDestination final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIController_GetImmediateMoveDestination; - -// Function AIModule.AIController.GetMoveStatus -// 0x0001 (0x0001 - 0x0000) -struct AIController_GetMoveStatus final -{ -public: - EPathFollowingStatus ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIController_GetMoveStatus; - -// Function AIModule.AIController.GetPathFollowingComponent -// 0x0008 (0x0008 - 0x0000) -struct AIController_GetPathFollowingComponent final -{ -public: - class UPathFollowingComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIController_GetPathFollowingComponent; - -// Function AIModule.AIController.HasPartialPath -// 0x0001 (0x0001 - 0x0000) -struct AIController_HasPartialPath final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIController_HasPartialPath; - -// Function AIModule.BrainComponent.StopLogic -// 0x0010 (0x0010 - 0x0000) -struct BrainComponent_StopLogic final -{ -public: - class FString Reason; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BrainComponent_StopLogic; - -// Function AIModule.BrainComponent.IsPaused -// 0x0001 (0x0001 - 0x0000) -struct BrainComponent_IsPaused final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BrainComponent_IsPaused; - -// Function AIModule.BrainComponent.IsRunning -// 0x0001 (0x0001 - 0x0000) -struct BrainComponent_IsRunning final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BrainComponent_IsRunning; - -// Function AIModule.BehaviorTreeComponent.AddCooldownTagDuration -// 0x0010 (0x0010 - 0x0000) -struct BehaviorTreeComponent_AddCooldownTagDuration final -{ -public: - struct FGameplayTag CooldownTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CooldownDuration; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddToExistingDuration; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BehaviorTreeComponent_AddCooldownTagDuration; - -// Function AIModule.BehaviorTreeComponent.SetDynamicSubtree -// 0x0010 (0x0010 - 0x0000) -struct BehaviorTreeComponent_SetDynamicSubtree final -{ -public: - struct FGameplayTag InjectTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBehaviorTree* BehaviorAsset; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BehaviorTreeComponent_SetDynamicSubtree; - -// Function AIModule.BehaviorTreeComponent.GetTagCooldownEndTime -// 0x0010 (0x0010 - 0x0000) -struct BehaviorTreeComponent_GetTagCooldownEndTime final -{ -public: - struct FGameplayTag CooldownTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BehaviorTreeComponent_GetTagCooldownEndTime; - -// Function AIModule.BlackboardAssetProvider.GetBlackboardAsset -// 0x0008 (0x0008 - 0x0000) -struct BlackboardAssetProvider_GetBlackboardAsset final -{ -public: - class UBlackboardData* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlackboardAssetProvider_GetBlackboardAsset; - -// Function AIModule.BlackboardComponent.ClearValue -// 0x0008 (0x0008 - 0x0000) -struct BlackboardComponent_ClearValue final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlackboardComponent_ClearValue; - -// Function AIModule.BlackboardComponent.SetValueAsBool -// 0x000C (0x000C - 0x0000) -struct BlackboardComponent_SetValueAsBool final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool BoolValue; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlackboardComponent_SetValueAsBool; - -// Function AIModule.BlackboardComponent.SetValueAsClass -// 0x0010 (0x0010 - 0x0000) -struct BlackboardComponent_SetValueAsClass final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UClass* ClassValue; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlackboardComponent_SetValueAsClass; - -// Function AIModule.BlackboardComponent.SetValueAsEnum -// 0x000C (0x000C - 0x0000) -struct BlackboardComponent_SetValueAsEnum final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 EnumValue; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlackboardComponent_SetValueAsEnum; - -// Function AIModule.BlackboardComponent.SetValueAsFloat -// 0x000C (0x000C - 0x0000) -struct BlackboardComponent_SetValueAsFloat final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FloatValue; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlackboardComponent_SetValueAsFloat; - -// Function AIModule.BlackboardComponent.SetValueAsInt -// 0x000C (0x000C - 0x0000) -struct BlackboardComponent_SetValueAsInt final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 IntValue; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlackboardComponent_SetValueAsInt; - -// Function AIModule.BlackboardComponent.SetValueAsName -// 0x0010 (0x0010 - 0x0000) -struct BlackboardComponent_SetValueAsName final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NameValue; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlackboardComponent_SetValueAsName; - -// Function AIModule.BlackboardComponent.SetValueAsObject -// 0x0010 (0x0010 - 0x0000) -struct BlackboardComponent_SetValueAsObject final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* ObjectValue; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlackboardComponent_SetValueAsObject; - -// Function AIModule.BlackboardComponent.SetValueAsRotator -// 0x0020 (0x0020 - 0x0000) -struct BlackboardComponent_SetValueAsRotator final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator VectorValue; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlackboardComponent_SetValueAsRotator; - -// Function AIModule.BlackboardComponent.SetValueAsString -// 0x0018 (0x0018 - 0x0000) -struct BlackboardComponent_SetValueAsString final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString StringValue; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlackboardComponent_SetValueAsString; - -// Function AIModule.BlackboardComponent.SetValueAsVector -// 0x0020 (0x0020 - 0x0000) -struct BlackboardComponent_SetValueAsVector final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector VectorValue; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlackboardComponent_SetValueAsVector; - -// Function AIModule.BlackboardComponent.GetLocationFromEntry -// 0x0028 (0x0028 - 0x0000) -struct BlackboardComponent_GetLocationFromEntry final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ResultLocation; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlackboardComponent_GetLocationFromEntry; - -// Function AIModule.BlackboardComponent.GetRotationFromEntry -// 0x0028 (0x0028 - 0x0000) -struct BlackboardComponent_GetRotationFromEntry final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ResultRotation; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlackboardComponent_GetRotationFromEntry; - -// Function AIModule.BlackboardComponent.GetValueAsBool -// 0x000C (0x000C - 0x0000) -struct BlackboardComponent_GetValueAsBool final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlackboardComponent_GetValueAsBool; - -// Function AIModule.BlackboardComponent.GetValueAsClass -// 0x0010 (0x0010 - 0x0000) -struct BlackboardComponent_GetValueAsClass final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UClass* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlackboardComponent_GetValueAsClass; - -// Function AIModule.BlackboardComponent.GetValueAsEnum -// 0x000C (0x000C - 0x0000) -struct BlackboardComponent_GetValueAsEnum final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlackboardComponent_GetValueAsEnum; - -// Function AIModule.BlackboardComponent.GetValueAsFloat -// 0x000C (0x000C - 0x0000) -struct BlackboardComponent_GetValueAsFloat final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlackboardComponent_GetValueAsFloat; - -// Function AIModule.BlackboardComponent.GetValueAsInt -// 0x000C (0x000C - 0x0000) -struct BlackboardComponent_GetValueAsInt final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlackboardComponent_GetValueAsInt; - -// Function AIModule.BlackboardComponent.GetValueAsName -// 0x0010 (0x0010 - 0x0000) -struct BlackboardComponent_GetValueAsName final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlackboardComponent_GetValueAsName; - -// Function AIModule.BlackboardComponent.GetValueAsObject -// 0x0010 (0x0010 - 0x0000) -struct BlackboardComponent_GetValueAsObject final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlackboardComponent_GetValueAsObject; - -// Function AIModule.BlackboardComponent.GetValueAsRotator -// 0x0020 (0x0020 - 0x0000) -struct BlackboardComponent_GetValueAsRotator final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlackboardComponent_GetValueAsRotator; - -// Function AIModule.BlackboardComponent.GetValueAsString -// 0x0018 (0x0018 - 0x0000) -struct BlackboardComponent_GetValueAsString final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlackboardComponent_GetValueAsString; - -// Function AIModule.BlackboardComponent.GetValueAsVector -// 0x0020 (0x0020 - 0x0000) -struct BlackboardComponent_GetValueAsVector final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlackboardComponent_GetValueAsVector; - -// Function AIModule.BlackboardComponent.IsVectorValueSet -// 0x000C (0x000C - 0x0000) -struct BlackboardComponent_IsVectorValueSet final -{ -public: - class FName KeyName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlackboardComponent_IsVectorValueSet; - -// Function AIModule.AISense_Blueprint.K2_OnNewPawn -// 0x0008 (0x0008 - 0x0000) -struct AISense_Blueprint_K2_OnNewPawn final -{ -public: - class APawn* NewPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AISense_Blueprint_K2_OnNewPawn; - -// Function AIModule.AISense_Blueprint.OnListenerRegistered -// 0x0010 (0x0010 - 0x0000) -struct AISense_Blueprint_OnListenerRegistered final -{ -public: - class AActor* ActorListener; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAIPerceptionComponent* PerceptionComponent; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AISense_Blueprint_OnListenerRegistered; - -// Function AIModule.AISense_Blueprint.OnListenerUnregistered -// 0x0010 (0x0010 - 0x0000) -struct AISense_Blueprint_OnListenerUnregistered final -{ -public: - class AActor* ActorListener; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAIPerceptionComponent* PerceptionComponent; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AISense_Blueprint_OnListenerUnregistered; - -// Function AIModule.AISense_Blueprint.OnListenerUpdated -// 0x0010 (0x0010 - 0x0000) -struct AISense_Blueprint_OnListenerUpdated final -{ -public: - class AActor* ActorListener; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAIPerceptionComponent* PerceptionComponent; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AISense_Blueprint_OnListenerUpdated; - -// Function AIModule.AISense_Blueprint.OnUpdate -// 0x0018 (0x0018 - 0x0000) -struct AISense_Blueprint_OnUpdate final -{ -public: - TArray EventsToProcess; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AISense_Blueprint_OnUpdate; - -// Function AIModule.AISense_Blueprint.GetAllListenerActors -// 0x0010 (0x0010 - 0x0000) -struct AISense_Blueprint_GetAllListenerActors final -{ -public: - TArray ListenerActors; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AISense_Blueprint_GetAllListenerActors; - -// Function AIModule.AISense_Blueprint.GetAllListenerComponents -// 0x0010 (0x0010 - 0x0000) -struct AISense_Blueprint_GetAllListenerComponents final -{ -public: - TArray ListenerComponents; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AISense_Blueprint_GetAllListenerComponents; - -// Function AIModule.AIPerceptionStimuliSourceComponent.RegisterForSense -// 0x0008 (0x0008 - 0x0000) -struct AIPerceptionStimuliSourceComponent_RegisterForSense final -{ -public: - TSubclassOf SenseClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIPerceptionStimuliSourceComponent_RegisterForSense; - -// Function AIModule.AIPerceptionStimuliSourceComponent.UnregisterFromSense -// 0x0008 (0x0008 - 0x0000) -struct AIPerceptionStimuliSourceComponent_UnregisterFromSense final -{ -public: - TSubclassOf SenseClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIPerceptionStimuliSourceComponent_UnregisterFromSense; - -// Function AIModule.PawnSensingComponent.SetPeripheralVisionAngle -// 0x0004 (0x0004 - 0x0000) -struct PawnSensingComponent_SetPeripheralVisionAngle final -{ -public: - float NewPeripheralVisionAngle; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PawnSensingComponent_SetPeripheralVisionAngle; - -// Function AIModule.PawnSensingComponent.SetSensingInterval -// 0x0004 (0x0004 - 0x0000) -struct PawnSensingComponent_SetSensingInterval final -{ -public: - float NewSensingInterval; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PawnSensingComponent_SetSensingInterval; - -// Function AIModule.PawnSensingComponent.SetSensingUpdatesEnabled -// 0x0001 (0x0001 - 0x0000) -struct PawnSensingComponent_SetSensingUpdatesEnabled final -{ -public: - bool bEnabled; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PawnSensingComponent_SetSensingUpdatesEnabled; - -// Function AIModule.PawnSensingComponent.GetPeripheralVisionAngle -// 0x0004 (0x0004 - 0x0000) -struct PawnSensingComponent_GetPeripheralVisionAngle final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PawnSensingComponent_GetPeripheralVisionAngle; - -// Function AIModule.PawnSensingComponent.GetPeripheralVisionCosine -// 0x0004 (0x0004 - 0x0000) -struct PawnSensingComponent_GetPeripheralVisionCosine final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PawnSensingComponent_GetPeripheralVisionCosine; - -// Function AIModule.BTFunctionLibrary.ClearBlackboardValue -// 0x0030 (0x0030 - 0x0000) -struct BTFunctionLibrary_ClearBlackboardValue final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Key; // 0x0008(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_ClearBlackboardValue; - -// Function AIModule.BTFunctionLibrary.ClearBlackboardValueAsVector -// 0x0030 (0x0030 - 0x0000) -struct BTFunctionLibrary_ClearBlackboardValueAsVector final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Key; // 0x0008(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_ClearBlackboardValueAsVector; - -// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsActor -// 0x0038 (0x0038 - 0x0000) -struct BTFunctionLibrary_GetBlackboardValueAsActor final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Key; // 0x0008(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class AActor* ReturnValue; // 0x0030(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_GetBlackboardValueAsActor; - -// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsBool -// 0x0038 (0x0038 - 0x0000) -struct BTFunctionLibrary_GetBlackboardValueAsBool final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Key; // 0x0008(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_GetBlackboardValueAsBool; - -// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsClass -// 0x0038 (0x0038 - 0x0000) -struct BTFunctionLibrary_GetBlackboardValueAsClass final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Key; // 0x0008(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UClass* ReturnValue; // 0x0030(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_GetBlackboardValueAsClass; - -// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsEnum -// 0x0038 (0x0038 - 0x0000) -struct BTFunctionLibrary_GetBlackboardValueAsEnum final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Key; // 0x0008(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - uint8 ReturnValue; // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_GetBlackboardValueAsEnum; - -// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsFloat -// 0x0038 (0x0038 - 0x0000) -struct BTFunctionLibrary_GetBlackboardValueAsFloat final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Key; // 0x0008(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0030(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_GetBlackboardValueAsFloat; - -// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsInt -// 0x0038 (0x0038 - 0x0000) -struct BTFunctionLibrary_GetBlackboardValueAsInt final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Key; // 0x0008(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0030(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_GetBlackboardValueAsInt; - -// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsName -// 0x0038 (0x0038 - 0x0000) -struct BTFunctionLibrary_GetBlackboardValueAsName final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Key; // 0x0008(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FName ReturnValue; // 0x0030(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_GetBlackboardValueAsName; - -// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsObject -// 0x0038 (0x0038 - 0x0000) -struct BTFunctionLibrary_GetBlackboardValueAsObject final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Key; // 0x0008(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UObject* ReturnValue; // 0x0030(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_GetBlackboardValueAsObject; - -// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsRotator -// 0x0048 (0x0048 - 0x0000) -struct BTFunctionLibrary_GetBlackboardValueAsRotator final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Key; // 0x0008(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_GetBlackboardValueAsRotator; - -// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsString -// 0x0040 (0x0040 - 0x0000) -struct BTFunctionLibrary_GetBlackboardValueAsString final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Key; // 0x0008(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0030(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_GetBlackboardValueAsString; - -// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsVector -// 0x0048 (0x0048 - 0x0000) -struct BTFunctionLibrary_GetBlackboardValueAsVector final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Key; // 0x0008(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_GetBlackboardValueAsVector; - -// Function AIModule.BTFunctionLibrary.GetOwnerComponent -// 0x0010 (0x0010 - 0x0000) -struct BTFunctionLibrary_GetOwnerComponent final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBehaviorTreeComponent* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_GetOwnerComponent; - -// Function AIModule.BTFunctionLibrary.GetOwnersBlackboard -// 0x0010 (0x0010 - 0x0000) -struct BTFunctionLibrary_GetOwnersBlackboard final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBlackboardComponent* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_GetOwnersBlackboard; - -// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsBool -// 0x0038 (0x0038 - 0x0000) -struct BTFunctionLibrary_SetBlackboardValueAsBool final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Key; // 0x0008(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool Value; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_SetBlackboardValueAsBool; - -// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsClass -// 0x0038 (0x0038 - 0x0000) -struct BTFunctionLibrary_SetBlackboardValueAsClass final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Key; // 0x0008(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UClass* Value; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_SetBlackboardValueAsClass; - -// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsEnum -// 0x0038 (0x0038 - 0x0000) -struct BTFunctionLibrary_SetBlackboardValueAsEnum final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Key; // 0x0008(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - uint8 Value; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_SetBlackboardValueAsEnum; - -// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsFloat -// 0x0038 (0x0038 - 0x0000) -struct BTFunctionLibrary_SetBlackboardValueAsFloat final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Key; // 0x0008(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - float Value; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_SetBlackboardValueAsFloat; - -// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsInt -// 0x0038 (0x0038 - 0x0000) -struct BTFunctionLibrary_SetBlackboardValueAsInt final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Key; // 0x0008(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - int32 Value; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_SetBlackboardValueAsInt; - -// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsName -// 0x0038 (0x0038 - 0x0000) -struct BTFunctionLibrary_SetBlackboardValueAsName final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Key; // 0x0008(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FName Value; // 0x0030(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_SetBlackboardValueAsName; - -// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsObject -// 0x0038 (0x0038 - 0x0000) -struct BTFunctionLibrary_SetBlackboardValueAsObject final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Key; // 0x0008(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UObject* Value; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_SetBlackboardValueAsObject; - -// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsRotator -// 0x0048 (0x0048 - 0x0000) -struct BTFunctionLibrary_SetBlackboardValueAsRotator final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Key; // 0x0008(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FRotator Value; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_SetBlackboardValueAsRotator; - -// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsString -// 0x0040 (0x0040 - 0x0000) -struct BTFunctionLibrary_SetBlackboardValueAsString final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Key; // 0x0008(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FString Value; // 0x0030(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_SetBlackboardValueAsString; - -// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsVector -// 0x0048 (0x0048 - 0x0000) -struct BTFunctionLibrary_SetBlackboardValueAsVector final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector Key; // 0x0008(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FVector Value; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_SetBlackboardValueAsVector; - -// Function AIModule.BTFunctionLibrary.StartUsingExternalEvent -// 0x0010 (0x0010 - 0x0000) -struct BTFunctionLibrary_StartUsingExternalEvent final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* OwningActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_StartUsingExternalEvent; - -// Function AIModule.BTFunctionLibrary.StopUsingExternalEvent -// 0x0008 (0x0008 - 0x0000) -struct BTFunctionLibrary_StopUsingExternalEvent final -{ -public: - class UBTNode* NodeOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTFunctionLibrary_StopUsingExternalEvent; - -// Function AIModule.BTDecorator_BlueprintBase.PerformConditionCheck -// 0x0010 (0x0010 - 0x0000) -struct BTDecorator_BlueprintBase_PerformConditionCheck final -{ -public: - class AActor* OwnerActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BTDecorator_BlueprintBase_PerformConditionCheck; - -// Function AIModule.BTDecorator_BlueprintBase.PerformConditionCheckAI -// 0x0018 (0x0018 - 0x0000) -struct BTDecorator_BlueprintBase_PerformConditionCheckAI final -{ -public: - class AAIController* OwnerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APawn* ControlledPawn; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BTDecorator_BlueprintBase_PerformConditionCheckAI; - -// Function AIModule.BTDecorator_BlueprintBase.ReceiveExecutionFinish -// 0x0010 (0x0010 - 0x0000) -struct BTDecorator_BlueprintBase_ReceiveExecutionFinish final -{ -public: - class AActor* OwnerActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBTNodeResult NodeResult; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BTDecorator_BlueprintBase_ReceiveExecutionFinish; - -// Function AIModule.BTDecorator_BlueprintBase.ReceiveExecutionFinishAI -// 0x0018 (0x0018 - 0x0000) -struct BTDecorator_BlueprintBase_ReceiveExecutionFinishAI final -{ -public: - class AAIController* OwnerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APawn* ControlledPawn; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBTNodeResult NodeResult; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BTDecorator_BlueprintBase_ReceiveExecutionFinishAI; - -// Function AIModule.BTDecorator_BlueprintBase.ReceiveExecutionStart -// 0x0008 (0x0008 - 0x0000) -struct BTDecorator_BlueprintBase_ReceiveExecutionStart final -{ -public: - class AActor* OwnerActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTDecorator_BlueprintBase_ReceiveExecutionStart; - -// Function AIModule.BTDecorator_BlueprintBase.ReceiveExecutionStartAI -// 0x0010 (0x0010 - 0x0000) -struct BTDecorator_BlueprintBase_ReceiveExecutionStartAI final -{ -public: - class AAIController* OwnerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APawn* ControlledPawn; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTDecorator_BlueprintBase_ReceiveExecutionStartAI; - -// Function AIModule.BTDecorator_BlueprintBase.ReceiveObserverActivated -// 0x0008 (0x0008 - 0x0000) -struct BTDecorator_BlueprintBase_ReceiveObserverActivated final -{ -public: - class AActor* OwnerActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTDecorator_BlueprintBase_ReceiveObserverActivated; - -// Function AIModule.BTDecorator_BlueprintBase.ReceiveObserverActivatedAI -// 0x0010 (0x0010 - 0x0000) -struct BTDecorator_BlueprintBase_ReceiveObserverActivatedAI final -{ -public: - class AAIController* OwnerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APawn* ControlledPawn; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTDecorator_BlueprintBase_ReceiveObserverActivatedAI; - -// Function AIModule.BTDecorator_BlueprintBase.ReceiveObserverDeactivated -// 0x0008 (0x0008 - 0x0000) -struct BTDecorator_BlueprintBase_ReceiveObserverDeactivated final -{ -public: - class AActor* OwnerActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTDecorator_BlueprintBase_ReceiveObserverDeactivated; - -// Function AIModule.BTDecorator_BlueprintBase.ReceiveObserverDeactivatedAI -// 0x0010 (0x0010 - 0x0000) -struct BTDecorator_BlueprintBase_ReceiveObserverDeactivatedAI final -{ -public: - class AAIController* OwnerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APawn* ControlledPawn; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTDecorator_BlueprintBase_ReceiveObserverDeactivatedAI; - -// Function AIModule.BTDecorator_BlueprintBase.ReceiveTick -// 0x0010 (0x0010 - 0x0000) -struct BTDecorator_BlueprintBase_ReceiveTick final -{ -public: - class AActor* OwnerActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaSeconds; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BTDecorator_BlueprintBase_ReceiveTick; - -// Function AIModule.BTDecorator_BlueprintBase.ReceiveTickAI -// 0x0018 (0x0018 - 0x0000) -struct BTDecorator_BlueprintBase_ReceiveTickAI final -{ -public: - class AAIController* OwnerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APawn* ControlledPawn; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaSeconds; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BTDecorator_BlueprintBase_ReceiveTickAI; - -// Function AIModule.BTDecorator_BlueprintBase.IsDecoratorExecutionActive -// 0x0001 (0x0001 - 0x0000) -struct BTDecorator_BlueprintBase_IsDecoratorExecutionActive final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTDecorator_BlueprintBase_IsDecoratorExecutionActive; - -// Function AIModule.BTDecorator_BlueprintBase.IsDecoratorObserverActive -// 0x0001 (0x0001 - 0x0000) -struct BTDecorator_BlueprintBase_IsDecoratorObserverActive final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTDecorator_BlueprintBase_IsDecoratorObserverActive; - -// Function AIModule.AISense_Touch.ReportTouchEvent -// 0x0030 (0x0030 - 0x0000) -struct AISense_Touch_ReportTouchEvent final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* TouchReceiver; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* OtherActor; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AISense_Touch_ReportTouchEvent; - -// Function AIModule.BTService_BlueprintBase.ReceiveActivation -// 0x0008 (0x0008 - 0x0000) -struct BTService_BlueprintBase_ReceiveActivation final -{ -public: - class AActor* OwnerActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTService_BlueprintBase_ReceiveActivation; - -// Function AIModule.BTService_BlueprintBase.ReceiveActivationAI -// 0x0010 (0x0010 - 0x0000) -struct BTService_BlueprintBase_ReceiveActivationAI final -{ -public: - class AAIController* OwnerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APawn* ControlledPawn; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTService_BlueprintBase_ReceiveActivationAI; - -// Function AIModule.BTService_BlueprintBase.ReceiveDeactivation -// 0x0008 (0x0008 - 0x0000) -struct BTService_BlueprintBase_ReceiveDeactivation final -{ -public: - class AActor* OwnerActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTService_BlueprintBase_ReceiveDeactivation; - -// Function AIModule.BTService_BlueprintBase.ReceiveDeactivationAI -// 0x0010 (0x0010 - 0x0000) -struct BTService_BlueprintBase_ReceiveDeactivationAI final -{ -public: - class AAIController* OwnerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APawn* ControlledPawn; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTService_BlueprintBase_ReceiveDeactivationAI; - -// Function AIModule.BTService_BlueprintBase.ReceiveSearchStart -// 0x0008 (0x0008 - 0x0000) -struct BTService_BlueprintBase_ReceiveSearchStart final -{ -public: - class AActor* OwnerActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTService_BlueprintBase_ReceiveSearchStart; - -// Function AIModule.BTService_BlueprintBase.ReceiveSearchStartAI -// 0x0010 (0x0010 - 0x0000) -struct BTService_BlueprintBase_ReceiveSearchStartAI final -{ -public: - class AAIController* OwnerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APawn* ControlledPawn; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTService_BlueprintBase_ReceiveSearchStartAI; - -// Function AIModule.BTService_BlueprintBase.ReceiveTick -// 0x0010 (0x0010 - 0x0000) -struct BTService_BlueprintBase_ReceiveTick final -{ -public: - class AActor* OwnerActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaSeconds; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BTService_BlueprintBase_ReceiveTick; - -// Function AIModule.BTService_BlueprintBase.ReceiveTickAI -// 0x0018 (0x0018 - 0x0000) -struct BTService_BlueprintBase_ReceiveTickAI final -{ -public: - class AAIController* OwnerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APawn* ControlledPawn; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaSeconds; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BTService_BlueprintBase_ReceiveTickAI; - -// Function AIModule.BTService_BlueprintBase.IsServiceActive -// 0x0001 (0x0001 - 0x0000) -struct BTService_BlueprintBase_IsServiceActive final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTService_BlueprintBase_IsServiceActive; - -// Function AIModule.BTTask_BlueprintBase.FinishExecute -// 0x0001 (0x0001 - 0x0000) -struct BTTask_BlueprintBase_FinishExecute final -{ -public: - bool bSuccess; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTTask_BlueprintBase_FinishExecute; - -// Function AIModule.BTTask_BlueprintBase.ReceiveAbort -// 0x0008 (0x0008 - 0x0000) -struct BTTask_BlueprintBase_ReceiveAbort final -{ -public: - class AActor* OwnerActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTTask_BlueprintBase_ReceiveAbort; - -// Function AIModule.BTTask_BlueprintBase.ReceiveAbortAI -// 0x0010 (0x0010 - 0x0000) -struct BTTask_BlueprintBase_ReceiveAbortAI final -{ -public: - class AAIController* OwnerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APawn* ControlledPawn; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTTask_BlueprintBase_ReceiveAbortAI; - -// Function AIModule.BTTask_BlueprintBase.ReceiveExecute -// 0x0008 (0x0008 - 0x0000) -struct BTTask_BlueprintBase_ReceiveExecute final -{ -public: - class AActor* OwnerActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTTask_BlueprintBase_ReceiveExecute; - -// Function AIModule.BTTask_BlueprintBase.ReceiveExecuteAI -// 0x0010 (0x0010 - 0x0000) -struct BTTask_BlueprintBase_ReceiveExecuteAI final -{ -public: - class AAIController* OwnerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APawn* ControlledPawn; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTTask_BlueprintBase_ReceiveExecuteAI; - -// Function AIModule.BTTask_BlueprintBase.ReceiveTick -// 0x0010 (0x0010 - 0x0000) -struct BTTask_BlueprintBase_ReceiveTick final -{ -public: - class AActor* OwnerActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaSeconds; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BTTask_BlueprintBase_ReceiveTick; - -// Function AIModule.BTTask_BlueprintBase.ReceiveTickAI -// 0x0018 (0x0018 - 0x0000) -struct BTTask_BlueprintBase_ReceiveTickAI final -{ -public: - class AAIController* OwnerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APawn* ControlledPawn; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaSeconds; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BTTask_BlueprintBase_ReceiveTickAI; - -// Function AIModule.BTTask_BlueprintBase.SetFinishOnMessage -// 0x0008 (0x0008 - 0x0000) -struct BTTask_BlueprintBase_SetFinishOnMessage final -{ -public: - class FName MessageName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTTask_BlueprintBase_SetFinishOnMessage; - -// Function AIModule.BTTask_BlueprintBase.SetFinishOnMessageWithId -// 0x000C (0x000C - 0x0000) -struct BTTask_BlueprintBase_SetFinishOnMessageWithId final -{ -public: - class FName MessageName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RequestID; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTTask_BlueprintBase_SetFinishOnMessageWithId; - -// Function AIModule.BTTask_BlueprintBase.IsTaskAborting -// 0x0001 (0x0001 - 0x0000) -struct BTTask_BlueprintBase_IsTaskAborting final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTTask_BlueprintBase_IsTaskAborting; - -// Function AIModule.BTTask_BlueprintBase.IsTaskExecuting -// 0x0001 (0x0001 - 0x0000) -struct BTTask_BlueprintBase_IsTaskExecuting final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BTTask_BlueprintBase_IsTaskExecuting; - -// Function AIModule.AIBlueprintHelperLibrary.CreateMoveToProxyObject -// 0x0040 (0x0040 - 0x0000) -struct AIBlueprintHelperLibrary_CreateMoveToProxyObject final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APawn* Pawn; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Destination; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* TargetActor; // 0x0028(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AcceptanceRadius; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bStopOnOverlap; // 0x0034(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UAIAsyncTaskBlueprintProxy* ReturnValue; // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIBlueprintHelperLibrary_CreateMoveToProxyObject; - -// Function AIModule.AIBlueprintHelperLibrary.GetAIController -// 0x0010 (0x0010 - 0x0000) -struct AIBlueprintHelperLibrary_GetAIController final -{ -public: - class AActor* ControlledActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AAIController* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIBlueprintHelperLibrary_GetAIController; - -// Function AIModule.AIBlueprintHelperLibrary.GetBlackboard -// 0x0010 (0x0010 - 0x0000) -struct AIBlueprintHelperLibrary_GetBlackboard final -{ -public: - class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBlackboardComponent* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIBlueprintHelperLibrary_GetBlackboard; - -// Function AIModule.AIBlueprintHelperLibrary.GetCurrentPath -// 0x0010 (0x0010 - 0x0000) -struct AIBlueprintHelperLibrary_GetCurrentPath final -{ -public: - class AController* Controller; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNavigationPath* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIBlueprintHelperLibrary_GetCurrentPath; - -// Function AIModule.AIBlueprintHelperLibrary.GetCurrentPathIndex -// 0x0010 (0x0010 - 0x0000) -struct AIBlueprintHelperLibrary_GetCurrentPathIndex final -{ -public: - const class AController* Controller; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AIBlueprintHelperLibrary_GetCurrentPathIndex; - -// Function AIModule.AIBlueprintHelperLibrary.GetCurrentPathPoints -// 0x0018 (0x0018 - 0x0000) -struct AIBlueprintHelperLibrary_GetCurrentPathPoints final -{ -public: - class AController* Controller; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIBlueprintHelperLibrary_GetCurrentPathPoints; - -// Function AIModule.AIBlueprintHelperLibrary.GetNextNavLinkIndex -// 0x0010 (0x0010 - 0x0000) -struct AIBlueprintHelperLibrary_GetNextNavLinkIndex final -{ -public: - const class AController* Controller; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AIBlueprintHelperLibrary_GetNextNavLinkIndex; - -// Function AIModule.AIBlueprintHelperLibrary.IsValidAIDirection -// 0x0020 (0x0020 - 0x0000) -struct AIBlueprintHelperLibrary_IsValidAIDirection final -{ -public: - struct FVector DirectionVector; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AIBlueprintHelperLibrary_IsValidAIDirection; - -// Function AIModule.AIBlueprintHelperLibrary.IsValidAILocation -// 0x0020 (0x0020 - 0x0000) -struct AIBlueprintHelperLibrary_IsValidAILocation final -{ -public: - struct FVector Location; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AIBlueprintHelperLibrary_IsValidAILocation; - -// Function AIModule.AIBlueprintHelperLibrary.IsValidAIRotation -// 0x0020 (0x0020 - 0x0000) -struct AIBlueprintHelperLibrary_IsValidAIRotation final -{ -public: - struct FRotator Rotation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AIBlueprintHelperLibrary_IsValidAIRotation; - -// Function AIModule.AIBlueprintHelperLibrary.LockAIResourcesWithAnimation -// 0x0010 (0x0010 - 0x0000) -struct AIBlueprintHelperLibrary_LockAIResourcesWithAnimation final -{ -public: - class UAnimInstance* AnimInstance; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLockMovement; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool LockAILogic; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AIBlueprintHelperLibrary_LockAIResourcesWithAnimation; - -// Function AIModule.AIBlueprintHelperLibrary.SendAIMessage -// 0x0020 (0x0020 - 0x0000) -struct AIBlueprintHelperLibrary_SendAIMessage final -{ -public: - class APawn* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Message; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* MessageSource; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSuccess; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AIBlueprintHelperLibrary_SendAIMessage; - -// Function AIModule.AIBlueprintHelperLibrary.SimpleMoveToActor -// 0x0010 (0x0010 - 0x0000) -struct AIBlueprintHelperLibrary_SimpleMoveToActor final -{ -public: - class AController* Controller; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - const class AActor* Goal; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIBlueprintHelperLibrary_SimpleMoveToActor; - -// Function AIModule.AIBlueprintHelperLibrary.SimpleMoveToLocation -// 0x0020 (0x0020 - 0x0000) -struct AIBlueprintHelperLibrary_SimpleMoveToLocation final -{ -public: - class AController* Controller; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Goal; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIBlueprintHelperLibrary_SimpleMoveToLocation; - -// Function AIModule.AIBlueprintHelperLibrary.SpawnAIFromClass -// 0x0060 (0x0060 - 0x0000) -struct AIBlueprintHelperLibrary_SpawnAIFromClass final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf PawnClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBehaviorTree* BehaviorTree; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bNoCollisionFail; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* Owner; // 0x0050(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APawn* ReturnValue; // 0x0058(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIBlueprintHelperLibrary_SpawnAIFromClass; - -// Function AIModule.AIBlueprintHelperLibrary.UnlockAIResourcesWithAnimation -// 0x0010 (0x0010 - 0x0000) -struct AIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation final -{ -public: - class UAnimInstance* AnimInstance; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUnlockMovement; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UnlockAILogic; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation; - -// Function AIModule.EnvQueryContext_BlueprintBase.ProvideActorsSet -// 0x0020 (0x0020 - 0x0000) -struct EnvQueryContext_BlueprintBase_ProvideActorsSet final -{ -public: - class UObject* QuerierObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* QuerierActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ResultingActorsSet; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EnvQueryContext_BlueprintBase_ProvideActorsSet; - -// Function AIModule.EnvQueryContext_BlueprintBase.ProvideLocationsSet -// 0x0020 (0x0020 - 0x0000) -struct EnvQueryContext_BlueprintBase_ProvideLocationsSet final -{ -public: - class UObject* QuerierObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* QuerierActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ResultingLocationSet; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EnvQueryContext_BlueprintBase_ProvideLocationsSet; - -// Function AIModule.EnvQueryContext_BlueprintBase.ProvideSingleActor -// 0x0018 (0x0018 - 0x0000) -struct EnvQueryContext_BlueprintBase_ProvideSingleActor final -{ -public: - class UObject* QuerierObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* QuerierActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* ResultingActor; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EnvQueryContext_BlueprintBase_ProvideSingleActor; - -// Function AIModule.EnvQueryContext_BlueprintBase.ProvideSingleLocation -// 0x0028 (0x0028 - 0x0000) -struct EnvQueryContext_BlueprintBase_ProvideSingleLocation final -{ -public: - class UObject* QuerierObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* QuerierActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ResultingLocation; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EnvQueryContext_BlueprintBase_ProvideSingleLocation; - -// Function AIModule.EnvQueryInstanceBlueprintWrapper.SetNamedParam -// 0x000C (0x000C - 0x0000) -struct EnvQueryInstanceBlueprintWrapper_SetNamedParam final -{ -public: - class FName ParamName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EnvQueryInstanceBlueprintWrapper_SetNamedParam; - -// Function AIModule.EnvQueryInstanceBlueprintWrapper.GetItemScore -// 0x0008 (0x0008 - 0x0000) -struct EnvQueryInstanceBlueprintWrapper_GetItemScore final -{ -public: - int32 ItemIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EnvQueryInstanceBlueprintWrapper_GetItemScore; - -// Function AIModule.EnvQueryInstanceBlueprintWrapper.GetQueryResultsAsActors -// 0x0018 (0x0018 - 0x0000) -struct EnvQueryInstanceBlueprintWrapper_GetQueryResultsAsActors final -{ -public: - TArray ResultActors; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_EnvQueryInstanceBlueprintWrapper_GetQueryResultsAsActors; - -// Function AIModule.EnvQueryInstanceBlueprintWrapper.GetQueryResultsAsLocations -// 0x0018 (0x0018 - 0x0000) -struct EnvQueryInstanceBlueprintWrapper_GetQueryResultsAsLocations final -{ -public: - TArray ResultLocations; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_EnvQueryInstanceBlueprintWrapper_GetQueryResultsAsLocations; - -// Function AIModule.EnvQueryInstanceBlueprintWrapper.GetResultsAsActors -// 0x0010 (0x0010 - 0x0000) -struct EnvQueryInstanceBlueprintWrapper_GetResultsAsActors final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EnvQueryInstanceBlueprintWrapper_GetResultsAsActors; - -// Function AIModule.EnvQueryInstanceBlueprintWrapper.GetResultsAsLocations -// 0x0010 (0x0010 - 0x0000) -struct EnvQueryInstanceBlueprintWrapper_GetResultsAsLocations final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EnvQueryInstanceBlueprintWrapper_GetResultsAsLocations; - -// Function AIModule.EnvQueryManager.RunEQSQuery -// 0x0030 (0x0030 - 0x0000) -struct EnvQueryManager_RunEQSQuery final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UEnvQuery* QueryTemplate; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* Querier; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEnvQueryRunMode RunMode; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf WrapperClass; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UEnvQueryInstanceBlueprintWrapper* ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EnvQueryManager_RunEQSQuery; - -// Function AIModule.EnvQueryGenerator_BlueprintBase.AddGeneratedActor -// 0x0008 (0x0008 - 0x0000) -struct EnvQueryGenerator_BlueprintBase_AddGeneratedActor final -{ -public: - class AActor* GeneratedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EnvQueryGenerator_BlueprintBase_AddGeneratedActor; - -// Function AIModule.EnvQueryGenerator_BlueprintBase.AddGeneratedVector -// 0x0018 (0x0018 - 0x0000) -struct EnvQueryGenerator_BlueprintBase_AddGeneratedVector final -{ -public: - struct FVector GeneratedVector; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EnvQueryGenerator_BlueprintBase_AddGeneratedVector; - -// Function AIModule.EnvQueryGenerator_BlueprintBase.DoItemGeneration -// 0x0010 (0x0010 - 0x0000) -struct EnvQueryGenerator_BlueprintBase_DoItemGeneration final -{ -public: - TArray ContextLocations; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EnvQueryGenerator_BlueprintBase_DoItemGeneration; - -// Function AIModule.EnvQueryGenerator_BlueprintBase.DoItemGenerationFromActors -// 0x0010 (0x0010 - 0x0000) -struct EnvQueryGenerator_BlueprintBase_DoItemGenerationFromActors final -{ -public: - TArray ContextActors; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EnvQueryGenerator_BlueprintBase_DoItemGenerationFromActors; - -// Function AIModule.EnvQueryGenerator_BlueprintBase.GetQuerier -// 0x0008 (0x0008 - 0x0000) -struct EnvQueryGenerator_BlueprintBase_GetQuerier final -{ -public: - class UObject* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EnvQueryGenerator_BlueprintBase_GetQuerier; - -// Function AIModule.CrowdFollowingComponent.SuspendCrowdSteering -// 0x0001 (0x0001 - 0x0000) -struct CrowdFollowingComponent_SuspendCrowdSteering final -{ -public: - bool bSuspend; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CrowdFollowingComponent_SuspendCrowdSteering; - -// Function AIModule.NavLinkProxy.ReceiveSmartLinkReached -// 0x0020 (0x0020 - 0x0000) -struct NavLinkProxy_ReceiveSmartLinkReached final -{ -public: - class AActor* Agent; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Destination; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NavLinkProxy_ReceiveSmartLinkReached; - -// Function AIModule.NavLinkProxy.ResumePathFollowing -// 0x0008 (0x0008 - 0x0000) -struct NavLinkProxy_ResumePathFollowing final -{ -public: - class AActor* Agent; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NavLinkProxy_ResumePathFollowing; - -// Function AIModule.NavLinkProxy.SetSmartLinkEnabled -// 0x0001 (0x0001 - 0x0000) -struct NavLinkProxy_SetSmartLinkEnabled final -{ -public: - bool bEnabled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NavLinkProxy_SetSmartLinkEnabled; - -// Function AIModule.NavLinkProxy.HasMovingAgents -// 0x0001 (0x0001 - 0x0000) -struct NavLinkProxy_HasMovingAgents final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NavLinkProxy_HasMovingAgents; - -// Function AIModule.NavLinkProxy.IsSmartLinkEnabled -// 0x0001 (0x0001 - 0x0000) -struct NavLinkProxy_IsSmartLinkEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NavLinkProxy_IsSmartLinkEnabled; - -// Function AIModule.NavLocalGridManager.AddLocalNavigationGridForBox -// 0x0060 (0x0060 - 0x0000) -struct NavLocalGridManager_AddLocalNavigationGridForBox final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Extent; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0038(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - int32 Radius2D; // 0x0050(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Height; // 0x0054(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRebuildGrids; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x005C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NavLocalGridManager_AddLocalNavigationGridForBox; - -// Function AIModule.NavLocalGridManager.AddLocalNavigationGridForCapsule -// 0x0038 (0x0038 - 0x0000) -struct NavLocalGridManager_AddLocalNavigationGridForCapsule final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CapsuleRadius; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CapsuleHalfHeight; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Radius2D; // 0x0028(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Height; // 0x002C(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRebuildGrids; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x0034(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NavLocalGridManager_AddLocalNavigationGridForCapsule; - -// Function AIModule.NavLocalGridManager.AddLocalNavigationGridForPoint -// 0x0030 (0x0030 - 0x0000) -struct NavLocalGridManager_AddLocalNavigationGridForPoint final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Radius2D; // 0x0020(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Height; // 0x0024(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRebuildGrids; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x002C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NavLocalGridManager_AddLocalNavigationGridForPoint; - -// Function AIModule.NavLocalGridManager.AddLocalNavigationGridForPoints -// 0x0028 (0x0028 - 0x0000) -struct NavLocalGridManager_AddLocalNavigationGridForPoints final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Locations; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 Radius2D; // 0x0018(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Height; // 0x001C(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRebuildGrids; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x0024(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NavLocalGridManager_AddLocalNavigationGridForPoints; - -// Function AIModule.NavLocalGridManager.FindLocalNavigationGridPath -// 0x0050 (0x0050 - 0x0000) -struct NavLocalGridManager_FindLocalNavigationGridPath final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray PathPoints; // 0x0038(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0048(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NavLocalGridManager_FindLocalNavigationGridPath; - -// Function AIModule.NavLocalGridManager.RemoveLocalNavigationGrid -// 0x0010 (0x0010 - 0x0000) -struct NavLocalGridManager_RemoveLocalNavigationGrid final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 GridId; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRebuildGrids; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NavLocalGridManager_RemoveLocalNavigationGrid; - -// Function AIModule.NavLocalGridManager.SetLocalNavigationGridDensity -// 0x0010 (0x0010 - 0x0000) -struct NavLocalGridManager_SetLocalNavigationGridDensity final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CellSize; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NavLocalGridManager_SetLocalNavigationGridDensity; - -// Function AIModule.AIPerceptionSystem.GetSenseClassForStimulus -// 0x0068 (0x0068 - 0x0000) -struct AIPerceptionSystem_GetSenseClassForStimulus final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAIStimulus Stimulus; // 0x0008(0x0058)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - TSubclassOf ReturnValue; // 0x0060(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIPerceptionSystem_GetSenseClassForStimulus; - -// Function AIModule.AIPerceptionSystem.RegisterPerceptionStimuliSource -// 0x0020 (0x0020 - 0x0000) -struct AIPerceptionSystem_RegisterPerceptionStimuliSource final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Sense; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* Target; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AIPerceptionSystem_RegisterPerceptionStimuliSource; - -// Function AIModule.AIPerceptionSystem.ReportPerceptionEvent -// 0x0010 (0x0010 - 0x0000) -struct AIPerceptionSystem_ReportPerceptionEvent final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAISenseEvent* PerceptionEvent; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIPerceptionSystem_ReportPerceptionEvent; - -// Function AIModule.AIPerceptionSystem.OnPerceptionStimuliSourceEndPlay -// 0x0010 (0x0010 - 0x0000) -struct AIPerceptionSystem_OnPerceptionStimuliSourceEndPlay final -{ -public: - class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEndPlayReason EndPlayReason; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AIPerceptionSystem_OnPerceptionStimuliSourceEndPlay; - -// Function AIModule.AIPerceptionSystem.ReportEvent -// 0x0008 (0x0008 - 0x0000) -struct AIPerceptionSystem_ReportEvent final -{ -public: - class UAISenseEvent* PerceptionEvent; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AIPerceptionSystem_ReportEvent; - -// Function AIModule.AISense_Damage.ReportDamageEvent -// 0x0058 (0x0058 - 0x0000) -struct AISense_Damage_ReportDamageEvent final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* DamagedActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* Instigator; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DamageAmount; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector EventLocation; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector HitLocation; // 0x0038(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Tag; // 0x0050(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AISense_Damage_ReportDamageEvent; - -// Function AIModule.AISense_Hearing.ReportNoiseEvent -// 0x0040 (0x0040 - 0x0000) -struct AISense_Hearing_ReportNoiseEvent final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector NoiseLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Loudness; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* Instigator; // 0x0028(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxRange; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Tag; // 0x0034(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AISense_Hearing_ReportNoiseEvent; - -// Function AIModule.AISense_Prediction.RequestControllerPredictionEvent -// 0x0018 (0x0018 - 0x0000) -struct AISense_Prediction_RequestControllerPredictionEvent final -{ -public: - class AAIController* Requestor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* PredictedActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PredictionTime; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AISense_Prediction_RequestControllerPredictionEvent; - -// Function AIModule.AISense_Prediction.RequestPawnPredictionEvent -// 0x0018 (0x0018 - 0x0000) -struct AISense_Prediction_RequestPawnPredictionEvent final -{ -public: - class APawn* Requestor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* PredictedActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PredictionTime; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AISense_Prediction_RequestPawnPredictionEvent; - -// Function AIModule.AITask_MoveTo.AIMoveTo -// 0x0040 (0x0040 - 0x0000) -struct AITask_MoveTo_AIMoveTo final -{ -public: - class AAIController* Controller; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector GoalLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* GoalActor; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AcceptanceRadius; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAIOptionFlag StopOnOverlap; // 0x002C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAIOptionFlag AcceptPartialPath; // 0x002D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUsePathfinding; // 0x002E(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLockAILogic; // 0x002F(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseContinuousGoalTracking; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAIOptionFlag ProjectGoalOnNavigation; // 0x0031(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAIOptionFlag RequireNavigableEndLocation; // 0x0032(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_33[0x5]; // 0x0033(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class UAITask_MoveTo* ReturnValue; // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AITask_MoveTo_AIMoveTo; - -// Function AIModule.AITask_RunEQS.RunEQS -// 0x0018 (0x0018 - 0x0000) -struct AITask_RunEQS_RunEQS final -{ -public: - class AAIController* Controller; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UEnvQuery* QueryTemplate; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAITask_RunEQS* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AITask_RunEQS_RunEQS; - -} - diff --git a/SilentHillF/SDK/AIModule_structs.hpp b/SilentHillF/SDK/AIModule_structs.hpp deleted file mode 100644 index d906ea7..0000000 --- a/SilentHillF/SDK/AIModule_structs.hpp +++ /dev/null @@ -1,1101 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: AIModule - -#include "Basic.hpp" - -#include "CoreUObject_structs.hpp" -#include "Engine_structs.hpp" - - -namespace SDK -{ - -// Enum AIModule.EPathFollowingResult -// NumValues: 0x0007 -enum class EPathFollowingResult : uint8 -{ - Success = 0, - Blocked = 1, - OffPath = 2, - Aborted = 3, - Skipped_DEPRECATED = 4, - Invalid = 5, - EPathFollowingResult_MAX = 6, -}; - -// Enum AIModule.EEnvQueryStatus -// NumValues: 0x0007 -enum class EEnvQueryStatus : uint8 -{ - Processing = 0, - Success = 1, - Failed = 2, - Aborted = 3, - OwnerLost = 4, - MissingParam = 5, - EEnvQueryStatus_MAX = 6, -}; - -// Enum AIModule.EAIOptionFlag -// NumValues: 0x0004 -enum class EAIOptionFlag : uint8 -{ - Default = 0, - Enable = 1, - Disable = 2, - MAX = 3, -}; - -// Enum AIModule.FAIDistanceType -// NumValues: 0x0004 -enum class EFAIDistanceType : uint8 -{ - Distance3D = 0, - Distance2D = 1, - DistanceZ = 2, - MAX = 3, -}; - -// Enum AIModule.EPawnActionAbortState -// NumValues: 0x0006 -enum class EPawnActionAbortState : uint8 -{ - NeverStarted = 0, - NotBeingAborted = 1, - MarkPendingAbort = 2, - LatentAbortInProgress = 3, - AbortDone = 4, - MAX = 5, -}; - -// Enum AIModule.EPawnActionResult -// NumValues: 0x0006 -enum class EPawnActionResult : uint8 -{ - NotStarted = 0, - InProgress = 1, - Success = 2, - Failed = 3, - Aborted = 4, - EPawnActionResult_MAX = 5, -}; - -// Enum AIModule.EPawnActionEventType -// NumValues: 0x0007 -enum class EPawnActionEventType : uint8 -{ - Invalid = 0, - FailedToStart = 1, - InstantAbort = 2, - FinishedAborting = 3, - FinishedExecution = 4, - Push = 5, - EPawnActionEventType_MAX = 6, -}; - -// Enum AIModule.EAIRequestPriority -// NumValues: 0x0006 -enum class EAIRequestPriority : uint8 -{ - SoftScript = 0, - Logic = 1, - HardScript = 2, - Reaction = 3, - Ultimate = 4, - MAX = 5, -}; - -// Enum AIModule.EAILockSource -// NumValues: 0x0005 -enum class EAILockSource : uint8 -{ - Animation = 0, - Logic = 1, - Script = 2, - Gameplay = 3, - MAX = 4, -}; - -// Enum AIModule.EGenericAICheck -// NumValues: 0x0008 -enum class EGenericAICheck : uint8 -{ - Less = 0, - LessOrEqual = 1, - Equal = 2, - NotEqual = 3, - GreaterOrEqual = 4, - Greater = 5, - IsTrue = 6, - MAX = 7, -}; - -// Enum AIModule.EBasicKeyOperation -// NumValues: 0x0003 -enum class EBasicKeyOperation : uint8 -{ - Set = 0, - NotSet = 1, - EBasicKeyOperation_MAX = 2, -}; - -// Enum AIModule.EArithmeticKeyOperation -// NumValues: 0x0007 -enum class EArithmeticKeyOperation : uint8 -{ - Equal = 0, - NotEqual = 1, - Less = 2, - LessOrEqual = 3, - Greater = 4, - GreaterOrEqual = 5, - EArithmeticKeyOperation_MAX = 6, -}; - -// Enum AIModule.ETextKeyOperation -// NumValues: 0x0005 -enum class ETextKeyOperation : uint8 -{ - Equal = 0, - NotEqual = 1, - Contain = 2, - NotContain = 3, - ETextKeyOperation_MAX = 4, -}; - -// Enum AIModule.EEnvTestPurpose -// NumValues: 0x0004 -enum class EEnvTestPurpose : uint8 -{ - Filter = 0, - Score = 1, - FilterAndScore = 2, - EEnvTestPurpose_MAX = 3, -}; - -// Enum AIModule.EEnvTestFilterType -// NumValues: 0x0005 -enum class EEnvTestFilterType : uint8 -{ - Minimum = 0, - Maximum = 1, - Range = 2, - Match = 3, - EEnvTestFilterType_MAX = 4, -}; - -// Enum AIModule.EEnvTestScoreEquation -// NumValues: 0x0006 -enum class EEnvTestScoreEquation : uint8 -{ - Linear = 0, - Square = 1, - InverseLinear = 2, - SquareRoot = 3, - Constant = 4, - EEnvTestScoreEquation_MAX = 5, -}; - -// Enum AIModule.EEnvTestWeight -// NumValues: 0x0007 -enum class EEnvTestWeight : uint8 -{ - None = 0, - Square = 1, - Inverse = 2, - Unused = 3, - Constant = 4, - Skip = 5, - EEnvTestWeight_MAX = 6, -}; - -// Enum AIModule.EEnvTestCost -// NumValues: 0x0004 -enum class EEnvTestCost : uint8 -{ - Low = 0, - Medium = 1, - High = 2, - EEnvTestCost_MAX = 3, -}; - -// Enum AIModule.EEnvTestFilterOperator -// NumValues: 0x0003 -enum class EEnvTestFilterOperator : uint8 -{ - AllPass = 0, - AnyPass = 1, - EEnvTestFilterOperator_MAX = 2, -}; - -// Enum AIModule.EEnvTestScoreOperator -// NumValues: 0x0005 -enum class EEnvTestScoreOperator : uint8 -{ - AverageScore = 0, - MinScore = 1, - MaxScore = 2, - Multiply = 3, - EEnvTestScoreOperator_MAX = 4, -}; - -// Enum AIModule.EEnvQueryRunMode -// NumValues: 0x0005 -enum class EEnvQueryRunMode : uint8 -{ - SingleResult = 0, - RandomBest5Pct = 1, - RandomBest25Pct = 2, - AllMatching = 3, - EEnvQueryRunMode_MAX = 4, -}; - -// Enum AIModule.EEnvQueryParam -// NumValues: 0x0004 -enum class EEnvQueryParam : uint8 -{ - Float = 0, - Int = 1, - Bool = 2, - EEnvQueryParam_MAX = 3, -}; - -// Enum AIModule.EAIParamType -// NumValues: 0x0004 -enum class EAIParamType : uint8 -{ - Float = 0, - Int = 1, - Bool = 2, - MAX = 3, -}; - -// Enum AIModule.EEnvQueryTrace -// NumValues: 0x0006 -enum class EEnvQueryTrace : uint8 -{ - None = 0, - Navigation = 1, - GeometryByChannel = 2, - GeometryByProfile = 3, - NavigationOverLedges = 4, - EEnvQueryTrace_MAX = 5, -}; - -// Enum AIModule.EEnvTraceShape -// NumValues: 0x0005 -enum class EEnvTraceShape : uint8 -{ - Line = 0, - Box = 1, - Sphere = 2, - Capsule = 3, - EEnvTraceShape_MAX = 4, -}; - -// Enum AIModule.EEnvOverlapShape -// NumValues: 0x0004 -enum class EEnvOverlapShape : uint8 -{ - Box = 0, - Sphere = 1, - Capsule = 2, - EEnvOverlapShape_MAX = 3, -}; - -// Enum AIModule.EEnvDirection -// NumValues: 0x0003 -enum class EEnvDirection : uint8 -{ - TwoPoints = 0, - Rotation = 1, - EEnvDirection_MAX = 2, -}; - -// Enum AIModule.EEnvQueryTestClamping -// NumValues: 0x0004 -enum class EEnvQueryTestClamping : uint8 -{ - None = 0, - SpecifiedValue = 1, - FilterThreshold = 2, - EEnvQueryTestClamping_MAX = 3, -}; - -// Enum AIModule.ETeamAttitude -// NumValues: 0x0004 -enum class ETeamAttitude : uint8 -{ - Friendly = 0, - Neutral = 1, - Hostile = 2, - ETeamAttitude_MAX = 3, -}; - -// Enum AIModule.EPawnSubActionTriggeringPolicy -// NumValues: 0x0003 -enum class EPawnSubActionTriggeringPolicy : uint8 -{ - CopyBeforeTriggering = 0, - ReuseInstances = 1, - EPawnSubActionTriggeringPolicy_MAX = 2, -}; - -// Enum AIModule.EPawnActionFailHandling -// NumValues: 0x0003 -enum class EPawnActionFailHandling : uint8 -{ - RequireSuccess = 0, - IgnoreFailure = 1, - EPawnActionFailHandling_MAX = 2, -}; - -// Enum AIModule.EPawnActionMoveMode -// NumValues: 0x0003 -enum class EPawnActionMoveMode : uint8 -{ - UsePathfinding = 0, - StraightLine = 1, - EPawnActionMoveMode_MAX = 2, -}; - -// Enum AIModule.EBTNodeResult -// NumValues: 0x0005 -enum class EBTNodeResult : uint8 -{ - Succeeded = 0, - Failed = 1, - Aborted = 2, - InProgress = 3, - EBTNodeResult_MAX = 4, -}; - -// Enum AIModule.EBTFlowAbortMode -// NumValues: 0x0005 -enum class EBTFlowAbortMode : uint8 -{ - None = 0, - LowerPriority = 1, - Self = 2, - Both = 3, - EBTFlowAbortMode_MAX = 4, -}; - -// Enum AIModule.EBTChildIndex -// NumValues: 0x0003 -enum class EBTChildIndex : uint8 -{ - FirstNode = 0, - TaskNode = 1, - EBTChildIndex_MAX = 2, -}; - -// Enum AIModule.EBTDecoratorLogic -// NumValues: 0x0006 -enum class EBTDecoratorLogic : uint8 -{ - Invalid = 0, - Test = 1, - And = 2, - Or = 3, - Not = 4, - EBTDecoratorLogic_MAX = 5, -}; - -// Enum AIModule.EBTParallelMode -// NumValues: 0x0003 -enum class EBTParallelMode : uint8 -{ - AbortBackground = 0, - WaitForBackground = 1, - EBTParallelMode_MAX = 2, -}; - -// Enum AIModule.EBTBlackboardRestart -// NumValues: 0x0003 -enum class EBTBlackboardRestart : uint8 -{ - ValueChange = 0, - ResultChange = 1, - EBTBlackboardRestart_MAX = 2, -}; - -// Enum AIModule.EBlackBoardEntryComparison -// NumValues: 0x0003 -enum class EBlackBoardEntryComparison : uint8 -{ - Equal = 0, - NotEqual = 1, - EBlackBoardEntryComparison_MAX = 2, -}; - -// Enum AIModule.EPathExistanceQueryType -// NumValues: 0x0004 -enum class EPathExistanceQueryType : uint8 -{ - NavmeshRaycast2D = 0, - HierarchicalQuery = 1, - RegularPathFinding = 2, - EPathExistanceQueryType_MAX = 3, -}; - -// Enum AIModule.EEQSNormalizationType -// NumValues: 0x0003 -enum class EEQSNormalizationType : uint8 -{ - Absolute = 0, - RelativeToScores = 1, - EEQSNormalizationType_MAX = 2, -}; - -// Enum AIModule.EEnvQueryHightlightMode -// NumValues: 0x0004 -enum class EEnvQueryHightlightMode : uint8 -{ - All = 0, - Best5Pct = 1, - Best25Pct = 2, - EEnvQueryHightlightMode_MAX = 3, -}; - -// Enum AIModule.EPointOnCircleSpacingMethod -// NumValues: 0x0003 -enum class EPointOnCircleSpacingMethod : uint8 -{ - BySpaceBetween = 0, - ByNumberOfPoints = 1, - EPointOnCircleSpacingMethod_MAX = 2, -}; - -// Enum AIModule.EEnvTestDistance -// NumValues: 0x0005 -enum class EEnvTestDistance : uint8 -{ - Distance3D = 0, - Distance2D = 1, - DistanceZ = 2, - DistanceAbsoluteZ = 3, - EEnvTestDistance_MAX = 4, -}; - -// Enum AIModule.EEnvTestDot -// NumValues: 0x0003 -enum class EEnvTestDot : uint8 -{ - Dot3D = 0, - Dot2D = 1, - EEnvTestDot_MAX = 2, -}; - -// Enum AIModule.EEnvTestPathfinding -// NumValues: 0x0004 -enum class EEnvTestPathfinding : uint8 -{ - PathExist = 0, - PathCost = 1, - PathLength = 2, - EEnvTestPathfinding_MAX = 3, -}; - -// Enum AIModule.EPathFollowingStatus -// NumValues: 0x0005 -enum class EPathFollowingStatus : uint8 -{ - Idle = 0, - Waiting = 1, - Paused = 2, - Moving = 3, - EPathFollowingStatus_MAX = 4, -}; - -// Enum AIModule.EPathFollowingAction -// NumValues: 0x0006 -enum class EPathFollowingAction : uint8 -{ - Error = 0, - NoMove = 1, - DirectMove = 2, - PartialPath = 3, - PathToGoal = 4, - EPathFollowingAction_MAX = 5, -}; - -// Enum AIModule.EPathFollowingRequestResult -// NumValues: 0x0004 -enum class EPathFollowingRequestResult : uint8 -{ - Failed = 0, - AlreadyAtGoal = 1, - RequestSuccessful = 2, - EPathFollowingRequestResult_MAX = 3, -}; - -// Enum AIModule.EAISenseNotifyType -// NumValues: 0x0003 -enum class EAISenseNotifyType : uint8 -{ - OnEveryPerception = 0, - OnPerceptionChange = 1, - EAISenseNotifyType_MAX = 2, -}; - -// Enum AIModule.EAITaskPriority -// NumValues: 0x0006 -enum class EAITaskPriority : uint8 -{ - Lowest = 0, - Low = 64, - AutonomousAI = 127, - High = 192, - Ultimate = 254, - EAITaskPriority_MAX = 255, -}; - -// ScriptStruct AIModule.EnvTraceData -// 0x0040 (0x0040 - 0x0000) -struct FEnvTraceData final -{ -public: - int32 VersionNum; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf NavigationFilter; // 0x0008(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ProjectDown; // 0x0010(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ProjectUp; // 0x0014(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExtentX; // 0x0018(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExtentY; // 0x001C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExtentZ; // 0x0020(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PostProjectionVerticalOffset; // 0x0024(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETraceTypeQuery TraceChannel; // 0x0028(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel SerializedChannel; // 0x0029(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class FName TraceProfileName; // 0x002C(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEnvTraceShape TraceShape; // 0x0034(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEnvQueryTrace TraceMode; // 0x0035(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_36[0x2]; // 0x0036(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bTraceComplex : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOnlyBlockingHits : 1; // 0x0038(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanTraceOnNavMesh : 1; // 0x0038(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanTraceOnGeometry : 1; // 0x0038(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanDisableTrace : 1; // 0x0038(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanProjectDown : 1; // 0x0038(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEnvTraceData; - -// ScriptStruct AIModule.BTDecoratorLogic -// 0x0004 (0x0004 - 0x0000) -struct FBTDecoratorLogic final -{ -public: - EBTDecoratorLogic Operation; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x1]; // 0x0001(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - uint16 Number; // 0x0002(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBTDecoratorLogic; - -// ScriptStruct AIModule.BTCompositeChild -// 0x0030 (0x0030 - 0x0000) -struct FBTCompositeChild final -{ -public: - class UBTCompositeNode* ChildComposite; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBTTaskNode* ChildTask; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Decorators; // 0x0010(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray DecoratorOps; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBTCompositeChild; - -// ScriptStruct AIModule.AIStimulus -// 0x0058 (0x0058 - 0x0000) -struct FAIStimulus final -{ -public: - float Age; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ExpirationAge; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Strength; // 0x0008(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector StimulusLocation; // 0x0010(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReceiverLocation; // 0x0028(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Tag; // 0x0040(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_48[0xC]; // 0x0048(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 BitPad_54_0 : 1; // 0x0054(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bSuccessfullySensed : 1; // 0x0054(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (BlueprintVisible, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAIStimulus; - -// ScriptStruct AIModule.ActorPerceptionUpdateInfo -// 0x0068 (0x0068 - 0x0000) -struct FActorPerceptionUpdateInfo final -{ -public: - int32 TargetId; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr Target; // 0x0004(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FAIStimulus Stimulus; // 0x0010(0x0058)(BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FActorPerceptionUpdateInfo; - -// ScriptStruct AIModule.CompactIndexedHandleBase -// 0x0004 (0x0004 - 0x0000) -struct alignas(0x02) FCompactIndexedHandleBase final -{ -public: - uint8 Pad_0[0x4]; // 0x0000(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCompactIndexedHandleBase; - -// ScriptStruct AIModule.IntervalCountdown -// 0x0008 (0x0008 - 0x0000) -struct FIntervalCountdown final -{ -public: - float Interval; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FIntervalCountdown; - -// ScriptStruct AIModule.BlackboardKeySelector -// 0x0028 (0x0028 - 0x0000) -struct FBlackboardKeySelector final -{ -public: - TArray AllowedTypes; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic) - class FName SelectedKeyName; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf SelectedKeyType; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SelectedKeyID; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bNoneIsAllowedValue : 1; // 0x0024(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlackboardKeySelector; - -// ScriptStruct AIModule.AIDynamicParam -// 0x0038 (0x0038 - 0x0000) -struct FAIDynamicParam final -{ -public: - class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAIParamType ParamType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Value; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector BBKey; // 0x0010(0x0028)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAIDynamicParam; - -// ScriptStruct AIModule.EQSParametrizedQueryExecutionRequest -// 0x0048 (0x0048 - 0x0000) -struct FEQSParametrizedQueryExecutionRequest final -{ -public: - class UEnvQuery* QueryTemplate; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray QueryConfig; // 0x0008(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - struct FBlackboardKeySelector EQSQueryBlackboardKey; // 0x0018(0x0028)(Edit, NativeAccessSpecifierPublic) - EEnvQueryRunMode RunMode; // 0x0040(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bUseBBKeyForQueryTemplate : 1; // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEQSParametrizedQueryExecutionRequest; - -// ScriptStruct AIModule.AIRequestID -// 0x0004 (0x0004 - 0x0000) -struct FAIRequestID final -{ -public: - uint32 RequestID; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FAIRequestID; - -// ScriptStruct AIModule.AIMoveRequest -// 0x0050 (0x0050 - 0x0000) -struct alignas(0x08) FAIMoveRequest final -{ -public: - TWeakObjectPtr GoalActor; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_8[0x48]; // 0x0008(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAIMoveRequest; - -// ScriptStruct AIModule.EnvNamedValue -// 0x0010 (0x0010 - 0x0000) -struct FEnvNamedValue final -{ -public: - class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAIParamType ParamType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Value; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FEnvNamedValue; - -// ScriptStruct AIModule.EnvDirection -// 0x0020 (0x0020 - 0x0000) -struct FEnvDirection final -{ -public: - TSubclassOf LineFrom; // 0x0000(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf LineTo; // 0x0008(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Rotation; // 0x0010(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEnvDirection DirMode; // 0x0018(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEnvDirection; - -// ScriptStruct AIModule.EnvOverlapData -// 0x0030 (0x0030 - 0x0000) -struct FEnvOverlapData final -{ -public: - float ExtentX; // 0x0000(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExtentY; // 0x0004(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExtentZ; // 0x0008(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ShapeOffset; // 0x0010(0x0018)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel OverlapChannel; // 0x0028(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEnvOverlapShape OverlapShape; // 0x0029(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOnlyBlockingHits : 1; // 0x002C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverlapComplex : 1; // 0x002C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSkipOverlapQuerier : 1; // 0x002C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEnvOverlapData; - -// ScriptStruct AIModule.EnvQueryResult -// 0x0040 (0x0040 - 0x0000) -struct FEnvQueryResult final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf ItemType; // 0x0010(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18[0x14]; // 0x0018(0x0014)(Fixing Size After Last Property [ Dumper-7 ]) - int32 OptionIndex; // 0x002C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 QueryID; // 0x0030(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0xC]; // 0x0034(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEnvQueryResult; - -// ScriptStruct AIModule.GenericTeamId -// 0x0001 (0x0001 - 0x0000) -struct FGenericTeamId final -{ -public: - uint8 TeamID; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FGenericTeamId; - -// ScriptStruct AIModule.SimpleIndexedHandleBase -// 0x0004 (0x0004 - 0x0000) -struct alignas(0x04) FSimpleIndexedHandleBase -{ -public: - uint8 Pad_0[0x4]; // 0x0000(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSimpleIndexedHandleBase; - -// ScriptStruct AIModule.IndexedHandleBase -// 0x0004 (0x0008 - 0x0004) -struct FIndexedHandleBase final : public FSimpleIndexedHandleBase -{ -public: - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FIndexedHandleBase; - -// ScriptStruct AIModule.SequentialIDBase -// 0x0004 (0x0004 - 0x0000) -struct FSequentialIDBase final -{ -public: - uint32 Value; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FSequentialIDBase; - -// ScriptStruct AIModule.PawnActionEvent -// 0x0018 (0x0018 - 0x0000) -struct FPawnActionEvent final -{ -public: - class UPawnAction* Action; // 0x0000(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x10]; // 0x0008(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPawnActionEvent; - -// ScriptStruct AIModule.PawnActionStack -// 0x0008 (0x0008 - 0x0000) -struct FPawnActionStack final -{ -public: - class UPawnAction* TopAction; // 0x0000(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FPawnActionStack; - -// ScriptStruct AIModule.BehaviorTreeTemplateInfo -// 0x0018 (0x0018 - 0x0000) -struct FBehaviorTreeTemplateInfo final -{ -public: - class UBehaviorTree* Asset; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBTCompositeNode* Template; // 0x0008(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10[0x8]; // 0x0010(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBehaviorTreeTemplateInfo; - -// ScriptStruct AIModule.BlackboardEntry -// 0x0018 (0x0018 - 0x0000) -struct FBlackboardEntry final -{ -public: - class FName EntryName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBlackboardKeyType* KeyType; // 0x0008(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bInstanceSynced : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlackboardEntry; - -// ScriptStruct AIModule.AIDataProviderValue -// 0x0020 (0x0020 - 0x0000) -struct FAIDataProviderValue -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UAIDataProvider* DataBinding; // 0x0010(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName DataField; // 0x0018(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAIDataProviderValue; - -// ScriptStruct AIModule.AIDataProviderTypedValue -// 0x0010 (0x0030 - 0x0020) -struct FAIDataProviderTypedValue : public FAIDataProviderValue -{ -public: - TSubclassOf PropertyType; // 0x0020(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAIDataProviderTypedValue; - -// ScriptStruct AIModule.AIDataProviderStructValue -// 0x0010 (0x0030 - 0x0020) -struct FAIDataProviderStructValue final : public FAIDataProviderValue -{ -public: - uint8 Pad_20[0x10]; // 0x0020(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAIDataProviderStructValue; - -// ScriptStruct AIModule.AIDataProviderIntValue -// 0x0008 (0x0038 - 0x0030) -struct FAIDataProviderIntValue final : public FAIDataProviderTypedValue -{ -public: - int32 DefaultValue; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAIDataProviderIntValue; - -// ScriptStruct AIModule.AIDataProviderFloatValue -// 0x0008 (0x0038 - 0x0030) -struct FAIDataProviderFloatValue final : public FAIDataProviderTypedValue -{ -public: - float DefaultValue; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAIDataProviderFloatValue; - -// ScriptStruct AIModule.AIDataProviderBoolValue -// 0x0008 (0x0038 - 0x0030) -struct FAIDataProviderBoolValue final : public FAIDataProviderTypedValue -{ -public: - bool DefaultValue; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAIDataProviderBoolValue; - -// ScriptStruct AIModule.EnvQueryManagerConfig -// 0x0030 (0x0030 - 0x0000) -struct FEnvQueryManagerConfig final -{ -public: - float MaxAllowedTestingTime; // 0x0000(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTestQueriesUsingBreadth; // 0x0004(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 QueryCountWarningThreshold; // 0x0008(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - double QueryCountWarningInterval; // 0x0010(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ExecutionTimeWarningSeconds; // 0x0018(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double HandlingResultTimeWarningSeconds; // 0x0020(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double GenerationTimeWarningSeconds; // 0x0028(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FEnvQueryManagerConfig; - -// ScriptStruct AIModule.EnvQueryRequest -// 0x0068 (0x0068 - 0x0000) -struct FEnvQueryRequest final -{ -public: - class UEnvQuery* QueryTemplate; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UObject* Owner; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWorld* World; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_18[0x50]; // 0x0018(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEnvQueryRequest; - -// ScriptStruct AIModule.EnvQueryInstanceCache -// 0x0180 (0x0180 - 0x0000) -struct FEnvQueryInstanceCache final -{ -public: - class UEnvQuery* Template; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x178]; // 0x0008(0x0178)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEnvQueryInstanceCache; - -// ScriptStruct AIModule.CrowdAvoidanceConfig -// 0x001C (0x001C - 0x0000) -struct FCrowdAvoidanceConfig final -{ -public: - float VelocityBias; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DesiredVelocityWeight; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CurrentVelocityWeight; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SideBiasWeight; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ImpactTimeWeight; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ImpactTimeRange; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 CustomPatternIdx; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 AdaptiveDivisions; // 0x0019(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 AdaptiveRings; // 0x001A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 AdaptiveDepth; // 0x001B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCrowdAvoidanceConfig; - -// ScriptStruct AIModule.CrowdAvoidanceSamplingPattern -// 0x0020 (0x0020 - 0x0000) -struct FCrowdAvoidanceSamplingPattern final -{ -public: - TArray Angles; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray Radii; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCrowdAvoidanceSamplingPattern; - -// ScriptStruct AIModule.RecastGraphWrapper -// 0x00B8 (0x00B8 - 0x0000) -struct FRecastGraphWrapper final -{ -public: - class ARecastNavMesh* RecastNavMeshActor; // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_8[0xB0]; // 0x0008(0x00B0)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRecastGraphWrapper; - -// ScriptStruct AIModule.ActorPerceptionBlueprintInfo -// 0x0020 (0x0020 - 0x0000) -struct FActorPerceptionBlueprintInfo final -{ -public: - class AActor* Target; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray LastSensedStimuli; // 0x0008(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 bIsHostile : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsFriendly : 1; // 0x0018(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FActorPerceptionBlueprintInfo; - -// ScriptStruct AIModule.AISenseAffiliationFilter -// 0x0004 (0x0004 - 0x0000) -struct alignas(0x04) FAISenseAffiliationFilter final -{ -public: - uint8 bDetectEnemies : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDetectNeutrals : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDetectFriendlies : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAISenseAffiliationFilter; - -// ScriptStruct AIModule.AIDamageEvent -// 0x0050 (0x0050 - 0x0000) -struct FAIDamageEvent final -{ -public: - float Amount; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Location; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector HitLocation; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* DamagedActor; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* Instigator; // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Tag; // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAIDamageEvent; - -// ScriptStruct AIModule.AINoiseEvent -// 0x0040 (0x0040 - 0x0000) -struct FAINoiseEvent final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector NoiseLocation; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Loudness; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxRange; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* Instigator; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Tag; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAINoiseEvent; - -// ScriptStruct AIModule.AIPredictionEvent -// 0x0018 (0x0018 - 0x0000) -struct FAIPredictionEvent final -{ -public: - class AActor* Requestor; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* PredictedActor; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10[0x8]; // 0x0010(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAIPredictionEvent; - -// ScriptStruct AIModule.AISightEvent -// 0x0018 (0x0018 - 0x0000) -struct FAISightEvent final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* SeenActor; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* Observer; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAISightEvent; - -// ScriptStruct AIModule.AITeamStimulusEvent -// 0x0050 (0x0050 - 0x0000) -struct FAITeamStimulusEvent final -{ -public: - uint8 Pad_0[0x40]; // 0x0000(0x0040)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* Broadcaster; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class AActor* Enemy; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAITeamStimulusEvent; - -// ScriptStruct AIModule.AITouchEvent -// 0x0030 (0x0030 - 0x0000) -struct FAITouchEvent final -{ -public: - uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* TouchReceiver; // 0x0018(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* OtherActor; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAITouchEvent; - -} - diff --git a/SilentHillF/SDK/AdvancedThirdPersonCamera_classes.hpp b/SilentHillF/SDK/AdvancedThirdPersonCamera_classes.hpp deleted file mode 100644 index d8df715..0000000 --- a/SilentHillF/SDK/AdvancedThirdPersonCamera_classes.hpp +++ /dev/null @@ -1,588 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: AdvancedThirdPersonCamera - -#include "Basic.hpp" - -#include "AdvancedThirdPersonCamera_structs.hpp" -#include "Engine_classes.hpp" -#include "CoreUObject_classes.hpp" -#include "GameplayTags_structs.hpp" - - -namespace SDK -{ - -// Class AdvancedThirdPersonCamera.ATPCArrowDebugActor -// 0x0018 (0x02A8 - 0x0290) -class AATPCArrowDebugActor final : public AActor -{ -public: - class USceneComponent* SceneRootComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UArrowComponent* ArrowComponent; // 0x0298(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A0[0x8]; // 0x02A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void PickActor(class AActor* Actor); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ATPCArrowDebugActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ATPCArrowDebugActor") - } - static class AATPCArrowDebugActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AATPCArrowDebugActor; - -// Class AdvancedThirdPersonCamera.ATPCCameraBaseObject -// 0x0008 (0x0030 - 0x0028) -class UATPCCameraBaseObject : public UObject -{ -public: - class UATPCCameraComponent* OwningCamera; // 0x0028(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - void K2_OnEnterCameraMode(bool bWithInterpolation); - void K2_OnExitCameraMode(); - void K2_Tick(float DeltaSeconds); - void K2_Validate(bool bWithInterpolation); - void Validate(bool bWithInterpolation); - - class AActor* GetOwningActor() const; - class UATPCCameraComponent* GetOwningCamera() const; - class APawn* GetOwningPawn() const; - class APlayerCameraManager* GetPlayerCameraManager() const; - class APlayerController* GetPlayerController() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ATPCCameraBaseObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ATPCCameraBaseObject") - } - static class UATPCCameraBaseObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UATPCCameraBaseObject; - -// Class AdvancedThirdPersonCamera.ATPCCameraComponent -// 0x04E0 (0x0710 - 0x0230) -class UATPCCameraComponent final : public USceneComponent -{ -public: - TMulticastInlineDelegate OnCameraModeChangedDelegate; // 0x0230(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnUseCineCameraDeletage; // 0x0240(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - struct FATPCCameraDebugRules DebugRules; // 0x0250(0x0007)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_257[0x1]; // 0x0257(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTag DefaultCameraModeTag; // 0x0258(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray CameraModesAssets; // 0x0260(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TMap SortedCameraModes; // 0x0270(0x0050)(Protected, NativeAccessSpecifierProtected) - class UATPCCameraModeDataAsset* CustomCameraMode; // 0x02C0(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2C8[0x8]; // 0x02C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf LocationObjectClass; // 0x02D0(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf FOVObjectClass; // 0x02D8(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf FadingObjectClass; // 0x02E0(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf FollowTerrainObjectClass; // 0x02E8(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf CameraShakesObjectClass; // 0x02F0(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf LockOnTargetObjectClass; // 0x02F8(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UATPCCameraLocationObject* LocationObject; // 0x0300(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UATPCCameraFOVObject* FOVObject; // 0x0308(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UATPCCameraFadingObject* FadingObject; // 0x0310(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UATPCCameraFollowTerrainObject* FollowTerrainObject; // 0x0318(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UATPCCameraShakesObject* CameraShakesObject; // 0x0320(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UATPCCameraLockOnTargetObject* LockOnTargetObject; // 0x0328(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray CameraObjList; // 0x0330(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - uint8 Pad_340[0x8]; // 0x0340(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UATPCCameraModeDataAsset* EmptyCameraMode; // 0x0348(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FATPCCameraMode CameraModeDEV; // 0x0350(0x03B8)(NativeAccessSpecifierPrivate) - uint8 Pad_708[0x8]; // 0x0708(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddCameraMode(class UATPCCameraModeDataAsset* CameraMode); - void ClearAllCameraModes(); - class UATPCCameraModeDataAsset* GetCameraMode(const struct FGameplayTag& CameraModeName); - class UATPCCameraModeDataAsset* GetCurrentCameraMode(); - void RemoveCameraMode(const struct FGameplayTag& CameraModeName); - void ResetCustomCameraMode(bool bWithInterpolation); - void SetCameraDistance(float NewDistance, bool bInterpolate); - void SetCameraMode(const struct FGameplayTag& CameraModeTag, bool bWithInterpolation, bool bForceSet); - void SetCustomCameraMode(class UATPCCameraModeDataAsset* CameraMode, bool bWithInterpolation); - void ValidateComponents(bool bWithInterpolation); - void ZoomIn(); - void ZoomOut(); - - bool CanSetCameraMode(const struct FGameplayTag& CameraModeTag) const; - class AATPCCameraVolume* FindOverlapCameraVolume() const; - float GetCameraDistance() const; - class UATPCCameraFadingObject* GetCameraFadingObject() const; - class UATPCCameraFollowTerrainObject* GetCameraFollowTerrainObject() const; - class UATPCCameraFOVObject* GetCameraFOVObject() const; - struct FVector GetCameraLocation() const; - class UATPCCameraLocationObject* GetCameraLocationObject() const; - class UATPCCameraLockOnTargetObject* GetCameraLockOnTargetObject() const; - struct FGameplayTag GetCameraModeTagFromOverlapCameraVolume() const; - struct FRotator GetCameraRotation() const; - class UATPCCameraShakesObject* GetCameraShakesObject() const; - struct FGameplayTag GetCurrentCameraModeTag() const; - struct FGameplayTag GetDesiredCameraModeTag() const; - struct FGameplayTag GetInitialCameraModeTag() const; - class ACharacter* GetOwningCharacter() const; - class USkeletalMeshComponent* GetOwningMesh() const; - class APawn* GetOwningPawn() const; - class APlayerCameraManager* GetPlayerCameraManager() const; - class APlayerController* GetPlayerController() const; - bool HasCameraMode(const struct FGameplayTag& CameraModeName) const; - bool IsCineCameraActive() const; - bool IsSetCustomCameraMode() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ATPCCameraComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ATPCCameraComponent") - } - static class UATPCCameraComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UATPCCameraComponent; - -// Class AdvancedThirdPersonCamera.ATPCCameraFadingObject -// 0x00B0 (0x00E0 - 0x0030) -class UATPCCameraFadingObject final : public UATPCCameraBaseObject -{ -public: - uint8 Pad_30[0xB0]; // 0x0030(0x00B0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddIgnoredActor(class AActor* Actor); - void AddManualFadeActor(class AActor* Actor, bool bWithCustomTime, float CustomFadeOutTime); - void ClearIgnoredActors(); - void ClearManualFadeActors(); - void RemoveIgnoredActor(class AActor* Actor); - void RemoveManualFadeActor(class AActor* Actor); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ATPCCameraFadingObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ATPCCameraFadingObject") - } - static class UATPCCameraFadingObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UATPCCameraFadingObject; - -// Class AdvancedThirdPersonCamera.ATPCCameraFollowTerrainObject -// 0x0060 (0x0090 - 0x0030) -class UATPCCameraFollowTerrainObject final : public UATPCCameraBaseObject -{ -public: - uint8 Pad_30[0x60]; // 0x0030(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ATPCCameraFollowTerrainObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ATPCCameraFollowTerrainObject") - } - static class UATPCCameraFollowTerrainObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UATPCCameraFollowTerrainObject; - -// Class AdvancedThirdPersonCamera.ATPCCameraFOVObject -// 0x0008 (0x0038 - 0x0030) -class UATPCCameraFOVObject final : public UATPCCameraBaseObject -{ -public: - uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetCustomFOVModifier(float InValue); - - float GetCurrentFOV() const; - float GetTargetFOV() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ATPCCameraFOVObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ATPCCameraFOVObject") - } - static class UATPCCameraFOVObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UATPCCameraFOVObject; - -// Class AdvancedThirdPersonCamera.ATPCCameraLocationObject -// 0x04C0 (0x04F0 - 0x0030) -class UATPCCameraLocationObject final : public UATPCCameraBaseObject -{ -public: - uint8 Pad_30[0x4C0]; // 0x0030(0x04C0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ApplyAssignedRotation(const struct FRotator& InRotator, bool InAutoClear, bool InResetSpeed, bool InApplyPitch, bool InApplyYaw, bool InApplyRoll); - void AttachCameraToComponent(class USceneComponent* ParentComponent, const struct FVector& RelativeLocation, class FName SocketName, bool bWithInterp, float InterpSpeed); - void ClearAssignedRotation(); - float GetProbeSize(); - bool IsOverlapingPlayerMesh(); - void ResetOverrideCameraRotation(); - void SetCameraDistance(float NewDist, bool bInterpolate); - void SetOverrideCameraRotation(const struct FRotator& NewOverrideRotation, bool bClampByCameraModeRotationLimits); - void SetViewRotation(const struct FRotator& Rotation); - void Tick(float DeltaSeconds); - - struct FVector GetAllSocketOffsets() const; - float GetCameraDistance() const; - struct FVector GetCameraLocation() const; - struct FRotator GetCameraRotation() const; - float GetCameraTargetDistance() const; - struct FRotator GetDesiredRotation() const; - struct FVector GetLocationFromSwitchToATPCamera() const; - const struct FRotator GetOverrideCameraRotation() const; - float GetRealCameraDistance() const; - struct FRotator GetRotationFromSwitchToATPCamera() const; - struct FVector GetSocketOffset() const; - struct FVector GetTargetOffset() const; - struct FRotator GetTargetRotation() const; - struct FRotator GetViewRotation() const; - bool IsOverrideCameraRotation() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ATPCCameraLocationObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ATPCCameraLocationObject") - } - static class UATPCCameraLocationObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UATPCCameraLocationObject; - -// Class AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject -// 0x0080 (0x00B0 - 0x0030) -class UATPCCameraLockOnTargetObject final : public UATPCCameraBaseObject -{ -public: - TMulticastInlineDelegate OnTargetChangeDelegate; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_40[0x48]; // 0x0040(0x0048)(Fixing Size After Last Property [ Dumper-7 ]) - class AATPCArrowDebugActor* TargetDebugActor; // 0x0088(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_90[0x20]; // 0x0090(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UATPCLockOnTargetLocationComponent* ChangeLockOnTargetLocation(float InputX, float InputY, bool CheckAngle); - class UATPCLockOnTargetLocationComponent* FindNearestLockOnTargetLocation(bool InByNearestDistance); - bool SetTargetActor(class AActor* NewTargetActor, class UATPCLockOnTargetLocationComponent* InLocationComponent); - - class AActor* GetTargetActor() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ATPCCameraLockOnTargetObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ATPCCameraLockOnTargetObject") - } - static class UATPCCameraLockOnTargetObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UATPCCameraLockOnTargetObject; - -// Class AdvancedThirdPersonCamera.ATPCCameraModeDataAsset -// 0x03D0 (0x0400 - 0x0030) -class UATPCCameraModeDataAsset final : public UDataAsset -{ -public: - struct FGameplayTag CameraModeTag; // 0x0030(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FATPCCameraMode CameraModeSettings; // 0x0038(0x03B8)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TArray CameraModeScripts; // 0x03F0(0x0010)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ATPCCameraModeDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ATPCCameraModeDataAsset") - } - static class UATPCCameraModeDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UATPCCameraModeDataAsset; - -// Class AdvancedThirdPersonCamera.ATPCCameraModeScript -// 0x0018 (0x0040 - 0x0028) -class UATPCCameraModeScript : public UObject -{ -public: - class UATPCCameraComponent* OwningCamera; // 0x0028(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bEnableTick; // 0x0030(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EATPCCameraModeScriptTickGroup TickGroup; // 0x0034(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void K2_OnEnterCameraMode(class UATPCCameraComponent* Camera); - void K2_OnExitCameraMode(class UATPCCameraComponent* Camera); - void K2_Tick(class UATPCCameraComponent* Camera, float DeltaSeconds); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ATPCCameraModeScript") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ATPCCameraModeScript") - } - static class UATPCCameraModeScript* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UATPCCameraModeScript; - -// Class AdvancedThirdPersonCamera.ATPCCameraModeScript_ChangeMovementSpeed -// 0x0010 (0x0050 - 0x0040) -class UATPCCameraModeScript_ChangeMovementSpeed final : public UATPCCameraModeScript -{ -public: - float NewMaxMovementSpeed; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRestoreOldMovementSpeedOnExitCameraMode; // 0x0044(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float OldMaxMovementSpeed; // 0x0048(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ATPCCameraModeScript_ChangeMovementSpeed") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ATPCCameraModeScript_ChangeMovementSpeed") - } - static class UATPCCameraModeScript_ChangeMovementSpeed* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UATPCCameraModeScript_ChangeMovementSpeed; - -// Class AdvancedThirdPersonCamera.ATPCCameraModeScript_PawnUseControllerRotation -// 0x0008 (0x0048 - 0x0040) -class UATPCCameraModeScript_PawnUseControllerRotation final : public UATPCCameraModeScript -{ -public: - bool OrientRotationToMovement; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseControllerDesiredRotation; // 0x0041(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRestoreOldValuesOnExitCameraMode; // 0x0042(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OldOrientRotationToMovement; // 0x0043(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OldUseControllerDesiredRotation; // 0x0044(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ATPCCameraModeScript_PawnUseControllerRotation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ATPCCameraModeScript_PawnUseControllerRotation") - } - static class UATPCCameraModeScript_PawnUseControllerRotation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UATPCCameraModeScript_PawnUseControllerRotation; - -// Class AdvancedThirdPersonCamera.ATPCCameraModeScript_RotateActorToTarget -// 0x0008 (0x0048 - 0x0040) -class UATPCCameraModeScript_RotateActorToTarget final : public UATPCCameraModeScript -{ -public: - float RotationSpeed; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ATPCCameraModeScript_RotateActorToTarget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ATPCCameraModeScript_RotateActorToTarget") - } - static class UATPCCameraModeScript_RotateActorToTarget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UATPCCameraModeScript_RotateActorToTarget; - -// Class AdvancedThirdPersonCamera.ATPCCameraShakesObject -// 0x0010 (0x0040 - 0x0030) -class UATPCCameraShakesObject final : public UATPCCameraBaseObject -{ -public: - uint8 Pad_30[0x10]; // 0x0030(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ATPCCameraShakesObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ATPCCameraShakesObject") - } - static class UATPCCameraShakesObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UATPCCameraShakesObject; - -// Class AdvancedThirdPersonCamera.ATPCCameraVolume -// 0x0020 (0x02E8 - 0x02C8) -class AATPCCameraVolume final : public AVolume -{ -public: - struct FGameplayTag CameraModeTag; // 0x02C8(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bChangeCameraModeWithInterp; // 0x02D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCheckFilterActorClassWithCamera; // 0x02D1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2D2[0x6]; // 0x02D2(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray> FilterActorClassesWithCamera; // 0x02D8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - -public: - void OnVolumeBeginOverlap(class AActor* OverlappedActor, class AActor* OtherActor); - void OnVolumeEndOverlap(class AActor* OverlappedActor, class AActor* OtherActor); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ATPCCameraVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ATPCCameraVolume") - } - static class AATPCCameraVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AATPCCameraVolume; - -// Class AdvancedThirdPersonCamera.ATPCFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UATPCFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static float InterpFloat(const float& Current, const float& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget); - static float InterpolationSpeed_GetCurrentInterpolationSpeed(const struct FATPCInterploationSpeed& InterpSpeed); - static void InterpolationSpeed_InterpolateSpeed(struct FATPCInterploationSpeed* InterpSpeed, float DeltaTime); - static void InterpolationSpeed_ResetSpeed(struct FATPCInterploationSpeed* InterpSpeed); - static struct FRotator InterpRotator(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget); - static struct FVector InterpVector(const struct FVector& Current, const struct FVector& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget); - static bool ReplaceSpringArmToATPCComponent(class AActor* Actor); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ATPCFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ATPCFunctionLibrary") - } - static class UATPCFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UATPCFunctionLibrary; - -// Class AdvancedThirdPersonCamera.ATPCLockOnTargetLocationComponent -// 0x0010 (0x0240 - 0x0230) -class UATPCLockOnTargetLocationComponent : public USceneComponent -{ -public: - uint8 Pad_230[0x10]; // 0x0230(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool CanBeLockedOnTarget(); - struct FVector GetTargetLocation(); - struct FVector GetWidgetRelativeLocation(); - void OnRegisterTimerUp(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ATPCLockOnTargetLocationComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ATPCLockOnTargetLocationComponent") - } - static class UATPCLockOnTargetLocationComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UATPCLockOnTargetLocationComponent; - -} - diff --git a/SilentHillF/SDK/AdvancedThirdPersonCamera_functions.cpp b/SilentHillF/SDK/AdvancedThirdPersonCamera_functions.cpp deleted file mode 100644 index 2088e77..0000000 --- a/SilentHillF/SDK/AdvancedThirdPersonCamera_functions.cpp +++ /dev/null @@ -1,2545 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: AdvancedThirdPersonCamera - -#include "Basic.hpp" - -#include "AdvancedThirdPersonCamera_classes.hpp" -#include "AdvancedThirdPersonCamera_parameters.hpp" - - -namespace SDK -{ - -// Function AdvancedThirdPersonCamera.ATPCArrowDebugActor.PickActor -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AATPCArrowDebugActor::PickActor(class AActor* Actor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCArrowDebugActor", "PickActor"); - - Params::ATPCArrowDebugActor_PickActor Parms{}; - - Parms.Actor = Actor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.K2_OnEnterCameraMode -// (Event, Public, BlueprintEvent) -// Parameters: -// bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraBaseObject::K2_OnEnterCameraMode(bool bWithInterpolation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraBaseObject", "K2_OnEnterCameraMode"); - - Params::ATPCCameraBaseObject_K2_OnEnterCameraMode Parms{}; - - Parms.bWithInterpolation = bWithInterpolation; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.K2_OnExitCameraMode -// (Event, Public, BlueprintEvent) - -void UATPCCameraBaseObject::K2_OnExitCameraMode() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraBaseObject", "K2_OnExitCameraMode"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.K2_Tick -// (Event, Public, BlueprintEvent) -// Parameters: -// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraBaseObject::K2_Tick(float DeltaSeconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraBaseObject", "K2_Tick"); - - Params::ATPCCameraBaseObject_K2_Tick Parms{}; - - Parms.DeltaSeconds = DeltaSeconds; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.K2_Validate -// (Event, Public, BlueprintEvent) -// Parameters: -// bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraBaseObject::K2_Validate(bool bWithInterpolation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraBaseObject", "K2_Validate"); - - Params::ATPCCameraBaseObject_K2_Validate Parms{}; - - Parms.bWithInterpolation = bWithInterpolation; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.Validate -// (Native, Public, BlueprintCallable) -// Parameters: -// bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraBaseObject::Validate(bool bWithInterpolation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraBaseObject", "Validate"); - - Params::ATPCCameraBaseObject_Validate Parms{}; - - Parms.bWithInterpolation = bWithInterpolation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetOwningActor -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UATPCCameraBaseObject::GetOwningActor() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraBaseObject", "GetOwningActor"); - - Params::ATPCCameraBaseObject_GetOwningActor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetOwningCamera -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UATPCCameraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UATPCCameraComponent* UATPCCameraBaseObject::GetOwningCamera() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraBaseObject", "GetOwningCamera"); - - Params::ATPCCameraBaseObject_GetOwningCamera Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetOwningPawn -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APawn* UATPCCameraBaseObject::GetOwningPawn() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraBaseObject", "GetOwningPawn"); - - Params::ATPCCameraBaseObject_GetOwningPawn Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetPlayerCameraManager -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APlayerCameraManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerCameraManager* UATPCCameraBaseObject::GetPlayerCameraManager() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraBaseObject", "GetPlayerCameraManager"); - - Params::ATPCCameraBaseObject_GetPlayerCameraManager Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetPlayerController -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerController* UATPCCameraBaseObject::GetPlayerController() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraBaseObject", "GetPlayerController"); - - Params::ATPCCameraBaseObject_GetPlayerController Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.AddCameraMode -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UATPCCameraModeDataAsset* CameraMode (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraComponent::AddCameraMode(class UATPCCameraModeDataAsset* CameraMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "AddCameraMode"); - - Params::ATPCCameraComponent_AddCameraMode Parms{}; - - Parms.CameraMode = CameraMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.ClearAllCameraModes -// (Final, Native, Public, BlueprintCallable) - -void UATPCCameraComponent::ClearAllCameraModes() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "ClearAllCameraModes"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraMode -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGameplayTag& CameraModeName (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UATPCCameraModeDataAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UATPCCameraModeDataAsset* UATPCCameraComponent::GetCameraMode(const struct FGameplayTag& CameraModeName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "GetCameraMode"); - - Params::ATPCCameraComponent_GetCameraMode Parms{}; - - Parms.CameraModeName = std::move(CameraModeName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCurrentCameraMode -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UATPCCameraModeDataAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UATPCCameraModeDataAsset* UATPCCameraComponent::GetCurrentCameraMode() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "GetCurrentCameraMode"); - - Params::ATPCCameraComponent_GetCurrentCameraMode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.RemoveCameraMode -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& CameraModeName (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraComponent::RemoveCameraMode(const struct FGameplayTag& CameraModeName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "RemoveCameraMode"); - - Params::ATPCCameraComponent_RemoveCameraMode Parms{}; - - Parms.CameraModeName = std::move(CameraModeName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.ResetCustomCameraMode -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraComponent::ResetCustomCameraMode(bool bWithInterpolation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "ResetCustomCameraMode"); - - Params::ATPCCameraComponent_ResetCustomCameraMode Parms{}; - - Parms.bWithInterpolation = bWithInterpolation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.SetCameraDistance -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float NewDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bInterpolate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraComponent::SetCameraDistance(float NewDistance, bool bInterpolate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "SetCameraDistance"); - - Params::ATPCCameraComponent_SetCameraDistance Parms{}; - - Parms.NewDistance = NewDistance; - Parms.bInterpolate = bInterpolate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.SetCameraMode -// (Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& CameraModeTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bForceSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraComponent::SetCameraMode(const struct FGameplayTag& CameraModeTag, bool bWithInterpolation, bool bForceSet) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "SetCameraMode"); - - Params::ATPCCameraComponent_SetCameraMode Parms{}; - - Parms.CameraModeTag = std::move(CameraModeTag); - Parms.bWithInterpolation = bWithInterpolation; - Parms.bForceSet = bForceSet; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.SetCustomCameraMode -// (Native, Public, BlueprintCallable) -// Parameters: -// class UATPCCameraModeDataAsset* CameraMode (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraComponent::SetCustomCameraMode(class UATPCCameraModeDataAsset* CameraMode, bool bWithInterpolation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "SetCustomCameraMode"); - - Params::ATPCCameraComponent_SetCustomCameraMode Parms{}; - - Parms.CameraMode = CameraMode; - Parms.bWithInterpolation = bWithInterpolation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.ValidateComponents -// (Native, Public, BlueprintCallable) -// Parameters: -// bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraComponent::ValidateComponents(bool bWithInterpolation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "ValidateComponents"); - - Params::ATPCCameraComponent_ValidateComponents Parms{}; - - Parms.bWithInterpolation = bWithInterpolation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.ZoomIn -// (Final, Native, Public, BlueprintCallable) - -void UATPCCameraComponent::ZoomIn() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "ZoomIn"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.ZoomOut -// (Final, Native, Public, BlueprintCallable) - -void UATPCCameraComponent::ZoomOut() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "ZoomOut"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.CanSetCameraMode -// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) -// Parameters: -// const struct FGameplayTag& CameraModeTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UATPCCameraComponent::CanSetCameraMode(const struct FGameplayTag& CameraModeTag) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "CanSetCameraMode"); - - Params::ATPCCameraComponent_CanSetCameraMode Parms{}; - - Parms.CameraModeTag = std::move(CameraModeTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.FindOverlapCameraVolume -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class AATPCCameraVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AATPCCameraVolume* UATPCCameraComponent::FindOverlapCameraVolume() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "FindOverlapCameraVolume"); - - Params::ATPCCameraComponent_FindOverlapCameraVolume Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraDistance -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UATPCCameraComponent::GetCameraDistance() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "GetCameraDistance"); - - Params::ATPCCameraComponent_GetCameraDistance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraFadingObject -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UATPCCameraFadingObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UATPCCameraFadingObject* UATPCCameraComponent::GetCameraFadingObject() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "GetCameraFadingObject"); - - Params::ATPCCameraComponent_GetCameraFadingObject Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraFollowTerrainObject -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UATPCCameraFollowTerrainObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UATPCCameraFollowTerrainObject* UATPCCameraComponent::GetCameraFollowTerrainObject() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "GetCameraFollowTerrainObject"); - - Params::ATPCCameraComponent_GetCameraFollowTerrainObject Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraFOVObject -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UATPCCameraFOVObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UATPCCameraFOVObject* UATPCCameraComponent::GetCameraFOVObject() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "GetCameraFOVObject"); - - Params::ATPCCameraComponent_GetCameraFOVObject Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraLocation -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UATPCCameraComponent::GetCameraLocation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "GetCameraLocation"); - - Params::ATPCCameraComponent_GetCameraLocation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraLocationObject -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UATPCCameraLocationObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UATPCCameraLocationObject* UATPCCameraComponent::GetCameraLocationObject() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "GetCameraLocationObject"); - - Params::ATPCCameraComponent_GetCameraLocationObject Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraLockOnTargetObject -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UATPCCameraLockOnTargetObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UATPCCameraLockOnTargetObject* UATPCCameraComponent::GetCameraLockOnTargetObject() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "GetCameraLockOnTargetObject"); - - Params::ATPCCameraComponent_GetCameraLockOnTargetObject Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraModeTagFromOverlapCameraVolume -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FGameplayTag UATPCCameraComponent::GetCameraModeTagFromOverlapCameraVolume() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "GetCameraModeTagFromOverlapCameraVolume"); - - Params::ATPCCameraComponent_GetCameraModeTagFromOverlapCameraVolume Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraRotation -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UATPCCameraComponent::GetCameraRotation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "GetCameraRotation"); - - Params::ATPCCameraComponent_GetCameraRotation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraShakesObject -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UATPCCameraShakesObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UATPCCameraShakesObject* UATPCCameraComponent::GetCameraShakesObject() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "GetCameraShakesObject"); - - Params::ATPCCameraComponent_GetCameraShakesObject Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCurrentCameraModeTag -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FGameplayTag UATPCCameraComponent::GetCurrentCameraModeTag() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "GetCurrentCameraModeTag"); - - Params::ATPCCameraComponent_GetCurrentCameraModeTag Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetDesiredCameraModeTag -// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) -// Parameters: -// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FGameplayTag UATPCCameraComponent::GetDesiredCameraModeTag() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "GetDesiredCameraModeTag"); - - Params::ATPCCameraComponent_GetDesiredCameraModeTag Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetInitialCameraModeTag -// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) -// Parameters: -// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FGameplayTag UATPCCameraComponent::GetInitialCameraModeTag() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "GetInitialCameraModeTag"); - - Params::ATPCCameraComponent_GetInitialCameraModeTag Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetOwningCharacter -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ACharacter* UATPCCameraComponent::GetOwningCharacter() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "GetOwningCharacter"); - - Params::ATPCCameraComponent_GetOwningCharacter Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetOwningMesh -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USkeletalMeshComponent* UATPCCameraComponent::GetOwningMesh() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "GetOwningMesh"); - - Params::ATPCCameraComponent_GetOwningMesh Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetOwningPawn -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APawn* UATPCCameraComponent::GetOwningPawn() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "GetOwningPawn"); - - Params::ATPCCameraComponent_GetOwningPawn Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetPlayerCameraManager -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APlayerCameraManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerCameraManager* UATPCCameraComponent::GetPlayerCameraManager() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "GetPlayerCameraManager"); - - Params::ATPCCameraComponent_GetPlayerCameraManager Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetPlayerController -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerController* UATPCCameraComponent::GetPlayerController() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "GetPlayerController"); - - Params::ATPCCameraComponent_GetPlayerController Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.HasCameraMode -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FGameplayTag& CameraModeName (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UATPCCameraComponent::HasCameraMode(const struct FGameplayTag& CameraModeName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "HasCameraMode"); - - Params::ATPCCameraComponent_HasCameraMode Parms{}; - - Parms.CameraModeName = std::move(CameraModeName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.IsCineCameraActive -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UATPCCameraComponent::IsCineCameraActive() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "IsCineCameraActive"); - - Params::ATPCCameraComponent_IsCineCameraActive Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.IsSetCustomCameraMode -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UATPCCameraComponent::IsSetCustomCameraMode() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraComponent", "IsSetCustomCameraMode"); - - Params::ATPCCameraComponent_IsSetCustomCameraMode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.AddIgnoredActor -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraFadingObject::AddIgnoredActor(class AActor* Actor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraFadingObject", "AddIgnoredActor"); - - Params::ATPCCameraFadingObject_AddIgnoredActor Parms{}; - - Parms.Actor = Actor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.AddManualFadeActor -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bWithCustomTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float CustomFadeOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraFadingObject::AddManualFadeActor(class AActor* Actor, bool bWithCustomTime, float CustomFadeOutTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraFadingObject", "AddManualFadeActor"); - - Params::ATPCCameraFadingObject_AddManualFadeActor Parms{}; - - Parms.Actor = Actor; - Parms.bWithCustomTime = bWithCustomTime; - Parms.CustomFadeOutTime = CustomFadeOutTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.ClearIgnoredActors -// (Final, Native, Public, BlueprintCallable) - -void UATPCCameraFadingObject::ClearIgnoredActors() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraFadingObject", "ClearIgnoredActors"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.ClearManualFadeActors -// (Final, Native, Public, BlueprintCallable) - -void UATPCCameraFadingObject::ClearManualFadeActors() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraFadingObject", "ClearManualFadeActors"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.RemoveIgnoredActor -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraFadingObject::RemoveIgnoredActor(class AActor* Actor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraFadingObject", "RemoveIgnoredActor"); - - Params::ATPCCameraFadingObject_RemoveIgnoredActor Parms{}; - - Parms.Actor = Actor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.RemoveManualFadeActor -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraFadingObject::RemoveManualFadeActor(class AActor* Actor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraFadingObject", "RemoveManualFadeActor"); - - Params::ATPCCameraFadingObject_RemoveManualFadeActor Parms{}; - - Parms.Actor = Actor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraFOVObject.SetCustomFOVModifier -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraFOVObject::SetCustomFOVModifier(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraFOVObject", "SetCustomFOVModifier"); - - Params::ATPCCameraFOVObject_SetCustomFOVModifier Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraFOVObject.GetCurrentFOV -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UATPCCameraFOVObject::GetCurrentFOV() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraFOVObject", "GetCurrentFOV"); - - Params::ATPCCameraFOVObject_GetCurrentFOV Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraFOVObject.GetTargetFOV -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UATPCCameraFOVObject::GetTargetFOV() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraFOVObject", "GetTargetFOV"); - - Params::ATPCCameraFOVObject_GetTargetFOV Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.ApplyAssignedRotation -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FRotator& InRotator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool InAutoClear (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InResetSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InApplyPitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InApplyYaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InApplyRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraLocationObject::ApplyAssignedRotation(const struct FRotator& InRotator, bool InAutoClear, bool InResetSpeed, bool InApplyPitch, bool InApplyYaw, bool InApplyRoll) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "ApplyAssignedRotation"); - - Params::ATPCCameraLocationObject_ApplyAssignedRotation Parms{}; - - Parms.InRotator = std::move(InRotator); - Parms.InAutoClear = InAutoClear; - Parms.InResetSpeed = InResetSpeed; - Parms.InApplyPitch = InApplyPitch; - Parms.InApplyYaw = InApplyYaw; - Parms.InApplyRoll = InApplyRoll; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.AttachCameraToComponent -// (Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class USceneComponent* ParentComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& RelativeLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bWithInterp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraLocationObject::AttachCameraToComponent(class USceneComponent* ParentComponent, const struct FVector& RelativeLocation, class FName SocketName, bool bWithInterp, float InterpSpeed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "AttachCameraToComponent"); - - Params::ATPCCameraLocationObject_AttachCameraToComponent Parms{}; - - Parms.ParentComponent = ParentComponent; - Parms.RelativeLocation = std::move(RelativeLocation); - Parms.SocketName = SocketName; - Parms.bWithInterp = bWithInterp; - Parms.InterpSpeed = InterpSpeed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.ClearAssignedRotation -// (Final, Native, Public, BlueprintCallable) - -void UATPCCameraLocationObject::ClearAssignedRotation() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "ClearAssignedRotation"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetProbeSize -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UATPCCameraLocationObject::GetProbeSize() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "GetProbeSize"); - - Params::ATPCCameraLocationObject_GetProbeSize Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.IsOverlapingPlayerMesh -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UATPCCameraLocationObject::IsOverlapingPlayerMesh() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "IsOverlapingPlayerMesh"); - - Params::ATPCCameraLocationObject_IsOverlapingPlayerMesh Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.ResetOverrideCameraRotation -// (Final, Native, Public, BlueprintCallable) - -void UATPCCameraLocationObject::ResetOverrideCameraRotation() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "ResetOverrideCameraRotation"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.SetCameraDistance -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float NewDist (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bInterpolate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraLocationObject::SetCameraDistance(float NewDist, bool bInterpolate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "SetCameraDistance"); - - Params::ATPCCameraLocationObject_SetCameraDistance Parms{}; - - Parms.NewDist = NewDist; - Parms.bInterpolate = bInterpolate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.SetOverrideCameraRotation -// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FRotator& NewOverrideRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool bClampByCameraModeRotationLimits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraLocationObject::SetOverrideCameraRotation(const struct FRotator& NewOverrideRotation, bool bClampByCameraModeRotationLimits) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "SetOverrideCameraRotation"); - - Params::ATPCCameraLocationObject_SetOverrideCameraRotation Parms{}; - - Parms.NewOverrideRotation = std::move(NewOverrideRotation); - Parms.bClampByCameraModeRotationLimits = bClampByCameraModeRotationLimits; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.SetViewRotation -// (Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UATPCCameraLocationObject::SetViewRotation(const struct FRotator& Rotation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "SetViewRotation"); - - Params::ATPCCameraLocationObject_SetViewRotation Parms{}; - - Parms.Rotation = std::move(Rotation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.Tick -// (Native, Public, BlueprintCallable) -// Parameters: -// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraLocationObject::Tick(float DeltaSeconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "Tick"); - - Params::ATPCCameraLocationObject_Tick Parms{}; - - Parms.DeltaSeconds = DeltaSeconds; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetAllSocketOffsets -// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UATPCCameraLocationObject::GetAllSocketOffsets() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "GetAllSocketOffsets"); - - Params::ATPCCameraLocationObject_GetAllSocketOffsets Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetCameraDistance -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UATPCCameraLocationObject::GetCameraDistance() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "GetCameraDistance"); - - Params::ATPCCameraLocationObject_GetCameraDistance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetCameraLocation -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UATPCCameraLocationObject::GetCameraLocation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "GetCameraLocation"); - - Params::ATPCCameraLocationObject_GetCameraLocation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetCameraRotation -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UATPCCameraLocationObject::GetCameraRotation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "GetCameraRotation"); - - Params::ATPCCameraLocationObject_GetCameraRotation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetCameraTargetDistance -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UATPCCameraLocationObject::GetCameraTargetDistance() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "GetCameraTargetDistance"); - - Params::ATPCCameraLocationObject_GetCameraTargetDistance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetDesiredRotation -// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UATPCCameraLocationObject::GetDesiredRotation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "GetDesiredRotation"); - - Params::ATPCCameraLocationObject_GetDesiredRotation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetLocationFromSwitchToATPCamera -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UATPCCameraLocationObject::GetLocationFromSwitchToATPCamera() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "GetLocationFromSwitchToATPCamera"); - - Params::ATPCCameraLocationObject_GetLocationFromSwitchToATPCamera Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetOverrideCameraRotation -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FRotator ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -const struct FRotator UATPCCameraLocationObject::GetOverrideCameraRotation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "GetOverrideCameraRotation"); - - Params::ATPCCameraLocationObject_GetOverrideCameraRotation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetRealCameraDistance -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UATPCCameraLocationObject::GetRealCameraDistance() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "GetRealCameraDistance"); - - Params::ATPCCameraLocationObject_GetRealCameraDistance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetRotationFromSwitchToATPCamera -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UATPCCameraLocationObject::GetRotationFromSwitchToATPCamera() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "GetRotationFromSwitchToATPCamera"); - - Params::ATPCCameraLocationObject_GetRotationFromSwitchToATPCamera Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetSocketOffset -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UATPCCameraLocationObject::GetSocketOffset() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "GetSocketOffset"); - - Params::ATPCCameraLocationObject_GetSocketOffset Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetTargetOffset -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UATPCCameraLocationObject::GetTargetOffset() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "GetTargetOffset"); - - Params::ATPCCameraLocationObject_GetTargetOffset Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetTargetRotation -// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UATPCCameraLocationObject::GetTargetRotation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "GetTargetRotation"); - - Params::ATPCCameraLocationObject_GetTargetRotation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetViewRotation -// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UATPCCameraLocationObject::GetViewRotation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "GetViewRotation"); - - Params::ATPCCameraLocationObject_GetViewRotation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.IsOverrideCameraRotation -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UATPCCameraLocationObject::IsOverrideCameraRotation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLocationObject", "IsOverrideCameraRotation"); - - Params::ATPCCameraLocationObject_IsOverrideCameraRotation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject.ChangeLockOnTargetLocation -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InputX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InputY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool CheckAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UATPCLockOnTargetLocationComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UATPCLockOnTargetLocationComponent* UATPCCameraLockOnTargetObject::ChangeLockOnTargetLocation(float InputX, float InputY, bool CheckAngle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLockOnTargetObject", "ChangeLockOnTargetLocation"); - - Params::ATPCCameraLockOnTargetObject_ChangeLockOnTargetLocation Parms{}; - - Parms.InputX = InputX; - Parms.InputY = InputY; - Parms.CheckAngle = CheckAngle; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject.FindNearestLockOnTargetLocation -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InByNearestDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UATPCLockOnTargetLocationComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UATPCLockOnTargetLocationComponent* UATPCCameraLockOnTargetObject::FindNearestLockOnTargetLocation(bool InByNearestDistance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLockOnTargetObject", "FindNearestLockOnTargetLocation"); - - Params::ATPCCameraLockOnTargetObject_FindNearestLockOnTargetLocation Parms{}; - - Parms.InByNearestDistance = InByNearestDistance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject.SetTargetActor -// (Native, Public, BlueprintCallable) -// Parameters: -// class AActor* NewTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UATPCLockOnTargetLocationComponent*InLocationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UATPCCameraLockOnTargetObject::SetTargetActor(class AActor* NewTargetActor, class UATPCLockOnTargetLocationComponent* InLocationComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLockOnTargetObject", "SetTargetActor"); - - Params::ATPCCameraLockOnTargetObject_SetTargetActor Parms{}; - - Parms.NewTargetActor = NewTargetActor; - Parms.InLocationComponent = InLocationComponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject.GetTargetActor -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UATPCCameraLockOnTargetObject::GetTargetActor() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraLockOnTargetObject", "GetTargetActor"); - - Params::ATPCCameraLockOnTargetObject_GetTargetActor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraModeScript.K2_OnEnterCameraMode -// (Event, Protected, BlueprintEvent) -// Parameters: -// class UATPCCameraComponent* Camera (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraModeScript::K2_OnEnterCameraMode(class UATPCCameraComponent* Camera) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraModeScript", "K2_OnEnterCameraMode"); - - Params::ATPCCameraModeScript_K2_OnEnterCameraMode Parms{}; - - Parms.Camera = Camera; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraModeScript.K2_OnExitCameraMode -// (Event, Protected, BlueprintEvent) -// Parameters: -// class UATPCCameraComponent* Camera (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraModeScript::K2_OnExitCameraMode(class UATPCCameraComponent* Camera) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraModeScript", "K2_OnExitCameraMode"); - - Params::ATPCCameraModeScript_K2_OnExitCameraMode Parms{}; - - Parms.Camera = Camera; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraModeScript.K2_Tick -// (Event, Protected, BlueprintEvent) -// Parameters: -// class UATPCCameraComponent* Camera (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCCameraModeScript::K2_Tick(class UATPCCameraComponent* Camera, float DeltaSeconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraModeScript", "K2_Tick"); - - Params::ATPCCameraModeScript_K2_Tick Parms{}; - - Parms.Camera = Camera; - Parms.DeltaSeconds = DeltaSeconds; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraVolume.OnVolumeBeginOverlap -// (Final, Native, Protected) -// Parameters: -// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AATPCCameraVolume::OnVolumeBeginOverlap(class AActor* OverlappedActor, class AActor* OtherActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraVolume", "OnVolumeBeginOverlap"); - - Params::ATPCCameraVolume_OnVolumeBeginOverlap Parms{}; - - Parms.OverlappedActor = OverlappedActor; - Parms.OtherActor = OtherActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCCameraVolume.OnVolumeEndOverlap -// (Final, Native, Protected) -// Parameters: -// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AATPCCameraVolume::OnVolumeEndOverlap(class AActor* OverlappedActor, class AActor* OtherActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCCameraVolume", "OnVolumeEndOverlap"); - - Params::ATPCCameraVolume_OnVolumeEndOverlap Parms{}; - - Parms.OverlappedActor = OverlappedActor; - Parms.OtherActor = OtherActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpFloat -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const float& Current (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float& Target (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FATPCInterploationSpeed* InterpSpeed (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bResetSpeedIfResultEqualToTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UATPCFunctionLibrary::InterpFloat(const float& Current, const float& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpFloat"); - - Params::ATPCFunctionLibrary_InterpFloat Parms{}; - - Parms.Current = Current; - Parms.Target = Target; - Parms.DeltaTime = DeltaTime; - Parms.bResetSpeedIfResultEqualToTarget = bResetSpeedIfResultEqualToTarget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (InterpSpeed != nullptr) - *InterpSpeed = std::move(Parms.InterpSpeed); - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpolationSpeed_GetCurrentInterpolationSpeed -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FATPCInterploationSpeed& InterpSpeed (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UATPCFunctionLibrary::InterpolationSpeed_GetCurrentInterpolationSpeed(const struct FATPCInterploationSpeed& InterpSpeed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpolationSpeed_GetCurrentInterpolationSpeed"); - - Params::ATPCFunctionLibrary_InterpolationSpeed_GetCurrentInterpolationSpeed Parms{}; - - Parms.InterpSpeed = std::move(InterpSpeed); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpolationSpeed_InterpolateSpeed -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FATPCInterploationSpeed* InterpSpeed (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UATPCFunctionLibrary::InterpolationSpeed_InterpolateSpeed(struct FATPCInterploationSpeed* InterpSpeed, float DeltaTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpolationSpeed_InterpolateSpeed"); - - Params::ATPCFunctionLibrary_InterpolationSpeed_InterpolateSpeed Parms{}; - - Parms.DeltaTime = DeltaTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (InterpSpeed != nullptr) - *InterpSpeed = std::move(Parms.InterpSpeed); -} - - -// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpolationSpeed_ResetSpeed -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FATPCInterploationSpeed* InterpSpeed (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) - -void UATPCFunctionLibrary::InterpolationSpeed_ResetSpeed(struct FATPCInterploationSpeed* InterpSpeed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpolationSpeed_ResetSpeed"); - - Params::ATPCFunctionLibrary_InterpolationSpeed_ResetSpeed Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (InterpSpeed != nullptr) - *InterpSpeed = std::move(Parms.InterpSpeed); -} - - -// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpRotator -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FRotator& Current (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FRotator& Target (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FATPCInterploationSpeed* InterpSpeed (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bResetSpeedIfResultEqualToTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UATPCFunctionLibrary::InterpRotator(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpRotator"); - - Params::ATPCFunctionLibrary_InterpRotator Parms{}; - - Parms.Current = std::move(Current); - Parms.Target = std::move(Target); - Parms.DeltaTime = DeltaTime; - Parms.bResetSpeedIfResultEqualToTarget = bResetSpeedIfResultEqualToTarget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (InterpSpeed != nullptr) - *InterpSpeed = std::move(Parms.InterpSpeed); - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpVector -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Current (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Target (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FATPCInterploationSpeed* InterpSpeed (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bResetSpeedIfResultEqualToTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UATPCFunctionLibrary::InterpVector(const struct FVector& Current, const struct FVector& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpVector"); - - Params::ATPCFunctionLibrary_InterpVector Parms{}; - - Parms.Current = std::move(Current); - Parms.Target = std::move(Target); - Parms.DeltaTime = DeltaTime; - Parms.bResetSpeedIfResultEqualToTarget = bResetSpeedIfResultEqualToTarget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (InterpSpeed != nullptr) - *InterpSpeed = std::move(Parms.InterpSpeed); - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.ReplaceSpringArmToATPCComponent -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UATPCFunctionLibrary::ReplaceSpringArmToATPCComponent(class AActor* Actor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "ReplaceSpringArmToATPCComponent"); - - Params::ATPCFunctionLibrary_ReplaceSpringArmToATPCComponent Parms{}; - - Parms.Actor = Actor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCLockOnTargetLocationComponent.CanBeLockedOnTarget -// (Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UATPCLockOnTargetLocationComponent::CanBeLockedOnTarget() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCLockOnTargetLocationComponent", "CanBeLockedOnTarget"); - - Params::ATPCLockOnTargetLocationComponent_CanBeLockedOnTarget Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCLockOnTargetLocationComponent.GetTargetLocation -// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UATPCLockOnTargetLocationComponent::GetTargetLocation() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCLockOnTargetLocationComponent", "GetTargetLocation"); - - Params::ATPCLockOnTargetLocationComponent_GetTargetLocation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCLockOnTargetLocationComponent.GetWidgetRelativeLocation -// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UATPCLockOnTargetLocationComponent::GetWidgetRelativeLocation() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCLockOnTargetLocationComponent", "GetWidgetRelativeLocation"); - - Params::ATPCLockOnTargetLocationComponent_GetWidgetRelativeLocation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function AdvancedThirdPersonCamera.ATPCLockOnTargetLocationComponent.OnRegisterTimerUp -// (Final, Native, Protected) - -void UATPCLockOnTargetLocationComponent::OnRegisterTimerUp() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ATPCLockOnTargetLocationComponent", "OnRegisterTimerUp"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - -} - diff --git a/SilentHillF/SDK/AdvancedThirdPersonCamera_parameters.hpp b/SilentHillF/SDK/AdvancedThirdPersonCamera_parameters.hpp deleted file mode 100644 index 676c5ae..0000000 --- a/SilentHillF/SDK/AdvancedThirdPersonCamera_parameters.hpp +++ /dev/null @@ -1,906 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: AdvancedThirdPersonCamera - -#include "Basic.hpp" - -#include "GameplayTags_structs.hpp" -#include "CoreUObject_structs.hpp" -#include "AdvancedThirdPersonCamera_structs.hpp" - - -namespace SDK::Params -{ - -// Function AdvancedThirdPersonCamera.ATPCArrowDebugActor.PickActor -// 0x0008 (0x0008 - 0x0000) -struct ATPCArrowDebugActor_PickActor final -{ -public: - class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCArrowDebugActor_PickActor; - -// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.K2_OnEnterCameraMode -// 0x0001 (0x0001 - 0x0000) -struct ATPCCameraBaseObject_K2_OnEnterCameraMode final -{ -public: - bool bWithInterpolation; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraBaseObject_K2_OnEnterCameraMode; - -// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.K2_Tick -// 0x0004 (0x0004 - 0x0000) -struct ATPCCameraBaseObject_K2_Tick final -{ -public: - float DeltaSeconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraBaseObject_K2_Tick; - -// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.K2_Validate -// 0x0001 (0x0001 - 0x0000) -struct ATPCCameraBaseObject_K2_Validate final -{ -public: - bool bWithInterpolation; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraBaseObject_K2_Validate; - -// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.Validate -// 0x0001 (0x0001 - 0x0000) -struct ATPCCameraBaseObject_Validate final -{ -public: - bool bWithInterpolation; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraBaseObject_Validate; - -// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetOwningActor -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraBaseObject_GetOwningActor final -{ -public: - class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraBaseObject_GetOwningActor; - -// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetOwningCamera -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraBaseObject_GetOwningCamera final -{ -public: - class UATPCCameraComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraBaseObject_GetOwningCamera; - -// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetOwningPawn -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraBaseObject_GetOwningPawn final -{ -public: - class APawn* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraBaseObject_GetOwningPawn; - -// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetPlayerCameraManager -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraBaseObject_GetPlayerCameraManager final -{ -public: - class APlayerCameraManager* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraBaseObject_GetPlayerCameraManager; - -// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetPlayerController -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraBaseObject_GetPlayerController final -{ -public: - class APlayerController* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraBaseObject_GetPlayerController; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.AddCameraMode -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraComponent_AddCameraMode final -{ -public: - class UATPCCameraModeDataAsset* CameraMode; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_AddCameraMode; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraMode -// 0x0010 (0x0010 - 0x0000) -struct ATPCCameraComponent_GetCameraMode final -{ -public: - struct FGameplayTag CameraModeName; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UATPCCameraModeDataAsset* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_GetCameraMode; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCurrentCameraMode -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraComponent_GetCurrentCameraMode final -{ -public: - class UATPCCameraModeDataAsset* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_GetCurrentCameraMode; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.RemoveCameraMode -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraComponent_RemoveCameraMode final -{ -public: - struct FGameplayTag CameraModeName; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_RemoveCameraMode; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.ResetCustomCameraMode -// 0x0001 (0x0001 - 0x0000) -struct ATPCCameraComponent_ResetCustomCameraMode final -{ -public: - bool bWithInterpolation; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_ResetCustomCameraMode; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.SetCameraDistance -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraComponent_SetCameraDistance final -{ -public: - float NewDistance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInterpolate; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_SetCameraDistance; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.SetCameraMode -// 0x000C (0x000C - 0x0000) -struct ATPCCameraComponent_SetCameraMode final -{ -public: - struct FGameplayTag CameraModeTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWithInterpolation; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForceSet; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_SetCameraMode; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.SetCustomCameraMode -// 0x0010 (0x0010 - 0x0000) -struct ATPCCameraComponent_SetCustomCameraMode final -{ -public: - class UATPCCameraModeDataAsset* CameraMode; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWithInterpolation; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_SetCustomCameraMode; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.ValidateComponents -// 0x0001 (0x0001 - 0x0000) -struct ATPCCameraComponent_ValidateComponents final -{ -public: - bool bWithInterpolation; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_ValidateComponents; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.CanSetCameraMode -// 0x000C (0x000C - 0x0000) -struct ATPCCameraComponent_CanSetCameraMode final -{ -public: - struct FGameplayTag CameraModeTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_CanSetCameraMode; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.FindOverlapCameraVolume -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraComponent_FindOverlapCameraVolume final -{ -public: - class AATPCCameraVolume* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_FindOverlapCameraVolume; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraDistance -// 0x0004 (0x0004 - 0x0000) -struct ATPCCameraComponent_GetCameraDistance final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_GetCameraDistance; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraFadingObject -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraComponent_GetCameraFadingObject final -{ -public: - class UATPCCameraFadingObject* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_GetCameraFadingObject; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraFollowTerrainObject -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraComponent_GetCameraFollowTerrainObject final -{ -public: - class UATPCCameraFollowTerrainObject* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_GetCameraFollowTerrainObject; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraFOVObject -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraComponent_GetCameraFOVObject final -{ -public: - class UATPCCameraFOVObject* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_GetCameraFOVObject; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraLocation -// 0x0018 (0x0018 - 0x0000) -struct ATPCCameraComponent_GetCameraLocation final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_GetCameraLocation; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraLocationObject -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraComponent_GetCameraLocationObject final -{ -public: - class UATPCCameraLocationObject* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_GetCameraLocationObject; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraLockOnTargetObject -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraComponent_GetCameraLockOnTargetObject final -{ -public: - class UATPCCameraLockOnTargetObject* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_GetCameraLockOnTargetObject; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraModeTagFromOverlapCameraVolume -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraComponent_GetCameraModeTagFromOverlapCameraVolume final -{ -public: - struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_GetCameraModeTagFromOverlapCameraVolume; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraRotation -// 0x0018 (0x0018 - 0x0000) -struct ATPCCameraComponent_GetCameraRotation final -{ -public: - struct FRotator ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_GetCameraRotation; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraShakesObject -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraComponent_GetCameraShakesObject final -{ -public: - class UATPCCameraShakesObject* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_GetCameraShakesObject; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCurrentCameraModeTag -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraComponent_GetCurrentCameraModeTag final -{ -public: - struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_GetCurrentCameraModeTag; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetDesiredCameraModeTag -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraComponent_GetDesiredCameraModeTag final -{ -public: - struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_GetDesiredCameraModeTag; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetInitialCameraModeTag -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraComponent_GetInitialCameraModeTag final -{ -public: - struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_GetInitialCameraModeTag; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetOwningCharacter -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraComponent_GetOwningCharacter final -{ -public: - class ACharacter* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_GetOwningCharacter; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetOwningMesh -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraComponent_GetOwningMesh final -{ -public: - class USkeletalMeshComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_GetOwningMesh; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetOwningPawn -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraComponent_GetOwningPawn final -{ -public: - class APawn* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_GetOwningPawn; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetPlayerCameraManager -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraComponent_GetPlayerCameraManager final -{ -public: - class APlayerCameraManager* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_GetPlayerCameraManager; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetPlayerController -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraComponent_GetPlayerController final -{ -public: - class APlayerController* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_GetPlayerController; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.HasCameraMode -// 0x000C (0x000C - 0x0000) -struct ATPCCameraComponent_HasCameraMode final -{ -public: - struct FGameplayTag CameraModeName; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_HasCameraMode; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.IsCineCameraActive -// 0x0001 (0x0001 - 0x0000) -struct ATPCCameraComponent_IsCineCameraActive final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_IsCineCameraActive; - -// Function AdvancedThirdPersonCamera.ATPCCameraComponent.IsSetCustomCameraMode -// 0x0001 (0x0001 - 0x0000) -struct ATPCCameraComponent_IsSetCustomCameraMode final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraComponent_IsSetCustomCameraMode; - -// Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.AddIgnoredActor -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraFadingObject_AddIgnoredActor final -{ -public: - class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraFadingObject_AddIgnoredActor; - -// Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.AddManualFadeActor -// 0x0010 (0x0010 - 0x0000) -struct ATPCCameraFadingObject_AddManualFadeActor final -{ -public: - class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWithCustomTime; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CustomFadeOutTime; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraFadingObject_AddManualFadeActor; - -// Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.RemoveIgnoredActor -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraFadingObject_RemoveIgnoredActor final -{ -public: - class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraFadingObject_RemoveIgnoredActor; - -// Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.RemoveManualFadeActor -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraFadingObject_RemoveManualFadeActor final -{ -public: - class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraFadingObject_RemoveManualFadeActor; - -// Function AdvancedThirdPersonCamera.ATPCCameraFOVObject.SetCustomFOVModifier -// 0x0004 (0x0004 - 0x0000) -struct ATPCCameraFOVObject_SetCustomFOVModifier final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraFOVObject_SetCustomFOVModifier; - -// Function AdvancedThirdPersonCamera.ATPCCameraFOVObject.GetCurrentFOV -// 0x0004 (0x0004 - 0x0000) -struct ATPCCameraFOVObject_GetCurrentFOV final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraFOVObject_GetCurrentFOV; - -// Function AdvancedThirdPersonCamera.ATPCCameraFOVObject.GetTargetFOV -// 0x0004 (0x0004 - 0x0000) -struct ATPCCameraFOVObject_GetTargetFOV final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraFOVObject_GetTargetFOV; - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.ApplyAssignedRotation -// 0x0020 (0x0020 - 0x0000) -struct ATPCCameraLocationObject_ApplyAssignedRotation final -{ -public: - struct FRotator InRotator; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool InAutoClear; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InResetSpeed; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InApplyPitch; // 0x001A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InApplyYaw; // 0x001B(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InApplyRoll; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ATPCCameraLocationObject_ApplyAssignedRotation; - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.AttachCameraToComponent -// 0x0030 (0x0030 - 0x0000) -struct ATPCCameraLocationObject_AttachCameraToComponent final -{ -public: - class USceneComponent* ParentComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector RelativeLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SocketName; // 0x0020(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWithInterp; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InterpSpeed; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraLocationObject_AttachCameraToComponent; - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetProbeSize -// 0x0004 (0x0004 - 0x0000) -struct ATPCCameraLocationObject_GetProbeSize final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraLocationObject_GetProbeSize; - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.IsOverlapingPlayerMesh -// 0x0001 (0x0001 - 0x0000) -struct ATPCCameraLocationObject_IsOverlapingPlayerMesh final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraLocationObject_IsOverlapingPlayerMesh; - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.SetCameraDistance -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraLocationObject_SetCameraDistance final -{ -public: - float NewDist; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInterpolate; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ATPCCameraLocationObject_SetCameraDistance; - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.SetOverrideCameraRotation -// 0x0020 (0x0020 - 0x0000) -struct ATPCCameraLocationObject_SetOverrideCameraRotation final -{ -public: - struct FRotator NewOverrideRotation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bClampByCameraModeRotationLimits; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ATPCCameraLocationObject_SetOverrideCameraRotation; - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.SetViewRotation -// 0x0018 (0x0018 - 0x0000) -struct ATPCCameraLocationObject_SetViewRotation final -{ -public: - struct FRotator Rotation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraLocationObject_SetViewRotation; - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.Tick -// 0x0004 (0x0004 - 0x0000) -struct ATPCCameraLocationObject_Tick final -{ -public: - float DeltaSeconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraLocationObject_Tick; - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetAllSocketOffsets -// 0x0018 (0x0018 - 0x0000) -struct ATPCCameraLocationObject_GetAllSocketOffsets final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraLocationObject_GetAllSocketOffsets; - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetCameraDistance -// 0x0004 (0x0004 - 0x0000) -struct ATPCCameraLocationObject_GetCameraDistance final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraLocationObject_GetCameraDistance; - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetCameraLocation -// 0x0018 (0x0018 - 0x0000) -struct ATPCCameraLocationObject_GetCameraLocation final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraLocationObject_GetCameraLocation; - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetCameraRotation -// 0x0018 (0x0018 - 0x0000) -struct ATPCCameraLocationObject_GetCameraRotation final -{ -public: - struct FRotator ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraLocationObject_GetCameraRotation; - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetCameraTargetDistance -// 0x0004 (0x0004 - 0x0000) -struct ATPCCameraLocationObject_GetCameraTargetDistance final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraLocationObject_GetCameraTargetDistance; - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetDesiredRotation -// 0x0018 (0x0018 - 0x0000) -struct ATPCCameraLocationObject_GetDesiredRotation final -{ -public: - struct FRotator ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraLocationObject_GetDesiredRotation; - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetLocationFromSwitchToATPCamera -// 0x0018 (0x0018 - 0x0000) -struct ATPCCameraLocationObject_GetLocationFromSwitchToATPCamera final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraLocationObject_GetLocationFromSwitchToATPCamera; - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetOverrideCameraRotation -// 0x0018 (0x0018 - 0x0000) -struct ATPCCameraLocationObject_GetOverrideCameraRotation final -{ -public: - struct FRotator ReturnValue; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraLocationObject_GetOverrideCameraRotation; - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetRealCameraDistance -// 0x0004 (0x0004 - 0x0000) -struct ATPCCameraLocationObject_GetRealCameraDistance final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraLocationObject_GetRealCameraDistance; - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetRotationFromSwitchToATPCamera -// 0x0018 (0x0018 - 0x0000) -struct ATPCCameraLocationObject_GetRotationFromSwitchToATPCamera final -{ -public: - struct FRotator ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraLocationObject_GetRotationFromSwitchToATPCamera; - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetSocketOffset -// 0x0018 (0x0018 - 0x0000) -struct ATPCCameraLocationObject_GetSocketOffset final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraLocationObject_GetSocketOffset; - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetTargetOffset -// 0x0018 (0x0018 - 0x0000) -struct ATPCCameraLocationObject_GetTargetOffset final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraLocationObject_GetTargetOffset; - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetTargetRotation -// 0x0018 (0x0018 - 0x0000) -struct ATPCCameraLocationObject_GetTargetRotation final -{ -public: - struct FRotator ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraLocationObject_GetTargetRotation; - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetViewRotation -// 0x0018 (0x0018 - 0x0000) -struct ATPCCameraLocationObject_GetViewRotation final -{ -public: - struct FRotator ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraLocationObject_GetViewRotation; - -// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.IsOverrideCameraRotation -// 0x0001 (0x0001 - 0x0000) -struct ATPCCameraLocationObject_IsOverrideCameraRotation final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraLocationObject_IsOverrideCameraRotation; - -// Function AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject.ChangeLockOnTargetLocation -// 0x0018 (0x0018 - 0x0000) -struct ATPCCameraLockOnTargetObject_ChangeLockOnTargetLocation final -{ -public: - float InputX; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InputY; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CheckAngle; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UATPCLockOnTargetLocationComponent* ReturnValue; // 0x0010(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraLockOnTargetObject_ChangeLockOnTargetLocation; - -// Function AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject.FindNearestLockOnTargetLocation -// 0x0010 (0x0010 - 0x0000) -struct ATPCCameraLockOnTargetObject_FindNearestLockOnTargetLocation final -{ -public: - bool InByNearestDistance; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UATPCLockOnTargetLocationComponent* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraLockOnTargetObject_FindNearestLockOnTargetLocation; - -// Function AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject.SetTargetActor -// 0x0018 (0x0018 - 0x0000) -struct ATPCCameraLockOnTargetObject_SetTargetActor final -{ -public: - class AActor* NewTargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UATPCLockOnTargetLocationComponent* InLocationComponent; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ATPCCameraLockOnTargetObject_SetTargetActor; - -// Function AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject.GetTargetActor -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraLockOnTargetObject_GetTargetActor final -{ -public: - class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraLockOnTargetObject_GetTargetActor; - -// Function AdvancedThirdPersonCamera.ATPCCameraModeScript.K2_OnEnterCameraMode -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraModeScript_K2_OnEnterCameraMode final -{ -public: - class UATPCCameraComponent* Camera; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraModeScript_K2_OnEnterCameraMode; - -// Function AdvancedThirdPersonCamera.ATPCCameraModeScript.K2_OnExitCameraMode -// 0x0008 (0x0008 - 0x0000) -struct ATPCCameraModeScript_K2_OnExitCameraMode final -{ -public: - class UATPCCameraComponent* Camera; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraModeScript_K2_OnExitCameraMode; - -// Function AdvancedThirdPersonCamera.ATPCCameraModeScript.K2_Tick -// 0x0010 (0x0010 - 0x0000) -struct ATPCCameraModeScript_K2_Tick final -{ -public: - class UATPCCameraComponent* Camera; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaSeconds; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ATPCCameraModeScript_K2_Tick; - -// Function AdvancedThirdPersonCamera.ATPCCameraVolume.OnVolumeBeginOverlap -// 0x0010 (0x0010 - 0x0000) -struct ATPCCameraVolume_OnVolumeBeginOverlap final -{ -public: - class AActor* OverlappedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* OtherActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraVolume_OnVolumeBeginOverlap; - -// Function AdvancedThirdPersonCamera.ATPCCameraVolume.OnVolumeEndOverlap -// 0x0010 (0x0010 - 0x0000) -struct ATPCCameraVolume_OnVolumeEndOverlap final -{ -public: - class AActor* OverlappedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* OtherActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCCameraVolume_OnVolumeEndOverlap; - -// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpFloat -// 0x0028 (0x0028 - 0x0000) -struct ATPCFunctionLibrary_InterpFloat final -{ -public: - float Current; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Target; // 0x0004(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaTime; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FATPCInterploationSpeed InterpSpeed; // 0x000C(0x0014)(Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) - bool bResetSpeedIfResultEqualToTarget; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x0024(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCFunctionLibrary_InterpFloat; - -// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpolationSpeed_GetCurrentInterpolationSpeed -// 0x0018 (0x0018 - 0x0000) -struct ATPCFunctionLibrary_InterpolationSpeed_GetCurrentInterpolationSpeed final -{ -public: - struct FATPCInterploationSpeed InterpSpeed; // 0x0000(0x0014)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCFunctionLibrary_InterpolationSpeed_GetCurrentInterpolationSpeed; - -// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpolationSpeed_InterpolateSpeed -// 0x0018 (0x0018 - 0x0000) -struct ATPCFunctionLibrary_InterpolationSpeed_InterpolateSpeed final -{ -public: - struct FATPCInterploationSpeed InterpSpeed; // 0x0000(0x0014)(Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) - float DeltaTime; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCFunctionLibrary_InterpolationSpeed_InterpolateSpeed; - -// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpolationSpeed_ResetSpeed -// 0x0014 (0x0014 - 0x0000) -struct ATPCFunctionLibrary_InterpolationSpeed_ResetSpeed final -{ -public: - struct FATPCInterploationSpeed InterpSpeed; // 0x0000(0x0014)(Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCFunctionLibrary_InterpolationSpeed_ResetSpeed; - -// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpRotator -// 0x0068 (0x0068 - 0x0000) -struct ATPCFunctionLibrary_InterpRotator final -{ -public: - struct FRotator Current; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator Target; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float DeltaTime; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FATPCInterploationSpeed InterpSpeed; // 0x0034(0x0014)(Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) - bool bResetSpeedIfResultEqualToTarget; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator ReturnValue; // 0x0050(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCFunctionLibrary_InterpRotator; - -// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpVector -// 0x0068 (0x0068 - 0x0000) -struct ATPCFunctionLibrary_InterpVector final -{ -public: - struct FVector Current; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Target; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaTime; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FATPCInterploationSpeed InterpSpeed; // 0x0034(0x0014)(Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) - bool bResetSpeedIfResultEqualToTarget; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0050(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCFunctionLibrary_InterpVector; - -// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.ReplaceSpringArmToATPCComponent -// 0x0010 (0x0010 - 0x0000) -struct ATPCFunctionLibrary_ReplaceSpringArmToATPCComponent final -{ -public: - class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ATPCFunctionLibrary_ReplaceSpringArmToATPCComponent; - -// Function AdvancedThirdPersonCamera.ATPCLockOnTargetLocationComponent.CanBeLockedOnTarget -// 0x0001 (0x0001 - 0x0000) -struct ATPCLockOnTargetLocationComponent_CanBeLockedOnTarget final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCLockOnTargetLocationComponent_CanBeLockedOnTarget; - -// Function AdvancedThirdPersonCamera.ATPCLockOnTargetLocationComponent.GetTargetLocation -// 0x0018 (0x0018 - 0x0000) -struct ATPCLockOnTargetLocationComponent_GetTargetLocation final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCLockOnTargetLocationComponent_GetTargetLocation; - -// Function AdvancedThirdPersonCamera.ATPCLockOnTargetLocationComponent.GetWidgetRelativeLocation -// 0x0018 (0x0018 - 0x0000) -struct ATPCLockOnTargetLocationComponent_GetWidgetRelativeLocation final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ATPCLockOnTargetLocationComponent_GetWidgetRelativeLocation; - -} - diff --git a/SilentHillF/SDK/AdvancedThirdPersonCamera_structs.hpp b/SilentHillF/SDK/AdvancedThirdPersonCamera_structs.hpp deleted file mode 100644 index 0cca2d3..0000000 --- a/SilentHillF/SDK/AdvancedThirdPersonCamera_structs.hpp +++ /dev/null @@ -1,408 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: AdvancedThirdPersonCamera - -#include "Basic.hpp" - -#include "CoreUObject_structs.hpp" -#include "Engine_structs.hpp" - - -namespace SDK -{ - -// Enum AdvancedThirdPersonCamera.EATPCInterpolationType -// NumValues: 0x0003 -enum class EATPCInterpolationType : uint8 -{ - SmoothInterpolation = 0, - ConstInterpolation = 1, - EATPCInterpolationType_MAX = 2, -}; - -// Enum AdvancedThirdPersonCamera.EATPCChangeTargetReason -// NumValues: 0x0006 -enum class EATPCChangeTargetReason : uint8 -{ - SetNew = 0, - LostByExitCameraMode = 1, - LostByDistance = 2, - LostByVisible = 3, - LostByPlayerInput = 4, - EATPCChangeTargetReason_MAX = 5, -}; - -// Enum AdvancedThirdPersonCamera.EATPCCameraModeScriptTickGroup -// NumValues: 0x0003 -enum class EATPCCameraModeScriptTickGroup : uint32 -{ - PreCameraObjectTick = 0, - PostCameraObjectTick = 1, - EATPCCameraModeScriptTickGroup_MAX = 2, -}; - -// ScriptStruct AdvancedThirdPersonCamera.ATPCInterploationSpeed -// 0x0014 (0x0014 - 0x0000) -struct FATPCInterploationSpeed final -{ -public: - uint8 Pad_0[0x4]; // 0x0000(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - float InterpSpeed; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EATPCInterpolationType InterpType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseInterpSpeedToInterpolation; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float InterpSpeedToInterpolation; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ResetInterpSpeedTolerance; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FATPCInterploationSpeed; - -// ScriptStruct AdvancedThirdPersonCamera.ATPCFOVSettings -// 0x0030 (0x0030 - 0x0000) -struct FATPCFOVSettings final -{ -public: - float CameraFOV; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FATPCInterploationSpeed FOVInterpolation; // 0x0004(0x0014)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - class UCurveFloat* PitchRotationFOVModifier; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCurveFloat* MovementSpeedFOVModifier; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ChangeFOVWhenCineCamera; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InterpolationSpeed_OLD; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FATPCFOVSettings; - -// ScriptStruct AdvancedThirdPersonCamera.ATPCCameraLocationLagSettings -// 0x0014 (0x0014 - 0x0000) -struct FATPCCameraLocationLagSettings final -{ -public: - bool bEnableCameraLagForXY; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableCameraLagForZ; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float CameraLagSpeed; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CameraLagMaxDistance; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDrawDebugLagMarkers; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseCameraLagSubstepping; // 0x000D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float CameraLagMaxTimeStep; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FATPCCameraLocationLagSettings; - -// ScriptStruct AdvancedThirdPersonCamera.ATPCCameraRotationLagSettings -// 0x000C (0x000C - 0x0000) -struct FATPCCameraRotationLagSettings final -{ -public: - float CameraLagSpeed; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseCameraLagSubstepping; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CameraLagMaxTimeStep; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FATPCCameraRotationLagSettings; - -// ScriptStruct AdvancedThirdPersonCamera.ATPCCameraPredictZoomInSettings -// 0x0010 (0x0010 - 0x0000) -struct FATPCCameraPredictZoomInSettings final -{ -public: - float PredictZoomInInnerAngle; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PredictZoomInOutterAngle; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExtendOffsetDistance; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDrawDebug; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FATPCCameraPredictZoomInSettings; - -// ScriptStruct AdvancedThirdPersonCamera.ATPCLocationSettings -// 0x0100 (0x0100 - 0x0000) -struct FATPCLocationSettings final -{ -public: - bool bEnableCameraLocationLag; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FATPCCameraLocationLagSettings CameraLocationLagSettings; // 0x0004(0x0014)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - bool bEnableCameraRotationLag; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FATPCCameraRotationLagSettings CameraRotationLagSettings; // 0x001C(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - bool bEnableCameraPredictZoomIn; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FATPCCameraPredictZoomInSettings CameraPredictZoomInSettings; // 0x002C(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - bool bDoCollisionTest; // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ProbeSize; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel ProbeChannel; // 0x0044(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EObjectTypeQuery PlayerMeshObject; // 0x0045(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel PlayerPawnChannel; // 0x0046(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_47[0x1]; // 0x0047(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float OverlapPlayerMeshProbeSize; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LeaveOverlapPlayerMeshProbeSize; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EObjectTypeQuery EnemyMeshObject; // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ApplyEnemyMeshCheck; // 0x0051(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDoMovementCollisionTest; // 0x0052(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_53[0x1]; // 0x0053(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float MovementCollisionTestDuration; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MovementCollisionTestMinLocationDelta; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel MovementCollisionTestCollisionChannel; // 0x005C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MinCameraDistance; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxCameraDistance; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSetDistanceToDefaultOnChangeCameraMode; // 0x0068(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DefaultCameraDistance; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCacheDistanceForCurrentCameraMode; // 0x0070(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FATPCInterploationSpeed ZoomInterpolation; // 0x0074(0x0014)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - float ZoomDistance; // 0x0088(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveVector* SocketOffsetCurve; // 0x0090(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FATPCInterploationSpeed SocketOffsetInterpolation; // 0x0098(0x0014)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - bool bUseMeshSocketForTargetLocation; // 0x00AC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_AD[0x3]; // 0x00AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName MeshSocketName; // 0x00B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector TargetOffset; // 0x00B8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FATPCInterploationSpeed TargetOffsetInterpolation; // 0x00D0(0x0014)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_E4[0x4]; // 0x00E4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* PitchDistanceCurve; // 0x00E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EATPCInterpolationType ZoomInterpolationType_OLD; // 0x00F0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F1[0x3]; // 0x00F1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ZoomSpeed_OLD; // 0x00F4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SocketOffsetInterpSpeed_OLD; // 0x00F8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TargetOffsetInterpSpeed_OLD; // 0x00FC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FATPCLocationSettings; - -// ScriptStruct AdvancedThirdPersonCamera.ATPCCameraShakesSettings -// 0x0018 (0x0018 - 0x0000) -struct FATPCCameraShakesSettings final -{ -public: - TSubclassOf EnterToModeCameraShake; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf RegularCameraShake; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNeedStopAllCameraShakeOnEnterToCameraMode; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FATPCCameraShakesSettings; - -// ScriptStruct AdvancedThirdPersonCamera.ATPCViewRotationToActorRotationSettings -// 0x0024 (0x0024 - 0x0000) -struct FATPCViewRotationToActorRotationSettings final -{ -public: - float MaxDeltaForChange; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartChangeDelay; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FATPCInterploationSpeed RotationInterpolation; // 0x0008(0x0014)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - float ChangeRotationSpeed_OLD; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ChangeRotationSpeedInterpSpeed_OLD; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FATPCViewRotationToActorRotationSettings; - -// ScriptStruct AdvancedThirdPersonCamera.ATPCRotationOffsetSettings -// 0x002C (0x002C - 0x0000) -struct FATPCRotationOffsetSettings final -{ -public: - float StartOffsetDelay; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FATPCInterploationSpeed RotationInterpolation; // 0x0004(0x0014)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - float PitchOffset; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bActivateOnlyIfMovement; // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MinMovementSpeedForActivate; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ChangeRotationSpeed_OLD; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EATPCInterpolationType InterpolationType_OLD; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FATPCRotationOffsetSettings; - -// ScriptStruct AdvancedThirdPersonCamera.ATPCRoofCollisionCheckSettings -// 0x0098 (0x0098 - 0x0000) -struct FATPCRoofCollisionCheckSettings final -{ -public: - TArray TraceObjectTypes; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - struct FVector EyesBoxTraceHalfSize; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RoofTraceAngleFirst; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector RoofBoxTraceHalfSizeFirst; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RoofTraceAngleSecond; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector RoofBoxTraceHalfSizeSecond; // 0x0050(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FATPCRotationOffsetSettings RotationOffsetSettings; // 0x0068(0x002C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FATPCRoofCollisionCheckSettings; - -// ScriptStruct AdvancedThirdPersonCamera.ATPCRotationSettings -// 0x0148 (0x0148 - 0x0000) -struct FATPCRotationSettings final -{ -public: - float ViewPitchMin; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ViewPitchMax; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ViewYawMin; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ViewYawMax; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FATPCInterploationSpeed ViewInterpolation; // 0x0010(0x0014)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - bool bEnableRotationOffset; // 0x0024(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FATPCRotationOffsetSettings RotationOffsetSettings; // 0x0028(0x002C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - bool bEnableRoofCollisionCheckSettings; // 0x0054(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FATPCRoofCollisionCheckSettings RoofCollisionCheckSettings; // 0x0058(0x0098)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - bool bEnableViewRotationToActorRotation; // 0x00F0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F1[0x3]; // 0x00F1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FATPCViewRotationToActorRotationSettings ViewRotationToActorRotationSettings; // 0x00F4(0x0024)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - bool bUsePawnControlRotation; // 0x0118(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInheritPitch; // 0x0119(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInheritYaw; // 0x011A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInheritRoll; // 0x011B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FATPCInterploationSpeed AssignedRotationInterpolation; // 0x011C(0x0014)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - bool LimitViewPitchYawRelatedToAssignedRotation; // 0x0130(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_131[0x3]; // 0x0131(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AssignedRotationPitchOffsetMin; // 0x0134(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AssignedRotationPitchOffsetMax; // 0x0138(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AssignedRotationYawOffsetMin; // 0x013C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AssignedRotationYawOffsetMax; // 0x0140(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ViewInterpolationSpeed_OLD; // 0x0144(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FATPCRotationSettings; - -// ScriptStruct AdvancedThirdPersonCamera.ATPCLockOnTargetFindTargetSettings -// 0x0004 (0x0004 - 0x0000) -struct FATPCLockOnTargetFindTargetSettings final -{ -public: - float Angle; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FATPCLockOnTargetFindTargetSettings; - -// ScriptStruct AdvancedThirdPersonCamera.ATPCLockOnTargetSettings -// 0x0080 (0x0080 - 0x0000) -struct FATPCLockOnTargetSettings final -{ -public: - struct FATPCLockOnTargetFindTargetSettings FindTargetSettings; // 0x0000(0x0004)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - bool bResetTargetOnChangeCameraMode; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool RotateCameraByYaw; // 0x0005(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool RotateCameraByPitch; // 0x0006(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7[0x1]; // 0x0007(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FATPCInterploationSpeed CameraRotationInterpolation; // 0x0008(0x0014)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - bool bResetInterpolationSpeedAfterChangeTarget; // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bClampByCameraModeRotationLimits; // 0x001D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseMaxLockDistance; // 0x001E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bResetTargetOnReachMaxDistance; // 0x001F(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCanOverwriteMaxLockDistance; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxLockDistance; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseCheckTargetVisibility; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bResetLockOnLostVisibleTarget; // 0x0029(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float ResetLockOnLostVisibleTargetTime; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel CheckVisibilityTraceChannel; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHardLockOnTarget; // 0x0031(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPauseLockAfterPlayerInput; // 0x0032(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_33[0x1]; // 0x0033(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float PauseLockAfterPlayerInputTime; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bResetTargetAfterPlayerInput; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator RequiredPlayerInputForResetTarget; // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float ResetAccumulatedPlayerInputForResetTargetDelay; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseDesiredConeRotation; // 0x005C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DeisredConeRotationPitch; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeisredConeRotationYawLeft; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeisredConeRotationYawRight; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeisredConeRotationYawOffset; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TargetToOwnerRatio; // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool RotateCameraPitchByInput; // 0x0074(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_75[0x3]; // 0x0075(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CameraRotationSpeed_OLD; // 0x0078(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdditionalSmoothRotationSpeed_OLD; // 0x007C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FATPCLockOnTargetSettings; - -// ScriptStruct AdvancedThirdPersonCamera.ATPCFadeSettings -// 0x0030 (0x0030 - 0x0000) -struct FATPCFadeSettings final -{ -public: - float FadeInTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeOutTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaterialFadeMinValue; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaterialFadeMaxValue; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray MaterialFadeParamNames; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - ECollisionChannel FadeChannel; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFadeSelfIfCollision; // 0x0021(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseCustomFadeOutTimeForSelfFade; // 0x0022(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_23[0x1]; // 0x0023(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float SelfFadeCustomFadeOutTime; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SelfFadeCheckRadius; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSelfFadeAttachedActors; // 0x002C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FATPCFadeSettings; - -// ScriptStruct AdvancedThirdPersonCamera.ATPCFollowTerrainSettings -// 0x0048 (0x0048 - 0x0000) -struct FATPCFollowTerrainSettings final -{ -public: - class UCurveVector* SocketOffsetCurve; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FATPCInterploationSpeed SocketOffsetInterpolation; // 0x0008(0x0014)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* PitchRotationCurve; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FATPCInterploationSpeed PitchRotationInterpolation; // 0x0028(0x0014)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - float ChangePitchRotationDelay; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SocketOffsetInterpSpeed_OLD; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngleRotationInterpSpeed_OLD; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FATPCFollowTerrainSettings; - -// ScriptStruct AdvancedThirdPersonCamera.ATPCCameraMode -// 0x03B8 (0x03B8 - 0x0000) -struct FATPCCameraMode final -{ -public: - bool bEnableLocationSettings; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FATPCLocationSettings LocationSettings; // 0x0008(0x0100)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - bool bEnableRotationSettings; // 0x0108(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_109[0x7]; // 0x0109(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FATPCRotationSettings RotationSettings; // 0x0110(0x0148)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - bool bEnableFOVSettings; // 0x0258(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_259[0x7]; // 0x0259(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FATPCFOVSettings FOVSettings; // 0x0260(0x0030)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - bool bEnableFadeSettings; // 0x0290(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_291[0x7]; // 0x0291(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FATPCFadeSettings FadeSettings; // 0x0298(0x0030)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - bool bEnableFollowTerrainSettings; // 0x02C8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C9[0x7]; // 0x02C9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FATPCFollowTerrainSettings FollowTerrainSettings; // 0x02D0(0x0048)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - bool bEnableCameraShakesSettings; // 0x0318(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_319[0x7]; // 0x0319(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FATPCCameraShakesSettings CameraShakesSettings; // 0x0320(0x0018)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FATPCLockOnTargetSettings LockOnTargetSettings; // 0x0338(0x0080)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FATPCCameraMode; - -// ScriptStruct AdvancedThirdPersonCamera.ATPCCameraDebugRules -// 0x0007 (0x0007 - 0x0000) -struct FATPCCameraDebugRules final -{ -public: - bool bPrintErrorsToScreen; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableLocationObjectDebug; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableRoofCollisionCheckDebug; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableDrawFadeShapeDebug; // 0x0003(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFollowTerrainEnableDebug; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableLockOnTargetDebug; // 0x0005(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLockOnTargetShowTargetDebug; // 0x0006(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FATPCCameraDebugRules; - -} - diff --git a/SilentHillF/SDK/AnimGraphRuntime_classes.hpp b/SilentHillF/SDK/AnimGraphRuntime_classes.hpp deleted file mode 100644 index 52df36d..0000000 --- a/SilentHillF/SDK/AnimGraphRuntime_classes.hpp +++ /dev/null @@ -1,602 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: AnimGraphRuntime - -#include "Basic.hpp" - -#include "Engine_structs.hpp" -#include "Engine_classes.hpp" -#include "AnimGraphRuntime_structs.hpp" -#include "CoreUObject_classes.hpp" - - -namespace SDK -{ - -// Class AnimGraphRuntime.AnimNotify_PlayMontageNotifyWindow -// 0x0008 (0x0038 - 0x0030) -class UAnimNotify_PlayMontageNotifyWindow final : public UAnimNotifyState -{ -public: - class FName NotifyName; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimNotify_PlayMontageNotifyWindow") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimNotify_PlayMontageNotifyWindow") - } - static class UAnimNotify_PlayMontageNotifyWindow* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimNotify_PlayMontageNotifyWindow; - -// Class AnimGraphRuntime.AnimNodeRigidBodyLibrary -// 0x0000 (0x0028 - 0x0028) -class UAnimNodeRigidBodyLibrary final : public UBlueprintFunctionLibrary -{ -public: - static struct FRigidBodyAnimNodeReference ConvertToRigidBodyAnimNode(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result); - static void ConvertToRigidBodyAnimNodePure(const struct FAnimNodeReference& Node, struct FRigidBodyAnimNodeReference* RigidBodyAnimNode, bool* Result); - static class UPhysicsAsset* GetCurrentPhysicsAsset(const struct FRigidBodyAnimNodeReference& Node); - static void ResetDynamics(const struct FRigidBodyAnimNodeReference& Node, ETeleportType TeleportType); - static struct FRigidBodyAnimNodeReference SetOverridePhysicsAsset(const struct FRigidBodyAnimNodeReference& Node, class UPhysicsAsset* PhysicsAsset); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimNodeRigidBodyLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimNodeRigidBodyLibrary") - } - static class UAnimNodeRigidBodyLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimNodeRigidBodyLibrary; - -// Class AnimGraphRuntime.BlendSpaceLibrary -// 0x0000 (0x0028 - 0x0028) -class UBlendSpaceLibrary final : public UBlueprintFunctionLibrary -{ -public: - static struct FBlendSpaceReference ConvertToBlendSpace(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result); - static void ConvertToBlendSpacePure(const struct FAnimNodeReference& Node, struct FBlendSpaceReference* BlendSpace, bool* Result); - static struct FVector GetFilteredPosition(const struct FBlendSpaceReference& BlendSpace); - static struct FVector GetPosition(const struct FBlendSpaceReference& BlendSpace); - static void SnapToPosition(const struct FBlendSpaceReference& BlendSpace, const struct FVector& NewPosition); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlendSpaceLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlendSpaceLibrary") - } - static class UBlendSpaceLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlendSpaceLibrary; - -// Class AnimGraphRuntime.SequencerAnimationOverride -// 0x0000 (0x0000 - 0x0000) -class ISequencerAnimationOverride final -{ -public: - bool AllowsCinematicOverride() const; - TArray GetSequencerAnimSlotNames() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SequencerAnimationOverride") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SequencerAnimationOverride") - } - static class ISequencerAnimationOverride* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ISequencerAnimationOverride; - -// Class AnimGraphRuntime.AnimationStateMachineLibrary -// 0x0000 (0x0028 - 0x0028) -class UAnimationStateMachineLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void ConvertToAnimationStateMachine(const struct FAnimNodeReference& Node, struct FAnimationStateMachineReference* AnimationState, EAnimNodeReferenceConversionResult* Result); - static void ConvertToAnimationStateMachinePure(const struct FAnimNodeReference& Node, struct FAnimationStateMachineReference* AnimationState, bool* Result); - static void ConvertToAnimationStateResult(const struct FAnimNodeReference& Node, struct FAnimationStateResultReference* AnimationState, EAnimNodeReferenceConversionResult* Result); - static void ConvertToAnimationStateResultPure(const struct FAnimNodeReference& Node, struct FAnimationStateResultReference* AnimationState, bool* Result); - static float GetRelevantAnimTime(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateResultReference& Node); - static float GetRelevantAnimTimeFraction(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateResultReference& Node); - static float GetRelevantAnimTimeRemaining(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateResultReference& Node); - static float GetRelevantAnimTimeRemainingFraction(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateResultReference& Node); - static class FName GetState(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateMachineReference& Node); - static bool IsStateBlendingIn(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateResultReference& Node); - static bool IsStateBlendingOut(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateResultReference& Node); - static void SetState(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateMachineReference& Node, class FName TargetState, float duration, ETransitionLogicType BlendType, class UBlendProfile* BlendProfile, EAlphaBlendOption AlphaBlendOption, class UCurveFloat* CustomBlendCurve); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimationStateMachineLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimationStateMachineLibrary") - } - static class UAnimationStateMachineLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimationStateMachineLibrary; - -// Class AnimGraphRuntime.AnimSequencerInstance -// 0x0000 (0x0370 - 0x0370) -class UAnimSequencerInstance final : public UAnimInstance -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimSequencerInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimSequencerInstance") - } - static class UAnimSequencerInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimSequencerInstance; - -// Class AnimGraphRuntime.AnimExecutionContextLibrary -// 0x0000 (0x0028 - 0x0028) -class UAnimExecutionContextLibrary final : public UBlueprintFunctionLibrary -{ -public: - static struct FAnimComponentSpacePoseContext ConvertToComponentSpacePoseContext(const struct FAnimExecutionContext& Context, EAnimExecutionContextConversionResult* Result); - static struct FAnimInitializationContext ConvertToInitializationContext(const struct FAnimExecutionContext& Context, EAnimExecutionContextConversionResult* Result); - static struct FAnimPoseContext ConvertToPoseContext(const struct FAnimExecutionContext& Context, EAnimExecutionContextConversionResult* Result); - static struct FAnimUpdateContext ConvertToUpdateContext(const struct FAnimExecutionContext& Context, EAnimExecutionContextConversionResult* Result); - static class UAnimInstance* GetAnimInstance(const struct FAnimExecutionContext& Context); - static struct FAnimNodeReference GetAnimNodeReference(class UAnimInstance* Instance, int32 Index_0); - static float GetCurrentWeight(const struct FAnimUpdateContext& Context); - static float GetDeltaTime(const struct FAnimUpdateContext& Context); - static bool IsActive(const struct FAnimExecutionContext& Context); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimExecutionContextLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimExecutionContextLibrary") - } - static class UAnimExecutionContextLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimExecutionContextLibrary; - -// Class AnimGraphRuntime.AnimNotify_PlayMontageNotify -// 0x0008 (0x0040 - 0x0038) -class UAnimNotify_PlayMontageNotify final : public UAnimNotify -{ -public: - class FName NotifyName; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimNotify_PlayMontageNotify") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimNotify_PlayMontageNotify") - } - static class UAnimNotify_PlayMontageNotify* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimNotify_PlayMontageNotify; - -// Class AnimGraphRuntime.BlendListBaseLibrary -// 0x0000 (0x0028 - 0x0028) -class UBlendListBaseLibrary final : public UBlueprintFunctionLibrary -{ -public: - static struct FBlendListBaseReference ConvertToBlendListBase(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result); - static void ResetNode(const struct FBlendListBaseReference& BlendListBase); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlendListBaseLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlendListBaseLibrary") - } - static class UBlendListBaseLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlendListBaseLibrary; - -// Class AnimGraphRuntime.BlendSpacePlayerLibrary -// 0x0000 (0x0028 - 0x0028) -class UBlendSpacePlayerLibrary final : public UBlueprintFunctionLibrary -{ -public: - static struct FBlendSpacePlayerReference ConvertToBlendSpacePlayer(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result); - static void ConvertToBlendSpacePlayerPure(const struct FAnimNodeReference& Node, struct FBlendSpacePlayerReference* BlendSpacePlayer, bool* Result); - static class UBlendSpace* GetBlendSpace(const struct FBlendSpacePlayerReference& BlendSpacePlayer); - static bool GetLoop(const struct FBlendSpacePlayerReference& BlendSpacePlayer); - static float GetPlayRate(const struct FBlendSpacePlayerReference& BlendSpacePlayer); - static struct FVector GetPosition(const struct FBlendSpacePlayerReference& BlendSpacePlayer); - static float GetStartPosition(const struct FBlendSpacePlayerReference& BlendSpacePlayer); - static struct FBlendSpacePlayerReference SetBlendSpace(const struct FBlendSpacePlayerReference& BlendSpacePlayer, class UBlendSpace* BlendSpace); - static struct FBlendSpacePlayerReference SetBlendSpaceWithInertialBlending(const struct FAnimUpdateContext& UpdateContext, const struct FBlendSpacePlayerReference& BlendSpacePlayer, class UBlendSpace* BlendSpace, float BlendTime); - static struct FBlendSpacePlayerReference SetLoop(const struct FBlendSpacePlayerReference& BlendSpacePlayer, bool bLoop); - static struct FBlendSpacePlayerReference SetPlayRate(const struct FBlendSpacePlayerReference& BlendSpacePlayer, float PlayRate); - static struct FBlendSpacePlayerReference SetResetPlayTimeWhenBlendSpaceChanges(const struct FBlendSpacePlayerReference& BlendSpacePlayer, bool bReset); - static bool ShouldResetPlayTimeWhenBlendSpaceChanges(const struct FBlendSpacePlayerReference& BlendSpacePlayer); - static void SnapToPosition(const struct FBlendSpacePlayerReference& BlendSpacePlayer, const struct FVector& NewPosition); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlendSpacePlayerLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlendSpacePlayerLibrary") - } - static class UBlendSpacePlayerLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlendSpacePlayerLibrary; - -// Class AnimGraphRuntime.KismetAnimationLibrary -// 0x0000 (0x0028 - 0x0028) -class UKismetAnimationLibrary final : public UBlueprintFunctionLibrary -{ -public: - static float CalculateDirection(const struct FVector& Velocity, const struct FRotator& BaseRotation); - static float K2_CalculateVelocityFromPositionHistory(float DeltaSeconds, const struct FVector& position, struct FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax); - static float K2_CalculateVelocityFromSockets(float DeltaSeconds, class USkeletalMeshComponent* Component, const class FName SocketOrBoneName, const class FName ReferenceSocketOrBone, ERelativeTransformSpace SocketSpace, const struct FVector& OffsetInBoneSpace, struct FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax, EEasingFuncType EasingType, const struct FRuntimeFloatCurve& CustomCurve); - static struct FVector K2_DirectionBetweenSockets(const class USkeletalMeshComponent* Component, const class FName SocketOrBoneNameFrom, const class FName SocketOrBoneNameTo); - static float K2_DistanceBetweenTwoSocketsAndMapRange(const class USkeletalMeshComponent* Component, const class FName SocketOrBoneNameA, ERelativeTransformSpace SocketSpaceA, const class FName SocketOrBoneNameB, ERelativeTransformSpace SocketSpaceB, bool bRemapRange, float InRangeMin, float InRangeMax, float OutRangeMin, float OutRangeMax); - static float K2_EndProfilingTimer(bool bLog, const class FString& LogPrefix); - static struct FTransform K2_LookAt(const struct FTransform& CurrentTransform, const struct FVector& TargetPosition, const struct FVector& LookAtVector, bool bUseUpVector, const struct FVector& UpVector, float ClampConeInDegree); - static float K2_MakePerlinNoiseAndRemap(float Value, float RangeOutMin, float RangeOutMax); - static struct FVector K2_MakePerlinNoiseVectorAndRemap(float X, float Y, float Z, float RangeOutMinX, float RangeOutMaxX, float RangeOutMinY, float RangeOutMaxY, float RangeOutMinZ, float RangeOutMaxZ); - static void K2_StartProfilingTimer(); - static void K2_TwoBoneIK(const struct FVector& RootPos, const struct FVector& JointPos, const struct FVector& EndPos, const struct FVector& JointTarget, const struct FVector& Effector, struct FVector* OutJointPos, struct FVector* OutEndPos, bool bAllowStretching, float StartStretchRatio, float MaxStretchScale); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("KismetAnimationLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"KismetAnimationLibrary") - } - static class UKismetAnimationLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UKismetAnimationLibrary; - -// Class AnimGraphRuntime.LayeredBoneBlendLibrary -// 0x0000 (0x0028 - 0x0028) -class ULayeredBoneBlendLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void ConvertToLayeredBlendPerBonePure(const struct FAnimNodeReference& Node, struct FLayeredBoneBlendReference* LayeredBoneBlend, bool* Result); - static struct FLayeredBoneBlendReference ConvertToLayeredBoneBlend(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result); - static int32 GetNumPoses(const struct FLayeredBoneBlendReference& LayeredBoneBlend); - static struct FLayeredBoneBlendReference SetBlendMask(const struct FAnimUpdateContext& UpdateContext, const struct FLayeredBoneBlendReference& LayeredBoneBlend, int32 PoseIndex, class FName BlendMaskName); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LayeredBoneBlendLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LayeredBoneBlendLibrary") - } - static class ULayeredBoneBlendLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULayeredBoneBlendLibrary; - -// Class AnimGraphRuntime.LinkedAnimGraphLibrary -// 0x0000 (0x0028 - 0x0028) -class ULinkedAnimGraphLibrary final : public UBlueprintFunctionLibrary -{ -public: - static struct FLinkedAnimGraphReference ConvertToLinkedAnimGraph(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result); - static void ConvertToLinkedAnimGraphPure(const struct FAnimNodeReference& Node, struct FLinkedAnimGraphReference* LinkedAnimGraph, bool* Result); - static class UAnimInstance* GetLinkedAnimInstance(const struct FLinkedAnimGraphReference& Node); - static bool HasLinkedAnimInstance(const struct FLinkedAnimGraphReference& Node); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LinkedAnimGraphLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LinkedAnimGraphLibrary") - } - static class ULinkedAnimGraphLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULinkedAnimGraphLibrary; - -// Class AnimGraphRuntime.MirrorAnimLibrary -// 0x0000 (0x0028 - 0x0028) -class UMirrorAnimLibrary final : public UBlueprintFunctionLibrary -{ -public: - static struct FMirrorAnimNodeReference ConvertToMirrorNode(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result); - static void ConvertToMirrorNodePure(const struct FAnimNodeReference& Node, struct FMirrorAnimNodeReference* MirrorNode, bool* Result); - static bool GetMirror(const struct FMirrorAnimNodeReference& MirrorNode); - static class UMirrorDataTable* GetMirrorDataTable(const struct FMirrorAnimNodeReference& MirrorNode); - static float GetMirrorTransitionBlendTime(const struct FMirrorAnimNodeReference& MirrorNode); - static struct FMirrorAnimNodeReference SetMirror(const struct FMirrorAnimNodeReference& MirrorNode, bool bInMirror); - static struct FMirrorAnimNodeReference SetMirrorTransitionBlendTime(const struct FMirrorAnimNodeReference& MirrorNode, float InBlendTime); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MirrorAnimLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MirrorAnimLibrary") - } - static class UMirrorAnimLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMirrorAnimLibrary; - -// Class AnimGraphRuntime.ModifyCurveAnimLibrary -// 0x0000 (0x0028 - 0x0028) -class UModifyCurveAnimLibrary final : public UBlueprintFunctionLibrary -{ -public: - static struct FModifyCurveAnimNodeReference ConvertToModifyCurveNode(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result); - static void ConvertToModifyCurveNodePure(const struct FAnimNodeReference& Node, struct FModifyCurveAnimNodeReference* ModifyCurveNode, bool* Result); - static float GetAlpha(const struct FModifyCurveAnimNodeReference& ModifyCurveNode); - static EModifyCurveApplyMode GetApplyMode(const struct FModifyCurveAnimNodeReference& ModifyCurveNode); - static struct FModifyCurveAnimNodeReference SetAlpha(const struct FModifyCurveAnimNodeReference& ModifyCurveNode, float InAlpha); - static struct FModifyCurveAnimNodeReference SetApplyMode(const struct FModifyCurveAnimNodeReference& ModifyCurveNode, EModifyCurveApplyMode InMode); - static struct FModifyCurveAnimNodeReference SetCurveMap(const struct FModifyCurveAnimNodeReference& ModifyCurveNode, const TMap& InCurveMap); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ModifyCurveAnimLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ModifyCurveAnimLibrary") - } - static class UModifyCurveAnimLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UModifyCurveAnimLibrary; - -// Class AnimGraphRuntime.PlayMontageCallbackProxy -// 0x0080 (0x00A8 - 0x0028) -class UPlayMontageCallbackProxy final : public UObject -{ -public: - TMulticastInlineDelegate OnCompleted; // 0x0028(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnBlendOut; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnInterrupted; // 0x0048(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnNotifyBegin; // 0x0058(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnNotifyEnd; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_78[0x30]; // 0x0078(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UPlayMontageCallbackProxy* CreateProxyObjectForPlayMontage(class USkeletalMeshComponent* InSkeletalMeshComponent, class UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, class FName StartingSection); - - void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted); - void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted); - void OnNotifyBeginReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload); - void OnNotifyEndReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlayMontageCallbackProxy") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlayMontageCallbackProxy") - } - static class UPlayMontageCallbackProxy* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPlayMontageCallbackProxy; - -// Class AnimGraphRuntime.SequenceEvaluatorLibrary -// 0x0000 (0x0028 - 0x0028) -class USequenceEvaluatorLibrary final : public UBlueprintFunctionLibrary -{ -public: - static struct FSequenceEvaluatorReference AdvanceTime(const struct FAnimUpdateContext& UpdateContext, const struct FSequenceEvaluatorReference& SequenceEvaluator, float PlayRate); - static struct FSequenceEvaluatorReference ConvertToSequenceEvaluator(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result); - static void ConvertToSequenceEvaluatorPure(const struct FAnimNodeReference& Node, struct FSequenceEvaluatorReference* SequenceEvaluator, bool* Result); - static float GetAccumulatedTime(const struct FSequenceEvaluatorReference& SequenceEvaluator); - static class UAnimSequenceBase* GetSequence(const struct FSequenceEvaluatorReference& SequenceEvaluator); - static struct FSequenceEvaluatorReference SetExplicitFrame(const struct FSequenceEvaluatorReference& SequenceEvaluator, int32 Frame); - static struct FSequenceEvaluatorReference SetExplicitTime(const struct FSequenceEvaluatorReference& SequenceEvaluator, float Time); - static struct FSequenceEvaluatorReference SetSequence(const struct FSequenceEvaluatorReference& SequenceEvaluator, class UAnimSequenceBase* Sequence); - static struct FSequenceEvaluatorReference SetSequenceWithInertialBlending(const struct FAnimUpdateContext& UpdateContext, const struct FSequenceEvaluatorReference& SequenceEvaluator, class UAnimSequenceBase* Sequence, float BlendTime); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SequenceEvaluatorLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SequenceEvaluatorLibrary") - } - static class USequenceEvaluatorLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USequenceEvaluatorLibrary; - -// Class AnimGraphRuntime.SequencePlayerLibrary -// 0x0000 (0x0028 - 0x0028) -class USequencePlayerLibrary final : public UBlueprintFunctionLibrary -{ -public: - static float ComputePlayRateFromDuration(const struct FSequencePlayerReference& SequencePlayer, float duration); - static struct FSequencePlayerReference ConvertToSequencePlayer(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result); - static void ConvertToSequencePlayerPure(const struct FAnimNodeReference& Node, struct FSequencePlayerReference* SequencePlayer, bool* Result); - static float GetAccumulatedTime(const struct FSequencePlayerReference& SequencePlayer); - static bool GetLoopAnimation(const struct FSequencePlayerReference& SequencePlayer); - static float GetPlayRate(const struct FSequencePlayerReference& SequencePlayer); - static struct FSequencePlayerReference GetSequence(const struct FSequencePlayerReference& SequencePlayer, class UAnimSequenceBase*& SequenceBase); - static class UAnimSequenceBase* GetSequencePure(const struct FSequencePlayerReference& SequencePlayer); - static float GetStartPosition(const struct FSequencePlayerReference& SequencePlayer); - static struct FSequencePlayerReference SetAccumulatedTime(const struct FSequencePlayerReference& SequencePlayer, float Time); - static struct FSequencePlayerReference SetPlayRate(const struct FSequencePlayerReference& SequencePlayer, float PlayRate); - static struct FSequencePlayerReference SetSequence(const struct FSequencePlayerReference& SequencePlayer, class UAnimSequenceBase* Sequence); - static struct FSequencePlayerReference SetSequenceWithInertialBlending(const struct FAnimUpdateContext& UpdateContext, const struct FSequencePlayerReference& SequencePlayer, class UAnimSequenceBase* Sequence, float BlendTime); - static struct FSequencePlayerReference SetStartPosition(const struct FSequencePlayerReference& SequencePlayer, float StartPosition); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SequencePlayerLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SequencePlayerLibrary") - } - static class USequencePlayerLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USequencePlayerLibrary; - -// Class AnimGraphRuntime.SequencerAnimationSupport -// 0x0000 (0x0000 - 0x0000) -class ISequencerAnimationSupport final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SequencerAnimationSupport") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SequencerAnimationSupport") - } - static class ISequencerAnimationSupport* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ISequencerAnimationSupport; - -// Class AnimGraphRuntime.SkeletalControlLibrary -// 0x0000 (0x0028 - 0x0028) -class USkeletalControlLibrary final : public UBlueprintFunctionLibrary -{ -public: - static struct FSkeletalControlReference ConvertToSkeletalControl(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result); - static void ConvertToSkeletalControlPure(const struct FAnimNodeReference& Node, struct FSkeletalControlReference* SkeletalControl, bool* Result); - static float GetAlpha(const struct FSkeletalControlReference& SkeletalControl); - static struct FSkeletalControlReference SetAlpha(const struct FSkeletalControlReference& SkeletalControl, float Alpha); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SkeletalControlLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SkeletalControlLibrary") - } - static class USkeletalControlLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USkeletalControlLibrary; - -} - diff --git a/SilentHillF/SDK/AnimGraphRuntime_structs.hpp b/SilentHillF/SDK/AnimGraphRuntime_structs.hpp deleted file mode 100644 index 2a7ff08..0000000 --- a/SilentHillF/SDK/AnimGraphRuntime_structs.hpp +++ /dev/null @@ -1,1853 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: AnimGraphRuntime - -#include "Basic.hpp" - -#include "Engine_structs.hpp" -#include "CoreUObject_structs.hpp" -#include "AnimationCore_structs.hpp" - - -namespace SDK -{ - -// Enum AnimGraphRuntime.EBoneModificationMode -// NumValues: 0x0004 -enum class EBoneModificationMode : uint8 -{ - BMM_Ignore = 0, - BMM_Replace = 1, - BMM_Additive = 2, - BMM_MAX = 3, -}; - -// Enum AnimGraphRuntime.ERefPoseType -// NumValues: 0x0003 -enum class ERefPoseType : uint8 -{ - EIT_LocalSpace = 0, - EIT_Additive = 1, - EIT_MAX = 2, -}; - -// Enum AnimGraphRuntime.EEasingFuncType -// NumValues: 0x0010 -enum class EEasingFuncType : uint8 -{ - Linear = 0, - Sinusoidal = 1, - Cubic = 2, - QuadraticInOut = 3, - CubicInOut = 4, - HermiteCubic = 5, - QuarticInOut = 6, - QuinticInOut = 7, - CircularIn = 8, - CircularOut = 9, - CircularInOut = 10, - ExpIn = 11, - ExpOut = 12, - ExpInOut = 13, - CustomCurve = 14, - EEasingFuncType_MAX = 15, -}; - -// Enum AnimGraphRuntime.ERotationComponent -// NumValues: 0x0007 -enum class ERotationComponent : uint8 -{ - EulerX = 0, - EulerY = 1, - EulerZ = 2, - QuaternionAngle = 3, - SwingAngle = 4, - TwistAngle = 5, - ERotationComponent_MAX = 6, -}; - -// Enum AnimGraphRuntime.EBlendListTransitionType -// NumValues: 0x0003 -enum class EBlendListTransitionType : uint8 -{ - StandardBlend = 0, - Inertialization = 1, - EBlendListTransitionType_MAX = 2, -}; - -// Enum AnimGraphRuntime.EAnimFunctionCallSite -// NumValues: 0x000D -enum class EAnimFunctionCallSite : uint32 -{ - OnInitialize = 0, - OnUpdate = 1, - OnBecomeRelevant = 2, - OnEvaluate = 3, - OnInitializePostRecursion = 4, - OnUpdatePostRecursion = 5, - OnBecomeRelevantPostRecursion = 6, - OnEvaluatePostRecursion = 7, - OnStartedBlendingOut = 8, - OnStartedBlendingIn = 9, - OnFinishedBlendingOut = 10, - OnFinishedBlendingIn = 11, - EAnimFunctionCallSite_MAX = 12, -}; - -// Enum AnimGraphRuntime.ELayeredBoneBlendMode -// NumValues: 0x0003 -enum class ELayeredBoneBlendMode : uint8 -{ - BranchFilter = 0, - BlendMask = 1, - ELayeredBoneBlendMode_MAX = 2, -}; - -// Enum AnimGraphRuntime.EModifyCurveApplyMode -// NumValues: 0x0006 -enum class EModifyCurveApplyMode : uint8 -{ - Add = 0, - Scale = 1, - Blend = 2, - WeightedMovingAverage = 3, - RemapCurve = 4, - EModifyCurveApplyMode_MAX = 5, -}; - -// Enum AnimGraphRuntime.EPoseDriverType -// NumValues: 0x0004 -enum class EPoseDriverType : uint8 -{ - SwingAndTwist = 0, - SwingOnly = 1, - Translation = 2, - EPoseDriverType_MAX = 3, -}; - -// Enum AnimGraphRuntime.EPoseDriverSource -// NumValues: 0x0003 -enum class EPoseDriverSource : uint8 -{ - Rotation = 0, - Translation = 1, - EPoseDriverSource_MAX = 2, -}; - -// Enum AnimGraphRuntime.EPoseDriverOutput -// NumValues: 0x0003 -enum class EPoseDriverOutput : uint8 -{ - DrivePoses = 0, - DriveCurves = 1, - EPoseDriverOutput_MAX = 2, -}; - -// Enum AnimGraphRuntime.ESnapshotSourceMode -// NumValues: 0x0003 -enum class ESnapshotSourceMode : uint8 -{ - NamedSnapshot = 0, - SnapshotPin = 1, - ESnapshotSourceMode_MAX = 2, -}; - -// Enum AnimGraphRuntime.ESequenceEvalReinit -// NumValues: 0x0004 -enum class ESequenceEvalReinit : uint8 -{ - NoReset = 0, - StartPosition = 1, - ExplicitTime = 2, - ESequenceEvalReinit_MAX = 3, -}; - -// Enum AnimGraphRuntime.ESwapRootBone -// NumValues: 0x0004 -enum class ESwapRootBone : uint8 -{ - SwapRootBone_Component = 0, - SwapRootBone_Actor = 1, - SwapRootBone_None = 2, - SwapRootBone_MAX = 3, -}; - -// Enum AnimGraphRuntime.AnimPhysAngularConstraintType -// NumValues: 0x0003 -enum class EAnimPhysAngularConstraintType : uint8 -{ - Angular = 0, - Cone = 1, - AnimPhysAngularConstraintType_MAX = 2, -}; - -// Enum AnimGraphRuntime.AnimPhysLinearConstraintType -// NumValues: 0x0003 -enum class EAnimPhysLinearConstraintType : uint8 -{ - Free = 0, - Limited = 1, - AnimPhysLinearConstraintType_MAX = 2, -}; - -// Enum AnimGraphRuntime.AnimPhysSimSpaceType -// NumValues: 0x0006 -enum class EAnimPhysSimSpaceType : uint8 -{ - Component = 0, - Actor = 1, - World = 2, - RootRelative = 3, - BoneRelative = 4, - AnimPhysSimSpaceType_MAX = 5, -}; - -// Enum AnimGraphRuntime.ESphericalLimitType -// NumValues: 0x0003 -enum class ESphericalLimitType : uint8 -{ - Inner = 0, - Outer = 1, - ESphericalLimitType_MAX = 2, -}; - -// Enum AnimGraphRuntime.EDrivenBoneModificationMode -// NumValues: 0x0004 -enum class EDrivenBoneModificationMode : uint8 -{ - AddToInput = 0, - ReplaceComponent = 1, - AddToRefPose = 2, - EDrivenBoneModificationMode_MAX = 3, -}; - -// Enum AnimGraphRuntime.EDrivenDestinationMode -// NumValues: 0x0004 -enum class EDrivenDestinationMode : uint8 -{ - Bone = 0, - MorphTarget = 1, - MaterialParameter = 2, - EDrivenDestinationMode_MAX = 3, -}; - -// Enum AnimGraphRuntime.EConstraintOffsetOption -// NumValues: 0x0003 -enum class EConstraintOffsetOption : uint8 -{ - None = 0, - Offset_RefPose = 1, - EConstraintOffsetOption_MAX = 2, -}; - -// Enum AnimGraphRuntime.CopyBoneDeltaMode -// NumValues: 0x0003 -enum class ECopyBoneDeltaMode : uint8 -{ - Accumulate = 0, - Copy = 1, - CopyBoneDeltaMode_MAX = 2, -}; - -// Enum AnimGraphRuntime.EInterpolationBlend -// NumValues: 0x0008 -enum class EInterpolationBlend : uint8 -{ - Linear = 0, - Cubic = 1, - Sinusoidal = 2, - EaseInOutExponent2 = 3, - EaseInOutExponent3 = 4, - EaseInOutExponent4 = 5, - EaseInOutExponent5 = 6, - MAX = 7, -}; - -// Enum AnimGraphRuntime.ESimulationSpace -// NumValues: 0x0004 -enum class ESimulationSpace : uint8 -{ - ComponentSpace = 0, - WorldSpace = 1, - BaseBoneSpace = 2, - ESimulationSpace_MAX = 3, -}; - -// Enum AnimGraphRuntime.ESimulationTiming -// NumValues: 0x0004 -enum class ESimulationTiming : uint8 -{ - Default = 0, - Synchronous = 1, - Deferred = 2, - ESimulationTiming_MAX = 3, -}; - -// Enum AnimGraphRuntime.EScaleChainInitialLength -// NumValues: 0x0004 -enum class EScaleChainInitialLength : uint8 -{ - FixedDefaultLengthValue = 0, - Distance = 1, - ChainLength = 2, - EScaleChainInitialLength_MAX = 3, -}; - -// Enum AnimGraphRuntime.ESplineBoneAxis -// NumValues: 0x0005 -enum class ESplineBoneAxis : uint8 -{ - None = 0, - X = 1, - Y = 2, - Z = 3, - ESplineBoneAxis_MAX = 4, -}; - -// Enum AnimGraphRuntime.EWarpingEvaluationMode -// NumValues: 0x0003 -enum class EWarpingEvaluationMode : uint8 -{ - Manual = 0, - Graph = 1, - EWarpingEvaluationMode_MAX = 2, -}; - -// Enum AnimGraphRuntime.EWarpingVectorMode -// NumValues: 0x0005 -enum class EWarpingVectorMode : uint8 -{ - ComponentSpaceVector = 0, - ActorSpaceVector = 1, - WorldSpaceVector = 2, - IKFootRootLocalSpaceVector = 3, - EWarpingVectorMode_MAX = 4, -}; - -// Enum AnimGraphRuntime.ERBFSolverType -// NumValues: 0x0003 -enum class ERBFSolverType : uint8 -{ - Additive = 0, - Interpolative = 1, - ERBFSolverType_MAX = 2, -}; - -// Enum AnimGraphRuntime.ERBFFunctionType -// NumValues: 0x0007 -enum class ERBFFunctionType : uint8 -{ - Gaussian = 0, - Exponential = 1, - Linear = 2, - Cubic = 3, - Quintic = 4, - DefaultFunction = 5, - ERBFFunctionType_MAX = 6, -}; - -// Enum AnimGraphRuntime.ERBFDistanceMethod -// NumValues: 0x0006 -enum class ERBFDistanceMethod : uint8 -{ - Euclidean = 0, - Quaternion = 1, - SwingAngle = 2, - TwistAngle = 3, - DefaultMethod = 4, - ERBFDistanceMethod_MAX = 5, -}; - -// Enum AnimGraphRuntime.ERBFNormalizeMethod -// NumValues: 0x0005 -enum class ERBFNormalizeMethod : uint8 -{ - OnlyNormalizeAboveOne = 0, - AlwaysNormalize = 1, - NormalizeWithinMedian = 2, - NoNormalization = 3, - ERBFNormalizeMethod_MAX = 4, -}; - -// ScriptStruct AnimGraphRuntime.AnimNode_MirrorBase -// 0x0038 (0x0048 - 0x0010) -struct FAnimNode_MirrorBase : public FAnimNode_Base -{ -public: - struct FPoseLink Source; // 0x0010(0x0010)(Edit, NoDestructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_20[0x28]; // 0x0020(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_MirrorBase; - -// ScriptStruct AnimGraphRuntime.AnimNode_Mirror_Standalone -// 0x0018 (0x0060 - 0x0048) -struct FAnimNode_Mirror_Standalone final : public FAnimNode_MirrorBase -{ -public: - bool bMirror; // 0x0048(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UMirrorDataTable* MirrorDataTable; // 0x0050(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float BlendTime; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bResetChild; // 0x005C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bBoneMirroring; // 0x005D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bCurveMirroring; // 0x005E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bAttributeMirroring; // 0x005F(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FAnimNode_Mirror_Standalone; - -// ScriptStruct AnimGraphRuntime.WarpingVectorValue -// 0x0020 (0x0020 - 0x0000) -struct FWarpingVectorValue final -{ -public: - EWarpingVectorMode Mode; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Value; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FWarpingVectorValue; - -// ScriptStruct AnimGraphRuntime.AnimNode_BlendSpaceGraphBase -// 0x0058 (0x0068 - 0x0010) -struct FAnimNode_BlendSpaceGraphBase : public FAnimNode_Base -{ -public: - float X; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Y; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName GroupName; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EAnimGroupRole GroupRole; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UBlendSpace* BlendSpace; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray SamplePoseLinks; // 0x0030(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_40[0x28]; // 0x0040(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_BlendSpaceGraphBase; - -// ScriptStruct AnimGraphRuntime.AnimNode_SequenceEvaluatorBase -// 0x0008 (0x0040 - 0x0038) -struct FAnimNode_SequenceEvaluatorBase : public FAnimNode_AssetPlayerBase -{ -public: - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_SequenceEvaluatorBase; - -// ScriptStruct AnimGraphRuntime.AnimNode_SequenceEvaluator -// 0x0000 (0x0040 - 0x0040) -struct FAnimNode_SequenceEvaluator final : public FAnimNode_SequenceEvaluatorBase -{ -}; -DUMPER7_ASSERTS_FAnimNode_SequenceEvaluator; - -// ScriptStruct AnimGraphRuntime.AnimNode_BlendSpaceGraph -// 0x0000 (0x0068 - 0x0068) -struct FAnimNode_BlendSpaceGraph final : public FAnimNode_BlendSpaceGraphBase -{ -}; -DUMPER7_ASSERTS_FAnimNode_BlendSpaceGraph; - -// ScriptStruct AnimGraphRuntime.AnimPhysPlanarLimit -// 0x0070 (0x0070 - 0x0000) -struct FAnimPhysPlanarLimit final -{ -public: - struct FBoneReference DrivingBone; // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FTransform PlaneTransform; // 0x0010(0x0060)(Edit, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimPhysPlanarLimit; - -// ScriptStruct AnimGraphRuntime.AnimNode_SkeletalControlBase -// 0x00B8 (0x00C8 - 0x0010) -struct FAnimNode_SkeletalControlBase : public FAnimNode_Base -{ -public: - struct FComponentSpacePoseLink ComponentPose; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - int32 LODThreshold; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ActualAlpha; // 0x0024(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAnimAlphaInputType AlphaInputType; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAlphaBoolEnabled; // 0x0029(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float Alpha; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInputScaleBias AlphaScaleBias; // 0x0030(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FInputAlphaBoolBlend AlphaBoolBlend; // 0x0038(0x0048)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - class FName AlphaCurveName; // 0x0080(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInputScaleBiasClamp AlphaScaleBiasClamp; // 0x0088(0x0030)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_B8[0x10]; // 0x00B8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_SkeletalControlBase; - -// ScriptStruct AnimGraphRuntime.AnimNode_ModifyBone -// 0x0060 (0x0128 - 0x00C8) -struct FAnimNode_ModifyBone final : public FAnimNode_SkeletalControlBase -{ -public: - struct FBoneReference BoneToModify; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FVector Translation; // 0x00D8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x00F0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector Scale; // 0x0108(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBoneModificationMode TranslationMode; // 0x0120(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBoneModificationMode RotationMode; // 0x0121(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBoneModificationMode ScaleMode; // 0x0122(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBoneControlSpace TranslationSpace; // 0x0123(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBoneControlSpace RotationSpace; // 0x0124(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBoneControlSpace ScaleSpace; // 0x0125(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_126[0x2]; // 0x0126(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_ModifyBone; - -// ScriptStruct AnimGraphRuntime.AnimNode_Slot -// 0x0038 (0x0048 - 0x0010) -struct FAnimNode_Slot final : public FAnimNode_Base -{ -public: - struct FPoseLink Source; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - class FName SlotName; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAlwaysUpdateSourcePose; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x1F]; // 0x0029(0x001F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_Slot; - -// ScriptStruct AnimGraphRuntime.AnimNode_BlendSpaceSampleResult -// 0x0000 (0x0020 - 0x0020) -struct FAnimNode_BlendSpaceSampleResult final : public FAnimNode_Root -{ -}; -DUMPER7_ASSERTS_FAnimNode_BlendSpaceSampleResult; - -// ScriptStruct AnimGraphRuntime.AnimNode_Sync -// 0x0020 (0x0030 - 0x0010) -struct FAnimNode_Sync final : public FAnimNode_Base -{ -public: - struct FPoseLink Source; // 0x0010(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPrivate) - class FName GroupName; // 0x0020(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EAnimGroupRole GroupRole; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_Sync; - -// ScriptStruct AnimGraphRuntime.AnimPhysConstraintSetup -// 0x0088 (0x0088 - 0x0000) -struct FAnimPhysConstraintSetup final -{ -public: - EAnimPhysLinearConstraintType LinearXLimitType; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAnimPhysLinearConstraintType LinearYLimitType; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAnimPhysLinearConstraintType LinearZLimitType; // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector LinearAxesMin; // 0x0008(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LinearAxesMax; // 0x0020(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAnimPhysAngularConstraintType AngularConstraintType; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAnimPhysTwistAxis TwistAxis; // 0x0039(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAnimPhysTwistAxis AngularTargetAxis; // 0x003A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3B[0x1]; // 0x003B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float ConeAngle; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AngularLimitsMin; // 0x0040(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AngularLimitsMax; // 0x0058(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AngularTarget; // 0x0070(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimPhysConstraintSetup; - -// ScriptStruct AnimGraphRuntime.AnimPhysBodyDefinition -// 0x00D0 (0x00D0 - 0x0000) -struct FAnimPhysBodyDefinition final -{ -public: - struct FBoneReference BoundBone; // 0x0000(0x0010)(Edit, EditConst, NoDestructor, NativeAccessSpecifierPublic) - struct FVector BoxExtents; // 0x0010(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LocalJointOffset; // 0x0028(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAnimPhysConstraintSetup ConstraintSetup; // 0x0040(0x0088)(Edit, NoDestructor, NativeAccessSpecifierPublic) - EAnimPhysCollisionType CollisionType; // 0x00C8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C9[0x3]; // 0x00C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SphereCollisionRadius; // 0x00CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimPhysBodyDefinition; - -// ScriptStruct AnimGraphRuntime.AnimNode_RefPose -// 0x0000 (0x0010 - 0x0010) -struct FAnimNode_RefPose final : public FAnimNode_Base -{ -}; -DUMPER7_ASSERTS_FAnimNode_RefPose; - -// ScriptStruct AnimGraphRuntime.AnimPhysSphericalLimit -// 0x0030 (0x0030 - 0x0000) -struct FAnimPhysSphericalLimit final -{ -public: - struct FBoneReference DrivingBone; // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FVector SphereLocalOffset; // 0x0010(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LimitRadius; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESphericalLimitType LimitType; // 0x002C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimPhysSphericalLimit; - -// ScriptStruct AnimGraphRuntime.RotationRetargetingInfo -// 0x01A0 (0x01A0 - 0x0000) -struct FRotationRetargetingInfo final -{ -public: - bool bEnabled; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0xF]; // 0x0001(0x000F)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform Source; // 0x0010(0x0060)(Edit, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform Target; // 0x0070(0x0060)(Edit, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERotationComponent RotationComponent; // 0x00D0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D1[0x7]; // 0x00D1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector TwistAxis; // 0x00D8(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseAbsoluteAngle; // 0x00F0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F1[0x3]; // 0x00F1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SourceMinimum; // 0x00F4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SourceMaximum; // 0x00F8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TargetMinimum; // 0x00FC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TargetMaximum; // 0x0100(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEasingFuncType EasingType; // 0x0104(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_105[0x3]; // 0x0105(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRuntimeFloatCurve CustomCurve; // 0x0108(0x0088)(Edit, NativeAccessSpecifierPublic) - bool bFlipEasing; // 0x0190(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_191[0x3]; // 0x0191(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float EasingWeight; // 0x0194(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bClamp; // 0x0198(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_199[0x7]; // 0x0199(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRotationRetargetingInfo; - -// ScriptStruct AnimGraphRuntime.AnimNode_AnimDynamics -// 0x0458 (0x0520 - 0x00C8) -struct FAnimNode_AnimDynamics final : public FAnimNode_SkeletalControlBase -{ -public: - float LinearDampingOverride; // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngularDampingOverride; // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D0[0xC0]; // 0x00D0(0x00C0)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBoneReference RelativeSpaceBone; // 0x0190(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FBoneReference BoundBone; // 0x01A0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FBoneReference ChainEnd; // 0x01B0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - TArray PhysicsBodyDefinitions; // 0x01C0(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - float GravityScale; // 0x01D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D4[0x4]; // 0x01D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector GravityOverride; // 0x01D8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LinearSpringConstant; // 0x01F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngularSpringConstant; // 0x01F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WindScale; // 0x01F8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1FC[0x4]; // 0x01FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ComponentLinearAccScale; // 0x0200(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ComponentLinearVelScale; // 0x0218(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ComponentAppliedLinearAccClamp; // 0x0230(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngularBiasOverride; // 0x0248(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumSolverIterationsPreUpdate; // 0x024C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumSolverIterationsPostUpdate; // 0x0250(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_254[0x4]; // 0x0254(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SphericalLimits; // 0x0258(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - struct FVector ExternalForce; // 0x0268(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray PlanarLimits; // 0x0280(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - EAnimPhysSimSpaceType SimulationSpace; // 0x0290(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_291[0x2]; // 0x0291(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bUseSphericalLimits : 1; // 0x0293(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsePlanarLimit : 1; // 0x0293(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDoUpdate : 1; // 0x0293(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDoEval : 1; // 0x0293(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideLinearDamping : 1; // 0x0293(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideAngularBias : 1; // 0x0293(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideAngularDamping : 1; // 0x0293(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableWind : 1; // 0x0293(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_294_0 : 1; // 0x0294(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bUseGravityOverride : 1; // 0x0294(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGravityOverrideInSimSpace : 1; // 0x0294(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLinearSpring : 1; // 0x0294(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAngularSpring : 1; // 0x0294(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bChain : 1; // 0x0294(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_295[0xB]; // 0x0295(0x000B)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotationRetargetingInfo RetargetingSettings; // 0x02A0(0x01A0)(Edit, NativeAccessSpecifierPublic) - uint8 Pad_440[0xE0]; // 0x0440(0x00E0)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_AnimDynamics; - -// ScriptStruct AnimGraphRuntime.AnimNode_MeshSpaceRefPose -// 0x0000 (0x0010 - 0x0010) -struct FAnimNode_MeshSpaceRefPose final : public FAnimNode_Base -{ -}; -DUMPER7_ASSERTS_FAnimNode_MeshSpaceRefPose; - -// ScriptStruct AnimGraphRuntime.RigidBodyAnimNodeReference -// 0x0000 (0x0010 - 0x0010) -struct FRigidBodyAnimNodeReference final : public FAnimNodeReference -{ -}; -DUMPER7_ASSERTS_FRigidBodyAnimNodeReference; - -// ScriptStruct AnimGraphRuntime.AnimNode_RotationMultiplier -// 0x0028 (0x00F0 - 0x00C8) -struct FAnimNode_RotationMultiplier final : public FAnimNode_SkeletalControlBase -{ -public: - struct FBoneReference TargetBone; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FBoneReference SourceBone; // 0x00D8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - float Multiplier; // 0x00E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBoneAxis RotationAxisToRefer; // 0x00EC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsAdditive; // 0x00ED(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_EE[0x2]; // 0x00EE(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_RotationMultiplier; - -// ScriptStruct AnimGraphRuntime.BlendSpaceReference -// 0x0000 (0x0010 - 0x0010) -struct FBlendSpaceReference final : public FAnimNodeReference -{ -}; -DUMPER7_ASSERTS_FBlendSpaceReference; - -// ScriptStruct AnimGraphRuntime.PositionHistory -// 0x0030 (0x0030 - 0x0000) -struct FPositionHistory final -{ -public: - TArray Positions; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - float Range; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x1C]; // 0x0014(0x001C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPositionHistory; - -// ScriptStruct AnimGraphRuntime.AnimationStateResultReference -// 0x0000 (0x0010 - 0x0010) -struct FAnimationStateResultReference final : public FAnimNodeReference -{ -}; -DUMPER7_ASSERTS_FAnimationStateResultReference; - -// ScriptStruct AnimGraphRuntime.AnimationStateMachineReference -// 0x0000 (0x0010 - 0x0010) -struct FAnimationStateMachineReference final : public FAnimNodeReference -{ -}; -DUMPER7_ASSERTS_FAnimationStateMachineReference; - -// ScriptStruct AnimGraphRuntime.AnimNode_BlendSpacePlayerBase -// 0x0030 (0x0068 - 0x0038) -struct FAnimNode_BlendSpacePlayerBase : public FAnimNode_AssetPlayerBase -{ -public: - uint8 Pad_38[0x28]; // 0x0038(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) - class UBlendSpace* PreviousBlendSpace; // 0x0060(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FAnimNode_BlendSpacePlayerBase; - -// ScriptStruct AnimGraphRuntime.AnimNode_BlendSpacePlayer -// 0x0008 (0x0070 - 0x0068) -struct FAnimNode_BlendSpacePlayer : public FAnimNode_BlendSpacePlayerBase -{ -public: - class UBlendSpace* BlendSpace; // 0x0068(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FAnimNode_BlendSpacePlayer; - -// ScriptStruct AnimGraphRuntime.AnimNode_AimOffsetLookAt -// 0x0160 (0x01D0 - 0x0070) -struct alignas(0x10) FAnimNode_AimOffsetLookAt final : public FAnimNode_BlendSpacePlayer -{ -public: - uint8 Pad_70[0xC0]; // 0x0070(0x00C0)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPoseLink BasePose; // 0x0130(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - int32 LODThreshold; // 0x0140(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SourceSocketName; // 0x0144(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PivotSocketName; // 0x014C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_154[0x4]; // 0x0154(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector LookAtLocation; // 0x0158(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SocketAxis; // 0x0170(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Alpha; // 0x0188(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18C[0x44]; // 0x018C(0x0044)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_AimOffsetLookAt; - -// ScriptStruct AnimGraphRuntime.AnimNode_ApplyAdditive -// 0x00B8 (0x00C8 - 0x0010) -struct FAnimNode_ApplyAdditive final : public FAnimNode_Base -{ -public: - struct FPoseLink base; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FPoseLink Additive; // 0x0020(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - float Alpha; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInputScaleBias AlphaScaleBias; // 0x0034(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - int32 LODThreshold; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInputAlphaBoolBlend AlphaBoolBlend; // 0x0040(0x0048)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - class FName AlphaCurveName; // 0x0088(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInputScaleBiasClamp AlphaScaleBiasClamp; // 0x0090(0x0030)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_C0[0x4]; // 0x00C0(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - EAnimAlphaInputType AlphaInputType; // 0x00C4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAlphaBoolEnabled; // 0x00C5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C6[0x2]; // 0x00C6(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_ApplyAdditive; - -// ScriptStruct AnimGraphRuntime.BlendBoneByChannelEntry -// 0x0024 (0x0024 - 0x0000) -struct FBlendBoneByChannelEntry final -{ -public: - struct FBoneReference SourceBone; // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FBoneReference TargetBone; // 0x0010(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - bool bBlendTranslation; // 0x0020(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bBlendRotation; // 0x0021(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bBlendScale; // 0x0022(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_23[0x1]; // 0x0023(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlendBoneByChannelEntry; - -// ScriptStruct AnimGraphRuntime.AnimNode_BlendBoneByChannel -// 0x0058 (0x0068 - 0x0010) -struct FAnimNode_BlendBoneByChannel final : public FAnimNode_Base -{ -public: - struct FPoseLink A; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FPoseLink B; // 0x0020(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - TArray BoneDefinitions; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_40[0x10]; // 0x0040(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - float Alpha; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FInputScaleBias AlphaScaleBias; // 0x0058(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - EBoneControlSpace TransformsSpace; // 0x0060(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_BlendBoneByChannel; - -// ScriptStruct AnimGraphRuntime.AnimNode_BlendListBase -// 0x0038 (0x0048 - 0x0010) -struct FAnimNode_BlendListBase : public FAnimNode_Base -{ -public: - TArray BlendPose; // 0x0010(0x0010)(Edit, EditFixedSize, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_20[0x28]; // 0x0020(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_BlendListBase; - -// ScriptStruct AnimGraphRuntime.AnimNode_BlendListByBool -// 0x0000 (0x0048 - 0x0048) -struct FAnimNode_BlendListByBool final : public FAnimNode_BlendListBase -{ -}; -DUMPER7_ASSERTS_FAnimNode_BlendListByBool; - -// ScriptStruct AnimGraphRuntime.AnimNode_BlendListByEnum -// 0x0000 (0x0048 - 0x0048) -struct FAnimNode_BlendListByEnum final : public FAnimNode_BlendListBase -{ -}; -DUMPER7_ASSERTS_FAnimNode_BlendListByEnum; - -// ScriptStruct AnimGraphRuntime.AnimNode_BlendListByInt -// 0x0000 (0x0048 - 0x0048) -struct FAnimNode_BlendListByInt final : public FAnimNode_BlendListBase -{ -}; -DUMPER7_ASSERTS_FAnimNode_BlendListByInt; - -// ScriptStruct AnimGraphRuntime.AnimNode_BlendSpaceEvaluator -// 0x0008 (0x0078 - 0x0070) -struct FAnimNode_BlendSpaceEvaluator final : public FAnimNode_BlendSpacePlayer -{ -public: - float NormalizedTime; // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTeleportToNormalizedTime; // 0x0074(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_75[0x3]; // 0x0075(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_BlendSpaceEvaluator; - -// ScriptStruct AnimGraphRuntime.AnimNode_BlendSpacePlayer_Standalone -// 0x0028 (0x0090 - 0x0068) -struct FAnimNode_BlendSpacePlayer_Standalone final : public FAnimNode_BlendSpacePlayerBase -{ -public: - class FName GroupName; // 0x0068(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EAnimGroupRole GroupRole; // 0x0070(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EAnimSyncMethod Method; // 0x0071(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bIgnoreForRelevancyTest; // 0x0072(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_73[0x1]; // 0x0073(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float X; // 0x0074(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float Y; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float PlayRate; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bLoop; // 0x0080(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bResetPlayTimeWhenBlendSpaceChanges; // 0x0081(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_82[0x2]; // 0x0082(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float StartPosition; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UBlendSpace* BlendSpace; // 0x0088(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FAnimNode_BlendSpacePlayer_Standalone; - -// ScriptStruct AnimGraphRuntime.AnimNode_CallFunction -// 0x0028 (0x0038 - 0x0010) -struct FAnimNode_CallFunction final : public FAnimNode_Base -{ -public: - struct FPoseLink Source; // 0x0010(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_20[0x14]; // 0x0020(0x0014)(Fixing Size After Last Property [ Dumper-7 ]) - EAnimFunctionCallSite CallSite; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimNode_CallFunction; - -// ScriptStruct AnimGraphRuntime.AnimNode_CopyPoseFromMesh -// 0x0148 (0x0158 - 0x0010) -struct FAnimNode_CopyPoseFromMesh final : public FAnimNode_Base -{ -public: - TWeakObjectPtr SourceMeshComponent; // 0x0010(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseAttachedParent : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCopyCurves : 1; // 0x0018(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - bool bCopyCustomAttributes; // 0x0019(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseMeshPose : 1; // 0x001A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1B[0x1]; // 0x001B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - class FName RootBoneToCopy; // 0x001C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x134]; // 0x0024(0x0134)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_CopyPoseFromMesh; - -// ScriptStruct AnimGraphRuntime.AnimNode_CurveSource -// 0x0030 (0x0040 - 0x0010) -struct FAnimNode_CurveSource final : public FAnimNode_Base -{ -public: - struct FPoseLink SourcePose; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - class FName SourceBinding; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Alpha; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TScriptInterface CurveSource; // 0x0030(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimNode_CurveSource; - -// ScriptStruct AnimGraphRuntime.AnimNode_LayeredBoneBlend -// 0x00E0 (0x00F0 - 0x0010) -struct FAnimNode_LayeredBoneBlend final : public FAnimNode_Base -{ -public: - struct FPoseLink BasePose; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - TArray BlendPoses; // 0x0020(0x0010)(Edit, BlueprintVisible, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - ELayeredBoneBlendMode BlendMode; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray BlendMasks; // 0x0038(0x0010)(Edit, EditFixedSize, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray LayerSetup; // 0x0048(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - TArray BlendWeights; // 0x0058(0x0010)(Edit, BlueprintVisible, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - bool bMeshSpaceRotationBlend; // 0x0068(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMeshSpaceScaleBlend; // 0x0069(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECurveBlendOption CurveBlendOption; // 0x006A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bBlendRootMotionBasedOnRootBone; // 0x006B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - int32 LODThreshold; // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray PerBoneBlendWeights; // 0x0078(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - struct FGuid SkeletonGuid; // 0x0088(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGuid VirtualBoneGuid; // 0x0098(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_A8[0x48]; // 0x00A8(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_LayeredBoneBlend; - -// ScriptStruct AnimGraphRuntime.AnimNode_MakeDynamicAdditive -// 0x0028 (0x0038 - 0x0010) -struct FAnimNode_MakeDynamicAdditive final : public FAnimNode_Base -{ -public: - struct FPoseLink base; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FPoseLink Additive; // 0x0020(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - bool bMeshSpaceAdditive; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_MakeDynamicAdditive; - -// ScriptStruct AnimGraphRuntime.AnimNode_Mirror -// 0x0000 (0x0048 - 0x0048) -struct FAnimNode_Mirror final : public FAnimNode_MirrorBase -{ -}; -DUMPER7_ASSERTS_FAnimNode_Mirror; - -// ScriptStruct AnimGraphRuntime.AnimNode_ModifyCurve -// 0x0110 (0x0120 - 0x0010) -struct FAnimNode_ModifyCurve final : public FAnimNode_Base -{ -public: - struct FPoseLink SourcePose; // 0x0010(0x0010)(Edit, BlueprintVisible, EditFixedSize, NoDestructor, NativeAccessSpecifierPublic) - TMap CurveMap; // 0x0020(0x0050)(Edit, BlueprintVisible, EditFixedSize, NativeAccessSpecifierPublic) - TArray CurveValues; // 0x0070(0x0010)(Edit, BlueprintVisible, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - TArray CurveNames; // 0x0080(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_90[0x88]; // 0x0090(0x0088)(Fixing Size After Last Property [ Dumper-7 ]) - float Alpha; // 0x0118(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EModifyCurveApplyMode ApplyMode; // 0x011C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11D[0x3]; // 0x011D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_ModifyCurve; - -// ScriptStruct AnimGraphRuntime.AnimNode_MultiWayBlend -// 0x0040 (0x0050 - 0x0010) -struct FAnimNode_MultiWayBlend final : public FAnimNode_Base -{ -public: - TArray Poses; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray DesiredAlphas; // 0x0020(0x0010)(Edit, BlueprintVisible, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_30[0x10]; // 0x0030(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - struct FInputScaleBias AlphaScaleBias; // 0x0040(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - bool bAdditiveNode; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNormalizeAlpha; // 0x0049(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4A[0x6]; // 0x004A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_MultiWayBlend; - -// ScriptStruct AnimGraphRuntime.AnimNode_PoseHandler -// 0x0060 (0x0098 - 0x0038) -struct FAnimNode_PoseHandler : public FAnimNode_AssetPlayerBase -{ -public: - class UPoseAsset* PoseAsset; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_40[0x58]; // 0x0040(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_PoseHandler; - -// ScriptStruct AnimGraphRuntime.AnimNode_PoseBlendNode -// 0x0038 (0x00D0 - 0x0098) -struct FAnimNode_PoseBlendNode final : public FAnimNode_PoseHandler -{ -public: - struct FPoseLink SourcePose; // 0x0098(0x0010)(Edit, BlueprintVisible, EditFixedSize, NoDestructor, NativeAccessSpecifierPublic) - EAlphaBlendOption BlendOption; // 0x00A8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* CustomCurve; // 0x00B0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B8[0x18]; // 0x00B8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_PoseBlendNode; - -// ScriptStruct AnimGraphRuntime.AnimNode_PoseByName -// 0x0018 (0x00B0 - 0x0098) -struct FAnimNode_PoseByName final : public FAnimNode_PoseHandler -{ -public: - class FName PoseName; // 0x0098(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PoseWeight; // 0x00A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A4[0xC]; // 0x00A4(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_PoseByName; - -// ScriptStruct AnimGraphRuntime.PoseDriverTransform -// 0x0030 (0x0030 - 0x0000) -struct FPoseDriverTransform final -{ -public: - struct FVector TargetTranslation; // 0x0000(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator TargetRotation; // 0x0018(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPoseDriverTransform; - -// ScriptStruct AnimGraphRuntime.PoseDriverTarget -// 0x00C8 (0x00C8 - 0x0000) -struct FPoseDriverTarget final -{ -public: - TArray BoneTransforms; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - struct FRotator TargetRotation; // 0x0010(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float TargetScale; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERBFDistanceMethod DistanceMethod; // 0x002C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERBFFunctionType FunctionType; // 0x002D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bApplyCustomCurve; // 0x002E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2F[0x1]; // 0x002F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRichCurve CustomCurve; // 0x0030(0x0080)(Edit, NativeAccessSpecifierPublic) - class FName DrivenName; // 0x00B0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B8[0x8]; // 0x00B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - bool bIsHidden; // 0x00C0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPoseDriverTarget; - -// ScriptStruct AnimGraphRuntime.RBFParams -// 0x0038 (0x0038 - 0x0000) -struct FRBFParams final -{ -public: - int32 TargetDimensions; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERBFSolverType SolverType; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Radius; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutomaticRadius; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERBFFunctionType Function; // 0x000D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERBFDistanceMethod DistanceMethod; // 0x000E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBoneAxis TwistAxis; // 0x000F(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WeightThreshold; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERBFNormalizeMethod NormalizeMethod; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector MedianReference; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MedianMin; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MedianMax; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRBFParams; - -// ScriptStruct AnimGraphRuntime.AnimNode_PoseDriver -// 0x0108 (0x01A0 - 0x0098) -struct FAnimNode_PoseDriver final : public FAnimNode_PoseHandler -{ -public: - struct FPoseLink SourcePose; // 0x0098(0x0010)(Edit, BlueprintVisible, EditFixedSize, NoDestructor, NativeAccessSpecifierPublic) - TArray SourceBones; // 0x00A8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - struct FBoneReference EvalSpaceBone; // 0x00B8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - bool bEvalFromRefPose; // 0x00C8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C9[0x7]; // 0x00C9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OnlyDriveBones; // 0x00D0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray PoseTargets; // 0x00E0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - struct FRBFParams RBFParams; // 0x00F0(0x0038)(Edit, NoDestructor, NativeAccessSpecifierPublic) - EPoseDriverSource DriveSource; // 0x0128(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPoseDriverOutput DriveOutput; // 0x0129(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12A[0x42]; // 0x012A(0x0042)(Fixing Size After Last Property [ Dumper-7 ]) - int32 LODThreshold; // 0x016C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_170[0x30]; // 0x0170(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_PoseDriver; - -// ScriptStruct AnimGraphRuntime.AnimNode_PoseSnapshot -// 0x0080 (0x0090 - 0x0010) -struct FAnimNode_PoseSnapshot final : public FAnimNode_Base -{ -public: - class FName SnapshotName; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPoseSnapshot Snapshot; // 0x0018(0x0038)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - ESnapshotSourceMode Mode; // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x3F]; // 0x0051(0x003F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_PoseSnapshot; - -// ScriptStruct AnimGraphRuntime.RandomPlayerSequenceEntry -// 0x0050 (0x0050 - 0x0000) -struct FRandomPlayerSequenceEntry final -{ -public: - class UAnimSequenceBase* Sequence; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ChanceToPlay; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MinLoopCount; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxLoopCount; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinPlayRate; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxPlayRate; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FAlphaBlend BlendIn; // 0x0020(0x0030)(Edit, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRandomPlayerSequenceEntry; - -// ScriptStruct AnimGraphRuntime.AnimNode_RandomPlayer -// 0x0068 (0x0078 - 0x0010) -struct FAnimNode_RandomPlayer final : public FAnimNode_AssetPlayerRelevancyBase -{ -public: - TArray Entries; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_20[0x50]; // 0x0020(0x0050)(Fixing Size After Last Property [ Dumper-7 ]) - float BlendWeight; // 0x0070(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bShuffleMode; // 0x0074(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_75[0x3]; // 0x0075(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_RandomPlayer; - -// ScriptStruct AnimGraphRuntime.AnimNode_RotateRootBone -// 0x00A0 (0x00B0 - 0x0010) -struct FAnimNode_RotateRootBone final : public FAnimNode_Base -{ -public: - struct FPoseLink BasePose; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - float pitch; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Yaw; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInputScaleBiasClamp PitchScaleBiasClamp; // 0x0028(0x0030)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FInputScaleBiasClamp YawScaleBiasClamp; // 0x0058(0x0030)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator MeshToComponent; // 0x0088(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bRotateRootMotionAttribute; // 0x00A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A1[0xF]; // 0x00A1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_RotateRootBone; - -// ScriptStruct AnimGraphRuntime.AnimNode_RotationOffsetBlendSpace -// 0x00A8 (0x0118 - 0x0070) -struct FAnimNode_RotationOffsetBlendSpace final : public FAnimNode_BlendSpacePlayer -{ -public: - struct FPoseLink BasePose; // 0x0070(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - int32 LODThreshold; // 0x0080(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Alpha; // 0x0084(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInputScaleBias AlphaScaleBias; // 0x0088(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FInputAlphaBoolBlend AlphaBoolBlend; // 0x0090(0x0048)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - class FName AlphaCurveName; // 0x00D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInputScaleBiasClamp AlphaScaleBiasClamp; // 0x00E0(0x0030)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_110[0x4]; // 0x0110(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - EAnimAlphaInputType AlphaInputType; // 0x0114(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAlphaBoolEnabled; // 0x0115(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_116[0x2]; // 0x0116(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_RotationOffsetBlendSpace; - -// ScriptStruct AnimGraphRuntime.AnimNode_RotationOffsetBlendSpaceGraph -// 0x00A8 (0x0110 - 0x0068) -struct FAnimNode_RotationOffsetBlendSpaceGraph final : public FAnimNode_BlendSpaceGraphBase -{ -public: - struct FPoseLink BasePose; // 0x0068(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPrivate) - int32 LODThreshold; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float Alpha; // 0x007C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FInputScaleBias AlphaScaleBias; // 0x0080(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPrivate) - struct FInputAlphaBoolBlend AlphaBoolBlend; // 0x0088(0x0048)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPrivate) - class FName AlphaCurveName; // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FInputScaleBiasClamp AlphaScaleBiasClamp; // 0x00D8(0x0030)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPrivate) - uint8 Pad_108[0x4]; // 0x0108(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - EAnimAlphaInputType AlphaInputType; // 0x010C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bAlphaBoolEnabled; // 0x010D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_10E[0x2]; // 0x010E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_RotationOffsetBlendSpaceGraph; - -// ScriptStruct AnimGraphRuntime.AnimNode_SequenceEvaluator_Standalone -// 0x0030 (0x0070 - 0x0040) -struct FAnimNode_SequenceEvaluator_Standalone final : public FAnimNode_SequenceEvaluatorBase -{ -public: - class FName GroupName; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EAnimGroupRole GroupRole; // 0x0048(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EAnimSyncMethod Method; // 0x0049(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bIgnoreForRelevancyTest; // 0x004A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_4B[0x5]; // 0x004B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimSequenceBase* Sequence; // 0x0050(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float ExplicitTime; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bUseExplicitFrame; // 0x005C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ExplicitFrame; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bShouldLoop; // 0x0064(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bTeleportToExplicitTime; // 0x0065(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ESequenceEvalReinit ReinitializationBehavior; // 0x0066(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_67[0x1]; // 0x0067(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float StartPosition; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_SequenceEvaluator_Standalone; - -// ScriptStruct AnimGraphRuntime.AnimNode_TwoWayBlend -// 0x00B8 (0x00C8 - 0x0010) -struct FAnimNode_TwoWayBlend final : public FAnimNode_Base -{ -public: - struct FPoseLink A; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FPoseLink B; // 0x0020(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - EAnimAlphaInputType AlphaInputType; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAlphaBoolEnabled : 1; // 0x0031(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_31_1 : 2; // 0x0031(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bResetChildOnActivation : 1; // 0x0031(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bAlwaysUpdateChildren : 1; // 0x0031(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float Alpha; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInputScaleBias AlphaScaleBias; // 0x0038(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FInputAlphaBoolBlend AlphaBoolBlend; // 0x0040(0x0048)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - class FName AlphaCurveName; // 0x0088(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInputScaleBiasClamp AlphaScaleBiasClamp; // 0x0090(0x0030)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_C0[0x8]; // 0x00C0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_TwoWayBlend; - -// ScriptStruct AnimGraphRuntime.AnimSequencerInstanceProxy -// 0x0460 (0x0BA0 - 0x0740) -struct FAnimSequencerInstanceProxy final : public FAnimInstanceProxy -{ -public: - uint8 Pad_738[0x468]; // 0x0738(0x0468)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimSequencerInstanceProxy; - -// ScriptStruct AnimGraphRuntime.BlendListBaseReference -// 0x0000 (0x0010 - 0x0010) -struct FBlendListBaseReference final : public FAnimNodeReference -{ -}; -DUMPER7_ASSERTS_FBlendListBaseReference; - -// ScriptStruct AnimGraphRuntime.BlendSpacePlayerReference -// 0x0000 (0x0010 - 0x0010) -struct FBlendSpacePlayerReference final : public FAnimNodeReference -{ -}; -DUMPER7_ASSERTS_FBlendSpacePlayerReference; - -// ScriptStruct AnimGraphRuntime.AngularRangeLimit -// 0x0040 (0x0040 - 0x0000) -struct FAngularRangeLimit final -{ -public: - struct FVector LimitMin; // 0x0000(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LimitMax; // 0x0018(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBoneReference bone; // 0x0030(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAngularRangeLimit; - -// ScriptStruct AnimGraphRuntime.AnimNode_ApplyLimits -// 0x0020 (0x00E8 - 0x00C8) -struct FAnimNode_ApplyLimits final : public FAnimNode_SkeletalControlBase -{ -public: - TArray AngularRangeLimits; // 0x00C8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray AngularOffsets; // 0x00D8(0x0010)(Edit, BlueprintVisible, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimNode_ApplyLimits; - -// ScriptStruct AnimGraphRuntime.AnimNode_BoneDrivenController -// 0x0060 (0x0128 - 0x00C8) -struct FAnimNode_BoneDrivenController final : public FAnimNode_SkeletalControlBase -{ -public: - struct FBoneReference SourceBone; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - class UCurveFloat* DrivingCurve; // 0x00D8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Multiplier; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E4[0x4]; // 0x00E4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - double RangeMin; // 0x00E8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double RangeMax; // 0x00F0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double RemappedMin; // 0x00F8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double RemappedMax; // 0x0100(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ParameterName; // 0x0108(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBoneReference TargetBone; // 0x0110(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - EDrivenDestinationMode DestinationMode; // 0x0120(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDrivenBoneModificationMode ModificationMode; // 0x0121(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EComponentType SourceComponent; // 0x0122(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseRange : 1; // 0x0123(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectTargetTranslationX : 1; // 0x0123(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectTargetTranslationY : 1; // 0x0123(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectTargetTranslationZ : 1; // 0x0123(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectTargetRotationX : 1; // 0x0123(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectTargetRotationY : 1; // 0x0123(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectTargetRotationZ : 1; // 0x0123(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectTargetScaleX : 1; // 0x0123(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectTargetScaleY : 1; // 0x0124(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectTargetScaleZ : 1; // 0x0124(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_125[0x3]; // 0x0125(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_BoneDrivenController; - -// ScriptStruct AnimGraphRuntime.AnimNode_CCDIK -// 0x00F8 (0x01C0 - 0x00C8) -struct FAnimNode_CCDIK final : public FAnimNode_SkeletalControlBase -{ -public: - struct FVector EffectorLocation; // 0x00C8(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBoneControlSpace EffectorLocationSpace; // 0x00E0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E1[0xF]; // 0x00E1(0x000F)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBoneSocketTarget EffectorTarget; // 0x00F0(0x0090)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FBoneReference TipBone; // 0x0180(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FBoneReference RootBone; // 0x0190(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - float Precision; // 0x01A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxIterations; // 0x01A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bStartFromTail; // 0x01A8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableRotationLimit; // 0x01A9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1AA[0x6]; // 0x01AA(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray RotationLimitPerJoints; // 0x01B0(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FAnimNode_CCDIK; - -// ScriptStruct AnimGraphRuntime.Constraint -// 0x001C (0x001C - 0x0000) -struct FConstraint final -{ -public: - struct FBoneReference TargetBone; // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - EConstraintOffsetOption OffsetOption; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETransformConstraintType TransformType; // 0x0011(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFilterOptionPerAxis PerAxis; // 0x0012(0x0003)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_15[0x7]; // 0x0015(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FConstraint; - -// ScriptStruct AnimGraphRuntime.AnimNode_Constraint -// 0x0040 (0x0108 - 0x00C8) -struct FAnimNode_Constraint final : public FAnimNode_SkeletalControlBase -{ -public: - struct FBoneReference BoneToModify; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - TArray ConstraintSetup; // 0x00D8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ConstraintWeights; // 0x00E8(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_F8[0x10]; // 0x00F8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_Constraint; - -// ScriptStruct AnimGraphRuntime.AnimNode_CopyBone -// 0x0028 (0x00F0 - 0x00C8) -struct FAnimNode_CopyBone final : public FAnimNode_SkeletalControlBase -{ -public: - struct FBoneReference SourceBone; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FBoneReference TargetBone; // 0x00D8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - bool bCopyTranslation; // 0x00E8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCopyRotation; // 0x00E9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCopyScale; // 0x00EA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBoneControlSpace ControlSpace; // 0x00EB(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_EC[0x4]; // 0x00EC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_CopyBone; - -// ScriptStruct AnimGraphRuntime.AnimNode_CopyBoneDelta -// 0x0030 (0x00F8 - 0x00C8) -struct FAnimNode_CopyBoneDelta final : public FAnimNode_SkeletalControlBase -{ -public: - struct FBoneReference SourceBone; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FBoneReference TargetBone; // 0x00D8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - bool bCopyTranslation; // 0x00E8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCopyRotation; // 0x00E9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCopyScale; // 0x00EA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECopyBoneDeltaMode CopyMode; // 0x00EB(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TranslationMultiplier; // 0x00EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RotationMultiplier; // 0x00F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScaleMultiplier; // 0x00F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimNode_CopyBoneDelta; - -// ScriptStruct AnimGraphRuntime.AnimNode_Fabrik -// 0x0128 (0x01F0 - 0x00C8) -struct FAnimNode_Fabrik final : public FAnimNode_SkeletalControlBase -{ -public: - uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform EffectorTransform; // 0x00D0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBoneSocketTarget EffectorTarget; // 0x0130(0x0090)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FBoneReference TipBone; // 0x01C0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FBoneReference RootBone; // 0x01D0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - float Precision; // 0x01E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxIterations; // 0x01E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBoneControlSpace EffectorTransformSpace; // 0x01E8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBoneRotationSource EffectorRotationSource; // 0x01E9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1EA[0x6]; // 0x01EA(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_Fabrik; - -// ScriptStruct AnimGraphRuntime.AnimNode_HandIKRetargeting -// 0x0070 (0x0138 - 0x00C8) -struct FAnimNode_HandIKRetargeting final : public FAnimNode_SkeletalControlBase -{ -public: - struct FBoneReference RightHandFK; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FBoneReference LeftHandFK; // 0x00D8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FBoneReference RightHandIK; // 0x00E8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FBoneReference LeftHandIK; // 0x00F8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - TArray IKBonesToMove; // 0x0108(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - struct FVector PerAxisAlpha; // 0x0118(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HandFKWeight; // 0x0130(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_134[0x4]; // 0x0134(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_HandIKRetargeting; - -// ScriptStruct AnimGraphRuntime.IKChainLink -// 0x0070 (0x0070 - 0x0000) -struct alignas(0x08) FIKChainLink final -{ -public: - uint8 Pad_0[0x70]; // 0x0000(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FIKChainLink; - -// ScriptStruct AnimGraphRuntime.IKChain -// 0x0050 (0x0050 - 0x0000) -struct alignas(0x08) FIKChain final -{ -public: - uint8 Pad_0[0x50]; // 0x0000(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FIKChain; - -// ScriptStruct AnimGraphRuntime.AnimLegIKDefinition -// 0x0034 (0x0034 - 0x0000) -struct FAnimLegIKDefinition final -{ -public: - struct FBoneReference IKFootBone; // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FBoneReference FKFootBone; // 0x0010(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - int32 NumBonesInLimb; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinRotationAngle; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAxis FootBoneForwardAxis; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAxis HingeRotationAxis; // 0x0029(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableRotationLimit; // 0x002A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableKneeTwistCorrection; // 0x002B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TwistOffsetCurveName; // 0x002C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimLegIKDefinition; - -// ScriptStruct AnimGraphRuntime.AnimLegIKData -// 0x00F0 (0x00F0 - 0x0000) -struct alignas(0x10) FAnimLegIKData final -{ -public: - uint8 Pad_0[0xF0]; // 0x0000(0x00F0)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimLegIKData; - -// ScriptStruct AnimGraphRuntime.AnimNode_LegIK -// 0x0038 (0x0100 - 0x00C8) -struct FAnimNode_LegIK final : public FAnimNode_SkeletalControlBase -{ -public: - float ReachPrecision; // 0x00C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxIterations; // 0x00CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SoftPercentLength; // 0x00D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SoftAlpha; // 0x00D4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray LegsDefinition; // 0x00D8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_E8[0x18]; // 0x00E8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_LegIK; - -// ScriptStruct AnimGraphRuntime.AnimNode_LookAt -// 0x0188 (0x0250 - 0x00C8) -struct FAnimNode_LookAt final : public FAnimNode_SkeletalControlBase -{ -public: - struct FBoneReference BoneToModify; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_D8[0x8]; // 0x00D8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBoneSocketTarget LookAtTarget; // 0x00E0(0x0090)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FVector LookAtLocation; // 0x0170(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAxis LookAt_Axis; // 0x0188(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic) - bool bUseLookUpAxis; // 0x01A8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EInterpolationBlend InterpolationType; // 0x01A9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1AA[0x6]; // 0x01AA(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FAxis LookUp_Axis; // 0x01B0(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic) - float LookAtClamp; // 0x01D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpolationTime; // 0x01D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpolationTriggerThreashold; // 0x01D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1DC[0x74]; // 0x01DC(0x0074)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_LookAt; - -// ScriptStruct AnimGraphRuntime.AnimNode_ObserveBone -// 0x0060 (0x0128 - 0x00C8) -struct FAnimNode_ObserveBone final : public FAnimNode_SkeletalControlBase -{ -public: - struct FBoneReference BoneToObserve; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - EBoneControlSpace DisplaySpace; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRelativeToRefPose; // 0x00D9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_DA[0x6]; // 0x00DA(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Translation; // 0x00E0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x00F8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector Scale; // 0x0110(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimNode_ObserveBone; - -// ScriptStruct AnimGraphRuntime.AnimNode_ResetRoot -// 0x0010 (0x00D8 - 0x00C8) -struct FAnimNode_ResetRoot final : public FAnimNode_SkeletalControlBase -{ -public: - uint8 Pad_C8[0x10]; // 0x00C8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_ResetRoot; - -// ScriptStruct AnimGraphRuntime.SimSpaceSettings -// 0x0060 (0x0060 - 0x0000) -struct FSimSpaceSettings final -{ -public: - float WorldAlpha; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VelocityScaleZ; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxLinearVelocity; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxAngularVelocity; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxLinearAcceleration; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxAngularAcceleration; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ExternalLinearDragV; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ExternalLinearVelocity; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ExternalAngularVelocity; // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSimSpaceSettings; - -// ScriptStruct AnimGraphRuntime.AnimNode_RigidBody -// 0x08C8 (0x0990 - 0x00C8) -struct alignas(0x10) FAnimNode_RigidBody final : public FAnimNode_SkeletalControlBase -{ -public: - class UPhysicsAsset* OverridePhysicsAsset; // 0x00C8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDefaultToSkeletalMeshPhysicsAsset; // 0x00D0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D1[0x137]; // 0x00D1(0x0137)(Fixing Size After Last Property [ Dumper-7 ]) - bool bUseLocalLODThresholdOnly; // 0x0208(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_209[0x7]; // 0x0209(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector OverrideWorldGravity; // 0x0210(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ExternalForce; // 0x0228(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ComponentLinearAccScale; // 0x0240(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ComponentLinearVelScale; // 0x0258(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ComponentAppliedLinearAccClamp; // 0x0270(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSimSpaceSettings SimSpaceSettings; // 0x0288(0x0060)(Edit, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float CachedBoundsScale; // 0x02E8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBoneReference BaseBoneRef; // 0x02EC(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - ECollisionChannel OverlapChannel; // 0x02FC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2FD[0x3]; // 0x02FD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray IgnoreTagForOverlapChannels; // 0x0300(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - bool ForceUpdatePhysScene; // 0x0310(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_311[0x3]; // 0x0311(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName DisableTag; // 0x0314(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESimulationSpace SimulationSpace; // 0x031C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForceDisableCollisionBetweenConstraintBodies; // 0x031D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseExternalClothCollision; // 0x031E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31F[0x1]; // 0x031F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bEnableWorldGeometry : 1; // 0x0320(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_320_1 : 7; // 0x0320(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 Pad_321[0x1]; // 0x0321(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverrideWorldGravity : 1; // 0x0322(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTransferBoneVelocities : 1; // 0x0322(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bFreezeIncomingPoseOnStart : 1; // 0x0322(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bClampLinearTranslationLimitToRefPose : 1; // 0x0322(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_323[0x1]; // 0x0323(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float WorldSpaceMinimumScale; // 0x0324(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EvaluationResetTime; // 0x0328(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32C[0x1]; // 0x032C(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - ESimulationTiming SimulationTiming; // 0x032D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32E[0x662]; // 0x032E(0x0662)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_RigidBody; - -// ScriptStruct AnimGraphRuntime.AnimNode_ScaleChainLength -// 0x0078 (0x0088 - 0x0010) -struct FAnimNode_ScaleChainLength final : public FAnimNode_Base -{ -public: - struct FPoseLink InputPose; // 0x0010(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - float DefaultChainLength; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBoneReference ChainStartBone; // 0x0024(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FBoneReference ChainEndBone; // 0x0034(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector TargetLocation; // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Alpha; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FInputScaleBias AlphaScaleBias; // 0x0068(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic) - EScaleChainInitialLength ChainInitialLength; // 0x0070(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x17]; // 0x0071(0x0017)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_ScaleChainLength; - -// ScriptStruct AnimGraphRuntime.SplineIKCachedBoneData -// 0x0014 (0x0014 - 0x0000) -struct FSplineIKCachedBoneData final -{ -public: - struct FBoneReference bone; // 0x0000(0x0010)(NoDestructor, NativeAccessSpecifierPublic) - int32 RefSkeletonIndex; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSplineIKCachedBoneData; - -// ScriptStruct AnimGraphRuntime.AnimNode_SplineIK -// 0x01A8 (0x0270 - 0x00C8) -struct FAnimNode_SplineIK final : public FAnimNode_SkeletalControlBase -{ -public: - struct FBoneReference StartBone; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FBoneReference EndBone; // 0x00D8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - ESplineBoneAxis BoneAxis; // 0x00E8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoCalculateSpline; // 0x00E9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_EA[0x2]; // 0x00EA(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 PointCount; // 0x00EC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ControlPoints; // 0x00F0(0x0010)(Edit, BlueprintVisible, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - float Roll; // 0x0100(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TwistStart; // 0x0104(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TwistEnd; // 0x0108(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10C[0x4]; // 0x010C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FAlphaBlend TwistBlend; // 0x0110(0x0030)(Edit, NoDestructor, NativeAccessSpecifierPublic) - float Stretch; // 0x0140(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Offset; // 0x0144(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_148[0x128]; // 0x0148(0x0128)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_SplineIK; - -// ScriptStruct AnimGraphRuntime.AnimNode_SpringBone -// 0x00A0 (0x0168 - 0x00C8) -struct FAnimNode_SpringBone final : public FAnimNode_SkeletalControlBase -{ -public: - struct FBoneReference SpringBone; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - double MaxDisplacement; // 0x00D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double SpringStiffness; // 0x00E0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double SpringDamping; // 0x00E8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ErrorResetThresh; // 0x00F0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F8[0x6C]; // 0x00F8(0x006C)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bLimitDisplacement : 1; // 0x0164(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTranslateX : 1; // 0x0164(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTranslateY : 1; // 0x0164(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTranslateZ : 1; // 0x0164(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRotateX : 1; // 0x0164(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRotateY : 1; // 0x0164(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRotateZ : 1; // 0x0164(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_165[0x3]; // 0x0165(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_SpringBone; - -// ScriptStruct AnimGraphRuntime.RotationLimit -// 0x0030 (0x0030 - 0x0000) -struct FRotationLimit final -{ -public: - struct FVector LimitMin; // 0x0000(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LimitMax; // 0x0018(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRotationLimit; - -// ScriptStruct AnimGraphRuntime.AnimNode_Trail -// 0x01D8 (0x02A0 - 0x00C8) -struct alignas(0x10) FAnimNode_Trail final : public FAnimNode_SkeletalControlBase -{ -public: - uint8 Pad_C8[0x68]; // 0x00C8(0x0068)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBoneReference TrailBone; // 0x0130(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - int32 ChainLength; // 0x0140(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAxis ChainBoneAxis; // 0x0144(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bInvertChainBoneAxis : 1; // 0x0145(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLimitStretch : 1; // 0x0145(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLimitRotation : 1; // 0x0145(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsePlanarLimit : 1; // 0x0145(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bActorSpaceFakeVel : 1; // 0x0145(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReorientParentToChild : 1; // 0x0145(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_146[0x2]; // 0x0146(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxDeltaTime; // 0x0148(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RelaxationSpeedScale; // 0x014C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRuntimeFloatCurve TrailRelaxationSpeed; // 0x0150(0x0088)(Edit, NativeAccessSpecifierPublic) - struct FInputScaleBiasClamp RelaxationSpeedScaleInputProcessor; // 0x01D8(0x0030)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - TArray RotationLimits; // 0x0208(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - TArray RotationOffsets; // 0x0218(0x0010)(Edit, BlueprintVisible, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - TArray PlanarLimits; // 0x0228(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - float StretchLimit; // 0x0238(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_23C[0x4]; // 0x023C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector FakeVelocity; // 0x0240(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBoneReference BaseJoint; // 0x0258(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - float LastBoneRotationAnimAlphaBlend; // 0x0268(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_26C[0x34]; // 0x026C(0x0034)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_Trail; - -// ScriptStruct AnimGraphRuntime.ReferenceBoneFrame -// 0x0030 (0x0030 - 0x0000) -struct FReferenceBoneFrame final -{ -public: - struct FBoneReference bone; // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FAxis Axis; // 0x0010(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FReferenceBoneFrame; - -// ScriptStruct AnimGraphRuntime.AnimNode_TwistCorrectiveNode -// 0x00A0 (0x0168 - 0x00C8) -struct FAnimNode_TwistCorrectiveNode final : public FAnimNode_SkeletalControlBase -{ -public: - struct FReferenceBoneFrame BaseFrame; // 0x00C8(0x0030)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FReferenceBoneFrame TwistFrame; // 0x00F8(0x0030)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FAxis TwistPlaneNormalAxis; // 0x0128(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic) - float RangeMax; // 0x0148(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RemappedMin; // 0x014C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RemappedMax; // 0x0150(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName CurveName; // 0x0154(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15C[0xC]; // 0x015C(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_TwistCorrectiveNode; - -// ScriptStruct AnimGraphRuntime.AnimNode_TwoBoneIK -// 0x01B8 (0x0280 - 0x00C8) -struct FAnimNode_TwoBoneIK final : public FAnimNode_SkeletalControlBase -{ -public: - struct FBoneReference IKBone; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - double StartStretchRatio; // 0x00D8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double MaxStretchScale; // 0x00E0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector EffectorLocation; // 0x00E8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_100[0x10]; // 0x0100(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBoneSocketTarget EffectorTarget; // 0x0110(0x0090)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FVector JointTargetLocation; // 0x01A0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1B8[0x8]; // 0x01B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBoneSocketTarget JointTarget; // 0x01C0(0x0090)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FAxis TwistAxis; // 0x0250(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic) - EBoneControlSpace EffectorLocationSpace; // 0x0270(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBoneControlSpace JointTargetLocationSpace; // 0x0271(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAllowStretching : 1; // 0x0272(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTakeRotationFromEffectorSpace : 1; // 0x0272(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMaintainEffectorRelRot : 1; // 0x0272(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowTwist : 1; // 0x0272(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_273[0xD]; // 0x0273(0x000D)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_TwoBoneIK; - -// ScriptStruct AnimGraphRuntime.IKFootPelvisPullDownSolver -// 0x0080 (0x0080 - 0x0000) -struct FIKFootPelvisPullDownSolver final -{ -public: - struct FVectorRK4SpringInterpolator PelvisAdjustmentInterp; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x58]; // 0x0008(0x0058)(Fixing Size After Last Property [ Dumper-7 ]) - double PelvisAdjustmentInterpAlpha; // 0x0060(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double PelvisAdjustmentMaxDistance; // 0x0068(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double PelvisAdjustmentErrorTolerance; // 0x0070(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PelvisAdjustmentMaxIter; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FIKFootPelvisPullDownSolver; - -// ScriptStruct AnimGraphRuntime.LayeredBoneBlendReference -// 0x0000 (0x0010 - 0x0010) -struct FLayeredBoneBlendReference final : public FAnimNodeReference -{ -}; -DUMPER7_ASSERTS_FLayeredBoneBlendReference; - -// ScriptStruct AnimGraphRuntime.LinkedAnimGraphReference -// 0x0000 (0x0010 - 0x0010) -struct FLinkedAnimGraphReference final : public FAnimNodeReference -{ -}; -DUMPER7_ASSERTS_FLinkedAnimGraphReference; - -// ScriptStruct AnimGraphRuntime.MirrorAnimNodeReference -// 0x0000 (0x0010 - 0x0010) -struct FMirrorAnimNodeReference final : public FAnimNodeReference -{ -}; -DUMPER7_ASSERTS_FMirrorAnimNodeReference; - -// ScriptStruct AnimGraphRuntime.ModifyCurveAnimNodeReference -// 0x0000 (0x0010 - 0x0010) -struct FModifyCurveAnimNodeReference final : public FAnimNodeReference -{ -}; -DUMPER7_ASSERTS_FModifyCurveAnimNodeReference; - -// ScriptStruct AnimGraphRuntime.RBFEntry -// 0x0010 (0x0010 - 0x0000) -struct FRBFEntry -{ -public: - TArray Values; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRBFEntry; - -// ScriptStruct AnimGraphRuntime.RBFTarget -// 0x0090 (0x00A0 - 0x0010) -struct FRBFTarget final : public FRBFEntry -{ -public: - float ScaleFactor; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bApplyCustomCurve; // 0x0014(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRichCurve CustomCurve; // 0x0018(0x0080)(Edit, NativeAccessSpecifierPublic) - ERBFDistanceMethod DistanceMethod; // 0x0098(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERBFFunctionType FunctionType; // 0x0099(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9A[0x6]; // 0x009A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRBFTarget; - -// ScriptStruct AnimGraphRuntime.SequenceEvaluatorReference -// 0x0000 (0x0010 - 0x0010) -struct FSequenceEvaluatorReference final : public FAnimNodeReference -{ -}; -DUMPER7_ASSERTS_FSequenceEvaluatorReference; - -// ScriptStruct AnimGraphRuntime.SequencePlayerReference -// 0x0000 (0x0010 - 0x0010) -struct FSequencePlayerReference final : public FAnimNodeReference -{ -}; -DUMPER7_ASSERTS_FSequencePlayerReference; - -// ScriptStruct AnimGraphRuntime.SkeletalControlReference -// 0x0000 (0x0010 - 0x0010) -struct FSkeletalControlReference final : public FAnimNodeReference -{ -}; -DUMPER7_ASSERTS_FSkeletalControlReference; - -} - diff --git a/SilentHillF/SDK/AnimationCore_classes.hpp b/SilentHillF/SDK/AnimationCore_classes.hpp deleted file mode 100644 index 7e8131a..0000000 --- a/SilentHillF/SDK/AnimationCore_classes.hpp +++ /dev/null @@ -1,43 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: AnimationCore - -#include "Basic.hpp" - -#include "CoreUObject_classes.hpp" - - -namespace SDK -{ - -// Class AnimationCore.AnimationDataSourceRegistry -// 0x0050 (0x0078 - 0x0028) -class UAnimationDataSourceRegistry final : public UObject -{ -public: - TMap> DataSources; // 0x0028(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimationDataSourceRegistry") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimationDataSourceRegistry") - } - static class UAnimationDataSourceRegistry* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimationDataSourceRegistry; - -} - diff --git a/SilentHillF/SDK/AnimationCore_structs.hpp b/SilentHillF/SDK/AnimationCore_structs.hpp deleted file mode 100644 index c6d8e6b..0000000 --- a/SilentHillF/SDK/AnimationCore_structs.hpp +++ /dev/null @@ -1,269 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: AnimationCore - -#include "Basic.hpp" - -#include "CoreUObject_structs.hpp" - - -namespace SDK -{ - -// Enum AnimationCore.EConstraintType -// NumValues: 0x0003 -enum class EConstraintType : uint8 -{ - Transform = 0, - Aim = 1, - MAX = 2, -}; - -// Enum AnimationCore.ETransformConstraintType -// NumValues: 0x0006 -enum class ETransformConstraintType : uint8 -{ - Translation = 0, - Rotation = 1, - Scale = 2, - Parent = 3, - LookAt = 4, - ETransformConstraintType_MAX = 5, -}; - -// Enum AnimationCore.EEulerRotationOrder -// NumValues: 0x0007 -enum class EEulerRotationOrder : uint8 -{ - XYZ = 0, - XZY = 1, - YXZ = 2, - YZX = 3, - ZXY = 4, - ZYX = 5, - EEulerRotationOrder_MAX = 6, -}; - -// ScriptStruct AnimationCore.Axis -// 0x0020 (0x0020 - 0x0000) -struct FAxis final -{ -public: - struct FVector Axis; // 0x0000(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInLocalSpace; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAxis; - -// ScriptStruct AnimationCore.NodeChain -// 0x0010 (0x0010 - 0x0000) -struct FNodeChain final -{ -public: - TArray Nodes; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNodeChain; - -// ScriptStruct AnimationCore.NodeObject -// 0x0010 (0x0010 - 0x0000) -struct FNodeObject final -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ParentName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNodeObject; - -// ScriptStruct AnimationCore.NodeHierarchyData -// 0x0070 (0x0070 - 0x0000) -struct FNodeHierarchyData final -{ -public: - TArray Nodes; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray Transforms; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TMap NodeNameToIndexMapping; // 0x0020(0x0050)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNodeHierarchyData; - -// ScriptStruct AnimationCore.NodeHierarchyWithUserData -// 0x0078 (0x0078 - 0x0000) -struct FNodeHierarchyWithUserData -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNodeHierarchyData Hierarchy; // 0x0008(0x0070)(Protected, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FNodeHierarchyWithUserData; - -// ScriptStruct AnimationCore.CCDIKChainLink -// 0x00E0 (0x00E0 - 0x0000) -struct alignas(0x10) FCCDIKChainLink final -{ -public: - uint8 Pad_0[0xE0]; // 0x0000(0x00E0)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCCDIKChainLink; - -// ScriptStruct AnimationCore.FilterOptionPerAxis -// 0x0003 (0x0003 - 0x0000) -struct FFilterOptionPerAxis final -{ -public: - bool bX; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bY; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bZ; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFilterOptionPerAxis; - -// ScriptStruct AnimationCore.TransformFilter -// 0x0009 (0x0009 - 0x0000) -struct FTransformFilter final -{ -public: - struct FFilterOptionPerAxis TranslationFilter; // 0x0000(0x0003)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FFilterOptionPerAxis RotationFilter; // 0x0003(0x0003)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FFilterOptionPerAxis ScaleFilter; // 0x0006(0x0003)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTransformFilter; - -// ScriptStruct AnimationCore.ConstraintDescription -// 0x000D (0x000D - 0x0000) -struct FConstraintDescription final -{ -public: - bool bTranslation; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRotation; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bScale; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bParent; // 0x0003(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFilterOptionPerAxis TranslationAxes; // 0x0004(0x0003)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FFilterOptionPerAxis RotationAxes; // 0x0007(0x0003)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FFilterOptionPerAxis ScaleAxes; // 0x000A(0x0003)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FConstraintDescription; - -// ScriptStruct AnimationCore.ConstraintOffset -// 0x00C0 (0x00C0 - 0x0000) -struct FConstraintOffset final -{ -public: - struct FVector Translation; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FQuat Rotation; // 0x0020(0x0020)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Scale; // 0x0040(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_58[0x8]; // 0x0058(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform Parent; // 0x0060(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FConstraintOffset; - -// ScriptStruct AnimationCore.TransformConstraint -// 0x0028 (0x0028 - 0x0000) -struct FTransformConstraint final -{ -public: - struct FConstraintDescription Operator; // 0x0000(0x000D)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName SourceNode; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TargetNode; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Weight; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMaintainOffset; // 0x0024(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTransformConstraint; - -// ScriptStruct AnimationCore.ConstraintDescriptionEx -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FConstraintDescriptionEx -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FFilterOptionPerAxis AxesFilterOption; // 0x0008(0x0003)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_B[0x5]; // 0x000B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FConstraintDescriptionEx; - -// ScriptStruct AnimationCore.TransformConstraintDescription -// 0x0008 (0x0018 - 0x0010) -struct FTransformConstraintDescription final : public FConstraintDescriptionEx -{ -public: - ETransformConstraintType TransformType; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTransformConstraintDescription; - -// ScriptStruct AnimationCore.AimConstraintDescription -// 0x0060 (0x0070 - 0x0010) -struct FAimConstraintDescription final : public FConstraintDescriptionEx -{ -public: - struct FAxis LookAt_Axis; // 0x0010(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FAxis LookUp_Axis; // 0x0030(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic) - bool bUseLookUp; // 0x0050(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector LookUpTarget; // 0x0058(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAimConstraintDescription; - -// ScriptStruct AnimationCore.ConstraintDescriptor -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FConstraintDescriptor final -{ -public: - EConstraintType Type; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0xF]; // 0x0001(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FConstraintDescriptor; - -// ScriptStruct AnimationCore.ConstraintData -// 0x00E0 (0x00E0 - 0x0000) -struct FConstraintData final -{ -public: - struct FConstraintDescriptor Constraint; // 0x0000(0x0010)(NativeAccessSpecifierPublic) - float Weight; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMaintainOffset; // 0x0014(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0xB]; // 0x0015(0x000B)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform Offset; // 0x0020(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform CurrentTransform; // 0x0080(0x0060)(Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FConstraintData; - -// ScriptStruct AnimationCore.EulerTransform -// 0x0048 (0x0048 - 0x0000) -struct FEulerTransform final -{ -public: - struct FVector Location; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector Scale; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FEulerTransform; - -// ScriptStruct AnimationCore.FABRIKChainLink -// 0x0050 (0x0050 - 0x0000) -struct alignas(0x08) FFABRIKChainLink final -{ -public: - uint8 Pad_0[0x50]; // 0x0000(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FFABRIKChainLink; - -// ScriptStruct AnimationCore.TransformNoScale -// 0x0040 (0x0040 - 0x0000) -struct FTransformNoScale final -{ -public: - struct FVector Location; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FQuat Rotation; // 0x0020(0x0020)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTransformNoScale; - -} - diff --git a/SilentHillF/SDK/AudioExtensions_classes.hpp b/SilentHillF/SDK/AudioExtensions_classes.hpp deleted file mode 100644 index c0cc83a..0000000 --- a/SilentHillF/SDK/AudioExtensions_classes.hpp +++ /dev/null @@ -1,396 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: AudioExtensions - -#include "Basic.hpp" - -#include "CoreUObject_classes.hpp" - - -namespace SDK -{ - -// Class AudioExtensions.AudioPropertiesBindings -// 0x0050 (0x0078 - 0x0028) -class UAudioPropertiesBindings final : public UObject -{ -public: - TMap ObjectPropertyToSheetPropertyMap; // 0x0028(0x0050)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AudioPropertiesBindings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AudioPropertiesBindings") - } - static class UAudioPropertiesBindings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAudioPropertiesBindings; - -// Class AudioExtensions.AudioPropertiesSheetAssetBase -// 0x0000 (0x0028 - 0x0028) -class UAudioPropertiesSheetAssetBase final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AudioPropertiesSheetAssetBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AudioPropertiesSheetAssetBase") - } - static class UAudioPropertiesSheetAssetBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAudioPropertiesSheetAssetBase; - -// Class AudioExtensions.SpatializationPluginSourceSettingsBase -// 0x0000 (0x0028 - 0x0028) -class USpatializationPluginSourceSettingsBase : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SpatializationPluginSourceSettingsBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SpatializationPluginSourceSettingsBase") - } - static class USpatializationPluginSourceSettingsBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USpatializationPluginSourceSettingsBase; - -// Class AudioExtensions.SourceDataOverridePluginSourceSettingsBase -// 0x0000 (0x0028 - 0x0028) -class USourceDataOverridePluginSourceSettingsBase final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SourceDataOverridePluginSourceSettingsBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SourceDataOverridePluginSourceSettingsBase") - } - static class USourceDataOverridePluginSourceSettingsBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USourceDataOverridePluginSourceSettingsBase; - -// Class AudioExtensions.OcclusionPluginSourceSettingsBase -// 0x0000 (0x0028 - 0x0028) -class UOcclusionPluginSourceSettingsBase final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("OcclusionPluginSourceSettingsBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"OcclusionPluginSourceSettingsBase") - } - static class UOcclusionPluginSourceSettingsBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UOcclusionPluginSourceSettingsBase; - -// Class AudioExtensions.ReverbPluginSourceSettingsBase -// 0x0000 (0x0028 - 0x0028) -class UReverbPluginSourceSettingsBase final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ReverbPluginSourceSettingsBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ReverbPluginSourceSettingsBase") - } - static class UReverbPluginSourceSettingsBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UReverbPluginSourceSettingsBase; - -// Class AudioExtensions.AudioPropertySheetBaseAsset -// 0x0000 (0x0028 - 0x0028) -class UAudioPropertySheetBaseAsset final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AudioPropertySheetBaseAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AudioPropertySheetBaseAsset") - } - static class UAudioPropertySheetBaseAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAudioPropertySheetBaseAsset; - -// Class AudioExtensions.AudioParameterControllerInterface -// 0x0000 (0x0000 - 0x0000) -class IAudioParameterControllerInterface final -{ -public: - void ResetParameters(); - void SetBoolArrayParameter(class FName InName, const TArray& InValue); - void SetBoolParameter(class FName InName, bool InBool); - void SetFloatArrayParameter(class FName InName, const TArray& InValue); - void SetFloatParameter(class FName InName, float InFloat); - void SetIntArrayParameter(class FName InName, const TArray& InValue); - void SetIntParameter(class FName InName, int32 inInt); - void SetObjectArrayParameter(class FName InName, const TArray& InValue); - void SetObjectParameter(class FName InName, class UObject* InValue); - void SetParameters_Blueprint(const TArray& InParameters); - void SetStringArrayParameter(class FName InName, const TArray& InValue); - void SetStringParameter(class FName InName, const class FString& InValue); - void SetTriggerParameter(class FName InName); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AudioParameterControllerInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AudioParameterControllerInterface") - } - static class IAudioParameterControllerInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IAudioParameterControllerInterface; - -// Class AudioExtensions.AudioEndpointSettingsBase -// 0x0000 (0x0028 - 0x0028) -class UAudioEndpointSettingsBase : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AudioEndpointSettingsBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AudioEndpointSettingsBase") - } - static class UAudioEndpointSettingsBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAudioEndpointSettingsBase; - -// Class AudioExtensions.DummyEndpointSettings -// 0x0000 (0x0028 - 0x0028) -class UDummyEndpointSettings final : public UAudioEndpointSettingsBase -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DummyEndpointSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DummyEndpointSettings") - } - static class UDummyEndpointSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDummyEndpointSettings; - -// Class AudioExtensions.SoundModulatorBase -// 0x0008 (0x0030 - 0x0028) -class USoundModulatorBase final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundModulatorBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundModulatorBase") - } - static class USoundModulatorBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundModulatorBase; - -// Class AudioExtensions.SoundfieldEndpointSettingsBase -// 0x0000 (0x0028 - 0x0028) -class USoundfieldEndpointSettingsBase : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundfieldEndpointSettingsBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundfieldEndpointSettingsBase") - } - static class USoundfieldEndpointSettingsBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundfieldEndpointSettingsBase; - -// Class AudioExtensions.SoundfieldEncodingSettingsBase -// 0x0000 (0x0028 - 0x0028) -class USoundfieldEncodingSettingsBase : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundfieldEncodingSettingsBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundfieldEncodingSettingsBase") - } - static class USoundfieldEncodingSettingsBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundfieldEncodingSettingsBase; - -// Class AudioExtensions.SoundfieldEffectSettingsBase -// 0x0000 (0x0028 - 0x0028) -class USoundfieldEffectSettingsBase final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundfieldEffectSettingsBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundfieldEffectSettingsBase") - } - static class USoundfieldEffectSettingsBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundfieldEffectSettingsBase; - -// Class AudioExtensions.SoundfieldEffectBase -// 0x0008 (0x0030 - 0x0028) -class USoundfieldEffectBase final : public UObject -{ -public: - class USoundfieldEffectSettingsBase* Settings; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundfieldEffectBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundfieldEffectBase") - } - static class USoundfieldEffectBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundfieldEffectBase; - -// Class AudioExtensions.WaveformTransformationBase -// 0x0000 (0x0028 - 0x0028) -class UWaveformTransformationBase final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WaveformTransformationBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WaveformTransformationBase") - } - static class UWaveformTransformationBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWaveformTransformationBase; - -// Class AudioExtensions.WaveformTransformationChain -// 0x0010 (0x0038 - 0x0028) -class UWaveformTransformationChain final : public UObject -{ -public: - TArray Transformations; // 0x0028(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WaveformTransformationChain") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WaveformTransformationChain") - } - static class UWaveformTransformationChain* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWaveformTransformationChain; - -} - diff --git a/SilentHillF/SDK/AudioExtensions_structs.hpp b/SilentHillF/SDK/AudioExtensions_structs.hpp deleted file mode 100644 index 1f521ab..0000000 --- a/SilentHillF/SDK/AudioExtensions_structs.hpp +++ /dev/null @@ -1,110 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: AudioExtensions - -#include "Basic.hpp" - - -namespace SDK -{ - -// Enum AudioExtensions.ESoundWaveCloudStreamingPlatformProjectEnableType -// NumValues: 0x0003 -enum class ESoundWaveCloudStreamingPlatformProjectEnableType : uint8 -{ - Enabled = 0, - Disabled = 1, - ESoundWaveCloudStreamingPlatformProjectEnableType_MAX = 2, -}; - -// Enum AudioExtensions.ESoundWaveCloudStreamingPlatformEnableType -// NumValues: 0x0004 -enum class ESoundWaveCloudStreamingPlatformEnableType : uint8 -{ - Inherited = 0, - Disabled = 1, - SWC_MultipleValues = 2, - ESoundWaveCloudStreamingPlatformEnableType_MAX = 3, -}; - -// Enum AudioExtensions.EAudioParameterType -// NumValues: 0x000F -enum class EAudioParameterType : uint8 -{ - None = 0, - Boolean = 1, - Integer = 2, - Float = 3, - String = 4, - Object = 5, - NoneArray = 6, - BooleanArray = 7, - IntegerArray = 8, - FloatArray = 9, - StringArray = 10, - ObjectArray = 11, - Trigger = 12, - COUNT = 13, - EAudioParameterType_MAX = 14, -}; - -// ScriptStruct AudioExtensions.SoundGeneratorOutput -// 0x0008 (0x0008 - 0x0000) -struct FSoundGeneratorOutput -{ -public: - class FName Name; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundGeneratorOutput; - -// ScriptStruct AudioExtensions.SoundWaveCloudStreamingPlatformProjectSettings -// 0x0001 (0x0001 - 0x0000) -struct FSoundWaveCloudStreamingPlatformProjectSettings final -{ -public: - ESoundWaveCloudStreamingPlatformProjectEnableType EnablementSetting; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundWaveCloudStreamingPlatformProjectSettings; - -// ScriptStruct AudioExtensions.SoundWaveCloudStreamingPlatformSettings -// 0x0001 (0x0001 - 0x0000) -struct FSoundWaveCloudStreamingPlatformSettings final -{ -public: - ESoundWaveCloudStreamingPlatformEnableType EnablementSetting; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundWaveCloudStreamingPlatformSettings; - -// ScriptStruct AudioExtensions.AudioParameter -// 0x00A0 (0x00A0 - 0x0000) -struct FAudioParameter -{ -public: - class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FloatParam; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool BoolParam; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 IntParam; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* ObjectParam; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString StringParam; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ArrayFloatParam; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ArrayBoolParam; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ArrayIntParam; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ArrayObjectParam; // 0x0060(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray ArrayStringParam; // 0x0070(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - EAudioParameterType ParamType; // 0x0080(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName TypeName; // 0x0084(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8C[0x14]; // 0x008C(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAudioParameter; - -} - diff --git a/SilentHillF/SDK/AudioMixer_classes.hpp b/SilentHillF/SDK/AudioMixer_classes.hpp deleted file mode 100644 index 32ae2ba..0000000 --- a/SilentHillF/SDK/AudioMixer_classes.hpp +++ /dev/null @@ -1,447 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: AudioMixer - -#include "Basic.hpp" - -#include "Engine_structs.hpp" -#include "Engine_classes.hpp" -#include "CoreUObject_classes.hpp" -#include "AudioMixer_structs.hpp" - - -namespace SDK -{ - -// Class AudioMixer.AudioBusSubsystem -// 0x0060 (0x0090 - 0x0030) -class UAudioBusSubsystem final : public UAudioEngineSubsystem -{ -public: - uint8 Pad_30[0x60]; // 0x0030(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AudioBusSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AudioBusSubsystem") - } - static class UAudioBusSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAudioBusSubsystem; - -// Class AudioMixer.AudioDeviceNotificationSubsystem -// 0x00F8 (0x0128 - 0x0030) -class UAudioDeviceNotificationSubsystem final : public UEngineSubsystem -{ -public: - uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate DefaultCaptureDeviceChanged; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_48[0x18]; // 0x0048(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate DefaultRenderDeviceChanged; // 0x0060(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_70[0x18]; // 0x0070(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate DeviceAdded; // 0x0088(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_98[0x18]; // 0x0098(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate DeviceRemoved; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_C0[0x18]; // 0x00C0(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate DeviceStateChanged; // 0x00D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_E8[0x18]; // 0x00E8(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate DeviceSwitched; // 0x0100(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_110[0x18]; // 0x0110(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AudioDeviceNotificationSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AudioDeviceNotificationSubsystem") - } - static class UAudioDeviceNotificationSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAudioDeviceNotificationSubsystem; - -// Class AudioMixer.SubmixEffectDynamicsProcessorPreset -// 0x00E8 (0x0150 - 0x0068) -class USubmixEffectDynamicsProcessorPreset final : public USoundEffectSubmixPreset -{ -public: - uint8 Pad_68[0x88]; // 0x0068(0x0088)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSubmixEffectDynamicsProcessorSettings Settings; // 0x00F0(0x0060)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - -public: - void ResetKey(); - void SetAudioBus(class UAudioBus* AudioBus); - void SetExternalSubmix(class USoundSubmix* Submix); - void SetSettings(const struct FSubmixEffectDynamicsProcessorSettings& Settings_0); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SubmixEffectDynamicsProcessorPreset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SubmixEffectDynamicsProcessorPreset") - } - static class USubmixEffectDynamicsProcessorPreset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USubmixEffectDynamicsProcessorPreset; - -// Class AudioMixer.AudioMixerBlueprintLibrary -// 0x0000 (0x0028 - 0x0028) -class UAudioMixerBlueprintLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void AddMasterSubmixEffect(const class UObject* WorldContextObject, class USoundEffectSubmixPreset* SubmixEffectPreset); - static void AddSourceEffectToPresetChain(const class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, const struct FSourceEffectChainEntry& Entry); - static int32 AddSubmixEffect(const class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class USoundEffectSubmixPreset* SubmixEffectPreset); - static void ClearMasterSubmixEffects(const class UObject* WorldContextObject); - static void ClearSubmixEffectChainOverride(const class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, float FadeTimeSec); - static void ClearSubmixEffects(const class UObject* WorldContextObject, class USoundSubmix* SoundSubmix); - static class FString Conv_AudioOutputDeviceInfoToString(const struct FAudioOutputDeviceInfo& Info); - static void GetAvailableAudioOutputDevices(const class UObject* WorldContextObject, const TDelegate& AvailableDevices)>& OnObtainDevicesEvent); - static void GetCurrentAudioOutputDeviceName(const class UObject* WorldContextObject, const TDelegate& OnObtainCurrentDeviceEvent); - static void GetMagnitudeForFrequencies(const class UObject* WorldContextObject, const TArray& Frequencies, TArray* Magnitudes, class USoundSubmix* SubmixToAnalyze); - static int32 GetNumberOfEntriesInSourceEffectChain(const class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain); - static void GetPhaseForFrequencies(const class UObject* WorldContextObject, const TArray& Frequencies, TArray* Phases, class USoundSubmix* SubmixToAnalyze); - static bool IsAudioBusActive(const class UObject* WorldContextObject, class UAudioBus* AudioBus); - static TArray MakeFullSpectrumSpectralAnalysisBandSettings(int32 InNumBands, float InMinimumFrequency, float InMaximumFrequency, int32 InAttackTimeMsec, int32 InReleaseTimeMsec); - static TArray MakeMusicalSpectralAnalysisBandSettings(int32 InNumSemitones, EMusicalNoteName InStartingMusicalNote, int32 InStartingOctave, int32 InAttackTimeMsec, int32 InReleaseTimeMsec); - static TArray MakePresetSpectralAnalysisBandSettings(EAudioSpectrumBandPresetType InBandPresetType, int32 InNumBands, int32 InAttackTimeMsec, int32 InReleaseTimeMsec); - static void PauseRecordingOutput(const class UObject* WorldContextObject, class USoundSubmix* SubmixToPause); - static void PrimeSoundCueForPlayback(class USoundCue* SoundCue); - static void PrimeSoundForPlayback(class USoundWave* SoundWave, const TDelegate OnLoadCompletion); - static void RegisterAudioBusToSubmix(const class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class UAudioBus* AudioBus); - static void RemoveMasterSubmixEffect(const class UObject* WorldContextObject, class USoundEffectSubmixPreset* SubmixEffectPreset); - static void RemoveSourceEffectFromPresetChain(const class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, int32 EntryIndex); - static void RemoveSubmixEffect(const class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class USoundEffectSubmixPreset* SubmixEffectPreset); - static void RemoveSubmixEffectAtIndex(const class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, int32 SubmixChainIndex); - static void RemoveSubmixEffectPreset(const class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class USoundEffectSubmixPreset* SubmixEffectPreset); - static void RemoveSubmixEffectPresetAtIndex(const class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, int32 SubmixChainIndex); - static void ReplaceSoundEffectSubmix(const class UObject* WorldContextObject, class USoundSubmix* InSoundSubmix, int32 SubmixChainIndex, class USoundEffectSubmixPreset* SubmixEffectPreset); - static void ReplaceSubmixEffect(const class UObject* WorldContextObject, class USoundSubmix* InSoundSubmix, int32 SubmixChainIndex, class USoundEffectSubmixPreset* SubmixEffectPreset); - static void ResumeRecordingOutput(const class UObject* WorldContextObject, class USoundSubmix* SubmixToPause); - static void SetBypassSourceEffectChainEntry(const class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, int32 EntryIndex, bool bBypassed); - static void SetSubmixEffectChainOverride(const class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, const TArray& SubmixEffectPresetChain, float FadeTimeSec); - static void StartAnalyzingOutput(const class UObject* WorldContextObject, class USoundSubmix* SubmixToAnalyze, EFFTSize FFTSize, EFFTPeakInterpolationMethod InterpolationMethod, EFFTWindowType WindowType, float HopSize, EAudioSpectrumType SpectrumType); - static void StartAudioBus(const class UObject* WorldContextObject, class UAudioBus* AudioBus); - static void StartRecordingOutput(const class UObject* WorldContextObject, float ExpectedDuration, class USoundSubmix* SubmixToRecord); - static void StopAnalyzingOutput(const class UObject* WorldContextObject, class USoundSubmix* SubmixToStopAnalyzing); - static void StopAudioBus(const class UObject* WorldContextObject, class UAudioBus* AudioBus); - static class USoundWave* StopRecordingOutput(const class UObject* WorldContextObject, EAudioRecordingExportType ExportType, const class FString& Name_0, const class FString& Path, class USoundSubmix* SubmixToRecord, class USoundWave* ExistingSoundWaveToOverwrite); - static void SwapAudioOutputDevice(const class UObject* WorldContextObject, const class FString& NewDeviceId, const TDelegate& OnCompletedDeviceSwap); - static float TrimAudioCache(float InMegabytesToFree); - static void UnregisterAudioBusFromSubmix(const class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class UAudioBus* AudioBus); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AudioMixerBlueprintLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AudioMixerBlueprintLibrary") - } - static class UAudioMixerBlueprintLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAudioMixerBlueprintLibrary; - -// Class AudioMixer.SynthSound -// 0x0020 (0x0490 - 0x0470) -class USynthSound final : public USoundWaveProcedural -{ -public: - TWeakObjectPtr OwningSynthComponent; // 0x0470(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_478[0x18]; // 0x0478(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SynthSound") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SynthSound") - } - static class USynthSound* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USynthSound; - -// Class AudioMixer.SynthComponent -// 0x0660 (0x0890 - 0x0230) -class USynthComponent : public USceneComponent -{ -public: - uint8 bAutoDestroy : 1; // 0x0230(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStopWhenOwnerDestroyed : 1; // 0x0230(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowSpatialization : 1; // 0x0230(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideAttenuation : 1; // 0x0230(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_230_4 : 4; // 0x0230(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 Pad_231[0x3]; // 0x0231(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bEnableBusSends : 1; // 0x0234(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableBaseSubmix : 1; // 0x0234(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableSubmixSends : 1; // 0x0234(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_235[0x3]; // 0x0235(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundAttenuation* AttenuationSettings; // 0x0238(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoundAttenuationSettings AttenuationOverrides; // 0x0240(0x03D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - class USoundConcurrency* ConcurrencySettings; // 0x0610(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSet ConcurrencySet; // 0x0618(0x0050)(Edit, BlueprintVisible, UObjectWrapper, NativeAccessSpecifierPublic) - struct FSoundModulationDefaultRoutingSettings ModulationRouting; // 0x0668(0x0168)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - class USoundClass* SoundClass; // 0x07D0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundEffectSourcePresetChain* SourceEffectChain; // 0x07D8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundSubmixBase* SoundSubmix; // 0x07E0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray SoundSubmixSends; // 0x07E8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray BusSends; // 0x07F8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray PreEffectBusSends; // 0x0808(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 bIsUISound : 1; // 0x0818(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsPreviewSound : 1; // 0x0818(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_819[0x3]; // 0x0819(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 EnvelopeFollowerAttackTime; // 0x081C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EnvelopeFollowerReleaseTime; // 0x0820(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_824[0x4]; // 0x0824(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnAudioEnvelopeValue; // 0x0828(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_838[0x20]; // 0x0838(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - class USynthSound* Synth; // 0x0858(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UAudioComponent* AudioComponent; // 0x0860(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_868[0x28]; // 0x0868(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - TSet GetModulators(const EModulationDestination Destination); - void SetAudioBusSendPostEffect(class UAudioBus* AudioBus, float AudioBusSendLevel); - void SetAudioBusSendPreEffect(class UAudioBus* AudioBus, float AudioBusSendLevel); - void SetLowPassFilterEnabled(bool InLowPassFilterEnabled); - void SetLowPassFilterFrequency(float InLowPassFilterFrequency); - void SetModulationRouting(const TSet& Modulators, const EModulationDestination Destination, const EModulationRouting RoutingMethod); - void SetOutputToBusOnly(bool bInOutputToBusOnly); - void SetSourceBusSendPostEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); - void SetSourceBusSendPreEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); - void SetSubmixSend(class USoundSubmixBase* Submix, float SendLevel); - void SetVolumeMultiplier(float VolumeMultiplier); - void Start(); - void Stop(); - - void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, const EAudioFaderCurve FadeCurve) const; - void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, const EAudioFaderCurve FadeCurve) const; - void FadeOut(float FadeOutDuration, float FadeVolumeLevel, const EAudioFaderCurve FadeCurve) const; - bool IsPlaying() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SynthComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SynthComponent") - } - static class USynthComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USynthComponent; - -// Class AudioMixer.SubmixEffectSubmixEQPreset -// 0x0048 (0x00B0 - 0x0068) -class USubmixEffectSubmixEQPreset final : public USoundEffectSubmixPreset -{ -public: - uint8 Pad_68[0x38]; // 0x0068(0x0038)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSubmixEffectSubmixEQSettings Settings; // 0x00A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - -public: - void SetSettings(const struct FSubmixEffectSubmixEQSettings& InSettings); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SubmixEffectSubmixEQPreset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SubmixEffectSubmixEQPreset") - } - static class USubmixEffectSubmixEQPreset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USubmixEffectSubmixEQPreset; - -// Class AudioMixer.SubmixEffectReverbPreset -// 0x00A8 (0x0110 - 0x0068) -class USubmixEffectReverbPreset final : public USoundEffectSubmixPreset -{ -public: - uint8 Pad_68[0x68]; // 0x0068(0x0068)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSubmixEffectReverbSettings Settings; // 0x00D0(0x0040)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - -public: - void SetSettings(const struct FSubmixEffectReverbSettings& InSettings); - void SetSettingsWithReverbEffect(const class UReverbEffect* InReverbEffect, const float WetLevel, const float DryLevel); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SubmixEffectReverbPreset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SubmixEffectReverbPreset") - } - static class USubmixEffectReverbPreset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USubmixEffectReverbPreset; - -// Class AudioMixer.AudioGenerator -// 0x0080 (0x00A8 - 0x0028) -class UAudioGenerator : public UObject -{ -public: - uint8 Pad_28[0x80]; // 0x0028(0x0080)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AudioGenerator") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AudioGenerator") - } - static class UAudioGenerator* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAudioGenerator; - -// Class AudioMixer.QuartzClockHandle -// 0x01C8 (0x01F0 - 0x0028) -class UQuartzClockHandle final : public UObject -{ -public: - uint8 Pad_28[0x1C8]; // 0x0028(0x01C8)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - float GetBeatProgressPercent(EQuartzCommandQuantization QuantizationBoundary, float PhaseOffset, float MsOffset); - struct FQuartzTransportTimeStamp GetCurrentTimestamp(const class UObject* WorldContextObject); - float GetDurationOfQuantizationTypeInSeconds(const class UObject* WorldContextObject, const EQuartzCommandQuantization& QuantizationType, float Multiplier); - float GetEstimatedRunTime(const class UObject* WorldContextObject); - bool IsClockRunning(const class UObject* WorldContextObject); - void NotifyOnQuantizationBoundary(const class UObject* WorldContextObject, const struct FQuartzQuantizationBoundary& InQuantizationBoundary, const TDelegate& InDelegate, float InMsOffset); - void PauseClock(const class UObject* WorldContextObject, class UQuartzClockHandle** ClockHandle); - void ResetTransport(const class UObject* WorldContextObject, const TDelegate& InDelegate); - void ResetTransportQuantized(const class UObject* WorldContextObject, const struct FQuartzQuantizationBoundary& InQuantizationBoundary, const TDelegate& InDelegate, class UQuartzClockHandle** ClockHandle); - void ResumeClock(const class UObject* WorldContextObject, class UQuartzClockHandle** ClockHandle); - void SetBeatsPerMinute(const class UObject* WorldContextObject, const struct FQuartzQuantizationBoundary& QuantizationBoundary, const TDelegate& Delegate, class UQuartzClockHandle** ClockHandle, float BeatsPerMinute); - void SetMillisecondsPerTick(const class UObject* WorldContextObject, const struct FQuartzQuantizationBoundary& QuantizationBoundary, const TDelegate& Delegate, class UQuartzClockHandle** ClockHandle, float MillisecondsPerTick); - void SetSecondsPerTick(const class UObject* WorldContextObject, const struct FQuartzQuantizationBoundary& QuantizationBoundary, const TDelegate& Delegate, class UQuartzClockHandle** ClockHandle, float SecondsPerTick); - void SetThirtySecondNotesPerMinute(const class UObject* WorldContextObject, const struct FQuartzQuantizationBoundary& QuantizationBoundary, const TDelegate& Delegate, class UQuartzClockHandle** ClockHandle, float ThirtySecondsNotesPerMinute); - void SetTicksPerSecond(const class UObject* WorldContextObject, const struct FQuartzQuantizationBoundary& QuantizationBoundary, const TDelegate& Delegate, class UQuartzClockHandle** ClockHandle, float TicksPerSecond); - void StartClock(const class UObject* WorldContextObject, class UQuartzClockHandle** ClockHandle); - void StartOtherClock(const class UObject* WorldContextObject, class FName OtherClockName, const struct FQuartzQuantizationBoundary& InQuantizationBoundary, const TDelegate& InDelegate); - void StopClock(const class UObject* WorldContextObject, bool CancelPendingEvents, class UQuartzClockHandle** ClockHandle); - void SubscribeToAllQuantizationEvents(const class UObject* WorldContextObject, const TDelegate& OnQuantizationEvent, class UQuartzClockHandle** ClockHandle); - void SubscribeToQuantizationEvent(const class UObject* WorldContextObject, EQuartzCommandQuantization InQuantizationBoundary, const TDelegate& OnQuantizationEvent, class UQuartzClockHandle** ClockHandle); - void UnsubscribeFromAllTimeDivisions(const class UObject* WorldContextObject, class UQuartzClockHandle** ClockHandle); - void UnsubscribeFromTimeDivision(const class UObject* WorldContextObject, EQuartzCommandQuantization InQuantizationBoundary, class UQuartzClockHandle** ClockHandle); - - float GetBeatsPerMinute(const class UObject* WorldContextObject) const; - float GetMillisecondsPerTick(const class UObject* WorldContextObject) const; - float GetSecondsPerTick(const class UObject* WorldContextObject) const; - float GetThirtySecondNotesPerMinute(const class UObject* WorldContextObject) const; - float GetTicksPerSecond(const class UObject* WorldContextObject) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("QuartzClockHandle") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"QuartzClockHandle") - } - static class UQuartzClockHandle* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UQuartzClockHandle; - -// Class AudioMixer.QuartzSubsystem -// 0x0028 (0x0068 - 0x0040) -class UQuartzSubsystem final : public UTickableWorldSubsystem -{ -public: - uint8 Pad_40[0x28]; // 0x0040(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UQuartzClockHandle* CreateNewClock(const class UObject* WorldContextObject, class FName ClockName, const struct FQuartzClockSettings& InSettings, bool bOverrideSettingsIfClockExists, bool bUseAudioEngineClockManager); - void DeleteClockByHandle(const class UObject* WorldContextObject, class UQuartzClockHandle*& InClockHandle); - void DeleteClockByName(const class UObject* WorldContextObject, class FName ClockName); - bool DoesClockExist(const class UObject* WorldContextObject, class FName ClockName); - float GetAudioRenderThreadToGameThreadAverageLatency(); - float GetAudioRenderThreadToGameThreadMaxLatency(); - float GetAudioRenderThreadToGameThreadMinLatency(); - struct FQuartzTransportTimeStamp GetCurrentClockTimestamp(const class UObject* WorldContextObject, const class FName& InClockName); - float GetDurationOfQuantizationTypeInSeconds(const class UObject* WorldContextObject, class FName ClockName, const EQuartzCommandQuantization& QuantizationType, float Multiplier); - float GetEstimatedClockRunTime(const class UObject* WorldContextObject, const class FName& InClockName); - float GetGameThreadToAudioRenderThreadAverageLatency(const class UObject* WorldContextObject); - float GetGameThreadToAudioRenderThreadMaxLatency(const class UObject* WorldContextObject); - float GetGameThreadToAudioRenderThreadMinLatency(const class UObject* WorldContextObject); - class UQuartzClockHandle* GetHandleForClock(const class UObject* WorldContextObject, class FName ClockName); - float GetRoundTripAverageLatency(const class UObject* WorldContextObject); - float GetRoundTripMaxLatency(const class UObject* WorldContextObject); - float GetRoundTripMinLatency(const class UObject* WorldContextObject); - bool IsClockRunning(const class UObject* WorldContextObject, class FName ClockName); - bool IsQuartzEnabled(); - void SetQuartzSubsystemTickableWhenPaused(const bool bInTickableWhenPaused); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("QuartzSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"QuartzSubsystem") - } - static class UQuartzSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UQuartzSubsystem; - -} - diff --git a/SilentHillF/SDK/AudioMixer_structs.hpp b/SilentHillF/SDK/AudioMixer_structs.hpp deleted file mode 100644 index d4d7ab8..0000000 --- a/SilentHillF/SDK/AudioMixer_structs.hpp +++ /dev/null @@ -1,313 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: AudioMixer - -#include "Basic.hpp" - - -namespace SDK -{ - -// Enum AudioMixer.EAudioDeviceChangedRole -// NumValues: 0x0006 -enum class EAudioDeviceChangedRole : uint8 -{ - Invalid = 0, - Console = 1, - Multimedia = 2, - Communications = 3, - Count = 4, - EAudioDeviceChangedRole_MAX = 5, -}; - -// Enum AudioMixer.EAudioDeviceChangedState -// NumValues: 0x0007 -enum class EAudioDeviceChangedState : uint8 -{ - Invalid = 0, - Active = 1, - Disabled = 2, - NotPresent = 3, - Unplugged = 4, - Count = 5, - EAudioDeviceChangedState_MAX = 6, -}; - -// Enum AudioMixer.EAudioMixerChannelType -// NumValues: 0x0016 -enum class EAudioMixerChannelType : uint8 -{ - FrontLeft = 0, - FrontRight = 1, - FrontCenter = 2, - LowFrequency = 3, - BackLeft = 4, - BackRight = 5, - FrontLeftOfCenter = 6, - FrontRightOfCenter = 7, - BackCenter = 8, - SideLeft = 9, - SideRight = 10, - TopCenter = 11, - TopFrontLeft = 12, - TopFrontCenter = 13, - TopFrontRight = 14, - TopBackLeft = 15, - TopBackCenter = 16, - TopBackRight = 17, - Unknown = 18, - ChannelTypeCount = 19, - DefaultChannel = 0, - EAudioMixerChannelType_MAX = 20, -}; - -// Enum AudioMixer.EAudioMixerStreamDataFormatType -// NumValues: 0x0005 -enum class EAudioMixerStreamDataFormatType : uint8 -{ - Unknown = 0, - Float = 1, - Int16 = 2, - Unsupported = 3, - EAudioMixerStreamDataFormatType_MAX = 4, -}; - -// Enum AudioMixer.ESwapAudioOutputDeviceResultState -// NumValues: 0x0004 -enum class ESwapAudioOutputDeviceResultState : uint8 -{ - Failure = 0, - Success = 1, - None = 2, - ESwapAudioOutputDeviceResultState_MAX = 3, -}; - -// Enum AudioMixer.ERequiredSubmixes -// NumValues: 0x0006 -enum class ERequiredSubmixes : uint8 -{ - Main = 0, - BaseDefault = 1, - Reverb = 2, - EQ = 3, - Count = 4, - ERequiredSubmixes_MAX = 5, -}; - -// Enum AudioMixer.ESourceManagerRenderThreadPhase -// NumValues: 0x000E -enum class ESourceManagerRenderThreadPhase : uint8 -{ - Begin = 0, - PumpMpscCmds = 1, - PumpCmds = 2, - ProcessModulators = 3, - UpdatePendingReleaseData = 4, - GenerateSrcAudio_WithBusses = 5, - ComputeBusses = 6, - GenerateSrcAudio_WithoutBusses = 7, - UpdateBusses = 8, - SpatialInterface_OnAllSourcesProcessed = 9, - SourceDataOverride_OnAllSourcesProcessed = 10, - UpdateGameThreadCopies = 11, - Finished = 12, - ESourceManagerRenderThreadPhase_MAX = 13, -}; - -// Enum AudioMixer.EMusicalNoteName -// NumValues: 0x000D -enum class EMusicalNoteName : uint8 -{ - C = 0, - Db = 1, - D = 2, - Eb = 3, - E = 4, - F = 5, - Gb = 6, - G = 7, - Ab = 8, - A = 9, - Bb = 10, - B = 11, - EMusicalNoteName_MAX = 12, -}; - -// Enum AudioMixer.ESubmixEffectDynamicsProcessorType -// NumValues: 0x0007 -enum class ESubmixEffectDynamicsProcessorType : uint8 -{ - Compressor = 0, - Limiter = 1, - Expander = 2, - Gate = 3, - UpwardsCompressor = 4, - Count = 5, - ESubmixEffectDynamicsProcessorType_MAX = 6, -}; - -// Enum AudioMixer.ESubmixEffectDynamicsPeakMode -// NumValues: 0x0005 -enum class ESubmixEffectDynamicsPeakMode : uint8 -{ - MeanSquared = 0, - RootMeanSquared = 1, - Peak = 2, - Count = 3, - ESubmixEffectDynamicsPeakMode_MAX = 4, -}; - -// Enum AudioMixer.ESubmixEffectDynamicsChannelLinkMode -// NumValues: 0x0005 -enum class ESubmixEffectDynamicsChannelLinkMode : uint8 -{ - Disabled = 0, - Average = 1, - Peak = 2, - Count = 3, - ESubmixEffectDynamicsChannelLinkMode_MAX = 4, -}; - -// Enum AudioMixer.ESubmixEffectDynamicsKeySource -// NumValues: 0x0005 -enum class ESubmixEffectDynamicsKeySource : uint8 -{ - Default = 0, - AudioBus = 1, - Submix = 2, - Count = 3, - ESubmixEffectDynamicsKeySource_MAX = 4, -}; - -// ScriptStruct AudioMixer.SubmixEffectEQBand -// 0x0010 (0x0010 - 0x0000) -struct FSubmixEffectEQBand final -{ -public: - float Frequency; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bandwidth; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GainDb; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnabled : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSubmixEffectEQBand; - -// ScriptStruct AudioMixer.SubmixEffectSubmixEQSettings -// 0x0010 (0x0010 - 0x0000) -struct FSubmixEffectSubmixEQSettings final -{ -public: - TArray EQBands; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSubmixEffectSubmixEQSettings; - -// ScriptStruct AudioMixer.AudioOutputDeviceInfo -// 0x0048 (0x0048 - 0x0000) -struct FAudioOutputDeviceInfo final -{ -public: - class FString Name; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString DeviceID; // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumChannels; // 0x0020(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SampleRate; // 0x0024(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAudioMixerStreamDataFormatType Format; // 0x0028(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutputChannelArray; // 0x0030(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 bIsSystemDefault : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsCurrentDevice : 1; // 0x0040(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAudioOutputDeviceInfo; - -// ScriptStruct AudioMixer.SwapAudioOutputResult -// 0x0028 (0x0028 - 0x0000) -struct FSwapAudioOutputResult final -{ -public: - class FString CurrentDeviceId; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString RequestedDeviceId; // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESwapAudioOutputDeviceResultState Result; // 0x0020(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSwapAudioOutputResult; - -// ScriptStruct AudioMixer.SubmixEffectDynamicProcessorFilterSettings -// 0x000C (0x000C - 0x0000) -struct FSubmixEffectDynamicProcessorFilterSettings final -{ -public: - uint8 bEnabled : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Cutoff; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GainDb; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSubmixEffectDynamicProcessorFilterSettings; - -// ScriptStruct AudioMixer.SubmixEffectDynamicsProcessorSettings -// 0x0060 (0x0060 - 0x0000) -struct FSubmixEffectDynamicsProcessorSettings final -{ -public: - ESubmixEffectDynamicsProcessorType DynamicsProcessorType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESubmixEffectDynamicsPeakMode PeakMode; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESubmixEffectDynamicsChannelLinkMode LinkMode; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float InputGainDb; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ThresholdDb; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Ratio; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float KneeBandwidthDb; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LookAheadMsec; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AttackTimeMsec; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReleaseTimeMsec; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESubmixEffectDynamicsKeySource KeySource; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UAudioBus* ExternalAudioBus; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundSubmix* ExternalSubmix; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bChannelLinked : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAnalogMode : 1; // 0x0038(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bBypass : 1; // 0x0038(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bKeyAudition : 1; // 0x0038(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float KeyGainDb; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutputGainDb; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSubmixEffectDynamicProcessorFilterSettings KeyHighshelf; // 0x0044(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FSubmixEffectDynamicProcessorFilterSettings KeyLowshelf; // 0x0050(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSubmixEffectDynamicsProcessorSettings; - -// ScriptStruct AudioMixer.SubmixEffectReverbSettings -// 0x0040 (0x0040 - 0x0000) -struct FSubmixEffectReverbSettings final -{ -public: - bool bBypassEarlyReflections; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReflectionsDelay; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GainHF; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReflectionsGain; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bBypassLateReflections; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LateDelay; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DecayTime; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Density; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Diffusion; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AirAbsorptionGainHF; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DecayHFRatio; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LateGain; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Gain; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WetLevel; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DryLevel; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bBypass; // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSubmixEffectReverbSettings; - -} - diff --git a/SilentHillF/SDK/AudioPlatformConfiguration_structs.hpp b/SilentHillF/SDK/AudioPlatformConfiguration_structs.hpp deleted file mode 100644 index ea68d8f..0000000 --- a/SilentHillF/SDK/AudioPlatformConfiguration_structs.hpp +++ /dev/null @@ -1,43 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: AudioPlatformConfiguration - -#include "Basic.hpp" - - -namespace SDK -{ - -// Enum AudioPlatformConfiguration.ESoundwaveSampleRateSettings -// NumValues: 0x0006 -enum class ESoundwaveSampleRateSettings : uint8 -{ - Max = 0, - High = 1, - Medium = 2, - Low = 3, - Min = 4, - MatchDevice_DEPRECATED = 5, -}; - -// ScriptStruct AudioPlatformConfiguration.PlatformRuntimeAudioCompressionOverrides -// 0x0010 (0x0010 - 0x0000) -struct FPlatformRuntimeAudioCompressionOverrides final -{ -public: - bool bOverrideCompressionTimes; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DurationThreshold; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxNumRandomBranches; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SoundCueQualityIndex; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPlatformRuntimeAudioCompressionOverrides; - -} - diff --git a/SilentHillF/SDK/BP_Pl_Base_NocePlayerCharacter_classes.hpp b/SilentHillF/SDK/BP_Pl_Base_NocePlayerCharacter_classes.hpp deleted file mode 100644 index cc8b7f7..0000000 --- a/SilentHillF/SDK/BP_Pl_Base_NocePlayerCharacter_classes.hpp +++ /dev/null @@ -1,267 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: BP_Pl_Base_NocePlayerCharacter - -#include "Basic.hpp" - -#include "Engine_structs.hpp" -#include "GameNoce_structs.hpp" -#include "GameNoce_classes.hpp" -#include "GameplayTags_structs.hpp" -#include "CoreUObject_structs.hpp" - - -namespace SDK -{ - -// BlueprintGeneratedClass BP_Pl_Base_NocePlayerCharacter.BP_Pl_Base_NocePlayerCharacter_C -// 0x0390 (0x1460 - 0x10D0) -#pragma pack(push, 0x1) -class alignas(0x10) ABP_Pl_Base_NocePlayerCharacter_C : public ANocePlayerCharacter -{ -public: - struct FPointerToUberGraphFrame UberGraphFrame; // 0x10D0(0x0008)(ZeroConstructor, Transient, DuplicateTransient) - class UNocePlayerShowHideComponent* NocePlayerShowHide; // 0x10D8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNocePlayerCapsuleShrinkComp* NocePlayerCapsuleShrinkComp; // 0x10E0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNavModifierComponent* NavModifier; // 0x10E8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UBPC_NoceRagdollController_C* BPC_NoceRagdollController; // 0x10F0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class USkinnedDecalSampler* SkinnedDecalSampler; // 0x10F8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNocePlayerBroochComponent* NocePlayerBrooch; // 0x1100(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNocePlayerInputHelperComponent* NocePlayerInputHelper; // 0x1108(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UWidgetComponent* Widget_ClawAttrackSoulHint; // 0x1110(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UWidgetComponent* Widget_ClawAttrackSoul; // 0x1118(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class USpotLightComponent* SpotLight_ENV; // 0x1120(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class USpotLightComponent* SpotLight_MOON; // 0x1128(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class USpotLightComponent* SpotLight_CH; // 0x1130(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class USpringArmComponent* SweetLightSpringArm; // 0x1138(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UAkComponent* Ak_DistanceProbe; // 0x1140(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UWidgetComponent* Widget_LockOnTarget; // 0x1148(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNoceLockOnTargetComponent* NoceLockOnTarget; // 0x1150(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNocePlayerLookTargetComponent* NocePlayerLookTarget; // 0x1158(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNocePlayerKatanaComponent* NocePlayerKatana; // 0x1160(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNocePlayerChargeComponent* NocePlayerCharge; // 0x1168(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UBP_Pl_NoceWalkToComponent_C* NoceWalkToComponent; // 0x1170(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UCapsuleComponent* JustDodgeCollision_Capsule; // 0x1178(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNocePlayerClawTransformComponent* NocePlayerClawTransform; // 0x1180(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNoceRootMotionScaleComponent* NoceRootMotionScale; // 0x1188(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNoceMapIconComponent* NoceMapIcon; // 0x1190(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UBP_NocePlayerCameraRotateComponent_C* NocePlayerCameraRotate; // 0x1198(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UBP_NoceFootStepVFXComponent_C* NoceFootStepVFXComponent; // 0x11A0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNoceSpeakerRegister* NoceSpeakerRegister; // 0x11A8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNeoAudioCueActorSpawner* NeoAudioCueActorSpawner; // 0x11B0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class USceneComponent* TempLampPos; // 0x11B8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNocePlayerCameraComponent* PlayerFollowCamera; // 0x11C0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UATPCCameraComponent* ATPCCamera; // 0x11C8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UStaticMeshComponent* DistanceFieldSphere_Head; // 0x11D0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UStaticMeshComponent* DistanceFieldSphere_Body1; // 0x11D8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UStaticMeshComponent* DistanceFieldSphere_Body; // 0x11E0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UStaticMeshComponent* DistanceFieldSphere_LowerArm; // 0x11E8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UStaticMeshComponent* DistanceFieldSphere_RLowerArm; // 0x11F0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UMediaSoundComponent* MediaSound; // 0x11F8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNeoAudioCueOnStopTrigger* NeoAudioCueOnStopTrigger; // 0x1200(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UBP_DataLayerTriggerComponent_C* BP_DataLayerTriggerComponent; // 0x1208(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UBP_NoceFogControlComponent_C* BP_NoceFogControlComponent; // 0x1210(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNoceSuperArmorComponent* NoceSuperArmor; // 0x1218(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UBP_Pl_NoceSanityComponent_C* NoceSanity; // 0x1220(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UBP_NoceHitPerformComponent_C* NoceHitPerform; // 0x1228(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNocePlayerDamageHandleComponent* NocePlayerDamageHandle; // 0x1230(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNocePlayerAttackInfoComponent* NocePlayerAttackInfo; // 0x1238(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UBP_Pl_AutoAimComponent_C* AutoAimComponent; // 0x1240(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNoceTimeComponent* NoceTime; // 0x1248(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNoceInputQueueComponent* NoceInputQueue; // 0x1250(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNoceAttackTraceComponent* NoceAttackTrace; // 0x1258(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNoceInvincibleComponent* NoceInvincible; // 0x1260(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNocePlayerStaminaComponent* NocePlayerStamina; // 0x1268(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UMotionWarpingComponent* MotionWarping; // 0x1270(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UBP_Pl_Base_InteractInfoComp_C* BP_InteractInfoComp; // 0x1278(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNeoAudioCueToSwitch* NeoAudioCueToSwitch; // 0x1280(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNoceMontageStateMonitorComponent* NoceMontageStateMonitor; // 0x1288(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNoceAnimCancelComponent* NoceAnimCancel; // 0x1290(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNeoAudioCueAutoTrigger* NeoAudioCueAutoTrigger; // 0x1298(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNeoAudioCueToTrigger* NeoAudioCueToTrigger; // 0x12A0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UAnimPlusBankComponent* AnimPlusBank; // 0x12A8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class USMStateMachineComponent* SMStateMachine; // 0x12B0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - class UNeoAudioSoundComponent* NeoAudioSound; // 0x12B8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) - double ResetBlendTime; // 0x12C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - TMulticastInlineDelegate OnAutoAim; // 0x12C8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) - class UClass* GE_Battling; // 0x12D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - class UClass* GE_BattleStatusTimerTick; // 0x12E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - class UClass* GE_InEvent; // 0x12E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - struct FGameplayTag PreviousCamera; // 0x12F0(0x0008)(Edit, BlueprintVisible, Transient, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - class UClass* GE_Pl_DebugNoCostStamina; // 0x12F8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - class UClass* GE_Pl_DebugNoStaminaTiredTimerTick; // 0x1300(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - class UClass* GE_Pl_DebugNoCostClawTransform; // 0x1308(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - class UWBP_HUD_C* WBP_HUD; // 0x1310(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash) - TMulticastInlineDelegate OnDamage; // 0x1318(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) - struct FDataTableRowHandle LanternDisableSweetLight; // 0x1328(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor) - struct FVector WalkToLocation; // 0x1338(0x0018)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - struct FTimerHandle WalkToLocation_TimerHandle; // 0x1350(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - struct FTimerHandle JustDodgeTimerHandle; // 0x1358(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - float JustDodgeTimeDilation; // 0x1360(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - float JustDodgeDuration; // 0x1364(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - double CachedDistance; // 0x1368(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - class ANoceEnemyCharacter* JustDodgeCauser; // 0x1370(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - struct FTimerHandle LevelTimerHandle; // 0x1378(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - float AudioDistanceProbeRatio; // 0x1380(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_1384[0x4]; // 0x1384(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTagContainer DoNotSaveCameraMode; // 0x1388(0x0020)(Edit, BlueprintVisible, DisableEditOnInstance) - double OverwriteIdleVarTime; // 0x13A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - struct FVector RightHandPosition; // 0x13B0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - struct FVector LeftHandPosition; // 0x13C8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - class FName LockInputToken; // 0x13E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - struct FTimerHandle LockInputTimerHandle; // 0x13E8(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - TSet TargetGrids; // 0x13F0(0x0050)(Edit, BlueprintVisible, DisableEditOnInstance) - struct FGameplayTag Previous_Camera; // 0x1440(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - bool WeaponDroped; // 0x1448(0x0001)(Edit, BlueprintVisible, ZeroConstructor, Transient, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_1449[0x3]; // 0x1449(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName JustDodgeCauserCombo; // 0x144C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - -public: - void Apply_Claw_GIn_Sequence(); - void ApplyBattleStatusTimerTick(); - void ApplyBattling(); - void ApplyClawGStatusTimerTickInSequence(); - void ApplyDamageWithReaction(double InHealthDamage, double InWinceDamage, double InMaxSanityDamage, double InStaminaDamage, float InMaxSanityDamageToHealthDamageRatio, bool IsForceWince, ENoceWinceType InWinceType, ENoceDeathType InDeathType, bool InCheckInvincible_, bool InHealthDamageEffectedByDamageRatio, bool InHealthDamageApplyGutsCheck, bool InIsLimitHealth, bool InCheckOmamoriKagami, bool InCheckSuperArmor); - void ApplyWinceType(ENoceWinceType InWinceType); - void AudioDebugDraw(); - void BPI_ApplyBattleStatusTimerTick(); - void BPI_ApplyBattling(); - void BPI_ApplyCameraMode(const struct FGameplayTag& CameraMode, bool WithInterpolation, bool ForceSet); - void BPI_ApplyCameraReset(); - void BPI_ApplyClawGInSequence(); - void BPI_ApplyClawGStatusTimerTickInSequence(); - void BPI_ApplyCustomCamera(const struct FGameplayTag& CameraMode, bool WithInterpolation); - void BPI_ApplyDamageWithReaction(double InHealthDamage, double InWinceDamage, double InMaxSanityDamage, double InStaminaDamage, double InMaxSanityDamageToHealthDamageRatio, bool IsForceWince, ENoceWinceType InWinceType, ENoceDeathType InDeathType, bool InCheckInvincible_, bool InHealthDamageEffectedByDamageRatio, bool InHealthDamageApplyGutsCheck, bool InIsLimitHealth, bool InCheckOmamoriKagami, bool InCheckSuperArmor); - void BPI_ClearWalkToLocationTimerHandle(); - void BPI_DebugPlayerDeath(int32 DeathType, int32 DeathDir); - void BPI_DebugPlayerInvincbile(bool InEnable); - void BPI_DebugPlayerNoCostStamina(bool InEable); - void BPI_DebugPlayerNoStaminaTiredTimerTick(bool InEnable); - void BPI_DebugSetNoCostClawTransform(bool InEnable); - void BPI_DebugTogglePlayerInvincible(); - void BPI_DropWeapon(const struct FVector& Impulse); - void BPI_EnableForceStay(bool InEnable); - void BPI_EnableMaterialsClaw(bool InEnable); - void BPI_EnableMaterialsClawG(bool InEnable); - void BPI_EndFaceTargetCameraMode(); - void BPI_EndWeddingCameraMode(); - void BPI_GetAudioProbeLocation(struct FVector* Location); - void BPI_GetCameraViewRotation(struct FRotator* Rotation); - void BPI_GetCounterAutoAimSearchInfo(double* OutRadius, double* OutHalfAngle); - void BPI_HandleDamage(const struct FNoceAttackHitResult& InAttackHitResult); - void BPI_HandleOnSlopeChanged(bool InIsOnSlope); - void BPI_InRealBattleStatus(bool* OutValue); - void BPI_LockInputWithDuration(bool InAcceptAction, bool InAcceptAxis, bool InAcceptUIAction, bool InAcceptCamera, class FName InToken, double InDuration); - void BPI_RemoveBattling(); - void BPI_ResetCustomCamera(bool WithInterpolation); - void BPI_ResetToPreviousCamera(); - void BPI_SetCameraViewRotation(const struct FRotator& Rotation); - void BPI_SetClawFurWPOIntensityForCutscene(double InValue); - void BPI_SetCollisionResponseIgnorePawn(bool Ignore); - void BPI_SetPlayerIdleVarInt(int32 IdleVarInt); - void BPI_SetPlayerIdleVarTime(double OverwriteIdleVarTime_0); - void BPI_ShowCloth(class FName InValue); - void BPI_StartFaceTargetCameraMode(class AActor* InTargetActor); - void BPI_StartFaceTargetCameraModeWithRotation(const struct FRotator& InRotation); - void BPI_StartRunTo(const struct FRotator& InRunToRotation, double InRunToDuration, bool InLimitInput); - void BPI_StartWeddingCameraMode(const struct FRotator& InRotation); - void BPI_StopWalking(bool IsStop); - void BPI_SwitchWeaponAudioType(const struct FGameplayTag& InSwitchValue); - void BPI_TestHellModeDamage(class UNoceHellModeDataAsset* InHellModeDataAsset); - void BPI_WalkToLocation(double InStartDelayTime, const struct FVector& InTargetLocation, double InCameraLerpTime, bool InLimitInput); - void BPI_WalkToWithCameraRotation(double InStartDelayTime, const struct FRotator& InCameraRotation, const struct FVector& InWalkToLocation, double InCameraLerpTime, bool InLimitInput); - void ClearLockInput(); - void DebugPlayerDeath(int32 DeathType, int32 DeathDir); - void DebugPlayerInvincible(bool InEnabled); - void DebugPlayerNoCostClawTransform(bool InEnbale); - void DebugPlayerNoCostStamina(bool InEnbale); - void DebugPlayerNoStaminaTiredTimerTick(bool InEnable); - void DebugTogglePlayerInvincbile(); - void DoEndLevelCameraMode(); - void DoStartLevelCameraMode(const struct FGameplayTag& InCameraModeTag, const struct FRotator& InRotation); - void EndCapsuleShrink(); - void ExecuteUbergraph_BP_Pl_Base_NocePlayerCharacter(int32 EntryPoint); - class AActor* FindCounterTarget_BP(bool InCounterHint, bool InFromRealInput); - void Handle_Load_Record(); - void HandleAxeDefenseCounter(struct FNoceAttackHitResult& InAttackHitResult, bool InCheckOmamoriKagami, bool* SkipDamage, bool* SkipHitPerform, bool* SkipDamageAction, ENoceWinceType* OutWinceType); - void HandleClawTransform_BP(bool InTransformToClawG); - void HandleDamage(const struct FNoceAttackHitResult& AttackHitResult); - void HandleEventModeChange(); - void HandleInteractInterruptedByDamage(); - void HandleJust_DodgeEnd(); - void HandleJustDodge_BP(const struct FNoceAttackHitResult& InHitResult); - void HandleKatanaAutoDefense(struct FNoceAttackHitResult& InHitResult, bool InCheckOmamoriKagami, bool* OutSkipDamage, bool* OutSkipHitPerform, bool* OutSkipDamageAction, ENoceWinceType* OutWinceType); - void HandleOnAttributeSetInitialized(); - void HandleOnPossessed(bool InPossessed); - void HandleOnSlopeChanged(bool InIsOnSlope); - void HandleWaitForLevelReady_BP(); - void Initialize(); - void InitializeHUD(); - void InitializeSweetLight(); - void InpActEvt_Delete_K2Node_InputKeyEvent_2(const struct FKey& Key); - void InpActEvt_PageDown_K2Node_InputKeyEvent_0(const struct FKey& Key); - void InpActEvt_PageUp_K2Node_InputKeyEvent_1(const struct FKey& Key); - bool IsDamageTriggerJustDodge_BP(const struct FNoceAttackHitResult& InHitResult); - bool IsHandlingJustDodge(); - bool IsJustDodgeCollisionEnabled_BP(); - void IsReachTargetLocation(bool* IsReached); - void IsUsingBossCamera(bool* Value); - void IsUsingOnSlopeCamera(bool* Value); - void OnPreDamageHitHandler(float InHealthDamage, float InMaxSanityDamage); - void OnRagdollStatusChanged(ENoceRagdollStatus NewStatus); - void OnWeaponChanged_BP(class ANoceWeapon* NewWeapon); - void OnWeaponChangedForSweetLight(class ANoceWeapon* NewWeapon); - void ProcessCharMeshType_BP(const struct FNoceCharMeshDataRow& InDataRow); - void ReceiveBeginPlay(); - void ReceiveEndPlay(EEndPlayReason EndPlayReason); - void ReceiveOnReviveEvent(); - void ReceivePossessed(class AController* NewController); - void ReceiveTick(float DeltaSeconds); - void ReceiveUnpossessed(class AController* OldController); - void RemoveBattling(); - void RemoveHUD(); - void ResetCustomCamera(bool bWithInterpolation); - void ResetToPreviousCamera(); - void SaveCurrentCamera(); - void SetupAudioDistanceProbe(); - void SetupWinceDirection(double InAngle, bool InIsInvertWinceDirection); - void ShowHidePlayer_BP(bool InShow, bool InAdjustInput); - void StartCapsuleShrink(); - void StopCharacterMontage(); - void SwitchWeaponAudioType(const struct FGameplayTag& InSwitchValue); - void UnregisterSweetLight(); - void UpdateAudioDistanceProbeRatio(); - void Use_Camera_Mode(const struct FGameplayTag& CameraMode, bool WithInterpolation, bool ForceSet); - void UseBossCamera(); - void UseClawGCamera(); - void UseCustomCamera(const struct FGameplayTag& CameraMode, bool bWithInterpolation); - void UseDefaultCamera(); - void UseIndoorCamera(); - void UseOnSlopeCamera(); - void WaitForLevelReady(); - -public: - static class UClass* StaticClass() - { - BP_STATIC_CLASS_IMPL("BP_Pl_Base_NocePlayerCharacter_C") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BP_Pl_Base_NocePlayerCharacter_C") - } - static class ABP_Pl_Base_NocePlayerCharacter_C* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_ABP_Pl_Base_NocePlayerCharacter_C; - -} - diff --git a/SilentHillF/SDK/Basic.cpp b/SilentHillF/SDK/Basic.cpp deleted file mode 100644 index 332e900..0000000 --- a/SilentHillF/SDK/Basic.cpp +++ /dev/null @@ -1,135 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Basic file containing function-implementations from Basic.hpp - -#include -#include "Basic.hpp" - -#include "CoreUObject_classes.hpp" -#include "CoreUObject_structs.hpp" -#include "Engine_classes.hpp" - -namespace SDK -{ -uintptr_t InSDKUtils::GetImageBase() -{ - return reinterpret_cast(GetModuleHandle(0)); -} - -class UClass* BasicFilesImpleUtils::FindClassByName(const std::string& Name, bool bByFullName) -{ - return bByFullName ? UObject::FindClass(Name) : UObject::FindClassFast(Name); -} - -class UClass* BasicFilesImpleUtils::FindClassByFullName(const std::string& Name) -{ - return UObject::FindClass(Name); -} - -std::string BasicFilesImpleUtils::GetObjectName(class UClass* Class) -{ - return Class->GetName(); -} - -int32 BasicFilesImpleUtils::GetObjectIndex(class UClass* Class) -{ - return Class->Index; -} - -uint64 BasicFilesImpleUtils::GetObjFNameAsUInt64(class UClass* Class) -{ - return *reinterpret_cast(&Class->Name); -} - -class UObject* BasicFilesImpleUtils::GetObjectByIndex(int32 Index) -{ - return UObject::GObjects->GetByIndex(Index); -} - -UFunction* BasicFilesImpleUtils::FindFunctionByFName(const FName* Name) -{ - for (int i = 0; i < UObject::GObjects->Num(); ++i) - { - UObject* Object = UObject::GObjects->GetByIndex(i); - - if (!Object) - continue; - - if (Object->Name == *Name) - return static_cast(Object); - } - - return nullptr; -} - -FName BasicFilesImpleUtils::StringToName(const wchar_t* Name) -{ - return UKismetStringLibrary::Conv_StringToName(FString(Name)); -} - -const FName& GetStaticName(const wchar_t* Name, FName& StaticName) -{ - if (StaticName.IsNone()) - { - StaticName = BasicFilesImpleUtils::StringToName(Name); - } - - return StaticName; -} - -// Predefined Function - -class UObject* FWeakObjectPtr::Get() const -{ - return UObject::GObjects->GetByIndex(ObjectIndex); -} - - -// Predefined Function - -class UObject* FWeakObjectPtr::operator->() const -{ - return UObject::GObjects->GetByIndex(ObjectIndex); -} - - -// Predefined Function - -bool FWeakObjectPtr::operator==(const FWeakObjectPtr& Other) const -{ - return ObjectIndex == Other.ObjectIndex; -} - - -// Predefined Function - -bool FWeakObjectPtr::operator!=(const FWeakObjectPtr& Other) const -{ - return ObjectIndex != Other.ObjectIndex; -} - - -// Predefined Function - -bool FWeakObjectPtr::operator==(const class UObject* Other) const -{ - return ObjectIndex == Other->Index; -} - - -// Predefined Function - -bool FWeakObjectPtr::operator!=(const class UObject* Other) const -{ - return ObjectIndex != Other->Index; -} - - -} - diff --git a/SilentHillF/SDK/Basic.hpp b/SilentHillF/SDK/Basic.hpp deleted file mode 100644 index ad5b82f..0000000 --- a/SilentHillF/SDK/Basic.hpp +++ /dev/null @@ -1,1271 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Basic file containing structs required by the SDK - -#define VC_EXTRALEAN -#define WIN32_LEAN_AND_MEAN - -#include -#include -#include - -#include "../PropertyFixup.hpp" -#include "../UnrealContainers.hpp" -#include "../Assertions.inl" - -namespace SDK -{ - -using namespace UC; - -#include "../NameCollisions.inl" - -/* -* Disclaimer: -* - The 'GNames' is only a fallback and null by default, FName::AppendString is used -* - THe 'GWorld' offset is not used by the SDK, it's just there for "decoration", use the provided 'UWorld::GetWorld()' function instead -*/ -namespace Offsets -{ - inline int32 GObjects = 0x09176000; - inline int32 AppendString = 0x011A2EE0; - inline int32 GNames = 0x0905B2E8; - inline int32 GWorld = 0x092F67B8; - inline int32 ProcessEvent = 0x0138E480; - inline int32 ProcessEventIdx = 0x0000004D; -} - -namespace InSDKUtils -{ - uintptr_t GetImageBase(); - - template - inline FuncType GetVirtualFunction(const void* ObjectInstance, int32 Index) - { - void** VTable = *reinterpret_cast(const_cast(ObjectInstance)); - - return reinterpret_cast(VTable[Index]); - } - - template - requires std::invocable - inline auto CallGameFunction(FuncType Function, ParamTypes&&... Args) - { - return Function(std::forward(Args)...); - } -} - - -// Forward declarations because in-line forward declarations make the compiler think 'GetStaticClass()' is a class template -class UClass; -class UObject; -class UFunction; - -class FName; - -namespace BasicFilesImpleUtils -{ - // Helper functions for GetStaticClass and GetStaticBPGeneratedClass - UClass* FindClassByName(const std::string& Name, bool bByFullName = false); - UClass* FindClassByFullName(const std::string& Name); - - std::string GetObjectName(class UClass* Class); - int32 GetObjectIndex(class UClass* Class); - - /* FName represented as a uint64. */ - uint64 GetObjFNameAsUInt64(class UClass* Class); - - UObject* GetObjectByIndex(int32 Index); - - UFunction* FindFunctionByFName(const FName* Name); - - FName StringToName(const wchar_t* Name); -} - -const FName& GetStaticName(const wchar_t* Name, FName& StaticName); - -template -class UClass* GetStaticClassImpl(const char* Name, class UClass*& StaticClass) -{ - if (StaticClass == nullptr) - { - if constexpr (bIsFullName) { - StaticClass = BasicFilesImpleUtils::FindClassByFullName(Name); - } - else /* default */ { - StaticClass = BasicFilesImpleUtils::FindClassByName(Name); - } - } - - return StaticClass; -} - -template -class UClass* GetStaticBPGeneratedClass(const char* Name, int32& ClassIdx, uint64& ClassNameIdx) -{ - /* Could be external function, not really unique to this StaticClass functon */ - static auto SetClassIndex = [](UClass* Class, int32& Index, uint64& ClassName) -> UClass* - { - if (Class) - { - Index = BasicFilesImpleUtils::GetObjectIndex(Class); - ClassName = BasicFilesImpleUtils::GetObjFNameAsUInt64(Class); - } - - return Class; - }; - - /* Use the full name to find an object */ - if constexpr (bIsFullName) - { - if (ClassIdx == 0x0) [[unlikely]] - return SetClassIndex(BasicFilesImpleUtils::FindClassByFullName(Name), ClassIdx, ClassNameIdx); - - UClass* ClassObj = static_cast(BasicFilesImpleUtils::GetObjectByIndex(ClassIdx)); - - /* Could use cast flags too to save some string comparisons */ - if (!ClassObj || BasicFilesImpleUtils::GetObjFNameAsUInt64(ClassObj) != ClassNameIdx) - return SetClassIndex(BasicFilesImpleUtils::FindClassByFullName(Name), ClassIdx, ClassNameIdx); - - return ClassObj; - } - else /* Default, use just the name to find an object*/ - { - if (ClassIdx == 0x0) [[unlikely]] - return SetClassIndex(BasicFilesImpleUtils::FindClassByName(Name), ClassIdx, ClassNameIdx); - - UClass* ClassObj = static_cast(BasicFilesImpleUtils::GetObjectByIndex(ClassIdx)); - - /* Could use cast flags too to save some string comparisons */ - if (!ClassObj || BasicFilesImpleUtils::GetObjFNameAsUInt64(ClassObj) != ClassNameIdx) - return SetClassIndex(BasicFilesImpleUtils::FindClassByName(Name), ClassIdx, ClassNameIdx); - - return ClassObj; - } -} - -template -ClassType* GetDefaultObjImpl() -{ - UClass* StaticClass = ClassType::StaticClass(); - - if (StaticClass) - { - return reinterpret_cast(StaticClass->DefaultObject); - } - - return nullptr; -} - -#define STATIC_CLASS_IMPL(NameString) \ -{ \ - static UClass* Clss = nullptr; \ - return GetStaticClassImpl(NameString, Clss); \ -} - -#define STATIC_CLASS_IMPL_FULLNAME(FullNameString) \ -{ \ - static UClass* Clss = nullptr; \ - return GetStaticClassImpl(FullNameString, Clss); \ -} - -#define BP_STATIC_CLASS_IMPL(NameString) \ -{ \ - static int32 ClassIdx = 0; \ - static uint64 ClassName = 0; \ - return GetStaticBPGeneratedClass(NameString, ClassIdx, ClassName); \ -} - -#define BP_STATIC_CLASS_IMPL_FULLNAME(FullNameString) \ -{ \ - static int32 ClassIdx = 0; \ - static uint64 ClassName = 0; \ - return GetStaticBPGeneratedClass(FullNameString, ClassIdx, ClassName); \ -} - -#define STATIC_NAME_IMPL(NameString) \ -{ \ - static FName Name = FName(); \ - return GetStaticName(NameString, Name); \ -} - -// Predefined struct FUObjectItem -// 0x0018 (0x0018 - 0x0000) -struct FUObjectItem final -{ -public: - class UObject* Object; // 0x0000(0x0008)(NOT AUTO-GENERATED PROPERTY) - uint8 Pad_8[0x10]; // 0x0008(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FUObjectItem; - -// Predefined struct TUObjectArray -// 0x0020 (0x0020 - 0x0000) -class TUObjectArray final -{ -public: - static constexpr auto DecryptPtr = [](void* ObjPtr) -> uint8* - { - return reinterpret_cast(ObjPtr); - }; - - static constexpr int32 ElementsPerChunk = 0x10000; // 0x0000(0x0004)(NOT AUTO-GENERATED PROPERTY) - - struct FUObjectItem** Objects; // 0x0000(0x0008)(NOT AUTO-GENERATED PROPERTY) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MaxElements; // 0x0010(0x0004)(NOT AUTO-GENERATED PROPERTY) - int32 NumElements; // 0x0014(0x0004)(NOT AUTO-GENERATED PROPERTY) - int32 MaxChunks; // 0x0018(0x0004)(NOT AUTO-GENERATED PROPERTY) - int32 NumChunks; // 0x001C(0x0004)(NOT AUTO-GENERATED PROPERTY) - -public: - inline int32 Num() const - { - return NumElements; - } - - FUObjectItem** GetDecrytedObjPtr() const - { - return reinterpret_cast(DecryptPtr(Objects)); - } - - inline class UObject* GetByIndex(const int32 Index) const - { - const int32 ChunkIndex = Index / ElementsPerChunk; - const int32 InChunkIdx = Index % ElementsPerChunk; - - if (Index < 0 || ChunkIndex >= NumChunks || Index >= NumElements) - return nullptr; - - FUObjectItem* ChunkPtr = GetDecrytedObjPtr()[ChunkIndex]; - if (!ChunkPtr) return nullptr; - - return ChunkPtr[InChunkIdx].Object; - } -}; -DUMPER7_ASSERTS_TUObjectArray; - -class TUObjectArrayWrapper -{ -private: - friend class UObject; - -private: - void* GObjectsAddress = nullptr; - -private: - TUObjectArrayWrapper() = default; - -public: - TUObjectArrayWrapper(TUObjectArrayWrapper&&) = delete; - TUObjectArrayWrapper(const TUObjectArrayWrapper&) = delete; - - TUObjectArrayWrapper& operator=(TUObjectArrayWrapper&&) = delete; - TUObjectArrayWrapper& operator=(const TUObjectArrayWrapper&) = delete; - -private: - inline void InitGObjects() - { - GObjectsAddress = reinterpret_cast(InSDKUtils::GetImageBase() + Offsets::GObjects); - } - -public: - inline void InitManually(void* GObjectsAddressParameter) - { - GObjectsAddress = GObjectsAddressParameter; - } - - inline class TUObjectArray* operator->() - { - if (!GObjectsAddress) [[unlikely]] - InitGObjects(); - - return reinterpret_cast(GObjectsAddress); - } - - inline TUObjectArray& operator*() const - { - return *reinterpret_cast(GObjectsAddress); - } - - inline operator const void* () - { - if (!GObjectsAddress) [[unlikely]] - InitGObjects(); - - return GObjectsAddress; - } - - inline class TUObjectArray* GetTypedPtr() - { - if (!GObjectsAddress) [[unlikely]] - InitGObjects(); - - return reinterpret_cast(GObjectsAddress); - } -}; - -// Predefined struct FName -// 0x0008 (0x0008 - 0x0000) -class FName final -{ -public: - static inline void* AppendString = nullptr; // 0x0000(0x0004)(NOT AUTO-GENERATED PROPERTY) - - int32 ComparisonIndex; // 0x0000(0x0004)(NOT AUTO-GENERATED PROPERTY) - uint32 Number; // 0x0004(0x0004)(NOT AUTO-GENERATED PROPERTY) - -public: - constexpr FName(int32 ComparisonIndex = 0, uint32 Number = 0) - : ComparisonIndex(ComparisonIndex), Number(Number) - { - } - - static void InitManually(void* Location) - { - AppendString = reinterpret_cast(Location); - } - - constexpr FName(const FName& other) - : ComparisonIndex(other.ComparisonIndex), Number(other.Number) - { - } - - static void InitInternal() - { - AppendString = reinterpret_cast(InSDKUtils::GetImageBase() + Offsets::AppendString); - } - - bool IsNone() const - { - return !ComparisonIndex&& !Number; - } - - int32 GetDisplayIndex() const - { - return ComparisonIndex; - } - - std::string GetRawString() const - { - wchar_t buffer[1024]; - FString TempString(buffer, 0, 1024); - - if (!AppendString) - InitInternal(); - - InSDKUtils::CallGameFunction(reinterpret_cast(AppendString), this, TempString); - - return TempString.ToString(); - } - - std::string ToString() const - { - std::string OutputString = GetRawString(); - - size_t pos = OutputString.rfind('/'); - - if (pos == std::string::npos) - return OutputString; - - return OutputString.substr(pos + 1); - } - - - FName& operator=(const FName& Other) - { - ComparisonIndex = Other.ComparisonIndex; - Number = Other.Number; - - return *this; - } - - bool operator==(const FName& Other) const - { - return ComparisonIndex == Other.ComparisonIndex && Number == Other.Number; - } - bool operator!=(const FName& Other) const - { - return ComparisonIndex != Other.ComparisonIndex || Number != Other.Number; - } -}; -DUMPER7_ASSERTS_FName; - -template -class TSubclassOf -{ - class UClass* ClassPtr; - -public: - TSubclassOf() = default; - - inline TSubclassOf(UClass* Class) - : ClassPtr(Class) - { - } - - inline UClass* Get() - { - return ClassPtr; - } - - inline operator UClass*() const - { - return ClassPtr; - } - - template, bool>::type> - inline operator TSubclassOf() const - { - return ClassPtr; - } - - inline UClass* operator->() - { - return ClassPtr; - } - - inline TSubclassOf& operator=(UClass* Class) - { - ClassPtr = Class; - - return *this; - } - - inline bool operator==(const TSubclassOf& Other) const - { - return ClassPtr == Other.ClassPtr; - } - - inline bool operator!=(const TSubclassOf& Other) const - { - return ClassPtr != Other.ClassPtr; - } - - inline bool operator==(UClass* Other) const - { - return ClassPtr == Other; - } - - inline bool operator!=(UClass* Other) const - { - return ClassPtr != Other; - } -}; -namespace FTextImpl -{ -// Predefined struct FTextData -// 0x0038 (0x0038 - 0x0000) -class FTextData final -{ -public: - uint8 Pad_0[0x28]; // 0x0000(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) - class FString TextSource; // 0x0028(0x0010)(NOT AUTO-GENERATED PROPERTY) -}; -DUMPER7_ASSERTS_FTextData; -} - -// Predefined struct FText -// 0x0010 (0x0010 - 0x0000) -class FText final -{ -public: - class FTextImpl::FTextData* TextData; // 0x0000(0x0008)(NOT AUTO-GENERATED PROPERTY) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - const class FString& GetStringRef() const - { - return TextData->TextSource; - } - std::string ToString() const - { - return TextData->TextSource.ToString(); - } -}; -DUMPER7_ASSERTS_FText; - -// Predefined struct FWeakObjectPtr -// 0x0008 (0x0008 - 0x0000) -class FWeakObjectPtr -{ -public: - int32 ObjectIndex; // 0x0000(0x0004)(NOT AUTO-GENERATED PROPERTY) - int32 ObjectSerialNumber; // 0x0004(0x0004)(NOT AUTO-GENERATED PROPERTY) - -public: - class UObject* Get() const; - class UObject* operator->() const; - bool operator==(const FWeakObjectPtr& Other) const; - bool operator!=(const FWeakObjectPtr& Other) const; - bool operator==(const class UObject* Other) const; - bool operator!=(const class UObject* Other) const; -}; -DUMPER7_ASSERTS_FWeakObjectPtr; - -template -class TWeakObjectPtr : public FWeakObjectPtr -{ -public: - UEType* Get() const - { - return static_cast(FWeakObjectPtr::Get()); - } - - UEType* operator->() const - { - return static_cast(FWeakObjectPtr::Get()); - } -}; - -// Predefined struct FUniqueObjectGuid -// 0x0010 (0x0010 - 0x0000) -class FUniqueObjectGuid final -{ -public: - uint32 A; // 0x0000(0x0004)(NOT AUTO-GENERATED PROPERTY) - uint32 B; // 0x0004(0x0004)(NOT AUTO-GENERATED PROPERTY) - uint32 C; // 0x0008(0x0004)(NOT AUTO-GENERATED PROPERTY) - uint32 D; // 0x000C(0x0004)(NOT AUTO-GENERATED PROPERTY) -}; -DUMPER7_ASSERTS_FUniqueObjectGuid; - -// Predefined struct TPersistentObjectPtr -// 0x0000 (0x0000 - 0x0000) -template -class TPersistentObjectPtr -{ -public: - FWeakObjectPtr WeakPtr; // 0x0000(0x0008)(NOT AUTO-GENERATED PROPERTY) - TObjectID ObjectID; // 0x0008(0x0000)(NOT AUTO-GENERATED PROPERTY) - -public: - class UObject* Get() const - { - return WeakPtr.Get(); - } - class UObject* operator->() const - { - return WeakPtr.Get(); - } -}; - -template -class TLazyObjectPtr : public TPersistentObjectPtr -{ -public: - UEType* Get() const - { - return static_cast(TPersistentObjectPtr::Get()); - } - UEType* operator->() const - { - return static_cast(TPersistentObjectPtr::Get()); - } -}; - -namespace FakeSoftObjectPtr -{ - -// ScriptStruct CoreUObject.TopLevelAssetPath -// 0x0010 (0x0010 - 0x0000) -struct FTopLevelAssetPath final -{ -public: - class FName PackageName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName AssetName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FTopLevelAssetPath; - -// ScriptStruct CoreUObject.SoftObjectPath -// 0x0020 (0x0020 - 0x0000) -struct FSoftObjectPath -{ -public: - struct FTopLevelAssetPath AssetPath; // 0x0000(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString SubPathString; // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoftObjectPath; - -} - -class FSoftObjectPtr : public TPersistentObjectPtr -{ -}; - -template -class TSoftObjectPtr : public FSoftObjectPtr -{ -public: - UEType* Get() const - { - return static_cast(TPersistentObjectPtr::Get()); - } - UEType* operator->() const - { - return static_cast(TPersistentObjectPtr::Get()); - } -}; - -template -class TSoftClassPtr : public FSoftObjectPtr -{ -public: - UEType* Get() const - { - return static_cast(TPersistentObjectPtr::Get()); - } - UEType* operator->() const - { - return static_cast(TPersistentObjectPtr::Get()); - } -}; - -// Predefined struct FScriptInterface -// 0x0010 (0x0010 - 0x0000) -class FScriptInterface -{ -public: - UObject* ObjectPointer; // 0x0000(0x0008)(NOT AUTO-GENERATED PROPERTY) - void* InterfacePointer; // 0x0008(0x0008)(NOT AUTO-GENERATED PROPERTY) - -public: - class UObject* GetObjectRef() const - { - return ObjectPointer; - } - - void* GetInterfaceRef() const - { - return InterfacePointer; - } - -}; -DUMPER7_ASSERTS_FScriptInterface; - -// Predefined struct TScriptInterface -// 0x0000 (0x0010 - 0x0010) -template -class TScriptInterface final : public FScriptInterface -{ -}; - -// Predefined struct FFieldPath -// 0x0020 (0x0020 - 0x0000) -class FFieldPath -{ -public: - class FField* ResolvedField; // 0x0000(0x0008)(NOT AUTO-GENERATED PROPERTY) - TWeakObjectPtr ResolvedOwner; // 0x0008(0x0008)(NOT AUTO-GENERATED PROPERTY) - TArray Path; // 0x0010(0x0010)(NOT AUTO-GENERATED PROPERTY) -}; -DUMPER7_ASSERTS_FFieldPath; - -// Predefined struct TFieldPath -// 0x0000 (0x0020 - 0x0020) -template -class TFieldPath final : public FFieldPath -{ -}; - - -template -class TOptional -{ -private: - template - struct OptionalWithBool - { - static_assert(TypeSize > 0x0, "TOptional can not store an empty type!"); - - uint8 Value[TypeSize]; - bool bIsSet; - }; - -private: - using ValueType = std::conditional_t>; - -private: - alignas(OptionalType) ValueType StoredValue; - -private: - inline uint8* GetValueBytes() - { - if constexpr (!bIsIntrusiveUnsetCheck) - return StoredValue.Value; - - return StoredValue; - } - - inline const uint8* GetValueBytes() const - { - if constexpr (!bIsIntrusiveUnsetCheck) - return StoredValue.Value; - - return StoredValue; - } -public: - - inline OptionalType& GetValueRef() - { - return *reinterpret_cast(GetValueBytes()); - } - - inline const OptionalType& GetValueRef() const - { - return *reinterpret_cast(GetValueBytes()); - } - - inline bool IsSet() const - { - if constexpr (!bIsIntrusiveUnsetCheck) - return StoredValue.bIsSet; - - constexpr char ZeroBytes[sizeof(OptionalType)]; - - return memcmp(GetValueBytes(), &ZeroBytes, sizeof(OptionalType)) == 0; - } - - inline explicit operator bool() const - { - return IsSet(); - } -}; - - -// Predefined struct FScriptDelegate -// 0x0010 (0x0010 - 0x0000) -struct FScriptDelegate -{ -public: - FWeakObjectPtr Object; // 0x0000(0x0008)(NOT AUTO-GENERATED PROPERTY) - FName FunctionName; // 0x0008(0x0008)(NOT AUTO-GENERATED PROPERTY) -}; -DUMPER7_ASSERTS_FScriptDelegate; - -// Predefined struct TDelegate -// 0x0010 (0x0010 - 0x0000) -template -class TDelegate -{ -public: - struct InvalidUseOfTDelegate TemplateParamIsNotAFunctionSignature; // 0x0000(0x0000)(NOT AUTO-GENERATED PROPERTY) - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; - -// Predefined struct TDelegate -// 0x0010 (0x0010 - 0x0000) -template -class TDelegate -{ -public: - FScriptDelegate BoundFunction; // 0x0000(0x0010)(NOT AUTO-GENERATED PROPERTY) -}; - -// Predefined struct TMulticastInlineDelegate -// 0x0010 (0x0010 - 0x0000) -template -class TMulticastInlineDelegate -{ -public: - struct InvalidUseOfTMulticastInlineDelegate TemplateParamIsNotAFunctionSignature; // 0x0000(0x0010)(NOT AUTO-GENERATED PROPERTY) -}; - -// Predefined struct TMulticastInlineDelegate -// 0x0000 (0x0000 - 0x0000) -template -class TMulticastInlineDelegate -{ -public: - TArray InvocationList; // 0x0000(0x0010)(NOT AUTO-GENERATED PROPERTY) -}; - -#define UE_ENUM_OPERATORS(EEnumClass) \ - \ -inline constexpr EEnumClass operator|(EEnumClass Left, EEnumClass Right) \ -{ \ - return (EEnumClass)((std::underlying_type::type)(Left) | (std::underlying_type::type)(Right)); \ -} \ - \ -inline constexpr EEnumClass& operator|=(EEnumClass& Left, EEnumClass Right) \ -{ \ - return (EEnumClass&)((std::underlying_type::type&)(Left) |= (std::underlying_type::type)(Right)); \ -} \ - \ -inline bool operator&(EEnumClass Left, EEnumClass Right) \ -{ \ - return (((std::underlying_type::type)(Left) & (std::underlying_type::type)(Right)) == (std::underlying_type::type)(Right)); \ -} - -enum class EObjectFlags : int32 -{ - NoFlags = 0x00000000, - - Public = 0x00000001, - Standalone = 0x00000002, - MarkAsNative = 0x00000004, - Transactional = 0x00000008, - ClassDefaultObject = 0x00000010, - ArchetypeObject = 0x00000020, - Transient = 0x00000040, - - MarkAsRootSet = 0x00000080, - TagGarbageTemp = 0x00000100, - - NeedInitialization = 0x00000200, - NeedLoad = 0x00000400, - KeepForCooker = 0x00000800, - NeedPostLoad = 0x00001000, - NeedPostLoadSubobjects = 0x00002000, - NewerVersionExists = 0x00004000, - BeginDestroyed = 0x00008000, - FinishDestroyed = 0x00010000, - - BeingRegenerated = 0x00020000, - DefaultSubObject = 0x00040000, - WasLoaded = 0x00080000, - TextExportTransient = 0x00100000, - LoadCompleted = 0x00200000, - InheritableComponentTemplate = 0x00400000, - DuplicateTransient = 0x00800000, - StrongRefOnFrame = 0x01000000, - NonPIEDuplicateTransient = 0x02000000, - Dynamic = 0x04000000, - WillBeLoaded = 0x08000000, - HasExternalPackage = 0x10000000, - - MirroredGarbage = 0x40000000, - AllocatedInSharedPage = 0x80000000, -}; - -enum class EFunctionFlags : uint32 -{ - None = 0x00000000, - - Final = 0x00000001, - RequiredAPI = 0x00000002, - BlueprintAuthorityOnly = 0x00000004, - BlueprintCosmetic = 0x00000008, - Net = 0x00000040, - NetReliable = 0x00000080, - NetRequest = 0x00000100, - Exec = 0x00000200, - Native = 0x00000400, - Event = 0x00000800, - NetResponse = 0x00001000, - Static = 0x00002000, - NetMulticast = 0x00004000, - UbergraphFunction = 0x00008000, - MulticastDelegate = 0x00010000, - Public = 0x00020000, - Private = 0x00040000, - Protected = 0x00080000, - Delegate = 0x00100000, - NetServer = 0x00200000, - HasOutParms = 0x00400000, - HasDefaults = 0x00800000, - NetClient = 0x01000000, - DLLImport = 0x02000000, - BlueprintCallable = 0x04000000, - BlueprintEvent = 0x08000000, - BlueprintPure = 0x10000000, - EditorOnly = 0x20000000, - Const = 0x40000000, - NetValidate = 0x80000000, - - AllFlags = 0xFFFFFFFF, -}; - -enum class EClassFlags : uint32 -{ - CLASS_None = 0x00000000u, - Abstract = 0x00000001u, - DefaultConfig = 0x00000002u, - Config = 0x00000004u, - Transient = 0x00000008u, - Parsed = 0x00000010u, - MatchedSerializers = 0x00000020u, - ProjectUserConfig = 0x00000040u, - Native = 0x00000080u, - NoExport = 0x00000100u, - NotPlaceable = 0x00000200u, - PerObjectConfig = 0x00000400u, - ReplicationDataIsSetUp = 0x00000800u, - EditInlineNew = 0x00001000u, - CollapseCategories = 0x00002000u, - Interface = 0x00004000u, - CustomConstructor = 0x00008000u, - Const = 0x00010000u, - LayoutChanging = 0x00020000u, - CompiledFromBlueprint = 0x00040000u, - MinimalAPI = 0x00080000u, - RequiredAPI = 0x00100000u, - DefaultToInstanced = 0x00200000u, - TokenStreamAssembled = 0x00400000u, - HasInstancedReference = 0x00800000u, - Hidden = 0x01000000u, - Deprecated = 0x02000000u, - HideDropDown = 0x04000000u, - GlobalUserConfig = 0x08000000u, - Intrinsic = 0x10000000u, - Constructed = 0x20000000u, - ConfigDoNotCheckDefaults = 0x40000000u, - NewerVersionExists = 0x80000000u, -}; - -enum class EClassCastFlags : uint64 -{ - None = 0x0000000000000000, - - Field = 0x0000000000000001, - Int8Property = 0x0000000000000002, - Enum = 0x0000000000000004, - Struct = 0x0000000000000008, - ScriptStruct = 0x0000000000000010, - Class = 0x0000000000000020, - ByteProperty = 0x0000000000000040, - IntProperty = 0x0000000000000080, - FloatProperty = 0x0000000000000100, - UInt64Property = 0x0000000000000200, - ClassProperty = 0x0000000000000400, - UInt32Property = 0x0000000000000800, - InterfaceProperty = 0x0000000000001000, - NameProperty = 0x0000000000002000, - StrProperty = 0x0000000000004000, - Property = 0x0000000000008000, - ObjectProperty = 0x0000000000010000, - BoolProperty = 0x0000000000020000, - UInt16Property = 0x0000000000040000, - Function = 0x0000000000080000, - StructProperty = 0x0000000000100000, - ArrayProperty = 0x0000000000200000, - Int64Property = 0x0000000000400000, - DelegateProperty = 0x0000000000800000, - NumericProperty = 0x0000000001000000, - MulticastDelegateProperty = 0x0000000002000000, - ObjectPropertyBase = 0x0000000004000000, - WeakObjectProperty = 0x0000000008000000, - LazyObjectProperty = 0x0000000010000000, - SoftObjectProperty = 0x0000000020000000, - TextProperty = 0x0000000040000000, - Int16Property = 0x0000000080000000, - DoubleProperty = 0x0000000100000000, - SoftClassProperty = 0x0000000200000000, - Package = 0x0000000400000000, - Level = 0x0000000800000000, - Actor = 0x0000001000000000, - PlayerController = 0x0000002000000000, - Pawn = 0x0000004000000000, - SceneComponent = 0x0000008000000000, - PrimitiveComponent = 0x0000010000000000, - SkinnedMeshComponent = 0x0000020000000000, - SkeletalMeshComponent = 0x0000040000000000, - Blueprint = 0x0000080000000000, - DelegateFunction = 0x0000100000000000, - StaticMeshComponent = 0x0000200000000000, - MapProperty = 0x0000400000000000, - SetProperty = 0x0000800000000000, - EnumProperty = 0x0001000000000000, - USparseDelegateFunction = 0x0002000000000000, - MulticastInlineDelegateProperty = 0x0004000000000000, - MulticastSparseDelegateProperty = 0x0008000000000000, - FieldPathProperty = 0x0010000000000000, - LargeWorldCoordinatesRealProperty = 0x0080000000000000, - OptionalProperty = 0x0100000000000000, - VValueProperty = 0x0200000000000000, - VerseVMClass = 0x0400000000000000, - VRestValueProperty = 0x0800000000000000, - Utf8StrProperty = 0x1000000000000000, - AnsiStrProperty = 0x2000000000000000, - VCellProperty = 0x4000000000000000, -}; - -enum class EPropertyFlags : uint64 -{ - None = 0x0000000000000000, - - Edit = 0x0000000000000001, - ConstParm = 0x0000000000000002, - BlueprintVisible = 0x0000000000000004, - ExportObject = 0x0000000000000008, - BlueprintReadOnly = 0x0000000000000010, - Net = 0x0000000000000020, - EditFixedSize = 0x0000000000000040, - Parm = 0x0000000000000080, - OutParm = 0x0000000000000100, - ZeroConstructor = 0x0000000000000200, - ReturnParm = 0x0000000000000400, - DisableEditOnTemplate = 0x0000000000000800, - - Transient = 0x0000000000002000, - Config = 0x0000000000004000, - - DisableEditOnInstance = 0x0000000000010000, - EditConst = 0x0000000000020000, - GlobalConfig = 0x0000000000040000, - InstancedReference = 0x0000000000080000, - - DuplicateTransient = 0x0000000000200000, - SubobjectReference = 0x0000000000400000, - - SaveGame = 0x0000000001000000, - NoClear = 0x0000000002000000, - - ReferenceParm = 0x0000000008000000, - BlueprintAssignable = 0x0000000010000000, - Deprecated = 0x0000000020000000, - IsPlainOldData = 0x0000000040000000, - RepSkip = 0x0000000080000000, - RepNotify = 0x0000000100000000, - Interp = 0x0000000200000000, - NonTransactional = 0x0000000400000000, - EditorOnly = 0x0000000800000000, - NoDestructor = 0x0000001000000000, - - AutoWeak = 0x0000004000000000, - ContainsInstancedReference = 0x0000008000000000, - AssetRegistrySearchable = 0x0000010000000000, - SimpleDisplay = 0x0000020000000000, - AdvancedDisplay = 0x0000040000000000, - Protected = 0x0000080000000000, - BlueprintCallable = 0x0000100000000000, - BlueprintAuthorityOnly = 0x0000200000000000, - TextExportTransient = 0x0000400000000000, - NonPIEDuplicateTransient = 0x0000800000000000, - ExposeOnSpawn = 0x0001000000000000, - PersistentInstance = 0x0002000000000000, - UObjectWrapper = 0x0004000000000000, - HasGetValueTypeHash = 0x0008000000000000, - NativeAccessSpecifierPublic = 0x0010000000000000, - NativeAccessSpecifierProtected = 0x0020000000000000, - NativeAccessSpecifierPrivate = 0x0040000000000000, - SkipSerialization = 0x0080000000000000, -}; - -UE_ENUM_OPERATORS(EObjectFlags); -UE_ENUM_OPERATORS(EFunctionFlags); -UE_ENUM_OPERATORS(EClassFlags); -UE_ENUM_OPERATORS(EClassCastFlags); -UE_ENUM_OPERATORS(EPropertyFlags); - -// Predefined struct FFieldClass -// 0x0028 (0x0028 - 0x0000) -class FFieldClass -{ -public: - FName Name; // 0x0000(0x0008)(NOT AUTO-GENERATED PROPERTY) - uint64 Id; // 0x0008(0x0008)(NOT AUTO-GENERATED PROPERTY) - uint64 CastFlags; // 0x0010(0x0008)(NOT AUTO-GENERATED PROPERTY) - EClassFlags ClassFlags; // 0x0018(0x0004)(NOT AUTO-GENERATED PROPERTY) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FFieldClass* SuperClass; // 0x0020(0x0008)(NOT AUTO-GENERATED PROPERTY) -}; -DUMPER7_ASSERTS_FFieldClass; - -// Predefined struct FFieldVariant -// 0x0008 (0x0008 - 0x0000) -class FFieldVariant -{ -public: - using ContainerType = union { class FField* Field; class UObject* Object; }; - - static constexpr uint64 UObjectMask = 0x1; // 0x0000(0x0001)(NOT AUTO-GENERATED PROPERTY) - - ContainerType Container; // 0x0000(0x0008)(NOT AUTO-GENERATED PROPERTY) -}; -DUMPER7_ASSERTS_FFieldVariant; - -// Predefined struct FField -// 0x0030 (0x0030 - 0x0000) -class FField -{ -public: - void* VTable; // 0x0000(0x0008)(NOT AUTO-GENERATED PROPERTY) - class FFieldClass* ClassPrivate; // 0x0008(0x0008)(NOT AUTO-GENERATED PROPERTY) - FFieldVariant Owner; // 0x0010(0x0008)(NOT AUTO-GENERATED PROPERTY) - class FField* Next; // 0x0018(0x0008)(NOT AUTO-GENERATED PROPERTY) - FName Name; // 0x0020(0x0008)(NOT AUTO-GENERATED PROPERTY) - int32 ObjFlags; // 0x0028(0x0004)(NOT AUTO-GENERATED PROPERTY) -}; -DUMPER7_ASSERTS_FField; - -// Predefined struct FProperty -// 0x0040 (0x0070 - 0x0030) -class FProperty : public FField -{ -public: - int32 ArrayDim; // 0x0030(0x0004)(NOT AUTO-GENERATED PROPERTY) - int32 ElementSize; // 0x0034(0x0004)(NOT AUTO-GENERATED PROPERTY) - uint64 PropertyFlags; // 0x0038(0x0008)(NOT AUTO-GENERATED PROPERTY) - uint8 Pad_40[0x4]; // 0x0040(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Offset; // 0x0044(0x0004)(NOT AUTO-GENERATED PROPERTY) - uint8 Pad_48[0x28]; // 0x0048(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FProperty; - -// Predefined struct FByteProperty -// 0x0008 (0x0078 - 0x0070) -class FByteProperty final : public FProperty -{ -public: - class UEnum* Enum; // 0x0070(0x0008)(NOT AUTO-GENERATED PROPERTY) -}; -DUMPER7_ASSERTS_FByteProperty; - -// Predefined struct FBoolProperty -// 0x0008 (0x0078 - 0x0070) -class FBoolProperty final : public FProperty -{ -public: - uint8 FieldSize; // 0x0070(0x0001)(NOT AUTO-GENERATED PROPERTY) - uint8 ByteOffset; // 0x0071(0x0001)(NOT AUTO-GENERATED PROPERTY) - uint8 ByteMask; // 0x0072(0x0001)(NOT AUTO-GENERATED PROPERTY) - uint8 FieldMask; // 0x0073(0x0001)(NOT AUTO-GENERATED PROPERTY) -}; -DUMPER7_ASSERTS_FBoolProperty; - -// Predefined struct FObjectPropertyBase -// 0x0008 (0x0078 - 0x0070) -class FObjectPropertyBase : public FProperty -{ -public: - class UClass* PropertyClass; // 0x0070(0x0008)(NOT AUTO-GENERATED PROPERTY) -}; -DUMPER7_ASSERTS_FObjectPropertyBase; - -// Predefined struct FClassProperty -// 0x0008 (0x0080 - 0x0078) -class FClassProperty final : public FObjectPropertyBase -{ -public: - class UClass* MetaClass; // 0x0078(0x0008)(NOT AUTO-GENERATED PROPERTY) -}; -DUMPER7_ASSERTS_FClassProperty; - -// Predefined struct FStructProperty -// 0x0008 (0x0078 - 0x0070) -class FStructProperty final : public FProperty -{ -public: - class UStruct* Struct; // 0x0070(0x0008)(NOT AUTO-GENERATED PROPERTY) -}; -DUMPER7_ASSERTS_FStructProperty; - -// Predefined struct FArrayProperty -// 0x0010 (0x0080 - 0x0070) -class FArrayProperty final : public FProperty -{ -public: - uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class FProperty* InnerProperty; // 0x0078(0x0008)(NOT AUTO-GENERATED PROPERTY) -}; -DUMPER7_ASSERTS_FArrayProperty; - -// Predefined struct FDelegateProperty -// 0x0008 (0x0078 - 0x0070) -class FDelegateProperty final : public FProperty -{ -public: - class UFunction* SignatureFunction; // 0x0070(0x0008)(NOT AUTO-GENERATED PROPERTY) -}; -DUMPER7_ASSERTS_FDelegateProperty; - -// Predefined struct FMapProperty -// 0x0010 (0x0080 - 0x0070) -class FMapProperty final : public FProperty -{ -public: - class FProperty* KeyProperty; // 0x0070(0x0008)(NOT AUTO-GENERATED PROPERTY) - class FProperty* ValueProperty; // 0x0078(0x0008)(NOT AUTO-GENERATED PROPERTY) -}; -DUMPER7_ASSERTS_FMapProperty; - -// Predefined struct FSetProperty -// 0x0008 (0x0078 - 0x0070) -class FSetProperty final : public FProperty -{ -public: - class FProperty* ElementProperty; // 0x0070(0x0008)(NOT AUTO-GENERATED PROPERTY) -}; -DUMPER7_ASSERTS_FSetProperty; - -// Predefined struct FEnumProperty -// 0x0010 (0x0080 - 0x0070) -class FEnumProperty final : public FProperty -{ -public: - class FProperty* UnderlayingProperty; // 0x0070(0x0008)(NOT AUTO-GENERATED PROPERTY) - class UEnum* Enum; // 0x0078(0x0008)(NOT AUTO-GENERATED PROPERTY) -}; -DUMPER7_ASSERTS_FEnumProperty; - -// Predefined struct FFieldPathProperty -// 0x0008 (0x0078 - 0x0070) -class FFieldPathProperty final : public FProperty -{ -public: - class FFieldClass* FieldClass; // 0x0070(0x0008)(NOT AUTO-GENERATED PROPERTY) -}; -DUMPER7_ASSERTS_FFieldPathProperty; - -// Predefined struct FOptionalProperty -// 0x0008 (0x0078 - 0x0070) -class FOptionalProperty final : public FProperty -{ -public: - class FProperty* ValueProperty; // 0x0070(0x0008)(NOT AUTO-GENERATED PROPERTY) -}; -DUMPER7_ASSERTS_FOptionalProperty; - -namespace CyclicDependencyFixupImpl -{ - -/* -* A wrapper for a Byte-Array of padding, that allows for casting to the actual underlaiyng type. Used for undefined structs in cylic headers. -*/ -template -struct alignas(Align) TCylicStructFixup -{ -private: - uint8 Pad[Size]; - -public: - UnderlayingStructType& GetTyped() { return reinterpret_cast< UnderlayingStructType&>(*this); } - const UnderlayingStructType& GetTyped() const { return reinterpret_cast(*this); } -}; - -/* -* A wrapper for a Byte-Array of padding, that inherited from UObject allows for casting to the actual underlaiyng type and access to basic UObject functionality. For cyclic classes. -*/ -template -struct alignas(Align) TCyclicClassFixup : public BaseClassType -{ -private: - uint8 Pad[Size]; - -public: - UnderlayingClassType* GetTyped() { return reinterpret_cast< UnderlayingClassType*>(this); } - const UnderlayingClassType* GetTyped() const { return reinterpret_cast(this); } -}; - -} - - -template -using TStructCycleFixup = CyclicDependencyFixupImpl::TCylicStructFixup; - - -template -using TObjectBasedCycleFixup = CyclicDependencyFixupImpl::TCyclicClassFixup; - -template -using TActorBasedCycleFixup = CyclicDependencyFixupImpl::TCyclicClassFixup; - -} - diff --git a/SilentHillF/SDK/Chaos_structs.hpp b/SilentHillF/SDK/Chaos_structs.hpp deleted file mode 100644 index 5329578..0000000 --- a/SilentHillF/SDK/Chaos_structs.hpp +++ /dev/null @@ -1,603 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: Chaos - -#include "Basic.hpp" - -#include "CoreUObject_structs.hpp" - - -namespace SDK -{ - -// Enum Chaos.ChaosDeformableSimSpace -// NumValues: 0x0004 -enum class EChaosDeformableSimSpace : uint8 -{ - World = 0, - ComponentXf = 1, - bone = 2, - ChaosDeformableSimSpace_MAX = 3, -}; - -// Enum Chaos.ESetMaskConditionType -// NumValues: 0x0005 -enum class ESetMaskConditionType : uint8 -{ - Field_Set_Always = 0, - Field_Set_IFF_NOT_Interior = 1, - Field_Set_IFF_NOT_Exterior = 2, - Field_MaskCondition_Max = 3, - Field_MAX = 4, -}; - -// Enum Chaos.EWaveFunctionType -// NumValues: 0x0005 -enum class EWaveFunctionType : uint8 -{ - Field_Wave_Cosine = 0, - Field_Wave_Gaussian = 1, - Field_Wave_Falloff = 2, - Field_Wave_Decay = 3, - Field_Wave_Max = 4, -}; - -// Enum Chaos.EFieldOperationType -// NumValues: 0x0005 -enum class EFieldOperationType : uint8 -{ - Field_Multiply = 0, - Field_Divide = 1, - Field_Add = 2, - Field_Substract = 3, - Field_Operation_Max = 4, -}; - -// Enum Chaos.EFieldCullingOperationType -// NumValues: 0x0004 -enum class EFieldCullingOperationType : uint8 -{ - Field_Culling_Inside = 0, - Field_Culling_Outside = 1, - Field_Culling_Operation_Max = 2, - Field_Culling_MAX = 3, -}; - -// Enum Chaos.EFieldResolutionType -// NumValues: 0x0004 -enum class EFieldResolutionType : uint8 -{ - Field_Resolution_Minimal = 0, - Field_Resolution_DisabledParents = 1, - Field_Resolution_Maximum = 2, - Field_Resolution_Max = 3, -}; - -// Enum Chaos.EFieldFilterType -// NumValues: 0x0007 -enum class EFieldFilterType : uint8 -{ - Field_Filter_Dynamic = 0, - Field_Filter_Kinematic = 1, - Field_Filter_Static = 2, - Field_Filter_All = 3, - Field_Filter_Sleeping = 4, - Field_Filter_Disabled = 5, - Field_Filter_Max = 6, -}; - -// Enum Chaos.EFieldObjectType -// NumValues: 0x0006 -enum class EFieldObjectType : uint8 -{ - Field_Object_Rigid = 0, - Field_Object_Cloth = 1, - Field_Object_Destruction = 2, - Field_Object_Character = 3, - Field_Object_All = 4, - Field_Object_Max = 5, -}; - -// Enum Chaos.EFieldPositionType -// NumValues: 0x0003 -enum class EFieldPositionType : uint8 -{ - Field_Position_CenterOfMass = 0, - Field_Position_PivotPoint = 1, - Field_Position_Max = 2, -}; - -// Enum Chaos.EFieldFalloffType -// NumValues: 0x0006 -enum class EFieldFalloffType : uint8 -{ - Field_FallOff_None = 0, - Field_Falloff_Linear = 1, - Field_Falloff_Inverse = 2, - Field_Falloff_Squared = 3, - Field_Falloff_Logarithmic = 4, - Field_Falloff_Max = 5, -}; - -// Enum Chaos.EFieldPhysicsType -// NumValues: 0x0015 -enum class EFieldPhysicsType : uint8 -{ - Field_None = 0, - Field_DynamicState = 1, - Field_LinearForce = 2, - Field_ExternalClusterStrain = 3, - Field_Kill = 4, - Field_LinearVelocity = 5, - Field_AngularVelociy = 6, - Field_AngularTorque = 7, - Field_InternalClusterStrain = 8, - Field_DisableThreshold = 9, - Field_SleepingThreshold = 10, - Field_PositionStatic = 11, - Field_PositionAnimated = 12, - Field_PositionTarget = 13, - Field_DynamicConstraint = 14, - Field_CollisionGroup = 15, - Field_ActivateDisabled = 16, - Field_InitialLinearVelocity = 17, - Field_InitialAngularVelocity = 18, - Field_LinearImpulse = 19, - Field_PhysicsType_Max = 20, -}; - -// Enum Chaos.EFieldVectorType -// NumValues: 0x000A -enum class EFieldVectorType : uint8 -{ - Vector_LinearForce = 0, - Vector_LinearVelocity = 1, - Vector_AngularVelocity = 2, - Vector_AngularTorque = 3, - Vector_PositionTarget = 4, - Vector_InitialLinearVelocity = 5, - Vector_InitialAngularVelocity = 6, - Vector_LinearImpulse = 7, - Vector_TargetMax = 8, - Vector_MAX = 9, -}; - -// Enum Chaos.EFieldScalarType -// NumValues: 0x0008 -enum class EFieldScalarType : uint8 -{ - Scalar_ExternalClusterStrain = 0, - Scalar_Kill = 1, - Scalar_DisableThreshold = 2, - Scalar_SleepingThreshold = 3, - Scalar_InternalClusterStrain = 4, - Scalar_DynamicConstraint = 5, - Scalar_TargetMax = 6, - Scalar_MAX = 7, -}; - -// Enum Chaos.EFieldIntegerType -// NumValues: 0x0007 -enum class EFieldIntegerType : uint8 -{ - Integer_DynamicState = 0, - Integer_ActivateDisabled = 1, - Integer_CollisionGroup = 2, - Integer_PositionAnimated = 3, - Integer_PositionStatic = 4, - Integer_TargetMax = 5, - Integer_MAX = 6, -}; - -// Enum Chaos.EFieldOutputType -// NumValues: 0x0004 -enum class EFieldOutputType : uint8 -{ - Field_Output_Vector = 0, - Field_Output_Scalar = 1, - Field_Output_Integer = 2, - Field_Output_Max = 3, -}; - -// Enum Chaos.EFieldPhysicsDefaultFields -// NumValues: 0x0006 -enum class EFieldPhysicsDefaultFields : uint8 -{ - Field_RadialIntMask = 0, - Field_RadialFalloff = 1, - Field_UniformVector = 2, - Field_RadialVector = 3, - Field_RadialVectorFalloff = 4, - Field_EFieldPhysicsDefaultFields_Max = 5, -}; - -// Enum Chaos.EConvexOverlapRemoval -// NumValues: 0x0005 -enum class EConvexOverlapRemoval : uint8 -{ - None = 0, - All = 1, - OnlyClusters = 2, - OnlyClustersVsClusters = 3, - EConvexOverlapRemoval_MAX = 4, -}; - -// Enum Chaos.EGenerateConvexMethod -// NumValues: 0x0004 -enum class EGenerateConvexMethod : uint8 -{ - ExternalCollision = 0, - ComputedFromGeometry = 1, - IntersectExternalWithComputed = 2, - EGenerateConvexMethod_MAX = 3, -}; - -// Enum Chaos.EAllowConvexMergeMethod -// NumValues: 0x0003 -enum class EAllowConvexMergeMethod : uint8 -{ - ByProximity = 0, - Any = 1, - EAllowConvexMergeMethod_MAX = 2, -}; - -// Enum Chaos.EProximityMethod -// NumValues: 0x0003 -enum class EProximityMethod : uint8 -{ - Precise = 0, - ConvexHull = 1, - EProximityMethod_MAX = 2, -}; - -// Enum Chaos.EProximityContactMethod -// NumValues: 0x0004 -enum class EProximityContactMethod : uint8 -{ - MinOverlapInProjectionToMajorAxes = 0, - ConvexHullSharpContact = 1, - ConvexHullAreaContact = 2, - EProximityContactMethod_MAX = 3, -}; - -// Enum Chaos.EConnectionContactMethod -// NumValues: 0x0003 -enum class EConnectionContactMethod : uint8 -{ - None = 0, - ConvexHullContactArea = 1, - EConnectionContactMethod_MAX = 2, -}; - -// Enum Chaos.ECollisionTypeEnum -// NumValues: 0x0003 -enum class ECollisionTypeEnum : uint8 -{ - Chaos_Volumetric = 0, - Chaos_Surface_Volumetric = 1, - Chaos_Max = 2, -}; - -// Enum Chaos.EImplicitTypeEnum -// NumValues: 0x0007 -enum class EImplicitTypeEnum : uint8 -{ - Chaos_Implicit_Box = 0, - Chaos_Implicit_Sphere = 1, - Chaos_Implicit_Capsule = 2, - Chaos_Implicit_LevelSet = 3, - Chaos_Implicit_None = 4, - Chaos_Implicit_Convex = 5, - Chaos_Max = 6, -}; - -// Enum Chaos.EObjectStateTypeEnum -// NumValues: 0x0007 -enum class EObjectStateTypeEnum : uint8 -{ - Chaos_NONE = 0, - Chaos_Object_Sleeping = 1, - Chaos_Object_Kinematic = 2, - Chaos_Object_Static = 3, - Chaos_Object_Dynamic = 4, - Chaos_Object_UserDefined = 100, - Chaos_Max = 101, -}; - -// Enum Chaos.EGeometryCollectionPhysicsTypeEnum -// NumValues: 0x000E -enum class EGeometryCollectionPhysicsTypeEnum : uint8 -{ - Chaos_AngularVelocity = 0, - Chaos_DynamicState = 1, - Chaos_LinearVelocity = 2, - Chaos_InitialAngularVelocity = 3, - Chaos_InitialLinearVelocity = 4, - Chaos_CollisionGroup = 5, - Chaos_LinearForce = 6, - Chaos_AngularTorque = 7, - Chaos_DisableThreshold = 8, - Chaos_SleepingThreshold = 9, - Chaos_ExternalClusterStrain = 10, - Chaos_InternalClusterStrain = 11, - Chaos_LinearImpulse = 12, - Chaos_Max = 13, -}; - -// Enum Chaos.EInitialVelocityTypeEnum -// NumValues: 0x0003 -enum class EInitialVelocityTypeEnum : uint8 -{ - Chaos_Initial_Velocity_User_Defined = 0, - Chaos_Initial_Velocity_None = 1, - Chaos_Max = 2, -}; - -// Enum Chaos.EEmissionPatternTypeEnum -// NumValues: 0x0003 -enum class EEmissionPatternTypeEnum : uint8 -{ - Chaos_Emission_Pattern_First_Frame = 0, - Chaos_Emission_Pattern_On_Demand = 1, - Chaos_Max = 2, -}; - -// Enum Chaos.EDamageModelTypeEnum -// NumValues: 0x0003 -enum class EDamageModelTypeEnum : uint8 -{ - Chaos_Damage_Model_UserDefined_Damage_Threshold = 0, - Chaos_Damage_Model_Material_Strength_And_Connectivity_DamageThreshold = 1, - Chaos_Max = 2, -}; - -// Enum Chaos.EChaosSolverTickMode -// NumValues: 0x0005 -enum class EChaosSolverTickMode : uint8 -{ - Fixed = 0, - Variable = 1, - VariableCapped = 2, - VariableCappedWithTarget = 3, - EChaosSolverTickMode_MAX = 4, -}; - -// Enum Chaos.EChaosThreadingMode -// NumValues: 0x0006 -enum class EChaosThreadingMode : uint8 -{ - DedicatedThread = 0, - TaskGraph = 1, - SingleThread = 2, - Num = 3, - Invalid = 4, - EChaosThreadingMode_MAX = 5, -}; - -// Enum Chaos.EChaosBufferMode -// NumValues: 0x0005 -enum class EChaosBufferMode : uint8 -{ - Double = 0, - Triple = 1, - Num = 2, - Invalid = 3, - EChaosBufferMode_MAX = 4, -}; - -// Enum Chaos.EClusterUnionMethod -// NumValues: 0x0007 -enum class EClusterUnionMethod : uint8 -{ - PointImplicit = 0, - DelaunayTriangulation = 1, - MinimalSpanningSubsetDelaunayTriangulation = 2, - PointImplicitAugmentedWithMinimalDelaunay = 3, - BoundsOverlapFilteredDelaunayTriangulation = 4, - None = 5, - EClusterUnionMethod_MAX = 6, -}; - -// Enum Chaos.EGeometryCollectionCacheType -// NumValues: 0x0005 -enum class EGeometryCollectionCacheType : uint8 -{ - None = 0, - Record = 1, - Play = 2, - RecordAndPlay = 3, - EGeometryCollectionCacheType_MAX = 4, -}; - -// ScriptStruct Chaos.ManagedArrayCollection -// 0x00B0 (0x00B0 - 0x0000) -struct alignas(0x08) FManagedArrayCollection -{ -public: - uint8 Pad_0[0xB0]; // 0x0000(0x00B0)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FManagedArrayCollection; - -// ScriptStruct Chaos.FieldCollection -// 0x0000 (0x00B0 - 0x00B0) -struct FFieldCollection final : public FManagedArrayCollection -{ -}; -DUMPER7_ASSERTS_FFieldCollection; - -// ScriptStruct Chaos.ClosestPhysicsObjectResult -// 0x0028 (0x0028 - 0x0000) -struct alignas(0x08) FClosestPhysicsObjectResult final -{ -public: - uint8 Pad_0[0x28]; // 0x0000(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FClosestPhysicsObjectResult; - -// ScriptStruct Chaos.SolverCollisionFilterSettings -// 0x0010 (0x0010 - 0x0000) -struct FSolverCollisionFilterSettings final -{ -public: - bool FilterEnabled; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MinMass; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinSpeed; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinImpulse; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSolverCollisionFilterSettings; - -// ScriptStruct Chaos.SolverBreakingFilterSettings -// 0x0010 (0x0010 - 0x0000) -struct FSolverBreakingFilterSettings final -{ -public: - bool FilterEnabled; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MinMass; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinSpeed; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinVolume; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSolverBreakingFilterSettings; - -// ScriptStruct Chaos.SolverTrailingFilterSettings -// 0x0010 (0x0010 - 0x0000) -struct FSolverTrailingFilterSettings final -{ -public: - bool FilterEnabled; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MinMass; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinSpeed; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinVolume; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSolverTrailingFilterSettings; - -// ScriptStruct Chaos.ChaosSolverConfiguration -// 0x006C (0x006C - 0x0000) -struct FChaosSolverConfiguration final -{ -public: - int32 PositionIterations; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 VelocityIterations; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ProjectionIterations; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CollisionMarginFraction; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CollisionMarginMax; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CollisionCullDistance; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CollisionMaxPushOutVelocity; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CollisionInitialOverlapDepenetrationVelocity; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClusterConnectionFactor; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EClusterUnionMethod ClusterUnionConnectionType; // 0x0024(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bGenerateCollisionData; // 0x0025(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_26[0x2]; // 0x0026(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSolverCollisionFilterSettings CollisionFilterSettings; // 0x0028(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - bool bGenerateBreakData; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSolverBreakingFilterSettings BreakingFilterSettings; // 0x003C(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - bool bGenerateTrailingData; // 0x004C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSolverTrailingFilterSettings TrailingFilterSettings; // 0x0050(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - int32 Iterations; // 0x0060(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 PushOutIterations; // 0x0064(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bGenerateContactGraph; // 0x0068(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FChaosSolverConfiguration; - -// ScriptStruct Chaos.SolverCollisionData -// 0x00C0 (0x00C0 - 0x0000) -struct FSolverCollisionData final -{ -public: - struct FVector Location; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AccumulatedImpulse; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Normal; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Velocity1; // 0x0048(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Velocity2; // 0x0060(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AngularVelocity1; // 0x0078(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AngularVelocity2; // 0x0090(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Mass1; // 0x00A8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Mass2; // 0x00AC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ParticleIndex; // 0x00B0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LevelsetIndex; // 0x00B4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ParticleIndexMesh; // 0x00B8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LevelsetIndexMesh; // 0x00BC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSolverCollisionData; - -// ScriptStruct Chaos.SolverBreakingData -// 0x0058 (0x0058 - 0x0000) -struct FSolverBreakingData final -{ -public: - struct FVector Location; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Velocity; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AngularVelocity; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Mass; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ParticleIndex; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ParticleIndexMesh; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSolverBreakingData; - -// ScriptStruct Chaos.SolverTrailingData -// 0x0058 (0x0058 - 0x0000) -struct FSolverTrailingData final -{ -public: - struct FVector Location; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Velocity; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AngularVelocity; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Mass; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ParticleIndex; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ParticleIndexMesh; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSolverTrailingData; - -// ScriptStruct Chaos.RecordedFrame -// 0x00B8 (0x00B8 - 0x0000) -struct FRecordedFrame final -{ -public: - TArray Transforms; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray TransformIndices; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray PreviousTransformIndices; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray DisabledFlags; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray Collisions; // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray Breakings; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TSet Trailings; // 0x0060(0x0050)(NativeAccessSpecifierPublic) - float Timestamp; // 0x00B0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRecordedFrame; - -// ScriptStruct Chaos.RecordedTransformTrack -// 0x0010 (0x0010 - 0x0000) -struct FRecordedTransformTrack final -{ -public: - TArray Records; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRecordedTransformTrack; - -// ScriptStruct Chaos.SolverRemovalFilterSettings -// 0x000C (0x000C - 0x0000) -struct FSolverRemovalFilterSettings final -{ -public: - bool FilterEnabled; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MinMass; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinVolume; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSolverRemovalFilterSettings; - -} - diff --git a/SilentHillF/SDK/CinematicCamera_classes.hpp b/SilentHillF/SDK/CinematicCamera_classes.hpp deleted file mode 100644 index 3641568..0000000 --- a/SilentHillF/SDK/CinematicCamera_classes.hpp +++ /dev/null @@ -1,226 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: CinematicCamera - -#include "Basic.hpp" - -#include "Engine_classes.hpp" -#include "CinematicCamera_structs.hpp" -#include "DeveloperSettings_classes.hpp" - - -namespace SDK -{ - -// Class CinematicCamera.CameraRig_Crane -// 0x0030 (0x02C0 - 0x0290) -class ACameraRig_Crane final : public AActor -{ -public: - float CranePitch; // 0x0290(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CraneYaw; // 0x0294(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CraneArmLength; // 0x0298(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLockMountPitch; // 0x029C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLockMountYaw; // 0x029D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29E[0x2]; // 0x029E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class USceneComponent* TransformComponent; // 0x02A0(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class USceneComponent* CraneYawControl; // 0x02A8(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class USceneComponent* CranePitchControl; // 0x02B0(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class USceneComponent* CraneCameraMount; // 0x02B8(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CameraRig_Crane") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CameraRig_Crane") - } - static class ACameraRig_Crane* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ACameraRig_Crane; - -// Class CinematicCamera.CameraRig_Rail -// 0x0020 (0x02B0 - 0x0290) -class ACameraRig_Rail final : public AActor -{ -public: - float CurrentPositionOnRail; // 0x0290(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLockOrientationToRail; // 0x0294(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_295[0x3]; // 0x0295(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class USceneComponent* TransformComponent; // 0x0298(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USplineComponent* RailSplineComponent; // 0x02A0(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USceneComponent* RailCameraMount; // 0x02A8(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - class USplineComponent* GetRailSplineComponent(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CameraRig_Rail") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CameraRig_Rail") - } - static class ACameraRig_Rail* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ACameraRig_Rail; - -// Class CinematicCamera.CineCameraActor -// 0x0080 (0x0A30 - 0x09B0) -class ACineCameraActor : public ACameraActor -{ -public: - struct FCameraLookatTrackingSettings LookatTrackingSettings; // 0x09B0(0x0068)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - uint8 Pad_A18[0x18]; // 0x0A18(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UCineCameraComponent* GetCineCameraComponent() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CineCameraActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CineCameraActor") - } - static class ACineCameraActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ACineCameraActor; - -// Class CinematicCamera.CineCameraComponent -// 0x0110 (0x0AF0 - 0x09E0) -class UCineCameraComponent final : public UCameraComponent -{ -public: - struct FCameraFilmbackSettings FilmbackSettings; // 0x09E0(0x000C)(Deprecated, NoDestructor, NativeAccessSpecifierPublic) - struct FCameraFilmbackSettings Filmback; // 0x09EC(0x000C)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic) - struct FCameraLensSettings LensSettings; // 0x09F8(0x001C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_A14[0x4]; // 0x0A14(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FCameraFocusSettings FocusSettings; // 0x0A18(0x0060)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FPlateCropSettings CropSettings; // 0x0A78(0x0004)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - float CurrentFocalLength; // 0x0A7C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CurrentAperture; // 0x0A80(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CurrentFocusDistance; // 0x0A84(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverride_CustomNearClippingPlane : 1; // 0x0A88(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_A89[0x3]; // 0x0A89(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CustomNearClippingPlane; // 0x0A8C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A90[0x8]; // 0x0A90(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray FilmbackPresets; // 0x0A98(0x0010)(ZeroConstructor, Config, Protected, NativeAccessSpecifierProtected) - TArray LensPresets; // 0x0AA8(0x0010)(ZeroConstructor, Config, Protected, NativeAccessSpecifierProtected) - class FString DefaultFilmbackPresetName; // 0x0AB8(0x0010)(ZeroConstructor, Config, Deprecated, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FString DefaultFilmbackPreset; // 0x0AC8(0x0010)(ZeroConstructor, Config, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FString DefaultLensPresetName; // 0x0AD8(0x0010)(ZeroConstructor, Config, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float DefaultLensFocalLength; // 0x0AE8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float DefaultLensFStop; // 0x0AEC(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static TArray GetFilmbackPresetsCopy(); - static TArray GetLensPresetsCopy(); - - void SetCropPresetByName(const class FString& InPresetName); - void SetCropSettings(const struct FPlateCropSettings& NewCropSettings); - void SetCurrentAperture(const float NewCurrentAperture); - void SetCurrentFocalLength(float InFocalLength); - void SetCustomNearClippingPlane(const float NewCustomNearClippingPlane); - void SetFilmback(const struct FCameraFilmbackSettings& NewFilmback); - void SetFilmbackPresetByName(const class FString& InPresetName); - void SetFocusSettings(const struct FCameraFocusSettings& NewFocusSettings); - void SetLensPresetByName(const class FString& InPresetName); - void SetLensSettings(const struct FCameraLensSettings& NewLensSettings); - - class FString GetCropPresetName() const; - class FString GetDefaultFilmbackPresetName() const; - class FString GetFilmbackPresetName() const; - float GetHorizontalFieldOfView() const; - class FString GetLensPresetName() const; - float GetVerticalFieldOfView() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CineCameraComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CineCameraComponent") - } - static class UCineCameraComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCineCameraComponent; - -// Class CinematicCamera.CineCameraSettings -// 0x0078 (0x00B0 - 0x0038) -class UCineCameraSettings final : public UDeveloperSettings -{ -public: - class FString DefaultLensPresetName; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefaultLensFocalLength; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefaultLensFStop; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray LensPresets; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Config, NativeAccessSpecifierPublic) - class FString DefaultFilmbackPreset; // 0x0060(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray FilmbackPresets; // 0x0070(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Config, NativeAccessSpecifierPublic) - class FString DefaultCropPresetName; // 0x0080(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray CropPresets; // 0x0090(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Config, NativeAccessSpecifierPublic) - uint8 Pad_A0[0x10]; // 0x00A0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UCineCameraSettings* GetCineCameraSettings(); - - bool GetCropPresetByName(const class FString& PresetName, struct FPlateCropSettings* CropSettings); - bool GetFilmbackPresetByName(const class FString& PresetName, struct FCameraFilmbackSettings* FilmbackSettings); - bool GetLensPresetByName(const class FString& PresetName, struct FCameraLensSettings* LensSettings); - void SetCropPresets(const TArray& InCropPresets); - void SetDefaultCropPresetName(const class FString& InDefaultCropPresetName); - void SetDefaultFilmbackPreset(const class FString& InDefaultFilmbackPreset); - void SetDefaultLensFocalLength(const float InDefaultLensFocalLength); - void SetDefaultLensFStop(const float InDefaultLensFStop); - void SetDefaultLensPresetName(const class FString& InDefaultLensPresetName); - void SetFilmbackPresets(const TArray& InFilmbackPresets); - void SetLensPresets(const TArray& InLensPresets); - - TArray GetCropPresetNames() const; - TArray GetFilmbackPresetNames() const; - TArray GetLensPresetNames() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CineCameraSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CineCameraSettings") - } - static class UCineCameraSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCineCameraSettings; - -} - diff --git a/SilentHillF/SDK/CinematicCamera_functions.cpp b/SilentHillF/SDK/CinematicCamera_functions.cpp deleted file mode 100644 index fcaac78..0000000 --- a/SilentHillF/SDK/CinematicCamera_functions.cpp +++ /dev/null @@ -1,916 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: CinematicCamera - -#include "Basic.hpp" - -#include "CinematicCamera_classes.hpp" -#include "CinematicCamera_parameters.hpp" - - -namespace SDK -{ - -// Function CinematicCamera.CameraRig_Rail.GetRailSplineComponent -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class USplineComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USplineComponent* ACameraRig_Rail::GetRailSplineComponent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraRig_Rail", "GetRailSplineComponent"); - - Params::CameraRig_Rail_GetRailSplineComponent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function CinematicCamera.CineCameraActor.GetCineCameraComponent -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UCineCameraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UCineCameraComponent* ACineCameraActor::GetCineCameraComponent() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraActor", "GetCineCameraComponent"); - - Params::CineCameraActor_GetCineCameraComponent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function CinematicCamera.CineCameraComponent.GetFilmbackPresetsCopy -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UCineCameraComponent::GetFilmbackPresetsCopy() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("CineCameraComponent", "GetFilmbackPresetsCopy"); - - Params::CineCameraComponent_GetFilmbackPresetsCopy Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function CinematicCamera.CineCameraComponent.GetLensPresetsCopy -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UCineCameraComponent::GetLensPresetsCopy() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("CineCameraComponent", "GetLensPresetsCopy"); - - Params::CineCameraComponent_GetLensPresetsCopy Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function CinematicCamera.CineCameraComponent.SetCropPresetByName -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& InPresetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCineCameraComponent::SetCropPresetByName(const class FString& InPresetName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraComponent", "SetCropPresetByName"); - - Params::CineCameraComponent_SetCropPresetByName Parms{}; - - Parms.InPresetName = std::move(InPresetName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function CinematicCamera.CineCameraComponent.SetCropSettings -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FPlateCropSettings& NewCropSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UCineCameraComponent::SetCropSettings(const struct FPlateCropSettings& NewCropSettings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraComponent", "SetCropSettings"); - - Params::CineCameraComponent_SetCropSettings Parms{}; - - Parms.NewCropSettings = std::move(NewCropSettings); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function CinematicCamera.CineCameraComponent.SetCurrentAperture -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const float NewCurrentAperture (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCineCameraComponent::SetCurrentAperture(const float NewCurrentAperture) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraComponent", "SetCurrentAperture"); - - Params::CineCameraComponent_SetCurrentAperture Parms{}; - - Parms.NewCurrentAperture = NewCurrentAperture; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function CinematicCamera.CineCameraComponent.SetCurrentFocalLength -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InFocalLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCineCameraComponent::SetCurrentFocalLength(float InFocalLength) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraComponent", "SetCurrentFocalLength"); - - Params::CineCameraComponent_SetCurrentFocalLength Parms{}; - - Parms.InFocalLength = InFocalLength; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function CinematicCamera.CineCameraComponent.SetCustomNearClippingPlane -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const float NewCustomNearClippingPlane (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCineCameraComponent::SetCustomNearClippingPlane(const float NewCustomNearClippingPlane) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraComponent", "SetCustomNearClippingPlane"); - - Params::CineCameraComponent_SetCustomNearClippingPlane Parms{}; - - Parms.NewCustomNearClippingPlane = NewCustomNearClippingPlane; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function CinematicCamera.CineCameraComponent.SetFilmback -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FCameraFilmbackSettings& NewFilmback (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UCineCameraComponent::SetFilmback(const struct FCameraFilmbackSettings& NewFilmback) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraComponent", "SetFilmback"); - - Params::CineCameraComponent_SetFilmback Parms{}; - - Parms.NewFilmback = std::move(NewFilmback); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function CinematicCamera.CineCameraComponent.SetFilmbackPresetByName -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& InPresetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCineCameraComponent::SetFilmbackPresetByName(const class FString& InPresetName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraComponent", "SetFilmbackPresetByName"); - - Params::CineCameraComponent_SetFilmbackPresetByName Parms{}; - - Parms.InPresetName = std::move(InPresetName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function CinematicCamera.CineCameraComponent.SetFocusSettings -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FCameraFocusSettings& NewFocusSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UCineCameraComponent::SetFocusSettings(const struct FCameraFocusSettings& NewFocusSettings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraComponent", "SetFocusSettings"); - - Params::CineCameraComponent_SetFocusSettings Parms{}; - - Parms.NewFocusSettings = std::move(NewFocusSettings); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function CinematicCamera.CineCameraComponent.SetLensPresetByName -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& InPresetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCineCameraComponent::SetLensPresetByName(const class FString& InPresetName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraComponent", "SetLensPresetByName"); - - Params::CineCameraComponent_SetLensPresetByName Parms{}; - - Parms.InPresetName = std::move(InPresetName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function CinematicCamera.CineCameraComponent.SetLensSettings -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FCameraLensSettings& NewLensSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UCineCameraComponent::SetLensSettings(const struct FCameraLensSettings& NewLensSettings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraComponent", "SetLensSettings"); - - Params::CineCameraComponent_SetLensSettings Parms{}; - - Parms.NewLensSettings = std::move(NewLensSettings); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function CinematicCamera.CineCameraComponent.GetCropPresetName -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UCineCameraComponent::GetCropPresetName() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraComponent", "GetCropPresetName"); - - Params::CineCameraComponent_GetCropPresetName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function CinematicCamera.CineCameraComponent.GetDefaultFilmbackPresetName -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UCineCameraComponent::GetDefaultFilmbackPresetName() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraComponent", "GetDefaultFilmbackPresetName"); - - Params::CineCameraComponent_GetDefaultFilmbackPresetName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function CinematicCamera.CineCameraComponent.GetFilmbackPresetName -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UCineCameraComponent::GetFilmbackPresetName() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraComponent", "GetFilmbackPresetName"); - - Params::CineCameraComponent_GetFilmbackPresetName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function CinematicCamera.CineCameraComponent.GetHorizontalFieldOfView -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCineCameraComponent::GetHorizontalFieldOfView() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraComponent", "GetHorizontalFieldOfView"); - - Params::CineCameraComponent_GetHorizontalFieldOfView Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function CinematicCamera.CineCameraComponent.GetLensPresetName -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UCineCameraComponent::GetLensPresetName() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraComponent", "GetLensPresetName"); - - Params::CineCameraComponent_GetLensPresetName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function CinematicCamera.CineCameraComponent.GetVerticalFieldOfView -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCineCameraComponent::GetVerticalFieldOfView() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraComponent", "GetVerticalFieldOfView"); - - Params::CineCameraComponent_GetVerticalFieldOfView Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function CinematicCamera.CineCameraSettings.GetCineCameraSettings -// (Final, Native, Static, Private, BlueprintCallable) -// Parameters: -// class UCineCameraSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UCineCameraSettings* UCineCameraSettings::GetCineCameraSettings() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("CineCameraSettings", "GetCineCameraSettings"); - - Params::CineCameraSettings_GetCineCameraSettings Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function CinematicCamera.CineCameraSettings.GetCropPresetByName -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FString& PresetName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FPlateCropSettings* CropSettings (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UCineCameraSettings::GetCropPresetByName(const class FString& PresetName, struct FPlateCropSettings* CropSettings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraSettings", "GetCropPresetByName"); - - Params::CineCameraSettings_GetCropPresetByName Parms{}; - - Parms.PresetName = std::move(PresetName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (CropSettings != nullptr) - *CropSettings = std::move(Parms.CropSettings); - - return Parms.ReturnValue; -} - - -// Function CinematicCamera.CineCameraSettings.GetFilmbackPresetByName -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FString& PresetName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FCameraFilmbackSettings* FilmbackSettings (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UCineCameraSettings::GetFilmbackPresetByName(const class FString& PresetName, struct FCameraFilmbackSettings* FilmbackSettings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraSettings", "GetFilmbackPresetByName"); - - Params::CineCameraSettings_GetFilmbackPresetByName Parms{}; - - Parms.PresetName = std::move(PresetName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (FilmbackSettings != nullptr) - *FilmbackSettings = std::move(Parms.FilmbackSettings); - - return Parms.ReturnValue; -} - - -// Function CinematicCamera.CineCameraSettings.GetLensPresetByName -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FString& PresetName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FCameraLensSettings* LensSettings (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UCineCameraSettings::GetLensPresetByName(const class FString& PresetName, struct FCameraLensSettings* LensSettings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraSettings", "GetLensPresetByName"); - - Params::CineCameraSettings_GetLensPresetByName Parms{}; - - Parms.PresetName = std::move(PresetName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (LensSettings != nullptr) - *LensSettings = std::move(Parms.LensSettings); - - return Parms.ReturnValue; -} - - -// Function CinematicCamera.CineCameraSettings.SetCropPresets -// (Final, Native, Private, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray&InCropPresets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UCineCameraSettings::SetCropPresets(const TArray& InCropPresets) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraSettings", "SetCropPresets"); - - Params::CineCameraSettings_SetCropPresets Parms{}; - - Parms.InCropPresets = std::move(InCropPresets); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function CinematicCamera.CineCameraSettings.SetDefaultCropPresetName -// (Final, Native, Private, BlueprintCallable) -// Parameters: -// const class FString& InDefaultCropPresetName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCineCameraSettings::SetDefaultCropPresetName(const class FString& InDefaultCropPresetName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraSettings", "SetDefaultCropPresetName"); - - Params::CineCameraSettings_SetDefaultCropPresetName Parms{}; - - Parms.InDefaultCropPresetName = std::move(InDefaultCropPresetName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function CinematicCamera.CineCameraSettings.SetDefaultFilmbackPreset -// (Final, Native, Private, BlueprintCallable) -// Parameters: -// const class FString& InDefaultFilmbackPreset (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCineCameraSettings::SetDefaultFilmbackPreset(const class FString& InDefaultFilmbackPreset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraSettings", "SetDefaultFilmbackPreset"); - - Params::CineCameraSettings_SetDefaultFilmbackPreset Parms{}; - - Parms.InDefaultFilmbackPreset = std::move(InDefaultFilmbackPreset); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function CinematicCamera.CineCameraSettings.SetDefaultLensFocalLength -// (Final, Native, Private, BlueprintCallable) -// Parameters: -// const float InDefaultLensFocalLength (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCineCameraSettings::SetDefaultLensFocalLength(const float InDefaultLensFocalLength) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraSettings", "SetDefaultLensFocalLength"); - - Params::CineCameraSettings_SetDefaultLensFocalLength Parms{}; - - Parms.InDefaultLensFocalLength = InDefaultLensFocalLength; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function CinematicCamera.CineCameraSettings.SetDefaultLensFStop -// (Final, Native, Private, BlueprintCallable) -// Parameters: -// const float InDefaultLensFStop (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCineCameraSettings::SetDefaultLensFStop(const float InDefaultLensFStop) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraSettings", "SetDefaultLensFStop"); - - Params::CineCameraSettings_SetDefaultLensFStop Parms{}; - - Parms.InDefaultLensFStop = InDefaultLensFStop; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function CinematicCamera.CineCameraSettings.SetDefaultLensPresetName -// (Final, Native, Private, BlueprintCallable) -// Parameters: -// const class FString& InDefaultLensPresetName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCineCameraSettings::SetDefaultLensPresetName(const class FString& InDefaultLensPresetName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraSettings", "SetDefaultLensPresetName"); - - Params::CineCameraSettings_SetDefaultLensPresetName Parms{}; - - Parms.InDefaultLensPresetName = std::move(InDefaultLensPresetName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function CinematicCamera.CineCameraSettings.SetFilmbackPresets -// (Final, Native, Private, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray&InFilmbackPresets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UCineCameraSettings::SetFilmbackPresets(const TArray& InFilmbackPresets) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraSettings", "SetFilmbackPresets"); - - Params::CineCameraSettings_SetFilmbackPresets Parms{}; - - Parms.InFilmbackPresets = std::move(InFilmbackPresets); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function CinematicCamera.CineCameraSettings.SetLensPresets -// (Final, Native, Private, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& InLensPresets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UCineCameraSettings::SetLensPresets(const TArray& InLensPresets) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraSettings", "SetLensPresets"); - - Params::CineCameraSettings_SetLensPresets Parms{}; - - Parms.InLensPresets = std::move(InLensPresets); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function CinematicCamera.CineCameraSettings.GetCropPresetNames -// (Final, Native, Private, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UCineCameraSettings::GetCropPresetNames() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraSettings", "GetCropPresetNames"); - - Params::CineCameraSettings_GetCropPresetNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function CinematicCamera.CineCameraSettings.GetFilmbackPresetNames -// (Final, Native, Private, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UCineCameraSettings::GetFilmbackPresetNames() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraSettings", "GetFilmbackPresetNames"); - - Params::CineCameraSettings_GetFilmbackPresetNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function CinematicCamera.CineCameraSettings.GetLensPresetNames -// (Final, Native, Private, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UCineCameraSettings::GetLensPresetNames() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CineCameraSettings", "GetLensPresetNames"); - - Params::CineCameraSettings_GetLensPresetNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - -} - diff --git a/SilentHillF/SDK/CinematicCamera_parameters.hpp b/SilentHillF/SDK/CinematicCamera_parameters.hpp deleted file mode 100644 index c69d3d8..0000000 --- a/SilentHillF/SDK/CinematicCamera_parameters.hpp +++ /dev/null @@ -1,344 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: CinematicCamera - -#include "Basic.hpp" - -#include "CinematicCamera_structs.hpp" - - -namespace SDK::Params -{ - -// Function CinematicCamera.CameraRig_Rail.GetRailSplineComponent -// 0x0008 (0x0008 - 0x0000) -struct CameraRig_Rail_GetRailSplineComponent final -{ -public: - class USplineComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraRig_Rail_GetRailSplineComponent; - -// Function CinematicCamera.CineCameraActor.GetCineCameraComponent -// 0x0008 (0x0008 - 0x0000) -struct CineCameraActor_GetCineCameraComponent final -{ -public: - class UCineCameraComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraActor_GetCineCameraComponent; - -// Function CinematicCamera.CineCameraComponent.GetFilmbackPresetsCopy -// 0x0010 (0x0010 - 0x0000) -struct CineCameraComponent_GetFilmbackPresetsCopy final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraComponent_GetFilmbackPresetsCopy; - -// Function CinematicCamera.CineCameraComponent.GetLensPresetsCopy -// 0x0010 (0x0010 - 0x0000) -struct CineCameraComponent_GetLensPresetsCopy final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraComponent_GetLensPresetsCopy; - -// Function CinematicCamera.CineCameraComponent.SetCropPresetByName -// 0x0010 (0x0010 - 0x0000) -struct CineCameraComponent_SetCropPresetByName final -{ -public: - class FString InPresetName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraComponent_SetCropPresetByName; - -// Function CinematicCamera.CineCameraComponent.SetCropSettings -// 0x0004 (0x0004 - 0x0000) -struct CineCameraComponent_SetCropSettings final -{ -public: - struct FPlateCropSettings NewCropSettings; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraComponent_SetCropSettings; - -// Function CinematicCamera.CineCameraComponent.SetCurrentAperture -// 0x0004 (0x0004 - 0x0000) -struct CineCameraComponent_SetCurrentAperture final -{ -public: - float NewCurrentAperture; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraComponent_SetCurrentAperture; - -// Function CinematicCamera.CineCameraComponent.SetCurrentFocalLength -// 0x0004 (0x0004 - 0x0000) -struct CineCameraComponent_SetCurrentFocalLength final -{ -public: - float InFocalLength; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraComponent_SetCurrentFocalLength; - -// Function CinematicCamera.CineCameraComponent.SetCustomNearClippingPlane -// 0x0004 (0x0004 - 0x0000) -struct CineCameraComponent_SetCustomNearClippingPlane final -{ -public: - float NewCustomNearClippingPlane; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraComponent_SetCustomNearClippingPlane; - -// Function CinematicCamera.CineCameraComponent.SetFilmback -// 0x000C (0x000C - 0x0000) -struct CineCameraComponent_SetFilmback final -{ -public: - struct FCameraFilmbackSettings NewFilmback; // 0x0000(0x000C)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraComponent_SetFilmback; - -// Function CinematicCamera.CineCameraComponent.SetFilmbackPresetByName -// 0x0010 (0x0010 - 0x0000) -struct CineCameraComponent_SetFilmbackPresetByName final -{ -public: - class FString InPresetName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraComponent_SetFilmbackPresetByName; - -// Function CinematicCamera.CineCameraComponent.SetFocusSettings -// 0x0060 (0x0060 - 0x0000) -struct CineCameraComponent_SetFocusSettings final -{ -public: - struct FCameraFocusSettings NewFocusSettings; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraComponent_SetFocusSettings; - -// Function CinematicCamera.CineCameraComponent.SetLensPresetByName -// 0x0010 (0x0010 - 0x0000) -struct CineCameraComponent_SetLensPresetByName final -{ -public: - class FString InPresetName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraComponent_SetLensPresetByName; - -// Function CinematicCamera.CineCameraComponent.SetLensSettings -// 0x001C (0x001C - 0x0000) -struct CineCameraComponent_SetLensSettings final -{ -public: - struct FCameraLensSettings NewLensSettings; // 0x0000(0x001C)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraComponent_SetLensSettings; - -// Function CinematicCamera.CineCameraComponent.GetCropPresetName -// 0x0010 (0x0010 - 0x0000) -struct CineCameraComponent_GetCropPresetName final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraComponent_GetCropPresetName; - -// Function CinematicCamera.CineCameraComponent.GetDefaultFilmbackPresetName -// 0x0010 (0x0010 - 0x0000) -struct CineCameraComponent_GetDefaultFilmbackPresetName final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraComponent_GetDefaultFilmbackPresetName; - -// Function CinematicCamera.CineCameraComponent.GetFilmbackPresetName -// 0x0010 (0x0010 - 0x0000) -struct CineCameraComponent_GetFilmbackPresetName final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraComponent_GetFilmbackPresetName; - -// Function CinematicCamera.CineCameraComponent.GetHorizontalFieldOfView -// 0x0004 (0x0004 - 0x0000) -struct CineCameraComponent_GetHorizontalFieldOfView final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraComponent_GetHorizontalFieldOfView; - -// Function CinematicCamera.CineCameraComponent.GetLensPresetName -// 0x0010 (0x0010 - 0x0000) -struct CineCameraComponent_GetLensPresetName final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraComponent_GetLensPresetName; - -// Function CinematicCamera.CineCameraComponent.GetVerticalFieldOfView -// 0x0004 (0x0004 - 0x0000) -struct CineCameraComponent_GetVerticalFieldOfView final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraComponent_GetVerticalFieldOfView; - -// Function CinematicCamera.CineCameraSettings.GetCineCameraSettings -// 0x0008 (0x0008 - 0x0000) -struct CineCameraSettings_GetCineCameraSettings final -{ -public: - class UCineCameraSettings* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraSettings_GetCineCameraSettings; - -// Function CinematicCamera.CineCameraSettings.GetCropPresetByName -// 0x0018 (0x0018 - 0x0000) -struct CineCameraSettings_GetCropPresetByName final -{ -public: - class FString PresetName; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPlateCropSettings CropSettings; // 0x0010(0x0004)(Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_CineCameraSettings_GetCropPresetByName; - -// Function CinematicCamera.CineCameraSettings.GetFilmbackPresetByName -// 0x0020 (0x0020 - 0x0000) -struct CineCameraSettings_GetFilmbackPresetByName final -{ -public: - class FString PresetName; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FCameraFilmbackSettings FilmbackSettings; // 0x0010(0x000C)(Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x001C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_CineCameraSettings_GetFilmbackPresetByName; - -// Function CinematicCamera.CineCameraSettings.GetLensPresetByName -// 0x0030 (0x0030 - 0x0000) -struct CineCameraSettings_GetLensPresetByName final -{ -public: - class FString PresetName; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FCameraLensSettings LensSettings; // 0x0010(0x001C)(Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x002C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_CineCameraSettings_GetLensPresetByName; - -// Function CinematicCamera.CineCameraSettings.SetCropPresets -// 0x0010 (0x0010 - 0x0000) -struct CineCameraSettings_SetCropPresets final -{ -public: - TArray InCropPresets; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraSettings_SetCropPresets; - -// Function CinematicCamera.CineCameraSettings.SetDefaultCropPresetName -// 0x0010 (0x0010 - 0x0000) -struct CineCameraSettings_SetDefaultCropPresetName final -{ -public: - class FString InDefaultCropPresetName; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraSettings_SetDefaultCropPresetName; - -// Function CinematicCamera.CineCameraSettings.SetDefaultFilmbackPreset -// 0x0010 (0x0010 - 0x0000) -struct CineCameraSettings_SetDefaultFilmbackPreset final -{ -public: - class FString InDefaultFilmbackPreset; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraSettings_SetDefaultFilmbackPreset; - -// Function CinematicCamera.CineCameraSettings.SetDefaultLensFocalLength -// 0x0004 (0x0004 - 0x0000) -struct CineCameraSettings_SetDefaultLensFocalLength final -{ -public: - float InDefaultLensFocalLength; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraSettings_SetDefaultLensFocalLength; - -// Function CinematicCamera.CineCameraSettings.SetDefaultLensFStop -// 0x0004 (0x0004 - 0x0000) -struct CineCameraSettings_SetDefaultLensFStop final -{ -public: - float InDefaultLensFStop; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraSettings_SetDefaultLensFStop; - -// Function CinematicCamera.CineCameraSettings.SetDefaultLensPresetName -// 0x0010 (0x0010 - 0x0000) -struct CineCameraSettings_SetDefaultLensPresetName final -{ -public: - class FString InDefaultLensPresetName; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraSettings_SetDefaultLensPresetName; - -// Function CinematicCamera.CineCameraSettings.SetFilmbackPresets -// 0x0010 (0x0010 - 0x0000) -struct CineCameraSettings_SetFilmbackPresets final -{ -public: - TArray InFilmbackPresets; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraSettings_SetFilmbackPresets; - -// Function CinematicCamera.CineCameraSettings.SetLensPresets -// 0x0010 (0x0010 - 0x0000) -struct CineCameraSettings_SetLensPresets final -{ -public: - TArray InLensPresets; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraSettings_SetLensPresets; - -// Function CinematicCamera.CineCameraSettings.GetCropPresetNames -// 0x0010 (0x0010 - 0x0000) -struct CineCameraSettings_GetCropPresetNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraSettings_GetCropPresetNames; - -// Function CinematicCamera.CineCameraSettings.GetFilmbackPresetNames -// 0x0010 (0x0010 - 0x0000) -struct CineCameraSettings_GetFilmbackPresetNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraSettings_GetFilmbackPresetNames; - -// Function CinematicCamera.CineCameraSettings.GetLensPresetNames -// 0x0010 (0x0010 - 0x0000) -struct CineCameraSettings_GetLensPresetNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CineCameraSettings_GetLensPresetNames; - -} - diff --git a/SilentHillF/SDK/CinematicCamera_structs.hpp b/SilentHillF/SDK/CinematicCamera_structs.hpp deleted file mode 100644 index 5eb84d7..0000000 --- a/SilentHillF/SDK/CinematicCamera_structs.hpp +++ /dev/null @@ -1,145 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: CinematicCamera - -#include "Basic.hpp" - -#include "CoreUObject_structs.hpp" - - -namespace SDK -{ - -// Enum CinematicCamera.ECameraFocusMethod -// NumValues: 0x0005 -enum class ECameraFocusMethod : uint8 -{ - DoNotOverride = 0, - Manual = 1, - Tracking = 2, - Disable = 3, - MAX = 4, -}; - -// ScriptStruct CinematicCamera.CameraLookatTrackingSettings -// 0x0068 (0x0068 - 0x0000) -struct FCameraLookatTrackingSettings final -{ -public: - uint8 bEnableLookAtTracking : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawDebugLookAtTrackingPosition : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LookAtTrackingInterpSpeed; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x18]; // 0x0008(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftObjectPtr ActorToTrack; // 0x0020(0x0028)(Edit, BlueprintVisible, Interp, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector RelativeOffset; // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAllowRoll : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCameraLookatTrackingSettings; - -// ScriptStruct CinematicCamera.CameraFilmbackSettings -// 0x000C (0x000C - 0x0000) -struct FCameraFilmbackSettings final -{ -public: - float SensorWidth; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SensorHeight; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SensorAspectRatio; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCameraFilmbackSettings; - -// ScriptStruct CinematicCamera.NamedFilmbackPreset -// 0x0020 (0x0020 - 0x0000) -struct FNamedFilmbackPreset final -{ -public: - class FString Name; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FCameraFilmbackSettings FilmbackSettings; // 0x0010(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNamedFilmbackPreset; - -// ScriptStruct CinematicCamera.CameraLensSettings -// 0x001C (0x001C - 0x0000) -struct FCameraLensSettings final -{ -public: - float MinFocalLength; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxFocalLength; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinFStop; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxFStop; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinimumFocusDistance; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SqueezeFactor; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 DiaphragmBladeCount; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCameraLensSettings; - -// ScriptStruct CinematicCamera.NamedLensPreset -// 0x0030 (0x0030 - 0x0000) -struct FNamedLensPreset final -{ -public: - class FString Name; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FCameraLensSettings LensSettings; // 0x0010(0x001C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNamedLensPreset; - -// ScriptStruct CinematicCamera.PlateCropSettings -// 0x0004 (0x0004 - 0x0000) -struct FPlateCropSettings final -{ -public: - float AspectRatio; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPlateCropSettings; - -// ScriptStruct CinematicCamera.NamedPlateCropPreset -// 0x0018 (0x0018 - 0x0000) -struct FNamedPlateCropPreset final -{ -public: - class FString Name; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPlateCropSettings CropSettings; // 0x0010(0x0004)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNamedPlateCropPreset; - -// ScriptStruct CinematicCamera.CameraTrackingFocusSettings -// 0x0048 (0x0048 - 0x0000) -struct FCameraTrackingFocusSettings final -{ -public: - TSoftObjectPtr ActorToTrack; // 0x0000(0x0028)(Edit, BlueprintVisible, Interp, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector RelativeOffset; // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bDrawDebugTrackingFocusPoint : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCameraTrackingFocusSettings; - -// ScriptStruct CinematicCamera.CameraFocusSettings -// 0x0060 (0x0060 - 0x0000) -struct FCameraFocusSettings final -{ -public: - ECameraFocusMethod FocusMethod; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ManualFocusDistance; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FCameraTrackingFocusSettings TrackingFocusSettings; // 0x0008(0x0048)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - uint8 bSmoothFocusChanges : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float FocusSmoothingInterpSpeed; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FocusOffset; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCameraFocusSettings; - -} - diff --git a/SilentHillF/SDK/Constraints_classes.hpp b/SilentHillF/SDK/Constraints_classes.hpp deleted file mode 100644 index 9950c3e..0000000 --- a/SilentHillF/SDK/Constraints_classes.hpp +++ /dev/null @@ -1,362 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: Constraints - -#include "Basic.hpp" - -#include "Constraints_structs.hpp" -#include "Engine_classes.hpp" -#include "MovieScene_structs.hpp" -#include "CoreUObject_structs.hpp" -#include "CoreUObject_classes.hpp" -#include "AnimationCore_structs.hpp" - - -namespace SDK -{ - -// Class Constraints.ConstraintSubsystem -// 0x0020 (0x0050 - 0x0030) -class UConstraintSubsystem final : public UEngineSubsystem -{ -public: - FMulticastSparseDelegateProperty_ OnConstraintAddedToSystem_BP; // 0x0030(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnConstraintRemovedFromSystem_BP; // 0x0031(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ConstraintsInWorld; // 0x0038(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - uint8 Pad_48[0x8]; // 0x0048(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ConstraintSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ConstraintSubsystem") - } - static class UConstraintSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UConstraintSubsystem; - -// Class Constraints.ConstraintsActor -// 0x0008 (0x0298 - 0x0290) -class AConstraintsActor final : public AActor -{ -public: - class UConstraintsManager* ConstraintsManager; // 0x0290(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ConstraintsActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ConstraintsActor") - } - static class AConstraintsActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AConstraintsActor; - -// Class Constraints.TickableConstraint -// 0x0068 (0x0090 - 0x0028) -class UTickableConstraint : public UObject -{ -public: - bool Active; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bValid; // 0x0029(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x66]; // 0x002A(0x0066)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TickableConstraint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TickableConstraint") - } - static class UTickableConstraint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTickableConstraint; - -// Class Constraints.ConstraintsManager -// 0x0020 (0x0048 - 0x0028) -class UConstraintsManager final : public UObject -{ -public: - FMulticastSparseDelegateProperty_ OnConstraintAdded_BP; // 0x0028(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnConstraintRemoved_BP; // 0x0029(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_2A[0xE]; // 0x002A(0x000E)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Constraints; // 0x0038(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ConstraintsManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ConstraintsManager") - } - static class UConstraintsManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UConstraintsManager; - -// Class Constraints.ConstraintsScriptingLibrary -// 0x0000 (0x0028 - 0x0028) -class UConstraintsScriptingLibrary final : public UBlueprintFunctionLibrary -{ -public: - static bool AddConstraint(class UWorld* InWorld, class UTransformableHandle* InParentHandle, class UTransformableHandle* InChildHandle, class UTickableTransformConstraint* InConstraint, const bool bMaintainOffset); - static class UTickableTransformConstraint* CreateFromType(class UWorld* InWorld, const ETransformConstraintType InType); - static class UTransformableComponentHandle* CreateTransformableComponentHandle(class UWorld* InWorld, class USceneComponent* InSceneComponent, const class FName& InSocketName); - static class UTransformableHandle* CreateTransformableHandle(class UWorld* InWorld, class UObject* InObject, const class FName& InAttachmentName); - static TArray GetConstraintsArray(class UWorld* InWorld); - static bool RemoveConstraint(class UWorld* InWorld, int32 InIndex); - static bool RemoveThisConstraint(class UWorld* InWorld, class UTickableConstraint* InTickableConstraint); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ConstraintsScriptingLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ConstraintsScriptingLibrary") - } - static class UConstraintsScriptingLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UConstraintsScriptingLibrary; - -// Class Constraints.TransformableHandle -// 0x0038 (0x0060 - 0x0028) -class UTransformableHandle : public UObject -{ -public: - uint8 Pad_28[0x4]; // 0x0028(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneObjectBindingID ConstraintBindingID; // 0x002C(0x0018)(BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x1C]; // 0x0044(0x001C)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TransformableHandle") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TransformableHandle") - } - static class UTransformableHandle* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTransformableHandle; - -// Class Constraints.TransformableComponentHandle -// 0x0010 (0x0070 - 0x0060) -class UTransformableComponentHandle final : public UTransformableHandle -{ -public: - TWeakObjectPtr Component; // 0x0060(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SocketName; // 0x0068(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TransformableComponentHandle") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TransformableComponentHandle") - } - static class UTransformableComponentHandle* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTransformableComponentHandle; - -// Class Constraints.TickableTransformConstraint -// 0x0020 (0x00B0 - 0x0090) -class UTickableTransformConstraint : public UTickableConstraint -{ -public: - class UTransformableHandle* ParentTRSHandle; // 0x0090(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTransformableHandle* ChildTRSHandle; // 0x0098(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMaintainOffset; // 0x00A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A1[0x3]; // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Weight; // 0x00A4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDynamicOffset; // 0x00A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETransformConstraintType Type; // 0x00A9(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_AA[0x6]; // 0x00AA(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TickableTransformConstraint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TickableTransformConstraint") - } - static class UTickableTransformConstraint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTickableTransformConstraint; - -// Class Constraints.TickableTranslationConstraint -// 0x0028 (0x00D8 - 0x00B0) -class UTickableTranslationConstraint final : public UTickableTransformConstraint -{ -public: - uint8 Pad_B0[0x8]; // 0x00B0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector OffsetTranslation; // 0x00B8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFilterOptionPerAxis AxisFilter; // 0x00D0(0x0003)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_D3[0x5]; // 0x00D3(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TickableTranslationConstraint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TickableTranslationConstraint") - } - static class UTickableTranslationConstraint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTickableTranslationConstraint; - -// Class Constraints.TickableRotationConstraint -// 0x0040 (0x00F0 - 0x00B0) -class UTickableRotationConstraint final : public UTickableTransformConstraint -{ -public: - uint8 Pad_B0[0x10]; // 0x00B0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - struct FQuat OffsetRotation; // 0x00C0(0x0020)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFilterOptionPerAxis AxisFilter; // 0x00E0(0x0003)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_E3[0xD]; // 0x00E3(0x000D)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TickableRotationConstraint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TickableRotationConstraint") - } - static class UTickableRotationConstraint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTickableRotationConstraint; - -// Class Constraints.TickableScaleConstraint -// 0x0028 (0x00D8 - 0x00B0) -class UTickableScaleConstraint final : public UTickableTransformConstraint -{ -public: - uint8 Pad_B0[0x8]; // 0x00B0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector OffsetScale; // 0x00B8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFilterOptionPerAxis AxisFilter; // 0x00D0(0x0003)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_D3[0x5]; // 0x00D3(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TickableScaleConstraint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TickableScaleConstraint") - } - static class UTickableScaleConstraint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTickableScaleConstraint; - -// Class Constraints.TickableParentConstraint -// 0x0080 (0x0130 - 0x00B0) -class UTickableParentConstraint final : public UTickableTransformConstraint -{ -public: - uint8 Pad_B0[0x10]; // 0x00B0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform OffsetTransform; // 0x00C0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bScaling; // 0x0120(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransformFilter TransformFilter; // 0x0121(0x0009)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_12A[0x6]; // 0x012A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TickableParentConstraint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TickableParentConstraint") - } - static class UTickableParentConstraint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTickableParentConstraint; - -// Class Constraints.TickableLookAtConstraint -// 0x0018 (0x00C8 - 0x00B0) -class UTickableLookAtConstraint final : public UTickableTransformConstraint -{ -public: - struct FVector Axis; // 0x00B0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TickableLookAtConstraint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TickableLookAtConstraint") - } - static class UTickableLookAtConstraint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTickableLookAtConstraint; - -} - diff --git a/SilentHillF/SDK/Constraints_structs.hpp b/SilentHillF/SDK/Constraints_structs.hpp deleted file mode 100644 index cd7c8f8..0000000 --- a/SilentHillF/SDK/Constraints_structs.hpp +++ /dev/null @@ -1,69 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: Constraints - -#include "Basic.hpp" - -#include "MovieScene_structs.hpp" -#include "Engine_structs.hpp" - - -namespace SDK -{ - -// Enum Constraints.EHandleEvent -// NumValues: 0x0005 -enum class EHandleEvent : uint8 -{ - LocalTransformUpdated = 0, - GlobalTransformUpdated = 1, - ComponentUpdated = 2, - UpperDependencyUpdated = 3, - Max = 4, -}; - -// ScriptStruct Constraints.ConstraintsInWorld -// 0x0028 (0x0028 - 0x0000) -struct FConstraintsInWorld final -{ -public: - TWeakObjectPtr World; // 0x0000(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray> Constraints; // 0x0008(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic) - uint8 Pad_18[0x10]; // 0x0018(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FConstraintsInWorld; - -// ScriptStruct Constraints.MovieSceneConstraintChannel -// 0x0000 (0x0108 - 0x0108) -struct FMovieSceneConstraintChannel final : public FMovieSceneBoolChannel -{ -}; -DUMPER7_ASSERTS_FMovieSceneConstraintChannel; - -// ScriptStruct Constraints.ConstraintAndActiveChannel -// 0x0110 (0x0110 - 0x0000) -struct FConstraintAndActiveChannel final -{ -public: - struct FMovieSceneConstraintChannel ActiveChannel; // 0x0000(0x0108)(NativeAccessSpecifierPublic) - class UTickableConstraint* ConstraintCopyToSpawn; // 0x0108(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FConstraintAndActiveChannel; - -// ScriptStruct Constraints.ConstraintTickFunction -// 0x0018 (0x0040 - 0x0028) -struct FConstraintTickFunction final : public FTickFunction -{ -public: - uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FConstraintTickFunction; - -} - diff --git a/SilentHillF/SDK/CoreOnline_structs.hpp b/SilentHillF/SDK/CoreOnline_structs.hpp deleted file mode 100644 index 694f87a..0000000 --- a/SilentHillF/SDK/CoreOnline_structs.hpp +++ /dev/null @@ -1,50 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: CoreOnline - -#include "Basic.hpp" - - -namespace SDK -{ - -// Enum CoreOnline.ECoreOnlineDummy -// NumValues: 0x0002 -enum class ECoreOnlineDummy : uint8 -{ - Dummy = 0, - ECoreOnlineDummy_MAX = 1, -}; - -// ScriptStruct CoreOnline.JoinabilitySettings -// 0x0014 (0x0014 - 0x0000) -struct FJoinabilitySettings final -{ -public: - class FName SessionName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPublicSearchable; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowInvites; // 0x0009(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bJoinViaPresence; // 0x000A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bJoinViaPresenceFriendsOnly; // 0x000B(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxPlayers; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxPartySize; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FJoinabilitySettings; - -// ScriptStruct CoreOnline.UniqueNetIdWrapper -// 0x0001 (0x0001 - 0x0000) -struct FUniqueNetIdWrapper -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FUniqueNetIdWrapper; - -} - diff --git a/SilentHillF/SDK/CoreUObject_classes.hpp b/SilentHillF/SDK/CoreUObject_classes.hpp deleted file mode 100644 index d8b0679..0000000 --- a/SilentHillF/SDK/CoreUObject_classes.hpp +++ /dev/null @@ -1,1425 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: CoreUObject - -#include "Basic.hpp" - -#include "CoreUObject_structs.hpp" - - -namespace SDK -{ - -// Class CoreUObject.Object -// 0x0028 (0x0028 - 0x0000) -class alignas(0x08) UObject -{ -public: - static inline class TUObjectArrayWrapper GObjects; // 0x0000(0x0008)(NOT AUTO-GENERATED PROPERTY) - - void* VTable; // 0x0000(0x0008)(NOT AUTO-GENERATED PROPERTY) - EObjectFlags Flags; // 0x0008(0x0004)(NOT AUTO-GENERATED PROPERTY) - int32 Index; // 0x000C(0x0004)(NOT AUTO-GENERATED PROPERTY) - class UClass* Class; // 0x0010(0x0008)(NOT AUTO-GENERATED PROPERTY) - class FName Name; // 0x0018(0x0008)(NOT AUTO-GENERATED PROPERTY) - class UObject* Outer; // 0x0020(0x0008)(NOT AUTO-GENERATED PROPERTY) - -public: - static class UObject* FindObjectFastImpl(const std::string& Name, EClassCastFlags RequiredType = EClassCastFlags::None); - static class UObject* FindObjectImpl(const std::string& FullName, EClassCastFlags RequiredType = EClassCastFlags::None); - - std::string GetFullName() const; - std::string GetName() const; - bool HasTypeFlag(EClassCastFlags TypeFlags) const; - bool IsA(EClassCastFlags TypeFlags) const; - bool IsA(const class FName& ClassName) const; - bool IsA(const class UClass* TypeClass) const; - bool IsDefaultObject() const; - - void ExecuteUbergraph(int32 EntryPoint); - -public: - static class UClass* FindClass(const std::string& ClassFullName) - { - return FindObject(ClassFullName, EClassCastFlags::Class); - } - static class UClass* FindClassFast(const std::string& ClassName) - { - return FindObjectFast(ClassName, EClassCastFlags::Class); - } - - template - static UEType* FindObject(const std::string& Name, EClassCastFlags RequiredType = EClassCastFlags::None) - { - return static_cast(FindObjectImpl(Name, RequiredType)); - } - template - static UEType* FindObjectFast(const std::string& Name, EClassCastFlags RequiredType = EClassCastFlags::None) - { - return static_cast(FindObjectFastImpl(Name, RequiredType)); - } - - void ProcessEvent(class UFunction* Function, void* Parms) const - { - InSDKUtils::CallGameFunction(InSDKUtils::GetVirtualFunction(this, Offsets::ProcessEventIdx), this, Function, Parms); - } -}; -DUMPER7_ASSERTS_UObject; - -// Class CoreUObject.GCObjectReferencer -// 0x0010 (0x0038 - 0x0028) -class UGCObjectReferencer final : public UObject -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GCObjectReferencer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GCObjectReferencer") - } - static class UGCObjectReferencer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGCObjectReferencer; - -// Class CoreUObject.PropertyWrapper -// 0x0008 (0x0030 - 0x0028) -class UPropertyWrapper : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PropertyWrapper") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PropertyWrapper") - } - static class UPropertyWrapper* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPropertyWrapper; - -// Class CoreUObject.MulticastDelegatePropertyWrapper -// 0x0000 (0x0030 - 0x0030) -class UMulticastDelegatePropertyWrapper : public UPropertyWrapper -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MulticastDelegatePropertyWrapper") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MulticastDelegatePropertyWrapper") - } - static class UMulticastDelegatePropertyWrapper* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMulticastDelegatePropertyWrapper; - -// Class CoreUObject.Interface -// 0x0000 (0x0000 - 0x0000) -class IInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Interface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Interface") - } - static class IInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IInterface; - -// Class CoreUObject.EditorPathObjectInterface -// 0x0000 (0x0000 - 0x0000) -class IEditorPathObjectInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EditorPathObjectInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EditorPathObjectInterface") - } - static class IEditorPathObjectInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IEditorPathObjectInterface; - -// Class CoreUObject.TextBuffer -// 0x0028 (0x0050 - 0x0028) -class UTextBuffer final : public UObject -{ -public: - uint8 Pad_28[0x28]; // 0x0028(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TextBuffer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TextBuffer") - } - static class UTextBuffer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTextBuffer; - -// Class CoreUObject.Field -// 0x0008 (0x0030 - 0x0028) -class UField : public UObject -{ -public: - class UField* Next; // 0x0028(0x0008)(NOT AUTO-GENERATED PROPERTY) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Field") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Field") - } - static class UField* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UField; - -// Class CoreUObject.Struct -// 0x0070 (0x00A0 - 0x0030) -class UStruct : public UField -{ -public: - class UStruct* Super; // 0x0030(0x0008)(NOT AUTO-GENERATED PROPERTY) - class UField* Children; // 0x0038(0x0008)(NOT AUTO-GENERATED PROPERTY) - class FField* ChildProperties; // 0x0040(0x0008)(NOT AUTO-GENERATED PROPERTY) - int32 Size; // 0x0048(0x0004)(NOT AUTO-GENERATED PROPERTY) - int16 MinAlignment; // 0x004C(0x0002)(NOT AUTO-GENERATED PROPERTY) - uint8 Pad_4E[0x52]; // 0x004E(0x0052)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool IsSubclassOf(const UStruct* Base) const; - bool IsSubclassOf(const FName& baseClassName) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Struct") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Struct") - } - static class UStruct* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UStruct; - -// Class CoreUObject.ScriptStruct -// 0x0010 (0x00B0 - 0x00A0) -class UScriptStruct : public UStruct -{ -public: - uint8 Pad_A0[0x10]; // 0x00A0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ScriptStruct") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ScriptStruct") - } - static class UScriptStruct* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UScriptStruct; - -// Class CoreUObject.Package -// 0x0058 (0x0080 - 0x0028) -class UPackage final : public UObject -{ -public: - uint8 Pad_28[0x58]; // 0x0028(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Package") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Package") - } - static class UPackage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPackage; - -// Class CoreUObject.Class -// 0x0150 (0x01F0 - 0x00A0) -class UClass : public UStruct -{ -public: - uint8 Pad_A0[0x28]; // 0x00A0(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) - enum class EClassCastFlags CastFlags; // 0x00C8(0x0008)(NOT AUTO-GENERATED PROPERTY) - uint8 Pad_D0[0x30]; // 0x00D0(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* DefaultObject; // 0x0100(0x0008)(NOT AUTO-GENERATED PROPERTY) - uint8 Pad_108[0xE8]; // 0x0108(0x00E8)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UFunction* GetFunction(const char* ClassName, const char* FuncName) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Class") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Class") - } - static class UClass* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UClass; - -// Class CoreUObject.Function -// 0x0030 (0x00D0 - 0x00A0) -class UFunction : public UStruct -{ -public: - using FNativeFuncPtr = void (*)(void* Context, void* TheStack, void* Result); - - uint32 FunctionFlags; // 0x00A0(0x0004)(NOT AUTO-GENERATED PROPERTY) - uint8 Pad_A4[0x24]; // 0x00A4(0x0024)(Fixing Size After Last Property [ Dumper-7 ]) - FNativeFuncPtr ExecFunction; // 0x00C8(0x0008)(NOT AUTO-GENERATED PROPERTY) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Function") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Function") - } - static class UFunction* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UFunction; - -// Class CoreUObject.DelegateFunction -// 0x0000 (0x00D0 - 0x00D0) -class UDelegateFunction : public UFunction -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DelegateFunction") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DelegateFunction") - } - static class UDelegateFunction* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDelegateFunction; - -// Class CoreUObject.SparseDelegateFunction -// 0x0010 (0x00E0 - 0x00D0) -class USparseDelegateFunction final : public UDelegateFunction -{ -public: - uint8 Pad_D0[0x10]; // 0x00D0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SparseDelegateFunction") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SparseDelegateFunction") - } - static class USparseDelegateFunction* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USparseDelegateFunction; - -// Class CoreUObject.Enum -// 0x0038 (0x0068 - 0x0030) -class UEnum : public UField -{ -public: - uint8 Pad_30[0x10]; // 0x0030(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class TArray> Names; // 0x0040(0x0010)(NOT AUTO-GENERATED PROPERTY) - uint8 Pad_50[0x18]; // 0x0050(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Enum") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Enum") - } - static class UEnum* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnum; - -// Class CoreUObject.EnumCookedMetaData -// 0x0050 (0x0078 - 0x0028) -class UEnumCookedMetaData final : public UObject -{ -public: - struct FObjectCookedMetaDataStore EnumMetaData; // 0x0028(0x0050)(Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnumCookedMetaData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnumCookedMetaData") - } - static class UEnumCookedMetaData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnumCookedMetaData; - -// Class CoreUObject.StructCookedMetaData -// 0x00A0 (0x00C8 - 0x0028) -class UStructCookedMetaData final : public UObject -{ -public: - struct FStructCookedMetaDataStore StructMetaData; // 0x0028(0x00A0)(Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StructCookedMetaData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StructCookedMetaData") - } - static class UStructCookedMetaData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UStructCookedMetaData; - -// Class CoreUObject.ClassCookedMetaData -// 0x00F0 (0x0118 - 0x0028) -class UClassCookedMetaData final : public UObject -{ -public: - struct FStructCookedMetaDataStore ClassMetaData; // 0x0028(0x00A0)(Protected, NativeAccessSpecifierProtected) - TMap FunctionsMetaData; // 0x00C8(0x0050)(Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ClassCookedMetaData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ClassCookedMetaData") - } - static class UClassCookedMetaData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UClassCookedMetaData; - -// Class CoreUObject.PackageMap -// 0x00B8 (0x00E0 - 0x0028) -class UPackageMap : public UObject -{ -public: - uint8 Pad_28[0xB8]; // 0x0028(0x00B8)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PackageMap") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PackageMap") - } - static class UPackageMap* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPackageMap; - -// Class CoreUObject.ObjectReachabilityStressData -// 0x0010 (0x0038 - 0x0028) -class UObjectReachabilityStressData final : public UObject -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ObjectReachabilityStressData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ObjectReachabilityStressData") - } - static class UObjectReachabilityStressData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UObjectReachabilityStressData; - -// Class CoreUObject.InstanceDataObjectStruct -// 0x0010 (0x00C0 - 0x00B0) -class UInstanceDataObjectStruct final : public UScriptStruct -{ -public: - uint8 Pad_B0[0x10]; // 0x00B0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InstanceDataObjectStruct") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InstanceDataObjectStruct") - } - static class UInstanceDataObjectStruct* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInstanceDataObjectStruct; - -// Class CoreUObject.LinkerPlaceholderClass -// 0x01C0 (0x03B0 - 0x01F0) -class ULinkerPlaceholderClass final : public UClass -{ -public: - uint8 Pad_1F0[0x1C0]; // 0x01F0(0x01C0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LinkerPlaceholderClass") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LinkerPlaceholderClass") - } - static class ULinkerPlaceholderClass* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULinkerPlaceholderClass; - -// Class CoreUObject.LinkerPlaceholderExportObject -// 0x00D0 (0x00F8 - 0x0028) -class ULinkerPlaceholderExportObject final : public UObject -{ -public: - uint8 Pad_28[0xD0]; // 0x0028(0x00D0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LinkerPlaceholderExportObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LinkerPlaceholderExportObject") - } - static class ULinkerPlaceholderExportObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULinkerPlaceholderExportObject; - -// Class CoreUObject.LinkerPlaceholderFunction -// 0x01C0 (0x0290 - 0x00D0) -class ULinkerPlaceholderFunction final : public UFunction -{ -public: - uint8 Pad_D0[0x1C0]; // 0x00D0(0x01C0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LinkerPlaceholderFunction") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LinkerPlaceholderFunction") - } - static class ULinkerPlaceholderFunction* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULinkerPlaceholderFunction; - -// Class CoreUObject.MetaData -// 0x00A0 (0x00C8 - 0x0028) -class UMetaData final : public UObject -{ -public: - uint8 Pad_28[0xA0]; // 0x0028(0x00A0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MetaData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MetaData") - } - static class UMetaData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMetaData; - -// Class CoreUObject.ObjectRedirector -// 0x0008 (0x0030 - 0x0028) -class UObjectRedirector final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ObjectRedirector") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ObjectRedirector") - } - static class UObjectRedirector* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UObjectRedirector; - -// Class CoreUObject.Property -// 0x0040 (0x0070 - 0x0030) -class UProperty : public UField -{ -public: - uint8 Pad_30[0x40]; // 0x0030(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Property") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Property") - } - static class UProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UProperty; - -// Class CoreUObject.EnumProperty -// 0x0010 (0x0080 - 0x0070) -class UEnumProperty final : public UProperty -{ -public: - uint8 Pad_70[0x10]; // 0x0070(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EnumProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EnumProperty") - } - static class UEnumProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEnumProperty; - -// Class CoreUObject.ArrayProperty -// 0x0008 (0x0078 - 0x0070) -class UArrayProperty final : public UProperty -{ -public: - uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ArrayProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ArrayProperty") - } - static class UArrayProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UArrayProperty; - -// Class CoreUObject.ObjectPropertyBase -// 0x0008 (0x0078 - 0x0070) -class UObjectPropertyBase : public UProperty -{ -public: - uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ObjectPropertyBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ObjectPropertyBase") - } - static class UObjectPropertyBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UObjectPropertyBase; - -// Class CoreUObject.BoolProperty -// 0x0008 (0x0078 - 0x0070) -class UBoolProperty final : public UProperty -{ -public: - uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BoolProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BoolProperty") - } - static class UBoolProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBoolProperty; - -// Class CoreUObject.NumericProperty -// 0x0000 (0x0070 - 0x0070) -class UNumericProperty : public UProperty -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NumericProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NumericProperty") - } - static class UNumericProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNumericProperty; - -// Class CoreUObject.ByteProperty -// 0x0008 (0x0078 - 0x0070) -class UByteProperty final : public UNumericProperty -{ -public: - uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ByteProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ByteProperty") - } - static class UByteProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UByteProperty; - -// Class CoreUObject.ObjectProperty -// 0x0000 (0x0078 - 0x0078) -class UObjectProperty : public UObjectPropertyBase -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ObjectProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ObjectProperty") - } - static class UObjectProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UObjectProperty; - -// Class CoreUObject.ClassProperty -// 0x0008 (0x0080 - 0x0078) -class UClassProperty final : public UObjectProperty -{ -public: - uint8 Pad_78[0x8]; // 0x0078(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ClassProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ClassProperty") - } - static class UClassProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UClassProperty; - -// Class CoreUObject.DelegateProperty -// 0x0008 (0x0078 - 0x0070) -class UDelegateProperty final : public UProperty -{ -public: - uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DelegateProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DelegateProperty") - } - static class UDelegateProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDelegateProperty; - -// Class CoreUObject.DoubleProperty -// 0x0000 (0x0070 - 0x0070) -class UDoubleProperty final : public UNumericProperty -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DoubleProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DoubleProperty") - } - static class UDoubleProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDoubleProperty; - -// Class CoreUObject.FloatProperty -// 0x0000 (0x0070 - 0x0070) -class UFloatProperty final : public UNumericProperty -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("FloatProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"FloatProperty") - } - static class UFloatProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UFloatProperty; - -// Class CoreUObject.IntProperty -// 0x0000 (0x0070 - 0x0070) -class UIntProperty final : public UNumericProperty -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("IntProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"IntProperty") - } - static class UIntProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UIntProperty; - -// Class CoreUObject.Int8Property -// 0x0000 (0x0070 - 0x0070) -class UInt8Property final : public UNumericProperty -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Int8Property") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Int8Property") - } - static class UInt8Property* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInt8Property; - -// Class CoreUObject.Int16Property -// 0x0000 (0x0070 - 0x0070) -class UInt16Property final : public UNumericProperty -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Int16Property") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Int16Property") - } - static class UInt16Property* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInt16Property; - -// Class CoreUObject.Int64Property -// 0x0000 (0x0070 - 0x0070) -class UInt64Property final : public UNumericProperty -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Int64Property") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Int64Property") - } - static class UInt64Property* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInt64Property; - -// Class CoreUObject.InterfaceProperty -// 0x0008 (0x0078 - 0x0070) -class UInterfaceProperty final : public UProperty -{ -public: - uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InterfaceProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InterfaceProperty") - } - static class UInterfaceProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInterfaceProperty; - -// Class CoreUObject.LazyObjectProperty -// 0x0000 (0x0078 - 0x0078) -class ULazyObjectProperty final : public UObjectPropertyBase -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LazyObjectProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LazyObjectProperty") - } - static class ULazyObjectProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULazyObjectProperty; - -// Class CoreUObject.MapProperty -// 0x0028 (0x0098 - 0x0070) -class UMapProperty final : public UProperty -{ -public: - uint8 Pad_70[0x28]; // 0x0070(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MapProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MapProperty") - } - static class UMapProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMapProperty; - -// Class CoreUObject.MulticastDelegateProperty -// 0x0008 (0x0078 - 0x0070) -class UMulticastDelegateProperty : public UProperty -{ -public: - uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MulticastDelegateProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MulticastDelegateProperty") - } - static class UMulticastDelegateProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMulticastDelegateProperty; - -// Class CoreUObject.MulticastInlineDelegateProperty -// 0x0000 (0x0078 - 0x0078) -class UMulticastInlineDelegateProperty final : public UMulticastDelegateProperty -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MulticastInlineDelegateProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MulticastInlineDelegateProperty") - } - static class UMulticastInlineDelegateProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMulticastInlineDelegateProperty; - -// Class CoreUObject.MulticastSparseDelegateProperty -// 0x0000 (0x0078 - 0x0078) -class UMulticastSparseDelegateProperty final : public UMulticastDelegateProperty -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MulticastSparseDelegateProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MulticastSparseDelegateProperty") - } - static class UMulticastSparseDelegateProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMulticastSparseDelegateProperty; - -// Class CoreUObject.NameProperty -// 0x0000 (0x0070 - 0x0070) -class UNameProperty final : public UProperty -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NameProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NameProperty") - } - static class UNameProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNameProperty; - -// Class CoreUObject.SetProperty -// 0x0020 (0x0090 - 0x0070) -class USetProperty final : public UProperty -{ -public: - uint8 Pad_70[0x20]; // 0x0070(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SetProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SetProperty") - } - static class USetProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USetProperty; - -// Class CoreUObject.SoftObjectProperty -// 0x0000 (0x0078 - 0x0078) -class USoftObjectProperty : public UObjectPropertyBase -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoftObjectProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoftObjectProperty") - } - static class USoftObjectProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoftObjectProperty; - -// Class CoreUObject.SoftClassProperty -// 0x0008 (0x0080 - 0x0078) -class USoftClassProperty final : public USoftObjectProperty -{ -public: - uint8 Pad_78[0x8]; // 0x0078(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoftClassProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoftClassProperty") - } - static class USoftClassProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoftClassProperty; - -// Class CoreUObject.StrProperty -// 0x0000 (0x0070 - 0x0070) -class UStrProperty final : public UProperty -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StrProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StrProperty") - } - static class UStrProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UStrProperty; - -// Class CoreUObject.StructProperty -// 0x0008 (0x0078 - 0x0070) -class UStructProperty final : public UProperty -{ -public: - uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StructProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StructProperty") - } - static class UStructProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UStructProperty; - -// Class CoreUObject.UInt16Property -// 0x0000 (0x0070 - 0x0070) -class UUInt16Property final : public UNumericProperty -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("UInt16Property") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"UInt16Property") - } - static class UUInt16Property* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UUInt16Property; - -// Class CoreUObject.UInt32Property -// 0x0000 (0x0070 - 0x0070) -class UUInt32Property final : public UNumericProperty -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("UInt32Property") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"UInt32Property") - } - static class UUInt32Property* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UUInt32Property; - -// Class CoreUObject.UInt64Property -// 0x0000 (0x0070 - 0x0070) -class UUInt64Property final : public UNumericProperty -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("UInt64Property") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"UInt64Property") - } - static class UUInt64Property* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UUInt64Property; - -// Class CoreUObject.WeakObjectProperty -// 0x0000 (0x0078 - 0x0078) -class UWeakObjectProperty final : public UObjectPropertyBase -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WeakObjectProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WeakObjectProperty") - } - static class UWeakObjectProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWeakObjectProperty; - -// Class CoreUObject.TextProperty -// 0x0000 (0x0070 - 0x0070) -class UTextProperty final : public UProperty -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TextProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TextProperty") - } - static class UTextProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTextProperty; - -// Class CoreUObject.MulticastInlineDelegatePropertyWrapper -// 0x0000 (0x0030 - 0x0030) -class UMulticastInlineDelegatePropertyWrapper final : public UMulticastDelegatePropertyWrapper -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MulticastInlineDelegatePropertyWrapper") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MulticastInlineDelegatePropertyWrapper") - } - static class UMulticastInlineDelegatePropertyWrapper* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMulticastInlineDelegatePropertyWrapper; - -} - diff --git a/SilentHillF/SDK/CoreUObject_functions.cpp b/SilentHillF/SDK/CoreUObject_functions.cpp deleted file mode 100644 index b63ea63..0000000 --- a/SilentHillF/SDK/CoreUObject_functions.cpp +++ /dev/null @@ -1,217 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: CoreUObject - -#include "Basic.hpp" - -#include "CoreUObject_classes.hpp" -#include "CoreUObject_parameters.hpp" - - -namespace SDK -{ - -// Predefined Function -// Finds a UObject in the global object array by name, optionally with ECastFlags to reduce heavy string comparison - -class UObject* UObject::FindObjectFastImpl(const std::string& Name, EClassCastFlags RequiredType) -{ - for (int i = 0; i < GObjects->Num(); ++i) - { - UObject* Object = GObjects->GetByIndex(i); - - if (!Object) - continue; - - if (Object->HasTypeFlag(RequiredType) && Object->GetName() == Name) - return Object; - } - - return nullptr; -} - - -// Predefined Function -// Finds a UObject in the global object array by full-name, optionally with ECastFlags to reduce heavy string comparison - -class UObject* UObject::FindObjectImpl(const std::string& FullName, EClassCastFlags RequiredType) -{ - for (int i = 0; i < GObjects->Num(); ++i) - { - UObject* Object = GObjects->GetByIndex(i); - - if (!Object) - continue; - - if (Object->HasTypeFlag(RequiredType) && Object->GetFullName() == FullName) - return Object; - } - - return nullptr; -} - - -// Predefined Function -// Returns the name of this object in the format 'Class Package.Outer.Object' - -std::string UObject::GetFullName() const -{ - if (this && Class) - { - std::string Temp; - - for (UObject* NextOuter = Outer; NextOuter; NextOuter = NextOuter->Outer) - { - Temp = NextOuter->GetName() + "." + Temp; - } - - std::string Name = Class->GetName(); - Name += " "; - Name += Temp; - Name += GetName(); - - return Name; - } - - return "None"; -} - - -// Predefined Function -// Retuns the name of this object - -std::string UObject::GetName() const -{ - return this ? Name.ToString() : "None"; -} - - -// Predefined Function -// Checks Class->FunctionFlags for TypeFlags - -bool UObject::HasTypeFlag(EClassCastFlags TypeFlags) const -{ - return (Class->CastFlags & TypeFlags); -} - - -// Predefined Function -// Checks a UObjects' type by TypeFlags - -bool UObject::IsA(EClassCastFlags TypeFlags) const -{ - return (Class->CastFlags & TypeFlags); -} - - -// Predefined Function -// Checks a UObjects' type by Class name - -bool UObject::IsA(const class FName& ClassName) const -{ - return Class->IsSubclassOf(ClassName); -} - - -// Predefined Function -// Checks a UObjects' type by Class - -bool UObject::IsA(const class UClass* TypeClass) const -{ - return Class->IsSubclassOf(TypeClass); -} - - -// Predefined Function -// Checks whether this object is a classes' default-object - -bool UObject::IsDefaultObject() const -{ - return (Flags & EObjectFlags::ClassDefaultObject); -} - - -// Function CoreUObject.Object.ExecuteUbergraph -// (Event, Public, BlueprintEvent) -// Parameters: -// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UObject::ExecuteUbergraph(int32 EntryPoint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Object", "ExecuteUbergraph"); - - Params::Object_ExecuteUbergraph Parms{}; - - Parms.EntryPoint = EntryPoint; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Predefined Function -// Checks if this class has a certain base - -bool UStruct::IsSubclassOf(const UStruct* Base) const -{ - if (!Base) - return false; - - for (const UStruct* Struct = this; Struct; Struct = Struct->Super) - { - if (Struct == Base) - return true; - } - - return false; -} - - -// Predefined Function -// Checks if this class has a certain base - -bool UStruct::IsSubclassOf(const FName& baseClassName) const -{ - if (baseClassName.IsNone()) - return false; - - for (const UStruct* Struct = this; Struct; Struct = Struct->Super) - { - if (Struct->Name == baseClassName) - return true; - } - - return false; -} - - -// Predefined Function -// Gets a UFunction from this UClasses' 'Children' list - -class UFunction* UClass::GetFunction(const char* ClassName, const char* FuncName) const -{ - for(const UStruct* Clss = this; Clss; Clss = Clss->Super) - { - if (Clss->GetName() != ClassName) - continue; - - for (UField* Field = Clss->Children; Field; Field = Field->Next) - { - if(Field->HasTypeFlag(EClassCastFlags::Function) && Field->GetName() == FuncName) - return static_cast(Field); - } - } - - return nullptr; -} - -} - diff --git a/SilentHillF/SDK/CoreUObject_parameters.hpp b/SilentHillF/SDK/CoreUObject_parameters.hpp deleted file mode 100644 index a1fa3b8..0000000 --- a/SilentHillF/SDK/CoreUObject_parameters.hpp +++ /dev/null @@ -1,27 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: CoreUObject - -#include "Basic.hpp" - - -namespace SDK::Params -{ - -// Function CoreUObject.Object.ExecuteUbergraph -// 0x0004 (0x0004 - 0x0000) -struct Object_ExecuteUbergraph final -{ -public: - int32 EntryPoint; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Object_ExecuteUbergraph; - -} - diff --git a/SilentHillF/SDK/CoreUObject_structs.hpp b/SilentHillF/SDK/CoreUObject_structs.hpp deleted file mode 100644 index d165ca0..0000000 --- a/SilentHillF/SDK/CoreUObject_structs.hpp +++ /dev/null @@ -1,2244 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: CoreUObject - -#include "Basic.hpp" - - -namespace SDK -{ - -// Enum CoreUObject.EAutomationEventType -// NumValues: 0x0004 -enum class EAutomationEventType : uint8 -{ - Info = 0, - Warning = 1, - Error = 2, - EAutomationEventType_MAX = 3, -}; - -// Enum CoreUObject.ERangeBoundTypes -// NumValues: 0x0004 -enum class ERangeBoundTypes : uint8 -{ - Exclusive = 0, - Inclusive = 1, - Open = 2, - ERangeBoundTypes_MAX = 3, -}; - -// Enum CoreUObject.EInterpCurveMode -// NumValues: 0x0007 -enum class EInterpCurveMode : uint8 -{ - CIM_Linear = 0, - CIM_CurveAuto = 1, - CIM_Constant = 2, - CIM_CurveUser = 3, - CIM_CurveBreak = 4, - CIM_CurveAutoClamped = 5, - CIM_MAX = 6, -}; - -// Enum CoreUObject.EInputDeviceConnectionState -// NumValues: 0x0005 -enum class EInputDeviceConnectionState : uint8 -{ - Invalid = 0, - Unknown = 1, - Disconnected = 2, - Connected = 3, - EInputDeviceConnectionState_MAX = 4, -}; - -// Enum CoreUObject.ELocalizedTextSourceCategory -// NumValues: 0x0004 -enum class ELocalizedTextSourceCategory : uint8 -{ - Game = 0, - Engine = 1, - Editor = 2, - ELocalizedTextSourceCategory_MAX = 3, -}; - -// Enum CoreUObject.ELifetimeCondition -// NumValues: 0x0012 -enum class ELifetimeCondition : uint8 -{ - COND_None = 0, - COND_InitialOnly = 1, - COND_OwnerOnly = 2, - COND_SkipOwner = 3, - COND_SimulatedOnly = 4, - COND_AutonomousOnly = 5, - COND_SimulatedOrPhysics = 6, - COND_InitialOrOwner = 7, - COND_Custom = 8, - COND_ReplayOrOwner = 9, - COND_ReplayOnly = 10, - COND_SimulatedOnlyNoReplay = 11, - COND_SimulatedOrPhysicsNoReplay = 12, - COND_SkipReplay = 13, - COND_Dynamic = 14, - COND_Never = 15, - COND_NetGroup = 16, - COND_Max = 17, -}; - -// Enum CoreUObject.EDataValidationUsecase -// NumValues: 0x0007 -enum class EDataValidationUsecase : uint8 -{ - None = 0, - Manual = 1, - Commandlet = 2, - Save = 3, - PreSubmit = 4, - Script = 5, - EDataValidationUsecase_MAX = 6, -}; - -// Enum CoreUObject.ESearchCase -// NumValues: 0x0003 -enum class ESearchCase : uint8 -{ - CaseSensitive = 0, - IgnoreCase = 1, - ESearchCase_MAX = 2, -}; - -// Enum CoreUObject.ESearchDir -// NumValues: 0x0003 -enum class ESearchDir : uint8 -{ - FromStart = 0, - FromEnd = 1, - ESearchDir_MAX = 2, -}; - -// Enum CoreUObject.ELogTimes -// NumValues: 0x0005 -enum class ELogTimes : uint8 -{ - None = 0, - UTC = 1, - SinceGStartTime = 2, - Local = 3, - ELogTimes_MAX = 4, -}; - -// Enum CoreUObject.EAxis -// NumValues: 0x0005 -enum class EAxis : uint8 -{ - None = 0, - X = 1, - Y = 2, - Z = 3, - EAxis_MAX = 4, -}; - -// Enum CoreUObject.EAxisList -// NumValues: 0x000D -enum class EAxisList : uint8 -{ - None = 0, - X = 1, - Y = 2, - Z = 4, - Screen = 8, - XY = 3, - XZ = 5, - YZ = 6, - XYZ = 7, - All = 15, - ZRotation = 6, - Rotate2D = 8, - EAxisList_MAX = 16, -}; - -// Enum CoreUObject.EPixelFormat -// NumValues: 0x005D -enum class EPixelFormat : uint8 -{ - PF_Unknown = 0, - PF_A32B32G32R32F = 1, - PF_B8G8R8A8 = 2, - PF_G8 = 3, - PF_G16 = 4, - PF_DXT1 = 5, - PF_DXT3 = 6, - PF_DXT5 = 7, - PF_UYVY = 8, - PF_FloatRGB = 9, - PF_FloatRGBA = 10, - PF_DepthStencil = 11, - PF_ShadowDepth = 12, - PF_R32_FLOAT = 13, - PF_G16R16 = 14, - PF_G16R16F = 15, - PF_G16R16F_FILTER = 16, - PF_G32R32F = 17, - PF_A2B10G10R10 = 18, - PF_A16B16G16R16 = 19, - PF_D24 = 20, - PF_R16F = 21, - PF_R16F_FILTER = 22, - PF_BC5 = 23, - PF_V8U8 = 24, - PF_A1 = 25, - PF_FloatR11G11B10 = 26, - PF_A8 = 27, - PF_R32_UINT = 28, - PF_R32_SINT = 29, - PF_PVRTC2 = 30, - PF_PVRTC4 = 31, - PF_R16_UINT = 32, - PF_R16_SINT = 33, - PF_R16G16B16A16_UINT = 34, - PF_R16G16B16A16_SINT = 35, - PF_R5G6B5_UNORM = 36, - PF_R8G8B8A8 = 37, - PF_A8R8G8B8 = 38, - PF_BC4 = 39, - PF_R8G8 = 40, - PF_ATC_RGB = 41, - PF_ATC_RGBA_E = 42, - PF_ATC_RGBA_I = 43, - PF_X24_G8 = 44, - PF_ETC1 = 45, - PF_ETC2_RGB = 46, - PF_ETC2_RGBA = 47, - PF_R32G32B32A32_UINT = 48, - PF_R16G16_UINT = 49, - PF_ASTC_4x4 = 50, - PF_ASTC_6x6 = 51, - PF_ASTC_8x8 = 52, - PF_ASTC_10x10 = 53, - PF_ASTC_12x12 = 54, - PF_BC6H = 55, - PF_BC7 = 56, - PF_R8_UINT = 57, - PF_L8 = 58, - PF_XGXR8 = 59, - PF_R8G8B8A8_UINT = 60, - PF_R8G8B8A8_SNORM = 61, - PF_R16G16B16A16_UNORM = 62, - PF_R16G16B16A16_SNORM = 63, - PF_PLATFORM_HDR_0 = 64, - PF_PLATFORM_HDR_1 = 65, - PF_PLATFORM_HDR_2 = 66, - PF_NV12 = 67, - PF_R32G32_UINT = 68, - PF_ETC2_R11_EAC = 69, - PF_ETC2_RG11_EAC = 70, - PF_R8 = 71, - PF_B5G5R5A1_UNORM = 72, - PF_ASTC_4x4_HDR = 73, - PF_ASTC_6x6_HDR = 74, - PF_ASTC_8x8_HDR = 75, - PF_ASTC_10x10_HDR = 76, - PF_ASTC_12x12_HDR = 77, - PF_G16R16_SNORM = 78, - PF_R8G8_UINT = 79, - PF_R32G32B32_UINT = 80, - PF_R32G32B32_SINT = 81, - PF_R32G32B32F = 82, - PF_R8_SINT = 83, - PF_R64_UINT = 84, - PF_R9G9B9EXP5 = 85, - PF_P010 = 86, - PF_ASTC_4x4_NORM_RG = 87, - PF_ASTC_6x6_NORM_RG = 88, - PF_ASTC_8x8_NORM_RG = 89, - PF_ASTC_10x10_NORM_RG = 90, - PF_ASTC_12x12_NORM_RG = 91, - PF_MAX_0 = 92, -}; - -// Enum CoreUObject.EMouseCursor -// NumValues: 0x000F -enum class EMouseCursor : uint8 -{ - None = 0, - Default = 1, - TextEditBeam = 2, - ResizeLeftRight = 3, - ResizeUpDown = 4, - ResizeSouthEast = 5, - ResizeSouthWest = 6, - CardinalCross = 7, - Crosshairs = 8, - Hand = 9, - GrabHand = 10, - GrabHandClosed = 11, - SlashedCircle = 12, - EyeDropper = 13, - EMouseCursor_MAX = 14, -}; - -// Enum CoreUObject.EUnit -// NumValues: 0x004D -enum class EUnit : uint8 -{ - Micrometers = 0, - Millimeters = 1, - Centimeters = 2, - Meters = 3, - Kilometers = 4, - Inches = 5, - Feet = 6, - Yards = 7, - Miles = 8, - Lightyears = 9, - Degrees = 10, - Radians = 11, - CentimetersPerSecond = 12, - MetersPerSecond = 13, - KilometersPerHour = 14, - MilesPerHour = 15, - DegreesPerSecond = 16, - RadiansPerSecond = 17, - CentimetersPerSecondSquared = 18, - MetersPerSecondSquared = 19, - Celsius = 20, - Farenheit = 21, - Kelvin = 22, - Micrograms = 23, - Milligrams = 24, - Grams = 25, - Kilograms = 26, - MetricTons = 27, - Ounces = 28, - Pounds = 29, - Stones = 30, - GramsPerCubicCentimeter = 31, - GramsPerCubicMeter = 32, - KilogramsPerCubicCentimeter = 33, - KilogramsPerCubicMeter = 34, - Newtons = 35, - PoundsForce = 36, - KilogramsForce = 37, - KilogramCentimetersPerSecondSquared = 38, - NewtonMeters = 39, - KilogramCentimetersSquaredPerSecondSquared = 40, - NewtonSeconds = 41, - KilogramCentimeters = 42, - KilogramMeters = 43, - Hertz = 44, - Kilohertz = 45, - Megahertz = 46, - Gigahertz = 47, - RevolutionsPerMinute = 48, - Bytes = 49, - Kilobytes = 50, - Megabytes = 51, - Gigabytes = 52, - Terabytes = 53, - Lumens = 54, - Candela = 55, - Lux = 56, - CandelaPerMeter2 = 57, - ExposureValue = 58, - Nanoseconds = 59, - Microseconds = 60, - Milliseconds = 61, - Seconds = 62, - Minutes = 63, - Hours = 64, - Days = 65, - Months = 66, - Years = 67, - PixelsPerInch = 68, - Percentage = 69, - Multiplier = 70, - Pascals = 71, - KiloPascals = 72, - MegaPascals = 73, - GigaPascals = 74, - Unspecified = 75, - EUnit_MAX = 76, -}; - -// Enum CoreUObject.EPropertyAccessChangeNotifyMode -// NumValues: 0x0004 -enum class EPropertyAccessChangeNotifyMode : uint8 -{ - Default = 0, - Never = 1, - Always = 2, - EPropertyAccessChangeNotifyMode_MAX = 3, -}; - -// Enum CoreUObject.EAppMsgCategory -// NumValues: 0x0005 -enum class EAppMsgCategory : uint8 -{ - Warning = 0, - Error = 1, - Success = 2, - Info = 3, - EAppMsgCategory_MAX = 4, -}; - -// Enum CoreUObject.EAppReturnType -// NumValues: 0x0009 -enum class EAppReturnType : uint8 -{ - No = 0, - Yes = 1, - YesAll = 2, - NoAll = 3, - Cancel = 4, - Ok = 5, - Retry = 6, - Continue = 7, - EAppReturnType_MAX = 8, -}; - -// Enum CoreUObject.EAppMsgType -// NumValues: 0x0009 -enum class EAppMsgType : uint8 -{ - Ok = 0, - YesNo = 1, - OkCancel = 2, - YesNoCancel = 3, - CancelRetryContinue = 4, - YesNoYesAllNoAll = 5, - YesNoYesAllNoAllCancel = 6, - YesNoYesAll = 7, - EAppMsgType_MAX = 8, -}; - -// Enum CoreUObject.EInputDeviceTriggerMask -// NumValues: 0x0005 -enum class EInputDeviceTriggerMask : uint8 -{ - None = 0, - Left = 1, - Right = 2, - All = 3, - EInputDeviceTriggerMask_MAX = 4, -}; - -// Enum CoreUObject.EDataValidationResult -// NumValues: 0x0004 -enum class EDataValidationResult : uint8 -{ - Invalid = 0, - Valid = 1, - NotValidated = 2, - EDataValidationResult_MAX = 3, -}; - -// Enum CoreUObject.EOverriddenPropertyOperation -// NumValues: 0x0006 -enum class EOverriddenPropertyOperation : uint8 -{ - None = 0, - Modified = 1, - Replace = 2, - Add = 3, - Remove = 4, - EOverriddenPropertyOperation_MAX = 5, -}; - -// ScriptStruct CoreUObject.Quat -// 0x0020 (0x0020 - 0x0000) -struct alignas(0x10) FQuat final -{ -public: - double X; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Z; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double W; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FQuat; - -// ScriptStruct CoreUObject.InterpCurvePointQuat -// 0x0080 (0x0080 - 0x0000) -struct FInterpCurvePointQuat final -{ -public: - float InVal; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0xC]; // 0x0004(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FQuat OutVal; // 0x0010(0x0020)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuat ArriveTangent; // 0x0030(0x0020)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuat LeaveTangent; // 0x0050(0x0020)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EInterpCurveMode InterpMode; // 0x0070(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0xF]; // 0x0071(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInterpCurvePointQuat; - -// ScriptStruct CoreUObject.InterpCurveQuat -// 0x0018 (0x0018 - 0x0000) -struct FInterpCurveQuat final -{ -public: - TArray Points; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - bool bIsLooped; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LoopKeyOffset; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInterpCurveQuat; - -// ScriptStruct CoreUObject.TopLevelAssetPath -// 0x0010 (0x0010 - 0x0000) -struct FTopLevelAssetPath final -{ -public: - class FName PackageName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName AssetName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FTopLevelAssetPath; - -// ScriptStruct CoreUObject.SoftObjectPath -// 0x0020 (0x0020 - 0x0000) -struct FSoftObjectPath -{ -public: - struct FTopLevelAssetPath AssetPath; // 0x0000(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString SubPathString; // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoftObjectPath; - -// ScriptStruct CoreUObject.ARFilter -// 0x0150 (0x0150 - 0x0000) -struct FARFilter final -{ -public: - TArray PackageNames; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) - TArray PackagePaths; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) - TArray SoftObjectPaths; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) - TArray ClassNames; // 0x0030(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ClassPaths; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) - uint8 Pad_50[0x50]; // 0x0050(0x0050)(Fixing Size After Last Property [ Dumper-7 ]) - TSet RecursiveClassesExclusionSet; // 0x00A0(0x0050)(BlueprintVisible, NativeAccessSpecifierPublic) - TSet RecursiveClassPathsExclusionSet; // 0x00F0(0x0050)(Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic) - bool bRecursivePaths; // 0x0140(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRecursiveClasses; // 0x0141(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeOnlyOnDiskAssets; // 0x0142(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_143[0xD]; // 0x0143(0x000D)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FARFilter; - -// ScriptStruct CoreUObject.Vector -// 0x0018 (0x0018 - 0x0000) -struct FVector -{ -public: - using UnderlayingType = double; - - double X; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Z; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - constexpr FVector(UnderlayingType X = 0, UnderlayingType Y = 0, UnderlayingType Z = 0) - : X(X), Y(Y), Z(Z) - { - } - constexpr FVector(const FVector& other) - : X(other.X), Y(other.Y), Z(other.Z) - { - } - FVector& Normalize() - { - *this /= Magnitude(); - - return *this; - } - FVector& operator*=(UnderlayingType Scalar) - { - *this = *this * Scalar; - - return *this; - } - FVector& operator*=(const FVector& Other) - { - *this = *this * Other; - - return *this; - } - FVector& operator+=(const FVector& Other) - { - *this = *this + Other; - - return *this; - } - FVector& operator-=(const FVector& Other) - { - *this = *this - Other; - - return *this; - } - FVector& operator/=(UnderlayingType Scalar) - { - *this = *this / Scalar; - - return *this; - } - FVector& operator/=(const FVector& Other) - { - *this = *this / Other; - - return *this; - } - FVector& operator=(const FVector& other) - { - X = other.X; - Y = other.Y; - Z = other.Z; - - return *this; - } - - UnderlayingType Dot(const FVector& Other) const - { - return (X * Other.X) + (Y * Other.Y) + (Z * Other.Z); - } - UnderlayingType GetDistanceTo(const FVector& Other) const - { - FVector DiffVector = Other - *this; - - return DiffVector.Magnitude(); - } - UnderlayingType GetDistanceToInMeters(const FVector& Other) const - { - return GetDistanceTo(Other) * static_cast(0.01); - } - FVector GetNormalized() const - { - return *this / Magnitude(); - } - bool IsZero() const - { - return X == 0 && Y == 0 && Z == 0; - } - UnderlayingType Magnitude() const - { - return std::sqrt((X * X) + (Y * Y) + (Z * Z)); - } - bool operator!=(const FVector& Other) const - { - return X != Other.X || Y != Other.Y || Z != Other.Z; - } - FVector operator*(UnderlayingType Scalar) const - { - return { X * Scalar, Y * Scalar, Z * Scalar }; - } - FVector operator*(const FVector& Other) const - { - return { X * Other.X, Y * Other.Y, Z * Other.Z }; - } - FVector operator+(const FVector& Other) const - { - return { X + Other.X, Y + Other.Y, Z + Other.Z }; - } - FVector operator-(const FVector& Other) const - { - return { X - Other.X, Y - Other.Y, Z - Other.Z }; - } - FVector operator/(UnderlayingType Scalar) const - { - if (Scalar == 0) - return *this; - - return { X / Scalar, Y / Scalar, Z / Scalar }; - } - FVector operator/(const FVector& Other) const - { - if (Other.X == 0 || Other.Y == 0 || Other.Z == 0) - return *this; - - return { X / Other.X, Y / Other.Y, Z / Other.Z }; - } - bool operator==(const FVector& Other) const - { - return X == Other.X && Y == Other.Y && Z == Other.Z; - } -}; -DUMPER7_ASSERTS_FVector; - -// ScriptStruct CoreUObject.TwoVectors -// 0x0030 (0x0030 - 0x0000) -struct FTwoVectors final -{ -public: - struct FVector v1; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector v2; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTwoVectors; - -// ScriptStruct CoreUObject.InterpCurvePointTwoVectors -// 0x00A0 (0x00A0 - 0x0000) -struct FInterpCurvePointTwoVectors final -{ -public: - float InVal; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTwoVectors OutVal; // 0x0008(0x0030)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FTwoVectors ArriveTangent; // 0x0038(0x0030)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FTwoVectors LeaveTangent; // 0x0068(0x0030)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - EInterpCurveMode InterpMode; // 0x0098(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInterpCurvePointTwoVectors; - -// ScriptStruct CoreUObject.InterpCurveTwoVectors -// 0x0018 (0x0018 - 0x0000) -struct FInterpCurveTwoVectors final -{ -public: - TArray Points; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - bool bIsLooped; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LoopKeyOffset; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInterpCurveTwoVectors; - -// ScriptStruct CoreUObject.PlatformUserId -// 0x0004 (0x0004 - 0x0000) -struct FPlatformUserId final -{ -public: - int32 InternalId; // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FPlatformUserId; - -// ScriptStruct CoreUObject.PlatformInputDeviceState -// 0x0008 (0x0008 - 0x0000) -struct FPlatformInputDeviceState final -{ -public: - struct FPlatformUserId OwningPlatformUser; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EInputDeviceConnectionState ConnectionState; // 0x0004(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPlatformInputDeviceState; - -// ScriptStruct CoreUObject.InterpCurvePointVector -// 0x0058 (0x0058 - 0x0000) -struct FInterpCurvePointVector final -{ -public: - float InVal; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector OutVal; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ArriveTangent; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LeaveTangent; // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EInterpCurveMode InterpMode; // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInterpCurvePointVector; - -// ScriptStruct CoreUObject.InterpCurveVector -// 0x0018 (0x0018 - 0x0000) -struct FInterpCurveVector final -{ -public: - TArray Points; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - bool bIsLooped; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LoopKeyOffset; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInterpCurveVector; - -// ScriptStruct CoreUObject.Vector2D -// 0x0010 (0x0010 - 0x0000) -struct FVector2D final -{ -public: - using UnderlayingType = double; - - double X; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - constexpr FVector2D(UnderlayingType X = 0, UnderlayingType Y = 0) - : X(X), Y(Y) - { - } - constexpr FVector2D(const FVector2D& other) - : X(other.X), Y(other.Y) - { - } - FVector2D& Normalize() - { - *this /= Magnitude(); - - return *this; - } - FVector2D& operator*=(UnderlayingType Scalar) - { - *this = *this * Scalar; - - return *this; - } - FVector2D& operator*=(const FVector2D& Other) - { - *this = *this * Other; - - return *this; - } - FVector2D& operator+=(const FVector2D& Other) - { - *this = *this + Other; - - return *this; - } - FVector2D& operator-=(const FVector2D& Other) - { - *this = *this - Other; - - return *this; - } - FVector2D& operator/=(UnderlayingType Scalar) - { - *this = *this / Scalar; - - return *this; - } - FVector2D& operator/=(const FVector2D& Other) - { - *this = *this / Other; - - return *this; - } - FVector2D& operator=(const FVector2D& other) - { - X = other.X; - Y = other.Y; - - return *this; - } - - UnderlayingType Dot(const FVector2D& Other) const - { - return (X * Other.X) + (Y * Other.Y); - } - UnderlayingType GetDistanceTo(const FVector2D& Other) const - { - FVector2D DiffVector = Other - *this; - - return DiffVector.Magnitude(); - } - FVector2D GetNormalized() const - { - return *this / Magnitude(); - } - bool IsZero() const - { - return X == 0 && Y == 0; - } - UnderlayingType Magnitude() const - { - return std::sqrt((X * X) + (Y * Y)); - } - bool operator!=(const FVector2D& Other) const - { - return X != Other.X || Y != Other.Y; - } - FVector2D operator*(UnderlayingType Scalar) const - { - return { X * Scalar, Y * Scalar }; - } - FVector2D operator*(const FVector2D& Other) const - { - return { X * Other.X, Y * Other.Y }; - } - FVector2D operator+(const FVector2D& Other) const - { - return { X + Other.X, Y + Other.Y }; - } - FVector2D operator-(const FVector2D& Other) const - { - return { X - Other.X, Y - Other.Y }; - } - FVector2D operator/(UnderlayingType Scalar) const - { - if (Scalar == 0) - return *this; - - return { X / Scalar, Y / Scalar }; - } - FVector2D operator/(const FVector2D& Other) const - { - if (Other.X == 0 || Other.Y == 0) - return *this; - - return { X / Other.X, Y / Other.Y }; - } - bool operator==(const FVector2D& Other) const - { - return X == Other.X && Y == Other.Y; - } -}; -DUMPER7_ASSERTS_FVector2D; - -// ScriptStruct CoreUObject.InterpCurvePointVector2D -// 0x0040 (0x0040 - 0x0000) -struct FInterpCurvePointVector2D final -{ -public: - float InVal; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D OutVal; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ArriveTangent; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D LeaveTangent; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EInterpCurveMode InterpMode; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInterpCurvePointVector2D; - -// ScriptStruct CoreUObject.InterpCurveVector2D -// 0x0018 (0x0018 - 0x0000) -struct FInterpCurveVector2D final -{ -public: - TArray Points; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - bool bIsLooped; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LoopKeyOffset; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInterpCurveVector2D; - -// ScriptStruct CoreUObject.AssetBundleEntry -// 0x0018 (0x0018 - 0x0000) -struct FAssetBundleEntry final -{ -public: - class FName BundleName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray AssetPaths; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAssetBundleEntry; - -// ScriptStruct CoreUObject.AssetBundleData -// 0x0010 (0x0010 - 0x0000) -struct FAssetBundleData final -{ -public: - TArray Bundles; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAssetBundleData; - -// ScriptStruct CoreUObject.AssetData -// 0x0068 (0x0068 - 0x0000) -struct alignas(0x08) FAssetData final -{ -public: - class FName PackageName; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PackagePath; // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AssetName; // 0x0010(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AssetClass; // 0x0018(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTopLevelAssetPath AssetClassPath; // 0x0020(0x0010)(BlueprintVisible, BlueprintReadOnly, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_30[0x38]; // 0x0030(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAssetData; - -// ScriptStruct CoreUObject.Guid -// 0x0010 (0x0010 - 0x0000) -struct FGuid final -{ -public: - int32 A; // 0x0000(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0004(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 C; // 0x0008(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 D; // 0x000C(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGuid; - -// ScriptStruct CoreUObject.AutomationEvent -// 0x0038 (0x0038 - 0x0000) -struct FAutomationEvent final -{ -public: - EAutomationEventType Type; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Message; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Context; // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid Artifact; // 0x0028(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAutomationEvent; - -// ScriptStruct CoreUObject.Vector4d -// 0x0020 (0x0020 - 0x0000) -struct alignas(0x10) FVector4d final -{ -public: - double X; // 0x0000(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0008(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Z; // 0x0010(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double W; // 0x0018(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVector4d; - -// ScriptStruct CoreUObject.DateTime -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FDateTime final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FDateTime; - -// ScriptStruct CoreUObject.AutomationExecutionEntry -// 0x0058 (0x0058 - 0x0000) -struct FAutomationExecutionEntry final -{ -public: - struct FAutomationEvent Event; // 0x0000(0x0038)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Filename; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LineNumber; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FDateTime Timestamp; // 0x0050(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAutomationExecutionEntry; - -// ScriptStruct CoreUObject.Box -// 0x0038 (0x0038 - 0x0000) -struct FBox final -{ -public: - struct FVector min_0; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector max_0; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsValid; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBox; - -// ScriptStruct CoreUObject.Box2D -// 0x0028 (0x0028 - 0x0000) -struct FBox2D final -{ -public: - struct FVector2D min_0; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D max_0; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsValid; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBox2D; - -// ScriptStruct CoreUObject.Vector2f -// 0x0008 (0x0008 - 0x0000) -struct FVector2f -{ -public: - float X; // 0x0000(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Y; // 0x0004(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVector2f; - -// ScriptStruct CoreUObject.Box2f -// 0x0014 (0x0014 - 0x0000) -struct FBox2f final -{ -public: - struct FVector2f min_0; // 0x0000(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2f max_0; // 0x0008(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsValid; // 0x0010(0x0001)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBox2f; - -// ScriptStruct CoreUObject.Vector3d -// 0x0018 (0x0018 - 0x0000) -struct FVector3d -{ -public: - double X; // 0x0000(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0008(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Z; // 0x0010(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVector3d; - -// ScriptStruct CoreUObject.Box3d -// 0x0038 (0x0038 - 0x0000) -struct FBox3d final -{ -public: - struct FVector3d min_0; // 0x0000(0x0018)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3d max_0; // 0x0018(0x0018)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsValid; // 0x0030(0x0001)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBox3d; - -// ScriptStruct CoreUObject.Vector3f -// 0x000C (0x000C - 0x0000) -struct FVector3f -{ -public: - float X; // 0x0000(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Y; // 0x0004(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Z; // 0x0008(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVector3f; - -// ScriptStruct CoreUObject.Box3f -// 0x001C (0x001C - 0x0000) -struct FBox3f final -{ -public: - struct FVector3f min_0; // 0x0000(0x000C)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3f max_0; // 0x000C(0x000C)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsValid; // 0x0018(0x0001)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBox3f; - -// ScriptStruct CoreUObject.BoxSphereBounds -// 0x0038 (0x0038 - 0x0000) -struct FBoxSphereBounds final -{ -public: - struct FVector Origin; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector BoxExtent; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double SphereRadius; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBoxSphereBounds; - -// ScriptStruct CoreUObject.BoxSphereBounds3d -// 0x0038 (0x0038 - 0x0000) -struct FBoxSphereBounds3d final -{ -public: - struct FVector3d Origin; // 0x0000(0x0018)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3d BoxExtent; // 0x0018(0x0018)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double SphereRadius; // 0x0030(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBoxSphereBounds3d; - -// ScriptStruct CoreUObject.BoxSphereBounds3f -// 0x001C (0x001C - 0x0000) -struct FBoxSphereBounds3f final -{ -public: - struct FVector3f Origin; // 0x0000(0x000C)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3f BoxExtent; // 0x000C(0x000C)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SphereRadius; // 0x0018(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBoxSphereBounds3f; - -// ScriptStruct CoreUObject.Color -// 0x0004 (0x0004 - 0x0000) -struct alignas(0x04) FColor final -{ -public: - uint8 B; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 G; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 R; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 A; // 0x0003(0x0001)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FColor; - -// ScriptStruct CoreUObject.DirectoryPath -// 0x0010 (0x0010 - 0x0000) -struct FDirectoryPath final -{ -public: - class FString Path; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDirectoryPath; - -// ScriptStruct CoreUObject.DoubleRangeBound -// 0x0010 (0x0010 - 0x0000) -struct FDoubleRangeBound final -{ -public: - ERangeBoundTypes Type; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - double Value; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FDoubleRangeBound; - -// ScriptStruct CoreUObject.DoubleRange -// 0x0020 (0x0020 - 0x0000) -struct FDoubleRange final -{ -public: - struct FDoubleRangeBound LowerBound; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FDoubleRangeBound UpperBound; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FDoubleRange; - -// ScriptStruct CoreUObject.FallbackStruct -// 0x0001 (0x0001 - 0x0000) -struct FFallbackStruct final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FFallbackStruct; - -// ScriptStruct CoreUObject.FilePath -// 0x0010 (0x0010 - 0x0000) -struct FFilePath final -{ -public: - class FString FilePath; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFilePath; - -// ScriptStruct CoreUObject.FloatInterval -// 0x0008 (0x0008 - 0x0000) -struct FFloatInterval final -{ -public: - float min_0; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float max_0; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFloatInterval; - -// ScriptStruct CoreUObject.FloatRangeBound -// 0x0008 (0x0008 - 0x0000) -struct FFloatRangeBound final -{ -public: - ERangeBoundTypes Type; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Value; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FFloatRangeBound; - -// ScriptStruct CoreUObject.FloatRange -// 0x0010 (0x0010 - 0x0000) -struct FFloatRange final -{ -public: - struct FFloatRangeBound LowerBound; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FFloatRangeBound UpperBound; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FFloatRange; - -// ScriptStruct CoreUObject.FrameNumber -// 0x0004 (0x0004 - 0x0000) -struct FFrameNumber final -{ -public: - int32 Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFrameNumber; - -// ScriptStruct CoreUObject.FrameNumberRangeBound -// 0x0008 (0x0008 - 0x0000) -struct FFrameNumberRangeBound final -{ -public: - ERangeBoundTypes Type; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FFrameNumber Value; // 0x0004(0x0004)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FFrameNumberRangeBound; - -// ScriptStruct CoreUObject.FrameNumberRange -// 0x0010 (0x0010 - 0x0000) -struct FFrameNumberRange final -{ -public: - struct FFrameNumberRangeBound LowerBound; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FFrameNumberRangeBound UpperBound; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FFrameNumberRange; - -// ScriptStruct CoreUObject.FrameRate -// 0x0008 (0x0008 - 0x0000) -struct FFrameRate -{ -public: - int32 Numerator; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Denominator; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFrameRate; - -// ScriptStruct CoreUObject.FrameTime -// 0x0008 (0x0008 - 0x0000) -struct FFrameTime final -{ -public: - struct FFrameNumber FrameNumber; // 0x0000(0x0004)(BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SubFrame; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FFrameTime; - -// ScriptStruct CoreUObject.InputDeviceId -// 0x0004 (0x0004 - 0x0000) -struct FInputDeviceId final -{ -public: - int32 InternalId; // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FInputDeviceId; - -// ScriptStruct CoreUObject.Int32Interval -// 0x0008 (0x0008 - 0x0000) -struct FInt32Interval final -{ -public: - int32 min_0; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 max_0; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInt32Interval; - -// ScriptStruct CoreUObject.Int32Point -// 0x0008 (0x0008 - 0x0000) -struct FInt32Point final -{ -public: - int32 X; // 0x0000(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Y; // 0x0004(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInt32Point; - -// ScriptStruct CoreUObject.Int32RangeBound -// 0x0008 (0x0008 - 0x0000) -struct FInt32RangeBound final -{ -public: - ERangeBoundTypes Type; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Value; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FInt32RangeBound; - -// ScriptStruct CoreUObject.Int32Range -// 0x0010 (0x0010 - 0x0000) -struct FInt32Range final -{ -public: - struct FInt32RangeBound LowerBound; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FInt32RangeBound UpperBound; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FInt32Range; - -// ScriptStruct CoreUObject.Int32Vector -// 0x000C (0x000C - 0x0000) -struct FInt32Vector final -{ -public: - int32 X; // 0x0000(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Y; // 0x0004(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Z; // 0x0008(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInt32Vector; - -// ScriptStruct CoreUObject.Int32Vector2 -// 0x0008 (0x0008 - 0x0000) -struct FInt32Vector2 final -{ -public: - int32 X; // 0x0000(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Y; // 0x0004(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInt32Vector2; - -// ScriptStruct CoreUObject.Sphere -// 0x0020 (0x0020 - 0x0000) -struct FSphere final -{ -public: - struct FVector Center; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double W; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSphere; - -// ScriptStruct CoreUObject.Int32Vector4 -// 0x0010 (0x0010 - 0x0000) -struct FInt32Vector4 final -{ -public: - int32 X; // 0x0000(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Y; // 0x0004(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Z; // 0x0008(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 W; // 0x000C(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInt32Vector4; - -// ScriptStruct CoreUObject.Int64Point -// 0x0010 (0x0010 - 0x0000) -struct FInt64Point final -{ -public: - int64 X; // 0x0000(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 Y; // 0x0008(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInt64Point; - -// ScriptStruct CoreUObject.Int64Vector -// 0x0018 (0x0018 - 0x0000) -struct FInt64Vector final -{ -public: - int64 X; // 0x0000(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 Y; // 0x0008(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 Z; // 0x0010(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInt64Vector; - -// ScriptStruct CoreUObject.Int64Vector2 -// 0x0010 (0x0010 - 0x0000) -struct FInt64Vector2 final -{ -public: - int64 X; // 0x0000(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 Y; // 0x0008(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInt64Vector2; - -// ScriptStruct CoreUObject.Int64Vector4 -// 0x0020 (0x0020 - 0x0000) -struct FInt64Vector4 final -{ -public: - int64 X; // 0x0000(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 Y; // 0x0008(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 Z; // 0x0010(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 W; // 0x0018(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInt64Vector4; - -// ScriptStruct CoreUObject.InterpCurvePointFloat -// 0x0014 (0x0014 - 0x0000) -struct FInterpCurvePointFloat final -{ -public: - float InVal; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutVal; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ArriveTangent; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LeaveTangent; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EInterpCurveMode InterpMode; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInterpCurvePointFloat; - -// ScriptStruct CoreUObject.InterpCurveFloat -// 0x0018 (0x0018 - 0x0000) -struct FInterpCurveFloat final -{ -public: - TArray Points; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - bool bIsLooped; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LoopKeyOffset; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInterpCurveFloat; - -// ScriptStruct CoreUObject.LinearColor -// 0x0010 (0x0010 - 0x0000) -struct FLinearColor final -{ -public: - float R; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float G; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float B; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float A; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLinearColor; - -// ScriptStruct CoreUObject.InterpCurvePointLinearColor -// 0x0038 (0x0038 - 0x0000) -struct FInterpCurvePointLinearColor final -{ -public: - float InVal; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor OutVal; // 0x0004(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ArriveTangent; // 0x0014(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor LeaveTangent; // 0x0024(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EInterpCurveMode InterpMode; // 0x0034(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInterpCurvePointLinearColor; - -// ScriptStruct CoreUObject.InterpCurveLinearColor -// 0x0018 (0x0018 - 0x0000) -struct FInterpCurveLinearColor final -{ -public: - TArray Points; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - bool bIsLooped; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LoopKeyOffset; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInterpCurveLinearColor; - -// ScriptStruct CoreUObject.IntPoint -// 0x0008 (0x0008 - 0x0000) -struct FIntPoint final -{ -public: - int32 X; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Y; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FIntPoint; - -// ScriptStruct CoreUObject.IntVector -// 0x000C (0x000C - 0x0000) -struct FIntVector final -{ -public: - int32 X; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Y; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Z; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FIntVector; - -// ScriptStruct CoreUObject.IntVector2 -// 0x0008 (0x0008 - 0x0000) -struct FIntVector2 final -{ -public: - int32 X; // 0x0000(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Y; // 0x0004(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FIntVector2; - -// ScriptStruct CoreUObject.IntVector4 -// 0x0010 (0x0010 - 0x0000) -struct FIntVector4 final -{ -public: - int32 X; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Y; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Z; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 W; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FIntVector4; - -// ScriptStruct CoreUObject.Plane -// 0x0008 (0x0020 - 0x0018) -struct alignas(0x10) FPlane final : public FVector -{ -public: - double W; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPlane; - -// ScriptStruct CoreUObject.Matrix -// 0x0080 (0x0080 - 0x0000) -struct FMatrix final -{ -public: - struct FPlane XPlane; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPlane YPlane; // 0x0020(0x0020)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPlane ZPlane; // 0x0040(0x0020)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPlane WPlane; // 0x0060(0x0020)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMatrix; - -// ScriptStruct CoreUObject.Plane4d -// 0x0008 (0x0020 - 0x0018) -struct alignas(0x10) FPlane4d final : public FVector3d -{ -public: - double W; // 0x0018(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPlane4d; - -// ScriptStruct CoreUObject.Matrix44d -// 0x0080 (0x0080 - 0x0000) -struct FMatrix44d final -{ -public: - struct FPlane4d XPlane; // 0x0000(0x0020)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPlane4d YPlane; // 0x0020(0x0020)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPlane4d ZPlane; // 0x0040(0x0020)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPlane4d WPlane; // 0x0060(0x0020)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMatrix44d; - -// ScriptStruct CoreUObject.Plane4f -// 0x0004 (0x0010 - 0x000C) -struct alignas(0x10) FPlane4f final : public FVector3f -{ -public: - float W; // 0x000C(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPlane4f; - -// ScriptStruct CoreUObject.Matrix44f -// 0x0040 (0x0040 - 0x0000) -struct FMatrix44f final -{ -public: - struct FPlane4f XPlane; // 0x0000(0x0010)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPlane4f YPlane; // 0x0010(0x0010)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPlane4f ZPlane; // 0x0020(0x0010)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPlane4f WPlane; // 0x0030(0x0010)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMatrix44f; - -// ScriptStruct CoreUObject.OrientedBox -// 0x0078 (0x0078 - 0x0000) -struct FOrientedBox final -{ -public: - struct FVector Center; // 0x0000(0x0018)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AxisX; // 0x0018(0x0018)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AxisY; // 0x0030(0x0018)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AxisZ; // 0x0048(0x0018)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ExtentX; // 0x0060(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ExtentY; // 0x0068(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ExtentZ; // 0x0070(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FOrientedBox; - -// ScriptStruct CoreUObject.PackedNormal -// 0x0004 (0x0004 - 0x0000) -struct FPackedNormal final -{ -public: - uint8 X; // 0x0000(0x0001)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Y; // 0x0001(0x0001)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Z; // 0x0002(0x0001)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 W; // 0x0003(0x0001)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPackedNormal; - -// ScriptStruct CoreUObject.PackedRGB10A2N -// 0x0004 (0x0004 - 0x0000) -struct FPackedRGB10A2N final -{ -public: - int32 Packed; // 0x0000(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPackedRGB10A2N; - -// ScriptStruct CoreUObject.PackedRGBA16N -// 0x0008 (0x0008 - 0x0000) -struct FPackedRGBA16N final -{ -public: - int32 XY; // 0x0000(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ZW; // 0x0004(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPackedRGBA16N; - -// ScriptStruct CoreUObject.PolyglotTextData -// 0x00B0 (0x00B0 - 0x0000) -struct FPolyglotTextData final -{ -public: - ELocalizedTextSourceCategory Category; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString NativeCulture; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString NameSpace; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Key; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString NativeString; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap LocalizedStrings; // 0x0048(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - bool bIsMinimalPatch; // 0x0098(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText CachedText; // 0x00A0(0x0010)(Transient, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPolyglotTextData; - -// ScriptStruct CoreUObject.PrimaryAssetType -// 0x0008 (0x0008 - 0x0000) -struct FPrimaryAssetType final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPrimaryAssetType; - -// ScriptStruct CoreUObject.PrimaryAssetId -// 0x0010 (0x0010 - 0x0000) -struct FPrimaryAssetId final -{ -public: - struct FPrimaryAssetType PrimaryAssetType; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PrimaryAssetName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPrimaryAssetId; - -// ScriptStruct CoreUObject.QualifiedFrameTime -// 0x0010 (0x0010 - 0x0000) -struct FQualifiedFrameTime final -{ -public: - struct FFrameTime Time; // 0x0000(0x0008)(BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameRate Rate; // 0x0008(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FQualifiedFrameTime; - -// ScriptStruct CoreUObject.Quat4d -// 0x0020 (0x0020 - 0x0000) -struct alignas(0x10) FQuat4d final -{ -public: - double X; // 0x0000(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0008(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Z; // 0x0010(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double W; // 0x0018(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FQuat4d; - -// ScriptStruct CoreUObject.Quat4f -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x10) FQuat4f final -{ -public: - float X; // 0x0000(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Y; // 0x0004(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Z; // 0x0008(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float W; // 0x000C(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FQuat4f; - -// ScriptStruct CoreUObject.RandomStream -// 0x0008 (0x0008 - 0x0000) -struct FRandomStream final -{ -public: - int32 InitialSeed; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Seed; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRandomStream; - -// ScriptStruct CoreUObject.Ray -// 0x0030 (0x0030 - 0x0000) -struct FRay final -{ -public: - struct FVector Origin; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Direction; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRay; - -// ScriptStruct CoreUObject.Ray3d -// 0x0030 (0x0030 - 0x0000) -struct FRay3d final -{ -public: - struct FVector3d Origin; // 0x0000(0x0018)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3d Direction; // 0x0018(0x0018)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRay3d; - -// ScriptStruct CoreUObject.Ray3f -// 0x0018 (0x0018 - 0x0000) -struct FRay3f final -{ -public: - struct FVector3f Origin; // 0x0000(0x000C)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3f Direction; // 0x000C(0x000C)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRay3f; - -// ScriptStruct CoreUObject.Rotator -// 0x0018 (0x0018 - 0x0000) -struct FRotator final -{ -public: - using UnderlayingType = double; - - double Pitch; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Yaw; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Roll; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static UnderlayingType ClampAxis(UnderlayingType Angle) - { - Angle = std::fmod(Angle, static_cast(360)); - if (Angle < static_cast(0)) - Angle += static_cast(360); - - return Angle; - } - static UnderlayingType NormalizeAxis(UnderlayingType Angle) - { - Angle = ClampAxis(Angle); - if (Angle > static_cast(180)) - Angle -= static_cast(360); - - return Angle; - } - - FRotator& Clamp() - { - Pitch = ClampAxis(Pitch); - Yaw = ClampAxis(Yaw); - Roll = ClampAxis(Roll); - - return *this; - } - constexpr FRotator(UnderlayingType Pitch = 0, UnderlayingType Yaw = 0, UnderlayingType Roll = 0) - : Pitch(Pitch), Yaw(Yaw), Roll(Roll) - { - } - constexpr FRotator(const FRotator& other) - : Pitch(other.Pitch), Yaw(other.Yaw), Roll(other.Roll) - { - } - FRotator& Normalize() - { - Pitch = NormalizeAxis(Pitch); - Yaw = NormalizeAxis(Yaw); - Roll = NormalizeAxis(Roll); - - return *this; - } - FRotator& operator*=(UnderlayingType Scalar) - { - *this = *this * Scalar; - - return *this; - } - FRotator& operator*=(const FRotator& Other) - { - *this = *this * Other; - - return *this; - } - FRotator& operator+=(const FRotator& Other) - { - *this = *this + Other; - - return *this; - } - FRotator& operator-=(const FRotator& Other) - { - *this = *this - Other; - - return *this; - } - FRotator& operator/=(UnderlayingType Scalar) - { - *this = *this / Scalar; - - return *this; - } - FRotator& operator/=(const FRotator& Other) - { - *this = *this / Other; - - return *this; - } - FRotator& operator=(const FRotator& other) - { - Pitch = other.Pitch; - Yaw = other.Yaw; - Roll = other.Roll; - - return *this; - } - - FRotator GetNormalized() const - { - FRotator rotator = *this; - rotator.Normalize(); - - return rotator; - } - bool IsZero() const - { - return ClampAxis(Pitch) == 0 && ClampAxis(Yaw) == 0 && ClampAxis(Roll) == 0; - } - bool operator!=(const FRotator& Other) const - { - return Pitch != Other.Pitch || Yaw != Other.Yaw || Roll != Other.Roll; - } - FRotator operator*(UnderlayingType Scalar) const - { - return { Pitch * Scalar, Yaw * Scalar, Roll * Scalar }; - } - FRotator operator*(const FRotator& Other) const - { - return { Pitch * Other.Pitch, Yaw * Other.Yaw, Roll * Other.Roll }; - } - FRotator operator+(const FRotator& Other) const - { - return { Pitch + Other.Pitch, Yaw + Other.Yaw, Roll + Other.Roll }; - } - FRotator operator-(const FRotator& Other) const - { - return { Pitch - Other.Pitch, Yaw - Other.Yaw, Roll - Other.Roll }; - } - FRotator operator/(UnderlayingType Scalar) const - { - if (Scalar == 0) - return *this; - - return { Pitch / Scalar, Yaw / Scalar, Roll / Scalar }; - } - FRotator operator/(const FRotator& Other) const - { - if (Other.Pitch == 0 || Other.Yaw == 0 || Other.Roll == 0) - return *this; - - return { Pitch / Other.Pitch, Yaw / Other.Yaw, Roll / Other.Roll }; - } - bool operator==(const FRotator& Other) const - { - return Pitch == Other.Pitch && Yaw == Other.Yaw && Roll == Other.Roll; - } -}; -DUMPER7_ASSERTS_FRotator; - -// ScriptStruct CoreUObject.ObjectCookedMetaDataStore -// 0x0050 (0x0050 - 0x0000) -struct FObjectCookedMetaDataStore final -{ -public: - TMap ObjectMetaData; // 0x0000(0x0050)(NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FObjectCookedMetaDataStore; - -// ScriptStruct CoreUObject.Rotator3d -// 0x0018 (0x0018 - 0x0000) -struct FRotator3d final -{ -public: - double Pitch; // 0x0000(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Yaw; // 0x0008(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Roll; // 0x0010(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRotator3d; - -// ScriptStruct CoreUObject.Rotator3f -// 0x000C (0x000C - 0x0000) -struct FRotator3f final -{ -public: - float Pitch; // 0x0000(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Yaw; // 0x0004(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Roll; // 0x0008(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRotator3f; - -// ScriptStruct CoreUObject.SoftClassPath -// 0x0000 (0x0020 - 0x0020) -struct FSoftClassPath final : public FSoftObjectPath -{ -}; -DUMPER7_ASSERTS_FSoftClassPath; - -// ScriptStruct CoreUObject.Sphere3d -// 0x0020 (0x0020 - 0x0000) -struct FSphere3d final -{ -public: - struct FVector3d Center; // 0x0000(0x0018)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double W; // 0x0018(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSphere3d; - -// ScriptStruct CoreUObject.Sphere3f -// 0x0010 (0x0010 - 0x0000) -struct FSphere3f final -{ -public: - struct FVector3f Center; // 0x0000(0x000C)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float W; // 0x000C(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSphere3f; - -// ScriptStruct CoreUObject.TemplateString -// 0x0010 (0x0010 - 0x0000) -struct FTemplateString final -{ -public: - class FString Template; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTemplateString; - -// ScriptStruct CoreUObject.FieldCookedMetaDataStore -// 0x0050 (0x0050 - 0x0000) -struct FFieldCookedMetaDataStore final -{ -public: - TMap FieldMetaData; // 0x0000(0x0050)(NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FFieldCookedMetaDataStore; - -// ScriptStruct CoreUObject.TestUndeclaredScriptStructObjectReferencesTest -// 0x0058 (0x0058 - 0x0000) -struct FTestUndeclaredScriptStructObjectReferencesTest final -{ -public: - class UObject* StrongObjectPointer; // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr SoftObjectPointer; // 0x0008(0x0028)(Transient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath SoftObjectPath; // 0x0030(0x0020)(ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr WeakObjectPointer; // 0x0050(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTestUndeclaredScriptStructObjectReferencesTest; - -// ScriptStruct CoreUObject.TestUninitializedScriptStructMembersTest -// 0x0018 (0x0018 - 0x0000) -struct FTestUninitializedScriptStructMembersTest final -{ -public: - class UObject* UninitializedObjectReference; // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* InitializedObjectReference; // 0x0008(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float UnusedValue; // 0x0010(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTestUninitializedScriptStructMembersTest; - -// ScriptStruct CoreUObject.Timecode -// 0x0014 (0x0014 - 0x0000) -struct FTimecode final -{ -public: - int32 Hours; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Minutes; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Seconds; // 0x0008(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Frames; // 0x000C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDropFrameFormat; // 0x0010(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTimecode; - -// ScriptStruct CoreUObject.Timespan -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FTimespan final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTimespan; - -// ScriptStruct CoreUObject.Transform -// 0x0060 (0x0060 - 0x0000) -struct FTransform final -{ -public: - struct FQuat Rotation; // 0x0000(0x0020)(Edit, BlueprintVisible, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Translation; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Scale3D; // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_58[0x8]; // 0x0058(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTransform; - -// ScriptStruct CoreUObject.Transform3d -// 0x0060 (0x0060 - 0x0000) -struct FTransform3d final -{ -public: - struct FQuat4d Rotation; // 0x0000(0x0020)(Edit, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3d Translation; // 0x0020(0x0018)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector3d Scale3D; // 0x0040(0x0018)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_58[0x8]; // 0x0058(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTransform3d; - -// ScriptStruct CoreUObject.Transform3f -// 0x0030 (0x0030 - 0x0000) -struct FTransform3f final -{ -public: - struct FQuat4f Rotation; // 0x0000(0x0010)(Edit, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3f Translation; // 0x0010(0x000C)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector3f Scale3D; // 0x0020(0x000C)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTransform3f; - -// ScriptStruct CoreUObject.Uint32Point -// 0x0008 (0x0008 - 0x0000) -struct FUint32Point final -{ -public: - int32 X; // 0x0000(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Y; // 0x0004(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FUint32Point; - -// ScriptStruct CoreUObject.Uint32Vector -// 0x000C (0x000C - 0x0000) -struct FUint32Vector final -{ -public: - uint32 X; // 0x0000(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 Y; // 0x0004(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 Z; // 0x0008(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FUint32Vector; - -// ScriptStruct CoreUObject.Uint32Vector2 -// 0x0008 (0x0008 - 0x0000) -struct FUint32Vector2 final -{ -public: - uint32 X; // 0x0000(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 Y; // 0x0004(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FUint32Vector2; - -// ScriptStruct CoreUObject.Uint32Vector4 -// 0x0010 (0x0010 - 0x0000) -struct FUint32Vector4 final -{ -public: - uint32 X; // 0x0000(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 Y; // 0x0004(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 Z; // 0x0008(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 W; // 0x000C(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FUint32Vector4; - -// ScriptStruct CoreUObject.Uint64Point -// 0x0010 (0x0010 - 0x0000) -struct FUint64Point final -{ -public: - int64 X; // 0x0000(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 Y; // 0x0008(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FUint64Point; - -// ScriptStruct CoreUObject.Uint64Vector -// 0x0018 (0x0018 - 0x0000) -struct FUint64Vector final -{ -public: - uint64 X; // 0x0000(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint64 Y; // 0x0008(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint64 Z; // 0x0010(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FUint64Vector; - -// ScriptStruct CoreUObject.Uint64Vector2 -// 0x0010 (0x0010 - 0x0000) -struct FUint64Vector2 final -{ -public: - uint64 X; // 0x0000(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint64 Y; // 0x0008(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FUint64Vector2; - -// ScriptStruct CoreUObject.Uint64Vector4 -// 0x0020 (0x0020 - 0x0000) -struct FUint64Vector4 final -{ -public: - uint64 X; // 0x0000(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint64 Y; // 0x0008(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint64 Z; // 0x0010(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint64 W; // 0x0018(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FUint64Vector4; - -// ScriptStruct CoreUObject.UintPoint -// 0x0008 (0x0008 - 0x0000) -struct FUintPoint final -{ -public: - int32 X; // 0x0000(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Y; // 0x0004(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FUintPoint; - -// ScriptStruct CoreUObject.UintVector -// 0x000C (0x000C - 0x0000) -struct FUintVector final -{ -public: - uint32 X; // 0x0000(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 Y; // 0x0004(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 Z; // 0x0008(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FUintVector; - -// ScriptStruct CoreUObject.UintVector2 -// 0x0008 (0x0008 - 0x0000) -struct FUintVector2 final -{ -public: - uint32 X; // 0x0000(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 Y; // 0x0004(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FUintVector2; - -// ScriptStruct CoreUObject.UintVector4 -// 0x0010 (0x0010 - 0x0000) -struct FUintVector4 final -{ -public: - uint32 X; // 0x0000(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 Y; // 0x0004(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 Z; // 0x0008(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 W; // 0x000C(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FUintVector4; - -// ScriptStruct CoreUObject.Vector4 -// 0x0020 (0x0020 - 0x0000) -struct alignas(0x10) FVector4 final -{ -public: - double X; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Z; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double W; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVector4; - -// ScriptStruct CoreUObject.Vector4f -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x10) FVector4f final -{ -public: - float X; // 0x0000(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Y; // 0x0004(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Z; // 0x0008(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float W; // 0x000C(0x0004)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVector4f; - -// ScriptStruct CoreUObject.OverriddenPropertyNodeID -// 0x0010 (0x0010 - 0x0000) -struct FOverriddenPropertyNodeID final -{ -public: - class FName Path; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* Object; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FOverriddenPropertyNodeID; - -// ScriptStruct CoreUObject.OverriddenPropertyNode -// 0x0068 (0x0068 - 0x0000) -struct FOverriddenPropertyNode final -{ -public: - struct FOverriddenPropertyNodeID NodeID; // 0x0000(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EOverriddenPropertyOperation Operation; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TMap SubPropertyNodeKeys; // 0x0018(0x0050)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FOverriddenPropertyNode; - -// ScriptStruct CoreUObject.OverriddenPropertySet -// 0x0060 (0x0060 - 0x0000) -struct FOverriddenPropertySet final -{ -public: - class UObject* Owner; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TSet OverriddenPropertyNodes; // 0x0008(0x0050)(NativeAccessSpecifierPrivate) - uint8 Pad_58[0x8]; // 0x0058(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FOverriddenPropertySet; - -// ScriptStruct CoreUObject.StructCookedMetaDataStore -// 0x00A0 (0x00A0 - 0x0000) -struct FStructCookedMetaDataStore final -{ -public: - struct FObjectCookedMetaDataStore ObjectMetaData; // 0x0000(0x0050)(NativeAccessSpecifierPrivate) - TMap PropertiesMetaData; // 0x0050(0x0050)(NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FStructCookedMetaDataStore; - -} - diff --git a/SilentHillF/SDK/DataRegistry_classes.hpp b/SilentHillF/SDK/DataRegistry_classes.hpp deleted file mode 100644 index f3fe7bb..0000000 --- a/SilentHillF/SDK/DataRegistry_classes.hpp +++ /dev/null @@ -1,272 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: DataRegistry - -#include "Basic.hpp" - -#include "CoreUObject_structs.hpp" -#include "CoreUObject_classes.hpp" -#include "DeveloperSettings_classes.hpp" -#include "DataRegistry_structs.hpp" -#include "Engine_structs.hpp" -#include "Engine_classes.hpp" - - -namespace SDK -{ - -// Class DataRegistry.DataRegistrySettings -// 0x0018 (0x0050 - 0x0038) -class UDataRegistrySettings final : public UDeveloperSettings -{ -public: - TArray DirectoriesToScan; // 0x0038(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - bool bInitializeAllLoadedRegistries; // 0x0048(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIgnoreMissingCookedAssetRegistryData; // 0x0049(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4A[0x6]; // 0x004A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataRegistrySettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataRegistrySettings") - } - static class UDataRegistrySettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDataRegistrySettings; - -// Class DataRegistry.DataRegistry -// 0x0098 (0x00C0 - 0x0028) -class UDataRegistry final : public UObject -{ -public: - class FName RegistryType; // 0x0028(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AssetRegistrySearchable, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FDataRegistryIdFormat IdFormat; // 0x0030(0x0008)(Edit, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected) - class UScriptStruct* ItemStruct; // 0x0038(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, AssetRegistrySearchable, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray DataSources; // 0x0040(0x0010)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TArray RuntimeSources; // 0x0050(0x0010)(Edit, ExportObject, ZeroConstructor, Transient, DisableEditOnInstance, EditConst, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - float TimerUpdateFrequency; // 0x0060(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FDataRegistryCachePolicy DefaultCachePolicy; // 0x0064(0x0014)(Edit, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_78[0x48]; // 0x0078(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataRegistry") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataRegistry") - } - static class UDataRegistry* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDataRegistry; - -// Class DataRegistry.DataRegistrySource -// 0x0010 (0x0038 - 0x0028) -class UDataRegistrySource : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UDataRegistrySource* ParentSource; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataRegistrySource") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataRegistrySource") - } - static class UDataRegistrySource* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDataRegistrySource; - -// Class DataRegistry.MetaDataRegistrySource -// 0x00D0 (0x0108 - 0x0038) -class UMetaDataRegistrySource : public UDataRegistrySource -{ -public: - EMetaDataRegistrySourceAssetUsage AssetUsage; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FAssetManagerSearchRules SearchRules; // 0x0040(0x0050)(Edit, NativeAccessSpecifierPublic) - TMap RuntimeChildren; // 0x0090(0x0050)(ExportObject, Transient, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - uint8 Pad_E0[0x28]; // 0x00E0(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MetaDataRegistrySource") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MetaDataRegistrySource") - } - static class UMetaDataRegistrySource* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMetaDataRegistrySource; - -// Class DataRegistry.DataRegistrySource_CurveTable -// 0x0068 (0x00A0 - 0x0038) -class UDataRegistrySource_CurveTable final : public UDataRegistrySource -{ -public: - TSoftObjectPtr SourceTable; // 0x0038(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDataRegistrySource_DataTableRules TableRules; // 0x0060(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic) - class UCurveTable* CachedTable; // 0x0068(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCurveTable* PreloadTable; // 0x0070(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_78[0x28]; // 0x0078(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataRegistrySource_CurveTable") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataRegistrySource_CurveTable") - } - static class UDataRegistrySource_CurveTable* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDataRegistrySource_CurveTable; - -// Class DataRegistry.MetaDataRegistrySource_CurveTable -// 0x0010 (0x0118 - 0x0108) -class UMetaDataRegistrySource_CurveTable final : public UMetaDataRegistrySource -{ -public: - TSubclassOf CreatedSource; // 0x0108(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDataRegistrySource_DataTableRules TableRules; // 0x0110(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MetaDataRegistrySource_CurveTable") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MetaDataRegistrySource_CurveTable") - } - static class UMetaDataRegistrySource_CurveTable* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMetaDataRegistrySource_CurveTable; - -// Class DataRegistry.DataRegistrySource_DataTable -// 0x0068 (0x00A0 - 0x0038) -class UDataRegistrySource_DataTable final : public UDataRegistrySource -{ -public: - TSoftObjectPtr SourceTable; // 0x0038(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDataRegistrySource_DataTableRules TableRules; // 0x0060(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic) - class UDataTable* CachedTable; // 0x0068(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UDataTable* PreloadTable; // 0x0070(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_78[0x28]; // 0x0078(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataRegistrySource_DataTable") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataRegistrySource_DataTable") - } - static class UDataRegistrySource_DataTable* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDataRegistrySource_DataTable; - -// Class DataRegistry.MetaDataRegistrySource_DataTable -// 0x0010 (0x0118 - 0x0108) -class UMetaDataRegistrySource_DataTable final : public UMetaDataRegistrySource -{ -public: - TSubclassOf CreatedSource; // 0x0108(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDataRegistrySource_DataTableRules TableRules; // 0x0110(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MetaDataRegistrySource_DataTable") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MetaDataRegistrySource_DataTable") - } - static class UMetaDataRegistrySource_DataTable* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMetaDataRegistrySource_DataTable; - -// Class DataRegistry.DataRegistrySubsystem -// 0x00B0 (0x00E0 - 0x0030) -class UDataRegistrySubsystem final : public UEngineSubsystem -{ -public: - uint8 Pad_30[0xB0]; // 0x0030(0x00B0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static bool AcquireItemBP(const struct FDataRegistryId& ItemId, TDelegate AcquireCallback); - static class FString Conv_DataRegistryIdToString(const struct FDataRegistryId& DataRegistryId); - static class FString Conv_DataRegistryTypeToString(const struct FDataRegistryType& DataRegistryType); - static bool EqualEqual_DataRegistryId(const struct FDataRegistryId& A, const struct FDataRegistryId& B); - static bool EqualEqual_DataRegistryType(const struct FDataRegistryType& A, const struct FDataRegistryType& B); - static void EvaluateDataRegistryCurve(const struct FDataRegistryId& ItemId, float InputValue, float DefaultValue, EDataRegistrySubsystemGetItemResult* OutResult, float* OutValue); - static void FindCachedItemBP(const struct FDataRegistryId& ItemId, EDataRegistrySubsystemGetItemResult* OutResult, struct FTableRowBase* OutItem); - static bool GetCachedItemBP(const struct FDataRegistryId& ItemId, struct FTableRowBase& OutItem); - static bool GetCachedItemFromLookupBP(const struct FDataRegistryId& ItemId, const struct FDataRegistryLookup& ResolvedLookup, struct FTableRowBase* OutItem); - static bool IsValidDataRegistryId(const struct FDataRegistryId& DataRegistryId); - static bool IsValidDataRegistryType(const struct FDataRegistryType& DataRegistryType); - static bool NotEqual_DataRegistryId(const struct FDataRegistryId& A, const struct FDataRegistryId& B); - static bool NotEqual_DataRegistryType(const struct FDataRegistryType& A, const struct FDataRegistryType& B); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataRegistrySubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataRegistrySubsystem") - } - static class UDataRegistrySubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDataRegistrySubsystem; - -} - diff --git a/SilentHillF/SDK/DataRegistry_structs.hpp b/SilentHillF/SDK/DataRegistry_structs.hpp deleted file mode 100644 index 65fd5cf..0000000 --- a/SilentHillF/SDK/DataRegistry_structs.hpp +++ /dev/null @@ -1,139 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: DataRegistry - -#include "Basic.hpp" - -#include "GameplayTags_structs.hpp" - - -namespace SDK -{ - -// Enum DataRegistry.EDataRegistryAcquireStatus -// NumValues: 0x0008 -enum class EDataRegistryAcquireStatus : uint8 -{ - NotStarted = 0, - WaitingForInitialAcquire = 1, - InitialAcquireFinished = 2, - WaitingForResources = 3, - AcquireFinished = 4, - AcquireError = 5, - DoesNotExist = 6, - EDataRegistryAcquireStatus_MAX = 7, -}; - -// Enum DataRegistry.EMetaDataRegistrySourceAssetUsage -// NumValues: 0x0005 -enum class EMetaDataRegistrySourceAssetUsage : uint8 -{ - NoAssets = 0, - SearchAssets = 1, - RegisterAssets = 2, - SearchAndRegisterAssets = 3, - EMetaDataRegistrySourceAssetUsage_MAX = 4, -}; - -// Enum DataRegistry.EDataRegistrySubsystemGetItemResult -// NumValues: 0x0003 -enum class EDataRegistrySubsystemGetItemResult : uint8 -{ - Found = 0, - NotFound = 1, - EDataRegistrySubsystemGetItemResult_MAX = 2, -}; - -// Enum DataRegistry.EDataRegistryAvailability -// NumValues: 0x0007 -enum class EDataRegistryAvailability : uint8 -{ - DoesNotExist = 0, - Unknown = 1, - Remote = 2, - OnDisk = 3, - LocalAsset = 4, - PreCached = 5, - EDataRegistryAvailability_MAX = 6, -}; - -// ScriptStruct DataRegistry.DataRegistrySourceItemId -// 0x0040 (0x0040 - 0x0000) -struct alignas(0x08) FDataRegistrySourceItemId final -{ -public: - uint8 Pad_0[0x40]; // 0x0000(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FDataRegistrySourceItemId; - -// ScriptStruct DataRegistry.DataRegistryLookup -// 0x0020 (0x0020 - 0x0000) -struct alignas(0x08) FDataRegistryLookup final -{ -public: - uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FDataRegistryLookup; - -// ScriptStruct DataRegistry.DataRegistryCachePolicy -// 0x0014 (0x0014 - 0x0000) -struct FDataRegistryCachePolicy final -{ -public: - bool bCacheIsAlwaysVolatile; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseCurveTableCacheVersion; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MinNumberKept; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxNumberKept; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ForceKeepSeconds; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ForceReleaseSeconds; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDataRegistryCachePolicy; - -// ScriptStruct DataRegistry.DataRegistryType -// 0x0008 (0x0008 - 0x0000) -struct FDataRegistryType final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FDataRegistryType; - -// ScriptStruct DataRegistry.DataRegistryId -// 0x0010 (0x0010 - 0x0000) -struct FDataRegistryId final -{ -public: - struct FDataRegistryType RegistryType; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ItemName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDataRegistryId; - -// ScriptStruct DataRegistry.DataRegistryIdFormat -// 0x0008 (0x0008 - 0x0000) -struct FDataRegistryIdFormat final -{ -public: - struct FGameplayTag BaseGameplayTag; // 0x0000(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDataRegistryIdFormat; - -// ScriptStruct DataRegistry.DataRegistrySource_DataTableRules -// 0x0008 (0x0008 - 0x0000) -struct FDataRegistrySource_DataTableRules final -{ -public: - bool bPrecacheTable; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CachedTableKeepSeconds; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDataRegistrySource_DataTableRules; - -} - diff --git a/SilentHillF/SDK/DataTablePlus_classes.hpp b/SilentHillF/SDK/DataTablePlus_classes.hpp deleted file mode 100644 index 4f3f4e8..0000000 --- a/SilentHillF/SDK/DataTablePlus_classes.hpp +++ /dev/null @@ -1,45 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: DataTablePlus - -#include "Basic.hpp" - -#include "Engine_classes.hpp" - - -namespace SDK -{ - -// Class DataTablePlus.NeoEditableCompositeDataTable -// 0x0028 (0x00D8 - 0x00B0) -class UNeoEditableCompositeDataTable : public UDataTable -{ -public: - TArray ParentTables; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray OldParentTables; // 0x00C0(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - uint8 Pad_D0[0x8]; // 0x00D0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoEditableCompositeDataTable") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoEditableCompositeDataTable") - } - static class UNeoEditableCompositeDataTable* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoEditableCompositeDataTable; - -} - diff --git a/SilentHillF/SDK/DataTablePlus_structs.hpp b/SilentHillF/SDK/DataTablePlus_structs.hpp deleted file mode 100644 index 6284ff3..0000000 --- a/SilentHillF/SDK/DataTablePlus_structs.hpp +++ /dev/null @@ -1,43 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: DataTablePlus - -#include "Basic.hpp" - -#include "GameplayTags_structs.hpp" - - -namespace SDK -{ - -// Enum DataTablePlus.ENeoEditableCompositeDataTableRowState -// NumValues: 0x0005 -enum class ENeoEditableCompositeDataTableRowState : uint8 -{ - Inherited = 0, - Overridden = 1, - New = 2, - Invalid = 3, - ENeoEditableCompositeDataTableRowState_MAX = 4, -}; - -// ScriptStruct DataTablePlus.NeoEditableCompositeTableRow -// 0x0008 (0x0028 - 0x0020) -struct FNeoEditableCompositeTableRow : public FGameplayTagTableRow -{ -public: - ENeoEditableCompositeDataTableRowState RowState; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bResetOverride; // 0x0021(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateCachedRowMap; // 0x0022(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_23[0x5]; // 0x0023(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoEditableCompositeTableRow; - -} - diff --git a/SilentHillF/SDK/DeveloperSettings_classes.hpp b/SilentHillF/SDK/DeveloperSettings_classes.hpp deleted file mode 100644 index d169591..0000000 --- a/SilentHillF/SDK/DeveloperSettings_classes.hpp +++ /dev/null @@ -1,111 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: DeveloperSettings - -#include "Basic.hpp" - -#include "CoreUObject_classes.hpp" -#include "DeveloperSettings_structs.hpp" - - -namespace SDK -{ - -// Class DeveloperSettings.DeveloperSettings -// 0x0010 (0x0038 - 0x0028) -class UDeveloperSettings : public UObject -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DeveloperSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DeveloperSettings") - } - static class UDeveloperSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDeveloperSettings; - -// Class DeveloperSettings.DeveloperSettingsBackedByCVars -// 0x0000 (0x0038 - 0x0038) -class UDeveloperSettingsBackedByCVars : public UDeveloperSettings -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DeveloperSettingsBackedByCVars") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DeveloperSettingsBackedByCVars") - } - static class UDeveloperSettingsBackedByCVars* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDeveloperSettingsBackedByCVars; - -// Class DeveloperSettings.PlatformSettings -// 0x0018 (0x0040 - 0x0028) -class UPlatformSettings : public UObject -{ -public: - uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlatformSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlatformSettings") - } - static class UPlatformSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPlatformSettings; - -// Class DeveloperSettings.PlatformSettingsManager -// 0x0058 (0x0080 - 0x0028) -class UPlatformSettingsManager final : public UObject -{ -public: - TMap, struct FPlatformSettingsInstances> SettingsMap; // 0x0028(0x0050)(Transient, NativeAccessSpecifierPrivate) - uint8 Pad_78[0x8]; // 0x0078(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlatformSettingsManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlatformSettingsManager") - } - static class UPlatformSettingsManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPlatformSettingsManager; - -} - diff --git a/SilentHillF/SDK/DeveloperSettings_structs.hpp b/SilentHillF/SDK/DeveloperSettings_structs.hpp deleted file mode 100644 index 98eeeac..0000000 --- a/SilentHillF/SDK/DeveloperSettings_structs.hpp +++ /dev/null @@ -1,37 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: DeveloperSettings - -#include "Basic.hpp" - - -namespace SDK -{ - -// ScriptStruct DeveloperSettings.PerPlatformSettings -// 0x0010 (0x0010 - 0x0000) -struct FPerPlatformSettings final -{ -public: - TArray Settings; // 0x0000(0x0010)(Edit, ExportObject, EditFixedSize, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FPerPlatformSettings; - -// ScriptStruct DeveloperSettings.PlatformSettingsInstances -// 0x0058 (0x0058 - 0x0000) -struct FPlatformSettingsInstances final -{ -public: - class UPlatformSettings* PlatformInstance; // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap OtherPlatforms; // 0x0008(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPlatformSettingsInstances; - -} - diff --git a/SilentHillF/SDK/Engine_classes.hpp b/SilentHillF/SDK/Engine_classes.hpp deleted file mode 100644 index a3ab433..0000000 --- a/SilentHillF/SDK/Engine_classes.hpp +++ /dev/null @@ -1,39817 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: Engine - -#include "Basic.hpp" - -#include "Chaos_structs.hpp" -#include "Engine_structs.hpp" -#include "CoreUObject_structs.hpp" -#include "CoreUObject_classes.hpp" -#include "FieldNotification_structs.hpp" -#include "InputCore_structs.hpp" -#include "DeveloperSettings_structs.hpp" -#include "DeveloperSettings_classes.hpp" -#include "PhysicsCore_structs.hpp" -#include "PhysicsCore_classes.hpp" -#include "AudioPlatformConfiguration_structs.hpp" -#include "MeshDescription_classes.hpp" -#include "AudioExtensions_structs.hpp" -#include "AudioExtensions_classes.hpp" -#include "SlateCore_structs.hpp" -#include "IrisCore_classes.hpp" -#include "NetCore_structs.hpp" -#include "NetCore_classes.hpp" -#include "PacketHandler_classes.hpp" - - -namespace SDK -{ - -// Class Engine.MaterialExpression -// 0x0088 (0x00B0 - 0x0028) -class UMaterialExpression : public UObject -{ -public: - int32 MaterialExpressionEditorX; // 0x0028(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaterialExpressionEditorY; // 0x002C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UEdGraphNode* GraphNode; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UMaterialExpression* SubgraphExpression; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_40[0x10]; // 0x0040(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid MaterialExpressionGuid; // 0x0050(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* Material; // 0x0060(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UMaterialFunction* Function; // 0x0068(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FString Desc; // 0x0070(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_80[0x4]; // 0x0080(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bRealtimePreview : 1; // 0x0084(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNeedToUpdatePreview : 1; // 0x0084(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_84_2 : 6; // 0x0084(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 Pad_85[0x3]; // 0x0085(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bIsParameterExpression : 1; // 0x0088(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_88_1 : 7; // 0x0088(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 Pad_89[0x3]; // 0x0089(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bCommentBubbleVisible : 1; // 0x008C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShowOutputNameOnPin : 1; // 0x008C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShowMaskColorsOnPin : 1; // 0x008C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHidePreviewWindow : 1; // 0x008C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCollapsed : 1; // 0x008C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShaderInputData : 1; // 0x008C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShowInputs : 1; // 0x008C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShowOutputs : 1; // 0x008C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_8D[0x3]; // 0x008D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray MenuCategories; // 0x0090(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray Outputs; // 0x00A0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpression") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpression") - } - static class UMaterialExpression* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpression; - -// Class Engine.MaterialExpressionSquareRoot -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionSquareRoot final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSquareRoot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSquareRoot") - } - static class UMaterialExpressionSquareRoot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSquareRoot; - -// Class Engine.Subsystem -// 0x0008 (0x0030 - 0x0028) -class USubsystem : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Subsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Subsystem") - } - static class USubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USubsystem; - -// Class Engine.WorldSubsystem -// 0x0000 (0x0030 - 0x0030) -class UWorldSubsystem : public USubsystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldSubsystem") - } - static class UWorldSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldSubsystem; - -// Class Engine.TickableWorldSubsystem -// 0x0010 (0x0040 - 0x0030) -class UTickableWorldSubsystem : public UWorldSubsystem -{ -public: - uint8 Pad_30[0x10]; // 0x0030(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TickableWorldSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TickableWorldSubsystem") - } - static class UTickableWorldSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTickableWorldSubsystem; - -// Class Engine.WorldPartitionRuntimeCell -// 0x0088 (0x00B0 - 0x0028) -class UWorldPartitionRuntimeCell : public UObject -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - bool bIsAlwaysLoaded; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FDataLayerInstanceNames DataLayers; // 0x0040(0x0018)(NativeAccessSpecifierPrivate) - bool bClientOnlyVisible; // 0x0058(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bIsHLOD; // 0x0059(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bBlockOnSlowLoading; // 0x005A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_5B[0x1]; // 0x005B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid ContentBundleID; // 0x005C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FLinearColor CellDebugColor; // 0x006C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FGuid CellGuid; // 0x007C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGuid SourceCellGuid; // 0x008C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_9C[0xC]; // 0x009C(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - class UWorldPartitionRuntimeCellData* RuntimeCellData; // 0x00A8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionRuntimeCell") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionRuntimeCell") - } - static class UWorldPartitionRuntimeCell* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionRuntimeCell; - -// Class Engine.WorldPartitionRuntimeLevelStreamingCell -// 0x0008 (0x00B8 - 0x00B0) -class UWorldPartitionRuntimeLevelStreamingCell final : public UWorldPartitionRuntimeCell -{ -public: - class UWorldPartitionLevelStreamingDynamic* LevelStreaming; // 0x00B0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - void OnLevelHidden(); - void OnLevelShown(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionRuntimeLevelStreamingCell") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionRuntimeLevelStreamingCell") - } - static class UWorldPartitionRuntimeLevelStreamingCell* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionRuntimeLevelStreamingCell; - -// Class Engine.MaterialExpressionTransformPosition -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionTransformPosition final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - EMaterialPositionTransformSource TransformSourceType; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMaterialPositionTransformSource TransformType; // 0x00D9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_DA[0x6]; // 0x00DA(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionTransformPosition") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionTransformPosition") - } - static class UMaterialExpressionTransformPosition* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionTransformPosition; - -// Class Engine.MaterialExpressionPerInstanceCustomData -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionPerInstanceCustomData final : public UMaterialExpression -{ -public: - struct FExpressionInput DefaultValue; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float ConstDefaultValue; // 0x00D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 DataIndex; // 0x00DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionPerInstanceCustomData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionPerInstanceCustomData") - } - static class UMaterialExpressionPerInstanceCustomData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionPerInstanceCustomData; - -// Class Engine.ActorComponent -// 0x0078 (0x00A0 - 0x0028) -class UActorComponent : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FActorComponentTickFunction PrimaryComponentTick; // 0x0030(0x0030)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - TArray ComponentTags; // 0x0060(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray AssetUserData; // 0x0070(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - uint8 Pad_80[0x4]; // 0x0080(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - int32 UCSSerializationIndex; // 0x0084(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 BitPad_88_0 : 4; // 0x0088(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bNetAddressable : 1; // 0x0088(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bReplicateUsingRegisteredSubObjectList : 1; // 0x0088(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Config, DisableEditOnInstance, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bReplicates : 1; // 0x0088(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Net, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 BitPad_88_7 : 1; // 0x0088(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 Pad_89[0x1]; // 0x0089(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 BitPad_8A_0 : 2; // 0x008A(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bAutoActivate : 1; // 0x008A(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsActive : 1; // 0x008A(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Net, Transient, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bEditableWhenInherited : 1; // 0x008A(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_8A_5 : 1; // 0x008A(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bCanEverAffectNavigation : 1; // 0x008A(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 BitPad_8A_7 : 1; // 0x008A(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 bIsEditorOnly : 1; // 0x008B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_8C[0x1]; // 0x008C(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - EComponentCreationMethod CreationMethod; // 0x008D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnComponentActivated; // 0x008E(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnComponentDeactivated; // 0x008F(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_90[0x10]; // 0x0090(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void Activate(bool bReset); - void AddTickPrerequisiteActor(class AActor* PrerequisiteActor); - void AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent); - void Deactivate(); - void K2_DestroyComponent(class UObject* Object); - void OnRep_IsActive(); - void ReceiveAsyncPhysicsTick(float DeltaSeconds, float SimSeconds); - void ReceiveBeginPlay(); - void ReceiveEndPlay(EEndPlayReason EndPlayReason); - void ReceiveTick(float DeltaSeconds); - void RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor); - void RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent); - void SetActive(bool bNewActive, bool bReset); - void SetAutoActivate(bool bNewAutoActivate); - void SetComponentTickEnabled(bool bEnabled); - void SetComponentTickInterval(float TickInterval); - void SetComponentTickIntervalAndCooldown(float TickInterval); - void SetIsReplicated(bool ShouldReplicate); - void SetTickableWhenPaused(bool bTickableWhenPaused); - void SetTickGroup(ETickingGroup NewTickGroup); - void ToggleActive(); - - bool ComponentHasTag(class FName Tag) const; - float GetComponentTickInterval() const; - class AActor* GetOwner() const; - bool IsActive() const; - bool IsBeingDestroyed() const; - bool IsComponentTickEnabled() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ActorComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ActorComponent") - } - static class UActorComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UActorComponent; - -// Class Engine.SceneComponent -// 0x0190 (0x0230 - 0x00A0) -class alignas(0x10) USceneComponent : public UActorComponent -{ -public: - uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TWeakObjectPtr PhysicsVolume; // 0x00A8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class USceneComponent* AttachParent; // 0x00B0(0x0008)(ExportObject, Net, ZeroConstructor, InstancedReference, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class FName AttachSocketName; // 0x00B8(0x0008)(Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_C0[0x8]; // 0x00C0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AttachChildren; // 0x00C8(0x0010)(ExportObject, Net, ZeroConstructor, Transient, RepNotify, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - TArray ClientAttachedChildren; // 0x00D8(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_E8[0x40]; // 0x00E8(0x0040)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector RelativeLocation; // 0x0128(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FRotator RelativeRotation; // 0x0140(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, NativeAccessSpecifierPrivate) - struct FVector RelativeScale3D; // 0x0158(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FVector ComponentVelocity; // 0x0170(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bComponentToWorldUpdated : 1; // 0x0188(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 BitPad_188_1 : 1; // 0x0188(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bAbsoluteLocation : 1; // 0x0188(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, Net, RepNotify, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bAbsoluteRotation : 1; // 0x0188(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, Net, RepNotify, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bAbsoluteScale : 1; // 0x0188(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, Net, RepNotify, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bVisible : 1; // 0x0188(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Net, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bShouldBeAttached : 1; // 0x0188(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Net, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bShouldSnapLocationWhenAttached : 1; // 0x0188(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Net, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bShouldSnapRotationWhenAttached : 1; // 0x0189(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Net, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bShouldSnapScaleWhenAttached : 1; // 0x0189(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Net, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bShouldUpdatePhysicsVolume : 1; // 0x0189(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bHiddenInGame : 1; // 0x0189(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bBoundsChangeTriggersStreamingDataRebuild : 1; // 0x0189(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseAttachParentBound : 1; // 0x0189(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bComputeFastLocalBounds : 1; // 0x0189(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bComputeBoundsOnceForGame : 1; // 0x0189(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bComputedBoundsOnceForGame : 1; // 0x018A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsNotRenderAttachmentRoot : 1; // 0x018A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - EComponentMobility Mobility; // 0x018B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDetailMode DetailMode; // 0x018C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ PhysicsVolumeChangedDelegate; // 0x018D(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_18E[0xA2]; // 0x018E(0x00A2)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void DetachFromParent(bool bMaintainWorldPosition, bool bCallModify); - void K2_AddLocalOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_AddLocalRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_AddLocalTransform(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_AddRelativeLocation(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_AddRelativeRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_AddWorldOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_AddWorldRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_AddWorldTransform(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_AddWorldTransformKeepScale(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - bool K2_AttachTo(class USceneComponent* InParent, class FName InSocketName, EAttachLocation AttachType, bool bWeldSimulatedBodies); - bool K2_AttachToComponent(class USceneComponent* Parent, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies); - void K2_DetachFromComponent(EDetachmentRule LocationRule, EDetachmentRule RotationRule, EDetachmentRule ScaleRule, bool bCallModify); - void K2_SetRelativeLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_SetRelativeLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_SetRelativeRotation(const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_SetRelativeTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_SetWorldLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_SetWorldLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_SetWorldRotation(const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_SetWorldTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void OnRep_AttachChildren(); - void OnRep_AttachParent(); - void OnRep_AttachSocketName(); - void OnRep_Transform(); - void OnRep_Visibility(bool OldValue); - void ResetRelativeTransform(); - void SetAbsolute(bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale); - void SetHiddenInGame(bool NewHidden, bool bPropagateToChildren); - void SetMobility(EComponentMobility NewMobility); - void SetRelativeScale3D(const struct FVector& NewScale3D); - void SetShouldUpdatePhysicsVolume(bool bInShouldUpdatePhysicsVolume); - void SetVisibility(bool bNewVisibility, bool bPropagateToChildren); - void SetWorldScale3D(const struct FVector& NewScale); - void ToggleVisibility(bool bPropagateToChildren); - - bool DoesSocketExist(class FName InSocketName) const; - TArray GetAllSocketNames() const; - class USceneComponent* GetAttachParent() const; - class FName GetAttachSocketName() const; - class USceneComponent* GetChildComponent(int32 ChildIndex) const; - void GetChildrenComponents(bool bIncludeAllDescendants, TArray* Children) const; - struct FVector GetComponentVelocity() const; - struct FVector GetForwardVector() const; - int32 GetNumChildrenComponents() const; - void GetParentComponents(TArray* Parents) const; - class APhysicsVolume* GetPhysicsVolume() const; - struct FTransform GetRelativeTransform() const; - struct FVector GetRightVector() const; - bool GetShouldUpdatePhysicsVolume() const; - struct FVector GetSocketLocation(class FName InSocketName) const; - struct FQuat GetSocketQuaternion(class FName InSocketName) const; - struct FRotator GetSocketRotation(class FName InSocketName) const; - struct FTransform GetSocketTransform(class FName InSocketName, ERelativeTransformSpace TransformSpace) const; - struct FVector GetUpVector() const; - bool IsAnySimulatingPhysics() const; - bool IsSimulatingPhysics(class FName BoneName) const; - bool IsVisible() const; - struct FVector K2_GetComponentLocation() const; - struct FRotator K2_GetComponentRotation() const; - struct FVector K2_GetComponentScale() const; - struct FTransform K2_GetComponentToWorld() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SceneComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SceneComponent") - } - static class USceneComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USceneComponent; - -// Class Engine.PrimitiveComponent -// 0x02F0 (0x0520 - 0x0230) -#pragma pack(push, 0x1) -class alignas(0x10) UPrimitiveComponent : public USceneComponent -{ -public: - uint8 Pad_230[0x18]; // 0x0230(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - float MinDrawDistance; // 0x0248(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LDMaxDrawDistance; // 0x024C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CachedMaxDrawDistance; // 0x0250(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESceneDepthPriorityGroup DepthPriorityGroup; // 0x0254(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESceneDepthPriorityGroup ViewOwnerDepthPriorityGroup; // 0x0255(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EIndirectLightingCacheQuality IndirectLightingCacheQuality; // 0x0256(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELightmapType LightmapType; // 0x0257(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EHLODBatchingPolicy HLODBatchingPolicy; // 0x0258(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnableAutoLODGeneration : 1; // 0x0259(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreHLODForceDisableShadows : 1; // 0x0259(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseAsStreamingHelper : 1; // 0x0259(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsActorTextureStreamingBuiltData : 1; // 0x0259(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsValidTextureStreamingBuiltData : 1; // 0x0259(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNeverDistanceCull : 1; // 0x0259(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_259_6 : 2; // 0x0259(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 BitPad_25A_0 : 4; // 0x025A(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bAlwaysCreatePhysicsState : 1; // 0x025A(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGenerateOverlapEvents : 1; // 0x025A(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bMultiBodyOverlap : 1; // 0x025A(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTraceComplexOnMove : 1; // 0x025A(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReturnMaterialOnMove : 1; // 0x025B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseViewOwnerDepthPriorityGroup : 1; // 0x025B(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowCullDistanceVolume : 1; // 0x025B(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bVisibleInReflectionCaptures : 1; // 0x025B(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bVisibleInRealTimeSkyCaptures : 1; // 0x025B(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bVisibleInRayTracing : 1; // 0x025B(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRenderInMainPass : 1; // 0x025B(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRenderInDepthPass : 1; // 0x025B(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReceivesDecals : 1; // 0x025C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHoldout : 1; // 0x025C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOwnerNoSee : 1; // 0x025C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOnlyOwnerSee : 1; // 0x025C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTreatAsBackgroundForOcclusion : 1; // 0x025C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseAsOccluder : 1; // 0x025C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSelectable : 1; // 0x025C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceMipStreaming : 1; // 0x025C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasPerInstanceHitProxies : 1; // 0x025D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 CastShadow : 1; // 0x025D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEmissiveLightSource : 1; // 0x025D(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectDynamicIndirectLighting : 1; // 0x025D(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectIndirectLightingWhileHidden : 1; // 0x025D(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectDistanceFieldLighting : 1; // 0x025D(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastDynamicShadow : 1; // 0x025D(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastStaticShadow : 1; // 0x025D(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - EShadowCacheInvalidationBehavior ShadowCacheInvalidationBehavior; // 0x025E(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bCastVolumetricTranslucentShadow : 1; // 0x025F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastContactShadow : 1; // 0x025F(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSelfShadowOnly : 1; // 0x025F(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastFarShadow : 1; // 0x025F(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastInsetShadow : 1; // 0x025F(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastCinematicShadow : 1; // 0x025F(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastHiddenShadow : 1; // 0x025F(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastShadowAsTwoSided : 1; // 0x025F(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLightAsIfStatic : 1; // 0x0260(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLightAttachmentsAsGroup : 1; // 0x0260(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bExcludeFromLightAttachmentGroup : 1; // 0x0260(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReceiveMobileCSMShadows : 1; // 0x0260(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSingleSampleShadowFromStationaryLights : 1; // 0x0260(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreRadialImpulse : 1; // 0x0260(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreRadialForce : 1; // 0x0260(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bApplyImpulseOnDamage : 1; // 0x0260(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReplicatePhysicsToAutonomousProxy : 1; // 0x0261(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bFillCollisionUnderneathForNavmesh : 1; // 0x0261(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 AlwaysLoadOnClient : 1; // 0x0261(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 AlwaysLoadOnServer : 1; // 0x0261(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseEditorCompositing : 1; // 0x0261(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsBeingMovedByEditor : 1; // 0x0261(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Transient, DuplicateTransient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRenderCustomDepth : 1; // 0x0261(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bVisibleInSceneCaptureOnly : 1; // 0x0261(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHiddenInSceneCapture : 1; // 0x0262(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRayTracingFarField : 1; // 0x0262(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_262_2 : 1; // 0x0262(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bHasNoStreamableTextures : 1; // 0x0262(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bStaticWhenNotMoveable : 1; // 0x0262(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_263[0x1E]; // 0x0263(0x001E)(Fixing Size After Last Property [ Dumper-7 ]) - EHasCustomNavigableGeometry bHasCustomNavigableGeometry; // 0x0281(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_282[0x1]; // 0x0282(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - ECanBeCharacterBase CanCharacterStepUpOn; // 0x0283(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLightingChannels LightingChannels; // 0x0284(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - uint8 Pad_285[0x3]; // 0x0285(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 RayTracingGroupId; // 0x0288(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 VisibilityId; // 0x028C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CustomDepthStencilValue; // 0x0290(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_294[0x4]; // 0x0294(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FCustomPrimitiveData CustomPrimitiveData; // 0x0298(0x0010)(Edit, NativeAccessSpecifierPrivate) - struct FCustomPrimitiveData CustomPrimitiveDataInternal; // 0x02A8(0x0010)(Transient, NativeAccessSpecifierPrivate) - uint8 Pad_2B8[0x8]; // 0x02B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - int32 TranslucencySortPriority; // 0x02C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TranslucencySortDistanceOffset; // 0x02C4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray RuntimeVirtualTextures; // 0x02C8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - int8 VirtualTextureLodBias; // 0x02D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int8 VirtualTextureCullMips; // 0x02D9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int8 VirtualTextureMinCoverage; // 0x02DA(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERuntimeVirtualTextureMainPassType VirtualTextureRenderPassType; // 0x02DB(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2DC[0x8]; // 0x02DC(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - float BoundsScale; // 0x02E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2E8[0x30]; // 0x02E8(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) - TArray MoveIgnoreActors; // 0x0318(0x0010)(ZeroConstructor, Transient, DuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray MoveIgnoreComponents; // 0x0328(0x0010)(ExportObject, ZeroConstructor, Transient, DuplicateTransient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_338[0x10]; // 0x0338(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBodyInstance BodyInstance; // 0x0348(0x0198)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnComponentHit; // 0x04E0(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnComponentBeginOverlap; // 0x04E1(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnComponentEndOverlap; // 0x04E2(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnComponentWake; // 0x04E3(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnComponentSleep; // 0x04E4(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_4E5[0x1]; // 0x04E5(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - FMulticastSparseDelegateProperty_ OnComponentPhysicsStateChanged; // 0x04E6(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, TextExportTransient, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnBeginCursorOver; // 0x04E7(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnEndCursorOver; // 0x04E8(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnClicked; // 0x04E9(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnReleased; // 0x04EA(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnInputTouchBegin; // 0x04EB(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnInputTouchEnd; // 0x04EC(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnInputTouchEnter; // 0x04ED(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnInputTouchLeave; // 0x04EE(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - ERayTracingGroupCullingPriority RayTracingGroupCullingPriority; // 0x04EF(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERendererStencilMask CustomDepthStencilWriteMask; // 0x04F0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4F1[0x17]; // 0x04F1(0x0017)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 ExcludeFromHLODLevels; // 0x0508(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_509[0x7]; // 0x0509(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UPrimitiveComponent* LODParentPrimitive; // 0x0510(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - void AddAngularImpulseInDegrees(const struct FVector& Impulse, class FName BoneName, bool bVelChange); - void AddAngularImpulseInRadians(const struct FVector& Impulse, class FName BoneName, bool bVelChange); - void AddForce(const struct FVector& Force, class FName BoneName, bool bAccelChange); - void AddForceAtLocation(const struct FVector& Force, const struct FVector& Location, class FName BoneName); - void AddForceAtLocationLocal(const struct FVector& Force, const struct FVector& Location, class FName BoneName); - void AddImpulse(const struct FVector& Impulse, class FName BoneName, bool bVelChange); - void AddImpulseAtLocation(const struct FVector& Impulse, const struct FVector& Location, class FName BoneName); - void AddRadialForce(const struct FVector& Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bAccelChange); - void AddRadialImpulse(const struct FVector& Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bVelChange); - void AddTorqueInDegrees(const struct FVector& Torque, class FName BoneName, bool bAccelChange); - void AddTorqueInRadians(const struct FVector& Torque, class FName BoneName, bool bAccelChange); - void AddVelocityChangeImpulseAtLocation(const struct FVector& Impulse, const struct FVector& Location, class FName BoneName); - void ClearMoveIgnoreActors(); - void ClearMoveIgnoreComponents(); - TArray CopyArrayOfMoveIgnoreActors(); - TArray CopyArrayOfMoveIgnoreComponents(); - class UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamic(int32 ElementIndex); - class UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamicFromMaterial(int32 ElementIndex, class UMaterialInterface* Parent); - class UMaterialInstanceDynamic* CreateDynamicMaterialInstance(int32 ElementIndex, class UMaterialInterface* SourceMaterial, class FName OptionalName); - float GetMaxDepenetrationVelocity(class FName BoneName); - struct FVector GetPhysicsLinearVelocity(class FName BoneName); - struct FVector GetPhysicsLinearVelocityAtPoint(const struct FVector& Point, class FName BoneName); - void IgnoreActorWhenMoving(class AActor* Actor, bool bShouldIgnore); - void IgnoreComponentWhenMoving(class UPrimitiveComponent* Component, bool bShouldIgnore); - void InvalidateLumenSurfaceCache(); - bool IsAnyRigidBodyAwake(); - bool K2_BoxOverlapComponent(const struct FVector& InBoxCentre, const struct FBox& InBox, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit); - bool K2_LineTraceComponent(const struct FVector& TraceStart, const struct FVector& TraceEnd, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit); - bool K2_SphereOverlapComponent(const struct FVector& InSphereCentre, float InSphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit); - bool K2_SphereTraceComponent(const struct FVector& TraceStart, const struct FVector& TraceEnd, float SphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit); - void PutRigidBodyToSleep(class FName BoneName); - void SetAffectDistanceFieldLighting(bool NewAffectDistanceFieldLighting); - void SetAffectDynamicIndirectLighting(bool bNewAffectDynamicIndirectLighting); - void SetAffectIndirectLightingWhileHidden(bool bNewAffectIndirectLightingWhileHidden); - void SetAllMassScale(float InMassScale); - void SetAllPhysicsAngularVelocityInDegrees(const struct FVector& NewAngVel, bool bAddToCurrent); - void SetAllPhysicsAngularVelocityInRadians(const struct FVector& NewAngVel, bool bAddToCurrent); - void SetAllPhysicsLinearVelocity(const struct FVector& NewVel, bool bAddToCurrent); - void SetAllUseCCD(bool InUseCCD); - void SetAngularDamping(float InDamping); - void SetBoundsScale(float NewBoundsScale); - void SetCastContactShadow(bool bInCastContactShadow); - void SetCastHiddenShadow(bool NewCastHiddenShadow); - void SetCastInsetShadow(bool bInCastInsetShadow); - void SetCastShadow(bool NewCastShadow); - void SetCenterOfMass(const struct FVector& CenterOfMassOffset, class FName BoneName); - void SetCollisionEnabled(ECollisionEnabled NewType); - void SetCollisionObjectType(ECollisionChannel Channel); - void SetCollisionProfileName(class FName InCollisionProfileName, bool bUpdateOverlaps); - void SetCollisionResponseToAllChannels(ECollisionResponse NewResponse); - void SetCollisionResponseToChannel(ECollisionChannel Channel, ECollisionResponse NewResponse); - void SetConstraintMode(EDOFMode ConstraintMode); - void SetCullDistance(float NewCullDistance); - void SetCustomDepthStencilValue(int32 Value); - void SetCustomDepthStencilWriteMask(ERendererStencilMask WriteMaskBit); - void SetCustomPrimitiveDataFloat(int32 DataIndex, float Value); - void SetCustomPrimitiveDataVector2(int32 DataIndex, const struct FVector2D& Value); - void SetCustomPrimitiveDataVector3(int32 DataIndex, const struct FVector& Value); - void SetCustomPrimitiveDataVector4(int32 DataIndex, const struct FVector4& Value); - void SetDefaultCustomPrimitiveDataFloat(int32 DataIndex, float Value); - void SetDefaultCustomPrimitiveDataVector2(int32 DataIndex, const struct FVector2D& Value); - void SetDefaultCustomPrimitiveDataVector3(int32 DataIndex, const struct FVector& Value); - void SetDefaultCustomPrimitiveDataVector4(int32 DataIndex, const struct FVector4& Value); - void SetEmissiveLightSource(bool NewEmissiveLightSource); - void SetEnableGravity(bool bGravityEnabled); - void SetExcludedFromHLODLevel(EHLODLevelExclusion HLODLevel, bool bExcluded); - void SetExcludeForSpecificHLODLevels(const TArray& InExcludeForSpecificHLODLevels); - void SetExcludeFromLightAttachmentGroup(bool bInExcludeFromLightAttachmentGroup); - void SetGenerateOverlapEvents(bool bInGenerateOverlapEvents); - void SetHiddenInSceneCapture(bool bValue); - void SetHoldout(bool bNewHoldout); - void SetIgnoreBoundsForEditorFocus(bool bIgnore); - void SetLightAttachmentsAsGroup(bool bInLightAttachmentsAsGroup); - void SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2); - void SetLinearDamping(float InDamping); - void SetMassOverrideInKg(class FName BoneName, float MassInKg, bool bOverrideMass); - void SetMassScale(class FName BoneName, float InMassScale); - void SetMaterial(int32 ElementIndex, class UMaterialInterface* Material); - void SetMaterialByName(class FName MaterialSlotName, class UMaterialInterface* Material); - void SetMaxDepenetrationVelocity(class FName BoneName, float InMaxDepenetrationVelocity); - void SetNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision); - void SetOnlyOwnerSee(bool bNewOnlyOwnerSee); - void SetOwnerNoSee(bool bNewOwnerNoSee); - void SetPhysicsAngularVelocityInDegrees(const struct FVector& NewAngVel, bool bAddToCurrent, class FName BoneName); - void SetPhysicsAngularVelocityInRadians(const struct FVector& NewAngVel, bool bAddToCurrent, class FName BoneName); - void SetPhysicsLinearVelocity(const struct FVector& NewVel, bool bAddToCurrent, class FName BoneName); - void SetPhysicsMaxAngularVelocityInDegrees(float NewMaxAngVel, bool bAddToCurrent, class FName BoneName); - void SetPhysicsMaxAngularVelocityInRadians(float NewMaxAngVel, bool bAddToCurrent, class FName BoneName); - void SetPhysMaterialOverride(class UPhysicalMaterial* NewPhysMaterial); - void SetReceivesDecals(bool bNewReceivesDecals); - void SetRenderCustomDepth(bool bValue); - void SetRenderInDepthPass(bool bValue); - void SetRenderInMainPass(bool bValue); - void SetScalarParameterForCustomPrimitiveData(class FName ParameterName, float Value); - void SetScalarParameterForDefaultCustomPrimitiveData(class FName ParameterName, float Value); - void SetSimulatePhysics(bool bSimulate); - void SetSingleSampleShadowFromStationaryLights(bool bNewSingleSampleShadowFromStationaryLights); - void SetStaticWhenNotMoveable(bool bInStaticWhenNotMoveable); - void SetTranslucencySortDistanceOffset(float NewTranslucencySortDistanceOffset); - void SetTranslucentSortPriority(int32 NewTranslucentSortPriority); - void SetUpdateKinematicFromSimulation(bool bUpdateKinematicFromSimulation); - void SetUseCCD(bool InUseCCD, class FName BoneName); - void SetVectorParameterForCustomPrimitiveData(class FName ParameterName, const struct FVector4& Value); - void SetVectorParameterForDefaultCustomPrimitiveData(class FName ParameterName, const struct FVector4& Value); - void SetVisibleInRayTracing(bool bNewVisibleInRayTracing); - void SetVisibleInSceneCaptureOnly(bool bValue); - void SetWalkableSlopeOverride(const struct FWalkableSlopeOverride& NewOverride); - void WakeAllRigidBodies(); - void WakeRigidBody(class FName BoneName); - - bool CanCharacterStepUp(class APawn* Pawn) const; - float GetAngularDamping() const; - struct FBodyInstanceAsyncPhysicsTickHandle GetBodyInstanceAsyncPhysicsTickHandle(class FName BoneName, bool bGetWelded, int32 Index_0) const; - struct FVector GetCenterOfMass(class FName BoneName) const; - float GetClosestPointOnCollision(const struct FVector& Point, struct FVector* OutPointOnBody, class FName BoneName) const; - ECollisionEnabled GetCollisionEnabled() const; - ECollisionChannel GetCollisionObjectType() const; - class FName GetCollisionProfileName() const; - ECollisionResponse GetCollisionResponseToChannel(ECollisionChannel Channel) const; - int32 GetCustomPrimitiveDataIndexForScalarParameter(class FName ParameterName) const; - int32 GetCustomPrimitiveDataIndexForVectorParameter(class FName ParameterName) const; - TArray GetExcludeForSpecificHLODLevels() const; - bool GetGenerateOverlapEvents() const; - bool GetIgnoreBoundsForEditorFocus() const; - struct FVector GetInertiaTensor(class FName BoneName) const; - float GetLinearDamping() const; - float GetMass() const; - float GetMassScale(class FName BoneName) const; - class UMaterialInterface* GetMaterial(int32 ElementIndex) const; - class UMaterialInterface* GetMaterialByName(class FName MaterialSlotName) const; - class UMaterialInterface* GetMaterialFromCollisionFaceIndex(int32 FaceIndex, int32* SectionIndex) const; - int32 GetMaterialIndex(class FName MaterialSlotName) const; - TArray GetMaterialSlotNames() const; - int32 GetNumMaterials() const; - void GetOverlappingActors(TArray* OverlappingActors, TSubclassOf ClassFilter) const; - void GetOverlappingComponents(TArray* OutOverlappingComponents) const; - struct FVector GetPhysicsAngularVelocityInDegrees(class FName BoneName) const; - struct FVector GetPhysicsAngularVelocityInRadians(class FName BoneName) const; - bool GetStaticWhenNotMoveable() const; - bool GetUpdateKinematicFromSimulation() const; - const struct FWalkableSlopeOverride GetWalkableSlopeOverride() const; - bool IsExcludedFromHLODLevel(EHLODLevelExclusion HLODLevel) const; - bool IsGravityEnabled() const; - bool IsMaterialSlotNameValid(class FName MaterialSlotName) const; - bool IsOverlappingActor(const class AActor* Other) const; - bool IsOverlappingComponent(const class UPrimitiveComponent* OtherComp) const; - bool K2_IsCollisionEnabled() const; - bool K2_IsPhysicsCollisionEnabled() const; - bool K2_IsQueryCollisionEnabled() const; - struct FVector ScaleByMomentOfInertia(const struct FVector& InputVector, class FName BoneName) const; - bool WasRecentlyRendered(float Tolerance) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PrimitiveComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PrimitiveComponent") - } - static class UPrimitiveComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_UPrimitiveComponent; - -// Class Engine.MeshComponent -// 0x0030 (0x0550 - 0x0520) -class UMeshComponent : public UPrimitiveComponent -{ -public: - TArray OverrideMaterials; // 0x0518(0x0010)(Edit, ZeroConstructor, AdvancedDisplay, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - class UMaterialInterface* OverlayMaterial; // 0x0528(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float OverlayMaterialMaxDrawDistance; // 0x0530(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_534[0x14]; // 0x0534(0x0014)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bEnableMaterialParameterCaching : 1; // 0x0548(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_549[0x7]; // 0x0549(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool PrestreamMeshLODs(float Seconds); - void PrestreamTextures(float Seconds, bool bPrioritizeCharacterTextures, int32 CinematicTextureGroups); - void SetOverlayMaterial(class UMaterialInterface* NewOverlayMaterial); - void SetOverlayMaterialMaxDrawDistance(float InMaxDrawDistance); - void SetScalarParameterValueOnMaterials(const class FName ParameterName, const float ParameterValue); - void SetVectorParameterValueOnMaterials(const class FName ParameterName, const struct FVector& ParameterValue); - - TArray GetMaterials() const; - class UMaterialInterface* GetOverlayMaterial() const; - float GetOverlayMaterialMaxDrawDistance() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MeshComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MeshComponent") - } - static class UMeshComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMeshComponent; - -// Class Engine.StaticMeshComponent -// 0x0090 (0x05E0 - 0x0550) -#pragma pack(push, 0x1) -class alignas(0x10) UStaticMeshComponent : public UMeshComponent -{ -public: - int32 ForcedLodModel; // 0x0550(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PreviousLODLevel; // 0x0554(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MinLOD; // 0x0558(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SubDivisionStepSize; // 0x055C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UStaticMesh* StaticMesh; // 0x0560(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - struct FColor WireframeColorOverride; // 0x0568(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bForceNaniteForMasked : 1; // 0x056C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDisallowNanite : 1; // 0x056C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceDisableNanite : 1; // 0x056C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEvaluateWorldPositionOffset : 1; // 0x056C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bWorldPositionOffsetWritesVelocity : 1; // 0x056C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEvaluateWorldPositionOffsetInRayTracing : 1; // 0x056C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_56D[0x3]; // 0x056D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 WorldPositionOffsetDisableDistance; // 0x0570(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 BitPad_574_0 : 2; // 0x0574(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bOverrideWireframeColor : 1; // 0x0574(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideMinLOD : 1; // 0x0574(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideNavigationExport : 1; // 0x0574(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceNavigationObstacle : 1; // 0x0574(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDisallowMeshPaintPerInstance : 1; // 0x0574(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreInstanceForTextureStreaming : 1; // 0x0574(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideLightMapRes : 1; // 0x0575(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastDistanceFieldIndirectShadow : 1; // 0x0575(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideDistanceFieldSelfShadowBias : 1; // 0x0575(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseSubDivisions : 1; // 0x0575(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseDefaultCollision : 1; // 0x0575(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSortTriangles : 1; // 0x0575(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReverseCulling : 1; // 0x0575(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_576[0x2]; // 0x0576(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 OverriddenLightMapRes; // 0x0578(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DistanceFieldIndirectShadowMinVisibility; // 0x057C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DistanceFieldSelfShadowBias; // 0x0580(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StreamingDistanceMultiplier; // 0x0584(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray LODData; // 0x0588(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) - TArray StreamingTextureData; // 0x0598(0x0010)(ZeroConstructor, NonTransactional, NativeAccessSpecifierPublic) - struct FLightmassPrimitiveSettings LightmassSettings; // 0x05A8(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_5C0[0x18]; // 0x05C0(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool GetInitialEvaluateWorldPositionOffset(); - void OnRep_StaticMesh(class UStaticMesh* OldStaticMesh); - void SetDistanceFieldSelfShadowBias(float NewValue); - void SetEvaluateWorldPositionOffset(bool NewValue); - void SetEvaluateWorldPositionOffsetInRayTracing(bool NewValue); - void SetForceDisableNanite(bool bInForceDisableNanite); - void SetForcedLodModel(int32 NewForcedLodModel); - void SetReverseCulling(bool ReverseCulling); - bool SetStaticMesh(class UStaticMesh* NewMesh); - void SetWorldPositionOffsetDisableDistance(int32 NewValue); - void UpdateInitialEvaluateWorldPositionOffset(); - - void GetLocalBounds(struct FVector* min_0, struct FVector* max_0) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StaticMeshComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StaticMeshComponent") - } - static class UStaticMeshComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_UStaticMeshComponent; - -// Class Engine.InstancedStaticMeshComponent -// 0x03A0 (0x0980 - 0x05E0) -class UInstancedStaticMeshComponent : public UStaticMeshComponent -{ -public: - uint8 Pad_5D8[0x8]; // 0x05D8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray PerInstanceSMData; // 0x05E0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray PerInstancePrevTransform; // 0x05F0(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) - struct FBox NavigationBounds; // 0x0600(0x0038)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_638[0x8]; // 0x0638(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform PreviousComponentTransform; // 0x0640(0x0060)(Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumCustomDataFloats; // 0x06A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6A4[0x4]; // 0x06A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray PerInstanceSMCustomData; // 0x06A8(0x0010)(Edit, EditFixedSize, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic) - int32 InstancingRandomSeed; // 0x06B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6BC[0x4]; // 0x06BC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AdditionalRandomSeeds; // 0x06C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - float InstanceLODDistanceScale; // 0x06D0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InstanceStartCullDistance; // 0x06D4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InstanceEndCullDistance; // 0x06D8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseGpuLodSelection : 1; // 0x06DC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInheritPerInstanceData : 1; // 0x06DC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_6DD[0x3]; // 0x06DD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray InstanceReorderTable; // 0x06E0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - bool bDisableCollision; // 0x06F0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6F1[0x26F]; // 0x06F1(0x026F)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NumPendingLightmaps; // 0x0960(0x0004)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, Protected, TextExportTransient, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_964[0x4]; // 0x0964(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CachedMappings; // 0x0968(0x0010)(ZeroConstructor, Transient, DuplicateTransient, Protected, TextExportTransient, NativeAccessSpecifierProtected) - uint8 Pad_978[0x8]; // 0x0978(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - int32 AddInstance(const struct FTransform& InstanceTransform, bool bWorldSpace); - TArray AddInstances(const TArray& InstanceTransforms, bool bShouldReturnIndices, bool bWorldSpace, bool bUpdateNavigation); - int32 AddInstanceWorldSpace(const struct FTransform& WorldTransform); - bool BatchUpdateInstancesTransform(int32 StartInstanceIndex, int32 NumInstances, const struct FTransform& NewInstancesTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); - bool BatchUpdateInstancesTransforms(int32 StartInstanceIndex, const TArray& NewInstancesTransforms, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); - void ClearInstances(); - bool RemoveInstance(int32 InstanceIndex); - bool RemoveInstances(const TArray& InstancesToRemove); - void SetCullDistances(int32 StartCullDistance, int32 EndCullDistance); - bool SetCustomDataValue(int32 InstanceIndex, int32 CustomDataIndex, float CustomDataValue, bool bMarkRenderStateDirty); - void SetLODDistanceScale(float InLODDistanceScale); - void SetNumCustomDataFloats(int32 InNumCustomDataFloats); - bool UpdateInstanceTransform(int32 InstanceIndex, const struct FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); - - void GetCullDistances(int32* OutStartCullDistance, int32* OutEndCullDistance) const; - int32 GetInstanceCount() const; - TArray GetInstancesOverlappingBox(const struct FBox& Box, bool bBoxInWorldSpace) const; - TArray GetInstancesOverlappingSphere(const struct FVector& Center, float Radius, bool bSphereInWorldSpace) const; - bool GetInstanceTransform(int32 InstanceIndex, struct FTransform* OutInstanceTransform, bool bWorldSpace) const; - float GetLODDistanceScale() const; - bool IsValidInstance(int32 InstanceIndex) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InstancedStaticMeshComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InstancedStaticMeshComponent") - } - static class UInstancedStaticMeshComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInstancedStaticMeshComponent; - -// Class Engine.HierarchicalInstancedStaticMeshComponent -// 0x0190 (0x0B10 - 0x0980) -class UHierarchicalInstancedStaticMeshComponent : public UInstancedStaticMeshComponent -{ -public: - uint8 Pad_980[0x8]; // 0x0980(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bUseTranslatedInstanceSpace : 1; // 0x0988(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_989[0x7]; // 0x0989(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector TranslatedInstanceSpaceOrigin; // 0x0990(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray SortedInstances; // 0x09A8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - int32 NumBuiltInstances; // 0x09B8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9BC[0x4]; // 0x09BC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBox BuiltInstanceBounds; // 0x09C0(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FBox UnbuiltInstanceBounds; // 0x09F8(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - TArray UnbuiltInstanceBoundsList; // 0x0A30(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 bEnableDensityScaling : 1; // 0x0A40(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_A41[0x7]; // 0x0A41(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - int32 OcclusionLayerNumNodes; // 0x0A48(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A4C[0x4]; // 0x0A4C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBoxSphereBounds CacheMeshExtendedBounds; // 0x0A50(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - int32 InstanceCountToRender; // 0x0A88(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A8C[0x84]; // 0x0A8C(0x0084)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("HierarchicalInstancedStaticMeshComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"HierarchicalInstancedStaticMeshComponent") - } - static class UHierarchicalInstancedStaticMeshComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UHierarchicalInstancedStaticMeshComponent; - -// Class Engine.MaterialExpressionBlackBody -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionBlackBody final : public UMaterialExpression -{ -public: - struct FExpressionInput Temp; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionBlackBody") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionBlackBody") - } - static class UMaterialExpressionBlackBody* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionBlackBody; - -// Class Engine.PhysicsCollisionHandler -// 0x0018 (0x0040 - 0x0028) -class UPhysicsCollisionHandler final : public UObject -{ -public: - float ImpactThreshold; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ImpactReFireDelay; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundBase* DefaultImpactSound; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float LastImpactSoundTime; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PhysicsCollisionHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PhysicsCollisionHandler") - } - static class UPhysicsCollisionHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPhysicsCollisionHandler; - -// Class Engine.Actor -// 0x0268 (0x0290 - 0x0028) -class AActor : public UObject -{ -public: - struct FActorTickFunction PrimaryActorTick; // 0x0028(0x0030)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - uint8 bNetTemporary : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_58_1 : 1; // 0x0058(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bOnlyRelevantToOwner : 1; // 0x0058(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAlwaysRelevant : 1; // 0x0058(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReplicateMovement : 1; // 0x0058(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Net, DisableEditOnInstance, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bCallPreReplication : 1; // 0x0058(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bCallPreReplicationForReplay : 1; // 0x0058(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bHidden : 1; // 0x0058(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Net, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bTearOff : 1; // 0x0059(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Net, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bForceNetAddressable : 1; // 0x0059(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bExchangedRoles : 1; // 0x0059(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNetLoadOnClient : 1; // 0x0059(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNetUseOwnerRelevancy : 1; // 0x0059(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRelevantForNetworkReplays : 1; // 0x0059(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRelevantForLevelBounds : 1; // 0x0059(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReplayRewindable : 1; // 0x0059(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowTickBeforeBeginPlay : 1; // 0x005A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAutoDestroyWhenFinished : 1; // 0x005A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bCanBeDamaged : 1; // 0x005A(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, Net, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bBlockInput : 1; // 0x005A(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCollideWhenPlacing : 1; // 0x005A(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bFindCameraComponentWhenViewTarget : 1; // 0x005A(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGenerateOverlapEventsDuringLevelStreaming : 1; // 0x005A(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoresOriginShifting : 1; // 0x005A(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableAutoLODGeneration : 1; // 0x005B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsEditorOnlyActor : 1; // 0x005B(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bActorSeamlessTraveled : 1; // 0x005B(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReplicates : 1; // 0x005B(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bCanBeInCluster : 1; // 0x005B(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bAllowReceiveTickEventOnDedicatedServer : 1; // 0x005B(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 BitPad_5B_6 : 1; // 0x005B(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bReplicateUsingRegisteredSubObjectList : 1; // 0x005B(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Config, DisableEditOnInstance, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 BitPad_5C_0 : 7; // 0x005C(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bActorEnableCollision : 1; // 0x005C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bActorIsBeingDestroyed : 1; // 0x005D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, DuplicateTransient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 BitPad_5D_1 : 4; // 0x005D(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bAsyncPhysicsTickEnabled : 1; // 0x005D(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - EActorUpdateOverlapsMethod UpdateOverlapsMethodDuringLevelStreaming; // 0x005E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EActorUpdateOverlapsMethod DefaultUpdateOverlapsMethodDuringLevelStreaming; // 0x005F(0x0001)(Edit, ZeroConstructor, Config, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENetRole RemoteRole; // 0x0060(0x0001)(Edit, Net, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InitialLifeSpan; // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CustomTimeDilation; // 0x0068(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RayTracingGroupId; // 0x006C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FRepAttachment AttachmentReplication; // 0x0070(0x0060)(Net, Transient, RepNotify, NoDestructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - struct FRepMovement ReplicatedMovement; // 0x00D0(0x0070)(Edit, Net, DisableEditOnInstance, RepNotify, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPrivate) - class AActor* Owner; // 0x0140(0x0008)(Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FName NetDriverName; // 0x0148(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENetRole Role; // 0x0150(0x0001)(Edit, Net, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENetDormancy NetDormancy; // 0x0151(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESpawnActorCollisionHandlingMethod SpawnCollisionHandlingMethod; // 0x0152(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAutoReceiveInput AutoReceiveInput; // 0x0153(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InputPriority; // 0x0154(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_158[0x8]; // 0x0158(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UInputComponent* InputComponent; // 0x0160(0x0008)(ExportObject, ZeroConstructor, InstancedReference, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float NetCullDistanceSquared; // 0x0168(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NetTag; // 0x016C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NetUpdateFrequency; // 0x0170(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinNetUpdateFrequency; // 0x0174(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NetPriority; // 0x0178(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPhysicsReplicationMode PhysicsReplicationMode; // 0x017C(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_17D[0xB]; // 0x017D(0x000B)(Fixing Size After Last Property [ Dumper-7 ]) - class APawn* Instigator; // 0x0188(0x0008)(BlueprintVisible, Net, ZeroConstructor, RepNotify, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - TArray Children; // 0x0190(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - class USceneComponent* RootComponent; // 0x01A0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - uint8 Pad_1A8[0x8]; // 0x01A8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Layers; // 0x01B0(0x0010)(Edit, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic) - TWeakObjectPtr ParentComponent; // 0x01C0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray Tags; // 0x01C8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnTakeAnyDamage; // 0x01D8(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnTakePointDamage; // 0x01D9(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnTakeRadialDamage; // 0x01DA(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnActorBeginOverlap; // 0x01DB(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnActorEndOverlap; // 0x01DC(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnBeginCursorOver; // 0x01DD(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnEndCursorOver; // 0x01DE(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnClicked; // 0x01DF(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnReleased; // 0x01E0(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnInputTouchBegin; // 0x01E1(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnInputTouchEnd; // 0x01E2(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnInputTouchEnter; // 0x01E3(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnInputTouchLeave; // 0x01E4(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnActorHit; // 0x01E5(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnDestroyed; // 0x01E6(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ OnEndPlay; // 0x01E7(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_1E8[0x80]; // 0x01E8(0x0080)(Fixing Size After Last Property [ Dumper-7 ]) - TArray InstanceComponents; // 0x0268(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - TArray BlueprintCreatedComponents; // 0x0278(0x0010)(ExportObject, ZeroConstructor, NonTransactional, ContainsInstancedReference, TextExportTransient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_288[0x8]; // 0x0288(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UActorComponent* AddComponent(class FName TemplateName, bool bManualAttachment, const struct FTransform& RelativeTransform, const class UObject* ComponentTemplateContext, bool bDeferredFinish); - class UActorComponent* AddComponentByClass(TSubclassOf Class_0, bool bManualAttachment, const struct FTransform& RelativeTransform, bool bDeferredFinish); - void AddTickPrerequisiteActor(class AActor* PrerequisiteActor); - void AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent); - void CreateInputComponent(TSubclassOf InputComponentToCreate); - void DetachRootComponentFromParent(bool bMaintainWorldPosition); - void DisableInput(class APlayerController* PlayerController); - void EnableInput(class APlayerController* PlayerController); - void FinishAddComponent(class UActorComponent* Component, bool bManualAttachment, const struct FTransform& RelativeTransform); - void FlushNetDormancy(); - void ForceNetUpdate(); - EPhysicsReplicationMode GetPhysicsReplicationMode(); - bool GetTickableWhenPaused(); - void K2_AddActorLocalOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_AddActorLocalRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_AddActorLocalTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_AddActorWorldOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_AddActorWorldRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_AddActorWorldTransform(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_AddActorWorldTransformKeepScale(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_AttachRootComponentTo(class USceneComponent* InParent, class FName InSocketName, EAttachLocation AttachLocationType, bool bWeldSimulatedBodies); - void K2_AttachRootComponentToActor(class AActor* InParentActor, class FName InSocketName, EAttachLocation AttachLocationType, bool bWeldSimulatedBodies); - bool K2_AttachToActor(class AActor* ParentActor, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies); - bool K2_AttachToComponent(class USceneComponent* Parent, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies); - void K2_DestroyActor(); - void K2_DetachFromActor(EDetachmentRule LocationRule, EDetachmentRule RotationRule, EDetachmentRule ScaleRule); - void K2_OnBecomeViewTarget(class APlayerController* PC); - void K2_OnEndViewTarget(class APlayerController* PC); - void K2_OnReset(); - bool K2_SetActorLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - bool K2_SetActorLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_SetActorRelativeLocation(const struct FVector& NewRelativeLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_SetActorRelativeRotation(const struct FRotator& NewRelativeRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - void K2_SetActorRelativeTransform(const struct FTransform& NewRelativeTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - bool K2_SetActorRotation(const struct FRotator& NewRotation, bool bTeleportPhysics); - bool K2_SetActorTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport); - bool K2_TeleportTo(const struct FVector& DestLocation, const struct FRotator& DestRotation); - void MakeNoise(float Loudness, class APawn* NoiseInstigator, const struct FVector& NoiseLocation, float MaxRange, class FName Tag); - void OnRep_AttachmentReplication(); - void OnRep_Instigator(); - void OnRep_Owner(); - void OnRep_ReplicatedMovement(); - void OnRep_ReplicateMovement(); - void PrestreamTextures(float Seconds, bool bEnableStreaming, int32 CinematicTextureGroups); - void ReceiveActorBeginCursorOver(); - void ReceiveActorBeginOverlap(class AActor* OtherActor); - void ReceiveActorEndCursorOver(); - void ReceiveActorEndOverlap(class AActor* OtherActor); - void ReceiveActorOnClicked(const struct FKey& ButtonPressed); - void ReceiveActorOnInputTouchBegin(const ETouchIndex FingerIndex); - void ReceiveActorOnInputTouchEnd(const ETouchIndex FingerIndex); - void ReceiveActorOnInputTouchEnter(const ETouchIndex FingerIndex); - void ReceiveActorOnInputTouchLeave(const ETouchIndex FingerIndex); - void ReceiveActorOnReleased(const struct FKey& ButtonReleased); - void ReceiveAnyDamage(float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser); - void ReceiveAsyncPhysicsTick(float DeltaSeconds, float SimSeconds); - void ReceiveBeginPlay(); - void ReceiveDestroyed(); - void ReceiveEndPlay(EEndPlayReason EndPlayReason); - void ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, const struct FVector& HitLocation, const struct FVector& HitNormal, const struct FVector& NormalImpulse, const struct FHitResult& Hit); - void ReceivePointDamage(float Damage, const class UDamageType* DamageType, const struct FVector& HitLocation, const struct FVector& HitNormal, class UPrimitiveComponent* HitComponent, class FName BoneName, const struct FVector& ShotFromDirection, class AController* InstigatedBy, class AActor* DamageCauser, const struct FHitResult& HitInfo); - void ReceiveRadialDamage(float DamageReceived, const class UDamageType* DamageType, const struct FVector& Origin, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser); - void ReceiveTick(float DeltaSeconds); - void RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor); - void RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent); - void SetActorEnableCollision(bool bNewActorEnableCollision); - void SetActorHiddenInGame(bool bNewHidden); - void SetActorRelativeScale3D(const struct FVector& NewRelativeScale); - void SetActorScale3D(const struct FVector& NewScale3D); - void SetActorTickEnabled(bool bEnabled); - void SetActorTickInterval(float TickInterval); - void SetAutoDestroyWhenFinished(bool bVal); - void SetLifeSpan(float InLifespan); - void SetNetDormancy(ENetDormancy NewDormancy); - void SetOwner(class AActor* NewOwner); - void SetPhysicsReplicationMode(const EPhysicsReplicationMode ReplicationMode); - void SetRayTracingGroupId(int32 InRaytracingGroupId); - void SetReplicateMovement(bool bInReplicateMovement); - void SetReplicates(bool bInReplicates); - void SetTickableWhenPaused(bool bTickableWhenPaused); - void SetTickGroup(ETickingGroup NewTickGroup); - void TearOff(); - void UserConstructionScript(); - - bool ActorHasTag(class FName Tag) const; - bool CanTriggerResimulation() const; - class UActorComponent* FindComponentByTag(TSubclassOf ComponentClass, class FName Tag) const; - void GetActorBounds(bool bOnlyCollidingComponents, struct FVector* Origin, struct FVector* BoxExtent, bool bIncludeFromChildActors) const; - bool GetActorEnableCollision() const; - void GetActorEyesViewPoint(struct FVector* OutLocation, struct FRotator* OutRotation) const; - struct FVector GetActorForwardVector() const; - struct FVector GetActorRelativeScale3D() const; - struct FVector GetActorRightVector() const; - struct FVector GetActorScale3D() const; - float GetActorTickInterval() const; - float GetActorTimeDilation() const; - struct FVector GetActorUpVector() const; - void GetAllChildActors(TArray* ChildActors, bool bIncludeDescendants) const; - void GetAttachedActors(TArray* OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) const; - class AActor* GetAttachParentActor() const; - class FName GetAttachParentSocketName() const; - class UActorComponent* GetComponentByClass(TSubclassOf ComponentClass) const; - TArray GetComponentsByInterface(TSubclassOf Interface) const; - TArray GetComponentsByTag(TSubclassOf ComponentClass, class FName Tag) const; - float GetDistanceTo(const class AActor* OtherActor) const; - float GetDotProductTo(const class AActor* OtherActor) const; - float GetGameTimeSinceCreation() const; - float GetHorizontalDistanceTo(const class AActor* OtherActor) const; - float GetHorizontalDotProductTo(const class AActor* OtherActor) const; - float GetInputAxisKeyValue(const struct FKey& InputAxisKey) const; - float GetInputAxisValue(const class FName InputAxisName) const; - struct FVector GetInputVectorAxisValue(const struct FKey& InputAxisKey) const; - class APawn* GetInstigator() const; - class AController* GetInstigatorController() const; - class ULevel* GetLevel() const; - struct FTransform GetLevelTransform() const; - float GetLifeSpan() const; - ENetRole GetLocalRole() const; - void GetOverlappingActors(TArray* OverlappingActors, TSubclassOf ClassFilter) const; - void GetOverlappingComponents(TArray* OverlappingComponents) const; - class AActor* GetOwner() const; - class AActor* GetParentActor() const; - class UChildActorComponent* GetParentComponent() const; - int32 GetRayTracingGroupId() const; - ENetRole GetRemoteRole() const; - float GetResimulationThreshold() const; - float GetSquaredDistanceTo(const class AActor* OtherActor) const; - float GetSquaredHorizontalDistanceTo(const class AActor* OtherActor) const; - const struct FTransform GetTransform() const; - struct FVector GetVelocity() const; - float GetVerticalDistanceTo(const class AActor* OtherActor) const; - bool HasAuthority() const; - bool IsActorBeingDestroyed() const; - bool IsActorTickEnabled() const; - bool IsChildActor() const; - bool IsOverlappingActor(const class AActor* Other) const; - struct FVector K2_GetActorLocation() const; - struct FRotator K2_GetActorRotation() const; - TArray K2_GetComponentsByClass(TSubclassOf ComponentClass) const; - class USceneComponent* K2_GetRootComponent() const; - bool WasRecentlyRendered(float Tolerance) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Actor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Actor") - } - static class AActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AActor; - -// Class Engine.MaterialExpressionVertexNormalWS -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionVertexNormalWS final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionVertexNormalWS") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionVertexNormalWS") - } - static class UMaterialExpressionVertexNormalWS* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionVertexNormalWS; - -// Class Engine.HLODBuilder -// 0x0000 (0x0028 - 0x0028) -class UHLODBuilder : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("HLODBuilder") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"HLODBuilder") - } - static class UHLODBuilder* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UHLODBuilder; - -// Class Engine.AudioComponent -// 0x09E0 (0x0C10 - 0x0230) -class UAudioComponent : public USceneComponent -{ -public: - uint8 Pad_230[0x1A0]; // 0x0230(0x01A0)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundBase* Sound; // 0x03D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray DefaultParameters; // 0x03D8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray InstanceParameters; // 0x03E8(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) - class USoundClass* SoundClassOverride; // 0x03F8(0x0008)(Edit, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 bAutoDestroy : 1; // 0x0400(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStopWhenOwnerDestroyed : 1; // 0x0400(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShouldRemainActiveIfDropped : 1; // 0x0400(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowSpatialization : 1; // 0x0400(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideAttenuation : 1; // 0x0400(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideSubtitlePriority : 1; // 0x0400(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsUISound : 1; // 0x0400(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableLowPassFilter : 1; // 0x0400(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverridePriority : 1; // 0x0401(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSuppressSubtitles : 1; // 0x0401(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanPlayMultipleInstances : 1; // 0x0401(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDisableParameterUpdatesWhilePlaying : 1; // 0x0401(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_401_4 : 4; // 0x0401(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 BitPad_402_0 : 6; // 0x0402(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bAutoManageAttachment : 1; // 0x0402(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_403[0x5]; // 0x0403(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class FName AudioComponentUserID; // 0x0408(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PitchModulationMin; // 0x0410(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PitchModulationMax; // 0x0414(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumeModulationMin; // 0x0418(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumeModulationMax; // 0x041C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumeMultiplier; // 0x0420(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EnvelopeFollowerAttackTime; // 0x0424(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EnvelopeFollowerReleaseTime; // 0x0428(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Priority; // 0x042C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SubtitlePriority; // 0x0430(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_434[0x4]; // 0x0434(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundEffectSourcePresetChain* SourceEffectChain; // 0x0438(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float PitchMultiplier; // 0x0440(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LowPassFilterFrequency; // 0x0444(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_448[0x8]; // 0x0448(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundAttenuation* AttenuationSettings; // 0x0450(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoundAttenuationSettings AttenuationOverrides; // 0x0458(0x03D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - class USoundConcurrency* ConcurrencySettings; // 0x0828(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TSet ConcurrencySet; // 0x0830(0x0050)(Edit, BlueprintVisible, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_880[0xC]; // 0x0880(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - EAttachmentRule AutoAttachLocationRule; // 0x088C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule AutoAttachRotationRule; // 0x088D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule AutoAttachScaleRule; // 0x088E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_88F[0x1]; // 0x088F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoundModulationDefaultRoutingSettings ModulationRouting; // 0x0890(0x0168)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnAudioPlayStateChanged; // 0x09F8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_A08[0x18]; // 0x0A08(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnAudioVirtualizationChanged; // 0x0A20(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_A30[0x18]; // 0x0A30(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnAudioFinished; // 0x0A48(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_A58[0x18]; // 0x0A58(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnAudioPlaybackPercent; // 0x0A70(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_A80[0x18]; // 0x0A80(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnAudioSingleEnvelopeValue; // 0x0A98(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_AA8[0x18]; // 0x0AA8(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnAudioMultiEnvelopeValue; // 0x0AC0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_AD0[0x18]; // 0x0AD0(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TDelegate& Subtitles, float CueDuration)> OnQueueSubtitles; // 0x0AE8(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_AF8[0x10]; // 0x0AF8(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TWeakObjectPtr AutoAttachParent; // 0x0B08(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AutoAttachSocketName; // 0x0B10(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B18[0xF8]; // 0x0B18(0x00F8)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AdjustAttenuation(const struct FSoundAttenuationSettings& InAttenuationSettings); - void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, const EAudioFaderCurve FadeCurve); - bool BP_GetAttenuationSettingsToApply(struct FSoundAttenuationSettings* OutAttenuationSettings); - void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, const EAudioFaderCurve FadeCurve); - void FadeOut(float FadeOutDuration, float FadeVolumeLevel, const EAudioFaderCurve FadeCurve); - bool GetCookedEnvelopeData(float* OutEnvelopeData); - bool GetCookedEnvelopeDataForAllPlayingSounds(TArray* OutEnvelopeData); - bool GetCookedFFTData(const TArray& FrequenciesToGet, TArray* OutSoundWaveSpectralData); - bool GetCookedFFTDataForAllPlayingSounds(TArray* OutSoundWaveSpectralData); - TSet GetModulators(const EModulationDestination Destination); - void Play(float StartTime); - void PlayQuantized(const class UObject* WorldContextObject, class UQuartzClockHandle*& InClockHandle, struct FQuartzQuantizationBoundary& InQuantizationBoundary, const TDelegate& InDelegate, float InStartTime, float InFadeInDuration, float InFadeVolumeLevel, EAudioFaderCurve InFadeCurve); - void SetAttenuationOverrides(const struct FSoundAttenuationSettings& InAttenuationOverrides); - void SetAttenuationSettings(class USoundAttenuation* InAttenuationSettings); - void SetAudioBusSendPostEffect(class UAudioBus* AudioBus, float AudioBusSendLevel); - void SetAudioBusSendPreEffect(class UAudioBus* AudioBus, float AudioBusSendLevel); - void SetBoolParameter(class FName InName, bool InBool); - void SetFloatParameter(class FName InName, float InFloat); - void SetIntParameter(class FName InName, int32 inInt); - void SetLowPassFilterEnabled(bool InLowPassFilterEnabled); - void SetLowPassFilterFrequency(float InLowPassFilterFrequency); - void SetModulationRouting(const TSet& Modulators, const EModulationDestination Destination, const EModulationRouting RoutingMethod); - void SetOutputToBusOnly(bool bInOutputToBusOnly); - void SetOverrideAttenuation(bool bInOverrideAttenuation); - void SetPaused(bool bPause); - void SetPitchMultiplier(float NewPitchMultiplier); - void SetSound(class USoundBase* NewSound); - void SetSourceBusSendPostEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); - void SetSourceBusSendPreEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); - void SetSubmixSend(class USoundSubmixBase* Submix, float SendLevel); - void SetUISound(bool bInUISound); - void SetVolumeMultiplier(float NewVolumeMultiplier); - void SetWaveParameter(class FName InName, class USoundWave* InWave); - void Stop(); - void StopDelayed(float DelayTime); - - EAudioComponentPlayState GetPlayState() const; - bool HasCookedAmplitudeEnvelopeData() const; - bool HasCookedFFTData() const; - bool IsPlaying() const; - bool IsVirtualized() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AudioComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AudioComponent") - } - static class UAudioComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAudioComponent; - -// Class Engine.LevelStreaming -// 0x0178 (0x01A0 - 0x0028) -#pragma pack(push, 0x1) -class alignas(0x10) ULevelStreaming : public UObject -{ -public: - TSoftObjectPtr WorldAsset; // 0x0028(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 StreamingPriority; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName PackageNameToLoad; // 0x0054(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray LODPackageNames; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_70[0x10]; // 0x0070(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform LevelTransform; // 0x0080(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bClientOnlyVisible; // 0x00E0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E1[0x3]; // 0x00E1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 LevelLODIndex; // 0x00E4(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 BitPad_E8_0 : 3; // 0x00E8(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bShouldBeVisible : 1; // 0x00E8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bShouldBeLoaded : 1; // 0x00E8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (BlueprintVisible, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 BitPad_E8_5 : 3; // 0x00E8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 Pad_E9[0x2]; // 0x00E9(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bLocked : 1; // 0x00EB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsStatic : 1; // 0x00EB(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShouldBlockOnLoad : 1; // 0x00EB(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShouldBlockOnUnload : 1; // 0x00EB(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDisableDistanceStreaming : 1; // 0x00EB(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawOnLevelStatusMap : 1; // 0x00EB(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - struct FLinearColor LevelColor; // 0x00EC(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_FC[0x4]; // 0x00FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray EditorStreamingVolumes; // 0x0100(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - float MinTimeBetweenVolumeUnloadRequests; // 0x0110(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_114[0x4]; // 0x0114(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnLevelLoaded; // 0x0118(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnLevelUnloaded; // 0x0128(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnLevelShown; // 0x0138(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnLevelHidden; // 0x0148(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - class ULevel* LoadedLevel; // 0x0158(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - class ULevel* PendingUnloadLevel; // 0x0160(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - uint8 Pad_168[0x30]; // 0x0168(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class ULevelStreaming* CreateInstance(const class FString& UniqueInstanceName); - class ALevelScriptActor* GetLevelScriptActor(); - void SetIsRequestingUnloadAndRemoval(bool bInIsRequestingUnloadAndRemoval); - void SetLevelLODIndex(int32 LODIndex); - void SetPriority(int32 NewPriority); - void SetShouldBeLoaded(bool bInShouldBeLoaded); - void SetShouldBeVisible(bool bInShouldBeVisible); - - bool GetIsRequestingUnloadAndRemoval() const; - class ULevel* GetLoadedLevel() const; - class FName GetWorldAssetPackageFName() const; - bool IsLevelLoaded() const; - bool IsLevelVisible() const; - bool IsStreamingStatePending() const; - bool ShouldBeLoaded() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelStreaming") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelStreaming") - } - static class ULevelStreaming* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_ULevelStreaming; - -// Class Engine.LevelStreamingDynamic -// 0x0000 (0x01A0 - 0x01A0) -class ULevelStreamingDynamic : public ULevelStreaming -{ -public: - uint8 bInitiallyLoaded : 1; // 0x0198(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInitiallyVisible : 1; // 0x0198(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_199[0x7]; // 0x0199(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class ULevelStreamingDynamic* LoadLevelInstance(class UObject* WorldContextObject, const class FString& LevelName, const struct FVector& Location, const struct FRotator& Rotation, bool* bOutSuccess, const class FString& OptionalLevelNameOverride, TSubclassOf OptionalLevelStreamingClass, bool bLoadAsTempPackage); - static class ULevelStreamingDynamic* LoadLevelInstanceBySoftObjectPtr(class UObject* WorldContextObject, TSoftObjectPtr Level, const struct FVector& Location, const struct FRotator& Rotation, bool* bOutSuccess, const class FString& OptionalLevelNameOverride, TSubclassOf OptionalLevelStreamingClass, bool bLoadAsTempPackage); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelStreamingDynamic") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelStreamingDynamic") - } - static class ULevelStreamingDynamic* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULevelStreamingDynamic; - -// Class Engine.LevelStreamingLevelInstance -// 0x0030 (0x01D0 - 0x01A0) -class ULevelStreamingLevelInstance final : public ULevelStreamingDynamic -{ -public: - uint8 Pad_1A0[0x30]; // 0x01A0(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelStreamingLevelInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelStreamingLevelInstance") - } - static class ULevelStreamingLevelInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULevelStreamingLevelInstance; - -// Class Engine.MaterialExpressionShadingPathSwitch -// 0x00A0 (0x0150 - 0x00B0) -class UMaterialExpressionShadingPathSwitch final : public UMaterialExpression -{ -public: - struct FExpressionInput Default; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Inputs[0x3]; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionShadingPathSwitch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionShadingPathSwitch") - } - static class UMaterialExpressionShadingPathSwitch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionShadingPathSwitch; - -// Class Engine.Info -// 0x0000 (0x0290 - 0x0290) -class AInfo : public AActor -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Info") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Info") - } - static class AInfo* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AInfo; - -// Class Engine.Brush -// 0x0038 (0x02C8 - 0x0290) -class ABrush : public AActor -{ -public: - EBrushType BrushType; // 0x0290(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_291[0x3]; // 0x0291(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FColor BrushColor; // 0x0294(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PolyFlags; // 0x0298(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bColored : 1; // 0x029C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSolidWhenSelected : 1; // 0x029C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPlaceableFromClassBrowser : 1; // 0x029C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNotForClientOrServer : 1; // 0x029C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_29D[0x3]; // 0x029D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UModel* Brush; // 0x02A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UBrushComponent* BrushComponent; // 0x02A8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 bInManipulation : 1; // 0x02B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2B1[0x7]; // 0x02B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SavedSelections; // 0x02B8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Brush") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Brush") - } - static class ABrush* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ABrush; - -// Class Engine.Volume -// 0x0000 (0x02C8 - 0x02C8) -class AVolume : public ABrush -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Volume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Volume") - } - static class AVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AVolume; - -// Class Engine.PhysicsVolume -// 0x0010 (0x02D8 - 0x02C8) -class APhysicsVolume : public AVolume -{ -public: - float TerminalVelocity; // 0x02C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Priority; // 0x02CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FluidFriction; // 0x02D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bWaterVolume : 1; // 0x02D4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPhysicsOnContact : 1; // 0x02D4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2D5[0x3]; // 0x02D5(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PhysicsVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PhysicsVolume") - } - static class APhysicsVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_APhysicsVolume; - -// Class Engine.DefaultPhysicsVolume -// 0x0000 (0x02D8 - 0x02D8) -class ADefaultPhysicsVolume final : public APhysicsVolume -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DefaultPhysicsVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DefaultPhysicsVolume") - } - static class ADefaultPhysicsVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ADefaultPhysicsVolume; - -// Class Engine.MaterialExpressionCustomOutput -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionCustomOutput : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionCustomOutput") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionCustomOutput") - } - static class UMaterialExpressionCustomOutput* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionCustomOutput; - -// Class Engine.MaterialExpressionVolumetricCloudEmptySpaceSkippingOutput -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionVolumetricCloudEmptySpaceSkippingOutput final : public UMaterialExpressionCustomOutput -{ -public: - struct FExpressionInput ContainsMatter; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionVolumetricCloudEmptySpaceSkippingOutput") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionVolumetricCloudEmptySpaceSkippingOutput") - } - static class UMaterialExpressionVolumetricCloudEmptySpaceSkippingOutput* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionVolumetricCloudEmptySpaceSkippingOutput; - -// Class Engine.MovementComponent -// 0x0068 (0x0108 - 0x00A0) -class UMovementComponent : public UActorComponent -{ -public: - class USceneComponent* UpdatedComponent; // 0x00A0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UPrimitiveComponent* UpdatedPrimitive; // 0x00A8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_B0[0x8]; // 0x00B0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Velocity; // 0x00B8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector PlaneConstraintNormal; // 0x00D0(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector PlaneConstraintOrigin; // 0x00E8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bUpdateOnlyIfRendered : 1; // 0x0100(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAutoUpdateTickRegistration : 1; // 0x0100(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTickBeforeOwner : 1; // 0x0100(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAutoRegisterUpdatedComponent : 1; // 0x0100(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bConstrainToPlane : 1; // 0x0100(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSnapToPlaneAtStart : 1; // 0x0100(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAutoRegisterPhysicsVolumeUpdates : 1; // 0x0100(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bComponentShouldUpdatePhysicsVolume : 1; // 0x0100(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_101[0x2]; // 0x0101(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - EPlaneConstraintAxisSetting PlaneConstraintAxisSetting; // 0x0103(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_104[0x4]; // 0x0104(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool K2_MoveUpdatedComponent(const struct FVector& Delta, const struct FRotator& NewRotation, struct FHitResult* OutHit, bool bSweep, bool bTeleport); - void PhysicsVolumeChanged(class APhysicsVolume* NewVolume); - void SetPlaneConstraintAxisSetting(EPlaneConstraintAxisSetting NewAxisSetting); - void SetPlaneConstraintEnabled(bool bEnabled); - void SetPlaneConstraintFromVectors(const struct FVector& Forward, const struct FVector& Up); - void SetPlaneConstraintNormal(const struct FVector& PlaneNormal); - void SetPlaneConstraintOrigin(const struct FVector& PlaneOrigin); - void SetUpdatedComponent(class USceneComponent* NewUpdatedComponent); - void SnapUpdatedComponentToPlane(); - void StopMovementImmediately(); - - struct FVector ConstrainDirectionToPlane(const struct FVector& Direction) const; - struct FVector ConstrainLocationToPlane(const struct FVector& Location) const; - struct FVector ConstrainNormalToPlane(const struct FVector& Normal) const; - float GetGravityZ() const; - float GetMaxSpeed() const; - class APhysicsVolume* GetPhysicsVolume() const; - EPlaneConstraintAxisSetting GetPlaneConstraintAxisSetting() const; - const struct FVector GetPlaneConstraintNormal() const; - const struct FVector GetPlaneConstraintOrigin() const; - bool IsExceedingMaxSpeed(float MaxSpeed) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovementComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovementComponent") - } - static class UMovementComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovementComponent; - -// Class Engine.NavMovementComponent -// 0x0048 (0x0150 - 0x0108) -class UNavMovementComponent : public UMovementComponent -{ -public: - struct FNavAgentProperties NavAgentProps; // 0x0108(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FixedPathBrakingDistance; // 0x0140(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bUpdateNavAgentWithOwnersCollision : 1; // 0x0144(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bUseAccelerationForPaths : 1; // 0x0144(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, GlobalConfig, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bUseFixedBrakingDistanceForPaths : 1; // 0x0144(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - struct FMovementProperties MovementState; // 0x0145(0x0001)(NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_146[0x2]; // 0x0146(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* PathFollowingComp; // 0x0148(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - void StopActiveMovement(); - void StopMovementKeepPathing(); - - bool IsCrouching() const; - bool IsFalling() const; - bool IsFlying() const; - bool IsMovingOnGround() const; - bool IsSwimming() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavMovementComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavMovementComponent") - } - static class UNavMovementComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavMovementComponent; - -// Class Engine.MaterialExpressionAppendVector -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionAppendVector final : public UMaterialExpression -{ -public: - struct FExpressionInput A; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput B; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionAppendVector") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionAppendVector") - } - static class UMaterialExpressionAppendVector* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionAppendVector; - -// Class Engine.HUD -// 0x00F0 (0x0380 - 0x0290) -class AHUD : public AActor -{ -public: - class APlayerController* PlayerOwner; // 0x0290(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 bLostFocusPaused : 1; // 0x0298(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShowHUD : 1; // 0x0298(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShowDebugInfo : 1; // 0x0298(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_299[0x3]; // 0x0299(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 CurrentTargetIndex; // 0x029C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bShowHitBoxDebugInfo : 1; // 0x02A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShowOverlays : 1; // 0x02A0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableDebugTextShadow : 1; // 0x02A0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2A1[0x7]; // 0x02A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray PostRenderedActors; // 0x02A8(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_2B8[0x8]; // 0x02B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray DebugDisplay; // 0x02C0(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) - TArray ToggledDebugCategories; // 0x02D0(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) - class UCanvas* Canvas; // 0x02E0(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - class UCanvas* DebugCanvas; // 0x02E8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - TArray DebugTextList; // 0x02F0(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TSubclassOf ShowDebugTargetDesiredClass; // 0x0300(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class AActor* ShowDebugTargetActor; // 0x0308(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - uint8 Pad_310[0x70]; // 0x0310(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddDebugText(const class FString& DebugText, class AActor* SrcActor, float duration, const struct FVector& Offset, const struct FVector& DesiredOffset, const struct FColor& TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, class UFont* InFont, float FontScale, bool bDrawShadow); - void AddHitBox(const struct FVector2D& position, const struct FVector2D& Size, class FName InName, bool bConsumesInput, int32 Priority); - void DrawLine(float StartScreenX, float StartScreenY, float EndScreenX, float EndScreenY, const struct FLinearColor& LineColor, float LineThickness); - void DrawMaterial(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float MaterialU, float MaterialV, float MaterialUWidth, float MaterialVHeight, float Scale, bool bScalePosition, float Rotation, const struct FVector2D& RotPivot); - void DrawMaterialSimple(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float Scale, bool bScalePosition); - void DrawMaterialTriangle(class UMaterialInterface* Material, const struct FVector2D& V0_Pos, const struct FVector2D& V1_Pos, const struct FVector2D& V2_Pos, const struct FVector2D& V0_UV, const struct FVector2D& V1_UV, const struct FVector2D& V2_UV, const struct FLinearColor& V0_Color, const struct FLinearColor& V1_Color, const struct FLinearColor& V2_Color); - void DrawRect(const struct FLinearColor& RectColor, float ScreenX, float ScreenY, float ScreenW, float ScreenH); - void DrawText(const class FString& Text, const struct FLinearColor& TextColor, float ScreenX, float ScreenY, class UFont* Font, float Scale, bool bScalePosition); - void DrawTexture(class UTexture* Texture, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float TextureU, float TextureV, float TextureUWidth, float TextureVHeight, const struct FLinearColor& TintColor, EBlendMode BlendMode, float Scale, bool bScalePosition, float Rotation, const struct FVector2D& RotPivot); - void DrawTextureSimple(class UTexture* Texture, float ScreenX, float ScreenY, float Scale, bool bScalePosition); - void GetActorsInSelectionRectangle(TSubclassOf ClassFilter, const struct FVector2D& FirstPoint, const struct FVector2D& SecondPoint, TArray* OutActors, bool bIncludeNonCollidingComponents, bool bActorMustBeFullyEnclosed); - void NextDebugTarget(); - void PreviousDebugTarget(); - void ReceiveDrawHUD(int32 SizeX, int32 SizeY); - void ReceiveHitBoxBeginCursorOver(const class FName BoxName); - void ReceiveHitBoxClick(const class FName BoxName); - void ReceiveHitBoxEndCursorOver(const class FName BoxName); - void ReceiveHitBoxRelease(const class FName BoxName); - void RemoveAllDebugStrings(); - void RemoveDebugText(class AActor* SrcActor, bool bLeaveDurationText); - void ShowDebug(class FName DebugType); - void ShowDebugForReticleTargetToggle(TSubclassOf DesiredClass); - void ShowDebugToggleSubCategory(class FName Category); - void ShowHUD(); - - void Deproject(float ScreenX, float ScreenY, struct FVector* WorldPosition, struct FVector* WorldDirection) const; - class APawn* GetOwningPawn() const; - class APlayerController* GetOwningPlayerController() const; - void GetTextSize(const class FString& Text, float* OutWidth, float* OutHeight, class UFont* Font, float Scale) const; - struct FVector Project(const struct FVector& Location, bool bClampToZeroPlane) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("HUD") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"HUD") - } - static class AHUD* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AHUD; - -// Class Engine.ParticleModule -// 0x0008 (0x0030 - 0x0028) -class UParticleModule : public UObject -{ -public: - uint8 bSpawnModule : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUpdateModule : 1; // 0x0028(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bFinalUpdateModule : 1; // 0x0028(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUpdateForGPUEmitter : 1; // 0x0028(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCurvesAsColor : 1; // 0x0028(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 b3DDrawMode : 1; // 0x0028(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupported3DDrawMode : 1; // 0x0028(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnabled : 1; // 0x0028(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEditable : 1; // 0x0029(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 LODDuplicate : 1; // 0x0029(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsRandomSeed : 1; // 0x0029(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRequiresLoopingNotification : 1; // 0x0029(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 LODValidity; // 0x002A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2B[0x5]; // 0x002B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModule") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModule") - } - static class UParticleModule* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModule; - -// Class Engine.ParticleModuleSubUVBase -// 0x0000 (0x0030 - 0x0030) -class UParticleModuleSubUVBase : public UParticleModule -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleSubUVBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleSubUVBase") - } - static class UParticleModuleSubUVBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleSubUVBase; - -// Class Engine.MaterialExpressionSubstrateBSDF -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionSubstrateBSDF : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubstrateBSDF") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubstrateBSDF") - } - static class UMaterialExpressionSubstrateBSDF* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubstrateBSDF; - -// Class Engine.MaterialExpressionSubstrateUnlitBSDF -// 0x0078 (0x0128 - 0x00B0) -class UMaterialExpressionSubstrateUnlitBSDF final : public UMaterialExpressionSubstrateBSDF -{ -public: - struct FExpressionInput EmissiveColor; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput TransmittanceColor; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Normal; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubstrateUnlitBSDF") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubstrateUnlitBSDF") - } - static class UMaterialExpressionSubstrateUnlitBSDF* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubstrateUnlitBSDF; - -// Class Engine.MaterialInterface -// 0x00A0 (0x00C8 - 0x0028) -class UMaterialInterface : public UObject -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class USubsurfaceProfile* SubsurfaceProfile; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray SpecularProfiles; // 0x0040(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - class UNeuralProfile* NeuralProfile; // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 bIncludedInBaseGame : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_59[0x27]; // 0x0059(0x0027)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLightmassMaterialInterfaceSettings LightmassSettings; // 0x0080(0x0010)(Edit, NoDestructor, Protected, NativeAccessSpecifierProtected) - TArray TextureStreamingData; // 0x0090(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray AssetUserData; // 0x00A0(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - uint8 Pad_B0[0x18]; // 0x00B0(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UMaterial* GetBaseMaterial(); - void SetForceMipLevelsToBeResident(bool OverrideForceMiplevelsToBeResident, bool bForceMiplevelsToBeResidentValue, float ForceDuration, int32 CinematicTextureGroups, bool bFastResponse); - - EBlendMode GetBlendMode() const; - class UMaterialInterface* GetNaniteOverideMaterial() const; - struct FMaterialParameterInfo GetParameterInfo(EMaterialParameterAssociation Association, class FName ParameterName, class UMaterialFunctionInterface* LayerFunction) const; - class UPhysicalMaterial* GetPhysicalMaterial() const; - class UPhysicalMaterial* GetPhysicalMaterialFromMap(int32 Index_0) const; - class UPhysicalMaterialMask* GetPhysicalMaterialMask() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialInterface") - } - static class UMaterialInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialInterface; - -// Class Engine.MaterialInstance -// 0x0198 (0x0260 - 0x00C8) -class UMaterialInstance : public UMaterialInterface -{ -public: - class UPhysicalMaterial* PhysMaterial; // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UPhysicalMaterial* PhysicalMaterialMap[0x8]; // 0x00D0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UMaterialInterface* Parent; // 0x0110(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FMaterialOverrideNanite NaniteOverrideMaterial; // 0x0118(0x0038)(Edit, NativeAccessSpecifierPublic) - uint8 bHasStaticPermutationResource : 1; // 0x0150(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideSubsurfaceProfile : 1; // 0x0150(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_151[0x17]; // 0x0151(0x0017)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ScalarParameterValues; // 0x0168(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray VectorParameterValues; // 0x0178(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray DoubleVectorParameterValues; // 0x0188(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray TextureParameterValues; // 0x0198(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray RuntimeVirtualTextureParameterValues; // 0x01A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray SparseVolumeTextureParameterValues; // 0x01B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray FontParameterValues; // 0x01C8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - struct FMaterialInstanceBasePropertyOverrides BasePropertyOverrides; // 0x01D8(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_1F0[0x8]; // 0x01F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FStaticParameterSetRuntimeData StaticParametersRuntime; // 0x01F8(0x0038)(NativeAccessSpecifierPrivate) - uint8 Pad_230[0x30]; // 0x0230(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialInstance") - } - static class UMaterialInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialInstance; - -// Class Engine.MaterialExpressionIfThenElse -// 0x0038 (0x00E8 - 0x00B0) -class UMaterialExpressionIfThenElse final : public UMaterialExpression -{ -public: - struct FExpressionExecOutput Then; // 0x00B0(0x0008)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionExecOutput Else; // 0x00B8(0x0008)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Condition; // 0x00C0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionIfThenElse") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionIfThenElse") - } - static class UMaterialExpressionIfThenElse* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionIfThenElse; - -// Class Engine.MaterialParameterCollectionInstance -// 0x00F8 (0x0120 - 0x0028) -class UMaterialParameterCollectionInstance final : public UObject -{ -public: - uint8 Pad_28[0x4]; // 0x0028(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TWeakObjectPtr Collection; // 0x002C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_34[0xEC]; // 0x0034(0x00EC)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialParameterCollectionInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialParameterCollectionInstance") - } - static class UMaterialParameterCollectionInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialParameterCollectionInstance; - -// Class Engine.MaterialExpressionPreviousFrameSwitch -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionPreviousFrameSwitch final : public UMaterialExpression -{ -public: - struct FExpressionInput CurrentFrame; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput PreviousFrame; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionPreviousFrameSwitch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionPreviousFrameSwitch") - } - static class UMaterialExpressionPreviousFrameSwitch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionPreviousFrameSwitch; - -// Class Engine.BlueprintAsyncActionBase -// 0x0008 (0x0030 - 0x0028) -class UBlueprintAsyncActionBase : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void Activate(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlueprintAsyncActionBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlueprintAsyncActionBase") - } - static class UBlueprintAsyncActionBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlueprintAsyncActionBase; - -// Class Engine.MaterialExpressionParameter -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionParameter : public UMaterialExpression -{ -public: - class FName ParameterName; // 0x00B0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ExpressionGUID; // 0x00B8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Group; // 0x00C8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SortPriority; // 0x00D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionParameter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionParameter") - } - static class UMaterialExpressionParameter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionParameter; - -// Class Engine.MaterialExpressionStaticComponentMaskParameter -// 0x0030 (0x0108 - 0x00D8) -class UMaterialExpressionStaticComponentMaskParameter final : public UMaterialExpressionParameter -{ -public: - struct FExpressionInput Input; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - uint8 DefaultR : 1; // 0x0100(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 DefaultG : 1; // 0x0100(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 DefaultB : 1; // 0x0100(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 DefaultA : 1; // 0x0100(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_101[0x7]; // 0x0101(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionStaticComponentMaskParameter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionStaticComponentMaskParameter") - } - static class UMaterialExpressionStaticComponentMaskParameter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionStaticComponentMaskParameter; - -// Class Engine.BlueprintFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UBlueprintFunctionLibrary : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlueprintFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlueprintFunctionLibrary") - } - static class UBlueprintFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlueprintFunctionLibrary; - -// Class Engine.ParticleModuleKillBase -// 0x0000 (0x0030 - 0x0030) -class UParticleModuleKillBase : public UParticleModule -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleKillBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleKillBase") - } - static class UParticleModuleKillBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleKillBase; - -// Class Engine.ParticleModuleKillBox -// 0x00C8 (0x00F8 - 0x0030) -class UParticleModuleKillBox final : public UParticleModuleKillBase -{ -public: - struct FRawDistributionVector LowerLeftCorner; // 0x0030(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionVector UpperRightCorner; // 0x0090(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bAbsolute : 1; // 0x00F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bKillInside : 1; // 0x00F0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAxisAlignedAndFixedSize : 1; // 0x00F0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_F1[0x7]; // 0x00F1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleKillBox") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleKillBox") - } - static class UParticleModuleKillBox* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleKillBox; - -// Class Engine.NavRelevantInterface -// 0x0000 (0x0000 - 0x0000) -class INavRelevantInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavRelevantInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavRelevantInterface") - } - static class INavRelevantInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INavRelevantInterface; - -// Class Engine.CurveBase -// 0x0008 (0x0030 - 0x0028) -class UCurveBase : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void GetTimeRange(float* MinTime, float* MaxTime) const; - void GetValueRange(float* MinValue, float* MaxValue) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CurveBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CurveBase") - } - static class UCurveBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCurveBase; - -// Class Engine.AssetUserData -// 0x0000 (0x0028 - 0x0028) -class UAssetUserData : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AssetUserData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AssetUserData") - } - static class UAssetUserData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAssetUserData; - -// Class Engine.TextureMipDataProviderFactory -// 0x0000 (0x0028 - 0x0028) -class UTextureMipDataProviderFactory : public UAssetUserData -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TextureMipDataProviderFactory") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TextureMipDataProviderFactory") - } - static class UTextureMipDataProviderFactory* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTextureMipDataProviderFactory; - -// Class Engine.ParticleEventManager -// 0x0000 (0x0290 - 0x0290) -class AParticleEventManager final : public AActor -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleEventManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleEventManager") - } - static class AParticleEventManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AParticleEventManager; - -// Class Engine.MaterialExpressionSamplePhysicsIntegerField -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionSamplePhysicsIntegerField final : public UMaterialExpression -{ -public: - struct FExpressionInput WorldPosition; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - EPositionOrigin WorldPositionOriginType; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EFieldIntegerType FieldTarget; // 0x00D9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_DA[0x6]; // 0x00DA(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSamplePhysicsIntegerField") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSamplePhysicsIntegerField") - } - static class UMaterialExpressionSamplePhysicsIntegerField* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSamplePhysicsIntegerField; - -// Class Engine.SkinnedMeshComponent -// 0x0370 (0x08C0 - 0x0550) -class USkinnedMeshComponent : public UMeshComponent -{ -public: - uint8 Pad_550[0x8]; // 0x0550(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class USkeletalMesh* SkeletalMesh; // 0x0558(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class USkinnedAsset* SkinnedAsset; // 0x0560(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - TWeakObjectPtr LeaderPoseComponent; // 0x0568(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray SkinCacheUsage; // 0x0570(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - bool bSetMeshDeformer; // 0x0580(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_581[0x7]; // 0x0581(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UMeshDeformer* MeshDeformer; // 0x0588(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - class UMeshDeformerInstanceSettings* MeshDeformerInstanceSettings; // 0x0590(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - struct FMeshDeformerInstanceSet MeshDeformerInstances; // 0x0598(0x0020)(Transient, Protected, NativeAccessSpecifierProtected) - uint8 Pad_5B8[0x180]; // 0x05B8(0x0180)(Fixing Size After Last Property [ Dumper-7 ]) - class UPhysicsAsset* PhysicsAssetOverride; // 0x0738(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - int32 ForcedLodModel; // 0x0740(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_744[0x4]; // 0x0744(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MinLodModel; // 0x0748(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_74C[0x8]; // 0x074C(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - float StreamingDistanceMultiplier; // 0x0754(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_758[0x8]; // 0x0758(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray LODInfo; // 0x0760(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) - uint8 Pad_770[0x24]; // 0x0770(0x0024)(Fixing Size After Last Property [ Dumper-7 ]) - EVisibilityBasedAnimTickOption VisibilityBasedAnimTickOption; // 0x0794(0x0001)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_795[0x1]; // 0x0795(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 BitPad_796_0 : 3; // 0x0796(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bOverrideMinLOD : 1; // 0x0796(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseBoundsFromLeaderPoseComponent : 1; // 0x0796(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceWireframe : 1; // 0x0796(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDisableMorphTarget : 1; // 0x0796(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHideSkin : 1; // 0x0796(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPerBoneMotionBlur : 1; // 0x0797(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bComponentUseFixedSkelBounds : 1; // 0x0797(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bConsiderAllBodiesForBounds : 1; // 0x0797(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSyncAttachParentLOD : 1; // 0x0797(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanHighlightSelectedSections : 1; // 0x0797(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRecentlyRendered : 1; // 0x0797(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastCapsuleDirectShadow : 1; // 0x0797(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastCapsuleIndirectShadow : 1; // 0x0797(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCPUSkinning : 1; // 0x0798(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableUpdateRateOptimizations : 1; // 0x0798(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDisplayDebugUpdateRateOptimizations : 1; // 0x0798(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRenderStatic : 1; // 0x0798(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreLeaderPoseComponentLOD : 1; // 0x0798(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_798_5 : 2; // 0x0798(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bCachedLocalBoundsUpToDate : 1; // 0x0798(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bCachedWorldSpaceBoundsUpToDate : 1; // 0x0799(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 BitPad_799_1 : 1; // 0x0799(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bForceMeshObjectUpdate : 1; // 0x0799(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bForceUpdateDynamicDataImmediately : 1; // 0x0799(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 BitPad_799_4 : 4; // 0x0799(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 BitPad_79A_0 : 1; // 0x079A(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bFollowerShouldTickPose : 1; // 0x079A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_79B[0x1]; // 0x079B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float CapsuleIndirectShadowMinVisibility; // 0x079C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7A0[0x40]; // 0x07A0(0x0040)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBoxSphereBounds CachedWorldOrLocalSpaceBounds; // 0x07E0(0x0038)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_818[0x8]; // 0x0818(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMatrix CachedWorldToLocalTransform; // 0x0820(0x0080)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_8A0[0x20]; // 0x08A0(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ClearSkinWeightOverride(int32 LODIndex); - void ClearSkinWeightProfile(); - void ClearVertexColorOverride(int32 LODIndex); - void HideBoneByName(class FName BoneName, EPhysBodyOp PhysBodyOption); - bool IsBoneHiddenByName(class FName BoneName); - bool IsMaterialSectionShown(int32 MaterialID, int32 LODIndex); - void OverrideMinLOD(int32 InNewMinLOD); - void SetCapsuleIndirectShadowMinVisibility(float NewValue); - void SetCastCapsuleDirectShadow(bool bNewValue); - void SetCastCapsuleIndirectShadow(bool bNewValue); - void SetForcedLOD(int32 InNewForcedLOD); - void SetLeaderPoseComponent(class USkinnedMeshComponent* NewLeaderBoneComponent, bool bForceUpdate, bool bInFollowerShouldTickPose); - void SetMeshDeformer(class UMeshDeformer* InMeshDeformer); - void SetMinLOD(int32 InNewMinLOD); - void SetPhysicsAsset(class UPhysicsAsset* NewPhysicsAsset, bool bForceReInit); - void SetPostSkinningOffsets(int32 LODIndex, const TArray& Offsets); - void SetPreSkinningOffsets(int32 LODIndex, const TArray& Offsets); - void SetRenderStatic(bool bNewValue); - void SetSkinnedAssetAndUpdate(class USkinnedAsset* NewMesh, bool bReinitPose); - void SetSkinWeightOverride(int32 LODIndex, const TArray& SkinWeights); - bool SetSkinWeightProfile(class FName InProfileName); - void SetVertexColorOverride_LinearColor(int32 LODIndex, const TArray& VertexColors); - void SetVertexOffsetUsage(int32 LODIndex, int32 Usage); - void ShowAllMaterialSections(int32 LODIndex); - void ShowMaterialSection(int32 MaterialID, int32 SectionIndex, bool bShow, int32 LODIndex); - void TransformFromBoneSpace(class FName BoneName, const struct FVector& InPosition, const struct FRotator& InRotation, struct FVector* OutPosition, struct FRotator* OutRotation); - void UnHideBoneByName(class FName BoneName); - void UnloadSkinWeightProfile(class FName InProfileName); - void UnsetMeshDeformer(); - - bool BoneIsChildOf(class FName BoneName, class FName ParentBoneName) const; - class FName FindClosestBone_K2(const struct FVector& TestLocation, struct FVector* BoneLocation, float IgnoreScale, bool bRequirePhysicsAsset) const; - int32 GetBoneIndex(class FName BoneName) const; - class FName GetBoneName(int32 BoneIndex) const; - struct FTransform GetBoneTransform(class FName InBoneName, ERelativeTransformSpace TransformSpace) const; - class FName GetCurrentSkinWeightProfileName() const; - struct FTransform GetDeltaTransformFromRefPose(class FName BoneName, class FName BaseName) const; - int32 GetForcedLOD() const; - class UMeshDeformerInstance* GetMeshDeformerInstance() const; - int32 GetNumBones() const; - int32 GetNumLODs() const; - class FName GetParentBone(class FName BoneName) const; - int32 GetPredictedLODLevel() const; - struct FVector GetRefPosePosition(int32 BoneIndex) const; - struct FTransform GetRefPoseTransform(int32 BoneIndex) const; - class USkeletalMesh* GetSkeletalMesh_DEPRECATED() const; - class USkinnedAsset* GetSkinnedAsset() const; - class FName GetSocketBoneName(class FName InSocketName) const; - bool GetTwistAndSwingAngleOfDeltaRotationFromRefPose(class FName BoneName, float* OutTwistAngle, float* OutSwingAngle) const; - int32 GetVertexOffsetUsage(int32 LODIndex) const; - bool IsUsingSkinWeightProfile() const; - void TransformToBoneSpace(class FName BoneName, const struct FVector& InPosition, const struct FRotator& InRotation, struct FVector* OutPosition, struct FRotator* OutRotation) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SkinnedMeshComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SkinnedMeshComponent") - } - static class USkinnedMeshComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USkinnedMeshComponent; - -// Class Engine.SkeletalMeshComponent -// 0x06B0 (0x0F70 - 0x08C0) -class USkeletalMeshComponent final : public USkinnedMeshComponent -{ -public: - TSubclassOf AnimBlueprintGeneratedClass; // 0x08C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TSubclassOf AnimClass; // 0x08C8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimInstance* AnimScriptInstance; // 0x08D0(0x0008)(ZeroConstructor, Transient, NonTransactional, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UAnimInstance* PostProcessAnimInstance; // 0x08D8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSingleAnimationPlayData AnimationData; // 0x08E0(0x0018)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_8F8[0x10]; // 0x08F8(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector RootBoneTranslation; // 0x0908(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LineCheckBoundsScale; // 0x0920(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_938[0x20]; // 0x0938(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - TArray LinkedInstances; // 0x0958(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_968[0x10]; // 0x0968(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CachedBoneSpaceTransforms; // 0x0978(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - TArray CachedComponentSpaceTransforms; // 0x0988(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - uint8 Pad_998[0xA0]; // 0x0998(0x00A0)(Fixing Size After Last Property [ Dumper-7 ]) - float GlobalAnimRateScale; // 0x0A38(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EKinematicBonesUpdateToPhysics KinematicBonesUpdateType; // 0x0A3C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPhysicsTransformUpdateMode PhysicsTransformUpdateMode; // 0x0A3D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A3E[0x1]; // 0x0A3E(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - EAnimationMode AnimationMode; // 0x0A3F(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_A40[0x1]; // 0x0A40(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bDisablePostProcessBlueprint : 1; // 0x0A41(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 BitPad_A41_1 : 1; // 0x0A41(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bUpdateOverlapsOnAnimationFinalize : 1; // 0x0A41(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_A41_3 : 1; // 0x0A41(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bHasValidBodies : 1; // 0x0A41(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bBlendPhysics : 1; // 0x0A41(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnablePhysicsOnDedicatedServer : 1; // 0x0A41(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUpdateMeshWhenKinematic : 1; // 0x0A41(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUpdateJointsFromAnimation : 1; // 0x0A42(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowClothActors : 1; // 0x0A42(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDisableClothSimulation : 1; // 0x0A42(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_A42_3 : 5; // 0x0A42(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 Pad_A43[0x5]; // 0x0A43(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bDisableRigidBodyAnimNode : 1; // 0x0A48(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bAllowAnimCurveEvaluation : 1; // 0x0A48(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 BitPad_A48_2 : 3; // 0x0A48(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bCollideWithEnvironment : 1; // 0x0A48(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCollideWithAttachedChildren : 1; // 0x0A48(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceCollisionUpdate : 1; // 0x0A48(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_A49[0x3]; // 0x0A49(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ClothVelocityScale; // 0x0A4C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bResetAfterTeleport : 1; // 0x0A50(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_A50_1 : 1; // 0x0A50(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bDeferKinematicBoneUpdate : 1; // 0x0A50(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNoSkeletonUpdate : 1; // 0x0A50(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPauseAnims : 1; // 0x0A50(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseRefPoseOnInitAnim : 1; // 0x0A50(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnablePerPolyCollision : 1; // 0x0A50(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceRefpose : 1; // 0x0A50(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOnlyAllowAutonomousTickPose : 1; // 0x0A51(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsAutonomousTickPose : 1; // 0x0A51(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOldForceRefPose : 1; // 0x0A51(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShowPrePhysBones : 1; // 0x0A51(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRequiredBonesUpToDate : 1; // 0x0A51(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAnimTreeInitialised : 1; // 0x0A51(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIncludeComponentLocationIntoBounds : 1; // 0x0A51(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableLineCheckWithBounds : 1; // 0x0A51(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPropagateCurvesToFollowers : 1; // 0x0A52(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSkipKinematicUpdateWhenInterpolating : 1; // 0x0A52(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSkipBoundsUpdateWhenInterpolating : 1; // 0x0A52(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_A52_3 : 2; // 0x0A52(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bNeedsQueuedAnimEventsDispatched : 1; // 0x0A52(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_A53[0x1]; // 0x0A53(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - uint16 CachedAnimCurveUidVersion; // 0x0A54(0x0002)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A56[0x2]; // 0x0A56(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float ClothBlendWeight; // 0x0A58(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWaitForParallelClothTask; // 0x0A5C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFilteredAnimCurvesIsAllowList; // 0x0A5D(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint16 CachedMeshCurveMetaDataVersion; // 0x0A5E(0x0002)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray FilteredAnimCurves; // 0x0A60(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - class UBodySetup* BodySetup; // 0x0A70(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_A78[0x4]; // 0x0A78(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - float ClothMaxDistanceScale; // 0x0A7C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnConstraintBroken; // 0x0A80(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnPlasticDeformation; // 0x0A90(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TSubclassOf ClothingSimulationFactory; // 0x0AA0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_AA8[0xF8]; // 0x0AA8(0x00F8)(Fixing Size After Last Property [ Dumper-7 ]) - float TeleportDistanceThreshold; // 0x0BA0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float TeleportRotationThreshold; // 0x0BA4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_BA8[0x98]; // 0x0BA8(0x0098)(Fixing Size After Last Property [ Dumper-7 ]) - class UClothingSimulationInteractor* ClothingInteractor; // 0x0C40(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_C48[0xB8]; // 0x0C48(0x00B8)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnAnimInitialized; // 0x0D00(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_D10[0x250]; // 0x0D10(0x0250)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 LastPoseTickFrame; // 0x0F60(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_F64[0xC]; // 0x0F64(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AccumulateAllBodiesBelowPhysicsBlendWeight(const class FName& InBoneName, float AddPhysicsBlendWeight, bool bSkipCustomPhysicsType); - void AddForceToAllBodiesBelow(const struct FVector& Force, class FName BoneName, bool bAccelChange, bool bIncludeSelf); - void AddImpulseToAllBodiesBelow(const struct FVector& Impulse, class FName BoneName, bool bVelChange, bool bIncludeSelf); - void AllowAnimCurveEvaluation(class FName NameOfCurve, bool bAllow); - void BindClothToLeaderPoseComponent(); - void BreakConstraint(const struct FVector& Impulse, const struct FVector& HitLocation, class FName InBoneName); - void ClearMorphTargets(); - class FName FindConstraintBoneName(int32 ConstraintIndex); - void ForceClothNextUpdateTeleport(); - void ForceClothNextUpdateTeleportAndReset(); - class UClass* GetAnimClass(); - struct FVector GetBoneLinearVelocity(const class FName& InBoneName); - struct FConstraintInstanceAccessor GetConstraintByName(class FName ConstraintName, bool bIncludesTerminated); - void GetConstraints(bool bIncludesTerminated, TArray* OutConstraints); - void GetConstraintsFromBody(class FName BodyName, bool bParentConstraints, bool bChildConstraints, bool bIncludesTerminated, TArray* OutConstraints); - void GetCurrentJointAngles(class FName InBoneName, float* Swing1Angle, float* TwistAngle, float* Swing2Angle); - bool GetFloatAttribute(const class FName& BoneName, const class FName& AttributeName, float DefaultValue, float* OutValue, ECustomBoneAttributeLookup LookupType); - bool GetFloatAttribute_Ref(const class FName& BoneName, const class FName& AttributeName, float& OutValue, ECustomBoneAttributeLookup LookupType); - bool GetIntegerAttribute(const class FName& BoneName, const class FName& AttributeName, int32 DefaultValue, int32* OutValue, ECustomBoneAttributeLookup LookupType); - bool GetIntegerAttribute_Ref(const class FName& BoneName, const class FName& AttributeName, int32& OutValue, ECustomBoneAttributeLookup LookupType); - bool GetStringAttribute(const class FName& BoneName, const class FName& AttributeName, const class FString& DefaultValue, class FString* OutValue, ECustomBoneAttributeLookup LookupType); - bool GetStringAttribute_Ref(const class FName& BoneName, const class FName& AttributeName, class FString& OutValue, ECustomBoneAttributeLookup LookupType); - bool GetTransformAttribute(const class FName& BoneName, const class FName& AttributeName, const struct FTransform& DefaultValue, struct FTransform* OutValue, ECustomBoneAttributeLookup LookupType); - bool GetTransformAttribute_Ref(const class FName& BoneName, const class FName& AttributeName, struct FTransform& OutValue, ECustomBoneAttributeLookup LookupType); - bool IsBodyGravityEnabled(class FName BoneName); - void LinkAnimClassLayers(TSubclassOf InClass); - void LinkAnimGraphByTag(class FName InTag, TSubclassOf InClass); - void OverrideAnimationData(class UAnimationAsset* InAnimToPlay, bool bIsLooping, bool bIsPlaying, float position, float PlayRate); - void Play(bool bLooping); - void PlayAnimation(class UAnimationAsset* NewAnimToPlay, bool bLooping); - void RecreateClothingActors(); - void ResetAllBodiesSimulatePhysics(); - void ResetAllowedAnimCurveEvaluation(); - void ResetAnimInstanceDynamics(ETeleportType InTeleportType); - void ResetClothTeleportMode(); - void ResumeClothingSimulation(); - void SetAllBodiesBelowLinearVelocity(const class FName& InBoneName, const struct FVector& LinearVelocity, bool bIncludeSelf); - void SetAllBodiesBelowPhysicsBlendWeight(const class FName& InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType, bool bIncludeSelf); - void SetAllBodiesBelowPhysicsDisabled(const class FName& InBoneName, bool bDisabled, bool bIncludeSelf); - void SetAllBodiesBelowSimulatePhysics(const class FName& InBoneName, bool bNewSimulate, bool bIncludeSelf); - void SetAllBodiesPhysicsBlendWeight(float PhysicsBlendWeight, bool bSkipCustomPhysicsType); - void SetAllBodiesSimulatePhysics(bool bNewSimulate); - void SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, bool bSkipCustomPhysicsType); - void SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType); - void SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType); - void SetAllowAnimCurveEvaluation(bool bInAllow); - void SetAllowClothActors(bool bInAllow); - void SetAllowedAnimCurvesEvaluation(const TArray& List, bool bAllow); - void SetAllowRigidBodyAnimNode(bool bInAllow, bool bReinitAnim); - void SetAngularLimits(class FName InBoneName, float Swing1LimitAngle, float TwistLimitAngle, float Swing2LimitAngle); - void SetAnimation(class UAnimationAsset* NewAnimToPlay); - void SetAnimationMode(EAnimationMode InAnimationMode, bool bForceInitAnimScriptInstance); - void SetAnimClass(class UClass* NewClass); - void SetBodyNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision, class FName BoneName); - void SetBodySimulatePhysics(const class FName& InBoneName, bool bSimulate); - void SetClothMaxDistanceScale(float Scale); - void SetConstraintProfile(class FName JointName, class FName ProfileName, bool bDefaultIfNotFound); - void SetConstraintProfileForAll(class FName ProfileName, bool bDefaultIfNotFound); - void SetDisableAnimCurves(bool bInDisableAnimCurves); - void SetDisablePostProcessBlueprint(bool bInDisablePostProcess); - void SetEnableBodyGravity(bool bEnableGravity, class FName BoneName); - void SetEnableGravityOnAllBodiesBelow(bool bEnableGravity, class FName BoneName, bool bIncludeSelf); - void SetEnablePhysicsBlending(bool bNewBlendPhysics); - void SetMorphTarget(class FName MorphTargetName, float Value, bool bRemoveZeroWeight); - void SetNotifyRigidBodyCollisionBelow(bool bNewNotifyRigidBodyCollision, class FName BoneName, bool bIncludeSelf); - void SetPhysicsBlendWeight(float PhysicsBlendWeight); - void SetPlayRate(float Rate); - void SetPosition(float InPos, bool bFireNotifies); - void SetSkeletalMeshAsset(class USkeletalMesh* NewMesh); - void SetTeleportDistanceThreshold(float Threshold); - void SetTeleportRotationThreshold(float Threshold); - void SetUpdateAnimationInEditor(const bool NewUpdateState); - void SetUpdateClothInEditor(const bool NewUpdateState); - void SnapshotPose(struct FPoseSnapshot& Snapshot); - void Stop(); - void SuspendClothingSimulation(); - void TermBodiesBelow(class FName ParentBoneName); - void ToggleDisablePostProcessBlueprint(); - void UnbindClothFromLeaderPoseComponent(bool bRestoreSimulationSpace); - void UnlinkAnimClassLayers(TSubclassOf InClass); - - bool GetAllowClothActors() const; - bool GetAllowedAnimCurveEvaluate() const; - bool GetAllowRigidBodyAnimNode() const; - EAnimationMode GetAnimationMode() const; - class UAnimInstance* GetAnimInstance() const; - float GetBoneMass(class FName BoneName, bool bScaleMass) const; - class UClothingSimulationInteractor* GetClothingSimulationInteractor() const; - float GetClothMaxDistanceScale() const; - bool GetDisableAnimCurves() const; - bool GetDisablePostProcessBlueprint() const; - class UAnimInstance* GetLinkedAnimGraphInstanceByTag(class FName InTag) const; - void GetLinkedAnimGraphInstancesByTag(class FName InTag, TArray* OutLinkedInstances) const; - class UAnimInstance* GetLinkedAnimLayerInstanceByClass(TSubclassOf InClass) const; - class UAnimInstance* GetLinkedAnimLayerInstanceByGroup(class FName InGroup) const; - float GetMorphTarget(class FName MorphTargetName) const; - float GetPlayRate() const; - float GetPosition() const; - class UAnimInstance* GetPostProcessInstance() const; - struct FVector GetSkeletalCenterOfMass() const; - class USkeletalMesh* GetSkeletalMeshAsset() const; - float GetTeleportDistanceThreshold() const; - float GetTeleportRotationThreshold() const; - bool HasValidAnimationInstance() const; - bool IsClothingSimulationSuspended() const; - bool IsPlaying() const; - bool K2_GetClosestPointOnPhysicsAsset(const struct FVector& WorldPosition, struct FVector* ClosestWorldPosition, struct FVector* Normal, class FName* BoneName, float* Distance) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SkeletalMeshComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SkeletalMeshComponent") - } - static class USkeletalMeshComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USkeletalMeshComponent; - -// Class Engine.AnimBoneCompressionCodec -// 0x0010 (0x0038 - 0x0028) -class UAnimBoneCompressionCodec : public UObject -{ -public: - class FString Description; // 0x0028(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimBoneCompressionCodec") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimBoneCompressionCodec") - } - static class UAnimBoneCompressionCodec* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimBoneCompressionCodec; - -// Class Engine.NavEdgeProviderInterface -// 0x0000 (0x0000 - 0x0000) -class INavEdgeProviderInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavEdgeProviderInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavEdgeProviderInterface") - } - static class INavEdgeProviderInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INavEdgeProviderInterface; - -// Class Engine.MaterialExpressionSaturate -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionSaturate final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSaturate") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSaturate") - } - static class UMaterialExpressionSaturate* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSaturate; - -// Class Engine.MaterialExpressionTextureBase -// 0x0010 (0x00C0 - 0x00B0) -class UMaterialExpressionTextureBase : public UMaterialExpression -{ -public: - class UTexture* Texture; // 0x00B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - EMaterialSamplerType SamplerType; // 0x00B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 IsDefaultMeshpaintTexture : 1; // 0x00B9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_BA[0x6]; // 0x00BA(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionTextureBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionTextureBase") - } - static class UMaterialExpressionTextureBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionTextureBase; - -// Class Engine.MaterialExpressionTextureObject -// 0x0000 (0x00C0 - 0x00C0) -class UMaterialExpressionTextureObject final : public UMaterialExpressionTextureBase -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionTextureObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionTextureObject") - } - static class UMaterialExpressionTextureObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionTextureObject; - -// Class Engine.BlueprintSetLibrary -// 0x0000 (0x0028 - 0x0028) -class UBlueprintSetLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void Set_Add(const TSet& TargetSet, const int32& NewItem); - static void Set_AddItems(const TSet& TargetSet, const TArray& NewItems); - static void Set_Clear(const TSet& TargetSet); - static bool Set_Contains(const TSet& TargetSet, const int32& ItemToFind); - static void Set_Difference(const TSet& A, const TSet& B, TSet* Result); - static void Set_Intersection(const TSet& A, const TSet& B, TSet* Result); - static bool Set_IsEmpty(const TSet& TargetSet); - static bool Set_IsNotEmpty(const TSet& TargetSet); - static int32 Set_Length(const TSet& TargetSet); - static bool Set_Remove(const TSet& TargetSet, const int32& Item); - static void Set_RemoveItems(const TSet& TargetSet, const TArray& Items); - static void Set_ToArray(const TSet& A, TArray* Result); - static void Set_Union(const TSet& A, const TSet& B, TSet* Result); - static void SetSetPropertyByName(class UObject* Object, class FName PropertyName, const TSet& Value); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlueprintSetLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlueprintSetLibrary") - } - static class UBlueprintSetLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlueprintSetLibrary; - -// Class Engine.ParticleModuleAccelerationBase -// 0x0008 (0x0038 - 0x0030) -class UParticleModuleAccelerationBase : public UParticleModule -{ -public: - uint8 bAlwaysInWorldSpace : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleAccelerationBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleAccelerationBase") - } - static class UParticleModuleAccelerationBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleAccelerationBase; - -// Class Engine.ParticleModuleAccelerationDrag -// 0x0038 (0x0070 - 0x0038) -class UParticleModuleAccelerationDrag final : public UParticleModuleAccelerationBase -{ -public: - class UDistributionFloat* DragCoefficient; // 0x0038(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FRawDistributionFloat DragCoefficientRaw; // 0x0040(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleAccelerationDrag") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleAccelerationDrag") - } - static class UParticleModuleAccelerationDrag* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleAccelerationDrag; - -// Class Engine.MaterialExpressionTextureSample -// 0x00F8 (0x01B8 - 0x00C0) -class UMaterialExpressionTextureSample : public UMaterialExpressionTextureBase -{ -public: - struct FExpressionInput Coordinates; // 0x00C0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput TextureObject; // 0x00E8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput MipValue; // 0x0110(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput CoordinatesDX; // 0x0138(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput CoordinatesDY; // 0x0160(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput AutomaticViewMipBiasValue; // 0x0188(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - ETextureMipValueMode MipValueMode; // 0x01B0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESamplerSourceMode SamplerSource; // 0x01B1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 AutomaticViewMipBias : 1; // 0x01B2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 ConstCoordinate; // 0x01B3(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ConstMipValue; // 0x01B4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionTextureSample") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionTextureSample") - } - static class UMaterialExpressionTextureSample* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionTextureSample; - -// Class Engine.MaterialExpressionTextureSampleParameter -// 0x0068 (0x0220 - 0x01B8) -class UMaterialExpressionTextureSampleParameter : public UMaterialExpressionTextureSample -{ -public: - class FName ParameterName; // 0x01B8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ExpressionGUID; // 0x01C0(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Group; // 0x01D0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SortPriority; // 0x01D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1DC[0x4]; // 0x01DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FParameterChannelNames ChannelNames; // 0x01E0(0x0040)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionTextureSampleParameter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionTextureSampleParameter") - } - static class UMaterialExpressionTextureSampleParameter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionTextureSampleParameter; - -// Class Engine.MaterialExpressionTextureObjectParameter -// 0x0000 (0x0220 - 0x0220) -class UMaterialExpressionTextureObjectParameter final : public UMaterialExpressionTextureSampleParameter -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionTextureObjectParameter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionTextureObjectParameter") - } - static class UMaterialExpressionTextureObjectParameter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionTextureObjectParameter; - -// Class Engine.MaterialExpressionSkyAtmosphereLightDirection -// 0x0008 (0x00B8 - 0x00B0) -class UMaterialExpressionSkyAtmosphereLightDirection final : public UMaterialExpression -{ -public: - int32 LightIndex; // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSkyAtmosphereLightDirection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSkyAtmosphereLightDirection") - } - static class UMaterialExpressionSkyAtmosphereLightDirection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSkyAtmosphereLightDirection; - -// Class Engine.MaterialExpressionArctangent -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionArctangent final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionArctangent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionArctangent") - } - static class UMaterialExpressionArctangent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionArctangent; - -// Class Engine.KismetNodeHelperLibrary -// 0x0000 (0x0028 - 0x0028) -class UKismetNodeHelperLibrary final : public UBlueprintFunctionLibrary -{ -public: - static bool BitIsMarked(int32 Data, int32 Index_0); - static void ClearAllBits(int32* Data); - static void ClearBit(int32* Data, int32 Index_0); - static class FName GetEnumeratorName(const class UEnum* Enum, uint8 EnumeratorValue); - static class FString GetEnumeratorUserFriendlyName(const class UEnum* Enum, uint8 EnumeratorValue); - static uint8 GetEnumeratorValueFromIndex(const class UEnum* Enum, uint8 EnumeratorIndex); - static int32 GetFirstUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits); - static int32 GetRandomUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits); - static int32 GetUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits, bool bRandom); - static uint8 GetValidValue(const class UEnum* Enum, uint8 EnumeratorValue); - static bool HasMarkedBit(int32 Data, int32 NumBits); - static bool HasUnmarkedBit(int32 Data, int32 NumBits); - static void MarkBit(int32* Data, int32 Index_0); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("KismetNodeHelperLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"KismetNodeHelperLibrary") - } - static class UKismetNodeHelperLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UKismetNodeHelperLibrary; - -// Class Engine.ContentBundleDuplicateForPIEHelper -// 0x0000 (0x0028 - 0x0028) -class UContentBundleDuplicateForPIEHelper final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ContentBundleDuplicateForPIEHelper") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ContentBundleDuplicateForPIEHelper") - } - static class UContentBundleDuplicateForPIEHelper* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UContentBundleDuplicateForPIEHelper; - -// Class Engine.StreamingSettings -// 0x0038 (0x0070 - 0x0038) -class UStreamingSettings final : public UDeveloperSettings -{ -public: - uint8 AsyncLoadingThreadEnabled : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 WarnIfTimeLimitExceeded : 1; // 0x0038(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TimeLimitExceededMultiplier; // 0x003C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float TimeLimitExceededMinTime; // 0x0040(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 MinBulkDataSizeForAsyncLoading; // 0x0044(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 UseBackgroundLevelStreaming : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 AsyncLoadingUseFullTimeLimit : 1; // 0x0048(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AsyncLoadingTimeLimit; // 0x004C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float PriorityAsyncLoadingExtraTime; // 0x0050(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LevelStreamingActorsUpdateTimeLimit; // 0x0054(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float PriorityLevelStreamingActorsUpdateExtraTime; // 0x0058(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LevelStreamingComponentsRegistrationGranularity; // 0x005C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LevelStreamingAddPrimitiveGranularity; // 0x0060(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LevelStreamingUnregisterComponentsTimeLimit; // 0x0064(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LevelStreamingComponentsUnregistrationGranularity; // 0x0068(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 FlushStreamingOnExit : 1; // 0x006C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 EventDrivenLoaderEnabled : 1; // 0x006C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StreamingSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StreamingSettings") - } - static class UStreamingSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UStreamingSettings; - -// Class Engine.DynamicSubsystem -// 0x0000 (0x0030 - 0x0030) -class UDynamicSubsystem : public USubsystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DynamicSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DynamicSubsystem") - } - static class UDynamicSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDynamicSubsystem; - -// Class Engine.AudioEngineSubsystem -// 0x0000 (0x0030 - 0x0030) -class UAudioEngineSubsystem : public UDynamicSubsystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AudioEngineSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AudioEngineSubsystem") - } - static class UAudioEngineSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAudioEngineSubsystem; - -// Class Engine.ParticleModuleBeamBase -// 0x0000 (0x0030 - 0x0030) -class UParticleModuleBeamBase : public UParticleModule -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleBeamBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleBeamBase") - } - static class UParticleModuleBeamBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleBeamBase; - -// Class Engine.PartitionActor -// 0x0000 (0x0290 - 0x0290) -class APartitionActor : public AActor -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PartitionActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PartitionActor") - } - static class APartitionActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_APartitionActor; - -// Class Engine.MaterialExpressionSmoothStep -// 0x0088 (0x0138 - 0x00B0) -class UMaterialExpressionSmoothStep final : public UMaterialExpression -{ -public: - struct FExpressionInput min_0; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput max_0; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Value; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float ConstMin; // 0x0128(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstMax; // 0x012C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstValue; // 0x0130(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_134[0x4]; // 0x0134(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSmoothStep") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSmoothStep") - } - static class UMaterialExpressionSmoothStep* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSmoothStep; - -// Class Engine.MaterialFunctionInterface -// 0x0018 (0x0040 - 0x0028) -class UMaterialFunctionInterface : public UObject -{ -public: - struct FGuid StateId; // 0x0028(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMaterialFunctionUsage MaterialFunctionUsage; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialFunctionInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialFunctionInterface") - } - static class UMaterialFunctionInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialFunctionInterface; - -// Class Engine.MaterialFunction -// 0x0028 (0x0068 - 0x0040) -class UMaterialFunction : public UMaterialFunctionInterface -{ -public: - class FString Description; // 0x0040(0x0010)(Edit, ZeroConstructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString UserExposedCaption; // 0x0050(0x0010)(Edit, ZeroConstructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bExposeToLibrary : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPrefixParameterNames : 1; // 0x0060(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableExecWire : 1; // 0x0060(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableNewHLSLGenerator : 1; // 0x0060(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialFunction") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialFunction") - } - static class UMaterialFunction* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialFunction; - -// Class Engine.MaterialFunctionMaterialLayer -// 0x0000 (0x0068 - 0x0068) -class UMaterialFunctionMaterialLayer final : public UMaterialFunction -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialFunctionMaterialLayer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialFunctionMaterialLayer") - } - static class UMaterialFunctionMaterialLayer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialFunctionMaterialLayer; - -// Class Engine.ISMPartitionActor -// 0x0010 (0x02A0 - 0x0290) -class AISMPartitionActor : public APartitionActor -{ -public: - uint8 Pad_290[0x10]; // 0x0290(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ISMPartitionActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ISMPartitionActor") - } - static class AISMPartitionActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AISMPartitionActor; - -// Class Engine.ShapeComponent -// 0x0020 (0x0540 - 0x0520) -class UShapeComponent : public UPrimitiveComponent -{ -public: - class UBodySetup* ShapeBodySetup; // 0x0518(0x0008)(ZeroConstructor, Transient, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FColor ShapeColor; // 0x0520(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bDrawOnlyIfSelected : 1; // 0x0524(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShouldCollideWhenPlacing : 1; // 0x0524(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDynamicObstacle : 1; // 0x0524(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_525[0x3]; // 0x0525(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf AreaClassOverride; // 0x0528(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bUseSystemDefaultObstacleAreaClass : 1; // 0x0530(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_531[0x3]; // 0x0531(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LineThickness; // 0x0534(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_538[0x8]; // 0x0538(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetLineThickness(float Thickness); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ShapeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ShapeComponent") - } - static class UShapeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UShapeComponent; - -// Class Engine.SphereComponent -// 0x0010 (0x0550 - 0x0540) -class USphereComponent : public UShapeComponent -{ -public: - float SphereRadius; // 0x0540(0x0004)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_544[0xC]; // 0x0544(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetSphereRadius(float InSphereRadius, bool bUpdateOverlaps); - - float GetScaledSphereRadius() const; - float GetShapeScale() const; - float GetUnscaledSphereRadius() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SphereComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SphereComponent") - } - static class USphereComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USphereComponent; - -// Class Engine.EngineSubsystem -// 0x0000 (0x0030 - 0x0030) -class UEngineSubsystem : public UDynamicSubsystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EngineSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EngineSubsystem") - } - static class UEngineSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEngineSubsystem; - -// Class Engine.StaticMeshActor -// 0x0010 (0x02A0 - 0x0290) -class AStaticMeshActor : public AActor -{ -public: - class UStaticMeshComponent* StaticMeshComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - bool bStaticMeshReplicateMovement; // 0x0298(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPhysicsReplicationMode StaticMeshPhysicsReplicationMode; // 0x0299(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENavDataGatheringMode NavigationGeometryGatheringMode; // 0x029A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29B[0x5]; // 0x029B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetMobility(EComponentMobility InMobility); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StaticMeshActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StaticMeshActor") - } - static class AStaticMeshActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AStaticMeshActor; - -// Class Engine.MaterialExpressionSkyAtmosphereViewLuminance -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionSkyAtmosphereViewLuminance final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSkyAtmosphereViewLuminance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSkyAtmosphereViewLuminance") - } - static class UMaterialExpressionSkyAtmosphereViewLuminance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSkyAtmosphereViewLuminance; - -// Class Engine.EdGraphNode -// 0x0070 (0x0098 - 0x0028) -class UEdGraphNode : public UObject -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray DeprecatedPins; // 0x0038(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - int32 NodePosX; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NodePosY; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NodeWidth; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NodeHeight; // 0x0054(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENodeAdvancedPins AdvancedPinDisplay; // 0x0058(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENodeEnabledState EnabledState; // 0x0059(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_5A[0x1]; // 0x005A(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 BitPad_5B_0 : 1; // 0x005B(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bDisplayAsDisabled : 1; // 0x005B(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bUserSetEnabledState : 1; // 0x005B(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bIsIntermediateNode : 1; // 0x005B(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bHasCompilerMessage : 1; // 0x005B(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString NodeComment; // 0x0060(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ErrorType; // 0x0070(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ErrorMsg; // 0x0078(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid NodeGuid; // 0x0088(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EdGraphNode") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EdGraphNode") - } - static class UEdGraphNode* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEdGraphNode; - -// Class Engine.Commandlet -// 0x0058 (0x0080 - 0x0028) -class UCommandlet : public UObject -{ -public: - class FString HelpDescription; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString HelpUsage; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString HelpWebLink; // 0x0048(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray HelpParamNames; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray HelpParamDescriptions; // 0x0068(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 IsServer : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 IsClient : 1; // 0x0078(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 IsEditor : 1; // 0x0078(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 LogToConsole : 1; // 0x0078(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 ShowErrorCount : 1; // 0x0078(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 ShowProgress : 1; // 0x0078(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 FastExit : 1; // 0x0078(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 UseCommandletResultAsExitCode : 1; // 0x0078(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Commandlet") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Commandlet") - } - static class UCommandlet* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCommandlet; - -// Class Engine.MaterialExpressionSphereMask -// 0x00A8 (0x0158 - 0x00B0) -class UMaterialExpressionSphereMask final : public UMaterialExpression -{ -public: - struct FExpressionInput A; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput B; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Radius; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Hardness; // 0x0128(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float AttenuationRadius; // 0x0150(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HardnessPercent; // 0x0154(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSphereMask") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSphereMask") - } - static class UMaterialExpressionSphereMask* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSphereMask; - -// Class Engine.MaterialExpressionSRGBColorToWorkingColorSpace -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionSRGBColorToWorkingColorSpace final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSRGBColorToWorkingColorSpace") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSRGBColorToWorkingColorSpace") - } - static class UMaterialExpressionSRGBColorToWorkingColorSpace* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSRGBColorToWorkingColorSpace; - -// Class Engine.DynamicBlueprintBinding -// 0x0000 (0x0028 - 0x0028) -class UDynamicBlueprintBinding : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DynamicBlueprintBinding") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DynamicBlueprintBinding") - } - static class UDynamicBlueprintBinding* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDynamicBlueprintBinding; - -// Class Engine.InputDelegateBinding -// 0x0000 (0x0028 - 0x0028) -class UInputDelegateBinding : public UDynamicBlueprintBinding -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InputDelegateBinding") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InputDelegateBinding") - } - static class UInputDelegateBinding* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInputDelegateBinding; - -// Class Engine.InputActionDelegateBinding -// 0x0010 (0x0038 - 0x0028) -class UInputActionDelegateBinding final : public UInputDelegateBinding -{ -public: - TArray InputActionDelegateBindings; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InputActionDelegateBinding") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InputActionDelegateBinding") - } - static class UInputActionDelegateBinding* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInputActionDelegateBinding; - -// Class Engine.AnimCurveMetaData -// 0x0078 (0x00A0 - 0x0028) -class UAnimCurveMetaData final : public UAssetUserData -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TMap CurveMetaData; // 0x0030(0x0050)(NativeAccessSpecifierPrivate) - uint8 Pad_80[0x20]; // 0x0080(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimCurveMetaData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimCurveMetaData") - } - static class UAnimCurveMetaData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimCurveMetaData; - -// Class Engine.MaterialExpressionSubstrateSingleLayerWaterBSDF -// 0x01B8 (0x0268 - 0x00B0) -class UMaterialExpressionSubstrateSingleLayerWaterBSDF final : public UMaterialExpressionSubstrateBSDF -{ -public: - struct FExpressionInput BaseColor; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Metallic; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Specular; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Roughness; // 0x0128(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Normal; // 0x0150(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput EmissiveColor; // 0x0178(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput TopMaterialOpacity; // 0x01A0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput WaterAlbedo; // 0x01C8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput WaterExtinction; // 0x01F0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput WaterPhaseG; // 0x0218(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput ColorScaleBehindWater; // 0x0240(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubstrateSingleLayerWaterBSDF") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubstrateSingleLayerWaterBSDF") - } - static class UMaterialExpressionSubstrateSingleLayerWaterBSDF* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubstrateSingleLayerWaterBSDF; - -// Class Engine.SkyAtmosphereComponent -// 0x0100 (0x0330 - 0x0230) -class USkyAtmosphereComponent : public USceneComponent -{ -public: - ESkyAtmosphereTransformMode TransformMode; // 0x0230(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_231[0x3]; // 0x0231(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float BottomRadius; // 0x0234(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor GroundAlbedo; // 0x0238(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AtmosphereHeight; // 0x023C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MultiScatteringFactor; // 0x0240(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TraceSampleCountScale; // 0x0244(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RayleighScatteringScale; // 0x0248(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor RayleighScattering; // 0x024C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RayleighExponentialDistribution; // 0x025C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MieScatteringScale; // 0x0260(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor MieScattering; // 0x0264(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MieAbsorptionScale; // 0x0274(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor MieAbsorption; // 0x0278(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MieAnisotropy; // 0x0288(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MieExponentialDistribution; // 0x028C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OtherAbsorptionScale; // 0x0290(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor OtherAbsorption; // 0x0294(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTentDistribution OtherTentDistribution; // 0x02A4(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FLinearColor SkyLuminanceFactor; // 0x02B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AerialPespectiveViewDistanceScale; // 0x02C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HeightFogContribution; // 0x02C4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TransmittanceMinLightElevationAngle; // 0x02C8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AerialPerspectiveStartDepth; // 0x02CC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bHoldout : 1; // 0x02D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRenderInMainPass : 1; // 0x02D0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2D1[0x47]; // 0x02D1(0x0047)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid bStaticLightingBuiltGUID; // 0x0318(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_328[0x8]; // 0x0328(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - struct FLinearColor GetAtmosphereTransmitanceOnGroundAtPlanetTop(class UDirectionalLightComponent* DirectionalLight); - struct FVector GetOverridenAtmosphereLightDirection(int32 AtmosphereLightIndex); - bool IsAtmosphereLightDirectionOverriden(int32 AtmosphereLightIndex); - void OverrideAtmosphereLightDirection(int32 AtmosphereLightIndex, const struct FVector& LightDirection); - void ResetAtmosphereLightDirectionOverride(int32 AtmosphereLightIndex); - void SetAerialPespectiveViewDistanceScale(float NewValue); - void SetAtmosphereHeight(float NewValue); - void SetBottomRadius(float NewValue); - void SetGroundAlbedo(const struct FColor& NewValue); - void SetHeightFogContribution(float NewValue); - void SetHoldout(bool bNewHoldout); - void SetMieAbsorption(const struct FLinearColor& NewValue); - void SetMieAbsorptionScale(float NewValue); - void SetMieAnisotropy(float NewValue); - void SetMieExponentialDistribution(float NewValue); - void SetMieScattering(const struct FLinearColor& NewValue); - void SetMieScatteringScale(float NewValue); - void SetMultiScatteringFactor(float NewValue); - void SetOtherAbsorption(const struct FLinearColor& NewValue); - void SetOtherAbsorptionScale(float NewValue); - void SetRayleighExponentialDistribution(float NewValue); - void SetRayleighScattering(const struct FLinearColor& NewValue); - void SetRayleighScatteringScale(float NewValue); - void SetRenderInMainPass(bool bValue); - void SetSkyLuminanceFactor(const struct FLinearColor& NewValue); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SkyAtmosphereComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SkyAtmosphereComponent") - } - static class USkyAtmosphereComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USkyAtmosphereComponent; - -// Class Engine.AtmosphericFogComponent -// 0x0000 (0x0330 - 0x0330) -class UAtmosphericFogComponent final : public USkyAtmosphereComponent -{ -public: - void DisableGroundScattering(bool NewGroundScattering); - void DisableSunDisk(bool NewSunDisk); - void SetAltitudeScale(float NewAltitudeScale); - void SetDefaultBrightness(float NewBrightness); - void SetDefaultLightColor(const struct FLinearColor& NewLightColor); - void SetDensityMultiplier(float NewDensityMultiplier); - void SetDensityOffset(float NewDensityOffset); - void SetDistanceOffset(float NewDistanceOffset); - void SetDistanceScale(float NewDistanceScale); - void SetFogMultiplier(float NewFogMultiplier); - void SetPrecomputeParams(float DensityHeight, int32 MaxScatteringOrder, int32 InscatterAltitudeSampleNum); - void SetStartDistance(float NewStartDistance); - void SetSunMultiplier(float NewSunMultiplier); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AtmosphericFogComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AtmosphericFogComponent") - } - static class UAtmosphericFogComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAtmosphericFogComponent; - -// Class Engine.MaterialExpressionSubstrateSimpleClearCoatBSDF -// 0x0118 (0x01C8 - 0x00B0) -class UMaterialExpressionSubstrateSimpleClearCoatBSDF final : public UMaterialExpressionSubstrateBSDF -{ -public: - struct FExpressionInput DiffuseAlbedo; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput F0; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Roughness; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput ClearCoatCoverage; // 0x0128(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput ClearCoatRoughness; // 0x0150(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Normal; // 0x0178(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput EmissiveColor; // 0x01A0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubstrateSimpleClearCoatBSDF") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubstrateSimpleClearCoatBSDF") - } - static class UMaterialExpressionSubstrateSimpleClearCoatBSDF* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubstrateSimpleClearCoatBSDF; - -// Class Engine.MaterialExpressionLightVector -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionLightVector final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionLightVector") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionLightVector") - } - static class UMaterialExpressionLightVector* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionLightVector; - -// Class Engine.StreamableRenderAsset -// 0x00A0 (0x00C8 - 0x0028) -class UStreamableRenderAsset : public UObject -{ -public: - uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - double ForceMipLevelsToBeResidentTimestamp; // 0x0040(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 NumCinematicMipLevels; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPerQualityLevelInt NoRefStreamingLODBias; // 0x0050(0x0068)(Protected, NativeAccessSpecifierProtected) - int32 StreamingIndex; // 0x00B8(0x0004)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NonTransactional, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 NeverStream : 1; // 0x00BC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGlobalForceMipLevelsToBeResident : 1; // 0x00BC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasStreamingUpdatePending : 1; // 0x00BC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceMiplevelsToBeResident : 1; // 0x00BC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreStreamingMipBias : 1; // 0x00BC(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseCinematicMipLevels : 1; // 0x00BC(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_BD[0xB]; // 0x00BD(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetForceMipLevelsToBeResident(float Seconds, int32 CinematicLODGroupMask); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StreamableRenderAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StreamableRenderAsset") - } - static class UStreamableRenderAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UStreamableRenderAsset; - -// Class Engine.MaterialExpressionVirtualTextureFeatureSwitch -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionVirtualTextureFeatureSwitch final : public UMaterialExpression -{ -public: - struct FExpressionInput No; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Yes; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionVirtualTextureFeatureSwitch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionVirtualTextureFeatureSwitch") - } - static class UMaterialExpressionVirtualTextureFeatureSwitch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionVirtualTextureFeatureSwitch; - -// Class Engine.HeterogeneousVolume -// 0x0008 (0x0298 - 0x0290) -class AHeterogeneousVolume final : public AInfo -{ -public: - class UHeterogeneousVolumeComponent* HeterogeneousVolumeComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("HeterogeneousVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"HeterogeneousVolume") - } - static class AHeterogeneousVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AHeterogeneousVolume; - -// Class Engine.MaterialExpressionSubstrateHairBSDF -// 0x0118 (0x01C8 - 0x00B0) -class UMaterialExpressionSubstrateHairBSDF final : public UMaterialExpressionSubstrateBSDF -{ -public: - struct FExpressionInput BaseColor; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Scatter; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Specular; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Roughness; // 0x0128(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Backlit; // 0x0150(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Tangent; // 0x0178(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput EmissiveColor; // 0x01A0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubstrateHairBSDF") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubstrateHairBSDF") - } - static class UMaterialExpressionSubstrateHairBSDF* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubstrateHairBSDF; - -// Class Engine.PawnMovementComponent -// 0x0008 (0x0158 - 0x0150) -class UPawnMovementComponent : public UNavMovementComponent -{ -public: - class APawn* PawnOwner; // 0x0150(0x0008)(ZeroConstructor, Transient, DuplicateTransient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - -public: - void AddInputVector(const struct FVector& WorldVector, bool bForce); - struct FVector ConsumeInputVector(); - void MulticastAsyncPhysicsStateAction(const class UPrimitiveComponent* ActionComponent, const class FName BoneName, const struct FAsyncPhysicsTimestamp& Timestamp, const EPhysicsStateAction ActionType, const struct FVector& ActionDatas, const struct FVector& ActionPosition); - void ServerAsyncPhysicsStateAction(const class UPrimitiveComponent* ActionComponent, const class FName BoneName, const struct FAsyncPhysicsTimestamp& Timestamp, const EPhysicsStateAction ActionType, const struct FVector& ActionDatas, const struct FVector& ActionPosition); - - struct FVector GetLastInputVector() const; - class APawn* GetPawnOwner() const; - struct FVector GetPendingInputVector() const; - bool IsMoveInputIgnored() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PawnMovementComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PawnMovementComponent") - } - static class UPawnMovementComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPawnMovementComponent; - -// Class Engine.CharacterMovementComponent -// 0x0E28 (0x0F80 - 0x0158) -#pragma pack(push, 0x1) -class alignas(0x10) UCharacterMovementComponent : public UPawnMovementComponent -{ -public: - uint8 Pad_158[0x10]; // 0x0158(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class ACharacter* CharacterOwner; // 0x0168(0x0008)(ZeroConstructor, Transient, DuplicateTransient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - float GravityScale; // 0x0170(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxStepHeight; // 0x0174(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float JumpZVelocity; // 0x0178(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float JumpOffJumpZFactor; // 0x017C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_180[0x1C]; // 0x0180(0x001C)(Fixing Size After Last Property [ Dumper-7 ]) - float WalkableFloorAngle; // 0x019C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float WalkableFloorZ; // 0x01A0(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_1A4[0x4]; // 0x01A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector GravityDirection; // 0x01A8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FQuat WorldToGravityTransform; // 0x01C0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FQuat GravityToWorldTransform; // 0x01E0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_200[0x1]; // 0x0200(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - EMovementMode MovementMode; // 0x0201(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 CustomMovementMode; // 0x0202(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENetworkSmoothingMode NetworkSmoothingMode; // 0x0203(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GroundFriction; // 0x0204(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_208[0x40]; // 0x0208(0x0040)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxWalkSpeed; // 0x0248(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxWalkSpeedCrouched; // 0x024C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSwimSpeed; // 0x0250(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxFlySpeed; // 0x0254(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxCustomMovementSpeed; // 0x0258(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxAcceleration; // 0x025C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinAnalogWalkSpeed; // 0x0260(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BrakingFrictionFactor; // 0x0264(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BrakingFriction; // 0x0268(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BrakingSubStepTime; // 0x026C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BrakingDecelerationWalking; // 0x0270(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BrakingDecelerationFalling; // 0x0274(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BrakingDecelerationSwimming; // 0x0278(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BrakingDecelerationFlying; // 0x027C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AirControl; // 0x0280(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AirControlBoostMultiplier; // 0x0284(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AirControlBoostVelocityThreshold; // 0x0288(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FallingLateralFriction; // 0x028C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CrouchedHalfHeight; // 0x0290(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Buoyancy; // 0x0294(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PerchRadiusThreshold; // 0x0298(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PerchAdditionalHeight; // 0x029C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator RotationRate; // 0x02A0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 bUseSeparateBrakingFriction : 1; // 0x02B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bApplyGravityWhileJumping : 1; // 0x02B8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseControllerDesiredRotation : 1; // 0x02B8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOrientRotationToMovement : 1; // 0x02B8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSweepWhileNavWalking : 1; // 0x02B8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_2B8_5 : 1; // 0x02B8(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bMovementInProgress : 1; // 0x02B8(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bEnableScopedMovementUpdates : 1; // 0x02B8(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableServerDualMoveScopedMovementUpdates : 1; // 0x02B9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceMaxAccel : 1; // 0x02B9(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRunPhysicsWithNoController : 1; // 0x02B9(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceNextFloorCheck : 1; // 0x02B9(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnTemplate, EditConst, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShrinkProxyCapsule : 1; // 0x02B9(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanWalkOffLedges : 1; // 0x02B9(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanWalkOffLedgesWhenCrouching : 1; // 0x02B9(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_2B9_7 : 1; // 0x02B9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 BitPad_2BA_0 : 1; // 0x02BA(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bNetworkSkipProxyPredictionOnNetUpdate : 1; // 0x02BA(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNetworkAlwaysReplicateTransformUpdateTimestamp : 1; // 0x02BA(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDeferUpdateMoveComponent : 1; // 0x02BA(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnablePhysicsInteraction : 1; // 0x02BA(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTouchForceScaledToMass : 1; // 0x02BA(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPushForceScaledToMass : 1; // 0x02BA(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPushForceUsingZOffset : 1; // 0x02BA(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bScalePushForceToVelocity : 1; // 0x02BB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2BC[0x4]; // 0x02BC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USceneComponent* DeferredUpdatedMoveComponent; // 0x02C0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float MaxOutOfWaterStepHeight; // 0x02C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutofWaterZ; // 0x02CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Mass; // 0x02D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StandingDownwardForceScale; // 0x02D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InitialPushForceFactor; // 0x02D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PushForceFactor; // 0x02DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PushForcePointZOffsetFactor; // 0x02E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TouchForceFactor; // 0x02E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinTouchForce; // 0x02E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxTouchForce; // 0x02EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RepulsionForce; // 0x02F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2F4[0x4]; // 0x02F4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Acceleration; // 0x02F8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FQuat LastUpdateRotation; // 0x0310(0x0020)(IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector LastUpdateLocation; // 0x0330(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector LastUpdateVelocity; // 0x0348(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ServerLastTransformUpdateTimeStamp; // 0x0360(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ServerLastClientGoodMoveAckTime; // 0x0364(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ServerLastClientAdjustmentTime; // 0x0368(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_36C[0x4]; // 0x036C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector PendingImpulseToApply; // 0x0370(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector PendingForceToApply; // 0x0388(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float AnalogInputModifier; // 0x03A0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3A4[0xC]; // 0x03A4(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxSimulationTimeStep; // 0x03B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxSimulationIterations; // 0x03B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxJumpApexAttemptsPerSimulation; // 0x03B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxDepenetrationWithGeometry; // 0x03BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxDepenetrationWithGeometryAsProxy; // 0x03C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxDepenetrationWithPawn; // 0x03C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxDepenetrationWithPawnAsProxy; // 0x03C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NetworkSimulatedSmoothLocationTime; // 0x03CC(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NetworkSimulatedSmoothRotationTime; // 0x03D0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ListenServerNetworkSimulatedSmoothLocationTime; // 0x03D4(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ListenServerNetworkSimulatedSmoothRotationTime; // 0x03D8(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NetProxyShrinkRadius; // 0x03DC(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NetProxyShrinkHalfHeight; // 0x03E0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NetworkMaxSmoothUpdateDistance; // 0x03E4(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NetworkNoSmoothUpdateDistance; // 0x03E8(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NetworkMinTimeBetweenClientAckGoodMoves; // 0x03EC(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NetworkMinTimeBetweenClientAdjustments; // 0x03F0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NetworkMinTimeBetweenClientAdjustmentsLargeCorrection; // 0x03F4(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NetworkLargeClientCorrectionDistance; // 0x03F8(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LedgeCheckThreshold; // 0x03FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float JumpOutOfWaterPitch; // 0x0400(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_404[0x4]; // 0x0404(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FFindFloorResult CurrentFloor; // 0x0408(0x0108)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - EMovementMode DefaultLandMovementMode; // 0x0510(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMovementMode DefaultWaterMovementMode; // 0x0511(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMovementMode GroundMovementMode; // 0x0512(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_513[0x9]; // 0x0513(0x0009)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bMaintainHorizontalGroundVelocity : 1; // 0x051C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bImpartBaseVelocityX : 1; // 0x051C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bImpartBaseVelocityY : 1; // 0x051C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bImpartBaseVelocityZ : 1; // 0x051C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bImpartBaseAngularVelocity : 1; // 0x051C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bJustTeleported : 1; // 0x051C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnTemplate, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNetworkUpdateReceived : 1; // 0x051C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNetworkMovementModeChanged : 1; // 0x051C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNetworkGravityDirectionChanged : 1; // 0x051D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreClientMovementErrorChecksAndCorrection : 1; // 0x051D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bServerAcceptClientAuthoritativePosition : 1; // 0x051D(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNotifyApex : 1; // 0x051D(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCheatFlying : 1; // 0x051D(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bWantsToCrouch : 1; // 0x051D(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCrouchMaintainsBaseLocation : 1; // 0x051D(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnTemplate, EditConst, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreBaseRotation : 1; // 0x051D(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bFastAttachedMove : 1; // 0x051E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAlwaysCheckFloor : 1; // 0x051E(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseFlatBaseForFloorChecks : 1; // 0x051E(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPerformingJumpOff : 1; // 0x051E(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bWantsToLeaveNavWalking : 1; // 0x051E(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseRVOAvoidance : 1; // 0x051E(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRequestedMoveUseAcceleration : 1; // 0x051E(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_51E_7 : 1; // 0x051E(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 bWasSimulatingRootMotion : 1; // 0x051F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowPhysicsRotationDuringAnimRootMotion : 1; // 0x051F(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - float FormerBaseVelocityDecayHalfLife; // 0x0520(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bHasRequestedVelocity : 1; // 0x0524(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bRequestedMoveWithMaxSpeed : 1; // 0x0524(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bWasAvoidanceUpdated : 1; // 0x0524(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 BitPad_524_3 : 2; // 0x0524(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bProjectNavMeshWalking : 1; // 0x0524(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bProjectNavMeshOnBothWorldChannels : 1; // 0x0524(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_525[0x1F]; // 0x0525(0x001F)(Fixing Size After Last Property [ Dumper-7 ]) - float AvoidanceConsiderationRadius; // 0x0544(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector RequestedVelocity; // 0x0548(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LastUpdateRequestedVelocity; // 0x0560(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 AvoidanceUID; // 0x0578(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNavAvoidanceMask AvoidanceGroup; // 0x057C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FNavAvoidanceMask GroupsToAvoid; // 0x0580(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FNavAvoidanceMask GroupsToIgnore; // 0x0584(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - float AvoidanceWeight; // 0x0588(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_58C[0x4]; // 0x058C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector PendingLaunchVelocity; // 0x0590(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5A8[0x148]; // 0x05A8(0x0148)(Fixing Size After Last Property [ Dumper-7 ]) - float NavMeshProjectionInterval; // 0x06F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NavMeshProjectionTimer; // 0x06F4(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NavMeshProjectionInterpSpeed; // 0x06F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NavMeshProjectionHeightScaleUp; // 0x06FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NavMeshProjectionHeightScaleDown; // 0x0700(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NavWalkingFloorDistTolerance; // 0x0704(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bBasedMovementIgnorePhysicsBase; // 0x0708(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bStayBasedInAir; // 0x0709(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_70A[0x2]; // 0x070A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float StayBasedInAirHeight; // 0x070C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_710[0x30]; // 0x0710(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) - struct FCharacterMovementComponentPostPhysicsTickFunction PostPhysicsTickFunction; // 0x0740(0x0030)(NativeAccessSpecifierPublic) - uint8 Pad_770[0x18]; // 0x0770(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - float MinTimeBetweenTimeStampResets; // 0x0788(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_78C[0x54C]; // 0x078C(0x054C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRootMotionSourceGroup CurrentRootMotion; // 0x0CD8(0x0048)(Transient, NativeAccessSpecifierPublic) - struct FRootMotionSourceGroup ServerCorrectionRootMotion; // 0x0D20(0x0048)(Transient, NativeAccessSpecifierPublic) - uint8 Pad_D68[0x168]; // 0x0D68(0x0168)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRootMotionMovementParams RootMotionParams; // 0x0ED0(0x0070)(Transient, NoDestructor, NativeAccessSpecifierPublic) - struct FVector AnimRootMotionVelocity; // 0x0F40(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F58[0x20]; // 0x0F58(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddForce(const struct FVector& Force); - void AddImpulse(const struct FVector& Impulse, bool bVelocityChange); - void CalcVelocity(float DeltaTime, float Friction, bool bFluid, float BrakingDeceleration); - void CapsuleTouched(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult); - void ClearAccumulatedForces(); - void DisableMovement(); - void SetAvoidanceEnabled(bool bEnable); - void SetAvoidanceGroup(int32 GroupFlags); - void SetAvoidanceGroupMask(const struct FNavAvoidanceMask& GroupMask); - void SetCrouchedHalfHeight(const float NewValue); - void SetGravityDirection(const struct FVector& GravityDir); - void SetGroupsToAvoid(int32 GroupFlags); - void SetGroupsToAvoidMask(const struct FNavAvoidanceMask& GroupMask); - void SetGroupsToIgnore(int32 GroupFlags); - void SetGroupsToIgnoreMask(const struct FNavAvoidanceMask& GroupMask); - void SetMovementMode(EMovementMode NewMovementMode, uint8 NewCustomMode); - void SetWalkableFloorAngle(float InWalkableFloorAngle); - void SetWalkableFloorZ(float InWalkableFloorZ); - - float GetAnalogInputModifier() const; - class ACharacter* GetCharacterOwner() const; - float GetCrouchedHalfHeight() const; - struct FVector GetCurrentAcceleration() const; - struct FVector GetGravityDirection() const; - struct FVector GetImpartedMovementBaseVelocity() const; - struct FVector GetLastUpdateLocation() const; - struct FVector GetLastUpdateRequestedVelocity() const; - struct FRotator GetLastUpdateRotation() const; - struct FVector GetLastUpdateVelocity() const; - float GetMaxAcceleration() const; - float GetMaxBrakingDeceleration() const; - float GetMaxJumpHeight() const; - float GetMaxJumpHeightWithJumpTime() const; - float GetMinAnalogSpeed() const; - class UPrimitiveComponent* GetMovementBase() const; - float GetPerchRadiusThreshold() const; - float GetValidPerchRadius() const; - bool HasCustomGravity() const; - bool IsWalkable(const struct FHitResult& Hit) const; - bool IsWalking() const; - void K2_ComputeFloorDist(const struct FVector& CapsuleLocation, float LineDistance, float SweepDistance, float SweepRadius, struct FFindFloorResult* FloorResult) const; - void K2_FindFloor(const struct FVector& CapsuleLocation, struct FFindFloorResult* FloorResult) const; - float K2_GetWalkableFloorAngle() const; - float K2_GetWalkableFloorZ() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CharacterMovementComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CharacterMovementComponent") - } - static class UCharacterMovementComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_UCharacterMovementComponent; - -// Class Engine.MaterialInstanceConstant -// 0x0008 (0x0268 - 0x0260) -class UMaterialInstanceConstant : public UMaterialInstance -{ -public: - class UPhysicalMaterialMask* PhysMaterialMask; // 0x0260(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - -public: - float K2_GetScalarParameterValue(class FName ParameterName); - class UTexture* K2_GetTextureParameterValue(class FName ParameterName); - struct FLinearColor K2_GetVectorParameterValue(class FName ParameterName); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialInstanceConstant") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialInstanceConstant") - } - static class UMaterialInstanceConstant* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialInstanceConstant; - -// Class Engine.MaterialExpressionParticleColor -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionParticleColor final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionParticleColor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionParticleColor") - } - static class UMaterialExpressionParticleColor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionParticleColor; - -// Class Engine.MaterialExpressionSamplePhysicsVectorField -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionSamplePhysicsVectorField final : public UMaterialExpression -{ -public: - struct FExpressionInput WorldPosition; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - EPositionOrigin WorldPositionOriginType; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EFieldVectorType FieldTarget; // 0x00D9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_DA[0x6]; // 0x00DA(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSamplePhysicsVectorField") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSamplePhysicsVectorField") - } - static class UMaterialExpressionSamplePhysicsVectorField* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSamplePhysicsVectorField; - -// Class Engine.AnimBlueprintClassSubsystem_PropertyAccess -// 0x0000 (0x0028 - 0x0028) -class UAnimBlueprintClassSubsystem_PropertyAccess final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimBlueprintClassSubsystem_PropertyAccess") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimBlueprintClassSubsystem_PropertyAccess") - } - static class UAnimBlueprintClassSubsystem_PropertyAccess* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimBlueprintClassSubsystem_PropertyAccess; - -// Class Engine.ButtonStyleAsset -// 0x03F8 (0x0420 - 0x0028) -class UButtonStyleAsset final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FButtonStyle ButtonStyle; // 0x0030(0x03F0)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ButtonStyleAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ButtonStyleAsset") - } - static class UButtonStyleAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UButtonStyleAsset; - -// Class Engine.MaterialExpressionSparseVolumeTextureBase -// 0x0008 (0x00B8 - 0x00B0) -class UMaterialExpressionSparseVolumeTextureBase : public UMaterialExpression -{ -public: - class USparseVolumeTexture* SparseVolumeTexture; // 0x00B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSparseVolumeTextureBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSparseVolumeTextureBase") - } - static class UMaterialExpressionSparseVolumeTextureBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSparseVolumeTextureBase; - -// Class Engine.MaterialExpressionSparseVolumeTextureSample -// 0x0080 (0x0138 - 0x00B8) -class UMaterialExpressionSparseVolumeTextureSample : public UMaterialExpressionSparseVolumeTextureBase -{ -public: - struct FExpressionInput Coordinates; // 0x00B8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput TextureObject; // 0x00E0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput MipLevel; // 0x0108(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - ESamplerSourceMode SamplerSource; // 0x0130(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_131[0x7]; // 0x0131(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSparseVolumeTextureSample") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSparseVolumeTextureSample") - } - static class UMaterialExpressionSparseVolumeTextureSample* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSparseVolumeTextureSample; - -// Class Engine.TextureAllMipDataProviderFactory -// 0x0000 (0x0028 - 0x0028) -class UTextureAllMipDataProviderFactory : public UTextureMipDataProviderFactory -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TextureAllMipDataProviderFactory") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TextureAllMipDataProviderFactory") - } - static class UTextureAllMipDataProviderFactory* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTextureAllMipDataProviderFactory; - -// Class Engine.RuntimeVirtualTextureVolume -// 0x0008 (0x0298 - 0x0290) -class ARuntimeVirtualTextureVolume final : public AActor -{ -public: - class URuntimeVirtualTextureComponent* VirtualTextureComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RuntimeVirtualTextureVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RuntimeVirtualTextureVolume") - } - static class ARuntimeVirtualTextureVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ARuntimeVirtualTextureVolume; - -// Class Engine.MaterialExpressionPreSkinnedNormal -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionPreSkinnedNormal final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionPreSkinnedNormal") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionPreSkinnedNormal") - } - static class UMaterialExpressionPreSkinnedNormal* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionPreSkinnedNormal; - -// Class Engine.EngineCustomTimeStep -// 0x0000 (0x0028 - 0x0028) -class UEngineCustomTimeStep : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EngineCustomTimeStep") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EngineCustomTimeStep") - } - static class UEngineCustomTimeStep* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEngineCustomTimeStep; - -// Class Engine.NavigationDataInterface -// 0x0000 (0x0000 - 0x0000) -class INavigationDataInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavigationDataInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavigationDataInterface") - } - static class INavigationDataInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INavigationDataInterface; - -// Class Engine.TimecodeProvider -// 0x0008 (0x0030 - 0x0028) -class UTimecodeProvider : public UObject -{ -public: - float FrameDelay; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void FetchAndUpdate(); - bool FetchTimecode(struct FQualifiedFrameTime* OutFrameTime); - - struct FQualifiedFrameTime GetDelayedQualifiedFrameTime() const; - struct FTimecode GetDelayedTimecode() const; - struct FFrameRate GetFrameRate() const; - struct FQualifiedFrameTime GetQualifiedFrameTime() const; - ETimecodeProviderSynchronizationState GetSynchronizationState() const; - struct FTimecode GetTimecode() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TimecodeProvider") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TimecodeProvider") - } - static class UTimecodeProvider* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTimecodeProvider; - -// Class Engine.PoseableMeshComponent -// 0x0160 (0x0A20 - 0x08C0) -class UPoseableMeshComponent final : public USkinnedMeshComponent -{ -public: - uint8 Pad_8C0[0x160]; // 0x08C0(0x0160)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void CopyPoseFromSkeletalComponent(class USkeletalMeshComponent* InComponentToCopy); - struct FVector GetBoneLocationByName(class FName BoneName, EBoneSpaces BoneSpace); - struct FRotator GetBoneRotationByName(class FName BoneName, EBoneSpaces BoneSpace); - struct FVector GetBoneScaleByName(class FName BoneName, EBoneSpaces BoneSpace); - struct FTransform GetBoneTransformByName(class FName BoneName, EBoneSpaces BoneSpace); - void ResetBoneTransformByName(class FName BoneName); - void SetBoneLocationByName(class FName BoneName, const struct FVector& InLocation, EBoneSpaces BoneSpace); - void SetBoneRotationByName(class FName BoneName, const struct FRotator& InRotation, EBoneSpaces BoneSpace); - void SetBoneScaleByName(class FName BoneName, const struct FVector& InScale3D, EBoneSpaces BoneSpace); - void SetBoneTransformByName(class FName BoneName, const struct FTransform& InTransform, EBoneSpaces BoneSpace); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PoseableMeshComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PoseableMeshComponent") - } - static class UPoseableMeshComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPoseableMeshComponent; - -// Class Engine.ActiveSoundUpdateInterface -// 0x0000 (0x0000 - 0x0000) -class IActiveSoundUpdateInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ActiveSoundUpdateInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ActiveSoundUpdateInterface") - } - static class IActiveSoundUpdateInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IActiveSoundUpdateInterface; - -// Class Engine.Interface_AsyncCompilation -// 0x0000 (0x0000 - 0x0000) -class IInterface_AsyncCompilation final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Interface_AsyncCompilation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Interface_AsyncCompilation") - } - static class IInterface_AsyncCompilation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IInterface_AsyncCompilation; - -// Class Engine.EdGraph -// 0x0038 (0x0060 - 0x0028) -class UEdGraph : public UObject -{ -public: - TSubclassOf Schema; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Nodes; // 0x0030(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - uint8 bEditable : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowDeletion : 1; // 0x0040(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowRenaming : 1; // 0x0040(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_41[0x1F]; // 0x0041(0x001F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EdGraph") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EdGraph") - } - static class UEdGraph* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEdGraph; - -// Class Engine.DebugDrawComponent -// 0x0050 (0x0570 - 0x0520) -#pragma pack(push, 0x1) -class alignas(0x10) UDebugDrawComponent : public UPrimitiveComponent -{ -public: - uint8 Pad_518[0x50]; // 0x0518(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DebugDrawComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DebugDrawComponent") - } - static class UDebugDrawComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_UDebugDrawComponent; - -// Class Engine.AnimationDataModel -// 0x0000 (0x0000 - 0x0000) -class IAnimationDataModel final -{ -public: - class UAnimSequence* GetAnimationSequence() const; - const TArray GetBoneAnimationTracks() const; - const struct FBoneAnimationTrack GetBoneTrackByIndex(int32 TrackIndex) const; - const struct FBoneAnimationTrack GetBoneTrackByName(class FName TrackName) const; - int32 GetBoneTrackIndex(const struct FBoneAnimationTrack& Track) const; - int32 GetBoneTrackIndexByName(class FName TrackName) const; - void GetBoneTrackNames(TArray* OutNames) const; - struct FFrameRate GetFrameRate() const; - int32 GetNumberOfFloatCurves() const; - int32 GetNumberOfFrames() const; - int32 GetNumberOfKeys() const; - int32 GetNumberOfTransformCurves() const; - int32 GetNumBoneTracks() const; - double GetPlayLength() const; - bool IsValidBoneTrackIndex(int32 TrackIndex) const; - bool IsValidBoneTrackName(const class FName& TrackName) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimationDataModel") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimationDataModel") - } - static class IAnimationDataModel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IAnimationDataModel; - -// Class Engine.AnimNotify -// 0x0010 (0x0038 - 0x0028) -class UAnimNotify : public UObject -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - float GetDefaultTriggerWeightThreshold() const; - class FString GetNotifyName() const; - bool Received_Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, const struct FAnimNotifyEventReference& EventReference) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimNotify") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimNotify") - } - static class UAnimNotify* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimNotify; - -// Class Engine.Interface_PostProcessVolume -// 0x0000 (0x0000 - 0x0000) -class IInterface_PostProcessVolume final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Interface_PostProcessVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Interface_PostProcessVolume") - } - static class IInterface_PostProcessVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IInterface_PostProcessVolume; - -// Class Engine.MaterialExpressionPixelDepth -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionPixelDepth final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionPixelDepth") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionPixelDepth") - } - static class UMaterialExpressionPixelDepth* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionPixelDepth; - -// Class Engine.TypedElementCommonActions -// 0x0800 (0x0828 - 0x0028) -class UTypedElementCommonActions final : public UObject -{ -public: - uint8 Pad_28[0x800]; // 0x0028(0x0800)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool CopyNormalizedElements(const struct FScriptTypedElementListProxy& ElementList); - bool CopyNormalizedElementsToString(const struct FScriptTypedElementListProxy& ElementList, class FString* OutputString); - bool CopySelectedElements(class UTypedElementSelectionSet* SelectionSet); - bool CopySelectedElementsToString(class UTypedElementSelectionSet* SelectionSet, class FString* OutputString); - bool DeleteNormalizedElements(const struct FScriptTypedElementListProxy& ElementList, class UWorld* World, class UTypedElementSelectionSet* InSelectionSet, const struct FTypedElementDeletionOptions& DeletionOptions); - bool DeleteSelectedElements(class UTypedElementSelectionSet* SelectionSet, class UWorld* World, const struct FTypedElementDeletionOptions& DeletionOptions); - TArray DuplicateNormalizedElements(const struct FScriptTypedElementListProxy& ElementList, class UWorld* World, const struct FVector& LocationOffset); - TArray K2_DuplicateSelectedElements(const class UTypedElementSelectionSet* SelectionSet, class UWorld* World, const struct FVector& LocationOffset); - TArray K2_PasteElements(class UTypedElementSelectionSet* SelectionSet, class UWorld* World, const struct FTypedElementPasteOptions& PasteOption); - TArray K2_PasteNormalizedElements(const struct FScriptTypedElementListProxy& ElementList, class UWorld* World, const struct FTypedElementPasteOptions& PasteOption); - TArray PasteElementsFromString(class UTypedElementSelectionSet* SelectionSet, class UWorld* World, const struct FTypedElementPasteOptions& PasteOption, const class FString& InputString); - TArray PasteNormalizedElementsFromString(const struct FScriptTypedElementListProxy& ElementList, class UWorld* World, const struct FTypedElementPasteOptions& PasteOption, const class FString& InputString); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TypedElementCommonActions") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TypedElementCommonActions") - } - static class UTypedElementCommonActions* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTypedElementCommonActions; - -// Class Engine.BlueprintGeneratedClass -// 0x0160 (0x0350 - 0x01F0) -class UBlueprintGeneratedClass : public UClass -{ -public: - uint8 Pad_1F0[0x8]; // 0x01F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NumReplicatedProperties; // 0x01F8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bHasCookedComponentInstancingData : 1; // 0x01FC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1FD[0x3]; // 0x01FD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray DynamicBindingObjects; // 0x0200(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray ComponentTemplates; // 0x0210(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray Timelines; // 0x0220(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray ComponentClassOverrides; // 0x0230(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray FieldNotifies; // 0x0240(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_250[0x8]; // 0x0250(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class USimpleConstructionScript* SimpleConstructionScript; // 0x0258(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UInheritableComponentHandler* InheritableComponentHandler; // 0x0260(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_268[0x8]; // 0x0268(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UFunction* UberGraphFunction; // 0x0270(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TMap CookedPropertyGuids; // 0x0278(0x0050)(NativeAccessSpecifierPublic) - TMap CookedComponentInstancingData; // 0x02C8(0x0050)(NativeAccessSpecifierPublic) - uint8 Pad_318[0x38]; // 0x0318(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlueprintGeneratedClass") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlueprintGeneratedClass") - } - static class UBlueprintGeneratedClass* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlueprintGeneratedClass; - -// Class Engine.MaterialExpressionGetLocal -// 0x0008 (0x00B8 - 0x00B0) -class UMaterialExpressionGetLocal final : public UMaterialExpression -{ -public: - class FName LocalName; // 0x00B0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionGetLocal") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionGetLocal") - } - static class UMaterialExpressionGetLocal* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionGetLocal; - -// Class Engine.AnimNotifyState -// 0x0008 (0x0030 - 0x0028) -class UAnimNotifyState : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - float GetDefaultTriggerWeightThreshold() const; - class FString GetNotifyName() const; - bool Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float TotalDuration, const struct FAnimNotifyEventReference& EventReference) const; - bool Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, const struct FAnimNotifyEventReference& EventReference) const; - bool Received_NotifyTick(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime, const struct FAnimNotifyEventReference& EventReference) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimNotifyState") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimNotifyState") - } - static class UAnimNotifyState* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimNotifyState; - -// Class Engine.MaterialExpressionComment -// 0x0038 (0x00E8 - 0x00B0) -class UMaterialExpressionComment final : public UMaterialExpression -{ -public: - int32 SizeX; // 0x00B0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SizeY; // 0x00B4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Text; // 0x00B8(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor CommentColor; // 0x00C8(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FontSize; // 0x00D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bCommentBubbleVisible_InDetailsPanel : 1; // 0x00DC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bColorCommentBubble : 1; // 0x00DC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_DD[0x3]; // 0x00DD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - bool bGroupMode; // 0x00E0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionComment") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionComment") - } - static class UMaterialExpressionComment* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionComment; - -// Class Engine.LevelBounds -// 0x0010 (0x02A0 - 0x0290) -class ALevelBounds final : public AActor -{ -public: - class UBoxComponent* BoxComponent; // 0x0290(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - bool bAutoUpdateBounds; // 0x0298(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_299[0x7]; // 0x0299(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelBounds") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelBounds") - } - static class ALevelBounds* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ALevelBounds; - -// Class Engine.MaterialExpressionRerouteBase -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionRerouteBase : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionRerouteBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionRerouteBase") - } - static class UMaterialExpressionRerouteBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionRerouteBase; - -// Class Engine.MaterialExpressionNamedRerouteBase -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionNamedRerouteBase : public UMaterialExpressionRerouteBase -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionNamedRerouteBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionNamedRerouteBase") - } - static class UMaterialExpressionNamedRerouteBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionNamedRerouteBase; - -// Class Engine.SoundBase -// 0x0140 (0x0168 - 0x0028) -class USoundBase : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundClass* SoundClassObject; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 bDebug : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideConcurrency : 1; // 0x0038(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableBusSends : 1; // 0x0038(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableBaseSubmix : 1; // 0x0038(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableSubmixSends : 1; // 0x0038(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasDelayNode : 1; // 0x0038(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasConcatenatorNode : 1; // 0x0038(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bBypassVolumeScaleForPriority : 1; // 0x0038(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - EVirtualizationMode VirtualizationMode; // 0x0039(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x56]; // 0x003A(0x0056)(Fixing Size After Last Property [ Dumper-7 ]) - TSet ConcurrencySet; // 0x0090(0x0050)(Edit, BlueprintVisible, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoundConcurrencySettings ConcurrencyOverrides; // 0x00E0(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - float duration; // 0x0100(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxDistance; // 0x0104(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TotalSamples; // 0x0108(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Priority; // 0x010C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundAttenuation* AttenuationSettings; // 0x0110(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class USoundSubmixBase* SoundSubmixObject; // 0x0118(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray SoundSubmixSends; // 0x0120(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - class USoundEffectSourcePresetChain* SourceEffectChain; // 0x0130(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray BusSends; // 0x0138(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray PreEffectBusSends; // 0x0148(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray AssetUserData; // 0x0158(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - -public: - bool IsAttenuationSettingsEditable() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundBase") - } - static class USoundBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundBase; - -// Class Engine.AnimInstance -// 0x0348 (0x0370 - 0x0028) -#pragma pack(push, 0x1) -class alignas(0x10) UAnimInstance : public UObject -{ -public: - class USkeleton* CurrentSkeleton; // 0x0028(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - ERootMotionMode RootMotionMode; // 0x0030(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseMultiThreadedAnimationUpdate : 1; // 0x0031(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsingCopyPoseFromMesh : 1; // 0x0031(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_31_2 : 2; // 0x0031(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bReceiveNotifiesFromLinkedInstances : 1; // 0x0031(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPropagateNotifiesToLinkedInstances : 1; // 0x0031(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseMainInstanceMontageEvaluationData : 1; // 0x0031(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bQueueMontageEvents : 1; // 0x0031(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnMontageBlendingOut; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnMontageBlendedIn; // 0x0048(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnMontageStarted; // 0x0058(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnMontageEnded; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnAllMontageInstancesEnded; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_88[0xE8]; // 0x0088(0x00E8)(Fixing Size After Last Property [ Dumper-7 ]) - struct FAnimNotifyQueue NotifyQueue; // 0x0170(0x0070)(Transient, NativeAccessSpecifierPublic) - TArray ActiveAnimNotifyState; // 0x01E0(0x0010)(ZeroConstructor, Transient, ContainsInstancedReference, NativeAccessSpecifierPublic) - TArray ActiveAnimNotifyEventReference; // 0x01F0(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) - uint8 Pad_200[0x168]; // 0x0200(0x0168)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void BlueprintBeginPlay(); - void BlueprintInitializeAnimation(); - void BlueprintLinkedAnimationLayersInitialized(); - void BlueprintPostEvaluateAnimation(); - void BlueprintThreadSafeUpdateAnimation(float DeltaTime); - void BlueprintUpdateAnimation(float DeltaTimeX); - void ClearAllTransitionEvents(); - void ClearMorphTargets(); - void ClearTransitionEvents(const class FName EventName); - class FName GetCurrentStateName(int32 MachineIndex); - bool GetCurveValueWithDefault(class FName CurveName, float DefaultValue, float* OutValue); - float GetInstanceAssetPlayerLength(int32 AssetPlayerIndex); - float GetInstanceAssetPlayerTime(int32 AssetPlayerIndex); - float GetInstanceAssetPlayerTimeFraction(int32 AssetPlayerIndex); - float GetInstanceAssetPlayerTimeFromEnd(int32 AssetPlayerIndex); - float GetInstanceAssetPlayerTimeFromEndFraction(int32 AssetPlayerIndex); - float GetInstanceCurrentStateElapsedTime(int32 MachineIndex); - float GetInstanceMachineWeight(int32 MachineIndex); - float GetInstanceStateWeight(int32 MachineIndex, int32 StateIndex); - float GetInstanceTransitionCrossfadeDuration(int32 MachineIndex, int32 TransitionIndex); - float GetInstanceTransitionTimeElapsed(int32 MachineIndex, int32 TransitionIndex); - float GetInstanceTransitionTimeElapsedFraction(int32 MachineIndex, int32 TransitionIndex); - float GetRelevantAnimLength(int32 MachineIndex, int32 StateIndex); - float GetRelevantAnimTime(int32 MachineIndex, int32 StateIndex); - float GetRelevantAnimTimeFraction(int32 MachineIndex, int32 StateIndex); - float GetRelevantAnimTimeRemaining(int32 MachineIndex, int32 StateIndex); - float GetRelevantAnimTimeRemainingFraction(int32 MachineIndex, int32 StateIndex); - void LinkAnimClassLayers(TSubclassOf InClass); - void LinkAnimGraphByTag(class FName InTag, TSubclassOf InClass); - void LockAIResources(bool bLockMovement, bool LockAILogic); - void Montage_JumpToSection(class FName SectionName, const class UAnimMontage* Montage); - void Montage_JumpToSectionsEnd(class FName SectionName, const class UAnimMontage* Montage); - void Montage_Pause(const class UAnimMontage* Montage); - float Montage_Play(class UAnimMontage* MontageToPlay, float InPlayRate, EMontagePlayReturnType ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages); - float Montage_PlayWithBlendIn(class UAnimMontage* MontageToPlay, const struct FAlphaBlendArgs& BlendIn, float InPlayRate, EMontagePlayReturnType ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages); - float Montage_PlayWithBlendSettings(class UAnimMontage* MontageToPlay, const struct FMontageBlendSettings& BlendInSettings, float InPlayRate, EMontagePlayReturnType ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages); - void Montage_Resume(const class UAnimMontage* Montage); - void Montage_SetNextSection(class FName SectionNameToChange, class FName NextSection, const class UAnimMontage* Montage); - void Montage_SetPlayRate(const class UAnimMontage* Montage, float NewPlayRate); - void Montage_SetPosition(const class UAnimMontage* Montage, float NewPosition); - void Montage_Stop(float InBlendOutTime, const class UAnimMontage* Montage); - void Montage_StopGroupByName(float InBlendOutTime, class FName GroupName); - void Montage_StopWithBlendOut(const struct FAlphaBlendArgs& BlendOut, const class UAnimMontage* Montage); - void Montage_StopWithBlendSettings(const struct FMontageBlendSettings& BlendOutSettings, const class UAnimMontage* Montage); - void MontageSync_Follow(const class UAnimMontage* MontageFollower, const class UAnimInstance* OtherAnimInstance, const class UAnimMontage* MontageLeader); - void MontageSync_StopFollowing(const class UAnimMontage* MontageFollower); - class UAnimMontage* PlaySlotAnimationAsDynamicMontage(class UAnimSequenceBase* Asset, class FName SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt); - class UAnimMontage* PlaySlotAnimationAsDynamicMontage_WithBlendArgs(class UAnimSequenceBase* Asset, class FName SlotNodeName, const struct FAlphaBlendArgs& BlendIn, const struct FAlphaBlendArgs& BlendOut, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt); - class UAnimMontage* PlaySlotAnimationAsDynamicMontage_WithBlendSettings(class UAnimSequenceBase* Asset, class FName SlotNodeName, const struct FMontageBlendSettings& BlendInSettings, const struct FMontageBlendSettings& BlendOutSettings, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt); - bool QueryAndMarkTransitionEvent(int32 MachineIndex, int32 TransitionIndex, class FName EventName); - bool QueryTransitionEvent(int32 MachineIndex, int32 TransitionIndex, class FName EventName); - void RemovePoseSnapshot(class FName SnapshotName); - void RequestSlotGroupInertialization(class FName InSlotGroupName, float duration, const class UBlendProfile* BlendProfile); - bool RequestTransitionEvent(const class FName EventName, const double RequestTimeout, const ETransitionRequestQueueMode QueueMode, const ETransitionRequestOverwriteMode OverwriteMode); - void ResetDynamics(ETeleportType InTeleportType); - void SavePoseSnapshot(class FName SnapshotName); - void SetMorphTarget(class FName MorphTargetName, float Value); - void SetPropagateNotifiesToLinkedInstances(bool bSet); - void SetReceiveNotifiesFromLinkedInstances(bool bSet); - void SetRootMotionMode(ERootMotionMode Value); - void SetUseMainInstanceMontageEvaluationData(bool bSet); - void SnapshotPose(struct FPoseSnapshot& Snapshot); - void StopSlotAnimation(float InBlendOutTime, class FName SlotNodeName); - void UnlinkAnimClassLayers(TSubclassOf InClass); - void UnlockAIResources(bool bUnlockMovement, bool UnlockAILogic); - bool WasAnimNotifyNameTriggeredInAnyState(class FName NotifyName); - bool WasAnimNotifyNameTriggeredInSourceState(int32 MachineIndex, int32 StateIndex, class FName NotifyName); - bool WasAnimNotifyNameTriggeredInStateMachine(int32 MachineIndex, class FName NotifyName); - bool WasAnimNotifyStateActiveInAnyState(TSubclassOf AnimNotifyStateType); - bool WasAnimNotifyStateActiveInSourceState(int32 MachineIndex, int32 StateIndex, TSubclassOf AnimNotifyStateType); - bool WasAnimNotifyStateActiveInStateMachine(int32 MachineIndex, TSubclassOf AnimNotifyStateType); - bool WasAnimNotifyTriggeredInAnyState(TSubclassOf AnimNotifyType); - bool WasAnimNotifyTriggeredInSourceState(int32 MachineIndex, int32 StateIndex, TSubclassOf AnimNotifyType); - bool WasAnimNotifyTriggeredInStateMachine(int32 MachineIndex, TSubclassOf AnimNotifyType); - - class UAnimInstance* Blueprint_GetMainAnimInstance() const; - float Blueprint_GetSlotMontageLocalWeight(class FName SlotNodeName) const; - float CalculateDirection(const struct FVector& Velocity, const struct FRotator& BaseRotation) const; - bool DynamicMontage_IsPlayingFrom(const class UAnimSequenceBase* Animation) const; - void GetActiveCurveNames(EAnimCurveType CurveType, TArray* OutNames) const; - void GetAllCurveNames(TArray* OutNames) const; - class UAnimMontage* GetCurrentActiveMontage() const; - float GetCurveValue(class FName CurveName) const; - float GetDeltaSeconds() const; - class UAnimInstance* GetLinkedAnimGraphInstanceByTag(class FName InTag) const; - void GetLinkedAnimGraphInstancesByTag(class FName InTag, TArray* OutLinkedInstances) const; - class UAnimInstance* GetLinkedAnimLayerInstanceByClass(TSubclassOf InClass, bool bCheckForChildClass) const; - class UAnimInstance* GetLinkedAnimLayerInstanceByGroup(class FName InGroup) const; - class UAnimInstance* GetLinkedAnimLayerInstanceByGroupAndClass(class FName InGroup, TSubclassOf InClass) const; - void GetLinkedAnimLayerInstancesByGroup(class FName InGroup, TArray* OutLinkedInstances) const; - class AActor* GetOwningActor() const; - class USkeletalMeshComponent* GetOwningComponent() const; - bool GetPropagateNotifiesToLinkedInstances() const; - bool GetReceiveNotifiesFromLinkedInstances() const; - struct FMarkerSyncAnimPosition GetSyncGroupPosition(class FName InSyncGroupName) const; - bool GetTimeToClosestMarker(class FName SyncGroup, class FName MarkerName, float* OutMarkerTime) const; - bool HasMarkerBeenHitThisFrame(class FName SyncGroup, class FName MarkerName) const; - bool IsAnyMontagePlaying() const; - bool IsPlayingSlotAnimation(const class UAnimSequenceBase* Asset, class FName SlotNodeName) const; - bool IsSlotActive(class FName SlotNodeName) const; - bool IsSyncGroupBetweenMarkers(class FName InSyncGroupName, class FName PreviousMarker, class FName NextMarker, bool bRespectMarkerOrder) const; - bool IsUsingMainInstanceMontageEvaluationData() const; - float Montage_GetBlendTime(const class UAnimMontage* Montage) const; - class FName Montage_GetCurrentSection(const class UAnimMontage* Montage) const; - float Montage_GetEffectivePlayRate(const class UAnimMontage* Montage) const; - bool Montage_GetIsStopped(const class UAnimMontage* Montage) const; - float Montage_GetPlayRate(const class UAnimMontage* Montage) const; - float Montage_GetPosition(const class UAnimMontage* Montage) const; - bool Montage_IsActive(const class UAnimMontage* Montage) const; - bool Montage_IsPlaying(const class UAnimMontage* Montage) const; - class APawn* TryGetPawnOwner() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimInstance") - } - static class UAnimInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_UAnimInstance; - -// Class Engine.LightComponentBase -// 0x0040 (0x0270 - 0x0230) -#pragma pack(push, 0x1) -class alignas(0x10) ULightComponentBase : public USceneComponent -{ -public: - struct FGuid LightGuid; // 0x0230(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Brightness; // 0x0240(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Intensity; // 0x0244(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor LightColor; // 0x0248(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAffectsWorld : 1; // 0x024C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 CastShadows : 1; // 0x024C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 CastStaticShadows : 1; // 0x024C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 CastDynamicShadows : 1; // 0x024C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectTranslucentLighting : 1; // 0x024C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTransmission : 1; // 0x024C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastVolumetricShadow : 1; // 0x024C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastDeepShadow : 1; // 0x024C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastRaytracedShadow : 1; // 0x024D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_24E[0x2]; // 0x024E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - ECastRayTracedShadow CastRaytracedShadow; // 0x0250(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_251[0x3]; // 0x0251(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bAffectReflection : 1; // 0x0254(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectGlobalIllumination : 1; // 0x0254(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_255[0x3]; // 0x0255(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DeepShadowLayerDistribution; // 0x0258(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float IndirectLightingIntensity; // 0x025C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumetricScatteringIntensity; // 0x0260(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SamplesPerPixel; // 0x0264(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - void SetAffectGlobalIllumination(bool bNewValue); - void SetAffectReflection(bool bNewValue); - void SetCastDeepShadow(bool bNewValue); - void SetCastRaytracedShadow(bool bNewValue); - void SetCastRaytracedShadows(ECastRayTracedShadow bNewValue); - void SetCastShadows(bool bNewValue); - void SetCastVolumetricShadow(bool bNewValue); - void SetSamplesPerPixel(int32 NewValue); - - struct FLinearColor GetLightColor() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LightComponentBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LightComponentBase") - } - static class ULightComponentBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_ULightComponentBase; - -// Class Engine.BlueprintCore -// 0x0028 (0x0050 - 0x0028) -class UBlueprintCore : public UObject -{ -public: - TSubclassOf SkeletonGeneratedClass; // 0x0028(0x0008)(ZeroConstructor, Transient, NonTransactional, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf GeneratedClass; // 0x0030(0x0008)(ZeroConstructor, NonTransactional, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLegacyNeedToPurgeSkelRefs; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid BlueprintGuid; // 0x003C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlueprintCore") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlueprintCore") - } - static class UBlueprintCore* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlueprintCore; - -// Class Engine.Blueprint -// 0x0058 (0x00A8 - 0x0050) -class UBlueprint : public UBlueprintCore -{ -public: - uint8 Pad_50[0x8]; // 0x0050(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf ParentClass; // 0x0058(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBlueprintType BlueprintType; // 0x0060(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bRecompileOnLoad : 1; // 0x0061(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasBeenRegenerated : 1; // 0x0061(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsRegeneratingOnLoad : 1; // 0x0061(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_62[0x2]; // 0x0062(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 BlueprintSystemVersion; // 0x0064(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USimpleConstructionScript* SimpleConstructionScript; // 0x0068(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray ComponentTemplates; // 0x0070(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray Timelines; // 0x0080(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray ComponentClassOverrides; // 0x0090(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - class UInheritableComponentHandler* InheritableComponentHandler; // 0x00A0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Blueprint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Blueprint") - } - static class UBlueprint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlueprint; - -// Class Engine.MaterialExpressionArctangent2 -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionArctangent2 final : public UMaterialExpression -{ -public: - struct FExpressionInput Y; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput X; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionArctangent2") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionArctangent2") - } - static class UMaterialExpressionArctangent2* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionArctangent2; - -// Class Engine.MaterialExpressionQualitySwitch -// 0x00C8 (0x0178 - 0x00B0) -class UMaterialExpressionQualitySwitch final : public UMaterialExpression -{ -public: - struct FExpressionInput Default; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Inputs[0x4]; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionQualitySwitch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionQualitySwitch") - } - static class UMaterialExpressionQualitySwitch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionQualitySwitch; - -// Class Engine.KillZVolume -// 0x0000 (0x02D8 - 0x02D8) -class AKillZVolume final : public APhysicsVolume -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("KillZVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"KillZVolume") - } - static class AKillZVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AKillZVolume; - -// Class Engine.Texture -// 0x0068 (0x0130 - 0x00C8) -class UTexture : public UStreamableRenderAsset -{ -public: - uint8 Pad_C8[0x10]; // 0x00C8(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid LightingGuid; // 0x00D8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 LevelIndex; // 0x00E8(0x0004)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LODBias; // 0x00EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureCompressionSettings CompressionSettings; // 0x00F0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureFilter Filter; // 0x00F1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureMipLoadOptions MipLoadOptions; // 0x00F2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureCookPlatformTilingSettings CookPlatformTilingSettings; // 0x00F3(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOodlePreserveExtremes; // 0x00F4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureGroup LODGroup; // 0x00F5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F6[0x2]; // 0x00F6(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPerPlatformFloat Downscale; // 0x00F8(0x0004)(Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - ETextureDownscaleOptions DownscaleOptions; // 0x00FC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureAvailability Availability; // 0x00FD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 SRGB : 1; // 0x00FE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNoTiling : 1; // 0x00FE(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 VirtualTextureStreaming : 1; // 0x00FE(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 CompressionYCoCg : 1; // 0x00FE(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNotOfflineProcessed : 1; // 0x00FE(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAsyncResourceReleaseHasBeenStarted : 1; // 0x00FE(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_FF[0x1]; // 0x00FF(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AssetUserData; // 0x0100(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - uint8 Pad_110[0x20]; // 0x0110(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool AreDownscalePropertiesEditable() const; - int64 Blueprint_GetMemorySize() const; - void Blueprint_GetTextureSourceDiskAndMemorySize(int64* OutDiskSize, int64* OutMemorySize) const; - bool ComputeTextureSourceChannelMinMax(struct FLinearColor* OutColorMin, struct FLinearColor* OutColorMax) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Texture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Texture") - } - static class UTexture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTexture; - -// Class Engine.MaterialExpressionInverseLinearInterpolate -// 0x0088 (0x0138 - 0x00B0) -class UMaterialExpressionInverseLinearInterpolate final : public UMaterialExpression -{ -public: - struct FExpressionInput A; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput B; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Value; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float ConstA; // 0x0128(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstB; // 0x012C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstValue; // 0x0130(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bClampResult; // 0x0134(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_135[0x3]; // 0x0135(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionInverseLinearInterpolate") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionInverseLinearInterpolate") - } - static class UMaterialExpressionInverseLinearInterpolate* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionInverseLinearInterpolate; - -// Class Engine.SMInstanceElementIdMapTransactor -// 0x0000 (0x0028 - 0x0028) -class USMInstanceElementIdMapTransactor final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMInstanceElementIdMapTransactor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMInstanceElementIdMapTransactor") - } - static class USMInstanceElementIdMapTransactor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMInstanceElementIdMapTransactor; - -// Class Engine.CameraActor -// 0x0720 (0x09B0 - 0x0290) -class ACameraActor : public AActor -{ -public: - EAutoReceiveInput AutoActivateForPlayer; // 0x0290(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_291[0x7]; // 0x0291(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UCameraComponent* CameraComponent; // 0x0298(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class USceneComponent* SceneComponent; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 bConstrainAspectRatio : 1; // 0x02A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_2A9[0x3]; // 0x02A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AspectRatio; // 0x02AC(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float FOVAngle; // 0x02B0(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float PostProcessBlendWeight; // 0x02B4(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_2B8[0x8]; // 0x02B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPostProcessSettings PostProcessSettings; // 0x02C0(0x06F0)(Deprecated, NativeAccessSpecifierPrivate) - -public: - int32 GetAutoActivatePlayerIndex() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CameraActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CameraActor") - } - static class ACameraActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ACameraActor; - -// Class Engine.MaterialExpressionParticleMotionBlurFade -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionParticleMotionBlurFade final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionParticleMotionBlurFade") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionParticleMotionBlurFade") - } - static class UMaterialExpressionParticleMotionBlurFade* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionParticleMotionBlurFade; - -// Class Engine.CameraComponent -// 0x07B0 (0x09E0 - 0x0230) -class UCameraComponent : public USceneComponent -{ -public: - float FieldOfView; // 0x0230(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OrthoWidth; // 0x0234(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoCalculateOrthoPlanes; // 0x0238(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_239[0x3]; // 0x0239(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AutoPlaneShift; // 0x023C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OrthoNearClipPlane; // 0x0240(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OrthoFarClipPlane; // 0x0244(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateOrthoPlanes; // 0x0248(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseCameraHeightAsViewTarget; // 0x0249(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24A[0x2]; // 0x024A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float AspectRatio; // 0x024C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAspectRatioAxisConstraint AspectRatioAxisConstraint; // 0x0250(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bConstrainAspectRatio : 1; // 0x0251(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideAspectRatioAxisConstraint : 1; // 0x0251(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseFieldOfViewForLOD : 1; // 0x0251(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLockToHmd : 1; // 0x0251(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsePawnControlRotation : 1; // 0x0251(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - ECameraProjectionMode ProjectionMode; // 0x0252(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_253[0x6D]; // 0x0253(0x006D)(Fixing Size After Last Property [ Dumper-7 ]) - float PostProcessBlendWeight; // 0x02C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C4[0x2C]; // 0x02C4(0x002C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPostProcessSettings PostProcessSettings; // 0x02F0(0x06F0)(Edit, BlueprintVisible, Interp, NativeAccessSpecifierPublic) - -public: - void AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight); - void GetCameraView(float DeltaTime, struct FMinimalViewInfo* DesiredView); - void OnCameraMeshHiddenChanged(); - void RemoveBlendable(TScriptInterface InBlendableObject); - void SetAspectRatio(float InAspectRatio); - void SetAspectRatioAxisConstraint(EAspectRatioAxisConstraint InAspectRatioAxisConstraint); - void SetAutoCalculateOrthoPlanes(bool bAutoCalculate); - void SetAutoPlaneShift(float InAutoPlaneShift); - void SetConstraintAspectRatio(bool bInConstrainAspectRatio); - void SetFieldOfView(float InFieldOfView); - void SetOrthoFarClipPlane(float InOrthoFarClipPlane); - void SetOrthoNearClipPlane(float InOrthoNearClipPlane); - void SetOrthoWidth(float InOrthoWidth); - void SetPostProcessBlendWeight(float InPostProcessBlendWeight); - void SetProjectionMode(ECameraProjectionMode InProjectionMode); - void SetUpdateOrthoPlanes(bool bInUpdateOrthoPlanes); - void SetUseCameraHeightAsViewTarget(bool bInUseCameraHeightAsViewTarget); - void SetUseFieldOfViewForLOD(bool bInUseFieldOfViewForLOD); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CameraComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CameraComponent") - } - static class UCameraComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCameraComponent; - -// Class Engine.SoundWave -// 0x02B8 (0x0420 - 0x0168) -class USoundWave : public USoundBase -{ -public: - uint8 Pad_168[0x10]; // 0x0168(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - int32 CompressionQuality; // 0x0178(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 StreamingPriority; // 0x017C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESoundwaveSampleRateSettings SampleRateQuality; // 0x0180(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_181[0x1]; // 0x0181(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - ESoundGroup SoundGroup; // 0x0182(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bLooping : 1; // 0x0183(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStreaming : 1; // 0x0183(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - ESoundAssetCompressionType SoundAssetCompressionType; // 0x0184(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 bSeekableStreaming : 1; // 0x0185(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bUseBinkAudio : 1; // 0x0185(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_186[0x1A]; // 0x0186(0x001A)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoundModulationDefaultRoutingSettings ModulationSettings; // 0x01A0(0x0168)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TArray FrequenciesToAnalyze; // 0x0308(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray CookedSpectralTimeData; // 0x0318(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray CookedEnvelopeTimeData; // 0x0328(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - int32 InitialChunkSize; // 0x0338(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_33C[0x40]; // 0x033C(0x0040)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 BitPad_37C_0 : 5; // 0x037C(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bMature : 1; // 0x037C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bManualWordWrap : 1; // 0x037C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSingleLine : 1; // 0x037C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsAmbisonics : 1; // 0x037D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - ESoundWaveLoadingBehavior LoadingBehavior; // 0x037E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_37F[0x1]; // 0x037F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - class FString SpokenText; // 0x0380(0x0010)(ZeroConstructor, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SubtitlePriority; // 0x0390(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Volume; // 0x0394(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float pitch; // 0x0398(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumChannels; // 0x039C(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SampleRate; // 0x03A0(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3A4[0xC]; // 0x03A4(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Subtitles; // 0x03B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - class UCurveTable* Curves; // 0x03C0(0x0008)(Edit, ZeroConstructor, NoDestructor, AdvancedDisplay, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - class UCurveTable* InternalCurves; // 0x03C8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - uint8 Pad_3D0[0x50]; // 0x03D0(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetSoundAssetCompressionType(ESoundAssetCompressionType InSoundAssetCompressionType, bool bMarkDirty); - - TArray GetCuePoints() const; - TArray GetLoopRegions() const; - ESoundAssetCompressionType GetSoundAssetCompressionType() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundWave") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundWave") - } - static class USoundWave* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundWave; - -// Class Engine.SoundWaveProcedural -// 0x0050 (0x0470 - 0x0420) -class USoundWaveProcedural : public USoundWave -{ -public: - uint8 Pad_420[0x50]; // 0x0420(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundWaveProcedural") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundWaveProcedural") - } - static class USoundWaveProcedural* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundWaveProcedural; - -// Class Engine.MaterialExpressionShaderStageSwitch -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionShaderStageSwitch final : public UMaterialExpression -{ -public: - struct FExpressionInput PixelShader; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput VertexShader; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionShaderStageSwitch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionShaderStageSwitch") - } - static class UMaterialExpressionShaderStageSwitch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionShaderStageSwitch; - -// Class Engine.SoundEffectPreset -// 0x0040 (0x0068 - 0x0028) -class USoundEffectPreset : public UObject -{ -public: - uint8 Pad_28[0x40]; // 0x0028(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundEffectPreset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundEffectPreset") - } - static class USoundEffectPreset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundEffectPreset; - -// Class Engine.MaterialExpressionStaticBoolParameter -// 0x0008 (0x00E0 - 0x00D8) -class UMaterialExpressionStaticBoolParameter : public UMaterialExpressionParameter -{ -public: - uint8 DefaultValue : 1; // 0x00D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 DynamicBranch : 1; // 0x00D8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionStaticBoolParameter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionStaticBoolParameter") - } - static class UMaterialExpressionStaticBoolParameter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionStaticBoolParameter; - -// Class Engine.SoundEffectSubmixPreset -// 0x0000 (0x0068 - 0x0068) -class USoundEffectSubmixPreset : public USoundEffectPreset -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundEffectSubmixPreset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundEffectSubmixPreset") - } - static class USoundEffectSubmixPreset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundEffectSubmixPreset; - -// Class Engine.Channel -// 0x0040 (0x0068 - 0x0028) -class UChannel : public UObject -{ -public: - class UNetConnection* Connection; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_30[0x38]; // 0x0030(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Channel") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Channel") - } - static class UChannel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UChannel; - -// Class Engine.BoneMaskFilter -// 0x0010 (0x0038 - 0x0028) -class UBoneMaskFilter final : public UObject -{ -public: - TArray BlendPoses; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BoneMaskFilter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BoneMaskFilter") - } - static class UBoneMaskFilter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBoneMaskFilter; - -// Class Engine.NavigationObjectBase -// 0x0028 (0x02B8 - 0x0290) -class ANavigationObjectBase : public AActor -{ -public: - uint8 Pad_290[0x8]; // 0x0290(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UCapsuleComponent* CapsuleComponent; // 0x0298(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class UBillboardComponent* GoodSprite; // 0x02A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class UBillboardComponent* BadSprite; // 0x02A8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 bIsPIEPlayerStart : 1; // 0x02B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2B1[0x7]; // 0x02B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavigationObjectBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavigationObjectBase") - } - static class ANavigationObjectBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANavigationObjectBase; - -// Class Engine.PlayerStart -// 0x0008 (0x02C0 - 0x02B8) -class APlayerStart : public ANavigationObjectBase -{ -public: - class FName PlayerStartTag; // 0x02B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlayerStart") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlayerStart") - } - static class APlayerStart* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_APlayerStart; - -// Class Engine.ISMPartitionInstanceManager -// 0x0000 (0x0000 - 0x0000) -class IISMPartitionInstanceManager final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ISMPartitionInstanceManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ISMPartitionInstanceManager") - } - static class IISMPartitionInstanceManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IISMPartitionInstanceManager; - -// Class Engine.ActorChannel -// 0x0230 (0x0298 - 0x0068) -class UActorChannel final : public UChannel -{ -public: - class AActor* Actor; // 0x0068(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_70[0xF0]; // 0x0070(0x00F0)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CreateSubObjects; // 0x0160(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_170[0x128]; // 0x0170(0x0128)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ActorChannel") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ActorChannel") - } - static class UActorChannel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UActorChannel; - -// Class Engine.ActorInstanceManagerInterface -// 0x0000 (0x0000 - 0x0000) -class IActorInstanceManagerInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ActorInstanceManagerInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ActorInstanceManagerInterface") - } - static class IActorInstanceManagerInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IActorInstanceManagerInterface; - -// Class Engine.NavigationSystemBase -// 0x0000 (0x0028 - 0x0028) -class UNavigationSystemBase : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavigationSystemBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavigationSystemBase") - } - static class UNavigationSystemBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavigationSystemBase; - -// Class Engine.MaterialExpressionAtmosphericLightVector -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionAtmosphericLightVector final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionAtmosphericLightVector") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionAtmosphericLightVector") - } - static class UMaterialExpressionAtmosphericLightVector* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionAtmosphericLightVector; - -// Class Engine.AnimationAssetExtensions -// 0x0000 (0x0028 - 0x0028) -class UAnimationAssetExtensions final : public UBlueprintFunctionLibrary -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimationAssetExtensions") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimationAssetExtensions") - } - static class UAnimationAssetExtensions* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimationAssetExtensions; - -// Class Engine.Interface_AnimCurveMetaData -// 0x0000 (0x0000 - 0x0000) -class IInterface_AnimCurveMetaData final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Interface_AnimCurveMetaData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Interface_AnimCurveMetaData") - } - static class IInterface_AnimCurveMetaData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IInterface_AnimCurveMetaData; - -// Class Engine.WorldPartitionStreamingSourceComponent -// 0x0060 (0x0100 - 0x00A0) -class UWorldPartitionStreamingSourceComponent final : public UActorComponent -{ -public: - uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - EStreamingSourceTargetBehavior TargetBehavior; // 0x00A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray TargetGrids; // 0x00B0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - class FName TargetGrid; // 0x00C0(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor DebugColor; // 0x00C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray TargetHLODLayers; // 0x00D0(0x0010)(ZeroConstructor, Deprecated, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - class UHLODLayer* TargetHLODLayer; // 0x00E0(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray Shapes; // 0x00E8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - EStreamingSourcePriority Priority; // 0x00F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bStreamingSourceEnabled; // 0x00F9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EStreamingSourceTargetState TargetState; // 0x00FA(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_FB[0x5]; // 0x00FB(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void DisableStreamingSource(); - void EnableStreamingSource(); - - bool IsStreamingCompleted() const; - bool IsStreamingSourceEnabled() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionStreamingSourceComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionStreamingSourceComponent") - } - static class UWorldPartitionStreamingSourceComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionStreamingSourceComponent; - -// Class Engine.AnimationDataModelNotifiesExtensions -// 0x0000 (0x0028 - 0x0028) -class UAnimationDataModelNotifiesExtensions final : public UBlueprintFunctionLibrary -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimationDataModelNotifiesExtensions") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimationDataModelNotifiesExtensions") - } - static class UAnimationDataModelNotifiesExtensions* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimationDataModelNotifiesExtensions; - -// Class Engine.SplineMetadata -// 0x0000 (0x0028 - 0x0028) -class USplineMetadata final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SplineMetadata") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SplineMetadata") - } - static class USplineMetadata* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USplineMetadata; - -// Class Engine.AnimLayerInterface -// 0x0000 (0x0000 - 0x0000) -class IAnimLayerInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimLayerInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimLayerInterface") - } - static class IAnimLayerInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IAnimLayerInterface; - -// Class Engine.ActorPartitionSubsystem -// 0x0000 (0x0030 - 0x0030) -class UActorPartitionSubsystem final : public UWorldSubsystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ActorPartitionSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ActorPartitionSubsystem") - } - static class UActorPartitionSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UActorPartitionSubsystem; - -// Class Engine.MaterialParameterCollection -// 0x0048 (0x0070 - 0x0028) -class UMaterialParameterCollection final : public UObject -{ -public: - struct FGuid StateId; // 0x0028(0x0010)(ZeroConstructor, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ScalarParameters; // 0x0038(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray VectorParameters; // 0x0048(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_58[0x18]; // 0x0058(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - float GetScalarParameterDefaultValue(class FName ParameterName, bool* bParameterFound) const; - TArray GetScalarParameterNames() const; - struct FLinearColor GetVectorParameterDefaultValue(class FName ParameterName, bool* bParameterFound) const; - TArray GetVectorParameterNames() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialParameterCollection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialParameterCollection") - } - static class UMaterialParameterCollection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialParameterCollection; - -// Class Engine.AnimationAsset -// 0x0058 (0x0080 - 0x0028) -class UAnimationAsset : public UObject -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class USkeleton* Skeleton; // 0x0038(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_40[0x20]; // 0x0040(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - TArray MetaData; // 0x0060(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - TArray AssetUserData; // 0x0070(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - -public: - class UAnimMetaData* FindMetaDataByClass(const TSubclassOf MetaDataClass) const; - float GetPlayLength() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimationAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimationAsset") - } - static class UAnimationAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimationAsset; - -// Class Engine.AnimSequenceBase -// 0x0030 (0x00B0 - 0x0080) -class UAnimSequenceBase : public UAnimationAsset -{ -public: - TArray Notifies; // 0x0080(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - float SequenceLength; // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawCurveTracks RawCurveData; // 0x0098(0x0010)(Protected, NativeAccessSpecifierProtected) - float RateScale; // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLoop; // 0x00AC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_AD[0x3]; // 0x00AD(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimSequenceBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimSequenceBase") - } - static class UAnimSequenceBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimSequenceBase; - -// Class Engine.BlendSpace -// 0x0140 (0x01C0 - 0x0080) -class UBlendSpace : public UAnimationAsset -{ -public: - uint8 Pad_80[0x8]; // 0x0080(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - bool bContainsRotationOffsetMeshSpaceSamples; // 0x0088(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_89[0x3]; // 0x0089(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FInterpolationParameter InterpolationParam[0x3]; // 0x008C(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - float TargetWeightInterpolationSpeedPerSec; // 0x00BC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTargetWeightInterpolationEaseInOut; // 0x00C0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowMeshSpaceBlending; // 0x00C1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLoop; // 0x00C2(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C3[0x1]; // 0x00C3(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float AnimLength; // 0x00C4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENotifyTriggerMode NotifyTriggerMode; // 0x00C8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInterpolateUsingGrid; // 0x00C9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPreferredTriangulationDirection PreferredTriangulationDirection; // 0x00CA(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBlendSpacePerBoneBlendMode PerBoneBlendMode; // 0x00CB(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ManualPerBoneOverrides; // 0x00D0(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - struct FBlendSpaceBlendProfile PerBoneBlendProfile; // 0x00E0(0x0010)(Edit, NoDestructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_F0[0x10]; // 0x00F0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - int32 SampleIndexWithMarkers; // 0x0100(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_104[0x4]; // 0x0104(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SampleData; // 0x0108(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray GridSamples; // 0x0118(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - struct FBlendSpaceData BlendSpaceData; // 0x0128(0x0020)(Protected, NativeAccessSpecifierProtected) - struct FBlendParameter BlendParameters[0x3]; // 0x0148(0x0020)(Edit, Protected, NativeAccessSpecifierProtected) - EBlendSpaceAxis AxisToScaleAnimation; // 0x01A8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1A9[0x7]; // 0x01A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray DimensionIndices; // 0x01B0(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlendSpace") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlendSpace") - } - static class UBlendSpace* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlendSpace; - -// Class Engine.BlendSpace1D -// 0x0008 (0x01C8 - 0x01C0) -class UBlendSpace1D : public UBlendSpace -{ -public: - bool bScaleAnimation; // 0x01C0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C1[0x7]; // 0x01C1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlendSpace1D") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlendSpace1D") - } - static class UBlendSpace1D* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlendSpace1D; - -// Class Engine.MaterialExpressionBumpOffset -// 0x0088 (0x0138 - 0x00B0) -class UMaterialExpressionBumpOffset final : public UMaterialExpression -{ -public: - struct FExpressionInput Coordinate; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Height; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput HeightRatioInput; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float HeightRatio; // 0x0128(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReferencePlane; // 0x012C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 ConstCoordinate; // 0x0130(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_134[0x4]; // 0x0134(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionBumpOffset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionBumpOffset") - } - static class UMaterialExpressionBumpOffset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionBumpOffset; - -// Class Engine.RawAnimSequenceTrackExtensions -// 0x0000 (0x0028 - 0x0028) -class URawAnimSequenceTrackExtensions final : public UBlueprintFunctionLibrary -{ -public: - static TArray GetPositionalKeys(const struct FRawAnimSequenceTrack& Track); - static TArray GetRotationalKeys(const struct FRawAnimSequenceTrack& Track); - static TArray GetScaleKeys(const struct FRawAnimSequenceTrack& Track); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RawAnimSequenceTrackExtensions") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RawAnimSequenceTrackExtensions") - } - static class URawAnimSequenceTrackExtensions* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URawAnimSequenceTrackExtensions; - -// Class Engine.MaterialExpressionSceneTexture -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionSceneTexture final : public UMaterialExpression -{ -public: - struct FExpressionInput Coordinates; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - ESceneTextureId SceneTextureId; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFiltered; // 0x00D9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_DA[0x6]; // 0x00DA(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSceneTexture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSceneTexture") - } - static class UMaterialExpressionSceneTexture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSceneTexture; - -// Class Engine.AssetExportTask -// 0x0050 (0x0078 - 0x0028) -class UAssetExportTask final : public UObject -{ -public: - class UObject* Object; // 0x0028(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UExporter* Exporter; // 0x0030(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FString Filename; // 0x0038(0x0010)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSelected; // 0x0048(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bReplaceIdentical; // 0x0049(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPrompt; // 0x004A(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutomated; // 0x004B(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseFileArchive; // 0x004C(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWriteEmptyFiles; // 0x004D(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4E[0x2]; // 0x004E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - TArray IgnoreObjectList; // 0x0050(0x0010)(BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - class UObject* Options; // 0x0060(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray Errors; // 0x0068(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AssetExportTask") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AssetExportTask") - } - static class UAssetExportTask* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAssetExportTask; - -// Class Engine.MaterialExpressionActorPositionWS -// 0x0008 (0x00B8 - 0x00B0) -class UMaterialExpressionActorPositionWS final : public UMaterialExpression -{ -public: - EPositionOrigin OriginType; // 0x00B0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionActorPositionWS") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionActorPositionWS") - } - static class UMaterialExpressionActorPositionWS* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionActorPositionWS; - -// Class Engine.InstancedPlacemenClientSettings -// 0x0000 (0x0028 - 0x0028) -class UInstancedPlacemenClientSettings final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InstancedPlacemenClientSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InstancedPlacemenClientSettings") - } - static class UInstancedPlacemenClientSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInstancedPlacemenClientSettings; - -// Class Engine.AssetManagerSettings -// 0x00C8 (0x0100 - 0x0038) -class UAssetManagerSettings final : public UDeveloperSettings -{ -public: - TArray PrimaryAssetTypesToScan; // 0x0038(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray DirectoriesToExclude; // 0x0048(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray PrimaryAssetRules; // 0x0058(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray CustomPrimaryAssetRules; // 0x0068(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - bool bOnlyCookProductionAssets; // 0x0078(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldManagerDetermineTypeAndName; // 0x0079(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldGuessTypeAndNameInEditor; // 0x007A(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldAcquireMissingChunksOnLoad; // 0x007B(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldWarnAboutInvalidAssets; // 0x007C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7D[0x3]; // 0x007D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray PrimaryAssetIdRedirects; // 0x0080(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray PrimaryAssetTypeRedirects; // 0x0090(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray AssetPathRedirects; // 0x00A0(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TSet MetaDataTagsForAssetRegistry; // 0x00B0(0x0050)(Edit, Config, AdvancedDisplay, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AssetManagerSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AssetManagerSettings") - } - static class UAssetManagerSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAssetManagerSettings; - -// Class Engine.CurveEdPresetCurve -// 0x0000 (0x0028 - 0x0028) -class UCurveEdPresetCurve final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CurveEdPresetCurve") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CurveEdPresetCurve") - } - static class UCurveEdPresetCurve* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCurveEdPresetCurve; - -// Class Engine.MaterialExpressionPreSkinnedLocalBounds -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionPreSkinnedLocalBounds final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionPreSkinnedLocalBounds") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionPreSkinnedLocalBounds") - } - static class UMaterialExpressionPreSkinnedLocalBounds* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionPreSkinnedLocalBounds; - -// Class Engine.InstancedPlacementPartitionActor -// 0x0000 (0x02A0 - 0x02A0) -class AInstancedPlacementPartitionActor final : public AISMPartitionActor -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InstancedPlacementPartitionActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InstancedPlacementPartitionActor") - } - static class AInstancedPlacementPartitionActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AInstancedPlacementPartitionActor; - -// Class Engine.AsyncLoadingTests_Shared -// 0x0030 (0x0058 - 0x0028) -class UAsyncLoadingTests_Shared final : public UObject -{ -public: - TSoftObjectPtr SoftReference; // 0x0028(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* HardReference; // 0x0050(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AsyncLoadingTests_Shared") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AsyncLoadingTests_Shared") - } - static class UAsyncLoadingTests_Shared* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAsyncLoadingTests_Shared; - -// Class Engine.AsyncPhysicsData -// 0x0008 (0x0030 - 0x0028) -class UAsyncPhysicsData final : public UObject -{ -public: - int32 ServerFrame; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 ReplicationRedundancy; // 0x002C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AsyncPhysicsData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AsyncPhysicsData") - } - static class UAsyncPhysicsData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAsyncPhysicsData; - -// Class Engine.CurveTable -// 0x0078 (0x00A0 - 0x0028) -class UCurveTable : public UObject -{ -public: - uint8 Pad_28[0x78]; // 0x0028(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CurveTable") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CurveTable") - } - static class UCurveTable* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCurveTable; - -// Class Engine.CompositeCurveTable -// 0x0028 (0x00C8 - 0x00A0) -class UCompositeCurveTable final : public UCurveTable -{ -public: - TArray ParentTables; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - TArray OldParentTables; // 0x00B0(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - uint8 Pad_C0[0x8]; // 0x00C0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CompositeCurveTable") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CompositeCurveTable") - } - static class UCompositeCurveTable* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCompositeCurveTable; - -// Class Engine.AudioPanelWidgetInterface -// 0x0000 (0x0000 - 0x0000) -class IAudioPanelWidgetInterface final -{ -public: - class FText GetEditorName(); - class FName GetIconBrushName(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AudioPanelWidgetInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AudioPanelWidgetInterface") - } - static class IAudioPanelWidgetInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IAudioPanelWidgetInterface; - -// Class Engine.AmbientSound -// 0x0008 (0x0298 - 0x0290) -class AAmbientSound final : public AActor -{ -public: - class UAudioComponent* AudioComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel); - void FadeIn(float FadeInDuration, float FadeVolumeLevel); - void FadeOut(float FadeOutDuration, float FadeVolumeLevel); - void Play(float StartTime); - void Stop(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AmbientSound") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AmbientSound") - } - static class AAmbientSound* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AAmbientSound; - -// Class Engine.NetworkMetricsBaseListener -// 0x0008 (0x0030 - 0x0028) -class UNetworkMetricsBaseListener : public UObject -{ -public: - double IntervalSeconds; // 0x0028(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetworkMetricsBaseListener") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetworkMetricsBaseListener") - } - static class UNetworkMetricsBaseListener* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetworkMetricsBaseListener; - -// Class Engine.NetworkMetricsCSV -// 0x0008 (0x0038 - 0x0030) -class UNetworkMetricsCSV : public UNetworkMetricsBaseListener -{ -public: - uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetworkMetricsCSV") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetworkMetricsCSV") - } - static class UNetworkMetricsCSV* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetworkMetricsCSV; - -// Class Engine.LocalFogVolume -// 0x0008 (0x0298 - 0x0290) -class ALocalFogVolume final : public AInfo -{ -public: - class ULocalFogVolumeComponent* LocalFogVolumeVolume; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LocalFogVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LocalFogVolume") - } - static class ALocalFogVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ALocalFogVolume; - -// Class Engine.BlendableInterface -// 0x0000 (0x0000 - 0x0000) -class IBlendableInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlendableInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlendableInterface") - } - static class IBlendableInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IBlendableInterface; - -// Class Engine.AnalysisProperties -// 0x0010 (0x0038 - 0x0028) -class UAnalysisProperties final : public UObject -{ -public: - class FString Function; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnalysisProperties") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnalysisProperties") - } - static class UAnalysisProperties* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnalysisProperties; - -// Class Engine.SparseVolumeTexture -// 0x0000 (0x0028 - 0x0028) -class USparseVolumeTexture : public UObject -{ -public: - struct FTransform GetFrameTransform() const; - int32 GetNumFrames() const; - int32 GetNumMipLevels() const; - int32 GetSizeX() const; - int32 GetSizeY() const; - int32 GetSizeZ() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SparseVolumeTexture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SparseVolumeTexture") - } - static class USparseVolumeTexture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USparseVolumeTexture; - -// Class Engine.StreamableSparseVolumeTexture -// 0x0088 (0x00B0 - 0x0028) -class UStreamableSparseVolumeTexture : public USparseVolumeTexture -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FIntVector VolumeResolution; // 0x0030(0x000C)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumMipLevels; // 0x003C(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumFrames; // 0x0040(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPixelFormat FormatA; // 0x0044(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPixelFormat FormatB; // 0x0045(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_46[0xA]; // 0x0046(0x000A)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector4f FallbackValueA; // 0x0050(0x0010)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4f FallbackValueB; // 0x0060(0x0010)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureAddress AddressX; // 0x0070(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureAddress AddressY; // 0x0071(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureAddress AddressZ; // 0x0072(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLocalDDCOnly; // 0x0073(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StreamingPoolSizeFactor; // 0x0074(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumberOfPrefetchFrames; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PrefetchPercentageStepSize; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PrefetchPercentageBias; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AssetUserData; // 0x0088(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray Frames; // 0x0098(0x0010)(ExportObject, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - uint8 Pad_A8[0x8]; // 0x00A8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StreamableSparseVolumeTexture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StreamableSparseVolumeTexture") - } - static class UStreamableSparseVolumeTexture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UStreamableSparseVolumeTexture; - -// Class Engine.StaticSparseVolumeTexture -// 0x0000 (0x00B0 - 0x00B0) -class UStaticSparseVolumeTexture final : public UStreamableSparseVolumeTexture -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StaticSparseVolumeTexture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StaticSparseVolumeTexture") - } - static class UStaticSparseVolumeTexture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UStaticSparseVolumeTexture; - -// Class Engine.AssetRegistryTagProviderInterface -// 0x0000 (0x0000 - 0x0000) -class IAssetRegistryTagProviderInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AssetRegistryTagProviderInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AssetRegistryTagProviderInterface") - } - static class IAssetRegistryTagProviderInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IAssetRegistryTagProviderInterface; - -// Class Engine.Breakpoint -// 0x0000 (0x0028 - 0x0028) -class UBreakpoint final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Breakpoint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Breakpoint") - } - static class UBreakpoint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBreakpoint; - -// Class Engine.MaterialExpressionArccosine -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionArccosine final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionArccosine") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionArccosine") - } - static class UMaterialExpressionArccosine* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionArccosine; - -// Class Engine.KismetInputLibrary -// 0x0000 (0x0028 - 0x0028) -class UKismetInputLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void CalibrateTilt(); - static bool EqualEqual_InputChordInputChord(const struct FInputChord& A, const struct FInputChord& B); - static bool EqualEqual_KeyKey(const struct FKey& A, const struct FKey& B); - static float GetAnalogValue(const struct FAnalogInputEvent& Input); - static struct FKey GetKey(const struct FKeyEvent& Input); - static struct FSlateModifierKeysState GetModifierKeysState(); - static int32 GetUserIndex(const struct FKeyEvent& Input); - static class FText InputChord_GetDisplayName(const struct FInputChord& Key); - static bool InputEvent_IsAltDown(const struct FInputEvent& Input); - static bool InputEvent_IsCommandDown(const struct FInputEvent& Input); - static bool InputEvent_IsControlDown(const struct FInputEvent& Input); - static bool InputEvent_IsLeftAltDown(const struct FInputEvent& Input); - static bool InputEvent_IsLeftCommandDown(const struct FInputEvent& Input); - static bool InputEvent_IsLeftControlDown(const struct FInputEvent& Input); - static bool InputEvent_IsLeftShiftDown(const struct FInputEvent& Input); - static bool InputEvent_IsRepeat(const struct FInputEvent& Input); - static bool InputEvent_IsRightAltDown(const struct FInputEvent& Input); - static bool InputEvent_IsRightCommandDown(const struct FInputEvent& Input); - static bool InputEvent_IsRightControlDown(const struct FInputEvent& Input); - static bool InputEvent_IsRightShiftDown(const struct FInputEvent& Input); - static bool InputEvent_IsShiftDown(const struct FInputEvent& Input); - static class FText Key_GetDisplayName(const struct FKey& Key, bool bLongDisplayName); - static EUINavigationAction Key_GetNavigationAction(const struct FKey& InKey); - static EUINavigationAction Key_GetNavigationActionFromKey(const struct FKeyEvent& InKeyEvent); - static EUINavigation Key_GetNavigationDirectionFromAnalog(const struct FAnalogInputEvent& InAnalogEvent); - static EUINavigation Key_GetNavigationDirectionFromKey(const struct FKeyEvent& InKeyEvent); - static bool Key_IsAnalog(const struct FKey& Key); - static bool Key_IsAxis1D(const struct FKey& Key); - static bool Key_IsAxis2D(const struct FKey& Key); - static bool Key_IsAxis3D(const struct FKey& Key); - static bool Key_IsButtonAxis(const struct FKey& Key); - static bool Key_IsDigital(const struct FKey& Key); - static bool Key_IsGamepadKey(const struct FKey& Key); - static bool Key_IsKeyboardKey(const struct FKey& Key); - static bool Key_IsModifierKey(const struct FKey& Key); - static bool Key_IsMouseButton(const struct FKey& Key); - static bool Key_IsValid(const struct FKey& Key); - static bool Key_IsVectorAxis(const struct FKey& Key); - static bool ModifierKeysState_IsAltDown(const struct FSlateModifierKeysState& KeysState); - static bool ModifierKeysState_IsCommandDown(const struct FSlateModifierKeysState& KeysState); - static bool ModifierKeysState_IsControlDown(const struct FSlateModifierKeysState& KeysState); - static bool ModifierKeysState_IsShiftDown(const struct FSlateModifierKeysState& KeysState); - static struct FVector2D PointerEvent_GetCursorDelta(const struct FPointerEvent& Input); - static struct FKey PointerEvent_GetEffectingButton(const struct FPointerEvent& Input); - static struct FVector2D PointerEvent_GetGestureDelta(const struct FPointerEvent& Input); - static ESlateGesture PointerEvent_GetGestureType(const struct FPointerEvent& Input); - static struct FVector2D PointerEvent_GetLastScreenSpacePosition(const struct FPointerEvent& Input); - static int32 PointerEvent_GetPointerIndex(const struct FPointerEvent& Input); - static struct FVector2D PointerEvent_GetScreenSpacePosition(const struct FPointerEvent& Input); - static int32 PointerEvent_GetTouchpadIndex(const struct FPointerEvent& Input); - static int32 PointerEvent_GetUserIndex(const struct FPointerEvent& Input); - static float PointerEvent_GetWheelDelta(const struct FPointerEvent& Input); - static bool PointerEvent_IsMouseButtonDown(const struct FPointerEvent& Input, const struct FKey& MouseButton); - static bool PointerEvent_IsTouchEvent(const struct FPointerEvent& Input); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("KismetInputLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"KismetInputLibrary") - } - static class UKismetInputLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UKismetInputLibrary; - -// Class Engine.BlueprintExtension -// 0x0000 (0x0028 - 0x0028) -class UBlueprintExtension final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlueprintExtension") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlueprintExtension") - } - static class UBlueprintExtension* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlueprintExtension; - -// Class Engine.MaterialExpressionRequiredSamplersSwitch -// 0x0058 (0x0108 - 0x00B0) -class UMaterialExpressionRequiredSamplersSwitch final : public UMaterialExpression -{ -public: - struct FExpressionInput InputTrue; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput InputFalse; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - uint32 RequiredSamplers; // 0x0100(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_104[0x4]; // 0x0104(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionRequiredSamplersSwitch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionRequiredSamplersSwitch") - } - static class UMaterialExpressionRequiredSamplersSwitch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionRequiredSamplersSwitch; - -// Class Engine.KismetInternationalizationLibrary -// 0x0000 (0x0028 - 0x0028) -class UKismetInternationalizationLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void ClearCurrentAssetGroupCulture(const class FName AssetGroup, const bool SaveToConfig); - static class FString GetCultureDisplayName(const class FString& Culture, const bool Localized); - static class FString GetCurrentAssetGroupCulture(const class FName AssetGroup); - static class FString GetCurrentCulture(); - static class FString GetCurrentLanguage(); - static class FString GetCurrentLocale(); - static TArray GetLocalizedCultures(const bool IncludeGame, const bool IncludeEngine, const bool IncludeEditor, const bool IncludeAdditional); - static class FString GetNativeCulture(const ELocalizedTextSourceCategory TextCategory); - static class FString GetSuitableCulture(const TArray& AvailableCultures, const class FString& CultureToMatch, const class FString& FallbackCulture); - static bool SetCurrentAssetGroupCulture(const class FName AssetGroup, const class FString& Culture, const bool SaveToConfig); - static bool SetCurrentCulture(const class FString& Culture, const bool SaveToConfig); - static bool SetCurrentLanguage(const class FString& Culture, const bool SaveToConfig); - static bool SetCurrentLanguageAndLocale(const class FString& Culture, const bool SaveToConfig); - static bool SetCurrentLocale(const class FString& Culture, const bool SaveToConfig); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("KismetInternationalizationLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"KismetInternationalizationLibrary") - } - static class UKismetInternationalizationLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UKismetInternationalizationLibrary; - -// Class Engine.BookmarkBase -// 0x0000 (0x0028 - 0x0028) -class UBookmarkBase : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BookmarkBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BookmarkBase") - } - static class UBookmarkBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBookmarkBase; - -// Class Engine.BookMark2D -// 0x0010 (0x0038 - 0x0028) -class UBookMark2D final : public UBookmarkBase -{ -public: - float Zoom2D; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint Location; // 0x002C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BookMark2D") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BookMark2D") - } - static class UBookMark2D* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBookMark2D; - -// Class Engine.ReflectionCapture -// 0x0008 (0x0298 - 0x0290) -class AReflectionCapture : public AActor -{ -public: - class UReflectionCaptureComponent* CaptureComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ReflectionCapture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ReflectionCapture") - } - static class AReflectionCapture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AReflectionCapture; - -// Class Engine.SparseVolumeTextureFrame -// 0x01A8 (0x01D0 - 0x0028) -class USparseVolumeTextureFrame final : public USparseVolumeTexture -{ -public: - class USparseVolumeTexture* Owner; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - int32 FrameIndex; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_34[0xC]; // 0x0034(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform Transform; // 0x0040(0x0060)(Edit, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_A0[0x130]; // 0x00A0(0x0130)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SparseVolumeTextureFrame") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SparseVolumeTextureFrame") - } - static class USparseVolumeTextureFrame* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USparseVolumeTextureFrame; - -// Class Engine.NetworkMetricsConfig -// 0x0010 (0x0038 - 0x0028) -class UNetworkMetricsConfig final : public UObject -{ -public: - TArray Listeners; // 0x0028(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetworkMetricsConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetworkMetricsConfig") - } - static class UNetworkMetricsConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetworkMetricsConfig; - -// Class Engine.MaterialExpressionDistanceToNearestSurface -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionDistanceToNearestSurface final : public UMaterialExpression -{ -public: - struct FExpressionInput position; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - EPositionOrigin WorldPositionOriginType; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionDistanceToNearestSurface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionDistanceToNearestSurface") - } - static class UMaterialExpressionDistanceToNearestSurface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionDistanceToNearestSurface; - -// Class Engine.BoxReflectionCapture -// 0x0000 (0x0298 - 0x0298) -class ABoxReflectionCapture final : public AReflectionCapture -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BoxReflectionCapture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BoxReflectionCapture") - } - static class ABoxReflectionCapture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ABoxReflectionCapture; - -// Class Engine.ReflectionCaptureComponent -// 0x0070 (0x02A0 - 0x0230) -#pragma pack(push, 0x1) -class alignas(0x10) UReflectionCaptureComponent : public USceneComponent -{ -public: - class UBillboardComponent* CaptureOffsetComponent; // 0x0230(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - EReflectionSourceType ReflectionSourceType; // 0x0238(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_239[0x7]; // 0x0239(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UTextureCube* Cubemap; // 0x0240(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float SourceCubemapAngle; // 0x0248(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Brightness; // 0x024C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector CaptureOffset; // 0x0250(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid MapBuildDataId; // 0x0268(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_278[0x20]; // 0x0278(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ReflectionCaptureComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ReflectionCaptureComponent") - } - static class UReflectionCaptureComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_UReflectionCaptureComponent; - -// Class Engine.StereoLayerShape -// 0x0000 (0x0028 - 0x0028) -class UStereoLayerShape : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StereoLayerShape") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StereoLayerShape") - } - static class UStereoLayerShape* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UStereoLayerShape; - -// Class Engine.StereoLayerShapeQuad -// 0x0000 (0x0028 - 0x0028) -class UStereoLayerShapeQuad final : public UStereoLayerShape -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StereoLayerShapeQuad") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StereoLayerShapeQuad") - } - static class UStereoLayerShapeQuad* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UStereoLayerShapeQuad; - -// Class Engine.Interface_PreviewMeshProvider -// 0x0000 (0x0000 - 0x0000) -class IInterface_PreviewMeshProvider final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Interface_PreviewMeshProvider") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Interface_PreviewMeshProvider") - } - static class IInterface_PreviewMeshProvider* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IInterface_PreviewMeshProvider; - -// Class Engine.BoxReflectionCaptureComponent -// 0x0010 (0x02B0 - 0x02A0) -class UBoxReflectionCaptureComponent final : public UReflectionCaptureComponent -{ -public: - float BoxTransitionDistance; // 0x0298(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29C[0x4]; // 0x029C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UBoxComponent* PreviewInfluenceBox; // 0x02A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UBoxComponent* PreviewCaptureBox; // 0x02A8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BoxReflectionCaptureComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BoxReflectionCaptureComponent") - } - static class UBoxReflectionCaptureComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBoxReflectionCaptureComponent; - -// Class Engine.UserDefinedStruct -// 0x0048 (0x00F8 - 0x00B0) -class UUserDefinedStruct : public UScriptStruct -{ -public: - EUserDefinedStructureStatus Status; // 0x00B0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B1[0x3]; // 0x00B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid Guid; // 0x00B4(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C4[0x34]; // 0x00C4(0x0034)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("UserDefinedStruct") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"UserDefinedStruct") - } - static class UUserDefinedStruct* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UUserDefinedStruct; - -// Class Engine.BuiltInAttributesExtensions -// 0x0000 (0x0028 - 0x0028) -class UBuiltInAttributesExtensions final : public UBlueprintFunctionLibrary -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BuiltInAttributesExtensions") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BuiltInAttributesExtensions") - } - static class UBuiltInAttributesExtensions* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBuiltInAttributesExtensions; - -// Class Engine.OnlineSession -// 0x0000 (0x0028 - 0x0028) -class UOnlineSession : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("OnlineSession") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"OnlineSession") - } - static class UOnlineSession* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UOnlineSession; - -// Class Engine.MaterialExpressionAtmosphericFogColor -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionAtmosphericFogColor final : public UMaterialExpression -{ -public: - struct FExpressionInput WorldPosition; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - EPositionOrigin WorldPositionOriginType; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionAtmosphericFogColor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionAtmosphericFogColor") - } - static class UMaterialExpressionAtmosphericFogColor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionAtmosphericFogColor; - -// Class Engine.ChaosBlueprintLibrary -// 0x0000 (0x0028 - 0x0028) -class UChaosBlueprintLibrary final : public UBlueprintFunctionLibrary -{ -public: - static const class UChaosEventRelay* GetEventRelayFromContext(class UObject* ContextObject); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ChaosBlueprintLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ChaosBlueprintLibrary") - } - static class UChaosBlueprintLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UChaosBlueprintLibrary; - -// Class Engine.PackageMapClient -// 0x0328 (0x0408 - 0x00E0) -class UPackageMapClient final : public UPackageMap -{ -public: - uint8 Pad_E0[0x328]; // 0x00E0(0x0328)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PackageMapClient") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PackageMapClient") - } - static class UPackageMapClient* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPackageMapClient; - -// Class Engine.MaterialExpressionRuntimeVirtualTextureSample -// 0x0088 (0x0138 - 0x00B0) -class UMaterialExpressionRuntimeVirtualTextureSample : public UMaterialExpression -{ -public: - struct FExpressionInput Coordinates; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput WorldPosition; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput MipValue; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - class URuntimeVirtualTexture* VirtualTexture; // 0x0128(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - ERuntimeVirtualTextureMaterialType MaterialType; // 0x0130(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSinglePhysicalSpace; // 0x0131(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAdaptive; // 0x0132(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableFeedback; // 0x0133(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPositionOrigin WorldPositionOriginType; // 0x0134(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERuntimeVirtualTextureMipValueMode MipValueMode; // 0x0135(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERuntimeVirtualTextureTextureAddressMode TextureAddressMode; // 0x0136(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_137[0x1]; // 0x0137(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionRuntimeVirtualTextureSample") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionRuntimeVirtualTextureSample") - } - static class UMaterialExpressionRuntimeVirtualTextureSample* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionRuntimeVirtualTextureSample; - -// Class Engine.ChaosEventRelay -// 0x0040 (0x0068 - 0x0028) -class UChaosEventRelay final : public UObject -{ -public: - TMulticastInlineDelegate& CollisionEvents)> OnCollisionEvent; // 0x0028(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate& BreakEvents)> OnBreakEvent; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate& RemovalEvents)> OnRemovalEvent; // 0x0048(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate& CrumblingEvents)> OnCrumblingEvent; // 0x0058(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ChaosEventRelay") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ChaosEventRelay") - } - static class UChaosEventRelay* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UChaosEventRelay; - -// Class Engine.Player -// 0x0020 (0x0048 - 0x0028) -class UPlayer : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class APlayerController* PlayerController; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - int32 CurrentNetSpeed; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ConfiguredInternetSpeed; // 0x003C(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ConfiguredLanSpeed; // 0x0040(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Player") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Player") - } - static class UPlayer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPlayer; - -// Class Engine.MaterialExpressionTextureSampleParameter2D -// 0x0000 (0x0220 - 0x0220) -class UMaterialExpressionTextureSampleParameter2D : public UMaterialExpressionTextureSampleParameter -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionTextureSampleParameter2D") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionTextureSampleParameter2D") - } - static class UMaterialExpressionTextureSampleParameter2D* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionTextureSampleParameter2D; - -// Class Engine.MaterialExpressionAntialiasedTextureMask -// 0x0008 (0x0228 - 0x0220) -class UMaterialExpressionAntialiasedTextureMask final : public UMaterialExpressionTextureSampleParameter2D -{ -public: - float Threshold; // 0x0220(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureColorChannel Channel; // 0x0224(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_225[0x3]; // 0x0225(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionAntialiasedTextureMask") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionAntialiasedTextureMask") - } - static class UMaterialExpressionAntialiasedTextureMask* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionAntialiasedTextureMask; - -// Class Engine.NetConnection -// 0x1DB8 (0x1E00 - 0x0048) -class UNetConnection : public UPlayer -{ -public: - TArray Children; // 0x0048(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - class UNetDriver* Driver; // 0x0058(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TSubclassOf PackageMapClass; // 0x0060(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPackageMap* PackageMap; // 0x0068(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray OpenChannels; // 0x0070(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray SentTemporaries; // 0x0080(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - class AActor* ViewTarget; // 0x0090(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class AActor* OwningActor; // 0x0098(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - int32 MaxPacket; // 0x00A0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 InternalAck : 1; // 0x00A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_A5[0xBB]; // 0x00A5(0x00BB)(Fixing Size After Last Property [ Dumper-7 ]) - struct FUniqueNetIdRepl PlayerId; // 0x0160(0x0030)(HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_190[0x48]; // 0x0190(0x0048)(Fixing Size After Last Property [ Dumper-7 ]) - double LastReceiveTime; // 0x01D8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1E0[0x11D8]; // 0x01E0(0x11D8)(Fixing Size After Last Property [ Dumper-7 ]) - int32 DefaultMaxChannelSize; // 0x13B8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13BC[0x334]; // 0x13BC(0x0334)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ChannelsToTick; // 0x16F0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_1700[0x700]; // 0x1700(0x0700)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetConnection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetConnection") - } - static class UNetConnection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetConnection; - -// Class Engine.EditorFlagCollector -// 0x0000 (0x0028 - 0x0028) -class UEditorFlagCollector final : public UObject -{ -public: - static TArray GetFlagNames(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EditorFlagCollector") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EditorFlagCollector") - } - static class UEditorFlagCollector* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEditorFlagCollector; - -// Class Engine.MaterialExpressionTime -// 0x0008 (0x00B8 - 0x00B0) -class UMaterialExpressionTime final : public UMaterialExpression -{ -public: - uint8 bIgnorePause : 1; // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_Period : 1; // 0x00B0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_B1[0x3]; // 0x00B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Period; // 0x00B4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionTime") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionTime") - } - static class UMaterialExpressionTime* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionTime; - -// Class Engine.ChildConnection -// 0x0008 (0x1E08 - 0x1E00) -class UChildConnection final : public UNetConnection -{ -public: - class UNetConnection* Parent; // 0x1E00(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ChildConnection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ChildConnection") - } - static class UChildConnection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UChildConnection; - -// Class Engine.SoundConcurrency -// 0x0020 (0x0048 - 0x0028) -class USoundConcurrency final : public UObject -{ -public: - struct FSoundConcurrencySettings Concurrency; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundConcurrency") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundConcurrency") - } - static class USoundConcurrency* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundConcurrency; - -// Class Engine.MaterialExpressionParticleRandom -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionParticleRandom final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionParticleRandom") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionParticleRandom") - } - static class UMaterialExpressionParticleRandom* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionParticleRandom; - -// Class Engine.PlatformInterfaceBase -// 0x0010 (0x0038 - 0x0028) -class UPlatformInterfaceBase : public UObject -{ -public: - TArray AllDelegates; // 0x0028(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlatformInterfaceBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlatformInterfaceBase") - } - static class UPlatformInterfaceBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPlatformInterfaceBase; - -// Class Engine.AnimCompositeBase -// 0x0008 (0x00B8 - 0x00B0) -class UAnimCompositeBase : public UAnimSequenceBase -{ -public: - struct FFrameRate CommonTargetFrameRate; // 0x00B0(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimCompositeBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimCompositeBase") - } - static class UAnimCompositeBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimCompositeBase; - -// Class Engine.AnimMontage -// 0x0128 (0x01E0 - 0x00B8) -class UAnimMontage final : public UAnimCompositeBase -{ -public: - EMontageBlendMode BlendModeIn; // 0x00B8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMontageBlendMode BlendModeOut; // 0x00B9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_BA[0x6]; // 0x00BA(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FAlphaBlend BlendIn; // 0x00C0(0x0030)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FAlphaBlend BlendOut; // 0x00F0(0x0030)(Edit, NoDestructor, NativeAccessSpecifierPublic) - float BlendOutTriggerTime; // 0x0120(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SyncGroup; // 0x0124(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SyncSlotIndex; // 0x012C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMarkerSyncData MarkerData; // 0x0130(0x0020)(NativeAccessSpecifierPublic) - TArray CompositeSections; // 0x0150(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - TArray SlotAnimTracks; // 0x0160(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - bool bEnableRootMotionTranslation; // 0x0170(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableRootMotionRotation; // 0x0171(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableAutoBlendOut; // 0x0172(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_173[0x5]; // 0x0173(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class UBlendProfile* BlendProfileIn; // 0x0178(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UBlendProfile* BlendProfileOut; // 0x0180(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - ERootMotionRootLock RootMotionRootLock; // 0x0188(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_189[0x7]; // 0x0189(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray BranchingPointMarkers; // 0x0190(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray BranchingPointStateNotifyIndices; // 0x01A0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FTimeStretchCurve TimeStretchCurve; // 0x01B0(0x0028)(Edit, NativeAccessSpecifierPublic) - class FName TimeStretchCurveName; // 0x01D8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UAnimMontage* CreateSlotAnimationAsDynamicMontage_WithBlendSettings(class UAnimSequenceBase* Asset, class FName SlotNodeName, const struct FMontageBlendSettings& BlendInSettings, const struct FMontageBlendSettings& BlendOutSettings, float InPlayRate, int32 LoopCount, float InBlendOutTriggerTime); - - struct FAlphaBlendArgs GetBlendInArgs() const; - struct FAlphaBlendArgs GetBlendOutArgs() const; - float GetDefaultBlendInTime() const; - float GetDefaultBlendOutTime() const; - class UAnimSequenceBase* GetFirstAnimReference() const; - class FName GetGroupName() const; - int32 GetNumSections() const; - int32 GetSectionIndex(class FName InSectionName) const; - class FName GetSectionName(int32 SectionIndex) const; - bool IsDynamicMontage() const; - bool IsValidAdditiveSlot(const class FName& SlotNodeName) const; - bool IsValidSectionName(class FName InSectionName) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimMontage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimMontage") - } - static class UAnimMontage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimMontage; - -// Class Engine.MaterialExpressionDataDrivenShaderPlatformInfoSwitch -// 0x0068 (0x0118 - 0x00B0) -class UMaterialExpressionDataDrivenShaderPlatformInfoSwitch final : public UMaterialExpression -{ -public: - struct FExpressionInput InputTrue; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput InputFalse; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - TArray DDSPIPropertyNames; // 0x0100(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 bContainsInvalidProperty : 1; // 0x0110(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_111[0x7]; // 0x0111(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - TArray GetNameOptions() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionDataDrivenShaderPlatformInfoSwitch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionDataDrivenShaderPlatformInfoSwitch") - } - static class UMaterialExpressionDataDrivenShaderPlatformInfoSwitch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionDataDrivenShaderPlatformInfoSwitch; - -// Class Engine.CloudStorageBase -// 0x0018 (0x0050 - 0x0038) -class UCloudStorageBase final : public UPlatformInterfaceBase -{ -public: - TArray LocalCloudFiles; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 bSuppressDelegateCalls : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CloudStorageBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CloudStorageBase") - } - static class UCloudStorageBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCloudStorageBase; - -// Class Engine.AssetMappingTable -// 0x0010 (0x0038 - 0x0028) -class UAssetMappingTable final : public UObject -{ -public: - TArray MappedAssets; // 0x0028(0x0010)(Edit, EditFixedSize, ZeroConstructor, EditConst, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AssetMappingTable") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AssetMappingTable") - } - static class UAssetMappingTable* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAssetMappingTable; - -// Class Engine.ContentBundleTypeFactory -// 0x0000 (0x0028 - 0x0028) -class UContentBundleTypeFactory final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ContentBundleTypeFactory") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ContentBundleTypeFactory") - } - static class UContentBundleTypeFactory* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UContentBundleTypeFactory; - -// Class Engine.SoundNode -// 0x0020 (0x0048 - 0x0028) -class USoundNode : public UObject -{ -public: - TArray ChildNodes; // 0x0028(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_38[0x10]; // 0x0038(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNode") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNode") - } - static class USoundNode* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNode; - -// Class Engine.SoundNodeGroupControl -// 0x0010 (0x0058 - 0x0048) -class USoundNodeGroupControl final : public USoundNode -{ -public: - TArray GroupSizes; // 0x0048(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNodeGroupControl") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNodeGroupControl") - } - static class USoundNodeGroupControl* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNodeGroupControl; - -// Class Engine.MaterialExpressionFunctionOutput -// 0x0060 (0x0110 - 0x00B0) -class UMaterialExpressionFunctionOutput : public UMaterialExpression -{ -public: - class FName OutputName; // 0x00B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Description; // 0x00B8(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SortPriority; // 0x00C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FExpressionInput A; // 0x00D0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - uint8 bLastPreviewed : 1; // 0x00F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_F9[0x3]; // 0x00F9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid ID; // 0x00FC(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10C[0x4]; // 0x010C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionFunctionOutput") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionFunctionOutput") - } - static class UMaterialExpressionFunctionOutput* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionFunctionOutput; - -// Class Engine.ControlChannel -// 0x0018 (0x0080 - 0x0068) -class UControlChannel final : public UChannel -{ -public: - uint8 Pad_68[0x18]; // 0x0068(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ControlChannel") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ControlChannel") - } - static class UControlChannel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UControlChannel; - -// Class Engine.AnimNotify_ResumeClothingSimulation -// 0x0000 (0x0038 - 0x0038) -class UAnimNotify_ResumeClothingSimulation final : public UAnimNotify -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimNotify_ResumeClothingSimulation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimNotify_ResumeClothingSimulation") - } - static class UAnimNotify_ResumeClothingSimulation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimNotify_ResumeClothingSimulation; - -// Class Engine.WorldPartition -// 0x00D8 (0x0100 - 0x0028) -class alignas(0x10) UWorldPartition final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UWorldPartitionRuntimeHash* RuntimeHash; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - bool bEnableStreaming; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EWorldPartitionServerStreamingMode ServerStreamingMode; // 0x0039(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EWorldPartitionServerStreamingOutMode ServerStreamingOutMode; // 0x003A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EWorldPartitionDataLayersLogicOperator DataLayersLogicOperator; // 0x003B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_3C[0x94]; // 0x003C(0x0094)(Fixing Size After Last Property [ Dumper-7 ]) - class UDataLayerManager* DataLayerManager; // 0x00D0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class UExternalDataLayerManager* ExternalDataLayerManager; // 0x00D8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class UWorldPartitionStreamingPolicy* StreamingPolicy; // 0x00E0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_E8[0x18]; // 0x00E8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartition") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartition") - } - static class UWorldPartition* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartition; - -// Class Engine.DataLayerManager -// 0x00B0 (0x00D8 - 0x0028) -class UDataLayerManager final : public UObject -{ -public: - TMulticastInlineDelegate OnDataLayerInstanceRuntimeStateChanged; // 0x0028(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TSet ReferencedObjects; // 0x0038(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_88[0x50]; // 0x0088(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool SetDataLayerInstanceRuntimeState(const class UDataLayerInstance* InDataLayerInstance, EDataLayerRuntimeState InState, bool bInIsRecursive); - bool SetDataLayerRuntimeState(const class UDataLayerAsset* InDataLayerAsset, EDataLayerRuntimeState InState, bool bInIsRecursive); - - EDataLayerRuntimeState GetDataLayerInstanceEffectiveRuntimeState(const class UDataLayerInstance* InDataLayerInstance) const; - const class UDataLayerInstance* GetDataLayerInstanceFromAsset(const class UDataLayerAsset* InDataLayerAsset) const; - const class UDataLayerInstance* GetDataLayerInstanceFromName(const class FName& InDataLayerInstanceName) const; - EDataLayerRuntimeState GetDataLayerInstanceRuntimeState(const class UDataLayerInstance* InDataLayerInstance) const; - TArray GetDataLayerInstances() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataLayerManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataLayerManager") - } - static class UDataLayerManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDataLayerManager; - -// Class Engine.MaterialExpressionEyeAdaptationInverse -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionEyeAdaptationInverse final : public UMaterialExpression -{ -public: - struct FExpressionInput LightValueInput; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput AlphaInput; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionEyeAdaptationInverse") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionEyeAdaptationInverse") - } - static class UMaterialExpressionEyeAdaptationInverse* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionEyeAdaptationInverse; - -// Class Engine.MaterialExpressionThinTranslucentMaterialOutput -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionThinTranslucentMaterialOutput final : public UMaterialExpressionCustomOutput -{ -public: - struct FExpressionInput TransmittanceColor; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionThinTranslucentMaterialOutput") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionThinTranslucentMaterialOutput") - } - static class UMaterialExpressionThinTranslucentMaterialOutput* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionThinTranslucentMaterialOutput; - -// Class Engine.DebugGarbageCollectionGraph -// 0x0020 (0x0048 - 0x0028) -class UDebugGarbageCollectionGraph final : public UObject -{ -public: - uint8 Pad_28[0x20]; // 0x0028(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DebugGarbageCollectionGraph") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DebugGarbageCollectionGraph") - } - static class UDebugGarbageCollectionGraph* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDebugGarbageCollectionGraph; - -// Class Engine.AnimDataModel -// 0x00A0 (0x00C8 - 0x0028) -class UAnimDataModel final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - int32 BracketCounter; // 0x0030(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate Model, const struct FAnimDataModelNotifPayload& Payload)> ModifiedEventDynamic; // 0x0038(0x0010)(ZeroConstructor, Transient, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPrivate) - uint8 Pad_48[0x18]; // 0x0048(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TArray BoneAnimationTracks; // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPrivate) - float PlayLength; // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FFrameRate FrameRate; // 0x0074(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 NumberOfFrames; // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 NumberOfKeys; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FAnimationCurveData CurveData; // 0x0088(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPrivate) - TArray AnimatedBoneAttributes; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPrivate) - bool bPopulated; // 0x00B8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_B9[0xF]; // 0x00B9(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimDataModel") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimDataModel") - } - static class UAnimDataModel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimDataModel; - -// Class Engine.MaterialExpressionVertexInterpolator -// 0x0038 (0x00E8 - 0x00B0) -class UMaterialExpressionVertexInterpolator final : public UMaterialExpressionCustomOutput -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_D8[0x10]; // 0x00D8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionVertexInterpolator") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionVertexInterpolator") - } - static class UMaterialExpressionVertexInterpolator* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionVertexInterpolator; - -// Class Engine.DemoNetConnection -// 0x0050 (0x1E50 - 0x1E00) -class UDemoNetConnection final : public UNetConnection -{ -public: - uint8 Pad_1E00[0x50]; // 0x1E00(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DemoNetConnection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DemoNetConnection") - } - static class UDemoNetConnection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDemoNetConnection; - -// Class Engine.MaterialExpressionPathTracingQualitySwitch -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionPathTracingQualitySwitch final : public UMaterialExpression -{ -public: - struct FExpressionInput Normal; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput PathTraced; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionPathTracingQualitySwitch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionPathTracingQualitySwitch") - } - static class UMaterialExpressionPathTracingQualitySwitch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionPathTracingQualitySwitch; - -// Class Engine.PendingNetGame -// 0x0098 (0x00C0 - 0x0028) -class UPendingNetGame : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UNetDriver* NetDriver; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UDemoNetDriver* DemoNetDriver; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_40[0x80]; // 0x0040(0x0080)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PendingNetGame") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PendingNetGame") - } - static class UPendingNetGame* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPendingNetGame; - -// Class Engine.AnimNotify_PlayParticleEffect -// 0x0088 (0x00C0 - 0x0038) -class alignas(0x10) UAnimNotify_PlayParticleEffect final : public UAnimNotify -{ -public: - class UParticleSystem* PSTemplate; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FVector LocationOffset; // 0x0040(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator RotationOffset; // 0x0058(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector Scale; // 0x0070(0x0018)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_88[0x28]; // 0x0088(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 Attached : 1; // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_B1[0x3]; // 0x00B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName SocketName; // 0x00B4(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_BC[0x4]; // 0x00BC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimNotify_PlayParticleEffect") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimNotify_PlayParticleEffect") - } - static class UAnimNotify_PlayParticleEffect* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimNotify_PlayParticleEffect; - -// Class Engine.MaterialExpressionDeltaTime -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionDeltaTime final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionDeltaTime") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionDeltaTime") - } - static class UMaterialExpressionDeltaTime* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionDeltaTime; - -// Class Engine.DemoPendingNetGame -// 0x0000 (0x00C0 - 0x00C0) -class UDemoPendingNetGame final : public UPendingNetGame -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DemoPendingNetGame") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DemoPendingNetGame") - } - static class UDemoPendingNetGame* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDemoPendingNetGame; - -// Class Engine.DataTable -// 0x0088 (0x00B0 - 0x0028) -class UDataTable : public UObject -{ -public: - class UScriptStruct* RowStruct; // 0x0028(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TMap RowMap; // 0x0030(0x0050)(So, here's a RowMap. Good luck with it.) - uint8 bStripFromClientBuilds : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreExtraFields : 1; // 0x0080(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreMissingFields : 1; // 0x0080(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ImportKeyField; // 0x0088(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_98[0x18]; // 0x0098(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataTable") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataTable") - } - static class UDataTable* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDataTable; - -// Class Engine.DeviceProfileFragment -// 0x0010 (0x0038 - 0x0028) -class UDeviceProfileFragment final : public UObject -{ -public: - TArray CVars; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DeviceProfileFragment") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DeviceProfileFragment") - } - static class UDeviceProfileFragment* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDeviceProfileFragment; - -// Class Engine.SoundNodeRandom -// 0x0030 (0x0078 - 0x0048) -class USoundNodeRandom final : public USoundNode -{ -public: - TArray Weights; // 0x0048(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - TArray HasBeenUsed; // 0x0058(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) - int32 NumRandomUsed; // 0x0068(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PreselectAtLevelLoad; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bShouldExcludeFromBranchCulling : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSoundCueExcludedFromBranchCulling : 1; // 0x0070(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRandomizeWithoutReplacement : 1; // 0x0070(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNodeRandom") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNodeRandom") - } - static class USoundNodeRandom* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNodeRandom; - -// Class Engine.MaterialExpressionVectorParameter -// 0x0058 (0x0130 - 0x00D8) -class UMaterialExpressionVectorParameter : public UMaterialExpressionParameter -{ -public: - struct FLinearColor DefaultValue; // 0x00D8(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseCustomPrimitiveData; // 0x00E8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 PrimitiveDataIndex; // 0x00E9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_EA[0x6]; // 0x00EA(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FParameterChannelNames ChannelNames; // 0x00F0(0x0040)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionVectorParameter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionVectorParameter") - } - static class UMaterialExpressionVectorParameter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionVectorParameter; - -// Class Engine.MaterialExpressionChannelMaskParameter -// 0x0030 (0x0160 - 0x0130) -class UMaterialExpressionChannelMaskParameter final : public UMaterialExpressionVectorParameter -{ -public: - EChannelMaskParameterColor MaskChannel; // 0x0130(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_131[0x7]; // 0x0131(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FExpressionInput Input; // 0x0138(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionChannelMaskParameter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionChannelMaskParameter") - } - static class UMaterialExpressionChannelMaskParameter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionChannelMaskParameter; - -// Class Engine.DialogueSoundWaveProxy -// 0x0018 (0x0180 - 0x0168) -class UDialogueSoundWaveProxy final : public USoundBase -{ -public: - uint8 Pad_168[0x18]; // 0x0168(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DialogueSoundWaveProxy") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DialogueSoundWaveProxy") - } - static class UDialogueSoundWaveProxy* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDialogueSoundWaveProxy; - -// Class Engine.Skeleton -// 0x0430 (0x0458 - 0x0028) -class USkeleton final : public UObject -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray BoneTree; // 0x0038(0x0010)(Edit, ZeroConstructor, EditConst, Protected, NativeAccessSpecifierProtected) - uint8 Pad_48[0x118]; // 0x0048(0x0118)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid VirtualBoneGuid; // 0x0160(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray VirtualBones; // 0x0170(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray> CompatibleSkeletons; // 0x0180(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TArray Sockets; // 0x0190(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_1A0[0x50]; // 0x01A0(0x0050)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSmartNameContainer SmartNames; // 0x01F0(0x0050)(Deprecated, Protected, NativeAccessSpecifierProtected) - uint8 Pad_240[0x10]; // 0x0240(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray BlendProfiles; // 0x0250(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray SlotGroups; // 0x0260(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - uint8 Pad_270[0x1D8]; // 0x0270(0x01D8)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AssetUserData; // 0x0448(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - -public: - void AddCompatibleSkeleton(const class USkeleton* SourceSkeleton); - void AddCompatibleSkeletonSoft(const TSoftObjectPtr& SourceSkeleton); - class UBlendProfile* GetBlendProfile(const class FName& InProfileName); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Skeleton") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Skeleton") - } - static class USkeleton* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USkeleton; - -// Class Engine.Light -// 0x0010 (0x02A0 - 0x0290) -class ALight : public AActor -{ -public: - class ULightComponent* LightComponent; // 0x0290(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 bEnabled : 1; // 0x0298(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Net, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_299[0x7]; // 0x0299(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnRep_bEnabled(); - void SetAffectTranslucentLighting(bool bNewValue); - void SetBrightness(float NewBrightness); - void SetCastShadows(bool bNewValue); - void SetEnabled(bool bSetEnabled); - void SetLightColor(const struct FLinearColor& NewLightColor); - void SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance); - void SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial); - void SetLightFunctionScale(const struct FVector& NewLightFunctionScale); - void ToggleEnabled(); - - float GetBrightness() const; - struct FLinearColor GetLightColor() const; - bool IsEnabled() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Light") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Light") - } - static class ALight* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ALight; - -// Class Engine.DirectionalLight -// 0x0000 (0x02A0 - 0x02A0) -class ADirectionalLight final : public ALight -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DirectionalLight") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DirectionalLight") - } - static class ADirectionalLight* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ADirectionalLight; - -// Class Engine.MaterialExpressionFresnel -// 0x0088 (0x0138 - 0x00B0) -class UMaterialExpressionFresnel final : public UMaterialExpression -{ -public: - struct FExpressionInput ExponentIn; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float Exponent; // 0x00D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FExpressionInput BaseReflectFractionIn; // 0x00E0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float BaseReflectFraction; // 0x0108(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10C[0x4]; // 0x010C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FExpressionInput Normal; // 0x0110(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionFresnel") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionFresnel") - } - static class UMaterialExpressionFresnel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionFresnel; - -// Class Engine.MaterialExpressionVertexColor -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionVertexColor final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionVertexColor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionVertexColor") - } - static class UMaterialExpressionVertexColor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionVertexColor; - -// Class Engine.Distribution -// 0x0008 (0x0030 - 0x0028) -class UDistribution : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Distribution") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Distribution") - } - static class UDistribution* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDistribution; - -// Class Engine.AnimNotifyState_Trail -// 0x0028 (0x0058 - 0x0030) -class UAnimNotifyState_Trail final : public UAnimNotifyState -{ -public: - class UParticleSystem* PSTemplate; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FName FirstSocketName; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SecondSocketName; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETrailWidthMode WidthScaleMode; // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName WidthScaleCurve; // 0x004C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bRecycleSpawnedSystems : 1; // 0x0054(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UParticleSystem* OverridePSTemplate(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimNotifyState_Trail") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimNotifyState_Trail") - } - static class UAnimNotifyState_Trail* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimNotifyState_Trail; - -// Class Engine.MaterialExpressionVolumetricAdvancedMaterialOutput -// 0x0140 (0x01F0 - 0x00B0) -class UMaterialExpressionVolumetricAdvancedMaterialOutput final : public UMaterialExpressionCustomOutput -{ -public: - struct FExpressionInput PhaseG; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput PhaseG2; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput PhaseBlend; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput MultiScatteringContribution; // 0x0128(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput MultiScatteringOcclusion; // 0x0150(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput MultiScatteringEccentricity; // 0x0178(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput ConservativeDensity; // 0x01A0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float ConstPhaseG; // 0x01C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstPhaseG2; // 0x01CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstPhaseBlend; // 0x01D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool PerSamplePhaseEvaluation; // 0x01D4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D5[0x3]; // 0x01D5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 MultiScatteringApproximationOctaveCount; // 0x01D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstMultiScatteringContribution; // 0x01DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstMultiScatteringOcclusion; // 0x01E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstMultiScatteringEccentricity; // 0x01E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bGroundContribution; // 0x01E8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bGrayScaleMaterial; // 0x01E9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRayMarchVolumeShadow; // 0x01EA(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bClampMultiScatteringContribution; // 0x01EB(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1EC[0x4]; // 0x01EC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionVolumetricAdvancedMaterialOutput") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionVolumetricAdvancedMaterialOutput") - } - static class UMaterialExpressionVolumetricAdvancedMaterialOutput* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionVolumetricAdvancedMaterialOutput; - -// Class Engine.DistributionFloat -// 0x0008 (0x0038 - 0x0030) -class UDistributionFloat : public UDistribution -{ -public: - uint8 bCanBeBaked : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_30_1 : 1; // 0x0030(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bBakedDataSuccesfully : 1; // 0x0030(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DistributionFloat") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DistributionFloat") - } - static class UDistributionFloat* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDistributionFloat; - -// Class Engine.MaterialExpressionPixelNormalWS -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionPixelNormalWS final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionPixelNormalWS") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionPixelNormalWS") - } - static class UMaterialExpressionPixelNormalWS* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionPixelNormalWS; - -// Class Engine.DistributionFloatConstant -// 0x0008 (0x0040 - 0x0038) -class UDistributionFloatConstant : public UDistributionFloat -{ -public: - float Constant; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DistributionFloatConstant") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DistributionFloatConstant") - } - static class UDistributionFloatConstant* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDistributionFloatConstant; - -// Class Engine.ComponentDelegateBinding -// 0x0010 (0x0038 - 0x0028) -class UComponentDelegateBinding final : public UDynamicBlueprintBinding -{ -public: - TArray ComponentDelegateBindings; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ComponentDelegateBinding") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ComponentDelegateBinding") - } - static class UComponentDelegateBinding* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UComponentDelegateBinding; - -// Class Engine.MaterialExpressionTextureSampleParameterVolume -// 0x0000 (0x0220 - 0x0220) -class UMaterialExpressionTextureSampleParameterVolume final : public UMaterialExpressionTextureSampleParameter -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionTextureSampleParameterVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionTextureSampleParameterVolume") - } - static class UMaterialExpressionTextureSampleParameterVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionTextureSampleParameterVolume; - -// Class Engine.MaterialExpressionObjectPositionWS -// 0x0008 (0x00B8 - 0x00B0) -class UMaterialExpressionObjectPositionWS final : public UMaterialExpression -{ -public: - EPositionOrigin OriginType; // 0x00B0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionObjectPositionWS") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionObjectPositionWS") - } - static class UMaterialExpressionObjectPositionWS* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionObjectPositionWS; - -// Class Engine.DistributionFloatConstantCurve -// 0x0018 (0x0050 - 0x0038) -class UDistributionFloatConstantCurve final : public UDistributionFloat -{ -public: - struct FInterpCurveFloat ConstantCurve; // 0x0038(0x0018)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DistributionFloatConstantCurve") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DistributionFloatConstantCurve") - } - static class UDistributionFloatConstantCurve* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDistributionFloatConstantCurve; - -// Class Engine.AnimBlueprint -// 0x0028 (0x00D0 - 0x00A8) -class UAnimBlueprint final : public UBlueprint -{ -public: - uint8 Pad_A8[0x8]; // 0x00A8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class USkeleton* TargetSkeleton; // 0x00B0(0x0008)(Edit, ZeroConstructor, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray Groups; // 0x00B8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - bool bIsTemplate; // 0x00C8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseMultiThreadedAnimationUpdate; // 0x00C9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWarnAboutBlueprintUsage; // 0x00CA(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnableLinkedAnimLayerInstanceSharing : 1; // 0x00CB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimBlueprint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimBlueprint") - } - static class UAnimBlueprint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimBlueprint; - -// Class Engine.DistributionFloatParameterBase -// 0x0020 (0x0060 - 0x0040) -class UDistributionFloatParameterBase : public UDistributionFloatConstant -{ -public: - class FName ParameterName; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinInput; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxInput; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinOutput; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxOutput; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDistributionParamMode ParamMode; // 0x0058(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DistributionFloatParameterBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DistributionFloatParameterBase") - } - static class UDistributionFloatParameterBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDistributionFloatParameterBase; - -// Class Engine.SoundSubmixBase -// 0x0068 (0x0090 - 0x0028) -class USoundSubmixBase : public UObject -{ -public: - bool bAutoDisable; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AutoDisableTime; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ChildSubmixes; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TMap DynamicChildSubmixes; // 0x0040(0x0050)(Transient, NativeAccessSpecifierPublic) - -public: - bool DynamicConnect(const class UObject* WorldContextObject, class USoundSubmixBase* InParent); - bool DynamicDisconnect(const class UObject* WorldContextObject); - class USoundSubmixBase* FindDynamicAncestor(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundSubmixBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundSubmixBase") - } - static class USoundSubmixBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundSubmixBase; - -// Class Engine.SoundSubmixWithParentBase -// 0x0060 (0x00F0 - 0x0090) -class USoundSubmixWithParentBase : public USoundSubmixBase -{ -public: - class USoundSubmixBase* ParentSubmix; // 0x0090(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TMap DynamicParentSubmix; // 0x0098(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - uint8 bIsDynamic : 1; // 0x00E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_E9[0x7]; // 0x00E9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundSubmixWithParentBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundSubmixWithParentBase") - } - static class USoundSubmixWithParentBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundSubmixWithParentBase; - -// Class Engine.SoundSubmix -// 0x0158 (0x0248 - 0x00F0) -class USoundSubmix final : public USoundSubmixWithParentBase -{ -public: - uint8 bMuteWhenBackgrounded : 1; // 0x00F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_F1[0x7]; // 0x00F1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SubmixEffectChain; // 0x00F8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - class USoundfieldEncodingSettingsBase* AmbisonicsPluginSettings; // 0x0108(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - int32 EnvelopeFollowerAttackTime; // 0x0110(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EnvelopeFollowerReleaseTime; // 0x0114(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoundModulationDestinationSettings OutputVolumeModulation; // 0x0118(0x0058)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSoundModulationDestinationSettings WetLevelModulation; // 0x0170(0x0058)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSoundModulationDestinationSettings DryLevelModulation; // 0x01C8(0x0058)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - uint8 bSendToAudioLink : 1; // 0x0220(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_221[0x7]; // 0x0221(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UAudioLinkSettingsAbstract* AudioLinkSettings; // 0x0228(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TMulticastInlineDelegate OnSubmixRecordedFileDone; // 0x0230(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_240[0x8]; // 0x0240(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddEnvelopeFollowerDelegate(const class UObject* WorldContextObject, const TDelegate& Envelope)>& OnSubmixEnvelopeBP); - void AddSpectralAnalysisDelegate(const class UObject* WorldContextObject, const TArray& InBandSettings, const TDelegate& Magnitude)>& OnSubmixSpectralAnalysisBP, float UpdateRate, float DecibelNoiseFloor, bool bDoNormalize, bool bDoAutoRange, float AutoRangeAttackTime, float AutoRangeReleaseTime); - void RemoveSpectralAnalysisDelegate(const class UObject* WorldContextObject, const TDelegate& Magnitude)>& OnSubmixSpectralAnalysisBP); - void SetDryVolumeModulation(const struct FSoundModulationDestinationSettings& InVolMod); - void SetOutputVolumeModulation(const struct FSoundModulationDestinationSettings& InVolMod); - void SetSubmixDryLevel(const class UObject* WorldContextObject, float InDryLevel); - void SetSubmixOutputVolume(const class UObject* WorldContextObject, float InOutputVolume); - void SetSubmixWetLevel(const class UObject* WorldContextObject, float InWetLevel); - void SetWetVolumeModulation(const struct FSoundModulationDestinationSettings& InVolMod); - void StartEnvelopeFollowing(const class UObject* WorldContextObject); - void StartRecordingOutput(const class UObject* WorldContextObject, float ExpectedDuration); - void StartSpectralAnalysis(const class UObject* WorldContextObject, EFFTSize FFTSize, EFFTPeakInterpolationMethod InterpolationMethod, EFFTWindowType WindowType, float HopSize, EAudioSpectrumType SpectrumType); - void StopEnvelopeFollowing(const class UObject* WorldContextObject); - void StopRecordingOutput(const class UObject* WorldContextObject, EAudioRecordingExportType ExportType, const class FString& Name_0, const class FString& Path, class USoundWave* ExistingSoundWaveToOverwrite); - void StopSpectralAnalysis(const class UObject* WorldContextObject); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundSubmix") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundSubmix") - } - static class USoundSubmix* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundSubmix; - -// Class Engine.MaterialExpressionConstant -// 0x0008 (0x00B8 - 0x00B0) -class UMaterialExpressionConstant final : public UMaterialExpression -{ -public: - float R; // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionConstant") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionConstant") - } - static class UMaterialExpressionConstant* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionConstant; - -// Class Engine.DistributionFloatParticleParameter -// 0x0000 (0x0060 - 0x0060) -class UDistributionFloatParticleParameter final : public UDistributionFloatParameterBase -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DistributionFloatParticleParameter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DistributionFloatParticleParameter") - } - static class UDistributionFloatParticleParameter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDistributionFloatParticleParameter; - -// Class Engine.NodeMappingContainer -// 0x0140 (0x0168 - 0x0028) -class UNodeMappingContainer final : public UObject -{ -public: - TMap SourceItems; // 0x0028(0x0050)(Edit, EditConst, NativeAccessSpecifierPrivate) - TMap TargetItems; // 0x0078(0x0050)(Edit, EditConst, NativeAccessSpecifierPrivate) - TMap SourceToTarget; // 0x00C8(0x0050)(Edit, NativeAccessSpecifierPrivate) - TSoftObjectPtr SourceAsset; // 0x0118(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TSoftObjectPtr TargetAsset; // 0x0140(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NodeMappingContainer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NodeMappingContainer") - } - static class UNodeMappingContainer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNodeMappingContainer; - -// Class Engine.DistributionFloatUniform -// 0x0008 (0x0040 - 0x0038) -class UDistributionFloatUniform final : public UDistributionFloat -{ -public: - float min_0; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float max_0; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DistributionFloatUniform") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DistributionFloatUniform") - } - static class UDistributionFloatUniform* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDistributionFloatUniform; - -// Class Engine.DistributionFloatUniformCurve -// 0x0018 (0x0050 - 0x0038) -class UDistributionFloatUniformCurve final : public UDistributionFloat -{ -public: - struct FInterpCurveVector2D ConstantCurve; // 0x0038(0x0018)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DistributionFloatUniformCurve") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DistributionFloatUniformCurve") - } - static class UDistributionFloatUniformCurve* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDistributionFloatUniformCurve; - -// Class Engine.MaterialExpressionHairAttributes -// 0x0008 (0x00B8 - 0x00B0) -class UMaterialExpressionHairAttributes final : public UMaterialExpression -{ -public: - uint8 bUseTangentSpace : 1; // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionHairAttributes") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionHairAttributes") - } - static class UMaterialExpressionHairAttributes* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionHairAttributes; - -// Class Engine.MaterialExpressionVolumetricCloudEmptySpaceSkippingInput -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionVolumetricCloudEmptySpaceSkippingInput final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionVolumetricCloudEmptySpaceSkippingInput") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionVolumetricCloudEmptySpaceSkippingInput") - } - static class UMaterialExpressionVolumetricCloudEmptySpaceSkippingInput* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionVolumetricCloudEmptySpaceSkippingInput; - -// Class Engine.DistributionVector -// 0x0008 (0x0038 - 0x0030) -class UDistributionVector : public UDistribution -{ -public: - uint8 bCanBeBaked : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsDirty : 1; // 0x0030(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bBakedDataSuccesfully : 1; // 0x0030(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DistributionVector") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DistributionVector") - } - static class UDistributionVector* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDistributionVector; - -// Class Engine.PluginCommandlet -// 0x0020 (0x00A0 - 0x0080) -class UPluginCommandlet final : public UCommandlet -{ -public: - uint8 Pad_80[0x20]; // 0x0080(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PluginCommandlet") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PluginCommandlet") - } - static class UPluginCommandlet* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPluginCommandlet; - -// Class Engine.MaterialFunctionInstance -// 0x00A0 (0x00E0 - 0x0040) -class UMaterialFunctionInstance : public UMaterialFunctionInterface -{ -public: - class UMaterialFunctionInterface* Parent; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UMaterialFunctionInterface* base; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray ScalarParameterValues; // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray VectorParameterValues; // 0x0060(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray DoubleVectorParameterValues; // 0x0070(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray TextureParameterValues; // 0x0080(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray FontParameterValues; // 0x0090(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray StaticSwitchParameterValues; // 0x00A0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray StaticComponentMaskParameterValues; // 0x00B0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray RuntimeVirtualTextureParameterValues; // 0x00C0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray SparseVolumeTextureParameterValues; // 0x00D0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialFunctionInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialFunctionInstance") - } - static class UMaterialFunctionInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialFunctionInstance; - -// Class Engine.DistributionVectorConstant -// 0x0020 (0x0058 - 0x0038) -class UDistributionVectorConstant : public UDistributionVector -{ -public: - struct FVector Constant; // 0x0038(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bLockAxes : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EDistributionVectorLockFlags LockedAxes; // 0x0054(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DistributionVectorConstant") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DistributionVectorConstant") - } - static class UDistributionVectorConstant* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDistributionVectorConstant; - -// Class Engine.MaterialExpressionIsOrthographic -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionIsOrthographic final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionIsOrthographic") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionIsOrthographic") - } - static class UMaterialExpressionIsOrthographic* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionIsOrthographic; - -// Class Engine.MaterialExpressionTextureSampleParameterSubUV -// 0x0008 (0x0228 - 0x0220) -class UMaterialExpressionTextureSampleParameterSubUV final : public UMaterialExpressionTextureSampleParameter2D -{ -public: - uint8 bBlend : 1; // 0x0220(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_221[0x7]; // 0x0221(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionTextureSampleParameterSubUV") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionTextureSampleParameterSubUV") - } - static class UMaterialExpressionTextureSampleParameterSubUV* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionTextureSampleParameterSubUV; - -// Class Engine.DistributionVectorConstantCurve -// 0x0020 (0x0058 - 0x0038) -class UDistributionVectorConstantCurve final : public UDistributionVector -{ -public: - struct FInterpCurveVector ConstantCurve; // 0x0038(0x0018)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bLockAxes : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EDistributionVectorLockFlags LockedAxes; // 0x0054(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DistributionVectorConstantCurve") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DistributionVectorConstantCurve") - } - static class UDistributionVectorConstantCurve* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDistributionVectorConstantCurve; - -// Class Engine.BoxComponent -// 0x0020 (0x0560 - 0x0540) -#pragma pack(push, 0x1) -class alignas(0x10) UBoxComponent : public UShapeComponent -{ -public: - struct FVector BoxExtent; // 0x0540(0x0018)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void SetBoxExtent(const struct FVector& InBoxExtent, bool bUpdateOverlaps); - - struct FVector GetScaledBoxExtent() const; - struct FVector GetUnscaledBoxExtent() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BoxComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BoxComponent") - } - static class UBoxComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_UBoxComponent; - -// Class Engine.MaterialExpressionVectorNoise -// 0x0038 (0x00E8 - 0x00B0) -class UMaterialExpressionVectorNoise final : public UMaterialExpression -{ -public: - struct FExpressionInput position; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - EPositionOrigin WorldPositionOriginType; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVectorNoiseFunction NoiseFunction; // 0x00D9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_DA[0x2]; // 0x00DA(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Quality; // 0x00DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bTiling : 1; // 0x00E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_E1[0x3]; // 0x00E1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 TileSize; // 0x00E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionVectorNoise") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionVectorNoise") - } - static class UMaterialExpressionVectorNoise* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionVectorNoise; - -// Class Engine.MaterialExpressionParticlePositionWS -// 0x0008 (0x00B8 - 0x00B0) -class UMaterialExpressionParticlePositionWS final : public UMaterialExpression -{ -public: - EPositionOrigin OriginType; // 0x00B0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionParticlePositionWS") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionParticlePositionWS") - } - static class UMaterialExpressionParticlePositionWS* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionParticlePositionWS; - -// Class Engine.DistributionVectorParameterBase -// 0x0070 (0x00C8 - 0x0058) -class UDistributionVectorParameterBase : public UDistributionVectorConstant -{ -public: - class FName ParameterName; // 0x0058(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector MinInput; // 0x0060(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector MaxInput; // 0x0078(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector MinOutput; // 0x0090(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector MaxOutput; // 0x00A8(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDistributionParamMode ParamModes[0x3]; // 0x00C0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C3[0x5]; // 0x00C3(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DistributionVectorParameterBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DistributionVectorParameterBase") - } - static class UDistributionVectorParameterBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDistributionVectorParameterBase; - -// Class Engine.AnimationSettings -// 0x0110 (0x0148 - 0x0038) -class UAnimationSettings final : public UDeveloperSettings -{ -public: - int32 CompressCommandletVersion; // 0x0038(0x0004)(Edit, ZeroConstructor, Config, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray KeyEndEffectorsMatchNameArray; // 0x0040(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - bool ForceRecompression; // 0x0050(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForceBelowThreshold; // 0x0051(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFirstRecompressUsingCurrentOrDefault; // 0x0052(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRaiseMaxErrorToExisting; // 0x0053(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnablePerformanceLog; // 0x0054(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bStripAnimationDataOnDedicatedServer; // 0x0055(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTickAnimationOnSkeletalMeshInit; // 0x0056(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_57[0x1]; // 0x0057(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTimecodeCustomAttributeNameSettings BoneTimecodeCustomAttributeNameSettings; // 0x0058(0x0038)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) - TArray BoneCustomAttributesNames; // 0x0090(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray BoneNamesWithCustomAttributes; // 0x00A0(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TMap AttributeBlendModes; // 0x00B0(0x0050)(Edit, Config, NativeAccessSpecifierPublic) - ECustomAttributeBlendType DefaultAttributeBlendMode; // 0x0100(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_101[0x7]; // 0x0101(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray TransformAttributeNames; // 0x0108(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray> UserDefinedStructAttributes; // 0x0118(0x0010)(Edit, ZeroConstructor, Config, UObjectWrapper, NativeAccessSpecifierPublic) - TArray MirrorFindReplaceExpressions; // 0x0128(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - struct FFrameRate DefaultFrameRate; // 0x0138(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnforceSupportedFrameRates; // 0x0140(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_141[0x7]; // 0x0141(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - TArray GetBoneCustomAttributeNamesToImport() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimationSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimationSettings") - } - static class UAnimationSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimationSettings; - -// Class Engine.DistributionVectorParticleParameter -// 0x0000 (0x00C8 - 0x00C8) -class UDistributionVectorParticleParameter final : public UDistributionVectorParameterBase -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DistributionVectorParticleParameter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DistributionVectorParticleParameter") - } - static class UDistributionVectorParticleParameter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDistributionVectorParticleParameter; - -// Class Engine.PrecomputedVisibilityVolume -// 0x0000 (0x02C8 - 0x02C8) -class APrecomputedVisibilityVolume final : public AVolume -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PrecomputedVisibilityVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PrecomputedVisibilityVolume") - } - static class APrecomputedVisibilityVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_APrecomputedVisibilityVolume; - -// Class Engine.MaterialExpressionScalarParameter -// 0x0010 (0x00E8 - 0x00D8) -class UMaterialExpressionScalarParameter : public UMaterialExpressionParameter -{ -public: - float DefaultValue; // 0x00D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseCustomPrimitiveData; // 0x00DC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 PrimitiveDataIndex; // 0x00DD(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_DE[0x2]; // 0x00DE(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float SliderMin; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SliderMax; // 0x00E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionScalarParameter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionScalarParameter") - } - static class UMaterialExpressionScalarParameter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionScalarParameter; - -// Class Engine.MaterialExpressionCurveAtlasRowParameter -// 0x0038 (0x0120 - 0x00E8) -class UMaterialExpressionCurveAtlasRowParameter final : public UMaterialExpressionScalarParameter -{ -public: - class UCurveLinearColor* Curve; // 0x00E8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UCurveLinearColorAtlas* Atlas; // 0x00F0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FExpressionInput InputTime; // 0x00F8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionCurveAtlasRowParameter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionCurveAtlasRowParameter") - } - static class UMaterialExpressionCurveAtlasRowParameter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionCurveAtlasRowParameter; - -// Class Engine.DistributionVectorUniform -// 0x0040 (0x0078 - 0x0038) -class UDistributionVectorUniform final : public UDistributionVector -{ -public: - struct FVector max_0; // 0x0038(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector min_0; // 0x0050(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bLockAxes : 1; // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EDistributionVectorLockFlags LockedAxes; // 0x006C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDistributionVectorMirrorFlags MirrorFlags[0x3]; // 0x006D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseExtremes : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DistributionVectorUniform") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DistributionVectorUniform") - } - static class UDistributionVectorUniform* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDistributionVectorUniform; - -// Class Engine.AsyncActionLoadPrimaryAssetBase -// 0x0048 (0x0078 - 0x0030) -class UAsyncActionLoadPrimaryAssetBase : public UBlueprintAsyncActionBase -{ -public: - uint8 Pad_30[0x48]; // 0x0030(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AsyncActionLoadPrimaryAssetBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AsyncActionLoadPrimaryAssetBase") - } - static class UAsyncActionLoadPrimaryAssetBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAsyncActionLoadPrimaryAssetBase; - -// Class Engine.DistributionVectorUniformCurve -// 0x0028 (0x0060 - 0x0038) -class UDistributionVectorUniformCurve final : public UDistributionVector -{ -public: - struct FInterpCurveTwoVectors ConstantCurve; // 0x0038(0x0018)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bLockAxes1 : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLockAxes2 : 1; // 0x0050(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EDistributionVectorLockFlags LockedAxes[0x2]; // 0x0054(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDistributionVectorMirrorFlags MirrorFlags[0x3]; // 0x0056(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bUseExtremes : 1; // 0x005C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DistributionVectorUniformCurve") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DistributionVectorUniformCurve") - } - static class UDistributionVectorUniformCurve* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDistributionVectorUniformCurve; - -// Class Engine.GraphNodeContextMenuContext -// 0x0028 (0x0050 - 0x0028) -class UGraphNodeContextMenuContext final : public UObject -{ -public: - class UBlueprint* Blueprint; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UEdGraph* Graph; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UEdGraphNode* Node; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_40[0x8]; // 0x0040(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - bool bIsDebugging; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GraphNodeContextMenuContext") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GraphNodeContextMenuContext") - } - static class UGraphNodeContextMenuContext* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGraphNodeContextMenuContext; - -// Class Engine.MaterialExpressionComponentMask -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionComponentMask final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - uint8 R : 1; // 0x00D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 G : 1; // 0x00D8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 B : 1; // 0x00D8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 A : 1; // 0x00D8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionComponentMask") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionComponentMask") - } - static class UMaterialExpressionComponentMask* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionComponentMask; - -// Class Engine.EdGraphPin_Deprecated -// 0x00E8 (0x0110 - 0x0028) -class UEdGraphPin_Deprecated final : public UObject -{ -public: - class FString PinName; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString PinToolTip; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEdGraphPinDirection Direction; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FEdGraphPinType PinType; // 0x0050(0x0058)(NoDestructor, NativeAccessSpecifierPublic) - class FString DefaultValue; // 0x00A8(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString AutogeneratedDefaultValue; // 0x00B8(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* DefaultObject; // 0x00C8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FText DefaultTextValue; // 0x00D0(0x0010)(NativeAccessSpecifierPublic) - TArray LinkedTo; // 0x00E0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray SubPins; // 0x00F0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - class UEdGraphPin_Deprecated* ParentPin; // 0x0100(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UEdGraphPin_Deprecated* ReferencePassThroughConnection; // 0x0108(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EdGraphPin_Deprecated") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EdGraphPin_Deprecated") - } - static class UEdGraphPin_Deprecated* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEdGraphPin_Deprecated; - -// Class Engine.BoundsCopyComponent -// 0x00A0 (0x0140 - 0x00A0) -class UBoundsCopyComponent final : public UActorComponent -{ -public: - TSoftObjectPtr BoundsSourceActor; // 0x00A0(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseCollidingComponentsForSourceBounds; // 0x00C8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bKeepOwnBoundsScale; // 0x00C9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseCollidingComponentsForOwnBounds; // 0x00CA(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_CB[0x5]; // 0x00CB(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform PostTransform; // 0x00D0(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCopyXBounds; // 0x0130(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCopyYBounds; // 0x0131(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCopyZBounds; // 0x0132(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_133[0xD]; // 0x0133(0x000D)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BoundsCopyComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BoundsCopyComponent") - } - static class UBoundsCopyComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBoundsCopyComponent; - -// Class Engine.Pawn -// 0x0088 (0x0318 - 0x0290) -class APawn : public AActor -{ -public: - uint8 Pad_290[0x8]; // 0x0290(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bUseControllerRotationPitch : 1; // 0x0298(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseControllerRotationYaw : 1; // 0x0298(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseControllerRotationRoll : 1; // 0x0298(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanAffectNavigationGeneration : 1; // 0x0298(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_298_4 : 2; // 0x0298(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bIsLocalViewTarget : 1; // 0x0298(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_299[0x3]; // 0x0299(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float BaseEyeHeight; // 0x029C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAutoReceiveInput AutoPossessPlayer; // 0x02A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAutoPossessAI AutoPossessAI; // 0x02A1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 RemoteViewPitch; // 0x02A2(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A3[0x5]; // 0x02A3(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf AIControllerClass; // 0x02A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APlayerState* PlayerState; // 0x02B0(0x0008)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_2B8[0x8]; // 0x02B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class AController* LastHitBy; // 0x02C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class AController* Controller; // 0x02C8(0x0008)(Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class AController* PreviousController; // 0x02D0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_2D8[0x4]; // 0x02D8(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - FMulticastSparseDelegateProperty_ ReceiveControllerChangedDelegate; // 0x02DC(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - FMulticastSparseDelegateProperty_ ReceiveRestartedDelegate; // 0x02DD(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_2DE[0x2]; // 0x02DE(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ControlInputVector; // 0x02E0(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector LastControlInputVector; // 0x02F8(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf OverrideInputComponentClass; // 0x0310(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class AActor* GetMovementBaseActor(const class APawn* Pawn); - - void AddControllerPitchInput(float Val); - void AddControllerRollInput(float Val); - void AddControllerYawInput(float Val); - void AddMovementInput(const struct FVector& WorldDirection, float ScaleValue, bool bForce); - struct FVector ConsumeMovementInputVector(); - void DetachFromControllerPendingDestroy(); - void OnRep_Controller(); - void OnRep_PlayerState(); - void PawnMakeNoise(float Loudness, const struct FVector& NoiseLocation, bool bUseNoiseMakerLocation, class AActor* NoiseMaker); - void ReceiveControllerChanged(class AController* OldController, class AController* NewController); - void ReceivePossessed(class AController* NewController); - void ReceiveRestarted(); - void ReceiveUnpossessed(class AController* OldController); - void SetCanAffectNavigationGeneration(bool bNewValue, bool bForceUpdate); - void SpawnDefaultController(); - - struct FRotator GetBaseAimRotation() const; - class AController* GetController() const; - struct FRotator GetControlRotation() const; - struct FVector GetLastMovementInputVector() const; - class APlayerController* GetLocalViewingPlayerController() const; - class UPawnMovementComponent* GetMovementComponent() const; - struct FVector GetNavAgentLocation() const; - TSubclassOf GetOverrideInputComponentClass() const; - struct FVector GetPendingMovementInputVector() const; - struct FPlatformUserId GetPlatformUserId() const; - bool IsBotControlled() const; - bool IsControlled() const; - bool IsLocallyControlled() const; - bool IsLocallyViewed() const; - bool IsMoveInputIgnored() const; - bool IsPawnControlled() const; - bool IsPlayerControlled() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Pawn") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Pawn") - } - static class APawn* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_APawn; - -// Class Engine.DefaultPawn -// 0x0028 (0x0340 - 0x0318) -class ADefaultPawn : public APawn -{ -public: - float BaseTurnRate; // 0x0318(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BaseLookUpRate; // 0x031C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPawnMovementComponent* MovementComponent; // 0x0320(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - class USphereComponent* CollisionComponent; // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class UStaticMeshComponent* MeshComponent; // 0x0330(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 bAddDefaultMovementBindings : 1; // 0x0338(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_339[0x7]; // 0x0339(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void LookUpAtRate(float Rate); - void MoveForward(float Val); - void MoveRight(float Val); - void MoveUp_World(float Val); - void TurnAtRate(float Rate); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DefaultPawn") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DefaultPawn") - } - static class ADefaultPawn* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ADefaultPawn; - -// Class Engine.SpectatorPawn -// 0x0000 (0x0340 - 0x0340) -class ASpectatorPawn final : public ADefaultPawn -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SpectatorPawn") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SpectatorPawn") - } - static class ASpectatorPawn* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ASpectatorPawn; - -// Class Engine.MaterialExpressionConstantBiasScale -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionConstantBiasScale final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float Bias; // 0x00D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Scale; // 0x00DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionConstantBiasScale") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionConstantBiasScale") - } - static class UMaterialExpressionConstantBiasScale* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionConstantBiasScale; - -// Class Engine.EdGraphSchema -// 0x0000 (0x0028 - 0x0028) -class UEdGraphSchema final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EdGraphSchema") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EdGraphSchema") - } - static class UEdGraphSchema* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEdGraphSchema; - -// Class Engine.Emitter -// 0x0050 (0x02E0 - 0x0290) -class AEmitter : public AActor -{ -public: - class UParticleSystemComponent* ParticleSystemComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 bDestroyOnSystemFinish : 1; // 0x0298(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPostUpdateTickGroup : 1; // 0x0298(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCurrentlyActive : 1; // 0x0298(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Net, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_299[0x7]; // 0x0299(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnParticleSpawn; // 0x02A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnParticleBurst; // 0x02B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnParticleDeath; // 0x02C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnParticleCollide; // 0x02D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - void Activate(); - void Deactivate(); - void OnParticleSystemFinished(class UParticleSystemComponent* FinishedComponent); - void OnRep_bCurrentlyActive(); - void SetActorParameter(class FName ParameterName, class AActor* Param); - void SetColorParameter(class FName ParameterName, const struct FLinearColor& Param); - void SetFloatParameter(class FName ParameterName, float Param); - void SetMaterialParameter(class FName ParameterName, class UMaterialInterface* Param); - void SetTemplate(class UParticleSystem* NewTemplate); - void SetVectorParameter(class FName ParameterName, const struct FVector& Param); - void ToggleActive(); - - bool IsActive() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Emitter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Emitter") - } - static class AEmitter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AEmitter; - -// Class Engine.DataAsset -// 0x0008 (0x0030 - 0x0028) -class UDataAsset : public UObject -{ -public: - TSubclassOf NativeClass; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataAsset") - } - static class UDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDataAsset; - -// Class Engine.PreviewMeshCollection -// 0x0020 (0x0050 - 0x0030) -class UPreviewMeshCollection final : public UDataAsset -{ -public: - uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class USkeleton* Skeleton; // 0x0038(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray SkeletalMeshes; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PreviewMeshCollection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PreviewMeshCollection") - } - static class UPreviewMeshCollection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPreviewMeshCollection; - -// Class Engine.MaterialExpressionFontSample -// 0x0010 (0x00C0 - 0x00B0) -class UMaterialExpressionFontSample : public UMaterialExpression -{ -public: - class UFont* Font; // 0x00B0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - int32 FontTexturePage; // 0x00B8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_BC[0x4]; // 0x00BC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionFontSample") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionFontSample") - } - static class UMaterialExpressionFontSample* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionFontSample; - -// Class Engine.EmitterCameraLensEffectBase -// 0x00A0 (0x0380 - 0x02E0) -class AEmitterCameraLensEffectBase final : public AEmitter -{ -public: - uint8 Pad_2E0[0x8]; // 0x02E0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UParticleSystem* PS_CameraEffect; // 0x02E8(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - class APlayerCameraManager* BaseCamera; // 0x02F0(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - uint8 Pad_2F8[0x8]; // 0x02F8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform RelativeTransform; // 0x0300(0x0060)(Edit, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float BaseFOV; // 0x0360(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAllowMultipleInstances : 1; // 0x0364(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bResetWhenRetriggered : 1; // 0x0364(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_365[0x3]; // 0x0365(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray> EmittersToTreatAsSame; // 0x0368(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic) - float DistFromCamera; // 0x0378(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_37C[0x4]; // 0x037C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EmitterCameraLensEffectBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EmitterCameraLensEffectBase") - } - static class AEmitterCameraLensEffectBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AEmitterCameraLensEffectBase; - -// Class Engine.AnimatedSparseVolumeTextureController -// 0x0020 (0x0048 - 0x0028) -class UAnimatedSparseVolumeTextureController final : public UObject -{ -public: - class USparseVolumeTexture* SparseVolumeTexture; // 0x0028(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float Time; // 0x0030(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsPlaying; // 0x0034(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float FrameRate; // 0x0038(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MipLevel; // 0x003C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bBlockingStreamingRequests; // 0x0040(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class USparseVolumeTextureFrame* GetCurrentFrame(); - void GetCurrentFramesForInterpolation(class USparseVolumeTextureFrame** Frame0, class USparseVolumeTextureFrame** Frame1, float* LerpAlpha); - float GetDuration(); - float GetFractionalFrameIndex(); - class USparseVolumeTextureFrame* GetFrameByIndex(int32 FrameIndex); - void Pause(); - void Play(); - void Stop(); - void Update(float DeltaTime); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimatedSparseVolumeTextureController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimatedSparseVolumeTextureController") - } - static class UAnimatedSparseVolumeTextureController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimatedSparseVolumeTextureController; - -// Class Engine.Engine -// 0x1078 (0x10A0 - 0x0028) -class UEngine : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UFont* TinyFont; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - struct FSoftObjectPath TinyFontName; // 0x0038(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UFont* SmallFont; // 0x0058(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - struct FSoftObjectPath SmallFontName; // 0x0060(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UFont* MediumFont; // 0x0080(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - struct FSoftObjectPath MediumFontName; // 0x0088(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UFont* LargeFont; // 0x00A8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - struct FSoftObjectPath LargeFontName; // 0x00B0(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UFont* SubtitleFont; // 0x00D0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - struct FSoftObjectPath SubtitleFontName; // 0x00D8(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray AdditionalFonts; // 0x00F8(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - TArray AdditionalFontNames; // 0x0108(0x0010)(Edit, ZeroConstructor, Config, GlobalConfig, AdvancedDisplay, NativeAccessSpecifierPublic) - TSubclassOf ConsoleClass; // 0x0118(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath ConsoleClassName; // 0x0120(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf GameViewportClientClass; // 0x0140(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath GameViewportClientClassName; // 0x0148(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf LocalPlayerClass; // 0x0168(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath LocalPlayerClassName; // 0x0170(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf WorldSettingsClass; // 0x0190(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath WorldSettingsClassName; // 0x0198(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath NavigationSystemClassName; // 0x01B8(0x0020)(ZeroConstructor, Config, GlobalConfig, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf NavigationSystemClass; // 0x01D8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath NavigationSystemConfigClassName; // 0x01E0(0x0020)(ZeroConstructor, Config, GlobalConfig, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf NavigationSystemConfigClass; // 0x0200(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath AvoidanceManagerClassName; // 0x0208(0x0020)(ZeroConstructor, Config, GlobalConfig, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf AvoidanceManagerClass; // 0x0228(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath AIControllerClassName; // 0x0230(0x0020)(ZeroConstructor, Config, GlobalConfig, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf PhysicsCollisionHandlerClass; // 0x0250(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath PhysicsCollisionHandlerClassName; // 0x0258(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath GameUserSettingsClassName; // 0x0278(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf GameUserSettingsClass; // 0x0298(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UGameUserSettings* GameUserSettings; // 0x02A0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TSubclassOf LevelScriptActorClass; // 0x02A8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath LevelScriptActorClassName; // 0x02B0(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath DefaultBlueprintBaseClassName; // 0x02D0(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath GameSingletonClassName; // 0x02F0(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* GameSingleton; // 0x0310(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftClassPath AssetManagerClassName; // 0x0318(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAssetManager* AssetManager; // 0x0338(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UTexture2D* DefaultTexture; // 0x0340(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath DefaultTextureName; // 0x0348(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* DefaultDiffuseTexture; // 0x0368(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath DefaultDiffuseTextureName; // 0x0370(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* DefaultBSPVertexTexture; // 0x0390(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath DefaultBSPVertexTextureName; // 0x0398(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* HighFrequencyNoiseTexture; // 0x03B8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath HighFrequencyNoiseTextureName; // 0x03C0(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* DefaultBokehTexture; // 0x03E0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath DefaultBokehTextureName; // 0x03E8(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* DefaultBloomKernelTexture; // 0x0408(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath DefaultBloomKernelTextureName; // 0x0410(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* DefaultFilmGrainTexture; // 0x0430(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath DefaultFilmGrainTextureName; // 0x0438(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* WireframeMaterial; // 0x0458(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FString WireframeMaterialName; // 0x0460(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* DebugMeshMaterial; // 0x0470(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath DebugMeshMaterialName; // 0x0478(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* NaniteHiddenSectionMaterial; // 0x0498(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FString NaniteHiddenSectionMaterialName; // 0x04A0(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* EmissiveMeshMaterial; // 0x04B0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath EmissiveMeshMaterialName; // 0x04B8(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* LevelColorationLitMaterial; // 0x04D8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FString LevelColorationLitMaterialName; // 0x04E0(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* LevelColorationUnlitMaterial; // 0x04F0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FString LevelColorationUnlitMaterialName; // 0x04F8(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* LightingTexelDensityMaterial; // 0x0508(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FString LightingTexelDensityName; // 0x0510(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* ShadedLevelColorationLitMaterial; // 0x0520(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FString ShadedLevelColorationLitMaterialName; // 0x0528(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* ShadedLevelColorationUnlitMaterial; // 0x0538(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FString ShadedLevelColorationUnlitMaterialName; // 0x0540(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* RemoveSurfaceMaterial; // 0x0550(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath RemoveSurfaceMaterialName; // 0x0558(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* VertexColorMaterial; // 0x0578(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FString VertexColorMaterialName; // 0x0580(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* VertexColorViewModeMaterial_ColorOnly; // 0x0590(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FString VertexColorViewModeMaterialName_ColorOnly; // 0x0598(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* VertexColorViewModeMaterial_AlphaAsColor; // 0x05A8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FString VertexColorViewModeMaterialName_AlphaAsColor; // 0x05B0(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* VertexColorViewModeMaterial_RedOnly; // 0x05C0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FString VertexColorViewModeMaterialName_RedOnly; // 0x05C8(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* VertexColorViewModeMaterial_GreenOnly; // 0x05D8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FString VertexColorViewModeMaterialName_GreenOnly; // 0x05E0(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* VertexColorViewModeMaterial_BlueOnly; // 0x05F0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FString VertexColorViewModeMaterialName_BlueOnly; // 0x05F8(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath DebugEditorMaterialName; // 0x0608(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* ConstraintLimitMaterial; // 0x0628(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UMaterialInstanceDynamic* ConstraintLimitMaterialX; // 0x0630(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UMaterialInstanceDynamic* ConstraintLimitMaterialXAxis; // 0x0638(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UMaterialInstanceDynamic* ConstraintLimitMaterialY; // 0x0640(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UMaterialInstanceDynamic* ConstraintLimitMaterialYAxis; // 0x0648(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UMaterialInstanceDynamic* ConstraintLimitMaterialZ; // 0x0650(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UMaterialInstanceDynamic* ConstraintLimitMaterialZAxis; // 0x0658(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UMaterialInstanceDynamic* ConstraintLimitMaterialPrismatic; // 0x0660(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UMaterial* InvalidLightmapSettingsMaterial; // 0x0668(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath InvalidLightmapSettingsMaterialName; // 0x0670(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* PreviewShadowsIndicatorMaterial; // 0x0690(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath PreviewShadowsIndicatorMaterialName; // 0x0698(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* ArrowMaterial; // 0x06B8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UMaterialInstanceDynamic* ArrowMaterialYellow; // 0x06C0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath ArrowMaterialName; // 0x06C8(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor LightingOnlyBrightness; // 0x06E8(0x0010)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ShaderComplexityColors; // 0x06F8(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) - TArray QuadComplexityColors; // 0x0708(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) - TArray LightComplexityColors; // 0x0718(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) - TArray StationaryLightOverlapColors; // 0x0728(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) - TArray LODColorationColors; // 0x0738(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) - TArray HLODColorationColors; // 0x0748(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) - TArray StreamingAccuracyColors; // 0x0758(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) - struct FLinearColor GPUSkinCacheVisualizationExcludedColor; // 0x0768(0x0010)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor GPUSkinCacheVisualizationIncludedColor; // 0x0778(0x0010)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor GPUSkinCacheVisualizationRecomputeTangentsColor; // 0x0788(0x0010)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GPUSkinCacheVisualizationLowMemoryThresholdInMB; // 0x0798(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GPUSkinCacheVisualizationHighMemoryThresholdInMB; // 0x079C(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor GPUSkinCacheVisualizationLowMemoryColor; // 0x07A0(0x0010)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor GPUSkinCacheVisualizationMidMemoryColor; // 0x07B0(0x0010)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor GPUSkinCacheVisualizationHighMemoryColor; // 0x07C0(0x0010)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray GPUSkinCacheVisualizationRayTracingLODOffsetColors; // 0x07D0(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) - float MaxPixelShaderAdditiveComplexityCount; // 0x07E0(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxES3PixelShaderAdditiveComplexityCount; // 0x07E4(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinLightMapDensity; // 0x07E8(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float IdealLightMapDensity; // 0x07EC(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxLightMapDensity; // 0x07F0(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bRenderLightMapDensityGrayscale : 1; // 0x07F4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, GlobalConfig, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_7F5[0x3]; // 0x07F5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float RenderLightMapDensityGrayscaleScale; // 0x07F8(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RenderLightMapDensityColorScale; // 0x07FC(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor LightMapDensityVertexMappedColor; // 0x0800(0x0010)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor LightMapDensitySelectedColor; // 0x0810(0x0010)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray StatColorMappings; // 0x0820(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) - class UPhysicalMaterial* DefaultPhysMaterial; // 0x0830(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath DefaultPhysMaterialName; // 0x0838(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPhysicalMaterial* DefaultDestructiblePhysMaterial; // 0x0858(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath DefaultDestructiblePhysMaterialName; // 0x0860(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ActiveGameNameRedirects; // 0x0880(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray ActiveClassRedirects; // 0x0890(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray ActivePluginRedirects; // 0x08A0(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray ActiveStructRedirects; // 0x08B0(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - class UTexture2D* PreIntegratedSkinBRDFTexture; // 0x08C0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath PreIntegratedSkinBRDFTextureName; // 0x08C8(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* BlueNoiseScalarTexture; // 0x08E8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UTexture2D* BlueNoiseVec2Texture; // 0x08F0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath BlueNoiseScalarTextureName; // 0x08F8(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath BlueNoiseVec2TextureName; // 0x0918(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2DArray* GlintTexture; // 0x0938(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UTexture2DArray* GlintTexture2; // 0x0940(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath GlintTextureName; // 0x0948(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath GlintTexture2Name; // 0x0968(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UVolumeTexture* SimpleVolumeTexture; // 0x0988(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath SimpleVolumeTextureName; // 0x0990(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UVolumeTexture* SimpleVolumeEnvTexture; // 0x09B0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath SimpleVolumeEnvTextureName; // 0x09B8(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* MiniFontTexture; // 0x09D8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath MiniFontTextureName; // 0x09E0(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* WeightMapPlaceholderTexture; // 0x0A00(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UTexture* WeightMapArrayPlaceholderTexture; // 0x0A08(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath WeightMapPlaceholderTextureName; // 0x0A10(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath WeightMapArrayPlaceholderTextureName; // 0x0A30(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* LightMapDensityTexture; // 0x0A50(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath LightMapDensityTextureName; // 0x0A58(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A78[0x8]; // 0x0A78(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UGameViewportClient* GameViewport; // 0x0A80(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray DeferredCommands; // 0x0A88(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - float NearClipPlane; // 0x0A98(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bSubtitlesEnabled : 1; // 0x0A9C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSubtitlesForcedOff : 1; // 0x0A9C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_A9D[0x3]; // 0x0A9D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MaximumLoopIterationCount; // 0x0AA0(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bCanBlueprintsTickByDefault : 1; // 0x0AA4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOptimizeAnimBlueprintMemberVariableAccess : 1; // 0x0AA4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowMultiThreadedAnimationUpdate : 1; // 0x0AA4(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableEditorPSysRealtimeLOD : 1; // 0x0AA4(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_AA4_4 : 1; // 0x0AA4(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bSmoothFrameRate : 1; // 0x0AA4(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseFixedFrameRate : 1; // 0x0AA4(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_AA5[0x3]; // 0x0AA5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float FixedFrameRate; // 0x0AA8(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFloatRange SmoothedFrameRateRange; // 0x0AAC(0x0010)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_ABC[0x4]; // 0x0ABC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UEngineCustomTimeStep* CustomTimeStep; // 0x0AC0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_AC8[0x20]; // 0x0AC8(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftClassPath CustomTimeStepClassName; // 0x0AE8(0x0020)(Edit, ZeroConstructor, Config, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTimecodeProvider* TimecodeProvider; // 0x0B08(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_B10[0x20]; // 0x0B10(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftClassPath TimecodeProviderClassName; // 0x0B30(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bGenerateDefaultTimecode; // 0x0B50(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B51[0x3]; // 0x0B51(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FFrameRate GenerateDefaultTimecodeFrameRate; // 0x0B54(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GenerateDefaultTimecodeFrameDelay; // 0x0B5C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bCheckForMultiplePawnsSpawnedInAFrame : 1; // 0x0B60(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_B61[0x3]; // 0x0B61(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NumPawnsAllowedToBeSpawnedInAFrame; // 0x0B64(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bShouldGenerateLowQualityLightmaps : 1; // 0x0B68(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, GlobalConfig, Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_B69[0x3]; // 0x0B69(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FColor C_WorldBox; // 0x0B6C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor C_BrushWire; // 0x0B70(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor C_AddWire; // 0x0B74(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor C_SubtractWire; // 0x0B78(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor C_SemiSolidWire; // 0x0B7C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor C_NonSolidWire; // 0x0B80(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor C_WireBackground; // 0x0B84(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor C_ScaleBoxHi; // 0x0B88(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor C_VolumeCollision; // 0x0B8C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor C_BSPCollision; // 0x0B90(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor C_OrthoBackground; // 0x0B94(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor C_Volume; // 0x0B98(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor C_BrushShape; // 0x0B9C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_BA0[0x8]; // 0x0BA0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FDirectoryPath GameScreenshotSaveDirectory; // 0x0BA8(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseStaticMeshMinLODPerQualityLevels; // 0x0BB8(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseSkeletalMeshMinLODPerQualityLevels; // 0x0BB9(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseGrassVarityPerQualityLevels; // 0x0BBA(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETransitionType TransitionType; // 0x0BBB(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_BBC[0x4]; // 0x0BBC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString TransitionDescription; // 0x0BC0(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString TransitionGameMode; // 0x0BD0(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAllowMatureLanguage : 1; // 0x0BE0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_BE1[0x3]; // 0x0BE1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CameraRotationThreshold; // 0x0BE4(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CameraTranslationThreshold; // 0x0BE8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PrimitiveProbablyVisibleTime; // 0x0BEC(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxOcclusionPixelsFraction; // 0x0BF0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bPauseOnLossOfFocus : 1; // 0x0BF4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_BF5[0x3]; // 0x0BF5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MaxParticleResize; // 0x0BF8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxParticleResizeWarn; // 0x0BFC(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray PendingDroppedNotes; // 0x0C00(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) - float NetClientTicksPerSecond; // 0x0C10(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DisplayGamma; // 0x0C14(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinDesiredFrameRate; // 0x0C18(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor DefaultSelectedMaterialColor; // 0x0C1C(0x0010)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FLinearColor SelectedMaterialColor; // 0x0C2C(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FLinearColor SelectionOutlineColor; // 0x0C3C(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FLinearColor SubduedSelectionOutlineColor; // 0x0C4C(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FLinearColor SelectedMaterialColorOverride; // 0x0C5C(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bIsOverridingSelectedColor; // 0x0C6C(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_C6D[0x3]; // 0x0C6D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bEnableOnScreenDebugMessages : 1; // 0x0C70(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, GlobalConfig, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableOnScreenDebugMessagesDisplay : 1; // 0x0C70(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSuppressMapWarnings : 1; // 0x0C70(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Config, GlobalConfig, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDisableAILogging : 1; // 0x0C70(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Config, GlobalConfig, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_C71[0x3]; // 0x0C71(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 bEnableVisualLogRecordingOnStart; // 0x0C74(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ScreenSaverInhibitorSemaphore; // 0x0C78(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 bLockReadOnlyLevels : 1; // 0x0C7C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_C7D[0x3]; // 0x0C7D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ParticleEventManagerClassPath; // 0x0C80(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SelectionHighlightIntensity; // 0x0C90(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BSPSelectionHighlightIntensity; // 0x0C94(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SelectionHighlightIntensityBillboards; // 0x0C98(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C9C[0x294]; // 0x0C9C(0x0294)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 GlobalNetTravelCount; // 0x0F30(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_F34[0x4]; // 0x0F34(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray NetDriverDefinitions; // 0x0F38(0x0010)(ZeroConstructor, Transient, Config, NativeAccessSpecifierPublic) - TArray IrisNetDriverConfigs; // 0x0F48(0x0010)(ZeroConstructor, Transient, Config, NativeAccessSpecifierPublic) - TArray ServerActors; // 0x0F58(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray RuntimeServerActors; // 0x0F68(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - float NetErrorLogInterval; // 0x0F78(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bStartedLoadMapMovie : 1; // 0x0F7C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_F7D[0x3B]; // 0x0F7D(0x003B)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NextWorldContextHandle; // 0x0FB8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_FBC[0xE4]; // 0x0FBC(0x00E4)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UEngine* GetEngine(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Engine") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Engine") - } - static class UEngine* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEngine; - -// Class Engine.Model -// 0x0240 (0x0268 - 0x0028) -class UModel final : public UObject -{ -public: - uint8 Pad_28[0x240]; // 0x0028(0x0240)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Model") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Model") - } - static class UModel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UModel; - -// Class Engine.Texture2D -// 0x0020 (0x0150 - 0x0130) -class UTexture2D : public UTexture -{ -public: - int32 FirstResourceMemMip; // 0x0130(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bTemporarilyDisableStreaming : 1; // 0x0134(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - ETextureAddress AddressX; // 0x0135(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureAddress AddressY; // 0x0136(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_137[0x1]; // 0x0137(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FIntPoint ImportedSize; // 0x0138(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_140[0x10]; // 0x0140(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - struct FSharedImageConstRefBlueprint Blueprint_GetCPUCopy() const; - int32 Blueprint_GetSizeX() const; - int32 Blueprint_GetSizeY() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Texture2D") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Texture2D") - } - static class UTexture2D* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTexture2D; - -// Class Engine.ViewModeUtils -// 0x0000 (0x0028 - 0x0028) -class UViewModeUtils final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ViewModeUtils") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ViewModeUtils") - } - static class UViewModeUtils* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UViewModeUtils; - -// Class Engine.SoundSubmixWidgetInterface -// 0x0000 (0x0000 - 0x0000) -class ISoundSubmixWidgetInterface final -{ -public: - void OnConstructed(class USoundSubmixBase* SoundSubmix); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundSubmixWidgetInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundSubmixWidgetInterface") - } - static class ISoundSubmixWidgetInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ISoundSubmixWidgetInterface; - -// Class Engine.EngineBaseTypes -// 0x0000 (0x0028 - 0x0028) -class UEngineBaseTypes final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EngineBaseTypes") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EngineBaseTypes") - } - static class UEngineBaseTypes* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEngineBaseTypes; - -// Class Engine.EngineTypes -// 0x0000 (0x0028 - 0x0028) -class UEngineTypes final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EngineTypes") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EngineTypes") - } - static class UEngineTypes* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEngineTypes; - -// Class Engine.WorldPartitionObjectResolver -// 0x0000 (0x0000 - 0x0000) -class IWorldPartitionObjectResolver final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionObjectResolver") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionObjectResolver") - } - static class IWorldPartitionObjectResolver* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IWorldPartitionObjectResolver; - -// Class Engine.ExponentialHeightFog -// 0x0010 (0x02A0 - 0x0290) -class AExponentialHeightFog final : public AInfo -{ -public: - class UExponentialHeightFogComponent* Component; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 bEnabled : 1; // 0x0298(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Net, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_299[0x7]; // 0x0299(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnRep_bEnabled(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ExponentialHeightFog") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ExponentialHeightFog") - } - static class AExponentialHeightFog* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AExponentialHeightFog; - -// Class Engine.PoseAsset -// 0x0090 (0x0110 - 0x0080) -class UPoseAsset final : public UAnimationAsset -{ -public: - struct FPoseDataContainer PoseContainer; // 0x0080(0x0070)(NativeAccessSpecifierPrivate) - bool bAdditivePose; // 0x00F0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_F1[0x3]; // 0x00F1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 BasePoseIndex; // 0x00F4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName RetargetSource; // 0x00F8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray RetargetSourceAssetReferencePose; // 0x0100(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PoseAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PoseAsset") - } - static class UPoseAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPoseAsset; - -// Class Engine.ProxyLODMeshSimplificationSettings -// 0x0008 (0x0040 - 0x0038) -class UProxyLODMeshSimplificationSettings final : public UDeveloperSettings -{ -public: - class FName ProxyLODMeshReductionModuleName; // 0x0038(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ProxyLODMeshSimplificationSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ProxyLODMeshSimplificationSettings") - } - static class UProxyLODMeshSimplificationSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UProxyLODMeshSimplificationSettings; - -// Class Engine.MaterialExpressionDDX -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionDDX final : public UMaterialExpression -{ -public: - struct FExpressionInput Value; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionDDX") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionDDX") - } - static class UMaterialExpressionDDX* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionDDX; - -// Class Engine.ExponentialHeightFogComponent -// 0x00E0 (0x0310 - 0x0230) -class UExponentialHeightFogComponent final : public USceneComponent -{ -public: - float FogDensity; // 0x0230(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FogHeightFalloff; // 0x0234(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FExponentialHeightFogData SecondFogData; // 0x0238(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FLinearColor FogInscatteringColor; // 0x0244(0x0010)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor FogInscatteringLuminance; // 0x0254(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor SkyAtmosphereAmbientContributionColorScale; // 0x0264(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_274[0x4]; // 0x0274(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UTextureCube* InscatteringColorCubemap; // 0x0278(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float InscatteringColorCubemapAngle; // 0x0280(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor InscatteringTextureTint; // 0x0284(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FullyDirectionalInscatteringColorDistance; // 0x0294(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NonDirectionalInscatteringColorDistance; // 0x0298(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DirectionalInscatteringExponent; // 0x029C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DirectionalInscatteringStartDistance; // 0x02A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor DirectionalInscatteringColor; // 0x02A4(0x0010)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor DirectionalInscatteringLuminance; // 0x02B4(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FogMaxOpacity; // 0x02C4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartDistance; // 0x02C8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FogCutoffDistance; // 0x02CC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableVolumetricFog; // 0x02D0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2D1[0x3]; // 0x02D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float VolumetricFogScatteringDistribution; // 0x02D4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor VolumetricFogAlbedo; // 0x02D8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor VolumetricFogEmissive; // 0x02DC(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumetricFogExtinctionScale; // 0x02EC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumetricFogDistance; // 0x02F0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumetricFogStartDistance; // 0x02F4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumetricFogNearFadeInDistance; // 0x02F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumetricFogStaticLightingScatteringIntensity; // 0x02FC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOverrideLightColorsWithFogInscatteringColors; // 0x0300(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bHoldout : 1; // 0x0301(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRenderInMainPass : 1; // 0x0301(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_302[0xE]; // 0x0302(0x000E)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetDirectionalInscatteringColor(const struct FLinearColor& Value); - void SetDirectionalInscatteringExponent(float Value); - void SetDirectionalInscatteringStartDistance(float Value); - void SetFogCutoffDistance(float Value); - void SetFogDensity(float Value); - void SetFogHeightFalloff(float Value); - void SetFogInscatteringColor(const struct FLinearColor& Value); - void SetFogMaxOpacity(float Value); - void SetFullyDirectionalInscatteringColorDistance(float Value); - void SetHoldout(bool bNewHoldout); - void SetInscatteringColorCubemap(class UTextureCube* Value); - void SetInscatteringColorCubemapAngle(float Value); - void SetInscatteringTextureTint(const struct FLinearColor& Value); - void SetNonDirectionalInscatteringColorDistance(float Value); - void SetRenderInMainPass(bool bValue); - void SetSecondFogData(const struct FExponentialHeightFogData& NewValue); - void SetSecondFogDensity(float Value); - void SetSecondFogHeightFalloff(float Value); - void SetSecondFogHeightOffset(float Value); - void SetStartDistance(float Value); - void SetVolumetricFog(bool bNewValue); - void SetVolumetricFogAlbedo(const struct FColor& NewValue); - void SetVolumetricFogDistance(float NewValue); - void SetVolumetricFogEmissive(const struct FLinearColor& NewValue); - void SetVolumetricFogExtinctionScale(float NewValue); - void SetVolumetricFogNearFadeInDistance(float NewValue); - void SetVolumetricFogScatteringDistribution(float NewValue); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ExponentialHeightFogComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ExponentialHeightFogComponent") - } - static class UExponentialHeightFogComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UExponentialHeightFogComponent; - -// Class Engine.Exporter -// 0x0050 (0x0078 - 0x0028) -class UExporter : public UObject -{ -public: - TSubclassOf SupportedClass; // 0x0028(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* ExportRootScope; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray FormatExtension; // 0x0038(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray FormatDescription; // 0x0048(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - int32 PreferredFormatIndex; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TextIndent; // 0x005C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bText : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSelectedOnly : 1; // 0x0060(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceFileOperations : 1; // 0x0060(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UAssetExportTask* ExportTask; // 0x0068(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static bool RunAssetExportTask(class UAssetExportTask* Task); - static bool RunAssetExportTasks(const TArray& ExportTasks); - - bool ScriptRunAssetExportTask(class UAssetExportTask* Task); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Exporter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Exporter") - } - static class UExporter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UExporter; - -// Class Engine.AsyncActionLoadPrimaryAssetClassList -// 0x0010 (0x0088 - 0x0078) -class UAsyncActionLoadPrimaryAssetClassList final : public UAsyncActionLoadPrimaryAssetBase -{ -public: - TMulticastInlineDelegate>& Loaded)> Completed; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - static class UAsyncActionLoadPrimaryAssetClassList* AsyncLoadPrimaryAssetClassList(class UObject* WorldContextObject, const TArray& PrimaryAssetList, const TArray& LoadBundles); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AsyncActionLoadPrimaryAssetClassList") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AsyncActionLoadPrimaryAssetClassList") - } - static class UAsyncActionLoadPrimaryAssetClassList* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAsyncActionLoadPrimaryAssetClassList; - -// Class Engine.MaterialExpressionGenericConstant -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionGenericConstant : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionGenericConstant") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionGenericConstant") - } - static class UMaterialExpressionGenericConstant* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionGenericConstant; - -// Class Engine.MaterialExpressionConstantDouble -// 0x0008 (0x00B8 - 0x00B0) -class UMaterialExpressionConstantDouble final : public UMaterialExpressionGenericConstant -{ -public: - double Value; // 0x00B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionConstantDouble") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionConstantDouble") - } - static class UMaterialExpressionConstantDouble* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionConstantDouble; - -// Class Engine.StereoLayerShapeCubemap -// 0x0000 (0x0028 - 0x0028) -class UStereoLayerShapeCubemap final : public UStereoLayerShape -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StereoLayerShapeCubemap") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StereoLayerShapeCubemap") - } - static class UStereoLayerShapeCubemap* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UStereoLayerShapeCubemap; - -// Class Engine.DataLayerAsset -// 0x0010 (0x0040 - 0x0030) -class UDataLayerAsset : public UDataAsset -{ -public: - EDataLayerType DataLayerType; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bSupportsActorFilters; // 0x0031(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FColor DebugColor; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EDataLayerLoadFilter LoadFilter; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - struct FColor GetDebugColor() const; - EDataLayerType GetType() const; - bool IsClientOnly() const; - bool IsRuntime() const; - bool IsServerOnly() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataLayerAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataLayerAsset") - } - static class UDataLayerAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDataLayerAsset; - -// Class Engine.DataStreamChannel -// 0x2030 (0x2098 - 0x0068) -class UDataStreamChannel final : public UChannel -{ -public: - uint8 Pad_68[0x2030]; // 0x0068(0x2030)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataStreamChannel") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataStreamChannel") - } - static class UDataStreamChannel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDataStreamChannel; - -// Class Engine.MaterialExpressionDistanceCullFade -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionDistanceCullFade final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionDistanceCullFade") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionDistanceCullFade") - } - static class UMaterialExpressionDistanceCullFade* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionDistanceCullFade; - -// Class Engine.ExternalDataLayerAsset -// 0x0008 (0x0048 - 0x0040) -class UExternalDataLayerAsset final : public UDataLayerAsset -{ -public: - struct FExternalDataLayerUID UID; // 0x0040(0x0004)(Edit, EditConst, DuplicateTransient, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ExternalDataLayerAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ExternalDataLayerAsset") - } - static class UExternalDataLayerAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UExternalDataLayerAsset; - -// Class Engine.SphereReflectionCaptureComponent -// 0x0010 (0x02B0 - 0x02A0) -class USphereReflectionCaptureComponent final : public UReflectionCaptureComponent -{ -public: - float InfluenceRadius; // 0x0298(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CaptureDistanceScale; // 0x029C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDrawSphereComponent* PreviewInfluenceRadius; // 0x02A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_2A8[0x8]; // 0x02A8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SphereReflectionCaptureComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SphereReflectionCaptureComponent") - } - static class USphereReflectionCaptureComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USphereReflectionCaptureComponent; - -// Class Engine.ExternalDataLayerEngineSubsystem -// 0x0070 (0x00A0 - 0x0030) -class UExternalDataLayerEngineSubsystem final : public UEngineSubsystem -{ -public: - uint8 Pad_30[0x70]; // 0x0030(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ExternalDataLayerEngineSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ExternalDataLayerEngineSubsystem") - } - static class UExternalDataLayerEngineSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UExternalDataLayerEngineSubsystem; - -// Class Engine.ExternalDataLayerInjectionPolicy -// 0x0000 (0x0028 - 0x0028) -class UExternalDataLayerInjectionPolicy final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ExternalDataLayerInjectionPolicy") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ExternalDataLayerInjectionPolicy") - } - static class UExternalDataLayerInjectionPolicy* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UExternalDataLayerInjectionPolicy; - -// Class Engine.LevelStreamingVolume -// 0x0018 (0x02E0 - 0x02C8) -class ALevelStreamingVolume final : public AVolume -{ -public: - TArray StreamingLevelNames; // 0x02C8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) - uint8 bEditorPreVisOnly : 1; // 0x02D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDisabled : 1; // 0x02D8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2D9[0x3]; // 0x02D9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EStreamingVolumeUsage StreamingUsage; // 0x02DC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2DD[0x3]; // 0x02DD(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelStreamingVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelStreamingVolume") - } - static class ALevelStreamingVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ALevelStreamingVolume; - -// Class Engine.DataLayerInstance -// 0x0020 (0x0048 - 0x0028) -class UDataLayerInstance : public UObject -{ -public: - EDataLayerRuntimeState InitialRuntimeState; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UDataLayerInstance* Parent; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - TArray Children; // 0x0038(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - const class UDataLayerAsset* GetAsset() const; - class FString GetDataLayerFullName() const; - class FString GetDataLayerShortName() const; - struct FColor GetDebugColor() const; - EDataLayerRuntimeState GetInitialRuntimeState() const; - EDataLayerType GetType() const; - bool IsClientOnly() const; - bool IsEffectiveVisible() const; - bool IsInitiallyVisible() const; - bool IsRuntime() const; - bool IsServerOnly() const; - bool IsVisible() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataLayerInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataLayerInstance") - } - static class UDataLayerInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDataLayerInstance; - -// Class Engine.AsyncActionLoadPrimaryAssetClass -// 0x0010 (0x0088 - 0x0078) -class UAsyncActionLoadPrimaryAssetClass final : public UAsyncActionLoadPrimaryAssetBase -{ -public: - TMulticastInlineDelegate Loaded)> Completed; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - static class UAsyncActionLoadPrimaryAssetClass* AsyncLoadPrimaryAssetClass(class UObject* WorldContextObject, const struct FPrimaryAssetId& PrimaryAsset, const TArray& LoadBundles); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AsyncActionLoadPrimaryAssetClass") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AsyncActionLoadPrimaryAssetClass") - } - static class UAsyncActionLoadPrimaryAssetClass* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAsyncActionLoadPrimaryAssetClass; - -// Class Engine.GameInstanceSubsystem -// 0x0000 (0x0030 - 0x0030) -class UGameInstanceSubsystem : public USubsystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameInstanceSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameInstanceSubsystem") - } - static class UGameInstanceSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameInstanceSubsystem; - -// Class Engine.MaterialExpressionDepthOfFieldFunction -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionDepthOfFieldFunction final : public UMaterialExpression -{ -public: - EDepthOfFieldFunctionValue FunctionValue; // 0x00B0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FExpressionInput Depth; // 0x00B8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionDepthOfFieldFunction") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionDepthOfFieldFunction") - } - static class UMaterialExpressionDepthOfFieldFunction* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionDepthOfFieldFunction; - -// Class Engine.DataLayerInstanceWithAsset -// 0x0008 (0x0050 - 0x0048) -class UDataLayerInstanceWithAsset : public UDataLayerInstance -{ -public: - class UDataLayerAsset* DataLayerAsset; // 0x0048(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataLayerInstanceWithAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataLayerInstanceWithAsset") - } - static class UDataLayerInstanceWithAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDataLayerInstanceWithAsset; - -// Class Engine.ExternalDataLayerInstance -// 0x0000 (0x0050 - 0x0050) -class UExternalDataLayerInstance final : public UDataLayerInstanceWithAsset -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ExternalDataLayerInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ExternalDataLayerInstance") - } - static class UExternalDataLayerInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UExternalDataLayerInstance; - -// Class Engine.MaterialExpressionClearCoatNormalCustomOutput -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionClearCoatNormalCustomOutput final : public UMaterialExpressionCustomOutput -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionClearCoatNormalCustomOutput") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionClearCoatNormalCustomOutput") - } - static class UMaterialExpressionClearCoatNormalCustomOutput* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionClearCoatNormalCustomOutput; - -// Class Engine.ExternalDataLayerManager -// 0x0058 (0x0080 - 0x0028) -class UExternalDataLayerManager final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TMap ExternalStreamingObjects; // 0x0030(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ExternalDataLayerManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ExternalDataLayerManager") - } - static class UExternalDataLayerManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UExternalDataLayerManager; - -// Class Engine.TextureEncodingUserSettings -// 0x0008 (0x0040 - 0x0038) -class UTextureEncodingUserSettings final : public UDeveloperSettings -{ -public: - ETextureEncodeSpeedOverride ForceEncodeSpeed; // 0x0038(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TextureEncodingUserSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TextureEncodingUserSettings") - } - static class UTextureEncodingUserSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTextureEncodingUserSettings; - -// Class Engine.FieldNotificationLibrary -// 0x0000 (0x0028 - 0x0028) -class UFieldNotificationLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void BroadcastFieldsValueChanged(class UObject* Object, const TArray& FieldIds); - static void BroadcastFieldValueChanged(class UObject* Object, const struct FFieldNotificationId& FieldId); - static bool SetPropertyValueAndBroadcast(bool NewValueByRef, const int32& OldValue, const int32& NewValue, class UObject* Object, class UObject* NetOwner, bool bHasLocalRepNotify, bool bShouldFlushDormancyOnSet, bool bIsNetProperty); - static bool SetPropertyValueAndBroadcastFields(bool NewValueByRef, const int32& OldValue, const int32& NewValue, class UObject* Object, class UObject* NetOwner, bool bHasLocalRepNotify, bool bShouldFlushDormancyOnSet, bool bIsNetProperty, const TArray& ExtraFieldIds); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("FieldNotificationLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"FieldNotificationLibrary") - } - static class UFieldNotificationLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UFieldNotificationLibrary; - -// Class Engine.RPCDoSDetectionConfig -// 0x0060 (0x0088 - 0x0028) -class URPCDoSDetectionConfig final : public UObject -{ -public: - bool bRPCDoSDetection; // 0x0028(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRPCDoSAnalytics; // 0x0029(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 HitchTimeQuotaMS; // 0x002C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 HitchSuspendDetectionTimeMS; // 0x0030(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray DetectionSeverity; // 0x0038(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - int32 InitialConnectToleranceMS; // 0x0048(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray RPCBlockWhitelist; // 0x0050(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray RPCBlockAllowlist; // 0x0060(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray RPCAnalyticsThresholds; // 0x0070(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - double RPCAnalyticsOverrideChance; // 0x0080(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RPCDoSDetectionConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RPCDoSDetectionConfig") - } - static class URPCDoSDetectionConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URPCDoSDetectionConfig; - -// Class Engine.MaterialExpressionDynamicParameter -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionDynamicParameter final : public UMaterialExpression -{ -public: - TArray ParamNames; // 0x00B0(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - struct FLinearColor DefaultValue; // 0x00C0(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 ParameterIndex; // 0x00D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionDynamicParameter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionDynamicParameter") - } - static class UMaterialExpressionDynamicParameter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionDynamicParameter; - -// Class Engine.FontImportOptions -// 0x00B0 (0x00D8 - 0x0028) -class UFontImportOptions final : public UObject -{ -public: - struct FFontImportOptionsData Data; // 0x0028(0x00B0)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("FontImportOptions") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"FontImportOptions") - } - static class UFontImportOptions* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UFontImportOptions; - -// Class Engine.StereoLayerComponent -// 0x01A0 (0x03D0 - 0x0230) -class UStereoLayerComponent final : public USceneComponent -{ -public: - uint8 bLiveTexture : 1; // 0x0230(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsDepth : 1; // 0x0230(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNoAlphaChannel : 1; // 0x0230(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_231[0x7]; // 0x0231(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UTexture* Texture; // 0x0238(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - class UTexture* LeftTexture; // 0x0240(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - uint8 bQuadPreserveTextureRatio : 1; // 0x0248(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_249[0x7]; // 0x0249(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AdditionalFlags; // 0x0250(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - struct FVector2D QuadSize; // 0x0260(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FBox2D UVRect; // 0x0270(0x0028)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) - float CylinderRadius; // 0x0298(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float CylinderOverlayArc; // 0x029C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 CylinderHeight; // 0x02A0(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2A4[0x4]; // 0x02A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FEquirectProps EquirectProps; // 0x02A8(0x0098)(Deprecated, NoDestructor, Protected, NativeAccessSpecifierProtected) - EStereoLayerType StereoLayerType; // 0x0340(0x0001)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EStereoLayerShape StereoLayerShape; // 0x0341(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_342[0x6]; // 0x0342(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UStereoLayerShape* Shape; // 0x0348(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoClear, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - int32 Priority; // 0x0350(0x0004)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_354[0x7C]; // 0x0354(0x007C)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void MarkTextureForUpdate(); - void SetEquirectProps(const struct FEquirectProps& InEquirectProps); - void SetLeftTexture(class UTexture* InTexture); - void SetPriority(int32 InPriority); - void SetQuadSize(const struct FVector2D& InQuadSize); - void SetTexture(class UTexture* InTexture); - void SetUVRect(const struct FBox2D& InUVRect); - - class UTexture* GetLeftTexture() const; - int32 GetPriority() const; - struct FVector2D GetQuadSize() const; - class UTexture* GetTexture() const; - struct FBox2D GetUVRect() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StereoLayerComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StereoLayerComponent") - } - static class UStereoLayerComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UStereoLayerComponent; - -// Class Engine.ForceFeedbackAttenuation -// 0x00C0 (0x00E8 - 0x0028) -class UForceFeedbackAttenuation final : public UObject -{ -public: - struct FForceFeedbackAttenuationSettings Attenuation; // 0x0028(0x00C0)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ForceFeedbackAttenuation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ForceFeedbackAttenuation") - } - static class UForceFeedbackAttenuation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UForceFeedbackAttenuation; - -// Class Engine.GameNetworkManager -// 0x00A8 (0x0338 - 0x0290) -class AGameNetworkManager final : public AInfo -{ -public: - float BadPacketLossThreshold; // 0x0290(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SeverePacketLossThreshold; // 0x0294(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 BadPingThreshold; // 0x0298(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SeverePingThreshold; // 0x029C(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 AdjustedNetSpeed; // 0x02A0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LastNetSpeedUpdateTime; // 0x02A4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TotalNetBandwidth; // 0x02A8(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MinDynamicBandwidth; // 0x02AC(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxDynamicBandwidth; // 0x02B0(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIsStandbyCheckingEnabled : 1; // 0x02B4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasStandbyCheatTriggered : 1; // 0x02B4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2B5[0x3]; // 0x02B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float StandbyRxCheatTime; // 0x02B8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StandbyTxCheatTime; // 0x02BC(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PercentMissingForRxStandby; // 0x02C0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PercentMissingForTxStandby; // 0x02C4(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PercentForBadPing; // 0x02C8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float JoinInProgressStandbyWaitTime; // 0x02CC(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MoveRepSize; // 0x02D0(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MAXPOSITIONERRORSQUARED; // 0x02D4(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MAXNEARZEROVELOCITYSQUARED; // 0x02D8(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CLIENTADJUSTUPDATECOST; // 0x02DC(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MAXCLIENTUPDATEINTERVAL; // 0x02E0(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxClientForcedUpdateDuration; // 0x02E4(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ServerForcedUpdateHitchThreshold; // 0x02E8(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ServerForcedUpdateHitchCooldown; // 0x02EC(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxMoveDeltaTime; // 0x02F0(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxClientSmoothingDeltaTime; // 0x02F4(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClientNetSendMoveDeltaTime; // 0x02F8(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClientNetSendMoveDeltaTimeThrottled; // 0x02FC(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClientNetSendMoveDeltaTimeStationary; // 0x0300(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ClientNetSendMoveThrottleAtNetSpeed; // 0x0304(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ClientNetSendMoveThrottleOverPlayerCount; // 0x0308(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClientErrorUpdateRateLimit; // 0x030C(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClientNetCamUpdateDeltaTime; // 0x0310(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClientNetCamUpdatePositionLimit; // 0x0314(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ClientAuthorativePosition; // 0x0318(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMovementTimeDiscrepancyDetection; // 0x0319(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMovementTimeDiscrepancyResolution; // 0x031A(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31B[0x1]; // 0x031B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float MovementTimeDiscrepancyMaxTimeMargin; // 0x031C(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MovementTimeDiscrepancyMinTimeMargin; // 0x0320(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MovementTimeDiscrepancyResolutionRate; // 0x0324(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MovementTimeDiscrepancyDriftAllowance; // 0x0328(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMovementTimeDiscrepancyForceCorrectionsDuringResolution; // 0x032C(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseDistanceBasedRelevancy; // 0x032D(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32E[0xA]; // 0x032E(0x000A)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameNetworkManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameNetworkManager") - } - static class AGameNetworkManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AGameNetworkManager; - -// Class Engine.MaterialExpressionAbs -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionAbs final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionAbs") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionAbs") - } - static class UMaterialExpressionAbs* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionAbs; - -// Class Engine.SpotLight -// 0x0008 (0x02A8 - 0x02A0) -class ASpotLight : public ALight -{ -public: - class USpotLightComponent* SpotLightComponent; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - -public: - void SetInnerConeAngle(float NewInnerConeAngle); - void SetOuterConeAngle(float NewOuterConeAngle); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SpotLight") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SpotLight") - } - static class ASpotLight* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ASpotLight; - -// Class Engine.AnimBoneCompressionSettings -// 0x0010 (0x0038 - 0x0028) -class UAnimBoneCompressionSettings final : public UObject -{ -public: - TArray Codecs; // 0x0028(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimBoneCompressionSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimBoneCompressionSettings") - } - static class UAnimBoneCompressionSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimBoneCompressionSettings; - -// Class Engine.SkeletalMeshEditorData -// 0x0000 (0x0028 - 0x0028) -class USkeletalMeshEditorData final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SkeletalMeshEditorData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SkeletalMeshEditorData") - } - static class USkeletalMeshEditorData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USkeletalMeshEditorData; - -// Class Engine.MaterialExpressionOneMinus -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionOneMinus final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionOneMinus") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionOneMinus") - } - static class UMaterialExpressionOneMinus* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionOneMinus; - -// Class Engine.GeneratedMeshAreaLight -// 0x0000 (0x02A8 - 0x02A8) -class AGeneratedMeshAreaLight final : public ASpotLight -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GeneratedMeshAreaLight") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GeneratedMeshAreaLight") - } - static class AGeneratedMeshAreaLight* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AGeneratedMeshAreaLight; - -// Class Engine.HapticFeedbackEffect_Base -// 0x0000 (0x0028 - 0x0028) -class UHapticFeedbackEffect_Base : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("HapticFeedbackEffect_Base") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"HapticFeedbackEffect_Base") - } - static class UHapticFeedbackEffect_Base* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UHapticFeedbackEffect_Base; - -// Class Engine.AnimCompress -// 0x0008 (0x0040 - 0x0038) -class UAnimCompress : public UAnimBoneCompressionCodec -{ -public: - uint8 bNeedsSkeleton : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EAnimationCompressionFormat TranslationCompressionFormat; // 0x003C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAnimationCompressionFormat RotationCompressionFormat; // 0x003D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAnimationCompressionFormat ScaleCompressionFormat; // 0x003E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3F[0x1]; // 0x003F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimCompress") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimCompress") - } - static class UAnimCompress* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimCompress; - -// Class Engine.AnimCompress_RemoveTrivialKeys -// 0x0010 (0x0050 - 0x0040) -class UAnimCompress_RemoveTrivialKeys final : public UAnimCompress -{ -public: - float MaxPosDiff; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxAngleDiff; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxScaleDiff; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimCompress_RemoveTrivialKeys") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimCompress_RemoveTrivialKeys") - } - static class UAnimCompress_RemoveTrivialKeys* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimCompress_RemoveTrivialKeys; - -// Class Engine.MaterialExpressionConstant3Vector -// 0x0010 (0x00C0 - 0x00B0) -class UMaterialExpressionConstant3Vector final : public UMaterialExpression -{ -public: - struct FLinearColor Constant; // 0x00B0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionConstant3Vector") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionConstant3Vector") - } - static class UMaterialExpressionConstant3Vector* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionConstant3Vector; - -// Class Engine.HapticFeedbackEffect_Buffer -// 0x0018 (0x0040 - 0x0028) -class UHapticFeedbackEffect_Buffer final : public UHapticFeedbackEffect_Base -{ -public: - TArray Amplitudes; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - int32 SampleRate; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("HapticFeedbackEffect_Buffer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"HapticFeedbackEffect_Buffer") - } - static class UHapticFeedbackEffect_Buffer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UHapticFeedbackEffect_Buffer; - -// Class Engine.AnimNotify_ResetClothingSimulation -// 0x0000 (0x0038 - 0x0038) -class UAnimNotify_ResetClothingSimulation final : public UAnimNotify -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimNotify_ResetClothingSimulation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimNotify_ResetClothingSimulation") - } - static class UAnimNotify_ResetClothingSimulation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimNotify_ResetClothingSimulation; - -// Class Engine.HapticFeedbackEffect_Curve -// 0x0110 (0x0138 - 0x0028) -class UHapticFeedbackEffect_Curve final : public UHapticFeedbackEffect_Base -{ -public: - struct FHapticFeedbackDetails_Curve HapticDetails; // 0x0028(0x0110)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("HapticFeedbackEffect_Curve") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"HapticFeedbackEffect_Curve") - } - static class UHapticFeedbackEffect_Curve* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UHapticFeedbackEffect_Curve; - -// Class Engine.SoundNodeAttenuation -// 0x03E0 (0x0428 - 0x0048) -class USoundNodeAttenuation final : public USoundNode -{ -public: - class USoundAttenuation* AttenuationSettings; // 0x0048(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoundAttenuationSettings AttenuationOverrides; // 0x0050(0x03D0)(Edit, NativeAccessSpecifierPublic) - uint8 bOverrideAttenuation : 1; // 0x0420(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_421[0x7]; // 0x0421(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNodeAttenuation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNodeAttenuation") - } - static class USoundNodeAttenuation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNodeAttenuation; - -// Class Engine.MaterialExpressionFloor -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionFloor final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionFloor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionFloor") - } - static class UMaterialExpressionFloor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionFloor; - -// Class Engine.HapticFeedbackEffect_SoundWave -// 0x0020 (0x0048 - 0x0028) -class UHapticFeedbackEffect_SoundWave final : public UHapticFeedbackEffect_Base -{ -public: - class USoundWave* SoundWave; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - bool bUseStereo; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x17]; // 0x0031(0x0017)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("HapticFeedbackEffect_SoundWave") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"HapticFeedbackEffect_SoundWave") - } - static class UHapticFeedbackEffect_SoundWave* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UHapticFeedbackEffect_SoundWave; - -// Class Engine.TriggerBase -// 0x0008 (0x0298 - 0x0290) -class ATriggerBase : public AActor -{ -public: - class UShapeComponent* CollisionComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TriggerBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TriggerBase") - } - static class ATriggerBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ATriggerBase; - -// Class Engine.HLODInstancedStaticMeshComponent -// 0x0000 (0x0980 - 0x0980) -class UHLODInstancedStaticMeshComponent final : public UInstancedStaticMeshComponent -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("HLODInstancedStaticMeshComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"HLODInstancedStaticMeshComponent") - } - static class UHLODInstancedStaticMeshComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UHLODInstancedStaticMeshComponent; - -// Class Engine.WorldPartitionHLODSourceActors -// 0x0000 (0x0028 - 0x0028) -class UWorldPartitionHLODSourceActors : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionHLODSourceActors") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionHLODSourceActors") - } - static class UWorldPartitionHLODSourceActors* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionHLODSourceActors; - -// Class Engine.MaterialExpressionDotProduct -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionDotProduct final : public UMaterialExpression -{ -public: - struct FExpressionInput A; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput B; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionDotProduct") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionDotProduct") - } - static class UMaterialExpressionDotProduct* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionDotProduct; - -// Class Engine.WorldPartitionHLODSourceActorsFromCell -// 0x0000 (0x0028 - 0x0028) -class UWorldPartitionHLODSourceActorsFromCell final : public UWorldPartitionHLODSourceActors -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionHLODSourceActorsFromCell") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionHLODSourceActorsFromCell") - } - static class UWorldPartitionHLODSourceActorsFromCell* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionHLODSourceActorsFromCell; - -// Class Engine.AnimCompress_RemoveLinearKeys -// 0x0020 (0x0060 - 0x0040) -class UAnimCompress_RemoveLinearKeys : public UAnimCompress -{ -public: - float MaxPosDiff; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxAngleDiff; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxScaleDiff; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxEffectorDiff; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinEffectorDiff; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EffectorDiffSocket; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ParentKeyScale; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bRetarget : 1; // 0x005C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bActuallyFilterLinearKeys : 1; // 0x005C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimCompress_RemoveLinearKeys") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimCompress_RemoveLinearKeys") - } - static class UAnimCompress_RemoveLinearKeys* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimCompress_RemoveLinearKeys; - -// Class Engine.AnimCompress_PerTrackCompression -// 0x0078 (0x00D8 - 0x0060) -class UAnimCompress_PerTrackCompression final : public UAnimCompress_RemoveLinearKeys -{ -public: - float MaxZeroingThreshold; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxPosDiffBitwise; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxAngleDiffBitwise; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxScaleDiffBitwise; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray AllowedRotationFormats; // 0x0070(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray AllowedTranslationFormats; // 0x0080(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray AllowedScaleFormats; // 0x0090(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 bResampleAnimation : 1; // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_A1[0x3]; // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ResampledFramerate; // 0x00A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MinKeysForResampling; // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseAdaptiveError : 1; // 0x00AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseOverrideForEndEffectors : 1; // 0x00AC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_AD[0x3]; // 0x00AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 TrackHeightBias; // 0x00B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ParentingDivisor; // 0x00B4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ParentingDivisorExponent; // 0x00B8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseAdaptiveError2 : 1; // 0x00BC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_BD[0x3]; // 0x00BD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float RotationErrorSourceRatio; // 0x00C0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TranslationErrorSourceRatio; // 0x00C4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScaleErrorSourceRatio; // 0x00C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxErrorPerTrackRatio; // 0x00CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PerturbationProbeSize; // 0x00D0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimCompress_PerTrackCompression") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimCompress_PerTrackCompression") - } - static class UAnimCompress_PerTrackCompression* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimCompress_PerTrackCompression; - -// Class Engine.WorldPartitionHLODSourceActorsFromLevel -// 0x0000 (0x0028 - 0x0028) -class UWorldPartitionHLODSourceActorsFromLevel final : public UWorldPartitionHLODSourceActors -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionHLODSourceActorsFromLevel") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionHLODSourceActorsFromLevel") - } - static class UWorldPartitionHLODSourceActorsFromLevel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionHLODSourceActorsFromLevel; - -// Class Engine.PhysicsAsset -// 0x0128 (0x0150 - 0x0028) -class UPhysicsAsset final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray BoundsBodies; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray SkeletalBodySetups; // 0x0040(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray ConstraintSetup; // 0x0050(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - struct FPhysicsAssetSolverSettings SolverSettings; // 0x0060(0x001C)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) - struct FSolverIterations SolverIterations; // 0x007C(0x0018)(Edit, Config, EditConst, NoDestructor, NativeAccessSpecifierPublic) - EPhysicsAssetSolverType SolverType; // 0x0094(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bNotForDedicatedServer : 1; // 0x0095(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_96[0xA2]; // 0x0096(0x00A2)(Fixing Size After Last Property [ Dumper-7 ]) - class UThumbnailInfo* ThumbnailInfo; // 0x0138(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray BodySetup; // 0x0140(0x0010)(ExportObject, ZeroConstructor, Deprecated, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PhysicsAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PhysicsAsset") - } - static class UPhysicsAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPhysicsAsset; - -// Class Engine.AnimationDataController -// 0x0000 (0x0000 - 0x0000) -class IAnimationDataController final -{ -public: - bool AddAttribute(const struct FAnimationAttributeIdentifier& AttributeIdentifier, bool bShouldTransact); - bool AddBoneCurve(class FName BoneName, bool bShouldTransact); - int32 AddBoneTrack(class FName BoneName, bool bShouldTransact); - bool AddCurve(const struct FAnimationCurveIdentifier& CurveId, int32 CurveFlags, bool bShouldTransact); - void CloseBracket(bool bShouldTransact); - bool DuplicateAttribute(const struct FAnimationAttributeIdentifier& AttributeIdentifier, const struct FAnimationAttributeIdentifier& NewAttributeIdentifier, bool bShouldTransact); - bool DuplicateCurve(const struct FAnimationCurveIdentifier& CopyCurveId, const struct FAnimationCurveIdentifier& NewCurveId, bool bShouldTransact); - void FindOrAddCurveNamesOnSkeleton(class USkeleton* Skeleton, ERawCurveTrackTypes SupportedCurveType, bool bShouldTransact); - int32 InsertBoneTrack(class FName BoneName, int32 DesiredIndex, bool bShouldTransact); - void OpenBracket(const class FText& InTitle, bool bShouldTransact); - int32 RemoveAllAttributes(bool bShouldTransact); - int32 RemoveAllAttributesForBone(const class FName& BoneName, bool bShouldTransact); - void RemoveAllBoneTracks(bool bShouldTransact); - void RemoveAllCurvesOfType(ERawCurveTrackTypes SupportedCurveType, bool bShouldTransact); - bool RemoveAttribute(const struct FAnimationAttributeIdentifier& AttributeIdentifier, bool bShouldTransact); - bool RemoveAttributeKey(const struct FAnimationAttributeIdentifier& AttributeIdentifier, float Time, bool bShouldTransact); - bool RemoveBoneTrack(class FName BoneName, bool bShouldTransact); - bool RemoveCurve(const struct FAnimationCurveIdentifier& CurveId, bool bShouldTransact); - bool RemoveCurveKey(const struct FAnimationCurveIdentifier& CurveId, float Time, bool bShouldTransact); - bool RemoveTransformCurveKey(const struct FAnimationCurveIdentifier& CurveId, float Time, bool bShouldTransact); - bool RenameCurve(const struct FAnimationCurveIdentifier& CurveToRenameId, const struct FAnimationCurveIdentifier& NewCurveId, bool bShouldTransact); - void Resize(float Length, float T0, float T1, bool bShouldTransact); - void ResizeInFrames(const struct FFrameNumber& NewLengthInFrames, const struct FFrameNumber& T0, const struct FFrameNumber& T1, bool bShouldTransact); - void ResizeNumberOfFrames(const struct FFrameNumber& NewLengthInFrames, const struct FFrameNumber& T0, const struct FFrameNumber& T1, bool bShouldTransact); - void ResizePlayLength(float NewLength, float T0, float T1, bool bShouldTransact); - bool ScaleCurve(const struct FAnimationCurveIdentifier& CurveId, float Origin, float Factor, bool bShouldTransact); - bool SetBoneTrackKeys(class FName BoneName, const TArray& PositionalKeys, const TArray& RotationalKeys, const TArray& ScalingKeys, bool bShouldTransact); - bool SetCurveColor(const struct FAnimationCurveIdentifier& CurveId, const struct FLinearColor& Color, bool bShouldTransact); - bool SetCurveComment(const struct FAnimationCurveIdentifier& CurveId, const class FString& Comment, bool bShouldTransact); - bool SetCurveFlag(const struct FAnimationCurveIdentifier& CurveId, EAnimAssetCurveFlags Flag, bool bState, bool bShouldTransact); - bool SetCurveFlags(const struct FAnimationCurveIdentifier& CurveId, int32 Flags_0, bool bShouldTransact); - bool SetCurveKey(const struct FAnimationCurveIdentifier& CurveId, const struct FRichCurveKey& Key, bool bShouldTransact); - bool SetCurveKeys(const struct FAnimationCurveIdentifier& CurveId, const TArray& CurveKeys, bool bShouldTransact); - void SetFrameRate(const struct FFrameRate& FrameRate, bool bShouldTransact); - void SetModel(TScriptInterface InModel); - void SetNumberOfFrames(const struct FFrameNumber& NewLengthInFrames, bool bShouldTransact); - void SetPlayLength(float Length, bool bShouldTransact); - bool SetTransformCurveKey(const struct FAnimationCurveIdentifier& CurveId, float Time, const struct FTransform& Value, bool bShouldTransact); - bool SetTransformCurveKeys(const struct FAnimationCurveIdentifier& CurveId, const TArray& TransformValues, const TArray& TimeKeys, bool bShouldTransact); - void UpdateCurveNamesFromSkeleton(const class USkeleton* Skeleton, ERawCurveTrackTypes SupportedCurveType, bool bShouldTransact); - - TScriptInterface GetModelInterface() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimationDataController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimationDataController") - } - static class IAnimationDataController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IAnimationDataController; - -// Class Engine.InGameAdManager -// 0x0028 (0x0060 - 0x0038) -class UInGameAdManager final : public UPlatformInterfaceBase -{ -public: - uint8 bShouldPauseWhileAdOpen : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray> ClickedBannerDelegates; // 0x0040(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - TArray> ClosedAdDelegates; // 0x0050(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InGameAdManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InGameAdManager") - } - static class UInGameAdManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInGameAdManager; - -// Class Engine.PhysicsConstraintComponent -// 0x02D0 (0x0500 - 0x0230) -class UPhysicsConstraintComponent final : public USceneComponent -{ -public: - class AActor* ConstraintActor1; // 0x0230(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FConstrainComponentPropName ComponentName1; // 0x0238(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic) - class AActor* ConstraintActor2; // 0x0240(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FConstrainComponentPropName ComponentName2; // 0x0248(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_250[0x10]; // 0x0250(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UPhysicsConstraintTemplate* ConstraintSetup; // 0x0260(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TMulticastInlineDelegate OnConstraintBroken; // 0x0268(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnPlasticDeformation; // 0x0278(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - struct FConstraintInstance ConstraintInstance; // 0x0288(0x0270)(Edit, NativeAccessSpecifierPublic) - uint8 Pad_4F8[0x8]; // 0x04F8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void BreakConstraint(); - void GetConstrainedComponents(class UPrimitiveComponent** OutComponent1, class FName* OutBoneName1, class UPrimitiveComponent** OutComponent2, class FName* OutBoneName2); - struct FConstraintInstanceAccessor GetConstraint(); - void GetConstraintForce(struct FVector* OutLinearForce, struct FVector* OutAngularForce); - bool IsBroken(); - void SetAngularBreakable(bool bAngularBreakable, float AngularBreakThreshold); - void SetAngularDriveMode(EAngularDriveMode DriveMode); - void SetAngularDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit); - void SetAngularOrientationDrive(bool bEnableSwingDrive, bool bEnableTwistDrive); - void SetAngularOrientationTarget(const struct FRotator& InPosTarget); - void SetAngularPlasticity(bool bAngularPlasticity, float AngularPlasticityThreshold); - void SetAngularSwing1Limit(EAngularConstraintMotion MotionType, float Swing1LimitAngle); - void SetAngularSwing2Limit(EAngularConstraintMotion MotionType, float Swing2LimitAngle); - void SetAngularTwistLimit(EAngularConstraintMotion ConstraintType, float TwistLimitAngle); - void SetAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive); - void SetAngularVelocityDriveSLERP(bool bEnableSLERP); - void SetAngularVelocityDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive); - void SetAngularVelocityTarget(const struct FVector& InVelTarget); - void SetConstrainedComponents(class UPrimitiveComponent* Component1, class FName BoneName1, class UPrimitiveComponent* Component2, class FName BoneName2); - void SetConstraintReferenceFrame(EConstraintFrame Frame, const struct FTransform& RefFrame); - void SetConstraintReferenceOrientation(EConstraintFrame Frame, const struct FVector& PriAxis, const struct FVector& SecAxis); - void SetConstraintReferencePosition(EConstraintFrame Frame, const struct FVector& RefPosition); - void SetContactTransferScale(float ContactTransferScale); - void SetDisableCollision(bool bDisableCollision); - void SetLinearBreakable(bool bLinearBreakable, float LinearBreakThreshold); - void SetLinearDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit); - void SetLinearPlasticity(bool bLinearPlasticity, float LinearPlasticityThreshold, EConstraintPlasticityType PlasticityType); - void SetLinearPositionDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); - void SetLinearPositionTarget(const struct FVector& InPosTarget); - void SetLinearVelocityDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); - void SetLinearVelocityTarget(const struct FVector& InVelTarget); - void SetLinearXLimit(ELinearConstraintMotion ConstraintType, float LimitSize); - void SetLinearYLimit(ELinearConstraintMotion ConstraintType, float LimitSize); - void SetLinearZLimit(ELinearConstraintMotion ConstraintType, float LimitSize); - void SetOrientationDriveSLERP(bool bEnableSLERP); - void SetOrientationDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive); - void SetProjectionEnabled(bool bProjectionEnabled); - void SetProjectionParams(float ProjectionLinearAlpha, float ProjectionAngularAlpha, float ProjectionLinearTolerance, float ProjectionAngularTolerance); - - float GetCurrentSwing1() const; - float GetCurrentSwing2() const; - float GetCurrentTwist() const; - bool IsProjectionEnabled() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PhysicsConstraintComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PhysicsConstraintComponent") - } - static class UPhysicsConstraintComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPhysicsConstraintComponent; - -// Class Engine.Interface_ActorSubobject -// 0x0000 (0x0000 - 0x0000) -class IInterface_ActorSubobject final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Interface_ActorSubobject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Interface_ActorSubobject") - } - static class IInterface_ActorSubobject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IInterface_ActorSubobject; - -// Class Engine.Interface_AssetUserData -// 0x0000 (0x0000 - 0x0000) -class IInterface_AssetUserData final -{ -public: - bool AddAssetUserDataOfClass(TSubclassOf InUserDataClass); - class UAssetUserData* GetAssetUserDataOfClass(TSubclassOf InUserDataClass); - bool HasAssetUserDataOfClass(TSubclassOf InUserDataClass); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Interface_AssetUserData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Interface_AssetUserData") - } - static class IInterface_AssetUserData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IInterface_AssetUserData; - -// Class Engine.BoneReferenceSkeletonProvider -// 0x0000 (0x0000 - 0x0000) -class IBoneReferenceSkeletonProvider final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BoneReferenceSkeletonProvider") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BoneReferenceSkeletonProvider") - } - static class IBoneReferenceSkeletonProvider* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IBoneReferenceSkeletonProvider; - -// Class Engine.RigidBodyBase -// 0x0000 (0x0290 - 0x0290) -class ARigidBodyBase : public AActor -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RigidBodyBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RigidBodyBase") - } - static class ARigidBodyBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ARigidBodyBase; - -// Class Engine.PhysicsThruster -// 0x0008 (0x0298 - 0x0290) -class APhysicsThruster final : public ARigidBodyBase -{ -public: - class UPhysicsThrusterComponent* ThrusterComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PhysicsThruster") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PhysicsThruster") - } - static class APhysicsThruster* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_APhysicsThruster; - -// Class Engine.Interface_CollisionDataProvider -// 0x0000 (0x0000 - 0x0000) -class IInterface_CollisionDataProvider final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Interface_CollisionDataProvider") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Interface_CollisionDataProvider") - } - static class IInterface_CollisionDataProvider* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IInterface_CollisionDataProvider; - -// Class Engine.PhysicsComponent -// 0x0000 (0x0000 - 0x0000) -class IPhysicsComponent final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PhysicsComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PhysicsComponent") - } - static class IPhysicsComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IPhysicsComponent; - -// Class Engine.ISMPartitionInstanceManagerProvider -// 0x0000 (0x0000 - 0x0000) -class IISMPartitionInstanceManagerProvider final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ISMPartitionInstanceManagerProvider") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ISMPartitionInstanceManagerProvider") - } - static class IISMPartitionInstanceManagerProvider* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IISMPartitionInstanceManagerProvider; - -// Class Engine.KismetTextLibrary -// 0x0000 (0x0028 - 0x0028) -class UKismetTextLibrary final : public UBlueprintFunctionLibrary -{ -public: - static class FText AsCurrency_Float(float Value, ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const class FString& CurrencyCode); - static class FText AsCurrency_Integer(int32 Value, ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const class FString& CurrencyCode); - static class FText AsCurrencyBase(int32 BaseValue, const class FString& CurrencyCode); - static class FText AsDate_DateTime(const struct FDateTime& InDateTime); - static class FText AsDateTime_DateTime(const struct FDateTime& In); - static class FText AsPercent_Float(float Value, ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits); - static class FText AsTime_DateTime(const struct FDateTime& In); - static class FText AsTimespan_Timespan(const struct FTimespan& InTimespan); - static class FText AsTimeZoneDate_DateTime(const struct FDateTime& InDateTime, const class FString& InTimeZone); - static class FText AsTimeZoneDateTime_DateTime(const struct FDateTime& InDateTime, const class FString& InTimeZone); - static class FText AsTimeZoneTime_DateTime(const struct FDateTime& InDateTime, const class FString& InTimeZone); - static class FText Conv_BoolToText(bool InBool); - static class FText Conv_ByteToText(uint8 Value); - static class FText Conv_ColorToText(const struct FLinearColor& InColor); - static class FText Conv_DoubleToText(double Value, ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits); - static class FText Conv_Int64ToText(int64 Value, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits); - static class FText Conv_IntToText(int32 Value, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits); - static class FText Conv_NameToText(class FName InName); - static class FText Conv_ObjectToText(class UObject* InObj); - static class FText Conv_RotatorToText(const struct FRotator& InRot); - static class FText Conv_StringToText(const class FString& InString); - static class FString Conv_TextToString(const class FText& InText); - static class FText Conv_TransformToText(const struct FTransform& InTrans); - static class FText Conv_Vector2dToText(const struct FVector2D& InVec); - static class FText Conv_VectorToText(const struct FVector& InVec); - static bool EditTextSourceString(class UObject* TextOwner, class FText& Text, const class FString& SourceString); - static bool EqualEqual_IgnoreCase_TextText(const class FText& A, const class FText& B); - static bool EqualEqual_TextText(const class FText& A, const class FText& B); - static bool FindTextInLocalizationTable(const class FString& NameSpace, const class FString& Key, class FText* OutText, const class FString& SourceString); - static class FText Format(const class FText& InPattern, const TArray& InArgs); - static class FText GetEmptyText(); - static bool GetTextId(const class FText& Text, class FString* OutNamespace, class FString* OutKey); - static class FString GetTextSourceString(const class FText& Text); - static void IsPolyglotDataValid(const struct FPolyglotTextData& PolyglotData, bool* IsValid, class FText* ErrorMessage); - static class FText MakeInvariantText(const class FString& InString); - static bool NotEqual_IgnoreCase_TextText(const class FText& A, const class FText& B); - static bool NotEqual_TextText(const class FText& A, const class FText& B); - static class FText PolyglotDataToText(const struct FPolyglotTextData& PolyglotData); - static bool StringTableIdAndKeyFromText(const class FText& Text, class FName* OutTableId, class FString* OutKey); - static class FText TextFromStringTable(const class FName TableId, const class FString& Key); - static bool TextIsCultureInvariant(const class FText& InText); - static bool TextIsEmpty(const class FText& InText); - static bool TextIsFromStringTable(const class FText& Text); - static bool TextIsTransient(const class FText& InText); - static class FText TextToLower(const class FText& InText); - static class FText TextToUpper(const class FText& InText); - static class FText TextTrimPreceding(const class FText& InText); - static class FText TextTrimPrecedingAndTrailing(const class FText& InText); - static class FText TextTrimTrailing(const class FText& InText); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("KismetTextLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"KismetTextLibrary") - } - static class UKismetTextLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UKismetTextLibrary; - -// Class Engine.MaterialInterfaceEditorOnlyData -// 0x0018 (0x0040 - 0x0028) -class UMaterialInterfaceEditorOnlyData : public UObject -{ -public: - uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialInterfaceEditorOnlyData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialInterfaceEditorOnlyData") - } - static class UMaterialInterfaceEditorOnlyData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialInterfaceEditorOnlyData; - -// Class Engine.MaterialEditorOnlyData -// 0x0638 (0x0678 - 0x0040) -class UMaterialEditorOnlyData final : public UMaterialInterfaceEditorOnlyData -{ -public: - struct FColorMaterialInput BaseColor; // 0x0040(0x0030)(NoDestructor, NativeAccessSpecifierPublic) - struct FScalarMaterialInput Metallic; // 0x0070(0x0030)(NoDestructor, NativeAccessSpecifierPublic) - struct FScalarMaterialInput Specular; // 0x00A0(0x0030)(NoDestructor, NativeAccessSpecifierPublic) - struct FScalarMaterialInput Roughness; // 0x00D0(0x0030)(NoDestructor, NativeAccessSpecifierPublic) - struct FScalarMaterialInput Anisotropy; // 0x0100(0x0030)(NoDestructor, NativeAccessSpecifierPublic) - struct FVectorMaterialInput Normal; // 0x0130(0x0038)(NoDestructor, NativeAccessSpecifierPublic) - struct FVectorMaterialInput Tangent; // 0x0168(0x0038)(NoDestructor, NativeAccessSpecifierPublic) - struct FColorMaterialInput EmissiveColor; // 0x01A0(0x0030)(NoDestructor, NativeAccessSpecifierPublic) - struct FScalarMaterialInput Opacity; // 0x01D0(0x0030)(NoDestructor, NativeAccessSpecifierPublic) - struct FScalarMaterialInput OpacityMask; // 0x0200(0x0030)(NoDestructor, NativeAccessSpecifierPublic) - struct FVectorMaterialInput WorldPositionOffset; // 0x0230(0x0038)(NoDestructor, NativeAccessSpecifierPublic) - struct FScalarMaterialInput displacement; // 0x0268(0x0030)(NoDestructor, NativeAccessSpecifierPublic) - struct FColorMaterialInput SubsurfaceColor; // 0x0298(0x0030)(NoDestructor, NativeAccessSpecifierPublic) - struct FScalarMaterialInput ClearCoat; // 0x02C8(0x0030)(NoDestructor, NativeAccessSpecifierPublic) - struct FScalarMaterialInput ClearCoatRoughness; // 0x02F8(0x0030)(NoDestructor, NativeAccessSpecifierPublic) - struct FScalarMaterialInput AmbientOcclusion; // 0x0328(0x0030)(NoDestructor, NativeAccessSpecifierPublic) - struct FScalarMaterialInput Refraction; // 0x0358(0x0030)(NoDestructor, NativeAccessSpecifierPublic) - struct FVector2MaterialInput CustomizedUVs[0x8]; // 0x0388(0x0038)(NoDestructor, NativeAccessSpecifierPublic) - struct FMaterialAttributesInput MaterialAttributes; // 0x0548(0x0030)(NoDestructor, NativeAccessSpecifierPublic) - struct FScalarMaterialInput PixelDepthOffset; // 0x0578(0x0030)(NoDestructor, NativeAccessSpecifierPublic) - struct FShadingModelMaterialInput ShadingModelFromMaterialExpression; // 0x05A8(0x0028)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5D0[0x8]; // 0x05D0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FScalarMaterialInput SurfaceThickness; // 0x05D8(0x0030)(NoDestructor, NativeAccessSpecifierPublic) - struct FSubstrateMaterialInput FrontMaterial; // 0x0608(0x0028)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_630[0x8]; // 0x0630(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMaterialExpressionCollection ExpressionCollection; // 0x0638(0x0030)(NativeAccessSpecifierPublic) - TArray ParameterGroupData; // 0x0668(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialEditorOnlyData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialEditorOnlyData") - } - static class UMaterialEditorOnlyData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialEditorOnlyData; - -// Class Engine.LevelInstanceEditorPivotInterface -// 0x0000 (0x0000 - 0x0000) -class ILevelInstanceEditorPivotInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelInstanceEditorPivotInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelInstanceEditorPivotInterface") - } - static class ILevelInstanceEditorPivotInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ILevelInstanceEditorPivotInterface; - -// Class Engine.World -// 0x08D0 (0x08F8 - 0x0028) -class UWorld final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class ULevel* PersistentLevel; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UNetDriver* NetDriver; // 0x0038(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class ULineBatchComponent* LineBatcher; // 0x0040(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class ULineBatchComponent* PersistentLineBatcher; // 0x0048(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class ULineBatchComponent* ForegroundLineBatcher; // 0x0050(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class AGameNetworkManager* NetworkManager; // 0x0058(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UPhysicsCollisionHandler* PhysicsCollisionHandler; // 0x0060(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray ExtraReferencedObjects; // 0x0068(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray PerModuleDataObjects; // 0x0078(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray StreamingLevels; // 0x0088(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - struct FStreamingLevelsToConsider StreamingLevelsToConsider; // 0x0098(0x0028)(Transient, DuplicateTransient, NativeAccessSpecifierPrivate) - class AServerStreamingLevelsVisibility* ServerStreamingLevelsVisibility; // 0x00C0(0x0008)(ZeroConstructor, Transient, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class FString StreamingLevelsPrefix; // 0x00C8(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D8[0x8]; // 0x00D8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class ULevel* CurrentLevelPendingVisibility; // 0x00E0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class ULevel* CurrentLevelPendingInvisibility; // 0x00E8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class UDemoNetDriver* DemoNetDriver; // 0x00F0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class AParticleEventManager* MyParticleEventManager; // 0x00F8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class APhysicsVolume* DefaultPhysicsVolume; // 0x0100(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_108[0x36]; // 0x0108(0x0036)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 BitPad_13E_0 : 2; // 0x013E(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bAreConstraintsDirty : 1; // 0x013E(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_13F[0x11]; // 0x013F(0x0011)(Fixing Size After Last Property [ Dumper-7 ]) - class UNavigationSystemBase* NavigationSystem; // 0x0150(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class AGameModeBase* AuthorityGameMode; // 0x0158(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class AGameStateBase* GameState; // 0x0160(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class UAISystemBase* AISystem; // 0x0168(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class UAvoidanceManager* AvoidanceManager; // 0x0170(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - TArray Levels; // 0x0178(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - TArray LevelCollections; // 0x0188(0x0010)(ZeroConstructor, Transient, NonTransactional, NativeAccessSpecifierPrivate) - uint8 Pad_198[0x40]; // 0x0198(0x0040)(Fixing Size After Last Property [ Dumper-7 ]) - class UGameInstance* OwningGameInstance; // 0x01D8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - TArray ParameterCollectionInstances; // 0x01E0(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - class UCanvas* CanvasForRenderingToTarget; // 0x01F0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class UCanvas* CanvasForDrawMaterialToRenderTarget; // 0x01F8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_200[0x70]; // 0x0200(0x0070)(Fixing Size After Last Property [ Dumper-7 ]) - class UPhysicsFieldComponent* PhysicsField; // 0x0270(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TSet ComponentsThatNeedPreEndOfFrameSync; // 0x0278(0x0050)(ExportObject, Transient, NonTransactional, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - TArray ComponentsThatNeedEndOfFrameUpdate; // 0x02C8(0x0010)(ExportObject, ZeroConstructor, Transient, NonTransactional, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - TArray ComponentsThatNeedEndOfFrameUpdate_OnGameThread; // 0x02D8(0x0010)(ExportObject, ZeroConstructor, Transient, NonTransactional, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_2E8[0x440]; // 0x02E8(0x0440)(Fixing Size After Last Property [ Dumper-7 ]) - class UWorldComposition* WorldComposition; // 0x0728(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UContentBundleManager* ContentBundleManager; // 0x0730(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_738[0xA8]; // 0x0738(0x00A8)(Fixing Size After Last Property [ Dumper-7 ]) - struct FWorldPSCPool PSCPool; // 0x07E0(0x0058)(ContainsInstancedReference, NativeAccessSpecifierPrivate) - uint8 Pad_838[0xC0]; // 0x0838(0x00C0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UWorld* GetWorld(); - - void HandleTimelineScrubbed(); - class AWorldSettings* K2_GetWorldSettings(); - - class UDataLayerManager* GetDataLayerManager() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("World") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"World") - } - static class UWorld* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorld; - -// Class Engine.LevelStreamingAlwaysLoaded -// 0x0000 (0x01A0 - 0x01A0) -class ULevelStreamingAlwaysLoaded : public ULevelStreaming -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelStreamingAlwaysLoaded") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelStreamingAlwaysLoaded") - } - static class ULevelStreamingAlwaysLoaded* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULevelStreamingAlwaysLoaded; - -// Class Engine.LevelStreamingPersistent -// 0x0000 (0x01A0 - 0x01A0) -class ULevelStreamingPersistent final : public ULevelStreaming -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelStreamingPersistent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelStreamingPersistent") - } - static class ULevelStreamingPersistent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULevelStreamingPersistent; - -// Class Engine.LightMapTexture2D -// 0x0008 (0x0158 - 0x0150) -class ULightMapTexture2D final : public UTexture2D -{ -public: - uint8 Pad_150[0x8]; // 0x0150(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LightMapTexture2D") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LightMapTexture2D") - } - static class ULightMapTexture2D* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULightMapTexture2D; - -// Class Engine.LightmassPortal -// 0x0008 (0x0298 - 0x0290) -class ALightmassPortal final : public AActor -{ -public: - class ULightmassPortalComponent* PortalComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LightmassPortal") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LightmassPortal") - } - static class ALightmassPortal* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ALightmassPortal; - -// Class Engine.LightmassPortalComponent -// 0x0010 (0x0240 - 0x0230) -class ULightmassPortalComponent final : public USceneComponent -{ -public: - class UBoxComponent* PreviewBox; // 0x0230(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_238[0x8]; // 0x0238(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LightmassPortalComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LightmassPortalComponent") - } - static class ULightmassPortalComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULightmassPortalComponent; - -// Class Engine.MapBuildDataRegistry -// 0x0208 (0x0230 - 0x0028) -class UMapBuildDataRegistry final : public UObject -{ -public: - ELightingBuildQuality LevelLightingQuality; // 0x0028(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x207]; // 0x0029(0x0207)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MapBuildDataRegistry") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MapBuildDataRegistry") - } - static class UMapBuildDataRegistry* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMapBuildDataRegistry; - -// Class Engine.MaterialExpressionAbsorptionMediumMaterialOutput -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionAbsorptionMediumMaterialOutput final : public UMaterialExpressionCustomOutput -{ -public: - struct FExpressionInput TransmittanceColor; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionAbsorptionMediumMaterialOutput") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionAbsorptionMediumMaterialOutput") - } - static class UMaterialExpressionAbsorptionMediumMaterialOutput* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionAbsorptionMediumMaterialOutput; - -// Class Engine.MaterialExpressionAdd -// 0x0058 (0x0108 - 0x00B0) -class UMaterialExpressionAdd final : public UMaterialExpression -{ -public: - struct FExpressionInput A; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput B; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float ConstA; // 0x0100(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstB; // 0x0104(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionAdd") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionAdd") - } - static class UMaterialExpressionAdd* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionAdd; - -// Class Engine.IntSerialization -// 0x0028 (0x0050 - 0x0028) -class UIntSerialization final : public UObject -{ -public: - uint16 UnsignedInt16Variable; // 0x0028(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 UnsignedInt32Variable; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint64 UnsignedInt64Variable; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int8 SignedInt8Variable; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x1]; // 0x0039(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int16 SignedInt16Variable; // 0x003A(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - int64 SignedInt64Variable; // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 UnsignedInt8Variable; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 SignedInt32Variable; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("IntSerialization") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"IntSerialization") - } - static class UIntSerialization* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UIntSerialization; - -// Class Engine.MaterialExpressionArccosineFast -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionArccosineFast final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionArccosineFast") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionArccosineFast") - } - static class UMaterialExpressionArccosineFast* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionArccosineFast; - -// Class Engine.MaterialExpressionArcsine -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionArcsine final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionArcsine") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionArcsine") - } - static class UMaterialExpressionArcsine* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionArcsine; - -// Class Engine.MaterialExpressionArcsineFast -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionArcsineFast final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionArcsineFast") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionArcsineFast") - } - static class UMaterialExpressionArcsineFast* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionArcsineFast; - -// Class Engine.MaterialExpressionArctangent2Fast -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionArctangent2Fast final : public UMaterialExpression -{ -public: - struct FExpressionInput Y; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput X; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionArctangent2Fast") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionArctangent2Fast") - } - static class UMaterialExpressionArctangent2Fast* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionArctangent2Fast; - -// Class Engine.MaterialExpressionArctangentFast -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionArctangentFast final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionArctangentFast") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionArctangentFast") - } - static class UMaterialExpressionArctangentFast* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionArctangentFast; - -// Class Engine.MaterialExpressionAtmosphericLightColor -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionAtmosphericLightColor final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionAtmosphericLightColor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionAtmosphericLightColor") - } - static class UMaterialExpressionAtmosphericLightColor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionAtmosphericLightColor; - -// Class Engine.MaterialExpressionBentNormalCustomOutput -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionBentNormalCustomOutput final : public UMaterialExpressionCustomOutput -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionBentNormalCustomOutput") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionBentNormalCustomOutput") - } - static class UMaterialExpressionBentNormalCustomOutput* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionBentNormalCustomOutput; - -// Class Engine.PainCausingVolume -// 0x0028 (0x0300 - 0x02D8) -class APainCausingVolume final : public APhysicsVolume -{ -public: - uint8 bPainCausing : 1; // 0x02D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2D9[0x3]; // 0x02D9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DamagePerSec; // 0x02DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf DamageType; // 0x02E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PainInterval; // 0x02E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEntryPain : 1; // 0x02EC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BACKUP_bPainCausing : 1; // 0x02EC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2ED[0x3]; // 0x02ED(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class AController* DamageInstigator; // 0x02F0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_2F8[0x8]; // 0x02F8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PainCausingVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PainCausingVolume") - } - static class APainCausingVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_APainCausingVolume; - -// Class Engine.MaterialExpressionBinaryOp -// 0x0058 (0x0108 - 0x00B0) -class UMaterialExpressionBinaryOp : public UMaterialExpression -{ -public: - struct FExpressionInput A; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput B; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float ConstA; // 0x0100(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstB; // 0x0104(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionBinaryOp") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionBinaryOp") - } - static class UMaterialExpressionBinaryOp* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionBinaryOp; - -// Class Engine.MaterialExpressionLess -// 0x0000 (0x0108 - 0x0108) -class UMaterialExpressionLess final : public UMaterialExpressionBinaryOp -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionLess") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionLess") - } - static class UMaterialExpressionLess* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionLess; - -// Class Engine.MaterialExpressionBlendMaterialAttributes -// 0x0090 (0x0140 - 0x00B0) -class UMaterialExpressionBlendMaterialAttributes final : public UMaterialExpression -{ -public: - struct FMaterialAttributesInput A; // 0x00B0(0x0030)(NoDestructor, NativeAccessSpecifierPublic) - struct FMaterialAttributesInput B; // 0x00E0(0x0030)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Alpha; // 0x0110(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - EMaterialAttributeBlend PixelAttributeBlendType; // 0x0138(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMaterialAttributeBlend VertexAttributeBlendType; // 0x0139(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13A[0x6]; // 0x013A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionBlendMaterialAttributes") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionBlendMaterialAttributes") - } - static class UMaterialExpressionBlendMaterialAttributes* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionBlendMaterialAttributes; - -// Class Engine.ClusterUnionActor -// 0x0008 (0x0298 - 0x0290) -class AClusterUnionActor final : public AActor -{ -public: - class UClusterUnionComponent* ClusterUnion; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - -public: - class UClusterUnionComponent* GetClusterUnionComponent() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ClusterUnionActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ClusterUnionActor") - } - static class AClusterUnionActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AClusterUnionActor; - -// Class Engine.MaterialExpressionBounds -// 0x0008 (0x00B8 - 0x00B0) -class UMaterialExpressionBounds final : public UMaterialExpression -{ -public: - EMaterialExpressionBoundsType Type; // 0x00B0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionBounds") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionBounds") - } - static class UMaterialExpressionBounds* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionBounds; - -// Class Engine.MaterialExpressionBreakMaterialAttributes -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionBreakMaterialAttributes final : public UMaterialExpression -{ -public: - struct FMaterialAttributesInput MaterialAttributes; // 0x00B0(0x0030)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionBreakMaterialAttributes") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionBreakMaterialAttributes") - } - static class UMaterialExpressionBreakMaterialAttributes* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionBreakMaterialAttributes; - -// Class Engine.MaterialExpressionCameraPositionWS -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionCameraPositionWS final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionCameraPositionWS") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionCameraPositionWS") - } - static class UMaterialExpressionCameraPositionWS* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionCameraPositionWS; - -// Class Engine.NetworkPhysicsSystem -// 0x0010 (0x0040 - 0x0030) -class UNetworkPhysicsSystem final : public UWorldSubsystem -{ -public: - uint8 Pad_30[0x10]; // 0x0030(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetworkPhysicsSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetworkPhysicsSystem") - } - static class UNetworkPhysicsSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetworkPhysicsSystem; - -// Class Engine.MaterialExpressionCameraVectorWS -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionCameraVectorWS final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionCameraVectorWS") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionCameraVectorWS") - } - static class UMaterialExpressionCameraVectorWS* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionCameraVectorWS; - -// Class Engine.MaterialExpressionCeil -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionCeil final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionCeil") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionCeil") - } - static class UMaterialExpressionCeil* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionCeil; - -// Class Engine.MaterialExpressionClamp -// 0x0088 (0x0138 - 0x00B0) -class UMaterialExpressionClamp final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput min_0; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput max_0; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - EClampMode ClampMode; // 0x0128(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_129[0x3]; // 0x0129(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MinDefault; // 0x012C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxDefault; // 0x0130(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_134[0x4]; // 0x0134(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionClamp") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionClamp") - } - static class UMaterialExpressionClamp* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionClamp; - -// Class Engine.MaterialExpressionCloudSampleAttribute -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionCloudSampleAttribute final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionCloudSampleAttribute") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionCloudSampleAttribute") - } - static class UMaterialExpressionCloudSampleAttribute* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionCloudSampleAttribute; - -// Class Engine.SoundNodeAssetReferencer -// 0x0000 (0x0048 - 0x0048) -class USoundNodeAssetReferencer : public USoundNode -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNodeAssetReferencer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNodeAssetReferencer") - } - static class USoundNodeAssetReferencer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNodeAssetReferencer; - -// Class Engine.SoundNodeWavePlayer -// 0x0038 (0x0080 - 0x0048) -class USoundNodeWavePlayer final : public USoundNodeAssetReferencer -{ -public: - TSoftObjectPtr SoundWaveAssetPtr; // 0x0048(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class USoundWave* SoundWave; // 0x0070(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 BitPad_78_0 : 1; // 0x0078(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bLooping : 1; // 0x0078(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNodeWavePlayer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNodeWavePlayer") - } - static class USoundNodeWavePlayer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNodeWavePlayer; - -// Class Engine.MaterialExpressionCollectionParameter -// 0x0020 (0x00D0 - 0x00B0) -class UMaterialExpressionCollectionParameter final : public UMaterialExpression -{ -public: - class UMaterialParameterCollection* Collection; // 0x00B0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FName ParameterName; // 0x00B8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ParameterId; // 0x00C0(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionCollectionParameter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionCollectionParameter") - } - static class UMaterialExpressionCollectionParameter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionCollectionParameter; - -// Class Engine.MaterialExpressionComposite -// 0x0020 (0x00D0 - 0x00B0) -class UMaterialExpressionComposite final : public UMaterialExpression -{ -public: - class FString SubgraphName; // 0x00B0(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialExpressionPinBase* InputExpressions; // 0x00C0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UMaterialExpressionPinBase* OutputExpressions; // 0x00C8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionComposite") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionComposite") - } - static class UMaterialExpressionComposite* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionComposite; - -// Class Engine.MaterialExpressionConstant2Vector -// 0x0008 (0x00B8 - 0x00B0) -class UMaterialExpressionConstant2Vector final : public UMaterialExpression -{ -public: - float R; // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float G; // 0x00B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionConstant2Vector") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionConstant2Vector") - } - static class UMaterialExpressionConstant2Vector* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionConstant2Vector; - -// Class Engine.MaterialExpressionConstant4Vector -// 0x0010 (0x00C0 - 0x00B0) -class UMaterialExpressionConstant4Vector final : public UMaterialExpression -{ -public: - struct FLinearColor Constant; // 0x00B0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionConstant4Vector") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionConstant4Vector") - } - static class UMaterialExpressionConstant4Vector* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionConstant4Vector; - -// Class Engine.MaterialExpressionCosine -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionCosine final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float Period; // 0x00D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionCosine") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionCosine") - } - static class UMaterialExpressionCosine* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionCosine; - -// Class Engine.MaterialExpressionCrossProduct -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionCrossProduct final : public UMaterialExpression -{ -public: - struct FExpressionInput A; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput B; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionCrossProduct") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionCrossProduct") - } - static class UMaterialExpressionCrossProduct* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionCrossProduct; - -// Class Engine.PoseWatch -// 0x0000 (0x0028 - 0x0028) -class UPoseWatch final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PoseWatch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PoseWatch") - } - static class UPoseWatch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPoseWatch; - -// Class Engine.MaterialExpressionCustom -// 0x0070 (0x0120 - 0x00B0) -class UMaterialExpressionCustom final : public UMaterialExpression -{ -public: - class FString Code; // 0x00B0(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECustomMaterialOutputType OutputType; // 0x00C0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Description; // 0x00C8(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Inputs; // 0x00D8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray AdditionalOutputs; // 0x00E8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray AdditionalDefines; // 0x00F8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray IncludeFilePaths; // 0x0108(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - bool ShowCode; // 0x0118(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionCustom") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionCustom") - } - static class UMaterialExpressionCustom* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionCustom; - -// Class Engine.MaterialExpressionDBufferTexture -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionDBufferTexture final : public UMaterialExpression -{ -public: - struct FExpressionInput Coordinates; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - EDBufferTextureId DBufferTextureId; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionDBufferTexture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionDBufferTexture") - } - static class UMaterialExpressionDBufferTexture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionDBufferTexture; - -// Class Engine.FloatingPawnMovement -// 0x0018 (0x0170 - 0x0158) -class UFloatingPawnMovement : public UPawnMovementComponent -{ -public: - float MaxSpeed; // 0x0158(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Acceleration; // 0x015C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Deceleration; // 0x0160(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TurningBoost; // 0x0164(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bPositionCorrected : 1; // 0x0168(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_169[0x7]; // 0x0169(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("FloatingPawnMovement") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"FloatingPawnMovement") - } - static class UFloatingPawnMovement* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UFloatingPawnMovement; - -// Class Engine.MaterialExpressionDDY -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionDDY final : public UMaterialExpression -{ -public: - struct FExpressionInput Value; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionDDY") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionDDY") - } - static class UMaterialExpressionDDY* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionDDY; - -// Class Engine.MaterialExpressionDecalColor -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionDecalColor final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionDecalColor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionDecalColor") - } - static class UMaterialExpressionDecalColor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionDecalColor; - -// Class Engine.MaterialExpressionDecalDerivative -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionDecalDerivative final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionDecalDerivative") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionDecalDerivative") - } - static class UMaterialExpressionDecalDerivative* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionDecalDerivative; - -// Class Engine.AsyncActionHandleSaveGame -// 0x0038 (0x0068 - 0x0030) -class UAsyncActionHandleSaveGame final : public UBlueprintAsyncActionBase -{ -public: - TMulticastInlineDelegate Completed; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_40[0x20]; // 0x0040(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - class USaveGame* SaveGameObject; // 0x0060(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - -public: - static class UAsyncActionHandleSaveGame* AsyncLoadGameFromSlot(class UObject* WorldContextObject, const class FString& SlotName, const int32 UserIndex); - static class UAsyncActionHandleSaveGame* AsyncSaveGameToSlot(class UObject* WorldContextObject, class USaveGame* SaveGameObject_0, const class FString& SlotName, const int32 UserIndex); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AsyncActionHandleSaveGame") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AsyncActionHandleSaveGame") - } - static class UAsyncActionHandleSaveGame* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAsyncActionHandleSaveGame; - -// Class Engine.NeuralProfile -// 0x0058 (0x0080 - 0x0028) -class UNeuralProfile final : public UObject -{ -public: - struct FNeuralProfileStruct Settings; // 0x0028(0x0048)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FGuid Guid; // 0x0070(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeuralProfile") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeuralProfile") - } - static class UNeuralProfile* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeuralProfile; - -// Class Engine.MaterialExpressionDecalLifetimeOpacity -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionDecalLifetimeOpacity final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionDecalLifetimeOpacity") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionDecalLifetimeOpacity") - } - static class UMaterialExpressionDecalLifetimeOpacity* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionDecalLifetimeOpacity; - -// Class Engine.MaterialExpressionDecalMipmapLevel -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionDecalMipmapLevel final : public UMaterialExpression -{ -public: - struct FExpressionInput TextureSize; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float ConstWidth; // 0x00D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstHeight; // 0x00DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionDecalMipmapLevel") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionDecalMipmapLevel") - } - static class UMaterialExpressionDecalMipmapLevel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionDecalMipmapLevel; - -// Class Engine.MaterialExpressionDepthFade -// 0x0058 (0x0108 - 0x00B0) -class UMaterialExpressionDepthFade final : public UMaterialExpression -{ -public: - struct FExpressionInput InOpacity; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput FadeDistance; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float OpacityDefault; // 0x0100(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeDistanceDefault; // 0x0104(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionDepthFade") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionDepthFade") - } - static class UMaterialExpressionDepthFade* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionDepthFade; - -// Class Engine.InputDeviceProperty -// 0x0008 (0x0030 - 0x0028) -class UInputDeviceProperty : public UObject -{ -public: - float PropertyDuration; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ApplyDeviceProperty(const struct FPlatformUserId& UserId, const struct FInputDeviceId& DeviceID); - void EvaluateDeviceProperty(const struct FPlatformUserId& PlatformUser, const struct FInputDeviceId& DeviceID, const float DeltaTime, const float duration); - void ResetDeviceProperty(const struct FPlatformUserId& PlatformUser, const struct FInputDeviceId& DeviceID, bool bForceReset); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InputDeviceProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InputDeviceProperty") - } - static class UInputDeviceProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInputDeviceProperty; - -// Class Engine.ColorInputDeviceCurveProperty -// 0x0070 (0x00A0 - 0x0030) -class UColorInputDeviceCurveProperty final : public UInputDeviceProperty -{ -public: - struct FDeviceColorCurveData ColorData; // 0x0030(0x0010)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - TMap DeviceOverrideData; // 0x0040(0x0050)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected) - uint8 Pad_90[0x10]; // 0x0090(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ColorInputDeviceCurveProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ColorInputDeviceCurveProperty") - } - static class UColorInputDeviceCurveProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UColorInputDeviceCurveProperty; - -// Class Engine.MaterialExpressionDeriveNormalZ -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionDeriveNormalZ final : public UMaterialExpression -{ -public: - struct FExpressionInput InXY; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionDeriveNormalZ") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionDeriveNormalZ") - } - static class UMaterialExpressionDeriveNormalZ* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionDeriveNormalZ; - -// Class Engine.MaterialExpressionDesaturation -// 0x0060 (0x0110 - 0x00B0) -class UMaterialExpressionDesaturation final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Fraction; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FLinearColor LuminanceFactors; // 0x0100(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionDesaturation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionDesaturation") - } - static class UMaterialExpressionDesaturation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionDesaturation; - -// Class Engine.MaterialExpressionDistance -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionDistance final : public UMaterialExpression -{ -public: - struct FExpressionInput A; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput B; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionDistance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionDistance") - } - static class UMaterialExpressionDistance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionDistance; - -// Class Engine.MaterialExpressionDistanceFieldApproxAO -// 0x00C0 (0x0170 - 0x00B0) -class UMaterialExpressionDistanceFieldApproxAO final : public UMaterialExpression -{ -public: - struct FExpressionInput position; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - EPositionOrigin WorldPositionOriginType; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FExpressionInput Normal; // 0x00E0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput BaseDistance; // 0x0108(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float BaseDistanceDefault; // 0x0130(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_134[0x4]; // 0x0134(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FExpressionInput Radius; // 0x0138(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float RadiusDefault; // 0x0160(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 NumSteps; // 0x0164(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StepScaleDefault; // 0x0168(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_16C[0x4]; // 0x016C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionDistanceFieldApproxAO") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionDistanceFieldApproxAO") - } - static class UMaterialExpressionDistanceFieldApproxAO* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionDistanceFieldApproxAO; - -// Class Engine.MaterialExpressionDistanceFieldGradient -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionDistanceFieldGradient final : public UMaterialExpression -{ -public: - struct FExpressionInput position; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - EPositionOrigin WorldPositionOriginType; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionDistanceFieldGradient") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionDistanceFieldGradient") - } - static class UMaterialExpressionDistanceFieldGradient* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionDistanceFieldGradient; - -// Class Engine.MaterialExpressionDistanceFieldsRenderingSwitch -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionDistanceFieldsRenderingSwitch final : public UMaterialExpression -{ -public: - struct FExpressionInput No; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Yes; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionDistanceFieldsRenderingSwitch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionDistanceFieldsRenderingSwitch") - } - static class UMaterialExpressionDistanceFieldsRenderingSwitch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionDistanceFieldsRenderingSwitch; - -// Class Engine.MaterialExpressionDivide -// 0x0058 (0x0108 - 0x00B0) -class UMaterialExpressionDivide final : public UMaterialExpression -{ -public: - struct FExpressionInput A; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput B; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float ConstA; // 0x0100(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstB; // 0x0104(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionDivide") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionDivide") - } - static class UMaterialExpressionDivide* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionDivide; - -// Class Engine.MaterialExpressionDoubleVectorParameter -// 0x0028 (0x0100 - 0x00D8) -class UMaterialExpressionDoubleVectorParameter final : public UMaterialExpressionParameter -{ -public: - uint8 Pad_D8[0x8]; // 0x00D8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector4d DefaultValue; // 0x00E0(0x0020)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionDoubleVectorParameter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionDoubleVectorParameter") - } - static class UMaterialExpressionDoubleVectorParameter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionDoubleVectorParameter; - -// Class Engine.MaterialExpressionExecBegin -// 0x0008 (0x00B8 - 0x00B0) -class UMaterialExpressionExecBegin final : public UMaterialExpression -{ -public: - struct FExpressionExecOutput Exec; // 0x00B0(0x0008)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionExecBegin") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionExecBegin") - } - static class UMaterialExpressionExecBegin* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionExecBegin; - -// Class Engine.MaterialExpressionExecEnd -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionExecEnd final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionExecEnd") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionExecEnd") - } - static class UMaterialExpressionExecEnd* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionExecEnd; - -// Class Engine.MaterialExpressionExponential -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionExponential final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionExponential") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionExponential") - } - static class UMaterialExpressionExponential* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionExponential; - -// Class Engine.ObjectReferencer -// 0x0010 (0x0038 - 0x0028) -class UObjectReferencer final : public UObject -{ -public: - TArray ReferencedObjects; // 0x0028(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ObjectReferencer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ObjectReferencer") - } - static class UObjectReferencer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UObjectReferencer; - -// Class Engine.MaterialExpressionExponential2 -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionExponential2 final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionExponential2") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionExponential2") - } - static class UMaterialExpressionExponential2* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionExponential2; - -// Class Engine.MaterialExpressionEyeAdaptation -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionEyeAdaptation final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionEyeAdaptation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionEyeAdaptation") - } - static class UMaterialExpressionEyeAdaptation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionEyeAdaptation; - -// Class Engine.MaterialExpressionFeatureLevelSwitch -// 0x00F0 (0x01A0 - 0x00B0) -class UMaterialExpressionFeatureLevelSwitch final : public UMaterialExpression -{ -public: - struct FExpressionInput Default; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Inputs[0x5]; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionFeatureLevelSwitch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionFeatureLevelSwitch") - } - static class UMaterialExpressionFeatureLevelSwitch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionFeatureLevelSwitch; - -// Class Engine.MaterialExpressionFmod -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionFmod final : public UMaterialExpression -{ -public: - struct FExpressionInput A; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput B; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionFmod") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionFmod") - } - static class UMaterialExpressionFmod* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionFmod; - -// Class Engine.MaterialExpressionFontSampleParameter -// 0x0028 (0x00E8 - 0x00C0) -class UMaterialExpressionFontSampleParameter final : public UMaterialExpressionFontSample -{ -public: - class FName ParameterName; // 0x00C0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ExpressionGUID; // 0x00C8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Group; // 0x00D8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SortPriority; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E4[0x4]; // 0x00E4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionFontSampleParameter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionFontSampleParameter") - } - static class UMaterialExpressionFontSampleParameter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionFontSampleParameter; - -// Class Engine.SoundNodeDialoguePlayer -// 0x0028 (0x0070 - 0x0048) -class USoundNodeDialoguePlayer final : public USoundNode -{ -public: - struct FDialogueWaveParameter DialogueWaveParameter; // 0x0048(0x0020)(Edit, NativeAccessSpecifierPublic) - uint8 bLooping : 1; // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNodeDialoguePlayer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNodeDialoguePlayer") - } - static class USoundNodeDialoguePlayer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNodeDialoguePlayer; - -// Class Engine.MaterialExpressionForLoop -// 0x0088 (0x0138 - 0x00B0) -class UMaterialExpressionForLoop final : public UMaterialExpression -{ -public: - struct FExpressionExecOutput LoopBody; // 0x00B0(0x0008)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionExecOutput Completed; // 0x00B8(0x0008)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput StartIndex; // 0x00C0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput EndIndex; // 0x00E8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput IndexStep; // 0x0110(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionForLoop") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionForLoop") - } - static class UMaterialExpressionForLoop* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionForLoop; - -// Class Engine.MaterialExpressionFrac -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionFrac final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionFrac") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionFrac") - } - static class UMaterialExpressionFrac* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionFrac; - -// Class Engine.MaterialExpressionFunctionInput -// 0x00B0 (0x0160 - 0x00B0) -class UMaterialExpressionFunctionInput final : public UMaterialExpression -{ -public: - struct FExpressionInput Preview; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - class FName InputName; // 0x00D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Description; // 0x00E0(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ID; // 0x00F0(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EFunctionInputType InputType; // 0x0100(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_101[0xF]; // 0x0101(0x000F)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector4f PreviewValue; // 0x0110(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUsePreviewValueAsDefault : 1; // 0x0120(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_121[0x3]; // 0x0121(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 SortPriority; // 0x0124(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bCompilingFunctionPreview : 1; // 0x0128(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_129[0x37]; // 0x0129(0x0037)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionFunctionInput") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionFunctionInput") - } - static class UMaterialExpressionFunctionInput* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionFunctionInput; - -// Class Engine.SoundNodeModulator -// 0x0010 (0x0058 - 0x0048) -class USoundNodeModulator final : public USoundNode -{ -public: - float PitchMin; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PitchMax; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumeMin; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumeMax; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNodeModulator") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNodeModulator") - } - static class USoundNodeModulator* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNodeModulator; - -// Class Engine.MaterialExpressionGetMaterialAttributes -// 0x0040 (0x00F0 - 0x00B0) -class UMaterialExpressionGetMaterialAttributes final : public UMaterialExpression -{ -public: - struct FMaterialAttributesInput MaterialAttributes; // 0x00B0(0x0030)(NoDestructor, NativeAccessSpecifierPublic) - TArray AttributeGetTypes; // 0x00E0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionGetMaterialAttributes") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionGetMaterialAttributes") - } - static class UMaterialExpressionGetMaterialAttributes* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionGetMaterialAttributes; - -// Class Engine.MaterialExpressionGIReplace -// 0x0078 (0x0128 - 0x00B0) -class UMaterialExpressionGIReplace final : public UMaterialExpression -{ -public: - struct FExpressionInput Default; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput StaticIndirect; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput DynamicIndirect; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionGIReplace") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionGIReplace") - } - static class UMaterialExpressionGIReplace* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionGIReplace; - -// Class Engine.MaterialExpressionHairColor -// 0x0078 (0x0128 - 0x00B0) -class UMaterialExpressionHairColor final : public UMaterialExpression -{ -public: - struct FExpressionInput Melanin; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Redness; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput DyeColor; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionHairColor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionHairColor") - } - static class UMaterialExpressionHairColor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionHairColor; - -// Class Engine.ObjectElementObjectInterface -// 0x0008 (0x0030 - 0x0028) -class UObjectElementObjectInterface final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ObjectElementObjectInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ObjectElementObjectInterface") - } - static class UObjectElementObjectInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UObjectElementObjectInterface; - -// Class Engine.MaterialFunctionInterfaceEditorOnlyData -// 0x0000 (0x0028 - 0x0028) -class UMaterialFunctionInterfaceEditorOnlyData : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialFunctionInterfaceEditorOnlyData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialFunctionInterfaceEditorOnlyData") - } - static class UMaterialFunctionInterfaceEditorOnlyData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialFunctionInterfaceEditorOnlyData; - -// Class Engine.MaterialExpressionHsvToRgb -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionHsvToRgb final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionHsvToRgb") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionHsvToRgb") - } - static class UMaterialExpressionHsvToRgb* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionHsvToRgb; - -// Class Engine.MaterialExpressionIf -// 0x00D8 (0x0188 - 0x00B0) -class UMaterialExpressionIf final : public UMaterialExpression -{ -public: - struct FExpressionInput A; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput B; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput AGreaterThanB; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput AEqualsB; // 0x0128(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput ALessThanB; // 0x0150(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float EqualsThreshold; // 0x0178(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstB; // 0x017C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstAEqualsB; // 0x0180(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_184[0x4]; // 0x0184(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionIf") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionIf") - } - static class UMaterialExpressionIf* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionIf; - -// Class Engine.MaterialExpressionLength -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionLength final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionLength") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionLength") - } - static class UMaterialExpressionLength* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionLength; - -// Class Engine.MaterialExpressionWhileLoop -// 0x0038 (0x00E8 - 0x00B0) -class UMaterialExpressionWhileLoop final : public UMaterialExpression -{ -public: - struct FExpressionExecOutput LoopBody; // 0x00B0(0x0008)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionExecOutput Completed; // 0x00B8(0x0008)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Condition; // 0x00C0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionWhileLoop") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionWhileLoop") - } - static class UMaterialExpressionWhileLoop* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionWhileLoop; - -// Class Engine.MaterialExpressionLightmapUVs -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionLightmapUVs final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionLightmapUVs") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionLightmapUVs") - } - static class UMaterialExpressionLightmapUVs* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionLightmapUVs; - -// Class Engine.MaterialExpressionLightmassReplace -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionLightmassReplace final : public UMaterialExpression -{ -public: - struct FExpressionInput Realtime; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Lightmass; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionLightmassReplace") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionLightmassReplace") - } - static class UMaterialExpressionLightmassReplace* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionLightmassReplace; - -// Class Engine.LocalMessage -// 0x0000 (0x0028 - 0x0028) -class ULocalMessage : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LocalMessage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LocalMessage") - } - static class ULocalMessage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULocalMessage; - -// Class Engine.MaterialExpressionLinearInterpolate -// 0x0088 (0x0138 - 0x00B0) -class UMaterialExpressionLinearInterpolate final : public UMaterialExpression -{ -public: - struct FExpressionInput A; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput B; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Alpha; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float ConstA; // 0x0128(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstB; // 0x012C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstAlpha; // 0x0130(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_134[0x4]; // 0x0134(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionLinearInterpolate") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionLinearInterpolate") - } - static class UMaterialExpressionLinearInterpolate* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionLinearInterpolate; - -// Class Engine.MaterialExpressionSubstrateConvertMaterialAttributes -// 0x00E0 (0x0190 - 0x00B0) -class UMaterialExpressionSubstrateConvertMaterialAttributes final : public UMaterialExpressionSubstrateBSDF -{ -public: - struct FMaterialAttributesInput MaterialAttributes; // 0x00B0(0x0030)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput WaterScatteringCoefficients; // 0x00E0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput WaterAbsorptionCoefficients; // 0x0108(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput WaterPhaseG; // 0x0130(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput ColorScaleBehindWater; // 0x0158(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - class USubsurfaceProfile* SubsurfaceProfile; // 0x0180(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - EMaterialShadingModel ShadingModelOverride; // 0x0188(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_189[0x7]; // 0x0189(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubstrateConvertMaterialAttributes") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubstrateConvertMaterialAttributes") - } - static class UMaterialExpressionSubstrateConvertMaterialAttributes* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubstrateConvertMaterialAttributes; - -// Class Engine.MaterialExpressionLogarithm -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionLogarithm final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionLogarithm") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionLogarithm") - } - static class UMaterialExpressionLogarithm* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionLogarithm; - -// Class Engine.MaterialExpressionLogarithm10 -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionLogarithm10 final : public UMaterialExpression -{ -public: - struct FExpressionInput X; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionLogarithm10") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionLogarithm10") - } - static class UMaterialExpressionLogarithm10* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionLogarithm10; - -// Class Engine.LODSyncInterface -// 0x0000 (0x0000 - 0x0000) -class ILODSyncInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LODSyncInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LODSyncInterface") - } - static class ILODSyncInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ILODSyncInterface; - -// Class Engine.MaterialExpressionSubstrateEyeBSDF -// 0x0148 (0x01F8 - 0x00B0) -class UMaterialExpressionSubstrateEyeBSDF final : public UMaterialExpressionSubstrateBSDF -{ -public: - struct FExpressionInput DiffuseColor; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Roughness; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput CorneaNormal; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput IrisNormal; // 0x0128(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput IrisPlaneNormal; // 0x0150(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput IrisMask; // 0x0178(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput IrisDistance; // 0x01A0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput EmissiveColor; // 0x01C8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - class USubsurfaceProfile* SubsurfaceProfile; // 0x01F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubstrateEyeBSDF") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubstrateEyeBSDF") - } - static class UMaterialExpressionSubstrateEyeBSDF* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubstrateEyeBSDF; - -// Class Engine.MaterialExpressionLogarithm2 -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionLogarithm2 final : public UMaterialExpression -{ -public: - struct FExpressionInput X; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionLogarithm2") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionLogarithm2") - } - static class UMaterialExpressionLogarithm2* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionLogarithm2; - -// Class Engine.MaterialExpressionMakeMaterialAttributes -// 0x0438 (0x04E8 - 0x00B0) -class UMaterialExpressionMakeMaterialAttributes final : public UMaterialExpression -{ -public: - struct FExpressionInput BaseColor; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Metallic; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Specular; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Roughness; // 0x0128(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Anisotropy; // 0x0150(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput EmissiveColor; // 0x0178(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Opacity; // 0x01A0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput OpacityMask; // 0x01C8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Normal; // 0x01F0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Tangent; // 0x0218(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput WorldPositionOffset; // 0x0240(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput SubsurfaceColor; // 0x0268(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput ClearCoat; // 0x0290(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput ClearCoatRoughness; // 0x02B8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput AmbientOcclusion; // 0x02E0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Refraction; // 0x0308(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput CustomizedUVs[0x8]; // 0x0330(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput PixelDepthOffset; // 0x0470(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput ShadingModel; // 0x0498(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput displacement; // 0x04C0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionMakeMaterialAttributes") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionMakeMaterialAttributes") - } - static class UMaterialExpressionMakeMaterialAttributes* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionMakeMaterialAttributes; - -// Class Engine.MaterialExpressionSubstrateShadingModels -// 0x0338 (0x03E8 - 0x00B0) -class UMaterialExpressionSubstrateShadingModels final : public UMaterialExpressionSubstrateBSDF -{ -public: - struct FExpressionInput BaseColor; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Metallic; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Specular; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Roughness; // 0x0128(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Anisotropy; // 0x0150(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput EmissiveColor; // 0x0178(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Normal; // 0x01A0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Tangent; // 0x01C8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput SubsurfaceColor; // 0x01F0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput ClearCoat; // 0x0218(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput ClearCoatRoughness; // 0x0240(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Opacity; // 0x0268(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput TransmittanceColor; // 0x0290(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput WaterScatteringCoefficients; // 0x02B8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput WaterAbsorptionCoefficients; // 0x02E0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput WaterPhaseG; // 0x0308(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput ColorScaleBehindWater; // 0x0330(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput ClearCoatNormal; // 0x0358(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput CustomTangent; // 0x0380(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FShadingModelMaterialInput ShadingModel; // 0x03A8(0x0028)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3D0[0x8]; // 0x03D0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class USubsurfaceProfile* SubsurfaceProfile; // 0x03D8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - EMaterialShadingModel ShadingModelOverride; // 0x03E0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3E1[0x7]; // 0x03E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubstrateShadingModels") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubstrateShadingModels") - } - static class UMaterialExpressionSubstrateShadingModels* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubstrateShadingModels; - -// Class Engine.MaterialExpressionMapARPassthroughCameraUV -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionMapARPassthroughCameraUV final : public UMaterialExpression -{ -public: - struct FExpressionInput Coordinates; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionMapARPassthroughCameraUV") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionMapARPassthroughCameraUV") - } - static class UMaterialExpressionMapARPassthroughCameraUV* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionMapARPassthroughCameraUV; - -// Class Engine.MaterialExpressionMaterialAttributeLayers -// 0x0168 (0x0218 - 0x00B0) -class UMaterialExpressionMaterialAttributeLayers final : public UMaterialExpression -{ -public: - struct FMaterialAttributesInput Input; // 0x00B0(0x0030)(NoDestructor, NativeAccessSpecifierPublic) - struct FMaterialLayersFunctions DefaultLayers; // 0x00E0(0x0100)(Edit, NativeAccessSpecifierPublic) - TArray LayerCallers; // 0x01E0(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - int32 NumActiveLayerCallers; // 0x01F0(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1F4[0x4]; // 0x01F4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray BlendCallers; // 0x01F8(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - int32 NumActiveBlendCallers; // 0x0208(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsLayerGraphBuilt; // 0x020C(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_20D[0xB]; // 0x020D(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionMaterialAttributeLayers") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionMaterialAttributeLayers") - } - static class UMaterialExpressionMaterialAttributeLayers* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionMaterialAttributeLayers; - -// Class Engine.BlueprintPathsLibrary -// 0x0000 (0x0028 - 0x0028) -class UBlueprintPathsLibrary final : public UBlueprintFunctionLibrary -{ -public: - static class FString AutomationDir(); - static class FString AutomationLogDir(); - static class FString AutomationTransientDir(); - static class FString BugItDir(); - static class FString ChangeExtension(const class FString& InPath, const class FString& InNewExtension); - static class FString CloudDir(); - static bool CollapseRelativeDirectories(const class FString& InPath, class FString* OutPath); - static class FString Combine(const TArray& InPaths); - static class FString ConvertFromSandboxPath(const class FString& InPath, const class FString& InSandboxName); - static class FString ConvertRelativePathToFull(const class FString& InPath, const class FString& InBasePath); - static class FString ConvertToSandboxPath(const class FString& InPath, const class FString& InSandboxName); - static class FString CreateTempFilename(const class FString& Path, const class FString& Prefix, const class FString& Extension); - static class FString DiffDir(); - static bool DirectoryExists(const class FString& InPath); - static class FString EngineConfigDir(); - static class FString EngineContentDir(); - static class FString EngineDir(); - static class FString EngineIntermediateDir(); - static class FString EnginePluginsDir(); - static class FString EngineSavedDir(); - static class FString EngineSourceDir(); - static class FString EngineUserDir(); - static class FString EngineVersionAgnosticUserDir(); - static class FString EnterpriseDir(); - static class FString EnterpriseFeaturePackDir(); - static class FString EnterprisePluginsDir(); - static class FString FeaturePackDir(); - static bool FileExists(const class FString& InPath); - static class FString GameAgnosticSavedDir(); - static class FString GameDevelopersDir(); - static class FString GameSourceDir(); - static class FString GameUserDeveloperDir(); - static class FString GeneratedConfigDir(); - static class FString GetBaseFilename(const class FString& InPath, bool bRemovePath); - static class FString GetCleanFilename(const class FString& InPath); - static const TArray GetEditorLocalizationPaths(); - static const TArray GetEngineLocalizationPaths(); - static class FString GetExtension(const class FString& InPath, bool bIncludeDot); - static const TArray GetGameLocalizationPaths(); - static class FString GetInvalidFileSystemChars(); - static class FString GetPath(const class FString& InPath); - static class FString GetProjectFilePath(); - static const TArray GetPropertyNameLocalizationPaths(); - static class FString GetRelativePathToRoot(); - static const TArray GetRestrictedFolderNames(); - static const TArray GetToolTipLocalizationPaths(); - static bool HasProjectPersistentDownloadDir(); - static bool IsDrive(const class FString& InPath); - static bool IsProjectFilePathSet(); - static bool IsRelative(const class FString& InPath); - static bool IsRestrictedPath(const class FString& InPath); - static bool IsSamePath(const class FString& PathA, const class FString& PathB); - static class FString LaunchDir(); - static bool MakePathRelativeTo(const class FString& InPath, const class FString& InRelativeTo, class FString* OutPath); - static void MakePlatformFilename(const class FString& InPath, class FString* OutPath); - static void MakeStandardFilename(const class FString& InPath, class FString* OutPath); - static class FString MakeValidFileName(const class FString& InString, const class FString& InReplacementChar); - static void NormalizeDirectoryName(const class FString& InPath, class FString* OutPath); - static void NormalizeFilename(const class FString& InPath, class FString* OutPath); - static class FString ProfilingDir(); - static class FString ProjectConfigDir(); - static class FString ProjectContentDir(); - static class FString ProjectDir(); - static class FString ProjectIntermediateDir(); - static class FString ProjectLogDir(); - static class FString ProjectModsDir(); - static class FString ProjectPersistentDownloadDir(); - static class FString ProjectPluginsDir(); - static class FString ProjectSavedDir(); - static class FString ProjectUserDir(); - static void RemoveDuplicateSlashes(const class FString& InPath, class FString* OutPath); - static class FString RootDir(); - static class FString SandboxesDir(); - static class FString ScreenShotDir(); - static class FString SetExtension(const class FString& InPath, const class FString& InNewExtension); - static void SetProjectFilePath(const class FString& NewGameProjectFilePath); - static class FString ShaderWorkingDir(); - static bool ShouldSaveToUserDir(); - static class FString SourceConfigDir(); - static void Split(const class FString& InPath, class FString* PathPart, class FString* FilenamePart, class FString* ExtensionPart); - static void ValidatePath(const class FString& InPath, bool* bDidSucceed, class FText* OutReason); - static class FString VideoCaptureDir(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlueprintPathsLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlueprintPathsLibrary") - } - static class UBlueprintPathsLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlueprintPathsLibrary; - -// Class Engine.MaterialExpressionSubstrateUI -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionSubstrateUI final : public UMaterialExpressionSubstrateBSDF -{ -public: - struct FExpressionInput Color; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Opacity; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubstrateUI") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubstrateUI") - } - static class UMaterialExpressionSubstrateUI* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubstrateUI; - -// Class Engine.MaterialExpressionMaterialFunctionCall -// 0x0038 (0x00E8 - 0x00B0) -class UMaterialExpressionMaterialFunctionCall final : public UMaterialExpression -{ -public: - class UMaterialFunctionInterface* MaterialFunction; // 0x00B0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray FunctionInputs; // 0x00B8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray FunctionOutputs; // 0x00C8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FMaterialParameterInfo FunctionParameterInfo; // 0x00D8(0x0010)(Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionMaterialFunctionCall") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionMaterialFunctionCall") - } - static class UMaterialExpressionMaterialFunctionCall* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionMaterialFunctionCall; - -// Class Engine.MaterialExpressionMaterialLayerOutput -// 0x0000 (0x0110 - 0x0110) -class UMaterialExpressionMaterialLayerOutput final : public UMaterialExpressionFunctionOutput -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionMaterialLayerOutput") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionMaterialLayerOutput") - } - static class UMaterialExpressionMaterialLayerOutput* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionMaterialLayerOutput; - -// Class Engine.MaterialExpressionSubstrateUtilityBase -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionSubstrateUtilityBase : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubstrateUtilityBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubstrateUtilityBase") - } - static class UMaterialExpressionSubstrateUtilityBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubstrateUtilityBase; - -// Class Engine.MaterialExpressionSubstrateHazinessToSecondaryRoughness -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionSubstrateHazinessToSecondaryRoughness final : public UMaterialExpressionSubstrateUtilityBase -{ -public: - struct FExpressionInput BaseRoughness; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Haziness; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubstrateHazinessToSecondaryRoughness") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubstrateHazinessToSecondaryRoughness") - } - static class UMaterialExpressionSubstrateHazinessToSecondaryRoughness* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubstrateHazinessToSecondaryRoughness; - -// Class Engine.MaterialExpressionMaterialProxyReplace -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionMaterialProxyReplace final : public UMaterialExpression -{ -public: - struct FExpressionInput Realtime; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput MaterialProxy; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionMaterialProxyReplace") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionMaterialProxyReplace") - } - static class UMaterialExpressionMaterialProxyReplace* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionMaterialProxyReplace; - -// Class Engine.MaterialExpressionMax -// 0x0058 (0x0108 - 0x00B0) -class UMaterialExpressionMax final : public UMaterialExpression -{ -public: - struct FExpressionInput A; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput B; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float ConstA; // 0x0100(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstB; // 0x0104(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionMax") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionMax") - } - static class UMaterialExpressionMax* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionMax; - -// Class Engine.ImportanceSamplingLibrary -// 0x0000 (0x0028 - 0x0028) -class UImportanceSamplingLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void BreakImportanceTexture(const struct FImportanceTexture& ImportanceTexture, class UTexture2D** Texture, EImportanceWeight* WeightingFunc); - static void ImportanceSample(const struct FImportanceTexture& Texture, const struct FVector2D& Rand, int32 Samples, float Intensity, struct FVector2D* SamplePosition, struct FLinearColor* SampleColor, float* SampleIntensity, float* SampleSize); - static struct FImportanceTexture MakeImportanceTexture(class UTexture2D* Texture, EImportanceWeight WeightingFunc); - static struct FVector2D NextSobolCell2D(int32 Index_0, int32 NumCells, const struct FVector2D& PreviousValue); - static struct FVector NextSobolCell3D(int32 Index_0, int32 NumCells, const struct FVector& PreviousValue); - static float NextSobolFloat(int32 Index_0, int32 Dimension, float PreviousValue); - static struct FVector2D RandomSobolCell2D(int32 Index_0, int32 NumCells, const struct FVector2D& Cell, const struct FVector2D& Seed); - static struct FVector RandomSobolCell3D(int32 Index_0, int32 NumCells, const struct FVector& Cell, const struct FVector& Seed); - static float RandomSobolFloat(int32 Index_0, int32 Dimension, float Seed); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ImportanceSamplingLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ImportanceSamplingLibrary") - } - static class UImportanceSamplingLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UImportanceSamplingLibrary; - -// Class Engine.MaterialExpressionSubstrateVerticalLayering -// 0x0080 (0x0130 - 0x00B0) -class UMaterialExpressionSubstrateVerticalLayering final : public UMaterialExpressionSubstrateBSDF -{ -public: - struct FExpressionInput Top; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput base; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Thickness; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - uint8 bUseParameterBlending : 1; // 0x0128(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_129[0x7]; // 0x0129(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubstrateVerticalLayering") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubstrateVerticalLayering") - } - static class UMaterialExpressionSubstrateVerticalLayering* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubstrateVerticalLayering; - -// Class Engine.MaterialExpressionMin -// 0x0058 (0x0108 - 0x00B0) -class UMaterialExpressionMin final : public UMaterialExpression -{ -public: - struct FExpressionInput A; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput B; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float ConstA; // 0x0100(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstB; // 0x0104(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionMin") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionMin") - } - static class UMaterialExpressionMin* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionMin; - -// Class Engine.MaterialExpressionMultiply -// 0x0058 (0x0108 - 0x00B0) -class UMaterialExpressionMultiply final : public UMaterialExpression -{ -public: - struct FExpressionInput A; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput B; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float ConstA; // 0x0100(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstB; // 0x0104(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionMultiply") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionMultiply") - } - static class UMaterialExpressionMultiply* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionMultiply; - -// Class Engine.MaterialExpressionSubstrateLightFunction -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionSubstrateLightFunction final : public UMaterialExpressionSubstrateBSDF -{ -public: - struct FExpressionInput Color; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubstrateLightFunction") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubstrateLightFunction") - } - static class UMaterialExpressionSubstrateLightFunction* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubstrateLightFunction; - -// Class Engine.MaterialExpressionSubstrateTransmittanceToMFP -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionSubstrateTransmittanceToMFP final : public UMaterialExpressionSubstrateUtilityBase -{ -public: - struct FExpressionInput TransmittanceColor; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Thickness; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubstrateTransmittanceToMFP") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubstrateTransmittanceToMFP") - } - static class UMaterialExpressionSubstrateTransmittanceToMFP* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubstrateTransmittanceToMFP; - -// Class Engine.MaterialExpressionNamedRerouteDeclaration -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionNamedRerouteDeclaration final : public UMaterialExpressionNamedRerouteBase -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - class FName Name_0; // 0x00D8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor NodeColor; // 0x00E0(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid VariableGuid; // 0x00F0(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionNamedRerouteDeclaration") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionNamedRerouteDeclaration") - } - static class UMaterialExpressionNamedRerouteDeclaration* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionNamedRerouteDeclaration; - -// Class Engine.MaterialExpressionNamedRerouteUsage -// 0x0018 (0x00C8 - 0x00B0) -class UMaterialExpressionNamedRerouteUsage final : public UMaterialExpressionNamedRerouteBase -{ -public: - class UMaterialExpressionNamedRerouteDeclaration* Declaration; // 0x00B0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FGuid DeclarationGuid; // 0x00B8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionNamedRerouteUsage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionNamedRerouteUsage") - } - static class UMaterialExpressionNamedRerouteUsage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionNamedRerouteUsage; - -// Class Engine.MaterialExpressionTextureCoordinate -// 0x0010 (0x00C0 - 0x00B0) -class UMaterialExpressionTextureCoordinate final : public UMaterialExpression -{ -public: - int32 CoordinateIndex; // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float UTiling; // 0x00B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VTiling; // 0x00B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 UnMirrorU : 1; // 0x00BC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 UnMirrorV : 1; // 0x00BC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_BD[0x3]; // 0x00BD(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionTextureCoordinate") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionTextureCoordinate") - } - static class UMaterialExpressionTextureCoordinate* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionTextureCoordinate; - -// Class Engine.MaterialExpressionNaniteReplace -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionNaniteReplace final : public UMaterialExpression -{ -public: - struct FExpressionInput Default; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Nanite; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionNaniteReplace") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionNaniteReplace") - } - static class UMaterialExpressionNaniteReplace* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionNaniteReplace; - -// Class Engine.LevelStreamingLevelInstanceEditor -// 0x0000 (0x01A0 - 0x01A0) -class ULevelStreamingLevelInstanceEditor final : public ULevelStreamingAlwaysLoaded -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelStreamingLevelInstanceEditor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelStreamingLevelInstanceEditor") - } - static class ULevelStreamingLevelInstanceEditor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULevelStreamingLevelInstanceEditor; - -// Class Engine.MaterialExpressionNeuralNetworkInput -// 0x0080 (0x0130 - 0x00B0) -class UMaterialExpressionNeuralNetworkInput final : public UMaterialExpressionCustomOutput -{ -public: - struct FExpressionInput Coordinates; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Input0; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Mask; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - ENeuralIndexType NeuralIndexType; // 0x0128(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_129[0x7]; // 0x0129(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionNeuralNetworkInput") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionNeuralNetworkInput") - } - static class UMaterialExpressionNeuralNetworkInput* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionNeuralNetworkInput; - -// Class Engine.MaterialExpressionSubsurfaceMediumMaterialOutput -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionSubsurfaceMediumMaterialOutput final : public UMaterialExpressionCustomOutput -{ -public: - struct FExpressionInput MeanFreePath; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput ScatteringDistribution; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubsurfaceMediumMaterialOutput") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubsurfaceMediumMaterialOutput") - } - static class UMaterialExpressionSubsurfaceMediumMaterialOutput* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubsurfaceMediumMaterialOutput; - -// Class Engine.MaterialExpressionNeuralNetworkOutput -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionNeuralNetworkOutput final : public UMaterialExpression -{ -public: - struct FExpressionInput Coordinates; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - ENeuralIndexType NeuralIndexType; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionNeuralNetworkOutput") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionNeuralNetworkOutput") - } - static class UMaterialExpressionNeuralNetworkOutput* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionNeuralNetworkOutput; - -// Class Engine.MaterialExpressionNoise -// 0x0080 (0x0130 - 0x00B0) -class UMaterialExpressionNoise final : public UMaterialExpression -{ -public: - struct FExpressionInput position; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - EPositionOrigin WorldPositionOriginType; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FExpressionInput FilterWidth; // 0x00E0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float Scale; // 0x0108(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Quality; // 0x010C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoiseFunction NoiseFunction; // 0x0110(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_111[0x3]; // 0x0111(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bTurbulence : 1; // 0x0114(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_115[0x3]; // 0x0115(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Levels; // 0x0118(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutputMin; // 0x011C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutputMax; // 0x0120(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LevelScale; // 0x0124(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bTiling : 1; // 0x0128(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_129[0x3]; // 0x0129(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 RepeatSize; // 0x012C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionNoise") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionNoise") - } - static class UMaterialExpressionNoise* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionNoise; - -// Class Engine.MaterialExpressionSubstrateWeight -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionSubstrateWeight final : public UMaterialExpressionSubstrateBSDF -{ -public: - struct FExpressionInput A; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Weight; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubstrateWeight") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubstrateWeight") - } - static class UMaterialExpressionSubstrateWeight* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubstrateWeight; - -// Class Engine.MaterialExpressionNormalize -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionNormalize final : public UMaterialExpression -{ -public: - struct FExpressionInput VectorInput; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionNormalize") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionNormalize") - } - static class UMaterialExpressionNormalize* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionNormalize; - -// Class Engine.MaterialExpressionObjectBounds -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionObjectBounds final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionObjectBounds") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionObjectBounds") - } - static class UMaterialExpressionObjectBounds* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionObjectBounds; - -// Class Engine.InputDeviceTriggerEffect -// 0x0010 (0x0040 - 0x0030) -class UInputDeviceTriggerEffect : public UInputDeviceProperty -{ -public: - struct FDeviceTriggerBaseData BaseTriggerData; // 0x0030(0x0002)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_32[0xE]; // 0x0032(0x000E)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InputDeviceTriggerEffect") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InputDeviceTriggerEffect") - } - static class UInputDeviceTriggerEffect* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInputDeviceTriggerEffect; - -// Class Engine.InputDeviceTriggerVibrationProperty -// 0x0080 (0x00C0 - 0x0040) -class UInputDeviceTriggerVibrationProperty final : public UInputDeviceTriggerEffect -{ -public: - struct FDeviceTriggerTriggerVibrationData TriggerData; // 0x0040(0x0018)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - TMap DeviceOverrideData; // 0x0058(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - uint8 Pad_A8[0x18]; // 0x00A8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InputDeviceTriggerVibrationProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InputDeviceTriggerVibrationProperty") - } - static class UInputDeviceTriggerVibrationProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInputDeviceTriggerVibrationProperty; - -// Class Engine.SCS_Node -// 0x00B0 (0x00D8 - 0x0028) -class USCS_Node final : public UObject -{ -public: - TSubclassOf ComponentClass; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UActorComponent* ComponentTemplate; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FBlueprintCookedComponentInstancingData CookedComponentInstancingData; // 0x0038(0x0048)(NativeAccessSpecifierPublic) - class FName AttachToName; // 0x0080(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ParentComponentOrVariableName; // 0x0088(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ParentComponentOwnerClassName; // 0x0090(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsParentComponentNative; // 0x0098(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ChildNodes; // 0x00A0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray MetaDataArray; // 0x00B0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - struct FGuid VariableGuid; // 0x00C0(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InternalVariableName; // 0x00D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SCS_Node") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SCS_Node") - } - static class USCS_Node* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USCS_Node; - -// Class Engine.MaterialExpressionObjectLocalBounds -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionObjectLocalBounds final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionObjectLocalBounds") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionObjectLocalBounds") - } - static class UMaterialExpressionObjectLocalBounds* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionObjectLocalBounds; - -// Class Engine.MaterialExpressionObjectOrientation -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionObjectOrientation final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionObjectOrientation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionObjectOrientation") - } - static class UMaterialExpressionObjectOrientation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionObjectOrientation; - -// Class Engine.MaterialExpressionObjectRadius -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionObjectRadius final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionObjectRadius") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionObjectRadius") - } - static class UMaterialExpressionObjectRadius* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionObjectRadius; - -// Class Engine.SaveGame -// 0x0000 (0x0028 - 0x0028) -class USaveGame : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SaveGame") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SaveGame") - } - static class USaveGame* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USaveGame; - -// Class Engine.MaterialExpressionPanner -// 0x0088 (0x0138 - 0x00B0) -class UMaterialExpressionPanner final : public UMaterialExpression -{ -public: - struct FExpressionInput Coordinate; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Time; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Speed; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float SpeedX; // 0x0128(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SpeedY; // 0x012C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 ConstCoordinate; // 0x0130(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFractionalPart; // 0x0134(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_135[0x3]; // 0x0135(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionPanner") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionPanner") - } - static class UMaterialExpressionPanner* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionPanner; - -// Class Engine.MaterialExpressionParticleDirection -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionParticleDirection final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionParticleDirection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionParticleDirection") - } - static class UMaterialExpressionParticleDirection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionParticleDirection; - -// Class Engine.GameInstance -// 0x0198 (0x01C0 - 0x0028) -class UGameInstance : public UObject -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray LocalPlayers; // 0x0038(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - class UOnlineSession* OnlineSession; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - TArray ReferencedObjects; // 0x0050(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - uint8 Pad_60[0x18]; // 0x0060(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnPawnControllerChangedDelegates; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) - uint8 Pad_88[0x18]; // 0x0088(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnInputDeviceConnectionChange; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnUserInputDevicePairingChange; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_C0[0x100]; // 0x00C0(0x0100)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void DebugCreatePlayer(int32 ControllerId); - void DebugRemovePlayer(int32 ControllerId); - void HandleNetworkError(ENetworkFailure FailureType, bool bIsServer); - void HandleTravelError(ETravelFailure FailureType); - void ReceiveInit(); - void ReceiveShutdown(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameInstance") - } - static class UGameInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameInstance; - -// Class Engine.RuntimeHashExternalStreamingObjectBase -// 0x0198 (0x01C0 - 0x0028) -class URuntimeHashExternalStreamingObjectBase : public UObject -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TMap SubObjectsToCellRemapping; // 0x0038(0x0050)(NativeAccessSpecifierPublic) - struct FWorldPartitionRuntimeContainerResolver ContainerResolver; // 0x0088(0x0058)(NativeAccessSpecifierPublic) - uint8 Pad_E0[0x10]; // 0x00E0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftObjectPtr OuterWorld; // 0x00F0(0x0028)(Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMap CellToStreamingData; // 0x0118(0x0050)(Protected, NativeAccessSpecifierProtected) - TSet DataLayerInstances; // 0x0168(0x0050)(Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - class UExternalDataLayerInstance* RootExternalDataLayerInstance; // 0x01B8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RuntimeHashExternalStreamingObjectBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RuntimeHashExternalStreamingObjectBase") - } - static class URuntimeHashExternalStreamingObjectBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URuntimeHashExternalStreamingObjectBase; - -// Class Engine.RuntimeSpatialHashExternalStreamingObject -// 0x0010 (0x01D0 - 0x01C0) -class URuntimeSpatialHashExternalStreamingObject final : public URuntimeHashExternalStreamingObjectBase -{ -public: - TArray StreamingGrids; // 0x01C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RuntimeSpatialHashExternalStreamingObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RuntimeSpatialHashExternalStreamingObject") - } - static class URuntimeSpatialHashExternalStreamingObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URuntimeSpatialHashExternalStreamingObject; - -// Class Engine.MaterialExpressionTextureSampleParameterCubeArray -// 0x0000 (0x0220 - 0x0220) -class UMaterialExpressionTextureSampleParameterCubeArray final : public UMaterialExpressionTextureSampleParameter -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionTextureSampleParameterCubeArray") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionTextureSampleParameterCubeArray") - } - static class UMaterialExpressionTextureSampleParameterCubeArray* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionTextureSampleParameterCubeArray; - -// Class Engine.CheckBoxStyleAsset -// 0x0AD8 (0x0B00 - 0x0028) -class UCheckBoxStyleAsset final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FCheckBoxStyle CheckBoxStyle; // 0x0030(0x0AD0)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CheckBoxStyleAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CheckBoxStyleAsset") - } - static class UCheckBoxStyleAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCheckBoxStyleAsset; - -// Class Engine.MaterialExpressionParticleMacroUV -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionParticleMacroUV final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionParticleMacroUV") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionParticleMacroUV") - } - static class UMaterialExpressionParticleMacroUV* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionParticleMacroUV; - -// Class Engine.MaterialExpressionParticleRadius -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionParticleRadius final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionParticleRadius") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionParticleRadius") - } - static class UMaterialExpressionParticleRadius* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionParticleRadius; - -// Class Engine.GameSession -// 0x0028 (0x02B8 - 0x0290) -class AGameSession final : public AInfo -{ -public: - int32 MaxSpectators; // 0x0290(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxPlayers; // 0x0294(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxPartySize; // 0x0298(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 MaxSplitscreensPerConnection; // 0x029C(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRequiresPushToTalk; // 0x029D(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29E[0x2]; // 0x029E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class FName SessionName; // 0x02A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A8[0x10]; // 0x02A8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameSession") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameSession") - } - static class AGameSession* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AGameSession; - -// Class Engine.MaterialExpressionParticleRelativeTime -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionParticleRelativeTime final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionParticleRelativeTime") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionParticleRelativeTime") - } - static class UMaterialExpressionParticleRelativeTime* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionParticleRelativeTime; - -// Class Engine.MaterialExpressionTextureSampleParameter2DArray -// 0x0000 (0x0220 - 0x0220) -class UMaterialExpressionTextureSampleParameter2DArray final : public UMaterialExpressionTextureSampleParameter -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionTextureSampleParameter2DArray") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionTextureSampleParameter2DArray") - } - static class UMaterialExpressionTextureSampleParameter2DArray* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionTextureSampleParameter2DArray; - -// Class Engine.MaterialExpressionParticleSize -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionParticleSize final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionParticleSize") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionParticleSize") - } - static class UMaterialExpressionParticleSize* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionParticleSize; - -// Class Engine.MaterialExpressionParticleSpeed -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionParticleSpeed final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionParticleSpeed") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionParticleSpeed") - } - static class UMaterialExpressionParticleSpeed* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionParticleSpeed; - -// Class Engine.ActorElementAssetDataInterface -// 0x0008 (0x0030 - 0x0028) -class UActorElementAssetDataInterface final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ActorElementAssetDataInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ActorElementAssetDataInterface") - } - static class UActorElementAssetDataInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UActorElementAssetDataInterface; - -// Class Engine.MaterialExpressionTruncateLWC -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionTruncateLWC final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionTruncateLWC") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionTruncateLWC") - } - static class UMaterialExpressionTruncateLWC* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionTruncateLWC; - -// Class Engine.MaterialExpressionParticleSpriteRotation -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionParticleSpriteRotation final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionParticleSpriteRotation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionParticleSpriteRotation") - } - static class UMaterialExpressionParticleSpriteRotation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionParticleSpriteRotation; - -// Class Engine.MaterialExpressionParticleSubUV -// 0x0008 (0x01C0 - 0x01B8) -class UMaterialExpressionParticleSubUV final : public UMaterialExpressionTextureSample -{ -public: - uint8 bBlend : 1; // 0x01B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1B9[0x7]; // 0x01B9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionParticleSubUV") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionParticleSubUV") - } - static class UMaterialExpressionParticleSubUV* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionParticleSubUV; - -// Class Engine.MaterialExpressionVolumetricAdvancedMaterialInput -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionVolumetricAdvancedMaterialInput final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionVolumetricAdvancedMaterialInput") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionVolumetricAdvancedMaterialInput") - } - static class UMaterialExpressionVolumetricAdvancedMaterialInput* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionVolumetricAdvancedMaterialInput; - -// Class Engine.MaterialExpressionParticleSubUVProperties -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionParticleSubUVProperties final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionParticleSubUVProperties") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionParticleSubUVProperties") - } - static class UMaterialExpressionParticleSubUVProperties* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionParticleSubUVProperties; - -// Class Engine.MaterialExpressionPathTracingBufferTexture -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionPathTracingBufferTexture final : public UMaterialExpression -{ -public: - struct FExpressionInput Coordinates; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - EPathTracingBufferTextureId PathTracingBufferTextureId; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionPathTracingBufferTexture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionPathTracingBufferTexture") - } - static class UMaterialExpressionPathTracingBufferTexture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionPathTracingBufferTexture; - -// Class Engine.ActorElementSelectionInterface -// 0x0008 (0x0030 - 0x0028) -class UActorElementSelectionInterface final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ActorElementSelectionInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ActorElementSelectionInterface") - } - static class UActorElementSelectionInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UActorElementSelectionInterface; - -// Class Engine.MaterialExpressionPathTracingRayTypeSwitch -// 0x00C8 (0x0178 - 0x00B0) -class UMaterialExpressionPathTracingRayTypeSwitch final : public UMaterialExpression -{ -public: - struct FExpressionInput Main; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Shadow; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput IndirectDiffuse; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput IndirectSpecular; // 0x0128(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput IndirectVolume; // 0x0150(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionPathTracingRayTypeSwitch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionPathTracingRayTypeSwitch") - } - static class UMaterialExpressionPathTracingRayTypeSwitch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionPathTracingRayTypeSwitch; - -// Class Engine.MaterialExpressionPerInstanceCustomData3Vector -// 0x0040 (0x00F0 - 0x00B0) -class UMaterialExpressionPerInstanceCustomData3Vector final : public UMaterialExpression -{ -public: - struct FExpressionInput DefaultValue; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FLinearColor ConstDefaultValue; // 0x00D8(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 DataIndex; // 0x00E8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_EC[0x4]; // 0x00EC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionPerInstanceCustomData3Vector") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionPerInstanceCustomData3Vector") - } - static class UMaterialExpressionPerInstanceCustomData3Vector* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionPerInstanceCustomData3Vector; - -// Class Engine.ComponentElementObjectInterface -// 0x0008 (0x0030 - 0x0028) -class UComponentElementObjectInterface final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ComponentElementObjectInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ComponentElementObjectInterface") - } - static class UComponentElementObjectInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UComponentElementObjectInterface; - -// Class Engine.MaterialExpressionViewSize -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionViewSize final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionViewSize") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionViewSize") - } - static class UMaterialExpressionViewSize* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionViewSize; - -// Class Engine.MaterialExpressionPerInstanceFadeAmount -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionPerInstanceFadeAmount final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionPerInstanceFadeAmount") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionPerInstanceFadeAmount") - } - static class UMaterialExpressionPerInstanceFadeAmount* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionPerInstanceFadeAmount; - -// Class Engine.MaterialExpressionPerInstanceRandom -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionPerInstanceRandom final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionPerInstanceRandom") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionPerInstanceRandom") - } - static class UMaterialExpressionPerInstanceRandom* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionPerInstanceRandom; - -// Class Engine.MaterialExpressionPinBase -// 0x0018 (0x00C8 - 0x00B0) -class UMaterialExpressionPinBase final : public UMaterialExpression -{ -public: - TArray ReroutePins; // 0x00B0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - EEdGraphPinDirection PinDirection; // 0x00C0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionPinBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionPinBase") - } - static class UMaterialExpressionPinBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionPinBase; - -// Class Engine.MaterialExpressionPower -// 0x0058 (0x0108 - 0x00B0) -class UMaterialExpressionPower final : public UMaterialExpression -{ -public: - struct FExpressionInput base; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Exponent; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float ConstExponent; // 0x0100(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_104[0x4]; // 0x0104(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionPower") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionPower") - } - static class UMaterialExpressionPower* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionPower; - -// Class Engine.MaterialExpressionVertexTangentWS -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionVertexTangentWS final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionVertexTangentWS") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionVertexTangentWS") - } - static class UMaterialExpressionVertexTangentWS* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionVertexTangentWS; - -// Class Engine.MaterialExpressionPrecomputedAOMask -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionPrecomputedAOMask final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionPrecomputedAOMask") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionPrecomputedAOMask") - } - static class UMaterialExpressionPrecomputedAOMask* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionPrecomputedAOMask; - -// Class Engine.MaterialExpressionPreSkinnedPosition -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionPreSkinnedPosition final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionPreSkinnedPosition") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionPreSkinnedPosition") - } - static class UMaterialExpressionPreSkinnedPosition* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionPreSkinnedPosition; - -// Class Engine.MaterialExpressionRayTracingQualitySwitch -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionRayTracingQualitySwitch final : public UMaterialExpression -{ -public: - struct FExpressionInput Normal; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput RayTraced; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionRayTracingQualitySwitch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionRayTracingQualitySwitch") - } - static class UMaterialExpressionRayTracingQualitySwitch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionRayTracingQualitySwitch; - -// Class Engine.MaterialExpressionReflectionCapturePassSwitch -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionReflectionCapturePassSwitch final : public UMaterialExpression -{ -public: - struct FExpressionInput Default; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Reflection; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionReflectionCapturePassSwitch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionReflectionCapturePassSwitch") - } - static class UMaterialExpressionReflectionCapturePassSwitch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionReflectionCapturePassSwitch; - -// Class Engine.MaterialExpressionReflectionVectorWS -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionReflectionVectorWS final : public UMaterialExpression -{ -public: - struct FExpressionInput CustomWorldNormal; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - uint8 bNormalizeCustomWorldNormal : 1; // 0x00D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionReflectionVectorWS") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionReflectionVectorWS") - } - static class UMaterialExpressionReflectionVectorWS* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionReflectionVectorWS; - -// Class Engine.MaterialFunctionMaterialLayerBlendInstance -// 0x0000 (0x00E0 - 0x00E0) -class UMaterialFunctionMaterialLayerBlendInstance final : public UMaterialFunctionInstance -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialFunctionMaterialLayerBlendInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialFunctionMaterialLayerBlendInstance") - } - static class UMaterialFunctionMaterialLayerBlendInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialFunctionMaterialLayerBlendInstance; - -// Class Engine.MaterialExpressionReroute -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionReroute final : public UMaterialExpressionRerouteBase -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionReroute") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionReroute") - } - static class UMaterialExpressionReroute* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionReroute; - -// Class Engine.MaterialExpressionRgbToHsv -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionRgbToHsv final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionRgbToHsv") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionRgbToHsv") - } - static class UMaterialExpressionRgbToHsv* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionRgbToHsv; - -// Class Engine.NavAgentInterface -// 0x0000 (0x0000 - 0x0000) -class INavAgentInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavAgentInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavAgentInterface") - } - static class INavAgentInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INavAgentInterface; - -// Class Engine.MaterialExpressionRotateAboutAxis -// 0x00A8 (0x0158 - 0x00B0) -class UMaterialExpressionRotateAboutAxis final : public UMaterialExpression -{ -public: - struct FExpressionInput NormalizedRotationAxis; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput RotationAngle; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput PivotPoint; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput position; // 0x0128(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float Period; // 0x0150(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_154[0x4]; // 0x0154(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionRotateAboutAxis") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionRotateAboutAxis") - } - static class UMaterialExpressionRotateAboutAxis* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionRotateAboutAxis; - -// Class Engine.MaterialExpressionRotator -// 0x0060 (0x0110 - 0x00B0) -class UMaterialExpressionRotator final : public UMaterialExpression -{ -public: - struct FExpressionInput Coordinate; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Time; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float CenterX; // 0x0100(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CenterY; // 0x0104(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Speed; // 0x0108(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 ConstCoordinate; // 0x010C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionRotator") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionRotator") - } - static class UMaterialExpressionRotator* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionRotator; - -// Class Engine.KismetRenderingLibrary -// 0x0000 (0x0028 - 0x0028) -class UKismetRenderingLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void BeginDrawCanvasToRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, class UCanvas** Canvas, struct FVector2D* Size, struct FDrawToRenderTargetContext* Context); - static void BreakSkinWeightInfo(const struct FSkelMeshSkinWeightInfo& InWeight, int32* Bone0, uint8* Weight0, int32* Bone1, uint8* Weight1, int32* Bone2, uint8* Weight2, int32* Bone3, uint8* Weight3); - static struct FMatrix CalculateProjectionMatrix(const struct FMinimalViewInfo& MinimalViewInfo); - static void ClearRenderTarget2D(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, const struct FLinearColor& ClearColor); - static void ConvertRenderTargetToTexture2DArrayEditorOnly(class UObject* WorldContextObject, class UTextureRenderTarget2DArray* RenderTarget, class UTexture2DArray* Texture); - static void ConvertRenderTargetToTexture2DEditorOnly(class UObject* WorldContextObject, class UTextureRenderTarget2D* RenderTarget, class UTexture2D* Texture); - static void ConvertRenderTargetToTextureCubeEditorOnly(class UObject* WorldContextObject, class UTextureRenderTargetCube* RenderTarget, class UTextureCube* Texture); - static void ConvertRenderTargetToTextureVolumeEditorOnly(class UObject* WorldContextObject, class UTextureRenderTargetVolume* RenderTarget, class UVolumeTexture* Texture); - static class UTextureRenderTarget2D* CreateRenderTarget2D(class UObject* WorldContextObject, int32 Width, int32 Height, ETextureRenderTargetFormat Format, const struct FLinearColor& ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs); - static class UTextureRenderTarget2DArray* CreateRenderTarget2DArray(class UObject* WorldContextObject, int32 Width, int32 Height, int32 Slices, ETextureRenderTargetFormat Format, const struct FLinearColor& ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs); - static class UTextureRenderTargetVolume* CreateRenderTargetVolume(class UObject* WorldContextObject, int32 Width, int32 Height, int32 Depth, ETextureRenderTargetFormat Format, const struct FLinearColor& ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs); - static void DrawMaterialToRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, class UMaterialInterface* Material); - static void EnablePathTracing(bool bEnablePathTracer); - static void EndDrawCanvasToRenderTarget(class UObject* WorldContextObject, const struct FDrawToRenderTargetContext& Context); - static void ExportRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, const class FString& FilePath, const class FString& Filename); - static void ExportTexture2D(class UObject* WorldContextObject, class UTexture2D* Texture, const class FString& FilePath, const class FString& Filename); - static class UTexture2D* ImportBufferAsTexture2D(class UObject* WorldContextObject, const TArray& Buffer); - static class UTexture2D* ImportFileAsTexture2D(class UObject* WorldContextObject, const class FString& Filename); - static struct FSkelMeshSkinWeightInfo MakeSkinWeightInfo(int32 Bone0, uint8 Weight0, int32 Bone1, uint8 Weight1, int32 Bone2, uint8 Weight2, int32 Bone3, uint8 Weight3); - static bool ReadRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, TArray* OutSamples, bool bNormalize); - static struct FColor ReadRenderTargetPixel(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y); - static bool ReadRenderTargetRaw(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, TArray* OutLinearSamples, bool bNormalize); - static struct FLinearColor ReadRenderTargetRawPixel(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y, bool bNormalize); - static TArray ReadRenderTargetRawPixelArea(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, int32 MinX, int32 MinY, int32 MaxX, int32 MaxY, bool bNormalize); - static struct FLinearColor ReadRenderTargetRawUV(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, float U, float V, bool bNormalize); - static TArray ReadRenderTargetRawUVArea(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, const struct FBox2D& Area, bool bNormalize); - static struct FColor ReadRenderTargetUV(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, float U, float V); - static void RefreshPathTracingOutput(); - static void ReleaseRenderTarget2D(class UTextureRenderTarget2D* TextureRenderTarget); - static class UTexture2DArray* RenderTargetCreateStaticTexture2DArrayEditorOnly(class UTextureRenderTarget2DArray* RenderTarget, const class FString& Name_0, ETextureCompressionSettings CompressionSettings, ETextureMipGenSettings MipSettings); - static class UTexture2D* RenderTargetCreateStaticTexture2DEditorOnly(class UTextureRenderTarget2D* RenderTarget, const class FString& Name_0, ETextureCompressionSettings CompressionSettings, ETextureMipGenSettings MipSettings); - static class UTextureCube* RenderTargetCreateStaticTextureCubeEditorOnly(class UTextureRenderTargetCube* RenderTarget, const class FString& Name_0, ETextureCompressionSettings CompressionSettings, ETextureMipGenSettings MipSettings); - static class UVolumeTexture* RenderTargetCreateStaticVolumeTextureEditorOnly(class UTextureRenderTargetVolume* RenderTarget, const class FString& Name_0, ETextureCompressionSettings CompressionSettings, ETextureMipGenSettings MipSettings); - static void ResizeRenderTarget2D(class UTextureRenderTarget2D* TextureRenderTarget, int32 Width, int32 Height); - static void SetCastInsetShadowForAllAttachments(class UPrimitiveComponent* PrimitiveComponent, bool bCastInsetShadow, bool bLightAttachmentsAsGroup); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("KismetRenderingLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"KismetRenderingLibrary") - } - static class UKismetRenderingLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UKismetRenderingLibrary; - -// Class Engine.MeshDeformer -// 0x0000 (0x0028 - 0x0028) -class UMeshDeformer : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MeshDeformer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MeshDeformer") - } - static class UMeshDeformer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMeshDeformer; - -// Class Engine.MaterialExpressionRound -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionRound final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionRound") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionRound") - } - static class UMaterialExpressionRound* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionRound; - -// Class Engine.MaterialExpressionRuntimeVirtualTextureOutput -// 0x0140 (0x01F0 - 0x00B0) -class UMaterialExpressionRuntimeVirtualTextureOutput final : public UMaterialExpressionCustomOutput -{ -public: - struct FExpressionInput BaseColor; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Specular; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Roughness; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Normal; // 0x0128(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput WorldHeight; // 0x0150(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Opacity; // 0x0178(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Mask; // 0x01A0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput displacement; // 0x01C8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionRuntimeVirtualTextureOutput") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionRuntimeVirtualTextureOutput") - } - static class UMaterialExpressionRuntimeVirtualTextureOutput* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionRuntimeVirtualTextureOutput; - -// Class Engine.MaterialFunctionMaterialLayerInstance -// 0x0000 (0x00E0 - 0x00E0) -class UMaterialFunctionMaterialLayerInstance final : public UMaterialFunctionInstance -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialFunctionMaterialLayerInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialFunctionMaterialLayerInstance") - } - static class UMaterialFunctionMaterialLayerInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialFunctionMaterialLayerInstance; - -// Class Engine.MaterialExpressionRuntimeVirtualTextureReplace -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionRuntimeVirtualTextureReplace final : public UMaterialExpression -{ -public: - struct FExpressionInput Default; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput VirtualTextureOutput; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionRuntimeVirtualTextureReplace") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionRuntimeVirtualTextureReplace") - } - static class UMaterialExpressionRuntimeVirtualTextureReplace* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionRuntimeVirtualTextureReplace; - -// Class Engine.MicroTransactionBase -// 0x0030 (0x0068 - 0x0038) -class UMicroTransactionBase final : public UPlatformInterfaceBase -{ -public: - TArray AvailableProducts; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - class FString LastError; // 0x0048(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString LastErrorSolution; // 0x0058(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MicroTransactionBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MicroTransactionBase") - } - static class UMicroTransactionBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMicroTransactionBase; - -// Class Engine.MaterialExpressionRuntimeVirtualTextureSampleParameter -// 0x0028 (0x0160 - 0x0138) -class UMaterialExpressionRuntimeVirtualTextureSampleParameter final : public UMaterialExpressionRuntimeVirtualTextureSample -{ -public: - class FName ParameterName; // 0x0138(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ExpressionGUID; // 0x0140(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Group; // 0x0150(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SortPriority; // 0x0158(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15C[0x4]; // 0x015C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionRuntimeVirtualTextureSampleParameter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionRuntimeVirtualTextureSampleParameter") - } - static class UMaterialExpressionRuntimeVirtualTextureSampleParameter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionRuntimeVirtualTextureSampleParameter; - -// Class Engine.NetworkPhysicsSettingsComponent -// 0x00D8 (0x0178 - 0x00A0) -class UNetworkPhysicsSettingsComponent final : public UActorComponent -{ -public: - struct FNetworkPhysicsSettings GeneralSettings; // 0x00A0(0x0008)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) - struct FNetworkPhysicsSettingsPredictiveInterpolation PredictiveInterpolationSettings; // 0x00A8(0x0070)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) - struct FNetworkPhysicsSettingsResimulation ResimulationSettings; // 0x0118(0x0058)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_170[0x8]; // 0x0170(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetworkPhysicsSettingsComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetworkPhysicsSettingsComponent") - } - static class UNetworkPhysicsSettingsComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetworkPhysicsSettingsComponent; - -// Class Engine.VectorField -// 0x0040 (0x0068 - 0x0028) -class UVectorField : public UObject -{ -public: - struct FBox Bounds; // 0x0028(0x0038)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float Intensity; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VectorField") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VectorField") - } - static class UVectorField* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UVectorField; - -// Class Engine.VectorFieldStatic -// 0x0050 (0x00B8 - 0x0068) -class UVectorFieldStatic final : public UVectorField -{ -public: - int32 SizeX; // 0x0068(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SizeY; // 0x006C(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SizeZ; // 0x0070(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowCPUAccess; // 0x0074(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_75[0x43]; // 0x0075(0x0043)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VectorFieldStatic") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VectorFieldStatic") - } - static class UVectorFieldStatic* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UVectorFieldStatic; - -// Class Engine.MaterialExpressionSamplePhysicsScalarField -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionSamplePhysicsScalarField final : public UMaterialExpression -{ -public: - struct FExpressionInput WorldPosition; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - EPositionOrigin WorldPositionOriginType; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EFieldScalarType FieldTarget; // 0x00D9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_DA[0x6]; // 0x00DA(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSamplePhysicsScalarField") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSamplePhysicsScalarField") - } - static class UMaterialExpressionSamplePhysicsScalarField* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSamplePhysicsScalarField; - -// Class Engine.MaterialExpressionSceneColor -// 0x0068 (0x0118 - 0x00B0) -class UMaterialExpressionSceneColor final : public UMaterialExpression -{ -public: - EMaterialSceneAttributeInputMode InputMode; // 0x00B0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FExpressionInput Input; // 0x00B8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput OffsetFraction; // 0x00E0(0x0028)(Deprecated, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D ConstInput; // 0x0108(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSceneColor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSceneColor") - } - static class UMaterialExpressionSceneColor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSceneColor; - -// Class Engine.MeshDeformerInstance -// 0x0000 (0x0028 - 0x0028) -class UMeshDeformerInstance : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MeshDeformerInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MeshDeformerInstance") - } - static class UMeshDeformerInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMeshDeformerInstance; - -// Class Engine.MaterialExpressionSceneDepth -// 0x0068 (0x0118 - 0x00B0) -class UMaterialExpressionSceneDepth final : public UMaterialExpression -{ -public: - EMaterialSceneAttributeInputMode InputMode; // 0x00B0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FExpressionInput Input; // 0x00B8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Coordinates; // 0x00E0(0x0028)(Deprecated, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D ConstInput; // 0x0108(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSceneDepth") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSceneDepth") - } - static class UMaterialExpressionSceneDepth* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSceneDepth; - -// Class Engine.ClusterUnionComponent -// 0x0240 (0x0760 - 0x0520) -class UClusterUnionComponent final : public UPrimitiveComponent -{ -public: - bool bEnableDamageFromCollision; // 0x0518(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_519[0x7]; // 0x0519(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate& BoneIds, bool bIsNew)> OnComponentAddedEvent; // 0x0520(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnComponentRemovedEvent; // 0x0530(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnComponentBoundsChangedEvent; // 0x0540(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_550[0x98]; // 0x0550(0x0098)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ClusteredComponentsReferences; // 0x05E8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - int32 GravityGroupIndexOverride; // 0x05F8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_5FC[0x104]; // 0x05FC(0x0104)(Fixing Size After Last Property [ Dumper-7 ]) - struct FClusterUnionReplicatedData ReplicatedRigidState; // 0x0700(0x0002)(Net, RepNotify, NoDestructor, NativeAccessSpecifierPrivate) - uint8 Pad_702[0x5E]; // 0x0702(0x005E)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddComponentToCluster(class UPrimitiveComponent* InComponent, const TArray& BoneIds, bool bRebuildGeometry); - void ForceSetChildToParent(class UPrimitiveComponent* InComponent, const TArray& BoneIds, const TArray& ChildToParent); - TArray GetActors(); - TArray GetPrimitiveComponents(); - void HandleComponentPhysicsStateChange(class UPrimitiveComponent* ChangedComponent, EComponentPhysicsStateChange StateChange); - void HandleComponentPhysicsStateChangePostAddIntoClusterUnion(class UPrimitiveComponent* ChangedComponent, EComponentPhysicsStateChange StateChange); - bool IsComponentAdded(class UPrimitiveComponent* Component); - void OnRep_RigidState(); - void RemoveComponentBonesFromCluster(class UPrimitiveComponent* InComponent, const TArray& BoneIds); - void RemoveComponentFromCluster(class UPrimitiveComponent* InComponent); - void SetEnableDamageFromCollision(bool bValue); - void SetIsAnchored(bool bIsAnchored); - - bool IsAuthority() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ClusterUnionComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ClusterUnionComponent") - } - static class UClusterUnionComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UClusterUnionComponent; - -// Class Engine.MaterialExpressionSceneDepthWithoutWater -// 0x0048 (0x00F8 - 0x00B0) -class UMaterialExpressionSceneDepthWithoutWater final : public UMaterialExpression -{ -public: - EMaterialSceneAttributeInputMode InputMode; // 0x00B0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FExpressionInput Input; // 0x00B8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D ConstInput; // 0x00E0(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FallbackDepth; // 0x00F0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F4[0x4]; // 0x00F4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSceneDepthWithoutWater") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSceneDepthWithoutWater") - } - static class UMaterialExpressionSceneDepthWithoutWater* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSceneDepthWithoutWater; - -// Class Engine.NavPathObserverInterface -// 0x0000 (0x0000 - 0x0000) -class INavPathObserverInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavPathObserverInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavPathObserverInterface") - } - static class INavPathObserverInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INavPathObserverInterface; - -// Class Engine.MaterialExpressionSceneTexelSize -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionSceneTexelSize final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSceneTexelSize") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSceneTexelSize") - } - static class UMaterialExpressionSceneTexelSize* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSceneTexelSize; - -// Class Engine.ParticleModuleAcceleration -// 0x0068 (0x00A0 - 0x0038) -class UParticleModuleAcceleration final : public UParticleModuleAccelerationBase -{ -public: - struct FRawDistributionVector Acceleration; // 0x0038(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bApplyOwnerScale : 1; // 0x0098(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleAcceleration") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleAcceleration") - } - static class UParticleModuleAcceleration* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleAcceleration; - -// Class Engine.WorldPartitionRuntimeHash -// 0x0050 (0x0078 - 0x0028) -class UWorldPartitionRuntimeHash : public UObject -{ -public: - uint8 Pad_28[0x50]; // 0x0028(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionRuntimeHash") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionRuntimeHash") - } - static class UWorldPartitionRuntimeHash* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionRuntimeHash; - -// Class Engine.WorldPartitionRuntimeHashSet -// 0x0020 (0x0098 - 0x0078) -class UWorldPartitionRuntimeHashSet final : public UWorldPartitionRuntimeHash -{ -public: - TArray RuntimePartitions; // 0x0078(0x0010)(Edit, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - TArray RuntimeStreamingData; // 0x0088(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionRuntimeHashSet") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionRuntimeHashSet") - } - static class UWorldPartitionRuntimeHashSet* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionRuntimeHashSet; - -// Class Engine.MaterialExpressionScreenPosition -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionScreenPosition final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionScreenPosition") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionScreenPosition") - } - static class UMaterialExpressionScreenPosition* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionScreenPosition; - -// Class Engine.NetworkPhysicsComponent -// 0x00A0 (0x0140 - 0x00A0) -class UNetworkPhysicsComponent final : public UActorComponent -{ -public: - struct FNetworkPhysicsRewindDataInputProxy ReplicatedInputs; // 0x00A0(0x0010)(Net, Transient, RepNotify, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - struct FNetworkPhysicsRewindDataStateProxy ReplicatedStates; // 0x00B0(0x0010)(Net, Transient, RepNotify, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - uint8 Pad_C0[0x80]; // 0x00C0(0x0080)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnRep_SetReplicatedInputs(); - void OnRep_SetReplicatedStates(); - void ServerReceiveInputData(const struct FNetworkPhysicsRewindDataInputProxy& ClientInputs); - void ServerReceiveInputsDatas(const struct FNetworkPhysicsRewindDataInputProxy& ClientInputs); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetworkPhysicsComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetworkPhysicsComponent") - } - static class UNetworkPhysicsComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetworkPhysicsComponent; - -// Class Engine.MaterialExpressionSetLocal -// 0x0038 (0x00E8 - 0x00B0) -class UMaterialExpressionSetLocal final : public UMaterialExpression -{ -public: - struct FExpressionExecOutput Exec; // 0x00B0(0x0008)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Value; // 0x00B8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - class FName LocalName; // 0x00E0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSetLocal") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSetLocal") - } - static class UMaterialExpressionSetLocal* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSetLocal; - -// Class Engine.ParticleEmitter -// 0x0198 (0x01C0 - 0x0028) -class UParticleEmitter : public UObject -{ -public: - class FName EmitterName; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SubUVDataOffset; // 0x0030(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEmitterRenderMode EmitterRenderMode; // 0x0034(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EParticleSignificanceLevel SignificanceLevel; // 0x0035(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_36[0x1]; // 0x0036(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bUseLegacySpawningBehavior : 1; // 0x0037(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_37_1 : 3; // 0x0037(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 ConvertedModules : 1; // 0x0037(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsSoloing : 1; // 0x0037(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCookedOut : 1; // 0x0037(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDisabledLODsKeepEmitterAlive : 1; // 0x0037(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDisableWhenInsignficant : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray LODLevels; // 0x0040(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - int32 PeakActiveParticles; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InitialAllocationCount; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float QualityLevelSpawnRateScale; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 DetailModeBitmask; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_60[0x160]; // 0x0060(0x0160)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleEmitter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleEmitter") - } - static class UParticleEmitter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleEmitter; - -// Class Engine.MaterialExpressionSetMaterialAttributes -// 0x0020 (0x00D0 - 0x00B0) -class UMaterialExpressionSetMaterialAttributes final : public UMaterialExpression -{ -public: - TArray Inputs; // 0x00B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray AttributeSetTypes; // 0x00C0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSetMaterialAttributes") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSetMaterialAttributes") - } - static class UMaterialExpressionSetMaterialAttributes* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSetMaterialAttributes; - -// Class Engine.NavigationInvokerInterface -// 0x0000 (0x0000 - 0x0000) -class INavigationInvokerInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavigationInvokerInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavigationInvokerInterface") - } - static class INavigationInvokerInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INavigationInvokerInterface; - -// Class Engine.VariableFrameStrippingSettings -// 0x0008 (0x0030 - 0x0028) -class UVariableFrameStrippingSettings final : public UObject -{ -public: - struct FPerPlatformBool UseVariableFrameStripping; // 0x0028(0x0001)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPerPlatformInt FrameStrippingRate; // 0x002C(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VariableFrameStrippingSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VariableFrameStrippingSettings") - } - static class UVariableFrameStrippingSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UVariableFrameStrippingSettings; - -// Class Engine.MaterialExpressionShadingModel -// 0x0008 (0x00B8 - 0x00B0) -class UMaterialExpressionShadingModel final : public UMaterialExpression -{ -public: - EMaterialShadingModel ShadingModel; // 0x00B0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionShadingModel") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionShadingModel") - } - static class UMaterialExpressionShadingModel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionShadingModel; - -// Class Engine.MaterialExpressionTangentOutput -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionTangentOutput final : public UMaterialExpressionCustomOutput -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionTangentOutput") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionTangentOutput") - } - static class UMaterialExpressionTangentOutput* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionTangentOutput; - -// Class Engine.MaterialExpressionShadowReplace -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionShadowReplace final : public UMaterialExpression -{ -public: - struct FExpressionInput Default; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Shadow; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionShadowReplace") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionShadowReplace") - } - static class UMaterialExpressionShadowReplace* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionShadowReplace; - -// Class Engine.MaterialExpressionSign -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionSign final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSign") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSign") - } - static class UMaterialExpressionSign* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSign; - -// Class Engine.ParticleModuleAttractorBase -// 0x0000 (0x0030 - 0x0030) -class UParticleModuleAttractorBase : public UParticleModule -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleAttractorBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleAttractorBase") - } - static class UParticleModuleAttractorBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleAttractorBase; - -// Class Engine.ParticleModuleAttractorPoint -// 0x00C8 (0x00F8 - 0x0030) -class UParticleModuleAttractorPoint final : public UParticleModuleAttractorBase -{ -public: - struct FRawDistributionVector position; // 0x0030(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat Range; // 0x0090(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat Strength; // 0x00C0(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 StrengthByDistance : 1; // 0x00F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectBaseVelocity : 1; // 0x00F0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideVelocity : 1; // 0x00F0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseWorldSpacePosition : 1; // 0x00F0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Positive_X : 1; // 0x00F0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Positive_Y : 1; // 0x00F0(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Positive_Z : 1; // 0x00F0(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Negative_X : 1; // 0x00F0(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Negative_Y : 1; // 0x00F1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Negative_Z : 1; // 0x00F1(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_F2[0x6]; // 0x00F2(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleAttractorPoint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleAttractorPoint") - } - static class UParticleModuleAttractorPoint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleAttractorPoint; - -// Class Engine.MaterialExpressionSine -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionSine final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float Period; // 0x00D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSine") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSine") - } - static class UMaterialExpressionSine* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSine; - -// Class Engine.LightmappedSurfaceCollection -// 0x0018 (0x0040 - 0x0028) -class ULightmappedSurfaceCollection final : public UObject -{ -public: - class UModel* SourceModel; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray Surfaces; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LightmappedSurfaceCollection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LightmappedSurfaceCollection") - } - static class ULightmappedSurfaceCollection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULightmappedSurfaceCollection; - -// Class Engine.MaterialExpressionSingleLayerWaterMaterialOutput -// 0x00A0 (0x0150 - 0x00B0) -class UMaterialExpressionSingleLayerWaterMaterialOutput final : public UMaterialExpressionCustomOutput -{ -public: - struct FExpressionInput ScatteringCoefficients; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput AbsorptionCoefficients; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput PhaseG; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput ColorScaleBehindWater; // 0x0128(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSingleLayerWaterMaterialOutput") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSingleLayerWaterMaterialOutput") - } - static class UMaterialExpressionSingleLayerWaterMaterialOutput* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSingleLayerWaterMaterialOutput; - -// Class Engine.MaterialExpressionSkyAtmosphereLightIlluminance -// 0x0038 (0x00E8 - 0x00B0) -class UMaterialExpressionSkyAtmosphereLightIlluminance final : public UMaterialExpression -{ -public: - int32 LightIndex; // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FExpressionInput WorldPosition; // 0x00B8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - EPositionOrigin WorldPositionOriginType; // 0x00E0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSkyAtmosphereLightIlluminance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSkyAtmosphereLightIlluminance") - } - static class UMaterialExpressionSkyAtmosphereLightIlluminance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSkyAtmosphereLightIlluminance; - -// Class Engine.MaterialExpressionSwitch -// 0x0080 (0x0130 - 0x00B0) -class UMaterialExpressionSwitch final : public UMaterialExpression -{ -public: - class FString Description; // 0x00B0(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FExpressionInput SwitchValue; // 0x00C0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float ConstSwitchValue; // 0x00E8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_EC[0x4]; // 0x00EC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FExpressionInput Default; // 0x00F0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float ConstDefault; // 0x0118(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11C[0x4]; // 0x011C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Inputs; // 0x0120(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSwitch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSwitch") - } - static class UMaterialExpressionSwitch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSwitch; - -// Class Engine.MaterialExpressionSkyAtmosphereLightIlluminanceOnGround -// 0x0008 (0x00B8 - 0x00B0) -class UMaterialExpressionSkyAtmosphereLightIlluminanceOnGround final : public UMaterialExpression -{ -public: - int32 LightIndex; // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSkyAtmosphereLightIlluminanceOnGround") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSkyAtmosphereLightIlluminanceOnGround") - } - static class UMaterialExpressionSkyAtmosphereLightIlluminanceOnGround* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSkyAtmosphereLightIlluminanceOnGround; - -// Class Engine.LightWeightInstanceBlueprintFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class ULightWeightInstanceBlueprintFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static struct FActorInstanceHandle ConvertActorToLightWeightInstance(class AActor* Actor); - static struct FActorInstanceHandle CreateNewLightWeightInstance(class UClass* ActorClass, const struct FTransform& Transform, class UDataLayerInstance* Layer, class UWorld* World); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LightWeightInstanceBlueprintFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LightWeightInstanceBlueprintFunctionLibrary") - } - static class ULightWeightInstanceBlueprintFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULightWeightInstanceBlueprintFunctionLibrary; - -// Class Engine.MaterialExpressionSkyAtmosphereLightDiskLuminance -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionSkyAtmosphereLightDiskLuminance final : public UMaterialExpression -{ -public: - int32 LightIndex; // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FExpressionInput DiskAngularDiameterOverride; // 0x00B8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSkyAtmosphereLightDiskLuminance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSkyAtmosphereLightDiskLuminance") - } - static class UMaterialExpressionSkyAtmosphereLightDiskLuminance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSkyAtmosphereLightDiskLuminance; - -// Class Engine.ParticleModuleAttractorLine -// 0x0090 (0x00C0 - 0x0030) -class UParticleModuleAttractorLine final : public UParticleModuleAttractorBase -{ -public: - struct FVector EndPoint0; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector EndPoint1; // 0x0048(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRawDistributionFloat Range; // 0x0060(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat Strength; // 0x0090(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleAttractorLine") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleAttractorLine") - } - static class UParticleModuleAttractorLine* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleAttractorLine; - -// Class Engine.MaterialExpressionSkyAtmosphereAerialPerspective -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionSkyAtmosphereAerialPerspective final : public UMaterialExpression -{ -public: - struct FExpressionInput WorldPosition; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - EPositionOrigin WorldPositionOriginType; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSkyAtmosphereAerialPerspective") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSkyAtmosphereAerialPerspective") - } - static class UMaterialExpressionSkyAtmosphereAerialPerspective* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSkyAtmosphereAerialPerspective; - -// Class Engine.MaterialExpressionSkyAtmosphereDistantLightScatteredLuminance -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionSkyAtmosphereDistantLightScatteredLuminance final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSkyAtmosphereDistantLightScatteredLuminance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSkyAtmosphereDistantLightScatteredLuminance") - } - static class UMaterialExpressionSkyAtmosphereDistantLightScatteredLuminance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSkyAtmosphereDistantLightScatteredLuminance; - -// Class Engine.LocationVolume -// 0x0010 (0x02D8 - 0x02C8) -class ALocationVolume final : public AVolume -{ -public: - uint8 Pad_2C8[0x8]; // 0x02C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FColor DebugColor; // 0x02D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2D4[0x4]; // 0x02D4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void Load(); - void Unload(); - - bool IsLoaded() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LocationVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LocationVolume") - } - static class ALocationVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ALocationVolume; - -// Class Engine.MaterialExpressionSkyLightEnvMapSample -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionSkyLightEnvMapSample final : public UMaterialExpression -{ -public: - struct FExpressionInput Direction; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Roughness; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSkyLightEnvMapSample") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSkyLightEnvMapSample") - } - static class UMaterialExpressionSkyLightEnvMapSample* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSkyLightEnvMapSample; - -// Class Engine.MaterialExpressionSobol -// 0x0090 (0x0140 - 0x00B0) -class UMaterialExpressionSobol final : public UMaterialExpression -{ -public: - struct FExpressionInput Cell; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Index_0; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Seed; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - uint32 ConstIndex; // 0x0128(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12C[0x4]; // 0x012C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D ConstSeed; // 0x0130(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSobol") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSobol") - } - static class UMaterialExpressionSobol* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSobol; - -// Class Engine.ParticleModuleAccelerationOverLifetime -// 0x0060 (0x0098 - 0x0038) -class UParticleModuleAccelerationOverLifetime final : public UParticleModuleAccelerationBase -{ -public: - struct FRawDistributionVector AccelOverLife; // 0x0038(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleAccelerationOverLifetime") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleAccelerationOverLifetime") - } - static class UParticleModuleAccelerationOverLifetime* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleAccelerationOverLifetime; - -// Class Engine.MaterialExpressionSparseVolumeTextureObject -// 0x0000 (0x00B8 - 0x00B8) -class UMaterialExpressionSparseVolumeTextureObject final : public UMaterialExpressionSparseVolumeTextureBase -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSparseVolumeTextureObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSparseVolumeTextureObject") - } - static class UMaterialExpressionSparseVolumeTextureObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSparseVolumeTextureObject; - -// Class Engine.ScriptViewportClient -// 0x0010 (0x0038 - 0x0028) -class UScriptViewportClient : public UObject -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ScriptViewportClient") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ScriptViewportClient") - } - static class UScriptViewportClient* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UScriptViewportClient; - -// Class Engine.MaterialExpressionSparseVolumeTextureSampleParameter -// 0x0028 (0x0160 - 0x0138) -class UMaterialExpressionSparseVolumeTextureSampleParameter : public UMaterialExpressionSparseVolumeTextureSample -{ -public: - class FName ParameterName; // 0x0138(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ExpressionGUID; // 0x0140(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Group; // 0x0150(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SortPriority; // 0x0158(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15C[0x4]; // 0x015C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSparseVolumeTextureSampleParameter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSparseVolumeTextureSampleParameter") - } - static class UMaterialExpressionSparseVolumeTextureSampleParameter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSparseVolumeTextureSampleParameter; - -// Class Engine.MaterialExpressionSparseVolumeTextureObjectParameter -// 0x0000 (0x0160 - 0x0160) -class UMaterialExpressionSparseVolumeTextureObjectParameter final : public UMaterialExpressionSparseVolumeTextureSampleParameter -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSparseVolumeTextureObjectParameter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSparseVolumeTextureObjectParameter") - } - static class UMaterialExpressionSparseVolumeTextureObjectParameter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSparseVolumeTextureObjectParameter; - -// Class Engine.MaterialExpressionSpeedTree -// 0x00B0 (0x0160 - 0x00B0) -class UMaterialExpressionSpeedTree final : public UMaterialExpression -{ -public: - struct FExpressionInput GeometryInput; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput WindInput; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput LODInput; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput ExtraBendWS; // 0x0128(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - ESpeedTreeGeometryType GeometryType; // 0x0150(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESpeedTreeWindType WindType; // 0x0151(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESpeedTreeLODType LODType; // 0x0152(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_153[0x1]; // 0x0153(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float BillboardThreshold; // 0x0154(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAccurateWindVelocities; // 0x0158(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_159[0x7]; // 0x0159(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSpeedTree") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSpeedTree") - } - static class UMaterialExpressionSpeedTree* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSpeedTree; - -// Class Engine.HLODProxyDesc -// 0x0000 (0x0028 - 0x0028) -class UHLODProxyDesc final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("HLODProxyDesc") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"HLODProxyDesc") - } - static class UHLODProxyDesc* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UHLODProxyDesc; - -// Class Engine.MaterialExpressionSphericalParticleOpacity -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionSphericalParticleOpacity final : public UMaterialExpression -{ -public: - struct FExpressionInput Density; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float ConstantDensity; // 0x00D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSphericalParticleOpacity") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSphericalParticleOpacity") - } - static class UMaterialExpressionSphericalParticleOpacity* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSphericalParticleOpacity; - -// Class Engine.MaterialExpressionStaticBool -// 0x0008 (0x00B8 - 0x00B0) -class UMaterialExpressionStaticBool final : public UMaterialExpression -{ -public: - uint8 Value : 1; // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionStaticBool") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionStaticBool") - } - static class UMaterialExpressionStaticBool* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionStaticBool; - -// Class Engine.MaterialExpressionStaticSwitch -// 0x0080 (0x0130 - 0x00B0) -class UMaterialExpressionStaticSwitch final : public UMaterialExpression -{ -public: - uint8 DefaultValue : 1; // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FExpressionInput A; // 0x00B8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput B; // 0x00E0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Value; // 0x0108(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionStaticSwitch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionStaticSwitch") - } - static class UMaterialExpressionStaticSwitch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionStaticSwitch; - -// Class Engine.InputKeyDelegateBinding -// 0x0010 (0x0038 - 0x0028) -class UInputKeyDelegateBinding final : public UInputDelegateBinding -{ -public: - TArray InputKeyDelegateBindings; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InputKeyDelegateBinding") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InputKeyDelegateBinding") - } - static class UInputKeyDelegateBinding* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInputKeyDelegateBinding; - -// Class Engine.MaterialExpressionStaticSwitchParameter -// 0x0050 (0x0130 - 0x00E0) -class UMaterialExpressionStaticSwitchParameter final : public UMaterialExpressionStaticBoolParameter -{ -public: - struct FExpressionInput A; // 0x00E0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput B; // 0x0108(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionStaticSwitchParameter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionStaticSwitchParameter") - } - static class UMaterialExpressionStaticSwitchParameter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionStaticSwitchParameter; - -// Class Engine.MaterialExpressionStep -// 0x0058 (0x0108 - 0x00B0) -class UMaterialExpressionStep final : public UMaterialExpression -{ -public: - struct FExpressionInput Y; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput X; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float ConstY; // 0x0100(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstX; // 0x0104(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionStep") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionStep") - } - static class UMaterialExpressionStep* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionStep; - -// Class Engine.MaterialExpressionSubstrateSlabBSDF -// 0x02E8 (0x0398 - 0x00B0) -class UMaterialExpressionSubstrateSlabBSDF final : public UMaterialExpressionSubstrateBSDF -{ -public: - struct FExpressionInput DiffuseAlbedo; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput F0; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput F90; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Roughness; // 0x0128(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Anisotropy; // 0x0150(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Normal; // 0x0178(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Tangent; // 0x01A0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput SSSMFP; // 0x01C8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput SSSMFPScale; // 0x01F0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput SSSPhaseAnisotropy; // 0x0218(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput EmissiveColor; // 0x0240(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput SecondRoughness; // 0x0268(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput SecondRoughnessWeight; // 0x0290(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput FuzzRoughness; // 0x02B8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput FuzzAmount; // 0x02E0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput FuzzColor; // 0x0308(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput GlintValue; // 0x0330(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput GlintUV; // 0x0358(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - class USubsurfaceProfile* SubsurfaceProfile; // 0x0380(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class USpecularProfile* SpecularProfile; // 0x0388(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 bUseSSSDiffusion : 1; // 0x0390(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_391[0x7]; // 0x0391(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubstrateSlabBSDF") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubstrateSlabBSDF") - } - static class UMaterialExpressionSubstrateSlabBSDF* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubstrateSlabBSDF; - -// Class Engine.CapsuleComponent -// 0x0010 (0x0550 - 0x0540) -class UCapsuleComponent final : public UShapeComponent -{ -public: - float CapsuleHalfHeight; // 0x0540(0x0004)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float CapsuleRadius; // 0x0544(0x0004)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_548[0x8]; // 0x0548(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetCapsuleHalfHeight(float HalfHeight, bool bUpdateOverlaps); - void SetCapsuleRadius(float Radius, bool bUpdateOverlaps); - void SetCapsuleSize(float InRadius, float InHalfHeight, bool bUpdateOverlaps); - - float GetScaledCapsuleHalfHeight() const; - float GetScaledCapsuleHalfHeight_WithoutHemisphere() const; - float GetScaledCapsuleRadius() const; - void GetScaledCapsuleSize(float* OutRadius, float* OutHalfHeight) const; - void GetScaledCapsuleSize_WithoutHemisphere(float* OutRadius, float* OutHalfHeightWithoutHemisphere) const; - float GetShapeScale() const; - float GetUnscaledCapsuleHalfHeight() const; - float GetUnscaledCapsuleHalfHeight_WithoutHemisphere() const; - float GetUnscaledCapsuleRadius() const; - void GetUnscaledCapsuleSize(float* OutRadius, float* OutHalfHeight) const; - void GetUnscaledCapsuleSize_WithoutHemisphere(float* OutRadius, float* OutHalfHeightWithoutHemisphere) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CapsuleComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CapsuleComponent") - } - static class UCapsuleComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCapsuleComponent; - -// Class Engine.MaterialExpressionSubstrateVolumetricFogCloudBSDF -// 0x00A0 (0x0150 - 0x00B0) -class UMaterialExpressionSubstrateVolumetricFogCloudBSDF final : public UMaterialExpressionSubstrateBSDF -{ -public: - struct FExpressionInput Albedo; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Extinction; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput EmissiveColor; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput AmbientOcclusion; // 0x0128(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubstrateVolumetricFogCloudBSDF") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubstrateVolumetricFogCloudBSDF") - } - static class UMaterialExpressionSubstrateVolumetricFogCloudBSDF* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubstrateVolumetricFogCloudBSDF; - -// Class Engine.MaterialExpressionSubstratePostProcess -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionSubstratePostProcess final : public UMaterialExpressionSubstrateBSDF -{ -public: - struct FExpressionInput Color; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Opacity; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubstratePostProcess") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubstratePostProcess") - } - static class UMaterialExpressionSubstratePostProcess* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubstratePostProcess; - -// Class Engine.LightComponent -// 0x0100 (0x0370 - 0x0270) -class ULightComponent : public ULightComponentBase -{ -public: - float Temperature; // 0x0268(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxDrawDistance; // 0x026C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxDistanceFadeRange; // 0x0270(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseTemperature : 1; // 0x0274(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_275[0x3]; // 0x0275(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ShadowMapChannel; // 0x0278(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_27C[0x4]; // 0x027C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - float MinRoughness; // 0x0280(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SpecularScale; // 0x0284(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShadowResolutionScale; // 0x0288(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShadowBias; // 0x028C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShadowSlopeBias; // 0x0290(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShadowSharpen; // 0x0294(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ContactShadowLength; // 0x0298(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ContactShadowLengthInWS : 1; // 0x029C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_29D[0x3]; // 0x029D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ContactShadowCastingIntensity; // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ContactShadowNonCastingIntensity; // 0x02A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 InverseSquaredFalloff : 1; // 0x02A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 CastTranslucentShadows : 1; // 0x02A8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastShadowsFromCinematicObjectsOnly : 1; // 0x02A8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceCachedShadowsForMovablePrimitives : 1; // 0x02A8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2A9[0x3]; // 0x02A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLightingChannels LightingChannels; // 0x02AC(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - uint8 Pad_2AD[0x3]; // 0x02AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UMaterialInterface* LightFunctionMaterial; // 0x02B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FVector LightFunctionScale; // 0x02B8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTextureLightProfile* IESTexture; // 0x02D0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 bUseIESBrightness : 1; // 0x02D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2D9[0x3]; // 0x02D9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float IESBrightnessScale; // 0x02DC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LightFunctionFadeDistance; // 0x02E0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DisabledBrightness; // 0x02E4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnableLightShaftBloom : 1; // 0x02E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2E9[0x3]; // 0x02E9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float BloomScale; // 0x02EC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BloomThreshold; // 0x02F0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BloomMaxBrightness; // 0x02F4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor BloomTint; // 0x02F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseRayTracedDistanceFieldShadows; // 0x02FC(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2FD[0x3]; // 0x02FD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float RayStartOffsetDepthScale; // 0x0300(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_304[0x6C]; // 0x0304(0x006C)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetAffectTranslucentLighting(bool bNewValue); - void SetBloomMaxBrightness(float NewValue); - void SetBloomScale(float NewValue); - void SetBloomThreshold(float NewValue); - void SetBloomTint(const struct FColor& NewValue); - void SetEnableLightShaftBloom(bool bNewValue); - void SetForceCachedShadowsForMovablePrimitives(bool bNewValue); - void SetIESBrightnessScale(float NewValue); - void SetIESTexture(class UTextureLightProfile* NewValue); - void SetIndirectLightingIntensity(float NewIntensity); - void SetIntensity(float NewIntensity); - void SetLightColor(const struct FLinearColor& NewLightColor, bool bSRGB); - void SetLightFColor(const struct FColor& NewLightColor); - void SetLightFunctionDisabledBrightness(float NewValue); - void SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance); - void SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial); - void SetLightFunctionScale(const struct FVector& NewLightFunctionScale); - void SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2); - void SetShadowBias(float NewValue); - void SetShadowSlopeBias(float NewValue); - void SetSpecularScale(float NewValue); - void SetTemperature(float NewTemperature); - void SetTransmission(bool bNewValue); - void SetUseIESBrightness(bool bNewValue); - void SetUseTemperature(bool bNewValue); - void SetVolumetricScatteringIntensity(float NewIntensity); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LightComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LightComponent") - } - static class ULightComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULightComponent; - -// Class Engine.DirectionalLightComponent -// 0x00D0 (0x0440 - 0x0370) -class UDirectionalLightComponent final : public ULightComponent -{ -public: - float ShadowCascadeBiasDistribution; // 0x0370(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnableLightShaftOcclusion : 1; // 0x0374(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_375[0x3]; // 0x0375(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float OcclusionMaskDarkness; // 0x0378(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OcclusionDepthRange; // 0x037C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LightShaftOverrideDirection; // 0x0380(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WholeSceneDynamicShadowRadius; // 0x0398(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DynamicShadowDistanceMovableLight; // 0x039C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DynamicShadowDistanceStationaryLight; // 0x03A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 DynamicShadowCascades; // 0x03A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CascadeDistributionExponent; // 0x03A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CascadeTransitionFraction; // 0x03AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShadowDistanceFadeoutFraction; // 0x03B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseInsetShadowsForMovableObjects : 1; // 0x03B4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_3B5[0x3]; // 0x03B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 FarShadowCascadeCount; // 0x03B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FarShadowDistance; // 0x03BC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DistanceFieldShadowDistance; // 0x03C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ForwardShadingPriority; // 0x03C4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LightSourceAngle; // 0x03C8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LightSourceSoftAngle; // 0x03CC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShadowSourceAngleFactor; // 0x03D0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TraceDistance; // 0x03D4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUsedAsAtmosphereSunLight : 1; // 0x03D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAtmosphereSunLight : 1; // 0x03D8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_3D9[0x3]; // 0x03D9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 AtmosphereSunLightIndex; // 0x03DC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor AtmosphereSunDiskColorScale; // 0x03E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bPerPixelAtmosphereTransmittance : 1; // 0x03F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastShadowsOnClouds : 1; // 0x03F0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastShadowsOnAtmosphere : 1; // 0x03F0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastCloudShadows : 1; // 0x03F0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_3F1[0x3]; // 0x03F1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CloudShadowStrength; // 0x03F4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CloudShadowOnAtmosphereStrength; // 0x03F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CloudShadowOnSurfaceStrength; // 0x03FC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CloudShadowDepthBias; // 0x0400(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CloudShadowExtent; // 0x0404(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CloudShadowMapResolutionScale; // 0x0408(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CloudShadowRaySampleCountScale; // 0x040C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor CloudScatteredLuminanceScale; // 0x0410(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLightmassDirectionalLightSettings LightmassSettings; // 0x0420(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 bCastModulatedShadows : 1; // 0x0430(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_431[0x3]; // 0x0431(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FColor ModulatedShadowColor; // 0x0434(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShadowAmount; // 0x0438(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_43C[0x4]; // 0x043C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetAtmosphereSunLight(bool bNewValue); - void SetAtmosphereSunLightIndex(int32 NewValue); - void SetCascadeDistributionExponent(float NewValue); - void SetCascadeTransitionFraction(float NewValue); - void SetDynamicShadowCascades(int32 NewValue); - void SetDynamicShadowDistanceMovableLight(float NewValue); - void SetDynamicShadowDistanceStationaryLight(float NewValue); - void SetEnableLightShaftOcclusion(bool bNewValue); - void SetForwardShadingPriority(int32 NewValue); - void SetLightShaftOverrideDirection(const struct FVector& NewValue); - void SetLightSourceAngle(float NewValue); - void SetLightSourceSoftAngle(float NewValue); - void SetOcclusionDepthRange(float NewValue); - void SetOcclusionMaskDarkness(float NewValue); - void SetShadowAmount(float NewValue); - void SetShadowCascadeBiasDistribution(float NewValue); - void SetShadowDistanceFadeoutFraction(float NewValue); - void SetShadowSourceAngleFactor(float NewValue); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DirectionalLightComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DirectionalLightComponent") - } - static class UDirectionalLightComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDirectionalLightComponent; - -// Class Engine.MaterialExpressionSubstrateConvertToDecal -// 0x0050 (0x0100 - 0x00B0) -class UMaterialExpressionSubstrateConvertToDecal final : public UMaterialExpressionSubstrateBSDF -{ -public: - struct FExpressionInput DecalMaterial; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Coverage; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubstrateConvertToDecal") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubstrateConvertToDecal") - } - static class UMaterialExpressionSubstrateConvertToDecal* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubstrateConvertToDecal; - -// Class Engine.MaterialExpressionSubstrateHorizontalMixing -// 0x0080 (0x0130 - 0x00B0) -class UMaterialExpressionSubstrateHorizontalMixing final : public UMaterialExpressionSubstrateBSDF -{ -public: - struct FExpressionInput Background; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Foreground; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Mix; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - uint8 bUseParameterBlending : 1; // 0x0128(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_129[0x7]; // 0x0129(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubstrateHorizontalMixing") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubstrateHorizontalMixing") - } - static class UMaterialExpressionSubstrateHorizontalMixing* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubstrateHorizontalMixing; - -// Class Engine.ForceFeedbackComponent -// 0x00F0 (0x0320 - 0x0230) -class UForceFeedbackComponent final : public USceneComponent -{ -public: - class UForceFeedbackEffect* ForceFeedbackEffect; // 0x0230(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 bAutoDestroy : 1; // 0x0238(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStopWhenOwnerDestroyed : 1; // 0x0238(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLooping : 1; // 0x0238(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreTimeDilation : 1; // 0x0238(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideAttenuation : 1; // 0x0238(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_239[0x3]; // 0x0239(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float IntensityMultiplier; // 0x023C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UForceFeedbackAttenuation* AttenuationSettings; // 0x0240(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FForceFeedbackAttenuationSettings AttenuationOverrides; // 0x0248(0x00C0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnForceFeedbackFinished; // 0x0308(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_318[0x8]; // 0x0318(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AdjustAttenuation(const struct FForceFeedbackAttenuationSettings& InAttenuationSettings); - void Play(float StartTime); - void SetForceFeedbackEffect(class UForceFeedbackEffect* NewForceFeedbackEffect); - void SetIntensityMultiplier(float NewIntensityMultiplier); - void Stop(); - - bool BP_GetAttenuationSettingsToApply(struct FForceFeedbackAttenuationSettings* OutAttenuationSettings) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ForceFeedbackComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ForceFeedbackComponent") - } - static class UForceFeedbackComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UForceFeedbackComponent; - -// Class Engine.MaterialExpressionSubstrateAdd -// 0x0058 (0x0108 - 0x00B0) -class UMaterialExpressionSubstrateAdd final : public UMaterialExpressionSubstrateBSDF -{ -public: - struct FExpressionInput A; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput B; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - uint8 bUseParameterBlending : 1; // 0x0100(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_101[0x7]; // 0x0101(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubstrateAdd") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubstrateAdd") - } - static class UMaterialExpressionSubstrateAdd* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubstrateAdd; - -// Class Engine.AtmosphericFog -// 0x0008 (0x0298 - 0x0290) -class AAtmosphericFog final : public AInfo -{ -public: - class UAtmosphericFogComponent* AtmosphericFogComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AtmosphericFog") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AtmosphericFog") - } - static class AAtmosphericFog* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AAtmosphericFog; - -// Class Engine.MaterialExpressionSubstrateMetalnessToDiffuseAlbedoF0 -// 0x0078 (0x0128 - 0x00B0) -class UMaterialExpressionSubstrateMetalnessToDiffuseAlbedoF0 final : public UMaterialExpressionSubstrateUtilityBase -{ -public: - struct FExpressionInput BaseColor; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Metallic; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Specular; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubstrateMetalnessToDiffuseAlbedoF0") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubstrateMetalnessToDiffuseAlbedoF0") - } - static class UMaterialExpressionSubstrateMetalnessToDiffuseAlbedoF0* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubstrateMetalnessToDiffuseAlbedoF0; - -// Class Engine.MaterialExpressionSubstrateThinFilm -// 0x00C8 (0x0178 - 0x00B0) -class UMaterialExpressionSubstrateThinFilm final : public UMaterialExpressionSubstrateUtilityBase -{ -public: - struct FExpressionInput Normal; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput F0; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput F90; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Thickness; // 0x0128(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput IOR; // 0x0150(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubstrateThinFilm") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubstrateThinFilm") - } - static class UMaterialExpressionSubstrateThinFilm* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubstrateThinFilm; - -// Class Engine.AudioSettings -// 0x01B0 (0x01E8 - 0x0038) -class UAudioSettings final : public UDeveloperSettings -{ -public: - struct FSoftObjectPath DefaultSoundClassName; // 0x0038(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath DefaultMediaSoundClassName; // 0x0058(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath DefaultSoundConcurrencyName; // 0x0078(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath DefaultBaseSoundMix; // 0x0098(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath VoiPSoundClass; // 0x00B8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath MasterSubmix; // 0x00D8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath BaseDefaultSubmix; // 0x00F8(0x0020)(Edit, ZeroConstructor, Config, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ReverbSubmix; // 0x0118(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath EQSubmix; // 0x0138(0x0020)(Edit, ZeroConstructor, Config, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVoiceSampleRate VoiPSampleRate; // 0x0158(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDefaultAudioCompressionType DefaultAudioCompressionType; // 0x015C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15D[0x3]; // 0x015D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 DefaultCompressionQuality; // 0x0160(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefaultReverbSendLevel; // 0x0164(0x0004)(ZeroConstructor, Config, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaximumConcurrentStreams; // 0x0168(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GlobalMinPitchScale; // 0x016C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GlobalMaxPitchScale; // 0x0170(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_174[0x4]; // 0x0174(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray QualityLevels; // 0x0178(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - uint8 bAllowPlayWhenSilent : 1; // 0x0188(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDisableMasterEQ : 1; // 0x0188(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowCenterChannel3DPanning : 1; // 0x0188(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_189[0x3]; // 0x0189(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 NumStoppingSources; // 0x018C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPanningMethod PanningMethod; // 0x0190(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMonoChannelUpmixMethod MonoChannelUpmixMethod; // 0x0191(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_192[0x6]; // 0x0192(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class FString DialogueFilenameFormat; // 0x0198(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray DebugSounds; // 0x01A8(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray DefaultAudioBuses; // 0x01B8(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - class USoundClass* DefaultSoundClass; // 0x01C8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class USoundClass* DefaultMediaSoundClass; // 0x01D0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class USoundConcurrency* DefaultSoundConcurrency; // 0x01D8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_1E0[0x8]; // 0x01E0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AudioSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AudioSettings") - } - static class UAudioSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAudioSettings; - -// Class Engine.MaterialExpressionSubtract -// 0x0058 (0x0108 - 0x00B0) -class UMaterialExpressionSubtract final : public UMaterialExpression -{ -public: - struct FExpressionInput A; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput B; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float ConstA; // 0x0100(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstB; // 0x0104(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionSubtract") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionSubtract") - } - static class UMaterialExpressionSubtract* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionSubtract; - -// Class Engine.MaterialExpressionTangent -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionTangent final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - float Period; // 0x00D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionTangent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionTangent") - } - static class UMaterialExpressionTangent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionTangent; - -// Class Engine.SoundParameterControllerInterface -// 0x0000 (0x0000 - 0x0000) -class ISoundParameterControllerInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundParameterControllerInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundParameterControllerInterface") - } - static class ISoundParameterControllerInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ISoundParameterControllerInterface; - -// Class Engine.MaterialExpressionTemporalSobol -// 0x0068 (0x0118 - 0x00B0) -class UMaterialExpressionTemporalSobol final : public UMaterialExpression -{ -public: - struct FExpressionInput Index_0; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FExpressionInput Seed; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - uint32 ConstIndex; // 0x0100(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_104[0x4]; // 0x0104(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D ConstSeed; // 0x0108(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionTemporalSobol") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionTemporalSobol") - } - static class UMaterialExpressionTemporalSobol* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionTemporalSobol; - -// Class Engine.MaterialExpressionTextureProperty -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionTextureProperty final : public UMaterialExpression -{ -public: - struct FExpressionInput TextureObject; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - EMaterialExposedTextureProperty Property; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionTextureProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionTextureProperty") - } - static class UMaterialExpressionTextureProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionTextureProperty; - -// Class Engine.MaterialExpressionTextureSampleParameterCube -// 0x0000 (0x0220 - 0x0220) -class UMaterialExpressionTextureSampleParameterCube final : public UMaterialExpressionTextureSampleParameter -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionTextureSampleParameterCube") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionTextureSampleParameterCube") - } - static class UMaterialExpressionTextureSampleParameterCube* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionTextureSampleParameterCube; - -// Class Engine.AnimCurveCompressionCodec -// 0x0000 (0x0028 - 0x0028) -class UAnimCurveCompressionCodec : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimCurveCompressionCodec") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimCurveCompressionCodec") - } - static class UAnimCurveCompressionCodec* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimCurveCompressionCodec; - -// Class Engine.AnimCurveCompressionCodec_CompressedRichCurve -// 0x0000 (0x0028 - 0x0028) -class UAnimCurveCompressionCodec_CompressedRichCurve final : public UAnimCurveCompressionCodec -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimCurveCompressionCodec_CompressedRichCurve") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimCurveCompressionCodec_CompressedRichCurve") - } - static class UAnimCurveCompressionCodec_CompressedRichCurve* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimCurveCompressionCodec_CompressedRichCurve; - -// Class Engine.MaterialExpressionTransform -// 0x0030 (0x00E0 - 0x00B0) -class UMaterialExpressionTransform final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - EMaterialVectorCoordTransformSource TransformSourceType; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMaterialVectorCoordTransform TransformType; // 0x00D9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_DA[0x6]; // 0x00DA(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionTransform") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionTransform") - } - static class UMaterialExpressionTransform* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionTransform; - -// Class Engine.MaterialExpressionTruncate -// 0x0028 (0x00D8 - 0x00B0) -class UMaterialExpressionTruncate final : public UMaterialExpression -{ -public: - struct FExpressionInput Input; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionTruncate") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionTruncate") - } - static class UMaterialExpressionTruncate* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionTruncate; - -// Class Engine.AnimNotifyMirrorInspectionLibrary -// 0x0000 (0x0028 - 0x0028) -class UAnimNotifyMirrorInspectionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static const class UMirrorDataTable* GetMirrorDataTable(const struct FAnimNotifyEventReference& EventReference); - static bool IsTriggeredByMirroredAnimation(const struct FAnimNotifyEventReference& EventReference); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimNotifyMirrorInspectionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimNotifyMirrorInspectionLibrary") - } - static class UAnimNotifyMirrorInspectionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimNotifyMirrorInspectionLibrary; - -// Class Engine.MaterialExpressionTwoSidedSign -// 0x0000 (0x00B0 - 0x00B0) -class UMaterialExpressionTwoSidedSign final : public UMaterialExpression -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionTwoSidedSign") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionTwoSidedSign") - } - static class UMaterialExpressionTwoSidedSign* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionTwoSidedSign; - -// Class Engine.MaterialExpressionViewProperty -// 0x0008 (0x00B8 - 0x00B0) -class UMaterialExpressionViewProperty final : public UMaterialExpression -{ -public: - EMaterialExposedViewProperty Property; // 0x00B0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionViewProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionViewProperty") - } - static class UMaterialExpressionViewProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionViewProperty; - -// Class Engine.CheatManager -// 0x0060 (0x0088 - 0x0028) -class UCheatManager : public UObject -{ -public: - class ADebugCameraController* DebugCameraControllerRef; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TSubclassOf DebugCameraControllerClass; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x40]; // 0x0038(0x0040)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CheatManagerExtensions; // 0x0078(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - -public: - void BugIt(const class FString& ScreenShotDescription); - void BugItGo(float X, float Y, float Z, float pitch, float Yaw, float Roll); - void BugItStringCreator(const struct FVector& ViewLocation, const struct FRotator& ViewRotation, class FString* GoString, class FString* LocString); - void ChangeSize(float F); - void CheatScript(const class FString& ScriptName); - void DamageTarget(float DamageAmount); - void DebugCapsuleSweep(); - void DebugCapsuleSweepCapture(); - void DebugCapsuleSweepChannel(ECollisionChannel Channel); - void DebugCapsuleSweepClear(); - void DebugCapsuleSweepComplex(bool bTraceComplex); - void DebugCapsuleSweepPawn(); - void DebugCapsuleSweepSize(float HalfHeight, float Radius); - void DestroyAll(TSubclassOf aClass); - void DestroyAllPawnsExceptTarget(); - void DestroyPawns(TSubclassOf aClass); - void DestroyServerStatReplicator(); - void DestroyTarget(); - void DisableDebugCamera(); - void DumpChatState(); - void DumpOnlineSessionState(); - void DumpPartyState(); - void DumpVoiceMutingState(); - void EnableDebugCamera(); - void FlushLog(); - void Fly(); - void FreezeFrame(float Delay); - void Ghost(); - void God(); - void InvertMouse(); - void LogLoc(); - void OnlyLoadLevel(class FName PackageName); - void OnPlayerEndPlayed(class AActor* Player, EEndPlayReason EndPlayReason); - void PlayersOnly(); - void ReceiveEndPlay(); - void ReceiveInitCheatManager(); - void ServerToggleAILogging(); - void SetMouseSensitivityToDefault(); - void SetWorldOrigin(); - void Slomo(float NewTimeDilation); - void SpawnServerStatReplicator(); - void StreamLevelIn(class FName PackageName); - void StreamLevelOut(class FName PackageName); - void Summon(const class FString& ClassName); - void Teleport(); - void TestCollisionDistance(); - void ToggleAILogging(); - void ToggleDebugCamera(); - void ToggleServerStatReplicatorClientOverwrite(); - void ToggleServerStatReplicatorUpdateStatNet(); - void UpdateSafeArea(); - void ViewActor(class FName ActorName); - void ViewClass(TSubclassOf DesiredClass); - void ViewPlayer(const class FString& S); - void ViewSelf(); - void Walk(); - - class APlayerController* GetPlayerController() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CheatManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CheatManager") - } - static class UCheatManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCheatManager; - -// Class Engine.MaterialExpressionWorldPosition -// 0x0008 (0x00B8 - 0x00B0) -class UMaterialExpressionWorldPosition final : public UMaterialExpression -{ -public: - EWorldPositionIncludedOffsets WorldPositionShaderOffset; // 0x00B0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialExpressionWorldPosition") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialExpressionWorldPosition") - } - static class UMaterialExpressionWorldPosition* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialExpressionWorldPosition; - -// Class Engine.ArrowComponent -// 0x0010 (0x0530 - 0x0520) -class UArrowComponent final : public UPrimitiveComponent -{ -public: - struct FColor ArrowColor; // 0x0518(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ArrowSize; // 0x051C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ArrowLength; // 0x0520(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenSize; // 0x0524(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIsScreenSizeScaled : 1; // 0x0528(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTreatAsASprite : 1; // 0x0528(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_529[0x7]; // 0x0529(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetArrowColor(const struct FLinearColor& NewColor); - void SetArrowFColor(const struct FColor& NewColor); - void SetArrowLength(float NewLength); - void SetArrowSize(float NewSize); - void SetIsScreenSizeScaled(bool bNewValue); - void SetScreenSize(float NewScreenSize); - void SetTreatAsASprite(bool bNewValue); - void SetUseInEditorScaling(bool bNewValue); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ArrowComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ArrowComponent") - } - static class UArrowComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UArrowComponent; - -// Class Engine.MaterialFunctionEditorOnlyData -// 0x0030 (0x0058 - 0x0028) -class UMaterialFunctionEditorOnlyData final : public UMaterialFunctionInterfaceEditorOnlyData -{ -public: - struct FMaterialExpressionCollection ExpressionCollection; // 0x0028(0x0030)(NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialFunctionEditorOnlyData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialFunctionEditorOnlyData") - } - static class UMaterialFunctionEditorOnlyData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialFunctionEditorOnlyData; - -// Class Engine.MaterialFunctionMaterialLayerBlend -// 0x0000 (0x0068 - 0x0068) -class UMaterialFunctionMaterialLayerBlend final : public UMaterialFunction -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialFunctionMaterialLayerBlend") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialFunctionMaterialLayerBlend") - } - static class UMaterialFunctionMaterialLayerBlend* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialFunctionMaterialLayerBlend; - -// Class Engine.MeshBudgetProjectSettings -// 0x0018 (0x0050 - 0x0038) -class UMeshBudgetProjectSettings final : public UDeveloperSettings -{ -public: - bool bEnableStaticMeshBudget; // 0x0038(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray StaticMeshBudgetInfos; // 0x0040(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MeshBudgetProjectSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MeshBudgetProjectSettings") - } - static class UMeshBudgetProjectSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMeshBudgetProjectSettings; - -// Class Engine.NetDriver -// 0x08A0 (0x08C8 - 0x0028) -class UNetDriver : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class FString NetConnectionClassName; // 0x0030(0x0010)(ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReplicationDriverClassName; // 0x0040(0x0010)(ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReplicationBridgeClassName; // 0x0050(0x0010)(ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNetDriverReplicationSystemConfig ReplicationSystemConfig; // 0x0060(0x001C)(Config, NoDestructor, NativeAccessSpecifierPublic) - int32 MaxDownloadSize; // 0x007C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bClampListenServerTickRate : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NetServerMaxTickRate; // 0x0084(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_88[0x18]; // 0x0088(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MaxNetTickRate; // 0x00A0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxInternetClientRate; // 0x00A4(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxClientRate; // 0x00A8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ServerTravelPause; // 0x00AC(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SpawnPrioritySeconds; // 0x00B0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RelevantTimeout; // 0x00B4(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float KeepAliveTime; // 0x00B8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InitialConnectTimeout; // 0x00BC(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConnectionTimeout; // 0x00C0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TimeoutMultiplierForUnoptimizedBuilds; // 0x00C4(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNetConnection* ServerConnection; // 0x00C8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray ClientConnections; // 0x00D0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_E0[0x60]; // 0x00E0(0x0060)(Fixing Size After Last Property [ Dumper-7 ]) - int32 RecentlyDisconnectedTrackingTime; // 0x0140(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_144[0x3C]; // 0x0144(0x003C)(Fixing Size After Last Property [ Dumper-7 ]) - class UWorld* World; // 0x0180(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UPackage* WorldPackage; // 0x0188(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_190[0x20]; // 0x0190(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf NetConnectionClass; // 0x01B0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TSubclassOf ReplicationDriverClass; // 0x01B8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TSubclassOf ReplicationBridgeClass; // 0x01C0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_1C8[0x10]; // 0x01C8(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class FName NetDriverName; // 0x01D8(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ChannelDefinitions; // 0x01E0(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - TMap ChannelDefinitionMap; // 0x01F0(0x0050)(NativeAccessSpecifierPublic) - TArray ActorChannelPool; // 0x0240(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_250[0x10]; // 0x0250(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UNetworkMetricsDatabase* NetworkMetricsDatabase; // 0x0260(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - TMap NetworkMetricsListeners; // 0x0268(0x0050)(UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_2B8[0x11]; // 0x02B8(0x0011)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 BitPad_2C9_0 : 6; // 0x02C9(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bNoTimeouts : 1; // 0x02C9(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNeverApplyNetworkEmulationSettings : 1; // 0x02C9(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2CA[0x566]; // 0x02CA(0x0566)(Fixing Size After Last Property [ Dumper-7 ]) - class UReplicationDriver* ReplicationDriver; // 0x0830(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_838[0x90]; // 0x0838(0x0090)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetDriver") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetDriver") - } - static class UNetDriver* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetDriver; - -// Class Engine.MeshDeformerInstanceSettings -// 0x0000 (0x0028 - 0x0028) -class UMeshDeformerInstanceSettings : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MeshDeformerInstanceSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MeshDeformerInstanceSettings") - } - static class UMeshDeformerInstanceSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMeshDeformerInstanceSettings; - -// Class Engine.MeshDrawCommandStatsSettings -// 0x0028 (0x0060 - 0x0038) -class UMeshDrawCommandStatsSettings final : public UDeveloperSettings -{ -public: - TArray Budgets; // 0x0038(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray BudgetTotals; // 0x0048(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - int32 CollectionForCsvProfiler; // 0x0058(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MeshDrawCommandStatsSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MeshDrawCommandStatsSettings") - } - static class UMeshDrawCommandStatsSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMeshDrawCommandStatsSettings; - -// Class Engine.TextureLODSettings -// 0x0010 (0x0038 - 0x0028) -class UTextureLODSettings : public UObject -{ -public: - TArray TextureLODGroups; // 0x0028(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TextureLODSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TextureLODSettings") - } - static class UTextureLODSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTextureLODSettings; - -// Class Engine.DeviceProfile -// 0x0098 (0x00D0 - 0x0038) -class UDeviceProfile final : public UTextureLODSettings -{ -public: - class FString DeviceType; // 0x0038(0x0010)(Edit, ZeroConstructor, Config, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString BaseProfileName; // 0x0048(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIsVisibleForAssets : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UDeviceProfile* Parent; // 0x0060(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_68[0x28]; // 0x0068(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CVars; // 0x0090(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray MatchingRules; // 0x00A0(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - uint8 Pad_B0[0x20]; // 0x00B0(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DeviceProfile") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DeviceProfile") - } - static class UDeviceProfile* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDeviceProfile; - -// Class Engine.MorphTarget -// 0x0018 (0x0040 - 0x0028) -class UMorphTarget final : public UObject -{ -public: - class USkeletalMesh* BaseSkelMesh; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_30[0x10]; // 0x0030(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MorphTarget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MorphTarget") - } - static class UMorphTarget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMorphTarget; - -// Class Engine.NavAreaBase -// 0x0008 (0x0030 - 0x0028) -class UNavAreaBase : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavAreaBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavAreaBase") - } - static class UNavAreaBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavAreaBase; - -// Class Engine.DocumentationActor -// 0x0008 (0x0298 - 0x0290) -class ADocumentationActor final : public AActor -{ -public: - uint8 Pad_290[0x8]; // 0x0290(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DocumentationActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DocumentationActor") - } - static class ADocumentationActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ADocumentationActor; - -// Class Engine.NavLinkDefinition -// 0x0028 (0x0050 - 0x0028) -class UNavLinkDefinition : public UObject -{ -public: - TArray Links; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray SegmentLinks; // 0x0038(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_48[0x8]; // 0x0048(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavLinkDefinition") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavLinkDefinition") - } - static class UNavLinkDefinition* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavLinkDefinition; - -// Class Engine.InterpToMovementComponent -// 0x00B8 (0x01C0 - 0x0108) -class UInterpToMovementComponent final : public UMovementComponent -{ -public: - float duration; // 0x0108(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bPauseOnImpact : 1; // 0x010C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_10D[0x3]; // 0x010D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - bool bSweep; // 0x0110(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETeleportType TeleportType; // 0x0111(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EInterpToBehaviourType BehaviourType; // 0x0112(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCheckIfStillInWorld; // 0x0113(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bForceSubStepping : 1; // 0x0114(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_115[0x3]; // 0x0115(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnInterpToReverse; // 0x0118(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnInterpToStop; // 0x0128(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnWaitBeginDelegate; // 0x0138(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnWaitEndDelegate; // 0x0148(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnResetDelegate; // 0x0158(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - float MaxSimulationTimeStep; // 0x0168(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SpeedMultiplier; // 0x016C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxSimulationIterations; // 0x0170(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_174[0x4]; // 0x0174(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ControlPoints; // 0x0178(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_188[0x38]; // 0x0188(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddControlPointPosition(const struct FVector& Pos, bool bPositionIsRelative); - void FinaliseControlPoints(); - void ResetControlPoints(); - void RestartMovement(float InitialDirection); - void StopSimulating(const struct FHitResult& HitResult); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InterpToMovementComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InterpToMovementComponent") - } - static class UInterpToMovementComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInterpToMovementComponent; - -// Class Engine.NetworkPredictionInterface -// 0x0000 (0x0000 - 0x0000) -class INetworkPredictionInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetworkPredictionInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetworkPredictionInterface") - } - static class INetworkPredictionInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INetworkPredictionInterface; - -// Class Engine.LODSyncComponent -// 0x0098 (0x0138 - 0x00A0) -class ULODSyncComponent final : public UActorComponent -{ -public: - int32 NumLODs; // 0x00A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ForcedLOD; // 0x00A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MinLOD; // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ComponentsToSync; // 0x00B0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TMap CustomLODMapping; // 0x00C0(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - int32 CurrentLOD; // 0x0110(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 CurrentNumLODs; // 0x0114(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray DriveComponents; // 0x0118(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - TArray SubComponents; // 0x0128(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - class FString GetLODSyncDebugText() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LODSyncComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LODSyncComponent") - } - static class ULODSyncComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULODSyncComponent; - -// Class Engine.ParticleLODLevel -// 0x0090 (0x00B8 - 0x0028) -class UParticleLODLevel final : public UObject -{ -public: - int32 Level; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnabled : 1; // 0x002C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UParticleModuleRequired* RequiredModule; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray Modules; // 0x0038(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - class UParticleModuleTypeDataBase* TypeDataModule; // 0x0048(0x0008)(ExportObject, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UParticleModuleSpawn* SpawnModule; // 0x0050(0x0008)(ExportObject, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UParticleModuleEventGenerator* EventGenerator; // 0x0058(0x0008)(ExportObject, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray SpawningModules; // 0x0060(0x0010)(ZeroConstructor, Transient, DuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray SpawnModules; // 0x0070(0x0010)(ZeroConstructor, Transient, DuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray UpdateModules; // 0x0080(0x0010)(ZeroConstructor, Transient, DuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray OrbitModules; // 0x0090(0x0010)(ZeroConstructor, Transient, DuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray EventReceiverModules; // 0x00A0(0x0010)(ZeroConstructor, Transient, DuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - uint8 ConvertedModules : 1; // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_B1[0x3]; // 0x00B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 PeakActiveParticles; // 0x00B4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleLODLevel") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleLODLevel") - } - static class UParticleLODLevel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleLODLevel; - -// Class Engine.FXSystemAsset -// 0x0020 (0x0048 - 0x0028) -class UFXSystemAsset : public UObject -{ -public: - uint32 MaxPoolSize; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 PoolPrimeSize; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_30[0x18]; // 0x0030(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("FXSystemAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"FXSystemAsset") - } - static class UFXSystemAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UFXSystemAsset; - -// Class Engine.WorldPartitionRuntimeCellData -// 0x00B8 (0x00E0 - 0x0028) -class UWorldPartitionRuntimeCellData : public UObject -{ -public: - uint8 Pad_28[0x28]; // 0x0028(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBox ContentBounds; // 0x0050(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - TOptional CellBounds; // 0x0088(0x0040)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - class FName GridName; // 0x00C8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Priority; // 0x00D0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 HierarchicalLevel; // 0x00D4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D8[0x8]; // 0x00D8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionRuntimeCellData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionRuntimeCellData") - } - static class UWorldPartitionRuntimeCellData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionRuntimeCellData; - -// Class Engine.ParticleSystem -// 0x0128 (0x0170 - 0x0048) -class UParticleSystem final : public UFXSystemAsset -{ -public: - float UpdateTime_FPS; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float UpdateTime_Delta; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WarmupTime; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WarmupTickRate; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Emitters; // 0x0058(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - class UParticleSystemComponent* PreviewComponent; // 0x0068(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UInterpCurveEdSetup* CurveEdSetup; // 0x0070(0x0008)(ExportObject, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float LODDistanceCheckTime; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MacroUVRadius; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray LODDistances; // 0x0080(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - TArray LODSettings; // 0x0090(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - struct FBox FixedRelativeBoundingBox; // 0x00A0(0x0038)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float SecondsBeforeInactive; // 0x00D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Delay; // 0x00DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DelayLow; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOrientZAxisTowardCamera : 1; // 0x00E4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseFixedRelativeBoundingBox : 1; // 0x00E4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShouldResetPeakCounts : 1; // 0x00E4(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasPhysics : 1; // 0x00E4(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseRealtimeThumbnail : 1; // 0x00E4(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 ThumbnailImageOutOfDate : 1; // 0x00E4(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_E4_6 : 2; // 0x00E4(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 bUseDelayRange : 1; // 0x00E5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowManagedTicking : 1; // 0x00E5(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAutoDeactivate : 1; // 0x00E5(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRegenerateLODDuplicate : 1; // 0x00E5(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - EParticleSystemUpdateMode SystemUpdateMode; // 0x00E6(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EParticleSystemLODMethod LODMethod; // 0x00E7(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EParticleSystemInsignificanceReaction InsignificantReaction; // 0x00E8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EParticleSystemOcclusionBoundsMethod OcclusionBoundsMethod; // 0x00E9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_EA[0x1]; // 0x00EA(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - EParticleSignificanceLevel MaxSignificanceLevel; // 0x00EB(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 MinTimeBetweenTicks; // 0x00EC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InsignificanceDelay; // 0x00F0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F4[0x4]; // 0x00F4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector MacroUVPosition; // 0x00F8(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBox CustomOcclusionBounds; // 0x0110(0x0038)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - TArray SoloTracking; // 0x0148(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) - TArray NamedMaterialSlots; // 0x0158(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_168[0x8]; // 0x0168(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool ContainsEmitterType(class UClass* TypeData); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleSystem") - } - static class UParticleSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleSystem; - -// Class Engine.PlatformEventsComponent -// 0x0020 (0x00C0 - 0x00A0) -class UPlatformEventsComponent final : public UActorComponent -{ -public: - TMulticastInlineDelegate PlatformChangedToLaptopModeDelegate; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate PlatformChangedToTabletModeDelegate; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - bool IsInLaptopMode(); - bool IsInTabletMode(); - bool SupportsConvertibleLaptops(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlatformEventsComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlatformEventsComponent") - } - static class UPlatformEventsComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPlatformEventsComponent; - -// Class Engine.VOIPTalker -// 0x0040 (0x00E0 - 0x00A0) -class UVOIPTalker final : public UActorComponent -{ -public: - struct FVoiceSettings Settings; // 0x00A0(0x0018)(Edit, BlueprintVisible, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 Pad_B8[0x28]; // 0x00B8(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UVOIPTalker* CreateTalkerForPlayer(class APlayerState* OwningState); - - void BPOnTalkingBegin(class UAudioComponent* AudioComponent); - void BPOnTalkingEnd(); - float GetVoiceLevel(); - void RegisterWithPlayerState(class APlayerState* OwningState); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VOIPTalker") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VOIPTalker") - } - static class UVOIPTalker* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UVOIPTalker; - -// Class Engine.ParticleModuleAccelerationConstant -// 0x0018 (0x0050 - 0x0038) -class UParticleModuleAccelerationConstant final : public UParticleModuleAccelerationBase -{ -public: - struct FVector Acceleration; // 0x0038(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleAccelerationConstant") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleAccelerationConstant") - } - static class UParticleModuleAccelerationConstant* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleAccelerationConstant; - -// Class Engine.ProjectileMovementComponent -// 0x0158 (0x0260 - 0x0108) -class alignas(0x10) UProjectileMovementComponent final : public UMovementComponent -{ -public: - float InitialSpeed; // 0x0108(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSpeed; // 0x010C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bRotationFollowsVelocity : 1; // 0x0110(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRotationRemainsVertical : 1; // 0x0110(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShouldBounce : 1; // 0x0110(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInitialVelocityInLocalSpace : 1; // 0x0110(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceSubStepping : 1; // 0x0110(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSimulationEnabled : 1; // 0x0110(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSweepCollision : 1; // 0x0110(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsHomingProjectile : 1; // 0x0110(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bBounceAngleAffectsFriction : 1; // 0x0111(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsSliding : 1; // 0x0111(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInterpMovement : 1; // 0x0111(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInterpRotation : 1; // 0x0111(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bThrottleInterpolation : 1; // 0x0111(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_111_5 : 3; // 0x0111(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 Pad_112[0x6]; // 0x0112(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bSimulationUseScopedMovement : 1; // 0x0118(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInterpolationUseScopedMovement : 1; // 0x0118(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_119[0x3]; // 0x0119(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PreviousHitTime; // 0x011C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector PreviousHitNormal; // 0x0120(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ProjectileGravityScale; // 0x0138(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Buoyancy; // 0x013C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bounciness; // 0x0140(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Friction; // 0x0144(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BounceVelocityStopSimulatingThreshold; // 0x0148(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinFrictionFraction; // 0x014C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnProjectileBounce; // 0x0150(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnProjectileStop; // 0x0160(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - float HomingAccelerationMagnitude; // 0x0170(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr HomingTargetComponent; // 0x0174(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSimulationTimeStep; // 0x017C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxSimulationIterations; // 0x0180(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 BounceAdditionalIterations; // 0x0184(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpLocationTime; // 0x0188(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpRotationTime; // 0x018C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpLocationMaxLagDistance; // 0x0190(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpLocationSnapToTargetDistance; // 0x0194(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ThrottleInterpolationThresholdNotRenderedShortTime; // 0x0198(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ThrottleInterpolationThresholdNotRenderedLongTime; // 0x019C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ThrottleInterpolationSkipFramesRecent; // 0x01A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ThrottleInterpolationSkipFramesNotRecent; // 0x01A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A8[0xB8]; // 0x01A8(0x00B8)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void MoveInterpolationTarget(const struct FVector& NewLocation, const struct FRotator& NewRotation); - void ResetInterpolation(); - void SetInterpolatedComponent(class USceneComponent* Component); - void SetVelocityInLocalSpace(const struct FVector& NewVelocity); - void StopSimulating(const struct FHitResult& HitResult); - - bool IsInterpolationComplete() const; - bool IsVelocityUnderSimulationThreshold() const; - struct FVector LimitVelocity(const struct FVector& NewVelocity) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ProjectileMovementComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ProjectileMovementComponent") - } - static class UProjectileMovementComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UProjectileMovementComponent; - -// Class Engine.ParticleModuleAccelerationDragScaleOverLife -// 0x0038 (0x0070 - 0x0038) -class UParticleModuleAccelerationDragScaleOverLife final : public UParticleModuleAccelerationBase -{ -public: - class UDistributionFloat* DragScale; // 0x0038(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FRawDistributionFloat DragScaleRaw; // 0x0040(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleAccelerationDragScaleOverLife") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleAccelerationDragScaleOverLife") - } - static class UParticleModuleAccelerationDragScaleOverLife* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleAccelerationDragScaleOverLife; - -// Class Engine.CameraBlockingVolume -// 0x0000 (0x02C8 - 0x02C8) -class ACameraBlockingVolume final : public AVolume -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CameraBlockingVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CameraBlockingVolume") - } - static class ACameraBlockingVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ACameraBlockingVolume; - -// Class Engine.ParticleModuleAttractorParticle -// 0x0080 (0x00B0 - 0x0030) -class UParticleModuleAttractorParticle final : public UParticleModuleAttractorBase -{ -public: - class FName EmitterName; // 0x0030(0x0008)(Edit, ExportObject, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRawDistributionFloat Range; // 0x0038(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bStrengthByDistance : 1; // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionFloat Strength; // 0x0070(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bAffectBaseVelocity : 1; // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_A1[0x3]; // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EAttractorParticleSelectionMethod SelectionMethod; // 0x00A4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A5[0x3]; // 0x00A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bRenewSource : 1; // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInheritSourceVel : 1; // 0x00A8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_A9[0x3]; // 0x00A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 LastSelIndex; // 0x00AC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleAttractorParticle") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleAttractorParticle") - } - static class UParticleModuleAttractorParticle* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleAttractorParticle; - -// Class Engine.ParticleModuleAttractorPointGravity -// 0x0058 (0x0088 - 0x0030) -class UParticleModuleAttractorPointGravity final : public UParticleModuleAttractorBase -{ -public: - struct FVector position; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UDistributionFloat* Strength; // 0x0050(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FRawDistributionFloat StrengthRaw; // 0x0058(0x0030)(Edit, NoClear, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleAttractorPointGravity") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleAttractorPointGravity") - } - static class UParticleModuleAttractorPointGravity* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleAttractorPointGravity; - -// Class Engine.CameraModifier -// 0x0020 (0x0048 - 0x0028) -class UCameraModifier : public UObject -{ -public: - uint8 bDebug : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bExclusive : 1; // 0x0028(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 Priority; // 0x002C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class APlayerCameraManager* CameraOwner; // 0x0030(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - float AlphaInTime; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float AlphaOutTime; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Alpha; // 0x0040(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void BlueprintModifyCamera(float DeltaTime, const struct FVector& ViewLocation, const struct FRotator& ViewRotation, float FOV, struct FVector* NewViewLocation, struct FRotator* NewViewRotation, float* NewFOV); - void BlueprintModifyPostProcess(float DeltaTime, float* PostProcessBlendWeight, struct FPostProcessSettings* PostProcessSettings); - void DisableModifier(bool bImmediate); - void EnableModifier(); - void OnCameraOwnerDestroyed(class AActor* InOwner); - - class AActor* GetViewTarget() const; - bool IsDisabled() const; - bool IsPendingDisable() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CameraModifier") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CameraModifier") - } - static class UCameraModifier* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCameraModifier; - -// Class Engine.CameraModifier_CameraShake -// 0x0068 (0x00B0 - 0x0048) -class UCameraModifier_CameraShake final : public UCameraModifier -{ -public: - TArray ActiveShakes; // 0x0048(0x0010)(ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TMap, struct FPooledCameraShakes> ExpiredPooledShakesMap; // 0x0058(0x0050)(Protected, NativeAccessSpecifierProtected) - float SplitScreenShakeScale; // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CameraModifier_CameraShake") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CameraModifier_CameraShake") - } - static class UCameraModifier_CameraShake* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCameraModifier_CameraShake; - -// Class Engine.ParticleModuleBeamModifier -// 0x0108 (0x0138 - 0x0030) -class UParticleModuleBeamModifier final : public UParticleModuleBeamBase -{ -public: - EBeamModifierType ModifierType; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBeamModifierOptions PositionOptions; // 0x0034(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FRawDistributionVector position; // 0x0038(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FBeamModifierOptions TangentOptions; // 0x0098(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionVector Tangent; // 0x00A0(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bAbsoluteTangent : 1; // 0x0100(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_101[0x3]; // 0x0101(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBeamModifierOptions StrengthOptions; // 0x0104(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FRawDistributionFloat Strength; // 0x0108(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleBeamModifier") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleBeamModifier") - } - static class UParticleModuleBeamModifier* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleBeamModifier; - -// Class Engine.ParticleModuleBeamNoise -// 0x0190 (0x01C0 - 0x0030) -class UParticleModuleBeamNoise final : public UParticleModuleBeamBase -{ -public: - uint8 bLowFreq_Enabled : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Frequency; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Frequency_LowRange; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionVector NoiseRange; // 0x0040(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat NoiseRangeScale; // 0x00A0(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bNRScaleEmitterTime : 1; // 0x00D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D1[0x7]; // 0x00D1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionVector NoiseSpeed; // 0x00D8(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bSmooth : 1; // 0x0138(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_139[0x3]; // 0x0139(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float NoiseLockRadius; // 0x013C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bNoiseLock : 1; // 0x0140(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOscillate : 1; // 0x0140(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_141[0x3]; // 0x0141(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float NoiseLockTime; // 0x0144(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NoiseTension; // 0x0148(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseNoiseTangents : 1; // 0x014C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_14D[0x3]; // 0x014D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionFloat NoiseTangentStrength; // 0x0150(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - int32 NoiseTessellation; // 0x0180(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bTargetNoise : 1; // 0x0184(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_185[0x3]; // 0x0185(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float FrequencyDistance; // 0x0188(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bApplyNoiseScale : 1; // 0x018C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_18D[0x3]; // 0x018D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionFloat NoiseScale; // 0x0190(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleBeamNoise") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleBeamNoise") - } - static class UParticleModuleBeamNoise* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleBeamNoise; - -// Class Engine.ParticleModuleBeamSource -// 0x0118 (0x0148 - 0x0030) -class UParticleModuleBeamSource final : public UParticleModuleBeamBase -{ -public: - EBeam2SourceTargetMethod SourceMethod; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName SourceName; // 0x0034(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bSourceAbsolute : 1; // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionVector Source; // 0x0040(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bLockSource : 1; // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_A1[0x3]; // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EBeam2SourceTargetTangentMethod SourceTangentMethod; // 0x00A4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A5[0x3]; // 0x00A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionVector SourceTangent; // 0x00A8(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bLockSourceTangent : 1; // 0x0108(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_109[0x7]; // 0x0109(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionFloat SourceStrength; // 0x0110(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bLockSourceStength : 1; // 0x0140(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_141[0x7]; // 0x0141(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleBeamSource") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleBeamSource") - } - static class UParticleModuleBeamSource* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleBeamSource; - -// Class Engine.CameraShakeSourceComponent -// 0x0020 (0x0250 - 0x0230) -class UCameraShakeSourceComponent final : public USceneComponent -{ -public: - ECameraShakeAttenuation Attenuation; // 0x0230(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_231[0x3]; // 0x0231(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InnerAttenuationRadius; // 0x0234(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OuterAttenuationRadius; // 0x0238(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_23C[0x4]; // 0x023C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf CameraShake; // 0x0240(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoStart; // 0x0248(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_249[0x7]; // 0x0249(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void Start(); - void StartCameraShake(TSubclassOf InCameraShake, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot); - void StopAllCameraShakes(bool bImmediately); - void StopAllCameraShakesOfType(TSubclassOf InCameraShake, bool bImmediately); - - float GetAttenuationFactor(const struct FVector& Location) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CameraShakeSourceComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CameraShakeSourceComponent") - } - static class UCameraShakeSourceComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCameraShakeSourceComponent; - -// Class Engine.ParticleModuleBeamTarget -// 0x0120 (0x0150 - 0x0030) -class UParticleModuleBeamTarget final : public UParticleModuleBeamBase -{ -public: - EBeam2SourceTargetMethod TargetMethod; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName TargetName; // 0x0034(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionVector Target; // 0x0040(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bTargetAbsolute : 1; // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLockTarget : 1; // 0x00A0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_A1[0x3]; // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EBeam2SourceTargetTangentMethod TargetTangentMethod; // 0x00A4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A5[0x3]; // 0x00A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionVector TargetTangent; // 0x00A8(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bLockTargetTangent : 1; // 0x0108(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_109[0x7]; // 0x0109(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionFloat TargetStrength; // 0x0110(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bLockTargetStength : 1; // 0x0140(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_141[0x3]; // 0x0141(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LockRadius; // 0x0144(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_148[0x8]; // 0x0148(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleBeamTarget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleBeamTarget") - } - static class UParticleModuleBeamTarget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleBeamTarget; - -// Class Engine.ParticleModuleCameraBase -// 0x0000 (0x0030 - 0x0030) -class UParticleModuleCameraBase : public UParticleModule -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleCameraBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleCameraBase") - } - static class UParticleModuleCameraBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleCameraBase; - -// Class Engine.ParticleModuleCameraOffset -// 0x0038 (0x0068 - 0x0030) -class UParticleModuleCameraOffset final : public UParticleModuleCameraBase -{ -public: - struct FRawDistributionFloat CameraOffset; // 0x0030(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bSpawnTimeOnly : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EParticleCameraOffsetUpdateMethod UpdateMethod; // 0x0064(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleCameraOffset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleCameraOffset") - } - static class UParticleModuleCameraOffset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleCameraOffset; - -// Class Engine.ParticleModuleCollisionBase -// 0x0000 (0x0030 - 0x0030) -class UParticleModuleCollisionBase : public UParticleModule -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleCollisionBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleCollisionBase") - } - static class UParticleModuleCollisionBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleCollisionBase; - -// Class Engine.ParticleModuleCollision -// 0x0190 (0x01C0 - 0x0030) -class UParticleModuleCollision final : public UParticleModuleCollisionBase -{ -public: - struct FRawDistributionVector DampingFactor; // 0x0030(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionVector DampingFactorRotation; // 0x0090(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat MaxCollisions; // 0x00F0(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - EParticleCollisionComplete CollisionCompletionOption; // 0x0120(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_121[0x7]; // 0x0121(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CollisionTypes; // 0x0128(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_138[0x8]; // 0x0138(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bApplyPhysics : 1; // 0x0140(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreTriggerVolumes : 1; // 0x0140(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_141[0x7]; // 0x0141(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionFloat ParticleMass; // 0x0148(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - float DirScalar; // 0x0178(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bPawnsDoNotDecrementCount : 1; // 0x017C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOnlyVerticalNormalsDecrementCount : 1; // 0x017C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_17D[0x3]; // 0x017D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float VerticalFudgeFactor; // 0x0180(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_184[0x4]; // 0x0184(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionFloat DelayAmount; // 0x0188(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bDropDetail : 1; // 0x01B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCollideOnlyIfVisible : 1; // 0x01B8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreSourceActor : 1; // 0x01B8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1B9[0x3]; // 0x01B9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxCollisionDistance; // 0x01BC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleCollision") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleCollision") - } - static class UParticleModuleCollision* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleCollision; - -// Class Engine.ParticleModuleCollisionGPU -// 0x0078 (0x00A8 - 0x0030) -class UParticleModuleCollisionGPU final : public UParticleModuleCollisionBase -{ -public: - struct FRawDistributionFloat Resilience; // 0x0030(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat ResilienceScaleOverLife; // 0x0060(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - float Friction; // 0x0090(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RandomSpread; // 0x0094(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RandomDistribution; // 0x0098(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RadiusScale; // 0x009C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RadiusBias; // 0x00A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EParticleCollisionResponse Response; // 0x00A4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EParticleCollisionMode CollisionMode; // 0x00A5(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A6[0x2]; // 0x00A6(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleCollisionGPU") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleCollisionGPU") - } - static class UParticleModuleCollisionGPU* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleCollisionGPU; - -// Class Engine.ParticleModuleColorBase -// 0x0000 (0x0030 - 0x0030) -class UParticleModuleColorBase : public UParticleModule -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleColorBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleColorBase") - } - static class UParticleModuleColorBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleColorBase; - -// Class Engine.ParticleModuleColor -// 0x0098 (0x00C8 - 0x0030) -class UParticleModuleColor : public UParticleModuleColorBase -{ -public: - struct FRawDistributionVector StartColor; // 0x0030(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat StartAlpha; // 0x0090(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bClampAlpha : 1; // 0x00C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleColor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleColor") - } - static class UParticleModuleColor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleColor; - -// Class Engine.CurveFloat -// 0x0088 (0x00B8 - 0x0030) -class UCurveFloat final : public UCurveBase -{ -public: - struct FRichCurve FloatCurve; // 0x0030(0x0080)(NativeAccessSpecifierPublic) - bool bIsEventCurve; // 0x00B0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - float GetFloatValue(float InTime) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CurveFloat") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CurveFloat") - } - static class UCurveFloat* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCurveFloat; - -// Class Engine.ParticleModuleColorOverLife -// 0x0098 (0x00C8 - 0x0030) -class UParticleModuleColorOverLife final : public UParticleModuleColorBase -{ -public: - struct FRawDistributionVector ColorOverLife; // 0x0030(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat AlphaOverLife; // 0x0090(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bClampAlpha : 1; // 0x00C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleColorOverLife") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleColorOverLife") - } - static class UParticleModuleColorOverLife* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleColorOverLife; - -// Class Engine.ParticleModuleColorScaleOverLife -// 0x0098 (0x00C8 - 0x0030) -class UParticleModuleColorScaleOverLife final : public UParticleModuleColorBase -{ -public: - struct FRawDistributionVector ColorScaleOverLife; // 0x0030(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat AlphaScaleOverLife; // 0x0090(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bEmitterTime : 1; // 0x00C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleColorScaleOverLife") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleColorScaleOverLife") - } - static class UParticleModuleColorScaleOverLife* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleColorScaleOverLife; - -// Class Engine.ParticleModuleColor_Seeded -// 0x0020 (0x00E8 - 0x00C8) -class UParticleModuleColor_Seeded final : public UParticleModuleColor -{ -public: - struct FParticleRandomSeedInfo RandomSeedInfo; // 0x00C8(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleColor_Seeded") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleColor_Seeded") - } - static class UParticleModuleColor_Seeded* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleColor_Seeded; - -// Class Engine.ParticleModuleEventBase -// 0x0000 (0x0030 - 0x0030) -class UParticleModuleEventBase : public UParticleModule -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleEventBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleEventBase") - } - static class UParticleModuleEventBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleEventBase; - -// Class Engine.DamageType -// 0x0018 (0x0040 - 0x0028) -class UDamageType : public UObject -{ -public: - uint8 bCausedByWorld : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bScaleMomentumByMass : 1; // 0x0028(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRadialDamageVelChange : 1; // 0x0028(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DamageImpulse; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DestructibleImpulse; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DestructibleDamageSpreadScale; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DamageFalloff; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DamageType") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DamageType") - } - static class UDamageType* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDamageType; - -// Class Engine.ParticleModuleEventGenerator -// 0x0010 (0x0040 - 0x0030) -class UParticleModuleEventGenerator final : public UParticleModuleEventBase -{ -public: - TArray Events; // 0x0030(0x0010)(Edit, ExportObject, ZeroConstructor, NoClear, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleEventGenerator") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleEventGenerator") - } - static class UParticleModuleEventGenerator* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleEventGenerator; - -// Class Engine.ParticleModuleEventReceiverBase -// 0x0010 (0x0040 - 0x0030) -class UParticleModuleEventReceiverBase : public UParticleModuleEventBase -{ -public: - EParticleEventType EventGeneratorType; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName EventName; // 0x0034(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleEventReceiverBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleEventReceiverBase") - } - static class UParticleModuleEventReceiverBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleEventReceiverBase; - -// Class Engine.ParticleModuleEventReceiverKillParticles -// 0x0008 (0x0048 - 0x0040) -class UParticleModuleEventReceiverKillParticles final : public UParticleModuleEventReceiverBase -{ -public: - uint8 bStopSpawning : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleEventReceiverKillParticles") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleEventReceiverKillParticles") - } - static class UParticleModuleEventReceiverKillParticles* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleEventReceiverKillParticles; - -// Class Engine.ParticleModuleEventReceiverSpawn -// 0x00B0 (0x00F0 - 0x0040) -class UParticleModuleEventReceiverSpawn final : public UParticleModuleEventReceiverBase -{ -public: - struct FRawDistributionFloat SpawnCount; // 0x0040(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bUseParticleTime : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsePSysLocation : 1; // 0x0070(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInheritVelocity : 1; // 0x0070(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionVector InheritVelocityScale; // 0x0078(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - TArray PhysicalMaterials; // 0x00D8(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - uint8 bBanPhysicalMaterials : 1; // 0x00E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_E9[0x7]; // 0x00E9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleEventReceiverSpawn") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleEventReceiverSpawn") - } - static class UParticleModuleEventReceiverSpawn* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleEventReceiverSpawn; - -// Class Engine.DataTableFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UDataTableFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static bool DoesDataTableRowExist(const class UDataTable* Table, class FName RowName); - static void EvaluateCurveTableRow(class UCurveTable* CurveTable, class FName RowName, float InXY, EEvaluateCurveTableResult* OutResult, float* OutXY, const class FString& ContextString); - static TArray GetDataTableColumnAsString(const class UDataTable* DataTable, class FName PropertyName); - static void GetDataTableColumnExportNames(const class UDataTable* Table, TArray* OutExportColumnNames); - static bool GetDataTableColumnNameFromExportName(const class UDataTable* Table, const class FString& ColumnExportName, class FName* OutColumnName); - static void GetDataTableColumnNames(const class UDataTable* Table, TArray* OutColumnNames); - static bool GetDataTableRowFromName(class UDataTable* Table, class FName RowName, struct FTableRowBase* OutRow); - static void GetDataTableRowNames(const class UDataTable* Table, TArray* OutRowNames); - static const class UScriptStruct* GetDataTableRowStruct(const class UDataTable* Table); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataTableFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataTableFunctionLibrary") - } - static class UDataTableFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDataTableFunctionLibrary; - -// Class Engine.ParticleModuleEventSendToGame -// 0x0000 (0x0028 - 0x0028) -class UParticleModuleEventSendToGame final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleEventSendToGame") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleEventSendToGame") - } - static class UParticleModuleEventSendToGame* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleEventSendToGame; - -// Class Engine.ParticleModuleKillHeight -// 0x0038 (0x0068 - 0x0030) -class UParticleModuleKillHeight final : public UParticleModuleKillBase -{ -public: - struct FRawDistributionFloat Height; // 0x0030(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bAbsolute : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bFloor : 1; // 0x0060(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bApplyPSysScale : 1; // 0x0060(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleKillHeight") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleKillHeight") - } - static class UParticleModuleKillHeight* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleKillHeight; - -// Class Engine.DebugDrawService -// 0x0000 (0x0028 - 0x0028) -class UDebugDrawService final : public UBlueprintFunctionLibrary -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DebugDrawService") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DebugDrawService") - } - static class UDebugDrawService* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDebugDrawService; - -// Class Engine.ParticleModuleLifetimeBase -// 0x0000 (0x0030 - 0x0030) -class UParticleModuleLifetimeBase : public UParticleModule -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleLifetimeBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleLifetimeBase") - } - static class UParticleModuleLifetimeBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleLifetimeBase; - -// Class Engine.ParticleModuleLifetime -// 0x0030 (0x0060 - 0x0030) -class UParticleModuleLifetime : public UParticleModuleLifetimeBase -{ -public: - struct FRawDistributionFloat Lifetime; // 0x0030(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleLifetime") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleLifetime") - } - static class UParticleModuleLifetime* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleLifetime; - -// Class Engine.ParticleModuleLifetime_Seeded -// 0x0020 (0x0080 - 0x0060) -class UParticleModuleLifetime_Seeded final : public UParticleModuleLifetime -{ -public: - struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0060(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleLifetime_Seeded") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleLifetime_Seeded") - } - static class UParticleModuleLifetime_Seeded* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleLifetime_Seeded; - -// Class Engine.StereoLayerShapeEquirect -// 0x0098 (0x00C0 - 0x0028) -class UStereoLayerShapeEquirect final : public UStereoLayerShape -{ -public: - struct FBox2D LeftUVRect; // 0x0028(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FBox2D RightUVRect; // 0x0050(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D LeftScale; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D RightScale; // 0x0088(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D LeftBias; // 0x0098(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D RightBias; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x00B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_BC[0x4]; // 0x00BC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetEquirectProps(const struct FEquirectProps& InScaleBiases); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StereoLayerShapeEquirect") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StereoLayerShapeEquirect") - } - static class UStereoLayerShapeEquirect* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UStereoLayerShapeEquirect; - -// Class Engine.ParticleModuleLightBase -// 0x0000 (0x0030 - 0x0030) -class UParticleModuleLightBase : public UParticleModule -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleLightBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleLightBase") - } - static class UParticleModuleLightBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleLightBase; - -// Class Engine.ParticleModuleLight -// 0x0110 (0x0140 - 0x0030) -class UParticleModuleLight : public UParticleModuleLightBase -{ -public: - bool bUseInverseSquaredFalloff; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAffectsTranslucency; // 0x0031(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverrideInverseExposureBlend : 1; // 0x0034(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - bool bPreviewLightRadius; // 0x0038(0x0001)(Edit, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SpawnFraction; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRawDistributionVector ColorScaleOverLife; // 0x0040(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat BrightnessOverLife; // 0x00A0(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat RadiusScale; // 0x00D0(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat LightExponent; // 0x0100(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - float InverseExposureBlend; // 0x0130(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLightingChannels LightingChannels; // 0x0134(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - uint8 Pad_135[0x3]; // 0x0135(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float VolumetricScatteringIntensity; // 0x0138(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHighQualityLights; // 0x013C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShadowCastingLights; // 0x013D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13E[0x2]; // 0x013E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleLight") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleLight") - } - static class UParticleModuleLight* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleLight; - -// Class Engine.ParticleModuleLight_Seeded -// 0x0020 (0x0160 - 0x0140) -class UParticleModuleLight_Seeded final : public UParticleModuleLight -{ -public: - struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0140(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleLight_Seeded") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleLight_Seeded") - } - static class UParticleModuleLight_Seeded* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleLight_Seeded; - -// Class Engine.ParticleModuleLocationBase -// 0x0000 (0x0030 - 0x0030) -class UParticleModuleLocationBase : public UParticleModule -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleLocationBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleLocationBase") - } - static class UParticleModuleLocationBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleLocationBase; - -// Class Engine.TextRenderActor -// 0x0008 (0x0298 - 0x0290) -class ATextRenderActor final : public AActor -{ -public: - class UTextRenderComponent* TextRender; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TextRenderActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TextRenderActor") - } - static class ATextRenderActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ATextRenderActor; - -// Class Engine.ParticleModuleLocation -// 0x0068 (0x0098 - 0x0030) -class UParticleModuleLocation : public UParticleModuleLocationBase -{ -public: - struct FRawDistributionVector StartLocation; // 0x0030(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - float DistributeOverNPoints; // 0x0090(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DistributeThreshold; // 0x0094(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleLocation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleLocation") - } - static class UParticleModuleLocation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleLocation; - -// Class Engine.ParticleModuleLocationBoneSocket -// 0x0050 (0x0080 - 0x0030) -class UParticleModuleLocationBoneSocket final : public UParticleModuleLocationBase -{ -public: - ELocationBoneSocketSource SourceType; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector UniversalOffset; // 0x0038(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray SourceLocations; // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - ELocationBoneSocketSelectionMethod SelectionMethod; // 0x0060(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bUpdatePositionEachFrame : 1; // 0x0064(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOrientMeshEmitters : 1; // 0x0064(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInheritBoneVelocity : 1; // 0x0064(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InheritVelocityScale; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SkelMeshActorParamName; // 0x006C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumPreSelectedIndices; // 0x0074(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_78[0x8]; // 0x0078(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleLocationBoneSocket") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleLocationBoneSocket") - } - static class UParticleModuleLocationBoneSocket* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleLocationBoneSocket; - -// Class Engine.ParticleModuleLocationDirect -// 0x0180 (0x01B0 - 0x0030) -class UParticleModuleLocationDirect final : public UParticleModuleLocationBase -{ -public: - struct FRawDistributionVector Location; // 0x0030(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionVector LocationOffset; // 0x0090(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionVector ScaleFactor; // 0x00F0(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionVector Direction; // 0x0150(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleLocationDirect") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleLocationDirect") - } - static class UParticleModuleLocationDirect* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleLocationDirect; - -// Class Engine.ParticleModuleLocationEmitter -// 0x0020 (0x0050 - 0x0030) -class UParticleModuleLocationEmitter final : public UParticleModuleLocationBase -{ -public: - class FName EmitterName; // 0x0030(0x0008)(Edit, ExportObject, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELocationEmitterSelectionMethod SelectionMethod; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 InheritSourceVelocity : 1; // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InheritSourceVelocityScale; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bInheritSourceRotation : 1; // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InheritSourceRotationScale; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleLocationEmitter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleLocationEmitter") - } - static class UParticleModuleLocationEmitter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleLocationEmitter; - -// Class Engine.TimelineComponent -// 0x00A0 (0x0140 - 0x00A0) -class UTimelineComponent final : public UActorComponent -{ -public: - struct FTimeline TheTimeline; // 0x00A0(0x0098)(Net, RepNotify, ContainsInstancedReference, NativeAccessSpecifierPrivate) - uint8 bIgnoreTimeDilation : 1; // 0x0138(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_139[0x7]; // 0x0139(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddEvent(float Time, TDelegate EventFunc); - void AddInterpFloat(class UCurveFloat* FloatCurve, TDelegate InterpFunc, class FName PropertyName, class FName TrackName); - void AddInterpLinearColor(class UCurveLinearColor* LinearColorCurve, TDelegate InterpFunc, class FName PropertyName, class FName TrackName); - void AddInterpVector(class UCurveVector* VectorCurve, TDelegate InterpFunc, class FName PropertyName, class FName TrackName); - void OnRep_Timeline(struct FTimeline* OldTimeline); - void Play(); - void PlayFromStart(); - void Reverse(); - void ReverseFromEnd(); - void SetFloatCurve(class UCurveFloat* NewFloatCurve, class FName FloatTrackName); - void SetIgnoreTimeDilation(bool bNewIgnoreTimeDilation); - void SetLinearColorCurve(class UCurveLinearColor* NewLinearColorCurve, class FName LinearColorTrackName); - void SetLooping(bool bNewLooping); - void SetNewTime(float NewTime); - void SetPlaybackPosition(float NewPosition, bool bFireEvents, bool bFireUpdate); - void SetPlayRate(float NewRate); - void SetTimelineFinishedFunc(TDelegate NewTimelineFinishedFunc); - void SetTimelineLength(float NewLength); - void SetTimelineLengthMode(ETimelineLengthMode NewLengthMode); - void SetTimelinePostUpdateFunc(TDelegate NewTimelinePostUpdateFunc); - void SetVectorCurve(class UCurveVector* NewVectorCurve, class FName VectorTrackName); - void Stop(); - - bool GetIgnoreTimeDilation() const; - float GetPlaybackPosition() const; - float GetPlayRate() const; - float GetScaledTimelineLength() const; - float GetTimelineLength() const; - bool IsLooping() const; - bool IsPlaying() const; - bool IsReversing() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TimelineComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TimelineComponent") - } - static class UTimelineComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTimelineComponent; - -// Class Engine.ParticleModuleLocationEmitterDirect -// 0x0008 (0x0038 - 0x0030) -class UParticleModuleLocationEmitterDirect final : public UParticleModuleLocationBase -{ -public: - class FName EmitterName; // 0x0030(0x0008)(Edit, ExportObject, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleLocationEmitterDirect") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleLocationEmitterDirect") - } - static class UParticleModuleLocationEmitterDirect* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleLocationEmitterDirect; - -// Class Engine.ParticleModuleLocationPrimitiveBase -// 0x0098 (0x00C8 - 0x0030) -class UParticleModuleLocationPrimitiveBase : public UParticleModuleLocationBase -{ -public: - uint8 Positive_X : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Positive_Y : 1; // 0x0030(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Positive_Z : 1; // 0x0030(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Negative_X : 1; // 0x0030(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Negative_Y : 1; // 0x0030(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Negative_Z : 1; // 0x0030(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 SurfaceOnly : 1; // 0x0030(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Velocity : 1; // 0x0030(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionFloat VelocityScale; // 0x0038(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionVector StartLocation; // 0x0068(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleLocationPrimitiveBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleLocationPrimitiveBase") - } - static class UParticleModuleLocationPrimitiveBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleLocationPrimitiveBase; - -// Class Engine.Console -// 0x0108 (0x0130 - 0x0028) -class UConsole final : public UObject -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class ULocalPlayer* ConsoleTargetPlayer; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UTexture2D* DefaultTexture_Black; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UTexture2D* DefaultTexture_White; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_50[0x18]; // 0x0050(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TArray HistoryBuffer; // 0x0068(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - uint8 Pad_78[0xB8]; // 0x0078(0x00B8)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Console") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Console") - } - static class UConsole* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UConsole; - -// Class Engine.ParticleModuleLocationPrimitiveCylinder -// 0x0070 (0x0138 - 0x00C8) -class UParticleModuleLocationPrimitiveCylinder : public UParticleModuleLocationPrimitiveBase -{ -public: - uint8 RadialVelocity : 1; // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_C9[0x7]; // 0x00C9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionFloat StartRadius; // 0x00D0(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat StartHeight; // 0x0100(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - ECylinderHeightAxis HeightAxis; // 0x0130(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_131[0x7]; // 0x0131(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleLocationPrimitiveCylinder") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleLocationPrimitiveCylinder") - } - static class UParticleModuleLocationPrimitiveCylinder* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleLocationPrimitiveCylinder; - -// Class Engine.ParticleModuleLocationPrimitiveCylinder_Seeded -// 0x0020 (0x0158 - 0x0138) -class UParticleModuleLocationPrimitiveCylinder_Seeded final : public UParticleModuleLocationPrimitiveCylinder -{ -public: - struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0138(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleLocationPrimitiveCylinder_Seeded") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleLocationPrimitiveCylinder_Seeded") - } - static class UParticleModuleLocationPrimitiveCylinder_Seeded* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleLocationPrimitiveCylinder_Seeded; - -// Class Engine.TriggerSphere -// 0x0000 (0x0298 - 0x0298) -class ATriggerSphere final : public ATriggerBase -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TriggerSphere") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TriggerSphere") - } - static class ATriggerSphere* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ATriggerSphere; - -// Class Engine.TextureRenderTarget -// 0x0008 (0x0138 - 0x0130) -class UTextureRenderTarget : public UTexture -{ -public: - float TargetGamma; // 0x0130(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_134[0x4]; // 0x0134(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TextureRenderTarget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TextureRenderTarget") - } - static class UTextureRenderTarget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTextureRenderTarget; - -// Class Engine.TextureRenderTargetVolume -// 0x0020 (0x0158 - 0x0138) -class UTextureRenderTargetVolume final : public UTextureRenderTarget -{ -public: - int32 SizeX; // 0x0138(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SizeY; // 0x013C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SizeZ; // 0x0140(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ClearColor; // 0x0144(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPixelFormat OverrideFormat; // 0x0154(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bHDR : 1; // 0x0155(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceLinearGamma : 1; // 0x0155(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_156[0x2]; // 0x0156(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TextureRenderTargetVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TextureRenderTargetVolume") - } - static class UTextureRenderTargetVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTextureRenderTargetVolume; - -// Class Engine.ParticleModuleLocationPrimitiveSphere -// 0x0030 (0x00F8 - 0x00C8) -class UParticleModuleLocationPrimitiveSphere : public UParticleModuleLocationPrimitiveBase -{ -public: - struct FRawDistributionFloat StartRadius; // 0x00C8(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleLocationPrimitiveSphere") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleLocationPrimitiveSphere") - } - static class UParticleModuleLocationPrimitiveSphere* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleLocationPrimitiveSphere; - -// Class Engine.ParticleModuleLocationPrimitiveSphere_Seeded -// 0x0020 (0x0118 - 0x00F8) -class UParticleModuleLocationPrimitiveSphere_Seeded final : public UParticleModuleLocationPrimitiveSphere -{ -public: - struct FParticleRandomSeedInfo RandomSeedInfo; // 0x00F8(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleLocationPrimitiveSphere_Seeded") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleLocationPrimitiveSphere_Seeded") - } - static class UParticleModuleLocationPrimitiveSphere_Seeded* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleLocationPrimitiveSphere_Seeded; - -// Class Engine.ParticleModuleLocationPrimitiveTriangle -// 0x00F0 (0x0120 - 0x0030) -class UParticleModuleLocationPrimitiveTriangle final : public UParticleModuleLocationBase -{ -public: - struct FRawDistributionVector StartOffset; // 0x0030(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat Height; // 0x0090(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat Angle; // 0x00C0(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat Thickness; // 0x00F0(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleLocationPrimitiveTriangle") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleLocationPrimitiveTriangle") - } - static class UParticleModuleLocationPrimitiveTriangle* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleLocationPrimitiveTriangle; - -// Class Engine.ParticleModuleLocationSkelVertSurface -// 0x0080 (0x00B0 - 0x0030) -class UParticleModuleLocationSkelVertSurface final : public UParticleModuleLocationBase -{ -public: - ELocationSkelVertSurfaceSource SourceType; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector UniversalOffset; // 0x0038(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUpdatePositionEachFrame : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOrientMeshEmitters : 1; // 0x0050(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInheritBoneVelocity : 1; // 0x0050(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InheritVelocityScale; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SkelMeshActorParamName; // 0x0058(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ValidAssociatedBones; // 0x0060(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 bEnforceNormalCheck : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector NormalToCompare; // 0x0078(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NormalCheckToleranceDegrees; // 0x0090(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NormalCheckTolerance; // 0x0094(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ValidMaterialIndices; // 0x0098(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 bInheritVertexColor : 1; // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInheritUV : 1; // 0x00A8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_A9[0x3]; // 0x00A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 InheritUVChannel; // 0x00AC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleLocationSkelVertSurface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleLocationSkelVertSurface") - } - static class UParticleModuleLocationSkelVertSurface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleLocationSkelVertSurface; - -// Class Engine.AnimNotify_ResetDynamics -// 0x0000 (0x0038 - 0x0038) -class UAnimNotify_ResetDynamics final : public UAnimNotify -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimNotify_ResetDynamics") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimNotify_ResetDynamics") - } - static class UAnimNotify_ResetDynamics* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimNotify_ResetDynamics; - -// Class Engine.ParticleModuleLocationWorldOffset -// 0x0000 (0x0098 - 0x0098) -class UParticleModuleLocationWorldOffset : public UParticleModuleLocation -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleLocationWorldOffset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleLocationWorldOffset") - } - static class UParticleModuleLocationWorldOffset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleLocationWorldOffset; - -// Class Engine.ParticleModuleLocationWorldOffset_Seeded -// 0x0020 (0x00B8 - 0x0098) -class UParticleModuleLocationWorldOffset_Seeded final : public UParticleModuleLocationWorldOffset -{ -public: - struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0098(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleLocationWorldOffset_Seeded") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleLocationWorldOffset_Seeded") - } - static class UParticleModuleLocationWorldOffset_Seeded* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleLocationWorldOffset_Seeded; - -// Class Engine.ParticleModuleLocation_Seeded -// 0x0020 (0x00B8 - 0x0098) -class UParticleModuleLocation_Seeded final : public UParticleModuleLocation -{ -public: - struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0098(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleLocation_Seeded") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleLocation_Seeded") - } - static class UParticleModuleLocation_Seeded* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleLocation_Seeded; - -// Class Engine.ParticleModuleMaterialBase -// 0x0000 (0x0030 - 0x0030) -class UParticleModuleMaterialBase : public UParticleModule -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleMaterialBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleMaterialBase") - } - static class UParticleModuleMaterialBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleMaterialBase; - -// Class Engine.AnimSingleNodeInstance -// 0x0010 (0x0380 - 0x0370) -class UAnimSingleNodeInstance final : public UAnimInstance -{ -public: - class UAnimationAsset* CurrentAsset; // 0x0368(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TDelegate PostEvaluateAnimEvent; // 0x0370(0x0010)(ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - float GetLength(); - const class UMirrorDataTable* GetMirrorDataTable(); - void PlayAnim(bool bIsLooping, float InPlayRate, float InStartPosition); - void SetAnimationAsset(class UAnimationAsset* NewAsset, bool bIsLooping, float InPlayRate); - void SetBlendSpacePosition(const struct FVector& InPosition); - void SetLooping(bool bIsLooping); - void SetMirrorDataTable(const class UMirrorDataTable* MirrorDataTable); - void SetPlaying(bool bIsPlaying); - void SetPlayRate(float InPlayRate); - void SetPosition(float InPosition, bool bFireNotifies); - void SetPositionWithPreviousTime(float InPosition, float InPreviousTime, bool bFireNotifies); - void SetPreviewCurveOverride(const class FName& PoseName, float Value, bool bRemoveIfZero); - void SetReverse(bool bInReverse); - void StopAnim(); - - class UAnimationAsset* GetAnimationAsset() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimSingleNodeInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimSingleNodeInstance") - } - static class UAnimSingleNodeInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimSingleNodeInstance; - -// Class Engine.ParticleModuleMeshMaterial -// 0x0010 (0x0040 - 0x0030) -class UParticleModuleMeshMaterial final : public UParticleModuleMaterialBase -{ -public: - TArray MeshMaterials; // 0x0030(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleMeshMaterial") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleMeshMaterial") - } - static class UParticleModuleMeshMaterial* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleMeshMaterial; - -// Class Engine.ParticleModuleRotationBase -// 0x0000 (0x0030 - 0x0030) -class UParticleModuleRotationBase : public UParticleModule -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleRotationBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleRotationBase") - } - static class UParticleModuleRotationBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleRotationBase; - -// Class Engine.ParticleModuleMeshRotation -// 0x0068 (0x0098 - 0x0030) -class UParticleModuleMeshRotation : public UParticleModuleRotationBase -{ -public: - struct FRawDistributionVector StartRotation; // 0x0030(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bInheritParent : 1; // 0x0090(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleMeshRotation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleMeshRotation") - } - static class UParticleModuleMeshRotation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleMeshRotation; - -// Class Engine.ParticleModuleRotationRateBase -// 0x0000 (0x0030 - 0x0030) -class UParticleModuleRotationRateBase : public UParticleModule -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleRotationRateBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleRotationRateBase") - } - static class UParticleModuleRotationRateBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleRotationRateBase; - -// Class Engine.AnimationAttributeIdentifierExtensions -// 0x0000 (0x0028 - 0x0028) -class UAnimationAttributeIdentifierExtensions final : public UBlueprintFunctionLibrary -{ -public: - static bool IsValid(struct FAnimationAttributeIdentifier& Identifier); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimationAttributeIdentifierExtensions") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimationAttributeIdentifierExtensions") - } - static class UAnimationAttributeIdentifierExtensions* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimationAttributeIdentifierExtensions; - -// Class Engine.ParticleModuleMeshRotationRate -// 0x0060 (0x0090 - 0x0030) -class UParticleModuleMeshRotationRate : public UParticleModuleRotationRateBase -{ -public: - struct FRawDistributionVector StartRotationRate; // 0x0030(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleMeshRotationRate") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleMeshRotationRate") - } - static class UParticleModuleMeshRotationRate* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleMeshRotationRate; - -// Class Engine.ParticleModuleMeshRotationRateMultiplyLife -// 0x0060 (0x0090 - 0x0030) -class UParticleModuleMeshRotationRateMultiplyLife final : public UParticleModuleRotationRateBase -{ -public: - struct FRawDistributionVector LifeMultiplier; // 0x0030(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleMeshRotationRateMultiplyLife") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleMeshRotationRateMultiplyLife") - } - static class UParticleModuleMeshRotationRateMultiplyLife* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleMeshRotationRateMultiplyLife; - -// Class Engine.ParticleModuleMeshRotationRateOverLife -// 0x0068 (0x0098 - 0x0030) -class UParticleModuleMeshRotationRateOverLife final : public UParticleModuleRotationRateBase -{ -public: - struct FRawDistributionVector RotRate; // 0x0030(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bScaleRotRate : 1; // 0x0090(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleMeshRotationRateOverLife") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleMeshRotationRateOverLife") - } - static class UParticleModuleMeshRotationRateOverLife* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleMeshRotationRateOverLife; - -// Class Engine.ParticleModuleMeshRotationRate_Seeded -// 0x0020 (0x00B0 - 0x0090) -class UParticleModuleMeshRotationRate_Seeded final : public UParticleModuleMeshRotationRate -{ -public: - struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0090(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleMeshRotationRate_Seeded") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleMeshRotationRate_Seeded") - } - static class UParticleModuleMeshRotationRate_Seeded* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleMeshRotationRate_Seeded; - -// Class Engine.CachedAnimDataLibrary -// 0x0000 (0x0028 - 0x0028) -class UCachedAnimDataLibrary final : public UBlueprintFunctionLibrary -{ -public: - static float StateMachine_GetGlobalWeight(class UAnimInstance* InAnimInstance, const struct FCachedAnimStateData& CachedAnimStateData); - static float StateMachine_GetLocalWeight(class UAnimInstance* InAnimInstance, const struct FCachedAnimStateData& CachedAnimStateData); - static bool StateMachine_IsStateRelevant(class UAnimInstance* InAnimInstance, const struct FCachedAnimStateData& CachedAnimStateData); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CachedAnimDataLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CachedAnimDataLibrary") - } - static class UCachedAnimDataLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCachedAnimDataLibrary; - -// Class Engine.ParticleModuleMeshRotation_Seeded -// 0x0020 (0x00B8 - 0x0098) -class UParticleModuleMeshRotation_Seeded final : public UParticleModuleMeshRotation -{ -public: - struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0098(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleMeshRotation_Seeded") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleMeshRotation_Seeded") - } - static class UParticleModuleMeshRotation_Seeded* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleMeshRotation_Seeded; - -// Class Engine.ParticleModuleOrbitBase -// 0x0008 (0x0038 - 0x0030) -class UParticleModuleOrbitBase : public UParticleModule -{ -public: - uint8 bUseEmitterTime : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleOrbitBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleOrbitBase") - } - static class UParticleModuleOrbitBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleOrbitBase; - -// Class Engine.ParticleModuleOrbit -// 0x0140 (0x0178 - 0x0038) -class UParticleModuleOrbit final : public UParticleModuleOrbitBase -{ -public: - EOrbitChainMode ChainMode; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionVector OffsetAmount; // 0x0040(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FOrbitOptions OffsetOptions; // 0x00A0(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionVector RotationAmount; // 0x00A8(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FOrbitOptions RotationOptions; // 0x0108(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_10C[0x4]; // 0x010C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionVector RotationRateAmount; // 0x0110(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FOrbitOptions RotationRateOptions; // 0x0170(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_174[0x4]; // 0x0174(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleOrbit") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleOrbit") - } - static class UParticleModuleOrbit* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleOrbit; - -// Class Engine.ParticleModuleOrientationBase -// 0x0000 (0x0030 - 0x0030) -class UParticleModuleOrientationBase : public UParticleModule -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleOrientationBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleOrientationBase") - } - static class UParticleModuleOrientationBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleOrientationBase; - -// Class Engine.Texture2DArray -// 0x0010 (0x0140 - 0x0130) -class UTexture2DArray final : public UTexture -{ -public: - uint8 Pad_130[0x8]; // 0x0130(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - ETextureAddress AddressX; // 0x0138(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureAddress AddressY; // 0x0139(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureAddress AddressZ; // 0x013A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13B[0x5]; // 0x013B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Texture2DArray") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Texture2DArray") - } - static class UTexture2DArray* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTexture2DArray; - -// Class Engine.ParticleModuleOrientationAxisLock -// 0x0008 (0x0038 - 0x0030) -class UParticleModuleOrientationAxisLock final : public UParticleModuleOrientationBase -{ -public: - EParticleAxisLock LockAxisFlags; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleOrientationAxisLock") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleOrientationAxisLock") - } - static class UParticleModuleOrientationAxisLock* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleOrientationAxisLock; - -// Class Engine.SkyAtmosphere -// 0x0008 (0x0298 - 0x0290) -class ASkyAtmosphere final : public AInfo -{ -public: - class USkyAtmosphereComponent* SkyAtmosphereComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SkyAtmosphere") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SkyAtmosphere") - } - static class ASkyAtmosphere* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ASkyAtmosphere; - -// Class Engine.ParticleModuleParameterBase -// 0x0000 (0x0030 - 0x0030) -class UParticleModuleParameterBase : public UParticleModule -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleParameterBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleParameterBase") - } - static class UParticleModuleParameterBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleParameterBase; - -// Class Engine.ParticleModuleParameterDynamic -// 0x0018 (0x0048 - 0x0030) -class UParticleModuleParameterDynamic : public UParticleModuleParameterBase -{ -public: - TArray DynamicParams; // 0x0030(0x0010)(Edit, EditFixedSize, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - int32 UpdateFlags; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUsesVelocity : 1; // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleParameterDynamic") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleParameterDynamic") - } - static class UParticleModuleParameterDynamic* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleParameterDynamic; - -// Class Engine.ParticleModuleParameterDynamic_Seeded -// 0x0020 (0x0068 - 0x0048) -class UParticleModuleParameterDynamic_Seeded final : public UParticleModuleParameterDynamic -{ -public: - struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0048(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleParameterDynamic_Seeded") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleParameterDynamic_Seeded") - } - static class UParticleModuleParameterDynamic_Seeded* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleParameterDynamic_Seeded; - -// Class Engine.AISystemBase -// 0x0038 (0x0060 - 0x0028) -class UAISystemBase : public UObject -{ -public: - struct FSoftClassPath AISystemClassName; // 0x0028(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName AISystemModuleName; // 0x0048(0x0008)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_50[0x8]; // 0x0050(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - bool bInstantiateAISystemOnClient; // 0x0058(0x0001)(ZeroConstructor, Config, GlobalConfig, NoClear, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AISystemBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AISystemBase") - } - static class UAISystemBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAISystemBase; - -// Class Engine.ParticleModulePivotOffset -// 0x0010 (0x0040 - 0x0030) -class UParticleModulePivotOffset final : public UParticleModuleLocationBase -{ -public: - struct FVector2D PivotOffset; // 0x0030(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModulePivotOffset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModulePivotOffset") - } - static class UParticleModulePivotOffset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModulePivotOffset; - -// Class Engine.LocalLightComponent -// 0x0020 (0x0390 - 0x0370) -class ULocalLightComponent : public ULightComponent -{ -public: - ELightUnits IntensityUnits; // 0x0370(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_371[0x3]; // 0x0371(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InverseExposureBlend; // 0x0374(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0378(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AttenuationRadius; // 0x037C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLightmassPointLightSettings LightmassSettings; // 0x0380(0x000C)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_38C[0x4]; // 0x038C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static float GetUnitsConversionFactor(ELightUnits SrcUnits, ELightUnits TargetUnits, float CosHalfConeAngle); - - void SetAttenuationRadius(float NewRadius); - void SetIntensityUnits(ELightUnits NewIntensityUnits); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LocalLightComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LocalLightComponent") - } - static class ULocalLightComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULocalLightComponent; - -// Class Engine.PointLightComponent -// 0x0020 (0x03B0 - 0x0390) -#pragma pack(push, 0x1) -class alignas(0x10) UPointLightComponent : public ULocalLightComponent -{ -public: - uint8 bUseInverseSquaredFalloff : 1; // 0x0390(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_391[0x3]; // 0x0391(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LightFalloffExponent; // 0x0394(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SourceRadius; // 0x0398(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SoftSourceRadius; // 0x039C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SourceLength; // 0x03A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A4[0x4]; // 0x03A4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetInverseExposureBlend(float NewInverseExposureBlend); - void SetLightFalloffExponent(float NewLightFalloffExponent); - void SetSoftSourceRadius(float bNewValue); - void SetSourceLength(float NewValue); - void SetSourceRadius(float bNewValue); - void SetUseInverseSquaredFalloff(bool bNewValue); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PointLightComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PointLightComponent") - } - static class UPointLightComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_UPointLightComponent; - -// Class Engine.SpotLightComponent -// 0x0000 (0x03B0 - 0x03B0) -class USpotLightComponent final : public UPointLightComponent -{ -public: - float InnerConeAngle; // 0x03A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OuterConeAngle; // 0x03AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - void SetInnerConeAngle(float NewInnerConeAngle); - void SetOuterConeAngle(float NewOuterConeAngle); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SpotLightComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SpotLightComponent") - } - static class USpotLightComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USpotLightComponent; - -// Class Engine.ParticleModuleRequired -// 0x0140 (0x0170 - 0x0030) -class UParticleModuleRequired final : public UParticleModule -{ -public: - class UMaterialInterface* Material; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float MinFacingCameraBlendDistance; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxFacingCameraBlendDistance; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector EmitterOrigin; // 0x0040(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator EmitterRotation; // 0x0058(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - EParticleScreenAlignment ScreenAlignment; // 0x0070(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseLocalSpace : 1; // 0x0071(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bKillOnDeactivate : 1; // 0x0071(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bKillOnCompleted : 1; // 0x0071(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - EParticleSortMode SortMode; // 0x0072(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseLegacyEmitterTime : 1; // 0x0073(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRemoveHMDRoll : 1; // 0x0073(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportLargeWorldCoordinates : 1; // 0x0073(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEmitterDurationUseRange : 1; // 0x0073(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideUseVelocityForMotionBlur : 1; // 0x0073(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseVelocityForMotionBlur : 1; // 0x0073(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - float EmitterDuration; // 0x0074(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRawDistributionFloat SpawnRate; // 0x0078(0x0030)(ContainsInstancedReference, NativeAccessSpecifierPublic) - TArray BurstList; // 0x00A8(0x0010)(ExportObject, ZeroConstructor, NoClear, NativeAccessSpecifierPublic) - float EmitterDelay; // 0x00B8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EmitterDelayLow; // 0x00BC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bDelayFirstLoopOnly : 1; // 0x00C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - EParticleSubUVInterpMethod InterpolationMethod; // 0x00C1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bScaleUV : 1; // 0x00C2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEmitterDelayUseRange : 1; // 0x00C2(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - EParticleBurstMethod ParticleBurstMethod; // 0x00C3(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideSystemMacroUV : 1; // 0x00C4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseMaxDrawCount : 1; // 0x00C4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - EOpacitySourceMode OpacitySourceMode; // 0x00C5(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEmitterNormalsMode EmitterNormalsMode; // 0x00C6(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOrbitModuleAffectsVelocityAlignment : 1; // 0x00C7(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - int32 SubImages_Horizontal; // 0x00C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SubImages_Vertical; // 0x00CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RandomImageTime; // 0x00D0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RandomImageChanges; // 0x00D4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector MacroUVPosition; // 0x00D8(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MacroUVRadius; // 0x00F0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EParticleUVFlipMode UVFlippingMode; // 0x00F4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESubUVBoundingVertexCount BoundingMode; // 0x00F5(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bDurationRecalcEachLoop : 1; // 0x00F6(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_F7[0x1]; // 0x00F7(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector NormalsSphereCenter; // 0x00F8(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AlphaThreshold; // 0x0110(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EmitterLoops; // 0x0114(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* CutoutTexture; // 0x0118(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - int32 MaxDrawCount; // 0x0120(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EmitterDurationLow; // 0x0124(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector NormalsCylinderDirection; // 0x0128(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray NamedMaterialOverrides; // 0x0140(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_150[0x20]; // 0x0150(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleRequired") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleRequired") - } - static class UParticleModuleRequired* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleRequired; - -// Class Engine.ParticleModuleRotation -// 0x0030 (0x0060 - 0x0030) -class UParticleModuleRotation : public UParticleModuleRotationBase -{ -public: - struct FRawDistributionFloat StartRotation; // 0x0030(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleRotation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleRotation") - } - static class UParticleModuleRotation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleRotation; - -// Class Engine.ParticleModuleRotationOverLifetime -// 0x0038 (0x0068 - 0x0030) -class UParticleModuleRotationOverLifetime final : public UParticleModuleRotationBase -{ -public: - struct FRawDistributionFloat RotationOverLife; // 0x0030(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 Scale : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleRotationOverLifetime") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleRotationOverLifetime") - } - static class UParticleModuleRotationOverLifetime* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleRotationOverLifetime; - -// Class Engine.AvoidanceManager -// 0x00B8 (0x00E0 - 0x0028) -class UAvoidanceManager final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - float DefaultTimeToLive; // 0x0030(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LockTimeAfterAvoid; // 0x0034(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LockTimeAfterClean; // 0x0038(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaTimeToPredict; // 0x003C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ArtificialRadiusExpansion; // 0x0040(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TestHeightDifference; // 0x0044(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HeightCheckMargin; // 0x0048(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x94]; // 0x004C(0x0094)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - struct FVector GetAvoidanceVelocityForComponent(class UMovementComponent* MovementComp); - int32 GetNewAvoidanceUID(); - int32 GetObjectCount(); - bool RegisterMovementComponent(class UMovementComponent* MovementComp, float AvoidanceWeight); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AvoidanceManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AvoidanceManager") - } - static class UAvoidanceManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAvoidanceManager; - -// Class Engine.ParticleModuleRotationRate -// 0x0030 (0x0060 - 0x0030) -class UParticleModuleRotationRate : public UParticleModuleRotationRateBase -{ -public: - struct FRawDistributionFloat StartRotationRate; // 0x0030(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleRotationRate") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleRotationRate") - } - static class UParticleModuleRotationRate* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleRotationRate; - -// Class Engine.ParticleModuleRotationRateMultiplyLife -// 0x0030 (0x0060 - 0x0030) -class UParticleModuleRotationRateMultiplyLife final : public UParticleModuleRotationRateBase -{ -public: - struct FRawDistributionFloat LifeMultiplier; // 0x0030(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleRotationRateMultiplyLife") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleRotationRateMultiplyLife") - } - static class UParticleModuleRotationRateMultiplyLife* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleRotationRateMultiplyLife; - -// Class Engine.ContentBundleManager -// 0x0010 (0x0038 - 0x0028) -class UContentBundleManager final : public UObject -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ContentBundleManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ContentBundleManager") - } - static class UContentBundleManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UContentBundleManager; - -// Class Engine.ParticleModuleRotationRate_Seeded -// 0x0020 (0x0080 - 0x0060) -class UParticleModuleRotationRate_Seeded final : public UParticleModuleRotationRate -{ -public: - struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0060(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleRotationRate_Seeded") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleRotationRate_Seeded") - } - static class UParticleModuleRotationRate_Seeded* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleRotationRate_Seeded; - -// Class Engine.ParticleModuleRotation_Seeded -// 0x0020 (0x0080 - 0x0060) -class UParticleModuleRotation_Seeded final : public UParticleModuleRotation -{ -public: - struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0060(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleRotation_Seeded") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleRotation_Seeded") - } - static class UParticleModuleRotation_Seeded* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleRotation_Seeded; - -// Class Engine.AimOffsetBlendSpace -// 0x0000 (0x01C0 - 0x01C0) -class UAimOffsetBlendSpace final : public UBlendSpace -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AimOffsetBlendSpace") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AimOffsetBlendSpace") - } - static class UAimOffsetBlendSpace* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAimOffsetBlendSpace; - -// Class Engine.ActorDescContainer -// 0x0000 (0x0028 - 0x0028) -class UActorDescContainer final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ActorDescContainer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ActorDescContainer") - } - static class UActorDescContainer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UActorDescContainer; - -// Class Engine.ParticleModuleSizeBase -// 0x0000 (0x0030 - 0x0030) -class UParticleModuleSizeBase : public UParticleModule -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleSizeBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleSizeBase") - } - static class UParticleModuleSizeBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleSizeBase; - -// Class Engine.GarbageCollectionSettings -// 0x0020 (0x0058 - 0x0038) -class UGarbageCollectionSettings final : public UDeveloperSettings -{ -public: - float TimeBetweenPurgingPendingKillObjects; // 0x0038(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 FlushStreamingOnGC : 1; // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 AllowParallelGC : 1; // 0x003C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 IncrementalBeginDestroyEnabled : 1; // 0x003C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 MultithreadedDestructionEnabled : 1; // 0x003C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 CreateGCClusters : 1; // 0x003C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 AssetClusteringEnabled : 1; // 0x003C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 ActorClusteringEnabled : 1; // 0x003C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 UseDisregardForGCOnDedicatedServers : 1; // 0x003C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 VerifyUObjectsAreNotFGCObjects : 1; // 0x003D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 GarbageEliminationEnabled : 1; // 0x003D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 DumpObjectCountsToLogWhenMaxObjectLimitExceeded : 1; // 0x003D(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MinGCClusterSize; // 0x0040(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 NumRetriesBeforeForcingGC; // 0x0044(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 MaxObjectsNotConsideredByGC; // 0x0048(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 SizeOfPermanentObjectPool; // 0x004C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 MaxObjectsInGame; // 0x0050(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 MaxObjectsInEditor; // 0x0054(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GarbageCollectionSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GarbageCollectionSettings") - } - static class UGarbageCollectionSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGarbageCollectionSettings; - -// Class Engine.ParticleModuleSize -// 0x0060 (0x0090 - 0x0030) -class UParticleModuleSize : public UParticleModuleSizeBase -{ -public: - struct FRawDistributionVector StartSize; // 0x0030(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleSize") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleSize") - } - static class UParticleModuleSize* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleSize; - -// Class Engine.ParticleModuleSizeMultiplyLife -// 0x0068 (0x0098 - 0x0030) -class UParticleModuleSizeMultiplyLife final : public UParticleModuleSizeBase -{ -public: - struct FRawDistributionVector LifeMultiplier; // 0x0030(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 MultiplyX : 1; // 0x0090(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 MultiplyY : 1; // 0x0090(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 MultiplyZ : 1; // 0x0090(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleSizeMultiplyLife") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleSizeMultiplyLife") - } - static class UParticleModuleSizeMultiplyLife* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleSizeMultiplyLife; - -// Class Engine.ParticleModuleSizeScale -// 0x0068 (0x0098 - 0x0030) -class UParticleModuleSizeScale final : public UParticleModuleSizeBase -{ -public: - struct FRawDistributionVector SizeScale; // 0x0030(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 EnableX : 1; // 0x0090(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 EnableY : 1; // 0x0090(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 EnableZ : 1; // 0x0090(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleSizeScale") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleSizeScale") - } - static class UParticleModuleSizeScale* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleSizeScale; - -// Class Engine.SoundNodeModulatorContinuous -// 0x0040 (0x0088 - 0x0048) -class USoundNodeModulatorContinuous final : public USoundNode -{ -public: - struct FModulatorContinuousParams PitchModulationParams; // 0x0048(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FModulatorContinuousParams VolumeModulationParams; // 0x0068(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNodeModulatorContinuous") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNodeModulatorContinuous") - } - static class USoundNodeModulatorContinuous* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNodeModulatorContinuous; - -// Class Engine.ParticleModuleSizeScaleBySpeed -// 0x0020 (0x0050 - 0x0030) -class UParticleModuleSizeScaleBySpeed final : public UParticleModuleSizeBase -{ -public: - struct FVector2D SpeedScale; // 0x0030(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D MaxScale; // 0x0040(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleSizeScaleBySpeed") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleSizeScaleBySpeed") - } - static class UParticleModuleSizeScaleBySpeed* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleSizeScaleBySpeed; - -// Class Engine.ParticleModuleSize_Seeded -// 0x0020 (0x00B0 - 0x0090) -class UParticleModuleSize_Seeded final : public UParticleModuleSize -{ -public: - struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0090(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleSize_Seeded") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleSize_Seeded") - } - static class UParticleModuleSize_Seeded* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleSize_Seeded; - -// Class Engine.ParticleModuleSourceMovement -// 0x0060 (0x0090 - 0x0030) -class UParticleModuleSourceMovement final : public UParticleModuleLocationBase -{ -public: - struct FRawDistributionVector SourceMovementScale; // 0x0030(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleSourceMovement") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleSourceMovement") - } - static class UParticleModuleSourceMovement* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleSourceMovement; - -// Class Engine.ParticleModuleSpawnBase -// 0x0008 (0x0038 - 0x0030) -class UParticleModuleSpawnBase : public UParticleModule -{ -public: - uint8 bProcessSpawnRate : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bProcessBurstList : 1; // 0x0030(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleSpawnBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleSpawnBase") - } - static class UParticleModuleSpawnBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleSpawnBase; - -// Class Engine.ParticleModuleSpawn -// 0x00A8 (0x00E0 - 0x0038) -class UParticleModuleSpawn final : public UParticleModuleSpawnBase -{ -public: - struct FRawDistributionFloat Rate; // 0x0038(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat RateScale; // 0x0068(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - TArray BurstList; // 0x0098(0x0010)(Edit, ExportObject, ZeroConstructor, NoClear, NativeAccessSpecifierPublic) - struct FRawDistributionFloat BurstScale; // 0x00A8(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - EParticleBurstMethod ParticleBurstMethod; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D9[0x3]; // 0x00D9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bApplyGlobalSpawnRateScale : 1; // 0x00DC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_DD[0x3]; // 0x00DD(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleSpawn") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleSpawn") - } - static class UParticleModuleSpawn* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleSpawn; - -// Class Engine.ParticleModuleSpawnPerUnit -// 0x0040 (0x0078 - 0x0038) -class UParticleModuleSpawnPerUnit final : public UParticleModuleSpawnBase -{ -public: - float UnitScalar; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MovementTolerance; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRawDistributionFloat SpawnPerUnit; // 0x0040(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - float MaxFrameDistance; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIgnoreSpawnRateWhenMoving : 1; // 0x0074(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreMovementAlongX : 1; // 0x0074(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreMovementAlongY : 1; // 0x0074(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreMovementAlongZ : 1; // 0x0074(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_75[0x3]; // 0x0075(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleSpawnPerUnit") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleSpawnPerUnit") - } - static class UParticleModuleSpawnPerUnit* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleSpawnPerUnit; - -// Class Engine.ParticleModuleSubUV -// 0x0040 (0x0070 - 0x0030) -class UParticleModuleSubUV : public UParticleModuleSubUVBase -{ -public: - class USubUVAnimation* Animation; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FRawDistributionFloat SubImageIndex; // 0x0038(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bUseRealTime : 1; // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleSubUV") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleSubUV") - } - static class UParticleModuleSubUV* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleSubUV; - -// Class Engine.SphereReflectionCapture -// 0x0008 (0x02A0 - 0x0298) -class ASphereReflectionCapture final : public AReflectionCapture -{ -public: - class UDrawSphereComponent* DrawCaptureRadius; // 0x0298(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SphereReflectionCapture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SphereReflectionCapture") - } - static class ASphereReflectionCapture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ASphereReflectionCapture; - -// Class Engine.ParticleModuleSubUVMovie -// 0x0040 (0x00B0 - 0x0070) -class UParticleModuleSubUVMovie final : public UParticleModuleSubUV -{ -public: - uint8 bUseEmitterTime : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionFloat FrameRate; // 0x0078(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - int32 StartingFrame; // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleSubUVMovie") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleSubUVMovie") - } - static class UParticleModuleSubUVMovie* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleSubUVMovie; - -// Class Engine.ParticleModuleTrailBase -// 0x0000 (0x0030 - 0x0030) -class UParticleModuleTrailBase : public UParticleModule -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleTrailBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleTrailBase") - } - static class UParticleModuleTrailBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleTrailBase; - -// Class Engine.AutomationTestSettings -// 0x0330 (0x0358 - 0x0028) -class UAutomationTestSettings final : public UObject -{ -public: - TArray EngineTestModules; // 0x0028(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray EditorTestModules; // 0x0038(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - struct FSoftObjectPath AutomationTestmap; // 0x0048(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray EditorPerformanceTestMaps; // 0x0068(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray AssetsToOpen; // 0x0078(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray MapsToPIETest; // 0x0088(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - bool bUseAllProjectMapsToPlayInPIE; // 0x0098(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBuildPromotionTestSettings BuildPromotionTest; // 0x00A0(0x01F0)(Edit, Config, NativeAccessSpecifierPublic) - struct FMaterialEditorPromotionSettings MaterialEditorPromotionTest; // 0x0290(0x0030)(Edit, Config, NativeAccessSpecifierPublic) - struct FParticleEditorPromotionSettings ParticleEditorPromotionTest; // 0x02C0(0x0010)(Edit, Config, NativeAccessSpecifierPublic) - struct FBlueprintEditorPromotionSettings BlueprintEditorPromotionTest; // 0x02D0(0x0030)(Edit, Config, NativeAccessSpecifierPublic) - TArray TestLevelFolders; // 0x0300(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray ExternalTools; // 0x0310(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray ImportExportTestDefinitions; // 0x0320(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray LaunchOnSettings; // 0x0330(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - struct FIntPoint DefaultScreenshotResolution; // 0x0340(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PIETestDuration; // 0x0348(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefaultInteractiveFramerate; // 0x034C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefaultInteractiveFramerateWaitTime; // 0x0350(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefaultInteractiveFramerateDuration; // 0x0354(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AutomationTestSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AutomationTestSettings") - } - static class UAutomationTestSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAutomationTestSettings; - -// Class Engine.ParticleModuleTrailSource -// 0x0060 (0x0090 - 0x0030) -class UParticleModuleTrailSource final : public UParticleModuleTrailBase -{ -public: - ETrail2SourceMethod SourceMethod; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName SourceName; // 0x0034(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionFloat SourceStrength; // 0x0040(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bLockSourceStength : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 SourceOffsetCount; // 0x0074(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray SourceOffsetDefaults; // 0x0078(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - EParticleSourceSelectionMethod SelectionMethod; // 0x0088(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_89[0x3]; // 0x0089(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bInheritRotation : 1; // 0x008C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_8D[0x3]; // 0x008D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleTrailSource") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleTrailSource") - } - static class UParticleModuleTrailSource* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleTrailSource; - -// Class Engine.ParticleModuleTypeDataBase -// 0x0000 (0x0030 - 0x0030) -class UParticleModuleTypeDataBase : public UParticleModule -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleTypeDataBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleTypeDataBase") - } - static class UParticleModuleTypeDataBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleTypeDataBase; - -// Class Engine.ActorTextureStreamingBuildDataComponent -// 0x0000 (0x00A0 - 0x00A0) -class UActorTextureStreamingBuildDataComponent final : public UActorComponent -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ActorTextureStreamingBuildDataComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ActorTextureStreamingBuildDataComponent") - } - static class UActorTextureStreamingBuildDataComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UActorTextureStreamingBuildDataComponent; - -// Class Engine.ParticleModuleTypeDataAnimTrail -// 0x0018 (0x0048 - 0x0030) -class UParticleModuleTypeDataAnimTrail final : public UParticleModuleTypeDataBase -{ -public: - uint8 bDeadTrailsOnDeactivate : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnablePreviousTangentRecalculation : 1; // 0x0030(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTangentRecalculationEveryFrame : 1; // 0x0030(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TilingDistance; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DistanceTessellationStepSize; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TangentTessellationStepSize; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WidthTessellationStepSize; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleTypeDataAnimTrail") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleTypeDataAnimTrail") - } - static class UParticleModuleTypeDataAnimTrail* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleTypeDataAnimTrail; - -// Class Engine.ParticleModuleTypeDataBeam2 -// 0x0120 (0x0150 - 0x0030) -class UParticleModuleTypeDataBeam2 final : public UParticleModuleTypeDataBase -{ -public: - EBeam2Method BeamMethod; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 TextureTile; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TextureTileDistance; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Sheets; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxBeamCount; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Speed; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InterpolationPoints; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAlwaysOn : 1; // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 UpVectorStepSize; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BranchParentName; // 0x0054(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionFloat Distance; // 0x0060(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - EBeamTaperMethod TaperMethod; // 0x0090(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionFloat TaperFactor; // 0x0098(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat TaperScale; // 0x00C8(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 RenderGeometry : 1; // 0x00F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 RenderDirectLine : 1; // 0x00F8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 RenderLines : 1; // 0x00F8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 RenderTessellation : 1; // 0x00F8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_F9[0x57]; // 0x00F9(0x0057)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleTypeDataBeam2") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleTypeDataBeam2") - } - static class UParticleModuleTypeDataBeam2* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleTypeDataBeam2; - -// Class Engine.ParticleModuleTypeDataGpu -// 0x05A0 (0x05D0 - 0x0030) -class UParticleModuleTypeDataGpu final : public UParticleModuleTypeDataBase -{ -public: - struct FGPUSpriteEmitterInfo EmitterInfo; // 0x0030(0x0350)(ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FGPUSpriteResourceData ResourceData; // 0x0380(0x0240)(NativeAccessSpecifierPublic) - float CameraMotionBlurAmount; // 0x05C0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bClearExistingParticlesOnInit : 1; // 0x05C4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_5C5[0xB]; // 0x05C5(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleTypeDataGpu") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleTypeDataGpu") - } - static class UParticleModuleTypeDataGpu* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleTypeDataGpu; - -// Class Engine.ParticleModuleTypeDataMesh -// 0x0080 (0x00B0 - 0x0030) -class UParticleModuleTypeDataMesh final : public UParticleModuleTypeDataBase -{ -public: - class UStaticMesh* Mesh; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - float LODSizeScale; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseStaticMeshLODs : 1; // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 CastShadows : 1; // 0x0044(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 DoCollisions : 1; // 0x0044(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - EMeshScreenAlignment MeshAlignment; // 0x0045(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideMaterial : 1; // 0x0046(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideDefaultMotionBlurSettings : 1; // 0x0046(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableMotionBlur : 1; // 0x0046(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_47[0x1]; // 0x0047(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionVector RollPitchYawRange; // 0x0048(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - EParticleAxisLock AxisLockOption; // 0x00A8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bCameraFacing : 1; // 0x00A9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - EMeshCameraFacingUpAxis CameraFacingUpAxisOption; // 0x00AA(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMeshCameraFacingOptions CameraFacingOption; // 0x00AB(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bApplyParticleRotationAsSpin : 1; // 0x00AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bFaceCameraDirectionRatherThanPosition : 1; // 0x00AC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCollisionsConsiderPartilceSize : 1; // 0x00AC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_AD[0x3]; // 0x00AD(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleTypeDataMesh") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleTypeDataMesh") - } - static class UParticleModuleTypeDataMesh* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleTypeDataMesh; - -// Class Engine.AnimCurveCompressionCodec_UniformIndexable -// 0x0000 (0x0028 - 0x0028) -class UAnimCurveCompressionCodec_UniformIndexable final : public UAnimCurveCompressionCodec -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimCurveCompressionCodec_UniformIndexable") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimCurveCompressionCodec_UniformIndexable") - } - static class UAnimCurveCompressionCodec_UniformIndexable* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimCurveCompressionCodec_UniformIndexable; - -// Class Engine.ParticleModuleTypeDataRibbon -// 0x0030 (0x0060 - 0x0030) -class UParticleModuleTypeDataRibbon final : public UParticleModuleTypeDataBase -{ -public: - int32 MaxTessellationBetweenParticles; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SheetsPerTrail; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxTrailCount; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxParticleInTrailCount; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bDeadTrailsOnDeactivate : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDeadTrailsOnSourceLoss : 1; // 0x0040(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bClipSourceSegement : 1; // 0x0040(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnablePreviousTangentRecalculation : 1; // 0x0040(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTangentRecalculationEveryFrame : 1; // 0x0040(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSpawnInitialParticle : 1; // 0x0040(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - ETrailsRenderAxisOption RenderAxis; // 0x0044(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TangentSpawningScalar; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bRenderGeometry : 1; // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRenderSpawnPoints : 1; // 0x004C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRenderTangents : 1; // 0x004C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRenderTessellation : 1; // 0x004C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TilingDistance; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DistanceTessellationStepSize; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnableTangentDiffInterpScale : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TangentTessellationScalar; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleTypeDataRibbon") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleTypeDataRibbon") - } - static class UParticleModuleTypeDataRibbon* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleTypeDataRibbon; - -// Class Engine.ParticleModuleVectorFieldBase -// 0x0000 (0x0030 - 0x0030) -class UParticleModuleVectorFieldBase : public UParticleModule -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleVectorFieldBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleVectorFieldBase") - } - static class UParticleModuleVectorFieldBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleVectorFieldBase; - -// Class Engine.StaticMeshDescriptionBulkData -// 0x0000 (0x0028 - 0x0028) -class UStaticMeshDescriptionBulkData final : public UMeshDescriptionBaseBulkData -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StaticMeshDescriptionBulkData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StaticMeshDescriptionBulkData") - } - static class UStaticMeshDescriptionBulkData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UStaticMeshDescriptionBulkData; - -// Class Engine.ParticleModuleVectorFieldGlobal -// 0x0010 (0x0040 - 0x0030) -class UParticleModuleVectorFieldGlobal final : public UParticleModuleVectorFieldBase -{ -public: - uint8 bOverrideGlobalVectorFieldTightness : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float GlobalVectorFieldScale; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GlobalVectorFieldTightness; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleVectorFieldGlobal") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleVectorFieldGlobal") - } - static class UParticleModuleVectorFieldGlobal* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleVectorFieldGlobal; - -// Class Engine.ParticleModuleVectorFieldLocal -// 0x0060 (0x0090 - 0x0030) -class UParticleModuleVectorFieldLocal final : public UParticleModuleVectorFieldBase -{ -public: - class UVectorField* VectorField; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FVector RelativeTranslation; // 0x0038(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator RelativeRotation; // 0x0050(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector RelativeScale3D; // 0x0068(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Intensity; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Tightness; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIgnoreComponentTransform : 1; // 0x0088(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTileX : 1; // 0x0088(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTileY : 1; // 0x0088(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTileZ : 1; // 0x0088(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseFixDT : 1; // 0x0088(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleVectorFieldLocal") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleVectorFieldLocal") - } - static class UParticleModuleVectorFieldLocal* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleVectorFieldLocal; - -// Class Engine.AnimMetaData -// 0x0000 (0x0028 - 0x0028) -class UAnimMetaData final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimMetaData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimMetaData") - } - static class UAnimMetaData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimMetaData; - -// Class Engine.WorldPartitionCookPackageObject -// 0x0000 (0x0000 - 0x0000) -class IWorldPartitionCookPackageObject final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionCookPackageObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionCookPackageObject") - } - static class IWorldPartitionCookPackageObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IWorldPartitionCookPackageObject; - -// Class Engine.ParticleModuleVectorFieldRotation -// 0x0030 (0x0060 - 0x0030) -class UParticleModuleVectorFieldRotation final : public UParticleModuleVectorFieldBase -{ -public: - struct FVector MinInitialRotation; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector MaxInitialRotation; // 0x0048(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleVectorFieldRotation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleVectorFieldRotation") - } - static class UParticleModuleVectorFieldRotation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleVectorFieldRotation; - -// Class Engine.ParticleModuleVectorFieldRotationRate -// 0x0018 (0x0048 - 0x0030) -class UParticleModuleVectorFieldRotationRate final : public UParticleModuleVectorFieldBase -{ -public: - struct FVector RotationRate; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleVectorFieldRotationRate") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleVectorFieldRotationRate") - } - static class UParticleModuleVectorFieldRotationRate* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleVectorFieldRotationRate; - -// Class Engine.ParticleModuleVectorFieldScale -// 0x0038 (0x0068 - 0x0030) -class UParticleModuleVectorFieldScale final : public UParticleModuleVectorFieldBase -{ -public: - class UDistributionFloat* VectorFieldScale; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FRawDistributionFloat VectorFieldScaleRaw; // 0x0038(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleVectorFieldScale") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleVectorFieldScale") - } - static class UParticleModuleVectorFieldScale* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleVectorFieldScale; - -// Class Engine.ParticleModuleVectorFieldScaleOverLife -// 0x0038 (0x0068 - 0x0030) -class UParticleModuleVectorFieldScaleOverLife final : public UParticleModuleVectorFieldBase -{ -public: - class UDistributionFloat* VectorFieldScaleOverLife; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FRawDistributionFloat VectorFieldScaleOverLifeRaw; // 0x0038(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleVectorFieldScaleOverLife") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleVectorFieldScaleOverLife") - } - static class UParticleModuleVectorFieldScaleOverLife* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleVectorFieldScaleOverLife; - -// Class Engine.AnimNotifyStateMachineInspectionLibrary -// 0x0000 (0x0028 - 0x0028) -class UAnimNotifyStateMachineInspectionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static bool IsTriggeredByState(const struct FAnimNotifyEventReference& EventReference, class UAnimInstance* AnimInstance, class FName StateName); - static bool IsTriggeredByStateInStateMachine(const struct FAnimNotifyEventReference& EventReference, class UAnimInstance* AnimInstance, class FName StateMachineName, class FName StateName); - static bool IsTriggeredByStateMachine(const struct FAnimNotifyEventReference& EventReference, class UAnimInstance* AnimInstance, class FName StateMachineName); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimNotifyStateMachineInspectionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimNotifyStateMachineInspectionLibrary") - } - static class UAnimNotifyStateMachineInspectionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimNotifyStateMachineInspectionLibrary; - -// Class Engine.ParticleModuleVelocityBase -// 0x0008 (0x0038 - 0x0030) -class UParticleModuleVelocityBase : public UParticleModule -{ -public: - uint8 bInWorldSpace : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bApplyOwnerScale : 1; // 0x0030(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleVelocityBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleVelocityBase") - } - static class UParticleModuleVelocityBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleVelocityBase; - -// Class Engine.ParticleModuleVelocity -// 0x0090 (0x00C8 - 0x0038) -class UParticleModuleVelocity : public UParticleModuleVelocityBase -{ -public: - struct FRawDistributionVector StartVelocity; // 0x0038(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat StartVelocityRadial; // 0x0098(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleVelocity") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleVelocity") - } - static class UParticleModuleVelocity* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleVelocity; - -// Class Engine.ParticleModuleVelocityCone -// 0x0078 (0x00B0 - 0x0038) -class UParticleModuleVelocityCone final : public UParticleModuleVelocityBase -{ -public: - struct FRawDistributionFloat Angle; // 0x0038(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat Velocity; // 0x0068(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FVector Direction; // 0x0098(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleVelocityCone") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleVelocityCone") - } - static class UParticleModuleVelocityCone* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleVelocityCone; - -// Class Engine.ParticleModuleVelocityInheritParent -// 0x0060 (0x0098 - 0x0038) -class UParticleModuleVelocityInheritParent final : public UParticleModuleVelocityBase -{ -public: - struct FRawDistributionVector Scale; // 0x0038(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleVelocityInheritParent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleVelocityInheritParent") - } - static class UParticleModuleVelocityInheritParent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleVelocityInheritParent; - -// Class Engine.AnimNotify_PauseClothingSimulation -// 0x0000 (0x0038 - 0x0038) -class UAnimNotify_PauseClothingSimulation final : public UAnimNotify -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimNotify_PauseClothingSimulation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimNotify_PauseClothingSimulation") - } - static class UAnimNotify_PauseClothingSimulation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimNotify_PauseClothingSimulation; - -// Class Engine.WorldPartitionLevelStreamingDynamic -// 0x0040 (0x01E0 - 0x01A0) -class UWorldPartitionLevelStreamingDynamic final : public ULevelStreamingDynamic -{ -public: - bool bShouldBeAlwaysLoaded; // 0x01A0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_1A1[0x3]; // 0x01A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TWeakObjectPtr StreamingCell; // 0x01A4(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_1AC[0x4]; // 0x01AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftObjectPtr OuterWorldPartition; // 0x01B0(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_1D8[0x8]; // 0x01D8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionLevelStreamingDynamic") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionLevelStreamingDynamic") - } - static class UWorldPartitionLevelStreamingDynamic* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionLevelStreamingDynamic; - -// Class Engine.ParticleModuleVelocityOverLifetime -// 0x0068 (0x00A0 - 0x0038) -class UParticleModuleVelocityOverLifetime final : public UParticleModuleVelocityBase -{ -public: - struct FRawDistributionVector VelOverLife; // 0x0038(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 Absolute : 1; // 0x0098(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, ExportObject, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleVelocityOverLifetime") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleVelocityOverLifetime") - } - static class UParticleModuleVelocityOverLifetime* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleVelocityOverLifetime; - -// Class Engine.ParticleModuleVelocity_Seeded -// 0x0020 (0x00E8 - 0x00C8) -class UParticleModuleVelocity_Seeded final : public UParticleModuleVelocity -{ -public: - struct FParticleRandomSeedInfo RandomSeedInfo; // 0x00C8(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleModuleVelocity_Seeded") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleModuleVelocity_Seeded") - } - static class UParticleModuleVelocity_Seeded* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleModuleVelocity_Seeded; - -// Class Engine.ParticleSpriteEmitter -// 0x0000 (0x01C0 - 0x01C0) -class UParticleSpriteEmitter final : public UParticleEmitter -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleSpriteEmitter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleSpriteEmitter") - } - static class UParticleSpriteEmitter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleSpriteEmitter; - -// Class Engine.FXSystemComponent -// 0x0000 (0x0520 - 0x0520) -#pragma pack(push, 0x1) -class alignas(0x10) UFXSystemComponent : public UPrimitiveComponent -{ -public: - void ReleaseToPool(); - void SetActorParameter(class FName ParameterName, class AActor* Param); - void SetAutoAttachmentParameters(class USceneComponent* Parent, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule); - void SetBoolParameter(class FName ParameterName, bool Param); - void SetColorParameter(class FName ParameterName, const struct FLinearColor& Param); - void SetEmitterEnable(class FName EmitterName, bool bNewEnableState); - void SetFloatParameter(class FName ParameterName, float Param); - void SetIntParameter(class FName ParameterName, int32 Param); - void SetUseAutoManageAttachment(bool bAutoManage); - void SetVectorParameter(class FName ParameterName, const struct FVector& Param); - - class UFXSystemAsset* GetFXSystemAsset() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("FXSystemComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"FXSystemComponent") - } - static class UFXSystemComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_UFXSystemComponent; - -// Class Engine.CheatManagerExtension -// 0x0000 (0x0028 - 0x0028) -class UCheatManagerExtension : public UObject -{ -public: - void AddedToCheatManager(); - void RemovedFromCheatManager(); - - class APlayerController* GetPlayerController() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CheatManagerExtension") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CheatManagerExtension") - } - static class UCheatManagerExtension* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCheatManagerExtension; - -// Class Engine.ParticleSystemComponent -// 0x0310 (0x0830 - 0x0520) -class UParticleSystemComponent final : public UFXSystemComponent -{ -public: - class UParticleSystem* Template; // 0x0518(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray EmitterMaterials; // 0x0520(0x0010)(ZeroConstructor, Transient, DuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray SkelMeshComponents; // 0x0530(0x0010)(ExportObject, ZeroConstructor, Transient, DuplicateTransient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_540[0x1]; // 0x0540(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bResetOnDetach : 1; // 0x0541(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUpdateOnDedicatedServer : 1; // 0x0541(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_541_2 : 2; // 0x0541(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bAllowRecycling : 1; // 0x0541(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAutoManageAttachment : 1; // 0x0541(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAutoAttachWeldSimulatedBodies : 1; // 0x0541(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_541_7 : 1; // 0x0541(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 BitPad_542_0 : 2; // 0x0542(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bWarmingUp : 1; // 0x0542(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideLODMethod : 1; // 0x0542(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSkipUpdateDynamicDataDuringTick : 1; // 0x0542(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_543[0xA]; // 0x0543(0x000A)(Fixing Size After Last Property [ Dumper-7 ]) - EParticleSystemLODMethod LODMethod; // 0x054D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EParticleSignificanceLevel RequiredSignificance; // 0x054E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54F[0x1]; // 0x054F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - TArray InstanceParameters; // 0x0550(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnParticleSpawn; // 0x0560(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnParticleBurst; // 0x0570(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnParticleDeath; // 0x0580(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnParticleCollide; // 0x0590(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - bool bOldPositionValid; // 0x05A0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5A1[0x7]; // 0x05A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector OldPosition; // 0x05A8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector PartSysVelocity; // 0x05C0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WarmupTime; // 0x05D8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WarmupTickRate; // 0x05DC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5E0[0x4]; // 0x05E0(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - float SecondsBeforeInactive; // 0x05E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5E8[0x4]; // 0x05E8(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxTimeBeforeForceUpdateTransform; // 0x05EC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5F0[0x20]; // 0x05F0(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReplayClips; // 0x0610(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_620[0x8]; // 0x0620(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - float CustomTimeDilation; // 0x0628(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_62C[0x54]; // 0x062C(0x0054)(Fixing Size After Last Property [ Dumper-7 ]) - TWeakObjectPtr AutoAttachParent; // 0x0680(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AutoAttachSocketName; // 0x0688(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule AutoAttachLocationRule; // 0x0690(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule AutoAttachRotationRule; // 0x0691(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule AutoAttachScaleRule; // 0x0692(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_693[0x55]; // 0x0693(0x0055)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnSystemFinished; // 0x06E8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_6F8[0x138]; // 0x06F8(0x0138)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void BeginTrails(class FName InFirstSocketName, class FName InSecondSocketName, ETrailWidthMode InWidthMode, float InWidth); - class UMaterialInstanceDynamic* CreateNamedDynamicMaterialInstance(class FName InName, class UMaterialInterface* SourceMaterial); - void EndTrails(); - void GenerateParticleEvent(const class FName InEventName, const float InEmitterTime, const struct FVector& InLocation, const struct FVector& InDirection, const struct FVector& InVelocity); - void SetAutoAttachParams(class USceneComponent* Parent, class FName SocketName, EAttachLocation LocationType); - void SetBeamEndPoint(int32 EmitterIndex, const struct FVector& NewEndPoint); - void SetBeamSourcePoint(int32 EmitterIndex, const struct FVector& NewSourcePoint, int32 SourceIndex); - void SetBeamSourceStrength(int32 EmitterIndex, float NewSourceStrength, int32 SourceIndex); - void SetBeamSourceTangent(int32 EmitterIndex, const struct FVector& NewTangentPoint, int32 SourceIndex); - void SetBeamTargetPoint(int32 EmitterIndex, const struct FVector& NewTargetPoint, int32 TargetIndex); - void SetBeamTargetStrength(int32 EmitterIndex, float NewTargetStrength, int32 TargetIndex); - void SetBeamTargetTangent(int32 EmitterIndex, const struct FVector& NewTangentPoint, int32 TargetIndex); - void SetMaterialParameter(class FName ParameterName, class UMaterialInterface* Param); - void SetTemplate(class UParticleSystem* NewTemplate); - void SetTrailSourceData(class FName InFirstSocketName, class FName InSecondSocketName, ETrailWidthMode InWidthMode, float InWidth); - - bool GetBeamEndPoint(int32 EmitterIndex, struct FVector* OutEndPoint) const; - bool GetBeamSourcePoint(int32 EmitterIndex, int32 SourceIndex, struct FVector* OutSourcePoint) const; - bool GetBeamSourceStrength(int32 EmitterIndex, int32 SourceIndex, float* OutSourceStrength) const; - bool GetBeamSourceTangent(int32 EmitterIndex, int32 SourceIndex, struct FVector* OutTangentPoint) const; - bool GetBeamTargetPoint(int32 EmitterIndex, int32 TargetIndex, struct FVector* OutTargetPoint) const; - bool GetBeamTargetStrength(int32 EmitterIndex, int32 TargetIndex, float* OutTargetStrength) const; - bool GetBeamTargetTangent(int32 EmitterIndex, int32 TargetIndex, struct FVector* OutTangentPoint) const; - class UMaterialInterface* GetNamedMaterial(class FName InName) const; - int32 GetNumActiveParticles() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleSystemComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleSystemComponent") - } - static class UParticleSystemComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleSystemComponent; - -// Class Engine.ParticleSystemReplay -// 0x0018 (0x0040 - 0x0028) -class UParticleSystemReplay final : public UObject -{ -public: - int32 ClipIDNumber; // 0x0028(0x0004)(Edit, ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x14]; // 0x002C(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ParticleSystemReplay") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ParticleSystemReplay") - } - static class UParticleSystemReplay* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UParticleSystemReplay; - -// Class Engine.TextureRenderTarget2DArray -// 0x0020 (0x0158 - 0x0138) -class UTextureRenderTarget2DArray final : public UTextureRenderTarget -{ -public: - int32 SizeX; // 0x0138(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SizeY; // 0x013C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Slices; // 0x0140(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ClearColor; // 0x0144(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPixelFormat OverrideFormat; // 0x0154(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bHDR : 1; // 0x0155(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceLinearGamma : 1; // 0x0155(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_156[0x2]; // 0x0156(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TextureRenderTarget2DArray") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TextureRenderTarget2DArray") - } - static class UTextureRenderTarget2DArray* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTextureRenderTarget2DArray; - -// Class Engine.PathFollowingAgentInterface -// 0x0000 (0x0000 - 0x0000) -class IPathFollowingAgentInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PathFollowingAgentInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PathFollowingAgentInterface") - } - static class IPathFollowingAgentInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IPathFollowingAgentInterface; - -// Class Engine.PhysicsObjectBlueprintLibrary -// 0x0000 (0x0028 - 0x0028) -class UPhysicsObjectBlueprintLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void ApplyRadialImpulse(class UPrimitiveComponent* Component, const struct FVector& Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bApplyStrain, float Strain, bool bVelChange, float MinValue, float MaxValue); - static bool ExtractClosestPhysicsObjectResults(const struct FClosestPhysicsObjectResult& Result, class FName* OutName); - static struct FClosestPhysicsObjectResult GetClosestPhysicsObjectFromWorldLocation(class UPrimitiveComponent* Component, const struct FVector& WorldLocation); - static struct FTransform GetPhysicsObjectWorldTransform(class UPrimitiveComponent* Component, class FName BoneName); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PhysicsObjectBlueprintLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PhysicsObjectBlueprintLibrary") - } - static class UPhysicsObjectBlueprintLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPhysicsObjectBlueprintLibrary; - -// Class Engine.SmokeTestCommandlet -// 0x0000 (0x0080 - 0x0080) -class USmokeTestCommandlet final : public UCommandlet -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SmokeTestCommandlet") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SmokeTestCommandlet") - } - static class USmokeTestCommandlet* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USmokeTestCommandlet; - -// Class Engine.AsyncLoadingTests_ConvertFromType_V2 -// 0x0008 (0x0030 - 0x0028) -class UAsyncLoadingTests_ConvertFromType_V2 final : public UObject -{ -public: - class UObject* Reference; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AsyncLoadingTests_ConvertFromType_V2") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AsyncLoadingTests_ConvertFromType_V2") - } - static class UAsyncLoadingTests_ConvertFromType_V2* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAsyncLoadingTests_ConvertFromType_V2; - -// Class Engine.PhysicsSpringComponent -// 0x0030 (0x0260 - 0x0230) -class UPhysicsSpringComponent final : public USceneComponent -{ -public: - float SpringStiffness; // 0x0230(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SpringDamping; // 0x0234(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SpringLengthAtRest; // 0x0238(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SpringRadius; // 0x023C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel SpringChannel; // 0x0240(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0241(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_242[0x2]; // 0x0242(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float SpringCompression; // 0x0244(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_248[0x18]; // 0x0248(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - float GetNormalizedCompressionScalar() const; - struct FVector GetSpringCurrentEndPoint() const; - struct FVector GetSpringDirection() const; - struct FVector GetSpringRestingPoint() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PhysicsSpringComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PhysicsSpringComponent") - } - static class UPhysicsSpringComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPhysicsSpringComponent; - -// Class Engine.PhysicsThreadLibrary -// 0x0000 (0x0028 - 0x0028) -class UPhysicsThreadLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void AddForce(const struct FBodyInstanceAsyncPhysicsTickHandle& Handle, const struct FVector& Force, bool bAccelChange); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PhysicsThreadLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PhysicsThreadLibrary") - } - static class UPhysicsThreadLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPhysicsThreadLibrary; - -// Class Engine.PhysicsThrusterComponent -// 0x0010 (0x0240 - 0x0230) -class UPhysicsThrusterComponent final : public USceneComponent -{ -public: - float ThrustStrength; // 0x0230(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_234[0xC]; // 0x0234(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PhysicsThrusterComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PhysicsThrusterComponent") - } - static class UPhysicsThrusterComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPhysicsThrusterComponent; - -// Class Engine.PieFixupTestObject -// 0x00A0 (0x00C8 - 0x0028) -class UPieFixupTestObject final : public UObject -{ -public: - struct FSoftObjectPath Path; // 0x0028(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr TypedPtr; // 0x0048(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPieFixupStructWithSoftObjectPath Struct; // 0x0070(0x0048)(NativeAccessSpecifierPublic) - TArray Array; // 0x00B8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PieFixupTestObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PieFixupTestObject") - } - static class UPieFixupTestObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPieFixupTestObject; - -// Class Engine.InitialActiveSoundParams -// 0x0010 (0x0038 - 0x0028) -class UInitialActiveSoundParams final : public UObject -{ -public: - TArray AudioParams; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InitialActiveSoundParams") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InitialActiveSoundParams") - } - static class UInitialActiveSoundParams* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInitialActiveSoundParams; - -// Class Engine.SceneCapture -// 0x0010 (0x02A0 - 0x0290) -class ASceneCapture : public AActor -{ -public: - class UStaticMeshComponent* MeshComp; // 0x0290(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class USceneComponent* SceneComponent; // 0x0298(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SceneCapture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SceneCapture") - } - static class ASceneCapture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ASceneCapture; - -// Class Engine.PlanarReflection -// 0x0010 (0x02B0 - 0x02A0) -class APlanarReflection final : public ASceneCapture -{ -public: - class UPlanarReflectionComponent* PlanarReflectionComponent; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - bool bShowPreviewPlane; // 0x02A8(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A9[0x7]; // 0x02A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnInterpToggle(bool bEnable); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlanarReflection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlanarReflection") - } - static class APlanarReflection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_APlanarReflection; - -// Class Engine.SceneCaptureComponent -// 0x00C0 (0x02F0 - 0x0230) -#pragma pack(push, 0x1) -class alignas(0x10) USceneCaptureComponent : public USceneComponent -{ -public: - ESceneCapturePrimitiveRenderMode PrimitiveRenderMode; // 0x0230(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESceneCaptureSource CaptureSource; // 0x0231(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bCaptureEveryFrame : 1; // 0x0232(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCaptureOnMovement : 1; // 0x0232(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - bool bAlwaysPersistRenderingState; // 0x0233(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_234[0x4]; // 0x0234(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray> HiddenComponents; // 0x0238(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - TArray HiddenActors; // 0x0248(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray> ShowOnlyComponents; // 0x0258(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - TArray ShowOnlyActors; // 0x0268(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - float LODDistanceFactor; // 0x0278(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxViewDistanceOverride; // 0x027C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CaptureSortPriority; // 0x0280(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseRayTracingIfEnabled; // 0x0284(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_285[0x3]; // 0x0285(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ShowFlagSettings; // 0x0288(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Interp, NativeAccessSpecifierPublic) - uint8 Pad_298[0x30]; // 0x0298(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ProfilingEventName; // 0x02C8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Interp, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2D8[0x10]; // 0x02D8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ClearHiddenComponents(); - void ClearShowOnlyComponents(); - void HideActorComponents(class AActor* InActor, const bool bIncludeFromChildActors); - void HideComponent(class UPrimitiveComponent* InComponent); - void RemoveShowOnlyActorComponents(class AActor* InActor, const bool bIncludeFromChildActors); - void RemoveShowOnlyComponent(class UPrimitiveComponent* InComponent); - void SetCaptureSortPriority(int32 NewCaptureSortPriority); - void ShowOnlyActorComponents(class AActor* InActor, const bool bIncludeFromChildActors); - void ShowOnlyComponent(class UPrimitiveComponent* InComponent); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SceneCaptureComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SceneCaptureComponent") - } - static class USceneCaptureComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_USceneCaptureComponent; - -// Class Engine.PlanarReflectionComponent -// 0x0160 (0x0450 - 0x02F0) -class UPlanarReflectionComponent final : public USceneCaptureComponent -{ -public: - class UBoxComponent* PreviewBox; // 0x02E8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float NormalDistortionStrength; // 0x02F0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PrefilterRoughness; // 0x02F4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PrefilterRoughnessDistance; // 0x02F8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ScreenPercentage; // 0x02FC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExtraFOV; // 0x0300(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DistanceFromPlaneFadeStart; // 0x0304(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DistanceFromPlaneFadeEnd; // 0x0308(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DistanceFromPlaneFadeoutStart; // 0x030C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DistanceFromPlaneFadeoutEnd; // 0x0310(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngleFromPlaneFadeStart; // 0x0314(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngleFromPlaneFadeEnd; // 0x0318(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShowPreviewPlane; // 0x031C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRenderSceneTwoSided; // 0x031D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31E[0x132]; // 0x031E(0x0132)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlanarReflectionComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlanarReflectionComponent") - } - static class UPlanarReflectionComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPlanarReflectionComponent; - -// Class Engine.PlaneReflectionCapture -// 0x0000 (0x0298 - 0x0298) -class APlaneReflectionCapture final : public AReflectionCapture -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlaneReflectionCapture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlaneReflectionCapture") - } - static class APlaneReflectionCapture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_APlaneReflectionCapture; - -// Class Engine.PlaneReflectionCaptureComponent -// 0x0010 (0x02B0 - 0x02A0) -class UPlaneReflectionCaptureComponent final : public UReflectionCaptureComponent -{ -public: - float InfluenceRadiusScale; // 0x0298(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29C[0x4]; // 0x029C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UDrawSphereComponent* PreviewInfluenceRadius; // 0x02A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UBoxComponent* PreviewCaptureBox; // 0x02A8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlaneReflectionCaptureComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlaneReflectionCaptureComponent") - } - static class UPlaneReflectionCaptureComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPlaneReflectionCaptureComponent; - -// Class Engine.PlatformInterfaceWebResponse -// 0x0088 (0x00B0 - 0x0028) -class UPlatformInterfaceWebResponse final : public UObject -{ -public: - class FString OriginalURL; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ResponseCode; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Tag; // 0x003C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString StringResponse; // 0x0040(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray BinaryResponse; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_60[0x50]; // 0x0060(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void GetHeader(int32 HeaderIndex, class FString* Header, class FString* Value); - class FString GetHeaderValue(const class FString& HeaderName); - int32 GetNumHeaders(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlatformInterfaceWebResponse") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlatformInterfaceWebResponse") - } - static class UPlatformInterfaceWebResponse* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPlatformInterfaceWebResponse; - -// Class Engine.PlayerCameraManager -// 0x2230 (0x24C0 - 0x0290) -class APlayerCameraManager final : public AActor -{ -public: - class APlayerController* PCOwner; // 0x0290(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class USceneComponent* TransformComponent; // 0x0298(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_2A0[0x8]; // 0x02A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - float DefaultFOV; // 0x02A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2AC[0x4]; // 0x02AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - float DefaultOrthoWidth; // 0x02B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2B4[0x4]; // 0x02B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - float DefaultAspectRatio; // 0x02B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2BC[0x64]; // 0x02BC(0x0064)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTViewTarget ViewTarget; // 0x0320(0x0820)(Transient, NativeAccessSpecifierPublic) - struct FTViewTarget PendingViewTarget; // 0x0B40(0x0820)(Transient, NativeAccessSpecifierPublic) - uint8 Pad_1360[0x30]; // 0x1360(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) - struct FCameraCacheEntry CameraCachePrivate; // 0x1390(0x0810)(Transient, NativeAccessSpecifierPrivate) - struct FCameraCacheEntry LastFrameCameraCachePrivate; // 0x1BA0(0x0810)(Transient, NativeAccessSpecifierPrivate) - TArray ModifierList; // 0x23B0(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - TArray> DefaultModifiers; // 0x23C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic) - float FreeCamDistance; // 0x23D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_23D4[0x4]; // 0x23D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector FreeCamOffset; // 0x23D8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ViewTargetOffset; // 0x23F0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnAudioFadeChangeEvent; // 0x2408(0x0010)(ZeroConstructor, Transient, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_2418[0x18]; // 0x2418(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TArray> CameraLensEffects; // 0x2430(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - class UCameraModifier_CameraShake* CachedCameraShakeMod; // 0x2440(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - TArray PostProcessBlendCache; // 0x2448(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - uint8 Pad_2458[0x20]; // 0x2458(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - class ACameraActor* AnimCameraActor; // 0x2478(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - uint8 bIsOrthographic : 1; // 0x2480(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAutoCalculateOrthoPlanes : 1; // 0x2480(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2481[0x3]; // 0x2481(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AutoPlaneShift; // 0x2484(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUpdateOrthoPlanes : 1; // 0x2488(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseCameraHeightAsViewTarget : 1; // 0x2488(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDefaultConstrainAspectRatio : 1; // 0x2488(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_2488_3 : 4; // 0x2488(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bClientSimulatingViewTarget : 1; // 0x2488(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseClientSideCameraUpdates : 1; // 0x2489(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_2489_1 : 2; // 0x2489(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bGameCameraCutThisFrame : 1; // 0x2489(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_248A[0x2]; // 0x248A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float ViewPitchMin; // 0x248C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ViewPitchMax; // 0x2490(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ViewYawMin; // 0x2494(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ViewYawMax; // 0x2498(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ViewRollMin; // 0x249C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ViewRollMax; // 0x24A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24A4[0x4]; // 0x24A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - float ServerUpdateCameraTimeout; // 0x24A8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_24AC[0x14]; // 0x24AC(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class AEmitterCameraLensEffectBase* AddCameraLensEffect(TSubclassOf LensEffectEmitterClass); - TScriptInterface AddGenericCameraLensEffect(TSubclassOf LensEffectEmitterClass); - class UCameraModifier* AddNewCameraModifier(TSubclassOf ModifierClass); - bool BlueprintUpdateCamera(class AActor* CameraTarget, struct FVector* NewCameraLocation, struct FRotator* NewCameraRotation, float* NewCameraFOV); - void ClearCameraLensEffects(); - class UCameraModifier* FindCameraModifierByClass(TSubclassOf ModifierClass); - void OnPhotographyMultiPartCaptureEnd(); - void OnPhotographyMultiPartCaptureStart(); - void OnPhotographySessionEnd(); - void OnPhotographySessionStart(); - void PhotographyCameraModify(const struct FVector& NewCameraLocation, const struct FVector& PreviousCameraLocation, const struct FVector& OriginalCameraLocation, struct FVector* ResultCameraLocation); - void RemoveCameraLensEffect(class AEmitterCameraLensEffectBase* Emitter); - bool RemoveCameraModifier(class UCameraModifier* ModifierToRemove); - void RemoveGenericCameraLensEffect(TScriptInterface Emitter); - void SetGameCameraCutThisFrame(); - void SetManualCameraFade(float InFadeAmount, const struct FLinearColor& Color, bool bInFadeAudio); - void StartCameraFade(float FromAlpha, float ToAlpha, float duration, const struct FLinearColor& Color, bool bShouldFadeAudio, bool bHoldWhenFinished); - class UCameraShakeBase* StartCameraShake(TSubclassOf ShakeClass, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot); - class UCameraShakeBase* StartCameraShakeFromSource(TSubclassOf ShakeClass, class UCameraShakeSourceComponent* SourceComponent, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot); - void StopAllCameraShakes(bool bImmediately); - void StopAllCameraShakesFromSource(class UCameraShakeSourceComponent* SourceComponent, bool bImmediately); - void StopAllInstancesOfCameraShake(TSubclassOf Shake, bool bImmediately); - void StopAllInstancesOfCameraShakeFromSource(TSubclassOf Shake, class UCameraShakeSourceComponent* SourceComponent, bool bImmediately); - void StopCameraFade(); - void StopCameraShake(class UCameraShakeBase* ShakeInstance, bool bImmediately); - void SwapPendingViewTargetWhenUsingClientSideCameraUpdates(); - - struct FVector GetCameraLocation() const; - struct FRotator GetCameraRotation() const; - float GetFOVAngle() const; - class APlayerController* GetOwningPlayerController() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlayerCameraManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlayerCameraManager") - } - static class APlayerCameraManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_APlayerCameraManager; - -// Class Engine.MirrorDataTable -// 0x0140 (0x01F0 - 0x00B0) -class UMirrorDataTable final : public UDataTable -{ -public: - TArray MirrorFindReplaceExpressions; // 0x00B0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - EAxis MirrorAxis; // 0x00C0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMirrorRootMotion; // 0x00C1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C2[0x6]; // 0x00C2(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class USkeleton* Skeleton; // 0x00C8(0x0008)(Edit, ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_D0[0x120]; // 0x00D0(0x0120)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MirrorDataTable") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MirrorDataTable") - } - static class UMirrorDataTable* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMirrorDataTable; - -// Class Engine.PluginBlueprintLibrary -// 0x0000 (0x0028 - 0x0028) -class UPluginBlueprintLibrary final : public UBlueprintFunctionLibrary -{ -public: - static TArray GetAdditionalPluginSearchPaths(); - static const TArray GetAdditionalProjectPluginSearchPaths(); - static TArray GetEnabledPluginNames(); - static bool GetPluginBaseDir(const class FString& PluginName, class FString* OutBaseDir); - static bool GetPluginContentDir(const class FString& PluginName, class FString* OutContentDir); - static bool GetPluginDescription(const class FString& PluginName, class FString* OutDescription); - static bool GetPluginDescriptorFilePath(const class FString& PluginName, class FString* OutFilePath); - static bool GetPluginEditorCustomVirtualPath(const class FString& PluginName, class FString* OutVirtualPath); - static bool GetPluginMountedAssetPath(const class FString& PluginName, class FString* OutAssetPath); - static bool GetPluginNameForObjectPath(const struct FSoftObjectPath& ObjectPath, class FString* OutPluginName); - static bool GetPluginVersion(const class FString& PluginName, int32* OutVersion); - static bool GetPluginVersionName(const class FString& PluginName, class FString* OutVersionName); - static bool IsPluginMounted(const class FString& PluginName); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PluginBlueprintLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PluginBlueprintLibrary") - } - static class UPluginBlueprintLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPluginBlueprintLibrary; - -// Class Engine.PointLight -// 0x0008 (0x02A8 - 0x02A0) -class APointLight final : public ALight -{ -public: - class UPointLightComponent* PointLightComponent; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - -public: - void SetLightFalloffExponent(float NewLightFalloffExponent); - void SetRadius(float NewRadius); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PointLight") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PointLight") - } - static class APointLight* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_APointLight; - -// Class Engine.VisualLoggerKismetLibrary -// 0x0000 (0x0028 - 0x0028) -class UVisualLoggerKismetLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void EnableRecording(bool bEnabled); - static void LogArrow(class UObject* WorldContextObject, const struct FVector& SegmentStart, const struct FVector& SegmentEnd, const class FString& Text, const struct FLinearColor& ObjectColor, class FName CategoryName, bool bAddToMessageLog); - static void LogBox(class UObject* WorldContextObject, const struct FBox& BoxShape, const class FString& Text, const struct FLinearColor& ObjectColor, class FName LogCategory, bool bAddToMessageLog, bool bWireframe); - static void LogCapsule(class UObject* WorldContextObject, const struct FVector& base, float HalfHeight, float Radius, const struct FQuat& Rotation, const class FString& Text, const struct FLinearColor& ObjectColor, class FName LogCategory, bool bAddToMessageLog, bool bWireframe); - static void LogCircle(class UObject* WorldContextObject, const struct FVector& Center, const struct FVector& UpAxis, float Radius, const class FString& Text, const struct FLinearColor& ObjectColor, const float Thickness, class FName CategoryName, bool bAddToMessageLog); - static void LogCone(class UObject* WorldContextObject, const struct FVector& Origin, const struct FVector& Direction, float Length, float Angle, const class FString& Text, const struct FLinearColor& ObjectColor, class FName LogCategory, bool bAddToMessageLog, bool bWireframe); - static void LogCylinder(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const class FString& Text, const struct FLinearColor& ObjectColor, class FName LogCategory, bool bAddToMessageLog, bool bWireframe); - static void LogLocation(class UObject* WorldContextObject, const struct FVector& Location, const class FString& Text, const struct FLinearColor& ObjectColor, float Radius, class FName LogCategory, bool bAddToMessageLog); - static void LogOrientedBox(class UObject* WorldContextObject, const struct FBox& BoxShape, const struct FTransform& Transform, const class FString& Text, const struct FLinearColor& ObjectColor, class FName LogCategory, bool bAddToMessageLog, bool bWireframe); - static void LogSegment(class UObject* WorldContextObject, const struct FVector& SegmentStart, const struct FVector& SegmentEnd, const class FString& Text, const struct FLinearColor& ObjectColor, const float Thickness, class FName CategoryName, bool bAddToMessageLog); - static void LogSphere(class UObject* WorldContextObject, const struct FVector& Center, float Radius, const class FString& Text, const struct FLinearColor& ObjectColor, class FName LogCategory, bool bAddToMessageLog, bool bWireframe); - static void LogText(class UObject* WorldContextObject, const class FString& Text, class FName LogCategory, bool bAddToMessageLog); - static void RedirectVislog(class UObject* SourceOwner, class UObject* DestinationOwner); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VisualLoggerKismetLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VisualLoggerKismetLibrary") - } - static class UVisualLoggerKismetLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UVisualLoggerKismetLibrary; - -// Class Engine.Polys -// 0x0010 (0x0038 - 0x0028) -class UPolys final : public UObject -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Polys") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Polys") - } - static class UPolys* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPolys; - -// Class Engine.PrecomputedVisibilityOverrideVolume -// 0x0030 (0x02F8 - 0x02C8) -class APrecomputedVisibilityOverrideVolume final : public AVolume -{ -public: - TArray OverrideVisibleActors; // 0x02C8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray OverrideInvisibleActors; // 0x02D8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray OverrideInvisibleLevels; // 0x02E8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PrecomputedVisibilityOverrideVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PrecomputedVisibilityOverrideVolume") - } - static class APrecomputedVisibilityOverrideVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_APrecomputedVisibilityOverrideVolume; - -// Class Engine.PreviewCollectionInterface -// 0x0000 (0x0000 - 0x0000) -class IPreviewCollectionInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PreviewCollectionInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PreviewCollectionInterface") - } - static class IPreviewCollectionInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IPreviewCollectionInterface; - -// Class Engine.RadialForceActor -// 0x0008 (0x0298 - 0x0290) -class ARadialForceActor final : public ARigidBodyBase -{ -public: - class URadialForceComponent* ForceComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - void DisableForce(); - void EnableForce(); - void FireImpulse(); - void ToggleForce(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RadialForceActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RadialForceActor") - } - static class ARadialForceActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ARadialForceActor; - -// Class Engine.ReplicationDriver -// 0x0000 (0x0028 - 0x0028) -class UReplicationDriver final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ReplicationDriver") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ReplicationDriver") - } - static class UReplicationDriver* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UReplicationDriver; - -// Class Engine.ReplicationConnectionDriver -// 0x0000 (0x0028 - 0x0028) -class UReplicationConnectionDriver final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ReplicationConnectionDriver") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ReplicationConnectionDriver") - } - static class UReplicationConnectionDriver* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UReplicationConnectionDriver; - -// Class Engine.AssetManager -// 0x04A8 (0x04D0 - 0x0028) -class UAssetManager : public UObject -{ -public: - uint8 Pad_28[0x308]; // 0x0028(0x0308)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ObjectReferenceList; // 0x0330(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - bool bIsGlobalAsyncScanEnvironment; // 0x0340(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bShouldGuessTypeAndName; // 0x0341(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bShouldUseSynchronousLoad; // 0x0342(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsLoadingFromPakFiles; // 0x0343(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bShouldAcquireMissingChunksOnLoad; // 0x0344(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bOnlyCookProductionAssets; // 0x0345(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_346[0x2]; // 0x0346(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NumBulkScanRequests; // 0x0348(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsPrimaryAssetDirectoryCurrent; // 0x034C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsManagementDatabaseCurrent; // 0x034D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bUpdateManagementDatabaseAfterScan; // 0x034E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIncludeOnlyOnDiskAssets; // 0x034F(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bHasCompletedInitialScan; // 0x0350(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_351[0x3]; // 0x0351(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NumberOfSpawnedNotifications; // 0x0354(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_358[0x178]; // 0x0358(0x0178)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AssetManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AssetManager") - } - static class UAssetManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAssetManager; - -// Class Engine.RuntimePartition -// 0x0000 (0x0028 - 0x0028) -class URuntimePartition : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RuntimePartition") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RuntimePartition") - } - static class URuntimePartition* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URuntimePartition; - -// Class Engine.RuntimePartitionLevelStreaming -// 0x0000 (0x0028 - 0x0028) -class URuntimePartitionLevelStreaming final : public URuntimePartition -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RuntimePartitionLevelStreaming") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RuntimePartitionLevelStreaming") - } - static class URuntimePartitionLevelStreaming* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URuntimePartitionLevelStreaming; - -// Class Engine.RuntimePartitionLHGrid -// 0x0000 (0x0028 - 0x0028) -class URuntimePartitionLHGrid final : public URuntimePartition -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RuntimePartitionLHGrid") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RuntimePartitionLHGrid") - } - static class URuntimePartitionLHGrid* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URuntimePartitionLHGrid; - -// Class Engine.RuntimePartitionPersistent -// 0x0000 (0x0028 - 0x0028) -class URuntimePartitionPersistent final : public URuntimePartition -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RuntimePartitionPersistent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RuntimePartitionPersistent") - } - static class URuntimePartitionPersistent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URuntimePartitionPersistent; - -// Class Engine.AsyncActionLoadPrimaryAssetList -// 0x0010 (0x0088 - 0x0078) -class UAsyncActionLoadPrimaryAssetList final : public UAsyncActionLoadPrimaryAssetBase -{ -public: - TMulticastInlineDelegate& Loaded)> Completed; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - static class UAsyncActionLoadPrimaryAssetList* AsyncLoadPrimaryAssetList(class UObject* WorldContextObject, const TArray& PrimaryAssetList, const TArray& LoadBundles); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AsyncActionLoadPrimaryAssetList") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AsyncActionLoadPrimaryAssetList") - } - static class UAsyncActionLoadPrimaryAssetList* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAsyncActionLoadPrimaryAssetList; - -// Class Engine.RVOAvoidanceInterface -// 0x0000 (0x0000 - 0x0000) -class IRVOAvoidanceInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RVOAvoidanceInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RVOAvoidanceInterface") - } - static class IRVOAvoidanceInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IRVOAvoidanceInterface; - -// Class Engine.Scene -// 0x0000 (0x0028 - 0x0028) -class UScene final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Scene") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Scene") - } - static class UScene* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UScene; - -// Class Engine.SceneCapture2D -// 0x0008 (0x02A8 - 0x02A0) -class ASceneCapture2D final : public ASceneCapture -{ -public: - class USceneCaptureComponent2D* CaptureComponent2D; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - void OnInterpToggle(bool bEnable); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SceneCapture2D") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SceneCapture2D") - } - static class ASceneCapture2D* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ASceneCapture2D; - -// Class Engine.SceneCaptureComponent2D -// 0x0800 (0x0AF0 - 0x02F0) -class USceneCaptureComponent2D final : public USceneCaptureComponent -{ -public: - ECameraProjectionMode ProjectionType; // 0x02E8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2E9[0x3]; // 0x02E9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float FOVAngle; // 0x02EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OrthoWidth; // 0x02F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoCalculateOrthoPlanes; // 0x02F4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2F5[0x3]; // 0x02F5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AutoPlaneShift; // 0x02F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateOrthoPlanes; // 0x02FC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseCameraHeightAsViewTarget; // 0x02FD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2FE[0x2]; // 0x02FE(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class UTextureRenderTarget2D* TextureTarget; // 0x0300(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - ESceneCaptureCompositeMode CompositeMode; // 0x0308(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_309[0x7]; // 0x0309(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPostProcessSettings PostProcessSettings; // 0x0310(0x06F0)(Edit, BlueprintVisible, Interp, NativeAccessSpecifierPublic) - float PostProcessBlendWeight; // 0x0A00(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverride_CustomNearClippingPlane : 1; // 0x0A04(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_A05[0x3]; // 0x0A05(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CustomNearClippingPlane; // 0x0A08(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseCustomProjectionMatrix; // 0x0A0C(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A0D[0x3]; // 0x0A0D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMatrix CustomProjectionMatrix; // 0x0A10(0x0080)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - bool bUseFauxOrthoViewPos; // 0x0A90(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableOrthographicTiling; // 0x0A91(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A92[0x2]; // 0x0A92(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NumXTiles; // 0x0A94(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumYTiles; // 0x0A98(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableClipPlane; // 0x0A9C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A9D[0x3]; // 0x0A9D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ClipPlaneBase; // 0x0AA0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ClipPlaneNormal; // 0x0AB8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRenderInMainRenderer; // 0x0AD0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_AD1[0x3]; // 0x0AD1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bCameraCutThisFrame : 1; // 0x0AD4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bConsiderUnrenderedOpaquePixelAsFullyTranslucent : 1; // 0x0AD4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_AD5[0x1B]; // 0x0AD5(0x001B)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight); - void CaptureScene(); - void RemoveBlendable(TScriptInterface InBlendableObject); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SceneCaptureComponent2D") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SceneCaptureComponent2D") - } - static class USceneCaptureComponent2D* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USceneCaptureComponent2D; - -// Class Engine.AnimBlueprintGeneratedStruct -// 0x0000 (0x00B0 - 0x00B0) -class UAnimBlueprintGeneratedStruct final : public UScriptStruct -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimBlueprintGeneratedStruct") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimBlueprintGeneratedStruct") - } - static class UAnimBlueprintGeneratedStruct* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimBlueprintGeneratedStruct; - -// Class Engine.SceneCaptureComponentCube -// 0x0010 (0x0300 - 0x02F0) -class USceneCaptureComponentCube final : public USceneCaptureComponent -{ -public: - class UTextureRenderTargetCube* TextureTarget; // 0x02E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - bool bCaptureRotation; // 0x02F0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2F1[0xF]; // 0x02F1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void CaptureScene(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SceneCaptureComponentCube") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SceneCaptureComponentCube") - } - static class USceneCaptureComponentCube* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USceneCaptureComponentCube; - -// Class Engine.SceneCaptureCube -// 0x0008 (0x02A8 - 0x02A0) -class ASceneCaptureCube final : public ASceneCapture -{ -public: - class USceneCaptureComponentCube* CaptureComponentCube; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - void OnInterpToggle(bool bEnable); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SceneCaptureCube") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SceneCaptureCube") - } - static class ASceneCaptureCube* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ASceneCaptureCube; - -// Class Engine.WorldComposition -// 0x0040 (0x0068 - 0x0028) -class UWorldComposition final : public UObject -{ -public: - uint8 Pad_28[0x20]; // 0x0028(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - TArray TilesStreaming; // 0x0048(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - double TilesStreamingTimeThreshold; // 0x0058(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLoadAllTilesDuringCinematic; // 0x0060(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRebaseOriginIn3DSpace; // 0x0061(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_62[0x2]; // 0x0062(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float RebaseOriginDistance; // 0x0064(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldComposition") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldComposition") - } - static class UWorldComposition* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldComposition; - -// Class Engine.ShadowMapTexture2D -// 0x0008 (0x0158 - 0x0150) -class UShadowMapTexture2D final : public UTexture2D -{ -public: - EShadowMapFlags ShadowmapFlags; // 0x0150(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_151[0x7]; // 0x0151(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ShadowMapTexture2D") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ShadowMapTexture2D") - } - static class UShadowMapTexture2D* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UShadowMapTexture2D; - -// Class Engine.SkeletalMeshSocket -// 0x0060 (0x0088 - 0x0028) -class USkeletalMeshSocket final : public UObject -{ -public: - class FName SocketName; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector RelativeLocation; // 0x0038(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator RelativeRotation; // 0x0050(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector RelativeScale; // 0x0068(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForceAlwaysAnimated; // 0x0080(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void InitializeSocketFromLocation(const class USkeletalMeshComponent* SkelComp, const struct FVector& WorldLocation, const struct FVector& WorldNormal); - - struct FVector GetSocketLocation(const class USkeletalMeshComponent* SkelComp) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SkeletalMeshSocket") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SkeletalMeshSocket") - } - static class USkeletalMeshSocket* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USkeletalMeshSocket; - -// Class Engine.AnimClassInterface -// 0x0000 (0x0000 - 0x0000) -class IAnimClassInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimClassInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimClassInterface") - } - static class IAnimClassInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IAnimClassInterface; - -// Class Engine.VirtualTexture -// 0x0000 (0x0028 - 0x0028) -class UVirtualTexture : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VirtualTexture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VirtualTexture") - } - static class UVirtualTexture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UVirtualTexture; - -// Class Engine.LightMapVirtualTexture -// 0x0000 (0x0028 - 0x0028) -class ULightMapVirtualTexture final : public UVirtualTexture -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LightMapVirtualTexture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LightMapVirtualTexture") - } - static class ULightMapVirtualTexture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULightMapVirtualTexture; - -// Class Engine.SkeletalMeshDescriptionBulkData -// 0x0000 (0x0028 - 0x0028) -class USkeletalMeshDescriptionBulkData final : public UMeshDescriptionBaseBulkData -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SkeletalMeshDescriptionBulkData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SkeletalMeshDescriptionBulkData") - } - static class USkeletalMeshDescriptionBulkData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USkeletalMeshDescriptionBulkData; - -// Class Engine.SkyLight -// 0x0010 (0x02A0 - 0x0290) -class ASkyLight final : public AInfo -{ -public: - class USkyLightComponent* LightComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 bEnabled : 1; // 0x0298(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Net, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_299[0x7]; // 0x0299(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnRep_bEnabled(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SkyLight") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SkyLight") - } - static class ASkyLight* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ASkyLight; - -// Class Engine.SkyLightComponent -// 0x01D0 (0x0440 - 0x0270) -class USkyLightComponent final : public ULightComponentBase -{ -public: - bool bRealTimeCapture; // 0x0268(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESkyLightSourceType SourceType; // 0x0269(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_26A[0x6]; // 0x026A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UTextureCube* Cubemap; // 0x0270(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float SourceCubemapAngle; // 0x0278(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CubemapResolution; // 0x027C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SkyDistanceThreshold; // 0x0280(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCaptureEmissiveOnly; // 0x0284(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLowerHemisphereIsBlack; // 0x0285(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_286[0x2]; // 0x0286(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor LowerHemisphereColor; // 0x0288(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OcclusionMaxDistance; // 0x0298(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Contrast; // 0x029C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OcclusionExponent; // 0x02A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinOcclusion; // 0x02A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor OcclusionTint; // 0x02A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bCloudAmbientOcclusion : 1; // 0x02AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2AD[0x3]; // 0x02AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CloudAmbientOcclusionStrength; // 0x02B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CloudAmbientOcclusionExtent; // 0x02B4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CloudAmbientOcclusionMapResolutionScale; // 0x02B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CloudAmbientOcclusionApertureScale; // 0x02BC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EOcclusionCombineMode OcclusionCombineMode; // 0x02C0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C1[0xA7]; // 0x02C1(0x00A7)(Fixing Size After Last Property [ Dumper-7 ]) - class UTextureCube* BlendDestinationCubemap; // 0x0368(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - uint8 Pad_370[0xD0]; // 0x0370(0x00D0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void RecaptureSky(); - void SetCubemap(class UTextureCube* NewCubemap); - void SetCubemapBlend(class UTextureCube* SourceCubemap, class UTextureCube* DestinationCubemap, float InBlendFraction); - void SetIndirectLightingIntensity(float NewIntensity); - void SetIntensity(float NewIntensity); - void SetLightColor(const struct FLinearColor& NewLightColor); - void SetLowerHemisphereColor(const struct FLinearColor& InLowerHemisphereColor); - void SetMinOcclusion(float InMinOcclusion); - void SetOcclusionContrast(float InOcclusionContrast); - void SetOcclusionExponent(float InOcclusionExponent); - void SetOcclusionTint(const struct FColor& InTint); - void SetSourceCubemapAngle(float NewValue); - void SetVolumetricScatteringIntensity(float NewIntensity); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SkyLightComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SkyLightComponent") - } - static class USkyLightComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USkyLightComponent; - -// Class Engine.SMInstanceManager -// 0x0000 (0x0000 - 0x0000) -class ISMInstanceManager final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMInstanceManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMInstanceManager") - } - static class ISMInstanceManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ISMInstanceManager; - -// Class Engine.AnimCompress_BitwiseCompressOnly -// 0x0000 (0x0040 - 0x0040) -class UAnimCompress_BitwiseCompressOnly : public UAnimCompress -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimCompress_BitwiseCompressOnly") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimCompress_BitwiseCompressOnly") - } - static class UAnimCompress_BitwiseCompressOnly* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimCompress_BitwiseCompressOnly; - -// Class Engine.SMInstanceManagerProvider -// 0x0000 (0x0000 - 0x0000) -class ISMInstanceManagerProvider final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMInstanceManagerProvider") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMInstanceManagerProvider") - } - static class ISMInstanceManagerProvider* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ISMInstanceManagerProvider; - -// Class Engine.SoundAttenuation -// 0x03D0 (0x03F8 - 0x0028) -class USoundAttenuation final : public UObject -{ -public: - struct FSoundAttenuationSettings Attenuation; // 0x0028(0x03D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundAttenuation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundAttenuation") - } - static class USoundAttenuation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundAttenuation; - -// Class Engine.WorldPartitionDestructibleInHLODSupportLibrary -// 0x0000 (0x0028 - 0x0028) -class UWorldPartitionDestructibleInHLODSupportLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void DamageInHLOD(const TScriptInterface& DestructibleInHLOD, float DamagePercent); - static void DestroyInHLOD(const TScriptInterface& DestructibleInHLOD); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionDestructibleInHLODSupportLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionDestructibleInHLODSupportLibrary") - } - static class UWorldPartitionDestructibleInHLODSupportLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionDestructibleInHLODSupportLibrary; - -// Class Engine.SoundAttenuationEditorSettings -// 0x0008 (0x0030 - 0x0028) -class USoundAttenuationEditorSettings final : public UObject -{ -public: - bool bEnableReverbSend; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableSendToAudioLink; // 0x0029(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundAttenuationEditorSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundAttenuationEditorSettings") - } - static class USoundAttenuationEditorSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundAttenuationEditorSettings; - -// Class Engine.SoundEffectPresetWidgetInterface -// 0x0000 (0x0000 - 0x0000) -class ISoundEffectPresetWidgetInterface final -{ -public: - TSubclassOf GetClass(); - void OnConstructed(class USoundEffectPreset* Preset); - void OnPropertyChanged(class USoundEffectPreset* Preset, class FName PropertyName); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundEffectPresetWidgetInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundEffectPresetWidgetInterface") - } - static class ISoundEffectPresetWidgetInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ISoundEffectPresetWidgetInterface; - -// Class Engine.AnimCompress_RemoveEverySecondKey -// 0x0008 (0x0048 - 0x0040) -class UAnimCompress_RemoveEverySecondKey final : public UAnimCompress -{ -public: - int32 MinKeys; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bStartAtSecondKey : 1; // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimCompress_RemoveEverySecondKey") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimCompress_RemoveEverySecondKey") - } - static class UAnimCompress_RemoveEverySecondKey* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimCompress_RemoveEverySecondKey; - -// Class Engine.WorldPartitionDestructibleHLODComponent -// 0x0010 (0x0240 - 0x0230) -class UWorldPartitionDestructibleHLODComponent : public USceneComponent -{ -public: - TArray DestructibleActors; // 0x0230(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionDestructibleHLODComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionDestructibleHLODComponent") - } - static class UWorldPartitionDestructibleHLODComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionDestructibleHLODComponent; - -// Class Engine.SoundEffectSourcePreset -// 0x0000 (0x0068 - 0x0068) -class USoundEffectSourcePreset : public USoundEffectPreset -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundEffectSourcePreset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundEffectSourcePreset") - } - static class USoundEffectSourcePreset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundEffectSourcePreset; - -// Class Engine.SoundEffectSourcePresetChain -// 0x0018 (0x0040 - 0x0028) -class USoundEffectSourcePresetChain final : public UObject -{ -public: - TArray Chain; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 bPlayEffectChainTails : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundEffectSourcePresetChain") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundEffectSourcePresetChain") - } - static class USoundEffectSourcePresetChain* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundEffectSourcePresetChain; - -// Class Engine.SoundGroups -// 0x0060 (0x0088 - 0x0028) -class USoundGroups final : public UObject -{ -public: - TArray SoundGroupProfiles; // 0x0028(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPrivate) - uint8 Pad_38[0x50]; // 0x0038(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundGroups") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundGroups") - } - static class USoundGroups* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundGroups; - -// Class Engine.AnimatedSparseVolumeTexture -// 0x0000 (0x00B0 - 0x00B0) -class UAnimatedSparseVolumeTexture final : public UStreamableSparseVolumeTexture -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimatedSparseVolumeTexture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimatedSparseVolumeTexture") - } - static class UAnimatedSparseVolumeTexture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimatedSparseVolumeTexture; - -// Class Engine.StaticMeshSocket -// 0x0060 (0x0088 - 0x0028) -class UStaticMeshSocket final : public UObject -{ -public: - class FName SocketName; // 0x0028(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector RelativeLocation; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator RelativeRotation; // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector RelativeScale; // 0x0060(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Tag; // 0x0078(0x0010)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StaticMeshSocket") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StaticMeshSocket") - } - static class UStaticMeshSocket* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UStaticMeshSocket; - -// Class Engine.StereoLayerShapeCylinder -// 0x0010 (0x0038 - 0x0028) -class UStereoLayerShapeCylinder final : public UStereoLayerShape -{ -public: - float Radius; // 0x0028(0x0004)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OverlayArc; // 0x002C(0x0004)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Height; // 0x0030(0x0004)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetHeight(int32 InHeight); - void SetOverlayArc(float InOverlayArc); - void SetRadius(float InRadius); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StereoLayerShapeCylinder") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StereoLayerShapeCylinder") - } - static class UStereoLayerShapeCylinder* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UStereoLayerShapeCylinder; - -// Class Engine.SubUVAnimation -// 0x0038 (0x0060 - 0x0028) -class USubUVAnimation final : public UObject -{ -public: - class UTexture2D* SubUVTexture; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - int32 SubImages_Horizontal; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SubImages_Vertical; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESubUVBoundingVertexCount BoundingMode; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EOpacitySourceMode OpacitySourceMode; // 0x0039(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x2]; // 0x003A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float AlphaThreshold; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_40[0x20]; // 0x0040(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SubUVAnimation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SubUVAnimation") - } - static class USubUVAnimation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USubUVAnimation; - -// Class Engine.TextPropertyTestObject -// 0x0030 (0x0058 - 0x0028) -class UTextPropertyTestObject final : public UObject -{ -public: - class FText DefaultedText; // 0x0028(0x0010)(NativeAccessSpecifierPublic) - class FText UndefaultedText; // 0x0038(0x0010)(NativeAccessSpecifierPublic) - class FText TransientText; // 0x0048(0x0010)(NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TextPropertyTestObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TextPropertyTestObject") - } - static class UTextPropertyTestObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTextPropertyTestObject; - -// Class Engine.TextRenderComponent -// 0x0040 (0x0560 - 0x0520) -class UTextRenderComponent final : public UPrimitiveComponent -{ -public: - class FText Text; // 0x0518(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class UMaterialInterface* TextMaterial; // 0x0528(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UFont* Font; // 0x0530(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - EHorizTextAligment HorizontalAlignment; // 0x0538(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVerticalTextAligment VerticalAlignment; // 0x0539(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_53A[0x2]; // 0x053A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FColor TextRenderColor; // 0x053C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float XScale; // 0x0540(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float YScale; // 0x0544(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WorldSize; // 0x0548(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InvDefaultSize; // 0x054C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HorizSpacingAdjust; // 0x0550(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VertSpacingAdjust; // 0x0554(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAlwaysRenderAsText : 1; // 0x0558(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_559[0x7]; // 0x0559(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void K2_SetText(const class FText& Value); - void SetFont(class UFont* Value); - void SetHorizontalAlignment(EHorizTextAligment Value); - void SetHorizSpacingAdjust(float Value); - void SetText(const class FText& Value); - void SetTextMaterial(class UMaterialInterface* Material); - void SetTextRenderColor(const struct FColor& Value); - void SetVerticalAlignment(EVerticalTextAligment Value); - void SetVertSpacingAdjust(float Value); - void SetWorldSize(float Value); - void SetXScale(float Value); - void SetYScale(float Value); - - struct FVector GetTextLocalSize() const; - struct FVector GetTextWorldSize() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TextRenderComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TextRenderComponent") - } - static class UTextRenderComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTextRenderComponent; - -// Class Engine.TextureEncodingProjectSettings -// 0x0018 (0x0050 - 0x0038) -class UTextureEncodingProjectSettings final : public UDeveloperSettings -{ -public: - uint8 bSharedLinearTextureEncoding : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bFinalUsesRDO : 1; // 0x0038(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int8 FinalRDOLambda; // 0x003C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureEncodeEffort FinalEffortLevel; // 0x003D(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureUniversalTiling FinalUniversalTiling; // 0x003E(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3F[0x1]; // 0x003F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bFastUsesRDO : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int8 FastRDOLambda; // 0x0044(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureEncodeEffort FastEffortLevel; // 0x0045(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureUniversalTiling FastUniversalTiling; // 0x0046(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureEncodeSpeed CookUsesSpeed; // 0x0047(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureEncodeSpeed EditorUsesSpeed; // 0x0048(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TextureEncodingProjectSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TextureEncodingProjectSettings") - } - static class UTextureEncodingProjectSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTextureEncodingProjectSettings; - -// Class Engine.TriggerBox -// 0x0000 (0x0298 - 0x0298) -class ATriggerBox final : public ATriggerBase -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TriggerBox") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TriggerBox") - } - static class ATriggerBox* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ATriggerBox; - -// Class Engine.TriggerCapsule -// 0x0000 (0x0298 - 0x0298) -class ATriggerCapsule final : public ATriggerBase -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TriggerCapsule") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TriggerCapsule") - } - static class ATriggerCapsule* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ATriggerCapsule; - -// Class Engine.TwitterIntegrationBase -// 0x0000 (0x0038 - 0x0038) -class UTwitterIntegrationBase final : public UPlatformInterfaceBase -{ -public: - bool AuthorizeAccounts(); - bool CanShowTweetUI(); - class FString GetAccountName(int32 AccountIndex); - int32 GetNumAccounts(); - void Init(); - bool ShowTweetUI(const class FString& InitialMessage, const class FString& URL, const class FString& Picture); - bool TwitterRequest(const class FString& URL, const TArray& ParamKeysAndValues, ETwitterRequestMethod RequestMethod, int32 AccountIndex); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TwitterIntegrationBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TwitterIntegrationBase") - } - static class UTwitterIntegrationBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTwitterIntegrationBase; - -// Class Engine.UniversalObjectLocatorScriptingExtensions -// 0x0000 (0x0028 - 0x0028) -class UUniversalObjectLocatorScriptingExtensions final : public UBlueprintFunctionLibrary -{ -public: - static bool IsEmpty(const struct FUniversalObjectLocator& Locator); - static struct FUniversalObjectLocator MakeUniversalObjectLocator(class UObject* Object, class UObject* Context); - static class UObject* SyncFind(const struct FUniversalObjectLocator& Locator, class UObject* Context); - static class UObject* SyncLoad(const struct FUniversalObjectLocator& Locator, class UObject* Context); - static void SyncUnload(const struct FUniversalObjectLocator& Locator, class UObject* Context); - static class FString ToString(const struct FUniversalObjectLocator& Locator); - static struct FUniversalObjectLocator UniversalObjectLocatorFromString(const class FString& InString); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("UniversalObjectLocatorScriptingExtensions") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"UniversalObjectLocatorScriptingExtensions") - } - static class UUniversalObjectLocatorScriptingExtensions* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UUniversalObjectLocatorScriptingExtensions; - -// Class Engine.VectorFieldAnimated -// 0x0040 (0x00A8 - 0x0068) -class UVectorFieldAnimated final : public UVectorField -{ -public: - class UTexture2D* Texture; // 0x0068(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - EVectorFieldConstructionOp ConstructionOp; // 0x0070(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 VolumeSizeX; // 0x0074(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 VolumeSizeY; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 VolumeSizeZ; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SubImagesX; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SubImagesY; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FrameCount; // 0x0088(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FramesPerSecond; // 0x008C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bLoop : 1; // 0x0090(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UVectorFieldStatic* NoiseField; // 0x0098(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float NoiseScale; // 0x00A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NoiseMax; // 0x00A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VectorFieldAnimated") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VectorFieldAnimated") - } - static class UVectorFieldAnimated* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UVectorFieldAnimated; - -// Class Engine.VectorFieldComponent -// 0x0020 (0x0540 - 0x0520) -class UVectorFieldComponent final : public UPrimitiveComponent -{ -public: - class UVectorField* VectorField; // 0x0518(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float Intensity; // 0x0520(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Tightness; // 0x0524(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bPreviewVectorField : 1; // 0x0528(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_529[0x17]; // 0x0529(0x0017)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetIntensity(float NewIntensity); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VectorFieldComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VectorFieldComponent") - } - static class UVectorFieldComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UVectorFieldComponent; - -// Class Engine.VisualLoggerDebugSnapshotInterface -// 0x0000 (0x0000 - 0x0000) -class IVisualLoggerDebugSnapshotInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VisualLoggerDebugSnapshotInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VisualLoggerDebugSnapshotInterface") - } - static class IVisualLoggerDebugSnapshotInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IVisualLoggerDebugSnapshotInterface; - -// Class Engine.WindDirectionalSourceComponent -// 0x0020 (0x0250 - 0x0230) -class UWindDirectionalSourceComponent final : public USceneComponent -{ -public: - float Strength; // 0x0230(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Speed; // 0x0234(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinGustAmount; // 0x0238(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxGustAmount; // 0x023C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0240(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bPointWind : 1; // 0x0244(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_245[0xB]; // 0x0245(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetMaximumGustAmount(float InNewMaxGust); - void SetMinimumGustAmount(float InNewMinGust); - void SetRadius(float InNewRadius); - void SetSpeed(float InNewSpeed); - void SetStrength(float InNewStrength); - void SetWindType(EWindSourceType InNewType); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WindDirectionalSourceComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WindDirectionalSourceComponent") - } - static class UWindDirectionalSourceComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWindDirectionalSourceComponent; - -// Class Engine.WorldPartitionEditorLoaderAdapter -// 0x0008 (0x0030 - 0x0028) -class UWorldPartitionEditorLoaderAdapter final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionEditorLoaderAdapter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionEditorLoaderAdapter") - } - static class UWorldPartitionEditorLoaderAdapter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionEditorLoaderAdapter; - -// Class Engine.RuntimeHashSetExternalStreamingObject -// 0x0010 (0x01D0 - 0x01C0) -class URuntimeHashSetExternalStreamingObject final : public URuntimeHashExternalStreamingObjectBase -{ -public: - TArray RuntimeStreamingData; // 0x01C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RuntimeHashSetExternalStreamingObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RuntimeHashSetExternalStreamingObject") - } - static class URuntimeHashSetExternalStreamingObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URuntimeHashSetExternalStreamingObject; - -// Class Engine.WorldPartitionSettings -// 0x0018 (0x0050 - 0x0038) -class UWorldPartitionSettings final : public UDeveloperSettings -{ -public: - EWorldPartitionDataLayersLogicOperator NewMapsDataLayersLogicOperator; // 0x0038(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bNewMapsEnableWorldPartition; // 0x0039(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bNewMapsEnableWorldPartitionStreaming; // 0x003A(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3B[0x5]; // 0x003B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf EditorHashDefaultClass; // 0x0040(0x0008)(ZeroConstructor, Config, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf RuntimeHashDefaultClass; // 0x0048(0x0008)(Edit, ZeroConstructor, Config, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionSettings") - } - static class UWorldPartitionSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionSettings; - -// Class Engine.HierarchicalLODSetup -// 0x0038 (0x0060 - 0x0028) -class UHierarchicalLODSetup final : public UObject -{ -public: - TArray HierarchicalLODSetup; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TSoftObjectPtr OverrideBaseMaterial; // 0x0038(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("HierarchicalLODSetup") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"HierarchicalLODSetup") - } - static class UHierarchicalLODSetup* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UHierarchicalLODSetup; - -// Class Engine.WorldSettings -// 0x0220 (0x04B0 - 0x0290) -class AWorldSettings : public AInfo -{ -public: - uint8 Pad_290[0x8]; // 0x0290(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - int32 VisibilityCellSize; // 0x0298(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVisibilityAggressiveness VisibilityAggressiveness; // 0x029C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bPrecomputeVisibility : 1; // 0x029D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPlaceCellsOnlyAlongCameraTracks : 1; // 0x029D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableWorldBoundsChecks : 1; // 0x029D(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableNavigationSystem : 1; // 0x029D(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bEnableAISystem : 1; // 0x029D(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Config, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bEnableWorldComposition : 1; // 0x029D(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseClientSideLevelStreamingVolumes : 1; // 0x029D(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableWorldOriginRebasing : 1; // 0x029D(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bWorldGravitySet : 1; // 0x029E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGlobalGravitySet : 1; // 0x029E(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMinimizeBSPSections : 1; // 0x029E(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceNoPrecomputedLighting : 1; // 0x029E(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHighPriorityLoading : 1; // 0x029E(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Net, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHighPriorityLoadingLocal : 1; // 0x029E(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideDefaultBroadphaseSettings : 1; // 0x029E(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGenerateSingleClusterForLevel : 1; // 0x029E(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReuseAddressAndPort : 1; // 0x029F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - TSoftClassPtr AISystemClass; // 0x02A0(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LevelInstancePivotOffset; // 0x02C8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNavigationSystemConfig* NavigationSystemConfig; // 0x02E0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoClear, NoDestructor, AdvancedDisplay, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - class UNavigationSystemConfig* NavigationSystemConfigOverride; // 0x02E8(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - class UWorldPartition* WorldPartition; // 0x02F0(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - TArray BaseNavmeshDataLayers; // 0x02F8(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - float WorldToMeters; // 0x0308(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float KillZ; // 0x030C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf KillZDamageType; // 0x0310(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WorldGravityZ; // 0x0318(0x0004)(Net, ZeroConstructor, Transient, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GlobalGravityZ; // 0x031C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf DefaultPhysicsVolumeClass; // 0x0320(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf PhysicsCollisionHandlerClass; // 0x0328(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf DefaultGameMode; // 0x0330(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf GameNetworkManagerClass; // 0x0338(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PackedLightAndShadowMapTextureSize; // 0x0340(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_344[0x4]; // 0x0344(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector DefaultColorScale; // 0x0348(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefaultMaxDistanceFieldOcclusionDistance; // 0x0360(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GlobalDistanceFieldViewDistance; // 0x0364(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DynamicIndirectShadowsSelfShadowingIntensity; // 0x0368(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNaniteSettings NaniteSettings; // 0x036C(0x0001)(Edit, Net, Config, RepNotify, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_36D[0x3]; // 0x036D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FReverbSettings DefaultReverbSettings; // 0x0370(0x0020)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) - struct FInteriorSettings DefaultAmbientZoneSettings; // 0x0390(0x0024)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_3B4[0x4]; // 0x03B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundMix* DefaultBaseSoundMix; // 0x03B8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float TimeDilation; // 0x03C0(0x0004)(Net, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CinematicTimeDilation; // 0x03C4(0x0004)(Net, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DemoPlayTimeDilation; // 0x03C8(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinGlobalTimeDilation; // 0x03CC(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxGlobalTimeDilation; // 0x03D0(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinUndilatedFrameTime; // 0x03D4(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxUndilatedFrameTime; // 0x03D8(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3DC[0x4]; // 0x03DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBroadphaseSettings BroadphaseSettings; // 0x03E0(0x0080)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) - TArray ReplicationViewers; // 0x0460(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray AssetUserData; // 0x0470(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - class APlayerState* PauserPlayerState; // 0x0480(0x0008)(Net, ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - int32 MaxNumberOfBookmarks; // 0x0488(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_48C[0x4]; // 0x048C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf DefaultBookmarkClass; // 0x0490(0x0008)(ZeroConstructor, Config, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray BookmarkArray; // 0x0498(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - TSubclassOf LastBookmarkClass; // 0x04A8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - void OnRep_NaniteSettings(); - void OnRep_WorldGravityZ(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldSettings") - } - static class AWorldSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AWorldSettings; - -// Class Engine.Level -// 0x02F0 (0x0318 - 0x0028) -class ULevel final : public UObject -{ -public: - uint8 Pad_28[0x78]; // 0x0028(0x0078)(Fixing Size After Last Property [ Dumper-7 ]) - class TArray Actors; // 0x00A0(0x0010)(THIS IS THE ARRAY YOU'RE LOOKING FOR! [NOT AUTO-GENERATED PROPERTY]) - uint8 Pad_B0[0x10]; // 0x00B0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UWorld* OwningWorld; // 0x00C0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UModel* Model; // 0x00C8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray ModelComponents; // 0x00D0(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - class ULevelActorContainer* ActorCluster; // 0x00E0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, NonTransactional, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - int32 NumTextureStreamingUnbuiltComponents; // 0x00E8(0x0004)(ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumTextureStreamingDirtyResources; // 0x00EC(0x0004)(ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ALevelScriptActor* LevelScriptActor; // 0x00F0(0x0008)(ZeroConstructor, NonTransactional, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class ANavigationObjectBase* NavListStart; // 0x00F8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class ANavigationObjectBase* NavListEnd; // 0x0100(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray NavDataChunks; // 0x0108(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - float LightmapTotalSize; // 0x0118(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShadowmapTotalSize; // 0x011C(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray StaticNavigableGeometry; // 0x0120(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray StreamingTextureGuids; // 0x0130(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray StreamingTextures; // 0x0140(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint32 PackedTextureStreamingQualityLevelFeatureLevel; // 0x0150(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_154[0xBC]; // 0x0154(0x00BC)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid LevelBuildDataId; // 0x0210(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMapBuildDataRegistry* MapBuildData; // 0x0220(0x0008)(ZeroConstructor, NoDestructor, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FIntVector LightBuildLevelOffset; // 0x0228(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIsLightingScenario : 1; // 0x0234(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_234_1 : 2; // 0x0234(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bTextureStreamingRotationChanged : 1; // 0x0234(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStaticComponentsRegisteredInStreamingManager : 1; // 0x0234(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Transient, DuplicateTransient, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsVisible : 1; // 0x0234(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_234_6 : 2; // 0x0234(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 Pad_235[0x1]; // 0x0235(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 BitPad_236_0 : 7; // 0x0236(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bIsPartitioned : 1; // 0x0236(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_237[0x69]; // 0x0237(0x0069)(Fixing Size After Last Property [ Dumper-7 ]) - class AWorldSettings* WorldSettings; // 0x02A0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class AWorldDataLayers* WorldDataLayers; // 0x02A8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - TSoftObjectPtr WorldPartitionRuntimeCell; // 0x02B0(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_2D8[0x8]; // 0x02D8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AssetUserData; // 0x02E0(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - uint8 Pad_2F0[0x10]; // 0x02F0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray DestroyedReplicatedStaticActors; // 0x0300(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - uint8 Pad_310[0x8]; // 0x0310(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Level") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Level") - } - static class ULevel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULevel; - -// Class Engine.ActorFolder -// 0x0000 (0x0028 - 0x0028) -class UActorFolder final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ActorFolder") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ActorFolder") - } - static class UActorFolder* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UActorFolder; - -// Class Engine.NavigationSystemConfig -// 0x0030 (0x0058 - 0x0028) -class UNavigationSystemConfig : public UObject -{ -public: - struct FSoftClassPath NavigationSystemClass; // 0x0028(0x0020)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNavAgentSelector SupportedAgentsMask; // 0x0048(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) - class FName DefaultAgentName; // 0x004C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIsOverriden : 1; // 0x0054(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavigationSystemConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavigationSystemConfig") - } - static class UNavigationSystemConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavigationSystemConfig; - -// Class Engine.NullNavSysConfig -// 0x0000 (0x0058 - 0x0058) -class UNullNavSysConfig final : public UNavigationSystemConfig -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NullNavSysConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NullNavSysConfig") - } - static class UNullNavSysConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNullNavSysConfig; - -// Class Engine.NavCollisionBase -// 0x0048 (0x0070 - 0x0028) -class UNavCollisionBase : public UObject -{ -public: - uint8 bIsDynamicObstacle : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_29[0x47]; // 0x0029(0x0047)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavCollisionBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavCollisionBase") - } - static class UNavCollisionBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavCollisionBase; - -// Class Engine.NavigationDataChunk -// 0x0008 (0x0030 - 0x0028) -class UNavigationDataChunk : public UObject -{ -public: - class FName NavigationDataName; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavigationDataChunk") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavigationDataChunk") - } - static class UNavigationDataChunk* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavigationDataChunk; - -// Class Engine.AimOffsetBlendSpace1D -// 0x0000 (0x01C8 - 0x01C8) -class UAimOffsetBlendSpace1D final : public UBlendSpace1D -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AimOffsetBlendSpace1D") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AimOffsetBlendSpace1D") - } - static class UAimOffsetBlendSpace1D* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAimOffsetBlendSpace1D; - -// Class Engine.AnimBlueprintGeneratedClass -// 0x0268 (0x05B8 - 0x0350) -class UAnimBlueprintGeneratedClass final : public UBlueprintGeneratedClass -{ -public: - uint8 Pad_350[0x8]; // 0x0350(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray BakedStateMachines; // 0x0358(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - class USkeleton* TargetSkeleton; // 0x0368(0x0008)(ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray AnimNotifies; // 0x0370(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - TMap OrderedSavedPoseIndicesMap; // 0x0380(0x0050)(NativeAccessSpecifierPublic) - uint8 Pad_3D0[0x80]; // 0x03D0(0x0080)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SyncGroupNames; // 0x0450(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TMap GraphAssetPlayerInformation; // 0x0460(0x0050)(NativeAccessSpecifierPublic) - TMap GraphBlendOptions; // 0x04B0(0x0050)(NativeAccessSpecifierPublic) - TArray AnimNodeData; // 0x0500(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TMap NodeTypeMap; // 0x0510(0x0050)(NativeAccessSpecifierPrivate) - uint8 Pad_560[0x58]; // 0x0560(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimBlueprintGeneratedClass") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimBlueprintGeneratedClass") - } - static class UAnimBlueprintGeneratedClass* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimBlueprintGeneratedClass; - -// Class Engine.AnimComposite -// 0x0010 (0x00C8 - 0x00B8) -class UAnimComposite final : public UAnimCompositeBase -{ -public: - struct FAnimTrack AnimationTrack; // 0x00B8(0x0010)(NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimComposite") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimComposite") - } - static class UAnimComposite* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimComposite; - -// Class Engine.AnimCompress_LeastDestructive -// 0x0000 (0x0040 - 0x0040) -class UAnimCompress_LeastDestructive final : public UAnimCompress_BitwiseCompressOnly -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimCompress_LeastDestructive") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimCompress_LeastDestructive") - } - static class UAnimCompress_LeastDestructive* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimCompress_LeastDestructive; - -// Class Engine.AnimCurveCompressionCodec_UniformlySampled -// 0x0000 (0x0028 - 0x0028) -class UAnimCurveCompressionCodec_UniformlySampled final : public UAnimCurveCompressionCodec -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimCurveCompressionCodec_UniformlySampled") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimCurveCompressionCodec_UniformlySampled") - } - static class UAnimCurveCompressionCodec_UniformlySampled* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimCurveCompressionCodec_UniformlySampled; - -// Class Engine.AnimCurveCompressionSettings -// 0x0008 (0x0030 - 0x0028) -class UAnimCurveCompressionSettings final : public UObject -{ -public: - class UAnimCurveCompressionCodec* Codec; // 0x0028(0x0008)(Edit, ExportObject, ZeroConstructor, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimCurveCompressionSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimCurveCompressionSettings") - } - static class UAnimCurveCompressionSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimCurveCompressionSettings; - -// Class Engine.AnimNotifyLibrary -// 0x0000 (0x0028 - 0x0028) -class UAnimNotifyLibrary final : public UBlueprintFunctionLibrary -{ -public: - static float GetCurrentAnimationNotifyStateTime(const struct FAnimNotifyEventReference& EventReference); - static float GetCurrentAnimationNotifyStateTimeRatio(const struct FAnimNotifyEventReference& EventReference); - static float GetCurrentAnimationTime(const struct FAnimNotifyEventReference& EventReference); - static float GetCurrentAnimationTimeRatio(const struct FAnimNotifyEventReference& EventReference); - static bool NotifyStateReachedEnd(const struct FAnimNotifyEventReference& EventReference); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimNotifyLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimNotifyLibrary") - } - static class UAnimNotifyLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimNotifyLibrary; - -// Class Engine.AnimNotifyState_DisableRootMotion -// 0x0000 (0x0030 - 0x0030) -class UAnimNotifyState_DisableRootMotion final : public UAnimNotifyState -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimNotifyState_DisableRootMotion") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimNotifyState_DisableRootMotion") - } - static class UAnimNotifyState_DisableRootMotion* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimNotifyState_DisableRootMotion; - -// Class Engine.AnimNotifyState_TimedParticleEffect -// 0x0048 (0x0078 - 0x0030) -class UAnimNotifyState_TimedParticleEffect final : public UAnimNotifyState -{ -public: - class UParticleSystem* PSTemplate; // 0x0030(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FName SocketName; // 0x0038(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LocationOffset; // 0x0040(0x0018)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator RotationOffset; // 0x0058(0x0018)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bDestroyAtEnd; // 0x0070(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimNotifyState_TimedParticleEffect") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimNotifyState_TimedParticleEffect") - } - static class UAnimNotifyState_TimedParticleEffect* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimNotifyState_TimedParticleEffect; - -// Class Engine.AnimNotify_PlaySound -// 0x0020 (0x0058 - 0x0038) -class UAnimNotify_PlaySound final : public UAnimNotify -{ -public: - class USoundBase* Sound; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float VolumeMultiplier; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PitchMultiplier; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bFollow : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName AttachName; // 0x004C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimNotify_PlaySound") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimNotify_PlaySound") - } - static class UAnimNotify_PlaySound* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimNotify_PlaySound; - -// Class Engine.AnimSequence -// 0x0148 (0x01F8 - 0x00B0) -class UAnimSequence final : public UAnimSequenceBase -{ -public: - class UAnimBoneCompressionSettings* BoneCompressionSettings; // 0x00B0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UAnimCurveCompressionSettings* CurveCompressionSettings; // 0x00B8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_C0[0x80]; // 0x00C0(0x0080)(Fixing Size After Last Property [ Dumper-7 ]) - class UVariableFrameStrippingSettings* VariableFrameStrippingSettings; // 0x0140(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - EAdditiveAnimationType AdditiveAnimType; // 0x0148(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAdditiveBasePoseType RefPoseType; // 0x0149(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14A[0x2]; // 0x014A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 RefFrameIndex; // 0x014C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimSequence* RefPoseSeq; // 0x0150(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FName RetargetSource; // 0x0158(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray RetargetSourceAssetReferencePose; // 0x0160(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - EAnimInterpolationType Interpolation; // 0x0170(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableRootMotion; // 0x0171(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERootMotionRootLock RootMotionRootLock; // 0x0172(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForceRootLock; // 0x0173(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseNormalizedRootMotionScale; // 0x0174(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRootMotionSettingsCopiedFromMontage; // 0x0175(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EStripAnimDataOnDedicatedServerSettings StripAnimDataOnDedicatedServer; // 0x0176(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_177[0x1]; // 0x0177(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AuthoredSyncMarkers; // 0x0178(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_188[0x10]; // 0x0188(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - struct FFrameRate TargetFrameRate; // 0x0198(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FPerPlatformFrameRate PlatformTargetFrameRate; // 0x01A0(0x0008)(Edit, EditConst, NoDestructor, AssetRegistrySearchable, Protected, NativeAccessSpecifierProtected) - TMap AttributeCurves; // 0x01A8(0x0050)(Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimSequence") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimSequence") - } - static class UAnimSequence* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimSequence; - -// Class Engine.AnimSet -// 0x00C8 (0x00F0 - 0x0028) -class UAnimSet final : public UObject -{ -public: - uint8 bAnimRotationOnly : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray TrackBoneNames; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray LinkupCache; // 0x0040(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - TArray BoneUseAnimTranslation; // 0x0050(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - TArray ForceUseMeshTranslation; // 0x0060(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - TArray UseTranslationBoneNames; // 0x0070(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - TArray ForceMeshTranslationBoneNames; // 0x0080(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - class FName PreviewSkelMeshName; // 0x0090(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BestRatioSkelMeshName; // 0x0098(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A0[0x50]; // 0x00A0(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimSet") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimSet") - } - static class UAnimSet* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimSet; - -// Class Engine.AnimStateMachineTypes -// 0x0000 (0x0028 - 0x0028) -class UAnimStateMachineTypes final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimStateMachineTypes") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimStateMachineTypes") - } - static class UAnimStateMachineTypes* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimStateMachineTypes; - -// Class Engine.AnimStreamable -// 0x0048 (0x00F8 - 0x00B0) -class UAnimStreamable final : public UAnimSequenceBase -{ -public: - int32 NumberOfKeys; // 0x00B0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAnimInterpolationType Interpolation; // 0x00B4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B5[0x3]; // 0x00B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName RetargetSource; // 0x00B8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameRate SamplingFrameRate; // 0x00C0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C8[0x10]; // 0x00C8(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimBoneCompressionSettings* BoneCompressionSettings; // 0x00D8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UAnimCurveCompressionSettings* CurveCompressionSettings; // 0x00E0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UVariableFrameStrippingSettings* VariableFrameStrippingSettings; // 0x00E8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - bool bEnableRootMotion; // 0x00F0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERootMotionRootLock RootMotionRootLock; // 0x00F1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForceRootLock; // 0x00F2(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseNormalizedRootMotionScale; // 0x00F3(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F4[0x4]; // 0x00F4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimStreamable") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimStreamable") - } - static class UAnimStreamable* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimStreamable; - -// Class Engine.BlendProfile -// 0x0028 (0x0050 - 0x0028) -class UBlendProfile final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class USkeleton* OwningSkeleton; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray ProfileEntries; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - EBlendProfileMode Mode; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlendProfile") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlendProfile") - } - static class UBlendProfile* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlendProfile; - -// Class Engine.AnimationCurveIdentifierExtensions -// 0x0000 (0x0028 - 0x0028) -class UAnimationCurveIdentifierExtensions final : public UBlueprintFunctionLibrary -{ -public: - static class FName GetName(struct FAnimationCurveIdentifier& Identifier); - static ERawCurveTrackTypes GetType(struct FAnimationCurveIdentifier& Identifier); - static bool IsValid(struct FAnimationCurveIdentifier& Identifier); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimationCurveIdentifierExtensions") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimationCurveIdentifierExtensions") - } - static class UAnimationCurveIdentifierExtensions* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimationCurveIdentifierExtensions; - -// Class Engine.CurveSourceInterface -// 0x0000 (0x0000 - 0x0000) -class ICurveSourceInterface final -{ -public: - class FName GetBindingName() const; - void GetCurves(TArray* OutValues) const; - float GetCurveValue(class FName CurveName) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CurveSourceInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CurveSourceInterface") - } - static class ICurveSourceInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ICurveSourceInterface; - -// Class Engine.NodeMappingProviderInterface -// 0x0000 (0x0000 - 0x0000) -class INodeMappingProviderInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NodeMappingProviderInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NodeMappingProviderInterface") - } - static class INodeMappingProviderInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INodeMappingProviderInterface; - -// Class Engine.SkeletalMeshActor -// 0x0080 (0x0310 - 0x0290) -class ASkeletalMeshActor final : public AActor -{ -public: - uint8 bShouldDoAnimNotifies : 1; // 0x0290(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_291[0x7]; // 0x0291(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class USkeletalMeshComponent* SkeletalMeshComponent; // 0x0298(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class USkeletalMesh* ReplicatedMesh; // 0x02A0(0x0008)(Net, ZeroConstructor, Transient, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UPhysicsAsset* ReplicatedPhysAsset; // 0x02A8(0x0008)(Net, ZeroConstructor, Transient, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UMaterialInterface* ReplicatedMaterial0; // 0x02B0(0x0008)(Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UMaterialInterface* ReplicatedMaterial1; // 0x02B8(0x0008)(Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_2C0[0x50]; // 0x02C0(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnRep_ReplicatedMaterial0(); - void OnRep_ReplicatedMaterial1(); - void OnRep_ReplicatedMesh(); - void OnRep_ReplicatedPhysAsset(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SkeletalMeshActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SkeletalMeshActor") - } - static class ASkeletalMeshActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ASkeletalMeshActor; - -// Class Engine.AsyncActionLoadPrimaryAsset -// 0x0010 (0x0088 - 0x0078) -class UAsyncActionLoadPrimaryAsset final : public UAsyncActionLoadPrimaryAssetBase -{ -public: - TMulticastInlineDelegate Completed; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - static class UAsyncActionLoadPrimaryAsset* AsyncLoadPrimaryAsset(class UObject* WorldContextObject, const struct FPrimaryAssetId& PrimaryAsset, const TArray& LoadBundles); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AsyncActionLoadPrimaryAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AsyncActionLoadPrimaryAsset") - } - static class UAsyncActionLoadPrimaryAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAsyncActionLoadPrimaryAsset; - -// Class Engine.AsyncActionChangePrimaryAssetBundles -// 0x0010 (0x0088 - 0x0078) -class UAsyncActionChangePrimaryAssetBundles final : public UAsyncActionLoadPrimaryAssetBase -{ -public: - TMulticastInlineDelegate Completed; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - static class UAsyncActionChangePrimaryAssetBundles* AsyncChangeBundleStateForMatchingPrimaryAssets(class UObject* WorldContextObject, const TArray& NewBundles, const TArray& OldBundles); - static class UAsyncActionChangePrimaryAssetBundles* AsyncChangeBundleStateForPrimaryAssetList(class UObject* WorldContextObject, const TArray& PrimaryAssetList, const TArray& AddBundles, const TArray& RemoveBundles); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AsyncActionChangePrimaryAssetBundles") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AsyncActionChangePrimaryAssetBundles") - } - static class UAsyncActionChangePrimaryAssetBundles* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAsyncActionChangePrimaryAssetBundles; - -// Class Engine.AudioBus -// 0x0010 (0x0038 - 0x0028) -class UAudioBus final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - EAudioBusChannels AudioBusChannels; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AudioBus") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AudioBus") - } - static class UAudioBus* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAudioBus; - -// Class Engine.AudioVolume -// 0x0070 (0x0338 - 0x02C8) -class AAudioVolume final : public AVolume -{ -public: - float Priority; // 0x02C8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 bEnabled : 1; // 0x02CC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Net, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_2CD[0x3]; // 0x02CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FReverbSettings Settings; // 0x02D0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPrivate) - struct FInteriorSettings AmbientZoneSettings; // 0x02F0(0x0024)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPrivate) - uint8 Pad_314[0x4]; // 0x0314(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SubmixSendSettings; // 0x0318(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPrivate) - TArray SubmixOverrideSettings; // 0x0328(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPrivate) - -public: - void OnRep_bEnabled(); - void SetEnabled(bool bNewEnabled); - void SetInteriorSettings(const struct FInteriorSettings& NewInteriorSettings); - void SetPriority(float NewPriority); - void SetReverbSettings(const struct FReverbSettings& NewReverbSettings); - void SetSubmixOverrideSettings(const TArray& NewSubmixOverrideSettings); - void SetSubmixSendSettings(const TArray& NewSubmixSendSettings); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AudioVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AudioVolume") - } - static class AAudioVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AAudioVolume; - -// Class Engine.ActorSoundParameterInterface -// 0x0000 (0x0000 - 0x0000) -class IActorSoundParameterInterface final -{ -public: - void GetActorSoundParams(TArray* Params_0) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ActorSoundParameterInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ActorSoundParameterInterface") - } - static class IActorSoundParameterInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IActorSoundParameterInterface; - -// Class Engine.AudioWidgetSubsystem -// 0x0000 (0x0030 - 0x0030) -class UAudioWidgetSubsystem final : public UEngineSubsystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AudioWidgetSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AudioWidgetSubsystem") - } - static class UAudioWidgetSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAudioWidgetSubsystem; - -// Class Engine.AudioParameterConversionStatics -// 0x0000 (0x0028 - 0x0028) -class UAudioParameterConversionStatics final : public UBlueprintFunctionLibrary -{ -public: - static struct FAudioParameter BooleanArrayToAudioParameter(class FName Name_0, const TArray& Bools); - static struct FAudioParameter BooleanToAudioParameter(class FName Name_0, bool Bool); - static struct FAudioParameter FloatArrayToAudioParameter(class FName Name_0, const TArray& Floats); - static struct FAudioParameter FloatToAudioParameter(class FName Name_0, float float_0); - static struct FAudioParameter IntegerArrayToAudioParameter(class FName Name_0, const TArray& Integers); - static struct FAudioParameter IntegerToAudioParameter(class FName Name_0, int32 Integer); - static struct FAudioParameter ObjectArrayToAudioParameter(class FName Name_0, const TArray& Objects); - static struct FAudioParameter ObjectToAudioParameter(class FName Name_0, class UObject* Object); - static struct FAudioParameter StringArrayToAudioParameter(class FName Name_0, const TArray& Strings); - static struct FAudioParameter StringToAudioParameter(class FName Name_0, const class FString& String); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AudioParameterConversionStatics") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AudioParameterConversionStatics") - } - static class UAudioParameterConversionStatics* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAudioParameterConversionStatics; - -// Class Engine.BlockingVolume -// 0x0000 (0x02C8 - 0x02C8) -class ABlockingVolume final : public AVolume -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlockingVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlockingVolume") - } - static class ABlockingVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ABlockingVolume; - -// Class Engine.BlueprintMapLibrary -// 0x0000 (0x0028 - 0x0028) -class UBlueprintMapLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void Map_Add(const TMap& TargetMap, const int32& Key, const int32& Value); - static void Map_Clear(const TMap& TargetMap); - static bool Map_Contains(const TMap& TargetMap, const int32& Key); - static bool Map_Find(const TMap& TargetMap, const int32& Key, int32* Value); - static bool Map_IsEmpty(const TMap& TargetMap); - static bool Map_IsNotEmpty(const TMap& TargetMap); - static void Map_Keys(const TMap& TargetMap, TArray* Keys); - static int32 Map_Length(const TMap& TargetMap); - static bool Map_Remove(const TMap& TargetMap, const int32& Key); - static void Map_Values(const TMap& TargetMap, TArray* Values); - static void SetMapPropertyByName(class UObject* Object, class FName PropertyName, const TMap& Value); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlueprintMapLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlueprintMapLibrary") - } - static class UBlueprintMapLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlueprintMapLibrary; - -// Class Engine.BookMark -// 0x0040 (0x0068 - 0x0028) -class UBookMark final : public UBookmarkBase -{ -public: - struct FVector Location; // 0x0028(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0040(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - TArray HiddenLevels; // 0x0058(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BookMark") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BookMark") - } - static class UBookMark* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBookMark; - -// Class Engine.BrushBuilder -// 0x0058 (0x0080 - 0x0028) -class UBrushBuilder final : public UObject -{ -public: - class FString BitmapFilename; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Tooltip; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 NotifyBadParams : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Vertices; // 0x0050(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray Polys; // 0x0060(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - class FName Layer; // 0x0070(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 MergeCoplanars : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BrushBuilder") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BrushBuilder") - } - static class UBrushBuilder* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBrushBuilder; - -// Class Engine.BrushShape -// 0x0000 (0x02C8 - 0x02C8) -class ABrushShape final : public ABrush -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BrushShape") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BrushShape") - } - static class ABrushShape* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ABrushShape; - -// Class Engine.CameraLensEffectInterface -// 0x0000 (0x0000 - 0x0000) -class ICameraLensEffectInterface final -{ -public: - TArray GetParticleComponents() const; - class UFXSystemComponent* GetPrimaryParticleComponent() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CameraLensEffectInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CameraLensEffectInterface") - } - static class ICameraLensEffectInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ICameraLensEffectInterface; - -// Class Engine.CameraLensEffectInterfaceClassSupportLibrary -// 0x0000 (0x0028 - 0x0028) -class UCameraLensEffectInterfaceClassSupportLibrary final : public UBlueprintFunctionLibrary -{ -public: - static TSubclassOf GetInterfaceClass(const struct FCameraLensInterfaceClassSupport& CameraLens); - static void IsInterfaceClassValid(const struct FCameraLensInterfaceClassSupport& CameraLens, EInterfaceValidResult* Result); - static void IsInterfaceValid(const TScriptInterface& CameraLens, EInterfaceValidResult* Result); - static void SetInterfaceClass(TSubclassOf Class_0, struct FCameraLensInterfaceClassSupport& Var, EInterfaceValidResult* Result); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CameraLensEffectInterfaceClassSupportLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CameraLensEffectInterfaceClassSupportLibrary") - } - static class UCameraLensEffectInterfaceClassSupportLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCameraLensEffectInterfaceClassSupportLibrary; - -// Class Engine.CameraShakeBase -// 0x00B8 (0x00E0 - 0x0028) -#pragma pack(push, 0x1) -class alignas(0x10) UCameraShakeBase : public UObject -{ -public: - bool bSingleInstance; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ShakeScale; // 0x002C(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCameraShakePattern* RootShakePattern; // 0x0030(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class APlayerCameraManager* CameraManager; // 0x0038(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_40[0x98]; // 0x0040(0x0098)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetRootShakePattern(class UCameraShakePattern* InPattern); - - class UCameraShakePattern* GetRootShakePattern() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CameraShakeBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CameraShakeBase") - } - static class UCameraShakeBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_UCameraShakeBase; - -// Class Engine.CameraShakePattern -// 0x0000 (0x0028 - 0x0028) -class UCameraShakePattern : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CameraShakePattern") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CameraShakePattern") - } - static class UCameraShakePattern* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCameraShakePattern; - -// Class Engine.CameraShakeSourceActor -// 0x0008 (0x0298 - 0x0290) -class ACameraShakeSourceActor final : public AActor -{ -public: - class UCameraShakeSourceComponent* CameraShakeSourceComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CameraShakeSourceActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CameraShakeSourceActor") - } - static class ACameraShakeSourceActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ACameraShakeSourceActor; - -// Class Engine.TextureRenderTarget2D -// 0x0028 (0x0160 - 0x0138) -class UTextureRenderTarget2D : public UTextureRenderTarget -{ -public: - int32 SizeX; // 0x0138(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SizeY; // 0x013C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ClearColor; // 0x0140(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureAddress AddressX; // 0x0150(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureAddress AddressY; // 0x0151(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bForceLinearGamma : 1; // 0x0152(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_152_1 : 1; // 0x0152(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bHDR : 1; // 0x0152(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGPUSharedFlag : 1; // 0x0152(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - ETextureRenderTargetFormat RenderTargetFormat; // 0x0153(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAutoGenerateMips : 1; // 0x0154(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - ETextureFilter MipsSamplerFilter; // 0x0155(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureAddress MipsAddressU; // 0x0156(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureAddress MipsAddressV; // 0x0157(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPixelFormat OverrideFormat; // 0x0158(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_159[0x7]; // 0x0159(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TextureRenderTarget2D") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TextureRenderTarget2D") - } - static class UTextureRenderTarget2D* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTextureRenderTarget2D; - -// Class Engine.CanvasRenderTarget2D -// 0x0020 (0x0180 - 0x0160) -class UCanvasRenderTarget2D final : public UTextureRenderTarget2D -{ -public: - TMulticastInlineDelegate OnCanvasRenderTargetUpdate; // 0x0160(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TWeakObjectPtr World; // 0x0170(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ETextureRenderTargetSampleCount SampleCount; // 0x0178(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bShouldClearRenderTargetOnReceiveUpdate; // 0x0179(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_17A[0x6]; // 0x017A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UCanvasRenderTarget2D* CreateCanvasRenderTarget2D(class UObject* WorldContextObject, TSubclassOf CanvasRenderTarget2DClass, int32 Width, int32 Height); - - void GetSize(int32* Width, int32* Height); - void ReceiveUpdate(class UCanvas* Canvas, int32 Width, int32 Height); - void SetSampleCount(ETextureRenderTargetSampleCount InSampleCount); - void UpdateResource(); - - ETextureRenderTargetSampleCount GetSampleCount() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CanvasRenderTarget2D") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CanvasRenderTarget2D") - } - static class UCanvasRenderTarget2D* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCanvasRenderTarget2D; - -// Class Engine.Character -// 0x0358 (0x0670 - 0x0318) -#pragma pack(push, 0x1) -class alignas(0x10) ACharacter : public APawn -{ -public: - class USkeletalMeshComponent* Mesh; // 0x0318(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class UCharacterMovementComponent* CharacterMovement; // 0x0320(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class UCapsuleComponent* CapsuleComponent; // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - struct FBasedMovementInfo BasedMovement; // 0x0330(0x0050)(NoDestructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - struct FBasedMovementInfo ReplicatedBasedMovement; // 0x0380(0x0050)(Net, RepNotify, NoDestructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - float AnimRootMotionTranslationScale; // 0x03D0(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3D4[0x4]; // 0x03D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector BaseTranslationOffset; // 0x03D8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FQuat BaseRotationOffset; // 0x03F0(0x0020)(IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ReplicatedServerLastTransformUpdateTimeStamp; // 0x0410(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ReplayLastTransformUpdateTimeStamp; // 0x0414(0x0004)(Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 ReplicatedMovementMode; // 0x0418(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_419[0x7]; // 0x0419(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector_NetQuantizeNormal ReplicatedGravityDirection; // 0x0420(0x0018)(Net, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bInBaseReplication; // 0x0438(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_439[0x1F]; // 0x0439(0x001F)(Fixing Size After Last Property [ Dumper-7 ]) - float CrouchedEyeHeight; // 0x0458(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIsCrouched : 1; // 0x045C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, Net, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bProxyIsJumpForceApplied : 1; // 0x045C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Net, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPressedJump : 1; // 0x045C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bClientUpdating : 1; // 0x045C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bClientWasFalling : 1; // 0x045C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bClientResimulateRootMotion : 1; // 0x045C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bClientResimulateRootMotionSources : 1; // 0x045C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSimGravityDisabled : 1; // 0x045C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bClientCheckEncroachmentOnNetUpdate : 1; // 0x045D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bServerMoveIgnoreRootMotion : 1; // 0x045D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bWasJumping : 1; // 0x045D(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_45E[0x2]; // 0x045E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float JumpKeyHoldTime; // 0x0460(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float JumpForceTimeRemaining; // 0x0464(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ProxyJumpForceStartedTime; // 0x0468(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float JumpMaxHoldTime; // 0x046C(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 JumpMaxCount; // 0x0470(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 JumpCurrentCount; // 0x0474(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 JumpCurrentCountPreJump; // 0x0478(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_47C[0x4]; // 0x047C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnReachedJumpApex; // 0x0480(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate LandedDelegate; // 0x0490(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate MovementModeChangedDelegate; // 0x04A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnCharacterMovementUpdated; // 0x04B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - struct FRootMotionSourceGroup SavedRootMotion; // 0x04C0(0x0048)(Transient, NativeAccessSpecifierPublic) - uint8 Pad_508[0x8]; // 0x0508(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRootMotionMovementParams ClientRootMotionParams; // 0x0510(0x0070)(Transient, NoDestructor, NativeAccessSpecifierPublic) - TArray RootMotionRepMoves; // 0x0580(0x0010)(ZeroConstructor, Transient, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRepRootMotionMontage RepRootMotion; // 0x0590(0x00D8)(Net, RepNotify, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - void CacheInitialMeshOffset(const struct FVector& MeshRelativeLocation, const struct FRotator& MeshRelativeRotation); - void ClientAckGoodMove(float Timestamp); - void ClientAdjustPosition(float Timestamp, const struct FVector& NewLoc, const struct FVector& NewVel, class UPrimitiveComponent* NewBase, class FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); - void ClientAdjustRootMotionPosition(float Timestamp, float ServerMontageTrackPosition, const struct FVector& ServerLoc, const struct FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, class FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); - void ClientAdjustRootMotionSourcePosition(float Timestamp, const struct FRootMotionSourceGroup& ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, const struct FVector& ServerLoc, const struct FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, class FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); - void ClientCheatFly(); - void ClientCheatGhost(); - void ClientCheatWalk(); - void ClientMoveResponsePacked(const struct FCharacterMoveResponsePackedBits& PackedBits); - void ClientVeryShortAdjustPosition(float Timestamp, const struct FVector& NewLoc, class UPrimitiveComponent* NewBase, class FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); - void Crouch(bool bClientSimulation); - void Jump(); - void K2_OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust); - void K2_OnMovementModeChanged(EMovementMode PrevMovementMode, EMovementMode NewMovementMode, uint8 PrevCustomMode, uint8 NewCustomMode); - void K2_OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust); - void K2_UpdateCustomMovement(float DeltaTime); - void LaunchCharacter(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride); - void OnJumped(); - void OnLanded(const struct FHitResult& Hit); - void OnLaunched(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride); - void OnRep_IsCrouched(); - void OnRep_ReplayLastTransformUpdateTimeStamp(); - void OnRep_ReplicatedBasedMovement(); - void OnRep_RootMotion(); - void OnWalkingOffLedge(const struct FVector& PreviousFloorImpactNormal, const struct FVector& PreviousFloorContactNormal, const struct FVector& PreviousLocation, float TimeDelta); - float PlayAnimMontage(class UAnimMontage* AnimMontage, float InPlayRate, class FName StartSectionName); - void RootMotionDebugClientPrintOnScreen(const class FString& InString); - void ServerMove(float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode); - void ServerMoveDual(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode); - void ServerMoveDualHybridRootMotion(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode); - void ServerMoveDualNoBase(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode); - void ServerMoveNoBase(float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode); - void ServerMoveOld(float OldTimeStamp, const struct FVector_NetQuantize10& OldAccel, uint8 OldMoveFlags); - void ServerMovePacked(const struct FCharacterServerMovePackedBits& PackedBits); - void StopAnimMontage(class UAnimMontage* AnimMontage); - void StopJumping(); - void UnCrouch(bool bClientSimulation); - - bool CanCrouch() const; - bool CanJump() const; - bool CanJumpInternal() const; - float GetAnimRootMotionTranslationScale() const; - struct FRotator GetBaseRotationOffsetRotator() const; - struct FVector GetBaseTranslationOffset() const; - class UAnimMontage* GetCurrentMontage() const; - bool HasAnyRootMotion() const; - bool IsJumpProvidingForce() const; - bool IsPlayingNetworkedRootMotionMontage() const; - bool IsPlayingRootMotion() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Character") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Character") - } - static class ACharacter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_ACharacter; - -// Class Engine.Controller -// 0x0098 (0x0328 - 0x0290) -class AController : public AActor -{ -public: - uint8 Pad_290[0x8]; // 0x0290(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class APlayerState* PlayerState; // 0x0298(0x0008)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_2A0[0x8]; // 0x02A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnInstigatedAnyDamage; // 0x02A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnPossessedPawnChanged; // 0x02B8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - class FName StateName; // 0x02C8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APawn* Pawn; // 0x02D0(0x0008)(Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_2D8[0x8]; // 0x02D8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class ACharacter* Character; // 0x02E0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class USceneComponent* TransformComponent; // 0x02E8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_2F0[0x18]; // 0x02F0(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator ControlRotation; // 0x0308(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) - uint8 bAttachToPawn : 1; // 0x0320(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_321[0x7]; // 0x0321(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ClientSetLocation(const struct FVector& NewLocation, const struct FRotator& NewRotation); - void ClientSetRotation(const struct FRotator& NewRotation, bool bResetCamera); - void OnRep_Pawn(); - void OnRep_PlayerState(); - void Possess(class APawn* InPawn); - void ReceiveInstigatedAnyDamage(float Damage, const class UDamageType* DamageType, class AActor* DamagedActor, class AActor* DamageCauser); - void ReceivePossess(class APawn* PossessedPawn); - void ReceiveUnPossess(class APawn* UnpossessedPawn); - void ResetIgnoreInputFlags(); - void ResetIgnoreLookInput(); - void ResetIgnoreMoveInput(); - void SetControlRotation(const struct FRotator& NewRotation); - void SetIgnoreLookInput(bool bNewLookInput); - void SetIgnoreMoveInput(bool bNewMoveInput); - void SetInitialLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation); - void StopMovement(); - void UnPossess(); - - struct FRotator GetControlRotation() const; - struct FRotator GetDesiredRotation() const; - void GetPlayerViewPoint(struct FVector* Location, struct FRotator* Rotation) const; - class AActor* GetViewTarget() const; - bool IsLocalController() const; - bool IsLocalPlayerController() const; - bool IsLookInputIgnored() const; - bool IsMoveInputIgnored() const; - bool IsPlayerController() const; - class APawn* K2_GetPawn() const; - bool LineOfSightTo(const class AActor* Other, const struct FVector& ViewPoint, bool bAlternateChecks) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Controller") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Controller") - } - static class AController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AController; - -// Class Engine.PlayerController -// 0x0530 (0x0858 - 0x0328) -class APlayerController : public AController -{ -public: - uint8 Pad_328[0x8]; // 0x0328(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UPlayer* Player; // 0x0330(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class APawn* AcknowledgedPawn; // 0x0338(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class AHUD* MyHUD; // 0x0340(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class APlayerCameraManager* PlayerCameraManager; // 0x0348(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TSubclassOf PlayerCameraManagerClass; // 0x0350(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoManageActiveCameraTarget; // 0x0358(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_359[0x7]; // 0x0359(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator TargetViewRotation; // 0x0360(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_378[0x18]; // 0x0378(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - float SmoothTargetViewRotationSpeed; // 0x0390(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_394[0x4]; // 0x0394(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray HiddenActors; // 0x0398(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray> HiddenPrimitiveComponents; // 0x03A8(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - uint8 Pad_3B8[0x4]; // 0x03B8(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - float LastSpectatorStateSynchTime; // 0x03BC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LastSpectatorSyncLocation; // 0x03C0(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator LastSpectatorSyncRotation; // 0x03D8(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - int32 ClientCap; // 0x03F0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3F4[0x4]; // 0x03F4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UCheatManager* CheatManager; // 0x03F8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TSubclassOf CheatClass; // 0x0400(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPlayerInput* PlayerInput; // 0x0408(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray ActiveForceFeedbackEffects; // 0x0410(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) - TSubclassOf AsyncPhysicsDataClass; // 0x0420(0x0008)(ZeroConstructor, Deprecated, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UAsyncPhysicsInputComponent* AsyncPhysicsDataComponent_DEPRECARED; // 0x0428(0x0008)(ExportObject, Net, ZeroConstructor, InstancedReference, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_430[0x80]; // 0x0430(0x0080)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 BitPad_4B0_0 : 4; // 0x04B0(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bPlayerIsWaiting : 1; // 0x04B0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_4B1[0x3]; // 0x04B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 NetPlayerIndex; // 0x04B4(0x0001)(ZeroConstructor, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4B5[0x5B]; // 0x04B5(0x005B)(Fixing Size After Last Property [ Dumper-7 ]) - class UNetConnection* PendingSwapConnection; // 0x0510(0x0008)(ZeroConstructor, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UNetConnection* NetConnection; // 0x0518(0x0008)(ZeroConstructor, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_520[0x18]; // 0x0520(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - float InputYawScale; // 0x0538(0x0004)(ZeroConstructor, Config, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InputPitchScale; // 0x053C(0x0004)(ZeroConstructor, Config, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InputRollScale; // 0x0540(0x0004)(ZeroConstructor, Config, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bShowMouseCursor : 1; // 0x0544(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableClickEvents : 1; // 0x0544(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableTouchEvents : 1; // 0x0544(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableMouseOverEvents : 1; // 0x0544(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableTouchOverEvents : 1; // 0x0544(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceFeedbackEnabled : 1; // 0x0544(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableMotionControls : 1; // 0x0544(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableStreamingSource : 1; // 0x0544(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStreamingSourceShouldActivate : 1; // 0x0545(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStreamingSourceShouldBlockOnSlowStreaming : 1; // 0x0545(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_546[0x2]; // 0x0546(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - EStreamingSourcePriority StreamingSourcePriority; // 0x0548(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_549[0x3]; // 0x0549(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FColor StreamingSourceDebugColor; // 0x054C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray StreamingSourceShapes; // 0x0550(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - float ForceFeedbackScale; // 0x0560(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_564[0x4]; // 0x0564(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ClickEventKeys; // 0x0568(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - EMouseCursor DefaultMouseCursor; // 0x0578(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMouseCursor CurrentMouseCursor; // 0x0579(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel DefaultClickTraceChannel; // 0x057A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel CurrentClickTraceChannel; // 0x057B(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HitResultTraceDistance; // 0x057C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 SeamlessTravelCount; // 0x0580(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 LastCompletedSeamlessTravelCount; // 0x0582(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_584[0x84]; // 0x0584(0x0084)(Fixing Size After Last Property [ Dumper-7 ]) - class UInputComponent* InactiveStateInputComponent; // 0x0608(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - uint8 BitPad_610_0 : 2; // 0x0610(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bShouldPerformFullTickWhenPaused : 1; // 0x0610(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_611[0x17]; // 0x0611(0x0017)(Fixing Size After Last Property [ Dumper-7 ]) - class UTouchInterface* CurrentTouchInterface; // 0x0628(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - TSubclassOf OverridePlayerInputClass; // 0x0630(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_638[0x78]; // 0x0638(0x0078)(Fixing Size After Last Property [ Dumper-7 ]) - class ASpectatorPawn* SpectatorPawn; // 0x06B0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_6B8[0x4]; // 0x06B8(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - bool bIsLocalPlayerController; // 0x06BC(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_6BD[0x3]; // 0x06BD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector SpawnLocation; // 0x06C0(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_6D8[0x180]; // 0x06D8(0x0180)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ActivateTouchInterface(class UTouchInterface* NewTouchInterface); - void AddPitchInput(float Val); - void AddRollInput(float Val); - void AddYawInput(float Val); - void Camera(class FName NewMode); - bool CanRestartPlayer(); - void ClearAudioListenerAttenuationOverride(); - void ClearAudioListenerOverride(); - void ClientAckTimeDilation(float TimeDilation, int32 ServerStep); - void ClientAckUpdateLevelVisibility(class FName PackageName, const struct FNetLevelVisibilityTransactionId& TransactionId, bool bClientAckCanMakeVisible); - void ClientAddTextureStreamingLoc(const struct FVector& InLoc, float duration, bool bOverrideLocation); - void ClientCancelPendingMapChange(); - void ClientCapBandwidth(int32 Cap); - void ClientClearCameraLensEffects(); - void ClientCommitMapChange(); - void ClientCorrectionAsyncPhysicsTimestamp(const struct FAsyncPhysicsTimestamp& Timestamp); - void ClientEnableNetworkVoice(bool bEnable); - void ClientEndOnlineSession(); - void ClientFlushLevelStreaming(); - void ClientForceGarbageCollection(); - void ClientGameEnded(class AActor* EndGameFocus, bool bIsWinner); - void ClientGotoState(class FName NewState); - void ClientIgnoreLookInput(bool bIgnore); - void ClientIgnoreMoveInput(bool bIgnore); - void ClientMessage(const class FString& S, class FName Type, float MsgLifeTime); - void ClientMutePlayer(const struct FUniqueNetIdRepl& PlayerId); - void ClientPlayForceFeedback_Internal(class UForceFeedbackEffect* ForceFeedbackEffect, const struct FForceFeedbackParameters& Params_0); - void ClientPlaySound(class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier); - void ClientPlaySoundAtLocation(class USoundBase* Sound, const struct FVector& Location, float VolumeMultiplier, float PitchMultiplier); - void ClientPrepareMapChange(class FName LevelName, bool bFirst, bool bLast); - void ClientPrestreamTextures(class AActor* ForcedActor, float ForceDuration, bool bEnableStreaming, int32 CinematicTextureGroups); - void ClientReceiveLocalizedMessage(TSubclassOf Message, int32 SWITCH, class APlayerState* RelatedPlayerState_1, class APlayerState* RelatedPlayerState_2, class UObject* OptionalObject); - void ClientRecvServerAckFrame(int32 LastProcessedInputFrame, int32 RecvServerFrameNumber, int8 TimeDilation); - void ClientRecvServerAckFrameDebug(uint8 NumBuffered, float TargetNumBufferedCmds); - void ClientRepObjRef(class UObject* Object); - void ClientReset(); - void ClientRestart(class APawn* NewPawn); - void ClientRetryClientRestart(class APawn* NewPawn); - void ClientReturnToMainMenuWithTextReason(const class FText& ReturnReason); - void ClientSetBlockOnAsyncLoading(); - void ClientSetCameraFade(bool bEnableFading, const struct FColor& FadeColor, const struct FVector2D& FadeAlpha, float FadeTime, bool bFadeAudio, bool bHoldWhenFinished); - void ClientSetCameraMode(class FName NewCamMode); - void ClientSetCinematicMode(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD); - void ClientSetForceMipLevelsToBeResident(class UMaterialInterface* Material, float ForceDuration, int32 CinematicTextureGroups); - void ClientSetHUD(TSubclassOf NewHUDClass); - void ClientSetSpectatorWaiting(bool bWaiting); - void ClientSetupNetworkPhysicsTimestamp(const struct FAsyncPhysicsTimestamp& Timestamp); - void ClientSetViewTarget(class AActor* A, const struct FViewTargetTransitionParams& TransitionParams); - void ClientSpawnCameraLensEffect(TSubclassOf LensEffectEmitterClass); - void ClientSpawnGenericCameraLensEffect(TSubclassOf LensEffectEmitterClass); - void ClientStartCameraShake(TSubclassOf Shake, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot); - void ClientStartCameraShakeFromSource(TSubclassOf Shake, class UCameraShakeSourceComponent* SourceComponent); - void ClientStartOnlineSession(); - void ClientStopCameraShake(TSubclassOf Shake, bool bImmediately); - void ClientStopCameraShakesFromSource(class UCameraShakeSourceComponent* SourceComponent, bool bImmediately); - void ClientStopForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, class FName Tag); - void ClientTeamMessage(class APlayerState* SenderPlayerState, const class FString& S, class FName Type, float MsgLifeTime); - void ClientTravel(const class FString& URL, ETravelType TravelType, bool bSeamless, const struct FGuid& MapPackageGuid); - void ClientTravelInternal(const class FString& URL, ETravelType TravelType, bool bSeamless, const struct FGuid& MapPackageGuid); - void ClientUnmutePlayer(const struct FUniqueNetIdRepl& PlayerId); - void ClientUnmutePlayers(const TArray& PlayerIds); - void ClientUpdateLevelStreamingStatus(class FName PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int32 LODIndex, const struct FNetLevelVisibilityTransactionId& TransactionId, bool bNewShouldBlockOnUnload); - void ClientUpdateMultipleLevelsStreamingStatus(const TArray& LevelStatuses); - void ClientVoiceHandshakeComplete(); - void ClientWasKicked(const class FText& KickReason); - void ConsoleKey(const struct FKey& Key); - void EnableCheats(); - void FOV(float NewFOV); - void K2_ClientPlayForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, class FName Tag, bool bLooping, bool bIgnoreTimeDilation, bool bPlayWhilePaused); - void LocalTravel(const class FString& URL); - void OnRep_AsyncPhysicsDataComponent(); - void OnServerStartedVisualLogger(bool bIsLogging); - void Pause(); - void PlayDynamicForceFeedback(float Intensity, float duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, EDynamicForceFeedbackAction Action, const struct FLatentActionInfo& LatentInfo); - void PlayHapticEffect(class UHapticFeedbackEffect_Base* HapticEffect, EControllerHand Hand, float Scale, bool bLoop); - void ResetControllerLightColor(); - void RestartLevel(); - void SendToConsole(const class FString& Command); - void ServerAcknowledgePossession(class APawn* P); - void ServerBlockPlayer(const struct FUniqueNetIdRepl& PlayerId); - void ServerCamera(class FName NewMode); - void ServerChangeName(const class FString& S); - void ServerCheckClientPossession(); - void ServerCheckClientPossessionReliable(); - void ServerExec(const class FString& Msg); - void ServerExecRPC(const class FString& Msg); - void ServerMutePlayer(const struct FUniqueNetIdRepl& PlayerId); - void ServerNotifyLoadedWorld(class FName WorldPackageName); - void ServerPause(); - void ServerRecvClientInputFrame(int32 RecvClientInputFrame, const TArray& Data); - void ServerRestartPlayer(); - void ServerSendLatestAsyncPhysicsTimestamp(const struct FAsyncPhysicsTimestamp& Timestamp); - void ServerSetSpectatorLocation(const struct FVector& NewLoc, const struct FRotator& NewRot); - void ServerSetSpectatorWaiting(bool bWaiting); - void ServerShortTimeout(); - void ServerToggleAILogging(); - void ServerUnblockPlayer(const struct FUniqueNetIdRepl& PlayerId); - void ServerUnmutePlayer(const struct FUniqueNetIdRepl& PlayerId); - void ServerUpdateCamera(const struct FVector_NetQuantize& CamLoc, int32 CamPitchAndYaw); - void ServerUpdateLevelVisibility(const struct FUpdateLevelVisibilityLevelInfo& LevelVisibility); - void ServerUpdateMultipleLevelsVisibility(const TArray& LevelVisibilities); - void ServerVerifyViewTarget(); - void ServerViewNextPlayer(); - void ServerViewPrevPlayer(); - void ServerViewSelf(const struct FViewTargetTransitionParams& TransitionParams); - void SetAudioListenerAttenuationOverride(class USceneComponent* AttachToComponent, const struct FVector& AttenuationLocationOVerride); - void SetAudioListenerOverride(class USceneComponent* AttachToComponent, const struct FVector& Location, const struct FRotator& Rotation); - void SetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning); - void SetControllerLightColor(const struct FColor& Color); - void SetDeprecatedInputPitchScale(float NewValue); - void SetDeprecatedInputRollScale(float NewValue); - void SetDeprecatedInputYawScale(float NewValue); - void SetDisableHaptics(bool bNewDisabled); - void SetHapticsByValue(const float Frequency, const float Amplitude, EControllerHand Hand); - void SetMotionControlsEnabled(bool bEnabled); - void SetMouseCursorWidget(EMouseCursor Cursor, class UUserWidget* CursorWidget); - void SetMouseLocation(const int32 X, const int32 Y); - void SetName(const class FString& S); - void SetViewTargetWithBlend(class AActor* NewViewTarget, float BlendTime, EViewTargetBlendFunction BlendFunc, float BlendExp, bool bLockOutgoing); - void SetVirtualJoystickVisibility(bool bVisible); - void StartFire(uint8 FireModeNum); - void StopHapticEffect(EControllerHand Hand); - void SwitchLevel(const class FString& URL); - void TestServerLevelVisibilityChange(const class FName PackageName, const class FName Filename); - void ToggleSpeaking(bool bInSpeaking); - - bool DeprojectMousePositionToWorld(struct FVector* WorldLocation, struct FVector* WorldDirection) const; - bool DeprojectScreenPositionToWorld(float ScreenX, float ScreenY, struct FVector* WorldLocation, struct FVector* WorldDirection) const; - const class UAsyncPhysicsData* GetAsyncPhysicsDataToConsume() const; - class UAsyncPhysicsData* GetAsyncPhysicsDataToWrite() const; - float GetDeprecatedInputPitchScale() const; - float GetDeprecatedInputRollScale() const; - float GetDeprecatedInputYawScale() const; - struct FVector GetFocalLocation() const; - bool GetHitResultUnderCursor(ECollisionChannel TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const; - bool GetHitResultUnderCursorByChannel(ETraceTypeQuery TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const; - bool GetHitResultUnderCursorForObjects(const TArray& ObjectTypes, bool bTraceComplex, struct FHitResult* HitResult) const; - bool GetHitResultUnderFinger(ETouchIndex FingerIndex, ECollisionChannel TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const; - bool GetHitResultUnderFingerByChannel(ETouchIndex FingerIndex, ETraceTypeQuery TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const; - bool GetHitResultUnderFingerForObjects(ETouchIndex FingerIndex, const TArray& ObjectTypes, bool bTraceComplex, struct FHitResult* HitResult) const; - class AHUD* GetHUD() const; - float GetInputAnalogKeyState(const struct FKey& Key) const; - void GetInputAnalogStickState(EControllerAnalogStick WhichStick, float* StickX, float* StickY) const; - float GetInputKeyTimeDown(const struct FKey& Key) const; - void GetInputMotionState(struct FVector* Tilt, struct FVector* RotationRate, struct FVector* Gravity, struct FVector* Acceleration) const; - void GetInputMouseDelta(float* DeltaX, float* DeltaY) const; - void GetInputTouchState(ETouchIndex FingerIndex, float* LocationX, float* LocationY, bool* bIsCurrentlyPressed) const; - struct FVector GetInputVectorKeyState(const struct FKey& Key) const; - bool GetMousePosition(float* LocationX, float* LocationY) const; - TSubclassOf GetOverridePlayerInputClass() const; - struct FPlatformUserId GetPlatformUserId() const; - class ASpectatorPawn* GetSpectatorPawn() const; - void GetStreamingSourceLocationAndRotation(struct FVector* OutLocation, struct FRotator* OutRotation) const; - EStreamingSourcePriority GetStreamingSourcePriority() const; - void GetStreamingSourceShapes(TArray* OutShapes) const; - void GetViewportSize(int32* SizeX, int32* SizeY) const; - bool IsInputKeyDown(const struct FKey& Key) const; - bool IsStreamingSourceEnabled() const; - bool ProjectWorldLocationToScreen(const struct FVector& WorldLocation, struct FVector2D* ScreenLocation, bool bPlayerViewportRelative) const; - bool StreamingSourceShouldActivate() const; - bool StreamingSourceShouldBlockOnSlowStreaming() const; - bool WasInputKeyJustPressed(const struct FKey& Key) const; - bool WasInputKeyJustReleased(const struct FKey& Key) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlayerController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlayerController") - } - static class APlayerController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_APlayerController; - -// Class Engine.CollisionProfile -// 0x0138 (0x0170 - 0x0038) -class UCollisionProfile final : public UDeveloperSettings -{ -public: - TArray Profiles; // 0x0038(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPrivate) - TArray DefaultChannelResponses; // 0x0048(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPrivate) - TArray EditProfiles; // 0x0058(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPrivate) - TArray ProfileRedirects; // 0x0068(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPrivate) - TArray CollisionChannelRedirects; // 0x0078(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPrivate) - uint8 Pad_88[0xE8]; // 0x0088(0x00E8)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CollisionProfile") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CollisionProfile") - } - static class UCollisionProfile* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCollisionProfile; - -// Class Engine.ApplicationLifecycleComponent -// 0x0090 (0x0130 - 0x00A0) -class UApplicationLifecycleComponent final : public UActorComponent -{ -public: - TMulticastInlineDelegate ApplicationWillDeactivateDelegate; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate ApplicationHasReactivatedDelegate; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate ApplicationWillEnterBackgroundDelegate; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate ApplicationHasEnteredForegroundDelegate; // 0x00D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate ApplicationWillTerminateDelegate; // 0x00E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate ApplicationShouldUnloadResourcesDelegate; // 0x00F0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate& StartupArguments)> ApplicationReceivedStartupArgumentsDelegate; // 0x0100(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnTemperatureChangeDelegate; // 0x0110(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnLowPowerModeDelegate; // 0x0120(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ApplicationLifecycleComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ApplicationLifecycleComponent") - } - static class UApplicationLifecycleComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UApplicationLifecycleComponent; - -// Class Engine.BillboardComponent -// 0x0020 (0x0540 - 0x0520) -class UBillboardComponent final : public UPrimitiveComponent -{ -public: - class UTexture2D* Sprite; // 0x0518(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 bIsScreenSizeScaled : 1; // 0x0520(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_521[0x3]; // 0x0521(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ScreenSize; // 0x0524(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float U; // 0x0528(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float UL; // 0x052C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float V; // 0x0530(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VL; // 0x0534(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OpacityMaskRefVal; // 0x0538(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_53C[0x4]; // 0x053C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetOpacityMaskRefVal(float RefVal); - void SetSprite(class UTexture2D* NewSprite); - void SetSpriteAndUV(class UTexture2D* NewSprite, int32 NewU, int32 NewUL, int32 NewV, int32 NewVL); - void SetUV(int32 NewU, int32 NewUL, int32 NewV, int32 NewVL); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BillboardComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BillboardComponent") - } - static class UBillboardComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBillboardComponent; - -// Class Engine.BrushComponent -// 0x0010 (0x0530 - 0x0520) -class UBrushComponent final : public UPrimitiveComponent -{ -public: - class UModel* Brush; // 0x0518(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UBodySetup* BrushBodySetup; // 0x0520(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_528[0x8]; // 0x0528(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BrushComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BrushComponent") - } - static class UBrushComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBrushComponent; - -// Class Engine.ChildActorComponent -// 0x0050 (0x0280 - 0x0230) -class UChildActorComponent final : public USceneComponent -{ -public: - TSubclassOf ChildActorClass; // 0x0230(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class AActor* ChildActor; // 0x0238(0x0008)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, RepNotify, NoDestructor, TextExportTransient, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class AActor* ChildActorTemplate; // 0x0240(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, EditConst, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_248[0x18]; // 0x0248(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bChildActorIsTransient : 1; // 0x0260(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_261[0x1F]; // 0x0261(0x001F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnChildActorDestroyed(class AActor* Actor); - void OnRep_ChildActor(); - void SetChildActorClass(TSubclassOf InClass); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ChildActorComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ChildActorComponent") - } - static class UChildActorComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UChildActorComponent; - -// Class Engine.DecalComponent -// 0x0070 (0x02A0 - 0x0230) -class UDecalComponent final : public USceneComponent -{ -public: - class UMaterialInterface* DecalMaterial; // 0x0230(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - int32 SortOrder; // 0x0238(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeScreenSize; // 0x023C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeStartDelay; // 0x0240(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeDuration; // 0x0244(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeInDuration; // 0x0248(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeInStartDelay; // 0x024C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bDestroyOwnerAfterFade : 1; // 0x0250(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_251[0x7]; // 0x0251(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector DecalSize; // 0x0258(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor DecalColor; // 0x0270(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_280[0x20]; // 0x0280(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UMaterialInstanceDynamic* CreateDynamicMaterialInstance(); - void SetDecalColor(const struct FLinearColor& Color); - void SetDecalMaterial(class UMaterialInterface* NewDecalMaterial); - void SetFadeIn(float StartDelay, float duration); - void SetFadeOut(float StartDelay, float duration, bool DestroyOwnerAfterFade); - void SetFadeScreenSize(float NewFadeScreenSize); - void SetSortOrder(int32 Value); - - class UMaterialInterface* GetDecalMaterial() const; - float GetFadeDuration() const; - float GetFadeInDuration() const; - float GetFadeInStartDelay() const; - float GetFadeStartDelay() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DecalComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DecalComponent") - } - static class UDecalComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDecalComponent; - -// Class Engine.DrawFrustumComponent -// 0x0020 (0x0540 - 0x0520) -class UDrawFrustumComponent final : public UPrimitiveComponent -{ -public: - bool bFrustumEnabled; // 0x0518(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_519[0x3]; // 0x0519(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FColor FrustumColor; // 0x051C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FrustumAngle; // 0x0520(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FrustumAspectRatio; // 0x0524(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FrustumStartDist; // 0x0528(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FrustumEndDist; // 0x052C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* Texture; // 0x0530(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_538[0x8]; // 0x0538(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DrawFrustumComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DrawFrustumComponent") - } - static class UDrawFrustumComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDrawFrustumComponent; - -// Class Engine.DrawSphereComponent -// 0x0000 (0x0550 - 0x0550) -class UDrawSphereComponent final : public USphereComponent -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DrawSphereComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DrawSphereComponent") - } - static class UDrawSphereComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDrawSphereComponent; - -// Class Engine.HeterogeneousVolumeComponent -// 0x00B0 (0x0600 - 0x0550) -class UHeterogeneousVolumeComponent final : public UMeshComponent -{ -public: - struct FIntVector VolumeResolution; // 0x0550(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_55C[0x4]; // 0x055C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform FrameTransform; // 0x0560(0x0060)(Edit, BlueprintVisible, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Frame; // 0x05C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FrameRate; // 0x05C4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartFrame; // 0x05C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EndFrame; // 0x05CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bPlaying : 1; // 0x05D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLooping : 1; // 0x05D0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_5D1[0x3]; // 0x05D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float StreamingMipBias; // 0x05D4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIssueBlockingRequests : 1; // 0x05D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPivotAtCentroid : 1; // 0x05D8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_5D9[0x3]; // 0x05D9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float StepFactor; // 0x05DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShadowStepFactor; // 0x05E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShadowBiasFactor; // 0x05E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LightingDownsampleFactor; // 0x05E8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5EC[0x4]; // 0x05EC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UMaterialInstanceDynamic* MaterialInstanceDynamic; // 0x05F0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_5F8[0x8]; // 0x05F8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void Play(); - void SetEndFrame(float NewValue); - void SetFrame(float NewValue); - void SetFrameRate(float NewValue); - void SetLooping(bool NewValue); - void SetPlaying(bool NewValue); - void SetStartFrame(float NewValue); - void SetStreamingMipBias(int32 NewValue); - void SetVolumeResolution(const struct FIntVector& NewValue); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("HeterogeneousVolumeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"HeterogeneousVolumeComponent") - } - static class UHeterogeneousVolumeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UHeterogeneousVolumeComponent; - -// Class Engine.InputComponent -// 0x0088 (0x0128 - 0x00A0) -class UInputComponent : public UActorComponent -{ -public: - uint8 Pad_A0[0x70]; // 0x00A0(0x0070)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CachedKeyToActionInfo; // 0x0110(0x0010)(ZeroConstructor, Transient, DuplicateTransient, NativeAccessSpecifierPrivate) - uint8 Pad_120[0x8]; // 0x0120(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnInputOwnerEndPlayed(class AActor* InOwner, EEndPlayReason EndPlayReason); - - float GetControllerAnalogKeyState(const struct FKey& Key) const; - void GetControllerAnalogStickState(EControllerAnalogStick WhichStick, float* StickX, float* StickY) const; - float GetControllerKeyTimeDown(const struct FKey& Key) const; - void GetControllerMouseDelta(float* DeltaX, float* DeltaY) const; - struct FVector GetControllerVectorKeyState(const struct FKey& Key) const; - void GetTouchState(int32 FingerIndex, float* LocationX, float* LocationY, bool* bIsCurrentlyPressed) const; - bool IsControllerKeyDown(const struct FKey& Key) const; - bool WasControllerKeyJustPressed(const struct FKey& Key) const; - bool WasControllerKeyJustReleased(const struct FKey& Key) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InputComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InputComponent") - } - static class UInputComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInputComponent; - -// Class Engine.LineBatchComponent -// 0x0040 (0x0560 - 0x0520) -class ULineBatchComponent final : public UPrimitiveComponent -{ -public: - uint8 Pad_518[0x48]; // 0x0518(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LineBatchComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LineBatchComponent") - } - static class ULineBatchComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULineBatchComponent; - -// Class Engine.LocalFogVolumeComponent -// 0x0040 (0x0270 - 0x0230) -class ULocalFogVolumeComponent final : public USceneComponent -{ -public: - float RadialFogExtinction; // 0x0230(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HeightFogExtinction; // 0x0234(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HeightFogFalloff; // 0x0238(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HeightFogOffset; // 0x023C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FogPhaseG; // 0x0240(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor FogAlbedo; // 0x0244(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor FogEmissive; // 0x0254(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FogSortPriority; // 0x0264(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_268[0x8]; // 0x0268(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetFogAlbedo(const struct FLinearColor& NewValue); - void SetFogEmissive(const struct FLinearColor& NewValue); - void SetFogPhaseG(float NewValue); - void SetHeightFogExtinction(float NewValue); - void SetHeightFogFalloff(float NewValue); - void SetHeightFogOffset(float NewValue); - void SetRadialFogExtinction(float NewValue); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LocalFogVolumeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LocalFogVolumeComponent") - } - static class ULocalFogVolumeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULocalFogVolumeComponent; - -// Class Engine.MaterialBillboardComponent -// 0x0010 (0x0530 - 0x0520) -class UMaterialBillboardComponent final : public UPrimitiveComponent -{ -public: - TArray Elements; // 0x0518(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_528[0x8]; // 0x0528(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddElement(class UMaterialInterface* Material, class UCurveFloat* DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, class UCurveFloat* DistanceToSizeCurve); - void SetElements(const TArray& NewElements); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialBillboardComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialBillboardComponent") - } - static class UMaterialBillboardComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialBillboardComponent; - -// Class Engine.ModelComponent -// 0x0040 (0x0560 - 0x0520) -class UModelComponent final : public UPrimitiveComponent -{ -public: - uint8 Pad_518[0x18]; // 0x0518(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - class UBodySetup* ModelBodySetup; // 0x0530(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_538[0x28]; // 0x0538(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ModelComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ModelComponent") - } - static class UModelComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UModelComponent; - -// Class Engine.PawnNoiseEmitterComponent -// 0x0038 (0x00D8 - 0x00A0) -class UPawnNoiseEmitterComponent final : public UActorComponent -{ -public: - uint8 bAIPerceptionSystemCompatibilityMode : 1; // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector LastRemoteNoisePosition; // 0x00A8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NoiseLifetime; // 0x00C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LastRemoteNoiseVolume; // 0x00C4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float LastRemoteNoiseTime; // 0x00C8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float LastLocalNoiseVolume; // 0x00CC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float LastLocalNoiseTime; // 0x00D0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void MakeNoise(class AActor* NoiseMaker, float Loudness, const struct FVector& NoiseLocation); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PawnNoiseEmitterComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PawnNoiseEmitterComponent") - } - static class UPawnNoiseEmitterComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPawnNoiseEmitterComponent; - -// Class Engine.PostProcessComponent -// 0x0710 (0x0940 - 0x0230) -class UPostProcessComponent final : public USceneComponent -{ -public: - uint8 Pad_230[0x10]; // 0x0230(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPostProcessSettings Settings; // 0x0240(0x06F0)(Edit, BlueprintVisible, Interp, NativeAccessSpecifierPublic) - float Priority; // 0x0930(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlendRadius; // 0x0934(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlendWeight; // 0x0938(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnabled : 1; // 0x093C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUnbound : 1; // 0x093C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_93D[0x3]; // 0x093D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PostProcessComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PostProcessComponent") - } - static class UPostProcessComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPostProcessComponent; - -// Class Engine.RectLightComponent -// 0x0020 (0x03B0 - 0x0390) -class URectLightComponent final : public ULocalLightComponent -{ -public: - float SourceWidth; // 0x0390(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SourceHeight; // 0x0394(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BarnDoorAngle; // 0x0398(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BarnDoorLength; // 0x039C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* SourceTexture; // 0x03A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_3A8[0x8]; // 0x03A8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetBarnDoorAngle(float NewValue); - void SetBarnDoorLength(float NewValue); - void SetSourceHeight(float NewValue); - void SetSourceTexture(class UTexture* NewValue); - void SetSourceWidth(float NewValue); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RectLightComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RectLightComponent") - } - static class URectLightComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URectLightComponent; - -// Class Engine.RotatingMovementComponent -// 0x0038 (0x0140 - 0x0108) -class URotatingMovementComponent final : public UMovementComponent -{ -public: - struct FRotator RotationRate; // 0x0108(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector PivotTranslation; // 0x0120(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bRotationInLocalSpace : 1; // 0x0138(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_139[0x7]; // 0x0139(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RotatingMovementComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RotatingMovementComponent") - } - static class URotatingMovementComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URotatingMovementComponent; - -// Class Engine.RuntimeVirtualTextureComponent -// 0x00A0 (0x02D0 - 0x0230) -class URuntimeVirtualTextureComponent final : public USceneComponent -{ -public: - TSoftObjectPtr BoundsAlignActor; // 0x0230(0x0028)(Edit, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bSetBoundsButton; // 0x0258(0x0001)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bSnapBoundsToLandscape; // 0x0259(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_25A[0x2]; // 0x025A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float ExpandBounds; // 0x025C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class URuntimeVirtualTexture* VirtualTexture; // 0x0260(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, TextExportTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - struct FPerPlatformBool EnableInGamePerPlatform; // 0x0268(0x0001)(Edit, NoDestructor, AdvancedDisplay, Protected, NativeAccessSpecifierProtected) - bool bEnableForNaniteOnly; // 0x0269(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bEnableScalability; // 0x026A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_26B[0x1]; // 0x026B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 ScalabilityGroup; // 0x026C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bHidePrimitives; // 0x0270(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_271[0x7]; // 0x0271(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UVirtualTextureBuilder* StreamingTexture; // 0x0278(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - int32 StreamLowMips; // 0x0280(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bBuildStreamingMipsButton; // 0x0284(0x0001)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ETextureLossyCompressionAmount LossyCompressionAmount; // 0x0285(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bUseStreamingMipsFixedColor; // 0x0286(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_287[0x1]; // 0x0287(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor StreamingMipsFixedColor; // 0x0288(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bUseStreamingLowMipsInEditor; // 0x0298(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_299[0x37]; // 0x0299(0x0037)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void Invalidate(const struct FBoxSphereBounds& WorldBounds); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RuntimeVirtualTextureComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RuntimeVirtualTextureComponent") - } - static class URuntimeVirtualTextureComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URuntimeVirtualTextureComponent; - -// Class Engine.SplineComponent -// 0x0100 (0x0620 - 0x0520) -class USplineComponent : public UPrimitiveComponent -{ -public: - struct FSplineCurves SplineCurves; // 0x0518(0x0070)(Edit, Net, NativeAccessSpecifierPublic) - struct FInterpCurveVector SplineInfo; // 0x0588(0x0018)(ZeroConstructor, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInterpCurveQuat SplineRotInfo; // 0x05A0(0x0018)(ZeroConstructor, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInterpCurveVector SplineScaleInfo; // 0x05B8(0x0018)(ZeroConstructor, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInterpCurveFloat SplineReparamTable; // 0x05D0(0x0018)(ZeroConstructor, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowSplineEditingPerInstance; // 0x05E8(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5E9[0x3]; // 0x05E9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReparamStepsPerSegment; // 0x05EC(0x0004)(Edit, Net, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x05F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bStationaryEndpoints; // 0x05F4(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSplineHasBeenEdited; // 0x05F5(0x0001)(Edit, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bModifiedByConstructionScript; // 0x05F6(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInputSplinePointsToConstructionScript; // 0x05F7(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDrawDebug; // 0x05F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bClosedLoop; // 0x05F9(0x0001)(Edit, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bLoopPositionOverride; // 0x05FA(0x0001)(Edit, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_5FB[0x1]; // 0x05FB(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float LoopPosition; // 0x05FC(0x0004)(Edit, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FVector DefaultUpVector; // 0x0600(0x0018)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_618[0x8]; // 0x0618(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddPoint(const struct FSplinePoint& Point, bool bUpdateSpline); - void AddPoints(const TArray& Points, bool bUpdateSpline); - void AddSplineLocalPoint(const struct FVector& position); - void AddSplinePoint(const struct FVector& position, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline); - void AddSplinePointAtIndex(const struct FVector& position, int32 Index_0, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline); - void AddSplineWorldPoint(const struct FVector& position); - void ClearSplinePoints(bool bUpdateSpline); - void RemoveSplinePoint(int32 Index_0, bool bUpdateSpline); - void SetClosedLoop(bool bInClosedLoop, bool bUpdateSpline); - void SetClosedLoopAtPosition(bool bInClosedLoop, float Key, bool bUpdateSpline); - void SetDefaultUpVector(const struct FVector& UpVector, ESplineCoordinateSpace CoordinateSpace); - void SetDrawDebug(bool bShow); - void SetLocationAtSplinePoint(int32 PointIndex, const struct FVector& InLocation, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline); - void SetRotationAtSplinePoint(int32 PointIndex, const struct FRotator& InRotation, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline); - void SetScaleAtSplinePoint(int32 PointIndex, const struct FVector& InScaleVector, bool bUpdateSpline); - void SetSelectedSplineSegmentColor(const struct FLinearColor& SegmentColor); - void SetSplineLocalPoints(const TArray& Points); - void SetSplinePoints(const TArray& Points, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline); - void SetSplinePointType(int32 PointIndex, ESplinePointType Type, bool bUpdateSpline); - void SetSplineWorldPoints(const TArray& Points); - void SetTangentAtSplinePoint(int32 PointIndex, const struct FVector& InTangent, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline); - void SetTangentColor(const struct FLinearColor& TangentColor); - void SetTangentsAtSplinePoint(int32 PointIndex, const struct FVector& InArriveTangent, const struct FVector& InLeaveTangent, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline); - void SetUnselectedSplineSegmentColor(const struct FLinearColor& SegmentColor); - void SetUpVectorAtSplinePoint(int32 PointIndex, const struct FVector& InUpVector, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline); - void SetWorldLocationAtSplinePoint(int32 PointIndex, const struct FVector& InLocation); - void UpdateSpline(); - - bool ConvertSplineSegmentToPolyLine(int32 SplinePointStartIndex, ESplineCoordinateSpace CoordinateSpace, const float MaxSquareDistanceFromSpline, TArray* OutPoints) const; - bool ConvertSplineToPolyLine(ESplineCoordinateSpace CoordinateSpace, const float MaxSquareDistanceFromSpline, TArray* OutPoints) const; - bool ConvertSplineToPolyline_InDistanceRange(ESplineCoordinateSpace CoordinateSpace, const float MaxSquareDistanceFromSpline, float StartDistAlongSpline, float EndDistAlongSpline, TArray* OutPoints, TArray* OutDistancesAlongSpline, bool bAllowWrappingIfClosed) const; - bool ConvertSplineToPolyline_InTimeRange(ESplineCoordinateSpace CoordinateSpace, const float MaxSquareDistanceFromSpline, float StartTimeAlongSpline, float EndTimeAlongSpline, bool bUseConstantVelocity, TArray* OutPoints, TArray* OutDistancesAlongSpline, bool bAllowWrappingIfClosed) const; - bool ConvertSplineToPolyLineWithDistances(ESplineCoordinateSpace CoordinateSpace, const float MaxSquareDistanceFromSpline, TArray* OutPoints, TArray* OutDistancesAlongSpline) const; - bool DivideSplineIntoPolylineRecursive(float StartDistanceAlongSpline, float EndDistanceAlongSpline, ESplineCoordinateSpace CoordinateSpace, const float MaxSquareDistanceFromSpline, TArray* OutPoints) const; - bool DivideSplineIntoPolylineRecursiveWithDistances(float StartDistanceAlongSpline, float EndDistanceAlongSpline, ESplineCoordinateSpace CoordinateSpace, const float MaxSquareDistanceFromSpline, TArray* OutPoints, TArray* OutDistancesAlongSpline) const; - struct FVector FindDirectionClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const; - float FindInputKeyClosestToWorldLocation(const struct FVector& WorldLocation) const; - struct FVector FindLocationClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const; - struct FVector FindRightVectorClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const; - float FindRollClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const; - struct FRotator FindRotationClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const; - struct FVector FindScaleClosestToWorldLocation(const struct FVector& WorldLocation) const; - struct FVector FindTangentClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const; - struct FTransform FindTransformClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const; - struct FVector FindUpVectorClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const; - struct FVector GetArriveTangentAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const; - struct FVector GetDefaultUpVector(ESplineCoordinateSpace CoordinateSpace) const; - struct FVector GetDirectionAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const; - struct FVector GetDirectionAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const; - struct FVector GetDirectionAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const; - struct FVector GetDirectionAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const; - float GetDistanceAlongSplineAtLocation(const struct FVector& InLocation, ESplineCoordinateSpace CoordinateSpace) const; - float GetDistanceAlongSplineAtSplineInputKey(float InKey) const; - float GetDistanceAlongSplineAtSplinePoint(int32 PointIndex) const; - float GetFloatPropertyAtSplineInputKey(float InKey, class FName PropertyName) const; - float GetFloatPropertyAtSplinePoint(int32 Index_0, class FName PropertyName) const; - float GetInputKeyAtDistanceAlongSpline(float Distance) const; - float GetInputKeyValueAtDistanceAlongSpline(float Distance) const; - float GetInputKeyValueAtSplinePoint(int32 PointIndex) const; - struct FVector GetLeaveTangentAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const; - void GetLocalLocationAndTangentAtSplinePoint(int32 PointIndex, struct FVector* LocalLocation, struct FVector* LocalTangent) const; - void GetLocationAndTangentAtSplinePoint(int32 PointIndex, struct FVector* Location, struct FVector* Tangent, ESplineCoordinateSpace CoordinateSpace) const; - struct FVector GetLocationAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const; - struct FVector GetLocationAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const; - struct FVector GetLocationAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const; - struct FVector GetLocationAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const; - int32 GetNumberOfSplinePoints() const; - int32 GetNumberOfSplineSegments() const; - struct FVector GetRightVectorAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const; - struct FVector GetRightVectorAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const; - struct FVector GetRightVectorAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const; - struct FVector GetRightVectorAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const; - float GetRollAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const; - float GetRollAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const; - float GetRollAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const; - float GetRollAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const; - struct FRotator GetRotationAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const; - struct FRotator GetRotationAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const; - struct FRotator GetRotationAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const; - struct FRotator GetRotationAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const; - struct FVector GetScaleAtDistanceAlongSpline(float Distance) const; - struct FVector GetScaleAtSplineInputKey(float InKey) const; - struct FVector GetScaleAtSplinePoint(int32 PointIndex) const; - struct FVector GetScaleAtTime(float Time, bool bUseConstantVelocity) const; - float GetSplineLength() const; - struct FSplinePoint GetSplinePointAt(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const; - ESplinePointType GetSplinePointType(int32 PointIndex) const; - struct FVector GetTangentAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const; - struct FVector GetTangentAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const; - struct FVector GetTangentAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const; - struct FVector GetTangentAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const; - float GetTimeAtDistanceAlongSpline(float Distance) const; - struct FTransform GetTransformAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const; - struct FTransform GetTransformAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const; - struct FTransform GetTransformAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const; - struct FTransform GetTransformAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity, bool bUseScale) const; - struct FVector GetUpVectorAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const; - struct FVector GetUpVectorAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const; - struct FVector GetUpVectorAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const; - struct FVector GetUpVectorAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const; - struct FVector GetVectorPropertyAtSplineInputKey(float InKey, class FName PropertyName) const; - struct FVector GetVectorPropertyAtSplinePoint(int32 Index_0, class FName PropertyName) const; - struct FVector GetWorldDirectionAtDistanceAlongSpline(float Distance) const; - struct FVector GetWorldDirectionAtTime(float Time, bool bUseConstantVelocity) const; - struct FVector GetWorldLocationAtDistanceAlongSpline(float Distance) const; - struct FVector GetWorldLocationAtSplinePoint(int32 PointIndex) const; - struct FVector GetWorldLocationAtTime(float Time, bool bUseConstantVelocity) const; - struct FRotator GetWorldRotationAtDistanceAlongSpline(float Distance) const; - struct FRotator GetWorldRotationAtTime(float Time, bool bUseConstantVelocity) const; - struct FVector GetWorldTangentAtDistanceAlongSpline(float Distance) const; - bool IsClosedLoop() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SplineComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SplineComponent") - } - static class USplineComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USplineComponent; - -// Class Engine.SplineMeshComponent -// 0x0140 (0x0720 - 0x05E0) -class USplineMeshComponent final : public UStaticMeshComponent -{ -public: - uint8 Pad_5D8[0x8]; // 0x05D8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSplineMeshParams SplineParams; // 0x05E0(0x00B8)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FVector SplineUpDir; // 0x0698(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SplineBoundaryMin; // 0x06B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid CachedMeshBodySetupGuid; // 0x06B4(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C4[0x3C]; // 0x06C4(0x003C)(Fixing Size After Last Property [ Dumper-7 ]) - class UBodySetup* BodySetup; // 0x0700(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float SplineBoundaryMax; // 0x0708(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAllowSplineEditingPerInstance : 1; // 0x070C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSmoothInterpRollScale : 1; // 0x070C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMeshDirty : 1; // 0x070C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - ESplineMeshAxis ForwardAxis; // 0x070D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_70E[0x2]; // 0x070E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float VirtualTextureMainPassMaxDrawDistance; // 0x0710(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bNeverNeedsCookedCollisionData : 1; // 0x0714(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_715[0xB]; // 0x0715(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetBoundaryMax(float InBoundaryMax, bool bUpdateMesh); - void SetBoundaryMin(float InBoundaryMin, bool bUpdateMesh); - void SetEndOffset(const struct FVector2D& EndOffset, bool bUpdateMesh); - void SetEndPosition(const struct FVector& EndPos, bool bUpdateMesh); - void SetEndRoll(float EndRoll, bool bUpdateMesh); - void SetEndRollDegrees(float EndRollDegrees, bool bUpdateMesh); - void SetEndScale(const struct FVector2D& EndScale, bool bUpdateMesh); - void SetEndTangent(const struct FVector& EndTangent, bool bUpdateMesh); - void SetForwardAxis(ESplineMeshAxis InForwardAxis, bool bUpdateMesh); - void SetSplineUpDir(const struct FVector& InSplineUpDir, bool bUpdateMesh); - void SetStartAndEnd(const struct FVector& StartPos, const struct FVector& StartTangent, const struct FVector& EndPos, const struct FVector& EndTangent, bool bUpdateMesh); - void SetStartOffset(const struct FVector2D& StartOffset, bool bUpdateMesh); - void SetStartPosition(const struct FVector& StartPos, bool bUpdateMesh); - void SetStartRoll(float StartRoll, bool bUpdateMesh); - void SetStartRollDegrees(float StartRollDegrees, bool bUpdateMesh); - void SetStartScale(const struct FVector2D& StartScale, bool bUpdateMesh); - void SetStartTangent(const struct FVector& StartTangent, bool bUpdateMesh); - void UpdateMesh(); - - float GetBoundaryMax() const; - float GetBoundaryMin() const; - struct FVector2D GetEndOffset() const; - struct FVector GetEndPosition() const; - float GetEndRoll() const; - struct FVector2D GetEndScale() const; - struct FVector GetEndTangent() const; - ESplineMeshAxis GetForwardAxis() const; - struct FVector GetSplineUpDir() const; - struct FVector2D GetStartOffset() const; - struct FVector GetStartPosition() const; - float GetStartRoll() const; - struct FVector2D GetStartScale() const; - struct FVector GetStartTangent() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SplineMeshComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SplineMeshComponent") - } - static class USplineMeshComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USplineMeshComponent; - -// Class Engine.VolumetricCloudComponent -// 0x0080 (0x02B0 - 0x0230) -class UVolumetricCloudComponent final : public USceneComponent -{ -public: - float LayerBottomAltitude; // 0x0230(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LayerHeight; // 0x0234(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TracingStartMaxDistance; // 0x0238(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TracingStartDistanceFromCamera; // 0x023C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVolumetricCloudTracingMaxDistanceMode TracingMaxDistanceMode; // 0x0240(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_241[0x3]; // 0x0241(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TracingMaxDistance; // 0x0244(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlanetRadius; // 0x0248(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor GroundAlbedo; // 0x024C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInterface* Material; // 0x0250(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 bUsePerSampleAtmosphericLightTransmittance : 1; // 0x0258(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_259[0x3]; // 0x0259(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SkyLightCloudBottomOcclusion; // 0x025C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ViewSampleCountScale; // 0x0260(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReflectionViewSampleCountScaleValue; // 0x0264(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReflectionViewSampleCountScale; // 0x0268(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReflectionSampleCountScale; // 0x026C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShadowViewSampleCountScale; // 0x0270(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShadowReflectionViewSampleCountScaleValue; // 0x0274(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShadowReflectionViewSampleCountScale; // 0x0278(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShadowReflectionSampleCountScale; // 0x027C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShadowTracingDistance; // 0x0280(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StopTracingTransmittanceThreshold; // 0x0284(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AerialPespectiveRayleighScatteringStartDistance; // 0x0288(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AerialPespectiveRayleighScatteringFadeDistance; // 0x028C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AerialPespectiveMieScatteringStartDistance; // 0x0290(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AerialPespectiveMieScatteringFadeDistance; // 0x0294(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bHoldout : 1; // 0x0298(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRenderInMainPass : 1; // 0x0298(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_299[0x17]; // 0x0299(0x0017)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetbUsePerSampleAtmosphericLightTransmittance(bool NewValue); - void SetGroundAlbedo(const struct FColor& NewValue); - void SetHoldout(bool bNewHoldout); - void SetLayerBottomAltitude(float NewValue); - void SetLayerHeight(float NewValue); - void SetMaterial(class UMaterialInterface* NewValue); - void SetPlanetRadius(float NewValue); - void SetReflectionSampleCountScale(float NewValue); - void SetReflectionViewSampleCountScale(float NewValue); - void SetRenderInMainPass(bool bValue); - void SetShadowReflectionSampleCountScale(float NewValue); - void SetShadowReflectionViewSampleCountScale(float NewValue); - void SetShadowTracingDistance(float NewValue); - void SetShadowViewSampleCountScale(float NewValue); - void SetSkyLightCloudBottomOcclusion(float NewValue); - void SetStopTracingTransmittanceThreshold(float NewValue); - void SetTracingMaxDistance(float NewValue); - void SetTracingStartDistanceFromCamera(float NewValue); - void SetTracingStartMaxDistance(float NewValue); - void SetViewSampleCountScale(float NewValue); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VolumetricCloudComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VolumetricCloudComponent") - } - static class UVolumetricCloudComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UVolumetricCloudComponent; - -// Class Engine.VolumetricCloud -// 0x0008 (0x0298 - 0x0290) -class AVolumetricCloud final : public AInfo -{ -public: - class UVolumetricCloudComponent* VolumetricCloudComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VolumetricCloud") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VolumetricCloud") - } - static class AVolumetricCloud* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AVolumetricCloud; - -// Class Engine.CompositeDataTable -// 0x0028 (0x00D8 - 0x00B0) -class UCompositeDataTable final : public UDataTable -{ -public: - TArray ParentTables; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - TArray OldParentTables; // 0x00C0(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - uint8 Pad_D0[0x8]; // 0x00D0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CompositeDataTable") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CompositeDataTable") - } - static class UCompositeDataTable* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCompositeDataTable; - -// Class Engine.CullDistanceVolume -// 0x0018 (0x02E0 - 0x02C8) -class ACullDistanceVolume final : public AVolume -{ -public: - TArray CullDistances; // 0x02C8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 bEnabled : 1; // 0x02D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2D9[0x7]; // 0x02D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CullDistanceVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CullDistanceVolume") - } - static class ACullDistanceVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ACullDistanceVolume; - -// Class Engine.CurveLinearColor -// 0x0220 (0x0250 - 0x0030) -class UCurveLinearColor final : public UCurveBase -{ -public: - struct FRichCurve FloatCurves[0x4]; // 0x0030(0x0080)(NativeAccessSpecifierPublic) - float AdjustHue; // 0x0230(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdjustSaturation; // 0x0234(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdjustBrightness; // 0x0238(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdjustBrightnessCurve; // 0x023C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdjustVibrance; // 0x0240(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdjustMinAlpha; // 0x0244(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdjustMaxAlpha; // 0x0248(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24C[0x4]; // 0x024C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - struct FLinearColor GetClampedLinearColorValue(float InTime) const; - struct FLinearColor GetLinearColorValue(float InTime) const; - struct FLinearColor GetUnadjustedLinearColorValue(float InTime) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CurveLinearColor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CurveLinearColor") - } - static class UCurveLinearColor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCurveLinearColor; - -// Class Engine.CurveLinearColorAtlas -// 0x0020 (0x0170 - 0x0150) -class UCurveLinearColorAtlas final : public UTexture2D -{ -public: - uint32 TextureSize; // 0x0150(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bSquareResolution : 1; // 0x0154(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_155[0x3]; // 0x0155(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 TextureHeight; // 0x0158(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15C[0x4]; // 0x015C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray GradientCurves; // 0x0160(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - -public: - bool GetCurvePosition(class UCurveLinearColor* InCurve, float* position); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CurveLinearColorAtlas") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CurveLinearColorAtlas") - } - static class UCurveLinearColorAtlas* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCurveLinearColorAtlas; - -// Class Engine.CurveVector -// 0x0180 (0x01B0 - 0x0030) -class UCurveVector final : public UCurveBase -{ -public: - struct FRichCurve FloatCurves[0x3]; // 0x0030(0x0080)(NativeAccessSpecifierPublic) - -public: - struct FVector GetVectorValue(float InTime) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CurveVector") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CurveVector") - } - static class UCurveVector* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCurveVector; - -// Class Engine.PrimaryDataAsset -// 0x0000 (0x0030 - 0x0030) -class UPrimaryDataAsset : public UDataAsset -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PrimaryDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PrimaryDataAsset") - } - static class UPrimaryDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPrimaryDataAsset; - -// Class Engine.DataDrivenCVarEngineSubsystem -// 0x0010 (0x0040 - 0x0030) -class UDataDrivenCVarEngineSubsystem final : public UEngineSubsystem -{ -public: - TMulticastInlineDelegate OnDataDrivenCVarDelegate; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataDrivenCVarEngineSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataDrivenCVarEngineSubsystem") - } - static class UDataDrivenCVarEngineSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDataDrivenCVarEngineSubsystem; - -// Class Engine.DataDrivenConsoleVariableSettings -// 0x0038 (0x0070 - 0x0038) -class UDataDrivenConsoleVariableSettings final : public UDeveloperSettings -{ -public: - uint8 Pad_38[0x18]; // 0x0038(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CVarsArray; // 0x0050(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - uint8 Pad_60[0x10]; // 0x0060(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataDrivenConsoleVariableSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataDrivenConsoleVariableSettings") - } - static class UDataDrivenConsoleVariableSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDataDrivenConsoleVariableSettings; - -// Class Engine.DebugCameraController -// 0x0190 (0x09E8 - 0x0858) -class ADebugCameraController : public APlayerController -{ -public: - uint8 bShowSelectedInfo : 1; // 0x0858(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, GlobalConfig, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsFrozenRendering : 1; // 0x0858(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsOrbitingSelectedActor : 1; // 0x0858(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOrbitPivotUseCenter : 1; // 0x0858(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableBufferVisualization : 1; // 0x0858(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableBufferVisualizationFullMode : 1; // 0x0858(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsBufferVisualizationInputSetup : 1; // 0x0858(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLastDisplayEnabled : 1; // 0x0858(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_859[0x7]; // 0x0859(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UDrawFrustumComponent* DrawFrustum; // 0x0860(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TWeakObjectPtr SelectedActor; // 0x0868(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr SelectedComponent; // 0x0870(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FHitResult SelectedHitPoint; // 0x0878(0x00F8)(IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - class APlayerController* OriginalControllerRef; // 0x0970(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UPlayer* OriginalPlayer; // 0x0978(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float SpeedScale; // 0x0980(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InitialMaxSpeed; // 0x0984(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InitialAccel; // 0x0988(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InitialDecel; // 0x098C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_990[0x58]; // 0x0990(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ReceiveOnActivate(class APlayerController* OriginalPC); - void ReceiveOnActorSelected(class AActor* NewSelectedActor, const struct FVector& SelectHitLocation, const struct FVector& SelectHitNormal, const struct FHitResult& Hit); - void ReceiveOnDeactivate(class APlayerController* RestoredPC); - void SetPawnMovementSpeedScale(float NewSpeedScale); - void ShowDebugSelectedInfo(); - void ToggleDisplay(); - - class AActor* GetSelectedActor() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DebugCameraController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DebugCameraController") - } - static class ADebugCameraController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ADebugCameraController; - -// Class Engine.DebugCameraControllerSettings -// 0x0010 (0x0048 - 0x0038) -class UDebugCameraControllerSettings final : public UDeveloperSettings -{ -public: - TArray CycleViewModes; // 0x0038(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DebugCameraControllerSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DebugCameraControllerSettings") - } - static class UDebugCameraControllerSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDebugCameraControllerSettings; - -// Class Engine.DebugCameraHUD -// 0x0000 (0x0380 - 0x0380) -class ADebugCameraHUD : public AHUD -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DebugCameraHUD") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DebugCameraHUD") - } - static class ADebugCameraHUD* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ADebugCameraHUD; - -// Class Engine.ReporterBase -// 0x0008 (0x0030 - 0x0028) -class UReporterBase : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ReporterBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ReporterBase") - } - static class UReporterBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UReporterBase; - -// Class Engine.ReporterGraph -// 0x0098 (0x00C8 - 0x0030) -class UReporterGraph final : public UReporterBase -{ -public: - uint8 Pad_30[0x98]; // 0x0030(0x0098)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ReporterGraph") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ReporterGraph") - } - static class UReporterGraph* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UReporterGraph; - -// Class Engine.DecalActor -// 0x0008 (0x0298 - 0x0290) -class ADecalActor : public AActor -{ -public: - class UDecalComponent* Decal; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - class UMaterialInstanceDynamic* CreateDynamicMaterialInstance(); - void SetDecalMaterial(class UMaterialInterface* NewDecalMaterial); - - class UMaterialInterface* GetDecalMaterial() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DecalActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DecalActor") - } - static class ADecalActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ADecalActor; - -// Class Engine.DeformableInterface -// 0x0000 (0x0000 - 0x0000) -class IDeformableInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DeformableInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DeformableInterface") - } - static class IDeformableInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IDeformableInterface; - -// Class Engine.DemoNetDriver -// 0x0CB8 (0x1580 - 0x08C8) -class alignas(0x10) UDemoNetDriver final : public UNetDriver -{ -public: - uint8 Pad_8C8[0x38]; // 0x08C8(0x0038)(Fixing Size After Last Property [ Dumper-7 ]) - TMap RollbackNetStartupActors; // 0x0900(0x0050)(Transient, NativeAccessSpecifierPrivate) - uint8 Pad_950[0xE4]; // 0x0950(0x00E4)(Fixing Size After Last Property [ Dumper-7 ]) - float CheckpointSaveMaxMSPerFrame; // 0x0A34(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_A38[0x18]; // 0x0A38(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TArray MulticastRecordOptions; // 0x0A50(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPrivate) - TArray SpectatorControllers; // 0x0A60(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_A70[0xB10]; // 0x0A70(0x0B10)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DemoNetDriver") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DemoNetDriver") - } - static class UDemoNetDriver* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDemoNetDriver; - -// Class Engine.DestructibleInterface -// 0x0000 (0x0000 - 0x0000) -class IDestructibleInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DestructibleInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DestructibleInterface") - } - static class IDestructibleInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IDestructibleInterface; - -// Class Engine.DeviceProfileManager -// 0x0068 (0x0090 - 0x0028) -class UDeviceProfileManager final : public UObject -{ -public: - TArray Profiles; // 0x0028(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray BackupProfiles; // 0x0038(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_48[0x48]; // 0x0048(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DeviceProfileManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DeviceProfileManager") - } - static class UDeviceProfileManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDeviceProfileManager; - -// Class Engine.DialogueVoice -// 0x0018 (0x0040 - 0x0028) -class UDialogueVoice final : public UObject -{ -public: - EGrammaticalGender Gender; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EGrammaticalNumber Plurality; // 0x0029(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid LocalizationGUID; // 0x002C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DialogueVoice") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DialogueVoice") - } - static class UDialogueVoice* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDialogueVoice; - -// Class Engine.DialogueWave -// 0x0048 (0x0070 - 0x0028) -class UDialogueWave final : public UObject -{ -public: - uint8 bMature : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_SubtitleOverride : 1; // 0x0028(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString SpokenText; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString SubtitleOverride; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ContextMappings; // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - struct FGuid LocalizationGUID; // 0x0060(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DialogueWave") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DialogueWave") - } - static class UDialogueWave* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDialogueWave; - -// Class Engine.DPICustomScalingRule -// 0x0000 (0x0028 - 0x0028) -class UDPICustomScalingRule final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DPICustomScalingRule") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DPICustomScalingRule") - } - static class UDPICustomScalingRule* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDPICustomScalingRule; - -// Class Engine.EdGraphNode_Documentation -// 0x0020 (0x00B8 - 0x0098) -class UEdGraphNode_Documentation final : public UEdGraphNode -{ -public: - class FString Link; // 0x0098(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Excerpt; // 0x00A8(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EdGraphNode_Documentation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EdGraphNode_Documentation") - } - static class UEdGraphNode_Documentation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEdGraphNode_Documentation; - -// Class Engine.AssetImportData -// 0x0000 (0x0028 - 0x0028) -class UAssetImportData : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AssetImportData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AssetImportData") - } - static class UAssetImportData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAssetImportData; - -// Class Engine.ThumbnailInfo -// 0x0000 (0x0028 - 0x0028) -class UThumbnailInfo final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ThumbnailInfo") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ThumbnailInfo") - } - static class UThumbnailInfo* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UThumbnailInfo; - -// Class Engine.ActorElementCounterInterface -// 0x0008 (0x0030 - 0x0028) -class UActorElementCounterInterface final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ActorElementCounterInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ActorElementCounterInterface") - } - static class UActorElementCounterInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UActorElementCounterInterface; - -// Class Engine.ActorElementHierarchyInterface -// 0x0008 (0x0030 - 0x0028) -class UActorElementHierarchyInterface final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ActorElementHierarchyInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ActorElementHierarchyInterface") - } - static class UActorElementHierarchyInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UActorElementHierarchyInterface; - -// Class Engine.ActorElementObjectInterface -// 0x0008 (0x0030 - 0x0028) -class UActorElementObjectInterface final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ActorElementObjectInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ActorElementObjectInterface") - } - static class UActorElementObjectInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UActorElementObjectInterface; - -// Class Engine.ActorElementWorldInterface -// 0x0008 (0x0030 - 0x0028) -class UActorElementWorldInterface final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ActorElementWorldInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ActorElementWorldInterface") - } - static class UActorElementWorldInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UActorElementWorldInterface; - -// Class Engine.ComponentElementCounterInterface -// 0x0008 (0x0030 - 0x0028) -class UComponentElementCounterInterface final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ComponentElementCounterInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ComponentElementCounterInterface") - } - static class UComponentElementCounterInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UComponentElementCounterInterface; - -// Class Engine.ComponentElementHierarchyInterface -// 0x0008 (0x0030 - 0x0028) -class UComponentElementHierarchyInterface final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ComponentElementHierarchyInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ComponentElementHierarchyInterface") - } - static class UComponentElementHierarchyInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UComponentElementHierarchyInterface; - -// Class Engine.ComponentElementSelectionInterface -// 0x0008 (0x0030 - 0x0028) -class UComponentElementSelectionInterface final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ComponentElementSelectionInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ComponentElementSelectionInterface") - } - static class UComponentElementSelectionInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UComponentElementSelectionInterface; - -// Class Engine.ComponentElementWorldInterface -// 0x0008 (0x0030 - 0x0028) -class UComponentElementWorldInterface final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ComponentElementWorldInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ComponentElementWorldInterface") - } - static class UComponentElementWorldInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UComponentElementWorldInterface; - -// Class Engine.EngineElementsLibrary -// 0x0000 (0x0028 - 0x0028) -class UEngineElementsLibrary final : public UBlueprintFunctionLibrary -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EngineElementsLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EngineElementsLibrary") - } - static class UEngineElementsLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEngineElementsLibrary; - -// Class Engine.TypedElementWorldInterface -// 0x0000 (0x0000 - 0x0000) -class ITypedElementWorldInterface final -{ -public: - bool CanDeleteElement(const struct FScriptTypedElementHandle& InElementHandle); - bool CanDuplicateElement(const struct FScriptTypedElementHandle& InElementHandle); - bool CanEditElement(const struct FScriptTypedElementHandle& InElementHandle); - bool CanMoveElement(const struct FScriptTypedElementHandle& InElementHandle, const ETypedElementWorldType InWorldType); - bool CanPromoteElement(const struct FScriptTypedElementHandle& InElementHandle); - bool CanScaleElement(const struct FScriptTypedElementHandle& InElementHandle); - bool DeleteElement(const struct FScriptTypedElementHandle& InElementHandle, class UWorld* InWorld, class UTypedElementSelectionSet* InSelectionSet, const struct FTypedElementDeletionOptions& InDeletionOptions); - struct FScriptTypedElementHandle DuplicateElement(const struct FScriptTypedElementHandle& InElementHandle, class UWorld* InWorld, const struct FVector& InLocationOffset); - bool GetBounds(const struct FScriptTypedElementHandle& InElementHandle, struct FBoxSphereBounds* OutBounds); - class ULevel* GetOwnerLevel(const struct FScriptTypedElementHandle& InElementHandle); - class UWorld* GetOwnerWorld(const struct FScriptTypedElementHandle& InElementHandle); - bool GetPivotOffset(const struct FScriptTypedElementHandle& InElementHandle, struct FVector* OutPivotOffset); - bool GetRelativeTransform(const struct FScriptTypedElementHandle& InElementHandle, struct FTransform* OutTransform); - bool GetWorldTransform(const struct FScriptTypedElementHandle& InElementHandle, struct FTransform* OutTransform); - bool IsTemplateElement(const struct FScriptTypedElementHandle& InElementHandle); - void NotifyMovementEnded(const struct FScriptTypedElementHandle& InElementHandle); - void NotifyMovementOngoing(const struct FScriptTypedElementHandle& InElementHandle); - void NotifyMovementStarted(const struct FScriptTypedElementHandle& InElementHandle); - struct FScriptTypedElementHandle PromoteElement(const struct FScriptTypedElementHandle& InElementHandle, class UWorld* OverrideWorld); - bool SetPivotOffset(const struct FScriptTypedElementHandle& InElementHandle, const struct FVector& InPivotOffset); - bool SetRelativeTransform(const struct FScriptTypedElementHandle& InElementHandle, const struct FTransform& InTransform); - bool SetWorldTransform(const struct FScriptTypedElementHandle& InElementHandle, const struct FTransform& InTransform); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TypedElementWorldInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TypedElementWorldInterface") - } - static class ITypedElementWorldInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ITypedElementWorldInterface; - -// Class Engine.ObjectElementAssetDataInterface -// 0x0008 (0x0030 - 0x0028) -class UObjectElementAssetDataInterface final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ObjectElementAssetDataInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ObjectElementAssetDataInterface") - } - static class UObjectElementAssetDataInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UObjectElementAssetDataInterface; - -// Class Engine.ObjectElementCounterInterface -// 0x0008 (0x0030 - 0x0028) -class UObjectElementCounterInterface final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ObjectElementCounterInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ObjectElementCounterInterface") - } - static class UObjectElementCounterInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UObjectElementCounterInterface; - -// Class Engine.ObjectElementSelectionInterface -// 0x0008 (0x0030 - 0x0028) -class UObjectElementSelectionInterface final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ObjectElementSelectionInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ObjectElementSelectionInterface") - } - static class UObjectElementSelectionInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UObjectElementSelectionInterface; - -// Class Engine.SMInstanceElementAssetDataInterface -// 0x0008 (0x0030 - 0x0028) -class USMInstanceElementAssetDataInterface final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMInstanceElementAssetDataInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMInstanceElementAssetDataInterface") - } - static class USMInstanceElementAssetDataInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMInstanceElementAssetDataInterface; - -// Class Engine.SMInstanceElementHierarchyInterface -// 0x0008 (0x0030 - 0x0028) -class USMInstanceElementHierarchyInterface final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMInstanceElementHierarchyInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMInstanceElementHierarchyInterface") - } - static class USMInstanceElementHierarchyInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMInstanceElementHierarchyInterface; - -// Class Engine.SMInstanceElementPrimitiveCustomDataInterface -// 0x0008 (0x0030 - 0x0028) -class USMInstanceElementPrimitiveCustomDataInterface final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMInstanceElementPrimitiveCustomDataInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMInstanceElementPrimitiveCustomDataInterface") - } - static class USMInstanceElementPrimitiveCustomDataInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMInstanceElementPrimitiveCustomDataInterface; - -// Class Engine.SMInstanceElementSelectionInterface -// 0x0008 (0x0030 - 0x0028) -class USMInstanceElementSelectionInterface final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMInstanceElementSelectionInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMInstanceElementSelectionInterface") - } - static class USMInstanceElementSelectionInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMInstanceElementSelectionInterface; - -// Class Engine.SMInstanceElementWorldInterface -// 0x0008 (0x0030 - 0x0028) -class USMInstanceElementWorldInterface final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMInstanceElementWorldInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMInstanceElementWorldInterface") - } - static class USMInstanceElementWorldInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMInstanceElementWorldInterface; - -// Class Engine.EngineMessage -// 0x0080 (0x00A8 - 0x0028) -class UEngineMessage final : public ULocalMessage -{ -public: - class FString FailedPlaceMessage; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString MaxedOutMessage; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString EnteredMessage; // 0x0048(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString LeftMessage; // 0x0058(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString GlobalNameChange; // 0x0068(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString SpecEnteredMessage; // 0x0078(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString NewPlayerMessage; // 0x0088(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString NewSpecMessage; // 0x0098(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EngineMessage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EngineMessage") - } - static class UEngineMessage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEngineMessage; - -// Class Engine.AutoDestroySubsystem -// 0x0010 (0x0050 - 0x0040) -class UAutoDestroySubsystem final : public UTickableWorldSubsystem -{ -public: - TArray ActorsToPoll; // 0x0040(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - void OnActorEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AutoDestroySubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AutoDestroySubsystem") - } - static class UAutoDestroySubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAutoDestroySubsystem; - -// Class Engine.CancellableAsyncAction -// 0x0000 (0x0030 - 0x0030) -class UCancellableAsyncAction : public UBlueprintAsyncActionBase -{ -public: - void Cancel(); - - bool IsActive() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CancellableAsyncAction") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CancellableAsyncAction") - } - static class UCancellableAsyncAction* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCancellableAsyncAction; - -// Class Engine.PoseWatchFolder -// 0x0000 (0x0028 - 0x0028) -class UPoseWatchFolder final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PoseWatchFolder") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PoseWatchFolder") - } - static class UPoseWatchFolder* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPoseWatchFolder; - -// Class Engine.PoseWatchElement -// 0x0000 (0x0028 - 0x0028) -class UPoseWatchElement : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PoseWatchElement") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PoseWatchElement") - } - static class UPoseWatchElement* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPoseWatchElement; - -// Class Engine.PoseWatchPoseElement -// 0x0000 (0x0028 - 0x0028) -class UPoseWatchPoseElement final : public UPoseWatchElement -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PoseWatchPoseElement") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PoseWatchPoseElement") - } - static class UPoseWatchPoseElement* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPoseWatchPoseElement; - -// Class Engine.ServerStatReplicator -// 0x00C8 (0x0358 - 0x0290) -class AServerStatReplicator final : public AInfo -{ -public: - bool bUpdateStatNet; // 0x0290(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOverwriteClientStats; // 0x0291(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_292[0x2]; // 0x0292(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 Channels; // 0x0294(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 InRate; // 0x0298(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 OutRate; // 0x029C(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A0[0x4]; // 0x02A0(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 MaxPacketOverhead; // 0x02A4(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 InRateClientMax; // 0x02A8(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 InRateClientMin; // 0x02AC(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 InRateClientAvg; // 0x02B0(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 InPacketsClientMax; // 0x02B4(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 InPacketsClientMin; // 0x02B8(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 InPacketsClientAvg; // 0x02BC(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 OutRateClientMax; // 0x02C0(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 OutRateClientMin; // 0x02C4(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 OutRateClientAvg; // 0x02C8(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 OutPacketsClientMax; // 0x02CC(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 OutPacketsClientMin; // 0x02D0(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 OutPacketsClientAvg; // 0x02D4(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 NetNumClients; // 0x02D8(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 InPackets; // 0x02DC(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 OutPackets; // 0x02E0(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 InBunches; // 0x02E4(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 OutBunches; // 0x02E8(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 OutLoss; // 0x02EC(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 InLoss; // 0x02F0(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 VoiceBytesSent; // 0x02F4(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 VoiceBytesRecv; // 0x02F8(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 VoicePacketsSent; // 0x02FC(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 VoicePacketsRecv; // 0x0300(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 PercentInVoice; // 0x0304(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 PercentOutVoice; // 0x0308(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 NumActorChannels; // 0x030C(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 NumConsideredActors; // 0x0310(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 PrioritizedActors; // 0x0314(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 NumRelevantActors; // 0x0318(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 NumRelevantDeletedActors; // 0x031C(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 NumReplicatedActorAttempts; // 0x0320(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 NumReplicatedActors; // 0x0324(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 NumActors; // 0x0328(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 NumNetActors; // 0x032C(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 NumDormantActors; // 0x0330(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 NumInitiallyDormantActors; // 0x0334(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 NumNetGUIDsAckd; // 0x0338(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 NumNetGUIDsPending; // 0x033C(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 NumNetGUIDsUnAckd; // 0x0340(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 ObjPathBytes; // 0x0344(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 NetGUIDOutRate; // 0x0348(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 NetGUIDInRate; // 0x034C(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 NetSaturated; // 0x0350(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_354[0x4]; // 0x0354(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ServerStatReplicator") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ServerStatReplicator") - } - static class AServerStatReplicator* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AServerStatReplicator; - -// Class Engine.SystemTimeTimecodeProvider -// 0x0010 (0x0040 - 0x0030) -class USystemTimeTimecodeProvider final : public UTimecodeProvider -{ -public: - struct FFrameRate FrameRate; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bGenerateFullFrame; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseHighPerformanceClock; // 0x0039(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SystemTimeTimecodeProvider") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SystemTimeTimecodeProvider") - } - static class USystemTimeTimecodeProvider* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USystemTimeTimecodeProvider; - -// Class Engine.ViewportStatsSubsystem -// 0x0020 (0x0050 - 0x0030) -class UViewportStatsSubsystem final : public UWorldSubsystem -{ -public: - uint8 Pad_30[0x20]; // 0x0030(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - int32 AddDisplayDelegate(const TDelegate& Delegate); - void AddTimedDisplay(const class FText& Text, const struct FLinearColor& Color, float duration, const struct FVector2D& DisplayOffset); - void RemoveDisplayDelegate(const int32 IndexToRemove); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ViewportStatsSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ViewportStatsSubsystem") - } - static class UViewportStatsSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UViewportStatsSubsystem; - -// Class Engine.Font -// 0x01B0 (0x01D8 - 0x0028) -class UFont final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - EFontCacheType FontCacheType; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EFontRasterizationMode FontRasterizationMode; // 0x0031(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FFontSdfSettings SdfSettings; // 0x0034(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) - TArray Characters; // 0x0038(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray Textures; // 0x0048(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - int32 IsRemapped; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EmScale; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Ascent; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Descent; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Leading; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Kerning; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFontImportOptionsData ImportOptions; // 0x0070(0x00B0)(Edit, NativeAccessSpecifierPublic) - int32 NumCharacters; // 0x0120(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_124[0x4]; // 0x0124(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray MaxCharHeight; // 0x0128(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) - float ScalingFactor; // 0x0138(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LegacyFontSize; // 0x013C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LegacyFontName; // 0x0140(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FCompositeFont CompositeFont; // 0x0148(0x0040)(Edit, NativeAccessSpecifierPublic) - uint8 Pad_188[0x50]; // 0x0188(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Font") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Font") - } - static class UFont* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UFont; - -// Class Engine.WorldPartitionMiniMapVolume -// 0x0000 (0x02C8 - 0x02C8) -class AWorldPartitionMiniMapVolume final : public AVolume -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionMiniMapVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionMiniMapVolume") - } - static class AWorldPartitionMiniMapVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AWorldPartitionMiniMapVolume; - -// Class Engine.FontFace -// 0x0040 (0x0068 - 0x0028) -class UFontFace final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class FString SourceFilename; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EFontHinting Hinting; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EFontLoadingPolicy LoadingPolicy; // 0x0041(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EFontLayoutMethod LayoutMethod; // 0x0042(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_43[0x1]; // 0x0043(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 AscendOverriddenValue; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsAscendOverridden; // 0x0048(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 DescendOverriddenValue; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsDescendOverridden; // 0x0050(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x17]; // 0x0051(0x0017)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("FontFace") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"FontFace") - } - static class UFontFace* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UFontFace; - -// Class Engine.GameEngine -// 0x0058 (0x10F8 - 0x10A0) -class UGameEngine final : public UEngine -{ -public: - float MaxDeltaTime; // 0x10A0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ServerFlushLogInterval; // 0x10A4(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UGameInstance* GameInstance; // 0x10A8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_10B0[0x48]; // 0x10B0(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UGameEngine* GetEngine(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameEngine") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameEngine") - } - static class UGameEngine* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameEngine; - -// Class Engine.ForceFeedbackEffect -// 0x0078 (0x00A0 - 0x0028) -class UForceFeedbackEffect final : public UObject -{ -public: - TArray ChannelDetails; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TMap PerDeviceOverrides; // 0x0038(0x0050)(Edit, NativeAccessSpecifierPublic) - TArray DeviceProperties; // 0x0088(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - float duration; // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ForceFeedbackEffect") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ForceFeedbackEffect") - } - static class UForceFeedbackEffect* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UForceFeedbackEffect; - -// Class Engine.ColorInputDeviceProperty -// 0x0068 (0x0098 - 0x0030) -class UColorInputDeviceProperty final : public UInputDeviceProperty -{ -public: - struct FDeviceColorData ColorData; // 0x0030(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - TMap DeviceOverrideData; // 0x0038(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - uint8 Pad_88[0x10]; // 0x0088(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ColorInputDeviceProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ColorInputDeviceProperty") - } - static class UColorInputDeviceProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UColorInputDeviceProperty; - -// Class Engine.InputDeviceTriggerFeedbackProperty -// 0x0078 (0x00B8 - 0x0040) -class UInputDeviceTriggerFeedbackProperty final : public UInputDeviceTriggerEffect -{ -public: - struct FDeviceTriggerFeedbackData TriggerData; // 0x0040(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - TMap DeviceOverrideData; // 0x0050(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - uint8 Pad_A0[0x18]; // 0x00A0(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InputDeviceTriggerFeedbackProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InputDeviceTriggerFeedbackProperty") - } - static class UInputDeviceTriggerFeedbackProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInputDeviceTriggerFeedbackProperty; - -// Class Engine.InputDeviceTriggerResistanceProperty -// 0x0080 (0x00C0 - 0x0040) -class UInputDeviceTriggerResistanceProperty final : public UInputDeviceTriggerEffect -{ -public: - struct FDeviceTriggerTriggerResistanceData TriggerData; // 0x0040(0x0010)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - TMap DeviceOverrideData; // 0x0050(0x0050)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected) - uint8 Pad_A0[0x20]; // 0x00A0(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InputDeviceTriggerResistanceProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InputDeviceTriggerResistanceProperty") - } - static class UInputDeviceTriggerResistanceProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInputDeviceTriggerResistanceProperty; - -// Class Engine.InputDeviceAudioBasedVibrationProperty -// 0x0058 (0x0088 - 0x0030) -class UInputDeviceAudioBasedVibrationProperty final : public UInputDeviceProperty -{ -public: - struct FAudioBasedVibrationData Data; // 0x0030(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - TMap DeviceOverrideData; // 0x0038(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InputDeviceAudioBasedVibrationProperty") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InputDeviceAudioBasedVibrationProperty") - } - static class UInputDeviceAudioBasedVibrationProperty* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInputDeviceAudioBasedVibrationProperty; - -// Class Engine.InputDeviceSubsystem -// 0x0168 (0x0198 - 0x0030) -class UInputDeviceSubsystem final : public UEngineSubsystem -{ -public: - uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnInputHardwareDeviceChanged; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TSet ActiveProperties; // 0x0048(0x0050)(Transient, Protected, NativeAccessSpecifierProtected) - TSet PropertiesPendingRemoval; // 0x0098(0x0050)(Transient, Protected, NativeAccessSpecifierProtected) - uint8 Pad_E8[0xB0]; // 0x00E8(0x00B0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - struct FInputDevicePropertyHandle ActivateDevicePropertyOfClass(TSubclassOf PropertyClass, const struct FActivateDevicePropertyParams& Params_0); - void RemoveAllDeviceProperties(); - void RemoveDevicePropertyByHandle(const struct FInputDevicePropertyHandle& HandleToRemove); - void RemoveDevicePropertyHandles(const TSet& HandlesToRemove); - - class UInputDeviceProperty* GetActiveDeviceProperty(const struct FInputDevicePropertyHandle& Handle) const; - struct FHardwareDeviceIdentifier GetInputDeviceHardwareIdentifier(const struct FInputDeviceId& InputDevice) const; - struct FHardwareDeviceIdentifier GetMostRecentlyUsedHardwareDevice(const struct FPlatformUserId& InUserId) const; - bool IsPropertyActive(const struct FInputDevicePropertyHandle& Handle) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InputDeviceSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InputDeviceSubsystem") - } - static class UInputDeviceSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInputDeviceSubsystem; - -// Class Engine.PlayerStateCountLimiterConfig -// 0x0000 (0x0040 - 0x0040) -class UPlayerStateCountLimiterConfig final : public UNetObjectCountLimiterConfig -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlayerStateCountLimiterConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlayerStateCountLimiterConfig") - } - static class UPlayerStateCountLimiterConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPlayerStateCountLimiterConfig; - -// Class Engine.LocalPlayerSaveGame -// 0x0030 (0x0058 - 0x0028) -class ULocalPlayerSaveGame final : public USaveGame -{ -public: - class ULocalPlayer* OwningPlayer; // 0x0028(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - class FString SaveSlotName; // 0x0030(0x0010)(ZeroConstructor, Transient, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 SavedDataVersion; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LoadedDataVersion; // 0x0044(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 CurrentSaveRequest; // 0x0048(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastSuccessfulSaveRequest; // 0x004C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastErrorSaveRequest; // 0x0050(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static bool AsyncLoadOrCreateSaveGameForLocalPlayer(TSubclassOf SaveGameClass, class APlayerController* LocalPlayerController, const class FString& SlotName, TDelegate Delegate); - static class ULocalPlayerSaveGame* LoadOrCreateSaveGameForLocalPlayer(TSubclassOf SaveGameClass, class APlayerController* LocalPlayerController, const class FString& SlotName); - - bool AsyncSaveGameToSlotForLocalPlayer(); - void OnPostLoad(); - void OnPostSave(bool bSuccess); - void OnPreSave(); - void OnResetToDefault(); - void ResetToDefault(); - bool SaveGameToSlotForLocalPlayer(); - - int32 GetInvalidDataVersion() const; - int32 GetLatestDataVersion() const; - class APlayerController* GetLocalPlayerController() const; - struct FPlatformUserId GetPlatformUserId() const; - int32 GetPlatformUserIndex() const; - int32 GetSavedDataVersion() const; - class FString GetSaveSlotName() const; - bool IsSaveInProgress() const; - bool WasLastSaveSuccessful() const; - bool WasLoaded() const; - bool WasSaveRequested() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LocalPlayerSaveGame") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LocalPlayerSaveGame") - } - static class ULocalPlayerSaveGame* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULocalPlayerSaveGame; - -// Class Engine.SpringArmComponent -// 0x0100 (0x0330 - 0x0230) -class USpringArmComponent : public USceneComponent -{ -public: - float TargetArmLength; // 0x0230(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_234[0x4]; // 0x0234(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector SocketOffset; // 0x0238(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector TargetOffset; // 0x0250(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ProbeSize; // 0x0268(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel ProbeChannel; // 0x026C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_26D[0x3]; // 0x026D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bDoCollisionTest : 1; // 0x0270(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsePawnControlRotation : 1; // 0x0270(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInheritPitch : 1; // 0x0270(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInheritYaw : 1; // 0x0270(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInheritRoll : 1; // 0x0270(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableCameraLag : 1; // 0x0270(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableCameraRotationLag : 1; // 0x0270(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseCameraLagSubstepping : 1; // 0x0270(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawDebugLagMarkers : 1; // 0x0271(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_272[0x2]; // 0x0272(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float CameraLagSpeed; // 0x0274(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CameraRotationLagSpeed; // 0x0278(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CameraLagMaxTimeStep; // 0x027C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CameraLagMaxDistance; // 0x0280(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bClampToMaxPhysicsDeltaTime : 1; // 0x0284(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_285[0xAB]; // 0x0285(0x00AB)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - struct FRotator GetTargetRotation() const; - struct FVector GetUnfixedCameraPosition() const; - bool IsCollisionFixApplied() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SpringArmComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SpringArmComponent") - } - static class USpringArmComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USpringArmComponent; - -// Class Engine.TouchInterface -// 0x0030 (0x0058 - 0x0028) -class UTouchInterface final : public UObject -{ -public: - TArray Controls; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - float ActiveOpacity; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InactiveOpacity; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TimeUntilDeactive; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TimeUntilReset; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ActivationDelay; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPreventRecenter; // 0x004C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float StartupDelay; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TouchInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TouchInterface") - } - static class UTouchInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTouchInterface; - -// Class Engine.GameModeBase -// 0x0098 (0x0328 - 0x0290) -class AGameModeBase : public AInfo -{ -public: - class FString OptionsString; // 0x0290(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf GameSessionClass; // 0x02A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf GameStateClass; // 0x02A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf PlayerControllerClass; // 0x02B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf PlayerStateClass; // 0x02B8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf HUDClass; // 0x02C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf DefaultPawnClass; // 0x02C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf SpectatorClass; // 0x02D0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf ReplaySpectatorPlayerControllerClass; // 0x02D8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf ServerStatReplicatorClass; // 0x02E0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AGameSession* GameSession; // 0x02E8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class AGameStateBase* GameState; // 0x02F0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class AServerStatReplicator* ServerStatReplicator; // 0x02F8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FText DefaultPlayerName; // 0x0300(0x0010)(Edit, NativeAccessSpecifierPublic) - uint8 bUseSeamlessTravel : 1; // 0x0310(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStartPlayersAsSpectators : 1; // 0x0310(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bPauseable : 1; // 0x0310(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_311[0x3]; // 0x0311(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EReplicationSystem GameNetDriverReplicationSystem; // 0x0314(0x0001)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_315[0x13]; // 0x0315(0x0013)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool CanSpectate(class APlayerController* Viewer, class APlayerState* ViewTarget); - void ChangeName(class AController* Controller, const class FString& NewName, bool bNameChange); - class AActor* ChoosePlayerStart(class AController* Player); - class AActor* FindPlayerStart(class AController* Player, const class FString& IncomingName); - class UClass* GetDefaultPawnClassForController(class AController* InController); - int32 GetNumPlayers(); - int32 GetNumSpectators(); - void HandleStartingNewPlayer(class APlayerController* NewPlayer); - void InitializeHUDForPlayer(class APlayerController* NewPlayer); - void InitStartSpot(class AActor* StartSpot, class AController* NewPlayer); - class AActor* K2_FindPlayerStart(class AController* Player, const class FString& IncomingName); - void K2_OnChangeName(class AController* Other, const class FString& NewName, bool bNameChange); - void K2_OnLogout(class AController* ExitingController); - void K2_OnRestartPlayer(class AController* NewPlayer); - void K2_OnSwapPlayerControllers(class APlayerController* OldPC, class APlayerController* NewPC); - void K2_PostLogin(class APlayerController* NewPlayer); - bool PlayerCanRestart(class APlayerController* Player); - void ResetLevel(); - void RestartPlayer(class AController* NewPlayer); - void RestartPlayerAtPlayerStart(class AController* NewPlayer, class AActor* StartSpot); - void RestartPlayerAtTransform(class AController* NewPlayer, const struct FTransform& SpawnTransform); - void ReturnToMainMenuHost(); - bool ShouldReset(class AActor* ActorToReset); - class APawn* SpawnDefaultPawnAtTransform(class AController* NewPlayer, const struct FTransform& SpawnTransform); - class APawn* SpawnDefaultPawnFor(class AController* NewPlayer, class AActor* StartSpot); - void StartPlay(); - - bool HasMatchEnded() const; - bool HasMatchStarted() const; - bool MustSpectate(class APlayerController* NewPlayerController) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameModeBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameModeBase") - } - static class AGameModeBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AGameModeBase; - -// Class Engine.GameMode -// 0x0048 (0x0370 - 0x0328) -class AGameMode final : public AGameModeBase -{ -public: - class FName MatchState; // 0x0328(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bDelayedStart : 1; // 0x0330(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_331[0x3]; // 0x0331(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NumSpectators; // 0x0334(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumPlayers; // 0x0338(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumBots; // 0x033C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinRespawnDelay; // 0x0340(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumTravellingPlayers; // 0x0344(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf EngineMessageClass; // 0x0348(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray InactivePlayerArray; // 0x0350(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - float InactivePlayerStateLifeSpan; // 0x0360(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 MaxInactivePlayers; // 0x0364(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bHandleDedicatedServerReplays; // 0x0368(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_369[0x7]; // 0x0369(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AbortMatch(); - void EndMatch(); - void K2_OnSetMatchState(class FName NewState); - bool ReadyToEndMatch(); - bool ReadyToStartMatch(); - void RestartGame(); - void Say(const class FString& Msg); - void StartMatch(); - - class FName GetMatchState() const; - bool IsMatchInProgress() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameMode") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameMode") - } - static class AGameMode* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AGameMode; - -// Class Engine.GameplayStatics -// 0x0000 (0x0028 - 0x0028) -class UGameplayStatics final : public UBlueprintFunctionLibrary -{ -public: - static void ActivateReverbEffect(const class UObject* WorldContextObject, class UReverbEffect* ReverbEffect, class FName TagName, float Priority, float Volume, float FadeTime); - static void AnnounceAccessibleString(const class FString& AnnouncementString); - static float ApplyDamage(class AActor* DamagedActor, float BaseDamage, class AController* EventInstigator, class AActor* DamageCauser, TSubclassOf DamageTypeClass); - static float ApplyPointDamage(class AActor* DamagedActor, float BaseDamage, const struct FVector& HitFromDirection, const struct FHitResult& HitInfo, class AController* EventInstigator, class AActor* DamageCauser, TSubclassOf DamageTypeClass); - static bool ApplyRadialDamage(const class UObject* WorldContextObject, float BaseDamage, const struct FVector& Origin, float DamageRadius, TSubclassOf DamageTypeClass, const TArray& IgnoreActors, class AActor* DamageCauser, class AController* InstigatedByController, bool bDoFullDamage, ECollisionChannel DamagePreventionChannel); - static bool ApplyRadialDamageWithFalloff(const class UObject* WorldContextObject, float BaseDamage, float MinimumDamage, const struct FVector& Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, TSubclassOf DamageTypeClass, const TArray& IgnoreActors, class AActor* DamageCauser, class AController* InstigatedByController, ECollisionChannel DamagePreventionChannel); - static bool AreAnyListenersWithinRange(const class UObject* WorldContextObject, const struct FVector& Location, float MaximumRange); - static bool AreSubtitlesEnabled(); - static class AActor* BeginDeferredActorSpawnFromClass(const class UObject* WorldContextObject, TSubclassOf ActorClass, const struct FTransform& SpawnTransform, ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, class AActor* Owner, ESpawnActorScaleMethod TransformScaleMethod); - static class AActor* BeginSpawningActorFromBlueprint(const class UObject* WorldContextObject, const class UBlueprint* Blueprint, const struct FTransform& SpawnTransform, bool bNoCollisionFail); - static bool Blueprint_PredictProjectilePath_Advanced(const class UObject* WorldContextObject, const struct FPredictProjectilePathParams& PredictParams, struct FPredictProjectilePathResult* PredictResult); - static bool Blueprint_PredictProjectilePath_ByObjectType(const class UObject* WorldContextObject, struct FHitResult* OutHit, TArray* OutPathPositions, struct FVector* OutLastTraceDestination, const struct FVector& StartPos, const struct FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ); - static bool Blueprint_PredictProjectilePath_ByTraceChannel(const class UObject* WorldContextObject, struct FHitResult* OutHit, TArray* OutPathPositions, struct FVector* OutLastTraceDestination, const struct FVector& StartPos, const struct FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, ECollisionChannel TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ); - static bool BlueprintSuggestProjectileVelocity(const class UObject* WorldContextObject, struct FVector* TossVelocity, const struct FVector& StartLocation, const struct FVector& EndLocation, float LaunchSpeed, float OverrideGravityZ, ESuggestProjVelocityTraceOption TraceOption, float CollisionRadius, bool bFavorHighArc, bool bDrawDebug, bool bAcceptClosestOnNoSolutions); - static void BreakHitResult(const struct FHitResult& Hit, bool* bBlockingHit, bool* bInitialOverlap, float* Time, float* Distance, struct FVector* Location, struct FVector* ImpactPoint, struct FVector* Normal, struct FVector* ImpactNormal, class UPhysicalMaterial** PhysMat, class AActor** HitActor, class UPrimitiveComponent** HitComponent, class FName* HitBoneName, class FName* BoneName, int32* HitItem, int32* ElementIndex, int32* FaceIndex, struct FVector* TraceStart, struct FVector* TraceEnd); - static void CancelAsyncLoading(); - static void ClearSoundMixClassOverride(const class UObject* WorldContextObject, class USoundMix* InSoundMixModifier, class USoundClass* InSoundClass, float FadeOutTime); - static void ClearSoundMixModifiers(const class UObject* WorldContextObject); - static class APlayerController* CreatePlayer(const class UObject* WorldContextObject, int32 ControllerId, bool bSpawnPlayerController); - static class APlayerController* CreatePlayerFromPlatformUser(const class UObject* WorldContextObject, const struct FPlatformUserId& UserId, bool bSpawnPlayerController); - static class USaveGame* CreateSaveGameObject(TSubclassOf SaveGameClass); - static class UAudioComponent* CreateSound2D(const class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy); - static void DeactivateReverbEffect(const class UObject* WorldContextObject, class FName TagName); - static bool DeleteGameInSlot(const class FString& SlotName, const int32 UserIndex); - static bool DeprojectSceneCaptureToWorld(class ASceneCapture2D* SceneCapture2D, const struct FVector2D& TargetUV, struct FVector* WorldPosition, struct FVector* WorldDirection); - static bool DeprojectScreenToWorld(class APlayerController* Player, const struct FVector2D& ScreenPosition, struct FVector* WorldPosition, struct FVector* WorldDirection); - static bool DoesSaveGameExist(const class FString& SlotName, const int32 UserIndex); - static void EnableLiveStreaming(bool Enable); - static bool FindCollisionUV(const struct FHitResult& Hit, int32 UVChannel, struct FVector2D* UV); - static class AActor* FindNearestActor(const struct FVector& Origin, const TArray& ActorsToCheck, float* Distance); - static class AActor* FinishSpawningActor(class AActor* Actor, const struct FTransform& SpawnTransform, ESpawnActorScaleMethod TransformScaleMethod); - static void FlushLevelStreaming(const class UObject* WorldContextObject); - static void GetAccurateRealTime(int32* Seconds, double* PartialSeconds); - static class FName GetActiveSpatialPluginName(const class UObject* WorldContextObject); - static struct FVector GetActorArrayAverageLocation(const TArray& Actors); - static void GetActorArrayBounds(const TArray& Actors, bool bOnlyCollidingComponents, struct FVector* Center, struct FVector* BoxExtent); - static class AActor* GetActorOfClass(const class UObject* WorldContextObject, TSubclassOf ActorClass); - static void GetAllActorsOfClass(const class UObject* WorldContextObject, TSubclassOf ActorClass, TArray* OutActors); - static void GetAllActorsOfClassWithTag(const class UObject* WorldContextObject, TSubclassOf ActorClass, class FName Tag, TArray* OutActors); - static void GetAllActorsWithInterface(const class UObject* WorldContextObject, TSubclassOf Interface, TArray* OutActors); - static void GetAllActorsWithTag(const class UObject* WorldContextObject, class FName Tag, TArray* OutActors); - static double GetAudioTimeSeconds(const class UObject* WorldContextObject); - static TArray GetAvailableSpatialPluginNames(const class UObject* WorldContextObject); - static bool GetClosestListenerLocation(const class UObject* WorldContextObject, const struct FVector& Location, float MaximumRange, const bool bAllowAttenuationOverride, struct FVector* ListenerPosition); - static class FString GetCurrentLevelName(const class UObject* WorldContextObject, bool bRemovePrefixString); - static class UReverbEffect* GetCurrentReverbEffect(const class UObject* WorldContextObject); - static bool GetEnableWorldRendering(const class UObject* WorldContextObject); - static class UGameInstance* GetGameInstance(const class UObject* WorldContextObject); - static class AGameModeBase* GetGameMode(const class UObject* WorldContextObject); - static class AGameStateBase* GetGameState(const class UObject* WorldContextObject); - static float GetGlobalTimeDilation(const class UObject* WorldContextObject); - static int32 GetIntOption(const class FString& Options, const class FString& Key, int32 DefaultValue); - static void GetKeyValue(const class FString& Pair, class FString* Key, class FString* Value); - static int32 GetMaxAudioChannelCount(const class UObject* WorldContextObject); - static int32 GetNumLocalPlayerControllers(const class UObject* WorldContextObject); - static int32 GetNumPlayerControllers(const class UObject* WorldContextObject); - static int32 GetNumPlayerStates(const class UObject* WorldContextObject); - static class UClass* GetObjectClass(const class UObject* Object); - static class FString GetPlatformName(); - static class APlayerCameraManager* GetPlayerCameraManager(const class UObject* WorldContextObject, int32 PlayerIndex); - static class ACharacter* GetPlayerCharacter(const class UObject* WorldContextObject, int32 PlayerIndex); - static class APlayerController* GetPlayerController(const class UObject* WorldContextObject, int32 PlayerIndex); - static class APlayerController* GetPlayerControllerFromID(const class UObject* WorldContextObject, int32 ControllerId); - static class APlayerController* GetPlayerControllerFromPlatformUser(const class UObject* WorldContextObject, const struct FPlatformUserId& UserId); - static int32 GetPlayerControllerID(class APlayerController* Player); - static class APawn* GetPlayerPawn(const class UObject* WorldContextObject, int32 PlayerIndex); - static class APlayerState* GetPlayerState(const class UObject* WorldContextObject, int32 PlayerStateIndex); - static class APlayerState* GetPlayerStateFromUniqueNetId(const class UObject* WorldContextObject, const struct FUniqueNetIdRepl& UniqueID); - static double GetRealTimeSeconds(const class UObject* WorldContextObject); - static class ULevelStreaming* GetStreamingLevel(const class UObject* WorldContextObject, class FName PackageName); - static EPhysicalSurface GetSurfaceType(const struct FHitResult& Hit); - static double GetTimeSeconds(const class UObject* WorldContextObject); - static double GetUnpausedTimeSeconds(const class UObject* WorldContextObject); - static EMouseCaptureMode GetViewportMouseCaptureMode(const class UObject* WorldContextObject); - static void GetViewProjectionMatrix(const struct FMinimalViewInfo& DesiredView, struct FMatrix* ViewMatrix, struct FMatrix* ProjectionMatrix, struct FMatrix* ViewProjectionMatrix); - static double GetWorldDeltaSeconds(const class UObject* WorldContextObject); - static struct FIntVector GetWorldOriginLocation(const class UObject* WorldContextObject); - static int32 GrassOverlappingSphereCount(const class UObject* WorldContextObject, const class UStaticMesh* StaticMesh, const struct FVector& CenterPosition, float Radius); - static bool HasLaunchOption(const class FString& OptionToCheck); - static bool HasOption(const class FString& Options, const class FString& InKey); - static bool IsAnyLocalPlayerCameraWithinRange(const class UObject* WorldContextObject, const struct FVector& Location, float MaximumRange); - static bool IsGamePaused(const class UObject* WorldContextObject); - static bool IsSplitscreenForceDisabled(const class UObject* WorldContextObject); - static class USaveGame* LoadGameFromSlot(const class FString& SlotName, const int32 UserIndex); - static void LoadStreamLevel(const class UObject* WorldContextObject, class FName LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const struct FLatentActionInfo& LatentInfo); - static void LoadStreamLevelBySoftObjectPtr(const class UObject* WorldContextObject, const TSoftObjectPtr Level, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const struct FLatentActionInfo& LatentInfo); - static struct FHitResult MakeHitResult(bool bBlockingHit, bool bInitialOverlap, float Time, float Distance, const struct FVector& Location, const struct FVector& ImpactPoint, const struct FVector& Normal, const struct FVector& ImpactNormal, class UPhysicalMaterial* PhysMat, class AActor* HitActor, class UPrimitiveComponent* HitComponent, class FName HitBoneName, class FName BoneName, int32 HitItem, int32 ElementIndex, int32 FaceIndex, const struct FVector& TraceStart, const struct FVector& TraceEnd); - static bool ObjectIsA(const class UObject* Object, TSubclassOf ObjectClass); - static void OpenLevel(const class UObject* WorldContextObject, class FName LevelName, bool bAbsolute, const class FString& Options); - static void OpenLevelBySoftObjectPtr(const class UObject* WorldContextObject, const TSoftObjectPtr Level, bool bAbsolute, const class FString& Options); - static class FString ParseOption(const class FString& Options, const class FString& Key); - static void PlayDialogue2D(const class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime); - static void PlayDialogueAtLocation(const class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings); - static void PlaySound2D(const class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, const class AActor* OwningActor, bool bIsUISound); - static void PlaySoundAtLocation(const class UObject* WorldContextObject, class USoundBase* Sound, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, const class AActor* OwningActor, const class UInitialActiveSoundParams* InitialParams); - static void PlayWorldCameraShake(const class UObject* WorldContextObject, TSubclassOf Shake, const struct FVector& Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter); - static void PopSoundMixModifier(const class UObject* WorldContextObject, class USoundMix* InSoundMixModifier); - static void PrimeAllSoundsInSoundClass(class USoundClass* InSoundClass); - static void PrimeSound(class USoundBase* InSound); - static bool ProjectWorldToScreen(class APlayerController* Player, const struct FVector& WorldPosition, struct FVector2D* ScreenPosition, bool bPlayerViewportRelative); - static void PushSoundMixModifier(const class UObject* WorldContextObject, class USoundMix* InSoundMixModifier); - static struct FVector RebaseLocalOriginOntoZero(class UObject* WorldContextObject, const struct FVector& WorldLocation); - static struct FVector RebaseZeroOriginOntoLocal(class UObject* WorldContextObject, const struct FVector& WorldLocation); - static void RemovePlayer(class APlayerController* Player, bool bDestroyPawn); - static bool SaveGameToSlot(class USaveGame* SaveGameObject, const class FString& SlotName, const int32 UserIndex); - static bool SetActiveSpatialPluginByName(const class UObject* WorldContextObject, class FName InPluginName); - static void SetBaseSoundMix(const class UObject* WorldContextObject, class USoundMix* InSoundMix); - static void SetEnableWorldRendering(const class UObject* WorldContextObject, bool bEnable); - static void SetForceDisableSplitscreen(const class UObject* WorldContextObject, bool bDisable); - static bool SetGamePaused(const class UObject* WorldContextObject, bool bPaused); - static void SetGlobalListenerFocusParameters(const class UObject* WorldContextObject, float FocusAzimuthScale, float NonFocusAzimuthScale, float FocusDistanceScale, float NonFocusDistanceScale, float FocusVolumeScale, float NonFocusVolumeScale, float FocusPriorityScale, float NonFocusPriorityScale); - static void SetGlobalPitchModulation(const class UObject* WorldContextObject, float PitchModulation, float TimeSec); - static void SetGlobalTimeDilation(const class UObject* WorldContextObject, float TimeDilation); - static void SetMaxAudioChannelsScaled(const class UObject* WorldContextObject, float MaxChannelCountScale); - static void SetPlayerControllerID(class APlayerController* Player, int32 ControllerId); - static void SetPlayerPlatformUserId(class APlayerController* PlayerController, const struct FPlatformUserId& UserId); - static void SetSoundClassDistanceScale(const class UObject* WorldContextObject, class USoundClass* SoundClass, float DistanceAttenuationScale, float TimeSec); - static void SetSoundMixClassOverride(const class UObject* WorldContextObject, class USoundMix* InSoundMixModifier, class USoundClass* InSoundClass, float Volume, float pitch, float FadeInTime, bool bApplyToChildren); - static void SetSubtitlesEnabled(bool bEnabled); - static void SetViewportMouseCaptureMode(const class UObject* WorldContextObject, const EMouseCaptureMode MouseCaptureMode); - static void SetWorldOriginLocation(const class UObject* WorldContextObject, const struct FIntVector& NewLocation); - static class UDecalComponent* SpawnDecalAtLocation(const class UObject* WorldContextObject, class UMaterialInterface* DecalMaterial, const struct FVector& DecalSize, const struct FVector& Location, const struct FRotator& Rotation, float LifeSpan); - static class UDecalComponent* SpawnDecalAttached(class UMaterialInterface* DecalMaterial, const struct FVector& DecalSize, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, float LifeSpan); - static class UAudioComponent* SpawnDialogue2D(const class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime, bool bAutoDestroy); - static class UAudioComponent* SpawnDialogueAtLocation(const class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bAutoDestroy); - static class UAudioComponent* SpawnDialogueAttached(class UDialogueWave* Dialogue, const struct FDialogueContext& Context, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bAutoDestroy); - static class UParticleSystemComponent* SpawnEmitterAtLocation(const class UObject* WorldContextObject, class UParticleSystem* EmitterTemplate, const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale, bool bAutoDestroy, EPSCPoolMethod PoolingMethod, bool bAutoActivateSystem); - static class UParticleSystemComponent* SpawnEmitterAttached(class UParticleSystem* EmitterTemplate, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale, EAttachLocation LocationType, bool bAutoDestroy, EPSCPoolMethod PoolingMethod, bool bAutoActivate); - static class UForceFeedbackComponent* SpawnForceFeedbackAtLocation(const class UObject* WorldContextObject, class UForceFeedbackEffect* ForceFeedbackEffect, const struct FVector& Location, const struct FRotator& Rotation, bool bLooping, float IntensityMultiplier, float StartTime, class UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy); - static class UForceFeedbackComponent* SpawnForceFeedbackAttached(class UForceFeedbackEffect* ForceFeedbackEffect, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bStopWhenAttachedToDestroyed, bool bLooping, float IntensityMultiplier, float StartTime, class UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy); - static class UObject* SpawnObject(TSubclassOf ObjectClass, class UObject* Outer_0); - static class UAudioComponent* SpawnSound2D(const class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy); - static class UAudioComponent* SpawnSoundAtLocation(const class UObject* WorldContextObject, class USoundBase* Sound, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy); - static class UAudioComponent* SpawnSoundAttached(class USoundBase* Sound, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy); - static bool SuggestProjectileVelocity_CustomArc(const class UObject* WorldContextObject, struct FVector* OutLaunchVelocity, const struct FVector& StartPos, const struct FVector& EndPos, float OverrideGravityZ, float ArcParam); - static bool SuggestProjectileVelocity_MovingTarget(const class UObject* WorldContextObject, struct FVector* OutLaunchVelocity, const struct FVector& ProjectileStartLocation, class AActor* TargetActor, const struct FVector& TargetLocationOffset, double GravityZOverride, double TimeToTarget, EDrawDebugTrace DrawDebugType, float DrawDebugTime, const struct FLinearColor& DrawDebugColor); - static void UnloadStreamLevel(const class UObject* WorldContextObject, class FName LevelName, const struct FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload); - static void UnloadStreamLevelBySoftObjectPtr(const class UObject* WorldContextObject, const TSoftObjectPtr Level, const struct FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload); - static void UnRetainAllSoundsInSoundClass(class USoundClass* InSoundClass); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayStatics") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayStatics") - } - static class UGameplayStatics* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayStatics; - -// Class Engine.GameStateBase -// 0x0058 (0x02E8 - 0x0290) -class AGameStateBase : public AInfo -{ -public: - TSubclassOf GameModeClass; // 0x0290(0x0008)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AGameModeBase* AuthorityGameMode; // 0x0298(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TSubclassOf SpectatorClass; // 0x02A0(0x0008)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray PlayerArray; // 0x02A8(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - bool bReplicatedHasBegunPlay; // 0x02B8(0x0001)(Net, ZeroConstructor, Transient, IsPlainOldData, RepNotify, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2B9[0x3]; // 0x02B9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReplicatedWorldTimeSeconds; // 0x02BC(0x0004)(Net, ZeroConstructor, Transient, IsPlainOldData, RepNotify, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - double ReplicatedWorldTimeSecondsDouble; // 0x02C0(0x0008)(Net, ZeroConstructor, Transient, IsPlainOldData, RepNotify, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ServerWorldTimeSecondsDelta; // 0x02C8(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ServerWorldTimeSecondsUpdateFrequency; // 0x02CC(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2D0[0x18]; // 0x02D0(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnRep_GameModeClass(); - void OnRep_ReplicatedHasBegunPlay(); - void OnRep_ReplicatedWorldTimeSeconds(); - void OnRep_ReplicatedWorldTimeSecondsDouble(); - void OnRep_SpectatorClass(); - - float GetPlayerRespawnDelay(class AController* Controller) const; - float GetPlayerStartTime(class AController* Controller) const; - double GetServerWorldTimeSeconds() const; - bool HasBegunPlay() const; - bool HasMatchEnded() const; - bool HasMatchStarted() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameStateBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameStateBase") - } - static class AGameStateBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AGameStateBase; - -// Class Engine.GameState -// 0x0020 (0x0308 - 0x02E8) -class AGameState final : public AGameStateBase -{ -public: - class FName MatchState; // 0x02E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, RepNotify, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName PreviousMatchState; // 0x02F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 ElapsedTime; // 0x02F8(0x0004)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2FC[0xC]; // 0x02FC(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnRep_ElapsedTime(); - void OnRep_MatchState(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameState") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameState") - } - static class AGameState* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AGameState; - -// Class Engine.GameUserSettings -// 0x0120 (0x0148 - 0x0028) -class UGameUserSettings : public UObject -{ -public: - bool bUseVSync; // 0x0028(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseDynamicResolution; // 0x0029(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x5E]; // 0x002A(0x005E)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 ResolutionSizeX; // 0x0088(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint32 ResolutionSizeY; // 0x008C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint32 LastUserConfirmedResolutionSizeX; // 0x0090(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint32 LastUserConfirmedResolutionSizeY; // 0x0094(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 WindowPosX; // 0x0098(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 WindowPosY; // 0x009C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 FullscreenMode; // 0x00A0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastConfirmedFullscreenMode; // 0x00A4(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 PreferredFullscreenMode; // 0x00A8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint32 Version; // 0x00AC(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 AudioQualityLevel; // 0x00B0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastConfirmedAudioQualityLevel; // 0x00B4(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float FrameRateLimit; // 0x00B8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_BC[0x4]; // 0x00BC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - int32 DesiredScreenWidth; // 0x00C0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bUseDesiredScreenHeight; // 0x00C4(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_C5[0x3]; // 0x00C5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 DesiredScreenHeight; // 0x00C8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastUserConfirmedDesiredScreenWidth; // 0x00CC(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastUserConfirmedDesiredScreenHeight; // 0x00D0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LastRecommendedScreenWidth; // 0x00D4(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LastRecommendedScreenHeight; // 0x00D8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LastCPUBenchmarkResult; // 0x00DC(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LastGPUBenchmarkResult; // 0x00E0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_E4[0x4]; // 0x00E4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray LastCPUBenchmarkSteps; // 0x00E8(0x0010)(ZeroConstructor, Config, Protected, NativeAccessSpecifierProtected) - TArray LastGPUBenchmarkSteps; // 0x00F8(0x0010)(ZeroConstructor, Config, Protected, NativeAccessSpecifierProtected) - float LastGPUBenchmarkMultiplier; // 0x0108(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bUseHDRDisplayOutput; // 0x010C(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_10D[0x3]; // 0x010D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 HDRDisplayOutputNits; // 0x0110(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_114[0x24]; // 0x0114(0x0024)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnGameUserSettingsUINeedsUpdate; // 0x0138(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPrivate) - -public: - static struct FIntPoint GetDefaultResolution(); - static EWindowMode GetDefaultWindowMode(); - static struct FIntPoint GetDefaultWindowPosition(); - static int32 GetFramePace(); - static class UGameUserSettings* GetGameUserSettings(); - static int32 GetSyncInterval(); - - void ApplyHardwareBenchmarkResults(); - void ApplyNonResolutionSettings(); - void ApplyResolutionSettings(bool bCheckForCommandLineOverrides); - void ApplySettings(bool bCheckForCommandLineOverrides); - void ConfirmVideoMode(); - void EnableHDRDisplayOutput(bool bEnable, int32 DisplayNits); - float GetDefaultResolutionScale(); - float GetRecommendedResolutionScale(); - void LoadSettings(bool bForceReload); - void ResetToCurrentSettings(); - void RevertVideoMode(); - void RunHardwareBenchmark(int32 WorkScale, float CPUMultiplier, float GPUMultiplier); - void SaveSettings(); - void SetAntiAliasingQuality(int32 Value); - void SetAudioQualityLevel(int32 QualityLevel); - void SetBenchmarkFallbackValues(); - void SetDynamicResolutionEnabled(bool bEnable); - void SetFoliageQuality(int32 Value); - void SetFrameRateLimit(float NewLimit); - void SetFullscreenMode(EWindowMode InFullscreenMode); - void SetGlobalIlluminationQuality(int32 Value); - void SetOverallScalabilityLevel(int32 Value); - void SetPostProcessingQuality(int32 Value); - void SetReflectionQuality(int32 Value); - void SetResolutionScaleNormalized(float NewScaleNormalized); - void SetResolutionScaleValueEx(float NewScaleValue); - void SetScreenResolution(const struct FIntPoint& Resolution); - void SetShadingQuality(int32 Value); - void SetShadowQuality(int32 Value); - void SetTextureQuality(int32 Value); - void SetToDefaults(); - void SetViewDistanceQuality(int32 Value); - void SetVisualEffectQuality(int32 Value); - void SetVSyncEnabled(bool bEnable); - void ValidateSettings(); - - int32 GetAntiAliasingQuality() const; - int32 GetAudioQualityLevel() const; - int32 GetCurrentHDRDisplayNits() const; - struct FIntPoint GetDesktopResolution() const; - int32 GetFoliageQuality() const; - float GetFrameRateLimit() const; - EWindowMode GetFullscreenMode() const; - int32 GetGlobalIlluminationQuality() const; - EWindowMode GetLastConfirmedFullscreenMode() const; - struct FIntPoint GetLastConfirmedScreenResolution() const; - int32 GetOverallScalabilityLevel() const; - int32 GetPostProcessingQuality() const; - EWindowMode GetPreferredFullscreenMode() const; - int32 GetReflectionQuality() const; - void GetResolutionScaleInformationEx(float* CurrentScaleNormalized, float* CurrentScaleValue, float* MinScaleValue, float* MaxScaleValue) const; - float GetResolutionScaleNormalized() const; - struct FIntPoint GetScreenResolution() const; - int32 GetShadingQuality() const; - int32 GetShadowQuality() const; - int32 GetTextureQuality() const; - int32 GetViewDistanceQuality() const; - int32 GetVisualEffectQuality() const; - bool IsDirty() const; - bool IsDynamicResolutionDirty() const; - bool IsDynamicResolutionEnabled() const; - bool IsFullscreenModeDirty() const; - bool IsHDREnabled() const; - bool IsScreenResolutionDirty() const; - bool IsVSyncDirty() const; - bool IsVSyncEnabled() const; - bool SupportsHDRDisplayOutput() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameUserSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameUserSettings") - } - static class UGameUserSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameUserSettings; - -// Class Engine.GameViewportClient -// 0x0378 (0x03B0 - 0x0038) -class UGameViewportClient : public UScriptViewportClient -{ -public: - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UConsole* ViewportConsole; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray DebugProperties; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_58[0x10]; // 0x0058(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MaxSplitscreenPlayers; // 0x0068(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0xC]; // 0x006C(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - class UWorld* World; // 0x0078(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - class UGameInstance* GameInstance; // 0x0080(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - uint8 Pad_88[0x328]; // 0x0088(0x0328)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetConsoleTarget(int32 PlayerIndex); - void ShowTitleSafeArea(); - void SSSwapControllers(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameViewportClient") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameViewportClient") - } - static class UGameViewportClient* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameViewportClient; - -// Class Engine.HLODProxy -// 0x0060 (0x0088 - 0x0028) -class UHLODProxy final : public UObject -{ -public: - TArray ProxyMeshes; // 0x0028(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPrivate) - TMap HLODActors; // 0x0038(0x0050)(Edit, EditConst, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("HLODProxy") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"HLODProxy") - } - static class UHLODProxy* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UHLODProxy; - -// Class Engine.HLODEngineSubsystem -// 0x0000 (0x0030 - 0x0030) -class UHLODEngineSubsystem final : public UEngineSubsystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("HLODEngineSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"HLODEngineSubsystem") - } - static class UHLODEngineSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UHLODEngineSubsystem; - -// Class Engine.ImportantToggleSettingInterface -// 0x0000 (0x0000 - 0x0000) -class IImportantToggleSettingInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ImportantToggleSettingInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ImportantToggleSettingInterface") - } - static class IImportantToggleSettingInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IImportantToggleSettingInterface; - -// Class Engine.InheritableComponentHandler -// 0x0020 (0x0048 - 0x0028) -class UInheritableComponentHandler final : public UObject -{ -public: - TArray Records; // 0x0028(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPrivate) - TArray UnnecessaryComponents; // 0x0038(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InheritableComponentHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InheritableComponentHandler") - } - static class UInheritableComponentHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInheritableComponentHandler; - -// Class Engine.InputAxisDelegateBinding -// 0x0010 (0x0038 - 0x0028) -class UInputAxisDelegateBinding final : public UInputDelegateBinding -{ -public: - TArray InputAxisDelegateBindings; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InputAxisDelegateBinding") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InputAxisDelegateBinding") - } - static class UInputAxisDelegateBinding* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInputAxisDelegateBinding; - -// Class Engine.InputAxisKeyDelegateBinding -// 0x0010 (0x0038 - 0x0028) -class UInputAxisKeyDelegateBinding : public UInputDelegateBinding -{ -public: - TArray InputAxisKeyDelegateBindings; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InputAxisKeyDelegateBinding") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InputAxisKeyDelegateBinding") - } - static class UInputAxisKeyDelegateBinding* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInputAxisKeyDelegateBinding; - -// Class Engine.InputDeviceLibrary -// 0x0000 (0x0028 - 0x0028) -class UInputDeviceLibrary final : public UBlueprintFunctionLibrary -{ -public: - static bool EqualEqual_InputDeviceId(const struct FInputDeviceId& A, const struct FInputDeviceId& B); - static bool EqualEqual_PlatformUserId(const struct FPlatformUserId& A, const struct FPlatformUserId& B); - static int32 GetAllActiveUsers(TArray* OutUsers); - static int32 GetAllConnectedInputDevices(TArray* OutInputDevices); - static int32 GetAllInputDevices(TArray* OutInputDevices); - static int32 GetAllInputDevicesForUser(const struct FPlatformUserId& UserId, TArray* OutInputDevices); - static struct FInputDeviceId GetDefaultInputDevice(); - static EInputDeviceConnectionState GetInputDeviceConnectionState(const struct FInputDeviceId& DeviceID); - static class APlayerController* GetPlayerControllerFromInputDevice(const struct FInputDeviceId& DeviceID); - static class APlayerController* GetPlayerControllerFromPlatformUser(const struct FPlatformUserId& UserId); - static struct FInputDeviceId GetPrimaryInputDeviceForUser(const struct FPlatformUserId& UserId); - static struct FPlatformUserId GetPrimaryPlatformUser(); - static struct FPlatformUserId GetUserForInputDevice(const struct FInputDeviceId& DeviceID); - static struct FPlatformUserId GetUserForUnpairedInputDevices(); - static struct FInputDeviceId InputDeviceId_None(); - static bool IsDevicePropertyHandleValid(const struct FInputDevicePropertyHandle& InHandle); - static bool IsInputDeviceMappedToUnpairedUser(const struct FInputDeviceId& InputDevice); - static bool IsUnpairedUserId(const struct FPlatformUserId& PlatformId); - static bool IsValidInputDevice(const struct FInputDeviceId& DeviceID); - static bool IsValidPlatformId(const struct FPlatformUserId& UserId); - static bool NotEqual_InputDeviceId(const struct FInputDeviceId& A, const struct FInputDeviceId& B); - static bool NotEqual_PlatformUserId(const struct FPlatformUserId& A, const struct FPlatformUserId& B); - static struct FPlatformUserId PlatformUserId_None(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InputDeviceLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InputDeviceLibrary") - } - static class UInputDeviceLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInputDeviceLibrary; - -// Class Engine.InputTouchDelegateBinding -// 0x0010 (0x0038 - 0x0028) -class UInputTouchDelegateBinding final : public UInputDelegateBinding -{ -public: - TArray InputTouchDelegateBindings; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InputTouchDelegateBinding") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InputTouchDelegateBinding") - } - static class UInputTouchDelegateBinding* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInputTouchDelegateBinding; - -// Class Engine.InputVectorAxisDelegateBinding -// 0x0000 (0x0038 - 0x0038) -class UInputVectorAxisDelegateBinding final : public UInputAxisKeyDelegateBinding -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InputVectorAxisDelegateBinding") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InputVectorAxisDelegateBinding") - } - static class UInputVectorAxisDelegateBinding* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInputVectorAxisDelegateBinding; - -// Class Engine.StringTable -// 0x0018 (0x0040 - 0x0028) -class UStringTable final : public UObject -{ -public: - uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StringTable") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StringTable") - } - static class UStringTable* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UStringTable; - -// Class Engine.InterpCurveEdSetup -// 0x0018 (0x0040 - 0x0028) -class UInterpCurveEdSetup final : public UObject -{ -public: - TArray Tabs; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - int32 ActiveTab; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InterpCurveEdSetup") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InterpCurveEdSetup") - } - static class UInterpCurveEdSetup* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInterpCurveEdSetup; - -// Class Engine.RuntimeVirtualTexture -// 0x00B8 (0x00E0 - 0x0028) -class alignas(0x10) URuntimeVirtualTexture final : public UObject -{ -public: - int32 TileCount; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 TileSize; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 TileBorderSize; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ERuntimeVirtualTextureMaterialType MaterialType; // 0x0034(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bCompressTextures; // 0x0035(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bUseLowQualityCompression; // 0x0036(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bClearTextures; // 0x0037(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bSinglePhysicalSpace; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bPrivateSpace; // 0x0039(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bAdaptive; // 0x003A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bContinuousUpdate; // 0x003B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 RemoveLowMips; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ETextureGroup LODGroup; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Size; // 0x0044(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class URuntimeVirtualTextureStreamingProxy* StreamingTexture; // 0x0048(0x0008)(ZeroConstructor, Deprecated, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - uint8 Pad_50[0x90]; // 0x0050(0x0090)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - int32 GetPageTableSize() const; - int32 GetSize() const; - int32 GetTileBorderSize() const; - int32 GetTileCount() const; - int32 GetTileSize() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RuntimeVirtualTexture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RuntimeVirtualTexture") - } - static class URuntimeVirtualTexture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URuntimeVirtualTexture; - -// Class Engine.KismetArrayLibrary -// 0x0000 (0x0028 - 0x0028) -class UKismetArrayLibrary final : public UBlueprintFunctionLibrary -{ -public: - static int32 Array_Add(const TArray& TargetArray, const int32& NewItem); - static int32 Array_AddUnique(const TArray& TargetArray, const int32& NewItem); - static void Array_Append(const TArray& TargetArray, const TArray& SourceArray); - static void Array_Clear(const TArray& TargetArray); - static bool Array_Contains(const TArray& TargetArray, const int32& ItemToFind); - static int32 Array_Find(const TArray& TargetArray, const int32& ItemToFind); - static void Array_Get(const TArray& TargetArray, int32 Index_0, int32* Item); - static bool Array_Identical(const TArray& ArrayA, const TArray& ArrayB); - static void Array_Insert(const TArray& TargetArray, const int32& NewItem, int32 Index_0); - static bool Array_IsEmpty(const TArray& TargetArray); - static bool Array_IsNotEmpty(const TArray& TargetArray); - static bool Array_IsValidIndex(const TArray& TargetArray, int32 IndexToTest); - static int32 Array_LastIndex(const TArray& TargetArray); - static int32 Array_Length(const TArray& TargetArray); - static void Array_Random(const TArray& TargetArray, int32* OutItem, int32* OutIndex); - static void Array_RandomFromStream(const TArray& TargetArray, struct FRandomStream& RandomStream, int32* OutItem, int32* OutIndex); - static void Array_Remove(const TArray& TargetArray, int32 IndexToRemove); - static bool Array_RemoveItem(const TArray& TargetArray, const int32& Item); - static void Array_Resize(const TArray& TargetArray, int32 Size); - static void Array_Reverse(const TArray& TargetArray); - static void Array_Set(const TArray& TargetArray, int32 Index_0, const int32& Item, bool bSizeToFit); - static void Array_Shuffle(const TArray& TargetArray); - static void Array_ShuffleFromStream(const TArray& TargetArray, struct FRandomStream& RandomStream); - static void Array_Swap(const TArray& TargetArray, int32 FirstIndex, int32 SecondIndex); - static void FilterArray(const TArray& TargetArray, TSubclassOf FilterClass, TArray* FilteredArray); - static void SetArrayPropertyByName(class UObject* Object, class FName PropertyName, const TArray& Value); - static void SortByteArray(TArray& TargetArray, bool bStableSort, EArraySortOrder SortOrder); - static void SortFloatArray(TArray& TargetArray, bool bStableSort, EArraySortOrder SortOrder); - static void SortInt64Array(TArray& TargetArray, bool bStableSort, EArraySortOrder SortOrder); - static void SortIntArray(TArray& TargetArray, bool bStableSort, EArraySortOrder SortOrder); - static void SortNameArray(TArray& TargetArray, bool bStableSort, bool bLexicalSort, EArraySortOrder SortOrder); - static void SortStringArray(TArray& TargetArray, bool bStableSort, EArraySortOrder SortOrder); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("KismetArrayLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"KismetArrayLibrary") - } - static class UKismetArrayLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UKismetArrayLibrary; - -// Class Engine.KismetGuidLibrary -// 0x0000 (0x0028 - 0x0028) -class UKismetGuidLibrary final : public UBlueprintFunctionLibrary -{ -public: - static class FString Conv_GuidToString(const struct FGuid& InGuid); - static bool EqualEqual_GuidGuid(const struct FGuid& A, const struct FGuid& B); - static void Invalidate_Guid(struct FGuid& InGuid); - static bool IsValid_Guid(const struct FGuid& InGuid); - static struct FGuid NewGuid(); - static bool NotEqual_GuidGuid(const struct FGuid& A, const struct FGuid& B); - static void Parse_StringToGuid(const class FString& GuidString, struct FGuid* OutGuid, bool* Success); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("KismetGuidLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"KismetGuidLibrary") - } - static class UKismetGuidLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UKismetGuidLibrary; - -// Class Engine.KismetMaterialLibrary -// 0x0000 (0x0028 - 0x0028) -class UKismetMaterialLibrary final : public UBlueprintFunctionLibrary -{ -public: - static class UMaterialInstanceDynamic* CreateDynamicMaterialInstance(class UObject* WorldContextObject, class UMaterialInterface* Parent, class FName OptionalName, EMIDCreationFlags CreationFlags); - static float GetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName); - static struct FLinearColor GetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName); - static void SetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName, float ParameterValue); - static void SetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName, const struct FLinearColor& ParameterValue); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("KismetMaterialLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"KismetMaterialLibrary") - } - static class UKismetMaterialLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UKismetMaterialLibrary; - -// Class Engine.KismetMathLibrary -// 0x0000 (0x0028 - 0x0028) -class UKismetMathLibrary final : public UBlueprintFunctionLibrary -{ -public: - static double abs(double A); - static int32 Abs_Int(int32 A); - static int64 Abs_Int64(int64 A); - static double acos(double A); - static uint8 Add_ByteByte(uint8 A, uint8 B); - static struct FDateTime Add_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B); - static struct FDateTime Add_DateTimeTimespan(const struct FDateTime& A, const struct FTimespan& B); - static double Add_DoubleDouble(double A, double B); - static int64 Add_Int64Int64(int64 A, int64 B); - static int32 Add_IntInt(int32 A, int32 B); - static struct FIntPoint Add_IntPointInt(const struct FIntPoint& A, int32 B); - static struct FIntPoint Add_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B); - static struct FLinearColor Add_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B); - static struct FMatrix Add_MatrixMatrix(const struct FMatrix& A, const struct FMatrix& B); - static struct FQuat Add_QuatQuat(const struct FQuat& A, const struct FQuat& B); - static struct FTimespan Add_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B); - static struct FVector2D Add_Vector2DFloat(const struct FVector2D& A, double B); - static struct FVector2D Add_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B); - static struct FVector4 Add_Vector4Vector4(const struct FVector4& A, const struct FVector4& B); - static struct FVector Add_VectorFloat(const struct FVector& A, double B); - static struct FVector Add_VectorInt(const struct FVector& A, int32 B); - static struct FVector Add_VectorVector(const struct FVector& A, const struct FVector& B); - static int64 And_Int64Int64(int64 A, int64 B); - static int32 And_IntInt(int32 A, int32 B); - static double asin(double A); - static double atan(double A); - static double Atan2(double Y, double X); - static void AverageOfIntArray(const TArray& IntArray, float* AverageValue); - static uint8 BMax(uint8 A, uint8 B); - static uint8 BMin(uint8 A, uint8 B); - static bool BooleanAND(bool A, bool B); - static bool BooleanNAND(bool A, bool B); - static bool BooleanNOR(bool A, bool B); - static bool BooleanOR(bool A, bool B); - static bool BooleanXOR(bool A, bool B); - static struct FBox Box_ExpandBy(const struct FBox& Box, const struct FVector& Negative, const struct FVector& Positive); - static struct FVector Box_GetClosestPointTo(const struct FBox& Box, const struct FVector& Point); - static bool Box_Intersects(const struct FBox& A, const struct FBox& B); - static bool Box_IsInside(const struct FBox& InnerTest, const struct FBox& OuterTest); - static bool Box_IsInsideOrOn(const struct FBox& InnerTest, const struct FBox& OuterTest); - static bool Box_IsPointInside(const struct FBox& Box, const struct FVector& Point); - static struct FBox Box_Overlap(const struct FBox& A, const struct FBox& B); - static void BreakBoxSphereBounds(const struct FBoxSphereBounds& InBoxSphereBounds, struct FVector* Origin, struct FVector* BoxExtent, float* SphereRadius); - static void BreakColor(const struct FLinearColor& InColor, float* R, float* G, float* B, float* A); - static void BreakDateTime(const struct FDateTime& InDateTime, int32* Year, int32* Month, int32* Day, int32* Hour, int32* Minute, int32* Second, int32* Millisecond); - static void BreakFrameRate(const struct FFrameRate& InFrameRate, int32* Numerator, int32* Denominator); - static void BreakQualifiedFrameTime(const struct FQualifiedFrameTime& InFrameTime, struct FFrameNumber* Frame, struct FFrameRate* FrameRate, float* SubFrame); - static void BreakQuat(const struct FQuat& InQuat, float* X, float* Y, float* Z, float* W); - static void BreakRandomStream(const struct FRandomStream& InRandomStream, int32* InitialSeed); - static void BreakRotator(const struct FRotator& InRot, float* Roll, float* pitch, float* Yaw); - static void BreakRotIntoAxes(const struct FRotator& InRot, struct FVector* X, struct FVector* Y, struct FVector* Z); - static void BreakTimespan(const struct FTimespan& InTimespan, int32* Days, int32* Hours, int32* Minutes, int32* Seconds, int32* Milliseconds); - static void BreakTimespan2(const struct FTimespan& InTimespan, int32* Days, int32* Hours, int32* Minutes, int32* Seconds, int32* FractionNano); - static void BreakTransform(const struct FTransform& InTransform, struct FVector* Location, struct FRotator* Rotation, struct FVector* Scale); - static void BreakVector(const struct FVector& InVec, double* X, double* Y, double* Z); - static void BreakVector2D(const struct FVector2D& InVec, double* X, double* Y); - static void BreakVector4(const struct FVector4& InVec, double* X, double* Y, double* Z, double* W); - static void BreakVector_NetQuantize(const struct FVector_NetQuantize& InVec, double* X, double* Y, double* Z); - static void BreakVector_NetQuantize10(const struct FVector_NetQuantize10& InVec, double* X, double* Y, double* Z); - static void BreakVector_NetQuantize100(const struct FVector_NetQuantize100& InVec, double* X, double* Y, double* Z); - static void BreakVector_NetQuantizeNormal(const struct FVector_NetQuantizeNormal& InVec, double* X, double* Y, double* Z); - static struct FLinearColor CInterpTo(const struct FLinearColor& Current, const struct FLinearColor& Target, float DeltaTime, float InterpSpeed); - static int32 clamp(int32 Value, int32 Param_min_0, int32 Param_max_0); - static double ClampAngle(double AngleDegrees, double MinAngleDegrees, double MaxAngleDegrees); - static struct FVector2D ClampAxes2D(const struct FVector2D& A, double MinAxisVal, double MaxAxisVal); - static float ClampAxis(float Angle); - static int64 ClampInt64(int64 Value, int64 Param_min_0, int64 Param_max_0); - static struct FVector ClampVectorSize(const struct FVector& A, double Param_min_0, double Param_max_0); - static bool ClassIsChildOf(TSubclassOf TestClass, TSubclassOf ParentClass); - static struct FRotator ComposeRotators(const struct FRotator& A, const struct FRotator& B); - static struct FTransform ComposeTransforms(const struct FTransform& A, const struct FTransform& B); - static uint8 Conv_BoolToByte(bool InBool); - static double Conv_BoolToDouble(bool InBool); - static int32 Conv_BoolToInt(bool InBool); - static double Conv_ByteToDouble(uint8 InByte); - static int32 Conv_ByteToInt(uint8 InByte); - static int64 Conv_ByteToInt64(uint8 InByte); - static struct FLinearColor Conv_ColorToLinearColor(const struct FColor& InColor); - static float Conv_DoubleToFloat(double InDouble); - static int64 Conv_DoubleToInt64(double InDouble); - static struct FLinearColor Conv_DoubleToLinearColor(double InDouble); - static struct FVector Conv_DoubleToVector(double InDouble); - static struct FVector2D Conv_DoubleToVector2D(double InDouble); - static double Conv_FloatToDouble(float InFloat); - static uint8 Conv_Int64ToByte(int64 inInt); - static double Conv_Int64ToDouble(int64 inInt); - static int32 Conv_Int64ToInt(int64 inInt); - static struct FVector2D Conv_IntPointToVector2D(const struct FIntPoint& InIntPoint); - static bool Conv_IntToBool(int32 inInt); - static uint8 Conv_IntToByte(int32 inInt); - static double Conv_IntToDouble(int32 inInt); - static int64 Conv_IntToInt64(int32 inInt); - static struct FIntVector Conv_IntToIntVector(int32 inInt); - static struct FVector Conv_IntToVector(int32 inInt); - static struct FVector Conv_IntVectorToVector(const struct FIntVector& InIntVector); - static struct FColor Conv_LinearColorToColor(const struct FLinearColor& InLinearColor, bool InUseSRGB); - static struct FVector Conv_LinearColorToVector(const struct FLinearColor& InLinearColor); - static struct FRotator Conv_MatrixToRotator(const struct FMatrix& InMatrix); - static struct FTransform Conv_MatrixToTransform(const struct FMatrix& InMatrix); - static struct FQuat Conv_RotatorToQuaternion(const struct FRotator& InRot); - static struct FTransform Conv_RotatorToTransform(const struct FRotator& InRotator); - static struct FVector Conv_RotatorToVector(const struct FRotator& InRot); - static struct FMatrix Conv_TransformToMatrix(const struct FTransform& Transform); - static struct FIntPoint Conv_Vector2DToIntPoint(const struct FVector2D& InVector2D); - static struct FVector Conv_Vector2DToVector(const struct FVector2D& InVector2D, float Z); - static struct FQuat Conv_Vector4ToQuaternion(const struct FVector4& InVec); - static struct FRotator Conv_Vector4ToRotator(const struct FVector4& InVec); - static struct FVector Conv_Vector4ToVector(const struct FVector4& InVector4); - static struct FLinearColor Conv_VectorToLinearColor(const struct FVector& InVec); - static struct FQuat Conv_VectorToQuaternion(const struct FVector& InVec); - static struct FRotator Conv_VectorToRotator(const struct FVector& InVec); - static struct FTransform Conv_VectorToTransform(const struct FVector& InLocation); - static struct FVector2D Conv_VectorToVector2D(const struct FVector& InVector); - static struct FIntPoint Convert1DTo2D(int32 Index1D, int32 XSize); - static struct FIntVector Convert1DTo3D(int32 Index1D, int32 XSize, int32 YSize); - static int32 Convert2DTo1D(const struct FIntPoint& Index2D, int32 XSize); - static int32 Convert3DTo1D(const struct FIntVector& Index3D, int32 XSize, int32 YSize); - static double cos(double A); - static struct FVector CreateVectorFromYawPitch(float Yaw, float pitch, float Length); - static struct FVector Cross_VectorVector(const struct FVector& A, const struct FVector& B); - static double CrossProduct2D(const struct FVector2D& A, const struct FVector2D& B); - static bool DateTimeFromIsoString(const class FString& IsoString, struct FDateTime* Result); - static bool DateTimeFromString(const class FString& DateTimeString, struct FDateTime* Result); - static struct FDateTime DateTimeMaxValue(); - static struct FDateTime DateTimeMinValue(); - static int32 DaysInMonth(int32 Year, int32 Month); - static int32 DaysInYear(int32 Year); - static double DegAcos(double A); - static double DegAsin(double A); - static double DegAtan(double A); - static double DegAtan2(double Y, double X); - static double DegCos(double A); - static double DegreesToRadians(double A); - static double DegSin(double A); - static double DegTan(double A); - static double Distance2D(const struct FVector2D& v1, const struct FVector2D& v2); - static double DistanceSquared2D(const struct FVector2D& v1, const struct FVector2D& v2); - static uint8 Divide_ByteByte(uint8 A, uint8 B); - static double Divide_DoubleDouble(double A, double B); - static int64 Divide_Int64Int64(int64 A, int64 B); - static int32 Divide_IntInt(int32 A, int32 B); - static struct FIntPoint Divide_IntPointInt(const struct FIntPoint& A, int32 B); - static struct FIntPoint Divide_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B); - static struct FLinearColor Divide_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B); - static struct FTimespan Divide_TimespanFloat(const struct FTimespan& A, float Scalar); - static struct FVector2D Divide_Vector2DFloat(const struct FVector2D& A, double B); - static struct FVector2D Divide_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B); - static struct FVector4 Divide_Vector4Vector4(const struct FVector4& A, const struct FVector4& B); - static struct FVector Divide_VectorFloat(const struct FVector& A, double B); - static struct FVector Divide_VectorInt(const struct FVector& A, int32 B); - static struct FVector Divide_VectorVector(const struct FVector& A, const struct FVector& B); - static double Dot_VectorVector(const struct FVector& A, const struct FVector& B); - static double DotProduct2D(const struct FVector2D& A, const struct FVector2D& B); - static float DynamicWeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); - static struct FRotator DynamicWeightedMovingAverage_FRotator(const struct FRotator& CurrentSample, const struct FRotator& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); - static struct FVector DynamicWeightedMovingAverage_FVector(const struct FVector& CurrentSample, const struct FVector& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); - static double Ease(double A, double B, double Alpha, EEasingFunc EasingFunc, double BlendExp, int32 Steps); - static bool Equal_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B); - static bool EqualEqual_BoolBool(bool A, bool B); - static bool EqualEqual_ByteByte(uint8 A, uint8 B); - static bool EqualEqual_ClassClass(class UClass* A, class UClass* B); - static bool EqualEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B); - static bool EqualEqual_DoubleDouble(double A, double B); - static bool EqualEqual_Int64Int64(int64 A, int64 B); - static bool EqualEqual_IntInt(int32 A, int32 B); - static bool EqualEqual_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B); - static bool EqualEqual_MatrixMatrix(const struct FMatrix& A, const struct FMatrix& B, float Tolerance); - static bool EqualEqual_NameName(class FName A, class FName B); - static bool EqualEqual_ObjectObject(class UObject* A, class UObject* B); - static bool EqualEqual_QuatQuat(const struct FQuat& A, const struct FQuat& B, float Tolerance); - static bool EqualEqual_RotatorRotator(const struct FRotator& A, const struct FRotator& B, float ErrorTolerance); - static bool EqualEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B); - static bool EqualEqual_TransformTransform(const struct FTransform& A, const struct FTransform& B); - static bool EqualEqual_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B, float ErrorTolerance); - static bool EqualEqual_Vector4Vector4(const struct FVector4& A, const struct FVector4& B, float ErrorTolerance); - static bool EqualEqual_VectorVector(const struct FVector& A, const struct FVector& B, float ErrorTolerance); - static bool EqualExactly_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B); - static bool EqualExactly_Vector4Vector4(const struct FVector4& A, const struct FVector4& B); - static bool EqualExactly_VectorVector(const struct FVector& A, const struct FVector& B); - static double exp(double A); - static int32 FCeil(double A); - static int64 FCeil64(double A); - static double FClamp(double Value, double Param_min_0, double Param_max_0); - static int32 FFloor(double A); - static int64 FFloor64(double A); - static struct FVector FindClosestPointOnLine(const struct FVector& Point, const struct FVector& LineOrigin, const struct FVector& LineDirection); - static struct FVector FindClosestPointOnSegment(const struct FVector& Point, const struct FVector& SegmentStart, const struct FVector& SegmentEnd); - static struct FRotator FindLookAtRotation(const struct FVector& Start, const struct FVector& Target); - static void FindNearestPointsOnLineSegments(const struct FVector& Segment1Start, const struct FVector& Segment1End, const struct FVector& Segment2Start, const struct FVector& Segment2End, struct FVector* Segment1Point, struct FVector* Segment2Point); - static struct FRotator FindRelativeLookAtRotation(const struct FTransform& StartTransform, const struct FVector& TargetLocation); - static double FInterpEaseInOut(double A, double B, double Alpha, double Exponent); - static double FInterpTo(double Current, double Target, double DeltaTime, double InterpSpeed); - static double FInterpTo_Constant(double Current, double Target, double DeltaTime, double InterpSpeed); - static float FixedTurn(float InCurrent, float InDesired, float InDeltaRate); - static float FloatSpringInterp(float Current, float Target, struct FFloatSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bClamp, float MinValue, float MaxValue, bool bInitializeFromTarget); - static double FMax(double A, double B); - static double FMin(double A, double B); - static int32 FMod(double Dividend, double Divisor, double* Remainder); - static int64 FMod64(double Dividend, double Divisor, double* Remainder); - static double Fraction(double A); - static struct FTimespan FromDays(float Days); - static struct FTimespan FromHours(float Hours); - static struct FTimespan FromMilliseconds(float Milliseconds); - static struct FTimespan FromMinutes(float Minutes); - static struct FTimespan FromSeconds(float Seconds); - static struct FDateTime FromUnixTimestamp(const int64 UnixTime); - static int32 FTrunc(double A); - static int64 FTrunc64(double A); - static struct FIntVector FTruncVector(const struct FVector& InVector); - static double FWrap(double Value, double Param_min_0, double Param_max_0); - static struct FVector2D GetAbs2D(const struct FVector2D& A); - static double GetAbsMax2D(const struct FVector2D& A); - static void GetAxes(const struct FRotator& A, struct FVector* X, struct FVector* Y, struct FVector* Z); - static void GetAzimuthAndElevation(const struct FVector& InDirection, const struct FTransform& ReferenceFrame, float* Azimuth, float* Elevation); - static struct FVector GetBoxCenter(const struct FBox& InBox); - static struct FVector GetBoxSize(const struct FBox& InBox); - static double GetBoxVolume(const struct FBox& InBox); - static struct FDateTime GetDate(const struct FDateTime& A); - static int32 GetDay(const struct FDateTime& A); - static int32 GetDayOfYear(const struct FDateTime& A); - static int32 GetDays(const struct FTimespan& A); - static struct FVector GetDirectionUnitVector(const struct FVector& From, const struct FVector& To); - static struct FTimespan GetDuration(const struct FTimespan& A); - static struct FVector GetForwardVector(const struct FRotator& InRot); - static int32 GetHour(const struct FDateTime& A); - static int32 GetHour12(const struct FDateTime& A); - static int32 GetHours(const struct FTimespan& A); - static double GetMax2D(const struct FVector2D& A); - static double GetMaxElement(const struct FVector& A); - static int32 GetMillisecond(const struct FDateTime& A); - static int32 GetMilliseconds(const struct FTimespan& A); - static double GetMin2D(const struct FVector2D& A); - static double GetMinElement(const struct FVector& A); - static int32 GetMinute(const struct FDateTime& A); - static int32 GetMinutes(const struct FTimespan& A); - static int32 GetMonth(const struct FDateTime& A); - static double GetPI(); - static float GetPointDistanceToLine(const struct FVector& Point, const struct FVector& LineOrigin, const struct FVector& LineDirection); - static float GetPointDistanceToSegment(const struct FVector& Point, const struct FVector& SegmentStart, const struct FVector& SegmentEnd); - static struct FVector GetReflectionVector(const struct FVector& Direction, const struct FVector& SurfaceNormal); - static struct FVector GetRightVector(const struct FRotator& InRot); - static struct FVector2D GetRotated2D(const struct FVector2D& A, float AngleDeg); - static float GetRuntimeFloatCurveValue(const struct FRuntimeFloatCurve& Curve, const float InTime, const float InDefaultValue); - static int32 GetSecond(const struct FDateTime& A); - static int32 GetSeconds(const struct FTimespan& A); - static void GetSlopeDegreeAngles(const struct FVector& MyRightYAxis, const struct FVector& FloorNormal, const struct FVector& UpVector, float* OutSlopePitchDegreeAngle, float* OutSlopeRollDegreeAngle); - static double GetTAU(); - static struct FTimespan GetTimeOfDay(const struct FDateTime& A); - static float GetTotalDays(const struct FTimespan& A); - static float GetTotalHours(const struct FTimespan& A); - static float GetTotalMilliseconds(const struct FTimespan& A); - static float GetTotalMinutes(const struct FTimespan& A); - static float GetTotalSeconds(const struct FTimespan& A); - static struct FVector GetUpVector(const struct FRotator& InRot); - static struct FVector GetVectorArrayAverage(const TArray& Vectors); - static void GetYawPitchFromVector(const struct FVector& InVec, float* Yaw, float* pitch); - static int32 GetYear(const struct FDateTime& A); - static bool Greater_ByteByte(uint8 A, uint8 B); - static bool Greater_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B); - static bool Greater_DoubleDouble(double A, double B); - static bool Greater_Int64Int64(int64 A, int64 B); - static bool Greater_IntInt(int32 A, int32 B); - static bool Greater_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B); - static bool GreaterEqual_ByteByte(uint8 A, uint8 B); - static bool GreaterEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B); - static bool GreaterEqual_DoubleDouble(double A, double B); - static bool GreaterEqual_Int64Int64(int64 A, int64 B); - static bool GreaterEqual_IntInt(int32 A, int32 B); - static bool GreaterEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B); - static struct FVector GreaterGreater_VectorRotator(const struct FVector& A, const struct FRotator& B); - static double GridSnap_Float(double Location, double GridSize); - static struct FLinearColor HSVToRGB(float H, float S, float V, float A); - static void HSVToRGB_Vector(const struct FLinearColor& HSV, struct FLinearColor* RGB); - static struct FLinearColor HSVToRGBLinear(const struct FLinearColor& HSV); - static double Hypotenuse(double Width, double Height); - static bool InRange_FloatFloat(double Value, double Param_min_0, double Param_max_0, bool InclusiveMin, bool InclusiveMax); - static bool InRange_Int64Int64(int64 Value, int64 Param_min_0, int64 Param_max_0, bool InclusiveMin, bool InclusiveMax); - static bool InRange_IntInt(int32 Value, int32 Param_min_0, int32 Param_max_0, bool InclusiveMin, bool InclusiveMax); - static struct FIntPoint IntPoint_Down(); - static struct FIntPoint IntPoint_Left(); - static struct FIntPoint IntPoint_One(); - static struct FIntPoint IntPoint_Right(); - static struct FIntPoint IntPoint_Up(); - static struct FIntPoint IntPoint_Zero(); - static struct FVector InverseTransformDirection(const struct FTransform& T, const struct FVector& Direction); - static struct FVector InverseTransformLocation(const struct FTransform& T, const struct FVector& Location); - static struct FRotator InverseTransformRotation(const struct FTransform& T, const struct FRotator& Rotation); - static struct FTransform InvertTransform(const struct FTransform& T); - static bool IsAfternoon(const struct FDateTime& A); - static bool IsLeapYear(int32 Year); - static bool IsMorning(const struct FDateTime& A); - static bool IsNearlyZero2D(const struct FVector2D& A, float Tolerance); - static bool IsPointInBox(const struct FVector& Point, const struct FVector& BoxOrigin, const struct FVector& BoxExtent); - static bool IsPointInBox_Box(const struct FVector& Point, const struct FBox& Box); - static bool IsPointInBoxWithTransform(const struct FVector& Point, const struct FTransform& BoxWorldTransform, const struct FVector& BoxExtent); - static bool IsPointInBoxWithTransform_Box(const struct FVector& Point, const struct FTransform& BoxWorldTransform, const struct FBox& BoxExtent); - static bool IsZero2D(const struct FVector2D& A); - static double Lerp(double A, double B, double Alpha); - static bool Less_ByteByte(uint8 A, uint8 B); - static bool Less_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B); - static bool Less_DoubleDouble(double A, double B); - static bool Less_Int64Int64(int64 A, int64 B); - static bool Less_IntInt(int32 A, int32 B); - static bool Less_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B); - static bool LessEqual_ByteByte(uint8 A, uint8 B); - static bool LessEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B); - static bool LessEqual_DoubleDouble(double A, double B); - static bool LessEqual_Int64Int64(int64 A, int64 B); - static bool LessEqual_IntInt(int32 A, int32 B); - static bool LessEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B); - static struct FVector LessLess_VectorRotator(const struct FVector& A, const struct FRotator& B); - static struct FLinearColor LinearColor_Black(); - static struct FLinearColor LinearColor_Blue(); - static struct FLinearColor LinearColor_Desaturated(const struct FLinearColor& InColor, float InDesaturation); - static float LinearColor_Distance(const struct FLinearColor& C1, const struct FLinearColor& C2); - static float LinearColor_GetLuminance(const struct FLinearColor& InColor); - static float LinearColor_GetMax(const struct FLinearColor& InColor); - static float LinearColor_GetMin(const struct FLinearColor& InColor); - static struct FLinearColor LinearColor_Gray(); - static struct FLinearColor LinearColor_Green(); - static bool LinearColor_IsNearEqual(const struct FLinearColor& A, const struct FLinearColor& B, float Tolerance); - static struct FColor LinearColor_Quantize(const struct FLinearColor& InColor); - static struct FColor LinearColor_QuantizeRound(const struct FLinearColor& InColor); - static struct FLinearColor LinearColor_Red(); - static void LinearColor_Set(struct FLinearColor& InOutColor, const struct FLinearColor& InColor); - static void LinearColor_SetFromHSV(struct FLinearColor& InOutColor, float H, float S, float V, float A); - static void LinearColor_SetFromPow22(struct FLinearColor& InOutColor, const struct FColor& InColor); - static void LinearColor_SetFromSRGB(struct FLinearColor& InOutColor, const struct FColor& InSRGB); - static void LinearColor_SetRandomHue(struct FLinearColor& InOutColor); - static void LinearColor_SetRGBA(struct FLinearColor& InOutColor, float R, float G, float B, float A); - static void LinearColor_SetTemperature(struct FLinearColor& InOutColor, float InTemperature); - static struct FLinearColor LinearColor_ToNewOpacity(const struct FLinearColor& InColor, float InOpacity); - static struct FColor LinearColor_ToRGBE(const struct FLinearColor& InLinearColor); - static struct FLinearColor LinearColor_Transparent(); - static struct FLinearColor LinearColor_White(); - static struct FLinearColor LinearColor_Yellow(); - static struct FLinearColor LinearColorLerp(const struct FLinearColor& A, const struct FLinearColor& B, float Alpha); - static struct FLinearColor LinearColorLerpUsingHSV(const struct FLinearColor& A, const struct FLinearColor& B, float Alpha); - static bool LinePlaneIntersection(const struct FVector& LineStart, const struct FVector& LineEnd, const struct FPlane& APlane, float* T, struct FVector* Intersection); - static bool LinePlaneIntersection_OriginNormal(const struct FVector& LineStart, const struct FVector& LineEnd, const struct FVector& PlaneOrigin, const struct FVector& PlaneNormal, float* T, struct FVector* Intersection); - static double log(double A, double base); - static double Loge(double A); - static struct FBox MakeBox(const struct FVector& Param_min_0, const struct FVector& Param_max_0); - static struct FBox2D MakeBox2D(const struct FVector2D& Param_min_0, const struct FVector2D& Param_max_0); - static struct FBoxSphereBounds MakeBoxSphereBounds(const struct FVector& Origin, const struct FVector& BoxExtent, float SphereRadius); - static struct FBox MakeBoxWithOrigin(const struct FVector& Origin, const struct FVector& Extent); - static struct FLinearColor MakeColor(float R, float G, float B, float A); - static struct FDateTime MakeDateTime(int32 Year, int32 Month, int32 Day, int32 Hour, int32 Minute, int32 Second, int32 Millisecond); - static struct FFrameRate MakeFrameRate(int32 Numerator, int32 Denominator); - static struct FPlane MakePlaneFromPointAndNormal(const struct FVector& Point, const struct FVector& Normal_0); - static float MakePulsatingValue(float InCurrentTime, float InPulsesPerSecond, float InPhase); - static struct FQualifiedFrameTime MakeQualifiedFrameTime(const struct FFrameNumber& Frame, const struct FFrameRate& FrameRate, float SubFrame); - static struct FQuat MakeQuat(float X, float Y, float Z, float W); - static struct FRandomStream MakeRandomStream(int32 InitialSeed); - static struct FTransform MakeRelativeTransform(const struct FTransform& A, const struct FTransform& RelativeTo); - static struct FRotator MakeRotationFromAxes(const struct FVector& Forward, const struct FVector& Right, const struct FVector& Up); - static struct FRotator MakeRotator(float Roll, float pitch, float Yaw); - static struct FRotator MakeRotFromX(const struct FVector& X); - static struct FRotator MakeRotFromXY(const struct FVector& X, const struct FVector& Y); - static struct FRotator MakeRotFromXZ(const struct FVector& X, const struct FVector& Z); - static struct FRotator MakeRotFromY(const struct FVector& Y); - static struct FRotator MakeRotFromYX(const struct FVector& Y, const struct FVector& X); - static struct FRotator MakeRotFromYZ(const struct FVector& Y, const struct FVector& Z); - static struct FRotator MakeRotFromZ(const struct FVector& Z); - static struct FRotator MakeRotFromZX(const struct FVector& Z, const struct FVector& X); - static struct FRotator MakeRotFromZY(const struct FVector& Z, const struct FVector& Y); - static struct FTimespan MakeTimespan(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 Milliseconds); - static struct FTimespan MakeTimespan2(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 FractionNano); - static struct FTransform MakeTransform(const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale); - static struct FVector MakeVector(double X, double Y, double Z); - static struct FVector2D MakeVector2D(double X, double Y); - static struct FVector4 MakeVector4(double X, double Y, double Z, double W); - static struct FVector_NetQuantize MakeVector_NetQuantize(double X, double Y, double Z); - static struct FVector_NetQuantize10 MakeVector_NetQuantize10(double X, double Y, double Z); - static struct FVector_NetQuantize100 MakeVector_NetQuantize100(double X, double Y, double Z); - static struct FVector_NetQuantizeNormal MakeVector_NetQuantizeNormal(double X, double Y, double Z); - static double MapRangeClamped(double Value, double InRangeA, double InRangeB, double OutRangeA, double OutRangeB); - static double MapRangeUnclamped(double Value, double InRangeA, double InRangeB, double OutRangeA, double OutRangeB); - static struct FMatrix Matrix_ApplyScale(const struct FMatrix& M, float Scale); - static struct FMatrix Matrix_ConcatenateTranslation(const struct FMatrix& M, const struct FVector& Translation); - static bool Matrix_ContainsNaN(const struct FMatrix& M); - static struct FVector Matrix_GetColumn(const struct FMatrix& M, EMatrixColumns Column); - static float Matrix_GetDeterminant(const struct FMatrix& M); - static bool Matrix_GetFrustumBottomPlane(const struct FMatrix& M, struct FPlane* OutPlane); - static bool Matrix_GetFrustumFarPlane(const struct FMatrix& M, struct FPlane* OutPlane); - static bool Matrix_GetFrustumLeftPlane(const struct FMatrix& M, struct FPlane* OutPlane); - static bool Matrix_GetFrustumNearPlane(const struct FMatrix& M, struct FPlane* OutPlane); - static bool Matrix_GetFrustumRightPlane(const struct FMatrix& M, struct FPlane* OutPlane); - static bool Matrix_GetFrustumTopPlane(const struct FMatrix& M, struct FPlane* OutPlane); - static struct FMatrix Matrix_GetInverse(const struct FMatrix& M); - static struct FMatrix Matrix_GetMatrixWithoutScale(const struct FMatrix& M, float Tolerance); - static float Matrix_GetMaximumAxisScale(const struct FMatrix& M); - static struct FVector Matrix_GetOrigin(const struct FMatrix& InMatrix); - static struct FRotator Matrix_GetRotator(const struct FMatrix& M); - static float Matrix_GetRotDeterminant(const struct FMatrix& M); - static void Matrix_GetScaledAxes(const struct FMatrix& M, struct FVector* X, struct FVector* Y, struct FVector* Z); - static struct FVector Matrix_GetScaledAxis(const struct FMatrix& M, EAxis Axis); - static struct FVector Matrix_GetScaleVector(const struct FMatrix& M, float Tolerance); - static struct FMatrix Matrix_GetTransposeAdjoint(const struct FMatrix& M); - static struct FMatrix Matrix_GetTransposed(const struct FMatrix& M); - static void Matrix_GetUnitAxes(const struct FMatrix& M, struct FVector* X, struct FVector* Y, struct FVector* Z); - static struct FVector Matrix_GetUnitAxis(const struct FMatrix& M, EAxis Axis); - static struct FMatrix Matrix_Identity(); - static struct FVector Matrix_InverseTransformPosition(const struct FMatrix& M, const struct FVector& V); - static struct FVector Matrix_InverseTransformVector(const struct FMatrix& M, const struct FVector& V); - static struct FMatrix Matrix_Mirror(const struct FMatrix& M, EAxis MirrorAxis, EAxis FlipAxis); - static void Matrix_RemoveScaling(struct FMatrix& M, float Tolerance); - static struct FMatrix Matrix_RemoveTranslation(const struct FMatrix& M); - static struct FMatrix Matrix_ScaleTranslation(const struct FMatrix& M, const struct FVector& Scale3D); - static void Matrix_SetAxis(struct FMatrix& M, EAxis Axis, const struct FVector& AxisVector); - static void Matrix_SetColumn(struct FMatrix& M, EMatrixColumns Column, const struct FVector& Value); - static void Matrix_SetOrigin(struct FMatrix& M, const struct FVector& NewOrigin); - static struct FQuat Matrix_ToQuat(const struct FMatrix& M); - static struct FVector4 Matrix_TransformPosition(const struct FMatrix& M, const struct FVector& V); - static struct FVector4 Matrix_TransformVector(const struct FMatrix& M, const struct FVector& V); - static struct FVector4 Matrix_TransformVector4(const struct FMatrix& M, const struct FVector4& V); - static int32 max_0(int32 A, int32 B); - static int64 MaxInt64(int64 A, int64 B); - static void MaxOfByteArray(const TArray& ByteArray, int32* IndexOfMaxValue, uint8* MaxValue); - static void MaxOfFloatArray(const TArray& FloatArray, int32* IndexOfMaxValue, float* MaxValue); - static void MaxOfIntArray(const TArray& IntArray, int32* IndexOfMaxValue, int32* MaxValue); - static void MedianOfIntArray(const TArray& IntArray, float* MedianValue); - static int32 min_0(int32 A, int32 B); - static void MinAreaRectangle(class UObject* WorldContextObject, const TArray& InPoints, const struct FVector& SampleSurfaceNormal, struct FVector* OutRectCenter, struct FRotator* OutRectRotation, float* OutRectLengthX, float* OutRectLengthY, bool bDebugDraw); - static void MinimumAreaRectangle(class UObject* WorldContextObject, const TArray& InVerts, const struct FVector& SampleSurfaceNormal, struct FVector* OutRectCenter, struct FRotator* OutRectRotation, float* OutSideLengthX, float* OutSideLengthY, bool bDebugDraw); - static int64 MinInt64(int64 A, int64 B); - static void MinOfByteArray(const TArray& ByteArray, int32* IndexOfMinValue, uint8* MinValue); - static void MinOfFloatArray(const TArray& FloatArray, int32* IndexOfMinValue, float* MinValue); - static void MinOfIntArray(const TArray& IntArray, int32* IndexOfMinValue, int32* MinValue); - static struct FVector MirrorVectorByNormal(const struct FVector& InVect, const struct FVector& InNormal); - static uint8 Multiply_ByteByte(uint8 A, uint8 B); - static double Multiply_DoubleDouble(double A, double B); - static int64 Multiply_Int64Int64(int64 A, int64 B); - static double Multiply_IntFloat(int32 A, double B); - static int32 Multiply_IntInt(int32 A, int32 B); - static struct FIntPoint Multiply_IntPointInt(const struct FIntPoint& A, int32 B); - static struct FIntPoint Multiply_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B); - static struct FLinearColor Multiply_LinearColorFloat(const struct FLinearColor& A, float B); - static struct FLinearColor Multiply_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B); - static struct FMatrix Multiply_MatrixFloat(const struct FMatrix& A, double B); - static struct FMatrix Multiply_MatrixMatrix(const struct FMatrix& A, const struct FMatrix& B); - static struct FQuat Multiply_QuatQuat(const struct FQuat& A, const struct FQuat& B); - static struct FRotator Multiply_RotatorFloat(const struct FRotator& A, float B); - static struct FRotator Multiply_RotatorInt(const struct FRotator& A, int32 B); - static struct FTimespan Multiply_TimespanFloat(const struct FTimespan& A, float Scalar); - static struct FVector2D Multiply_Vector2DFloat(const struct FVector2D& A, double B); - static struct FVector2D Multiply_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B); - static struct FVector4 Multiply_Vector4Vector4(const struct FVector4& A, const struct FVector4& B); - static struct FVector Multiply_VectorFloat(const struct FVector& A, double B); - static struct FVector Multiply_VectorInt(const struct FVector& A, int32 B); - static struct FVector Multiply_VectorVector(const struct FVector& A, const struct FVector& B); - static double MultiplyByPi(double Value); - static double MultiplyMultiply_FloatFloat(double base, double exp); - static bool NearlyEqual_FloatFloat(double A, double B, double ErrorTolerance); - static bool NearlyEqual_TransformTransform(const struct FTransform& A, const struct FTransform& B, float LocationTolerance, float RotationTolerance, float Scale3DTolerance); - static struct FVector2D Negated2D(const struct FVector2D& A); - static struct FRotator NegateRotator(const struct FRotator& A); - static struct FVector NegateVector(const struct FVector& A); - static struct FVector Normal(const struct FVector& A, float Tolerance); - static struct FVector2D Normal2D(const struct FVector2D& A); - static void Normalize2D(struct FVector2D& A, float Tolerance); - static float NormalizeAxis(float Angle); - static struct FRotator NormalizedDeltaRotator(const struct FRotator& A, const struct FRotator& B); - static double NormalizeToRange(double Value, double RangeMin, double RangeMax); - static struct FVector2D NormalSafe2D(const struct FVector2D& A, float Tolerance); - static int32 Not_Int(int32 A); - static int64 Not_Int64(int64 A); - static bool Not_PreBool(bool A); - static bool NotEqual_BoolBool(bool A, bool B); - static bool NotEqual_ByteByte(uint8 A, uint8 B); - static bool NotEqual_ClassClass(class UClass* A, class UClass* B); - static bool NotEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B); - static bool NotEqual_DoubleDouble(double A, double B); - static bool NotEqual_Int64Int64(int64 A, int64 B); - static bool NotEqual_IntInt(int32 A, int32 B); - static bool NotEqual_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B); - static bool NotEqual_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B); - static bool NotEqual_MatrixMatrix(const struct FMatrix& A, const struct FMatrix& B, float Tolerance); - static bool NotEqual_NameName(class FName A, class FName B); - static bool NotEqual_ObjectObject(class UObject* A, class UObject* B); - static bool NotEqual_QuatQuat(const struct FQuat& A, const struct FQuat& B, float ErrorTolerance); - static bool NotEqual_RotatorRotator(const struct FRotator& A, const struct FRotator& B, float ErrorTolerance); - static bool NotEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B); - static bool NotEqual_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B, float ErrorTolerance); - static bool NotEqual_Vector4Vector4(const struct FVector4& A, const struct FVector4& B, float ErrorTolerance); - static bool NotEqual_VectorVector(const struct FVector& A, const struct FVector& B, float ErrorTolerance); - static bool NotEqualExactly_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B); - static bool NotEqualExactly_Vector4Vector4(const struct FVector4& A, const struct FVector4& B); - static bool NotEqualExactly_VectorVector(const struct FVector& A, const struct FVector& B); - static struct FDateTime Now(); - static int64 Or_Int64Int64(int64 A, int64 B); - static int32 Or_IntInt(int32 A, int32 B); - static uint8 Percent_ByteByte(uint8 A, uint8 B); - static double Percent_FloatFloat(double A, double B); - static int64 Percent_Int64Int64(int64 A, int64 B); - static int32 Percent_IntInt(int32 A, int32 B); - static float PerlinNoise1D(const float Value); - static bool PointsAreCoplanar(const TArray& Points, float Tolerance); - static struct FVector ProjectPointOnToPlane(const struct FVector& Point, const struct FVector& PlaneBase, const struct FVector& PlaneNormal); - static struct FVector ProjectVectorOnToPlane(const struct FVector& V, const struct FVector& PlaneNormal); - static struct FVector ProjectVectorOnToVector(const struct FVector& V, const struct FVector& Target); - static float Quat_AngularDistance(const struct FQuat& A, const struct FQuat& B); - static void Quat_EnforceShortestArcWith(struct FQuat& A, const struct FQuat& B); - static struct FVector Quat_Euler(const struct FQuat& Q); - static struct FQuat Quat_Exp(const struct FQuat& Q); - static struct FQuat Quat_FindBetweenNormals(const struct FVector& StartNormal, const struct FVector& EndNormal); - static struct FQuat Quat_FindBetweenVectors(const struct FVector& Start, const struct FVector& End); - static float Quat_GetAngle(const struct FQuat& Q); - static struct FVector Quat_GetAxisX(const struct FQuat& Q); - static struct FVector Quat_GetAxisY(const struct FQuat& Q); - static struct FVector Quat_GetAxisZ(const struct FQuat& Q); - static struct FVector Quat_GetRotationAxis(const struct FQuat& Q); - static struct FQuat Quat_Identity(); - static struct FQuat Quat_Inversed(const struct FQuat& Q); - static bool Quat_IsFinite(const struct FQuat& Q); - static bool Quat_IsIdentity(const struct FQuat& Q, float Tolerance); - static bool Quat_IsNonFinite(const struct FQuat& Q); - static bool Quat_IsNormalized(const struct FQuat& Q); - static struct FQuat Quat_Log(const struct FQuat& Q); - static struct FQuat Quat_MakeFromEuler(const struct FVector& Euler); - static void Quat_Normalize(struct FQuat& Q, float Tolerance); - static struct FQuat Quat_Normalized(const struct FQuat& Q, float Tolerance); - static struct FVector Quat_RotateVector(const struct FQuat& Q, const struct FVector& V); - static struct FRotator Quat_Rotator(const struct FQuat& Q); - static void Quat_SetComponents(struct FQuat& Q, float X, float Y, float Z, float W); - static void Quat_SetFromEuler(struct FQuat& Q, const struct FVector& Euler); - static float Quat_Size(const struct FQuat& Q); - static float Quat_SizeSquared(const struct FQuat& Q); - static struct FQuat Quat_Slerp(const struct FQuat& A, const struct FQuat& B, double Alpha); - static struct FVector Quat_UnrotateVector(const struct FQuat& Q, const struct FVector& V); - static struct FVector Quat_VectorForward(const struct FQuat& Q); - static struct FVector Quat_VectorRight(const struct FQuat& Q); - static struct FVector Quat_VectorUp(const struct FQuat& Q); - static struct FQuat QuaternionSpringInterp(const struct FQuat& Current, const struct FQuat& Target, struct FQuaternionSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bInitializeFromTarget); - static double RadiansToDegrees(double A); - static bool RandomBool(); - static bool RandomBoolFromStream(const struct FRandomStream& Stream); - static bool RandomBoolWithWeight(float Weight); - static bool RandomBoolWithWeightFromStream(const struct FRandomStream& RandomStream, float Weight); - static double RandomFloat(); - static float RandomFloatFromStream(const struct FRandomStream& Stream); - static double RandomFloatInRange(double min_0, double max_0); - static float RandomFloatInRangeFromStream(const struct FRandomStream& Stream, float min_0, float max_0); - static int32 RandomInteger(int32 max_0); - static int64 RandomInteger64(int64 max_0); - static int64 RandomInteger64InRange(int64 min_0, int64 max_0); - static int32 RandomIntegerFromStream(const struct FRandomStream& Stream, int32 max_0); - static int32 RandomIntegerInRange(int32 min_0, int32 max_0); - static int32 RandomIntegerInRangeFromStream(const struct FRandomStream& Stream, int32 min_0, int32 max_0); - static struct FVector RandomPointInBoundingBox(const struct FVector& Center, const struct FVector& HalfSize); - static struct FVector RandomPointInBoundingBox_Box(const struct FBox& Box); - static struct FVector RandomPointInBoundingBoxFromStream(const struct FRandomStream& Stream, const struct FVector& Center, const struct FVector& HalfSize); - static struct FVector RandomPointInBoundingBoxFromStream_Box(const struct FRandomStream& Stream, const struct FBox& Box); - static struct FRotator RandomRotator(bool bRoll); - static struct FRotator RandomRotatorFromStream(const struct FRandomStream& Stream, bool bRoll); - static struct FVector RandomUnitVector(); - static struct FVector RandomUnitVectorFromStream(const struct FRandomStream& Stream); - static struct FVector RandomUnitVectorInConeInDegrees(const struct FVector& ConeDir, float ConeHalfAngleInDegrees); - static struct FVector RandomUnitVectorInConeInDegreesFromStream(const struct FRandomStream& Stream, const struct FVector& ConeDir, float ConeHalfAngleInDegrees); - static struct FVector RandomUnitVectorInConeInRadians(const struct FVector& ConeDir, float ConeHalfAngleInRadians); - static struct FVector RandomUnitVectorInConeInRadiansFromStream(const struct FRandomStream& Stream, const struct FVector& ConeDir, float ConeHalfAngleInRadians); - static struct FVector RandomUnitVectorInEllipticalConeInDegrees(const struct FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees); - static struct FVector RandomUnitVectorInEllipticalConeInDegreesFromStream(const struct FRandomStream& Stream, const struct FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees); - static struct FVector RandomUnitVectorInEllipticalConeInRadians(const struct FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians); - static struct FVector RandomUnitVectorInEllipticalConeInRadiansFromStream(const struct FRandomStream& Stream, const struct FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians); - static struct FRotator REase(const struct FRotator& A, const struct FRotator& B, float Alpha, bool bShortestPath, EEasingFunc EasingFunc, float BlendExp, int32 Steps); - static void ResetFloatSpringState(struct FFloatSpringState& SpringState); - static void ResetQuaternionSpringState(struct FQuaternionSpringState& SpringState); - static void ResetRandomStream(const struct FRandomStream& Stream); - static void ResetVectorSpringState(struct FVectorSpringState& SpringState); - static struct FLinearColor RGBLinearToHSV(const struct FLinearColor& RGB); - static void RGBToHSV(const struct FLinearColor& InColor, float* H, float* S, float* V, float* A); - static void RGBToHSV_Vector(const struct FLinearColor& RGB, struct FLinearColor* HSV); - static struct FRotator RInterpTo(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, float InterpSpeed); - static struct FRotator RInterpTo_Constant(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, float InterpSpeed); - static struct FRotator RLerp(const struct FRotator& A, const struct FRotator& B, float Alpha, bool bShortestPath); - static struct FVector RotateAngleAxis(const struct FVector& InVect, float AngleDeg, const struct FVector& Axis); - static struct FRotator RotatorFromAxisAndAngle(const struct FVector& Axis, float Angle); - static int32 round(double A); - static int64 Round64(double A); - static double SafeDivide(double A, double B); - static void SeedRandomStream(struct FRandomStream& Stream); - static class UClass* SelectClass(class UClass* A, class UClass* B, bool bSelectA); - static struct FLinearColor SelectColor(const struct FLinearColor& A, const struct FLinearColor& B, bool bPickA); - static double SelectFloat(double A, double B, bool bPickA); - static int32 SelectInt(int32 A, int32 B, bool bPickA); - static class FName SelectName(const class FName A, const class FName B, bool bPickA); - static class UObject* SelectObject(class UObject* A, class UObject* B, bool bSelectA); - static struct FRotator SelectRotator(const struct FRotator& A, const struct FRotator& B, bool bPickA); - static class FString SelectString(const class FString& A, const class FString& B, bool bPickA); - static class FText SelectText(const class FText& A, const class FText& B, bool bPickA); - static struct FTransform SelectTransform(const struct FTransform& A, const struct FTransform& B, bool bPickA); - static struct FVector SelectVector(const struct FVector& A, const struct FVector& B, bool bPickA); - static void Set2D(struct FVector2D& A, double X, double Y); - static void SetFloatSpringStateVelocity(struct FFloatSpringState& SpringState, float Velocity); - static void SetQuaternionSpringStateAngularVelocity(struct FQuaternionSpringState& SpringState, const struct FVector& AngularVelocity); - static void SetRandomStreamSeed(struct FRandomStream& Stream, int32 NewSeed); - static void SetVectorSpringStateVelocity(struct FVectorSpringState& SpringState, const struct FVector& Velocity); - static double SignOfFloat(double A); - static int32 SignOfInteger(int32 A); - static int64 SignOfInteger64(int64 A); - static double sin(double A); - static struct FVector Spherical2DToUnitCartesian(const struct FVector2D& A); - static double sqrt(double A); - static double Square(double A); - static uint8 Subtract_ByteByte(uint8 A, uint8 B); - static struct FTimespan Subtract_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B); - static struct FDateTime Subtract_DateTimeTimespan(const struct FDateTime& A, const struct FTimespan& B); - static double Subtract_DoubleDouble(double A, double B); - static int64 Subtract_Int64Int64(int64 A, int64 B); - static int32 Subtract_IntInt(int32 A, int32 B); - static struct FIntPoint Subtract_IntPointInt(const struct FIntPoint& A, int32 B); - static struct FIntPoint Subtract_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B); - static struct FLinearColor Subtract_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B); - static struct FQuat Subtract_QuatQuat(const struct FQuat& A, const struct FQuat& B); - static struct FTimespan Subtract_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B); - static struct FVector2D Subtract_Vector2DFloat(const struct FVector2D& A, double B); - static struct FVector2D Subtract_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B); - static struct FVector4 Subtract_Vector4Vector4(const struct FVector4& A, const struct FVector4& B); - static struct FVector Subtract_VectorFloat(const struct FVector& A, double B); - static struct FVector Subtract_VectorInt(const struct FVector& A, int32 B); - static struct FVector Subtract_VectorVector(const struct FVector& A, const struct FVector& B); - static double tan(double A); - static struct FTransform TEase(const struct FTransform& A, const struct FTransform& B, float Alpha, EEasingFunc EasingFunc, float BlendExp, int32 Steps); - static bool TimespanFromString(const class FString& TimespanString, struct FTimespan* Result); - static struct FTimespan TimespanMaxValue(); - static struct FTimespan TimespanMinValue(); - static float TimespanRatio(const struct FTimespan& A, const struct FTimespan& B); - static struct FTimespan TimespanZeroValue(); - static struct FTransform TInterpTo(const struct FTransform& Current, const struct FTransform& Target, float DeltaTime, float InterpSpeed); - static struct FTransform TLerp(const struct FTransform& A, const struct FTransform& B, float Alpha, ELerpInterpolationMode InterpMode); - static struct FDateTime Today(); - static void ToDirectionAndLength2D(const struct FVector2D& A, struct FVector2D* OutDir, double* OutLength); - static class FString ToHex_LinearColor(const struct FLinearColor& InColor); - static struct FVector2D ToRounded2D(const struct FVector2D& A); - static struct FVector2D ToSign2D(const struct FVector2D& A); - static int64 ToUnixTimestamp(const struct FDateTime& Time); - static double ToUnixTimestampDouble(const struct FDateTime& Time); - static float Transform_Determinant(const struct FTransform& Transform); - static struct FVector TransformDirection(const struct FTransform& T, const struct FVector& Direction); - static struct FVector TransformLocation(const struct FTransform& T, const struct FVector& Location); - static struct FRotator TransformRotation(const struct FTransform& T, const struct FRotator& Rotation); - static struct FVector4 TransformVector4(const struct FMatrix& Matrix, const struct FVector4& Vec4); - static struct FDateTime UtcNow(); - static struct FVector VEase(const struct FVector& A, const struct FVector& B, float Alpha, EEasingFunc EasingFunc, float BlendExp, int32 Steps); - static struct FVector2D Vector2D_One(); - static struct FVector2D Vector2D_Unit45Deg(); - static struct FVector2D Vector2D_Zero(); - static struct FVector2D Vector2DInterpTo(const struct FVector2D& Current, const struct FVector2D& Target, float DeltaTime, float InterpSpeed); - static struct FVector2D Vector2DInterpTo_Constant(const struct FVector2D& Current, const struct FVector2D& Target, float DeltaTime, float InterpSpeed); - static void Vector4_Assign(struct FVector4& A, const struct FVector4& InVector); - static struct FVector4 Vector4_CrossProduct3(const struct FVector4& A, const struct FVector4& B); - static double Vector4_DotProduct(const struct FVector4& A, const struct FVector4& B); - static double Vector4_DotProduct3(const struct FVector4& A, const struct FVector4& B); - static bool Vector4_IsNAN(const struct FVector4& A); - static bool Vector4_IsNearlyZero3(const struct FVector4& A, float Tolerance); - static bool Vector4_IsNormal3(const struct FVector4& A); - static bool Vector4_IsUnit3(const struct FVector4& A, float SquaredLenthTolerance); - static bool Vector4_IsZero(const struct FVector4& A); - static struct FVector4 Vector4_MirrorByVector3(const struct FVector4& Direction, const struct FVector4& SurfaceNormal); - static struct FVector4 Vector4_Negated(const struct FVector4& A); - static struct FVector4 Vector4_Normal3(const struct FVector4& A, float Tolerance); - static void Vector4_Normalize3(struct FVector4& A, float Tolerance); - static struct FVector4 Vector4_NormalUnsafe3(const struct FVector4& A); - static void Vector4_Set(struct FVector4& A, double X, double Y, double Z, double W); - static double Vector4_Size(const struct FVector4& A); - static double Vector4_Size3(const struct FVector4& A); - static double Vector4_SizeSquared(const struct FVector4& A); - static double Vector4_SizeSquared3(const struct FVector4& A); - static struct FVector4 Vector4_Zero(); - static void Vector_AddBounded(struct FVector& A, const struct FVector& InAddVect, float InRadius); - static void Vector_Assign(struct FVector& A, const struct FVector& InVector); - static struct FVector Vector_Backward(); - static struct FVector Vector_BoundedToBox(const struct FVector& InVect, const struct FVector& InBoxMin, const struct FVector& InBoxMax); - static struct FVector Vector_BoundedToCube(const struct FVector& InVect, float InRadius); - static struct FVector Vector_ClampSize2D(const struct FVector& A, double min_0, double max_0); - static struct FVector Vector_ClampSizeMax(const struct FVector& A, double max_0); - static struct FVector Vector_ClampSizeMax2D(const struct FVector& A, double max_0); - static struct FVector Vector_ComponentMax(const struct FVector& A, const struct FVector& B); - static struct FVector Vector_ComponentMin(const struct FVector& A, const struct FVector& B); - static double Vector_CosineAngle2D(const struct FVector& A, const struct FVector& B); - static double Vector_Distance(const struct FVector& v1, const struct FVector& v2); - static double Vector_Distance2D(const struct FVector& v1, const struct FVector& v2); - static double Vector_Distance2DSquared(const struct FVector& v1, const struct FVector& v2); - static double Vector_DistanceSquared(const struct FVector& v1, const struct FVector& v2); - static struct FVector Vector_Down(); - static struct FVector Vector_Forward(); - static struct FVector Vector_GetAbs(const struct FVector& A); - static double Vector_GetAbsMax(const struct FVector& A); - static double Vector_GetAbsMin(const struct FVector& A); - static struct FVector Vector_GetProjection(const struct FVector& A); - static struct FVector Vector_GetSignVector(const struct FVector& A); - static double Vector_HeadingAngle(const struct FVector& A); - static bool Vector_IsNAN(const struct FVector& A); - static bool Vector_IsNearlyZero(const struct FVector& A, float Tolerance); - static bool Vector_IsNormal(const struct FVector& A); - static bool Vector_IsUniform(const struct FVector& A, float Tolerance); - static bool Vector_IsUnit(const struct FVector& A, float SquaredLenthTolerance); - static bool Vector_IsZero(const struct FVector& A); - static struct FVector Vector_Left(); - static struct FVector Vector_MirrorByPlane(const struct FVector& A, const struct FPlane& InPlane); - static struct FVector Vector_Normal2D(const struct FVector& A, float Tolerance); - static void Vector_Normalize(struct FVector& A, float Tolerance); - static struct FVector Vector_NormalUnsafe(const struct FVector& A); - static struct FVector Vector_One(); - static struct FVector Vector_ProjectOnToNormal(const struct FVector& V, const struct FVector& InNormal); - static struct FVector Vector_Reciprocal(const struct FVector& A); - static struct FVector Vector_Right(); - static void Vector_Set(struct FVector& A, double X, double Y, double Z); - static struct FVector Vector_SlerpNormals(const struct FVector& NormalA, const struct FVector& NormalB, double Alpha); - static struct FVector Vector_SlerpVectorToDirection(const struct FVector& Vector, const struct FVector& Direction, double Alpha); - static struct FVector Vector_SnappedToGrid(const struct FVector& InVect, float InGridSize); - static struct FVector Vector_ToDegrees(const struct FVector& A); - static struct FVector Vector_ToRadians(const struct FVector& A); - static struct FVector2D Vector_UnitCartesianToSpherical(const struct FVector& A); - static void Vector_UnwindEuler(struct FVector& A); - static struct FVector Vector_Up(); - static struct FVector Vector_Zero(); - static struct FVector VectorSpringInterp(const struct FVector& Current, const struct FVector& Target, struct FVectorSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bClamp, const struct FVector& MinValue, const struct FVector& MaxValue, bool bInitializeFromTarget); - static struct FVector VInterpTo(const struct FVector& Current, const struct FVector& Target, float DeltaTime, float InterpSpeed); - static struct FVector VInterpTo_Constant(const struct FVector& Current, const struct FVector& Target, float DeltaTime, float InterpSpeed); - static struct FVector VLerp(const struct FVector& A, const struct FVector& B, float Alpha); - static double VSize(const struct FVector& A); - static double VSize2D(const struct FVector2D& A); - static double VSize2DSquared(const struct FVector2D& A); - static double VSizeSquared(const struct FVector& A); - static double VSizeXY(const struct FVector& A); - static double VSizeXYSquared(const struct FVector& A); - static float WeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float Weight); - static struct FRotator WeightedMovingAverage_FRotator(const struct FRotator& CurrentSample, const struct FRotator& PreviousSample, float Weight); - static struct FVector WeightedMovingAverage_FVector(const struct FVector& CurrentSample, const struct FVector& PreviousSample, float Weight); - static int32 Wrap(int32 Value, int32 min_0, int32 max_0); - static int64 Xor_Int64Int64(int64 A, int64 B); - static int32 Xor_IntInt(int32 A, int32 B); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("KismetMathLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"KismetMathLibrary") - } - static class UKismetMathLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UKismetMathLibrary; - -// Class Engine.KismetStringLibrary -// 0x0000 (0x0028 - 0x0028) -class UKismetStringLibrary final : public UBlueprintFunctionLibrary -{ -public: - static class FString BuildString_Bool(const class FString& AppendTo, const class FString& Prefix, bool InBool, const class FString& Suffix); - static class FString BuildString_Color(const class FString& AppendTo, const class FString& Prefix, const struct FLinearColor& InColor, const class FString& Suffix); - static class FString BuildString_Double(const class FString& AppendTo, const class FString& Prefix, double InDouble, const class FString& Suffix); - static class FString BuildString_Int(const class FString& AppendTo, const class FString& Prefix, int32 inInt, const class FString& Suffix); - static class FString BuildString_IntVector(const class FString& AppendTo, const class FString& Prefix, const struct FIntVector& InIntVector, const class FString& Suffix); - static class FString BuildString_Name(const class FString& AppendTo, const class FString& Prefix, class FName InName, const class FString& Suffix); - static class FString BuildString_Object(const class FString& AppendTo, const class FString& Prefix, class UObject* InObj, const class FString& Suffix); - static class FString BuildString_Rotator(const class FString& AppendTo, const class FString& Prefix, const struct FRotator& InRot, const class FString& Suffix); - static class FString BuildString_Vector(const class FString& AppendTo, const class FString& Prefix, const struct FVector& InVector, const class FString& Suffix); - static class FString BuildString_Vector2d(const class FString& AppendTo, const class FString& Prefix, const struct FVector2D& InVector2D, const class FString& Suffix); - static class FString Concat_StrStr(const class FString& A, const class FString& B); - static bool Contains(const class FString& SearchIn, const class FString& Substring, bool bUseCase, bool bSearchFromEnd); - static class FString Conv_BoolToString(bool InBool); - static class FString Conv_BoxCenterAndExtentsToString(const struct FBox& Box); - static class FString Conv_BoxToString(const struct FBox& Box); - static class FString Conv_ByteToString(uint8 InByte); - static class FString Conv_ColorToString(const struct FLinearColor& InColor); - static class FString Conv_DoubleToString(double InDouble); - static class FString Conv_InputDeviceIdToString(const struct FInputDeviceId& InDeviceId); - static class FString Conv_Int64ToString(int64 inInt); - static class FString Conv_IntPointToString(const struct FIntPoint& InIntPoint); - static class FString Conv_IntToString(int32 inInt); - static class FString Conv_IntVectorToString(const struct FIntVector& InIntVec); - static class FString Conv_MatrixToString(const struct FMatrix& InMatrix); - static class FString Conv_NameToString(class FName InName); - static class FString Conv_ObjectToString(class UObject* InObj); - static class FString Conv_PlatformUserIdToString(const struct FPlatformUserId& InPlatformUserId); - static class FString Conv_RotatorToString(const struct FRotator& InRot); - static void Conv_StringToColor(const class FString& InString, struct FLinearColor* OutConvertedColor, bool* OutIsValid); - static double Conv_StringToDouble(const class FString& InString); - static int32 Conv_StringToInt(const class FString& InString); - static int64 Conv_StringToInt64(const class FString& InString); - static class FName Conv_StringToName(const class FString& InString); - static void Conv_StringToRotator(const class FString& InString, struct FRotator* OutConvertedRotator, bool* OutIsValid); - static void Conv_StringToVector(const class FString& InString, struct FVector* OutConvertedVector, bool* OutIsValid); - static void Conv_StringToVector2D(const class FString& InString, struct FVector2D* OutConvertedVector2D, bool* OutIsValid); - static void Conv_StringToVector3f(const class FString& InString, struct FVector3f* OutConvertedVector, bool* OutIsValid); - static class FString Conv_TransformToString(const struct FTransform& InTrans); - static class FString Conv_Vector2dToString(const struct FVector2D& InVec); - static class FString Conv_Vector3fToString(const struct FVector3f& InVec); - static class FString Conv_VectorToString(const struct FVector& InVec); - static int32 CullArray(const class FString& SourceString, TArray* inArray); - static bool EndsWith(const class FString& SourceString, const class FString& InSuffix, ESearchCase SearchCase); - static bool EqualEqual_StriStri(const class FString& A, const class FString& B); - static bool EqualEqual_StrStr(const class FString& A, const class FString& B); - static int32 FindSubstring(const class FString& SearchIn, const class FString& Substring, bool bUseCase, bool bSearchFromEnd, int32 StartPosition); - static TArray GetCharacterArrayFromString(const class FString& SourceString); - static int32 GetCharacterAsNumber(const class FString& SourceString, int32 Index_0); - static class FString GetSubstring(const class FString& SourceString, int32 StartIndex, int32 Length); - static bool IsEmpty(const class FString& InString); - static bool IsNumeric(const class FString& SourceString); - static class FString JoinStringArray(const TArray& SourceArray, const class FString& Separator); - static class FString Left(const class FString& SourceString, int32 Count); - static class FString LeftChop(const class FString& SourceString, int32 Count); - static class FString LeftPad(const class FString& SourceString, int32 ChCount); - static int32 Len(const class FString& S); - static bool MatchesWildcard(const class FString& SourceString, const class FString& Wildcard, ESearchCase SearchCase); - static class FString Mid(const class FString& SourceString, int32 Start, int32 Count); - static bool NotEqual_StriStri(const class FString& A, const class FString& B); - static bool NotEqual_StrStr(const class FString& A, const class FString& B); - static TArray ParseIntoArray(const class FString& SourceString, const class FString& Delimiter, const bool CullEmptyStrings); - static class FString Replace(const class FString& SourceString, const class FString& From, const class FString& To, ESearchCase SearchCase); - static int32 ReplaceInline(class FString& SourceString, const class FString& SearchText, const class FString& ReplacementText, ESearchCase SearchCase); - static class FString Reverse(const class FString& SourceString); - static class FString Right(const class FString& SourceString, int32 Count); - static class FString RightChop(const class FString& SourceString, int32 Count); - static class FString RightPad(const class FString& SourceString, int32 ChCount); - static bool Split(const class FString& SourceString, const class FString& InStr, class FString* LeftS, class FString* RightS, ESearchCase SearchCase, ESearchDir SearchDir); - static bool StartsWith(const class FString& SourceString, const class FString& InPrefix, ESearchCase SearchCase); - static class FString TimeSecondsToString(float InSeconds); - static class FString ToLower(const class FString& SourceString); - static class FString ToUpper(const class FString& SourceString); - static class FString Trim(const class FString& SourceString); - static class FString TrimTrailing(const class FString& SourceString); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("KismetStringLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"KismetStringLibrary") - } - static class UKismetStringLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UKismetStringLibrary; - -// Class Engine.KismetStringTableLibrary -// 0x0000 (0x0028 - 0x0028) -class UKismetStringTableLibrary final : public UBlueprintFunctionLibrary -{ -public: - static TArray GetKeysFromStringTable(const class FName TableId); - static TArray GetMetaDataIdsFromStringTableEntry(const class FName TableId, const class FString& Key); - static TArray GetRegisteredStringTables(); - static class FString GetTableEntryMetaData(const class FName TableId, const class FString& Key, const class FName MetaDataId); - static class FString GetTableEntrySourceString(const class FName TableId, const class FString& Key); - static class FString GetTableNamespace(const class FName TableId); - static bool IsRegisteredTableEntry(const class FName TableId, const class FString& Key); - static bool IsRegisteredTableId(const class FName TableId); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("KismetStringTableLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"KismetStringTableLibrary") - } - static class UKismetStringTableLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UKismetStringTableLibrary; - -// Class Engine.KismetSystemLibrary -// 0x0000 (0x0028 - 0x0028) -class UKismetSystemLibrary final : public UBlueprintFunctionLibrary -{ -public: - static struct FDebugFloatHistory AddFloatHistorySample(float Value, const struct FDebugFloatHistory& FloatHistory); - static int32 BeginTransaction(const class FString& Context, const class FText& Description, class UObject* PrimaryObject); - static bool BoxOverlapActors(const class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& BoxExtent, const TArray& ObjectTypes, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors); - static bool BoxOverlapComponents(const class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& Extent, const TArray& ObjectTypes, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents); - static bool BoxTraceMulti(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool BoxTraceMultiByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& orientation, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool BoxTraceMultiForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& orientation, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool BoxTraceSingle(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool BoxTraceSingleByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& orientation, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool BoxTraceSingleForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& orientation, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static void BreakARFilter(const struct FARFilter& InARFilter, TArray* PackageNames, TArray* PackagePaths, TArray* SoftObjectPaths, TArray* ClassPaths, TSet* RecursiveClassPathsExclusionSet, TArray* ClassNames, TSet* RecursiveClassesExclusionSet, bool* bRecursivePaths, bool* bRecursiveClasses, bool* bIncludeOnlyOnDiskAssets); - static void BreakSoftClassPath(const struct FSoftClassPath& InSoftClassPath, class FString* PathString); - static void BreakSoftObjectPath(const struct FSoftObjectPath& InSoftObjectPath, class FString* PathString); - static void BreakTopLevelAssetPath(const struct FTopLevelAssetPath& TopLevelAssetPath, class FString* PathString); - static void CancelTransaction(const int32 Index_0); - static bool CanLaunchURL(const class FString& URL); - static bool CapsuleOverlapActors(const class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, const TArray& ObjectTypes, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors); - static bool CapsuleOverlapComponents(const class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, const TArray& ObjectTypes, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents); - static bool CapsuleTraceMulti(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool CapsuleTraceMultiByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool CapsuleTraceMultiForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool CapsuleTraceSingle(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool CapsuleTraceSingleByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool CapsuleTraceSingleForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static void CollectGarbage(); - static bool ComponentOverlapActors(class UPrimitiveComponent* Component, const struct FTransform& ComponentTransform, const TArray& ObjectTypes, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors); - static bool ComponentOverlapComponents(class UPrimitiveComponent* Component, const struct FTransform& ComponentTransform, const TArray& ObjectTypes, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents); - static void ControlScreensaver(bool bAllowScreenSaver); - static TSoftClassPtr Conv_ClassToSoftClassReference(const TSubclassOf& Class_0); - static struct FSoftComponentReference Conv_ComponentReferenceToSoftComponentReference(const struct FComponentReference& ComponentReference); - static class UObject* Conv_InterfaceToObject(const TScriptInterface& Interface); - static class UClass* Conv_ObjectToClass(class UObject* Object, TSubclassOf Class_0); - static TSoftObjectPtr Conv_ObjectToSoftObjectReference(class UObject* Object); - static class FString Conv_PrimaryAssetIdToString(const struct FPrimaryAssetId& PrimaryAssetId); - static class FString Conv_PrimaryAssetTypeToString(const struct FPrimaryAssetType& PrimaryAssetType); - static TSoftClassPtr Conv_SoftClassPathToSoftClassRef(const struct FSoftClassPath& SoftClassPath); - static TSubclassOf Conv_SoftClassReferenceToClass(const TSoftClassPtr& SoftClass); - static class FString Conv_SoftClassReferenceToString(const TSoftClassPtr& SoftClassReference); - static class UObject* Conv_SoftObjectReferenceToObject(const TSoftObjectPtr& SoftObject); - static class FString Conv_SoftObjectReferenceToString(const TSoftObjectPtr& SoftObjectReference); - static TSoftObjectPtr Conv_SoftObjPathToSoftObjRef(const struct FSoftObjectPath& SoftObjectPath); - static struct FSoftClassPath Conv_SoftObjRefToSoftClassPath(TSoftClassPtr SoftClassReference); - static struct FSoftObjectPath Conv_SoftObjRefToSoftObjPath(TSoftObjectPtr SoftObjectReference); - static class FString ConvertToAbsolutePath(const class FString& Filename); - static class FString ConvertToRelativePath(const class FString& Filename); - static void CreateCopyForUndoBuffer(class UObject* ObjectToModify); - static void Delay(const class UObject* WorldContextObject, float duration, const struct FLatentActionInfo& LatentInfo); - static void DelayUntilNextTick(const class UObject* WorldContextObject, const struct FLatentActionInfo& LatentInfo); - static bool DoesClassImplementInterface(const class UClass* TestClass, TSubclassOf Interface); - static bool DoesImplementInterface(const class UObject* TestObject, TSubclassOf Interface); - static void DrawDebugArrow(const class UObject* WorldContextObject, const struct FVector& LineStart, const struct FVector& LineEnd, float ArrowSize, const struct FLinearColor& LineColor, float duration, float Thickness); - static void DrawDebugBox(const class UObject* WorldContextObject, const struct FVector& Center, const struct FVector& Extent, const struct FLinearColor& LineColor, const struct FRotator& Rotation, float duration, float Thickness); - static void DrawDebugCamera(const class ACameraActor* CameraActor, const struct FLinearColor& CameraColor, float duration); - static void DrawDebugCapsule(const class UObject* WorldContextObject, const struct FVector& Center, float HalfHeight, float Radius, const struct FRotator& Rotation, const struct FLinearColor& LineColor, float duration, float Thickness); - static void DrawDebugCircle(const class UObject* WorldContextObject, const struct FVector& Center, float Radius, int32 NumSegments, const struct FLinearColor& LineColor, float duration, float Thickness, const struct FVector& YAxis, const struct FVector& ZAxis, bool bDrawAxis); - static void DrawDebugCone(const class UObject* WorldContextObject, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const struct FLinearColor& LineColor, float duration, float Thickness); - static void DrawDebugConeInDegrees(const class UObject* WorldContextObject, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const struct FLinearColor& LineColor, float duration, float Thickness); - static void DrawDebugCoordinateSystem(const class UObject* WorldContextObject, const struct FVector& AxisLoc, const struct FRotator& AxisRot, float Scale, float duration, float Thickness); - static void DrawDebugCylinder(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, int32 Segments, const struct FLinearColor& LineColor, float duration, float Thickness); - static void DrawDebugFloatHistoryLocation(const class UObject* WorldContextObject, const struct FDebugFloatHistory& FloatHistory, const struct FVector& DrawLocation, const struct FVector2D& DrawSize, const struct FLinearColor& DrawColor, float duration); - static void DrawDebugFloatHistoryTransform(const class UObject* WorldContextObject, const struct FDebugFloatHistory& FloatHistory, const struct FTransform& DrawTransform, const struct FVector2D& DrawSize, const struct FLinearColor& DrawColor, float duration); - static void DrawDebugFrustum(const class UObject* WorldContextObject, const struct FTransform& FrustumTransform, const struct FLinearColor& FrustumColor, float duration, float Thickness); - static void DrawDebugLine(const class UObject* WorldContextObject, const struct FVector& LineStart, const struct FVector& LineEnd, const struct FLinearColor& LineColor, float duration, float Thickness); - static void DrawDebugPlane(const class UObject* WorldContextObject, const struct FPlane& PlaneCoordinates, const struct FVector& Location, float Size, const struct FLinearColor& PlaneColor, float duration); - static void DrawDebugPoint(const class UObject* WorldContextObject, const struct FVector& position, float Size, const struct FLinearColor& PointColor, float duration); - static void DrawDebugSphere(const class UObject* WorldContextObject, const struct FVector& Center, float Radius, int32 Segments, const struct FLinearColor& LineColor, float duration, float Thickness); - static void DrawDebugString(const class UObject* WorldContextObject, const struct FVector& TextLocation, const class FString& Text, class AActor* TestBaseActor, const struct FLinearColor& TextColor, float duration); - static int32 EndTransaction(); - static bool EqualEqual_PrimaryAssetId(const struct FPrimaryAssetId& A, const struct FPrimaryAssetId& B); - static bool EqualEqual_PrimaryAssetType(const struct FPrimaryAssetType& A, const struct FPrimaryAssetType& B); - static bool EqualEqual_SoftClassReference(const TSoftClassPtr& A, const TSoftClassPtr& B); - static bool EqualEqual_SoftObjectReference(const TSoftObjectPtr& A, const TSoftObjectPtr& B); - static void ExecuteConsoleCommand(const class UObject* WorldContextObject, const class FString& Command, class APlayerController* SpecificPlayer); - static void FlushDebugStrings(const class UObject* WorldContextObject); - static void FlushPersistentDebugLines(const class UObject* WorldContextObject); - static void ForceCloseAdBanner(); - static void GetActorBounds(const class AActor* Actor, struct FVector* Origin, struct FVector* BoxExtent); - static void GetActorListFromComponentList(const TArray& ComponentList, class UClass* ActorClassFilter, TArray* OutActorList); - static int32 GetAdIDCount(); - static class FString GetBuildConfiguration(); - static class FString GetBuildVersion(); - static class FString GetClassDisplayName(const class UClass* Class_0); - static TSubclassOf GetClassFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId); - static struct FTopLevelAssetPath GetClassTopLevelAssetPath(const class UClass* Class_0); - static class FString GetCommandLine(); - static void GetComponentBounds(const class USceneComponent* Component, struct FVector* Origin, struct FVector* BoxExtent, float* SphereRadius); - static bool GetConsoleVariableBoolValue(const class FString& VariableName); - static float GetConsoleVariableFloatValue(const class FString& VariableName); - static int32 GetConsoleVariableIntValue(const class FString& VariableName); - static class FString GetConsoleVariableStringValue(const class FString& VariableName); - static bool GetConvenientWindowedResolutions(TArray* Resolutions); - static bool GetCurrentBundleState(const struct FPrimaryAssetId& PrimaryAssetId, bool bForceCurrentState, TArray* OutBundles); - static class FString GetDefaultLanguage(); - static class FString GetDefaultLocale(); - static class FString GetDeviceId(); - static class FString GetDisplayName(const class UObject* Object); - static class FString GetEngineVersion(); - static struct FTopLevelAssetPath GetEnumTopLevelAssetPath(const class UEnum* Enum); - static int64 GetFrameCount(); - static class FString GetGameBundleId(); - static class FString GetGameName(); - static class UTexture2D* GetGamepadButtonGlyph(const class FString& ButtonKey, int32 ControllerIndex); - static class FString GetGamepadControllerName(int32 ControllerId); - static double GetGameTimeInSeconds(const class UObject* WorldContextObject); - static class FString GetLocalCurrencyCode(); - static class FString GetLocalCurrencySymbol(); - static int32 GetMinYResolutionFor3DView(); - static int32 GetMinYResolutionForUI(); - static class UObject* GetObjectFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId); - static class FString GetObjectName(const class UObject* Object); - static class UObject* GetOuterObject(const class UObject* Object); - static class FString GetPathName(const class UObject* Object); - static class FString GetPlatformUserDir(); - static class FString GetPlatformUserName(); - static TArray GetPreferredLanguages(); - static struct FPrimaryAssetId GetPrimaryAssetIdFromClass(TSubclassOf Class_0); - static struct FPrimaryAssetId GetPrimaryAssetIdFromObject(class UObject* Object); - static struct FPrimaryAssetId GetPrimaryAssetIdFromSoftClassReference(TSoftClassPtr SoftClassReference); - static struct FPrimaryAssetId GetPrimaryAssetIdFromSoftObjectReference(TSoftObjectPtr SoftObjectReference); - static void GetPrimaryAssetIdList(const struct FPrimaryAssetType& PrimaryAssetType, TArray* OutPrimaryAssetIdList); - static void GetPrimaryAssetsWithBundleState(const TArray& RequiredBundles, const TArray& ExcludedBundles, const TArray& ValidTypes, bool bForceCurrentState, TArray* OutPrimaryAssetIdList); - static class FString GetProjectContentDirectory(); - static class FString GetProjectDirectory(); - static class FString GetProjectSavedDirectory(); - static int32 GetRenderingDetailMode(); - static int32 GetRenderingMaterialQualityLevel(); - static struct FSoftClassPath GetSoftClassPath(const class UClass* Class_0); - static TSoftClassPtr GetSoftClassReferenceFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId); - static struct FTopLevelAssetPath GetSoftClassTopLevelAssetPath(TSoftClassPtr SoftClassReference); - static struct FSoftObjectPath GetSoftObjectPath(const class UObject* Object); - static TSoftObjectPtr GetSoftObjectReferenceFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId); - static struct FTopLevelAssetPath GetStructTopLevelAssetPath(const class UScriptStruct* Struct); - static bool GetSupportedFullscreenResolutions(TArray* Resolutions); - static class FString GetSystemPath(const class UObject* Object); - static class FString GetUniqueDeviceId(); - static bool GetVolumeButtonsHandledBySystem(); - static bool HasMultipleLocalPlayers(const class UObject* WorldContextObject); - static void HideAdBanner(); - static bool IsControllerAssignedToGamepad(int32 ControllerId); - static bool IsDedicatedServer(const class UObject* WorldContextObject); - static bool IsInterstitialAdAvailable(); - static bool IsInterstitialAdRequested(); - static bool IsLoggedIn(const class APlayerController* SpecificPlayer); - static bool IsPackagedForDistribution(); - static bool IsScreensaverEnabled(); - static bool IsServer(const class UObject* WorldContextObject); - static bool IsSplitScreen(const class UObject* WorldContextObject); - static bool IsStandalone(const class UObject* WorldContextObject); - static bool IsUnattended(); - static bool IsValid(const class UObject* Object); - static bool IsValidClass(class UClass* Class_0); - static bool IsValidInterface(const TScriptInterface& Interface); - static bool IsValidPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId); - static bool IsValidPrimaryAssetType(const struct FPrimaryAssetType& PrimaryAssetType); - static bool IsValidSoftClassReference(const TSoftClassPtr& SoftClassReference); - static bool IsValidSoftObjectReference(const TSoftObjectPtr& SoftObjectReference); - static void K2_ClearAndInvalidateTimerHandle(const class UObject* WorldContextObject, struct FTimerHandle& Handle); - static void K2_ClearTimer(class UObject* Object, const class FString& FunctionName); - static void K2_ClearTimerDelegate(TDelegate Delegate); - static void K2_ClearTimerHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle); - static float K2_GetTimerElapsedTime(class UObject* Object, const class FString& FunctionName); - static float K2_GetTimerElapsedTimeDelegate(TDelegate Delegate); - static float K2_GetTimerElapsedTimeHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle); - static float K2_GetTimerRemainingTime(class UObject* Object, const class FString& FunctionName); - static float K2_GetTimerRemainingTimeDelegate(TDelegate Delegate); - static float K2_GetTimerRemainingTimeHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle); - static struct FTimerHandle K2_InvalidateTimerHandle(struct FTimerHandle& Handle); - static bool K2_IsTimerActive(class UObject* Object, const class FString& FunctionName); - static bool K2_IsTimerActiveDelegate(TDelegate Delegate); - static bool K2_IsTimerActiveHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle); - static bool K2_IsTimerPaused(class UObject* Object, const class FString& FunctionName); - static bool K2_IsTimerPausedDelegate(TDelegate Delegate); - static bool K2_IsTimerPausedHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle); - static bool K2_IsValidTimerHandle(const struct FTimerHandle& Handle); - static void K2_PauseTimer(class UObject* Object, const class FString& FunctionName); - static void K2_PauseTimerDelegate(TDelegate Delegate); - static void K2_PauseTimerHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle); - static struct FTimerHandle K2_SetTimer(class UObject* Object, const class FString& FunctionName, float Time, bool bLooping, bool bMaxOncePerFrame, float InitialStartDelay, float InitialStartDelayVariance); - static struct FTimerHandle K2_SetTimerDelegate(TDelegate Delegate, float Time, bool bLooping, bool bMaxOncePerFrame, float InitialStartDelay, float InitialStartDelayVariance); - static struct FTimerHandle K2_SetTimerForNextTick(class UObject* Object, const class FString& FunctionName); - static struct FTimerHandle K2_SetTimerForNextTickDelegate(TDelegate Delegate); - static bool K2_TimerExists(class UObject* Object, const class FString& FunctionName); - static bool K2_TimerExistsDelegate(TDelegate Delegate); - static bool K2_TimerExistsHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle); - static void K2_UnPauseTimer(class UObject* Object, const class FString& FunctionName); - static void K2_UnPauseTimerDelegate(TDelegate Delegate); - static void K2_UnPauseTimerHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle); - static void LaunchURL(const class FString& URL); - static bool LineTraceMulti(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool LineTraceMultiByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool LineTraceMultiForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool LineTraceSingle(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool LineTraceSingleByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool LineTraceSingleForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static void LoadAsset(const class UObject* WorldContextObject, TSoftObjectPtr Asset, TDelegate OnLoaded, const struct FLatentActionInfo& LatentInfo); - static class UObject* LoadAsset_Blocking(TSoftObjectPtr Asset); - static void LoadAssetClass(const class UObject* WorldContextObject, TSoftClassPtr AssetClass, TDelegate Loaded)> OnLoaded, const struct FLatentActionInfo& LatentInfo); - static class UClass* LoadClassAsset_Blocking(TSoftClassPtr AssetClass); - static void LoadInterstitialAd(int32 AdIdIndex); - static void LogString(const class FString& InString, bool bPrintToLog); - static struct FARFilter MakeARFilter(const TArray& PackageNames, const TArray& PackagePaths, const TArray& SoftObjectPaths, const TArray& ClassPaths, const TSet& RecursiveClassPathsExclusionSet, const TArray& ClassNames, const TSet& RecursiveClassesExclusionSet, const bool bRecursivePaths, const bool bRecursiveClasses, const bool bIncludeOnlyOnDiskAssets); - static bool MakeLiteralBool(bool Value); - static uint8 MakeLiteralByte(uint8 Value); - static double MakeLiteralDouble(double Value); - static int32 MakeLiteralInt(int32 Value); - static int64 MakeLiteralInt64(int64 Value); - static class FName MakeLiteralName(class FName Value); - static class FString MakeLiteralString(const class FString& Value); - static class FText MakeLiteralText(const class FText& Value); - static struct FSoftClassPath MakeSoftClassPath(const class FString& PathString); - static struct FSoftObjectPath MakeSoftObjectPath(const class FString& PathString); - static struct FTopLevelAssetPath MakeTopLevelAssetPath(const class FString& PackageName, const class FString& AssetName); - static void MoveComponentTo(class USceneComponent* Component, const struct FVector& TargetRelativeLocation, const struct FRotator& TargetRelativeRotation, bool bEaseOut, bool bEaseIn, float OverTime, bool bForceShortestRotationPath, EMoveComponentAction MoveAction, const struct FLatentActionInfo& LatentInfo); - static class FString NormalizeFilename(const class FString& InFilename); - static bool NotEqual_PrimaryAssetId(const struct FPrimaryAssetId& A, const struct FPrimaryAssetId& B); - static bool NotEqual_PrimaryAssetType(const struct FPrimaryAssetType& A, const struct FPrimaryAssetType& B); - static bool NotEqual_SoftClassReference(const TSoftClassPtr& A, const TSoftClassPtr& B); - static bool NotEqual_SoftObjectReference(const TSoftObjectPtr& A, const TSoftObjectPtr& B); - static void ParseCommandLine(const class FString& InCmdLine, TArray* OutTokens, TArray* OutSwitches, TMap* OutParams); - static bool ParseParam(const class FString& InString, const class FString& InParam); - static bool ParseParamValue(const class FString& InString, const class FString& InParam, class FString* OutValue); - static void PrintString(const class UObject* WorldContextObject, const class FString& InString, bool bPrintToScreen, bool bPrintToLog, const struct FLinearColor& TextColor, float duration, const class FName Key); - static void PrintText(const class UObject* WorldContextObject, const class FText& InText, bool bPrintToScreen, bool bPrintToLog, const struct FLinearColor& TextColor, float duration, const class FName Key); - static void PrintWarning(const class FString& InString); - static void QuitGame(const class UObject* WorldContextObject, class APlayerController* SpecificPlayer, EQuitPreference QuitPreference, bool bIgnorePlatformRestrictions); - static void RegisterForRemoteNotifications(); - static void ResetGamepadAssignments(); - static void ResetGamepadAssignmentToController(int32 ControllerId); - static void RetriggerableDelay(const class UObject* WorldContextObject, float duration, const struct FLatentActionInfo& LatentInfo); - static void SetBoolPropertyByName(class UObject* Object, class FName PropertyName, bool Value); - static void SetBytePropertyByName(class UObject* Object, class FName PropertyName, uint8 Value); - static void SetClassPropertyByName(class UObject* Object, class FName PropertyName, TSubclassOf Value); - static void SetCollisionProfileNameProperty(class UObject* Object, class FName PropertyName, const struct FCollisionProfileName& Value); - static void SetColorPropertyByName(class UObject* Object, class FName PropertyName, const struct FColor& Value); - static void SetDoublePropertyByName(class UObject* Object, class FName PropertyName, double Value); - static void SetFieldPathPropertyByName(class UObject* Object, class FName PropertyName, const TFieldPath& Value); - static void SetGamepadsBlockDeviceFeedback(bool bBlock); - static void SetInt64PropertyByName(class UObject* Object, class FName PropertyName, int64 Value); - static void SetInterfacePropertyByName(class UObject* Object, class FName PropertyName, const TScriptInterface& Value); - static void SetIntPropertyByName(class UObject* Object, class FName PropertyName, int32 Value); - static void SetLinearColorPropertyByName(class UObject* Object, class FName PropertyName, const struct FLinearColor& Value); - static void SetNamePropertyByName(class UObject* Object, class FName PropertyName, const class FName& Value); - static void SetObjectPropertyByName(class UObject* Object, class FName PropertyName, class UObject* Value); - static void SetRotatorPropertyByName(class UObject* Object, class FName PropertyName, const struct FRotator& Value); - static void SetSoftClassPropertyByName(class UObject* Object, class FName PropertyName, const TSoftClassPtr& Value); - static void SetSoftObjectPropertyByName(class UObject* Object, class FName PropertyName, const TSoftObjectPtr& Value); - static void SetStringPropertyByName(class UObject* Object, class FName PropertyName, const class FString& Value); - static void SetStructurePropertyByName(class UObject* Object, class FName PropertyName, const struct FGenericStruct& Value); - static void SetSuppressViewportTransitionMessage(const class UObject* WorldContextObject, bool bState); - static void SetTextPropertyByName(class UObject* Object, class FName PropertyName, const class FText& Value); - static void SetTransformPropertyByName(class UObject* Object, class FName PropertyName, const struct FTransform& Value); - static void SetUserActivity(const struct FUserActivity& UserActivity); - static void SetVector3fPropertyByName(class UObject* Object, class FName PropertyName, const struct FVector3f& Value); - static void SetVectorPropertyByName(class UObject* Object, class FName PropertyName, const struct FVector& Value); - static void SetVolumeButtonsHandledBySystem(bool bEnabled); - static void SetWindowTitle(const class FText& Title); - static void ShowAdBanner(int32 AdIdIndex, bool bShowOnBottomOfScreen); - static void ShowInterstitialAd(); - static void ShowPlatformSpecificAchievementsScreen(const class APlayerController* SpecificPlayer); - static void ShowPlatformSpecificLeaderboardScreen(const class FString& CategoryName); - static void SnapshotObject(class UObject* Object); - static bool SphereOverlapActors(const class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, const TArray& ObjectTypes, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors); - static bool SphereOverlapComponents(const class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, const TArray& ObjectTypes, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents); - static bool SphereTraceMulti(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool SphereTraceMultiByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool SphereTraceMultiForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool SphereTraceSingle(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool SphereTraceSingleByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool SphereTraceSingleForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static void StackTrace(); - static void TransactObject(class UObject* Object); - static void UnloadPrimaryAsset(const struct FPrimaryAssetId& PrimaryAssetId); - static void UnloadPrimaryAssetList(const TArray& PrimaryAssetIdList); - static void UnregisterForRemoteNotifications(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("KismetSystemLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"KismetSystemLibrary") - } - static class UKismetSystemLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UKismetSystemLibrary; - -// Class Engine.PlatformGameInstance -// 0x00D0 (0x0290 - 0x01C0) -class UPlatformGameInstance final : public UGameInstance -{ -public: - TMulticastInlineDelegate ApplicationWillDeactivateDelegate; // 0x01C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate ApplicationHasReactivatedDelegate; // 0x01D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate ApplicationWillEnterBackgroundDelegate; // 0x01E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate ApplicationHasEnteredForegroundDelegate; // 0x01F0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate ApplicationWillTerminateDelegate; // 0x0200(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate ApplicationShouldUnloadResourcesDelegate; // 0x0210(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate& StartupArguments)> ApplicationReceivedStartupArgumentsDelegate; // 0x0220(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate& inArray)> ApplicationRegisteredForRemoteNotificationsDelegate; // 0x0230(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate ApplicationRegisteredForUserNotificationsDelegate; // 0x0240(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate ApplicationFailedToRegisterForRemoteNotificationsDelegate; // 0x0250(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate ApplicationReceivedRemoteNotificationDelegate; // 0x0260(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate ApplicationReceivedLocalNotificationDelegate; // 0x0270(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate ApplicationReceivedScreenOrientationChangedNotificationDelegate; // 0x0280(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlatformGameInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlatformGameInstance") - } - static class UPlatformGameInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPlatformGameInstance; - -// Class Engine.BlueprintPlatformLibrary -// 0x0000 (0x0028 - 0x0028) -class UBlueprintPlatformLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void CancelLocalNotification(const class FString& ActivationEvent); - static void CancelLocalNotificationById(int32 NotificationId); - static void ClearAllLocalNotifications(); - static EScreenOrientation GetAllowedDeviceOrientation(); - static EScreenOrientation GetDeviceOrientation(); - static void GetLaunchNotification(bool* NotificationLaunchedApp, class FString* ActivationEvent, int32* FireDate); - static int32 ScheduleLocalNotificationAtTime(const struct FDateTime& FireDateTime, bool LocalTime, const class FText& Title, const class FText& Body, const class FText& Action, const class FString& ActivationEvent); - static int32 ScheduleLocalNotificationBadgeAtTime(const struct FDateTime& FireDateTime, bool LocalTime, const class FString& ActivationEvent); - static void ScheduleLocalNotificationBadgeFromNow(int32 inSecondsFromNow, const class FString& ActivationEvent); - static int32 ScheduleLocalNotificationFromNow(int32 inSecondsFromNow, const class FText& Title, const class FText& Body, const class FText& Action, const class FString& ActivationEvent); - static void SetAllowedDeviceOrientation(EScreenOrientation NewAllowedDeviceOrientation); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlueprintPlatformLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlueprintPlatformLibrary") - } - static class UBlueprintPlatformLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlueprintPlatformLibrary; - -// Class Engine.BlueprintTypeConversions -// 0x0000 (0x0028 - 0x0028) -class UBlueprintTypeConversions final : public UObject -{ -public: - static TArray ConvertArrayType(const TArray& inArray); - static int32 ConvertFBox2dToFBox2f(int32 InFromData); - static int32 ConvertFBox2fToFBox2d(int32 InFromData); - static int32 ConvertFMatrix44dToFMatrix44f(int32 InFromData); - static int32 ConvertFMatrix44fToFMatrix44d(int32 InFromData); - static int32 ConvertFPlane4dToFPlane4f(int32 InFromData); - static int32 ConvertFPlane4fToFPlane4d(int32 InFromData); - static int32 ConvertFQuat4dToFQuat4f(int32 InFromData); - static int32 ConvertFQuat4fToFQuat4d(int32 InFromData); - static int32 ConvertFRotator3dToFRotator3f(int32 InFromData); - static int32 ConvertFRotator3fToFRotator3d(int32 InFromData); - static int32 ConvertFTransform3dToFTransform3f(int32 InFromData); - static int32 ConvertFTransform3fToFTransform3d(int32 InFromData); - static int32 ConvertFVector2dToFVector2f(int32 InFromData); - static int32 ConvertFVector2fToFVector2d(int32 InFromData); - static int32 ConvertFVector3dToFVector3f(int32 InFromData); - static int32 ConvertFVector3fToFVector3d(int32 InFromData); - static int32 ConvertFVector4dToFVector4f(int32 InFromData); - static int32 ConvertFVector4fToFVector4d(int32 InFromData); - static TMap ConvertMapType(const TMap& InMap); - static TSet ConvertSetType(const TSet& Inset); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlueprintTypeConversions") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlueprintTypeConversions") - } - static class UBlueprintTypeConversions* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlueprintTypeConversions; - -// Class Engine.Layer -// 0x0020 (0x0048 - 0x0028) -class ULayer final : public UObject -{ -public: - class FName LayerName; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 bIsVisible : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorStats; // 0x0038(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Layer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Layer") - } - static class ULayer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULayer; - -// Class Engine.ActorContainer -// 0x0050 (0x0078 - 0x0028) -class UActorContainer final : public UObject -{ -public: - TMap Actors; // 0x0028(0x0050)(UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ActorContainer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ActorContainer") - } - static class UActorContainer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UActorContainer; - -// Class Engine.LevelActorContainer -// 0x0010 (0x0038 - 0x0028) -class ULevelActorContainer final : public UObject -{ -public: - TArray Actors; // 0x0028(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelActorContainer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelActorContainer") - } - static class ULevelActorContainer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULevelActorContainer; - -// Class Engine.LevelInstance -// 0x00A0 (0x0330 - 0x0290) -class ALevelInstance : public AActor -{ -public: - uint8 Pad_290[0x8]; // 0x0290(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class ULevelInstanceComponent* LevelInstanceComponent; // 0x0298(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - TSoftObjectPtr CookedWorldAsset; // 0x02A0(0x0028)(Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGuid LevelInstanceSpawnGuid; // 0x02C8(0x0010)(Net, ZeroConstructor, Transient, IsPlainOldData, RepNotify, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2D8[0x58]; // 0x02D8(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnRep_LevelInstanceSpawnGuid(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelInstance") - } - static class ALevelInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ALevelInstance; - -// Class Engine.LevelInstanceComponent -// 0x0000 (0x0230 - 0x0230) -class ULevelInstanceComponent final : public USceneComponent -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelInstanceComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelInstanceComponent") - } - static class ULevelInstanceComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULevelInstanceComponent; - -// Class Engine.LevelInstanceEditorInstanceActor -// 0x0000 (0x0290 - 0x0290) -class ALevelInstanceEditorInstanceActor final : public AActor -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelInstanceEditorInstanceActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelInstanceEditorInstanceActor") - } - static class ALevelInstanceEditorInstanceActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ALevelInstanceEditorInstanceActor; - -// Class Engine.LevelInstanceEditorObject -// 0x0000 (0x0028 - 0x0028) -class ULevelInstanceEditorObject final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelInstanceEditorObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelInstanceEditorObject") - } - static class ULevelInstanceEditorObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULevelInstanceEditorObject; - -// Class Engine.LevelInstancePivot -// 0x0008 (0x0298 - 0x0290) -class ALevelInstancePivot final : public AActor -{ -public: - uint8 Pad_290[0x8]; // 0x0290(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelInstancePivot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelInstancePivot") - } - static class ALevelInstancePivot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ALevelInstancePivot; - -// Class Engine.LevelInstanceInterface -// 0x0000 (0x0000 - 0x0000) -class ILevelInstanceInterface final -{ -public: - void LoadLevelInstance(); - bool SetWorldAsset(TSoftObjectPtr WorldAsset); - void UnloadLevelInstance(); - - class ULevel* GetLoadedLevel() const; - const TSoftObjectPtr GetWorldAsset() const; - bool IsLoaded() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelInstanceInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelInstanceInterface") - } - static class ILevelInstanceInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ILevelInstanceInterface; - -// Class Engine.LevelInstanceSubsystem -// 0x0190 (0x01C0 - 0x0030) -class ULevelInstanceSubsystem final : public UWorldSubsystem -{ -public: - uint8 Pad_30[0x190]; // 0x0030(0x0190)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelInstanceSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelInstanceSubsystem") - } - static class ULevelInstanceSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULevelInstanceSubsystem; - -// Class Engine.LevelScriptActor -// 0x0008 (0x0298 - 0x0290) -class ALevelScriptActor : public AActor -{ -public: - uint8 bInputEnabled : 1; // 0x0290(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_291[0x7]; // 0x0291(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void LevelReset(); - bool RemoteEvent(class FName EventName); - void SetCinematicMode(bool bCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning); - void WorldOriginLocationChanged(const struct FIntVector& OldOriginLocation, const struct FIntVector& NewOriginLocation); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelScriptActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelScriptActor") - } - static class ALevelScriptActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ALevelScriptActor; - -// Class Engine.LevelScriptBlueprint -// 0x0000 (0x00A8 - 0x00A8) -class ULevelScriptBlueprint final : public UBlueprint -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelScriptBlueprint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelScriptBlueprint") - } - static class ULevelScriptBlueprint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULevelScriptBlueprint; - -// Class Engine.LightmassCharacterIndirectDetailVolume -// 0x0000 (0x02C8 - 0x02C8) -class ALightmassCharacterIndirectDetailVolume final : public AVolume -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LightmassCharacterIndirectDetailVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LightmassCharacterIndirectDetailVolume") - } - static class ALightmassCharacterIndirectDetailVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ALightmassCharacterIndirectDetailVolume; - -// Class Engine.LightmassImportanceVolume -// 0x0000 (0x02C8 - 0x02C8) -class ALightmassImportanceVolume final : public AVolume -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LightmassImportanceVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LightmassImportanceVolume") - } - static class ALightmassImportanceVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ALightmassImportanceVolume; - -// Class Engine.LightmassPrimitiveSettingsObject -// 0x0018 (0x0040 - 0x0028) -class ULightmassPrimitiveSettingsObject final : public UObject -{ -public: - struct FLightmassPrimitiveSettings LightmassSettings; // 0x0028(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LightmassPrimitiveSettingsObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LightmassPrimitiveSettingsObject") - } - static class ULightmassPrimitiveSettingsObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULightmassPrimitiveSettingsObject; - -// Class Engine.LightWeightInstanceManager -// 0x00B8 (0x0348 - 0x0290) -class ALightWeightInstanceManager : public AActor -{ -public: - uint8 Pad_290[0x18]; // 0x0290(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf RepresentedClass; // 0x02A8(0x0008)(Edit, Net, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf AcceptedClass; // 0x02B0(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray InstanceTransforms; // 0x02B8(0x0010)(Edit, Net, ZeroConstructor, DisableEditOnTemplate, RepNotify, Protected, NativeAccessSpecifierProtected) - TMap Actors; // 0x02C8(0x0050)(Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - uint8 Pad_318[0x10]; // 0x0318(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray FreeIndices; // 0x0328(0x0010)(Net, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray ValidIndices; // 0x0338(0x0010)(Net, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - void OnRep_Transforms(); - void OnSpawnedActorDestroyed(class AActor* DestroyedActor); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LightWeightInstanceManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LightWeightInstanceManager") - } - static class ALightWeightInstanceManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ALightWeightInstanceManager; - -// Class Engine.LightWeightInstanceStaticMeshManager -// 0x0068 (0x03B0 - 0x0348) -class ALightWeightInstanceStaticMeshManager final : public ALightWeightInstanceManager -{ -public: - uint8 Pad_348[0x8]; // 0x0348(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftObjectPtr StaticMesh; // 0x0350(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Net, DisableEditOnTemplate, RepNotify, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UInstancedStaticMeshComponent* ISMComponent; // 0x0378(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - TArray RenderingIndicesToDataIndices; // 0x0380(0x0010)(Net, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray DataIndicesToRenderingIndices; // 0x0390(0x0010)(Net, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_3A0[0x10]; // 0x03A0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnRep_StaticMesh(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LightWeightInstanceStaticMeshManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LightWeightInstanceStaticMeshManager") - } - static class ALightWeightInstanceStaticMeshManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ALightWeightInstanceStaticMeshManager; - -// Class Engine.LocalPlayer -// 0x0268 (0x02B0 - 0x0048) -class ULocalPlayer : public UPlayer -{ -public: - uint8 Pad_48[0x30]; // 0x0048(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) - class UGameViewportClient* ViewportClient; // 0x0078(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_80[0x38]; // 0x0080(0x0038)(Fixing Size After Last Property [ Dumper-7 ]) - EAspectRatioAxisConstraint AspectRatioAxisConstraint; // 0x00B8(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf PendingLevelPlayerControllerClass; // 0x00C0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bSentSplitJoin : 1; // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_C9[0x17]; // 0x00C9(0x0017)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ControllerId; // 0x00E0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_E4[0x1CC]; // 0x00E4(0x01CC)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LocalPlayer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LocalPlayer") - } - static class ULocalPlayer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULocalPlayer; - -// Class Engine.LODActor -// 0x0088 (0x0318 - 0x0290) -class ALODActor final : public AActor -{ -public: - class UStaticMeshComponent* StaticMeshComponent; // 0x0290(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - TMap InstancedStaticMeshComponents; // 0x0298(0x0050)(ExportObject, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - class UHLODProxy* Proxy; // 0x02E8(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class FName Key; // 0x02F0(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float LODDrawDistance; // 0x02F8(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 LODLevel; // 0x02FC(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray SubActors; // 0x0300(0x0010)(Edit, ZeroConstructor, EditConst, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - uint8 CachedNumHLODLevels; // 0x0310(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_311[0x7]; // 0x0311(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnSubActorEndPlay(class AActor* Actor, EEndPlayReason Reason); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LODActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LODActor") - } - static class ALODActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ALODActor; - -// Class Engine.MaterialInstanceActor -// 0x0010 (0x02A0 - 0x0290) -class AMaterialInstanceActor final : public AActor -{ -public: - TArray TargetActors; // 0x0290(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialInstanceActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialInstanceActor") - } - static class AMaterialInstanceActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AMaterialInstanceActor; - -// Class Engine.Material -// 0x0168 (0x0230 - 0x00C8) -class UMaterial final : public UMaterialInterface -{ -public: - class UPhysicalMaterial* PhysMaterial; // 0x00C8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UPhysicalMaterialMask* PhysMaterialMask; // 0x00D0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UPhysicalMaterial* PhysicalMaterialMap[0x8]; // 0x00D8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray RenderTracePhysicalMaterialOutputs; // 0x0118(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - EMaterialDomain MaterialDomain; // 0x0128(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBlendMode BlendMode; // 0x0129(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDecalBlendMode DecalBlendMode; // 0x012A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMaterialDecalResponse MaterialDecalResponse; // 0x012B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12C[0x4]; // 0x012C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMaterialOverrideNanite NaniteOverrideMaterial; // 0x0130(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FDisplacementScaling DisplacementScaling; // 0x0168(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - EMaterialShadingModel ShadingModel; // 0x0170(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 bCastDynamicShadowAsMasked : 1; // 0x0171(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - struct FMaterialShadingModelField ShadingModels; // 0x0172(0x0002)(NoDestructor, AssetRegistrySearchable, NativeAccessSpecifierPrivate) - float OpacityMaskClipValue; // 0x0174(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnableSeparateTranslucency : 1; // 0x0178(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bEnableResponsiveAA : 1; // 0x0178(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bScreenSpaceReflections : 1; // 0x0178(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bContactShadows : 1; // 0x0178(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 TwoSided : 1; // 0x0178(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsThinSurface : 1; // 0x0178(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 DitheredLODTransition : 1; // 0x0178(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 DitherOpacityMask : 1; // 0x0178(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowNegativeEmissiveColor : 1; // 0x0179(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasPixelAnimation : 1; // 0x0179(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableTessellation : 1; // 0x0179(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowNegativeExtinction : 1; // 0x0179(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - EMaterialTranslucencyPass TranslucencyPass; // 0x017A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETranslucencyLightingMode TranslucencyLightingMode; // 0x017B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnableMobileSeparateTranslucency : 1; // 0x017C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_17D[0x3]; // 0x017D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NumCustomizedUVs; // 0x0180(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TranslucencyDirectionalLightingIntensity; // 0x0184(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TranslucentShadowDensityScale; // 0x0188(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TranslucentSelfShadowDensityScale; // 0x018C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TranslucentSelfShadowSecondDensityScale; // 0x0190(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TranslucentSelfShadowSecondOpacity; // 0x0194(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TranslucentBackscatteringExponent; // 0x0198(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TranslucentMultipleScatteringExtinction; // 0x019C(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TranslucentShadowStartOffset; // 0x01AC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bDisableDepthTest : 1; // 0x01B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bWriteOnlyAlpha : 1; // 0x01B0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGenerateSphericalParticleNormals : 1; // 0x01B0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTangentSpaceNormal : 1; // 0x01B0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseEmissiveForDynamicAreaLighting : 1; // 0x01B0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsedAsSpecialEngineMaterial : 1; // 0x01B0(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (DuplicateTransient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsedWithSkeletalMesh : 1; // 0x01B0(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsedWithEditorCompositing : 1; // 0x01B0(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsedWithParticleSprites : 1; // 0x01B1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsedWithBeamTrails : 1; // 0x01B1(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsedWithMeshParticles : 1; // 0x01B1(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsedWithNiagaraSprites : 1; // 0x01B1(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsedWithNiagaraRibbons : 1; // 0x01B1(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsedWithNiagaraMeshParticles : 1; // 0x01B1(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsedWithGeometryCache : 1; // 0x01B1(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsedWithStaticLighting : 1; // 0x01B1(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsedWithMorphTargets : 1; // 0x01B2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsedWithSplineMeshes : 1; // 0x01B2(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsedWithInstancedStaticMeshes : 1; // 0x01B2(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsedWithGeometryCollections : 1; // 0x01B2(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsesDistortion : 1; // 0x01B2(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRootNodeOverridesDefaultDistortion : 1; // 0x01B2(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsedWithClothing : 1; // 0x01B2(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_1B2_7 : 1; // 0x01B2(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 Pad_1B3[0x1]; // 0x01B3(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bUsedWithWater : 1; // 0x01B4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsedWithHairStrands : 1; // 0x01B4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsedWithLidarPointCloud : 1; // 0x01B4(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsedWithVirtualHeightfieldMesh : 1; // 0x01B4(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsedWithNanite : 1; // 0x01B4(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsedWithVolumetricCloud : 1; // 0x01B4(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsedWithHeterogeneousVolumes : 1; // 0x01B4(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_1B4_7 : 1; // 0x01B4(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 Pad_1B5[0x3]; // 0x01B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bUsedWithUI : 1; // 0x01B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAutomaticallySetUsageInEditor : 1; // 0x01B8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bFullyRough : 1; // 0x01B8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseFullPrecision : 1; // 0x01B8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - EMaterialFloatPrecisionMode FloatPrecisionMode; // 0x01B9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseLightmapDirectionality : 1; // 0x01BA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMobileEnableHighQualityBRDF : 1; // 0x01BA(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseAlphaToCoverage : 1; // 0x01BA(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_1BA_3 : 5; // 0x01BA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 Pad_1BB[0x1]; // 0x01BB(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bForwardRenderUsePreintegratedGFForSimpleIBL : 1; // 0x01BC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_1BC_1 : 7; // 0x01BC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 Pad_1BD[0x3]; // 0x01BD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bUseHQForwardReflections : 1; // 0x01C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForwardBlendsSkyLightCubemaps : 1; // 0x01C0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsePlanarForwardReflections : 1; // 0x01C0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNormalCurvatureToRoughness : 1; // 0x01C0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 AllowTranslucentCustomDepthWrites : 1; // 0x01C0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowFrontLayerTranslucency : 1; // 0x01C0(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Wireframe : 1; // 0x01C0(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - EMaterialShadingRate ShadingRate; // 0x01C1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAllowVariableRateShading : 1; // 0x01C2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanMaskedBeAssumedOpaque : 1; // 0x01C2(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsMasked : 1; // 0x01C2(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsPreviewMaterial : 1; // 0x01C2(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Transient, DuplicateTransient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsFunctionPreviewMaterial : 1; // 0x01C2(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Transient, DuplicateTransient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseMaterialAttributes : 1; // 0x01C2(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableExecWire : 1; // 0x01C2(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableNewHLSLGenerator : 1; // 0x01C2(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastRayTracedShadows : 1; // 0x01C3(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseTranslucencyVertexFog : 1; // 0x01C3(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bApplyCloudFogging : 1; // 0x01C3(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsSky : 1; // 0x01C3(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bComputeFogPerPixel : 1; // 0x01C3(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOutputTranslucentVelocity : 1; // 0x01C3(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowDevelopmentShaderCompile : 1; // 0x01C3(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Transient, DuplicateTransient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsMaterialEditorStatsMaterial : 1; // 0x01C3(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Transient, DuplicateTransient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - EBlendableLocation BlendableLocation; // 0x01C4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 BlendableOutputAlpha : 1; // 0x01C5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsedWithNeuralNetworks : 1; // 0x01C5(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableStencilTest : 1; // 0x01C5(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - EMaterialStencilCompare StencilCompare; // 0x01C6(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 StencilRefValue; // 0x01C7(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int8 NeuralProfileId; // 0x01C8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERefractionMode RefractionMode; // 0x01C9(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERefractionMode RefractionMethod; // 0x01CA(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERefractionCoverageMode RefractionCoverageMode; // 0x01CB(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 BlendablePriority; // 0x01CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIsBlendable : 1; // 0x01D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1D1[0x1]; // 0x01D1(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - uint16 PreshaderGap; // 0x01D2(0x0002)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 UsageFlagWarnings; // 0x01D4(0x0004)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D8[0x4]; // 0x01D8(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - float RefractionDepthBias; // 0x01DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxWorldPositionOffsetDisplacement; // 0x01E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAlwaysEvaluateWorldPositionOffset; // 0x01E4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1E5[0x7]; // 0x01E5(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid StateId; // 0x01EC(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1FC[0x34]; // 0x01FC(0x0034)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Material") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Material") - } - static class UMaterial* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterial; - -// Class Engine.MaterialInstanceEditorOnlyData -// 0x00A0 (0x00E0 - 0x0040) -class UMaterialInstanceEditorOnlyData final : public UMaterialInterfaceEditorOnlyData -{ -public: - struct FStaticParameterSetEditorOnlyData StaticParameters; // 0x0040(0x00A0)(NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialInstanceEditorOnlyData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialInstanceEditorOnlyData") - } - static class UMaterialInstanceEditorOnlyData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialInstanceEditorOnlyData; - -// Class Engine.MaterialInstanceDynamic -// 0x0050 (0x02B0 - 0x0260) -class UMaterialInstanceDynamic final : public UMaterialInstance -{ -public: - uint8 Pad_260[0x50]; // 0x0260(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void CopyInterpParameters(class UMaterialInstance* Source); - void CopyParameterOverrides(class UMaterialInstance* MaterialInstance); - bool InitializeScalarParameterAndGetIndex(const class FName& ParameterName, float Value, int32* OutParameterIndex); - void K2_CopyMaterialInstanceParameters(class UMaterialInterface* Source, bool bQuickParametersOnly); - float K2_GetScalarParameterValue(class FName ParameterName); - float K2_GetScalarParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo); - class UTexture* K2_GetTextureParameterValue(class FName ParameterName); - class UTexture* K2_GetTextureParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo); - struct FLinearColor K2_GetVectorParameterValue(class FName ParameterName); - struct FLinearColor K2_GetVectorParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo); - void K2_InterpolateMaterialInstanceParams(class UMaterialInstance* SourceA, class UMaterialInstance* SourceB, float Alpha); - void SetDoubleVectorParameterValue(class FName ParameterName, const struct FVector4& Value); - void SetRuntimeVirtualTextureParameterValue(class FName ParameterName, class URuntimeVirtualTexture* Value); - void SetRuntimeVirtualTextureParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo, class URuntimeVirtualTexture* Value); - bool SetScalarParameterByIndex(int32 ParameterIndex, float Value); - void SetScalarParameterValue(class FName ParameterName, float Value); - void SetScalarParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo, float Value); - void SetSparseVolumeTextureParameterValue(class FName ParameterName, class USparseVolumeTexture* Value); - void SetTextureParameterValue(class FName ParameterName, class UTexture* Value); - void SetTextureParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo, class UTexture* Value); - void SetVectorParameterValue(class FName ParameterName, const struct FLinearColor& Value); - void SetVectorParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo, const struct FLinearColor& Value); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MaterialInstanceDynamic") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MaterialInstanceDynamic") - } - static class UMaterialInstanceDynamic* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMaterialInstanceDynamic; - -// Class Engine.MeshMergeCullingVolume -// 0x0000 (0x02C8 - 0x02C8) -class AMeshMergeCullingVolume final : public AVolume -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MeshMergeCullingVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MeshMergeCullingVolume") - } - static class AMeshMergeCullingVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AMeshMergeCullingVolume; - -// Class Engine.Canvas -// 0x0378 (0x03A0 - 0x0028) -class UCanvas final : public UObject -{ -public: - float OrgX; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OrgY; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClipX; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClipY; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor DrawColor; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bCenterX : 1; // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCenterY : 1; // 0x003C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNoSmooth : 1; // 0x003C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 SizeX; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SizeY; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_48[0x8]; // 0x0048(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPlane ColorModulate; // 0x0050(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* DefaultTexture; // 0x0070(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UTexture2D* GradientTexture0; // 0x0078(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UReporterGraph* ReporterGraph; // 0x0080(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_88[0x318]; // 0x0088(0x0318)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void K2_Deproject(const struct FVector2D& ScreenPosition, struct FVector* WorldOrigin, struct FVector* WorldDirection); - void K2_DrawBorder(class UTexture* BorderTexture, class UTexture* BackgroundTexture, class UTexture* LeftBorderTexture, class UTexture* RightBorderTexture, class UTexture* TopBorderTexture, class UTexture* BottomBorderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, const struct FLinearColor& RenderColor, const struct FVector2D& BorderScale, const struct FVector2D& BackgroundScale, float Rotation, const struct FVector2D& PivotPoint, const struct FVector2D& CornerSize); - void K2_DrawBox(const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, float Thickness, const struct FLinearColor& RenderColor); - void K2_DrawLine(const struct FVector2D& ScreenPositionA, const struct FVector2D& ScreenPositionB, float Thickness, const struct FLinearColor& RenderColor); - void K2_DrawMaterial(class UMaterialInterface* RenderMaterial, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, float Rotation, const struct FVector2D& PivotPoint); - void K2_DrawMaterialTriangle(class UMaterialInterface* RenderMaterial, const TArray& Triangles); - void K2_DrawPolygon(class UTexture* RenderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& Radius, int32 NumberOfSides, const struct FLinearColor& RenderColor); - void K2_DrawText(class UFont* RenderFont, const class FString& RenderText, const struct FVector2D& ScreenPosition, const struct FVector2D& Scale, const struct FLinearColor& RenderColor, float Kerning, const struct FLinearColor& ShadowColor, const struct FVector2D& ShadowOffset, bool bCentreX, bool bCentreY, bool bOutlined, const struct FLinearColor& OutlineColor); - void K2_DrawTexture(class UTexture* RenderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, const struct FLinearColor& RenderColor, EBlendMode BlendMode, float Rotation, const struct FVector2D& PivotPoint); - void K2_DrawTriangle(class UTexture* RenderTexture, const TArray& Triangles); - struct FVector K2_Project(const struct FVector& WorldLocation); - struct FVector2D K2_StrLen(class UFont* RenderFont, const class FString& RenderText); - struct FVector2D K2_TextSize(class UFont* RenderFont, const class FString& RenderText, const struct FVector2D& Scale); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Canvas") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Canvas") - } - static class UCanvas* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCanvas; - -// Class Engine.MeshSimplificationSettings -// 0x0010 (0x0048 - 0x0038) -class UMeshSimplificationSettings final : public UDeveloperSettings -{ -public: - class FName MeshReductionModuleName; // 0x0038(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMeshReductionBackwardCompatible; // 0x0040(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MeshSimplificationSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MeshSimplificationSettings") - } - static class UMeshSimplificationSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMeshSimplificationSettings; - -// Class Engine.MeshVertexPainterKismetLibrary -// 0x0000 (0x0028 - 0x0028) -class UMeshVertexPainterKismetLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void PaintVerticesLerpAlongAxis(class UStaticMeshComponent* StaticMeshComponent, const struct FLinearColor& StartColor, const struct FLinearColor& EndColor, EVertexPaintAxis Axis, bool bConvertToSRGB); - static void PaintVerticesSingleColor(class UStaticMeshComponent* StaticMeshComponent, const struct FLinearColor& FillColor, bool bConvertToSRGB); - static void RemovePaintedVertices(class UStaticMeshComponent* StaticMeshComponent); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MeshVertexPainterKismetLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MeshVertexPainterKismetLibrary") - } - static class UMeshVertexPainterKismetLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMeshVertexPainterKismetLibrary; - -// Class Engine.SimulatedClientNetConnection -// 0x0000 (0x1E00 - 0x1E00) -class USimulatedClientNetConnection final : public UNetConnection -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SimulatedClientNetConnection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SimulatedClientNetConnection") - } - static class USimulatedClientNetConnection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USimulatedClientNetConnection; - -// Class Engine.NetworkMetricsCSV_Replication -// 0x0000 (0x0038 - 0x0038) -class UNetworkMetricsCSV_Replication final : public UNetworkMetricsCSV -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetworkMetricsCSV_Replication") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetworkMetricsCSV_Replication") - } - static class UNetworkMetricsCSV_Replication* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetworkMetricsCSV_Replication; - -// Class Engine.NetworkSettings -// 0x0018 (0x0050 - 0x0038) -class UNetworkSettings final : public UDeveloperSettings -{ -public: - uint8 bVerifyPeer : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableMultiplayerWorldOriginRebasing : 1; // 0x0038(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray NetworkEmulationProfiles; // 0x0040(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetworkSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetworkSettings") - } - static class UNetworkSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetworkSettings; - -// Class Engine.BandwidthTestActor -// 0x0020 (0x02B0 - 0x0290) -class ABandwidthTestActor final : public AActor -{ -public: - struct FBandwidthTestGenerator BandwidthGenerator; // 0x0290(0x0020)(Net, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BandwidthTestActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BandwidthTestActor") - } - static class ABandwidthTestActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ABandwidthTestActor; - -// Class Engine.ActorReplicationBridge -// 0x0020 (0x0570 - 0x0550) -class UActorReplicationBridge final : public UObjectReplicationBridge -{ -public: - uint8 Pad_550[0x20]; // 0x0550(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ActorReplicationBridge") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ActorReplicationBridge") - } - static class UActorReplicationBridge* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UActorReplicationBridge; - -// Class Engine.NetFaultConfig -// 0x0000 (0x0088 - 0x0088) -class UNetFaultConfig final : public UEscalationManagerConfig -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetFaultConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetFaultConfig") - } - static class UNetFaultConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetFaultConfig; - -// Class Engine.NetPushModelHelpers -// 0x0000 (0x0028 - 0x0028) -class UNetPushModelHelpers final : public UBlueprintFunctionLibrary -{ -public: - static void MarkPropertyDirty(class UObject* Object, class FName PropertyName); - static void MarkPropertyDirtyFromRepIndex(class UObject* Object, int32 RepIndex, class FName PropertyName); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetPushModelHelpers") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetPushModelHelpers") - } - static class UNetPushModelHelpers* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetPushModelHelpers; - -// Class Engine.NetworkMetricsDatabase -// 0x0190 (0x01B8 - 0x0028) -class UNetworkMetricsDatabase final : public UObject -{ -public: - uint8 Pad_28[0x190]; // 0x0028(0x0190)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetworkMetricsDatabase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetworkMetricsDatabase") - } - static class UNetworkMetricsDatabase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetworkMetricsDatabase; - -// Class Engine.NetworkMetricsPerfCounters -// 0x0000 (0x0030 - 0x0030) -class UNetworkMetricsPerfCounters final : public UNetworkMetricsBaseListener -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetworkMetricsPerfCounters") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetworkMetricsPerfCounters") - } - static class UNetworkMetricsPerfCounters* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetworkMetricsPerfCounters; - -// Class Engine.NetworkMetricsStats -// 0x0008 (0x0038 - 0x0030) -class UNetworkMetricsStats final : public UNetworkMetricsBaseListener -{ -public: - uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetworkMetricsStats") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetworkMetricsStats") - } - static class UNetworkMetricsStats* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetworkMetricsStats; - -// Class Engine.NetworkSubsystem -// 0x0050 (0x0080 - 0x0030) -class UNetworkSubsystem final : public UWorldSubsystem -{ -public: - uint8 Pad_30[0x50]; // 0x0030(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetworkSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetworkSubsystem") - } - static class UNetworkSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetworkSubsystem; - -// Class Engine.Note -// 0x0000 (0x0290 - 0x0290) -class ANote final : public AActor -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Note") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Note") - } - static class ANote* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANote; - -// Class Engine.ObjectLibrary -// 0x0080 (0x00A8 - 0x0028) -class UObjectLibrary final : public UObject -{ -public: - TSubclassOf ObjectBaseClass; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - bool bHasBlueprintClasses; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Objects; // 0x0038(0x0010)(Edit, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - TArray> WeakObjects; // 0x0048(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - bool bUseWeakReferences; // 0x0058(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsFullyLoaded; // 0x0059(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_5A[0x4E]; // 0x005A(0x004E)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ObjectLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ObjectLibrary") - } - static class UObjectLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UObjectLibrary; - -// Class Engine.ObjectTraceWorldSubsystem -// 0x0010 (0x0040 - 0x0030) -class UObjectTraceWorldSubsystem final : public UWorldSubsystem -{ -public: - uint8 Pad_30[0x10]; // 0x0030(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ObjectTraceWorldSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ObjectTraceWorldSubsystem") - } - static class UObjectTraceWorldSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UObjectTraceWorldSubsystem; - -// Class Engine.OnlineBlueprintCallProxyBase -// 0x0000 (0x0030 - 0x0030) -class UOnlineBlueprintCallProxyBase : public UBlueprintAsyncActionBase -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("OnlineBlueprintCallProxyBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"OnlineBlueprintCallProxyBase") - } - static class UOnlineBlueprintCallProxyBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UOnlineBlueprintCallProxyBase; - -// Class Engine.OnlineEngineInterface -// 0x0000 (0x0028 - 0x0028) -class UOnlineEngineInterface : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("OnlineEngineInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"OnlineEngineInterface") - } - static class UOnlineEngineInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UOnlineEngineInterface; - -// Class Engine.PackedLevelActor -// 0x0000 (0x0330 - 0x0330) -class APackedLevelActor : public ALevelInstance -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PackedLevelActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PackedLevelActor") - } - static class APackedLevelActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_APackedLevelActor; - -// Class Engine.EngineHandlerComponentFactory -// 0x0000 (0x0028 - 0x0028) -class UEngineHandlerComponentFactory final : public UHandlerComponentFactory -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EngineHandlerComponentFactory") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EngineHandlerComponentFactory") - } - static class UEngineHandlerComponentFactory* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEngineHandlerComponentFactory; - -// Class Engine.ContentBundleEngineSubsystem -// 0x00A0 (0x00D0 - 0x0030) -class UContentBundleEngineSubsystem final : public UEngineSubsystem -{ -public: - uint8 Pad_30[0x70]; // 0x0030(0x0070)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftClassPtr ContentBundleTypeFactoryClass; // 0x00A0(0x0028)(Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UContentBundleTypeFactory* ContentBundleTypeFactory; // 0x00C8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ContentBundleEngineSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ContentBundleEngineSubsystem") - } - static class UContentBundleEngineSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UContentBundleEngineSubsystem; - -// Class Engine.AsyncPhysicsInputComponent -// 0x0028 (0x00C8 - 0x00A0) -class UAsyncPhysicsInputComponent final : public UActorComponent -{ -public: - TSubclassOf DataClass; // 0x00A0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray BufferedData; // 0x00A8(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - class UAsyncPhysicsData* DataToConsume; // 0x00B8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class UAsyncPhysicsData* DataToWrite; // 0x00C0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - void ServerRPCBufferInput(class UAsyncPhysicsData* AsyncPhysicsData); - - const class UAsyncPhysicsData* GetDataToConsume() const; - class UAsyncPhysicsData* GetDataToWrite() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AsyncPhysicsInputComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AsyncPhysicsInputComponent") - } - static class UAsyncPhysicsInputComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAsyncPhysicsInputComponent; - -// Class Engine.BodySetup -// 0x02E8 (0x0320 - 0x0038) -class UBodySetup : public UBodySetupCore -{ -public: - struct FKAggregateGeom AggGeom; // 0x0038(0x0080)(Edit, NativeAccessSpecifierPublic) - uint8 bAlwaysFullAnimWeight : 1; // 0x00B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bConsiderForBounds : 1; // 0x00B8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMeshCollideAll : 1; // 0x00B8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDoubleSidedGeometry : 1; // 0x00B8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGenerateNonMirroredCollision : 1; // 0x00B8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSharedCookedData : 1; // 0x00B8(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGenerateMirroredCollision : 1; // 0x00B8(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportUVsAndFaceRemap : 1; // 0x00B8(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_B9_0 : 3; // 0x00B9(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bNeverNeedsCookedCollisionData : 1; // 0x00B9(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_BA[0x6]; // 0x00BA(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UPhysicalMaterial* PhysMaterial; // 0x00C0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FWalkableSlopeOverride WalkableSlopeOverride; // 0x00C8(0x0010)(Edit, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - uint8 Pad_D8[0x70]; // 0x00D8(0x0070)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBodyInstance DefaultInstance; // 0x0148(0x0198)(Edit, NativeAccessSpecifierPublic) - uint8 Pad_2E0[0x8]; // 0x02E0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector BuildScale3D; // 0x02E8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_300[0x20]; // 0x0300(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BodySetup") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BodySetup") - } - static class UBodySetup* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBodySetup; - -// Class Engine.ClusterUnionReplicatedProxyComponent -// 0x00A0 (0x0140 - 0x00A0) -class UClusterUnionReplicatedProxyComponent final : public UActorComponent -{ -public: - TWeakObjectPtr ParentClusterUnion; // 0x00A0(0x0008)(ExportObject, Net, ZeroConstructor, InstancedReference, IsPlainOldData, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bNetUpdateParentClusterUnion; // 0x00A8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_A9[0x3]; // 0x00A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TWeakObjectPtr ChildClusteredComponent; // 0x00AC(0x0008)(ExportObject, Net, ZeroConstructor, InstancedReference, IsPlainOldData, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bNetUpdateChildClusteredComponent; // 0x00B4(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_B5[0x3]; // 0x00B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ParticleBoneIds; // 0x00B8(0x0010)(Net, ZeroConstructor, RepNotify, NativeAccessSpecifierPrivate) - uint8 Pad_C8[0x50]; // 0x00C8(0x0050)(Fixing Size After Last Property [ Dumper-7 ]) - bool bNetUpdateParticleBoneIds; // 0x0118(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ParticleChildToParents; // 0x0120(0x0010)(Net, ZeroConstructor, RepNotify, NativeAccessSpecifierPrivate) - bool bNetUpdateParticleChildToParents; // 0x0130(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bIsPendingDeletion; // 0x0131(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_132[0xE]; // 0x0132(0x000E)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool IsPendingDeletion(); - void MarkPendingDeletion(); - void OnRep_ChildClusteredComponent(); - void OnRep_ParentClusterUnion(); - void OnRep_ParticleBoneIds(); - void OnRep_ParticleChildToParents(); - void SetChildClusteredComponent(class UPrimitiveComponent* InComponent); - void SetParentClusterUnion(class UClusterUnionComponent* InComponent); - void SetParticleBoneIds(const TArray& InIds); - void SetParticleChildToParent(int32 BoneID, const struct FTransform& ChildToParent); - - class UPrimitiveComponent* GetChildClusteredComponent() const; - class UClusterUnionComponent* GetParentClusterUnionComponent() const; - const TArray GetParticleBoneIds() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ClusterUnionReplicatedProxyComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ClusterUnionReplicatedProxyComponent") - } - static class UClusterUnionReplicatedProxyComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UClusterUnionReplicatedProxyComponent; - -// Class Engine.ConstraintInstanceBlueprintLibrary -// 0x0000 (0x0028 - 0x0028) -class UConstraintInstanceBlueprintLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void CopyParams(struct FConstraintInstanceAccessor& Accessor, struct FConstraintInstanceAccessor& SourceAccessor, bool bKeepPosition, bool bKeepRotation); - static void GetAngularBreakable(struct FConstraintInstanceAccessor& Accessor, bool* bAngularBreakable, float* AngularBreakThreshold); - static void GetAngularDriveMode(struct FConstraintInstanceAccessor& Accessor, EAngularDriveMode* OutDriveMode); - static void GetAngularDriveParams(struct FConstraintInstanceAccessor& Accessor, float* OutPositionStrength, float* OutVelocityStrength, float* OutForceLimit); - static void GetAngularLimits(struct FConstraintInstanceAccessor& Accessor, EAngularConstraintMotion* Swing1MotionType, float* Swing1LimitAngle, EAngularConstraintMotion* Swing2MotionType, float* Swing2LimitAngle, EAngularConstraintMotion* TwistMotionType, float* TwistLimitAngle); - static void GetAngularOrientationTarget(struct FConstraintInstanceAccessor& Accessor, struct FRotator* OutPosTarget); - static void GetAngularPlasticity(struct FConstraintInstanceAccessor& Accessor, bool* bAngularPlasticity, float* AngularPlasticityThreshold); - static void GetAngularSoftSwingLimitParams(struct FConstraintInstanceAccessor& Accessor, bool* bSoftSwingLimit, float* SwingLimitStiffness, float* SwingLimitDamping, float* SwingLimitRestitution, float* SwingLimitContactDistance); - static void GetAngularSoftTwistLimitParams(struct FConstraintInstanceAccessor& Accessor, bool* bSoftTwistLimit, float* TwistLimitStiffness, float* TwistLimitDamping, float* TwistLimitRestitution, float* TwistLimitContactDistance); - static void GetAngularVelocityDriveSLERP(struct FConstraintInstanceAccessor& Accessor, bool* bOutEnableSLERP); - static void GetAngularVelocityDriveTwistAndSwing(struct FConstraintInstanceAccessor& Accessor, bool* bOutEnableTwistDrive, bool* bOutEnableSwingDrive); - static void GetAngularVelocityTarget(struct FConstraintInstanceAccessor& Accessor, struct FVector* OutVelTarget); - static void GetAttachedBodyNames(struct FConstraintInstanceAccessor& Accessor, class FName* ParentBody, class FName* ChildBody); - static void GetContactTransferScale(struct FConstraintInstanceAccessor& Accessor, float* ContactTransferScale); - static bool GetDisableCollsion(struct FConstraintInstanceAccessor& Accessor); - static void GetLinearBreakable(struct FConstraintInstanceAccessor& Accessor, bool* bLinearBreakable, float* LinearBreakThreshold); - static void GetLinearDriveParams(struct FConstraintInstanceAccessor& Accessor, float* OutPositionStrength, float* OutVelocityStrength, float* OutForceLimit); - static void GetLinearLimits(struct FConstraintInstanceAccessor& Accessor, ELinearConstraintMotion* XMotion, ELinearConstraintMotion* YMotion, ELinearConstraintMotion* ZMotion, float* Limit); - static void GetLinearPlasticity(struct FConstraintInstanceAccessor& Accessor, bool* bLinearPlasticity, float* LinearPlasticityThreshold, EConstraintPlasticityType* PlasticityType); - static void GetLinearPositionDrive(struct FConstraintInstanceAccessor& Accessor, bool* bOutEnableDriveX, bool* bOutEnableDriveY, bool* bOutEnableDriveZ); - static void GetLinearPositionTarget(struct FConstraintInstanceAccessor& Accessor, struct FVector* OutPosTarget); - static void GetLinearSoftLimitParams(struct FConstraintInstanceAccessor& Accessor, bool* bSoftLinearLimit, float* LinearLimitStiffness, float* LinearLimitDamping, float* LinearLimitRestitution, float* LinearLimitContactDistance); - static void GetLinearVelocityDrive(struct FConstraintInstanceAccessor& Accessor, bool* bOutEnableDriveX, bool* bOutEnableDriveY, bool* bOutEnableDriveZ); - static void GetLinearVelocityTarget(struct FConstraintInstanceAccessor& Accessor, struct FVector* OutVelTarget); - static bool GetMassConditioningEnabled(struct FConstraintInstanceAccessor& Accessor); - static void GetOrientationDriveSLERP(struct FConstraintInstanceAccessor& Accessor, bool* bOutEnableSLERP); - static void GetOrientationDriveTwistAndSwing(struct FConstraintInstanceAccessor& Accessor, bool* bOutEnableTwistDrive, bool* bOutEnableSwingDrive); - static bool GetParentDominates(struct FConstraintInstanceAccessor& Accessor); - static void GetProjectionParams(struct FConstraintInstanceAccessor& Accessor, bool* bEnableProjection, float* ProjectionLinearAlpha, float* ProjectionAngularAlpha); - static void SetAngularBreakable(struct FConstraintInstanceAccessor& Accessor, bool bAngularBreakable, float AngularBreakThreshold); - static void SetAngularDriveMode(struct FConstraintInstanceAccessor& Accessor, EAngularDriveMode DriveMode); - static void SetAngularDriveParams(struct FConstraintInstanceAccessor& Accessor, float PositionStrength, float VelocityStrength, float InForceLimit); - static void SetAngularLimits(struct FConstraintInstanceAccessor& Accessor, EAngularConstraintMotion Swing1MotionType, float Swing1LimitAngle, EAngularConstraintMotion Swing2MotionType, float Swing2LimitAngle, EAngularConstraintMotion TwistMotionType, float TwistLimitAngle); - static void SetAngularOrientationTarget(struct FConstraintInstanceAccessor& Accessor, const struct FRotator& InPosTarget); - static void SetAngularPlasticity(struct FConstraintInstanceAccessor& Accessor, bool bAngularPlasticity, float AngularPlasticityThreshold); - static void SetAngularSoftSwingLimitParams(struct FConstraintInstanceAccessor& Accessor, bool bSoftSwingLimit, float SwingLimitStiffness, float SwingLimitDamping, float SwingLimitRestitution, float SwingLimitContactDistance); - static void SetAngularSoftTwistLimitParams(struct FConstraintInstanceAccessor& Accessor, bool bSoftTwistLimit, float TwistLimitStiffness, float TwistLimitDamping, float TwistLimitRestitution, float TwistLimitContactDistance); - static void SetAngularVelocityDriveSLERP(struct FConstraintInstanceAccessor& Accessor, bool bEnableSLERP); - static void SetAngularVelocityDriveTwistAndSwing(struct FConstraintInstanceAccessor& Accessor, bool bEnableTwistDrive, bool bEnableSwingDrive); - static void SetAngularVelocityTarget(struct FConstraintInstanceAccessor& Accessor, const struct FVector& InVelTarget); - static void SetContactTransferScale(struct FConstraintInstanceAccessor& Accessor, float ContactTransferScale); - static void SetDisableCollision(struct FConstraintInstanceAccessor& Accessor, bool bDisableCollision); - static void SetLinearBreakable(struct FConstraintInstanceAccessor& Accessor, bool bLinearBreakable, float LinearBreakThreshold); - static void SetLinearDriveParams(struct FConstraintInstanceAccessor& Accessor, float PositionStrength, float VelocityStrength, float InForceLimit); - static void SetLinearLimits(struct FConstraintInstanceAccessor& Accessor, ELinearConstraintMotion XMotion, ELinearConstraintMotion YMotion, ELinearConstraintMotion ZMotion, float Limit); - static void SetLinearPlasticity(struct FConstraintInstanceAccessor& Accessor, bool bLinearPlasticity, float LinearPlasticityThreshold, EConstraintPlasticityType PlasticityType); - static void SetLinearPositionDrive(struct FConstraintInstanceAccessor& Accessor, bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); - static void SetLinearPositionTarget(struct FConstraintInstanceAccessor& Accessor, const struct FVector& InPosTarget); - static void SetLinearSoftLimitParams(struct FConstraintInstanceAccessor& Accessor, bool bSoftLinearLimit, float LinearLimitStiffness, float LinearLimitDamping, float LinearLimitRestitution, float LinearLimitContactDistance); - static void SetLinearVelocityDrive(struct FConstraintInstanceAccessor& Accessor, bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); - static void SetLinearVelocityTarget(struct FConstraintInstanceAccessor& Accessor, const struct FVector& InVelTarget); - static void SetMassConditioningEnabled(struct FConstraintInstanceAccessor& Accessor, bool bEnableMassConditioning); - static void SetOrientationDriveSLERP(struct FConstraintInstanceAccessor& Accessor, bool bEnableSLERP); - static void SetOrientationDriveTwistAndSwing(struct FConstraintInstanceAccessor& Accessor, bool bEnableTwistDrive, bool bEnableSwingDrive); - static void SetParentDominates(struct FConstraintInstanceAccessor& Accessor, bool bParentDominates); - static void SetProjectionParams(struct FConstraintInstanceAccessor& Accessor, bool bEnableProjection, float ProjectionLinearAlpha, float ProjectionAngularAlpha); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ConstraintInstanceBlueprintLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ConstraintInstanceBlueprintLibrary") - } - static class UConstraintInstanceBlueprintLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UConstraintInstanceBlueprintLibrary; - -// Class Engine.PhysicalAnimationComponent -// 0x0040 (0x00E0 - 0x00A0) -class UPhysicalAnimationComponent final : public UActorComponent -{ -public: - float StrengthMultiplyer; // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USkeletalMeshComponent* SkeletalMeshComponent; // 0x00A8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_B0[0x30]; // 0x00B0(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ApplyPhysicalAnimationProfileBelow(class FName BodyName, class FName ProfileName, bool bIncludeSelf, bool bClearNotFound); - void ApplyPhysicalAnimationSettings(class FName BodyName, const struct FPhysicalAnimationData& PhysicalAnimationData); - void ApplyPhysicalAnimationSettingsBelow(class FName BodyName, const struct FPhysicalAnimationData& PhysicalAnimationData, bool bIncludeSelf); - void SetSkeletalMeshComponent(class USkeletalMeshComponent* InSkeletalMeshComponent); - void SetStrengthMultiplyer(float InStrengthMultiplyer); - - struct FTransform GetBodyTargetTransform(class FName BodyName) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PhysicalAnimationComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PhysicalAnimationComponent") - } - static class UPhysicalAnimationComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPhysicalAnimationComponent; - -// Class Engine.PhysicalMaterialMask -// 0x0010 (0x0038 - 0x0028) -class UPhysicalMaterialMask final : public UObject -{ -public: - int32 UVChannelIndex; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureAddress AddressX; // 0x002C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureAddress AddressY; // 0x002D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2E[0xA]; // 0x002E(0x000A)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PhysicalMaterialMask") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PhysicalMaterialMask") - } - static class UPhysicalMaterialMask* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPhysicalMaterialMask; - -// Class Engine.SkeletalBodySetup -// 0x0018 (0x0338 - 0x0320) -class USkeletalBodySetup final : public UBodySetup -{ -public: - bool bSkipScaleFromAnimation; // 0x0320(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_321[0x7]; // 0x0321(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray PhysicalAnimationData; // 0x0328(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SkeletalBodySetup") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SkeletalBodySetup") - } - static class USkeletalBodySetup* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USkeletalBodySetup; - -// Class Engine.PhysicsConstraintActor -// 0x0020 (0x02B0 - 0x0290) -class APhysicsConstraintActor final : public ARigidBodyBase -{ -public: - class UPhysicsConstraintComponent* ConstraintComp; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class AActor* ConstraintActor1; // 0x0298(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class AActor* ConstraintActor2; // 0x02A0(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 bDisableCollision : 1; // 0x02A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2A9[0x7]; // 0x02A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PhysicsConstraintActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PhysicsConstraintActor") - } - static class APhysicsConstraintActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_APhysicsConstraintActor; - -// Class Engine.PhysicsConstraintTemplate -// 0x03D8 (0x0400 - 0x0028) -class UPhysicsConstraintTemplate final : public UObject -{ -public: - struct FConstraintInstance DefaultInstance; // 0x0028(0x0270)(Edit, NativeAccessSpecifierPublic) - TArray ProfileHandles; // 0x0298(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FConstraintProfileProperties DefaultProfile; // 0x02A8(0x0158)(Transient, NoDestructor, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PhysicsConstraintTemplate") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PhysicsConstraintTemplate") - } - static class UPhysicsConstraintTemplate* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPhysicsConstraintTemplate; - -// Class Engine.TargetPoint -// 0x0000 (0x0290 - 0x0290) -class ATargetPoint : public AActor -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TargetPoint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TargetPoint") - } - static class ATargetPoint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ATargetPoint; - -// Class Engine.PhysicsHandleComponent -// 0x0430 (0x04D0 - 0x00A0) -class alignas(0x10) UPhysicsHandleComponent final : public UActorComponent -{ -public: - class UPrimitiveComponent* GrabbedComponent; // 0x00A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_A8[0x8]; // 0x00A8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 BitPad_B0_0 : 1; // 0x00B0(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bSoftAngularConstraint : 1; // 0x00B0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSoftLinearConstraint : 1; // 0x00B0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInterpolateTarget : 1; // 0x00B0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_B1[0x3]; // 0x00B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LinearDamping; // 0x00B4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LinearStiffness; // 0x00B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngularDamping; // 0x00BC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngularStiffness; // 0x00C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C4[0xCC]; // 0x00C4(0x00CC)(Fixing Size After Last Property [ Dumper-7 ]) - float InterpolationSpeed; // 0x0190(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_194[0x33C]; // 0x0194(0x033C)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void GrabComponent(class UPrimitiveComponent* Component, class FName InBoneName, const struct FVector& GrabLocation, bool bConstrainRotation); - void GrabComponentAtLocation(class UPrimitiveComponent* Component, class FName InBoneName, const struct FVector& GrabLocation); - void GrabComponentAtLocationWithRotation(class UPrimitiveComponent* Component, class FName InBoneName, const struct FVector& Location, const struct FRotator& Rotation); - void ReleaseComponent(); - void SetAngularDamping(float NewAngularDamping); - void SetAngularStiffness(float NewAngularStiffness); - void SetInterpolationSpeed(float NewInterpolationSpeed); - void SetLinearDamping(float NewLinearDamping); - void SetLinearStiffness(float NewLinearStiffness); - void SetTargetLocation(const struct FVector& NewLocation); - void SetTargetLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation); - void SetTargetRotation(const struct FRotator& NewRotation); - - class UPrimitiveComponent* GetGrabbedComponent() const; - void GetTargetLocationAndRotation(struct FVector* TargetLocation, struct FRotator* TargetRotation) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PhysicsHandleComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PhysicsHandleComponent") - } - static class UPhysicsHandleComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPhysicsHandleComponent; - -// Class Engine.PhysicsSettings -// 0x0110 (0x01F8 - 0x00E8) -class UPhysicsSettings final : public UPhysicsSettingsCore -{ -public: - struct FPhysicsPredictionSettings PhysicsPrediction; // 0x00E8(0x000C)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) - struct FRigidBodyErrorCorrection PhysicErrorCorrection; // 0x00F4(0x0034)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) - ESettingsLockedAxis LockedAxis; // 0x0128(0x0001)(ZeroConstructor, Config, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESettingsDOF DefaultDegreesOfFreedom; // 0x0129(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSuppressFaceRemapTable; // 0x012A(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSupportUVFromHitResults; // 0x012B(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDisableActiveActors; // 0x012C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDisableKinematicStaticPairs; // 0x012D(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDisableKinematicKinematicPairs; // 0x012E(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDisableCCD; // 0x012F(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AnimPhysicsMinDeltaTime; // 0x0130(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSimulateAnimPhysicsAfterReset; // 0x0134(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_135[0x3]; // 0x0135(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MinPhysicsDeltaTime; // 0x0138(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxPhysicsDeltaTime; // 0x013C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSubstepping; // 0x0140(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSubsteppingAsync; // 0x0141(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTickPhysicsAsync; // 0x0142(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_143[0x1]; // 0x0143(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float AsyncFixedTimeStepSize; // 0x0144(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSubstepDeltaTime; // 0x0148(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxSubsteps; // 0x014C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SyncSceneSmoothingFactor; // 0x0150(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InitialAverageFrameRate; // 0x0154(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PhysXTreeRebuildRate; // 0x0158(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15C[0x4]; // 0x015C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray PhysicalSurfaces; // 0x0160(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - struct FBroadphaseSettings DefaultBroadphaseSettings; // 0x0170(0x0080)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) - float MinDeltaVelocityForHitEvents; // 0x01F0(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FChaosPhysicsSettings ChaosSettings; // 0x01F4(0x0003)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_1F7[0x1]; // 0x01F7(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - int32 GetPhysicsHistoryCount() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PhysicsSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PhysicsSettings") - } - static class UPhysicsSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPhysicsSettings; - -// Class Engine.RadialForceComponent -// 0x0030 (0x0260 - 0x0230) -class URadialForceComponent final : public USceneComponent -{ -public: - float Radius; // 0x0230(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERadialImpulseFalloff Falloff; // 0x0234(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_235[0x3]; // 0x0235(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ImpulseStrength; // 0x0238(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bImpulseVelChange : 1; // 0x023C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreOwningActor : 1; // 0x023C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_23D[0x3]; // 0x023D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ForceStrength; // 0x0240(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DestructibleDamage; // 0x0244(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ObjectTypesToAffect; // 0x0248(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_258[0x8]; // 0x0258(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddObjectTypeToAffect(EObjectTypeQuery ObjectType); - void FireImpulse(); - void RemoveObjectTypeToAffect(EObjectTypeQuery ObjectType); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RadialForceComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RadialForceComponent") - } - static class URadialForceComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URadialForceComponent; - -// Class Engine.PhysicsFieldComponent -// 0x00E0 (0x0310 - 0x0230) -class UPhysicsFieldComponent final : public USceneComponent -{ -public: - uint8 Pad_230[0xE0]; // 0x0230(0x00E0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PhysicsFieldComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PhysicsFieldComponent") - } - static class UPhysicsFieldComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPhysicsFieldComponent; - -// Class Engine.PhysicsFieldStatics -// 0x0000 (0x0028 - 0x0028) -class UPhysicsFieldStatics final : public UBlueprintFunctionLibrary -{ -public: - static int32 EvalPhysicsIntegerField(const class UObject* WorldContextObject, const struct FVector& WorldPosition, const EFieldIntegerType IntegerType); - static float EvalPhysicsScalarField(const class UObject* WorldContextObject, const struct FVector& WorldPosition, const EFieldScalarType ScalarType); - static struct FVector EvalPhysicsVectorField(const class UObject* WorldContextObject, const struct FVector& WorldPosition, const EFieldVectorType VectorType); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PhysicsFieldStatics") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PhysicsFieldStatics") - } - static class UPhysicsFieldStatics* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPhysicsFieldStatics; - -// Class Engine.PlayerStartPIE -// 0x0000 (0x02C0 - 0x02C0) -class APlayerStartPIE final : public APlayerStart -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlayerStartPIE") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlayerStartPIE") - } - static class APlayerStartPIE* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_APlayerStartPIE; - -// Class Engine.PlayerState -// 0x00B8 (0x0348 - 0x0290) -class APlayerState : public AInfo -{ -public: - float Score; // 0x0290(0x0004)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PlayerId; // 0x0294(0x0004)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 CompressedPing; // 0x0298(0x0001)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_299[0x1]; // 0x0299(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bShouldUpdateReplicatedPing : 1; // 0x029A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bIsSpectator : 1; // 0x029A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, Net, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOnlySpectator : 1; // 0x029A(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Net, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsABot : 1; // 0x029A(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, Net, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_29A_4 : 1; // 0x029A(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bIsInactive : 1; // 0x029A(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Net, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bFromPreviousLevel : 1; // 0x029A(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Net, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_29B[0x1]; // 0x029B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 StartTime; // 0x029C(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf EngineMessageClass; // 0x02A0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A8[0x8]; // 0x02A8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class FString SavedNetworkAddress; // 0x02B0(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FUniqueNetIdRepl UniqueID; // 0x02C0(0x0030)(Net, RepNotify, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2F0[0x8]; // 0x02F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnPawnSet; // 0x02F8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - class APawn* PawnPrivate; // 0x0308(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_310[0x18]; // 0x0310(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - class FString PlayerNamePrivate; // 0x0328(0x0010)(Net, ZeroConstructor, RepNotify, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_338[0x10]; // 0x0338(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnPawnPrivateDestroyed(class AActor* InActor); - void OnRep_bIsInactive(); - void OnRep_PlayerId(); - void OnRep_PlayerName(); - void OnRep_Score(); - void OnRep_UniqueId(); - void ReceiveCopyProperties(class APlayerState* NewPlayerState); - void ReceiveOverrideWith(class APlayerState* OldPlayerState); - - struct FUniqueNetIdRepl BP_GetUniqueId() const; - uint8 GetCompressedPing() const; - class APawn* GetPawn() const; - float GetPingInMilliseconds() const; - class APlayerController* GetPlayerController() const; - int32 GetPlayerId() const; - class FString GetPlayerName() const; - float GetScore() const; - bool IsABot() const; - bool IsOnlyASpectator() const; - bool IsSpectator() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlayerState") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlayerState") - } - static class APlayerState* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_APlayerState; - -// Class Engine.PostProcessVolume -// 0x0708 (0x09D0 - 0x02C8) -class APostProcessVolume : public AVolume -{ -public: - uint8 Pad_2C8[0x8]; // 0x02C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPostProcessSettings Settings; // 0x02D0(0x06F0)(Edit, BlueprintVisible, Interp, NativeAccessSpecifierPublic) - float Priority; // 0x09C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlendRadius; // 0x09C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlendWeight; // 0x09C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnabled : 1; // 0x09CC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUnbound : 1; // 0x09CC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsePlayerLocation : 1; // 0x09CC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_9CD[0x3]; // 0x09CD(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PostProcessVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PostProcessVolume") - } - static class APostProcessVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_APostProcessVolume; - -// Class Engine.PrimaryAssetLabel -// 0x0038 (0x0068 - 0x0030) -class UPrimaryAssetLabel final : public UPrimaryDataAsset -{ -public: - struct FPrimaryAssetRules Rules; // 0x0030(0x000C)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 bLabelAssetsInMyDirectory : 1; // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsRuntimeLabel : 1; // 0x003C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIncludeRedirectors : 1; // 0x003C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray> ExplicitAssets; // 0x0040(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray> ExplicitBlueprints; // 0x0050(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - struct FCollectionReference AssetCollection; // 0x0060(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PrimaryAssetLabel") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PrimaryAssetLabel") - } - static class UPrimaryAssetLabel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPrimaryAssetLabel; - -// Class Engine.HealthSnapshotBlueprintLibrary -// 0x0000 (0x0028 - 0x0028) -class UHealthSnapshotBlueprintLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void LogPerformanceSnapshot(const class FString& SnapshotTitle, bool bResetStats); - static void StartPerformanceSnapshots(); - static void StopPerformanceSnapshots(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("HealthSnapshotBlueprintLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"HealthSnapshotBlueprintLibrary") - } - static class UHealthSnapshotBlueprintLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UHealthSnapshotBlueprintLibrary; - -// Class Engine.LevelStreamingProfilingSubsystem -// 0x0090 (0x00C0 - 0x0030) -class ULevelStreamingProfilingSubsystem final : public UWorldSubsystem -{ -public: - uint8 Pad_30[0x90]; // 0x0030(0x0090)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelStreamingProfilingSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelStreamingProfilingSubsystem") - } - static class ULevelStreamingProfilingSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULevelStreamingProfilingSubsystem; - -// Class Engine.RectLight -// 0x0008 (0x02A8 - 0x02A0) -class ARectLight final : public ALight -{ -public: - class URectLightComponent* RectLightComponent; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RectLight") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RectLight") - } - static class ARectLight* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ARectLight; - -// Class Engine.WorldPartitionReplay -// 0x0020 (0x02B0 - 0x0290) -class AWorldPartitionReplay final : public AActor -{ -public: - TArray StreamingSourceNames; // 0x0290(0x0010)(Net, ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - uint8 Pad_2A0[0x10]; // 0x02A0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionReplay") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionReplay") - } - static class AWorldPartitionReplay* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AWorldPartitionReplay; - -// Class Engine.RendererSettings -// 0x01E0 (0x0218 - 0x0038) -class URendererSettings final : public UDeveloperSettings -{ -public: - EMobileShadingPath MobileShadingPath; // 0x0038(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bMobileSupportDeferredOnOpenGL : 1; // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMobileSupportGPUScene : 1; // 0x003C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EMobileAntiAliasingMethod MobileAntiAliasing; // 0x0040(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMobileFloatPrecisionMode MobileFloatPrecisionMode; // 0x0041(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_42[0x2]; // 0x0042(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bMobileAllowDitheredLODTransition : 1; // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMobileVirtualTextures : 1; // 0x0044(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDiscardUnusedQualityLevels : 1; // 0x0044(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EShaderCompressionFormat ShaderCompressionFormat; // 0x0048(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOcclusionCulling : 1; // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MinScreenRadiusForLights; // 0x0050(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinScreenRadiusForEarlyZPass; // 0x0054(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinScreenRadiusForCSMdepth; // 0x0058(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bPrecomputedVisibilityWarning : 1; // 0x005C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTextureStreaming : 1; // 0x005C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseDXT5NormalMaps : 1; // 0x005C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bVirtualTextures : 1; // 0x005C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bVirtualTextureEnableAutoImport : 1; // 0x005C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bVirtualTexturedLightmaps : 1; // 0x005C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bVirtualTextureAnisotropicFiltering : 1; // 0x005C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableVirtualTextureOpacityMask : 1; // 0x005C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 VirtualTextureTileSize; // 0x0060(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 VirtualTextureTileBorderSize; // 0x0064(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 VirtualTextureFeedbackFactor; // 0x0068(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EWorkingColorSpace WorkingColorSpaceChoice; // 0x006C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D RedChromaticityCoordinate; // 0x0070(0x0010)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D GreenChromaticityCoordinate; // 0x0080(0x0010)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D BlueChromaticityCoordinate; // 0x0090(0x0010)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D WhiteChromaticityCoordinate; // 0x00A0(0x0010)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bClearCoatEnableSecondNormal : 1; // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_B1[0x3]; // 0x00B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EDynamicGlobalIlluminationMethod DynamicGlobalIllumination; // 0x00B4(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EReflectionMethod Reflections; // 0x00B5(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B6[0x2]; // 0x00B6(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReflectionCaptureResolution; // 0x00B8(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ReflectionEnvironmentLightmapMixBasedOnRoughness : 1; // 0x00BC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseHardwareRayTracingForLumen : 1; // 0x00BC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_BD[0x3]; // 0x00BD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - ELumenRayLightingMode LumenRayLightingMode; // 0x00C0(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C1[0x3]; // 0x00C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 LumenFrontLayerTranslucencyReflections : 1; // 0x00C4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_C5[0x3]; // 0x00C5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - ELumenSoftwareTracingMode LumenSoftwareTracingMode; // 0x00C8(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C9[0x3]; // 0x00C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 LumenRayTracedTranslucentRefractions : 1; // 0x00CC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_CD[0x3]; // 0x00CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EShadowMapMethod ShadowMapMethod; // 0x00D0(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D1[0x3]; // 0x00D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bEnableRayTracing : 1; // 0x00D4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableRayTracingShadows : 1; // 0x00D4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableRayTracingSkylight : 1; // 0x00D4(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableRayTracingTextureLOD : 1; // 0x00D4(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnablePathTracing : 1; // 0x00D4(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGenerateMeshDistanceFields : 1; // 0x00D4(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D5[0x3]; // 0x00D5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DistanceFieldVoxelDensity; // 0x00D8(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bNanite : 1; // 0x00DC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowStaticLighting : 1; // 0x00DC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseNormalMapsForStaticLighting : 1; // 0x00DC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForwardShading : 1; // 0x00DC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bVertexFoggingForOpaque : 1; // 0x00DC(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSeparateTranslucency : 1; // 0x00DC(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_DD[0x3]; // 0x00DD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - ETranslucentSortPolicy TranslucentSortPolicy; // 0x00E0(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector TranslucentSortAxis; // 0x00E8(0x0018)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bLocalFogVolumeApplyOnTranslucent : 1; // 0x0100(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_101[0x3]; // 0x0101(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EFixedFoveationLevels FoveationLevel; // 0x0104(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_105[0x3]; // 0x0105(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bDynamicFoveation : 1; // 0x0108(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_109[0x3]; // 0x0109(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - ECustomDepthStencil CustomDepthStencil; // 0x010C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10D[0x3]; // 0x010D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bCustomDepthTaaJitter : 1; // 0x0110(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_111[0x3]; // 0x0111(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EAlphaChannelMode bEnableAlphaChannelInPostProcessing; // 0x0114(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_115[0x3]; // 0x0115(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bDefaultFeatureBloom : 1; // 0x0118(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDefaultFeatureAmbientOcclusion : 1; // 0x0118(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDefaultFeatureAmbientOcclusionStaticFraction : 1; // 0x0118(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDefaultFeatureAutoExposure : 1; // 0x0118(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_119[0x3]; // 0x0119(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EAutoExposureMethodUI DefaultFeatureAutoExposure; // 0x011C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11D[0x3]; // 0x011D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DefaultFeatureAutoExposureBias; // 0x0120(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bExtendDefaultLuminanceRangeInAutoExposureSettings : 1; // 0x0124(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_125[0x3]; // 0x0125(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DefaultFeatureLocalExposureHighlightContrast; // 0x0128(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefaultFeatureLocalExposureShadowContrast; // 0x012C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bDefaultFeatureMotionBlur : 1; // 0x0130(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDefaultFeatureLensFlare : 1; // 0x0130(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTemporalUpsampling : 1; // 0x0130(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_131[0x3]; // 0x0131(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EAntiAliasingMethod DefaultFeatureAntiAliasing; // 0x0134(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECompositingSampleCount MSAASampleCount; // 0x0135(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELightUnits DefaultLightUnits; // 0x0136(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDefaultBackBufferPixelFormat DefaultBackBufferPixelFormat; // 0x0137(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefaultManualScreenPercentage; // 0x0138(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EScreenPercentageMode DefaultScreenPercentageDesktopMode; // 0x013C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EScreenPercentageMode DefaultScreenPercentageMobileMode; // 0x0140(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EScreenPercentageMode DefaultScreenPercentageVRMode; // 0x0144(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EScreenPercentageMode DefaultScreenPercentagePathTracerMode; // 0x0148(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bRenderUnbuiltPreviewShadowsInGame : 1; // 0x014C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStencilForLODDither : 1; // 0x014C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_14D[0x3]; // 0x014D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EEarlyZPass EarlyZPass; // 0x0150(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_151[0x3]; // 0x0151(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bEarlyZPassOnlyMaterialMasking : 1; // 0x0154(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableCSMCaching : 1; // 0x0154(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDBuffer : 1; // 0x0154(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_155[0x3]; // 0x0155(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EClearSceneOptions ClearSceneMethod; // 0x0158(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVelocityOutputPass VelocityPass; // 0x0159(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVertexDeformationOutputsVelocity VertexDeformationOutputsVelocity; // 0x015A(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15B[0x1]; // 0x015B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bSelectiveBasePassOutputs : 1; // 0x015C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDefaultParticleCutouts : 1; // 0x015C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_15D[0x3]; // 0x015D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 GPUSimulationTextureSizeX; // 0x0160(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 GPUSimulationTextureSizeY; // 0x0164(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bGlobalClipPlane : 1; // 0x0168(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_169[0x3]; // 0x0169(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EGBufferFormat GBufferFormat; // 0x016C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_16D[0x3]; // 0x016D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bUseGPUMorphTargets : 1; // 0x0170(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_171[0x3]; // 0x0171(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MorphTargetMaxBlendWeight; // 0x0174(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bSupportSkyAtmosphere : 1; // 0x0178(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportSkyAtmosphereAffectsHeightFog : 1; // 0x0178(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportLocalFogVolumes : 1; // 0x0178(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportCloudShadowOnForwardLitTranslucent : 1; // 0x0178(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_179[0x3]; // 0x0179(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - ELightFunctionAtlasPixelFormat LightFunctionAtlasPixelFormat; // 0x017C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_17D[0x3]; // 0x017D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bVolumetricFogUsesLightFunctionAtlas : 1; // 0x0180(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDeferredLightingUsesLightFunctionAtlas : 1; // 0x0180(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSingleLayerWaterUsesLightFunctionAtlas : 1; // 0x0180(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTranslucentUsesLightFunctionAtlas : 1; // 0x0180(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportIESProfileOnTranslucent : 1; // 0x0180(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportRectLightOnTranslucent : 1; // 0x0180(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNvidiaAftermathEnabled : 1; // 0x0180(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMultiView : 1; // 0x0180(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMobilePostProcessing : 1; // 0x0181(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMobileMultiView : 1; // 0x0181(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMobileUseHWsRGBEncoding : 1; // 0x0181(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRoundRobinOcclusion : 1; // 0x0181(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMeshStreaming : 1; // 0x0181(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableHeterogeneousVolumes : 1; // 0x0181(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShouldHeterogeneousVolumesCastShadows : 1; // 0x0181(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCompositeHeterogeneousVolumesWithTranslucency : 1; // 0x0181(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_182[0x2]; // 0x0182(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float WireframeCullThreshold; // 0x0184(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bSupportStationarySkylight : 1; // 0x0188(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportLowQualityLightmaps : 1; // 0x0188(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportPointLightWholeSceneShadows : 1; // 0x0188(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportTranslucentPerObjectShadow : 1; // 0x0188(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportCloudShadowOnSingleLayerWater : 1; // 0x0188(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableSubstrate : 1; // 0x0188(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 SubstrateOpaqueMaterialRoughRefraction : 1; // 0x0188(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 SubstrateDebugAdvancedVisualizationShaders : 1; // 0x0188(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMaterialRoughDiffuse : 1; // 0x0189(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMaterialEnergyConservation : 1; // 0x0189(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOrderedIndependentTransparencyEnable : 1; // 0x0189(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseHairStrandsAutoLODMode : 1; // 0x0189(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportSkinCacheShaders : 1; // 0x0189(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSkipCompilingGPUSkinVF : 1; // 0x0189(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_18A[0x2]; // 0x018A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - ESkinCacheDefaultBehavior DefaultSkinCacheBehavior; // 0x018C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18D[0x3]; // 0x018D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SkinCacheSceneMemoryLimitInMB; // 0x0190(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bMobileEnableStaticAndCSMShadowReceivers : 1; // 0x0194(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMobileEnableMovableLightCSMShaderCulling : 1; // 0x0194(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_195[0x3]; // 0x0195(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EMobileLocalLightSetting MobileLocalLightSetting; // 0x0198(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_199[0x3]; // 0x0199(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bMobileForwardEnableClusteredReflections : 1; // 0x019C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMobileEnableNoPrecomputedLightingCSMShader : 1; // 0x019C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMobileAllowDistanceFieldShadows : 1; // 0x019C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMobileAllowMovableDirectionalLights : 1; // 0x019C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMobileAllowMovableSpotlightShadows : 1; // 0x019C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupport16BitBoneIndex : 1; // 0x019C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGPUSkinLimit2BoneInfluences : 1; // 0x019C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportDepthOnlyIndexBuffers : 1; // 0x019C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportReversedIndexBuffers : 1; // 0x019D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMobileAmbientOcclusion : 1; // 0x019D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMobileDBuffer : 1; // 0x019D(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseUnlimitedBoneInfluences : 1; // 0x019D(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAlwaysUseDeformerForUnlimitedBoneInfluences : 1; // 0x019D(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_19E[0x2]; // 0x019E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 UnlimitedBonInfluencesThreshold; // 0x01A0(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPerPlatformInt DefaultBoneInfluenceLimit; // 0x01A4(0x0004)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) - struct FPerPlatformInt MaxSkinBones; // 0x01A8(0x0004)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) - EMobilePlanarReflectionMode MobilePlanarReflectionMode; // 0x01AC(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1AD[0x3]; // 0x01AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bMobileSupportsGen4TAA : 1; // 0x01B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1B1[0x3]; // 0x01B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPerPlatformBool bStreamSkeletalMeshLODs; // 0x01B4(0x0001)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) - struct FPerPlatformBool bDiscardSkeletalMeshOptionalLODs; // 0x01B5(0x0001)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_1B6[0x2]; // 0x01B6(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftObjectPath VisualizeCalibrationColorMaterialPath; // 0x01B8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath VisualizeCalibrationCustomMaterialPath; // 0x01D8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath VisualizeCalibrationGrayscaleMaterialPath; // 0x01F8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RendererSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RendererSettings") - } - static class URendererSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URendererSettings; - -// Class Engine.RendererOverrideSettings -// 0x0008 (0x0040 - 0x0038) -class URendererOverrideSettings final : public UDeveloperSettings -{ -public: - uint8 bSupportAllShaderPermutations : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RendererOverrideSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RendererOverrideSettings") - } - static class URendererOverrideSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URendererOverrideSettings; - -// Class Engine.SpecularProfile -// 0x0430 (0x0458 - 0x0028) -class USpecularProfile final : public UObject -{ -public: - struct FSpecularProfileStruct Settings; // 0x0028(0x0420)(Edit, NativeAccessSpecifierPublic) - struct FGuid Guid; // 0x0448(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SpecularProfile") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SpecularProfile") - } - static class USpecularProfile* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USpecularProfile; - -// Class Engine.SubsurfaceProfile -// 0x00A0 (0x00C8 - 0x0028) -class USubsurfaceProfile final : public UObject -{ -public: - struct FSubsurfaceProfileStruct Settings; // 0x0028(0x009C)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_C4[0x4]; // 0x00C4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SubsurfaceProfile") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SubsurfaceProfile") - } - static class USubsurfaceProfile* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USubsurfaceProfile; - -// Class Engine.ReplayNetConnection -// 0x0A80 (0x2880 - 0x1E00) -class UReplayNetConnection final : public UNetConnection -{ -public: - uint8 Pad_1E00[0xA80]; // 0x1E00(0x0A80)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ReplayNetConnection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ReplayNetConnection") - } - static class UReplayNetConnection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UReplayNetConnection; - -// Class Engine.ReplaySubsystem -// 0x0010 (0x0040 - 0x0030) -class UReplaySubsystem final : public UGameInstanceSubsystem -{ -public: - bool bLoadDefaultMapOnStop; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0xF]; // 0x0031(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void RequestCheckpoint(); - - class FString GetActiveReplayName() const; - float GetReplayCurrentTime() const; - bool IsPlaying() const; - bool IsRecording() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ReplaySubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ReplaySubsystem") - } - static class UReplaySubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UReplaySubsystem; - -// Class Engine.TextureLightProfile -// 0x0008 (0x0158 - 0x0150) -class UTextureLightProfile final : public UTexture2D -{ -public: - float Brightness; // 0x0150(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TextureMultiplier; // 0x0154(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TextureLightProfile") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TextureLightProfile") - } - static class UTextureLightProfile* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTextureLightProfile; - -// Class Engine.ReverbEffect -// 0x0038 (0x0060 - 0x0028) -class UReverbEffect final : public UObject -{ -public: - bool bBypassEarlyReflections; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReflectionsDelay; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GainHF; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReflectionsGain; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bBypassLateReflections; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LateDelay; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DecayTime; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Density; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Diffusion; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AirAbsorptionGainHF; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DecayHFRatio; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LateGain; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Gain; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RoomRolloffFactor; // 0x005C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ReverbEffect") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ReverbEffect") - } - static class UReverbEffect* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UReverbEffect; - -// Class Engine.RuntimeOptionsBase -// 0x0010 (0x0038 - 0x0028) -class URuntimeOptionsBase : public UObject -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RuntimeOptionsBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RuntimeOptionsBase") - } - static class URuntimeOptionsBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URuntimeOptionsBase; - -// Class Engine.SimpleConstructionScript -// 0x0088 (0x00B0 - 0x0028) -class USimpleConstructionScript final : public UObject -{ -public: - TArray RootNodes; // 0x0028(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - TArray AllNodes; // 0x0038(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - class USCS_Node* DefaultSceneRootNode; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_50[0x60]; // 0x0050(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SimpleConstructionScript") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SimpleConstructionScript") - } - static class USimpleConstructionScript* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USimpleConstructionScript; - -// Class Engine.SkinnedAsset -// 0x0008 (0x00D0 - 0x00C8) -class USkinnedAsset : public UStreamableRenderAsset -{ -public: - uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class USkeletalMeshSocket* FindSocket(class FName InSocketName) const; - class USkeletalMeshSocket* FindSocketInfo(class FName InSocketName, struct FTransform* OutTransform, int32* OutBoneIndex, int32* OutIndex) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SkinnedAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SkinnedAsset") - } - static class USkinnedAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USkinnedAsset; - -// Class Engine.SkeletalMesh -// 0x0408 (0x04D8 - 0x00D0) -class USkeletalMesh final : public USkinnedAsset -{ -public: - uint8 Pad_D0[0x20]; // 0x00D0(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - class USkeleton* Skeleton; // 0x00F0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, EditConst, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FBoxSphereBounds ImportedBounds; // 0x00F8(0x0038)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) - struct FBoxSphereBounds ExtendedBounds; // 0x0130(0x0038)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) - struct FVector PositiveBoundsExtension; // 0x0168(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector NegativeBoundsExtension; // 0x0180(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray Materials; // 0x0198(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Transient, DuplicateTransient, NativeAccessSpecifierPublic) - TArray LODInfo; // 0x01A8(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPrivate) - uint8 Pad_1B8[0x50]; // 0x01B8(0x0050)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPerQualityLevelInt MinQualityLevelLOD; // 0x0208(0x0068)(Edit, NativeAccessSpecifierPublic) - struct FPerPlatformInt MinLOD; // 0x0270(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FPerPlatformBool DisableBelowMinLodStripping; // 0x0274(0x0001)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 bUseFullPrecisionUVs : 1; // 0x0275(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseHighPrecisionTangentBasis : 1; // 0x0275(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasBeenSimplified : 1; // 0x0275(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasVertexColors : 1; // 0x0275(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_275_4 : 1; // 0x0275(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bEnablePerPolyCollision : 1; // 0x0275(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_276[0x2]; // 0x0276(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class UBodySetup* BodySetup; // 0x0278(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UPhysicsAsset* PhysicsAsset; // 0x0280(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UPhysicsAsset* ShadowPhysicsAsset; // 0x0288(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray NodeMappingData; // 0x0290(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, EditFixedSize, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - uint8 bSupportRayTracing : 1; // 0x02A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2A1[0x3]; // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 RayTracingMinLOD; // 0x02A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EClothLODBiasMode ClothLODBiasMode; // 0x02A8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A9[0x7]; // 0x02A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray MorphTargets; // 0x02B0(0x0010)(BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_2C0[0x170]; // 0x02C0(0x0170)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf PostProcessAnimBlueprint; // 0x0430(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PostProcessAnimBPLODThreshold; // 0x0438(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_43C[0x4]; // 0x043C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray MeshClothingAssets; // 0x0440(0x0010)(Edit, BlueprintVisible, EditFixedSize, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - struct FSkeletalMeshSamplingInfo SamplingInfo; // 0x0450(0x0030)(Edit, Protected, NativeAccessSpecifierProtected) - TArray AssetUserData; // 0x0480(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - TArray Sockets; // 0x0490(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_4A0[0x10]; // 0x04A0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SkinWeightProfiles; // 0x04B0(0x0010)(Edit, EditFixedSize, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - class UMeshDeformer* DefaultMeshDeformer; // 0x04C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - class UMaterialInterface* OverlayMaterial; // 0x04C8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - float OverlayMaterialMaxDrawDistance; // 0x04D0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_4D4[0x4]; // 0x04D4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetDefaultAnimatingRig(TSoftObjectPtr InAnimatingRig); - void SetLODSettings(class USkeletalMeshLODSettings* InLODSettings); - void SetMaterials(const TArray& InMaterials); - void SetMeshClothingAssets(const TArray& InMeshClothingAssets); - void SetMinLODForQualityLevels(const TMap& QualityLevelMinimumLODs, int32 Default); - void SetMorphTargets(const TArray& InMorphTargets); - void SetOverlayMaterial(class UMaterialInterface* NewOverlayMaterial); - void SetOverlayMaterialMaxDrawDistance(float InMaxDrawDistance); - void SetSkeleton(class USkeleton* InSkeleton); - - class USkeletalMeshSocket* FindSocketAndIndex(class FName InSocketName, int32* OutIndex) const; - struct FBoxSphereBounds GetBounds() const; - TSoftObjectPtr GetDefaultAnimatingRig() const; - class UMeshDeformer* GetDefaultMeshDeformer() const; - struct FBoxSphereBounds GetImportedBounds() const; - const class USkeletalMeshLODSettings* GetLODSettings() const; - const TArray GetMaterials() const; - const TArray GetMeshClothingAssets() const; - void GetMinLODForQualityLevels(TMap* QualityLevelMinimumLODs, int32* Default) const; - TArray GetMorphTargetsPtrConv() const; - class UNodeMappingContainer* GetNodeMappingContainer(class UBlueprint* SourceAsset) const; - const TArray GetNodeMappingData() const; - class UMaterialInterface* GetOverlayMaterial() const; - float GetOverlayMaterialMaxDrawDistance() const; - class UPhysicsAsset* GetPhysicsAsset() const; - class UPhysicsAsset* GetShadowPhysicsAsset() const; - const class USkeleton* GetSkeleton() const; - class USkeletalMeshSocket* GetSocketByIndex(int32 Index_0) const; - bool IsSectionUsingCloth(int32 InSectionIndex, bool bCheckCorrespondingSections) const; - TArray K2_GetAllMorphTargetNames() const; - int32 NumSockets() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SkeletalMesh") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SkeletalMesh") - } - static class USkeletalMesh* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USkeletalMesh; - -// Class Engine.SkeletalMeshLODSettings -// 0x0088 (0x00B8 - 0x0030) -class USkeletalMeshLODSettings final : public UDataAsset -{ -public: - struct FPerQualityLevelInt MinQualityLevelLOD; // 0x0030(0x0068)(Edit, Config, GlobalConfig, Protected, NativeAccessSpecifierProtected) - struct FPerPlatformInt MinLOD; // 0x0098(0x0004)(Edit, Config, GlobalConfig, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FPerPlatformBool DisableBelowMinLodStripping; // 0x009C(0x0001)(Edit, Config, GlobalConfig, NoDestructor, Protected, NativeAccessSpecifierProtected) - bool bOverrideLODStreamingSettings; // 0x009D(0x0001)(Edit, ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FPerPlatformBool bSupportLODStreaming; // 0x009E(0x0001)(Edit, Config, GlobalConfig, NoDestructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_9F[0x1]; // 0x009F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPerPlatformInt MaxNumStreamedLODs; // 0x00A0(0x0004)(Edit, Config, GlobalConfig, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FPerPlatformInt MaxNumOptionalLODs; // 0x00A4(0x0004)(Edit, Config, GlobalConfig, NoDestructor, Protected, NativeAccessSpecifierProtected) - TArray LODGroups; // 0x00A8(0x0010)(Edit, ZeroConstructor, Config, GlobalConfig, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SkeletalMeshLODSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SkeletalMeshLODSettings") - } - static class USkeletalMeshLODSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USkeletalMeshLODSettings; - -// Class Engine.SkeletalMeshSimplificationSettings -// 0x0008 (0x0040 - 0x0038) -class USkeletalMeshSimplificationSettings final : public UDeveloperSettings -{ -public: - class FName SkeletalMeshReductionModuleName; // 0x0038(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SkeletalMeshSimplificationSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SkeletalMeshSimplificationSettings") - } - static class USkeletalMeshSimplificationSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USkeletalMeshSimplificationSettings; - -// Class Engine.SlateBrushAsset -// 0x00D8 (0x0100 - 0x0028) -class USlateBrushAsset final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush Brush; // 0x0030(0x00D0)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SlateBrushAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SlateBrushAsset") - } - static class USlateBrushAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USlateBrushAsset; - -// Class Engine.SlateTextureAtlasInterface -// 0x0000 (0x0000 - 0x0000) -class ISlateTextureAtlasInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SlateTextureAtlasInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SlateTextureAtlasInterface") - } - static class ISlateTextureAtlasInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ISlateTextureAtlasInterface; - -// Class Engine.SoundClass -// 0x01C0 (0x01E8 - 0x0028) -class USoundClass final : public UObject -{ -public: - struct FSoundClassProperties Properties; // 0x0028(0x0198)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TArray ChildClasses; // 0x01C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray PassiveSoundMixModifiers; // 0x01D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - class USoundClass* ParentClass; // 0x01E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundClass") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundClass") - } - static class USoundClass* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundClass; - -// Class Engine.SoundCue -// 0x03F8 (0x0560 - 0x0168) -class USoundCue final : public USoundBase -{ -public: - class USoundNode* FirstNode; // 0x0168(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float VolumeMultiplier; // 0x0170(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PitchMultiplier; // 0x0174(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoundAttenuationSettings AttenuationOverrides; // 0x0178(0x03D0)(Edit, NativeAccessSpecifierPublic) - float SubtitlePriority; // 0x0548(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_54C[0x4]; // 0x054C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bPrimeOnLoad : 1; // 0x0550(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideAttenuation : 1; // 0x0550(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bExcludeFromRandomNodeBranchCulling : 1; // 0x0550(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasPlayWhenSilent : 1; // 0x0550(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_551[0x3]; // 0x0551(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 CookedQualityIndex; // 0x0554(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_558[0x8]; // 0x0558(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundCue") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundCue") - } - static class USoundCue* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundCue; - -// Class Engine.VisualLoggerFilterVolume -// 0x0000 (0x02C8 - 0x02C8) -class AVisualLoggerFilterVolume final : public AVolume -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VisualLoggerFilterVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VisualLoggerFilterVolume") - } - static class AVisualLoggerFilterVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AVisualLoggerFilterVolume; - -// Class Engine.SoundMix -// 0x0068 (0x0090 - 0x0028) -class USoundMix final : public UObject -{ -public: - uint8 bApplyEQ : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float EQPriority; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAudioEQEffect EQSettings; // 0x0030(0x0040)(Edit, NativeAccessSpecifierPublic) - TArray SoundClassEffects; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - float InitialDelay; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeInTime; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0088(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeOutTime; // 0x008C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundMix") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundMix") - } - static class USoundMix* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundMix; - -// Class Engine.SoundNodeBranch -// 0x0008 (0x0050 - 0x0048) -class USoundNodeBranch final : public USoundNode -{ -public: - class FName BoolParameterName; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNodeBranch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNodeBranch") - } - static class USoundNodeBranch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNodeBranch; - -// Class Engine.SoundNodeConcatenator -// 0x0010 (0x0058 - 0x0048) -class USoundNodeConcatenator final : public USoundNode -{ -public: - TArray InputVolume; // 0x0048(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNodeConcatenator") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNodeConcatenator") - } - static class USoundNodeConcatenator* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNodeConcatenator; - -// Class Engine.SoundNodeDelay -// 0x0008 (0x0050 - 0x0048) -class USoundNodeDelay final : public USoundNode -{ -public: - float DelayMin; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DelayMax; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNodeDelay") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNodeDelay") - } - static class USoundNodeDelay* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNodeDelay; - -// Class Engine.SoundNodeDistanceCrossFade -// 0x0010 (0x0058 - 0x0048) -class USoundNodeDistanceCrossFade : public USoundNode -{ -public: - TArray CrossFadeInput; // 0x0048(0x0010)(Edit, ExportObject, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNodeDistanceCrossFade") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNodeDistanceCrossFade") - } - static class USoundNodeDistanceCrossFade* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNodeDistanceCrossFade; - -// Class Engine.SoundNodeDoppler -// 0x0010 (0x0058 - 0x0048) -class USoundNodeDoppler final : public USoundNode -{ -public: - float DopplerIntensity; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseSmoothing; // 0x004C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SmoothingInterpSpeed; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNodeDoppler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNodeDoppler") - } - static class USoundNodeDoppler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNodeDoppler; - -// Class Engine.SoundNodeEnveloper -// 0x0148 (0x0190 - 0x0048) -class USoundNodeEnveloper final : public USoundNode -{ -public: - float LoopStart; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LoopEnd; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DurationAfterLoop; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LoopCount; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bLoopIndefinitely : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLoop : 1; // 0x0058(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UDistributionFloatConstantCurve* VolumeInterpCurve; // 0x0060(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UDistributionFloatConstantCurve* PitchInterpCurve; // 0x0068(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FRuntimeFloatCurve VolumeCurve; // 0x0070(0x0088)(Edit, NativeAccessSpecifierPublic) - struct FRuntimeFloatCurve PitchCurve; // 0x00F8(0x0088)(Edit, NativeAccessSpecifierPublic) - float PitchMin; // 0x0180(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PitchMax; // 0x0184(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumeMin; // 0x0188(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumeMax; // 0x018C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNodeEnveloper") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNodeEnveloper") - } - static class USoundNodeEnveloper* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNodeEnveloper; - -// Class Engine.SoundNodeLooping -// 0x0008 (0x0050 - 0x0048) -class USoundNodeLooping final : public USoundNode -{ -public: - int32 LoopCount; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bLoopIndefinitely : 1; // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNodeLooping") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNodeLooping") - } - static class USoundNodeLooping* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNodeLooping; - -// Class Engine.SoundNodeMature -// 0x0000 (0x0048 - 0x0048) -class USoundNodeMature final : public USoundNode -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNodeMature") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNodeMature") - } - static class USoundNodeMature* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNodeMature; - -// Class Engine.SoundNodeMixer -// 0x0010 (0x0058 - 0x0048) -class USoundNodeMixer final : public USoundNode -{ -public: - TArray InputVolume; // 0x0048(0x0010)(Edit, ExportObject, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNodeMixer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNodeMixer") - } - static class USoundNodeMixer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNodeMixer; - -// Class Engine.SoundNodeOscillator -// 0x0028 (0x0070 - 0x0048) -class USoundNodeOscillator final : public USoundNode -{ -public: - uint8 bModulateVolume : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bModulatePitch : 1; // 0x0048(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AmplitudeMin; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AmplitudeMax; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FrequencyMin; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FrequencyMax; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OffsetMin; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OffsetMax; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CenterMin; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CenterMax; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNodeOscillator") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNodeOscillator") - } - static class USoundNodeOscillator* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNodeOscillator; - -// Class Engine.WindDirectionalSource -// 0x0008 (0x0298 - 0x0290) -class AWindDirectionalSource final : public AInfo -{ -public: - class UWindDirectionalSourceComponent* Component; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WindDirectionalSource") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WindDirectionalSource") - } - static class AWindDirectionalSource* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AWindDirectionalSource; - -// Class Engine.SoundNodeParamCrossFade -// 0x0008 (0x0060 - 0x0058) -class USoundNodeParamCrossFade final : public USoundNodeDistanceCrossFade -{ -public: - class FName ParamName; // 0x0058(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNodeParamCrossFade") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNodeParamCrossFade") - } - static class USoundNodeParamCrossFade* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNodeParamCrossFade; - -// Class Engine.SoundNodeQualityLevel -// 0x0008 (0x0050 - 0x0048) -class USoundNodeQualityLevel final : public USoundNode -{ -public: - int32 CookedQualityLevelIndex; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNodeQualityLevel") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNodeQualityLevel") - } - static class USoundNodeQualityLevel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNodeQualityLevel; - -// Class Engine.SoundNodeSoundClass -// 0x0010 (0x0058 - 0x0048) -class USoundNodeSoundClass final : public USoundNode -{ -public: - class USoundClass* SoundClassOverride; // 0x0048(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_50[0x8]; // 0x0050(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNodeSoundClass") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNodeSoundClass") - } - static class USoundNodeSoundClass* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNodeSoundClass; - -// Class Engine.SoundNodeSwitch -// 0x0008 (0x0050 - 0x0048) -class USoundNodeSwitch final : public USoundNode -{ -public: - class FName IntParameterName; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNodeSwitch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNodeSwitch") - } - static class USoundNodeSwitch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNodeSwitch; - -// Class Engine.SoundNodeWaveParam -// 0x0008 (0x0050 - 0x0048) -class USoundNodeWaveParam final : public USoundNode -{ -public: - class FName WaveParameterName; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundNodeWaveParam") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundNodeWaveParam") - } - static class USoundNodeWaveParam* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundNodeWaveParam; - -// Class Engine.SoundSourceBus -// 0x0018 (0x0438 - 0x0420) -class USoundSourceBus final : public USoundWave -{ -public: - ESourceBusChannels SourceBusChannels; // 0x0420(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_421[0x3]; // 0x0421(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SourceBusDuration; // 0x0424(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAudioBus* AudioBus; // 0x0428(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 bAutoDeactivateWhenSilent : 1; // 0x0430(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_431[0x7]; // 0x0431(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundSourceBus") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundSourceBus") - } - static class USoundSourceBus* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundSourceBus; - -// Class Engine.WorldPartitionDestructibleInHLODInterface -// 0x0000 (0x0000 - 0x0000) -class IWorldPartitionDestructibleInHLODInterface final -{ -public: - void SetHLODDestructionTag(const struct FWorldPartitionHLODDestructionTag& InDestructionTag); - - struct FWorldPartitionHLODDestructionTag GetHLODDestructionTag() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionDestructibleInHLODInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionDestructibleInHLODInterface") - } - static class IWorldPartitionDestructibleInHLODInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IWorldPartitionDestructibleInHLODInterface; - -// Class Engine.SoundfieldSubmix -// 0x0028 (0x0118 - 0x00F0) -class USoundfieldSubmix final : public USoundSubmixWithParentBase -{ -public: - class FName SoundfieldEncodingFormat; // 0x00F0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundfieldEncodingSettingsBase* EncodingSettings; // 0x00F8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray SoundfieldEffectChain; // 0x0100(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TSubclassOf EncodingSettingsClass; // 0x0110(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundfieldSubmix") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundfieldSubmix") - } - static class USoundfieldSubmix* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundfieldSubmix; - -// Class Engine.EndpointSubmix -// 0x0018 (0x00A8 - 0x0090) -class UEndpointSubmix final : public USoundSubmixBase -{ -public: - class FName EndpointType; // 0x0090(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf EndpointSettingsClass; // 0x0098(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAudioEndpointSettingsBase* EndpointSettings; // 0x00A0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EndpointSubmix") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EndpointSubmix") - } - static class UEndpointSubmix* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEndpointSubmix; - -// Class Engine.SoundfieldEndpointSubmix -// 0x0038 (0x00C8 - 0x0090) -class USoundfieldEndpointSubmix final : public USoundSubmixBase -{ -public: - class FName SoundfieldEndpointType; // 0x0090(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf EndpointSettingsClass; // 0x0098(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundfieldEndpointSettingsBase* EndpointSettings; // 0x00A0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TSubclassOf EncodingSettingsClass; // 0x00A8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundfieldEncodingSettingsBase* EncodingSettings; // 0x00B0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray SoundfieldEffectChain; // 0x00B8(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SoundfieldEndpointSubmix") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SoundfieldEndpointSubmix") - } - static class USoundfieldEndpointSubmix* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USoundfieldEndpointSubmix; - -// Class Engine.SpectatorPawnMovement -// 0x0008 (0x0178 - 0x0170) -class USpectatorPawnMovement final : public UFloatingPawnMovement -{ -public: - uint8 bIgnoreTimeDilation : 1; // 0x0170(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_171[0x7]; // 0x0171(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SpectatorPawnMovement") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SpectatorPawnMovement") - } - static class USpectatorPawnMovement* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USpectatorPawnMovement; - -// Class Engine.DataLayerLoadingPolicy -// 0x0000 (0x0028 - 0x0028) -class UDataLayerLoadingPolicy final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataLayerLoadingPolicy") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataLayerLoadingPolicy") - } - static class UDataLayerLoadingPolicy* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDataLayerLoadingPolicy; - -// Class Engine.SplineMeshActor -// 0x0008 (0x0298 - 0x0290) -class ASplineMeshActor final : public AActor -{ -public: - class USplineMeshComponent* SplineMeshComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SplineMeshActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SplineMeshActor") - } - static class ASplineMeshActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ASplineMeshActor; - -// Class Engine.StaticMesh -// 0x0180 (0x0248 - 0x00C8) -class UStaticMesh final : public UStreamableRenderAsset -{ -public: - uint8 Pad_C8[0x20]; // 0x00C8(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPerQualityLevelInt MinQualityLevelLOD; // 0x00E8(0x0068)(NativeAccessSpecifierPublic) - struct FPerPlatformInt MinLOD; // 0x0150(0x0004)(NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_154[0x4]; // 0x0154(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray StaticMaterials; // 0x0158(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPrivate) - float LightmapUVDensity; // 0x0168(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 LightMapResolution; // 0x016C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LightMapCoordinateIndex; // 0x0170(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DistanceFieldSelfShadowBias; // 0x0174(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBodySetup* BodySetup; // 0x0178(0x0008)(Edit, ExportObject, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - int32 LODForCollision; // 0x0180(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bGenerateMeshDistanceField : 1; // 0x0184(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStripComplexCollisionForConsole : 1; // 0x0184(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasNavigationData : 1; // 0x0184(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportUniformlyDistributedSampling : 1; // 0x0184(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportPhysicalMaterialMasks : 1; // 0x0184(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportRayTracing : 1; // 0x0184(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDoFastBuild : 1; // 0x0184(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsBuiltAtRuntime : 1; // 0x0184(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 BitPad_185_0 : 1; // 0x0185(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bAllowCPUAccess : 1; // 0x0185(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportGpuUniformlyDistributedSampling : 1; // 0x0185(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_186[0x1A]; // 0x0186(0x001A)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Sockets; // 0x01A0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_1B0[0x10]; // 0x01B0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector PositiveBoundsExtension; // 0x01C0(0x0018)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector NegativeBoundsExtension; // 0x01D8(0x0018)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBoxSphereBounds ExtendedBounds; // 0x01F0(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - int32 ElementToIgnoreForTexFactor; // 0x0228(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_22C[0x4]; // 0x022C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AssetUserData; // 0x0230(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - class UNavCollisionBase* NavCollision; // 0x0240(0x0008)(Edit, ExportObject, ZeroConstructor, Transient, EditConst, InstancedReference, DuplicateTransient, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UStaticMeshDescription* CreateStaticMeshDescription(class UObject* Outer_0); - - class FName AddMaterial(class UMaterialInterface* Material); - void AddSocket(class UStaticMeshSocket* Socket); - void BuildFromStaticMeshDescriptions(const TArray& StaticMeshDescriptions, bool bBuildSimpleCollision, bool bFastBuild); - class UStaticMeshDescription* GetStaticMeshDescription(int32 LODIndex); - void RemoveSocket(class UStaticMeshSocket* Socket); - void SetMinimumLODForPlatform(const class FName& PlatformName, int32 InMinLOD); - void SetMinimumLODForPlatforms(const TMap& PlatformMinimumLODs); - void SetMinLODForQualityLevels(const TMap& QualityLevelMinimumLODs, int32 Default); - void SetStaticMaterials(const TArray& InStaticMaterials); - - class UStaticMeshSocket* FindSocket(class FName InSocketName) const; - struct FBox GetBoundingBox() const; - struct FBoxSphereBounds GetBounds() const; - class UMaterialInterface* GetMaterial(int32 MaterialIndex) const; - int32 GetMaterialIndex(class FName MaterialSlotName) const; - int32 GetMinimumLODForPlatform(const class FName& PlatformName) const; - void GetMinimumLODForPlatforms(TMap* PlatformMinimumLODs) const; - int32 GetMinimumLODForQualityLevel(const class FName& QualityLevel) const; - void GetMinimumLODForQualityLevels(TMap* QualityLevelMinimumLODs) const; - void GetMinLODForQualityLevels(TMap* QualityLevelMinimumLODs, int32* Default) const; - int32 GetNumLODs() const; - int32 GetNumSections(int32 InLOD) const; - int32 GetNumTriangles(int32 LODIndex) const; - TArray GetSocketsByTag(const class FString& InSocketTag) const; - const TArray GetStaticMaterials() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StaticMesh") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StaticMesh") - } - static class UStaticMesh* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UStaticMesh; - -// Class Engine.StereoLayerFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UStereoLayerFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void EnableAutoLoadingSplashScreen(bool InAutoShowEnabled); - static void HideSplashScreen(); - static void SetSplashScreen(class UTexture* Texture, const struct FVector2D& Scale, const struct FVector& Offset, bool bShowLoadingMovie, bool bShowOnSet); - static void ShowSplashScreen(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StereoLayerFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StereoLayerFunctionLibrary") - } - static class UStereoLayerFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UStereoLayerFunctionLibrary; - -// Class Engine.ServerStreamingLevelsVisibility -// 0x0050 (0x02E0 - 0x0290) -class AServerStreamingLevelsVisibility final : public AActor -{ -public: - uint8 Pad_290[0x50]; // 0x0290(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ServerStreamingLevelsVisibility") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ServerStreamingLevelsVisibility") - } - static class AServerStreamingLevelsVisibility* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AServerStreamingLevelsVisibility; - -// Class Engine.AudioSubsystemCollectionRoot -// 0x0008 (0x0030 - 0x0028) -class UAudioSubsystemCollectionRoot final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AudioSubsystemCollectionRoot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AudioSubsystemCollectionRoot") - } - static class UAudioSubsystemCollectionRoot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAudioSubsystemCollectionRoot; - -// Class Engine.LocalPlayerSubsystem -// 0x0000 (0x0030 - 0x0030) -class ULocalPlayerSubsystem : public USubsystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LocalPlayerSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LocalPlayerSubsystem") - } - static class ULocalPlayerSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULocalPlayerSubsystem; - -// Class Engine.SubsystemBlueprintLibrary -// 0x0000 (0x0028 - 0x0028) -class USubsystemBlueprintLibrary final : public UBlueprintFunctionLibrary -{ -public: - static class UAudioEngineSubsystem* GetAudioEngineSubsystem(class UObject* ContextObject, TSubclassOf Class_0); - static class UEngineSubsystem* GetEngineSubsystem(TSubclassOf Class_0); - static class UGameInstanceSubsystem* GetGameInstanceSubsystem(class UObject* ContextObject, TSubclassOf Class_0); - static class ULocalPlayerSubsystem* GetLocalPlayerSubsystem(class UObject* ContextObject, TSubclassOf Class_0); - static class ULocalPlayerSubsystem* GetLocalPlayerSubSystemFromPlayerController(class APlayerController* PlayerController, TSubclassOf Class_0); - static class UWorldSubsystem* GetWorldSubsystem(class UObject* ContextObject, TSubclassOf Class_0); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SubsystemBlueprintLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SubsystemBlueprintLibrary") - } - static class USubsystemBlueprintLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USubsystemBlueprintLibrary; - -// Class Engine.AsyncLoadingTests_ConvertFromType_V1 -// 0x0028 (0x0050 - 0x0028) -class UAsyncLoadingTests_ConvertFromType_V1 final : public UObject -{ -public: - TSoftObjectPtr Reference; // 0x0028(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AsyncLoadingTests_ConvertFromType_V1") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AsyncLoadingTests_ConvertFromType_V1") - } - static class UAsyncLoadingTests_ConvertFromType_V1* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAsyncLoadingTests_ConvertFromType_V1; - -// Class Engine.TransactionDiffingTestObject -// 0x0070 (0x0098 - 0x0028) -class UTransactionDiffingTestObject final : public UObject -{ -public: - TArray NamesArray; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - class FName AdditionalName; // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ObjectsArray; // 0x0040(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - class UObject* AdditionalObject; // 0x0050(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray> SoftObjectsArray; // 0x0058(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TSoftObjectPtr AdditionalSoftObject; // 0x0068(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PropertyData; // 0x0090(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TransactionDiffingTestObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TransactionDiffingTestObject") - } - static class UTransactionDiffingTestObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTransactionDiffingTestObject; - -// Class Engine.Texture2DDynamic -// 0x0018 (0x0148 - 0x0130) -class UTexture2DDynamic final : public UTexture -{ -public: - uint8 Pad_130[0x8]; // 0x0130(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - EPixelFormat Format; // 0x0138(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_139[0xF]; // 0x0139(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Texture2DDynamic") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Texture2DDynamic") - } - static class UTexture2DDynamic* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTexture2DDynamic; - -// Class Engine.TextureCube -// 0x0008 (0x0138 - 0x0130) -class UTextureCube final : public UTexture -{ -public: - uint8 Pad_130[0x8]; // 0x0130(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TextureCube") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TextureCube") - } - static class UTextureCube* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTextureCube; - -// Class Engine.TextureCubeArray -// 0x0008 (0x0138 - 0x0130) -class UTextureCubeArray final : public UTexture -{ -public: - uint8 Pad_130[0x8]; // 0x0130(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TextureCubeArray") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TextureCubeArray") - } - static class UTextureCubeArray* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTextureCubeArray; - -// Class Engine.TextureRenderTargetCube -// 0x0018 (0x0150 - 0x0138) -class UTextureRenderTargetCube final : public UTextureRenderTarget -{ -public: - int32 SizeX; // 0x0138(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ClearColor; // 0x013C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPixelFormat OverrideFormat; // 0x014C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bHDR : 1; // 0x014D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceLinearGamma : 1; // 0x014D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_14E[0x2]; // 0x014E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TextureRenderTargetCube") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TextureRenderTargetCube") - } - static class UTextureRenderTargetCube* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTextureRenderTargetCube; - -// Class Engine.TimelineTemplate -// 0x0090 (0x00B8 - 0x0028) -class UTimelineTemplate final : public UObject -{ -public: - float TimelineLength; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETimelineLengthMode LengthMode; // 0x002C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAutoPlay : 1; // 0x002D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLoop : 1; // 0x002D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReplicated : 1; // 0x002D(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreTimeDilation : 1; // 0x002D(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2E[0x2]; // 0x002E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - TArray EventTracks; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray FloatTracks; // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray VectorTracks; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray LinearColorTracks; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray MetaDataArray; // 0x0070(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - struct FGuid TimelineGuid; // 0x0080(0x0010)(ZeroConstructor, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETickingGroup TimelineTickGroup; // 0x0090(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_91[0x3]; // 0x0091(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName VariableName; // 0x0094(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName DirectionPropertyName; // 0x009C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName UpdateFunctionName; // 0x00A4(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName FinishedFunctionName; // 0x00AC(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TimelineTemplate") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TimelineTemplate") - } - static class UTimelineTemplate* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTimelineTemplate; - -// Class Engine.TriggerVolume -// 0x0000 (0x02C8 - 0x02C8) -class ATriggerVolume final : public AVolume -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TriggerVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TriggerVolume") - } - static class ATriggerVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ATriggerVolume; - -// Class Engine.UserDefinedEnum -// 0x0050 (0x00B8 - 0x0068) -class UUserDefinedEnum final : public UEnum -{ -public: - TMap DisplayNameMap; // 0x0068(0x0050)(NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("UserDefinedEnum") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"UserDefinedEnum") - } - static class UUserDefinedEnum* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UUserDefinedEnum; - -// Class Engine.UserInterfaceSettings -// 0x0278 (0x02B0 - 0x0038) -class UUserInterfaceSettings final : public UDeveloperSettings -{ -public: - ERenderFocusRule RenderFocusRule; // 0x0038(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TMap HardwareCursors; // 0x0040(0x0050)(Edit, Config, NativeAccessSpecifierPublic) - TMap SoftwareCursors; // 0x0090(0x0050)(Edit, Config, NativeAccessSpecifierPublic) - struct FSoftClassPath DefaultCursor; // 0x00E0(0x0020)(ZeroConstructor, Config, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath TextEditBeamCursor; // 0x0100(0x0020)(ZeroConstructor, Config, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath CrosshairsCursor; // 0x0120(0x0020)(ZeroConstructor, Config, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath HandCursor; // 0x0140(0x0020)(ZeroConstructor, Config, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath GrabHandCursor; // 0x0160(0x0020)(ZeroConstructor, Config, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath GrabHandClosedCursor; // 0x0180(0x0020)(ZeroConstructor, Config, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath SlashedCircleCursor; // 0x01A0(0x0020)(ZeroConstructor, Config, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ApplicationScale; // 0x01C0(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EUIScalingRule UIScaleRule; // 0x01C4(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C5[0x3]; // 0x01C5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftClassPath CustomScalingRuleClass; // 0x01C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRuntimeFloatCurve UIScaleCurve; // 0x01E8(0x0088)(Edit, Config, NativeAccessSpecifierPublic) - bool bAllowHighDPIInGameMode; // 0x0270(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_271[0x3]; // 0x0271(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FIntPoint DesignScreenSize; // 0x0274(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLoadWidgetsOnDedicatedServer; // 0x027C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAuthorizeAutomaticWidgetVariableCreation; // 0x027D(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_27E[0x2]; // 0x027E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CursorClasses; // 0x0280(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - TSubclassOf CustomScalingRuleClassInstance; // 0x0290(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class UDPICustomScalingRule* CustomScalingRule; // 0x0298(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_2A0[0x10]; // 0x02A0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("UserInterfaceSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"UserInterfaceSettings") - } - static class UUserInterfaceSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UUserInterfaceSettings; - -// Class Engine.InputSettings -// 0x0118 (0x0140 - 0x0028) -class UInputSettings final : public UObject -{ -public: - TArray AxisConfig; // 0x0028(0x0010)(Edit, EditFixedSize, ZeroConstructor, Config, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FPerPlatformSettings PlatformSettings; // 0x0038(0x0010)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 bAltEnterTogglesFullscreen : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bF11TogglesFullscreen : 1; // 0x0048(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseMouseForTouch : 1; // 0x0048(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableMouseSmoothing : 1; // 0x0048(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableFOVScaling : 1; // 0x0048(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCaptureMouseOnLaunch : 1; // 0x0048(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableLegacyInputScales : 1; // 0x0048(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableMotionControls : 1; // 0x0048(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bFilterInputByPlatformUser : 1; // 0x0049(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableInputDeviceSubsystem : 1; // 0x0049(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShouldFlushPressedKeysOnViewportFocusLost : 1; // 0x0049(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableDynamicComponentInputBinding : 1; // 0x0049(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAlwaysShowTouchInterface : 1; // 0x0049(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShowConsoleOnFourFingerTap : 1; // 0x0049(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableGestureRecognizer : 1; // 0x0049(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseAutocorrect : 1; // 0x0049(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_4A[0x6]; // 0x004A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ExcludedAutocorrectOS; // 0x0050(0x0010)(Edit, ZeroConstructor, Config, AdvancedDisplay, NativeAccessSpecifierPublic) - TArray ExcludedAutocorrectCultures; // 0x0060(0x0010)(Edit, ZeroConstructor, Config, AdvancedDisplay, NativeAccessSpecifierPublic) - TArray ExcludedAutocorrectDeviceModels; // 0x0070(0x0010)(Edit, ZeroConstructor, Config, AdvancedDisplay, NativeAccessSpecifierPublic) - EMouseCaptureMode DefaultViewportMouseCaptureMode; // 0x0080(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMouseLockMode DefaultViewportMouseLockMode; // 0x0081(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_82[0x2]; // 0x0082(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float FOVScale; // 0x0084(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DoubleClickTime; // 0x0088(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActionMappings; // 0x0090(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPrivate) - TArray AxisMappings; // 0x00A0(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPrivate) - TArray SpeechMappings; // 0x00B0(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPrivate) - TSoftClassPtr DefaultPlayerInputClass; // 0x00C0(0x0028)(Edit, Config, NoClear, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TSoftClassPtr DefaultInputComponentClass; // 0x00E8(0x0028)(Edit, Config, NoClear, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FSoftObjectPath DefaultTouchInterface; // 0x0110(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ConsoleKeys; // 0x0130(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - -public: - static class UInputSettings* GetInputSettings(); - - void AddActionMapping(const struct FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps); - void AddAxisMapping(const struct FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps); - void ForceRebuildKeymaps(); - void RemoveActionMapping(const struct FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps); - void RemoveAxisMapping(const struct FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps); - void SaveKeyMappings(); - - void GetActionMappingByName(const class FName InActionName, TArray* OutMappings) const; - void GetActionNames(TArray* ActionNames) const; - void GetAxisMappingByName(const class FName InAxisName, TArray* OutMappings) const; - void GetAxisNames(TArray* AxisNames) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InputSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InputSettings") - } - static class UInputSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInputSettings; - -// Class Engine.InputPlatformSettings -// 0x0028 (0x0068 - 0x0040) -class UInputPlatformSettings final : public UPlatformSettings -{ -public: - int32 MaxTriggerFeedbackPosition; // 0x0040(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxTriggerFeedbackStrength; // 0x0044(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxTriggerVibrationTriggerPosition; // 0x0048(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxTriggerVibrationFrequency; // 0x004C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxTriggerVibrationAmplitude; // 0x0050(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray HardwareDevices; // 0x0058(0x0010)(Edit, ZeroConstructor, Config, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InputPlatformSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InputPlatformSettings") - } - static class UInputPlatformSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInputPlatformSettings; - -// Class Engine.PlayerInput -// 0x0470 (0x0498 - 0x0028) -class UPlayerInput : public UObject -{ -public: - uint8 Pad_28[0x178]; // 0x0028(0x0178)(Fixing Size After Last Property [ Dumper-7 ]) - TArray DebugExecBindings; // 0x01A0(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - uint8 Pad_1B0[0x30]; // 0x01B0(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) - TArray InvertedAxis; // 0x01E0(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - uint8 Pad_1F0[0x2A8]; // 0x01F0(0x02A8)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ClearSmoothing(); - void InvertAxis(const class FName AxisName); - void InvertAxisKey(const struct FKey& AxisKey); - void SetBind(class FName BindName, const class FString& Command); - void SetMouseSensitivity(const float Sensitivity); - - class APlayerController* GetOuterAPlayerController() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlayerInput") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlayerInput") - } - static class UPlayerInput* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPlayerInput; - -// Class Engine.VectorFieldVolume -// 0x0008 (0x0298 - 0x0290) -class AVectorFieldVolume final : public AActor -{ -public: - class UVectorFieldComponent* VectorFieldComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VectorFieldVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VectorFieldVolume") - } - static class AVectorFieldVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AVectorFieldVolume; - -// Class Engine.TireType -// 0x0008 (0x0038 - 0x0030) -class UTireType final : public UDataAsset -{ -public: - float FrictionScale; // 0x0030(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TireType") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TireType") - } - static class UTireType* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTireType; - -// Class Engine.VisualLoggerAutomationTests -// 0x0000 (0x0028 - 0x0028) -class UVisualLoggerAutomationTests final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VisualLoggerAutomationTests") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VisualLoggerAutomationTests") - } - static class UVisualLoggerAutomationTests* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UVisualLoggerAutomationTests; - -// Class Engine.VoiceChannel -// 0x0010 (0x0078 - 0x0068) -class UVoiceChannel final : public UChannel -{ -public: - uint8 Pad_68[0x10]; // 0x0068(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VoiceChannel") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VoiceChannel") - } - static class UVoiceChannel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UVoiceChannel; - -// Class Engine.VOIPStatics -// 0x0000 (0x0028 - 0x0028) -class UVOIPStatics final : public UBlueprintFunctionLibrary -{ -public: - static void SetMicThreshold(float InThreshold); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VOIPStatics") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VOIPStatics") - } - static class UVOIPStatics* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UVOIPStatics; - -// Class Engine.VolumeTexture -// 0x0010 (0x0140 - 0x0130) -class UVolumeTexture final : public UTexture -{ -public: - uint8 Pad_130[0x8]; // 0x0130(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - ETextureAddress AddressMode; // 0x0138(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_139[0x7]; // 0x0139(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VolumeTexture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VolumeTexture") - } - static class UVolumeTexture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UVolumeTexture; - -// Class Engine.VolumetricLightmapDensityVolume -// 0x0008 (0x02D0 - 0x02C8) -class AVolumetricLightmapDensityVolume final : public AVolume -{ -public: - struct FInt32Interval AllowedMipLevelRange; // 0x02C8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VolumetricLightmapDensityVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VolumetricLightmapDensityVolume") - } - static class AVolumetricLightmapDensityVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AVolumetricLightmapDensityVolume; - -// Class Engine.LightMapVirtualTexture2D -// 0x0018 (0x0168 - 0x0150) -class ULightMapVirtualTexture2D final : public UTexture2D -{ -public: - TArray TypeToLayer; // 0x0150(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_160[0x8]; // 0x0160(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LightMapVirtualTexture2D") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LightMapVirtualTexture2D") - } - static class ULightMapVirtualTexture2D* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULightMapVirtualTexture2D; - -// Class Engine.RuntimeVirtualTextureStreamingProxy -// 0x0000 (0x0150 - 0x0150) -class URuntimeVirtualTextureStreamingProxy final : public UTexture2D -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RuntimeVirtualTextureStreamingProxy") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RuntimeVirtualTextureStreamingProxy") - } - static class URuntimeVirtualTextureStreamingProxy* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URuntimeVirtualTextureStreamingProxy; - -// Class Engine.VirtualTexture2D -// 0x0010 (0x0160 - 0x0150) -class UVirtualTexture2D final : public UTexture2D -{ -public: - struct FVirtualTextureBuildSettings Settings; // 0x0150(0x0008)(NoDestructor, NativeAccessSpecifierPublic) - bool bContinuousUpdate; // 0x0158(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSinglePhysicalSpace; // 0x0159(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15A[0x6]; // 0x015A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VirtualTexture2D") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VirtualTexture2D") - } - static class UVirtualTexture2D* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UVirtualTexture2D; - -// Class Engine.VirtualTextureBuilder -// 0x0020 (0x0048 - 0x0028) -class UVirtualTextureBuilder final : public UObject -{ -public: - class UVirtualTexture2D* Texture; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UVirtualTexture2D* TextureMobile; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint64 BuildHash; // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSeparateTextureForMobile; // 0x0040(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPerPlatformBool EnableCookPerPlatform; // 0x0041(0x0001)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_42[0x6]; // 0x0042(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VirtualTextureBuilder") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VirtualTextureBuilder") - } - static class UVirtualTextureBuilder* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UVirtualTextureBuilder; - -// Class Engine.VirtualTexturePoolConfig -// 0x0028 (0x0060 - 0x0038) -class UVirtualTexturePoolConfig final : public UDeveloperSettings -{ -public: - int32 DefaultSizeInMegabyte; // 0x0038(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPoolAutoGrowInEditor; // 0x003C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Pools; // 0x0040(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray TransientPools; // 0x0050(0x0010)(Edit, ZeroConstructor, Transient, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VirtualTexturePoolConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VirtualTexturePoolConfig") - } - static class UVirtualTexturePoolConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UVirtualTexturePoolConfig; - -// Class Engine.WorldPartitionBlueprintLibrary -// 0x0000 (0x0028 - 0x0028) -class UWorldPartitionBlueprintLibrary final : public UBlueprintFunctionLibrary -{ -public: - static bool GetActorDescs(TArray* OutActorDescs); - static bool GetActorDescsForActors(const TArray& InActors, TArray* OutActorDescs); - static class UDataLayerManager* GetDataLayerManager(class UObject* WorldContextObject); - static struct FBox GetEditorWorldBounds(); - static bool GetIntersectingActorDescs(const struct FBox& InBox, TArray* OutActorDescs); - static struct FBox GetRuntimeWorldBounds(); - static void LoadActors(const TArray& InActorsToLoad); - static void PinActors(const TArray& InActorsToPin); - static void UnloadActors(const TArray& InActorsToUnload); - static void UnpinActors(const TArray& InActorsToUnpin); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionBlueprintLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionBlueprintLibrary") - } - static class UWorldPartitionBlueprintLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionBlueprintLibrary; - -// Class Engine.ActorDescContainerInstance -// 0x0000 (0x0028 - 0x0028) -class UActorDescContainerInstance final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ActorDescContainerInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ActorDescContainerInstance") - } - static class UActorDescContainerInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UActorDescContainerInstance; - -// Class Engine.ActorDescContainerSubsystem -// 0x0000 (0x0030 - 0x0030) -class UActorDescContainerSubsystem final : public UEngineSubsystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ActorDescContainerSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ActorDescContainerSubsystem") - } - static class UActorDescContainerSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UActorDescContainerSubsystem; - -// Class Engine.ContentBundleDescriptor -// 0x0028 (0x0050 - 0x0028) -class UContentBundleDescriptor final : public UObject -{ -public: - class FString DisplayName; // 0x0028(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FColor DebugColor; // 0x0038(0x0004)(Edit, ZeroConstructor, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FGuid Guid; // 0x003C(0x0010)(Edit, ZeroConstructor, EditConst, DuplicateTransient, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ContentBundleDescriptor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ContentBundleDescriptor") - } - static class UContentBundleDescriptor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UContentBundleDescriptor; - -// Class Engine.ContentBundleUnsavedActorMonitor -// 0x0000 (0x0028 - 0x0028) -class UContentBundleUnsavedActorMonitor final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ContentBundleUnsavedActorMonitor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ContentBundleUnsavedActorMonitor") - } - static class UContentBundleUnsavedActorMonitor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UContentBundleUnsavedActorMonitor; - -// Class Engine.WorldDataLayers -// 0x0598 (0x0828 - 0x0290) -class AWorldDataLayers final : public AInfo -{ -public: - uint8 Pad_290[0xA8]; // 0x0290(0x00A8)(Fixing Size After Last Property [ Dumper-7 ]) - class UExternalDataLayerInstance* RootExternalDataLayerInstance; // 0x0338(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - TSet DataLayerInstances; // 0x0340(0x0050)(UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - TSet ExternalPackageDataLayerInstances; // 0x0390(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - TArray LoadedExternalPackageDataLayerInstances; // 0x03E0(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - TArray TransientDataLayerInstances; // 0x03F0(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - TMap> DeprecatedDataLayerNameToDataLayerInstance; // 0x0400(0x0050)(UObjectWrapper, NativeAccessSpecifierPrivate) - TSet WorldDataLayers; // 0x0450(0x0050)(Deprecated, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - TArray RepActiveDataLayerNames; // 0x04A0(0x0010)(Net, ZeroConstructor, Transient, RepNotify, NativeAccessSpecifierPrivate) - TArray RepLoadedDataLayerNames; // 0x04B0(0x0010)(Net, ZeroConstructor, Transient, RepNotify, NativeAccessSpecifierPrivate) - uint8 Pad_4C0[0x140]; // 0x04C0(0x0140)(Fixing Size After Last Property [ Dumper-7 ]) - TArray RepEffectiveActiveDataLayerNames; // 0x0600(0x0010)(Net, ZeroConstructor, Transient, RepNotify, NativeAccessSpecifierPrivate) - TArray RepEffectiveLoadedDataLayerNames; // 0x0610(0x0010)(Net, ZeroConstructor, Transient, RepNotify, NativeAccessSpecifierPrivate) - uint8 Pad_620[0x208]; // 0x0620(0x0208)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnDataLayerRuntimeStateChanged(const class UDataLayerInstance* InDataLayer, EDataLayerRuntimeState InState); - void OnRep_ActiveDataLayerNames(); - void OnRep_EffectiveActiveDataLayerNames(); - void OnRep_EffectiveLoadedDataLayerNames(); - void OnRep_LoadedDataLayerNames(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldDataLayers") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldDataLayers") - } - static class AWorldDataLayers* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AWorldDataLayers; - -// Class Engine.DataLayer -// 0x0030 (0x0058 - 0x0028) -class UDataLayer final : public UObject -{ -public: - class FName DataLayerLabel; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 bIsRuntime : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EDataLayerRuntimeState InitialRuntimeState; // 0x0034(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FColor DebugColor; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UDataLayer* Parent; // 0x0040(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - TArray Children; // 0x0048(0x0010)(ZeroConstructor, Transient, Deprecated, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - bool Equals(const struct FActorDataLayer& ActorDataLayer) const; - class FName GetDataLayerLabel() const; - struct FColor GetDebugColor() const; - EDataLayerRuntimeState GetInitialRuntimeState() const; - EDataLayerState GetInitialState() const; - bool IsDynamicallyLoaded() const; - bool IsEffectiveVisible() const; - bool IsInitiallyActive() const; - bool IsInitiallyVisible() const; - bool IsRuntime() const; - bool IsVisible() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataLayer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataLayer") - } - static class UDataLayer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDataLayer; - -// Class Engine.DataLayerInstancePrivate -// 0x0018 (0x0060 - 0x0048) -class UDataLayerInstancePrivate final : public UDataLayerInstance -{ -public: - class FString ShortName; // 0x0048(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UDataLayerAsset* DataLayerAsset; // 0x0058(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataLayerInstancePrivate") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataLayerInstancePrivate") - } - static class UDataLayerInstancePrivate* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDataLayerInstancePrivate; - -// Class Engine.DataLayerInstanceProvider -// 0x0000 (0x0000 - 0x0000) -class IDataLayerInstanceProvider final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataLayerInstanceProvider") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataLayerInstanceProvider") - } - static class IDataLayerInstanceProvider* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IDataLayerInstanceProvider; - -// Class Engine.DataLayerSubsystem -// 0x0038 (0x0068 - 0x0030) -class UDataLayerSubsystem final : public UWorldSubsystem -{ -public: - TMulticastInlineDelegate OnDataLayerRuntimeStateChanged; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TSoftClassPtr DataLayerLoadingPolicyClass; // 0x0040(0x0028)(Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - void SetDataLayerInstanceRuntimeState(const class UDataLayerAsset* InDataLayerAsset, EDataLayerRuntimeState InState, bool bInIsRecursive); - void SetDataLayerRuntimeState(const struct FActorDataLayer& InDataLayer, EDataLayerRuntimeState InState, bool bInIsRecursive); - void SetDataLayerRuntimeStateByLabel(const class FName& InDataLayerLabel, EDataLayerRuntimeState InState, bool bInIsRecursive); - void SetDataLayerState(const struct FActorDataLayer& InDataLayer, EDataLayerState InState); - void SetDataLayerStateByLabel(const class FName& InDataLayerLabel, EDataLayerState InState); - - const TSet GetActiveDataLayerNames() const; - class UDataLayerInstance* GetDataLayer(const struct FActorDataLayer& InDataLayer) const; - EDataLayerRuntimeState GetDataLayerEffectiveRuntimeState(const struct FActorDataLayer& InDataLayer) const; - EDataLayerRuntimeState GetDataLayerEffectiveRuntimeStateByLabel(const class FName& InDataLayerLabel) const; - class UDataLayerInstance* GetDataLayerFromLabel(class FName InDataLayerLabel) const; - class UDataLayerInstance* GetDataLayerFromName(class FName InDataLayerName) const; - EDataLayerRuntimeState GetDataLayerInstanceEffectiveRuntimeState(const class UDataLayerAsset* InDataLayerAsset) const; - class UDataLayerInstance* GetDataLayerInstanceFromAsset(const class UDataLayerAsset* InDataLayerAsset) const; - EDataLayerRuntimeState GetDataLayerInstanceRuntimeState(const class UDataLayerAsset* InDataLayerAsset) const; - EDataLayerRuntimeState GetDataLayerRuntimeState(const struct FActorDataLayer& InDataLayer) const; - EDataLayerRuntimeState GetDataLayerRuntimeStateByLabel(const class FName& InDataLayerLabel) const; - EDataLayerState GetDataLayerState(const struct FActorDataLayer& InDataLayer) const; - EDataLayerState GetDataLayerStateByLabel(const class FName& InDataLayerLabel) const; - const TSet GetLoadedDataLayerNames() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataLayerSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataLayerSubsystem") - } - static class UDataLayerSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDataLayerSubsystem; - -// Class Engine.DeprecatedDataLayerInstance -// 0x0018 (0x0060 - 0x0048) -class UDeprecatedDataLayerInstance final : public UDataLayerInstance -{ -public: - class FName Label; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName DeprecatedDataLayerFName; // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EDataLayerType DataLayerType; // 0x0058(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FColor DebugColor; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DeprecatedDataLayerInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DeprecatedDataLayerInstance") - } - static class UDeprecatedDataLayerInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDeprecatedDataLayerInstance; - -// Class Engine.WorldPartitionDestructibleHLODMeshComponent -// 0x0160 (0x03A0 - 0x0240) -class UWorldPartitionDestructibleHLODMeshComponent final : public UWorldPartitionDestructibleHLODComponent -{ -public: - class UMaterialInterface* DestructibleHLODMaterial; // 0x0240(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - struct FWorldPartitionDestructibleHLODState DestructibleHLODState; // 0x0248(0x0148)(Net, Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate) - class UMaterialInstanceDynamic* VisibilityMaterial; // 0x0390(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class UTexture2DDynamic* VisibilityTexture; // 0x0398(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionDestructibleHLODMeshComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionDestructibleHLODMeshComponent") - } - static class UWorldPartitionDestructibleHLODMeshComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionDestructibleHLODMeshComponent; - -// Class Engine.WorldPartitionHLOD -// 0x0018 (0x02A8 - 0x0290) -class AWorldPartitionHLOD final : public AActor -{ -public: - uint32 LODLevel; // 0x0290(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bRequireWarmup; // 0x0294(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_295[0x3]; // 0x0295(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid SourceCellGuid; // 0x0298(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionHLOD") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionHLOD") - } - static class AWorldPartitionHLOD* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AWorldPartitionHLOD; - -// Class Engine.HLODBuilderSettings -// 0x0000 (0x0028 - 0x0028) -class UHLODBuilderSettings final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("HLODBuilderSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"HLODBuilderSettings") - } - static class UHLODBuilderSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UHLODBuilderSettings; - -// Class Engine.NullHLODBuilder -// 0x0000 (0x0028 - 0x0028) -class UNullHLODBuilder final : public UHLODBuilder -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NullHLODBuilder") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NullHLODBuilder") - } - static class UNullHLODBuilder* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNullHLODBuilder; - -// Class Engine.HLODLayer -// 0x0040 (0x0068 - 0x0028) -class UHLODLayer final : public UObject -{ -public: - EHLODLayerType LayerType; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf HLODBuilderClass; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UHLODBuilderSettings* HLODBuilderSettings; // 0x0038(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 bIsSpatiallyLoaded : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 CellSize; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - double LoadingRange; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UHLODLayer* ParentLayer; // 0x0050(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - TSubclassOf HLODActorClass; // 0x0058(0x0008)(Edit, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TSubclassOf HLODModifierClass; // 0x0060(0x0008)(Edit, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("HLODLayer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"HLODLayer") - } - static class UHLODLayer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UHLODLayer; - -// Class Engine.WorldPartitionHLODModifier -// 0x0000 (0x0028 - 0x0028) -class UWorldPartitionHLODModifier final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionHLODModifier") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionHLODModifier") - } - static class UWorldPartitionHLODModifier* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionHLODModifier; - -// Class Engine.WorldPartitionHLODProvider -// 0x0000 (0x0000 - 0x0000) -class IWorldPartitionHLODProvider final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionHLODProvider") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionHLODProvider") - } - static class IWorldPartitionHLODProvider* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IWorldPartitionHLODProvider; - -// Class Engine.WorldPartitionHLODRuntimeSubsystem -// 0x00E8 (0x0118 - 0x0030) -class UWorldPartitionHLODRuntimeSubsystem final : public UWorldSubsystem -{ -public: - uint8 Pad_30[0xE8]; // 0x0030(0x00E8)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionHLODRuntimeSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionHLODRuntimeSubsystem") - } - static class UWorldPartitionHLODRuntimeSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionHLODRuntimeSubsystem; - -// Class Engine.NavigationDataChunkActor -// 0x0048 (0x02D8 - 0x0290) -class ANavigationDataChunkActor final : public APartitionActor -{ -public: - TArray NavDataChunks; // 0x0290(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - struct FBox DataChunkActorBounds; // 0x02A0(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavigationDataChunkActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavigationDataChunkActor") - } - static class ANavigationDataChunkActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANavigationDataChunkActor; - -// Class Engine.WorldPartitionActorLoaderInterface -// 0x0000 (0x0000 - 0x0000) -class IWorldPartitionActorLoaderInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionActorLoaderInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionActorLoaderInterface") - } - static class IWorldPartitionActorLoaderInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IWorldPartitionActorLoaderInterface; - -// Class Engine.WorldPartitionEditorHash -// 0x0000 (0x0028 - 0x0028) -class UWorldPartitionEditorHash : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionEditorHash") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionEditorHash") - } - static class UWorldPartitionEditorHash* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionEditorHash; - -// Class Engine.WorldPartitionEditorPerProjectUserSettings -// 0x0000 (0x0038 - 0x0038) -class UWorldPartitionEditorPerProjectUserSettings final : public UDeveloperSettings -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionEditorPerProjectUserSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionEditorPerProjectUserSettings") - } - static class UWorldPartitionEditorPerProjectUserSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionEditorPerProjectUserSettings; - -// Class Engine.WorldPartitionEditorSpatialHash -// 0x0000 (0x0028 - 0x0028) -class UWorldPartitionEditorSpatialHash final : public UWorldPartitionEditorHash -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionEditorSpatialHash") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionEditorSpatialHash") - } - static class UWorldPartitionEditorSpatialHash* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionEditorSpatialHash; - -// Class Engine.WorldPartitionStreamingPolicy -// 0x0250 (0x0278 - 0x0028) -class UWorldPartitionStreamingPolicy : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TSet LoadedCells; // 0x0030(0x0050)(Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - struct FActivatedCells ActivatedCells; // 0x0080(0x00A0)(Transient, Protected, NativeAccessSpecifierProtected) - uint8 Pad_120[0xB0]; // 0x0120(0x00B0)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ToActivateCells; // 0x01D0(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - TArray ToLoadCells; // 0x01E0(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) - uint8 Pad_1F0[0x9]; // 0x01F0(0x0009)(Fixing Size After Last Property [ Dumper-7 ]) - bool bShouldMergeStreamingSourceInfo; // 0x01F9(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_1FA[0x7E]; // 0x01FA(0x007E)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionStreamingPolicy") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionStreamingPolicy") - } - static class UWorldPartitionStreamingPolicy* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionStreamingPolicy; - -// Class Engine.WorldPartitionLevelStreamingPolicy -// 0x00C8 (0x0340 - 0x0278) -class UWorldPartitionLevelStreamingPolicy final : public UWorldPartitionStreamingPolicy -{ -public: - struct FTopLevelAssetPath SourceWorldAssetPath; // 0x0278(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TMap SubObjectsToCellRemapping; // 0x0288(0x0050)(NativeAccessSpecifierPrivate) - struct FWorldPartitionRuntimeContainerResolver ContainerResolver; // 0x02D8(0x0058)(NativeAccessSpecifierPrivate) - TArray> ExternalStreamingObjects; // 0x0330(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionLevelStreamingPolicy") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionLevelStreamingPolicy") - } - static class UWorldPartitionLevelStreamingPolicy* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionLevelStreamingPolicy; - -// Class Engine.WorldPartitionMiniMap -// 0x00D0 (0x0360 - 0x0290) -class AWorldPartitionMiniMap final : public AInfo -{ -public: - struct FBox MiniMapWorldBounds; // 0x0290(0x0038)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FBox2D UVOffset; // 0x02C8(0x0028)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - class UTexture2D* MiniMapTexture; // 0x02F0(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TSet ExcludedDataLayers; // 0x02F8(0x0050)(Edit, NativeAccessSpecifierPublic) - int32 WorldUnitsPerPixel; // 0x0348(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 BuilderCellSize; // 0x034C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESceneCaptureSource CaptureSource; // 0x0350(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_351[0x3]; // 0x0351(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 CaptureWarmupFrames; // 0x0354(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MiniMapTileSize; // 0x0358(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_35C[0x4]; // 0x035C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionMiniMap") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionMiniMap") - } - static class AWorldPartitionMiniMap* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AWorldPartitionMiniMap; - -// Class Engine.WorldPartitionRuntimeCellDataSpatialHash -// 0x0070 (0x0150 - 0x00E0) -class UWorldPartitionRuntimeCellDataSpatialHash final : public UWorldPartitionRuntimeCellData -{ -public: - struct FVector position; // 0x00E0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Extent; // 0x00F8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_FC[0x54]; // 0x00FC(0x0054)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionRuntimeCellDataSpatialHash") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionRuntimeCellDataSpatialHash") - } - static class UWorldPartitionRuntimeCellDataSpatialHash* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionRuntimeCellDataSpatialHash; - -// Class Engine.WorldPartitionCell -// 0x0000 (0x0000 - 0x0000) -class IWorldPartitionCell final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionCell") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionCell") - } - static class IWorldPartitionCell* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IWorldPartitionCell; - -// Class Engine.SpatialHashRuntimeGridInfo -// 0x0008 (0x0298 - 0x0290) -class ASpatialHashRuntimeGridInfo final : public AInfo -{ -public: - struct FSpatialHashRuntimeGrid GridSettings; // 0x0290(0x0001)(NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_291[0x7]; // 0x0291(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SpatialHashRuntimeGridInfo") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SpatialHashRuntimeGridInfo") - } - static class ASpatialHashRuntimeGridInfo* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ASpatialHashRuntimeGridInfo; - -// Class Engine.WorldPartitionRuntimeSpatialHash -// 0x0070 (0x00E8 - 0x0078) -class UWorldPartitionRuntimeSpatialHash final : public UWorldPartitionRuntimeHash -{ -public: - bool bEnableZCulling; // 0x0078(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FSpatialHashSettings Settings; // 0x0079(0x0002)(NoDestructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_7B[0x5]; // 0x007B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - TArray StreamingGrids; // 0x0080(0x0010)(ZeroConstructor, Protected, NonPIEDuplicateTransient, NativeAccessSpecifierProtected) - uint8 Pad_90[0x58]; // 0x0090(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionRuntimeSpatialHash") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionRuntimeSpatialHash") - } - static class UWorldPartitionRuntimeSpatialHash* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionRuntimeSpatialHash; - -// Class Engine.WorldPartitionSubsystem -// 0x0290 (0x02D0 - 0x0040) -class UWorldPartitionSubsystem final : public UTickableWorldSubsystem -{ -public: - uint8 Pad_40[0x290]; // 0x0040(0x0290)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool IsAllStreamingCompleted(); - - bool IsStreamingCompleted(EWorldPartitionRuntimeCellState QueryState, const TArray& QuerySources, bool bExactState) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionSubsystem") - } - static class UWorldPartitionSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWorldPartitionSubsystem; - -// Class Engine.WorldPartitionVolume -// 0x0000 (0x02C8 - 0x02C8) -class AWorldPartitionVolume final : public AVolume -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WorldPartitionVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WorldPartitionVolume") - } - static class AWorldPartitionVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AWorldPartitionVolume; - -} - diff --git a/SilentHillF/SDK/Engine_functions.cpp b/SilentHillF/SDK/Engine_functions.cpp deleted file mode 100644 index c7d17e2..0000000 --- a/SilentHillF/SDK/Engine_functions.cpp +++ /dev/null @@ -1,123449 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: Engine - -#include "Basic.hpp" - -#include "Engine_classes.hpp" -#include "Engine_parameters.hpp" - - -namespace SDK -{ - -// Function Engine.WorldPartitionRuntimeLevelStreamingCell.OnLevelHidden -// (Final, RequiredAPI, Native, Private) - -void UWorldPartitionRuntimeLevelStreamingCell::OnLevelHidden() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WorldPartitionRuntimeLevelStreamingCell", "OnLevelHidden"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.WorldPartitionRuntimeLevelStreamingCell.OnLevelShown -// (Final, RequiredAPI, Native, Private) - -void UWorldPartitionRuntimeLevelStreamingCell::OnLevelShown() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WorldPartitionRuntimeLevelStreamingCell", "OnLevelShown"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ActorComponent.Activate -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UActorComponent::Activate(bool bReset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "Activate"); - - Params::ActorComponent_Activate Parms{}; - - Parms.bReset = bReset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ActorComponent.AddTickPrerequisiteActor -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* PrerequisiteActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UActorComponent::AddTickPrerequisiteActor(class AActor* PrerequisiteActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "AddTickPrerequisiteActor"); - - Params::ActorComponent_AddTickPrerequisiteActor Parms{}; - - Parms.PrerequisiteActor = PrerequisiteActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ActorComponent.AddTickPrerequisiteComponent -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UActorComponent::AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "AddTickPrerequisiteComponent"); - - Params::ActorComponent_AddTickPrerequisiteComponent Parms{}; - - Parms.PrerequisiteComponent = PrerequisiteComponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ActorComponent.Deactivate -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UActorComponent::Deactivate() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "Deactivate"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ActorComponent.K2_DestroyComponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UActorComponent::K2_DestroyComponent(class UObject* Object) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "K2_DestroyComponent"); - - Params::ActorComponent_K2_DestroyComponent Parms{}; - - Parms.Object = Object; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ActorComponent.OnRep_IsActive -// (RequiredAPI, Native, Public) - -void UActorComponent::OnRep_IsActive() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "OnRep_IsActive"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ActorComponent.ReceiveAsyncPhysicsTick -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SimSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UActorComponent::ReceiveAsyncPhysicsTick(float DeltaSeconds, float SimSeconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "ReceiveAsyncPhysicsTick"); - - Params::ActorComponent_ReceiveAsyncPhysicsTick Parms{}; - - Parms.DeltaSeconds = DeltaSeconds; - Parms.SimSeconds = SimSeconds; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.ActorComponent.ReceiveBeginPlay -// (RequiredAPI, Event, Public, BlueprintEvent) - -void UActorComponent::ReceiveBeginPlay() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "ReceiveBeginPlay"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function Engine.ActorComponent.ReceiveEndPlay -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UActorComponent::ReceiveEndPlay(EEndPlayReason EndPlayReason) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "ReceiveEndPlay"); - - Params::ActorComponent_ReceiveEndPlay Parms{}; - - Parms.EndPlayReason = EndPlayReason; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.ActorComponent.ReceiveTick -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UActorComponent::ReceiveTick(float DeltaSeconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "ReceiveTick"); - - Params::ActorComponent_ReceiveTick Parms{}; - - Parms.DeltaSeconds = DeltaSeconds; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.ActorComponent.RemoveTickPrerequisiteActor -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* PrerequisiteActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UActorComponent::RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "RemoveTickPrerequisiteActor"); - - Params::ActorComponent_RemoveTickPrerequisiteActor Parms{}; - - Parms.PrerequisiteActor = PrerequisiteActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ActorComponent.RemoveTickPrerequisiteComponent -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UActorComponent::RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "RemoveTickPrerequisiteComponent"); - - Params::ActorComponent_RemoveTickPrerequisiteComponent Parms{}; - - Parms.PrerequisiteComponent = PrerequisiteComponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ActorComponent.SetActive -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UActorComponent::SetActive(bool bNewActive, bool bReset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "SetActive"); - - Params::ActorComponent_SetActive Parms{}; - - Parms.bNewActive = bNewActive; - Parms.bReset = bReset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ActorComponent.SetAutoActivate -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewAutoActivate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UActorComponent::SetAutoActivate(bool bNewAutoActivate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "SetAutoActivate"); - - Params::ActorComponent_SetAutoActivate Parms{}; - - Parms.bNewAutoActivate = bNewAutoActivate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ActorComponent.SetComponentTickEnabled -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UActorComponent::SetComponentTickEnabled(bool bEnabled) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "SetComponentTickEnabled"); - - Params::ActorComponent_SetComponentTickEnabled Parms{}; - - Parms.bEnabled = bEnabled; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ActorComponent.SetComponentTickInterval -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float TickInterval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UActorComponent::SetComponentTickInterval(float TickInterval) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "SetComponentTickInterval"); - - Params::ActorComponent_SetComponentTickInterval Parms{}; - - Parms.TickInterval = TickInterval; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ActorComponent.SetComponentTickIntervalAndCooldown -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float TickInterval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UActorComponent::SetComponentTickIntervalAndCooldown(float TickInterval) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "SetComponentTickIntervalAndCooldown"); - - Params::ActorComponent_SetComponentTickIntervalAndCooldown Parms{}; - - Parms.TickInterval = TickInterval; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ActorComponent.SetIsReplicated -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool ShouldReplicate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UActorComponent::SetIsReplicated(bool ShouldReplicate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "SetIsReplicated"); - - Params::ActorComponent_SetIsReplicated Parms{}; - - Parms.ShouldReplicate = ShouldReplicate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ActorComponent.SetTickableWhenPaused -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bTickableWhenPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UActorComponent::SetTickableWhenPaused(bool bTickableWhenPaused) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "SetTickableWhenPaused"); - - Params::ActorComponent_SetTickableWhenPaused Parms{}; - - Parms.bTickableWhenPaused = bTickableWhenPaused; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ActorComponent.SetTickGroup -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ETickingGroup NewTickGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UActorComponent::SetTickGroup(ETickingGroup NewTickGroup) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "SetTickGroup"); - - Params::ActorComponent_SetTickGroup Parms{}; - - Parms.NewTickGroup = NewTickGroup; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ActorComponent.ToggleActive -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UActorComponent::ToggleActive() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "ToggleActive"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ActorComponent.ComponentHasTag -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UActorComponent::ComponentHasTag(class FName Tag) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "ComponentHasTag"); - - Params::ActorComponent_ComponentHasTag Parms{}; - - Parms.Tag = Tag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ActorComponent.GetComponentTickInterval -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UActorComponent::GetComponentTickInterval() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "GetComponentTickInterval"); - - Params::ActorComponent_GetComponentTickInterval Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ActorComponent.GetOwner -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UActorComponent::GetOwner() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "GetOwner"); - - Params::ActorComponent_GetOwner Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ActorComponent.IsActive -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UActorComponent::IsActive() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "IsActive"); - - Params::ActorComponent_IsActive Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ActorComponent.IsBeingDestroyed -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UActorComponent::IsBeingDestroyed() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "IsBeingDestroyed"); - - Params::ActorComponent_IsBeingDestroyed Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ActorComponent.IsComponentTickEnabled -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UActorComponent::IsComponentTickEnabled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ActorComponent", "IsComponentTickEnabled"); - - Params::ActorComponent_IsComponentTickEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.DetachFromParent -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bMaintainWorldPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bCallModify (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::DetachFromParent(bool bMaintainWorldPosition, bool bCallModify) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "DetachFromParent"); - - Params::SceneComponent_DetachFromParent Parms{}; - - Parms.bMaintainWorldPosition = bMaintainWorldPosition; - Parms.bCallModify = bCallModify; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneComponent.K2_AddLocalOffset -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::K2_AddLocalOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_AddLocalOffset"); - - Params::SceneComponent_K2_AddLocalOffset Parms{}; - - Parms.DeltaLocation = std::move(DeltaLocation); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.SceneComponent.K2_AddLocalRotation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FRotator& DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::K2_AddLocalRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_AddLocalRotation"); - - Params::SceneComponent_K2_AddLocalRotation Parms{}; - - Parms.DeltaRotation = std::move(DeltaRotation); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.SceneComponent.K2_AddLocalTransform -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FTransform& DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::K2_AddLocalTransform(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_AddLocalTransform"); - - Params::SceneComponent_K2_AddLocalTransform Parms{}; - - Parms.DeltaTransform = std::move(DeltaTransform); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.SceneComponent.K2_AddRelativeLocation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::K2_AddRelativeLocation(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_AddRelativeLocation"); - - Params::SceneComponent_K2_AddRelativeLocation Parms{}; - - Parms.DeltaLocation = std::move(DeltaLocation); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.SceneComponent.K2_AddRelativeRotation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FRotator& DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::K2_AddRelativeRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_AddRelativeRotation"); - - Params::SceneComponent_K2_AddRelativeRotation Parms{}; - - Parms.DeltaRotation = std::move(DeltaRotation); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.SceneComponent.K2_AddWorldOffset -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::K2_AddWorldOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_AddWorldOffset"); - - Params::SceneComponent_K2_AddWorldOffset Parms{}; - - Parms.DeltaLocation = std::move(DeltaLocation); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.SceneComponent.K2_AddWorldRotation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FRotator& DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::K2_AddWorldRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_AddWorldRotation"); - - Params::SceneComponent_K2_AddWorldRotation Parms{}; - - Parms.DeltaRotation = std::move(DeltaRotation); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.SceneComponent.K2_AddWorldTransform -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FTransform& DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::K2_AddWorldTransform(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_AddWorldTransform"); - - Params::SceneComponent_K2_AddWorldTransform Parms{}; - - Parms.DeltaTransform = std::move(DeltaTransform); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.SceneComponent.K2_AddWorldTransformKeepScale -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FTransform& DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::K2_AddWorldTransformKeepScale(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_AddWorldTransformKeepScale"); - - Params::SceneComponent_K2_AddWorldTransformKeepScale Parms{}; - - Parms.DeltaTransform = std::move(DeltaTransform); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.SceneComponent.K2_AttachTo -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class USceneComponent* InParent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAttachLocation AttachType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USceneComponent::K2_AttachTo(class USceneComponent* InParent, class FName InSocketName, EAttachLocation AttachType, bool bWeldSimulatedBodies) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_AttachTo"); - - Params::SceneComponent_K2_AttachTo Parms{}; - - Parms.InParent = InParent; - Parms.InSocketName = InSocketName; - Parms.AttachType = AttachType; - Parms.bWeldSimulatedBodies = bWeldSimulatedBodies; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.K2_AttachToComponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class USceneComponent* Parent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USceneComponent::K2_AttachToComponent(class USceneComponent* Parent, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_AttachToComponent"); - - Params::SceneComponent_K2_AttachToComponent Parms{}; - - Parms.Parent = Parent; - Parms.SocketName = SocketName; - Parms.LocationRule = LocationRule; - Parms.RotationRule = RotationRule; - Parms.ScaleRule = ScaleRule; - Parms.bWeldSimulatedBodies = bWeldSimulatedBodies; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.K2_DetachFromComponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EDetachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDetachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDetachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bCallModify (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::K2_DetachFromComponent(EDetachmentRule LocationRule, EDetachmentRule RotationRule, EDetachmentRule ScaleRule, bool bCallModify) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_DetachFromComponent"); - - Params::SceneComponent_K2_DetachFromComponent Parms{}; - - Parms.LocationRule = LocationRule; - Parms.RotationRule = RotationRule; - Parms.ScaleRule = ScaleRule; - Parms.bCallModify = bCallModify; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneComponent.K2_SetRelativeLocation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::K2_SetRelativeLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_SetRelativeLocation"); - - Params::SceneComponent_K2_SetRelativeLocation Parms{}; - - Parms.NewLocation = std::move(NewLocation); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.SceneComponent.K2_SetRelativeLocationAndRotation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::K2_SetRelativeLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_SetRelativeLocationAndRotation"); - - Params::SceneComponent_K2_SetRelativeLocationAndRotation Parms{}; - - Parms.NewLocation = std::move(NewLocation); - Parms.NewRotation = std::move(NewRotation); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.SceneComponent.K2_SetRelativeRotation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::K2_SetRelativeRotation(const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_SetRelativeRotation"); - - Params::SceneComponent_K2_SetRelativeRotation Parms{}; - - Parms.NewRotation = std::move(NewRotation); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.SceneComponent.K2_SetRelativeTransform -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FTransform& NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::K2_SetRelativeTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_SetRelativeTransform"); - - Params::SceneComponent_K2_SetRelativeTransform Parms{}; - - Parms.NewTransform = std::move(NewTransform); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.SceneComponent.K2_SetWorldLocation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::K2_SetWorldLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_SetWorldLocation"); - - Params::SceneComponent_K2_SetWorldLocation Parms{}; - - Parms.NewLocation = std::move(NewLocation); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.SceneComponent.K2_SetWorldLocationAndRotation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::K2_SetWorldLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_SetWorldLocationAndRotation"); - - Params::SceneComponent_K2_SetWorldLocationAndRotation Parms{}; - - Parms.NewLocation = std::move(NewLocation); - Parms.NewRotation = std::move(NewRotation); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.SceneComponent.K2_SetWorldRotation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::K2_SetWorldRotation(const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_SetWorldRotation"); - - Params::SceneComponent_K2_SetWorldRotation Parms{}; - - Parms.NewRotation = std::move(NewRotation); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.SceneComponent.K2_SetWorldTransform -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FTransform& NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::K2_SetWorldTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_SetWorldTransform"); - - Params::SceneComponent_K2_SetWorldTransform Parms{}; - - Parms.NewTransform = std::move(NewTransform); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.SceneComponent.OnRep_AttachChildren -// (Final, RequiredAPI, Native, Private) - -void USceneComponent::OnRep_AttachChildren() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "OnRep_AttachChildren"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneComponent.OnRep_AttachParent -// (Final, RequiredAPI, Native, Private) - -void USceneComponent::OnRep_AttachParent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "OnRep_AttachParent"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneComponent.OnRep_AttachSocketName -// (Final, RequiredAPI, Native, Private) - -void USceneComponent::OnRep_AttachSocketName() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "OnRep_AttachSocketName"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneComponent.OnRep_Transform -// (Final, RequiredAPI, Native, Private) - -void USceneComponent::OnRep_Transform() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "OnRep_Transform"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneComponent.OnRep_Visibility -// (Final, RequiredAPI, Native, Private) -// Parameters: -// bool OldValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::OnRep_Visibility(bool OldValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "OnRep_Visibility"); - - Params::SceneComponent_OnRep_Visibility Parms{}; - - Parms.OldValue = OldValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneComponent.ResetRelativeTransform -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USceneComponent::ResetRelativeTransform() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "ResetRelativeTransform"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneComponent.SetAbsolute -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewAbsoluteLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bNewAbsoluteRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bNewAbsoluteScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::SetAbsolute(bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "SetAbsolute"); - - Params::SceneComponent_SetAbsolute Parms{}; - - Parms.bNewAbsoluteLocation = bNewAbsoluteLocation; - Parms.bNewAbsoluteRotation = bNewAbsoluteRotation; - Parms.bNewAbsoluteScale = bNewAbsoluteScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneComponent.SetHiddenInGame -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool NewHidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPropagateToChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::SetHiddenInGame(bool NewHidden, bool bPropagateToChildren) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "SetHiddenInGame"); - - Params::SceneComponent_SetHiddenInGame Parms{}; - - Parms.NewHidden = NewHidden; - Parms.bPropagateToChildren = bPropagateToChildren; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneComponent.SetMobility -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EComponentMobility NewMobility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::SetMobility(EComponentMobility NewMobility) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "SetMobility"); - - Params::SceneComponent_SetMobility Parms{}; - - Parms.NewMobility = NewMobility; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneComponent.SetRelativeScale3D -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewScale3D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::SetRelativeScale3D(const struct FVector& NewScale3D) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "SetRelativeScale3D"); - - Params::SceneComponent_SetRelativeScale3D Parms{}; - - Parms.NewScale3D = std::move(NewScale3D); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneComponent.SetShouldUpdatePhysicsVolume -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInShouldUpdatePhysicsVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::SetShouldUpdatePhysicsVolume(bool bInShouldUpdatePhysicsVolume) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "SetShouldUpdatePhysicsVolume"); - - Params::SceneComponent_SetShouldUpdatePhysicsVolume Parms{}; - - Parms.bInShouldUpdatePhysicsVolume = bInShouldUpdatePhysicsVolume; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneComponent.SetVisibility -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPropagateToChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::SetVisibility(bool bNewVisibility, bool bPropagateToChildren) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "SetVisibility"); - - Params::SceneComponent_SetVisibility Parms{}; - - Parms.bNewVisibility = bNewVisibility; - Parms.bPropagateToChildren = bPropagateToChildren; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneComponent.SetWorldScale3D -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::SetWorldScale3D(const struct FVector& NewScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "SetWorldScale3D"); - - Params::SceneComponent_SetWorldScale3D Parms{}; - - Parms.NewScale = std::move(NewScale); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneComponent.ToggleVisibility -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bPropagateToChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneComponent::ToggleVisibility(bool bPropagateToChildren) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "ToggleVisibility"); - - Params::SceneComponent_ToggleVisibility Parms{}; - - Parms.bPropagateToChildren = bPropagateToChildren; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneComponent.DoesSocketExist -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USceneComponent::DoesSocketExist(class FName InSocketName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "DoesSocketExist"); - - Params::SceneComponent_DoesSocketExist Parms{}; - - Parms.InSocketName = InSocketName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.GetAllSocketNames -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray USceneComponent::GetAllSocketNames() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "GetAllSocketNames"); - - Params::SceneComponent_GetAllSocketNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.GetAttachParent -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USceneComponent* USceneComponent::GetAttachParent() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "GetAttachParent"); - - Params::SceneComponent_GetAttachParent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.GetAttachSocketName -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName USceneComponent::GetAttachSocketName() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "GetAttachSocketName"); - - Params::SceneComponent_GetAttachSocketName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.GetChildComponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ChildIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USceneComponent* USceneComponent::GetChildComponent(int32 ChildIndex) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "GetChildComponent"); - - Params::SceneComponent_GetChildComponent Parms{}; - - Parms.ChildIndex = ChildIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.GetChildrenComponents -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool bIncludeAllDescendants (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* Children (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void USceneComponent::GetChildrenComponents(bool bIncludeAllDescendants, TArray* Children) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "GetChildrenComponents"); - - Params::SceneComponent_GetChildrenComponents Parms{}; - - Parms.bIncludeAllDescendants = bIncludeAllDescendants; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Children != nullptr) - *Children = std::move(Parms.Children); -} - - -// Function Engine.SceneComponent.GetComponentVelocity -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USceneComponent::GetComponentVelocity() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "GetComponentVelocity"); - - Params::SceneComponent_GetComponentVelocity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.GetForwardVector -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USceneComponent::GetForwardVector() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "GetForwardVector"); - - Params::SceneComponent_GetForwardVector Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.GetNumChildrenComponents -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 USceneComponent::GetNumChildrenComponents() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "GetNumChildrenComponents"); - - Params::SceneComponent_GetNumChildrenComponents Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.GetParentComponents -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray* Parents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void USceneComponent::GetParentComponents(TArray* Parents) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "GetParentComponents"); - - Params::SceneComponent_GetParentComponents Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Parents != nullptr) - *Parents = std::move(Parms.Parents); -} - - -// Function Engine.SceneComponent.GetPhysicsVolume -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APhysicsVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APhysicsVolume* USceneComponent::GetPhysicsVolume() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "GetPhysicsVolume"); - - Params::SceneComponent_GetPhysicsVolume Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.GetRelativeTransform -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform USceneComponent::GetRelativeTransform() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "GetRelativeTransform"); - - Params::SceneComponent_GetRelativeTransform Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.GetRightVector -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USceneComponent::GetRightVector() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "GetRightVector"); - - Params::SceneComponent_GetRightVector Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.GetShouldUpdatePhysicsVolume -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USceneComponent::GetShouldUpdatePhysicsVolume() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "GetShouldUpdatePhysicsVolume"); - - Params::SceneComponent_GetShouldUpdatePhysicsVolume Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.GetSocketLocation -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USceneComponent::GetSocketLocation(class FName InSocketName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "GetSocketLocation"); - - Params::SceneComponent_GetSocketLocation Parms{}; - - Parms.InSocketName = InSocketName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.GetSocketQuaternion -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQuat USceneComponent::GetSocketQuaternion(class FName InSocketName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "GetSocketQuaternion"); - - Params::SceneComponent_GetSocketQuaternion Parms{}; - - Parms.InSocketName = InSocketName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.GetSocketRotation -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator USceneComponent::GetSocketRotation(class FName InSocketName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "GetSocketRotation"); - - Params::SceneComponent_GetSocketRotation Parms{}; - - Parms.InSocketName = InSocketName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.GetSocketTransform -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ERelativeTransformSpace TransformSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform USceneComponent::GetSocketTransform(class FName InSocketName, ERelativeTransformSpace TransformSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "GetSocketTransform"); - - Params::SceneComponent_GetSocketTransform Parms{}; - - Parms.InSocketName = InSocketName; - Parms.TransformSpace = TransformSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.GetUpVector -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USceneComponent::GetUpVector() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "GetUpVector"); - - Params::SceneComponent_GetUpVector Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.IsAnySimulatingPhysics -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USceneComponent::IsAnySimulatingPhysics() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "IsAnySimulatingPhysics"); - - Params::SceneComponent_IsAnySimulatingPhysics Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.IsSimulatingPhysics -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USceneComponent::IsSimulatingPhysics(class FName BoneName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "IsSimulatingPhysics"); - - Params::SceneComponent_IsSimulatingPhysics Parms{}; - - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.IsVisible -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USceneComponent::IsVisible() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "IsVisible"); - - Params::SceneComponent_IsVisible Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.K2_GetComponentLocation -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USceneComponent::K2_GetComponentLocation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_GetComponentLocation"); - - Params::SceneComponent_K2_GetComponentLocation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.K2_GetComponentRotation -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator USceneComponent::K2_GetComponentRotation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_GetComponentRotation"); - - Params::SceneComponent_K2_GetComponentRotation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.K2_GetComponentScale -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USceneComponent::K2_GetComponentScale() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_GetComponentScale"); - - Params::SceneComponent_K2_GetComponentScale Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneComponent.K2_GetComponentToWorld -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform USceneComponent::K2_GetComponentToWorld() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneComponent", "K2_GetComponentToWorld"); - - Params::SceneComponent_K2_GetComponentToWorld Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.AddAngularImpulseInDegrees -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::AddAngularImpulseInDegrees(const struct FVector& Impulse, class FName BoneName, bool bVelChange) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "AddAngularImpulseInDegrees"); - - Params::PrimitiveComponent_AddAngularImpulseInDegrees Parms{}; - - Parms.Impulse = std::move(Impulse); - Parms.BoneName = BoneName; - Parms.bVelChange = bVelChange; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.AddAngularImpulseInRadians -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::AddAngularImpulseInRadians(const struct FVector& Impulse, class FName BoneName, bool bVelChange) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "AddAngularImpulseInRadians"); - - Params::PrimitiveComponent_AddAngularImpulseInRadians Parms{}; - - Parms.Impulse = std::move(Impulse); - Parms.BoneName = BoneName; - Parms.bVelChange = bVelChange; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.AddForce -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::AddForce(const struct FVector& Force, class FName BoneName, bool bAccelChange) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "AddForce"); - - Params::PrimitiveComponent_AddForce Parms{}; - - Parms.Force = std::move(Force); - Parms.BoneName = BoneName; - Parms.bAccelChange = bAccelChange; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.AddForceAtLocation -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::AddForceAtLocation(const struct FVector& Force, const struct FVector& Location, class FName BoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "AddForceAtLocation"); - - Params::PrimitiveComponent_AddForceAtLocation Parms{}; - - Parms.Force = std::move(Force); - Parms.Location = std::move(Location); - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.AddForceAtLocationLocal -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::AddForceAtLocationLocal(const struct FVector& Force, const struct FVector& Location, class FName BoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "AddForceAtLocationLocal"); - - Params::PrimitiveComponent_AddForceAtLocationLocal Parms{}; - - Parms.Force = std::move(Force); - Parms.Location = std::move(Location); - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.AddImpulse -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::AddImpulse(const struct FVector& Impulse, class FName BoneName, bool bVelChange) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "AddImpulse"); - - Params::PrimitiveComponent_AddImpulse Parms{}; - - Parms.Impulse = std::move(Impulse); - Parms.BoneName = BoneName; - Parms.bVelChange = bVelChange; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.AddImpulseAtLocation -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::AddImpulseAtLocation(const struct FVector& Impulse, const struct FVector& Location, class FName BoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "AddImpulseAtLocation"); - - Params::PrimitiveComponent_AddImpulseAtLocation Parms{}; - - Parms.Impulse = std::move(Impulse); - Parms.Location = std::move(Location); - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.AddRadialForce -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ERadialImpulseFalloff Falloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::AddRadialForce(const struct FVector& Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bAccelChange) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "AddRadialForce"); - - Params::PrimitiveComponent_AddRadialForce Parms{}; - - Parms.Origin = std::move(Origin); - Parms.Radius = Radius; - Parms.Strength = Strength; - Parms.Falloff = Falloff; - Parms.bAccelChange = bAccelChange; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.AddRadialImpulse -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ERadialImpulseFalloff Falloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::AddRadialImpulse(const struct FVector& Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bVelChange) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "AddRadialImpulse"); - - Params::PrimitiveComponent_AddRadialImpulse Parms{}; - - Parms.Origin = std::move(Origin); - Parms.Radius = Radius; - Parms.Strength = Strength; - Parms.Falloff = Falloff; - Parms.bVelChange = bVelChange; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.AddTorqueInDegrees -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Torque (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::AddTorqueInDegrees(const struct FVector& Torque, class FName BoneName, bool bAccelChange) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "AddTorqueInDegrees"); - - Params::PrimitiveComponent_AddTorqueInDegrees Parms{}; - - Parms.Torque = std::move(Torque); - Parms.BoneName = BoneName; - Parms.bAccelChange = bAccelChange; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.AddTorqueInRadians -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Torque (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::AddTorqueInRadians(const struct FVector& Torque, class FName BoneName, bool bAccelChange) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "AddTorqueInRadians"); - - Params::PrimitiveComponent_AddTorqueInRadians Parms{}; - - Parms.Torque = std::move(Torque); - Parms.BoneName = BoneName; - Parms.bAccelChange = bAccelChange; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.AddVelocityChangeImpulseAtLocation -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::AddVelocityChangeImpulseAtLocation(const struct FVector& Impulse, const struct FVector& Location, class FName BoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "AddVelocityChangeImpulseAtLocation"); - - Params::PrimitiveComponent_AddVelocityChangeImpulseAtLocation Parms{}; - - Parms.Impulse = std::move(Impulse); - Parms.Location = std::move(Location); - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.ClearMoveIgnoreActors -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UPrimitiveComponent::ClearMoveIgnoreActors() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "ClearMoveIgnoreActors"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.ClearMoveIgnoreComponents -// (Final, Native, Public, BlueprintCallable) - -void UPrimitiveComponent::ClearMoveIgnoreComponents() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "ClearMoveIgnoreComponents"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.CopyArrayOfMoveIgnoreActors -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UPrimitiveComponent::CopyArrayOfMoveIgnoreActors() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "CopyArrayOfMoveIgnoreActors"); - - Params::PrimitiveComponent_CopyArrayOfMoveIgnoreActors Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.CopyArrayOfMoveIgnoreComponents -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -TArray UPrimitiveComponent::CopyArrayOfMoveIgnoreComponents() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "CopyArrayOfMoveIgnoreComponents"); - - Params::PrimitiveComponent_CopyArrayOfMoveIgnoreComponents Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.CreateAndSetMaterialInstanceDynamic -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInstanceDynamic* UPrimitiveComponent::CreateAndSetMaterialInstanceDynamic(int32 ElementIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "CreateAndSetMaterialInstanceDynamic"); - - Params::PrimitiveComponent_CreateAndSetMaterialInstanceDynamic Parms{}; - - Parms.ElementIndex = ElementIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInterface* Parent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInstanceDynamic* UPrimitiveComponent::CreateAndSetMaterialInstanceDynamicFromMaterial(int32 ElementIndex, class UMaterialInterface* Parent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "CreateAndSetMaterialInstanceDynamicFromMaterial"); - - Params::PrimitiveComponent_CreateAndSetMaterialInstanceDynamicFromMaterial Parms{}; - - Parms.ElementIndex = ElementIndex; - Parms.Parent = Parent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.CreateDynamicMaterialInstance -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInterface* SourceMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName OptionalName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInstanceDynamic* UPrimitiveComponent::CreateDynamicMaterialInstance(int32 ElementIndex, class UMaterialInterface* SourceMaterial, class FName OptionalName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "CreateDynamicMaterialInstance"); - - Params::PrimitiveComponent_CreateDynamicMaterialInstance Parms{}; - - Parms.ElementIndex = ElementIndex; - Parms.SourceMaterial = SourceMaterial; - Parms.OptionalName = OptionalName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetMaxDepenetrationVelocity -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UPrimitiveComponent::GetMaxDepenetrationVelocity(class FName BoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetMaxDepenetrationVelocity"); - - Params::PrimitiveComponent_GetMaxDepenetrationVelocity Parms{}; - - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetPhysicsLinearVelocity -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UPrimitiveComponent::GetPhysicsLinearVelocity(class FName BoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetPhysicsLinearVelocity"); - - Params::PrimitiveComponent_GetPhysicsLinearVelocity Parms{}; - - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetPhysicsLinearVelocityAtPoint -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UPrimitiveComponent::GetPhysicsLinearVelocityAtPoint(const struct FVector& Point, class FName BoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetPhysicsLinearVelocityAtPoint"); - - Params::PrimitiveComponent_GetPhysicsLinearVelocityAtPoint Parms{}; - - Parms.Point = std::move(Point); - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.IgnoreActorWhenMoving -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::IgnoreActorWhenMoving(class AActor* Actor, bool bShouldIgnore) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "IgnoreActorWhenMoving"); - - Params::PrimitiveComponent_IgnoreActorWhenMoving Parms{}; - - Parms.Actor = Actor; - Parms.bShouldIgnore = bShouldIgnore; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.IgnoreComponentWhenMoving -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::IgnoreComponentWhenMoving(class UPrimitiveComponent* Component, bool bShouldIgnore) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "IgnoreComponentWhenMoving"); - - Params::PrimitiveComponent_IgnoreComponentWhenMoving Parms{}; - - Parms.Component = Component; - Parms.bShouldIgnore = bShouldIgnore; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.InvalidateLumenSurfaceCache -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UPrimitiveComponent::InvalidateLumenSurfaceCache() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "InvalidateLumenSurfaceCache"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.IsAnyRigidBodyAwake -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPrimitiveComponent::IsAnyRigidBodyAwake() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "IsAnyRigidBodyAwake"); - - Params::PrimitiveComponent_IsAnyRigidBodyAwake Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.K2_BoxOverlapComponent -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& InBoxCentre (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBox& InBox (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPersistentShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* HitLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* HitNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName* BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPrimitiveComponent::K2_BoxOverlapComponent(const struct FVector& InBoxCentre, const struct FBox& InBox, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "K2_BoxOverlapComponent"); - - Params::PrimitiveComponent_K2_BoxOverlapComponent Parms{}; - - Parms.InBoxCentre = std::move(InBoxCentre); - Parms.InBox = std::move(InBox); - Parms.bTraceComplex = bTraceComplex; - Parms.bShowTrace = bShowTrace; - Parms.bPersistentShowTrace = bPersistentShowTrace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (HitLocation != nullptr) - *HitLocation = std::move(Parms.HitLocation); - - if (HitNormal != nullptr) - *HitNormal = std::move(Parms.HitNormal); - - if (BoneName != nullptr) - *BoneName = Parms.BoneName; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.K2_LineTraceComponent -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& TraceStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& TraceEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPersistentShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* HitLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* HitNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName* BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPrimitiveComponent::K2_LineTraceComponent(const struct FVector& TraceStart, const struct FVector& TraceEnd, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "K2_LineTraceComponent"); - - Params::PrimitiveComponent_K2_LineTraceComponent Parms{}; - - Parms.TraceStart = std::move(TraceStart); - Parms.TraceEnd = std::move(TraceEnd); - Parms.bTraceComplex = bTraceComplex; - Parms.bShowTrace = bShowTrace; - Parms.bPersistentShowTrace = bPersistentShowTrace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (HitLocation != nullptr) - *HitLocation = std::move(Parms.HitLocation); - - if (HitNormal != nullptr) - *HitNormal = std::move(Parms.HitNormal); - - if (BoneName != nullptr) - *BoneName = Parms.BoneName; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.K2_SphereOverlapComponent -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& InSphereCentre (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InSphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPersistentShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* HitLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* HitNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName* BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPrimitiveComponent::K2_SphereOverlapComponent(const struct FVector& InSphereCentre, float InSphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "K2_SphereOverlapComponent"); - - Params::PrimitiveComponent_K2_SphereOverlapComponent Parms{}; - - Parms.InSphereCentre = std::move(InSphereCentre); - Parms.InSphereRadius = InSphereRadius; - Parms.bTraceComplex = bTraceComplex; - Parms.bShowTrace = bShowTrace; - Parms.bPersistentShowTrace = bPersistentShowTrace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (HitLocation != nullptr) - *HitLocation = std::move(Parms.HitLocation); - - if (HitNormal != nullptr) - *HitNormal = std::move(Parms.HitNormal); - - if (BoneName != nullptr) - *BoneName = Parms.BoneName; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.K2_SphereTraceComponent -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& TraceStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& TraceEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPersistentShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* HitLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* HitNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName* BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPrimitiveComponent::K2_SphereTraceComponent(const struct FVector& TraceStart, const struct FVector& TraceEnd, float SphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "K2_SphereTraceComponent"); - - Params::PrimitiveComponent_K2_SphereTraceComponent Parms{}; - - Parms.TraceStart = std::move(TraceStart); - Parms.TraceEnd = std::move(TraceEnd); - Parms.SphereRadius = SphereRadius; - Parms.bTraceComplex = bTraceComplex; - Parms.bShowTrace = bShowTrace; - Parms.bPersistentShowTrace = bPersistentShowTrace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (HitLocation != nullptr) - *HitLocation = std::move(Parms.HitLocation); - - if (HitNormal != nullptr) - *HitNormal = std::move(Parms.HitNormal); - - if (BoneName != nullptr) - *BoneName = Parms.BoneName; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.PutRigidBodyToSleep -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::PutRigidBodyToSleep(class FName BoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "PutRigidBodyToSleep"); - - Params::PrimitiveComponent_PutRigidBodyToSleep Parms{}; - - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetAffectDistanceFieldLighting -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool NewAffectDistanceFieldLighting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetAffectDistanceFieldLighting(bool NewAffectDistanceFieldLighting) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetAffectDistanceFieldLighting"); - - Params::PrimitiveComponent_SetAffectDistanceFieldLighting Parms{}; - - Parms.NewAffectDistanceFieldLighting = NewAffectDistanceFieldLighting; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetAffectDynamicIndirectLighting -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewAffectDynamicIndirectLighting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetAffectDynamicIndirectLighting(bool bNewAffectDynamicIndirectLighting) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetAffectDynamicIndirectLighting"); - - Params::PrimitiveComponent_SetAffectDynamicIndirectLighting Parms{}; - - Parms.bNewAffectDynamicIndirectLighting = bNewAffectDynamicIndirectLighting; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetAffectIndirectLightingWhileHidden -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewAffectIndirectLightingWhileHidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetAffectIndirectLightingWhileHidden(bool bNewAffectIndirectLightingWhileHidden) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetAffectIndirectLightingWhileHidden"); - - Params::PrimitiveComponent_SetAffectIndirectLightingWhileHidden Parms{}; - - Parms.bNewAffectIndirectLightingWhileHidden = bNewAffectIndirectLightingWhileHidden; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetAllMassScale -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InMassScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetAllMassScale(float InMassScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetAllMassScale"); - - Params::PrimitiveComponent_SetAllMassScale Parms{}; - - Parms.InMassScale = InMassScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetAllPhysicsAngularVelocityInDegrees -// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewAngVel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetAllPhysicsAngularVelocityInDegrees(const struct FVector& NewAngVel, bool bAddToCurrent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetAllPhysicsAngularVelocityInDegrees"); - - Params::PrimitiveComponent_SetAllPhysicsAngularVelocityInDegrees Parms{}; - - Parms.NewAngVel = std::move(NewAngVel); - Parms.bAddToCurrent = bAddToCurrent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetAllPhysicsAngularVelocityInRadians -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewAngVel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetAllPhysicsAngularVelocityInRadians(const struct FVector& NewAngVel, bool bAddToCurrent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetAllPhysicsAngularVelocityInRadians"); - - Params::PrimitiveComponent_SetAllPhysicsAngularVelocityInRadians Parms{}; - - Parms.NewAngVel = std::move(NewAngVel); - Parms.bAddToCurrent = bAddToCurrent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetAllPhysicsLinearVelocity -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetAllPhysicsLinearVelocity(const struct FVector& NewVel, bool bAddToCurrent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetAllPhysicsLinearVelocity"); - - Params::PrimitiveComponent_SetAllPhysicsLinearVelocity Parms{}; - - Parms.NewVel = std::move(NewVel); - Parms.bAddToCurrent = bAddToCurrent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetAllUseCCD -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool InUseCCD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetAllUseCCD(bool InUseCCD) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetAllUseCCD"); - - Params::PrimitiveComponent_SetAllUseCCD Parms{}; - - Parms.InUseCCD = InUseCCD; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetAngularDamping -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetAngularDamping(float InDamping) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetAngularDamping"); - - Params::PrimitiveComponent_SetAngularDamping Parms{}; - - Parms.InDamping = InDamping; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetBoundsScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewBoundsScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetBoundsScale(float NewBoundsScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetBoundsScale"); - - Params::PrimitiveComponent_SetBoundsScale Parms{}; - - Parms.NewBoundsScale = NewBoundsScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetCastContactShadow -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInCastContactShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetCastContactShadow(bool bInCastContactShadow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetCastContactShadow"); - - Params::PrimitiveComponent_SetCastContactShadow Parms{}; - - Parms.bInCastContactShadow = bInCastContactShadow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetCastHiddenShadow -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool NewCastHiddenShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetCastHiddenShadow(bool NewCastHiddenShadow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetCastHiddenShadow"); - - Params::PrimitiveComponent_SetCastHiddenShadow Parms{}; - - Parms.NewCastHiddenShadow = NewCastHiddenShadow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetCastInsetShadow -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInCastInsetShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetCastInsetShadow(bool bInCastInsetShadow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetCastInsetShadow"); - - Params::PrimitiveComponent_SetCastInsetShadow Parms{}; - - Parms.bInCastInsetShadow = bInCastInsetShadow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetCastShadow -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool NewCastShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetCastShadow(bool NewCastShadow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetCastShadow"); - - Params::PrimitiveComponent_SetCastShadow Parms{}; - - Parms.NewCastShadow = NewCastShadow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetCenterOfMass -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& CenterOfMassOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetCenterOfMass(const struct FVector& CenterOfMassOffset, class FName BoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetCenterOfMass"); - - Params::PrimitiveComponent_SetCenterOfMass Parms{}; - - Parms.CenterOfMassOffset = std::move(CenterOfMassOffset); - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetCollisionEnabled -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ECollisionEnabled NewType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetCollisionEnabled(ECollisionEnabled NewType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetCollisionEnabled"); - - Params::PrimitiveComponent_SetCollisionEnabled Parms{}; - - Parms.NewType = NewType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetCollisionObjectType -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ECollisionChannel Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetCollisionObjectType(ECollisionChannel Channel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetCollisionObjectType"); - - Params::PrimitiveComponent_SetCollisionObjectType Parms{}; - - Parms.Channel = Channel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetCollisionProfileName -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName InCollisionProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetCollisionProfileName(class FName InCollisionProfileName, bool bUpdateOverlaps) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetCollisionProfileName"); - - Params::PrimitiveComponent_SetCollisionProfileName Parms{}; - - Parms.InCollisionProfileName = InCollisionProfileName; - Parms.bUpdateOverlaps = bUpdateOverlaps; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetCollisionResponseToAllChannels -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ECollisionResponse NewResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetCollisionResponseToAllChannels(ECollisionResponse NewResponse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetCollisionResponseToAllChannels"); - - Params::PrimitiveComponent_SetCollisionResponseToAllChannels Parms{}; - - Parms.NewResponse = NewResponse; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetCollisionResponseToChannel -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ECollisionChannel Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECollisionResponse NewResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetCollisionResponseToChannel(ECollisionChannel Channel, ECollisionResponse NewResponse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetCollisionResponseToChannel"); - - Params::PrimitiveComponent_SetCollisionResponseToChannel Parms{}; - - Parms.Channel = Channel; - Parms.NewResponse = NewResponse; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetConstraintMode -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EDOFMode ConstraintMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetConstraintMode(EDOFMode ConstraintMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetConstraintMode"); - - Params::PrimitiveComponent_SetConstraintMode Parms{}; - - Parms.ConstraintMode = ConstraintMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetCullDistance -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewCullDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetCullDistance(float NewCullDistance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetCullDistance"); - - Params::PrimitiveComponent_SetCullDistance Parms{}; - - Parms.NewCullDistance = NewCullDistance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetCustomDepthStencilValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetCustomDepthStencilValue(int32 Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetCustomDepthStencilValue"); - - Params::PrimitiveComponent_SetCustomDepthStencilValue Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetCustomDepthStencilWriteMask -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ERendererStencilMask WriteMaskBit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetCustomDepthStencilWriteMask(ERendererStencilMask WriteMaskBit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetCustomDepthStencilWriteMask"); - - Params::PrimitiveComponent_SetCustomDepthStencilWriteMask Parms{}; - - Parms.WriteMaskBit = WriteMaskBit; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetCustomPrimitiveDataFloat -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetCustomPrimitiveDataFloat(int32 DataIndex, float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetCustomPrimitiveDataFloat"); - - Params::PrimitiveComponent_SetCustomPrimitiveDataFloat Parms{}; - - Parms.DataIndex = DataIndex; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetCustomPrimitiveDataVector2 -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetCustomPrimitiveDataVector2(int32 DataIndex, const struct FVector2D& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetCustomPrimitiveDataVector2"); - - Params::PrimitiveComponent_SetCustomPrimitiveDataVector2 Parms{}; - - Parms.DataIndex = DataIndex; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetCustomPrimitiveDataVector3 -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetCustomPrimitiveDataVector3(int32 DataIndex, const struct FVector& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetCustomPrimitiveDataVector3"); - - Params::PrimitiveComponent_SetCustomPrimitiveDataVector3 Parms{}; - - Parms.DataIndex = DataIndex; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetCustomPrimitiveDataVector4 -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector4& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetCustomPrimitiveDataVector4(int32 DataIndex, const struct FVector4& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetCustomPrimitiveDataVector4"); - - Params::PrimitiveComponent_SetCustomPrimitiveDataVector4 Parms{}; - - Parms.DataIndex = DataIndex; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataFloat -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetDefaultCustomPrimitiveDataFloat(int32 DataIndex, float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetDefaultCustomPrimitiveDataFloat"); - - Params::PrimitiveComponent_SetDefaultCustomPrimitiveDataFloat Parms{}; - - Parms.DataIndex = DataIndex; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataVector2 -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetDefaultCustomPrimitiveDataVector2(int32 DataIndex, const struct FVector2D& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetDefaultCustomPrimitiveDataVector2"); - - Params::PrimitiveComponent_SetDefaultCustomPrimitiveDataVector2 Parms{}; - - Parms.DataIndex = DataIndex; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataVector3 -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetDefaultCustomPrimitiveDataVector3(int32 DataIndex, const struct FVector& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetDefaultCustomPrimitiveDataVector3"); - - Params::PrimitiveComponent_SetDefaultCustomPrimitiveDataVector3 Parms{}; - - Parms.DataIndex = DataIndex; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataVector4 -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector4& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetDefaultCustomPrimitiveDataVector4(int32 DataIndex, const struct FVector4& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetDefaultCustomPrimitiveDataVector4"); - - Params::PrimitiveComponent_SetDefaultCustomPrimitiveDataVector4 Parms{}; - - Parms.DataIndex = DataIndex; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetEmissiveLightSource -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool NewEmissiveLightSource (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetEmissiveLightSource(bool NewEmissiveLightSource) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetEmissiveLightSource"); - - Params::PrimitiveComponent_SetEmissiveLightSource Parms{}; - - Parms.NewEmissiveLightSource = NewEmissiveLightSource; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetEnableGravity -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bGravityEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetEnableGravity(bool bGravityEnabled) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetEnableGravity"); - - Params::PrimitiveComponent_SetEnableGravity Parms{}; - - Parms.bGravityEnabled = bGravityEnabled; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetExcludedFromHLODLevel -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EHLODLevelExclusion HLODLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bExcluded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetExcludedFromHLODLevel(EHLODLevelExclusion HLODLevel, bool bExcluded) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetExcludedFromHLODLevel"); - - Params::PrimitiveComponent_SetExcludedFromHLODLevel Parms{}; - - Parms.HLODLevel = HLODLevel; - Parms.bExcluded = bExcluded; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetExcludeForSpecificHLODLevels -// (Final, RequiredAPI, Native, Private, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& InExcludeForSpecificHLODLevels (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetExcludeForSpecificHLODLevels(const TArray& InExcludeForSpecificHLODLevels) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetExcludeForSpecificHLODLevels"); - - Params::PrimitiveComponent_SetExcludeForSpecificHLODLevels Parms{}; - - Parms.InExcludeForSpecificHLODLevels = std::move(InExcludeForSpecificHLODLevels); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetExcludeFromLightAttachmentGroup -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInExcludeFromLightAttachmentGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetExcludeFromLightAttachmentGroup(bool bInExcludeFromLightAttachmentGroup) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetExcludeFromLightAttachmentGroup"); - - Params::PrimitiveComponent_SetExcludeFromLightAttachmentGroup Parms{}; - - Parms.bInExcludeFromLightAttachmentGroup = bInExcludeFromLightAttachmentGroup; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetGenerateOverlapEvents -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInGenerateOverlapEvents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetGenerateOverlapEvents(bool bInGenerateOverlapEvents) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetGenerateOverlapEvents"); - - Params::PrimitiveComponent_SetGenerateOverlapEvents Parms{}; - - Parms.bInGenerateOverlapEvents = bInGenerateOverlapEvents; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetHiddenInSceneCapture -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetHiddenInSceneCapture(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetHiddenInSceneCapture"); - - Params::PrimitiveComponent_SetHiddenInSceneCapture Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetHoldout -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewHoldout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetHoldout(bool bNewHoldout) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetHoldout"); - - Params::PrimitiveComponent_SetHoldout Parms{}; - - Parms.bNewHoldout = bNewHoldout; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetIgnoreBoundsForEditorFocus -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetIgnoreBoundsForEditorFocus(bool bIgnore) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetIgnoreBoundsForEditorFocus"); - - Params::PrimitiveComponent_SetIgnoreBoundsForEditorFocus Parms{}; - - Parms.bIgnore = bIgnore; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetLightAttachmentsAsGroup -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInLightAttachmentsAsGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetLightAttachmentsAsGroup(bool bInLightAttachmentsAsGroup) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetLightAttachmentsAsGroup"); - - Params::PrimitiveComponent_SetLightAttachmentsAsGroup Parms{}; - - Parms.bInLightAttachmentsAsGroup = bInLightAttachmentsAsGroup; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetLightingChannels -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bChannel0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bChannel1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bChannel2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetLightingChannels"); - - Params::PrimitiveComponent_SetLightingChannels Parms{}; - - Parms.bChannel0 = bChannel0; - Parms.bChannel1 = bChannel1; - Parms.bChannel2 = bChannel2; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetLinearDamping -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetLinearDamping(float InDamping) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetLinearDamping"); - - Params::PrimitiveComponent_SetLinearDamping Parms{}; - - Parms.InDamping = InDamping; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetMassOverrideInKg -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MassInKg (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bOverrideMass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetMassOverrideInKg(class FName BoneName, float MassInKg, bool bOverrideMass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetMassOverrideInKg"); - - Params::PrimitiveComponent_SetMassOverrideInKg Parms{}; - - Parms.BoneName = BoneName; - Parms.MassInKg = MassInKg; - Parms.bOverrideMass = bOverrideMass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetMassScale -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InMassScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetMassScale(class FName BoneName, float InMassScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetMassScale"); - - Params::PrimitiveComponent_SetMassScale Parms{}; - - Parms.BoneName = BoneName; - Parms.InMassScale = InMassScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetMaterial -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetMaterial(int32 ElementIndex, class UMaterialInterface* Material) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetMaterial"); - - Params::PrimitiveComponent_SetMaterial Parms{}; - - Parms.ElementIndex = ElementIndex; - Parms.Material = Material; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetMaterialByName -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName MaterialSlotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetMaterialByName(class FName MaterialSlotName, class UMaterialInterface* Material) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetMaterialByName"); - - Params::PrimitiveComponent_SetMaterialByName Parms{}; - - Parms.MaterialSlotName = MaterialSlotName; - Parms.Material = Material; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetMaxDepenetrationVelocity -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InMaxDepenetrationVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetMaxDepenetrationVelocity(class FName BoneName, float InMaxDepenetrationVelocity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetMaxDepenetrationVelocity"); - - Params::PrimitiveComponent_SetMaxDepenetrationVelocity Parms{}; - - Parms.BoneName = BoneName; - Parms.InMaxDepenetrationVelocity = InMaxDepenetrationVelocity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetNotifyRigidBodyCollision -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewNotifyRigidBodyCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetNotifyRigidBodyCollision"); - - Params::PrimitiveComponent_SetNotifyRigidBodyCollision Parms{}; - - Parms.bNewNotifyRigidBodyCollision = bNewNotifyRigidBodyCollision; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetOnlyOwnerSee -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewOnlyOwnerSee (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetOnlyOwnerSee(bool bNewOnlyOwnerSee) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetOnlyOwnerSee"); - - Params::PrimitiveComponent_SetOnlyOwnerSee Parms{}; - - Parms.bNewOnlyOwnerSee = bNewOnlyOwnerSee; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetOwnerNoSee -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewOwnerNoSee (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetOwnerNoSee(bool bNewOwnerNoSee) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetOwnerNoSee"); - - Params::PrimitiveComponent_SetOwnerNoSee Parms{}; - - Parms.bNewOwnerNoSee = bNewOwnerNoSee; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetPhysicsAngularVelocityInDegrees -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewAngVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetPhysicsAngularVelocityInDegrees(const struct FVector& NewAngVel, bool bAddToCurrent, class FName BoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsAngularVelocityInDegrees"); - - Params::PrimitiveComponent_SetPhysicsAngularVelocityInDegrees Parms{}; - - Parms.NewAngVel = std::move(NewAngVel); - Parms.bAddToCurrent = bAddToCurrent; - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetPhysicsAngularVelocityInRadians -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewAngVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetPhysicsAngularVelocityInRadians(const struct FVector& NewAngVel, bool bAddToCurrent, class FName BoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsAngularVelocityInRadians"); - - Params::PrimitiveComponent_SetPhysicsAngularVelocityInRadians Parms{}; - - Parms.NewAngVel = std::move(NewAngVel); - Parms.bAddToCurrent = bAddToCurrent; - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetPhysicsLinearVelocity -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetPhysicsLinearVelocity(const struct FVector& NewVel, bool bAddToCurrent, class FName BoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsLinearVelocity"); - - Params::PrimitiveComponent_SetPhysicsLinearVelocity Parms{}; - - Parms.NewVel = std::move(NewVel); - Parms.bAddToCurrent = bAddToCurrent; - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocityInDegrees -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float NewMaxAngVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetPhysicsMaxAngularVelocityInDegrees(float NewMaxAngVel, bool bAddToCurrent, class FName BoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsMaxAngularVelocityInDegrees"); - - Params::PrimitiveComponent_SetPhysicsMaxAngularVelocityInDegrees Parms{}; - - Parms.NewMaxAngVel = NewMaxAngVel; - Parms.bAddToCurrent = bAddToCurrent; - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocityInRadians -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewMaxAngVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetPhysicsMaxAngularVelocityInRadians(float NewMaxAngVel, bool bAddToCurrent, class FName BoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsMaxAngularVelocityInRadians"); - - Params::PrimitiveComponent_SetPhysicsMaxAngularVelocityInRadians Parms{}; - - Parms.NewMaxAngVel = NewMaxAngVel; - Parms.bAddToCurrent = bAddToCurrent; - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetPhysMaterialOverride -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UPhysicalMaterial* NewPhysMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetPhysMaterialOverride(class UPhysicalMaterial* NewPhysMaterial) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetPhysMaterialOverride"); - - Params::PrimitiveComponent_SetPhysMaterialOverride Parms{}; - - Parms.NewPhysMaterial = NewPhysMaterial; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetReceivesDecals -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewReceivesDecals (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetReceivesDecals(bool bNewReceivesDecals) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetReceivesDecals"); - - Params::PrimitiveComponent_SetReceivesDecals Parms{}; - - Parms.bNewReceivesDecals = bNewReceivesDecals; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetRenderCustomDepth -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetRenderCustomDepth(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetRenderCustomDepth"); - - Params::PrimitiveComponent_SetRenderCustomDepth Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetRenderInDepthPass -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetRenderInDepthPass(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetRenderInDepthPass"); - - Params::PrimitiveComponent_SetRenderInDepthPass Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetRenderInMainPass -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetRenderInMainPass(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetRenderInMainPass"); - - Params::PrimitiveComponent_SetRenderInMainPass Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetScalarParameterForCustomPrimitiveData -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetScalarParameterForCustomPrimitiveData(class FName ParameterName, float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetScalarParameterForCustomPrimitiveData"); - - Params::PrimitiveComponent_SetScalarParameterForCustomPrimitiveData Parms{}; - - Parms.ParameterName = ParameterName; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetScalarParameterForDefaultCustomPrimitiveData -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetScalarParameterForDefaultCustomPrimitiveData(class FName ParameterName, float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetScalarParameterForDefaultCustomPrimitiveData"); - - Params::PrimitiveComponent_SetScalarParameterForDefaultCustomPrimitiveData Parms{}; - - Parms.ParameterName = ParameterName; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetSimulatePhysics -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bSimulate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetSimulatePhysics(bool bSimulate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetSimulatePhysics"); - - Params::PrimitiveComponent_SetSimulatePhysics Parms{}; - - Parms.bSimulate = bSimulate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetSingleSampleShadowFromStationaryLights -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewSingleSampleShadowFromStationaryLights (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetSingleSampleShadowFromStationaryLights(bool bNewSingleSampleShadowFromStationaryLights) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetSingleSampleShadowFromStationaryLights"); - - Params::PrimitiveComponent_SetSingleSampleShadowFromStationaryLights Parms{}; - - Parms.bNewSingleSampleShadowFromStationaryLights = bNewSingleSampleShadowFromStationaryLights; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetStaticWhenNotMoveable -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInStaticWhenNotMoveable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetStaticWhenNotMoveable(bool bInStaticWhenNotMoveable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetStaticWhenNotMoveable"); - - Params::PrimitiveComponent_SetStaticWhenNotMoveable Parms{}; - - Parms.bInStaticWhenNotMoveable = bInStaticWhenNotMoveable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetTranslucencySortDistanceOffset -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewTranslucencySortDistanceOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetTranslucencySortDistanceOffset(float NewTranslucencySortDistanceOffset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetTranslucencySortDistanceOffset"); - - Params::PrimitiveComponent_SetTranslucencySortDistanceOffset Parms{}; - - Parms.NewTranslucencySortDistanceOffset = NewTranslucencySortDistanceOffset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetTranslucentSortPriority -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 NewTranslucentSortPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetTranslucentSortPriority(int32 NewTranslucentSortPriority) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetTranslucentSortPriority"); - - Params::PrimitiveComponent_SetTranslucentSortPriority Parms{}; - - Parms.NewTranslucentSortPriority = NewTranslucentSortPriority; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetUpdateKinematicFromSimulation -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bUpdateKinematicFromSimulation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetUpdateKinematicFromSimulation(bool bUpdateKinematicFromSimulation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetUpdateKinematicFromSimulation"); - - Params::PrimitiveComponent_SetUpdateKinematicFromSimulation Parms{}; - - Parms.bUpdateKinematicFromSimulation = bUpdateKinematicFromSimulation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetUseCCD -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool InUseCCD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetUseCCD(bool InUseCCD, class FName BoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetUseCCD"); - - Params::PrimitiveComponent_SetUseCCD Parms{}; - - Parms.InUseCCD = InUseCCD; - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetVectorParameterForCustomPrimitiveData -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector4& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetVectorParameterForCustomPrimitiveData(class FName ParameterName, const struct FVector4& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetVectorParameterForCustomPrimitiveData"); - - Params::PrimitiveComponent_SetVectorParameterForCustomPrimitiveData Parms{}; - - Parms.ParameterName = ParameterName; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetVectorParameterForDefaultCustomPrimitiveData -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector4& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetVectorParameterForDefaultCustomPrimitiveData(class FName ParameterName, const struct FVector4& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetVectorParameterForDefaultCustomPrimitiveData"); - - Params::PrimitiveComponent_SetVectorParameterForDefaultCustomPrimitiveData Parms{}; - - Parms.ParameterName = ParameterName; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetVisibleInRayTracing -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewVisibleInRayTracing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetVisibleInRayTracing(bool bNewVisibleInRayTracing) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetVisibleInRayTracing"); - - Params::PrimitiveComponent_SetVisibleInRayTracing Parms{}; - - Parms.bNewVisibleInRayTracing = bNewVisibleInRayTracing; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetVisibleInSceneCaptureOnly -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetVisibleInSceneCaptureOnly(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetVisibleInSceneCaptureOnly"); - - Params::PrimitiveComponent_SetVisibleInSceneCaptureOnly Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.SetWalkableSlopeOverride -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FWalkableSlopeOverride& NewOverride (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::SetWalkableSlopeOverride(const struct FWalkableSlopeOverride& NewOverride) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "SetWalkableSlopeOverride"); - - Params::PrimitiveComponent_SetWalkableSlopeOverride Parms{}; - - Parms.NewOverride = std::move(NewOverride); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.WakeAllRigidBodies -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UPrimitiveComponent::WakeAllRigidBodies() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "WakeAllRigidBodies"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.WakeRigidBody -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::WakeRigidBody(class FName BoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "WakeRigidBody"); - - Params::PrimitiveComponent_WakeRigidBody Parms{}; - - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PrimitiveComponent.CanCharacterStepUp -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPrimitiveComponent::CanCharacterStepUp(class APawn* Pawn) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "CanCharacterStepUp"); - - Params::PrimitiveComponent_CanCharacterStepUp Parms{}; - - Parms.Pawn = Pawn; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetAngularDamping -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UPrimitiveComponent::GetAngularDamping() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetAngularDamping"); - - Params::PrimitiveComponent_GetAngularDamping Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetBodyInstanceAsyncPhysicsTickHandle -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bGetWelded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FBodyInstanceAsyncPhysicsTickHandleReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) - -struct FBodyInstanceAsyncPhysicsTickHandle UPrimitiveComponent::GetBodyInstanceAsyncPhysicsTickHandle(class FName BoneName, bool bGetWelded, int32 Index_0) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetBodyInstanceAsyncPhysicsTickHandle"); - - Params::PrimitiveComponent_GetBodyInstanceAsyncPhysicsTickHandle Parms{}; - - Parms.BoneName = BoneName; - Parms.bGetWelded = bGetWelded; - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetCenterOfMass -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UPrimitiveComponent::GetCenterOfMass(class FName BoneName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetCenterOfMass"); - - Params::PrimitiveComponent_GetCenterOfMass Parms{}; - - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetClosestPointOnCollision -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& Point (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* OutPointOnBody (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UPrimitiveComponent::GetClosestPointOnCollision(const struct FVector& Point, struct FVector* OutPointOnBody, class FName BoneName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetClosestPointOnCollision"); - - Params::PrimitiveComponent_GetClosestPointOnCollision Parms{}; - - Parms.Point = std::move(Point); - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPointOnBody != nullptr) - *OutPointOnBody = std::move(Parms.OutPointOnBody); - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetCollisionEnabled -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ECollisionEnabled ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ECollisionEnabled UPrimitiveComponent::GetCollisionEnabled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetCollisionEnabled"); - - Params::PrimitiveComponent_GetCollisionEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetCollisionObjectType -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ECollisionChannel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ECollisionChannel UPrimitiveComponent::GetCollisionObjectType() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetCollisionObjectType"); - - Params::PrimitiveComponent_GetCollisionObjectType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetCollisionProfileName -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UPrimitiveComponent::GetCollisionProfileName() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetCollisionProfileName"); - - Params::PrimitiveComponent_GetCollisionProfileName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetCollisionResponseToChannel -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ECollisionChannel Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECollisionResponse ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ECollisionResponse UPrimitiveComponent::GetCollisionResponseToChannel(ECollisionChannel Channel) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetCollisionResponseToChannel"); - - Params::PrimitiveComponent_GetCollisionResponseToChannel Parms{}; - - Parms.Channel = Channel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetCustomPrimitiveDataIndexForScalarParameter -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UPrimitiveComponent::GetCustomPrimitiveDataIndexForScalarParameter(class FName ParameterName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetCustomPrimitiveDataIndexForScalarParameter"); - - Params::PrimitiveComponent_GetCustomPrimitiveDataIndexForScalarParameter Parms{}; - - Parms.ParameterName = ParameterName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetCustomPrimitiveDataIndexForVectorParameter -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UPrimitiveComponent::GetCustomPrimitiveDataIndexForVectorParameter(class FName ParameterName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetCustomPrimitiveDataIndexForVectorParameter"); - - Params::PrimitiveComponent_GetCustomPrimitiveDataIndexForVectorParameter Parms{}; - - Parms.ParameterName = ParameterName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetExcludeForSpecificHLODLevels -// (Final, RequiredAPI, Native, Private, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UPrimitiveComponent::GetExcludeForSpecificHLODLevels() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetExcludeForSpecificHLODLevels"); - - Params::PrimitiveComponent_GetExcludeForSpecificHLODLevels Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetGenerateOverlapEvents -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPrimitiveComponent::GetGenerateOverlapEvents() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetGenerateOverlapEvents"); - - Params::PrimitiveComponent_GetGenerateOverlapEvents Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetIgnoreBoundsForEditorFocus -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPrimitiveComponent::GetIgnoreBoundsForEditorFocus() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetIgnoreBoundsForEditorFocus"); - - Params::PrimitiveComponent_GetIgnoreBoundsForEditorFocus Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetInertiaTensor -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UPrimitiveComponent::GetInertiaTensor(class FName BoneName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetInertiaTensor"); - - Params::PrimitiveComponent_GetInertiaTensor Parms{}; - - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetLinearDamping -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UPrimitiveComponent::GetLinearDamping() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetLinearDamping"); - - Params::PrimitiveComponent_GetLinearDamping Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetMass -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UPrimitiveComponent::GetMass() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetMass"); - - Params::PrimitiveComponent_GetMass Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetMassScale -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UPrimitiveComponent::GetMassScale(class FName BoneName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetMassScale"); - - Params::PrimitiveComponent_GetMassScale Parms{}; - - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetMaterial -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInterface* UPrimitiveComponent::GetMaterial(int32 ElementIndex) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetMaterial"); - - Params::PrimitiveComponent_GetMaterial Parms{}; - - Parms.ElementIndex = ElementIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetMaterialByName -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName MaterialSlotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInterface* UPrimitiveComponent::GetMaterialByName(class FName MaterialSlotName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetMaterialByName"); - - Params::PrimitiveComponent_GetMaterialByName Parms{}; - - Parms.MaterialSlotName = MaterialSlotName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetMaterialFromCollisionFaceIndex -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 FaceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* SectionIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInterface* UPrimitiveComponent::GetMaterialFromCollisionFaceIndex(int32 FaceIndex, int32* SectionIndex) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetMaterialFromCollisionFaceIndex"); - - Params::PrimitiveComponent_GetMaterialFromCollisionFaceIndex Parms{}; - - Parms.FaceIndex = FaceIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SectionIndex != nullptr) - *SectionIndex = Parms.SectionIndex; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetMaterialIndex -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName MaterialSlotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UPrimitiveComponent::GetMaterialIndex(class FName MaterialSlotName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetMaterialIndex"); - - Params::PrimitiveComponent_GetMaterialIndex Parms{}; - - Parms.MaterialSlotName = MaterialSlotName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetMaterialSlotNames -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UPrimitiveComponent::GetMaterialSlotNames() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetMaterialSlotNames"); - - Params::PrimitiveComponent_GetMaterialSlotNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetNumMaterials -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UPrimitiveComponent::GetNumMaterials() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetNumMaterials"); - - Params::PrimitiveComponent_GetNumMaterials Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetOverlappingActors -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray* OverlappingActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// TSubclassOf ClassFilter (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::GetOverlappingActors(TArray* OverlappingActors, TSubclassOf ClassFilter) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetOverlappingActors"); - - Params::PrimitiveComponent_GetOverlappingActors Parms{}; - - Parms.ClassFilter = ClassFilter; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OverlappingActors != nullptr) - *OverlappingActors = std::move(Parms.OverlappingActors); -} - - -// Function Engine.PrimitiveComponent.GetOverlappingComponents -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray* OutOverlappingComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void UPrimitiveComponent::GetOverlappingComponents(TArray* OutOverlappingComponents) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetOverlappingComponents"); - - Params::PrimitiveComponent_GetOverlappingComponents Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutOverlappingComponents != nullptr) - *OutOverlappingComponents = std::move(Parms.OutOverlappingComponents); -} - - -// Function Engine.PrimitiveComponent.GetPhysicsAngularVelocityInDegrees -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UPrimitiveComponent::GetPhysicsAngularVelocityInDegrees(class FName BoneName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetPhysicsAngularVelocityInDegrees"); - - Params::PrimitiveComponent_GetPhysicsAngularVelocityInDegrees Parms{}; - - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetPhysicsAngularVelocityInRadians -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UPrimitiveComponent::GetPhysicsAngularVelocityInRadians(class FName BoneName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetPhysicsAngularVelocityInRadians"); - - Params::PrimitiveComponent_GetPhysicsAngularVelocityInRadians Parms{}; - - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetStaticWhenNotMoveable -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPrimitiveComponent::GetStaticWhenNotMoveable() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetStaticWhenNotMoveable"); - - Params::PrimitiveComponent_GetStaticWhenNotMoveable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetUpdateKinematicFromSimulation -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPrimitiveComponent::GetUpdateKinematicFromSimulation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetUpdateKinematicFromSimulation"); - - Params::PrimitiveComponent_GetUpdateKinematicFromSimulation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.GetWalkableSlopeOverride -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FWalkableSlopeOverride ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -const struct FWalkableSlopeOverride UPrimitiveComponent::GetWalkableSlopeOverride() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "GetWalkableSlopeOverride"); - - Params::PrimitiveComponent_GetWalkableSlopeOverride Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.IsExcludedFromHLODLevel -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EHLODLevelExclusion HLODLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPrimitiveComponent::IsExcludedFromHLODLevel(EHLODLevelExclusion HLODLevel) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "IsExcludedFromHLODLevel"); - - Params::PrimitiveComponent_IsExcludedFromHLODLevel Parms{}; - - Parms.HLODLevel = HLODLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.IsGravityEnabled -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPrimitiveComponent::IsGravityEnabled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "IsGravityEnabled"); - - Params::PrimitiveComponent_IsGravityEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.IsMaterialSlotNameValid -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName MaterialSlotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPrimitiveComponent::IsMaterialSlotNameValid(class FName MaterialSlotName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "IsMaterialSlotNameValid"); - - Params::PrimitiveComponent_IsMaterialSlotNameValid Parms{}; - - Parms.MaterialSlotName = MaterialSlotName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.IsOverlappingActor -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class AActor* Other (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPrimitiveComponent::IsOverlappingActor(const class AActor* Other) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "IsOverlappingActor"); - - Params::PrimitiveComponent_IsOverlappingActor Parms{}; - - Parms.Other = Other; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.IsOverlappingComponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UPrimitiveComponent* OtherComp (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPrimitiveComponent::IsOverlappingComponent(const class UPrimitiveComponent* OtherComp) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "IsOverlappingComponent"); - - Params::PrimitiveComponent_IsOverlappingComponent Parms{}; - - Parms.OtherComp = OtherComp; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.K2_IsCollisionEnabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPrimitiveComponent::K2_IsCollisionEnabled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "K2_IsCollisionEnabled"); - - Params::PrimitiveComponent_K2_IsCollisionEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.K2_IsPhysicsCollisionEnabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPrimitiveComponent::K2_IsPhysicsCollisionEnabled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "K2_IsPhysicsCollisionEnabled"); - - Params::PrimitiveComponent_K2_IsPhysicsCollisionEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.K2_IsQueryCollisionEnabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPrimitiveComponent::K2_IsQueryCollisionEnabled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "K2_IsQueryCollisionEnabled"); - - Params::PrimitiveComponent_K2_IsQueryCollisionEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.ScaleByMomentOfInertia -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& InputVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UPrimitiveComponent::ScaleByMomentOfInertia(const struct FVector& InputVector, class FName BoneName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "ScaleByMomentOfInertia"); - - Params::PrimitiveComponent_ScaleByMomentOfInertia Parms{}; - - Parms.InputVector = std::move(InputVector); - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PrimitiveComponent.WasRecentlyRendered -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPrimitiveComponent::WasRecentlyRendered(float Tolerance) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PrimitiveComponent", "WasRecentlyRendered"); - - Params::PrimitiveComponent_WasRecentlyRendered Parms{}; - - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MeshComponent.PrestreamMeshLODs -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UMeshComponent::PrestreamMeshLODs(float Seconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MeshComponent", "PrestreamMeshLODs"); - - Params::MeshComponent_PrestreamMeshLODs Parms{}; - - Parms.Seconds = Seconds; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MeshComponent.PrestreamTextures -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPrioritizeCharacterTextures (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMeshComponent::PrestreamTextures(float Seconds, bool bPrioritizeCharacterTextures, int32 CinematicTextureGroups) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MeshComponent", "PrestreamTextures"); - - Params::MeshComponent_PrestreamTextures Parms{}; - - Parms.Seconds = Seconds; - Parms.bPrioritizeCharacterTextures = bPrioritizeCharacterTextures; - Parms.CinematicTextureGroups = CinematicTextureGroups; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MeshComponent.SetOverlayMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* NewOverlayMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMeshComponent::SetOverlayMaterial(class UMaterialInterface* NewOverlayMaterial) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MeshComponent", "SetOverlayMaterial"); - - Params::MeshComponent_SetOverlayMaterial Parms{}; - - Parms.NewOverlayMaterial = NewOverlayMaterial; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MeshComponent.SetOverlayMaterialMaxDrawDistance -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InMaxDrawDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMeshComponent::SetOverlayMaterialMaxDrawDistance(float InMaxDrawDistance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MeshComponent", "SetOverlayMaterialMaxDrawDistance"); - - Params::MeshComponent_SetOverlayMaterialMaxDrawDistance Parms{}; - - Parms.InMaxDrawDistance = InMaxDrawDistance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MeshComponent.SetScalarParameterValueOnMaterials -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ParameterName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float ParameterValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMeshComponent::SetScalarParameterValueOnMaterials(const class FName ParameterName, const float ParameterValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MeshComponent", "SetScalarParameterValueOnMaterials"); - - Params::MeshComponent_SetScalarParameterValueOnMaterials Parms{}; - - Parms.ParameterName = ParameterName; - Parms.ParameterValue = ParameterValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MeshComponent.SetVectorParameterValueOnMaterials -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class FName ParameterName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& ParameterValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMeshComponent::SetVectorParameterValueOnMaterials(const class FName ParameterName, const struct FVector& ParameterValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MeshComponent", "SetVectorParameterValueOnMaterials"); - - Params::MeshComponent_SetVectorParameterValueOnMaterials Parms{}; - - Parms.ParameterName = ParameterName; - Parms.ParameterValue = std::move(ParameterValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MeshComponent.GetMaterials -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UMeshComponent::GetMaterials() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MeshComponent", "GetMaterials"); - - Params::MeshComponent_GetMaterials Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MeshComponent.GetOverlayMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInterface* UMeshComponent::GetOverlayMaterial() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MeshComponent", "GetOverlayMaterial"); - - Params::MeshComponent_GetOverlayMaterial Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MeshComponent.GetOverlayMaterialMaxDrawDistance -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UMeshComponent::GetOverlayMaterialMaxDrawDistance() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MeshComponent", "GetOverlayMaterialMaxDrawDistance"); - - Params::MeshComponent_GetOverlayMaterialMaxDrawDistance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StaticMeshComponent.GetInitialEvaluateWorldPositionOffset -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UStaticMeshComponent::GetInitialEvaluateWorldPositionOffset() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMeshComponent", "GetInitialEvaluateWorldPositionOffset"); - - Params::StaticMeshComponent_GetInitialEvaluateWorldPositionOffset Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StaticMeshComponent.OnRep_StaticMesh -// (Final, RequiredAPI, Native, Public) -// Parameters: -// class UStaticMesh* OldStaticMesh (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStaticMeshComponent::OnRep_StaticMesh(class UStaticMesh* OldStaticMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMeshComponent", "OnRep_StaticMesh"); - - Params::StaticMeshComponent_OnRep_StaticMesh Parms{}; - - Parms.OldStaticMesh = OldStaticMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StaticMeshComponent.SetDistanceFieldSelfShadowBias -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStaticMeshComponent::SetDistanceFieldSelfShadowBias(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMeshComponent", "SetDistanceFieldSelfShadowBias"); - - Params::StaticMeshComponent_SetDistanceFieldSelfShadowBias Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StaticMeshComponent.SetEvaluateWorldPositionOffset -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStaticMeshComponent::SetEvaluateWorldPositionOffset(bool NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMeshComponent", "SetEvaluateWorldPositionOffset"); - - Params::StaticMeshComponent_SetEvaluateWorldPositionOffset Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StaticMeshComponent.SetEvaluateWorldPositionOffsetInRayTracing -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStaticMeshComponent::SetEvaluateWorldPositionOffsetInRayTracing(bool NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMeshComponent", "SetEvaluateWorldPositionOffsetInRayTracing"); - - Params::StaticMeshComponent_SetEvaluateWorldPositionOffsetInRayTracing Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StaticMeshComponent.SetForceDisableNanite -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInForceDisableNanite (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStaticMeshComponent::SetForceDisableNanite(bool bInForceDisableNanite) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMeshComponent", "SetForceDisableNanite"); - - Params::StaticMeshComponent_SetForceDisableNanite Parms{}; - - Parms.bInForceDisableNanite = bInForceDisableNanite; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StaticMeshComponent.SetForcedLodModel -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 NewForcedLodModel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStaticMeshComponent::SetForcedLodModel(int32 NewForcedLodModel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMeshComponent", "SetForcedLodModel"); - - Params::StaticMeshComponent_SetForcedLodModel Parms{}; - - Parms.NewForcedLodModel = NewForcedLodModel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StaticMeshComponent.SetReverseCulling -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool ReverseCulling (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStaticMeshComponent::SetReverseCulling(bool ReverseCulling) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMeshComponent", "SetReverseCulling"); - - Params::StaticMeshComponent_SetReverseCulling Parms{}; - - Parms.ReverseCulling = ReverseCulling; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StaticMeshComponent.SetStaticMesh -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UStaticMesh* NewMesh (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UStaticMeshComponent::SetStaticMesh(class UStaticMesh* NewMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMeshComponent", "SetStaticMesh"); - - Params::StaticMeshComponent_SetStaticMesh Parms{}; - - Parms.NewMesh = NewMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StaticMeshComponent.SetWorldPositionOffsetDisableDistance -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStaticMeshComponent::SetWorldPositionOffsetDisableDistance(int32 NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMeshComponent", "SetWorldPositionOffsetDisableDistance"); - - Params::StaticMeshComponent_SetWorldPositionOffsetDisableDistance Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StaticMeshComponent.UpdateInitialEvaluateWorldPositionOffset -// (Final, Native, Public, BlueprintCallable) - -void UStaticMeshComponent::UpdateInitialEvaluateWorldPositionOffset() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMeshComponent", "UpdateInitialEvaluateWorldPositionOffset"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StaticMeshComponent.GetLocalBounds -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector* min_0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* max_0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStaticMeshComponent::GetLocalBounds(struct FVector* min_0, struct FVector* max_0) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMeshComponent", "GetLocalBounds"); - - Params::StaticMeshComponent_GetLocalBounds Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (min_0 != nullptr) - *min_0 = std::move(Parms.min_0); - - if (max_0 != nullptr) - *max_0 = std::move(Parms.max_0); -} - - -// Function Engine.InstancedStaticMeshComponent.AddInstance -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FTransform& InstanceTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UInstancedStaticMeshComponent::AddInstance(const struct FTransform& InstanceTransform, bool bWorldSpace) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InstancedStaticMeshComponent", "AddInstance"); - - Params::InstancedStaticMeshComponent_AddInstance Parms{}; - - Parms.InstanceTransform = std::move(InstanceTransform); - Parms.bWorldSpace = bWorldSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InstancedStaticMeshComponent.AddInstances -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& InstanceTransforms (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bShouldReturnIndices (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UInstancedStaticMeshComponent::AddInstances(const TArray& InstanceTransforms, bool bShouldReturnIndices, bool bWorldSpace, bool bUpdateNavigation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InstancedStaticMeshComponent", "AddInstances"); - - Params::InstancedStaticMeshComponent_AddInstances Parms{}; - - Parms.InstanceTransforms = std::move(InstanceTransforms); - Parms.bShouldReturnIndices = bShouldReturnIndices; - Parms.bWorldSpace = bWorldSpace; - Parms.bUpdateNavigation = bUpdateNavigation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InstancedStaticMeshComponent.AddInstanceWorldSpace -// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FTransform& WorldTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UInstancedStaticMeshComponent::AddInstanceWorldSpace(const struct FTransform& WorldTransform) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InstancedStaticMeshComponent", "AddInstanceWorldSpace"); - - Params::InstancedStaticMeshComponent_AddInstanceWorldSpace Parms{}; - - Parms.WorldTransform = std::move(WorldTransform); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InstancedStaticMeshComponent.BatchUpdateInstancesTransform -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// int32 StartInstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NumInstances (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& NewInstancesTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bMarkRenderStateDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UInstancedStaticMeshComponent::BatchUpdateInstancesTransform(int32 StartInstanceIndex, int32 NumInstances, const struct FTransform& NewInstancesTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InstancedStaticMeshComponent", "BatchUpdateInstancesTransform"); - - Params::InstancedStaticMeshComponent_BatchUpdateInstancesTransform Parms{}; - - Parms.StartInstanceIndex = StartInstanceIndex; - Parms.NumInstances = NumInstances; - Parms.NewInstancesTransform = std::move(NewInstancesTransform); - Parms.bWorldSpace = bWorldSpace; - Parms.bMarkRenderStateDirty = bMarkRenderStateDirty; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InstancedStaticMeshComponent.BatchUpdateInstancesTransforms -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// int32 StartInstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& NewInstancesTransforms (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bMarkRenderStateDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UInstancedStaticMeshComponent::BatchUpdateInstancesTransforms(int32 StartInstanceIndex, const TArray& NewInstancesTransforms, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InstancedStaticMeshComponent", "BatchUpdateInstancesTransforms"); - - Params::InstancedStaticMeshComponent_BatchUpdateInstancesTransforms Parms{}; - - Parms.StartInstanceIndex = StartInstanceIndex; - Parms.NewInstancesTransforms = std::move(NewInstancesTransforms); - Parms.bWorldSpace = bWorldSpace; - Parms.bMarkRenderStateDirty = bMarkRenderStateDirty; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InstancedStaticMeshComponent.ClearInstances -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UInstancedStaticMeshComponent::ClearInstances() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InstancedStaticMeshComponent", "ClearInstances"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.InstancedStaticMeshComponent.RemoveInstance -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 InstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UInstancedStaticMeshComponent::RemoveInstance(int32 InstanceIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InstancedStaticMeshComponent", "RemoveInstance"); - - Params::InstancedStaticMeshComponent_RemoveInstance Parms{}; - - Parms.InstanceIndex = InstanceIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InstancedStaticMeshComponent.RemoveInstances -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& InstancesToRemove (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UInstancedStaticMeshComponent::RemoveInstances(const TArray& InstancesToRemove) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InstancedStaticMeshComponent", "RemoveInstances"); - - Params::InstancedStaticMeshComponent_RemoveInstances Parms{}; - - Parms.InstancesToRemove = std::move(InstancesToRemove); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InstancedStaticMeshComponent.SetCullDistances -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 StartCullDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 EndCullDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UInstancedStaticMeshComponent::SetCullDistances(int32 StartCullDistance, int32 EndCullDistance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InstancedStaticMeshComponent", "SetCullDistances"); - - Params::InstancedStaticMeshComponent_SetCullDistances Parms{}; - - Parms.StartCullDistance = StartCullDistance; - Parms.EndCullDistance = EndCullDistance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.InstancedStaticMeshComponent.SetCustomDataValue -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 InstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 CustomDataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float CustomDataValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bMarkRenderStateDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UInstancedStaticMeshComponent::SetCustomDataValue(int32 InstanceIndex, int32 CustomDataIndex, float CustomDataValue, bool bMarkRenderStateDirty) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InstancedStaticMeshComponent", "SetCustomDataValue"); - - Params::InstancedStaticMeshComponent_SetCustomDataValue Parms{}; - - Parms.InstanceIndex = InstanceIndex; - Parms.CustomDataIndex = CustomDataIndex; - Parms.CustomDataValue = CustomDataValue; - Parms.bMarkRenderStateDirty = bMarkRenderStateDirty; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InstancedStaticMeshComponent.SetLODDistanceScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InLODDistanceScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UInstancedStaticMeshComponent::SetLODDistanceScale(float InLODDistanceScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InstancedStaticMeshComponent", "SetLODDistanceScale"); - - Params::InstancedStaticMeshComponent_SetLODDistanceScale Parms{}; - - Parms.InLODDistanceScale = InLODDistanceScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.InstancedStaticMeshComponent.SetNumCustomDataFloats -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 InNumCustomDataFloats (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UInstancedStaticMeshComponent::SetNumCustomDataFloats(int32 InNumCustomDataFloats) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InstancedStaticMeshComponent", "SetNumCustomDataFloats"); - - Params::InstancedStaticMeshComponent_SetNumCustomDataFloats Parms{}; - - Parms.InNumCustomDataFloats = InNumCustomDataFloats; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.InstancedStaticMeshComponent.UpdateInstanceTransform -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// int32 InstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& NewInstanceTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bMarkRenderStateDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UInstancedStaticMeshComponent::UpdateInstanceTransform(int32 InstanceIndex, const struct FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InstancedStaticMeshComponent", "UpdateInstanceTransform"); - - Params::InstancedStaticMeshComponent_UpdateInstanceTransform Parms{}; - - Parms.InstanceIndex = InstanceIndex; - Parms.NewInstanceTransform = std::move(NewInstanceTransform); - Parms.bWorldSpace = bWorldSpace; - Parms.bMarkRenderStateDirty = bMarkRenderStateDirty; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InstancedStaticMeshComponent.GetCullDistances -// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32* OutStartCullDistance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* OutEndCullDistance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UInstancedStaticMeshComponent::GetCullDistances(int32* OutStartCullDistance, int32* OutEndCullDistance) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InstancedStaticMeshComponent", "GetCullDistances"); - - Params::InstancedStaticMeshComponent_GetCullDistances Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutStartCullDistance != nullptr) - *OutStartCullDistance = Parms.OutStartCullDistance; - - if (OutEndCullDistance != nullptr) - *OutEndCullDistance = Parms.OutEndCullDistance; -} - - -// Function Engine.InstancedStaticMeshComponent.GetInstanceCount -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UInstancedStaticMeshComponent::GetInstanceCount() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InstancedStaticMeshComponent", "GetInstanceCount"); - - Params::InstancedStaticMeshComponent_GetInstanceCount Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InstancedStaticMeshComponent.GetInstancesOverlappingBox -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FBox& Box (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool bBoxInWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UInstancedStaticMeshComponent::GetInstancesOverlappingBox(const struct FBox& Box, bool bBoxInWorldSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InstancedStaticMeshComponent", "GetInstancesOverlappingBox"); - - Params::InstancedStaticMeshComponent_GetInstancesOverlappingBox Parms{}; - - Parms.Box = std::move(Box); - Parms.bBoxInWorldSpace = bBoxInWorldSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InstancedStaticMeshComponent.GetInstancesOverlappingSphere -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSphereInWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UInstancedStaticMeshComponent::GetInstancesOverlappingSphere(const struct FVector& Center, float Radius, bool bSphereInWorldSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InstancedStaticMeshComponent", "GetInstancesOverlappingSphere"); - - Params::InstancedStaticMeshComponent_GetInstancesOverlappingSphere Parms{}; - - Parms.Center = std::move(Center); - Parms.Radius = Radius; - Parms.bSphereInWorldSpace = bSphereInWorldSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InstancedStaticMeshComponent.GetInstanceTransform -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 InstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform* OutInstanceTransform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UInstancedStaticMeshComponent::GetInstanceTransform(int32 InstanceIndex, struct FTransform* OutInstanceTransform, bool bWorldSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InstancedStaticMeshComponent", "GetInstanceTransform"); - - Params::InstancedStaticMeshComponent_GetInstanceTransform Parms{}; - - Parms.InstanceIndex = InstanceIndex; - Parms.bWorldSpace = bWorldSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutInstanceTransform != nullptr) - *OutInstanceTransform = std::move(Parms.OutInstanceTransform); - - return Parms.ReturnValue; -} - - -// Function Engine.InstancedStaticMeshComponent.GetLODDistanceScale -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UInstancedStaticMeshComponent::GetLODDistanceScale() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InstancedStaticMeshComponent", "GetLODDistanceScale"); - - Params::InstancedStaticMeshComponent_GetLODDistanceScale Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InstancedStaticMeshComponent.IsValidInstance -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 InstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UInstancedStaticMeshComponent::IsValidInstance(int32 InstanceIndex) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InstancedStaticMeshComponent", "IsValidInstance"); - - Params::InstancedStaticMeshComponent_IsValidInstance Parms{}; - - Parms.InstanceIndex = InstanceIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.AddComponent -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class FName TemplateName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bManualAttachment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& RelativeTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class UObject* ComponentTemplateContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bDeferredFinish (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UActorComponent* AActor::AddComponent(class FName TemplateName, bool bManualAttachment, const struct FTransform& RelativeTransform, const class UObject* ComponentTemplateContext, bool bDeferredFinish) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "AddComponent"); - - Params::Actor_AddComponent Parms{}; - - Parms.TemplateName = TemplateName; - Parms.bManualAttachment = bManualAttachment; - Parms.RelativeTransform = std::move(RelativeTransform); - Parms.ComponentTemplateContext = ComponentTemplateContext; - Parms.bDeferredFinish = bDeferredFinish; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.AddComponentByClass -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// TSubclassOf Class_0 (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bManualAttachment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& RelativeTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bDeferredFinish (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UActorComponent* AActor::AddComponentByClass(TSubclassOf Class_0, bool bManualAttachment, const struct FTransform& RelativeTransform, bool bDeferredFinish) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "AddComponentByClass"); - - Params::Actor_AddComponentByClass Parms{}; - - Parms.Class_0 = Class_0; - Parms.bManualAttachment = bManualAttachment; - Parms.RelativeTransform = std::move(RelativeTransform); - Parms.bDeferredFinish = bDeferredFinish; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.AddTickPrerequisiteActor -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* PrerequisiteActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::AddTickPrerequisiteActor(class AActor* PrerequisiteActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "AddTickPrerequisiteActor"); - - Params::Actor_AddTickPrerequisiteActor Parms{}; - - Parms.PrerequisiteActor = PrerequisiteActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.AddTickPrerequisiteComponent -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "AddTickPrerequisiteComponent"); - - Params::Actor_AddTickPrerequisiteComponent Parms{}; - - Parms.PrerequisiteComponent = PrerequisiteComponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.CreateInputComponent -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf InputComponentToCreate (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::CreateInputComponent(TSubclassOf InputComponentToCreate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "CreateInputComponent"); - - Params::Actor_CreateInputComponent Parms{}; - - Parms.InputComponentToCreate = InputComponentToCreate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.DetachRootComponentFromParent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bMaintainWorldPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::DetachRootComponentFromParent(bool bMaintainWorldPosition) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "DetachRootComponentFromParent"); - - Params::Actor_DetachRootComponentFromParent Parms{}; - - Parms.bMaintainWorldPosition = bMaintainWorldPosition; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.DisableInput -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::DisableInput(class APlayerController* PlayerController) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "DisableInput"); - - Params::Actor_DisableInput Parms{}; - - Parms.PlayerController = PlayerController; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.EnableInput -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::EnableInput(class APlayerController* PlayerController) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "EnableInput"); - - Params::Actor_EnableInput Parms{}; - - Parms.PlayerController = PlayerController; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.FinishAddComponent -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UActorComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bManualAttachment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& RelativeTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::FinishAddComponent(class UActorComponent* Component, bool bManualAttachment, const struct FTransform& RelativeTransform) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "FinishAddComponent"); - - Params::Actor_FinishAddComponent Parms{}; - - Parms.Component = Component; - Parms.bManualAttachment = bManualAttachment; - Parms.RelativeTransform = std::move(RelativeTransform); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.FlushNetDormancy -// (Final, RequiredAPI, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) - -void AActor::FlushNetDormancy() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "FlushNetDormancy"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.ForceNetUpdate -// (RequiredAPI, Native, Public, BlueprintCallable) - -void AActor::ForceNetUpdate() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "ForceNetUpdate"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.GetPhysicsReplicationMode -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EPhysicsReplicationMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EPhysicsReplicationMode AActor::GetPhysicsReplicationMode() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetPhysicsReplicationMode"); - - Params::Actor_GetPhysicsReplicationMode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetTickableWhenPaused -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AActor::GetTickableWhenPaused() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetTickableWhenPaused"); - - Params::Actor_GetTickableWhenPaused Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.K2_AddActorLocalOffset -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::K2_AddActorLocalOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_AddActorLocalOffset"); - - Params::Actor_K2_AddActorLocalOffset Parms{}; - - Parms.DeltaLocation = std::move(DeltaLocation); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.Actor.K2_AddActorLocalRotation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FRotator& DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::K2_AddActorLocalRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_AddActorLocalRotation"); - - Params::Actor_K2_AddActorLocalRotation Parms{}; - - Parms.DeltaRotation = std::move(DeltaRotation); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.Actor.K2_AddActorLocalTransform -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FTransform& NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::K2_AddActorLocalTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_AddActorLocalTransform"); - - Params::Actor_K2_AddActorLocalTransform Parms{}; - - Parms.NewTransform = std::move(NewTransform); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.Actor.K2_AddActorWorldOffset -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::K2_AddActorWorldOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_AddActorWorldOffset"); - - Params::Actor_K2_AddActorWorldOffset Parms{}; - - Parms.DeltaLocation = std::move(DeltaLocation); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.Actor.K2_AddActorWorldRotation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FRotator& DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::K2_AddActorWorldRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_AddActorWorldRotation"); - - Params::Actor_K2_AddActorWorldRotation Parms{}; - - Parms.DeltaRotation = std::move(DeltaRotation); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.Actor.K2_AddActorWorldTransform -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FTransform& DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::K2_AddActorWorldTransform(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_AddActorWorldTransform"); - - Params::Actor_K2_AddActorWorldTransform Parms{}; - - Parms.DeltaTransform = std::move(DeltaTransform); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.Actor.K2_AddActorWorldTransformKeepScale -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FTransform& DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::K2_AddActorWorldTransformKeepScale(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_AddActorWorldTransformKeepScale"); - - Params::Actor_K2_AddActorWorldTransformKeepScale Parms{}; - - Parms.DeltaTransform = std::move(DeltaTransform); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.Actor.K2_AttachRootComponentTo -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class USceneComponent* InParent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAttachLocation AttachLocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::K2_AttachRootComponentTo(class USceneComponent* InParent, class FName InSocketName, EAttachLocation AttachLocationType, bool bWeldSimulatedBodies) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_AttachRootComponentTo"); - - Params::Actor_K2_AttachRootComponentTo Parms{}; - - Parms.InParent = InParent; - Parms.InSocketName = InSocketName; - Parms.AttachLocationType = AttachLocationType; - Parms.bWeldSimulatedBodies = bWeldSimulatedBodies; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.K2_AttachRootComponentToActor -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InParentActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAttachLocation AttachLocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::K2_AttachRootComponentToActor(class AActor* InParentActor, class FName InSocketName, EAttachLocation AttachLocationType, bool bWeldSimulatedBodies) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_AttachRootComponentToActor"); - - Params::Actor_K2_AttachRootComponentToActor Parms{}; - - Parms.InParentActor = InParentActor; - Parms.InSocketName = InSocketName; - Parms.AttachLocationType = AttachLocationType; - Parms.bWeldSimulatedBodies = bWeldSimulatedBodies; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.K2_AttachToActor -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* ParentActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AActor::K2_AttachToActor(class AActor* ParentActor, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_AttachToActor"); - - Params::Actor_K2_AttachToActor Parms{}; - - Parms.ParentActor = ParentActor; - Parms.SocketName = SocketName; - Parms.LocationRule = LocationRule; - Parms.RotationRule = RotationRule; - Parms.ScaleRule = ScaleRule; - Parms.bWeldSimulatedBodies = bWeldSimulatedBodies; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.K2_AttachToComponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class USceneComponent* Parent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AActor::K2_AttachToComponent(class USceneComponent* Parent, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_AttachToComponent"); - - Params::Actor_K2_AttachToComponent Parms{}; - - Parms.Parent = Parent; - Parms.SocketName = SocketName; - Parms.LocationRule = LocationRule; - Parms.RotationRule = RotationRule; - Parms.ScaleRule = ScaleRule; - Parms.bWeldSimulatedBodies = bWeldSimulatedBodies; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.K2_DestroyActor -// (RequiredAPI, Native, Public, BlueprintCallable) - -void AActor::K2_DestroyActor() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_DestroyActor"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.K2_DetachFromActor -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EDetachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDetachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDetachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::K2_DetachFromActor(EDetachmentRule LocationRule, EDetachmentRule RotationRule, EDetachmentRule ScaleRule) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_DetachFromActor"); - - Params::Actor_K2_DetachFromActor Parms{}; - - Parms.LocationRule = LocationRule; - Parms.RotationRule = RotationRule; - Parms.ScaleRule = ScaleRule; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.K2_OnBecomeViewTarget -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class APlayerController* PC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::K2_OnBecomeViewTarget(class APlayerController* PC) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_OnBecomeViewTarget"); - - Params::Actor_K2_OnBecomeViewTarget Parms{}; - - Parms.PC = PC; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Actor.K2_OnEndViewTarget -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class APlayerController* PC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::K2_OnEndViewTarget(class APlayerController* PC) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_OnEndViewTarget"); - - Params::Actor_K2_OnEndViewTarget Parms{}; - - Parms.PC = PC; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Actor.K2_OnReset -// (RequiredAPI, Event, Public, BlueprintEvent) - -void AActor::K2_OnReset() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_OnReset"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function Engine.Actor.K2_SetActorLocation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AActor::K2_SetActorLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_SetActorLocation"); - - Params::Actor_K2_SetActorLocation Parms{}; - - Parms.NewLocation = std::move(NewLocation); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.K2_SetActorLocationAndRotation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AActor::K2_SetActorLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_SetActorLocationAndRotation"); - - Params::Actor_K2_SetActorLocationAndRotation Parms{}; - - Parms.NewLocation = std::move(NewLocation); - Parms.NewRotation = std::move(NewRotation); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.K2_SetActorRelativeLocation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewRelativeLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::K2_SetActorRelativeLocation(const struct FVector& NewRelativeLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_SetActorRelativeLocation"); - - Params::Actor_K2_SetActorRelativeLocation Parms{}; - - Parms.NewRelativeLocation = std::move(NewRelativeLocation); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.Actor.K2_SetActorRelativeRotation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FRotator& NewRelativeRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::K2_SetActorRelativeRotation(const struct FRotator& NewRelativeRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_SetActorRelativeRotation"); - - Params::Actor_K2_SetActorRelativeRotation Parms{}; - - Parms.NewRelativeRotation = std::move(NewRelativeRotation); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.Actor.K2_SetActorRelativeTransform -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FTransform& NewRelativeTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::K2_SetActorRelativeTransform(const struct FTransform& NewRelativeTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_SetActorRelativeTransform"); - - Params::Actor_K2_SetActorRelativeTransform Parms{}; - - Parms.NewRelativeTransform = std::move(NewRelativeTransform); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); -} - - -// Function Engine.Actor.K2_SetActorRotation -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool bTeleportPhysics (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AActor::K2_SetActorRotation(const struct FRotator& NewRotation, bool bTeleportPhysics) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_SetActorRotation"); - - Params::Actor_K2_SetActorRotation Parms{}; - - Parms.NewRotation = std::move(NewRotation); - Parms.bTeleportPhysics = bTeleportPhysics; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.K2_SetActorTransform -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FTransform& NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AActor::K2_SetActorTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_SetActorTransform"); - - Params::Actor_K2_SetActorTransform Parms{}; - - Parms.NewTransform = std::move(NewTransform); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SweepHitResult != nullptr) - *SweepHitResult = std::move(Parms.SweepHitResult); - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.K2_TeleportTo -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& DestLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& DestRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AActor::K2_TeleportTo(const struct FVector& DestLocation, const struct FRotator& DestRotation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_TeleportTo"); - - Params::Actor_K2_TeleportTo Parms{}; - - Parms.DestLocation = std::move(DestLocation); - Parms.DestRotation = std::move(DestRotation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.MakeNoise -// (Final, RequiredAPI, BlueprintAuthorityOnly, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// float Loudness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APawn* NoiseInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& NoiseLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::MakeNoise(float Loudness, class APawn* NoiseInstigator, const struct FVector& NoiseLocation, float MaxRange, class FName Tag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "MakeNoise"); - - Params::Actor_MakeNoise Parms{}; - - Parms.Loudness = Loudness; - Parms.NoiseInstigator = NoiseInstigator; - Parms.NoiseLocation = std::move(NoiseLocation); - Parms.MaxRange = MaxRange; - Parms.Tag = Tag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.OnRep_AttachmentReplication -// (RequiredAPI, Native, Public) - -void AActor::OnRep_AttachmentReplication() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "OnRep_AttachmentReplication"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.OnRep_Instigator -// (RequiredAPI, Native, Public) - -void AActor::OnRep_Instigator() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "OnRep_Instigator"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.OnRep_Owner -// (RequiredAPI, Native, Protected) - -void AActor::OnRep_Owner() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "OnRep_Owner"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.OnRep_ReplicatedMovement -// (RequiredAPI, Native, Public) - -void AActor::OnRep_ReplicatedMovement() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "OnRep_ReplicatedMovement"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.OnRep_ReplicateMovement -// (RequiredAPI, Native, Public) - -void AActor::OnRep_ReplicateMovement() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "OnRep_ReplicateMovement"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.PrestreamTextures -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bEnableStreaming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::PrestreamTextures(float Seconds, bool bEnableStreaming, int32 CinematicTextureGroups) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "PrestreamTextures"); - - Params::Actor_PrestreamTextures Parms{}; - - Parms.Seconds = Seconds; - Parms.bEnableStreaming = bEnableStreaming; - Parms.CinematicTextureGroups = CinematicTextureGroups; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.ReceiveActorBeginCursorOver -// (RequiredAPI, Event, Public, BlueprintEvent) - -void AActor::ReceiveActorBeginCursorOver() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "ReceiveActorBeginCursorOver"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function Engine.Actor.ReceiveActorBeginOverlap -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::ReceiveActorBeginOverlap(class AActor* OtherActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "ReceiveActorBeginOverlap"); - - Params::Actor_ReceiveActorBeginOverlap Parms{}; - - Parms.OtherActor = OtherActor; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Actor.ReceiveActorEndCursorOver -// (RequiredAPI, Event, Public, BlueprintEvent) - -void AActor::ReceiveActorEndCursorOver() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "ReceiveActorEndCursorOver"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function Engine.Actor.ReceiveActorEndOverlap -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::ReceiveActorEndOverlap(class AActor* OtherActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "ReceiveActorEndOverlap"); - - Params::Actor_ReceiveActorEndOverlap Parms{}; - - Parms.OtherActor = OtherActor; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Actor.ReceiveActorOnClicked -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// const struct FKey& ButtonPressed (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::ReceiveActorOnClicked(const struct FKey& ButtonPressed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "ReceiveActorOnClicked"); - - Params::Actor_ReceiveActorOnClicked Parms{}; - - Parms.ButtonPressed = std::move(ButtonPressed); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Actor.ReceiveActorOnInputTouchBegin -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// const ETouchIndex FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::ReceiveActorOnInputTouchBegin(const ETouchIndex FingerIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "ReceiveActorOnInputTouchBegin"); - - Params::Actor_ReceiveActorOnInputTouchBegin Parms{}; - - Parms.FingerIndex = FingerIndex; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Actor.ReceiveActorOnInputTouchEnd -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// const ETouchIndex FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::ReceiveActorOnInputTouchEnd(const ETouchIndex FingerIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "ReceiveActorOnInputTouchEnd"); - - Params::Actor_ReceiveActorOnInputTouchEnd Parms{}; - - Parms.FingerIndex = FingerIndex; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Actor.ReceiveActorOnInputTouchEnter -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// const ETouchIndex FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::ReceiveActorOnInputTouchEnter(const ETouchIndex FingerIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "ReceiveActorOnInputTouchEnter"); - - Params::Actor_ReceiveActorOnInputTouchEnter Parms{}; - - Parms.FingerIndex = FingerIndex; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Actor.ReceiveActorOnInputTouchLeave -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// const ETouchIndex FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::ReceiveActorOnInputTouchLeave(const ETouchIndex FingerIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "ReceiveActorOnInputTouchLeave"); - - Params::Actor_ReceiveActorOnInputTouchLeave Parms{}; - - Parms.FingerIndex = FingerIndex; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Actor.ReceiveActorOnReleased -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// const struct FKey& ButtonReleased (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::ReceiveActorOnReleased(const struct FKey& ButtonReleased) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "ReceiveActorOnReleased"); - - Params::Actor_ReceiveActorOnReleased Parms{}; - - Parms.ButtonReleased = std::move(ButtonReleased); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Actor.ReceiveAnyDamage -// (RequiredAPI, BlueprintAuthorityOnly, Event, Public, BlueprintEvent) -// Parameters: -// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AController* InstigatedBy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::ReceiveAnyDamage(float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "ReceiveAnyDamage"); - - Params::Actor_ReceiveAnyDamage Parms{}; - - Parms.Damage = Damage; - Parms.DamageType = DamageType; - Parms.InstigatedBy = InstigatedBy; - Parms.DamageCauser = DamageCauser; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Actor.ReceiveAsyncPhysicsTick -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SimSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::ReceiveAsyncPhysicsTick(float DeltaSeconds, float SimSeconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "ReceiveAsyncPhysicsTick"); - - Params::Actor_ReceiveAsyncPhysicsTick Parms{}; - - Parms.DeltaSeconds = DeltaSeconds; - Parms.SimSeconds = SimSeconds; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Actor.ReceiveBeginPlay -// (RequiredAPI, Event, Protected, BlueprintEvent) - -void AActor::ReceiveBeginPlay() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "ReceiveBeginPlay"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function Engine.Actor.ReceiveDestroyed -// (RequiredAPI, Event, Public, BlueprintEvent) - -void AActor::ReceiveDestroyed() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "ReceiveDestroyed"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function Engine.Actor.ReceiveEndPlay -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::ReceiveEndPlay(EEndPlayReason EndPlayReason) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "ReceiveEndPlay"); - - Params::Actor_ReceiveEndPlay Parms{}; - - Parms.EndPlayReason = EndPlayReason; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Actor.ReceiveHit -// (RequiredAPI, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) -// Parameters: -// class UPrimitiveComponent* MyComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSelfMoved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& HitNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void AActor::ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, const struct FVector& HitLocation, const struct FVector& HitNormal, const struct FVector& NormalImpulse, const struct FHitResult& Hit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "ReceiveHit"); - - Params::Actor_ReceiveHit Parms{}; - - Parms.MyComp = MyComp; - Parms.Other = Other; - Parms.OtherComp = OtherComp; - Parms.bSelfMoved = bSelfMoved; - Parms.HitLocation = std::move(HitLocation); - Parms.HitNormal = std::move(HitNormal); - Parms.NormalImpulse = std::move(NormalImpulse); - Parms.Hit = std::move(Hit); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Actor.ReceivePointDamage -// (RequiredAPI, BlueprintAuthorityOnly, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) -// Parameters: -// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& HitNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& ShotFromDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AController* InstigatedBy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void AActor::ReceivePointDamage(float Damage, const class UDamageType* DamageType, const struct FVector& HitLocation, const struct FVector& HitNormal, class UPrimitiveComponent* HitComponent, class FName BoneName, const struct FVector& ShotFromDirection, class AController* InstigatedBy, class AActor* DamageCauser, const struct FHitResult& HitInfo) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "ReceivePointDamage"); - - Params::Actor_ReceivePointDamage Parms{}; - - Parms.Damage = Damage; - Parms.DamageType = DamageType; - Parms.HitLocation = std::move(HitLocation); - Parms.HitNormal = std::move(HitNormal); - Parms.HitComponent = HitComponent; - Parms.BoneName = BoneName; - Parms.ShotFromDirection = std::move(ShotFromDirection); - Parms.InstigatedBy = InstigatedBy; - Parms.DamageCauser = DamageCauser; - Parms.HitInfo = std::move(HitInfo); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Actor.ReceiveRadialDamage -// (RequiredAPI, BlueprintAuthorityOnly, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) -// Parameters: -// float DamageReceived (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// class AController* InstigatedBy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::ReceiveRadialDamage(float DamageReceived, const class UDamageType* DamageType, const struct FVector& Origin, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "ReceiveRadialDamage"); - - Params::Actor_ReceiveRadialDamage Parms{}; - - Parms.DamageReceived = DamageReceived; - Parms.DamageType = DamageType; - Parms.Origin = std::move(Origin); - Parms.HitInfo = std::move(HitInfo); - Parms.InstigatedBy = InstigatedBy; - Parms.DamageCauser = DamageCauser; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Actor.ReceiveTick -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::ReceiveTick(float DeltaSeconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "ReceiveTick"); - - Params::Actor_ReceiveTick Parms{}; - - Parms.DeltaSeconds = DeltaSeconds; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Actor.RemoveTickPrerequisiteActor -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* PrerequisiteActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "RemoveTickPrerequisiteActor"); - - Params::Actor_RemoveTickPrerequisiteActor Parms{}; - - Parms.PrerequisiteActor = PrerequisiteActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.RemoveTickPrerequisiteComponent -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "RemoveTickPrerequisiteComponent"); - - Params::Actor_RemoveTickPrerequisiteComponent Parms{}; - - Parms.PrerequisiteComponent = PrerequisiteComponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.SetActorEnableCollision -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewActorEnableCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::SetActorEnableCollision(bool bNewActorEnableCollision) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "SetActorEnableCollision"); - - Params::Actor_SetActorEnableCollision Parms{}; - - Parms.bNewActorEnableCollision = bNewActorEnableCollision; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.SetActorHiddenInGame -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewHidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::SetActorHiddenInGame(bool bNewHidden) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "SetActorHiddenInGame"); - - Params::Actor_SetActorHiddenInGame Parms{}; - - Parms.bNewHidden = bNewHidden; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.SetActorRelativeScale3D -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewRelativeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::SetActorRelativeScale3D(const struct FVector& NewRelativeScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "SetActorRelativeScale3D"); - - Params::Actor_SetActorRelativeScale3D Parms{}; - - Parms.NewRelativeScale = std::move(NewRelativeScale); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.SetActorScale3D -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewScale3D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::SetActorScale3D(const struct FVector& NewScale3D) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "SetActorScale3D"); - - Params::Actor_SetActorScale3D Parms{}; - - Parms.NewScale3D = std::move(NewScale3D); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.SetActorTickEnabled -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::SetActorTickEnabled(bool bEnabled) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "SetActorTickEnabled"); - - Params::Actor_SetActorTickEnabled Parms{}; - - Parms.bEnabled = bEnabled; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.SetActorTickInterval -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float TickInterval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::SetActorTickInterval(float TickInterval) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "SetActorTickInterval"); - - Params::Actor_SetActorTickInterval Parms{}; - - Parms.TickInterval = TickInterval; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.SetAutoDestroyWhenFinished -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::SetAutoDestroyWhenFinished(bool bVal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "SetAutoDestroyWhenFinished"); - - Params::Actor_SetAutoDestroyWhenFinished Parms{}; - - Parms.bVal = bVal; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.SetLifeSpan -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InLifespan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::SetLifeSpan(float InLifespan) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "SetLifeSpan"); - - Params::Actor_SetLifeSpan Parms{}; - - Parms.InLifespan = InLifespan; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.SetNetDormancy -// (Final, RequiredAPI, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) -// Parameters: -// ENetDormancy NewDormancy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::SetNetDormancy(ENetDormancy NewDormancy) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "SetNetDormancy"); - - Params::Actor_SetNetDormancy Parms{}; - - Parms.NewDormancy = NewDormancy; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.SetOwner -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* NewOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::SetOwner(class AActor* NewOwner) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "SetOwner"); - - Params::Actor_SetOwner Parms{}; - - Parms.NewOwner = NewOwner; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.SetPhysicsReplicationMode -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const EPhysicsReplicationMode ReplicationMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::SetPhysicsReplicationMode(const EPhysicsReplicationMode ReplicationMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "SetPhysicsReplicationMode"); - - Params::Actor_SetPhysicsReplicationMode Parms{}; - - Parms.ReplicationMode = ReplicationMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.SetRayTracingGroupId -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 InRaytracingGroupId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::SetRayTracingGroupId(int32 InRaytracingGroupId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "SetRayTracingGroupId"); - - Params::Actor_SetRayTracingGroupId Parms{}; - - Parms.InRaytracingGroupId = InRaytracingGroupId; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.SetReplicateMovement -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInReplicateMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::SetReplicateMovement(bool bInReplicateMovement) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "SetReplicateMovement"); - - Params::Actor_SetReplicateMovement Parms{}; - - Parms.bInReplicateMovement = bInReplicateMovement; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.SetReplicates -// (Final, RequiredAPI, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) -// Parameters: -// bool bInReplicates (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::SetReplicates(bool bInReplicates) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "SetReplicates"); - - Params::Actor_SetReplicates Parms{}; - - Parms.bInReplicates = bInReplicates; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.SetTickableWhenPaused -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bTickableWhenPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::SetTickableWhenPaused(bool bTickableWhenPaused) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "SetTickableWhenPaused"); - - Params::Actor_SetTickableWhenPaused Parms{}; - - Parms.bTickableWhenPaused = bTickableWhenPaused; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.SetTickGroup -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ETickingGroup NewTickGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::SetTickGroup(ETickingGroup NewTickGroup) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "SetTickGroup"); - - Params::Actor_SetTickGroup Parms{}; - - Parms.NewTickGroup = NewTickGroup; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.TearOff -// (RequiredAPI, Native, Public, BlueprintCallable) - -void AActor::TearOff() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "TearOff"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Actor.UserConstructionScript -// (RequiredAPI, Event, Public, BlueprintEvent) - -void AActor::UserConstructionScript() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "UserConstructionScript"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function Engine.Actor.ActorHasTag -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AActor::ActorHasTag(class FName Tag) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "ActorHasTag"); - - Params::Actor_ActorHasTag Parms{}; - - Parms.Tag = Tag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.CanTriggerResimulation -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AActor::CanTriggerResimulation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "CanTriggerResimulation"); - - Params::Actor_CanTriggerResimulation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.FindComponentByTag -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TSubclassOf ComponentClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UActorComponent* AActor::FindComponentByTag(TSubclassOf ComponentClass, class FName Tag) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "FindComponentByTag"); - - Params::Actor_FindComponentByTag Parms{}; - - Parms.ComponentClass = ComponentClass; - Parms.Tag = Tag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetActorBounds -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool bOnlyCollidingComponents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Origin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIncludeFromChildActors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::GetActorBounds(bool bOnlyCollidingComponents, struct FVector* Origin, struct FVector* BoxExtent, bool bIncludeFromChildActors) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetActorBounds"); - - Params::Actor_GetActorBounds Parms{}; - - Parms.bOnlyCollidingComponents = bOnlyCollidingComponents; - Parms.bIncludeFromChildActors = bIncludeFromChildActors; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Origin != nullptr) - *Origin = std::move(Parms.Origin); - - if (BoxExtent != nullptr) - *BoxExtent = std::move(Parms.BoxExtent); -} - - -// Function Engine.Actor.GetActorEnableCollision -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AActor::GetActorEnableCollision() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetActorEnableCollision"); - - Params::Actor_GetActorEnableCollision Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetActorEyesViewPoint -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector* OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void AActor::GetActorEyesViewPoint(struct FVector* OutLocation, struct FRotator* OutRotation) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetActorEyesViewPoint"); - - Params::Actor_GetActorEyesViewPoint Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutLocation != nullptr) - *OutLocation = std::move(Parms.OutLocation); - - if (OutRotation != nullptr) - *OutRotation = std::move(Parms.OutRotation); -} - - -// Function Engine.Actor.GetActorForwardVector -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector AActor::GetActorForwardVector() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetActorForwardVector"); - - Params::Actor_GetActorForwardVector Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetActorRelativeScale3D -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector AActor::GetActorRelativeScale3D() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetActorRelativeScale3D"); - - Params::Actor_GetActorRelativeScale3D Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetActorRightVector -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector AActor::GetActorRightVector() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetActorRightVector"); - - Params::Actor_GetActorRightVector Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetActorScale3D -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector AActor::GetActorScale3D() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetActorScale3D"); - - Params::Actor_GetActorScale3D Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetActorTickInterval -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float AActor::GetActorTickInterval() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetActorTickInterval"); - - Params::Actor_GetActorTickInterval Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetActorTimeDilation -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float AActor::GetActorTimeDilation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetActorTimeDilation"); - - Params::Actor_GetActorTimeDilation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetActorUpVector -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector AActor::GetActorUpVector() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetActorUpVector"); - - Params::Actor_GetActorUpVector Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetAllChildActors -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray* ChildActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool bIncludeDescendants (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::GetAllChildActors(TArray* ChildActors, bool bIncludeDescendants) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetAllChildActors"); - - Params::Actor_GetAllChildActors Parms{}; - - Parms.bIncludeDescendants = bIncludeDescendants; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (ChildActors != nullptr) - *ChildActors = std::move(Parms.ChildActors); -} - - -// Function Engine.Actor.GetAttachedActors -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool bResetArray (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRecursivelyIncludeAttachedActors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::GetAttachedActors(TArray* OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetAttachedActors"); - - Params::Actor_GetAttachedActors Parms{}; - - Parms.bResetArray = bResetArray; - Parms.bRecursivelyIncludeAttachedActors = bRecursivelyIncludeAttachedActors; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutActors != nullptr) - *OutActors = std::move(Parms.OutActors); -} - - -// Function Engine.Actor.GetAttachParentActor -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* AActor::GetAttachParentActor() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetAttachParentActor"); - - Params::Actor_GetAttachParentActor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetAttachParentSocketName -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName AActor::GetAttachParentSocketName() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetAttachParentSocketName"); - - Params::Actor_GetAttachParentSocketName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetComponentByClass -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TSubclassOf ComponentClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UActorComponent* AActor::GetComponentByClass(TSubclassOf ComponentClass) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetComponentByClass"); - - Params::Actor_GetComponentByClass Parms{}; - - Parms.ComponentClass = ComponentClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetComponentsByInterface -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TSubclassOf Interface (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -TArray AActor::GetComponentsByInterface(TSubclassOf Interface) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetComponentsByInterface"); - - Params::Actor_GetComponentsByInterface Parms{}; - - Parms.Interface = Interface; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetComponentsByTag -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TSubclassOf ComponentClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -TArray AActor::GetComponentsByTag(TSubclassOf ComponentClass, class FName Tag) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetComponentsByTag"); - - Params::Actor_GetComponentsByTag Parms{}; - - Parms.ComponentClass = ComponentClass; - Parms.Tag = Tag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetDistanceTo -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float AActor::GetDistanceTo(const class AActor* OtherActor) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetDistanceTo"); - - Params::Actor_GetDistanceTo Parms{}; - - Parms.OtherActor = OtherActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetDotProductTo -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float AActor::GetDotProductTo(const class AActor* OtherActor) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetDotProductTo"); - - Params::Actor_GetDotProductTo Parms{}; - - Parms.OtherActor = OtherActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetGameTimeSinceCreation -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float AActor::GetGameTimeSinceCreation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetGameTimeSinceCreation"); - - Params::Actor_GetGameTimeSinceCreation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetHorizontalDistanceTo -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float AActor::GetHorizontalDistanceTo(const class AActor* OtherActor) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetHorizontalDistanceTo"); - - Params::Actor_GetHorizontalDistanceTo Parms{}; - - Parms.OtherActor = OtherActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetHorizontalDotProductTo -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float AActor::GetHorizontalDotProductTo(const class AActor* OtherActor) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetHorizontalDotProductTo"); - - Params::Actor_GetHorizontalDotProductTo Parms{}; - - Parms.OtherActor = OtherActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetInputAxisKeyValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FKey& InputAxisKey (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float AActor::GetInputAxisKeyValue(const struct FKey& InputAxisKey) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetInputAxisKeyValue"); - - Params::Actor_GetInputAxisKeyValue Parms{}; - - Parms.InputAxisKey = std::move(InputAxisKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetInputAxisValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName InputAxisName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float AActor::GetInputAxisValue(const class FName InputAxisName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetInputAxisValue"); - - Params::Actor_GetInputAxisValue Parms{}; - - Parms.InputAxisName = InputAxisName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetInputVectorAxisValue -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FKey& InputAxisKey (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector AActor::GetInputVectorAxisValue(const struct FKey& InputAxisKey) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetInputVectorAxisValue"); - - Params::Actor_GetInputVectorAxisValue Parms{}; - - Parms.InputAxisKey = std::move(InputAxisKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetInstigator -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APawn* AActor::GetInstigator() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetInstigator"); - - Params::Actor_GetInstigator Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetInstigatorController -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AController* AActor::GetInstigatorController() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetInstigatorController"); - - Params::Actor_GetInstigatorController Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetLevel -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class ULevel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ULevel* AActor::GetLevel() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetLevel"); - - Params::Actor_GetLevel Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetLevelTransform -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform AActor::GetLevelTransform() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetLevelTransform"); - - Params::Actor_GetLevelTransform Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetLifeSpan -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float AActor::GetLifeSpan() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetLifeSpan"); - - Params::Actor_GetLifeSpan Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetLocalRole -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ENetRole ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENetRole AActor::GetLocalRole() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetLocalRole"); - - Params::Actor_GetLocalRole Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetOverlappingActors -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray* OverlappingActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// TSubclassOf ClassFilter (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AActor::GetOverlappingActors(TArray* OverlappingActors, TSubclassOf ClassFilter) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetOverlappingActors"); - - Params::Actor_GetOverlappingActors Parms{}; - - Parms.ClassFilter = ClassFilter; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OverlappingActors != nullptr) - *OverlappingActors = std::move(Parms.OverlappingActors); -} - - -// Function Engine.Actor.GetOverlappingComponents -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray* OverlappingComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void AActor::GetOverlappingComponents(TArray* OverlappingComponents) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetOverlappingComponents"); - - Params::Actor_GetOverlappingComponents Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OverlappingComponents != nullptr) - *OverlappingComponents = std::move(Parms.OverlappingComponents); -} - - -// Function Engine.Actor.GetOwner -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* AActor::GetOwner() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetOwner"); - - Params::Actor_GetOwner Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetParentActor -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* AActor::GetParentActor() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetParentActor"); - - Params::Actor_GetParentActor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetParentComponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UChildActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UChildActorComponent* AActor::GetParentComponent() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetParentComponent"); - - Params::Actor_GetParentComponent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetRayTracingGroupId -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 AActor::GetRayTracingGroupId() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetRayTracingGroupId"); - - Params::Actor_GetRayTracingGroupId Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetRemoteRole -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ENetRole ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENetRole AActor::GetRemoteRole() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetRemoteRole"); - - Params::Actor_GetRemoteRole Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetResimulationThreshold -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float AActor::GetResimulationThreshold() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetResimulationThreshold"); - - Params::Actor_GetResimulationThreshold Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetSquaredDistanceTo -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float AActor::GetSquaredDistanceTo(const class AActor* OtherActor) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetSquaredDistanceTo"); - - Params::Actor_GetSquaredDistanceTo Parms{}; - - Parms.OtherActor = OtherActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetSquaredHorizontalDistanceTo -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float AActor::GetSquaredHorizontalDistanceTo(const class AActor* OtherActor) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetSquaredHorizontalDistanceTo"); - - Params::Actor_GetSquaredHorizontalDistanceTo Parms{}; - - Parms.OtherActor = OtherActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetTransform -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FTransform ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const struct FTransform AActor::GetTransform() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetTransform"); - - Params::Actor_GetTransform Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetVelocity -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector AActor::GetVelocity() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetVelocity"); - - Params::Actor_GetVelocity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.GetVerticalDistanceTo -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float AActor::GetVerticalDistanceTo(const class AActor* OtherActor) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "GetVerticalDistanceTo"); - - Params::Actor_GetVerticalDistanceTo Parms{}; - - Parms.OtherActor = OtherActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.HasAuthority -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AActor::HasAuthority() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "HasAuthority"); - - Params::Actor_HasAuthority Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.IsActorBeingDestroyed -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AActor::IsActorBeingDestroyed() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "IsActorBeingDestroyed"); - - Params::Actor_IsActorBeingDestroyed Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.IsActorTickEnabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AActor::IsActorTickEnabled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "IsActorTickEnabled"); - - Params::Actor_IsActorTickEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.IsChildActor -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AActor::IsChildActor() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "IsChildActor"); - - Params::Actor_IsChildActor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.IsOverlappingActor -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class AActor* Other (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AActor::IsOverlappingActor(const class AActor* Other) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "IsOverlappingActor"); - - Params::Actor_IsOverlappingActor Parms{}; - - Parms.Other = Other; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.K2_GetActorLocation -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector AActor::K2_GetActorLocation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_GetActorLocation"); - - Params::Actor_K2_GetActorLocation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.K2_GetActorRotation -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator AActor::K2_GetActorRotation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_GetActorRotation"); - - Params::Actor_K2_GetActorRotation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.K2_GetComponentsByClass -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TSubclassOf ComponentClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -TArray AActor::K2_GetComponentsByClass(TSubclassOf ComponentClass) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_GetComponentsByClass"); - - Params::Actor_K2_GetComponentsByClass Parms{}; - - Parms.ComponentClass = ComponentClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.K2_GetRootComponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USceneComponent* AActor::K2_GetRootComponent() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "K2_GetRootComponent"); - - Params::Actor_K2_GetRootComponent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Actor.WasRecentlyRendered -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AActor::WasRecentlyRendered(float Tolerance) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Actor", "WasRecentlyRendered"); - - Params::Actor_WasRecentlyRendered Parms{}; - - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AudioComponent.AdjustAttenuation -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FSoundAttenuationSettings& InAttenuationSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UAudioComponent::AdjustAttenuation(const struct FSoundAttenuationSettings& InAttenuationSettings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "AdjustAttenuation"); - - Params::AudioComponent_AdjustAttenuation Parms{}; - - Parms.InAttenuationSettings = std::move(InAttenuationSettings); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.AdjustVolume -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float AdjustVolumeDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float AdjustVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const EAudioFaderCurve FadeCurve (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, const EAudioFaderCurve FadeCurve) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "AdjustVolume"); - - Params::AudioComponent_AdjustVolume Parms{}; - - Parms.AdjustVolumeDuration = AdjustVolumeDuration; - Parms.AdjustVolumeLevel = AdjustVolumeLevel; - Parms.FadeCurve = FadeCurve; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.BP_GetAttenuationSettingsToApply -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FSoundAttenuationSettings* OutAttenuationSettings (Parm, OutParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAudioComponent::BP_GetAttenuationSettingsToApply(struct FSoundAttenuationSettings* OutAttenuationSettings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "BP_GetAttenuationSettingsToApply"); - - Params::AudioComponent_BP_GetAttenuationSettingsToApply Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutAttenuationSettings != nullptr) - *OutAttenuationSettings = std::move(Parms.OutAttenuationSettings); - - return Parms.ReturnValue; -} - - -// Function Engine.AudioComponent.FadeIn -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float FadeInDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const EAudioFaderCurve FadeCurve (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, const EAudioFaderCurve FadeCurve) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "FadeIn"); - - Params::AudioComponent_FadeIn Parms{}; - - Parms.FadeInDuration = FadeInDuration; - Parms.FadeVolumeLevel = FadeVolumeLevel; - Parms.StartTime = StartTime; - Parms.FadeCurve = FadeCurve; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.FadeOut -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float FadeOutDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const EAudioFaderCurve FadeCurve (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::FadeOut(float FadeOutDuration, float FadeVolumeLevel, const EAudioFaderCurve FadeCurve) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "FadeOut"); - - Params::AudioComponent_FadeOut Parms{}; - - Parms.FadeOutDuration = FadeOutDuration; - Parms.FadeVolumeLevel = FadeVolumeLevel; - Parms.FadeCurve = FadeCurve; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.GetCookedEnvelopeData -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// float* OutEnvelopeData (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAudioComponent::GetCookedEnvelopeData(float* OutEnvelopeData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "GetCookedEnvelopeData"); - - Params::AudioComponent_GetCookedEnvelopeData Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutEnvelopeData != nullptr) - *OutEnvelopeData = Parms.OutEnvelopeData; - - return Parms.ReturnValue; -} - - -// Function Engine.AudioComponent.GetCookedEnvelopeDataForAllPlayingSounds -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TArray*OutEnvelopeData (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAudioComponent::GetCookedEnvelopeDataForAllPlayingSounds(TArray* OutEnvelopeData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "GetCookedEnvelopeDataForAllPlayingSounds"); - - Params::AudioComponent_GetCookedEnvelopeDataForAllPlayingSounds Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutEnvelopeData != nullptr) - *OutEnvelopeData = std::move(Parms.OutEnvelopeData); - - return Parms.ReturnValue; -} - - -// Function Engine.AudioComponent.GetCookedFFTData -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& FrequenciesToGet (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// TArray* OutSoundWaveSpectralData (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAudioComponent::GetCookedFFTData(const TArray& FrequenciesToGet, TArray* OutSoundWaveSpectralData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "GetCookedFFTData"); - - Params::AudioComponent_GetCookedFFTData Parms{}; - - Parms.FrequenciesToGet = std::move(FrequenciesToGet); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutSoundWaveSpectralData != nullptr) - *OutSoundWaveSpectralData = std::move(Parms.OutSoundWaveSpectralData); - - return Parms.ReturnValue; -} - - -// Function Engine.AudioComponent.GetCookedFFTDataForAllPlayingSounds -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TArray*OutSoundWaveSpectralData (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAudioComponent::GetCookedFFTDataForAllPlayingSounds(TArray* OutSoundWaveSpectralData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "GetCookedFFTDataForAllPlayingSounds"); - - Params::AudioComponent_GetCookedFFTDataForAllPlayingSounds Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutSoundWaveSpectralData != nullptr) - *OutSoundWaveSpectralData = std::move(Parms.OutSoundWaveSpectralData); - - return Parms.ReturnValue; -} - - -// Function Engine.AudioComponent.GetModulators -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const EModulationDestination Destination (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSet ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -TSet UAudioComponent::GetModulators(const EModulationDestination Destination) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "GetModulators"); - - Params::AudioComponent_GetModulators Parms{}; - - Parms.Destination = Destination; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AudioComponent.Play -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::Play(float StartTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "Play"); - - Params::AudioComponent_Play Parms{}; - - Parms.StartTime = StartTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.PlayQuantized -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UQuartzClockHandle*& InClockHandle (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FQuartzQuantizationBoundary& InQuantizationBoundary (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const TDelegate&InDelegate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InStartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InFadeInDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InFadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAudioFaderCurve InFadeCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::PlayQuantized(const class UObject* WorldContextObject, class UQuartzClockHandle*& InClockHandle, struct FQuartzQuantizationBoundary& InQuantizationBoundary, const TDelegate& InDelegate, float InStartTime, float InFadeInDuration, float InFadeVolumeLevel, EAudioFaderCurve InFadeCurve) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "PlayQuantized"); - - Params::AudioComponent_PlayQuantized Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InClockHandle = InClockHandle; - Parms.InQuantizationBoundary = std::move(InQuantizationBoundary); - Parms.InDelegate = InDelegate; - Parms.InStartTime = InStartTime; - Parms.InFadeInDuration = InFadeInDuration; - Parms.InFadeVolumeLevel = InFadeVolumeLevel; - Parms.InFadeCurve = InFadeCurve; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - InClockHandle = Parms.InClockHandle; - InQuantizationBoundary = std::move(Parms.InQuantizationBoundary); -} - - -// Function Engine.AudioComponent.SetAttenuationOverrides -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FSoundAttenuationSettings& InAttenuationOverrides (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UAudioComponent::SetAttenuationOverrides(const struct FSoundAttenuationSettings& InAttenuationOverrides) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "SetAttenuationOverrides"); - - Params::AudioComponent_SetAttenuationOverrides Parms{}; - - Parms.InAttenuationOverrides = std::move(InAttenuationOverrides); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.SetAttenuationSettings -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class USoundAttenuation* InAttenuationSettings (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::SetAttenuationSettings(class USoundAttenuation* InAttenuationSettings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "SetAttenuationSettings"); - - Params::AudioComponent_SetAttenuationSettings Parms{}; - - Parms.InAttenuationSettings = InAttenuationSettings; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.SetAudioBusSendPostEffect -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UAudioBus* AudioBus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float AudioBusSendLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::SetAudioBusSendPostEffect(class UAudioBus* AudioBus, float AudioBusSendLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "SetAudioBusSendPostEffect"); - - Params::AudioComponent_SetAudioBusSendPostEffect Parms{}; - - Parms.AudioBus = AudioBus; - Parms.AudioBusSendLevel = AudioBusSendLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.SetAudioBusSendPreEffect -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UAudioBus* AudioBus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float AudioBusSendLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::SetAudioBusSendPreEffect(class UAudioBus* AudioBus, float AudioBusSendLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "SetAudioBusSendPreEffect"); - - Params::AudioComponent_SetAudioBusSendPreEffect Parms{}; - - Parms.AudioBus = AudioBus; - Parms.AudioBusSendLevel = AudioBusSendLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.SetBoolParameter -// (Native, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::SetBoolParameter(class FName InName, bool InBool) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "SetBoolParameter"); - - Params::AudioComponent_SetBoolParameter Parms{}; - - Parms.InName = InName; - Parms.InBool = InBool; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.SetFloatParameter -// (Native, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::SetFloatParameter(class FName InName, float InFloat) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "SetFloatParameter"); - - Params::AudioComponent_SetFloatParameter Parms{}; - - Parms.InName = InName; - Parms.InFloat = InFloat; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.SetIntParameter -// (Native, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::SetIntParameter(class FName InName, int32 inInt) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "SetIntParameter"); - - Params::AudioComponent_SetIntParameter Parms{}; - - Parms.InName = InName; - Parms.inInt = inInt; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.SetLowPassFilterEnabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool InLowPassFilterEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::SetLowPassFilterEnabled(bool InLowPassFilterEnabled) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "SetLowPassFilterEnabled"); - - Params::AudioComponent_SetLowPassFilterEnabled Parms{}; - - Parms.InLowPassFilterEnabled = InLowPassFilterEnabled; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.SetLowPassFilterFrequency -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InLowPassFilterFrequency (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::SetLowPassFilterFrequency(float InLowPassFilterFrequency) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "SetLowPassFilterFrequency"); - - Params::AudioComponent_SetLowPassFilterFrequency Parms{}; - - Parms.InLowPassFilterFrequency = InLowPassFilterFrequency; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.SetModulationRouting -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TSet& Modulators (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const EModulationDestination Destination (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const EModulationRouting RoutingMethod (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::SetModulationRouting(const TSet& Modulators, const EModulationDestination Destination, const EModulationRouting RoutingMethod) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "SetModulationRouting"); - - Params::AudioComponent_SetModulationRouting Parms{}; - - Parms.Modulators = std::move(Modulators); - Parms.Destination = Destination; - Parms.RoutingMethod = RoutingMethod; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.SetOutputToBusOnly -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInOutputToBusOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::SetOutputToBusOnly(bool bInOutputToBusOnly) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "SetOutputToBusOnly"); - - Params::AudioComponent_SetOutputToBusOnly Parms{}; - - Parms.bInOutputToBusOnly = bInOutputToBusOnly; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.SetOverrideAttenuation -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bInOverrideAttenuation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::SetOverrideAttenuation(bool bInOverrideAttenuation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "SetOverrideAttenuation"); - - Params::AudioComponent_SetOverrideAttenuation Parms{}; - - Parms.bInOverrideAttenuation = bInOverrideAttenuation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.SetPaused -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bPause (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::SetPaused(bool bPause) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "SetPaused"); - - Params::AudioComponent_SetPaused Parms{}; - - Parms.bPause = bPause; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.SetPitchMultiplier -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewPitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::SetPitchMultiplier(float NewPitchMultiplier) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "SetPitchMultiplier"); - - Params::AudioComponent_SetPitchMultiplier Parms{}; - - Parms.NewPitchMultiplier = NewPitchMultiplier; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.SetSound -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class USoundBase* NewSound (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::SetSound(class USoundBase* NewSound) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "SetSound"); - - Params::AudioComponent_SetSound Parms{}; - - Parms.NewSound = NewSound; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.SetSourceBusSendPostEffect -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class USoundSourceBus* SoundSourceBus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SourceBusSendLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::SetSourceBusSendPostEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "SetSourceBusSendPostEffect"); - - Params::AudioComponent_SetSourceBusSendPostEffect Parms{}; - - Parms.SoundSourceBus = SoundSourceBus; - Parms.SourceBusSendLevel = SourceBusSendLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.SetSourceBusSendPreEffect -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class USoundSourceBus* SoundSourceBus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SourceBusSendLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::SetSourceBusSendPreEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "SetSourceBusSendPreEffect"); - - Params::AudioComponent_SetSourceBusSendPreEffect Parms{}; - - Parms.SoundSourceBus = SoundSourceBus; - Parms.SourceBusSendLevel = SourceBusSendLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.SetSubmixSend -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class USoundSubmixBase* Submix (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SendLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::SetSubmixSend(class USoundSubmixBase* Submix, float SendLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "SetSubmixSend"); - - Params::AudioComponent_SetSubmixSend Parms{}; - - Parms.Submix = Submix; - Parms.SendLevel = SendLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.SetUISound -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInUISound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::SetUISound(bool bInUISound) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "SetUISound"); - - Params::AudioComponent_SetUISound Parms{}; - - Parms.bInUISound = bInUISound; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.SetVolumeMultiplier -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewVolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::SetVolumeMultiplier(float NewVolumeMultiplier) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "SetVolumeMultiplier"); - - Params::AudioComponent_SetVolumeMultiplier Parms{}; - - Parms.NewVolumeMultiplier = NewVolumeMultiplier; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.SetWaveParameter -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundWave* InWave (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::SetWaveParameter(class FName InName, class USoundWave* InWave) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "SetWaveParameter"); - - Params::AudioComponent_SetWaveParameter Parms{}; - - Parms.InName = InName; - Parms.InWave = InWave; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.Stop -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UAudioComponent::Stop() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "Stop"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.StopDelayed -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float DelayTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAudioComponent::StopDelayed(float DelayTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "StopDelayed"); - - Params::AudioComponent_StopDelayed Parms{}; - - Parms.DelayTime = DelayTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioComponent.GetPlayState -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EAudioComponentPlayState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EAudioComponentPlayState UAudioComponent::GetPlayState() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "GetPlayState"); - - Params::AudioComponent_GetPlayState Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AudioComponent.HasCookedAmplitudeEnvelopeData -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAudioComponent::HasCookedAmplitudeEnvelopeData() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "HasCookedAmplitudeEnvelopeData"); - - Params::AudioComponent_HasCookedAmplitudeEnvelopeData Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AudioComponent.HasCookedFFTData -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAudioComponent::HasCookedFFTData() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "HasCookedFFTData"); - - Params::AudioComponent_HasCookedFFTData Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AudioComponent.IsPlaying -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAudioComponent::IsPlaying() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "IsPlaying"); - - Params::AudioComponent_IsPlaying Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AudioComponent.IsVirtualized -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAudioComponent::IsVirtualized() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioComponent", "IsVirtualized"); - - Params::AudioComponent_IsVirtualized Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LevelStreaming.CreateInstance -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& UniqueInstanceName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ULevelStreaming* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ULevelStreaming* ULevelStreaming::CreateInstance(const class FString& UniqueInstanceName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LevelStreaming", "CreateInstance"); - - Params::LevelStreaming_CreateInstance Parms{}; - - Parms.UniqueInstanceName = std::move(UniqueInstanceName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LevelStreaming.GetLevelScriptActor -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class ALevelScriptActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ALevelScriptActor* ULevelStreaming::GetLevelScriptActor() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LevelStreaming", "GetLevelScriptActor"); - - Params::LevelStreaming_GetLevelScriptActor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LevelStreaming.SetIsRequestingUnloadAndRemoval -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInIsRequestingUnloadAndRemoval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULevelStreaming::SetIsRequestingUnloadAndRemoval(bool bInIsRequestingUnloadAndRemoval) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LevelStreaming", "SetIsRequestingUnloadAndRemoval"); - - Params::LevelStreaming_SetIsRequestingUnloadAndRemoval Parms{}; - - Parms.bInIsRequestingUnloadAndRemoval = bInIsRequestingUnloadAndRemoval; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LevelStreaming.SetLevelLODIndex -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULevelStreaming::SetLevelLODIndex(int32 LODIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LevelStreaming", "SetLevelLODIndex"); - - Params::LevelStreaming_SetLevelLODIndex Parms{}; - - Parms.LODIndex = LODIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LevelStreaming.SetPriority -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 NewPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULevelStreaming::SetPriority(int32 NewPriority) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LevelStreaming", "SetPriority"); - - Params::LevelStreaming_SetPriority Parms{}; - - Parms.NewPriority = NewPriority; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LevelStreaming.SetShouldBeLoaded -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInShouldBeLoaded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULevelStreaming::SetShouldBeLoaded(bool bInShouldBeLoaded) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LevelStreaming", "SetShouldBeLoaded"); - - Params::LevelStreaming_SetShouldBeLoaded Parms{}; - - Parms.bInShouldBeLoaded = bInShouldBeLoaded; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LevelStreaming.SetShouldBeVisible -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInShouldBeVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULevelStreaming::SetShouldBeVisible(bool bInShouldBeVisible) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LevelStreaming", "SetShouldBeVisible"); - - Params::LevelStreaming_SetShouldBeVisible Parms{}; - - Parms.bInShouldBeVisible = bInShouldBeVisible; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LevelStreaming.GetIsRequestingUnloadAndRemoval -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ULevelStreaming::GetIsRequestingUnloadAndRemoval() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LevelStreaming", "GetIsRequestingUnloadAndRemoval"); - - Params::LevelStreaming_GetIsRequestingUnloadAndRemoval Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LevelStreaming.GetLoadedLevel -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class ULevel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ULevel* ULevelStreaming::GetLoadedLevel() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LevelStreaming", "GetLoadedLevel"); - - Params::LevelStreaming_GetLoadedLevel Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LevelStreaming.GetWorldAssetPackageFName -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName ULevelStreaming::GetWorldAssetPackageFName() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LevelStreaming", "GetWorldAssetPackageFName"); - - Params::LevelStreaming_GetWorldAssetPackageFName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LevelStreaming.IsLevelLoaded -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ULevelStreaming::IsLevelLoaded() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LevelStreaming", "IsLevelLoaded"); - - Params::LevelStreaming_IsLevelLoaded Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LevelStreaming.IsLevelVisible -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ULevelStreaming::IsLevelVisible() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LevelStreaming", "IsLevelVisible"); - - Params::LevelStreaming_IsLevelVisible Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LevelStreaming.IsStreamingStatePending -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ULevelStreaming::IsStreamingStatePending() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LevelStreaming", "IsStreamingStatePending"); - - Params::LevelStreaming_IsStreamingStatePending Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LevelStreaming.ShouldBeLoaded -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ULevelStreaming::ShouldBeLoaded() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LevelStreaming", "ShouldBeLoaded"); - - Params::LevelStreaming_ShouldBeLoaded Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LevelStreamingDynamic.LoadLevelInstance -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& LevelName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool* bOutSuccess (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& OptionalLevelNameOverride (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOfOptionalLevelStreamingClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bLoadAsTempPackage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ULevelStreamingDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ULevelStreamingDynamic* ULevelStreamingDynamic::LoadLevelInstance(class UObject* WorldContextObject, const class FString& LevelName, const struct FVector& Location, const struct FRotator& Rotation, bool* bOutSuccess, const class FString& OptionalLevelNameOverride, TSubclassOf OptionalLevelStreamingClass, bool bLoadAsTempPackage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("LevelStreamingDynamic", "LoadLevelInstance"); - - Params::LevelStreamingDynamic_LoadLevelInstance Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.LevelName = std::move(LevelName); - Parms.Location = std::move(Location); - Parms.Rotation = std::move(Rotation); - Parms.OptionalLevelNameOverride = std::move(OptionalLevelNameOverride); - Parms.OptionalLevelStreamingClass = OptionalLevelStreamingClass; - Parms.bLoadAsTempPackage = bLoadAsTempPackage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (bOutSuccess != nullptr) - *bOutSuccess = Parms.bOutSuccess; - - return Parms.ReturnValue; -} - - -// Function Engine.LevelStreamingDynamic.LoadLevelInstanceBySoftObjectPtr -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSoftObjectPtr Level (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool* bOutSuccess (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& OptionalLevelNameOverride (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOfOptionalLevelStreamingClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bLoadAsTempPackage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ULevelStreamingDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ULevelStreamingDynamic* ULevelStreamingDynamic::LoadLevelInstanceBySoftObjectPtr(class UObject* WorldContextObject, TSoftObjectPtr Level, const struct FVector& Location, const struct FRotator& Rotation, bool* bOutSuccess, const class FString& OptionalLevelNameOverride, TSubclassOf OptionalLevelStreamingClass, bool bLoadAsTempPackage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("LevelStreamingDynamic", "LoadLevelInstanceBySoftObjectPtr"); - - Params::LevelStreamingDynamic_LoadLevelInstanceBySoftObjectPtr Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Level = Level; - Parms.Location = std::move(Location); - Parms.Rotation = std::move(Rotation); - Parms.OptionalLevelNameOverride = std::move(OptionalLevelNameOverride); - Parms.OptionalLevelStreamingClass = OptionalLevelStreamingClass; - Parms.bLoadAsTempPackage = bLoadAsTempPackage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (bOutSuccess != nullptr) - *bOutSuccess = Parms.bOutSuccess; - - return Parms.ReturnValue; -} - - -// Function Engine.MovementComponent.K2_MoveUpdatedComponent -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Delta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UMovementComponent::K2_MoveUpdatedComponent(const struct FVector& Delta, const struct FRotator& NewRotation, struct FHitResult* OutHit, bool bSweep, bool bTeleport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovementComponent", "K2_MoveUpdatedComponent"); - - Params::MovementComponent_K2_MoveUpdatedComponent Parms{}; - - Parms.Delta = std::move(Delta); - Parms.NewRotation = std::move(NewRotation); - Parms.bSweep = bSweep; - Parms.bTeleport = bTeleport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - return Parms.ReturnValue; -} - - -// Function Engine.MovementComponent.PhysicsVolumeChanged -// (RequiredAPI, Native, Public) -// Parameters: -// class APhysicsVolume* NewVolume (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovementComponent::PhysicsVolumeChanged(class APhysicsVolume* NewVolume) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovementComponent", "PhysicsVolumeChanged"); - - Params::MovementComponent_PhysicsVolumeChanged Parms{}; - - Parms.NewVolume = NewVolume; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MovementComponent.SetPlaneConstraintAxisSetting -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EPlaneConstraintAxisSetting NewAxisSetting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovementComponent::SetPlaneConstraintAxisSetting(EPlaneConstraintAxisSetting NewAxisSetting) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintAxisSetting"); - - Params::MovementComponent_SetPlaneConstraintAxisSetting Parms{}; - - Parms.NewAxisSetting = NewAxisSetting; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MovementComponent.SetPlaneConstraintEnabled -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovementComponent::SetPlaneConstraintEnabled(bool bEnabled) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintEnabled"); - - Params::MovementComponent_SetPlaneConstraintEnabled Parms{}; - - Parms.bEnabled = bEnabled; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MovementComponent.SetPlaneConstraintFromVectors -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Forward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Up (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovementComponent::SetPlaneConstraintFromVectors(const struct FVector& Forward, const struct FVector& Up) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintFromVectors"); - - Params::MovementComponent_SetPlaneConstraintFromVectors Parms{}; - - Parms.Forward = std::move(Forward); - Parms.Up = std::move(Up); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MovementComponent.SetPlaneConstraintNormal -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& PlaneNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovementComponent::SetPlaneConstraintNormal(const struct FVector& PlaneNormal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintNormal"); - - Params::MovementComponent_SetPlaneConstraintNormal Parms{}; - - Parms.PlaneNormal = std::move(PlaneNormal); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MovementComponent.SetPlaneConstraintOrigin -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& PlaneOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovementComponent::SetPlaneConstraintOrigin(const struct FVector& PlaneOrigin) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintOrigin"); - - Params::MovementComponent_SetPlaneConstraintOrigin Parms{}; - - Parms.PlaneOrigin = std::move(PlaneOrigin); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MovementComponent.SetUpdatedComponent -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class USceneComponent* NewUpdatedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovementComponent::SetUpdatedComponent(class USceneComponent* NewUpdatedComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovementComponent", "SetUpdatedComponent"); - - Params::MovementComponent_SetUpdatedComponent Parms{}; - - Parms.NewUpdatedComponent = NewUpdatedComponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MovementComponent.SnapUpdatedComponentToPlane -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UMovementComponent::SnapUpdatedComponentToPlane() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovementComponent", "SnapUpdatedComponentToPlane"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MovementComponent.StopMovementImmediately -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UMovementComponent::StopMovementImmediately() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovementComponent", "StopMovementImmediately"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MovementComponent.ConstrainDirectionToPlane -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UMovementComponent::ConstrainDirectionToPlane(const struct FVector& Direction) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovementComponent", "ConstrainDirectionToPlane"); - - Params::MovementComponent_ConstrainDirectionToPlane Parms{}; - - Parms.Direction = std::move(Direction); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MovementComponent.ConstrainLocationToPlane -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UMovementComponent::ConstrainLocationToPlane(const struct FVector& Location) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovementComponent", "ConstrainLocationToPlane"); - - Params::MovementComponent_ConstrainLocationToPlane Parms{}; - - Parms.Location = std::move(Location); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MovementComponent.ConstrainNormalToPlane -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& Normal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UMovementComponent::ConstrainNormalToPlane(const struct FVector& Normal) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovementComponent", "ConstrainNormalToPlane"); - - Params::MovementComponent_ConstrainNormalToPlane Parms{}; - - Parms.Normal = std::move(Normal); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MovementComponent.GetGravityZ -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UMovementComponent::GetGravityZ() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovementComponent", "GetGravityZ"); - - Params::MovementComponent_GetGravityZ Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MovementComponent.GetMaxSpeed -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UMovementComponent::GetMaxSpeed() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovementComponent", "GetMaxSpeed"); - - Params::MovementComponent_GetMaxSpeed Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MovementComponent.GetPhysicsVolume -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APhysicsVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APhysicsVolume* UMovementComponent::GetPhysicsVolume() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovementComponent", "GetPhysicsVolume"); - - Params::MovementComponent_GetPhysicsVolume Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MovementComponent.GetPlaneConstraintAxisSetting -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EPlaneConstraintAxisSetting ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EPlaneConstraintAxisSetting UMovementComponent::GetPlaneConstraintAxisSetting() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovementComponent", "GetPlaneConstraintAxisSetting"); - - Params::MovementComponent_GetPlaneConstraintAxisSetting Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MovementComponent.GetPlaneConstraintNormal -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const struct FVector UMovementComponent::GetPlaneConstraintNormal() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovementComponent", "GetPlaneConstraintNormal"); - - Params::MovementComponent_GetPlaneConstraintNormal Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MovementComponent.GetPlaneConstraintOrigin -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const struct FVector UMovementComponent::GetPlaneConstraintOrigin() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovementComponent", "GetPlaneConstraintOrigin"); - - Params::MovementComponent_GetPlaneConstraintOrigin Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MovementComponent.IsExceedingMaxSpeed -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float MaxSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UMovementComponent::IsExceedingMaxSpeed(float MaxSpeed) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovementComponent", "IsExceedingMaxSpeed"); - - Params::MovementComponent_IsExceedingMaxSpeed Parms{}; - - Parms.MaxSpeed = MaxSpeed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.NavMovementComponent.StopActiveMovement -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UNavMovementComponent::StopActiveMovement() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NavMovementComponent", "StopActiveMovement"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.NavMovementComponent.StopMovementKeepPathing -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UNavMovementComponent::StopMovementKeepPathing() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NavMovementComponent", "StopMovementKeepPathing"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.NavMovementComponent.IsCrouching -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNavMovementComponent::IsCrouching() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NavMovementComponent", "IsCrouching"); - - Params::NavMovementComponent_IsCrouching Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.NavMovementComponent.IsFalling -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNavMovementComponent::IsFalling() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NavMovementComponent", "IsFalling"); - - Params::NavMovementComponent_IsFalling Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.NavMovementComponent.IsFlying -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNavMovementComponent::IsFlying() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NavMovementComponent", "IsFlying"); - - Params::NavMovementComponent_IsFlying Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.NavMovementComponent.IsMovingOnGround -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNavMovementComponent::IsMovingOnGround() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NavMovementComponent", "IsMovingOnGround"); - - Params::NavMovementComponent_IsMovingOnGround Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.NavMovementComponent.IsSwimming -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNavMovementComponent::IsSwimming() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NavMovementComponent", "IsSwimming"); - - Params::NavMovementComponent_IsSwimming Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.HUD.AddDebugText -// (Final, RequiredAPI, Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) -// Parameters: -// const class FString& DebugText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* SrcActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Offset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& DesiredOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FColor& TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSkipOverwriteCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAbsoluteLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bKeepAttachedToActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UFont* InFont (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float FontScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bDrawShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AHUD::AddDebugText(const class FString& DebugText, class AActor* SrcActor, float duration, const struct FVector& Offset, const struct FVector& DesiredOffset, const struct FColor& TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, class UFont* InFont, float FontScale, bool bDrawShadow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "AddDebugText"); - - Params::HUD_AddDebugText Parms{}; - - Parms.DebugText = std::move(DebugText); - Parms.SrcActor = SrcActor; - Parms.duration = duration; - Parms.Offset = std::move(Offset); - Parms.DesiredOffset = std::move(DesiredOffset); - Parms.TextColor = std::move(TextColor); - Parms.bSkipOverwriteCheck = bSkipOverwriteCheck; - Parms.bAbsoluteLocation = bAbsoluteLocation; - Parms.bKeepAttachedToActor = bKeepAttachedToActor; - Parms.InFont = InFont; - Parms.FontScale = FontScale; - Parms.bDrawShadow = bDrawShadow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HUD.AddHitBox -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bConsumesInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AHUD::AddHitBox(const struct FVector2D& position, const struct FVector2D& Size, class FName InName, bool bConsumesInput, int32 Priority) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "AddHitBox"); - - Params::HUD_AddHitBox Parms{}; - - Parms.position = std::move(position); - Parms.Size = std::move(Size); - Parms.InName = InName; - Parms.bConsumesInput = bConsumesInput; - Parms.Priority = Priority; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HUD.DrawLine -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// float StartScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float StartScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float EndScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float EndScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float LineThickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AHUD::DrawLine(float StartScreenX, float StartScreenY, float EndScreenX, float EndScreenY, const struct FLinearColor& LineColor, float LineThickness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "DrawLine"); - - Params::HUD_DrawLine Parms{}; - - Parms.StartScreenX = StartScreenX; - Parms.StartScreenY = StartScreenY; - Parms.EndScreenX = EndScreenX; - Parms.EndScreenY = EndScreenY; - Parms.LineColor = std::move(LineColor); - Parms.LineThickness = LineThickness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HUD.DrawMaterial -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScreenW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScreenH (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaterialU (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaterialV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaterialUWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaterialVHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& RotPivot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AHUD::DrawMaterial(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float MaterialU, float MaterialV, float MaterialUWidth, float MaterialVHeight, float Scale, bool bScalePosition, float Rotation, const struct FVector2D& RotPivot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "DrawMaterial"); - - Params::HUD_DrawMaterial Parms{}; - - Parms.Material = Material; - Parms.ScreenX = ScreenX; - Parms.ScreenY = ScreenY; - Parms.ScreenW = ScreenW; - Parms.ScreenH = ScreenH; - Parms.MaterialU = MaterialU; - Parms.MaterialV = MaterialV; - Parms.MaterialUWidth = MaterialUWidth; - Parms.MaterialVHeight = MaterialVHeight; - Parms.Scale = Scale; - Parms.bScalePosition = bScalePosition; - Parms.Rotation = Rotation; - Parms.RotPivot = std::move(RotPivot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HUD.DrawMaterialSimple -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScreenW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScreenH (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AHUD::DrawMaterialSimple(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float Scale, bool bScalePosition) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "DrawMaterialSimple"); - - Params::HUD_DrawMaterialSimple Parms{}; - - Parms.Material = Material; - Parms.ScreenX = ScreenX; - Parms.ScreenY = ScreenY; - Parms.ScreenW = ScreenW; - Parms.ScreenH = ScreenH; - Parms.Scale = Scale; - Parms.bScalePosition = bScalePosition; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HUD.DrawMaterialTriangle -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& V0_Pos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& V1_Pos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& V2_Pos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& V0_UV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& V1_UV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& V2_UV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& V0_Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& V1_Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& V2_Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AHUD::DrawMaterialTriangle(class UMaterialInterface* Material, const struct FVector2D& V0_Pos, const struct FVector2D& V1_Pos, const struct FVector2D& V2_Pos, const struct FVector2D& V0_UV, const struct FVector2D& V1_UV, const struct FVector2D& V2_UV, const struct FLinearColor& V0_Color, const struct FLinearColor& V1_Color, const struct FLinearColor& V2_Color) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "DrawMaterialTriangle"); - - Params::HUD_DrawMaterialTriangle Parms{}; - - Parms.Material = Material; - Parms.V0_Pos = std::move(V0_Pos); - Parms.V1_Pos = std::move(V1_Pos); - Parms.V2_Pos = std::move(V2_Pos); - Parms.V0_UV = std::move(V0_UV); - Parms.V1_UV = std::move(V1_UV); - Parms.V2_UV = std::move(V2_UV); - Parms.V0_Color = std::move(V0_Color); - Parms.V1_Color = std::move(V1_Color); - Parms.V2_Color = std::move(V2_Color); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HUD.DrawRect -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& RectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScreenW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScreenH (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AHUD::DrawRect(const struct FLinearColor& RectColor, float ScreenX, float ScreenY, float ScreenW, float ScreenH) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "DrawRect"); - - Params::HUD_DrawRect Parms{}; - - Parms.RectColor = std::move(RectColor); - Parms.ScreenX = ScreenX; - Parms.ScreenY = ScreenY; - Parms.ScreenW = ScreenW; - Parms.ScreenH = ScreenH; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HUD.DrawText -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UFont* Font (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AHUD::DrawText(const class FString& Text, const struct FLinearColor& TextColor, float ScreenX, float ScreenY, class UFont* Font, float Scale, bool bScalePosition) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "DrawText"); - - Params::HUD_DrawText Parms{}; - - Parms.Text = std::move(Text); - Parms.TextColor = std::move(TextColor); - Parms.ScreenX = ScreenX; - Parms.ScreenY = ScreenY; - Parms.Font = Font; - Parms.Scale = Scale; - Parms.bScalePosition = bScalePosition; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HUD.DrawTexture -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UTexture* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScreenW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScreenH (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TextureU (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TextureV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TextureUWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TextureVHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TintColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EBlendMode BlendMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& RotPivot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AHUD::DrawTexture(class UTexture* Texture, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float TextureU, float TextureV, float TextureUWidth, float TextureVHeight, const struct FLinearColor& TintColor, EBlendMode BlendMode, float Scale, bool bScalePosition, float Rotation, const struct FVector2D& RotPivot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "DrawTexture"); - - Params::HUD_DrawTexture Parms{}; - - Parms.Texture = Texture; - Parms.ScreenX = ScreenX; - Parms.ScreenY = ScreenY; - Parms.ScreenW = ScreenW; - Parms.ScreenH = ScreenH; - Parms.TextureU = TextureU; - Parms.TextureV = TextureV; - Parms.TextureUWidth = TextureUWidth; - Parms.TextureVHeight = TextureVHeight; - Parms.TintColor = std::move(TintColor); - Parms.BlendMode = BlendMode; - Parms.Scale = Scale; - Parms.bScalePosition = bScalePosition; - Parms.Rotation = Rotation; - Parms.RotPivot = std::move(RotPivot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HUD.DrawTextureSimple -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UTexture* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AHUD::DrawTextureSimple(class UTexture* Texture, float ScreenX, float ScreenY, float Scale, bool bScalePosition) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "DrawTextureSimple"); - - Params::HUD_DrawTextureSimple Parms{}; - - Parms.Texture = Texture; - Parms.ScreenX = ScreenX; - Parms.ScreenY = ScreenY; - Parms.Scale = Scale; - Parms.bScalePosition = bScalePosition; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HUD.GetActorsInSelectionRectangle -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// TSubclassOf ClassFilter (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& FirstPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& SecondPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool bIncludeNonCollidingComponents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bActorMustBeFullyEnclosed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AHUD::GetActorsInSelectionRectangle(TSubclassOf ClassFilter, const struct FVector2D& FirstPoint, const struct FVector2D& SecondPoint, TArray* OutActors, bool bIncludeNonCollidingComponents, bool bActorMustBeFullyEnclosed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "GetActorsInSelectionRectangle"); - - Params::HUD_GetActorsInSelectionRectangle Parms{}; - - Parms.ClassFilter = ClassFilter; - Parms.FirstPoint = std::move(FirstPoint); - Parms.SecondPoint = std::move(SecondPoint); - Parms.bIncludeNonCollidingComponents = bIncludeNonCollidingComponents; - Parms.bActorMustBeFullyEnclosed = bActorMustBeFullyEnclosed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutActors != nullptr) - *OutActors = std::move(Parms.OutActors); -} - - -// Function Engine.HUD.NextDebugTarget -// (RequiredAPI, Exec, Native, Public) - -void AHUD::NextDebugTarget() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "NextDebugTarget"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HUD.PreviousDebugTarget -// (RequiredAPI, Exec, Native, Public) - -void AHUD::PreviousDebugTarget() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "PreviousDebugTarget"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HUD.ReceiveDrawHUD -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent) -// Parameters: -// int32 SizeX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 SizeY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AHUD::ReceiveDrawHUD(int32 SizeX, int32 SizeY) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "ReceiveDrawHUD"); - - Params::HUD_ReceiveDrawHUD Parms{}; - - Parms.SizeX = SizeX; - Parms.SizeY = SizeY; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.HUD.ReceiveHitBoxBeginCursorOver -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent) -// Parameters: -// const class FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AHUD::ReceiveHitBoxBeginCursorOver(const class FName BoxName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "ReceiveHitBoxBeginCursorOver"); - - Params::HUD_ReceiveHitBoxBeginCursorOver Parms{}; - - Parms.BoxName = BoxName; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.HUD.ReceiveHitBoxClick -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent) -// Parameters: -// const class FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AHUD::ReceiveHitBoxClick(const class FName BoxName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "ReceiveHitBoxClick"); - - Params::HUD_ReceiveHitBoxClick Parms{}; - - Parms.BoxName = BoxName; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.HUD.ReceiveHitBoxEndCursorOver -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent) -// Parameters: -// const class FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AHUD::ReceiveHitBoxEndCursorOver(const class FName BoxName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "ReceiveHitBoxEndCursorOver"); - - Params::HUD_ReceiveHitBoxEndCursorOver Parms{}; - - Parms.BoxName = BoxName; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.HUD.ReceiveHitBoxRelease -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent) -// Parameters: -// const class FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AHUD::ReceiveHitBoxRelease(const class FName BoxName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "ReceiveHitBoxRelease"); - - Params::HUD_ReceiveHitBoxRelease Parms{}; - - Parms.BoxName = BoxName; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.HUD.RemoveAllDebugStrings -// (Final, RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) - -void AHUD::RemoveAllDebugStrings() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "RemoveAllDebugStrings"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HUD.RemoveDebugText -// (Final, RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// class AActor* SrcActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bLeaveDurationText (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AHUD::RemoveDebugText(class AActor* SrcActor, bool bLeaveDurationText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "RemoveDebugText"); - - Params::HUD_RemoveDebugText Parms{}; - - Parms.SrcActor = SrcActor; - Parms.bLeaveDurationText = bLeaveDurationText; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HUD.ShowDebug -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// class FName DebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AHUD::ShowDebug(class FName DebugType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "ShowDebug"); - - Params::HUD_ShowDebug Parms{}; - - Parms.DebugType = DebugType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HUD.ShowDebugForReticleTargetToggle -// (Final, RequiredAPI, Exec, Native, Public) -// Parameters: -// TSubclassOf DesiredClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AHUD::ShowDebugForReticleTargetToggle(TSubclassOf DesiredClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "ShowDebugForReticleTargetToggle"); - - Params::HUD_ShowDebugForReticleTargetToggle Parms{}; - - Parms.DesiredClass = DesiredClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HUD.ShowDebugToggleSubCategory -// (Final, RequiredAPI, Exec, Native, Public) -// Parameters: -// class FName Category (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AHUD::ShowDebugToggleSubCategory(class FName Category) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "ShowDebugToggleSubCategory"); - - Params::HUD_ShowDebugToggleSubCategory Parms{}; - - Parms.Category = Category; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HUD.ShowHUD -// (RequiredAPI, Exec, Native, Public) - -void AHUD::ShowHUD() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "ShowHUD"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HUD.Deproject -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* WorldPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AHUD::Deproject(float ScreenX, float ScreenY, struct FVector* WorldPosition, struct FVector* WorldDirection) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "Deproject"); - - Params::HUD_Deproject Parms{}; - - Parms.ScreenX = ScreenX; - Parms.ScreenY = ScreenY; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (WorldPosition != nullptr) - *WorldPosition = std::move(Parms.WorldPosition); - - if (WorldDirection != nullptr) - *WorldDirection = std::move(Parms.WorldDirection); -} - - -// Function Engine.HUD.GetOwningPawn -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APawn* AHUD::GetOwningPawn() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "GetOwningPawn"); - - Params::HUD_GetOwningPawn Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.HUD.GetOwningPlayerController -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerController* AHUD::GetOwningPlayerController() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "GetOwningPlayerController"); - - Params::HUD_GetOwningPlayerController Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.HUD.GetTextSize -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutWidth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UFont* Font (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AHUD::GetTextSize(const class FString& Text, float* OutWidth, float* OutHeight, class UFont* Font, float Scale) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "GetTextSize"); - - Params::HUD_GetTextSize Parms{}; - - Parms.Text = std::move(Text); - Parms.Font = Font; - Parms.Scale = Scale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutWidth != nullptr) - *OutWidth = Parms.OutWidth; - - if (OutHeight != nullptr) - *OutHeight = Parms.OutHeight; -} - - -// Function Engine.HUD.Project -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bClampToZeroPlane (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector AHUD::Project(const struct FVector& Location, bool bClampToZeroPlane) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HUD", "Project"); - - Params::HUD_Project Parms{}; - - Parms.Location = std::move(Location); - Parms.bClampToZeroPlane = bClampToZeroPlane; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MaterialInterface.GetBaseMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterial* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterial* UMaterialInterface::GetBaseMaterial() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInterface", "GetBaseMaterial"); - - Params::MaterialInterface_GetBaseMaterial Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MaterialInterface.SetForceMipLevelsToBeResident -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool OverrideForceMiplevelsToBeResident (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bForceMiplevelsToBeResidentValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ForceDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bFastResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMaterialInterface::SetForceMipLevelsToBeResident(bool OverrideForceMiplevelsToBeResident, bool bForceMiplevelsToBeResidentValue, float ForceDuration, int32 CinematicTextureGroups, bool bFastResponse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInterface", "SetForceMipLevelsToBeResident"); - - Params::MaterialInterface_SetForceMipLevelsToBeResident Parms{}; - - Parms.OverrideForceMiplevelsToBeResident = OverrideForceMiplevelsToBeResident; - Parms.bForceMiplevelsToBeResidentValue = bForceMiplevelsToBeResidentValue; - Parms.ForceDuration = ForceDuration; - Parms.CinematicTextureGroups = CinematicTextureGroups; - Parms.bFastResponse = bFastResponse; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MaterialInterface.GetBlendMode -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EBlendMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EBlendMode UMaterialInterface::GetBlendMode() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInterface", "GetBlendMode"); - - Params::MaterialInterface_GetBlendMode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MaterialInterface.GetNaniteOverideMaterial -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInterface* UMaterialInterface::GetNaniteOverideMaterial() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInterface", "GetNaniteOverideMaterial"); - - Params::MaterialInterface_GetNaniteOverideMaterial Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MaterialInterface.GetParameterInfo -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EMaterialParameterAssociation Association (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialFunctionInterface* LayerFunction (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FMaterialParameterInfo ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FMaterialParameterInfo UMaterialInterface::GetParameterInfo(EMaterialParameterAssociation Association, class FName ParameterName, class UMaterialFunctionInterface* LayerFunction) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInterface", "GetParameterInfo"); - - Params::MaterialInterface_GetParameterInfo Parms{}; - - Parms.Association = Association; - Parms.ParameterName = ParameterName; - Parms.LayerFunction = LayerFunction; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MaterialInterface.GetPhysicalMaterial -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UPhysicalMaterial* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UPhysicalMaterial* UMaterialInterface::GetPhysicalMaterial() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInterface", "GetPhysicalMaterial"); - - Params::MaterialInterface_GetPhysicalMaterial Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MaterialInterface.GetPhysicalMaterialFromMap -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UPhysicalMaterial* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UPhysicalMaterial* UMaterialInterface::GetPhysicalMaterialFromMap(int32 Index_0) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInterface", "GetPhysicalMaterialFromMap"); - - Params::MaterialInterface_GetPhysicalMaterialFromMap Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MaterialInterface.GetPhysicalMaterialMask -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UPhysicalMaterialMask* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UPhysicalMaterialMask* UMaterialInterface::GetPhysicalMaterialMask() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInterface", "GetPhysicalMaterialMask"); - - Params::MaterialInterface_GetPhysicalMaterialMask Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintAsyncActionBase.Activate -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UBlueprintAsyncActionBase::Activate() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BlueprintAsyncActionBase", "Activate"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CurveBase.GetTimeRange -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float* MinTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* MaxTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCurveBase::GetTimeRange(float* MinTime, float* MaxTime) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CurveBase", "GetTimeRange"); - - Params::CurveBase_GetTimeRange Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (MinTime != nullptr) - *MinTime = Parms.MinTime; - - if (MaxTime != nullptr) - *MaxTime = Parms.MaxTime; -} - - -// Function Engine.CurveBase.GetValueRange -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float* MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCurveBase::GetValueRange(float* MinValue, float* MaxValue) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CurveBase", "GetValueRange"); - - Params::CurveBase_GetValueRange Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (MinValue != nullptr) - *MinValue = Parms.MinValue; - - if (MaxValue != nullptr) - *MaxValue = Parms.MaxValue; -} - - -// Function Engine.SkinnedMeshComponent.ClearSkinWeightOverride -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::ClearSkinWeightOverride(int32 LODIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "ClearSkinWeightOverride"); - - Params::SkinnedMeshComponent_ClearSkinWeightOverride Parms{}; - - Parms.LODIndex = LODIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.ClearSkinWeightProfile -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USkinnedMeshComponent::ClearSkinWeightProfile() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "ClearSkinWeightProfile"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.ClearVertexColorOverride -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::ClearVertexColorOverride(int32 LODIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "ClearVertexColorOverride"); - - Params::SkinnedMeshComponent_ClearVertexColorOverride Parms{}; - - Parms.LODIndex = LODIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.HideBoneByName -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EPhysBodyOp PhysBodyOption (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::HideBoneByName(class FName BoneName, EPhysBodyOp PhysBodyOption) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "HideBoneByName"); - - Params::SkinnedMeshComponent_HideBoneByName Parms{}; - - Parms.BoneName = BoneName; - Parms.PhysBodyOption = PhysBodyOption; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.IsBoneHiddenByName -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkinnedMeshComponent::IsBoneHiddenByName(class FName BoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "IsBoneHiddenByName"); - - Params::SkinnedMeshComponent_IsBoneHiddenByName Parms{}; - - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.IsMaterialSectionShown -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 MaterialID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkinnedMeshComponent::IsMaterialSectionShown(int32 MaterialID, int32 LODIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "IsMaterialSectionShown"); - - Params::SkinnedMeshComponent_IsMaterialSectionShown Parms{}; - - Parms.MaterialID = MaterialID; - Parms.LODIndex = LODIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.OverrideMinLOD -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 InNewMinLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::OverrideMinLOD(int32 InNewMinLOD) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "OverrideMinLOD"); - - Params::SkinnedMeshComponent_OverrideMinLOD Parms{}; - - Parms.InNewMinLOD = InNewMinLOD; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.SetCapsuleIndirectShadowMinVisibility -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::SetCapsuleIndirectShadowMinVisibility(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "SetCapsuleIndirectShadowMinVisibility"); - - Params::SkinnedMeshComponent_SetCapsuleIndirectShadowMinVisibility Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.SetCastCapsuleDirectShadow -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::SetCastCapsuleDirectShadow(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "SetCastCapsuleDirectShadow"); - - Params::SkinnedMeshComponent_SetCastCapsuleDirectShadow Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.SetCastCapsuleIndirectShadow -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::SetCastCapsuleIndirectShadow(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "SetCastCapsuleIndirectShadow"); - - Params::SkinnedMeshComponent_SetCastCapsuleIndirectShadow Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.SetForcedLOD -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 InNewForcedLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::SetForcedLOD(int32 InNewForcedLOD) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "SetForcedLOD"); - - Params::SkinnedMeshComponent_SetForcedLOD Parms{}; - - Parms.InNewForcedLOD = InNewForcedLOD; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.SetLeaderPoseComponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class USkinnedMeshComponent* NewLeaderBoneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bForceUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bInFollowerShouldTickPose (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::SetLeaderPoseComponent(class USkinnedMeshComponent* NewLeaderBoneComponent, bool bForceUpdate, bool bInFollowerShouldTickPose) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "SetLeaderPoseComponent"); - - Params::SkinnedMeshComponent_SetLeaderPoseComponent Parms{}; - - Parms.NewLeaderBoneComponent = NewLeaderBoneComponent; - Parms.bForceUpdate = bForceUpdate; - Parms.bInFollowerShouldTickPose = bInFollowerShouldTickPose; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.SetMeshDeformer -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMeshDeformer* InMeshDeformer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::SetMeshDeformer(class UMeshDeformer* InMeshDeformer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "SetMeshDeformer"); - - Params::SkinnedMeshComponent_SetMeshDeformer Parms{}; - - Parms.InMeshDeformer = InMeshDeformer; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.SetMinLOD -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 InNewMinLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::SetMinLOD(int32 InNewMinLOD) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "SetMinLOD"); - - Params::SkinnedMeshComponent_SetMinLOD Parms{}; - - Parms.InNewMinLOD = InNewMinLOD; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.SetPhysicsAsset -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UPhysicsAsset* NewPhysicsAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bForceReInit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::SetPhysicsAsset(class UPhysicsAsset* NewPhysicsAsset, bool bForceReInit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "SetPhysicsAsset"); - - Params::SkinnedMeshComponent_SetPhysicsAsset Parms{}; - - Parms.NewPhysicsAsset = NewPhysicsAsset; - Parms.bForceReInit = bForceReInit; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.SetPostSkinningOffsets -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& Offsets (Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::SetPostSkinningOffsets(int32 LODIndex, const TArray& Offsets) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "SetPostSkinningOffsets"); - - Params::SkinnedMeshComponent_SetPostSkinningOffsets Parms{}; - - Parms.LODIndex = LODIndex; - Parms.Offsets = std::move(Offsets); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.SetPreSkinningOffsets -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& Offsets (Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::SetPreSkinningOffsets(int32 LODIndex, const TArray& Offsets) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "SetPreSkinningOffsets"); - - Params::SkinnedMeshComponent_SetPreSkinningOffsets Parms{}; - - Parms.LODIndex = LODIndex; - Parms.Offsets = std::move(Offsets); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.SetRenderStatic -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::SetRenderStatic(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "SetRenderStatic"); - - Params::SkinnedMeshComponent_SetRenderStatic Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.SetSkinnedAssetAndUpdate -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class USkinnedAsset* NewMesh (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bReinitPose (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::SetSkinnedAssetAndUpdate(class USkinnedAsset* NewMesh, bool bReinitPose) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "SetSkinnedAssetAndUpdate"); - - Params::SkinnedMeshComponent_SetSkinnedAssetAndUpdate Parms{}; - - Parms.NewMesh = NewMesh; - Parms.bReinitPose = bReinitPose; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.SetSkinWeightOverride -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray&SkinWeights (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::SetSkinWeightOverride(int32 LODIndex, const TArray& SkinWeights) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "SetSkinWeightOverride"); - - Params::SkinnedMeshComponent_SetSkinWeightOverride Parms{}; - - Parms.LODIndex = LODIndex; - Parms.SkinWeights = std::move(SkinWeights); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.SetSkinWeightProfile -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName InProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkinnedMeshComponent::SetSkinWeightProfile(class FName InProfileName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "SetSkinWeightProfile"); - - Params::SkinnedMeshComponent_SetSkinWeightProfile Parms{}; - - Parms.InProfileName = InProfileName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.SetVertexColorOverride_LinearColor -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& VertexColors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::SetVertexColorOverride_LinearColor(int32 LODIndex, const TArray& VertexColors) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "SetVertexColorOverride_LinearColor"); - - Params::SkinnedMeshComponent_SetVertexColorOverride_LinearColor Parms{}; - - Parms.LODIndex = LODIndex; - Parms.VertexColors = std::move(VertexColors); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.SetVertexOffsetUsage -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Usage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::SetVertexOffsetUsage(int32 LODIndex, int32 Usage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "SetVertexOffsetUsage"); - - Params::SkinnedMeshComponent_SetVertexOffsetUsage Parms{}; - - Parms.LODIndex = LODIndex; - Parms.Usage = Usage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.ShowAllMaterialSections -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::ShowAllMaterialSections(int32 LODIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "ShowAllMaterialSections"); - - Params::SkinnedMeshComponent_ShowAllMaterialSections Parms{}; - - Parms.LODIndex = LODIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.ShowMaterialSection -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 MaterialID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 SectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::ShowMaterialSection(int32 MaterialID, int32 SectionIndex, bool bShow, int32 LODIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "ShowMaterialSection"); - - Params::SkinnedMeshComponent_ShowMaterialSection Parms{}; - - Parms.MaterialID = MaterialID; - Parms.SectionIndex = SectionIndex; - Parms.bShow = bShow; - Parms.LODIndex = LODIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.TransformFromBoneSpace -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& InRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector* OutPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::TransformFromBoneSpace(class FName BoneName, const struct FVector& InPosition, const struct FRotator& InRotation, struct FVector* OutPosition, struct FRotator* OutRotation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "TransformFromBoneSpace"); - - Params::SkinnedMeshComponent_TransformFromBoneSpace Parms{}; - - Parms.BoneName = BoneName; - Parms.InPosition = std::move(InPosition); - Parms.InRotation = std::move(InRotation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPosition != nullptr) - *OutPosition = std::move(Parms.OutPosition); - - if (OutRotation != nullptr) - *OutRotation = std::move(Parms.OutRotation); -} - - -// Function Engine.SkinnedMeshComponent.UnHideBoneByName -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::UnHideBoneByName(class FName BoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "UnHideBoneByName"); - - Params::SkinnedMeshComponent_UnHideBoneByName Parms{}; - - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.UnloadSkinWeightProfile -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName InProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::UnloadSkinWeightProfile(class FName InProfileName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "UnloadSkinWeightProfile"); - - Params::SkinnedMeshComponent_UnloadSkinWeightProfile Parms{}; - - Parms.InProfileName = InProfileName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.UnsetMeshDeformer -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USkinnedMeshComponent::UnsetMeshDeformer() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "UnsetMeshDeformer"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkinnedMeshComponent.BoneIsChildOf -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ParentBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkinnedMeshComponent::BoneIsChildOf(class FName BoneName, class FName ParentBoneName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "BoneIsChildOf"); - - Params::SkinnedMeshComponent_BoneIsChildOf Parms{}; - - Parms.BoneName = BoneName; - Parms.ParentBoneName = ParentBoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.FindClosestBone_K2 -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& TestLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* BoneLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float IgnoreScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRequirePhysicsAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName USkinnedMeshComponent::FindClosestBone_K2(const struct FVector& TestLocation, struct FVector* BoneLocation, float IgnoreScale, bool bRequirePhysicsAsset) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "FindClosestBone_K2"); - - Params::SkinnedMeshComponent_FindClosestBone_K2 Parms{}; - - Parms.TestLocation = std::move(TestLocation); - Parms.IgnoreScale = IgnoreScale; - Parms.bRequirePhysicsAsset = bRequirePhysicsAsset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (BoneLocation != nullptr) - *BoneLocation = std::move(Parms.BoneLocation); - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.GetBoneIndex -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 USkinnedMeshComponent::GetBoneIndex(class FName BoneName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "GetBoneIndex"); - - Params::SkinnedMeshComponent_GetBoneIndex Parms{}; - - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.GetBoneName -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 BoneIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName USkinnedMeshComponent::GetBoneName(int32 BoneIndex) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "GetBoneName"); - - Params::SkinnedMeshComponent_GetBoneName Parms{}; - - Parms.BoneIndex = BoneIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.GetBoneTransform -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ERelativeTransformSpace TransformSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform USkinnedMeshComponent::GetBoneTransform(class FName InBoneName, ERelativeTransformSpace TransformSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "GetBoneTransform"); - - Params::SkinnedMeshComponent_GetBoneTransform Parms{}; - - Parms.InBoneName = InBoneName; - Parms.TransformSpace = TransformSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.GetCurrentSkinWeightProfileName -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName USkinnedMeshComponent::GetCurrentSkinWeightProfileName() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "GetCurrentSkinWeightProfileName"); - - Params::SkinnedMeshComponent_GetCurrentSkinWeightProfileName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.GetDeltaTransformFromRefPose -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BaseName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform USkinnedMeshComponent::GetDeltaTransformFromRefPose(class FName BoneName, class FName BaseName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "GetDeltaTransformFromRefPose"); - - Params::SkinnedMeshComponent_GetDeltaTransformFromRefPose Parms{}; - - Parms.BoneName = BoneName; - Parms.BaseName = BaseName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.GetForcedLOD -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 USkinnedMeshComponent::GetForcedLOD() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "GetForcedLOD"); - - Params::SkinnedMeshComponent_GetForcedLOD Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.GetMeshDeformerInstance -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UMeshDeformerInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMeshDeformerInstance* USkinnedMeshComponent::GetMeshDeformerInstance() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "GetMeshDeformerInstance"); - - Params::SkinnedMeshComponent_GetMeshDeformerInstance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.GetNumBones -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 USkinnedMeshComponent::GetNumBones() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "GetNumBones"); - - Params::SkinnedMeshComponent_GetNumBones Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.GetNumLODs -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 USkinnedMeshComponent::GetNumLODs() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "GetNumLODs"); - - Params::SkinnedMeshComponent_GetNumLODs Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.GetParentBone -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName USkinnedMeshComponent::GetParentBone(class FName BoneName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "GetParentBone"); - - Params::SkinnedMeshComponent_GetParentBone Parms{}; - - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.GetPredictedLODLevel -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 USkinnedMeshComponent::GetPredictedLODLevel() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "GetPredictedLODLevel"); - - Params::SkinnedMeshComponent_GetPredictedLODLevel Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.GetRefPosePosition -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 BoneIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USkinnedMeshComponent::GetRefPosePosition(int32 BoneIndex) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "GetRefPosePosition"); - - Params::SkinnedMeshComponent_GetRefPosePosition Parms{}; - - Parms.BoneIndex = BoneIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.GetRefPoseTransform -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 BoneIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform USkinnedMeshComponent::GetRefPoseTransform(int32 BoneIndex) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "GetRefPoseTransform"); - - Params::SkinnedMeshComponent_GetRefPoseTransform Parms{}; - - Parms.BoneIndex = BoneIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.GetSkeletalMesh_DEPRECATED -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class USkeletalMesh* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USkeletalMesh* USkinnedMeshComponent::GetSkeletalMesh_DEPRECATED() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "GetSkeletalMesh_DEPRECATED"); - - Params::SkinnedMeshComponent_GetSkeletalMesh_DEPRECATED Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.GetSkinnedAsset -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class USkinnedAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USkinnedAsset* USkinnedMeshComponent::GetSkinnedAsset() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "GetSkinnedAsset"); - - Params::SkinnedMeshComponent_GetSkinnedAsset Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.GetSocketBoneName -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName USkinnedMeshComponent::GetSocketBoneName(class FName InSocketName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "GetSocketBoneName"); - - Params::SkinnedMeshComponent_GetSocketBoneName Parms{}; - - Parms.InSocketName = InSocketName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.GetTwistAndSwingAngleOfDeltaRotationFromRefPose -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutTwistAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutSwingAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkinnedMeshComponent::GetTwistAndSwingAngleOfDeltaRotationFromRefPose(class FName BoneName, float* OutTwistAngle, float* OutSwingAngle) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "GetTwistAndSwingAngleOfDeltaRotationFromRefPose"); - - Params::SkinnedMeshComponent_GetTwistAndSwingAngleOfDeltaRotationFromRefPose Parms{}; - - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutTwistAngle != nullptr) - *OutTwistAngle = Parms.OutTwistAngle; - - if (OutSwingAngle != nullptr) - *OutSwingAngle = Parms.OutSwingAngle; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.GetVertexOffsetUsage -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 USkinnedMeshComponent::GetVertexOffsetUsage(int32 LODIndex) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "GetVertexOffsetUsage"); - - Params::SkinnedMeshComponent_GetVertexOffsetUsage Parms{}; - - Parms.LODIndex = LODIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.IsUsingSkinWeightProfile -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkinnedMeshComponent::IsUsingSkinWeightProfile() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "IsUsingSkinWeightProfile"); - - Params::SkinnedMeshComponent_IsUsingSkinWeightProfile Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedMeshComponent.TransformToBoneSpace -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& InRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector* OutPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void USkinnedMeshComponent::TransformToBoneSpace(class FName BoneName, const struct FVector& InPosition, const struct FRotator& InRotation, struct FVector* OutPosition, struct FRotator* OutRotation) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedMeshComponent", "TransformToBoneSpace"); - - Params::SkinnedMeshComponent_TransformToBoneSpace Parms{}; - - Parms.BoneName = BoneName; - Parms.InPosition = std::move(InPosition); - Parms.InRotation = std::move(InRotation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPosition != nullptr) - *OutPosition = std::move(Parms.OutPosition); - - if (OutRotation != nullptr) - *OutRotation = std::move(Parms.OutRotation); -} - - -// Function Engine.SkeletalMeshComponent.AccumulateAllBodiesBelowPhysicsBlendWeight -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float AddPhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::AccumulateAllBodiesBelowPhysicsBlendWeight(const class FName& InBoneName, float AddPhysicsBlendWeight, bool bSkipCustomPhysicsType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "AccumulateAllBodiesBelowPhysicsBlendWeight"); - - Params::SkeletalMeshComponent_AccumulateAllBodiesBelowPhysicsBlendWeight Parms{}; - - Parms.InBoneName = InBoneName; - Parms.AddPhysicsBlendWeight = AddPhysicsBlendWeight; - Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.AddForceToAllBodiesBelow -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::AddForceToAllBodiesBelow(const struct FVector& Force, class FName BoneName, bool bAccelChange, bool bIncludeSelf) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "AddForceToAllBodiesBelow"); - - Params::SkeletalMeshComponent_AddForceToAllBodiesBelow Parms{}; - - Parms.Force = std::move(Force); - Parms.BoneName = BoneName; - Parms.bAccelChange = bAccelChange; - Parms.bIncludeSelf = bIncludeSelf; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.AddImpulseToAllBodiesBelow -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::AddImpulseToAllBodiesBelow(const struct FVector& Impulse, class FName BoneName, bool bVelChange, bool bIncludeSelf) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "AddImpulseToAllBodiesBelow"); - - Params::SkeletalMeshComponent_AddImpulseToAllBodiesBelow Parms{}; - - Parms.Impulse = std::move(Impulse); - Parms.BoneName = BoneName; - Parms.bVelChange = bVelChange; - Parms.bIncludeSelf = bIncludeSelf; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.AllowAnimCurveEvaluation -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName NameOfCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAllow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::AllowAnimCurveEvaluation(class FName NameOfCurve, bool bAllow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "AllowAnimCurveEvaluation"); - - Params::SkeletalMeshComponent_AllowAnimCurveEvaluation Parms{}; - - Parms.NameOfCurve = NameOfCurve; - Parms.bAllow = bAllow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.BindClothToLeaderPoseComponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USkeletalMeshComponent::BindClothToLeaderPoseComponent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "BindClothToLeaderPoseComponent"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.BreakConstraint -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::BreakConstraint(const struct FVector& Impulse, const struct FVector& HitLocation, class FName InBoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "BreakConstraint"); - - Params::SkeletalMeshComponent_BreakConstraint Parms{}; - - Parms.Impulse = std::move(Impulse); - Parms.HitLocation = std::move(HitLocation); - Parms.InBoneName = InBoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.ClearMorphTargets -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USkeletalMeshComponent::ClearMorphTargets() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "ClearMorphTargets"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.FindConstraintBoneName -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 ConstraintIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName USkeletalMeshComponent::FindConstraintBoneName(int32 ConstraintIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "FindConstraintBoneName"); - - Params::SkeletalMeshComponent_FindConstraintBoneName Parms{}; - - Parms.ConstraintIndex = ConstraintIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.ForceClothNextUpdateTeleport -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USkeletalMeshComponent::ForceClothNextUpdateTeleport() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "ForceClothNextUpdateTeleport"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.ForceClothNextUpdateTeleportAndReset -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USkeletalMeshComponent::ForceClothNextUpdateTeleportAndReset() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "ForceClothNextUpdateTeleportAndReset"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.GetAnimClass -// (Final, RequiredAPI, Native, Public) -// Parameters: -// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UClass* USkeletalMeshComponent::GetAnimClass() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetAnimClass"); - - Params::SkeletalMeshComponent_GetAnimClass Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetBoneLinearVelocity -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class FName& InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USkeletalMeshComponent::GetBoneLinearVelocity(const class FName& InBoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetBoneLinearVelocity"); - - Params::SkeletalMeshComponent_GetBoneLinearVelocity Parms{}; - - Parms.InBoneName = InBoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetConstraintByName -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName ConstraintName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIncludesTerminated (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FConstraintInstanceAccessor ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) - -struct FConstraintInstanceAccessor USkeletalMeshComponent::GetConstraintByName(class FName ConstraintName, bool bIncludesTerminated) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetConstraintByName"); - - Params::SkeletalMeshComponent_GetConstraintByName Parms{}; - - Parms.ConstraintName = ConstraintName; - Parms.bIncludesTerminated = bIncludesTerminated; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetConstraints -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// bool bIncludesTerminated (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray*OutConstraints (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::GetConstraints(bool bIncludesTerminated, TArray* OutConstraints) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetConstraints"); - - Params::SkeletalMeshComponent_GetConstraints Parms{}; - - Parms.bIncludesTerminated = bIncludesTerminated; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutConstraints != nullptr) - *OutConstraints = std::move(Parms.OutConstraints); -} - - -// Function Engine.SkeletalMeshComponent.GetConstraintsFromBody -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class FName BodyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bParentConstraints (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bChildConstraints (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIncludesTerminated (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray*OutConstraints (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::GetConstraintsFromBody(class FName BodyName, bool bParentConstraints, bool bChildConstraints, bool bIncludesTerminated, TArray* OutConstraints) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetConstraintsFromBody"); - - Params::SkeletalMeshComponent_GetConstraintsFromBody Parms{}; - - Parms.BodyName = BodyName; - Parms.bParentConstraints = bParentConstraints; - Parms.bChildConstraints = bChildConstraints; - Parms.bIncludesTerminated = bIncludesTerminated; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutConstraints != nullptr) - *OutConstraints = std::move(Parms.OutConstraints); -} - - -// Function Engine.SkeletalMeshComponent.GetCurrentJointAngles -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* Swing1Angle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* TwistAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* Swing2Angle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::GetCurrentJointAngles(class FName InBoneName, float* Swing1Angle, float* TwistAngle, float* Swing2Angle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetCurrentJointAngles"); - - Params::SkeletalMeshComponent_GetCurrentJointAngles Parms{}; - - Parms.InBoneName = InBoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Swing1Angle != nullptr) - *Swing1Angle = Parms.Swing1Angle; - - if (TwistAngle != nullptr) - *TwistAngle = Parms.TwistAngle; - - if (Swing2Angle != nullptr) - *Swing2Angle = Parms.Swing2Angle; -} - - -// Function Engine.SkeletalMeshComponent.GetFloatAttribute -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName& AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DefaultValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECustomBoneAttributeLookup LookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkeletalMeshComponent::GetFloatAttribute(const class FName& BoneName, const class FName& AttributeName, float DefaultValue, float* OutValue, ECustomBoneAttributeLookup LookupType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetFloatAttribute"); - - Params::SkeletalMeshComponent_GetFloatAttribute Parms{}; - - Parms.BoneName = BoneName; - Parms.AttributeName = AttributeName; - Parms.DefaultValue = DefaultValue; - Parms.LookupType = LookupType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutValue != nullptr) - *OutValue = Parms.OutValue; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetFloatAttribute_Ref -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName& AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float& OutValue (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECustomBoneAttributeLookup LookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkeletalMeshComponent::GetFloatAttribute_Ref(const class FName& BoneName, const class FName& AttributeName, float& OutValue, ECustomBoneAttributeLookup LookupType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetFloatAttribute_Ref"); - - Params::SkeletalMeshComponent_GetFloatAttribute_Ref Parms{}; - - Parms.BoneName = BoneName; - Parms.AttributeName = AttributeName; - Parms.OutValue = OutValue; - Parms.LookupType = LookupType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - OutValue = Parms.OutValue; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetIntegerAttribute -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName& AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 DefaultValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* OutValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECustomBoneAttributeLookup LookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkeletalMeshComponent::GetIntegerAttribute(const class FName& BoneName, const class FName& AttributeName, int32 DefaultValue, int32* OutValue, ECustomBoneAttributeLookup LookupType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetIntegerAttribute"); - - Params::SkeletalMeshComponent_GetIntegerAttribute Parms{}; - - Parms.BoneName = BoneName; - Parms.AttributeName = AttributeName; - Parms.DefaultValue = DefaultValue; - Parms.LookupType = LookupType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutValue != nullptr) - *OutValue = Parms.OutValue; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetIntegerAttribute_Ref -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName& AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32& OutValue (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECustomBoneAttributeLookup LookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkeletalMeshComponent::GetIntegerAttribute_Ref(const class FName& BoneName, const class FName& AttributeName, int32& OutValue, ECustomBoneAttributeLookup LookupType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetIntegerAttribute_Ref"); - - Params::SkeletalMeshComponent_GetIntegerAttribute_Ref Parms{}; - - Parms.BoneName = BoneName; - Parms.AttributeName = AttributeName; - Parms.OutValue = OutValue; - Parms.LookupType = LookupType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - OutValue = Parms.OutValue; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetStringAttribute -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName& AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& DefaultValue (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* OutValue (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECustomBoneAttributeLookup LookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkeletalMeshComponent::GetStringAttribute(const class FName& BoneName, const class FName& AttributeName, const class FString& DefaultValue, class FString* OutValue, ECustomBoneAttributeLookup LookupType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetStringAttribute"); - - Params::SkeletalMeshComponent_GetStringAttribute Parms{}; - - Parms.BoneName = BoneName; - Parms.AttributeName = AttributeName; - Parms.DefaultValue = std::move(DefaultValue); - Parms.LookupType = LookupType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutValue != nullptr) - *OutValue = std::move(Parms.OutValue); - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetStringAttribute_Ref -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName& AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString& OutValue (Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECustomBoneAttributeLookup LookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkeletalMeshComponent::GetStringAttribute_Ref(const class FName& BoneName, const class FName& AttributeName, class FString& OutValue, ECustomBoneAttributeLookup LookupType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetStringAttribute_Ref"); - - Params::SkeletalMeshComponent_GetStringAttribute_Ref Parms{}; - - Parms.BoneName = BoneName; - Parms.AttributeName = AttributeName; - Parms.OutValue = std::move(OutValue); - Parms.LookupType = LookupType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - OutValue = std::move(Parms.OutValue); - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetTransformAttribute -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName& AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& DefaultValue (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform* OutValue (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECustomBoneAttributeLookup LookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkeletalMeshComponent::GetTransformAttribute(const class FName& BoneName, const class FName& AttributeName, const struct FTransform& DefaultValue, struct FTransform* OutValue, ECustomBoneAttributeLookup LookupType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetTransformAttribute"); - - Params::SkeletalMeshComponent_GetTransformAttribute Parms{}; - - Parms.BoneName = BoneName; - Parms.AttributeName = AttributeName; - Parms.DefaultValue = std::move(DefaultValue); - Parms.LookupType = LookupType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutValue != nullptr) - *OutValue = std::move(Parms.OutValue); - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetTransformAttribute_Ref -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName& AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform& OutValue (Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECustomBoneAttributeLookup LookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkeletalMeshComponent::GetTransformAttribute_Ref(const class FName& BoneName, const class FName& AttributeName, struct FTransform& OutValue, ECustomBoneAttributeLookup LookupType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetTransformAttribute_Ref"); - - Params::SkeletalMeshComponent_GetTransformAttribute_Ref Parms{}; - - Parms.BoneName = BoneName; - Parms.AttributeName = AttributeName; - Parms.OutValue = std::move(OutValue); - Parms.LookupType = LookupType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - OutValue = std::move(Parms.OutValue); - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.IsBodyGravityEnabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkeletalMeshComponent::IsBodyGravityEnabled(class FName BoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "IsBodyGravityEnabled"); - - Params::SkeletalMeshComponent_IsBodyGravityEnabled Parms{}; - - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.LinkAnimClassLayers -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::LinkAnimClassLayers(TSubclassOf InClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "LinkAnimClassLayers"); - - Params::SkeletalMeshComponent_LinkAnimClassLayers Parms{}; - - Parms.InClass = InClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.LinkAnimGraphByTag -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::LinkAnimGraphByTag(class FName InTag, TSubclassOf InClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "LinkAnimGraphByTag"); - - Params::SkeletalMeshComponent_LinkAnimGraphByTag Parms{}; - - Parms.InTag = InTag; - Parms.InClass = InClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.OverrideAnimationData -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UAnimationAsset* InAnimToPlay (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIsPlaying (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::OverrideAnimationData(class UAnimationAsset* InAnimToPlay, bool bIsLooping, bool bIsPlaying, float position, float PlayRate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "OverrideAnimationData"); - - Params::SkeletalMeshComponent_OverrideAnimationData Parms{}; - - Parms.InAnimToPlay = InAnimToPlay; - Parms.bIsLooping = bIsLooping; - Parms.bIsPlaying = bIsPlaying; - Parms.position = position; - Parms.PlayRate = PlayRate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.Play -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::Play(bool bLooping) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "Play"); - - Params::SkeletalMeshComponent_Play Parms{}; - - Parms.bLooping = bLooping; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.PlayAnimation -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UAnimationAsset* NewAnimToPlay (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::PlayAnimation(class UAnimationAsset* NewAnimToPlay, bool bLooping) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "PlayAnimation"); - - Params::SkeletalMeshComponent_PlayAnimation Parms{}; - - Parms.NewAnimToPlay = NewAnimToPlay; - Parms.bLooping = bLooping; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.RecreateClothingActors -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USkeletalMeshComponent::RecreateClothingActors() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "RecreateClothingActors"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.ResetAllBodiesSimulatePhysics -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USkeletalMeshComponent::ResetAllBodiesSimulatePhysics() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "ResetAllBodiesSimulatePhysics"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.ResetAllowedAnimCurveEvaluation -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USkeletalMeshComponent::ResetAllowedAnimCurveEvaluation() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "ResetAllowedAnimCurveEvaluation"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.ResetAnimInstanceDynamics -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ETeleportType InTeleportType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::ResetAnimInstanceDynamics(ETeleportType InTeleportType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "ResetAnimInstanceDynamics"); - - Params::SkeletalMeshComponent_ResetAnimInstanceDynamics Parms{}; - - Parms.InTeleportType = InTeleportType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.ResetClothTeleportMode -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USkeletalMeshComponent::ResetClothTeleportMode() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "ResetClothTeleportMode"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.ResumeClothingSimulation -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USkeletalMeshComponent::ResumeClothingSimulation() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "ResumeClothingSimulation"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetAllBodiesBelowLinearVelocity -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class FName& InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& LinearVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetAllBodiesBelowLinearVelocity(const class FName& InBoneName, const struct FVector& LinearVelocity, bool bIncludeSelf) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesBelowLinearVelocity"); - - Params::SkeletalMeshComponent_SetAllBodiesBelowLinearVelocity Parms{}; - - Parms.InBoneName = InBoneName; - Parms.LinearVelocity = std::move(LinearVelocity); - Parms.bIncludeSelf = bIncludeSelf; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetAllBodiesBelowPhysicsBlendWeight -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetAllBodiesBelowPhysicsBlendWeight(const class FName& InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType, bool bIncludeSelf) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesBelowPhysicsBlendWeight"); - - Params::SkeletalMeshComponent_SetAllBodiesBelowPhysicsBlendWeight Parms{}; - - Parms.InBoneName = InBoneName; - Parms.PhysicsBlendWeight = PhysicsBlendWeight; - Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; - Parms.bIncludeSelf = bIncludeSelf; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetAllBodiesBelowPhysicsDisabled -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bDisabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetAllBodiesBelowPhysicsDisabled(const class FName& InBoneName, bool bDisabled, bool bIncludeSelf) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesBelowPhysicsDisabled"); - - Params::SkeletalMeshComponent_SetAllBodiesBelowPhysicsDisabled Parms{}; - - Parms.InBoneName = InBoneName; - Parms.bDisabled = bDisabled; - Parms.bIncludeSelf = bIncludeSelf; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetAllBodiesBelowSimulatePhysics -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bNewSimulate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetAllBodiesBelowSimulatePhysics(const class FName& InBoneName, bool bNewSimulate, bool bIncludeSelf) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesBelowSimulatePhysics"); - - Params::SkeletalMeshComponent_SetAllBodiesBelowSimulatePhysics Parms{}; - - Parms.InBoneName = InBoneName; - Parms.bNewSimulate = bNewSimulate; - Parms.bIncludeSelf = bIncludeSelf; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetAllBodiesPhysicsBlendWeight -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float PhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetAllBodiesPhysicsBlendWeight(float PhysicsBlendWeight, bool bSkipCustomPhysicsType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesPhysicsBlendWeight"); - - Params::SkeletalMeshComponent_SetAllBodiesPhysicsBlendWeight Parms{}; - - Parms.PhysicsBlendWeight = PhysicsBlendWeight; - Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetAllBodiesSimulatePhysics -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewSimulate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetAllBodiesSimulatePhysics(bool bNewSimulate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesSimulatePhysics"); - - Params::SkeletalMeshComponent_SetAllBodiesSimulatePhysics Parms{}; - - Parms.bNewSimulate = bNewSimulate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetAllMotorsAngularDriveParams -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InSpring (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InForceLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, bool bSkipCustomPhysicsType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetAllMotorsAngularDriveParams"); - - Params::SkeletalMeshComponent_SetAllMotorsAngularDriveParams Parms{}; - - Parms.InSpring = InSpring; - Parms.InDamping = InDamping; - Parms.InForceLimit = InForceLimit; - Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetAllMotorsAngularPositionDrive -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetAllMotorsAngularPositionDrive"); - - Params::SkeletalMeshComponent_SetAllMotorsAngularPositionDrive Parms{}; - - Parms.bEnableSwingDrive = bEnableSwingDrive; - Parms.bEnableTwistDrive = bEnableTwistDrive; - Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetAllMotorsAngularVelocityDrive -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetAllMotorsAngularVelocityDrive"); - - Params::SkeletalMeshComponent_SetAllMotorsAngularVelocityDrive Parms{}; - - Parms.bEnableSwingDrive = bEnableSwingDrive; - Parms.bEnableTwistDrive = bEnableTwistDrive; - Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetAllowAnimCurveEvaluation -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInAllow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetAllowAnimCurveEvaluation(bool bInAllow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetAllowAnimCurveEvaluation"); - - Params::SkeletalMeshComponent_SetAllowAnimCurveEvaluation Parms{}; - - Parms.bInAllow = bInAllow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetAllowClothActors -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInAllow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetAllowClothActors(bool bInAllow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetAllowClothActors"); - - Params::SkeletalMeshComponent_SetAllowClothActors Parms{}; - - Parms.bInAllow = bInAllow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetAllowedAnimCurvesEvaluation -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& List (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bAllow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetAllowedAnimCurvesEvaluation(const TArray& List, bool bAllow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetAllowedAnimCurvesEvaluation"); - - Params::SkeletalMeshComponent_SetAllowedAnimCurvesEvaluation Parms{}; - - Parms.List = std::move(List); - Parms.bAllow = bAllow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetAllowRigidBodyAnimNode -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInAllow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bReinitAnim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetAllowRigidBodyAnimNode(bool bInAllow, bool bReinitAnim) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetAllowRigidBodyAnimNode"); - - Params::SkeletalMeshComponent_SetAllowRigidBodyAnimNode Parms{}; - - Parms.bInAllow = bInAllow; - Parms.bReinitAnim = bReinitAnim; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetAngularLimits -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Swing1LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TwistLimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Swing2LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetAngularLimits(class FName InBoneName, float Swing1LimitAngle, float TwistLimitAngle, float Swing2LimitAngle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetAngularLimits"); - - Params::SkeletalMeshComponent_SetAngularLimits Parms{}; - - Parms.InBoneName = InBoneName; - Parms.Swing1LimitAngle = Swing1LimitAngle; - Parms.TwistLimitAngle = TwistLimitAngle; - Parms.Swing2LimitAngle = Swing2LimitAngle; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetAnimation -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UAnimationAsset* NewAnimToPlay (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetAnimation(class UAnimationAsset* NewAnimToPlay) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetAnimation"); - - Params::SkeletalMeshComponent_SetAnimation Parms{}; - - Parms.NewAnimToPlay = NewAnimToPlay; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetAnimationMode -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EAnimationMode InAnimationMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bForceInitAnimScriptInstance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetAnimationMode(EAnimationMode InAnimationMode, bool bForceInitAnimScriptInstance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetAnimationMode"); - - Params::SkeletalMeshComponent_SetAnimationMode Parms{}; - - Parms.InAnimationMode = InAnimationMode; - Parms.bForceInitAnimScriptInstance = bForceInitAnimScriptInstance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetAnimClass -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UClass* NewClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetAnimClass(class UClass* NewClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetAnimClass"); - - Params::SkeletalMeshComponent_SetAnimClass Parms{}; - - Parms.NewClass = NewClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetBodyNotifyRigidBodyCollision -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewNotifyRigidBodyCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetBodyNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision, class FName BoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetBodyNotifyRigidBodyCollision"); - - Params::SkeletalMeshComponent_SetBodyNotifyRigidBodyCollision Parms{}; - - Parms.bNewNotifyRigidBodyCollision = bNewNotifyRigidBodyCollision; - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetBodySimulatePhysics -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSimulate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetBodySimulatePhysics(const class FName& InBoneName, bool bSimulate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetBodySimulatePhysics"); - - Params::SkeletalMeshComponent_SetBodySimulatePhysics Parms{}; - - Parms.InBoneName = InBoneName; - Parms.bSimulate = bSimulate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetClothMaxDistanceScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetClothMaxDistanceScale(float Scale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetClothMaxDistanceScale"); - - Params::SkeletalMeshComponent_SetClothMaxDistanceScale Parms{}; - - Parms.Scale = Scale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetConstraintProfile -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName JointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bDefaultIfNotFound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetConstraintProfile(class FName JointName, class FName ProfileName, bool bDefaultIfNotFound) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetConstraintProfile"); - - Params::SkeletalMeshComponent_SetConstraintProfile Parms{}; - - Parms.JointName = JointName; - Parms.ProfileName = ProfileName; - Parms.bDefaultIfNotFound = bDefaultIfNotFound; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetConstraintProfileForAll -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bDefaultIfNotFound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetConstraintProfileForAll(class FName ProfileName, bool bDefaultIfNotFound) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetConstraintProfileForAll"); - - Params::SkeletalMeshComponent_SetConstraintProfileForAll Parms{}; - - Parms.ProfileName = ProfileName; - Parms.bDefaultIfNotFound = bDefaultIfNotFound; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetDisableAnimCurves -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInDisableAnimCurves (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetDisableAnimCurves(bool bInDisableAnimCurves) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetDisableAnimCurves"); - - Params::SkeletalMeshComponent_SetDisableAnimCurves Parms{}; - - Parms.bInDisableAnimCurves = bInDisableAnimCurves; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetDisablePostProcessBlueprint -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInDisablePostProcess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetDisablePostProcessBlueprint(bool bInDisablePostProcess) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetDisablePostProcessBlueprint"); - - Params::SkeletalMeshComponent_SetDisablePostProcessBlueprint Parms{}; - - Parms.bInDisablePostProcess = bInDisablePostProcess; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetEnableBodyGravity -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnableGravity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetEnableBodyGravity(bool bEnableGravity, class FName BoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetEnableBodyGravity"); - - Params::SkeletalMeshComponent_SetEnableBodyGravity Parms{}; - - Parms.bEnableGravity = bEnableGravity; - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetEnableGravityOnAllBodiesBelow -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnableGravity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetEnableGravityOnAllBodiesBelow(bool bEnableGravity, class FName BoneName, bool bIncludeSelf) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetEnableGravityOnAllBodiesBelow"); - - Params::SkeletalMeshComponent_SetEnableGravityOnAllBodiesBelow Parms{}; - - Parms.bEnableGravity = bEnableGravity; - Parms.BoneName = BoneName; - Parms.bIncludeSelf = bIncludeSelf; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetEnablePhysicsBlending -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewBlendPhysics (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetEnablePhysicsBlending(bool bNewBlendPhysics) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetEnablePhysicsBlending"); - - Params::SkeletalMeshComponent_SetEnablePhysicsBlending Parms{}; - - Parms.bNewBlendPhysics = bNewBlendPhysics; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetMorphTarget -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName MorphTargetName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRemoveZeroWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetMorphTarget(class FName MorphTargetName, float Value, bool bRemoveZeroWeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetMorphTarget"); - - Params::SkeletalMeshComponent_SetMorphTarget Parms{}; - - Parms.MorphTargetName = MorphTargetName; - Parms.Value = Value; - Parms.bRemoveZeroWeight = bRemoveZeroWeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetNotifyRigidBodyCollisionBelow -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewNotifyRigidBodyCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetNotifyRigidBodyCollisionBelow(bool bNewNotifyRigidBodyCollision, class FName BoneName, bool bIncludeSelf) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetNotifyRigidBodyCollisionBelow"); - - Params::SkeletalMeshComponent_SetNotifyRigidBodyCollisionBelow Parms{}; - - Parms.bNewNotifyRigidBodyCollision = bNewNotifyRigidBodyCollision; - Parms.BoneName = BoneName; - Parms.bIncludeSelf = bIncludeSelf; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetPhysicsBlendWeight -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float PhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetPhysicsBlendWeight(float PhysicsBlendWeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetPhysicsBlendWeight"); - - Params::SkeletalMeshComponent_SetPhysicsBlendWeight Parms{}; - - Parms.PhysicsBlendWeight = PhysicsBlendWeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetPlayRate -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetPlayRate(float Rate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetPlayRate"); - - Params::SkeletalMeshComponent_SetPlayRate Parms{}; - - Parms.Rate = Rate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetPosition -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bFireNotifies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetPosition(float InPos, bool bFireNotifies) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetPosition"); - - Params::SkeletalMeshComponent_SetPosition Parms{}; - - Parms.InPos = InPos; - Parms.bFireNotifies = bFireNotifies; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetSkeletalMeshAsset -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class USkeletalMesh* NewMesh (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetSkeletalMeshAsset(class USkeletalMesh* NewMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetSkeletalMeshAsset"); - - Params::SkeletalMeshComponent_SetSkeletalMeshAsset Parms{}; - - Parms.NewMesh = NewMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetTeleportDistanceThreshold -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Threshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetTeleportDistanceThreshold(float Threshold) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetTeleportDistanceThreshold"); - - Params::SkeletalMeshComponent_SetTeleportDistanceThreshold Parms{}; - - Parms.Threshold = Threshold; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetTeleportRotationThreshold -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Threshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetTeleportRotationThreshold(float Threshold) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetTeleportRotationThreshold"); - - Params::SkeletalMeshComponent_SetTeleportRotationThreshold Parms{}; - - Parms.Threshold = Threshold; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetUpdateAnimationInEditor -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const bool NewUpdateState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetUpdateAnimationInEditor(const bool NewUpdateState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetUpdateAnimationInEditor"); - - Params::SkeletalMeshComponent_SetUpdateAnimationInEditor Parms{}; - - Parms.NewUpdateState = NewUpdateState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SetUpdateClothInEditor -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const bool NewUpdateState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SetUpdateClothInEditor(const bool NewUpdateState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SetUpdateClothInEditor"); - - Params::SkeletalMeshComponent_SetUpdateClothInEditor Parms{}; - - Parms.NewUpdateState = NewUpdateState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SnapshotPose -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FPoseSnapshot& Snapshot (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::SnapshotPose(struct FPoseSnapshot& Snapshot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SnapshotPose"); - - Params::SkeletalMeshComponent_SnapshotPose Parms{}; - - Parms.Snapshot = std::move(Snapshot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Snapshot = std::move(Parms.Snapshot); -} - - -// Function Engine.SkeletalMeshComponent.Stop -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USkeletalMeshComponent::Stop() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "Stop"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.SuspendClothingSimulation -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USkeletalMeshComponent::SuspendClothingSimulation() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "SuspendClothingSimulation"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.TermBodiesBelow -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName ParentBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::TermBodiesBelow(class FName ParentBoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "TermBodiesBelow"); - - Params::SkeletalMeshComponent_TermBodiesBelow Parms{}; - - Parms.ParentBoneName = ParentBoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.ToggleDisablePostProcessBlueprint -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USkeletalMeshComponent::ToggleDisablePostProcessBlueprint() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "ToggleDisablePostProcessBlueprint"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.UnbindClothFromLeaderPoseComponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bRestoreSimulationSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::UnbindClothFromLeaderPoseComponent(bool bRestoreSimulationSpace) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "UnbindClothFromLeaderPoseComponent"); - - Params::SkeletalMeshComponent_UnbindClothFromLeaderPoseComponent Parms{}; - - Parms.bRestoreSimulationSpace = bRestoreSimulationSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.UnlinkAnimClassLayers -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::UnlinkAnimClassLayers(TSubclassOf InClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "UnlinkAnimClassLayers"); - - Params::SkeletalMeshComponent_UnlinkAnimClassLayers Parms{}; - - Parms.InClass = InClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshComponent.GetAllowClothActors -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkeletalMeshComponent::GetAllowClothActors() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetAllowClothActors"); - - Params::SkeletalMeshComponent_GetAllowClothActors Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetAllowedAnimCurveEvaluate -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkeletalMeshComponent::GetAllowedAnimCurveEvaluate() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetAllowedAnimCurveEvaluate"); - - Params::SkeletalMeshComponent_GetAllowedAnimCurveEvaluate Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetAllowRigidBodyAnimNode -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkeletalMeshComponent::GetAllowRigidBodyAnimNode() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetAllowRigidBodyAnimNode"); - - Params::SkeletalMeshComponent_GetAllowRigidBodyAnimNode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetAnimationMode -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EAnimationMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EAnimationMode USkeletalMeshComponent::GetAnimationMode() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetAnimationMode"); - - Params::SkeletalMeshComponent_GetAnimationMode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetAnimInstance -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAnimInstance* USkeletalMeshComponent::GetAnimInstance() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetAnimInstance"); - - Params::SkeletalMeshComponent_GetAnimInstance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetBoneMass -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bScaleMass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USkeletalMeshComponent::GetBoneMass(class FName BoneName, bool bScaleMass) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetBoneMass"); - - Params::SkeletalMeshComponent_GetBoneMass Parms{}; - - Parms.BoneName = BoneName; - Parms.bScaleMass = bScaleMass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetClothingSimulationInteractor -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UClothingSimulationInteractor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UClothingSimulationInteractor* USkeletalMeshComponent::GetClothingSimulationInteractor() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetClothingSimulationInteractor"); - - Params::SkeletalMeshComponent_GetClothingSimulationInteractor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetClothMaxDistanceScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USkeletalMeshComponent::GetClothMaxDistanceScale() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetClothMaxDistanceScale"); - - Params::SkeletalMeshComponent_GetClothMaxDistanceScale Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetDisableAnimCurves -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkeletalMeshComponent::GetDisableAnimCurves() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetDisableAnimCurves"); - - Params::SkeletalMeshComponent_GetDisableAnimCurves Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetDisablePostProcessBlueprint -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkeletalMeshComponent::GetDisablePostProcessBlueprint() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetDisablePostProcessBlueprint"); - - Params::SkeletalMeshComponent_GetDisablePostProcessBlueprint Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetLinkedAnimGraphInstanceByTag -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAnimInstance* USkeletalMeshComponent::GetLinkedAnimGraphInstanceByTag(class FName InTag) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetLinkedAnimGraphInstanceByTag"); - - Params::SkeletalMeshComponent_GetLinkedAnimGraphInstanceByTag Parms{}; - - Parms.InTag = InTag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetLinkedAnimGraphInstancesByTag -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutLinkedInstances (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void USkeletalMeshComponent::GetLinkedAnimGraphInstancesByTag(class FName InTag, TArray* OutLinkedInstances) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetLinkedAnimGraphInstancesByTag"); - - Params::SkeletalMeshComponent_GetLinkedAnimGraphInstancesByTag Parms{}; - - Parms.InTag = InTag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutLinkedInstances != nullptr) - *OutLinkedInstances = std::move(Parms.OutLinkedInstances); -} - - -// Function Engine.SkeletalMeshComponent.GetLinkedAnimLayerInstanceByClass -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAnimInstance* USkeletalMeshComponent::GetLinkedAnimLayerInstanceByClass(TSubclassOf InClass) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetLinkedAnimLayerInstanceByClass"); - - Params::SkeletalMeshComponent_GetLinkedAnimLayerInstanceByClass Parms{}; - - Parms.InClass = InClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetLinkedAnimLayerInstanceByGroup -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAnimInstance* USkeletalMeshComponent::GetLinkedAnimLayerInstanceByGroup(class FName InGroup) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetLinkedAnimLayerInstanceByGroup"); - - Params::SkeletalMeshComponent_GetLinkedAnimLayerInstanceByGroup Parms{}; - - Parms.InGroup = InGroup; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetMorphTarget -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName MorphTargetName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USkeletalMeshComponent::GetMorphTarget(class FName MorphTargetName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetMorphTarget"); - - Params::SkeletalMeshComponent_GetMorphTarget Parms{}; - - Parms.MorphTargetName = MorphTargetName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetPlayRate -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USkeletalMeshComponent::GetPlayRate() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetPlayRate"); - - Params::SkeletalMeshComponent_GetPlayRate Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetPosition -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USkeletalMeshComponent::GetPosition() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetPosition"); - - Params::SkeletalMeshComponent_GetPosition Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetPostProcessInstance -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAnimInstance* USkeletalMeshComponent::GetPostProcessInstance() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetPostProcessInstance"); - - Params::SkeletalMeshComponent_GetPostProcessInstance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetSkeletalCenterOfMass -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USkeletalMeshComponent::GetSkeletalCenterOfMass() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetSkeletalCenterOfMass"); - - Params::SkeletalMeshComponent_GetSkeletalCenterOfMass Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetSkeletalMeshAsset -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class USkeletalMesh* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USkeletalMesh* USkeletalMeshComponent::GetSkeletalMeshAsset() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetSkeletalMeshAsset"); - - Params::SkeletalMeshComponent_GetSkeletalMeshAsset Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetTeleportDistanceThreshold -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USkeletalMeshComponent::GetTeleportDistanceThreshold() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetTeleportDistanceThreshold"); - - Params::SkeletalMeshComponent_GetTeleportDistanceThreshold Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.GetTeleportRotationThreshold -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USkeletalMeshComponent::GetTeleportRotationThreshold() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "GetTeleportRotationThreshold"); - - Params::SkeletalMeshComponent_GetTeleportRotationThreshold Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.HasValidAnimationInstance -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkeletalMeshComponent::HasValidAnimationInstance() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "HasValidAnimationInstance"); - - Params::SkeletalMeshComponent_HasValidAnimationInstance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.IsClothingSimulationSuspended -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkeletalMeshComponent::IsClothingSimulationSuspended() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "IsClothingSimulationSuspended"); - - Params::SkeletalMeshComponent_IsClothingSimulationSuspended Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.IsPlaying -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkeletalMeshComponent::IsPlaying() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "IsPlaying"); - - Params::SkeletalMeshComponent_IsPlaying Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshComponent.K2_GetClosestPointOnPhysicsAsset -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& WorldPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* ClosestWorldPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Normal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName* BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* Distance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkeletalMeshComponent::K2_GetClosestPointOnPhysicsAsset(const struct FVector& WorldPosition, struct FVector* ClosestWorldPosition, struct FVector* Normal, class FName* BoneName, float* Distance) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshComponent", "K2_GetClosestPointOnPhysicsAsset"); - - Params::SkeletalMeshComponent_K2_GetClosestPointOnPhysicsAsset Parms{}; - - Parms.WorldPosition = std::move(WorldPosition); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (ClosestWorldPosition != nullptr) - *ClosestWorldPosition = std::move(Parms.ClosestWorldPosition); - - if (Normal != nullptr) - *Normal = std::move(Parms.Normal); - - if (BoneName != nullptr) - *BoneName = Parms.BoneName; - - if (Distance != nullptr) - *Distance = Parms.Distance; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintSetLibrary.Set_Add -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TSet& TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const int32& NewItem (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlueprintSetLibrary::Set_Add(const TSet& TargetSet, const int32& NewItem) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Add"); - - Params::BlueprintSetLibrary_Set_Add Parms{}; - - Parms.TargetSet = std::move(TargetSet); - Parms.NewItem = NewItem; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.BlueprintSetLibrary.Set_AddItems -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TSet& TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const TArray& NewItems (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UBlueprintSetLibrary::Set_AddItems(const TSet& TargetSet, const TArray& NewItems) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_AddItems"); - - Params::BlueprintSetLibrary_Set_AddItems Parms{}; - - Parms.TargetSet = std::move(TargetSet); - Parms.NewItems = std::move(NewItems); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.BlueprintSetLibrary.Set_Clear -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TSet& TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UBlueprintSetLibrary::Set_Clear(const TSet& TargetSet) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Clear"); - - Params::BlueprintSetLibrary_Set_Clear Parms{}; - - Parms.TargetSet = std::move(TargetSet); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.BlueprintSetLibrary.Set_Contains -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TSet& TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const int32& ItemToFind (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlueprintSetLibrary::Set_Contains(const TSet& TargetSet, const int32& ItemToFind) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Contains"); - - Params::BlueprintSetLibrary_Set_Contains Parms{}; - - Parms.TargetSet = std::move(TargetSet); - Parms.ItemToFind = ItemToFind; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintSetLibrary.Set_Difference -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TSet& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const TSet& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// TSet* Result (Parm, OutParm, NativeAccessSpecifierPublic) - -void UBlueprintSetLibrary::Set_Difference(const TSet& A, const TSet& B, TSet* Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Difference"); - - Params::BlueprintSetLibrary_Set_Difference Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Result != nullptr) - *Result = std::move(Parms.Result); -} - - -// Function Engine.BlueprintSetLibrary.Set_Intersection -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TSet& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const TSet& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// TSet* Result (Parm, OutParm, NativeAccessSpecifierPublic) - -void UBlueprintSetLibrary::Set_Intersection(const TSet& A, const TSet& B, TSet* Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Intersection"); - - Params::BlueprintSetLibrary_Set_Intersection Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Result != nullptr) - *Result = std::move(Parms.Result); -} - - -// Function Engine.BlueprintSetLibrary.Set_IsEmpty -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TSet& TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlueprintSetLibrary::Set_IsEmpty(const TSet& TargetSet) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_IsEmpty"); - - Params::BlueprintSetLibrary_Set_IsEmpty Parms{}; - - Parms.TargetSet = std::move(TargetSet); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintSetLibrary.Set_IsNotEmpty -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TSet& TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlueprintSetLibrary::Set_IsNotEmpty(const TSet& TargetSet) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_IsNotEmpty"); - - Params::BlueprintSetLibrary_Set_IsNotEmpty Parms{}; - - Parms.TargetSet = std::move(TargetSet); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintSetLibrary.Set_Length -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TSet& TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlueprintSetLibrary::Set_Length(const TSet& TargetSet) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Length"); - - Params::BlueprintSetLibrary_Set_Length Parms{}; - - Parms.TargetSet = std::move(TargetSet); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintSetLibrary.Set_Remove -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TSet& TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const int32& Item (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlueprintSetLibrary::Set_Remove(const TSet& TargetSet, const int32& Item) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Remove"); - - Params::BlueprintSetLibrary_Set_Remove Parms{}; - - Parms.TargetSet = std::move(TargetSet); - Parms.Item = Item; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintSetLibrary.Set_RemoveItems -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TSet& TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const TArray& Items (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UBlueprintSetLibrary::Set_RemoveItems(const TSet& TargetSet, const TArray& Items) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_RemoveItems"); - - Params::BlueprintSetLibrary_Set_RemoveItems Parms{}; - - Parms.TargetSet = std::move(TargetSet); - Parms.Items = std::move(Items); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.BlueprintSetLibrary.Set_ToArray -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TSet& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// TArray* Result (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UBlueprintSetLibrary::Set_ToArray(const TSet& A, TArray* Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_ToArray"); - - Params::BlueprintSetLibrary_Set_ToArray Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Result != nullptr) - *Result = std::move(Parms.Result); -} - - -// Function Engine.BlueprintSetLibrary.Set_Union -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TSet& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const TSet& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// TSet* Result (Parm, OutParm, NativeAccessSpecifierPublic) - -void UBlueprintSetLibrary::Set_Union(const TSet& A, const TSet& B, TSet* Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Union"); - - Params::BlueprintSetLibrary_Set_Union Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Result != nullptr) - *Result = std::move(Parms.Result); -} - - -// Function Engine.BlueprintSetLibrary.SetSetPropertyByName -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TSet& Value (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UBlueprintSetLibrary::SetSetPropertyByName(class UObject* Object, class FName PropertyName, const TSet& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintSetLibrary", "SetSetPropertyByName"); - - Params::BlueprintSetLibrary_SetSetPropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetNodeHelperLibrary.BitIsMarked -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetNodeHelperLibrary::BitIsMarked(int32 Data, int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "BitIsMarked"); - - Params::KismetNodeHelperLibrary_BitIsMarked Parms{}; - - Parms.Data = Data; - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetNodeHelperLibrary.ClearAllBits -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// int32* Data (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetNodeHelperLibrary::ClearAllBits(int32* Data) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "ClearAllBits"); - - Params::KismetNodeHelperLibrary_ClearAllBits Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Data != nullptr) - *Data = Parms.Data; -} - - -// Function Engine.KismetNodeHelperLibrary.ClearBit -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// int32* Data (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetNodeHelperLibrary::ClearBit(int32* Data, int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "ClearBit"); - - Params::KismetNodeHelperLibrary_ClearBit Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Data != nullptr) - *Data = Parms.Data; -} - - -// Function Engine.KismetNodeHelperLibrary.GetEnumeratorName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UEnum* Enum (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 EnumeratorValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UKismetNodeHelperLibrary::GetEnumeratorName(const class UEnum* Enum, uint8 EnumeratorValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetEnumeratorName"); - - Params::KismetNodeHelperLibrary_GetEnumeratorName Parms{}; - - Parms.Enum = Enum; - Parms.EnumeratorValue = EnumeratorValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetNodeHelperLibrary.GetEnumeratorUserFriendlyName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UEnum* Enum (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 EnumeratorValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetNodeHelperLibrary::GetEnumeratorUserFriendlyName(const class UEnum* Enum, uint8 EnumeratorValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetEnumeratorUserFriendlyName"); - - Params::KismetNodeHelperLibrary_GetEnumeratorUserFriendlyName Parms{}; - - Parms.Enum = Enum; - Parms.EnumeratorValue = EnumeratorValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetNodeHelperLibrary.GetEnumeratorValueFromIndex -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UEnum* Enum (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 EnumeratorIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -uint8 UKismetNodeHelperLibrary::GetEnumeratorValueFromIndex(const class UEnum* Enum, uint8 EnumeratorIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetEnumeratorValueFromIndex"); - - Params::KismetNodeHelperLibrary_GetEnumeratorValueFromIndex Parms{}; - - Parms.Enum = Enum; - Parms.EnumeratorIndex = EnumeratorIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetNodeHelperLibrary.GetFirstUnmarkedBit -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 StartIdx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetNodeHelperLibrary::GetFirstUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetFirstUnmarkedBit"); - - Params::KismetNodeHelperLibrary_GetFirstUnmarkedBit Parms{}; - - Parms.Data = Data; - Parms.StartIdx = StartIdx; - Parms.NumBits = NumBits; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetNodeHelperLibrary.GetRandomUnmarkedBit -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 StartIdx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetNodeHelperLibrary::GetRandomUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetRandomUnmarkedBit"); - - Params::KismetNodeHelperLibrary_GetRandomUnmarkedBit Parms{}; - - Parms.Data = Data; - Parms.StartIdx = StartIdx; - Parms.NumBits = NumBits; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetNodeHelperLibrary.GetUnmarkedBit -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 StartIdx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRandom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetNodeHelperLibrary::GetUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits, bool bRandom) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetUnmarkedBit"); - - Params::KismetNodeHelperLibrary_GetUnmarkedBit Parms{}; - - Parms.Data = Data; - Parms.StartIdx = StartIdx; - Parms.NumBits = NumBits; - Parms.bRandom = bRandom; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetNodeHelperLibrary.GetValidValue -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UEnum* Enum (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 EnumeratorValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -uint8 UKismetNodeHelperLibrary::GetValidValue(const class UEnum* Enum, uint8 EnumeratorValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetValidValue"); - - Params::KismetNodeHelperLibrary_GetValidValue Parms{}; - - Parms.Enum = Enum; - Parms.EnumeratorValue = EnumeratorValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetNodeHelperLibrary.HasMarkedBit -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetNodeHelperLibrary::HasMarkedBit(int32 Data, int32 NumBits) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "HasMarkedBit"); - - Params::KismetNodeHelperLibrary_HasMarkedBit Parms{}; - - Parms.Data = Data; - Parms.NumBits = NumBits; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetNodeHelperLibrary.HasUnmarkedBit -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetNodeHelperLibrary::HasUnmarkedBit(int32 Data, int32 NumBits) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "HasUnmarkedBit"); - - Params::KismetNodeHelperLibrary_HasUnmarkedBit Parms{}; - - Parms.Data = Data; - Parms.NumBits = NumBits; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetNodeHelperLibrary.MarkBit -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// int32* Data (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetNodeHelperLibrary::MarkBit(int32* Data, int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "MarkBit"); - - Params::KismetNodeHelperLibrary_MarkBit Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Data != nullptr) - *Data = Parms.Data; -} - - -// Function Engine.ShapeComponent.SetLineThickness -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UShapeComponent::SetLineThickness(float Thickness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ShapeComponent", "SetLineThickness"); - - Params::ShapeComponent_SetLineThickness Parms{}; - - Parms.Thickness = Thickness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SphereComponent.SetSphereRadius -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InSphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USphereComponent::SetSphereRadius(float InSphereRadius, bool bUpdateOverlaps) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SphereComponent", "SetSphereRadius"); - - Params::SphereComponent_SetSphereRadius Parms{}; - - Parms.InSphereRadius = InSphereRadius; - Parms.bUpdateOverlaps = bUpdateOverlaps; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SphereComponent.GetScaledSphereRadius -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USphereComponent::GetScaledSphereRadius() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SphereComponent", "GetScaledSphereRadius"); - - Params::SphereComponent_GetScaledSphereRadius Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SphereComponent.GetShapeScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USphereComponent::GetShapeScale() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SphereComponent", "GetShapeScale"); - - Params::SphereComponent_GetShapeScale Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SphereComponent.GetUnscaledSphereRadius -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USphereComponent::GetUnscaledSphereRadius() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SphereComponent", "GetUnscaledSphereRadius"); - - Params::SphereComponent_GetUnscaledSphereRadius Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StaticMeshActor.SetMobility -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EComponentMobility InMobility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AStaticMeshActor::SetMobility(EComponentMobility InMobility) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMeshActor", "SetMobility"); - - Params::StaticMeshActor_SetMobility Parms{}; - - Parms.InMobility = InMobility; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyAtmosphereComponent.GetAtmosphereTransmitanceOnGroundAtPlanetTop -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UDirectionalLightComponent* DirectionalLight (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor USkyAtmosphereComponent::GetAtmosphereTransmitanceOnGroundAtPlanetTop(class UDirectionalLightComponent* DirectionalLight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "GetAtmosphereTransmitanceOnGroundAtPlanetTop"); - - Params::SkyAtmosphereComponent_GetAtmosphereTransmitanceOnGroundAtPlanetTop Parms{}; - - Parms.DirectionalLight = DirectionalLight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkyAtmosphereComponent.GetOverridenAtmosphereLightDirection -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// int32 AtmosphereLightIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USkyAtmosphereComponent::GetOverridenAtmosphereLightDirection(int32 AtmosphereLightIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "GetOverridenAtmosphereLightDirection"); - - Params::SkyAtmosphereComponent_GetOverridenAtmosphereLightDirection Parms{}; - - Parms.AtmosphereLightIndex = AtmosphereLightIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkyAtmosphereComponent.IsAtmosphereLightDirectionOverriden -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 AtmosphereLightIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkyAtmosphereComponent::IsAtmosphereLightDirectionOverriden(int32 AtmosphereLightIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "IsAtmosphereLightDirectionOverriden"); - - Params::SkyAtmosphereComponent_IsAtmosphereLightDirectionOverriden Parms{}; - - Parms.AtmosphereLightIndex = AtmosphereLightIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkyAtmosphereComponent.OverrideAtmosphereLightDirection -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// int32 AtmosphereLightIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& LightDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyAtmosphereComponent::OverrideAtmosphereLightDirection(int32 AtmosphereLightIndex, const struct FVector& LightDirection) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "OverrideAtmosphereLightDirection"); - - Params::SkyAtmosphereComponent_OverrideAtmosphereLightDirection Parms{}; - - Parms.AtmosphereLightIndex = AtmosphereLightIndex; - Parms.LightDirection = std::move(LightDirection); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyAtmosphereComponent.ResetAtmosphereLightDirectionOverride -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 AtmosphereLightIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyAtmosphereComponent::ResetAtmosphereLightDirectionOverride(int32 AtmosphereLightIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "ResetAtmosphereLightDirectionOverride"); - - Params::SkyAtmosphereComponent_ResetAtmosphereLightDirectionOverride Parms{}; - - Parms.AtmosphereLightIndex = AtmosphereLightIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyAtmosphereComponent.SetAerialPespectiveViewDistanceScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyAtmosphereComponent::SetAerialPespectiveViewDistanceScale(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "SetAerialPespectiveViewDistanceScale"); - - Params::SkyAtmosphereComponent_SetAerialPespectiveViewDistanceScale Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyAtmosphereComponent.SetAtmosphereHeight -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyAtmosphereComponent::SetAtmosphereHeight(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "SetAtmosphereHeight"); - - Params::SkyAtmosphereComponent_SetAtmosphereHeight Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyAtmosphereComponent.SetBottomRadius -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyAtmosphereComponent::SetBottomRadius(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "SetBottomRadius"); - - Params::SkyAtmosphereComponent_SetBottomRadius Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyAtmosphereComponent.SetGroundAlbedo -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FColor& NewValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyAtmosphereComponent::SetGroundAlbedo(const struct FColor& NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "SetGroundAlbedo"); - - Params::SkyAtmosphereComponent_SetGroundAlbedo Parms{}; - - Parms.NewValue = std::move(NewValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyAtmosphereComponent.SetHeightFogContribution -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyAtmosphereComponent::SetHeightFogContribution(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "SetHeightFogContribution"); - - Params::SkyAtmosphereComponent_SetHeightFogContribution Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyAtmosphereComponent.SetHoldout -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewHoldout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyAtmosphereComponent::SetHoldout(bool bNewHoldout) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "SetHoldout"); - - Params::SkyAtmosphereComponent_SetHoldout Parms{}; - - Parms.bNewHoldout = bNewHoldout; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyAtmosphereComponent.SetMieAbsorption -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyAtmosphereComponent::SetMieAbsorption(const struct FLinearColor& NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieAbsorption"); - - Params::SkyAtmosphereComponent_SetMieAbsorption Parms{}; - - Parms.NewValue = std::move(NewValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyAtmosphereComponent.SetMieAbsorptionScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyAtmosphereComponent::SetMieAbsorptionScale(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieAbsorptionScale"); - - Params::SkyAtmosphereComponent_SetMieAbsorptionScale Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyAtmosphereComponent.SetMieAnisotropy -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyAtmosphereComponent::SetMieAnisotropy(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieAnisotropy"); - - Params::SkyAtmosphereComponent_SetMieAnisotropy Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyAtmosphereComponent.SetMieExponentialDistribution -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyAtmosphereComponent::SetMieExponentialDistribution(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieExponentialDistribution"); - - Params::SkyAtmosphereComponent_SetMieExponentialDistribution Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyAtmosphereComponent.SetMieScattering -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyAtmosphereComponent::SetMieScattering(const struct FLinearColor& NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieScattering"); - - Params::SkyAtmosphereComponent_SetMieScattering Parms{}; - - Parms.NewValue = std::move(NewValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyAtmosphereComponent.SetMieScatteringScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyAtmosphereComponent::SetMieScatteringScale(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieScatteringScale"); - - Params::SkyAtmosphereComponent_SetMieScatteringScale Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyAtmosphereComponent.SetMultiScatteringFactor -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyAtmosphereComponent::SetMultiScatteringFactor(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "SetMultiScatteringFactor"); - - Params::SkyAtmosphereComponent_SetMultiScatteringFactor Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyAtmosphereComponent.SetOtherAbsorption -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyAtmosphereComponent::SetOtherAbsorption(const struct FLinearColor& NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "SetOtherAbsorption"); - - Params::SkyAtmosphereComponent_SetOtherAbsorption Parms{}; - - Parms.NewValue = std::move(NewValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyAtmosphereComponent.SetOtherAbsorptionScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyAtmosphereComponent::SetOtherAbsorptionScale(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "SetOtherAbsorptionScale"); - - Params::SkyAtmosphereComponent_SetOtherAbsorptionScale Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyAtmosphereComponent.SetRayleighExponentialDistribution -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyAtmosphereComponent::SetRayleighExponentialDistribution(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "SetRayleighExponentialDistribution"); - - Params::SkyAtmosphereComponent_SetRayleighExponentialDistribution Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyAtmosphereComponent.SetRayleighScattering -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyAtmosphereComponent::SetRayleighScattering(const struct FLinearColor& NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "SetRayleighScattering"); - - Params::SkyAtmosphereComponent_SetRayleighScattering Parms{}; - - Parms.NewValue = std::move(NewValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyAtmosphereComponent.SetRayleighScatteringScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyAtmosphereComponent::SetRayleighScatteringScale(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "SetRayleighScatteringScale"); - - Params::SkyAtmosphereComponent_SetRayleighScatteringScale Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyAtmosphereComponent.SetRenderInMainPass -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyAtmosphereComponent::SetRenderInMainPass(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "SetRenderInMainPass"); - - Params::SkyAtmosphereComponent_SetRenderInMainPass Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyAtmosphereComponent.SetSkyLuminanceFactor -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyAtmosphereComponent::SetSkyLuminanceFactor(const struct FLinearColor& NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyAtmosphereComponent", "SetSkyLuminanceFactor"); - - Params::SkyAtmosphereComponent_SetSkyLuminanceFactor Parms{}; - - Parms.NewValue = std::move(NewValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AtmosphericFogComponent.DisableGroundScattering -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool NewGroundScattering (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAtmosphericFogComponent::DisableGroundScattering(bool NewGroundScattering) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AtmosphericFogComponent", "DisableGroundScattering"); - - Params::AtmosphericFogComponent_DisableGroundScattering Parms{}; - - Parms.NewGroundScattering = NewGroundScattering; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AtmosphericFogComponent.DisableSunDisk -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool NewSunDisk (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAtmosphericFogComponent::DisableSunDisk(bool NewSunDisk) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AtmosphericFogComponent", "DisableSunDisk"); - - Params::AtmosphericFogComponent_DisableSunDisk Parms{}; - - Parms.NewSunDisk = NewSunDisk; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AtmosphericFogComponent.SetAltitudeScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewAltitudeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAtmosphericFogComponent::SetAltitudeScale(float NewAltitudeScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AtmosphericFogComponent", "SetAltitudeScale"); - - Params::AtmosphericFogComponent_SetAltitudeScale Parms{}; - - Parms.NewAltitudeScale = NewAltitudeScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AtmosphericFogComponent.SetDefaultBrightness -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewBrightness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAtmosphericFogComponent::SetDefaultBrightness(float NewBrightness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AtmosphericFogComponent", "SetDefaultBrightness"); - - Params::AtmosphericFogComponent_SetDefaultBrightness Parms{}; - - Parms.NewBrightness = NewBrightness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AtmosphericFogComponent.SetDefaultLightColor -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& NewLightColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAtmosphericFogComponent::SetDefaultLightColor(const struct FLinearColor& NewLightColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AtmosphericFogComponent", "SetDefaultLightColor"); - - Params::AtmosphericFogComponent_SetDefaultLightColor Parms{}; - - Parms.NewLightColor = std::move(NewLightColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AtmosphericFogComponent.SetDensityMultiplier -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewDensityMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAtmosphericFogComponent::SetDensityMultiplier(float NewDensityMultiplier) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AtmosphericFogComponent", "SetDensityMultiplier"); - - Params::AtmosphericFogComponent_SetDensityMultiplier Parms{}; - - Parms.NewDensityMultiplier = NewDensityMultiplier; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AtmosphericFogComponent.SetDensityOffset -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewDensityOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAtmosphericFogComponent::SetDensityOffset(float NewDensityOffset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AtmosphericFogComponent", "SetDensityOffset"); - - Params::AtmosphericFogComponent_SetDensityOffset Parms{}; - - Parms.NewDensityOffset = NewDensityOffset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AtmosphericFogComponent.SetDistanceOffset -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewDistanceOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAtmosphericFogComponent::SetDistanceOffset(float NewDistanceOffset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AtmosphericFogComponent", "SetDistanceOffset"); - - Params::AtmosphericFogComponent_SetDistanceOffset Parms{}; - - Parms.NewDistanceOffset = NewDistanceOffset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AtmosphericFogComponent.SetDistanceScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewDistanceScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAtmosphericFogComponent::SetDistanceScale(float NewDistanceScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AtmosphericFogComponent", "SetDistanceScale"); - - Params::AtmosphericFogComponent_SetDistanceScale Parms{}; - - Parms.NewDistanceScale = NewDistanceScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AtmosphericFogComponent.SetFogMultiplier -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewFogMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAtmosphericFogComponent::SetFogMultiplier(float NewFogMultiplier) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AtmosphericFogComponent", "SetFogMultiplier"); - - Params::AtmosphericFogComponent_SetFogMultiplier Parms{}; - - Parms.NewFogMultiplier = NewFogMultiplier; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AtmosphericFogComponent.SetPrecomputeParams -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float DensityHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MaxScatteringOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InscatterAltitudeSampleNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAtmosphericFogComponent::SetPrecomputeParams(float DensityHeight, int32 MaxScatteringOrder, int32 InscatterAltitudeSampleNum) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AtmosphericFogComponent", "SetPrecomputeParams"); - - Params::AtmosphericFogComponent_SetPrecomputeParams Parms{}; - - Parms.DensityHeight = DensityHeight; - Parms.MaxScatteringOrder = MaxScatteringOrder; - Parms.InscatterAltitudeSampleNum = InscatterAltitudeSampleNum; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AtmosphericFogComponent.SetStartDistance -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewStartDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAtmosphericFogComponent::SetStartDistance(float NewStartDistance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AtmosphericFogComponent", "SetStartDistance"); - - Params::AtmosphericFogComponent_SetStartDistance Parms{}; - - Parms.NewStartDistance = NewStartDistance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AtmosphericFogComponent.SetSunMultiplier -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewSunMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAtmosphericFogComponent::SetSunMultiplier(float NewSunMultiplier) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AtmosphericFogComponent", "SetSunMultiplier"); - - Params::AtmosphericFogComponent_SetSunMultiplier Parms{}; - - Parms.NewSunMultiplier = NewSunMultiplier; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StreamableRenderAsset.SetForceMipLevelsToBeResident -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 CinematicLODGroupMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStreamableRenderAsset::SetForceMipLevelsToBeResident(float Seconds, int32 CinematicLODGroupMask) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StreamableRenderAsset", "SetForceMipLevelsToBeResident"); - - Params::StreamableRenderAsset_SetForceMipLevelsToBeResident Parms{}; - - Parms.Seconds = Seconds; - Parms.CinematicLODGroupMask = CinematicLODGroupMask; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PawnMovementComponent.AddInputVector -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& WorldVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPawnMovementComponent::AddInputVector(const struct FVector& WorldVector, bool bForce) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnMovementComponent", "AddInputVector"); - - Params::PawnMovementComponent_AddInputVector Parms{}; - - Parms.WorldVector = std::move(WorldVector); - Parms.bForce = bForce; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PawnMovementComponent.ConsumeInputVector -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UPawnMovementComponent::ConsumeInputVector() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnMovementComponent", "ConsumeInputVector"); - - Params::PawnMovementComponent_ConsumeInputVector Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PawnMovementComponent.MulticastAsyncPhysicsStateAction -// (Final, RequiredAPI, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults) -// Parameters: -// const class UPrimitiveComponent* ActionComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName BoneName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FAsyncPhysicsTimestamp& Timestamp (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) -// const EPhysicsStateAction ActionType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& ActionDatas (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& ActionPosition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPawnMovementComponent::MulticastAsyncPhysicsStateAction(const class UPrimitiveComponent* ActionComponent, const class FName BoneName, const struct FAsyncPhysicsTimestamp& Timestamp, const EPhysicsStateAction ActionType, const struct FVector& ActionDatas, const struct FVector& ActionPosition) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnMovementComponent", "MulticastAsyncPhysicsStateAction"); - - Params::PawnMovementComponent_MulticastAsyncPhysicsStateAction Parms{}; - - Parms.ActionComponent = ActionComponent; - Parms.BoneName = BoneName; - Parms.Timestamp = std::move(Timestamp); - Parms.ActionType = ActionType; - Parms.ActionDatas = std::move(ActionDatas); - Parms.ActionPosition = std::move(ActionPosition); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PawnMovementComponent.ServerAsyncPhysicsStateAction -// (Final, RequiredAPI, Net, NetReliable, Native, Event, Private, NetServer, HasDefaults) -// Parameters: -// const class UPrimitiveComponent* ActionComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName BoneName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FAsyncPhysicsTimestamp& Timestamp (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) -// const EPhysicsStateAction ActionType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& ActionDatas (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& ActionPosition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPawnMovementComponent::ServerAsyncPhysicsStateAction(const class UPrimitiveComponent* ActionComponent, const class FName BoneName, const struct FAsyncPhysicsTimestamp& Timestamp, const EPhysicsStateAction ActionType, const struct FVector& ActionDatas, const struct FVector& ActionPosition) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnMovementComponent", "ServerAsyncPhysicsStateAction"); - - Params::PawnMovementComponent_ServerAsyncPhysicsStateAction Parms{}; - - Parms.ActionComponent = ActionComponent; - Parms.BoneName = BoneName; - Parms.Timestamp = std::move(Timestamp); - Parms.ActionType = ActionType; - Parms.ActionDatas = std::move(ActionDatas); - Parms.ActionPosition = std::move(ActionPosition); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PawnMovementComponent.GetLastInputVector -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UPawnMovementComponent::GetLastInputVector() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnMovementComponent", "GetLastInputVector"); - - Params::PawnMovementComponent_GetLastInputVector Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PawnMovementComponent.GetPawnOwner -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APawn* UPawnMovementComponent::GetPawnOwner() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnMovementComponent", "GetPawnOwner"); - - Params::PawnMovementComponent_GetPawnOwner Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PawnMovementComponent.GetPendingInputVector -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UPawnMovementComponent::GetPendingInputVector() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnMovementComponent", "GetPendingInputVector"); - - Params::PawnMovementComponent_GetPendingInputVector Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PawnMovementComponent.IsMoveInputIgnored -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPawnMovementComponent::IsMoveInputIgnored() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnMovementComponent", "IsMoveInputIgnored"); - - Params::PawnMovementComponent_IsMoveInputIgnored Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CharacterMovementComponent.AddForce -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCharacterMovementComponent::AddForce(const struct FVector& Force) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "AddForce"); - - Params::CharacterMovementComponent_AddForce Parms{}; - - Parms.Force = std::move(Force); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CharacterMovementComponent.AddImpulse -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bVelocityChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCharacterMovementComponent::AddImpulse(const struct FVector& Impulse, bool bVelocityChange) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "AddImpulse"); - - Params::CharacterMovementComponent_AddImpulse Parms{}; - - Parms.Impulse = std::move(Impulse); - Parms.bVelocityChange = bVelocityChange; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CharacterMovementComponent.CalcVelocity -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Friction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bFluid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float BrakingDeceleration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCharacterMovementComponent::CalcVelocity(float DeltaTime, float Friction, bool bFluid, float BrakingDeceleration) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "CalcVelocity"); - - Params::CharacterMovementComponent_CalcVelocity Parms{}; - - Parms.DeltaTime = DeltaTime; - Parms.Friction = Friction; - Parms.bFluid = bFluid; - Parms.BrakingDeceleration = BrakingDeceleration; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CharacterMovementComponent.CapsuleTouched -// (RequiredAPI, Native, Protected, HasOutParams) -// Parameters: -// class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void UCharacterMovementComponent::CapsuleTouched(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "CapsuleTouched"); - - Params::CharacterMovementComponent_CapsuleTouched Parms{}; - - Parms.OverlappedComp = OverlappedComp; - Parms.Other = Other; - Parms.OtherComp = OtherComp; - Parms.OtherBodyIndex = OtherBodyIndex; - Parms.bFromSweep = bFromSweep; - Parms.SweepResult = std::move(SweepResult); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CharacterMovementComponent.ClearAccumulatedForces -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UCharacterMovementComponent::ClearAccumulatedForces() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "ClearAccumulatedForces"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CharacterMovementComponent.DisableMovement -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UCharacterMovementComponent::DisableMovement() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "DisableMovement"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CharacterMovementComponent.SetAvoidanceEnabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCharacterMovementComponent::SetAvoidanceEnabled(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "SetAvoidanceEnabled"); - - Params::CharacterMovementComponent_SetAvoidanceEnabled Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CharacterMovementComponent.SetAvoidanceGroup -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 GroupFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCharacterMovementComponent::SetAvoidanceGroup(int32 GroupFlags) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "SetAvoidanceGroup"); - - Params::CharacterMovementComponent_SetAvoidanceGroup Parms{}; - - Parms.GroupFlags = GroupFlags; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CharacterMovementComponent.SetAvoidanceGroupMask -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FNavAvoidanceMask& GroupMask (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UCharacterMovementComponent::SetAvoidanceGroupMask(const struct FNavAvoidanceMask& GroupMask) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "SetAvoidanceGroupMask"); - - Params::CharacterMovementComponent_SetAvoidanceGroupMask Parms{}; - - Parms.GroupMask = std::move(GroupMask); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CharacterMovementComponent.SetCrouchedHalfHeight -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const float NewValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCharacterMovementComponent::SetCrouchedHalfHeight(const float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "SetCrouchedHalfHeight"); - - Params::CharacterMovementComponent_SetCrouchedHalfHeight Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CharacterMovementComponent.SetGravityDirection -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& GravityDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCharacterMovementComponent::SetGravityDirection(const struct FVector& GravityDir) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "SetGravityDirection"); - - Params::CharacterMovementComponent_SetGravityDirection Parms{}; - - Parms.GravityDir = std::move(GravityDir); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CharacterMovementComponent.SetGroupsToAvoid -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 GroupFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCharacterMovementComponent::SetGroupsToAvoid(int32 GroupFlags) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "SetGroupsToAvoid"); - - Params::CharacterMovementComponent_SetGroupsToAvoid Parms{}; - - Parms.GroupFlags = GroupFlags; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CharacterMovementComponent.SetGroupsToAvoidMask -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FNavAvoidanceMask& GroupMask (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UCharacterMovementComponent::SetGroupsToAvoidMask(const struct FNavAvoidanceMask& GroupMask) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "SetGroupsToAvoidMask"); - - Params::CharacterMovementComponent_SetGroupsToAvoidMask Parms{}; - - Parms.GroupMask = std::move(GroupMask); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CharacterMovementComponent.SetGroupsToIgnore -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 GroupFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCharacterMovementComponent::SetGroupsToIgnore(int32 GroupFlags) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "SetGroupsToIgnore"); - - Params::CharacterMovementComponent_SetGroupsToIgnore Parms{}; - - Parms.GroupFlags = GroupFlags; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CharacterMovementComponent.SetGroupsToIgnoreMask -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FNavAvoidanceMask& GroupMask (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UCharacterMovementComponent::SetGroupsToIgnoreMask(const struct FNavAvoidanceMask& GroupMask) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "SetGroupsToIgnoreMask"); - - Params::CharacterMovementComponent_SetGroupsToIgnoreMask Parms{}; - - Parms.GroupMask = std::move(GroupMask); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CharacterMovementComponent.SetMovementMode -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EMovementMode NewMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 NewCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCharacterMovementComponent::SetMovementMode(EMovementMode NewMovementMode, uint8 NewCustomMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "SetMovementMode"); - - Params::CharacterMovementComponent_SetMovementMode Parms{}; - - Parms.NewMovementMode = NewMovementMode; - Parms.NewCustomMode = NewCustomMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CharacterMovementComponent.SetWalkableFloorAngle -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InWalkableFloorAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCharacterMovementComponent::SetWalkableFloorAngle(float InWalkableFloorAngle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "SetWalkableFloorAngle"); - - Params::CharacterMovementComponent_SetWalkableFloorAngle Parms{}; - - Parms.InWalkableFloorAngle = InWalkableFloorAngle; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CharacterMovementComponent.SetWalkableFloorZ -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InWalkableFloorZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCharacterMovementComponent::SetWalkableFloorZ(float InWalkableFloorZ) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "SetWalkableFloorZ"); - - Params::CharacterMovementComponent_SetWalkableFloorZ Parms{}; - - Parms.InWalkableFloorZ = InWalkableFloorZ; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CharacterMovementComponent.GetAnalogInputModifier -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCharacterMovementComponent::GetAnalogInputModifier() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "GetAnalogInputModifier"); - - Params::CharacterMovementComponent_GetAnalogInputModifier Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CharacterMovementComponent.GetCharacterOwner -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ACharacter* UCharacterMovementComponent::GetCharacterOwner() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "GetCharacterOwner"); - - Params::CharacterMovementComponent_GetCharacterOwner Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CharacterMovementComponent.GetCrouchedHalfHeight -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCharacterMovementComponent::GetCrouchedHalfHeight() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "GetCrouchedHalfHeight"); - - Params::CharacterMovementComponent_GetCrouchedHalfHeight Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CharacterMovementComponent.GetCurrentAcceleration -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UCharacterMovementComponent::GetCurrentAcceleration() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "GetCurrentAcceleration"); - - Params::CharacterMovementComponent_GetCurrentAcceleration Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CharacterMovementComponent.GetGravityDirection -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UCharacterMovementComponent::GetGravityDirection() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "GetGravityDirection"); - - Params::CharacterMovementComponent_GetGravityDirection Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CharacterMovementComponent.GetImpartedMovementBaseVelocity -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UCharacterMovementComponent::GetImpartedMovementBaseVelocity() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "GetImpartedMovementBaseVelocity"); - - Params::CharacterMovementComponent_GetImpartedMovementBaseVelocity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CharacterMovementComponent.GetLastUpdateLocation -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UCharacterMovementComponent::GetLastUpdateLocation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "GetLastUpdateLocation"); - - Params::CharacterMovementComponent_GetLastUpdateLocation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CharacterMovementComponent.GetLastUpdateRequestedVelocity -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UCharacterMovementComponent::GetLastUpdateRequestedVelocity() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "GetLastUpdateRequestedVelocity"); - - Params::CharacterMovementComponent_GetLastUpdateRequestedVelocity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CharacterMovementComponent.GetLastUpdateRotation -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UCharacterMovementComponent::GetLastUpdateRotation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "GetLastUpdateRotation"); - - Params::CharacterMovementComponent_GetLastUpdateRotation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CharacterMovementComponent.GetLastUpdateVelocity -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UCharacterMovementComponent::GetLastUpdateVelocity() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "GetLastUpdateVelocity"); - - Params::CharacterMovementComponent_GetLastUpdateVelocity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CharacterMovementComponent.GetMaxAcceleration -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCharacterMovementComponent::GetMaxAcceleration() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "GetMaxAcceleration"); - - Params::CharacterMovementComponent_GetMaxAcceleration Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CharacterMovementComponent.GetMaxBrakingDeceleration -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCharacterMovementComponent::GetMaxBrakingDeceleration() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "GetMaxBrakingDeceleration"); - - Params::CharacterMovementComponent_GetMaxBrakingDeceleration Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CharacterMovementComponent.GetMaxJumpHeight -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCharacterMovementComponent::GetMaxJumpHeight() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "GetMaxJumpHeight"); - - Params::CharacterMovementComponent_GetMaxJumpHeight Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CharacterMovementComponent.GetMaxJumpHeightWithJumpTime -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCharacterMovementComponent::GetMaxJumpHeightWithJumpTime() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "GetMaxJumpHeightWithJumpTime"); - - Params::CharacterMovementComponent_GetMaxJumpHeightWithJumpTime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CharacterMovementComponent.GetMinAnalogSpeed -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCharacterMovementComponent::GetMinAnalogSpeed() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "GetMinAnalogSpeed"); - - Params::CharacterMovementComponent_GetMinAnalogSpeed Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CharacterMovementComponent.GetMovementBase -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UPrimitiveComponent* UCharacterMovementComponent::GetMovementBase() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "GetMovementBase"); - - Params::CharacterMovementComponent_GetMovementBase Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CharacterMovementComponent.GetPerchRadiusThreshold -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCharacterMovementComponent::GetPerchRadiusThreshold() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "GetPerchRadiusThreshold"); - - Params::CharacterMovementComponent_GetPerchRadiusThreshold Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CharacterMovementComponent.GetValidPerchRadius -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCharacterMovementComponent::GetValidPerchRadius() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "GetValidPerchRadius"); - - Params::CharacterMovementComponent_GetValidPerchRadius Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CharacterMovementComponent.HasCustomGravity -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UCharacterMovementComponent::HasCustomGravity() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "HasCustomGravity"); - - Params::CharacterMovementComponent_HasCustomGravity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CharacterMovementComponent.IsWalkable -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UCharacterMovementComponent::IsWalkable(const struct FHitResult& Hit) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "IsWalkable"); - - Params::CharacterMovementComponent_IsWalkable Parms{}; - - Parms.Hit = std::move(Hit); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CharacterMovementComponent.IsWalking -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UCharacterMovementComponent::IsWalking() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "IsWalking"); - - Params::CharacterMovementComponent_IsWalking Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CharacterMovementComponent.K2_ComputeFloorDist -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& CapsuleLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float LineDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SweepDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SweepRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FFindFloorResult* FloorResult (Parm, OutParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void UCharacterMovementComponent::K2_ComputeFloorDist(const struct FVector& CapsuleLocation, float LineDistance, float SweepDistance, float SweepRadius, struct FFindFloorResult* FloorResult) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "K2_ComputeFloorDist"); - - Params::CharacterMovementComponent_K2_ComputeFloorDist Parms{}; - - Parms.CapsuleLocation = std::move(CapsuleLocation); - Parms.LineDistance = LineDistance; - Parms.SweepDistance = SweepDistance; - Parms.SweepRadius = SweepRadius; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (FloorResult != nullptr) - *FloorResult = std::move(Parms.FloorResult); -} - - -// Function Engine.CharacterMovementComponent.K2_FindFloor -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& CapsuleLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FFindFloorResult* FloorResult (Parm, OutParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void UCharacterMovementComponent::K2_FindFloor(const struct FVector& CapsuleLocation, struct FFindFloorResult* FloorResult) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "K2_FindFloor"); - - Params::CharacterMovementComponent_K2_FindFloor Parms{}; - - Parms.CapsuleLocation = std::move(CapsuleLocation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (FloorResult != nullptr) - *FloorResult = std::move(Parms.FloorResult); -} - - -// Function Engine.CharacterMovementComponent.K2_GetWalkableFloorAngle -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCharacterMovementComponent::K2_GetWalkableFloorAngle() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "K2_GetWalkableFloorAngle"); - - Params::CharacterMovementComponent_K2_GetWalkableFloorAngle Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CharacterMovementComponent.K2_GetWalkableFloorZ -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCharacterMovementComponent::K2_GetWalkableFloorZ() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CharacterMovementComponent", "K2_GetWalkableFloorZ"); - - Params::CharacterMovementComponent_K2_GetWalkableFloorZ Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MaterialInstanceConstant.K2_GetScalarParameterValue -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UMaterialInstanceConstant::K2_GetScalarParameterValue(class FName ParameterName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceConstant", "K2_GetScalarParameterValue"); - - Params::MaterialInstanceConstant_K2_GetScalarParameterValue Parms{}; - - Parms.ParameterName = ParameterName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MaterialInstanceConstant.K2_GetTextureParameterValue -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UTexture* UMaterialInstanceConstant::K2_GetTextureParameterValue(class FName ParameterName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceConstant", "K2_GetTextureParameterValue"); - - Params::MaterialInstanceConstant_K2_GetTextureParameterValue Parms{}; - - Parms.ParameterName = ParameterName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MaterialInstanceConstant.K2_GetVectorParameterValue -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UMaterialInstanceConstant::K2_GetVectorParameterValue(class FName ParameterName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceConstant", "K2_GetVectorParameterValue"); - - Params::MaterialInstanceConstant_K2_GetVectorParameterValue Parms{}; - - Parms.ParameterName = ParameterName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TimecodeProvider.FetchAndUpdate -// (Native, Public, BlueprintCallable) - -void UTimecodeProvider::FetchAndUpdate() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimecodeProvider", "FetchAndUpdate"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TimecodeProvider.FetchTimecode -// (Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FQualifiedFrameTime* OutFrameTime (Parm, OutParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UTimecodeProvider::FetchTimecode(struct FQualifiedFrameTime* OutFrameTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimecodeProvider", "FetchTimecode"); - - Params::TimecodeProvider_FetchTimecode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutFrameTime != nullptr) - *OutFrameTime = std::move(Parms.OutFrameTime); - - return Parms.ReturnValue; -} - - -// Function Engine.TimecodeProvider.GetDelayedQualifiedFrameTime -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQualifiedFrameTime UTimecodeProvider::GetDelayedQualifiedFrameTime() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimecodeProvider", "GetDelayedQualifiedFrameTime"); - - Params::TimecodeProvider_GetDelayedQualifiedFrameTime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TimecodeProvider.GetDelayedTimecode -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FTimecode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimecode UTimecodeProvider::GetDelayedTimecode() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimecodeProvider", "GetDelayedTimecode"); - - Params::TimecodeProvider_GetDelayedTimecode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TimecodeProvider.GetFrameRate -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FFrameRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FFrameRate UTimecodeProvider::GetFrameRate() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimecodeProvider", "GetFrameRate"); - - Params::TimecodeProvider_GetFrameRate Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TimecodeProvider.GetQualifiedFrameTime -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQualifiedFrameTime UTimecodeProvider::GetQualifiedFrameTime() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimecodeProvider", "GetQualifiedFrameTime"); - - Params::TimecodeProvider_GetQualifiedFrameTime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TimecodeProvider.GetSynchronizationState -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ETimecodeProviderSynchronizationState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ETimecodeProviderSynchronizationState UTimecodeProvider::GetSynchronizationState() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimecodeProvider", "GetSynchronizationState"); - - Params::TimecodeProvider_GetSynchronizationState Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TimecodeProvider.GetTimecode -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FTimecode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimecode UTimecodeProvider::GetTimecode() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimecodeProvider", "GetTimecode"); - - Params::TimecodeProvider_GetTimecode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PoseableMeshComponent.CopyPoseFromSkeletalComponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class USkeletalMeshComponent* InComponentToCopy (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPoseableMeshComponent::CopyPoseFromSkeletalComponent(class USkeletalMeshComponent* InComponentToCopy) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PoseableMeshComponent", "CopyPoseFromSkeletalComponent"); - - Params::PoseableMeshComponent_CopyPoseFromSkeletalComponent Parms{}; - - Parms.InComponentToCopy = InComponentToCopy; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PoseableMeshComponent.GetBoneLocationByName -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UPoseableMeshComponent::GetBoneLocationByName(class FName BoneName, EBoneSpaces BoneSpace) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PoseableMeshComponent", "GetBoneLocationByName"); - - Params::PoseableMeshComponent_GetBoneLocationByName Parms{}; - - Parms.BoneName = BoneName; - Parms.BoneSpace = BoneSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PoseableMeshComponent.GetBoneRotationByName -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UPoseableMeshComponent::GetBoneRotationByName(class FName BoneName, EBoneSpaces BoneSpace) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PoseableMeshComponent", "GetBoneRotationByName"); - - Params::PoseableMeshComponent_GetBoneRotationByName Parms{}; - - Parms.BoneName = BoneName; - Parms.BoneSpace = BoneSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PoseableMeshComponent.GetBoneScaleByName -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UPoseableMeshComponent::GetBoneScaleByName(class FName BoneName, EBoneSpaces BoneSpace) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PoseableMeshComponent", "GetBoneScaleByName"); - - Params::PoseableMeshComponent_GetBoneScaleByName Parms{}; - - Parms.BoneName = BoneName; - Parms.BoneSpace = BoneSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PoseableMeshComponent.GetBoneTransformByName -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform UPoseableMeshComponent::GetBoneTransformByName(class FName BoneName, EBoneSpaces BoneSpace) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PoseableMeshComponent", "GetBoneTransformByName"); - - Params::PoseableMeshComponent_GetBoneTransformByName Parms{}; - - Parms.BoneName = BoneName; - Parms.BoneSpace = BoneSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PoseableMeshComponent.ResetBoneTransformByName -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPoseableMeshComponent::ResetBoneTransformByName(class FName BoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PoseableMeshComponent", "ResetBoneTransformByName"); - - Params::PoseableMeshComponent_ResetBoneTransformByName Parms{}; - - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PoseableMeshComponent.SetBoneLocationByName -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPoseableMeshComponent::SetBoneLocationByName(class FName BoneName, const struct FVector& InLocation, EBoneSpaces BoneSpace) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PoseableMeshComponent", "SetBoneLocationByName"); - - Params::PoseableMeshComponent_SetBoneLocationByName Parms{}; - - Parms.BoneName = BoneName; - Parms.InLocation = std::move(InLocation); - Parms.BoneSpace = BoneSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PoseableMeshComponent.SetBoneRotationByName -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& InRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPoseableMeshComponent::SetBoneRotationByName(class FName BoneName, const struct FRotator& InRotation, EBoneSpaces BoneSpace) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PoseableMeshComponent", "SetBoneRotationByName"); - - Params::PoseableMeshComponent_SetBoneRotationByName Parms{}; - - Parms.BoneName = BoneName; - Parms.InRotation = std::move(InRotation); - Parms.BoneSpace = BoneSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PoseableMeshComponent.SetBoneScaleByName -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InScale3D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPoseableMeshComponent::SetBoneScaleByName(class FName BoneName, const struct FVector& InScale3D, EBoneSpaces BoneSpace) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PoseableMeshComponent", "SetBoneScaleByName"); - - Params::PoseableMeshComponent_SetBoneScaleByName Parms{}; - - Parms.BoneName = BoneName; - Parms.InScale3D = std::move(InScale3D); - Parms.BoneSpace = BoneSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PoseableMeshComponent.SetBoneTransformByName -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPoseableMeshComponent::SetBoneTransformByName(class FName BoneName, const struct FTransform& InTransform, EBoneSpaces BoneSpace) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PoseableMeshComponent", "SetBoneTransformByName"); - - Params::PoseableMeshComponent_SetBoneTransformByName Parms{}; - - Parms.BoneName = BoneName; - Parms.InTransform = std::move(InTransform); - Parms.BoneSpace = BoneSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimationDataModel.GetAnimationSequence -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UAnimSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAnimSequence* IAnimationDataModel::GetAnimationSequence() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataModel", "GetAnimationSequence"); - - Params::AnimationDataModel_GetAnimationSequence Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataModel.GetBoneAnimationTracks -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const TArrayReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) - -const TArray IAnimationDataModel::GetBoneAnimationTracks() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataModel", "GetBoneAnimationTracks"); - - Params::AnimationDataModel_GetBoneAnimationTracks Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataModel.GetBoneTrackByIndex -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 TrackIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBoneAnimationTrack ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) - -const struct FBoneAnimationTrack IAnimationDataModel::GetBoneTrackByIndex(int32 TrackIndex) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataModel", "GetBoneTrackByIndex"); - - Params::AnimationDataModel_GetBoneTrackByIndex Parms{}; - - Parms.TrackIndex = TrackIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataModel.GetBoneTrackByName -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName TrackName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBoneAnimationTrack ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) - -const struct FBoneAnimationTrack IAnimationDataModel::GetBoneTrackByName(class FName TrackName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataModel", "GetBoneTrackByName"); - - Params::AnimationDataModel_GetBoneTrackByName Parms{}; - - Parms.TrackName = TrackName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataModel.GetBoneTrackIndex -// (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FBoneAnimationTrack& Track (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 IAnimationDataModel::GetBoneTrackIndex(const struct FBoneAnimationTrack& Track) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataModel", "GetBoneTrackIndex"); - - Params::AnimationDataModel_GetBoneTrackIndex Parms{}; - - Parms.Track = std::move(Track); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataModel.GetBoneTrackIndexByName -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName TrackName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 IAnimationDataModel::GetBoneTrackIndexByName(class FName TrackName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataModel", "GetBoneTrackIndexByName"); - - Params::AnimationDataModel_GetBoneTrackIndexByName Parms{}; - - Parms.TrackName = TrackName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataModel.GetBoneTrackNames -// (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray* OutNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void IAnimationDataModel::GetBoneTrackNames(TArray* OutNames) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataModel", "GetBoneTrackNames"); - - Params::AnimationDataModel_GetBoneTrackNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutNames != nullptr) - *OutNames = std::move(Parms.OutNames); -} - - -// Function Engine.AnimationDataModel.GetFrameRate -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FFrameRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FFrameRate IAnimationDataModel::GetFrameRate() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataModel", "GetFrameRate"); - - Params::AnimationDataModel_GetFrameRate Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataModel.GetNumberOfFloatCurves -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 IAnimationDataModel::GetNumberOfFloatCurves() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataModel", "GetNumberOfFloatCurves"); - - Params::AnimationDataModel_GetNumberOfFloatCurves Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataModel.GetNumberOfFrames -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 IAnimationDataModel::GetNumberOfFrames() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataModel", "GetNumberOfFrames"); - - Params::AnimationDataModel_GetNumberOfFrames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataModel.GetNumberOfKeys -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 IAnimationDataModel::GetNumberOfKeys() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataModel", "GetNumberOfKeys"); - - Params::AnimationDataModel_GetNumberOfKeys Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataModel.GetNumberOfTransformCurves -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 IAnimationDataModel::GetNumberOfTransformCurves() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataModel", "GetNumberOfTransformCurves"); - - Params::AnimationDataModel_GetNumberOfTransformCurves Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataModel.GetNumBoneTracks -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 IAnimationDataModel::GetNumBoneTracks() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataModel", "GetNumBoneTracks"); - - Params::AnimationDataModel_GetNumBoneTracks Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataModel.GetPlayLength -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double IAnimationDataModel::GetPlayLength() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataModel", "GetPlayLength"); - - Params::AnimationDataModel_GetPlayLength Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataModel.IsValidBoneTrackIndex -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 TrackIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataModel::IsValidBoneTrackIndex(int32 TrackIndex) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataModel", "IsValidBoneTrackIndex"); - - Params::AnimationDataModel_IsValidBoneTrackIndex Parms{}; - - Parms.TrackIndex = TrackIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataModel.IsValidBoneTrackName -// (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName& TrackName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataModel::IsValidBoneTrackName(const class FName& TrackName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataModel", "IsValidBoneTrackName"); - - Params::AnimationDataModel_IsValidBoneTrackName Parms{}; - - Parms.TrackName = TrackName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimNotify.GetDefaultTriggerWeightThreshold -// (RequiredAPI, Native, Event, Public, BlueprintEvent, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimNotify::GetDefaultTriggerWeightThreshold() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimNotify", "GetDefaultTriggerWeightThreshold"); - - Params::AnimNotify_GetDefaultTriggerWeightThreshold Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimNotify.GetNotifyName -// (RequiredAPI, Native, Event, Public, BlueprintEvent, Const) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UAnimNotify::GetNotifyName() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimNotify", "GetNotifyName"); - - Params::AnimNotify_GetNotifyName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimNotify.Received_Notify -// (RequiredAPI, Event, Public, HasOutParams, BlueprintEvent, Const) -// Parameters: -// class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAnimSequenceBase* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FAnimNotifyEventReference& EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimNotify::Received_Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, const struct FAnimNotifyEventReference& EventReference) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimNotify", "Received_Notify"); - - Params::AnimNotify_Received_Notify Parms{}; - - Parms.MeshComp = MeshComp; - Parms.Animation = Animation; - Parms.EventReference = std::move(EventReference); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementCommonActions.CopyNormalizedElements -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementListProxy&ElementList (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UTypedElementCommonActions::CopyNormalizedElements(const struct FScriptTypedElementListProxy& ElementList) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TypedElementCommonActions", "CopyNormalizedElements"); - - Params::TypedElementCommonActions_CopyNormalizedElements Parms{}; - - Parms.ElementList = std::move(ElementList); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementCommonActions.CopyNormalizedElementsToString -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementListProxy&ElementList (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class FString* OutputString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UTypedElementCommonActions::CopyNormalizedElementsToString(const struct FScriptTypedElementListProxy& ElementList, class FString* OutputString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TypedElementCommonActions", "CopyNormalizedElementsToString"); - - Params::TypedElementCommonActions_CopyNormalizedElementsToString Parms{}; - - Parms.ElementList = std::move(ElementList); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutputString != nullptr) - *OutputString = std::move(Parms.OutputString); - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementCommonActions.CopySelectedElements -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UTypedElementSelectionSet* SelectionSet (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UTypedElementCommonActions::CopySelectedElements(class UTypedElementSelectionSet* SelectionSet) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TypedElementCommonActions", "CopySelectedElements"); - - Params::TypedElementCommonActions_CopySelectedElements Parms{}; - - Parms.SelectionSet = SelectionSet; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementCommonActions.CopySelectedElementsToString -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UTypedElementSelectionSet* SelectionSet (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* OutputString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UTypedElementCommonActions::CopySelectedElementsToString(class UTypedElementSelectionSet* SelectionSet, class FString* OutputString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TypedElementCommonActions", "CopySelectedElementsToString"); - - Params::TypedElementCommonActions_CopySelectedElementsToString Parms{}; - - Parms.SelectionSet = SelectionSet; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutputString != nullptr) - *OutputString = std::move(Parms.OutputString); - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementCommonActions.DeleteNormalizedElements -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementListProxy&ElementList (ConstParm, Parm, NativeAccessSpecifierPublic) -// class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTypedElementSelectionSet* InSelectionSet (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTypedElementDeletionOptions&DeletionOptions (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UTypedElementCommonActions::DeleteNormalizedElements(const struct FScriptTypedElementListProxy& ElementList, class UWorld* World, class UTypedElementSelectionSet* InSelectionSet, const struct FTypedElementDeletionOptions& DeletionOptions) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TypedElementCommonActions", "DeleteNormalizedElements"); - - Params::TypedElementCommonActions_DeleteNormalizedElements Parms{}; - - Parms.ElementList = std::move(ElementList); - Parms.World = World; - Parms.InSelectionSet = InSelectionSet; - Parms.DeletionOptions = std::move(DeletionOptions); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementCommonActions.DeleteSelectedElements -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UTypedElementSelectionSet* SelectionSet (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTypedElementDeletionOptions&DeletionOptions (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UTypedElementCommonActions::DeleteSelectedElements(class UTypedElementSelectionSet* SelectionSet, class UWorld* World, const struct FTypedElementDeletionOptions& DeletionOptions) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TypedElementCommonActions", "DeleteSelectedElements"); - - Params::TypedElementCommonActions_DeleteSelectedElements Parms{}; - - Parms.SelectionSet = SelectionSet; - Parms.World = World; - Parms.DeletionOptions = std::move(DeletionOptions); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementCommonActions.DuplicateNormalizedElements -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementListProxy&ElementList (ConstParm, Parm, NativeAccessSpecifierPublic) -// class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& LocationOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UTypedElementCommonActions::DuplicateNormalizedElements(const struct FScriptTypedElementListProxy& ElementList, class UWorld* World, const struct FVector& LocationOffset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TypedElementCommonActions", "DuplicateNormalizedElements"); - - Params::TypedElementCommonActions_DuplicateNormalizedElements Parms{}; - - Parms.ElementList = std::move(ElementList); - Parms.World = World; - Parms.LocationOffset = std::move(LocationOffset); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementCommonActions.K2_DuplicateSelectedElements -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UTypedElementSelectionSet* SelectionSet (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& LocationOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UTypedElementCommonActions::K2_DuplicateSelectedElements(const class UTypedElementSelectionSet* SelectionSet, class UWorld* World, const struct FVector& LocationOffset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TypedElementCommonActions", "K2_DuplicateSelectedElements"); - - Params::TypedElementCommonActions_K2_DuplicateSelectedElements Parms{}; - - Parms.SelectionSet = SelectionSet; - Parms.World = World; - Parms.LocationOffset = std::move(LocationOffset); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementCommonActions.K2_PasteElements -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UTypedElementSelectionSet* SelectionSet (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTypedElementPasteOptions& PasteOption (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UTypedElementCommonActions::K2_PasteElements(class UTypedElementSelectionSet* SelectionSet, class UWorld* World, const struct FTypedElementPasteOptions& PasteOption) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TypedElementCommonActions", "K2_PasteElements"); - - Params::TypedElementCommonActions_K2_PasteElements Parms{}; - - Parms.SelectionSet = SelectionSet; - Parms.World = World; - Parms.PasteOption = std::move(PasteOption); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementCommonActions.K2_PasteNormalizedElements -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementListProxy&ElementList (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTypedElementPasteOptions& PasteOption (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UTypedElementCommonActions::K2_PasteNormalizedElements(const struct FScriptTypedElementListProxy& ElementList, class UWorld* World, const struct FTypedElementPasteOptions& PasteOption) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TypedElementCommonActions", "K2_PasteNormalizedElements"); - - Params::TypedElementCommonActions_K2_PasteNormalizedElements Parms{}; - - Parms.ElementList = std::move(ElementList); - Parms.World = World; - Parms.PasteOption = std::move(PasteOption); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementCommonActions.PasteElementsFromString -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UTypedElementSelectionSet* SelectionSet (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTypedElementPasteOptions& PasteOption (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const class FString& InputString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UTypedElementCommonActions::PasteElementsFromString(class UTypedElementSelectionSet* SelectionSet, class UWorld* World, const struct FTypedElementPasteOptions& PasteOption, const class FString& InputString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TypedElementCommonActions", "PasteElementsFromString"); - - Params::TypedElementCommonActions_PasteElementsFromString Parms{}; - - Parms.SelectionSet = SelectionSet; - Parms.World = World; - Parms.PasteOption = std::move(PasteOption); - Parms.InputString = std::move(InputString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementCommonActions.PasteNormalizedElementsFromString -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementListProxy&ElementList (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTypedElementPasteOptions& PasteOption (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const class FString& InputString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UTypedElementCommonActions::PasteNormalizedElementsFromString(const struct FScriptTypedElementListProxy& ElementList, class UWorld* World, const struct FTypedElementPasteOptions& PasteOption, const class FString& InputString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TypedElementCommonActions", "PasteNormalizedElementsFromString"); - - Params::TypedElementCommonActions_PasteNormalizedElementsFromString Parms{}; - - Parms.ElementList = std::move(ElementList); - Parms.World = World; - Parms.PasteOption = std::move(PasteOption); - Parms.InputString = std::move(InputString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimNotifyState.GetDefaultTriggerWeightThreshold -// (RequiredAPI, Native, Event, Public, BlueprintEvent, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimNotifyState::GetDefaultTriggerWeightThreshold() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimNotifyState", "GetDefaultTriggerWeightThreshold"); - - Params::AnimNotifyState_GetDefaultTriggerWeightThreshold Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimNotifyState.GetNotifyName -// (RequiredAPI, Native, Event, Public, BlueprintEvent, Const) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UAnimNotifyState::GetNotifyName() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimNotifyState", "GetNotifyName"); - - Params::AnimNotifyState_GetNotifyName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimNotifyState.Received_NotifyBegin -// (RequiredAPI, Event, Public, HasOutParams, BlueprintEvent, Const) -// Parameters: -// class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAnimSequenceBase* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TotalDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FAnimNotifyEventReference& EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimNotifyState::Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float TotalDuration, const struct FAnimNotifyEventReference& EventReference) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimNotifyState", "Received_NotifyBegin"); - - Params::AnimNotifyState_Received_NotifyBegin Parms{}; - - Parms.MeshComp = MeshComp; - Parms.Animation = Animation; - Parms.TotalDuration = TotalDuration; - Parms.EventReference = std::move(EventReference); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function Engine.AnimNotifyState.Received_NotifyEnd -// (RequiredAPI, Event, Public, HasOutParams, BlueprintEvent, Const) -// Parameters: -// class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAnimSequenceBase* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FAnimNotifyEventReference& EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimNotifyState::Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, const struct FAnimNotifyEventReference& EventReference) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimNotifyState", "Received_NotifyEnd"); - - Params::AnimNotifyState_Received_NotifyEnd Parms{}; - - Parms.MeshComp = MeshComp; - Parms.Animation = Animation; - Parms.EventReference = std::move(EventReference); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function Engine.AnimNotifyState.Received_NotifyTick -// (RequiredAPI, Event, Public, HasOutParams, BlueprintEvent, Const) -// Parameters: -// class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAnimSequenceBase* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float FrameDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FAnimNotifyEventReference& EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimNotifyState::Received_NotifyTick(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime, const struct FAnimNotifyEventReference& EventReference) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimNotifyState", "Received_NotifyTick"); - - Params::AnimNotifyState_Received_NotifyTick Parms{}; - - Parms.MeshComp = MeshComp; - Parms.Animation = Animation; - Parms.FrameDeltaTime = FrameDeltaTime; - Parms.EventReference = std::move(EventReference); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function Engine.SoundBase.IsAttenuationSettingsEditable -// (Native, Public, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USoundBase::IsAttenuationSettingsEditable() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SoundBase", "IsAttenuationSettingsEditable"); - - Params::SoundBase_IsAttenuationSettingsEditable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.BlueprintBeginPlay -// (RequiredAPI, Event, Public, BlueprintEvent) - -void UAnimInstance::BlueprintBeginPlay() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "BlueprintBeginPlay"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function Engine.AnimInstance.BlueprintInitializeAnimation -// (RequiredAPI, Event, Public, BlueprintEvent) - -void UAnimInstance::BlueprintInitializeAnimation() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "BlueprintInitializeAnimation"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function Engine.AnimInstance.BlueprintLinkedAnimationLayersInitialized -// (RequiredAPI, Event, Public, BlueprintEvent) - -void UAnimInstance::BlueprintLinkedAnimationLayersInitialized() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "BlueprintLinkedAnimationLayersInitialized"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function Engine.AnimInstance.BlueprintPostEvaluateAnimation -// (RequiredAPI, Event, Public, BlueprintEvent) - -void UAnimInstance::BlueprintPostEvaluateAnimation() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "BlueprintPostEvaluateAnimation"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function Engine.AnimInstance.BlueprintThreadSafeUpdateAnimation -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::BlueprintThreadSafeUpdateAnimation(float DeltaTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "BlueprintThreadSafeUpdateAnimation"); - - Params::AnimInstance_BlueprintThreadSafeUpdateAnimation Parms{}; - - Parms.DeltaTime = DeltaTime; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.AnimInstance.BlueprintUpdateAnimation -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// float DeltaTimeX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::BlueprintUpdateAnimation(float DeltaTimeX) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "BlueprintUpdateAnimation"); - - Params::AnimInstance_BlueprintUpdateAnimation Parms{}; - - Parms.DeltaTimeX = DeltaTimeX; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.AnimInstance.ClearAllTransitionEvents -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UAnimInstance::ClearAllTransitionEvents() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "ClearAllTransitionEvents"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.ClearMorphTargets -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UAnimInstance::ClearMorphTargets() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "ClearMorphTargets"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.ClearTransitionEvents -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FName EventName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::ClearTransitionEvents(const class FName EventName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "ClearTransitionEvents"); - - Params::AnimInstance_ClearTransitionEvents Parms{}; - - Parms.EventName = EventName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.GetCurrentStateName -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UAnimInstance::GetCurrentStateName(int32 MachineIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetCurrentStateName"); - - Params::AnimInstance_GetCurrentStateName Parms{}; - - Parms.MachineIndex = MachineIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetCurveValueWithDefault -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName CurveName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DefaultValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::GetCurveValueWithDefault(class FName CurveName, float DefaultValue, float* OutValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetCurveValueWithDefault"); - - Params::AnimInstance_GetCurveValueWithDefault Parms{}; - - Parms.CurveName = CurveName; - Parms.DefaultValue = DefaultValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutValue != nullptr) - *OutValue = Parms.OutValue; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetInstanceAssetPlayerLength -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::GetInstanceAssetPlayerLength(int32 AssetPlayerIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerLength"); - - Params::AnimInstance_GetInstanceAssetPlayerLength Parms{}; - - Parms.AssetPlayerIndex = AssetPlayerIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetInstanceAssetPlayerTime -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::GetInstanceAssetPlayerTime(int32 AssetPlayerIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerTime"); - - Params::AnimInstance_GetInstanceAssetPlayerTime Parms{}; - - Parms.AssetPlayerIndex = AssetPlayerIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFraction -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::GetInstanceAssetPlayerTimeFraction(int32 AssetPlayerIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerTimeFraction"); - - Params::AnimInstance_GetInstanceAssetPlayerTimeFraction Parms{}; - - Parms.AssetPlayerIndex = AssetPlayerIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFromEnd -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::GetInstanceAssetPlayerTimeFromEnd(int32 AssetPlayerIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerTimeFromEnd"); - - Params::AnimInstance_GetInstanceAssetPlayerTimeFromEnd Parms{}; - - Parms.AssetPlayerIndex = AssetPlayerIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFromEndFraction -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::GetInstanceAssetPlayerTimeFromEndFraction(int32 AssetPlayerIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerTimeFromEndFraction"); - - Params::AnimInstance_GetInstanceAssetPlayerTimeFromEndFraction Parms{}; - - Parms.AssetPlayerIndex = AssetPlayerIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetInstanceCurrentStateElapsedTime -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::GetInstanceCurrentStateElapsedTime(int32 MachineIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetInstanceCurrentStateElapsedTime"); - - Params::AnimInstance_GetInstanceCurrentStateElapsedTime Parms{}; - - Parms.MachineIndex = MachineIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetInstanceMachineWeight -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::GetInstanceMachineWeight(int32 MachineIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetInstanceMachineWeight"); - - Params::AnimInstance_GetInstanceMachineWeight Parms{}; - - Parms.MachineIndex = MachineIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetInstanceStateWeight -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::GetInstanceStateWeight(int32 MachineIndex, int32 StateIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetInstanceStateWeight"); - - Params::AnimInstance_GetInstanceStateWeight Parms{}; - - Parms.MachineIndex = MachineIndex; - Parms.StateIndex = StateIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetInstanceTransitionCrossfadeDuration -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 TransitionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::GetInstanceTransitionCrossfadeDuration(int32 MachineIndex, int32 TransitionIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetInstanceTransitionCrossfadeDuration"); - - Params::AnimInstance_GetInstanceTransitionCrossfadeDuration Parms{}; - - Parms.MachineIndex = MachineIndex; - Parms.TransitionIndex = TransitionIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetInstanceTransitionTimeElapsed -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 TransitionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::GetInstanceTransitionTimeElapsed(int32 MachineIndex, int32 TransitionIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetInstanceTransitionTimeElapsed"); - - Params::AnimInstance_GetInstanceTransitionTimeElapsed Parms{}; - - Parms.MachineIndex = MachineIndex; - Parms.TransitionIndex = TransitionIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetInstanceTransitionTimeElapsedFraction -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 TransitionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::GetInstanceTransitionTimeElapsedFraction(int32 MachineIndex, int32 TransitionIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetInstanceTransitionTimeElapsedFraction"); - - Params::AnimInstance_GetInstanceTransitionTimeElapsedFraction Parms{}; - - Parms.MachineIndex = MachineIndex; - Parms.TransitionIndex = TransitionIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetRelevantAnimLength -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::GetRelevantAnimLength(int32 MachineIndex, int32 StateIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetRelevantAnimLength"); - - Params::AnimInstance_GetRelevantAnimLength Parms{}; - - Parms.MachineIndex = MachineIndex; - Parms.StateIndex = StateIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetRelevantAnimTime -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::GetRelevantAnimTime(int32 MachineIndex, int32 StateIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetRelevantAnimTime"); - - Params::AnimInstance_GetRelevantAnimTime Parms{}; - - Parms.MachineIndex = MachineIndex; - Parms.StateIndex = StateIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetRelevantAnimTimeFraction -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::GetRelevantAnimTimeFraction(int32 MachineIndex, int32 StateIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetRelevantAnimTimeFraction"); - - Params::AnimInstance_GetRelevantAnimTimeFraction Parms{}; - - Parms.MachineIndex = MachineIndex; - Parms.StateIndex = StateIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetRelevantAnimTimeRemaining -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::GetRelevantAnimTimeRemaining(int32 MachineIndex, int32 StateIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetRelevantAnimTimeRemaining"); - - Params::AnimInstance_GetRelevantAnimTimeRemaining Parms{}; - - Parms.MachineIndex = MachineIndex; - Parms.StateIndex = StateIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetRelevantAnimTimeRemainingFraction -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::GetRelevantAnimTimeRemainingFraction(int32 MachineIndex, int32 StateIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetRelevantAnimTimeRemainingFraction"); - - Params::AnimInstance_GetRelevantAnimTimeRemainingFraction Parms{}; - - Parms.MachineIndex = MachineIndex; - Parms.StateIndex = StateIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.LinkAnimClassLayers -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::LinkAnimClassLayers(TSubclassOf InClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "LinkAnimClassLayers"); - - Params::AnimInstance_LinkAnimClassLayers Parms{}; - - Parms.InClass = InClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.LinkAnimGraphByTag -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::LinkAnimGraphByTag(class FName InTag, TSubclassOf InClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "LinkAnimGraphByTag"); - - Params::AnimInstance_LinkAnimGraphByTag Parms{}; - - Parms.InTag = InTag; - Parms.InClass = InClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.LockAIResources -// (Final, RequiredAPI, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) -// Parameters: -// bool bLockMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool LockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::LockAIResources(bool bLockMovement, bool LockAILogic) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "LockAIResources"); - - Params::AnimInstance_LockAIResources Parms{}; - - Parms.bLockMovement = bLockMovement; - Parms.LockAILogic = LockAILogic; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.Montage_JumpToSection -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::Montage_JumpToSection(class FName SectionName, const class UAnimMontage* Montage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Montage_JumpToSection"); - - Params::AnimInstance_Montage_JumpToSection Parms{}; - - Parms.SectionName = SectionName; - Parms.Montage = Montage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.Montage_JumpToSectionsEnd -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::Montage_JumpToSectionsEnd(class FName SectionName, const class UAnimMontage* Montage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Montage_JumpToSectionsEnd"); - - Params::AnimInstance_Montage_JumpToSectionsEnd Parms{}; - - Parms.SectionName = SectionName; - Parms.Montage = Montage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.Montage_Pause -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::Montage_Pause(const class UAnimMontage* Montage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Montage_Pause"); - - Params::AnimInstance_Montage_Pause Parms{}; - - Parms.Montage = Montage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.Montage_Play -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EMontagePlayReturnType ReturnValueType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InTimeToStartMontageAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bStopAllMontages (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::Montage_Play(class UAnimMontage* MontageToPlay, float InPlayRate, EMontagePlayReturnType ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Montage_Play"); - - Params::AnimInstance_Montage_Play Parms{}; - - Parms.MontageToPlay = MontageToPlay; - Parms.InPlayRate = InPlayRate; - Parms.ReturnValueType = ReturnValueType; - Parms.InTimeToStartMontageAt = InTimeToStartMontageAt; - Parms.bStopAllMontages = bStopAllMontages; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.Montage_PlayWithBlendIn -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FAlphaBlendArgs& BlendIn (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EMontagePlayReturnType ReturnValueType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InTimeToStartMontageAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bStopAllMontages (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::Montage_PlayWithBlendIn(class UAnimMontage* MontageToPlay, const struct FAlphaBlendArgs& BlendIn, float InPlayRate, EMontagePlayReturnType ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Montage_PlayWithBlendIn"); - - Params::AnimInstance_Montage_PlayWithBlendIn Parms{}; - - Parms.MontageToPlay = MontageToPlay; - Parms.BlendIn = std::move(BlendIn); - Parms.InPlayRate = InPlayRate; - Parms.ReturnValueType = ReturnValueType; - Parms.InTimeToStartMontageAt = InTimeToStartMontageAt; - Parms.bStopAllMontages = bStopAllMontages; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.Montage_PlayWithBlendSettings -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FMontageBlendSettings& BlendInSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EMontagePlayReturnType ReturnValueType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InTimeToStartMontageAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bStopAllMontages (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::Montage_PlayWithBlendSettings(class UAnimMontage* MontageToPlay, const struct FMontageBlendSettings& BlendInSettings, float InPlayRate, EMontagePlayReturnType ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Montage_PlayWithBlendSettings"); - - Params::AnimInstance_Montage_PlayWithBlendSettings Parms{}; - - Parms.MontageToPlay = MontageToPlay; - Parms.BlendInSettings = std::move(BlendInSettings); - Parms.InPlayRate = InPlayRate; - Parms.ReturnValueType = ReturnValueType; - Parms.InTimeToStartMontageAt = InTimeToStartMontageAt; - Parms.bStopAllMontages = bStopAllMontages; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.Montage_Resume -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::Montage_Resume(const class UAnimMontage* Montage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Montage_Resume"); - - Params::AnimInstance_Montage_Resume Parms{}; - - Parms.Montage = Montage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.Montage_SetNextSection -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName SectionNameToChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName NextSection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::Montage_SetNextSection(class FName SectionNameToChange, class FName NextSection, const class UAnimMontage* Montage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Montage_SetNextSection"); - - Params::AnimInstance_Montage_SetNextSection Parms{}; - - Parms.SectionNameToChange = SectionNameToChange; - Parms.NextSection = NextSection; - Parms.Montage = Montage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.Montage_SetPlayRate -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float NewPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::Montage_SetPlayRate(const class UAnimMontage* Montage, float NewPlayRate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Montage_SetPlayRate"); - - Params::AnimInstance_Montage_SetPlayRate Parms{}; - - Parms.Montage = Montage; - Parms.NewPlayRate = NewPlayRate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.Montage_SetPosition -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float NewPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::Montage_SetPosition(const class UAnimMontage* Montage, float NewPosition) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Montage_SetPosition"); - - Params::AnimInstance_Montage_SetPosition Parms{}; - - Parms.Montage = Montage; - Parms.NewPosition = NewPosition; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.Montage_Stop -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InBlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::Montage_Stop(float InBlendOutTime, const class UAnimMontage* Montage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Montage_Stop"); - - Params::AnimInstance_Montage_Stop Parms{}; - - Parms.InBlendOutTime = InBlendOutTime; - Parms.Montage = Montage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.Montage_StopGroupByName -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InBlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName GroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::Montage_StopGroupByName(float InBlendOutTime, class FName GroupName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Montage_StopGroupByName"); - - Params::AnimInstance_Montage_StopGroupByName Parms{}; - - Parms.InBlendOutTime = InBlendOutTime; - Parms.GroupName = GroupName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.Montage_StopWithBlendOut -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FAlphaBlendArgs& BlendOut (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::Montage_StopWithBlendOut(const struct FAlphaBlendArgs& BlendOut, const class UAnimMontage* Montage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Montage_StopWithBlendOut"); - - Params::AnimInstance_Montage_StopWithBlendOut Parms{}; - - Parms.BlendOut = std::move(BlendOut); - Parms.Montage = Montage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.Montage_StopWithBlendSettings -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FMontageBlendSettings& BlendOutSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::Montage_StopWithBlendSettings(const struct FMontageBlendSettings& BlendOutSettings, const class UAnimMontage* Montage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Montage_StopWithBlendSettings"); - - Params::AnimInstance_Montage_StopWithBlendSettings Parms{}; - - Parms.BlendOutSettings = std::move(BlendOutSettings); - Parms.Montage = Montage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.MontageSync_Follow -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class UAnimMontage* MontageFollower (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class UAnimInstance* OtherAnimInstance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class UAnimMontage* MontageLeader (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::MontageSync_Follow(const class UAnimMontage* MontageFollower, const class UAnimInstance* OtherAnimInstance, const class UAnimMontage* MontageLeader) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "MontageSync_Follow"); - - Params::AnimInstance_MontageSync_Follow Parms{}; - - Parms.MontageFollower = MontageFollower; - Parms.OtherAnimInstance = OtherAnimInstance; - Parms.MontageLeader = MontageLeader; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.MontageSync_StopFollowing -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class UAnimMontage* MontageFollower (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::MontageSync_StopFollowing(const class UAnimMontage* MontageFollower) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "MontageSync_StopFollowing"); - - Params::AnimInstance_MontageSync_StopFollowing Parms{}; - - Parms.MontageFollower = MontageFollower; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.PlaySlotAnimationAsDynamicMontage -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UAnimSequenceBase* Asset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float BlendInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 LoopCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float BlendOutTriggerTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InTimeToStartMontageAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAnimMontage* UAnimInstance::PlaySlotAnimationAsDynamicMontage(class UAnimSequenceBase* Asset, class FName SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "PlaySlotAnimationAsDynamicMontage"); - - Params::AnimInstance_PlaySlotAnimationAsDynamicMontage Parms{}; - - Parms.Asset = Asset; - Parms.SlotNodeName = SlotNodeName; - Parms.BlendInTime = BlendInTime; - Parms.BlendOutTime = BlendOutTime; - Parms.InPlayRate = InPlayRate; - Parms.LoopCount = LoopCount; - Parms.BlendOutTriggerTime = BlendOutTriggerTime; - Parms.InTimeToStartMontageAt = InTimeToStartMontageAt; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.PlaySlotAnimationAsDynamicMontage_WithBlendArgs -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UAnimSequenceBase* Asset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FAlphaBlendArgs& BlendIn (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FAlphaBlendArgs& BlendOut (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 LoopCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float BlendOutTriggerTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InTimeToStartMontageAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAnimMontage* UAnimInstance::PlaySlotAnimationAsDynamicMontage_WithBlendArgs(class UAnimSequenceBase* Asset, class FName SlotNodeName, const struct FAlphaBlendArgs& BlendIn, const struct FAlphaBlendArgs& BlendOut, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "PlaySlotAnimationAsDynamicMontage_WithBlendArgs"); - - Params::AnimInstance_PlaySlotAnimationAsDynamicMontage_WithBlendArgs Parms{}; - - Parms.Asset = Asset; - Parms.SlotNodeName = SlotNodeName; - Parms.BlendIn = std::move(BlendIn); - Parms.BlendOut = std::move(BlendOut); - Parms.InPlayRate = InPlayRate; - Parms.LoopCount = LoopCount; - Parms.BlendOutTriggerTime = BlendOutTriggerTime; - Parms.InTimeToStartMontageAt = InTimeToStartMontageAt; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.PlaySlotAnimationAsDynamicMontage_WithBlendSettings -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UAnimSequenceBase* Asset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FMontageBlendSettings& BlendInSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FMontageBlendSettings& BlendOutSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 LoopCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float BlendOutTriggerTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InTimeToStartMontageAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAnimMontage* UAnimInstance::PlaySlotAnimationAsDynamicMontage_WithBlendSettings(class UAnimSequenceBase* Asset, class FName SlotNodeName, const struct FMontageBlendSettings& BlendInSettings, const struct FMontageBlendSettings& BlendOutSettings, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "PlaySlotAnimationAsDynamicMontage_WithBlendSettings"); - - Params::AnimInstance_PlaySlotAnimationAsDynamicMontage_WithBlendSettings Parms{}; - - Parms.Asset = Asset; - Parms.SlotNodeName = SlotNodeName; - Parms.BlendInSettings = std::move(BlendInSettings); - Parms.BlendOutSettings = std::move(BlendOutSettings); - Parms.InPlayRate = InPlayRate; - Parms.LoopCount = LoopCount; - Parms.BlendOutTriggerTime = BlendOutTriggerTime; - Parms.InTimeToStartMontageAt = InTimeToStartMontageAt; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.QueryAndMarkTransitionEvent -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 TransitionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::QueryAndMarkTransitionEvent(int32 MachineIndex, int32 TransitionIndex, class FName EventName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "QueryAndMarkTransitionEvent"); - - Params::AnimInstance_QueryAndMarkTransitionEvent Parms{}; - - Parms.MachineIndex = MachineIndex; - Parms.TransitionIndex = TransitionIndex; - Parms.EventName = EventName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.QueryTransitionEvent -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 TransitionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::QueryTransitionEvent(int32 MachineIndex, int32 TransitionIndex, class FName EventName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "QueryTransitionEvent"); - - Params::AnimInstance_QueryTransitionEvent Parms{}; - - Parms.MachineIndex = MachineIndex; - Parms.TransitionIndex = TransitionIndex; - Parms.EventName = EventName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.RemovePoseSnapshot -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName SnapshotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::RemovePoseSnapshot(class FName SnapshotName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "RemovePoseSnapshot"); - - Params::AnimInstance_RemovePoseSnapshot Parms{}; - - Parms.SnapshotName = SnapshotName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.RequestSlotGroupInertialization -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName InSlotGroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class UBlendProfile* BlendProfile (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::RequestSlotGroupInertialization(class FName InSlotGroupName, float duration, const class UBlendProfile* BlendProfile) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "RequestSlotGroupInertialization"); - - Params::AnimInstance_RequestSlotGroupInertialization Parms{}; - - Parms.InSlotGroupName = InSlotGroupName; - Parms.duration = duration; - Parms.BlendProfile = BlendProfile; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.RequestTransitionEvent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FName EventName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const double RequestTimeout (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const ETransitionRequestQueueMode QueueMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const ETransitionRequestOverwriteMode OverwriteMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::RequestTransitionEvent(const class FName EventName, const double RequestTimeout, const ETransitionRequestQueueMode QueueMode, const ETransitionRequestOverwriteMode OverwriteMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "RequestTransitionEvent"); - - Params::AnimInstance_RequestTransitionEvent Parms{}; - - Parms.EventName = EventName; - Parms.RequestTimeout = RequestTimeout; - Parms.QueueMode = QueueMode; - Parms.OverwriteMode = OverwriteMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.ResetDynamics -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ETeleportType InTeleportType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::ResetDynamics(ETeleportType InTeleportType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "ResetDynamics"); - - Params::AnimInstance_ResetDynamics Parms{}; - - Parms.InTeleportType = InTeleportType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.SavePoseSnapshot -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName SnapshotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::SavePoseSnapshot(class FName SnapshotName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "SavePoseSnapshot"); - - Params::AnimInstance_SavePoseSnapshot Parms{}; - - Parms.SnapshotName = SnapshotName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.SetMorphTarget -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName MorphTargetName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::SetMorphTarget(class FName MorphTargetName, float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "SetMorphTarget"); - - Params::AnimInstance_SetMorphTarget Parms{}; - - Parms.MorphTargetName = MorphTargetName; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.SetPropagateNotifiesToLinkedInstances -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::SetPropagateNotifiesToLinkedInstances(bool bSet) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "SetPropagateNotifiesToLinkedInstances"); - - Params::AnimInstance_SetPropagateNotifiesToLinkedInstances Parms{}; - - Parms.bSet = bSet; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.SetReceiveNotifiesFromLinkedInstances -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::SetReceiveNotifiesFromLinkedInstances(bool bSet) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "SetReceiveNotifiesFromLinkedInstances"); - - Params::AnimInstance_SetReceiveNotifiesFromLinkedInstances Parms{}; - - Parms.bSet = bSet; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.SetRootMotionMode -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ERootMotionMode Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::SetRootMotionMode(ERootMotionMode Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "SetRootMotionMode"); - - Params::AnimInstance_SetRootMotionMode Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.SetUseMainInstanceMontageEvaluationData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::SetUseMainInstanceMontageEvaluationData(bool bSet) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "SetUseMainInstanceMontageEvaluationData"); - - Params::AnimInstance_SetUseMainInstanceMontageEvaluationData Parms{}; - - Parms.bSet = bSet; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.SnapshotPose -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FPoseSnapshot& Snapshot (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UAnimInstance::SnapshotPose(struct FPoseSnapshot& Snapshot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "SnapshotPose"); - - Params::AnimInstance_SnapshotPose Parms{}; - - Parms.Snapshot = std::move(Snapshot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Snapshot = std::move(Parms.Snapshot); -} - - -// Function Engine.AnimInstance.StopSlotAnimation -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InBlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::StopSlotAnimation(float InBlendOutTime, class FName SlotNodeName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "StopSlotAnimation"); - - Params::AnimInstance_StopSlotAnimation Parms{}; - - Parms.InBlendOutTime = InBlendOutTime; - Parms.SlotNodeName = SlotNodeName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.UnlinkAnimClassLayers -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::UnlinkAnimClassLayers(TSubclassOf InClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "UnlinkAnimClassLayers"); - - Params::AnimInstance_UnlinkAnimClassLayers Parms{}; - - Parms.InClass = InClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.UnlockAIResources -// (Final, RequiredAPI, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) -// Parameters: -// bool bUnlockMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool UnlockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimInstance::UnlockAIResources(bool bUnlockMovement, bool UnlockAILogic) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "UnlockAIResources"); - - Params::AnimInstance_UnlockAIResources Parms{}; - - Parms.bUnlockMovement = bUnlockMovement; - Parms.UnlockAILogic = UnlockAILogic; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimInstance.WasAnimNotifyNameTriggeredInAnyState -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::WasAnimNotifyNameTriggeredInAnyState(class FName NotifyName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "WasAnimNotifyNameTriggeredInAnyState"); - - Params::AnimInstance_WasAnimNotifyNameTriggeredInAnyState Parms{}; - - Parms.NotifyName = NotifyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.WasAnimNotifyNameTriggeredInSourceState -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::WasAnimNotifyNameTriggeredInSourceState(int32 MachineIndex, int32 StateIndex, class FName NotifyName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "WasAnimNotifyNameTriggeredInSourceState"); - - Params::AnimInstance_WasAnimNotifyNameTriggeredInSourceState Parms{}; - - Parms.MachineIndex = MachineIndex; - Parms.StateIndex = StateIndex; - Parms.NotifyName = NotifyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.WasAnimNotifyNameTriggeredInStateMachine -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::WasAnimNotifyNameTriggeredInStateMachine(int32 MachineIndex, class FName NotifyName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "WasAnimNotifyNameTriggeredInStateMachine"); - - Params::AnimInstance_WasAnimNotifyNameTriggeredInStateMachine Parms{}; - - Parms.MachineIndex = MachineIndex; - Parms.NotifyName = NotifyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.WasAnimNotifyStateActiveInAnyState -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// TSubclassOf AnimNotifyStateType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::WasAnimNotifyStateActiveInAnyState(TSubclassOf AnimNotifyStateType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "WasAnimNotifyStateActiveInAnyState"); - - Params::AnimInstance_WasAnimNotifyStateActiveInAnyState Parms{}; - - Parms.AnimNotifyStateType = AnimNotifyStateType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.WasAnimNotifyStateActiveInSourceState -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf AnimNotifyStateType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::WasAnimNotifyStateActiveInSourceState(int32 MachineIndex, int32 StateIndex, TSubclassOf AnimNotifyStateType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "WasAnimNotifyStateActiveInSourceState"); - - Params::AnimInstance_WasAnimNotifyStateActiveInSourceState Parms{}; - - Parms.MachineIndex = MachineIndex; - Parms.StateIndex = StateIndex; - Parms.AnimNotifyStateType = AnimNotifyStateType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.WasAnimNotifyStateActiveInStateMachine -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf AnimNotifyStateType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::WasAnimNotifyStateActiveInStateMachine(int32 MachineIndex, TSubclassOf AnimNotifyStateType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "WasAnimNotifyStateActiveInStateMachine"); - - Params::AnimInstance_WasAnimNotifyStateActiveInStateMachine Parms{}; - - Parms.MachineIndex = MachineIndex; - Parms.AnimNotifyStateType = AnimNotifyStateType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.WasAnimNotifyTriggeredInAnyState -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// TSubclassOf AnimNotifyType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::WasAnimNotifyTriggeredInAnyState(TSubclassOf AnimNotifyType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "WasAnimNotifyTriggeredInAnyState"); - - Params::AnimInstance_WasAnimNotifyTriggeredInAnyState Parms{}; - - Parms.AnimNotifyType = AnimNotifyType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.WasAnimNotifyTriggeredInSourceState -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf AnimNotifyType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::WasAnimNotifyTriggeredInSourceState(int32 MachineIndex, int32 StateIndex, TSubclassOf AnimNotifyType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "WasAnimNotifyTriggeredInSourceState"); - - Params::AnimInstance_WasAnimNotifyTriggeredInSourceState Parms{}; - - Parms.MachineIndex = MachineIndex; - Parms.StateIndex = StateIndex; - Parms.AnimNotifyType = AnimNotifyType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.WasAnimNotifyTriggeredInStateMachine -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf AnimNotifyType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::WasAnimNotifyTriggeredInStateMachine(int32 MachineIndex, TSubclassOf AnimNotifyType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "WasAnimNotifyTriggeredInStateMachine"); - - Params::AnimInstance_WasAnimNotifyTriggeredInStateMachine Parms{}; - - Parms.MachineIndex = MachineIndex; - Parms.AnimNotifyType = AnimNotifyType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.Blueprint_GetMainAnimInstance -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAnimInstance* UAnimInstance::Blueprint_GetMainAnimInstance() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Blueprint_GetMainAnimInstance"); - - Params::AnimInstance_Blueprint_GetMainAnimInstance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.Blueprint_GetSlotMontageLocalWeight -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::Blueprint_GetSlotMontageLocalWeight(class FName SlotNodeName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Blueprint_GetSlotMontageLocalWeight"); - - Params::AnimInstance_Blueprint_GetSlotMontageLocalWeight Parms{}; - - Parms.SlotNodeName = SlotNodeName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.CalculateDirection -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& Velocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& BaseRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::CalculateDirection(const struct FVector& Velocity, const struct FRotator& BaseRotation) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "CalculateDirection"); - - Params::AnimInstance_CalculateDirection Parms{}; - - Parms.Velocity = std::move(Velocity); - Parms.BaseRotation = std::move(BaseRotation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.DynamicMontage_IsPlayingFrom -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UAnimSequenceBase* Animation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::DynamicMontage_IsPlayingFrom(const class UAnimSequenceBase* Animation) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "DynamicMontage_IsPlayingFrom"); - - Params::AnimInstance_DynamicMontage_IsPlayingFrom Parms{}; - - Parms.Animation = Animation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetActiveCurveNames -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EAnimCurveType CurveType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UAnimInstance::GetActiveCurveNames(EAnimCurveType CurveType, TArray* OutNames) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetActiveCurveNames"); - - Params::AnimInstance_GetActiveCurveNames Parms{}; - - Parms.CurveType = CurveType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutNames != nullptr) - *OutNames = std::move(Parms.OutNames); -} - - -// Function Engine.AnimInstance.GetAllCurveNames -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray* OutNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UAnimInstance::GetAllCurveNames(TArray* OutNames) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetAllCurveNames"); - - Params::AnimInstance_GetAllCurveNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutNames != nullptr) - *OutNames = std::move(Parms.OutNames); -} - - -// Function Engine.AnimInstance.GetCurrentActiveMontage -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAnimMontage* UAnimInstance::GetCurrentActiveMontage() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetCurrentActiveMontage"); - - Params::AnimInstance_GetCurrentActiveMontage Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetCurveValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName CurveName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::GetCurveValue(class FName CurveName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetCurveValue"); - - Params::AnimInstance_GetCurveValue Parms{}; - - Parms.CurveName = CurveName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetDeltaSeconds -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::GetDeltaSeconds() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetDeltaSeconds"); - - Params::AnimInstance_GetDeltaSeconds Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetLinkedAnimGraphInstanceByTag -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAnimInstance* UAnimInstance::GetLinkedAnimGraphInstanceByTag(class FName InTag) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetLinkedAnimGraphInstanceByTag"); - - Params::AnimInstance_GetLinkedAnimGraphInstanceByTag Parms{}; - - Parms.InTag = InTag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetLinkedAnimGraphInstancesByTag -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutLinkedInstances (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UAnimInstance::GetLinkedAnimGraphInstancesByTag(class FName InTag, TArray* OutLinkedInstances) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetLinkedAnimGraphInstancesByTag"); - - Params::AnimInstance_GetLinkedAnimGraphInstancesByTag Parms{}; - - Parms.InTag = InTag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutLinkedInstances != nullptr) - *OutLinkedInstances = std::move(Parms.OutLinkedInstances); -} - - -// Function Engine.AnimInstance.GetLinkedAnimLayerInstanceByClass -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bCheckForChildClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAnimInstance* UAnimInstance::GetLinkedAnimLayerInstanceByClass(TSubclassOf InClass, bool bCheckForChildClass) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetLinkedAnimLayerInstanceByClass"); - - Params::AnimInstance_GetLinkedAnimLayerInstanceByClass Parms{}; - - Parms.InClass = InClass; - Parms.bCheckForChildClass = bCheckForChildClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetLinkedAnimLayerInstanceByGroup -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAnimInstance* UAnimInstance::GetLinkedAnimLayerInstanceByGroup(class FName InGroup) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetLinkedAnimLayerInstanceByGroup"); - - Params::AnimInstance_GetLinkedAnimLayerInstanceByGroup Parms{}; - - Parms.InGroup = InGroup; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetLinkedAnimLayerInstanceByGroupAndClass -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAnimInstance* UAnimInstance::GetLinkedAnimLayerInstanceByGroupAndClass(class FName InGroup, TSubclassOf InClass) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetLinkedAnimLayerInstanceByGroupAndClass"); - - Params::AnimInstance_GetLinkedAnimLayerInstanceByGroupAndClass Parms{}; - - Parms.InGroup = InGroup; - Parms.InClass = InClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetLinkedAnimLayerInstancesByGroup -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutLinkedInstances (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UAnimInstance::GetLinkedAnimLayerInstancesByGroup(class FName InGroup, TArray* OutLinkedInstances) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetLinkedAnimLayerInstancesByGroup"); - - Params::AnimInstance_GetLinkedAnimLayerInstancesByGroup Parms{}; - - Parms.InGroup = InGroup; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutLinkedInstances != nullptr) - *OutLinkedInstances = std::move(Parms.OutLinkedInstances); -} - - -// Function Engine.AnimInstance.GetOwningActor -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UAnimInstance::GetOwningActor() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetOwningActor"); - - Params::AnimInstance_GetOwningActor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetOwningComponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USkeletalMeshComponent* UAnimInstance::GetOwningComponent() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetOwningComponent"); - - Params::AnimInstance_GetOwningComponent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetPropagateNotifiesToLinkedInstances -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::GetPropagateNotifiesToLinkedInstances() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetPropagateNotifiesToLinkedInstances"); - - Params::AnimInstance_GetPropagateNotifiesToLinkedInstances Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetReceiveNotifiesFromLinkedInstances -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::GetReceiveNotifiesFromLinkedInstances() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetReceiveNotifiesFromLinkedInstances"); - - Params::AnimInstance_GetReceiveNotifiesFromLinkedInstances Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetSyncGroupPosition -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InSyncGroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FMarkerSyncAnimPosition ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) - -struct FMarkerSyncAnimPosition UAnimInstance::GetSyncGroupPosition(class FName InSyncGroupName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetSyncGroupPosition"); - - Params::AnimInstance_GetSyncGroupPosition Parms{}; - - Parms.InSyncGroupName = InSyncGroupName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.GetTimeToClosestMarker -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName SyncGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName MarkerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutMarkerTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::GetTimeToClosestMarker(class FName SyncGroup, class FName MarkerName, float* OutMarkerTime) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "GetTimeToClosestMarker"); - - Params::AnimInstance_GetTimeToClosestMarker Parms{}; - - Parms.SyncGroup = SyncGroup; - Parms.MarkerName = MarkerName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutMarkerTime != nullptr) - *OutMarkerTime = Parms.OutMarkerTime; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.HasMarkerBeenHitThisFrame -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName SyncGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName MarkerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::HasMarkerBeenHitThisFrame(class FName SyncGroup, class FName MarkerName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "HasMarkerBeenHitThisFrame"); - - Params::AnimInstance_HasMarkerBeenHitThisFrame Parms{}; - - Parms.SyncGroup = SyncGroup; - Parms.MarkerName = MarkerName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.IsAnyMontagePlaying -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::IsAnyMontagePlaying() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "IsAnyMontagePlaying"); - - Params::AnimInstance_IsAnyMontagePlaying Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.IsPlayingSlotAnimation -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UAnimSequenceBase* Asset (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::IsPlayingSlotAnimation(const class UAnimSequenceBase* Asset, class FName SlotNodeName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "IsPlayingSlotAnimation"); - - Params::AnimInstance_IsPlayingSlotAnimation Parms{}; - - Parms.Asset = Asset; - Parms.SlotNodeName = SlotNodeName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.IsSlotActive -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::IsSlotActive(class FName SlotNodeName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "IsSlotActive"); - - Params::AnimInstance_IsSlotActive Parms{}; - - Parms.SlotNodeName = SlotNodeName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.IsSyncGroupBetweenMarkers -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InSyncGroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PreviousMarker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName NextMarker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRespectMarkerOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::IsSyncGroupBetweenMarkers(class FName InSyncGroupName, class FName PreviousMarker, class FName NextMarker, bool bRespectMarkerOrder) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "IsSyncGroupBetweenMarkers"); - - Params::AnimInstance_IsSyncGroupBetweenMarkers Parms{}; - - Parms.InSyncGroupName = InSyncGroupName; - Parms.PreviousMarker = PreviousMarker; - Parms.NextMarker = NextMarker; - Parms.bRespectMarkerOrder = bRespectMarkerOrder; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.IsUsingMainInstanceMontageEvaluationData -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::IsUsingMainInstanceMontageEvaluationData() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "IsUsingMainInstanceMontageEvaluationData"); - - Params::AnimInstance_IsUsingMainInstanceMontageEvaluationData Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.Montage_GetBlendTime -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::Montage_GetBlendTime(const class UAnimMontage* Montage) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Montage_GetBlendTime"); - - Params::AnimInstance_Montage_GetBlendTime Parms{}; - - Parms.Montage = Montage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.Montage_GetCurrentSection -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UAnimInstance::Montage_GetCurrentSection(const class UAnimMontage* Montage) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Montage_GetCurrentSection"); - - Params::AnimInstance_Montage_GetCurrentSection Parms{}; - - Parms.Montage = Montage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.Montage_GetEffectivePlayRate -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::Montage_GetEffectivePlayRate(const class UAnimMontage* Montage) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Montage_GetEffectivePlayRate"); - - Params::AnimInstance_Montage_GetEffectivePlayRate Parms{}; - - Parms.Montage = Montage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.Montage_GetIsStopped -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::Montage_GetIsStopped(const class UAnimMontage* Montage) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Montage_GetIsStopped"); - - Params::AnimInstance_Montage_GetIsStopped Parms{}; - - Parms.Montage = Montage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.Montage_GetPlayRate -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::Montage_GetPlayRate(const class UAnimMontage* Montage) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Montage_GetPlayRate"); - - Params::AnimInstance_Montage_GetPlayRate Parms{}; - - Parms.Montage = Montage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.Montage_GetPosition -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimInstance::Montage_GetPosition(const class UAnimMontage* Montage) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Montage_GetPosition"); - - Params::AnimInstance_Montage_GetPosition Parms{}; - - Parms.Montage = Montage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.Montage_IsActive -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::Montage_IsActive(const class UAnimMontage* Montage) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Montage_IsActive"); - - Params::AnimInstance_Montage_IsActive Parms{}; - - Parms.Montage = Montage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.Montage_IsPlaying -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimInstance::Montage_IsPlaying(const class UAnimMontage* Montage) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "Montage_IsPlaying"); - - Params::AnimInstance_Montage_IsPlaying Parms{}; - - Parms.Montage = Montage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimInstance.TryGetPawnOwner -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APawn* UAnimInstance::TryGetPawnOwner() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimInstance", "TryGetPawnOwner"); - - Params::AnimInstance_TryGetPawnOwner Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LightComponentBase.SetAffectGlobalIllumination -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponentBase::SetAffectGlobalIllumination(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponentBase", "SetAffectGlobalIllumination"); - - Params::LightComponentBase_SetAffectGlobalIllumination Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponentBase.SetAffectReflection -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponentBase::SetAffectReflection(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponentBase", "SetAffectReflection"); - - Params::LightComponentBase_SetAffectReflection Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponentBase.SetCastDeepShadow -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponentBase::SetCastDeepShadow(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponentBase", "SetCastDeepShadow"); - - Params::LightComponentBase_SetCastDeepShadow Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponentBase.SetCastRaytracedShadow -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponentBase::SetCastRaytracedShadow(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponentBase", "SetCastRaytracedShadow"); - - Params::LightComponentBase_SetCastRaytracedShadow Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponentBase.SetCastRaytracedShadows -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ECastRayTracedShadow bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponentBase::SetCastRaytracedShadows(ECastRayTracedShadow bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponentBase", "SetCastRaytracedShadows"); - - Params::LightComponentBase_SetCastRaytracedShadows Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponentBase.SetCastShadows -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponentBase::SetCastShadows(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponentBase", "SetCastShadows"); - - Params::LightComponentBase_SetCastShadows Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponentBase.SetCastVolumetricShadow -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponentBase::SetCastVolumetricShadow(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponentBase", "SetCastVolumetricShadow"); - - Params::LightComponentBase_SetCastVolumetricShadow Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponentBase.SetSamplesPerPixel -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponentBase::SetSamplesPerPixel(int32 NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponentBase", "SetSamplesPerPixel"); - - Params::LightComponentBase_SetSamplesPerPixel Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponentBase.GetLightColor -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor ULightComponentBase::GetLightColor() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponentBase", "GetLightColor"); - - Params::LightComponentBase_GetLightColor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Texture.AreDownscalePropertiesEditable -// (Native, Public, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UTexture::AreDownscalePropertiesEditable() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Texture", "AreDownscalePropertiesEditable"); - - Params::Texture_AreDownscalePropertiesEditable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Texture.Blueprint_GetMemorySize -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UTexture::Blueprint_GetMemorySize() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Texture", "Blueprint_GetMemorySize"); - - Params::Texture_Blueprint_GetMemorySize Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Texture.Blueprint_GetTextureSourceDiskAndMemorySize -// (Final, Native, Public, HasOutParams, BlueprintCallable, Const) -// Parameters: -// int64* OutDiskSize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64* OutMemorySize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTexture::Blueprint_GetTextureSourceDiskAndMemorySize(int64* OutDiskSize, int64* OutMemorySize) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Texture", "Blueprint_GetTextureSourceDiskAndMemorySize"); - - Params::Texture_Blueprint_GetTextureSourceDiskAndMemorySize Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutDiskSize != nullptr) - *OutDiskSize = Parms.OutDiskSize; - - if (OutMemorySize != nullptr) - *OutMemorySize = Parms.OutMemorySize; -} - - -// Function Engine.Texture.ComputeTextureSourceChannelMinMax -// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, Const) -// Parameters: -// struct FLinearColor* OutColorMin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor* OutColorMax (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UTexture::ComputeTextureSourceChannelMinMax(struct FLinearColor* OutColorMin, struct FLinearColor* OutColorMax) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Texture", "ComputeTextureSourceChannelMinMax"); - - Params::Texture_ComputeTextureSourceChannelMinMax Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutColorMin != nullptr) - *OutColorMin = std::move(Parms.OutColorMin); - - if (OutColorMax != nullptr) - *OutColorMax = std::move(Parms.OutColorMax); - - return Parms.ReturnValue; -} - - -// Function Engine.CameraActor.GetAutoActivatePlayerIndex -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ACameraActor::GetAutoActivatePlayerIndex() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraActor", "GetAutoActivatePlayerIndex"); - - Params::CameraActor_GetAutoActivatePlayerIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CameraComponent.AddOrUpdateBlendable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TScriptInterfaceInBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraComponent::AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraComponent", "AddOrUpdateBlendable"); - - Params::CameraComponent_AddOrUpdateBlendable Parms{}; - - Parms.InBlendableObject = InBlendableObject; - Parms.InWeight = InWeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraComponent.GetCameraView -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FMinimalViewInfo* DesiredView (Parm, OutParm, NativeAccessSpecifierPublic) - -void UCameraComponent::GetCameraView(float DeltaTime, struct FMinimalViewInfo* DesiredView) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraComponent", "GetCameraView"); - - Params::CameraComponent_GetCameraView Parms{}; - - Parms.DeltaTime = DeltaTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (DesiredView != nullptr) - *DesiredView = std::move(Parms.DesiredView); -} - - -// Function Engine.CameraComponent.OnCameraMeshHiddenChanged -// (Final, RequiredAPI, Native, Protected, BlueprintCallable) - -void UCameraComponent::OnCameraMeshHiddenChanged() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraComponent", "OnCameraMeshHiddenChanged"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraComponent.RemoveBlendable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TScriptInterfaceInBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraComponent::RemoveBlendable(TScriptInterface InBlendableObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraComponent", "RemoveBlendable"); - - Params::CameraComponent_RemoveBlendable Parms{}; - - Parms.InBlendableObject = InBlendableObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraComponent.SetAspectRatio -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InAspectRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraComponent::SetAspectRatio(float InAspectRatio) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraComponent", "SetAspectRatio"); - - Params::CameraComponent_SetAspectRatio Parms{}; - - Parms.InAspectRatio = InAspectRatio; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraComponent.SetAspectRatioAxisConstraint -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// EAspectRatioAxisConstraint InAspectRatioAxisConstraint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraComponent::SetAspectRatioAxisConstraint(EAspectRatioAxisConstraint InAspectRatioAxisConstraint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraComponent", "SetAspectRatioAxisConstraint"); - - Params::CameraComponent_SetAspectRatioAxisConstraint Parms{}; - - Parms.InAspectRatioAxisConstraint = InAspectRatioAxisConstraint; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraComponent.SetAutoCalculateOrthoPlanes -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bAutoCalculate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraComponent::SetAutoCalculateOrthoPlanes(bool bAutoCalculate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraComponent", "SetAutoCalculateOrthoPlanes"); - - Params::CameraComponent_SetAutoCalculateOrthoPlanes Parms{}; - - Parms.bAutoCalculate = bAutoCalculate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraComponent.SetAutoPlaneShift -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InAutoPlaneShift (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraComponent::SetAutoPlaneShift(float InAutoPlaneShift) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraComponent", "SetAutoPlaneShift"); - - Params::CameraComponent_SetAutoPlaneShift Parms{}; - - Parms.InAutoPlaneShift = InAutoPlaneShift; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraComponent.SetConstraintAspectRatio -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bInConstrainAspectRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraComponent::SetConstraintAspectRatio(bool bInConstrainAspectRatio) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraComponent", "SetConstraintAspectRatio"); - - Params::CameraComponent_SetConstraintAspectRatio Parms{}; - - Parms.bInConstrainAspectRatio = bInConstrainAspectRatio; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraComponent.SetFieldOfView -// (Native, Public, BlueprintCallable) -// Parameters: -// float InFieldOfView (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraComponent::SetFieldOfView(float InFieldOfView) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraComponent", "SetFieldOfView"); - - Params::CameraComponent_SetFieldOfView Parms{}; - - Parms.InFieldOfView = InFieldOfView; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraComponent.SetOrthoFarClipPlane -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InOrthoFarClipPlane (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraComponent::SetOrthoFarClipPlane(float InOrthoFarClipPlane) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraComponent", "SetOrthoFarClipPlane"); - - Params::CameraComponent_SetOrthoFarClipPlane Parms{}; - - Parms.InOrthoFarClipPlane = InOrthoFarClipPlane; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraComponent.SetOrthoNearClipPlane -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InOrthoNearClipPlane (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraComponent::SetOrthoNearClipPlane(float InOrthoNearClipPlane) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraComponent", "SetOrthoNearClipPlane"); - - Params::CameraComponent_SetOrthoNearClipPlane Parms{}; - - Parms.InOrthoNearClipPlane = InOrthoNearClipPlane; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraComponent.SetOrthoWidth -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InOrthoWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraComponent::SetOrthoWidth(float InOrthoWidth) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraComponent", "SetOrthoWidth"); - - Params::CameraComponent_SetOrthoWidth Parms{}; - - Parms.InOrthoWidth = InOrthoWidth; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraComponent.SetPostProcessBlendWeight -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InPostProcessBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraComponent::SetPostProcessBlendWeight(float InPostProcessBlendWeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraComponent", "SetPostProcessBlendWeight"); - - Params::CameraComponent_SetPostProcessBlendWeight Parms{}; - - Parms.InPostProcessBlendWeight = InPostProcessBlendWeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraComponent.SetProjectionMode -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ECameraProjectionMode InProjectionMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraComponent::SetProjectionMode(ECameraProjectionMode InProjectionMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraComponent", "SetProjectionMode"); - - Params::CameraComponent_SetProjectionMode Parms{}; - - Parms.InProjectionMode = InProjectionMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraComponent.SetUpdateOrthoPlanes -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bInUpdateOrthoPlanes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraComponent::SetUpdateOrthoPlanes(bool bInUpdateOrthoPlanes) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraComponent", "SetUpdateOrthoPlanes"); - - Params::CameraComponent_SetUpdateOrthoPlanes Parms{}; - - Parms.bInUpdateOrthoPlanes = bInUpdateOrthoPlanes; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraComponent.SetUseCameraHeightAsViewTarget -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bInUseCameraHeightAsViewTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraComponent::SetUseCameraHeightAsViewTarget(bool bInUseCameraHeightAsViewTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraComponent", "SetUseCameraHeightAsViewTarget"); - - Params::CameraComponent_SetUseCameraHeightAsViewTarget Parms{}; - - Parms.bInUseCameraHeightAsViewTarget = bInUseCameraHeightAsViewTarget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraComponent.SetUseFieldOfViewForLOD -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bInUseFieldOfViewForLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraComponent::SetUseFieldOfViewForLOD(bool bInUseFieldOfViewForLOD) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraComponent", "SetUseFieldOfViewForLOD"); - - Params::CameraComponent_SetUseFieldOfViewForLOD Parms{}; - - Parms.bInUseFieldOfViewForLOD = bInUseFieldOfViewForLOD; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SoundWave.SetSoundAssetCompressionType -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ESoundAssetCompressionType InSoundAssetCompressionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bMarkDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USoundWave::SetSoundAssetCompressionType(ESoundAssetCompressionType InSoundAssetCompressionType, bool bMarkDirty) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SoundWave", "SetSoundAssetCompressionType"); - - Params::SoundWave_SetSoundAssetCompressionType Parms{}; - - Parms.InSoundAssetCompressionType = InSoundAssetCompressionType; - Parms.bMarkDirty = bMarkDirty; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SoundWave.GetCuePoints -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray USoundWave::GetCuePoints() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SoundWave", "GetCuePoints"); - - Params::SoundWave_GetCuePoints Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SoundWave.GetLoopRegions -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray USoundWave::GetLoopRegions() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SoundWave", "GetLoopRegions"); - - Params::SoundWave_GetLoopRegions Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SoundWave.GetSoundAssetCompressionType -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ESoundAssetCompressionType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ESoundAssetCompressionType USoundWave::GetSoundAssetCompressionType() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SoundWave", "GetSoundAssetCompressionType"); - - Params::SoundWave_GetSoundAssetCompressionType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.WorldPartitionStreamingSourceComponent.DisableStreamingSource -// (Final, Native, Public, BlueprintCallable) - -void UWorldPartitionStreamingSourceComponent::DisableStreamingSource() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WorldPartitionStreamingSourceComponent", "DisableStreamingSource"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.WorldPartitionStreamingSourceComponent.EnableStreamingSource -// (Final, Native, Public, BlueprintCallable) - -void UWorldPartitionStreamingSourceComponent::EnableStreamingSource() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WorldPartitionStreamingSourceComponent", "EnableStreamingSource"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.WorldPartitionStreamingSourceComponent.IsStreamingCompleted -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWorldPartitionStreamingSourceComponent::IsStreamingCompleted() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WorldPartitionStreamingSourceComponent", "IsStreamingCompleted"); - - Params::WorldPartitionStreamingSourceComponent_IsStreamingCompleted Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.WorldPartitionStreamingSourceComponent.IsStreamingSourceEnabled -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWorldPartitionStreamingSourceComponent::IsStreamingSourceEnabled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WorldPartitionStreamingSourceComponent", "IsStreamingSourceEnabled"); - - Params::WorldPartitionStreamingSourceComponent_IsStreamingSourceEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MaterialParameterCollection.GetScalarParameterDefaultValue -// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* bParameterFound (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UMaterialParameterCollection::GetScalarParameterDefaultValue(class FName ParameterName, bool* bParameterFound) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialParameterCollection", "GetScalarParameterDefaultValue"); - - Params::MaterialParameterCollection_GetScalarParameterDefaultValue Parms{}; - - Parms.ParameterName = ParameterName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (bParameterFound != nullptr) - *bParameterFound = Parms.bParameterFound; - - return Parms.ReturnValue; -} - - -// Function Engine.MaterialParameterCollection.GetScalarParameterNames -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UMaterialParameterCollection::GetScalarParameterNames() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialParameterCollection", "GetScalarParameterNames"); - - Params::MaterialParameterCollection_GetScalarParameterNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MaterialParameterCollection.GetVectorParameterDefaultValue -// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* bParameterFound (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UMaterialParameterCollection::GetVectorParameterDefaultValue(class FName ParameterName, bool* bParameterFound) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialParameterCollection", "GetVectorParameterDefaultValue"); - - Params::MaterialParameterCollection_GetVectorParameterDefaultValue Parms{}; - - Parms.ParameterName = ParameterName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (bParameterFound != nullptr) - *bParameterFound = Parms.bParameterFound; - - return Parms.ReturnValue; -} - - -// Function Engine.MaterialParameterCollection.GetVectorParameterNames -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UMaterialParameterCollection::GetVectorParameterNames() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialParameterCollection", "GetVectorParameterNames"); - - Params::MaterialParameterCollection_GetVectorParameterNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationAsset.FindMetaDataByClass -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const TSubclassOf MetaDataClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAnimMetaData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAnimMetaData* UAnimationAsset::FindMetaDataByClass(const TSubclassOf MetaDataClass) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimationAsset", "FindMetaDataByClass"); - - Params::AnimationAsset_FindMetaDataByClass Parms{}; - - Parms.MetaDataClass = MetaDataClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationAsset.GetPlayLength -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimationAsset::GetPlayLength() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimationAsset", "GetPlayLength"); - - Params::AnimationAsset_GetPlayLength Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.RawAnimSequenceTrackExtensions.GetPositionalKeys -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRawAnimSequenceTrack& Track (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray URawAnimSequenceTrackExtensions::GetPositionalKeys(const struct FRawAnimSequenceTrack& Track) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("RawAnimSequenceTrackExtensions", "GetPositionalKeys"); - - Params::RawAnimSequenceTrackExtensions_GetPositionalKeys Parms{}; - - Parms.Track = std::move(Track); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.RawAnimSequenceTrackExtensions.GetRotationalKeys -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRawAnimSequenceTrack& Track (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray URawAnimSequenceTrackExtensions::GetRotationalKeys(const struct FRawAnimSequenceTrack& Track) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("RawAnimSequenceTrackExtensions", "GetRotationalKeys"); - - Params::RawAnimSequenceTrackExtensions_GetRotationalKeys Parms{}; - - Parms.Track = std::move(Track); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.RawAnimSequenceTrackExtensions.GetScaleKeys -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRawAnimSequenceTrack& Track (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray URawAnimSequenceTrackExtensions::GetScaleKeys(const struct FRawAnimSequenceTrack& Track) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("RawAnimSequenceTrackExtensions", "GetScaleKeys"); - - Params::RawAnimSequenceTrackExtensions_GetScaleKeys Parms{}; - - Parms.Track = std::move(Track); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AudioPanelWidgetInterface.GetEditorName -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText IAudioPanelWidgetInterface::GetEditorName() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AudioPanelWidgetInterface", "GetEditorName"); - - Params::AudioPanelWidgetInterface_GetEditorName Parms{}; - - AsUObject()->ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function Engine.AudioPanelWidgetInterface.GetIconBrushName -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName IAudioPanelWidgetInterface::GetIconBrushName() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AudioPanelWidgetInterface", "GetIconBrushName"); - - Params::AudioPanelWidgetInterface_GetIconBrushName Parms{}; - - AsUObject()->ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function Engine.AmbientSound.AdjustVolume -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float AdjustVolumeDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float AdjustVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AAmbientSound::AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AmbientSound", "AdjustVolume"); - - Params::AmbientSound_AdjustVolume Parms{}; - - Parms.AdjustVolumeDuration = AdjustVolumeDuration; - Parms.AdjustVolumeLevel = AdjustVolumeLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AmbientSound.FadeIn -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float FadeInDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AAmbientSound::FadeIn(float FadeInDuration, float FadeVolumeLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AmbientSound", "FadeIn"); - - Params::AmbientSound_FadeIn Parms{}; - - Parms.FadeInDuration = FadeInDuration; - Parms.FadeVolumeLevel = FadeVolumeLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AmbientSound.FadeOut -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float FadeOutDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AAmbientSound::FadeOut(float FadeOutDuration, float FadeVolumeLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AmbientSound", "FadeOut"); - - Params::AmbientSound_FadeOut Parms{}; - - Parms.FadeOutDuration = FadeOutDuration; - Parms.FadeVolumeLevel = FadeVolumeLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AmbientSound.Play -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AAmbientSound::Play(float StartTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AmbientSound", "Play"); - - Params::AmbientSound_Play Parms{}; - - Parms.StartTime = StartTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AmbientSound.Stop -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void AAmbientSound::Stop() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AmbientSound", "Stop"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SparseVolumeTexture.GetFrameTransform -// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform USparseVolumeTexture::GetFrameTransform() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SparseVolumeTexture", "GetFrameTransform"); - - Params::SparseVolumeTexture_GetFrameTransform Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SparseVolumeTexture.GetNumFrames -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 USparseVolumeTexture::GetNumFrames() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SparseVolumeTexture", "GetNumFrames"); - - Params::SparseVolumeTexture_GetNumFrames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SparseVolumeTexture.GetNumMipLevels -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 USparseVolumeTexture::GetNumMipLevels() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SparseVolumeTexture", "GetNumMipLevels"); - - Params::SparseVolumeTexture_GetNumMipLevels Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SparseVolumeTexture.GetSizeX -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 USparseVolumeTexture::GetSizeX() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SparseVolumeTexture", "GetSizeX"); - - Params::SparseVolumeTexture_GetSizeX Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SparseVolumeTexture.GetSizeY -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 USparseVolumeTexture::GetSizeY() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SparseVolumeTexture", "GetSizeY"); - - Params::SparseVolumeTexture_GetSizeY Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SparseVolumeTexture.GetSizeZ -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 USparseVolumeTexture::GetSizeZ() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SparseVolumeTexture", "GetSizeZ"); - - Params::SparseVolumeTexture_GetSizeZ Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.CalibrateTilt -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) - -void UKismetInputLibrary::CalibrateTilt() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "CalibrateTilt"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetInputLibrary.EqualEqual_InputChordInputChord -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FInputChord& A (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FInputChord& B (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::EqualEqual_InputChordInputChord(const struct FInputChord& A, const struct FInputChord& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "EqualEqual_InputChordInputChord"); - - Params::KismetInputLibrary_EqualEqual_InputChordInputChord Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.EqualEqual_KeyKey -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& A (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FKey& B (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::EqualEqual_KeyKey(const struct FKey& A, const struct FKey& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "EqualEqual_KeyKey"); - - Params::KismetInputLibrary_EqualEqual_KeyKey Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.GetAnalogValue -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FAnalogInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetInputLibrary::GetAnalogValue(const struct FAnalogInputEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "GetAnalogValue"); - - Params::KismetInputLibrary_GetAnalogValue Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.GetKey -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKeyEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FKey ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FKey UKismetInputLibrary::GetKey(const struct FKeyEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "GetKey"); - - Params::KismetInputLibrary_GetKey Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.GetModifierKeysState -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FSlateModifierKeysState ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) - -struct FSlateModifierKeysState UKismetInputLibrary::GetModifierKeysState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "GetModifierKeysState"); - - Params::KismetInputLibrary_GetModifierKeysState Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.GetUserIndex -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKeyEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetInputLibrary::GetUserIndex(const struct FKeyEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "GetUserIndex"); - - Params::KismetInputLibrary_GetUserIndex Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.InputChord_GetDisplayName -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FInputChord& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetInputLibrary::InputChord_GetDisplayName(const struct FInputChord& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "InputChord_GetDisplayName"); - - Params::KismetInputLibrary_InputChord_GetDisplayName Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.InputEvent_IsAltDown -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::InputEvent_IsAltDown(const struct FInputEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsAltDown"); - - Params::KismetInputLibrary_InputEvent_IsAltDown Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.InputEvent_IsCommandDown -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::InputEvent_IsCommandDown(const struct FInputEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsCommandDown"); - - Params::KismetInputLibrary_InputEvent_IsCommandDown Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.InputEvent_IsControlDown -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::InputEvent_IsControlDown(const struct FInputEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsControlDown"); - - Params::KismetInputLibrary_InputEvent_IsControlDown Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.InputEvent_IsLeftAltDown -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::InputEvent_IsLeftAltDown(const struct FInputEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsLeftAltDown"); - - Params::KismetInputLibrary_InputEvent_IsLeftAltDown Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.InputEvent_IsLeftCommandDown -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::InputEvent_IsLeftCommandDown(const struct FInputEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsLeftCommandDown"); - - Params::KismetInputLibrary_InputEvent_IsLeftCommandDown Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.InputEvent_IsLeftControlDown -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::InputEvent_IsLeftControlDown(const struct FInputEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsLeftControlDown"); - - Params::KismetInputLibrary_InputEvent_IsLeftControlDown Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.InputEvent_IsLeftShiftDown -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::InputEvent_IsLeftShiftDown(const struct FInputEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsLeftShiftDown"); - - Params::KismetInputLibrary_InputEvent_IsLeftShiftDown Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.InputEvent_IsRepeat -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::InputEvent_IsRepeat(const struct FInputEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsRepeat"); - - Params::KismetInputLibrary_InputEvent_IsRepeat Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.InputEvent_IsRightAltDown -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::InputEvent_IsRightAltDown(const struct FInputEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsRightAltDown"); - - Params::KismetInputLibrary_InputEvent_IsRightAltDown Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.InputEvent_IsRightCommandDown -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::InputEvent_IsRightCommandDown(const struct FInputEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsRightCommandDown"); - - Params::KismetInputLibrary_InputEvent_IsRightCommandDown Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.InputEvent_IsRightControlDown -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::InputEvent_IsRightControlDown(const struct FInputEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsRightControlDown"); - - Params::KismetInputLibrary_InputEvent_IsRightControlDown Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.InputEvent_IsRightShiftDown -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::InputEvent_IsRightShiftDown(const struct FInputEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsRightShiftDown"); - - Params::KismetInputLibrary_InputEvent_IsRightShiftDown Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.InputEvent_IsShiftDown -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::InputEvent_IsShiftDown(const struct FInputEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsShiftDown"); - - Params::KismetInputLibrary_InputEvent_IsShiftDown Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.Key_GetDisplayName -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bLongDisplayName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetInputLibrary::Key_GetDisplayName(const struct FKey& Key, bool bLongDisplayName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_GetDisplayName"); - - Params::KismetInputLibrary_Key_GetDisplayName Parms{}; - - Parms.Key = std::move(Key); - Parms.bLongDisplayName = bLongDisplayName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.Key_GetNavigationAction -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EUINavigationAction ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EUINavigationAction UKismetInputLibrary::Key_GetNavigationAction(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_GetNavigationAction"); - - Params::KismetInputLibrary_Key_GetNavigationAction Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.Key_GetNavigationActionFromKey -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKeyEvent& InKeyEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// EUINavigationAction ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EUINavigationAction UKismetInputLibrary::Key_GetNavigationActionFromKey(const struct FKeyEvent& InKeyEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_GetNavigationActionFromKey"); - - Params::KismetInputLibrary_Key_GetNavigationActionFromKey Parms{}; - - Parms.InKeyEvent = std::move(InKeyEvent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.Key_GetNavigationDirectionFromAnalog -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FAnalogInputEvent& InAnalogEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// EUINavigation ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EUINavigation UKismetInputLibrary::Key_GetNavigationDirectionFromAnalog(const struct FAnalogInputEvent& InAnalogEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_GetNavigationDirectionFromAnalog"); - - Params::KismetInputLibrary_Key_GetNavigationDirectionFromAnalog Parms{}; - - Parms.InAnalogEvent = std::move(InAnalogEvent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.Key_GetNavigationDirectionFromKey -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKeyEvent& InKeyEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// EUINavigation ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EUINavigation UKismetInputLibrary::Key_GetNavigationDirectionFromKey(const struct FKeyEvent& InKeyEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_GetNavigationDirectionFromKey"); - - Params::KismetInputLibrary_Key_GetNavigationDirectionFromKey Parms{}; - - Parms.InKeyEvent = std::move(InKeyEvent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.Key_IsAnalog -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::Key_IsAnalog(const struct FKey& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsAnalog"); - - Params::KismetInputLibrary_Key_IsAnalog Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.Key_IsAxis1D -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::Key_IsAxis1D(const struct FKey& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsAxis1D"); - - Params::KismetInputLibrary_Key_IsAxis1D Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.Key_IsAxis2D -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::Key_IsAxis2D(const struct FKey& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsAxis2D"); - - Params::KismetInputLibrary_Key_IsAxis2D Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.Key_IsAxis3D -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::Key_IsAxis3D(const struct FKey& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsAxis3D"); - - Params::KismetInputLibrary_Key_IsAxis3D Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.Key_IsButtonAxis -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::Key_IsButtonAxis(const struct FKey& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsButtonAxis"); - - Params::KismetInputLibrary_Key_IsButtonAxis Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.Key_IsDigital -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::Key_IsDigital(const struct FKey& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsDigital"); - - Params::KismetInputLibrary_Key_IsDigital Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.Key_IsGamepadKey -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::Key_IsGamepadKey(const struct FKey& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsGamepadKey"); - - Params::KismetInputLibrary_Key_IsGamepadKey Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.Key_IsKeyboardKey -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::Key_IsKeyboardKey(const struct FKey& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsKeyboardKey"); - - Params::KismetInputLibrary_Key_IsKeyboardKey Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.Key_IsModifierKey -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::Key_IsModifierKey(const struct FKey& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsModifierKey"); - - Params::KismetInputLibrary_Key_IsModifierKey Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.Key_IsMouseButton -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::Key_IsMouseButton(const struct FKey& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsMouseButton"); - - Params::KismetInputLibrary_Key_IsMouseButton Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.Key_IsValid -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::Key_IsValid(const struct FKey& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsValid"); - - Params::KismetInputLibrary_Key_IsValid Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.Key_IsVectorAxis -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::Key_IsVectorAxis(const struct FKey& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsVectorAxis"); - - Params::KismetInputLibrary_Key_IsVectorAxis Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.ModifierKeysState_IsAltDown -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FSlateModifierKeysState& KeysState (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::ModifierKeysState_IsAltDown(const struct FSlateModifierKeysState& KeysState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "ModifierKeysState_IsAltDown"); - - Params::KismetInputLibrary_ModifierKeysState_IsAltDown Parms{}; - - Parms.KeysState = std::move(KeysState); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.ModifierKeysState_IsCommandDown -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FSlateModifierKeysState& KeysState (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::ModifierKeysState_IsCommandDown(const struct FSlateModifierKeysState& KeysState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "ModifierKeysState_IsCommandDown"); - - Params::KismetInputLibrary_ModifierKeysState_IsCommandDown Parms{}; - - Parms.KeysState = std::move(KeysState); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.ModifierKeysState_IsControlDown -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FSlateModifierKeysState& KeysState (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::ModifierKeysState_IsControlDown(const struct FSlateModifierKeysState& KeysState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "ModifierKeysState_IsControlDown"); - - Params::KismetInputLibrary_ModifierKeysState_IsControlDown Parms{}; - - Parms.KeysState = std::move(KeysState); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.ModifierKeysState_IsShiftDown -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FSlateModifierKeysState& KeysState (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::ModifierKeysState_IsShiftDown(const struct FSlateModifierKeysState& KeysState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "ModifierKeysState_IsShiftDown"); - - Params::KismetInputLibrary_ModifierKeysState_IsShiftDown Parms{}; - - Parms.KeysState = std::move(KeysState); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.PointerEvent_GetCursorDelta -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetInputLibrary::PointerEvent_GetCursorDelta(const struct FPointerEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetCursorDelta"); - - Params::KismetInputLibrary_PointerEvent_GetCursorDelta Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.PointerEvent_GetEffectingButton -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FKey ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FKey UKismetInputLibrary::PointerEvent_GetEffectingButton(const struct FPointerEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetEffectingButton"); - - Params::KismetInputLibrary_PointerEvent_GetEffectingButton Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.PointerEvent_GetGestureDelta -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetInputLibrary::PointerEvent_GetGestureDelta(const struct FPointerEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetGestureDelta"); - - Params::KismetInputLibrary_PointerEvent_GetGestureDelta Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.PointerEvent_GetGestureType -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// ESlateGesture ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ESlateGesture UKismetInputLibrary::PointerEvent_GetGestureType(const struct FPointerEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetGestureType"); - - Params::KismetInputLibrary_PointerEvent_GetGestureType Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.PointerEvent_GetLastScreenSpacePosition -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetInputLibrary::PointerEvent_GetLastScreenSpacePosition(const struct FPointerEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetLastScreenSpacePosition"); - - Params::KismetInputLibrary_PointerEvent_GetLastScreenSpacePosition Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.PointerEvent_GetPointerIndex -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetInputLibrary::PointerEvent_GetPointerIndex(const struct FPointerEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetPointerIndex"); - - Params::KismetInputLibrary_PointerEvent_GetPointerIndex Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.PointerEvent_GetScreenSpacePosition -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetInputLibrary::PointerEvent_GetScreenSpacePosition(const struct FPointerEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetScreenSpacePosition"); - - Params::KismetInputLibrary_PointerEvent_GetScreenSpacePosition Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.PointerEvent_GetTouchpadIndex -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetInputLibrary::PointerEvent_GetTouchpadIndex(const struct FPointerEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetTouchpadIndex"); - - Params::KismetInputLibrary_PointerEvent_GetTouchpadIndex Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.PointerEvent_GetUserIndex -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetInputLibrary::PointerEvent_GetUserIndex(const struct FPointerEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetUserIndex"); - - Params::KismetInputLibrary_PointerEvent_GetUserIndex Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.PointerEvent_GetWheelDelta -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetInputLibrary::PointerEvent_GetWheelDelta(const struct FPointerEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetWheelDelta"); - - Params::KismetInputLibrary_PointerEvent_GetWheelDelta Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.PointerEvent_IsMouseButtonDown -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FKey& MouseButton (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::PointerEvent_IsMouseButtonDown(const struct FPointerEvent& Input, const struct FKey& MouseButton) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_IsMouseButtonDown"); - - Params::KismetInputLibrary_PointerEvent_IsMouseButtonDown Parms{}; - - Parms.Input = std::move(Input); - Parms.MouseButton = std::move(MouseButton); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInputLibrary.PointerEvent_IsTouchEvent -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInputLibrary::PointerEvent_IsTouchEvent(const struct FPointerEvent& Input) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_IsTouchEvent"); - - Params::KismetInputLibrary_PointerEvent_IsTouchEvent Parms{}; - - Parms.Input = std::move(Input); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInternationalizationLibrary.ClearCurrentAssetGroupCulture -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FName AssetGroup (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetInternationalizationLibrary::ClearCurrentAssetGroupCulture(const class FName AssetGroup, const bool SaveToConfig) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "ClearCurrentAssetGroupCulture"); - - Params::KismetInternationalizationLibrary_ClearCurrentAssetGroupCulture Parms{}; - - Parms.AssetGroup = AssetGroup; - Parms.SaveToConfig = SaveToConfig; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetInternationalizationLibrary.GetCultureDisplayName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& Culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool Localized (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetInternationalizationLibrary::GetCultureDisplayName(const class FString& Culture, const bool Localized) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetCultureDisplayName"); - - Params::KismetInternationalizationLibrary_GetCultureDisplayName Parms{}; - - Parms.Culture = std::move(Culture); - Parms.Localized = Localized; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInternationalizationLibrary.GetCurrentAssetGroupCulture -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FName AssetGroup (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetInternationalizationLibrary::GetCurrentAssetGroupCulture(const class FName AssetGroup) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetCurrentAssetGroupCulture"); - - Params::KismetInternationalizationLibrary_GetCurrentAssetGroupCulture Parms{}; - - Parms.AssetGroup = AssetGroup; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInternationalizationLibrary.GetCurrentCulture -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetInternationalizationLibrary::GetCurrentCulture() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetCurrentCulture"); - - Params::KismetInternationalizationLibrary_GetCurrentCulture Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInternationalizationLibrary.GetCurrentLanguage -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetInternationalizationLibrary::GetCurrentLanguage() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetCurrentLanguage"); - - Params::KismetInternationalizationLibrary_GetCurrentLanguage Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInternationalizationLibrary.GetCurrentLocale -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetInternationalizationLibrary::GetCurrentLocale() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetCurrentLocale"); - - Params::KismetInternationalizationLibrary_GetCurrentLocale Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInternationalizationLibrary.GetLocalizedCultures -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const bool IncludeGame (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool IncludeEngine (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool IncludeEditor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool IncludeAdditional (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UKismetInternationalizationLibrary::GetLocalizedCultures(const bool IncludeGame, const bool IncludeEngine, const bool IncludeEditor, const bool IncludeAdditional) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetLocalizedCultures"); - - Params::KismetInternationalizationLibrary_GetLocalizedCultures Parms{}; - - Parms.IncludeGame = IncludeGame; - Parms.IncludeEngine = IncludeEngine; - Parms.IncludeEditor = IncludeEditor; - Parms.IncludeAdditional = IncludeAdditional; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInternationalizationLibrary.GetNativeCulture -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const ELocalizedTextSourceCategory TextCategory (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetInternationalizationLibrary::GetNativeCulture(const ELocalizedTextSourceCategory TextCategory) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetNativeCulture"); - - Params::KismetInternationalizationLibrary_GetNativeCulture Parms{}; - - Parms.TextCategory = TextCategory; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInternationalizationLibrary.GetSuitableCulture -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& AvailableCultures (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const class FString& CultureToMatch (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& FallbackCulture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetInternationalizationLibrary::GetSuitableCulture(const TArray& AvailableCultures, const class FString& CultureToMatch, const class FString& FallbackCulture) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetSuitableCulture"); - - Params::KismetInternationalizationLibrary_GetSuitableCulture Parms{}; - - Parms.AvailableCultures = std::move(AvailableCultures); - Parms.CultureToMatch = std::move(CultureToMatch); - Parms.FallbackCulture = std::move(FallbackCulture); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInternationalizationLibrary.SetCurrentAssetGroupCulture -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FName AssetGroup (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInternationalizationLibrary::SetCurrentAssetGroupCulture(const class FName AssetGroup, const class FString& Culture, const bool SaveToConfig) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "SetCurrentAssetGroupCulture"); - - Params::KismetInternationalizationLibrary_SetCurrentAssetGroupCulture Parms{}; - - Parms.AssetGroup = AssetGroup; - Parms.Culture = std::move(Culture); - Parms.SaveToConfig = SaveToConfig; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInternationalizationLibrary.SetCurrentCulture -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& Culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInternationalizationLibrary::SetCurrentCulture(const class FString& Culture, const bool SaveToConfig) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "SetCurrentCulture"); - - Params::KismetInternationalizationLibrary_SetCurrentCulture Parms{}; - - Parms.Culture = std::move(Culture); - Parms.SaveToConfig = SaveToConfig; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInternationalizationLibrary.SetCurrentLanguage -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& Culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInternationalizationLibrary::SetCurrentLanguage(const class FString& Culture, const bool SaveToConfig) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "SetCurrentLanguage"); - - Params::KismetInternationalizationLibrary_SetCurrentLanguage Parms{}; - - Parms.Culture = std::move(Culture); - Parms.SaveToConfig = SaveToConfig; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInternationalizationLibrary.SetCurrentLanguageAndLocale -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& Culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInternationalizationLibrary::SetCurrentLanguageAndLocale(const class FString& Culture, const bool SaveToConfig) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "SetCurrentLanguageAndLocale"); - - Params::KismetInternationalizationLibrary_SetCurrentLanguageAndLocale Parms{}; - - Parms.Culture = std::move(Culture); - Parms.SaveToConfig = SaveToConfig; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetInternationalizationLibrary.SetCurrentLocale -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& Culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetInternationalizationLibrary::SetCurrentLocale(const class FString& Culture, const bool SaveToConfig) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "SetCurrentLocale"); - - Params::KismetInternationalizationLibrary_SetCurrentLocale Parms{}; - - Parms.Culture = std::move(Culture); - Parms.SaveToConfig = SaveToConfig; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ChaosBlueprintLibrary.GetEventRelayFromContext -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* ContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class UChaosEventRelay* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const class UChaosEventRelay* UChaosBlueprintLibrary::GetEventRelayFromContext(class UObject* ContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ChaosBlueprintLibrary", "GetEventRelayFromContext"); - - Params::ChaosBlueprintLibrary_GetEventRelayFromContext Parms{}; - - Parms.ContextObject = ContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.EditorFlagCollector.GetFlagNames -// (Final, Native, Static, Public) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UEditorFlagCollector::GetFlagNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("EditorFlagCollector", "GetFlagNames"); - - Params::EditorFlagCollector_GetFlagNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimMontage.CreateSlotAnimationAsDynamicMontage_WithBlendSettings -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UAnimSequenceBase* Asset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FMontageBlendSettings& BlendInSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FMontageBlendSettings& BlendOutSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 LoopCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InBlendOutTriggerTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAnimMontage* UAnimMontage::CreateSlotAnimationAsDynamicMontage_WithBlendSettings(class UAnimSequenceBase* Asset, class FName SlotNodeName, const struct FMontageBlendSettings& BlendInSettings, const struct FMontageBlendSettings& BlendOutSettings, float InPlayRate, int32 LoopCount, float InBlendOutTriggerTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AnimMontage", "CreateSlotAnimationAsDynamicMontage_WithBlendSettings"); - - Params::AnimMontage_CreateSlotAnimationAsDynamicMontage_WithBlendSettings Parms{}; - - Parms.Asset = Asset; - Parms.SlotNodeName = SlotNodeName; - Parms.BlendInSettings = std::move(BlendInSettings); - Parms.BlendOutSettings = std::move(BlendOutSettings); - Parms.InPlayRate = InPlayRate; - Parms.LoopCount = LoopCount; - Parms.InBlendOutTriggerTime = InBlendOutTriggerTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimMontage.GetBlendInArgs -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FAlphaBlendArgs ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) - -struct FAlphaBlendArgs UAnimMontage::GetBlendInArgs() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimMontage", "GetBlendInArgs"); - - Params::AnimMontage_GetBlendInArgs Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimMontage.GetBlendOutArgs -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FAlphaBlendArgs ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) - -struct FAlphaBlendArgs UAnimMontage::GetBlendOutArgs() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimMontage", "GetBlendOutArgs"); - - Params::AnimMontage_GetBlendOutArgs Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimMontage.GetDefaultBlendInTime -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimMontage::GetDefaultBlendInTime() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimMontage", "GetDefaultBlendInTime"); - - Params::AnimMontage_GetDefaultBlendInTime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimMontage.GetDefaultBlendOutTime -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimMontage::GetDefaultBlendOutTime() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimMontage", "GetDefaultBlendOutTime"); - - Params::AnimMontage_GetDefaultBlendOutTime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimMontage.GetFirstAnimReference -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UAnimSequenceBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAnimSequenceBase* UAnimMontage::GetFirstAnimReference() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimMontage", "GetFirstAnimReference"); - - Params::AnimMontage_GetFirstAnimReference Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimMontage.GetGroupName -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UAnimMontage::GetGroupName() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimMontage", "GetGroupName"); - - Params::AnimMontage_GetGroupName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimMontage.GetNumSections -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UAnimMontage::GetNumSections() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimMontage", "GetNumSections"); - - Params::AnimMontage_GetNumSections Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimMontage.GetSectionIndex -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InSectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UAnimMontage::GetSectionIndex(class FName InSectionName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimMontage", "GetSectionIndex"); - - Params::AnimMontage_GetSectionIndex Parms{}; - - Parms.InSectionName = InSectionName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimMontage.GetSectionName -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 SectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UAnimMontage::GetSectionName(int32 SectionIndex) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimMontage", "GetSectionName"); - - Params::AnimMontage_GetSectionName Parms{}; - - Parms.SectionIndex = SectionIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimMontage.IsDynamicMontage -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimMontage::IsDynamicMontage() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimMontage", "IsDynamicMontage"); - - Params::AnimMontage_IsDynamicMontage Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimMontage.IsValidAdditiveSlot -// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName& SlotNodeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimMontage::IsValidAdditiveSlot(const class FName& SlotNodeName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimMontage", "IsValidAdditiveSlot"); - - Params::AnimMontage_IsValidAdditiveSlot Parms{}; - - Parms.SlotNodeName = SlotNodeName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimMontage.IsValidSectionName -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InSectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimMontage::IsValidSectionName(class FName InSectionName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimMontage", "IsValidSectionName"); - - Params::AnimMontage_IsValidSectionName Parms{}; - - Parms.InSectionName = InSectionName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MaterialExpressionDataDrivenShaderPlatformInfoSwitch.GetNameOptions -// (Final, Native, Public, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UMaterialExpressionDataDrivenShaderPlatformInfoSwitch::GetNameOptions() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialExpressionDataDrivenShaderPlatformInfoSwitch", "GetNameOptions"); - - Params::MaterialExpressionDataDrivenShaderPlatformInfoSwitch_GetNameOptions Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerManager.SetDataLayerInstanceRuntimeState -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class UDataLayerInstance* InDataLayerInstance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDataLayerRuntimeState InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bInIsRecursive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UDataLayerManager::SetDataLayerInstanceRuntimeState(const class UDataLayerInstance* InDataLayerInstance, EDataLayerRuntimeState InState, bool bInIsRecursive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerManager", "SetDataLayerInstanceRuntimeState"); - - Params::DataLayerManager_SetDataLayerInstanceRuntimeState Parms{}; - - Parms.InDataLayerInstance = InDataLayerInstance; - Parms.InState = InState; - Parms.bInIsRecursive = bInIsRecursive; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerManager.SetDataLayerRuntimeState -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class UDataLayerAsset* InDataLayerAsset (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDataLayerRuntimeState InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bInIsRecursive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UDataLayerManager::SetDataLayerRuntimeState(const class UDataLayerAsset* InDataLayerAsset, EDataLayerRuntimeState InState, bool bInIsRecursive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerManager", "SetDataLayerRuntimeState"); - - Params::DataLayerManager_SetDataLayerRuntimeState Parms{}; - - Parms.InDataLayerAsset = InDataLayerAsset; - Parms.InState = InState; - Parms.bInIsRecursive = bInIsRecursive; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerManager.GetDataLayerInstanceEffectiveRuntimeState -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UDataLayerInstance* InDataLayerInstance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDataLayerRuntimeState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EDataLayerRuntimeState UDataLayerManager::GetDataLayerInstanceEffectiveRuntimeState(const class UDataLayerInstance* InDataLayerInstance) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerManager", "GetDataLayerInstanceEffectiveRuntimeState"); - - Params::DataLayerManager_GetDataLayerInstanceEffectiveRuntimeState Parms{}; - - Parms.InDataLayerInstance = InDataLayerInstance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerManager.GetDataLayerInstanceFromAsset -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UDataLayerAsset* InDataLayerAsset (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class UDataLayerInstance* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const class UDataLayerInstance* UDataLayerManager::GetDataLayerInstanceFromAsset(const class UDataLayerAsset* InDataLayerAsset) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerManager", "GetDataLayerInstanceFromAsset"); - - Params::DataLayerManager_GetDataLayerInstanceFromAsset Parms{}; - - Parms.InDataLayerAsset = InDataLayerAsset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerManager.GetDataLayerInstanceFromName -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName& InDataLayerInstanceName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class UDataLayerInstance* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const class UDataLayerInstance* UDataLayerManager::GetDataLayerInstanceFromName(const class FName& InDataLayerInstanceName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerManager", "GetDataLayerInstanceFromName"); - - Params::DataLayerManager_GetDataLayerInstanceFromName Parms{}; - - Parms.InDataLayerInstanceName = InDataLayerInstanceName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerManager.GetDataLayerInstanceRuntimeState -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UDataLayerInstance* InDataLayerInstance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDataLayerRuntimeState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EDataLayerRuntimeState UDataLayerManager::GetDataLayerInstanceRuntimeState(const class UDataLayerInstance* InDataLayerInstance) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerManager", "GetDataLayerInstanceRuntimeState"); - - Params::DataLayerManager_GetDataLayerInstanceRuntimeState Parms{}; - - Parms.InDataLayerInstance = InDataLayerInstance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerManager.GetDataLayerInstances -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UDataLayerManager::GetDataLayerInstances() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerManager", "GetDataLayerInstances"); - - Params::DataLayerManager_GetDataLayerInstances Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Skeleton.AddCompatibleSkeleton -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class USkeleton* SourceSkeleton (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeleton::AddCompatibleSkeleton(const class USkeleton* SourceSkeleton) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Skeleton", "AddCompatibleSkeleton"); - - Params::Skeleton_AddCompatibleSkeleton Parms{}; - - Parms.SourceSkeleton = SourceSkeleton; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Skeleton.AddCompatibleSkeletonSoft -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TSoftObjectPtr& SourceSkeleton (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeleton::AddCompatibleSkeletonSoft(const TSoftObjectPtr& SourceSkeleton) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Skeleton", "AddCompatibleSkeletonSoft"); - - Params::Skeleton_AddCompatibleSkeletonSoft Parms{}; - - Parms.SourceSkeleton = SourceSkeleton; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Skeleton.GetBlendProfile -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FName& InProfileName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UBlendProfile* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UBlendProfile* USkeleton::GetBlendProfile(const class FName& InProfileName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Skeleton", "GetBlendProfile"); - - Params::Skeleton_GetBlendProfile Parms{}; - - Parms.InProfileName = InProfileName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Light.OnRep_bEnabled -// (RequiredAPI, Native, Public) - -void ALight::OnRep_bEnabled() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Light", "OnRep_bEnabled"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Light.SetAffectTranslucentLighting -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ALight::SetAffectTranslucentLighting(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Light", "SetAffectTranslucentLighting"); - - Params::Light_SetAffectTranslucentLighting Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Light.SetBrightness -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewBrightness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ALight::SetBrightness(float NewBrightness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Light", "SetBrightness"); - - Params::Light_SetBrightness Parms{}; - - Parms.NewBrightness = NewBrightness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Light.SetCastShadows -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ALight::SetCastShadows(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Light", "SetCastShadows"); - - Params::Light_SetCastShadows Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Light.SetEnabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bSetEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ALight::SetEnabled(bool bSetEnabled) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Light", "SetEnabled"); - - Params::Light_SetEnabled Parms{}; - - Parms.bSetEnabled = bSetEnabled; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Light.SetLightColor -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& NewLightColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ALight::SetLightColor(const struct FLinearColor& NewLightColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Light", "SetLightColor"); - - Params::Light_SetLightColor Parms{}; - - Parms.NewLightColor = std::move(NewLightColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Light.SetLightFunctionFadeDistance -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewLightFunctionFadeDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ALight::SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Light", "SetLightFunctionFadeDistance"); - - Params::Light_SetLightFunctionFadeDistance Parms{}; - - Parms.NewLightFunctionFadeDistance = NewLightFunctionFadeDistance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Light.SetLightFunctionMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* NewLightFunctionMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ALight::SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Light", "SetLightFunctionMaterial"); - - Params::Light_SetLightFunctionMaterial Parms{}; - - Parms.NewLightFunctionMaterial = NewLightFunctionMaterial; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Light.SetLightFunctionScale -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewLightFunctionScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ALight::SetLightFunctionScale(const struct FVector& NewLightFunctionScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Light", "SetLightFunctionScale"); - - Params::Light_SetLightFunctionScale Parms{}; - - Parms.NewLightFunctionScale = std::move(NewLightFunctionScale); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Light.ToggleEnabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void ALight::ToggleEnabled() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Light", "ToggleEnabled"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Light.GetBrightness -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ALight::GetBrightness() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Light", "GetBrightness"); - - Params::Light_GetBrightness Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Light.GetLightColor -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor ALight::GetLightColor() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Light", "GetLightColor"); - - Params::Light_GetLightColor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Light.IsEnabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ALight::IsEnabled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Light", "IsEnabled"); - - Params::Light_IsEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimNotifyState_Trail.OverridePSTemplate -// (RequiredAPI, Event, Public, BlueprintEvent, Const) -// Parameters: -// class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAnimSequenceBase* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UParticleSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UParticleSystem* UAnimNotifyState_Trail::OverridePSTemplate(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimNotifyState_Trail", "OverridePSTemplate"); - - Params::AnimNotifyState_Trail_OverridePSTemplate Parms{}; - - Parms.MeshComp = MeshComp; - Parms.Animation = Animation; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function Engine.SoundSubmixBase.DynamicConnect -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundSubmixBase* InParent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USoundSubmixBase::DynamicConnect(const class UObject* WorldContextObject, class USoundSubmixBase* InParent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SoundSubmixBase", "DynamicConnect"); - - Params::SoundSubmixBase_DynamicConnect Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InParent = InParent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SoundSubmixBase.DynamicDisconnect -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USoundSubmixBase::DynamicDisconnect(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SoundSubmixBase", "DynamicDisconnect"); - - Params::SoundSubmixBase_DynamicDisconnect Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SoundSubmixBase.FindDynamicAncestor -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class USoundSubmixBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USoundSubmixBase* USoundSubmixBase::FindDynamicAncestor() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SoundSubmixBase", "FindDynamicAncestor"); - - Params::SoundSubmixBase_FindDynamicAncestor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SoundSubmix.AddEnvelopeFollowerDelegate -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TDelegate& Envelope)>&OnSubmixEnvelopeBP (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USoundSubmix::AddEnvelopeFollowerDelegate(const class UObject* WorldContextObject, const TDelegate& Envelope)>& OnSubmixEnvelopeBP) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SoundSubmix", "AddEnvelopeFollowerDelegate"); - - Params::SoundSubmix_AddEnvelopeFollowerDelegate Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.OnSubmixEnvelopeBP = OnSubmixEnvelopeBP; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SoundSubmix.AddSpectralAnalysisDelegate -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray&InBandSettings (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const TDelegate& Magnitude)>&OnSubmixSpectralAnalysisBP (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float UpdateRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DecibelNoiseFloor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bDoNormalize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bDoAutoRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float AutoRangeAttackTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float AutoRangeReleaseTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USoundSubmix::AddSpectralAnalysisDelegate(const class UObject* WorldContextObject, const TArray& InBandSettings, const TDelegate& Magnitude)>& OnSubmixSpectralAnalysisBP, float UpdateRate, float DecibelNoiseFloor, bool bDoNormalize, bool bDoAutoRange, float AutoRangeAttackTime, float AutoRangeReleaseTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SoundSubmix", "AddSpectralAnalysisDelegate"); - - Params::SoundSubmix_AddSpectralAnalysisDelegate Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InBandSettings = std::move(InBandSettings); - Parms.OnSubmixSpectralAnalysisBP = OnSubmixSpectralAnalysisBP; - Parms.UpdateRate = UpdateRate; - Parms.DecibelNoiseFloor = DecibelNoiseFloor; - Parms.bDoNormalize = bDoNormalize; - Parms.bDoAutoRange = bDoAutoRange; - Parms.AutoRangeAttackTime = AutoRangeAttackTime; - Parms.AutoRangeReleaseTime = AutoRangeReleaseTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SoundSubmix.RemoveSpectralAnalysisDelegate -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TDelegate& Magnitude)>&OnSubmixSpectralAnalysisBP (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USoundSubmix::RemoveSpectralAnalysisDelegate(const class UObject* WorldContextObject, const TDelegate& Magnitude)>& OnSubmixSpectralAnalysisBP) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SoundSubmix", "RemoveSpectralAnalysisDelegate"); - - Params::SoundSubmix_RemoveSpectralAnalysisDelegate Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.OnSubmixSpectralAnalysisBP = OnSubmixSpectralAnalysisBP; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SoundSubmix.SetDryVolumeModulation -// (Final, Native, Protected, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FSoundModulationDestinationSettings&InVolMod (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void USoundSubmix::SetDryVolumeModulation(const struct FSoundModulationDestinationSettings& InVolMod) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SoundSubmix", "SetDryVolumeModulation"); - - Params::SoundSubmix_SetDryVolumeModulation Parms{}; - - Parms.InVolMod = std::move(InVolMod); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SoundSubmix.SetOutputVolumeModulation -// (Final, Native, Protected, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FSoundModulationDestinationSettings&InVolMod (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void USoundSubmix::SetOutputVolumeModulation(const struct FSoundModulationDestinationSettings& InVolMod) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SoundSubmix", "SetOutputVolumeModulation"); - - Params::SoundSubmix_SetOutputVolumeModulation Parms{}; - - Parms.InVolMod = std::move(InVolMod); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SoundSubmix.SetSubmixDryLevel -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InDryLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USoundSubmix::SetSubmixDryLevel(const class UObject* WorldContextObject, float InDryLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SoundSubmix", "SetSubmixDryLevel"); - - Params::SoundSubmix_SetSubmixDryLevel Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InDryLevel = InDryLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SoundSubmix.SetSubmixOutputVolume -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InOutputVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USoundSubmix::SetSubmixOutputVolume(const class UObject* WorldContextObject, float InOutputVolume) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SoundSubmix", "SetSubmixOutputVolume"); - - Params::SoundSubmix_SetSubmixOutputVolume Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InOutputVolume = InOutputVolume; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SoundSubmix.SetSubmixWetLevel -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InWetLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USoundSubmix::SetSubmixWetLevel(const class UObject* WorldContextObject, float InWetLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SoundSubmix", "SetSubmixWetLevel"); - - Params::SoundSubmix_SetSubmixWetLevel Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InWetLevel = InWetLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SoundSubmix.SetWetVolumeModulation -// (Final, Native, Protected, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FSoundModulationDestinationSettings&InVolMod (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void USoundSubmix::SetWetVolumeModulation(const struct FSoundModulationDestinationSettings& InVolMod) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SoundSubmix", "SetWetVolumeModulation"); - - Params::SoundSubmix_SetWetVolumeModulation Parms{}; - - Parms.InVolMod = std::move(InVolMod); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SoundSubmix.StartEnvelopeFollowing -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USoundSubmix::StartEnvelopeFollowing(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SoundSubmix", "StartEnvelopeFollowing"); - - Params::SoundSubmix_StartEnvelopeFollowing Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SoundSubmix.StartRecordingOutput -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ExpectedDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USoundSubmix::StartRecordingOutput(const class UObject* WorldContextObject, float ExpectedDuration) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SoundSubmix", "StartRecordingOutput"); - - Params::SoundSubmix_StartRecordingOutput Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.ExpectedDuration = ExpectedDuration; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SoundSubmix.StartSpectralAnalysis -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EFFTSize FFTSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EFFTPeakInterpolationMethod InterpolationMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EFFTWindowType WindowType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float HopSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAudioSpectrumType SpectrumType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USoundSubmix::StartSpectralAnalysis(const class UObject* WorldContextObject, EFFTSize FFTSize, EFFTPeakInterpolationMethod InterpolationMethod, EFFTWindowType WindowType, float HopSize, EAudioSpectrumType SpectrumType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SoundSubmix", "StartSpectralAnalysis"); - - Params::SoundSubmix_StartSpectralAnalysis Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.FFTSize = FFTSize; - Parms.InterpolationMethod = InterpolationMethod; - Parms.WindowType = WindowType; - Parms.HopSize = HopSize; - Parms.SpectrumType = SpectrumType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SoundSubmix.StopEnvelopeFollowing -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USoundSubmix::StopEnvelopeFollowing(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SoundSubmix", "StopEnvelopeFollowing"); - - Params::SoundSubmix_StopEnvelopeFollowing Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SoundSubmix.StopRecordingOutput -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAudioRecordingExportType ExportType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Name_0 (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundWave* ExistingSoundWaveToOverwrite (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USoundSubmix::StopRecordingOutput(const class UObject* WorldContextObject, EAudioRecordingExportType ExportType, const class FString& Name_0, const class FString& Path, class USoundWave* ExistingSoundWaveToOverwrite) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SoundSubmix", "StopRecordingOutput"); - - Params::SoundSubmix_StopRecordingOutput Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.ExportType = ExportType; - Parms.Name_0 = std::move(Name_0); - Parms.Path = std::move(Path); - Parms.ExistingSoundWaveToOverwrite = ExistingSoundWaveToOverwrite; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SoundSubmix.StopSpectralAnalysis -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USoundSubmix::StopSpectralAnalysis(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SoundSubmix", "StopSpectralAnalysis"); - - Params::SoundSubmix_StopSpectralAnalysis Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.BoxComponent.SetBoxExtent -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& InBoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBoxComponent::SetBoxExtent(const struct FVector& InBoxExtent, bool bUpdateOverlaps) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BoxComponent", "SetBoxExtent"); - - Params::BoxComponent_SetBoxExtent Parms{}; - - Parms.InBoxExtent = std::move(InBoxExtent); - Parms.bUpdateOverlaps = bUpdateOverlaps; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.BoxComponent.GetScaledBoxExtent -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UBoxComponent::GetScaledBoxExtent() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BoxComponent", "GetScaledBoxExtent"); - - Params::BoxComponent_GetScaledBoxExtent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BoxComponent.GetUnscaledBoxExtent -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UBoxComponent::GetUnscaledBoxExtent() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BoxComponent", "GetUnscaledBoxExtent"); - - Params::BoxComponent_GetUnscaledBoxExtent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationSettings.GetBoneCustomAttributeNamesToImport -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UAnimationSettings::GetBoneCustomAttributeNamesToImport() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimationSettings", "GetBoneCustomAttributeNamesToImport"); - - Params::AnimationSettings_GetBoneCustomAttributeNamesToImport Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Pawn.GetMovementBaseActor -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class APawn* Pawn (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* APawn::GetMovementBaseActor(const class APawn* Pawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("Pawn", "GetMovementBaseActor"); - - Params::Pawn_GetMovementBaseActor Parms{}; - - Parms.Pawn = Pawn; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Pawn.AddControllerPitchInput -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APawn::AddControllerPitchInput(float Val) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "AddControllerPitchInput"); - - Params::Pawn_AddControllerPitchInput Parms{}; - - Parms.Val = Val; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Pawn.AddControllerRollInput -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APawn::AddControllerRollInput(float Val) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "AddControllerRollInput"); - - Params::Pawn_AddControllerRollInput Parms{}; - - Parms.Val = Val; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Pawn.AddControllerYawInput -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APawn::AddControllerYawInput(float Val) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "AddControllerYawInput"); - - Params::Pawn_AddControllerYawInput Parms{}; - - Parms.Val = Val; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Pawn.AddMovementInput -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& WorldDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScaleValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APawn::AddMovementInput(const struct FVector& WorldDirection, float ScaleValue, bool bForce) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "AddMovementInput"); - - Params::Pawn_AddMovementInput Parms{}; - - Parms.WorldDirection = std::move(WorldDirection); - Parms.ScaleValue = ScaleValue; - Parms.bForce = bForce; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Pawn.ConsumeMovementInputVector -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector APawn::ConsumeMovementInputVector() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "ConsumeMovementInputVector"); - - Params::Pawn_ConsumeMovementInputVector Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Pawn.DetachFromControllerPendingDestroy -// (RequiredAPI, Native, Public, BlueprintCallable) - -void APawn::DetachFromControllerPendingDestroy() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "DetachFromControllerPendingDestroy"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Pawn.OnRep_Controller -// (RequiredAPI, Native, Public) - -void APawn::OnRep_Controller() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "OnRep_Controller"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Pawn.OnRep_PlayerState -// (RequiredAPI, Native, Public) - -void APawn::OnRep_PlayerState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "OnRep_PlayerState"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Pawn.PawnMakeNoise -// (Final, RequiredAPI, BlueprintAuthorityOnly, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// float Loudness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& NoiseLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseNoiseMakerLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* NoiseMaker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APawn::PawnMakeNoise(float Loudness, const struct FVector& NoiseLocation, bool bUseNoiseMakerLocation, class AActor* NoiseMaker) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "PawnMakeNoise"); - - Params::Pawn_PawnMakeNoise Parms{}; - - Parms.Loudness = Loudness; - Parms.NoiseLocation = std::move(NoiseLocation); - Parms.bUseNoiseMakerLocation = bUseNoiseMakerLocation; - Parms.NoiseMaker = NoiseMaker; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Pawn.ReceiveControllerChanged -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class AController* OldController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AController* NewController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APawn::ReceiveControllerChanged(class AController* OldController, class AController* NewController) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "ReceiveControllerChanged"); - - Params::Pawn_ReceiveControllerChanged Parms{}; - - Parms.OldController = OldController; - Parms.NewController = NewController; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Pawn.ReceivePossessed -// (RequiredAPI, BlueprintAuthorityOnly, Event, Public, BlueprintEvent) -// Parameters: -// class AController* NewController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APawn::ReceivePossessed(class AController* NewController) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "ReceivePossessed"); - - Params::Pawn_ReceivePossessed Parms{}; - - Parms.NewController = NewController; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Pawn.ReceiveRestarted -// (RequiredAPI, Event, Public, BlueprintEvent) - -void APawn::ReceiveRestarted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "ReceiveRestarted"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function Engine.Pawn.ReceiveUnpossessed -// (RequiredAPI, BlueprintAuthorityOnly, Event, Public, BlueprintEvent) -// Parameters: -// class AController* OldController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APawn::ReceiveUnpossessed(class AController* OldController) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "ReceiveUnpossessed"); - - Params::Pawn_ReceiveUnpossessed Parms{}; - - Parms.OldController = OldController; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Pawn.SetCanAffectNavigationGeneration -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bForceUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APawn::SetCanAffectNavigationGeneration(bool bNewValue, bool bForceUpdate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "SetCanAffectNavigationGeneration"); - - Params::Pawn_SetCanAffectNavigationGeneration Parms{}; - - Parms.bNewValue = bNewValue; - Parms.bForceUpdate = bForceUpdate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Pawn.SpawnDefaultController -// (RequiredAPI, Native, Public, BlueprintCallable) - -void APawn::SpawnDefaultController() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "SpawnDefaultController"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Pawn.GetBaseAimRotation -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator APawn::GetBaseAimRotation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "GetBaseAimRotation"); - - Params::Pawn_GetBaseAimRotation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Pawn.GetController -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AController* APawn::GetController() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "GetController"); - - Params::Pawn_GetController Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Pawn.GetControlRotation -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator APawn::GetControlRotation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "GetControlRotation"); - - Params::Pawn_GetControlRotation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Pawn.GetLastMovementInputVector -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector APawn::GetLastMovementInputVector() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "GetLastMovementInputVector"); - - Params::Pawn_GetLastMovementInputVector Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Pawn.GetLocalViewingPlayerController -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerController* APawn::GetLocalViewingPlayerController() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "GetLocalViewingPlayerController"); - - Params::Pawn_GetLocalViewingPlayerController Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Pawn.GetMovementComponent -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UPawnMovementComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UPawnMovementComponent* APawn::GetMovementComponent() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "GetMovementComponent"); - - Params::Pawn_GetMovementComponent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Pawn.GetNavAgentLocation -// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector APawn::GetNavAgentLocation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "GetNavAgentLocation"); - - Params::Pawn_GetNavAgentLocation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Pawn.GetOverrideInputComponentClass -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -TSubclassOf APawn::GetOverrideInputComponentClass() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "GetOverrideInputComponentClass"); - - Params::Pawn_GetOverrideInputComponentClass Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Pawn.GetPendingMovementInputVector -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector APawn::GetPendingMovementInputVector() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "GetPendingMovementInputVector"); - - Params::Pawn_GetPendingMovementInputVector Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Pawn.GetPlatformUserId -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FPlatformUserId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FPlatformUserId APawn::GetPlatformUserId() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "GetPlatformUserId"); - - Params::Pawn_GetPlatformUserId Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Pawn.IsBotControlled -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APawn::IsBotControlled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "IsBotControlled"); - - Params::Pawn_IsBotControlled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Pawn.IsControlled -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APawn::IsControlled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "IsControlled"); - - Params::Pawn_IsControlled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Pawn.IsLocallyControlled -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APawn::IsLocallyControlled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "IsLocallyControlled"); - - Params::Pawn_IsLocallyControlled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Pawn.IsLocallyViewed -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APawn::IsLocallyViewed() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "IsLocallyViewed"); - - Params::Pawn_IsLocallyViewed Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Pawn.IsMoveInputIgnored -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APawn::IsMoveInputIgnored() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "IsMoveInputIgnored"); - - Params::Pawn_IsMoveInputIgnored Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Pawn.IsPawnControlled -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APawn::IsPawnControlled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "IsPawnControlled"); - - Params::Pawn_IsPawnControlled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Pawn.IsPlayerControlled -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APawn::IsPlayerControlled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Pawn", "IsPlayerControlled"); - - Params::Pawn_IsPlayerControlled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DefaultPawn.LookUpAtRate -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ADefaultPawn::LookUpAtRate(float Rate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DefaultPawn", "LookUpAtRate"); - - Params::DefaultPawn_LookUpAtRate Parms{}; - - Parms.Rate = Rate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DefaultPawn.MoveForward -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ADefaultPawn::MoveForward(float Val) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DefaultPawn", "MoveForward"); - - Params::DefaultPawn_MoveForward Parms{}; - - Parms.Val = Val; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DefaultPawn.MoveRight -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ADefaultPawn::MoveRight(float Val) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DefaultPawn", "MoveRight"); - - Params::DefaultPawn_MoveRight Parms{}; - - Parms.Val = Val; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DefaultPawn.MoveUp_World -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ADefaultPawn::MoveUp_World(float Val) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DefaultPawn", "MoveUp_World"); - - Params::DefaultPawn_MoveUp_World Parms{}; - - Parms.Val = Val; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DefaultPawn.TurnAtRate -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ADefaultPawn::TurnAtRate(float Rate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DefaultPawn", "TurnAtRate"); - - Params::DefaultPawn_TurnAtRate Parms{}; - - Parms.Rate = Rate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Emitter.Activate -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void AEmitter::Activate() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Emitter", "Activate"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Emitter.Deactivate -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void AEmitter::Deactivate() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Emitter", "Deactivate"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Emitter.OnParticleSystemFinished -// (RequiredAPI, Native, Public) -// Parameters: -// class UParticleSystemComponent* FinishedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AEmitter::OnParticleSystemFinished(class UParticleSystemComponent* FinishedComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Emitter", "OnParticleSystemFinished"); - - Params::Emitter_OnParticleSystemFinished Parms{}; - - Parms.FinishedComponent = FinishedComponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Emitter.OnRep_bCurrentlyActive -// (RequiredAPI, Native, Public) - -void AEmitter::OnRep_bCurrentlyActive() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Emitter", "OnRep_bCurrentlyActive"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Emitter.SetActorParameter -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* Param (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AEmitter::SetActorParameter(class FName ParameterName, class AActor* Param) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Emitter", "SetActorParameter"); - - Params::Emitter_SetActorParameter Parms{}; - - Parms.ParameterName = ParameterName; - Parms.Param = Param; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Emitter.SetColorParameter -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AEmitter::SetColorParameter(class FName ParameterName, const struct FLinearColor& Param) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Emitter", "SetColorParameter"); - - Params::Emitter_SetColorParameter Parms{}; - - Parms.ParameterName = ParameterName; - Parms.Param = std::move(Param); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Emitter.SetFloatParameter -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AEmitter::SetFloatParameter(class FName ParameterName, float Param) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Emitter", "SetFloatParameter"); - - Params::Emitter_SetFloatParameter Parms{}; - - Parms.ParameterName = ParameterName; - Parms.Param = Param; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Emitter.SetMaterialParameter -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInterface* Param (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AEmitter::SetMaterialParameter(class FName ParameterName, class UMaterialInterface* Param) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Emitter", "SetMaterialParameter"); - - Params::Emitter_SetMaterialParameter Parms{}; - - Parms.ParameterName = ParameterName; - Parms.Param = Param; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Emitter.SetTemplate -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UParticleSystem* NewTemplate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AEmitter::SetTemplate(class UParticleSystem* NewTemplate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Emitter", "SetTemplate"); - - Params::Emitter_SetTemplate Parms{}; - - Parms.NewTemplate = NewTemplate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Emitter.SetVectorParameter -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AEmitter::SetVectorParameter(class FName ParameterName, const struct FVector& Param) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Emitter", "SetVectorParameter"); - - Params::Emitter_SetVectorParameter Parms{}; - - Parms.ParameterName = ParameterName; - Parms.Param = std::move(Param); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Emitter.ToggleActive -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void AEmitter::ToggleActive() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Emitter", "ToggleActive"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Emitter.IsActive -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AEmitter::IsActive() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Emitter", "IsActive"); - - Params::Emitter_IsActive Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimatedSparseVolumeTextureController.GetCurrentFrame -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class USparseVolumeTextureFrame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USparseVolumeTextureFrame* UAnimatedSparseVolumeTextureController::GetCurrentFrame() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimatedSparseVolumeTextureController", "GetCurrentFrame"); - - Params::AnimatedSparseVolumeTextureController_GetCurrentFrame Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimatedSparseVolumeTextureController.GetCurrentFramesForInterpolation -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class USparseVolumeTextureFrame** Frame0 (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USparseVolumeTextureFrame** Frame1 (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* LerpAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimatedSparseVolumeTextureController::GetCurrentFramesForInterpolation(class USparseVolumeTextureFrame** Frame0, class USparseVolumeTextureFrame** Frame1, float* LerpAlpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimatedSparseVolumeTextureController", "GetCurrentFramesForInterpolation"); - - Params::AnimatedSparseVolumeTextureController_GetCurrentFramesForInterpolation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Frame0 != nullptr) - *Frame0 = Parms.Frame0; - - if (Frame1 != nullptr) - *Frame1 = Parms.Frame1; - - if (LerpAlpha != nullptr) - *LerpAlpha = Parms.LerpAlpha; -} - - -// Function Engine.AnimatedSparseVolumeTextureController.GetDuration -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimatedSparseVolumeTextureController::GetDuration() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimatedSparseVolumeTextureController", "GetDuration"); - - Params::AnimatedSparseVolumeTextureController_GetDuration Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimatedSparseVolumeTextureController.GetFractionalFrameIndex -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimatedSparseVolumeTextureController::GetFractionalFrameIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimatedSparseVolumeTextureController", "GetFractionalFrameIndex"); - - Params::AnimatedSparseVolumeTextureController_GetFractionalFrameIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimatedSparseVolumeTextureController.GetFrameByIndex -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 FrameIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USparseVolumeTextureFrame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USparseVolumeTextureFrame* UAnimatedSparseVolumeTextureController::GetFrameByIndex(int32 FrameIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimatedSparseVolumeTextureController", "GetFrameByIndex"); - - Params::AnimatedSparseVolumeTextureController_GetFrameByIndex Parms{}; - - Parms.FrameIndex = FrameIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimatedSparseVolumeTextureController.Pause -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UAnimatedSparseVolumeTextureController::Pause() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimatedSparseVolumeTextureController", "Pause"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimatedSparseVolumeTextureController.Play -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UAnimatedSparseVolumeTextureController::Play() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimatedSparseVolumeTextureController", "Play"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimatedSparseVolumeTextureController.Stop -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UAnimatedSparseVolumeTextureController::Stop() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimatedSparseVolumeTextureController", "Stop"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimatedSparseVolumeTextureController.Update -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimatedSparseVolumeTextureController::Update(float DeltaTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimatedSparseVolumeTextureController", "Update"); - - Params::AnimatedSparseVolumeTextureController_Update Parms{}; - - Parms.DeltaTime = DeltaTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Predefined Function -// Gets a pointer to a valid UObject of type UEngine - -class UEngine* UEngine::GetEngine() -{ - static UEngine* GEngine = nullptr; - - if (GEngine) - return GEngine; - - /* (Re-)Initialize if GEngine is nullptr */ - for (int i = 0; i < UObject::GObjects->Num(); i++) - { - UObject* Obj = UObject::GObjects->GetByIndex(i); - - if (!Obj) - continue; - - if (Obj->IsA(UEngine::StaticClass()) && !Obj->IsDefaultObject()) - { - GEngine = static_cast(Obj); - break; - } - } - - return GEngine; -} - - -// Function Engine.Texture2D.Blueprint_GetCPUCopy -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FSharedImageConstRefBlueprint ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FSharedImageConstRefBlueprint UTexture2D::Blueprint_GetCPUCopy() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Texture2D", "Blueprint_GetCPUCopy"); - - Params::Texture2D_Blueprint_GetCPUCopy Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Texture2D.Blueprint_GetSizeX -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UTexture2D::Blueprint_GetSizeX() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Texture2D", "Blueprint_GetSizeX"); - - Params::Texture2D_Blueprint_GetSizeX Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Texture2D.Blueprint_GetSizeY -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UTexture2D::Blueprint_GetSizeY() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Texture2D", "Blueprint_GetSizeY"); - - Params::Texture2D_Blueprint_GetSizeY Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SoundSubmixWidgetInterface.OnConstructed -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class USoundSubmixBase* SoundSubmix (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ISoundSubmixWidgetInterface::OnConstructed(class USoundSubmixBase* SoundSubmix) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("SoundSubmixWidgetInterface", "OnConstructed"); - - Params::SoundSubmixWidgetInterface_OnConstructed Parms{}; - - Parms.SoundSubmix = SoundSubmix; - - AsUObject()->ProcessEvent(Func, &Parms); -} - - -// Function Engine.ExponentialHeightFog.OnRep_bEnabled -// (Native, Public) - -void AExponentialHeightFog::OnRep_bEnabled() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFog", "OnRep_bEnabled"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringColor -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetDirectionalInscatteringColor(const struct FLinearColor& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetDirectionalInscatteringColor"); - - Params::ExponentialHeightFogComponent_SetDirectionalInscatteringColor Parms{}; - - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringExponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetDirectionalInscatteringExponent(float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetDirectionalInscatteringExponent"); - - Params::ExponentialHeightFogComponent_SetDirectionalInscatteringExponent Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringStartDistance -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetDirectionalInscatteringStartDistance(float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetDirectionalInscatteringStartDistance"); - - Params::ExponentialHeightFogComponent_SetDirectionalInscatteringStartDistance Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetFogCutoffDistance -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetFogCutoffDistance(float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogCutoffDistance"); - - Params::ExponentialHeightFogComponent_SetFogCutoffDistance Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetFogDensity -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetFogDensity(float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogDensity"); - - Params::ExponentialHeightFogComponent_SetFogDensity Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetFogHeightFalloff -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetFogHeightFalloff(float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogHeightFalloff"); - - Params::ExponentialHeightFogComponent_SetFogHeightFalloff Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetFogInscatteringColor -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetFogInscatteringColor(const struct FLinearColor& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogInscatteringColor"); - - Params::ExponentialHeightFogComponent_SetFogInscatteringColor Parms{}; - - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetFogMaxOpacity -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetFogMaxOpacity(float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogMaxOpacity"); - - Params::ExponentialHeightFogComponent_SetFogMaxOpacity Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetFullyDirectionalInscatteringColorDistance -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetFullyDirectionalInscatteringColorDistance(float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFullyDirectionalInscatteringColorDistance"); - - Params::ExponentialHeightFogComponent_SetFullyDirectionalInscatteringColorDistance Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetHoldout -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewHoldout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetHoldout(bool bNewHoldout) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetHoldout"); - - Params::ExponentialHeightFogComponent_SetHoldout Parms{}; - - Parms.bNewHoldout = bNewHoldout; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetInscatteringColorCubemap -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UTextureCube* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetInscatteringColorCubemap(class UTextureCube* Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetInscatteringColorCubemap"); - - Params::ExponentialHeightFogComponent_SetInscatteringColorCubemap Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetInscatteringColorCubemapAngle -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetInscatteringColorCubemapAngle(float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetInscatteringColorCubemapAngle"); - - Params::ExponentialHeightFogComponent_SetInscatteringColorCubemapAngle Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetInscatteringTextureTint -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetInscatteringTextureTint(const struct FLinearColor& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetInscatteringTextureTint"); - - Params::ExponentialHeightFogComponent_SetInscatteringTextureTint Parms{}; - - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetNonDirectionalInscatteringColorDistance -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetNonDirectionalInscatteringColorDistance(float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetNonDirectionalInscatteringColorDistance"); - - Params::ExponentialHeightFogComponent_SetNonDirectionalInscatteringColorDistance Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetRenderInMainPass -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetRenderInMainPass(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetRenderInMainPass"); - - Params::ExponentialHeightFogComponent_SetRenderInMainPass Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetSecondFogData -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FExponentialHeightFogData& NewValue (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetSecondFogData(const struct FExponentialHeightFogData& NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetSecondFogData"); - - Params::ExponentialHeightFogComponent_SetSecondFogData Parms{}; - - Parms.NewValue = std::move(NewValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetSecondFogDensity -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetSecondFogDensity(float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetSecondFogDensity"); - - Params::ExponentialHeightFogComponent_SetSecondFogDensity Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetSecondFogHeightFalloff -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetSecondFogHeightFalloff(float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetSecondFogHeightFalloff"); - - Params::ExponentialHeightFogComponent_SetSecondFogHeightFalloff Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetSecondFogHeightOffset -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetSecondFogHeightOffset(float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetSecondFogHeightOffset"); - - Params::ExponentialHeightFogComponent_SetSecondFogHeightOffset Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetStartDistance -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetStartDistance(float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetStartDistance"); - - Params::ExponentialHeightFogComponent_SetStartDistance Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetVolumetricFog -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetVolumetricFog(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFog"); - - Params::ExponentialHeightFogComponent_SetVolumetricFog Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetVolumetricFogAlbedo -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetVolumetricFogAlbedo(const struct FColor& NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFogAlbedo"); - - Params::ExponentialHeightFogComponent_SetVolumetricFogAlbedo Parms{}; - - Parms.NewValue = std::move(NewValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetVolumetricFogDistance -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetVolumetricFogDistance(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFogDistance"); - - Params::ExponentialHeightFogComponent_SetVolumetricFogDistance Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetVolumetricFogEmissive -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetVolumetricFogEmissive(const struct FLinearColor& NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFogEmissive"); - - Params::ExponentialHeightFogComponent_SetVolumetricFogEmissive Parms{}; - - Parms.NewValue = std::move(NewValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetVolumetricFogExtinctionScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetVolumetricFogExtinctionScale(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFogExtinctionScale"); - - Params::ExponentialHeightFogComponent_SetVolumetricFogExtinctionScale Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetVolumetricFogNearFadeInDistance -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetVolumetricFogNearFadeInDistance(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFogNearFadeInDistance"); - - Params::ExponentialHeightFogComponent_SetVolumetricFogNearFadeInDistance Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ExponentialHeightFogComponent.SetVolumetricFogScatteringDistribution -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExponentialHeightFogComponent::SetVolumetricFogScatteringDistribution(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFogScatteringDistribution"); - - Params::ExponentialHeightFogComponent_SetVolumetricFogScatteringDistribution Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Exporter.RunAssetExportTask -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UAssetExportTask* Task (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UExporter::RunAssetExportTask(class UAssetExportTask* Task) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("Exporter", "RunAssetExportTask"); - - Params::Exporter_RunAssetExportTask Parms{}; - - Parms.Task = Task; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Exporter.RunAssetExportTasks -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& ExportTasks (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UExporter::RunAssetExportTasks(const TArray& ExportTasks) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("Exporter", "RunAssetExportTasks"); - - Params::Exporter_RunAssetExportTasks Parms{}; - - Parms.ExportTasks = std::move(ExportTasks); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Exporter.ScriptRunAssetExportTask -// (Event, Public, BlueprintEvent) -// Parameters: -// class UAssetExportTask* Task (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UExporter::ScriptRunAssetExportTask(class UAssetExportTask* Task) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Exporter", "ScriptRunAssetExportTask"); - - Params::Exporter_ScriptRunAssetExportTask Parms{}; - - Parms.Task = Task; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function Engine.AsyncActionLoadPrimaryAssetClassList.AsyncLoadPrimaryAssetClassList -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& PrimaryAssetList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const TArray& LoadBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// class UAsyncActionLoadPrimaryAssetClassList*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAsyncActionLoadPrimaryAssetClassList* UAsyncActionLoadPrimaryAssetClassList::AsyncLoadPrimaryAssetClassList(class UObject* WorldContextObject, const TArray& PrimaryAssetList, const TArray& LoadBundles) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AsyncActionLoadPrimaryAssetClassList", "AsyncLoadPrimaryAssetClassList"); - - Params::AsyncActionLoadPrimaryAssetClassList_AsyncLoadPrimaryAssetClassList Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.PrimaryAssetList = std::move(PrimaryAssetList); - Parms.LoadBundles = std::move(LoadBundles); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerAsset.GetDebugColor -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FColor UDataLayerAsset::GetDebugColor() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerAsset", "GetDebugColor"); - - Params::DataLayerAsset_GetDebugColor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerAsset.GetType -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EDataLayerType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EDataLayerType UDataLayerAsset::GetType() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerAsset", "GetType"); - - Params::DataLayerAsset_GetType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerAsset.IsClientOnly -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UDataLayerAsset::IsClientOnly() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerAsset", "IsClientOnly"); - - Params::DataLayerAsset_IsClientOnly Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerAsset.IsRuntime -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UDataLayerAsset::IsRuntime() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerAsset", "IsRuntime"); - - Params::DataLayerAsset_IsRuntime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerAsset.IsServerOnly -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UDataLayerAsset::IsServerOnly() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerAsset", "IsServerOnly"); - - Params::DataLayerAsset_IsServerOnly Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerInstance.GetAsset -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UDataLayerAsset* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const class UDataLayerAsset* UDataLayerInstance::GetAsset() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerInstance", "GetAsset"); - - Params::DataLayerInstance_GetAsset Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerInstance.GetDataLayerFullName -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UDataLayerInstance::GetDataLayerFullName() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerInstance", "GetDataLayerFullName"); - - Params::DataLayerInstance_GetDataLayerFullName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerInstance.GetDataLayerShortName -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UDataLayerInstance::GetDataLayerShortName() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerInstance", "GetDataLayerShortName"); - - Params::DataLayerInstance_GetDataLayerShortName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerInstance.GetDebugColor -// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FColor UDataLayerInstance::GetDebugColor() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerInstance", "GetDebugColor"); - - Params::DataLayerInstance_GetDebugColor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerInstance.GetInitialRuntimeState -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EDataLayerRuntimeState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EDataLayerRuntimeState UDataLayerInstance::GetInitialRuntimeState() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerInstance", "GetInitialRuntimeState"); - - Params::DataLayerInstance_GetInitialRuntimeState Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerInstance.GetType -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EDataLayerType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EDataLayerType UDataLayerInstance::GetType() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerInstance", "GetType"); - - Params::DataLayerInstance_GetType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerInstance.IsClientOnly -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UDataLayerInstance::IsClientOnly() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerInstance", "IsClientOnly"); - - Params::DataLayerInstance_IsClientOnly Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerInstance.IsEffectiveVisible -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UDataLayerInstance::IsEffectiveVisible() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerInstance", "IsEffectiveVisible"); - - Params::DataLayerInstance_IsEffectiveVisible Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerInstance.IsInitiallyVisible -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UDataLayerInstance::IsInitiallyVisible() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerInstance", "IsInitiallyVisible"); - - Params::DataLayerInstance_IsInitiallyVisible Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerInstance.IsRuntime -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UDataLayerInstance::IsRuntime() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerInstance", "IsRuntime"); - - Params::DataLayerInstance_IsRuntime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerInstance.IsServerOnly -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UDataLayerInstance::IsServerOnly() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerInstance", "IsServerOnly"); - - Params::DataLayerInstance_IsServerOnly Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerInstance.IsVisible -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UDataLayerInstance::IsVisible() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerInstance", "IsVisible"); - - Params::DataLayerInstance_IsVisible Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AsyncActionLoadPrimaryAssetClass.AsyncLoadPrimaryAssetClass -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FPrimaryAssetId& PrimaryAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& LoadBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// class UAsyncActionLoadPrimaryAssetClass*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAsyncActionLoadPrimaryAssetClass* UAsyncActionLoadPrimaryAssetClass::AsyncLoadPrimaryAssetClass(class UObject* WorldContextObject, const struct FPrimaryAssetId& PrimaryAsset, const TArray& LoadBundles) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AsyncActionLoadPrimaryAssetClass", "AsyncLoadPrimaryAssetClass"); - - Params::AsyncActionLoadPrimaryAssetClass_AsyncLoadPrimaryAssetClass Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.PrimaryAsset = std::move(PrimaryAsset); - Parms.LoadBundles = std::move(LoadBundles); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.FieldNotificationLibrary.BroadcastFieldsValueChanged -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray&FieldIds (Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UFieldNotificationLibrary::BroadcastFieldsValueChanged(class UObject* Object, const TArray& FieldIds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("FieldNotificationLibrary", "BroadcastFieldsValueChanged"); - - Params::FieldNotificationLibrary_BroadcastFieldsValueChanged Parms{}; - - Parms.Object = Object; - Parms.FieldIds = std::move(FieldIds); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.FieldNotificationLibrary.BroadcastFieldValueChanged -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FFieldNotificationId& FieldId (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UFieldNotificationLibrary::BroadcastFieldValueChanged(class UObject* Object, const struct FFieldNotificationId& FieldId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("FieldNotificationLibrary", "BroadcastFieldValueChanged"); - - Params::FieldNotificationLibrary_BroadcastFieldValueChanged Parms{}; - - Parms.Object = Object; - Parms.FieldId = std::move(FieldId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.FieldNotificationLibrary.SetPropertyValueAndBroadcast -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// bool NewValueByRef (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32& OldValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32& NewValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* NetOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bHasLocalRepNotify (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldFlushDormancyOnSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIsNetProperty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UFieldNotificationLibrary::SetPropertyValueAndBroadcast(bool NewValueByRef, const int32& OldValue, const int32& NewValue, class UObject* Object, class UObject* NetOwner, bool bHasLocalRepNotify, bool bShouldFlushDormancyOnSet, bool bIsNetProperty) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("FieldNotificationLibrary", "SetPropertyValueAndBroadcast"); - - Params::FieldNotificationLibrary_SetPropertyValueAndBroadcast Parms{}; - - Parms.NewValueByRef = NewValueByRef; - Parms.OldValue = OldValue; - Parms.NewValue = NewValue; - Parms.Object = Object; - Parms.NetOwner = NetOwner; - Parms.bHasLocalRepNotify = bHasLocalRepNotify; - Parms.bShouldFlushDormancyOnSet = bShouldFlushDormancyOnSet; - Parms.bIsNetProperty = bIsNetProperty; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.FieldNotificationLibrary.SetPropertyValueAndBroadcastFields -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// bool NewValueByRef (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32& OldValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32& NewValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* NetOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bHasLocalRepNotify (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldFlushDormancyOnSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIsNetProperty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray&ExtraFieldIds (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UFieldNotificationLibrary::SetPropertyValueAndBroadcastFields(bool NewValueByRef, const int32& OldValue, const int32& NewValue, class UObject* Object, class UObject* NetOwner, bool bHasLocalRepNotify, bool bShouldFlushDormancyOnSet, bool bIsNetProperty, const TArray& ExtraFieldIds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("FieldNotificationLibrary", "SetPropertyValueAndBroadcastFields"); - - Params::FieldNotificationLibrary_SetPropertyValueAndBroadcastFields Parms{}; - - Parms.NewValueByRef = NewValueByRef; - Parms.OldValue = OldValue; - Parms.NewValue = NewValue; - Parms.Object = Object; - Parms.NetOwner = NetOwner; - Parms.bHasLocalRepNotify = bHasLocalRepNotify; - Parms.bShouldFlushDormancyOnSet = bShouldFlushDormancyOnSet; - Parms.bIsNetProperty = bIsNetProperty; - Parms.ExtraFieldIds = std::move(ExtraFieldIds); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StereoLayerComponent.MarkTextureForUpdate -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UStereoLayerComponent::MarkTextureForUpdate() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StereoLayerComponent", "MarkTextureForUpdate"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StereoLayerComponent.SetEquirectProps -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FEquirectProps& InEquirectProps (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UStereoLayerComponent::SetEquirectProps(const struct FEquirectProps& InEquirectProps) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StereoLayerComponent", "SetEquirectProps"); - - Params::StereoLayerComponent_SetEquirectProps Parms{}; - - Parms.InEquirectProps = std::move(InEquirectProps); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StereoLayerComponent.SetLeftTexture -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UTexture* InTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStereoLayerComponent::SetLeftTexture(class UTexture* InTexture) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StereoLayerComponent", "SetLeftTexture"); - - Params::StereoLayerComponent_SetLeftTexture Parms{}; - - Parms.InTexture = InTexture; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StereoLayerComponent.SetPriority -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStereoLayerComponent::SetPriority(int32 InPriority) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StereoLayerComponent", "SetPriority"); - - Params::StereoLayerComponent_SetPriority Parms{}; - - Parms.InPriority = InPriority; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StereoLayerComponent.SetQuadSize -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& InQuadSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStereoLayerComponent::SetQuadSize(const struct FVector2D& InQuadSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StereoLayerComponent", "SetQuadSize"); - - Params::StereoLayerComponent_SetQuadSize Parms{}; - - Parms.InQuadSize = std::move(InQuadSize); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StereoLayerComponent.SetTexture -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UTexture* InTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStereoLayerComponent::SetTexture(class UTexture* InTexture) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StereoLayerComponent", "SetTexture"); - - Params::StereoLayerComponent_SetTexture Parms{}; - - Parms.InTexture = InTexture; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StereoLayerComponent.SetUVRect -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FBox2D& InUVRect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UStereoLayerComponent::SetUVRect(const struct FBox2D& InUVRect) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StereoLayerComponent", "SetUVRect"); - - Params::StereoLayerComponent_SetUVRect Parms{}; - - Parms.InUVRect = std::move(InUVRect); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StereoLayerComponent.GetLeftTexture -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UTexture* UStereoLayerComponent::GetLeftTexture() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StereoLayerComponent", "GetLeftTexture"); - - Params::StereoLayerComponent_GetLeftTexture Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StereoLayerComponent.GetPriority -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UStereoLayerComponent::GetPriority() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StereoLayerComponent", "GetPriority"); - - Params::StereoLayerComponent_GetPriority Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StereoLayerComponent.GetQuadSize -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UStereoLayerComponent::GetQuadSize() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StereoLayerComponent", "GetQuadSize"); - - Params::StereoLayerComponent_GetQuadSize Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StereoLayerComponent.GetTexture -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UTexture* UStereoLayerComponent::GetTexture() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StereoLayerComponent", "GetTexture"); - - Params::StereoLayerComponent_GetTexture Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StereoLayerComponent.GetUVRect -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FBox2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FBox2D UStereoLayerComponent::GetUVRect() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StereoLayerComponent", "GetUVRect"); - - Params::StereoLayerComponent_GetUVRect Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SpotLight.SetInnerConeAngle -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float NewInnerConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ASpotLight::SetInnerConeAngle(float NewInnerConeAngle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpotLight", "SetInnerConeAngle"); - - Params::SpotLight_SetInnerConeAngle Parms{}; - - Parms.NewInnerConeAngle = NewInnerConeAngle; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SpotLight.SetOuterConeAngle -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float NewOuterConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ASpotLight::SetOuterConeAngle(float NewOuterConeAngle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpotLight", "SetOuterConeAngle"); - - Params::SpotLight_SetOuterConeAngle Parms{}; - - Parms.NewOuterConeAngle = NewOuterConeAngle; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimationDataController.AddAttribute -// (Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FAnimationAttributeIdentifier&AttributeIdentifier (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataController::AddAttribute(const struct FAnimationAttributeIdentifier& AttributeIdentifier, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "AddAttribute"); - - Params::AnimationDataController_AddAttribute Parms{}; - - Parms.AttributeIdentifier = std::move(AttributeIdentifier); - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.AddBoneCurve -// (Native, Public, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataController::AddBoneCurve(class FName BoneName, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "AddBoneCurve"); - - Params::AnimationDataController_AddBoneCurve Parms{}; - - Parms.BoneName = BoneName; - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.AddBoneTrack -// (Native, Public, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 IAnimationDataController::AddBoneTrack(class FName BoneName, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "AddBoneTrack"); - - Params::AnimationDataController_AddBoneTrack Parms{}; - - Parms.BoneName = BoneName; - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.AddCurve -// (Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FAnimationCurveIdentifier& CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 CurveFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataController::AddCurve(const struct FAnimationCurveIdentifier& CurveId, int32 CurveFlags, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "AddCurve"); - - Params::AnimationDataController_AddCurve Parms{}; - - Parms.CurveId = std::move(CurveId); - Parms.CurveFlags = CurveFlags; - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.CloseBracket -// (Native, Public, BlueprintCallable) -// Parameters: -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IAnimationDataController::CloseBracket(bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "CloseBracket"); - - Params::AnimationDataController_CloseBracket Parms{}; - - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimationDataController.DuplicateAttribute -// (Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FAnimationAttributeIdentifier&AttributeIdentifier (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FAnimationAttributeIdentifier&NewAttributeIdentifier (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataController::DuplicateAttribute(const struct FAnimationAttributeIdentifier& AttributeIdentifier, const struct FAnimationAttributeIdentifier& NewAttributeIdentifier, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "DuplicateAttribute"); - - Params::AnimationDataController_DuplicateAttribute Parms{}; - - Parms.AttributeIdentifier = std::move(AttributeIdentifier); - Parms.NewAttributeIdentifier = std::move(NewAttributeIdentifier); - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.DuplicateCurve -// (Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FAnimationCurveIdentifier& CopyCurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FAnimationCurveIdentifier& NewCurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataController::DuplicateCurve(const struct FAnimationCurveIdentifier& CopyCurveId, const struct FAnimationCurveIdentifier& NewCurveId, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "DuplicateCurve"); - - Params::AnimationDataController_DuplicateCurve Parms{}; - - Parms.CopyCurveId = std::move(CopyCurveId); - Parms.NewCurveId = std::move(NewCurveId); - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.FindOrAddCurveNamesOnSkeleton -// (Native, Public, BlueprintCallable) -// Parameters: -// class USkeleton* Skeleton (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ERawCurveTrackTypes SupportedCurveType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IAnimationDataController::FindOrAddCurveNamesOnSkeleton(class USkeleton* Skeleton, ERawCurveTrackTypes SupportedCurveType, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "FindOrAddCurveNamesOnSkeleton"); - - Params::AnimationDataController_FindOrAddCurveNamesOnSkeleton Parms{}; - - Parms.Skeleton = Skeleton; - Parms.SupportedCurveType = SupportedCurveType; - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimationDataController.InsertBoneTrack -// (Native, Public, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 DesiredIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 IAnimationDataController::InsertBoneTrack(class FName BoneName, int32 DesiredIndex, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "InsertBoneTrack"); - - Params::AnimationDataController_InsertBoneTrack Parms{}; - - Parms.BoneName = BoneName; - Parms.DesiredIndex = DesiredIndex; - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.OpenBracket -// (Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FText& InTitle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IAnimationDataController::OpenBracket(const class FText& InTitle, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "OpenBracket"); - - Params::AnimationDataController_OpenBracket Parms{}; - - Parms.InTitle = std::move(InTitle); - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimationDataController.RemoveAllAttributes -// (Native, Public, BlueprintCallable) -// Parameters: -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 IAnimationDataController::RemoveAllAttributes(bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "RemoveAllAttributes"); - - Params::AnimationDataController_RemoveAllAttributes Parms{}; - - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.RemoveAllAttributesForBone -// (Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 IAnimationDataController::RemoveAllAttributesForBone(const class FName& BoneName, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "RemoveAllAttributesForBone"); - - Params::AnimationDataController_RemoveAllAttributesForBone Parms{}; - - Parms.BoneName = BoneName; - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.RemoveAllBoneTracks -// (Native, Public, BlueprintCallable) -// Parameters: -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IAnimationDataController::RemoveAllBoneTracks(bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "RemoveAllBoneTracks"); - - Params::AnimationDataController_RemoveAllBoneTracks Parms{}; - - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimationDataController.RemoveAllCurvesOfType -// (Native, Public, BlueprintCallable) -// Parameters: -// ERawCurveTrackTypes SupportedCurveType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IAnimationDataController::RemoveAllCurvesOfType(ERawCurveTrackTypes SupportedCurveType, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "RemoveAllCurvesOfType"); - - Params::AnimationDataController_RemoveAllCurvesOfType Parms{}; - - Parms.SupportedCurveType = SupportedCurveType; - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimationDataController.RemoveAttribute -// (Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FAnimationAttributeIdentifier&AttributeIdentifier (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataController::RemoveAttribute(const struct FAnimationAttributeIdentifier& AttributeIdentifier, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "RemoveAttribute"); - - Params::AnimationDataController_RemoveAttribute Parms{}; - - Parms.AttributeIdentifier = std::move(AttributeIdentifier); - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.RemoveAttributeKey -// (Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FAnimationAttributeIdentifier&AttributeIdentifier (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataController::RemoveAttributeKey(const struct FAnimationAttributeIdentifier& AttributeIdentifier, float Time, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "RemoveAttributeKey"); - - Params::AnimationDataController_RemoveAttributeKey Parms{}; - - Parms.AttributeIdentifier = std::move(AttributeIdentifier); - Parms.Time = Time; - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.RemoveBoneTrack -// (Native, Public, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataController::RemoveBoneTrack(class FName BoneName, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "RemoveBoneTrack"); - - Params::AnimationDataController_RemoveBoneTrack Parms{}; - - Parms.BoneName = BoneName; - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.RemoveCurve -// (Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FAnimationCurveIdentifier& CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataController::RemoveCurve(const struct FAnimationCurveIdentifier& CurveId, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "RemoveCurve"); - - Params::AnimationDataController_RemoveCurve Parms{}; - - Parms.CurveId = std::move(CurveId); - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.RemoveCurveKey -// (Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FAnimationCurveIdentifier& CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataController::RemoveCurveKey(const struct FAnimationCurveIdentifier& CurveId, float Time, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "RemoveCurveKey"); - - Params::AnimationDataController_RemoveCurveKey Parms{}; - - Parms.CurveId = std::move(CurveId); - Parms.Time = Time; - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.RemoveTransformCurveKey -// (Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FAnimationCurveIdentifier& CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataController::RemoveTransformCurveKey(const struct FAnimationCurveIdentifier& CurveId, float Time, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "RemoveTransformCurveKey"); - - Params::AnimationDataController_RemoveTransformCurveKey Parms{}; - - Parms.CurveId = std::move(CurveId); - Parms.Time = Time; - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.RenameCurve -// (Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FAnimationCurveIdentifier& CurveToRenameId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FAnimationCurveIdentifier& NewCurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataController::RenameCurve(const struct FAnimationCurveIdentifier& CurveToRenameId, const struct FAnimationCurveIdentifier& NewCurveId, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "RenameCurve"); - - Params::AnimationDataController_RenameCurve Parms{}; - - Parms.CurveToRenameId = std::move(CurveToRenameId); - Parms.NewCurveId = std::move(NewCurveId); - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.Resize -// (Native, Public, BlueprintCallable) -// Parameters: -// float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float T0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float T1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IAnimationDataController::Resize(float Length, float T0, float T1, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "Resize"); - - Params::AnimationDataController_Resize Parms{}; - - Parms.Length = Length; - Parms.T0 = T0; - Parms.T1 = T1; - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimationDataController.ResizeInFrames -// (Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FFrameNumber& NewLengthInFrames (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FFrameNumber& T0 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FFrameNumber& T1 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IAnimationDataController::ResizeInFrames(const struct FFrameNumber& NewLengthInFrames, const struct FFrameNumber& T0, const struct FFrameNumber& T1, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "ResizeInFrames"); - - Params::AnimationDataController_ResizeInFrames Parms{}; - - Parms.NewLengthInFrames = std::move(NewLengthInFrames); - Parms.T0 = std::move(T0); - Parms.T1 = std::move(T1); - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimationDataController.ResizeNumberOfFrames -// (Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FFrameNumber& NewLengthInFrames (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FFrameNumber& T0 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FFrameNumber& T1 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IAnimationDataController::ResizeNumberOfFrames(const struct FFrameNumber& NewLengthInFrames, const struct FFrameNumber& T0, const struct FFrameNumber& T1, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "ResizeNumberOfFrames"); - - Params::AnimationDataController_ResizeNumberOfFrames Parms{}; - - Parms.NewLengthInFrames = std::move(NewLengthInFrames); - Parms.T0 = std::move(T0); - Parms.T1 = std::move(T1); - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimationDataController.ResizePlayLength -// (Native, Public, BlueprintCallable) -// Parameters: -// float NewLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float T0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float T1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IAnimationDataController::ResizePlayLength(float NewLength, float T0, float T1, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "ResizePlayLength"); - - Params::AnimationDataController_ResizePlayLength Parms{}; - - Parms.NewLength = NewLength; - Parms.T0 = T0; - Parms.T1 = T1; - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimationDataController.ScaleCurve -// (Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FAnimationCurveIdentifier& CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Factor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataController::ScaleCurve(const struct FAnimationCurveIdentifier& CurveId, float Origin, float Factor, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "ScaleCurve"); - - Params::AnimationDataController_ScaleCurve Parms{}; - - Parms.CurveId = std::move(CurveId); - Parms.Origin = Origin; - Parms.Factor = Factor; - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.SetBoneTrackKeys -// (Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& PositionalKeys (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const TArray& RotationalKeys (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const TArray& ScalingKeys (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataController::SetBoneTrackKeys(class FName BoneName, const TArray& PositionalKeys, const TArray& RotationalKeys, const TArray& ScalingKeys, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "SetBoneTrackKeys"); - - Params::AnimationDataController_SetBoneTrackKeys Parms{}; - - Parms.BoneName = BoneName; - Parms.PositionalKeys = std::move(PositionalKeys); - Parms.RotationalKeys = std::move(RotationalKeys); - Parms.ScalingKeys = std::move(ScalingKeys); - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.SetCurveColor -// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FAnimationCurveIdentifier& CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataController::SetCurveColor(const struct FAnimationCurveIdentifier& CurveId, const struct FLinearColor& Color, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "SetCurveColor"); - - Params::AnimationDataController_SetCurveColor Parms{}; - - Parms.CurveId = std::move(CurveId); - Parms.Color = std::move(Color); - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.SetCurveComment -// (Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FAnimationCurveIdentifier& CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Comment (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataController::SetCurveComment(const struct FAnimationCurveIdentifier& CurveId, const class FString& Comment, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "SetCurveComment"); - - Params::AnimationDataController_SetCurveComment Parms{}; - - Parms.CurveId = std::move(CurveId); - Parms.Comment = std::move(Comment); - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.SetCurveFlag -// (Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FAnimationCurveIdentifier& CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAnimAssetCurveFlags Flag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataController::SetCurveFlag(const struct FAnimationCurveIdentifier& CurveId, EAnimAssetCurveFlags Flag, bool bState, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "SetCurveFlag"); - - Params::AnimationDataController_SetCurveFlag Parms{}; - - Parms.CurveId = std::move(CurveId); - Parms.Flag = Flag; - Parms.bState = bState; - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.SetCurveFlags -// (Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FAnimationCurveIdentifier& CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Flags_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataController::SetCurveFlags(const struct FAnimationCurveIdentifier& CurveId, int32 Flags_0, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "SetCurveFlags"); - - Params::AnimationDataController_SetCurveFlags Parms{}; - - Parms.CurveId = std::move(CurveId); - Parms.Flags_0 = Flags_0; - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.SetCurveKey -// (Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FAnimationCurveIdentifier& CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRichCurveKey& Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataController::SetCurveKey(const struct FAnimationCurveIdentifier& CurveId, const struct FRichCurveKey& Key, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "SetCurveKey"); - - Params::AnimationDataController_SetCurveKey Parms{}; - - Parms.CurveId = std::move(CurveId); - Parms.Key = std::move(Key); - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.SetCurveKeys -// (Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FAnimationCurveIdentifier& CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& CurveKeys (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataController::SetCurveKeys(const struct FAnimationCurveIdentifier& CurveId, const TArray& CurveKeys, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "SetCurveKeys"); - - Params::AnimationDataController_SetCurveKeys Parms{}; - - Parms.CurveId = std::move(CurveId); - Parms.CurveKeys = std::move(CurveKeys); - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.SetFrameRate -// (Native, Public, BlueprintCallable) -// Parameters: -// const struct FFrameRate& FrameRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IAnimationDataController::SetFrameRate(const struct FFrameRate& FrameRate, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "SetFrameRate"); - - Params::AnimationDataController_SetFrameRate Parms{}; - - Parms.FrameRate = std::move(FrameRate); - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimationDataController.SetModel -// (Native, Public, BlueprintCallable) -// Parameters: -// TScriptInterfaceInModel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IAnimationDataController::SetModel(TScriptInterface InModel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "SetModel"); - - Params::AnimationDataController_SetModel Parms{}; - - Parms.InModel = InModel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimationDataController.SetNumberOfFrames -// (Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FFrameNumber& NewLengthInFrames (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IAnimationDataController::SetNumberOfFrames(const struct FFrameNumber& NewLengthInFrames, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "SetNumberOfFrames"); - - Params::AnimationDataController_SetNumberOfFrames Parms{}; - - Parms.NewLengthInFrames = std::move(NewLengthInFrames); - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimationDataController.SetPlayLength -// (Native, Public, BlueprintCallable) -// Parameters: -// float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IAnimationDataController::SetPlayLength(float Length, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "SetPlayLength"); - - Params::AnimationDataController_SetPlayLength Parms{}; - - Parms.Length = Length; - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimationDataController.SetTransformCurveKey -// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FAnimationCurveIdentifier& CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& Value (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataController::SetTransformCurveKey(const struct FAnimationCurveIdentifier& CurveId, float Time, const struct FTransform& Value, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "SetTransformCurveKey"); - - Params::AnimationDataController_SetTransformCurveKey Parms{}; - - Parms.CurveId = std::move(CurveId); - Parms.Time = Time; - Parms.Value = std::move(Value); - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.SetTransformCurveKeys -// (Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FAnimationCurveIdentifier& CurveId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& TransformValues (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const TArray& TimeKeys (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IAnimationDataController::SetTransformCurveKeys(const struct FAnimationCurveIdentifier& CurveId, const TArray& TransformValues, const TArray& TimeKeys, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "SetTransformCurveKeys"); - - Params::AnimationDataController_SetTransformCurveKeys Parms{}; - - Parms.CurveId = std::move(CurveId); - Parms.TransformValues = std::move(TransformValues); - Parms.TimeKeys = std::move(TimeKeys); - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationDataController.UpdateCurveNamesFromSkeleton -// (Native, Public, BlueprintCallable) -// Parameters: -// const class USkeleton* Skeleton (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ERawCurveTrackTypes SupportedCurveType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldTransact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IAnimationDataController::UpdateCurveNamesFromSkeleton(const class USkeleton* Skeleton, ERawCurveTrackTypes SupportedCurveType, bool bShouldTransact) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "UpdateCurveNamesFromSkeleton"); - - Params::AnimationDataController_UpdateCurveNamesFromSkeleton Parms{}; - - Parms.Skeleton = Skeleton; - Parms.SupportedCurveType = SupportedCurveType; - Parms.bShouldTransact = bShouldTransact; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimationDataController.GetModelInterface -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TScriptInterfaceReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -TScriptInterface IAnimationDataController::GetModelInterface() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("AnimationDataController", "GetModelInterface"); - - Params::AnimationDataController_GetModelInterface Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PhysicsConstraintComponent.BreakConstraint -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UPhysicsConstraintComponent::BreakConstraint() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "BreakConstraint"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.GetConstrainedComponents -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UPrimitiveComponent** OutComponent1 (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName* OutBoneName1 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UPrimitiveComponent** OutComponent2 (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName* OutBoneName2 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::GetConstrainedComponents(class UPrimitiveComponent** OutComponent1, class FName* OutBoneName1, class UPrimitiveComponent** OutComponent2, class FName* OutBoneName2) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "GetConstrainedComponents"); - - Params::PhysicsConstraintComponent_GetConstrainedComponents Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutComponent1 != nullptr) - *OutComponent1 = Parms.OutComponent1; - - if (OutBoneName1 != nullptr) - *OutBoneName1 = Parms.OutBoneName1; - - if (OutComponent2 != nullptr) - *OutComponent2 = Parms.OutComponent2; - - if (OutBoneName2 != nullptr) - *OutBoneName2 = Parms.OutBoneName2; -} - - -// Function Engine.PhysicsConstraintComponent.GetConstraint -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) - -struct FConstraintInstanceAccessor UPhysicsConstraintComponent::GetConstraint() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "GetConstraint"); - - Params::PhysicsConstraintComponent_GetConstraint Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PhysicsConstraintComponent.GetConstraintForce -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FVector* OutLinearForce (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* OutAngularForce (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::GetConstraintForce(struct FVector* OutLinearForce, struct FVector* OutAngularForce) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "GetConstraintForce"); - - Params::PhysicsConstraintComponent_GetConstraintForce Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutLinearForce != nullptr) - *OutLinearForce = std::move(Parms.OutLinearForce); - - if (OutAngularForce != nullptr) - *OutAngularForce = std::move(Parms.OutAngularForce); -} - - -// Function Engine.PhysicsConstraintComponent.IsBroken -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPhysicsConstraintComponent::IsBroken() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "IsBroken"); - - Params::PhysicsConstraintComponent_IsBroken Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PhysicsConstraintComponent.SetAngularBreakable -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bAngularBreakable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float AngularBreakThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetAngularBreakable(bool bAngularBreakable, float AngularBreakThreshold) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularBreakable"); - - Params::PhysicsConstraintComponent_SetAngularBreakable Parms{}; - - Parms.bAngularBreakable = bAngularBreakable; - Parms.AngularBreakThreshold = AngularBreakThreshold; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetAngularDriveMode -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EAngularDriveMode DriveMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetAngularDriveMode(EAngularDriveMode DriveMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularDriveMode"); - - Params::PhysicsConstraintComponent_SetAngularDriveMode Parms{}; - - Parms.DriveMode = DriveMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetAngularDriveParams -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float PositionStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float VelocityStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InForceLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetAngularDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularDriveParams"); - - Params::PhysicsConstraintComponent_SetAngularDriveParams Parms{}; - - Parms.PositionStrength = PositionStrength; - Parms.VelocityStrength = VelocityStrength; - Parms.InForceLimit = InForceLimit; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetAngularOrientationDrive -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetAngularOrientationDrive(bool bEnableSwingDrive, bool bEnableTwistDrive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularOrientationDrive"); - - Params::PhysicsConstraintComponent_SetAngularOrientationDrive Parms{}; - - Parms.bEnableSwingDrive = bEnableSwingDrive; - Parms.bEnableTwistDrive = bEnableTwistDrive; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetAngularOrientationTarget -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FRotator& InPosTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetAngularOrientationTarget(const struct FRotator& InPosTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularOrientationTarget"); - - Params::PhysicsConstraintComponent_SetAngularOrientationTarget Parms{}; - - Parms.InPosTarget = std::move(InPosTarget); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetAngularPlasticity -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bAngularPlasticity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float AngularPlasticityThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetAngularPlasticity(bool bAngularPlasticity, float AngularPlasticityThreshold) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularPlasticity"); - - Params::PhysicsConstraintComponent_SetAngularPlasticity Parms{}; - - Parms.bAngularPlasticity = bAngularPlasticity; - Parms.AngularPlasticityThreshold = AngularPlasticityThreshold; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetAngularSwing1Limit -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EAngularConstraintMotion MotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Swing1LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetAngularSwing1Limit(EAngularConstraintMotion MotionType, float Swing1LimitAngle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularSwing1Limit"); - - Params::PhysicsConstraintComponent_SetAngularSwing1Limit Parms{}; - - Parms.MotionType = MotionType; - Parms.Swing1LimitAngle = Swing1LimitAngle; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetAngularSwing2Limit -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EAngularConstraintMotion MotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Swing2LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetAngularSwing2Limit(EAngularConstraintMotion MotionType, float Swing2LimitAngle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularSwing2Limit"); - - Params::PhysicsConstraintComponent_SetAngularSwing2Limit Parms{}; - - Parms.MotionType = MotionType; - Parms.Swing2LimitAngle = Swing2LimitAngle; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetAngularTwistLimit -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EAngularConstraintMotion ConstraintType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TwistLimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetAngularTwistLimit(EAngularConstraintMotion ConstraintType, float TwistLimitAngle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularTwistLimit"); - - Params::PhysicsConstraintComponent_SetAngularTwistLimit Parms{}; - - Parms.ConstraintType = ConstraintType; - Parms.TwistLimitAngle = TwistLimitAngle; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetAngularVelocityDrive -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularVelocityDrive"); - - Params::PhysicsConstraintComponent_SetAngularVelocityDrive Parms{}; - - Parms.bEnableSwingDrive = bEnableSwingDrive; - Parms.bEnableTwistDrive = bEnableTwistDrive; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetAngularVelocityDriveSLERP -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnableSLERP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetAngularVelocityDriveSLERP(bool bEnableSLERP) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularVelocityDriveSLERP"); - - Params::PhysicsConstraintComponent_SetAngularVelocityDriveSLERP Parms{}; - - Parms.bEnableSLERP = bEnableSLERP; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetAngularVelocityDriveTwistAndSwing -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetAngularVelocityDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularVelocityDriveTwistAndSwing"); - - Params::PhysicsConstraintComponent_SetAngularVelocityDriveTwistAndSwing Parms{}; - - Parms.bEnableTwistDrive = bEnableTwistDrive; - Parms.bEnableSwingDrive = bEnableSwingDrive; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetAngularVelocityTarget -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& InVelTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetAngularVelocityTarget(const struct FVector& InVelTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularVelocityTarget"); - - Params::PhysicsConstraintComponent_SetAngularVelocityTarget Parms{}; - - Parms.InVelTarget = std::move(InVelTarget); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetConstrainedComponents -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UPrimitiveComponent* Component1 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UPrimitiveComponent* Component2 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetConstrainedComponents(class UPrimitiveComponent* Component1, class FName BoneName1, class UPrimitiveComponent* Component2, class FName BoneName2) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetConstrainedComponents"); - - Params::PhysicsConstraintComponent_SetConstrainedComponents Parms{}; - - Parms.Component1 = Component1; - Parms.BoneName1 = BoneName1; - Parms.Component2 = Component2; - Parms.BoneName2 = BoneName2; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetConstraintReferenceFrame -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// EConstraintFrame Frame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& RefFrame (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetConstraintReferenceFrame(EConstraintFrame Frame, const struct FTransform& RefFrame) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetConstraintReferenceFrame"); - - Params::PhysicsConstraintComponent_SetConstraintReferenceFrame Parms{}; - - Parms.Frame = Frame; - Parms.RefFrame = std::move(RefFrame); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetConstraintReferenceOrientation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// EConstraintFrame Frame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& PriAxis (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& SecAxis (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetConstraintReferenceOrientation(EConstraintFrame Frame, const struct FVector& PriAxis, const struct FVector& SecAxis) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetConstraintReferenceOrientation"); - - Params::PhysicsConstraintComponent_SetConstraintReferenceOrientation Parms{}; - - Parms.Frame = Frame; - Parms.PriAxis = std::move(PriAxis); - Parms.SecAxis = std::move(SecAxis); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetConstraintReferencePosition -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// EConstraintFrame Frame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& RefPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetConstraintReferencePosition(EConstraintFrame Frame, const struct FVector& RefPosition) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetConstraintReferencePosition"); - - Params::PhysicsConstraintComponent_SetConstraintReferencePosition Parms{}; - - Parms.Frame = Frame; - Parms.RefPosition = std::move(RefPosition); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetContactTransferScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float ContactTransferScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetContactTransferScale(float ContactTransferScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetContactTransferScale"); - - Params::PhysicsConstraintComponent_SetContactTransferScale Parms{}; - - Parms.ContactTransferScale = ContactTransferScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetDisableCollision -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bDisableCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetDisableCollision(bool bDisableCollision) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetDisableCollision"); - - Params::PhysicsConstraintComponent_SetDisableCollision Parms{}; - - Parms.bDisableCollision = bDisableCollision; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetLinearBreakable -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bLinearBreakable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float LinearBreakThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetLinearBreakable(bool bLinearBreakable, float LinearBreakThreshold) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearBreakable"); - - Params::PhysicsConstraintComponent_SetLinearBreakable Parms{}; - - Parms.bLinearBreakable = bLinearBreakable; - Parms.LinearBreakThreshold = LinearBreakThreshold; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetLinearDriveParams -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float PositionStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float VelocityStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InForceLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetLinearDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearDriveParams"); - - Params::PhysicsConstraintComponent_SetLinearDriveParams Parms{}; - - Parms.PositionStrength = PositionStrength; - Parms.VelocityStrength = VelocityStrength; - Parms.InForceLimit = InForceLimit; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetLinearPlasticity -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bLinearPlasticity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float LinearPlasticityThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EConstraintPlasticityType PlasticityType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetLinearPlasticity(bool bLinearPlasticity, float LinearPlasticityThreshold, EConstraintPlasticityType PlasticityType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearPlasticity"); - - Params::PhysicsConstraintComponent_SetLinearPlasticity Parms{}; - - Parms.bLinearPlasticity = bLinearPlasticity; - Parms.LinearPlasticityThreshold = LinearPlasticityThreshold; - Parms.PlasticityType = PlasticityType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetLinearPositionDrive -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnableDriveX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bEnableDriveY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bEnableDriveZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetLinearPositionDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearPositionDrive"); - - Params::PhysicsConstraintComponent_SetLinearPositionDrive Parms{}; - - Parms.bEnableDriveX = bEnableDriveX; - Parms.bEnableDriveY = bEnableDriveY; - Parms.bEnableDriveZ = bEnableDriveZ; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetLinearPositionTarget -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& InPosTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetLinearPositionTarget(const struct FVector& InPosTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearPositionTarget"); - - Params::PhysicsConstraintComponent_SetLinearPositionTarget Parms{}; - - Parms.InPosTarget = std::move(InPosTarget); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetLinearVelocityDrive -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnableDriveX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bEnableDriveY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bEnableDriveZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetLinearVelocityDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearVelocityDrive"); - - Params::PhysicsConstraintComponent_SetLinearVelocityDrive Parms{}; - - Parms.bEnableDriveX = bEnableDriveX; - Parms.bEnableDriveY = bEnableDriveY; - Parms.bEnableDriveZ = bEnableDriveZ; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetLinearVelocityTarget -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& InVelTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetLinearVelocityTarget(const struct FVector& InVelTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearVelocityTarget"); - - Params::PhysicsConstraintComponent_SetLinearVelocityTarget Parms{}; - - Parms.InVelTarget = std::move(InVelTarget); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetLinearXLimit -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ELinearConstraintMotion ConstraintType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float LimitSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetLinearXLimit(ELinearConstraintMotion ConstraintType, float LimitSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearXLimit"); - - Params::PhysicsConstraintComponent_SetLinearXLimit Parms{}; - - Parms.ConstraintType = ConstraintType; - Parms.LimitSize = LimitSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetLinearYLimit -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ELinearConstraintMotion ConstraintType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float LimitSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetLinearYLimit(ELinearConstraintMotion ConstraintType, float LimitSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearYLimit"); - - Params::PhysicsConstraintComponent_SetLinearYLimit Parms{}; - - Parms.ConstraintType = ConstraintType; - Parms.LimitSize = LimitSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetLinearZLimit -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ELinearConstraintMotion ConstraintType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float LimitSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetLinearZLimit(ELinearConstraintMotion ConstraintType, float LimitSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearZLimit"); - - Params::PhysicsConstraintComponent_SetLinearZLimit Parms{}; - - Parms.ConstraintType = ConstraintType; - Parms.LimitSize = LimitSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetOrientationDriveSLERP -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnableSLERP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetOrientationDriveSLERP(bool bEnableSLERP) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetOrientationDriveSLERP"); - - Params::PhysicsConstraintComponent_SetOrientationDriveSLERP Parms{}; - - Parms.bEnableSLERP = bEnableSLERP; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetOrientationDriveTwistAndSwing -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetOrientationDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetOrientationDriveTwistAndSwing"); - - Params::PhysicsConstraintComponent_SetOrientationDriveTwistAndSwing Parms{}; - - Parms.bEnableTwistDrive = bEnableTwistDrive; - Parms.bEnableSwingDrive = bEnableSwingDrive; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetProjectionEnabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bProjectionEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetProjectionEnabled(bool bProjectionEnabled) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetProjectionEnabled"); - - Params::PhysicsConstraintComponent_SetProjectionEnabled Parms{}; - - Parms.bProjectionEnabled = bProjectionEnabled; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.SetProjectionParams -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float ProjectionLinearAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ProjectionAngularAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ProjectionLinearTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ProjectionAngularTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsConstraintComponent::SetProjectionParams(float ProjectionLinearAlpha, float ProjectionAngularAlpha, float ProjectionLinearTolerance, float ProjectionAngularTolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "SetProjectionParams"); - - Params::PhysicsConstraintComponent_SetProjectionParams Parms{}; - - Parms.ProjectionLinearAlpha = ProjectionLinearAlpha; - Parms.ProjectionAngularAlpha = ProjectionAngularAlpha; - Parms.ProjectionLinearTolerance = ProjectionLinearTolerance; - Parms.ProjectionAngularTolerance = ProjectionAngularTolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsConstraintComponent.GetCurrentSwing1 -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UPhysicsConstraintComponent::GetCurrentSwing1() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "GetCurrentSwing1"); - - Params::PhysicsConstraintComponent_GetCurrentSwing1 Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PhysicsConstraintComponent.GetCurrentSwing2 -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UPhysicsConstraintComponent::GetCurrentSwing2() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "GetCurrentSwing2"); - - Params::PhysicsConstraintComponent_GetCurrentSwing2 Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PhysicsConstraintComponent.GetCurrentTwist -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UPhysicsConstraintComponent::GetCurrentTwist() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "GetCurrentTwist"); - - Params::PhysicsConstraintComponent_GetCurrentTwist Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PhysicsConstraintComponent.IsProjectionEnabled -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPhysicsConstraintComponent::IsProjectionEnabled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsConstraintComponent", "IsProjectionEnabled"); - - Params::PhysicsConstraintComponent_IsProjectionEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Interface_AssetUserData.AddAssetUserDataOfClass -// (Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf InUserDataClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IInterface_AssetUserData::AddAssetUserDataOfClass(TSubclassOf InUserDataClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("Interface_AssetUserData", "AddAssetUserDataOfClass"); - - Params::Interface_AssetUserData_AddAssetUserDataOfClass Parms{}; - - Parms.InUserDataClass = InUserDataClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Interface_AssetUserData.GetAssetUserDataOfClass -// (Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf InUserDataClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAssetUserData* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAssetUserData* IInterface_AssetUserData::GetAssetUserDataOfClass(TSubclassOf InUserDataClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("Interface_AssetUserData", "GetAssetUserDataOfClass"); - - Params::Interface_AssetUserData_GetAssetUserDataOfClass Parms{}; - - Parms.InUserDataClass = InUserDataClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Interface_AssetUserData.HasAssetUserDataOfClass -// (Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf InUserDataClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool IInterface_AssetUserData::HasAssetUserDataOfClass(TSubclassOf InUserDataClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("Interface_AssetUserData", "HasAssetUserDataOfClass"); - - Params::Interface_AssetUserData_HasAssetUserDataOfClass Parms{}; - - Parms.InUserDataClass = InUserDataClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.AsCurrency_Float -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ERoundingMode RoundingMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& CurrencyCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::AsCurrency_Float(float Value, ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const class FString& CurrencyCode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "AsCurrency_Float"); - - Params::KismetTextLibrary_AsCurrency_Float Parms{}; - - Parms.Value = Value; - Parms.RoundingMode = RoundingMode; - Parms.bAlwaysSign = bAlwaysSign; - Parms.bUseGrouping = bUseGrouping; - Parms.MinimumIntegralDigits = MinimumIntegralDigits; - Parms.MaximumIntegralDigits = MaximumIntegralDigits; - Parms.MinimumFractionalDigits = MinimumFractionalDigits; - Parms.MaximumFractionalDigits = MaximumFractionalDigits; - Parms.CurrencyCode = std::move(CurrencyCode); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.AsCurrency_Integer -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ERoundingMode RoundingMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& CurrencyCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::AsCurrency_Integer(int32 Value, ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const class FString& CurrencyCode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "AsCurrency_Integer"); - - Params::KismetTextLibrary_AsCurrency_Integer Parms{}; - - Parms.Value = Value; - Parms.RoundingMode = RoundingMode; - Parms.bAlwaysSign = bAlwaysSign; - Parms.bUseGrouping = bUseGrouping; - Parms.MinimumIntegralDigits = MinimumIntegralDigits; - Parms.MaximumIntegralDigits = MaximumIntegralDigits; - Parms.MinimumFractionalDigits = MinimumFractionalDigits; - Parms.MaximumFractionalDigits = MaximumFractionalDigits; - Parms.CurrencyCode = std::move(CurrencyCode); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.AsCurrencyBase -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 BaseValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& CurrencyCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::AsCurrencyBase(int32 BaseValue, const class FString& CurrencyCode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "AsCurrencyBase"); - - Params::KismetTextLibrary_AsCurrencyBase Parms{}; - - Parms.BaseValue = BaseValue; - Parms.CurrencyCode = std::move(CurrencyCode); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.AsDate_DateTime -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& InDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::AsDate_DateTime(const struct FDateTime& InDateTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "AsDate_DateTime"); - - Params::KismetTextLibrary_AsDate_DateTime Parms{}; - - Parms.InDateTime = std::move(InDateTime); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.AsDateTime_DateTime -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& In (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::AsDateTime_DateTime(const struct FDateTime& In) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "AsDateTime_DateTime"); - - Params::KismetTextLibrary_AsDateTime_DateTime Parms{}; - - Parms.In = std::move(In); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.AsPercent_Float -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ERoundingMode RoundingMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::AsPercent_Float(float Value, ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "AsPercent_Float"); - - Params::KismetTextLibrary_AsPercent_Float Parms{}; - - Parms.Value = Value; - Parms.RoundingMode = RoundingMode; - Parms.bAlwaysSign = bAlwaysSign; - Parms.bUseGrouping = bUseGrouping; - Parms.MinimumIntegralDigits = MinimumIntegralDigits; - Parms.MaximumIntegralDigits = MaximumIntegralDigits; - Parms.MinimumFractionalDigits = MinimumFractionalDigits; - Parms.MaximumFractionalDigits = MaximumFractionalDigits; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.AsTime_DateTime -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& In (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::AsTime_DateTime(const struct FDateTime& In) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "AsTime_DateTime"); - - Params::KismetTextLibrary_AsTime_DateTime Parms{}; - - Parms.In = std::move(In); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.AsTimespan_Timespan -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& InTimespan (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::AsTimespan_Timespan(const struct FTimespan& InTimespan) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "AsTimespan_Timespan"); - - Params::KismetTextLibrary_AsTimespan_Timespan Parms{}; - - Parms.InTimespan = std::move(InTimespan); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.AsTimeZoneDate_DateTime -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& InDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InTimeZone (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::AsTimeZoneDate_DateTime(const struct FDateTime& InDateTime, const class FString& InTimeZone) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "AsTimeZoneDate_DateTime"); - - Params::KismetTextLibrary_AsTimeZoneDate_DateTime Parms{}; - - Parms.InDateTime = std::move(InDateTime); - Parms.InTimeZone = std::move(InTimeZone); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.AsTimeZoneDateTime_DateTime -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& InDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InTimeZone (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::AsTimeZoneDateTime_DateTime(const struct FDateTime& InDateTime, const class FString& InTimeZone) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "AsTimeZoneDateTime_DateTime"); - - Params::KismetTextLibrary_AsTimeZoneDateTime_DateTime Parms{}; - - Parms.InDateTime = std::move(InDateTime); - Parms.InTimeZone = std::move(InTimeZone); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.AsTimeZoneTime_DateTime -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& InDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InTimeZone (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::AsTimeZoneTime_DateTime(const struct FDateTime& InDateTime, const class FString& InTimeZone) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "AsTimeZoneTime_DateTime"); - - Params::KismetTextLibrary_AsTimeZoneTime_DateTime Parms{}; - - Parms.InDateTime = std::move(InDateTime); - Parms.InTimeZone = std::move(InTimeZone); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.Conv_BoolToText -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::Conv_BoolToText(bool InBool) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_BoolToText"); - - Params::KismetTextLibrary_Conv_BoolToText Parms{}; - - Parms.InBool = InBool; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.Conv_ByteToText -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// uint8 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::Conv_ByteToText(uint8 Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_ByteToText"); - - Params::KismetTextLibrary_Conv_ByteToText Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.Conv_ColorToText -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::Conv_ColorToText(const struct FLinearColor& InColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_ColorToText"); - - Params::KismetTextLibrary_Conv_ColorToText Parms{}; - - Parms.InColor = std::move(InColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.Conv_DoubleToText -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ERoundingMode RoundingMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::Conv_DoubleToText(double Value, ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_DoubleToText"); - - Params::KismetTextLibrary_Conv_DoubleToText Parms{}; - - Parms.Value = Value; - Parms.RoundingMode = RoundingMode; - Parms.bAlwaysSign = bAlwaysSign; - Parms.bUseGrouping = bUseGrouping; - Parms.MinimumIntegralDigits = MinimumIntegralDigits; - Parms.MaximumIntegralDigits = MaximumIntegralDigits; - Parms.MinimumFractionalDigits = MinimumFractionalDigits; - Parms.MaximumFractionalDigits = MaximumFractionalDigits; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.Conv_Int64ToText -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::Conv_Int64ToText(int64 Value, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_Int64ToText"); - - Params::KismetTextLibrary_Conv_Int64ToText Parms{}; - - Parms.Value = Value; - Parms.bAlwaysSign = bAlwaysSign; - Parms.bUseGrouping = bUseGrouping; - Parms.MinimumIntegralDigits = MinimumIntegralDigits; - Parms.MaximumIntegralDigits = MaximumIntegralDigits; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.Conv_IntToText -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::Conv_IntToText(int32 Value, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_IntToText"); - - Params::KismetTextLibrary_Conv_IntToText Parms{}; - - Parms.Value = Value; - Parms.bAlwaysSign = bAlwaysSign; - Parms.bUseGrouping = bUseGrouping; - Parms.MinimumIntegralDigits = MinimumIntegralDigits; - Parms.MaximumIntegralDigits = MaximumIntegralDigits; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.Conv_NameToText -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::Conv_NameToText(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_NameToText"); - - Params::KismetTextLibrary_Conv_NameToText Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.Conv_ObjectToText -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* InObj (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::Conv_ObjectToText(class UObject* InObj) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_ObjectToText"); - - Params::KismetTextLibrary_Conv_ObjectToText Parms{}; - - Parms.InObj = InObj; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.Conv_RotatorToText -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::Conv_RotatorToText(const struct FRotator& InRot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_RotatorToText"); - - Params::KismetTextLibrary_Conv_RotatorToText Parms{}; - - Parms.InRot = std::move(InRot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.Conv_StringToText -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::Conv_StringToText(const class FString& InString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_StringToText"); - - Params::KismetTextLibrary_Conv_StringToText Parms{}; - - Parms.InString = std::move(InString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.Conv_TextToString -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetTextLibrary::Conv_TextToString(const class FText& InText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_TextToString"); - - Params::KismetTextLibrary_Conv_TextToString Parms{}; - - Parms.InText = std::move(InText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.Conv_TransformToText -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTransform& InTrans (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::Conv_TransformToText(const struct FTransform& InTrans) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_TransformToText"); - - Params::KismetTextLibrary_Conv_TransformToText Parms{}; - - Parms.InTrans = std::move(InTrans); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.Conv_Vector2dToText -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::Conv_Vector2dToText(const struct FVector2D& InVec) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_Vector2dToText"); - - Params::KismetTextLibrary_Conv_Vector2dToText Parms{}; - - Parms.InVec = std::move(InVec); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.Conv_VectorToText -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::Conv_VectorToText(const struct FVector& InVec) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_VectorToText"); - - Params::KismetTextLibrary_Conv_VectorToText Parms{}; - - Parms.InVec = std::move(InVec); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.EditTextSourceString -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* TextOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText& Text (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetTextLibrary::EditTextSourceString(class UObject* TextOwner, class FText& Text, const class FString& SourceString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "EditTextSourceString"); - - Params::KismetTextLibrary_EditTextSourceString Parms{}; - - Parms.TextOwner = TextOwner; - Parms.Text = std::move(Text); - Parms.SourceString = std::move(SourceString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Text = std::move(Parms.Text); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.EqualEqual_IgnoreCase_TextText -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FText& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const class FText& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetTextLibrary::EqualEqual_IgnoreCase_TextText(const class FText& A, const class FText& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "EqualEqual_IgnoreCase_TextText"); - - Params::KismetTextLibrary_EqualEqual_IgnoreCase_TextText Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.EqualEqual_TextText -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FText& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const class FText& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetTextLibrary::EqualEqual_TextText(const class FText& A, const class FText& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "EqualEqual_TextText"); - - Params::KismetTextLibrary_EqualEqual_TextText Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.FindTextInLocalizationTable -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& NameSpace (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText* OutText (Parm, OutParm, NativeAccessSpecifierPublic) -// const class FString& SourceString (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetTextLibrary::FindTextInLocalizationTable(const class FString& NameSpace, const class FString& Key, class FText* OutText, const class FString& SourceString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "FindTextInLocalizationTable"); - - Params::KismetTextLibrary_FindTextInLocalizationTable Parms{}; - - Parms.NameSpace = std::move(NameSpace); - Parms.Key = std::move(Key); - Parms.SourceString = std::move(SourceString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutText != nullptr) - *OutText = std::move(Parms.OutText); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.Format -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FText& InPattern (Parm, NativeAccessSpecifierPublic) -// const TArray&InArgs (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::Format(const class FText& InPattern, const TArray& InArgs) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "Format"); - - Params::KismetTextLibrary_Format Parms{}; - - Parms.InPattern = std::move(InPattern); - Parms.InArgs = std::move(InArgs); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.GetEmptyText -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::GetEmptyText() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "GetEmptyText"); - - Params::KismetTextLibrary_GetEmptyText Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.GetTextId -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FText& Text (Parm, NativeAccessSpecifierPublic) -// class FString* OutNamespace (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* OutKey (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetTextLibrary::GetTextId(const class FText& Text, class FString* OutNamespace, class FString* OutKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "GetTextId"); - - Params::KismetTextLibrary_GetTextId Parms{}; - - Parms.Text = std::move(Text); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutNamespace != nullptr) - *OutNamespace = std::move(Parms.OutNamespace); - - if (OutKey != nullptr) - *OutKey = std::move(Parms.OutKey); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.GetTextSourceString -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FText& Text (Parm, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetTextLibrary::GetTextSourceString(const class FText& Text) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "GetTextSourceString"); - - Params::KismetTextLibrary_GetTextSourceString Parms{}; - - Parms.Text = std::move(Text); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.IsPolyglotDataValid -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPolyglotTextData& PolyglotData (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* IsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText* ErrorMessage (Parm, OutParm, NativeAccessSpecifierPublic) - -void UKismetTextLibrary::IsPolyglotDataValid(const struct FPolyglotTextData& PolyglotData, bool* IsValid, class FText* ErrorMessage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "IsPolyglotDataValid"); - - Params::KismetTextLibrary_IsPolyglotDataValid Parms{}; - - Parms.PolyglotData = std::move(PolyglotData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (IsValid != nullptr) - *IsValid = Parms.IsValid; - - if (ErrorMessage != nullptr) - *ErrorMessage = std::move(Parms.ErrorMessage); -} - - -// Function Engine.KismetTextLibrary.MakeInvariantText -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::MakeInvariantText(const class FString& InString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "MakeInvariantText"); - - Params::KismetTextLibrary_MakeInvariantText Parms{}; - - Parms.InString = std::move(InString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.NotEqual_IgnoreCase_TextText -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FText& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const class FText& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetTextLibrary::NotEqual_IgnoreCase_TextText(const class FText& A, const class FText& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "NotEqual_IgnoreCase_TextText"); - - Params::KismetTextLibrary_NotEqual_IgnoreCase_TextText Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.NotEqual_TextText -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FText& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const class FText& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetTextLibrary::NotEqual_TextText(const class FText& A, const class FText& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "NotEqual_TextText"); - - Params::KismetTextLibrary_NotEqual_TextText Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.PolyglotDataToText -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPolyglotTextData& PolyglotData (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::PolyglotDataToText(const struct FPolyglotTextData& PolyglotData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "PolyglotDataToText"); - - Params::KismetTextLibrary_PolyglotDataToText Parms{}; - - Parms.PolyglotData = std::move(PolyglotData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.StringTableIdAndKeyFromText -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FText& Text (Parm, NativeAccessSpecifierPublic) -// class FName* OutTableId (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* OutKey (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetTextLibrary::StringTableIdAndKeyFromText(const class FText& Text, class FName* OutTableId, class FString* OutKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "StringTableIdAndKeyFromText"); - - Params::KismetTextLibrary_StringTableIdAndKeyFromText Parms{}; - - Parms.Text = std::move(Text); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutTableId != nullptr) - *OutTableId = Parms.OutTableId; - - if (OutKey != nullptr) - *OutKey = std::move(Parms.OutKey); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.TextFromStringTable -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::TextFromStringTable(const class FName TableId, const class FString& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "TextFromStringTable"); - - Params::KismetTextLibrary_TextFromStringTable Parms{}; - - Parms.TableId = TableId; - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.TextIsCultureInvariant -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetTextLibrary::TextIsCultureInvariant(const class FText& InText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "TextIsCultureInvariant"); - - Params::KismetTextLibrary_TextIsCultureInvariant Parms{}; - - Parms.InText = std::move(InText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.TextIsEmpty -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetTextLibrary::TextIsEmpty(const class FText& InText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "TextIsEmpty"); - - Params::KismetTextLibrary_TextIsEmpty Parms{}; - - Parms.InText = std::move(InText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.TextIsFromStringTable -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FText& Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetTextLibrary::TextIsFromStringTable(const class FText& Text) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "TextIsFromStringTable"); - - Params::KismetTextLibrary_TextIsFromStringTable Parms{}; - - Parms.Text = std::move(Text); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.TextIsTransient -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetTextLibrary::TextIsTransient(const class FText& InText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "TextIsTransient"); - - Params::KismetTextLibrary_TextIsTransient Parms{}; - - Parms.InText = std::move(InText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.TextToLower -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::TextToLower(const class FText& InText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "TextToLower"); - - Params::KismetTextLibrary_TextToLower Parms{}; - - Parms.InText = std::move(InText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.TextToUpper -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::TextToUpper(const class FText& InText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "TextToUpper"); - - Params::KismetTextLibrary_TextToUpper Parms{}; - - Parms.InText = std::move(InText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.TextTrimPreceding -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::TextTrimPreceding(const class FText& InText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "TextTrimPreceding"); - - Params::KismetTextLibrary_TextTrimPreceding Parms{}; - - Parms.InText = std::move(InText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.TextTrimPrecedingAndTrailing -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::TextTrimPrecedingAndTrailing(const class FText& InText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "TextTrimPrecedingAndTrailing"); - - Params::KismetTextLibrary_TextTrimPrecedingAndTrailing Parms{}; - - Parms.InText = std::move(InText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetTextLibrary.TextTrimTrailing -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetTextLibrary::TextTrimTrailing(const class FText& InText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetTextLibrary", "TextTrimTrailing"); - - Params::KismetTextLibrary_TextTrimTrailing Parms{}; - - Parms.InText = std::move(InText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Predefined Function -// Gets a pointer to the current World of the GameViewport - -class UWorld* UWorld::GetWorld() -{ - if (Offsets::GWorld != 0) - return *reinterpret_cast(InSDKUtils::GetImageBase() + Offsets::GWorld); - - if (UEngine* Engine = UEngine::GetEngine()) - { - if (!Engine->GameViewport) - return nullptr; - - return Engine->GameViewport->World; - } - - return nullptr; -} - - -// Function Engine.World.HandleTimelineScrubbed -// (Final, Native, Public) - -void UWorld::HandleTimelineScrubbed() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("World", "HandleTimelineScrubbed"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.World.K2_GetWorldSettings -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AWorldSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AWorldSettings* UWorld::K2_GetWorldSettings() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("World", "K2_GetWorldSettings"); - - Params::World_K2_GetWorldSettings Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.World.GetDataLayerManager -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UDataLayerManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataLayerManager* UWorld::GetDataLayerManager() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("World", "GetDataLayerManager"); - - Params::World_GetDataLayerManager Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ClusterUnionActor.GetClusterUnionComponent -// (Final, Native, Public, Const) -// Parameters: -// class UClusterUnionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UClusterUnionComponent* AClusterUnionActor::GetClusterUnionComponent() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionActor", "GetClusterUnionComponent"); - - Params::ClusterUnionActor_GetClusterUnionComponent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AsyncActionHandleSaveGame.AsyncLoadGameFromSlot -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAsyncActionHandleSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAsyncActionHandleSaveGame* UAsyncActionHandleSaveGame::AsyncLoadGameFromSlot(class UObject* WorldContextObject, const class FString& SlotName, const int32 UserIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AsyncActionHandleSaveGame", "AsyncLoadGameFromSlot"); - - Params::AsyncActionHandleSaveGame_AsyncLoadGameFromSlot Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.SlotName = std::move(SlotName); - Parms.UserIndex = UserIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AsyncActionHandleSaveGame.AsyncSaveGameToSlot -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USaveGame* SaveGameObject_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAsyncActionHandleSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAsyncActionHandleSaveGame* UAsyncActionHandleSaveGame::AsyncSaveGameToSlot(class UObject* WorldContextObject, class USaveGame* SaveGameObject_0, const class FString& SlotName, const int32 UserIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AsyncActionHandleSaveGame", "AsyncSaveGameToSlot"); - - Params::AsyncActionHandleSaveGame_AsyncSaveGameToSlot Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.SaveGameObject_0 = SaveGameObject_0; - Parms.SlotName = std::move(SlotName); - Parms.UserIndex = UserIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceProperty.ApplyDeviceProperty -// (RequiredAPI, Native, Protected) -// Parameters: -// const struct FPlatformUserId& UserId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FInputDeviceId& DeviceID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UInputDeviceProperty::ApplyDeviceProperty(const struct FPlatformUserId& UserId, const struct FInputDeviceId& DeviceID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputDeviceProperty", "ApplyDeviceProperty"); - - Params::InputDeviceProperty_ApplyDeviceProperty Parms{}; - - Parms.UserId = std::move(UserId); - Parms.DeviceID = std::move(DeviceID); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.InputDeviceProperty.EvaluateDeviceProperty -// (RequiredAPI, Native, Event, Protected, BlueprintEvent) -// Parameters: -// const struct FPlatformUserId& PlatformUser (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FInputDeviceId& DeviceID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float duration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UInputDeviceProperty::EvaluateDeviceProperty(const struct FPlatformUserId& PlatformUser, const struct FInputDeviceId& DeviceID, const float DeltaTime, const float duration) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputDeviceProperty", "EvaluateDeviceProperty"); - - Params::InputDeviceProperty_EvaluateDeviceProperty Parms{}; - - Parms.PlatformUser = std::move(PlatformUser); - Parms.DeviceID = std::move(DeviceID); - Parms.DeltaTime = DeltaTime; - Parms.duration = duration; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.InputDeviceProperty.ResetDeviceProperty -// (RequiredAPI, Native, Event, Protected, BlueprintEvent) -// Parameters: -// const struct FPlatformUserId& PlatformUser (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FInputDeviceId& DeviceID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bForceReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UInputDeviceProperty::ResetDeviceProperty(const struct FPlatformUserId& PlatformUser, const struct FInputDeviceId& DeviceID, bool bForceReset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputDeviceProperty", "ResetDeviceProperty"); - - Params::InputDeviceProperty_ResetDeviceProperty Parms{}; - - Parms.PlatformUser = std::move(PlatformUser); - Parms.DeviceID = std::move(DeviceID); - Parms.bForceReset = bForceReset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.BlueprintPathsLibrary.AutomationDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::AutomationDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "AutomationDir"); - - Params::BlueprintPathsLibrary_AutomationDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.AutomationLogDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::AutomationLogDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "AutomationLogDir"); - - Params::BlueprintPathsLibrary_AutomationLogDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.AutomationTransientDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::AutomationTransientDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "AutomationTransientDir"); - - Params::BlueprintPathsLibrary_AutomationTransientDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.BugItDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::BugItDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "BugItDir"); - - Params::BlueprintPathsLibrary_BugItDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.ChangeExtension -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InNewExtension (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::ChangeExtension(const class FString& InPath, const class FString& InNewExtension) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ChangeExtension"); - - Params::BlueprintPathsLibrary_ChangeExtension Parms{}; - - Parms.InPath = std::move(InPath); - Parms.InNewExtension = std::move(InNewExtension); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.CloudDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::CloudDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "CloudDir"); - - Params::BlueprintPathsLibrary_CloudDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.CollapseRelativeDirectories -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlueprintPathsLibrary::CollapseRelativeDirectories(const class FString& InPath, class FString* OutPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "CollapseRelativeDirectories"); - - Params::BlueprintPathsLibrary_CollapseRelativeDirectories Parms{}; - - Parms.InPath = std::move(InPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPath != nullptr) - *OutPath = std::move(Parms.OutPath); - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.Combine -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& InPaths (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::Combine(const TArray& InPaths) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "Combine"); - - Params::BlueprintPathsLibrary_Combine Parms{}; - - Parms.InPaths = std::move(InPaths); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.ConvertFromSandboxPath -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InSandboxName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::ConvertFromSandboxPath(const class FString& InPath, const class FString& InSandboxName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ConvertFromSandboxPath"); - - Params::BlueprintPathsLibrary_ConvertFromSandboxPath Parms{}; - - Parms.InPath = std::move(InPath); - Parms.InSandboxName = std::move(InSandboxName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.ConvertRelativePathToFull -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InBasePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::ConvertRelativePathToFull(const class FString& InPath, const class FString& InBasePath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ConvertRelativePathToFull"); - - Params::BlueprintPathsLibrary_ConvertRelativePathToFull Parms{}; - - Parms.InPath = std::move(InPath); - Parms.InBasePath = std::move(InBasePath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.ConvertToSandboxPath -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InSandboxName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::ConvertToSandboxPath(const class FString& InPath, const class FString& InSandboxName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ConvertToSandboxPath"); - - Params::BlueprintPathsLibrary_ConvertToSandboxPath Parms{}; - - Parms.InPath = std::move(InPath); - Parms.InSandboxName = std::move(InSandboxName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.CreateTempFilename -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Extension (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::CreateTempFilename(const class FString& Path, const class FString& Prefix, const class FString& Extension) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "CreateTempFilename"); - - Params::BlueprintPathsLibrary_CreateTempFilename Parms{}; - - Parms.Path = std::move(Path); - Parms.Prefix = std::move(Prefix); - Parms.Extension = std::move(Extension); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.DiffDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::DiffDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "DiffDir"); - - Params::BlueprintPathsLibrary_DiffDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.DirectoryExists -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlueprintPathsLibrary::DirectoryExists(const class FString& InPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "DirectoryExists"); - - Params::BlueprintPathsLibrary_DirectoryExists Parms{}; - - Parms.InPath = std::move(InPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.EngineConfigDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::EngineConfigDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineConfigDir"); - - Params::BlueprintPathsLibrary_EngineConfigDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.EngineContentDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::EngineContentDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineContentDir"); - - Params::BlueprintPathsLibrary_EngineContentDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.EngineDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::EngineDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineDir"); - - Params::BlueprintPathsLibrary_EngineDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.EngineIntermediateDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::EngineIntermediateDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineIntermediateDir"); - - Params::BlueprintPathsLibrary_EngineIntermediateDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.EnginePluginsDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::EnginePluginsDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EnginePluginsDir"); - - Params::BlueprintPathsLibrary_EnginePluginsDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.EngineSavedDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::EngineSavedDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineSavedDir"); - - Params::BlueprintPathsLibrary_EngineSavedDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.EngineSourceDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::EngineSourceDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineSourceDir"); - - Params::BlueprintPathsLibrary_EngineSourceDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.EngineUserDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::EngineUserDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineUserDir"); - - Params::BlueprintPathsLibrary_EngineUserDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.EngineVersionAgnosticUserDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::EngineVersionAgnosticUserDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineVersionAgnosticUserDir"); - - Params::BlueprintPathsLibrary_EngineVersionAgnosticUserDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.EnterpriseDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::EnterpriseDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EnterpriseDir"); - - Params::BlueprintPathsLibrary_EnterpriseDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.EnterpriseFeaturePackDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::EnterpriseFeaturePackDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EnterpriseFeaturePackDir"); - - Params::BlueprintPathsLibrary_EnterpriseFeaturePackDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.EnterprisePluginsDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::EnterprisePluginsDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EnterprisePluginsDir"); - - Params::BlueprintPathsLibrary_EnterprisePluginsDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.FeaturePackDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::FeaturePackDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "FeaturePackDir"); - - Params::BlueprintPathsLibrary_FeaturePackDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.FileExists -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlueprintPathsLibrary::FileExists(const class FString& InPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "FileExists"); - - Params::BlueprintPathsLibrary_FileExists Parms{}; - - Parms.InPath = std::move(InPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.GameAgnosticSavedDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::GameAgnosticSavedDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GameAgnosticSavedDir"); - - Params::BlueprintPathsLibrary_GameAgnosticSavedDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.GameDevelopersDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::GameDevelopersDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GameDevelopersDir"); - - Params::BlueprintPathsLibrary_GameDevelopersDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.GameSourceDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::GameSourceDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GameSourceDir"); - - Params::BlueprintPathsLibrary_GameSourceDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.GameUserDeveloperDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::GameUserDeveloperDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GameUserDeveloperDir"); - - Params::BlueprintPathsLibrary_GameUserDeveloperDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.GeneratedConfigDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::GeneratedConfigDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GeneratedConfigDir"); - - Params::BlueprintPathsLibrary_GeneratedConfigDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.GetBaseFilename -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRemovePath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::GetBaseFilename(const class FString& InPath, bool bRemovePath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetBaseFilename"); - - Params::BlueprintPathsLibrary_GetBaseFilename Parms{}; - - Parms.InPath = std::move(InPath); - Parms.bRemovePath = bRemovePath; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.GetCleanFilename -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::GetCleanFilename(const class FString& InPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetCleanFilename"); - - Params::BlueprintPathsLibrary_GetCleanFilename Parms{}; - - Parms.InPath = std::move(InPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.GetEditorLocalizationPaths -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) - -const TArray UBlueprintPathsLibrary::GetEditorLocalizationPaths() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetEditorLocalizationPaths"); - - Params::BlueprintPathsLibrary_GetEditorLocalizationPaths Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.GetEngineLocalizationPaths -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) - -const TArray UBlueprintPathsLibrary::GetEngineLocalizationPaths() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetEngineLocalizationPaths"); - - Params::BlueprintPathsLibrary_GetEngineLocalizationPaths Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.GetExtension -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIncludeDot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::GetExtension(const class FString& InPath, bool bIncludeDot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetExtension"); - - Params::BlueprintPathsLibrary_GetExtension Parms{}; - - Parms.InPath = std::move(InPath); - Parms.bIncludeDot = bIncludeDot; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.GetGameLocalizationPaths -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) - -const TArray UBlueprintPathsLibrary::GetGameLocalizationPaths() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetGameLocalizationPaths"); - - Params::BlueprintPathsLibrary_GetGameLocalizationPaths Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.GetInvalidFileSystemChars -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::GetInvalidFileSystemChars() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetInvalidFileSystemChars"); - - Params::BlueprintPathsLibrary_GetInvalidFileSystemChars Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.GetPath -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::GetPath(const class FString& InPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetPath"); - - Params::BlueprintPathsLibrary_GetPath Parms{}; - - Parms.InPath = std::move(InPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.GetProjectFilePath -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::GetProjectFilePath() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetProjectFilePath"); - - Params::BlueprintPathsLibrary_GetProjectFilePath Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.GetPropertyNameLocalizationPaths -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) - -const TArray UBlueprintPathsLibrary::GetPropertyNameLocalizationPaths() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetPropertyNameLocalizationPaths"); - - Params::BlueprintPathsLibrary_GetPropertyNameLocalizationPaths Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.GetRelativePathToRoot -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::GetRelativePathToRoot() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetRelativePathToRoot"); - - Params::BlueprintPathsLibrary_GetRelativePathToRoot Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.GetRestrictedFolderNames -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) - -const TArray UBlueprintPathsLibrary::GetRestrictedFolderNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetRestrictedFolderNames"); - - Params::BlueprintPathsLibrary_GetRestrictedFolderNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.GetToolTipLocalizationPaths -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) - -const TArray UBlueprintPathsLibrary::GetToolTipLocalizationPaths() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetToolTipLocalizationPaths"); - - Params::BlueprintPathsLibrary_GetToolTipLocalizationPaths Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.HasProjectPersistentDownloadDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlueprintPathsLibrary::HasProjectPersistentDownloadDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "HasProjectPersistentDownloadDir"); - - Params::BlueprintPathsLibrary_HasProjectPersistentDownloadDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.IsDrive -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlueprintPathsLibrary::IsDrive(const class FString& InPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "IsDrive"); - - Params::BlueprintPathsLibrary_IsDrive Parms{}; - - Parms.InPath = std::move(InPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.IsProjectFilePathSet -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlueprintPathsLibrary::IsProjectFilePathSet() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "IsProjectFilePathSet"); - - Params::BlueprintPathsLibrary_IsProjectFilePathSet Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.IsRelative -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlueprintPathsLibrary::IsRelative(const class FString& InPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "IsRelative"); - - Params::BlueprintPathsLibrary_IsRelative Parms{}; - - Parms.InPath = std::move(InPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.IsRestrictedPath -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlueprintPathsLibrary::IsRestrictedPath(const class FString& InPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "IsRestrictedPath"); - - Params::BlueprintPathsLibrary_IsRestrictedPath Parms{}; - - Parms.InPath = std::move(InPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.IsSamePath -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& PathA (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& PathB (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlueprintPathsLibrary::IsSamePath(const class FString& PathA, const class FString& PathB) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "IsSamePath"); - - Params::BlueprintPathsLibrary_IsSamePath Parms{}; - - Parms.PathA = std::move(PathA); - Parms.PathB = std::move(PathB); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.LaunchDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::LaunchDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "LaunchDir"); - - Params::BlueprintPathsLibrary_LaunchDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.MakePathRelativeTo -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InRelativeTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlueprintPathsLibrary::MakePathRelativeTo(const class FString& InPath, const class FString& InRelativeTo, class FString* OutPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "MakePathRelativeTo"); - - Params::BlueprintPathsLibrary_MakePathRelativeTo Parms{}; - - Parms.InPath = std::move(InPath); - Parms.InRelativeTo = std::move(InRelativeTo); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPath != nullptr) - *OutPath = std::move(Parms.OutPath); - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.MakePlatformFilename -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlueprintPathsLibrary::MakePlatformFilename(const class FString& InPath, class FString* OutPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "MakePlatformFilename"); - - Params::BlueprintPathsLibrary_MakePlatformFilename Parms{}; - - Parms.InPath = std::move(InPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPath != nullptr) - *OutPath = std::move(Parms.OutPath); -} - - -// Function Engine.BlueprintPathsLibrary.MakeStandardFilename -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlueprintPathsLibrary::MakeStandardFilename(const class FString& InPath, class FString* OutPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "MakeStandardFilename"); - - Params::BlueprintPathsLibrary_MakeStandardFilename Parms{}; - - Parms.InPath = std::move(InPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPath != nullptr) - *OutPath = std::move(Parms.OutPath); -} - - -// Function Engine.BlueprintPathsLibrary.MakeValidFileName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InReplacementChar (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::MakeValidFileName(const class FString& InString, const class FString& InReplacementChar) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "MakeValidFileName"); - - Params::BlueprintPathsLibrary_MakeValidFileName Parms{}; - - Parms.InString = std::move(InString); - Parms.InReplacementChar = std::move(InReplacementChar); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.NormalizeDirectoryName -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlueprintPathsLibrary::NormalizeDirectoryName(const class FString& InPath, class FString* OutPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "NormalizeDirectoryName"); - - Params::BlueprintPathsLibrary_NormalizeDirectoryName Parms{}; - - Parms.InPath = std::move(InPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPath != nullptr) - *OutPath = std::move(Parms.OutPath); -} - - -// Function Engine.BlueprintPathsLibrary.NormalizeFilename -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlueprintPathsLibrary::NormalizeFilename(const class FString& InPath, class FString* OutPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "NormalizeFilename"); - - Params::BlueprintPathsLibrary_NormalizeFilename Parms{}; - - Parms.InPath = std::move(InPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPath != nullptr) - *OutPath = std::move(Parms.OutPath); -} - - -// Function Engine.BlueprintPathsLibrary.ProfilingDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::ProfilingDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProfilingDir"); - - Params::BlueprintPathsLibrary_ProfilingDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.ProjectConfigDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::ProjectConfigDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectConfigDir"); - - Params::BlueprintPathsLibrary_ProjectConfigDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.ProjectContentDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::ProjectContentDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectContentDir"); - - Params::BlueprintPathsLibrary_ProjectContentDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.ProjectDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::ProjectDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectDir"); - - Params::BlueprintPathsLibrary_ProjectDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.ProjectIntermediateDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::ProjectIntermediateDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectIntermediateDir"); - - Params::BlueprintPathsLibrary_ProjectIntermediateDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.ProjectLogDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::ProjectLogDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectLogDir"); - - Params::BlueprintPathsLibrary_ProjectLogDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.ProjectModsDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::ProjectModsDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectModsDir"); - - Params::BlueprintPathsLibrary_ProjectModsDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.ProjectPersistentDownloadDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::ProjectPersistentDownloadDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectPersistentDownloadDir"); - - Params::BlueprintPathsLibrary_ProjectPersistentDownloadDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.ProjectPluginsDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::ProjectPluginsDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectPluginsDir"); - - Params::BlueprintPathsLibrary_ProjectPluginsDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.ProjectSavedDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::ProjectSavedDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectSavedDir"); - - Params::BlueprintPathsLibrary_ProjectSavedDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.ProjectUserDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::ProjectUserDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectUserDir"); - - Params::BlueprintPathsLibrary_ProjectUserDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.RemoveDuplicateSlashes -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlueprintPathsLibrary::RemoveDuplicateSlashes(const class FString& InPath, class FString* OutPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "RemoveDuplicateSlashes"); - - Params::BlueprintPathsLibrary_RemoveDuplicateSlashes Parms{}; - - Parms.InPath = std::move(InPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPath != nullptr) - *OutPath = std::move(Parms.OutPath); -} - - -// Function Engine.BlueprintPathsLibrary.RootDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::RootDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "RootDir"); - - Params::BlueprintPathsLibrary_RootDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.SandboxesDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::SandboxesDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "SandboxesDir"); - - Params::BlueprintPathsLibrary_SandboxesDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.ScreenShotDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::ScreenShotDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ScreenShotDir"); - - Params::BlueprintPathsLibrary_ScreenShotDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.SetExtension -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InNewExtension (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::SetExtension(const class FString& InPath, const class FString& InNewExtension) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "SetExtension"); - - Params::BlueprintPathsLibrary_SetExtension Parms{}; - - Parms.InPath = std::move(InPath); - Parms.InNewExtension = std::move(InNewExtension); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.SetProjectFilePath -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& NewGameProjectFilePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlueprintPathsLibrary::SetProjectFilePath(const class FString& NewGameProjectFilePath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "SetProjectFilePath"); - - Params::BlueprintPathsLibrary_SetProjectFilePath Parms{}; - - Parms.NewGameProjectFilePath = std::move(NewGameProjectFilePath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.BlueprintPathsLibrary.ShaderWorkingDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::ShaderWorkingDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ShaderWorkingDir"); - - Params::BlueprintPathsLibrary_ShaderWorkingDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.ShouldSaveToUserDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlueprintPathsLibrary::ShouldSaveToUserDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ShouldSaveToUserDir"); - - Params::BlueprintPathsLibrary_ShouldSaveToUserDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.SourceConfigDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::SourceConfigDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "SourceConfigDir"); - - Params::BlueprintPathsLibrary_SourceConfigDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPathsLibrary.Split -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* PathPart (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* FilenamePart (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* ExtensionPart (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlueprintPathsLibrary::Split(const class FString& InPath, class FString* PathPart, class FString* FilenamePart, class FString* ExtensionPart) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "Split"); - - Params::BlueprintPathsLibrary_Split Parms{}; - - Parms.InPath = std::move(InPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (PathPart != nullptr) - *PathPart = std::move(Parms.PathPart); - - if (FilenamePart != nullptr) - *FilenamePart = std::move(Parms.FilenamePart); - - if (ExtensionPart != nullptr) - *ExtensionPart = std::move(Parms.ExtensionPart); -} - - -// Function Engine.BlueprintPathsLibrary.ValidatePath -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* bDidSucceed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText* OutReason (Parm, OutParm, NativeAccessSpecifierPublic) - -void UBlueprintPathsLibrary::ValidatePath(const class FString& InPath, bool* bDidSucceed, class FText* OutReason) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ValidatePath"); - - Params::BlueprintPathsLibrary_ValidatePath Parms{}; - - Parms.InPath = std::move(InPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (bDidSucceed != nullptr) - *bDidSucceed = Parms.bDidSucceed; - - if (OutReason != nullptr) - *OutReason = std::move(Parms.OutReason); -} - - -// Function Engine.BlueprintPathsLibrary.VideoCaptureDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UBlueprintPathsLibrary::VideoCaptureDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "VideoCaptureDir"); - - Params::BlueprintPathsLibrary_VideoCaptureDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ImportanceSamplingLibrary.BreakImportanceTexture -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FImportanceTexture& ImportanceTexture (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UTexture2D** Texture (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EImportanceWeight* WeightingFunc (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UImportanceSamplingLibrary::BreakImportanceTexture(const struct FImportanceTexture& ImportanceTexture, class UTexture2D** Texture, EImportanceWeight* WeightingFunc) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "BreakImportanceTexture"); - - Params::ImportanceSamplingLibrary_BreakImportanceTexture Parms{}; - - Parms.ImportanceTexture = std::move(ImportanceTexture); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Texture != nullptr) - *Texture = Parms.Texture; - - if (WeightingFunc != nullptr) - *WeightingFunc = Parms.WeightingFunc; -} - - -// Function Engine.ImportanceSamplingLibrary.ImportanceSample -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FImportanceTexture& Texture (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FVector2D& Rand (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Samples (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D* SamplePosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor* SampleColor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* SampleIntensity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* SampleSize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UImportanceSamplingLibrary::ImportanceSample(const struct FImportanceTexture& Texture, const struct FVector2D& Rand, int32 Samples, float Intensity, struct FVector2D* SamplePosition, struct FLinearColor* SampleColor, float* SampleIntensity, float* SampleSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "ImportanceSample"); - - Params::ImportanceSamplingLibrary_ImportanceSample Parms{}; - - Parms.Texture = std::move(Texture); - Parms.Rand = std::move(Rand); - Parms.Samples = Samples; - Parms.Intensity = Intensity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SamplePosition != nullptr) - *SamplePosition = std::move(Parms.SamplePosition); - - if (SampleColor != nullptr) - *SampleColor = std::move(Parms.SampleColor); - - if (SampleIntensity != nullptr) - *SampleIntensity = Parms.SampleIntensity; - - if (SampleSize != nullptr) - *SampleSize = Parms.SampleSize; -} - - -// Function Engine.ImportanceSamplingLibrary.MakeImportanceTexture -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UTexture2D* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EImportanceWeight WeightingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FImportanceTexture ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FImportanceTexture UImportanceSamplingLibrary::MakeImportanceTexture(class UTexture2D* Texture, EImportanceWeight WeightingFunc) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "MakeImportanceTexture"); - - Params::ImportanceSamplingLibrary_MakeImportanceTexture Parms{}; - - Parms.Texture = Texture; - Parms.WeightingFunc = WeightingFunc; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ImportanceSamplingLibrary.NextSobolCell2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NumCells (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& PreviousValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UImportanceSamplingLibrary::NextSobolCell2D(int32 Index_0, int32 NumCells, const struct FVector2D& PreviousValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "NextSobolCell2D"); - - Params::ImportanceSamplingLibrary_NextSobolCell2D Parms{}; - - Parms.Index_0 = Index_0; - Parms.NumCells = NumCells; - Parms.PreviousValue = std::move(PreviousValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ImportanceSamplingLibrary.NextSobolCell3D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NumCells (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& PreviousValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UImportanceSamplingLibrary::NextSobolCell3D(int32 Index_0, int32 NumCells, const struct FVector& PreviousValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "NextSobolCell3D"); - - Params::ImportanceSamplingLibrary_NextSobolCell3D Parms{}; - - Parms.Index_0 = Index_0; - Parms.NumCells = NumCells; - Parms.PreviousValue = std::move(PreviousValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ImportanceSamplingLibrary.NextSobolFloat -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Dimension (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PreviousValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UImportanceSamplingLibrary::NextSobolFloat(int32 Index_0, int32 Dimension, float PreviousValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "NextSobolFloat"); - - Params::ImportanceSamplingLibrary_NextSobolFloat Parms{}; - - Parms.Index_0 = Index_0; - Parms.Dimension = Dimension; - Parms.PreviousValue = PreviousValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ImportanceSamplingLibrary.RandomSobolCell2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NumCells (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& Cell (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& Seed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UImportanceSamplingLibrary::RandomSobolCell2D(int32 Index_0, int32 NumCells, const struct FVector2D& Cell, const struct FVector2D& Seed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "RandomSobolCell2D"); - - Params::ImportanceSamplingLibrary_RandomSobolCell2D Parms{}; - - Parms.Index_0 = Index_0; - Parms.NumCells = NumCells; - Parms.Cell = std::move(Cell); - Parms.Seed = std::move(Seed); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ImportanceSamplingLibrary.RandomSobolCell3D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NumCells (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Cell (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Seed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UImportanceSamplingLibrary::RandomSobolCell3D(int32 Index_0, int32 NumCells, const struct FVector& Cell, const struct FVector& Seed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "RandomSobolCell3D"); - - Params::ImportanceSamplingLibrary_RandomSobolCell3D Parms{}; - - Parms.Index_0 = Index_0; - Parms.NumCells = NumCells; - Parms.Cell = std::move(Cell); - Parms.Seed = std::move(Seed); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ImportanceSamplingLibrary.RandomSobolFloat -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Dimension (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Seed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UImportanceSamplingLibrary::RandomSobolFloat(int32 Index_0, int32 Dimension, float Seed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "RandomSobolFloat"); - - Params::ImportanceSamplingLibrary_RandomSobolFloat Parms{}; - - Parms.Index_0 = Index_0; - Parms.Dimension = Dimension; - Parms.Seed = Seed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameInstance.DebugCreatePlayer -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameInstance::DebugCreatePlayer(int32 ControllerId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameInstance", "DebugCreatePlayer"); - - Params::GameInstance_DebugCreatePlayer Parms{}; - - Parms.ControllerId = ControllerId; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameInstance.DebugRemovePlayer -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameInstance::DebugRemovePlayer(int32 ControllerId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameInstance", "DebugRemovePlayer"); - - Params::GameInstance_DebugRemovePlayer Parms{}; - - Parms.ControllerId = ControllerId; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameInstance.HandleNetworkError -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// ENetworkFailure FailureType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIsServer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameInstance::HandleNetworkError(ENetworkFailure FailureType, bool bIsServer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameInstance", "HandleNetworkError"); - - Params::GameInstance_HandleNetworkError Parms{}; - - Parms.FailureType = FailureType; - Parms.bIsServer = bIsServer; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.GameInstance.HandleTravelError -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// ETravelFailure FailureType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameInstance::HandleTravelError(ETravelFailure FailureType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameInstance", "HandleTravelError"); - - Params::GameInstance_HandleTravelError Parms{}; - - Parms.FailureType = FailureType; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.GameInstance.ReceiveInit -// (RequiredAPI, Event, Public, BlueprintEvent) - -void UGameInstance::ReceiveInit() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameInstance", "ReceiveInit"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function Engine.GameInstance.ReceiveShutdown -// (RequiredAPI, Event, Public, BlueprintEvent) - -void UGameInstance::ReceiveShutdown() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameInstance", "ReceiveShutdown"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function Engine.KismetRenderingLibrary.BeginDrawCanvasToRenderTarget -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UCanvas** Canvas (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D* Size (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FDrawToRenderTargetContext* Context (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) - -void UKismetRenderingLibrary::BeginDrawCanvasToRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, class UCanvas** Canvas, struct FVector2D* Size, struct FDrawToRenderTargetContext* Context) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "BeginDrawCanvasToRenderTarget"); - - Params::KismetRenderingLibrary_BeginDrawCanvasToRenderTarget Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.TextureRenderTarget = TextureRenderTarget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Canvas != nullptr) - *Canvas = Parms.Canvas; - - if (Size != nullptr) - *Size = std::move(Parms.Size); - - if (Context != nullptr) - *Context = std::move(Parms.Context); -} - - -// Function Engine.KismetRenderingLibrary.BreakSkinWeightInfo -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FSkelMeshSkinWeightInfo& InWeight (Parm, NoDestructor, NativeAccessSpecifierPublic) -// int32* Bone0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8* Weight0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Bone1 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8* Weight1 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Bone2 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8* Weight2 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Bone3 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8* Weight3 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetRenderingLibrary::BreakSkinWeightInfo(const struct FSkelMeshSkinWeightInfo& InWeight, int32* Bone0, uint8* Weight0, int32* Bone1, uint8* Weight1, int32* Bone2, uint8* Weight2, int32* Bone3, uint8* Weight3) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "BreakSkinWeightInfo"); - - Params::KismetRenderingLibrary_BreakSkinWeightInfo Parms{}; - - Parms.InWeight = std::move(InWeight); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Bone0 != nullptr) - *Bone0 = Parms.Bone0; - - if (Weight0 != nullptr) - *Weight0 = Parms.Weight0; - - if (Bone1 != nullptr) - *Bone1 = Parms.Bone1; - - if (Weight1 != nullptr) - *Weight1 = Parms.Weight1; - - if (Bone2 != nullptr) - *Bone2 = Parms.Bone2; - - if (Weight2 != nullptr) - *Weight2 = Parms.Weight2; - - if (Bone3 != nullptr) - *Bone3 = Parms.Bone3; - - if (Weight3 != nullptr) - *Weight3 = Parms.Weight3; -} - - -// Function Engine.KismetRenderingLibrary.CalculateProjectionMatrix -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMinimalViewInfo& MinimalViewInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FMatrix UKismetRenderingLibrary::CalculateProjectionMatrix(const struct FMinimalViewInfo& MinimalViewInfo) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "CalculateProjectionMatrix"); - - Params::KismetRenderingLibrary_CalculateProjectionMatrix Parms{}; - - Parms.MinimalViewInfo = std::move(MinimalViewInfo); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetRenderingLibrary.ClearRenderTarget2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& ClearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetRenderingLibrary::ClearRenderTarget2D(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, const struct FLinearColor& ClearColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ClearRenderTarget2D"); - - Params::KismetRenderingLibrary_ClearRenderTarget2D Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.TextureRenderTarget = TextureRenderTarget; - Parms.ClearColor = std::move(ClearColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetRenderingLibrary.ConvertRenderTargetToTexture2DArrayEditorOnly -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTextureRenderTarget2DArray* RenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTexture2DArray* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetRenderingLibrary::ConvertRenderTargetToTexture2DArrayEditorOnly(class UObject* WorldContextObject, class UTextureRenderTarget2DArray* RenderTarget, class UTexture2DArray* Texture) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ConvertRenderTargetToTexture2DArrayEditorOnly"); - - Params::KismetRenderingLibrary_ConvertRenderTargetToTexture2DArrayEditorOnly Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.RenderTarget = RenderTarget; - Parms.Texture = Texture; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetRenderingLibrary.ConvertRenderTargetToTexture2DEditorOnly -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTextureRenderTarget2D* RenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTexture2D* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetRenderingLibrary::ConvertRenderTargetToTexture2DEditorOnly(class UObject* WorldContextObject, class UTextureRenderTarget2D* RenderTarget, class UTexture2D* Texture) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ConvertRenderTargetToTexture2DEditorOnly"); - - Params::KismetRenderingLibrary_ConvertRenderTargetToTexture2DEditorOnly Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.RenderTarget = RenderTarget; - Parms.Texture = Texture; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetRenderingLibrary.ConvertRenderTargetToTextureCubeEditorOnly -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTextureRenderTargetCube* RenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTextureCube* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetRenderingLibrary::ConvertRenderTargetToTextureCubeEditorOnly(class UObject* WorldContextObject, class UTextureRenderTargetCube* RenderTarget, class UTextureCube* Texture) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ConvertRenderTargetToTextureCubeEditorOnly"); - - Params::KismetRenderingLibrary_ConvertRenderTargetToTextureCubeEditorOnly Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.RenderTarget = RenderTarget; - Parms.Texture = Texture; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetRenderingLibrary.ConvertRenderTargetToTextureVolumeEditorOnly -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTextureRenderTargetVolume* RenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UVolumeTexture* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetRenderingLibrary::ConvertRenderTargetToTextureVolumeEditorOnly(class UObject* WorldContextObject, class UTextureRenderTargetVolume* RenderTarget, class UVolumeTexture* Texture) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ConvertRenderTargetToTextureVolumeEditorOnly"); - - Params::KismetRenderingLibrary_ConvertRenderTargetToTextureVolumeEditorOnly Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.RenderTarget = RenderTarget; - Parms.Texture = Texture; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetRenderingLibrary.CreateRenderTarget2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETextureRenderTargetFormat Format (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& ClearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAutoGenerateMipMaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSupportUAVs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UTextureRenderTarget2D* UKismetRenderingLibrary::CreateRenderTarget2D(class UObject* WorldContextObject, int32 Width, int32 Height, ETextureRenderTargetFormat Format, const struct FLinearColor& ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "CreateRenderTarget2D"); - - Params::KismetRenderingLibrary_CreateRenderTarget2D Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Width = Width; - Parms.Height = Height; - Parms.Format = Format; - Parms.ClearColor = std::move(ClearColor); - Parms.bAutoGenerateMipMaps = bAutoGenerateMipMaps; - Parms.bSupportUAVs = bSupportUAVs; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetRenderingLibrary.CreateRenderTarget2DArray -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Slices (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETextureRenderTargetFormat Format (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& ClearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAutoGenerateMipMaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSupportUAVs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTextureRenderTarget2DArray* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UTextureRenderTarget2DArray* UKismetRenderingLibrary::CreateRenderTarget2DArray(class UObject* WorldContextObject, int32 Width, int32 Height, int32 Slices, ETextureRenderTargetFormat Format, const struct FLinearColor& ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "CreateRenderTarget2DArray"); - - Params::KismetRenderingLibrary_CreateRenderTarget2DArray Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Width = Width; - Parms.Height = Height; - Parms.Slices = Slices; - Parms.Format = Format; - Parms.ClearColor = std::move(ClearColor); - Parms.bAutoGenerateMipMaps = bAutoGenerateMipMaps; - Parms.bSupportUAVs = bSupportUAVs; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetRenderingLibrary.CreateRenderTargetVolume -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Depth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETextureRenderTargetFormat Format (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& ClearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAutoGenerateMipMaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSupportUAVs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTextureRenderTargetVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UTextureRenderTargetVolume* UKismetRenderingLibrary::CreateRenderTargetVolume(class UObject* WorldContextObject, int32 Width, int32 Height, int32 Depth, ETextureRenderTargetFormat Format, const struct FLinearColor& ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "CreateRenderTargetVolume"); - - Params::KismetRenderingLibrary_CreateRenderTargetVolume Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Width = Width; - Parms.Height = Height; - Parms.Depth = Depth; - Parms.Format = Format; - Parms.ClearColor = std::move(ClearColor); - Parms.bAutoGenerateMipMaps = bAutoGenerateMipMaps; - Parms.bSupportUAVs = bSupportUAVs; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetRenderingLibrary.DrawMaterialToRenderTarget -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetRenderingLibrary::DrawMaterialToRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, class UMaterialInterface* Material) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "DrawMaterialToRenderTarget"); - - Params::KismetRenderingLibrary_DrawMaterialToRenderTarget Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.TextureRenderTarget = TextureRenderTarget; - Parms.Material = Material; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetRenderingLibrary.EnablePathTracing -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// bool bEnablePathTracer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetRenderingLibrary::EnablePathTracing(bool bEnablePathTracer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "EnablePathTracing"); - - Params::KismetRenderingLibrary_EnablePathTracing Parms{}; - - Parms.bEnablePathTracer = bEnablePathTracer; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetRenderingLibrary.EndDrawCanvasToRenderTarget -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FDrawToRenderTargetContext&Context (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UKismetRenderingLibrary::EndDrawCanvasToRenderTarget(class UObject* WorldContextObject, const struct FDrawToRenderTargetContext& Context) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "EndDrawCanvasToRenderTarget"); - - Params::KismetRenderingLibrary_EndDrawCanvasToRenderTarget Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Context = std::move(Context); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetRenderingLibrary.ExportRenderTarget -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& FilePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetRenderingLibrary::ExportRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, const class FString& FilePath, const class FString& Filename) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ExportRenderTarget"); - - Params::KismetRenderingLibrary_ExportRenderTarget Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.TextureRenderTarget = TextureRenderTarget; - Parms.FilePath = std::move(FilePath); - Parms.Filename = std::move(Filename); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetRenderingLibrary.ExportTexture2D -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTexture2D* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& FilePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetRenderingLibrary::ExportTexture2D(class UObject* WorldContextObject, class UTexture2D* Texture, const class FString& FilePath, const class FString& Filename) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ExportTexture2D"); - - Params::KismetRenderingLibrary_ExportTexture2D Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Texture = Texture; - Parms.FilePath = std::move(FilePath); - Parms.Filename = std::move(Filename); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetRenderingLibrary.ImportBufferAsTexture2D -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& Buffer (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UTexture2D* UKismetRenderingLibrary::ImportBufferAsTexture2D(class UObject* WorldContextObject, const TArray& Buffer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ImportBufferAsTexture2D"); - - Params::KismetRenderingLibrary_ImportBufferAsTexture2D Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Buffer = std::move(Buffer); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetRenderingLibrary.ImportFileAsTexture2D -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UTexture2D* UKismetRenderingLibrary::ImportFileAsTexture2D(class UObject* WorldContextObject, const class FString& Filename) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ImportFileAsTexture2D"); - - Params::KismetRenderingLibrary_ImportFileAsTexture2D Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Filename = std::move(Filename); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetRenderingLibrary.MakeSkinWeightInfo -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 Bone0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 Weight0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Bone1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 Weight1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Bone2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 Weight2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Bone3 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 Weight3 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FSkelMeshSkinWeightInfo ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) - -struct FSkelMeshSkinWeightInfo UKismetRenderingLibrary::MakeSkinWeightInfo(int32 Bone0, uint8 Weight0, int32 Bone1, uint8 Weight1, int32 Bone2, uint8 Weight2, int32 Bone3, uint8 Weight3) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "MakeSkinWeightInfo"); - - Params::KismetRenderingLibrary_MakeSkinWeightInfo Parms{}; - - Parms.Bone0 = Bone0; - Parms.Weight0 = Weight0; - Parms.Bone1 = Bone1; - Parms.Weight1 = Weight1; - Parms.Bone2 = Bone2; - Parms.Weight2 = Weight2; - Parms.Bone3 = Bone3; - Parms.Weight3 = Weight3; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetRenderingLibrary.ReadRenderTarget -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutSamples (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool bNormalize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetRenderingLibrary::ReadRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, TArray* OutSamples, bool bNormalize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ReadRenderTarget"); - - Params::KismetRenderingLibrary_ReadRenderTarget Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.TextureRenderTarget = TextureRenderTarget; - Parms.bNormalize = bNormalize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutSamples != nullptr) - *OutSamples = std::move(Parms.OutSamples); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetRenderingLibrary.ReadRenderTargetPixel -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FColor UKismetRenderingLibrary::ReadRenderTargetPixel(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ReadRenderTargetPixel"); - - Params::KismetRenderingLibrary_ReadRenderTargetPixel Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.TextureRenderTarget = TextureRenderTarget; - Parms.X = X; - Parms.Y = Y; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetRenderingLibrary.ReadRenderTargetRaw -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutLinearSamples (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool bNormalize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetRenderingLibrary::ReadRenderTargetRaw(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, TArray* OutLinearSamples, bool bNormalize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ReadRenderTargetRaw"); - - Params::KismetRenderingLibrary_ReadRenderTargetRaw Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.TextureRenderTarget = TextureRenderTarget; - Parms.bNormalize = bNormalize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutLinearSamples != nullptr) - *OutLinearSamples = std::move(Parms.OutLinearSamples); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetRenderingLibrary.ReadRenderTargetRawPixel -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bNormalize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetRenderingLibrary::ReadRenderTargetRawPixel(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y, bool bNormalize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ReadRenderTargetRawPixel"); - - Params::KismetRenderingLibrary_ReadRenderTargetRawPixel Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.TextureRenderTarget = TextureRenderTarget; - Parms.X = X; - Parms.Y = Y; - Parms.bNormalize = bNormalize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetRenderingLibrary.ReadRenderTargetRawPixelArea -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MinX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MinY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MaxX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 MaxY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bNormalize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UKismetRenderingLibrary::ReadRenderTargetRawPixelArea(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, int32 MinX, int32 MinY, int32 MaxX, int32 MaxY, bool bNormalize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ReadRenderTargetRawPixelArea"); - - Params::KismetRenderingLibrary_ReadRenderTargetRawPixelArea Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.TextureRenderTarget = TextureRenderTarget; - Parms.MinX = MinX; - Parms.MinY = MinY; - Parms.MaxX = MaxX; - Parms.MaxY = MaxY; - Parms.bNormalize = bNormalize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetRenderingLibrary.ReadRenderTargetRawUV -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float U (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bNormalize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetRenderingLibrary::ReadRenderTargetRawUV(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, float U, float V, bool bNormalize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ReadRenderTargetRawUV"); - - Params::KismetRenderingLibrary_ReadRenderTargetRawUV Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.TextureRenderTarget = TextureRenderTarget; - Parms.U = U; - Parms.V = V; - Parms.bNormalize = bNormalize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetRenderingLibrary.ReadRenderTargetRawUVArea -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBox2D& Area (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool bNormalize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UKismetRenderingLibrary::ReadRenderTargetRawUVArea(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, const struct FBox2D& Area, bool bNormalize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ReadRenderTargetRawUVArea"); - - Params::KismetRenderingLibrary_ReadRenderTargetRawUVArea Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.TextureRenderTarget = TextureRenderTarget; - Parms.Area = std::move(Area); - Parms.bNormalize = bNormalize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetRenderingLibrary.ReadRenderTargetUV -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float U (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FColor UKismetRenderingLibrary::ReadRenderTargetUV(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, float U, float V) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ReadRenderTargetUV"); - - Params::KismetRenderingLibrary_ReadRenderTargetUV Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.TextureRenderTarget = TextureRenderTarget; - Parms.U = U; - Parms.V = V; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetRenderingLibrary.RefreshPathTracingOutput -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) - -void UKismetRenderingLibrary::RefreshPathTracingOutput() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "RefreshPathTracingOutput"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetRenderingLibrary.ReleaseRenderTarget2D -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetRenderingLibrary::ReleaseRenderTarget2D(class UTextureRenderTarget2D* TextureRenderTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ReleaseRenderTarget2D"); - - Params::KismetRenderingLibrary_ReleaseRenderTarget2D Parms{}; - - Parms.TextureRenderTarget = TextureRenderTarget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetRenderingLibrary.RenderTargetCreateStaticTexture2DArrayEditorOnly -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UTextureRenderTarget2DArray* RenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Name_0 (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETextureCompressionSettings CompressionSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETextureMipGenSettings MipSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTexture2DArray* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UTexture2DArray* UKismetRenderingLibrary::RenderTargetCreateStaticTexture2DArrayEditorOnly(class UTextureRenderTarget2DArray* RenderTarget, const class FString& Name_0, ETextureCompressionSettings CompressionSettings, ETextureMipGenSettings MipSettings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "RenderTargetCreateStaticTexture2DArrayEditorOnly"); - - Params::KismetRenderingLibrary_RenderTargetCreateStaticTexture2DArrayEditorOnly Parms{}; - - Parms.RenderTarget = RenderTarget; - Parms.Name_0 = std::move(Name_0); - Parms.CompressionSettings = CompressionSettings; - Parms.MipSettings = MipSettings; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetRenderingLibrary.RenderTargetCreateStaticTexture2DEditorOnly -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UTextureRenderTarget2D* RenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Name_0 (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETextureCompressionSettings CompressionSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETextureMipGenSettings MipSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UTexture2D* UKismetRenderingLibrary::RenderTargetCreateStaticTexture2DEditorOnly(class UTextureRenderTarget2D* RenderTarget, const class FString& Name_0, ETextureCompressionSettings CompressionSettings, ETextureMipGenSettings MipSettings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "RenderTargetCreateStaticTexture2DEditorOnly"); - - Params::KismetRenderingLibrary_RenderTargetCreateStaticTexture2DEditorOnly Parms{}; - - Parms.RenderTarget = RenderTarget; - Parms.Name_0 = std::move(Name_0); - Parms.CompressionSettings = CompressionSettings; - Parms.MipSettings = MipSettings; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetRenderingLibrary.RenderTargetCreateStaticTextureCubeEditorOnly -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UTextureRenderTargetCube* RenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Name_0 (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETextureCompressionSettings CompressionSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETextureMipGenSettings MipSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTextureCube* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UTextureCube* UKismetRenderingLibrary::RenderTargetCreateStaticTextureCubeEditorOnly(class UTextureRenderTargetCube* RenderTarget, const class FString& Name_0, ETextureCompressionSettings CompressionSettings, ETextureMipGenSettings MipSettings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "RenderTargetCreateStaticTextureCubeEditorOnly"); - - Params::KismetRenderingLibrary_RenderTargetCreateStaticTextureCubeEditorOnly Parms{}; - - Parms.RenderTarget = RenderTarget; - Parms.Name_0 = std::move(Name_0); - Parms.CompressionSettings = CompressionSettings; - Parms.MipSettings = MipSettings; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetRenderingLibrary.RenderTargetCreateStaticVolumeTextureEditorOnly -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UTextureRenderTargetVolume* RenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Name_0 (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETextureCompressionSettings CompressionSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETextureMipGenSettings MipSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UVolumeTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UVolumeTexture* UKismetRenderingLibrary::RenderTargetCreateStaticVolumeTextureEditorOnly(class UTextureRenderTargetVolume* RenderTarget, const class FString& Name_0, ETextureCompressionSettings CompressionSettings, ETextureMipGenSettings MipSettings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "RenderTargetCreateStaticVolumeTextureEditorOnly"); - - Params::KismetRenderingLibrary_RenderTargetCreateStaticVolumeTextureEditorOnly Parms{}; - - Parms.RenderTarget = RenderTarget; - Parms.Name_0 = std::move(Name_0); - Parms.CompressionSettings = CompressionSettings; - Parms.MipSettings = MipSettings; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetRenderingLibrary.ResizeRenderTarget2D -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetRenderingLibrary::ResizeRenderTarget2D(class UTextureRenderTarget2D* TextureRenderTarget, int32 Width, int32 Height) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ResizeRenderTarget2D"); - - Params::KismetRenderingLibrary_ResizeRenderTarget2D Parms{}; - - Parms.TextureRenderTarget = TextureRenderTarget; - Parms.Width = Width; - Parms.Height = Height; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetRenderingLibrary.SetCastInsetShadowForAllAttachments -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UPrimitiveComponent* PrimitiveComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bCastInsetShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bLightAttachmentsAsGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetRenderingLibrary::SetCastInsetShadowForAllAttachments(class UPrimitiveComponent* PrimitiveComponent, bool bCastInsetShadow, bool bLightAttachmentsAsGroup) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetRenderingLibrary", "SetCastInsetShadowForAllAttachments"); - - Params::KismetRenderingLibrary_SetCastInsetShadowForAllAttachments Parms{}; - - Parms.PrimitiveComponent = PrimitiveComponent; - Parms.bCastInsetShadow = bCastInsetShadow; - Parms.bLightAttachmentsAsGroup = bLightAttachmentsAsGroup; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ClusterUnionComponent.AddComponentToCluster -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& BoneIds (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bRebuildGeometry (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UClusterUnionComponent::AddComponentToCluster(class UPrimitiveComponent* InComponent, const TArray& BoneIds, bool bRebuildGeometry) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionComponent", "AddComponentToCluster"); - - Params::ClusterUnionComponent_AddComponentToCluster Parms{}; - - Parms.InComponent = InComponent; - Parms.BoneIds = std::move(BoneIds); - Parms.bRebuildGeometry = bRebuildGeometry; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ClusterUnionComponent.ForceSetChildToParent -// (Final, RequiredAPI, Native, Public, HasOutParams) -// Parameters: -// class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& BoneIds (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const TArray& ChildToParent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UClusterUnionComponent::ForceSetChildToParent(class UPrimitiveComponent* InComponent, const TArray& BoneIds, const TArray& ChildToParent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionComponent", "ForceSetChildToParent"); - - Params::ClusterUnionComponent_ForceSetChildToParent Parms{}; - - Parms.InComponent = InComponent; - Parms.BoneIds = std::move(BoneIds); - Parms.ChildToParent = std::move(ChildToParent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ClusterUnionComponent.GetActors -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UClusterUnionComponent::GetActors() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionComponent", "GetActors"); - - Params::ClusterUnionComponent_GetActors Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ClusterUnionComponent.GetPrimitiveComponents -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -TArray UClusterUnionComponent::GetPrimitiveComponents() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionComponent", "GetPrimitiveComponents"); - - Params::ClusterUnionComponent_GetPrimitiveComponents Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ClusterUnionComponent.HandleComponentPhysicsStateChange -// (Final, RequiredAPI, Native, Private) -// Parameters: -// class UPrimitiveComponent* ChangedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EComponentPhysicsStateChange StateChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UClusterUnionComponent::HandleComponentPhysicsStateChange(class UPrimitiveComponent* ChangedComponent, EComponentPhysicsStateChange StateChange) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionComponent", "HandleComponentPhysicsStateChange"); - - Params::ClusterUnionComponent_HandleComponentPhysicsStateChange Parms{}; - - Parms.ChangedComponent = ChangedComponent; - Parms.StateChange = StateChange; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ClusterUnionComponent.HandleComponentPhysicsStateChangePostAddIntoClusterUnion -// (Final, RequiredAPI, Native, Private) -// Parameters: -// class UPrimitiveComponent* ChangedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EComponentPhysicsStateChange StateChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UClusterUnionComponent::HandleComponentPhysicsStateChangePostAddIntoClusterUnion(class UPrimitiveComponent* ChangedComponent, EComponentPhysicsStateChange StateChange) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionComponent", "HandleComponentPhysicsStateChangePostAddIntoClusterUnion"); - - Params::ClusterUnionComponent_HandleComponentPhysicsStateChangePostAddIntoClusterUnion Parms{}; - - Parms.ChangedComponent = ChangedComponent; - Parms.StateChange = StateChange; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ClusterUnionComponent.IsComponentAdded -// (Final, Native, Public) -// Parameters: -// class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UClusterUnionComponent::IsComponentAdded(class UPrimitiveComponent* Component) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionComponent", "IsComponentAdded"); - - Params::ClusterUnionComponent_IsComponentAdded Parms{}; - - Parms.Component = Component; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ClusterUnionComponent.OnRep_RigidState -// (RequiredAPI, Native, Protected) - -void UClusterUnionComponent::OnRep_RigidState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionComponent", "OnRep_RigidState"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ClusterUnionComponent.RemoveComponentBonesFromCluster -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& BoneIds (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UClusterUnionComponent::RemoveComponentBonesFromCluster(class UPrimitiveComponent* InComponent, const TArray& BoneIds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionComponent", "RemoveComponentBonesFromCluster"); - - Params::ClusterUnionComponent_RemoveComponentBonesFromCluster Parms{}; - - Parms.InComponent = InComponent; - Parms.BoneIds = std::move(BoneIds); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ClusterUnionComponent.RemoveComponentFromCluster -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UClusterUnionComponent::RemoveComponentFromCluster(class UPrimitiveComponent* InComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionComponent", "RemoveComponentFromCluster"); - - Params::ClusterUnionComponent_RemoveComponentFromCluster Parms{}; - - Parms.InComponent = InComponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ClusterUnionComponent.SetEnableDamageFromCollision -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UClusterUnionComponent::SetEnableDamageFromCollision(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionComponent", "SetEnableDamageFromCollision"); - - Params::ClusterUnionComponent_SetEnableDamageFromCollision Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ClusterUnionComponent.SetIsAnchored -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bIsAnchored (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UClusterUnionComponent::SetIsAnchored(bool bIsAnchored) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionComponent", "SetIsAnchored"); - - Params::ClusterUnionComponent_SetIsAnchored Parms{}; - - Parms.bIsAnchored = bIsAnchored; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ClusterUnionComponent.IsAuthority -// (Final, RequiredAPI, Native, Protected, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UClusterUnionComponent::IsAuthority() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionComponent", "IsAuthority"); - - Params::ClusterUnionComponent_IsAuthority Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.NetworkPhysicsComponent.OnRep_SetReplicatedInputs -// (Final, RequiredAPI, Native, Protected) - -void UNetworkPhysicsComponent::OnRep_SetReplicatedInputs() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NetworkPhysicsComponent", "OnRep_SetReplicatedInputs"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.NetworkPhysicsComponent.OnRep_SetReplicatedStates -// (Final, RequiredAPI, Native, Protected) - -void UNetworkPhysicsComponent::OnRep_SetReplicatedStates() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NetworkPhysicsComponent", "OnRep_SetReplicatedStates"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.NetworkPhysicsComponent.ServerReceiveInputData -// (RequiredAPI, Net, Native, Event, Public, NetServer) -// Parameters: -// const struct FNetworkPhysicsRewindDataInputProxy&ClientInputs (ConstParm, Parm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void UNetworkPhysicsComponent::ServerReceiveInputData(const struct FNetworkPhysicsRewindDataInputProxy& ClientInputs) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NetworkPhysicsComponent", "ServerReceiveInputData"); - - Params::NetworkPhysicsComponent_ServerReceiveInputData Parms{}; - - Parms.ClientInputs = std::move(ClientInputs); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.NetworkPhysicsComponent.ServerReceiveInputsDatas -// (RequiredAPI, Net, Native, Event, Public, NetServer) -// Parameters: -// const struct FNetworkPhysicsRewindDataInputProxy&ClientInputs (ConstParm, Parm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void UNetworkPhysicsComponent::ServerReceiveInputsDatas(const struct FNetworkPhysicsRewindDataInputProxy& ClientInputs) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NetworkPhysicsComponent", "ServerReceiveInputsDatas"); - - Params::NetworkPhysicsComponent_ServerReceiveInputsDatas Parms{}; - - Parms.ClientInputs = std::move(ClientInputs); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightWeightInstanceBlueprintFunctionLibrary.ConvertActorToLightWeightInstance -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FActorInstanceHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FActorInstanceHandle ULightWeightInstanceBlueprintFunctionLibrary::ConvertActorToLightWeightInstance(class AActor* Actor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("LightWeightInstanceBlueprintFunctionLibrary", "ConvertActorToLightWeightInstance"); - - Params::LightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance Parms{}; - - Parms.Actor = Actor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LightWeightInstanceBlueprintFunctionLibrary.CreateNewLightWeightInstance -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UClass* ActorClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& Transform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UDataLayerInstance* Layer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FActorInstanceHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FActorInstanceHandle ULightWeightInstanceBlueprintFunctionLibrary::CreateNewLightWeightInstance(class UClass* ActorClass, const struct FTransform& Transform, class UDataLayerInstance* Layer, class UWorld* World) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("LightWeightInstanceBlueprintFunctionLibrary", "CreateNewLightWeightInstance"); - - Params::LightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance Parms{}; - - Parms.ActorClass = ActorClass; - Parms.Transform = std::move(Transform); - Parms.Layer = Layer; - Parms.World = World; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LocationVolume.Load -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void ALocationVolume::Load() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocationVolume", "Load"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LocationVolume.Unload -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void ALocationVolume::Unload() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocationVolume", "Unload"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LocationVolume.IsLoaded -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ALocationVolume::IsLoaded() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocationVolume", "IsLoaded"); - - Params::LocationVolume_IsLoaded Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CapsuleComponent.SetCapsuleHalfHeight -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCapsuleComponent::SetCapsuleHalfHeight(float HalfHeight, bool bUpdateOverlaps) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CapsuleComponent", "SetCapsuleHalfHeight"); - - Params::CapsuleComponent_SetCapsuleHalfHeight Parms{}; - - Parms.HalfHeight = HalfHeight; - Parms.bUpdateOverlaps = bUpdateOverlaps; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CapsuleComponent.SetCapsuleRadius -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCapsuleComponent::SetCapsuleRadius(float Radius, bool bUpdateOverlaps) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CapsuleComponent", "SetCapsuleRadius"); - - Params::CapsuleComponent_SetCapsuleRadius Parms{}; - - Parms.Radius = Radius; - Parms.bUpdateOverlaps = bUpdateOverlaps; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CapsuleComponent.SetCapsuleSize -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCapsuleComponent::SetCapsuleSize(float InRadius, float InHalfHeight, bool bUpdateOverlaps) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CapsuleComponent", "SetCapsuleSize"); - - Params::CapsuleComponent_SetCapsuleSize Parms{}; - - Parms.InRadius = InRadius; - Parms.InHalfHeight = InHalfHeight; - Parms.bUpdateOverlaps = bUpdateOverlaps; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CapsuleComponent.GetScaledCapsuleHalfHeight -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCapsuleComponent::GetScaledCapsuleHalfHeight() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleHalfHeight"); - - Params::CapsuleComponent_GetScaledCapsuleHalfHeight Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CapsuleComponent.GetScaledCapsuleHalfHeight_WithoutHemisphere -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCapsuleComponent::GetScaledCapsuleHalfHeight_WithoutHemisphere() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleHalfHeight_WithoutHemisphere"); - - Params::CapsuleComponent_GetScaledCapsuleHalfHeight_WithoutHemisphere Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CapsuleComponent.GetScaledCapsuleRadius -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCapsuleComponent::GetScaledCapsuleRadius() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleRadius"); - - Params::CapsuleComponent_GetScaledCapsuleRadius Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CapsuleComponent.GetScaledCapsuleSize -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float* OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutHalfHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCapsuleComponent::GetScaledCapsuleSize(float* OutRadius, float* OutHalfHeight) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleSize"); - - Params::CapsuleComponent_GetScaledCapsuleSize Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutRadius != nullptr) - *OutRadius = Parms.OutRadius; - - if (OutHalfHeight != nullptr) - *OutHalfHeight = Parms.OutHalfHeight; -} - - -// Function Engine.CapsuleComponent.GetScaledCapsuleSize_WithoutHemisphere -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float* OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutHalfHeightWithoutHemisphere (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCapsuleComponent::GetScaledCapsuleSize_WithoutHemisphere(float* OutRadius, float* OutHalfHeightWithoutHemisphere) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleSize_WithoutHemisphere"); - - Params::CapsuleComponent_GetScaledCapsuleSize_WithoutHemisphere Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutRadius != nullptr) - *OutRadius = Parms.OutRadius; - - if (OutHalfHeightWithoutHemisphere != nullptr) - *OutHalfHeightWithoutHemisphere = Parms.OutHalfHeightWithoutHemisphere; -} - - -// Function Engine.CapsuleComponent.GetShapeScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCapsuleComponent::GetShapeScale() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CapsuleComponent", "GetShapeScale"); - - Params::CapsuleComponent_GetShapeScale Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CapsuleComponent.GetUnscaledCapsuleHalfHeight -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCapsuleComponent::GetUnscaledCapsuleHalfHeight() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleHalfHeight"); - - Params::CapsuleComponent_GetUnscaledCapsuleHalfHeight Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CapsuleComponent.GetUnscaledCapsuleHalfHeight_WithoutHemisphere -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCapsuleComponent::GetUnscaledCapsuleHalfHeight_WithoutHemisphere() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleHalfHeight_WithoutHemisphere"); - - Params::CapsuleComponent_GetUnscaledCapsuleHalfHeight_WithoutHemisphere Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CapsuleComponent.GetUnscaledCapsuleRadius -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCapsuleComponent::GetUnscaledCapsuleRadius() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleRadius"); - - Params::CapsuleComponent_GetUnscaledCapsuleRadius Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CapsuleComponent.GetUnscaledCapsuleSize -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float* OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutHalfHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCapsuleComponent::GetUnscaledCapsuleSize(float* OutRadius, float* OutHalfHeight) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleSize"); - - Params::CapsuleComponent_GetUnscaledCapsuleSize Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutRadius != nullptr) - *OutRadius = Parms.OutRadius; - - if (OutHalfHeight != nullptr) - *OutHalfHeight = Parms.OutHalfHeight; -} - - -// Function Engine.CapsuleComponent.GetUnscaledCapsuleSize_WithoutHemisphere -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float* OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutHalfHeightWithoutHemisphere (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCapsuleComponent::GetUnscaledCapsuleSize_WithoutHemisphere(float* OutRadius, float* OutHalfHeightWithoutHemisphere) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleSize_WithoutHemisphere"); - - Params::CapsuleComponent_GetUnscaledCapsuleSize_WithoutHemisphere Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutRadius != nullptr) - *OutRadius = Parms.OutRadius; - - if (OutHalfHeightWithoutHemisphere != nullptr) - *OutHalfHeightWithoutHemisphere = Parms.OutHalfHeightWithoutHemisphere; -} - - -// Function Engine.LightComponent.SetAffectTranslucentLighting -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetAffectTranslucentLighting(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetAffectTranslucentLighting"); - - Params::LightComponent_SetAffectTranslucentLighting Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetBloomMaxBrightness -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetBloomMaxBrightness(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetBloomMaxBrightness"); - - Params::LightComponent_SetBloomMaxBrightness Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetBloomScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetBloomScale(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetBloomScale"); - - Params::LightComponent_SetBloomScale Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetBloomThreshold -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetBloomThreshold(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetBloomThreshold"); - - Params::LightComponent_SetBloomThreshold Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetBloomTint -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetBloomTint(const struct FColor& NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetBloomTint"); - - Params::LightComponent_SetBloomTint Parms{}; - - Parms.NewValue = std::move(NewValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetEnableLightShaftBloom -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetEnableLightShaftBloom(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetEnableLightShaftBloom"); - - Params::LightComponent_SetEnableLightShaftBloom Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetForceCachedShadowsForMovablePrimitives -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetForceCachedShadowsForMovablePrimitives(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetForceCachedShadowsForMovablePrimitives"); - - Params::LightComponent_SetForceCachedShadowsForMovablePrimitives Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetIESBrightnessScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetIESBrightnessScale(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetIESBrightnessScale"); - - Params::LightComponent_SetIESBrightnessScale Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetIESTexture -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UTextureLightProfile* NewValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetIESTexture(class UTextureLightProfile* NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetIESTexture"); - - Params::LightComponent_SetIESTexture Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetIndirectLightingIntensity -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetIndirectLightingIntensity(float NewIntensity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetIndirectLightingIntensity"); - - Params::LightComponent_SetIndirectLightingIntensity Parms{}; - - Parms.NewIntensity = NewIntensity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetIntensity -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetIntensity(float NewIntensity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetIntensity"); - - Params::LightComponent_SetIntensity Parms{}; - - Parms.NewIntensity = NewIntensity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetLightColor -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& NewLightColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSRGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetLightColor(const struct FLinearColor& NewLightColor, bool bSRGB) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetLightColor"); - - Params::LightComponent_SetLightColor Parms{}; - - Parms.NewLightColor = std::move(NewLightColor); - Parms.bSRGB = bSRGB; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetLightFColor -// (Final, RequiredAPI, Native, Public, HasDefaults) -// Parameters: -// const struct FColor& NewLightColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetLightFColor(const struct FColor& NewLightColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetLightFColor"); - - Params::LightComponent_SetLightFColor Parms{}; - - Parms.NewLightColor = std::move(NewLightColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetLightFunctionDisabledBrightness -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetLightFunctionDisabledBrightness(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetLightFunctionDisabledBrightness"); - - Params::LightComponent_SetLightFunctionDisabledBrightness Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetLightFunctionFadeDistance -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewLightFunctionFadeDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetLightFunctionFadeDistance"); - - Params::LightComponent_SetLightFunctionFadeDistance Parms{}; - - Parms.NewLightFunctionFadeDistance = NewLightFunctionFadeDistance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetLightFunctionMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* NewLightFunctionMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetLightFunctionMaterial"); - - Params::LightComponent_SetLightFunctionMaterial Parms{}; - - Parms.NewLightFunctionMaterial = NewLightFunctionMaterial; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetLightFunctionScale -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewLightFunctionScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetLightFunctionScale(const struct FVector& NewLightFunctionScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetLightFunctionScale"); - - Params::LightComponent_SetLightFunctionScale Parms{}; - - Parms.NewLightFunctionScale = std::move(NewLightFunctionScale); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetLightingChannels -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bChannel0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bChannel1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bChannel2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetLightingChannels"); - - Params::LightComponent_SetLightingChannels Parms{}; - - Parms.bChannel0 = bChannel0; - Parms.bChannel1 = bChannel1; - Parms.bChannel2 = bChannel2; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetShadowBias -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetShadowBias(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetShadowBias"); - - Params::LightComponent_SetShadowBias Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetShadowSlopeBias -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetShadowSlopeBias(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetShadowSlopeBias"); - - Params::LightComponent_SetShadowSlopeBias Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetSpecularScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetSpecularScale(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetSpecularScale"); - - Params::LightComponent_SetSpecularScale Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetTemperature -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewTemperature (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetTemperature(float NewTemperature) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetTemperature"); - - Params::LightComponent_SetTemperature Parms{}; - - Parms.NewTemperature = NewTemperature; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetTransmission -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetTransmission(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetTransmission"); - - Params::LightComponent_SetTransmission Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetUseIESBrightness -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetUseIESBrightness(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetUseIESBrightness"); - - Params::LightComponent_SetUseIESBrightness Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetUseTemperature -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetUseTemperature(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetUseTemperature"); - - Params::LightComponent_SetUseTemperature Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightComponent.SetVolumetricScatteringIntensity -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULightComponent::SetVolumetricScatteringIntensity(float NewIntensity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightComponent", "SetVolumetricScatteringIntensity"); - - Params::LightComponent_SetVolumetricScatteringIntensity Parms{}; - - Parms.NewIntensity = NewIntensity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DirectionalLightComponent.SetAtmosphereSunLight -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDirectionalLightComponent::SetAtmosphereSunLight(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DirectionalLightComponent", "SetAtmosphereSunLight"); - - Params::DirectionalLightComponent_SetAtmosphereSunLight Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DirectionalLightComponent.SetAtmosphereSunLightIndex -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDirectionalLightComponent::SetAtmosphereSunLightIndex(int32 NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DirectionalLightComponent", "SetAtmosphereSunLightIndex"); - - Params::DirectionalLightComponent_SetAtmosphereSunLightIndex Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DirectionalLightComponent.SetCascadeDistributionExponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDirectionalLightComponent::SetCascadeDistributionExponent(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DirectionalLightComponent", "SetCascadeDistributionExponent"); - - Params::DirectionalLightComponent_SetCascadeDistributionExponent Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DirectionalLightComponent.SetCascadeTransitionFraction -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDirectionalLightComponent::SetCascadeTransitionFraction(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DirectionalLightComponent", "SetCascadeTransitionFraction"); - - Params::DirectionalLightComponent_SetCascadeTransitionFraction Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DirectionalLightComponent.SetDynamicShadowCascades -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDirectionalLightComponent::SetDynamicShadowCascades(int32 NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DirectionalLightComponent", "SetDynamicShadowCascades"); - - Params::DirectionalLightComponent_SetDynamicShadowCascades Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DirectionalLightComponent.SetDynamicShadowDistanceMovableLight -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDirectionalLightComponent::SetDynamicShadowDistanceMovableLight(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DirectionalLightComponent", "SetDynamicShadowDistanceMovableLight"); - - Params::DirectionalLightComponent_SetDynamicShadowDistanceMovableLight Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DirectionalLightComponent.SetDynamicShadowDistanceStationaryLight -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDirectionalLightComponent::SetDynamicShadowDistanceStationaryLight(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DirectionalLightComponent", "SetDynamicShadowDistanceStationaryLight"); - - Params::DirectionalLightComponent_SetDynamicShadowDistanceStationaryLight Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DirectionalLightComponent.SetEnableLightShaftOcclusion -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDirectionalLightComponent::SetEnableLightShaftOcclusion(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DirectionalLightComponent", "SetEnableLightShaftOcclusion"); - - Params::DirectionalLightComponent_SetEnableLightShaftOcclusion Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DirectionalLightComponent.SetForwardShadingPriority -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDirectionalLightComponent::SetForwardShadingPriority(int32 NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DirectionalLightComponent", "SetForwardShadingPriority"); - - Params::DirectionalLightComponent_SetForwardShadingPriority Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DirectionalLightComponent.SetLightShaftOverrideDirection -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDirectionalLightComponent::SetLightShaftOverrideDirection(const struct FVector& NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DirectionalLightComponent", "SetLightShaftOverrideDirection"); - - Params::DirectionalLightComponent_SetLightShaftOverrideDirection Parms{}; - - Parms.NewValue = std::move(NewValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DirectionalLightComponent.SetLightSourceAngle -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDirectionalLightComponent::SetLightSourceAngle(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DirectionalLightComponent", "SetLightSourceAngle"); - - Params::DirectionalLightComponent_SetLightSourceAngle Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DirectionalLightComponent.SetLightSourceSoftAngle -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDirectionalLightComponent::SetLightSourceSoftAngle(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DirectionalLightComponent", "SetLightSourceSoftAngle"); - - Params::DirectionalLightComponent_SetLightSourceSoftAngle Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DirectionalLightComponent.SetOcclusionDepthRange -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDirectionalLightComponent::SetOcclusionDepthRange(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DirectionalLightComponent", "SetOcclusionDepthRange"); - - Params::DirectionalLightComponent_SetOcclusionDepthRange Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DirectionalLightComponent.SetOcclusionMaskDarkness -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDirectionalLightComponent::SetOcclusionMaskDarkness(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DirectionalLightComponent", "SetOcclusionMaskDarkness"); - - Params::DirectionalLightComponent_SetOcclusionMaskDarkness Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DirectionalLightComponent.SetShadowAmount -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDirectionalLightComponent::SetShadowAmount(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DirectionalLightComponent", "SetShadowAmount"); - - Params::DirectionalLightComponent_SetShadowAmount Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DirectionalLightComponent.SetShadowCascadeBiasDistribution -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDirectionalLightComponent::SetShadowCascadeBiasDistribution(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DirectionalLightComponent", "SetShadowCascadeBiasDistribution"); - - Params::DirectionalLightComponent_SetShadowCascadeBiasDistribution Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DirectionalLightComponent.SetShadowDistanceFadeoutFraction -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDirectionalLightComponent::SetShadowDistanceFadeoutFraction(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DirectionalLightComponent", "SetShadowDistanceFadeoutFraction"); - - Params::DirectionalLightComponent_SetShadowDistanceFadeoutFraction Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DirectionalLightComponent.SetShadowSourceAngleFactor -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDirectionalLightComponent::SetShadowSourceAngleFactor(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DirectionalLightComponent", "SetShadowSourceAngleFactor"); - - Params::DirectionalLightComponent_SetShadowSourceAngleFactor Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ForceFeedbackComponent.AdjustAttenuation -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FForceFeedbackAttenuationSettings&InAttenuationSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UForceFeedbackComponent::AdjustAttenuation(const struct FForceFeedbackAttenuationSettings& InAttenuationSettings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ForceFeedbackComponent", "AdjustAttenuation"); - - Params::ForceFeedbackComponent_AdjustAttenuation Parms{}; - - Parms.InAttenuationSettings = std::move(InAttenuationSettings); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ForceFeedbackComponent.Play -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UForceFeedbackComponent::Play(float StartTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ForceFeedbackComponent", "Play"); - - Params::ForceFeedbackComponent_Play Parms{}; - - Parms.StartTime = StartTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ForceFeedbackComponent.SetForceFeedbackEffect -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UForceFeedbackEffect* NewForceFeedbackEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UForceFeedbackComponent::SetForceFeedbackEffect(class UForceFeedbackEffect* NewForceFeedbackEffect) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ForceFeedbackComponent", "SetForceFeedbackEffect"); - - Params::ForceFeedbackComponent_SetForceFeedbackEffect Parms{}; - - Parms.NewForceFeedbackEffect = NewForceFeedbackEffect; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ForceFeedbackComponent.SetIntensityMultiplier -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewIntensityMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UForceFeedbackComponent::SetIntensityMultiplier(float NewIntensityMultiplier) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ForceFeedbackComponent", "SetIntensityMultiplier"); - - Params::ForceFeedbackComponent_SetIntensityMultiplier Parms{}; - - Parms.NewIntensityMultiplier = NewIntensityMultiplier; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ForceFeedbackComponent.Stop -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UForceFeedbackComponent::Stop() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ForceFeedbackComponent", "Stop"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ForceFeedbackComponent.BP_GetAttenuationSettingsToApply -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FForceFeedbackAttenuationSettings*OutAttenuationSettings (Parm, OutParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UForceFeedbackComponent::BP_GetAttenuationSettingsToApply(struct FForceFeedbackAttenuationSettings* OutAttenuationSettings) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ForceFeedbackComponent", "BP_GetAttenuationSettingsToApply"); - - Params::ForceFeedbackComponent_BP_GetAttenuationSettingsToApply Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutAttenuationSettings != nullptr) - *OutAttenuationSettings = std::move(Parms.OutAttenuationSettings); - - return Parms.ReturnValue; -} - - -// Function Engine.AnimNotifyMirrorInspectionLibrary.GetMirrorDataTable -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FAnimNotifyEventReference& EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const class UMirrorDataTable* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const class UMirrorDataTable* UAnimNotifyMirrorInspectionLibrary::GetMirrorDataTable(const struct FAnimNotifyEventReference& EventReference) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AnimNotifyMirrorInspectionLibrary", "GetMirrorDataTable"); - - Params::AnimNotifyMirrorInspectionLibrary_GetMirrorDataTable Parms{}; - - Parms.EventReference = std::move(EventReference); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimNotifyMirrorInspectionLibrary.IsTriggeredByMirroredAnimation -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FAnimNotifyEventReference& EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimNotifyMirrorInspectionLibrary::IsTriggeredByMirroredAnimation(const struct FAnimNotifyEventReference& EventReference) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AnimNotifyMirrorInspectionLibrary", "IsTriggeredByMirroredAnimation"); - - Params::AnimNotifyMirrorInspectionLibrary_IsTriggeredByMirroredAnimation Parms{}; - - Parms.EventReference = std::move(EventReference); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CheatManager.BugIt -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// const class FString& ScreenShotDescription (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheatManager::BugIt(const class FString& ScreenShotDescription) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "BugIt"); - - Params::CheatManager_BugIt Parms{}; - - Parms.ScreenShotDescription = std::move(ScreenShotDescription); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.BugItGo -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Yaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Roll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheatManager::BugItGo(float X, float Y, float Z, float pitch, float Yaw, float Roll) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "BugItGo"); - - Params::CheatManager_BugItGo Parms{}; - - Parms.X = X; - Parms.Y = Y; - Parms.Z = Z; - Parms.pitch = pitch; - Parms.Yaw = Yaw; - Parms.Roll = Roll; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.BugItStringCreator -// (RequiredAPI, Exec, Native, Public, HasOutParams, HasDefaults) -// Parameters: -// const struct FVector& ViewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& ViewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// class FString* GoString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* LocString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheatManager::BugItStringCreator(const struct FVector& ViewLocation, const struct FRotator& ViewRotation, class FString* GoString, class FString* LocString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "BugItStringCreator"); - - Params::CheatManager_BugItStringCreator Parms{}; - - Parms.ViewLocation = std::move(ViewLocation); - Parms.ViewRotation = std::move(ViewRotation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (GoString != nullptr) - *GoString = std::move(Parms.GoString); - - if (LocString != nullptr) - *LocString = std::move(Parms.LocString); -} - - -// Function Engine.CheatManager.ChangeSize -// (RequiredAPI, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float F (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheatManager::ChangeSize(float F) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "ChangeSize"); - - Params::CheatManager_ChangeSize Parms{}; - - Parms.F = F; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.CheatScript -// (Final, RequiredAPI, Exec, Native, Public) -// Parameters: -// const class FString& ScriptName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheatManager::CheatScript(const class FString& ScriptName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "CheatScript"); - - Params::CheatManager_CheatScript Parms{}; - - Parms.ScriptName = std::move(ScriptName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.DamageTarget -// (RequiredAPI, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float DamageAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheatManager::DamageTarget(float DamageAmount) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "DamageTarget"); - - Params::CheatManager_DamageTarget Parms{}; - - Parms.DamageAmount = DamageAmount; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.DebugCapsuleSweep -// (RequiredAPI, Exec, Native, Public) - -void UCheatManager::DebugCapsuleSweep() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "DebugCapsuleSweep"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.DebugCapsuleSweepCapture -// (RequiredAPI, Exec, Native, Public) - -void UCheatManager::DebugCapsuleSweepCapture() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepCapture"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.DebugCapsuleSweepChannel -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// ECollisionChannel Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheatManager::DebugCapsuleSweepChannel(ECollisionChannel Channel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepChannel"); - - Params::CheatManager_DebugCapsuleSweepChannel Parms{}; - - Parms.Channel = Channel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.DebugCapsuleSweepClear -// (RequiredAPI, Exec, Native, Public) - -void UCheatManager::DebugCapsuleSweepClear() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepClear"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.DebugCapsuleSweepComplex -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheatManager::DebugCapsuleSweepComplex(bool bTraceComplex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepComplex"); - - Params::CheatManager_DebugCapsuleSweepComplex Parms{}; - - Parms.bTraceComplex = bTraceComplex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.DebugCapsuleSweepPawn -// (RequiredAPI, Exec, Native, Public) - -void UCheatManager::DebugCapsuleSweepPawn() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepPawn"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.DebugCapsuleSweepSize -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheatManager::DebugCapsuleSweepSize(float HalfHeight, float Radius) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepSize"); - - Params::CheatManager_DebugCapsuleSweepSize Parms{}; - - Parms.HalfHeight = HalfHeight; - Parms.Radius = Radius; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.DestroyAll -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// TSubclassOf aClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheatManager::DestroyAll(TSubclassOf aClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "DestroyAll"); - - Params::CheatManager_DestroyAll Parms{}; - - Parms.aClass = aClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.DestroyAllPawnsExceptTarget -// (RequiredAPI, Exec, Native, Public) - -void UCheatManager::DestroyAllPawnsExceptTarget() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "DestroyAllPawnsExceptTarget"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.DestroyPawns -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// TSubclassOf aClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheatManager::DestroyPawns(TSubclassOf aClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "DestroyPawns"); - - Params::CheatManager_DestroyPawns Parms{}; - - Parms.aClass = aClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.DestroyServerStatReplicator -// (Final, RequiredAPI, Exec, Native, Public) - -void UCheatManager::DestroyServerStatReplicator() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "DestroyServerStatReplicator"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.DestroyTarget -// (RequiredAPI, Exec, Native, Public, BlueprintCallable) - -void UCheatManager::DestroyTarget() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "DestroyTarget"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.DisableDebugCamera -// (RequiredAPI, Native, Protected, BlueprintCallable) - -void UCheatManager::DisableDebugCamera() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "DisableDebugCamera"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.DumpChatState -// (RequiredAPI, Exec, Native, Public) - -void UCheatManager::DumpChatState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "DumpChatState"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.DumpOnlineSessionState -// (RequiredAPI, Exec, Native, Public) - -void UCheatManager::DumpOnlineSessionState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "DumpOnlineSessionState"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.DumpPartyState -// (RequiredAPI, Exec, Native, Public) - -void UCheatManager::DumpPartyState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "DumpPartyState"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.DumpVoiceMutingState -// (RequiredAPI, Exec, Native, Public) - -void UCheatManager::DumpVoiceMutingState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "DumpVoiceMutingState"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.EnableDebugCamera -// (RequiredAPI, Native, Protected, BlueprintCallable) - -void UCheatManager::EnableDebugCamera() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "EnableDebugCamera"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.FlushLog -// (RequiredAPI, Exec, Native, Public) - -void UCheatManager::FlushLog() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "FlushLog"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.Fly -// (RequiredAPI, Exec, Native, Public, BlueprintCallable) - -void UCheatManager::Fly() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "Fly"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.FreezeFrame -// (RequiredAPI, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float Delay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheatManager::FreezeFrame(float Delay) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "FreezeFrame"); - - Params::CheatManager_FreezeFrame Parms{}; - - Parms.Delay = Delay; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.Ghost -// (RequiredAPI, Exec, Native, Public, BlueprintCallable) - -void UCheatManager::Ghost() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "Ghost"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.God -// (RequiredAPI, Exec, Native, Public, BlueprintCallable) - -void UCheatManager::God() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "God"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.InvertMouse -// (RequiredAPI, Exec, Native, Public) - -void UCheatManager::InvertMouse() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "InvertMouse"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.LogLoc -// (RequiredAPI, Exec, Native, Public) - -void UCheatManager::LogLoc() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "LogLoc"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.OnlyLoadLevel -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheatManager::OnlyLoadLevel(class FName PackageName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "OnlyLoadLevel"); - - Params::CheatManager_OnlyLoadLevel Parms{}; - - Parms.PackageName = PackageName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.OnPlayerEndPlayed -// (Final, RequiredAPI, Native, Public) -// Parameters: -// class AActor* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheatManager::OnPlayerEndPlayed(class AActor* Player, EEndPlayReason EndPlayReason) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "OnPlayerEndPlayed"); - - Params::CheatManager_OnPlayerEndPlayed Parms{}; - - Parms.Player = Player; - Parms.EndPlayReason = EndPlayReason; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.PlayersOnly -// (RequiredAPI, Exec, Native, Public, BlueprintCallable) - -void UCheatManager::PlayersOnly() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "PlayersOnly"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.ReceiveEndPlay -// (RequiredAPI, Event, Public, BlueprintEvent) - -void UCheatManager::ReceiveEndPlay() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "ReceiveEndPlay"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function Engine.CheatManager.ReceiveInitCheatManager -// (RequiredAPI, Event, Public, BlueprintEvent) - -void UCheatManager::ReceiveInitCheatManager() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "ReceiveInitCheatManager"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function Engine.CheatManager.ServerToggleAILogging -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) - -void UCheatManager::ServerToggleAILogging() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "ServerToggleAILogging"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.SetMouseSensitivityToDefault -// (RequiredAPI, Exec, Native, Public) - -void UCheatManager::SetMouseSensitivityToDefault() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "SetMouseSensitivityToDefault"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.SetWorldOrigin -// (Final, RequiredAPI, Exec, Native, Public) - -void UCheatManager::SetWorldOrigin() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "SetWorldOrigin"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.Slomo -// (RequiredAPI, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float NewTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheatManager::Slomo(float NewTimeDilation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "Slomo"); - - Params::CheatManager_Slomo Parms{}; - - Parms.NewTimeDilation = NewTimeDilation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.SpawnServerStatReplicator -// (Final, RequiredAPI, Exec, Native, Public) - -void UCheatManager::SpawnServerStatReplicator() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "SpawnServerStatReplicator"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.StreamLevelIn -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheatManager::StreamLevelIn(class FName PackageName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "StreamLevelIn"); - - Params::CheatManager_StreamLevelIn Parms{}; - - Parms.PackageName = PackageName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.StreamLevelOut -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheatManager::StreamLevelOut(class FName PackageName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "StreamLevelOut"); - - Params::CheatManager_StreamLevelOut Parms{}; - - Parms.PackageName = PackageName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.Summon -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// const class FString& ClassName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheatManager::Summon(const class FString& ClassName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "Summon"); - - Params::CheatManager_Summon Parms{}; - - Parms.ClassName = std::move(ClassName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.Teleport -// (RequiredAPI, Exec, Native, Public, BlueprintCallable) - -void UCheatManager::Teleport() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "Teleport"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.TestCollisionDistance -// (RequiredAPI, Exec, Native, Public) - -void UCheatManager::TestCollisionDistance() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "TestCollisionDistance"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.ToggleAILogging -// (RequiredAPI, Exec, Native, Public) - -void UCheatManager::ToggleAILogging() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "ToggleAILogging"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.ToggleDebugCamera -// (RequiredAPI, Exec, Native, Public) - -void UCheatManager::ToggleDebugCamera() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "ToggleDebugCamera"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.ToggleServerStatReplicatorClientOverwrite -// (Final, RequiredAPI, Exec, Native, Public) - -void UCheatManager::ToggleServerStatReplicatorClientOverwrite() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "ToggleServerStatReplicatorClientOverwrite"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.ToggleServerStatReplicatorUpdateStatNet -// (Final, RequiredAPI, Exec, Native, Public) - -void UCheatManager::ToggleServerStatReplicatorUpdateStatNet() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "ToggleServerStatReplicatorUpdateStatNet"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.UpdateSafeArea -// (Final, RequiredAPI, Exec, Native, Public) - -void UCheatManager::UpdateSafeArea() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "UpdateSafeArea"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.ViewActor -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// class FName ActorName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheatManager::ViewActor(class FName ActorName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "ViewActor"); - - Params::CheatManager_ViewActor Parms{}; - - Parms.ActorName = ActorName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.ViewClass -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// TSubclassOf DesiredClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheatManager::ViewClass(TSubclassOf DesiredClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "ViewClass"); - - Params::CheatManager_ViewClass Parms{}; - - Parms.DesiredClass = DesiredClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.ViewPlayer -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheatManager::ViewPlayer(const class FString& S) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "ViewPlayer"); - - Params::CheatManager_ViewPlayer Parms{}; - - Parms.S = std::move(S); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.ViewSelf -// (RequiredAPI, Exec, Native, Public) - -void UCheatManager::ViewSelf() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "ViewSelf"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.Walk -// (RequiredAPI, Exec, Native, Public, BlueprintCallable) - -void UCheatManager::Walk() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "Walk"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManager.GetPlayerController -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerController* UCheatManager::GetPlayerController() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManager", "GetPlayerController"); - - Params::CheatManager_GetPlayerController Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ArrowComponent.SetArrowColor -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& NewColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UArrowComponent::SetArrowColor(const struct FLinearColor& NewColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ArrowComponent", "SetArrowColor"); - - Params::ArrowComponent_SetArrowColor Parms{}; - - Parms.NewColor = std::move(NewColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ArrowComponent.SetArrowFColor -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FColor& NewColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UArrowComponent::SetArrowFColor(const struct FColor& NewColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ArrowComponent", "SetArrowFColor"); - - Params::ArrowComponent_SetArrowFColor Parms{}; - - Parms.NewColor = std::move(NewColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ArrowComponent.SetArrowLength -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UArrowComponent::SetArrowLength(float NewLength) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ArrowComponent", "SetArrowLength"); - - Params::ArrowComponent_SetArrowLength Parms{}; - - Parms.NewLength = NewLength; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ArrowComponent.SetArrowSize -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UArrowComponent::SetArrowSize(float NewSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ArrowComponent", "SetArrowSize"); - - Params::ArrowComponent_SetArrowSize Parms{}; - - Parms.NewSize = NewSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ArrowComponent.SetIsScreenSizeScaled -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UArrowComponent::SetIsScreenSizeScaled(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ArrowComponent", "SetIsScreenSizeScaled"); - - Params::ArrowComponent_SetIsScreenSizeScaled Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ArrowComponent.SetScreenSize -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UArrowComponent::SetScreenSize(float NewScreenSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ArrowComponent", "SetScreenSize"); - - Params::ArrowComponent_SetScreenSize Parms{}; - - Parms.NewScreenSize = NewScreenSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ArrowComponent.SetTreatAsASprite -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UArrowComponent::SetTreatAsASprite(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ArrowComponent", "SetTreatAsASprite"); - - Params::ArrowComponent_SetTreatAsASprite Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ArrowComponent.SetUseInEditorScaling -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UArrowComponent::SetUseInEditorScaling(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ArrowComponent", "SetUseInEditorScaling"); - - Params::ArrowComponent_SetUseInEditorScaling Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.InterpToMovementComponent.AddControlPointPosition -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Pos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPositionIsRelative (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UInterpToMovementComponent::AddControlPointPosition(const struct FVector& Pos, bool bPositionIsRelative) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InterpToMovementComponent", "AddControlPointPosition"); - - Params::InterpToMovementComponent_AddControlPointPosition Parms{}; - - Parms.Pos = std::move(Pos); - Parms.bPositionIsRelative = bPositionIsRelative; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.InterpToMovementComponent.FinaliseControlPoints -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UInterpToMovementComponent::FinaliseControlPoints() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InterpToMovementComponent", "FinaliseControlPoints"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.InterpToMovementComponent.ResetControlPoints -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UInterpToMovementComponent::ResetControlPoints() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InterpToMovementComponent", "ResetControlPoints"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.InterpToMovementComponent.RestartMovement -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InitialDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UInterpToMovementComponent::RestartMovement(float InitialDirection) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InterpToMovementComponent", "RestartMovement"); - - Params::InterpToMovementComponent_RestartMovement Parms{}; - - Parms.InitialDirection = InitialDirection; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.InterpToMovementComponent.StopSimulating -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void UInterpToMovementComponent::StopSimulating(const struct FHitResult& HitResult) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InterpToMovementComponent", "StopSimulating"); - - Params::InterpToMovementComponent_StopSimulating Parms{}; - - Parms.HitResult = std::move(HitResult); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LODSyncComponent.GetLODSyncDebugText -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString ULODSyncComponent::GetLODSyncDebugText() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LODSyncComponent", "GetLODSyncDebugText"); - - Params::LODSyncComponent_GetLODSyncDebugText Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ParticleSystem.ContainsEmitterType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UClass* TypeData (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UParticleSystem::ContainsEmitterType(class UClass* TypeData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystem", "ContainsEmitterType"); - - Params::ParticleSystem_ContainsEmitterType Parms{}; - - Parms.TypeData = TypeData; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlatformEventsComponent.IsInLaptopMode -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPlatformEventsComponent::IsInLaptopMode() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlatformEventsComponent", "IsInLaptopMode"); - - Params::PlatformEventsComponent_IsInLaptopMode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlatformEventsComponent.IsInTabletMode -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPlatformEventsComponent::IsInTabletMode() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlatformEventsComponent", "IsInTabletMode"); - - Params::PlatformEventsComponent_IsInTabletMode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlatformEventsComponent.SupportsConvertibleLaptops -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPlatformEventsComponent::SupportsConvertibleLaptops() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlatformEventsComponent", "SupportsConvertibleLaptops"); - - Params::PlatformEventsComponent_SupportsConvertibleLaptops Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.VOIPTalker.CreateTalkerForPlayer -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class APlayerState* OwningState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UVOIPTalker* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UVOIPTalker* UVOIPTalker::CreateTalkerForPlayer(class APlayerState* OwningState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("VOIPTalker", "CreateTalkerForPlayer"); - - Params::VOIPTalker_CreateTalkerForPlayer Parms{}; - - Parms.OwningState = OwningState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.VOIPTalker.BPOnTalkingBegin -// (RequiredAPI, Native, Event, Protected, BlueprintEvent) -// Parameters: -// class UAudioComponent* AudioComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVOIPTalker::BPOnTalkingBegin(class UAudioComponent* AudioComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VOIPTalker", "BPOnTalkingBegin"); - - Params::VOIPTalker_BPOnTalkingBegin Parms{}; - - Parms.AudioComponent = AudioComponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VOIPTalker.BPOnTalkingEnd -// (RequiredAPI, Native, Event, Protected, BlueprintEvent) - -void UVOIPTalker::BPOnTalkingEnd() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VOIPTalker", "BPOnTalkingEnd"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VOIPTalker.GetVoiceLevel -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UVOIPTalker::GetVoiceLevel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VOIPTalker", "GetVoiceLevel"); - - Params::VOIPTalker_GetVoiceLevel Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.VOIPTalker.RegisterWithPlayerState -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class APlayerState* OwningState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVOIPTalker::RegisterWithPlayerState(class APlayerState* OwningState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VOIPTalker", "RegisterWithPlayerState"); - - Params::VOIPTalker_RegisterWithPlayerState Parms{}; - - Parms.OwningState = OwningState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ProjectileMovementComponent.MoveInterpolationTarget -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& NewRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UProjectileMovementComponent::MoveInterpolationTarget(const struct FVector& NewLocation, const struct FRotator& NewRotation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ProjectileMovementComponent", "MoveInterpolationTarget"); - - Params::ProjectileMovementComponent_MoveInterpolationTarget Parms{}; - - Parms.NewLocation = std::move(NewLocation); - Parms.NewRotation = std::move(NewRotation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ProjectileMovementComponent.ResetInterpolation -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UProjectileMovementComponent::ResetInterpolation() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ProjectileMovementComponent", "ResetInterpolation"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ProjectileMovementComponent.SetInterpolatedComponent -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class USceneComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UProjectileMovementComponent::SetInterpolatedComponent(class USceneComponent* Component) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ProjectileMovementComponent", "SetInterpolatedComponent"); - - Params::ProjectileMovementComponent_SetInterpolatedComponent Parms{}; - - Parms.Component = Component; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ProjectileMovementComponent.SetVelocityInLocalSpace -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UProjectileMovementComponent::SetVelocityInLocalSpace(const struct FVector& NewVelocity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ProjectileMovementComponent", "SetVelocityInLocalSpace"); - - Params::ProjectileMovementComponent_SetVelocityInLocalSpace Parms{}; - - Parms.NewVelocity = std::move(NewVelocity); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ProjectileMovementComponent.StopSimulating -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void UProjectileMovementComponent::StopSimulating(const struct FHitResult& HitResult) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ProjectileMovementComponent", "StopSimulating"); - - Params::ProjectileMovementComponent_StopSimulating Parms{}; - - Parms.HitResult = std::move(HitResult); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ProjectileMovementComponent.IsInterpolationComplete -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UProjectileMovementComponent::IsInterpolationComplete() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ProjectileMovementComponent", "IsInterpolationComplete"); - - Params::ProjectileMovementComponent_IsInterpolationComplete Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ProjectileMovementComponent.IsVelocityUnderSimulationThreshold -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UProjectileMovementComponent::IsVelocityUnderSimulationThreshold() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ProjectileMovementComponent", "IsVelocityUnderSimulationThreshold"); - - Params::ProjectileMovementComponent_IsVelocityUnderSimulationThreshold Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ProjectileMovementComponent.LimitVelocity -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& NewVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UProjectileMovementComponent::LimitVelocity(const struct FVector& NewVelocity) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ProjectileMovementComponent", "LimitVelocity"); - - Params::ProjectileMovementComponent_LimitVelocity Parms{}; - - Parms.NewVelocity = std::move(NewVelocity); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CameraModifier.BlueprintModifyCamera -// (RequiredAPI, BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) -// Parameters: -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& ViewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& ViewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float FOV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* NewViewLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator* NewViewRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float* NewFOV (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraModifier::BlueprintModifyCamera(float DeltaTime, const struct FVector& ViewLocation, const struct FRotator& ViewRotation, float FOV, struct FVector* NewViewLocation, struct FRotator* NewViewRotation, float* NewFOV) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraModifier", "BlueprintModifyCamera"); - - Params::CameraModifier_BlueprintModifyCamera Parms{}; - - Parms.DeltaTime = DeltaTime; - Parms.ViewLocation = std::move(ViewLocation); - Parms.ViewRotation = std::move(ViewRotation); - Parms.FOV = FOV; - - UObject::ProcessEvent(Func, &Parms); - - if (NewViewLocation != nullptr) - *NewViewLocation = std::move(Parms.NewViewLocation); - - if (NewViewRotation != nullptr) - *NewViewRotation = std::move(Parms.NewViewRotation); - - if (NewFOV != nullptr) - *NewFOV = Parms.NewFOV; -} - - -// Function Engine.CameraModifier.BlueprintModifyPostProcess -// (RequiredAPI, BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* PostProcessBlendWeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FPostProcessSettings* PostProcessSettings (Parm, OutParm, NativeAccessSpecifierPublic) - -void UCameraModifier::BlueprintModifyPostProcess(float DeltaTime, float* PostProcessBlendWeight, struct FPostProcessSettings* PostProcessSettings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraModifier", "BlueprintModifyPostProcess"); - - Params::CameraModifier_BlueprintModifyPostProcess Parms{}; - - Parms.DeltaTime = DeltaTime; - - UObject::ProcessEvent(Func, &Parms); - - if (PostProcessBlendWeight != nullptr) - *PostProcessBlendWeight = Parms.PostProcessBlendWeight; - - if (PostProcessSettings != nullptr) - *PostProcessSettings = std::move(Parms.PostProcessSettings); -} - - -// Function Engine.CameraModifier.DisableModifier -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraModifier::DisableModifier(bool bImmediate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraModifier", "DisableModifier"); - - Params::CameraModifier_DisableModifier Parms{}; - - Parms.bImmediate = bImmediate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraModifier.EnableModifier -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UCameraModifier::EnableModifier() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraModifier", "EnableModifier"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraModifier.OnCameraOwnerDestroyed -// (Final, RequiredAPI, Native, Protected) -// Parameters: -// class AActor* InOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraModifier::OnCameraOwnerDestroyed(class AActor* InOwner) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraModifier", "OnCameraOwnerDestroyed"); - - Params::CameraModifier_OnCameraOwnerDestroyed Parms{}; - - Parms.InOwner = InOwner; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraModifier.GetViewTarget -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UCameraModifier::GetViewTarget() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraModifier", "GetViewTarget"); - - Params::CameraModifier_GetViewTarget Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CameraModifier.IsDisabled -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UCameraModifier::IsDisabled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraModifier", "IsDisabled"); - - Params::CameraModifier_IsDisabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CameraModifier.IsPendingDisable -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UCameraModifier::IsPendingDisable() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraModifier", "IsPendingDisable"); - - Params::CameraModifier_IsPendingDisable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CameraShakeSourceComponent.Start -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UCameraShakeSourceComponent::Start() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraShakeSourceComponent", "Start"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraShakeSourceComponent.StartCameraShake -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// TSubclassOf InCameraShake (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECameraShakePlaySpace PlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& UserPlaySpaceRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UCameraShakeSourceComponent::StartCameraShake(TSubclassOf InCameraShake, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraShakeSourceComponent", "StartCameraShake"); - - Params::CameraShakeSourceComponent_StartCameraShake Parms{}; - - Parms.InCameraShake = InCameraShake; - Parms.Scale = Scale; - Parms.PlaySpace = PlaySpace; - Parms.UserPlaySpaceRot = std::move(UserPlaySpaceRot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraShakeSourceComponent.StopAllCameraShakes -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraShakeSourceComponent::StopAllCameraShakes(bool bImmediately) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraShakeSourceComponent", "StopAllCameraShakes"); - - Params::CameraShakeSourceComponent_StopAllCameraShakes Parms{}; - - Parms.bImmediately = bImmediately; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraShakeSourceComponent.StopAllCameraShakesOfType -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf InCameraShake (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraShakeSourceComponent::StopAllCameraShakesOfType(TSubclassOf InCameraShake, bool bImmediately) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraShakeSourceComponent", "StopAllCameraShakesOfType"); - - Params::CameraShakeSourceComponent_StopAllCameraShakesOfType Parms{}; - - Parms.InCameraShake = InCameraShake; - Parms.bImmediately = bImmediately; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraShakeSourceComponent.GetAttenuationFactor -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCameraShakeSourceComponent::GetAttenuationFactor(const struct FVector& Location) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraShakeSourceComponent", "GetAttenuationFactor"); - - Params::CameraShakeSourceComponent_GetAttenuationFactor Parms{}; - - Parms.Location = std::move(Location); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CurveFloat.GetFloatValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCurveFloat::GetFloatValue(float InTime) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CurveFloat", "GetFloatValue"); - - Params::CurveFloat_GetFloatValue Parms{}; - - Parms.InTime = InTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataTableFunctionLibrary.DoesDataTableRowExist -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UDataTable* Table (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UDataTableFunctionLibrary::DoesDataTableRowExist(const class UDataTable* Table, class FName RowName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("DataTableFunctionLibrary", "DoesDataTableRowExist"); - - Params::DataTableFunctionLibrary_DoesDataTableRowExist Parms{}; - - Parms.Table = Table; - Parms.RowName = RowName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataTableFunctionLibrary.EvaluateCurveTableRow -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UCurveTable* CurveTable (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InXY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EEvaluateCurveTableResult* OutResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutXY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& ContextString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDataTableFunctionLibrary::EvaluateCurveTableRow(class UCurveTable* CurveTable, class FName RowName, float InXY, EEvaluateCurveTableResult* OutResult, float* OutXY, const class FString& ContextString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("DataTableFunctionLibrary", "EvaluateCurveTableRow"); - - Params::DataTableFunctionLibrary_EvaluateCurveTableRow Parms{}; - - Parms.CurveTable = CurveTable; - Parms.RowName = RowName; - Parms.InXY = InXY; - Parms.ContextString = std::move(ContextString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutResult != nullptr) - *OutResult = Parms.OutResult; - - if (OutXY != nullptr) - *OutXY = Parms.OutXY; -} - - -// Function Engine.DataTableFunctionLibrary.GetDataTableColumnAsString -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UDataTable* DataTable (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UDataTableFunctionLibrary::GetDataTableColumnAsString(const class UDataTable* DataTable, class FName PropertyName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("DataTableFunctionLibrary", "GetDataTableColumnAsString"); - - Params::DataTableFunctionLibrary_GetDataTableColumnAsString Parms{}; - - Parms.DataTable = DataTable; - Parms.PropertyName = PropertyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataTableFunctionLibrary.GetDataTableColumnExportNames -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class UDataTable* Table (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutExportColumnNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UDataTableFunctionLibrary::GetDataTableColumnExportNames(const class UDataTable* Table, TArray* OutExportColumnNames) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("DataTableFunctionLibrary", "GetDataTableColumnExportNames"); - - Params::DataTableFunctionLibrary_GetDataTableColumnExportNames Parms{}; - - Parms.Table = Table; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutExportColumnNames != nullptr) - *OutExportColumnNames = std::move(Parms.OutExportColumnNames); -} - - -// Function Engine.DataTableFunctionLibrary.GetDataTableColumnNameFromExportName -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class UDataTable* Table (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& ColumnExportName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName* OutColumnName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UDataTableFunctionLibrary::GetDataTableColumnNameFromExportName(const class UDataTable* Table, const class FString& ColumnExportName, class FName* OutColumnName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("DataTableFunctionLibrary", "GetDataTableColumnNameFromExportName"); - - Params::DataTableFunctionLibrary_GetDataTableColumnNameFromExportName Parms{}; - - Parms.Table = Table; - Parms.ColumnExportName = std::move(ColumnExportName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutColumnName != nullptr) - *OutColumnName = Parms.OutColumnName; - - return Parms.ReturnValue; -} - - -// Function Engine.DataTableFunctionLibrary.GetDataTableColumnNames -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class UDataTable* Table (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutColumnNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UDataTableFunctionLibrary::GetDataTableColumnNames(const class UDataTable* Table, TArray* OutColumnNames) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("DataTableFunctionLibrary", "GetDataTableColumnNames"); - - Params::DataTableFunctionLibrary_GetDataTableColumnNames Parms{}; - - Parms.Table = Table; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutColumnNames != nullptr) - *OutColumnNames = std::move(Parms.OutColumnNames); -} - - -// Function Engine.DataTableFunctionLibrary.GetDataTableRowFromName -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UDataTable* Table (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTableRowBase* OutRow (Parm, OutParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UDataTableFunctionLibrary::GetDataTableRowFromName(class UDataTable* Table, class FName RowName, struct FTableRowBase* OutRow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("DataTableFunctionLibrary", "GetDataTableRowFromName"); - - Params::DataTableFunctionLibrary_GetDataTableRowFromName Parms{}; - - Parms.Table = Table; - Parms.RowName = RowName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutRow != nullptr) - *OutRow = std::move(Parms.OutRow); - - return Parms.ReturnValue; -} - - -// Function Engine.DataTableFunctionLibrary.GetDataTableRowNames -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class UDataTable* Table (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutRowNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UDataTableFunctionLibrary::GetDataTableRowNames(const class UDataTable* Table, TArray* OutRowNames) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("DataTableFunctionLibrary", "GetDataTableRowNames"); - - Params::DataTableFunctionLibrary_GetDataTableRowNames Parms{}; - - Parms.Table = Table; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutRowNames != nullptr) - *OutRowNames = std::move(Parms.OutRowNames); -} - - -// Function Engine.DataTableFunctionLibrary.GetDataTableRowStruct -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UDataTable* Table (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class UScriptStruct* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const class UScriptStruct* UDataTableFunctionLibrary::GetDataTableRowStruct(const class UDataTable* Table) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("DataTableFunctionLibrary", "GetDataTableRowStruct"); - - Params::DataTableFunctionLibrary_GetDataTableRowStruct Parms{}; - - Parms.Table = Table; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StereoLayerShapeEquirect.SetEquirectProps -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FEquirectProps& InScaleBiases (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UStereoLayerShapeEquirect::SetEquirectProps(const struct FEquirectProps& InScaleBiases) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StereoLayerShapeEquirect", "SetEquirectProps"); - - Params::StereoLayerShapeEquirect_SetEquirectProps Parms{}; - - Parms.InScaleBiases = std::move(InScaleBiases); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TimelineComponent.AddEvent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TDelegate EventFunc (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTimelineComponent::AddEvent(float Time, TDelegate EventFunc) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "AddEvent"); - - Params::TimelineComponent_AddEvent Parms{}; - - Parms.Time = Time; - Parms.EventFunc = EventFunc; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TimelineComponent.AddInterpFloat -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UCurveFloat* FloatCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TDelegate InterpFunc (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName TrackName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTimelineComponent::AddInterpFloat(class UCurveFloat* FloatCurve, TDelegate InterpFunc, class FName PropertyName, class FName TrackName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "AddInterpFloat"); - - Params::TimelineComponent_AddInterpFloat Parms{}; - - Parms.FloatCurve = FloatCurve; - Parms.InterpFunc = InterpFunc; - Parms.PropertyName = PropertyName; - Parms.TrackName = TrackName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TimelineComponent.AddInterpLinearColor -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UCurveLinearColor* LinearColorCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TDelegateInterpFunc (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName TrackName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTimelineComponent::AddInterpLinearColor(class UCurveLinearColor* LinearColorCurve, TDelegate InterpFunc, class FName PropertyName, class FName TrackName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "AddInterpLinearColor"); - - Params::TimelineComponent_AddInterpLinearColor Parms{}; - - Parms.LinearColorCurve = LinearColorCurve; - Parms.InterpFunc = InterpFunc; - Parms.PropertyName = PropertyName; - Parms.TrackName = TrackName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TimelineComponent.AddInterpVector -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UCurveVector* VectorCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TDelegateInterpFunc (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName TrackName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTimelineComponent::AddInterpVector(class UCurveVector* VectorCurve, TDelegate InterpFunc, class FName PropertyName, class FName TrackName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "AddInterpVector"); - - Params::TimelineComponent_AddInterpVector Parms{}; - - Parms.VectorCurve = VectorCurve; - Parms.InterpFunc = InterpFunc; - Parms.PropertyName = PropertyName; - Parms.TrackName = TrackName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TimelineComponent.OnRep_Timeline -// (Final, Native, Public, HasOutParams) -// Parameters: -// struct FTimeline* OldTimeline (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void UTimelineComponent::OnRep_Timeline(struct FTimeline* OldTimeline) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "OnRep_Timeline"); - - Params::TimelineComponent_OnRep_Timeline Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OldTimeline != nullptr) - *OldTimeline = std::move(Parms.OldTimeline); -} - - -// Function Engine.TimelineComponent.Play -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UTimelineComponent::Play() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "Play"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TimelineComponent.PlayFromStart -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UTimelineComponent::PlayFromStart() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "PlayFromStart"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TimelineComponent.Reverse -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UTimelineComponent::Reverse() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "Reverse"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TimelineComponent.ReverseFromEnd -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UTimelineComponent::ReverseFromEnd() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "ReverseFromEnd"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TimelineComponent.SetFloatCurve -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UCurveFloat* NewFloatCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName FloatTrackName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTimelineComponent::SetFloatCurve(class UCurveFloat* NewFloatCurve, class FName FloatTrackName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "SetFloatCurve"); - - Params::TimelineComponent_SetFloatCurve Parms{}; - - Parms.NewFloatCurve = NewFloatCurve; - Parms.FloatTrackName = FloatTrackName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TimelineComponent.SetIgnoreTimeDilation -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewIgnoreTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTimelineComponent::SetIgnoreTimeDilation(bool bNewIgnoreTimeDilation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "SetIgnoreTimeDilation"); - - Params::TimelineComponent_SetIgnoreTimeDilation Parms{}; - - Parms.bNewIgnoreTimeDilation = bNewIgnoreTimeDilation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TimelineComponent.SetLinearColorCurve -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UCurveLinearColor* NewLinearColorCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName LinearColorTrackName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTimelineComponent::SetLinearColorCurve(class UCurveLinearColor* NewLinearColorCurve, class FName LinearColorTrackName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "SetLinearColorCurve"); - - Params::TimelineComponent_SetLinearColorCurve Parms{}; - - Parms.NewLinearColorCurve = NewLinearColorCurve; - Parms.LinearColorTrackName = LinearColorTrackName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TimelineComponent.SetLooping -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTimelineComponent::SetLooping(bool bNewLooping) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "SetLooping"); - - Params::TimelineComponent_SetLooping Parms{}; - - Parms.bNewLooping = bNewLooping; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TimelineComponent.SetNewTime -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTimelineComponent::SetNewTime(float NewTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "SetNewTime"); - - Params::TimelineComponent_SetNewTime Parms{}; - - Parms.NewTime = NewTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TimelineComponent.SetPlaybackPosition -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bFireEvents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bFireUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTimelineComponent::SetPlaybackPosition(float NewPosition, bool bFireEvents, bool bFireUpdate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "SetPlaybackPosition"); - - Params::TimelineComponent_SetPlaybackPosition Parms{}; - - Parms.NewPosition = NewPosition; - Parms.bFireEvents = bFireEvents; - Parms.bFireUpdate = bFireUpdate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TimelineComponent.SetPlayRate -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTimelineComponent::SetPlayRate(float NewRate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "SetPlayRate"); - - Params::TimelineComponent_SetPlayRate Parms{}; - - Parms.NewRate = NewRate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TimelineComponent.SetTimelineFinishedFunc -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TDelegate NewTimelineFinishedFunc (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTimelineComponent::SetTimelineFinishedFunc(TDelegate NewTimelineFinishedFunc) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "SetTimelineFinishedFunc"); - - Params::TimelineComponent_SetTimelineFinishedFunc Parms{}; - - Parms.NewTimelineFinishedFunc = NewTimelineFinishedFunc; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TimelineComponent.SetTimelineLength -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTimelineComponent::SetTimelineLength(float NewLength) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "SetTimelineLength"); - - Params::TimelineComponent_SetTimelineLength Parms{}; - - Parms.NewLength = NewLength; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TimelineComponent.SetTimelineLengthMode -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ETimelineLengthMode NewLengthMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTimelineComponent::SetTimelineLengthMode(ETimelineLengthMode NewLengthMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "SetTimelineLengthMode"); - - Params::TimelineComponent_SetTimelineLengthMode Parms{}; - - Parms.NewLengthMode = NewLengthMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TimelineComponent.SetTimelinePostUpdateFunc -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TDelegate NewTimelinePostUpdateFunc (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTimelineComponent::SetTimelinePostUpdateFunc(TDelegate NewTimelinePostUpdateFunc) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "SetTimelinePostUpdateFunc"); - - Params::TimelineComponent_SetTimelinePostUpdateFunc Parms{}; - - Parms.NewTimelinePostUpdateFunc = NewTimelinePostUpdateFunc; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TimelineComponent.SetVectorCurve -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UCurveVector* NewVectorCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName VectorTrackName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTimelineComponent::SetVectorCurve(class UCurveVector* NewVectorCurve, class FName VectorTrackName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "SetVectorCurve"); - - Params::TimelineComponent_SetVectorCurve Parms{}; - - Parms.NewVectorCurve = NewVectorCurve; - Parms.VectorTrackName = VectorTrackName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TimelineComponent.Stop -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UTimelineComponent::Stop() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "Stop"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TimelineComponent.GetIgnoreTimeDilation -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UTimelineComponent::GetIgnoreTimeDilation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "GetIgnoreTimeDilation"); - - Params::TimelineComponent_GetIgnoreTimeDilation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TimelineComponent.GetPlaybackPosition -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UTimelineComponent::GetPlaybackPosition() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "GetPlaybackPosition"); - - Params::TimelineComponent_GetPlaybackPosition Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TimelineComponent.GetPlayRate -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UTimelineComponent::GetPlayRate() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "GetPlayRate"); - - Params::TimelineComponent_GetPlayRate Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TimelineComponent.GetScaledTimelineLength -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UTimelineComponent::GetScaledTimelineLength() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "GetScaledTimelineLength"); - - Params::TimelineComponent_GetScaledTimelineLength Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TimelineComponent.GetTimelineLength -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UTimelineComponent::GetTimelineLength() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "GetTimelineLength"); - - Params::TimelineComponent_GetTimelineLength Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TimelineComponent.IsLooping -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UTimelineComponent::IsLooping() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "IsLooping"); - - Params::TimelineComponent_IsLooping Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TimelineComponent.IsPlaying -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UTimelineComponent::IsPlaying() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "IsPlaying"); - - Params::TimelineComponent_IsPlaying Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TimelineComponent.IsReversing -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UTimelineComponent::IsReversing() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TimelineComponent", "IsReversing"); - - Params::TimelineComponent_IsReversing Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimSingleNodeInstance.GetLength -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimSingleNodeInstance::GetLength() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimSingleNodeInstance", "GetLength"); - - Params::AnimSingleNodeInstance_GetLength Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimSingleNodeInstance.GetMirrorDataTable -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class UMirrorDataTable* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const class UMirrorDataTable* UAnimSingleNodeInstance::GetMirrorDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimSingleNodeInstance", "GetMirrorDataTable"); - - Params::AnimSingleNodeInstance_GetMirrorDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimSingleNodeInstance.PlayAnim -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InStartPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimSingleNodeInstance::PlayAnim(bool bIsLooping, float InPlayRate, float InStartPosition) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimSingleNodeInstance", "PlayAnim"); - - Params::AnimSingleNodeInstance_PlayAnim Parms{}; - - Parms.bIsLooping = bIsLooping; - Parms.InPlayRate = InPlayRate; - Parms.InStartPosition = InStartPosition; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimSingleNodeInstance.SetAnimationAsset -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UAnimationAsset* NewAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimSingleNodeInstance::SetAnimationAsset(class UAnimationAsset* NewAsset, bool bIsLooping, float InPlayRate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimSingleNodeInstance", "SetAnimationAsset"); - - Params::AnimSingleNodeInstance_SetAnimationAsset Parms{}; - - Parms.NewAsset = NewAsset; - Parms.bIsLooping = bIsLooping; - Parms.InPlayRate = InPlayRate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimSingleNodeInstance.SetBlendSpacePosition -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& InPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimSingleNodeInstance::SetBlendSpacePosition(const struct FVector& InPosition) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimSingleNodeInstance", "SetBlendSpacePosition"); - - Params::AnimSingleNodeInstance_SetBlendSpacePosition Parms{}; - - Parms.InPosition = std::move(InPosition); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimSingleNodeInstance.SetLooping -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimSingleNodeInstance::SetLooping(bool bIsLooping) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimSingleNodeInstance", "SetLooping"); - - Params::AnimSingleNodeInstance_SetLooping Parms{}; - - Parms.bIsLooping = bIsLooping; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimSingleNodeInstance.SetMirrorDataTable -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class UMirrorDataTable* MirrorDataTable (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimSingleNodeInstance::SetMirrorDataTable(const class UMirrorDataTable* MirrorDataTable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimSingleNodeInstance", "SetMirrorDataTable"); - - Params::AnimSingleNodeInstance_SetMirrorDataTable Parms{}; - - Parms.MirrorDataTable = MirrorDataTable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimSingleNodeInstance.SetPlaying -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bIsPlaying (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimSingleNodeInstance::SetPlaying(bool bIsPlaying) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimSingleNodeInstance", "SetPlaying"); - - Params::AnimSingleNodeInstance_SetPlaying Parms{}; - - Parms.bIsPlaying = bIsPlaying; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimSingleNodeInstance.SetPlayRate -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimSingleNodeInstance::SetPlayRate(float InPlayRate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimSingleNodeInstance", "SetPlayRate"); - - Params::AnimSingleNodeInstance_SetPlayRate Parms{}; - - Parms.InPlayRate = InPlayRate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimSingleNodeInstance.SetPosition -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bFireNotifies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimSingleNodeInstance::SetPosition(float InPosition, bool bFireNotifies) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimSingleNodeInstance", "SetPosition"); - - Params::AnimSingleNodeInstance_SetPosition Parms{}; - - Parms.InPosition = InPosition; - Parms.bFireNotifies = bFireNotifies; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimSingleNodeInstance.SetPositionWithPreviousTime -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InPreviousTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bFireNotifies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimSingleNodeInstance::SetPositionWithPreviousTime(float InPosition, float InPreviousTime, bool bFireNotifies) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimSingleNodeInstance", "SetPositionWithPreviousTime"); - - Params::AnimSingleNodeInstance_SetPositionWithPreviousTime Parms{}; - - Parms.InPosition = InPosition; - Parms.InPreviousTime = InPreviousTime; - Parms.bFireNotifies = bFireNotifies; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimSingleNodeInstance.SetPreviewCurveOverride -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& PoseName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRemoveIfZero (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimSingleNodeInstance::SetPreviewCurveOverride(const class FName& PoseName, float Value, bool bRemoveIfZero) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimSingleNodeInstance", "SetPreviewCurveOverride"); - - Params::AnimSingleNodeInstance_SetPreviewCurveOverride Parms{}; - - Parms.PoseName = PoseName; - Parms.Value = Value; - Parms.bRemoveIfZero = bRemoveIfZero; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimSingleNodeInstance.SetReverse -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInReverse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAnimSingleNodeInstance::SetReverse(bool bInReverse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimSingleNodeInstance", "SetReverse"); - - Params::AnimSingleNodeInstance_SetReverse Parms{}; - - Parms.bInReverse = bInReverse; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimSingleNodeInstance.StopAnim -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UAnimSingleNodeInstance::StopAnim() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimSingleNodeInstance", "StopAnim"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimSingleNodeInstance.GetAnimationAsset -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UAnimationAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAnimationAsset* UAnimSingleNodeInstance::GetAnimationAsset() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AnimSingleNodeInstance", "GetAnimationAsset"); - - Params::AnimSingleNodeInstance_GetAnimationAsset Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationAttributeIdentifierExtensions.IsValid -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FAnimationAttributeIdentifier& Identifier (Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimationAttributeIdentifierExtensions::IsValid(struct FAnimationAttributeIdentifier& Identifier) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AnimationAttributeIdentifierExtensions", "IsValid"); - - Params::AnimationAttributeIdentifierExtensions_IsValid Parms{}; - - Parms.Identifier = std::move(Identifier); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Identifier = std::move(Parms.Identifier); - - return Parms.ReturnValue; -} - - -// Function Engine.CachedAnimDataLibrary.StateMachine_GetGlobalWeight -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// class UAnimInstance* InAnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FCachedAnimStateData& CachedAnimStateData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCachedAnimDataLibrary::StateMachine_GetGlobalWeight(class UAnimInstance* InAnimInstance, const struct FCachedAnimStateData& CachedAnimStateData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("CachedAnimDataLibrary", "StateMachine_GetGlobalWeight"); - - Params::CachedAnimDataLibrary_StateMachine_GetGlobalWeight Parms{}; - - Parms.InAnimInstance = InAnimInstance; - Parms.CachedAnimStateData = std::move(CachedAnimStateData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CachedAnimDataLibrary.StateMachine_GetLocalWeight -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// class UAnimInstance* InAnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FCachedAnimStateData& CachedAnimStateData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UCachedAnimDataLibrary::StateMachine_GetLocalWeight(class UAnimInstance* InAnimInstance, const struct FCachedAnimStateData& CachedAnimStateData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("CachedAnimDataLibrary", "StateMachine_GetLocalWeight"); - - Params::CachedAnimDataLibrary_StateMachine_GetLocalWeight Parms{}; - - Parms.InAnimInstance = InAnimInstance; - Parms.CachedAnimStateData = std::move(CachedAnimStateData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CachedAnimDataLibrary.StateMachine_IsStateRelevant -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// class UAnimInstance* InAnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FCachedAnimStateData& CachedAnimStateData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UCachedAnimDataLibrary::StateMachine_IsStateRelevant(class UAnimInstance* InAnimInstance, const struct FCachedAnimStateData& CachedAnimStateData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("CachedAnimDataLibrary", "StateMachine_IsStateRelevant"); - - Params::CachedAnimDataLibrary_StateMachine_IsStateRelevant Parms{}; - - Parms.InAnimInstance = InAnimInstance; - Parms.CachedAnimStateData = std::move(CachedAnimStateData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LocalLightComponent.GetUnitsConversionFactor -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ELightUnits SrcUnits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ELightUnits TargetUnits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float CosHalfConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ULocalLightComponent::GetUnitsConversionFactor(ELightUnits SrcUnits, ELightUnits TargetUnits, float CosHalfConeAngle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("LocalLightComponent", "GetUnitsConversionFactor"); - - Params::LocalLightComponent_GetUnitsConversionFactor Parms{}; - - Parms.SrcUnits = SrcUnits; - Parms.TargetUnits = TargetUnits; - Parms.CosHalfConeAngle = CosHalfConeAngle; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LocalLightComponent.SetAttenuationRadius -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULocalLightComponent::SetAttenuationRadius(float NewRadius) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalLightComponent", "SetAttenuationRadius"); - - Params::LocalLightComponent_SetAttenuationRadius Parms{}; - - Parms.NewRadius = NewRadius; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LocalLightComponent.SetIntensityUnits -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ELightUnits NewIntensityUnits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULocalLightComponent::SetIntensityUnits(ELightUnits NewIntensityUnits) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalLightComponent", "SetIntensityUnits"); - - Params::LocalLightComponent_SetIntensityUnits Parms{}; - - Parms.NewIntensityUnits = NewIntensityUnits; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PointLightComponent.SetInverseExposureBlend -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewInverseExposureBlend (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPointLightComponent::SetInverseExposureBlend(float NewInverseExposureBlend) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PointLightComponent", "SetInverseExposureBlend"); - - Params::PointLightComponent_SetInverseExposureBlend Parms{}; - - Parms.NewInverseExposureBlend = NewInverseExposureBlend; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PointLightComponent.SetLightFalloffExponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewLightFalloffExponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPointLightComponent::SetLightFalloffExponent(float NewLightFalloffExponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PointLightComponent", "SetLightFalloffExponent"); - - Params::PointLightComponent_SetLightFalloffExponent Parms{}; - - Parms.NewLightFalloffExponent = NewLightFalloffExponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PointLightComponent.SetSoftSourceRadius -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPointLightComponent::SetSoftSourceRadius(float bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PointLightComponent", "SetSoftSourceRadius"); - - Params::PointLightComponent_SetSoftSourceRadius Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PointLightComponent.SetSourceLength -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPointLightComponent::SetSourceLength(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PointLightComponent", "SetSourceLength"); - - Params::PointLightComponent_SetSourceLength Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PointLightComponent.SetSourceRadius -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPointLightComponent::SetSourceRadius(float bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PointLightComponent", "SetSourceRadius"); - - Params::PointLightComponent_SetSourceRadius Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PointLightComponent.SetUseInverseSquaredFalloff -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPointLightComponent::SetUseInverseSquaredFalloff(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PointLightComponent", "SetUseInverseSquaredFalloff"); - - Params::PointLightComponent_SetUseInverseSquaredFalloff Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SpotLightComponent.SetInnerConeAngle -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewInnerConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USpotLightComponent::SetInnerConeAngle(float NewInnerConeAngle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpotLightComponent", "SetInnerConeAngle"); - - Params::SpotLightComponent_SetInnerConeAngle Parms{}; - - Parms.NewInnerConeAngle = NewInnerConeAngle; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SpotLightComponent.SetOuterConeAngle -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewOuterConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USpotLightComponent::SetOuterConeAngle(float NewOuterConeAngle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpotLightComponent", "SetOuterConeAngle"); - - Params::SpotLightComponent_SetOuterConeAngle Parms{}; - - Parms.NewOuterConeAngle = NewOuterConeAngle; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AvoidanceManager.GetAvoidanceVelocityForComponent -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UMovementComponent* MovementComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UAvoidanceManager::GetAvoidanceVelocityForComponent(class UMovementComponent* MovementComp) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AvoidanceManager", "GetAvoidanceVelocityForComponent"); - - Params::AvoidanceManager_GetAvoidanceVelocityForComponent Parms{}; - - Parms.MovementComp = MovementComp; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AvoidanceManager.GetNewAvoidanceUID -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UAvoidanceManager::GetNewAvoidanceUID() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AvoidanceManager", "GetNewAvoidanceUID"); - - Params::AvoidanceManager_GetNewAvoidanceUID Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AvoidanceManager.GetObjectCount -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UAvoidanceManager::GetObjectCount() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AvoidanceManager", "GetObjectCount"); - - Params::AvoidanceManager_GetObjectCount Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AvoidanceManager.RegisterMovementComponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMovementComponent* MovementComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float AvoidanceWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAvoidanceManager::RegisterMovementComponent(class UMovementComponent* MovementComp, float AvoidanceWeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AvoidanceManager", "RegisterMovementComponent"); - - Params::AvoidanceManager_RegisterMovementComponent Parms{}; - - Parms.MovementComp = MovementComp; - Parms.AvoidanceWeight = AvoidanceWeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimNotifyStateMachineInspectionLibrary.IsTriggeredByState -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FAnimNotifyEventReference& EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UAnimInstance* AnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName StateName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimNotifyStateMachineInspectionLibrary::IsTriggeredByState(const struct FAnimNotifyEventReference& EventReference, class UAnimInstance* AnimInstance, class FName StateName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AnimNotifyStateMachineInspectionLibrary", "IsTriggeredByState"); - - Params::AnimNotifyStateMachineInspectionLibrary_IsTriggeredByState Parms{}; - - Parms.EventReference = std::move(EventReference); - Parms.AnimInstance = AnimInstance; - Parms.StateName = StateName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimNotifyStateMachineInspectionLibrary.IsTriggeredByStateInStateMachine -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FAnimNotifyEventReference& EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UAnimInstance* AnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName StateMachineName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName StateName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimNotifyStateMachineInspectionLibrary::IsTriggeredByStateInStateMachine(const struct FAnimNotifyEventReference& EventReference, class UAnimInstance* AnimInstance, class FName StateMachineName, class FName StateName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AnimNotifyStateMachineInspectionLibrary", "IsTriggeredByStateInStateMachine"); - - Params::AnimNotifyStateMachineInspectionLibrary_IsTriggeredByStateInStateMachine Parms{}; - - Parms.EventReference = std::move(EventReference); - Parms.AnimInstance = AnimInstance; - Parms.StateMachineName = StateMachineName; - Parms.StateName = StateName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimNotifyStateMachineInspectionLibrary.IsTriggeredByStateMachine -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FAnimNotifyEventReference& EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UAnimInstance* AnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName StateMachineName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimNotifyStateMachineInspectionLibrary::IsTriggeredByStateMachine(const struct FAnimNotifyEventReference& EventReference, class UAnimInstance* AnimInstance, class FName StateMachineName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AnimNotifyStateMachineInspectionLibrary", "IsTriggeredByStateMachine"); - - Params::AnimNotifyStateMachineInspectionLibrary_IsTriggeredByStateMachine Parms{}; - - Parms.EventReference = std::move(EventReference); - Parms.AnimInstance = AnimInstance; - Parms.StateMachineName = StateMachineName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.FXSystemComponent.ReleaseToPool -// (Native, Public, BlueprintCallable) - -void UFXSystemComponent::ReleaseToPool() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("FXSystemComponent", "ReleaseToPool"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.FXSystemComponent.SetActorParameter -// (Native, Public, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* Param (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UFXSystemComponent::SetActorParameter(class FName ParameterName, class AActor* Param) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("FXSystemComponent", "SetActorParameter"); - - Params::FXSystemComponent_SetActorParameter Parms{}; - - Parms.ParameterName = ParameterName; - Parms.Param = Param; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.FXSystemComponent.SetAutoAttachmentParameters -// (Native, Public, BlueprintCallable) -// Parameters: -// class USceneComponent* Parent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UFXSystemComponent::SetAutoAttachmentParameters(class USceneComponent* Parent, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("FXSystemComponent", "SetAutoAttachmentParameters"); - - Params::FXSystemComponent_SetAutoAttachmentParameters Parms{}; - - Parms.Parent = Parent; - Parms.SocketName = SocketName; - Parms.LocationRule = LocationRule; - Parms.RotationRule = RotationRule; - Parms.ScaleRule = ScaleRule; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.FXSystemComponent.SetBoolParameter -// (Native, Public, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UFXSystemComponent::SetBoolParameter(class FName ParameterName, bool Param) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("FXSystemComponent", "SetBoolParameter"); - - Params::FXSystemComponent_SetBoolParameter Parms{}; - - Parms.ParameterName = ParameterName; - Parms.Param = Param; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.FXSystemComponent.SetColorParameter -// (Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UFXSystemComponent::SetColorParameter(class FName ParameterName, const struct FLinearColor& Param) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("FXSystemComponent", "SetColorParameter"); - - Params::FXSystemComponent_SetColorParameter Parms{}; - - Parms.ParameterName = ParameterName; - Parms.Param = std::move(Param); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.FXSystemComponent.SetEmitterEnable -// (Native, Public, BlueprintCallable) -// Parameters: -// class FName EmitterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bNewEnableState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UFXSystemComponent::SetEmitterEnable(class FName EmitterName, bool bNewEnableState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("FXSystemComponent", "SetEmitterEnable"); - - Params::FXSystemComponent_SetEmitterEnable Parms{}; - - Parms.EmitterName = EmitterName; - Parms.bNewEnableState = bNewEnableState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.FXSystemComponent.SetFloatParameter -// (Native, Public, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UFXSystemComponent::SetFloatParameter(class FName ParameterName, float Param) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("FXSystemComponent", "SetFloatParameter"); - - Params::FXSystemComponent_SetFloatParameter Parms{}; - - Parms.ParameterName = ParameterName; - Parms.Param = Param; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.FXSystemComponent.SetIntParameter -// (Native, Public, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UFXSystemComponent::SetIntParameter(class FName ParameterName, int32 Param) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("FXSystemComponent", "SetIntParameter"); - - Params::FXSystemComponent_SetIntParameter Parms{}; - - Parms.ParameterName = ParameterName; - Parms.Param = Param; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.FXSystemComponent.SetUseAutoManageAttachment -// (Native, Public, BlueprintCallable) -// Parameters: -// bool bAutoManage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UFXSystemComponent::SetUseAutoManageAttachment(bool bAutoManage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("FXSystemComponent", "SetUseAutoManageAttachment"); - - Params::FXSystemComponent_SetUseAutoManageAttachment Parms{}; - - Parms.bAutoManage = bAutoManage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.FXSystemComponent.SetVectorParameter -// (Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UFXSystemComponent::SetVectorParameter(class FName ParameterName, const struct FVector& Param) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("FXSystemComponent", "SetVectorParameter"); - - Params::FXSystemComponent_SetVectorParameter Parms{}; - - Parms.ParameterName = ParameterName; - Parms.Param = std::move(Param); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.FXSystemComponent.GetFXSystemAsset -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UFXSystemAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UFXSystemAsset* UFXSystemComponent::GetFXSystemAsset() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("FXSystemComponent", "GetFXSystemAsset"); - - Params::FXSystemComponent_GetFXSystemAsset Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CheatManagerExtension.AddedToCheatManager -// (RequiredAPI, Native, Event, Public, BlueprintEvent) - -void UCheatManagerExtension::AddedToCheatManager() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManagerExtension", "AddedToCheatManager"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManagerExtension.RemovedFromCheatManager -// (RequiredAPI, Native, Event, Public, BlueprintEvent) - -void UCheatManagerExtension::RemovedFromCheatManager() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManagerExtension", "RemovedFromCheatManager"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CheatManagerExtension.GetPlayerController -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerController* UCheatManagerExtension::GetPlayerController() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheatManagerExtension", "GetPlayerController"); - - Params::CheatManagerExtension_GetPlayerController Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ParticleSystemComponent.BeginTrails -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName InFirstSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InSecondSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETrailWidthMode InWidthMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UParticleSystemComponent::BeginTrails(class FName InFirstSocketName, class FName InSecondSocketName, ETrailWidthMode InWidthMode, float InWidth) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "BeginTrails"); - - Params::ParticleSystemComponent_BeginTrails Parms{}; - - Parms.InFirstSocketName = InFirstSocketName; - Parms.InSecondSocketName = InSecondSocketName; - Parms.InWidthMode = InWidthMode; - Parms.InWidth = InWidth; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ParticleSystemComponent.CreateNamedDynamicMaterialInstance -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInterface* SourceMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInstanceDynamic* UParticleSystemComponent::CreateNamedDynamicMaterialInstance(class FName InName, class UMaterialInterface* SourceMaterial) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "CreateNamedDynamicMaterialInstance"); - - Params::ParticleSystemComponent_CreateNamedDynamicMaterialInstance Parms{}; - - Parms.InName = InName; - Parms.SourceMaterial = SourceMaterial; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ParticleSystemComponent.EndTrails -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UParticleSystemComponent::EndTrails() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "EndTrails"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ParticleSystemComponent.GenerateParticleEvent -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class FName InEventName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float InEmitterTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InDirection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UParticleSystemComponent::GenerateParticleEvent(const class FName InEventName, const float InEmitterTime, const struct FVector& InLocation, const struct FVector& InDirection, const struct FVector& InVelocity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "GenerateParticleEvent"); - - Params::ParticleSystemComponent_GenerateParticleEvent Parms{}; - - Parms.InEventName = InEventName; - Parms.InEmitterTime = InEmitterTime; - Parms.InLocation = std::move(InLocation); - Parms.InDirection = std::move(InDirection); - Parms.InVelocity = std::move(InVelocity); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ParticleSystemComponent.SetAutoAttachParams -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class USceneComponent* Parent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UParticleSystemComponent::SetAutoAttachParams(class USceneComponent* Parent, class FName SocketName, EAttachLocation LocationType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "SetAutoAttachParams"); - - Params::ParticleSystemComponent_SetAutoAttachParams Parms{}; - - Parms.Parent = Parent; - Parms.SocketName = SocketName; - Parms.LocationType = LocationType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ParticleSystemComponent.SetBeamEndPoint -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& NewEndPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UParticleSystemComponent::SetBeamEndPoint(int32 EmitterIndex, const struct FVector& NewEndPoint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "SetBeamEndPoint"); - - Params::ParticleSystemComponent_SetBeamEndPoint Parms{}; - - Parms.EmitterIndex = EmitterIndex; - Parms.NewEndPoint = std::move(NewEndPoint); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ParticleSystemComponent.SetBeamSourcePoint -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& NewSourcePoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UParticleSystemComponent::SetBeamSourcePoint(int32 EmitterIndex, const struct FVector& NewSourcePoint, int32 SourceIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "SetBeamSourcePoint"); - - Params::ParticleSystemComponent_SetBeamSourcePoint Parms{}; - - Parms.EmitterIndex = EmitterIndex; - Parms.NewSourcePoint = std::move(NewSourcePoint); - Parms.SourceIndex = SourceIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ParticleSystemComponent.SetBeamSourceStrength -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float NewSourceStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UParticleSystemComponent::SetBeamSourceStrength(int32 EmitterIndex, float NewSourceStrength, int32 SourceIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "SetBeamSourceStrength"); - - Params::ParticleSystemComponent_SetBeamSourceStrength Parms{}; - - Parms.EmitterIndex = EmitterIndex; - Parms.NewSourceStrength = NewSourceStrength; - Parms.SourceIndex = SourceIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ParticleSystemComponent.SetBeamSourceTangent -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& NewTangentPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UParticleSystemComponent::SetBeamSourceTangent(int32 EmitterIndex, const struct FVector& NewTangentPoint, int32 SourceIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "SetBeamSourceTangent"); - - Params::ParticleSystemComponent_SetBeamSourceTangent Parms{}; - - Parms.EmitterIndex = EmitterIndex; - Parms.NewTangentPoint = std::move(NewTangentPoint); - Parms.SourceIndex = SourceIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ParticleSystemComponent.SetBeamTargetPoint -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& NewTargetPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UParticleSystemComponent::SetBeamTargetPoint(int32 EmitterIndex, const struct FVector& NewTargetPoint, int32 TargetIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "SetBeamTargetPoint"); - - Params::ParticleSystemComponent_SetBeamTargetPoint Parms{}; - - Parms.EmitterIndex = EmitterIndex; - Parms.NewTargetPoint = std::move(NewTargetPoint); - Parms.TargetIndex = TargetIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ParticleSystemComponent.SetBeamTargetStrength -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float NewTargetStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UParticleSystemComponent::SetBeamTargetStrength(int32 EmitterIndex, float NewTargetStrength, int32 TargetIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "SetBeamTargetStrength"); - - Params::ParticleSystemComponent_SetBeamTargetStrength Parms{}; - - Parms.EmitterIndex = EmitterIndex; - Parms.NewTargetStrength = NewTargetStrength; - Parms.TargetIndex = TargetIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ParticleSystemComponent.SetBeamTargetTangent -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& NewTangentPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UParticleSystemComponent::SetBeamTargetTangent(int32 EmitterIndex, const struct FVector& NewTangentPoint, int32 TargetIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "SetBeamTargetTangent"); - - Params::ParticleSystemComponent_SetBeamTargetTangent Parms{}; - - Parms.EmitterIndex = EmitterIndex; - Parms.NewTangentPoint = std::move(NewTangentPoint); - Parms.TargetIndex = TargetIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ParticleSystemComponent.SetMaterialParameter -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInterface* Param (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UParticleSystemComponent::SetMaterialParameter(class FName ParameterName, class UMaterialInterface* Param) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "SetMaterialParameter"); - - Params::ParticleSystemComponent_SetMaterialParameter Parms{}; - - Parms.ParameterName = ParameterName; - Parms.Param = Param; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ParticleSystemComponent.SetTemplate -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UParticleSystem* NewTemplate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UParticleSystemComponent::SetTemplate(class UParticleSystem* NewTemplate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "SetTemplate"); - - Params::ParticleSystemComponent_SetTemplate Parms{}; - - Parms.NewTemplate = NewTemplate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ParticleSystemComponent.SetTrailSourceData -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName InFirstSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InSecondSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETrailWidthMode InWidthMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UParticleSystemComponent::SetTrailSourceData(class FName InFirstSocketName, class FName InSecondSocketName, ETrailWidthMode InWidthMode, float InWidth) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "SetTrailSourceData"); - - Params::ParticleSystemComponent_SetTrailSourceData Parms{}; - - Parms.InFirstSocketName = InFirstSocketName; - Parms.InSecondSocketName = InSecondSocketName; - Parms.InWidthMode = InWidthMode; - Parms.InWidth = InWidth; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ParticleSystemComponent.GetBeamEndPoint -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* OutEndPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UParticleSystemComponent::GetBeamEndPoint(int32 EmitterIndex, struct FVector* OutEndPoint) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "GetBeamEndPoint"); - - Params::ParticleSystemComponent_GetBeamEndPoint Parms{}; - - Parms.EmitterIndex = EmitterIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutEndPoint != nullptr) - *OutEndPoint = std::move(Parms.OutEndPoint); - - return Parms.ReturnValue; -} - - -// Function Engine.ParticleSystemComponent.GetBeamSourcePoint -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* OutSourcePoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UParticleSystemComponent::GetBeamSourcePoint(int32 EmitterIndex, int32 SourceIndex, struct FVector* OutSourcePoint) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "GetBeamSourcePoint"); - - Params::ParticleSystemComponent_GetBeamSourcePoint Parms{}; - - Parms.EmitterIndex = EmitterIndex; - Parms.SourceIndex = SourceIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutSourcePoint != nullptr) - *OutSourcePoint = std::move(Parms.OutSourcePoint); - - return Parms.ReturnValue; -} - - -// Function Engine.ParticleSystemComponent.GetBeamSourceStrength -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutSourceStrength (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UParticleSystemComponent::GetBeamSourceStrength(int32 EmitterIndex, int32 SourceIndex, float* OutSourceStrength) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "GetBeamSourceStrength"); - - Params::ParticleSystemComponent_GetBeamSourceStrength Parms{}; - - Parms.EmitterIndex = EmitterIndex; - Parms.SourceIndex = SourceIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutSourceStrength != nullptr) - *OutSourceStrength = Parms.OutSourceStrength; - - return Parms.ReturnValue; -} - - -// Function Engine.ParticleSystemComponent.GetBeamSourceTangent -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* OutTangentPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UParticleSystemComponent::GetBeamSourceTangent(int32 EmitterIndex, int32 SourceIndex, struct FVector* OutTangentPoint) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "GetBeamSourceTangent"); - - Params::ParticleSystemComponent_GetBeamSourceTangent Parms{}; - - Parms.EmitterIndex = EmitterIndex; - Parms.SourceIndex = SourceIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutTangentPoint != nullptr) - *OutTangentPoint = std::move(Parms.OutTangentPoint); - - return Parms.ReturnValue; -} - - -// Function Engine.ParticleSystemComponent.GetBeamTargetPoint -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* OutTargetPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UParticleSystemComponent::GetBeamTargetPoint(int32 EmitterIndex, int32 TargetIndex, struct FVector* OutTargetPoint) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "GetBeamTargetPoint"); - - Params::ParticleSystemComponent_GetBeamTargetPoint Parms{}; - - Parms.EmitterIndex = EmitterIndex; - Parms.TargetIndex = TargetIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutTargetPoint != nullptr) - *OutTargetPoint = std::move(Parms.OutTargetPoint); - - return Parms.ReturnValue; -} - - -// Function Engine.ParticleSystemComponent.GetBeamTargetStrength -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutTargetStrength (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UParticleSystemComponent::GetBeamTargetStrength(int32 EmitterIndex, int32 TargetIndex, float* OutTargetStrength) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "GetBeamTargetStrength"); - - Params::ParticleSystemComponent_GetBeamTargetStrength Parms{}; - - Parms.EmitterIndex = EmitterIndex; - Parms.TargetIndex = TargetIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutTargetStrength != nullptr) - *OutTargetStrength = Parms.OutTargetStrength; - - return Parms.ReturnValue; -} - - -// Function Engine.ParticleSystemComponent.GetBeamTargetTangent -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* OutTangentPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UParticleSystemComponent::GetBeamTargetTangent(int32 EmitterIndex, int32 TargetIndex, struct FVector* OutTangentPoint) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "GetBeamTargetTangent"); - - Params::ParticleSystemComponent_GetBeamTargetTangent Parms{}; - - Parms.EmitterIndex = EmitterIndex; - Parms.TargetIndex = TargetIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutTangentPoint != nullptr) - *OutTangentPoint = std::move(Parms.OutTangentPoint); - - return Parms.ReturnValue; -} - - -// Function Engine.ParticleSystemComponent.GetNamedMaterial -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInterface* UParticleSystemComponent::GetNamedMaterial(class FName InName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "GetNamedMaterial"); - - Params::ParticleSystemComponent_GetNamedMaterial Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ParticleSystemComponent.GetNumActiveParticles -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UParticleSystemComponent::GetNumActiveParticles() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ParticleSystemComponent", "GetNumActiveParticles"); - - Params::ParticleSystemComponent_GetNumActiveParticles Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PhysicsObjectBlueprintLibrary.ApplyRadialImpulse -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ERadialImpulseFalloff Falloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bApplyStrain (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Strain (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MinValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsObjectBlueprintLibrary::ApplyRadialImpulse(class UPrimitiveComponent* Component, const struct FVector& Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bApplyStrain, float Strain, bool bVelChange, float MinValue, float MaxValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("PhysicsObjectBlueprintLibrary", "ApplyRadialImpulse"); - - Params::PhysicsObjectBlueprintLibrary_ApplyRadialImpulse Parms{}; - - Parms.Component = Component; - Parms.Origin = std::move(Origin); - Parms.Radius = Radius; - Parms.Strength = Strength; - Parms.Falloff = Falloff; - Parms.bApplyStrain = bApplyStrain; - Parms.Strain = Strain; - Parms.bVelChange = bVelChange; - Parms.MinValue = MinValue; - Parms.MaxValue = MaxValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsObjectBlueprintLibrary.ExtractClosestPhysicsObjectResults -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FClosestPhysicsObjectResult&Result (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// class FName* OutName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPhysicsObjectBlueprintLibrary::ExtractClosestPhysicsObjectResults(const struct FClosestPhysicsObjectResult& Result, class FName* OutName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("PhysicsObjectBlueprintLibrary", "ExtractClosestPhysicsObjectResults"); - - Params::PhysicsObjectBlueprintLibrary_ExtractClosestPhysicsObjectResults Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutName != nullptr) - *OutName = Parms.OutName; - - return Parms.ReturnValue; -} - - -// Function Engine.PhysicsObjectBlueprintLibrary.GetClosestPhysicsObjectFromWorldLocation -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FClosestPhysicsObjectResult ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) - -struct FClosestPhysicsObjectResult UPhysicsObjectBlueprintLibrary::GetClosestPhysicsObjectFromWorldLocation(class UPrimitiveComponent* Component, const struct FVector& WorldLocation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("PhysicsObjectBlueprintLibrary", "GetClosestPhysicsObjectFromWorldLocation"); - - Params::PhysicsObjectBlueprintLibrary_GetClosestPhysicsObjectFromWorldLocation Parms{}; - - Parms.Component = Component; - Parms.WorldLocation = std::move(WorldLocation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PhysicsObjectBlueprintLibrary.GetPhysicsObjectWorldTransform -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform UPhysicsObjectBlueprintLibrary::GetPhysicsObjectWorldTransform(class UPrimitiveComponent* Component, class FName BoneName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("PhysicsObjectBlueprintLibrary", "GetPhysicsObjectWorldTransform"); - - Params::PhysicsObjectBlueprintLibrary_GetPhysicsObjectWorldTransform Parms{}; - - Parms.Component = Component; - Parms.BoneName = BoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PhysicsSpringComponent.GetNormalizedCompressionScalar -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UPhysicsSpringComponent::GetNormalizedCompressionScalar() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsSpringComponent", "GetNormalizedCompressionScalar"); - - Params::PhysicsSpringComponent_GetNormalizedCompressionScalar Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PhysicsSpringComponent.GetSpringCurrentEndPoint -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UPhysicsSpringComponent::GetSpringCurrentEndPoint() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsSpringComponent", "GetSpringCurrentEndPoint"); - - Params::PhysicsSpringComponent_GetSpringCurrentEndPoint Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PhysicsSpringComponent.GetSpringDirection -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UPhysicsSpringComponent::GetSpringDirection() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsSpringComponent", "GetSpringDirection"); - - Params::PhysicsSpringComponent_GetSpringDirection Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PhysicsSpringComponent.GetSpringRestingPoint -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UPhysicsSpringComponent::GetSpringRestingPoint() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsSpringComponent", "GetSpringRestingPoint"); - - Params::PhysicsSpringComponent_GetSpringRestingPoint Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PhysicsThreadLibrary.AddForce -// (Final, Native, Static, Private, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FBodyInstanceAsyncPhysicsTickHandle&Handle (Parm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsThreadLibrary::AddForce(const struct FBodyInstanceAsyncPhysicsTickHandle& Handle, const struct FVector& Force, bool bAccelChange) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("PhysicsThreadLibrary", "AddForce"); - - Params::PhysicsThreadLibrary_AddForce Parms{}; - - Parms.Handle = std::move(Handle); - Parms.Force = std::move(Force); - Parms.bAccelChange = bAccelChange; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlanarReflection.OnInterpToggle -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlanarReflection::OnInterpToggle(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlanarReflection", "OnInterpToggle"); - - Params::PlanarReflection_OnInterpToggle Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneCaptureComponent.ClearHiddenComponents -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USceneCaptureComponent::ClearHiddenComponents() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneCaptureComponent", "ClearHiddenComponents"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneCaptureComponent.ClearShowOnlyComponents -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USceneCaptureComponent::ClearShowOnlyComponents() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneCaptureComponent", "ClearShowOnlyComponents"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneCaptureComponent.HideActorComponents -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool bIncludeFromChildActors (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneCaptureComponent::HideActorComponents(class AActor* InActor, const bool bIncludeFromChildActors) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneCaptureComponent", "HideActorComponents"); - - Params::SceneCaptureComponent_HideActorComponents Parms{}; - - Parms.InActor = InActor; - Parms.bIncludeFromChildActors = bIncludeFromChildActors; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneCaptureComponent.HideComponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneCaptureComponent::HideComponent(class UPrimitiveComponent* InComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneCaptureComponent", "HideComponent"); - - Params::SceneCaptureComponent_HideComponent Parms{}; - - Parms.InComponent = InComponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneCaptureComponent.RemoveShowOnlyActorComponents -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool bIncludeFromChildActors (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneCaptureComponent::RemoveShowOnlyActorComponents(class AActor* InActor, const bool bIncludeFromChildActors) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneCaptureComponent", "RemoveShowOnlyActorComponents"); - - Params::SceneCaptureComponent_RemoveShowOnlyActorComponents Parms{}; - - Parms.InActor = InActor; - Parms.bIncludeFromChildActors = bIncludeFromChildActors; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneCaptureComponent.RemoveShowOnlyComponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneCaptureComponent::RemoveShowOnlyComponent(class UPrimitiveComponent* InComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneCaptureComponent", "RemoveShowOnlyComponent"); - - Params::SceneCaptureComponent_RemoveShowOnlyComponent Parms{}; - - Parms.InComponent = InComponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneCaptureComponent.SetCaptureSortPriority -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 NewCaptureSortPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneCaptureComponent::SetCaptureSortPriority(int32 NewCaptureSortPriority) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneCaptureComponent", "SetCaptureSortPriority"); - - Params::SceneCaptureComponent_SetCaptureSortPriority Parms{}; - - Parms.NewCaptureSortPriority = NewCaptureSortPriority; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneCaptureComponent.ShowOnlyActorComponents -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool bIncludeFromChildActors (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneCaptureComponent::ShowOnlyActorComponents(class AActor* InActor, const bool bIncludeFromChildActors) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneCaptureComponent", "ShowOnlyActorComponents"); - - Params::SceneCaptureComponent_ShowOnlyActorComponents Parms{}; - - Parms.InActor = InActor; - Parms.bIncludeFromChildActors = bIncludeFromChildActors; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneCaptureComponent.ShowOnlyComponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneCaptureComponent::ShowOnlyComponent(class UPrimitiveComponent* InComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneCaptureComponent", "ShowOnlyComponent"); - - Params::SceneCaptureComponent_ShowOnlyComponent Parms{}; - - Parms.InComponent = InComponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlatformInterfaceWebResponse.GetHeader -// (Native, Public, HasOutParams) -// Parameters: -// int32 HeaderIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* Header (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* Value (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPlatformInterfaceWebResponse::GetHeader(int32 HeaderIndex, class FString* Header, class FString* Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlatformInterfaceWebResponse", "GetHeader"); - - Params::PlatformInterfaceWebResponse_GetHeader Parms{}; - - Parms.HeaderIndex = HeaderIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Header != nullptr) - *Header = std::move(Parms.Header); - - if (Value != nullptr) - *Value = std::move(Parms.Value); -} - - -// Function Engine.PlatformInterfaceWebResponse.GetHeaderValue -// (Native, Public) -// Parameters: -// const class FString& HeaderName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UPlatformInterfaceWebResponse::GetHeaderValue(const class FString& HeaderName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlatformInterfaceWebResponse", "GetHeaderValue"); - - Params::PlatformInterfaceWebResponse_GetHeaderValue Parms{}; - - Parms.HeaderName = std::move(HeaderName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlatformInterfaceWebResponse.GetNumHeaders -// (Native, Public) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UPlatformInterfaceWebResponse::GetNumHeaders() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlatformInterfaceWebResponse", "GetNumHeaders"); - - Params::PlatformInterfaceWebResponse_GetNumHeaders Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerCameraManager.AddCameraLensEffect -// (RequiredAPI, Native, Public) -// Parameters: -// TSubclassOfLensEffectEmitterClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AEmitterCameraLensEffectBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AEmitterCameraLensEffectBase* APlayerCameraManager::AddCameraLensEffect(TSubclassOf LensEffectEmitterClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "AddCameraLensEffect"); - - Params::PlayerCameraManager_AddCameraLensEffect Parms{}; - - Parms.LensEffectEmitterClass = LensEffectEmitterClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerCameraManager.AddGenericCameraLensEffect -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf LensEffectEmitterClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TScriptInterfaceReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -TScriptInterface APlayerCameraManager::AddGenericCameraLensEffect(TSubclassOf LensEffectEmitterClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "AddGenericCameraLensEffect"); - - Params::PlayerCameraManager_AddGenericCameraLensEffect Parms{}; - - Parms.LensEffectEmitterClass = LensEffectEmitterClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerCameraManager.AddNewCameraModifier -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf ModifierClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UCameraModifier* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UCameraModifier* APlayerCameraManager::AddNewCameraModifier(TSubclassOf ModifierClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "AddNewCameraModifier"); - - Params::PlayerCameraManager_AddNewCameraModifier Parms{}; - - Parms.ModifierClass = ModifierClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerCameraManager.BlueprintUpdateCamera -// (RequiredAPI, BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) -// Parameters: -// class AActor* CameraTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* NewCameraLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator* NewCameraRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float* NewCameraFOV (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APlayerCameraManager::BlueprintUpdateCamera(class AActor* CameraTarget, struct FVector* NewCameraLocation, struct FRotator* NewCameraRotation, float* NewCameraFOV) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "BlueprintUpdateCamera"); - - Params::PlayerCameraManager_BlueprintUpdateCamera Parms{}; - - Parms.CameraTarget = CameraTarget; - - UObject::ProcessEvent(Func, &Parms); - - if (NewCameraLocation != nullptr) - *NewCameraLocation = std::move(Parms.NewCameraLocation); - - if (NewCameraRotation != nullptr) - *NewCameraRotation = std::move(Parms.NewCameraRotation); - - if (NewCameraFOV != nullptr) - *NewCameraFOV = Parms.NewCameraFOV; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerCameraManager.ClearCameraLensEffects -// (RequiredAPI, Native, Public, BlueprintCallable) - -void APlayerCameraManager::ClearCameraLensEffects() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "ClearCameraLensEffects"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerCameraManager.FindCameraModifierByClass -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf ModifierClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UCameraModifier* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UCameraModifier* APlayerCameraManager::FindCameraModifierByClass(TSubclassOf ModifierClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "FindCameraModifierByClass"); - - Params::PlayerCameraManager_FindCameraModifierByClass Parms{}; - - Parms.ModifierClass = ModifierClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerCameraManager.OnPhotographyMultiPartCaptureEnd -// (RequiredAPI, BlueprintCosmetic, Native, Event, Public, BlueprintEvent) - -void APlayerCameraManager::OnPhotographyMultiPartCaptureEnd() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "OnPhotographyMultiPartCaptureEnd"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerCameraManager.OnPhotographyMultiPartCaptureStart -// (RequiredAPI, BlueprintCosmetic, Native, Event, Public, BlueprintEvent) - -void APlayerCameraManager::OnPhotographyMultiPartCaptureStart() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "OnPhotographyMultiPartCaptureStart"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerCameraManager.OnPhotographySessionEnd -// (RequiredAPI, BlueprintCosmetic, Native, Event, Public, BlueprintEvent) - -void APlayerCameraManager::OnPhotographySessionEnd() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "OnPhotographySessionEnd"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerCameraManager.OnPhotographySessionStart -// (RequiredAPI, BlueprintCosmetic, Native, Event, Public, BlueprintEvent) - -void APlayerCameraManager::OnPhotographySessionStart() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "OnPhotographySessionStart"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerCameraManager.PhotographyCameraModify -// (RequiredAPI, BlueprintCosmetic, Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) -// Parameters: -// const struct FVector& NewCameraLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& PreviousCameraLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& OriginalCameraLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* ResultCameraLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerCameraManager::PhotographyCameraModify(const struct FVector& NewCameraLocation, const struct FVector& PreviousCameraLocation, const struct FVector& OriginalCameraLocation, struct FVector* ResultCameraLocation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "PhotographyCameraModify"); - - Params::PlayerCameraManager_PhotographyCameraModify Parms{}; - - Parms.NewCameraLocation = std::move(NewCameraLocation); - Parms.PreviousCameraLocation = std::move(PreviousCameraLocation); - Parms.OriginalCameraLocation = std::move(OriginalCameraLocation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (ResultCameraLocation != nullptr) - *ResultCameraLocation = std::move(Parms.ResultCameraLocation); -} - - -// Function Engine.PlayerCameraManager.RemoveCameraLensEffect -// (RequiredAPI, Native, Public) -// Parameters: -// class AEmitterCameraLensEffectBase* Emitter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerCameraManager::RemoveCameraLensEffect(class AEmitterCameraLensEffectBase* Emitter) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "RemoveCameraLensEffect"); - - Params::PlayerCameraManager_RemoveCameraLensEffect Parms{}; - - Parms.Emitter = Emitter; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerCameraManager.RemoveCameraModifier -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UCameraModifier* ModifierToRemove (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APlayerCameraManager::RemoveCameraModifier(class UCameraModifier* ModifierToRemove) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "RemoveCameraModifier"); - - Params::PlayerCameraManager_RemoveCameraModifier Parms{}; - - Parms.ModifierToRemove = ModifierToRemove; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerCameraManager.RemoveGenericCameraLensEffect -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TScriptInterfaceEmitter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerCameraManager::RemoveGenericCameraLensEffect(TScriptInterface Emitter) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "RemoveGenericCameraLensEffect"); - - Params::PlayerCameraManager_RemoveGenericCameraLensEffect Parms{}; - - Parms.Emitter = Emitter; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerCameraManager.SetGameCameraCutThisFrame -// (Native, Public, BlueprintCallable) - -void APlayerCameraManager::SetGameCameraCutThisFrame() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "SetGameCameraCutThisFrame"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerCameraManager.SetManualCameraFade -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// float InFadeAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bInFadeAudio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerCameraManager::SetManualCameraFade(float InFadeAmount, const struct FLinearColor& Color, bool bInFadeAudio) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "SetManualCameraFade"); - - Params::PlayerCameraManager_SetManualCameraFade Parms{}; - - Parms.InFadeAmount = InFadeAmount; - Parms.Color = std::move(Color); - Parms.bInFadeAudio = bInFadeAudio; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerCameraManager.StartCameraFade -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// float FromAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ToAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldFadeAudio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bHoldWhenFinished (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerCameraManager::StartCameraFade(float FromAlpha, float ToAlpha, float duration, const struct FLinearColor& Color, bool bShouldFadeAudio, bool bHoldWhenFinished) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "StartCameraFade"); - - Params::PlayerCameraManager_StartCameraFade Parms{}; - - Parms.FromAlpha = FromAlpha; - Parms.ToAlpha = ToAlpha; - Parms.duration = duration; - Parms.Color = std::move(Color); - Parms.bShouldFadeAudio = bShouldFadeAudio; - Parms.bHoldWhenFinished = bHoldWhenFinished; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerCameraManager.StartCameraShake -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// TSubclassOf ShakeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECameraShakePlaySpace PlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& UserPlaySpaceRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// class UCameraShakeBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UCameraShakeBase* APlayerCameraManager::StartCameraShake(TSubclassOf ShakeClass, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "StartCameraShake"); - - Params::PlayerCameraManager_StartCameraShake Parms{}; - - Parms.ShakeClass = ShakeClass; - Parms.Scale = Scale; - Parms.PlaySpace = PlaySpace; - Parms.UserPlaySpaceRot = std::move(UserPlaySpaceRot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerCameraManager.StartCameraShakeFromSource -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// TSubclassOf ShakeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UCameraShakeSourceComponent* SourceComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECameraShakePlaySpace PlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& UserPlaySpaceRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// class UCameraShakeBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UCameraShakeBase* APlayerCameraManager::StartCameraShakeFromSource(TSubclassOf ShakeClass, class UCameraShakeSourceComponent* SourceComponent, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "StartCameraShakeFromSource"); - - Params::PlayerCameraManager_StartCameraShakeFromSource Parms{}; - - Parms.ShakeClass = ShakeClass; - Parms.SourceComponent = SourceComponent; - Parms.Scale = Scale; - Parms.PlaySpace = PlaySpace; - Parms.UserPlaySpaceRot = std::move(UserPlaySpaceRot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerCameraManager.StopAllCameraShakes -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerCameraManager::StopAllCameraShakes(bool bImmediately) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "StopAllCameraShakes"); - - Params::PlayerCameraManager_StopAllCameraShakes Parms{}; - - Parms.bImmediately = bImmediately; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerCameraManager.StopAllCameraShakesFromSource -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UCameraShakeSourceComponent* SourceComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerCameraManager::StopAllCameraShakesFromSource(class UCameraShakeSourceComponent* SourceComponent, bool bImmediately) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "StopAllCameraShakesFromSource"); - - Params::PlayerCameraManager_StopAllCameraShakesFromSource Parms{}; - - Parms.SourceComponent = SourceComponent; - Parms.bImmediately = bImmediately; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerCameraManager.StopAllInstancesOfCameraShake -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf Shake (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerCameraManager::StopAllInstancesOfCameraShake(TSubclassOf Shake, bool bImmediately) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "StopAllInstancesOfCameraShake"); - - Params::PlayerCameraManager_StopAllInstancesOfCameraShake Parms{}; - - Parms.Shake = Shake; - Parms.bImmediately = bImmediately; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerCameraManager.StopAllInstancesOfCameraShakeFromSource -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf Shake (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UCameraShakeSourceComponent* SourceComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerCameraManager::StopAllInstancesOfCameraShakeFromSource(TSubclassOf Shake, class UCameraShakeSourceComponent* SourceComponent, bool bImmediately) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "StopAllInstancesOfCameraShakeFromSource"); - - Params::PlayerCameraManager_StopAllInstancesOfCameraShakeFromSource Parms{}; - - Parms.Shake = Shake; - Parms.SourceComponent = SourceComponent; - Parms.bImmediately = bImmediately; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerCameraManager.StopCameraFade -// (RequiredAPI, Native, Public, BlueprintCallable) - -void APlayerCameraManager::StopCameraFade() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "StopCameraFade"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerCameraManager.StopCameraShake -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UCameraShakeBase* ShakeInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerCameraManager::StopCameraShake(class UCameraShakeBase* ShakeInstance, bool bImmediately) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "StopCameraShake"); - - Params::PlayerCameraManager_StopCameraShake Parms{}; - - Parms.ShakeInstance = ShakeInstance; - Parms.bImmediately = bImmediately; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerCameraManager.SwapPendingViewTargetWhenUsingClientSideCameraUpdates -// (Final, RequiredAPI, Native, Protected) - -void APlayerCameraManager::SwapPendingViewTargetWhenUsingClientSideCameraUpdates() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "SwapPendingViewTargetWhenUsingClientSideCameraUpdates"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerCameraManager.GetCameraLocation -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector APlayerCameraManager::GetCameraLocation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "GetCameraLocation"); - - Params::PlayerCameraManager_GetCameraLocation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerCameraManager.GetCameraRotation -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator APlayerCameraManager::GetCameraRotation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "GetCameraRotation"); - - Params::PlayerCameraManager_GetCameraRotation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerCameraManager.GetFOVAngle -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float APlayerCameraManager::GetFOVAngle() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "GetFOVAngle"); - - Params::PlayerCameraManager_GetFOVAngle Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerCameraManager.GetOwningPlayerController -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerController* APlayerCameraManager::GetOwningPlayerController() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerCameraManager", "GetOwningPlayerController"); - - Params::PlayerCameraManager_GetOwningPlayerController Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PluginBlueprintLibrary.GetAdditionalPluginSearchPaths -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UPluginBlueprintLibrary::GetAdditionalPluginSearchPaths() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("PluginBlueprintLibrary", "GetAdditionalPluginSearchPaths"); - - Params::PluginBlueprintLibrary_GetAdditionalPluginSearchPaths Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PluginBlueprintLibrary.GetAdditionalProjectPluginSearchPaths -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) - -const TArray UPluginBlueprintLibrary::GetAdditionalProjectPluginSearchPaths() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("PluginBlueprintLibrary", "GetAdditionalProjectPluginSearchPaths"); - - Params::PluginBlueprintLibrary_GetAdditionalProjectPluginSearchPaths Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PluginBlueprintLibrary.GetEnabledPluginNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UPluginBlueprintLibrary::GetEnabledPluginNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("PluginBlueprintLibrary", "GetEnabledPluginNames"); - - Params::PluginBlueprintLibrary_GetEnabledPluginNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PluginBlueprintLibrary.GetPluginBaseDir -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FString& PluginName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* OutBaseDir (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPluginBlueprintLibrary::GetPluginBaseDir(const class FString& PluginName, class FString* OutBaseDir) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("PluginBlueprintLibrary", "GetPluginBaseDir"); - - Params::PluginBlueprintLibrary_GetPluginBaseDir Parms{}; - - Parms.PluginName = std::move(PluginName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutBaseDir != nullptr) - *OutBaseDir = std::move(Parms.OutBaseDir); - - return Parms.ReturnValue; -} - - -// Function Engine.PluginBlueprintLibrary.GetPluginContentDir -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FString& PluginName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* OutContentDir (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPluginBlueprintLibrary::GetPluginContentDir(const class FString& PluginName, class FString* OutContentDir) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("PluginBlueprintLibrary", "GetPluginContentDir"); - - Params::PluginBlueprintLibrary_GetPluginContentDir Parms{}; - - Parms.PluginName = std::move(PluginName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutContentDir != nullptr) - *OutContentDir = std::move(Parms.OutContentDir); - - return Parms.ReturnValue; -} - - -// Function Engine.PluginBlueprintLibrary.GetPluginDescription -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FString& PluginName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* OutDescription (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPluginBlueprintLibrary::GetPluginDescription(const class FString& PluginName, class FString* OutDescription) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("PluginBlueprintLibrary", "GetPluginDescription"); - - Params::PluginBlueprintLibrary_GetPluginDescription Parms{}; - - Parms.PluginName = std::move(PluginName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutDescription != nullptr) - *OutDescription = std::move(Parms.OutDescription); - - return Parms.ReturnValue; -} - - -// Function Engine.PluginBlueprintLibrary.GetPluginDescriptorFilePath -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FString& PluginName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* OutFilePath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPluginBlueprintLibrary::GetPluginDescriptorFilePath(const class FString& PluginName, class FString* OutFilePath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("PluginBlueprintLibrary", "GetPluginDescriptorFilePath"); - - Params::PluginBlueprintLibrary_GetPluginDescriptorFilePath Parms{}; - - Parms.PluginName = std::move(PluginName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutFilePath != nullptr) - *OutFilePath = std::move(Parms.OutFilePath); - - return Parms.ReturnValue; -} - - -// Function Engine.PluginBlueprintLibrary.GetPluginEditorCustomVirtualPath -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FString& PluginName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* OutVirtualPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPluginBlueprintLibrary::GetPluginEditorCustomVirtualPath(const class FString& PluginName, class FString* OutVirtualPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("PluginBlueprintLibrary", "GetPluginEditorCustomVirtualPath"); - - Params::PluginBlueprintLibrary_GetPluginEditorCustomVirtualPath Parms{}; - - Parms.PluginName = std::move(PluginName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutVirtualPath != nullptr) - *OutVirtualPath = std::move(Parms.OutVirtualPath); - - return Parms.ReturnValue; -} - - -// Function Engine.PluginBlueprintLibrary.GetPluginMountedAssetPath -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FString& PluginName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* OutAssetPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPluginBlueprintLibrary::GetPluginMountedAssetPath(const class FString& PluginName, class FString* OutAssetPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("PluginBlueprintLibrary", "GetPluginMountedAssetPath"); - - Params::PluginBlueprintLibrary_GetPluginMountedAssetPath Parms{}; - - Parms.PluginName = std::move(PluginName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutAssetPath != nullptr) - *OutAssetPath = std::move(Parms.OutAssetPath); - - return Parms.ReturnValue; -} - - -// Function Engine.PluginBlueprintLibrary.GetPluginNameForObjectPath -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FSoftObjectPath& ObjectPath (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* OutPluginName (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPluginBlueprintLibrary::GetPluginNameForObjectPath(const struct FSoftObjectPath& ObjectPath, class FString* OutPluginName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("PluginBlueprintLibrary", "GetPluginNameForObjectPath"); - - Params::PluginBlueprintLibrary_GetPluginNameForObjectPath Parms{}; - - Parms.ObjectPath = std::move(ObjectPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPluginName != nullptr) - *OutPluginName = std::move(Parms.OutPluginName); - - return Parms.ReturnValue; -} - - -// Function Engine.PluginBlueprintLibrary.GetPluginVersion -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FString& PluginName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* OutVersion (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPluginBlueprintLibrary::GetPluginVersion(const class FString& PluginName, int32* OutVersion) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("PluginBlueprintLibrary", "GetPluginVersion"); - - Params::PluginBlueprintLibrary_GetPluginVersion Parms{}; - - Parms.PluginName = std::move(PluginName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutVersion != nullptr) - *OutVersion = Parms.OutVersion; - - return Parms.ReturnValue; -} - - -// Function Engine.PluginBlueprintLibrary.GetPluginVersionName -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FString& PluginName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* OutVersionName (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPluginBlueprintLibrary::GetPluginVersionName(const class FString& PluginName, class FString* OutVersionName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("PluginBlueprintLibrary", "GetPluginVersionName"); - - Params::PluginBlueprintLibrary_GetPluginVersionName Parms{}; - - Parms.PluginName = std::move(PluginName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutVersionName != nullptr) - *OutVersionName = std::move(Parms.OutVersionName); - - return Parms.ReturnValue; -} - - -// Function Engine.PluginBlueprintLibrary.IsPluginMounted -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& PluginName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPluginBlueprintLibrary::IsPluginMounted(const class FString& PluginName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("PluginBlueprintLibrary", "IsPluginMounted"); - - Params::PluginBlueprintLibrary_IsPluginMounted Parms{}; - - Parms.PluginName = std::move(PluginName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PointLight.SetLightFalloffExponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewLightFalloffExponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APointLight::SetLightFalloffExponent(float NewLightFalloffExponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PointLight", "SetLightFalloffExponent"); - - Params::PointLight_SetLightFalloffExponent Parms{}; - - Parms.NewLightFalloffExponent = NewLightFalloffExponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PointLight.SetRadius -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APointLight::SetRadius(float NewRadius) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PointLight", "SetRadius"); - - Params::PointLight_SetRadius Parms{}; - - Parms.NewRadius = NewRadius; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VisualLoggerKismetLibrary.EnableRecording -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVisualLoggerKismetLibrary::EnableRecording(bool bEnabled) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "EnableRecording"); - - Params::VisualLoggerKismetLibrary_EnableRecording Parms{}; - - Parms.bEnabled = bEnabled; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VisualLoggerKismetLibrary.LogArrow -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& SegmentStart (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& SegmentEnd (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& ObjectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName CategoryName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAddToMessageLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVisualLoggerKismetLibrary::LogArrow(class UObject* WorldContextObject, const struct FVector& SegmentStart, const struct FVector& SegmentEnd, const class FString& Text, const struct FLinearColor& ObjectColor, class FName CategoryName, bool bAddToMessageLog) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "LogArrow"); - - Params::VisualLoggerKismetLibrary_LogArrow Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.SegmentStart = std::move(SegmentStart); - Parms.SegmentEnd = std::move(SegmentEnd); - Parms.Text = std::move(Text); - Parms.ObjectColor = std::move(ObjectColor); - Parms.CategoryName = CategoryName; - Parms.bAddToMessageLog = bAddToMessageLog; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VisualLoggerKismetLibrary.LogBox -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBox& BoxShape (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& ObjectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName LogCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAddToMessageLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bWireframe (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVisualLoggerKismetLibrary::LogBox(class UObject* WorldContextObject, const struct FBox& BoxShape, const class FString& Text, const struct FLinearColor& ObjectColor, class FName LogCategory, bool bAddToMessageLog, bool bWireframe) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "LogBox"); - - Params::VisualLoggerKismetLibrary_LogBox Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.BoxShape = std::move(BoxShape); - Parms.Text = std::move(Text); - Parms.ObjectColor = std::move(ObjectColor); - Parms.LogCategory = LogCategory; - Parms.bAddToMessageLog = bAddToMessageLog; - Parms.bWireframe = bWireframe; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VisualLoggerKismetLibrary.LogCapsule -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& base (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FQuat& Rotation (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& ObjectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName LogCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAddToMessageLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bWireframe (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVisualLoggerKismetLibrary::LogCapsule(class UObject* WorldContextObject, const struct FVector& base, float HalfHeight, float Radius, const struct FQuat& Rotation, const class FString& Text, const struct FLinearColor& ObjectColor, class FName LogCategory, bool bAddToMessageLog, bool bWireframe) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "LogCapsule"); - - Params::VisualLoggerKismetLibrary_LogCapsule Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.base = std::move(base); - Parms.HalfHeight = HalfHeight; - Parms.Radius = Radius; - Parms.Rotation = std::move(Rotation); - Parms.Text = std::move(Text); - Parms.ObjectColor = std::move(ObjectColor); - Parms.LogCategory = LogCategory; - Parms.bAddToMessageLog = bAddToMessageLog; - Parms.bWireframe = bWireframe; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VisualLoggerKismetLibrary.LogCircle -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Center (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& UpAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& ObjectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float Thickness (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName CategoryName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAddToMessageLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVisualLoggerKismetLibrary::LogCircle(class UObject* WorldContextObject, const struct FVector& Center, const struct FVector& UpAxis, float Radius, const class FString& Text, const struct FLinearColor& ObjectColor, const float Thickness, class FName CategoryName, bool bAddToMessageLog) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "LogCircle"); - - Params::VisualLoggerKismetLibrary_LogCircle Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Center = std::move(Center); - Parms.UpAxis = std::move(UpAxis); - Parms.Radius = Radius; - Parms.Text = std::move(Text); - Parms.ObjectColor = std::move(ObjectColor); - Parms.Thickness = Thickness; - Parms.CategoryName = CategoryName; - Parms.bAddToMessageLog = bAddToMessageLog; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VisualLoggerKismetLibrary.LogCone -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& ObjectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName LogCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAddToMessageLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bWireframe (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVisualLoggerKismetLibrary::LogCone(class UObject* WorldContextObject, const struct FVector& Origin, const struct FVector& Direction, float Length, float Angle, const class FString& Text, const struct FLinearColor& ObjectColor, class FName LogCategory, bool bAddToMessageLog, bool bWireframe) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "LogCone"); - - Params::VisualLoggerKismetLibrary_LogCone Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Origin = std::move(Origin); - Parms.Direction = std::move(Direction); - Parms.Length = Length; - Parms.Angle = Angle; - Parms.Text = std::move(Text); - Parms.ObjectColor = std::move(ObjectColor); - Parms.LogCategory = LogCategory; - Parms.bAddToMessageLog = bAddToMessageLog; - Parms.bWireframe = bWireframe; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VisualLoggerKismetLibrary.LogCylinder -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& ObjectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName LogCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAddToMessageLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bWireframe (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVisualLoggerKismetLibrary::LogCylinder(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const class FString& Text, const struct FLinearColor& ObjectColor, class FName LogCategory, bool bAddToMessageLog, bool bWireframe) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "LogCylinder"); - - Params::VisualLoggerKismetLibrary_LogCylinder Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.Radius = Radius; - Parms.Text = std::move(Text); - Parms.ObjectColor = std::move(ObjectColor); - Parms.LogCategory = LogCategory; - Parms.bAddToMessageLog = bAddToMessageLog; - Parms.bWireframe = bWireframe; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VisualLoggerKismetLibrary.LogLocation -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& ObjectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName LogCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAddToMessageLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVisualLoggerKismetLibrary::LogLocation(class UObject* WorldContextObject, const struct FVector& Location, const class FString& Text, const struct FLinearColor& ObjectColor, float Radius, class FName LogCategory, bool bAddToMessageLog) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "LogLocation"); - - Params::VisualLoggerKismetLibrary_LogLocation Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Location = std::move(Location); - Parms.Text = std::move(Text); - Parms.ObjectColor = std::move(ObjectColor); - Parms.Radius = Radius; - Parms.LogCategory = LogCategory; - Parms.bAddToMessageLog = bAddToMessageLog; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VisualLoggerKismetLibrary.LogOrientedBox -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBox& BoxShape (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FTransform& Transform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& ObjectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName LogCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAddToMessageLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bWireframe (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVisualLoggerKismetLibrary::LogOrientedBox(class UObject* WorldContextObject, const struct FBox& BoxShape, const struct FTransform& Transform, const class FString& Text, const struct FLinearColor& ObjectColor, class FName LogCategory, bool bAddToMessageLog, bool bWireframe) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "LogOrientedBox"); - - Params::VisualLoggerKismetLibrary_LogOrientedBox Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.BoxShape = std::move(BoxShape); - Parms.Transform = std::move(Transform); - Parms.Text = std::move(Text); - Parms.ObjectColor = std::move(ObjectColor); - Parms.LogCategory = LogCategory; - Parms.bAddToMessageLog = bAddToMessageLog; - Parms.bWireframe = bWireframe; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VisualLoggerKismetLibrary.LogSegment -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& SegmentStart (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& SegmentEnd (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& ObjectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float Thickness (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName CategoryName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAddToMessageLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVisualLoggerKismetLibrary::LogSegment(class UObject* WorldContextObject, const struct FVector& SegmentStart, const struct FVector& SegmentEnd, const class FString& Text, const struct FLinearColor& ObjectColor, const float Thickness, class FName CategoryName, bool bAddToMessageLog) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "LogSegment"); - - Params::VisualLoggerKismetLibrary_LogSegment Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.SegmentStart = std::move(SegmentStart); - Parms.SegmentEnd = std::move(SegmentEnd); - Parms.Text = std::move(Text); - Parms.ObjectColor = std::move(ObjectColor); - Parms.Thickness = Thickness; - Parms.CategoryName = CategoryName; - Parms.bAddToMessageLog = bAddToMessageLog; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VisualLoggerKismetLibrary.LogSphere -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Center (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& ObjectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName LogCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAddToMessageLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bWireframe (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVisualLoggerKismetLibrary::LogSphere(class UObject* WorldContextObject, const struct FVector& Center, float Radius, const class FString& Text, const struct FLinearColor& ObjectColor, class FName LogCategory, bool bAddToMessageLog, bool bWireframe) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "LogSphere"); - - Params::VisualLoggerKismetLibrary_LogSphere Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Center = std::move(Center); - Parms.Radius = Radius; - Parms.Text = std::move(Text); - Parms.ObjectColor = std::move(ObjectColor); - Parms.LogCategory = LogCategory; - Parms.bAddToMessageLog = bAddToMessageLog; - Parms.bWireframe = bWireframe; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VisualLoggerKismetLibrary.LogText -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName LogCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAddToMessageLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVisualLoggerKismetLibrary::LogText(class UObject* WorldContextObject, const class FString& Text, class FName LogCategory, bool bAddToMessageLog) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "LogText"); - - Params::VisualLoggerKismetLibrary_LogText Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Text = std::move(Text); - Parms.LogCategory = LogCategory; - Parms.bAddToMessageLog = bAddToMessageLog; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VisualLoggerKismetLibrary.RedirectVislog -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* SourceOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* DestinationOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVisualLoggerKismetLibrary::RedirectVislog(class UObject* SourceOwner, class UObject* DestinationOwner) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "RedirectVislog"); - - Params::VisualLoggerKismetLibrary_RedirectVislog Parms{}; - - Parms.SourceOwner = SourceOwner; - Parms.DestinationOwner = DestinationOwner; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.RadialForceActor.DisableForce -// (Native, Public, BlueprintCallable) - -void ARadialForceActor::DisableForce() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RadialForceActor", "DisableForce"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.RadialForceActor.EnableForce -// (Native, Public, BlueprintCallable) - -void ARadialForceActor::EnableForce() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RadialForceActor", "EnableForce"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.RadialForceActor.FireImpulse -// (Native, Public, BlueprintCallable) - -void ARadialForceActor::FireImpulse() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RadialForceActor", "FireImpulse"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.RadialForceActor.ToggleForce -// (Native, Public, BlueprintCallable) - -void ARadialForceActor::ToggleForce() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RadialForceActor", "ToggleForce"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AsyncActionLoadPrimaryAssetList.AsyncLoadPrimaryAssetList -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& PrimaryAssetList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const TArray& LoadBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// class UAsyncActionLoadPrimaryAssetList* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAsyncActionLoadPrimaryAssetList* UAsyncActionLoadPrimaryAssetList::AsyncLoadPrimaryAssetList(class UObject* WorldContextObject, const TArray& PrimaryAssetList, const TArray& LoadBundles) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AsyncActionLoadPrimaryAssetList", "AsyncLoadPrimaryAssetList"); - - Params::AsyncActionLoadPrimaryAssetList_AsyncLoadPrimaryAssetList Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.PrimaryAssetList = std::move(PrimaryAssetList); - Parms.LoadBundles = std::move(LoadBundles); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SceneCapture2D.OnInterpToggle -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ASceneCapture2D::OnInterpToggle(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneCapture2D", "OnInterpToggle"); - - Params::SceneCapture2D_OnInterpToggle Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneCaptureComponent2D.AddOrUpdateBlendable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TScriptInterfaceInBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneCaptureComponent2D::AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneCaptureComponent2D", "AddOrUpdateBlendable"); - - Params::SceneCaptureComponent2D_AddOrUpdateBlendable Parms{}; - - Parms.InBlendableObject = InBlendableObject; - Parms.InWeight = InWeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneCaptureComponent2D.CaptureScene -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USceneCaptureComponent2D::CaptureScene() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneCaptureComponent2D", "CaptureScene"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneCaptureComponent2D.RemoveBlendable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TScriptInterfaceInBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USceneCaptureComponent2D::RemoveBlendable(TScriptInterface InBlendableObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneCaptureComponent2D", "RemoveBlendable"); - - Params::SceneCaptureComponent2D_RemoveBlendable Parms{}; - - Parms.InBlendableObject = InBlendableObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneCaptureComponentCube.CaptureScene -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USceneCaptureComponentCube::CaptureScene() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneCaptureComponentCube", "CaptureScene"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SceneCaptureCube.OnInterpToggle -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ASceneCaptureCube::OnInterpToggle(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SceneCaptureCube", "OnInterpToggle"); - - Params::SceneCaptureCube_OnInterpToggle Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshSocket.InitializeSocketFromLocation -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class USkeletalMeshComponent* SkelComp (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& WorldNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMeshSocket::InitializeSocketFromLocation(const class USkeletalMeshComponent* SkelComp, const struct FVector& WorldLocation, const struct FVector& WorldNormal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshSocket", "InitializeSocketFromLocation"); - - Params::SkeletalMeshSocket_InitializeSocketFromLocation Parms{}; - - Parms.SkelComp = SkelComp; - Parms.WorldLocation = std::move(WorldLocation); - Parms.WorldNormal = std::move(WorldNormal); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshSocket.GetSocketLocation -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class USkeletalMeshComponent* SkelComp (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USkeletalMeshSocket::GetSocketLocation(const class USkeletalMeshComponent* SkelComp) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshSocket", "GetSocketLocation"); - - Params::SkeletalMeshSocket_GetSocketLocation Parms{}; - - Parms.SkelComp = SkelComp; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkyLight.OnRep_bEnabled -// (RequiredAPI, Native, Public) - -void ASkyLight::OnRep_bEnabled() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyLight", "OnRep_bEnabled"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyLightComponent.RecaptureSky -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USkyLightComponent::RecaptureSky() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyLightComponent", "RecaptureSky"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyLightComponent.SetCubemap -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UTextureCube* NewCubemap (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyLightComponent::SetCubemap(class UTextureCube* NewCubemap) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyLightComponent", "SetCubemap"); - - Params::SkyLightComponent_SetCubemap Parms{}; - - Parms.NewCubemap = NewCubemap; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyLightComponent.SetCubemapBlend -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UTextureCube* SourceCubemap (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTextureCube* DestinationCubemap (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InBlendFraction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyLightComponent::SetCubemapBlend(class UTextureCube* SourceCubemap, class UTextureCube* DestinationCubemap, float InBlendFraction) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyLightComponent", "SetCubemapBlend"); - - Params::SkyLightComponent_SetCubemapBlend Parms{}; - - Parms.SourceCubemap = SourceCubemap; - Parms.DestinationCubemap = DestinationCubemap; - Parms.InBlendFraction = InBlendFraction; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyLightComponent.SetIndirectLightingIntensity -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyLightComponent::SetIndirectLightingIntensity(float NewIntensity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyLightComponent", "SetIndirectLightingIntensity"); - - Params::SkyLightComponent_SetIndirectLightingIntensity Parms{}; - - Parms.NewIntensity = NewIntensity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyLightComponent.SetIntensity -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyLightComponent::SetIntensity(float NewIntensity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyLightComponent", "SetIntensity"); - - Params::SkyLightComponent_SetIntensity Parms{}; - - Parms.NewIntensity = NewIntensity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyLightComponent.SetLightColor -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& NewLightColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyLightComponent::SetLightColor(const struct FLinearColor& NewLightColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyLightComponent", "SetLightColor"); - - Params::SkyLightComponent_SetLightColor Parms{}; - - Parms.NewLightColor = std::move(NewLightColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyLightComponent.SetLowerHemisphereColor -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& InLowerHemisphereColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyLightComponent::SetLowerHemisphereColor(const struct FLinearColor& InLowerHemisphereColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyLightComponent", "SetLowerHemisphereColor"); - - Params::SkyLightComponent_SetLowerHemisphereColor Parms{}; - - Parms.InLowerHemisphereColor = std::move(InLowerHemisphereColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyLightComponent.SetMinOcclusion -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InMinOcclusion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyLightComponent::SetMinOcclusion(float InMinOcclusion) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyLightComponent", "SetMinOcclusion"); - - Params::SkyLightComponent_SetMinOcclusion Parms{}; - - Parms.InMinOcclusion = InMinOcclusion; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyLightComponent.SetOcclusionContrast -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InOcclusionContrast (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyLightComponent::SetOcclusionContrast(float InOcclusionContrast) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyLightComponent", "SetOcclusionContrast"); - - Params::SkyLightComponent_SetOcclusionContrast Parms{}; - - Parms.InOcclusionContrast = InOcclusionContrast; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyLightComponent.SetOcclusionExponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InOcclusionExponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyLightComponent::SetOcclusionExponent(float InOcclusionExponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyLightComponent", "SetOcclusionExponent"); - - Params::SkyLightComponent_SetOcclusionExponent Parms{}; - - Parms.InOcclusionExponent = InOcclusionExponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyLightComponent.SetOcclusionTint -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FColor& InTint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyLightComponent::SetOcclusionTint(const struct FColor& InTint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyLightComponent", "SetOcclusionTint"); - - Params::SkyLightComponent_SetOcclusionTint Parms{}; - - Parms.InTint = std::move(InTint); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyLightComponent.SetSourceCubemapAngle -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyLightComponent::SetSourceCubemapAngle(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyLightComponent", "SetSourceCubemapAngle"); - - Params::SkyLightComponent_SetSourceCubemapAngle Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkyLightComponent.SetVolumetricScatteringIntensity -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkyLightComponent::SetVolumetricScatteringIntensity(float NewIntensity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkyLightComponent", "SetVolumetricScatteringIntensity"); - - Params::SkyLightComponent_SetVolumetricScatteringIntensity Parms{}; - - Parms.NewIntensity = NewIntensity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.WorldPartitionDestructibleInHLODSupportLibrary.DamageInHLOD -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TScriptInterface&DestructibleInHLOD (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DamagePercent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWorldPartitionDestructibleInHLODSupportLibrary::DamageInHLOD(const TScriptInterface& DestructibleInHLOD, float DamagePercent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WorldPartitionDestructibleInHLODSupportLibrary", "DamageInHLOD"); - - Params::WorldPartitionDestructibleInHLODSupportLibrary_DamageInHLOD Parms{}; - - Parms.DestructibleInHLOD = DestructibleInHLOD; - Parms.DamagePercent = DamagePercent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.WorldPartitionDestructibleInHLODSupportLibrary.DestroyInHLOD -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TScriptInterface&DestructibleInHLOD (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWorldPartitionDestructibleInHLODSupportLibrary::DestroyInHLOD(const TScriptInterface& DestructibleInHLOD) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WorldPartitionDestructibleInHLODSupportLibrary", "DestroyInHLOD"); - - Params::WorldPartitionDestructibleInHLODSupportLibrary_DestroyInHLOD Parms{}; - - Parms.DestructibleInHLOD = DestructibleInHLOD; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SoundEffectPresetWidgetInterface.GetClass -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -TSubclassOf ISoundEffectPresetWidgetInterface::GetClass() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("SoundEffectPresetWidgetInterface", "GetClass"); - - Params::SoundEffectPresetWidgetInterface_GetClass Parms{}; - - AsUObject()->ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function Engine.SoundEffectPresetWidgetInterface.OnConstructed -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class USoundEffectPreset* Preset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ISoundEffectPresetWidgetInterface::OnConstructed(class USoundEffectPreset* Preset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("SoundEffectPresetWidgetInterface", "OnConstructed"); - - Params::SoundEffectPresetWidgetInterface_OnConstructed Parms{}; - - Parms.Preset = Preset; - - AsUObject()->ProcessEvent(Func, &Parms); -} - - -// Function Engine.SoundEffectPresetWidgetInterface.OnPropertyChanged -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class USoundEffectPreset* Preset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ISoundEffectPresetWidgetInterface::OnPropertyChanged(class USoundEffectPreset* Preset, class FName PropertyName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("SoundEffectPresetWidgetInterface", "OnPropertyChanged"); - - Params::SoundEffectPresetWidgetInterface_OnPropertyChanged Parms{}; - - Parms.Preset = Preset; - Parms.PropertyName = PropertyName; - - AsUObject()->ProcessEvent(Func, &Parms); -} - - -// Function Engine.StereoLayerShapeCylinder.SetHeight -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 InHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStereoLayerShapeCylinder::SetHeight(int32 InHeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StereoLayerShapeCylinder", "SetHeight"); - - Params::StereoLayerShapeCylinder_SetHeight Parms{}; - - Parms.InHeight = InHeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StereoLayerShapeCylinder.SetOverlayArc -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InOverlayArc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStereoLayerShapeCylinder::SetOverlayArc(float InOverlayArc) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StereoLayerShapeCylinder", "SetOverlayArc"); - - Params::StereoLayerShapeCylinder_SetOverlayArc Parms{}; - - Parms.InOverlayArc = InOverlayArc; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StereoLayerShapeCylinder.SetRadius -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStereoLayerShapeCylinder::SetRadius(float InRadius) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StereoLayerShapeCylinder", "SetRadius"); - - Params::StereoLayerShapeCylinder_SetRadius Parms{}; - - Parms.InRadius = InRadius; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TextRenderComponent.K2_SetText -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FText& Value (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UTextRenderComponent::K2_SetText(const class FText& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextRenderComponent", "K2_SetText"); - - Params::TextRenderComponent_K2_SetText Parms{}; - - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TextRenderComponent.SetFont -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UFont* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextRenderComponent::SetFont(class UFont* Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextRenderComponent", "SetFont"); - - Params::TextRenderComponent_SetFont Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TextRenderComponent.SetHorizontalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EHorizTextAligment Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextRenderComponent::SetHorizontalAlignment(EHorizTextAligment Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextRenderComponent", "SetHorizontalAlignment"); - - Params::TextRenderComponent_SetHorizontalAlignment Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TextRenderComponent.SetHorizSpacingAdjust -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextRenderComponent::SetHorizSpacingAdjust(float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextRenderComponent", "SetHorizSpacingAdjust"); - - Params::TextRenderComponent_SetHorizSpacingAdjust Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TextRenderComponent.SetText -// (Final, RequiredAPI, Native, Public, HasOutParams) -// Parameters: -// const class FText& Value (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UTextRenderComponent::SetText(const class FText& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextRenderComponent", "SetText"); - - Params::TextRenderComponent_SetText Parms{}; - - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TextRenderComponent.SetTextMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextRenderComponent::SetTextMaterial(class UMaterialInterface* Material) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextRenderComponent", "SetTextMaterial"); - - Params::TextRenderComponent_SetTextMaterial Parms{}; - - Parms.Material = Material; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TextRenderComponent.SetTextRenderColor -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FColor& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextRenderComponent::SetTextRenderColor(const struct FColor& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextRenderComponent", "SetTextRenderColor"); - - Params::TextRenderComponent_SetTextRenderColor Parms{}; - - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TextRenderComponent.SetVerticalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EVerticalTextAligment Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextRenderComponent::SetVerticalAlignment(EVerticalTextAligment Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextRenderComponent", "SetVerticalAlignment"); - - Params::TextRenderComponent_SetVerticalAlignment Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TextRenderComponent.SetVertSpacingAdjust -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextRenderComponent::SetVertSpacingAdjust(float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextRenderComponent", "SetVertSpacingAdjust"); - - Params::TextRenderComponent_SetVertSpacingAdjust Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TextRenderComponent.SetWorldSize -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextRenderComponent::SetWorldSize(float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextRenderComponent", "SetWorldSize"); - - Params::TextRenderComponent_SetWorldSize Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TextRenderComponent.SetXScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextRenderComponent::SetXScale(float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextRenderComponent", "SetXScale"); - - Params::TextRenderComponent_SetXScale Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TextRenderComponent.SetYScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextRenderComponent::SetYScale(float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextRenderComponent", "SetYScale"); - - Params::TextRenderComponent_SetYScale Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TextRenderComponent.GetTextLocalSize -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UTextRenderComponent::GetTextLocalSize() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextRenderComponent", "GetTextLocalSize"); - - Params::TextRenderComponent_GetTextLocalSize Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TextRenderComponent.GetTextWorldSize -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UTextRenderComponent::GetTextWorldSize() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextRenderComponent", "GetTextWorldSize"); - - Params::TextRenderComponent_GetTextWorldSize Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TwitterIntegrationBase.AuthorizeAccounts -// (Native, Public) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UTwitterIntegrationBase::AuthorizeAccounts() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TwitterIntegrationBase", "AuthorizeAccounts"); - - Params::TwitterIntegrationBase_AuthorizeAccounts Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TwitterIntegrationBase.CanShowTweetUI -// (Native, Public) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UTwitterIntegrationBase::CanShowTweetUI() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TwitterIntegrationBase", "CanShowTweetUI"); - - Params::TwitterIntegrationBase_CanShowTweetUI Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TwitterIntegrationBase.GetAccountName -// (Native, Public) -// Parameters: -// int32 AccountIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UTwitterIntegrationBase::GetAccountName(int32 AccountIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TwitterIntegrationBase", "GetAccountName"); - - Params::TwitterIntegrationBase_GetAccountName Parms{}; - - Parms.AccountIndex = AccountIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TwitterIntegrationBase.GetNumAccounts -// (Native, Public) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UTwitterIntegrationBase::GetNumAccounts() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TwitterIntegrationBase", "GetNumAccounts"); - - Params::TwitterIntegrationBase_GetNumAccounts Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TwitterIntegrationBase.Init -// (Native, Public) - -void UTwitterIntegrationBase::Init() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TwitterIntegrationBase", "Init"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TwitterIntegrationBase.ShowTweetUI -// (Native, Public) -// Parameters: -// const class FString& InitialMessage (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Picture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UTwitterIntegrationBase::ShowTweetUI(const class FString& InitialMessage, const class FString& URL, const class FString& Picture) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TwitterIntegrationBase", "ShowTweetUI"); - - Params::TwitterIntegrationBase_ShowTweetUI Parms{}; - - Parms.InitialMessage = std::move(InitialMessage); - Parms.URL = std::move(URL); - Parms.Picture = std::move(Picture); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TwitterIntegrationBase.TwitterRequest -// (Native, Public, HasOutParams) -// Parameters: -// const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ParamKeysAndValues (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// ETwitterRequestMethod RequestMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 AccountIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UTwitterIntegrationBase::TwitterRequest(const class FString& URL, const TArray& ParamKeysAndValues, ETwitterRequestMethod RequestMethod, int32 AccountIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TwitterIntegrationBase", "TwitterRequest"); - - Params::TwitterIntegrationBase_TwitterRequest Parms{}; - - Parms.URL = std::move(URL); - Parms.ParamKeysAndValues = std::move(ParamKeysAndValues); - Parms.RequestMethod = RequestMethod; - Parms.AccountIndex = AccountIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.UniversalObjectLocatorScriptingExtensions.IsEmpty -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FUniversalObjectLocator& Locator (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UUniversalObjectLocatorScriptingExtensions::IsEmpty(const struct FUniversalObjectLocator& Locator) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("UniversalObjectLocatorScriptingExtensions", "IsEmpty"); - - Params::UniversalObjectLocatorScriptingExtensions_IsEmpty Parms{}; - - Parms.Locator = std::move(Locator); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.UniversalObjectLocatorScriptingExtensions.MakeUniversalObjectLocator -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* Context (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FUniversalObjectLocator ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FUniversalObjectLocator UUniversalObjectLocatorScriptingExtensions::MakeUniversalObjectLocator(class UObject* Object, class UObject* Context) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("UniversalObjectLocatorScriptingExtensions", "MakeUniversalObjectLocator"); - - Params::UniversalObjectLocatorScriptingExtensions_MakeUniversalObjectLocator Parms{}; - - Parms.Object = Object; - Parms.Context = Context; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.UniversalObjectLocatorScriptingExtensions.SyncFind -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FUniversalObjectLocator& Locator (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* Context (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UObject* UUniversalObjectLocatorScriptingExtensions::SyncFind(const struct FUniversalObjectLocator& Locator, class UObject* Context) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("UniversalObjectLocatorScriptingExtensions", "SyncFind"); - - Params::UniversalObjectLocatorScriptingExtensions_SyncFind Parms{}; - - Parms.Locator = std::move(Locator); - Parms.Context = Context; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.UniversalObjectLocatorScriptingExtensions.SyncLoad -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FUniversalObjectLocator& Locator (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* Context (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UObject* UUniversalObjectLocatorScriptingExtensions::SyncLoad(const struct FUniversalObjectLocator& Locator, class UObject* Context) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("UniversalObjectLocatorScriptingExtensions", "SyncLoad"); - - Params::UniversalObjectLocatorScriptingExtensions_SyncLoad Parms{}; - - Parms.Locator = std::move(Locator); - Parms.Context = Context; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.UniversalObjectLocatorScriptingExtensions.SyncUnload -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FUniversalObjectLocator& Locator (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* Context (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUniversalObjectLocatorScriptingExtensions::SyncUnload(const struct FUniversalObjectLocator& Locator, class UObject* Context) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("UniversalObjectLocatorScriptingExtensions", "SyncUnload"); - - Params::UniversalObjectLocatorScriptingExtensions_SyncUnload Parms{}; - - Parms.Locator = std::move(Locator); - Parms.Context = Context; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.UniversalObjectLocatorScriptingExtensions.ToString -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FUniversalObjectLocator& Locator (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UUniversalObjectLocatorScriptingExtensions::ToString(const struct FUniversalObjectLocator& Locator) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("UniversalObjectLocatorScriptingExtensions", "ToString"); - - Params::UniversalObjectLocatorScriptingExtensions_ToString Parms{}; - - Parms.Locator = std::move(Locator); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.UniversalObjectLocatorScriptingExtensions.UniversalObjectLocatorFromString -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FUniversalObjectLocator ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FUniversalObjectLocator UUniversalObjectLocatorScriptingExtensions::UniversalObjectLocatorFromString(const class FString& InString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("UniversalObjectLocatorScriptingExtensions", "UniversalObjectLocatorFromString"); - - Params::UniversalObjectLocatorScriptingExtensions_UniversalObjectLocatorFromString Parms{}; - - Parms.InString = std::move(InString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.VectorFieldComponent.SetIntensity -// (Native, Public, BlueprintCallable) -// Parameters: -// float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVectorFieldComponent::SetIntensity(float NewIntensity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VectorFieldComponent", "SetIntensity"); - - Params::VectorFieldComponent_SetIntensity Parms{}; - - Parms.NewIntensity = NewIntensity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.WindDirectionalSourceComponent.SetMaximumGustAmount -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InNewMaxGust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWindDirectionalSourceComponent::SetMaximumGustAmount(float InNewMaxGust) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WindDirectionalSourceComponent", "SetMaximumGustAmount"); - - Params::WindDirectionalSourceComponent_SetMaximumGustAmount Parms{}; - - Parms.InNewMaxGust = InNewMaxGust; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.WindDirectionalSourceComponent.SetMinimumGustAmount -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InNewMinGust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWindDirectionalSourceComponent::SetMinimumGustAmount(float InNewMinGust) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WindDirectionalSourceComponent", "SetMinimumGustAmount"); - - Params::WindDirectionalSourceComponent_SetMinimumGustAmount Parms{}; - - Parms.InNewMinGust = InNewMinGust; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.WindDirectionalSourceComponent.SetRadius -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InNewRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWindDirectionalSourceComponent::SetRadius(float InNewRadius) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WindDirectionalSourceComponent", "SetRadius"); - - Params::WindDirectionalSourceComponent_SetRadius Parms{}; - - Parms.InNewRadius = InNewRadius; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.WindDirectionalSourceComponent.SetSpeed -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InNewSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWindDirectionalSourceComponent::SetSpeed(float InNewSpeed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WindDirectionalSourceComponent", "SetSpeed"); - - Params::WindDirectionalSourceComponent_SetSpeed Parms{}; - - Parms.InNewSpeed = InNewSpeed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.WindDirectionalSourceComponent.SetStrength -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InNewStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWindDirectionalSourceComponent::SetStrength(float InNewStrength) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WindDirectionalSourceComponent", "SetStrength"); - - Params::WindDirectionalSourceComponent_SetStrength Parms{}; - - Parms.InNewStrength = InNewStrength; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.WindDirectionalSourceComponent.SetWindType -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EWindSourceType InNewType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWindDirectionalSourceComponent::SetWindType(EWindSourceType InNewType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WindDirectionalSourceComponent", "SetWindType"); - - Params::WindDirectionalSourceComponent_SetWindType Parms{}; - - Parms.InNewType = InNewType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.WorldSettings.OnRep_NaniteSettings -// (RequiredAPI, Native, Public) - -void AWorldSettings::OnRep_NaniteSettings() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WorldSettings", "OnRep_NaniteSettings"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.WorldSettings.OnRep_WorldGravityZ -// (RequiredAPI, Native, Public) - -void AWorldSettings::OnRep_WorldGravityZ() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WorldSettings", "OnRep_WorldGravityZ"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AnimNotifyLibrary.GetCurrentAnimationNotifyStateTime -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FAnimNotifyEventReference& EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimNotifyLibrary::GetCurrentAnimationNotifyStateTime(const struct FAnimNotifyEventReference& EventReference) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AnimNotifyLibrary", "GetCurrentAnimationNotifyStateTime"); - - Params::AnimNotifyLibrary_GetCurrentAnimationNotifyStateTime Parms{}; - - Parms.EventReference = std::move(EventReference); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimNotifyLibrary.GetCurrentAnimationNotifyStateTimeRatio -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FAnimNotifyEventReference& EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimNotifyLibrary::GetCurrentAnimationNotifyStateTimeRatio(const struct FAnimNotifyEventReference& EventReference) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AnimNotifyLibrary", "GetCurrentAnimationNotifyStateTimeRatio"); - - Params::AnimNotifyLibrary_GetCurrentAnimationNotifyStateTimeRatio Parms{}; - - Parms.EventReference = std::move(EventReference); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimNotifyLibrary.GetCurrentAnimationTime -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FAnimNotifyEventReference& EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimNotifyLibrary::GetCurrentAnimationTime(const struct FAnimNotifyEventReference& EventReference) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AnimNotifyLibrary", "GetCurrentAnimationTime"); - - Params::AnimNotifyLibrary_GetCurrentAnimationTime Parms{}; - - Parms.EventReference = std::move(EventReference); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimNotifyLibrary.GetCurrentAnimationTimeRatio -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FAnimNotifyEventReference& EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UAnimNotifyLibrary::GetCurrentAnimationTimeRatio(const struct FAnimNotifyEventReference& EventReference) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AnimNotifyLibrary", "GetCurrentAnimationTimeRatio"); - - Params::AnimNotifyLibrary_GetCurrentAnimationTimeRatio Parms{}; - - Parms.EventReference = std::move(EventReference); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimNotifyLibrary.NotifyStateReachedEnd -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FAnimNotifyEventReference& EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimNotifyLibrary::NotifyStateReachedEnd(const struct FAnimNotifyEventReference& EventReference) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AnimNotifyLibrary", "NotifyStateReachedEnd"); - - Params::AnimNotifyLibrary_NotifyStateReachedEnd Parms{}; - - Parms.EventReference = std::move(EventReference); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationCurveIdentifierExtensions.GetName -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FAnimationCurveIdentifier& Identifier (Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UAnimationCurveIdentifierExtensions::GetName(struct FAnimationCurveIdentifier& Identifier) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AnimationCurveIdentifierExtensions", "GetName"); - - Params::AnimationCurveIdentifierExtensions_GetName Parms{}; - - Parms.Identifier = std::move(Identifier); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Identifier = std::move(Parms.Identifier); - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationCurveIdentifierExtensions.GetType -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FAnimationCurveIdentifier& Identifier (Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ERawCurveTrackTypes ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ERawCurveTrackTypes UAnimationCurveIdentifierExtensions::GetType(struct FAnimationCurveIdentifier& Identifier) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AnimationCurveIdentifierExtensions", "GetType"); - - Params::AnimationCurveIdentifierExtensions_GetType Parms{}; - - Parms.Identifier = std::move(Identifier); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Identifier = std::move(Parms.Identifier); - - return Parms.ReturnValue; -} - - -// Function Engine.AnimationCurveIdentifierExtensions.IsValid -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FAnimationCurveIdentifier& Identifier (Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UAnimationCurveIdentifierExtensions::IsValid(struct FAnimationCurveIdentifier& Identifier) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AnimationCurveIdentifierExtensions", "IsValid"); - - Params::AnimationCurveIdentifierExtensions_IsValid Parms{}; - - Parms.Identifier = std::move(Identifier); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Identifier = std::move(Parms.Identifier); - - return Parms.ReturnValue; -} - - -// Function Engine.CurveSourceInterface.GetBindingName -// (RequiredAPI, Native, Event, Public, BlueprintEvent, Const) -// Parameters: -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName ICurveSourceInterface::GetBindingName() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("CurveSourceInterface", "GetBindingName"); - - Params::CurveSourceInterface_GetBindingName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CurveSourceInterface.GetCurves -// (RequiredAPI, Native, Event, Public, HasOutParams, BlueprintEvent, Const) -// Parameters: -// TArray* OutValues (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void ICurveSourceInterface::GetCurves(TArray* OutValues) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("CurveSourceInterface", "GetCurves"); - - Params::CurveSourceInterface_GetCurves Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutValues != nullptr) - *OutValues = std::move(Parms.OutValues); -} - - -// Function Engine.CurveSourceInterface.GetCurveValue -// (RequiredAPI, Native, Event, Public, BlueprintEvent, Const) -// Parameters: -// class FName CurveName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ICurveSourceInterface::GetCurveValue(class FName CurveName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("CurveSourceInterface", "GetCurveValue"); - - Params::CurveSourceInterface_GetCurveValue Parms{}; - - Parms.CurveName = CurveName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMeshActor.OnRep_ReplicatedMaterial0 -// (RequiredAPI, Native, Public) - -void ASkeletalMeshActor::OnRep_ReplicatedMaterial0() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshActor", "OnRep_ReplicatedMaterial0"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshActor.OnRep_ReplicatedMaterial1 -// (RequiredAPI, Native, Public) - -void ASkeletalMeshActor::OnRep_ReplicatedMaterial1() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshActor", "OnRep_ReplicatedMaterial1"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshActor.OnRep_ReplicatedMesh -// (RequiredAPI, Native, Public) - -void ASkeletalMeshActor::OnRep_ReplicatedMesh() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshActor", "OnRep_ReplicatedMesh"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMeshActor.OnRep_ReplicatedPhysAsset -// (RequiredAPI, Native, Public) - -void ASkeletalMeshActor::OnRep_ReplicatedPhysAsset() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMeshActor", "OnRep_ReplicatedPhysAsset"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AsyncActionLoadPrimaryAsset.AsyncLoadPrimaryAsset -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FPrimaryAssetId& PrimaryAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& LoadBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// class UAsyncActionLoadPrimaryAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAsyncActionLoadPrimaryAsset* UAsyncActionLoadPrimaryAsset::AsyncLoadPrimaryAsset(class UObject* WorldContextObject, const struct FPrimaryAssetId& PrimaryAsset, const TArray& LoadBundles) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AsyncActionLoadPrimaryAsset", "AsyncLoadPrimaryAsset"); - - Params::AsyncActionLoadPrimaryAsset_AsyncLoadPrimaryAsset Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.PrimaryAsset = std::move(PrimaryAsset); - Parms.LoadBundles = std::move(LoadBundles); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AsyncActionChangePrimaryAssetBundles.AsyncChangeBundleStateForMatchingPrimaryAssets -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& NewBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const TArray& OldBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// class UAsyncActionChangePrimaryAssetBundles*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAsyncActionChangePrimaryAssetBundles* UAsyncActionChangePrimaryAssetBundles::AsyncChangeBundleStateForMatchingPrimaryAssets(class UObject* WorldContextObject, const TArray& NewBundles, const TArray& OldBundles) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AsyncActionChangePrimaryAssetBundles", "AsyncChangeBundleStateForMatchingPrimaryAssets"); - - Params::AsyncActionChangePrimaryAssetBundles_AsyncChangeBundleStateForMatchingPrimaryAssets Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.NewBundles = std::move(NewBundles); - Parms.OldBundles = std::move(OldBundles); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AsyncActionChangePrimaryAssetBundles.AsyncChangeBundleStateForPrimaryAssetList -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& PrimaryAssetList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const TArray& AddBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const TArray& RemoveBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// class UAsyncActionChangePrimaryAssetBundles*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAsyncActionChangePrimaryAssetBundles* UAsyncActionChangePrimaryAssetBundles::AsyncChangeBundleStateForPrimaryAssetList(class UObject* WorldContextObject, const TArray& PrimaryAssetList, const TArray& AddBundles, const TArray& RemoveBundles) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AsyncActionChangePrimaryAssetBundles", "AsyncChangeBundleStateForPrimaryAssetList"); - - Params::AsyncActionChangePrimaryAssetBundles_AsyncChangeBundleStateForPrimaryAssetList Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.PrimaryAssetList = std::move(PrimaryAssetList); - Parms.AddBundles = std::move(AddBundles); - Parms.RemoveBundles = std::move(RemoveBundles); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AudioVolume.OnRep_bEnabled -// (Final, RequiredAPI, Native, Private) - -void AAudioVolume::OnRep_bEnabled() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioVolume", "OnRep_bEnabled"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioVolume.SetEnabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AAudioVolume::SetEnabled(bool bNewEnabled) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioVolume", "SetEnabled"); - - Params::AudioVolume_SetEnabled Parms{}; - - Parms.bNewEnabled = bNewEnabled; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioVolume.SetInteriorSettings -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FInteriorSettings& NewInteriorSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void AAudioVolume::SetInteriorSettings(const struct FInteriorSettings& NewInteriorSettings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioVolume", "SetInteriorSettings"); - - Params::AudioVolume_SetInteriorSettings Parms{}; - - Parms.NewInteriorSettings = std::move(NewInteriorSettings); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioVolume.SetPriority -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AAudioVolume::SetPriority(float NewPriority) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioVolume", "SetPriority"); - - Params::AudioVolume_SetPriority Parms{}; - - Parms.NewPriority = NewPriority; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioVolume.SetReverbSettings -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FReverbSettings& NewReverbSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void AAudioVolume::SetReverbSettings(const struct FReverbSettings& NewReverbSettings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioVolume", "SetReverbSettings"); - - Params::AudioVolume_SetReverbSettings Parms{}; - - Parms.NewReverbSettings = std::move(NewReverbSettings); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioVolume.SetSubmixOverrideSettings -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray&NewSubmixOverrideSettings (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void AAudioVolume::SetSubmixOverrideSettings(const TArray& NewSubmixOverrideSettings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioVolume", "SetSubmixOverrideSettings"); - - Params::AudioVolume_SetSubmixOverrideSettings Parms{}; - - Parms.NewSubmixOverrideSettings = std::move(NewSubmixOverrideSettings); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AudioVolume.SetSubmixSendSettings -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray&NewSubmixSendSettings (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void AAudioVolume::SetSubmixSendSettings(const TArray& NewSubmixSendSettings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AudioVolume", "SetSubmixSendSettings"); - - Params::AudioVolume_SetSubmixSendSettings Parms{}; - - Parms.NewSubmixSendSettings = std::move(NewSubmixSendSettings); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ActorSoundParameterInterface.GetActorSoundParams -// (RequiredAPI, Native, Event, Public, HasOutParams, BlueprintEvent, Const) -// Parameters: -// TArray* Params_0 (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void IActorSoundParameterInterface::GetActorSoundParams(TArray* Params_0) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("ActorSoundParameterInterface", "GetActorSoundParams"); - - Params::ActorSoundParameterInterface_GetActorSoundParams Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Params_0 != nullptr) - *Params_0 = std::move(Parms.Params_0); -} - - -// Function Engine.AudioParameterConversionStatics.BooleanArrayToAudioParameter -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& Bools (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// struct FAudioParameter ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FAudioParameter UAudioParameterConversionStatics::BooleanArrayToAudioParameter(class FName Name_0, const TArray& Bools) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AudioParameterConversionStatics", "BooleanArrayToAudioParameter"); - - Params::AudioParameterConversionStatics_BooleanArrayToAudioParameter Parms{}; - - Parms.Name_0 = Name_0; - Parms.Bools = std::move(Bools); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AudioParameterConversionStatics.BooleanToAudioParameter -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool Bool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FAudioParameter ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FAudioParameter UAudioParameterConversionStatics::BooleanToAudioParameter(class FName Name_0, bool Bool) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AudioParameterConversionStatics", "BooleanToAudioParameter"); - - Params::AudioParameterConversionStatics_BooleanToAudioParameter Parms{}; - - Parms.Name_0 = Name_0; - Parms.Bool = Bool; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AudioParameterConversionStatics.FloatArrayToAudioParameter -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& Floats (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// struct FAudioParameter ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FAudioParameter UAudioParameterConversionStatics::FloatArrayToAudioParameter(class FName Name_0, const TArray& Floats) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AudioParameterConversionStatics", "FloatArrayToAudioParameter"); - - Params::AudioParameterConversionStatics_FloatArrayToAudioParameter Parms{}; - - Parms.Name_0 = Name_0; - Parms.Floats = std::move(Floats); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AudioParameterConversionStatics.FloatToAudioParameter -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float float_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FAudioParameter ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FAudioParameter UAudioParameterConversionStatics::FloatToAudioParameter(class FName Name_0, float float_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AudioParameterConversionStatics", "FloatToAudioParameter"); - - Params::AudioParameterConversionStatics_FloatToAudioParameter Parms{}; - - Parms.Name_0 = Name_0; - Parms.float_0 = float_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AudioParameterConversionStatics.IntegerArrayToAudioParameter -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& Integers (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// struct FAudioParameter ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FAudioParameter UAudioParameterConversionStatics::IntegerArrayToAudioParameter(class FName Name_0, const TArray& Integers) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AudioParameterConversionStatics", "IntegerArrayToAudioParameter"); - - Params::AudioParameterConversionStatics_IntegerArrayToAudioParameter Parms{}; - - Parms.Name_0 = Name_0; - Parms.Integers = std::move(Integers); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AudioParameterConversionStatics.IntegerToAudioParameter -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Integer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FAudioParameter ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FAudioParameter UAudioParameterConversionStatics::IntegerToAudioParameter(class FName Name_0, int32 Integer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AudioParameterConversionStatics", "IntegerToAudioParameter"); - - Params::AudioParameterConversionStatics_IntegerToAudioParameter Parms{}; - - Parms.Name_0 = Name_0; - Parms.Integer = Integer; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AudioParameterConversionStatics.ObjectArrayToAudioParameter -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& Objects (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// struct FAudioParameter ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FAudioParameter UAudioParameterConversionStatics::ObjectArrayToAudioParameter(class FName Name_0, const TArray& Objects) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AudioParameterConversionStatics", "ObjectArrayToAudioParameter"); - - Params::AudioParameterConversionStatics_ObjectArrayToAudioParameter Parms{}; - - Parms.Name_0 = Name_0; - Parms.Objects = std::move(Objects); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AudioParameterConversionStatics.ObjectToAudioParameter -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FAudioParameter ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FAudioParameter UAudioParameterConversionStatics::ObjectToAudioParameter(class FName Name_0, class UObject* Object) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AudioParameterConversionStatics", "ObjectToAudioParameter"); - - Params::AudioParameterConversionStatics_ObjectToAudioParameter Parms{}; - - Parms.Name_0 = Name_0; - Parms.Object = Object; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AudioParameterConversionStatics.StringArrayToAudioParameter -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& Strings (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// struct FAudioParameter ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FAudioParameter UAudioParameterConversionStatics::StringArrayToAudioParameter(class FName Name_0, const TArray& Strings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AudioParameterConversionStatics", "StringArrayToAudioParameter"); - - Params::AudioParameterConversionStatics_StringArrayToAudioParameter Parms{}; - - Parms.Name_0 = Name_0; - Parms.Strings = std::move(Strings); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AudioParameterConversionStatics.StringToAudioParameter -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& String (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FAudioParameter ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FAudioParameter UAudioParameterConversionStatics::StringToAudioParameter(class FName Name_0, const class FString& String) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AudioParameterConversionStatics", "StringToAudioParameter"); - - Params::AudioParameterConversionStatics_StringToAudioParameter Parms{}; - - Parms.Name_0 = Name_0; - Parms.String = std::move(String); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintMapLibrary.Map_Add -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TMap& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const int32& Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlueprintMapLibrary::Map_Add(const TMap& TargetMap, const int32& Key, const int32& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Add"); - - Params::BlueprintMapLibrary_Map_Add Parms{}; - - Parms.TargetMap = std::move(TargetMap); - Parms.Key = Key; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.BlueprintMapLibrary.Map_Clear -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TMap& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UBlueprintMapLibrary::Map_Clear(const TMap& TargetMap) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Clear"); - - Params::BlueprintMapLibrary_Map_Clear Parms{}; - - Parms.TargetMap = std::move(TargetMap); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.BlueprintMapLibrary.Map_Contains -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TMap& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const int32& Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlueprintMapLibrary::Map_Contains(const TMap& TargetMap, const int32& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Contains"); - - Params::BlueprintMapLibrary_Map_Contains Parms{}; - - Parms.TargetMap = std::move(TargetMap); - Parms.Key = Key; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintMapLibrary.Map_Find -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TMap& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const int32& Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlueprintMapLibrary::Map_Find(const TMap& TargetMap, const int32& Key, int32* Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Find"); - - Params::BlueprintMapLibrary_Map_Find Parms{}; - - Parms.TargetMap = std::move(TargetMap); - Parms.Key = Key; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Value != nullptr) - *Value = Parms.Value; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintMapLibrary.Map_IsEmpty -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TMap& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlueprintMapLibrary::Map_IsEmpty(const TMap& TargetMap) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_IsEmpty"); - - Params::BlueprintMapLibrary_Map_IsEmpty Parms{}; - - Parms.TargetMap = std::move(TargetMap); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintMapLibrary.Map_IsNotEmpty -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TMap& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlueprintMapLibrary::Map_IsNotEmpty(const TMap& TargetMap) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_IsNotEmpty"); - - Params::BlueprintMapLibrary_Map_IsNotEmpty Parms{}; - - Parms.TargetMap = std::move(TargetMap); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintMapLibrary.Map_Keys -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TMap& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// TArray* Keys (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UBlueprintMapLibrary::Map_Keys(const TMap& TargetMap, TArray* Keys) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Keys"); - - Params::BlueprintMapLibrary_Map_Keys Parms{}; - - Parms.TargetMap = std::move(TargetMap); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Keys != nullptr) - *Keys = std::move(Parms.Keys); -} - - -// Function Engine.BlueprintMapLibrary.Map_Length -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TMap& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlueprintMapLibrary::Map_Length(const TMap& TargetMap) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Length"); - - Params::BlueprintMapLibrary_Map_Length Parms{}; - - Parms.TargetMap = std::move(TargetMap); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintMapLibrary.Map_Remove -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TMap& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const int32& Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBlueprintMapLibrary::Map_Remove(const TMap& TargetMap, const int32& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Remove"); - - Params::BlueprintMapLibrary_Map_Remove Parms{}; - - Parms.TargetMap = std::move(TargetMap); - Parms.Key = Key; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintMapLibrary.Map_Values -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TMap& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// TArray* Values (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UBlueprintMapLibrary::Map_Values(const TMap& TargetMap, TArray* Values) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Values"); - - Params::BlueprintMapLibrary_Map_Values Parms{}; - - Parms.TargetMap = std::move(TargetMap); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Values != nullptr) - *Values = std::move(Parms.Values); -} - - -// Function Engine.BlueprintMapLibrary.SetMapPropertyByName -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TMap& Value (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UBlueprintMapLibrary::SetMapPropertyByName(class UObject* Object, class FName PropertyName, const TMap& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintMapLibrary", "SetMapPropertyByName"); - - Params::BlueprintMapLibrary_SetMapPropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraLensEffectInterface.GetParticleComponents -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -TArray ICameraLensEffectInterface::GetParticleComponents() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("CameraLensEffectInterface", "GetParticleComponents"); - - Params::CameraLensEffectInterface_GetParticleComponents Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CameraLensEffectInterface.GetPrimaryParticleComponent -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UFXSystemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UFXSystemComponent* ICameraLensEffectInterface::GetPrimaryParticleComponent() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("CameraLensEffectInterface", "GetPrimaryParticleComponent"); - - Params::CameraLensEffectInterface_GetPrimaryParticleComponent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CameraLensEffectInterfaceClassSupportLibrary.GetInterfaceClass -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FCameraLensInterfaceClassSupport&CameraLens (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -TSubclassOf UCameraLensEffectInterfaceClassSupportLibrary::GetInterfaceClass(const struct FCameraLensInterfaceClassSupport& CameraLens) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("CameraLensEffectInterfaceClassSupportLibrary", "GetInterfaceClass"); - - Params::CameraLensEffectInterfaceClassSupportLibrary_GetInterfaceClass Parms{}; - - Parms.CameraLens = std::move(CameraLens); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CameraLensEffectInterfaceClassSupportLibrary.IsInterfaceClassValid -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FCameraLensInterfaceClassSupport&CameraLens (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// EInterfaceValidResult* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraLensEffectInterfaceClassSupportLibrary::IsInterfaceClassValid(const struct FCameraLensInterfaceClassSupport& CameraLens, EInterfaceValidResult* Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("CameraLensEffectInterfaceClassSupportLibrary", "IsInterfaceClassValid"); - - Params::CameraLensEffectInterfaceClassSupportLibrary_IsInterfaceClassValid Parms{}; - - Parms.CameraLens = std::move(CameraLens); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Result != nullptr) - *Result = Parms.Result; -} - - -// Function Engine.CameraLensEffectInterfaceClassSupportLibrary.IsInterfaceValid -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TScriptInterface&CameraLens (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EInterfaceValidResult* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraLensEffectInterfaceClassSupportLibrary::IsInterfaceValid(const TScriptInterface& CameraLens, EInterfaceValidResult* Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("CameraLensEffectInterfaceClassSupportLibrary", "IsInterfaceValid"); - - Params::CameraLensEffectInterfaceClassSupportLibrary_IsInterfaceValid Parms{}; - - Parms.CameraLens = CameraLens; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Result != nullptr) - *Result = Parms.Result; -} - - -// Function Engine.CameraLensEffectInterfaceClassSupportLibrary.SetInterfaceClass -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TSubclassOf Class_0 (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FCameraLensInterfaceClassSupport&Var (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// EInterfaceValidResult* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraLensEffectInterfaceClassSupportLibrary::SetInterfaceClass(TSubclassOf Class_0, struct FCameraLensInterfaceClassSupport& Var, EInterfaceValidResult* Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("CameraLensEffectInterfaceClassSupportLibrary", "SetInterfaceClass"); - - Params::CameraLensEffectInterfaceClassSupportLibrary_SetInterfaceClass Parms{}; - - Parms.Class_0 = Class_0; - Parms.Var = std::move(Var); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Var = std::move(Parms.Var); - - if (Result != nullptr) - *Result = Parms.Result; -} - - -// Function Engine.CameraShakeBase.SetRootShakePattern -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UCameraShakePattern* InPattern (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCameraShakeBase::SetRootShakePattern(class UCameraShakePattern* InPattern) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraShakeBase", "SetRootShakePattern"); - - Params::CameraShakeBase_SetRootShakePattern Parms{}; - - Parms.InPattern = InPattern; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CameraShakeBase.GetRootShakePattern -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UCameraShakePattern* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UCameraShakePattern* UCameraShakeBase::GetRootShakePattern() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CameraShakeBase", "GetRootShakePattern"); - - Params::CameraShakeBase_GetRootShakePattern Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CanvasRenderTarget2D.CreateCanvasRenderTarget2D -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOfCanvasRenderTarget2DClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UCanvasRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UCanvasRenderTarget2D* UCanvasRenderTarget2D::CreateCanvasRenderTarget2D(class UObject* WorldContextObject, TSubclassOf CanvasRenderTarget2DClass, int32 Width, int32 Height) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("CanvasRenderTarget2D", "CreateCanvasRenderTarget2D"); - - Params::CanvasRenderTarget2D_CreateCanvasRenderTarget2D Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.CanvasRenderTarget2DClass = CanvasRenderTarget2DClass; - Parms.Width = Width; - Parms.Height = Height; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CanvasRenderTarget2D.GetSize -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// int32* Width (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Height (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCanvasRenderTarget2D::GetSize(int32* Width, int32* Height) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasRenderTarget2D", "GetSize"); - - Params::CanvasRenderTarget2D_GetSize Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Width != nullptr) - *Width = Parms.Width; - - if (Height != nullptr) - *Height = Parms.Height; -} - - -// Function Engine.CanvasRenderTarget2D.ReceiveUpdate -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class UCanvas* Canvas (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCanvasRenderTarget2D::ReceiveUpdate(class UCanvas* Canvas, int32 Width, int32 Height) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasRenderTarget2D", "ReceiveUpdate"); - - Params::CanvasRenderTarget2D_ReceiveUpdate Parms{}; - - Parms.Canvas = Canvas; - Parms.Width = Width; - Parms.Height = Height; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.CanvasRenderTarget2D.SetSampleCount -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ETextureRenderTargetSampleCount InSampleCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCanvasRenderTarget2D::SetSampleCount(ETextureRenderTargetSampleCount InSampleCount) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasRenderTarget2D", "SetSampleCount"); - - Params::CanvasRenderTarget2D_SetSampleCount Parms{}; - - Parms.InSampleCount = InSampleCount; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CanvasRenderTarget2D.UpdateResource -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UCanvasRenderTarget2D::UpdateResource() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasRenderTarget2D", "UpdateResource"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CanvasRenderTarget2D.GetSampleCount -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ETextureRenderTargetSampleCount ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ETextureRenderTargetSampleCount UCanvasRenderTarget2D::GetSampleCount() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasRenderTarget2D", "GetSampleCount"); - - Params::CanvasRenderTarget2D_GetSampleCount Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Character.CacheInitialMeshOffset -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& MeshRelativeLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& MeshRelativeRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void ACharacter::CacheInitialMeshOffset(const struct FVector& MeshRelativeLocation, const struct FRotator& MeshRelativeRotation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "CacheInitialMeshOffset"); - - Params::Character_CacheInitialMeshOffset Parms{}; - - Parms.MeshRelativeLocation = std::move(MeshRelativeLocation); - Parms.MeshRelativeRotation = std::move(MeshRelativeRotation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.ClientAckGoodMove -// (RequiredAPI, Net, Native, Event, Public, NetClient) -// Parameters: -// float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ACharacter::ClientAckGoodMove(float Timestamp) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "ClientAckGoodMove"); - - Params::Character_ClientAckGoodMove Parms{}; - - Parms.Timestamp = Timestamp; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.ClientAdjustPosition -// (RequiredAPI, Net, Native, Event, Public, HasDefaults, NetClient) -// Parameters: -// float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& NewLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& NewVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UPrimitiveComponent* NewBase (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName NewBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bHasBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ACharacter::ClientAdjustPosition(float Timestamp, const struct FVector& NewLoc, const struct FVector& NewVel, class UPrimitiveComponent* NewBase, class FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "ClientAdjustPosition"); - - Params::Character_ClientAdjustPosition Parms{}; - - Parms.Timestamp = Timestamp; - Parms.NewLoc = std::move(NewLoc); - Parms.NewVel = std::move(NewVel); - Parms.NewBase = NewBase; - Parms.NewBaseBoneName = NewBaseBoneName; - Parms.bHasBase = bHasBase; - Parms.bBaseRelativePosition = bBaseRelativePosition; - Parms.ServerMovementMode = ServerMovementMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.ClientAdjustRootMotionPosition -// (RequiredAPI, Net, Native, Event, Public, HasDefaults, NetClient) -// Parameters: -// float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ServerMontageTrackPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& ServerLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector_NetQuantizeNormal& ServerRotation (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ServerVelZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UPrimitiveComponent* ServerBase (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ServerBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bHasBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ACharacter::ClientAdjustRootMotionPosition(float Timestamp, float ServerMontageTrackPosition, const struct FVector& ServerLoc, const struct FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, class FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "ClientAdjustRootMotionPosition"); - - Params::Character_ClientAdjustRootMotionPosition Parms{}; - - Parms.Timestamp = Timestamp; - Parms.ServerMontageTrackPosition = ServerMontageTrackPosition; - Parms.ServerLoc = std::move(ServerLoc); - Parms.ServerRotation = std::move(ServerRotation); - Parms.ServerVelZ = ServerVelZ; - Parms.ServerBase = ServerBase; - Parms.ServerBoneName = ServerBoneName; - Parms.bHasBase = bHasBase; - Parms.bBaseRelativePosition = bBaseRelativePosition; - Parms.ServerMovementMode = ServerMovementMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.ClientAdjustRootMotionSourcePosition -// (RequiredAPI, Net, Native, Event, Public, HasDefaults, NetClient) -// Parameters: -// float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRootMotionSourceGroup& ServerRootMotion (Parm, NativeAccessSpecifierPublic) -// bool bHasAnimRootMotion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ServerMontageTrackPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& ServerLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector_NetQuantizeNormal& ServerRotation (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ServerVelZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UPrimitiveComponent* ServerBase (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ServerBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bHasBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ACharacter::ClientAdjustRootMotionSourcePosition(float Timestamp, const struct FRootMotionSourceGroup& ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, const struct FVector& ServerLoc, const struct FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, class FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "ClientAdjustRootMotionSourcePosition"); - - Params::Character_ClientAdjustRootMotionSourcePosition Parms{}; - - Parms.Timestamp = Timestamp; - Parms.ServerRootMotion = std::move(ServerRootMotion); - Parms.bHasAnimRootMotion = bHasAnimRootMotion; - Parms.ServerMontageTrackPosition = ServerMontageTrackPosition; - Parms.ServerLoc = std::move(ServerLoc); - Parms.ServerRotation = std::move(ServerRotation); - Parms.ServerVelZ = ServerVelZ; - Parms.ServerBase = ServerBase; - Parms.ServerBoneName = ServerBoneName; - Parms.bHasBase = bHasBase; - Parms.bBaseRelativePosition = bBaseRelativePosition; - Parms.ServerMovementMode = ServerMovementMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.ClientCheatFly -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) - -void ACharacter::ClientCheatFly() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "ClientCheatFly"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.ClientCheatGhost -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) - -void ACharacter::ClientCheatGhost() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "ClientCheatGhost"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.ClientCheatWalk -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) - -void ACharacter::ClientCheatWalk() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "ClientCheatWalk"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.ClientMoveResponsePacked -// (RequiredAPI, Net, Native, Event, Public, NetClient, NetValidate) -// Parameters: -// const struct FCharacterMoveResponsePackedBits&PackedBits (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) - -void ACharacter::ClientMoveResponsePacked(const struct FCharacterMoveResponsePackedBits& PackedBits) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "ClientMoveResponsePacked"); - - Params::Character_ClientMoveResponsePacked Parms{}; - - Parms.PackedBits = std::move(PackedBits); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.ClientVeryShortAdjustPosition -// (RequiredAPI, Net, Native, Event, Public, HasDefaults, NetClient) -// Parameters: -// float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& NewLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UPrimitiveComponent* NewBase (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName NewBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bHasBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ACharacter::ClientVeryShortAdjustPosition(float Timestamp, const struct FVector& NewLoc, class UPrimitiveComponent* NewBase, class FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "ClientVeryShortAdjustPosition"); - - Params::Character_ClientVeryShortAdjustPosition Parms{}; - - Parms.Timestamp = Timestamp; - Parms.NewLoc = std::move(NewLoc); - Parms.NewBase = NewBase; - Parms.NewBaseBoneName = NewBaseBoneName; - Parms.bHasBase = bHasBase; - Parms.bBaseRelativePosition = bBaseRelativePosition; - Parms.ServerMovementMode = ServerMovementMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.Crouch -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bClientSimulation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ACharacter::Crouch(bool bClientSimulation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "Crouch"); - - Params::Character_Crouch Parms{}; - - Parms.bClientSimulation = bClientSimulation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.Jump -// (RequiredAPI, Native, Public, BlueprintCallable) - -void ACharacter::Jump() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "Jump"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.K2_OnEndCrouch -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// float HalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScaledHalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ACharacter::K2_OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "K2_OnEndCrouch"); - - Params::Character_K2_OnEndCrouch Parms{}; - - Parms.HalfHeightAdjust = HalfHeightAdjust; - Parms.ScaledHalfHeightAdjust = ScaledHalfHeightAdjust; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Character.K2_OnMovementModeChanged -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// EMovementMode PrevMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EMovementMode NewMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 PrevCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 NewCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ACharacter::K2_OnMovementModeChanged(EMovementMode PrevMovementMode, EMovementMode NewMovementMode, uint8 PrevCustomMode, uint8 NewCustomMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "K2_OnMovementModeChanged"); - - Params::Character_K2_OnMovementModeChanged Parms{}; - - Parms.PrevMovementMode = PrevMovementMode; - Parms.NewMovementMode = NewMovementMode; - Parms.PrevCustomMode = PrevCustomMode; - Parms.NewCustomMode = NewCustomMode; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Character.K2_OnStartCrouch -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// float HalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScaledHalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ACharacter::K2_OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "K2_OnStartCrouch"); - - Params::Character_K2_OnStartCrouch Parms{}; - - Parms.HalfHeightAdjust = HalfHeightAdjust; - Parms.ScaledHalfHeightAdjust = ScaledHalfHeightAdjust; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Character.K2_UpdateCustomMovement -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ACharacter::K2_UpdateCustomMovement(float DeltaTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "K2_UpdateCustomMovement"); - - Params::Character_K2_UpdateCustomMovement Parms{}; - - Parms.DeltaTime = DeltaTime; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Character.LaunchCharacter -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& LaunchVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bXYOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bZOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ACharacter::LaunchCharacter(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "LaunchCharacter"); - - Params::Character_LaunchCharacter Parms{}; - - Parms.LaunchVelocity = std::move(LaunchVelocity); - Parms.bXYOverride = bXYOverride; - Parms.bZOverride = bZOverride; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.OnJumped -// (RequiredAPI, Native, Event, Public, BlueprintEvent) - -void ACharacter::OnJumped() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "OnJumped"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.OnLanded -// (RequiredAPI, Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void ACharacter::OnLanded(const struct FHitResult& Hit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "OnLanded"); - - Params::Character_OnLanded Parms{}; - - Parms.Hit = std::move(Hit); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Character.OnLaunched -// (RequiredAPI, Event, Public, HasDefaults, BlueprintEvent) -// Parameters: -// const struct FVector& LaunchVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bXYOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bZOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ACharacter::OnLaunched(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "OnLaunched"); - - Params::Character_OnLaunched Parms{}; - - Parms.LaunchVelocity = std::move(LaunchVelocity); - Parms.bXYOverride = bXYOverride; - Parms.bZOverride = bZOverride; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Character.OnRep_IsCrouched -// (RequiredAPI, Native, Public) - -void ACharacter::OnRep_IsCrouched() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "OnRep_IsCrouched"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.OnRep_ReplayLastTransformUpdateTimeStamp -// (Final, RequiredAPI, Native, Public) - -void ACharacter::OnRep_ReplayLastTransformUpdateTimeStamp() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "OnRep_ReplayLastTransformUpdateTimeStamp"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.OnRep_ReplicatedBasedMovement -// (RequiredAPI, Native, Public) - -void ACharacter::OnRep_ReplicatedBasedMovement() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "OnRep_ReplicatedBasedMovement"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.OnRep_RootMotion -// (Final, RequiredAPI, Native, Public) - -void ACharacter::OnRep_RootMotion() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "OnRep_RootMotion"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.OnWalkingOffLedge -// (RequiredAPI, Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) -// Parameters: -// const struct FVector& PreviousFloorImpactNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& PreviousFloorContactNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& PreviousLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TimeDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ACharacter::OnWalkingOffLedge(const struct FVector& PreviousFloorImpactNormal, const struct FVector& PreviousFloorContactNormal, const struct FVector& PreviousLocation, float TimeDelta) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "OnWalkingOffLedge"); - - Params::Character_OnWalkingOffLedge Parms{}; - - Parms.PreviousFloorImpactNormal = std::move(PreviousFloorImpactNormal); - Parms.PreviousFloorContactNormal = std::move(PreviousFloorContactNormal); - Parms.PreviousLocation = std::move(PreviousLocation); - Parms.TimeDelta = TimeDelta; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.PlayAnimMontage -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName StartSectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ACharacter::PlayAnimMontage(class UAnimMontage* AnimMontage, float InPlayRate, class FName StartSectionName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "PlayAnimMontage"); - - Params::Character_PlayAnimMontage Parms{}; - - Parms.AnimMontage = AnimMontage; - Parms.InPlayRate = InPlayRate; - Parms.StartSectionName = StartSectionName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Character.RootMotionDebugClientPrintOnScreen -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ACharacter::RootMotionDebugClientPrintOnScreen(const class FString& InString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "RootMotionDebugClientPrintOnScreen"); - - Params::Character_RootMotionDebugClientPrintOnScreen Parms{}; - - Parms.InString = std::move(InString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.ServerMove -// (RequiredAPI, Net, Native, Event, Public, NetServer, NetValidate) -// Parameters: -// float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector_NetQuantize10& InAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector_NetQuantize100& ClientLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 CompressedMoveFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ClientRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint32 View (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UPrimitiveComponent* ClientMovementBase (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ClientBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ACharacter::ServerMove(float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "ServerMove"); - - Params::Character_ServerMove Parms{}; - - Parms.Timestamp = Timestamp; - Parms.InAccel = std::move(InAccel); - Parms.ClientLoc = std::move(ClientLoc); - Parms.CompressedMoveFlags = CompressedMoveFlags; - Parms.ClientRoll = ClientRoll; - Parms.View = View; - Parms.ClientMovementBase = ClientMovementBase; - Parms.ClientBaseBoneName = ClientBaseBoneName; - Parms.ClientMovementMode = ClientMovementMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.ServerMoveDual -// (RequiredAPI, Net, Native, Event, Public, NetServer, NetValidate) -// Parameters: -// float TimeStamp0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector_NetQuantize10& InAccel0 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 PendingFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint32 View0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector_NetQuantize10& InAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector_NetQuantize100& ClientLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 NewFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ClientRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint32 View (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UPrimitiveComponent* ClientMovementBase (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ClientBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ACharacter::ServerMoveDual(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "ServerMoveDual"); - - Params::Character_ServerMoveDual Parms{}; - - Parms.TimeStamp0 = TimeStamp0; - Parms.InAccel0 = std::move(InAccel0); - Parms.PendingFlags = PendingFlags; - Parms.View0 = View0; - Parms.Timestamp = Timestamp; - Parms.InAccel = std::move(InAccel); - Parms.ClientLoc = std::move(ClientLoc); - Parms.NewFlags = NewFlags; - Parms.ClientRoll = ClientRoll; - Parms.View = View; - Parms.ClientMovementBase = ClientMovementBase; - Parms.ClientBaseBoneName = ClientBaseBoneName; - Parms.ClientMovementMode = ClientMovementMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.ServerMoveDualHybridRootMotion -// (RequiredAPI, Net, Native, Event, Public, NetServer, NetValidate) -// Parameters: -// float TimeStamp0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector_NetQuantize10& InAccel0 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 PendingFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint32 View0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector_NetQuantize10& InAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector_NetQuantize100& ClientLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 NewFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ClientRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint32 View (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UPrimitiveComponent* ClientMovementBase (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ClientBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ACharacter::ServerMoveDualHybridRootMotion(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "ServerMoveDualHybridRootMotion"); - - Params::Character_ServerMoveDualHybridRootMotion Parms{}; - - Parms.TimeStamp0 = TimeStamp0; - Parms.InAccel0 = std::move(InAccel0); - Parms.PendingFlags = PendingFlags; - Parms.View0 = View0; - Parms.Timestamp = Timestamp; - Parms.InAccel = std::move(InAccel); - Parms.ClientLoc = std::move(ClientLoc); - Parms.NewFlags = NewFlags; - Parms.ClientRoll = ClientRoll; - Parms.View = View; - Parms.ClientMovementBase = ClientMovementBase; - Parms.ClientBaseBoneName = ClientBaseBoneName; - Parms.ClientMovementMode = ClientMovementMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.ServerMoveDualNoBase -// (RequiredAPI, Net, Native, Event, Public, NetServer, NetValidate) -// Parameters: -// float TimeStamp0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector_NetQuantize10& InAccel0 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 PendingFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint32 View0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector_NetQuantize10& InAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector_NetQuantize100& ClientLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 NewFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ClientRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint32 View (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ACharacter::ServerMoveDualNoBase(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "ServerMoveDualNoBase"); - - Params::Character_ServerMoveDualNoBase Parms{}; - - Parms.TimeStamp0 = TimeStamp0; - Parms.InAccel0 = std::move(InAccel0); - Parms.PendingFlags = PendingFlags; - Parms.View0 = View0; - Parms.Timestamp = Timestamp; - Parms.InAccel = std::move(InAccel); - Parms.ClientLoc = std::move(ClientLoc); - Parms.NewFlags = NewFlags; - Parms.ClientRoll = ClientRoll; - Parms.View = View; - Parms.ClientMovementMode = ClientMovementMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.ServerMoveNoBase -// (RequiredAPI, Net, Native, Event, Public, NetServer, NetValidate) -// Parameters: -// float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector_NetQuantize10& InAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector_NetQuantize100& ClientLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 CompressedMoveFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ClientRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint32 View (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ACharacter::ServerMoveNoBase(float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "ServerMoveNoBase"); - - Params::Character_ServerMoveNoBase Parms{}; - - Parms.Timestamp = Timestamp; - Parms.InAccel = std::move(InAccel); - Parms.ClientLoc = std::move(ClientLoc); - Parms.CompressedMoveFlags = CompressedMoveFlags; - Parms.ClientRoll = ClientRoll; - Parms.View = View; - Parms.ClientMovementMode = ClientMovementMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.ServerMoveOld -// (RequiredAPI, Net, Native, Event, Public, NetServer, NetValidate) -// Parameters: -// float OldTimeStamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector_NetQuantize10& OldAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 OldMoveFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ACharacter::ServerMoveOld(float OldTimeStamp, const struct FVector_NetQuantize10& OldAccel, uint8 OldMoveFlags) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "ServerMoveOld"); - - Params::Character_ServerMoveOld Parms{}; - - Parms.OldTimeStamp = OldTimeStamp; - Parms.OldAccel = std::move(OldAccel); - Parms.OldMoveFlags = OldMoveFlags; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.ServerMovePacked -// (RequiredAPI, Net, Native, Event, Public, NetServer, NetValidate) -// Parameters: -// const struct FCharacterServerMovePackedBits&PackedBits (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) - -void ACharacter::ServerMovePacked(const struct FCharacterServerMovePackedBits& PackedBits) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "ServerMovePacked"); - - Params::Character_ServerMovePacked Parms{}; - - Parms.PackedBits = std::move(PackedBits); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.StopAnimMontage -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ACharacter::StopAnimMontage(class UAnimMontage* AnimMontage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "StopAnimMontage"); - - Params::Character_StopAnimMontage Parms{}; - - Parms.AnimMontage = AnimMontage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.StopJumping -// (RequiredAPI, Native, Public, BlueprintCallable) - -void ACharacter::StopJumping() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "StopJumping"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.UnCrouch -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bClientSimulation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ACharacter::UnCrouch(bool bClientSimulation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "UnCrouch"); - - Params::Character_UnCrouch Parms{}; - - Parms.bClientSimulation = bClientSimulation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Character.CanCrouch -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ACharacter::CanCrouch() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "CanCrouch"); - - Params::Character_CanCrouch Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Character.CanJump -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ACharacter::CanJump() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "CanJump"); - - Params::Character_CanJump Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Character.CanJumpInternal -// (RequiredAPI, Native, Event, Protected, BlueprintEvent, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ACharacter::CanJumpInternal() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "CanJumpInternal"); - - Params::Character_CanJumpInternal Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Character.GetAnimRootMotionTranslationScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ACharacter::GetAnimRootMotionTranslationScale() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "GetAnimRootMotionTranslationScale"); - - Params::Character_GetAnimRootMotionTranslationScale Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Character.GetBaseRotationOffsetRotator -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator ACharacter::GetBaseRotationOffsetRotator() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "GetBaseRotationOffsetRotator"); - - Params::Character_GetBaseRotationOffsetRotator Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Character.GetBaseTranslationOffset -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector ACharacter::GetBaseTranslationOffset() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "GetBaseTranslationOffset"); - - Params::Character_GetBaseTranslationOffset Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Character.GetCurrentMontage -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAnimMontage* ACharacter::GetCurrentMontage() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "GetCurrentMontage"); - - Params::Character_GetCurrentMontage Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Character.HasAnyRootMotion -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ACharacter::HasAnyRootMotion() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "HasAnyRootMotion"); - - Params::Character_HasAnyRootMotion Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Character.IsJumpProvidingForce -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ACharacter::IsJumpProvidingForce() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "IsJumpProvidingForce"); - - Params::Character_IsJumpProvidingForce Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Character.IsPlayingNetworkedRootMotionMontage -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ACharacter::IsPlayingNetworkedRootMotionMontage() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "IsPlayingNetworkedRootMotionMontage"); - - Params::Character_IsPlayingNetworkedRootMotionMontage Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Character.IsPlayingRootMotion -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ACharacter::IsPlayingRootMotion() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Character", "IsPlayingRootMotion"); - - Params::Character_IsPlayingRootMotion Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Controller.ClientSetLocation -// (RequiredAPI, Net, NetReliable, Native, Event, Public, HasDefaults, NetClient, NetValidate) -// Parameters: -// const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void AController::ClientSetLocation(const struct FVector& NewLocation, const struct FRotator& NewRotation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "ClientSetLocation"); - - Params::Controller_ClientSetLocation Parms{}; - - Parms.NewLocation = std::move(NewLocation); - Parms.NewRotation = std::move(NewRotation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Controller.ClientSetRotation -// (RequiredAPI, Net, NetReliable, Native, Event, Public, HasDefaults, NetClient, NetValidate) -// Parameters: -// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool bResetCamera (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AController::ClientSetRotation(const struct FRotator& NewRotation, bool bResetCamera) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "ClientSetRotation"); - - Params::Controller_ClientSetRotation Parms{}; - - Parms.NewRotation = std::move(NewRotation); - Parms.bResetCamera = bResetCamera; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Controller.OnRep_Pawn -// (RequiredAPI, Native, Public) - -void AController::OnRep_Pawn() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "OnRep_Pawn"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Controller.OnRep_PlayerState -// (RequiredAPI, Native, Public) - -void AController::OnRep_PlayerState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "OnRep_PlayerState"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Controller.Possess -// (Final, RequiredAPI, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) -// Parameters: -// class APawn* InPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AController::Possess(class APawn* InPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "Possess"); - - Params::Controller_Possess Parms{}; - - Parms.InPawn = InPawn; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Controller.ReceiveInstigatedAnyDamage -// (RequiredAPI, BlueprintAuthorityOnly, Event, Protected, BlueprintEvent) -// Parameters: -// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AController::ReceiveInstigatedAnyDamage(float Damage, const class UDamageType* DamageType, class AActor* DamagedActor, class AActor* DamageCauser) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "ReceiveInstigatedAnyDamage"); - - Params::Controller_ReceiveInstigatedAnyDamage Parms{}; - - Parms.Damage = Damage; - Parms.DamageType = DamageType; - Parms.DamagedActor = DamagedActor; - Parms.DamageCauser = DamageCauser; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Controller.ReceivePossess -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class APawn* PossessedPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AController::ReceivePossess(class APawn* PossessedPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "ReceivePossess"); - - Params::Controller_ReceivePossess Parms{}; - - Parms.PossessedPawn = PossessedPawn; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Controller.ReceiveUnPossess -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class APawn* UnpossessedPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AController::ReceiveUnPossess(class APawn* UnpossessedPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "ReceiveUnPossess"); - - Params::Controller_ReceiveUnPossess Parms{}; - - Parms.UnpossessedPawn = UnpossessedPawn; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.Controller.ResetIgnoreInputFlags -// (RequiredAPI, Native, Public, BlueprintCallable) - -void AController::ResetIgnoreInputFlags() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "ResetIgnoreInputFlags"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Controller.ResetIgnoreLookInput -// (RequiredAPI, Native, Public, BlueprintCallable) - -void AController::ResetIgnoreLookInput() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "ResetIgnoreLookInput"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Controller.ResetIgnoreMoveInput -// (RequiredAPI, Native, Public, BlueprintCallable) - -void AController::ResetIgnoreMoveInput() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "ResetIgnoreMoveInput"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Controller.SetControlRotation -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FRotator& NewRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void AController::SetControlRotation(const struct FRotator& NewRotation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "SetControlRotation"); - - Params::Controller_SetControlRotation Parms{}; - - Parms.NewRotation = std::move(NewRotation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Controller.SetIgnoreLookInput -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewLookInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AController::SetIgnoreLookInput(bool bNewLookInput) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "SetIgnoreLookInput"); - - Params::Controller_SetIgnoreLookInput Parms{}; - - Parms.bNewLookInput = bNewLookInput; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Controller.SetIgnoreMoveInput -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewMoveInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AController::SetIgnoreMoveInput(bool bNewMoveInput) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "SetIgnoreMoveInput"); - - Params::Controller_SetIgnoreMoveInput Parms{}; - - Parms.bNewMoveInput = bNewMoveInput; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Controller.SetInitialLocationAndRotation -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& NewRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void AController::SetInitialLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "SetInitialLocationAndRotation"); - - Params::Controller_SetInitialLocationAndRotation Parms{}; - - Parms.NewLocation = std::move(NewLocation); - Parms.NewRotation = std::move(NewRotation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Controller.StopMovement -// (RequiredAPI, Native, Public, BlueprintCallable) - -void AController::StopMovement() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "StopMovement"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Controller.UnPossess -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void AController::UnPossess() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "UnPossess"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Controller.GetControlRotation -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator AController::GetControlRotation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "GetControlRotation"); - - Params::Controller_GetControlRotation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Controller.GetDesiredRotation -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator AController::GetDesiredRotation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "GetDesiredRotation"); - - Params::Controller_GetDesiredRotation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Controller.GetPlayerViewPoint -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator* Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void AController::GetPlayerViewPoint(struct FVector* Location, struct FRotator* Rotation) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "GetPlayerViewPoint"); - - Params::Controller_GetPlayerViewPoint Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Location != nullptr) - *Location = std::move(Parms.Location); - - if (Rotation != nullptr) - *Rotation = std::move(Parms.Rotation); -} - - -// Function Engine.Controller.GetViewTarget -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* AController::GetViewTarget() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "GetViewTarget"); - - Params::Controller_GetViewTarget Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Controller.IsLocalController -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AController::IsLocalController() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "IsLocalController"); - - Params::Controller_IsLocalController Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Controller.IsLocalPlayerController -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AController::IsLocalPlayerController() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "IsLocalPlayerController"); - - Params::Controller_IsLocalPlayerController Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Controller.IsLookInputIgnored -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AController::IsLookInputIgnored() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "IsLookInputIgnored"); - - Params::Controller_IsLookInputIgnored Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Controller.IsMoveInputIgnored -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AController::IsMoveInputIgnored() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "IsMoveInputIgnored"); - - Params::Controller_IsMoveInputIgnored Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Controller.IsPlayerController -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AController::IsPlayerController() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "IsPlayerController"); - - Params::Controller_IsPlayerController Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Controller.K2_GetPawn -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APawn* AController::K2_GetPawn() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "K2_GetPawn"); - - Params::Controller_K2_GetPawn Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Controller.LineOfSightTo -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class AActor* Other (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& ViewPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAlternateChecks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AController::LineOfSightTo(const class AActor* Other, const struct FVector& ViewPoint, bool bAlternateChecks) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Controller", "LineOfSightTo"); - - Params::Controller_LineOfSightTo Parms{}; - - Parms.Other = Other; - Parms.ViewPoint = std::move(ViewPoint); - Parms.bAlternateChecks = bAlternateChecks; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.ActivateTouchInterface -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UTouchInterface* NewTouchInterface (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ActivateTouchInterface(class UTouchInterface* NewTouchInterface) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ActivateTouchInterface"); - - Params::PlayerController_ActivateTouchInterface Parms{}; - - Parms.NewTouchInterface = NewTouchInterface; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.AddPitchInput -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::AddPitchInput(float Val) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "AddPitchInput"); - - Params::PlayerController_AddPitchInput Parms{}; - - Parms.Val = Val; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.AddRollInput -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::AddRollInput(float Val) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "AddRollInput"); - - Params::PlayerController_AddRollInput Parms{}; - - Parms.Val = Val; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.AddYawInput -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::AddYawInput(float Val) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "AddYawInput"); - - Params::PlayerController_AddYawInput Parms{}; - - Parms.Val = Val; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.Camera -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// class FName NewMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::Camera(class FName NewMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "Camera"); - - Params::PlayerController_Camera Parms{}; - - Parms.NewMode = NewMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.CanRestartPlayer -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APlayerController::CanRestartPlayer() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "CanRestartPlayer"); - - Params::PlayerController_CanRestartPlayer Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.ClearAudioListenerAttenuationOverride -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void APlayerController::ClearAudioListenerAttenuationOverride() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClearAudioListenerAttenuationOverride"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClearAudioListenerOverride -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void APlayerController::ClearAudioListenerOverride() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClearAudioListenerOverride"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientAckTimeDilation -// (RequiredAPI, Net, Native, Event, Public, NetClient) -// Parameters: -// float TimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ServerStep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientAckTimeDilation(float TimeDilation, int32 ServerStep) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientAckTimeDilation"); - - Params::PlayerController_ClientAckTimeDilation Parms{}; - - Parms.TimeDilation = TimeDilation; - Parms.ServerStep = ServerStep; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientAckUpdateLevelVisibility -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNetLevelVisibilityTransactionId&TransactionId (Parm, NoDestructor, NativeAccessSpecifierPublic) -// bool bClientAckCanMakeVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientAckUpdateLevelVisibility(class FName PackageName, const struct FNetLevelVisibilityTransactionId& TransactionId, bool bClientAckCanMakeVisible) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientAckUpdateLevelVisibility"); - - Params::PlayerController_ClientAckUpdateLevelVisibility Parms{}; - - Parms.PackageName = PackageName; - Parms.TransactionId = std::move(TransactionId); - Parms.bClientAckCanMakeVisible = bClientAckCanMakeVisible; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientAddTextureStreamingLoc -// (Final, RequiredAPI, Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) -// Parameters: -// const struct FVector& InLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bOverrideLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientAddTextureStreamingLoc(const struct FVector& InLoc, float duration, bool bOverrideLocation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientAddTextureStreamingLoc"); - - Params::PlayerController_ClientAddTextureStreamingLoc Parms{}; - - Parms.InLoc = std::move(InLoc); - Parms.duration = duration; - Parms.bOverrideLocation = bOverrideLocation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientCancelPendingMapChange -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) - -void APlayerController::ClientCancelPendingMapChange() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientCancelPendingMapChange"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientCapBandwidth -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// int32 Cap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientCapBandwidth(int32 Cap) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientCapBandwidth"); - - Params::PlayerController_ClientCapBandwidth Parms{}; - - Parms.Cap = Cap; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientClearCameraLensEffects -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) - -void APlayerController::ClientClearCameraLensEffects() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientClearCameraLensEffects"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientCommitMapChange -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) - -void APlayerController::ClientCommitMapChange() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientCommitMapChange"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientCorrectionAsyncPhysicsTimestamp -// (Final, RequiredAPI, Net, Native, Event, Private, NetClient) -// Parameters: -// const struct FAsyncPhysicsTimestamp& Timestamp (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void APlayerController::ClientCorrectionAsyncPhysicsTimestamp(const struct FAsyncPhysicsTimestamp& Timestamp) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientCorrectionAsyncPhysicsTimestamp"); - - Params::PlayerController_ClientCorrectionAsyncPhysicsTimestamp Parms{}; - - Parms.Timestamp = std::move(Timestamp); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientEnableNetworkVoice -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientEnableNetworkVoice(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientEnableNetworkVoice"); - - Params::PlayerController_ClientEnableNetworkVoice Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientEndOnlineSession -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) - -void APlayerController::ClientEndOnlineSession() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientEndOnlineSession"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientFlushLevelStreaming -// (Final, RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) - -void APlayerController::ClientFlushLevelStreaming() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientFlushLevelStreaming"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientForceGarbageCollection -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) - -void APlayerController::ClientForceGarbageCollection() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientForceGarbageCollection"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientGameEnded -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// class AActor* EndGameFocus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIsWinner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientGameEnded(class AActor* EndGameFocus, bool bIsWinner) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientGameEnded"); - - Params::PlayerController_ClientGameEnded Parms{}; - - Parms.EndGameFocus = EndGameFocus; - Parms.bIsWinner = bIsWinner; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientGotoState -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// class FName NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientGotoState(class FName NewState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientGotoState"); - - Params::PlayerController_ClientGotoState Parms{}; - - Parms.NewState = NewState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientIgnoreLookInput -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// bool bIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientIgnoreLookInput(bool bIgnore) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientIgnoreLookInput"); - - Params::PlayerController_ClientIgnoreLookInput Parms{}; - - Parms.bIgnore = bIgnore; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientIgnoreMoveInput -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// bool bIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientIgnoreMoveInput(bool bIgnore) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientIgnoreMoveInput"); - - Params::PlayerController_ClientIgnoreMoveInput Parms{}; - - Parms.bIgnore = bIgnore; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientMessage -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MsgLifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientMessage(const class FString& S, class FName Type, float MsgLifeTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientMessage"); - - Params::PlayerController_ClientMessage Parms{}; - - Parms.S = std::move(S); - Parms.Type = Type; - Parms.MsgLifeTime = MsgLifeTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientMutePlayer -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// const struct FUniqueNetIdRepl& PlayerId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientMutePlayer(const struct FUniqueNetIdRepl& PlayerId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientMutePlayer"); - - Params::PlayerController_ClientMutePlayer Parms{}; - - Parms.PlayerId = std::move(PlayerId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientPlayForceFeedback_Internal -// (Final, RequiredAPI, Net, Native, Event, Private, NetClient) -// Parameters: -// class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FForceFeedbackParameters& Params_0 (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void APlayerController::ClientPlayForceFeedback_Internal(class UForceFeedbackEffect* ForceFeedbackEffect, const struct FForceFeedbackParameters& Params_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientPlayForceFeedback_Internal"); - - Params::PlayerController_ClientPlayForceFeedback_Internal Parms{}; - - Parms.ForceFeedbackEffect = ForceFeedbackEffect; - Parms.Params_0 = std::move(Params_0); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientPlaySound -// (RequiredAPI, Net, Native, Event, Public, NetClient) -// Parameters: -// class USoundBase* Sound (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientPlaySound(class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientPlaySound"); - - Params::PlayerController_ClientPlaySound Parms{}; - - Parms.Sound = Sound; - Parms.VolumeMultiplier = VolumeMultiplier; - Parms.PitchMultiplier = PitchMultiplier; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientPlaySoundAtLocation -// (RequiredAPI, Net, Native, Event, Public, HasDefaults, NetClient) -// Parameters: -// class USoundBase* Sound (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientPlaySoundAtLocation(class USoundBase* Sound, const struct FVector& Location, float VolumeMultiplier, float PitchMultiplier) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientPlaySoundAtLocation"); - - Params::PlayerController_ClientPlaySoundAtLocation Parms{}; - - Parms.Sound = Sound; - Parms.Location = std::move(Location); - Parms.VolumeMultiplier = VolumeMultiplier; - Parms.PitchMultiplier = PitchMultiplier; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientPrepareMapChange -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// class FName LevelName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bFirst (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bLast (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientPrepareMapChange(class FName LevelName, bool bFirst, bool bLast) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientPrepareMapChange"); - - Params::PlayerController_ClientPrepareMapChange Parms{}; - - Parms.LevelName = LevelName; - Parms.bFirst = bFirst; - Parms.bLast = bLast; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientPrestreamTextures -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// class AActor* ForcedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ForceDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bEnableStreaming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientPrestreamTextures(class AActor* ForcedActor, float ForceDuration, bool bEnableStreaming, int32 CinematicTextureGroups) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientPrestreamTextures"); - - Params::PlayerController_ClientPrestreamTextures Parms{}; - - Parms.ForcedActor = ForcedActor; - Parms.ForceDuration = ForceDuration; - Parms.bEnableStreaming = bEnableStreaming; - Parms.CinematicTextureGroups = CinematicTextureGroups; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientReceiveLocalizedMessage -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// TSubclassOf Message (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 SWITCH (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APlayerState* RelatedPlayerState_1 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APlayerState* RelatedPlayerState_2 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* OptionalObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientReceiveLocalizedMessage(TSubclassOf Message, int32 SWITCH, class APlayerState* RelatedPlayerState_1, class APlayerState* RelatedPlayerState_2, class UObject* OptionalObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientReceiveLocalizedMessage"); - - Params::PlayerController_ClientReceiveLocalizedMessage Parms{}; - - Parms.Message = Message; - Parms.SWITCH = SWITCH; - Parms.RelatedPlayerState_1 = RelatedPlayerState_1; - Parms.RelatedPlayerState_2 = RelatedPlayerState_2; - Parms.OptionalObject = OptionalObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientRecvServerAckFrame -// (RequiredAPI, Net, Native, Event, Public, NetClient) -// Parameters: -// int32 LastProcessedInputFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 RecvServerFrameNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int8 TimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientRecvServerAckFrame(int32 LastProcessedInputFrame, int32 RecvServerFrameNumber, int8 TimeDilation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientRecvServerAckFrame"); - - Params::PlayerController_ClientRecvServerAckFrame Parms{}; - - Parms.LastProcessedInputFrame = LastProcessedInputFrame; - Parms.RecvServerFrameNumber = RecvServerFrameNumber; - Parms.TimeDilation = TimeDilation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientRecvServerAckFrameDebug -// (RequiredAPI, Net, Native, Event, Public, NetClient) -// Parameters: -// uint8 NumBuffered (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TargetNumBufferedCmds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientRecvServerAckFrameDebug(uint8 NumBuffered, float TargetNumBufferedCmds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientRecvServerAckFrameDebug"); - - Params::PlayerController_ClientRecvServerAckFrameDebug Parms{}; - - Parms.NumBuffered = NumBuffered; - Parms.TargetNumBufferedCmds = TargetNumBufferedCmds; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientRepObjRef -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientRepObjRef(class UObject* Object) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientRepObjRef"); - - Params::PlayerController_ClientRepObjRef Parms{}; - - Parms.Object = Object; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientReset -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) - -void APlayerController::ClientReset() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientReset"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientRestart -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// class APawn* NewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientRestart(class APawn* NewPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientRestart"); - - Params::PlayerController_ClientRestart Parms{}; - - Parms.NewPawn = NewPawn; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientRetryClientRestart -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// class APawn* NewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientRetryClientRestart(class APawn* NewPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientRetryClientRestart"); - - Params::PlayerController_ClientRetryClientRestart Parms{}; - - Parms.NewPawn = NewPawn; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientReturnToMainMenuWithTextReason -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// const class FText& ReturnReason (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) - -void APlayerController::ClientReturnToMainMenuWithTextReason(const class FText& ReturnReason) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientReturnToMainMenuWithTextReason"); - - Params::PlayerController_ClientReturnToMainMenuWithTextReason Parms{}; - - Parms.ReturnReason = std::move(ReturnReason); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientSetBlockOnAsyncLoading -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) - -void APlayerController::ClientSetBlockOnAsyncLoading() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientSetBlockOnAsyncLoading"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientSetCameraFade -// (RequiredAPI, Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) -// Parameters: -// bool bEnableFading (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FColor& FadeColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& FadeAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bFadeAudio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bHoldWhenFinished (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientSetCameraFade(bool bEnableFading, const struct FColor& FadeColor, const struct FVector2D& FadeAlpha, float FadeTime, bool bFadeAudio, bool bHoldWhenFinished) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientSetCameraFade"); - - Params::PlayerController_ClientSetCameraFade Parms{}; - - Parms.bEnableFading = bEnableFading; - Parms.FadeColor = std::move(FadeColor); - Parms.FadeAlpha = std::move(FadeAlpha); - Parms.FadeTime = FadeTime; - Parms.bFadeAudio = bFadeAudio; - Parms.bHoldWhenFinished = bHoldWhenFinished; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientSetCameraMode -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// class FName NewCamMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientSetCameraMode(class FName NewCamMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientSetCameraMode"); - - Params::PlayerController_ClientSetCameraMode Parms{}; - - Parms.NewCamMode = NewCamMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientSetCinematicMode -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// bool bInCinematicMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAffectsMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAffectsTurning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAffectsHUD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientSetCinematicMode(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientSetCinematicMode"); - - Params::PlayerController_ClientSetCinematicMode Parms{}; - - Parms.bInCinematicMode = bInCinematicMode; - Parms.bAffectsMovement = bAffectsMovement; - Parms.bAffectsTurning = bAffectsTurning; - Parms.bAffectsHUD = bAffectsHUD; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientSetForceMipLevelsToBeResident -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ForceDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientSetForceMipLevelsToBeResident(class UMaterialInterface* Material, float ForceDuration, int32 CinematicTextureGroups) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientSetForceMipLevelsToBeResident"); - - Params::PlayerController_ClientSetForceMipLevelsToBeResident Parms{}; - - Parms.Material = Material; - Parms.ForceDuration = ForceDuration; - Parms.CinematicTextureGroups = CinematicTextureGroups; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientSetHUD -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) -// Parameters: -// TSubclassOf NewHUDClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientSetHUD(TSubclassOf NewHUDClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientSetHUD"); - - Params::PlayerController_ClientSetHUD Parms{}; - - Parms.NewHUDClass = NewHUDClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientSetSpectatorWaiting -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// bool bWaiting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientSetSpectatorWaiting(bool bWaiting) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientSetSpectatorWaiting"); - - Params::PlayerController_ClientSetSpectatorWaiting Parms{}; - - Parms.bWaiting = bWaiting; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientSetupNetworkPhysicsTimestamp -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// const struct FAsyncPhysicsTimestamp& Timestamp (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void APlayerController::ClientSetupNetworkPhysicsTimestamp(const struct FAsyncPhysicsTimestamp& Timestamp) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientSetupNetworkPhysicsTimestamp"); - - Params::PlayerController_ClientSetupNetworkPhysicsTimestamp Parms{}; - - Parms.Timestamp = std::move(Timestamp); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientSetViewTarget -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// class AActor* A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FViewTargetTransitionParams&TransitionParams (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void APlayerController::ClientSetViewTarget(class AActor* A, const struct FViewTargetTransitionParams& TransitionParams) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientSetViewTarget"); - - Params::PlayerController_ClientSetViewTarget Parms{}; - - Parms.A = A; - Parms.TransitionParams = std::move(TransitionParams); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientSpawnCameraLensEffect -// (RequiredAPI, Net, Native, Event, Public, NetClient) -// Parameters: -// TSubclassOfLensEffectEmitterClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientSpawnCameraLensEffect(TSubclassOf LensEffectEmitterClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientSpawnCameraLensEffect"); - - Params::PlayerController_ClientSpawnCameraLensEffect Parms{}; - - Parms.LensEffectEmitterClass = LensEffectEmitterClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientSpawnGenericCameraLensEffect -// (RequiredAPI, Net, Native, Event, Public, NetClient, BlueprintCallable) -// Parameters: -// TSubclassOf LensEffectEmitterClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientSpawnGenericCameraLensEffect(TSubclassOf LensEffectEmitterClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientSpawnGenericCameraLensEffect"); - - Params::PlayerController_ClientSpawnGenericCameraLensEffect Parms{}; - - Parms.LensEffectEmitterClass = LensEffectEmitterClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientStartCameraShake -// (RequiredAPI, Net, Native, Event, Public, HasDefaults, NetClient, BlueprintCallable) -// Parameters: -// TSubclassOf Shake (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECameraShakePlaySpace PlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& UserPlaySpaceRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void APlayerController::ClientStartCameraShake(TSubclassOf Shake, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientStartCameraShake"); - - Params::PlayerController_ClientStartCameraShake Parms{}; - - Parms.Shake = Shake; - Parms.Scale = Scale; - Parms.PlaySpace = PlaySpace; - Parms.UserPlaySpaceRot = std::move(UserPlaySpaceRot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientStartCameraShakeFromSource -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf Shake (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UCameraShakeSourceComponent* SourceComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientStartCameraShakeFromSource(TSubclassOf Shake, class UCameraShakeSourceComponent* SourceComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientStartCameraShakeFromSource"); - - Params::PlayerController_ClientStartCameraShakeFromSource Parms{}; - - Parms.Shake = Shake; - Parms.SourceComponent = SourceComponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientStartOnlineSession -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) - -void APlayerController::ClientStartOnlineSession() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientStartOnlineSession"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientStopCameraShake -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) -// Parameters: -// TSubclassOf Shake (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientStopCameraShake(TSubclassOf Shake, bool bImmediately) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientStopCameraShake"); - - Params::PlayerController_ClientStopCameraShake Parms{}; - - Parms.Shake = Shake; - Parms.bImmediately = bImmediately; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientStopCameraShakesFromSource -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UCameraShakeSourceComponent* SourceComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientStopCameraShakesFromSource(class UCameraShakeSourceComponent* SourceComponent, bool bImmediately) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientStopCameraShakesFromSource"); - - Params::PlayerController_ClientStopCameraShakesFromSource Parms{}; - - Parms.SourceComponent = SourceComponent; - Parms.bImmediately = bImmediately; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientStopForceFeedback -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) -// Parameters: -// class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientStopForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, class FName Tag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientStopForceFeedback"); - - Params::PlayerController_ClientStopForceFeedback Parms{}; - - Parms.ForceFeedbackEffect = ForceFeedbackEffect; - Parms.Tag = Tag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientTeamMessage -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// class APlayerState* SenderPlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MsgLifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientTeamMessage(class APlayerState* SenderPlayerState, const class FString& S, class FName Type, float MsgLifeTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientTeamMessage"); - - Params::PlayerController_ClientTeamMessage Parms{}; - - Parms.SenderPlayerState = SenderPlayerState; - Parms.S = std::move(S); - Parms.Type = Type; - Parms.MsgLifeTime = MsgLifeTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientTravel -// (Final, RequiredAPI, Native, Public, HasDefaults) -// Parameters: -// const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETravelType TravelType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSeamless (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGuid& MapPackageGuid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientTravel(const class FString& URL, ETravelType TravelType, bool bSeamless, const struct FGuid& MapPackageGuid) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientTravel"); - - Params::PlayerController_ClientTravel Parms{}; - - Parms.URL = std::move(URL); - Parms.TravelType = TravelType; - Parms.bSeamless = bSeamless; - Parms.MapPackageGuid = std::move(MapPackageGuid); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientTravelInternal -// (RequiredAPI, Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) -// Parameters: -// const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETravelType TravelType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSeamless (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGuid& MapPackageGuid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientTravelInternal(const class FString& URL, ETravelType TravelType, bool bSeamless, const struct FGuid& MapPackageGuid) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientTravelInternal"); - - Params::PlayerController_ClientTravelInternal Parms{}; - - Parms.URL = std::move(URL); - Parms.TravelType = TravelType; - Parms.bSeamless = bSeamless; - Parms.MapPackageGuid = std::move(MapPackageGuid); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientUnmutePlayer -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// const struct FUniqueNetIdRepl& PlayerId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientUnmutePlayer(const struct FUniqueNetIdRepl& PlayerId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientUnmutePlayer"); - - Params::PlayerController_ClientUnmutePlayer Parms{}; - - Parms.PlayerId = std::move(PlayerId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientUnmutePlayers -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// const TArray& PlayerIds (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void APlayerController::ClientUnmutePlayers(const TArray& PlayerIds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientUnmutePlayers"); - - Params::PlayerController_ClientUnmutePlayers Parms{}; - - Parms.PlayerIds = std::move(PlayerIds); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientUpdateLevelStreamingStatus -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bNewShouldBeLoaded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bNewShouldBeVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bNewShouldBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNetLevelVisibilityTransactionId&TransactionId (Parm, NoDestructor, NativeAccessSpecifierPublic) -// bool bNewShouldBlockOnUnload (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ClientUpdateLevelStreamingStatus(class FName PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int32 LODIndex, const struct FNetLevelVisibilityTransactionId& TransactionId, bool bNewShouldBlockOnUnload) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientUpdateLevelStreamingStatus"); - - Params::PlayerController_ClientUpdateLevelStreamingStatus Parms{}; - - Parms.PackageName = PackageName; - Parms.bNewShouldBeLoaded = bNewShouldBeLoaded; - Parms.bNewShouldBeVisible = bNewShouldBeVisible; - Parms.bNewShouldBlockOnLoad = bNewShouldBlockOnLoad; - Parms.LODIndex = LODIndex; - Parms.TransactionId = std::move(TransactionId); - Parms.bNewShouldBlockOnUnload = bNewShouldBlockOnUnload; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientUpdateMultipleLevelsStreamingStatus -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// const TArray&LevelStatuses (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void APlayerController::ClientUpdateMultipleLevelsStreamingStatus(const TArray& LevelStatuses) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientUpdateMultipleLevelsStreamingStatus"); - - Params::PlayerController_ClientUpdateMultipleLevelsStreamingStatus Parms{}; - - Parms.LevelStatuses = std::move(LevelStatuses); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientVoiceHandshakeComplete -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) - -void APlayerController::ClientVoiceHandshakeComplete() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientVoiceHandshakeComplete"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ClientWasKicked -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// const class FText& KickReason (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) - -void APlayerController::ClientWasKicked(const class FText& KickReason) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ClientWasKicked"); - - Params::PlayerController_ClientWasKicked Parms{}; - - Parms.KickReason = std::move(KickReason); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ConsoleKey -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ConsoleKey(const struct FKey& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ConsoleKey"); - - Params::PlayerController_ConsoleKey Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.EnableCheats -// (RequiredAPI, Exec, Native, Public) - -void APlayerController::EnableCheats() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "EnableCheats"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.FOV -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// float NewFOV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::FOV(float NewFOV) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "FOV"); - - Params::PlayerController_FOV Parms{}; - - Parms.NewFOV = NewFOV; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.K2_ClientPlayForceFeedback -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIgnoreTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPlayWhilePaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::K2_ClientPlayForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, class FName Tag, bool bLooping, bool bIgnoreTimeDilation, bool bPlayWhilePaused) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "K2_ClientPlayForceFeedback"); - - Params::PlayerController_K2_ClientPlayForceFeedback Parms{}; - - Parms.ForceFeedbackEffect = ForceFeedbackEffect; - Parms.Tag = Tag; - Parms.bLooping = bLooping; - Parms.bIgnoreTimeDilation = bIgnoreTimeDilation; - Parms.bPlayWhilePaused = bPlayWhilePaused; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.LocalTravel -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::LocalTravel(const class FString& URL) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "LocalTravel"); - - Params::PlayerController_LocalTravel Parms{}; - - Parms.URL = std::move(URL); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.OnRep_AsyncPhysicsDataComponent -// (Final, RequiredAPI, Native, Private) - -void APlayerController::OnRep_AsyncPhysicsDataComponent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "OnRep_AsyncPhysicsDataComponent"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.OnServerStartedVisualLogger -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetClient) -// Parameters: -// bool bIsLogging (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::OnServerStartedVisualLogger(bool bIsLogging) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "OnServerStartedVisualLogger"); - - Params::PlayerController_OnServerStartedVisualLogger Parms{}; - - Parms.bIsLogging = bIsLogging; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.Pause -// (RequiredAPI, Exec, Native, Public) - -void APlayerController::Pause() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "Pause"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.PlayDynamicForceFeedback -// (Final, RequiredAPI, Native, Private, BlueprintCallable) -// Parameters: -// float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAffectsLeftLarge (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAffectsLeftSmall (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAffectsRightLarge (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAffectsRightSmall (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDynamicForceFeedbackAction Action (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void APlayerController::PlayDynamicForceFeedback(float Intensity, float duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, EDynamicForceFeedbackAction Action, const struct FLatentActionInfo& LatentInfo) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "PlayDynamicForceFeedback"); - - Params::PlayerController_PlayDynamicForceFeedback Parms{}; - - Parms.Intensity = Intensity; - Parms.duration = duration; - Parms.bAffectsLeftLarge = bAffectsLeftLarge; - Parms.bAffectsLeftSmall = bAffectsLeftSmall; - Parms.bAffectsRightLarge = bAffectsRightLarge; - Parms.bAffectsRightSmall = bAffectsRightSmall; - Parms.Action = Action; - Parms.LatentInfo = std::move(LatentInfo); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.PlayHapticEffect -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UHapticFeedbackEffect_Base* HapticEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EControllerHand Hand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::PlayHapticEffect(class UHapticFeedbackEffect_Base* HapticEffect, EControllerHand Hand, float Scale, bool bLoop) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "PlayHapticEffect"); - - Params::PlayerController_PlayHapticEffect Parms{}; - - Parms.HapticEffect = HapticEffect; - Parms.Hand = Hand; - Parms.Scale = Scale; - Parms.bLoop = bLoop; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ResetControllerLightColor -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void APlayerController::ResetControllerLightColor() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ResetControllerLightColor"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.RestartLevel -// (RequiredAPI, Exec, Native, Public) - -void APlayerController::RestartLevel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "RestartLevel"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.SendToConsole -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::SendToConsole(const class FString& Command) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "SendToConsole"); - - Params::PlayerController_SendToConsole Parms{}; - - Parms.Command = std::move(Command); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerAcknowledgePossession -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) -// Parameters: -// class APawn* P (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ServerAcknowledgePossession(class APawn* P) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerAcknowledgePossession"); - - Params::PlayerController_ServerAcknowledgePossession Parms{}; - - Parms.P = P; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerBlockPlayer -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) -// Parameters: -// const struct FUniqueNetIdRepl& PlayerId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ServerBlockPlayer(const struct FUniqueNetIdRepl& PlayerId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerBlockPlayer"); - - Params::PlayerController_ServerBlockPlayer Parms{}; - - Parms.PlayerId = std::move(PlayerId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerCamera -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) -// Parameters: -// class FName NewMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ServerCamera(class FName NewMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerCamera"); - - Params::PlayerController_ServerCamera Parms{}; - - Parms.NewMode = NewMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerChangeName -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) -// Parameters: -// const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ServerChangeName(const class FString& S) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerChangeName"); - - Params::PlayerController_ServerChangeName Parms{}; - - Parms.S = std::move(S); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerCheckClientPossession -// (RequiredAPI, Net, Native, Event, Public, NetServer, NetValidate) - -void APlayerController::ServerCheckClientPossession() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerCheckClientPossession"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerCheckClientPossessionReliable -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) - -void APlayerController::ServerCheckClientPossessionReliable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerCheckClientPossessionReliable"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerExec -// (Final, RequiredAPI, Exec, Native, Public) -// Parameters: -// const class FString& Msg (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ServerExec(const class FString& Msg) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerExec"); - - Params::PlayerController_ServerExec Parms{}; - - Parms.Msg = std::move(Msg); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerExecRPC -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) -// Parameters: -// const class FString& Msg (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ServerExecRPC(const class FString& Msg) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerExecRPC"); - - Params::PlayerController_ServerExecRPC Parms{}; - - Parms.Msg = std::move(Msg); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerMutePlayer -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) -// Parameters: -// const struct FUniqueNetIdRepl& PlayerId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ServerMutePlayer(const struct FUniqueNetIdRepl& PlayerId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerMutePlayer"); - - Params::PlayerController_ServerMutePlayer Parms{}; - - Parms.PlayerId = std::move(PlayerId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerNotifyLoadedWorld -// (Final, RequiredAPI, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) -// Parameters: -// class FName WorldPackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ServerNotifyLoadedWorld(class FName WorldPackageName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerNotifyLoadedWorld"); - - Params::PlayerController_ServerNotifyLoadedWorld Parms{}; - - Parms.WorldPackageName = WorldPackageName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerPause -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) - -void APlayerController::ServerPause() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerPause"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerRecvClientInputFrame -// (RequiredAPI, Net, Native, Event, Public, NetServer) -// Parameters: -// int32 RecvClientInputFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& Data (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void APlayerController::ServerRecvClientInputFrame(int32 RecvClientInputFrame, const TArray& Data) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerRecvClientInputFrame"); - - Params::PlayerController_ServerRecvClientInputFrame Parms{}; - - Parms.RecvClientInputFrame = RecvClientInputFrame; - Parms.Data = std::move(Data); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerRestartPlayer -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) - -void APlayerController::ServerRestartPlayer() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerRestartPlayer"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerSendLatestAsyncPhysicsTimestamp -// (RequiredAPI, Net, Native, Event, Public, NetServer) -// Parameters: -// const struct FAsyncPhysicsTimestamp& Timestamp (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void APlayerController::ServerSendLatestAsyncPhysicsTimestamp(const struct FAsyncPhysicsTimestamp& Timestamp) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerSendLatestAsyncPhysicsTimestamp"); - - Params::PlayerController_ServerSendLatestAsyncPhysicsTimestamp Parms{}; - - Parms.Timestamp = std::move(Timestamp); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerSetSpectatorLocation -// (RequiredAPI, Net, Native, Event, Public, NetServer, HasDefaults, NetValidate) -// Parameters: -// const struct FVector& NewLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& NewRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void APlayerController::ServerSetSpectatorLocation(const struct FVector& NewLoc, const struct FRotator& NewRot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerSetSpectatorLocation"); - - Params::PlayerController_ServerSetSpectatorLocation Parms{}; - - Parms.NewLoc = std::move(NewLoc); - Parms.NewRot = std::move(NewRot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerSetSpectatorWaiting -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) -// Parameters: -// bool bWaiting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ServerSetSpectatorWaiting(bool bWaiting) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerSetSpectatorWaiting"); - - Params::PlayerController_ServerSetSpectatorWaiting Parms{}; - - Parms.bWaiting = bWaiting; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerShortTimeout -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) - -void APlayerController::ServerShortTimeout() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerShortTimeout"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerToggleAILogging -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) - -void APlayerController::ServerToggleAILogging() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerToggleAILogging"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerUnblockPlayer -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) -// Parameters: -// const struct FUniqueNetIdRepl& PlayerId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ServerUnblockPlayer(const struct FUniqueNetIdRepl& PlayerId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerUnblockPlayer"); - - Params::PlayerController_ServerUnblockPlayer Parms{}; - - Parms.PlayerId = std::move(PlayerId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerUnmutePlayer -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) -// Parameters: -// const struct FUniqueNetIdRepl& PlayerId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ServerUnmutePlayer(const struct FUniqueNetIdRepl& PlayerId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerUnmutePlayer"); - - Params::PlayerController_ServerUnmutePlayer Parms{}; - - Parms.PlayerId = std::move(PlayerId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerUpdateCamera -// (RequiredAPI, Net, Native, Event, Public, NetServer, NetValidate) -// Parameters: -// const struct FVector_NetQuantize& CamLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 CamPitchAndYaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ServerUpdateCamera(const struct FVector_NetQuantize& CamLoc, int32 CamPitchAndYaw) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerUpdateCamera"); - - Params::PlayerController_ServerUpdateCamera Parms{}; - - Parms.CamLoc = std::move(CamLoc); - Parms.CamPitchAndYaw = CamPitchAndYaw; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerUpdateLevelVisibility -// (Final, RequiredAPI, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) -// Parameters: -// const struct FUpdateLevelVisibilityLevelInfo&LevelVisibility (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void APlayerController::ServerUpdateLevelVisibility(const struct FUpdateLevelVisibilityLevelInfo& LevelVisibility) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerUpdateLevelVisibility"); - - Params::PlayerController_ServerUpdateLevelVisibility Parms{}; - - Parms.LevelVisibility = std::move(LevelVisibility); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerUpdateMultipleLevelsVisibility -// (Final, RequiredAPI, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) -// Parameters: -// const TArray&LevelVisibilities (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void APlayerController::ServerUpdateMultipleLevelsVisibility(const TArray& LevelVisibilities) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerUpdateMultipleLevelsVisibility"); - - Params::PlayerController_ServerUpdateMultipleLevelsVisibility Parms{}; - - Parms.LevelVisibilities = std::move(LevelVisibilities); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerVerifyViewTarget -// (RequiredAPI, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) - -void APlayerController::ServerVerifyViewTarget() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerVerifyViewTarget"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerViewNextPlayer -// (RequiredAPI, Net, Native, Event, Public, NetServer, NetValidate) - -void APlayerController::ServerViewNextPlayer() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerViewNextPlayer"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerViewPrevPlayer -// (RequiredAPI, Net, Native, Event, Public, NetServer, NetValidate) - -void APlayerController::ServerViewPrevPlayer() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerViewPrevPlayer"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ServerViewSelf -// (RequiredAPI, Net, Native, Event, Public, NetServer, NetValidate) -// Parameters: -// const struct FViewTargetTransitionParams&TransitionParams (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void APlayerController::ServerViewSelf(const struct FViewTargetTransitionParams& TransitionParams) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ServerViewSelf"); - - Params::PlayerController_ServerViewSelf Parms{}; - - Parms.TransitionParams = std::move(TransitionParams); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.SetAudioListenerAttenuationOverride -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& AttenuationLocationOVerride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::SetAudioListenerAttenuationOverride(class USceneComponent* AttachToComponent, const struct FVector& AttenuationLocationOVerride) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "SetAudioListenerAttenuationOverride"); - - Params::PlayerController_SetAudioListenerAttenuationOverride Parms{}; - - Parms.AttachToComponent = AttachToComponent; - Parms.AttenuationLocationOVerride = std::move(AttenuationLocationOVerride); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.SetAudioListenerOverride -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void APlayerController::SetAudioListenerOverride(class USceneComponent* AttachToComponent, const struct FVector& Location, const struct FRotator& Rotation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "SetAudioListenerOverride"); - - Params::PlayerController_SetAudioListenerOverride Parms{}; - - Parms.AttachToComponent = AttachToComponent; - Parms.Location = std::move(Location); - Parms.Rotation = std::move(Rotation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.SetCinematicMode -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInCinematicMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bHidePlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAffectsHUD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAffectsMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAffectsTurning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::SetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "SetCinematicMode"); - - Params::PlayerController_SetCinematicMode Parms{}; - - Parms.bInCinematicMode = bInCinematicMode; - Parms.bHidePlayer = bHidePlayer; - Parms.bAffectsHUD = bAffectsHUD; - Parms.bAffectsMovement = bAffectsMovement; - Parms.bAffectsTurning = bAffectsTurning; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.SetControllerLightColor -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::SetControllerLightColor(const struct FColor& Color) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "SetControllerLightColor"); - - Params::PlayerController_SetControllerLightColor Parms{}; - - Parms.Color = std::move(Color); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.SetDeprecatedInputPitchScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::SetDeprecatedInputPitchScale(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "SetDeprecatedInputPitchScale"); - - Params::PlayerController_SetDeprecatedInputPitchScale Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.SetDeprecatedInputRollScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::SetDeprecatedInputRollScale(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "SetDeprecatedInputRollScale"); - - Params::PlayerController_SetDeprecatedInputRollScale Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.SetDeprecatedInputYawScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::SetDeprecatedInputYawScale(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "SetDeprecatedInputYawScale"); - - Params::PlayerController_SetDeprecatedInputYawScale Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.SetDisableHaptics -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewDisabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::SetDisableHaptics(bool bNewDisabled) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "SetDisableHaptics"); - - Params::PlayerController_SetDisableHaptics Parms{}; - - Parms.bNewDisabled = bNewDisabled; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.SetHapticsByValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const float Frequency (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float Amplitude (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EControllerHand Hand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::SetHapticsByValue(const float Frequency, const float Amplitude, EControllerHand Hand) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "SetHapticsByValue"); - - Params::PlayerController_SetHapticsByValue Parms{}; - - Parms.Frequency = Frequency; - Parms.Amplitude = Amplitude; - Parms.Hand = Hand; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.SetMotionControlsEnabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::SetMotionControlsEnabled(bool bEnabled) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "SetMotionControlsEnabled"); - - Params::PlayerController_SetMotionControlsEnabled Parms{}; - - Parms.bEnabled = bEnabled; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.SetMouseCursorWidget -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EMouseCursor Cursor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UUserWidget* CursorWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::SetMouseCursorWidget(EMouseCursor Cursor, class UUserWidget* CursorWidget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "SetMouseCursorWidget"); - - Params::PlayerController_SetMouseCursorWidget Parms{}; - - Parms.Cursor = Cursor; - Parms.CursorWidget = CursorWidget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.SetMouseLocation -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const int32 X (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32 Y (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::SetMouseLocation(const int32 X, const int32 Y) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "SetMouseLocation"); - - Params::PlayerController_SetMouseLocation Parms{}; - - Parms.X = X; - Parms.Y = Y; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.SetName -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::SetName(const class FString& S) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "SetName"); - - Params::PlayerController_SetName Parms{}; - - Parms.S = std::move(S); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.SetViewTargetWithBlend -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* NewViewTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float BlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EViewTargetBlendFunction BlendFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bLockOutgoing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::SetViewTargetWithBlend(class AActor* NewViewTarget, float BlendTime, EViewTargetBlendFunction BlendFunc, float BlendExp, bool bLockOutgoing) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "SetViewTargetWithBlend"); - - Params::PlayerController_SetViewTargetWithBlend Parms{}; - - Parms.NewViewTarget = NewViewTarget; - Parms.BlendTime = BlendTime; - Parms.BlendFunc = BlendFunc; - Parms.BlendExp = BlendExp; - Parms.bLockOutgoing = bLockOutgoing; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.SetVirtualJoystickVisibility -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::SetVirtualJoystickVisibility(bool bVisible) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "SetVirtualJoystickVisibility"); - - Params::PlayerController_SetVirtualJoystickVisibility Parms{}; - - Parms.bVisible = bVisible; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.StartFire -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// uint8 FireModeNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::StartFire(uint8 FireModeNum) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "StartFire"); - - Params::PlayerController_StartFire Parms{}; - - Parms.FireModeNum = FireModeNum; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.StopHapticEffect -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EControllerHand Hand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::StopHapticEffect(EControllerHand Hand) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "StopHapticEffect"); - - Params::PlayerController_StopHapticEffect Parms{}; - - Parms.Hand = Hand; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.SwitchLevel -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::SwitchLevel(const class FString& URL) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "SwitchLevel"); - - Params::PlayerController_SwitchLevel Parms{}; - - Parms.URL = std::move(URL); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.TestServerLevelVisibilityChange -// (Final, RequiredAPI, Exec, Native, Private) -// Parameters: -// const class FName PackageName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName Filename (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::TestServerLevelVisibilityChange(const class FName PackageName, const class FName Filename) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "TestServerLevelVisibilityChange"); - - Params::PlayerController_TestServerLevelVisibilityChange Parms{}; - - Parms.PackageName = PackageName; - Parms.Filename = Filename; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.ToggleSpeaking -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// bool bInSpeaking (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::ToggleSpeaking(bool bInSpeaking) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ToggleSpeaking"); - - Params::PlayerController_ToggleSpeaking Parms{}; - - Parms.bInSpeaking = bInSpeaking; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerController.DeprojectMousePositionToWorld -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector* WorldLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APlayerController::DeprojectMousePositionToWorld(struct FVector* WorldLocation, struct FVector* WorldDirection) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "DeprojectMousePositionToWorld"); - - Params::PlayerController_DeprojectMousePositionToWorld Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (WorldLocation != nullptr) - *WorldLocation = std::move(Parms.WorldLocation); - - if (WorldDirection != nullptr) - *WorldDirection = std::move(Parms.WorldDirection); - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.DeprojectScreenPositionToWorld -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* WorldLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APlayerController::DeprojectScreenPositionToWorld(float ScreenX, float ScreenY, struct FVector* WorldLocation, struct FVector* WorldDirection) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "DeprojectScreenPositionToWorld"); - - Params::PlayerController_DeprojectScreenPositionToWorld Parms{}; - - Parms.ScreenX = ScreenX; - Parms.ScreenY = ScreenY; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (WorldLocation != nullptr) - *WorldLocation = std::move(Parms.WorldLocation); - - if (WorldDirection != nullptr) - *WorldDirection = std::move(Parms.WorldDirection); - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.GetAsyncPhysicsDataToConsume -// (Final, RequiredAPI, Native, Protected, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UAsyncPhysicsData* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const class UAsyncPhysicsData* APlayerController::GetAsyncPhysicsDataToConsume() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetAsyncPhysicsDataToConsume"); - - Params::PlayerController_GetAsyncPhysicsDataToConsume Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.GetAsyncPhysicsDataToWrite -// (Final, RequiredAPI, Native, Protected, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UAsyncPhysicsData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAsyncPhysicsData* APlayerController::GetAsyncPhysicsDataToWrite() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetAsyncPhysicsDataToWrite"); - - Params::PlayerController_GetAsyncPhysicsDataToWrite Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.GetDeprecatedInputPitchScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float APlayerController::GetDeprecatedInputPitchScale() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetDeprecatedInputPitchScale"); - - Params::PlayerController_GetDeprecatedInputPitchScale Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.GetDeprecatedInputRollScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float APlayerController::GetDeprecatedInputRollScale() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetDeprecatedInputRollScale"); - - Params::PlayerController_GetDeprecatedInputRollScale Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.GetDeprecatedInputYawScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float APlayerController::GetDeprecatedInputYawScale() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetDeprecatedInputYawScale"); - - Params::PlayerController_GetDeprecatedInputYawScale Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.GetFocalLocation -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector APlayerController::GetFocalLocation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetFocalLocation"); - - Params::PlayerController_GetFocalLocation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.GetHitResultUnderCursor -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APlayerController::GetHitResultUnderCursor(ECollisionChannel TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetHitResultUnderCursor"); - - Params::PlayerController_GetHitResultUnderCursor Parms{}; - - Parms.TraceChannel = TraceChannel; - Parms.bTraceComplex = bTraceComplex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (HitResult != nullptr) - *HitResult = std::move(Parms.HitResult); - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.GetHitResultUnderCursorByChannel -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APlayerController::GetHitResultUnderCursorByChannel(ETraceTypeQuery TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetHitResultUnderCursorByChannel"); - - Params::PlayerController_GetHitResultUnderCursorByChannel Parms{}; - - Parms.TraceChannel = TraceChannel; - Parms.bTraceComplex = bTraceComplex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (HitResult != nullptr) - *HitResult = std::move(Parms.HitResult); - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.GetHitResultUnderCursorForObjects -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APlayerController::GetHitResultUnderCursorForObjects(const TArray& ObjectTypes, bool bTraceComplex, struct FHitResult* HitResult) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetHitResultUnderCursorForObjects"); - - Params::PlayerController_GetHitResultUnderCursorForObjects Parms{}; - - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.bTraceComplex = bTraceComplex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (HitResult != nullptr) - *HitResult = std::move(Parms.HitResult); - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.GetHitResultUnderFinger -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ETouchIndex FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APlayerController::GetHitResultUnderFinger(ETouchIndex FingerIndex, ECollisionChannel TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetHitResultUnderFinger"); - - Params::PlayerController_GetHitResultUnderFinger Parms{}; - - Parms.FingerIndex = FingerIndex; - Parms.TraceChannel = TraceChannel; - Parms.bTraceComplex = bTraceComplex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (HitResult != nullptr) - *HitResult = std::move(Parms.HitResult); - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.GetHitResultUnderFingerByChannel -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ETouchIndex FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APlayerController::GetHitResultUnderFingerByChannel(ETouchIndex FingerIndex, ETraceTypeQuery TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetHitResultUnderFingerByChannel"); - - Params::PlayerController_GetHitResultUnderFingerByChannel Parms{}; - - Parms.FingerIndex = FingerIndex; - Parms.TraceChannel = TraceChannel; - Parms.bTraceComplex = bTraceComplex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (HitResult != nullptr) - *HitResult = std::move(Parms.HitResult); - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.GetHitResultUnderFingerForObjects -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ETouchIndex FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APlayerController::GetHitResultUnderFingerForObjects(ETouchIndex FingerIndex, const TArray& ObjectTypes, bool bTraceComplex, struct FHitResult* HitResult) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetHitResultUnderFingerForObjects"); - - Params::PlayerController_GetHitResultUnderFingerForObjects Parms{}; - - Parms.FingerIndex = FingerIndex; - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.bTraceComplex = bTraceComplex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (HitResult != nullptr) - *HitResult = std::move(Parms.HitResult); - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.GetHUD -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class AHUD* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AHUD* APlayerController::GetHUD() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetHUD"); - - Params::PlayerController_GetHUD Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.GetInputAnalogKeyState -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float APlayerController::GetInputAnalogKeyState(const struct FKey& Key) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetInputAnalogKeyState"); - - Params::PlayerController_GetInputAnalogKeyState Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.GetInputAnalogStickState -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EControllerAnalogStick WhichStick (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* StickX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* StickY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::GetInputAnalogStickState(EControllerAnalogStick WhichStick, float* StickX, float* StickY) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetInputAnalogStickState"); - - Params::PlayerController_GetInputAnalogStickState Parms{}; - - Parms.WhichStick = WhichStick; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (StickX != nullptr) - *StickX = Parms.StickX; - - if (StickY != nullptr) - *StickY = Parms.StickY; -} - - -// Function Engine.PlayerController.GetInputKeyTimeDown -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float APlayerController::GetInputKeyTimeDown(const struct FKey& Key) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetInputKeyTimeDown"); - - Params::PlayerController_GetInputKeyTimeDown Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.GetInputMotionState -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector* Tilt (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* RotationRate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Gravity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Acceleration (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::GetInputMotionState(struct FVector* Tilt, struct FVector* RotationRate, struct FVector* Gravity, struct FVector* Acceleration) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetInputMotionState"); - - Params::PlayerController_GetInputMotionState Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Tilt != nullptr) - *Tilt = std::move(Parms.Tilt); - - if (RotationRate != nullptr) - *RotationRate = std::move(Parms.RotationRate); - - if (Gravity != nullptr) - *Gravity = std::move(Parms.Gravity); - - if (Acceleration != nullptr) - *Acceleration = std::move(Parms.Acceleration); -} - - -// Function Engine.PlayerController.GetInputMouseDelta -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float* DeltaX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* DeltaY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::GetInputMouseDelta(float* DeltaX, float* DeltaY) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetInputMouseDelta"); - - Params::PlayerController_GetInputMouseDelta Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (DeltaX != nullptr) - *DeltaX = Parms.DeltaX; - - if (DeltaY != nullptr) - *DeltaY = Parms.DeltaY; -} - - -// Function Engine.PlayerController.GetInputTouchState -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ETouchIndex FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* bIsCurrentlyPressed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::GetInputTouchState(ETouchIndex FingerIndex, float* LocationX, float* LocationY, bool* bIsCurrentlyPressed) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetInputTouchState"); - - Params::PlayerController_GetInputTouchState Parms{}; - - Parms.FingerIndex = FingerIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (LocationX != nullptr) - *LocationX = Parms.LocationX; - - if (LocationY != nullptr) - *LocationY = Parms.LocationY; - - if (bIsCurrentlyPressed != nullptr) - *bIsCurrentlyPressed = Parms.bIsCurrentlyPressed; -} - - -// Function Engine.PlayerController.GetInputVectorKeyState -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector APlayerController::GetInputVectorKeyState(const struct FKey& Key) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetInputVectorKeyState"); - - Params::PlayerController_GetInputVectorKeyState Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.GetMousePosition -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float* LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APlayerController::GetMousePosition(float* LocationX, float* LocationY) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetMousePosition"); - - Params::PlayerController_GetMousePosition Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (LocationX != nullptr) - *LocationX = Parms.LocationX; - - if (LocationY != nullptr) - *LocationY = Parms.LocationY; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.GetOverridePlayerInputClass -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -TSubclassOf APlayerController::GetOverridePlayerInputClass() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetOverridePlayerInputClass"); - - Params::PlayerController_GetOverridePlayerInputClass Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.GetPlatformUserId -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FPlatformUserId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FPlatformUserId APlayerController::GetPlatformUserId() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetPlatformUserId"); - - Params::PlayerController_GetPlatformUserId Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.GetSpectatorPawn -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class ASpectatorPawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ASpectatorPawn* APlayerController::GetSpectatorPawn() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetSpectatorPawn"); - - Params::PlayerController_GetSpectatorPawn Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.GetStreamingSourceLocationAndRotation -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector* OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void APlayerController::GetStreamingSourceLocationAndRotation(struct FVector* OutLocation, struct FRotator* OutRotation) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetStreamingSourceLocationAndRotation"); - - Params::PlayerController_GetStreamingSourceLocationAndRotation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutLocation != nullptr) - *OutLocation = std::move(Parms.OutLocation); - - if (OutRotation != nullptr) - *OutRotation = std::move(Parms.OutRotation); -} - - -// Function Engine.PlayerController.GetStreamingSourcePriority -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EStreamingSourcePriority ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EStreamingSourcePriority APlayerController::GetStreamingSourcePriority() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetStreamingSourcePriority"); - - Params::PlayerController_GetStreamingSourcePriority Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.GetStreamingSourceShapes -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray* OutShapes (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void APlayerController::GetStreamingSourceShapes(TArray* OutShapes) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetStreamingSourceShapes"); - - Params::PlayerController_GetStreamingSourceShapes Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutShapes != nullptr) - *OutShapes = std::move(Parms.OutShapes); -} - - -// Function Engine.PlayerController.GetViewportSize -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32* SizeX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* SizeY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerController::GetViewportSize(int32* SizeX, int32* SizeY) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "GetViewportSize"); - - Params::PlayerController_GetViewportSize Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SizeX != nullptr) - *SizeX = Parms.SizeX; - - if (SizeY != nullptr) - *SizeY = Parms.SizeY; -} - - -// Function Engine.PlayerController.IsInputKeyDown -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APlayerController::IsInputKeyDown(const struct FKey& Key) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "IsInputKeyDown"); - - Params::PlayerController_IsInputKeyDown Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.IsStreamingSourceEnabled -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APlayerController::IsStreamingSourceEnabled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "IsStreamingSourceEnabled"); - - Params::PlayerController_IsStreamingSourceEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.ProjectWorldLocationToScreen -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D* ScreenLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPlayerViewportRelative (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APlayerController::ProjectWorldLocationToScreen(const struct FVector& WorldLocation, struct FVector2D* ScreenLocation, bool bPlayerViewportRelative) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "ProjectWorldLocationToScreen"); - - Params::PlayerController_ProjectWorldLocationToScreen Parms{}; - - Parms.WorldLocation = std::move(WorldLocation); - Parms.bPlayerViewportRelative = bPlayerViewportRelative; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (ScreenLocation != nullptr) - *ScreenLocation = std::move(Parms.ScreenLocation); - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.StreamingSourceShouldActivate -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APlayerController::StreamingSourceShouldActivate() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "StreamingSourceShouldActivate"); - - Params::PlayerController_StreamingSourceShouldActivate Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.StreamingSourceShouldBlockOnSlowStreaming -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APlayerController::StreamingSourceShouldBlockOnSlowStreaming() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "StreamingSourceShouldBlockOnSlowStreaming"); - - Params::PlayerController_StreamingSourceShouldBlockOnSlowStreaming Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.WasInputKeyJustPressed -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APlayerController::WasInputKeyJustPressed(const struct FKey& Key) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "WasInputKeyJustPressed"); - - Params::PlayerController_WasInputKeyJustPressed Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerController.WasInputKeyJustReleased -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APlayerController::WasInputKeyJustReleased(const struct FKey& Key) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerController", "WasInputKeyJustReleased"); - - Params::PlayerController_WasInputKeyJustReleased Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BillboardComponent.SetOpacityMaskRefVal -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float RefVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBillboardComponent::SetOpacityMaskRefVal(float RefVal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BillboardComponent", "SetOpacityMaskRefVal"); - - Params::BillboardComponent_SetOpacityMaskRefVal Parms{}; - - Parms.RefVal = RefVal; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.BillboardComponent.SetSprite -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UTexture2D* NewSprite (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBillboardComponent::SetSprite(class UTexture2D* NewSprite) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BillboardComponent", "SetSprite"); - - Params::BillboardComponent_SetSprite Parms{}; - - Parms.NewSprite = NewSprite; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.BillboardComponent.SetSpriteAndUV -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UTexture2D* NewSprite (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NewU (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NewUL (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NewV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NewVL (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBillboardComponent::SetSpriteAndUV(class UTexture2D* NewSprite, int32 NewU, int32 NewUL, int32 NewV, int32 NewVL) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BillboardComponent", "SetSpriteAndUV"); - - Params::BillboardComponent_SetSpriteAndUV Parms{}; - - Parms.NewSprite = NewSprite; - Parms.NewU = NewU; - Parms.NewUL = NewUL; - Parms.NewV = NewV; - Parms.NewVL = NewVL; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.BillboardComponent.SetUV -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 NewU (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NewUL (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NewV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NewVL (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBillboardComponent::SetUV(int32 NewU, int32 NewUL, int32 NewV, int32 NewVL) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BillboardComponent", "SetUV"); - - Params::BillboardComponent_SetUV Parms{}; - - Parms.NewU = NewU; - Parms.NewUL = NewUL; - Parms.NewV = NewV; - Parms.NewVL = NewVL; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ChildActorComponent.OnChildActorDestroyed -// (Final, RequiredAPI, Native, Private) -// Parameters: -// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UChildActorComponent::OnChildActorDestroyed(class AActor* Actor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ChildActorComponent", "OnChildActorDestroyed"); - - Params::ChildActorComponent_OnChildActorDestroyed Parms{}; - - Parms.Actor = Actor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ChildActorComponent.OnRep_ChildActor -// (Final, Native, Private) - -void UChildActorComponent::OnRep_ChildActor() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ChildActorComponent", "OnRep_ChildActor"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ChildActorComponent.SetChildActorClass -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UChildActorComponent::SetChildActorClass(TSubclassOf InClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ChildActorComponent", "SetChildActorClass"); - - Params::ChildActorComponent_SetChildActorClass Parms{}; - - Parms.InClass = InClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DecalComponent.CreateDynamicMaterialInstance -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInstanceDynamic* UDecalComponent::CreateDynamicMaterialInstance() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DecalComponent", "CreateDynamicMaterialInstance"); - - Params::DecalComponent_CreateDynamicMaterialInstance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DecalComponent.SetDecalColor -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDecalComponent::SetDecalColor(const struct FLinearColor& Color) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DecalComponent", "SetDecalColor"); - - Params::DecalComponent_SetDecalColor Parms{}; - - Parms.Color = std::move(Color); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DecalComponent.SetDecalMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* NewDecalMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDecalComponent::SetDecalMaterial(class UMaterialInterface* NewDecalMaterial) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DecalComponent", "SetDecalMaterial"); - - Params::DecalComponent_SetDecalMaterial Parms{}; - - Parms.NewDecalMaterial = NewDecalMaterial; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DecalComponent.SetFadeIn -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float StartDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDecalComponent::SetFadeIn(float StartDelay, float duration) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DecalComponent", "SetFadeIn"); - - Params::DecalComponent_SetFadeIn Parms{}; - - Parms.StartDelay = StartDelay; - Parms.duration = duration; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DecalComponent.SetFadeOut -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float StartDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool DestroyOwnerAfterFade (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDecalComponent::SetFadeOut(float StartDelay, float duration, bool DestroyOwnerAfterFade) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DecalComponent", "SetFadeOut"); - - Params::DecalComponent_SetFadeOut Parms{}; - - Parms.StartDelay = StartDelay; - Parms.duration = duration; - Parms.DestroyOwnerAfterFade = DestroyOwnerAfterFade; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DecalComponent.SetFadeScreenSize -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewFadeScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDecalComponent::SetFadeScreenSize(float NewFadeScreenSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DecalComponent", "SetFadeScreenSize"); - - Params::DecalComponent_SetFadeScreenSize Parms{}; - - Parms.NewFadeScreenSize = NewFadeScreenSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DecalComponent.SetSortOrder -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDecalComponent::SetSortOrder(int32 Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DecalComponent", "SetSortOrder"); - - Params::DecalComponent_SetSortOrder Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DecalComponent.GetDecalMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInterface* UDecalComponent::GetDecalMaterial() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DecalComponent", "GetDecalMaterial"); - - Params::DecalComponent_GetDecalMaterial Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DecalComponent.GetFadeDuration -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UDecalComponent::GetFadeDuration() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DecalComponent", "GetFadeDuration"); - - Params::DecalComponent_GetFadeDuration Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DecalComponent.GetFadeInDuration -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UDecalComponent::GetFadeInDuration() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DecalComponent", "GetFadeInDuration"); - - Params::DecalComponent_GetFadeInDuration Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DecalComponent.GetFadeInStartDelay -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UDecalComponent::GetFadeInStartDelay() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DecalComponent", "GetFadeInStartDelay"); - - Params::DecalComponent_GetFadeInStartDelay Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DecalComponent.GetFadeStartDelay -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UDecalComponent::GetFadeStartDelay() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DecalComponent", "GetFadeStartDelay"); - - Params::DecalComponent_GetFadeStartDelay Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.HeterogeneousVolumeComponent.Play -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UHeterogeneousVolumeComponent::Play() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HeterogeneousVolumeComponent", "Play"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HeterogeneousVolumeComponent.SetEndFrame -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UHeterogeneousVolumeComponent::SetEndFrame(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HeterogeneousVolumeComponent", "SetEndFrame"); - - Params::HeterogeneousVolumeComponent_SetEndFrame Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HeterogeneousVolumeComponent.SetFrame -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UHeterogeneousVolumeComponent::SetFrame(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HeterogeneousVolumeComponent", "SetFrame"); - - Params::HeterogeneousVolumeComponent_SetFrame Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HeterogeneousVolumeComponent.SetFrameRate -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UHeterogeneousVolumeComponent::SetFrameRate(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HeterogeneousVolumeComponent", "SetFrameRate"); - - Params::HeterogeneousVolumeComponent_SetFrameRate Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HeterogeneousVolumeComponent.SetLooping -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UHeterogeneousVolumeComponent::SetLooping(bool NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HeterogeneousVolumeComponent", "SetLooping"); - - Params::HeterogeneousVolumeComponent_SetLooping Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HeterogeneousVolumeComponent.SetPlaying -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UHeterogeneousVolumeComponent::SetPlaying(bool NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HeterogeneousVolumeComponent", "SetPlaying"); - - Params::HeterogeneousVolumeComponent_SetPlaying Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HeterogeneousVolumeComponent.SetStartFrame -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UHeterogeneousVolumeComponent::SetStartFrame(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HeterogeneousVolumeComponent", "SetStartFrame"); - - Params::HeterogeneousVolumeComponent_SetStartFrame Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HeterogeneousVolumeComponent.SetStreamingMipBias -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UHeterogeneousVolumeComponent::SetStreamingMipBias(int32 NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HeterogeneousVolumeComponent", "SetStreamingMipBias"); - - Params::HeterogeneousVolumeComponent_SetStreamingMipBias Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HeterogeneousVolumeComponent.SetVolumeResolution -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FIntVector& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UHeterogeneousVolumeComponent::SetVolumeResolution(const struct FIntVector& NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HeterogeneousVolumeComponent", "SetVolumeResolution"); - - Params::HeterogeneousVolumeComponent_SetVolumeResolution Parms{}; - - Parms.NewValue = std::move(NewValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.InputComponent.OnInputOwnerEndPlayed -// (Final, RequiredAPI, Native, Private) -// Parameters: -// class AActor* InOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UInputComponent::OnInputOwnerEndPlayed(class AActor* InOwner, EEndPlayReason EndPlayReason) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputComponent", "OnInputOwnerEndPlayed"); - - Params::InputComponent_OnInputOwnerEndPlayed Parms{}; - - Parms.InOwner = InOwner; - Parms.EndPlayReason = EndPlayReason; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.InputComponent.GetControllerAnalogKeyState -// (Final, RequiredAPI, Native, Private, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UInputComponent::GetControllerAnalogKeyState(const struct FKey& Key) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputComponent", "GetControllerAnalogKeyState"); - - Params::InputComponent_GetControllerAnalogKeyState Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputComponent.GetControllerAnalogStickState -// (Final, RequiredAPI, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EControllerAnalogStick WhichStick (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* StickX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* StickY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UInputComponent::GetControllerAnalogStickState(EControllerAnalogStick WhichStick, float* StickX, float* StickY) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputComponent", "GetControllerAnalogStickState"); - - Params::InputComponent_GetControllerAnalogStickState Parms{}; - - Parms.WhichStick = WhichStick; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (StickX != nullptr) - *StickX = Parms.StickX; - - if (StickY != nullptr) - *StickY = Parms.StickY; -} - - -// Function Engine.InputComponent.GetControllerKeyTimeDown -// (Final, RequiredAPI, Native, Private, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UInputComponent::GetControllerKeyTimeDown(const struct FKey& Key) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputComponent", "GetControllerKeyTimeDown"); - - Params::InputComponent_GetControllerKeyTimeDown Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputComponent.GetControllerMouseDelta -// (Final, RequiredAPI, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float* DeltaX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* DeltaY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UInputComponent::GetControllerMouseDelta(float* DeltaX, float* DeltaY) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputComponent", "GetControllerMouseDelta"); - - Params::InputComponent_GetControllerMouseDelta Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (DeltaX != nullptr) - *DeltaX = Parms.DeltaX; - - if (DeltaY != nullptr) - *DeltaY = Parms.DeltaY; -} - - -// Function Engine.InputComponent.GetControllerVectorKeyState -// (Final, RequiredAPI, Native, Private, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UInputComponent::GetControllerVectorKeyState(const struct FKey& Key) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputComponent", "GetControllerVectorKeyState"); - - Params::InputComponent_GetControllerVectorKeyState Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputComponent.GetTouchState -// (Final, RequiredAPI, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* bIsCurrentlyPressed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UInputComponent::GetTouchState(int32 FingerIndex, float* LocationX, float* LocationY, bool* bIsCurrentlyPressed) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputComponent", "GetTouchState"); - - Params::InputComponent_GetTouchState Parms{}; - - Parms.FingerIndex = FingerIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (LocationX != nullptr) - *LocationX = Parms.LocationX; - - if (LocationY != nullptr) - *LocationY = Parms.LocationY; - - if (bIsCurrentlyPressed != nullptr) - *bIsCurrentlyPressed = Parms.bIsCurrentlyPressed; -} - - -// Function Engine.InputComponent.IsControllerKeyDown -// (Final, RequiredAPI, Native, Private, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UInputComponent::IsControllerKeyDown(const struct FKey& Key) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputComponent", "IsControllerKeyDown"); - - Params::InputComponent_IsControllerKeyDown Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputComponent.WasControllerKeyJustPressed -// (Final, RequiredAPI, Native, Private, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UInputComponent::WasControllerKeyJustPressed(const struct FKey& Key) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputComponent", "WasControllerKeyJustPressed"); - - Params::InputComponent_WasControllerKeyJustPressed Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputComponent.WasControllerKeyJustReleased -// (Final, RequiredAPI, Native, Private, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UInputComponent::WasControllerKeyJustReleased(const struct FKey& Key) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputComponent", "WasControllerKeyJustReleased"); - - Params::InputComponent_WasControllerKeyJustReleased Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LocalFogVolumeComponent.SetFogAlbedo -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULocalFogVolumeComponent::SetFogAlbedo(const struct FLinearColor& NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalFogVolumeComponent", "SetFogAlbedo"); - - Params::LocalFogVolumeComponent_SetFogAlbedo Parms{}; - - Parms.NewValue = std::move(NewValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LocalFogVolumeComponent.SetFogEmissive -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULocalFogVolumeComponent::SetFogEmissive(const struct FLinearColor& NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalFogVolumeComponent", "SetFogEmissive"); - - Params::LocalFogVolumeComponent_SetFogEmissive Parms{}; - - Parms.NewValue = std::move(NewValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LocalFogVolumeComponent.SetFogPhaseG -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULocalFogVolumeComponent::SetFogPhaseG(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalFogVolumeComponent", "SetFogPhaseG"); - - Params::LocalFogVolumeComponent_SetFogPhaseG Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LocalFogVolumeComponent.SetHeightFogExtinction -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULocalFogVolumeComponent::SetHeightFogExtinction(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalFogVolumeComponent", "SetHeightFogExtinction"); - - Params::LocalFogVolumeComponent_SetHeightFogExtinction Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LocalFogVolumeComponent.SetHeightFogFalloff -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULocalFogVolumeComponent::SetHeightFogFalloff(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalFogVolumeComponent", "SetHeightFogFalloff"); - - Params::LocalFogVolumeComponent_SetHeightFogFalloff Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LocalFogVolumeComponent.SetHeightFogOffset -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULocalFogVolumeComponent::SetHeightFogOffset(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalFogVolumeComponent", "SetHeightFogOffset"); - - Params::LocalFogVolumeComponent_SetHeightFogOffset Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LocalFogVolumeComponent.SetRadialFogExtinction -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULocalFogVolumeComponent::SetRadialFogExtinction(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalFogVolumeComponent", "SetRadialFogExtinction"); - - Params::LocalFogVolumeComponent_SetRadialFogExtinction Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MaterialBillboardComponent.AddElement -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UCurveFloat* DistanceToOpacityCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSizeIsInScreenSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float BaseSizeX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float BaseSizeY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UCurveFloat* DistanceToSizeCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMaterialBillboardComponent::AddElement(class UMaterialInterface* Material, class UCurveFloat* DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, class UCurveFloat* DistanceToSizeCurve) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialBillboardComponent", "AddElement"); - - Params::MaterialBillboardComponent_AddElement Parms{}; - - Parms.Material = Material; - Parms.DistanceToOpacityCurve = DistanceToOpacityCurve; - Parms.bSizeIsInScreenSpace = bSizeIsInScreenSpace; - Parms.BaseSizeX = BaseSizeX; - Parms.BaseSizeY = BaseSizeY; - Parms.DistanceToSizeCurve = DistanceToSizeCurve; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MaterialBillboardComponent.SetElements -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray&NewElements (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UMaterialBillboardComponent::SetElements(const TArray& NewElements) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialBillboardComponent", "SetElements"); - - Params::MaterialBillboardComponent_SetElements Parms{}; - - Parms.NewElements = std::move(NewElements); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PawnNoiseEmitterComponent.MakeNoise -// (RequiredAPI, BlueprintAuthorityOnly, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class AActor* NoiseMaker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Loudness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& NoiseLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPawnNoiseEmitterComponent::MakeNoise(class AActor* NoiseMaker, float Loudness, const struct FVector& NoiseLocation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PawnNoiseEmitterComponent", "MakeNoise"); - - Params::PawnNoiseEmitterComponent_MakeNoise Parms{}; - - Parms.NoiseMaker = NoiseMaker; - Parms.Loudness = Loudness; - Parms.NoiseLocation = std::move(NoiseLocation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PostProcessComponent.AddOrUpdateBlendable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TScriptInterfaceInBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPostProcessComponent::AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PostProcessComponent", "AddOrUpdateBlendable"); - - Params::PostProcessComponent_AddOrUpdateBlendable Parms{}; - - Parms.InBlendableObject = InBlendableObject; - Parms.InWeight = InWeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.RectLightComponent.SetBarnDoorAngle -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void URectLightComponent::SetBarnDoorAngle(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RectLightComponent", "SetBarnDoorAngle"); - - Params::RectLightComponent_SetBarnDoorAngle Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.RectLightComponent.SetBarnDoorLength -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void URectLightComponent::SetBarnDoorLength(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RectLightComponent", "SetBarnDoorLength"); - - Params::RectLightComponent_SetBarnDoorLength Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.RectLightComponent.SetSourceHeight -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void URectLightComponent::SetSourceHeight(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RectLightComponent", "SetSourceHeight"); - - Params::RectLightComponent_SetSourceHeight Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.RectLightComponent.SetSourceTexture -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UTexture* NewValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void URectLightComponent::SetSourceTexture(class UTexture* NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RectLightComponent", "SetSourceTexture"); - - Params::RectLightComponent_SetSourceTexture Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.RectLightComponent.SetSourceWidth -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void URectLightComponent::SetSourceWidth(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RectLightComponent", "SetSourceWidth"); - - Params::RectLightComponent_SetSourceWidth Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.RuntimeVirtualTextureComponent.Invalidate -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FBoxSphereBounds& WorldBounds (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void URuntimeVirtualTextureComponent::Invalidate(const struct FBoxSphereBounds& WorldBounds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RuntimeVirtualTextureComponent", "Invalidate"); - - Params::RuntimeVirtualTextureComponent_Invalidate Parms{}; - - Parms.WorldBounds = std::move(WorldBounds); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.AddPoint -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FSplinePoint& Point (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::AddPoint(const struct FSplinePoint& Point, bool bUpdateSpline) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "AddPoint"); - - Params::SplineComponent_AddPoint Parms{}; - - Parms.Point = std::move(Point); - Parms.bUpdateSpline = bUpdateSpline; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.AddPoints -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::AddPoints(const TArray& Points, bool bUpdateSpline) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "AddPoints"); - - Params::SplineComponent_AddPoints Parms{}; - - Parms.Points = std::move(Points); - Parms.bUpdateSpline = bUpdateSpline; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.AddSplineLocalPoint -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::AddSplineLocalPoint(const struct FVector& position) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "AddSplineLocalPoint"); - - Params::SplineComponent_AddSplineLocalPoint Parms{}; - - Parms.position = std::move(position); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.AddSplinePoint -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::AddSplinePoint(const struct FVector& position, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "AddSplinePoint"); - - Params::SplineComponent_AddSplinePoint Parms{}; - - Parms.position = std::move(position); - Parms.CoordinateSpace = CoordinateSpace; - Parms.bUpdateSpline = bUpdateSpline; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.AddSplinePointAtIndex -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::AddSplinePointAtIndex(const struct FVector& position, int32 Index_0, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "AddSplinePointAtIndex"); - - Params::SplineComponent_AddSplinePointAtIndex Parms{}; - - Parms.position = std::move(position); - Parms.Index_0 = Index_0; - Parms.CoordinateSpace = CoordinateSpace; - Parms.bUpdateSpline = bUpdateSpline; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.AddSplineWorldPoint -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::AddSplineWorldPoint(const struct FVector& position) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "AddSplineWorldPoint"); - - Params::SplineComponent_AddSplineWorldPoint Parms{}; - - Parms.position = std::move(position); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.ClearSplinePoints -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::ClearSplinePoints(bool bUpdateSpline) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "ClearSplinePoints"); - - Params::SplineComponent_ClearSplinePoints Parms{}; - - Parms.bUpdateSpline = bUpdateSpline; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.RemoveSplinePoint -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::RemoveSplinePoint(int32 Index_0, bool bUpdateSpline) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "RemoveSplinePoint"); - - Params::SplineComponent_RemoveSplinePoint Parms{}; - - Parms.Index_0 = Index_0; - Parms.bUpdateSpline = bUpdateSpline; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.SetClosedLoop -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInClosedLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::SetClosedLoop(bool bInClosedLoop, bool bUpdateSpline) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "SetClosedLoop"); - - Params::SplineComponent_SetClosedLoop Parms{}; - - Parms.bInClosedLoop = bInClosedLoop; - Parms.bUpdateSpline = bUpdateSpline; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.SetClosedLoopAtPosition -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInClosedLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::SetClosedLoopAtPosition(bool bInClosedLoop, float Key, bool bUpdateSpline) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "SetClosedLoopAtPosition"); - - Params::SplineComponent_SetClosedLoopAtPosition Parms{}; - - Parms.bInClosedLoop = bInClosedLoop; - Parms.Key = Key; - Parms.bUpdateSpline = bUpdateSpline; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.SetDefaultUpVector -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& UpVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::SetDefaultUpVector(const struct FVector& UpVector, ESplineCoordinateSpace CoordinateSpace) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "SetDefaultUpVector"); - - Params::SplineComponent_SetDefaultUpVector Parms{}; - - Parms.UpVector = std::move(UpVector); - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.SetDrawDebug -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::SetDrawDebug(bool bShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "SetDrawDebug"); - - Params::SplineComponent_SetDrawDebug Parms{}; - - Parms.bShow = bShow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.SetLocationAtSplinePoint -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::SetLocationAtSplinePoint(int32 PointIndex, const struct FVector& InLocation, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "SetLocationAtSplinePoint"); - - Params::SplineComponent_SetLocationAtSplinePoint Parms{}; - - Parms.PointIndex = PointIndex; - Parms.InLocation = std::move(InLocation); - Parms.CoordinateSpace = CoordinateSpace; - Parms.bUpdateSpline = bUpdateSpline; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.SetRotationAtSplinePoint -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& InRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::SetRotationAtSplinePoint(int32 PointIndex, const struct FRotator& InRotation, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "SetRotationAtSplinePoint"); - - Params::SplineComponent_SetRotationAtSplinePoint Parms{}; - - Parms.PointIndex = PointIndex; - Parms.InRotation = std::move(InRotation); - Parms.CoordinateSpace = CoordinateSpace; - Parms.bUpdateSpline = bUpdateSpline; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.SetScaleAtSplinePoint -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InScaleVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::SetScaleAtSplinePoint(int32 PointIndex, const struct FVector& InScaleVector, bool bUpdateSpline) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "SetScaleAtSplinePoint"); - - Params::SplineComponent_SetScaleAtSplinePoint Parms{}; - - Parms.PointIndex = PointIndex; - Parms.InScaleVector = std::move(InScaleVector); - Parms.bUpdateSpline = bUpdateSpline; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.SetSelectedSplineSegmentColor -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& SegmentColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::SetSelectedSplineSegmentColor(const struct FLinearColor& SegmentColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "SetSelectedSplineSegmentColor"); - - Params::SplineComponent_SetSelectedSplineSegmentColor Parms{}; - - Parms.SegmentColor = std::move(SegmentColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.SetSplineLocalPoints -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void USplineComponent::SetSplineLocalPoints(const TArray& Points) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "SetSplineLocalPoints"); - - Params::SplineComponent_SetSplineLocalPoints Parms{}; - - Parms.Points = std::move(Points); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.SetSplinePoints -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::SetSplinePoints(const TArray& Points, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "SetSplinePoints"); - - Params::SplineComponent_SetSplinePoints Parms{}; - - Parms.Points = std::move(Points); - Parms.CoordinateSpace = CoordinateSpace; - Parms.bUpdateSpline = bUpdateSpline; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.SetSplinePointType -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplinePointType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::SetSplinePointType(int32 PointIndex, ESplinePointType Type, bool bUpdateSpline) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "SetSplinePointType"); - - Params::SplineComponent_SetSplinePointType Parms{}; - - Parms.PointIndex = PointIndex; - Parms.Type = Type; - Parms.bUpdateSpline = bUpdateSpline; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.SetSplineWorldPoints -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void USplineComponent::SetSplineWorldPoints(const TArray& Points) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "SetSplineWorldPoints"); - - Params::SplineComponent_SetSplineWorldPoints Parms{}; - - Parms.Points = std::move(Points); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.SetTangentAtSplinePoint -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InTangent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::SetTangentAtSplinePoint(int32 PointIndex, const struct FVector& InTangent, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "SetTangentAtSplinePoint"); - - Params::SplineComponent_SetTangentAtSplinePoint Parms{}; - - Parms.PointIndex = PointIndex; - Parms.InTangent = std::move(InTangent); - Parms.CoordinateSpace = CoordinateSpace; - Parms.bUpdateSpline = bUpdateSpline; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.SetTangentColor -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& TangentColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::SetTangentColor(const struct FLinearColor& TangentColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "SetTangentColor"); - - Params::SplineComponent_SetTangentColor Parms{}; - - Parms.TangentColor = std::move(TangentColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.SetTangentsAtSplinePoint -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InArriveTangent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InLeaveTangent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::SetTangentsAtSplinePoint(int32 PointIndex, const struct FVector& InArriveTangent, const struct FVector& InLeaveTangent, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "SetTangentsAtSplinePoint"); - - Params::SplineComponent_SetTangentsAtSplinePoint Parms{}; - - Parms.PointIndex = PointIndex; - Parms.InArriveTangent = std::move(InArriveTangent); - Parms.InLeaveTangent = std::move(InLeaveTangent); - Parms.CoordinateSpace = CoordinateSpace; - Parms.bUpdateSpline = bUpdateSpline; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.SetUnselectedSplineSegmentColor -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& SegmentColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::SetUnselectedSplineSegmentColor(const struct FLinearColor& SegmentColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "SetUnselectedSplineSegmentColor"); - - Params::SplineComponent_SetUnselectedSplineSegmentColor Parms{}; - - Parms.SegmentColor = std::move(SegmentColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.SetUpVectorAtSplinePoint -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InUpVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::SetUpVectorAtSplinePoint(int32 PointIndex, const struct FVector& InUpVector, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "SetUpVectorAtSplinePoint"); - - Params::SplineComponent_SetUpVectorAtSplinePoint Parms{}; - - Parms.PointIndex = PointIndex; - Parms.InUpVector = std::move(InUpVector); - Parms.CoordinateSpace = CoordinateSpace; - Parms.bUpdateSpline = bUpdateSpline; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.SetWorldLocationAtSplinePoint -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::SetWorldLocationAtSplinePoint(int32 PointIndex, const struct FVector& InLocation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "SetWorldLocationAtSplinePoint"); - - Params::SplineComponent_SetWorldLocationAtSplinePoint Parms{}; - - Parms.PointIndex = PointIndex; - Parms.InLocation = std::move(InLocation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.UpdateSpline -// (RequiredAPI, Native, Public, BlueprintCallable) - -void USplineComponent::UpdateSpline() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "UpdateSpline"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineComponent.ConvertSplineSegmentToPolyLine -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 SplinePointStartIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float MaxSquareDistanceFromSpline (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutPoints (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USplineComponent::ConvertSplineSegmentToPolyLine(int32 SplinePointStartIndex, ESplineCoordinateSpace CoordinateSpace, const float MaxSquareDistanceFromSpline, TArray* OutPoints) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "ConvertSplineSegmentToPolyLine"); - - Params::SplineComponent_ConvertSplineSegmentToPolyLine Parms{}; - - Parms.SplinePointStartIndex = SplinePointStartIndex; - Parms.CoordinateSpace = CoordinateSpace; - Parms.MaxSquareDistanceFromSpline = MaxSquareDistanceFromSpline; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPoints != nullptr) - *OutPoints = std::move(Parms.OutPoints); - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.ConvertSplineToPolyLine -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float MaxSquareDistanceFromSpline (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutPoints (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USplineComponent::ConvertSplineToPolyLine(ESplineCoordinateSpace CoordinateSpace, const float MaxSquareDistanceFromSpline, TArray* OutPoints) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "ConvertSplineToPolyLine"); - - Params::SplineComponent_ConvertSplineToPolyLine Parms{}; - - Parms.CoordinateSpace = CoordinateSpace; - Parms.MaxSquareDistanceFromSpline = MaxSquareDistanceFromSpline; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPoints != nullptr) - *OutPoints = std::move(Parms.OutPoints); - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.ConvertSplineToPolyline_InDistanceRange -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, Const) -// Parameters: -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float MaxSquareDistanceFromSpline (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float StartDistAlongSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float EndDistAlongSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutPoints (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// TArray* OutDistancesAlongSpline (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool bAllowWrappingIfClosed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USplineComponent::ConvertSplineToPolyline_InDistanceRange(ESplineCoordinateSpace CoordinateSpace, const float MaxSquareDistanceFromSpline, float StartDistAlongSpline, float EndDistAlongSpline, TArray* OutPoints, TArray* OutDistancesAlongSpline, bool bAllowWrappingIfClosed) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "ConvertSplineToPolyline_InDistanceRange"); - - Params::SplineComponent_ConvertSplineToPolyline_InDistanceRange Parms{}; - - Parms.CoordinateSpace = CoordinateSpace; - Parms.MaxSquareDistanceFromSpline = MaxSquareDistanceFromSpline; - Parms.StartDistAlongSpline = StartDistAlongSpline; - Parms.EndDistAlongSpline = EndDistAlongSpline; - Parms.bAllowWrappingIfClosed = bAllowWrappingIfClosed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPoints != nullptr) - *OutPoints = std::move(Parms.OutPoints); - - if (OutDistancesAlongSpline != nullptr) - *OutDistancesAlongSpline = std::move(Parms.OutDistancesAlongSpline); - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.ConvertSplineToPolyline_InTimeRange -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, Const) -// Parameters: -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float MaxSquareDistanceFromSpline (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float StartTimeAlongSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float EndTimeAlongSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutPoints (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// TArray* OutDistancesAlongSpline (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool bAllowWrappingIfClosed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USplineComponent::ConvertSplineToPolyline_InTimeRange(ESplineCoordinateSpace CoordinateSpace, const float MaxSquareDistanceFromSpline, float StartTimeAlongSpline, float EndTimeAlongSpline, bool bUseConstantVelocity, TArray* OutPoints, TArray* OutDistancesAlongSpline, bool bAllowWrappingIfClosed) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "ConvertSplineToPolyline_InTimeRange"); - - Params::SplineComponent_ConvertSplineToPolyline_InTimeRange Parms{}; - - Parms.CoordinateSpace = CoordinateSpace; - Parms.MaxSquareDistanceFromSpline = MaxSquareDistanceFromSpline; - Parms.StartTimeAlongSpline = StartTimeAlongSpline; - Parms.EndTimeAlongSpline = EndTimeAlongSpline; - Parms.bUseConstantVelocity = bUseConstantVelocity; - Parms.bAllowWrappingIfClosed = bAllowWrappingIfClosed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPoints != nullptr) - *OutPoints = std::move(Parms.OutPoints); - - if (OutDistancesAlongSpline != nullptr) - *OutDistancesAlongSpline = std::move(Parms.OutDistancesAlongSpline); - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.ConvertSplineToPolyLineWithDistances -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, Const) -// Parameters: -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float MaxSquareDistanceFromSpline (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutPoints (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// TArray* OutDistancesAlongSpline (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USplineComponent::ConvertSplineToPolyLineWithDistances(ESplineCoordinateSpace CoordinateSpace, const float MaxSquareDistanceFromSpline, TArray* OutPoints, TArray* OutDistancesAlongSpline) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "ConvertSplineToPolyLineWithDistances"); - - Params::SplineComponent_ConvertSplineToPolyLineWithDistances Parms{}; - - Parms.CoordinateSpace = CoordinateSpace; - Parms.MaxSquareDistanceFromSpline = MaxSquareDistanceFromSpline; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPoints != nullptr) - *OutPoints = std::move(Parms.OutPoints); - - if (OutDistancesAlongSpline != nullptr) - *OutDistancesAlongSpline = std::move(Parms.OutDistancesAlongSpline); - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.DivideSplineIntoPolylineRecursive -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float StartDistanceAlongSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float EndDistanceAlongSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float MaxSquareDistanceFromSpline (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutPoints (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USplineComponent::DivideSplineIntoPolylineRecursive(float StartDistanceAlongSpline, float EndDistanceAlongSpline, ESplineCoordinateSpace CoordinateSpace, const float MaxSquareDistanceFromSpline, TArray* OutPoints) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "DivideSplineIntoPolylineRecursive"); - - Params::SplineComponent_DivideSplineIntoPolylineRecursive Parms{}; - - Parms.StartDistanceAlongSpline = StartDistanceAlongSpline; - Parms.EndDistanceAlongSpline = EndDistanceAlongSpline; - Parms.CoordinateSpace = CoordinateSpace; - Parms.MaxSquareDistanceFromSpline = MaxSquareDistanceFromSpline; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPoints != nullptr) - *OutPoints = std::move(Parms.OutPoints); - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.DivideSplineIntoPolylineRecursiveWithDistances -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float StartDistanceAlongSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float EndDistanceAlongSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float MaxSquareDistanceFromSpline (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutPoints (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// TArray* OutDistancesAlongSpline (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USplineComponent::DivideSplineIntoPolylineRecursiveWithDistances(float StartDistanceAlongSpline, float EndDistanceAlongSpline, ESplineCoordinateSpace CoordinateSpace, const float MaxSquareDistanceFromSpline, TArray* OutPoints, TArray* OutDistancesAlongSpline) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "DivideSplineIntoPolylineRecursiveWithDistances"); - - Params::SplineComponent_DivideSplineIntoPolylineRecursiveWithDistances Parms{}; - - Parms.StartDistanceAlongSpline = StartDistanceAlongSpline; - Parms.EndDistanceAlongSpline = EndDistanceAlongSpline; - Parms.CoordinateSpace = CoordinateSpace; - Parms.MaxSquareDistanceFromSpline = MaxSquareDistanceFromSpline; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPoints != nullptr) - *OutPoints = std::move(Parms.OutPoints); - - if (OutDistancesAlongSpline != nullptr) - *OutDistancesAlongSpline = std::move(Parms.OutDistancesAlongSpline); - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.FindDirectionClosestToWorldLocation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::FindDirectionClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "FindDirectionClosestToWorldLocation"); - - Params::SplineComponent_FindDirectionClosestToWorldLocation Parms{}; - - Parms.WorldLocation = std::move(WorldLocation); - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.FindInputKeyClosestToWorldLocation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USplineComponent::FindInputKeyClosestToWorldLocation(const struct FVector& WorldLocation) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "FindInputKeyClosestToWorldLocation"); - - Params::SplineComponent_FindInputKeyClosestToWorldLocation Parms{}; - - Parms.WorldLocation = std::move(WorldLocation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.FindLocationClosestToWorldLocation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::FindLocationClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "FindLocationClosestToWorldLocation"); - - Params::SplineComponent_FindLocationClosestToWorldLocation Parms{}; - - Parms.WorldLocation = std::move(WorldLocation); - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.FindRightVectorClosestToWorldLocation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::FindRightVectorClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "FindRightVectorClosestToWorldLocation"); - - Params::SplineComponent_FindRightVectorClosestToWorldLocation Parms{}; - - Parms.WorldLocation = std::move(WorldLocation); - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.FindRollClosestToWorldLocation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USplineComponent::FindRollClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "FindRollClosestToWorldLocation"); - - Params::SplineComponent_FindRollClosestToWorldLocation Parms{}; - - Parms.WorldLocation = std::move(WorldLocation); - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.FindRotationClosestToWorldLocation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator USplineComponent::FindRotationClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "FindRotationClosestToWorldLocation"); - - Params::SplineComponent_FindRotationClosestToWorldLocation Parms{}; - - Parms.WorldLocation = std::move(WorldLocation); - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.FindScaleClosestToWorldLocation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::FindScaleClosestToWorldLocation(const struct FVector& WorldLocation) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "FindScaleClosestToWorldLocation"); - - Params::SplineComponent_FindScaleClosestToWorldLocation Parms{}; - - Parms.WorldLocation = std::move(WorldLocation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.FindTangentClosestToWorldLocation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::FindTangentClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "FindTangentClosestToWorldLocation"); - - Params::SplineComponent_FindTangentClosestToWorldLocation Parms{}; - - Parms.WorldLocation = std::move(WorldLocation); - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.FindTransformClosestToWorldLocation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform USplineComponent::FindTransformClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "FindTransformClosestToWorldLocation"); - - Params::SplineComponent_FindTransformClosestToWorldLocation Parms{}; - - Parms.WorldLocation = std::move(WorldLocation); - Parms.CoordinateSpace = CoordinateSpace; - Parms.bUseScale = bUseScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.FindUpVectorClosestToWorldLocation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::FindUpVectorClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "FindUpVectorClosestToWorldLocation"); - - Params::SplineComponent_FindUpVectorClosestToWorldLocation Parms{}; - - Parms.WorldLocation = std::move(WorldLocation); - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetArriveTangentAtSplinePoint -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetArriveTangentAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetArriveTangentAtSplinePoint"); - - Params::SplineComponent_GetArriveTangentAtSplinePoint Parms{}; - - Parms.PointIndex = PointIndex; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetDefaultUpVector -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetDefaultUpVector(ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetDefaultUpVector"); - - Params::SplineComponent_GetDefaultUpVector Parms{}; - - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetDirectionAtDistanceAlongSpline -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetDirectionAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetDirectionAtDistanceAlongSpline"); - - Params::SplineComponent_GetDirectionAtDistanceAlongSpline Parms{}; - - Parms.Distance = Distance; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetDirectionAtSplineInputKey -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetDirectionAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetDirectionAtSplineInputKey"); - - Params::SplineComponent_GetDirectionAtSplineInputKey Parms{}; - - Parms.InKey = InKey; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetDirectionAtSplinePoint -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetDirectionAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetDirectionAtSplinePoint"); - - Params::SplineComponent_GetDirectionAtSplinePoint Parms{}; - - Parms.PointIndex = PointIndex; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetDirectionAtTime -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetDirectionAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetDirectionAtTime"); - - Params::SplineComponent_GetDirectionAtTime Parms{}; - - Parms.Time = Time; - Parms.CoordinateSpace = CoordinateSpace; - Parms.bUseConstantVelocity = bUseConstantVelocity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetDistanceAlongSplineAtLocation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USplineComponent::GetDistanceAlongSplineAtLocation(const struct FVector& InLocation, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetDistanceAlongSplineAtLocation"); - - Params::SplineComponent_GetDistanceAlongSplineAtLocation Parms{}; - - Parms.InLocation = std::move(InLocation); - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetDistanceAlongSplineAtSplineInputKey -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USplineComponent::GetDistanceAlongSplineAtSplineInputKey(float InKey) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetDistanceAlongSplineAtSplineInputKey"); - - Params::SplineComponent_GetDistanceAlongSplineAtSplineInputKey Parms{}; - - Parms.InKey = InKey; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetDistanceAlongSplineAtSplinePoint -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USplineComponent::GetDistanceAlongSplineAtSplinePoint(int32 PointIndex) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetDistanceAlongSplineAtSplinePoint"); - - Params::SplineComponent_GetDistanceAlongSplineAtSplinePoint Parms{}; - - Parms.PointIndex = PointIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetFloatPropertyAtSplineInputKey -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USplineComponent::GetFloatPropertyAtSplineInputKey(float InKey, class FName PropertyName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetFloatPropertyAtSplineInputKey"); - - Params::SplineComponent_GetFloatPropertyAtSplineInputKey Parms{}; - - Parms.InKey = InKey; - Parms.PropertyName = PropertyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetFloatPropertyAtSplinePoint -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USplineComponent::GetFloatPropertyAtSplinePoint(int32 Index_0, class FName PropertyName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetFloatPropertyAtSplinePoint"); - - Params::SplineComponent_GetFloatPropertyAtSplinePoint Parms{}; - - Parms.Index_0 = Index_0; - Parms.PropertyName = PropertyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetInputKeyAtDistanceAlongSpline -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USplineComponent::GetInputKeyAtDistanceAlongSpline(float Distance) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetInputKeyAtDistanceAlongSpline"); - - Params::SplineComponent_GetInputKeyAtDistanceAlongSpline Parms{}; - - Parms.Distance = Distance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetInputKeyValueAtDistanceAlongSpline -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USplineComponent::GetInputKeyValueAtDistanceAlongSpline(float Distance) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetInputKeyValueAtDistanceAlongSpline"); - - Params::SplineComponent_GetInputKeyValueAtDistanceAlongSpline Parms{}; - - Parms.Distance = Distance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetInputKeyValueAtSplinePoint -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USplineComponent::GetInputKeyValueAtSplinePoint(int32 PointIndex) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetInputKeyValueAtSplinePoint"); - - Params::SplineComponent_GetInputKeyValueAtSplinePoint Parms{}; - - Parms.PointIndex = PointIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetLeaveTangentAtSplinePoint -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetLeaveTangentAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetLeaveTangentAtSplinePoint"); - - Params::SplineComponent_GetLeaveTangentAtSplinePoint Parms{}; - - Parms.PointIndex = PointIndex; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetLocalLocationAndTangentAtSplinePoint -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* LocalLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* LocalTangent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::GetLocalLocationAndTangentAtSplinePoint(int32 PointIndex, struct FVector* LocalLocation, struct FVector* LocalTangent) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetLocalLocationAndTangentAtSplinePoint"); - - Params::SplineComponent_GetLocalLocationAndTangentAtSplinePoint Parms{}; - - Parms.PointIndex = PointIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (LocalLocation != nullptr) - *LocalLocation = std::move(Parms.LocalLocation); - - if (LocalTangent != nullptr) - *LocalTangent = std::move(Parms.LocalTangent); -} - - -// Function Engine.SplineComponent.GetLocationAndTangentAtSplinePoint -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Tangent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineComponent::GetLocationAndTangentAtSplinePoint(int32 PointIndex, struct FVector* Location, struct FVector* Tangent, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetLocationAndTangentAtSplinePoint"); - - Params::SplineComponent_GetLocationAndTangentAtSplinePoint Parms{}; - - Parms.PointIndex = PointIndex; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Location != nullptr) - *Location = std::move(Parms.Location); - - if (Tangent != nullptr) - *Tangent = std::move(Parms.Tangent); -} - - -// Function Engine.SplineComponent.GetLocationAtDistanceAlongSpline -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetLocationAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetLocationAtDistanceAlongSpline"); - - Params::SplineComponent_GetLocationAtDistanceAlongSpline Parms{}; - - Parms.Distance = Distance; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetLocationAtSplineInputKey -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetLocationAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetLocationAtSplineInputKey"); - - Params::SplineComponent_GetLocationAtSplineInputKey Parms{}; - - Parms.InKey = InKey; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetLocationAtSplinePoint -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetLocationAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetLocationAtSplinePoint"); - - Params::SplineComponent_GetLocationAtSplinePoint Parms{}; - - Parms.PointIndex = PointIndex; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetLocationAtTime -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetLocationAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetLocationAtTime"); - - Params::SplineComponent_GetLocationAtTime Parms{}; - - Parms.Time = Time; - Parms.CoordinateSpace = CoordinateSpace; - Parms.bUseConstantVelocity = bUseConstantVelocity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetNumberOfSplinePoints -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 USplineComponent::GetNumberOfSplinePoints() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetNumberOfSplinePoints"); - - Params::SplineComponent_GetNumberOfSplinePoints Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetNumberOfSplineSegments -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 USplineComponent::GetNumberOfSplineSegments() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetNumberOfSplineSegments"); - - Params::SplineComponent_GetNumberOfSplineSegments Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetRightVectorAtDistanceAlongSpline -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetRightVectorAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetRightVectorAtDistanceAlongSpline"); - - Params::SplineComponent_GetRightVectorAtDistanceAlongSpline Parms{}; - - Parms.Distance = Distance; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetRightVectorAtSplineInputKey -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetRightVectorAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetRightVectorAtSplineInputKey"); - - Params::SplineComponent_GetRightVectorAtSplineInputKey Parms{}; - - Parms.InKey = InKey; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetRightVectorAtSplinePoint -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetRightVectorAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetRightVectorAtSplinePoint"); - - Params::SplineComponent_GetRightVectorAtSplinePoint Parms{}; - - Parms.PointIndex = PointIndex; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetRightVectorAtTime -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetRightVectorAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetRightVectorAtTime"); - - Params::SplineComponent_GetRightVectorAtTime Parms{}; - - Parms.Time = Time; - Parms.CoordinateSpace = CoordinateSpace; - Parms.bUseConstantVelocity = bUseConstantVelocity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetRollAtDistanceAlongSpline -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USplineComponent::GetRollAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetRollAtDistanceAlongSpline"); - - Params::SplineComponent_GetRollAtDistanceAlongSpline Parms{}; - - Parms.Distance = Distance; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetRollAtSplineInputKey -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USplineComponent::GetRollAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetRollAtSplineInputKey"); - - Params::SplineComponent_GetRollAtSplineInputKey Parms{}; - - Parms.InKey = InKey; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetRollAtSplinePoint -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USplineComponent::GetRollAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetRollAtSplinePoint"); - - Params::SplineComponent_GetRollAtSplinePoint Parms{}; - - Parms.PointIndex = PointIndex; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetRollAtTime -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USplineComponent::GetRollAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetRollAtTime"); - - Params::SplineComponent_GetRollAtTime Parms{}; - - Parms.Time = Time; - Parms.CoordinateSpace = CoordinateSpace; - Parms.bUseConstantVelocity = bUseConstantVelocity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetRotationAtDistanceAlongSpline -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator USplineComponent::GetRotationAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetRotationAtDistanceAlongSpline"); - - Params::SplineComponent_GetRotationAtDistanceAlongSpline Parms{}; - - Parms.Distance = Distance; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetRotationAtSplineInputKey -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator USplineComponent::GetRotationAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetRotationAtSplineInputKey"); - - Params::SplineComponent_GetRotationAtSplineInputKey Parms{}; - - Parms.InKey = InKey; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetRotationAtSplinePoint -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator USplineComponent::GetRotationAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetRotationAtSplinePoint"); - - Params::SplineComponent_GetRotationAtSplinePoint Parms{}; - - Parms.PointIndex = PointIndex; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetRotationAtTime -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator USplineComponent::GetRotationAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetRotationAtTime"); - - Params::SplineComponent_GetRotationAtTime Parms{}; - - Parms.Time = Time; - Parms.CoordinateSpace = CoordinateSpace; - Parms.bUseConstantVelocity = bUseConstantVelocity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetScaleAtDistanceAlongSpline -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetScaleAtDistanceAlongSpline(float Distance) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetScaleAtDistanceAlongSpline"); - - Params::SplineComponent_GetScaleAtDistanceAlongSpline Parms{}; - - Parms.Distance = Distance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetScaleAtSplineInputKey -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetScaleAtSplineInputKey(float InKey) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetScaleAtSplineInputKey"); - - Params::SplineComponent_GetScaleAtSplineInputKey Parms{}; - - Parms.InKey = InKey; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetScaleAtSplinePoint -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetScaleAtSplinePoint(int32 PointIndex) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetScaleAtSplinePoint"); - - Params::SplineComponent_GetScaleAtSplinePoint Parms{}; - - Parms.PointIndex = PointIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetScaleAtTime -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetScaleAtTime(float Time, bool bUseConstantVelocity) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetScaleAtTime"); - - Params::SplineComponent_GetScaleAtTime Parms{}; - - Parms.Time = Time; - Parms.bUseConstantVelocity = bUseConstantVelocity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetSplineLength -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USplineComponent::GetSplineLength() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetSplineLength"); - - Params::SplineComponent_GetSplineLength Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetSplinePointAt -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FSplinePoint ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) - -struct FSplinePoint USplineComponent::GetSplinePointAt(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetSplinePointAt"); - - Params::SplineComponent_GetSplinePointAt Parms{}; - - Parms.PointIndex = PointIndex; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetSplinePointType -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplinePointType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ESplinePointType USplineComponent::GetSplinePointType(int32 PointIndex) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetSplinePointType"); - - Params::SplineComponent_GetSplinePointType Parms{}; - - Parms.PointIndex = PointIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetTangentAtDistanceAlongSpline -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetTangentAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetTangentAtDistanceAlongSpline"); - - Params::SplineComponent_GetTangentAtDistanceAlongSpline Parms{}; - - Parms.Distance = Distance; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetTangentAtSplineInputKey -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetTangentAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetTangentAtSplineInputKey"); - - Params::SplineComponent_GetTangentAtSplineInputKey Parms{}; - - Parms.InKey = InKey; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetTangentAtSplinePoint -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetTangentAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetTangentAtSplinePoint"); - - Params::SplineComponent_GetTangentAtSplinePoint Parms{}; - - Parms.PointIndex = PointIndex; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetTangentAtTime -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetTangentAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetTangentAtTime"); - - Params::SplineComponent_GetTangentAtTime Parms{}; - - Parms.Time = Time; - Parms.CoordinateSpace = CoordinateSpace; - Parms.bUseConstantVelocity = bUseConstantVelocity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetTimeAtDistanceAlongSpline -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USplineComponent::GetTimeAtDistanceAlongSpline(float Distance) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetTimeAtDistanceAlongSpline"); - - Params::SplineComponent_GetTimeAtDistanceAlongSpline Parms{}; - - Parms.Distance = Distance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetTransformAtDistanceAlongSpline -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform USplineComponent::GetTransformAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetTransformAtDistanceAlongSpline"); - - Params::SplineComponent_GetTransformAtDistanceAlongSpline Parms{}; - - Parms.Distance = Distance; - Parms.CoordinateSpace = CoordinateSpace; - Parms.bUseScale = bUseScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetTransformAtSplineInputKey -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform USplineComponent::GetTransformAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetTransformAtSplineInputKey"); - - Params::SplineComponent_GetTransformAtSplineInputKey Parms{}; - - Parms.InKey = InKey; - Parms.CoordinateSpace = CoordinateSpace; - Parms.bUseScale = bUseScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetTransformAtSplinePoint -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform USplineComponent::GetTransformAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetTransformAtSplinePoint"); - - Params::SplineComponent_GetTransformAtSplinePoint Parms{}; - - Parms.PointIndex = PointIndex; - Parms.CoordinateSpace = CoordinateSpace; - Parms.bUseScale = bUseScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetTransformAtTime -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform USplineComponent::GetTransformAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity, bool bUseScale) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetTransformAtTime"); - - Params::SplineComponent_GetTransformAtTime Parms{}; - - Parms.Time = Time; - Parms.CoordinateSpace = CoordinateSpace; - Parms.bUseConstantVelocity = bUseConstantVelocity; - Parms.bUseScale = bUseScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetUpVectorAtDistanceAlongSpline -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetUpVectorAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetUpVectorAtDistanceAlongSpline"); - - Params::SplineComponent_GetUpVectorAtDistanceAlongSpline Parms{}; - - Parms.Distance = Distance; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetUpVectorAtSplineInputKey -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetUpVectorAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetUpVectorAtSplineInputKey"); - - Params::SplineComponent_GetUpVectorAtSplineInputKey Parms{}; - - Parms.InKey = InKey; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetUpVectorAtSplinePoint -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetUpVectorAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetUpVectorAtSplinePoint"); - - Params::SplineComponent_GetUpVectorAtSplinePoint Parms{}; - - Parms.PointIndex = PointIndex; - Parms.CoordinateSpace = CoordinateSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetUpVectorAtTime -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetUpVectorAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetUpVectorAtTime"); - - Params::SplineComponent_GetUpVectorAtTime Parms{}; - - Parms.Time = Time; - Parms.CoordinateSpace = CoordinateSpace; - Parms.bUseConstantVelocity = bUseConstantVelocity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetVectorPropertyAtSplineInputKey -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetVectorPropertyAtSplineInputKey(float InKey, class FName PropertyName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetVectorPropertyAtSplineInputKey"); - - Params::SplineComponent_GetVectorPropertyAtSplineInputKey Parms{}; - - Parms.InKey = InKey; - Parms.PropertyName = PropertyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetVectorPropertyAtSplinePoint -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetVectorPropertyAtSplinePoint(int32 Index_0, class FName PropertyName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetVectorPropertyAtSplinePoint"); - - Params::SplineComponent_GetVectorPropertyAtSplinePoint Parms{}; - - Parms.Index_0 = Index_0; - Parms.PropertyName = PropertyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetWorldDirectionAtDistanceAlongSpline -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetWorldDirectionAtDistanceAlongSpline(float Distance) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetWorldDirectionAtDistanceAlongSpline"); - - Params::SplineComponent_GetWorldDirectionAtDistanceAlongSpline Parms{}; - - Parms.Distance = Distance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetWorldDirectionAtTime -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetWorldDirectionAtTime(float Time, bool bUseConstantVelocity) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetWorldDirectionAtTime"); - - Params::SplineComponent_GetWorldDirectionAtTime Parms{}; - - Parms.Time = Time; - Parms.bUseConstantVelocity = bUseConstantVelocity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetWorldLocationAtDistanceAlongSpline -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetWorldLocationAtDistanceAlongSpline(float Distance) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetWorldLocationAtDistanceAlongSpline"); - - Params::SplineComponent_GetWorldLocationAtDistanceAlongSpline Parms{}; - - Parms.Distance = Distance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetWorldLocationAtSplinePoint -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetWorldLocationAtSplinePoint(int32 PointIndex) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetWorldLocationAtSplinePoint"); - - Params::SplineComponent_GetWorldLocationAtSplinePoint Parms{}; - - Parms.PointIndex = PointIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetWorldLocationAtTime -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetWorldLocationAtTime(float Time, bool bUseConstantVelocity) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetWorldLocationAtTime"); - - Params::SplineComponent_GetWorldLocationAtTime Parms{}; - - Parms.Time = Time; - Parms.bUseConstantVelocity = bUseConstantVelocity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetWorldRotationAtDistanceAlongSpline -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator USplineComponent::GetWorldRotationAtDistanceAlongSpline(float Distance) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetWorldRotationAtDistanceAlongSpline"); - - Params::SplineComponent_GetWorldRotationAtDistanceAlongSpline Parms{}; - - Parms.Distance = Distance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetWorldRotationAtTime -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator USplineComponent::GetWorldRotationAtTime(float Time, bool bUseConstantVelocity) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetWorldRotationAtTime"); - - Params::SplineComponent_GetWorldRotationAtTime Parms{}; - - Parms.Time = Time; - Parms.bUseConstantVelocity = bUseConstantVelocity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.GetWorldTangentAtDistanceAlongSpline -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineComponent::GetWorldTangentAtDistanceAlongSpline(float Distance) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "GetWorldTangentAtDistanceAlongSpline"); - - Params::SplineComponent_GetWorldTangentAtDistanceAlongSpline Parms{}; - - Parms.Distance = Distance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineComponent.IsClosedLoop -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USplineComponent::IsClosedLoop() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineComponent", "IsClosedLoop"); - - Params::SplineComponent_IsClosedLoop Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineMeshComponent.SetBoundaryMax -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InBoundaryMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineMeshComponent::SetBoundaryMax(float InBoundaryMax, bool bUpdateMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "SetBoundaryMax"); - - Params::SplineMeshComponent_SetBoundaryMax Parms{}; - - Parms.InBoundaryMax = InBoundaryMax; - Parms.bUpdateMesh = bUpdateMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineMeshComponent.SetBoundaryMin -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InBoundaryMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineMeshComponent::SetBoundaryMin(float InBoundaryMin, bool bUpdateMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "SetBoundaryMin"); - - Params::SplineMeshComponent_SetBoundaryMin Parms{}; - - Parms.InBoundaryMin = InBoundaryMin; - Parms.bUpdateMesh = bUpdateMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineMeshComponent.SetEndOffset -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& EndOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineMeshComponent::SetEndOffset(const struct FVector2D& EndOffset, bool bUpdateMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "SetEndOffset"); - - Params::SplineMeshComponent_SetEndOffset Parms{}; - - Parms.EndOffset = std::move(EndOffset); - Parms.bUpdateMesh = bUpdateMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineMeshComponent.SetEndPosition -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& EndPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineMeshComponent::SetEndPosition(const struct FVector& EndPos, bool bUpdateMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "SetEndPosition"); - - Params::SplineMeshComponent_SetEndPosition Parms{}; - - Parms.EndPos = std::move(EndPos); - Parms.bUpdateMesh = bUpdateMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineMeshComponent.SetEndRoll -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float EndRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineMeshComponent::SetEndRoll(float EndRoll, bool bUpdateMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "SetEndRoll"); - - Params::SplineMeshComponent_SetEndRoll Parms{}; - - Parms.EndRoll = EndRoll; - Parms.bUpdateMesh = bUpdateMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineMeshComponent.SetEndRollDegrees -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float EndRollDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineMeshComponent::SetEndRollDegrees(float EndRollDegrees, bool bUpdateMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "SetEndRollDegrees"); - - Params::SplineMeshComponent_SetEndRollDegrees Parms{}; - - Parms.EndRollDegrees = EndRollDegrees; - Parms.bUpdateMesh = bUpdateMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineMeshComponent.SetEndScale -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& EndScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineMeshComponent::SetEndScale(const struct FVector2D& EndScale, bool bUpdateMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "SetEndScale"); - - Params::SplineMeshComponent_SetEndScale Parms{}; - - Parms.EndScale = std::move(EndScale); - Parms.bUpdateMesh = bUpdateMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineMeshComponent.SetEndTangent -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& EndTangent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineMeshComponent::SetEndTangent(const struct FVector& EndTangent, bool bUpdateMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "SetEndTangent"); - - Params::SplineMeshComponent_SetEndTangent Parms{}; - - Parms.EndTangent = std::move(EndTangent); - Parms.bUpdateMesh = bUpdateMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineMeshComponent.SetForwardAxis -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ESplineMeshAxis InForwardAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineMeshComponent::SetForwardAxis(ESplineMeshAxis InForwardAxis, bool bUpdateMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "SetForwardAxis"); - - Params::SplineMeshComponent_SetForwardAxis Parms{}; - - Parms.InForwardAxis = InForwardAxis; - Parms.bUpdateMesh = bUpdateMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineMeshComponent.SetSplineUpDir -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& InSplineUpDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineMeshComponent::SetSplineUpDir(const struct FVector& InSplineUpDir, bool bUpdateMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "SetSplineUpDir"); - - Params::SplineMeshComponent_SetSplineUpDir Parms{}; - - Parms.InSplineUpDir = std::move(InSplineUpDir); - Parms.bUpdateMesh = bUpdateMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineMeshComponent.SetStartAndEnd -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& StartTangent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& EndPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& EndTangent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineMeshComponent::SetStartAndEnd(const struct FVector& StartPos, const struct FVector& StartTangent, const struct FVector& EndPos, const struct FVector& EndTangent, bool bUpdateMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "SetStartAndEnd"); - - Params::SplineMeshComponent_SetStartAndEnd Parms{}; - - Parms.StartPos = std::move(StartPos); - Parms.StartTangent = std::move(StartTangent); - Parms.EndPos = std::move(EndPos); - Parms.EndTangent = std::move(EndTangent); - Parms.bUpdateMesh = bUpdateMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineMeshComponent.SetStartOffset -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& StartOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineMeshComponent::SetStartOffset(const struct FVector2D& StartOffset, bool bUpdateMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "SetStartOffset"); - - Params::SplineMeshComponent_SetStartOffset Parms{}; - - Parms.StartOffset = std::move(StartOffset); - Parms.bUpdateMesh = bUpdateMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineMeshComponent.SetStartPosition -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineMeshComponent::SetStartPosition(const struct FVector& StartPos, bool bUpdateMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "SetStartPosition"); - - Params::SplineMeshComponent_SetStartPosition Parms{}; - - Parms.StartPos = std::move(StartPos); - Parms.bUpdateMesh = bUpdateMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineMeshComponent.SetStartRoll -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float StartRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineMeshComponent::SetStartRoll(float StartRoll, bool bUpdateMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "SetStartRoll"); - - Params::SplineMeshComponent_SetStartRoll Parms{}; - - Parms.StartRoll = StartRoll; - Parms.bUpdateMesh = bUpdateMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineMeshComponent.SetStartRollDegrees -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float StartRollDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineMeshComponent::SetStartRollDegrees(float StartRollDegrees, bool bUpdateMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "SetStartRollDegrees"); - - Params::SplineMeshComponent_SetStartRollDegrees Parms{}; - - Parms.StartRollDegrees = StartRollDegrees; - Parms.bUpdateMesh = bUpdateMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineMeshComponent.SetStartScale -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& StartScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineMeshComponent::SetStartScale(const struct FVector2D& StartScale, bool bUpdateMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "SetStartScale"); - - Params::SplineMeshComponent_SetStartScale Parms{}; - - Parms.StartScale = std::move(StartScale); - Parms.bUpdateMesh = bUpdateMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineMeshComponent.SetStartTangent -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& StartTangent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USplineMeshComponent::SetStartTangent(const struct FVector& StartTangent, bool bUpdateMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "SetStartTangent"); - - Params::SplineMeshComponent_SetStartTangent Parms{}; - - Parms.StartTangent = std::move(StartTangent); - Parms.bUpdateMesh = bUpdateMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineMeshComponent.UpdateMesh -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USplineMeshComponent::UpdateMesh() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "UpdateMesh"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SplineMeshComponent.GetBoundaryMax -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USplineMeshComponent::GetBoundaryMax() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "GetBoundaryMax"); - - Params::SplineMeshComponent_GetBoundaryMax Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineMeshComponent.GetBoundaryMin -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USplineMeshComponent::GetBoundaryMin() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "GetBoundaryMin"); - - Params::SplineMeshComponent_GetBoundaryMin Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineMeshComponent.GetEndOffset -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D USplineMeshComponent::GetEndOffset() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "GetEndOffset"); - - Params::SplineMeshComponent_GetEndOffset Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineMeshComponent.GetEndPosition -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineMeshComponent::GetEndPosition() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "GetEndPosition"); - - Params::SplineMeshComponent_GetEndPosition Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineMeshComponent.GetEndRoll -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USplineMeshComponent::GetEndRoll() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "GetEndRoll"); - - Params::SplineMeshComponent_GetEndRoll Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineMeshComponent.GetEndScale -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D USplineMeshComponent::GetEndScale() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "GetEndScale"); - - Params::SplineMeshComponent_GetEndScale Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineMeshComponent.GetEndTangent -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineMeshComponent::GetEndTangent() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "GetEndTangent"); - - Params::SplineMeshComponent_GetEndTangent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineMeshComponent.GetForwardAxis -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ESplineMeshAxis ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ESplineMeshAxis USplineMeshComponent::GetForwardAxis() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "GetForwardAxis"); - - Params::SplineMeshComponent_GetForwardAxis Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineMeshComponent.GetSplineUpDir -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineMeshComponent::GetSplineUpDir() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "GetSplineUpDir"); - - Params::SplineMeshComponent_GetSplineUpDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineMeshComponent.GetStartOffset -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D USplineMeshComponent::GetStartOffset() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "GetStartOffset"); - - Params::SplineMeshComponent_GetStartOffset Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineMeshComponent.GetStartPosition -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineMeshComponent::GetStartPosition() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "GetStartPosition"); - - Params::SplineMeshComponent_GetStartPosition Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineMeshComponent.GetStartRoll -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USplineMeshComponent::GetStartRoll() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "GetStartRoll"); - - Params::SplineMeshComponent_GetStartRoll Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineMeshComponent.GetStartScale -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D USplineMeshComponent::GetStartScale() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "GetStartScale"); - - Params::SplineMeshComponent_GetStartScale Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SplineMeshComponent.GetStartTangent -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USplineMeshComponent::GetStartTangent() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SplineMeshComponent", "GetStartTangent"); - - Params::SplineMeshComponent_GetStartTangent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.VolumetricCloudComponent.SetbUsePerSampleAtmosphericLightTransmittance -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVolumetricCloudComponent::SetbUsePerSampleAtmosphericLightTransmittance(bool NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VolumetricCloudComponent", "SetbUsePerSampleAtmosphericLightTransmittance"); - - Params::VolumetricCloudComponent_SetbUsePerSampleAtmosphericLightTransmittance Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VolumetricCloudComponent.SetGroundAlbedo -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVolumetricCloudComponent::SetGroundAlbedo(const struct FColor& NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VolumetricCloudComponent", "SetGroundAlbedo"); - - Params::VolumetricCloudComponent_SetGroundAlbedo Parms{}; - - Parms.NewValue = std::move(NewValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VolumetricCloudComponent.SetHoldout -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewHoldout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVolumetricCloudComponent::SetHoldout(bool bNewHoldout) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VolumetricCloudComponent", "SetHoldout"); - - Params::VolumetricCloudComponent_SetHoldout Parms{}; - - Parms.bNewHoldout = bNewHoldout; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VolumetricCloudComponent.SetLayerBottomAltitude -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVolumetricCloudComponent::SetLayerBottomAltitude(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VolumetricCloudComponent", "SetLayerBottomAltitude"); - - Params::VolumetricCloudComponent_SetLayerBottomAltitude Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VolumetricCloudComponent.SetLayerHeight -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVolumetricCloudComponent::SetLayerHeight(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VolumetricCloudComponent", "SetLayerHeight"); - - Params::VolumetricCloudComponent_SetLayerHeight Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VolumetricCloudComponent.SetMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* NewValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVolumetricCloudComponent::SetMaterial(class UMaterialInterface* NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VolumetricCloudComponent", "SetMaterial"); - - Params::VolumetricCloudComponent_SetMaterial Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VolumetricCloudComponent.SetPlanetRadius -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVolumetricCloudComponent::SetPlanetRadius(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VolumetricCloudComponent", "SetPlanetRadius"); - - Params::VolumetricCloudComponent_SetPlanetRadius Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VolumetricCloudComponent.SetReflectionSampleCountScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVolumetricCloudComponent::SetReflectionSampleCountScale(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VolumetricCloudComponent", "SetReflectionSampleCountScale"); - - Params::VolumetricCloudComponent_SetReflectionSampleCountScale Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VolumetricCloudComponent.SetReflectionViewSampleCountScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVolumetricCloudComponent::SetReflectionViewSampleCountScale(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VolumetricCloudComponent", "SetReflectionViewSampleCountScale"); - - Params::VolumetricCloudComponent_SetReflectionViewSampleCountScale Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VolumetricCloudComponent.SetRenderInMainPass -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVolumetricCloudComponent::SetRenderInMainPass(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VolumetricCloudComponent", "SetRenderInMainPass"); - - Params::VolumetricCloudComponent_SetRenderInMainPass Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VolumetricCloudComponent.SetShadowReflectionSampleCountScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVolumetricCloudComponent::SetShadowReflectionSampleCountScale(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VolumetricCloudComponent", "SetShadowReflectionSampleCountScale"); - - Params::VolumetricCloudComponent_SetShadowReflectionSampleCountScale Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VolumetricCloudComponent.SetShadowReflectionViewSampleCountScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVolumetricCloudComponent::SetShadowReflectionViewSampleCountScale(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VolumetricCloudComponent", "SetShadowReflectionViewSampleCountScale"); - - Params::VolumetricCloudComponent_SetShadowReflectionViewSampleCountScale Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VolumetricCloudComponent.SetShadowTracingDistance -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVolumetricCloudComponent::SetShadowTracingDistance(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VolumetricCloudComponent", "SetShadowTracingDistance"); - - Params::VolumetricCloudComponent_SetShadowTracingDistance Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VolumetricCloudComponent.SetShadowViewSampleCountScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVolumetricCloudComponent::SetShadowViewSampleCountScale(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VolumetricCloudComponent", "SetShadowViewSampleCountScale"); - - Params::VolumetricCloudComponent_SetShadowViewSampleCountScale Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VolumetricCloudComponent.SetSkyLightCloudBottomOcclusion -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVolumetricCloudComponent::SetSkyLightCloudBottomOcclusion(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VolumetricCloudComponent", "SetSkyLightCloudBottomOcclusion"); - - Params::VolumetricCloudComponent_SetSkyLightCloudBottomOcclusion Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VolumetricCloudComponent.SetStopTracingTransmittanceThreshold -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVolumetricCloudComponent::SetStopTracingTransmittanceThreshold(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VolumetricCloudComponent", "SetStopTracingTransmittanceThreshold"); - - Params::VolumetricCloudComponent_SetStopTracingTransmittanceThreshold Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VolumetricCloudComponent.SetTracingMaxDistance -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVolumetricCloudComponent::SetTracingMaxDistance(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VolumetricCloudComponent", "SetTracingMaxDistance"); - - Params::VolumetricCloudComponent_SetTracingMaxDistance Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VolumetricCloudComponent.SetTracingStartDistanceFromCamera -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVolumetricCloudComponent::SetTracingStartDistanceFromCamera(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VolumetricCloudComponent", "SetTracingStartDistanceFromCamera"); - - Params::VolumetricCloudComponent_SetTracingStartDistanceFromCamera Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VolumetricCloudComponent.SetTracingStartMaxDistance -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVolumetricCloudComponent::SetTracingStartMaxDistance(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VolumetricCloudComponent", "SetTracingStartMaxDistance"); - - Params::VolumetricCloudComponent_SetTracingStartMaxDistance Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.VolumetricCloudComponent.SetViewSampleCountScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVolumetricCloudComponent::SetViewSampleCountScale(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VolumetricCloudComponent", "SetViewSampleCountScale"); - - Params::VolumetricCloudComponent_SetViewSampleCountScale Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CurveLinearColor.GetClampedLinearColorValue -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UCurveLinearColor::GetClampedLinearColorValue(float InTime) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CurveLinearColor", "GetClampedLinearColorValue"); - - Params::CurveLinearColor_GetClampedLinearColorValue Parms{}; - - Parms.InTime = InTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CurveLinearColor.GetLinearColorValue -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UCurveLinearColor::GetLinearColorValue(float InTime) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CurveLinearColor", "GetLinearColorValue"); - - Params::CurveLinearColor_GetLinearColorValue Parms{}; - - Parms.InTime = InTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CurveLinearColor.GetUnadjustedLinearColorValue -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UCurveLinearColor::GetUnadjustedLinearColorValue(float InTime) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CurveLinearColor", "GetUnadjustedLinearColorValue"); - - Params::CurveLinearColor_GetUnadjustedLinearColorValue Parms{}; - - Parms.InTime = InTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.CurveLinearColorAtlas.GetCurvePosition -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UCurveLinearColor* InCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* position (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UCurveLinearColorAtlas::GetCurvePosition(class UCurveLinearColor* InCurve, float* position) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CurveLinearColorAtlas", "GetCurvePosition"); - - Params::CurveLinearColorAtlas_GetCurvePosition Parms{}; - - Parms.InCurve = InCurve; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (position != nullptr) - *position = Parms.position; - - return Parms.ReturnValue; -} - - -// Function Engine.CurveVector.GetVectorValue -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UCurveVector::GetVectorValue(float InTime) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CurveVector", "GetVectorValue"); - - Params::CurveVector_GetVectorValue Parms{}; - - Parms.InTime = InTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DebugCameraController.ReceiveOnActivate -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class APlayerController* OriginalPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ADebugCameraController::ReceiveOnActivate(class APlayerController* OriginalPC) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DebugCameraController", "ReceiveOnActivate"); - - Params::DebugCameraController_ReceiveOnActivate Parms{}; - - Parms.OriginalPC = OriginalPC; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.DebugCameraController.ReceiveOnActorSelected -// (RequiredAPI, Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) -// Parameters: -// class AActor* NewSelectedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& SelectHitLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& SelectHitNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void ADebugCameraController::ReceiveOnActorSelected(class AActor* NewSelectedActor, const struct FVector& SelectHitLocation, const struct FVector& SelectHitNormal, const struct FHitResult& Hit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DebugCameraController", "ReceiveOnActorSelected"); - - Params::DebugCameraController_ReceiveOnActorSelected Parms{}; - - Parms.NewSelectedActor = NewSelectedActor; - Parms.SelectHitLocation = std::move(SelectHitLocation); - Parms.SelectHitNormal = std::move(SelectHitNormal); - Parms.Hit = std::move(Hit); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.DebugCameraController.ReceiveOnDeactivate -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class APlayerController* RestoredPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ADebugCameraController::ReceiveOnDeactivate(class APlayerController* RestoredPC) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DebugCameraController", "ReceiveOnDeactivate"); - - Params::DebugCameraController_ReceiveOnDeactivate Parms{}; - - Parms.RestoredPC = RestoredPC; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.DebugCameraController.SetPawnMovementSpeedScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewSpeedScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ADebugCameraController::SetPawnMovementSpeedScale(float NewSpeedScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DebugCameraController", "SetPawnMovementSpeedScale"); - - Params::DebugCameraController_SetPawnMovementSpeedScale Parms{}; - - Parms.NewSpeedScale = NewSpeedScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DebugCameraController.ShowDebugSelectedInfo -// (RequiredAPI, Exec, Native, Public) - -void ADebugCameraController::ShowDebugSelectedInfo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DebugCameraController", "ShowDebugSelectedInfo"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DebugCameraController.ToggleDisplay -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void ADebugCameraController::ToggleDisplay() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DebugCameraController", "ToggleDisplay"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DebugCameraController.GetSelectedActor -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* ADebugCameraController::GetSelectedActor() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DebugCameraController", "GetSelectedActor"); - - Params::DebugCameraController_GetSelectedActor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DecalActor.CreateDynamicMaterialInstance -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInstanceDynamic* ADecalActor::CreateDynamicMaterialInstance() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DecalActor", "CreateDynamicMaterialInstance"); - - Params::DecalActor_CreateDynamicMaterialInstance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DecalActor.SetDecalMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* NewDecalMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ADecalActor::SetDecalMaterial(class UMaterialInterface* NewDecalMaterial) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DecalActor", "SetDecalMaterial"); - - Params::DecalActor_SetDecalMaterial Parms{}; - - Parms.NewDecalMaterial = NewDecalMaterial; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DecalActor.GetDecalMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInterface* ADecalActor::GetDecalMaterial() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DecalActor", "GetDecalMaterial"); - - Params::DecalActor_GetDecalMaterial Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementWorldInterface.CanDeleteElement -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementHandle& InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ITypedElementWorldInterface::CanDeleteElement(const struct FScriptTypedElementHandle& InElementHandle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("TypedElementWorldInterface", "CanDeleteElement"); - - Params::TypedElementWorldInterface_CanDeleteElement Parms{}; - - Parms.InElementHandle = std::move(InElementHandle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementWorldInterface.CanDuplicateElement -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementHandle& InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ITypedElementWorldInterface::CanDuplicateElement(const struct FScriptTypedElementHandle& InElementHandle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("TypedElementWorldInterface", "CanDuplicateElement"); - - Params::TypedElementWorldInterface_CanDuplicateElement Parms{}; - - Parms.InElementHandle = std::move(InElementHandle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementWorldInterface.CanEditElement -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementHandle& InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ITypedElementWorldInterface::CanEditElement(const struct FScriptTypedElementHandle& InElementHandle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("TypedElementWorldInterface", "CanEditElement"); - - Params::TypedElementWorldInterface_CanEditElement Parms{}; - - Parms.InElementHandle = std::move(InElementHandle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementWorldInterface.CanMoveElement -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementHandle& InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const ETypedElementWorldType InWorldType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ITypedElementWorldInterface::CanMoveElement(const struct FScriptTypedElementHandle& InElementHandle, const ETypedElementWorldType InWorldType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("TypedElementWorldInterface", "CanMoveElement"); - - Params::TypedElementWorldInterface_CanMoveElement Parms{}; - - Parms.InElementHandle = std::move(InElementHandle); - Parms.InWorldType = InWorldType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementWorldInterface.CanPromoteElement -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementHandle& InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ITypedElementWorldInterface::CanPromoteElement(const struct FScriptTypedElementHandle& InElementHandle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("TypedElementWorldInterface", "CanPromoteElement"); - - Params::TypedElementWorldInterface_CanPromoteElement Parms{}; - - Parms.InElementHandle = std::move(InElementHandle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementWorldInterface.CanScaleElement -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementHandle& InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ITypedElementWorldInterface::CanScaleElement(const struct FScriptTypedElementHandle& InElementHandle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("TypedElementWorldInterface", "CanScaleElement"); - - Params::TypedElementWorldInterface_CanScaleElement Parms{}; - - Parms.InElementHandle = std::move(InElementHandle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementWorldInterface.DeleteElement -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementHandle& InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UWorld* InWorld (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTypedElementSelectionSet* InSelectionSet (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTypedElementDeletionOptions&InDeletionOptions (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ITypedElementWorldInterface::DeleteElement(const struct FScriptTypedElementHandle& InElementHandle, class UWorld* InWorld, class UTypedElementSelectionSet* InSelectionSet, const struct FTypedElementDeletionOptions& InDeletionOptions) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("TypedElementWorldInterface", "DeleteElement"); - - Params::TypedElementWorldInterface_DeleteElement Parms{}; - - Parms.InElementHandle = std::move(InElementHandle); - Parms.InWorld = InWorld; - Parms.InSelectionSet = InSelectionSet; - Parms.InDeletionOptions = std::move(InDeletionOptions); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementWorldInterface.DuplicateElement -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementHandle& InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UWorld* InWorld (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InLocationOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FScriptTypedElementHandle ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FScriptTypedElementHandle ITypedElementWorldInterface::DuplicateElement(const struct FScriptTypedElementHandle& InElementHandle, class UWorld* InWorld, const struct FVector& InLocationOffset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("TypedElementWorldInterface", "DuplicateElement"); - - Params::TypedElementWorldInterface_DuplicateElement Parms{}; - - Parms.InElementHandle = std::move(InElementHandle); - Parms.InWorld = InWorld; - Parms.InLocationOffset = std::move(InLocationOffset); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementWorldInterface.GetBounds -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementHandle& InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FBoxSphereBounds* OutBounds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ITypedElementWorldInterface::GetBounds(const struct FScriptTypedElementHandle& InElementHandle, struct FBoxSphereBounds* OutBounds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("TypedElementWorldInterface", "GetBounds"); - - Params::TypedElementWorldInterface_GetBounds Parms{}; - - Parms.InElementHandle = std::move(InElementHandle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutBounds != nullptr) - *OutBounds = std::move(Parms.OutBounds); - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementWorldInterface.GetOwnerLevel -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementHandle& InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class ULevel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ULevel* ITypedElementWorldInterface::GetOwnerLevel(const struct FScriptTypedElementHandle& InElementHandle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("TypedElementWorldInterface", "GetOwnerLevel"); - - Params::TypedElementWorldInterface_GetOwnerLevel Parms{}; - - Parms.InElementHandle = std::move(InElementHandle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementWorldInterface.GetOwnerWorld -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementHandle& InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UWorld* ITypedElementWorldInterface::GetOwnerWorld(const struct FScriptTypedElementHandle& InElementHandle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("TypedElementWorldInterface", "GetOwnerWorld"); - - Params::TypedElementWorldInterface_GetOwnerWorld Parms{}; - - Parms.InElementHandle = std::move(InElementHandle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementWorldInterface.GetPivotOffset -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementHandle& InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FVector* OutPivotOffset (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ITypedElementWorldInterface::GetPivotOffset(const struct FScriptTypedElementHandle& InElementHandle, struct FVector* OutPivotOffset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("TypedElementWorldInterface", "GetPivotOffset"); - - Params::TypedElementWorldInterface_GetPivotOffset Parms{}; - - Parms.InElementHandle = std::move(InElementHandle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPivotOffset != nullptr) - *OutPivotOffset = std::move(Parms.OutPivotOffset); - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementWorldInterface.GetRelativeTransform -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementHandle& InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FTransform* OutTransform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ITypedElementWorldInterface::GetRelativeTransform(const struct FScriptTypedElementHandle& InElementHandle, struct FTransform* OutTransform) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("TypedElementWorldInterface", "GetRelativeTransform"); - - Params::TypedElementWorldInterface_GetRelativeTransform Parms{}; - - Parms.InElementHandle = std::move(InElementHandle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutTransform != nullptr) - *OutTransform = std::move(Parms.OutTransform); - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementWorldInterface.GetWorldTransform -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementHandle& InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FTransform* OutTransform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ITypedElementWorldInterface::GetWorldTransform(const struct FScriptTypedElementHandle& InElementHandle, struct FTransform* OutTransform) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("TypedElementWorldInterface", "GetWorldTransform"); - - Params::TypedElementWorldInterface_GetWorldTransform Parms{}; - - Parms.InElementHandle = std::move(InElementHandle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutTransform != nullptr) - *OutTransform = std::move(Parms.OutTransform); - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementWorldInterface.IsTemplateElement -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementHandle& InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ITypedElementWorldInterface::IsTemplateElement(const struct FScriptTypedElementHandle& InElementHandle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("TypedElementWorldInterface", "IsTemplateElement"); - - Params::TypedElementWorldInterface_IsTemplateElement Parms{}; - - Parms.InElementHandle = std::move(InElementHandle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementWorldInterface.NotifyMovementEnded -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementHandle& InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void ITypedElementWorldInterface::NotifyMovementEnded(const struct FScriptTypedElementHandle& InElementHandle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("TypedElementWorldInterface", "NotifyMovementEnded"); - - Params::TypedElementWorldInterface_NotifyMovementEnded Parms{}; - - Parms.InElementHandle = std::move(InElementHandle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TypedElementWorldInterface.NotifyMovementOngoing -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementHandle& InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void ITypedElementWorldInterface::NotifyMovementOngoing(const struct FScriptTypedElementHandle& InElementHandle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("TypedElementWorldInterface", "NotifyMovementOngoing"); - - Params::TypedElementWorldInterface_NotifyMovementOngoing Parms{}; - - Parms.InElementHandle = std::move(InElementHandle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TypedElementWorldInterface.NotifyMovementStarted -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementHandle& InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void ITypedElementWorldInterface::NotifyMovementStarted(const struct FScriptTypedElementHandle& InElementHandle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("TypedElementWorldInterface", "NotifyMovementStarted"); - - Params::TypedElementWorldInterface_NotifyMovementStarted Parms{}; - - Parms.InElementHandle = std::move(InElementHandle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.TypedElementWorldInterface.PromoteElement -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementHandle& InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UWorld* OverrideWorld (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FScriptTypedElementHandle ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FScriptTypedElementHandle ITypedElementWorldInterface::PromoteElement(const struct FScriptTypedElementHandle& InElementHandle, class UWorld* OverrideWorld) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("TypedElementWorldInterface", "PromoteElement"); - - Params::TypedElementWorldInterface_PromoteElement Parms{}; - - Parms.InElementHandle = std::move(InElementHandle); - Parms.OverrideWorld = OverrideWorld; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementWorldInterface.SetPivotOffset -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementHandle& InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FVector& InPivotOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ITypedElementWorldInterface::SetPivotOffset(const struct FScriptTypedElementHandle& InElementHandle, const struct FVector& InPivotOffset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("TypedElementWorldInterface", "SetPivotOffset"); - - Params::TypedElementWorldInterface_SetPivotOffset Parms{}; - - Parms.InElementHandle = std::move(InElementHandle); - Parms.InPivotOffset = std::move(InPivotOffset); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementWorldInterface.SetRelativeTransform -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementHandle& InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FTransform& InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ITypedElementWorldInterface::SetRelativeTransform(const struct FScriptTypedElementHandle& InElementHandle, const struct FTransform& InTransform) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("TypedElementWorldInterface", "SetRelativeTransform"); - - Params::TypedElementWorldInterface_SetRelativeTransform Parms{}; - - Parms.InElementHandle = std::move(InElementHandle); - Parms.InTransform = std::move(InTransform); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.TypedElementWorldInterface.SetWorldTransform -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FScriptTypedElementHandle& InElementHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FTransform& InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ITypedElementWorldInterface::SetWorldTransform(const struct FScriptTypedElementHandle& InElementHandle, const struct FTransform& InTransform) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("TypedElementWorldInterface", "SetWorldTransform"); - - Params::TypedElementWorldInterface_SetWorldTransform Parms{}; - - Parms.InElementHandle = std::move(InElementHandle); - Parms.InTransform = std::move(InTransform); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AutoDestroySubsystem.OnActorEndPlay -// (Final, Native, Private) -// Parameters: -// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAutoDestroySubsystem::OnActorEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AutoDestroySubsystem", "OnActorEndPlay"); - - Params::AutoDestroySubsystem_OnActorEndPlay Parms{}; - - Parms.Actor = Actor; - Parms.EndPlayReason = EndPlayReason; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CancellableAsyncAction.Cancel -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UCancellableAsyncAction::Cancel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CancellableAsyncAction", "Cancel"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.CancellableAsyncAction.IsActive -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UCancellableAsyncAction::IsActive() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CancellableAsyncAction", "IsActive"); - - Params::CancellableAsyncAction_IsActive Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ViewportStatsSubsystem.AddDisplayDelegate -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TDelegate&Delegate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UViewportStatsSubsystem::AddDisplayDelegate(const TDelegate& Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ViewportStatsSubsystem", "AddDisplayDelegate"); - - Params::ViewportStatsSubsystem_AddDisplayDelegate Parms{}; - - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ViewportStatsSubsystem.AddTimedDisplay -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class FText& Text (Parm, NativeAccessSpecifierPublic) -// const struct FLinearColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& DisplayOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UViewportStatsSubsystem::AddTimedDisplay(const class FText& Text, const struct FLinearColor& Color, float duration, const struct FVector2D& DisplayOffset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ViewportStatsSubsystem", "AddTimedDisplay"); - - Params::ViewportStatsSubsystem_AddTimedDisplay Parms{}; - - Parms.Text = std::move(Text); - Parms.Color = std::move(Color); - Parms.duration = duration; - Parms.DisplayOffset = std::move(DisplayOffset); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ViewportStatsSubsystem.RemoveDisplayDelegate -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const int32 IndexToRemove (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UViewportStatsSubsystem::RemoveDisplayDelegate(const int32 IndexToRemove) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ViewportStatsSubsystem", "RemoveDisplayDelegate"); - - Params::ViewportStatsSubsystem_RemoveDisplayDelegate Parms{}; - - Parms.IndexToRemove = IndexToRemove; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Predefined Function -// Returns the result of UEngine::GetEngine() without a type-check, might be dangerous - -class UGameEngine* UGameEngine::GetEngine() -{ - return static_cast(UEngine::GetEngine()); -} - - -// Function Engine.InputDeviceSubsystem.ActivateDevicePropertyOfClass -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TSubclassOf PropertyClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FActivateDevicePropertyParams&Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// struct FInputDevicePropertyHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FInputDevicePropertyHandle UInputDeviceSubsystem::ActivateDevicePropertyOfClass(TSubclassOf PropertyClass, const struct FActivateDevicePropertyParams& Params_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputDeviceSubsystem", "ActivateDevicePropertyOfClass"); - - Params::InputDeviceSubsystem_ActivateDevicePropertyOfClass Parms{}; - - Parms.PropertyClass = PropertyClass; - Parms.Params_0 = std::move(Params_0); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceSubsystem.RemoveAllDeviceProperties -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UInputDeviceSubsystem::RemoveAllDeviceProperties() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputDeviceSubsystem", "RemoveAllDeviceProperties"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.InputDeviceSubsystem.RemoveDevicePropertyByHandle -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FInputDevicePropertyHandle&HandleToRemove (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UInputDeviceSubsystem::RemoveDevicePropertyByHandle(const struct FInputDevicePropertyHandle& HandleToRemove) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputDeviceSubsystem", "RemoveDevicePropertyByHandle"); - - Params::InputDeviceSubsystem_RemoveDevicePropertyByHandle Parms{}; - - Parms.HandleToRemove = std::move(HandleToRemove); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.InputDeviceSubsystem.RemoveDevicePropertyHandles -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TSet&HandlesToRemove (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UInputDeviceSubsystem::RemoveDevicePropertyHandles(const TSet& HandlesToRemove) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputDeviceSubsystem", "RemoveDevicePropertyHandles"); - - Params::InputDeviceSubsystem_RemoveDevicePropertyHandles Parms{}; - - Parms.HandlesToRemove = std::move(HandlesToRemove); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.InputDeviceSubsystem.GetActiveDeviceProperty -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FInputDevicePropertyHandle&Handle (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UInputDeviceProperty* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UInputDeviceProperty* UInputDeviceSubsystem::GetActiveDeviceProperty(const struct FInputDevicePropertyHandle& Handle) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputDeviceSubsystem", "GetActiveDeviceProperty"); - - Params::InputDeviceSubsystem_GetActiveDeviceProperty Parms{}; - - Parms.Handle = std::move(Handle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceSubsystem.GetInputDeviceHardwareIdentifier -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FInputDeviceId& InputDevice (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHardwareDeviceIdentifier ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FHardwareDeviceIdentifier UInputDeviceSubsystem::GetInputDeviceHardwareIdentifier(const struct FInputDeviceId& InputDevice) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputDeviceSubsystem", "GetInputDeviceHardwareIdentifier"); - - Params::InputDeviceSubsystem_GetInputDeviceHardwareIdentifier Parms{}; - - Parms.InputDevice = std::move(InputDevice); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceSubsystem.GetMostRecentlyUsedHardwareDevice -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FPlatformUserId& InUserId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHardwareDeviceIdentifier ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FHardwareDeviceIdentifier UInputDeviceSubsystem::GetMostRecentlyUsedHardwareDevice(const struct FPlatformUserId& InUserId) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputDeviceSubsystem", "GetMostRecentlyUsedHardwareDevice"); - - Params::InputDeviceSubsystem_GetMostRecentlyUsedHardwareDevice Parms{}; - - Parms.InUserId = std::move(InUserId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceSubsystem.IsPropertyActive -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FInputDevicePropertyHandle&Handle (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UInputDeviceSubsystem::IsPropertyActive(const struct FInputDevicePropertyHandle& Handle) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputDeviceSubsystem", "IsPropertyActive"); - - Params::InputDeviceSubsystem_IsPropertyActive Parms{}; - - Parms.Handle = std::move(Handle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LocalPlayerSaveGame.AsyncLoadOrCreateSaveGameForLocalPlayer -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// TSubclassOf SaveGameClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APlayerController* LocalPlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TDelegateDelegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ULocalPlayerSaveGame::AsyncLoadOrCreateSaveGameForLocalPlayer(TSubclassOf SaveGameClass, class APlayerController* LocalPlayerController, const class FString& SlotName, TDelegate Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("LocalPlayerSaveGame", "AsyncLoadOrCreateSaveGameForLocalPlayer"); - - Params::LocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer Parms{}; - - Parms.SaveGameClass = SaveGameClass; - Parms.LocalPlayerController = LocalPlayerController; - Parms.SlotName = std::move(SlotName); - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LocalPlayerSaveGame.LoadOrCreateSaveGameForLocalPlayer -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// TSubclassOf SaveGameClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APlayerController* LocalPlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ULocalPlayerSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ULocalPlayerSaveGame* ULocalPlayerSaveGame::LoadOrCreateSaveGameForLocalPlayer(TSubclassOf SaveGameClass, class APlayerController* LocalPlayerController, const class FString& SlotName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("LocalPlayerSaveGame", "LoadOrCreateSaveGameForLocalPlayer"); - - Params::LocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer Parms{}; - - Parms.SaveGameClass = SaveGameClass; - Parms.LocalPlayerController = LocalPlayerController; - Parms.SlotName = std::move(SlotName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LocalPlayerSaveGame.AsyncSaveGameToSlotForLocalPlayer -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ULocalPlayerSaveGame::AsyncSaveGameToSlotForLocalPlayer() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalPlayerSaveGame", "AsyncSaveGameToSlotForLocalPlayer"); - - Params::LocalPlayerSaveGame_AsyncSaveGameToSlotForLocalPlayer Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LocalPlayerSaveGame.OnPostLoad -// (RequiredAPI, Event, Public, BlueprintEvent) - -void ULocalPlayerSaveGame::OnPostLoad() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalPlayerSaveGame", "OnPostLoad"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function Engine.LocalPlayerSaveGame.OnPostSave -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULocalPlayerSaveGame::OnPostSave(bool bSuccess) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalPlayerSaveGame", "OnPostSave"); - - Params::LocalPlayerSaveGame_OnPostSave Parms{}; - - Parms.bSuccess = bSuccess; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.LocalPlayerSaveGame.OnPreSave -// (RequiredAPI, Event, Public, BlueprintEvent) - -void ULocalPlayerSaveGame::OnPreSave() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalPlayerSaveGame", "OnPreSave"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function Engine.LocalPlayerSaveGame.OnResetToDefault -// (RequiredAPI, Event, Public, BlueprintEvent) - -void ULocalPlayerSaveGame::OnResetToDefault() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalPlayerSaveGame", "OnResetToDefault"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function Engine.LocalPlayerSaveGame.ResetToDefault -// (RequiredAPI, Native, Public, BlueprintCallable) - -void ULocalPlayerSaveGame::ResetToDefault() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalPlayerSaveGame", "ResetToDefault"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LocalPlayerSaveGame.SaveGameToSlotForLocalPlayer -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ULocalPlayerSaveGame::SaveGameToSlotForLocalPlayer() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalPlayerSaveGame", "SaveGameToSlotForLocalPlayer"); - - Params::LocalPlayerSaveGame_SaveGameToSlotForLocalPlayer Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LocalPlayerSaveGame.GetInvalidDataVersion -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ULocalPlayerSaveGame::GetInvalidDataVersion() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalPlayerSaveGame", "GetInvalidDataVersion"); - - Params::LocalPlayerSaveGame_GetInvalidDataVersion Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LocalPlayerSaveGame.GetLatestDataVersion -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ULocalPlayerSaveGame::GetLatestDataVersion() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalPlayerSaveGame", "GetLatestDataVersion"); - - Params::LocalPlayerSaveGame_GetLatestDataVersion Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LocalPlayerSaveGame.GetLocalPlayerController -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerController* ULocalPlayerSaveGame::GetLocalPlayerController() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalPlayerSaveGame", "GetLocalPlayerController"); - - Params::LocalPlayerSaveGame_GetLocalPlayerController Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LocalPlayerSaveGame.GetPlatformUserId -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FPlatformUserId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FPlatformUserId ULocalPlayerSaveGame::GetPlatformUserId() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalPlayerSaveGame", "GetPlatformUserId"); - - Params::LocalPlayerSaveGame_GetPlatformUserId Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LocalPlayerSaveGame.GetPlatformUserIndex -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ULocalPlayerSaveGame::GetPlatformUserIndex() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalPlayerSaveGame", "GetPlatformUserIndex"); - - Params::LocalPlayerSaveGame_GetPlatformUserIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LocalPlayerSaveGame.GetSavedDataVersion -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ULocalPlayerSaveGame::GetSavedDataVersion() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalPlayerSaveGame", "GetSavedDataVersion"); - - Params::LocalPlayerSaveGame_GetSavedDataVersion Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LocalPlayerSaveGame.GetSaveSlotName -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString ULocalPlayerSaveGame::GetSaveSlotName() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalPlayerSaveGame", "GetSaveSlotName"); - - Params::LocalPlayerSaveGame_GetSaveSlotName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LocalPlayerSaveGame.IsSaveInProgress -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ULocalPlayerSaveGame::IsSaveInProgress() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalPlayerSaveGame", "IsSaveInProgress"); - - Params::LocalPlayerSaveGame_IsSaveInProgress Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LocalPlayerSaveGame.WasLastSaveSuccessful -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ULocalPlayerSaveGame::WasLastSaveSuccessful() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalPlayerSaveGame", "WasLastSaveSuccessful"); - - Params::LocalPlayerSaveGame_WasLastSaveSuccessful Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LocalPlayerSaveGame.WasLoaded -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ULocalPlayerSaveGame::WasLoaded() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalPlayerSaveGame", "WasLoaded"); - - Params::LocalPlayerSaveGame_WasLoaded Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LocalPlayerSaveGame.WasSaveRequested -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ULocalPlayerSaveGame::WasSaveRequested() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LocalPlayerSaveGame", "WasSaveRequested"); - - Params::LocalPlayerSaveGame_WasSaveRequested Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SpringArmComponent.GetTargetRotation -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator USpringArmComponent::GetTargetRotation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpringArmComponent", "GetTargetRotation"); - - Params::SpringArmComponent_GetTargetRotation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SpringArmComponent.GetUnfixedCameraPosition -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector USpringArmComponent::GetUnfixedCameraPosition() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpringArmComponent", "GetUnfixedCameraPosition"); - - Params::SpringArmComponent_GetUnfixedCameraPosition Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SpringArmComponent.IsCollisionFixApplied -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USpringArmComponent::IsCollisionFixApplied() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpringArmComponent", "IsCollisionFixApplied"); - - Params::SpringArmComponent_IsCollisionFixApplied Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameModeBase.CanSpectate -// (RequiredAPI, Native, Event, Public, BlueprintEvent) -// Parameters: -// class APlayerController* Viewer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APlayerState* ViewTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AGameModeBase::CanSpectate(class APlayerController* Viewer, class APlayerState* ViewTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "CanSpectate"); - - Params::GameModeBase_CanSpectate Parms{}; - - Parms.Viewer = Viewer; - Parms.ViewTarget = ViewTarget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameModeBase.ChangeName -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& NewName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bNameChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AGameModeBase::ChangeName(class AController* Controller, const class FString& NewName, bool bNameChange) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "ChangeName"); - - Params::GameModeBase_ChangeName Parms{}; - - Parms.Controller = Controller; - Parms.NewName = std::move(NewName); - Parms.bNameChange = bNameChange; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameModeBase.ChoosePlayerStart -// (RequiredAPI, Native, Event, Public, BlueprintEvent) -// Parameters: -// class AController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* AGameModeBase::ChoosePlayerStart(class AController* Player) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "ChoosePlayerStart"); - - Params::GameModeBase_ChoosePlayerStart Parms{}; - - Parms.Player = Player; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameModeBase.FindPlayerStart -// (RequiredAPI, Native, Event, Public, BlueprintEvent) -// Parameters: -// class AController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& IncomingName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* AGameModeBase::FindPlayerStart(class AController* Player, const class FString& IncomingName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "FindPlayerStart"); - - Params::GameModeBase_FindPlayerStart Parms{}; - - Parms.Player = Player; - Parms.IncomingName = std::move(IncomingName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameModeBase.GetDefaultPawnClassForController -// (RequiredAPI, Native, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// class AController* InController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UClass* AGameModeBase::GetDefaultPawnClassForController(class AController* InController) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "GetDefaultPawnClassForController"); - - Params::GameModeBase_GetDefaultPawnClassForController Parms{}; - - Parms.InController = InController; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameModeBase.GetNumPlayers -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 AGameModeBase::GetNumPlayers() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "GetNumPlayers"); - - Params::GameModeBase_GetNumPlayers Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameModeBase.GetNumSpectators -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 AGameModeBase::GetNumSpectators() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "GetNumSpectators"); - - Params::GameModeBase_GetNumSpectators Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameModeBase.HandleStartingNewPlayer -// (RequiredAPI, Native, Event, Public, BlueprintEvent) -// Parameters: -// class APlayerController* NewPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AGameModeBase::HandleStartingNewPlayer(class APlayerController* NewPlayer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "HandleStartingNewPlayer"); - - Params::GameModeBase_HandleStartingNewPlayer Parms{}; - - Parms.NewPlayer = NewPlayer; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameModeBase.InitializeHUDForPlayer -// (RequiredAPI, Native, Event, Protected, BlueprintEvent) -// Parameters: -// class APlayerController* NewPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AGameModeBase::InitializeHUDForPlayer(class APlayerController* NewPlayer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "InitializeHUDForPlayer"); - - Params::GameModeBase_InitializeHUDForPlayer Parms{}; - - Parms.NewPlayer = NewPlayer; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameModeBase.InitStartSpot -// (RequiredAPI, Native, Event, Public, BlueprintEvent) -// Parameters: -// class AActor* StartSpot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AController* NewPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AGameModeBase::InitStartSpot(class AActor* StartSpot, class AController* NewPlayer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "InitStartSpot"); - - Params::GameModeBase_InitStartSpot Parms{}; - - Parms.StartSpot = StartSpot; - Parms.NewPlayer = NewPlayer; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameModeBase.K2_FindPlayerStart -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class AController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& IncomingName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* AGameModeBase::K2_FindPlayerStart(class AController* Player, const class FString& IncomingName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "K2_FindPlayerStart"); - - Params::GameModeBase_K2_FindPlayerStart Parms{}; - - Parms.Player = Player; - Parms.IncomingName = std::move(IncomingName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameModeBase.K2_OnChangeName -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class AController* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& NewName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bNameChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AGameModeBase::K2_OnChangeName(class AController* Other, const class FString& NewName, bool bNameChange) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "K2_OnChangeName"); - - Params::GameModeBase_K2_OnChangeName Parms{}; - - Parms.Other = Other; - Parms.NewName = std::move(NewName); - Parms.bNameChange = bNameChange; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.GameModeBase.K2_OnLogout -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class AController* ExitingController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AGameModeBase::K2_OnLogout(class AController* ExitingController) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "K2_OnLogout"); - - Params::GameModeBase_K2_OnLogout Parms{}; - - Parms.ExitingController = ExitingController; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.GameModeBase.K2_OnRestartPlayer -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class AController* NewPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AGameModeBase::K2_OnRestartPlayer(class AController* NewPlayer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "K2_OnRestartPlayer"); - - Params::GameModeBase_K2_OnRestartPlayer Parms{}; - - Parms.NewPlayer = NewPlayer; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.GameModeBase.K2_OnSwapPlayerControllers -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class APlayerController* OldPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APlayerController* NewPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AGameModeBase::K2_OnSwapPlayerControllers(class APlayerController* OldPC, class APlayerController* NewPC) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "K2_OnSwapPlayerControllers"); - - Params::GameModeBase_K2_OnSwapPlayerControllers Parms{}; - - Parms.OldPC = OldPC; - Parms.NewPC = NewPC; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.GameModeBase.K2_PostLogin -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// class APlayerController* NewPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AGameModeBase::K2_PostLogin(class APlayerController* NewPlayer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "K2_PostLogin"); - - Params::GameModeBase_K2_PostLogin Parms{}; - - Parms.NewPlayer = NewPlayer; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.GameModeBase.PlayerCanRestart -// (RequiredAPI, Native, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// class APlayerController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AGameModeBase::PlayerCanRestart(class APlayerController* Player) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "PlayerCanRestart"); - - Params::GameModeBase_PlayerCanRestart Parms{}; - - Parms.Player = Player; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameModeBase.ResetLevel -// (RequiredAPI, Native, Public, BlueprintCallable) - -void AGameModeBase::ResetLevel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "ResetLevel"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameModeBase.RestartPlayer -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class AController* NewPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AGameModeBase::RestartPlayer(class AController* NewPlayer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "RestartPlayer"); - - Params::GameModeBase_RestartPlayer Parms{}; - - Parms.NewPlayer = NewPlayer; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameModeBase.RestartPlayerAtPlayerStart -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class AController* NewPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* StartSpot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AGameModeBase::RestartPlayerAtPlayerStart(class AController* NewPlayer, class AActor* StartSpot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "RestartPlayerAtPlayerStart"); - - Params::GameModeBase_RestartPlayerAtPlayerStart Parms{}; - - Parms.NewPlayer = NewPlayer; - Parms.StartSpot = StartSpot; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameModeBase.RestartPlayerAtTransform -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class AController* NewPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AGameModeBase::RestartPlayerAtTransform(class AController* NewPlayer, const struct FTransform& SpawnTransform) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "RestartPlayerAtTransform"); - - Params::GameModeBase_RestartPlayerAtTransform Parms{}; - - Parms.NewPlayer = NewPlayer; - Parms.SpawnTransform = std::move(SpawnTransform); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameModeBase.ReturnToMainMenuHost -// (RequiredAPI, Native, Public, BlueprintCallable) - -void AGameModeBase::ReturnToMainMenuHost() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "ReturnToMainMenuHost"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameModeBase.ShouldReset -// (RequiredAPI, Native, Event, Public, BlueprintEvent) -// Parameters: -// class AActor* ActorToReset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AGameModeBase::ShouldReset(class AActor* ActorToReset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "ShouldReset"); - - Params::GameModeBase_ShouldReset Parms{}; - - Parms.ActorToReset = ActorToReset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameModeBase.SpawnDefaultPawnAtTransform -// (RequiredAPI, Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) -// Parameters: -// class AController* NewPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APawn* AGameModeBase::SpawnDefaultPawnAtTransform(class AController* NewPlayer, const struct FTransform& SpawnTransform) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "SpawnDefaultPawnAtTransform"); - - Params::GameModeBase_SpawnDefaultPawnAtTransform Parms{}; - - Parms.NewPlayer = NewPlayer; - Parms.SpawnTransform = std::move(SpawnTransform); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameModeBase.SpawnDefaultPawnFor -// (RequiredAPI, Native, Event, Public, BlueprintEvent) -// Parameters: -// class AController* NewPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* StartSpot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APawn* AGameModeBase::SpawnDefaultPawnFor(class AController* NewPlayer, class AActor* StartSpot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "SpawnDefaultPawnFor"); - - Params::GameModeBase_SpawnDefaultPawnFor Parms{}; - - Parms.NewPlayer = NewPlayer; - Parms.StartSpot = StartSpot; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameModeBase.StartPlay -// (RequiredAPI, Native, Public, BlueprintCallable) - -void AGameModeBase::StartPlay() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "StartPlay"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameModeBase.HasMatchEnded -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AGameModeBase::HasMatchEnded() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "HasMatchEnded"); - - Params::GameModeBase_HasMatchEnded Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameModeBase.HasMatchStarted -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AGameModeBase::HasMatchStarted() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "HasMatchStarted"); - - Params::GameModeBase_HasMatchStarted Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameModeBase.MustSpectate -// (RequiredAPI, Native, Event, Public, BlueprintEvent, Const) -// Parameters: -// class APlayerController* NewPlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AGameModeBase::MustSpectate(class APlayerController* NewPlayerController) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameModeBase", "MustSpectate"); - - Params::GameModeBase_MustSpectate Parms{}; - - Parms.NewPlayerController = NewPlayerController; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameMode.AbortMatch -// (RequiredAPI, Native, Public, BlueprintCallable) - -void AGameMode::AbortMatch() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameMode", "AbortMatch"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameMode.EndMatch -// (RequiredAPI, Native, Public, BlueprintCallable) - -void AGameMode::EndMatch() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameMode", "EndMatch"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameMode.K2_OnSetMatchState -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class FName NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AGameMode::K2_OnSetMatchState(class FName NewState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameMode", "K2_OnSetMatchState"); - - Params::GameMode_K2_OnSetMatchState Parms{}; - - Parms.NewState = NewState; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.GameMode.ReadyToEndMatch -// (RequiredAPI, Native, Event, Protected, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AGameMode::ReadyToEndMatch() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameMode", "ReadyToEndMatch"); - - Params::GameMode_ReadyToEndMatch Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameMode.ReadyToStartMatch -// (RequiredAPI, Native, Event, Protected, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AGameMode::ReadyToStartMatch() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameMode", "ReadyToStartMatch"); - - Params::GameMode_ReadyToStartMatch Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameMode.RestartGame -// (RequiredAPI, Native, Public, BlueprintCallable) - -void AGameMode::RestartGame() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameMode", "RestartGame"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameMode.Say -// (RequiredAPI, Exec, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& Msg (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AGameMode::Say(const class FString& Msg) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameMode", "Say"); - - Params::GameMode_Say Parms{}; - - Parms.Msg = std::move(Msg); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameMode.StartMatch -// (RequiredAPI, Native, Public, BlueprintCallable) - -void AGameMode::StartMatch() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameMode", "StartMatch"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameMode.GetMatchState -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName AGameMode::GetMatchState() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameMode", "GetMatchState"); - - Params::GameMode_GetMatchState Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameMode.IsMatchInProgress -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AGameMode::IsMatchInProgress() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameMode", "IsMatchInProgress"); - - Params::GameMode_IsMatchInProgress Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.ActivateReverbEffect -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UReverbEffect* ReverbEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Volume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::ActivateReverbEffect(const class UObject* WorldContextObject, class UReverbEffect* ReverbEffect, class FName TagName, float Priority, float Volume, float FadeTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "ActivateReverbEffect"); - - Params::GameplayStatics_ActivateReverbEffect Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.ReverbEffect = ReverbEffect; - Parms.TagName = TagName; - Parms.Priority = Priority; - Parms.Volume = Volume; - Parms.FadeTime = FadeTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.AnnounceAccessibleString -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& AnnouncementString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::AnnounceAccessibleString(const class FString& AnnouncementString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "AnnounceAccessibleString"); - - Params::GameplayStatics_AnnounceAccessibleString Parms{}; - - Parms.AnnouncementString = std::move(AnnouncementString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.ApplyDamage -// (Final, RequiredAPI, BlueprintAuthorityOnly, Native, Static, Public, BlueprintCallable) -// Parameters: -// class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AController* EventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf DamageTypeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UGameplayStatics::ApplyDamage(class AActor* DamagedActor, float BaseDamage, class AController* EventInstigator, class AActor* DamageCauser, TSubclassOf DamageTypeClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "ApplyDamage"); - - Params::GameplayStatics_ApplyDamage Parms{}; - - Parms.DamagedActor = DamagedActor; - Parms.BaseDamage = BaseDamage; - Parms.EventInstigator = EventInstigator; - Parms.DamageCauser = DamageCauser; - Parms.DamageTypeClass = DamageTypeClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.ApplyPointDamage -// (Final, RequiredAPI, BlueprintAuthorityOnly, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& HitFromDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// class AController* EventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf DamageTypeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UGameplayStatics::ApplyPointDamage(class AActor* DamagedActor, float BaseDamage, const struct FVector& HitFromDirection, const struct FHitResult& HitInfo, class AController* EventInstigator, class AActor* DamageCauser, TSubclassOf DamageTypeClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "ApplyPointDamage"); - - Params::GameplayStatics_ApplyPointDamage Parms{}; - - Parms.DamagedActor = DamagedActor; - Parms.BaseDamage = BaseDamage; - Parms.HitFromDirection = std::move(HitFromDirection); - Parms.HitInfo = std::move(HitInfo); - Parms.EventInstigator = EventInstigator; - Parms.DamageCauser = DamageCauser; - Parms.DamageTypeClass = DamageTypeClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.ApplyRadialDamage -// (Final, RequiredAPI, BlueprintAuthorityOnly, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DamageRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf DamageTypeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AController* InstigatedByController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bDoFullDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECollisionChannel DamagePreventionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::ApplyRadialDamage(const class UObject* WorldContextObject, float BaseDamage, const struct FVector& Origin, float DamageRadius, TSubclassOf DamageTypeClass, const TArray& IgnoreActors, class AActor* DamageCauser, class AController* InstigatedByController, bool bDoFullDamage, ECollisionChannel DamagePreventionChannel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "ApplyRadialDamage"); - - Params::GameplayStatics_ApplyRadialDamage Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.BaseDamage = BaseDamage; - Parms.Origin = std::move(Origin); - Parms.DamageRadius = DamageRadius; - Parms.DamageTypeClass = DamageTypeClass; - Parms.IgnoreActors = std::move(IgnoreActors); - Parms.DamageCauser = DamageCauser; - Parms.InstigatedByController = InstigatedByController; - Parms.bDoFullDamage = bDoFullDamage; - Parms.DamagePreventionChannel = DamagePreventionChannel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.ApplyRadialDamageWithFalloff -// (Final, RequiredAPI, BlueprintAuthorityOnly, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MinimumDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DamageInnerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DamageOuterRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DamageFalloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf DamageTypeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AController* InstigatedByController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECollisionChannel DamagePreventionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::ApplyRadialDamageWithFalloff(const class UObject* WorldContextObject, float BaseDamage, float MinimumDamage, const struct FVector& Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, TSubclassOf DamageTypeClass, const TArray& IgnoreActors, class AActor* DamageCauser, class AController* InstigatedByController, ECollisionChannel DamagePreventionChannel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "ApplyRadialDamageWithFalloff"); - - Params::GameplayStatics_ApplyRadialDamageWithFalloff Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.BaseDamage = BaseDamage; - Parms.MinimumDamage = MinimumDamage; - Parms.Origin = std::move(Origin); - Parms.DamageInnerRadius = DamageInnerRadius; - Parms.DamageOuterRadius = DamageOuterRadius; - Parms.DamageFalloff = DamageFalloff; - Parms.DamageTypeClass = DamageTypeClass; - Parms.IgnoreActors = std::move(IgnoreActors); - Parms.DamageCauser = DamageCauser; - Parms.InstigatedByController = InstigatedByController; - Parms.DamagePreventionChannel = DamagePreventionChannel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.AreAnyListenersWithinRange -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaximumRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::AreAnyListenersWithinRange(const class UObject* WorldContextObject, const struct FVector& Location, float MaximumRange) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "AreAnyListenersWithinRange"); - - Params::GameplayStatics_AreAnyListenersWithinRange Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Location = std::move(Location); - Parms.MaximumRange = MaximumRange; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.AreSubtitlesEnabled -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::AreSubtitlesEnabled() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "AreSubtitlesEnabled"); - - Params::GameplayStatics_AreSubtitlesEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.BeginDeferredActorSpawnFromClass -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf ActorClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESpawnActorCollisionHandlingMethod CollisionHandlingOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* Owner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESpawnActorScaleMethod TransformScaleMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UGameplayStatics::BeginDeferredActorSpawnFromClass(const class UObject* WorldContextObject, TSubclassOf ActorClass, const struct FTransform& SpawnTransform, ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, class AActor* Owner, ESpawnActorScaleMethod TransformScaleMethod) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "BeginDeferredActorSpawnFromClass"); - - Params::GameplayStatics_BeginDeferredActorSpawnFromClass Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.ActorClass = ActorClass; - Parms.SpawnTransform = std::move(SpawnTransform); - Parms.CollisionHandlingOverride = CollisionHandlingOverride; - Parms.Owner = Owner; - Parms.TransformScaleMethod = TransformScaleMethod; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.BeginSpawningActorFromBlueprint -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class UBlueprint* Blueprint (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bNoCollisionFail (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UGameplayStatics::BeginSpawningActorFromBlueprint(const class UObject* WorldContextObject, const class UBlueprint* Blueprint, const struct FTransform& SpawnTransform, bool bNoCollisionFail) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "BeginSpawningActorFromBlueprint"); - - Params::GameplayStatics_BeginSpawningActorFromBlueprint Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Blueprint = Blueprint; - Parms.SpawnTransform = std::move(SpawnTransform); - Parms.bNoCollisionFail = bNoCollisionFail; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_Advanced -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FPredictProjectilePathParams&PredictParams (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FPredictProjectilePathResult* PredictResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::Blueprint_PredictProjectilePath_Advanced(const class UObject* WorldContextObject, const struct FPredictProjectilePathParams& PredictParams, struct FPredictProjectilePathResult* PredictResult) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "Blueprint_PredictProjectilePath_Advanced"); - - Params::GameplayStatics_Blueprint_PredictProjectilePath_Advanced Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.PredictParams = std::move(PredictParams); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (PredictResult != nullptr) - *PredictResult = std::move(Parms.PredictResult); - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_ByObjectType -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// TArray* OutPathPositions (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// struct FVector* OutLastTraceDestination (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& LaunchVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTracePath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ProjectileRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawDebugTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SimFrequency (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxSimTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float OverrideGravityZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::Blueprint_PredictProjectilePath_ByObjectType(const class UObject* WorldContextObject, struct FHitResult* OutHit, TArray* OutPathPositions, struct FVector* OutLastTraceDestination, const struct FVector& StartPos, const struct FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "Blueprint_PredictProjectilePath_ByObjectType"); - - Params::GameplayStatics_Blueprint_PredictProjectilePath_ByObjectType Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.StartPos = std::move(StartPos); - Parms.LaunchVelocity = std::move(LaunchVelocity); - Parms.bTracePath = bTracePath; - Parms.ProjectileRadius = ProjectileRadius; - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.DrawDebugTime = DrawDebugTime; - Parms.SimFrequency = SimFrequency; - Parms.MaxSimTime = MaxSimTime; - Parms.OverrideGravityZ = OverrideGravityZ; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - if (OutPathPositions != nullptr) - *OutPathPositions = std::move(Parms.OutPathPositions); - - if (OutLastTraceDestination != nullptr) - *OutLastTraceDestination = std::move(Parms.OutLastTraceDestination); - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_ByTraceChannel -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// TArray* OutPathPositions (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// struct FVector* OutLastTraceDestination (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& LaunchVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTracePath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ProjectileRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawDebugTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SimFrequency (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxSimTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float OverrideGravityZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::Blueprint_PredictProjectilePath_ByTraceChannel(const class UObject* WorldContextObject, struct FHitResult* OutHit, TArray* OutPathPositions, struct FVector* OutLastTraceDestination, const struct FVector& StartPos, const struct FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, ECollisionChannel TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "Blueprint_PredictProjectilePath_ByTraceChannel"); - - Params::GameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.StartPos = std::move(StartPos); - Parms.LaunchVelocity = std::move(LaunchVelocity); - Parms.bTracePath = bTracePath; - Parms.ProjectileRadius = ProjectileRadius; - Parms.TraceChannel = TraceChannel; - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.DrawDebugTime = DrawDebugTime; - Parms.SimFrequency = SimFrequency; - Parms.MaxSimTime = MaxSimTime; - Parms.OverrideGravityZ = OverrideGravityZ; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - if (OutPathPositions != nullptr) - *OutPathPositions = std::move(Parms.OutPathPositions); - - if (OutLastTraceDestination != nullptr) - *OutLastTraceDestination = std::move(Parms.OutLastTraceDestination); - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.BlueprintSuggestProjectileVelocity -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* TossVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& StartLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& EndLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float LaunchSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float OverrideGravityZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESuggestProjVelocityTraceOption TraceOption (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float CollisionRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bFavorHighArc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bDrawDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAcceptClosestOnNoSolutions (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::BlueprintSuggestProjectileVelocity(const class UObject* WorldContextObject, struct FVector* TossVelocity, const struct FVector& StartLocation, const struct FVector& EndLocation, float LaunchSpeed, float OverrideGravityZ, ESuggestProjVelocityTraceOption TraceOption, float CollisionRadius, bool bFavorHighArc, bool bDrawDebug, bool bAcceptClosestOnNoSolutions) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "BlueprintSuggestProjectileVelocity"); - - Params::GameplayStatics_BlueprintSuggestProjectileVelocity Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.StartLocation = std::move(StartLocation); - Parms.EndLocation = std::move(EndLocation); - Parms.LaunchSpeed = LaunchSpeed; - Parms.OverrideGravityZ = OverrideGravityZ; - Parms.TraceOption = TraceOption; - Parms.CollisionRadius = CollisionRadius; - Parms.bFavorHighArc = bFavorHighArc; - Parms.bDrawDebug = bDrawDebug; - Parms.bAcceptClosestOnNoSolutions = bAcceptClosestOnNoSolutions; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (TossVelocity != nullptr) - *TossVelocity = std::move(Parms.TossVelocity); - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.BreakHitResult -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool* bBlockingHit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* bInitialOverlap (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* Time (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* Distance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* ImpactPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Normal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* ImpactNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UPhysicalMaterial** PhysMat (Parm, OutParm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor** HitActor (Parm, OutParm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UPrimitiveComponent** HitComponent (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName* HitBoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName* BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* HitItem (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* ElementIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* FaceIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* TraceStart (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* TraceEnd (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::BreakHitResult(const struct FHitResult& Hit, bool* bBlockingHit, bool* bInitialOverlap, float* Time, float* Distance, struct FVector* Location, struct FVector* ImpactPoint, struct FVector* Normal, struct FVector* ImpactNormal, class UPhysicalMaterial** PhysMat, class AActor** HitActor, class UPrimitiveComponent** HitComponent, class FName* HitBoneName, class FName* BoneName, int32* HitItem, int32* ElementIndex, int32* FaceIndex, struct FVector* TraceStart, struct FVector* TraceEnd) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "BreakHitResult"); - - Params::GameplayStatics_BreakHitResult Parms{}; - - Parms.Hit = std::move(Hit); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (bBlockingHit != nullptr) - *bBlockingHit = Parms.bBlockingHit; - - if (bInitialOverlap != nullptr) - *bInitialOverlap = Parms.bInitialOverlap; - - if (Time != nullptr) - *Time = Parms.Time; - - if (Distance != nullptr) - *Distance = Parms.Distance; - - if (Location != nullptr) - *Location = std::move(Parms.Location); - - if (ImpactPoint != nullptr) - *ImpactPoint = std::move(Parms.ImpactPoint); - - if (Normal != nullptr) - *Normal = std::move(Parms.Normal); - - if (ImpactNormal != nullptr) - *ImpactNormal = std::move(Parms.ImpactNormal); - - if (PhysMat != nullptr) - *PhysMat = Parms.PhysMat; - - if (HitActor != nullptr) - *HitActor = Parms.HitActor; - - if (HitComponent != nullptr) - *HitComponent = Parms.HitComponent; - - if (HitBoneName != nullptr) - *HitBoneName = Parms.HitBoneName; - - if (BoneName != nullptr) - *BoneName = Parms.BoneName; - - if (HitItem != nullptr) - *HitItem = Parms.HitItem; - - if (ElementIndex != nullptr) - *ElementIndex = Parms.ElementIndex; - - if (FaceIndex != nullptr) - *FaceIndex = Parms.FaceIndex; - - if (TraceStart != nullptr) - *TraceStart = std::move(Parms.TraceStart); - - if (TraceEnd != nullptr) - *TraceEnd = std::move(Parms.TraceEnd); -} - - -// Function Engine.GameplayStatics.CancelAsyncLoading -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) - -void UGameplayStatics::CancelAsyncLoading() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "CancelAsyncLoading"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.ClearSoundMixClassOverride -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundMix* InSoundMixModifier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundClass* InSoundClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float FadeOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::ClearSoundMixClassOverride(const class UObject* WorldContextObject, class USoundMix* InSoundMixModifier, class USoundClass* InSoundClass, float FadeOutTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "ClearSoundMixClassOverride"); - - Params::GameplayStatics_ClearSoundMixClassOverride Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InSoundMixModifier = InSoundMixModifier; - Parms.InSoundClass = InSoundClass; - Parms.FadeOutTime = FadeOutTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.ClearSoundMixModifiers -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::ClearSoundMixModifiers(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "ClearSoundMixModifiers"); - - Params::GameplayStatics_ClearSoundMixModifiers Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.CreatePlayer -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSpawnPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerController* UGameplayStatics::CreatePlayer(const class UObject* WorldContextObject, int32 ControllerId, bool bSpawnPlayerController) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "CreatePlayer"); - - Params::GameplayStatics_CreatePlayer Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.ControllerId = ControllerId; - Parms.bSpawnPlayerController = bSpawnPlayerController; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.CreatePlayerFromPlatformUser -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FPlatformUserId& UserId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSpawnPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerController* UGameplayStatics::CreatePlayerFromPlatformUser(const class UObject* WorldContextObject, const struct FPlatformUserId& UserId, bool bSpawnPlayerController) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "CreatePlayerFromPlatformUser"); - - Params::GameplayStatics_CreatePlayerFromPlatformUser Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.UserId = std::move(UserId); - Parms.bSpawnPlayerController = bSpawnPlayerController; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.CreateSaveGameObject -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// TSubclassOf SaveGameClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USaveGame* UGameplayStatics::CreateSaveGameObject(TSubclassOf SaveGameClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "CreateSaveGameObject"); - - Params::GameplayStatics_CreateSaveGameObject Parms{}; - - Parms.SaveGameClass = SaveGameClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.CreateSound2D -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundBase* Sound (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPersistAcrossLevelTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAudioComponent* UGameplayStatics::CreateSound2D(const class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "CreateSound2D"); - - Params::GameplayStatics_CreateSound2D Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Sound = Sound; - Parms.VolumeMultiplier = VolumeMultiplier; - Parms.PitchMultiplier = PitchMultiplier; - Parms.StartTime = StartTime; - Parms.ConcurrencySettings = ConcurrencySettings; - Parms.bPersistAcrossLevelTransition = bPersistAcrossLevelTransition; - Parms.bAutoDestroy = bAutoDestroy; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.DeactivateReverbEffect -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::DeactivateReverbEffect(const class UObject* WorldContextObject, class FName TagName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "DeactivateReverbEffect"); - - Params::GameplayStatics_DeactivateReverbEffect Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.TagName = TagName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.DeleteGameInSlot -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::DeleteGameInSlot(const class FString& SlotName, const int32 UserIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "DeleteGameInSlot"); - - Params::GameplayStatics_DeleteGameInSlot Parms{}; - - Parms.SlotName = std::move(SlotName); - Parms.UserIndex = UserIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.DeprojectSceneCaptureToWorld -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// class ASceneCapture2D* SceneCapture2D (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& TargetUV (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* WorldPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::DeprojectSceneCaptureToWorld(class ASceneCapture2D* SceneCapture2D, const struct FVector2D& TargetUV, struct FVector* WorldPosition, struct FVector* WorldDirection) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "DeprojectSceneCaptureToWorld"); - - Params::GameplayStatics_DeprojectSceneCaptureToWorld Parms{}; - - Parms.SceneCapture2D = SceneCapture2D; - Parms.TargetUV = std::move(TargetUV); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (WorldPosition != nullptr) - *WorldPosition = std::move(Parms.WorldPosition); - - if (WorldDirection != nullptr) - *WorldDirection = std::move(Parms.WorldDirection); - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.DeprojectScreenToWorld -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// class APlayerController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& ScreenPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* WorldPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::DeprojectScreenToWorld(class APlayerController* Player, const struct FVector2D& ScreenPosition, struct FVector* WorldPosition, struct FVector* WorldDirection) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "DeprojectScreenToWorld"); - - Params::GameplayStatics_DeprojectScreenToWorld Parms{}; - - Parms.Player = Player; - Parms.ScreenPosition = std::move(ScreenPosition); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (WorldPosition != nullptr) - *WorldPosition = std::move(Parms.WorldPosition); - - if (WorldDirection != nullptr) - *WorldDirection = std::move(Parms.WorldDirection); - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.DoesSaveGameExist -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::DoesSaveGameExist(const class FString& SlotName, const int32 UserIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "DoesSaveGameExist"); - - Params::GameplayStatics_DoesSaveGameExist Parms{}; - - Parms.SlotName = std::move(SlotName); - Parms.UserIndex = UserIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.EnableLiveStreaming -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::EnableLiveStreaming(bool Enable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "EnableLiveStreaming"); - - Params::GameplayStatics_EnableLiveStreaming Parms{}; - - Parms.Enable = Enable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.FindCollisionUV -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// int32 UVChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D* UV (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::FindCollisionUV(const struct FHitResult& Hit, int32 UVChannel, struct FVector2D* UV) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "FindCollisionUV"); - - Params::GameplayStatics_FindCollisionUV Parms{}; - - Parms.Hit = std::move(Hit); - Parms.UVChannel = UVChannel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (UV != nullptr) - *UV = std::move(Parms.UV); - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.FindNearestActor -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToCheck (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// float* Distance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UGameplayStatics::FindNearestActor(const struct FVector& Origin, const TArray& ActorsToCheck, float* Distance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "FindNearestActor"); - - Params::GameplayStatics_FindNearestActor Parms{}; - - Parms.Origin = std::move(Origin); - Parms.ActorsToCheck = std::move(ActorsToCheck); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Distance != nullptr) - *Distance = Parms.Distance; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.FinishSpawningActor -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESpawnActorScaleMethod TransformScaleMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UGameplayStatics::FinishSpawningActor(class AActor* Actor, const struct FTransform& SpawnTransform, ESpawnActorScaleMethod TransformScaleMethod) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "FinishSpawningActor"); - - Params::GameplayStatics_FinishSpawningActor Parms{}; - - Parms.Actor = Actor; - Parms.SpawnTransform = std::move(SpawnTransform); - Parms.TransformScaleMethod = TransformScaleMethod; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.FlushLevelStreaming -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::FlushLevelStreaming(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "FlushLevelStreaming"); - - Params::GameplayStatics_FlushLevelStreaming Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.GetAccurateRealTime -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// int32* Seconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* PartialSeconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::GetAccurateRealTime(int32* Seconds, double* PartialSeconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetAccurateRealTime"); - - Params::GameplayStatics_GetAccurateRealTime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Seconds != nullptr) - *Seconds = Parms.Seconds; - - if (PartialSeconds != nullptr) - *PartialSeconds = Parms.PartialSeconds; -} - - -// Function Engine.GameplayStatics.GetActiveSpatialPluginName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UGameplayStatics::GetActiveSpatialPluginName(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetActiveSpatialPluginName"); - - Params::GameplayStatics_GetActiveSpatialPluginName Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetActorArrayAverageLocation -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const TArray& Actors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UGameplayStatics::GetActorArrayAverageLocation(const TArray& Actors) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetActorArrayAverageLocation"); - - Params::GameplayStatics_GetActorArrayAverageLocation Parms{}; - - Parms.Actors = std::move(Actors); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetActorArrayBounds -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const TArray& Actors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bOnlyCollidingComponents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Center (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::GetActorArrayBounds(const TArray& Actors, bool bOnlyCollidingComponents, struct FVector* Center, struct FVector* BoxExtent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetActorArrayBounds"); - - Params::GameplayStatics_GetActorArrayBounds Parms{}; - - Parms.Actors = std::move(Actors); - Parms.bOnlyCollidingComponents = bOnlyCollidingComponents; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Center != nullptr) - *Center = std::move(Parms.Center); - - if (BoxExtent != nullptr) - *BoxExtent = std::move(Parms.BoxExtent); -} - - -// Function Engine.GameplayStatics.GetActorOfClass -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf ActorClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UGameplayStatics::GetActorOfClass(const class UObject* WorldContextObject, TSubclassOf ActorClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetActorOfClass"); - - Params::GameplayStatics_GetActorOfClass Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.ActorClass = ActorClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetAllActorsOfClass -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf ActorClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UGameplayStatics::GetAllActorsOfClass(const class UObject* WorldContextObject, TSubclassOf ActorClass, TArray* OutActors) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetAllActorsOfClass"); - - Params::GameplayStatics_GetAllActorsOfClass Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.ActorClass = ActorClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutActors != nullptr) - *OutActors = std::move(Parms.OutActors); -} - - -// Function Engine.GameplayStatics.GetAllActorsOfClassWithTag -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf ActorClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UGameplayStatics::GetAllActorsOfClassWithTag(const class UObject* WorldContextObject, TSubclassOf ActorClass, class FName Tag, TArray* OutActors) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetAllActorsOfClassWithTag"); - - Params::GameplayStatics_GetAllActorsOfClassWithTag Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.ActorClass = ActorClass; - Parms.Tag = Tag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutActors != nullptr) - *OutActors = std::move(Parms.OutActors); -} - - -// Function Engine.GameplayStatics.GetAllActorsWithInterface -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf Interface (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UGameplayStatics::GetAllActorsWithInterface(const class UObject* WorldContextObject, TSubclassOf Interface, TArray* OutActors) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetAllActorsWithInterface"); - - Params::GameplayStatics_GetAllActorsWithInterface Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Interface = Interface; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutActors != nullptr) - *OutActors = std::move(Parms.OutActors); -} - - -// Function Engine.GameplayStatics.GetAllActorsWithTag -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UGameplayStatics::GetAllActorsWithTag(const class UObject* WorldContextObject, class FName Tag, TArray* OutActors) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetAllActorsWithTag"); - - Params::GameplayStatics_GetAllActorsWithTag Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Tag = Tag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutActors != nullptr) - *OutActors = std::move(Parms.OutActors); -} - - -// Function Engine.GameplayStatics.GetAudioTimeSeconds -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UGameplayStatics::GetAudioTimeSeconds(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetAudioTimeSeconds"); - - Params::GameplayStatics_GetAudioTimeSeconds Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetAvailableSpatialPluginNames -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UGameplayStatics::GetAvailableSpatialPluginNames(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetAvailableSpatialPluginNames"); - - Params::GameplayStatics_GetAvailableSpatialPluginNames Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetClosestListenerLocation -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaximumRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool bAllowAttenuationOverride (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* ListenerPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::GetClosestListenerLocation(const class UObject* WorldContextObject, const struct FVector& Location, float MaximumRange, const bool bAllowAttenuationOverride, struct FVector* ListenerPosition) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetClosestListenerLocation"); - - Params::GameplayStatics_GetClosestListenerLocation Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Location = std::move(Location); - Parms.MaximumRange = MaximumRange; - Parms.bAllowAttenuationOverride = bAllowAttenuationOverride; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (ListenerPosition != nullptr) - *ListenerPosition = std::move(Parms.ListenerPosition); - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetCurrentLevelName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRemovePrefixString (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UGameplayStatics::GetCurrentLevelName(const class UObject* WorldContextObject, bool bRemovePrefixString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetCurrentLevelName"); - - Params::GameplayStatics_GetCurrentLevelName Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.bRemovePrefixString = bRemovePrefixString; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetCurrentReverbEffect -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UReverbEffect* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UReverbEffect* UGameplayStatics::GetCurrentReverbEffect(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetCurrentReverbEffect"); - - Params::GameplayStatics_GetCurrentReverbEffect Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetEnableWorldRendering -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::GetEnableWorldRendering(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetEnableWorldRendering"); - - Params::GameplayStatics_GetEnableWorldRendering Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetGameInstance -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UGameInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UGameInstance* UGameplayStatics::GetGameInstance(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetGameInstance"); - - Params::GameplayStatics_GetGameInstance Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetGameMode -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AGameModeBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AGameModeBase* UGameplayStatics::GetGameMode(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetGameMode"); - - Params::GameplayStatics_GetGameMode Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetGameState -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AGameStateBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AGameStateBase* UGameplayStatics::GetGameState(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetGameState"); - - Params::GameplayStatics_GetGameState Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetGlobalTimeDilation -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UGameplayStatics::GetGlobalTimeDilation(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetGlobalTimeDilation"); - - Params::GameplayStatics_GetGlobalTimeDilation Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetIntOption -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& Options (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 DefaultValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UGameplayStatics::GetIntOption(const class FString& Options, const class FString& Key, int32 DefaultValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetIntOption"); - - Params::GameplayStatics_GetIntOption Parms{}; - - Parms.Options = std::move(Options); - Parms.Key = std::move(Key); - Parms.DefaultValue = DefaultValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetKeyValue -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& Pair (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* Key (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* Value (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::GetKeyValue(const class FString& Pair, class FString* Key, class FString* Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetKeyValue"); - - Params::GameplayStatics_GetKeyValue Parms{}; - - Parms.Pair = std::move(Pair); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Key != nullptr) - *Key = std::move(Parms.Key); - - if (Value != nullptr) - *Value = std::move(Parms.Value); -} - - -// Function Engine.GameplayStatics.GetMaxAudioChannelCount -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UGameplayStatics::GetMaxAudioChannelCount(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetMaxAudioChannelCount"); - - Params::GameplayStatics_GetMaxAudioChannelCount Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetNumLocalPlayerControllers -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UGameplayStatics::GetNumLocalPlayerControllers(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetNumLocalPlayerControllers"); - - Params::GameplayStatics_GetNumLocalPlayerControllers Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetNumPlayerControllers -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UGameplayStatics::GetNumPlayerControllers(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetNumPlayerControllers"); - - Params::GameplayStatics_GetNumPlayerControllers Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetNumPlayerStates -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UGameplayStatics::GetNumPlayerStates(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetNumPlayerStates"); - - Params::GameplayStatics_GetNumPlayerStates Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetObjectClass -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UClass* UGameplayStatics::GetObjectClass(const class UObject* Object) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetObjectClass"); - - Params::GameplayStatics_GetObjectClass Parms{}; - - Parms.Object = Object; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetPlatformName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UGameplayStatics::GetPlatformName() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetPlatformName"); - - Params::GameplayStatics_GetPlatformName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetPlayerCameraManager -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APlayerCameraManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerCameraManager* UGameplayStatics::GetPlayerCameraManager(const class UObject* WorldContextObject, int32 PlayerIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerCameraManager"); - - Params::GameplayStatics_GetPlayerCameraManager Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.PlayerIndex = PlayerIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetPlayerCharacter -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ACharacter* UGameplayStatics::GetPlayerCharacter(const class UObject* WorldContextObject, int32 PlayerIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerCharacter"); - - Params::GameplayStatics_GetPlayerCharacter Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.PlayerIndex = PlayerIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetPlayerController -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerController* UGameplayStatics::GetPlayerController(const class UObject* WorldContextObject, int32 PlayerIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerController"); - - Params::GameplayStatics_GetPlayerController Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.PlayerIndex = PlayerIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetPlayerControllerFromID -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerController* UGameplayStatics::GetPlayerControllerFromID(const class UObject* WorldContextObject, int32 ControllerId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerControllerFromID"); - - Params::GameplayStatics_GetPlayerControllerFromID Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.ControllerId = ControllerId; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetPlayerControllerFromPlatformUser -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FPlatformUserId& UserId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerController* UGameplayStatics::GetPlayerControllerFromPlatformUser(const class UObject* WorldContextObject, const struct FPlatformUserId& UserId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerControllerFromPlatformUser"); - - Params::GameplayStatics_GetPlayerControllerFromPlatformUser Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.UserId = std::move(UserId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetPlayerControllerID -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class APlayerController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UGameplayStatics::GetPlayerControllerID(class APlayerController* Player) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerControllerID"); - - Params::GameplayStatics_GetPlayerControllerID Parms{}; - - Parms.Player = Player; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetPlayerPawn -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APawn* UGameplayStatics::GetPlayerPawn(const class UObject* WorldContextObject, int32 PlayerIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerPawn"); - - Params::GameplayStatics_GetPlayerPawn Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.PlayerIndex = PlayerIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetPlayerState -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 PlayerStateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APlayerState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerState* UGameplayStatics::GetPlayerState(const class UObject* WorldContextObject, int32 PlayerStateIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerState"); - - Params::GameplayStatics_GetPlayerState Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.PlayerStateIndex = PlayerStateIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetPlayerStateFromUniqueNetId -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FUniqueNetIdRepl& UniqueID (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APlayerState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerState* UGameplayStatics::GetPlayerStateFromUniqueNetId(const class UObject* WorldContextObject, const struct FUniqueNetIdRepl& UniqueID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerStateFromUniqueNetId"); - - Params::GameplayStatics_GetPlayerStateFromUniqueNetId Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.UniqueID = std::move(UniqueID); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetRealTimeSeconds -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UGameplayStatics::GetRealTimeSeconds(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetRealTimeSeconds"); - - Params::GameplayStatics_GetRealTimeSeconds Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetStreamingLevel -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ULevelStreaming* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ULevelStreaming* UGameplayStatics::GetStreamingLevel(const class UObject* WorldContextObject, class FName PackageName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetStreamingLevel"); - - Params::GameplayStatics_GetStreamingLevel Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.PackageName = PackageName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetSurfaceType -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// EPhysicalSurface ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EPhysicalSurface UGameplayStatics::GetSurfaceType(const struct FHitResult& Hit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetSurfaceType"); - - Params::GameplayStatics_GetSurfaceType Parms{}; - - Parms.Hit = std::move(Hit); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetTimeSeconds -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UGameplayStatics::GetTimeSeconds(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetTimeSeconds"); - - Params::GameplayStatics_GetTimeSeconds Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetUnpausedTimeSeconds -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UGameplayStatics::GetUnpausedTimeSeconds(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetUnpausedTimeSeconds"); - - Params::GameplayStatics_GetUnpausedTimeSeconds Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetViewportMouseCaptureMode -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EMouseCaptureMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EMouseCaptureMode UGameplayStatics::GetViewportMouseCaptureMode(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetViewportMouseCaptureMode"); - - Params::GameplayStatics_GetViewportMouseCaptureMode Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetViewProjectionMatrix -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMinimalViewInfo& DesiredView (Parm, NativeAccessSpecifierPublic) -// struct FMatrix* ViewMatrix (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FMatrix* ProjectionMatrix (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FMatrix* ViewProjectionMatrix (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UGameplayStatics::GetViewProjectionMatrix(const struct FMinimalViewInfo& DesiredView, struct FMatrix* ViewMatrix, struct FMatrix* ProjectionMatrix, struct FMatrix* ViewProjectionMatrix) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetViewProjectionMatrix"); - - Params::GameplayStatics_GetViewProjectionMatrix Parms{}; - - Parms.DesiredView = std::move(DesiredView); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (ViewMatrix != nullptr) - *ViewMatrix = std::move(Parms.ViewMatrix); - - if (ProjectionMatrix != nullptr) - *ProjectionMatrix = std::move(Parms.ProjectionMatrix); - - if (ViewProjectionMatrix != nullptr) - *ViewProjectionMatrix = std::move(Parms.ViewProjectionMatrix); -} - - -// Function Engine.GameplayStatics.GetWorldDeltaSeconds -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UGameplayStatics::GetWorldDeltaSeconds(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetWorldDeltaSeconds"); - - Params::GameplayStatics_GetWorldDeltaSeconds Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GetWorldOriginLocation -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FIntVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntVector UGameplayStatics::GetWorldOriginLocation(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GetWorldOriginLocation"); - - Params::GameplayStatics_GetWorldOriginLocation Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.GrassOverlappingSphereCount -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class UStaticMesh* StaticMesh (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& CenterPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UGameplayStatics::GrassOverlappingSphereCount(const class UObject* WorldContextObject, const class UStaticMesh* StaticMesh, const struct FVector& CenterPosition, float Radius) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "GrassOverlappingSphereCount"); - - Params::GameplayStatics_GrassOverlappingSphereCount Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.StaticMesh = StaticMesh; - Parms.CenterPosition = std::move(CenterPosition); - Parms.Radius = Radius; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.HasLaunchOption -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& OptionToCheck (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::HasLaunchOption(const class FString& OptionToCheck) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "HasLaunchOption"); - - Params::GameplayStatics_HasLaunchOption Parms{}; - - Parms.OptionToCheck = std::move(OptionToCheck); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.HasOption -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& Options (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::HasOption(const class FString& Options, const class FString& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "HasOption"); - - Params::GameplayStatics_HasOption Parms{}; - - Parms.Options = std::move(Options); - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.IsAnyLocalPlayerCameraWithinRange -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaximumRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::IsAnyLocalPlayerCameraWithinRange(const class UObject* WorldContextObject, const struct FVector& Location, float MaximumRange) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "IsAnyLocalPlayerCameraWithinRange"); - - Params::GameplayStatics_IsAnyLocalPlayerCameraWithinRange Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Location = std::move(Location); - Parms.MaximumRange = MaximumRange; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.IsGamePaused -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::IsGamePaused(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "IsGamePaused"); - - Params::GameplayStatics_IsGamePaused Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.IsSplitscreenForceDisabled -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::IsSplitscreenForceDisabled(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "IsSplitscreenForceDisabled"); - - Params::GameplayStatics_IsSplitscreenForceDisabled Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.LoadGameFromSlot -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USaveGame* UGameplayStatics::LoadGameFromSlot(const class FString& SlotName, const int32 UserIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "LoadGameFromSlot"); - - Params::GameplayStatics_LoadGameFromSlot Parms{}; - - Parms.SlotName = std::move(SlotName); - Parms.UserIndex = UserIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.LoadStreamLevel -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName LevelName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bMakeVisibleAfterLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UGameplayStatics::LoadStreamLevel(const class UObject* WorldContextObject, class FName LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const struct FLatentActionInfo& LatentInfo) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "LoadStreamLevel"); - - Params::GameplayStatics_LoadStreamLevel Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.LevelName = LevelName; - Parms.bMakeVisibleAfterLoad = bMakeVisibleAfterLoad; - Parms.bShouldBlockOnLoad = bShouldBlockOnLoad; - Parms.LatentInfo = std::move(LatentInfo); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.LoadStreamLevelBySoftObjectPtr -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TSoftObjectPtr Level (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bMakeVisibleAfterLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShouldBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UGameplayStatics::LoadStreamLevelBySoftObjectPtr(const class UObject* WorldContextObject, const TSoftObjectPtr Level, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const struct FLatentActionInfo& LatentInfo) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "LoadStreamLevelBySoftObjectPtr"); - - Params::GameplayStatics_LoadStreamLevelBySoftObjectPtr Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Level = Level; - Parms.bMakeVisibleAfterLoad = bMakeVisibleAfterLoad; - Parms.bShouldBlockOnLoad = bShouldBlockOnLoad; - Parms.LatentInfo = std::move(LatentInfo); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.MakeHitResult -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// bool bBlockingHit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bInitialOverlap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& ImpactPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Normal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& ImpactNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UPhysicalMaterial* PhysMat (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* HitActor (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName HitBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 HitItem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 FaceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& TraceStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& TraceEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -struct FHitResult UGameplayStatics::MakeHitResult(bool bBlockingHit, bool bInitialOverlap, float Time, float Distance, const struct FVector& Location, const struct FVector& ImpactPoint, const struct FVector& Normal, const struct FVector& ImpactNormal, class UPhysicalMaterial* PhysMat, class AActor* HitActor, class UPrimitiveComponent* HitComponent, class FName HitBoneName, class FName BoneName, int32 HitItem, int32 ElementIndex, int32 FaceIndex, const struct FVector& TraceStart, const struct FVector& TraceEnd) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "MakeHitResult"); - - Params::GameplayStatics_MakeHitResult Parms{}; - - Parms.bBlockingHit = bBlockingHit; - Parms.bInitialOverlap = bInitialOverlap; - Parms.Time = Time; - Parms.Distance = Distance; - Parms.Location = std::move(Location); - Parms.ImpactPoint = std::move(ImpactPoint); - Parms.Normal = std::move(Normal); - Parms.ImpactNormal = std::move(ImpactNormal); - Parms.PhysMat = PhysMat; - Parms.HitActor = HitActor; - Parms.HitComponent = HitComponent; - Parms.HitBoneName = HitBoneName; - Parms.BoneName = BoneName; - Parms.HitItem = HitItem; - Parms.ElementIndex = ElementIndex; - Parms.FaceIndex = FaceIndex; - Parms.TraceStart = std::move(TraceStart); - Parms.TraceEnd = std::move(TraceEnd); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.ObjectIsA -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf ObjectClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::ObjectIsA(const class UObject* Object, TSubclassOf ObjectClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "ObjectIsA"); - - Params::GameplayStatics_ObjectIsA Parms{}; - - Parms.Object = Object; - Parms.ObjectClass = ObjectClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.OpenLevel -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName LevelName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAbsolute (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Options (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::OpenLevel(const class UObject* WorldContextObject, class FName LevelName, bool bAbsolute, const class FString& Options) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "OpenLevel"); - - Params::GameplayStatics_OpenLevel Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.LevelName = LevelName; - Parms.bAbsolute = bAbsolute; - Parms.Options = std::move(Options); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.OpenLevelBySoftObjectPtr -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TSoftObjectPtr Level (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAbsolute (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Options (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::OpenLevelBySoftObjectPtr(const class UObject* WorldContextObject, const TSoftObjectPtr Level, bool bAbsolute, const class FString& Options) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "OpenLevelBySoftObjectPtr"); - - Params::GameplayStatics_OpenLevelBySoftObjectPtr Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Level = Level; - Parms.bAbsolute = bAbsolute; - Parms.Options = std::move(Options); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.ParseOption -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& Options (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UGameplayStatics::ParseOption(const class FString& Options, const class FString& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "ParseOption"); - - Params::GameplayStatics_ParseOption Parms{}; - - Parms.Options = std::move(Options); - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.PlayDialogue2D -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UDialogueWave* Dialogue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FDialogueContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::PlayDialogue2D(const class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "PlayDialogue2D"); - - Params::GameplayStatics_PlayDialogue2D Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Dialogue = Dialogue; - Parms.Context = std::move(Context); - Parms.VolumeMultiplier = VolumeMultiplier; - Parms.PitchMultiplier = PitchMultiplier; - Parms.StartTime = StartTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.PlayDialogueAtLocation -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UDialogueWave* Dialogue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FDialogueContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) -// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::PlayDialogueAtLocation(const class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "PlayDialogueAtLocation"); - - Params::GameplayStatics_PlayDialogueAtLocation Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Dialogue = Dialogue; - Parms.Context = std::move(Context); - Parms.Location = std::move(Location); - Parms.Rotation = std::move(Rotation); - Parms.VolumeMultiplier = VolumeMultiplier; - Parms.PitchMultiplier = PitchMultiplier; - Parms.StartTime = StartTime; - Parms.AttenuationSettings = AttenuationSettings; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.PlaySound2D -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundBase* Sound (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class AActor* OwningActor (ConstParm, Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIsUISound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::PlaySound2D(const class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, const class AActor* OwningActor, bool bIsUISound) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "PlaySound2D"); - - Params::GameplayStatics_PlaySound2D Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Sound = Sound; - Parms.VolumeMultiplier = VolumeMultiplier; - Parms.PitchMultiplier = PitchMultiplier; - Parms.StartTime = StartTime; - Parms.ConcurrencySettings = ConcurrencySettings; - Parms.OwningActor = OwningActor; - Parms.bIsUISound = bIsUISound; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.PlaySoundAtLocation -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundBase* Sound (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) -// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class AActor* OwningActor (ConstParm, Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class UInitialActiveSoundParams* InitialParams (ConstParm, Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::PlaySoundAtLocation(const class UObject* WorldContextObject, class USoundBase* Sound, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, const class AActor* OwningActor, const class UInitialActiveSoundParams* InitialParams) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "PlaySoundAtLocation"); - - Params::GameplayStatics_PlaySoundAtLocation Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Sound = Sound; - Parms.Location = std::move(Location); - Parms.Rotation = std::move(Rotation); - Parms.VolumeMultiplier = VolumeMultiplier; - Parms.PitchMultiplier = PitchMultiplier; - Parms.StartTime = StartTime; - Parms.AttenuationSettings = AttenuationSettings; - Parms.ConcurrencySettings = ConcurrencySettings; - Parms.OwningActor = OwningActor; - Parms.InitialParams = InitialParams; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.PlayWorldCameraShake -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf Shake (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Epicenter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InnerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float OuterRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Falloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bOrientShakeTowardsEpicenter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::PlayWorldCameraShake(const class UObject* WorldContextObject, TSubclassOf Shake, const struct FVector& Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "PlayWorldCameraShake"); - - Params::GameplayStatics_PlayWorldCameraShake Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Shake = Shake; - Parms.Epicenter = std::move(Epicenter); - Parms.InnerRadius = InnerRadius; - Parms.OuterRadius = OuterRadius; - Parms.Falloff = Falloff; - Parms.bOrientShakeTowardsEpicenter = bOrientShakeTowardsEpicenter; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.PopSoundMixModifier -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundMix* InSoundMixModifier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::PopSoundMixModifier(const class UObject* WorldContextObject, class USoundMix* InSoundMixModifier) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "PopSoundMixModifier"); - - Params::GameplayStatics_PopSoundMixModifier Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InSoundMixModifier = InSoundMixModifier; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.PrimeAllSoundsInSoundClass -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class USoundClass* InSoundClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::PrimeAllSoundsInSoundClass(class USoundClass* InSoundClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "PrimeAllSoundsInSoundClass"); - - Params::GameplayStatics_PrimeAllSoundsInSoundClass Parms{}; - - Parms.InSoundClass = InSoundClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.PrimeSound -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class USoundBase* InSound (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::PrimeSound(class USoundBase* InSound) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "PrimeSound"); - - Params::GameplayStatics_PrimeSound Parms{}; - - Parms.InSound = InSound; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.ProjectWorldToScreen -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// class APlayerController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& WorldPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D* ScreenPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPlayerViewportRelative (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::ProjectWorldToScreen(class APlayerController* Player, const struct FVector& WorldPosition, struct FVector2D* ScreenPosition, bool bPlayerViewportRelative) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "ProjectWorldToScreen"); - - Params::GameplayStatics_ProjectWorldToScreen Parms{}; - - Parms.Player = Player; - Parms.WorldPosition = std::move(WorldPosition); - Parms.bPlayerViewportRelative = bPlayerViewportRelative; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (ScreenPosition != nullptr) - *ScreenPosition = std::move(Parms.ScreenPosition); - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.PushSoundMixModifier -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundMix* InSoundMixModifier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::PushSoundMixModifier(const class UObject* WorldContextObject, class USoundMix* InSoundMixModifier) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "PushSoundMixModifier"); - - Params::GameplayStatics_PushSoundMixModifier Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InSoundMixModifier = InSoundMixModifier; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.RebaseLocalOriginOntoZero -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UGameplayStatics::RebaseLocalOriginOntoZero(class UObject* WorldContextObject, const struct FVector& WorldLocation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "RebaseLocalOriginOntoZero"); - - Params::GameplayStatics_RebaseLocalOriginOntoZero Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.WorldLocation = std::move(WorldLocation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.RebaseZeroOriginOntoLocal -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UGameplayStatics::RebaseZeroOriginOntoLocal(class UObject* WorldContextObject, const struct FVector& WorldLocation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "RebaseZeroOriginOntoLocal"); - - Params::GameplayStatics_RebaseZeroOriginOntoLocal Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.WorldLocation = std::move(WorldLocation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.RemovePlayer -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class APlayerController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bDestroyPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::RemovePlayer(class APlayerController* Player, bool bDestroyPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "RemovePlayer"); - - Params::GameplayStatics_RemovePlayer Parms{}; - - Parms.Player = Player; - Parms.bDestroyPawn = bDestroyPawn; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.SaveGameToSlot -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class USaveGame* SaveGameObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::SaveGameToSlot(class USaveGame* SaveGameObject, const class FString& SlotName, const int32 UserIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SaveGameToSlot"); - - Params::GameplayStatics_SaveGameToSlot Parms{}; - - Parms.SaveGameObject = SaveGameObject; - Parms.SlotName = std::move(SlotName); - Parms.UserIndex = UserIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.SetActiveSpatialPluginByName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InPluginName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::SetActiveSpatialPluginByName(const class UObject* WorldContextObject, class FName InPluginName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SetActiveSpatialPluginByName"); - - Params::GameplayStatics_SetActiveSpatialPluginByName Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InPluginName = InPluginName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.SetBaseSoundMix -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundMix* InSoundMix (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::SetBaseSoundMix(const class UObject* WorldContextObject, class USoundMix* InSoundMix) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SetBaseSoundMix"); - - Params::GameplayStatics_SetBaseSoundMix Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InSoundMix = InSoundMix; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.SetEnableWorldRendering -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::SetEnableWorldRendering(const class UObject* WorldContextObject, bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SetEnableWorldRendering"); - - Params::GameplayStatics_SetEnableWorldRendering Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.SetForceDisableSplitscreen -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::SetForceDisableSplitscreen(const class UObject* WorldContextObject, bool bDisable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SetForceDisableSplitscreen"); - - Params::GameplayStatics_SetForceDisableSplitscreen Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.bDisable = bDisable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.SetGamePaused -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::SetGamePaused(const class UObject* WorldContextObject, bool bPaused) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SetGamePaused"); - - Params::GameplayStatics_SetGamePaused Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.bPaused = bPaused; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.SetGlobalListenerFocusParameters -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float FocusAzimuthScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float NonFocusAzimuthScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float FocusDistanceScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float NonFocusDistanceScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float FocusVolumeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float NonFocusVolumeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float FocusPriorityScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float NonFocusPriorityScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::SetGlobalListenerFocusParameters(const class UObject* WorldContextObject, float FocusAzimuthScale, float NonFocusAzimuthScale, float FocusDistanceScale, float NonFocusDistanceScale, float FocusVolumeScale, float NonFocusVolumeScale, float FocusPriorityScale, float NonFocusPriorityScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SetGlobalListenerFocusParameters"); - - Params::GameplayStatics_SetGlobalListenerFocusParameters Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.FocusAzimuthScale = FocusAzimuthScale; - Parms.NonFocusAzimuthScale = NonFocusAzimuthScale; - Parms.FocusDistanceScale = FocusDistanceScale; - Parms.NonFocusDistanceScale = NonFocusDistanceScale; - Parms.FocusVolumeScale = FocusVolumeScale; - Parms.NonFocusVolumeScale = NonFocusVolumeScale; - Parms.FocusPriorityScale = FocusPriorityScale; - Parms.NonFocusPriorityScale = NonFocusPriorityScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.SetGlobalPitchModulation -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PitchModulation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TimeSec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::SetGlobalPitchModulation(const class UObject* WorldContextObject, float PitchModulation, float TimeSec) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SetGlobalPitchModulation"); - - Params::GameplayStatics_SetGlobalPitchModulation Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.PitchModulation = PitchModulation; - Parms.TimeSec = TimeSec; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.SetGlobalTimeDilation -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::SetGlobalTimeDilation(const class UObject* WorldContextObject, float TimeDilation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SetGlobalTimeDilation"); - - Params::GameplayStatics_SetGlobalTimeDilation Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.TimeDilation = TimeDilation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.SetMaxAudioChannelsScaled -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxChannelCountScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::SetMaxAudioChannelsScaled(const class UObject* WorldContextObject, float MaxChannelCountScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SetMaxAudioChannelsScaled"); - - Params::GameplayStatics_SetMaxAudioChannelsScaled Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.MaxChannelCountScale = MaxChannelCountScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.SetPlayerControllerID -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class APlayerController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::SetPlayerControllerID(class APlayerController* Player, int32 ControllerId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SetPlayerControllerID"); - - Params::GameplayStatics_SetPlayerControllerID Parms{}; - - Parms.Player = Player; - Parms.ControllerId = ControllerId; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.SetPlayerPlatformUserId -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FPlatformUserId& UserId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::SetPlayerPlatformUserId(class APlayerController* PlayerController, const struct FPlatformUserId& UserId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SetPlayerPlatformUserId"); - - Params::GameplayStatics_SetPlayerPlatformUserId Parms{}; - - Parms.PlayerController = PlayerController; - Parms.UserId = std::move(UserId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.SetSoundClassDistanceScale -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundClass* SoundClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DistanceAttenuationScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TimeSec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::SetSoundClassDistanceScale(const class UObject* WorldContextObject, class USoundClass* SoundClass, float DistanceAttenuationScale, float TimeSec) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SetSoundClassDistanceScale"); - - Params::GameplayStatics_SetSoundClassDistanceScale Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.SoundClass = SoundClass; - Parms.DistanceAttenuationScale = DistanceAttenuationScale; - Parms.TimeSec = TimeSec; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.SetSoundMixClassOverride -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundMix* InSoundMixModifier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundClass* InSoundClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Volume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float FadeInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bApplyToChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::SetSoundMixClassOverride(const class UObject* WorldContextObject, class USoundMix* InSoundMixModifier, class USoundClass* InSoundClass, float Volume, float pitch, float FadeInTime, bool bApplyToChildren) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SetSoundMixClassOverride"); - - Params::GameplayStatics_SetSoundMixClassOverride Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InSoundMixModifier = InSoundMixModifier; - Parms.InSoundClass = InSoundClass; - Parms.Volume = Volume; - Parms.pitch = pitch; - Parms.FadeInTime = FadeInTime; - Parms.bApplyToChildren = bApplyToChildren; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.SetSubtitlesEnabled -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::SetSubtitlesEnabled(bool bEnabled) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SetSubtitlesEnabled"); - - Params::GameplayStatics_SetSubtitlesEnabled Parms{}; - - Parms.bEnabled = bEnabled; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.SetViewportMouseCaptureMode -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const EMouseCaptureMode MouseCaptureMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::SetViewportMouseCaptureMode(const class UObject* WorldContextObject, const EMouseCaptureMode MouseCaptureMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SetViewportMouseCaptureMode"); - - Params::GameplayStatics_SetViewportMouseCaptureMode Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.MouseCaptureMode = MouseCaptureMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.SetWorldOriginLocation -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FIntVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::SetWorldOriginLocation(const class UObject* WorldContextObject, const struct FIntVector& NewLocation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SetWorldOriginLocation"); - - Params::GameplayStatics_SetWorldOriginLocation Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.NewLocation = std::move(NewLocation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.SpawnDecalAtLocation -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInterface* DecalMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& DecalSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float LifeSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UDecalComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDecalComponent* UGameplayStatics::SpawnDecalAtLocation(const class UObject* WorldContextObject, class UMaterialInterface* DecalMaterial, const struct FVector& DecalSize, const struct FVector& Location, const struct FRotator& Rotation, float LifeSpan) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SpawnDecalAtLocation"); - - Params::GameplayStatics_SpawnDecalAtLocation Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.DecalMaterial = DecalMaterial; - Parms.DecalSize = std::move(DecalSize); - Parms.Location = std::move(Location); - Parms.Rotation = std::move(Rotation); - Parms.LifeSpan = LifeSpan; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.SpawnDecalAttached -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UMaterialInterface* DecalMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& DecalSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float LifeSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UDecalComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDecalComponent* UGameplayStatics::SpawnDecalAttached(class UMaterialInterface* DecalMaterial, const struct FVector& DecalSize, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, float LifeSpan) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SpawnDecalAttached"); - - Params::GameplayStatics_SpawnDecalAttached Parms{}; - - Parms.DecalMaterial = DecalMaterial; - Parms.DecalSize = std::move(DecalSize); - Parms.AttachToComponent = AttachToComponent; - Parms.AttachPointName = AttachPointName; - Parms.Location = std::move(Location); - Parms.Rotation = std::move(Rotation); - Parms.LocationType = LocationType; - Parms.LifeSpan = LifeSpan; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.SpawnDialogue2D -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UDialogueWave* Dialogue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FDialogueContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAudioComponent* UGameplayStatics::SpawnDialogue2D(const class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime, bool bAutoDestroy) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SpawnDialogue2D"); - - Params::GameplayStatics_SpawnDialogue2D Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Dialogue = Dialogue; - Parms.Context = std::move(Context); - Parms.VolumeMultiplier = VolumeMultiplier; - Parms.PitchMultiplier = PitchMultiplier; - Parms.StartTime = StartTime; - Parms.bAutoDestroy = bAutoDestroy; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.SpawnDialogueAtLocation -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UDialogueWave* Dialogue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FDialogueContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) -// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAudioComponent* UGameplayStatics::SpawnDialogueAtLocation(const class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bAutoDestroy) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SpawnDialogueAtLocation"); - - Params::GameplayStatics_SpawnDialogueAtLocation Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Dialogue = Dialogue; - Parms.Context = std::move(Context); - Parms.Location = std::move(Location); - Parms.Rotation = std::move(Rotation); - Parms.VolumeMultiplier = VolumeMultiplier; - Parms.PitchMultiplier = PitchMultiplier; - Parms.StartTime = StartTime; - Parms.AttenuationSettings = AttenuationSettings; - Parms.bAutoDestroy = bAutoDestroy; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.SpawnDialogueAttached -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UDialogueWave* Dialogue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FDialogueContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) -// EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAudioComponent* UGameplayStatics::SpawnDialogueAttached(class UDialogueWave* Dialogue, const struct FDialogueContext& Context, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bAutoDestroy) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SpawnDialogueAttached"); - - Params::GameplayStatics_SpawnDialogueAttached Parms{}; - - Parms.Dialogue = Dialogue; - Parms.Context = std::move(Context); - Parms.AttachToComponent = AttachToComponent; - Parms.AttachPointName = AttachPointName; - Parms.Location = std::move(Location); - Parms.Rotation = std::move(Rotation); - Parms.LocationType = LocationType; - Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed; - Parms.VolumeMultiplier = VolumeMultiplier; - Parms.PitchMultiplier = PitchMultiplier; - Parms.StartTime = StartTime; - Parms.AttenuationSettings = AttenuationSettings; - Parms.bAutoDestroy = bAutoDestroy; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.SpawnEmitterAtLocation -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UParticleSystem* EmitterTemplate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EPSCPoolMethod PoolingMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAutoActivateSystem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UParticleSystemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UParticleSystemComponent* UGameplayStatics::SpawnEmitterAtLocation(const class UObject* WorldContextObject, class UParticleSystem* EmitterTemplate, const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale, bool bAutoDestroy, EPSCPoolMethod PoolingMethod, bool bAutoActivateSystem) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SpawnEmitterAtLocation"); - - Params::GameplayStatics_SpawnEmitterAtLocation Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.EmitterTemplate = EmitterTemplate; - Parms.Location = std::move(Location); - Parms.Rotation = std::move(Rotation); - Parms.Scale = std::move(Scale); - Parms.bAutoDestroy = bAutoDestroy; - Parms.PoolingMethod = PoolingMethod; - Parms.bAutoActivateSystem = bAutoActivateSystem; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.SpawnEmitterAttached -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UParticleSystem* EmitterTemplate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EPSCPoolMethod PoolingMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAutoActivate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UParticleSystemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UParticleSystemComponent* UGameplayStatics::SpawnEmitterAttached(class UParticleSystem* EmitterTemplate, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale, EAttachLocation LocationType, bool bAutoDestroy, EPSCPoolMethod PoolingMethod, bool bAutoActivate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SpawnEmitterAttached"); - - Params::GameplayStatics_SpawnEmitterAttached Parms{}; - - Parms.EmitterTemplate = EmitterTemplate; - Parms.AttachToComponent = AttachToComponent; - Parms.AttachPointName = AttachPointName; - Parms.Location = std::move(Location); - Parms.Rotation = std::move(Rotation); - Parms.Scale = std::move(Scale); - Parms.LocationType = LocationType; - Parms.bAutoDestroy = bAutoDestroy; - Parms.PoolingMethod = PoolingMethod; - Parms.bAutoActivate = bAutoActivate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.SpawnForceFeedbackAtLocation -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) -// bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float IntensityMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UForceFeedbackAttenuation* AttenuationSettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UForceFeedbackComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UForceFeedbackComponent* UGameplayStatics::SpawnForceFeedbackAtLocation(const class UObject* WorldContextObject, class UForceFeedbackEffect* ForceFeedbackEffect, const struct FVector& Location, const struct FRotator& Rotation, bool bLooping, float IntensityMultiplier, float StartTime, class UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SpawnForceFeedbackAtLocation"); - - Params::GameplayStatics_SpawnForceFeedbackAtLocation Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.ForceFeedbackEffect = ForceFeedbackEffect; - Parms.Location = std::move(Location); - Parms.Rotation = std::move(Rotation); - Parms.bLooping = bLooping; - Parms.IntensityMultiplier = IntensityMultiplier; - Parms.StartTime = StartTime; - Parms.AttenuationSettings = AttenuationSettings; - Parms.bAutoDestroy = bAutoDestroy; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.SpawnForceFeedbackAttached -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) -// EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float IntensityMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UForceFeedbackAttenuation* AttenuationSettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UForceFeedbackComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UForceFeedbackComponent* UGameplayStatics::SpawnForceFeedbackAttached(class UForceFeedbackEffect* ForceFeedbackEffect, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bStopWhenAttachedToDestroyed, bool bLooping, float IntensityMultiplier, float StartTime, class UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SpawnForceFeedbackAttached"); - - Params::GameplayStatics_SpawnForceFeedbackAttached Parms{}; - - Parms.ForceFeedbackEffect = ForceFeedbackEffect; - Parms.AttachToComponent = AttachToComponent; - Parms.AttachPointName = AttachPointName; - Parms.Location = std::move(Location); - Parms.Rotation = std::move(Rotation); - Parms.LocationType = LocationType; - Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed; - Parms.bLooping = bLooping; - Parms.IntensityMultiplier = IntensityMultiplier; - Parms.StartTime = StartTime; - Parms.AttenuationSettings = AttenuationSettings; - Parms.bAutoDestroy = bAutoDestroy; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.SpawnObject -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// TSubclassOf ObjectClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* Outer_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UObject* UGameplayStatics::SpawnObject(TSubclassOf ObjectClass, class UObject* Outer_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SpawnObject"); - - Params::GameplayStatics_SpawnObject Parms{}; - - Parms.ObjectClass = ObjectClass; - Parms.Outer_0 = Outer_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.SpawnSound2D -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundBase* Sound (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPersistAcrossLevelTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAudioComponent* UGameplayStatics::SpawnSound2D(const class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SpawnSound2D"); - - Params::GameplayStatics_SpawnSound2D Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Sound = Sound; - Parms.VolumeMultiplier = VolumeMultiplier; - Parms.PitchMultiplier = PitchMultiplier; - Parms.StartTime = StartTime; - Parms.ConcurrencySettings = ConcurrencySettings; - Parms.bPersistAcrossLevelTransition = bPersistAcrossLevelTransition; - Parms.bAutoDestroy = bAutoDestroy; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.SpawnSoundAtLocation -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundBase* Sound (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) -// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAudioComponent* UGameplayStatics::SpawnSoundAtLocation(const class UObject* WorldContextObject, class USoundBase* Sound, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SpawnSoundAtLocation"); - - Params::GameplayStatics_SpawnSoundAtLocation Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Sound = Sound; - Parms.Location = std::move(Location); - Parms.Rotation = std::move(Rotation); - Parms.VolumeMultiplier = VolumeMultiplier; - Parms.PitchMultiplier = PitchMultiplier; - Parms.StartTime = StartTime; - Parms.AttenuationSettings = AttenuationSettings; - Parms.ConcurrencySettings = ConcurrencySettings; - Parms.bAutoDestroy = bAutoDestroy; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.SpawnSoundAttached -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class USoundBase* Sound (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) -// EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAudioComponent* UGameplayStatics::SpawnSoundAttached(class USoundBase* Sound, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SpawnSoundAttached"); - - Params::GameplayStatics_SpawnSoundAttached Parms{}; - - Parms.Sound = Sound; - Parms.AttachToComponent = AttachToComponent; - Parms.AttachPointName = AttachPointName; - Parms.Location = std::move(Location); - Parms.Rotation = std::move(Rotation); - Parms.LocationType = LocationType; - Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed; - Parms.VolumeMultiplier = VolumeMultiplier; - Parms.PitchMultiplier = PitchMultiplier; - Parms.StartTime = StartTime; - Parms.AttenuationSettings = AttenuationSettings; - Parms.ConcurrencySettings = ConcurrencySettings; - Parms.bAutoDestroy = bAutoDestroy; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.SuggestProjectileVelocity_CustomArc -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* OutLaunchVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& EndPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float OverrideGravityZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ArcParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::SuggestProjectileVelocity_CustomArc(const class UObject* WorldContextObject, struct FVector* OutLaunchVelocity, const struct FVector& StartPos, const struct FVector& EndPos, float OverrideGravityZ, float ArcParam) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SuggestProjectileVelocity_CustomArc"); - - Params::GameplayStatics_SuggestProjectileVelocity_CustomArc Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.StartPos = std::move(StartPos); - Parms.EndPos = std::move(EndPos); - Parms.OverrideGravityZ = OverrideGravityZ; - Parms.ArcParam = ArcParam; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutLaunchVelocity != nullptr) - *OutLaunchVelocity = std::move(Parms.OutLaunchVelocity); - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.SuggestProjectileVelocity_MovingTarget -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* OutLaunchVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& ProjectileStartLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& TargetLocationOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double GravityZOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double TimeToTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawDebugTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& DrawDebugColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameplayStatics::SuggestProjectileVelocity_MovingTarget(const class UObject* WorldContextObject, struct FVector* OutLaunchVelocity, const struct FVector& ProjectileStartLocation, class AActor* TargetActor, const struct FVector& TargetLocationOffset, double GravityZOverride, double TimeToTarget, EDrawDebugTrace DrawDebugType, float DrawDebugTime, const struct FLinearColor& DrawDebugColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "SuggestProjectileVelocity_MovingTarget"); - - Params::GameplayStatics_SuggestProjectileVelocity_MovingTarget Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.ProjectileStartLocation = std::move(ProjectileStartLocation); - Parms.TargetActor = TargetActor; - Parms.TargetLocationOffset = std::move(TargetLocationOffset); - Parms.GravityZOverride = GravityZOverride; - Parms.TimeToTarget = TimeToTarget; - Parms.DrawDebugType = DrawDebugType; - Parms.DrawDebugTime = DrawDebugTime; - Parms.DrawDebugColor = std::move(DrawDebugColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutLaunchVelocity != nullptr) - *OutLaunchVelocity = std::move(Parms.OutLaunchVelocity); - - return Parms.ReturnValue; -} - - -// Function Engine.GameplayStatics.UnloadStreamLevel -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName LevelName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) -// bool bShouldBlockOnUnload (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::UnloadStreamLevel(const class UObject* WorldContextObject, class FName LevelName, const struct FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "UnloadStreamLevel"); - - Params::GameplayStatics_UnloadStreamLevel Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.LevelName = LevelName; - Parms.LatentInfo = std::move(LatentInfo); - Parms.bShouldBlockOnUnload = bShouldBlockOnUnload; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.UnloadStreamLevelBySoftObjectPtr -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TSoftObjectPtr Level (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) -// bool bShouldBlockOnUnload (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::UnloadStreamLevelBySoftObjectPtr(const class UObject* WorldContextObject, const TSoftObjectPtr Level, const struct FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "UnloadStreamLevelBySoftObjectPtr"); - - Params::GameplayStatics_UnloadStreamLevelBySoftObjectPtr Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Level = Level; - Parms.LatentInfo = std::move(LatentInfo); - Parms.bShouldBlockOnUnload = bShouldBlockOnUnload; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameplayStatics.UnRetainAllSoundsInSoundClass -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class USoundClass* InSoundClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameplayStatics::UnRetainAllSoundsInSoundClass(class USoundClass* InSoundClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameplayStatics", "UnRetainAllSoundsInSoundClass"); - - Params::GameplayStatics_UnRetainAllSoundsInSoundClass Parms{}; - - Parms.InSoundClass = InSoundClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameStateBase.OnRep_GameModeClass -// (RequiredAPI, Native, Protected) - -void AGameStateBase::OnRep_GameModeClass() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameStateBase", "OnRep_GameModeClass"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameStateBase.OnRep_ReplicatedHasBegunPlay -// (RequiredAPI, Native, Protected) - -void AGameStateBase::OnRep_ReplicatedHasBegunPlay() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameStateBase", "OnRep_ReplicatedHasBegunPlay"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameStateBase.OnRep_ReplicatedWorldTimeSeconds -// (Final, RequiredAPI, Native, Protected) - -void AGameStateBase::OnRep_ReplicatedWorldTimeSeconds() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameStateBase", "OnRep_ReplicatedWorldTimeSeconds"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameStateBase.OnRep_ReplicatedWorldTimeSecondsDouble -// (RequiredAPI, Native, Protected) - -void AGameStateBase::OnRep_ReplicatedWorldTimeSecondsDouble() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameStateBase", "OnRep_ReplicatedWorldTimeSecondsDouble"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameStateBase.OnRep_SpectatorClass -// (RequiredAPI, Native, Protected) - -void AGameStateBase::OnRep_SpectatorClass() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameStateBase", "OnRep_SpectatorClass"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameStateBase.GetPlayerRespawnDelay -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float AGameStateBase::GetPlayerRespawnDelay(class AController* Controller) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameStateBase", "GetPlayerRespawnDelay"); - - Params::GameStateBase_GetPlayerRespawnDelay Parms{}; - - Parms.Controller = Controller; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameStateBase.GetPlayerStartTime -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float AGameStateBase::GetPlayerStartTime(class AController* Controller) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameStateBase", "GetPlayerStartTime"); - - Params::GameStateBase_GetPlayerStartTime Parms{}; - - Parms.Controller = Controller; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameStateBase.GetServerWorldTimeSeconds -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double AGameStateBase::GetServerWorldTimeSeconds() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameStateBase", "GetServerWorldTimeSeconds"); - - Params::GameStateBase_GetServerWorldTimeSeconds Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameStateBase.HasBegunPlay -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AGameStateBase::HasBegunPlay() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameStateBase", "HasBegunPlay"); - - Params::GameStateBase_HasBegunPlay Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameStateBase.HasMatchEnded -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AGameStateBase::HasMatchEnded() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameStateBase", "HasMatchEnded"); - - Params::GameStateBase_HasMatchEnded Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameStateBase.HasMatchStarted -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AGameStateBase::HasMatchStarted() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameStateBase", "HasMatchStarted"); - - Params::GameStateBase_HasMatchStarted Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameState.OnRep_ElapsedTime -// (RequiredAPI, Native, Public) - -void AGameState::OnRep_ElapsedTime() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameState", "OnRep_ElapsedTime"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameState.OnRep_MatchState -// (RequiredAPI, Native, Public) - -void AGameState::OnRep_MatchState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameState", "OnRep_MatchState"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.GetDefaultResolution -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntPoint UGameUserSettings::GetDefaultResolution() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameUserSettings", "GetDefaultResolution"); - - Params::GameUserSettings_GetDefaultResolution Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetDefaultWindowMode -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// EWindowMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EWindowMode UGameUserSettings::GetDefaultWindowMode() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameUserSettings", "GetDefaultWindowMode"); - - Params::GameUserSettings_GetDefaultWindowMode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetDefaultWindowPosition -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntPoint UGameUserSettings::GetDefaultWindowPosition() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameUserSettings", "GetDefaultWindowPosition"); - - Params::GameUserSettings_GetDefaultWindowPosition Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetFramePace -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UGameUserSettings::GetFramePace() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameUserSettings", "GetFramePace"); - - Params::GameUserSettings_GetFramePace Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetGameUserSettings -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UGameUserSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UGameUserSettings* UGameUserSettings::GetGameUserSettings() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameUserSettings", "GetGameUserSettings"); - - Params::GameUserSettings_GetGameUserSettings Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetSyncInterval -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UGameUserSettings::GetSyncInterval() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameUserSettings", "GetSyncInterval"); - - Params::GameUserSettings_GetSyncInterval Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.ApplyHardwareBenchmarkResults -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UGameUserSettings::ApplyHardwareBenchmarkResults() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "ApplyHardwareBenchmarkResults"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.ApplyNonResolutionSettings -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UGameUserSettings::ApplyNonResolutionSettings() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "ApplyNonResolutionSettings"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.ApplyResolutionSettings -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bCheckForCommandLineOverrides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::ApplyResolutionSettings(bool bCheckForCommandLineOverrides) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "ApplyResolutionSettings"); - - Params::GameUserSettings_ApplyResolutionSettings Parms{}; - - Parms.bCheckForCommandLineOverrides = bCheckForCommandLineOverrides; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.ApplySettings -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bCheckForCommandLineOverrides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::ApplySettings(bool bCheckForCommandLineOverrides) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "ApplySettings"); - - Params::GameUserSettings_ApplySettings Parms{}; - - Parms.bCheckForCommandLineOverrides = bCheckForCommandLineOverrides; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.ConfirmVideoMode -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UGameUserSettings::ConfirmVideoMode() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "ConfirmVideoMode"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.EnableHDRDisplayOutput -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 DisplayNits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::EnableHDRDisplayOutput(bool bEnable, int32 DisplayNits) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "EnableHDRDisplayOutput"); - - Params::GameUserSettings_EnableHDRDisplayOutput Parms{}; - - Parms.bEnable = bEnable; - Parms.DisplayNits = DisplayNits; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.GetDefaultResolutionScale -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UGameUserSettings::GetDefaultResolutionScale() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetDefaultResolutionScale"); - - Params::GameUserSettings_GetDefaultResolutionScale Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetRecommendedResolutionScale -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UGameUserSettings::GetRecommendedResolutionScale() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetRecommendedResolutionScale"); - - Params::GameUserSettings_GetRecommendedResolutionScale Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.LoadSettings -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bForceReload (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::LoadSettings(bool bForceReload) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "LoadSettings"); - - Params::GameUserSettings_LoadSettings Parms{}; - - Parms.bForceReload = bForceReload; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.ResetToCurrentSettings -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UGameUserSettings::ResetToCurrentSettings() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "ResetToCurrentSettings"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.RevertVideoMode -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UGameUserSettings::RevertVideoMode() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "RevertVideoMode"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.RunHardwareBenchmark -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 WorkScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float CPUMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float GPUMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::RunHardwareBenchmark(int32 WorkScale, float CPUMultiplier, float GPUMultiplier) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "RunHardwareBenchmark"); - - Params::GameUserSettings_RunHardwareBenchmark Parms{}; - - Parms.WorkScale = WorkScale; - Parms.CPUMultiplier = CPUMultiplier; - Parms.GPUMultiplier = GPUMultiplier; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.SaveSettings -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UGameUserSettings::SaveSettings() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "SaveSettings"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.SetAntiAliasingQuality -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::SetAntiAliasingQuality(int32 Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "SetAntiAliasingQuality"); - - Params::GameUserSettings_SetAntiAliasingQuality Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.SetAudioQualityLevel -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 QualityLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::SetAudioQualityLevel(int32 QualityLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "SetAudioQualityLevel"); - - Params::GameUserSettings_SetAudioQualityLevel Parms{}; - - Parms.QualityLevel = QualityLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.SetBenchmarkFallbackValues -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UGameUserSettings::SetBenchmarkFallbackValues() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "SetBenchmarkFallbackValues"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.SetDynamicResolutionEnabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::SetDynamicResolutionEnabled(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "SetDynamicResolutionEnabled"); - - Params::GameUserSettings_SetDynamicResolutionEnabled Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.SetFoliageQuality -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::SetFoliageQuality(int32 Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "SetFoliageQuality"); - - Params::GameUserSettings_SetFoliageQuality Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.SetFrameRateLimit -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::SetFrameRateLimit(float NewLimit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "SetFrameRateLimit"); - - Params::GameUserSettings_SetFrameRateLimit Parms{}; - - Parms.NewLimit = NewLimit; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.SetFullscreenMode -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EWindowMode InFullscreenMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::SetFullscreenMode(EWindowMode InFullscreenMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "SetFullscreenMode"); - - Params::GameUserSettings_SetFullscreenMode Parms{}; - - Parms.InFullscreenMode = InFullscreenMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.SetGlobalIlluminationQuality -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::SetGlobalIlluminationQuality(int32 Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "SetGlobalIlluminationQuality"); - - Params::GameUserSettings_SetGlobalIlluminationQuality Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.SetOverallScalabilityLevel -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::SetOverallScalabilityLevel(int32 Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "SetOverallScalabilityLevel"); - - Params::GameUserSettings_SetOverallScalabilityLevel Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.SetPostProcessingQuality -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::SetPostProcessingQuality(int32 Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "SetPostProcessingQuality"); - - Params::GameUserSettings_SetPostProcessingQuality Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.SetReflectionQuality -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::SetReflectionQuality(int32 Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "SetReflectionQuality"); - - Params::GameUserSettings_SetReflectionQuality Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.SetResolutionScaleNormalized -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewScaleNormalized (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::SetResolutionScaleNormalized(float NewScaleNormalized) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "SetResolutionScaleNormalized"); - - Params::GameUserSettings_SetResolutionScaleNormalized Parms{}; - - Parms.NewScaleNormalized = NewScaleNormalized; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.SetResolutionScaleValueEx -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewScaleValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::SetResolutionScaleValueEx(float NewScaleValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "SetResolutionScaleValueEx"); - - Params::GameUserSettings_SetResolutionScaleValueEx Parms{}; - - Parms.NewScaleValue = NewScaleValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.SetScreenResolution -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FIntPoint& Resolution (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::SetScreenResolution(const struct FIntPoint& Resolution) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "SetScreenResolution"); - - Params::GameUserSettings_SetScreenResolution Parms{}; - - Parms.Resolution = std::move(Resolution); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.SetShadingQuality -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::SetShadingQuality(int32 Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "SetShadingQuality"); - - Params::GameUserSettings_SetShadingQuality Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.SetShadowQuality -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::SetShadowQuality(int32 Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "SetShadowQuality"); - - Params::GameUserSettings_SetShadowQuality Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.SetTextureQuality -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::SetTextureQuality(int32 Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "SetTextureQuality"); - - Params::GameUserSettings_SetTextureQuality Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.SetToDefaults -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UGameUserSettings::SetToDefaults() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "SetToDefaults"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.SetViewDistanceQuality -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::SetViewDistanceQuality(int32 Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "SetViewDistanceQuality"); - - Params::GameUserSettings_SetViewDistanceQuality Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.SetVisualEffectQuality -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::SetVisualEffectQuality(int32 Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "SetVisualEffectQuality"); - - Params::GameUserSettings_SetVisualEffectQuality Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.SetVSyncEnabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::SetVSyncEnabled(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "SetVSyncEnabled"); - - Params::GameUserSettings_SetVSyncEnabled Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.ValidateSettings -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UGameUserSettings::ValidateSettings() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "ValidateSettings"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameUserSettings.GetAntiAliasingQuality -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UGameUserSettings::GetAntiAliasingQuality() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetAntiAliasingQuality"); - - Params::GameUserSettings_GetAntiAliasingQuality Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetAudioQualityLevel -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UGameUserSettings::GetAudioQualityLevel() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetAudioQualityLevel"); - - Params::GameUserSettings_GetAudioQualityLevel Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetCurrentHDRDisplayNits -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UGameUserSettings::GetCurrentHDRDisplayNits() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetCurrentHDRDisplayNits"); - - Params::GameUserSettings_GetCurrentHDRDisplayNits Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetDesktopResolution -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntPoint UGameUserSettings::GetDesktopResolution() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetDesktopResolution"); - - Params::GameUserSettings_GetDesktopResolution Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetFoliageQuality -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UGameUserSettings::GetFoliageQuality() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetFoliageQuality"); - - Params::GameUserSettings_GetFoliageQuality Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetFrameRateLimit -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UGameUserSettings::GetFrameRateLimit() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetFrameRateLimit"); - - Params::GameUserSettings_GetFrameRateLimit Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetFullscreenMode -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EWindowMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EWindowMode UGameUserSettings::GetFullscreenMode() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetFullscreenMode"); - - Params::GameUserSettings_GetFullscreenMode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetGlobalIlluminationQuality -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UGameUserSettings::GetGlobalIlluminationQuality() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetGlobalIlluminationQuality"); - - Params::GameUserSettings_GetGlobalIlluminationQuality Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetLastConfirmedFullscreenMode -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EWindowMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EWindowMode UGameUserSettings::GetLastConfirmedFullscreenMode() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetLastConfirmedFullscreenMode"); - - Params::GameUserSettings_GetLastConfirmedFullscreenMode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetLastConfirmedScreenResolution -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntPoint UGameUserSettings::GetLastConfirmedScreenResolution() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetLastConfirmedScreenResolution"); - - Params::GameUserSettings_GetLastConfirmedScreenResolution Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetOverallScalabilityLevel -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UGameUserSettings::GetOverallScalabilityLevel() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetOverallScalabilityLevel"); - - Params::GameUserSettings_GetOverallScalabilityLevel Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetPostProcessingQuality -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UGameUserSettings::GetPostProcessingQuality() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetPostProcessingQuality"); - - Params::GameUserSettings_GetPostProcessingQuality Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetPreferredFullscreenMode -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EWindowMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EWindowMode UGameUserSettings::GetPreferredFullscreenMode() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetPreferredFullscreenMode"); - - Params::GameUserSettings_GetPreferredFullscreenMode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetReflectionQuality -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UGameUserSettings::GetReflectionQuality() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetReflectionQuality"); - - Params::GameUserSettings_GetReflectionQuality Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetResolutionScaleInformationEx -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float* CurrentScaleNormalized (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* CurrentScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* MinScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* MaxScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameUserSettings::GetResolutionScaleInformationEx(float* CurrentScaleNormalized, float* CurrentScaleValue, float* MinScaleValue, float* MaxScaleValue) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetResolutionScaleInformationEx"); - - Params::GameUserSettings_GetResolutionScaleInformationEx Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (CurrentScaleNormalized != nullptr) - *CurrentScaleNormalized = Parms.CurrentScaleNormalized; - - if (CurrentScaleValue != nullptr) - *CurrentScaleValue = Parms.CurrentScaleValue; - - if (MinScaleValue != nullptr) - *MinScaleValue = Parms.MinScaleValue; - - if (MaxScaleValue != nullptr) - *MaxScaleValue = Parms.MaxScaleValue; -} - - -// Function Engine.GameUserSettings.GetResolutionScaleNormalized -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UGameUserSettings::GetResolutionScaleNormalized() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetResolutionScaleNormalized"); - - Params::GameUserSettings_GetResolutionScaleNormalized Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetScreenResolution -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntPoint UGameUserSettings::GetScreenResolution() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetScreenResolution"); - - Params::GameUserSettings_GetScreenResolution Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetShadingQuality -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UGameUserSettings::GetShadingQuality() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetShadingQuality"); - - Params::GameUserSettings_GetShadingQuality Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetShadowQuality -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UGameUserSettings::GetShadowQuality() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetShadowQuality"); - - Params::GameUserSettings_GetShadowQuality Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetTextureQuality -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UGameUserSettings::GetTextureQuality() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetTextureQuality"); - - Params::GameUserSettings_GetTextureQuality Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetViewDistanceQuality -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UGameUserSettings::GetViewDistanceQuality() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetViewDistanceQuality"); - - Params::GameUserSettings_GetViewDistanceQuality Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.GetVisualEffectQuality -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UGameUserSettings::GetVisualEffectQuality() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "GetVisualEffectQuality"); - - Params::GameUserSettings_GetVisualEffectQuality Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.IsDirty -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameUserSettings::IsDirty() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "IsDirty"); - - Params::GameUserSettings_IsDirty Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.IsDynamicResolutionDirty -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameUserSettings::IsDynamicResolutionDirty() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "IsDynamicResolutionDirty"); - - Params::GameUserSettings_IsDynamicResolutionDirty Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.IsDynamicResolutionEnabled -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameUserSettings::IsDynamicResolutionEnabled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "IsDynamicResolutionEnabled"); - - Params::GameUserSettings_IsDynamicResolutionEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.IsFullscreenModeDirty -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameUserSettings::IsFullscreenModeDirty() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "IsFullscreenModeDirty"); - - Params::GameUserSettings_IsFullscreenModeDirty Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.IsHDREnabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameUserSettings::IsHDREnabled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "IsHDREnabled"); - - Params::GameUserSettings_IsHDREnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.IsScreenResolutionDirty -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameUserSettings::IsScreenResolutionDirty() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "IsScreenResolutionDirty"); - - Params::GameUserSettings_IsScreenResolutionDirty Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.IsVSyncDirty -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameUserSettings::IsVSyncDirty() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "IsVSyncDirty"); - - Params::GameUserSettings_IsVSyncDirty Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.IsVSyncEnabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameUserSettings::IsVSyncEnabled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "IsVSyncEnabled"); - - Params::GameUserSettings_IsVSyncEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameUserSettings.SupportsHDRDisplayOutput -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameUserSettings::SupportsHDRDisplayOutput() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameUserSettings", "SupportsHDRDisplayOutput"); - - Params::GameUserSettings_SupportsHDRDisplayOutput Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.GameViewportClient.SetConsoleTarget -// (RequiredAPI, Exec, Native, Public) -// Parameters: -// int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameViewportClient::SetConsoleTarget(int32 PlayerIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameViewportClient", "SetConsoleTarget"); - - Params::GameViewportClient_SetConsoleTarget Parms{}; - - Parms.PlayerIndex = PlayerIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameViewportClient.ShowTitleSafeArea -// (RequiredAPI, Exec, Native, Public) - -void UGameViewportClient::ShowTitleSafeArea() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameViewportClient", "ShowTitleSafeArea"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.GameViewportClient.SSSwapControllers -// (RequiredAPI, Exec, Native, Public) - -void UGameViewportClient::SSSwapControllers() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameViewportClient", "SSSwapControllers"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.InputDeviceLibrary.EqualEqual_InputDeviceId -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FInputDeviceId& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FInputDeviceId& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UInputDeviceLibrary::EqualEqual_InputDeviceId(const struct FInputDeviceId& A, const struct FInputDeviceId& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputDeviceLibrary", "EqualEqual_InputDeviceId"); - - Params::InputDeviceLibrary_EqualEqual_InputDeviceId Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceLibrary.EqualEqual_PlatformUserId -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPlatformUserId& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FPlatformUserId& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UInputDeviceLibrary::EqualEqual_PlatformUserId(const struct FPlatformUserId& A, const struct FPlatformUserId& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputDeviceLibrary", "EqualEqual_PlatformUserId"); - - Params::InputDeviceLibrary_EqualEqual_PlatformUserId Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceLibrary.GetAllActiveUsers -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TArray* OutUsers (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UInputDeviceLibrary::GetAllActiveUsers(TArray* OutUsers) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputDeviceLibrary", "GetAllActiveUsers"); - - Params::InputDeviceLibrary_GetAllActiveUsers Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutUsers != nullptr) - *OutUsers = std::move(Parms.OutUsers); - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceLibrary.GetAllConnectedInputDevices -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TArray* OutInputDevices (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UInputDeviceLibrary::GetAllConnectedInputDevices(TArray* OutInputDevices) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputDeviceLibrary", "GetAllConnectedInputDevices"); - - Params::InputDeviceLibrary_GetAllConnectedInputDevices Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutInputDevices != nullptr) - *OutInputDevices = std::move(Parms.OutInputDevices); - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceLibrary.GetAllInputDevices -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TArray* OutInputDevices (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UInputDeviceLibrary::GetAllInputDevices(TArray* OutInputDevices) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputDeviceLibrary", "GetAllInputDevices"); - - Params::InputDeviceLibrary_GetAllInputDevices Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutInputDevices != nullptr) - *OutInputDevices = std::move(Parms.OutInputDevices); - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceLibrary.GetAllInputDevicesForUser -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FPlatformUserId& UserId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutInputDevices (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UInputDeviceLibrary::GetAllInputDevicesForUser(const struct FPlatformUserId& UserId, TArray* OutInputDevices) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputDeviceLibrary", "GetAllInputDevicesForUser"); - - Params::InputDeviceLibrary_GetAllInputDevicesForUser Parms{}; - - Parms.UserId = std::move(UserId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutInputDevices != nullptr) - *OutInputDevices = std::move(Parms.OutInputDevices); - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceLibrary.GetDefaultInputDevice -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FInputDeviceId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FInputDeviceId UInputDeviceLibrary::GetDefaultInputDevice() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputDeviceLibrary", "GetDefaultInputDevice"); - - Params::InputDeviceLibrary_GetDefaultInputDevice Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceLibrary.GetInputDeviceConnectionState -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FInputDeviceId& DeviceID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EInputDeviceConnectionState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EInputDeviceConnectionState UInputDeviceLibrary::GetInputDeviceConnectionState(const struct FInputDeviceId& DeviceID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputDeviceLibrary", "GetInputDeviceConnectionState"); - - Params::InputDeviceLibrary_GetInputDeviceConnectionState Parms{}; - - Parms.DeviceID = std::move(DeviceID); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceLibrary.GetPlayerControllerFromInputDevice -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FInputDeviceId& DeviceID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerController* UInputDeviceLibrary::GetPlayerControllerFromInputDevice(const struct FInputDeviceId& DeviceID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputDeviceLibrary", "GetPlayerControllerFromInputDevice"); - - Params::InputDeviceLibrary_GetPlayerControllerFromInputDevice Parms{}; - - Parms.DeviceID = std::move(DeviceID); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceLibrary.GetPlayerControllerFromPlatformUser -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FPlatformUserId& UserId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerController* UInputDeviceLibrary::GetPlayerControllerFromPlatformUser(const struct FPlatformUserId& UserId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputDeviceLibrary", "GetPlayerControllerFromPlatformUser"); - - Params::InputDeviceLibrary_GetPlayerControllerFromPlatformUser Parms{}; - - Parms.UserId = std::move(UserId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceLibrary.GetPrimaryInputDeviceForUser -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FPlatformUserId& UserId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FInputDeviceId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FInputDeviceId UInputDeviceLibrary::GetPrimaryInputDeviceForUser(const struct FPlatformUserId& UserId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputDeviceLibrary", "GetPrimaryInputDeviceForUser"); - - Params::InputDeviceLibrary_GetPrimaryInputDeviceForUser Parms{}; - - Parms.UserId = std::move(UserId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceLibrary.GetPrimaryPlatformUser -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FPlatformUserId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FPlatformUserId UInputDeviceLibrary::GetPrimaryPlatformUser() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputDeviceLibrary", "GetPrimaryPlatformUser"); - - Params::InputDeviceLibrary_GetPrimaryPlatformUser Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceLibrary.GetUserForInputDevice -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FInputDeviceId& DeviceID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FPlatformUserId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FPlatformUserId UInputDeviceLibrary::GetUserForInputDevice(const struct FInputDeviceId& DeviceID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputDeviceLibrary", "GetUserForInputDevice"); - - Params::InputDeviceLibrary_GetUserForInputDevice Parms{}; - - Parms.DeviceID = std::move(DeviceID); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceLibrary.GetUserForUnpairedInputDevices -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FPlatformUserId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FPlatformUserId UInputDeviceLibrary::GetUserForUnpairedInputDevices() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputDeviceLibrary", "GetUserForUnpairedInputDevices"); - - Params::InputDeviceLibrary_GetUserForUnpairedInputDevices Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceLibrary.InputDeviceId_None -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FInputDeviceId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FInputDeviceId UInputDeviceLibrary::InputDeviceId_None() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputDeviceLibrary", "InputDeviceId_None"); - - Params::InputDeviceLibrary_InputDeviceId_None Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceLibrary.IsDevicePropertyHandleValid -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FInputDevicePropertyHandle&InHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UInputDeviceLibrary::IsDevicePropertyHandleValid(const struct FInputDevicePropertyHandle& InHandle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputDeviceLibrary", "IsDevicePropertyHandleValid"); - - Params::InputDeviceLibrary_IsDevicePropertyHandleValid Parms{}; - - Parms.InHandle = std::move(InHandle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceLibrary.IsInputDeviceMappedToUnpairedUser -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FInputDeviceId& InputDevice (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UInputDeviceLibrary::IsInputDeviceMappedToUnpairedUser(const struct FInputDeviceId& InputDevice) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputDeviceLibrary", "IsInputDeviceMappedToUnpairedUser"); - - Params::InputDeviceLibrary_IsInputDeviceMappedToUnpairedUser Parms{}; - - Parms.InputDevice = std::move(InputDevice); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceLibrary.IsUnpairedUserId -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPlatformUserId& PlatformId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UInputDeviceLibrary::IsUnpairedUserId(const struct FPlatformUserId& PlatformId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputDeviceLibrary", "IsUnpairedUserId"); - - Params::InputDeviceLibrary_IsUnpairedUserId Parms{}; - - Parms.PlatformId = std::move(PlatformId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceLibrary.IsValidInputDevice -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FInputDeviceId& DeviceID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UInputDeviceLibrary::IsValidInputDevice(const struct FInputDeviceId& DeviceID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputDeviceLibrary", "IsValidInputDevice"); - - Params::InputDeviceLibrary_IsValidInputDevice Parms{}; - - Parms.DeviceID = std::move(DeviceID); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceLibrary.IsValidPlatformId -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPlatformUserId& UserId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UInputDeviceLibrary::IsValidPlatformId(const struct FPlatformUserId& UserId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputDeviceLibrary", "IsValidPlatformId"); - - Params::InputDeviceLibrary_IsValidPlatformId Parms{}; - - Parms.UserId = std::move(UserId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceLibrary.NotEqual_InputDeviceId -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FInputDeviceId& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FInputDeviceId& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UInputDeviceLibrary::NotEqual_InputDeviceId(const struct FInputDeviceId& A, const struct FInputDeviceId& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputDeviceLibrary", "NotEqual_InputDeviceId"); - - Params::InputDeviceLibrary_NotEqual_InputDeviceId Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceLibrary.NotEqual_PlatformUserId -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPlatformUserId& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FPlatformUserId& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UInputDeviceLibrary::NotEqual_PlatformUserId(const struct FPlatformUserId& A, const struct FPlatformUserId& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputDeviceLibrary", "NotEqual_PlatformUserId"); - - Params::InputDeviceLibrary_NotEqual_PlatformUserId Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputDeviceLibrary.PlatformUserId_None -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FPlatformUserId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FPlatformUserId UInputDeviceLibrary::PlatformUserId_None() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputDeviceLibrary", "PlatformUserId_None"); - - Params::InputDeviceLibrary_PlatformUserId_None Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.RuntimeVirtualTexture.GetPageTableSize -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 URuntimeVirtualTexture::GetPageTableSize() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RuntimeVirtualTexture", "GetPageTableSize"); - - Params::RuntimeVirtualTexture_GetPageTableSize Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.RuntimeVirtualTexture.GetSize -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 URuntimeVirtualTexture::GetSize() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RuntimeVirtualTexture", "GetSize"); - - Params::RuntimeVirtualTexture_GetSize Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.RuntimeVirtualTexture.GetTileBorderSize -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 URuntimeVirtualTexture::GetTileBorderSize() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RuntimeVirtualTexture", "GetTileBorderSize"); - - Params::RuntimeVirtualTexture_GetTileBorderSize Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.RuntimeVirtualTexture.GetTileCount -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 URuntimeVirtualTexture::GetTileCount() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RuntimeVirtualTexture", "GetTileCount"); - - Params::RuntimeVirtualTexture_GetTileCount Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.RuntimeVirtualTexture.GetTileSize -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 URuntimeVirtualTexture::GetTileSize() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RuntimeVirtualTexture", "GetTileSize"); - - Params::RuntimeVirtualTexture_GetTileSize Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetArrayLibrary.Array_Add -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const int32& NewItem (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetArrayLibrary::Array_Add(const TArray& TargetArray, const int32& NewItem) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Add"); - - Params::KismetArrayLibrary_Array_Add Parms{}; - - Parms.TargetArray = std::move(TargetArray); - Parms.NewItem = NewItem; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetArrayLibrary.Array_AddUnique -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const int32& NewItem (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetArrayLibrary::Array_AddUnique(const TArray& TargetArray, const int32& NewItem) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_AddUnique"); - - Params::KismetArrayLibrary_Array_AddUnique Parms{}; - - Parms.TargetArray = std::move(TargetArray); - Parms.NewItem = NewItem; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetArrayLibrary.Array_Append -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const TArray& SourceArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UKismetArrayLibrary::Array_Append(const TArray& TargetArray, const TArray& SourceArray) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Append"); - - Params::KismetArrayLibrary_Array_Append Parms{}; - - Parms.TargetArray = std::move(TargetArray); - Parms.SourceArray = std::move(SourceArray); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetArrayLibrary.Array_Clear -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UKismetArrayLibrary::Array_Clear(const TArray& TargetArray) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Clear"); - - Params::KismetArrayLibrary_Array_Clear Parms{}; - - Parms.TargetArray = std::move(TargetArray); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetArrayLibrary.Array_Contains -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const int32& ItemToFind (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetArrayLibrary::Array_Contains(const TArray& TargetArray, const int32& ItemToFind) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Contains"); - - Params::KismetArrayLibrary_Array_Contains Parms{}; - - Parms.TargetArray = std::move(TargetArray); - Parms.ItemToFind = ItemToFind; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetArrayLibrary.Array_Find -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const int32& ItemToFind (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetArrayLibrary::Array_Find(const TArray& TargetArray, const int32& ItemToFind) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Find"); - - Params::KismetArrayLibrary_Array_Find Parms{}; - - Parms.TargetArray = std::move(TargetArray); - Parms.ItemToFind = ItemToFind; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetArrayLibrary.Array_Get -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Item (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetArrayLibrary::Array_Get(const TArray& TargetArray, int32 Index_0, int32* Item) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Get"); - - Params::KismetArrayLibrary_Array_Get Parms{}; - - Parms.TargetArray = std::move(TargetArray); - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Item != nullptr) - *Item = Parms.Item; -} - - -// Function Engine.KismetArrayLibrary.Array_Identical -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& ArrayA (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const TArray& ArrayB (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetArrayLibrary::Array_Identical(const TArray& ArrayA, const TArray& ArrayB) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Identical"); - - Params::KismetArrayLibrary_Array_Identical Parms{}; - - Parms.ArrayA = std::move(ArrayA); - Parms.ArrayB = std::move(ArrayB); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetArrayLibrary.Array_Insert -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const int32& NewItem (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetArrayLibrary::Array_Insert(const TArray& TargetArray, const int32& NewItem, int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Insert"); - - Params::KismetArrayLibrary_Array_Insert Parms{}; - - Parms.TargetArray = std::move(TargetArray); - Parms.NewItem = NewItem; - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetArrayLibrary.Array_IsEmpty -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetArrayLibrary::Array_IsEmpty(const TArray& TargetArray) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_IsEmpty"); - - Params::KismetArrayLibrary_Array_IsEmpty Parms{}; - - Parms.TargetArray = std::move(TargetArray); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetArrayLibrary.Array_IsNotEmpty -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetArrayLibrary::Array_IsNotEmpty(const TArray& TargetArray) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_IsNotEmpty"); - - Params::KismetArrayLibrary_Array_IsNotEmpty Parms{}; - - Parms.TargetArray = std::move(TargetArray); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetArrayLibrary.Array_IsValidIndex -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// int32 IndexToTest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetArrayLibrary::Array_IsValidIndex(const TArray& TargetArray, int32 IndexToTest) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_IsValidIndex"); - - Params::KismetArrayLibrary_Array_IsValidIndex Parms{}; - - Parms.TargetArray = std::move(TargetArray); - Parms.IndexToTest = IndexToTest; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetArrayLibrary.Array_LastIndex -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetArrayLibrary::Array_LastIndex(const TArray& TargetArray) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_LastIndex"); - - Params::KismetArrayLibrary_Array_LastIndex Parms{}; - - Parms.TargetArray = std::move(TargetArray); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetArrayLibrary.Array_Length -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetArrayLibrary::Array_Length(const TArray& TargetArray) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Length"); - - Params::KismetArrayLibrary_Array_Length Parms{}; - - Parms.TargetArray = std::move(TargetArray); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetArrayLibrary.Array_Random -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// int32* OutItem (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* OutIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetArrayLibrary::Array_Random(const TArray& TargetArray, int32* OutItem, int32* OutIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Random"); - - Params::KismetArrayLibrary_Array_Random Parms{}; - - Parms.TargetArray = std::move(TargetArray); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutItem != nullptr) - *OutItem = Parms.OutItem; - - if (OutIndex != nullptr) - *OutIndex = Parms.OutIndex; -} - - -// Function Engine.KismetArrayLibrary.Array_RandomFromStream -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// struct FRandomStream& RandomStream (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// int32* OutItem (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* OutIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetArrayLibrary::Array_RandomFromStream(const TArray& TargetArray, struct FRandomStream& RandomStream, int32* OutItem, int32* OutIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_RandomFromStream"); - - Params::KismetArrayLibrary_Array_RandomFromStream Parms{}; - - Parms.TargetArray = std::move(TargetArray); - Parms.RandomStream = std::move(RandomStream); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - RandomStream = std::move(Parms.RandomStream); - - if (OutItem != nullptr) - *OutItem = Parms.OutItem; - - if (OutIndex != nullptr) - *OutIndex = Parms.OutIndex; -} - - -// Function Engine.KismetArrayLibrary.Array_Remove -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// int32 IndexToRemove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetArrayLibrary::Array_Remove(const TArray& TargetArray, int32 IndexToRemove) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Remove"); - - Params::KismetArrayLibrary_Array_Remove Parms{}; - - Parms.TargetArray = std::move(TargetArray); - Parms.IndexToRemove = IndexToRemove; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetArrayLibrary.Array_RemoveItem -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const int32& Item (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetArrayLibrary::Array_RemoveItem(const TArray& TargetArray, const int32& Item) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_RemoveItem"); - - Params::KismetArrayLibrary_Array_RemoveItem Parms{}; - - Parms.TargetArray = std::move(TargetArray); - Parms.Item = Item; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetArrayLibrary.Array_Resize -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// int32 Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetArrayLibrary::Array_Resize(const TArray& TargetArray, int32 Size) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Resize"); - - Params::KismetArrayLibrary_Array_Resize Parms{}; - - Parms.TargetArray = std::move(TargetArray); - Parms.Size = Size; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetArrayLibrary.Array_Reverse -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UKismetArrayLibrary::Array_Reverse(const TArray& TargetArray) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Reverse"); - - Params::KismetArrayLibrary_Array_Reverse Parms{}; - - Parms.TargetArray = std::move(TargetArray); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetArrayLibrary.Array_Set -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32& Item (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSizeToFit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetArrayLibrary::Array_Set(const TArray& TargetArray, int32 Index_0, const int32& Item, bool bSizeToFit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Set"); - - Params::KismetArrayLibrary_Array_Set Parms{}; - - Parms.TargetArray = std::move(TargetArray); - Parms.Index_0 = Index_0; - Parms.Item = Item; - Parms.bSizeToFit = bSizeToFit; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetArrayLibrary.Array_Shuffle -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UKismetArrayLibrary::Array_Shuffle(const TArray& TargetArray) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Shuffle"); - - Params::KismetArrayLibrary_Array_Shuffle Parms{}; - - Parms.TargetArray = std::move(TargetArray); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetArrayLibrary.Array_ShuffleFromStream -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// struct FRandomStream& RandomStream (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UKismetArrayLibrary::Array_ShuffleFromStream(const TArray& TargetArray, struct FRandomStream& RandomStream) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_ShuffleFromStream"); - - Params::KismetArrayLibrary_Array_ShuffleFromStream Parms{}; - - Parms.TargetArray = std::move(TargetArray); - Parms.RandomStream = std::move(RandomStream); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - RandomStream = std::move(Parms.RandomStream); -} - - -// Function Engine.KismetArrayLibrary.Array_Swap -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// int32 FirstIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 SecondIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetArrayLibrary::Array_Swap(const TArray& TargetArray, int32 FirstIndex, int32 SecondIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Swap"); - - Params::KismetArrayLibrary_Array_Swap Parms{}; - - Parms.TargetArray = std::move(TargetArray); - Parms.FirstIndex = FirstIndex; - Parms.SecondIndex = SecondIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetArrayLibrary.FilterArray -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// TSubclassOf FilterClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* FilteredArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UKismetArrayLibrary::FilterArray(const TArray& TargetArray, TSubclassOf FilterClass, TArray* FilteredArray) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "FilterArray"); - - Params::KismetArrayLibrary_FilterArray Parms{}; - - Parms.TargetArray = std::move(TargetArray); - Parms.FilterClass = FilterClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (FilteredArray != nullptr) - *FilteredArray = std::move(Parms.FilteredArray); -} - - -// Function Engine.KismetArrayLibrary.SetArrayPropertyByName -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UKismetArrayLibrary::SetArrayPropertyByName(class UObject* Object, class FName PropertyName, const TArray& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "SetArrayPropertyByName"); - - Params::KismetArrayLibrary_SetArrayPropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetArrayLibrary.SortByteArray -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TArray& TargetArray (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bStableSort (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EArraySortOrder SortOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetArrayLibrary::SortByteArray(TArray& TargetArray, bool bStableSort, EArraySortOrder SortOrder) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "SortByteArray"); - - Params::KismetArrayLibrary_SortByteArray Parms{}; - - Parms.TargetArray = std::move(TargetArray); - Parms.bStableSort = bStableSort; - Parms.SortOrder = SortOrder; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - TargetArray = std::move(Parms.TargetArray); -} - - -// Function Engine.KismetArrayLibrary.SortFloatArray -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TArray& TargetArray (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bStableSort (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EArraySortOrder SortOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetArrayLibrary::SortFloatArray(TArray& TargetArray, bool bStableSort, EArraySortOrder SortOrder) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "SortFloatArray"); - - Params::KismetArrayLibrary_SortFloatArray Parms{}; - - Parms.TargetArray = std::move(TargetArray); - Parms.bStableSort = bStableSort; - Parms.SortOrder = SortOrder; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - TargetArray = std::move(Parms.TargetArray); -} - - -// Function Engine.KismetArrayLibrary.SortInt64Array -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TArray& TargetArray (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bStableSort (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EArraySortOrder SortOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetArrayLibrary::SortInt64Array(TArray& TargetArray, bool bStableSort, EArraySortOrder SortOrder) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "SortInt64Array"); - - Params::KismetArrayLibrary_SortInt64Array Parms{}; - - Parms.TargetArray = std::move(TargetArray); - Parms.bStableSort = bStableSort; - Parms.SortOrder = SortOrder; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - TargetArray = std::move(Parms.TargetArray); -} - - -// Function Engine.KismetArrayLibrary.SortIntArray -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TArray& TargetArray (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bStableSort (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EArraySortOrder SortOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetArrayLibrary::SortIntArray(TArray& TargetArray, bool bStableSort, EArraySortOrder SortOrder) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "SortIntArray"); - - Params::KismetArrayLibrary_SortIntArray Parms{}; - - Parms.TargetArray = std::move(TargetArray); - Parms.bStableSort = bStableSort; - Parms.SortOrder = SortOrder; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - TargetArray = std::move(Parms.TargetArray); -} - - -// Function Engine.KismetArrayLibrary.SortNameArray -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TArray& TargetArray (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bStableSort (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bLexicalSort (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EArraySortOrder SortOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetArrayLibrary::SortNameArray(TArray& TargetArray, bool bStableSort, bool bLexicalSort, EArraySortOrder SortOrder) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "SortNameArray"); - - Params::KismetArrayLibrary_SortNameArray Parms{}; - - Parms.TargetArray = std::move(TargetArray); - Parms.bStableSort = bStableSort; - Parms.bLexicalSort = bLexicalSort; - Parms.SortOrder = SortOrder; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - TargetArray = std::move(Parms.TargetArray); -} - - -// Function Engine.KismetArrayLibrary.SortStringArray -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TArray& TargetArray (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bStableSort (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EArraySortOrder SortOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetArrayLibrary::SortStringArray(TArray& TargetArray, bool bStableSort, EArraySortOrder SortOrder) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetArrayLibrary", "SortStringArray"); - - Params::KismetArrayLibrary_SortStringArray Parms{}; - - Parms.TargetArray = std::move(TargetArray); - Parms.bStableSort = bStableSort; - Parms.SortOrder = SortOrder; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - TargetArray = std::move(Parms.TargetArray); -} - - -// Function Engine.KismetGuidLibrary.Conv_GuidToString -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGuid& InGuid (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetGuidLibrary::Conv_GuidToString(const struct FGuid& InGuid) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetGuidLibrary", "Conv_GuidToString"); - - Params::KismetGuidLibrary_Conv_GuidToString Parms{}; - - Parms.InGuid = std::move(InGuid); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetGuidLibrary.EqualEqual_GuidGuid -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGuid& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGuid& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetGuidLibrary::EqualEqual_GuidGuid(const struct FGuid& A, const struct FGuid& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetGuidLibrary", "EqualEqual_GuidGuid"); - - Params::KismetGuidLibrary_EqualEqual_GuidGuid Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetGuidLibrary.Invalidate_Guid -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FGuid& InGuid (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetGuidLibrary::Invalidate_Guid(struct FGuid& InGuid) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetGuidLibrary", "Invalidate_Guid"); - - Params::KismetGuidLibrary_Invalidate_Guid Parms{}; - - Parms.InGuid = std::move(InGuid); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - InGuid = std::move(Parms.InGuid); -} - - -// Function Engine.KismetGuidLibrary.IsValid_Guid -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGuid& InGuid (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetGuidLibrary::IsValid_Guid(const struct FGuid& InGuid) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetGuidLibrary", "IsValid_Guid"); - - Params::KismetGuidLibrary_IsValid_Guid Parms{}; - - Parms.InGuid = std::move(InGuid); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetGuidLibrary.NewGuid -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FGuid UKismetGuidLibrary::NewGuid() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetGuidLibrary", "NewGuid"); - - Params::KismetGuidLibrary_NewGuid Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetGuidLibrary.NotEqual_GuidGuid -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGuid& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGuid& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetGuidLibrary::NotEqual_GuidGuid(const struct FGuid& A, const struct FGuid& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetGuidLibrary", "NotEqual_GuidGuid"); - - Params::KismetGuidLibrary_NotEqual_GuidGuid Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetGuidLibrary.Parse_StringToGuid -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& GuidString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FGuid* OutGuid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetGuidLibrary::Parse_StringToGuid(const class FString& GuidString, struct FGuid* OutGuid, bool* Success) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetGuidLibrary", "Parse_StringToGuid"); - - Params::KismetGuidLibrary_Parse_StringToGuid Parms{}; - - Parms.GuidString = std::move(GuidString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutGuid != nullptr) - *OutGuid = std::move(Parms.OutGuid); - - if (Success != nullptr) - *Success = Parms.Success; -} - - -// Function Engine.KismetMaterialLibrary.CreateDynamicMaterialInstance -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInterface* Parent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName OptionalName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EMIDCreationFlags CreationFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInstanceDynamic* UKismetMaterialLibrary::CreateDynamicMaterialInstance(class UObject* WorldContextObject, class UMaterialInterface* Parent, class FName OptionalName, EMIDCreationFlags CreationFlags) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMaterialLibrary", "CreateDynamicMaterialInstance"); - - Params::KismetMaterialLibrary_CreateDynamicMaterialInstance Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Parent = Parent; - Parms.OptionalName = OptionalName; - Parms.CreationFlags = CreationFlags; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMaterialLibrary.GetScalarParameterValue -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialParameterCollection* Collection (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMaterialLibrary::GetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMaterialLibrary", "GetScalarParameterValue"); - - Params::KismetMaterialLibrary_GetScalarParameterValue Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Collection = Collection; - Parms.ParameterName = ParameterName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMaterialLibrary.GetVectorParameterValue -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialParameterCollection* Collection (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMaterialLibrary::GetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMaterialLibrary", "GetVectorParameterValue"); - - Params::KismetMaterialLibrary_GetVectorParameterValue Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Collection = Collection; - Parms.ParameterName = ParameterName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMaterialLibrary.SetScalarParameterValue -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialParameterCollection* Collection (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ParameterValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMaterialLibrary::SetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName, float ParameterValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMaterialLibrary", "SetScalarParameterValue"); - - Params::KismetMaterialLibrary_SetScalarParameterValue Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Collection = Collection; - Parms.ParameterName = ParameterName; - Parms.ParameterValue = ParameterValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetMaterialLibrary.SetVectorParameterValue -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialParameterCollection* Collection (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& ParameterValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMaterialLibrary::SetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName, const struct FLinearColor& ParameterValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMaterialLibrary", "SetVectorParameterValue"); - - Params::KismetMaterialLibrary_SetVectorParameterValue Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Collection = Collection; - Parms.ParameterName = ParameterName; - Parms.ParameterValue = std::move(ParameterValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetMathLibrary.abs -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::abs(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "abs"); - - Params::KismetMathLibrary_abs Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Abs_Int -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::Abs_Int(int32 A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Abs_Int"); - - Params::KismetMathLibrary_Abs_Int Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Abs_Int64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::Abs_Int64(int64 A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Abs_Int64"); - - Params::KismetMathLibrary_Abs_Int64 Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.acos -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::acos(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "acos"); - - Params::KismetMathLibrary_acos Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Add_ByteByte -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -uint8 UKismetMathLibrary::Add_ByteByte(uint8 A, uint8 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_ByteByte"); - - Params::KismetMathLibrary_Add_ByteByte Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Add_DateTimeDateTime -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FDateTime UKismetMathLibrary::Add_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_DateTimeDateTime"); - - Params::KismetMathLibrary_Add_DateTimeDateTime Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Add_DateTimeTimespan -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FDateTime UKismetMathLibrary::Add_DateTimeTimespan(const struct FDateTime& A, const struct FTimespan& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_DateTimeTimespan"); - - Params::KismetMathLibrary_Add_DateTimeTimespan Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Add_DoubleDouble -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Add_DoubleDouble(double A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_DoubleDouble"); - - Params::KismetMathLibrary_Add_DoubleDouble Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Add_Int64Int64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::Add_Int64Int64(int64 A, int64 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_Int64Int64"); - - Params::KismetMathLibrary_Add_Int64Int64 Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Add_IntInt -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::Add_IntInt(int32 A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_IntInt"); - - Params::KismetMathLibrary_Add_IntInt Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Add_IntPointInt -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntPoint UKismetMathLibrary::Add_IntPointInt(const struct FIntPoint& A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_IntPointInt"); - - Params::KismetMathLibrary_Add_IntPointInt Parms{}; - - Parms.A = std::move(A); - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Add_IntPointIntPoint -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FIntPoint& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntPoint UKismetMathLibrary::Add_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_IntPointIntPoint"); - - Params::KismetMathLibrary_Add_IntPointIntPoint Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Add_LinearColorLinearColor -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::Add_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_LinearColorLinearColor"); - - Params::KismetMathLibrary_Add_LinearColorLinearColor Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Add_MatrixMatrix -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FMatrix& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FMatrix UKismetMathLibrary::Add_MatrixMatrix(const struct FMatrix& A, const struct FMatrix& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_MatrixMatrix"); - - Params::KismetMathLibrary_Add_MatrixMatrix Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Add_QuatQuat -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FQuat& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQuat UKismetMathLibrary::Add_QuatQuat(const struct FQuat& A, const struct FQuat& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_QuatQuat"); - - Params::KismetMathLibrary_Add_QuatQuat Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Add_TimespanTimespan -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimespan UKismetMathLibrary::Add_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_TimespanTimespan"); - - Params::KismetMathLibrary_Add_TimespanTimespan Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Add_Vector2DFloat -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::Add_Vector2DFloat(const struct FVector2D& A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_Vector2DFloat"); - - Params::KismetMathLibrary_Add_Vector2DFloat Parms{}; - - Parms.A = std::move(A); - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Add_Vector2DVector2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::Add_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_Vector2DVector2D"); - - Params::KismetMathLibrary_Add_Vector2DVector2D Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Add_Vector4Vector4 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector4 UKismetMathLibrary::Add_Vector4Vector4(const struct FVector4& A, const struct FVector4& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_Vector4Vector4"); - - Params::KismetMathLibrary_Add_Vector4Vector4 Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Add_VectorFloat -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Add_VectorFloat(const struct FVector& A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_VectorFloat"); - - Params::KismetMathLibrary_Add_VectorFloat Parms{}; - - Parms.A = std::move(A); - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Add_VectorInt -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Add_VectorInt(const struct FVector& A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_VectorInt"); - - Params::KismetMathLibrary_Add_VectorInt Parms{}; - - Parms.A = std::move(A); - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Add_VectorVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Add_VectorVector(const struct FVector& A, const struct FVector& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_VectorVector"); - - Params::KismetMathLibrary_Add_VectorVector Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.And_Int64Int64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::And_Int64Int64(int64 A, int64 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "And_Int64Int64"); - - Params::KismetMathLibrary_And_Int64Int64 Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.And_IntInt -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::And_IntInt(int32 A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "And_IntInt"); - - Params::KismetMathLibrary_And_IntInt Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.asin -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::asin(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "asin"); - - Params::KismetMathLibrary_asin Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.atan -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::atan(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "atan"); - - Params::KismetMathLibrary_atan Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Atan2 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Atan2(double Y, double X) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Atan2"); - - Params::KismetMathLibrary_Atan2 Parms{}; - - Parms.Y = Y; - Parms.X = X; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.AverageOfIntArray -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& IntArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// float* AverageValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::AverageOfIntArray(const TArray& IntArray, float* AverageValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "AverageOfIntArray"); - - Params::KismetMathLibrary_AverageOfIntArray Parms{}; - - Parms.IntArray = std::move(IntArray); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (AverageValue != nullptr) - *AverageValue = Parms.AverageValue; -} - - -// Function Engine.KismetMathLibrary.BMax -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -uint8 UKismetMathLibrary::BMax(uint8 A, uint8 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BMax"); - - Params::KismetMathLibrary_BMax Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.BMin -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -uint8 UKismetMathLibrary::BMin(uint8 A, uint8 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BMin"); - - Params::KismetMathLibrary_BMin Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.BooleanAND -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::BooleanAND(bool A, bool B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BooleanAND"); - - Params::KismetMathLibrary_BooleanAND Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.BooleanNAND -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::BooleanNAND(bool A, bool B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BooleanNAND"); - - Params::KismetMathLibrary_BooleanNAND Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.BooleanNOR -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::BooleanNOR(bool A, bool B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BooleanNOR"); - - Params::KismetMathLibrary_BooleanNOR Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.BooleanOR -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::BooleanOR(bool A, bool B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BooleanOR"); - - Params::KismetMathLibrary_BooleanOR Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.BooleanXOR -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::BooleanXOR(bool A, bool B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BooleanXOR"); - - Params::KismetMathLibrary_BooleanXOR Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Box_ExpandBy -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FBox& Box (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& Negative (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Positive (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FBox ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FBox UKismetMathLibrary::Box_ExpandBy(const struct FBox& Box, const struct FVector& Negative, const struct FVector& Positive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Box_ExpandBy"); - - Params::KismetMathLibrary_Box_ExpandBy Parms{}; - - Parms.Box = std::move(Box); - Parms.Negative = std::move(Negative); - Parms.Positive = std::move(Positive); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Box_GetClosestPointTo -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FBox& Box (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& Point (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Box_GetClosestPointTo(const struct FBox& Box, const struct FVector& Point) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Box_GetClosestPointTo"); - - Params::KismetMathLibrary_Box_GetClosestPointTo Parms{}; - - Parms.Box = std::move(Box); - Parms.Point = std::move(Point); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Box_Intersects -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FBox& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FBox& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Box_Intersects(const struct FBox& A, const struct FBox& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Box_Intersects"); - - Params::KismetMathLibrary_Box_Intersects Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Box_IsInside -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FBox& InnerTest (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FBox& OuterTest (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Box_IsInside(const struct FBox& InnerTest, const struct FBox& OuterTest) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Box_IsInside"); - - Params::KismetMathLibrary_Box_IsInside Parms{}; - - Parms.InnerTest = std::move(InnerTest); - Parms.OuterTest = std::move(OuterTest); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Box_IsInsideOrOn -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FBox& InnerTest (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FBox& OuterTest (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Box_IsInsideOrOn(const struct FBox& InnerTest, const struct FBox& OuterTest) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Box_IsInsideOrOn"); - - Params::KismetMathLibrary_Box_IsInsideOrOn Parms{}; - - Parms.InnerTest = std::move(InnerTest); - Parms.OuterTest = std::move(OuterTest); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Box_IsPointInside -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FBox& Box (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& Point (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Box_IsPointInside(const struct FBox& Box, const struct FVector& Point) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Box_IsPointInside"); - - Params::KismetMathLibrary_Box_IsPointInside Parms{}; - - Parms.Box = std::move(Box); - Parms.Point = std::move(Point); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Box_Overlap -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FBox& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FBox& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FBox ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FBox UKismetMathLibrary::Box_Overlap(const struct FBox& A, const struct FBox& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Box_Overlap"); - - Params::KismetMathLibrary_Box_Overlap Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.BreakBoxSphereBounds -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FBoxSphereBounds& InBoxSphereBounds (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector* Origin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* SphereRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::BreakBoxSphereBounds(const struct FBoxSphereBounds& InBoxSphereBounds, struct FVector* Origin, struct FVector* BoxExtent, float* SphereRadius) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakBoxSphereBounds"); - - Params::KismetMathLibrary_BreakBoxSphereBounds Parms{}; - - Parms.InBoxSphereBounds = std::move(InBoxSphereBounds); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Origin != nullptr) - *Origin = std::move(Parms.Origin); - - if (BoxExtent != nullptr) - *BoxExtent = std::move(Parms.BoxExtent); - - if (SphereRadius != nullptr) - *SphereRadius = Parms.SphereRadius; -} - - -// Function Engine.KismetMathLibrary.BreakColor -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* R (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* G (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* B (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* A (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::BreakColor(const struct FLinearColor& InColor, float* R, float* G, float* B, float* A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakColor"); - - Params::KismetMathLibrary_BreakColor Parms{}; - - Parms.InColor = std::move(InColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (R != nullptr) - *R = Parms.R; - - if (G != nullptr) - *G = Parms.G; - - if (B != nullptr) - *B = Parms.B; - - if (A != nullptr) - *A = Parms.A; -} - - -// Function Engine.KismetMathLibrary.BreakDateTime -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& InDateTime (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Year (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Month (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Day (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Hour (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Minute (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Second (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Millisecond (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::BreakDateTime(const struct FDateTime& InDateTime, int32* Year, int32* Month, int32* Day, int32* Hour, int32* Minute, int32* Second, int32* Millisecond) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakDateTime"); - - Params::KismetMathLibrary_BreakDateTime Parms{}; - - Parms.InDateTime = std::move(InDateTime); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Year != nullptr) - *Year = Parms.Year; - - if (Month != nullptr) - *Month = Parms.Month; - - if (Day != nullptr) - *Day = Parms.Day; - - if (Hour != nullptr) - *Hour = Parms.Hour; - - if (Minute != nullptr) - *Minute = Parms.Minute; - - if (Second != nullptr) - *Second = Parms.Second; - - if (Millisecond != nullptr) - *Millisecond = Parms.Millisecond; -} - - -// Function Engine.KismetMathLibrary.BreakFrameRate -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FFrameRate& InFrameRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Numerator (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Denominator (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::BreakFrameRate(const struct FFrameRate& InFrameRate, int32* Numerator, int32* Denominator) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakFrameRate"); - - Params::KismetMathLibrary_BreakFrameRate Parms{}; - - Parms.InFrameRate = std::move(InFrameRate); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Numerator != nullptr) - *Numerator = Parms.Numerator; - - if (Denominator != nullptr) - *Denominator = Parms.Denominator; -} - - -// Function Engine.KismetMathLibrary.BreakQualifiedFrameTime -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQualifiedFrameTime& InFrameTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FFrameNumber* Frame (Parm, OutParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FFrameRate* FrameRate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* SubFrame (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::BreakQualifiedFrameTime(const struct FQualifiedFrameTime& InFrameTime, struct FFrameNumber* Frame, struct FFrameRate* FrameRate, float* SubFrame) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakQualifiedFrameTime"); - - Params::KismetMathLibrary_BreakQualifiedFrameTime Parms{}; - - Parms.InFrameTime = std::move(InFrameTime); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Frame != nullptr) - *Frame = std::move(Parms.Frame); - - if (FrameRate != nullptr) - *FrameRate = std::move(Parms.FrameRate); - - if (SubFrame != nullptr) - *SubFrame = Parms.SubFrame; -} - - -// Function Engine.KismetMathLibrary.BreakQuat -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& InQuat (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* W (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::BreakQuat(const struct FQuat& InQuat, float* X, float* Y, float* Z, float* W) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakQuat"); - - Params::KismetMathLibrary_BreakQuat Parms{}; - - Parms.InQuat = std::move(InQuat); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (X != nullptr) - *X = Parms.X; - - if (Y != nullptr) - *Y = Parms.Y; - - if (Z != nullptr) - *Z = Parms.Z; - - if (W != nullptr) - *W = Parms.W; -} - - -// Function Engine.KismetMathLibrary.BreakRandomStream -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRandomStream& InRandomStream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// int32* InitialSeed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::BreakRandomStream(const struct FRandomStream& InRandomStream, int32* InitialSeed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakRandomStream"); - - Params::KismetMathLibrary_BreakRandomStream Parms{}; - - Parms.InRandomStream = std::move(InRandomStream); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (InitialSeed != nullptr) - *InitialSeed = Parms.InitialSeed; -} - - -// Function Engine.KismetMathLibrary.BreakRotator -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float* Roll (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* pitch (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* Yaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::BreakRotator(const struct FRotator& InRot, float* Roll, float* pitch, float* Yaw) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakRotator"); - - Params::KismetMathLibrary_BreakRotator Parms{}; - - Parms.InRot = std::move(InRot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Roll != nullptr) - *Roll = Parms.Roll; - - if (pitch != nullptr) - *pitch = Parms.pitch; - - if (Yaw != nullptr) - *Yaw = Parms.Yaw; -} - - -// Function Engine.KismetMathLibrary.BreakRotIntoAxes -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& InRot (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::BreakRotIntoAxes(const struct FRotator& InRot, struct FVector* X, struct FVector* Y, struct FVector* Z) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakRotIntoAxes"); - - Params::KismetMathLibrary_BreakRotIntoAxes Parms{}; - - Parms.InRot = std::move(InRot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (X != nullptr) - *X = std::move(Parms.X); - - if (Y != nullptr) - *Y = std::move(Parms.Y); - - if (Z != nullptr) - *Z = std::move(Parms.Z); -} - - -// Function Engine.KismetMathLibrary.BreakTimespan -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& InTimespan (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Days (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Hours (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Minutes (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Seconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Milliseconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::BreakTimespan(const struct FTimespan& InTimespan, int32* Days, int32* Hours, int32* Minutes, int32* Seconds, int32* Milliseconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakTimespan"); - - Params::KismetMathLibrary_BreakTimespan Parms{}; - - Parms.InTimespan = std::move(InTimespan); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Days != nullptr) - *Days = Parms.Days; - - if (Hours != nullptr) - *Hours = Parms.Hours; - - if (Minutes != nullptr) - *Minutes = Parms.Minutes; - - if (Seconds != nullptr) - *Seconds = Parms.Seconds; - - if (Milliseconds != nullptr) - *Milliseconds = Parms.Milliseconds; -} - - -// Function Engine.KismetMathLibrary.BreakTimespan2 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& InTimespan (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Days (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Hours (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Minutes (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* Seconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* FractionNano (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::BreakTimespan2(const struct FTimespan& InTimespan, int32* Days, int32* Hours, int32* Minutes, int32* Seconds, int32* FractionNano) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakTimespan2"); - - Params::KismetMathLibrary_BreakTimespan2 Parms{}; - - Parms.InTimespan = std::move(InTimespan); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Days != nullptr) - *Days = Parms.Days; - - if (Hours != nullptr) - *Hours = Parms.Hours; - - if (Minutes != nullptr) - *Minutes = Parms.Minutes; - - if (Seconds != nullptr) - *Seconds = Parms.Seconds; - - if (FractionNano != nullptr) - *FractionNano = Parms.FractionNano; -} - - -// Function Engine.KismetMathLibrary.BreakTransform -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTransform& InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator* Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector* Scale (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::BreakTransform(const struct FTransform& InTransform, struct FVector* Location, struct FRotator* Rotation, struct FVector* Scale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakTransform"); - - Params::KismetMathLibrary_BreakTransform Parms{}; - - Parms.InTransform = std::move(InTransform); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Location != nullptr) - *Location = std::move(Parms.Location); - - if (Rotation != nullptr) - *Rotation = std::move(Parms.Rotation); - - if (Scale != nullptr) - *Scale = std::move(Parms.Scale); -} - - -// Function Engine.KismetMathLibrary.BreakVector -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::BreakVector(const struct FVector& InVec, double* X, double* Y, double* Z) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakVector"); - - Params::KismetMathLibrary_BreakVector Parms{}; - - Parms.InVec = std::move(InVec); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (X != nullptr) - *X = Parms.X; - - if (Y != nullptr) - *Y = Parms.Y; - - if (Z != nullptr) - *Z = Parms.Z; -} - - -// Function Engine.KismetMathLibrary.BreakVector2D -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::BreakVector2D(const struct FVector2D& InVec, double* X, double* Y) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakVector2D"); - - Params::KismetMathLibrary_BreakVector2D Parms{}; - - Parms.InVec = std::move(InVec); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (X != nullptr) - *X = Parms.X; - - if (Y != nullptr) - *Y = Parms.Y; -} - - -// Function Engine.KismetMathLibrary.BreakVector4 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& InVec (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* W (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::BreakVector4(const struct FVector4& InVec, double* X, double* Y, double* Z, double* W) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakVector4"); - - Params::KismetMathLibrary_BreakVector4 Parms{}; - - Parms.InVec = std::move(InVec); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (X != nullptr) - *X = Parms.X; - - if (Y != nullptr) - *Y = Parms.Y; - - if (Z != nullptr) - *Z = Parms.Z; - - if (W != nullptr) - *W = Parms.W; -} - - -// Function Engine.KismetMathLibrary.BreakVector_NetQuantize -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector_NetQuantize& InVec (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::BreakVector_NetQuantize(const struct FVector_NetQuantize& InVec, double* X, double* Y, double* Z) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakVector_NetQuantize"); - - Params::KismetMathLibrary_BreakVector_NetQuantize Parms{}; - - Parms.InVec = std::move(InVec); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (X != nullptr) - *X = Parms.X; - - if (Y != nullptr) - *Y = Parms.Y; - - if (Z != nullptr) - *Z = Parms.Z; -} - - -// Function Engine.KismetMathLibrary.BreakVector_NetQuantize10 -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector_NetQuantize10& InVec (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::BreakVector_NetQuantize10(const struct FVector_NetQuantize10& InVec, double* X, double* Y, double* Z) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakVector_NetQuantize10"); - - Params::KismetMathLibrary_BreakVector_NetQuantize10 Parms{}; - - Parms.InVec = std::move(InVec); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (X != nullptr) - *X = Parms.X; - - if (Y != nullptr) - *Y = Parms.Y; - - if (Z != nullptr) - *Z = Parms.Z; -} - - -// Function Engine.KismetMathLibrary.BreakVector_NetQuantize100 -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector_NetQuantize100& InVec (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::BreakVector_NetQuantize100(const struct FVector_NetQuantize100& InVec, double* X, double* Y, double* Z) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakVector_NetQuantize100"); - - Params::KismetMathLibrary_BreakVector_NetQuantize100 Parms{}; - - Parms.InVec = std::move(InVec); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (X != nullptr) - *X = Parms.X; - - if (Y != nullptr) - *Y = Parms.Y; - - if (Z != nullptr) - *Z = Parms.Z; -} - - -// Function Engine.KismetMathLibrary.BreakVector_NetQuantizeNormal -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector_NetQuantizeNormal& InVec (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::BreakVector_NetQuantizeNormal(const struct FVector_NetQuantizeNormal& InVec, double* X, double* Y, double* Z) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakVector_NetQuantizeNormal"); - - Params::KismetMathLibrary_BreakVector_NetQuantizeNormal Parms{}; - - Parms.InVec = std::move(InVec); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (X != nullptr) - *X = Parms.X; - - if (Y != nullptr) - *Y = Parms.Y; - - if (Z != nullptr) - *Z = Parms.Z; -} - - -// Function Engine.KismetMathLibrary.CInterpTo -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::CInterpTo(const struct FLinearColor& Current, const struct FLinearColor& Target, float DeltaTime, float InterpSpeed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "CInterpTo"); - - Params::KismetMathLibrary_CInterpTo Parms{}; - - Parms.Current = std::move(Current); - Parms.Target = std::move(Target); - Parms.DeltaTime = DeltaTime; - Parms.InterpSpeed = InterpSpeed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.clamp -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Param_min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Param_max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::clamp(int32 Value, int32 Param_min_0, int32 Param_max_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "clamp"); - - Params::KismetMathLibrary_clamp Parms{}; - - Parms.Value = Value; - Parms.Param_min_0 = Param_min_0; - Parms.Param_max_0 = Param_max_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.ClampAngle -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double AngleDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double MinAngleDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double MaxAngleDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::ClampAngle(double AngleDegrees, double MinAngleDegrees, double MaxAngleDegrees) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "ClampAngle"); - - Params::KismetMathLibrary_ClampAngle Parms{}; - - Parms.AngleDegrees = AngleDegrees; - Parms.MinAngleDegrees = MinAngleDegrees; - Parms.MaxAngleDegrees = MaxAngleDegrees; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.ClampAxes2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double MinAxisVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double MaxAxisVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::ClampAxes2D(const struct FVector2D& A, double MinAxisVal, double MaxAxisVal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "ClampAxes2D"); - - Params::KismetMathLibrary_ClampAxes2D Parms{}; - - Parms.A = std::move(A); - Parms.MinAxisVal = MinAxisVal; - Parms.MaxAxisVal = MaxAxisVal; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.ClampAxis -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::ClampAxis(float Angle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "ClampAxis"); - - Params::KismetMathLibrary_ClampAxis Parms{}; - - Parms.Angle = Angle; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.ClampInt64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 Param_min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 Param_max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::ClampInt64(int64 Value, int64 Param_min_0, int64 Param_max_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "ClampInt64"); - - Params::KismetMathLibrary_ClampInt64 Parms{}; - - Parms.Value = Value; - Parms.Param_min_0 = Param_min_0; - Parms.Param_max_0 = Param_max_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.ClampVectorSize -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Param_min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Param_max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::ClampVectorSize(const struct FVector& A, double Param_min_0, double Param_max_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "ClampVectorSize"); - - Params::KismetMathLibrary_ClampVectorSize Parms{}; - - Parms.A = std::move(A); - Parms.Param_min_0 = Param_min_0; - Parms.Param_max_0 = Param_max_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.ClassIsChildOf -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// TSubclassOf TestClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf ParentClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::ClassIsChildOf(TSubclassOf TestClass, TSubclassOf ParentClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "ClassIsChildOf"); - - Params::KismetMathLibrary_ClassIsChildOf Parms{}; - - Parms.TestClass = TestClass; - Parms.ParentClass = ParentClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.ComposeRotators -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::ComposeRotators(const struct FRotator& A, const struct FRotator& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "ComposeRotators"); - - Params::KismetMathLibrary_ComposeRotators Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.ComposeTransforms -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform UKismetMathLibrary::ComposeTransforms(const struct FTransform& A, const struct FTransform& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "ComposeTransforms"); - - Params::KismetMathLibrary_ComposeTransforms Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_BoolToByte -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -uint8 UKismetMathLibrary::Conv_BoolToByte(bool InBool) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_BoolToByte"); - - Params::KismetMathLibrary_Conv_BoolToByte Parms{}; - - Parms.InBool = InBool; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_BoolToDouble -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Conv_BoolToDouble(bool InBool) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_BoolToDouble"); - - Params::KismetMathLibrary_Conv_BoolToDouble Parms{}; - - Parms.InBool = InBool; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_BoolToInt -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::Conv_BoolToInt(bool InBool) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_BoolToInt"); - - Params::KismetMathLibrary_Conv_BoolToInt Parms{}; - - Parms.InBool = InBool; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_ByteToDouble -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// uint8 InByte (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Conv_ByteToDouble(uint8 InByte) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_ByteToDouble"); - - Params::KismetMathLibrary_Conv_ByteToDouble Parms{}; - - Parms.InByte = InByte; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_ByteToInt -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// uint8 InByte (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::Conv_ByteToInt(uint8 InByte) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_ByteToInt"); - - Params::KismetMathLibrary_Conv_ByteToInt Parms{}; - - Parms.InByte = InByte; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_ByteToInt64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// uint8 InByte (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::Conv_ByteToInt64(uint8 InByte) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_ByteToInt64"); - - Params::KismetMathLibrary_Conv_ByteToInt64 Parms{}; - - Parms.InByte = InByte; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_ColorToLinearColor -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::Conv_ColorToLinearColor(const struct FColor& InColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_ColorToLinearColor"); - - Params::KismetMathLibrary_Conv_ColorToLinearColor Parms{}; - - Parms.InColor = std::move(InColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_DoubleToFloat -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double InDouble (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::Conv_DoubleToFloat(double InDouble) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_DoubleToFloat"); - - Params::KismetMathLibrary_Conv_DoubleToFloat Parms{}; - - Parms.InDouble = InDouble; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_DoubleToInt64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double InDouble (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::Conv_DoubleToInt64(double InDouble) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_DoubleToInt64"); - - Params::KismetMathLibrary_Conv_DoubleToInt64 Parms{}; - - Parms.InDouble = InDouble; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_DoubleToLinearColor -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// double InDouble (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::Conv_DoubleToLinearColor(double InDouble) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_DoubleToLinearColor"); - - Params::KismetMathLibrary_Conv_DoubleToLinearColor Parms{}; - - Parms.InDouble = InDouble; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_DoubleToVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// double InDouble (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Conv_DoubleToVector(double InDouble) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_DoubleToVector"); - - Params::KismetMathLibrary_Conv_DoubleToVector Parms{}; - - Parms.InDouble = InDouble; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_DoubleToVector2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// double InDouble (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::Conv_DoubleToVector2D(double InDouble) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_DoubleToVector2D"); - - Params::KismetMathLibrary_Conv_DoubleToVector2D Parms{}; - - Parms.InDouble = InDouble; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_FloatToDouble -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float InFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Conv_FloatToDouble(float InFloat) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_FloatToDouble"); - - Params::KismetMathLibrary_Conv_FloatToDouble Parms{}; - - Parms.InFloat = InFloat; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_Int64ToByte -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -uint8 UKismetMathLibrary::Conv_Int64ToByte(int64 inInt) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_Int64ToByte"); - - Params::KismetMathLibrary_Conv_Int64ToByte Parms{}; - - Parms.inInt = inInt; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_Int64ToDouble -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Conv_Int64ToDouble(int64 inInt) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_Int64ToDouble"); - - Params::KismetMathLibrary_Conv_Int64ToDouble Parms{}; - - Parms.inInt = inInt; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_Int64ToInt -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::Conv_Int64ToInt(int64 inInt) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_Int64ToInt"); - - Params::KismetMathLibrary_Conv_Int64ToInt Parms{}; - - Parms.inInt = inInt; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_IntPointToVector2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FIntPoint& InIntPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::Conv_IntPointToVector2D(const struct FIntPoint& InIntPoint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntPointToVector2D"); - - Params::KismetMathLibrary_Conv_IntPointToVector2D Parms{}; - - Parms.InIntPoint = std::move(InIntPoint); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_IntToBool -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Conv_IntToBool(int32 inInt) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntToBool"); - - Params::KismetMathLibrary_Conv_IntToBool Parms{}; - - Parms.inInt = inInt; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_IntToByte -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -uint8 UKismetMathLibrary::Conv_IntToByte(int32 inInt) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntToByte"); - - Params::KismetMathLibrary_Conv_IntToByte Parms{}; - - Parms.inInt = inInt; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_IntToDouble -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Conv_IntToDouble(int32 inInt) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntToDouble"); - - Params::KismetMathLibrary_Conv_IntToDouble Parms{}; - - Parms.inInt = inInt; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_IntToInt64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::Conv_IntToInt64(int32 inInt) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntToInt64"); - - Params::KismetMathLibrary_Conv_IntToInt64 Parms{}; - - Parms.inInt = inInt; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_IntToIntVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FIntVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntVector UKismetMathLibrary::Conv_IntToIntVector(int32 inInt) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntToIntVector"); - - Params::KismetMathLibrary_Conv_IntToIntVector Parms{}; - - Parms.inInt = inInt; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_IntToVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Conv_IntToVector(int32 inInt) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntToVector"); - - Params::KismetMathLibrary_Conv_IntToVector Parms{}; - - Parms.inInt = inInt; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_IntVectorToVector -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FIntVector& InIntVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Conv_IntVectorToVector(const struct FIntVector& InIntVector) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntVectorToVector"); - - Params::KismetMathLibrary_Conv_IntVectorToVector Parms{}; - - Parms.InIntVector = std::move(InIntVector); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_LinearColorToColor -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& InLinearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InUseSRGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FColor UKismetMathLibrary::Conv_LinearColorToColor(const struct FLinearColor& InLinearColor, bool InUseSRGB) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_LinearColorToColor"); - - Params::KismetMathLibrary_Conv_LinearColorToColor Parms{}; - - Parms.InLinearColor = std::move(InLinearColor); - Parms.InUseSRGB = InUseSRGB; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_LinearColorToVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& InLinearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Conv_LinearColorToVector(const struct FLinearColor& InLinearColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_LinearColorToVector"); - - Params::KismetMathLibrary_Conv_LinearColorToVector Parms{}; - - Parms.InLinearColor = std::move(InLinearColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_MatrixToRotator -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& InMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::Conv_MatrixToRotator(const struct FMatrix& InMatrix) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_MatrixToRotator"); - - Params::KismetMathLibrary_Conv_MatrixToRotator Parms{}; - - Parms.InMatrix = std::move(InMatrix); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_MatrixToTransform -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& InMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform UKismetMathLibrary::Conv_MatrixToTransform(const struct FMatrix& InMatrix) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_MatrixToTransform"); - - Params::KismetMathLibrary_Conv_MatrixToTransform Parms{}; - - Parms.InMatrix = std::move(InMatrix); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_RotatorToQuaternion -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQuat UKismetMathLibrary::Conv_RotatorToQuaternion(const struct FRotator& InRot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_RotatorToQuaternion"); - - Params::KismetMathLibrary_Conv_RotatorToQuaternion Parms{}; - - Parms.InRot = std::move(InRot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_RotatorToTransform -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& InRotator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform UKismetMathLibrary::Conv_RotatorToTransform(const struct FRotator& InRotator) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_RotatorToTransform"); - - Params::KismetMathLibrary_Conv_RotatorToTransform Parms{}; - - Parms.InRotator = std::move(InRotator); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_RotatorToVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Conv_RotatorToVector(const struct FRotator& InRot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_RotatorToVector"); - - Params::KismetMathLibrary_Conv_RotatorToVector Parms{}; - - Parms.InRot = std::move(InRot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_TransformToMatrix -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FMatrix UKismetMathLibrary::Conv_TransformToMatrix(const struct FTransform& Transform) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_TransformToMatrix"); - - Params::KismetMathLibrary_Conv_TransformToMatrix Parms{}; - - Parms.Transform = std::move(Transform); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_Vector2DToIntPoint -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& InVector2D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntPoint UKismetMathLibrary::Conv_Vector2DToIntPoint(const struct FVector2D& InVector2D) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_Vector2DToIntPoint"); - - Params::KismetMathLibrary_Conv_Vector2DToIntPoint Parms{}; - - Parms.InVector2D = std::move(InVector2D); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_Vector2DToVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& InVector2D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Conv_Vector2DToVector(const struct FVector2D& InVector2D, float Z) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_Vector2DToVector"); - - Params::KismetMathLibrary_Conv_Vector2DToVector Parms{}; - - Parms.InVector2D = std::move(InVector2D); - Parms.Z = Z; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_Vector4ToQuaternion -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& InVec (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQuat UKismetMathLibrary::Conv_Vector4ToQuaternion(const struct FVector4& InVec) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_Vector4ToQuaternion"); - - Params::KismetMathLibrary_Conv_Vector4ToQuaternion Parms{}; - - Parms.InVec = std::move(InVec); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_Vector4ToRotator -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& InVec (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::Conv_Vector4ToRotator(const struct FVector4& InVec) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_Vector4ToRotator"); - - Params::KismetMathLibrary_Conv_Vector4ToRotator Parms{}; - - Parms.InVec = std::move(InVec); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_Vector4ToVector -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& InVector4 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Conv_Vector4ToVector(const struct FVector4& InVector4) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_Vector4ToVector"); - - Params::KismetMathLibrary_Conv_Vector4ToVector Parms{}; - - Parms.InVector4 = std::move(InVector4); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_VectorToLinearColor -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::Conv_VectorToLinearColor(const struct FVector& InVec) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_VectorToLinearColor"); - - Params::KismetMathLibrary_Conv_VectorToLinearColor Parms{}; - - Parms.InVec = std::move(InVec); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_VectorToQuaternion -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQuat UKismetMathLibrary::Conv_VectorToQuaternion(const struct FVector& InVec) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_VectorToQuaternion"); - - Params::KismetMathLibrary_Conv_VectorToQuaternion Parms{}; - - Parms.InVec = std::move(InVec); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_VectorToRotator -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::Conv_VectorToRotator(const struct FVector& InVec) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_VectorToRotator"); - - Params::KismetMathLibrary_Conv_VectorToRotator Parms{}; - - Parms.InVec = std::move(InVec); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_VectorToTransform -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& InLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform UKismetMathLibrary::Conv_VectorToTransform(const struct FVector& InLocation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_VectorToTransform"); - - Params::KismetMathLibrary_Conv_VectorToTransform Parms{}; - - Parms.InLocation = std::move(InLocation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Conv_VectorToVector2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& InVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::Conv_VectorToVector2D(const struct FVector& InVector) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_VectorToVector2D"); - - Params::KismetMathLibrary_Conv_VectorToVector2D Parms{}; - - Parms.InVector = std::move(InVector); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Convert1DTo2D -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 Index1D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 XSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntPoint UKismetMathLibrary::Convert1DTo2D(int32 Index1D, int32 XSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Convert1DTo2D"); - - Params::KismetMathLibrary_Convert1DTo2D Parms{}; - - Parms.Index1D = Index1D; - Parms.XSize = XSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Convert1DTo3D -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 Index1D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 XSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 YSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FIntVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntVector UKismetMathLibrary::Convert1DTo3D(int32 Index1D, int32 XSize, int32 YSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Convert1DTo3D"); - - Params::KismetMathLibrary_Convert1DTo3D Parms{}; - - Parms.Index1D = Index1D; - Parms.XSize = XSize; - Parms.YSize = YSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Convert2DTo1D -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FIntPoint& Index2D (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 XSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::Convert2DTo1D(const struct FIntPoint& Index2D, int32 XSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Convert2DTo1D"); - - Params::KismetMathLibrary_Convert2DTo1D Parms{}; - - Parms.Index2D = std::move(Index2D); - Parms.XSize = XSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Convert3DTo1D -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FIntVector& Index3D (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 XSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 YSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::Convert3DTo1D(const struct FIntVector& Index3D, int32 XSize, int32 YSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Convert3DTo1D"); - - Params::KismetMathLibrary_Convert3DTo1D Parms{}; - - Parms.Index3D = std::move(Index3D); - Parms.XSize = XSize; - Parms.YSize = YSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.cos -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::cos(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "cos"); - - Params::KismetMathLibrary_cos Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.CreateVectorFromYawPitch -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// float Yaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::CreateVectorFromYawPitch(float Yaw, float pitch, float Length) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "CreateVectorFromYawPitch"); - - Params::KismetMathLibrary_CreateVectorFromYawPitch Parms{}; - - Parms.Yaw = Yaw; - Parms.pitch = pitch; - Parms.Length = Length; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Cross_VectorVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Cross_VectorVector(const struct FVector& A, const struct FVector& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Cross_VectorVector"); - - Params::KismetMathLibrary_Cross_VectorVector Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.CrossProduct2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::CrossProduct2D(const struct FVector2D& A, const struct FVector2D& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "CrossProduct2D"); - - Params::KismetMathLibrary_CrossProduct2D Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.DateTimeFromIsoString -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& IsoString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FDateTime* Result (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::DateTimeFromIsoString(const class FString& IsoString, struct FDateTime* Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "DateTimeFromIsoString"); - - Params::KismetMathLibrary_DateTimeFromIsoString Parms{}; - - Parms.IsoString = std::move(IsoString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Result != nullptr) - *Result = std::move(Parms.Result); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.DateTimeFromString -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& DateTimeString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FDateTime* Result (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::DateTimeFromString(const class FString& DateTimeString, struct FDateTime* Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "DateTimeFromString"); - - Params::KismetMathLibrary_DateTimeFromString Parms{}; - - Parms.DateTimeString = std::move(DateTimeString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Result != nullptr) - *Result = std::move(Parms.Result); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.DateTimeMaxValue -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FDateTime UKismetMathLibrary::DateTimeMaxValue() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "DateTimeMaxValue"); - - Params::KismetMathLibrary_DateTimeMaxValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.DateTimeMinValue -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FDateTime UKismetMathLibrary::DateTimeMinValue() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "DateTimeMinValue"); - - Params::KismetMathLibrary_DateTimeMinValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.DaysInMonth -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 Year (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Month (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::DaysInMonth(int32 Year, int32 Month) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "DaysInMonth"); - - Params::KismetMathLibrary_DaysInMonth Parms{}; - - Parms.Year = Year; - Parms.Month = Month; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.DaysInYear -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 Year (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::DaysInYear(int32 Year) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "DaysInYear"); - - Params::KismetMathLibrary_DaysInYear Parms{}; - - Parms.Year = Year; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.DegAcos -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::DegAcos(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "DegAcos"); - - Params::KismetMathLibrary_DegAcos Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.DegAsin -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::DegAsin(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "DegAsin"); - - Params::KismetMathLibrary_DegAsin Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.DegAtan -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::DegAtan(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "DegAtan"); - - Params::KismetMathLibrary_DegAtan Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.DegAtan2 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::DegAtan2(double Y, double X) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "DegAtan2"); - - Params::KismetMathLibrary_DegAtan2 Parms{}; - - Parms.Y = Y; - Parms.X = X; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.DegCos -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::DegCos(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "DegCos"); - - Params::KismetMathLibrary_DegCos Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.DegreesToRadians -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::DegreesToRadians(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "DegreesToRadians"); - - Params::KismetMathLibrary_DegreesToRadians Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.DegSin -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::DegSin(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "DegSin"); - - Params::KismetMathLibrary_DegSin Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.DegTan -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::DegTan(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "DegTan"); - - Params::KismetMathLibrary_DegTan Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Distance2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& v1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& v2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Distance2D(const struct FVector2D& v1, const struct FVector2D& v2) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Distance2D"); - - Params::KismetMathLibrary_Distance2D Parms{}; - - Parms.v1 = std::move(v1); - Parms.v2 = std::move(v2); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.DistanceSquared2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& v1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& v2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::DistanceSquared2D(const struct FVector2D& v1, const struct FVector2D& v2) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "DistanceSquared2D"); - - Params::KismetMathLibrary_DistanceSquared2D Parms{}; - - Parms.v1 = std::move(v1); - Parms.v2 = std::move(v2); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Divide_ByteByte -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -uint8 UKismetMathLibrary::Divide_ByteByte(uint8 A, uint8 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_ByteByte"); - - Params::KismetMathLibrary_Divide_ByteByte Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Divide_DoubleDouble -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Divide_DoubleDouble(double A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_DoubleDouble"); - - Params::KismetMathLibrary_Divide_DoubleDouble Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Divide_Int64Int64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::Divide_Int64Int64(int64 A, int64 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_Int64Int64"); - - Params::KismetMathLibrary_Divide_Int64Int64 Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Divide_IntInt -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::Divide_IntInt(int32 A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_IntInt"); - - Params::KismetMathLibrary_Divide_IntInt Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Divide_IntPointInt -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntPoint UKismetMathLibrary::Divide_IntPointInt(const struct FIntPoint& A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_IntPointInt"); - - Params::KismetMathLibrary_Divide_IntPointInt Parms{}; - - Parms.A = std::move(A); - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Divide_IntPointIntPoint -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FIntPoint& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntPoint UKismetMathLibrary::Divide_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_IntPointIntPoint"); - - Params::KismetMathLibrary_Divide_IntPointIntPoint Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Divide_LinearColorLinearColor -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::Divide_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_LinearColorLinearColor"); - - Params::KismetMathLibrary_Divide_LinearColorLinearColor Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Divide_TimespanFloat -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Scalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimespan UKismetMathLibrary::Divide_TimespanFloat(const struct FTimespan& A, float Scalar) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_TimespanFloat"); - - Params::KismetMathLibrary_Divide_TimespanFloat Parms{}; - - Parms.A = std::move(A); - Parms.Scalar = Scalar; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Divide_Vector2DFloat -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::Divide_Vector2DFloat(const struct FVector2D& A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_Vector2DFloat"); - - Params::KismetMathLibrary_Divide_Vector2DFloat Parms{}; - - Parms.A = std::move(A); - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Divide_Vector2DVector2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::Divide_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_Vector2DVector2D"); - - Params::KismetMathLibrary_Divide_Vector2DVector2D Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Divide_Vector4Vector4 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector4 UKismetMathLibrary::Divide_Vector4Vector4(const struct FVector4& A, const struct FVector4& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_Vector4Vector4"); - - Params::KismetMathLibrary_Divide_Vector4Vector4 Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Divide_VectorFloat -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Divide_VectorFloat(const struct FVector& A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_VectorFloat"); - - Params::KismetMathLibrary_Divide_VectorFloat Parms{}; - - Parms.A = std::move(A); - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Divide_VectorInt -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Divide_VectorInt(const struct FVector& A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_VectorInt"); - - Params::KismetMathLibrary_Divide_VectorInt Parms{}; - - Parms.A = std::move(A); - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Divide_VectorVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Divide_VectorVector(const struct FVector& A, const struct FVector& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_VectorVector"); - - Params::KismetMathLibrary_Divide_VectorVector Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Dot_VectorVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Dot_VectorVector(const struct FVector& A, const struct FVector& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Dot_VectorVector"); - - Params::KismetMathLibrary_Dot_VectorVector Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.DotProduct2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::DotProduct2D(const struct FVector2D& A, const struct FVector2D& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "DotProduct2D"); - - Params::KismetMathLibrary_DotProduct2D Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.DynamicWeightedMovingAverage_Float -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MinWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::DynamicWeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float MaxDistance, float MinWeight, float MaxWeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "DynamicWeightedMovingAverage_Float"); - - Params::KismetMathLibrary_DynamicWeightedMovingAverage_Float Parms{}; - - Parms.CurrentSample = CurrentSample; - Parms.PreviousSample = PreviousSample; - Parms.MaxDistance = MaxDistance; - Parms.MinWeight = MinWeight; - Parms.MaxWeight = MaxWeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.DynamicWeightedMovingAverage_FRotator -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FRotator& PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float MaxDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MinWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::DynamicWeightedMovingAverage_FRotator(const struct FRotator& CurrentSample, const struct FRotator& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "DynamicWeightedMovingAverage_FRotator"); - - Params::KismetMathLibrary_DynamicWeightedMovingAverage_FRotator Parms{}; - - Parms.CurrentSample = std::move(CurrentSample); - Parms.PreviousSample = std::move(PreviousSample); - Parms.MaxDistance = MaxDistance; - Parms.MinWeight = MinWeight; - Parms.MaxWeight = MaxWeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.DynamicWeightedMovingAverage_FVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MinWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::DynamicWeightedMovingAverage_FVector(const struct FVector& CurrentSample, const struct FVector& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "DynamicWeightedMovingAverage_FVector"); - - Params::KismetMathLibrary_DynamicWeightedMovingAverage_FVector Parms{}; - - Parms.CurrentSample = std::move(CurrentSample); - Parms.PreviousSample = std::move(PreviousSample); - Parms.MaxDistance = MaxDistance; - Parms.MinWeight = MinWeight; - Parms.MaxWeight = MaxWeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Ease -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EEasingFunc EasingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Steps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Ease(double A, double B, double Alpha, EEasingFunc EasingFunc, double BlendExp, int32 Steps) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Ease"); - - Params::KismetMathLibrary_Ease Parms{}; - - Parms.A = A; - Parms.B = B; - Parms.Alpha = Alpha; - Parms.EasingFunc = EasingFunc; - Parms.BlendExp = BlendExp; - Parms.Steps = Steps; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Equal_IntPointIntPoint -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FIntPoint& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Equal_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Equal_IntPointIntPoint"); - - Params::KismetMathLibrary_Equal_IntPointIntPoint Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.EqualEqual_BoolBool -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::EqualEqual_BoolBool(bool A, bool B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_BoolBool"); - - Params::KismetMathLibrary_EqualEqual_BoolBool Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.EqualEqual_ByteByte -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::EqualEqual_ByteByte(uint8 A, uint8 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_ByteByte"); - - Params::KismetMathLibrary_EqualEqual_ByteByte Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.EqualEqual_ClassClass -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UClass* A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UClass* B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::EqualEqual_ClassClass(class UClass* A, class UClass* B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_ClassClass"); - - Params::KismetMathLibrary_EqualEqual_ClassClass Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.EqualEqual_DateTimeDateTime -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::EqualEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_DateTimeDateTime"); - - Params::KismetMathLibrary_EqualEqual_DateTimeDateTime Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.EqualEqual_DoubleDouble -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::EqualEqual_DoubleDouble(double A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_DoubleDouble"); - - Params::KismetMathLibrary_EqualEqual_DoubleDouble Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.EqualEqual_Int64Int64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::EqualEqual_Int64Int64(int64 A, int64 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_Int64Int64"); - - Params::KismetMathLibrary_EqualEqual_Int64Int64 Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.EqualEqual_IntInt -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::EqualEqual_IntInt(int32 A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_IntInt"); - - Params::KismetMathLibrary_EqualEqual_IntInt Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.EqualEqual_LinearColorLinearColor -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::EqualEqual_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_LinearColorLinearColor"); - - Params::KismetMathLibrary_EqualEqual_LinearColorLinearColor Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.EqualEqual_MatrixMatrix -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FMatrix& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::EqualEqual_MatrixMatrix(const struct FMatrix& A, const struct FMatrix& B, float Tolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_MatrixMatrix"); - - Params::KismetMathLibrary_EqualEqual_MatrixMatrix Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.EqualEqual_NameName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::EqualEqual_NameName(class FName A, class FName B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_NameName"); - - Params::KismetMathLibrary_EqualEqual_NameName Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.EqualEqual_ObjectObject -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::EqualEqual_ObjectObject(class UObject* A, class UObject* B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_ObjectObject"); - - Params::KismetMathLibrary_EqualEqual_ObjectObject Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.EqualEqual_QuatQuat -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FQuat& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::EqualEqual_QuatQuat(const struct FQuat& A, const struct FQuat& B, float Tolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_QuatQuat"); - - Params::KismetMathLibrary_EqualEqual_QuatQuat Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.EqualEqual_RotatorRotator -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::EqualEqual_RotatorRotator(const struct FRotator& A, const struct FRotator& B, float ErrorTolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_RotatorRotator"); - - Params::KismetMathLibrary_EqualEqual_RotatorRotator Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.ErrorTolerance = ErrorTolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.EqualEqual_TimespanTimespan -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::EqualEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_TimespanTimespan"); - - Params::KismetMathLibrary_EqualEqual_TimespanTimespan Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.EqualEqual_TransformTransform -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::EqualEqual_TransformTransform(const struct FTransform& A, const struct FTransform& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_TransformTransform"); - - Params::KismetMathLibrary_EqualEqual_TransformTransform Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.EqualEqual_Vector2DVector2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::EqualEqual_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B, float ErrorTolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_Vector2DVector2D"); - - Params::KismetMathLibrary_EqualEqual_Vector2DVector2D Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.ErrorTolerance = ErrorTolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.EqualEqual_Vector4Vector4 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::EqualEqual_Vector4Vector4(const struct FVector4& A, const struct FVector4& B, float ErrorTolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_Vector4Vector4"); - - Params::KismetMathLibrary_EqualEqual_Vector4Vector4 Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.ErrorTolerance = ErrorTolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.EqualEqual_VectorVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::EqualEqual_VectorVector(const struct FVector& A, const struct FVector& B, float ErrorTolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_VectorVector"); - - Params::KismetMathLibrary_EqualEqual_VectorVector Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.ErrorTolerance = ErrorTolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.EqualExactly_Vector2DVector2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::EqualExactly_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualExactly_Vector2DVector2D"); - - Params::KismetMathLibrary_EqualExactly_Vector2DVector2D Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.EqualExactly_Vector4Vector4 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::EqualExactly_Vector4Vector4(const struct FVector4& A, const struct FVector4& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualExactly_Vector4Vector4"); - - Params::KismetMathLibrary_EqualExactly_Vector4Vector4 Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.EqualExactly_VectorVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::EqualExactly_VectorVector(const struct FVector& A, const struct FVector& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualExactly_VectorVector"); - - Params::KismetMathLibrary_EqualExactly_VectorVector Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.exp -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::exp(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "exp"); - - Params::KismetMathLibrary_exp Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FCeil -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::FCeil(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FCeil"); - - Params::KismetMathLibrary_FCeil Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FCeil64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::FCeil64(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FCeil64"); - - Params::KismetMathLibrary_FCeil64 Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FClamp -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Param_min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Param_max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::FClamp(double Value, double Param_min_0, double Param_max_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FClamp"); - - Params::KismetMathLibrary_FClamp Parms{}; - - Parms.Value = Value; - Parms.Param_min_0 = Param_min_0; - Parms.Param_max_0 = Param_max_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FFloor -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::FFloor(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FFloor"); - - Params::KismetMathLibrary_FFloor Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FFloor64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::FFloor64(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FFloor64"); - - Params::KismetMathLibrary_FFloor64 Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FindClosestPointOnLine -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& LineOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& LineDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::FindClosestPointOnLine(const struct FVector& Point, const struct FVector& LineOrigin, const struct FVector& LineDirection) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FindClosestPointOnLine"); - - Params::KismetMathLibrary_FindClosestPointOnLine Parms{}; - - Parms.Point = std::move(Point); - Parms.LineOrigin = std::move(LineOrigin); - Parms.LineDirection = std::move(LineDirection); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FindClosestPointOnSegment -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& SegmentStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& SegmentEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::FindClosestPointOnSegment(const struct FVector& Point, const struct FVector& SegmentStart, const struct FVector& SegmentEnd) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FindClosestPointOnSegment"); - - Params::KismetMathLibrary_FindClosestPointOnSegment Parms{}; - - Parms.Point = std::move(Point); - Parms.SegmentStart = std::move(SegmentStart); - Parms.SegmentEnd = std::move(SegmentEnd); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FindLookAtRotation -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Target (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::FindLookAtRotation(const struct FVector& Start, const struct FVector& Target) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FindLookAtRotation"); - - Params::KismetMathLibrary_FindLookAtRotation Parms{}; - - Parms.Start = std::move(Start); - Parms.Target = std::move(Target); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FindNearestPointsOnLineSegments -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Segment1Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Segment1End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Segment2Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Segment2End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Segment1Point (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Segment2Point (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::FindNearestPointsOnLineSegments(const struct FVector& Segment1Start, const struct FVector& Segment1End, const struct FVector& Segment2Start, const struct FVector& Segment2End, struct FVector* Segment1Point, struct FVector* Segment2Point) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FindNearestPointsOnLineSegments"); - - Params::KismetMathLibrary_FindNearestPointsOnLineSegments Parms{}; - - Parms.Segment1Start = std::move(Segment1Start); - Parms.Segment1End = std::move(Segment1End); - Parms.Segment2Start = std::move(Segment2Start); - Parms.Segment2End = std::move(Segment2End); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Segment1Point != nullptr) - *Segment1Point = std::move(Parms.Segment1Point); - - if (Segment2Point != nullptr) - *Segment2Point = std::move(Parms.Segment2Point); -} - - -// Function Engine.KismetMathLibrary.FindRelativeLookAtRotation -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTransform& StartTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& TargetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::FindRelativeLookAtRotation(const struct FTransform& StartTransform, const struct FVector& TargetLocation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FindRelativeLookAtRotation"); - - Params::KismetMathLibrary_FindRelativeLookAtRotation Parms{}; - - Parms.StartTransform = std::move(StartTransform); - Parms.TargetLocation = std::move(TargetLocation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FInterpEaseInOut -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Exponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::FInterpEaseInOut(double A, double B, double Alpha, double Exponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FInterpEaseInOut"); - - Params::KismetMathLibrary_FInterpEaseInOut Parms{}; - - Parms.A = A; - Parms.B = B; - Parms.Alpha = Alpha; - Parms.Exponent = Exponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FInterpTo -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::FInterpTo(double Current, double Target, double DeltaTime, double InterpSpeed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FInterpTo"); - - Params::KismetMathLibrary_FInterpTo Parms{}; - - Parms.Current = Current; - Parms.Target = Target; - Parms.DeltaTime = DeltaTime; - Parms.InterpSpeed = InterpSpeed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FInterpTo_Constant -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::FInterpTo_Constant(double Current, double Target, double DeltaTime, double InterpSpeed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FInterpTo_Constant"); - - Params::KismetMathLibrary_FInterpTo_Constant Parms{}; - - Parms.Current = Current; - Parms.Target = Target; - Parms.DeltaTime = DeltaTime; - Parms.InterpSpeed = InterpSpeed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FixedTurn -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float InCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InDesired (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InDeltaRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::FixedTurn(float InCurrent, float InDesired, float InDeltaRate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FixedTurn"); - - Params::KismetMathLibrary_FixedTurn Parms{}; - - Parms.InCurrent = InCurrent; - Parms.InDesired = InDesired; - Parms.InDeltaRate = InDeltaRate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FloatSpringInterp -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// float Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FFloatSpringState& SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float Stiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float CriticalDampingFactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Mass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TargetVelocityAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bClamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MinValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bInitializeFromTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::FloatSpringInterp(float Current, float Target, struct FFloatSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bClamp, float MinValue, float MaxValue, bool bInitializeFromTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FloatSpringInterp"); - - Params::KismetMathLibrary_FloatSpringInterp Parms{}; - - Parms.Current = Current; - Parms.Target = Target; - Parms.SpringState = std::move(SpringState); - Parms.Stiffness = Stiffness; - Parms.CriticalDampingFactor = CriticalDampingFactor; - Parms.DeltaTime = DeltaTime; - Parms.Mass = Mass; - Parms.TargetVelocityAmount = TargetVelocityAmount; - Parms.bClamp = bClamp; - Parms.MinValue = MinValue; - Parms.MaxValue = MaxValue; - Parms.bInitializeFromTarget = bInitializeFromTarget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - SpringState = std::move(Parms.SpringState); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FMax -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::FMax(double A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FMax"); - - Params::KismetMathLibrary_FMax Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FMin -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::FMin(double A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FMin"); - - Params::KismetMathLibrary_FMin Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FMod -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// double Dividend (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Divisor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* Remainder (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::FMod(double Dividend, double Divisor, double* Remainder) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FMod"); - - Params::KismetMathLibrary_FMod Parms{}; - - Parms.Dividend = Dividend; - Parms.Divisor = Divisor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Remainder != nullptr) - *Remainder = Parms.Remainder; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FMod64 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// double Dividend (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Divisor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* Remainder (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::FMod64(double Dividend, double Divisor, double* Remainder) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FMod64"); - - Params::KismetMathLibrary_FMod64 Parms{}; - - Parms.Dividend = Dividend; - Parms.Divisor = Divisor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Remainder != nullptr) - *Remainder = Parms.Remainder; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Fraction -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Fraction(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Fraction"); - - Params::KismetMathLibrary_Fraction Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FromDays -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// float Days (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimespan UKismetMathLibrary::FromDays(float Days) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FromDays"); - - Params::KismetMathLibrary_FromDays Parms{}; - - Parms.Days = Days; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FromHours -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// float Hours (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimespan UKismetMathLibrary::FromHours(float Hours) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FromHours"); - - Params::KismetMathLibrary_FromHours Parms{}; - - Parms.Hours = Hours; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FromMilliseconds -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// float Milliseconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimespan UKismetMathLibrary::FromMilliseconds(float Milliseconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FromMilliseconds"); - - Params::KismetMathLibrary_FromMilliseconds Parms{}; - - Parms.Milliseconds = Milliseconds; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FromMinutes -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// float Minutes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimespan UKismetMathLibrary::FromMinutes(float Minutes) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FromMinutes"); - - Params::KismetMathLibrary_FromMinutes Parms{}; - - Parms.Minutes = Minutes; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FromSeconds -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// float Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimespan UKismetMathLibrary::FromSeconds(float Seconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FromSeconds"); - - Params::KismetMathLibrary_FromSeconds Parms{}; - - Parms.Seconds = Seconds; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FromUnixTimestamp -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const int64 UnixTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FDateTime UKismetMathLibrary::FromUnixTimestamp(const int64 UnixTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FromUnixTimestamp"); - - Params::KismetMathLibrary_FromUnixTimestamp Parms{}; - - Parms.UnixTime = UnixTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FTrunc -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::FTrunc(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FTrunc"); - - Params::KismetMathLibrary_FTrunc Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FTrunc64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::FTrunc64(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FTrunc64"); - - Params::KismetMathLibrary_FTrunc64 Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FTruncVector -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& InVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FIntVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntVector UKismetMathLibrary::FTruncVector(const struct FVector& InVector) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FTruncVector"); - - Params::KismetMathLibrary_FTruncVector Parms{}; - - Parms.InVector = std::move(InVector); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.FWrap -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Param_min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Param_max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::FWrap(double Value, double Param_min_0, double Param_max_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "FWrap"); - - Params::KismetMathLibrary_FWrap Parms{}; - - Parms.Value = Value; - Parms.Param_min_0 = Param_min_0; - Parms.Param_max_0 = Param_max_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetAbs2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::GetAbs2D(const struct FVector2D& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetAbs2D"); - - Params::KismetMathLibrary_GetAbs2D Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetAbsMax2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::GetAbsMax2D(const struct FVector2D& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetAbsMax2D"); - - Params::KismetMathLibrary_GetAbsMax2D Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetAxes -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::GetAxes(const struct FRotator& A, struct FVector* X, struct FVector* Y, struct FVector* Z) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetAxes"); - - Params::KismetMathLibrary_GetAxes Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (X != nullptr) - *X = std::move(Parms.X); - - if (Y != nullptr) - *Y = std::move(Parms.Y); - - if (Z != nullptr) - *Z = std::move(Parms.Z); -} - - -// Function Engine.KismetMathLibrary.GetAzimuthAndElevation -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& InDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& ReferenceFrame (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* Azimuth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* Elevation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::GetAzimuthAndElevation(const struct FVector& InDirection, const struct FTransform& ReferenceFrame, float* Azimuth, float* Elevation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetAzimuthAndElevation"); - - Params::KismetMathLibrary_GetAzimuthAndElevation Parms{}; - - Parms.InDirection = std::move(InDirection); - Parms.ReferenceFrame = std::move(ReferenceFrame); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Azimuth != nullptr) - *Azimuth = Parms.Azimuth; - - if (Elevation != nullptr) - *Elevation = Parms.Elevation; -} - - -// Function Engine.KismetMathLibrary.GetBoxCenter -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FBox& InBox (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::GetBoxCenter(const struct FBox& InBox) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetBoxCenter"); - - Params::KismetMathLibrary_GetBoxCenter Parms{}; - - Parms.InBox = std::move(InBox); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetBoxSize -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FBox& InBox (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::GetBoxSize(const struct FBox& InBox) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetBoxSize"); - - Params::KismetMathLibrary_GetBoxSize Parms{}; - - Parms.InBox = std::move(InBox); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetBoxVolume -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FBox& InBox (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::GetBoxVolume(const struct FBox& InBox) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetBoxVolume"); - - Params::KismetMathLibrary_GetBoxVolume Parms{}; - - Parms.InBox = std::move(InBox); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetDate -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FDateTime UKismetMathLibrary::GetDate(const struct FDateTime& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDate"); - - Params::KismetMathLibrary_GetDate Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetDay -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::GetDay(const struct FDateTime& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDay"); - - Params::KismetMathLibrary_GetDay Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetDayOfYear -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::GetDayOfYear(const struct FDateTime& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDayOfYear"); - - Params::KismetMathLibrary_GetDayOfYear Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetDays -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::GetDays(const struct FTimespan& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDays"); - - Params::KismetMathLibrary_GetDays Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetDirectionUnitVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& From (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& To (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::GetDirectionUnitVector(const struct FVector& From, const struct FVector& To) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDirectionUnitVector"); - - Params::KismetMathLibrary_GetDirectionUnitVector Parms{}; - - Parms.From = std::move(From); - Parms.To = std::move(To); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetDuration -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimespan UKismetMathLibrary::GetDuration(const struct FTimespan& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDuration"); - - Params::KismetMathLibrary_GetDuration Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetForwardVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::GetForwardVector(const struct FRotator& InRot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetForwardVector"); - - Params::KismetMathLibrary_GetForwardVector Parms{}; - - Parms.InRot = std::move(InRot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetHour -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::GetHour(const struct FDateTime& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetHour"); - - Params::KismetMathLibrary_GetHour Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetHour12 -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::GetHour12(const struct FDateTime& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetHour12"); - - Params::KismetMathLibrary_GetHour12 Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetHours -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::GetHours(const struct FTimespan& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetHours"); - - Params::KismetMathLibrary_GetHours Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetMax2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::GetMax2D(const struct FVector2D& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMax2D"); - - Params::KismetMathLibrary_GetMax2D Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetMaxElement -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::GetMaxElement(const struct FVector& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMaxElement"); - - Params::KismetMathLibrary_GetMaxElement Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetMillisecond -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::GetMillisecond(const struct FDateTime& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMillisecond"); - - Params::KismetMathLibrary_GetMillisecond Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetMilliseconds -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::GetMilliseconds(const struct FTimespan& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMilliseconds"); - - Params::KismetMathLibrary_GetMilliseconds Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetMin2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::GetMin2D(const struct FVector2D& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMin2D"); - - Params::KismetMathLibrary_GetMin2D Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetMinElement -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::GetMinElement(const struct FVector& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMinElement"); - - Params::KismetMathLibrary_GetMinElement Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetMinute -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::GetMinute(const struct FDateTime& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMinute"); - - Params::KismetMathLibrary_GetMinute Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetMinutes -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::GetMinutes(const struct FTimespan& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMinutes"); - - Params::KismetMathLibrary_GetMinutes Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetMonth -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::GetMonth(const struct FDateTime& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMonth"); - - Params::KismetMathLibrary_GetMonth Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetPI -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::GetPI() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetPI"); - - Params::KismetMathLibrary_GetPI Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetPointDistanceToLine -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& LineOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& LineDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::GetPointDistanceToLine(const struct FVector& Point, const struct FVector& LineOrigin, const struct FVector& LineDirection) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetPointDistanceToLine"); - - Params::KismetMathLibrary_GetPointDistanceToLine Parms{}; - - Parms.Point = std::move(Point); - Parms.LineOrigin = std::move(LineOrigin); - Parms.LineDirection = std::move(LineDirection); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetPointDistanceToSegment -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& SegmentStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& SegmentEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::GetPointDistanceToSegment(const struct FVector& Point, const struct FVector& SegmentStart, const struct FVector& SegmentEnd) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetPointDistanceToSegment"); - - Params::KismetMathLibrary_GetPointDistanceToSegment Parms{}; - - Parms.Point = std::move(Point); - Parms.SegmentStart = std::move(SegmentStart); - Parms.SegmentEnd = std::move(SegmentEnd); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetReflectionVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& SurfaceNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::GetReflectionVector(const struct FVector& Direction, const struct FVector& SurfaceNormal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetReflectionVector"); - - Params::KismetMathLibrary_GetReflectionVector Parms{}; - - Parms.Direction = std::move(Direction); - Parms.SurfaceNormal = std::move(SurfaceNormal); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetRightVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::GetRightVector(const struct FRotator& InRot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetRightVector"); - - Params::KismetMathLibrary_GetRightVector Parms{}; - - Parms.InRot = std::move(InRot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetRotated2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float AngleDeg (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::GetRotated2D(const struct FVector2D& A, float AngleDeg) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetRotated2D"); - - Params::KismetMathLibrary_GetRotated2D Parms{}; - - Parms.A = std::move(A); - Parms.AngleDeg = AngleDeg; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetRuntimeFloatCurveValue -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRuntimeFloatCurve& Curve (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const float InTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float InDefaultValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::GetRuntimeFloatCurveValue(const struct FRuntimeFloatCurve& Curve, const float InTime, const float InDefaultValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetRuntimeFloatCurveValue"); - - Params::KismetMathLibrary_GetRuntimeFloatCurveValue Parms{}; - - Parms.Curve = std::move(Curve); - Parms.InTime = InTime; - Parms.InDefaultValue = InDefaultValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetSecond -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::GetSecond(const struct FDateTime& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetSecond"); - - Params::KismetMathLibrary_GetSecond Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetSeconds -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::GetSeconds(const struct FTimespan& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetSeconds"); - - Params::KismetMathLibrary_GetSeconds Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetSlopeDegreeAngles -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& MyRightYAxis (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& FloorNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& UpVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutSlopePitchDegreeAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutSlopeRollDegreeAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::GetSlopeDegreeAngles(const struct FVector& MyRightYAxis, const struct FVector& FloorNormal, const struct FVector& UpVector, float* OutSlopePitchDegreeAngle, float* OutSlopeRollDegreeAngle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetSlopeDegreeAngles"); - - Params::KismetMathLibrary_GetSlopeDegreeAngles Parms{}; - - Parms.MyRightYAxis = std::move(MyRightYAxis); - Parms.FloorNormal = std::move(FloorNormal); - Parms.UpVector = std::move(UpVector); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutSlopePitchDegreeAngle != nullptr) - *OutSlopePitchDegreeAngle = Parms.OutSlopePitchDegreeAngle; - - if (OutSlopeRollDegreeAngle != nullptr) - *OutSlopeRollDegreeAngle = Parms.OutSlopeRollDegreeAngle; -} - - -// Function Engine.KismetMathLibrary.GetTAU -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::GetTAU() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTAU"); - - Params::KismetMathLibrary_GetTAU Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetTimeOfDay -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimespan UKismetMathLibrary::GetTimeOfDay(const struct FDateTime& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTimeOfDay"); - - Params::KismetMathLibrary_GetTimeOfDay Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetTotalDays -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::GetTotalDays(const struct FTimespan& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTotalDays"); - - Params::KismetMathLibrary_GetTotalDays Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetTotalHours -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::GetTotalHours(const struct FTimespan& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTotalHours"); - - Params::KismetMathLibrary_GetTotalHours Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetTotalMilliseconds -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::GetTotalMilliseconds(const struct FTimespan& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTotalMilliseconds"); - - Params::KismetMathLibrary_GetTotalMilliseconds Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetTotalMinutes -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::GetTotalMinutes(const struct FTimespan& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTotalMinutes"); - - Params::KismetMathLibrary_GetTotalMinutes Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetTotalSeconds -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::GetTotalSeconds(const struct FTimespan& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTotalSeconds"); - - Params::KismetMathLibrary_GetTotalSeconds Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetUpVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::GetUpVector(const struct FRotator& InRot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetUpVector"); - - Params::KismetMathLibrary_GetUpVector Parms{}; - - Parms.InRot = std::move(InRot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetVectorArrayAverage -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& Vectors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::GetVectorArrayAverage(const TArray& Vectors) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetVectorArrayAverage"); - - Params::KismetMathLibrary_GetVectorArrayAverage Parms{}; - - Parms.Vectors = std::move(Vectors); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GetYawPitchFromVector -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* Yaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* pitch (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::GetYawPitchFromVector(const struct FVector& InVec, float* Yaw, float* pitch) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetYawPitchFromVector"); - - Params::KismetMathLibrary_GetYawPitchFromVector Parms{}; - - Parms.InVec = std::move(InVec); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Yaw != nullptr) - *Yaw = Parms.Yaw; - - if (pitch != nullptr) - *pitch = Parms.pitch; -} - - -// Function Engine.KismetMathLibrary.GetYear -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::GetYear(const struct FDateTime& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GetYear"); - - Params::KismetMathLibrary_GetYear Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Greater_ByteByte -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Greater_ByteByte(uint8 A, uint8 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Greater_ByteByte"); - - Params::KismetMathLibrary_Greater_ByteByte Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Greater_DateTimeDateTime -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Greater_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Greater_DateTimeDateTime"); - - Params::KismetMathLibrary_Greater_DateTimeDateTime Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Greater_DoubleDouble -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Greater_DoubleDouble(double A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Greater_DoubleDouble"); - - Params::KismetMathLibrary_Greater_DoubleDouble Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Greater_Int64Int64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Greater_Int64Int64(int64 A, int64 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Greater_Int64Int64"); - - Params::KismetMathLibrary_Greater_Int64Int64 Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Greater_IntInt -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Greater_IntInt(int32 A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Greater_IntInt"); - - Params::KismetMathLibrary_Greater_IntInt Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Greater_TimespanTimespan -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Greater_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Greater_TimespanTimespan"); - - Params::KismetMathLibrary_Greater_TimespanTimespan Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GreaterEqual_ByteByte -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::GreaterEqual_ByteByte(uint8 A, uint8 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterEqual_ByteByte"); - - Params::KismetMathLibrary_GreaterEqual_ByteByte Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GreaterEqual_DateTimeDateTime -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::GreaterEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterEqual_DateTimeDateTime"); - - Params::KismetMathLibrary_GreaterEqual_DateTimeDateTime Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GreaterEqual_DoubleDouble -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::GreaterEqual_DoubleDouble(double A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterEqual_DoubleDouble"); - - Params::KismetMathLibrary_GreaterEqual_DoubleDouble Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GreaterEqual_Int64Int64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::GreaterEqual_Int64Int64(int64 A, int64 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterEqual_Int64Int64"); - - Params::KismetMathLibrary_GreaterEqual_Int64Int64 Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GreaterEqual_IntInt -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::GreaterEqual_IntInt(int32 A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterEqual_IntInt"); - - Params::KismetMathLibrary_GreaterEqual_IntInt Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GreaterEqual_TimespanTimespan -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::GreaterEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterEqual_TimespanTimespan"); - - Params::KismetMathLibrary_GreaterEqual_TimespanTimespan Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GreaterGreater_VectorRotator -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::GreaterGreater_VectorRotator(const struct FVector& A, const struct FRotator& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterGreater_VectorRotator"); - - Params::KismetMathLibrary_GreaterGreater_VectorRotator Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.GridSnap_Float -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double GridSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::GridSnap_Float(double Location, double GridSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "GridSnap_Float"); - - Params::KismetMathLibrary_GridSnap_Float Parms{}; - - Parms.Location = Location; - Parms.GridSize = GridSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.HSVToRGB -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// float H (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float S (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::HSVToRGB(float H, float S, float V, float A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "HSVToRGB"); - - Params::KismetMathLibrary_HSVToRGB Parms{}; - - Parms.H = H; - Parms.S = S; - Parms.V = V; - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.HSVToRGB_Vector -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& HSV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor* RGB (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::HSVToRGB_Vector(const struct FLinearColor& HSV, struct FLinearColor* RGB) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "HSVToRGB_Vector"); - - Params::KismetMathLibrary_HSVToRGB_Vector Parms{}; - - Parms.HSV = std::move(HSV); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (RGB != nullptr) - *RGB = std::move(Parms.RGB); -} - - -// Function Engine.KismetMathLibrary.HSVToRGBLinear -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& HSV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::HSVToRGBLinear(const struct FLinearColor& HSV) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "HSVToRGBLinear"); - - Params::KismetMathLibrary_HSVToRGBLinear Parms{}; - - Parms.HSV = std::move(HSV); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Hypotenuse -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Hypotenuse(double Width, double Height) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Hypotenuse"); - - Params::KismetMathLibrary_Hypotenuse Parms{}; - - Parms.Width = Width; - Parms.Height = Height; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.InRange_FloatFloat -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Param_min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Param_max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InclusiveMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InclusiveMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::InRange_FloatFloat(double Value, double Param_min_0, double Param_max_0, bool InclusiveMin, bool InclusiveMax) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "InRange_FloatFloat"); - - Params::KismetMathLibrary_InRange_FloatFloat Parms{}; - - Parms.Value = Value; - Parms.Param_min_0 = Param_min_0; - Parms.Param_max_0 = Param_max_0; - Parms.InclusiveMin = InclusiveMin; - Parms.InclusiveMax = InclusiveMax; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.InRange_Int64Int64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 Param_min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 Param_max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InclusiveMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InclusiveMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::InRange_Int64Int64(int64 Value, int64 Param_min_0, int64 Param_max_0, bool InclusiveMin, bool InclusiveMax) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "InRange_Int64Int64"); - - Params::KismetMathLibrary_InRange_Int64Int64 Parms{}; - - Parms.Value = Value; - Parms.Param_min_0 = Param_min_0; - Parms.Param_max_0 = Param_max_0; - Parms.InclusiveMin = InclusiveMin; - Parms.InclusiveMax = InclusiveMax; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.InRange_IntInt -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Param_min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Param_max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InclusiveMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InclusiveMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::InRange_IntInt(int32 Value, int32 Param_min_0, int32 Param_max_0, bool InclusiveMin, bool InclusiveMax) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "InRange_IntInt"); - - Params::KismetMathLibrary_InRange_IntInt Parms{}; - - Parms.Value = Value; - Parms.Param_min_0 = Param_min_0; - Parms.Param_max_0 = Param_max_0; - Parms.InclusiveMin = InclusiveMin; - Parms.InclusiveMax = InclusiveMax; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.IntPoint_Down -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntPoint UKismetMathLibrary::IntPoint_Down() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "IntPoint_Down"); - - Params::KismetMathLibrary_IntPoint_Down Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.IntPoint_Left -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntPoint UKismetMathLibrary::IntPoint_Left() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "IntPoint_Left"); - - Params::KismetMathLibrary_IntPoint_Left Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.IntPoint_One -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntPoint UKismetMathLibrary::IntPoint_One() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "IntPoint_One"); - - Params::KismetMathLibrary_IntPoint_One Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.IntPoint_Right -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntPoint UKismetMathLibrary::IntPoint_Right() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "IntPoint_Right"); - - Params::KismetMathLibrary_IntPoint_Right Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.IntPoint_Up -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntPoint UKismetMathLibrary::IntPoint_Up() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "IntPoint_Up"); - - Params::KismetMathLibrary_IntPoint_Up Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.IntPoint_Zero -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntPoint UKismetMathLibrary::IntPoint_Zero() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "IntPoint_Zero"); - - Params::KismetMathLibrary_IntPoint_Zero Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.InverseTransformDirection -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::InverseTransformDirection(const struct FTransform& T, const struct FVector& Direction) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "InverseTransformDirection"); - - Params::KismetMathLibrary_InverseTransformDirection Parms{}; - - Parms.T = std::move(T); - Parms.Direction = std::move(Direction); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.InverseTransformLocation -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::InverseTransformLocation(const struct FTransform& T, const struct FVector& Location) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "InverseTransformLocation"); - - Params::KismetMathLibrary_InverseTransformLocation Parms{}; - - Parms.T = std::move(T); - Parms.Location = std::move(Location); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.InverseTransformRotation -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::InverseTransformRotation(const struct FTransform& T, const struct FRotator& Rotation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "InverseTransformRotation"); - - Params::KismetMathLibrary_InverseTransformRotation Parms{}; - - Parms.T = std::move(T); - Parms.Rotation = std::move(Rotation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.InvertTransform -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform UKismetMathLibrary::InvertTransform(const struct FTransform& T) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "InvertTransform"); - - Params::KismetMathLibrary_InvertTransform Parms{}; - - Parms.T = std::move(T); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.IsAfternoon -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::IsAfternoon(const struct FDateTime& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "IsAfternoon"); - - Params::KismetMathLibrary_IsAfternoon Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.IsLeapYear -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 Year (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::IsLeapYear(int32 Year) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "IsLeapYear"); - - Params::KismetMathLibrary_IsLeapYear Parms{}; - - Parms.Year = Year; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.IsMorning -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::IsMorning(const struct FDateTime& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "IsMorning"); - - Params::KismetMathLibrary_IsMorning Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.IsNearlyZero2D -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::IsNearlyZero2D(const struct FVector2D& A, float Tolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "IsNearlyZero2D"); - - Params::KismetMathLibrary_IsNearlyZero2D Parms{}; - - Parms.A = std::move(A); - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.IsPointInBox -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& BoxOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::IsPointInBox(const struct FVector& Point, const struct FVector& BoxOrigin, const struct FVector& BoxExtent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "IsPointInBox"); - - Params::KismetMathLibrary_IsPointInBox Parms{}; - - Parms.Point = std::move(Point); - Parms.BoxOrigin = std::move(BoxOrigin); - Parms.BoxExtent = std::move(BoxExtent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.IsPointInBox_Box -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBox& Box (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::IsPointInBox_Box(const struct FVector& Point, const struct FBox& Box) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "IsPointInBox_Box"); - - Params::KismetMathLibrary_IsPointInBox_Box Parms{}; - - Parms.Point = std::move(Point); - Parms.Box = std::move(Box); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.IsPointInBoxWithTransform -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& BoxWorldTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::IsPointInBoxWithTransform(const struct FVector& Point, const struct FTransform& BoxWorldTransform, const struct FVector& BoxExtent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "IsPointInBoxWithTransform"); - - Params::KismetMathLibrary_IsPointInBoxWithTransform Parms{}; - - Parms.Point = std::move(Point); - Parms.BoxWorldTransform = std::move(BoxWorldTransform); - Parms.BoxExtent = std::move(BoxExtent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.IsPointInBoxWithTransform_Box -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& BoxWorldTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FBox& BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::IsPointInBoxWithTransform_Box(const struct FVector& Point, const struct FTransform& BoxWorldTransform, const struct FBox& BoxExtent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "IsPointInBoxWithTransform_Box"); - - Params::KismetMathLibrary_IsPointInBoxWithTransform_Box Parms{}; - - Parms.Point = std::move(Point); - Parms.BoxWorldTransform = std::move(BoxWorldTransform); - Parms.BoxExtent = std::move(BoxExtent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.IsZero2D -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::IsZero2D(const struct FVector2D& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "IsZero2D"); - - Params::KismetMathLibrary_IsZero2D Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Lerp -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Lerp(double A, double B, double Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Lerp"); - - Params::KismetMathLibrary_Lerp Parms{}; - - Parms.A = A; - Parms.B = B; - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Less_ByteByte -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Less_ByteByte(uint8 A, uint8 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Less_ByteByte"); - - Params::KismetMathLibrary_Less_ByteByte Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Less_DateTimeDateTime -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Less_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Less_DateTimeDateTime"); - - Params::KismetMathLibrary_Less_DateTimeDateTime Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Less_DoubleDouble -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Less_DoubleDouble(double A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Less_DoubleDouble"); - - Params::KismetMathLibrary_Less_DoubleDouble Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Less_Int64Int64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Less_Int64Int64(int64 A, int64 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Less_Int64Int64"); - - Params::KismetMathLibrary_Less_Int64Int64 Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Less_IntInt -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Less_IntInt(int32 A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Less_IntInt"); - - Params::KismetMathLibrary_Less_IntInt Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Less_TimespanTimespan -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Less_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Less_TimespanTimespan"); - - Params::KismetMathLibrary_Less_TimespanTimespan Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LessEqual_ByteByte -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::LessEqual_ByteByte(uint8 A, uint8 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LessEqual_ByteByte"); - - Params::KismetMathLibrary_LessEqual_ByteByte Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LessEqual_DateTimeDateTime -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::LessEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LessEqual_DateTimeDateTime"); - - Params::KismetMathLibrary_LessEqual_DateTimeDateTime Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LessEqual_DoubleDouble -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::LessEqual_DoubleDouble(double A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LessEqual_DoubleDouble"); - - Params::KismetMathLibrary_LessEqual_DoubleDouble Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LessEqual_Int64Int64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::LessEqual_Int64Int64(int64 A, int64 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LessEqual_Int64Int64"); - - Params::KismetMathLibrary_LessEqual_Int64Int64 Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LessEqual_IntInt -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::LessEqual_IntInt(int32 A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LessEqual_IntInt"); - - Params::KismetMathLibrary_LessEqual_IntInt Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LessEqual_TimespanTimespan -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::LessEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LessEqual_TimespanTimespan"); - - Params::KismetMathLibrary_LessEqual_TimespanTimespan Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LessLess_VectorRotator -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::LessLess_VectorRotator(const struct FVector& A, const struct FRotator& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LessLess_VectorRotator"); - - Params::KismetMathLibrary_LessLess_VectorRotator Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LinearColor_Black -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::LinearColor_Black() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Black"); - - Params::KismetMathLibrary_LinearColor_Black Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LinearColor_Blue -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::LinearColor_Blue() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Blue"); - - Params::KismetMathLibrary_LinearColor_Blue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LinearColor_Desaturated -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InDesaturation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::LinearColor_Desaturated(const struct FLinearColor& InColor, float InDesaturation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Desaturated"); - - Params::KismetMathLibrary_LinearColor_Desaturated Parms{}; - - Parms.InColor = std::move(InColor); - Parms.InDesaturation = InDesaturation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LinearColor_Distance -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& C1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& C2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::LinearColor_Distance(const struct FLinearColor& C1, const struct FLinearColor& C2) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Distance"); - - Params::KismetMathLibrary_LinearColor_Distance Parms{}; - - Parms.C1 = std::move(C1); - Parms.C2 = std::move(C2); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LinearColor_GetLuminance -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::LinearColor_GetLuminance(const struct FLinearColor& InColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_GetLuminance"); - - Params::KismetMathLibrary_LinearColor_GetLuminance Parms{}; - - Parms.InColor = std::move(InColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LinearColor_GetMax -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::LinearColor_GetMax(const struct FLinearColor& InColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_GetMax"); - - Params::KismetMathLibrary_LinearColor_GetMax Parms{}; - - Parms.InColor = std::move(InColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LinearColor_GetMin -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::LinearColor_GetMin(const struct FLinearColor& InColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_GetMin"); - - Params::KismetMathLibrary_LinearColor_GetMin Parms{}; - - Parms.InColor = std::move(InColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LinearColor_Gray -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::LinearColor_Gray() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Gray"); - - Params::KismetMathLibrary_LinearColor_Gray Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LinearColor_Green -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::LinearColor_Green() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Green"); - - Params::KismetMathLibrary_LinearColor_Green Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LinearColor_IsNearEqual -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::LinearColor_IsNearEqual(const struct FLinearColor& A, const struct FLinearColor& B, float Tolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_IsNearEqual"); - - Params::KismetMathLibrary_LinearColor_IsNearEqual Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LinearColor_Quantize -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FColor UKismetMathLibrary::LinearColor_Quantize(const struct FLinearColor& InColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Quantize"); - - Params::KismetMathLibrary_LinearColor_Quantize Parms{}; - - Parms.InColor = std::move(InColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LinearColor_QuantizeRound -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FColor UKismetMathLibrary::LinearColor_QuantizeRound(const struct FLinearColor& InColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_QuantizeRound"); - - Params::KismetMathLibrary_LinearColor_QuantizeRound Parms{}; - - Parms.InColor = std::move(InColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LinearColor_Red -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::LinearColor_Red() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Red"); - - Params::KismetMathLibrary_LinearColor_Red Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LinearColor_Set -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FLinearColor& InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::LinearColor_Set(struct FLinearColor& InOutColor, const struct FLinearColor& InColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Set"); - - Params::KismetMathLibrary_LinearColor_Set Parms{}; - - Parms.InOutColor = std::move(InOutColor); - Parms.InColor = std::move(InColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - InOutColor = std::move(Parms.InOutColor); -} - - -// Function Engine.KismetMathLibrary.LinearColor_SetFromHSV -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FLinearColor& InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float H (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float S (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::LinearColor_SetFromHSV(struct FLinearColor& InOutColor, float H, float S, float V, float A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_SetFromHSV"); - - Params::KismetMathLibrary_LinearColor_SetFromHSV Parms{}; - - Parms.InOutColor = std::move(InOutColor); - Parms.H = H; - Parms.S = S; - Parms.V = V; - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - InOutColor = std::move(Parms.InOutColor); -} - - -// Function Engine.KismetMathLibrary.LinearColor_SetFromPow22 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FLinearColor& InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FColor& InColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::LinearColor_SetFromPow22(struct FLinearColor& InOutColor, const struct FColor& InColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_SetFromPow22"); - - Params::KismetMathLibrary_LinearColor_SetFromPow22 Parms{}; - - Parms.InOutColor = std::move(InOutColor); - Parms.InColor = std::move(InColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - InOutColor = std::move(Parms.InOutColor); -} - - -// Function Engine.KismetMathLibrary.LinearColor_SetFromSRGB -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FLinearColor& InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FColor& InSRGB (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::LinearColor_SetFromSRGB(struct FLinearColor& InOutColor, const struct FColor& InSRGB) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_SetFromSRGB"); - - Params::KismetMathLibrary_LinearColor_SetFromSRGB Parms{}; - - Parms.InOutColor = std::move(InOutColor); - Parms.InSRGB = std::move(InSRGB); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - InOutColor = std::move(Parms.InOutColor); -} - - -// Function Engine.KismetMathLibrary.LinearColor_SetRandomHue -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FLinearColor& InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::LinearColor_SetRandomHue(struct FLinearColor& InOutColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_SetRandomHue"); - - Params::KismetMathLibrary_LinearColor_SetRandomHue Parms{}; - - Parms.InOutColor = std::move(InOutColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - InOutColor = std::move(Parms.InOutColor); -} - - -// Function Engine.KismetMathLibrary.LinearColor_SetRGBA -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FLinearColor& InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float R (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float G (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::LinearColor_SetRGBA(struct FLinearColor& InOutColor, float R, float G, float B, float A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_SetRGBA"); - - Params::KismetMathLibrary_LinearColor_SetRGBA Parms{}; - - Parms.InOutColor = std::move(InOutColor); - Parms.R = R; - Parms.G = G; - Parms.B = B; - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - InOutColor = std::move(Parms.InOutColor); -} - - -// Function Engine.KismetMathLibrary.LinearColor_SetTemperature -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FLinearColor& InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InTemperature (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::LinearColor_SetTemperature(struct FLinearColor& InOutColor, float InTemperature) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_SetTemperature"); - - Params::KismetMathLibrary_LinearColor_SetTemperature Parms{}; - - Parms.InOutColor = std::move(InOutColor); - Parms.InTemperature = InTemperature; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - InOutColor = std::move(Parms.InOutColor); -} - - -// Function Engine.KismetMathLibrary.LinearColor_ToNewOpacity -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::LinearColor_ToNewOpacity(const struct FLinearColor& InColor, float InOpacity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_ToNewOpacity"); - - Params::KismetMathLibrary_LinearColor_ToNewOpacity Parms{}; - - Parms.InColor = std::move(InColor); - Parms.InOpacity = InOpacity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LinearColor_ToRGBE -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& InLinearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FColor UKismetMathLibrary::LinearColor_ToRGBE(const struct FLinearColor& InLinearColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_ToRGBE"); - - Params::KismetMathLibrary_LinearColor_ToRGBE Parms{}; - - Parms.InLinearColor = std::move(InLinearColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LinearColor_Transparent -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::LinearColor_Transparent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Transparent"); - - Params::KismetMathLibrary_LinearColor_Transparent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LinearColor_White -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::LinearColor_White() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_White"); - - Params::KismetMathLibrary_LinearColor_White Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LinearColor_Yellow -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::LinearColor_Yellow() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Yellow"); - - Params::KismetMathLibrary_LinearColor_Yellow Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LinearColorLerp -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::LinearColorLerp(const struct FLinearColor& A, const struct FLinearColor& B, float Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColorLerp"); - - Params::KismetMathLibrary_LinearColorLerp Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LinearColorLerpUsingHSV -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::LinearColorLerpUsingHSV(const struct FLinearColor& A, const struct FLinearColor& B, float Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColorLerpUsingHSV"); - - Params::KismetMathLibrary_LinearColorLerpUsingHSV Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LinePlaneIntersection -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& LineStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& LineEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FPlane& APlane (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* T (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Intersection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::LinePlaneIntersection(const struct FVector& LineStart, const struct FVector& LineEnd, const struct FPlane& APlane, float* T, struct FVector* Intersection) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinePlaneIntersection"); - - Params::KismetMathLibrary_LinePlaneIntersection Parms{}; - - Parms.LineStart = std::move(LineStart); - Parms.LineEnd = std::move(LineEnd); - Parms.APlane = std::move(APlane); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (T != nullptr) - *T = Parms.T; - - if (Intersection != nullptr) - *Intersection = std::move(Parms.Intersection); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.LinePlaneIntersection_OriginNormal -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& LineStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& LineEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& PlaneOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& PlaneNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* T (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Intersection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::LinePlaneIntersection_OriginNormal(const struct FVector& LineStart, const struct FVector& LineEnd, const struct FVector& PlaneOrigin, const struct FVector& PlaneNormal, float* T, struct FVector* Intersection) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "LinePlaneIntersection_OriginNormal"); - - Params::KismetMathLibrary_LinePlaneIntersection_OriginNormal Parms{}; - - Parms.LineStart = std::move(LineStart); - Parms.LineEnd = std::move(LineEnd); - Parms.PlaneOrigin = std::move(PlaneOrigin); - Parms.PlaneNormal = std::move(PlaneNormal); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (T != nullptr) - *T = Parms.T; - - if (Intersection != nullptr) - *Intersection = std::move(Parms.Intersection); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.log -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double base (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::log(double A, double base) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "log"); - - Params::KismetMathLibrary_log Parms{}; - - Parms.A = A; - Parms.base = base; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Loge -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Loge(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Loge"); - - Params::KismetMathLibrary_Loge Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeBox -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Param_min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Param_max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FBox ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FBox UKismetMathLibrary::MakeBox(const struct FVector& Param_min_0, const struct FVector& Param_max_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeBox"); - - Params::KismetMathLibrary_MakeBox Parms{}; - - Parms.Param_min_0 = std::move(Param_min_0); - Parms.Param_max_0 = std::move(Param_max_0); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeBox2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& Param_min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& Param_max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FBox2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FBox2D UKismetMathLibrary::MakeBox2D(const struct FVector2D& Param_min_0, const struct FVector2D& Param_max_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeBox2D"); - - Params::KismetMathLibrary_MakeBox2D Parms{}; - - Parms.Param_min_0 = std::move(Param_min_0); - Parms.Param_max_0 = std::move(Param_max_0); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeBoxSphereBounds -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FBoxSphereBounds ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FBoxSphereBounds UKismetMathLibrary::MakeBoxSphereBounds(const struct FVector& Origin, const struct FVector& BoxExtent, float SphereRadius) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeBoxSphereBounds"); - - Params::KismetMathLibrary_MakeBoxSphereBounds Parms{}; - - Parms.Origin = std::move(Origin); - Parms.BoxExtent = std::move(BoxExtent); - Parms.SphereRadius = SphereRadius; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeBoxWithOrigin -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Extent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FBox ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FBox UKismetMathLibrary::MakeBoxWithOrigin(const struct FVector& Origin, const struct FVector& Extent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeBoxWithOrigin"); - - Params::KismetMathLibrary_MakeBoxWithOrigin Parms{}; - - Parms.Origin = std::move(Origin); - Parms.Extent = std::move(Extent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeColor -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// float R (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float G (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::MakeColor(float R, float G, float B, float A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeColor"); - - Params::KismetMathLibrary_MakeColor Parms{}; - - Parms.R = R; - Parms.G = G; - Parms.B = B; - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeDateTime -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 Year (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Month (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Day (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Hour (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Minute (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Second (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Millisecond (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FDateTime UKismetMathLibrary::MakeDateTime(int32 Year, int32 Month, int32 Day, int32 Hour, int32 Minute, int32 Second, int32 Millisecond) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeDateTime"); - - Params::KismetMathLibrary_MakeDateTime Parms{}; - - Parms.Year = Year; - Parms.Month = Month; - Parms.Day = Day; - Parms.Hour = Hour; - Parms.Minute = Minute; - Parms.Second = Second; - Parms.Millisecond = Millisecond; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeFrameRate -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 Numerator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Denominator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FFrameRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FFrameRate UKismetMathLibrary::MakeFrameRate(int32 Numerator, int32 Denominator) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeFrameRate"); - - Params::KismetMathLibrary_MakeFrameRate Parms{}; - - Parms.Numerator = Numerator; - Parms.Denominator = Denominator; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakePlaneFromPointAndNormal -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Normal_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FPlane ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FPlane UKismetMathLibrary::MakePlaneFromPointAndNormal(const struct FVector& Point, const struct FVector& Normal_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakePlaneFromPointAndNormal"); - - Params::KismetMathLibrary_MakePlaneFromPointAndNormal Parms{}; - - Parms.Point = std::move(Point); - Parms.Normal_0 = std::move(Normal_0); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakePulsatingValue -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float InCurrentTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InPulsesPerSecond (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InPhase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::MakePulsatingValue(float InCurrentTime, float InPulsesPerSecond, float InPhase) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakePulsatingValue"); - - Params::KismetMathLibrary_MakePulsatingValue Parms{}; - - Parms.InCurrentTime = InCurrentTime; - Parms.InPulsesPerSecond = InPulsesPerSecond; - Parms.InPhase = InPhase; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeQualifiedFrameTime -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FFrameNumber& Frame (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FFrameRate& FrameRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SubFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQualifiedFrameTime UKismetMathLibrary::MakeQualifiedFrameTime(const struct FFrameNumber& Frame, const struct FFrameRate& FrameRate, float SubFrame) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeQualifiedFrameTime"); - - Params::KismetMathLibrary_MakeQualifiedFrameTime Parms{}; - - Parms.Frame = std::move(Frame); - Parms.FrameRate = std::move(FrameRate); - Parms.SubFrame = SubFrame; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeQuat -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float W (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQuat UKismetMathLibrary::MakeQuat(float X, float Y, float Z, float W) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeQuat"); - - Params::KismetMathLibrary_MakeQuat Parms{}; - - Parms.X = X; - Parms.Y = Y; - Parms.Z = Z; - Parms.W = W; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeRandomStream -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 InitialSeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRandomStream ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) - -struct FRandomStream UKismetMathLibrary::MakeRandomStream(int32 InitialSeed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRandomStream"); - - Params::KismetMathLibrary_MakeRandomStream Parms{}; - - Parms.InitialSeed = InitialSeed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeRelativeTransform -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& RelativeTo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform UKismetMathLibrary::MakeRelativeTransform(const struct FTransform& A, const struct FTransform& RelativeTo) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRelativeTransform"); - - Params::KismetMathLibrary_MakeRelativeTransform Parms{}; - - Parms.A = std::move(A); - Parms.RelativeTo = std::move(RelativeTo); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeRotationFromAxes -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Forward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Right (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Up (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::MakeRotationFromAxes(const struct FVector& Forward, const struct FVector& Right, const struct FVector& Up) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotationFromAxes"); - - Params::KismetMathLibrary_MakeRotationFromAxes Parms{}; - - Parms.Forward = std::move(Forward); - Parms.Right = std::move(Right); - Parms.Up = std::move(Up); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeRotator -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// float Roll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Yaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::MakeRotator(float Roll, float pitch, float Yaw) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotator"); - - Params::KismetMathLibrary_MakeRotator Parms{}; - - Parms.Roll = Roll; - Parms.pitch = pitch; - Parms.Yaw = Yaw; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeRotFromX -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::MakeRotFromX(const struct FVector& X) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromX"); - - Params::KismetMathLibrary_MakeRotFromX Parms{}; - - Parms.X = std::move(X); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeRotFromXY -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::MakeRotFromXY(const struct FVector& X, const struct FVector& Y) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromXY"); - - Params::KismetMathLibrary_MakeRotFromXY Parms{}; - - Parms.X = std::move(X); - Parms.Y = std::move(Y); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeRotFromXZ -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::MakeRotFromXZ(const struct FVector& X, const struct FVector& Z) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromXZ"); - - Params::KismetMathLibrary_MakeRotFromXZ Parms{}; - - Parms.X = std::move(X); - Parms.Z = std::move(Z); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeRotFromY -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::MakeRotFromY(const struct FVector& Y) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromY"); - - Params::KismetMathLibrary_MakeRotFromY Parms{}; - - Parms.Y = std::move(Y); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeRotFromYX -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::MakeRotFromYX(const struct FVector& Y, const struct FVector& X) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromYX"); - - Params::KismetMathLibrary_MakeRotFromYX Parms{}; - - Parms.Y = std::move(Y); - Parms.X = std::move(X); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeRotFromYZ -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::MakeRotFromYZ(const struct FVector& Y, const struct FVector& Z) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromYZ"); - - Params::KismetMathLibrary_MakeRotFromYZ Parms{}; - - Parms.Y = std::move(Y); - Parms.Z = std::move(Z); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeRotFromZ -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::MakeRotFromZ(const struct FVector& Z) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromZ"); - - Params::KismetMathLibrary_MakeRotFromZ Parms{}; - - Parms.Z = std::move(Z); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeRotFromZX -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::MakeRotFromZX(const struct FVector& Z, const struct FVector& X) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromZX"); - - Params::KismetMathLibrary_MakeRotFromZX Parms{}; - - Parms.Z = std::move(Z); - Parms.X = std::move(X); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeRotFromZY -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::MakeRotFromZY(const struct FVector& Z, const struct FVector& Y) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromZY"); - - Params::KismetMathLibrary_MakeRotFromZY Parms{}; - - Parms.Z = std::move(Z); - Parms.Y = std::move(Y); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeTimespan -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 Days (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Hours (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Minutes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Milliseconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimespan UKismetMathLibrary::MakeTimespan(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 Milliseconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeTimespan"); - - Params::KismetMathLibrary_MakeTimespan Parms{}; - - Parms.Days = Days; - Parms.Hours = Hours; - Parms.Minutes = Minutes; - Parms.Seconds = Seconds; - Parms.Milliseconds = Milliseconds; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeTimespan2 -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 Days (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Hours (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Minutes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 FractionNano (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimespan UKismetMathLibrary::MakeTimespan2(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 FractionNano) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeTimespan2"); - - Params::KismetMathLibrary_MakeTimespan2 Parms{}; - - Parms.Days = Days; - Parms.Hours = Hours; - Parms.Minutes = Minutes; - Parms.Seconds = Seconds; - Parms.FractionNano = FractionNano; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeTransform -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform UKismetMathLibrary::MakeTransform(const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeTransform"); - - Params::KismetMathLibrary_MakeTransform Parms{}; - - Parms.Location = std::move(Location); - Parms.Rotation = std::move(Rotation); - Parms.Scale = std::move(Scale); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::MakeVector(double X, double Y, double Z) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeVector"); - - Params::KismetMathLibrary_MakeVector Parms{}; - - Parms.X = X; - Parms.Y = Y; - Parms.Z = Z; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeVector2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::MakeVector2D(double X, double Y) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeVector2D"); - - Params::KismetMathLibrary_MakeVector2D Parms{}; - - Parms.X = X; - Parms.Y = Y; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeVector4 -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double W (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector4 UKismetMathLibrary::MakeVector4(double X, double Y, double Z, double W) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeVector4"); - - Params::KismetMathLibrary_MakeVector4 Parms{}; - - Parms.X = X; - Parms.Y = Y; - Parms.Z = Z; - Parms.W = W; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeVector_NetQuantize -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector_NetQuantize ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector_NetQuantize UKismetMathLibrary::MakeVector_NetQuantize(double X, double Y, double Z) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeVector_NetQuantize"); - - Params::KismetMathLibrary_MakeVector_NetQuantize Parms{}; - - Parms.X = X; - Parms.Y = Y; - Parms.Z = Z; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeVector_NetQuantize10 -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector_NetQuantize10 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector_NetQuantize10 UKismetMathLibrary::MakeVector_NetQuantize10(double X, double Y, double Z) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeVector_NetQuantize10"); - - Params::KismetMathLibrary_MakeVector_NetQuantize10 Parms{}; - - Parms.X = X; - Parms.Y = Y; - Parms.Z = Z; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeVector_NetQuantize100 -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector_NetQuantize100 ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector_NetQuantize100 UKismetMathLibrary::MakeVector_NetQuantize100(double X, double Y, double Z) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeVector_NetQuantize100"); - - Params::KismetMathLibrary_MakeVector_NetQuantize100 Parms{}; - - Parms.X = X; - Parms.Y = Y; - Parms.Z = Z; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MakeVector_NetQuantizeNormal -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector_NetQuantizeNormal ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector_NetQuantizeNormal UKismetMathLibrary::MakeVector_NetQuantizeNormal(double X, double Y, double Z) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeVector_NetQuantizeNormal"); - - Params::KismetMathLibrary_MakeVector_NetQuantizeNormal Parms{}; - - Parms.X = X; - Parms.Y = Y; - Parms.Z = Z; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MapRangeClamped -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double InRangeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double InRangeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double OutRangeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double OutRangeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::MapRangeClamped(double Value, double InRangeA, double InRangeB, double OutRangeA, double OutRangeB) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MapRangeClamped"); - - Params::KismetMathLibrary_MapRangeClamped Parms{}; - - Parms.Value = Value; - Parms.InRangeA = InRangeA; - Parms.InRangeB = InRangeB; - Parms.OutRangeA = OutRangeA; - Parms.OutRangeB = OutRangeB; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MapRangeUnclamped -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double InRangeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double InRangeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double OutRangeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double OutRangeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::MapRangeUnclamped(double Value, double InRangeA, double InRangeB, double OutRangeA, double OutRangeB) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MapRangeUnclamped"); - - Params::KismetMathLibrary_MapRangeUnclamped Parms{}; - - Parms.Value = Value; - Parms.InRangeA = InRangeA; - Parms.InRangeB = InRangeB; - Parms.OutRangeA = OutRangeA; - Parms.OutRangeB = OutRangeB; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_ApplyScale -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FMatrix UKismetMathLibrary::Matrix_ApplyScale(const struct FMatrix& M, float Scale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_ApplyScale"); - - Params::KismetMathLibrary_Matrix_ApplyScale Parms{}; - - Parms.M = std::move(M); - Parms.Scale = Scale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_ConcatenateTranslation -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& Translation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FMatrix UKismetMathLibrary::Matrix_ConcatenateTranslation(const struct FMatrix& M, const struct FVector& Translation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_ConcatenateTranslation"); - - Params::KismetMathLibrary_Matrix_ConcatenateTranslation Parms{}; - - Parms.M = std::move(M); - Parms.Translation = std::move(Translation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_ContainsNaN -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Matrix_ContainsNaN(const struct FMatrix& M) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_ContainsNaN"); - - Params::KismetMathLibrary_Matrix_ContainsNaN Parms{}; - - Parms.M = std::move(M); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_GetColumn -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// EMatrixColumns Column (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Matrix_GetColumn(const struct FMatrix& M, EMatrixColumns Column) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetColumn"); - - Params::KismetMathLibrary_Matrix_GetColumn Parms{}; - - Parms.M = std::move(M); - Parms.Column = Column; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_GetDeterminant -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::Matrix_GetDeterminant(const struct FMatrix& M) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetDeterminant"); - - Params::KismetMathLibrary_Matrix_GetDeterminant Parms{}; - - Parms.M = std::move(M); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_GetFrustumBottomPlane -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FPlane* OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Matrix_GetFrustumBottomPlane(const struct FMatrix& M, struct FPlane* OutPlane) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetFrustumBottomPlane"); - - Params::KismetMathLibrary_Matrix_GetFrustumBottomPlane Parms{}; - - Parms.M = std::move(M); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPlane != nullptr) - *OutPlane = std::move(Parms.OutPlane); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_GetFrustumFarPlane -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FPlane* OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Matrix_GetFrustumFarPlane(const struct FMatrix& M, struct FPlane* OutPlane) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetFrustumFarPlane"); - - Params::KismetMathLibrary_Matrix_GetFrustumFarPlane Parms{}; - - Parms.M = std::move(M); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPlane != nullptr) - *OutPlane = std::move(Parms.OutPlane); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_GetFrustumLeftPlane -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FPlane* OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Matrix_GetFrustumLeftPlane(const struct FMatrix& M, struct FPlane* OutPlane) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetFrustumLeftPlane"); - - Params::KismetMathLibrary_Matrix_GetFrustumLeftPlane Parms{}; - - Parms.M = std::move(M); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPlane != nullptr) - *OutPlane = std::move(Parms.OutPlane); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_GetFrustumNearPlane -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FPlane* OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Matrix_GetFrustumNearPlane(const struct FMatrix& M, struct FPlane* OutPlane) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetFrustumNearPlane"); - - Params::KismetMathLibrary_Matrix_GetFrustumNearPlane Parms{}; - - Parms.M = std::move(M); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPlane != nullptr) - *OutPlane = std::move(Parms.OutPlane); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_GetFrustumRightPlane -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FPlane* OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Matrix_GetFrustumRightPlane(const struct FMatrix& M, struct FPlane* OutPlane) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetFrustumRightPlane"); - - Params::KismetMathLibrary_Matrix_GetFrustumRightPlane Parms{}; - - Parms.M = std::move(M); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPlane != nullptr) - *OutPlane = std::move(Parms.OutPlane); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_GetFrustumTopPlane -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FPlane* OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Matrix_GetFrustumTopPlane(const struct FMatrix& M, struct FPlane* OutPlane) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetFrustumTopPlane"); - - Params::KismetMathLibrary_Matrix_GetFrustumTopPlane Parms{}; - - Parms.M = std::move(M); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPlane != nullptr) - *OutPlane = std::move(Parms.OutPlane); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_GetInverse -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FMatrix UKismetMathLibrary::Matrix_GetInverse(const struct FMatrix& M) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetInverse"); - - Params::KismetMathLibrary_Matrix_GetInverse Parms{}; - - Parms.M = std::move(M); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_GetMatrixWithoutScale -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FMatrix UKismetMathLibrary::Matrix_GetMatrixWithoutScale(const struct FMatrix& M, float Tolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetMatrixWithoutScale"); - - Params::KismetMathLibrary_Matrix_GetMatrixWithoutScale Parms{}; - - Parms.M = std::move(M); - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_GetMaximumAxisScale -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::Matrix_GetMaximumAxisScale(const struct FMatrix& M) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetMaximumAxisScale"); - - Params::KismetMathLibrary_Matrix_GetMaximumAxisScale Parms{}; - - Parms.M = std::move(M); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_GetOrigin -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& InMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Matrix_GetOrigin(const struct FMatrix& InMatrix) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetOrigin"); - - Params::KismetMathLibrary_Matrix_GetOrigin Parms{}; - - Parms.InMatrix = std::move(InMatrix); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_GetRotator -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::Matrix_GetRotator(const struct FMatrix& M) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetRotator"); - - Params::KismetMathLibrary_Matrix_GetRotator Parms{}; - - Parms.M = std::move(M); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_GetRotDeterminant -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::Matrix_GetRotDeterminant(const struct FMatrix& M) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetRotDeterminant"); - - Params::KismetMathLibrary_Matrix_GetRotDeterminant Parms{}; - - Parms.M = std::move(M); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_GetScaledAxes -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::Matrix_GetScaledAxes(const struct FMatrix& M, struct FVector* X, struct FVector* Y, struct FVector* Z) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetScaledAxes"); - - Params::KismetMathLibrary_Matrix_GetScaledAxes Parms{}; - - Parms.M = std::move(M); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (X != nullptr) - *X = std::move(Parms.X); - - if (Y != nullptr) - *Y = std::move(Parms.Y); - - if (Z != nullptr) - *Z = std::move(Parms.Z); -} - - -// Function Engine.KismetMathLibrary.Matrix_GetScaledAxis -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// EAxis Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Matrix_GetScaledAxis(const struct FMatrix& M, EAxis Axis) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetScaledAxis"); - - Params::KismetMathLibrary_Matrix_GetScaledAxis Parms{}; - - Parms.M = std::move(M); - Parms.Axis = Axis; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_GetScaleVector -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Matrix_GetScaleVector(const struct FMatrix& M, float Tolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetScaleVector"); - - Params::KismetMathLibrary_Matrix_GetScaleVector Parms{}; - - Parms.M = std::move(M); - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_GetTransposeAdjoint -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FMatrix UKismetMathLibrary::Matrix_GetTransposeAdjoint(const struct FMatrix& M) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetTransposeAdjoint"); - - Params::KismetMathLibrary_Matrix_GetTransposeAdjoint Parms{}; - - Parms.M = std::move(M); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_GetTransposed -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FMatrix UKismetMathLibrary::Matrix_GetTransposed(const struct FMatrix& M) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetTransposed"); - - Params::KismetMathLibrary_Matrix_GetTransposed Parms{}; - - Parms.M = std::move(M); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_GetUnitAxes -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::Matrix_GetUnitAxes(const struct FMatrix& M, struct FVector* X, struct FVector* Y, struct FVector* Z) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetUnitAxes"); - - Params::KismetMathLibrary_Matrix_GetUnitAxes Parms{}; - - Parms.M = std::move(M); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (X != nullptr) - *X = std::move(Parms.X); - - if (Y != nullptr) - *Y = std::move(Parms.Y); - - if (Z != nullptr) - *Z = std::move(Parms.Z); -} - - -// Function Engine.KismetMathLibrary.Matrix_GetUnitAxis -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// EAxis Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Matrix_GetUnitAxis(const struct FMatrix& M, EAxis Axis) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetUnitAxis"); - - Params::KismetMathLibrary_Matrix_GetUnitAxis Parms{}; - - Parms.M = std::move(M); - Parms.Axis = Axis; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_Identity -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FMatrix UKismetMathLibrary::Matrix_Identity() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_Identity"); - - Params::KismetMathLibrary_Matrix_Identity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_InverseTransformPosition -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Matrix_InverseTransformPosition(const struct FMatrix& M, const struct FVector& V) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_InverseTransformPosition"); - - Params::KismetMathLibrary_Matrix_InverseTransformPosition Parms{}; - - Parms.M = std::move(M); - Parms.V = std::move(V); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_InverseTransformVector -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Matrix_InverseTransformVector(const struct FMatrix& M, const struct FVector& V) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_InverseTransformVector"); - - Params::KismetMathLibrary_Matrix_InverseTransformVector Parms{}; - - Parms.M = std::move(M); - Parms.V = std::move(V); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_Mirror -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// EAxis MirrorAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAxis FlipAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FMatrix UKismetMathLibrary::Matrix_Mirror(const struct FMatrix& M, EAxis MirrorAxis, EAxis FlipAxis) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_Mirror"); - - Params::KismetMathLibrary_Matrix_Mirror Parms{}; - - Parms.M = std::move(M); - Parms.MirrorAxis = MirrorAxis; - Parms.FlipAxis = FlipAxis; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_RemoveScaling -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FMatrix& M (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::Matrix_RemoveScaling(struct FMatrix& M, float Tolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_RemoveScaling"); - - Params::KismetMathLibrary_Matrix_RemoveScaling Parms{}; - - Parms.M = std::move(M); - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - M = std::move(Parms.M); -} - - -// Function Engine.KismetMathLibrary.Matrix_RemoveTranslation -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FMatrix UKismetMathLibrary::Matrix_RemoveTranslation(const struct FMatrix& M) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_RemoveTranslation"); - - Params::KismetMathLibrary_Matrix_RemoveTranslation Parms{}; - - Parms.M = std::move(M); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_ScaleTranslation -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& Scale3D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FMatrix UKismetMathLibrary::Matrix_ScaleTranslation(const struct FMatrix& M, const struct FVector& Scale3D) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_ScaleTranslation"); - - Params::KismetMathLibrary_Matrix_ScaleTranslation Parms{}; - - Parms.M = std::move(M); - Parms.Scale3D = std::move(Scale3D); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_SetAxis -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FMatrix& M (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// EAxis Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& AxisVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::Matrix_SetAxis(struct FMatrix& M, EAxis Axis, const struct FVector& AxisVector) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_SetAxis"); - - Params::KismetMathLibrary_Matrix_SetAxis Parms{}; - - Parms.M = std::move(M); - Parms.Axis = Axis; - Parms.AxisVector = std::move(AxisVector); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - M = std::move(Parms.M); -} - - -// Function Engine.KismetMathLibrary.Matrix_SetColumn -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FMatrix& M (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// EMatrixColumns Column (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::Matrix_SetColumn(struct FMatrix& M, EMatrixColumns Column, const struct FVector& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_SetColumn"); - - Params::KismetMathLibrary_Matrix_SetColumn Parms{}; - - Parms.M = std::move(M); - Parms.Column = Column; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - M = std::move(Parms.M); -} - - -// Function Engine.KismetMathLibrary.Matrix_SetOrigin -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FMatrix& M (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& NewOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::Matrix_SetOrigin(struct FMatrix& M, const struct FVector& NewOrigin) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_SetOrigin"); - - Params::KismetMathLibrary_Matrix_SetOrigin Parms{}; - - Parms.M = std::move(M); - Parms.NewOrigin = std::move(NewOrigin); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - M = std::move(Parms.M); -} - - -// Function Engine.KismetMathLibrary.Matrix_ToQuat -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQuat UKismetMathLibrary::Matrix_ToQuat(const struct FMatrix& M) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_ToQuat"); - - Params::KismetMathLibrary_Matrix_ToQuat Parms{}; - - Parms.M = std::move(M); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_TransformPosition -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector4 UKismetMathLibrary::Matrix_TransformPosition(const struct FMatrix& M, const struct FVector& V) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_TransformPosition"); - - Params::KismetMathLibrary_Matrix_TransformPosition Parms{}; - - Parms.M = std::move(M); - Parms.V = std::move(V); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_TransformVector -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector4 UKismetMathLibrary::Matrix_TransformVector(const struct FMatrix& M, const struct FVector& V) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_TransformVector"); - - Params::KismetMathLibrary_Matrix_TransformVector Parms{}; - - Parms.M = std::move(M); - Parms.V = std::move(V); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Matrix_TransformVector4 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector4& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector4 UKismetMathLibrary::Matrix_TransformVector4(const struct FMatrix& M, const struct FVector4& V) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_TransformVector4"); - - Params::KismetMathLibrary_Matrix_TransformVector4 Parms{}; - - Parms.M = std::move(M); - Parms.V = std::move(V); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.max -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::max_0(int32 A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "max"); - - Params::KismetMathLibrary_max_0 Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MaxInt64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::MaxInt64(int64 A, int64 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MaxInt64"); - - Params::KismetMathLibrary_MaxInt64 Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MaxOfByteArray -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& ByteArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// int32* IndexOfMaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8* MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::MaxOfByteArray(const TArray& ByteArray, int32* IndexOfMaxValue, uint8* MaxValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MaxOfByteArray"); - - Params::KismetMathLibrary_MaxOfByteArray Parms{}; - - Parms.ByteArray = std::move(ByteArray); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (IndexOfMaxValue != nullptr) - *IndexOfMaxValue = Parms.IndexOfMaxValue; - - if (MaxValue != nullptr) - *MaxValue = Parms.MaxValue; -} - - -// Function Engine.KismetMathLibrary.MaxOfFloatArray -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& FloatArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// int32* IndexOfMaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::MaxOfFloatArray(const TArray& FloatArray, int32* IndexOfMaxValue, float* MaxValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MaxOfFloatArray"); - - Params::KismetMathLibrary_MaxOfFloatArray Parms{}; - - Parms.FloatArray = std::move(FloatArray); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (IndexOfMaxValue != nullptr) - *IndexOfMaxValue = Parms.IndexOfMaxValue; - - if (MaxValue != nullptr) - *MaxValue = Parms.MaxValue; -} - - -// Function Engine.KismetMathLibrary.MaxOfIntArray -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& IntArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// int32* IndexOfMaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::MaxOfIntArray(const TArray& IntArray, int32* IndexOfMaxValue, int32* MaxValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MaxOfIntArray"); - - Params::KismetMathLibrary_MaxOfIntArray Parms{}; - - Parms.IntArray = std::move(IntArray); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (IndexOfMaxValue != nullptr) - *IndexOfMaxValue = Parms.IndexOfMaxValue; - - if (MaxValue != nullptr) - *MaxValue = Parms.MaxValue; -} - - -// Function Engine.KismetMathLibrary.MedianOfIntArray -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& IntArray (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// float* MedianValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::MedianOfIntArray(const TArray& IntArray, float* MedianValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MedianOfIntArray"); - - Params::KismetMathLibrary_MedianOfIntArray Parms{}; - - Parms.IntArray = std::move(IntArray); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (MedianValue != nullptr) - *MedianValue = Parms.MedianValue; -} - - -// Function Engine.KismetMathLibrary.min -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::min_0(int32 A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "min"); - - Params::KismetMathLibrary_min_0 Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MinAreaRectangle -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& InPoints (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FVector& SampleSurfaceNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* OutRectCenter (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator* OutRectRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float* OutRectLengthX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutRectLengthY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::MinAreaRectangle(class UObject* WorldContextObject, const TArray& InPoints, const struct FVector& SampleSurfaceNormal, struct FVector* OutRectCenter, struct FRotator* OutRectRotation, float* OutRectLengthX, float* OutRectLengthY, bool bDebugDraw) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MinAreaRectangle"); - - Params::KismetMathLibrary_MinAreaRectangle Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InPoints = std::move(InPoints); - Parms.SampleSurfaceNormal = std::move(SampleSurfaceNormal); - Parms.bDebugDraw = bDebugDraw; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutRectCenter != nullptr) - *OutRectCenter = std::move(Parms.OutRectCenter); - - if (OutRectRotation != nullptr) - *OutRectRotation = std::move(Parms.OutRectRotation); - - if (OutRectLengthX != nullptr) - *OutRectLengthX = Parms.OutRectLengthX; - - if (OutRectLengthY != nullptr) - *OutRectLengthY = Parms.OutRectLengthY; -} - - -// Function Engine.KismetMathLibrary.MinimumAreaRectangle -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& InVerts (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FVector& SampleSurfaceNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* OutRectCenter (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator* OutRectRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float* OutSideLengthX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutSideLengthY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::MinimumAreaRectangle(class UObject* WorldContextObject, const TArray& InVerts, const struct FVector& SampleSurfaceNormal, struct FVector* OutRectCenter, struct FRotator* OutRectRotation, float* OutSideLengthX, float* OutSideLengthY, bool bDebugDraw) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MinimumAreaRectangle"); - - Params::KismetMathLibrary_MinimumAreaRectangle Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InVerts = std::move(InVerts); - Parms.SampleSurfaceNormal = std::move(SampleSurfaceNormal); - Parms.bDebugDraw = bDebugDraw; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutRectCenter != nullptr) - *OutRectCenter = std::move(Parms.OutRectCenter); - - if (OutRectRotation != nullptr) - *OutRectRotation = std::move(Parms.OutRectRotation); - - if (OutSideLengthX != nullptr) - *OutSideLengthX = Parms.OutSideLengthX; - - if (OutSideLengthY != nullptr) - *OutSideLengthY = Parms.OutSideLengthY; -} - - -// Function Engine.KismetMathLibrary.MinInt64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::MinInt64(int64 A, int64 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MinInt64"); - - Params::KismetMathLibrary_MinInt64 Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MinOfByteArray -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& ByteArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// int32* IndexOfMinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8* MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::MinOfByteArray(const TArray& ByteArray, int32* IndexOfMinValue, uint8* MinValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MinOfByteArray"); - - Params::KismetMathLibrary_MinOfByteArray Parms{}; - - Parms.ByteArray = std::move(ByteArray); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (IndexOfMinValue != nullptr) - *IndexOfMinValue = Parms.IndexOfMinValue; - - if (MinValue != nullptr) - *MinValue = Parms.MinValue; -} - - -// Function Engine.KismetMathLibrary.MinOfFloatArray -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& FloatArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// int32* IndexOfMinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::MinOfFloatArray(const TArray& FloatArray, int32* IndexOfMinValue, float* MinValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MinOfFloatArray"); - - Params::KismetMathLibrary_MinOfFloatArray Parms{}; - - Parms.FloatArray = std::move(FloatArray); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (IndexOfMinValue != nullptr) - *IndexOfMinValue = Parms.IndexOfMinValue; - - if (MinValue != nullptr) - *MinValue = Parms.MinValue; -} - - -// Function Engine.KismetMathLibrary.MinOfIntArray -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& IntArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// int32* IndexOfMinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::MinOfIntArray(const TArray& IntArray, int32* IndexOfMinValue, int32* MinValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MinOfIntArray"); - - Params::KismetMathLibrary_MinOfIntArray Parms{}; - - Parms.IntArray = std::move(IntArray); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (IndexOfMinValue != nullptr) - *IndexOfMinValue = Parms.IndexOfMinValue; - - if (MinValue != nullptr) - *MinValue = Parms.MinValue; -} - - -// Function Engine.KismetMathLibrary.MirrorVectorByNormal -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& InVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::MirrorVectorByNormal(const struct FVector& InVect, const struct FVector& InNormal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MirrorVectorByNormal"); - - Params::KismetMathLibrary_MirrorVectorByNormal Parms{}; - - Parms.InVect = std::move(InVect); - Parms.InNormal = std::move(InNormal); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Multiply_ByteByte -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -uint8 UKismetMathLibrary::Multiply_ByteByte(uint8 A, uint8 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_ByteByte"); - - Params::KismetMathLibrary_Multiply_ByteByte Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Multiply_DoubleDouble -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Multiply_DoubleDouble(double A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_DoubleDouble"); - - Params::KismetMathLibrary_Multiply_DoubleDouble Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Multiply_Int64Int64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::Multiply_Int64Int64(int64 A, int64 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_Int64Int64"); - - Params::KismetMathLibrary_Multiply_Int64Int64 Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Multiply_IntFloat -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Multiply_IntFloat(int32 A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_IntFloat"); - - Params::KismetMathLibrary_Multiply_IntFloat Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Multiply_IntInt -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::Multiply_IntInt(int32 A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_IntInt"); - - Params::KismetMathLibrary_Multiply_IntInt Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Multiply_IntPointInt -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntPoint UKismetMathLibrary::Multiply_IntPointInt(const struct FIntPoint& A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_IntPointInt"); - - Params::KismetMathLibrary_Multiply_IntPointInt Parms{}; - - Parms.A = std::move(A); - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Multiply_IntPointIntPoint -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FIntPoint& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntPoint UKismetMathLibrary::Multiply_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_IntPointIntPoint"); - - Params::KismetMathLibrary_Multiply_IntPointIntPoint Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Multiply_LinearColorFloat -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::Multiply_LinearColorFloat(const struct FLinearColor& A, float B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_LinearColorFloat"); - - Params::KismetMathLibrary_Multiply_LinearColorFloat Parms{}; - - Parms.A = std::move(A); - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Multiply_LinearColorLinearColor -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::Multiply_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_LinearColorLinearColor"); - - Params::KismetMathLibrary_Multiply_LinearColorLinearColor Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Multiply_MatrixFloat -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FMatrix UKismetMathLibrary::Multiply_MatrixFloat(const struct FMatrix& A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_MatrixFloat"); - - Params::KismetMathLibrary_Multiply_MatrixFloat Parms{}; - - Parms.A = std::move(A); - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Multiply_MatrixMatrix -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FMatrix& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FMatrix UKismetMathLibrary::Multiply_MatrixMatrix(const struct FMatrix& A, const struct FMatrix& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_MatrixMatrix"); - - Params::KismetMathLibrary_Multiply_MatrixMatrix Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Multiply_QuatQuat -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FQuat& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQuat UKismetMathLibrary::Multiply_QuatQuat(const struct FQuat& A, const struct FQuat& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_QuatQuat"); - - Params::KismetMathLibrary_Multiply_QuatQuat Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Multiply_RotatorFloat -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::Multiply_RotatorFloat(const struct FRotator& A, float B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_RotatorFloat"); - - Params::KismetMathLibrary_Multiply_RotatorFloat Parms{}; - - Parms.A = std::move(A); - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Multiply_RotatorInt -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::Multiply_RotatorInt(const struct FRotator& A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_RotatorInt"); - - Params::KismetMathLibrary_Multiply_RotatorInt Parms{}; - - Parms.A = std::move(A); - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Multiply_TimespanFloat -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Scalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimespan UKismetMathLibrary::Multiply_TimespanFloat(const struct FTimespan& A, float Scalar) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_TimespanFloat"); - - Params::KismetMathLibrary_Multiply_TimespanFloat Parms{}; - - Parms.A = std::move(A); - Parms.Scalar = Scalar; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Multiply_Vector2DFloat -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::Multiply_Vector2DFloat(const struct FVector2D& A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_Vector2DFloat"); - - Params::KismetMathLibrary_Multiply_Vector2DFloat Parms{}; - - Parms.A = std::move(A); - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Multiply_Vector2DVector2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::Multiply_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_Vector2DVector2D"); - - Params::KismetMathLibrary_Multiply_Vector2DVector2D Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Multiply_Vector4Vector4 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector4 UKismetMathLibrary::Multiply_Vector4Vector4(const struct FVector4& A, const struct FVector4& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_Vector4Vector4"); - - Params::KismetMathLibrary_Multiply_Vector4Vector4 Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Multiply_VectorFloat -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Multiply_VectorFloat(const struct FVector& A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_VectorFloat"); - - Params::KismetMathLibrary_Multiply_VectorFloat Parms{}; - - Parms.A = std::move(A); - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Multiply_VectorInt -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Multiply_VectorInt(const struct FVector& A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_VectorInt"); - - Params::KismetMathLibrary_Multiply_VectorInt Parms{}; - - Parms.A = std::move(A); - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Multiply_VectorVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Multiply_VectorVector(const struct FVector& A, const struct FVector& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_VectorVector"); - - Params::KismetMathLibrary_Multiply_VectorVector Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MultiplyByPi -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::MultiplyByPi(double Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MultiplyByPi"); - - Params::KismetMathLibrary_MultiplyByPi Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.MultiplyMultiply_FloatFloat -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double base (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double exp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::MultiplyMultiply_FloatFloat(double base, double exp) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "MultiplyMultiply_FloatFloat"); - - Params::KismetMathLibrary_MultiplyMultiply_FloatFloat Parms{}; - - Parms.base = base; - Parms.exp = exp; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NearlyEqual_FloatFloat -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::NearlyEqual_FloatFloat(double A, double B, double ErrorTolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NearlyEqual_FloatFloat"); - - Params::KismetMathLibrary_NearlyEqual_FloatFloat Parms{}; - - Parms.A = A; - Parms.B = B; - Parms.ErrorTolerance = ErrorTolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NearlyEqual_TransformTransform -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float LocationTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float RotationTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Scale3DTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::NearlyEqual_TransformTransform(const struct FTransform& A, const struct FTransform& B, float LocationTolerance, float RotationTolerance, float Scale3DTolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NearlyEqual_TransformTransform"); - - Params::KismetMathLibrary_NearlyEqual_TransformTransform Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.LocationTolerance = LocationTolerance; - Parms.RotationTolerance = RotationTolerance; - Parms.Scale3DTolerance = Scale3DTolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Negated2D -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::Negated2D(const struct FVector2D& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Negated2D"); - - Params::KismetMathLibrary_Negated2D Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NegateRotator -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::NegateRotator(const struct FRotator& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NegateRotator"); - - Params::KismetMathLibrary_NegateRotator Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NegateVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::NegateVector(const struct FVector& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NegateVector"); - - Params::KismetMathLibrary_NegateVector Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Normal -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Normal(const struct FVector& A, float Tolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Normal"); - - Params::KismetMathLibrary_Normal Parms{}; - - Parms.A = std::move(A); - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Normal2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::Normal2D(const struct FVector2D& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Normal2D"); - - Params::KismetMathLibrary_Normal2D Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Normalize2D -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FVector2D& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::Normalize2D(struct FVector2D& A, float Tolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Normalize2D"); - - Params::KismetMathLibrary_Normalize2D Parms{}; - - Parms.A = std::move(A); - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - A = std::move(Parms.A); -} - - -// Function Engine.KismetMathLibrary.NormalizeAxis -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::NormalizeAxis(float Angle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NormalizeAxis"); - - Params::KismetMathLibrary_NormalizeAxis Parms{}; - - Parms.Angle = Angle; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NormalizedDeltaRotator -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::NormalizedDeltaRotator(const struct FRotator& A, const struct FRotator& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NormalizedDeltaRotator"); - - Params::KismetMathLibrary_NormalizedDeltaRotator Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NormalizeToRange -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double RangeMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double RangeMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::NormalizeToRange(double Value, double RangeMin, double RangeMax) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NormalizeToRange"); - - Params::KismetMathLibrary_NormalizeToRange Parms{}; - - Parms.Value = Value; - Parms.RangeMin = RangeMin; - Parms.RangeMax = RangeMax; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NormalSafe2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::NormalSafe2D(const struct FVector2D& A, float Tolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NormalSafe2D"); - - Params::KismetMathLibrary_NormalSafe2D Parms{}; - - Parms.A = std::move(A); - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Not_Int -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::Not_Int(int32 A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Not_Int"); - - Params::KismetMathLibrary_Not_Int Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Not_Int64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::Not_Int64(int64 A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Not_Int64"); - - Params::KismetMathLibrary_Not_Int64 Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Not_PreBool -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Not_PreBool(bool A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Not_PreBool"); - - Params::KismetMathLibrary_Not_PreBool Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NotEqual_BoolBool -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::NotEqual_BoolBool(bool A, bool B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_BoolBool"); - - Params::KismetMathLibrary_NotEqual_BoolBool Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NotEqual_ByteByte -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::NotEqual_ByteByte(uint8 A, uint8 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_ByteByte"); - - Params::KismetMathLibrary_NotEqual_ByteByte Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NotEqual_ClassClass -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UClass* A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UClass* B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::NotEqual_ClassClass(class UClass* A, class UClass* B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_ClassClass"); - - Params::KismetMathLibrary_NotEqual_ClassClass Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NotEqual_DateTimeDateTime -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::NotEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_DateTimeDateTime"); - - Params::KismetMathLibrary_NotEqual_DateTimeDateTime Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NotEqual_DoubleDouble -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::NotEqual_DoubleDouble(double A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_DoubleDouble"); - - Params::KismetMathLibrary_NotEqual_DoubleDouble Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NotEqual_Int64Int64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::NotEqual_Int64Int64(int64 A, int64 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_Int64Int64"); - - Params::KismetMathLibrary_NotEqual_Int64Int64 Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NotEqual_IntInt -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::NotEqual_IntInt(int32 A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_IntInt"); - - Params::KismetMathLibrary_NotEqual_IntInt Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NotEqual_IntPointIntPoint -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FIntPoint& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::NotEqual_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_IntPointIntPoint"); - - Params::KismetMathLibrary_NotEqual_IntPointIntPoint Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NotEqual_LinearColorLinearColor -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::NotEqual_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_LinearColorLinearColor"); - - Params::KismetMathLibrary_NotEqual_LinearColorLinearColor Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NotEqual_MatrixMatrix -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FMatrix& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::NotEqual_MatrixMatrix(const struct FMatrix& A, const struct FMatrix& B, float Tolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_MatrixMatrix"); - - Params::KismetMathLibrary_NotEqual_MatrixMatrix Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NotEqual_NameName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::NotEqual_NameName(class FName A, class FName B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_NameName"); - - Params::KismetMathLibrary_NotEqual_NameName Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NotEqual_ObjectObject -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::NotEqual_ObjectObject(class UObject* A, class UObject* B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_ObjectObject"); - - Params::KismetMathLibrary_NotEqual_ObjectObject Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NotEqual_QuatQuat -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FQuat& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::NotEqual_QuatQuat(const struct FQuat& A, const struct FQuat& B, float ErrorTolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_QuatQuat"); - - Params::KismetMathLibrary_NotEqual_QuatQuat Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.ErrorTolerance = ErrorTolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NotEqual_RotatorRotator -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::NotEqual_RotatorRotator(const struct FRotator& A, const struct FRotator& B, float ErrorTolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_RotatorRotator"); - - Params::KismetMathLibrary_NotEqual_RotatorRotator Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.ErrorTolerance = ErrorTolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NotEqual_TimespanTimespan -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::NotEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_TimespanTimespan"); - - Params::KismetMathLibrary_NotEqual_TimespanTimespan Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NotEqual_Vector2DVector2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::NotEqual_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B, float ErrorTolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_Vector2DVector2D"); - - Params::KismetMathLibrary_NotEqual_Vector2DVector2D Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.ErrorTolerance = ErrorTolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NotEqual_Vector4Vector4 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::NotEqual_Vector4Vector4(const struct FVector4& A, const struct FVector4& B, float ErrorTolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_Vector4Vector4"); - - Params::KismetMathLibrary_NotEqual_Vector4Vector4 Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.ErrorTolerance = ErrorTolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NotEqual_VectorVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::NotEqual_VectorVector(const struct FVector& A, const struct FVector& B, float ErrorTolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_VectorVector"); - - Params::KismetMathLibrary_NotEqual_VectorVector Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.ErrorTolerance = ErrorTolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NotEqualExactly_Vector2DVector2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::NotEqualExactly_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqualExactly_Vector2DVector2D"); - - Params::KismetMathLibrary_NotEqualExactly_Vector2DVector2D Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NotEqualExactly_Vector4Vector4 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::NotEqualExactly_Vector4Vector4(const struct FVector4& A, const struct FVector4& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqualExactly_Vector4Vector4"); - - Params::KismetMathLibrary_NotEqualExactly_Vector4Vector4 Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.NotEqualExactly_VectorVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::NotEqualExactly_VectorVector(const struct FVector& A, const struct FVector& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqualExactly_VectorVector"); - - Params::KismetMathLibrary_NotEqualExactly_VectorVector Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Now -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FDateTime UKismetMathLibrary::Now() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Now"); - - Params::KismetMathLibrary_Now Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Or_Int64Int64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::Or_Int64Int64(int64 A, int64 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Or_Int64Int64"); - - Params::KismetMathLibrary_Or_Int64Int64 Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Or_IntInt -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::Or_IntInt(int32 A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Or_IntInt"); - - Params::KismetMathLibrary_Or_IntInt Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Percent_ByteByte -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -uint8 UKismetMathLibrary::Percent_ByteByte(uint8 A, uint8 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Percent_ByteByte"); - - Params::KismetMathLibrary_Percent_ByteByte Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Percent_FloatFloat -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Percent_FloatFloat(double A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Percent_FloatFloat"); - - Params::KismetMathLibrary_Percent_FloatFloat Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Percent_Int64Int64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::Percent_Int64Int64(int64 A, int64 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Percent_Int64Int64"); - - Params::KismetMathLibrary_Percent_Int64Int64 Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Percent_IntInt -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::Percent_IntInt(int32 A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Percent_IntInt"); - - Params::KismetMathLibrary_Percent_IntInt Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.PerlinNoise1D -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const float Value (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::PerlinNoise1D(const float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "PerlinNoise1D"); - - Params::KismetMathLibrary_PerlinNoise1D Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.PointsAreCoplanar -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::PointsAreCoplanar(const TArray& Points, float Tolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "PointsAreCoplanar"); - - Params::KismetMathLibrary_PointsAreCoplanar Parms{}; - - Parms.Points = std::move(Points); - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.ProjectPointOnToPlane -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& PlaneBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& PlaneNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::ProjectPointOnToPlane(const struct FVector& Point, const struct FVector& PlaneBase, const struct FVector& PlaneNormal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "ProjectPointOnToPlane"); - - Params::KismetMathLibrary_ProjectPointOnToPlane Parms{}; - - Parms.Point = std::move(Point); - Parms.PlaneBase = std::move(PlaneBase); - Parms.PlaneNormal = std::move(PlaneNormal); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.ProjectVectorOnToPlane -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& PlaneNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::ProjectVectorOnToPlane(const struct FVector& V, const struct FVector& PlaneNormal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "ProjectVectorOnToPlane"); - - Params::KismetMathLibrary_ProjectVectorOnToPlane Parms{}; - - Parms.V = std::move(V); - Parms.PlaneNormal = std::move(PlaneNormal); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.ProjectVectorOnToVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::ProjectVectorOnToVector(const struct FVector& V, const struct FVector& Target) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "ProjectVectorOnToVector"); - - Params::KismetMathLibrary_ProjectVectorOnToVector Parms{}; - - Parms.V = std::move(V); - Parms.Target = std::move(Target); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_AngularDistance -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FQuat& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::Quat_AngularDistance(const struct FQuat& A, const struct FQuat& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_AngularDistance"); - - Params::KismetMathLibrary_Quat_AngularDistance Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_EnforceShortestArcWith -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FQuat& A (Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FQuat& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::Quat_EnforceShortestArcWith(struct FQuat& A, const struct FQuat& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_EnforceShortestArcWith"); - - Params::KismetMathLibrary_Quat_EnforceShortestArcWith Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - A = std::move(Parms.A); -} - - -// Function Engine.KismetMathLibrary.Quat_Euler -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Quat_Euler(const struct FQuat& Q) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Euler"); - - Params::KismetMathLibrary_Quat_Euler Parms{}; - - Parms.Q = std::move(Q); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_Exp -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQuat UKismetMathLibrary::Quat_Exp(const struct FQuat& Q) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Exp"); - - Params::KismetMathLibrary_Quat_Exp Parms{}; - - Parms.Q = std::move(Q); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_FindBetweenNormals -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& StartNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& EndNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQuat UKismetMathLibrary::Quat_FindBetweenNormals(const struct FVector& StartNormal, const struct FVector& EndNormal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_FindBetweenNormals"); - - Params::KismetMathLibrary_Quat_FindBetweenNormals Parms{}; - - Parms.StartNormal = std::move(StartNormal); - Parms.EndNormal = std::move(EndNormal); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_FindBetweenVectors -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQuat UKismetMathLibrary::Quat_FindBetweenVectors(const struct FVector& Start, const struct FVector& End) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_FindBetweenVectors"); - - Params::KismetMathLibrary_Quat_FindBetweenVectors Parms{}; - - Parms.Start = std::move(Start); - Parms.End = std::move(End); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_GetAngle -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::Quat_GetAngle(const struct FQuat& Q) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_GetAngle"); - - Params::KismetMathLibrary_Quat_GetAngle Parms{}; - - Parms.Q = std::move(Q); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_GetAxisX -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Quat_GetAxisX(const struct FQuat& Q) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_GetAxisX"); - - Params::KismetMathLibrary_Quat_GetAxisX Parms{}; - - Parms.Q = std::move(Q); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_GetAxisY -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Quat_GetAxisY(const struct FQuat& Q) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_GetAxisY"); - - Params::KismetMathLibrary_Quat_GetAxisY Parms{}; - - Parms.Q = std::move(Q); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_GetAxisZ -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Quat_GetAxisZ(const struct FQuat& Q) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_GetAxisZ"); - - Params::KismetMathLibrary_Quat_GetAxisZ Parms{}; - - Parms.Q = std::move(Q); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_GetRotationAxis -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Quat_GetRotationAxis(const struct FQuat& Q) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_GetRotationAxis"); - - Params::KismetMathLibrary_Quat_GetRotationAxis Parms{}; - - Parms.Q = std::move(Q); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_Identity -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQuat UKismetMathLibrary::Quat_Identity() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Identity"); - - Params::KismetMathLibrary_Quat_Identity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_Inversed -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQuat UKismetMathLibrary::Quat_Inversed(const struct FQuat& Q) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Inversed"); - - Params::KismetMathLibrary_Quat_Inversed Parms{}; - - Parms.Q = std::move(Q); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_IsFinite -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Quat_IsFinite(const struct FQuat& Q) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_IsFinite"); - - Params::KismetMathLibrary_Quat_IsFinite Parms{}; - - Parms.Q = std::move(Q); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_IsIdentity -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Quat_IsIdentity(const struct FQuat& Q, float Tolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_IsIdentity"); - - Params::KismetMathLibrary_Quat_IsIdentity Parms{}; - - Parms.Q = std::move(Q); - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_IsNonFinite -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Quat_IsNonFinite(const struct FQuat& Q) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_IsNonFinite"); - - Params::KismetMathLibrary_Quat_IsNonFinite Parms{}; - - Parms.Q = std::move(Q); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_IsNormalized -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Quat_IsNormalized(const struct FQuat& Q) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_IsNormalized"); - - Params::KismetMathLibrary_Quat_IsNormalized Parms{}; - - Parms.Q = std::move(Q); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_Log -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQuat UKismetMathLibrary::Quat_Log(const struct FQuat& Q) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Log"); - - Params::KismetMathLibrary_Quat_Log Parms{}; - - Parms.Q = std::move(Q); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_MakeFromEuler -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Euler (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQuat UKismetMathLibrary::Quat_MakeFromEuler(const struct FVector& Euler) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_MakeFromEuler"); - - Params::KismetMathLibrary_Quat_MakeFromEuler Parms{}; - - Parms.Euler = std::move(Euler); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_Normalize -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FQuat& Q (Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::Quat_Normalize(struct FQuat& Q, float Tolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Normalize"); - - Params::KismetMathLibrary_Quat_Normalize Parms{}; - - Parms.Q = std::move(Q); - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Q = std::move(Parms.Q); -} - - -// Function Engine.KismetMathLibrary.Quat_Normalized -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQuat UKismetMathLibrary::Quat_Normalized(const struct FQuat& Q, float Tolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Normalized"); - - Params::KismetMathLibrary_Quat_Normalized Parms{}; - - Parms.Q = std::move(Q); - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_RotateVector -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& V (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Quat_RotateVector(const struct FQuat& Q, const struct FVector& V) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_RotateVector"); - - Params::KismetMathLibrary_Quat_RotateVector Parms{}; - - Parms.Q = std::move(Q); - Parms.V = std::move(V); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_Rotator -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::Quat_Rotator(const struct FQuat& Q) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Rotator"); - - Params::KismetMathLibrary_Quat_Rotator Parms{}; - - Parms.Q = std::move(Q); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_SetComponents -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FQuat& Q (Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float W (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::Quat_SetComponents(struct FQuat& Q, float X, float Y, float Z, float W) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_SetComponents"); - - Params::KismetMathLibrary_Quat_SetComponents Parms{}; - - Parms.Q = std::move(Q); - Parms.X = X; - Parms.Y = Y; - Parms.Z = Z; - Parms.W = W; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Q = std::move(Parms.Q); -} - - -// Function Engine.KismetMathLibrary.Quat_SetFromEuler -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FQuat& Q (Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Euler (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::Quat_SetFromEuler(struct FQuat& Q, const struct FVector& Euler) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_SetFromEuler"); - - Params::KismetMathLibrary_Quat_SetFromEuler Parms{}; - - Parms.Q = std::move(Q); - Parms.Euler = std::move(Euler); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Q = std::move(Parms.Q); -} - - -// Function Engine.KismetMathLibrary.Quat_Size -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::Quat_Size(const struct FQuat& Q) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Size"); - - Params::KismetMathLibrary_Quat_Size Parms{}; - - Parms.Q = std::move(Q); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_SizeSquared -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::Quat_SizeSquared(const struct FQuat& Q) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_SizeSquared"); - - Params::KismetMathLibrary_Quat_SizeSquared Parms{}; - - Parms.Q = std::move(Q); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_Slerp -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FQuat& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQuat UKismetMathLibrary::Quat_Slerp(const struct FQuat& A, const struct FQuat& B, double Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Slerp"); - - Params::KismetMathLibrary_Quat_Slerp Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_UnrotateVector -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& V (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Quat_UnrotateVector(const struct FQuat& Q, const struct FVector& V) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_UnrotateVector"); - - Params::KismetMathLibrary_Quat_UnrotateVector Parms{}; - - Parms.Q = std::move(Q); - Parms.V = std::move(V); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_VectorForward -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Quat_VectorForward(const struct FQuat& Q) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_VectorForward"); - - Params::KismetMathLibrary_Quat_VectorForward Parms{}; - - Parms.Q = std::move(Q); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_VectorRight -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Quat_VectorRight(const struct FQuat& Q) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_VectorRight"); - - Params::KismetMathLibrary_Quat_VectorRight Parms{}; - - Parms.Q = std::move(Q); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Quat_VectorUp -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Quat_VectorUp(const struct FQuat& Q) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_VectorUp"); - - Params::KismetMathLibrary_Quat_VectorUp Parms{}; - - Parms.Q = std::move(Q); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.QuaternionSpringInterp -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FQuat& Current (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FQuat& Target (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FQuaternionSpringState& SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float Stiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float CriticalDampingFactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Mass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TargetVelocityAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bInitializeFromTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQuat UKismetMathLibrary::QuaternionSpringInterp(const struct FQuat& Current, const struct FQuat& Target, struct FQuaternionSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bInitializeFromTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "QuaternionSpringInterp"); - - Params::KismetMathLibrary_QuaternionSpringInterp Parms{}; - - Parms.Current = std::move(Current); - Parms.Target = std::move(Target); - Parms.SpringState = std::move(SpringState); - Parms.Stiffness = Stiffness; - Parms.CriticalDampingFactor = CriticalDampingFactor; - Parms.DeltaTime = DeltaTime; - Parms.Mass = Mass; - Parms.TargetVelocityAmount = TargetVelocityAmount; - Parms.bInitializeFromTarget = bInitializeFromTarget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - SpringState = std::move(Parms.SpringState); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RadiansToDegrees -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::RadiansToDegrees(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RadiansToDegrees"); - - Params::KismetMathLibrary_RadiansToDegrees Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomBool -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::RandomBool() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomBool"); - - Params::KismetMathLibrary_RandomBool Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomBoolFromStream -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::RandomBoolFromStream(const struct FRandomStream& Stream) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomBoolFromStream"); - - Params::KismetMathLibrary_RandomBoolFromStream Parms{}; - - Parms.Stream = std::move(Stream); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomBoolWithWeight -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::RandomBoolWithWeight(float Weight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomBoolWithWeight"); - - Params::KismetMathLibrary_RandomBoolWithWeight Parms{}; - - Parms.Weight = Weight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomBoolWithWeightFromStream -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRandomStream& RandomStream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::RandomBoolWithWeightFromStream(const struct FRandomStream& RandomStream, float Weight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomBoolWithWeightFromStream"); - - Params::KismetMathLibrary_RandomBoolWithWeightFromStream Parms{}; - - Parms.RandomStream = std::move(RandomStream); - Parms.Weight = Weight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomFloat -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::RandomFloat() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomFloat"); - - Params::KismetMathLibrary_RandomFloat Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomFloatFromStream -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::RandomFloatFromStream(const struct FRandomStream& Stream) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomFloatFromStream"); - - Params::KismetMathLibrary_RandomFloatFromStream Parms{}; - - Parms.Stream = std::move(Stream); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomFloatInRange -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::RandomFloatInRange(double min_0, double max_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomFloatInRange"); - - Params::KismetMathLibrary_RandomFloatInRange Parms{}; - - Parms.min_0 = min_0; - Parms.max_0 = max_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomFloatInRangeFromStream -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::RandomFloatInRangeFromStream(const struct FRandomStream& Stream, float min_0, float max_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomFloatInRangeFromStream"); - - Params::KismetMathLibrary_RandomFloatInRangeFromStream Parms{}; - - Parms.Stream = std::move(Stream); - Parms.min_0 = min_0; - Parms.max_0 = max_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomInteger -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::RandomInteger(int32 max_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomInteger"); - - Params::KismetMathLibrary_RandomInteger Parms{}; - - Parms.max_0 = max_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomInteger64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::RandomInteger64(int64 max_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomInteger64"); - - Params::KismetMathLibrary_RandomInteger64 Parms{}; - - Parms.max_0 = max_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomInteger64InRange -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::RandomInteger64InRange(int64 min_0, int64 max_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomInteger64InRange"); - - Params::KismetMathLibrary_RandomInteger64InRange Parms{}; - - Parms.min_0 = min_0; - Parms.max_0 = max_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomIntegerFromStream -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// int32 max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::RandomIntegerFromStream(const struct FRandomStream& Stream, int32 max_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomIntegerFromStream"); - - Params::KismetMathLibrary_RandomIntegerFromStream Parms{}; - - Parms.Stream = std::move(Stream); - Parms.max_0 = max_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomIntegerInRange -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::RandomIntegerInRange(int32 min_0, int32 max_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomIntegerInRange"); - - Params::KismetMathLibrary_RandomIntegerInRange Parms{}; - - Parms.min_0 = min_0; - Parms.max_0 = max_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomIntegerInRangeFromStream -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// int32 min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::RandomIntegerInRangeFromStream(const struct FRandomStream& Stream, int32 min_0, int32 max_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomIntegerInRangeFromStream"); - - Params::KismetMathLibrary_RandomIntegerInRangeFromStream Parms{}; - - Parms.Stream = std::move(Stream); - Parms.min_0 = min_0; - Parms.max_0 = max_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomPointInBoundingBox -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Center (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& HalfSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::RandomPointInBoundingBox(const struct FVector& Center, const struct FVector& HalfSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomPointInBoundingBox"); - - Params::KismetMathLibrary_RandomPointInBoundingBox Parms{}; - - Parms.Center = std::move(Center); - Parms.HalfSize = std::move(HalfSize); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomPointInBoundingBox_Box -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FBox& Box (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::RandomPointInBoundingBox_Box(const struct FBox& Box) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomPointInBoundingBox_Box"); - - Params::KismetMathLibrary_RandomPointInBoundingBox_Box Parms{}; - - Parms.Box = std::move(Box); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomPointInBoundingBoxFromStream -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& Center (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& HalfSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::RandomPointInBoundingBoxFromStream(const struct FRandomStream& Stream, const struct FVector& Center, const struct FVector& HalfSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomPointInBoundingBoxFromStream"); - - Params::KismetMathLibrary_RandomPointInBoundingBoxFromStream Parms{}; - - Parms.Stream = std::move(Stream); - Parms.Center = std::move(Center); - Parms.HalfSize = std::move(HalfSize); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomPointInBoundingBoxFromStream_Box -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FBox& Box (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::RandomPointInBoundingBoxFromStream_Box(const struct FRandomStream& Stream, const struct FBox& Box) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomPointInBoundingBoxFromStream_Box"); - - Params::KismetMathLibrary_RandomPointInBoundingBoxFromStream_Box Parms{}; - - Parms.Stream = std::move(Stream); - Parms.Box = std::move(Box); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomRotator -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// bool bRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::RandomRotator(bool bRoll) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomRotator"); - - Params::KismetMathLibrary_RandomRotator Parms{}; - - Parms.bRoll = bRoll; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomRotatorFromStream -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::RandomRotatorFromStream(const struct FRandomStream& Stream, bool bRoll) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomRotatorFromStream"); - - Params::KismetMathLibrary_RandomRotatorFromStream Parms{}; - - Parms.Stream = std::move(Stream); - Parms.bRoll = bRoll; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomUnitVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::RandomUnitVector() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVector"); - - Params::KismetMathLibrary_RandomUnitVector Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomUnitVectorFromStream -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::RandomUnitVectorFromStream(const struct FRandomStream& Stream) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorFromStream"); - - Params::KismetMathLibrary_RandomUnitVectorFromStream Parms{}; - - Parms.Stream = std::move(Stream); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomUnitVectorInConeInDegrees -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& ConeDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ConeHalfAngleInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::RandomUnitVectorInConeInDegrees(const struct FVector& ConeDir, float ConeHalfAngleInDegrees) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInConeInDegrees"); - - Params::KismetMathLibrary_RandomUnitVectorInConeInDegrees Parms{}; - - Parms.ConeDir = std::move(ConeDir); - Parms.ConeHalfAngleInDegrees = ConeHalfAngleInDegrees; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomUnitVectorInConeInDegreesFromStream -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& ConeDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ConeHalfAngleInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::RandomUnitVectorInConeInDegreesFromStream(const struct FRandomStream& Stream, const struct FVector& ConeDir, float ConeHalfAngleInDegrees) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInConeInDegreesFromStream"); - - Params::KismetMathLibrary_RandomUnitVectorInConeInDegreesFromStream Parms{}; - - Parms.Stream = std::move(Stream); - Parms.ConeDir = std::move(ConeDir); - Parms.ConeHalfAngleInDegrees = ConeHalfAngleInDegrees; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomUnitVectorInConeInRadians -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& ConeDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ConeHalfAngleInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::RandomUnitVectorInConeInRadians(const struct FVector& ConeDir, float ConeHalfAngleInRadians) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInConeInRadians"); - - Params::KismetMathLibrary_RandomUnitVectorInConeInRadians Parms{}; - - Parms.ConeDir = std::move(ConeDir); - Parms.ConeHalfAngleInRadians = ConeHalfAngleInRadians; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomUnitVectorInConeInRadiansFromStream -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& ConeDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ConeHalfAngleInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::RandomUnitVectorInConeInRadiansFromStream(const struct FRandomStream& Stream, const struct FVector& ConeDir, float ConeHalfAngleInRadians) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInConeInRadiansFromStream"); - - Params::KismetMathLibrary_RandomUnitVectorInConeInRadiansFromStream Parms{}; - - Parms.Stream = std::move(Stream); - Parms.ConeDir = std::move(ConeDir); - Parms.ConeHalfAngleInRadians = ConeHalfAngleInRadians; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegrees -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& ConeDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxYawInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxPitchInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::RandomUnitVectorInEllipticalConeInDegrees(const struct FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInEllipticalConeInDegrees"); - - Params::KismetMathLibrary_RandomUnitVectorInEllipticalConeInDegrees Parms{}; - - Parms.ConeDir = std::move(ConeDir); - Parms.MaxYawInDegrees = MaxYawInDegrees; - Parms.MaxPitchInDegrees = MaxPitchInDegrees; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegreesFromStream -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& ConeDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxYawInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxPitchInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::RandomUnitVectorInEllipticalConeInDegreesFromStream(const struct FRandomStream& Stream, const struct FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInEllipticalConeInDegreesFromStream"); - - Params::KismetMathLibrary_RandomUnitVectorInEllipticalConeInDegreesFromStream Parms{}; - - Parms.Stream = std::move(Stream); - Parms.ConeDir = std::move(ConeDir); - Parms.MaxYawInDegrees = MaxYawInDegrees; - Parms.MaxPitchInDegrees = MaxPitchInDegrees; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInRadians -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& ConeDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxYawInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxPitchInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::RandomUnitVectorInEllipticalConeInRadians(const struct FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInEllipticalConeInRadians"); - - Params::KismetMathLibrary_RandomUnitVectorInEllipticalConeInRadians Parms{}; - - Parms.ConeDir = std::move(ConeDir); - Parms.MaxYawInRadians = MaxYawInRadians; - Parms.MaxPitchInRadians = MaxPitchInRadians; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInRadiansFromStream -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& ConeDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxYawInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxPitchInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::RandomUnitVectorInEllipticalConeInRadiansFromStream(const struct FRandomStream& Stream, const struct FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInEllipticalConeInRadiansFromStream"); - - Params::KismetMathLibrary_RandomUnitVectorInEllipticalConeInRadiansFromStream Parms{}; - - Parms.Stream = std::move(Stream); - Parms.ConeDir = std::move(ConeDir); - Parms.MaxYawInRadians = MaxYawInRadians; - Parms.MaxPitchInRadians = MaxPitchInRadians; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.REase -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShortestPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EEasingFunc EasingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Steps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::REase(const struct FRotator& A, const struct FRotator& B, float Alpha, bool bShortestPath, EEasingFunc EasingFunc, float BlendExp, int32 Steps) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "REase"); - - Params::KismetMathLibrary_REase Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.Alpha = Alpha; - Parms.bShortestPath = bShortestPath; - Parms.EasingFunc = EasingFunc; - Parms.BlendExp = BlendExp; - Parms.Steps = Steps; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.ResetFloatSpringState -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FFloatSpringState& SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::ResetFloatSpringState(struct FFloatSpringState& SpringState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "ResetFloatSpringState"); - - Params::KismetMathLibrary_ResetFloatSpringState Parms{}; - - Parms.SpringState = std::move(SpringState); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - SpringState = std::move(Parms.SpringState); -} - - -// Function Engine.KismetMathLibrary.ResetQuaternionSpringState -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FQuaternionSpringState& SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::ResetQuaternionSpringState(struct FQuaternionSpringState& SpringState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "ResetQuaternionSpringState"); - - Params::KismetMathLibrary_ResetQuaternionSpringState Parms{}; - - Parms.SpringState = std::move(SpringState); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - SpringState = std::move(Parms.SpringState); -} - - -// Function Engine.KismetMathLibrary.ResetRandomStream -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::ResetRandomStream(const struct FRandomStream& Stream) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "ResetRandomStream"); - - Params::KismetMathLibrary_ResetRandomStream Parms{}; - - Parms.Stream = std::move(Stream); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetMathLibrary.ResetVectorSpringState -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FVectorSpringState& SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::ResetVectorSpringState(struct FVectorSpringState& SpringState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "ResetVectorSpringState"); - - Params::KismetMathLibrary_ResetVectorSpringState Parms{}; - - Parms.SpringState = std::move(SpringState); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - SpringState = std::move(Parms.SpringState); -} - - -// Function Engine.KismetMathLibrary.RGBLinearToHSV -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& RGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::RGBLinearToHSV(const struct FLinearColor& RGB) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RGBLinearToHSV"); - - Params::KismetMathLibrary_RGBLinearToHSV Parms{}; - - Parms.RGB = std::move(RGB); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RGBToHSV -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* H (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* S (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* V (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* A (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::RGBToHSV(const struct FLinearColor& InColor, float* H, float* S, float* V, float* A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RGBToHSV"); - - Params::KismetMathLibrary_RGBToHSV Parms{}; - - Parms.InColor = std::move(InColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (H != nullptr) - *H = Parms.H; - - if (S != nullptr) - *S = Parms.S; - - if (V != nullptr) - *V = Parms.V; - - if (A != nullptr) - *A = Parms.A; -} - - -// Function Engine.KismetMathLibrary.RGBToHSV_Vector -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& RGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor* HSV (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::RGBToHSV_Vector(const struct FLinearColor& RGB, struct FLinearColor* HSV) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RGBToHSV_Vector"); - - Params::KismetMathLibrary_RGBToHSV_Vector Parms{}; - - Parms.RGB = std::move(RGB); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (HSV != nullptr) - *HSV = std::move(Parms.HSV); -} - - -// Function Engine.KismetMathLibrary.RInterpTo -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FRotator& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::RInterpTo(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, float InterpSpeed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RInterpTo"); - - Params::KismetMathLibrary_RInterpTo Parms{}; - - Parms.Current = std::move(Current); - Parms.Target = std::move(Target); - Parms.DeltaTime = DeltaTime; - Parms.InterpSpeed = InterpSpeed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RInterpTo_Constant -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FRotator& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::RInterpTo_Constant(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, float InterpSpeed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RInterpTo_Constant"); - - Params::KismetMathLibrary_RInterpTo_Constant Parms{}; - - Parms.Current = std::move(Current); - Parms.Target = std::move(Target); - Parms.DeltaTime = DeltaTime; - Parms.InterpSpeed = InterpSpeed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RLerp -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShortestPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::RLerp(const struct FRotator& A, const struct FRotator& B, float Alpha, bool bShortestPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RLerp"); - - Params::KismetMathLibrary_RLerp Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.Alpha = Alpha; - Parms.bShortestPath = bShortestPath; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RotateAngleAxis -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& InVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float AngleDeg (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::RotateAngleAxis(const struct FVector& InVect, float AngleDeg, const struct FVector& Axis) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RotateAngleAxis"); - - Params::KismetMathLibrary_RotateAngleAxis Parms{}; - - Parms.InVect = std::move(InVect); - Parms.AngleDeg = AngleDeg; - Parms.Axis = std::move(Axis); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.RotatorFromAxisAndAngle -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::RotatorFromAxisAndAngle(const struct FVector& Axis, float Angle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "RotatorFromAxisAndAngle"); - - Params::KismetMathLibrary_RotatorFromAxisAndAngle Parms{}; - - Parms.Axis = std::move(Axis); - Parms.Angle = Angle; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.round -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::round(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "round"); - - Params::KismetMathLibrary_round Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Round64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::Round64(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Round64"); - - Params::KismetMathLibrary_Round64 Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.SafeDivide -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::SafeDivide(double A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "SafeDivide"); - - Params::KismetMathLibrary_SafeDivide Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.SeedRandomStream -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FRandomStream& Stream (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::SeedRandomStream(struct FRandomStream& Stream) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "SeedRandomStream"); - - Params::KismetMathLibrary_SeedRandomStream Parms{}; - - Parms.Stream = std::move(Stream); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Stream = std::move(Parms.Stream); -} - - -// Function Engine.KismetMathLibrary.SelectClass -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UClass* A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UClass* B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSelectA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UClass* UKismetMathLibrary::SelectClass(class UClass* A, class UClass* B, bool bSelectA) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectClass"); - - Params::KismetMathLibrary_SelectClass Parms{}; - - Parms.A = A; - Parms.B = B; - Parms.bSelectA = bSelectA; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.SelectColor -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::SelectColor(const struct FLinearColor& A, const struct FLinearColor& B, bool bPickA) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectColor"); - - Params::KismetMathLibrary_SelectColor Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.bPickA = bPickA; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.SelectFloat -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::SelectFloat(double A, double B, bool bPickA) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectFloat"); - - Params::KismetMathLibrary_SelectFloat Parms{}; - - Parms.A = A; - Parms.B = B; - Parms.bPickA = bPickA; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.SelectInt -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::SelectInt(int32 A, int32 B, bool bPickA) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectInt"); - - Params::KismetMathLibrary_SelectInt Parms{}; - - Parms.A = A; - Parms.B = B; - Parms.bPickA = bPickA; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.SelectName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FName A (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName B (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UKismetMathLibrary::SelectName(const class FName A, const class FName B, bool bPickA) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectName"); - - Params::KismetMathLibrary_SelectName Parms{}; - - Parms.A = A; - Parms.B = B; - Parms.bPickA = bPickA; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.SelectObject -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSelectA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UObject* UKismetMathLibrary::SelectObject(class UObject* A, class UObject* B, bool bSelectA) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectObject"); - - Params::KismetMathLibrary_SelectObject Parms{}; - - Parms.A = A; - Parms.B = B; - Parms.bSelectA = bSelectA; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.SelectRotator -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::SelectRotator(const struct FRotator& A, const struct FRotator& B, bool bPickA) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectRotator"); - - Params::KismetMathLibrary_SelectRotator Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.bPickA = bPickA; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.SelectString -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetMathLibrary::SelectString(const class FString& A, const class FString& B, bool bPickA) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectString"); - - Params::KismetMathLibrary_SelectString Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.bPickA = bPickA; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.SelectText -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FText& A (ConstParm, Parm, NativeAccessSpecifierPublic) -// const class FText& B (ConstParm, Parm, NativeAccessSpecifierPublic) -// bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetMathLibrary::SelectText(const class FText& A, const class FText& B, bool bPickA) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectText"); - - Params::KismetMathLibrary_SelectText Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.bPickA = bPickA; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.SelectTransform -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform UKismetMathLibrary::SelectTransform(const struct FTransform& A, const struct FTransform& B, bool bPickA) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectTransform"); - - Params::KismetMathLibrary_SelectTransform Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.bPickA = bPickA; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.SelectVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::SelectVector(const struct FVector& A, const struct FVector& B, bool bPickA) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectVector"); - - Params::KismetMathLibrary_SelectVector Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.bPickA = bPickA; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Set2D -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FVector2D& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::Set2D(struct FVector2D& A, double X, double Y) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Set2D"); - - Params::KismetMathLibrary_Set2D Parms{}; - - Parms.A = std::move(A); - Parms.X = X; - Parms.Y = Y; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - A = std::move(Parms.A); -} - - -// Function Engine.KismetMathLibrary.SetFloatSpringStateVelocity -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FFloatSpringState& SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float Velocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::SetFloatSpringStateVelocity(struct FFloatSpringState& SpringState, float Velocity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "SetFloatSpringStateVelocity"); - - Params::KismetMathLibrary_SetFloatSpringStateVelocity Parms{}; - - Parms.SpringState = std::move(SpringState); - Parms.Velocity = Velocity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - SpringState = std::move(Parms.SpringState); -} - - -// Function Engine.KismetMathLibrary.SetQuaternionSpringStateAngularVelocity -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FQuaternionSpringState& SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& AngularVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::SetQuaternionSpringStateAngularVelocity(struct FQuaternionSpringState& SpringState, const struct FVector& AngularVelocity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "SetQuaternionSpringStateAngularVelocity"); - - Params::KismetMathLibrary_SetQuaternionSpringStateAngularVelocity Parms{}; - - Parms.SpringState = std::move(SpringState); - Parms.AngularVelocity = std::move(AngularVelocity); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - SpringState = std::move(Parms.SpringState); -} - - -// Function Engine.KismetMathLibrary.SetRandomStreamSeed -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FRandomStream& Stream (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// int32 NewSeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::SetRandomStreamSeed(struct FRandomStream& Stream, int32 NewSeed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "SetRandomStreamSeed"); - - Params::KismetMathLibrary_SetRandomStreamSeed Parms{}; - - Parms.Stream = std::move(Stream); - Parms.NewSeed = NewSeed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Stream = std::move(Parms.Stream); -} - - -// Function Engine.KismetMathLibrary.SetVectorSpringStateVelocity -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FVectorSpringState& SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& Velocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::SetVectorSpringStateVelocity(struct FVectorSpringState& SpringState, const struct FVector& Velocity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "SetVectorSpringStateVelocity"); - - Params::KismetMathLibrary_SetVectorSpringStateVelocity Parms{}; - - Parms.SpringState = std::move(SpringState); - Parms.Velocity = std::move(Velocity); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - SpringState = std::move(Parms.SpringState); -} - - -// Function Engine.KismetMathLibrary.SignOfFloat -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::SignOfFloat(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "SignOfFloat"); - - Params::KismetMathLibrary_SignOfFloat Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.SignOfInteger -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::SignOfInteger(int32 A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "SignOfInteger"); - - Params::KismetMathLibrary_SignOfInteger Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.SignOfInteger64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::SignOfInteger64(int64 A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "SignOfInteger64"); - - Params::KismetMathLibrary_SignOfInteger64 Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.sin -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::sin(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "sin"); - - Params::KismetMathLibrary_sin Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Spherical2DToUnitCartesian -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Spherical2DToUnitCartesian(const struct FVector2D& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Spherical2DToUnitCartesian"); - - Params::KismetMathLibrary_Spherical2DToUnitCartesian Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.sqrt -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::sqrt(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "sqrt"); - - Params::KismetMathLibrary_sqrt Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Square -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Square(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Square"); - - Params::KismetMathLibrary_Square Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Subtract_ByteByte -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -uint8 UKismetMathLibrary::Subtract_ByteByte(uint8 A, uint8 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_ByteByte"); - - Params::KismetMathLibrary_Subtract_ByteByte Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Subtract_DateTimeDateTime -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimespan UKismetMathLibrary::Subtract_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_DateTimeDateTime"); - - Params::KismetMathLibrary_Subtract_DateTimeDateTime Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Subtract_DateTimeTimespan -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FDateTime UKismetMathLibrary::Subtract_DateTimeTimespan(const struct FDateTime& A, const struct FTimespan& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_DateTimeTimespan"); - - Params::KismetMathLibrary_Subtract_DateTimeTimespan Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Subtract_DoubleDouble -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Subtract_DoubleDouble(double A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_DoubleDouble"); - - Params::KismetMathLibrary_Subtract_DoubleDouble Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Subtract_Int64Int64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::Subtract_Int64Int64(int64 A, int64 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_Int64Int64"); - - Params::KismetMathLibrary_Subtract_Int64Int64 Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Subtract_IntInt -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::Subtract_IntInt(int32 A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_IntInt"); - - Params::KismetMathLibrary_Subtract_IntInt Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Subtract_IntPointInt -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntPoint UKismetMathLibrary::Subtract_IntPointInt(const struct FIntPoint& A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_IntPointInt"); - - Params::KismetMathLibrary_Subtract_IntPointInt Parms{}; - - Parms.A = std::move(A); - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Subtract_IntPointIntPoint -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FIntPoint& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FIntPoint UKismetMathLibrary::Subtract_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_IntPointIntPoint"); - - Params::KismetMathLibrary_Subtract_IntPointIntPoint Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Subtract_LinearColorLinearColor -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UKismetMathLibrary::Subtract_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_LinearColorLinearColor"); - - Params::KismetMathLibrary_Subtract_LinearColorLinearColor Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Subtract_QuatQuat -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FQuat& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FQuat& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQuat UKismetMathLibrary::Subtract_QuatQuat(const struct FQuat& A, const struct FQuat& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_QuatQuat"); - - Params::KismetMathLibrary_Subtract_QuatQuat Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Subtract_TimespanTimespan -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimespan UKismetMathLibrary::Subtract_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_TimespanTimespan"); - - Params::KismetMathLibrary_Subtract_TimespanTimespan Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Subtract_Vector2DFloat -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::Subtract_Vector2DFloat(const struct FVector2D& A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_Vector2DFloat"); - - Params::KismetMathLibrary_Subtract_Vector2DFloat Parms{}; - - Parms.A = std::move(A); - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Subtract_Vector2DVector2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::Subtract_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_Vector2DVector2D"); - - Params::KismetMathLibrary_Subtract_Vector2DVector2D Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Subtract_Vector4Vector4 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector4 UKismetMathLibrary::Subtract_Vector4Vector4(const struct FVector4& A, const struct FVector4& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_Vector4Vector4"); - - Params::KismetMathLibrary_Subtract_Vector4Vector4 Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Subtract_VectorFloat -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Subtract_VectorFloat(const struct FVector& A, double B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_VectorFloat"); - - Params::KismetMathLibrary_Subtract_VectorFloat Parms{}; - - Parms.A = std::move(A); - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Subtract_VectorInt -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Subtract_VectorInt(const struct FVector& A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_VectorInt"); - - Params::KismetMathLibrary_Subtract_VectorInt Parms{}; - - Parms.A = std::move(A); - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Subtract_VectorVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Subtract_VectorVector(const struct FVector& A, const struct FVector& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_VectorVector"); - - Params::KismetMathLibrary_Subtract_VectorVector Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.tan -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::tan(double A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "tan"); - - Params::KismetMathLibrary_tan Parms{}; - - Parms.A = A; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.TEase -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EEasingFunc EasingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Steps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform UKismetMathLibrary::TEase(const struct FTransform& A, const struct FTransform& B, float Alpha, EEasingFunc EasingFunc, float BlendExp, int32 Steps) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "TEase"); - - Params::KismetMathLibrary_TEase Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.Alpha = Alpha; - Parms.EasingFunc = EasingFunc; - Parms.BlendExp = BlendExp; - Parms.Steps = Steps; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.TimespanFromString -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& TimespanString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTimespan* Result (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::TimespanFromString(const class FString& TimespanString, struct FTimespan* Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "TimespanFromString"); - - Params::KismetMathLibrary_TimespanFromString Parms{}; - - Parms.TimespanString = std::move(TimespanString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Result != nullptr) - *Result = std::move(Parms.Result); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.TimespanMaxValue -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimespan UKismetMathLibrary::TimespanMaxValue() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "TimespanMaxValue"); - - Params::KismetMathLibrary_TimespanMaxValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.TimespanMinValue -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimespan UKismetMathLibrary::TimespanMinValue() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "TimespanMinValue"); - - Params::KismetMathLibrary_TimespanMinValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.TimespanRatio -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::TimespanRatio(const struct FTimespan& A, const struct FTimespan& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "TimespanRatio"); - - Params::KismetMathLibrary_TimespanRatio Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.TimespanZeroValue -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimespan UKismetMathLibrary::TimespanZeroValue() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "TimespanZeroValue"); - - Params::KismetMathLibrary_TimespanZeroValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.TInterpTo -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTransform& Current (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& Target (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform UKismetMathLibrary::TInterpTo(const struct FTransform& Current, const struct FTransform& Target, float DeltaTime, float InterpSpeed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "TInterpTo"); - - Params::KismetMathLibrary_TInterpTo Parms{}; - - Parms.Current = std::move(Current); - Parms.Target = std::move(Target); - Parms.DeltaTime = DeltaTime; - Parms.InterpSpeed = InterpSpeed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.TLerp -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ELerpInterpolationMode InterpMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform UKismetMathLibrary::TLerp(const struct FTransform& A, const struct FTransform& B, float Alpha, ELerpInterpolationMode InterpMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "TLerp"); - - Params::KismetMathLibrary_TLerp Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.Alpha = Alpha; - Parms.InterpMode = InterpMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Today -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FDateTime UKismetMathLibrary::Today() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Today"); - - Params::KismetMathLibrary_Today Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.ToDirectionAndLength2D -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D* OutDir (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double* OutLength (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::ToDirectionAndLength2D(const struct FVector2D& A, struct FVector2D* OutDir, double* OutLength) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "ToDirectionAndLength2D"); - - Params::KismetMathLibrary_ToDirectionAndLength2D Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutDir != nullptr) - *OutDir = std::move(Parms.OutDir); - - if (OutLength != nullptr) - *OutLength = Parms.OutLength; -} - - -// Function Engine.KismetMathLibrary.ToHex_LinearColor -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetMathLibrary::ToHex_LinearColor(const struct FLinearColor& InColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "ToHex_LinearColor"); - - Params::KismetMathLibrary_ToHex_LinearColor Parms{}; - - Parms.InColor = std::move(InColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.ToRounded2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::ToRounded2D(const struct FVector2D& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "ToRounded2D"); - - Params::KismetMathLibrary_ToRounded2D Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.ToSign2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::ToSign2D(const struct FVector2D& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "ToSign2D"); - - Params::KismetMathLibrary_ToSign2D Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.ToUnixTimestamp -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& Time (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::ToUnixTimestamp(const struct FDateTime& Time) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "ToUnixTimestamp"); - - Params::KismetMathLibrary_ToUnixTimestamp Parms{}; - - Parms.Time = std::move(Time); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.ToUnixTimestampDouble -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FDateTime& Time (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::ToUnixTimestampDouble(const struct FDateTime& Time) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "ToUnixTimestampDouble"); - - Params::KismetMathLibrary_ToUnixTimestampDouble Parms{}; - - Parms.Time = std::move(Time); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Transform_Determinant -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::Transform_Determinant(const struct FTransform& Transform) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Transform_Determinant"); - - Params::KismetMathLibrary_Transform_Determinant Parms{}; - - Parms.Transform = std::move(Transform); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.TransformDirection -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::TransformDirection(const struct FTransform& T, const struct FVector& Direction) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "TransformDirection"); - - Params::KismetMathLibrary_TransformDirection Parms{}; - - Parms.T = std::move(T); - Parms.Direction = std::move(Direction); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.TransformLocation -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::TransformLocation(const struct FTransform& T, const struct FVector& Location) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "TransformLocation"); - - Params::KismetMathLibrary_TransformLocation Parms{}; - - Parms.T = std::move(T); - Parms.Location = std::move(Location); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.TransformRotation -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::TransformRotation(const struct FTransform& T, const struct FRotator& Rotation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "TransformRotation"); - - Params::KismetMathLibrary_TransformRotation Parms{}; - - Parms.T = std::move(T); - Parms.Rotation = std::move(Rotation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.TransformVector4 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& Matrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector4& Vec4 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector4 UKismetMathLibrary::TransformVector4(const struct FMatrix& Matrix, const struct FVector4& Vec4) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "TransformVector4"); - - Params::KismetMathLibrary_TransformVector4 Parms{}; - - Parms.Matrix = std::move(Matrix); - Parms.Vec4 = std::move(Vec4); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.UtcNow -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FDateTime UKismetMathLibrary::UtcNow() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "UtcNow"); - - Params::KismetMathLibrary_UtcNow Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.VEase -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EEasingFunc EasingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Steps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::VEase(const struct FVector& A, const struct FVector& B, float Alpha, EEasingFunc EasingFunc, float BlendExp, int32 Steps) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "VEase"); - - Params::KismetMathLibrary_VEase Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.Alpha = Alpha; - Parms.EasingFunc = EasingFunc; - Parms.BlendExp = BlendExp; - Parms.Steps = Steps; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector2D_One -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::Vector2D_One() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector2D_One"); - - Params::KismetMathLibrary_Vector2D_One Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector2D_Unit45Deg -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::Vector2D_Unit45Deg() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector2D_Unit45Deg"); - - Params::KismetMathLibrary_Vector2D_Unit45Deg Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector2D_Zero -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::Vector2D_Zero() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector2D_Zero"); - - Params::KismetMathLibrary_Vector2D_Zero Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector2DInterpTo -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::Vector2DInterpTo(const struct FVector2D& Current, const struct FVector2D& Target, float DeltaTime, float InterpSpeed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector2DInterpTo"); - - Params::KismetMathLibrary_Vector2DInterpTo Parms{}; - - Parms.Current = std::move(Current); - Parms.Target = std::move(Target); - Parms.DeltaTime = DeltaTime; - Parms.InterpSpeed = InterpSpeed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector2DInterpTo_Constant -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::Vector2DInterpTo_Constant(const struct FVector2D& Current, const struct FVector2D& Target, float DeltaTime, float InterpSpeed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector2DInterpTo_Constant"); - - Params::KismetMathLibrary_Vector2DInterpTo_Constant Parms{}; - - Parms.Current = std::move(Current); - Parms.Target = std::move(Target); - Parms.DeltaTime = DeltaTime; - Parms.InterpSpeed = InterpSpeed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector4_Assign -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FVector4& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector4& InVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::Vector4_Assign(struct FVector4& A, const struct FVector4& InVector) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Assign"); - - Params::KismetMathLibrary_Vector4_Assign Parms{}; - - Parms.A = std::move(A); - Parms.InVector = std::move(InVector); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - A = std::move(Parms.A); -} - - -// Function Engine.KismetMathLibrary.Vector4_CrossProduct3 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector4 UKismetMathLibrary::Vector4_CrossProduct3(const struct FVector4& A, const struct FVector4& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_CrossProduct3"); - - Params::KismetMathLibrary_Vector4_CrossProduct3 Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector4_DotProduct -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Vector4_DotProduct(const struct FVector4& A, const struct FVector4& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_DotProduct"); - - Params::KismetMathLibrary_Vector4_DotProduct Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector4_DotProduct3 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Vector4_DotProduct3(const struct FVector4& A, const struct FVector4& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_DotProduct3"); - - Params::KismetMathLibrary_Vector4_DotProduct3 Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector4_IsNAN -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Vector4_IsNAN(const struct FVector4& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_IsNAN"); - - Params::KismetMathLibrary_Vector4_IsNAN Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector4_IsNearlyZero3 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Vector4_IsNearlyZero3(const struct FVector4& A, float Tolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_IsNearlyZero3"); - - Params::KismetMathLibrary_Vector4_IsNearlyZero3 Parms{}; - - Parms.A = std::move(A); - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector4_IsNormal3 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Vector4_IsNormal3(const struct FVector4& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_IsNormal3"); - - Params::KismetMathLibrary_Vector4_IsNormal3 Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector4_IsUnit3 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SquaredLenthTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Vector4_IsUnit3(const struct FVector4& A, float SquaredLenthTolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_IsUnit3"); - - Params::KismetMathLibrary_Vector4_IsUnit3 Parms{}; - - Parms.A = std::move(A); - Parms.SquaredLenthTolerance = SquaredLenthTolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector4_IsZero -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Vector4_IsZero(const struct FVector4& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_IsZero"); - - Params::KismetMathLibrary_Vector4_IsZero Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector4_MirrorByVector3 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector4& SurfaceNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector4 UKismetMathLibrary::Vector4_MirrorByVector3(const struct FVector4& Direction, const struct FVector4& SurfaceNormal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_MirrorByVector3"); - - Params::KismetMathLibrary_Vector4_MirrorByVector3 Parms{}; - - Parms.Direction = std::move(Direction); - Parms.SurfaceNormal = std::move(SurfaceNormal); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector4_Negated -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector4 UKismetMathLibrary::Vector4_Negated(const struct FVector4& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Negated"); - - Params::KismetMathLibrary_Vector4_Negated Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector4_Normal3 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector4 UKismetMathLibrary::Vector4_Normal3(const struct FVector4& A, float Tolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Normal3"); - - Params::KismetMathLibrary_Vector4_Normal3 Parms{}; - - Parms.A = std::move(A); - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector4_Normalize3 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FVector4& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::Vector4_Normalize3(struct FVector4& A, float Tolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Normalize3"); - - Params::KismetMathLibrary_Vector4_Normalize3 Parms{}; - - Parms.A = std::move(A); - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - A = std::move(Parms.A); -} - - -// Function Engine.KismetMathLibrary.Vector4_NormalUnsafe3 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector4 UKismetMathLibrary::Vector4_NormalUnsafe3(const struct FVector4& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_NormalUnsafe3"); - - Params::KismetMathLibrary_Vector4_NormalUnsafe3 Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector4_Set -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FVector4& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double W (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::Vector4_Set(struct FVector4& A, double X, double Y, double Z, double W) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Set"); - - Params::KismetMathLibrary_Vector4_Set Parms{}; - - Parms.A = std::move(A); - Parms.X = X; - Parms.Y = Y; - Parms.Z = Z; - Parms.W = W; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - A = std::move(Parms.A); -} - - -// Function Engine.KismetMathLibrary.Vector4_Size -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Vector4_Size(const struct FVector4& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Size"); - - Params::KismetMathLibrary_Vector4_Size Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector4_Size3 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Vector4_Size3(const struct FVector4& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Size3"); - - Params::KismetMathLibrary_Vector4_Size3 Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector4_SizeSquared -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Vector4_SizeSquared(const struct FVector4& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_SizeSquared"); - - Params::KismetMathLibrary_Vector4_SizeSquared Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector4_SizeSquared3 -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Vector4_SizeSquared3(const struct FVector4& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_SizeSquared3"); - - Params::KismetMathLibrary_Vector4_SizeSquared3 Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector4_Zero -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector4 UKismetMathLibrary::Vector4_Zero() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Zero"); - - Params::KismetMathLibrary_Vector4_Zero Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_AddBounded -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FVector& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InAddVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::Vector_AddBounded(struct FVector& A, const struct FVector& InAddVect, float InRadius) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_AddBounded"); - - Params::KismetMathLibrary_Vector_AddBounded Parms{}; - - Parms.A = std::move(A); - Parms.InAddVect = std::move(InAddVect); - Parms.InRadius = InRadius; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - A = std::move(Parms.A); -} - - -// Function Engine.KismetMathLibrary.Vector_Assign -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FVector& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::Vector_Assign(struct FVector& A, const struct FVector& InVector) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Assign"); - - Params::KismetMathLibrary_Vector_Assign Parms{}; - - Parms.A = std::move(A); - Parms.InVector = std::move(InVector); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - A = std::move(Parms.A); -} - - -// Function Engine.KismetMathLibrary.Vector_Backward -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_Backward() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Backward"); - - Params::KismetMathLibrary_Vector_Backward Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_BoundedToBox -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& InVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InBoxMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InBoxMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_BoundedToBox(const struct FVector& InVect, const struct FVector& InBoxMin, const struct FVector& InBoxMax) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_BoundedToBox"); - - Params::KismetMathLibrary_Vector_BoundedToBox Parms{}; - - Parms.InVect = std::move(InVect); - Parms.InBoxMin = std::move(InBoxMin); - Parms.InBoxMax = std::move(InBoxMax); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_BoundedToCube -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& InVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_BoundedToCube(const struct FVector& InVect, float InRadius) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_BoundedToCube"); - - Params::KismetMathLibrary_Vector_BoundedToCube Parms{}; - - Parms.InVect = std::move(InVect); - Parms.InRadius = InRadius; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_ClampSize2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_ClampSize2D(const struct FVector& A, double min_0, double max_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ClampSize2D"); - - Params::KismetMathLibrary_Vector_ClampSize2D Parms{}; - - Parms.A = std::move(A); - Parms.min_0 = min_0; - Parms.max_0 = max_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_ClampSizeMax -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_ClampSizeMax(const struct FVector& A, double max_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ClampSizeMax"); - - Params::KismetMathLibrary_Vector_ClampSizeMax Parms{}; - - Parms.A = std::move(A); - Parms.max_0 = max_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_ClampSizeMax2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_ClampSizeMax2D(const struct FVector& A, double max_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ClampSizeMax2D"); - - Params::KismetMathLibrary_Vector_ClampSizeMax2D Parms{}; - - Parms.A = std::move(A); - Parms.max_0 = max_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_ComponentMax -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_ComponentMax(const struct FVector& A, const struct FVector& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ComponentMax"); - - Params::KismetMathLibrary_Vector_ComponentMax Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_ComponentMin -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_ComponentMin(const struct FVector& A, const struct FVector& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ComponentMin"); - - Params::KismetMathLibrary_Vector_ComponentMin Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_CosineAngle2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Vector_CosineAngle2D(const struct FVector& A, const struct FVector& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_CosineAngle2D"); - - Params::KismetMathLibrary_Vector_CosineAngle2D Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_Distance -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& v1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& v2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Vector_Distance(const struct FVector& v1, const struct FVector& v2) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Distance"); - - Params::KismetMathLibrary_Vector_Distance Parms{}; - - Parms.v1 = std::move(v1); - Parms.v2 = std::move(v2); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_Distance2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& v1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& v2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Vector_Distance2D(const struct FVector& v1, const struct FVector& v2) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Distance2D"); - - Params::KismetMathLibrary_Vector_Distance2D Parms{}; - - Parms.v1 = std::move(v1); - Parms.v2 = std::move(v2); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_Distance2DSquared -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& v1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& v2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Vector_Distance2DSquared(const struct FVector& v1, const struct FVector& v2) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Distance2DSquared"); - - Params::KismetMathLibrary_Vector_Distance2DSquared Parms{}; - - Parms.v1 = std::move(v1); - Parms.v2 = std::move(v2); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_DistanceSquared -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& v1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& v2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Vector_DistanceSquared(const struct FVector& v1, const struct FVector& v2) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_DistanceSquared"); - - Params::KismetMathLibrary_Vector_DistanceSquared Parms{}; - - Parms.v1 = std::move(v1); - Parms.v2 = std::move(v2); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_Down -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_Down() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Down"); - - Params::KismetMathLibrary_Vector_Down Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_Forward -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_Forward() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Forward"); - - Params::KismetMathLibrary_Vector_Forward Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_GetAbs -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_GetAbs(const struct FVector& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_GetAbs"); - - Params::KismetMathLibrary_Vector_GetAbs Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_GetAbsMax -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Vector_GetAbsMax(const struct FVector& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_GetAbsMax"); - - Params::KismetMathLibrary_Vector_GetAbsMax Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_GetAbsMin -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Vector_GetAbsMin(const struct FVector& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_GetAbsMin"); - - Params::KismetMathLibrary_Vector_GetAbsMin Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_GetProjection -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_GetProjection(const struct FVector& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_GetProjection"); - - Params::KismetMathLibrary_Vector_GetProjection Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_GetSignVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_GetSignVector(const struct FVector& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_GetSignVector"); - - Params::KismetMathLibrary_Vector_GetSignVector Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_HeadingAngle -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::Vector_HeadingAngle(const struct FVector& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_HeadingAngle"); - - Params::KismetMathLibrary_Vector_HeadingAngle Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_IsNAN -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Vector_IsNAN(const struct FVector& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_IsNAN"); - - Params::KismetMathLibrary_Vector_IsNAN Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_IsNearlyZero -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Vector_IsNearlyZero(const struct FVector& A, float Tolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_IsNearlyZero"); - - Params::KismetMathLibrary_Vector_IsNearlyZero Parms{}; - - Parms.A = std::move(A); - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_IsNormal -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Vector_IsNormal(const struct FVector& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_IsNormal"); - - Params::KismetMathLibrary_Vector_IsNormal Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_IsUniform -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Vector_IsUniform(const struct FVector& A, float Tolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_IsUniform"); - - Params::KismetMathLibrary_Vector_IsUniform Parms{}; - - Parms.A = std::move(A); - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_IsUnit -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SquaredLenthTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Vector_IsUnit(const struct FVector& A, float SquaredLenthTolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_IsUnit"); - - Params::KismetMathLibrary_Vector_IsUnit Parms{}; - - Parms.A = std::move(A); - Parms.SquaredLenthTolerance = SquaredLenthTolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_IsZero -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetMathLibrary::Vector_IsZero(const struct FVector& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_IsZero"); - - Params::KismetMathLibrary_Vector_IsZero Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_Left -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_Left() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Left"); - - Params::KismetMathLibrary_Vector_Left Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_MirrorByPlane -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FPlane& InPlane (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_MirrorByPlane(const struct FVector& A, const struct FPlane& InPlane) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_MirrorByPlane"); - - Params::KismetMathLibrary_Vector_MirrorByPlane Parms{}; - - Parms.A = std::move(A); - Parms.InPlane = std::move(InPlane); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_Normal2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_Normal2D(const struct FVector& A, float Tolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Normal2D"); - - Params::KismetMathLibrary_Vector_Normal2D Parms{}; - - Parms.A = std::move(A); - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_Normalize -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FVector& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::Vector_Normalize(struct FVector& A, float Tolerance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Normalize"); - - Params::KismetMathLibrary_Vector_Normalize Parms{}; - - Parms.A = std::move(A); - Parms.Tolerance = Tolerance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - A = std::move(Parms.A); -} - - -// Function Engine.KismetMathLibrary.Vector_NormalUnsafe -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_NormalUnsafe(const struct FVector& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_NormalUnsafe"); - - Params::KismetMathLibrary_Vector_NormalUnsafe Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_One -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_One() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_One"); - - Params::KismetMathLibrary_Vector_One Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_ProjectOnToNormal -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_ProjectOnToNormal(const struct FVector& V, const struct FVector& InNormal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ProjectOnToNormal"); - - Params::KismetMathLibrary_Vector_ProjectOnToNormal Parms{}; - - Parms.V = std::move(V); - Parms.InNormal = std::move(InNormal); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_Reciprocal -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_Reciprocal(const struct FVector& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Reciprocal"); - - Params::KismetMathLibrary_Vector_Reciprocal Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_Right -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_Right() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Right"); - - Params::KismetMathLibrary_Vector_Right Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_Set -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FVector& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::Vector_Set(struct FVector& A, double X, double Y, double Z) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Set"); - - Params::KismetMathLibrary_Vector_Set Parms{}; - - Parms.A = std::move(A); - Parms.X = X; - Parms.Y = Y; - Parms.Z = Z; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - A = std::move(Parms.A); -} - - -// Function Engine.KismetMathLibrary.Vector_SlerpNormals -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& NormalA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& NormalB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_SlerpNormals(const struct FVector& NormalA, const struct FVector& NormalB, double Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_SlerpNormals"); - - Params::KismetMathLibrary_Vector_SlerpNormals Parms{}; - - Parms.NormalA = std::move(NormalA); - Parms.NormalB = std::move(NormalB); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_SlerpVectorToDirection -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Vector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_SlerpVectorToDirection(const struct FVector& Vector, const struct FVector& Direction, double Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_SlerpVectorToDirection"); - - Params::KismetMathLibrary_Vector_SlerpVectorToDirection Parms{}; - - Parms.Vector = std::move(Vector); - Parms.Direction = std::move(Direction); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_SnappedToGrid -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& InVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InGridSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_SnappedToGrid(const struct FVector& InVect, float InGridSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_SnappedToGrid"); - - Params::KismetMathLibrary_Vector_SnappedToGrid Parms{}; - - Parms.InVect = std::move(InVect); - Parms.InGridSize = InGridSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_ToDegrees -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_ToDegrees(const struct FVector& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ToDegrees"); - - Params::KismetMathLibrary_Vector_ToDegrees Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_ToRadians -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_ToRadians(const struct FVector& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ToRadians"); - - Params::KismetMathLibrary_Vector_ToRadians Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_UnitCartesianToSpherical -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UKismetMathLibrary::Vector_UnitCartesianToSpherical(const struct FVector& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_UnitCartesianToSpherical"); - - Params::KismetMathLibrary_Vector_UnitCartesianToSpherical Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_UnwindEuler -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FVector& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetMathLibrary::Vector_UnwindEuler(struct FVector& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_UnwindEuler"); - - Params::KismetMathLibrary_Vector_UnwindEuler Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - A = std::move(Parms.A); -} - - -// Function Engine.KismetMathLibrary.Vector_Up -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_Up() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Up"); - - Params::KismetMathLibrary_Vector_Up Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Vector_Zero -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::Vector_Zero() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Zero"); - - Params::KismetMathLibrary_Vector_Zero Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.VectorSpringInterp -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVectorSpringState& SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float Stiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float CriticalDampingFactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Mass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TargetVelocityAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bClamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& MinValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& MaxValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bInitializeFromTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::VectorSpringInterp(const struct FVector& Current, const struct FVector& Target, struct FVectorSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bClamp, const struct FVector& MinValue, const struct FVector& MaxValue, bool bInitializeFromTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "VectorSpringInterp"); - - Params::KismetMathLibrary_VectorSpringInterp Parms{}; - - Parms.Current = std::move(Current); - Parms.Target = std::move(Target); - Parms.SpringState = std::move(SpringState); - Parms.Stiffness = Stiffness; - Parms.CriticalDampingFactor = CriticalDampingFactor; - Parms.DeltaTime = DeltaTime; - Parms.Mass = Mass; - Parms.TargetVelocityAmount = TargetVelocityAmount; - Parms.bClamp = bClamp; - Parms.MinValue = std::move(MinValue); - Parms.MaxValue = std::move(MaxValue); - Parms.bInitializeFromTarget = bInitializeFromTarget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - SpringState = std::move(Parms.SpringState); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.VInterpTo -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::VInterpTo(const struct FVector& Current, const struct FVector& Target, float DeltaTime, float InterpSpeed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "VInterpTo"); - - Params::KismetMathLibrary_VInterpTo Parms{}; - - Parms.Current = std::move(Current); - Parms.Target = std::move(Target); - Parms.DeltaTime = DeltaTime; - Parms.InterpSpeed = InterpSpeed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.VInterpTo_Constant -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::VInterpTo_Constant(const struct FVector& Current, const struct FVector& Target, float DeltaTime, float InterpSpeed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "VInterpTo_Constant"); - - Params::KismetMathLibrary_VInterpTo_Constant Parms{}; - - Parms.Current = std::move(Current); - Parms.Target = std::move(Target); - Parms.DeltaTime = DeltaTime; - Parms.InterpSpeed = InterpSpeed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.VLerp -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::VLerp(const struct FVector& A, const struct FVector& B, float Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "VLerp"); - - Params::KismetMathLibrary_VLerp Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.VSize -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::VSize(const struct FVector& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "VSize"); - - Params::KismetMathLibrary_VSize Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.VSize2D -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::VSize2D(const struct FVector2D& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "VSize2D"); - - Params::KismetMathLibrary_VSize2D Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.VSize2DSquared -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::VSize2DSquared(const struct FVector2D& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "VSize2DSquared"); - - Params::KismetMathLibrary_VSize2DSquared Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.VSizeSquared -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::VSizeSquared(const struct FVector& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "VSizeSquared"); - - Params::KismetMathLibrary_VSizeSquared Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.VSizeXY -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::VSizeXY(const struct FVector& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "VSizeXY"); - - Params::KismetMathLibrary_VSizeXY Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.VSizeXYSquared -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetMathLibrary::VSizeXYSquared(const struct FVector& A) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "VSizeXYSquared"); - - Params::KismetMathLibrary_VSizeXYSquared Parms{}; - - Parms.A = std::move(A); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.WeightedMovingAverage_Float -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetMathLibrary::WeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float Weight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "WeightedMovingAverage_Float"); - - Params::KismetMathLibrary_WeightedMovingAverage_Float Parms{}; - - Parms.CurrentSample = CurrentSample; - Parms.PreviousSample = PreviousSample; - Parms.Weight = Weight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.WeightedMovingAverage_FRotator -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FRotator& PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UKismetMathLibrary::WeightedMovingAverage_FRotator(const struct FRotator& CurrentSample, const struct FRotator& PreviousSample, float Weight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "WeightedMovingAverage_FRotator"); - - Params::KismetMathLibrary_WeightedMovingAverage_FRotator Parms{}; - - Parms.CurrentSample = std::move(CurrentSample); - Parms.PreviousSample = std::move(PreviousSample); - Parms.Weight = Weight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.WeightedMovingAverage_FVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UKismetMathLibrary::WeightedMovingAverage_FVector(const struct FVector& CurrentSample, const struct FVector& PreviousSample, float Weight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "WeightedMovingAverage_FVector"); - - Params::KismetMathLibrary_WeightedMovingAverage_FVector Parms{}; - - Parms.CurrentSample = std::move(CurrentSample); - Parms.PreviousSample = std::move(PreviousSample); - Parms.Weight = Weight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Wrap -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::Wrap(int32 Value, int32 min_0, int32 max_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Wrap"); - - Params::KismetMathLibrary_Wrap Parms{}; - - Parms.Value = Value; - Parms.min_0 = min_0; - Parms.max_0 = max_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Xor_Int64Int64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetMathLibrary::Xor_Int64Int64(int64 A, int64 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Xor_Int64Int64"); - - Params::KismetMathLibrary_Xor_Int64Int64 Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetMathLibrary.Xor_IntInt -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetMathLibrary::Xor_IntInt(int32 A, int32 B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetMathLibrary", "Xor_IntInt"); - - Params::KismetMathLibrary_Xor_IntInt Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.BuildString_Bool -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::BuildString_Bool(const class FString& AppendTo, const class FString& Prefix, bool InBool, const class FString& Suffix) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Bool"); - - Params::KismetStringLibrary_BuildString_Bool Parms{}; - - Parms.AppendTo = std::move(AppendTo); - Parms.Prefix = std::move(Prefix); - Parms.InBool = InBool; - Parms.Suffix = std::move(Suffix); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.BuildString_Color -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::BuildString_Color(const class FString& AppendTo, const class FString& Prefix, const struct FLinearColor& InColor, const class FString& Suffix) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Color"); - - Params::KismetStringLibrary_BuildString_Color Parms{}; - - Parms.AppendTo = std::move(AppendTo); - Parms.Prefix = std::move(Prefix); - Parms.InColor = std::move(InColor); - Parms.Suffix = std::move(Suffix); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.BuildString_Double -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double InDouble (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::BuildString_Double(const class FString& AppendTo, const class FString& Prefix, double InDouble, const class FString& Suffix) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Double"); - - Params::KismetStringLibrary_BuildString_Double Parms{}; - - Parms.AppendTo = std::move(AppendTo); - Parms.Prefix = std::move(Prefix); - Parms.InDouble = InDouble; - Parms.Suffix = std::move(Suffix); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.BuildString_Int -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::BuildString_Int(const class FString& AppendTo, const class FString& Prefix, int32 inInt, const class FString& Suffix) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Int"); - - Params::KismetStringLibrary_BuildString_Int Parms{}; - - Parms.AppendTo = std::move(AppendTo); - Parms.Prefix = std::move(Prefix); - Parms.inInt = inInt; - Parms.Suffix = std::move(Suffix); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.BuildString_IntVector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FIntVector& InIntVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::BuildString_IntVector(const class FString& AppendTo, const class FString& Prefix, const struct FIntVector& InIntVector, const class FString& Suffix) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_IntVector"); - - Params::KismetStringLibrary_BuildString_IntVector Parms{}; - - Parms.AppendTo = std::move(AppendTo); - Parms.Prefix = std::move(Prefix); - Parms.InIntVector = std::move(InIntVector); - Parms.Suffix = std::move(Suffix); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.BuildString_Name -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::BuildString_Name(const class FString& AppendTo, const class FString& Prefix, class FName InName, const class FString& Suffix) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Name"); - - Params::KismetStringLibrary_BuildString_Name Parms{}; - - Parms.AppendTo = std::move(AppendTo); - Parms.Prefix = std::move(Prefix); - Parms.InName = InName; - Parms.Suffix = std::move(Suffix); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.BuildString_Object -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* InObj (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::BuildString_Object(const class FString& AppendTo, const class FString& Prefix, class UObject* InObj, const class FString& Suffix) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Object"); - - Params::KismetStringLibrary_BuildString_Object Parms{}; - - Parms.AppendTo = std::move(AppendTo); - Parms.Prefix = std::move(Prefix); - Parms.InObj = InObj; - Parms.Suffix = std::move(Suffix); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.BuildString_Rotator -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::BuildString_Rotator(const class FString& AppendTo, const class FString& Prefix, const struct FRotator& InRot, const class FString& Suffix) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Rotator"); - - Params::KismetStringLibrary_BuildString_Rotator Parms{}; - - Parms.AppendTo = std::move(AppendTo); - Parms.Prefix = std::move(Prefix); - Parms.InRot = std::move(InRot); - Parms.Suffix = std::move(Suffix); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.BuildString_Vector -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::BuildString_Vector(const class FString& AppendTo, const class FString& Prefix, const struct FVector& InVector, const class FString& Suffix) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Vector"); - - Params::KismetStringLibrary_BuildString_Vector Parms{}; - - Parms.AppendTo = std::move(AppendTo); - Parms.Prefix = std::move(Prefix); - Parms.InVector = std::move(InVector); - Parms.Suffix = std::move(Suffix); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.BuildString_Vector2d -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& InVector2D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::BuildString_Vector2d(const class FString& AppendTo, const class FString& Prefix, const struct FVector2D& InVector2D, const class FString& Suffix) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Vector2d"); - - Params::KismetStringLibrary_BuildString_Vector2d Parms{}; - - Parms.AppendTo = std::move(AppendTo); - Parms.Prefix = std::move(Prefix); - Parms.InVector2D = std::move(InVector2D); - Parms.Suffix = std::move(Suffix); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Concat_StrStr -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Concat_StrStr(const class FString& A, const class FString& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Concat_StrStr"); - - Params::KismetStringLibrary_Concat_StrStr Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Contains -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SearchIn (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Substring (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSearchFromEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetStringLibrary::Contains(const class FString& SearchIn, const class FString& Substring, bool bUseCase, bool bSearchFromEnd) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Contains"); - - Params::KismetStringLibrary_Contains Parms{}; - - Parms.SearchIn = std::move(SearchIn); - Parms.Substring = std::move(Substring); - Parms.bUseCase = bUseCase; - Parms.bSearchFromEnd = bSearchFromEnd; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_BoolToString -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Conv_BoolToString(bool InBool) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_BoolToString"); - - Params::KismetStringLibrary_Conv_BoolToString Parms{}; - - Parms.InBool = InBool; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_BoxCenterAndExtentsToString -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FBox& Box (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Conv_BoxCenterAndExtentsToString(const struct FBox& Box) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_BoxCenterAndExtentsToString"); - - Params::KismetStringLibrary_Conv_BoxCenterAndExtentsToString Parms{}; - - Parms.Box = std::move(Box); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_BoxToString -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FBox& Box (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Conv_BoxToString(const struct FBox& Box) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_BoxToString"); - - Params::KismetStringLibrary_Conv_BoxToString Parms{}; - - Parms.Box = std::move(Box); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_ByteToString -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// uint8 InByte (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Conv_ByteToString(uint8 InByte) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_ByteToString"); - - Params::KismetStringLibrary_Conv_ByteToString Parms{}; - - Parms.InByte = InByte; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_ColorToString -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Conv_ColorToString(const struct FLinearColor& InColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_ColorToString"); - - Params::KismetStringLibrary_Conv_ColorToString Parms{}; - - Parms.InColor = std::move(InColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_DoubleToString -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double InDouble (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Conv_DoubleToString(double InDouble) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_DoubleToString"); - - Params::KismetStringLibrary_Conv_DoubleToString Parms{}; - - Parms.InDouble = InDouble; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_InputDeviceIdToString -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FInputDeviceId& InDeviceId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Conv_InputDeviceIdToString(const struct FInputDeviceId& InDeviceId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_InputDeviceIdToString"); - - Params::KismetStringLibrary_Conv_InputDeviceIdToString Parms{}; - - Parms.InDeviceId = std::move(InDeviceId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_Int64ToString -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Conv_Int64ToString(int64 inInt) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_Int64ToString"); - - Params::KismetStringLibrary_Conv_Int64ToString Parms{}; - - Parms.inInt = inInt; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_IntPointToString -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FIntPoint& InIntPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Conv_IntPointToString(const struct FIntPoint& InIntPoint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_IntPointToString"); - - Params::KismetStringLibrary_Conv_IntPointToString Parms{}; - - Parms.InIntPoint = std::move(InIntPoint); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_IntToString -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Conv_IntToString(int32 inInt) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_IntToString"); - - Params::KismetStringLibrary_Conv_IntToString Parms{}; - - Parms.inInt = inInt; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_IntVectorToString -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FIntVector& InIntVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Conv_IntVectorToString(const struct FIntVector& InIntVec) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_IntVectorToString"); - - Params::KismetStringLibrary_Conv_IntVectorToString Parms{}; - - Parms.InIntVec = std::move(InIntVec); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_MatrixToString -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FMatrix& InMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Conv_MatrixToString(const struct FMatrix& InMatrix) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_MatrixToString"); - - Params::KismetStringLibrary_Conv_MatrixToString Parms{}; - - Parms.InMatrix = std::move(InMatrix); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_NameToString -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Conv_NameToString(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_NameToString"); - - Params::KismetStringLibrary_Conv_NameToString Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_ObjectToString -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* InObj (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Conv_ObjectToString(class UObject* InObj) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_ObjectToString"); - - Params::KismetStringLibrary_Conv_ObjectToString Parms{}; - - Parms.InObj = InObj; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_PlatformUserIdToString -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPlatformUserId& InPlatformUserId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Conv_PlatformUserIdToString(const struct FPlatformUserId& InPlatformUserId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_PlatformUserIdToString"); - - Params::KismetStringLibrary_Conv_PlatformUserIdToString Parms{}; - - Parms.InPlatformUserId = std::move(InPlatformUserId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_RotatorToString -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Conv_RotatorToString(const struct FRotator& InRot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_RotatorToString"); - - Params::KismetStringLibrary_Conv_RotatorToString Parms{}; - - Parms.InRot = std::move(InRot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_StringToColor -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor* OutConvertedColor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetStringLibrary::Conv_StringToColor(const class FString& InString, struct FLinearColor* OutConvertedColor, bool* OutIsValid) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToColor"); - - Params::KismetStringLibrary_Conv_StringToColor Parms{}; - - Parms.InString = std::move(InString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutConvertedColor != nullptr) - *OutConvertedColor = std::move(Parms.OutConvertedColor); - - if (OutIsValid != nullptr) - *OutIsValid = Parms.OutIsValid; -} - - -// Function Engine.KismetStringLibrary.Conv_StringToDouble -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetStringLibrary::Conv_StringToDouble(const class FString& InString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToDouble"); - - Params::KismetStringLibrary_Conv_StringToDouble Parms{}; - - Parms.InString = std::move(InString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_StringToInt -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetStringLibrary::Conv_StringToInt(const class FString& InString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToInt"); - - Params::KismetStringLibrary_Conv_StringToInt Parms{}; - - Parms.InString = std::move(InString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_StringToInt64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetStringLibrary::Conv_StringToInt64(const class FString& InString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToInt64"); - - Params::KismetStringLibrary_Conv_StringToInt64 Parms{}; - - Parms.InString = std::move(InString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_StringToName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UKismetStringLibrary::Conv_StringToName(const class FString& InString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToName"); - - Params::KismetStringLibrary_Conv_StringToName Parms{}; - - Parms.InString = std::move(InString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_StringToRotator -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator* OutConvertedRotator (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool* OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetStringLibrary::Conv_StringToRotator(const class FString& InString, struct FRotator* OutConvertedRotator, bool* OutIsValid) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToRotator"); - - Params::KismetStringLibrary_Conv_StringToRotator Parms{}; - - Parms.InString = std::move(InString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutConvertedRotator != nullptr) - *OutConvertedRotator = std::move(Parms.OutConvertedRotator); - - if (OutIsValid != nullptr) - *OutIsValid = Parms.OutIsValid; -} - - -// Function Engine.KismetStringLibrary.Conv_StringToVector -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* OutConvertedVector (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetStringLibrary::Conv_StringToVector(const class FString& InString, struct FVector* OutConvertedVector, bool* OutIsValid) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToVector"); - - Params::KismetStringLibrary_Conv_StringToVector Parms{}; - - Parms.InString = std::move(InString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutConvertedVector != nullptr) - *OutConvertedVector = std::move(Parms.OutConvertedVector); - - if (OutIsValid != nullptr) - *OutIsValid = Parms.OutIsValid; -} - - -// Function Engine.KismetStringLibrary.Conv_StringToVector2D -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D* OutConvertedVector2D (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetStringLibrary::Conv_StringToVector2D(const class FString& InString, struct FVector2D* OutConvertedVector2D, bool* OutIsValid) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToVector2D"); - - Params::KismetStringLibrary_Conv_StringToVector2D Parms{}; - - Parms.InString = std::move(InString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutConvertedVector2D != nullptr) - *OutConvertedVector2D = std::move(Parms.OutConvertedVector2D); - - if (OutIsValid != nullptr) - *OutIsValid = Parms.OutIsValid; -} - - -// Function Engine.KismetStringLibrary.Conv_StringToVector3f -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector3f* OutConvertedVector (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetStringLibrary::Conv_StringToVector3f(const class FString& InString, struct FVector3f* OutConvertedVector, bool* OutIsValid) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToVector3f"); - - Params::KismetStringLibrary_Conv_StringToVector3f Parms{}; - - Parms.InString = std::move(InString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutConvertedVector != nullptr) - *OutConvertedVector = std::move(Parms.OutConvertedVector); - - if (OutIsValid != nullptr) - *OutIsValid = Parms.OutIsValid; -} - - -// Function Engine.KismetStringLibrary.Conv_TransformToString -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTransform& InTrans (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Conv_TransformToString(const struct FTransform& InTrans) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_TransformToString"); - - Params::KismetStringLibrary_Conv_TransformToString Parms{}; - - Parms.InTrans = std::move(InTrans); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_Vector2dToString -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector2D& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Conv_Vector2dToString(const struct FVector2D& InVec) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_Vector2dToString"); - - Params::KismetStringLibrary_Conv_Vector2dToString Parms{}; - - Parms.InVec = std::move(InVec); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_Vector3fToString -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector3f& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Conv_Vector3fToString(const struct FVector3f& InVec) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_Vector3fToString"); - - Params::KismetStringLibrary_Conv_Vector3fToString Parms{}; - - Parms.InVec = std::move(InVec); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Conv_VectorToString -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Conv_VectorToString(const struct FVector& InVec) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_VectorToString"); - - Params::KismetStringLibrary_Conv_VectorToString Parms{}; - - Parms.InVec = std::move(InVec); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.CullArray -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* inArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetStringLibrary::CullArray(const class FString& SourceString, TArray* inArray) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "CullArray"); - - Params::KismetStringLibrary_CullArray Parms{}; - - Parms.SourceString = std::move(SourceString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (inArray != nullptr) - *inArray = std::move(Parms.inArray); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.EndsWith -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InSuffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetStringLibrary::EndsWith(const class FString& SourceString, const class FString& InSuffix, ESearchCase SearchCase) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "EndsWith"); - - Params::KismetStringLibrary_EndsWith Parms{}; - - Parms.SourceString = std::move(SourceString); - Parms.InSuffix = std::move(InSuffix); - Parms.SearchCase = SearchCase; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.EqualEqual_StriStri -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetStringLibrary::EqualEqual_StriStri(const class FString& A, const class FString& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "EqualEqual_StriStri"); - - Params::KismetStringLibrary_EqualEqual_StriStri Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.EqualEqual_StrStr -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetStringLibrary::EqualEqual_StrStr(const class FString& A, const class FString& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "EqualEqual_StrStr"); - - Params::KismetStringLibrary_EqualEqual_StrStr Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.FindSubstring -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SearchIn (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Substring (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bUseCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSearchFromEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 StartPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetStringLibrary::FindSubstring(const class FString& SearchIn, const class FString& Substring, bool bUseCase, bool bSearchFromEnd, int32 StartPosition) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "FindSubstring"); - - Params::KismetStringLibrary_FindSubstring Parms{}; - - Parms.SearchIn = std::move(SearchIn); - Parms.Substring = std::move(Substring); - Parms.bUseCase = bUseCase; - Parms.bSearchFromEnd = bSearchFromEnd; - Parms.StartPosition = StartPosition; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.GetCharacterArrayFromString -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UKismetStringLibrary::GetCharacterArrayFromString(const class FString& SourceString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "GetCharacterArrayFromString"); - - Params::KismetStringLibrary_GetCharacterArrayFromString Parms{}; - - Parms.SourceString = std::move(SourceString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.GetCharacterAsNumber -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetStringLibrary::GetCharacterAsNumber(const class FString& SourceString, int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "GetCharacterAsNumber"); - - Params::KismetStringLibrary_GetCharacterAsNumber Parms{}; - - Parms.SourceString = std::move(SourceString); - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.GetSubstring -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 StartIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::GetSubstring(const class FString& SourceString, int32 StartIndex, int32 Length) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "GetSubstring"); - - Params::KismetStringLibrary_GetSubstring Parms{}; - - Parms.SourceString = std::move(SourceString); - Parms.StartIndex = StartIndex; - Parms.Length = Length; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.IsEmpty -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetStringLibrary::IsEmpty(const class FString& InString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "IsEmpty"); - - Params::KismetStringLibrary_IsEmpty Parms{}; - - Parms.InString = std::move(InString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.IsNumeric -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetStringLibrary::IsNumeric(const class FString& SourceString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "IsNumeric"); - - Params::KismetStringLibrary_IsNumeric Parms{}; - - Parms.SourceString = std::move(SourceString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.JoinStringArray -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& SourceArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const class FString& Separator (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::JoinStringArray(const TArray& SourceArray, const class FString& Separator) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "JoinStringArray"); - - Params::KismetStringLibrary_JoinStringArray Parms{}; - - Parms.SourceArray = std::move(SourceArray); - Parms.Separator = std::move(Separator); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Left -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Left(const class FString& SourceString, int32 Count) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Left"); - - Params::KismetStringLibrary_Left Parms{}; - - Parms.SourceString = std::move(SourceString); - Parms.Count = Count; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.LeftChop -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::LeftChop(const class FString& SourceString, int32 Count) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "LeftChop"); - - Params::KismetStringLibrary_LeftChop Parms{}; - - Parms.SourceString = std::move(SourceString); - Parms.Count = Count; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.LeftPad -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ChCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::LeftPad(const class FString& SourceString, int32 ChCount) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "LeftPad"); - - Params::KismetStringLibrary_LeftPad Parms{}; - - Parms.SourceString = std::move(SourceString); - Parms.ChCount = ChCount; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Len -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetStringLibrary::Len(const class FString& S) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Len"); - - Params::KismetStringLibrary_Len Parms{}; - - Parms.S = std::move(S); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.MatchesWildcard -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Wildcard (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetStringLibrary::MatchesWildcard(const class FString& SourceString, const class FString& Wildcard, ESearchCase SearchCase) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "MatchesWildcard"); - - Params::KismetStringLibrary_MatchesWildcard Parms{}; - - Parms.SourceString = std::move(SourceString); - Parms.Wildcard = std::move(Wildcard); - Parms.SearchCase = SearchCase; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Mid -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Mid(const class FString& SourceString, int32 Start, int32 Count) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Mid"); - - Params::KismetStringLibrary_Mid Parms{}; - - Parms.SourceString = std::move(SourceString); - Parms.Start = Start; - Parms.Count = Count; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.NotEqual_StriStri -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetStringLibrary::NotEqual_StriStri(const class FString& A, const class FString& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "NotEqual_StriStri"); - - Params::KismetStringLibrary_NotEqual_StriStri Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.NotEqual_StrStr -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetStringLibrary::NotEqual_StrStr(const class FString& A, const class FString& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "NotEqual_StrStr"); - - Params::KismetStringLibrary_NotEqual_StrStr Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.ParseIntoArray -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Delimiter (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool CullEmptyStrings (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UKismetStringLibrary::ParseIntoArray(const class FString& SourceString, const class FString& Delimiter, const bool CullEmptyStrings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "ParseIntoArray"); - - Params::KismetStringLibrary_ParseIntoArray Parms{}; - - Parms.SourceString = std::move(SourceString); - Parms.Delimiter = std::move(Delimiter); - Parms.CullEmptyStrings = CullEmptyStrings; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Replace -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& From (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& To (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Replace(const class FString& SourceString, const class FString& From, const class FString& To, ESearchCase SearchCase) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Replace"); - - Params::KismetStringLibrary_Replace Parms{}; - - Parms.SourceString = std::move(SourceString); - Parms.From = std::move(From); - Parms.To = std::move(To); - Parms.SearchCase = SearchCase; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.ReplaceInline -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class FString& SourceString (Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& SearchText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& ReplacementText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetStringLibrary::ReplaceInline(class FString& SourceString, const class FString& SearchText, const class FString& ReplacementText, ESearchCase SearchCase) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "ReplaceInline"); - - Params::KismetStringLibrary_ReplaceInline Parms{}; - - Parms.SourceString = std::move(SourceString); - Parms.SearchText = std::move(SearchText); - Parms.ReplacementText = std::move(ReplacementText); - Parms.SearchCase = SearchCase; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - SourceString = std::move(Parms.SourceString); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Reverse -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Reverse(const class FString& SourceString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Reverse"); - - Params::KismetStringLibrary_Reverse Parms{}; - - Parms.SourceString = std::move(SourceString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Right -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Right(const class FString& SourceString, int32 Count) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Right"); - - Params::KismetStringLibrary_Right Parms{}; - - Parms.SourceString = std::move(SourceString); - Parms.Count = Count; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.RightChop -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::RightChop(const class FString& SourceString, int32 Count) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "RightChop"); - - Params::KismetStringLibrary_RightChop Parms{}; - - Parms.SourceString = std::move(SourceString); - Parms.Count = Count; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.RightPad -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ChCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::RightPad(const class FString& SourceString, int32 ChCount) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "RightPad"); - - Params::KismetStringLibrary_RightPad Parms{}; - - Parms.SourceString = std::move(SourceString); - Parms.ChCount = ChCount; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Split -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* LeftS (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* RightS (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESearchDir SearchDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetStringLibrary::Split(const class FString& SourceString, const class FString& InStr, class FString* LeftS, class FString* RightS, ESearchCase SearchCase, ESearchDir SearchDir) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Split"); - - Params::KismetStringLibrary_Split Parms{}; - - Parms.SourceString = std::move(SourceString); - Parms.InStr = std::move(InStr); - Parms.SearchCase = SearchCase; - Parms.SearchDir = SearchDir; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (LeftS != nullptr) - *LeftS = std::move(Parms.LeftS); - - if (RightS != nullptr) - *RightS = std::move(Parms.RightS); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.StartsWith -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InPrefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetStringLibrary::StartsWith(const class FString& SourceString, const class FString& InPrefix, ESearchCase SearchCase) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "StartsWith"); - - Params::KismetStringLibrary_StartsWith Parms{}; - - Parms.SourceString = std::move(SourceString); - Parms.InPrefix = std::move(InPrefix); - Parms.SearchCase = SearchCase; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.TimeSecondsToString -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float InSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::TimeSecondsToString(float InSeconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "TimeSecondsToString"); - - Params::KismetStringLibrary_TimeSecondsToString Parms{}; - - Parms.InSeconds = InSeconds; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.ToLower -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::ToLower(const class FString& SourceString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "ToLower"); - - Params::KismetStringLibrary_ToLower Parms{}; - - Parms.SourceString = std::move(SourceString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.ToUpper -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::ToUpper(const class FString& SourceString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "ToUpper"); - - Params::KismetStringLibrary_ToUpper Parms{}; - - Parms.SourceString = std::move(SourceString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.Trim -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::Trim(const class FString& SourceString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "Trim"); - - Params::KismetStringLibrary_Trim Parms{}; - - Parms.SourceString = std::move(SourceString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringLibrary.TrimTrailing -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringLibrary::TrimTrailing(const class FString& SourceString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringLibrary", "TrimTrailing"); - - Params::KismetStringLibrary_TrimTrailing Parms{}; - - Parms.SourceString = std::move(SourceString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringTableLibrary.GetKeysFromStringTable -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UKismetStringTableLibrary::GetKeysFromStringTable(const class FName TableId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringTableLibrary", "GetKeysFromStringTable"); - - Params::KismetStringTableLibrary_GetKeysFromStringTable Parms{}; - - Parms.TableId = TableId; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringTableLibrary.GetMetaDataIdsFromStringTableEntry -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UKismetStringTableLibrary::GetMetaDataIdsFromStringTableEntry(const class FName TableId, const class FString& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringTableLibrary", "GetMetaDataIdsFromStringTableEntry"); - - Params::KismetStringTableLibrary_GetMetaDataIdsFromStringTableEntry Parms{}; - - Parms.TableId = TableId; - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringTableLibrary.GetRegisteredStringTables -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UKismetStringTableLibrary::GetRegisteredStringTables() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringTableLibrary", "GetRegisteredStringTables"); - - Params::KismetStringTableLibrary_GetRegisteredStringTables Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringTableLibrary.GetTableEntryMetaData -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName MetaDataId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringTableLibrary::GetTableEntryMetaData(const class FName TableId, const class FString& Key, const class FName MetaDataId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringTableLibrary", "GetTableEntryMetaData"); - - Params::KismetStringTableLibrary_GetTableEntryMetaData Parms{}; - - Parms.TableId = TableId; - Parms.Key = std::move(Key); - Parms.MetaDataId = MetaDataId; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringTableLibrary.GetTableEntrySourceString -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringTableLibrary::GetTableEntrySourceString(const class FName TableId, const class FString& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringTableLibrary", "GetTableEntrySourceString"); - - Params::KismetStringTableLibrary_GetTableEntrySourceString Parms{}; - - Parms.TableId = TableId; - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringTableLibrary.GetTableNamespace -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetStringTableLibrary::GetTableNamespace(const class FName TableId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringTableLibrary", "GetTableNamespace"); - - Params::KismetStringTableLibrary_GetTableNamespace Parms{}; - - Parms.TableId = TableId; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringTableLibrary.IsRegisteredTableEntry -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetStringTableLibrary::IsRegisteredTableEntry(const class FName TableId, const class FString& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringTableLibrary", "IsRegisteredTableEntry"); - - Params::KismetStringTableLibrary_IsRegisteredTableEntry Parms{}; - - Parms.TableId = TableId; - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetStringTableLibrary.IsRegisteredTableId -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetStringTableLibrary::IsRegisteredTableId(const class FName TableId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetStringTableLibrary", "IsRegisteredTableId"); - - Params::KismetStringTableLibrary_IsRegisteredTableId Parms{}; - - Parms.TableId = TableId; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.AddFloatHistorySample -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FDebugFloatHistory& FloatHistory (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FDebugFloatHistory ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FDebugFloatHistory UKismetSystemLibrary::AddFloatHistorySample(float Value, const struct FDebugFloatHistory& FloatHistory) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "AddFloatHistorySample"); - - Params::KismetSystemLibrary_AddFloatHistorySample Parms{}; - - Parms.Value = Value; - Parms.FloatHistory = std::move(FloatHistory); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.BeginTransaction -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& Context (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FText& Description (Parm, NativeAccessSpecifierPublic) -// class UObject* PrimaryObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetSystemLibrary::BeginTransaction(const class FString& Context, const class FText& Description, class UObject* PrimaryObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "BeginTransaction"); - - Params::KismetSystemLibrary_BeginTransaction Parms{}; - - Parms.Context = std::move(Context); - Parms.Description = std::move(Description); - Parms.PrimaryObject = PrimaryObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.BoxOverlapActors -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& BoxPos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// class UClass* ActorClassFilter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::BoxOverlapActors(const class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& BoxExtent, const TArray& ObjectTypes, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxOverlapActors"); - - Params::KismetSystemLibrary_BoxOverlapActors Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.BoxPos = std::move(BoxPos); - Parms.BoxExtent = std::move(BoxExtent); - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.ActorClassFilter = ActorClassFilter; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutActors != nullptr) - *OutActors = std::move(Parms.OutActors); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.BoxOverlapComponents -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& BoxPos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Extent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// class UClass* ComponentClassFilter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// TArray* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::BoxOverlapComponents(const class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& Extent, const TArray& ObjectTypes, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxOverlapComponents"); - - Params::KismetSystemLibrary_BoxOverlapComponents Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.BoxPos = std::move(BoxPos); - Parms.Extent = std::move(Extent); - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.ComponentClassFilter = ComponentClassFilter; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutComponents != nullptr) - *OutComponents = std::move(Parms.OutComponents); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.BoxTraceMulti -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& HalfSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::BoxTraceMulti(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxTraceMulti"); - - Params::KismetSystemLibrary_BoxTraceMulti Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.HalfSize = std::move(HalfSize); - Parms.orientation = std::move(orientation); - Parms.TraceChannel = TraceChannel; - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHits != nullptr) - *OutHits = std::move(Parms.OutHits); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.BoxTraceMultiByProfile -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& HalfSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::BoxTraceMultiByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& orientation, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxTraceMultiByProfile"); - - Params::KismetSystemLibrary_BoxTraceMultiByProfile Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.HalfSize = std::move(HalfSize); - Parms.orientation = std::move(orientation); - Parms.ProfileName = ProfileName; - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHits != nullptr) - *OutHits = std::move(Parms.OutHits); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.BoxTraceMultiForObjects -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& HalfSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::BoxTraceMultiForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& orientation, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxTraceMultiForObjects"); - - Params::KismetSystemLibrary_BoxTraceMultiForObjects Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.HalfSize = std::move(HalfSize); - Parms.orientation = std::move(orientation); - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHits != nullptr) - *OutHits = std::move(Parms.OutHits); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.BoxTraceSingle -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& HalfSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::BoxTraceSingle(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxTraceSingle"); - - Params::KismetSystemLibrary_BoxTraceSingle Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.HalfSize = std::move(HalfSize); - Parms.orientation = std::move(orientation); - Parms.TraceChannel = TraceChannel; - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.BoxTraceSingleByProfile -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& HalfSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::BoxTraceSingleByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& orientation, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxTraceSingleByProfile"); - - Params::KismetSystemLibrary_BoxTraceSingleByProfile Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.HalfSize = std::move(HalfSize); - Parms.orientation = std::move(orientation); - Parms.ProfileName = ProfileName; - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.BoxTraceSingleForObjects -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& HalfSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::BoxTraceSingleForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& orientation, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxTraceSingleForObjects"); - - Params::KismetSystemLibrary_BoxTraceSingleForObjects Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.HalfSize = std::move(HalfSize); - Parms.orientation = std::move(orientation); - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.BreakARFilter -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FARFilter& InARFilter (Parm, NativeAccessSpecifierPublic) -// TArray* PackageNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// TArray* PackagePaths (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// TArray* SoftObjectPaths (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// TArray* ClassPaths (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// TSet* RecursiveClassPathsExclusionSet (Parm, OutParm, NativeAccessSpecifierPublic) -// TArray* ClassNames (Parm, OutParm, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic) -// TSet* RecursiveClassesExclusionSet (Parm, OutParm, AdvancedDisplay, NativeAccessSpecifierPublic) -// bool* bRecursivePaths (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* bRecursiveClasses (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* bIncludeOnlyOnDiskAssets (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::BreakARFilter(const struct FARFilter& InARFilter, TArray* PackageNames, TArray* PackagePaths, TArray* SoftObjectPaths, TArray* ClassPaths, TSet* RecursiveClassPathsExclusionSet, TArray* ClassNames, TSet* RecursiveClassesExclusionSet, bool* bRecursivePaths, bool* bRecursiveClasses, bool* bIncludeOnlyOnDiskAssets) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "BreakARFilter"); - - Params::KismetSystemLibrary_BreakARFilter Parms{}; - - Parms.InARFilter = std::move(InARFilter); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (PackageNames != nullptr) - *PackageNames = std::move(Parms.PackageNames); - - if (PackagePaths != nullptr) - *PackagePaths = std::move(Parms.PackagePaths); - - if (SoftObjectPaths != nullptr) - *SoftObjectPaths = std::move(Parms.SoftObjectPaths); - - if (ClassPaths != nullptr) - *ClassPaths = std::move(Parms.ClassPaths); - - if (RecursiveClassPathsExclusionSet != nullptr) - *RecursiveClassPathsExclusionSet = std::move(Parms.RecursiveClassPathsExclusionSet); - - if (ClassNames != nullptr) - *ClassNames = std::move(Parms.ClassNames); - - if (RecursiveClassesExclusionSet != nullptr) - *RecursiveClassesExclusionSet = std::move(Parms.RecursiveClassesExclusionSet); - - if (bRecursivePaths != nullptr) - *bRecursivePaths = Parms.bRecursivePaths; - - if (bRecursiveClasses != nullptr) - *bRecursiveClasses = Parms.bRecursiveClasses; - - if (bIncludeOnlyOnDiskAssets != nullptr) - *bIncludeOnlyOnDiskAssets = Parms.bIncludeOnlyOnDiskAssets; -} - - -// Function Engine.KismetSystemLibrary.BreakSoftClassPath -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FSoftClassPath& InSoftClassPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* PathString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::BreakSoftClassPath(const struct FSoftClassPath& InSoftClassPath, class FString* PathString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "BreakSoftClassPath"); - - Params::KismetSystemLibrary_BreakSoftClassPath Parms{}; - - Parms.InSoftClassPath = std::move(InSoftClassPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (PathString != nullptr) - *PathString = std::move(Parms.PathString); -} - - -// Function Engine.KismetSystemLibrary.BreakSoftObjectPath -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FSoftObjectPath& InSoftObjectPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* PathString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::BreakSoftObjectPath(const struct FSoftObjectPath& InSoftObjectPath, class FString* PathString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "BreakSoftObjectPath"); - - Params::KismetSystemLibrary_BreakSoftObjectPath Parms{}; - - Parms.InSoftObjectPath = std::move(InSoftObjectPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (PathString != nullptr) - *PathString = std::move(Parms.PathString); -} - - -// Function Engine.KismetSystemLibrary.BreakTopLevelAssetPath -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTopLevelAssetPath& TopLevelAssetPath (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* PathString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::BreakTopLevelAssetPath(const struct FTopLevelAssetPath& TopLevelAssetPath, class FString* PathString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "BreakTopLevelAssetPath"); - - Params::KismetSystemLibrary_BreakTopLevelAssetPath Parms{}; - - Parms.TopLevelAssetPath = std::move(TopLevelAssetPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (PathString != nullptr) - *PathString = std::move(Parms.PathString); -} - - -// Function Engine.KismetSystemLibrary.CancelTransaction -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::CancelTransaction(const int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "CancelTransaction"); - - Params::KismetSystemLibrary_CancelTransaction Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.CanLaunchURL -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::CanLaunchURL(const class FString& URL) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "CanLaunchURL"); - - Params::KismetSystemLibrary_CanLaunchURL Parms{}; - - Parms.URL = std::move(URL); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.CapsuleOverlapActors -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& CapsulePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// class UClass* ActorClassFilter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::CapsuleOverlapActors(const class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, const TArray& ObjectTypes, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleOverlapActors"); - - Params::KismetSystemLibrary_CapsuleOverlapActors Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.CapsulePos = std::move(CapsulePos); - Parms.Radius = Radius; - Parms.HalfHeight = HalfHeight; - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.ActorClassFilter = ActorClassFilter; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutActors != nullptr) - *OutActors = std::move(Parms.OutActors); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.CapsuleOverlapComponents -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& CapsulePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// class UClass* ComponentClassFilter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// TArray* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::CapsuleOverlapComponents(const class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, const TArray& ObjectTypes, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleOverlapComponents"); - - Params::KismetSystemLibrary_CapsuleOverlapComponents Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.CapsulePos = std::move(CapsulePos); - Parms.Radius = Radius; - Parms.HalfHeight = HalfHeight; - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.ComponentClassFilter = ComponentClassFilter; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutComponents != nullptr) - *OutComponents = std::move(Parms.OutComponents); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.CapsuleTraceMulti -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::CapsuleTraceMulti(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceMulti"); - - Params::KismetSystemLibrary_CapsuleTraceMulti Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.Radius = Radius; - Parms.HalfHeight = HalfHeight; - Parms.TraceChannel = TraceChannel; - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHits != nullptr) - *OutHits = std::move(Parms.OutHits); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.CapsuleTraceMultiByProfile -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::CapsuleTraceMultiByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceMultiByProfile"); - - Params::KismetSystemLibrary_CapsuleTraceMultiByProfile Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.Radius = Radius; - Parms.HalfHeight = HalfHeight; - Parms.ProfileName = ProfileName; - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHits != nullptr) - *OutHits = std::move(Parms.OutHits); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.CapsuleTraceMultiForObjects -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::CapsuleTraceMultiForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceMultiForObjects"); - - Params::KismetSystemLibrary_CapsuleTraceMultiForObjects Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.Radius = Radius; - Parms.HalfHeight = HalfHeight; - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHits != nullptr) - *OutHits = std::move(Parms.OutHits); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.CapsuleTraceSingle -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::CapsuleTraceSingle(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceSingle"); - - Params::KismetSystemLibrary_CapsuleTraceSingle Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.Radius = Radius; - Parms.HalfHeight = HalfHeight; - Parms.TraceChannel = TraceChannel; - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.CapsuleTraceSingleByProfile -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::CapsuleTraceSingleByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceSingleByProfile"); - - Params::KismetSystemLibrary_CapsuleTraceSingleByProfile Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.Radius = Radius; - Parms.HalfHeight = HalfHeight; - Parms.ProfileName = ProfileName; - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.CapsuleTraceSingleForObjects -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::CapsuleTraceSingleForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceSingleForObjects"); - - Params::KismetSystemLibrary_CapsuleTraceSingleForObjects Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.Radius = Radius; - Parms.HalfHeight = HalfHeight; - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.CollectGarbage -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) - -void UKismetSystemLibrary::CollectGarbage() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "CollectGarbage"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.ComponentOverlapActors -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& ComponentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// class UClass* ActorClassFilter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::ComponentOverlapActors(class UPrimitiveComponent* Component, const struct FTransform& ComponentTransform, const TArray& ObjectTypes, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "ComponentOverlapActors"); - - Params::KismetSystemLibrary_ComponentOverlapActors Parms{}; - - Parms.Component = Component; - Parms.ComponentTransform = std::move(ComponentTransform); - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.ActorClassFilter = ActorClassFilter; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutActors != nullptr) - *OutActors = std::move(Parms.OutActors); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.ComponentOverlapComponents -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& ComponentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// class UClass* ComponentClassFilter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// TArray* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::ComponentOverlapComponents(class UPrimitiveComponent* Component, const struct FTransform& ComponentTransform, const TArray& ObjectTypes, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "ComponentOverlapComponents"); - - Params::KismetSystemLibrary_ComponentOverlapComponents Parms{}; - - Parms.Component = Component; - Parms.ComponentTransform = std::move(ComponentTransform); - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.ComponentClassFilter = ComponentClassFilter; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutComponents != nullptr) - *OutComponents = std::move(Parms.OutComponents); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.ControlScreensaver -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// bool bAllowScreenSaver (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::ControlScreensaver(bool bAllowScreenSaver) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "ControlScreensaver"); - - Params::KismetSystemLibrary_ControlScreensaver Parms{}; - - Parms.bAllowScreenSaver = bAllowScreenSaver; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.Conv_ClassToSoftClassReference -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TSubclassOf& Class_0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSoftClassPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -TSoftClassPtr UKismetSystemLibrary::Conv_ClassToSoftClassReference(const TSubclassOf& Class_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_ClassToSoftClassReference"); - - Params::KismetSystemLibrary_Conv_ClassToSoftClassReference Parms{}; - - Parms.Class_0 = Class_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.Conv_ComponentReferenceToSoftComponentReference -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FComponentReference& ComponentReference (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FSoftComponentReference ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FSoftComponentReference UKismetSystemLibrary::Conv_ComponentReferenceToSoftComponentReference(const struct FComponentReference& ComponentReference) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_ComponentReferenceToSoftComponentReference"); - - Params::KismetSystemLibrary_Conv_ComponentReferenceToSoftComponentReference Parms{}; - - Parms.ComponentReference = std::move(ComponentReference); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.Conv_InterfaceToObject -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TScriptInterface&Interface (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UObject* UKismetSystemLibrary::Conv_InterfaceToObject(const TScriptInterface& Interface) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_InterfaceToObject"); - - Params::KismetSystemLibrary_Conv_InterfaceToObject Parms{}; - - Parms.Interface = Interface; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.Conv_ObjectToClass -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf Class_0 (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UClass* UKismetSystemLibrary::Conv_ObjectToClass(class UObject* Object, TSubclassOf Class_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_ObjectToClass"); - - Params::KismetSystemLibrary_Conv_ObjectToClass Parms{}; - - Parms.Object = Object; - Parms.Class_0 = Class_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.Conv_ObjectToSoftObjectReference -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSoftObjectPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -TSoftObjectPtr UKismetSystemLibrary::Conv_ObjectToSoftObjectReference(class UObject* Object) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_ObjectToSoftObjectReference"); - - Params::KismetSystemLibrary_Conv_ObjectToSoftObjectReference Parms{}; - - Parms.Object = Object; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.Conv_PrimaryAssetIdToString -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::Conv_PrimaryAssetIdToString(const struct FPrimaryAssetId& PrimaryAssetId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_PrimaryAssetIdToString"); - - Params::KismetSystemLibrary_Conv_PrimaryAssetIdToString Parms{}; - - Parms.PrimaryAssetId = std::move(PrimaryAssetId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.Conv_PrimaryAssetTypeToString -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPrimaryAssetType& PrimaryAssetType (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::Conv_PrimaryAssetTypeToString(const struct FPrimaryAssetType& PrimaryAssetType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_PrimaryAssetTypeToString"); - - Params::KismetSystemLibrary_Conv_PrimaryAssetTypeToString Parms{}; - - Parms.PrimaryAssetType = std::move(PrimaryAssetType); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.Conv_SoftClassPathToSoftClassRef -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FSoftClassPath& SoftClassPath (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSoftClassPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -TSoftClassPtr UKismetSystemLibrary::Conv_SoftClassPathToSoftClassRef(const struct FSoftClassPath& SoftClassPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_SoftClassPathToSoftClassRef"); - - Params::KismetSystemLibrary_Conv_SoftClassPathToSoftClassRef Parms{}; - - Parms.SoftClassPath = std::move(SoftClassPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.Conv_SoftClassReferenceToClass -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TSoftClassPtr& SoftClass (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -TSubclassOf UKismetSystemLibrary::Conv_SoftClassReferenceToClass(const TSoftClassPtr& SoftClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_SoftClassReferenceToClass"); - - Params::KismetSystemLibrary_Conv_SoftClassReferenceToClass Parms{}; - - Parms.SoftClass = SoftClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.Conv_SoftClassReferenceToString -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TSoftClassPtr& SoftClassReference (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::Conv_SoftClassReferenceToString(const TSoftClassPtr& SoftClassReference) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_SoftClassReferenceToString"); - - Params::KismetSystemLibrary_Conv_SoftClassReferenceToString Parms{}; - - Parms.SoftClassReference = SoftClassReference; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.Conv_SoftObjectReferenceToObject -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TSoftObjectPtr& SoftObject (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UObject* UKismetSystemLibrary::Conv_SoftObjectReferenceToObject(const TSoftObjectPtr& SoftObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_SoftObjectReferenceToObject"); - - Params::KismetSystemLibrary_Conv_SoftObjectReferenceToObject Parms{}; - - Parms.SoftObject = SoftObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.Conv_SoftObjectReferenceToString -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TSoftObjectPtr& SoftObjectReference (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::Conv_SoftObjectReferenceToString(const TSoftObjectPtr& SoftObjectReference) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_SoftObjectReferenceToString"); - - Params::KismetSystemLibrary_Conv_SoftObjectReferenceToString Parms{}; - - Parms.SoftObjectReference = SoftObjectReference; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.Conv_SoftObjPathToSoftObjRef -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FSoftObjectPath& SoftObjectPath (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSoftObjectPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -TSoftObjectPtr UKismetSystemLibrary::Conv_SoftObjPathToSoftObjRef(const struct FSoftObjectPath& SoftObjectPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_SoftObjPathToSoftObjRef"); - - Params::KismetSystemLibrary_Conv_SoftObjPathToSoftObjRef Parms{}; - - Parms.SoftObjectPath = std::move(SoftObjectPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.Conv_SoftObjRefToSoftClassPath -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// TSoftClassPtr SoftClassReference (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FSoftClassPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FSoftClassPath UKismetSystemLibrary::Conv_SoftObjRefToSoftClassPath(TSoftClassPtr SoftClassReference) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_SoftObjRefToSoftClassPath"); - - Params::KismetSystemLibrary_Conv_SoftObjRefToSoftClassPath Parms{}; - - Parms.SoftClassReference = SoftClassReference; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.Conv_SoftObjRefToSoftObjPath -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// TSoftObjectPtr SoftObjectReference (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FSoftObjectPath UKismetSystemLibrary::Conv_SoftObjRefToSoftObjPath(TSoftObjectPtr SoftObjectReference) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_SoftObjRefToSoftObjPath"); - - Params::KismetSystemLibrary_Conv_SoftObjRefToSoftObjPath Parms{}; - - Parms.SoftObjectReference = SoftObjectReference; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.ConvertToAbsolutePath -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::ConvertToAbsolutePath(const class FString& Filename) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "ConvertToAbsolutePath"); - - Params::KismetSystemLibrary_ConvertToAbsolutePath Parms{}; - - Parms.Filename = std::move(Filename); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.ConvertToRelativePath -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::ConvertToRelativePath(const class FString& Filename) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "ConvertToRelativePath"); - - Params::KismetSystemLibrary_ConvertToRelativePath Parms{}; - - Parms.Filename = std::move(Filename); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.CreateCopyForUndoBuffer -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* ObjectToModify (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::CreateCopyForUndoBuffer(class UObject* ObjectToModify) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "CreateCopyForUndoBuffer"); - - Params::KismetSystemLibrary_CreateCopyForUndoBuffer Parms{}; - - Parms.ObjectToModify = ObjectToModify; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.Delay -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::Delay(const class UObject* WorldContextObject, float duration, const struct FLatentActionInfo& LatentInfo) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "Delay"); - - Params::KismetSystemLibrary_Delay Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.duration = duration; - Parms.LatentInfo = std::move(LatentInfo); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.DelayUntilNextTick -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::DelayUntilNextTick(const class UObject* WorldContextObject, const struct FLatentActionInfo& LatentInfo) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "DelayUntilNextTick"); - - Params::KismetSystemLibrary_DelayUntilNextTick Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.LatentInfo = std::move(LatentInfo); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.DoesClassImplementInterface -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UClass* TestClass (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf Interface (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::DoesClassImplementInterface(const class UClass* TestClass, TSubclassOf Interface) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "DoesClassImplementInterface"); - - Params::KismetSystemLibrary_DoesClassImplementInterface Parms{}; - - Parms.TestClass = TestClass; - Parms.Interface = Interface; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.DoesImplementInterface -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* TestObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf Interface (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::DoesImplementInterface(const class UObject* TestObject, TSubclassOf Interface) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "DoesImplementInterface"); - - Params::KismetSystemLibrary_DoesImplementInterface Parms{}; - - Parms.TestObject = TestObject; - Parms.Interface = Interface; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.DrawDebugArrow -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& LineStart (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& LineEnd (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ArrowSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::DrawDebugArrow(const class UObject* WorldContextObject, const struct FVector& LineStart, const struct FVector& LineEnd, float ArrowSize, const struct FLinearColor& LineColor, float duration, float Thickness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugArrow"); - - Params::KismetSystemLibrary_DrawDebugArrow Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.LineStart = std::move(LineStart); - Parms.LineEnd = std::move(LineEnd); - Parms.ArrowSize = ArrowSize; - Parms.LineColor = std::move(LineColor); - Parms.duration = duration; - Parms.Thickness = Thickness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.DrawDebugBox -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Center (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Extent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::DrawDebugBox(const class UObject* WorldContextObject, const struct FVector& Center, const struct FVector& Extent, const struct FLinearColor& LineColor, const struct FRotator& Rotation, float duration, float Thickness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugBox"); - - Params::KismetSystemLibrary_DrawDebugBox Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Center = std::move(Center); - Parms.Extent = std::move(Extent); - Parms.LineColor = std::move(LineColor); - Parms.Rotation = std::move(Rotation); - Parms.duration = duration; - Parms.Thickness = Thickness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.DrawDebugCamera -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class ACameraActor* CameraActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& CameraColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::DrawDebugCamera(const class ACameraActor* CameraActor, const struct FLinearColor& CameraColor, float duration) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCamera"); - - Params::KismetSystemLibrary_DrawDebugCamera Parms{}; - - Parms.CameraActor = CameraActor; - Parms.CameraColor = std::move(CameraColor); - Parms.duration = duration; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.DrawDebugCapsule -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Center (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::DrawDebugCapsule(const class UObject* WorldContextObject, const struct FVector& Center, float HalfHeight, float Radius, const struct FRotator& Rotation, const struct FLinearColor& LineColor, float duration, float Thickness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCapsule"); - - Params::KismetSystemLibrary_DrawDebugCapsule Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Center = std::move(Center); - Parms.HalfHeight = HalfHeight; - Parms.Radius = Radius; - Parms.Rotation = std::move(Rotation); - Parms.LineColor = std::move(LineColor); - Parms.duration = duration; - Parms.Thickness = Thickness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.DrawDebugCircle -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Center (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NumSegments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& YAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& ZAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bDrawAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::DrawDebugCircle(const class UObject* WorldContextObject, const struct FVector& Center, float Radius, int32 NumSegments, const struct FLinearColor& LineColor, float duration, float Thickness, const struct FVector& YAxis, const struct FVector& ZAxis, bool bDrawAxis) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCircle"); - - Params::KismetSystemLibrary_DrawDebugCircle Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Center = std::move(Center); - Parms.Radius = Radius; - Parms.NumSegments = NumSegments; - Parms.LineColor = std::move(LineColor); - Parms.duration = duration; - Parms.Thickness = Thickness; - Parms.YAxis = std::move(YAxis); - Parms.ZAxis = std::move(ZAxis); - Parms.bDrawAxis = bDrawAxis; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.DrawDebugCone -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Origin (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Direction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float AngleWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float AngleHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::DrawDebugCone(const class UObject* WorldContextObject, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const struct FLinearColor& LineColor, float duration, float Thickness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCone"); - - Params::KismetSystemLibrary_DrawDebugCone Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Origin = std::move(Origin); - Parms.Direction = std::move(Direction); - Parms.Length = Length; - Parms.AngleWidth = AngleWidth; - Parms.AngleHeight = AngleHeight; - Parms.NumSides = NumSides; - Parms.LineColor = std::move(LineColor); - Parms.duration = duration; - Parms.Thickness = Thickness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.DrawDebugConeInDegrees -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Origin (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Direction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float AngleWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float AngleHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::DrawDebugConeInDegrees(const class UObject* WorldContextObject, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const struct FLinearColor& LineColor, float duration, float Thickness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugConeInDegrees"); - - Params::KismetSystemLibrary_DrawDebugConeInDegrees Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Origin = std::move(Origin); - Parms.Direction = std::move(Direction); - Parms.Length = Length; - Parms.AngleWidth = AngleWidth; - Parms.AngleHeight = AngleHeight; - Parms.NumSides = NumSides; - Parms.LineColor = std::move(LineColor); - Parms.duration = duration; - Parms.Thickness = Thickness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.DrawDebugCoordinateSystem -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& AxisLoc (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& AxisRot (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::DrawDebugCoordinateSystem(const class UObject* WorldContextObject, const struct FVector& AxisLoc, const struct FRotator& AxisRot, float Scale, float duration, float Thickness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCoordinateSystem"); - - Params::KismetSystemLibrary_DrawDebugCoordinateSystem Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.AxisLoc = std::move(AxisLoc); - Parms.AxisRot = std::move(AxisRot); - Parms.Scale = Scale; - Parms.duration = duration; - Parms.Thickness = Thickness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.DrawDebugCylinder -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::DrawDebugCylinder(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, int32 Segments, const struct FLinearColor& LineColor, float duration, float Thickness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCylinder"); - - Params::KismetSystemLibrary_DrawDebugCylinder Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.Radius = Radius; - Parms.Segments = Segments; - Parms.LineColor = std::move(LineColor); - Parms.duration = duration; - Parms.Thickness = Thickness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.DrawDebugFloatHistoryLocation -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FDebugFloatHistory& FloatHistory (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FVector& DrawLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& DrawSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& DrawColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::DrawDebugFloatHistoryLocation(const class UObject* WorldContextObject, const struct FDebugFloatHistory& FloatHistory, const struct FVector& DrawLocation, const struct FVector2D& DrawSize, const struct FLinearColor& DrawColor, float duration) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugFloatHistoryLocation"); - - Params::KismetSystemLibrary_DrawDebugFloatHistoryLocation Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.FloatHistory = std::move(FloatHistory); - Parms.DrawLocation = std::move(DrawLocation); - Parms.DrawSize = std::move(DrawSize); - Parms.DrawColor = std::move(DrawColor); - Parms.duration = duration; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.DrawDebugFloatHistoryTransform -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FDebugFloatHistory& FloatHistory (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FTransform& DrawTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& DrawSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& DrawColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::DrawDebugFloatHistoryTransform(const class UObject* WorldContextObject, const struct FDebugFloatHistory& FloatHistory, const struct FTransform& DrawTransform, const struct FVector2D& DrawSize, const struct FLinearColor& DrawColor, float duration) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugFloatHistoryTransform"); - - Params::KismetSystemLibrary_DrawDebugFloatHistoryTransform Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.FloatHistory = std::move(FloatHistory); - Parms.DrawTransform = std::move(DrawTransform); - Parms.DrawSize = std::move(DrawSize); - Parms.DrawColor = std::move(DrawColor); - Parms.duration = duration; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.DrawDebugFrustum -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& FrustumTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& FrustumColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::DrawDebugFrustum(const class UObject* WorldContextObject, const struct FTransform& FrustumTransform, const struct FLinearColor& FrustumColor, float duration, float Thickness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugFrustum"); - - Params::KismetSystemLibrary_DrawDebugFrustum Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.FrustumTransform = std::move(FrustumTransform); - Parms.FrustumColor = std::move(FrustumColor); - Parms.duration = duration; - Parms.Thickness = Thickness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.DrawDebugLine -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& LineStart (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& LineEnd (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::DrawDebugLine(const class UObject* WorldContextObject, const struct FVector& LineStart, const struct FVector& LineEnd, const struct FLinearColor& LineColor, float duration, float Thickness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugLine"); - - Params::KismetSystemLibrary_DrawDebugLine Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.LineStart = std::move(LineStart); - Parms.LineEnd = std::move(LineEnd); - Parms.LineColor = std::move(LineColor); - Parms.duration = duration; - Parms.Thickness = Thickness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.DrawDebugPlane -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FPlane& PlaneCoordinates (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& PlaneColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::DrawDebugPlane(const class UObject* WorldContextObject, const struct FPlane& PlaneCoordinates, const struct FVector& Location, float Size, const struct FLinearColor& PlaneColor, float duration) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugPlane"); - - Params::KismetSystemLibrary_DrawDebugPlane Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.PlaneCoordinates = std::move(PlaneCoordinates); - Parms.Location = std::move(Location); - Parms.Size = Size; - Parms.PlaneColor = std::move(PlaneColor); - Parms.duration = duration; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.DrawDebugPoint -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& position (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& PointColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::DrawDebugPoint(const class UObject* WorldContextObject, const struct FVector& position, float Size, const struct FLinearColor& PointColor, float duration) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugPoint"); - - Params::KismetSystemLibrary_DrawDebugPoint Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.position = std::move(position); - Parms.Size = Size; - Parms.PointColor = std::move(PointColor); - Parms.duration = duration; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.DrawDebugSphere -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Center (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::DrawDebugSphere(const class UObject* WorldContextObject, const struct FVector& Center, float Radius, int32 Segments, const struct FLinearColor& LineColor, float duration, float Thickness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugSphere"); - - Params::KismetSystemLibrary_DrawDebugSphere Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Center = std::move(Center); - Parms.Radius = Radius; - Parms.Segments = Segments; - Parms.LineColor = std::move(LineColor); - Parms.duration = duration; - Parms.Thickness = Thickness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.DrawDebugString -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& TextLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* TestBaseActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::DrawDebugString(const class UObject* WorldContextObject, const struct FVector& TextLocation, const class FString& Text, class AActor* TestBaseActor, const struct FLinearColor& TextColor, float duration) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugString"); - - Params::KismetSystemLibrary_DrawDebugString Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.TextLocation = std::move(TextLocation); - Parms.Text = std::move(Text); - Parms.TestBaseActor = TestBaseActor; - Parms.TextColor = std::move(TextColor); - Parms.duration = duration; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.EndTransaction -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetSystemLibrary::EndTransaction() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "EndTransaction"); - - Params::KismetSystemLibrary_EndTransaction Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.EqualEqual_PrimaryAssetId -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPrimaryAssetId& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FPrimaryAssetId& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::EqualEqual_PrimaryAssetId(const struct FPrimaryAssetId& A, const struct FPrimaryAssetId& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "EqualEqual_PrimaryAssetId"); - - Params::KismetSystemLibrary_EqualEqual_PrimaryAssetId Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.EqualEqual_PrimaryAssetType -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPrimaryAssetType& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FPrimaryAssetType& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::EqualEqual_PrimaryAssetType(const struct FPrimaryAssetType& A, const struct FPrimaryAssetType& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "EqualEqual_PrimaryAssetType"); - - Params::KismetSystemLibrary_EqualEqual_PrimaryAssetType Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.EqualEqual_SoftClassReference -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TSoftClassPtr& A (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TSoftClassPtr& B (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::EqualEqual_SoftClassReference(const TSoftClassPtr& A, const TSoftClassPtr& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "EqualEqual_SoftClassReference"); - - Params::KismetSystemLibrary_EqualEqual_SoftClassReference Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.EqualEqual_SoftObjectReference -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TSoftObjectPtr& A (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TSoftObjectPtr& B (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::EqualEqual_SoftObjectReference(const TSoftObjectPtr& A, const TSoftObjectPtr& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "EqualEqual_SoftObjectReference"); - - Params::KismetSystemLibrary_EqualEqual_SoftObjectReference Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.ExecuteConsoleCommand -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APlayerController* SpecificPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::ExecuteConsoleCommand(const class UObject* WorldContextObject, const class FString& Command, class APlayerController* SpecificPlayer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "ExecuteConsoleCommand"); - - Params::KismetSystemLibrary_ExecuteConsoleCommand Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Command = std::move(Command); - Parms.SpecificPlayer = SpecificPlayer; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.FlushDebugStrings -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::FlushDebugStrings(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "FlushDebugStrings"); - - Params::KismetSystemLibrary_FlushDebugStrings Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.FlushPersistentDebugLines -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::FlushPersistentDebugLines(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "FlushPersistentDebugLines"); - - Params::KismetSystemLibrary_FlushPersistentDebugLines Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.ForceCloseAdBanner -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) - -void UKismetSystemLibrary::ForceCloseAdBanner() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "ForceCloseAdBanner"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.GetActorBounds -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Origin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::GetActorBounds(const class AActor* Actor, struct FVector* Origin, struct FVector* BoxExtent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetActorBounds"); - - Params::KismetSystemLibrary_GetActorBounds Parms{}; - - Parms.Actor = Actor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Origin != nullptr) - *Origin = std::move(Parms.Origin); - - if (BoxExtent != nullptr) - *BoxExtent = std::move(Parms.BoxExtent); -} - - -// Function Engine.KismetSystemLibrary.GetActorListFromComponentList -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray&ComponentList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -// class UClass* ActorClassFilter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutActorList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::GetActorListFromComponentList(const TArray& ComponentList, class UClass* ActorClassFilter, TArray* OutActorList) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetActorListFromComponentList"); - - Params::KismetSystemLibrary_GetActorListFromComponentList Parms{}; - - Parms.ComponentList = std::move(ComponentList); - Parms.ActorClassFilter = ActorClassFilter; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutActorList != nullptr) - *OutActorList = std::move(Parms.OutActorList); -} - - -// Function Engine.KismetSystemLibrary.GetAdIDCount -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetSystemLibrary::GetAdIDCount() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetAdIDCount"); - - Params::KismetSystemLibrary_GetAdIDCount Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetBuildConfiguration -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetBuildConfiguration() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetBuildConfiguration"); - - Params::KismetSystemLibrary_GetBuildConfiguration Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetBuildVersion -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetBuildVersion() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetBuildVersion"); - - Params::KismetSystemLibrary_GetBuildVersion Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetClassDisplayName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UClass* Class_0 (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetClassDisplayName(const class UClass* Class_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetClassDisplayName"); - - Params::KismetSystemLibrary_GetClassDisplayName Parms{}; - - Parms.Class_0 = Class_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetClassFromPrimaryAssetId -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -TSubclassOf UKismetSystemLibrary::GetClassFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetClassFromPrimaryAssetId"); - - Params::KismetSystemLibrary_GetClassFromPrimaryAssetId Parms{}; - - Parms.PrimaryAssetId = std::move(PrimaryAssetId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetClassTopLevelAssetPath -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UClass* Class_0 (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTopLevelAssetPath ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTopLevelAssetPath UKismetSystemLibrary::GetClassTopLevelAssetPath(const class UClass* Class_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetClassTopLevelAssetPath"); - - Params::KismetSystemLibrary_GetClassTopLevelAssetPath Parms{}; - - Parms.Class_0 = Class_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetCommandLine -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetCommandLine() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetCommandLine"); - - Params::KismetSystemLibrary_GetCommandLine Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetComponentBounds -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class USceneComponent* Component (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* Origin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* SphereRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::GetComponentBounds(const class USceneComponent* Component, struct FVector* Origin, struct FVector* BoxExtent, float* SphereRadius) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetComponentBounds"); - - Params::KismetSystemLibrary_GetComponentBounds Parms{}; - - Parms.Component = Component; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Origin != nullptr) - *Origin = std::move(Parms.Origin); - - if (BoxExtent != nullptr) - *BoxExtent = std::move(Parms.BoxExtent); - - if (SphereRadius != nullptr) - *SphereRadius = Parms.SphereRadius; -} - - -// Function Engine.KismetSystemLibrary.GetConsoleVariableBoolValue -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& VariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::GetConsoleVariableBoolValue(const class FString& VariableName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetConsoleVariableBoolValue"); - - Params::KismetSystemLibrary_GetConsoleVariableBoolValue Parms{}; - - Parms.VariableName = std::move(VariableName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetConsoleVariableFloatValue -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& VariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetSystemLibrary::GetConsoleVariableFloatValue(const class FString& VariableName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetConsoleVariableFloatValue"); - - Params::KismetSystemLibrary_GetConsoleVariableFloatValue Parms{}; - - Parms.VariableName = std::move(VariableName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetConsoleVariableIntValue -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& VariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetSystemLibrary::GetConsoleVariableIntValue(const class FString& VariableName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetConsoleVariableIntValue"); - - Params::KismetSystemLibrary_GetConsoleVariableIntValue Parms{}; - - Parms.VariableName = std::move(VariableName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetConsoleVariableStringValue -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& VariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetConsoleVariableStringValue(const class FString& VariableName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetConsoleVariableStringValue"); - - Params::KismetSystemLibrary_GetConsoleVariableStringValue Parms{}; - - Parms.VariableName = std::move(VariableName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetConvenientWindowedResolutions -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TArray* Resolutions (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::GetConvenientWindowedResolutions(TArray* Resolutions) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetConvenientWindowedResolutions"); - - Params::KismetSystemLibrary_GetConvenientWindowedResolutions Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Resolutions != nullptr) - *Resolutions = std::move(Parms.Resolutions); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetCurrentBundleState -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bForceCurrentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutBundles (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::GetCurrentBundleState(const struct FPrimaryAssetId& PrimaryAssetId, bool bForceCurrentState, TArray* OutBundles) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetCurrentBundleState"); - - Params::KismetSystemLibrary_GetCurrentBundleState Parms{}; - - Parms.PrimaryAssetId = std::move(PrimaryAssetId); - Parms.bForceCurrentState = bForceCurrentState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutBundles != nullptr) - *OutBundles = std::move(Parms.OutBundles); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetDefaultLanguage -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetDefaultLanguage() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetDefaultLanguage"); - - Params::KismetSystemLibrary_GetDefaultLanguage Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetDefaultLocale -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetDefaultLocale() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetDefaultLocale"); - - Params::KismetSystemLibrary_GetDefaultLocale Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetDeviceId -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetDeviceId() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetDeviceId"); - - Params::KismetSystemLibrary_GetDeviceId Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetDisplayName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetDisplayName(const class UObject* Object) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetDisplayName"); - - Params::KismetSystemLibrary_GetDisplayName Parms{}; - - Parms.Object = Object; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetEngineVersion -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetEngineVersion() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetEngineVersion"); - - Params::KismetSystemLibrary_GetEngineVersion Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetEnumTopLevelAssetPath -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UEnum* Enum (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTopLevelAssetPath ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTopLevelAssetPath UKismetSystemLibrary::GetEnumTopLevelAssetPath(const class UEnum* Enum) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetEnumTopLevelAssetPath"); - - Params::KismetSystemLibrary_GetEnumTopLevelAssetPath Parms{}; - - Parms.Enum = Enum; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetFrameCount -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetSystemLibrary::GetFrameCount() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetFrameCount"); - - Params::KismetSystemLibrary_GetFrameCount Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetGameBundleId -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetGameBundleId() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetGameBundleId"); - - Params::KismetSystemLibrary_GetGameBundleId Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetGameName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetGameName() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetGameName"); - - Params::KismetSystemLibrary_GetGameName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetGamepadButtonGlyph -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& ButtonKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ControllerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UTexture2D* UKismetSystemLibrary::GetGamepadButtonGlyph(const class FString& ButtonKey, int32 ControllerIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetGamepadButtonGlyph"); - - Params::KismetSystemLibrary_GetGamepadButtonGlyph Parms{}; - - Parms.ButtonKey = std::move(ButtonKey); - Parms.ControllerIndex = ControllerIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetGamepadControllerName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetGamepadControllerName(int32 ControllerId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetGamepadControllerName"); - - Params::KismetSystemLibrary_GetGamepadControllerName Parms{}; - - Parms.ControllerId = ControllerId; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetGameTimeInSeconds -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetSystemLibrary::GetGameTimeInSeconds(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetGameTimeInSeconds"); - - Params::KismetSystemLibrary_GetGameTimeInSeconds Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetLocalCurrencyCode -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetLocalCurrencyCode() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetLocalCurrencyCode"); - - Params::KismetSystemLibrary_GetLocalCurrencyCode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetLocalCurrencySymbol -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetLocalCurrencySymbol() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetLocalCurrencySymbol"); - - Params::KismetSystemLibrary_GetLocalCurrencySymbol Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetMinYResolutionFor3DView -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetSystemLibrary::GetMinYResolutionFor3DView() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetMinYResolutionFor3DView"); - - Params::KismetSystemLibrary_GetMinYResolutionFor3DView Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetMinYResolutionForUI -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetSystemLibrary::GetMinYResolutionForUI() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetMinYResolutionForUI"); - - Params::KismetSystemLibrary_GetMinYResolutionForUI Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetObjectFromPrimaryAssetId -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UObject* UKismetSystemLibrary::GetObjectFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetObjectFromPrimaryAssetId"); - - Params::KismetSystemLibrary_GetObjectFromPrimaryAssetId Parms{}; - - Parms.PrimaryAssetId = std::move(PrimaryAssetId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetObjectName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetObjectName(const class UObject* Object) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetObjectName"); - - Params::KismetSystemLibrary_GetObjectName Parms{}; - - Parms.Object = Object; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetOuterObject -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UObject* UKismetSystemLibrary::GetOuterObject(const class UObject* Object) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetOuterObject"); - - Params::KismetSystemLibrary_GetOuterObject Parms{}; - - Parms.Object = Object; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetPathName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetPathName(const class UObject* Object) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPathName"); - - Params::KismetSystemLibrary_GetPathName Parms{}; - - Parms.Object = Object; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetPlatformUserDir -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetPlatformUserDir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPlatformUserDir"); - - Params::KismetSystemLibrary_GetPlatformUserDir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetPlatformUserName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetPlatformUserName() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPlatformUserName"); - - Params::KismetSystemLibrary_GetPlatformUserName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetPreferredLanguages -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UKismetSystemLibrary::GetPreferredLanguages() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPreferredLanguages"); - - Params::KismetSystemLibrary_GetPreferredLanguages Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromClass -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// TSubclassOf Class_0 (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FPrimaryAssetId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FPrimaryAssetId UKismetSystemLibrary::GetPrimaryAssetIdFromClass(TSubclassOf Class_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPrimaryAssetIdFromClass"); - - Params::KismetSystemLibrary_GetPrimaryAssetIdFromClass Parms{}; - - Parms.Class_0 = Class_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromObject -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FPrimaryAssetId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FPrimaryAssetId UKismetSystemLibrary::GetPrimaryAssetIdFromObject(class UObject* Object) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPrimaryAssetIdFromObject"); - - Params::KismetSystemLibrary_GetPrimaryAssetIdFromObject Parms{}; - - Parms.Object = Object; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromSoftClassReference -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// TSoftClassPtr SoftClassReference (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FPrimaryAssetId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FPrimaryAssetId UKismetSystemLibrary::GetPrimaryAssetIdFromSoftClassReference(TSoftClassPtr SoftClassReference) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPrimaryAssetIdFromSoftClassReference"); - - Params::KismetSystemLibrary_GetPrimaryAssetIdFromSoftClassReference Parms{}; - - Parms.SoftClassReference = SoftClassReference; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromSoftObjectReference -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// TSoftObjectPtr SoftObjectReference (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FPrimaryAssetId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FPrimaryAssetId UKismetSystemLibrary::GetPrimaryAssetIdFromSoftObjectReference(TSoftObjectPtr SoftObjectReference) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPrimaryAssetIdFromSoftObjectReference"); - - Params::KismetSystemLibrary_GetPrimaryAssetIdFromSoftObjectReference Parms{}; - - Parms.SoftObjectReference = SoftObjectReference; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetPrimaryAssetIdList -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FPrimaryAssetType& PrimaryAssetType (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutPrimaryAssetIdList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::GetPrimaryAssetIdList(const struct FPrimaryAssetType& PrimaryAssetType, TArray* OutPrimaryAssetIdList) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPrimaryAssetIdList"); - - Params::KismetSystemLibrary_GetPrimaryAssetIdList Parms{}; - - Parms.PrimaryAssetType = std::move(PrimaryAssetType); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPrimaryAssetIdList != nullptr) - *OutPrimaryAssetIdList = std::move(Parms.OutPrimaryAssetIdList); -} - - -// Function Engine.KismetSystemLibrary.GetPrimaryAssetsWithBundleState -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& RequiredBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const TArray& ExcludedBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const TArray& ValidTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bForceCurrentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutPrimaryAssetIdList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::GetPrimaryAssetsWithBundleState(const TArray& RequiredBundles, const TArray& ExcludedBundles, const TArray& ValidTypes, bool bForceCurrentState, TArray* OutPrimaryAssetIdList) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPrimaryAssetsWithBundleState"); - - Params::KismetSystemLibrary_GetPrimaryAssetsWithBundleState Parms{}; - - Parms.RequiredBundles = std::move(RequiredBundles); - Parms.ExcludedBundles = std::move(ExcludedBundles); - Parms.ValidTypes = std::move(ValidTypes); - Parms.bForceCurrentState = bForceCurrentState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPrimaryAssetIdList != nullptr) - *OutPrimaryAssetIdList = std::move(Parms.OutPrimaryAssetIdList); -} - - -// Function Engine.KismetSystemLibrary.GetProjectContentDirectory -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetProjectContentDirectory() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetProjectContentDirectory"); - - Params::KismetSystemLibrary_GetProjectContentDirectory Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetProjectDirectory -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetProjectDirectory() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetProjectDirectory"); - - Params::KismetSystemLibrary_GetProjectDirectory Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetProjectSavedDirectory -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetProjectSavedDirectory() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetProjectSavedDirectory"); - - Params::KismetSystemLibrary_GetProjectSavedDirectory Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetRenderingDetailMode -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetSystemLibrary::GetRenderingDetailMode() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetRenderingDetailMode"); - - Params::KismetSystemLibrary_GetRenderingDetailMode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetRenderingMaterialQualityLevel -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetSystemLibrary::GetRenderingMaterialQualityLevel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetRenderingMaterialQualityLevel"); - - Params::KismetSystemLibrary_GetRenderingMaterialQualityLevel Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetSoftClassPath -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UClass* Class_0 (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FSoftClassPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FSoftClassPath UKismetSystemLibrary::GetSoftClassPath(const class UClass* Class_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetSoftClassPath"); - - Params::KismetSystemLibrary_GetSoftClassPath Parms{}; - - Parms.Class_0 = Class_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetSoftClassReferenceFromPrimaryAssetId -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSoftClassPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -TSoftClassPtr UKismetSystemLibrary::GetSoftClassReferenceFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetSoftClassReferenceFromPrimaryAssetId"); - - Params::KismetSystemLibrary_GetSoftClassReferenceFromPrimaryAssetId Parms{}; - - Parms.PrimaryAssetId = std::move(PrimaryAssetId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetSoftClassTopLevelAssetPath -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// TSoftClassPtr SoftClassReference (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTopLevelAssetPath ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTopLevelAssetPath UKismetSystemLibrary::GetSoftClassTopLevelAssetPath(TSoftClassPtr SoftClassReference) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetSoftClassTopLevelAssetPath"); - - Params::KismetSystemLibrary_GetSoftClassTopLevelAssetPath Parms{}; - - Parms.SoftClassReference = SoftClassReference; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetSoftObjectPath -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FSoftObjectPath UKismetSystemLibrary::GetSoftObjectPath(const class UObject* Object) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetSoftObjectPath"); - - Params::KismetSystemLibrary_GetSoftObjectPath Parms{}; - - Parms.Object = Object; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetSoftObjectReferenceFromPrimaryAssetId -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSoftObjectPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -TSoftObjectPtr UKismetSystemLibrary::GetSoftObjectReferenceFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetSoftObjectReferenceFromPrimaryAssetId"); - - Params::KismetSystemLibrary_GetSoftObjectReferenceFromPrimaryAssetId Parms{}; - - Parms.PrimaryAssetId = std::move(PrimaryAssetId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetStructTopLevelAssetPath -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UScriptStruct* Struct (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTopLevelAssetPath ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTopLevelAssetPath UKismetSystemLibrary::GetStructTopLevelAssetPath(const class UScriptStruct* Struct) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetStructTopLevelAssetPath"); - - Params::KismetSystemLibrary_GetStructTopLevelAssetPath Parms{}; - - Parms.Struct = Struct; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetSupportedFullscreenResolutions -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TArray* Resolutions (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::GetSupportedFullscreenResolutions(TArray* Resolutions) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetSupportedFullscreenResolutions"); - - Params::KismetSystemLibrary_GetSupportedFullscreenResolutions Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Resolutions != nullptr) - *Resolutions = std::move(Parms.Resolutions); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetSystemPath -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetSystemPath(const class UObject* Object) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetSystemPath"); - - Params::KismetSystemLibrary_GetSystemPath Parms{}; - - Parms.Object = Object; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetUniqueDeviceId -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::GetUniqueDeviceId() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetUniqueDeviceId"); - - Params::KismetSystemLibrary_GetUniqueDeviceId Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.GetVolumeButtonsHandledBySystem -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::GetVolumeButtonsHandledBySystem() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetVolumeButtonsHandledBySystem"); - - Params::KismetSystemLibrary_GetVolumeButtonsHandledBySystem Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.HasMultipleLocalPlayers -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::HasMultipleLocalPlayers(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "HasMultipleLocalPlayers"); - - Params::KismetSystemLibrary_HasMultipleLocalPlayers Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.HideAdBanner -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) - -void UKismetSystemLibrary::HideAdBanner() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "HideAdBanner"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.IsControllerAssignedToGamepad -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::IsControllerAssignedToGamepad(int32 ControllerId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsControllerAssignedToGamepad"); - - Params::KismetSystemLibrary_IsControllerAssignedToGamepad Parms{}; - - Parms.ControllerId = ControllerId; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.IsDedicatedServer -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::IsDedicatedServer(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsDedicatedServer"); - - Params::KismetSystemLibrary_IsDedicatedServer Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.IsInterstitialAdAvailable -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::IsInterstitialAdAvailable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsInterstitialAdAvailable"); - - Params::KismetSystemLibrary_IsInterstitialAdAvailable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.IsInterstitialAdRequested -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::IsInterstitialAdRequested() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsInterstitialAdRequested"); - - Params::KismetSystemLibrary_IsInterstitialAdRequested Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.IsLoggedIn -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class APlayerController* SpecificPlayer (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::IsLoggedIn(const class APlayerController* SpecificPlayer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsLoggedIn"); - - Params::KismetSystemLibrary_IsLoggedIn Parms{}; - - Parms.SpecificPlayer = SpecificPlayer; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.IsPackagedForDistribution -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::IsPackagedForDistribution() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsPackagedForDistribution"); - - Params::KismetSystemLibrary_IsPackagedForDistribution Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.IsScreensaverEnabled -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::IsScreensaverEnabled() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsScreensaverEnabled"); - - Params::KismetSystemLibrary_IsScreensaverEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.IsServer -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::IsServer(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsServer"); - - Params::KismetSystemLibrary_IsServer Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.IsSplitScreen -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::IsSplitScreen(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsSplitScreen"); - - Params::KismetSystemLibrary_IsSplitScreen Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.IsStandalone -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::IsStandalone(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsStandalone"); - - Params::KismetSystemLibrary_IsStandalone Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.IsUnattended -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::IsUnattended() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsUnattended"); - - Params::KismetSystemLibrary_IsUnattended Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.IsValid -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::IsValid(const class UObject* Object) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsValid"); - - Params::KismetSystemLibrary_IsValid Parms{}; - - Parms.Object = Object; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.IsValidClass -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UClass* Class_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::IsValidClass(class UClass* Class_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsValidClass"); - - Params::KismetSystemLibrary_IsValidClass Parms{}; - - Parms.Class_0 = Class_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.IsValidInterface -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TScriptInterface&Interface (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::IsValidInterface(const TScriptInterface& Interface) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsValidInterface"); - - Params::KismetSystemLibrary_IsValidInterface Parms{}; - - Parms.Interface = Interface; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.IsValidPrimaryAssetId -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::IsValidPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsValidPrimaryAssetId"); - - Params::KismetSystemLibrary_IsValidPrimaryAssetId Parms{}; - - Parms.PrimaryAssetId = std::move(PrimaryAssetId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.IsValidPrimaryAssetType -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPrimaryAssetType& PrimaryAssetType (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::IsValidPrimaryAssetType(const struct FPrimaryAssetType& PrimaryAssetType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsValidPrimaryAssetType"); - - Params::KismetSystemLibrary_IsValidPrimaryAssetType Parms{}; - - Parms.PrimaryAssetType = std::move(PrimaryAssetType); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.IsValidSoftClassReference -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TSoftClassPtr& SoftClassReference (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::IsValidSoftClassReference(const TSoftClassPtr& SoftClassReference) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsValidSoftClassReference"); - - Params::KismetSystemLibrary_IsValidSoftClassReference Parms{}; - - Parms.SoftClassReference = SoftClassReference; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.IsValidSoftObjectReference -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TSoftObjectPtr& SoftObjectReference (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::IsValidSoftObjectReference(const TSoftObjectPtr& SoftObjectReference) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsValidSoftObjectReference"); - - Params::KismetSystemLibrary_IsValidSoftObjectReference Parms{}; - - Parms.SoftObjectReference = SoftObjectReference; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.K2_ClearAndInvalidateTimerHandle -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTimerHandle& Handle (Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::K2_ClearAndInvalidateTimerHandle(const class UObject* WorldContextObject, struct FTimerHandle& Handle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_ClearAndInvalidateTimerHandle"); - - Params::KismetSystemLibrary_K2_ClearAndInvalidateTimerHandle Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Handle = std::move(Handle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Handle = std::move(Parms.Handle); -} - - -// Function Engine.KismetSystemLibrary.K2_ClearTimer -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::K2_ClearTimer(class UObject* Object, const class FString& FunctionName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_ClearTimer"); - - Params::KismetSystemLibrary_K2_ClearTimer Parms{}; - - Parms.Object = Object; - Parms.FunctionName = std::move(FunctionName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.K2_ClearTimerDelegate -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::K2_ClearTimerDelegate(TDelegate Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_ClearTimerDelegate"); - - Params::KismetSystemLibrary_K2_ClearTimerDelegate Parms{}; - - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.K2_ClearTimerHandle -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::K2_ClearTimerHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_ClearTimerHandle"); - - Params::KismetSystemLibrary_K2_ClearTimerHandle Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Handle = std::move(Handle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTime -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetSystemLibrary::K2_GetTimerElapsedTime(class UObject* Object, const class FString& FunctionName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerElapsedTime"); - - Params::KismetSystemLibrary_K2_GetTimerElapsedTime Parms{}; - - Parms.Object = Object; - Parms.FunctionName = std::move(FunctionName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTimeDelegate -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetSystemLibrary::K2_GetTimerElapsedTimeDelegate(TDelegate Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerElapsedTimeDelegate"); - - Params::KismetSystemLibrary_K2_GetTimerElapsedTimeDelegate Parms{}; - - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTimeHandle -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetSystemLibrary::K2_GetTimerElapsedTimeHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerElapsedTimeHandle"); - - Params::KismetSystemLibrary_K2_GetTimerElapsedTimeHandle Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Handle = std::move(Handle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTime -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetSystemLibrary::K2_GetTimerRemainingTime(class UObject* Object, const class FString& FunctionName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerRemainingTime"); - - Params::KismetSystemLibrary_K2_GetTimerRemainingTime Parms{}; - - Parms.Object = Object; - Parms.FunctionName = std::move(FunctionName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTimeDelegate -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetSystemLibrary::K2_GetTimerRemainingTimeDelegate(TDelegate Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerRemainingTimeDelegate"); - - Params::KismetSystemLibrary_K2_GetTimerRemainingTimeDelegate Parms{}; - - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTimeHandle -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UKismetSystemLibrary::K2_GetTimerRemainingTimeHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerRemainingTimeHandle"); - - Params::KismetSystemLibrary_K2_GetTimerRemainingTimeHandle Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Handle = std::move(Handle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.K2_InvalidateTimerHandle -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FTimerHandle& Handle (Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimerHandle UKismetSystemLibrary::K2_InvalidateTimerHandle(struct FTimerHandle& Handle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_InvalidateTimerHandle"); - - Params::KismetSystemLibrary_K2_InvalidateTimerHandle Parms{}; - - Parms.Handle = std::move(Handle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Handle = std::move(Parms.Handle); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.K2_IsTimerActive -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::K2_IsTimerActive(class UObject* Object, const class FString& FunctionName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerActive"); - - Params::KismetSystemLibrary_K2_IsTimerActive Parms{}; - - Parms.Object = Object; - Parms.FunctionName = std::move(FunctionName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.K2_IsTimerActiveDelegate -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::K2_IsTimerActiveDelegate(TDelegate Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerActiveDelegate"); - - Params::KismetSystemLibrary_K2_IsTimerActiveDelegate Parms{}; - - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.K2_IsTimerActiveHandle -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::K2_IsTimerActiveHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerActiveHandle"); - - Params::KismetSystemLibrary_K2_IsTimerActiveHandle Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Handle = std::move(Handle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.K2_IsTimerPaused -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::K2_IsTimerPaused(class UObject* Object, const class FString& FunctionName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerPaused"); - - Params::KismetSystemLibrary_K2_IsTimerPaused Parms{}; - - Parms.Object = Object; - Parms.FunctionName = std::move(FunctionName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.K2_IsTimerPausedDelegate -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::K2_IsTimerPausedDelegate(TDelegate Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerPausedDelegate"); - - Params::KismetSystemLibrary_K2_IsTimerPausedDelegate Parms{}; - - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.K2_IsTimerPausedHandle -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::K2_IsTimerPausedHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerPausedHandle"); - - Params::KismetSystemLibrary_K2_IsTimerPausedHandle Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Handle = std::move(Handle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.K2_IsValidTimerHandle -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::K2_IsValidTimerHandle(const struct FTimerHandle& Handle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsValidTimerHandle"); - - Params::KismetSystemLibrary_K2_IsValidTimerHandle Parms{}; - - Parms.Handle = std::move(Handle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.K2_PauseTimer -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::K2_PauseTimer(class UObject* Object, const class FString& FunctionName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_PauseTimer"); - - Params::KismetSystemLibrary_K2_PauseTimer Parms{}; - - Parms.Object = Object; - Parms.FunctionName = std::move(FunctionName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.K2_PauseTimerDelegate -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::K2_PauseTimerDelegate(TDelegate Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_PauseTimerDelegate"); - - Params::KismetSystemLibrary_K2_PauseTimerDelegate Parms{}; - - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.K2_PauseTimerHandle -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::K2_PauseTimerHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_PauseTimerHandle"); - - Params::KismetSystemLibrary_K2_PauseTimerHandle Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Handle = std::move(Handle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.K2_SetTimer -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bMaxOncePerFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InitialStartDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InitialStartDelayVariance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimerHandle UKismetSystemLibrary::K2_SetTimer(class UObject* Object, const class FString& FunctionName, float Time, bool bLooping, bool bMaxOncePerFrame, float InitialStartDelay, float InitialStartDelayVariance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_SetTimer"); - - Params::KismetSystemLibrary_K2_SetTimer Parms{}; - - Parms.Object = Object; - Parms.FunctionName = std::move(FunctionName); - Parms.Time = Time; - Parms.bLooping = bLooping; - Parms.bMaxOncePerFrame = bMaxOncePerFrame; - Parms.InitialStartDelay = InitialStartDelay; - Parms.InitialStartDelayVariance = InitialStartDelayVariance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.K2_SetTimerDelegate -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bMaxOncePerFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InitialStartDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InitialStartDelayVariance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimerHandle UKismetSystemLibrary::K2_SetTimerDelegate(TDelegate Delegate, float Time, bool bLooping, bool bMaxOncePerFrame, float InitialStartDelay, float InitialStartDelayVariance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_SetTimerDelegate"); - - Params::KismetSystemLibrary_K2_SetTimerDelegate Parms{}; - - Parms.Delegate = Delegate; - Parms.Time = Time; - Parms.bLooping = bLooping; - Parms.bMaxOncePerFrame = bMaxOncePerFrame; - Parms.InitialStartDelay = InitialStartDelay; - Parms.InitialStartDelayVariance = InitialStartDelayVariance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.K2_SetTimerForNextTick -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimerHandle UKismetSystemLibrary::K2_SetTimerForNextTick(class UObject* Object, const class FString& FunctionName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_SetTimerForNextTick"); - - Params::KismetSystemLibrary_K2_SetTimerForNextTick Parms{}; - - Parms.Object = Object; - Parms.FunctionName = std::move(FunctionName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.K2_SetTimerForNextTickDelegate -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimerHandle UKismetSystemLibrary::K2_SetTimerForNextTickDelegate(TDelegate Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_SetTimerForNextTickDelegate"); - - Params::KismetSystemLibrary_K2_SetTimerForNextTickDelegate Parms{}; - - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.K2_TimerExists -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::K2_TimerExists(class UObject* Object, const class FString& FunctionName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_TimerExists"); - - Params::KismetSystemLibrary_K2_TimerExists Parms{}; - - Parms.Object = Object; - Parms.FunctionName = std::move(FunctionName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.K2_TimerExistsDelegate -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::K2_TimerExistsDelegate(TDelegate Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_TimerExistsDelegate"); - - Params::KismetSystemLibrary_K2_TimerExistsDelegate Parms{}; - - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.K2_TimerExistsHandle -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::K2_TimerExistsHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_TimerExistsHandle"); - - Params::KismetSystemLibrary_K2_TimerExistsHandle Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Handle = std::move(Handle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.K2_UnPauseTimer -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::K2_UnPauseTimer(class UObject* Object, const class FString& FunctionName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_UnPauseTimer"); - - Params::KismetSystemLibrary_K2_UnPauseTimer Parms{}; - - Parms.Object = Object; - Parms.FunctionName = std::move(FunctionName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.K2_UnPauseTimerDelegate -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::K2_UnPauseTimerDelegate(TDelegate Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_UnPauseTimerDelegate"); - - Params::KismetSystemLibrary_K2_UnPauseTimerDelegate Parms{}; - - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.K2_UnPauseTimerHandle -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::K2_UnPauseTimerHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_UnPauseTimerHandle"); - - Params::KismetSystemLibrary_K2_UnPauseTimerHandle Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Handle = std::move(Handle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.LaunchURL -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::LaunchURL(const class FString& URL) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "LaunchURL"); - - Params::KismetSystemLibrary_LaunchURL Parms{}; - - Parms.URL = std::move(URL); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.LineTraceMulti -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::LineTraceMulti(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceMulti"); - - Params::KismetSystemLibrary_LineTraceMulti Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.TraceChannel = TraceChannel; - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHits != nullptr) - *OutHits = std::move(Parms.OutHits); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.LineTraceMultiByProfile -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::LineTraceMultiByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceMultiByProfile"); - - Params::KismetSystemLibrary_LineTraceMultiByProfile Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.ProfileName = ProfileName; - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHits != nullptr) - *OutHits = std::move(Parms.OutHits); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.LineTraceMultiForObjects -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::LineTraceMultiForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceMultiForObjects"); - - Params::KismetSystemLibrary_LineTraceMultiForObjects Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHits != nullptr) - *OutHits = std::move(Parms.OutHits); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.LineTraceSingle -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::LineTraceSingle(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceSingle"); - - Params::KismetSystemLibrary_LineTraceSingle Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.TraceChannel = TraceChannel; - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.LineTraceSingleByProfile -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::LineTraceSingleByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceSingleByProfile"); - - Params::KismetSystemLibrary_LineTraceSingleByProfile Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.ProfileName = ProfileName; - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.LineTraceSingleForObjects -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::LineTraceSingleForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceSingleForObjects"); - - Params::KismetSystemLibrary_LineTraceSingleForObjects Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.LoadAsset -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSoftObjectPtr Asset (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TDelegate OnLoaded (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::LoadAsset(const class UObject* WorldContextObject, TSoftObjectPtr Asset, TDelegate OnLoaded, const struct FLatentActionInfo& LatentInfo) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "LoadAsset"); - - Params::KismetSystemLibrary_LoadAsset Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Asset = Asset; - Parms.OnLoaded = OnLoaded; - Parms.LatentInfo = std::move(LatentInfo); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.LoadAsset_Blocking -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// TSoftObjectPtr Asset (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UObject* UKismetSystemLibrary::LoadAsset_Blocking(TSoftObjectPtr Asset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "LoadAsset_Blocking"); - - Params::KismetSystemLibrary_LoadAsset_Blocking Parms{}; - - Parms.Asset = Asset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.LoadAssetClass -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSoftClassPtr AssetClass (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TDelegate Loaded)>OnLoaded (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::LoadAssetClass(const class UObject* WorldContextObject, TSoftClassPtr AssetClass, TDelegate Loaded)> OnLoaded, const struct FLatentActionInfo& LatentInfo) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "LoadAssetClass"); - - Params::KismetSystemLibrary_LoadAssetClass Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.AssetClass = AssetClass; - Parms.OnLoaded = OnLoaded; - Parms.LatentInfo = std::move(LatentInfo); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.LoadClassAsset_Blocking -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// TSoftClassPtr AssetClass (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UClass* UKismetSystemLibrary::LoadClassAsset_Blocking(TSoftClassPtr AssetClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "LoadClassAsset_Blocking"); - - Params::KismetSystemLibrary_LoadClassAsset_Blocking Parms{}; - - Parms.AssetClass = AssetClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.LoadInterstitialAd -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// int32 AdIdIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::LoadInterstitialAd(int32 AdIdIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "LoadInterstitialAd"); - - Params::KismetSystemLibrary_LoadInterstitialAd Parms{}; - - Parms.AdIdIndex = AdIdIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.LogString -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPrintToLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::LogString(const class FString& InString, bool bPrintToLog) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "LogString"); - - Params::KismetSystemLibrary_LogString Parms{}; - - Parms.InString = std::move(InString); - Parms.bPrintToLog = bPrintToLog; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.MakeARFilter -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& PackageNames (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const TArray& PackagePaths (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const TArray& SoftObjectPaths (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const TArray&ClassPaths (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const TSet& RecursiveClassPathsExclusionSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const TArray& ClassNames (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) -// const TSet& RecursiveClassesExclusionSet (ConstParm, Parm, OutParm, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) -// const bool bRecursivePaths (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool bRecursiveClasses (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool bIncludeOnlyOnDiskAssets (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FARFilter ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FARFilter UKismetSystemLibrary::MakeARFilter(const TArray& PackageNames, const TArray& PackagePaths, const TArray& SoftObjectPaths, const TArray& ClassPaths, const TSet& RecursiveClassPathsExclusionSet, const TArray& ClassNames, const TSet& RecursiveClassesExclusionSet, const bool bRecursivePaths, const bool bRecursiveClasses, const bool bIncludeOnlyOnDiskAssets) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeARFilter"); - - Params::KismetSystemLibrary_MakeARFilter Parms{}; - - Parms.PackageNames = std::move(PackageNames); - Parms.PackagePaths = std::move(PackagePaths); - Parms.SoftObjectPaths = std::move(SoftObjectPaths); - Parms.ClassPaths = std::move(ClassPaths); - Parms.RecursiveClassPathsExclusionSet = std::move(RecursiveClassPathsExclusionSet); - Parms.ClassNames = std::move(ClassNames); - Parms.RecursiveClassesExclusionSet = std::move(RecursiveClassesExclusionSet); - Parms.bRecursivePaths = bRecursivePaths; - Parms.bRecursiveClasses = bRecursiveClasses; - Parms.bIncludeOnlyOnDiskAssets = bIncludeOnlyOnDiskAssets; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.MakeLiteralBool -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::MakeLiteralBool(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralBool"); - - Params::KismetSystemLibrary_MakeLiteralBool Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.MakeLiteralByte -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// uint8 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -uint8 UKismetSystemLibrary::MakeLiteralByte(uint8 Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralByte"); - - Params::KismetSystemLibrary_MakeLiteralByte Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.MakeLiteralDouble -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UKismetSystemLibrary::MakeLiteralDouble(double Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralDouble"); - - Params::KismetSystemLibrary_MakeLiteralDouble Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.MakeLiteralInt -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UKismetSystemLibrary::MakeLiteralInt(int32 Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralInt"); - - Params::KismetSystemLibrary_MakeLiteralInt Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.MakeLiteralInt64 -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int64 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int64 UKismetSystemLibrary::MakeLiteralInt64(int64 Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralInt64"); - - Params::KismetSystemLibrary_MakeLiteralInt64 Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.MakeLiteralName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UKismetSystemLibrary::MakeLiteralName(class FName Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralName"); - - Params::KismetSystemLibrary_MakeLiteralName Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.MakeLiteralString -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& Value (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::MakeLiteralString(const class FString& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralString"); - - Params::KismetSystemLibrary_MakeLiteralString Parms{}; - - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.MakeLiteralText -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FText& Value (Parm, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UKismetSystemLibrary::MakeLiteralText(const class FText& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralText"); - - Params::KismetSystemLibrary_MakeLiteralText Parms{}; - - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.MakeSoftClassPath -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& PathString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FSoftClassPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FSoftClassPath UKismetSystemLibrary::MakeSoftClassPath(const class FString& PathString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeSoftClassPath"); - - Params::KismetSystemLibrary_MakeSoftClassPath Parms{}; - - Parms.PathString = std::move(PathString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.MakeSoftObjectPath -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& PathString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FSoftObjectPath UKismetSystemLibrary::MakeSoftObjectPath(const class FString& PathString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeSoftObjectPath"); - - Params::KismetSystemLibrary_MakeSoftObjectPath Parms{}; - - Parms.PathString = std::move(PathString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.MakeTopLevelAssetPath -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& PackageName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& AssetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTopLevelAssetPath ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTopLevelAssetPath UKismetSystemLibrary::MakeTopLevelAssetPath(const class FString& PackageName, const class FString& AssetName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeTopLevelAssetPath"); - - Params::KismetSystemLibrary_MakeTopLevelAssetPath Parms{}; - - Parms.PackageName = std::move(PackageName); - Parms.AssetName = std::move(AssetName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.MoveComponentTo -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class USceneComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& TargetRelativeLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& TargetRelativeRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool bEaseOut (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bEaseIn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float OverTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bForceShortestRotationPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EMoveComponentAction MoveAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::MoveComponentTo(class USceneComponent* Component, const struct FVector& TargetRelativeLocation, const struct FRotator& TargetRelativeRotation, bool bEaseOut, bool bEaseIn, float OverTime, bool bForceShortestRotationPath, EMoveComponentAction MoveAction, const struct FLatentActionInfo& LatentInfo) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "MoveComponentTo"); - - Params::KismetSystemLibrary_MoveComponentTo Parms{}; - - Parms.Component = Component; - Parms.TargetRelativeLocation = std::move(TargetRelativeLocation); - Parms.TargetRelativeRotation = std::move(TargetRelativeRotation); - Parms.bEaseOut = bEaseOut; - Parms.bEaseIn = bEaseIn; - Parms.OverTime = OverTime; - Parms.bForceShortestRotationPath = bForceShortestRotationPath; - Parms.MoveAction = MoveAction; - Parms.LatentInfo = std::move(LatentInfo); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.NormalizeFilename -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InFilename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UKismetSystemLibrary::NormalizeFilename(const class FString& InFilename) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "NormalizeFilename"); - - Params::KismetSystemLibrary_NormalizeFilename Parms{}; - - Parms.InFilename = std::move(InFilename); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.NotEqual_PrimaryAssetId -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPrimaryAssetId& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FPrimaryAssetId& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::NotEqual_PrimaryAssetId(const struct FPrimaryAssetId& A, const struct FPrimaryAssetId& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "NotEqual_PrimaryAssetId"); - - Params::KismetSystemLibrary_NotEqual_PrimaryAssetId Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.NotEqual_PrimaryAssetType -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPrimaryAssetType& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FPrimaryAssetType& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::NotEqual_PrimaryAssetType(const struct FPrimaryAssetType& A, const struct FPrimaryAssetType& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "NotEqual_PrimaryAssetType"); - - Params::KismetSystemLibrary_NotEqual_PrimaryAssetType Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.NotEqual_SoftClassReference -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TSoftClassPtr& A (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TSoftClassPtr& B (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::NotEqual_SoftClassReference(const TSoftClassPtr& A, const TSoftClassPtr& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "NotEqual_SoftClassReference"); - - Params::KismetSystemLibrary_NotEqual_SoftClassReference Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.NotEqual_SoftObjectReference -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TSoftObjectPtr& A (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TSoftObjectPtr& B (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::NotEqual_SoftObjectReference(const TSoftObjectPtr& A, const TSoftObjectPtr& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "NotEqual_SoftObjectReference"); - - Params::KismetSystemLibrary_NotEqual_SoftObjectReference Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.ParseCommandLine -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FString& InCmdLine (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutTokens (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// TArray* OutSwitches (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// TMap* OutParams (Parm, OutParm, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::ParseCommandLine(const class FString& InCmdLine, TArray* OutTokens, TArray* OutSwitches, TMap* OutParams) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "ParseCommandLine"); - - Params::KismetSystemLibrary_ParseCommandLine Parms{}; - - Parms.InCmdLine = std::move(InCmdLine); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutTokens != nullptr) - *OutTokens = std::move(Parms.OutTokens); - - if (OutSwitches != nullptr) - *OutSwitches = std::move(Parms.OutSwitches); - - if (OutParams != nullptr) - *OutParams = std::move(Parms.OutParams); -} - - -// Function Engine.KismetSystemLibrary.ParseParam -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InParam (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::ParseParam(const class FString& InString, const class FString& InParam) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "ParseParam"); - - Params::KismetSystemLibrary_ParseParam Parms{}; - - Parms.InString = std::move(InString); - Parms.InParam = std::move(InParam); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.ParseParamValue -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InParam (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* OutValue (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::ParseParamValue(const class FString& InString, const class FString& InParam, class FString* OutValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "ParseParamValue"); - - Params::KismetSystemLibrary_ParseParamValue Parms{}; - - Parms.InString = std::move(InString); - Parms.InParam = std::move(InParam); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutValue != nullptr) - *OutValue = std::move(Parms.OutValue); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.PrintString -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPrintToScreen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPrintToLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName Key (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::PrintString(const class UObject* WorldContextObject, const class FString& InString, bool bPrintToScreen, bool bPrintToLog, const struct FLinearColor& TextColor, float duration, const class FName Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "PrintString"); - - Params::KismetSystemLibrary_PrintString Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InString = std::move(InString); - Parms.bPrintToScreen = bPrintToScreen; - Parms.bPrintToLog = bPrintToLog; - Parms.TextColor = std::move(TextColor); - Parms.duration = duration; - Parms.Key = Key; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.PrintText -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FText& InText (ConstParm, Parm, NativeAccessSpecifierPublic) -// bool bPrintToScreen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPrintToLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName Key (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::PrintText(const class UObject* WorldContextObject, const class FText& InText, bool bPrintToScreen, bool bPrintToLog, const struct FLinearColor& TextColor, float duration, const class FName Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "PrintText"); - - Params::KismetSystemLibrary_PrintText Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InText = std::move(InText); - Parms.bPrintToScreen = bPrintToScreen; - Parms.bPrintToLog = bPrintToLog; - Parms.TextColor = std::move(TextColor); - Parms.duration = duration; - Parms.Key = Key; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.PrintWarning -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::PrintWarning(const class FString& InString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "PrintWarning"); - - Params::KismetSystemLibrary_PrintWarning Parms{}; - - Parms.InString = std::move(InString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.QuitGame -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APlayerController* SpecificPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EQuitPreference QuitPreference (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIgnorePlatformRestrictions (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::QuitGame(const class UObject* WorldContextObject, class APlayerController* SpecificPlayer, EQuitPreference QuitPreference, bool bIgnorePlatformRestrictions) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "QuitGame"); - - Params::KismetSystemLibrary_QuitGame Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.SpecificPlayer = SpecificPlayer; - Parms.QuitPreference = QuitPreference; - Parms.bIgnorePlatformRestrictions = bIgnorePlatformRestrictions; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.RegisterForRemoteNotifications -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) - -void UKismetSystemLibrary::RegisterForRemoteNotifications() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "RegisterForRemoteNotifications"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.ResetGamepadAssignments -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) - -void UKismetSystemLibrary::ResetGamepadAssignments() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "ResetGamepadAssignments"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.ResetGamepadAssignmentToController -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::ResetGamepadAssignmentToController(int32 ControllerId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "ResetGamepadAssignmentToController"); - - Params::KismetSystemLibrary_ResetGamepadAssignmentToController Parms{}; - - Parms.ControllerId = ControllerId; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.RetriggerableDelay -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::RetriggerableDelay(const class UObject* WorldContextObject, float duration, const struct FLatentActionInfo& LatentInfo) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "RetriggerableDelay"); - - Params::KismetSystemLibrary_RetriggerableDelay Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.duration = duration; - Parms.LatentInfo = std::move(LatentInfo); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetBoolPropertyByName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetBoolPropertyByName(class UObject* Object, class FName PropertyName, bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetBoolPropertyByName"); - - Params::KismetSystemLibrary_SetBoolPropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetBytePropertyByName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetBytePropertyByName(class UObject* Object, class FName PropertyName, uint8 Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetBytePropertyByName"); - - Params::KismetSystemLibrary_SetBytePropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetClassPropertyByName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf Value (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetClassPropertyByName(class UObject* Object, class FName PropertyName, TSubclassOf Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetClassPropertyByName"); - - Params::KismetSystemLibrary_SetClassPropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetCollisionProfileNameProperty -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FCollisionProfileName& Value (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetCollisionProfileNameProperty(class UObject* Object, class FName PropertyName, const struct FCollisionProfileName& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetCollisionProfileNameProperty"); - - Params::KismetSystemLibrary_SetCollisionProfileNameProperty Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetColorPropertyByName -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FColor& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetColorPropertyByName(class UObject* Object, class FName PropertyName, const struct FColor& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetColorPropertyByName"); - - Params::KismetSystemLibrary_SetColorPropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetDoublePropertyByName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// double Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetDoublePropertyByName(class UObject* Object, class FName PropertyName, double Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetDoublePropertyByName"); - - Params::KismetSystemLibrary_SetDoublePropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetFieldPathPropertyByName -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TFieldPath& Value (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetFieldPathPropertyByName(class UObject* Object, class FName PropertyName, const TFieldPath& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetFieldPathPropertyByName"); - - Params::KismetSystemLibrary_SetFieldPathPropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetGamepadsBlockDeviceFeedback -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// bool bBlock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetGamepadsBlockDeviceFeedback(bool bBlock) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetGamepadsBlockDeviceFeedback"); - - Params::KismetSystemLibrary_SetGamepadsBlockDeviceFeedback Parms{}; - - Parms.bBlock = bBlock; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetInt64PropertyByName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int64 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetInt64PropertyByName(class UObject* Object, class FName PropertyName, int64 Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetInt64PropertyByName"); - - Params::KismetSystemLibrary_SetInt64PropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetInterfacePropertyByName -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TScriptInterface&Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetInterfacePropertyByName(class UObject* Object, class FName PropertyName, const TScriptInterface& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetInterfacePropertyByName"); - - Params::KismetSystemLibrary_SetInterfacePropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetIntPropertyByName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetIntPropertyByName(class UObject* Object, class FName PropertyName, int32 Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetIntPropertyByName"); - - Params::KismetSystemLibrary_SetIntPropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetLinearColorPropertyByName -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetLinearColorPropertyByName(class UObject* Object, class FName PropertyName, const struct FLinearColor& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetLinearColorPropertyByName"); - - Params::KismetSystemLibrary_SetLinearColorPropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetNamePropertyByName -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetNamePropertyByName(class UObject* Object, class FName PropertyName, const class FName& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetNamePropertyByName"); - - Params::KismetSystemLibrary_SetNamePropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetObjectPropertyByName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetObjectPropertyByName(class UObject* Object, class FName PropertyName, class UObject* Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetObjectPropertyByName"); - - Params::KismetSystemLibrary_SetObjectPropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetRotatorPropertyByName -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetRotatorPropertyByName(class UObject* Object, class FName PropertyName, const struct FRotator& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetRotatorPropertyByName"); - - Params::KismetSystemLibrary_SetRotatorPropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetSoftClassPropertyByName -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TSoftClassPtr& Value (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetSoftClassPropertyByName(class UObject* Object, class FName PropertyName, const TSoftClassPtr& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetSoftClassPropertyByName"); - - Params::KismetSystemLibrary_SetSoftClassPropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetSoftObjectPropertyByName -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TSoftObjectPtr& Value (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetSoftObjectPropertyByName(class UObject* Object, class FName PropertyName, const TSoftObjectPtr& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetSoftObjectPropertyByName"); - - Params::KismetSystemLibrary_SetSoftObjectPropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetStringPropertyByName -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Value (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetStringPropertyByName(class UObject* Object, class FName PropertyName, const class FString& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetStringPropertyByName"); - - Params::KismetSystemLibrary_SetStringPropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetStructurePropertyByName -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGenericStruct& Value (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetStructurePropertyByName(class UObject* Object, class FName PropertyName, const struct FGenericStruct& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetStructurePropertyByName"); - - Params::KismetSystemLibrary_SetStructurePropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetSuppressViewportTransitionMessage -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetSuppressViewportTransitionMessage(const class UObject* WorldContextObject, bool bState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetSuppressViewportTransitionMessage"); - - Params::KismetSystemLibrary_SetSuppressViewportTransitionMessage Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.bState = bState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetTextPropertyByName -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FText& Value (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetTextPropertyByName(class UObject* Object, class FName PropertyName, const class FText& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetTextPropertyByName"); - - Params::KismetSystemLibrary_SetTextPropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetTransformPropertyByName -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& Value (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetTransformPropertyByName(class UObject* Object, class FName PropertyName, const struct FTransform& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetTransformPropertyByName"); - - Params::KismetSystemLibrary_SetTransformPropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetUserActivity -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FUserActivity& UserActivity (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetUserActivity(const struct FUserActivity& UserActivity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetUserActivity"); - - Params::KismetSystemLibrary_SetUserActivity Parms{}; - - Parms.UserActivity = std::move(UserActivity); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetVector3fPropertyByName -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector3f& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetVector3fPropertyByName(class UObject* Object, class FName PropertyName, const struct FVector3f& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetVector3fPropertyByName"); - - Params::KismetSystemLibrary_SetVector3fPropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetVectorPropertyByName -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetVectorPropertyByName(class UObject* Object, class FName PropertyName, const struct FVector& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetVectorPropertyByName"); - - Params::KismetSystemLibrary_SetVectorPropertyByName Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetVolumeButtonsHandledBySystem -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetVolumeButtonsHandledBySystem(bool bEnabled) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetVolumeButtonsHandledBySystem"); - - Params::KismetSystemLibrary_SetVolumeButtonsHandledBySystem Parms{}; - - Parms.bEnabled = bEnabled; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SetWindowTitle -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FText& Title (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SetWindowTitle(const class FText& Title) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetWindowTitle"); - - Params::KismetSystemLibrary_SetWindowTitle Parms{}; - - Parms.Title = std::move(Title); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.ShowAdBanner -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// int32 AdIdIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShowOnBottomOfScreen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::ShowAdBanner(int32 AdIdIndex, bool bShowOnBottomOfScreen) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "ShowAdBanner"); - - Params::KismetSystemLibrary_ShowAdBanner Parms{}; - - Parms.AdIdIndex = AdIdIndex; - Parms.bShowOnBottomOfScreen = bShowOnBottomOfScreen; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.ShowInterstitialAd -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) - -void UKismetSystemLibrary::ShowInterstitialAd() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "ShowInterstitialAd"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.ShowPlatformSpecificAchievementsScreen -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class APlayerController* SpecificPlayer (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::ShowPlatformSpecificAchievementsScreen(const class APlayerController* SpecificPlayer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "ShowPlatformSpecificAchievementsScreen"); - - Params::KismetSystemLibrary_ShowPlatformSpecificAchievementsScreen Parms{}; - - Parms.SpecificPlayer = SpecificPlayer; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.ShowPlatformSpecificLeaderboardScreen -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& CategoryName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::ShowPlatformSpecificLeaderboardScreen(const class FString& CategoryName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "ShowPlatformSpecificLeaderboardScreen"); - - Params::KismetSystemLibrary_ShowPlatformSpecificLeaderboardScreen Parms{}; - - Parms.CategoryName = std::move(CategoryName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SnapshotObject -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::SnapshotObject(class UObject* Object) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SnapshotObject"); - - Params::KismetSystemLibrary_SnapshotObject Parms{}; - - Parms.Object = Object; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.SphereOverlapActors -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& SpherePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// class UClass* ActorClassFilter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::SphereOverlapActors(const class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, const TArray& ObjectTypes, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereOverlapActors"); - - Params::KismetSystemLibrary_SphereOverlapActors Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.SpherePos = std::move(SpherePos); - Parms.SphereRadius = SphereRadius; - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.ActorClassFilter = ActorClassFilter; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutActors != nullptr) - *OutActors = std::move(Parms.OutActors); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.SphereOverlapComponents -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& SpherePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// class UClass* ComponentClassFilter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// TArray* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::SphereOverlapComponents(const class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, const TArray& ObjectTypes, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereOverlapComponents"); - - Params::KismetSystemLibrary_SphereOverlapComponents Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.SpherePos = std::move(SpherePos); - Parms.SphereRadius = SphereRadius; - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.ComponentClassFilter = ComponentClassFilter; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutComponents != nullptr) - *OutComponents = std::move(Parms.OutComponents); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.SphereTraceMulti -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::SphereTraceMulti(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceMulti"); - - Params::KismetSystemLibrary_SphereTraceMulti Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.Radius = Radius; - Parms.TraceChannel = TraceChannel; - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHits != nullptr) - *OutHits = std::move(Parms.OutHits); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.SphereTraceMultiByProfile -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::SphereTraceMultiByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceMultiByProfile"); - - Params::KismetSystemLibrary_SphereTraceMultiByProfile Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.Radius = Radius; - Parms.ProfileName = ProfileName; - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHits != nullptr) - *OutHits = std::move(Parms.OutHits); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.SphereTraceMultiForObjects -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::SphereTraceMultiForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceMultiForObjects"); - - Params::KismetSystemLibrary_SphereTraceMultiForObjects Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.Radius = Radius; - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHits != nullptr) - *OutHits = std::move(Parms.OutHits); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.SphereTraceSingle -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::SphereTraceSingle(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceSingle"); - - Params::KismetSystemLibrary_SphereTraceSingle Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.Radius = Radius; - Parms.TraceChannel = TraceChannel; - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.SphereTraceSingleByProfile -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::SphereTraceSingleByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceSingleByProfile"); - - Params::KismetSystemLibrary_SphereTraceSingleByProfile Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.Radius = Radius; - Parms.ProfileName = ProfileName; - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.SphereTraceSingleForObjects -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UKismetSystemLibrary::SphereTraceSingleForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceSingleForObjects"); - - Params::KismetSystemLibrary_SphereTraceSingleForObjects Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.Radius = Radius; - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - return Parms.ReturnValue; -} - - -// Function Engine.KismetSystemLibrary.StackTrace -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) - -void UKismetSystemLibrary::StackTrace() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "StackTrace"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.TransactObject -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::TransactObject(class UObject* Object) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "TransactObject"); - - Params::KismetSystemLibrary_TransactObject Parms{}; - - Parms.Object = Object; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.UnloadPrimaryAsset -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::UnloadPrimaryAsset(const struct FPrimaryAssetId& PrimaryAssetId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "UnloadPrimaryAsset"); - - Params::KismetSystemLibrary_UnloadPrimaryAsset Parms{}; - - Parms.PrimaryAssetId = std::move(PrimaryAssetId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.UnloadPrimaryAssetList -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& PrimaryAssetIdList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UKismetSystemLibrary::UnloadPrimaryAssetList(const TArray& PrimaryAssetIdList) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "UnloadPrimaryAssetList"); - - Params::KismetSystemLibrary_UnloadPrimaryAssetList Parms{}; - - Parms.PrimaryAssetIdList = std::move(PrimaryAssetIdList); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.KismetSystemLibrary.UnregisterForRemoteNotifications -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) - -void UKismetSystemLibrary::UnregisterForRemoteNotifications() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("KismetSystemLibrary", "UnregisterForRemoteNotifications"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.BlueprintPlatformLibrary.CancelLocalNotification -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& ActivationEvent (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlueprintPlatformLibrary::CancelLocalNotification(const class FString& ActivationEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "CancelLocalNotification"); - - Params::BlueprintPlatformLibrary_CancelLocalNotification Parms{}; - - Parms.ActivationEvent = std::move(ActivationEvent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.BlueprintPlatformLibrary.CancelLocalNotificationById -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// int32 NotificationId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlueprintPlatformLibrary::CancelLocalNotificationById(int32 NotificationId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "CancelLocalNotificationById"); - - Params::BlueprintPlatformLibrary_CancelLocalNotificationById Parms{}; - - Parms.NotificationId = NotificationId; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.BlueprintPlatformLibrary.ClearAllLocalNotifications -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) - -void UBlueprintPlatformLibrary::ClearAllLocalNotifications() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "ClearAllLocalNotifications"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.BlueprintPlatformLibrary.GetAllowedDeviceOrientation -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// EScreenOrientation ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EScreenOrientation UBlueprintPlatformLibrary::GetAllowedDeviceOrientation() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "GetAllowedDeviceOrientation"); - - Params::BlueprintPlatformLibrary_GetAllowedDeviceOrientation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPlatformLibrary.GetDeviceOrientation -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// EScreenOrientation ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EScreenOrientation UBlueprintPlatformLibrary::GetDeviceOrientation() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "GetDeviceOrientation"); - - Params::BlueprintPlatformLibrary_GetDeviceOrientation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPlatformLibrary.GetLaunchNotification -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// bool* NotificationLaunchedApp (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* ActivationEvent (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* FireDate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlueprintPlatformLibrary::GetLaunchNotification(bool* NotificationLaunchedApp, class FString* ActivationEvent, int32* FireDate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "GetLaunchNotification"); - - Params::BlueprintPlatformLibrary_GetLaunchNotification Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (NotificationLaunchedApp != nullptr) - *NotificationLaunchedApp = Parms.NotificationLaunchedApp; - - if (ActivationEvent != nullptr) - *ActivationEvent = std::move(Parms.ActivationEvent); - - if (FireDate != nullptr) - *FireDate = Parms.FireDate; -} - - -// Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationAtTime -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FDateTime& FireDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool LocalTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FText& Title (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const class FText& Body (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const class FText& Action (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const class FString& ActivationEvent (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlueprintPlatformLibrary::ScheduleLocalNotificationAtTime(const struct FDateTime& FireDateTime, bool LocalTime, const class FText& Title, const class FText& Body, const class FText& Action, const class FString& ActivationEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "ScheduleLocalNotificationAtTime"); - - Params::BlueprintPlatformLibrary_ScheduleLocalNotificationAtTime Parms{}; - - Parms.FireDateTime = std::move(FireDateTime); - Parms.LocalTime = LocalTime; - Parms.Title = std::move(Title); - Parms.Body = std::move(Body); - Parms.Action = std::move(Action); - Parms.ActivationEvent = std::move(ActivationEvent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationBadgeAtTime -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FDateTime& FireDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool LocalTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& ActivationEvent (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlueprintPlatformLibrary::ScheduleLocalNotificationBadgeAtTime(const struct FDateTime& FireDateTime, bool LocalTime, const class FString& ActivationEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "ScheduleLocalNotificationBadgeAtTime"); - - Params::BlueprintPlatformLibrary_ScheduleLocalNotificationBadgeAtTime Parms{}; - - Parms.FireDateTime = std::move(FireDateTime); - Parms.LocalTime = LocalTime; - Parms.ActivationEvent = std::move(ActivationEvent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationBadgeFromNow -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// int32 inSecondsFromNow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& ActivationEvent (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlueprintPlatformLibrary::ScheduleLocalNotificationBadgeFromNow(int32 inSecondsFromNow, const class FString& ActivationEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "ScheduleLocalNotificationBadgeFromNow"); - - Params::BlueprintPlatformLibrary_ScheduleLocalNotificationBadgeFromNow Parms{}; - - Parms.inSecondsFromNow = inSecondsFromNow; - Parms.ActivationEvent = std::move(ActivationEvent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationFromNow -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// int32 inSecondsFromNow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FText& Title (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const class FText& Body (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const class FText& Action (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const class FString& ActivationEvent (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlueprintPlatformLibrary::ScheduleLocalNotificationFromNow(int32 inSecondsFromNow, const class FText& Title, const class FText& Body, const class FText& Action, const class FString& ActivationEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "ScheduleLocalNotificationFromNow"); - - Params::BlueprintPlatformLibrary_ScheduleLocalNotificationFromNow Parms{}; - - Parms.inSecondsFromNow = inSecondsFromNow; - Parms.Title = std::move(Title); - Parms.Body = std::move(Body); - Parms.Action = std::move(Action); - Parms.ActivationEvent = std::move(ActivationEvent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintPlatformLibrary.SetAllowedDeviceOrientation -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// EScreenOrientation NewAllowedDeviceOrientation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBlueprintPlatformLibrary::SetAllowedDeviceOrientation(EScreenOrientation NewAllowedDeviceOrientation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "SetAllowedDeviceOrientation"); - - Params::BlueprintPlatformLibrary_SetAllowedDeviceOrientation Parms{}; - - Parms.NewAllowedDeviceOrientation = NewAllowedDeviceOrientation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.BlueprintTypeConversions.ConvertArrayType -// (Final, RequiredAPI, Native, Static, Public, HasOutParams) -// Parameters: -// const TArray& inArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UBlueprintTypeConversions::ConvertArrayType(const TArray& inArray) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintTypeConversions", "ConvertArrayType"); - - Params::BlueprintTypeConversions_ConvertArrayType Parms{}; - - Parms.inArray = std::move(inArray); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintTypeConversions.ConvertFBox2dToFBox2f -// (Final, RequiredAPI, Native, Static, Public) -// Parameters: -// int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlueprintTypeConversions::ConvertFBox2dToFBox2f(int32 InFromData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintTypeConversions", "ConvertFBox2dToFBox2f"); - - Params::BlueprintTypeConversions_ConvertFBox2dToFBox2f Parms{}; - - Parms.InFromData = InFromData; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintTypeConversions.ConvertFBox2fToFBox2d -// (Final, RequiredAPI, Native, Static, Public) -// Parameters: -// int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlueprintTypeConversions::ConvertFBox2fToFBox2d(int32 InFromData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintTypeConversions", "ConvertFBox2fToFBox2d"); - - Params::BlueprintTypeConversions_ConvertFBox2fToFBox2d Parms{}; - - Parms.InFromData = InFromData; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintTypeConversions.ConvertFMatrix44dToFMatrix44f -// (Final, RequiredAPI, Native, Static, Public) -// Parameters: -// int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlueprintTypeConversions::ConvertFMatrix44dToFMatrix44f(int32 InFromData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintTypeConversions", "ConvertFMatrix44dToFMatrix44f"); - - Params::BlueprintTypeConversions_ConvertFMatrix44dToFMatrix44f Parms{}; - - Parms.InFromData = InFromData; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintTypeConversions.ConvertFMatrix44fToFMatrix44d -// (Final, RequiredAPI, Native, Static, Public) -// Parameters: -// int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlueprintTypeConversions::ConvertFMatrix44fToFMatrix44d(int32 InFromData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintTypeConversions", "ConvertFMatrix44fToFMatrix44d"); - - Params::BlueprintTypeConversions_ConvertFMatrix44fToFMatrix44d Parms{}; - - Parms.InFromData = InFromData; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintTypeConversions.ConvertFPlane4dToFPlane4f -// (Final, RequiredAPI, Native, Static, Public) -// Parameters: -// int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlueprintTypeConversions::ConvertFPlane4dToFPlane4f(int32 InFromData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintTypeConversions", "ConvertFPlane4dToFPlane4f"); - - Params::BlueprintTypeConversions_ConvertFPlane4dToFPlane4f Parms{}; - - Parms.InFromData = InFromData; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintTypeConversions.ConvertFPlane4fToFPlane4d -// (Final, RequiredAPI, Native, Static, Public) -// Parameters: -// int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlueprintTypeConversions::ConvertFPlane4fToFPlane4d(int32 InFromData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintTypeConversions", "ConvertFPlane4fToFPlane4d"); - - Params::BlueprintTypeConversions_ConvertFPlane4fToFPlane4d Parms{}; - - Parms.InFromData = InFromData; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintTypeConversions.ConvertFQuat4dToFQuat4f -// (Final, RequiredAPI, Native, Static, Public) -// Parameters: -// int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlueprintTypeConversions::ConvertFQuat4dToFQuat4f(int32 InFromData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintTypeConversions", "ConvertFQuat4dToFQuat4f"); - - Params::BlueprintTypeConversions_ConvertFQuat4dToFQuat4f Parms{}; - - Parms.InFromData = InFromData; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintTypeConversions.ConvertFQuat4fToFQuat4d -// (Final, RequiredAPI, Native, Static, Public) -// Parameters: -// int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlueprintTypeConversions::ConvertFQuat4fToFQuat4d(int32 InFromData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintTypeConversions", "ConvertFQuat4fToFQuat4d"); - - Params::BlueprintTypeConversions_ConvertFQuat4fToFQuat4d Parms{}; - - Parms.InFromData = InFromData; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintTypeConversions.ConvertFRotator3dToFRotator3f -// (Final, RequiredAPI, Native, Static, Public) -// Parameters: -// int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlueprintTypeConversions::ConvertFRotator3dToFRotator3f(int32 InFromData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintTypeConversions", "ConvertFRotator3dToFRotator3f"); - - Params::BlueprintTypeConversions_ConvertFRotator3dToFRotator3f Parms{}; - - Parms.InFromData = InFromData; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintTypeConversions.ConvertFRotator3fToFRotator3d -// (Final, RequiredAPI, Native, Static, Public) -// Parameters: -// int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlueprintTypeConversions::ConvertFRotator3fToFRotator3d(int32 InFromData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintTypeConversions", "ConvertFRotator3fToFRotator3d"); - - Params::BlueprintTypeConversions_ConvertFRotator3fToFRotator3d Parms{}; - - Parms.InFromData = InFromData; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintTypeConversions.ConvertFTransform3dToFTransform3f -// (Final, RequiredAPI, Native, Static, Public) -// Parameters: -// int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlueprintTypeConversions::ConvertFTransform3dToFTransform3f(int32 InFromData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintTypeConversions", "ConvertFTransform3dToFTransform3f"); - - Params::BlueprintTypeConversions_ConvertFTransform3dToFTransform3f Parms{}; - - Parms.InFromData = InFromData; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintTypeConversions.ConvertFTransform3fToFTransform3d -// (Final, RequiredAPI, Native, Static, Public) -// Parameters: -// int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlueprintTypeConversions::ConvertFTransform3fToFTransform3d(int32 InFromData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintTypeConversions", "ConvertFTransform3fToFTransform3d"); - - Params::BlueprintTypeConversions_ConvertFTransform3fToFTransform3d Parms{}; - - Parms.InFromData = InFromData; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintTypeConversions.ConvertFVector2dToFVector2f -// (Final, RequiredAPI, Native, Static, Public) -// Parameters: -// int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlueprintTypeConversions::ConvertFVector2dToFVector2f(int32 InFromData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintTypeConversions", "ConvertFVector2dToFVector2f"); - - Params::BlueprintTypeConversions_ConvertFVector2dToFVector2f Parms{}; - - Parms.InFromData = InFromData; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintTypeConversions.ConvertFVector2fToFVector2d -// (Final, RequiredAPI, Native, Static, Public) -// Parameters: -// int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlueprintTypeConversions::ConvertFVector2fToFVector2d(int32 InFromData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintTypeConversions", "ConvertFVector2fToFVector2d"); - - Params::BlueprintTypeConversions_ConvertFVector2fToFVector2d Parms{}; - - Parms.InFromData = InFromData; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintTypeConversions.ConvertFVector3dToFVector3f -// (Final, RequiredAPI, Native, Static, Public) -// Parameters: -// int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlueprintTypeConversions::ConvertFVector3dToFVector3f(int32 InFromData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintTypeConversions", "ConvertFVector3dToFVector3f"); - - Params::BlueprintTypeConversions_ConvertFVector3dToFVector3f Parms{}; - - Parms.InFromData = InFromData; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintTypeConversions.ConvertFVector3fToFVector3d -// (Final, RequiredAPI, Native, Static, Public) -// Parameters: -// int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlueprintTypeConversions::ConvertFVector3fToFVector3d(int32 InFromData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintTypeConversions", "ConvertFVector3fToFVector3d"); - - Params::BlueprintTypeConversions_ConvertFVector3fToFVector3d Parms{}; - - Parms.InFromData = InFromData; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintTypeConversions.ConvertFVector4dToFVector4f -// (Final, RequiredAPI, Native, Static, Public) -// Parameters: -// int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlueprintTypeConversions::ConvertFVector4dToFVector4f(int32 InFromData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintTypeConversions", "ConvertFVector4dToFVector4f"); - - Params::BlueprintTypeConversions_ConvertFVector4dToFVector4f Parms{}; - - Parms.InFromData = InFromData; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintTypeConversions.ConvertFVector4fToFVector4d -// (Final, RequiredAPI, Native, Static, Public) -// Parameters: -// int32 InFromData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UBlueprintTypeConversions::ConvertFVector4fToFVector4d(int32 InFromData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintTypeConversions", "ConvertFVector4fToFVector4d"); - - Params::BlueprintTypeConversions_ConvertFVector4fToFVector4d Parms{}; - - Parms.InFromData = InFromData; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintTypeConversions.ConvertMapType -// (Final, RequiredAPI, Native, Static, Public, HasOutParams) -// Parameters: -// const TMap& InMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// TMap ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -TMap UBlueprintTypeConversions::ConvertMapType(const TMap& InMap) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintTypeConversions", "ConvertMapType"); - - Params::BlueprintTypeConversions_ConvertMapType Parms{}; - - Parms.InMap = std::move(InMap); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.BlueprintTypeConversions.ConvertSetType -// (Final, RequiredAPI, Native, Static, Public, HasOutParams) -// Parameters: -// const TSet& Inset (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// TSet ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -TSet UBlueprintTypeConversions::ConvertSetType(const TSet& Inset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BlueprintTypeConversions", "ConvertSetType"); - - Params::BlueprintTypeConversions_ConvertSetType Parms{}; - - Parms.Inset = std::move(Inset); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LevelInstance.OnRep_LevelInstanceSpawnGuid -// (Final, RequiredAPI, Native, Public) - -void ALevelInstance::OnRep_LevelInstanceSpawnGuid() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LevelInstance", "OnRep_LevelInstanceSpawnGuid"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LevelInstanceInterface.LoadLevelInstance -// (RequiredAPI, Native, Public, BlueprintCallable) - -void ILevelInstanceInterface::LoadLevelInstance() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("LevelInstanceInterface", "LoadLevelInstance"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LevelInstanceInterface.SetWorldAsset -// (Native, Public, BlueprintCallable) -// Parameters: -// TSoftObjectPtr WorldAsset (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ILevelInstanceInterface::SetWorldAsset(TSoftObjectPtr WorldAsset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("LevelInstanceInterface", "SetWorldAsset"); - - Params::LevelInstanceInterface_SetWorldAsset Parms{}; - - Parms.WorldAsset = WorldAsset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LevelInstanceInterface.UnloadLevelInstance -// (RequiredAPI, Native, Public, BlueprintCallable) - -void ILevelInstanceInterface::UnloadLevelInstance() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("LevelInstanceInterface", "UnloadLevelInstance"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LevelInstanceInterface.GetLoadedLevel -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class ULevel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ULevel* ILevelInstanceInterface::GetLoadedLevel() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("LevelInstanceInterface", "GetLoadedLevel"); - - Params::LevelInstanceInterface_GetLoadedLevel Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LevelInstanceInterface.GetWorldAsset -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const TSoftObjectPtr ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const TSoftObjectPtr ILevelInstanceInterface::GetWorldAsset() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("LevelInstanceInterface", "GetWorldAsset"); - - Params::LevelInstanceInterface_GetWorldAsset Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LevelInstanceInterface.IsLoaded -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ILevelInstanceInterface::IsLoaded() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("LevelInstanceInterface", "IsLoaded"); - - Params::LevelInstanceInterface_IsLoaded Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LevelScriptActor.LevelReset -// (RequiredAPI, BlueprintAuthorityOnly, Event, Public, BlueprintEvent) - -void ALevelScriptActor::LevelReset() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LevelScriptActor", "LevelReset"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function Engine.LevelScriptActor.RemoteEvent -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ALevelScriptActor::RemoteEvent(class FName EventName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LevelScriptActor", "RemoteEvent"); - - Params::LevelScriptActor_RemoteEvent Parms{}; - - Parms.EventName = EventName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.LevelScriptActor.SetCinematicMode -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bCinematicMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bHidePlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAffectsHUD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAffectsMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAffectsTurning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ALevelScriptActor::SetCinematicMode(bool bCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LevelScriptActor", "SetCinematicMode"); - - Params::LevelScriptActor_SetCinematicMode Parms{}; - - Parms.bCinematicMode = bCinematicMode; - Parms.bHidePlayer = bHidePlayer; - Parms.bAffectsHUD = bAffectsHUD; - Parms.bAffectsMovement = bAffectsMovement; - Parms.bAffectsTurning = bAffectsTurning; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LevelScriptActor.WorldOriginLocationChanged -// (RequiredAPI, Event, Public, HasDefaults, BlueprintEvent) -// Parameters: -// const struct FIntVector& OldOriginLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FIntVector& NewOriginLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ALevelScriptActor::WorldOriginLocationChanged(const struct FIntVector& OldOriginLocation, const struct FIntVector& NewOriginLocation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LevelScriptActor", "WorldOriginLocationChanged"); - - Params::LevelScriptActor_WorldOriginLocationChanged Parms{}; - - Parms.OldOriginLocation = std::move(OldOriginLocation); - Parms.NewOriginLocation = std::move(NewOriginLocation); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.LightWeightInstanceManager.OnRep_Transforms -// (RequiredAPI, Native, Protected) - -void ALightWeightInstanceManager::OnRep_Transforms() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightWeightInstanceManager", "OnRep_Transforms"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightWeightInstanceManager.OnSpawnedActorDestroyed -// (Final, RequiredAPI, Native, Private) -// Parameters: -// class AActor* DestroyedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ALightWeightInstanceManager::OnSpawnedActorDestroyed(class AActor* DestroyedActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightWeightInstanceManager", "OnSpawnedActorDestroyed"); - - Params::LightWeightInstanceManager_OnSpawnedActorDestroyed Parms{}; - - Parms.DestroyedActor = DestroyedActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LightWeightInstanceStaticMeshManager.OnRep_StaticMesh -// (Final, RequiredAPI, Native, Protected) - -void ALightWeightInstanceStaticMeshManager::OnRep_StaticMesh() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LightWeightInstanceStaticMeshManager", "OnRep_StaticMesh"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.LODActor.OnSubActorEndPlay -// (Final, RequiredAPI, Native, Private) -// Parameters: -// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EEndPlayReason Reason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ALODActor::OnSubActorEndPlay(class AActor* Actor, EEndPlayReason Reason) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LODActor", "OnSubActorEndPlay"); - - Params::LODActor_OnSubActorEndPlay Parms{}; - - Parms.Actor = Actor; - Parms.Reason = Reason; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MaterialInstanceDynamic.CopyInterpParameters -// (Final, RequiredAPI, Native, Public) -// Parameters: -// class UMaterialInstance* Source (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMaterialInstanceDynamic::CopyInterpParameters(class UMaterialInstance* Source) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceDynamic", "CopyInterpParameters"); - - Params::MaterialInstanceDynamic_CopyInterpParameters Parms{}; - - Parms.Source = Source; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MaterialInstanceDynamic.CopyParameterOverrides -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInstance* MaterialInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMaterialInstanceDynamic::CopyParameterOverrides(class UMaterialInstance* MaterialInstance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceDynamic", "CopyParameterOverrides"); - - Params::MaterialInstanceDynamic_CopyParameterOverrides Parms{}; - - Parms.MaterialInstance = MaterialInstance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MaterialInstanceDynamic.InitializeScalarParameterAndGetIndex -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& ParameterName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* OutParameterIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UMaterialInstanceDynamic::InitializeScalarParameterAndGetIndex(const class FName& ParameterName, float Value, int32* OutParameterIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceDynamic", "InitializeScalarParameterAndGetIndex"); - - Params::MaterialInstanceDynamic_InitializeScalarParameterAndGetIndex Parms{}; - - Parms.ParameterName = ParameterName; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutParameterIndex != nullptr) - *OutParameterIndex = Parms.OutParameterIndex; - - return Parms.ReturnValue; -} - - -// Function Engine.MaterialInstanceDynamic.K2_CopyMaterialInstanceParameters -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* Source (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bQuickParametersOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMaterialInstanceDynamic::K2_CopyMaterialInstanceParameters(class UMaterialInterface* Source, bool bQuickParametersOnly) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceDynamic", "K2_CopyMaterialInstanceParameters"); - - Params::MaterialInstanceDynamic_K2_CopyMaterialInstanceParameters Parms{}; - - Parms.Source = Source; - Parms.bQuickParametersOnly = bQuickParametersOnly; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MaterialInstanceDynamic.K2_GetScalarParameterValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UMaterialInstanceDynamic::K2_GetScalarParameterValue(class FName ParameterName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetScalarParameterValue"); - - Params::MaterialInstanceDynamic_K2_GetScalarParameterValue Parms{}; - - Parms.ParameterName = ParameterName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MaterialInstanceDynamic.K2_GetScalarParameterValueByInfo -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FMaterialParameterInfo& ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UMaterialInstanceDynamic::K2_GetScalarParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetScalarParameterValueByInfo"); - - Params::MaterialInstanceDynamic_K2_GetScalarParameterValueByInfo Parms{}; - - Parms.ParameterInfo = std::move(ParameterInfo); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MaterialInstanceDynamic.K2_GetTextureParameterValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UTexture* UMaterialInstanceDynamic::K2_GetTextureParameterValue(class FName ParameterName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetTextureParameterValue"); - - Params::MaterialInstanceDynamic_K2_GetTextureParameterValue Parms{}; - - Parms.ParameterName = ParameterName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MaterialInstanceDynamic.K2_GetTextureParameterValueByInfo -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FMaterialParameterInfo& ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UTexture* UMaterialInstanceDynamic::K2_GetTextureParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetTextureParameterValueByInfo"); - - Params::MaterialInstanceDynamic_K2_GetTextureParameterValueByInfo Parms{}; - - Parms.ParameterInfo = std::move(ParameterInfo); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MaterialInstanceDynamic.K2_GetVectorParameterValue -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UMaterialInstanceDynamic::K2_GetVectorParameterValue(class FName ParameterName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetVectorParameterValue"); - - Params::MaterialInstanceDynamic_K2_GetVectorParameterValue Parms{}; - - Parms.ParameterName = ParameterName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MaterialInstanceDynamic.K2_GetVectorParameterValueByInfo -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FMaterialParameterInfo& ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UMaterialInstanceDynamic::K2_GetVectorParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetVectorParameterValueByInfo"); - - Params::MaterialInstanceDynamic_K2_GetVectorParameterValueByInfo Parms{}; - - Parms.ParameterInfo = std::move(ParameterInfo); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInstance* SourceA (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInstance* SourceB (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMaterialInstanceDynamic::K2_InterpolateMaterialInstanceParams(class UMaterialInstance* SourceA, class UMaterialInstance* SourceB, float Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceDynamic", "K2_InterpolateMaterialInstanceParams"); - - Params::MaterialInstanceDynamic_K2_InterpolateMaterialInstanceParams Parms{}; - - Parms.SourceA = SourceA; - Parms.SourceB = SourceB; - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MaterialInstanceDynamic.SetDoubleVectorParameterValue -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector4& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMaterialInstanceDynamic::SetDoubleVectorParameterValue(class FName ParameterName, const struct FVector4& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceDynamic", "SetDoubleVectorParameterValue"); - - Params::MaterialInstanceDynamic_SetDoubleVectorParameterValue Parms{}; - - Parms.ParameterName = ParameterName; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MaterialInstanceDynamic.SetRuntimeVirtualTextureParameterValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class URuntimeVirtualTexture* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMaterialInstanceDynamic::SetRuntimeVirtualTextureParameterValue(class FName ParameterName, class URuntimeVirtualTexture* Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceDynamic", "SetRuntimeVirtualTextureParameterValue"); - - Params::MaterialInstanceDynamic_SetRuntimeVirtualTextureParameterValue Parms{}; - - Parms.ParameterName = ParameterName; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MaterialInstanceDynamic.SetRuntimeVirtualTextureParameterValueByInfo -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FMaterialParameterInfo& ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class URuntimeVirtualTexture* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMaterialInstanceDynamic::SetRuntimeVirtualTextureParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo, class URuntimeVirtualTexture* Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceDynamic", "SetRuntimeVirtualTextureParameterValueByInfo"); - - Params::MaterialInstanceDynamic_SetRuntimeVirtualTextureParameterValueByInfo Parms{}; - - Parms.ParameterInfo = std::move(ParameterInfo); - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MaterialInstanceDynamic.SetScalarParameterByIndex -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 ParameterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UMaterialInstanceDynamic::SetScalarParameterByIndex(int32 ParameterIndex, float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceDynamic", "SetScalarParameterByIndex"); - - Params::MaterialInstanceDynamic_SetScalarParameterByIndex Parms{}; - - Parms.ParameterIndex = ParameterIndex; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MaterialInstanceDynamic.SetScalarParameterValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMaterialInstanceDynamic::SetScalarParameterValue(class FName ParameterName, float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceDynamic", "SetScalarParameterValue"); - - Params::MaterialInstanceDynamic_SetScalarParameterValue Parms{}; - - Parms.ParameterName = ParameterName; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MaterialInstanceDynamic.SetScalarParameterValueByInfo -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FMaterialParameterInfo& ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMaterialInstanceDynamic::SetScalarParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo, float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceDynamic", "SetScalarParameterValueByInfo"); - - Params::MaterialInstanceDynamic_SetScalarParameterValueByInfo Parms{}; - - Parms.ParameterInfo = std::move(ParameterInfo); - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MaterialInstanceDynamic.SetSparseVolumeTextureParameterValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USparseVolumeTexture* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMaterialInstanceDynamic::SetSparseVolumeTextureParameterValue(class FName ParameterName, class USparseVolumeTexture* Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceDynamic", "SetSparseVolumeTextureParameterValue"); - - Params::MaterialInstanceDynamic_SetSparseVolumeTextureParameterValue Parms{}; - - Parms.ParameterName = ParameterName; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MaterialInstanceDynamic.SetTextureParameterValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTexture* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMaterialInstanceDynamic::SetTextureParameterValue(class FName ParameterName, class UTexture* Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceDynamic", "SetTextureParameterValue"); - - Params::MaterialInstanceDynamic_SetTextureParameterValue Parms{}; - - Parms.ParameterName = ParameterName; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MaterialInstanceDynamic.SetTextureParameterValueByInfo -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FMaterialParameterInfo& ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTexture* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMaterialInstanceDynamic::SetTextureParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo, class UTexture* Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceDynamic", "SetTextureParameterValueByInfo"); - - Params::MaterialInstanceDynamic_SetTextureParameterValueByInfo Parms{}; - - Parms.ParameterInfo = std::move(ParameterInfo); - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MaterialInstanceDynamic.SetVectorParameterValue -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMaterialInstanceDynamic::SetVectorParameterValue(class FName ParameterName, const struct FLinearColor& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceDynamic", "SetVectorParameterValue"); - - Params::MaterialInstanceDynamic_SetVectorParameterValue Parms{}; - - Parms.ParameterName = ParameterName; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MaterialInstanceDynamic.SetVectorParameterValueByInfo -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FMaterialParameterInfo& ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMaterialInstanceDynamic::SetVectorParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo, const struct FLinearColor& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MaterialInstanceDynamic", "SetVectorParameterValueByInfo"); - - Params::MaterialInstanceDynamic_SetVectorParameterValueByInfo Parms{}; - - Parms.ParameterInfo = std::move(ParameterInfo); - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Canvas.K2_Deproject -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* WorldOrigin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCanvas::K2_Deproject(const struct FVector2D& ScreenPosition, struct FVector* WorldOrigin, struct FVector* WorldDirection) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Canvas", "K2_Deproject"); - - Params::Canvas_K2_Deproject Parms{}; - - Parms.ScreenPosition = std::move(ScreenPosition); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (WorldOrigin != nullptr) - *WorldOrigin = std::move(Parms.WorldOrigin); - - if (WorldDirection != nullptr) - *WorldDirection = std::move(Parms.WorldDirection); -} - - -// Function Engine.Canvas.K2_DrawBorder -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UTexture* BorderTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTexture* BackgroundTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTexture* LeftBorderTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTexture* RightBorderTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTexture* TopBorderTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UTexture* BottomBorderTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& ScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& CoordinatePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& CoordinateSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& BorderScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& BackgroundScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& PivotPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& CornerSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCanvas::K2_DrawBorder(class UTexture* BorderTexture, class UTexture* BackgroundTexture, class UTexture* LeftBorderTexture, class UTexture* RightBorderTexture, class UTexture* TopBorderTexture, class UTexture* BottomBorderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, const struct FLinearColor& RenderColor, const struct FVector2D& BorderScale, const struct FVector2D& BackgroundScale, float Rotation, const struct FVector2D& PivotPoint, const struct FVector2D& CornerSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Canvas", "K2_DrawBorder"); - - Params::Canvas_K2_DrawBorder Parms{}; - - Parms.BorderTexture = BorderTexture; - Parms.BackgroundTexture = BackgroundTexture; - Parms.LeftBorderTexture = LeftBorderTexture; - Parms.RightBorderTexture = RightBorderTexture; - Parms.TopBorderTexture = TopBorderTexture; - Parms.BottomBorderTexture = BottomBorderTexture; - Parms.ScreenPosition = std::move(ScreenPosition); - Parms.ScreenSize = std::move(ScreenSize); - Parms.CoordinatePosition = std::move(CoordinatePosition); - Parms.CoordinateSize = std::move(CoordinateSize); - Parms.RenderColor = std::move(RenderColor); - Parms.BorderScale = std::move(BorderScale); - Parms.BackgroundScale = std::move(BackgroundScale); - Parms.Rotation = Rotation; - Parms.PivotPoint = std::move(PivotPoint); - Parms.CornerSize = std::move(CornerSize); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Canvas.K2_DrawBox -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& ScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCanvas::K2_DrawBox(const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, float Thickness, const struct FLinearColor& RenderColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Canvas", "K2_DrawBox"); - - Params::Canvas_K2_DrawBox Parms{}; - - Parms.ScreenPosition = std::move(ScreenPosition); - Parms.ScreenSize = std::move(ScreenSize); - Parms.Thickness = Thickness; - Parms.RenderColor = std::move(RenderColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Canvas.K2_DrawLine -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& ScreenPositionA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& ScreenPositionB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCanvas::K2_DrawLine(const struct FVector2D& ScreenPositionA, const struct FVector2D& ScreenPositionB, float Thickness, const struct FLinearColor& RenderColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Canvas", "K2_DrawLine"); - - Params::Canvas_K2_DrawLine Parms{}; - - Parms.ScreenPositionA = std::move(ScreenPositionA); - Parms.ScreenPositionB = std::move(ScreenPositionB); - Parms.Thickness = Thickness; - Parms.RenderColor = std::move(RenderColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Canvas.K2_DrawMaterial -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UMaterialInterface* RenderMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& ScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& CoordinatePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& CoordinateSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& PivotPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCanvas::K2_DrawMaterial(class UMaterialInterface* RenderMaterial, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, float Rotation, const struct FVector2D& PivotPoint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Canvas", "K2_DrawMaterial"); - - Params::Canvas_K2_DrawMaterial Parms{}; - - Parms.RenderMaterial = RenderMaterial; - Parms.ScreenPosition = std::move(ScreenPosition); - Parms.ScreenSize = std::move(ScreenSize); - Parms.CoordinatePosition = std::move(CoordinatePosition); - Parms.CoordinateSize = std::move(CoordinateSize); - Parms.Rotation = Rotation; - Parms.PivotPoint = std::move(PivotPoint); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Canvas.K2_DrawMaterialTriangle -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* RenderMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& Triangles (Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UCanvas::K2_DrawMaterialTriangle(class UMaterialInterface* RenderMaterial, const TArray& Triangles) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Canvas", "K2_DrawMaterialTriangle"); - - Params::Canvas_K2_DrawMaterialTriangle Parms{}; - - Parms.RenderMaterial = RenderMaterial; - Parms.Triangles = std::move(Triangles); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Canvas.K2_DrawPolygon -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UTexture* RenderTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NumberOfSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCanvas::K2_DrawPolygon(class UTexture* RenderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& Radius, int32 NumberOfSides, const struct FLinearColor& RenderColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Canvas", "K2_DrawPolygon"); - - Params::Canvas_K2_DrawPolygon Parms{}; - - Parms.RenderTexture = RenderTexture; - Parms.ScreenPosition = std::move(ScreenPosition); - Parms.Radius = std::move(Radius); - Parms.NumberOfSides = NumberOfSides; - Parms.RenderColor = std::move(RenderColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Canvas.K2_DrawText -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UFont* RenderFont (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& RenderText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Kerning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& ShadowColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& ShadowOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bCentreX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bCentreY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bOutlined (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& OutlineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCanvas::K2_DrawText(class UFont* RenderFont, const class FString& RenderText, const struct FVector2D& ScreenPosition, const struct FVector2D& Scale, const struct FLinearColor& RenderColor, float Kerning, const struct FLinearColor& ShadowColor, const struct FVector2D& ShadowOffset, bool bCentreX, bool bCentreY, bool bOutlined, const struct FLinearColor& OutlineColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Canvas", "K2_DrawText"); - - Params::Canvas_K2_DrawText Parms{}; - - Parms.RenderFont = RenderFont; - Parms.RenderText = std::move(RenderText); - Parms.ScreenPosition = std::move(ScreenPosition); - Parms.Scale = std::move(Scale); - Parms.RenderColor = std::move(RenderColor); - Parms.Kerning = Kerning; - Parms.ShadowColor = std::move(ShadowColor); - Parms.ShadowOffset = std::move(ShadowOffset); - Parms.bCentreX = bCentreX; - Parms.bCentreY = bCentreY; - Parms.bOutlined = bOutlined; - Parms.OutlineColor = std::move(OutlineColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Canvas.K2_DrawTexture -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UTexture* RenderTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& ScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& CoordinatePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& CoordinateSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EBlendMode BlendMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& PivotPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCanvas::K2_DrawTexture(class UTexture* RenderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, const struct FLinearColor& RenderColor, EBlendMode BlendMode, float Rotation, const struct FVector2D& PivotPoint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Canvas", "K2_DrawTexture"); - - Params::Canvas_K2_DrawTexture Parms{}; - - Parms.RenderTexture = RenderTexture; - Parms.ScreenPosition = std::move(ScreenPosition); - Parms.ScreenSize = std::move(ScreenSize); - Parms.CoordinatePosition = std::move(CoordinatePosition); - Parms.CoordinateSize = std::move(CoordinateSize); - Parms.RenderColor = std::move(RenderColor); - Parms.BlendMode = BlendMode; - Parms.Rotation = Rotation; - Parms.PivotPoint = std::move(PivotPoint); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Canvas.K2_DrawTriangle -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UTexture* RenderTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& Triangles (Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UCanvas::K2_DrawTriangle(class UTexture* RenderTexture, const TArray& Triangles) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Canvas", "K2_DrawTriangle"); - - Params::Canvas_K2_DrawTriangle Parms{}; - - Parms.RenderTexture = RenderTexture; - Parms.Triangles = std::move(Triangles); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.Canvas.K2_Project -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UCanvas::K2_Project(const struct FVector& WorldLocation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Canvas", "K2_Project"); - - Params::Canvas_K2_Project Parms{}; - - Parms.WorldLocation = std::move(WorldLocation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Canvas.K2_StrLen -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UFont* RenderFont (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& RenderText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UCanvas::K2_StrLen(class UFont* RenderFont, const class FString& RenderText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Canvas", "K2_StrLen"); - - Params::Canvas_K2_StrLen Parms{}; - - Parms.RenderFont = RenderFont; - Parms.RenderText = std::move(RenderText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.Canvas.K2_TextSize -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UFont* RenderFont (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& RenderText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UCanvas::K2_TextSize(class UFont* RenderFont, const class FString& RenderText, const struct FVector2D& Scale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Canvas", "K2_TextSize"); - - Params::Canvas_K2_TextSize Parms{}; - - Parms.RenderFont = RenderFont; - Parms.RenderText = std::move(RenderText); - Parms.Scale = std::move(Scale); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.MeshVertexPainterKismetLibrary.PaintVerticesLerpAlongAxis -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& StartColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& EndColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EVertexPaintAxis Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bConvertToSRGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMeshVertexPainterKismetLibrary::PaintVerticesLerpAlongAxis(class UStaticMeshComponent* StaticMeshComponent, const struct FLinearColor& StartColor, const struct FLinearColor& EndColor, EVertexPaintAxis Axis, bool bConvertToSRGB) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("MeshVertexPainterKismetLibrary", "PaintVerticesLerpAlongAxis"); - - Params::MeshVertexPainterKismetLibrary_PaintVerticesLerpAlongAxis Parms{}; - - Parms.StaticMeshComponent = StaticMeshComponent; - Parms.StartColor = std::move(StartColor); - Parms.EndColor = std::move(EndColor); - Parms.Axis = Axis; - Parms.bConvertToSRGB = bConvertToSRGB; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MeshVertexPainterKismetLibrary.PaintVerticesSingleColor -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& FillColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bConvertToSRGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMeshVertexPainterKismetLibrary::PaintVerticesSingleColor(class UStaticMeshComponent* StaticMeshComponent, const struct FLinearColor& FillColor, bool bConvertToSRGB) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("MeshVertexPainterKismetLibrary", "PaintVerticesSingleColor"); - - Params::MeshVertexPainterKismetLibrary_PaintVerticesSingleColor Parms{}; - - Parms.StaticMeshComponent = StaticMeshComponent; - Parms.FillColor = std::move(FillColor); - Parms.bConvertToSRGB = bConvertToSRGB; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.MeshVertexPainterKismetLibrary.RemovePaintedVertices -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMeshVertexPainterKismetLibrary::RemovePaintedVertices(class UStaticMeshComponent* StaticMeshComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("MeshVertexPainterKismetLibrary", "RemovePaintedVertices"); - - Params::MeshVertexPainterKismetLibrary_RemovePaintedVertices Parms{}; - - Parms.StaticMeshComponent = StaticMeshComponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.NetPushModelHelpers.MarkPropertyDirty -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNetPushModelHelpers::MarkPropertyDirty(class UObject* Object, class FName PropertyName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NetPushModelHelpers", "MarkPropertyDirty"); - - Params::NetPushModelHelpers_MarkPropertyDirty Parms{}; - - Parms.Object = Object; - Parms.PropertyName = PropertyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.NetPushModelHelpers.MarkPropertyDirtyFromRepIndex -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 RepIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNetPushModelHelpers::MarkPropertyDirtyFromRepIndex(class UObject* Object, int32 RepIndex, class FName PropertyName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NetPushModelHelpers", "MarkPropertyDirtyFromRepIndex"); - - Params::NetPushModelHelpers_MarkPropertyDirtyFromRepIndex Parms{}; - - Parms.Object = Object; - Parms.RepIndex = RepIndex; - Parms.PropertyName = PropertyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AsyncPhysicsInputComponent.ServerRPCBufferInput -// (RequiredAPI, Net, Native, Event, Public, NetServer) -// Parameters: -// class UAsyncPhysicsData* AsyncPhysicsData (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UAsyncPhysicsInputComponent::ServerRPCBufferInput(class UAsyncPhysicsData* AsyncPhysicsData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AsyncPhysicsInputComponent", "ServerRPCBufferInput"); - - Params::AsyncPhysicsInputComponent_ServerRPCBufferInput Parms{}; - - Parms.AsyncPhysicsData = AsyncPhysicsData; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.AsyncPhysicsInputComponent.GetDataToConsume -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UAsyncPhysicsData* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const class UAsyncPhysicsData* UAsyncPhysicsInputComponent::GetDataToConsume() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AsyncPhysicsInputComponent", "GetDataToConsume"); - - Params::AsyncPhysicsInputComponent_GetDataToConsume Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.AsyncPhysicsInputComponent.GetDataToWrite -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UAsyncPhysicsData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAsyncPhysicsData* UAsyncPhysicsInputComponent::GetDataToWrite() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("AsyncPhysicsInputComponent", "GetDataToWrite"); - - Params::AsyncPhysicsInputComponent_GetDataToWrite Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ClusterUnionReplicatedProxyComponent.IsPendingDeletion -// (Final, Native, Public) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UClusterUnionReplicatedProxyComponent::IsPendingDeletion() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionReplicatedProxyComponent", "IsPendingDeletion"); - - Params::ClusterUnionReplicatedProxyComponent_IsPendingDeletion Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ClusterUnionReplicatedProxyComponent.MarkPendingDeletion -// (Final, Native, Public) - -void UClusterUnionReplicatedProxyComponent::MarkPendingDeletion() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionReplicatedProxyComponent", "MarkPendingDeletion"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ClusterUnionReplicatedProxyComponent.OnRep_ChildClusteredComponent -// (Final, RequiredAPI, Native, Protected) - -void UClusterUnionReplicatedProxyComponent::OnRep_ChildClusteredComponent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionReplicatedProxyComponent", "OnRep_ChildClusteredComponent"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ClusterUnionReplicatedProxyComponent.OnRep_ParentClusterUnion -// (Final, RequiredAPI, Native, Protected) - -void UClusterUnionReplicatedProxyComponent::OnRep_ParentClusterUnion() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionReplicatedProxyComponent", "OnRep_ParentClusterUnion"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ClusterUnionReplicatedProxyComponent.OnRep_ParticleBoneIds -// (Final, RequiredAPI, Native, Protected) - -void UClusterUnionReplicatedProxyComponent::OnRep_ParticleBoneIds() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionReplicatedProxyComponent", "OnRep_ParticleBoneIds"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ClusterUnionReplicatedProxyComponent.OnRep_ParticleChildToParents -// (Final, RequiredAPI, Native, Protected) - -void UClusterUnionReplicatedProxyComponent::OnRep_ParticleChildToParents() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionReplicatedProxyComponent", "OnRep_ParticleChildToParents"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ClusterUnionReplicatedProxyComponent.SetChildClusteredComponent -// (Final, RequiredAPI, Native, Public) -// Parameters: -// class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UClusterUnionReplicatedProxyComponent::SetChildClusteredComponent(class UPrimitiveComponent* InComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionReplicatedProxyComponent", "SetChildClusteredComponent"); - - Params::ClusterUnionReplicatedProxyComponent_SetChildClusteredComponent Parms{}; - - Parms.InComponent = InComponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ClusterUnionReplicatedProxyComponent.SetParentClusterUnion -// (Final, RequiredAPI, Native, Public) -// Parameters: -// class UClusterUnionComponent* InComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UClusterUnionReplicatedProxyComponent::SetParentClusterUnion(class UClusterUnionComponent* InComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionReplicatedProxyComponent", "SetParentClusterUnion"); - - Params::ClusterUnionReplicatedProxyComponent_SetParentClusterUnion Parms{}; - - Parms.InComponent = InComponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ClusterUnionReplicatedProxyComponent.SetParticleBoneIds -// (Final, RequiredAPI, Native, Public, HasOutParams) -// Parameters: -// const TArray& InIds (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UClusterUnionReplicatedProxyComponent::SetParticleBoneIds(const TArray& InIds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionReplicatedProxyComponent", "SetParticleBoneIds"); - - Params::ClusterUnionReplicatedProxyComponent_SetParticleBoneIds Parms{}; - - Parms.InIds = std::move(InIds); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ClusterUnionReplicatedProxyComponent.SetParticleChildToParent -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults) -// Parameters: -// int32 BoneID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& ChildToParent (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UClusterUnionReplicatedProxyComponent::SetParticleChildToParent(int32 BoneID, const struct FTransform& ChildToParent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionReplicatedProxyComponent", "SetParticleChildToParent"); - - Params::ClusterUnionReplicatedProxyComponent_SetParticleChildToParent Parms{}; - - Parms.BoneID = BoneID; - Parms.ChildToParent = std::move(ChildToParent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ClusterUnionReplicatedProxyComponent.GetChildClusteredComponent -// (Final, RequiredAPI, Native, Public, Const) -// Parameters: -// class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UPrimitiveComponent* UClusterUnionReplicatedProxyComponent::GetChildClusteredComponent() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionReplicatedProxyComponent", "GetChildClusteredComponent"); - - Params::ClusterUnionReplicatedProxyComponent_GetChildClusteredComponent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ClusterUnionReplicatedProxyComponent.GetParentClusterUnionComponent -// (Final, RequiredAPI, Native, Public, Const) -// Parameters: -// class UClusterUnionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UClusterUnionComponent* UClusterUnionReplicatedProxyComponent::GetParentClusterUnionComponent() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionReplicatedProxyComponent", "GetParentClusterUnionComponent"); - - Params::ClusterUnionReplicatedProxyComponent_GetParentClusterUnionComponent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ClusterUnionReplicatedProxyComponent.GetParticleBoneIds -// (Final, RequiredAPI, Native, Public, Const) -// Parameters: -// const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) - -const TArray UClusterUnionReplicatedProxyComponent::GetParticleBoneIds() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ClusterUnionReplicatedProxyComponent", "GetParticleBoneIds"); - - Params::ClusterUnionReplicatedProxyComponent_GetParticleBoneIds Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.CopyParams -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// struct FConstraintInstanceAccessor& SourceAccessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bKeepPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bKeepRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::CopyParams(struct FConstraintInstanceAccessor& Accessor, struct FConstraintInstanceAccessor& SourceAccessor, bool bKeepPosition, bool bKeepRotation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "CopyParams"); - - Params::ConstraintInstanceBlueprintLibrary_CopyParams Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.SourceAccessor = std::move(SourceAccessor); - Parms.bKeepPosition = bKeepPosition; - Parms.bKeepRotation = bKeepRotation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - SourceAccessor = std::move(Parms.SourceAccessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularBreakable -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool* bAngularBreakable (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* AngularBreakThreshold (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetAngularBreakable(struct FConstraintInstanceAccessor& Accessor, bool* bAngularBreakable, float* AngularBreakThreshold) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAngularBreakable"); - - Params::ConstraintInstanceBlueprintLibrary_GetAngularBreakable Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (bAngularBreakable != nullptr) - *bAngularBreakable = Parms.bAngularBreakable; - - if (AngularBreakThreshold != nullptr) - *AngularBreakThreshold = Parms.AngularBreakThreshold; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularDriveMode -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// EAngularDriveMode* OutDriveMode (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetAngularDriveMode(struct FConstraintInstanceAccessor& Accessor, EAngularDriveMode* OutDriveMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAngularDriveMode"); - - Params::ConstraintInstanceBlueprintLibrary_GetAngularDriveMode Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (OutDriveMode != nullptr) - *OutDriveMode = Parms.OutDriveMode; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularDriveParams -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float* OutPositionStrength (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutVelocityStrength (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutForceLimit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetAngularDriveParams(struct FConstraintInstanceAccessor& Accessor, float* OutPositionStrength, float* OutVelocityStrength, float* OutForceLimit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAngularDriveParams"); - - Params::ConstraintInstanceBlueprintLibrary_GetAngularDriveParams Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (OutPositionStrength != nullptr) - *OutPositionStrength = Parms.OutPositionStrength; - - if (OutVelocityStrength != nullptr) - *OutVelocityStrength = Parms.OutVelocityStrength; - - if (OutForceLimit != nullptr) - *OutForceLimit = Parms.OutForceLimit; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularLimits -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// EAngularConstraintMotion* Swing1MotionType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* Swing1LimitAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAngularConstraintMotion* Swing2MotionType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* Swing2LimitAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAngularConstraintMotion* TwistMotionType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* TwistLimitAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetAngularLimits(struct FConstraintInstanceAccessor& Accessor, EAngularConstraintMotion* Swing1MotionType, float* Swing1LimitAngle, EAngularConstraintMotion* Swing2MotionType, float* Swing2LimitAngle, EAngularConstraintMotion* TwistMotionType, float* TwistLimitAngle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAngularLimits"); - - Params::ConstraintInstanceBlueprintLibrary_GetAngularLimits Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (Swing1MotionType != nullptr) - *Swing1MotionType = Parms.Swing1MotionType; - - if (Swing1LimitAngle != nullptr) - *Swing1LimitAngle = Parms.Swing1LimitAngle; - - if (Swing2MotionType != nullptr) - *Swing2MotionType = Parms.Swing2MotionType; - - if (Swing2LimitAngle != nullptr) - *Swing2LimitAngle = Parms.Swing2LimitAngle; - - if (TwistMotionType != nullptr) - *TwistMotionType = Parms.TwistMotionType; - - if (TwistLimitAngle != nullptr) - *TwistLimitAngle = Parms.TwistLimitAngle; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularOrientationTarget -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// struct FRotator* OutPosTarget (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetAngularOrientationTarget(struct FConstraintInstanceAccessor& Accessor, struct FRotator* OutPosTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAngularOrientationTarget"); - - Params::ConstraintInstanceBlueprintLibrary_GetAngularOrientationTarget Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (OutPosTarget != nullptr) - *OutPosTarget = std::move(Parms.OutPosTarget); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularPlasticity -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool* bAngularPlasticity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* AngularPlasticityThreshold (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetAngularPlasticity(struct FConstraintInstanceAccessor& Accessor, bool* bAngularPlasticity, float* AngularPlasticityThreshold) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAngularPlasticity"); - - Params::ConstraintInstanceBlueprintLibrary_GetAngularPlasticity Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (bAngularPlasticity != nullptr) - *bAngularPlasticity = Parms.bAngularPlasticity; - - if (AngularPlasticityThreshold != nullptr) - *AngularPlasticityThreshold = Parms.AngularPlasticityThreshold; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularSoftSwingLimitParams -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool* bSoftSwingLimit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* SwingLimitStiffness (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* SwingLimitDamping (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* SwingLimitRestitution (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* SwingLimitContactDistance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetAngularSoftSwingLimitParams(struct FConstraintInstanceAccessor& Accessor, bool* bSoftSwingLimit, float* SwingLimitStiffness, float* SwingLimitDamping, float* SwingLimitRestitution, float* SwingLimitContactDistance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAngularSoftSwingLimitParams"); - - Params::ConstraintInstanceBlueprintLibrary_GetAngularSoftSwingLimitParams Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (bSoftSwingLimit != nullptr) - *bSoftSwingLimit = Parms.bSoftSwingLimit; - - if (SwingLimitStiffness != nullptr) - *SwingLimitStiffness = Parms.SwingLimitStiffness; - - if (SwingLimitDamping != nullptr) - *SwingLimitDamping = Parms.SwingLimitDamping; - - if (SwingLimitRestitution != nullptr) - *SwingLimitRestitution = Parms.SwingLimitRestitution; - - if (SwingLimitContactDistance != nullptr) - *SwingLimitContactDistance = Parms.SwingLimitContactDistance; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularSoftTwistLimitParams -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool* bSoftTwistLimit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* TwistLimitStiffness (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* TwistLimitDamping (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* TwistLimitRestitution (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* TwistLimitContactDistance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetAngularSoftTwistLimitParams(struct FConstraintInstanceAccessor& Accessor, bool* bSoftTwistLimit, float* TwistLimitStiffness, float* TwistLimitDamping, float* TwistLimitRestitution, float* TwistLimitContactDistance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAngularSoftTwistLimitParams"); - - Params::ConstraintInstanceBlueprintLibrary_GetAngularSoftTwistLimitParams Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (bSoftTwistLimit != nullptr) - *bSoftTwistLimit = Parms.bSoftTwistLimit; - - if (TwistLimitStiffness != nullptr) - *TwistLimitStiffness = Parms.TwistLimitStiffness; - - if (TwistLimitDamping != nullptr) - *TwistLimitDamping = Parms.TwistLimitDamping; - - if (TwistLimitRestitution != nullptr) - *TwistLimitRestitution = Parms.TwistLimitRestitution; - - if (TwistLimitContactDistance != nullptr) - *TwistLimitContactDistance = Parms.TwistLimitContactDistance; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularVelocityDriveSLERP -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool* bOutEnableSLERP (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetAngularVelocityDriveSLERP(struct FConstraintInstanceAccessor& Accessor, bool* bOutEnableSLERP) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAngularVelocityDriveSLERP"); - - Params::ConstraintInstanceBlueprintLibrary_GetAngularVelocityDriveSLERP Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (bOutEnableSLERP != nullptr) - *bOutEnableSLERP = Parms.bOutEnableSLERP; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularVelocityDriveTwistAndSwing -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool* bOutEnableTwistDrive (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* bOutEnableSwingDrive (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetAngularVelocityDriveTwistAndSwing(struct FConstraintInstanceAccessor& Accessor, bool* bOutEnableTwistDrive, bool* bOutEnableSwingDrive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAngularVelocityDriveTwistAndSwing"); - - Params::ConstraintInstanceBlueprintLibrary_GetAngularVelocityDriveTwistAndSwing Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (bOutEnableTwistDrive != nullptr) - *bOutEnableTwistDrive = Parms.bOutEnableTwistDrive; - - if (bOutEnableSwingDrive != nullptr) - *bOutEnableSwingDrive = Parms.bOutEnableSwingDrive; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularVelocityTarget -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector* OutVelTarget (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetAngularVelocityTarget(struct FConstraintInstanceAccessor& Accessor, struct FVector* OutVelTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAngularVelocityTarget"); - - Params::ConstraintInstanceBlueprintLibrary_GetAngularVelocityTarget Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (OutVelTarget != nullptr) - *OutVelTarget = std::move(Parms.OutVelTarget); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAttachedBodyNames -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// class FName* ParentBody (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName* ChildBody (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetAttachedBodyNames(struct FConstraintInstanceAccessor& Accessor, class FName* ParentBody, class FName* ChildBody) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetAttachedBodyNames"); - - Params::ConstraintInstanceBlueprintLibrary_GetAttachedBodyNames Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (ParentBody != nullptr) - *ParentBody = Parms.ParentBody; - - if (ChildBody != nullptr) - *ChildBody = Parms.ChildBody; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetContactTransferScale -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float* ContactTransferScale (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetContactTransferScale(struct FConstraintInstanceAccessor& Accessor, float* ContactTransferScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetContactTransferScale"); - - Params::ConstraintInstanceBlueprintLibrary_GetContactTransferScale Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (ContactTransferScale != nullptr) - *ContactTransferScale = Parms.ContactTransferScale; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetDisableCollsion -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UConstraintInstanceBlueprintLibrary::GetDisableCollsion(struct FConstraintInstanceAccessor& Accessor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetDisableCollsion"); - - Params::ConstraintInstanceBlueprintLibrary_GetDisableCollsion Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - return Parms.ReturnValue; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearBreakable -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool* bLinearBreakable (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* LinearBreakThreshold (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetLinearBreakable(struct FConstraintInstanceAccessor& Accessor, bool* bLinearBreakable, float* LinearBreakThreshold) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetLinearBreakable"); - - Params::ConstraintInstanceBlueprintLibrary_GetLinearBreakable Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (bLinearBreakable != nullptr) - *bLinearBreakable = Parms.bLinearBreakable; - - if (LinearBreakThreshold != nullptr) - *LinearBreakThreshold = Parms.LinearBreakThreshold; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearDriveParams -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float* OutPositionStrength (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutVelocityStrength (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutForceLimit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetLinearDriveParams(struct FConstraintInstanceAccessor& Accessor, float* OutPositionStrength, float* OutVelocityStrength, float* OutForceLimit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetLinearDriveParams"); - - Params::ConstraintInstanceBlueprintLibrary_GetLinearDriveParams Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (OutPositionStrength != nullptr) - *OutPositionStrength = Parms.OutPositionStrength; - - if (OutVelocityStrength != nullptr) - *OutVelocityStrength = Parms.OutVelocityStrength; - - if (OutForceLimit != nullptr) - *OutForceLimit = Parms.OutForceLimit; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearLimits -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// ELinearConstraintMotion* XMotion (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ELinearConstraintMotion* YMotion (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ELinearConstraintMotion* ZMotion (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* Limit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetLinearLimits(struct FConstraintInstanceAccessor& Accessor, ELinearConstraintMotion* XMotion, ELinearConstraintMotion* YMotion, ELinearConstraintMotion* ZMotion, float* Limit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetLinearLimits"); - - Params::ConstraintInstanceBlueprintLibrary_GetLinearLimits Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (XMotion != nullptr) - *XMotion = Parms.XMotion; - - if (YMotion != nullptr) - *YMotion = Parms.YMotion; - - if (ZMotion != nullptr) - *ZMotion = Parms.ZMotion; - - if (Limit != nullptr) - *Limit = Parms.Limit; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearPlasticity -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool* bLinearPlasticity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* LinearPlasticityThreshold (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EConstraintPlasticityType* PlasticityType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetLinearPlasticity(struct FConstraintInstanceAccessor& Accessor, bool* bLinearPlasticity, float* LinearPlasticityThreshold, EConstraintPlasticityType* PlasticityType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetLinearPlasticity"); - - Params::ConstraintInstanceBlueprintLibrary_GetLinearPlasticity Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (bLinearPlasticity != nullptr) - *bLinearPlasticity = Parms.bLinearPlasticity; - - if (LinearPlasticityThreshold != nullptr) - *LinearPlasticityThreshold = Parms.LinearPlasticityThreshold; - - if (PlasticityType != nullptr) - *PlasticityType = Parms.PlasticityType; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearPositionDrive -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool* bOutEnableDriveX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* bOutEnableDriveY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* bOutEnableDriveZ (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetLinearPositionDrive(struct FConstraintInstanceAccessor& Accessor, bool* bOutEnableDriveX, bool* bOutEnableDriveY, bool* bOutEnableDriveZ) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetLinearPositionDrive"); - - Params::ConstraintInstanceBlueprintLibrary_GetLinearPositionDrive Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (bOutEnableDriveX != nullptr) - *bOutEnableDriveX = Parms.bOutEnableDriveX; - - if (bOutEnableDriveY != nullptr) - *bOutEnableDriveY = Parms.bOutEnableDriveY; - - if (bOutEnableDriveZ != nullptr) - *bOutEnableDriveZ = Parms.bOutEnableDriveZ; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearPositionTarget -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector* OutPosTarget (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetLinearPositionTarget(struct FConstraintInstanceAccessor& Accessor, struct FVector* OutPosTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetLinearPositionTarget"); - - Params::ConstraintInstanceBlueprintLibrary_GetLinearPositionTarget Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (OutPosTarget != nullptr) - *OutPosTarget = std::move(Parms.OutPosTarget); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearSoftLimitParams -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool* bSoftLinearLimit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* LinearLimitStiffness (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* LinearLimitDamping (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* LinearLimitRestitution (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* LinearLimitContactDistance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetLinearSoftLimitParams(struct FConstraintInstanceAccessor& Accessor, bool* bSoftLinearLimit, float* LinearLimitStiffness, float* LinearLimitDamping, float* LinearLimitRestitution, float* LinearLimitContactDistance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetLinearSoftLimitParams"); - - Params::ConstraintInstanceBlueprintLibrary_GetLinearSoftLimitParams Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (bSoftLinearLimit != nullptr) - *bSoftLinearLimit = Parms.bSoftLinearLimit; - - if (LinearLimitStiffness != nullptr) - *LinearLimitStiffness = Parms.LinearLimitStiffness; - - if (LinearLimitDamping != nullptr) - *LinearLimitDamping = Parms.LinearLimitDamping; - - if (LinearLimitRestitution != nullptr) - *LinearLimitRestitution = Parms.LinearLimitRestitution; - - if (LinearLimitContactDistance != nullptr) - *LinearLimitContactDistance = Parms.LinearLimitContactDistance; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearVelocityDrive -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool* bOutEnableDriveX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* bOutEnableDriveY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* bOutEnableDriveZ (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetLinearVelocityDrive(struct FConstraintInstanceAccessor& Accessor, bool* bOutEnableDriveX, bool* bOutEnableDriveY, bool* bOutEnableDriveZ) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetLinearVelocityDrive"); - - Params::ConstraintInstanceBlueprintLibrary_GetLinearVelocityDrive Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (bOutEnableDriveX != nullptr) - *bOutEnableDriveX = Parms.bOutEnableDriveX; - - if (bOutEnableDriveY != nullptr) - *bOutEnableDriveY = Parms.bOutEnableDriveY; - - if (bOutEnableDriveZ != nullptr) - *bOutEnableDriveZ = Parms.bOutEnableDriveZ; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearVelocityTarget -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector* OutVelTarget (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetLinearVelocityTarget(struct FConstraintInstanceAccessor& Accessor, struct FVector* OutVelTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetLinearVelocityTarget"); - - Params::ConstraintInstanceBlueprintLibrary_GetLinearVelocityTarget Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (OutVelTarget != nullptr) - *OutVelTarget = std::move(Parms.OutVelTarget); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetMassConditioningEnabled -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UConstraintInstanceBlueprintLibrary::GetMassConditioningEnabled(struct FConstraintInstanceAccessor& Accessor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetMassConditioningEnabled"); - - Params::ConstraintInstanceBlueprintLibrary_GetMassConditioningEnabled Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - return Parms.ReturnValue; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetOrientationDriveSLERP -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool* bOutEnableSLERP (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetOrientationDriveSLERP(struct FConstraintInstanceAccessor& Accessor, bool* bOutEnableSLERP) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetOrientationDriveSLERP"); - - Params::ConstraintInstanceBlueprintLibrary_GetOrientationDriveSLERP Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (bOutEnableSLERP != nullptr) - *bOutEnableSLERP = Parms.bOutEnableSLERP; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetOrientationDriveTwistAndSwing -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool* bOutEnableTwistDrive (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* bOutEnableSwingDrive (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetOrientationDriveTwistAndSwing(struct FConstraintInstanceAccessor& Accessor, bool* bOutEnableTwistDrive, bool* bOutEnableSwingDrive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetOrientationDriveTwistAndSwing"); - - Params::ConstraintInstanceBlueprintLibrary_GetOrientationDriveTwistAndSwing Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (bOutEnableTwistDrive != nullptr) - *bOutEnableTwistDrive = Parms.bOutEnableTwistDrive; - - if (bOutEnableSwingDrive != nullptr) - *bOutEnableSwingDrive = Parms.bOutEnableSwingDrive; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetParentDominates -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UConstraintInstanceBlueprintLibrary::GetParentDominates(struct FConstraintInstanceAccessor& Accessor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetParentDominates"); - - Params::ConstraintInstanceBlueprintLibrary_GetParentDominates Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - return Parms.ReturnValue; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetProjectionParams -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool* bEnableProjection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* ProjectionLinearAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* ProjectionAngularAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::GetProjectionParams(struct FConstraintInstanceAccessor& Accessor, bool* bEnableProjection, float* ProjectionLinearAlpha, float* ProjectionAngularAlpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "GetProjectionParams"); - - Params::ConstraintInstanceBlueprintLibrary_GetProjectionParams Parms{}; - - Parms.Accessor = std::move(Accessor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); - - if (bEnableProjection != nullptr) - *bEnableProjection = Parms.bEnableProjection; - - if (ProjectionLinearAlpha != nullptr) - *ProjectionLinearAlpha = Parms.ProjectionLinearAlpha; - - if (ProjectionAngularAlpha != nullptr) - *ProjectionAngularAlpha = Parms.ProjectionAngularAlpha; -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularBreakable -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bAngularBreakable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float AngularBreakThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetAngularBreakable(struct FConstraintInstanceAccessor& Accessor, bool bAngularBreakable, float AngularBreakThreshold) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetAngularBreakable"); - - Params::ConstraintInstanceBlueprintLibrary_SetAngularBreakable Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.bAngularBreakable = bAngularBreakable; - Parms.AngularBreakThreshold = AngularBreakThreshold; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularDriveMode -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// EAngularDriveMode DriveMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetAngularDriveMode(struct FConstraintInstanceAccessor& Accessor, EAngularDriveMode DriveMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetAngularDriveMode"); - - Params::ConstraintInstanceBlueprintLibrary_SetAngularDriveMode Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.DriveMode = DriveMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularDriveParams -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float PositionStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float VelocityStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InForceLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetAngularDriveParams(struct FConstraintInstanceAccessor& Accessor, float PositionStrength, float VelocityStrength, float InForceLimit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetAngularDriveParams"); - - Params::ConstraintInstanceBlueprintLibrary_SetAngularDriveParams Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.PositionStrength = PositionStrength; - Parms.VelocityStrength = VelocityStrength; - Parms.InForceLimit = InForceLimit; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularLimits -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// EAngularConstraintMotion Swing1MotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Swing1LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAngularConstraintMotion Swing2MotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Swing2LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EAngularConstraintMotion TwistMotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TwistLimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetAngularLimits(struct FConstraintInstanceAccessor& Accessor, EAngularConstraintMotion Swing1MotionType, float Swing1LimitAngle, EAngularConstraintMotion Swing2MotionType, float Swing2LimitAngle, EAngularConstraintMotion TwistMotionType, float TwistLimitAngle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetAngularLimits"); - - Params::ConstraintInstanceBlueprintLibrary_SetAngularLimits Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.Swing1MotionType = Swing1MotionType; - Parms.Swing1LimitAngle = Swing1LimitAngle; - Parms.Swing2MotionType = Swing2MotionType; - Parms.Swing2LimitAngle = Swing2LimitAngle; - Parms.TwistMotionType = TwistMotionType; - Parms.TwistLimitAngle = TwistLimitAngle; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularOrientationTarget -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FRotator& InPosTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetAngularOrientationTarget(struct FConstraintInstanceAccessor& Accessor, const struct FRotator& InPosTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetAngularOrientationTarget"); - - Params::ConstraintInstanceBlueprintLibrary_SetAngularOrientationTarget Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.InPosTarget = std::move(InPosTarget); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularPlasticity -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bAngularPlasticity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float AngularPlasticityThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetAngularPlasticity(struct FConstraintInstanceAccessor& Accessor, bool bAngularPlasticity, float AngularPlasticityThreshold) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetAngularPlasticity"); - - Params::ConstraintInstanceBlueprintLibrary_SetAngularPlasticity Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.bAngularPlasticity = bAngularPlasticity; - Parms.AngularPlasticityThreshold = AngularPlasticityThreshold; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularSoftSwingLimitParams -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bSoftSwingLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SwingLimitStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SwingLimitDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SwingLimitRestitution (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SwingLimitContactDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetAngularSoftSwingLimitParams(struct FConstraintInstanceAccessor& Accessor, bool bSoftSwingLimit, float SwingLimitStiffness, float SwingLimitDamping, float SwingLimitRestitution, float SwingLimitContactDistance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetAngularSoftSwingLimitParams"); - - Params::ConstraintInstanceBlueprintLibrary_SetAngularSoftSwingLimitParams Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.bSoftSwingLimit = bSoftSwingLimit; - Parms.SwingLimitStiffness = SwingLimitStiffness; - Parms.SwingLimitDamping = SwingLimitDamping; - Parms.SwingLimitRestitution = SwingLimitRestitution; - Parms.SwingLimitContactDistance = SwingLimitContactDistance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularSoftTwistLimitParams -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bSoftTwistLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TwistLimitStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TwistLimitDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TwistLimitRestitution (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TwistLimitContactDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetAngularSoftTwistLimitParams(struct FConstraintInstanceAccessor& Accessor, bool bSoftTwistLimit, float TwistLimitStiffness, float TwistLimitDamping, float TwistLimitRestitution, float TwistLimitContactDistance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetAngularSoftTwistLimitParams"); - - Params::ConstraintInstanceBlueprintLibrary_SetAngularSoftTwistLimitParams Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.bSoftTwistLimit = bSoftTwistLimit; - Parms.TwistLimitStiffness = TwistLimitStiffness; - Parms.TwistLimitDamping = TwistLimitDamping; - Parms.TwistLimitRestitution = TwistLimitRestitution; - Parms.TwistLimitContactDistance = TwistLimitContactDistance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularVelocityDriveSLERP -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bEnableSLERP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetAngularVelocityDriveSLERP(struct FConstraintInstanceAccessor& Accessor, bool bEnableSLERP) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetAngularVelocityDriveSLERP"); - - Params::ConstraintInstanceBlueprintLibrary_SetAngularVelocityDriveSLERP Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.bEnableSLERP = bEnableSLERP; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularVelocityDriveTwistAndSwing -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetAngularVelocityDriveTwistAndSwing(struct FConstraintInstanceAccessor& Accessor, bool bEnableTwistDrive, bool bEnableSwingDrive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetAngularVelocityDriveTwistAndSwing"); - - Params::ConstraintInstanceBlueprintLibrary_SetAngularVelocityDriveTwistAndSwing Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.bEnableTwistDrive = bEnableTwistDrive; - Parms.bEnableSwingDrive = bEnableSwingDrive; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularVelocityTarget -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& InVelTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetAngularVelocityTarget(struct FConstraintInstanceAccessor& Accessor, const struct FVector& InVelTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetAngularVelocityTarget"); - - Params::ConstraintInstanceBlueprintLibrary_SetAngularVelocityTarget Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.InVelTarget = std::move(InVelTarget); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetContactTransferScale -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float ContactTransferScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetContactTransferScale(struct FConstraintInstanceAccessor& Accessor, float ContactTransferScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetContactTransferScale"); - - Params::ConstraintInstanceBlueprintLibrary_SetContactTransferScale Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.ContactTransferScale = ContactTransferScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetDisableCollision -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bDisableCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetDisableCollision(struct FConstraintInstanceAccessor& Accessor, bool bDisableCollision) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetDisableCollision"); - - Params::ConstraintInstanceBlueprintLibrary_SetDisableCollision Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.bDisableCollision = bDisableCollision; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearBreakable -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bLinearBreakable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float LinearBreakThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetLinearBreakable(struct FConstraintInstanceAccessor& Accessor, bool bLinearBreakable, float LinearBreakThreshold) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetLinearBreakable"); - - Params::ConstraintInstanceBlueprintLibrary_SetLinearBreakable Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.bLinearBreakable = bLinearBreakable; - Parms.LinearBreakThreshold = LinearBreakThreshold; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearDriveParams -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float PositionStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float VelocityStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InForceLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetLinearDriveParams(struct FConstraintInstanceAccessor& Accessor, float PositionStrength, float VelocityStrength, float InForceLimit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetLinearDriveParams"); - - Params::ConstraintInstanceBlueprintLibrary_SetLinearDriveParams Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.PositionStrength = PositionStrength; - Parms.VelocityStrength = VelocityStrength; - Parms.InForceLimit = InForceLimit; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearLimits -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// ELinearConstraintMotion XMotion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ELinearConstraintMotion YMotion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ELinearConstraintMotion ZMotion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Limit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetLinearLimits(struct FConstraintInstanceAccessor& Accessor, ELinearConstraintMotion XMotion, ELinearConstraintMotion YMotion, ELinearConstraintMotion ZMotion, float Limit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetLinearLimits"); - - Params::ConstraintInstanceBlueprintLibrary_SetLinearLimits Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.XMotion = XMotion; - Parms.YMotion = YMotion; - Parms.ZMotion = ZMotion; - Parms.Limit = Limit; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearPlasticity -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bLinearPlasticity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float LinearPlasticityThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EConstraintPlasticityType PlasticityType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetLinearPlasticity(struct FConstraintInstanceAccessor& Accessor, bool bLinearPlasticity, float LinearPlasticityThreshold, EConstraintPlasticityType PlasticityType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetLinearPlasticity"); - - Params::ConstraintInstanceBlueprintLibrary_SetLinearPlasticity Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.bLinearPlasticity = bLinearPlasticity; - Parms.LinearPlasticityThreshold = LinearPlasticityThreshold; - Parms.PlasticityType = PlasticityType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearPositionDrive -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bEnableDriveX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bEnableDriveY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bEnableDriveZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetLinearPositionDrive(struct FConstraintInstanceAccessor& Accessor, bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetLinearPositionDrive"); - - Params::ConstraintInstanceBlueprintLibrary_SetLinearPositionDrive Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.bEnableDriveX = bEnableDriveX; - Parms.bEnableDriveY = bEnableDriveY; - Parms.bEnableDriveZ = bEnableDriveZ; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearPositionTarget -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& InPosTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetLinearPositionTarget(struct FConstraintInstanceAccessor& Accessor, const struct FVector& InPosTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetLinearPositionTarget"); - - Params::ConstraintInstanceBlueprintLibrary_SetLinearPositionTarget Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.InPosTarget = std::move(InPosTarget); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearSoftLimitParams -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bSoftLinearLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float LinearLimitStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float LinearLimitDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float LinearLimitRestitution (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float LinearLimitContactDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetLinearSoftLimitParams(struct FConstraintInstanceAccessor& Accessor, bool bSoftLinearLimit, float LinearLimitStiffness, float LinearLimitDamping, float LinearLimitRestitution, float LinearLimitContactDistance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetLinearSoftLimitParams"); - - Params::ConstraintInstanceBlueprintLibrary_SetLinearSoftLimitParams Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.bSoftLinearLimit = bSoftLinearLimit; - Parms.LinearLimitStiffness = LinearLimitStiffness; - Parms.LinearLimitDamping = LinearLimitDamping; - Parms.LinearLimitRestitution = LinearLimitRestitution; - Parms.LinearLimitContactDistance = LinearLimitContactDistance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearVelocityDrive -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bEnableDriveX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bEnableDriveY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bEnableDriveZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetLinearVelocityDrive(struct FConstraintInstanceAccessor& Accessor, bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetLinearVelocityDrive"); - - Params::ConstraintInstanceBlueprintLibrary_SetLinearVelocityDrive Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.bEnableDriveX = bEnableDriveX; - Parms.bEnableDriveY = bEnableDriveY; - Parms.bEnableDriveZ = bEnableDriveZ; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearVelocityTarget -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& InVelTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetLinearVelocityTarget(struct FConstraintInstanceAccessor& Accessor, const struct FVector& InVelTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetLinearVelocityTarget"); - - Params::ConstraintInstanceBlueprintLibrary_SetLinearVelocityTarget Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.InVelTarget = std::move(InVelTarget); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetMassConditioningEnabled -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bEnableMassConditioning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetMassConditioningEnabled(struct FConstraintInstanceAccessor& Accessor, bool bEnableMassConditioning) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetMassConditioningEnabled"); - - Params::ConstraintInstanceBlueprintLibrary_SetMassConditioningEnabled Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.bEnableMassConditioning = bEnableMassConditioning; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetOrientationDriveSLERP -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bEnableSLERP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetOrientationDriveSLERP(struct FConstraintInstanceAccessor& Accessor, bool bEnableSLERP) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetOrientationDriveSLERP"); - - Params::ConstraintInstanceBlueprintLibrary_SetOrientationDriveSLERP Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.bEnableSLERP = bEnableSLERP; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetOrientationDriveTwistAndSwing -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetOrientationDriveTwistAndSwing(struct FConstraintInstanceAccessor& Accessor, bool bEnableTwistDrive, bool bEnableSwingDrive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetOrientationDriveTwistAndSwing"); - - Params::ConstraintInstanceBlueprintLibrary_SetOrientationDriveTwistAndSwing Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.bEnableTwistDrive = bEnableTwistDrive; - Parms.bEnableSwingDrive = bEnableSwingDrive; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetParentDominates -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bParentDominates (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetParentDominates(struct FConstraintInstanceAccessor& Accessor, bool bParentDominates) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetParentDominates"); - - Params::ConstraintInstanceBlueprintLibrary_SetParentDominates Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.bParentDominates = bParentDominates; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetProjectionParams -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FConstraintInstanceAccessor& Accessor (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bEnableProjection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ProjectionLinearAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ProjectionAngularAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UConstraintInstanceBlueprintLibrary::SetProjectionParams(struct FConstraintInstanceAccessor& Accessor, bool bEnableProjection, float ProjectionLinearAlpha, float ProjectionAngularAlpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("ConstraintInstanceBlueprintLibrary", "SetProjectionParams"); - - Params::ConstraintInstanceBlueprintLibrary_SetProjectionParams Parms{}; - - Parms.Accessor = std::move(Accessor); - Parms.bEnableProjection = bEnableProjection; - Parms.ProjectionLinearAlpha = ProjectionLinearAlpha; - Parms.ProjectionAngularAlpha = ProjectionAngularAlpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Accessor = std::move(Parms.Accessor); -} - - -// Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationProfileBelow -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName BodyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bClearNotFound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicalAnimationComponent::ApplyPhysicalAnimationProfileBelow(class FName BodyName, class FName ProfileName, bool bIncludeSelf, bool bClearNotFound) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicalAnimationComponent", "ApplyPhysicalAnimationProfileBelow"); - - Params::PhysicalAnimationComponent_ApplyPhysicalAnimationProfileBelow Parms{}; - - Parms.BodyName = BodyName; - Parms.ProfileName = ProfileName; - Parms.bIncludeSelf = bIncludeSelf; - Parms.bClearNotFound = bClearNotFound; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationSettings -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class FName BodyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FPhysicalAnimationData& PhysicalAnimationData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UPhysicalAnimationComponent::ApplyPhysicalAnimationSettings(class FName BodyName, const struct FPhysicalAnimationData& PhysicalAnimationData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicalAnimationComponent", "ApplyPhysicalAnimationSettings"); - - Params::PhysicalAnimationComponent_ApplyPhysicalAnimationSettings Parms{}; - - Parms.BodyName = BodyName; - Parms.PhysicalAnimationData = std::move(PhysicalAnimationData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationSettingsBelow -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class FName BodyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FPhysicalAnimationData& PhysicalAnimationData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicalAnimationComponent::ApplyPhysicalAnimationSettingsBelow(class FName BodyName, const struct FPhysicalAnimationData& PhysicalAnimationData, bool bIncludeSelf) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicalAnimationComponent", "ApplyPhysicalAnimationSettingsBelow"); - - Params::PhysicalAnimationComponent_ApplyPhysicalAnimationSettingsBelow Parms{}; - - Parms.BodyName = BodyName; - Parms.PhysicalAnimationData = std::move(PhysicalAnimationData); - Parms.bIncludeSelf = bIncludeSelf; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicalAnimationComponent.SetSkeletalMeshComponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class USkeletalMeshComponent* InSkeletalMeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicalAnimationComponent::SetSkeletalMeshComponent(class USkeletalMeshComponent* InSkeletalMeshComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicalAnimationComponent", "SetSkeletalMeshComponent"); - - Params::PhysicalAnimationComponent_SetSkeletalMeshComponent Parms{}; - - Parms.InSkeletalMeshComponent = InSkeletalMeshComponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicalAnimationComponent.SetStrengthMultiplyer -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InStrengthMultiplyer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicalAnimationComponent::SetStrengthMultiplyer(float InStrengthMultiplyer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicalAnimationComponent", "SetStrengthMultiplyer"); - - Params::PhysicalAnimationComponent_SetStrengthMultiplyer Parms{}; - - Parms.InStrengthMultiplyer = InStrengthMultiplyer; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicalAnimationComponent.GetBodyTargetTransform -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName BodyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform UPhysicalAnimationComponent::GetBodyTargetTransform(class FName BodyName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicalAnimationComponent", "GetBodyTargetTransform"); - - Params::PhysicalAnimationComponent_GetBodyTargetTransform Parms{}; - - Parms.BodyName = BodyName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PhysicsHandleComponent.GrabComponent -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& GrabLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bConstrainRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsHandleComponent::GrabComponent(class UPrimitiveComponent* Component, class FName InBoneName, const struct FVector& GrabLocation, bool bConstrainRotation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsHandleComponent", "GrabComponent"); - - Params::PhysicsHandleComponent_GrabComponent Parms{}; - - Parms.Component = Component; - Parms.InBoneName = InBoneName; - Parms.GrabLocation = std::move(GrabLocation); - Parms.bConstrainRotation = bConstrainRotation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsHandleComponent.GrabComponentAtLocation -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& GrabLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsHandleComponent::GrabComponentAtLocation(class UPrimitiveComponent* Component, class FName InBoneName, const struct FVector& GrabLocation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsHandleComponent", "GrabComponentAtLocation"); - - Params::PhysicsHandleComponent_GrabComponentAtLocation Parms{}; - - Parms.Component = Component; - Parms.InBoneName = InBoneName; - Parms.GrabLocation = std::move(GrabLocation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsHandleComponent.GrabComponentAtLocationWithRotation -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UPhysicsHandleComponent::GrabComponentAtLocationWithRotation(class UPrimitiveComponent* Component, class FName InBoneName, const struct FVector& Location, const struct FRotator& Rotation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsHandleComponent", "GrabComponentAtLocationWithRotation"); - - Params::PhysicsHandleComponent_GrabComponentAtLocationWithRotation Parms{}; - - Parms.Component = Component; - Parms.InBoneName = InBoneName; - Parms.Location = std::move(Location); - Parms.Rotation = std::move(Rotation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsHandleComponent.ReleaseComponent -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UPhysicsHandleComponent::ReleaseComponent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsHandleComponent", "ReleaseComponent"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsHandleComponent.SetAngularDamping -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewAngularDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsHandleComponent::SetAngularDamping(float NewAngularDamping) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsHandleComponent", "SetAngularDamping"); - - Params::PhysicsHandleComponent_SetAngularDamping Parms{}; - - Parms.NewAngularDamping = NewAngularDamping; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsHandleComponent.SetAngularStiffness -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewAngularStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsHandleComponent::SetAngularStiffness(float NewAngularStiffness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsHandleComponent", "SetAngularStiffness"); - - Params::PhysicsHandleComponent_SetAngularStiffness Parms{}; - - Parms.NewAngularStiffness = NewAngularStiffness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsHandleComponent.SetInterpolationSpeed -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewInterpolationSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsHandleComponent::SetInterpolationSpeed(float NewInterpolationSpeed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsHandleComponent", "SetInterpolationSpeed"); - - Params::PhysicsHandleComponent_SetInterpolationSpeed Parms{}; - - Parms.NewInterpolationSpeed = NewInterpolationSpeed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsHandleComponent.SetLinearDamping -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewLinearDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsHandleComponent::SetLinearDamping(float NewLinearDamping) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsHandleComponent", "SetLinearDamping"); - - Params::PhysicsHandleComponent_SetLinearDamping Parms{}; - - Parms.NewLinearDamping = NewLinearDamping; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsHandleComponent.SetLinearStiffness -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewLinearStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsHandleComponent::SetLinearStiffness(float NewLinearStiffness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsHandleComponent", "SetLinearStiffness"); - - Params::PhysicsHandleComponent_SetLinearStiffness Parms{}; - - Parms.NewLinearStiffness = NewLinearStiffness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsHandleComponent.SetTargetLocation -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPhysicsHandleComponent::SetTargetLocation(const struct FVector& NewLocation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsHandleComponent", "SetTargetLocation"); - - Params::PhysicsHandleComponent_SetTargetLocation Parms{}; - - Parms.NewLocation = std::move(NewLocation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsHandleComponent.SetTargetLocationAndRotation -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UPhysicsHandleComponent::SetTargetLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsHandleComponent", "SetTargetLocationAndRotation"); - - Params::PhysicsHandleComponent_SetTargetLocationAndRotation Parms{}; - - Parms.NewLocation = std::move(NewLocation); - Parms.NewRotation = std::move(NewRotation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsHandleComponent.SetTargetRotation -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UPhysicsHandleComponent::SetTargetRotation(const struct FRotator& NewRotation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsHandleComponent", "SetTargetRotation"); - - Params::PhysicsHandleComponent_SetTargetRotation Parms{}; - - Parms.NewRotation = std::move(NewRotation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsHandleComponent.GetGrabbedComponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UPrimitiveComponent* UPhysicsHandleComponent::GetGrabbedComponent() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsHandleComponent", "GetGrabbedComponent"); - - Params::PhysicsHandleComponent_GetGrabbedComponent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PhysicsHandleComponent.GetTargetLocationAndRotation -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector* TargetLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator* TargetRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UPhysicsHandleComponent::GetTargetLocationAndRotation(struct FVector* TargetLocation, struct FRotator* TargetRotation) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsHandleComponent", "GetTargetLocationAndRotation"); - - Params::PhysicsHandleComponent_GetTargetLocationAndRotation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (TargetLocation != nullptr) - *TargetLocation = std::move(Parms.TargetLocation); - - if (TargetRotation != nullptr) - *TargetRotation = std::move(Parms.TargetRotation); -} - - -// Function Engine.PhysicsSettings.GetPhysicsHistoryCount -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UPhysicsSettings::GetPhysicsHistoryCount() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PhysicsSettings", "GetPhysicsHistoryCount"); - - Params::PhysicsSettings_GetPhysicsHistoryCount Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.RadialForceComponent.AddObjectTypeToAffect -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EObjectTypeQuery ObjectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void URadialForceComponent::AddObjectTypeToAffect(EObjectTypeQuery ObjectType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RadialForceComponent", "AddObjectTypeToAffect"); - - Params::RadialForceComponent_AddObjectTypeToAffect Parms{}; - - Parms.ObjectType = ObjectType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.RadialForceComponent.FireImpulse -// (RequiredAPI, Native, Public, BlueprintCallable) - -void URadialForceComponent::FireImpulse() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RadialForceComponent", "FireImpulse"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.RadialForceComponent.RemoveObjectTypeToAffect -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EObjectTypeQuery ObjectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void URadialForceComponent::RemoveObjectTypeToAffect(EObjectTypeQuery ObjectType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RadialForceComponent", "RemoveObjectTypeToAffect"); - - Params::RadialForceComponent_RemoveObjectTypeToAffect Parms{}; - - Parms.ObjectType = ObjectType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PhysicsFieldStatics.EvalPhysicsIntegerField -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& WorldPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const EFieldIntegerType IntegerType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UPhysicsFieldStatics::EvalPhysicsIntegerField(const class UObject* WorldContextObject, const struct FVector& WorldPosition, const EFieldIntegerType IntegerType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("PhysicsFieldStatics", "EvalPhysicsIntegerField"); - - Params::PhysicsFieldStatics_EvalPhysicsIntegerField Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.WorldPosition = std::move(WorldPosition); - Parms.IntegerType = IntegerType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PhysicsFieldStatics.EvalPhysicsScalarField -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& WorldPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const EFieldScalarType ScalarType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UPhysicsFieldStatics::EvalPhysicsScalarField(const class UObject* WorldContextObject, const struct FVector& WorldPosition, const EFieldScalarType ScalarType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("PhysicsFieldStatics", "EvalPhysicsScalarField"); - - Params::PhysicsFieldStatics_EvalPhysicsScalarField Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.WorldPosition = std::move(WorldPosition); - Parms.ScalarType = ScalarType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PhysicsFieldStatics.EvalPhysicsVectorField -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& WorldPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const EFieldVectorType VectorType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UPhysicsFieldStatics::EvalPhysicsVectorField(const class UObject* WorldContextObject, const struct FVector& WorldPosition, const EFieldVectorType VectorType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("PhysicsFieldStatics", "EvalPhysicsVectorField"); - - Params::PhysicsFieldStatics_EvalPhysicsVectorField Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.WorldPosition = std::move(WorldPosition); - Parms.VectorType = VectorType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerState.OnPawnPrivateDestroyed -// (Final, RequiredAPI, Native, Private) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerState::OnPawnPrivateDestroyed(class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerState", "OnPawnPrivateDestroyed"); - - Params::PlayerState_OnPawnPrivateDestroyed Parms{}; - - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerState.OnRep_bIsInactive -// (RequiredAPI, Native, Public) - -void APlayerState::OnRep_bIsInactive() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerState", "OnRep_bIsInactive"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerState.OnRep_PlayerId -// (RequiredAPI, Native, Public) - -void APlayerState::OnRep_PlayerId() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerState", "OnRep_PlayerId"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerState.OnRep_PlayerName -// (RequiredAPI, Native, Public) - -void APlayerState::OnRep_PlayerName() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerState", "OnRep_PlayerName"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerState.OnRep_Score -// (RequiredAPI, Native, Public) - -void APlayerState::OnRep_Score() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerState", "OnRep_Score"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerState.OnRep_UniqueId -// (RequiredAPI, Native, Public) - -void APlayerState::OnRep_UniqueId() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerState", "OnRep_UniqueId"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerState.ReceiveCopyProperties -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class APlayerState* NewPlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerState::ReceiveCopyProperties(class APlayerState* NewPlayerState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerState", "ReceiveCopyProperties"); - - Params::PlayerState_ReceiveCopyProperties Parms{}; - - Parms.NewPlayerState = NewPlayerState; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.PlayerState.ReceiveOverrideWith -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class APlayerState* OldPlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APlayerState::ReceiveOverrideWith(class APlayerState* OldPlayerState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerState", "ReceiveOverrideWith"); - - Params::PlayerState_ReceiveOverrideWith Parms{}; - - Parms.OldPlayerState = OldPlayerState; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function Engine.PlayerState.BP_GetUniqueId -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FUniqueNetIdRepl ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FUniqueNetIdRepl APlayerState::BP_GetUniqueId() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerState", "BP_GetUniqueId"); - - Params::PlayerState_BP_GetUniqueId Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerState.GetCompressedPing -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -uint8 APlayerState::GetCompressedPing() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerState", "GetCompressedPing"); - - Params::PlayerState_GetCompressedPing Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerState.GetPawn -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APawn* APlayerState::GetPawn() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerState", "GetPawn"); - - Params::PlayerState_GetPawn Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerState.GetPingInMilliseconds -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float APlayerState::GetPingInMilliseconds() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerState", "GetPingInMilliseconds"); - - Params::PlayerState_GetPingInMilliseconds Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerState.GetPlayerController -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerController* APlayerState::GetPlayerController() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerState", "GetPlayerController"); - - Params::PlayerState_GetPlayerController Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerState.GetPlayerId -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 APlayerState::GetPlayerId() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerState", "GetPlayerId"); - - Params::PlayerState_GetPlayerId Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerState.GetPlayerName -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString APlayerState::GetPlayerName() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerState", "GetPlayerName"); - - Params::PlayerState_GetPlayerName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerState.GetScore -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float APlayerState::GetScore() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerState", "GetScore"); - - Params::PlayerState_GetScore Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerState.IsABot -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APlayerState::IsABot() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerState", "IsABot"); - - Params::PlayerState_IsABot Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerState.IsOnlyASpectator -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APlayerState::IsOnlyASpectator() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerState", "IsOnlyASpectator"); - - Params::PlayerState_IsOnlyASpectator Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PlayerState.IsSpectator -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool APlayerState::IsSpectator() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerState", "IsSpectator"); - - Params::PlayerState_IsSpectator Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.PostProcessVolume.AddOrUpdateBlendable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TScriptInterfaceInBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void APostProcessVolume::AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PostProcessVolume", "AddOrUpdateBlendable"); - - Params::PostProcessVolume_AddOrUpdateBlendable Parms{}; - - Parms.InBlendableObject = InBlendableObject; - Parms.InWeight = InWeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HealthSnapshotBlueprintLibrary.LogPerformanceSnapshot -// (Final, RequiredAPI, Exec, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& SnapshotTitle (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bResetStats (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UHealthSnapshotBlueprintLibrary::LogPerformanceSnapshot(const class FString& SnapshotTitle, bool bResetStats) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("HealthSnapshotBlueprintLibrary", "LogPerformanceSnapshot"); - - Params::HealthSnapshotBlueprintLibrary_LogPerformanceSnapshot Parms{}; - - Parms.SnapshotTitle = std::move(SnapshotTitle); - Parms.bResetStats = bResetStats; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HealthSnapshotBlueprintLibrary.StartPerformanceSnapshots -// (Final, RequiredAPI, Exec, Native, Static, Public, BlueprintCallable) - -void UHealthSnapshotBlueprintLibrary::StartPerformanceSnapshots() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("HealthSnapshotBlueprintLibrary", "StartPerformanceSnapshots"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.HealthSnapshotBlueprintLibrary.StopPerformanceSnapshots -// (Final, RequiredAPI, Exec, Native, Static, Public, BlueprintCallable) - -void UHealthSnapshotBlueprintLibrary::StopPerformanceSnapshots() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("HealthSnapshotBlueprintLibrary", "StopPerformanceSnapshots"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ReplaySubsystem.RequestCheckpoint -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UReplaySubsystem::RequestCheckpoint() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ReplaySubsystem", "RequestCheckpoint"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.ReplaySubsystem.GetActiveReplayName -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UReplaySubsystem::GetActiveReplayName() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ReplaySubsystem", "GetActiveReplayName"); - - Params::ReplaySubsystem_GetActiveReplayName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ReplaySubsystem.GetReplayCurrentTime -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UReplaySubsystem::GetReplayCurrentTime() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ReplaySubsystem", "GetReplayCurrentTime"); - - Params::ReplaySubsystem_GetReplayCurrentTime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ReplaySubsystem.IsPlaying -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UReplaySubsystem::IsPlaying() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ReplaySubsystem", "IsPlaying"); - - Params::ReplaySubsystem_IsPlaying Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.ReplaySubsystem.IsRecording -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UReplaySubsystem::IsRecording() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ReplaySubsystem", "IsRecording"); - - Params::ReplaySubsystem_IsRecording Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedAsset.FindSocket -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USkeletalMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USkeletalMeshSocket* USkinnedAsset::FindSocket(class FName InSocketName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedAsset", "FindSocket"); - - Params::SkinnedAsset_FindSocket Parms{}; - - Parms.InSocketName = InSocketName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkinnedAsset.FindSocketInfo -// (RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FTransform* OutTransform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* OutBoneIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* OutIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USkeletalMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USkeletalMeshSocket* USkinnedAsset::FindSocketInfo(class FName InSocketName, struct FTransform* OutTransform, int32* OutBoneIndex, int32* OutIndex) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkinnedAsset", "FindSocketInfo"); - - Params::SkinnedAsset_FindSocketInfo Parms{}; - - Parms.InSocketName = InSocketName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutTransform != nullptr) - *OutTransform = std::move(Parms.OutTransform); - - if (OutBoneIndex != nullptr) - *OutBoneIndex = Parms.OutBoneIndex; - - if (OutIndex != nullptr) - *OutIndex = Parms.OutIndex; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMesh.SetDefaultAnimatingRig -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSoftObjectPtr InAnimatingRig (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMesh::SetDefaultAnimatingRig(TSoftObjectPtr InAnimatingRig) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "SetDefaultAnimatingRig"); - - Params::SkeletalMesh_SetDefaultAnimatingRig Parms{}; - - Parms.InAnimatingRig = InAnimatingRig; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMesh.SetLODSettings -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class USkeletalMeshLODSettings* InLODSettings (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMesh::SetLODSettings(class USkeletalMeshLODSettings* InLODSettings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "SetLODSettings"); - - Params::SkeletalMesh_SetLODSettings Parms{}; - - Parms.InLODSettings = InLODSettings; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMesh.SetMaterials -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& InMaterials (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void USkeletalMesh::SetMaterials(const TArray& InMaterials) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "SetMaterials"); - - Params::SkeletalMesh_SetMaterials Parms{}; - - Parms.InMaterials = std::move(InMaterials); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMesh.SetMeshClothingAssets -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray&InMeshClothingAssets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void USkeletalMesh::SetMeshClothingAssets(const TArray& InMeshClothingAssets) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "SetMeshClothingAssets"); - - Params::SkeletalMesh_SetMeshClothingAssets Parms{}; - - Parms.InMeshClothingAssets = std::move(InMeshClothingAssets); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMesh.SetMinLODForQualityLevels -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TMap& QualityLevelMinimumLODs (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// int32 Default (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMesh::SetMinLODForQualityLevels(const TMap& QualityLevelMinimumLODs, int32 Default) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "SetMinLODForQualityLevels"); - - Params::SkeletalMesh_SetMinLODForQualityLevels Parms{}; - - Parms.QualityLevelMinimumLODs = std::move(QualityLevelMinimumLODs); - Parms.Default = Default; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMesh.SetMorphTargets -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& InMorphTargets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void USkeletalMesh::SetMorphTargets(const TArray& InMorphTargets) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "SetMorphTargets"); - - Params::SkeletalMesh_SetMorphTargets Parms{}; - - Parms.InMorphTargets = std::move(InMorphTargets); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMesh.SetOverlayMaterial -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* NewOverlayMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMesh::SetOverlayMaterial(class UMaterialInterface* NewOverlayMaterial) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "SetOverlayMaterial"); - - Params::SkeletalMesh_SetOverlayMaterial Parms{}; - - Parms.NewOverlayMaterial = NewOverlayMaterial; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMesh.SetOverlayMaterialMaxDrawDistance -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InMaxDrawDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMesh::SetOverlayMaterialMaxDrawDistance(float InMaxDrawDistance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "SetOverlayMaterialMaxDrawDistance"); - - Params::SkeletalMesh_SetOverlayMaterialMaxDrawDistance Parms{}; - - Parms.InMaxDrawDistance = InMaxDrawDistance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMesh.SetSkeleton -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class USkeleton* InSkeleton (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMesh::SetSkeleton(class USkeleton* InSkeleton) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "SetSkeleton"); - - Params::SkeletalMesh_SetSkeleton Parms{}; - - Parms.InSkeleton = InSkeleton; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SkeletalMesh.FindSocketAndIndex -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* OutIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USkeletalMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USkeletalMeshSocket* USkeletalMesh::FindSocketAndIndex(class FName InSocketName, int32* OutIndex) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "FindSocketAndIndex"); - - Params::SkeletalMesh_FindSocketAndIndex Parms{}; - - Parms.InSocketName = InSocketName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutIndex != nullptr) - *OutIndex = Parms.OutIndex; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMesh.GetBounds -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FBoxSphereBounds ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FBoxSphereBounds USkeletalMesh::GetBounds() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "GetBounds"); - - Params::SkeletalMesh_GetBounds Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMesh.GetDefaultAnimatingRig -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TSoftObjectPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -TSoftObjectPtr USkeletalMesh::GetDefaultAnimatingRig() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "GetDefaultAnimatingRig"); - - Params::SkeletalMesh_GetDefaultAnimatingRig Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMesh.GetDefaultMeshDeformer -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UMeshDeformer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMeshDeformer* USkeletalMesh::GetDefaultMeshDeformer() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "GetDefaultMeshDeformer"); - - Params::SkeletalMesh_GetDefaultMeshDeformer Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMesh.GetImportedBounds -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FBoxSphereBounds ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FBoxSphereBounds USkeletalMesh::GetImportedBounds() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "GetImportedBounds"); - - Params::SkeletalMesh_GetImportedBounds Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMesh.GetLODSettings -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class USkeletalMeshLODSettings* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const class USkeletalMeshLODSettings* USkeletalMesh::GetLODSettings() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "GetLODSettings"); - - Params::SkeletalMesh_GetLODSettings Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMesh.GetMaterials -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) - -const TArray USkeletalMesh::GetMaterials() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "GetMaterials"); - - Params::SkeletalMesh_GetMaterials Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMesh.GetMeshClothingAssets -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) - -const TArray USkeletalMesh::GetMeshClothingAssets() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "GetMeshClothingAssets"); - - Params::SkeletalMesh_GetMeshClothingAssets Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMesh.GetMinLODForQualityLevels -// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TMap* QualityLevelMinimumLODs (Parm, OutParm, NativeAccessSpecifierPublic) -// int32* Default (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USkeletalMesh::GetMinLODForQualityLevels(TMap* QualityLevelMinimumLODs, int32* Default) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "GetMinLODForQualityLevels"); - - Params::SkeletalMesh_GetMinLODForQualityLevels Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (QualityLevelMinimumLODs != nullptr) - *QualityLevelMinimumLODs = std::move(Parms.QualityLevelMinimumLODs); - - if (Default != nullptr) - *Default = Parms.Default; -} - - -// Function Engine.SkeletalMesh.GetMorphTargetsPtrConv -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray USkeletalMesh::GetMorphTargetsPtrConv() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "GetMorphTargetsPtrConv"); - - Params::SkeletalMesh_GetMorphTargetsPtrConv Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMesh.GetNodeMappingContainer -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UBlueprint* SourceAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNodeMappingContainer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNodeMappingContainer* USkeletalMesh::GetNodeMappingContainer(class UBlueprint* SourceAsset) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "GetNodeMappingContainer"); - - Params::SkeletalMesh_GetNodeMappingContainer Parms{}; - - Parms.SourceAsset = SourceAsset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMesh.GetNodeMappingData -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const TArrayReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) - -const TArray USkeletalMesh::GetNodeMappingData() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "GetNodeMappingData"); - - Params::SkeletalMesh_GetNodeMappingData Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMesh.GetOverlayMaterial -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInterface* USkeletalMesh::GetOverlayMaterial() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "GetOverlayMaterial"); - - Params::SkeletalMesh_GetOverlayMaterial Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMesh.GetOverlayMaterialMaxDrawDistance -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USkeletalMesh::GetOverlayMaterialMaxDrawDistance() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "GetOverlayMaterialMaxDrawDistance"); - - Params::SkeletalMesh_GetOverlayMaterialMaxDrawDistance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMesh.GetPhysicsAsset -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UPhysicsAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UPhysicsAsset* USkeletalMesh::GetPhysicsAsset() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "GetPhysicsAsset"); - - Params::SkeletalMesh_GetPhysicsAsset Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMesh.GetShadowPhysicsAsset -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UPhysicsAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UPhysicsAsset* USkeletalMesh::GetShadowPhysicsAsset() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "GetShadowPhysicsAsset"); - - Params::SkeletalMesh_GetShadowPhysicsAsset Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMesh.GetSkeleton -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class USkeleton* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const class USkeleton* USkeletalMesh::GetSkeleton() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "GetSkeleton"); - - Params::SkeletalMesh_GetSkeleton Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMesh.GetSocketByIndex -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USkeletalMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USkeletalMeshSocket* USkeletalMesh::GetSocketByIndex(int32 Index_0) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "GetSocketByIndex"); - - Params::SkeletalMesh_GetSocketByIndex Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMesh.IsSectionUsingCloth -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 InSectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bCheckCorrespondingSections (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USkeletalMesh::IsSectionUsingCloth(int32 InSectionIndex, bool bCheckCorrespondingSections) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "IsSectionUsingCloth"); - - Params::SkeletalMesh_IsSectionUsingCloth Parms{}; - - Parms.InSectionIndex = InSectionIndex; - Parms.bCheckCorrespondingSections = bCheckCorrespondingSections; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMesh.K2_GetAllMorphTargetNames -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray USkeletalMesh::K2_GetAllMorphTargetNames() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "K2_GetAllMorphTargetNames"); - - Params::SkeletalMesh_K2_GetAllMorphTargetNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SkeletalMesh.NumSockets -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 USkeletalMesh::NumSockets() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SkeletalMesh", "NumSockets"); - - Params::SkeletalMesh_NumSockets Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.WorldPartitionDestructibleInHLODInterface.SetHLODDestructionTag -// (RequiredAPI, Native, Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FWorldPartitionHLODDestructionTag&InDestructionTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void IWorldPartitionDestructibleInHLODInterface::SetHLODDestructionTag(const struct FWorldPartitionHLODDestructionTag& InDestructionTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("WorldPartitionDestructibleInHLODInterface", "SetHLODDestructionTag"); - - Params::WorldPartitionDestructibleInHLODInterface_SetHLODDestructionTag Parms{}; - - Parms.InDestructionTag = std::move(InDestructionTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.WorldPartitionDestructibleInHLODInterface.GetHLODDestructionTag -// (RequiredAPI, Native, Event, Public, BlueprintEvent, Const) -// Parameters: -// struct FWorldPartitionHLODDestructionTagReturnValue (Parm, OutParm, ReturnParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -struct FWorldPartitionHLODDestructionTag IWorldPartitionDestructibleInHLODInterface::GetHLODDestructionTag() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("WorldPartitionDestructibleInHLODInterface", "GetHLODDestructionTag"); - - Params::WorldPartitionDestructibleInHLODInterface_GetHLODDestructionTag Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StaticMesh.CreateStaticMeshDescription -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* Outer_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UStaticMeshDescription* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UStaticMeshDescription* UStaticMesh::CreateStaticMeshDescription(class UObject* Outer_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("StaticMesh", "CreateStaticMeshDescription"); - - Params::StaticMesh_CreateStaticMeshDescription Parms{}; - - Parms.Outer_0 = Outer_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StaticMesh.AddMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UStaticMesh::AddMaterial(class UMaterialInterface* Material) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "AddMaterial"); - - Params::StaticMesh_AddMaterial Parms{}; - - Parms.Material = Material; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StaticMesh.AddSocket -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UStaticMeshSocket* Socket (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStaticMesh::AddSocket(class UStaticMeshSocket* Socket) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "AddSocket"); - - Params::StaticMesh_AddSocket Parms{}; - - Parms.Socket = Socket; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StaticMesh.BuildFromStaticMeshDescriptions -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray&StaticMeshDescriptions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bBuildSimpleCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bFastBuild (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStaticMesh::BuildFromStaticMeshDescriptions(const TArray& StaticMeshDescriptions, bool bBuildSimpleCollision, bool bFastBuild) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "BuildFromStaticMeshDescriptions"); - - Params::StaticMesh_BuildFromStaticMeshDescriptions Parms{}; - - Parms.StaticMeshDescriptions = std::move(StaticMeshDescriptions); - Parms.bBuildSimpleCollision = bBuildSimpleCollision; - Parms.bFastBuild = bFastBuild; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StaticMesh.GetStaticMeshDescription -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UStaticMeshDescription* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UStaticMeshDescription* UStaticMesh::GetStaticMeshDescription(int32 LODIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "GetStaticMeshDescription"); - - Params::StaticMesh_GetStaticMeshDescription Parms{}; - - Parms.LODIndex = LODIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StaticMesh.RemoveSocket -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UStaticMeshSocket* Socket (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStaticMesh::RemoveSocket(class UStaticMeshSocket* Socket) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "RemoveSocket"); - - Params::StaticMesh_RemoveSocket Parms{}; - - Parms.Socket = Socket; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StaticMesh.SetMinimumLODForPlatform -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& PlatformName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InMinLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStaticMesh::SetMinimumLODForPlatform(const class FName& PlatformName, int32 InMinLOD) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "SetMinimumLODForPlatform"); - - Params::StaticMesh_SetMinimumLODForPlatform Parms{}; - - Parms.PlatformName = PlatformName; - Parms.InMinLOD = InMinLOD; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StaticMesh.SetMinimumLODForPlatforms -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TMap& PlatformMinimumLODs (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UStaticMesh::SetMinimumLODForPlatforms(const TMap& PlatformMinimumLODs) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "SetMinimumLODForPlatforms"); - - Params::StaticMesh_SetMinimumLODForPlatforms Parms{}; - - Parms.PlatformMinimumLODs = std::move(PlatformMinimumLODs); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StaticMesh.SetMinLODForQualityLevels -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TMap& QualityLevelMinimumLODs (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// int32 Default (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStaticMesh::SetMinLODForQualityLevels(const TMap& QualityLevelMinimumLODs, int32 Default) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "SetMinLODForQualityLevels"); - - Params::StaticMesh_SetMinLODForQualityLevels Parms{}; - - Parms.QualityLevelMinimumLODs = std::move(QualityLevelMinimumLODs); - Parms.Default = Default; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StaticMesh.SetStaticMaterials -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& InStaticMaterials (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UStaticMesh::SetStaticMaterials(const TArray& InStaticMaterials) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "SetStaticMaterials"); - - Params::StaticMesh_SetStaticMaterials Parms{}; - - Parms.InStaticMaterials = std::move(InStaticMaterials); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StaticMesh.FindSocket -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UStaticMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UStaticMeshSocket* UStaticMesh::FindSocket(class FName InSocketName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "FindSocket"); - - Params::StaticMesh_FindSocket Parms{}; - - Parms.InSocketName = InSocketName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StaticMesh.GetBoundingBox -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FBox ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FBox UStaticMesh::GetBoundingBox() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "GetBoundingBox"); - - Params::StaticMesh_GetBoundingBox Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StaticMesh.GetBounds -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FBoxSphereBounds ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FBoxSphereBounds UStaticMesh::GetBounds() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "GetBounds"); - - Params::StaticMesh_GetBounds Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StaticMesh.GetMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 MaterialIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInterface* UStaticMesh::GetMaterial(int32 MaterialIndex) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "GetMaterial"); - - Params::StaticMesh_GetMaterial Parms{}; - - Parms.MaterialIndex = MaterialIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StaticMesh.GetMaterialIndex -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName MaterialSlotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UStaticMesh::GetMaterialIndex(class FName MaterialSlotName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "GetMaterialIndex"); - - Params::StaticMesh_GetMaterialIndex Parms{}; - - Parms.MaterialSlotName = MaterialSlotName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StaticMesh.GetMinimumLODForPlatform -// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName& PlatformName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UStaticMesh::GetMinimumLODForPlatform(const class FName& PlatformName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "GetMinimumLODForPlatform"); - - Params::StaticMesh_GetMinimumLODForPlatform Parms{}; - - Parms.PlatformName = PlatformName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StaticMesh.GetMinimumLODForPlatforms -// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TMap* PlatformMinimumLODs (Parm, OutParm, NativeAccessSpecifierPublic) - -void UStaticMesh::GetMinimumLODForPlatforms(TMap* PlatformMinimumLODs) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "GetMinimumLODForPlatforms"); - - Params::StaticMesh_GetMinimumLODForPlatforms Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (PlatformMinimumLODs != nullptr) - *PlatformMinimumLODs = std::move(Parms.PlatformMinimumLODs); -} - - -// Function Engine.StaticMesh.GetMinimumLODForQualityLevel -// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName& QualityLevel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UStaticMesh::GetMinimumLODForQualityLevel(const class FName& QualityLevel) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "GetMinimumLODForQualityLevel"); - - Params::StaticMesh_GetMinimumLODForQualityLevel Parms{}; - - Parms.QualityLevel = QualityLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StaticMesh.GetMinimumLODForQualityLevels -// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TMap* QualityLevelMinimumLODs (Parm, OutParm, NativeAccessSpecifierPublic) - -void UStaticMesh::GetMinimumLODForQualityLevels(TMap* QualityLevelMinimumLODs) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "GetMinimumLODForQualityLevels"); - - Params::StaticMesh_GetMinimumLODForQualityLevels Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (QualityLevelMinimumLODs != nullptr) - *QualityLevelMinimumLODs = std::move(Parms.QualityLevelMinimumLODs); -} - - -// Function Engine.StaticMesh.GetMinLODForQualityLevels -// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TMap* QualityLevelMinimumLODs (Parm, OutParm, NativeAccessSpecifierPublic) -// int32* Default (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStaticMesh::GetMinLODForQualityLevels(TMap* QualityLevelMinimumLODs, int32* Default) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "GetMinLODForQualityLevels"); - - Params::StaticMesh_GetMinLODForQualityLevels Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (QualityLevelMinimumLODs != nullptr) - *QualityLevelMinimumLODs = std::move(Parms.QualityLevelMinimumLODs); - - if (Default != nullptr) - *Default = Parms.Default; -} - - -// Function Engine.StaticMesh.GetNumLODs -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UStaticMesh::GetNumLODs() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "GetNumLODs"); - - Params::StaticMesh_GetNumLODs Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StaticMesh.GetNumSections -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 InLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UStaticMesh::GetNumSections(int32 InLOD) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "GetNumSections"); - - Params::StaticMesh_GetNumSections Parms{}; - - Parms.InLOD = InLOD; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StaticMesh.GetNumTriangles -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UStaticMesh::GetNumTriangles(int32 LODIndex) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "GetNumTriangles"); - - Params::StaticMesh_GetNumTriangles Parms{}; - - Parms.LODIndex = LODIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StaticMesh.GetSocketsByTag -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FString& InSocketTag (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UStaticMesh::GetSocketsByTag(const class FString& InSocketTag) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "GetSocketsByTag"); - - Params::StaticMesh_GetSocketsByTag Parms{}; - - Parms.InSocketTag = std::move(InSocketTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StaticMesh.GetStaticMaterials -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) - -const TArray UStaticMesh::GetStaticMaterials() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StaticMesh", "GetStaticMaterials"); - - Params::StaticMesh_GetStaticMaterials Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.StereoLayerFunctionLibrary.EnableAutoLoadingSplashScreen -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// bool InAutoShowEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStereoLayerFunctionLibrary::EnableAutoLoadingSplashScreen(bool InAutoShowEnabled) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("StereoLayerFunctionLibrary", "EnableAutoLoadingSplashScreen"); - - Params::StereoLayerFunctionLibrary_EnableAutoLoadingSplashScreen Parms{}; - - Parms.InAutoShowEnabled = InAutoShowEnabled; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StereoLayerFunctionLibrary.HideSplashScreen -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) - -void UStereoLayerFunctionLibrary::HideSplashScreen() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("StereoLayerFunctionLibrary", "HideSplashScreen"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StereoLayerFunctionLibrary.SetSplashScreen -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UTexture* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Offset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShowLoadingMovie (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bShowOnSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UStereoLayerFunctionLibrary::SetSplashScreen(class UTexture* Texture, const struct FVector2D& Scale, const struct FVector& Offset, bool bShowLoadingMovie, bool bShowOnSet) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("StereoLayerFunctionLibrary", "SetSplashScreen"); - - Params::StereoLayerFunctionLibrary_SetSplashScreen Parms{}; - - Parms.Texture = Texture; - Parms.Scale = std::move(Scale); - Parms.Offset = std::move(Offset); - Parms.bShowLoadingMovie = bShowLoadingMovie; - Parms.bShowOnSet = bShowOnSet; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.StereoLayerFunctionLibrary.ShowSplashScreen -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) - -void UStereoLayerFunctionLibrary::ShowSplashScreen() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("StereoLayerFunctionLibrary", "ShowSplashScreen"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.SubsystemBlueprintLibrary.GetAudioEngineSubsystem -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* ContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOfClass_0 (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAudioEngineSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAudioEngineSubsystem* USubsystemBlueprintLibrary::GetAudioEngineSubsystem(class UObject* ContextObject, TSubclassOf Class_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("SubsystemBlueprintLibrary", "GetAudioEngineSubsystem"); - - Params::SubsystemBlueprintLibrary_GetAudioEngineSubsystem Parms{}; - - Parms.ContextObject = ContextObject; - Parms.Class_0 = Class_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SubsystemBlueprintLibrary.GetEngineSubsystem -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// TSubclassOf Class_0 (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UEngineSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UEngineSubsystem* USubsystemBlueprintLibrary::GetEngineSubsystem(TSubclassOf Class_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("SubsystemBlueprintLibrary", "GetEngineSubsystem"); - - Params::SubsystemBlueprintLibrary_GetEngineSubsystem Parms{}; - - Parms.Class_0 = Class_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SubsystemBlueprintLibrary.GetGameInstanceSubsystem -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* ContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOfClass_0 (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UGameInstanceSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UGameInstanceSubsystem* USubsystemBlueprintLibrary::GetGameInstanceSubsystem(class UObject* ContextObject, TSubclassOf Class_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("SubsystemBlueprintLibrary", "GetGameInstanceSubsystem"); - - Params::SubsystemBlueprintLibrary_GetGameInstanceSubsystem Parms{}; - - Parms.ContextObject = ContextObject; - Parms.Class_0 = Class_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SubsystemBlueprintLibrary.GetLocalPlayerSubsystem -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* ContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOfClass_0 (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ULocalPlayerSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ULocalPlayerSubsystem* USubsystemBlueprintLibrary::GetLocalPlayerSubsystem(class UObject* ContextObject, TSubclassOf Class_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("SubsystemBlueprintLibrary", "GetLocalPlayerSubsystem"); - - Params::SubsystemBlueprintLibrary_GetLocalPlayerSubsystem Parms{}; - - Parms.ContextObject = ContextObject; - Parms.Class_0 = Class_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SubsystemBlueprintLibrary.GetLocalPlayerSubSystemFromPlayerController -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOfClass_0 (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ULocalPlayerSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ULocalPlayerSubsystem* USubsystemBlueprintLibrary::GetLocalPlayerSubSystemFromPlayerController(class APlayerController* PlayerController, TSubclassOf Class_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("SubsystemBlueprintLibrary", "GetLocalPlayerSubSystemFromPlayerController"); - - Params::SubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController Parms{}; - - Parms.PlayerController = PlayerController; - Parms.Class_0 = Class_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.SubsystemBlueprintLibrary.GetWorldSubsystem -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* ContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf Class_0 (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UWorldSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UWorldSubsystem* USubsystemBlueprintLibrary::GetWorldSubsystem(class UObject* ContextObject, TSubclassOf Class_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("SubsystemBlueprintLibrary", "GetWorldSubsystem"); - - Params::SubsystemBlueprintLibrary_GetWorldSubsystem Parms{}; - - Parms.ContextObject = ContextObject; - Parms.Class_0 = Class_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputSettings.GetInputSettings -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UInputSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UInputSettings* UInputSettings::GetInputSettings() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("InputSettings", "GetInputSettings"); - - Params::InputSettings_GetInputSettings Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.InputSettings.AddActionMapping -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FInputActionKeyMapping& KeyMapping (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool bForceRebuildKeymaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UInputSettings::AddActionMapping(const struct FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputSettings", "AddActionMapping"); - - Params::InputSettings_AddActionMapping Parms{}; - - Parms.KeyMapping = std::move(KeyMapping); - Parms.bForceRebuildKeymaps = bForceRebuildKeymaps; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.InputSettings.AddAxisMapping -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FInputAxisKeyMapping& KeyMapping (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool bForceRebuildKeymaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UInputSettings::AddAxisMapping(const struct FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputSettings", "AddAxisMapping"); - - Params::InputSettings_AddAxisMapping Parms{}; - - Parms.KeyMapping = std::move(KeyMapping); - Parms.bForceRebuildKeymaps = bForceRebuildKeymaps; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.InputSettings.ForceRebuildKeymaps -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UInputSettings::ForceRebuildKeymaps() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputSettings", "ForceRebuildKeymaps"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.InputSettings.RemoveActionMapping -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FInputActionKeyMapping& KeyMapping (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool bForceRebuildKeymaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UInputSettings::RemoveActionMapping(const struct FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputSettings", "RemoveActionMapping"); - - Params::InputSettings_RemoveActionMapping Parms{}; - - Parms.KeyMapping = std::move(KeyMapping); - Parms.bForceRebuildKeymaps = bForceRebuildKeymaps; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.InputSettings.RemoveAxisMapping -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FInputAxisKeyMapping& KeyMapping (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool bForceRebuildKeymaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UInputSettings::RemoveAxisMapping(const struct FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputSettings", "RemoveAxisMapping"); - - Params::InputSettings_RemoveAxisMapping Parms{}; - - Parms.KeyMapping = std::move(KeyMapping); - Parms.bForceRebuildKeymaps = bForceRebuildKeymaps; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.InputSettings.SaveKeyMappings -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UInputSettings::SaveKeyMappings() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputSettings", "SaveKeyMappings"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.InputSettings.GetActionMappingByName -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName InActionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutMappings (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UInputSettings::GetActionMappingByName(const class FName InActionName, TArray* OutMappings) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputSettings", "GetActionMappingByName"); - - Params::InputSettings_GetActionMappingByName Parms{}; - - Parms.InActionName = InActionName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutMappings != nullptr) - *OutMappings = std::move(Parms.OutMappings); -} - - -// Function Engine.InputSettings.GetActionNames -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray* ActionNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UInputSettings::GetActionNames(TArray* ActionNames) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputSettings", "GetActionNames"); - - Params::InputSettings_GetActionNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (ActionNames != nullptr) - *ActionNames = std::move(Parms.ActionNames); -} - - -// Function Engine.InputSettings.GetAxisMappingByName -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName InAxisName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutMappings (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UInputSettings::GetAxisMappingByName(const class FName InAxisName, TArray* OutMappings) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputSettings", "GetAxisMappingByName"); - - Params::InputSettings_GetAxisMappingByName Parms{}; - - Parms.InAxisName = InAxisName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutMappings != nullptr) - *OutMappings = std::move(Parms.OutMappings); -} - - -// Function Engine.InputSettings.GetAxisNames -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray* AxisNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UInputSettings::GetAxisNames(TArray* AxisNames) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputSettings", "GetAxisNames"); - - Params::InputSettings_GetAxisNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (AxisNames != nullptr) - *AxisNames = std::move(Parms.AxisNames); -} - - -// Function Engine.PlayerInput.ClearSmoothing -// (Final, RequiredAPI, Exec, Native, Public) - -void UPlayerInput::ClearSmoothing() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerInput", "ClearSmoothing"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerInput.InvertAxis -// (Final, RequiredAPI, Exec, Native, Public) -// Parameters: -// const class FName AxisName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPlayerInput::InvertAxis(const class FName AxisName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerInput", "InvertAxis"); - - Params::PlayerInput_InvertAxis Parms{}; - - Parms.AxisName = AxisName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerInput.InvertAxisKey -// (Final, RequiredAPI, Exec, Native, Public) -// Parameters: -// const struct FKey& AxisKey (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPlayerInput::InvertAxisKey(const struct FKey& AxisKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerInput", "InvertAxisKey"); - - Params::PlayerInput_InvertAxisKey Parms{}; - - Parms.AxisKey = std::move(AxisKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerInput.SetBind -// (Final, RequiredAPI, Exec, Native, Public) -// Parameters: -// class FName BindName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPlayerInput::SetBind(class FName BindName, const class FString& Command) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerInput", "SetBind"); - - Params::PlayerInput_SetBind Parms{}; - - Parms.BindName = BindName; - Parms.Command = std::move(Command); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerInput.SetMouseSensitivity -// (Final, Exec, Native, Public) -// Parameters: -// const float Sensitivity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UPlayerInput::SetMouseSensitivity(const float Sensitivity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerInput", "SetMouseSensitivity"); - - Params::PlayerInput_SetMouseSensitivity Parms{}; - - Parms.Sensitivity = Sensitivity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.PlayerInput.GetOuterAPlayerController -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerController* UPlayerInput::GetOuterAPlayerController() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PlayerInput", "GetOuterAPlayerController"); - - Params::PlayerInput_GetOuterAPlayerController Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.VOIPStatics.SetMicThreshold -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// float InThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVOIPStatics::SetMicThreshold(float InThreshold) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("VOIPStatics", "SetMicThreshold"); - - Params::VOIPStatics_SetMicThreshold Parms{}; - - Parms.InThreshold = InThreshold; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.WorldPartitionBlueprintLibrary.GetActorDescs -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TArray* OutActorDescs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWorldPartitionBlueprintLibrary::GetActorDescs(TArray* OutActorDescs) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WorldPartitionBlueprintLibrary", "GetActorDescs"); - - Params::WorldPartitionBlueprintLibrary_GetActorDescs Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutActorDescs != nullptr) - *OutActorDescs = std::move(Parms.OutActorDescs); - - return Parms.ReturnValue; -} - - -// Function Engine.WorldPartitionBlueprintLibrary.GetActorDescsForActors -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& InActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// TArray* OutActorDescs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWorldPartitionBlueprintLibrary::GetActorDescsForActors(const TArray& InActors, TArray* OutActorDescs) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WorldPartitionBlueprintLibrary", "GetActorDescsForActors"); - - Params::WorldPartitionBlueprintLibrary_GetActorDescsForActors Parms{}; - - Parms.InActors = std::move(InActors); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutActorDescs != nullptr) - *OutActorDescs = std::move(Parms.OutActorDescs); - - return Parms.ReturnValue; -} - - -// Function Engine.WorldPartitionBlueprintLibrary.GetDataLayerManager -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UDataLayerManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataLayerManager* UWorldPartitionBlueprintLibrary::GetDataLayerManager(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WorldPartitionBlueprintLibrary", "GetDataLayerManager"); - - Params::WorldPartitionBlueprintLibrary_GetDataLayerManager Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.WorldPartitionBlueprintLibrary.GetEditorWorldBounds -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// struct FBox ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FBox UWorldPartitionBlueprintLibrary::GetEditorWorldBounds() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WorldPartitionBlueprintLibrary", "GetEditorWorldBounds"); - - Params::WorldPartitionBlueprintLibrary_GetEditorWorldBounds Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.WorldPartitionBlueprintLibrary.GetIntersectingActorDescs -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FBox& InBox (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// TArray* OutActorDescs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWorldPartitionBlueprintLibrary::GetIntersectingActorDescs(const struct FBox& InBox, TArray* OutActorDescs) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WorldPartitionBlueprintLibrary", "GetIntersectingActorDescs"); - - Params::WorldPartitionBlueprintLibrary_GetIntersectingActorDescs Parms{}; - - Parms.InBox = std::move(InBox); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutActorDescs != nullptr) - *OutActorDescs = std::move(Parms.OutActorDescs); - - return Parms.ReturnValue; -} - - -// Function Engine.WorldPartitionBlueprintLibrary.GetRuntimeWorldBounds -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// struct FBox ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FBox UWorldPartitionBlueprintLibrary::GetRuntimeWorldBounds() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WorldPartitionBlueprintLibrary", "GetRuntimeWorldBounds"); - - Params::WorldPartitionBlueprintLibrary_GetRuntimeWorldBounds Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.WorldPartitionBlueprintLibrary.LoadActors -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& InActorsToLoad (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UWorldPartitionBlueprintLibrary::LoadActors(const TArray& InActorsToLoad) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WorldPartitionBlueprintLibrary", "LoadActors"); - - Params::WorldPartitionBlueprintLibrary_LoadActors Parms{}; - - Parms.InActorsToLoad = std::move(InActorsToLoad); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.WorldPartitionBlueprintLibrary.PinActors -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& InActorsToPin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UWorldPartitionBlueprintLibrary::PinActors(const TArray& InActorsToPin) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WorldPartitionBlueprintLibrary", "PinActors"); - - Params::WorldPartitionBlueprintLibrary_PinActors Parms{}; - - Parms.InActorsToPin = std::move(InActorsToPin); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.WorldPartitionBlueprintLibrary.UnloadActors -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& InActorsToUnload (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UWorldPartitionBlueprintLibrary::UnloadActors(const TArray& InActorsToUnload) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WorldPartitionBlueprintLibrary", "UnloadActors"); - - Params::WorldPartitionBlueprintLibrary_UnloadActors Parms{}; - - Parms.InActorsToUnload = std::move(InActorsToUnload); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.WorldPartitionBlueprintLibrary.UnpinActors -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& InActorsToUnpin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UWorldPartitionBlueprintLibrary::UnpinActors(const TArray& InActorsToUnpin) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WorldPartitionBlueprintLibrary", "UnpinActors"); - - Params::WorldPartitionBlueprintLibrary_UnpinActors Parms{}; - - Parms.InActorsToUnpin = std::move(InActorsToUnpin); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.WorldDataLayers.OnDataLayerRuntimeStateChanged -// (RequiredAPI, Net, NetReliable, Native, Event, NetMulticast, Public) -// Parameters: -// const class UDataLayerInstance* InDataLayer (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDataLayerRuntimeState InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AWorldDataLayers::OnDataLayerRuntimeStateChanged(const class UDataLayerInstance* InDataLayer, EDataLayerRuntimeState InState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WorldDataLayers", "OnDataLayerRuntimeStateChanged"); - - Params::WorldDataLayers_OnDataLayerRuntimeStateChanged Parms{}; - - Parms.InDataLayer = InDataLayer; - Parms.InState = InState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.WorldDataLayers.OnRep_ActiveDataLayerNames -// (Final, RequiredAPI, Native, Protected) - -void AWorldDataLayers::OnRep_ActiveDataLayerNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WorldDataLayers", "OnRep_ActiveDataLayerNames"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.WorldDataLayers.OnRep_EffectiveActiveDataLayerNames -// (Final, RequiredAPI, Native, Protected) - -void AWorldDataLayers::OnRep_EffectiveActiveDataLayerNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WorldDataLayers", "OnRep_EffectiveActiveDataLayerNames"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.WorldDataLayers.OnRep_EffectiveLoadedDataLayerNames -// (Final, RequiredAPI, Native, Protected) - -void AWorldDataLayers::OnRep_EffectiveLoadedDataLayerNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WorldDataLayers", "OnRep_EffectiveLoadedDataLayerNames"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.WorldDataLayers.OnRep_LoadedDataLayerNames -// (Final, RequiredAPI, Native, Protected) - -void AWorldDataLayers::OnRep_LoadedDataLayerNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WorldDataLayers", "OnRep_LoadedDataLayerNames"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DataLayer.Equals -// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FActorDataLayer& ActorDataLayer (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UDataLayer::Equals(const struct FActorDataLayer& ActorDataLayer) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayer", "Equals"); - - Params::DataLayer_Equals Parms{}; - - Parms.ActorDataLayer = std::move(ActorDataLayer); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayer.GetDataLayerLabel -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UDataLayer::GetDataLayerLabel() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayer", "GetDataLayerLabel"); - - Params::DataLayer_GetDataLayerLabel Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayer.GetDebugColor -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FColor UDataLayer::GetDebugColor() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayer", "GetDebugColor"); - - Params::DataLayer_GetDebugColor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayer.GetInitialRuntimeState -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EDataLayerRuntimeState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EDataLayerRuntimeState UDataLayer::GetInitialRuntimeState() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayer", "GetInitialRuntimeState"); - - Params::DataLayer_GetInitialRuntimeState Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayer.GetInitialState -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EDataLayerState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EDataLayerState UDataLayer::GetInitialState() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayer", "GetInitialState"); - - Params::DataLayer_GetInitialState Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayer.IsDynamicallyLoaded -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UDataLayer::IsDynamicallyLoaded() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayer", "IsDynamicallyLoaded"); - - Params::DataLayer_IsDynamicallyLoaded Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayer.IsEffectiveVisible -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UDataLayer::IsEffectiveVisible() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayer", "IsEffectiveVisible"); - - Params::DataLayer_IsEffectiveVisible Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayer.IsInitiallyActive -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UDataLayer::IsInitiallyActive() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayer", "IsInitiallyActive"); - - Params::DataLayer_IsInitiallyActive Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayer.IsInitiallyVisible -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UDataLayer::IsInitiallyVisible() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayer", "IsInitiallyVisible"); - - Params::DataLayer_IsInitiallyVisible Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayer.IsRuntime -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UDataLayer::IsRuntime() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayer", "IsRuntime"); - - Params::DataLayer_IsRuntime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayer.IsVisible -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UDataLayer::IsVisible() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayer", "IsVisible"); - - Params::DataLayer_IsVisible Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerSubsystem.SetDataLayerInstanceRuntimeState -// (Final, RequiredAPI, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) -// Parameters: -// const class UDataLayerAsset* InDataLayerAsset (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDataLayerRuntimeState InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bInIsRecursive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDataLayerSubsystem::SetDataLayerInstanceRuntimeState(const class UDataLayerAsset* InDataLayerAsset, EDataLayerRuntimeState InState, bool bInIsRecursive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerSubsystem", "SetDataLayerInstanceRuntimeState"); - - Params::DataLayerSubsystem_SetDataLayerInstanceRuntimeState Parms{}; - - Parms.InDataLayerAsset = InDataLayerAsset; - Parms.InState = InState; - Parms.bInIsRecursive = bInIsRecursive; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DataLayerSubsystem.SetDataLayerRuntimeState -// (Final, RequiredAPI, BlueprintAuthorityOnly, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FActorDataLayer& InDataLayer (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDataLayerRuntimeState InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bInIsRecursive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDataLayerSubsystem::SetDataLayerRuntimeState(const struct FActorDataLayer& InDataLayer, EDataLayerRuntimeState InState, bool bInIsRecursive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerSubsystem", "SetDataLayerRuntimeState"); - - Params::DataLayerSubsystem_SetDataLayerRuntimeState Parms{}; - - Parms.InDataLayer = std::move(InDataLayer); - Parms.InState = InState; - Parms.bInIsRecursive = bInIsRecursive; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DataLayerSubsystem.SetDataLayerRuntimeStateByLabel -// (Final, RequiredAPI, BlueprintAuthorityOnly, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& InDataLayerLabel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDataLayerRuntimeState InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bInIsRecursive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDataLayerSubsystem::SetDataLayerRuntimeStateByLabel(const class FName& InDataLayerLabel, EDataLayerRuntimeState InState, bool bInIsRecursive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerSubsystem", "SetDataLayerRuntimeStateByLabel"); - - Params::DataLayerSubsystem_SetDataLayerRuntimeStateByLabel Parms{}; - - Parms.InDataLayerLabel = InDataLayerLabel; - Parms.InState = InState; - Parms.bInIsRecursive = bInIsRecursive; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DataLayerSubsystem.SetDataLayerState -// (Final, BlueprintAuthorityOnly, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FActorDataLayer& InDataLayer (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDataLayerState InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDataLayerSubsystem::SetDataLayerState(const struct FActorDataLayer& InDataLayer, EDataLayerState InState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerSubsystem", "SetDataLayerState"); - - Params::DataLayerSubsystem_SetDataLayerState Parms{}; - - Parms.InDataLayer = std::move(InDataLayer); - Parms.InState = InState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DataLayerSubsystem.SetDataLayerStateByLabel -// (Final, BlueprintAuthorityOnly, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& InDataLayerLabel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDataLayerState InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDataLayerSubsystem::SetDataLayerStateByLabel(const class FName& InDataLayerLabel, EDataLayerState InState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerSubsystem", "SetDataLayerStateByLabel"); - - Params::DataLayerSubsystem_SetDataLayerStateByLabel Parms{}; - - Parms.InDataLayerLabel = InDataLayerLabel; - Parms.InState = InState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function Engine.DataLayerSubsystem.GetActiveDataLayerNames -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const TSet ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) - -const TSet UDataLayerSubsystem::GetActiveDataLayerNames() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerSubsystem", "GetActiveDataLayerNames"); - - Params::DataLayerSubsystem_GetActiveDataLayerNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerSubsystem.GetDataLayer -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FActorDataLayer& InDataLayer (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UDataLayerInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataLayerInstance* UDataLayerSubsystem::GetDataLayer(const struct FActorDataLayer& InDataLayer) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayer"); - - Params::DataLayerSubsystem_GetDataLayer Parms{}; - - Parms.InDataLayer = std::move(InDataLayer); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerSubsystem.GetDataLayerEffectiveRuntimeState -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FActorDataLayer& InDataLayer (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDataLayerRuntimeState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EDataLayerRuntimeState UDataLayerSubsystem::GetDataLayerEffectiveRuntimeState(const struct FActorDataLayer& InDataLayer) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayerEffectiveRuntimeState"); - - Params::DataLayerSubsystem_GetDataLayerEffectiveRuntimeState Parms{}; - - Parms.InDataLayer = std::move(InDataLayer); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerSubsystem.GetDataLayerEffectiveRuntimeStateByLabel -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName& InDataLayerLabel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDataLayerRuntimeState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EDataLayerRuntimeState UDataLayerSubsystem::GetDataLayerEffectiveRuntimeStateByLabel(const class FName& InDataLayerLabel) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayerEffectiveRuntimeStateByLabel"); - - Params::DataLayerSubsystem_GetDataLayerEffectiveRuntimeStateByLabel Parms{}; - - Parms.InDataLayerLabel = InDataLayerLabel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerSubsystem.GetDataLayerFromLabel -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InDataLayerLabel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UDataLayerInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataLayerInstance* UDataLayerSubsystem::GetDataLayerFromLabel(class FName InDataLayerLabel) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayerFromLabel"); - - Params::DataLayerSubsystem_GetDataLayerFromLabel Parms{}; - - Parms.InDataLayerLabel = InDataLayerLabel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerSubsystem.GetDataLayerFromName -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InDataLayerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UDataLayerInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataLayerInstance* UDataLayerSubsystem::GetDataLayerFromName(class FName InDataLayerName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayerFromName"); - - Params::DataLayerSubsystem_GetDataLayerFromName Parms{}; - - Parms.InDataLayerName = InDataLayerName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerSubsystem.GetDataLayerInstanceEffectiveRuntimeState -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UDataLayerAsset* InDataLayerAsset (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDataLayerRuntimeState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EDataLayerRuntimeState UDataLayerSubsystem::GetDataLayerInstanceEffectiveRuntimeState(const class UDataLayerAsset* InDataLayerAsset) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayerInstanceEffectiveRuntimeState"); - - Params::DataLayerSubsystem_GetDataLayerInstanceEffectiveRuntimeState Parms{}; - - Parms.InDataLayerAsset = InDataLayerAsset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerSubsystem.GetDataLayerInstanceFromAsset -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UDataLayerAsset* InDataLayerAsset (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UDataLayerInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataLayerInstance* UDataLayerSubsystem::GetDataLayerInstanceFromAsset(const class UDataLayerAsset* InDataLayerAsset) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayerInstanceFromAsset"); - - Params::DataLayerSubsystem_GetDataLayerInstanceFromAsset Parms{}; - - Parms.InDataLayerAsset = InDataLayerAsset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerSubsystem.GetDataLayerInstanceRuntimeState -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UDataLayerAsset* InDataLayerAsset (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDataLayerRuntimeState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EDataLayerRuntimeState UDataLayerSubsystem::GetDataLayerInstanceRuntimeState(const class UDataLayerAsset* InDataLayerAsset) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayerInstanceRuntimeState"); - - Params::DataLayerSubsystem_GetDataLayerInstanceRuntimeState Parms{}; - - Parms.InDataLayerAsset = InDataLayerAsset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerSubsystem.GetDataLayerRuntimeState -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FActorDataLayer& InDataLayer (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDataLayerRuntimeState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EDataLayerRuntimeState UDataLayerSubsystem::GetDataLayerRuntimeState(const struct FActorDataLayer& InDataLayer) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayerRuntimeState"); - - Params::DataLayerSubsystem_GetDataLayerRuntimeState Parms{}; - - Parms.InDataLayer = std::move(InDataLayer); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerSubsystem.GetDataLayerRuntimeStateByLabel -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName& InDataLayerLabel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDataLayerRuntimeState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EDataLayerRuntimeState UDataLayerSubsystem::GetDataLayerRuntimeStateByLabel(const class FName& InDataLayerLabel) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayerRuntimeStateByLabel"); - - Params::DataLayerSubsystem_GetDataLayerRuntimeStateByLabel Parms{}; - - Parms.InDataLayerLabel = InDataLayerLabel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerSubsystem.GetDataLayerState -// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FActorDataLayer& InDataLayer (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDataLayerState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EDataLayerState UDataLayerSubsystem::GetDataLayerState(const struct FActorDataLayer& InDataLayer) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayerState"); - - Params::DataLayerSubsystem_GetDataLayerState Parms{}; - - Parms.InDataLayer = std::move(InDataLayer); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerSubsystem.GetDataLayerStateByLabel -// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName& InDataLayerLabel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDataLayerState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EDataLayerState UDataLayerSubsystem::GetDataLayerStateByLabel(const class FName& InDataLayerLabel) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerSubsystem", "GetDataLayerStateByLabel"); - - Params::DataLayerSubsystem_GetDataLayerStateByLabel Parms{}; - - Parms.InDataLayerLabel = InDataLayerLabel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.DataLayerSubsystem.GetLoadedDataLayerNames -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const TSet ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) - -const TSet UDataLayerSubsystem::GetLoadedDataLayerNames() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DataLayerSubsystem", "GetLoadedDataLayerNames"); - - Params::DataLayerSubsystem_GetLoadedDataLayerNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.WorldPartitionSubsystem.IsAllStreamingCompleted -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWorldPartitionSubsystem::IsAllStreamingCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WorldPartitionSubsystem", "IsAllStreamingCompleted"); - - Params::WorldPartitionSubsystem_IsAllStreamingCompleted Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function Engine.WorldPartitionSubsystem.IsStreamingCompleted -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EWorldPartitionRuntimeCellState QueryState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray&QuerySources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bExactState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWorldPartitionSubsystem::IsStreamingCompleted(EWorldPartitionRuntimeCellState QueryState, const TArray& QuerySources, bool bExactState) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WorldPartitionSubsystem", "IsStreamingCompleted"); - - Params::WorldPartitionSubsystem_IsStreamingCompleted Parms{}; - - Parms.QueryState = QueryState; - Parms.QuerySources = std::move(QuerySources); - Parms.bExactState = bExactState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - -} - diff --git a/SilentHillF/SDK/Engine_parameters.hpp b/SilentHillF/SDK/Engine_parameters.hpp deleted file mode 100644 index 612a90b..0000000 --- a/SilentHillF/SDK/Engine_parameters.hpp +++ /dev/null @@ -1,44935 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: Engine - -#include "Basic.hpp" - -#include "Chaos_structs.hpp" -#include "Engine_structs.hpp" -#include "CoreUObject_structs.hpp" -#include "ImageCore_structs.hpp" -#include "FieldNotification_structs.hpp" -#include "InputCore_structs.hpp" -#include "PhysicsCore_structs.hpp" -#include "UniversalObjectLocator_structs.hpp" -#include "AudioExtensions_structs.hpp" -#include "TypedElementFramework_structs.hpp" -#include "NetCore_structs.hpp" -#include "SlateCore_structs.hpp" -#include "Slate_structs.hpp" - - -namespace SDK::Params -{ - -// Function Engine.ActorComponent.Activate -// 0x0001 (0x0001 - 0x0000) -struct ActorComponent_Activate final -{ -public: - bool bReset; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ActorComponent_Activate; - -// Function Engine.ActorComponent.AddTickPrerequisiteActor -// 0x0008 (0x0008 - 0x0000) -struct ActorComponent_AddTickPrerequisiteActor final -{ -public: - class AActor* PrerequisiteActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ActorComponent_AddTickPrerequisiteActor; - -// Function Engine.ActorComponent.AddTickPrerequisiteComponent -// 0x0008 (0x0008 - 0x0000) -struct ActorComponent_AddTickPrerequisiteComponent final -{ -public: - class UActorComponent* PrerequisiteComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ActorComponent_AddTickPrerequisiteComponent; - -// Function Engine.ActorComponent.K2_DestroyComponent -// 0x0008 (0x0008 - 0x0000) -struct ActorComponent_K2_DestroyComponent final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ActorComponent_K2_DestroyComponent; - -// Function Engine.ActorComponent.ReceiveAsyncPhysicsTick -// 0x0008 (0x0008 - 0x0000) -struct ActorComponent_ReceiveAsyncPhysicsTick final -{ -public: - float DeltaSeconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SimSeconds; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ActorComponent_ReceiveAsyncPhysicsTick; - -// Function Engine.ActorComponent.ReceiveEndPlay -// 0x0001 (0x0001 - 0x0000) -struct ActorComponent_ReceiveEndPlay final -{ -public: - EEndPlayReason EndPlayReason; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ActorComponent_ReceiveEndPlay; - -// Function Engine.ActorComponent.ReceiveTick -// 0x0004 (0x0004 - 0x0000) -struct ActorComponent_ReceiveTick final -{ -public: - float DeltaSeconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ActorComponent_ReceiveTick; - -// Function Engine.ActorComponent.RemoveTickPrerequisiteActor -// 0x0008 (0x0008 - 0x0000) -struct ActorComponent_RemoveTickPrerequisiteActor final -{ -public: - class AActor* PrerequisiteActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ActorComponent_RemoveTickPrerequisiteActor; - -// Function Engine.ActorComponent.RemoveTickPrerequisiteComponent -// 0x0008 (0x0008 - 0x0000) -struct ActorComponent_RemoveTickPrerequisiteComponent final -{ -public: - class UActorComponent* PrerequisiteComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ActorComponent_RemoveTickPrerequisiteComponent; - -// Function Engine.ActorComponent.SetActive -// 0x0002 (0x0002 - 0x0000) -struct ActorComponent_SetActive final -{ -public: - bool bNewActive; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bReset; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ActorComponent_SetActive; - -// Function Engine.ActorComponent.SetAutoActivate -// 0x0001 (0x0001 - 0x0000) -struct ActorComponent_SetAutoActivate final -{ -public: - bool bNewAutoActivate; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ActorComponent_SetAutoActivate; - -// Function Engine.ActorComponent.SetComponentTickEnabled -// 0x0001 (0x0001 - 0x0000) -struct ActorComponent_SetComponentTickEnabled final -{ -public: - bool bEnabled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ActorComponent_SetComponentTickEnabled; - -// Function Engine.ActorComponent.SetComponentTickInterval -// 0x0004 (0x0004 - 0x0000) -struct ActorComponent_SetComponentTickInterval final -{ -public: - float TickInterval; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ActorComponent_SetComponentTickInterval; - -// Function Engine.ActorComponent.SetComponentTickIntervalAndCooldown -// 0x0004 (0x0004 - 0x0000) -struct ActorComponent_SetComponentTickIntervalAndCooldown final -{ -public: - float TickInterval; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ActorComponent_SetComponentTickIntervalAndCooldown; - -// Function Engine.ActorComponent.SetIsReplicated -// 0x0001 (0x0001 - 0x0000) -struct ActorComponent_SetIsReplicated final -{ -public: - bool ShouldReplicate; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ActorComponent_SetIsReplicated; - -// Function Engine.ActorComponent.SetTickableWhenPaused -// 0x0001 (0x0001 - 0x0000) -struct ActorComponent_SetTickableWhenPaused final -{ -public: - bool bTickableWhenPaused; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ActorComponent_SetTickableWhenPaused; - -// Function Engine.ActorComponent.SetTickGroup -// 0x0001 (0x0001 - 0x0000) -struct ActorComponent_SetTickGroup final -{ -public: - ETickingGroup NewTickGroup; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ActorComponent_SetTickGroup; - -// Function Engine.ActorComponent.ComponentHasTag -// 0x000C (0x000C - 0x0000) -struct ActorComponent_ComponentHasTag final -{ -public: - class FName Tag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ActorComponent_ComponentHasTag; - -// Function Engine.ActorComponent.GetComponentTickInterval -// 0x0004 (0x0004 - 0x0000) -struct ActorComponent_GetComponentTickInterval final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ActorComponent_GetComponentTickInterval; - -// Function Engine.ActorComponent.GetOwner -// 0x0008 (0x0008 - 0x0000) -struct ActorComponent_GetOwner final -{ -public: - class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ActorComponent_GetOwner; - -// Function Engine.ActorComponent.IsActive -// 0x0001 (0x0001 - 0x0000) -struct ActorComponent_IsActive final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ActorComponent_IsActive; - -// Function Engine.ActorComponent.IsBeingDestroyed -// 0x0001 (0x0001 - 0x0000) -struct ActorComponent_IsBeingDestroyed final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ActorComponent_IsBeingDestroyed; - -// Function Engine.ActorComponent.IsComponentTickEnabled -// 0x0001 (0x0001 - 0x0000) -struct ActorComponent_IsComponentTickEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ActorComponent_IsComponentTickEnabled; - -// Function Engine.SceneComponent.DetachFromParent -// 0x0002 (0x0002 - 0x0000) -struct SceneComponent_DetachFromParent final -{ -public: - bool bMaintainWorldPosition; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCallModify; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_DetachFromParent; - -// Function Engine.SceneComponent.K2_AddLocalOffset -// 0x0120 (0x0120 - 0x0000) -struct SceneComponent_K2_AddLocalOffset final -{ -public: - struct FVector DeltaLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSweep; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0020(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0118(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneComponent_K2_AddLocalOffset; - -// Function Engine.SceneComponent.K2_AddLocalRotation -// 0x0120 (0x0120 - 0x0000) -struct SceneComponent_K2_AddLocalRotation final -{ -public: - struct FRotator DeltaRotation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bSweep; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0020(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0118(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneComponent_K2_AddLocalRotation; - -// Function Engine.SceneComponent.K2_AddLocalTransform -// 0x0170 (0x0170 - 0x0000) -struct SceneComponent_K2_AddLocalTransform final -{ -public: - struct FTransform DeltaTransform; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSweep; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0068(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0160(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_161[0xF]; // 0x0161(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneComponent_K2_AddLocalTransform; - -// Function Engine.SceneComponent.K2_AddRelativeLocation -// 0x0120 (0x0120 - 0x0000) -struct SceneComponent_K2_AddRelativeLocation final -{ -public: - struct FVector DeltaLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSweep; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0020(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0118(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneComponent_K2_AddRelativeLocation; - -// Function Engine.SceneComponent.K2_AddRelativeRotation -// 0x0120 (0x0120 - 0x0000) -struct SceneComponent_K2_AddRelativeRotation final -{ -public: - struct FRotator DeltaRotation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bSweep; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0020(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0118(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneComponent_K2_AddRelativeRotation; - -// Function Engine.SceneComponent.K2_AddWorldOffset -// 0x0120 (0x0120 - 0x0000) -struct SceneComponent_K2_AddWorldOffset final -{ -public: - struct FVector DeltaLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSweep; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0020(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0118(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneComponent_K2_AddWorldOffset; - -// Function Engine.SceneComponent.K2_AddWorldRotation -// 0x0120 (0x0120 - 0x0000) -struct SceneComponent_K2_AddWorldRotation final -{ -public: - struct FRotator DeltaRotation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bSweep; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0020(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0118(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneComponent_K2_AddWorldRotation; - -// Function Engine.SceneComponent.K2_AddWorldTransform -// 0x0170 (0x0170 - 0x0000) -struct SceneComponent_K2_AddWorldTransform final -{ -public: - struct FTransform DeltaTransform; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSweep; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0068(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0160(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_161[0xF]; // 0x0161(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneComponent_K2_AddWorldTransform; - -// Function Engine.SceneComponent.K2_AddWorldTransformKeepScale -// 0x0170 (0x0170 - 0x0000) -struct SceneComponent_K2_AddWorldTransformKeepScale final -{ -public: - struct FTransform DeltaTransform; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSweep; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0068(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0160(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_161[0xF]; // 0x0161(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneComponent_K2_AddWorldTransformKeepScale; - -// Function Engine.SceneComponent.K2_AttachTo -// 0x0018 (0x0018 - 0x0000) -struct SceneComponent_K2_AttachTo final -{ -public: - class USceneComponent* InParent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InSocketName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachLocation AttachType; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWeldSimulatedBodies; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0012(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13[0x5]; // 0x0013(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneComponent_K2_AttachTo; - -// Function Engine.SceneComponent.K2_AttachToComponent -// 0x0018 (0x0018 - 0x0000) -struct SceneComponent_K2_AttachToComponent final -{ -public: - class USceneComponent* Parent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SocketName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule LocationRule; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule RotationRule; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule ScaleRule; // 0x0012(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWeldSimulatedBodies; // 0x0013(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneComponent_K2_AttachToComponent; - -// Function Engine.SceneComponent.K2_DetachFromComponent -// 0x0004 (0x0004 - 0x0000) -struct SceneComponent_K2_DetachFromComponent final -{ -public: - EDetachmentRule LocationRule; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDetachmentRule RotationRule; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDetachmentRule ScaleRule; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCallModify; // 0x0003(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_K2_DetachFromComponent; - -// Function Engine.SceneComponent.K2_SetRelativeLocation -// 0x0120 (0x0120 - 0x0000) -struct SceneComponent_K2_SetRelativeLocation final -{ -public: - struct FVector NewLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSweep; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0020(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0118(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneComponent_K2_SetRelativeLocation; - -// Function Engine.SceneComponent.K2_SetRelativeLocationAndRotation -// 0x0138 (0x0138 - 0x0000) -struct SceneComponent_K2_SetRelativeLocationAndRotation final -{ -public: - struct FVector NewLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator NewRotation; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bSweep; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0038(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0130(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_131[0x7]; // 0x0131(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneComponent_K2_SetRelativeLocationAndRotation; - -// Function Engine.SceneComponent.K2_SetRelativeRotation -// 0x0120 (0x0120 - 0x0000) -struct SceneComponent_K2_SetRelativeRotation final -{ -public: - struct FRotator NewRotation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bSweep; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0020(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0118(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneComponent_K2_SetRelativeRotation; - -// Function Engine.SceneComponent.K2_SetRelativeTransform -// 0x0170 (0x0170 - 0x0000) -struct SceneComponent_K2_SetRelativeTransform final -{ -public: - struct FTransform NewTransform; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSweep; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0068(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0160(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_161[0xF]; // 0x0161(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneComponent_K2_SetRelativeTransform; - -// Function Engine.SceneComponent.K2_SetWorldLocation -// 0x0120 (0x0120 - 0x0000) -struct SceneComponent_K2_SetWorldLocation final -{ -public: - struct FVector NewLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSweep; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0020(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0118(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneComponent_K2_SetWorldLocation; - -// Function Engine.SceneComponent.K2_SetWorldLocationAndRotation -// 0x0138 (0x0138 - 0x0000) -struct SceneComponent_K2_SetWorldLocationAndRotation final -{ -public: - struct FVector NewLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator NewRotation; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bSweep; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0038(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0130(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_131[0x7]; // 0x0131(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneComponent_K2_SetWorldLocationAndRotation; - -// Function Engine.SceneComponent.K2_SetWorldRotation -// 0x0120 (0x0120 - 0x0000) -struct SceneComponent_K2_SetWorldRotation final -{ -public: - struct FRotator NewRotation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bSweep; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0020(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0118(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneComponent_K2_SetWorldRotation; - -// Function Engine.SceneComponent.K2_SetWorldTransform -// 0x0170 (0x0170 - 0x0000) -struct SceneComponent_K2_SetWorldTransform final -{ -public: - struct FTransform NewTransform; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSweep; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0068(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0160(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_161[0xF]; // 0x0161(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneComponent_K2_SetWorldTransform; - -// Function Engine.SceneComponent.OnRep_Visibility -// 0x0001 (0x0001 - 0x0000) -struct SceneComponent_OnRep_Visibility final -{ -public: - bool OldValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_OnRep_Visibility; - -// Function Engine.SceneComponent.SetAbsolute -// 0x0003 (0x0003 - 0x0000) -struct SceneComponent_SetAbsolute final -{ -public: - bool bNewAbsoluteLocation; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNewAbsoluteRotation; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNewAbsoluteScale; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_SetAbsolute; - -// Function Engine.SceneComponent.SetHiddenInGame -// 0x0002 (0x0002 - 0x0000) -struct SceneComponent_SetHiddenInGame final -{ -public: - bool NewHidden; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPropagateToChildren; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_SetHiddenInGame; - -// Function Engine.SceneComponent.SetMobility -// 0x0001 (0x0001 - 0x0000) -struct SceneComponent_SetMobility final -{ -public: - EComponentMobility NewMobility; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_SetMobility; - -// Function Engine.SceneComponent.SetRelativeScale3D -// 0x0018 (0x0018 - 0x0000) -struct SceneComponent_SetRelativeScale3D final -{ -public: - struct FVector NewScale3D; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_SetRelativeScale3D; - -// Function Engine.SceneComponent.SetShouldUpdatePhysicsVolume -// 0x0001 (0x0001 - 0x0000) -struct SceneComponent_SetShouldUpdatePhysicsVolume final -{ -public: - bool bInShouldUpdatePhysicsVolume; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_SetShouldUpdatePhysicsVolume; - -// Function Engine.SceneComponent.SetVisibility -// 0x0002 (0x0002 - 0x0000) -struct SceneComponent_SetVisibility final -{ -public: - bool bNewVisibility; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPropagateToChildren; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_SetVisibility; - -// Function Engine.SceneComponent.SetWorldScale3D -// 0x0018 (0x0018 - 0x0000) -struct SceneComponent_SetWorldScale3D final -{ -public: - struct FVector NewScale; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_SetWorldScale3D; - -// Function Engine.SceneComponent.ToggleVisibility -// 0x0001 (0x0001 - 0x0000) -struct SceneComponent_ToggleVisibility final -{ -public: - bool bPropagateToChildren; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_ToggleVisibility; - -// Function Engine.SceneComponent.DoesSocketExist -// 0x000C (0x000C - 0x0000) -struct SceneComponent_DoesSocketExist final -{ -public: - class FName InSocketName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneComponent_DoesSocketExist; - -// Function Engine.SceneComponent.GetAllSocketNames -// 0x0010 (0x0010 - 0x0000) -struct SceneComponent_GetAllSocketNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_GetAllSocketNames; - -// Function Engine.SceneComponent.GetAttachParent -// 0x0008 (0x0008 - 0x0000) -struct SceneComponent_GetAttachParent final -{ -public: - class USceneComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_GetAttachParent; - -// Function Engine.SceneComponent.GetAttachSocketName -// 0x0008 (0x0008 - 0x0000) -struct SceneComponent_GetAttachSocketName final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_GetAttachSocketName; - -// Function Engine.SceneComponent.GetChildComponent -// 0x0010 (0x0010 - 0x0000) -struct SceneComponent_GetChildComponent final -{ -public: - int32 ChildIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USceneComponent* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_GetChildComponent; - -// Function Engine.SceneComponent.GetChildrenComponents -// 0x0018 (0x0018 - 0x0000) -struct SceneComponent_GetChildrenComponents final -{ -public: - bool bIncludeAllDescendants; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Children; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_GetChildrenComponents; - -// Function Engine.SceneComponent.GetComponentVelocity -// 0x0018 (0x0018 - 0x0000) -struct SceneComponent_GetComponentVelocity final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_GetComponentVelocity; - -// Function Engine.SceneComponent.GetForwardVector -// 0x0018 (0x0018 - 0x0000) -struct SceneComponent_GetForwardVector final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_GetForwardVector; - -// Function Engine.SceneComponent.GetNumChildrenComponents -// 0x0004 (0x0004 - 0x0000) -struct SceneComponent_GetNumChildrenComponents final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_GetNumChildrenComponents; - -// Function Engine.SceneComponent.GetParentComponents -// 0x0010 (0x0010 - 0x0000) -struct SceneComponent_GetParentComponents final -{ -public: - TArray Parents; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_GetParentComponents; - -// Function Engine.SceneComponent.GetPhysicsVolume -// 0x0008 (0x0008 - 0x0000) -struct SceneComponent_GetPhysicsVolume final -{ -public: - class APhysicsVolume* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_GetPhysicsVolume; - -// Function Engine.SceneComponent.GetRelativeTransform -// 0x0060 (0x0060 - 0x0000) -struct SceneComponent_GetRelativeTransform final -{ -public: - struct FTransform ReturnValue; // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_GetRelativeTransform; - -// Function Engine.SceneComponent.GetRightVector -// 0x0018 (0x0018 - 0x0000) -struct SceneComponent_GetRightVector final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_GetRightVector; - -// Function Engine.SceneComponent.GetShouldUpdatePhysicsVolume -// 0x0001 (0x0001 - 0x0000) -struct SceneComponent_GetShouldUpdatePhysicsVolume final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_GetShouldUpdatePhysicsVolume; - -// Function Engine.SceneComponent.GetSocketLocation -// 0x0020 (0x0020 - 0x0000) -struct SceneComponent_GetSocketLocation final -{ -public: - class FName InSocketName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_GetSocketLocation; - -// Function Engine.SceneComponent.GetSocketQuaternion -// 0x0030 (0x0030 - 0x0000) -struct SceneComponent_GetSocketQuaternion final -{ -public: - class FName InSocketName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FQuat ReturnValue; // 0x0010(0x0020)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_GetSocketQuaternion; - -// Function Engine.SceneComponent.GetSocketRotation -// 0x0020 (0x0020 - 0x0000) -struct SceneComponent_GetSocketRotation final -{ -public: - class FName InSocketName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_GetSocketRotation; - -// Function Engine.SceneComponent.GetSocketTransform -// 0x0070 (0x0070 - 0x0000) -struct SceneComponent_GetSocketTransform final -{ -public: - class FName InSocketName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERelativeTransformSpace TransformSpace; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform ReturnValue; // 0x0010(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_GetSocketTransform; - -// Function Engine.SceneComponent.GetUpVector -// 0x0018 (0x0018 - 0x0000) -struct SceneComponent_GetUpVector final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_GetUpVector; - -// Function Engine.SceneComponent.IsAnySimulatingPhysics -// 0x0001 (0x0001 - 0x0000) -struct SceneComponent_IsAnySimulatingPhysics final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_IsAnySimulatingPhysics; - -// Function Engine.SceneComponent.IsSimulatingPhysics -// 0x000C (0x000C - 0x0000) -struct SceneComponent_IsSimulatingPhysics final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneComponent_IsSimulatingPhysics; - -// Function Engine.SceneComponent.IsVisible -// 0x0001 (0x0001 - 0x0000) -struct SceneComponent_IsVisible final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_IsVisible; - -// Function Engine.SceneComponent.K2_GetComponentLocation -// 0x0018 (0x0018 - 0x0000) -struct SceneComponent_K2_GetComponentLocation final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_K2_GetComponentLocation; - -// Function Engine.SceneComponent.K2_GetComponentRotation -// 0x0018 (0x0018 - 0x0000) -struct SceneComponent_K2_GetComponentRotation final -{ -public: - struct FRotator ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_K2_GetComponentRotation; - -// Function Engine.SceneComponent.K2_GetComponentScale -// 0x0018 (0x0018 - 0x0000) -struct SceneComponent_K2_GetComponentScale final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_K2_GetComponentScale; - -// Function Engine.SceneComponent.K2_GetComponentToWorld -// 0x0060 (0x0060 - 0x0000) -struct SceneComponent_K2_GetComponentToWorld final -{ -public: - struct FTransform ReturnValue; // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneComponent_K2_GetComponentToWorld; - -// Function Engine.PrimitiveComponent.AddAngularImpulseInDegrees -// 0x0028 (0x0028 - 0x0000) -struct PrimitiveComponent_AddAngularImpulseInDegrees final -{ -public: - struct FVector Impulse; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bVelChange; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_AddAngularImpulseInDegrees; - -// Function Engine.PrimitiveComponent.AddAngularImpulseInRadians -// 0x0028 (0x0028 - 0x0000) -struct PrimitiveComponent_AddAngularImpulseInRadians final -{ -public: - struct FVector Impulse; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bVelChange; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_AddAngularImpulseInRadians; - -// Function Engine.PrimitiveComponent.AddForce -// 0x0028 (0x0028 - 0x0000) -struct PrimitiveComponent_AddForce final -{ -public: - struct FVector Force; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAccelChange; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_AddForce; - -// Function Engine.PrimitiveComponent.AddForceAtLocation -// 0x0038 (0x0038 - 0x0000) -struct PrimitiveComponent_AddForceAtLocation final -{ -public: - struct FVector Force; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0030(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_AddForceAtLocation; - -// Function Engine.PrimitiveComponent.AddForceAtLocationLocal -// 0x0038 (0x0038 - 0x0000) -struct PrimitiveComponent_AddForceAtLocationLocal final -{ -public: - struct FVector Force; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0030(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_AddForceAtLocationLocal; - -// Function Engine.PrimitiveComponent.AddImpulse -// 0x0028 (0x0028 - 0x0000) -struct PrimitiveComponent_AddImpulse final -{ -public: - struct FVector Impulse; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bVelChange; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_AddImpulse; - -// Function Engine.PrimitiveComponent.AddImpulseAtLocation -// 0x0038 (0x0038 - 0x0000) -struct PrimitiveComponent_AddImpulseAtLocation final -{ -public: - struct FVector Impulse; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0030(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_AddImpulseAtLocation; - -// Function Engine.PrimitiveComponent.AddRadialForce -// 0x0028 (0x0028 - 0x0000) -struct PrimitiveComponent_AddRadialForce final -{ -public: - struct FVector Origin; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Strength; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERadialImpulseFalloff Falloff; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAccelChange; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_AddRadialForce; - -// Function Engine.PrimitiveComponent.AddRadialImpulse -// 0x0028 (0x0028 - 0x0000) -struct PrimitiveComponent_AddRadialImpulse final -{ -public: - struct FVector Origin; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Strength; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERadialImpulseFalloff Falloff; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bVelChange; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_AddRadialImpulse; - -// Function Engine.PrimitiveComponent.AddTorqueInDegrees -// 0x0028 (0x0028 - 0x0000) -struct PrimitiveComponent_AddTorqueInDegrees final -{ -public: - struct FVector Torque; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAccelChange; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_AddTorqueInDegrees; - -// Function Engine.PrimitiveComponent.AddTorqueInRadians -// 0x0028 (0x0028 - 0x0000) -struct PrimitiveComponent_AddTorqueInRadians final -{ -public: - struct FVector Torque; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAccelChange; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_AddTorqueInRadians; - -// Function Engine.PrimitiveComponent.AddVelocityChangeImpulseAtLocation -// 0x0038 (0x0038 - 0x0000) -struct PrimitiveComponent_AddVelocityChangeImpulseAtLocation final -{ -public: - struct FVector Impulse; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0030(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_AddVelocityChangeImpulseAtLocation; - -// Function Engine.PrimitiveComponent.CopyArrayOfMoveIgnoreActors -// 0x0010 (0x0010 - 0x0000) -struct PrimitiveComponent_CopyArrayOfMoveIgnoreActors final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_CopyArrayOfMoveIgnoreActors; - -// Function Engine.PrimitiveComponent.CopyArrayOfMoveIgnoreComponents -// 0x0010 (0x0010 - 0x0000) -struct PrimitiveComponent_CopyArrayOfMoveIgnoreComponents final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_CopyArrayOfMoveIgnoreComponents; - -// Function Engine.PrimitiveComponent.CreateAndSetMaterialInstanceDynamic -// 0x0010 (0x0010 - 0x0000) -struct PrimitiveComponent_CreateAndSetMaterialInstanceDynamic final -{ -public: - int32 ElementIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UMaterialInstanceDynamic* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_CreateAndSetMaterialInstanceDynamic; - -// Function Engine.PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial -// 0x0018 (0x0018 - 0x0000) -struct PrimitiveComponent_CreateAndSetMaterialInstanceDynamicFromMaterial final -{ -public: - int32 ElementIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UMaterialInterface* Parent; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInstanceDynamic* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_CreateAndSetMaterialInstanceDynamicFromMaterial; - -// Function Engine.PrimitiveComponent.CreateDynamicMaterialInstance -// 0x0020 (0x0020 - 0x0000) -struct PrimitiveComponent_CreateDynamicMaterialInstance final -{ -public: - int32 ElementIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UMaterialInterface* SourceMaterial; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName OptionalName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInstanceDynamic* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_CreateDynamicMaterialInstance; - -// Function Engine.PrimitiveComponent.GetMaxDepenetrationVelocity -// 0x000C (0x000C - 0x0000) -struct PrimitiveComponent_GetMaxDepenetrationVelocity final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetMaxDepenetrationVelocity; - -// Function Engine.PrimitiveComponent.GetPhysicsLinearVelocity -// 0x0020 (0x0020 - 0x0000) -struct PrimitiveComponent_GetPhysicsLinearVelocity final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetPhysicsLinearVelocity; - -// Function Engine.PrimitiveComponent.GetPhysicsLinearVelocityAtPoint -// 0x0038 (0x0038 - 0x0000) -struct PrimitiveComponent_GetPhysicsLinearVelocityAtPoint final -{ -public: - struct FVector Point; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetPhysicsLinearVelocityAtPoint; - -// Function Engine.PrimitiveComponent.IgnoreActorWhenMoving -// 0x0010 (0x0010 - 0x0000) -struct PrimitiveComponent_IgnoreActorWhenMoving final -{ -public: - class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldIgnore; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_IgnoreActorWhenMoving; - -// Function Engine.PrimitiveComponent.IgnoreComponentWhenMoving -// 0x0010 (0x0010 - 0x0000) -struct PrimitiveComponent_IgnoreComponentWhenMoving final -{ -public: - class UPrimitiveComponent* Component; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldIgnore; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_IgnoreComponentWhenMoving; - -// Function Engine.PrimitiveComponent.IsAnyRigidBodyAwake -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_IsAnyRigidBodyAwake final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_IsAnyRigidBodyAwake; - -// Function Engine.PrimitiveComponent.K2_BoxOverlapComponent -// 0x0190 (0x0190 - 0x0000) -struct PrimitiveComponent_K2_BoxOverlapComponent final -{ -public: - struct FVector InBoxCentre; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBox InBox; // 0x0018(0x0038)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShowTrace; // 0x0051(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPersistentShowTrace; // 0x0052(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_53[0x5]; // 0x0053(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector HitLocation; // 0x0058(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector HitNormal; // 0x0070(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0088(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FHitResult OutHit; // 0x0090(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0188(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_189[0x7]; // 0x0189(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_K2_BoxOverlapComponent; - -// Function Engine.PrimitiveComponent.K2_LineTraceComponent -// 0x0170 (0x0170 - 0x0000) -struct PrimitiveComponent_K2_LineTraceComponent final -{ -public: - struct FVector TraceStart; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector TraceEnd; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShowTrace; // 0x0031(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPersistentShowTrace; // 0x0032(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_33[0x5]; // 0x0033(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector HitLocation; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector HitNormal; // 0x0050(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0068(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FHitResult OutHit; // 0x0070(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0168(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_169[0x7]; // 0x0169(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_K2_LineTraceComponent; - -// Function Engine.PrimitiveComponent.K2_SphereOverlapComponent -// 0x0158 (0x0158 - 0x0000) -struct PrimitiveComponent_K2_SphereOverlapComponent final -{ -public: - struct FVector InSphereCentre; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InSphereRadius; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShowTrace; // 0x001D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPersistentShowTrace; // 0x001E(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1F[0x1]; // 0x001F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector HitLocation; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector HitNormal; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0050(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FHitResult OutHit; // 0x0058(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0150(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_151[0x7]; // 0x0151(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_K2_SphereOverlapComponent; - -// Function Engine.PrimitiveComponent.K2_SphereTraceComponent -// 0x0170 (0x0170 - 0x0000) -struct PrimitiveComponent_K2_SphereTraceComponent final -{ -public: - struct FVector TraceStart; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector TraceEnd; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SphereRadius; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0034(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShowTrace; // 0x0035(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPersistentShowTrace; // 0x0036(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_37[0x1]; // 0x0037(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector HitLocation; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector HitNormal; // 0x0050(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0068(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FHitResult OutHit; // 0x0070(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0168(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_169[0x7]; // 0x0169(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_K2_SphereTraceComponent; - -// Function Engine.PrimitiveComponent.PutRigidBodyToSleep -// 0x0008 (0x0008 - 0x0000) -struct PrimitiveComponent_PutRigidBodyToSleep final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_PutRigidBodyToSleep; - -// Function Engine.PrimitiveComponent.SetAffectDistanceFieldLighting -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetAffectDistanceFieldLighting final -{ -public: - bool NewAffectDistanceFieldLighting; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetAffectDistanceFieldLighting; - -// Function Engine.PrimitiveComponent.SetAffectDynamicIndirectLighting -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetAffectDynamicIndirectLighting final -{ -public: - bool bNewAffectDynamicIndirectLighting; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetAffectDynamicIndirectLighting; - -// Function Engine.PrimitiveComponent.SetAffectIndirectLightingWhileHidden -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetAffectIndirectLightingWhileHidden final -{ -public: - bool bNewAffectIndirectLightingWhileHidden; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetAffectIndirectLightingWhileHidden; - -// Function Engine.PrimitiveComponent.SetAllMassScale -// 0x0004 (0x0004 - 0x0000) -struct PrimitiveComponent_SetAllMassScale final -{ -public: - float InMassScale; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetAllMassScale; - -// Function Engine.PrimitiveComponent.SetAllPhysicsAngularVelocityInDegrees -// 0x0020 (0x0020 - 0x0000) -struct PrimitiveComponent_SetAllPhysicsAngularVelocityInDegrees final -{ -public: - struct FVector NewAngVel; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddToCurrent; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetAllPhysicsAngularVelocityInDegrees; - -// Function Engine.PrimitiveComponent.SetAllPhysicsAngularVelocityInRadians -// 0x0020 (0x0020 - 0x0000) -struct PrimitiveComponent_SetAllPhysicsAngularVelocityInRadians final -{ -public: - struct FVector NewAngVel; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddToCurrent; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetAllPhysicsAngularVelocityInRadians; - -// Function Engine.PrimitiveComponent.SetAllPhysicsLinearVelocity -// 0x0020 (0x0020 - 0x0000) -struct PrimitiveComponent_SetAllPhysicsLinearVelocity final -{ -public: - struct FVector NewVel; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddToCurrent; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetAllPhysicsLinearVelocity; - -// Function Engine.PrimitiveComponent.SetAllUseCCD -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetAllUseCCD final -{ -public: - bool InUseCCD; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetAllUseCCD; - -// Function Engine.PrimitiveComponent.SetAngularDamping -// 0x0004 (0x0004 - 0x0000) -struct PrimitiveComponent_SetAngularDamping final -{ -public: - float InDamping; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetAngularDamping; - -// Function Engine.PrimitiveComponent.SetBoundsScale -// 0x0004 (0x0004 - 0x0000) -struct PrimitiveComponent_SetBoundsScale final -{ -public: - float NewBoundsScale; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetBoundsScale; - -// Function Engine.PrimitiveComponent.SetCastContactShadow -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetCastContactShadow final -{ -public: - bool bInCastContactShadow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetCastContactShadow; - -// Function Engine.PrimitiveComponent.SetCastHiddenShadow -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetCastHiddenShadow final -{ -public: - bool NewCastHiddenShadow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetCastHiddenShadow; - -// Function Engine.PrimitiveComponent.SetCastInsetShadow -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetCastInsetShadow final -{ -public: - bool bInCastInsetShadow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetCastInsetShadow; - -// Function Engine.PrimitiveComponent.SetCastShadow -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetCastShadow final -{ -public: - bool NewCastShadow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetCastShadow; - -// Function Engine.PrimitiveComponent.SetCenterOfMass -// 0x0020 (0x0020 - 0x0000) -struct PrimitiveComponent_SetCenterOfMass final -{ -public: - struct FVector CenterOfMassOffset; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetCenterOfMass; - -// Function Engine.PrimitiveComponent.SetCollisionEnabled -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetCollisionEnabled final -{ -public: - ECollisionEnabled NewType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetCollisionEnabled; - -// Function Engine.PrimitiveComponent.SetCollisionObjectType -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetCollisionObjectType final -{ -public: - ECollisionChannel Channel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetCollisionObjectType; - -// Function Engine.PrimitiveComponent.SetCollisionProfileName -// 0x000C (0x000C - 0x0000) -struct PrimitiveComponent_SetCollisionProfileName final -{ -public: - class FName InCollisionProfileName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateOverlaps; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetCollisionProfileName; - -// Function Engine.PrimitiveComponent.SetCollisionResponseToAllChannels -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetCollisionResponseToAllChannels final -{ -public: - ECollisionResponse NewResponse; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetCollisionResponseToAllChannels; - -// Function Engine.PrimitiveComponent.SetCollisionResponseToChannel -// 0x0002 (0x0002 - 0x0000) -struct PrimitiveComponent_SetCollisionResponseToChannel final -{ -public: - ECollisionChannel Channel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse NewResponse; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetCollisionResponseToChannel; - -// Function Engine.PrimitiveComponent.SetConstraintMode -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetConstraintMode final -{ -public: - EDOFMode ConstraintMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetConstraintMode; - -// Function Engine.PrimitiveComponent.SetCullDistance -// 0x0004 (0x0004 - 0x0000) -struct PrimitiveComponent_SetCullDistance final -{ -public: - float NewCullDistance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetCullDistance; - -// Function Engine.PrimitiveComponent.SetCustomDepthStencilValue -// 0x0004 (0x0004 - 0x0000) -struct PrimitiveComponent_SetCustomDepthStencilValue final -{ -public: - int32 Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetCustomDepthStencilValue; - -// Function Engine.PrimitiveComponent.SetCustomDepthStencilWriteMask -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetCustomDepthStencilWriteMask final -{ -public: - ERendererStencilMask WriteMaskBit; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetCustomDepthStencilWriteMask; - -// Function Engine.PrimitiveComponent.SetCustomPrimitiveDataFloat -// 0x0008 (0x0008 - 0x0000) -struct PrimitiveComponent_SetCustomPrimitiveDataFloat final -{ -public: - int32 DataIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetCustomPrimitiveDataFloat; - -// Function Engine.PrimitiveComponent.SetCustomPrimitiveDataVector2 -// 0x0018 (0x0018 - 0x0000) -struct PrimitiveComponent_SetCustomPrimitiveDataVector2 final -{ -public: - int32 DataIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D Value; // 0x0008(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetCustomPrimitiveDataVector2; - -// Function Engine.PrimitiveComponent.SetCustomPrimitiveDataVector3 -// 0x0020 (0x0020 - 0x0000) -struct PrimitiveComponent_SetCustomPrimitiveDataVector3 final -{ -public: - int32 DataIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Value; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetCustomPrimitiveDataVector3; - -// Function Engine.PrimitiveComponent.SetCustomPrimitiveDataVector4 -// 0x0030 (0x0030 - 0x0000) -struct PrimitiveComponent_SetCustomPrimitiveDataVector4 final -{ -public: - int32 DataIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0xC]; // 0x0004(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector4 Value; // 0x0010(0x0020)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetCustomPrimitiveDataVector4; - -// Function Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataFloat -// 0x0008 (0x0008 - 0x0000) -struct PrimitiveComponent_SetDefaultCustomPrimitiveDataFloat final -{ -public: - int32 DataIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetDefaultCustomPrimitiveDataFloat; - -// Function Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataVector2 -// 0x0018 (0x0018 - 0x0000) -struct PrimitiveComponent_SetDefaultCustomPrimitiveDataVector2 final -{ -public: - int32 DataIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D Value; // 0x0008(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetDefaultCustomPrimitiveDataVector2; - -// Function Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataVector3 -// 0x0020 (0x0020 - 0x0000) -struct PrimitiveComponent_SetDefaultCustomPrimitiveDataVector3 final -{ -public: - int32 DataIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Value; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetDefaultCustomPrimitiveDataVector3; - -// Function Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataVector4 -// 0x0030 (0x0030 - 0x0000) -struct PrimitiveComponent_SetDefaultCustomPrimitiveDataVector4 final -{ -public: - int32 DataIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0xC]; // 0x0004(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector4 Value; // 0x0010(0x0020)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetDefaultCustomPrimitiveDataVector4; - -// Function Engine.PrimitiveComponent.SetEmissiveLightSource -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetEmissiveLightSource final -{ -public: - bool NewEmissiveLightSource; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetEmissiveLightSource; - -// Function Engine.PrimitiveComponent.SetEnableGravity -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetEnableGravity final -{ -public: - bool bGravityEnabled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetEnableGravity; - -// Function Engine.PrimitiveComponent.SetExcludedFromHLODLevel -// 0x0002 (0x0002 - 0x0000) -struct PrimitiveComponent_SetExcludedFromHLODLevel final -{ -public: - EHLODLevelExclusion HLODLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bExcluded; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetExcludedFromHLODLevel; - -// Function Engine.PrimitiveComponent.SetExcludeForSpecificHLODLevels -// 0x0010 (0x0010 - 0x0000) -struct PrimitiveComponent_SetExcludeForSpecificHLODLevels final -{ -public: - TArray InExcludeForSpecificHLODLevels; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetExcludeForSpecificHLODLevels; - -// Function Engine.PrimitiveComponent.SetExcludeFromLightAttachmentGroup -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetExcludeFromLightAttachmentGroup final -{ -public: - bool bInExcludeFromLightAttachmentGroup; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetExcludeFromLightAttachmentGroup; - -// Function Engine.PrimitiveComponent.SetGenerateOverlapEvents -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetGenerateOverlapEvents final -{ -public: - bool bInGenerateOverlapEvents; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetGenerateOverlapEvents; - -// Function Engine.PrimitiveComponent.SetHiddenInSceneCapture -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetHiddenInSceneCapture final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetHiddenInSceneCapture; - -// Function Engine.PrimitiveComponent.SetHoldout -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetHoldout final -{ -public: - bool bNewHoldout; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetHoldout; - -// Function Engine.PrimitiveComponent.SetIgnoreBoundsForEditorFocus -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetIgnoreBoundsForEditorFocus final -{ -public: - bool bIgnore; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetIgnoreBoundsForEditorFocus; - -// Function Engine.PrimitiveComponent.SetLightAttachmentsAsGroup -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetLightAttachmentsAsGroup final -{ -public: - bool bInLightAttachmentsAsGroup; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetLightAttachmentsAsGroup; - -// Function Engine.PrimitiveComponent.SetLightingChannels -// 0x0003 (0x0003 - 0x0000) -struct PrimitiveComponent_SetLightingChannels final -{ -public: - bool bChannel0; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bChannel1; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bChannel2; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetLightingChannels; - -// Function Engine.PrimitiveComponent.SetLinearDamping -// 0x0004 (0x0004 - 0x0000) -struct PrimitiveComponent_SetLinearDamping final -{ -public: - float InDamping; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetLinearDamping; - -// Function Engine.PrimitiveComponent.SetMassOverrideInKg -// 0x0010 (0x0010 - 0x0000) -struct PrimitiveComponent_SetMassOverrideInKg final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MassInKg; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOverrideMass; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetMassOverrideInKg; - -// Function Engine.PrimitiveComponent.SetMassScale -// 0x000C (0x000C - 0x0000) -struct PrimitiveComponent_SetMassScale final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InMassScale; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetMassScale; - -// Function Engine.PrimitiveComponent.SetMaterial -// 0x0010 (0x0010 - 0x0000) -struct PrimitiveComponent_SetMaterial final -{ -public: - int32 ElementIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UMaterialInterface* Material; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetMaterial; - -// Function Engine.PrimitiveComponent.SetMaterialByName -// 0x0010 (0x0010 - 0x0000) -struct PrimitiveComponent_SetMaterialByName final -{ -public: - class FName MaterialSlotName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInterface* Material; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetMaterialByName; - -// Function Engine.PrimitiveComponent.SetMaxDepenetrationVelocity -// 0x000C (0x000C - 0x0000) -struct PrimitiveComponent_SetMaxDepenetrationVelocity final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InMaxDepenetrationVelocity; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetMaxDepenetrationVelocity; - -// Function Engine.PrimitiveComponent.SetNotifyRigidBodyCollision -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetNotifyRigidBodyCollision final -{ -public: - bool bNewNotifyRigidBodyCollision; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetNotifyRigidBodyCollision; - -// Function Engine.PrimitiveComponent.SetOnlyOwnerSee -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetOnlyOwnerSee final -{ -public: - bool bNewOnlyOwnerSee; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetOnlyOwnerSee; - -// Function Engine.PrimitiveComponent.SetOwnerNoSee -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetOwnerNoSee final -{ -public: - bool bNewOwnerNoSee; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetOwnerNoSee; - -// Function Engine.PrimitiveComponent.SetPhysicsAngularVelocityInDegrees -// 0x0028 (0x0028 - 0x0000) -struct PrimitiveComponent_SetPhysicsAngularVelocityInDegrees final -{ -public: - struct FVector NewAngVel; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddToCurrent; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName BoneName; // 0x001C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetPhysicsAngularVelocityInDegrees; - -// Function Engine.PrimitiveComponent.SetPhysicsAngularVelocityInRadians -// 0x0028 (0x0028 - 0x0000) -struct PrimitiveComponent_SetPhysicsAngularVelocityInRadians final -{ -public: - struct FVector NewAngVel; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddToCurrent; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName BoneName; // 0x001C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetPhysicsAngularVelocityInRadians; - -// Function Engine.PrimitiveComponent.SetPhysicsLinearVelocity -// 0x0028 (0x0028 - 0x0000) -struct PrimitiveComponent_SetPhysicsLinearVelocity final -{ -public: - struct FVector NewVel; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddToCurrent; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName BoneName; // 0x001C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetPhysicsLinearVelocity; - -// Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocityInDegrees -// 0x0010 (0x0010 - 0x0000) -struct PrimitiveComponent_SetPhysicsMaxAngularVelocityInDegrees final -{ -public: - float NewMaxAngVel; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddToCurrent; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName BoneName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetPhysicsMaxAngularVelocityInDegrees; - -// Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocityInRadians -// 0x0010 (0x0010 - 0x0000) -struct PrimitiveComponent_SetPhysicsMaxAngularVelocityInRadians final -{ -public: - float NewMaxAngVel; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddToCurrent; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName BoneName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetPhysicsMaxAngularVelocityInRadians; - -// Function Engine.PrimitiveComponent.SetPhysMaterialOverride -// 0x0008 (0x0008 - 0x0000) -struct PrimitiveComponent_SetPhysMaterialOverride final -{ -public: - class UPhysicalMaterial* NewPhysMaterial; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetPhysMaterialOverride; - -// Function Engine.PrimitiveComponent.SetReceivesDecals -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetReceivesDecals final -{ -public: - bool bNewReceivesDecals; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetReceivesDecals; - -// Function Engine.PrimitiveComponent.SetRenderCustomDepth -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetRenderCustomDepth final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetRenderCustomDepth; - -// Function Engine.PrimitiveComponent.SetRenderInDepthPass -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetRenderInDepthPass final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetRenderInDepthPass; - -// Function Engine.PrimitiveComponent.SetRenderInMainPass -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetRenderInMainPass final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetRenderInMainPass; - -// Function Engine.PrimitiveComponent.SetScalarParameterForCustomPrimitiveData -// 0x000C (0x000C - 0x0000) -struct PrimitiveComponent_SetScalarParameterForCustomPrimitiveData final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetScalarParameterForCustomPrimitiveData; - -// Function Engine.PrimitiveComponent.SetScalarParameterForDefaultCustomPrimitiveData -// 0x000C (0x000C - 0x0000) -struct PrimitiveComponent_SetScalarParameterForDefaultCustomPrimitiveData final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetScalarParameterForDefaultCustomPrimitiveData; - -// Function Engine.PrimitiveComponent.SetSimulatePhysics -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetSimulatePhysics final -{ -public: - bool bSimulate; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetSimulatePhysics; - -// Function Engine.PrimitiveComponent.SetSingleSampleShadowFromStationaryLights -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetSingleSampleShadowFromStationaryLights final -{ -public: - bool bNewSingleSampleShadowFromStationaryLights; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetSingleSampleShadowFromStationaryLights; - -// Function Engine.PrimitiveComponent.SetStaticWhenNotMoveable -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetStaticWhenNotMoveable final -{ -public: - bool bInStaticWhenNotMoveable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetStaticWhenNotMoveable; - -// Function Engine.PrimitiveComponent.SetTranslucencySortDistanceOffset -// 0x0004 (0x0004 - 0x0000) -struct PrimitiveComponent_SetTranslucencySortDistanceOffset final -{ -public: - float NewTranslucencySortDistanceOffset; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetTranslucencySortDistanceOffset; - -// Function Engine.PrimitiveComponent.SetTranslucentSortPriority -// 0x0004 (0x0004 - 0x0000) -struct PrimitiveComponent_SetTranslucentSortPriority final -{ -public: - int32 NewTranslucentSortPriority; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetTranslucentSortPriority; - -// Function Engine.PrimitiveComponent.SetUpdateKinematicFromSimulation -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetUpdateKinematicFromSimulation final -{ -public: - bool bUpdateKinematicFromSimulation; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetUpdateKinematicFromSimulation; - -// Function Engine.PrimitiveComponent.SetUseCCD -// 0x000C (0x000C - 0x0000) -struct PrimitiveComponent_SetUseCCD final -{ -public: - bool InUseCCD; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName BoneName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetUseCCD; - -// Function Engine.PrimitiveComponent.SetVectorParameterForCustomPrimitiveData -// 0x0030 (0x0030 - 0x0000) -struct PrimitiveComponent_SetVectorParameterForCustomPrimitiveData final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector4 Value; // 0x0010(0x0020)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetVectorParameterForCustomPrimitiveData; - -// Function Engine.PrimitiveComponent.SetVectorParameterForDefaultCustomPrimitiveData -// 0x0030 (0x0030 - 0x0000) -struct PrimitiveComponent_SetVectorParameterForDefaultCustomPrimitiveData final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector4 Value; // 0x0010(0x0020)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetVectorParameterForDefaultCustomPrimitiveData; - -// Function Engine.PrimitiveComponent.SetVisibleInRayTracing -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetVisibleInRayTracing final -{ -public: - bool bNewVisibleInRayTracing; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetVisibleInRayTracing; - -// Function Engine.PrimitiveComponent.SetVisibleInSceneCaptureOnly -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_SetVisibleInSceneCaptureOnly final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetVisibleInSceneCaptureOnly; - -// Function Engine.PrimitiveComponent.SetWalkableSlopeOverride -// 0x0010 (0x0010 - 0x0000) -struct PrimitiveComponent_SetWalkableSlopeOverride final -{ -public: - struct FWalkableSlopeOverride NewOverride; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_SetWalkableSlopeOverride; - -// Function Engine.PrimitiveComponent.WakeRigidBody -// 0x0008 (0x0008 - 0x0000) -struct PrimitiveComponent_WakeRigidBody final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_WakeRigidBody; - -// Function Engine.PrimitiveComponent.CanCharacterStepUp -// 0x0010 (0x0010 - 0x0000) -struct PrimitiveComponent_CanCharacterStepUp final -{ -public: - class APawn* Pawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_CanCharacterStepUp; - -// Function Engine.PrimitiveComponent.GetAngularDamping -// 0x0004 (0x0004 - 0x0000) -struct PrimitiveComponent_GetAngularDamping final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetAngularDamping; - -// Function Engine.PrimitiveComponent.GetBodyInstanceAsyncPhysicsTickHandle -// 0x0018 (0x0018 - 0x0000) -struct PrimitiveComponent_GetBodyInstanceAsyncPhysicsTickHandle final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bGetWelded; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Index_0; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBodyInstanceAsyncPhysicsTickHandle ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetBodyInstanceAsyncPhysicsTickHandle; - -// Function Engine.PrimitiveComponent.GetCenterOfMass -// 0x0020 (0x0020 - 0x0000) -struct PrimitiveComponent_GetCenterOfMass final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetCenterOfMass; - -// Function Engine.PrimitiveComponent.GetClosestPointOnCollision -// 0x0040 (0x0040 - 0x0000) -struct PrimitiveComponent_GetClosestPointOnCollision final -{ -public: - struct FVector Point; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OutPointOnBody; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0030(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0038(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetClosestPointOnCollision; - -// Function Engine.PrimitiveComponent.GetCollisionEnabled -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_GetCollisionEnabled final -{ -public: - ECollisionEnabled ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetCollisionEnabled; - -// Function Engine.PrimitiveComponent.GetCollisionObjectType -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_GetCollisionObjectType final -{ -public: - ECollisionChannel ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetCollisionObjectType; - -// Function Engine.PrimitiveComponent.GetCollisionProfileName -// 0x0008 (0x0008 - 0x0000) -struct PrimitiveComponent_GetCollisionProfileName final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetCollisionProfileName; - -// Function Engine.PrimitiveComponent.GetCollisionResponseToChannel -// 0x0002 (0x0002 - 0x0000) -struct PrimitiveComponent_GetCollisionResponseToChannel final -{ -public: - ECollisionChannel Channel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetCollisionResponseToChannel; - -// Function Engine.PrimitiveComponent.GetCustomPrimitiveDataIndexForScalarParameter -// 0x000C (0x000C - 0x0000) -struct PrimitiveComponent_GetCustomPrimitiveDataIndexForScalarParameter final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetCustomPrimitiveDataIndexForScalarParameter; - -// Function Engine.PrimitiveComponent.GetCustomPrimitiveDataIndexForVectorParameter -// 0x000C (0x000C - 0x0000) -struct PrimitiveComponent_GetCustomPrimitiveDataIndexForVectorParameter final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetCustomPrimitiveDataIndexForVectorParameter; - -// Function Engine.PrimitiveComponent.GetExcludeForSpecificHLODLevels -// 0x0010 (0x0010 - 0x0000) -struct PrimitiveComponent_GetExcludeForSpecificHLODLevels final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetExcludeForSpecificHLODLevels; - -// Function Engine.PrimitiveComponent.GetGenerateOverlapEvents -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_GetGenerateOverlapEvents final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetGenerateOverlapEvents; - -// Function Engine.PrimitiveComponent.GetIgnoreBoundsForEditorFocus -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_GetIgnoreBoundsForEditorFocus final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetIgnoreBoundsForEditorFocus; - -// Function Engine.PrimitiveComponent.GetInertiaTensor -// 0x0020 (0x0020 - 0x0000) -struct PrimitiveComponent_GetInertiaTensor final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetInertiaTensor; - -// Function Engine.PrimitiveComponent.GetLinearDamping -// 0x0004 (0x0004 - 0x0000) -struct PrimitiveComponent_GetLinearDamping final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetLinearDamping; - -// Function Engine.PrimitiveComponent.GetMass -// 0x0004 (0x0004 - 0x0000) -struct PrimitiveComponent_GetMass final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetMass; - -// Function Engine.PrimitiveComponent.GetMassScale -// 0x000C (0x000C - 0x0000) -struct PrimitiveComponent_GetMassScale final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetMassScale; - -// Function Engine.PrimitiveComponent.GetMaterial -// 0x0010 (0x0010 - 0x0000) -struct PrimitiveComponent_GetMaterial final -{ -public: - int32 ElementIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UMaterialInterface* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetMaterial; - -// Function Engine.PrimitiveComponent.GetMaterialByName -// 0x0010 (0x0010 - 0x0000) -struct PrimitiveComponent_GetMaterialByName final -{ -public: - class FName MaterialSlotName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInterface* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetMaterialByName; - -// Function Engine.PrimitiveComponent.GetMaterialFromCollisionFaceIndex -// 0x0010 (0x0010 - 0x0000) -struct PrimitiveComponent_GetMaterialFromCollisionFaceIndex final -{ -public: - int32 FaceIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SectionIndex; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInterface* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetMaterialFromCollisionFaceIndex; - -// Function Engine.PrimitiveComponent.GetMaterialIndex -// 0x000C (0x000C - 0x0000) -struct PrimitiveComponent_GetMaterialIndex final -{ -public: - class FName MaterialSlotName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetMaterialIndex; - -// Function Engine.PrimitiveComponent.GetMaterialSlotNames -// 0x0010 (0x0010 - 0x0000) -struct PrimitiveComponent_GetMaterialSlotNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetMaterialSlotNames; - -// Function Engine.PrimitiveComponent.GetNumMaterials -// 0x0004 (0x0004 - 0x0000) -struct PrimitiveComponent_GetNumMaterials final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetNumMaterials; - -// Function Engine.PrimitiveComponent.GetOverlappingActors -// 0x0018 (0x0018 - 0x0000) -struct PrimitiveComponent_GetOverlappingActors final -{ -public: - TArray OverlappingActors; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - TSubclassOf ClassFilter; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetOverlappingActors; - -// Function Engine.PrimitiveComponent.GetOverlappingComponents -// 0x0010 (0x0010 - 0x0000) -struct PrimitiveComponent_GetOverlappingComponents final -{ -public: - TArray OutOverlappingComponents; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetOverlappingComponents; - -// Function Engine.PrimitiveComponent.GetPhysicsAngularVelocityInDegrees -// 0x0020 (0x0020 - 0x0000) -struct PrimitiveComponent_GetPhysicsAngularVelocityInDegrees final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetPhysicsAngularVelocityInDegrees; - -// Function Engine.PrimitiveComponent.GetPhysicsAngularVelocityInRadians -// 0x0020 (0x0020 - 0x0000) -struct PrimitiveComponent_GetPhysicsAngularVelocityInRadians final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetPhysicsAngularVelocityInRadians; - -// Function Engine.PrimitiveComponent.GetStaticWhenNotMoveable -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_GetStaticWhenNotMoveable final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetStaticWhenNotMoveable; - -// Function Engine.PrimitiveComponent.GetUpdateKinematicFromSimulation -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_GetUpdateKinematicFromSimulation final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetUpdateKinematicFromSimulation; - -// Function Engine.PrimitiveComponent.GetWalkableSlopeOverride -// 0x0010 (0x0010 - 0x0000) -struct PrimitiveComponent_GetWalkableSlopeOverride final -{ -public: - struct FWalkableSlopeOverride ReturnValue; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_GetWalkableSlopeOverride; - -// Function Engine.PrimitiveComponent.IsExcludedFromHLODLevel -// 0x0002 (0x0002 - 0x0000) -struct PrimitiveComponent_IsExcludedFromHLODLevel final -{ -public: - EHLODLevelExclusion HLODLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_IsExcludedFromHLODLevel; - -// Function Engine.PrimitiveComponent.IsGravityEnabled -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_IsGravityEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_IsGravityEnabled; - -// Function Engine.PrimitiveComponent.IsMaterialSlotNameValid -// 0x000C (0x000C - 0x0000) -struct PrimitiveComponent_IsMaterialSlotNameValid final -{ -public: - class FName MaterialSlotName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_IsMaterialSlotNameValid; - -// Function Engine.PrimitiveComponent.IsOverlappingActor -// 0x0010 (0x0010 - 0x0000) -struct PrimitiveComponent_IsOverlappingActor final -{ -public: - const class AActor* Other; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_IsOverlappingActor; - -// Function Engine.PrimitiveComponent.IsOverlappingComponent -// 0x0010 (0x0010 - 0x0000) -struct PrimitiveComponent_IsOverlappingComponent final -{ -public: - const class UPrimitiveComponent* OtherComp; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_IsOverlappingComponent; - -// Function Engine.PrimitiveComponent.K2_IsCollisionEnabled -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_K2_IsCollisionEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_K2_IsCollisionEnabled; - -// Function Engine.PrimitiveComponent.K2_IsPhysicsCollisionEnabled -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_K2_IsPhysicsCollisionEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_K2_IsPhysicsCollisionEnabled; - -// Function Engine.PrimitiveComponent.K2_IsQueryCollisionEnabled -// 0x0001 (0x0001 - 0x0000) -struct PrimitiveComponent_K2_IsQueryCollisionEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_K2_IsQueryCollisionEnabled; - -// Function Engine.PrimitiveComponent.ScaleByMomentOfInertia -// 0x0038 (0x0038 - 0x0000) -struct PrimitiveComponent_ScaleByMomentOfInertia final -{ -public: - struct FVector InputVector; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PrimitiveComponent_ScaleByMomentOfInertia; - -// Function Engine.PrimitiveComponent.WasRecentlyRendered -// 0x0008 (0x0008 - 0x0000) -struct PrimitiveComponent_WasRecentlyRendered final -{ -public: - float Tolerance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PrimitiveComponent_WasRecentlyRendered; - -// Function Engine.MeshComponent.PrestreamMeshLODs -// 0x0008 (0x0008 - 0x0000) -struct MeshComponent_PrestreamMeshLODs final -{ -public: - float Seconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_MeshComponent_PrestreamMeshLODs; - -// Function Engine.MeshComponent.PrestreamTextures -// 0x000C (0x000C - 0x0000) -struct MeshComponent_PrestreamTextures final -{ -public: - float Seconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPrioritizeCharacterTextures; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 CinematicTextureGroups; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MeshComponent_PrestreamTextures; - -// Function Engine.MeshComponent.SetOverlayMaterial -// 0x0008 (0x0008 - 0x0000) -struct MeshComponent_SetOverlayMaterial final -{ -public: - class UMaterialInterface* NewOverlayMaterial; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MeshComponent_SetOverlayMaterial; - -// Function Engine.MeshComponent.SetOverlayMaterialMaxDrawDistance -// 0x0004 (0x0004 - 0x0000) -struct MeshComponent_SetOverlayMaterialMaxDrawDistance final -{ -public: - float InMaxDrawDistance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MeshComponent_SetOverlayMaterialMaxDrawDistance; - -// Function Engine.MeshComponent.SetScalarParameterValueOnMaterials -// 0x000C (0x000C - 0x0000) -struct MeshComponent_SetScalarParameterValueOnMaterials final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ParameterValue; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MeshComponent_SetScalarParameterValueOnMaterials; - -// Function Engine.MeshComponent.SetVectorParameterValueOnMaterials -// 0x0020 (0x0020 - 0x0000) -struct MeshComponent_SetVectorParameterValueOnMaterials final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ParameterValue; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MeshComponent_SetVectorParameterValueOnMaterials; - -// Function Engine.MeshComponent.GetMaterials -// 0x0010 (0x0010 - 0x0000) -struct MeshComponent_GetMaterials final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MeshComponent_GetMaterials; - -// Function Engine.MeshComponent.GetOverlayMaterial -// 0x0008 (0x0008 - 0x0000) -struct MeshComponent_GetOverlayMaterial final -{ -public: - class UMaterialInterface* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MeshComponent_GetOverlayMaterial; - -// Function Engine.MeshComponent.GetOverlayMaterialMaxDrawDistance -// 0x0004 (0x0004 - 0x0000) -struct MeshComponent_GetOverlayMaterialMaxDrawDistance final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MeshComponent_GetOverlayMaterialMaxDrawDistance; - -// Function Engine.StaticMeshComponent.GetInitialEvaluateWorldPositionOffset -// 0x0001 (0x0001 - 0x0000) -struct StaticMeshComponent_GetInitialEvaluateWorldPositionOffset final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMeshComponent_GetInitialEvaluateWorldPositionOffset; - -// Function Engine.StaticMeshComponent.OnRep_StaticMesh -// 0x0008 (0x0008 - 0x0000) -struct StaticMeshComponent_OnRep_StaticMesh final -{ -public: - class UStaticMesh* OldStaticMesh; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMeshComponent_OnRep_StaticMesh; - -// Function Engine.StaticMeshComponent.SetDistanceFieldSelfShadowBias -// 0x0004 (0x0004 - 0x0000) -struct StaticMeshComponent_SetDistanceFieldSelfShadowBias final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMeshComponent_SetDistanceFieldSelfShadowBias; - -// Function Engine.StaticMeshComponent.SetEvaluateWorldPositionOffset -// 0x0001 (0x0001 - 0x0000) -struct StaticMeshComponent_SetEvaluateWorldPositionOffset final -{ -public: - bool NewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMeshComponent_SetEvaluateWorldPositionOffset; - -// Function Engine.StaticMeshComponent.SetEvaluateWorldPositionOffsetInRayTracing -// 0x0001 (0x0001 - 0x0000) -struct StaticMeshComponent_SetEvaluateWorldPositionOffsetInRayTracing final -{ -public: - bool NewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMeshComponent_SetEvaluateWorldPositionOffsetInRayTracing; - -// Function Engine.StaticMeshComponent.SetForceDisableNanite -// 0x0001 (0x0001 - 0x0000) -struct StaticMeshComponent_SetForceDisableNanite final -{ -public: - bool bInForceDisableNanite; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMeshComponent_SetForceDisableNanite; - -// Function Engine.StaticMeshComponent.SetForcedLodModel -// 0x0004 (0x0004 - 0x0000) -struct StaticMeshComponent_SetForcedLodModel final -{ -public: - int32 NewForcedLodModel; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMeshComponent_SetForcedLodModel; - -// Function Engine.StaticMeshComponent.SetReverseCulling -// 0x0001 (0x0001 - 0x0000) -struct StaticMeshComponent_SetReverseCulling final -{ -public: - bool ReverseCulling; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMeshComponent_SetReverseCulling; - -// Function Engine.StaticMeshComponent.SetStaticMesh -// 0x0010 (0x0010 - 0x0000) -struct StaticMeshComponent_SetStaticMesh final -{ -public: - class UStaticMesh* NewMesh; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_StaticMeshComponent_SetStaticMesh; - -// Function Engine.StaticMeshComponent.SetWorldPositionOffsetDisableDistance -// 0x0004 (0x0004 - 0x0000) -struct StaticMeshComponent_SetWorldPositionOffsetDisableDistance final -{ -public: - int32 NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMeshComponent_SetWorldPositionOffsetDisableDistance; - -// Function Engine.StaticMeshComponent.GetLocalBounds -// 0x0030 (0x0030 - 0x0000) -struct StaticMeshComponent_GetLocalBounds final -{ -public: - struct FVector min_0; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector max_0; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMeshComponent_GetLocalBounds; - -// Function Engine.InstancedStaticMeshComponent.AddInstance -// 0x0070 (0x0070 - 0x0000) -struct InstancedStaticMeshComponent_AddInstance final -{ -public: - struct FTransform InstanceTransform; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWorldSpace; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x0064(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_68[0x8]; // 0x0068(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InstancedStaticMeshComponent_AddInstance; - -// Function Engine.InstancedStaticMeshComponent.AddInstances -// 0x0028 (0x0028 - 0x0000) -struct InstancedStaticMeshComponent_AddInstances final -{ -public: - TArray InstanceTransforms; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bShouldReturnIndices; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWorldSpace; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateNavigation; // 0x0012(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13[0x5]; // 0x0013(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InstancedStaticMeshComponent_AddInstances; - -// Function Engine.InstancedStaticMeshComponent.AddInstanceWorldSpace -// 0x0070 (0x0070 - 0x0000) -struct InstancedStaticMeshComponent_AddInstanceWorldSpace final -{ -public: - struct FTransform WorldTransform; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0060(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_64[0xC]; // 0x0064(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InstancedStaticMeshComponent_AddInstanceWorldSpace; - -// Function Engine.InstancedStaticMeshComponent.BatchUpdateInstancesTransform -// 0x0080 (0x0080 - 0x0000) -struct InstancedStaticMeshComponent_BatchUpdateInstancesTransform final -{ -public: - int32 StartInstanceIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumInstances; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform NewInstancesTransform; // 0x0010(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWorldSpace; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMarkRenderStateDirty; // 0x0071(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0072(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0073(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_74[0xC]; // 0x0074(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InstancedStaticMeshComponent_BatchUpdateInstancesTransform; - -// Function Engine.InstancedStaticMeshComponent.BatchUpdateInstancesTransforms -// 0x0020 (0x0020 - 0x0000) -struct InstancedStaticMeshComponent_BatchUpdateInstancesTransforms final -{ -public: - int32 StartInstanceIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray NewInstancesTransforms; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bWorldSpace; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMarkRenderStateDirty; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTeleport; // 0x001A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x001B(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InstancedStaticMeshComponent_BatchUpdateInstancesTransforms; - -// Function Engine.InstancedStaticMeshComponent.RemoveInstance -// 0x0008 (0x0008 - 0x0000) -struct InstancedStaticMeshComponent_RemoveInstance final -{ -public: - int32 InstanceIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InstancedStaticMeshComponent_RemoveInstance; - -// Function Engine.InstancedStaticMeshComponent.RemoveInstances -// 0x0018 (0x0018 - 0x0000) -struct InstancedStaticMeshComponent_RemoveInstances final -{ -public: - TArray InstancesToRemove; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InstancedStaticMeshComponent_RemoveInstances; - -// Function Engine.InstancedStaticMeshComponent.SetCullDistances -// 0x0008 (0x0008 - 0x0000) -struct InstancedStaticMeshComponent_SetCullDistances final -{ -public: - int32 StartCullDistance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EndCullDistance; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InstancedStaticMeshComponent_SetCullDistances; - -// Function Engine.InstancedStaticMeshComponent.SetCustomDataValue -// 0x0010 (0x0010 - 0x0000) -struct InstancedStaticMeshComponent_SetCustomDataValue final -{ -public: - int32 InstanceIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CustomDataIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CustomDataValue; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMarkRenderStateDirty; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000D(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InstancedStaticMeshComponent_SetCustomDataValue; - -// Function Engine.InstancedStaticMeshComponent.SetLODDistanceScale -// 0x0004 (0x0004 - 0x0000) -struct InstancedStaticMeshComponent_SetLODDistanceScale final -{ -public: - float InLODDistanceScale; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InstancedStaticMeshComponent_SetLODDistanceScale; - -// Function Engine.InstancedStaticMeshComponent.SetNumCustomDataFloats -// 0x0004 (0x0004 - 0x0000) -struct InstancedStaticMeshComponent_SetNumCustomDataFloats final -{ -public: - int32 InNumCustomDataFloats; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InstancedStaticMeshComponent_SetNumCustomDataFloats; - -// Function Engine.InstancedStaticMeshComponent.UpdateInstanceTransform -// 0x0080 (0x0080 - 0x0000) -struct InstancedStaticMeshComponent_UpdateInstanceTransform final -{ -public: - int32 InstanceIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0xC]; // 0x0004(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform NewInstanceTransform; // 0x0010(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWorldSpace; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMarkRenderStateDirty; // 0x0071(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0072(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0073(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_74[0xC]; // 0x0074(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InstancedStaticMeshComponent_UpdateInstanceTransform; - -// Function Engine.InstancedStaticMeshComponent.GetCullDistances -// 0x0008 (0x0008 - 0x0000) -struct InstancedStaticMeshComponent_GetCullDistances final -{ -public: - int32 OutStartCullDistance; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OutEndCullDistance; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InstancedStaticMeshComponent_GetCullDistances; - -// Function Engine.InstancedStaticMeshComponent.GetInstanceCount -// 0x0004 (0x0004 - 0x0000) -struct InstancedStaticMeshComponent_GetInstanceCount final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InstancedStaticMeshComponent_GetInstanceCount; - -// Function Engine.InstancedStaticMeshComponent.GetInstancesOverlappingBox -// 0x0050 (0x0050 - 0x0000) -struct InstancedStaticMeshComponent_GetInstancesOverlappingBox final -{ -public: - struct FBox Box; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bBoxInWorldSpace; // 0x0038(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0040(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InstancedStaticMeshComponent_GetInstancesOverlappingBox; - -// Function Engine.InstancedStaticMeshComponent.GetInstancesOverlappingSphere -// 0x0030 (0x0030 - 0x0000) -struct InstancedStaticMeshComponent_GetInstancesOverlappingSphere final -{ -public: - struct FVector Center; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSphereInWorldSpace; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InstancedStaticMeshComponent_GetInstancesOverlappingSphere; - -// Function Engine.InstancedStaticMeshComponent.GetInstanceTransform -// 0x0080 (0x0080 - 0x0000) -struct InstancedStaticMeshComponent_GetInstanceTransform final -{ -public: - int32 InstanceIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0xC]; // 0x0004(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform OutInstanceTransform; // 0x0010(0x0060)(Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWorldSpace; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0071(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_72[0xE]; // 0x0072(0x000E)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InstancedStaticMeshComponent_GetInstanceTransform; - -// Function Engine.InstancedStaticMeshComponent.GetLODDistanceScale -// 0x0004 (0x0004 - 0x0000) -struct InstancedStaticMeshComponent_GetLODDistanceScale final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InstancedStaticMeshComponent_GetLODDistanceScale; - -// Function Engine.InstancedStaticMeshComponent.IsValidInstance -// 0x0008 (0x0008 - 0x0000) -struct InstancedStaticMeshComponent_IsValidInstance final -{ -public: - int32 InstanceIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InstancedStaticMeshComponent_IsValidInstance; - -// Function Engine.Actor.AddComponent -// 0x0090 (0x0090 - 0x0000) -struct Actor_AddComponent final -{ -public: - class FName TemplateName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bManualAttachment; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform RelativeTransform; // 0x0010(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - const class UObject* ComponentTemplateContext; // 0x0070(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDeferredFinish; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UActorComponent* ReturnValue; // 0x0080(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_88[0x8]; // 0x0088(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_AddComponent; - -// Function Engine.Actor.AddComponentByClass -// 0x0080 (0x0080 - 0x0000) -struct Actor_AddComponentByClass final -{ -public: - TSubclassOf Class_0; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bManualAttachment; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform RelativeTransform; // 0x0010(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDeferredFinish; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UActorComponent* ReturnValue; // 0x0078(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_AddComponentByClass; - -// Function Engine.Actor.AddTickPrerequisiteActor -// 0x0008 (0x0008 - 0x0000) -struct Actor_AddTickPrerequisiteActor final -{ -public: - class AActor* PrerequisiteActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_AddTickPrerequisiteActor; - -// Function Engine.Actor.AddTickPrerequisiteComponent -// 0x0008 (0x0008 - 0x0000) -struct Actor_AddTickPrerequisiteComponent final -{ -public: - class UActorComponent* PrerequisiteComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_AddTickPrerequisiteComponent; - -// Function Engine.Actor.CreateInputComponent -// 0x0008 (0x0008 - 0x0000) -struct Actor_CreateInputComponent final -{ -public: - TSubclassOf InputComponentToCreate; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_CreateInputComponent; - -// Function Engine.Actor.DetachRootComponentFromParent -// 0x0001 (0x0001 - 0x0000) -struct Actor_DetachRootComponentFromParent final -{ -public: - bool bMaintainWorldPosition; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_DetachRootComponentFromParent; - -// Function Engine.Actor.DisableInput -// 0x0008 (0x0008 - 0x0000) -struct Actor_DisableInput final -{ -public: - class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_DisableInput; - -// Function Engine.Actor.EnableInput -// 0x0008 (0x0008 - 0x0000) -struct Actor_EnableInput final -{ -public: - class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_EnableInput; - -// Function Engine.Actor.FinishAddComponent -// 0x0070 (0x0070 - 0x0000) -struct Actor_FinishAddComponent final -{ -public: - class UActorComponent* Component; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bManualAttachment; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform RelativeTransform; // 0x0010(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_FinishAddComponent; - -// Function Engine.Actor.GetPhysicsReplicationMode -// 0x0001 (0x0001 - 0x0000) -struct Actor_GetPhysicsReplicationMode final -{ -public: - EPhysicsReplicationMode ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetPhysicsReplicationMode; - -// Function Engine.Actor.GetTickableWhenPaused -// 0x0001 (0x0001 - 0x0000) -struct Actor_GetTickableWhenPaused final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetTickableWhenPaused; - -// Function Engine.Actor.K2_AddActorLocalOffset -// 0x0120 (0x0120 - 0x0000) -struct Actor_K2_AddActorLocalOffset final -{ -public: - struct FVector DeltaLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSweep; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0020(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0118(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_K2_AddActorLocalOffset; - -// Function Engine.Actor.K2_AddActorLocalRotation -// 0x0120 (0x0120 - 0x0000) -struct Actor_K2_AddActorLocalRotation final -{ -public: - struct FRotator DeltaRotation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bSweep; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0020(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0118(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_K2_AddActorLocalRotation; - -// Function Engine.Actor.K2_AddActorLocalTransform -// 0x0170 (0x0170 - 0x0000) -struct Actor_K2_AddActorLocalTransform final -{ -public: - struct FTransform NewTransform; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSweep; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0068(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0160(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_161[0xF]; // 0x0161(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_K2_AddActorLocalTransform; - -// Function Engine.Actor.K2_AddActorWorldOffset -// 0x0120 (0x0120 - 0x0000) -struct Actor_K2_AddActorWorldOffset final -{ -public: - struct FVector DeltaLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSweep; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0020(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0118(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_K2_AddActorWorldOffset; - -// Function Engine.Actor.K2_AddActorWorldRotation -// 0x0120 (0x0120 - 0x0000) -struct Actor_K2_AddActorWorldRotation final -{ -public: - struct FRotator DeltaRotation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bSweep; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0020(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0118(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_K2_AddActorWorldRotation; - -// Function Engine.Actor.K2_AddActorWorldTransform -// 0x0170 (0x0170 - 0x0000) -struct Actor_K2_AddActorWorldTransform final -{ -public: - struct FTransform DeltaTransform; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSweep; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0068(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0160(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_161[0xF]; // 0x0161(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_K2_AddActorWorldTransform; - -// Function Engine.Actor.K2_AddActorWorldTransformKeepScale -// 0x0170 (0x0170 - 0x0000) -struct Actor_K2_AddActorWorldTransformKeepScale final -{ -public: - struct FTransform DeltaTransform; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSweep; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0068(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0160(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_161[0xF]; // 0x0161(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_K2_AddActorWorldTransformKeepScale; - -// Function Engine.Actor.K2_AttachRootComponentTo -// 0x0018 (0x0018 - 0x0000) -struct Actor_K2_AttachRootComponentTo final -{ -public: - class USceneComponent* InParent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InSocketName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachLocation AttachLocationType; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWeldSimulatedBodies; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_K2_AttachRootComponentTo; - -// Function Engine.Actor.K2_AttachRootComponentToActor -// 0x0018 (0x0018 - 0x0000) -struct Actor_K2_AttachRootComponentToActor final -{ -public: - class AActor* InParentActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InSocketName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachLocation AttachLocationType; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWeldSimulatedBodies; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_K2_AttachRootComponentToActor; - -// Function Engine.Actor.K2_AttachToActor -// 0x0018 (0x0018 - 0x0000) -struct Actor_K2_AttachToActor final -{ -public: - class AActor* ParentActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SocketName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule LocationRule; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule RotationRule; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule ScaleRule; // 0x0012(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWeldSimulatedBodies; // 0x0013(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_K2_AttachToActor; - -// Function Engine.Actor.K2_AttachToComponent -// 0x0018 (0x0018 - 0x0000) -struct Actor_K2_AttachToComponent final -{ -public: - class USceneComponent* Parent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SocketName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule LocationRule; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule RotationRule; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule ScaleRule; // 0x0012(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWeldSimulatedBodies; // 0x0013(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_K2_AttachToComponent; - -// Function Engine.Actor.K2_DetachFromActor -// 0x0003 (0x0003 - 0x0000) -struct Actor_K2_DetachFromActor final -{ -public: - EDetachmentRule LocationRule; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDetachmentRule RotationRule; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDetachmentRule ScaleRule; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_K2_DetachFromActor; - -// Function Engine.Actor.K2_OnBecomeViewTarget -// 0x0008 (0x0008 - 0x0000) -struct Actor_K2_OnBecomeViewTarget final -{ -public: - class APlayerController* PC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_K2_OnBecomeViewTarget; - -// Function Engine.Actor.K2_OnEndViewTarget -// 0x0008 (0x0008 - 0x0000) -struct Actor_K2_OnEndViewTarget final -{ -public: - class APlayerController* PC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_K2_OnEndViewTarget; - -// Function Engine.Actor.K2_SetActorLocation -// 0x0120 (0x0120 - 0x0000) -struct Actor_K2_SetActorLocation final -{ -public: - struct FVector NewLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSweep; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0020(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0118(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0119(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11A[0x6]; // 0x011A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_K2_SetActorLocation; - -// Function Engine.Actor.K2_SetActorLocationAndRotation -// 0x0138 (0x0138 - 0x0000) -struct Actor_K2_SetActorLocationAndRotation final -{ -public: - struct FVector NewLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator NewRotation; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bSweep; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0038(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0130(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0131(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_132[0x6]; // 0x0132(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_K2_SetActorLocationAndRotation; - -// Function Engine.Actor.K2_SetActorRelativeLocation -// 0x0120 (0x0120 - 0x0000) -struct Actor_K2_SetActorRelativeLocation final -{ -public: - struct FVector NewRelativeLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSweep; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0020(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0118(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_K2_SetActorRelativeLocation; - -// Function Engine.Actor.K2_SetActorRelativeRotation -// 0x0120 (0x0120 - 0x0000) -struct Actor_K2_SetActorRelativeRotation final -{ -public: - struct FRotator NewRelativeRotation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bSweep; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0020(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0118(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_K2_SetActorRelativeRotation; - -// Function Engine.Actor.K2_SetActorRelativeTransform -// 0x0170 (0x0170 - 0x0000) -struct Actor_K2_SetActorRelativeTransform final -{ -public: - struct FTransform NewRelativeTransform; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSweep; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0068(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0160(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_161[0xF]; // 0x0161(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_K2_SetActorRelativeTransform; - -// Function Engine.Actor.K2_SetActorRotation -// 0x0020 (0x0020 - 0x0000) -struct Actor_K2_SetActorRotation final -{ -public: - struct FRotator NewRotation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bTeleportPhysics; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0019(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_K2_SetActorRotation; - -// Function Engine.Actor.K2_SetActorTransform -// 0x0170 (0x0170 - 0x0000) -struct Actor_K2_SetActorTransform final -{ -public: - struct FTransform NewTransform; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSweep; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepHitResult; // 0x0068(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0160(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0161(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_162[0xE]; // 0x0162(0x000E)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_K2_SetActorTransform; - -// Function Engine.Actor.K2_TeleportTo -// 0x0038 (0x0038 - 0x0000) -struct Actor_K2_TeleportTo final -{ -public: - struct FVector DestLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator DestRotation; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_K2_TeleportTo; - -// Function Engine.Actor.MakeNoise -// 0x0038 (0x0038 - 0x0000) -struct Actor_MakeNoise final -{ -public: - float Loudness; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class APawn* NoiseInstigator; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector NoiseLocation; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxRange; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Tag; // 0x002C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_MakeNoise; - -// Function Engine.Actor.PrestreamTextures -// 0x000C (0x000C - 0x0000) -struct Actor_PrestreamTextures final -{ -public: - float Seconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableStreaming; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 CinematicTextureGroups; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_PrestreamTextures; - -// Function Engine.Actor.ReceiveActorBeginOverlap -// 0x0008 (0x0008 - 0x0000) -struct Actor_ReceiveActorBeginOverlap final -{ -public: - class AActor* OtherActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_ReceiveActorBeginOverlap; - -// Function Engine.Actor.ReceiveActorEndOverlap -// 0x0008 (0x0008 - 0x0000) -struct Actor_ReceiveActorEndOverlap final -{ -public: - class AActor* OtherActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_ReceiveActorEndOverlap; - -// Function Engine.Actor.ReceiveActorOnClicked -// 0x0018 (0x0018 - 0x0000) -struct Actor_ReceiveActorOnClicked final -{ -public: - struct FKey ButtonPressed; // 0x0000(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_ReceiveActorOnClicked; - -// Function Engine.Actor.ReceiveActorOnInputTouchBegin -// 0x0001 (0x0001 - 0x0000) -struct Actor_ReceiveActorOnInputTouchBegin final -{ -public: - ETouchIndex FingerIndex; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_ReceiveActorOnInputTouchBegin; - -// Function Engine.Actor.ReceiveActorOnInputTouchEnd -// 0x0001 (0x0001 - 0x0000) -struct Actor_ReceiveActorOnInputTouchEnd final -{ -public: - ETouchIndex FingerIndex; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_ReceiveActorOnInputTouchEnd; - -// Function Engine.Actor.ReceiveActorOnInputTouchEnter -// 0x0001 (0x0001 - 0x0000) -struct Actor_ReceiveActorOnInputTouchEnter final -{ -public: - ETouchIndex FingerIndex; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_ReceiveActorOnInputTouchEnter; - -// Function Engine.Actor.ReceiveActorOnInputTouchLeave -// 0x0001 (0x0001 - 0x0000) -struct Actor_ReceiveActorOnInputTouchLeave final -{ -public: - ETouchIndex FingerIndex; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_ReceiveActorOnInputTouchLeave; - -// Function Engine.Actor.ReceiveActorOnReleased -// 0x0018 (0x0018 - 0x0000) -struct Actor_ReceiveActorOnReleased final -{ -public: - struct FKey ButtonReleased; // 0x0000(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_ReceiveActorOnReleased; - -// Function Engine.Actor.ReceiveAnyDamage -// 0x0020 (0x0020 - 0x0000) -struct Actor_ReceiveAnyDamage final -{ -public: - float Damage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - const class UDamageType* DamageType; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AController* InstigatedBy; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* DamageCauser; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_ReceiveAnyDamage; - -// Function Engine.Actor.ReceiveAsyncPhysicsTick -// 0x0008 (0x0008 - 0x0000) -struct Actor_ReceiveAsyncPhysicsTick final -{ -public: - float DeltaSeconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SimSeconds; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_ReceiveAsyncPhysicsTick; - -// Function Engine.Actor.ReceiveEndPlay -// 0x0001 (0x0001 - 0x0000) -struct Actor_ReceiveEndPlay final -{ -public: - EEndPlayReason EndPlayReason; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_ReceiveEndPlay; - -// Function Engine.Actor.ReceiveHit -// 0x0160 (0x0160 - 0x0000) -struct Actor_ReceiveHit final -{ -public: - class UPrimitiveComponent* MyComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* Other; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPrimitiveComponent* OtherComp; // 0x0010(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSelfMoved; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector HitLocation; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector HitNormal; // 0x0038(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector NormalImpulse; // 0x0050(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FHitResult Hit; // 0x0068(0x00F8)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_ReceiveHit; - -// Function Engine.Actor.ReceivePointDamage -// 0x0170 (0x0170 - 0x0000) -struct Actor_ReceivePointDamage final -{ -public: - float Damage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - const class UDamageType* DamageType; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector HitLocation; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector HitNormal; // 0x0028(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPrimitiveComponent* HitComponent; // 0x0040(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0048(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ShotFromDirection; // 0x0050(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AController* InstigatedBy; // 0x0068(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* DamageCauser; // 0x0070(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FHitResult HitInfo; // 0x0078(0x00F8)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_ReceivePointDamage; - -// Function Engine.Actor.ReceiveRadialDamage -// 0x0130 (0x0130 - 0x0000) -struct Actor_ReceiveRadialDamage final -{ -public: - float DamageReceived; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - const class UDamageType* DamageType; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Origin; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FHitResult HitInfo; // 0x0028(0x00F8)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - class AController* InstigatedBy; // 0x0120(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* DamageCauser; // 0x0128(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_ReceiveRadialDamage; - -// Function Engine.Actor.ReceiveTick -// 0x0004 (0x0004 - 0x0000) -struct Actor_ReceiveTick final -{ -public: - float DeltaSeconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_ReceiveTick; - -// Function Engine.Actor.RemoveTickPrerequisiteActor -// 0x0008 (0x0008 - 0x0000) -struct Actor_RemoveTickPrerequisiteActor final -{ -public: - class AActor* PrerequisiteActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_RemoveTickPrerequisiteActor; - -// Function Engine.Actor.RemoveTickPrerequisiteComponent -// 0x0008 (0x0008 - 0x0000) -struct Actor_RemoveTickPrerequisiteComponent final -{ -public: - class UActorComponent* PrerequisiteComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_RemoveTickPrerequisiteComponent; - -// Function Engine.Actor.SetActorEnableCollision -// 0x0001 (0x0001 - 0x0000) -struct Actor_SetActorEnableCollision final -{ -public: - bool bNewActorEnableCollision; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_SetActorEnableCollision; - -// Function Engine.Actor.SetActorHiddenInGame -// 0x0001 (0x0001 - 0x0000) -struct Actor_SetActorHiddenInGame final -{ -public: - bool bNewHidden; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_SetActorHiddenInGame; - -// Function Engine.Actor.SetActorRelativeScale3D -// 0x0018 (0x0018 - 0x0000) -struct Actor_SetActorRelativeScale3D final -{ -public: - struct FVector NewRelativeScale; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_SetActorRelativeScale3D; - -// Function Engine.Actor.SetActorScale3D -// 0x0018 (0x0018 - 0x0000) -struct Actor_SetActorScale3D final -{ -public: - struct FVector NewScale3D; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_SetActorScale3D; - -// Function Engine.Actor.SetActorTickEnabled -// 0x0001 (0x0001 - 0x0000) -struct Actor_SetActorTickEnabled final -{ -public: - bool bEnabled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_SetActorTickEnabled; - -// Function Engine.Actor.SetActorTickInterval -// 0x0004 (0x0004 - 0x0000) -struct Actor_SetActorTickInterval final -{ -public: - float TickInterval; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_SetActorTickInterval; - -// Function Engine.Actor.SetAutoDestroyWhenFinished -// 0x0001 (0x0001 - 0x0000) -struct Actor_SetAutoDestroyWhenFinished final -{ -public: - bool bVal; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_SetAutoDestroyWhenFinished; - -// Function Engine.Actor.SetLifeSpan -// 0x0004 (0x0004 - 0x0000) -struct Actor_SetLifeSpan final -{ -public: - float InLifespan; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_SetLifeSpan; - -// Function Engine.Actor.SetNetDormancy -// 0x0001 (0x0001 - 0x0000) -struct Actor_SetNetDormancy final -{ -public: - ENetDormancy NewDormancy; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_SetNetDormancy; - -// Function Engine.Actor.SetOwner -// 0x0008 (0x0008 - 0x0000) -struct Actor_SetOwner final -{ -public: - class AActor* NewOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_SetOwner; - -// Function Engine.Actor.SetPhysicsReplicationMode -// 0x0001 (0x0001 - 0x0000) -struct Actor_SetPhysicsReplicationMode final -{ -public: - EPhysicsReplicationMode ReplicationMode; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_SetPhysicsReplicationMode; - -// Function Engine.Actor.SetRayTracingGroupId -// 0x0004 (0x0004 - 0x0000) -struct Actor_SetRayTracingGroupId final -{ -public: - int32 InRaytracingGroupId; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_SetRayTracingGroupId; - -// Function Engine.Actor.SetReplicateMovement -// 0x0001 (0x0001 - 0x0000) -struct Actor_SetReplicateMovement final -{ -public: - bool bInReplicateMovement; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_SetReplicateMovement; - -// Function Engine.Actor.SetReplicates -// 0x0001 (0x0001 - 0x0000) -struct Actor_SetReplicates final -{ -public: - bool bInReplicates; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_SetReplicates; - -// Function Engine.Actor.SetTickableWhenPaused -// 0x0001 (0x0001 - 0x0000) -struct Actor_SetTickableWhenPaused final -{ -public: - bool bTickableWhenPaused; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_SetTickableWhenPaused; - -// Function Engine.Actor.SetTickGroup -// 0x0001 (0x0001 - 0x0000) -struct Actor_SetTickGroup final -{ -public: - ETickingGroup NewTickGroup; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_SetTickGroup; - -// Function Engine.Actor.ActorHasTag -// 0x000C (0x000C - 0x0000) -struct Actor_ActorHasTag final -{ -public: - class FName Tag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_ActorHasTag; - -// Function Engine.Actor.CanTriggerResimulation -// 0x0001 (0x0001 - 0x0000) -struct Actor_CanTriggerResimulation final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_CanTriggerResimulation; - -// Function Engine.Actor.FindComponentByTag -// 0x0018 (0x0018 - 0x0000) -struct Actor_FindComponentByTag final -{ -public: - TSubclassOf ComponentClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Tag; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UActorComponent* ReturnValue; // 0x0010(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_FindComponentByTag; - -// Function Engine.Actor.GetActorBounds -// 0x0040 (0x0040 - 0x0000) -struct Actor_GetActorBounds final -{ -public: - bool bOnlyCollidingComponents; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Origin; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector BoxExtent; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeFromChildActors; // 0x0038(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_GetActorBounds; - -// Function Engine.Actor.GetActorEnableCollision -// 0x0001 (0x0001 - 0x0000) -struct Actor_GetActorEnableCollision final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetActorEnableCollision; - -// Function Engine.Actor.GetActorEyesViewPoint -// 0x0030 (0x0030 - 0x0000) -struct Actor_GetActorEyesViewPoint final -{ -public: - struct FVector OutLocation; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator OutRotation; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetActorEyesViewPoint; - -// Function Engine.Actor.GetActorForwardVector -// 0x0018 (0x0018 - 0x0000) -struct Actor_GetActorForwardVector final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetActorForwardVector; - -// Function Engine.Actor.GetActorRelativeScale3D -// 0x0018 (0x0018 - 0x0000) -struct Actor_GetActorRelativeScale3D final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetActorRelativeScale3D; - -// Function Engine.Actor.GetActorRightVector -// 0x0018 (0x0018 - 0x0000) -struct Actor_GetActorRightVector final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetActorRightVector; - -// Function Engine.Actor.GetActorScale3D -// 0x0018 (0x0018 - 0x0000) -struct Actor_GetActorScale3D final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetActorScale3D; - -// Function Engine.Actor.GetActorTickInterval -// 0x0004 (0x0004 - 0x0000) -struct Actor_GetActorTickInterval final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetActorTickInterval; - -// Function Engine.Actor.GetActorTimeDilation -// 0x0004 (0x0004 - 0x0000) -struct Actor_GetActorTimeDilation final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetActorTimeDilation; - -// Function Engine.Actor.GetActorUpVector -// 0x0018 (0x0018 - 0x0000) -struct Actor_GetActorUpVector final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetActorUpVector; - -// Function Engine.Actor.GetAllChildActors -// 0x0018 (0x0018 - 0x0000) -struct Actor_GetAllChildActors final -{ -public: - TArray ChildActors; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool bIncludeDescendants; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_GetAllChildActors; - -// Function Engine.Actor.GetAttachedActors -// 0x0018 (0x0018 - 0x0000) -struct Actor_GetAttachedActors final -{ -public: - TArray OutActors; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool bResetArray; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRecursivelyIncludeAttachedActors; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_GetAttachedActors; - -// Function Engine.Actor.GetAttachParentActor -// 0x0008 (0x0008 - 0x0000) -struct Actor_GetAttachParentActor final -{ -public: - class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetAttachParentActor; - -// Function Engine.Actor.GetAttachParentSocketName -// 0x0008 (0x0008 - 0x0000) -struct Actor_GetAttachParentSocketName final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetAttachParentSocketName; - -// Function Engine.Actor.GetComponentByClass -// 0x0010 (0x0010 - 0x0000) -struct Actor_GetComponentByClass final -{ -public: - TSubclassOf ComponentClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UActorComponent* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetComponentByClass; - -// Function Engine.Actor.GetComponentsByInterface -// 0x0018 (0x0018 - 0x0000) -struct Actor_GetComponentsByInterface final -{ -public: - TSubclassOf Interface; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0008(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetComponentsByInterface; - -// Function Engine.Actor.GetComponentsByTag -// 0x0020 (0x0020 - 0x0000) -struct Actor_GetComponentsByTag final -{ -public: - TSubclassOf ComponentClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Tag; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0010(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetComponentsByTag; - -// Function Engine.Actor.GetDistanceTo -// 0x0010 (0x0010 - 0x0000) -struct Actor_GetDistanceTo final -{ -public: - const class AActor* OtherActor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_GetDistanceTo; - -// Function Engine.Actor.GetDotProductTo -// 0x0010 (0x0010 - 0x0000) -struct Actor_GetDotProductTo final -{ -public: - const class AActor* OtherActor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_GetDotProductTo; - -// Function Engine.Actor.GetGameTimeSinceCreation -// 0x0004 (0x0004 - 0x0000) -struct Actor_GetGameTimeSinceCreation final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetGameTimeSinceCreation; - -// Function Engine.Actor.GetHorizontalDistanceTo -// 0x0010 (0x0010 - 0x0000) -struct Actor_GetHorizontalDistanceTo final -{ -public: - const class AActor* OtherActor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_GetHorizontalDistanceTo; - -// Function Engine.Actor.GetHorizontalDotProductTo -// 0x0010 (0x0010 - 0x0000) -struct Actor_GetHorizontalDotProductTo final -{ -public: - const class AActor* OtherActor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_GetHorizontalDotProductTo; - -// Function Engine.Actor.GetInputAxisKeyValue -// 0x0020 (0x0020 - 0x0000) -struct Actor_GetInputAxisKeyValue final -{ -public: - struct FKey InputAxisKey; // 0x0000(0x0018)(ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_GetInputAxisKeyValue; - -// Function Engine.Actor.GetInputAxisValue -// 0x000C (0x000C - 0x0000) -struct Actor_GetInputAxisValue final -{ -public: - class FName InputAxisName; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetInputAxisValue; - -// Function Engine.Actor.GetInputVectorAxisValue -// 0x0030 (0x0030 - 0x0000) -struct Actor_GetInputVectorAxisValue final -{ -public: - struct FKey InputAxisKey; // 0x0000(0x0018)(ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetInputVectorAxisValue; - -// Function Engine.Actor.GetInstigator -// 0x0008 (0x0008 - 0x0000) -struct Actor_GetInstigator final -{ -public: - class APawn* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetInstigator; - -// Function Engine.Actor.GetInstigatorController -// 0x0008 (0x0008 - 0x0000) -struct Actor_GetInstigatorController final -{ -public: - class AController* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetInstigatorController; - -// Function Engine.Actor.GetLevel -// 0x0008 (0x0008 - 0x0000) -struct Actor_GetLevel final -{ -public: - class ULevel* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetLevel; - -// Function Engine.Actor.GetLevelTransform -// 0x0060 (0x0060 - 0x0000) -struct Actor_GetLevelTransform final -{ -public: - struct FTransform ReturnValue; // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetLevelTransform; - -// Function Engine.Actor.GetLifeSpan -// 0x0004 (0x0004 - 0x0000) -struct Actor_GetLifeSpan final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetLifeSpan; - -// Function Engine.Actor.GetLocalRole -// 0x0001 (0x0001 - 0x0000) -struct Actor_GetLocalRole final -{ -public: - ENetRole ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetLocalRole; - -// Function Engine.Actor.GetOverlappingActors -// 0x0018 (0x0018 - 0x0000) -struct Actor_GetOverlappingActors final -{ -public: - TArray OverlappingActors; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - TSubclassOf ClassFilter; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetOverlappingActors; - -// Function Engine.Actor.GetOverlappingComponents -// 0x0010 (0x0010 - 0x0000) -struct Actor_GetOverlappingComponents final -{ -public: - TArray OverlappingComponents; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetOverlappingComponents; - -// Function Engine.Actor.GetOwner -// 0x0008 (0x0008 - 0x0000) -struct Actor_GetOwner final -{ -public: - class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetOwner; - -// Function Engine.Actor.GetParentActor -// 0x0008 (0x0008 - 0x0000) -struct Actor_GetParentActor final -{ -public: - class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetParentActor; - -// Function Engine.Actor.GetParentComponent -// 0x0008 (0x0008 - 0x0000) -struct Actor_GetParentComponent final -{ -public: - class UChildActorComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetParentComponent; - -// Function Engine.Actor.GetRayTracingGroupId -// 0x0004 (0x0004 - 0x0000) -struct Actor_GetRayTracingGroupId final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetRayTracingGroupId; - -// Function Engine.Actor.GetRemoteRole -// 0x0001 (0x0001 - 0x0000) -struct Actor_GetRemoteRole final -{ -public: - ENetRole ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetRemoteRole; - -// Function Engine.Actor.GetResimulationThreshold -// 0x0004 (0x0004 - 0x0000) -struct Actor_GetResimulationThreshold final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetResimulationThreshold; - -// Function Engine.Actor.GetSquaredDistanceTo -// 0x0010 (0x0010 - 0x0000) -struct Actor_GetSquaredDistanceTo final -{ -public: - const class AActor* OtherActor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_GetSquaredDistanceTo; - -// Function Engine.Actor.GetSquaredHorizontalDistanceTo -// 0x0010 (0x0010 - 0x0000) -struct Actor_GetSquaredHorizontalDistanceTo final -{ -public: - const class AActor* OtherActor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_GetSquaredHorizontalDistanceTo; - -// Function Engine.Actor.GetTransform -// 0x0060 (0x0060 - 0x0000) -struct Actor_GetTransform final -{ -public: - struct FTransform ReturnValue; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetTransform; - -// Function Engine.Actor.GetVelocity -// 0x0018 (0x0018 - 0x0000) -struct Actor_GetVelocity final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_GetVelocity; - -// Function Engine.Actor.GetVerticalDistanceTo -// 0x0010 (0x0010 - 0x0000) -struct Actor_GetVerticalDistanceTo final -{ -public: - const class AActor* OtherActor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_GetVerticalDistanceTo; - -// Function Engine.Actor.HasAuthority -// 0x0001 (0x0001 - 0x0000) -struct Actor_HasAuthority final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_HasAuthority; - -// Function Engine.Actor.IsActorBeingDestroyed -// 0x0001 (0x0001 - 0x0000) -struct Actor_IsActorBeingDestroyed final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_IsActorBeingDestroyed; - -// Function Engine.Actor.IsActorTickEnabled -// 0x0001 (0x0001 - 0x0000) -struct Actor_IsActorTickEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_IsActorTickEnabled; - -// Function Engine.Actor.IsChildActor -// 0x0001 (0x0001 - 0x0000) -struct Actor_IsChildActor final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_IsChildActor; - -// Function Engine.Actor.IsOverlappingActor -// 0x0010 (0x0010 - 0x0000) -struct Actor_IsOverlappingActor final -{ -public: - const class AActor* Other; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_IsOverlappingActor; - -// Function Engine.Actor.K2_GetActorLocation -// 0x0018 (0x0018 - 0x0000) -struct Actor_K2_GetActorLocation final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_K2_GetActorLocation; - -// Function Engine.Actor.K2_GetActorRotation -// 0x0018 (0x0018 - 0x0000) -struct Actor_K2_GetActorRotation final -{ -public: - struct FRotator ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_K2_GetActorRotation; - -// Function Engine.Actor.K2_GetComponentsByClass -// 0x0018 (0x0018 - 0x0000) -struct Actor_K2_GetComponentsByClass final -{ -public: - TSubclassOf ComponentClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0008(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_K2_GetComponentsByClass; - -// Function Engine.Actor.K2_GetRootComponent -// 0x0008 (0x0008 - 0x0000) -struct Actor_K2_GetRootComponent final -{ -public: - class USceneComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Actor_K2_GetRootComponent; - -// Function Engine.Actor.WasRecentlyRendered -// 0x0008 (0x0008 - 0x0000) -struct Actor_WasRecentlyRendered final -{ -public: - float Tolerance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Actor_WasRecentlyRendered; - -// Function Engine.AudioComponent.AdjustAttenuation -// 0x03D0 (0x03D0 - 0x0000) -struct AudioComponent_AdjustAttenuation final -{ -public: - struct FSoundAttenuationSettings InAttenuationSettings; // 0x0000(0x03D0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioComponent_AdjustAttenuation; - -// Function Engine.AudioComponent.AdjustVolume -// 0x000C (0x000C - 0x0000) -struct AudioComponent_AdjustVolume final -{ -public: - float AdjustVolumeDuration; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdjustVolumeLevel; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAudioFaderCurve FadeCurve; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AudioComponent_AdjustVolume; - -// Function Engine.AudioComponent.BP_GetAttenuationSettingsToApply -// 0x03D8 (0x03D8 - 0x0000) -struct AudioComponent_BP_GetAttenuationSettingsToApply final -{ -public: - struct FSoundAttenuationSettings OutAttenuationSettings; // 0x0000(0x03D0)(Parm, OutParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x03D0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3D1[0x7]; // 0x03D1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AudioComponent_BP_GetAttenuationSettingsToApply; - -// Function Engine.AudioComponent.FadeIn -// 0x0010 (0x0010 - 0x0000) -struct AudioComponent_FadeIn final -{ -public: - float FadeInDuration; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeVolumeLevel; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartTime; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAudioFaderCurve FadeCurve; // 0x000C(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AudioComponent_FadeIn; - -// Function Engine.AudioComponent.FadeOut -// 0x000C (0x000C - 0x0000) -struct AudioComponent_FadeOut final -{ -public: - float FadeOutDuration; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeVolumeLevel; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAudioFaderCurve FadeCurve; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AudioComponent_FadeOut; - -// Function Engine.AudioComponent.GetCookedEnvelopeData -// 0x0008 (0x0008 - 0x0000) -struct AudioComponent_GetCookedEnvelopeData final -{ -public: - float OutEnvelopeData; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AudioComponent_GetCookedEnvelopeData; - -// Function Engine.AudioComponent.GetCookedEnvelopeDataForAllPlayingSounds -// 0x0018 (0x0018 - 0x0000) -struct AudioComponent_GetCookedEnvelopeDataForAllPlayingSounds final -{ -public: - TArray OutEnvelopeData; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AudioComponent_GetCookedEnvelopeDataForAllPlayingSounds; - -// Function Engine.AudioComponent.GetCookedFFTData -// 0x0028 (0x0028 - 0x0000) -struct AudioComponent_GetCookedFFTData final -{ -public: - TArray FrequenciesToGet; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray OutSoundWaveSpectralData; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AudioComponent_GetCookedFFTData; - -// Function Engine.AudioComponent.GetCookedFFTDataForAllPlayingSounds -// 0x0018 (0x0018 - 0x0000) -struct AudioComponent_GetCookedFFTDataForAllPlayingSounds final -{ -public: - TArray OutSoundWaveSpectralData; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AudioComponent_GetCookedFFTDataForAllPlayingSounds; - -// Function Engine.AudioComponent.GetModulators -// 0x0058 (0x0058 - 0x0000) -struct AudioComponent_GetModulators final -{ -public: - EModulationDestination Destination; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TSet ReturnValue; // 0x0008(0x0050)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioComponent_GetModulators; - -// Function Engine.AudioComponent.Play -// 0x0004 (0x0004 - 0x0000) -struct AudioComponent_Play final -{ -public: - float StartTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioComponent_Play; - -// Function Engine.AudioComponent.PlayQuantized -// 0x0050 (0x0050 - 0x0000) -struct AudioComponent_PlayQuantized final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UQuartzClockHandle* InClockHandle; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuartzQuantizationBoundary InQuantizationBoundary; // 0x0010(0x0020)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - TDelegate InDelegate; // 0x0030(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InStartTime; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InFadeInDuration; // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InFadeVolumeLevel; // 0x0048(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAudioFaderCurve InFadeCurve; // 0x004C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AudioComponent_PlayQuantized; - -// Function Engine.AudioComponent.SetAttenuationOverrides -// 0x03D0 (0x03D0 - 0x0000) -struct AudioComponent_SetAttenuationOverrides final -{ -public: - struct FSoundAttenuationSettings InAttenuationOverrides; // 0x0000(0x03D0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioComponent_SetAttenuationOverrides; - -// Function Engine.AudioComponent.SetAttenuationSettings -// 0x0008 (0x0008 - 0x0000) -struct AudioComponent_SetAttenuationSettings final -{ -public: - class USoundAttenuation* InAttenuationSettings; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioComponent_SetAttenuationSettings; - -// Function Engine.AudioComponent.SetAudioBusSendPostEffect -// 0x0010 (0x0010 - 0x0000) -struct AudioComponent_SetAudioBusSendPostEffect final -{ -public: - class UAudioBus* AudioBus; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AudioBusSendLevel; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AudioComponent_SetAudioBusSendPostEffect; - -// Function Engine.AudioComponent.SetAudioBusSendPreEffect -// 0x0010 (0x0010 - 0x0000) -struct AudioComponent_SetAudioBusSendPreEffect final -{ -public: - class UAudioBus* AudioBus; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AudioBusSendLevel; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AudioComponent_SetAudioBusSendPreEffect; - -// Function Engine.AudioComponent.SetBoolParameter -// 0x000C (0x000C - 0x0000) -struct AudioComponent_SetBoolParameter final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InBool; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AudioComponent_SetBoolParameter; - -// Function Engine.AudioComponent.SetFloatParameter -// 0x000C (0x000C - 0x0000) -struct AudioComponent_SetFloatParameter final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InFloat; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioComponent_SetFloatParameter; - -// Function Engine.AudioComponent.SetIntParameter -// 0x000C (0x000C - 0x0000) -struct AudioComponent_SetIntParameter final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 inInt; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioComponent_SetIntParameter; - -// Function Engine.AudioComponent.SetLowPassFilterEnabled -// 0x0001 (0x0001 - 0x0000) -struct AudioComponent_SetLowPassFilterEnabled final -{ -public: - bool InLowPassFilterEnabled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioComponent_SetLowPassFilterEnabled; - -// Function Engine.AudioComponent.SetLowPassFilterFrequency -// 0x0004 (0x0004 - 0x0000) -struct AudioComponent_SetLowPassFilterFrequency final -{ -public: - float InLowPassFilterFrequency; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioComponent_SetLowPassFilterFrequency; - -// Function Engine.AudioComponent.SetModulationRouting -// 0x0058 (0x0058 - 0x0000) -struct AudioComponent_SetModulationRouting final -{ -public: - TSet Modulators; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - EModulationDestination Destination; // 0x0050(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EModulationRouting RoutingMethod; // 0x0051(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_52[0x6]; // 0x0052(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AudioComponent_SetModulationRouting; - -// Function Engine.AudioComponent.SetOutputToBusOnly -// 0x0001 (0x0001 - 0x0000) -struct AudioComponent_SetOutputToBusOnly final -{ -public: - bool bInOutputToBusOnly; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioComponent_SetOutputToBusOnly; - -// Function Engine.AudioComponent.SetOverrideAttenuation -// 0x0001 (0x0001 - 0x0000) -struct AudioComponent_SetOverrideAttenuation final -{ -public: - bool bInOverrideAttenuation; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioComponent_SetOverrideAttenuation; - -// Function Engine.AudioComponent.SetPaused -// 0x0001 (0x0001 - 0x0000) -struct AudioComponent_SetPaused final -{ -public: - bool bPause; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioComponent_SetPaused; - -// Function Engine.AudioComponent.SetPitchMultiplier -// 0x0004 (0x0004 - 0x0000) -struct AudioComponent_SetPitchMultiplier final -{ -public: - float NewPitchMultiplier; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioComponent_SetPitchMultiplier; - -// Function Engine.AudioComponent.SetSound -// 0x0008 (0x0008 - 0x0000) -struct AudioComponent_SetSound final -{ -public: - class USoundBase* NewSound; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioComponent_SetSound; - -// Function Engine.AudioComponent.SetSourceBusSendPostEffect -// 0x0010 (0x0010 - 0x0000) -struct AudioComponent_SetSourceBusSendPostEffect final -{ -public: - class USoundSourceBus* SoundSourceBus; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SourceBusSendLevel; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AudioComponent_SetSourceBusSendPostEffect; - -// Function Engine.AudioComponent.SetSourceBusSendPreEffect -// 0x0010 (0x0010 - 0x0000) -struct AudioComponent_SetSourceBusSendPreEffect final -{ -public: - class USoundSourceBus* SoundSourceBus; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SourceBusSendLevel; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AudioComponent_SetSourceBusSendPreEffect; - -// Function Engine.AudioComponent.SetSubmixSend -// 0x0010 (0x0010 - 0x0000) -struct AudioComponent_SetSubmixSend final -{ -public: - class USoundSubmixBase* Submix; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SendLevel; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AudioComponent_SetSubmixSend; - -// Function Engine.AudioComponent.SetUISound -// 0x0001 (0x0001 - 0x0000) -struct AudioComponent_SetUISound final -{ -public: - bool bInUISound; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioComponent_SetUISound; - -// Function Engine.AudioComponent.SetVolumeMultiplier -// 0x0004 (0x0004 - 0x0000) -struct AudioComponent_SetVolumeMultiplier final -{ -public: - float NewVolumeMultiplier; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioComponent_SetVolumeMultiplier; - -// Function Engine.AudioComponent.SetWaveParameter -// 0x0010 (0x0010 - 0x0000) -struct AudioComponent_SetWaveParameter final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundWave* InWave; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioComponent_SetWaveParameter; - -// Function Engine.AudioComponent.StopDelayed -// 0x0004 (0x0004 - 0x0000) -struct AudioComponent_StopDelayed final -{ -public: - float DelayTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioComponent_StopDelayed; - -// Function Engine.AudioComponent.GetPlayState -// 0x0001 (0x0001 - 0x0000) -struct AudioComponent_GetPlayState final -{ -public: - EAudioComponentPlayState ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioComponent_GetPlayState; - -// Function Engine.AudioComponent.HasCookedAmplitudeEnvelopeData -// 0x0001 (0x0001 - 0x0000) -struct AudioComponent_HasCookedAmplitudeEnvelopeData final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioComponent_HasCookedAmplitudeEnvelopeData; - -// Function Engine.AudioComponent.HasCookedFFTData -// 0x0001 (0x0001 - 0x0000) -struct AudioComponent_HasCookedFFTData final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioComponent_HasCookedFFTData; - -// Function Engine.AudioComponent.IsPlaying -// 0x0001 (0x0001 - 0x0000) -struct AudioComponent_IsPlaying final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioComponent_IsPlaying; - -// Function Engine.AudioComponent.IsVirtualized -// 0x0001 (0x0001 - 0x0000) -struct AudioComponent_IsVirtualized final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioComponent_IsVirtualized; - -// Function Engine.LevelStreaming.CreateInstance -// 0x0018 (0x0018 - 0x0000) -struct LevelStreaming_CreateInstance final -{ -public: - class FString UniqueInstanceName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ULevelStreaming* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LevelStreaming_CreateInstance; - -// Function Engine.LevelStreaming.GetLevelScriptActor -// 0x0008 (0x0008 - 0x0000) -struct LevelStreaming_GetLevelScriptActor final -{ -public: - class ALevelScriptActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LevelStreaming_GetLevelScriptActor; - -// Function Engine.LevelStreaming.SetIsRequestingUnloadAndRemoval -// 0x0001 (0x0001 - 0x0000) -struct LevelStreaming_SetIsRequestingUnloadAndRemoval final -{ -public: - bool bInIsRequestingUnloadAndRemoval; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LevelStreaming_SetIsRequestingUnloadAndRemoval; - -// Function Engine.LevelStreaming.SetLevelLODIndex -// 0x0004 (0x0004 - 0x0000) -struct LevelStreaming_SetLevelLODIndex final -{ -public: - int32 LODIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LevelStreaming_SetLevelLODIndex; - -// Function Engine.LevelStreaming.SetPriority -// 0x0004 (0x0004 - 0x0000) -struct LevelStreaming_SetPriority final -{ -public: - int32 NewPriority; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LevelStreaming_SetPriority; - -// Function Engine.LevelStreaming.SetShouldBeLoaded -// 0x0001 (0x0001 - 0x0000) -struct LevelStreaming_SetShouldBeLoaded final -{ -public: - bool bInShouldBeLoaded; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LevelStreaming_SetShouldBeLoaded; - -// Function Engine.LevelStreaming.SetShouldBeVisible -// 0x0001 (0x0001 - 0x0000) -struct LevelStreaming_SetShouldBeVisible final -{ -public: - bool bInShouldBeVisible; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LevelStreaming_SetShouldBeVisible; - -// Function Engine.LevelStreaming.GetIsRequestingUnloadAndRemoval -// 0x0001 (0x0001 - 0x0000) -struct LevelStreaming_GetIsRequestingUnloadAndRemoval final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LevelStreaming_GetIsRequestingUnloadAndRemoval; - -// Function Engine.LevelStreaming.GetLoadedLevel -// 0x0008 (0x0008 - 0x0000) -struct LevelStreaming_GetLoadedLevel final -{ -public: - class ULevel* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LevelStreaming_GetLoadedLevel; - -// Function Engine.LevelStreaming.GetWorldAssetPackageFName -// 0x0008 (0x0008 - 0x0000) -struct LevelStreaming_GetWorldAssetPackageFName final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LevelStreaming_GetWorldAssetPackageFName; - -// Function Engine.LevelStreaming.IsLevelLoaded -// 0x0001 (0x0001 - 0x0000) -struct LevelStreaming_IsLevelLoaded final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LevelStreaming_IsLevelLoaded; - -// Function Engine.LevelStreaming.IsLevelVisible -// 0x0001 (0x0001 - 0x0000) -struct LevelStreaming_IsLevelVisible final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LevelStreaming_IsLevelVisible; - -// Function Engine.LevelStreaming.IsStreamingStatePending -// 0x0001 (0x0001 - 0x0000) -struct LevelStreaming_IsStreamingStatePending final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LevelStreaming_IsStreamingStatePending; - -// Function Engine.LevelStreaming.ShouldBeLoaded -// 0x0001 (0x0001 - 0x0000) -struct LevelStreaming_ShouldBeLoaded final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LevelStreaming_ShouldBeLoaded; - -// Function Engine.LevelStreamingDynamic.LoadLevelInstance -// 0x0078 (0x0078 - 0x0000) -struct LevelStreamingDynamic_LoadLevelInstance final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString LevelName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bOutSuccess; // 0x0048(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString OptionalLevelNameOverride; // 0x0050(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf OptionalLevelStreamingClass; // 0x0060(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLoadAsTempPackage; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class ULevelStreamingDynamic* ReturnValue; // 0x0070(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LevelStreamingDynamic_LoadLevelInstance; - -// Function Engine.LevelStreamingDynamic.LoadLevelInstanceBySoftObjectPtr -// 0x0090 (0x0090 - 0x0000) -struct LevelStreamingDynamic_LoadLevelInstanceBySoftObjectPtr final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr Level; // 0x0008(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0048(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bOutSuccess; // 0x0060(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString OptionalLevelNameOverride; // 0x0068(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf OptionalLevelStreamingClass; // 0x0078(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLoadAsTempPackage; // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class ULevelStreamingDynamic* ReturnValue; // 0x0088(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LevelStreamingDynamic_LoadLevelInstanceBySoftObjectPtr; - -// Function Engine.MovementComponent.K2_MoveUpdatedComponent -// 0x0130 (0x0130 - 0x0000) -struct MovementComponent_K2_MoveUpdatedComponent final -{ -public: - struct FVector Delta; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator NewRotation; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FHitResult OutHit; // 0x0030(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bSweep; // 0x0128(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTeleport; // 0x0129(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x012A(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12B[0x5]; // 0x012B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_MovementComponent_K2_MoveUpdatedComponent; - -// Function Engine.MovementComponent.PhysicsVolumeChanged -// 0x0008 (0x0008 - 0x0000) -struct MovementComponent_PhysicsVolumeChanged final -{ -public: - class APhysicsVolume* NewVolume; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovementComponent_PhysicsVolumeChanged; - -// Function Engine.MovementComponent.SetPlaneConstraintAxisSetting -// 0x0001 (0x0001 - 0x0000) -struct MovementComponent_SetPlaneConstraintAxisSetting final -{ -public: - EPlaneConstraintAxisSetting NewAxisSetting; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovementComponent_SetPlaneConstraintAxisSetting; - -// Function Engine.MovementComponent.SetPlaneConstraintEnabled -// 0x0001 (0x0001 - 0x0000) -struct MovementComponent_SetPlaneConstraintEnabled final -{ -public: - bool bEnabled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovementComponent_SetPlaneConstraintEnabled; - -// Function Engine.MovementComponent.SetPlaneConstraintFromVectors -// 0x0030 (0x0030 - 0x0000) -struct MovementComponent_SetPlaneConstraintFromVectors final -{ -public: - struct FVector Forward; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Up; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovementComponent_SetPlaneConstraintFromVectors; - -// Function Engine.MovementComponent.SetPlaneConstraintNormal -// 0x0018 (0x0018 - 0x0000) -struct MovementComponent_SetPlaneConstraintNormal final -{ -public: - struct FVector PlaneNormal; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovementComponent_SetPlaneConstraintNormal; - -// Function Engine.MovementComponent.SetPlaneConstraintOrigin -// 0x0018 (0x0018 - 0x0000) -struct MovementComponent_SetPlaneConstraintOrigin final -{ -public: - struct FVector PlaneOrigin; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovementComponent_SetPlaneConstraintOrigin; - -// Function Engine.MovementComponent.SetUpdatedComponent -// 0x0008 (0x0008 - 0x0000) -struct MovementComponent_SetUpdatedComponent final -{ -public: - class USceneComponent* NewUpdatedComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovementComponent_SetUpdatedComponent; - -// Function Engine.MovementComponent.ConstrainDirectionToPlane -// 0x0030 (0x0030 - 0x0000) -struct MovementComponent_ConstrainDirectionToPlane final -{ -public: - struct FVector Direction; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovementComponent_ConstrainDirectionToPlane; - -// Function Engine.MovementComponent.ConstrainLocationToPlane -// 0x0030 (0x0030 - 0x0000) -struct MovementComponent_ConstrainLocationToPlane final -{ -public: - struct FVector Location; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovementComponent_ConstrainLocationToPlane; - -// Function Engine.MovementComponent.ConstrainNormalToPlane -// 0x0030 (0x0030 - 0x0000) -struct MovementComponent_ConstrainNormalToPlane final -{ -public: - struct FVector Normal; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovementComponent_ConstrainNormalToPlane; - -// Function Engine.MovementComponent.GetGravityZ -// 0x0004 (0x0004 - 0x0000) -struct MovementComponent_GetGravityZ final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovementComponent_GetGravityZ; - -// Function Engine.MovementComponent.GetMaxSpeed -// 0x0004 (0x0004 - 0x0000) -struct MovementComponent_GetMaxSpeed final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovementComponent_GetMaxSpeed; - -// Function Engine.MovementComponent.GetPhysicsVolume -// 0x0008 (0x0008 - 0x0000) -struct MovementComponent_GetPhysicsVolume final -{ -public: - class APhysicsVolume* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovementComponent_GetPhysicsVolume; - -// Function Engine.MovementComponent.GetPlaneConstraintAxisSetting -// 0x0001 (0x0001 - 0x0000) -struct MovementComponent_GetPlaneConstraintAxisSetting final -{ -public: - EPlaneConstraintAxisSetting ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovementComponent_GetPlaneConstraintAxisSetting; - -// Function Engine.MovementComponent.GetPlaneConstraintNormal -// 0x0018 (0x0018 - 0x0000) -struct MovementComponent_GetPlaneConstraintNormal final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovementComponent_GetPlaneConstraintNormal; - -// Function Engine.MovementComponent.GetPlaneConstraintOrigin -// 0x0018 (0x0018 - 0x0000) -struct MovementComponent_GetPlaneConstraintOrigin final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovementComponent_GetPlaneConstraintOrigin; - -// Function Engine.MovementComponent.IsExceedingMaxSpeed -// 0x0008 (0x0008 - 0x0000) -struct MovementComponent_IsExceedingMaxSpeed final -{ -public: - float MaxSpeed; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_MovementComponent_IsExceedingMaxSpeed; - -// Function Engine.NavMovementComponent.IsCrouching -// 0x0001 (0x0001 - 0x0000) -struct NavMovementComponent_IsCrouching final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NavMovementComponent_IsCrouching; - -// Function Engine.NavMovementComponent.IsFalling -// 0x0001 (0x0001 - 0x0000) -struct NavMovementComponent_IsFalling final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NavMovementComponent_IsFalling; - -// Function Engine.NavMovementComponent.IsFlying -// 0x0001 (0x0001 - 0x0000) -struct NavMovementComponent_IsFlying final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NavMovementComponent_IsFlying; - -// Function Engine.NavMovementComponent.IsMovingOnGround -// 0x0001 (0x0001 - 0x0000) -struct NavMovementComponent_IsMovingOnGround final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NavMovementComponent_IsMovingOnGround; - -// Function Engine.NavMovementComponent.IsSwimming -// 0x0001 (0x0001 - 0x0000) -struct NavMovementComponent_IsSwimming final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NavMovementComponent_IsSwimming; - -// Function Engine.HUD.AddDebugText -// 0x0068 (0x0068 - 0x0000) -struct HUD_AddDebugText final -{ -public: - class FString DebugText; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* SrcActor; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Offset; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector DesiredOffset; // 0x0038(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor TextColor; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSkipOverwriteCheck; // 0x0054(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAbsoluteLocation; // 0x0055(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bKeepAttachedToActor; // 0x0056(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_57[0x1]; // 0x0057(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - class UFont* InFont; // 0x0058(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FontScale; // 0x0060(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDrawShadow; // 0x0064(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_HUD_AddDebugText; - -// Function Engine.HUD.AddHitBox -// 0x0030 (0x0030 - 0x0000) -struct HUD_AddHitBox final -{ -public: - struct FVector2D position; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D Size; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InName; // 0x0020(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bConsumesInput; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Priority; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HUD_AddHitBox; - -// Function Engine.HUD.DrawLine -// 0x0024 (0x0024 - 0x0000) -struct HUD_DrawLine final -{ -public: - float StartScreenX; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartScreenY; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EndScreenX; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EndScreenY; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor LineColor; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LineThickness; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HUD_DrawLine; - -// Function Engine.HUD.DrawMaterial -// 0x0048 (0x0048 - 0x0000) -struct HUD_DrawMaterial final -{ -public: - class UMaterialInterface* Material; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenX; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenY; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenW; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenH; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaterialU; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaterialV; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaterialUWidth; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaterialVHeight; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Scale; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bScalePosition; // 0x002C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Rotation; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D RotPivot; // 0x0038(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HUD_DrawMaterial; - -// Function Engine.HUD.DrawMaterialSimple -// 0x0020 (0x0020 - 0x0000) -struct HUD_DrawMaterialSimple final -{ -public: - class UMaterialInterface* Material; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenX; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenY; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenW; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenH; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Scale; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bScalePosition; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_HUD_DrawMaterialSimple; - -// Function Engine.HUD.DrawMaterialTriangle -// 0x0098 (0x0098 - 0x0000) -struct HUD_DrawMaterialTriangle final -{ -public: - class UMaterialInterface* Material; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D V0_Pos; // 0x0008(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D V1_Pos; // 0x0018(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D V2_Pos; // 0x0028(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D V0_UV; // 0x0038(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D V1_UV; // 0x0048(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D V2_UV; // 0x0058(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor V0_Color; // 0x0068(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor V1_Color; // 0x0078(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor V2_Color; // 0x0088(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HUD_DrawMaterialTriangle; - -// Function Engine.HUD.DrawRect -// 0x0020 (0x0020 - 0x0000) -struct HUD_DrawRect final -{ -public: - struct FLinearColor RectColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenX; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenY; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenW; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenH; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HUD_DrawRect; - -// Function Engine.HUD.DrawText -// 0x0038 (0x0038 - 0x0000) -struct HUD_DrawText final -{ -public: - class FString Text; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TextColor; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenX; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenY; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UFont* Font; // 0x0028(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Scale; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bScalePosition; // 0x0034(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_HUD_DrawText; - -// Function Engine.HUD.DrawTexture -// 0x0058 (0x0058 - 0x0000) -struct HUD_DrawTexture final -{ -public: - class UTexture* Texture; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenX; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenY; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenW; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenH; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TextureU; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TextureV; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TextureUWidth; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TextureVHeight; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TintColor; // 0x0028(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBlendMode BlendMode; // 0x0038(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Scale; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bScalePosition; // 0x0040(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Rotation; // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D RotPivot; // 0x0048(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HUD_DrawTexture; - -// Function Engine.HUD.DrawTextureSimple -// 0x0018 (0x0018 - 0x0000) -struct HUD_DrawTextureSimple final -{ -public: - class UTexture* Texture; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenX; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenY; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Scale; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bScalePosition; // 0x0014(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_HUD_DrawTextureSimple; - -// Function Engine.HUD.GetActorsInSelectionRectangle -// 0x0040 (0x0040 - 0x0000) -struct HUD_GetActorsInSelectionRectangle final -{ -public: - TSubclassOf ClassFilter; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D FirstPoint; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D SecondPoint; // 0x0018(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutActors; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool bIncludeNonCollidingComponents; // 0x0038(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bActorMustBeFullyEnclosed; // 0x0039(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_HUD_GetActorsInSelectionRectangle; - -// Function Engine.HUD.ReceiveDrawHUD -// 0x0008 (0x0008 - 0x0000) -struct HUD_ReceiveDrawHUD final -{ -public: - int32 SizeX; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SizeY; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HUD_ReceiveDrawHUD; - -// Function Engine.HUD.ReceiveHitBoxBeginCursorOver -// 0x0008 (0x0008 - 0x0000) -struct HUD_ReceiveHitBoxBeginCursorOver final -{ -public: - class FName BoxName; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HUD_ReceiveHitBoxBeginCursorOver; - -// Function Engine.HUD.ReceiveHitBoxClick -// 0x0008 (0x0008 - 0x0000) -struct HUD_ReceiveHitBoxClick final -{ -public: - class FName BoxName; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HUD_ReceiveHitBoxClick; - -// Function Engine.HUD.ReceiveHitBoxEndCursorOver -// 0x0008 (0x0008 - 0x0000) -struct HUD_ReceiveHitBoxEndCursorOver final -{ -public: - class FName BoxName; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HUD_ReceiveHitBoxEndCursorOver; - -// Function Engine.HUD.ReceiveHitBoxRelease -// 0x0008 (0x0008 - 0x0000) -struct HUD_ReceiveHitBoxRelease final -{ -public: - class FName BoxName; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HUD_ReceiveHitBoxRelease; - -// Function Engine.HUD.RemoveDebugText -// 0x0010 (0x0010 - 0x0000) -struct HUD_RemoveDebugText final -{ -public: - class AActor* SrcActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLeaveDurationText; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_HUD_RemoveDebugText; - -// Function Engine.HUD.ShowDebug -// 0x0008 (0x0008 - 0x0000) -struct HUD_ShowDebug final -{ -public: - class FName DebugType; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HUD_ShowDebug; - -// Function Engine.HUD.ShowDebugForReticleTargetToggle -// 0x0008 (0x0008 - 0x0000) -struct HUD_ShowDebugForReticleTargetToggle final -{ -public: - TSubclassOf DesiredClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HUD_ShowDebugForReticleTargetToggle; - -// Function Engine.HUD.ShowDebugToggleSubCategory -// 0x0008 (0x0008 - 0x0000) -struct HUD_ShowDebugToggleSubCategory final -{ -public: - class FName Category; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HUD_ShowDebugToggleSubCategory; - -// Function Engine.HUD.Deproject -// 0x0038 (0x0038 - 0x0000) -struct HUD_Deproject final -{ -public: - float ScreenX; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenY; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector WorldPosition; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector WorldDirection; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HUD_Deproject; - -// Function Engine.HUD.GetOwningPawn -// 0x0008 (0x0008 - 0x0000) -struct HUD_GetOwningPawn final -{ -public: - class APawn* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HUD_GetOwningPawn; - -// Function Engine.HUD.GetOwningPlayerController -// 0x0008 (0x0008 - 0x0000) -struct HUD_GetOwningPlayerController final -{ -public: - class APlayerController* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HUD_GetOwningPlayerController; - -// Function Engine.HUD.GetTextSize -// 0x0028 (0x0028 - 0x0000) -struct HUD_GetTextSize final -{ -public: - class FString Text; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutWidth; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutHeight; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UFont* Font; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Scale; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_HUD_GetTextSize; - -// Function Engine.HUD.Project -// 0x0038 (0x0038 - 0x0000) -struct HUD_Project final -{ -public: - struct FVector Location; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bClampToZeroPlane; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HUD_Project; - -// Function Engine.MaterialInterface.GetBaseMaterial -// 0x0008 (0x0008 - 0x0000) -struct MaterialInterface_GetBaseMaterial final -{ -public: - class UMaterial* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInterface_GetBaseMaterial; - -// Function Engine.MaterialInterface.SetForceMipLevelsToBeResident -// 0x0010 (0x0010 - 0x0000) -struct MaterialInterface_SetForceMipLevelsToBeResident final -{ -public: - bool OverrideForceMiplevelsToBeResident; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForceMiplevelsToBeResidentValue; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float ForceDuration; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CinematicTextureGroups; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFastResponse; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_MaterialInterface_SetForceMipLevelsToBeResident; - -// Function Engine.MaterialInterface.GetBlendMode -// 0x0001 (0x0001 - 0x0000) -struct MaterialInterface_GetBlendMode final -{ -public: - EBlendMode ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInterface_GetBlendMode; - -// Function Engine.MaterialInterface.GetNaniteOverideMaterial -// 0x0008 (0x0008 - 0x0000) -struct MaterialInterface_GetNaniteOverideMaterial final -{ -public: - class UMaterialInterface* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInterface_GetNaniteOverideMaterial; - -// Function Engine.MaterialInterface.GetParameterInfo -// 0x0028 (0x0028 - 0x0000) -struct MaterialInterface_GetParameterInfo final -{ -public: - EMaterialParameterAssociation Association; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName ParameterName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UMaterialFunctionInterface* LayerFunction; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMaterialParameterInfo ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInterface_GetParameterInfo; - -// Function Engine.MaterialInterface.GetPhysicalMaterial -// 0x0008 (0x0008 - 0x0000) -struct MaterialInterface_GetPhysicalMaterial final -{ -public: - class UPhysicalMaterial* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInterface_GetPhysicalMaterial; - -// Function Engine.MaterialInterface.GetPhysicalMaterialFromMap -// 0x0010 (0x0010 - 0x0000) -struct MaterialInterface_GetPhysicalMaterialFromMap final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UPhysicalMaterial* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInterface_GetPhysicalMaterialFromMap; - -// Function Engine.MaterialInterface.GetPhysicalMaterialMask -// 0x0008 (0x0008 - 0x0000) -struct MaterialInterface_GetPhysicalMaterialMask final -{ -public: - class UPhysicalMaterialMask* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInterface_GetPhysicalMaterialMask; - -// Function Engine.CurveBase.GetTimeRange -// 0x0008 (0x0008 - 0x0000) -struct CurveBase_GetTimeRange final -{ -public: - float MinTime; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxTime; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CurveBase_GetTimeRange; - -// Function Engine.CurveBase.GetValueRange -// 0x0008 (0x0008 - 0x0000) -struct CurveBase_GetValueRange final -{ -public: - float MinValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CurveBase_GetValueRange; - -// Function Engine.SkinnedMeshComponent.ClearSkinWeightOverride -// 0x0004 (0x0004 - 0x0000) -struct SkinnedMeshComponent_ClearSkinWeightOverride final -{ -public: - int32 LODIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_ClearSkinWeightOverride; - -// Function Engine.SkinnedMeshComponent.ClearVertexColorOverride -// 0x0004 (0x0004 - 0x0000) -struct SkinnedMeshComponent_ClearVertexColorOverride final -{ -public: - int32 LODIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_ClearVertexColorOverride; - -// Function Engine.SkinnedMeshComponent.HideBoneByName -// 0x000C (0x000C - 0x0000) -struct SkinnedMeshComponent_HideBoneByName final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPhysBodyOp PhysBodyOption; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_HideBoneByName; - -// Function Engine.SkinnedMeshComponent.IsBoneHiddenByName -// 0x000C (0x000C - 0x0000) -struct SkinnedMeshComponent_IsBoneHiddenByName final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_IsBoneHiddenByName; - -// Function Engine.SkinnedMeshComponent.IsMaterialSectionShown -// 0x000C (0x000C - 0x0000) -struct SkinnedMeshComponent_IsMaterialSectionShown final -{ -public: - int32 MaterialID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LODIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_IsMaterialSectionShown; - -// Function Engine.SkinnedMeshComponent.OverrideMinLOD -// 0x0004 (0x0004 - 0x0000) -struct SkinnedMeshComponent_OverrideMinLOD final -{ -public: - int32 InNewMinLOD; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_OverrideMinLOD; - -// Function Engine.SkinnedMeshComponent.SetCapsuleIndirectShadowMinVisibility -// 0x0004 (0x0004 - 0x0000) -struct SkinnedMeshComponent_SetCapsuleIndirectShadowMinVisibility final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_SetCapsuleIndirectShadowMinVisibility; - -// Function Engine.SkinnedMeshComponent.SetCastCapsuleDirectShadow -// 0x0001 (0x0001 - 0x0000) -struct SkinnedMeshComponent_SetCastCapsuleDirectShadow final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_SetCastCapsuleDirectShadow; - -// Function Engine.SkinnedMeshComponent.SetCastCapsuleIndirectShadow -// 0x0001 (0x0001 - 0x0000) -struct SkinnedMeshComponent_SetCastCapsuleIndirectShadow final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_SetCastCapsuleIndirectShadow; - -// Function Engine.SkinnedMeshComponent.SetForcedLOD -// 0x0004 (0x0004 - 0x0000) -struct SkinnedMeshComponent_SetForcedLOD final -{ -public: - int32 InNewForcedLOD; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_SetForcedLOD; - -// Function Engine.SkinnedMeshComponent.SetLeaderPoseComponent -// 0x0010 (0x0010 - 0x0000) -struct SkinnedMeshComponent_SetLeaderPoseComponent final -{ -public: - class USkinnedMeshComponent* NewLeaderBoneComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForceUpdate; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInFollowerShouldTickPose; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_SetLeaderPoseComponent; - -// Function Engine.SkinnedMeshComponent.SetMeshDeformer -// 0x0008 (0x0008 - 0x0000) -struct SkinnedMeshComponent_SetMeshDeformer final -{ -public: - class UMeshDeformer* InMeshDeformer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_SetMeshDeformer; - -// Function Engine.SkinnedMeshComponent.SetMinLOD -// 0x0004 (0x0004 - 0x0000) -struct SkinnedMeshComponent_SetMinLOD final -{ -public: - int32 InNewMinLOD; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_SetMinLOD; - -// Function Engine.SkinnedMeshComponent.SetPhysicsAsset -// 0x0010 (0x0010 - 0x0000) -struct SkinnedMeshComponent_SetPhysicsAsset final -{ -public: - class UPhysicsAsset* NewPhysicsAsset; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForceReInit; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_SetPhysicsAsset; - -// Function Engine.SkinnedMeshComponent.SetPostSkinningOffsets -// 0x0018 (0x0018 - 0x0000) -struct SkinnedMeshComponent_SetPostSkinningOffsets final -{ -public: - int32 LODIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Offsets; // 0x0008(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_SetPostSkinningOffsets; - -// Function Engine.SkinnedMeshComponent.SetPreSkinningOffsets -// 0x0018 (0x0018 - 0x0000) -struct SkinnedMeshComponent_SetPreSkinningOffsets final -{ -public: - int32 LODIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Offsets; // 0x0008(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_SetPreSkinningOffsets; - -// Function Engine.SkinnedMeshComponent.SetRenderStatic -// 0x0001 (0x0001 - 0x0000) -struct SkinnedMeshComponent_SetRenderStatic final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_SetRenderStatic; - -// Function Engine.SkinnedMeshComponent.SetSkinnedAssetAndUpdate -// 0x0010 (0x0010 - 0x0000) -struct SkinnedMeshComponent_SetSkinnedAssetAndUpdate final -{ -public: - class USkinnedAsset* NewMesh; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bReinitPose; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_SetSkinnedAssetAndUpdate; - -// Function Engine.SkinnedMeshComponent.SetSkinWeightOverride -// 0x0018 (0x0018 - 0x0000) -struct SkinnedMeshComponent_SetSkinWeightOverride final -{ -public: - int32 LODIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SkinWeights; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_SetSkinWeightOverride; - -// Function Engine.SkinnedMeshComponent.SetSkinWeightProfile -// 0x000C (0x000C - 0x0000) -struct SkinnedMeshComponent_SetSkinWeightProfile final -{ -public: - class FName InProfileName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_SetSkinWeightProfile; - -// Function Engine.SkinnedMeshComponent.SetVertexColorOverride_LinearColor -// 0x0018 (0x0018 - 0x0000) -struct SkinnedMeshComponent_SetVertexColorOverride_LinearColor final -{ -public: - int32 LODIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray VertexColors; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_SetVertexColorOverride_LinearColor; - -// Function Engine.SkinnedMeshComponent.SetVertexOffsetUsage -// 0x0008 (0x0008 - 0x0000) -struct SkinnedMeshComponent_SetVertexOffsetUsage final -{ -public: - int32 LODIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Usage; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_SetVertexOffsetUsage; - -// Function Engine.SkinnedMeshComponent.ShowAllMaterialSections -// 0x0004 (0x0004 - 0x0000) -struct SkinnedMeshComponent_ShowAllMaterialSections final -{ -public: - int32 LODIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_ShowAllMaterialSections; - -// Function Engine.SkinnedMeshComponent.ShowMaterialSection -// 0x0010 (0x0010 - 0x0000) -struct SkinnedMeshComponent_ShowMaterialSection final -{ -public: - int32 MaterialID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SectionIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShow; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 LODIndex; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_ShowMaterialSection; - -// Function Engine.SkinnedMeshComponent.TransformFromBoneSpace -// 0x0068 (0x0068 - 0x0000) -struct SkinnedMeshComponent_TransformFromBoneSpace final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InPosition; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator InRotation; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector OutPosition; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator OutRotation; // 0x0050(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_TransformFromBoneSpace; - -// Function Engine.SkinnedMeshComponent.UnHideBoneByName -// 0x0008 (0x0008 - 0x0000) -struct SkinnedMeshComponent_UnHideBoneByName final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_UnHideBoneByName; - -// Function Engine.SkinnedMeshComponent.UnloadSkinWeightProfile -// 0x0008 (0x0008 - 0x0000) -struct SkinnedMeshComponent_UnloadSkinWeightProfile final -{ -public: - class FName InProfileName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_UnloadSkinWeightProfile; - -// Function Engine.SkinnedMeshComponent.BoneIsChildOf -// 0x0014 (0x0014 - 0x0000) -struct SkinnedMeshComponent_BoneIsChildOf final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ParentBoneName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_BoneIsChildOf; - -// Function Engine.SkinnedMeshComponent.FindClosestBone_K2 -// 0x0040 (0x0040 - 0x0000) -struct SkinnedMeshComponent_FindClosestBone_K2 final -{ -public: - struct FVector TestLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector BoneLocation; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float IgnoreScale; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRequirePhysicsAsset; // 0x0034(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName ReturnValue; // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_FindClosestBone_K2; - -// Function Engine.SkinnedMeshComponent.GetBoneIndex -// 0x000C (0x000C - 0x0000) -struct SkinnedMeshComponent_GetBoneIndex final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_GetBoneIndex; - -// Function Engine.SkinnedMeshComponent.GetBoneName -// 0x000C (0x000C - 0x0000) -struct SkinnedMeshComponent_GetBoneName final -{ -public: - int32 BoneIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ReturnValue; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_GetBoneName; - -// Function Engine.SkinnedMeshComponent.GetBoneTransform -// 0x0070 (0x0070 - 0x0000) -struct SkinnedMeshComponent_GetBoneTransform final -{ -public: - class FName InBoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERelativeTransformSpace TransformSpace; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform ReturnValue; // 0x0010(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_GetBoneTransform; - -// Function Engine.SkinnedMeshComponent.GetCurrentSkinWeightProfileName -// 0x0008 (0x0008 - 0x0000) -struct SkinnedMeshComponent_GetCurrentSkinWeightProfileName final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_GetCurrentSkinWeightProfileName; - -// Function Engine.SkinnedMeshComponent.GetDeltaTransformFromRefPose -// 0x0070 (0x0070 - 0x0000) -struct SkinnedMeshComponent_GetDeltaTransformFromRefPose final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BaseName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform ReturnValue; // 0x0010(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_GetDeltaTransformFromRefPose; - -// Function Engine.SkinnedMeshComponent.GetForcedLOD -// 0x0004 (0x0004 - 0x0000) -struct SkinnedMeshComponent_GetForcedLOD final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_GetForcedLOD; - -// Function Engine.SkinnedMeshComponent.GetMeshDeformerInstance -// 0x0008 (0x0008 - 0x0000) -struct SkinnedMeshComponent_GetMeshDeformerInstance final -{ -public: - class UMeshDeformerInstance* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_GetMeshDeformerInstance; - -// Function Engine.SkinnedMeshComponent.GetNumBones -// 0x0004 (0x0004 - 0x0000) -struct SkinnedMeshComponent_GetNumBones final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_GetNumBones; - -// Function Engine.SkinnedMeshComponent.GetNumLODs -// 0x0004 (0x0004 - 0x0000) -struct SkinnedMeshComponent_GetNumLODs final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_GetNumLODs; - -// Function Engine.SkinnedMeshComponent.GetParentBone -// 0x0010 (0x0010 - 0x0000) -struct SkinnedMeshComponent_GetParentBone final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_GetParentBone; - -// Function Engine.SkinnedMeshComponent.GetPredictedLODLevel -// 0x0004 (0x0004 - 0x0000) -struct SkinnedMeshComponent_GetPredictedLODLevel final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_GetPredictedLODLevel; - -// Function Engine.SkinnedMeshComponent.GetRefPosePosition -// 0x0020 (0x0020 - 0x0000) -struct SkinnedMeshComponent_GetRefPosePosition final -{ -public: - int32 BoneIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_GetRefPosePosition; - -// Function Engine.SkinnedMeshComponent.GetRefPoseTransform -// 0x0070 (0x0070 - 0x0000) -struct SkinnedMeshComponent_GetRefPoseTransform final -{ -public: - int32 BoneIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0xC]; // 0x0004(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform ReturnValue; // 0x0010(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_GetRefPoseTransform; - -// Function Engine.SkinnedMeshComponent.GetSkeletalMesh_DEPRECATED -// 0x0008 (0x0008 - 0x0000) -struct SkinnedMeshComponent_GetSkeletalMesh_DEPRECATED final -{ -public: - class USkeletalMesh* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_GetSkeletalMesh_DEPRECATED; - -// Function Engine.SkinnedMeshComponent.GetSkinnedAsset -// 0x0008 (0x0008 - 0x0000) -struct SkinnedMeshComponent_GetSkinnedAsset final -{ -public: - class USkinnedAsset* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_GetSkinnedAsset; - -// Function Engine.SkinnedMeshComponent.GetSocketBoneName -// 0x0010 (0x0010 - 0x0000) -struct SkinnedMeshComponent_GetSocketBoneName final -{ -public: - class FName InSocketName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_GetSocketBoneName; - -// Function Engine.SkinnedMeshComponent.GetTwistAndSwingAngleOfDeltaRotationFromRefPose -// 0x0014 (0x0014 - 0x0000) -struct SkinnedMeshComponent_GetTwistAndSwingAngleOfDeltaRotationFromRefPose final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutTwistAngle; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutSwingAngle; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_GetTwistAndSwingAngleOfDeltaRotationFromRefPose; - -// Function Engine.SkinnedMeshComponent.GetVertexOffsetUsage -// 0x0008 (0x0008 - 0x0000) -struct SkinnedMeshComponent_GetVertexOffsetUsage final -{ -public: - int32 LODIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_GetVertexOffsetUsage; - -// Function Engine.SkinnedMeshComponent.IsUsingSkinWeightProfile -// 0x0001 (0x0001 - 0x0000) -struct SkinnedMeshComponent_IsUsingSkinWeightProfile final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_IsUsingSkinWeightProfile; - -// Function Engine.SkinnedMeshComponent.TransformToBoneSpace -// 0x0068 (0x0068 - 0x0000) -struct SkinnedMeshComponent_TransformToBoneSpace final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InPosition; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator InRotation; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector OutPosition; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator OutRotation; // 0x0050(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedMeshComponent_TransformToBoneSpace; - -// Function Engine.SkeletalMeshComponent.AccumulateAllBodiesBelowPhysicsBlendWeight -// 0x0010 (0x0010 - 0x0000) -struct SkeletalMeshComponent_AccumulateAllBodiesBelowPhysicsBlendWeight final -{ -public: - class FName InBoneName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AddPhysicsBlendWeight; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSkipCustomPhysicsType; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_AccumulateAllBodiesBelowPhysicsBlendWeight; - -// Function Engine.SkeletalMeshComponent.AddForceToAllBodiesBelow -// 0x0028 (0x0028 - 0x0000) -struct SkeletalMeshComponent_AddForceToAllBodiesBelow final -{ -public: - struct FVector Force; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAccelChange; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeSelf; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_AddForceToAllBodiesBelow; - -// Function Engine.SkeletalMeshComponent.AddImpulseToAllBodiesBelow -// 0x0028 (0x0028 - 0x0000) -struct SkeletalMeshComponent_AddImpulseToAllBodiesBelow final -{ -public: - struct FVector Impulse; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bVelChange; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeSelf; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_AddImpulseToAllBodiesBelow; - -// Function Engine.SkeletalMeshComponent.AllowAnimCurveEvaluation -// 0x000C (0x000C - 0x0000) -struct SkeletalMeshComponent_AllowAnimCurveEvaluation final -{ -public: - class FName NameOfCurve; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllow; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_AllowAnimCurveEvaluation; - -// Function Engine.SkeletalMeshComponent.BreakConstraint -// 0x0038 (0x0038 - 0x0000) -struct SkeletalMeshComponent_BreakConstraint final -{ -public: - struct FVector Impulse; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector HitLocation; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InBoneName; // 0x0030(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_BreakConstraint; - -// Function Engine.SkeletalMeshComponent.FindConstraintBoneName -// 0x000C (0x000C - 0x0000) -struct SkeletalMeshComponent_FindConstraintBoneName final -{ -public: - int32 ConstraintIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ReturnValue; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_FindConstraintBoneName; - -// Function Engine.SkeletalMeshComponent.GetAnimClass -// 0x0008 (0x0008 - 0x0000) -struct SkeletalMeshComponent_GetAnimClass final -{ -public: - class UClass* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetAnimClass; - -// Function Engine.SkeletalMeshComponent.GetBoneLinearVelocity -// 0x0020 (0x0020 - 0x0000) -struct SkeletalMeshComponent_GetBoneLinearVelocity final -{ -public: - class FName InBoneName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetBoneLinearVelocity; - -// Function Engine.SkeletalMeshComponent.GetConstraintByName -// 0x0018 (0x0018 - 0x0000) -struct SkeletalMeshComponent_GetConstraintByName final -{ -public: - class FName ConstraintName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludesTerminated; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FConstraintInstanceAccessor ReturnValue; // 0x000C(0x000C)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetConstraintByName; - -// Function Engine.SkeletalMeshComponent.GetConstraints -// 0x0018 (0x0018 - 0x0000) -struct SkeletalMeshComponent_GetConstraints final -{ -public: - bool bIncludesTerminated; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutConstraints; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetConstraints; - -// Function Engine.SkeletalMeshComponent.GetConstraintsFromBody -// 0x0020 (0x0020 - 0x0000) -struct SkeletalMeshComponent_GetConstraintsFromBody final -{ -public: - class FName BodyName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bParentConstraints; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bChildConstraints; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludesTerminated; // 0x000A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B[0x5]; // 0x000B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutConstraints; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetConstraintsFromBody; - -// Function Engine.SkeletalMeshComponent.GetCurrentJointAngles -// 0x0014 (0x0014 - 0x0000) -struct SkeletalMeshComponent_GetCurrentJointAngles final -{ -public: - class FName InBoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Swing1Angle; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TwistAngle; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Swing2Angle; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetCurrentJointAngles; - -// Function Engine.SkeletalMeshComponent.GetFloatAttribute -// 0x001C (0x001C - 0x0000) -struct SkeletalMeshComponent_GetFloatAttribute final -{ -public: - class FName BoneName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AttributeName; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefaultValue; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutValue; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECustomBoneAttributeLookup LookupType; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0019(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetFloatAttribute; - -// Function Engine.SkeletalMeshComponent.GetFloatAttribute_Ref -// 0x0018 (0x0018 - 0x0000) -struct SkeletalMeshComponent_GetFloatAttribute_Ref final -{ -public: - class FName BoneName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AttributeName; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECustomBoneAttributeLookup LookupType; // 0x0014(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0015(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_16[0x2]; // 0x0016(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetFloatAttribute_Ref; - -// Function Engine.SkeletalMeshComponent.GetIntegerAttribute -// 0x001C (0x001C - 0x0000) -struct SkeletalMeshComponent_GetIntegerAttribute final -{ -public: - class FName BoneName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AttributeName; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 DefaultValue; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OutValue; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECustomBoneAttributeLookup LookupType; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0019(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetIntegerAttribute; - -// Function Engine.SkeletalMeshComponent.GetIntegerAttribute_Ref -// 0x0018 (0x0018 - 0x0000) -struct SkeletalMeshComponent_GetIntegerAttribute_Ref final -{ -public: - class FName BoneName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AttributeName; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OutValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECustomBoneAttributeLookup LookupType; // 0x0014(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0015(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_16[0x2]; // 0x0016(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetIntegerAttribute_Ref; - -// Function Engine.SkeletalMeshComponent.GetStringAttribute -// 0x0038 (0x0038 - 0x0000) -struct SkeletalMeshComponent_GetStringAttribute final -{ -public: - class FName BoneName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AttributeName; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString DefaultValue; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OutValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECustomBoneAttributeLookup LookupType; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0031(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetStringAttribute; - -// Function Engine.SkeletalMeshComponent.GetStringAttribute_Ref -// 0x0028 (0x0028 - 0x0000) -struct SkeletalMeshComponent_GetStringAttribute_Ref final -{ -public: - class FName BoneName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AttributeName; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OutValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECustomBoneAttributeLookup LookupType; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0021(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetStringAttribute_Ref; - -// Function Engine.SkeletalMeshComponent.GetTransformAttribute -// 0x00E0 (0x00E0 - 0x0000) -struct SkeletalMeshComponent_GetTransformAttribute final -{ -public: - class FName BoneName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AttributeName; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform DefaultValue; // 0x0010(0x0060)(Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform OutValue; // 0x0070(0x0060)(Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECustomBoneAttributeLookup LookupType; // 0x00D0(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00D1(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D2[0xE]; // 0x00D2(0x000E)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetTransformAttribute; - -// Function Engine.SkeletalMeshComponent.GetTransformAttribute_Ref -// 0x0080 (0x0080 - 0x0000) -struct SkeletalMeshComponent_GetTransformAttribute_Ref final -{ -public: - class FName BoneName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AttributeName; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform OutValue; // 0x0010(0x0060)(Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECustomBoneAttributeLookup LookupType; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0071(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_72[0xE]; // 0x0072(0x000E)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetTransformAttribute_Ref; - -// Function Engine.SkeletalMeshComponent.IsBodyGravityEnabled -// 0x000C (0x000C - 0x0000) -struct SkeletalMeshComponent_IsBodyGravityEnabled final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_IsBodyGravityEnabled; - -// Function Engine.SkeletalMeshComponent.LinkAnimClassLayers -// 0x0008 (0x0008 - 0x0000) -struct SkeletalMeshComponent_LinkAnimClassLayers final -{ -public: - TSubclassOf InClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_LinkAnimClassLayers; - -// Function Engine.SkeletalMeshComponent.LinkAnimGraphByTag -// 0x0010 (0x0010 - 0x0000) -struct SkeletalMeshComponent_LinkAnimGraphByTag final -{ -public: - class FName InTag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf InClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_LinkAnimGraphByTag; - -// Function Engine.SkeletalMeshComponent.OverrideAnimationData -// 0x0018 (0x0018 - 0x0000) -struct SkeletalMeshComponent_OverrideAnimationData final -{ -public: - class UAnimationAsset* InAnimToPlay; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsLooping; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsPlaying; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float position; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlayRate; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_OverrideAnimationData; - -// Function Engine.SkeletalMeshComponent.Play -// 0x0001 (0x0001 - 0x0000) -struct SkeletalMeshComponent_Play final -{ -public: - bool bLooping; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_Play; - -// Function Engine.SkeletalMeshComponent.PlayAnimation -// 0x0010 (0x0010 - 0x0000) -struct SkeletalMeshComponent_PlayAnimation final -{ -public: - class UAnimationAsset* NewAnimToPlay; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLooping; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_PlayAnimation; - -// Function Engine.SkeletalMeshComponent.ResetAnimInstanceDynamics -// 0x0001 (0x0001 - 0x0000) -struct SkeletalMeshComponent_ResetAnimInstanceDynamics final -{ -public: - ETeleportType InTeleportType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_ResetAnimInstanceDynamics; - -// Function Engine.SkeletalMeshComponent.SetAllBodiesBelowLinearVelocity -// 0x0028 (0x0028 - 0x0000) -struct SkeletalMeshComponent_SetAllBodiesBelowLinearVelocity final -{ -public: - class FName InBoneName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LinearVelocity; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeSelf; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetAllBodiesBelowLinearVelocity; - -// Function Engine.SkeletalMeshComponent.SetAllBodiesBelowPhysicsBlendWeight -// 0x0010 (0x0010 - 0x0000) -struct SkeletalMeshComponent_SetAllBodiesBelowPhysicsBlendWeight final -{ -public: - class FName InBoneName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PhysicsBlendWeight; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSkipCustomPhysicsType; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeSelf; // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetAllBodiesBelowPhysicsBlendWeight; - -// Function Engine.SkeletalMeshComponent.SetAllBodiesBelowPhysicsDisabled -// 0x000C (0x000C - 0x0000) -struct SkeletalMeshComponent_SetAllBodiesBelowPhysicsDisabled final -{ -public: - class FName InBoneName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDisabled; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeSelf; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetAllBodiesBelowPhysicsDisabled; - -// Function Engine.SkeletalMeshComponent.SetAllBodiesBelowSimulatePhysics -// 0x000C (0x000C - 0x0000) -struct SkeletalMeshComponent_SetAllBodiesBelowSimulatePhysics final -{ -public: - class FName InBoneName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNewSimulate; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeSelf; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetAllBodiesBelowSimulatePhysics; - -// Function Engine.SkeletalMeshComponent.SetAllBodiesPhysicsBlendWeight -// 0x0008 (0x0008 - 0x0000) -struct SkeletalMeshComponent_SetAllBodiesPhysicsBlendWeight final -{ -public: - float PhysicsBlendWeight; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSkipCustomPhysicsType; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetAllBodiesPhysicsBlendWeight; - -// Function Engine.SkeletalMeshComponent.SetAllBodiesSimulatePhysics -// 0x0001 (0x0001 - 0x0000) -struct SkeletalMeshComponent_SetAllBodiesSimulatePhysics final -{ -public: - bool bNewSimulate; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetAllBodiesSimulatePhysics; - -// Function Engine.SkeletalMeshComponent.SetAllMotorsAngularDriveParams -// 0x0010 (0x0010 - 0x0000) -struct SkeletalMeshComponent_SetAllMotorsAngularDriveParams final -{ -public: - float InSpring; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InDamping; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InForceLimit; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSkipCustomPhysicsType; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetAllMotorsAngularDriveParams; - -// Function Engine.SkeletalMeshComponent.SetAllMotorsAngularPositionDrive -// 0x0003 (0x0003 - 0x0000) -struct SkeletalMeshComponent_SetAllMotorsAngularPositionDrive final -{ -public: - bool bEnableSwingDrive; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableTwistDrive; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSkipCustomPhysicsType; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetAllMotorsAngularPositionDrive; - -// Function Engine.SkeletalMeshComponent.SetAllMotorsAngularVelocityDrive -// 0x0003 (0x0003 - 0x0000) -struct SkeletalMeshComponent_SetAllMotorsAngularVelocityDrive final -{ -public: - bool bEnableSwingDrive; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableTwistDrive; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSkipCustomPhysicsType; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetAllMotorsAngularVelocityDrive; - -// Function Engine.SkeletalMeshComponent.SetAllowAnimCurveEvaluation -// 0x0001 (0x0001 - 0x0000) -struct SkeletalMeshComponent_SetAllowAnimCurveEvaluation final -{ -public: - bool bInAllow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetAllowAnimCurveEvaluation; - -// Function Engine.SkeletalMeshComponent.SetAllowClothActors -// 0x0001 (0x0001 - 0x0000) -struct SkeletalMeshComponent_SetAllowClothActors final -{ -public: - bool bInAllow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetAllowClothActors; - -// Function Engine.SkeletalMeshComponent.SetAllowedAnimCurvesEvaluation -// 0x0018 (0x0018 - 0x0000) -struct SkeletalMeshComponent_SetAllowedAnimCurvesEvaluation final -{ -public: - TArray List; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bAllow; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetAllowedAnimCurvesEvaluation; - -// Function Engine.SkeletalMeshComponent.SetAllowRigidBodyAnimNode -// 0x0002 (0x0002 - 0x0000) -struct SkeletalMeshComponent_SetAllowRigidBodyAnimNode final -{ -public: - bool bInAllow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bReinitAnim; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetAllowRigidBodyAnimNode; - -// Function Engine.SkeletalMeshComponent.SetAngularLimits -// 0x0014 (0x0014 - 0x0000) -struct SkeletalMeshComponent_SetAngularLimits final -{ -public: - class FName InBoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Swing1LimitAngle; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TwistLimitAngle; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Swing2LimitAngle; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetAngularLimits; - -// Function Engine.SkeletalMeshComponent.SetAnimation -// 0x0008 (0x0008 - 0x0000) -struct SkeletalMeshComponent_SetAnimation final -{ -public: - class UAnimationAsset* NewAnimToPlay; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetAnimation; - -// Function Engine.SkeletalMeshComponent.SetAnimationMode -// 0x0002 (0x0002 - 0x0000) -struct SkeletalMeshComponent_SetAnimationMode final -{ -public: - EAnimationMode InAnimationMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForceInitAnimScriptInstance; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetAnimationMode; - -// Function Engine.SkeletalMeshComponent.SetAnimClass -// 0x0008 (0x0008 - 0x0000) -struct SkeletalMeshComponent_SetAnimClass final -{ -public: - class UClass* NewClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetAnimClass; - -// Function Engine.SkeletalMeshComponent.SetBodyNotifyRigidBodyCollision -// 0x000C (0x000C - 0x0000) -struct SkeletalMeshComponent_SetBodyNotifyRigidBodyCollision final -{ -public: - bool bNewNotifyRigidBodyCollision; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName BoneName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetBodyNotifyRigidBodyCollision; - -// Function Engine.SkeletalMeshComponent.SetBodySimulatePhysics -// 0x000C (0x000C - 0x0000) -struct SkeletalMeshComponent_SetBodySimulatePhysics final -{ -public: - class FName InBoneName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSimulate; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetBodySimulatePhysics; - -// Function Engine.SkeletalMeshComponent.SetClothMaxDistanceScale -// 0x0004 (0x0004 - 0x0000) -struct SkeletalMeshComponent_SetClothMaxDistanceScale final -{ -public: - float Scale; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetClothMaxDistanceScale; - -// Function Engine.SkeletalMeshComponent.SetConstraintProfile -// 0x0014 (0x0014 - 0x0000) -struct SkeletalMeshComponent_SetConstraintProfile final -{ -public: - class FName JointName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ProfileName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDefaultIfNotFound; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetConstraintProfile; - -// Function Engine.SkeletalMeshComponent.SetConstraintProfileForAll -// 0x000C (0x000C - 0x0000) -struct SkeletalMeshComponent_SetConstraintProfileForAll final -{ -public: - class FName ProfileName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDefaultIfNotFound; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetConstraintProfileForAll; - -// Function Engine.SkeletalMeshComponent.SetDisableAnimCurves -// 0x0001 (0x0001 - 0x0000) -struct SkeletalMeshComponent_SetDisableAnimCurves final -{ -public: - bool bInDisableAnimCurves; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetDisableAnimCurves; - -// Function Engine.SkeletalMeshComponent.SetDisablePostProcessBlueprint -// 0x0001 (0x0001 - 0x0000) -struct SkeletalMeshComponent_SetDisablePostProcessBlueprint final -{ -public: - bool bInDisablePostProcess; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetDisablePostProcessBlueprint; - -// Function Engine.SkeletalMeshComponent.SetEnableBodyGravity -// 0x000C (0x000C - 0x0000) -struct SkeletalMeshComponent_SetEnableBodyGravity final -{ -public: - bool bEnableGravity; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName BoneName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetEnableBodyGravity; - -// Function Engine.SkeletalMeshComponent.SetEnableGravityOnAllBodiesBelow -// 0x0010 (0x0010 - 0x0000) -struct SkeletalMeshComponent_SetEnableGravityOnAllBodiesBelow final -{ -public: - bool bEnableGravity; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName BoneName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeSelf; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetEnableGravityOnAllBodiesBelow; - -// Function Engine.SkeletalMeshComponent.SetEnablePhysicsBlending -// 0x0001 (0x0001 - 0x0000) -struct SkeletalMeshComponent_SetEnablePhysicsBlending final -{ -public: - bool bNewBlendPhysics; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetEnablePhysicsBlending; - -// Function Engine.SkeletalMeshComponent.SetMorphTarget -// 0x0010 (0x0010 - 0x0000) -struct SkeletalMeshComponent_SetMorphTarget final -{ -public: - class FName MorphTargetName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRemoveZeroWeight; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetMorphTarget; - -// Function Engine.SkeletalMeshComponent.SetNotifyRigidBodyCollisionBelow -// 0x0010 (0x0010 - 0x0000) -struct SkeletalMeshComponent_SetNotifyRigidBodyCollisionBelow final -{ -public: - bool bNewNotifyRigidBodyCollision; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName BoneName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeSelf; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetNotifyRigidBodyCollisionBelow; - -// Function Engine.SkeletalMeshComponent.SetPhysicsBlendWeight -// 0x0004 (0x0004 - 0x0000) -struct SkeletalMeshComponent_SetPhysicsBlendWeight final -{ -public: - float PhysicsBlendWeight; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetPhysicsBlendWeight; - -// Function Engine.SkeletalMeshComponent.SetPlayRate -// 0x0004 (0x0004 - 0x0000) -struct SkeletalMeshComponent_SetPlayRate final -{ -public: - float Rate; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetPlayRate; - -// Function Engine.SkeletalMeshComponent.SetPosition -// 0x0008 (0x0008 - 0x0000) -struct SkeletalMeshComponent_SetPosition final -{ -public: - float InPos; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFireNotifies; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetPosition; - -// Function Engine.SkeletalMeshComponent.SetSkeletalMeshAsset -// 0x0008 (0x0008 - 0x0000) -struct SkeletalMeshComponent_SetSkeletalMeshAsset final -{ -public: - class USkeletalMesh* NewMesh; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetSkeletalMeshAsset; - -// Function Engine.SkeletalMeshComponent.SetTeleportDistanceThreshold -// 0x0004 (0x0004 - 0x0000) -struct SkeletalMeshComponent_SetTeleportDistanceThreshold final -{ -public: - float Threshold; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetTeleportDistanceThreshold; - -// Function Engine.SkeletalMeshComponent.SetTeleportRotationThreshold -// 0x0004 (0x0004 - 0x0000) -struct SkeletalMeshComponent_SetTeleportRotationThreshold final -{ -public: - float Threshold; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetTeleportRotationThreshold; - -// Function Engine.SkeletalMeshComponent.SetUpdateAnimationInEditor -// 0x0001 (0x0001 - 0x0000) -struct SkeletalMeshComponent_SetUpdateAnimationInEditor final -{ -public: - bool NewUpdateState; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetUpdateAnimationInEditor; - -// Function Engine.SkeletalMeshComponent.SetUpdateClothInEditor -// 0x0001 (0x0001 - 0x0000) -struct SkeletalMeshComponent_SetUpdateClothInEditor final -{ -public: - bool NewUpdateState; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SetUpdateClothInEditor; - -// Function Engine.SkeletalMeshComponent.SnapshotPose -// 0x0038 (0x0038 - 0x0000) -struct SkeletalMeshComponent_SnapshotPose final -{ -public: - struct FPoseSnapshot Snapshot; // 0x0000(0x0038)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_SnapshotPose; - -// Function Engine.SkeletalMeshComponent.TermBodiesBelow -// 0x0008 (0x0008 - 0x0000) -struct SkeletalMeshComponent_TermBodiesBelow final -{ -public: - class FName ParentBoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_TermBodiesBelow; - -// Function Engine.SkeletalMeshComponent.UnbindClothFromLeaderPoseComponent -// 0x0001 (0x0001 - 0x0000) -struct SkeletalMeshComponent_UnbindClothFromLeaderPoseComponent final -{ -public: - bool bRestoreSimulationSpace; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_UnbindClothFromLeaderPoseComponent; - -// Function Engine.SkeletalMeshComponent.UnlinkAnimClassLayers -// 0x0008 (0x0008 - 0x0000) -struct SkeletalMeshComponent_UnlinkAnimClassLayers final -{ -public: - TSubclassOf InClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_UnlinkAnimClassLayers; - -// Function Engine.SkeletalMeshComponent.GetAllowClothActors -// 0x0001 (0x0001 - 0x0000) -struct SkeletalMeshComponent_GetAllowClothActors final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetAllowClothActors; - -// Function Engine.SkeletalMeshComponent.GetAllowedAnimCurveEvaluate -// 0x0001 (0x0001 - 0x0000) -struct SkeletalMeshComponent_GetAllowedAnimCurveEvaluate final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetAllowedAnimCurveEvaluate; - -// Function Engine.SkeletalMeshComponent.GetAllowRigidBodyAnimNode -// 0x0001 (0x0001 - 0x0000) -struct SkeletalMeshComponent_GetAllowRigidBodyAnimNode final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetAllowRigidBodyAnimNode; - -// Function Engine.SkeletalMeshComponent.GetAnimationMode -// 0x0001 (0x0001 - 0x0000) -struct SkeletalMeshComponent_GetAnimationMode final -{ -public: - EAnimationMode ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetAnimationMode; - -// Function Engine.SkeletalMeshComponent.GetAnimInstance -// 0x0008 (0x0008 - 0x0000) -struct SkeletalMeshComponent_GetAnimInstance final -{ -public: - class UAnimInstance* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetAnimInstance; - -// Function Engine.SkeletalMeshComponent.GetBoneMass -// 0x0010 (0x0010 - 0x0000) -struct SkeletalMeshComponent_GetBoneMass final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bScaleMass; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetBoneMass; - -// Function Engine.SkeletalMeshComponent.GetClothingSimulationInteractor -// 0x0008 (0x0008 - 0x0000) -struct SkeletalMeshComponent_GetClothingSimulationInteractor final -{ -public: - class UClothingSimulationInteractor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetClothingSimulationInteractor; - -// Function Engine.SkeletalMeshComponent.GetClothMaxDistanceScale -// 0x0004 (0x0004 - 0x0000) -struct SkeletalMeshComponent_GetClothMaxDistanceScale final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetClothMaxDistanceScale; - -// Function Engine.SkeletalMeshComponent.GetDisableAnimCurves -// 0x0001 (0x0001 - 0x0000) -struct SkeletalMeshComponent_GetDisableAnimCurves final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetDisableAnimCurves; - -// Function Engine.SkeletalMeshComponent.GetDisablePostProcessBlueprint -// 0x0001 (0x0001 - 0x0000) -struct SkeletalMeshComponent_GetDisablePostProcessBlueprint final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetDisablePostProcessBlueprint; - -// Function Engine.SkeletalMeshComponent.GetLinkedAnimGraphInstanceByTag -// 0x0010 (0x0010 - 0x0000) -struct SkeletalMeshComponent_GetLinkedAnimGraphInstanceByTag final -{ -public: - class FName InTag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimInstance* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetLinkedAnimGraphInstanceByTag; - -// Function Engine.SkeletalMeshComponent.GetLinkedAnimGraphInstancesByTag -// 0x0018 (0x0018 - 0x0000) -struct SkeletalMeshComponent_GetLinkedAnimGraphInstancesByTag final -{ -public: - class FName InTag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutLinkedInstances; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetLinkedAnimGraphInstancesByTag; - -// Function Engine.SkeletalMeshComponent.GetLinkedAnimLayerInstanceByClass -// 0x0010 (0x0010 - 0x0000) -struct SkeletalMeshComponent_GetLinkedAnimLayerInstanceByClass final -{ -public: - TSubclassOf InClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimInstance* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetLinkedAnimLayerInstanceByClass; - -// Function Engine.SkeletalMeshComponent.GetLinkedAnimLayerInstanceByGroup -// 0x0010 (0x0010 - 0x0000) -struct SkeletalMeshComponent_GetLinkedAnimLayerInstanceByGroup final -{ -public: - class FName InGroup; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimInstance* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetLinkedAnimLayerInstanceByGroup; - -// Function Engine.SkeletalMeshComponent.GetMorphTarget -// 0x000C (0x000C - 0x0000) -struct SkeletalMeshComponent_GetMorphTarget final -{ -public: - class FName MorphTargetName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetMorphTarget; - -// Function Engine.SkeletalMeshComponent.GetPlayRate -// 0x0004 (0x0004 - 0x0000) -struct SkeletalMeshComponent_GetPlayRate final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetPlayRate; - -// Function Engine.SkeletalMeshComponent.GetPosition -// 0x0004 (0x0004 - 0x0000) -struct SkeletalMeshComponent_GetPosition final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetPosition; - -// Function Engine.SkeletalMeshComponent.GetPostProcessInstance -// 0x0008 (0x0008 - 0x0000) -struct SkeletalMeshComponent_GetPostProcessInstance final -{ -public: - class UAnimInstance* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetPostProcessInstance; - -// Function Engine.SkeletalMeshComponent.GetSkeletalCenterOfMass -// 0x0018 (0x0018 - 0x0000) -struct SkeletalMeshComponent_GetSkeletalCenterOfMass final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetSkeletalCenterOfMass; - -// Function Engine.SkeletalMeshComponent.GetSkeletalMeshAsset -// 0x0008 (0x0008 - 0x0000) -struct SkeletalMeshComponent_GetSkeletalMeshAsset final -{ -public: - class USkeletalMesh* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetSkeletalMeshAsset; - -// Function Engine.SkeletalMeshComponent.GetTeleportDistanceThreshold -// 0x0004 (0x0004 - 0x0000) -struct SkeletalMeshComponent_GetTeleportDistanceThreshold final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetTeleportDistanceThreshold; - -// Function Engine.SkeletalMeshComponent.GetTeleportRotationThreshold -// 0x0004 (0x0004 - 0x0000) -struct SkeletalMeshComponent_GetTeleportRotationThreshold final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_GetTeleportRotationThreshold; - -// Function Engine.SkeletalMeshComponent.HasValidAnimationInstance -// 0x0001 (0x0001 - 0x0000) -struct SkeletalMeshComponent_HasValidAnimationInstance final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_HasValidAnimationInstance; - -// Function Engine.SkeletalMeshComponent.IsClothingSimulationSuspended -// 0x0001 (0x0001 - 0x0000) -struct SkeletalMeshComponent_IsClothingSimulationSuspended final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_IsClothingSimulationSuspended; - -// Function Engine.SkeletalMeshComponent.IsPlaying -// 0x0001 (0x0001 - 0x0000) -struct SkeletalMeshComponent_IsPlaying final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_IsPlaying; - -// Function Engine.SkeletalMeshComponent.K2_GetClosestPointOnPhysicsAsset -// 0x0058 (0x0058 - 0x0000) -struct SkeletalMeshComponent_K2_GetClosestPointOnPhysicsAsset final -{ -public: - struct FVector WorldPosition; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ClosestWorldPosition; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Normal; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0048(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Distance; // 0x0050(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0054(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMeshComponent_K2_GetClosestPointOnPhysicsAsset; - -// Function Engine.BlueprintSetLibrary.Set_Add -// 0x0058 (0x0058 - 0x0000) -struct BlueprintSetLibrary_Set_Add final -{ -public: - TSet TargetSet; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - int32 NewItem; // 0x0050(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintSetLibrary_Set_Add; - -// Function Engine.BlueprintSetLibrary.Set_AddItems -// 0x0060 (0x0060 - 0x0000) -struct BlueprintSetLibrary_Set_AddItems final -{ -public: - TSet TargetSet; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - TArray NewItems; // 0x0050(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintSetLibrary_Set_AddItems; - -// Function Engine.BlueprintSetLibrary.Set_Clear -// 0x0050 (0x0050 - 0x0000) -struct BlueprintSetLibrary_Set_Clear final -{ -public: - TSet TargetSet; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintSetLibrary_Set_Clear; - -// Function Engine.BlueprintSetLibrary.Set_Contains -// 0x0058 (0x0058 - 0x0000) -struct BlueprintSetLibrary_Set_Contains final -{ -public: - TSet TargetSet; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - int32 ItemToFind; // 0x0050(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0054(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintSetLibrary_Set_Contains; - -// Function Engine.BlueprintSetLibrary.Set_Difference -// 0x00F0 (0x00F0 - 0x0000) -struct BlueprintSetLibrary_Set_Difference final -{ -public: - TSet A; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - TSet B; // 0x0050(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - TSet Result; // 0x00A0(0x0050)(Parm, OutParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintSetLibrary_Set_Difference; - -// Function Engine.BlueprintSetLibrary.Set_Intersection -// 0x00F0 (0x00F0 - 0x0000) -struct BlueprintSetLibrary_Set_Intersection final -{ -public: - TSet A; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - TSet B; // 0x0050(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - TSet Result; // 0x00A0(0x0050)(Parm, OutParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintSetLibrary_Set_Intersection; - -// Function Engine.BlueprintSetLibrary.Set_IsEmpty -// 0x0058 (0x0058 - 0x0000) -struct BlueprintSetLibrary_Set_IsEmpty final -{ -public: - TSet TargetSet; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0050(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintSetLibrary_Set_IsEmpty; - -// Function Engine.BlueprintSetLibrary.Set_IsNotEmpty -// 0x0058 (0x0058 - 0x0000) -struct BlueprintSetLibrary_Set_IsNotEmpty final -{ -public: - TSet TargetSet; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0050(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintSetLibrary_Set_IsNotEmpty; - -// Function Engine.BlueprintSetLibrary.Set_Length -// 0x0058 (0x0058 - 0x0000) -struct BlueprintSetLibrary_Set_Length final -{ -public: - TSet TargetSet; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0050(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintSetLibrary_Set_Length; - -// Function Engine.BlueprintSetLibrary.Set_Remove -// 0x0058 (0x0058 - 0x0000) -struct BlueprintSetLibrary_Set_Remove final -{ -public: - TSet TargetSet; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - int32 Item; // 0x0050(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0054(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintSetLibrary_Set_Remove; - -// Function Engine.BlueprintSetLibrary.Set_RemoveItems -// 0x0060 (0x0060 - 0x0000) -struct BlueprintSetLibrary_Set_RemoveItems final -{ -public: - TSet TargetSet; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - TArray Items; // 0x0050(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintSetLibrary_Set_RemoveItems; - -// Function Engine.BlueprintSetLibrary.Set_ToArray -// 0x0060 (0x0060 - 0x0000) -struct BlueprintSetLibrary_Set_ToArray final -{ -public: - TSet A; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - TArray Result; // 0x0050(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintSetLibrary_Set_ToArray; - -// Function Engine.BlueprintSetLibrary.Set_Union -// 0x00F0 (0x00F0 - 0x0000) -struct BlueprintSetLibrary_Set_Union final -{ -public: - TSet A; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - TSet B; // 0x0050(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - TSet Result; // 0x00A0(0x0050)(Parm, OutParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintSetLibrary_Set_Union; - -// Function Engine.BlueprintSetLibrary.SetSetPropertyByName -// 0x0060 (0x0060 - 0x0000) -struct BlueprintSetLibrary_SetSetPropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSet Value; // 0x0010(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintSetLibrary_SetSetPropertyByName; - -// Function Engine.KismetNodeHelperLibrary.BitIsMarked -// 0x000C (0x000C - 0x0000) -struct KismetNodeHelperLibrary_BitIsMarked final -{ -public: - int32 Data; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Index_0; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetNodeHelperLibrary_BitIsMarked; - -// Function Engine.KismetNodeHelperLibrary.ClearAllBits -// 0x0004 (0x0004 - 0x0000) -struct KismetNodeHelperLibrary_ClearAllBits final -{ -public: - int32 Data; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetNodeHelperLibrary_ClearAllBits; - -// Function Engine.KismetNodeHelperLibrary.ClearBit -// 0x0008 (0x0008 - 0x0000) -struct KismetNodeHelperLibrary_ClearBit final -{ -public: - int32 Data; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Index_0; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetNodeHelperLibrary_ClearBit; - -// Function Engine.KismetNodeHelperLibrary.GetEnumeratorName -// 0x0018 (0x0018 - 0x0000) -struct KismetNodeHelperLibrary_GetEnumeratorName final -{ -public: - const class UEnum* Enum; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 EnumeratorValue; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName ReturnValue; // 0x000C(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetNodeHelperLibrary_GetEnumeratorName; - -// Function Engine.KismetNodeHelperLibrary.GetEnumeratorUserFriendlyName -// 0x0020 (0x0020 - 0x0000) -struct KismetNodeHelperLibrary_GetEnumeratorUserFriendlyName final -{ -public: - const class UEnum* Enum; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 EnumeratorValue; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetNodeHelperLibrary_GetEnumeratorUserFriendlyName; - -// Function Engine.KismetNodeHelperLibrary.GetEnumeratorValueFromIndex -// 0x0010 (0x0010 - 0x0000) -struct KismetNodeHelperLibrary_GetEnumeratorValueFromIndex final -{ -public: - const class UEnum* Enum; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 EnumeratorIndex; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetNodeHelperLibrary_GetEnumeratorValueFromIndex; - -// Function Engine.KismetNodeHelperLibrary.GetFirstUnmarkedBit -// 0x0010 (0x0010 - 0x0000) -struct KismetNodeHelperLibrary_GetFirstUnmarkedBit final -{ -public: - int32 Data; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StartIdx; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumBits; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetNodeHelperLibrary_GetFirstUnmarkedBit; - -// Function Engine.KismetNodeHelperLibrary.GetRandomUnmarkedBit -// 0x0010 (0x0010 - 0x0000) -struct KismetNodeHelperLibrary_GetRandomUnmarkedBit final -{ -public: - int32 Data; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StartIdx; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumBits; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetNodeHelperLibrary_GetRandomUnmarkedBit; - -// Function Engine.KismetNodeHelperLibrary.GetUnmarkedBit -// 0x0014 (0x0014 - 0x0000) -struct KismetNodeHelperLibrary_GetUnmarkedBit final -{ -public: - int32 Data; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StartIdx; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumBits; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRandom; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetNodeHelperLibrary_GetUnmarkedBit; - -// Function Engine.KismetNodeHelperLibrary.GetValidValue -// 0x0010 (0x0010 - 0x0000) -struct KismetNodeHelperLibrary_GetValidValue final -{ -public: - const class UEnum* Enum; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 EnumeratorValue; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetNodeHelperLibrary_GetValidValue; - -// Function Engine.KismetNodeHelperLibrary.HasMarkedBit -// 0x000C (0x000C - 0x0000) -struct KismetNodeHelperLibrary_HasMarkedBit final -{ -public: - int32 Data; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumBits; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetNodeHelperLibrary_HasMarkedBit; - -// Function Engine.KismetNodeHelperLibrary.HasUnmarkedBit -// 0x000C (0x000C - 0x0000) -struct KismetNodeHelperLibrary_HasUnmarkedBit final -{ -public: - int32 Data; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumBits; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetNodeHelperLibrary_HasUnmarkedBit; - -// Function Engine.KismetNodeHelperLibrary.MarkBit -// 0x0008 (0x0008 - 0x0000) -struct KismetNodeHelperLibrary_MarkBit final -{ -public: - int32 Data; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Index_0; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetNodeHelperLibrary_MarkBit; - -// Function Engine.ShapeComponent.SetLineThickness -// 0x0004 (0x0004 - 0x0000) -struct ShapeComponent_SetLineThickness final -{ -public: - float Thickness; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ShapeComponent_SetLineThickness; - -// Function Engine.SphereComponent.SetSphereRadius -// 0x0008 (0x0008 - 0x0000) -struct SphereComponent_SetSphereRadius final -{ -public: - float InSphereRadius; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateOverlaps; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SphereComponent_SetSphereRadius; - -// Function Engine.SphereComponent.GetScaledSphereRadius -// 0x0004 (0x0004 - 0x0000) -struct SphereComponent_GetScaledSphereRadius final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SphereComponent_GetScaledSphereRadius; - -// Function Engine.SphereComponent.GetShapeScale -// 0x0004 (0x0004 - 0x0000) -struct SphereComponent_GetShapeScale final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SphereComponent_GetShapeScale; - -// Function Engine.SphereComponent.GetUnscaledSphereRadius -// 0x0004 (0x0004 - 0x0000) -struct SphereComponent_GetUnscaledSphereRadius final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SphereComponent_GetUnscaledSphereRadius; - -// Function Engine.StaticMeshActor.SetMobility -// 0x0001 (0x0001 - 0x0000) -struct StaticMeshActor_SetMobility final -{ -public: - EComponentMobility InMobility; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMeshActor_SetMobility; - -// Function Engine.SkyAtmosphereComponent.GetAtmosphereTransmitanceOnGroundAtPlanetTop -// 0x0018 (0x0018 - 0x0000) -struct SkyAtmosphereComponent_GetAtmosphereTransmitanceOnGroundAtPlanetTop final -{ -public: - class UDirectionalLightComponent* DirectionalLight; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_GetAtmosphereTransmitanceOnGroundAtPlanetTop; - -// Function Engine.SkyAtmosphereComponent.GetOverridenAtmosphereLightDirection -// 0x0020 (0x0020 - 0x0000) -struct SkyAtmosphereComponent_GetOverridenAtmosphereLightDirection final -{ -public: - int32 AtmosphereLightIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_GetOverridenAtmosphereLightDirection; - -// Function Engine.SkyAtmosphereComponent.IsAtmosphereLightDirectionOverriden -// 0x0008 (0x0008 - 0x0000) -struct SkyAtmosphereComponent_IsAtmosphereLightDirectionOverriden final -{ -public: - int32 AtmosphereLightIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_IsAtmosphereLightDirectionOverriden; - -// Function Engine.SkyAtmosphereComponent.OverrideAtmosphereLightDirection -// 0x0020 (0x0020 - 0x0000) -struct SkyAtmosphereComponent_OverrideAtmosphereLightDirection final -{ -public: - int32 AtmosphereLightIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector LightDirection; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_OverrideAtmosphereLightDirection; - -// Function Engine.SkyAtmosphereComponent.ResetAtmosphereLightDirectionOverride -// 0x0004 (0x0004 - 0x0000) -struct SkyAtmosphereComponent_ResetAtmosphereLightDirectionOverride final -{ -public: - int32 AtmosphereLightIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_ResetAtmosphereLightDirectionOverride; - -// Function Engine.SkyAtmosphereComponent.SetAerialPespectiveViewDistanceScale -// 0x0004 (0x0004 - 0x0000) -struct SkyAtmosphereComponent_SetAerialPespectiveViewDistanceScale final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_SetAerialPespectiveViewDistanceScale; - -// Function Engine.SkyAtmosphereComponent.SetAtmosphereHeight -// 0x0004 (0x0004 - 0x0000) -struct SkyAtmosphereComponent_SetAtmosphereHeight final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_SetAtmosphereHeight; - -// Function Engine.SkyAtmosphereComponent.SetBottomRadius -// 0x0004 (0x0004 - 0x0000) -struct SkyAtmosphereComponent_SetBottomRadius final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_SetBottomRadius; - -// Function Engine.SkyAtmosphereComponent.SetGroundAlbedo -// 0x0004 (0x0004 - 0x0000) -struct SkyAtmosphereComponent_SetGroundAlbedo final -{ -public: - struct FColor NewValue; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_SetGroundAlbedo; - -// Function Engine.SkyAtmosphereComponent.SetHeightFogContribution -// 0x0004 (0x0004 - 0x0000) -struct SkyAtmosphereComponent_SetHeightFogContribution final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_SetHeightFogContribution; - -// Function Engine.SkyAtmosphereComponent.SetHoldout -// 0x0001 (0x0001 - 0x0000) -struct SkyAtmosphereComponent_SetHoldout final -{ -public: - bool bNewHoldout; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_SetHoldout; - -// Function Engine.SkyAtmosphereComponent.SetMieAbsorption -// 0x0010 (0x0010 - 0x0000) -struct SkyAtmosphereComponent_SetMieAbsorption final -{ -public: - struct FLinearColor NewValue; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_SetMieAbsorption; - -// Function Engine.SkyAtmosphereComponent.SetMieAbsorptionScale -// 0x0004 (0x0004 - 0x0000) -struct SkyAtmosphereComponent_SetMieAbsorptionScale final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_SetMieAbsorptionScale; - -// Function Engine.SkyAtmosphereComponent.SetMieAnisotropy -// 0x0004 (0x0004 - 0x0000) -struct SkyAtmosphereComponent_SetMieAnisotropy final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_SetMieAnisotropy; - -// Function Engine.SkyAtmosphereComponent.SetMieExponentialDistribution -// 0x0004 (0x0004 - 0x0000) -struct SkyAtmosphereComponent_SetMieExponentialDistribution final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_SetMieExponentialDistribution; - -// Function Engine.SkyAtmosphereComponent.SetMieScattering -// 0x0010 (0x0010 - 0x0000) -struct SkyAtmosphereComponent_SetMieScattering final -{ -public: - struct FLinearColor NewValue; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_SetMieScattering; - -// Function Engine.SkyAtmosphereComponent.SetMieScatteringScale -// 0x0004 (0x0004 - 0x0000) -struct SkyAtmosphereComponent_SetMieScatteringScale final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_SetMieScatteringScale; - -// Function Engine.SkyAtmosphereComponent.SetMultiScatteringFactor -// 0x0004 (0x0004 - 0x0000) -struct SkyAtmosphereComponent_SetMultiScatteringFactor final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_SetMultiScatteringFactor; - -// Function Engine.SkyAtmosphereComponent.SetOtherAbsorption -// 0x0010 (0x0010 - 0x0000) -struct SkyAtmosphereComponent_SetOtherAbsorption final -{ -public: - struct FLinearColor NewValue; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_SetOtherAbsorption; - -// Function Engine.SkyAtmosphereComponent.SetOtherAbsorptionScale -// 0x0004 (0x0004 - 0x0000) -struct SkyAtmosphereComponent_SetOtherAbsorptionScale final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_SetOtherAbsorptionScale; - -// Function Engine.SkyAtmosphereComponent.SetRayleighExponentialDistribution -// 0x0004 (0x0004 - 0x0000) -struct SkyAtmosphereComponent_SetRayleighExponentialDistribution final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_SetRayleighExponentialDistribution; - -// Function Engine.SkyAtmosphereComponent.SetRayleighScattering -// 0x0010 (0x0010 - 0x0000) -struct SkyAtmosphereComponent_SetRayleighScattering final -{ -public: - struct FLinearColor NewValue; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_SetRayleighScattering; - -// Function Engine.SkyAtmosphereComponent.SetRayleighScatteringScale -// 0x0004 (0x0004 - 0x0000) -struct SkyAtmosphereComponent_SetRayleighScatteringScale final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_SetRayleighScatteringScale; - -// Function Engine.SkyAtmosphereComponent.SetRenderInMainPass -// 0x0001 (0x0001 - 0x0000) -struct SkyAtmosphereComponent_SetRenderInMainPass final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_SetRenderInMainPass; - -// Function Engine.SkyAtmosphereComponent.SetSkyLuminanceFactor -// 0x0010 (0x0010 - 0x0000) -struct SkyAtmosphereComponent_SetSkyLuminanceFactor final -{ -public: - struct FLinearColor NewValue; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyAtmosphereComponent_SetSkyLuminanceFactor; - -// Function Engine.AtmosphericFogComponent.DisableGroundScattering -// 0x0001 (0x0001 - 0x0000) -struct AtmosphericFogComponent_DisableGroundScattering final -{ -public: - bool NewGroundScattering; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AtmosphericFogComponent_DisableGroundScattering; - -// Function Engine.AtmosphericFogComponent.DisableSunDisk -// 0x0001 (0x0001 - 0x0000) -struct AtmosphericFogComponent_DisableSunDisk final -{ -public: - bool NewSunDisk; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AtmosphericFogComponent_DisableSunDisk; - -// Function Engine.AtmosphericFogComponent.SetAltitudeScale -// 0x0004 (0x0004 - 0x0000) -struct AtmosphericFogComponent_SetAltitudeScale final -{ -public: - float NewAltitudeScale; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AtmosphericFogComponent_SetAltitudeScale; - -// Function Engine.AtmosphericFogComponent.SetDefaultBrightness -// 0x0004 (0x0004 - 0x0000) -struct AtmosphericFogComponent_SetDefaultBrightness final -{ -public: - float NewBrightness; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AtmosphericFogComponent_SetDefaultBrightness; - -// Function Engine.AtmosphericFogComponent.SetDefaultLightColor -// 0x0010 (0x0010 - 0x0000) -struct AtmosphericFogComponent_SetDefaultLightColor final -{ -public: - struct FLinearColor NewLightColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AtmosphericFogComponent_SetDefaultLightColor; - -// Function Engine.AtmosphericFogComponent.SetDensityMultiplier -// 0x0004 (0x0004 - 0x0000) -struct AtmosphericFogComponent_SetDensityMultiplier final -{ -public: - float NewDensityMultiplier; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AtmosphericFogComponent_SetDensityMultiplier; - -// Function Engine.AtmosphericFogComponent.SetDensityOffset -// 0x0004 (0x0004 - 0x0000) -struct AtmosphericFogComponent_SetDensityOffset final -{ -public: - float NewDensityOffset; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AtmosphericFogComponent_SetDensityOffset; - -// Function Engine.AtmosphericFogComponent.SetDistanceOffset -// 0x0004 (0x0004 - 0x0000) -struct AtmosphericFogComponent_SetDistanceOffset final -{ -public: - float NewDistanceOffset; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AtmosphericFogComponent_SetDistanceOffset; - -// Function Engine.AtmosphericFogComponent.SetDistanceScale -// 0x0004 (0x0004 - 0x0000) -struct AtmosphericFogComponent_SetDistanceScale final -{ -public: - float NewDistanceScale; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AtmosphericFogComponent_SetDistanceScale; - -// Function Engine.AtmosphericFogComponent.SetFogMultiplier -// 0x0004 (0x0004 - 0x0000) -struct AtmosphericFogComponent_SetFogMultiplier final -{ -public: - float NewFogMultiplier; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AtmosphericFogComponent_SetFogMultiplier; - -// Function Engine.AtmosphericFogComponent.SetPrecomputeParams -// 0x000C (0x000C - 0x0000) -struct AtmosphericFogComponent_SetPrecomputeParams final -{ -public: - float DensityHeight; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxScatteringOrder; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InscatterAltitudeSampleNum; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AtmosphericFogComponent_SetPrecomputeParams; - -// Function Engine.AtmosphericFogComponent.SetStartDistance -// 0x0004 (0x0004 - 0x0000) -struct AtmosphericFogComponent_SetStartDistance final -{ -public: - float NewStartDistance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AtmosphericFogComponent_SetStartDistance; - -// Function Engine.AtmosphericFogComponent.SetSunMultiplier -// 0x0004 (0x0004 - 0x0000) -struct AtmosphericFogComponent_SetSunMultiplier final -{ -public: - float NewSunMultiplier; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AtmosphericFogComponent_SetSunMultiplier; - -// Function Engine.StreamableRenderAsset.SetForceMipLevelsToBeResident -// 0x0008 (0x0008 - 0x0000) -struct StreamableRenderAsset_SetForceMipLevelsToBeResident final -{ -public: - float Seconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CinematicLODGroupMask; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StreamableRenderAsset_SetForceMipLevelsToBeResident; - -// Function Engine.PawnMovementComponent.AddInputVector -// 0x0020 (0x0020 - 0x0000) -struct PawnMovementComponent_AddInputVector final -{ -public: - struct FVector WorldVector; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForce; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PawnMovementComponent_AddInputVector; - -// Function Engine.PawnMovementComponent.ConsumeInputVector -// 0x0018 (0x0018 - 0x0000) -struct PawnMovementComponent_ConsumeInputVector final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PawnMovementComponent_ConsumeInputVector; - -// Function Engine.PawnMovementComponent.MulticastAsyncPhysicsStateAction -// 0x0050 (0x0050 - 0x0000) -struct PawnMovementComponent_MulticastAsyncPhysicsStateAction final -{ -public: - const class UPrimitiveComponent* ActionComponent; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAsyncPhysicsTimestamp Timestamp; // 0x0010(0x0008)(ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) - EPhysicsStateAction ActionType; // 0x0018(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ActionDatas; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ActionPosition; // 0x0038(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PawnMovementComponent_MulticastAsyncPhysicsStateAction; - -// Function Engine.PawnMovementComponent.ServerAsyncPhysicsStateAction -// 0x0050 (0x0050 - 0x0000) -struct PawnMovementComponent_ServerAsyncPhysicsStateAction final -{ -public: - const class UPrimitiveComponent* ActionComponent; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAsyncPhysicsTimestamp Timestamp; // 0x0010(0x0008)(ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) - EPhysicsStateAction ActionType; // 0x0018(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ActionDatas; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ActionPosition; // 0x0038(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PawnMovementComponent_ServerAsyncPhysicsStateAction; - -// Function Engine.PawnMovementComponent.GetLastInputVector -// 0x0018 (0x0018 - 0x0000) -struct PawnMovementComponent_GetLastInputVector final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PawnMovementComponent_GetLastInputVector; - -// Function Engine.PawnMovementComponent.GetPawnOwner -// 0x0008 (0x0008 - 0x0000) -struct PawnMovementComponent_GetPawnOwner final -{ -public: - class APawn* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PawnMovementComponent_GetPawnOwner; - -// Function Engine.PawnMovementComponent.GetPendingInputVector -// 0x0018 (0x0018 - 0x0000) -struct PawnMovementComponent_GetPendingInputVector final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PawnMovementComponent_GetPendingInputVector; - -// Function Engine.PawnMovementComponent.IsMoveInputIgnored -// 0x0001 (0x0001 - 0x0000) -struct PawnMovementComponent_IsMoveInputIgnored final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PawnMovementComponent_IsMoveInputIgnored; - -// Function Engine.CharacterMovementComponent.AddForce -// 0x0018 (0x0018 - 0x0000) -struct CharacterMovementComponent_AddForce final -{ -public: - struct FVector Force; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_AddForce; - -// Function Engine.CharacterMovementComponent.AddImpulse -// 0x0020 (0x0020 - 0x0000) -struct CharacterMovementComponent_AddImpulse final -{ -public: - struct FVector Impulse; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bVelocityChange; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_AddImpulse; - -// Function Engine.CharacterMovementComponent.CalcVelocity -// 0x0010 (0x0010 - 0x0000) -struct CharacterMovementComponent_CalcVelocity final -{ -public: - float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Friction; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFluid; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float BrakingDeceleration; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_CalcVelocity; - -// Function Engine.CharacterMovementComponent.CapsuleTouched -// 0x0118 (0x0118 - 0x0000) -struct CharacterMovementComponent_CapsuleTouched final -{ -public: - class UPrimitiveComponent* OverlappedComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* Other; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPrimitiveComponent* OtherComp; // 0x0010(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OtherBodyIndex; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFromSweep; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult SweepResult; // 0x0020(0x00F8)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_CapsuleTouched; - -// Function Engine.CharacterMovementComponent.SetAvoidanceEnabled -// 0x0001 (0x0001 - 0x0000) -struct CharacterMovementComponent_SetAvoidanceEnabled final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_SetAvoidanceEnabled; - -// Function Engine.CharacterMovementComponent.SetAvoidanceGroup -// 0x0004 (0x0004 - 0x0000) -struct CharacterMovementComponent_SetAvoidanceGroup final -{ -public: - int32 GroupFlags; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_SetAvoidanceGroup; - -// Function Engine.CharacterMovementComponent.SetAvoidanceGroupMask -// 0x0004 (0x0004 - 0x0000) -struct CharacterMovementComponent_SetAvoidanceGroupMask final -{ -public: - struct FNavAvoidanceMask GroupMask; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_SetAvoidanceGroupMask; - -// Function Engine.CharacterMovementComponent.SetCrouchedHalfHeight -// 0x0004 (0x0004 - 0x0000) -struct CharacterMovementComponent_SetCrouchedHalfHeight final -{ -public: - float NewValue; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_SetCrouchedHalfHeight; - -// Function Engine.CharacterMovementComponent.SetGravityDirection -// 0x0018 (0x0018 - 0x0000) -struct CharacterMovementComponent_SetGravityDirection final -{ -public: - struct FVector GravityDir; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_SetGravityDirection; - -// Function Engine.CharacterMovementComponent.SetGroupsToAvoid -// 0x0004 (0x0004 - 0x0000) -struct CharacterMovementComponent_SetGroupsToAvoid final -{ -public: - int32 GroupFlags; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_SetGroupsToAvoid; - -// Function Engine.CharacterMovementComponent.SetGroupsToAvoidMask -// 0x0004 (0x0004 - 0x0000) -struct CharacterMovementComponent_SetGroupsToAvoidMask final -{ -public: - struct FNavAvoidanceMask GroupMask; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_SetGroupsToAvoidMask; - -// Function Engine.CharacterMovementComponent.SetGroupsToIgnore -// 0x0004 (0x0004 - 0x0000) -struct CharacterMovementComponent_SetGroupsToIgnore final -{ -public: - int32 GroupFlags; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_SetGroupsToIgnore; - -// Function Engine.CharacterMovementComponent.SetGroupsToIgnoreMask -// 0x0004 (0x0004 - 0x0000) -struct CharacterMovementComponent_SetGroupsToIgnoreMask final -{ -public: - struct FNavAvoidanceMask GroupMask; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_SetGroupsToIgnoreMask; - -// Function Engine.CharacterMovementComponent.SetMovementMode -// 0x0002 (0x0002 - 0x0000) -struct CharacterMovementComponent_SetMovementMode final -{ -public: - EMovementMode NewMovementMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 NewCustomMode; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_SetMovementMode; - -// Function Engine.CharacterMovementComponent.SetWalkableFloorAngle -// 0x0004 (0x0004 - 0x0000) -struct CharacterMovementComponent_SetWalkableFloorAngle final -{ -public: - float InWalkableFloorAngle; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_SetWalkableFloorAngle; - -// Function Engine.CharacterMovementComponent.SetWalkableFloorZ -// 0x0004 (0x0004 - 0x0000) -struct CharacterMovementComponent_SetWalkableFloorZ final -{ -public: - float InWalkableFloorZ; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_SetWalkableFloorZ; - -// Function Engine.CharacterMovementComponent.GetAnalogInputModifier -// 0x0004 (0x0004 - 0x0000) -struct CharacterMovementComponent_GetAnalogInputModifier final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_GetAnalogInputModifier; - -// Function Engine.CharacterMovementComponent.GetCharacterOwner -// 0x0008 (0x0008 - 0x0000) -struct CharacterMovementComponent_GetCharacterOwner final -{ -public: - class ACharacter* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_GetCharacterOwner; - -// Function Engine.CharacterMovementComponent.GetCrouchedHalfHeight -// 0x0004 (0x0004 - 0x0000) -struct CharacterMovementComponent_GetCrouchedHalfHeight final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_GetCrouchedHalfHeight; - -// Function Engine.CharacterMovementComponent.GetCurrentAcceleration -// 0x0018 (0x0018 - 0x0000) -struct CharacterMovementComponent_GetCurrentAcceleration final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_GetCurrentAcceleration; - -// Function Engine.CharacterMovementComponent.GetGravityDirection -// 0x0018 (0x0018 - 0x0000) -struct CharacterMovementComponent_GetGravityDirection final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_GetGravityDirection; - -// Function Engine.CharacterMovementComponent.GetImpartedMovementBaseVelocity -// 0x0018 (0x0018 - 0x0000) -struct CharacterMovementComponent_GetImpartedMovementBaseVelocity final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_GetImpartedMovementBaseVelocity; - -// Function Engine.CharacterMovementComponent.GetLastUpdateLocation -// 0x0018 (0x0018 - 0x0000) -struct CharacterMovementComponent_GetLastUpdateLocation final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_GetLastUpdateLocation; - -// Function Engine.CharacterMovementComponent.GetLastUpdateRequestedVelocity -// 0x0018 (0x0018 - 0x0000) -struct CharacterMovementComponent_GetLastUpdateRequestedVelocity final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_GetLastUpdateRequestedVelocity; - -// Function Engine.CharacterMovementComponent.GetLastUpdateRotation -// 0x0018 (0x0018 - 0x0000) -struct CharacterMovementComponent_GetLastUpdateRotation final -{ -public: - struct FRotator ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_GetLastUpdateRotation; - -// Function Engine.CharacterMovementComponent.GetLastUpdateVelocity -// 0x0018 (0x0018 - 0x0000) -struct CharacterMovementComponent_GetLastUpdateVelocity final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_GetLastUpdateVelocity; - -// Function Engine.CharacterMovementComponent.GetMaxAcceleration -// 0x0004 (0x0004 - 0x0000) -struct CharacterMovementComponent_GetMaxAcceleration final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_GetMaxAcceleration; - -// Function Engine.CharacterMovementComponent.GetMaxBrakingDeceleration -// 0x0004 (0x0004 - 0x0000) -struct CharacterMovementComponent_GetMaxBrakingDeceleration final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_GetMaxBrakingDeceleration; - -// Function Engine.CharacterMovementComponent.GetMaxJumpHeight -// 0x0004 (0x0004 - 0x0000) -struct CharacterMovementComponent_GetMaxJumpHeight final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_GetMaxJumpHeight; - -// Function Engine.CharacterMovementComponent.GetMaxJumpHeightWithJumpTime -// 0x0004 (0x0004 - 0x0000) -struct CharacterMovementComponent_GetMaxJumpHeightWithJumpTime final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_GetMaxJumpHeightWithJumpTime; - -// Function Engine.CharacterMovementComponent.GetMinAnalogSpeed -// 0x0004 (0x0004 - 0x0000) -struct CharacterMovementComponent_GetMinAnalogSpeed final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_GetMinAnalogSpeed; - -// Function Engine.CharacterMovementComponent.GetMovementBase -// 0x0008 (0x0008 - 0x0000) -struct CharacterMovementComponent_GetMovementBase final -{ -public: - class UPrimitiveComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_GetMovementBase; - -// Function Engine.CharacterMovementComponent.GetPerchRadiusThreshold -// 0x0004 (0x0004 - 0x0000) -struct CharacterMovementComponent_GetPerchRadiusThreshold final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_GetPerchRadiusThreshold; - -// Function Engine.CharacterMovementComponent.GetValidPerchRadius -// 0x0004 (0x0004 - 0x0000) -struct CharacterMovementComponent_GetValidPerchRadius final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_GetValidPerchRadius; - -// Function Engine.CharacterMovementComponent.HasCustomGravity -// 0x0001 (0x0001 - 0x0000) -struct CharacterMovementComponent_HasCustomGravity final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_HasCustomGravity; - -// Function Engine.CharacterMovementComponent.IsWalkable -// 0x0100 (0x0100 - 0x0000) -struct CharacterMovementComponent_IsWalkable final -{ -public: - struct FHitResult Hit; // 0x0000(0x00F8)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00F8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F9[0x7]; // 0x00F9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_IsWalkable; - -// Function Engine.CharacterMovementComponent.IsWalking -// 0x0001 (0x0001 - 0x0000) -struct CharacterMovementComponent_IsWalking final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_IsWalking; - -// Function Engine.CharacterMovementComponent.K2_ComputeFloorDist -// 0x0130 (0x0130 - 0x0000) -struct CharacterMovementComponent_K2_ComputeFloorDist final -{ -public: - struct FVector CapsuleLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LineDistance; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SweepDistance; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SweepRadius; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FFindFloorResult FloorResult; // 0x0028(0x0108)(Parm, OutParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_K2_ComputeFloorDist; - -// Function Engine.CharacterMovementComponent.K2_FindFloor -// 0x0120 (0x0120 - 0x0000) -struct CharacterMovementComponent_K2_FindFloor final -{ -public: - struct FVector CapsuleLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFindFloorResult FloorResult; // 0x0018(0x0108)(Parm, OutParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_K2_FindFloor; - -// Function Engine.CharacterMovementComponent.K2_GetWalkableFloorAngle -// 0x0004 (0x0004 - 0x0000) -struct CharacterMovementComponent_K2_GetWalkableFloorAngle final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_K2_GetWalkableFloorAngle; - -// Function Engine.CharacterMovementComponent.K2_GetWalkableFloorZ -// 0x0004 (0x0004 - 0x0000) -struct CharacterMovementComponent_K2_GetWalkableFloorZ final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CharacterMovementComponent_K2_GetWalkableFloorZ; - -// Function Engine.MaterialInstanceConstant.K2_GetScalarParameterValue -// 0x000C (0x000C - 0x0000) -struct MaterialInstanceConstant_K2_GetScalarParameterValue final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInstanceConstant_K2_GetScalarParameterValue; - -// Function Engine.MaterialInstanceConstant.K2_GetTextureParameterValue -// 0x0010 (0x0010 - 0x0000) -struct MaterialInstanceConstant_K2_GetTextureParameterValue final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInstanceConstant_K2_GetTextureParameterValue; - -// Function Engine.MaterialInstanceConstant.K2_GetVectorParameterValue -// 0x0018 (0x0018 - 0x0000) -struct MaterialInstanceConstant_K2_GetVectorParameterValue final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInstanceConstant_K2_GetVectorParameterValue; - -// Function Engine.TimecodeProvider.FetchTimecode -// 0x0014 (0x0014 - 0x0000) -struct TimecodeProvider_FetchTimecode final -{ -public: - struct FQualifiedFrameTime OutFrameTime; // 0x0000(0x0010)(Parm, OutParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TimecodeProvider_FetchTimecode; - -// Function Engine.TimecodeProvider.GetDelayedQualifiedFrameTime -// 0x0010 (0x0010 - 0x0000) -struct TimecodeProvider_GetDelayedQualifiedFrameTime final -{ -public: - struct FQualifiedFrameTime ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimecodeProvider_GetDelayedQualifiedFrameTime; - -// Function Engine.TimecodeProvider.GetDelayedTimecode -// 0x0014 (0x0014 - 0x0000) -struct TimecodeProvider_GetDelayedTimecode final -{ -public: - struct FTimecode ReturnValue; // 0x0000(0x0014)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimecodeProvider_GetDelayedTimecode; - -// Function Engine.TimecodeProvider.GetFrameRate -// 0x0008 (0x0008 - 0x0000) -struct TimecodeProvider_GetFrameRate final -{ -public: - struct FFrameRate ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimecodeProvider_GetFrameRate; - -// Function Engine.TimecodeProvider.GetQualifiedFrameTime -// 0x0010 (0x0010 - 0x0000) -struct TimecodeProvider_GetQualifiedFrameTime final -{ -public: - struct FQualifiedFrameTime ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimecodeProvider_GetQualifiedFrameTime; - -// Function Engine.TimecodeProvider.GetSynchronizationState -// 0x0004 (0x0004 - 0x0000) -struct TimecodeProvider_GetSynchronizationState final -{ -public: - ETimecodeProviderSynchronizationState ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimecodeProvider_GetSynchronizationState; - -// Function Engine.TimecodeProvider.GetTimecode -// 0x0014 (0x0014 - 0x0000) -struct TimecodeProvider_GetTimecode final -{ -public: - struct FTimecode ReturnValue; // 0x0000(0x0014)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimecodeProvider_GetTimecode; - -// Function Engine.PoseableMeshComponent.CopyPoseFromSkeletalComponent -// 0x0008 (0x0008 - 0x0000) -struct PoseableMeshComponent_CopyPoseFromSkeletalComponent final -{ -public: - class USkeletalMeshComponent* InComponentToCopy; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PoseableMeshComponent_CopyPoseFromSkeletalComponent; - -// Function Engine.PoseableMeshComponent.GetBoneLocationByName -// 0x0028 (0x0028 - 0x0000) -struct PoseableMeshComponent_GetBoneLocationByName final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBoneSpaces BoneSpace; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PoseableMeshComponent_GetBoneLocationByName; - -// Function Engine.PoseableMeshComponent.GetBoneRotationByName -// 0x0028 (0x0028 - 0x0000) -struct PoseableMeshComponent_GetBoneRotationByName final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBoneSpaces BoneSpace; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator ReturnValue; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PoseableMeshComponent_GetBoneRotationByName; - -// Function Engine.PoseableMeshComponent.GetBoneScaleByName -// 0x0028 (0x0028 - 0x0000) -struct PoseableMeshComponent_GetBoneScaleByName final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBoneSpaces BoneSpace; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PoseableMeshComponent_GetBoneScaleByName; - -// Function Engine.PoseableMeshComponent.GetBoneTransformByName -// 0x0070 (0x0070 - 0x0000) -struct PoseableMeshComponent_GetBoneTransformByName final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBoneSpaces BoneSpace; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform ReturnValue; // 0x0010(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PoseableMeshComponent_GetBoneTransformByName; - -// Function Engine.PoseableMeshComponent.ResetBoneTransformByName -// 0x0008 (0x0008 - 0x0000) -struct PoseableMeshComponent_ResetBoneTransformByName final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PoseableMeshComponent_ResetBoneTransformByName; - -// Function Engine.PoseableMeshComponent.SetBoneLocationByName -// 0x0028 (0x0028 - 0x0000) -struct PoseableMeshComponent_SetBoneLocationByName final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBoneSpaces BoneSpace; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PoseableMeshComponent_SetBoneLocationByName; - -// Function Engine.PoseableMeshComponent.SetBoneRotationByName -// 0x0028 (0x0028 - 0x0000) -struct PoseableMeshComponent_SetBoneRotationByName final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator InRotation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - EBoneSpaces BoneSpace; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PoseableMeshComponent_SetBoneRotationByName; - -// Function Engine.PoseableMeshComponent.SetBoneScaleByName -// 0x0028 (0x0028 - 0x0000) -struct PoseableMeshComponent_SetBoneScaleByName final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InScale3D; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBoneSpaces BoneSpace; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PoseableMeshComponent_SetBoneScaleByName; - -// Function Engine.PoseableMeshComponent.SetBoneTransformByName -// 0x0080 (0x0080 - 0x0000) -struct PoseableMeshComponent_SetBoneTransformByName final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform InTransform; // 0x0010(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBoneSpaces BoneSpace; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0xF]; // 0x0071(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PoseableMeshComponent_SetBoneTransformByName; - -// Function Engine.AnimationDataModel.GetAnimationSequence -// 0x0008 (0x0008 - 0x0000) -struct AnimationDataModel_GetAnimationSequence final -{ -public: - class UAnimSequence* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationDataModel_GetAnimationSequence; - -// Function Engine.AnimationDataModel.GetBoneAnimationTracks -// 0x0010 (0x0010 - 0x0000) -struct AnimationDataModel_GetBoneAnimationTracks final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationDataModel_GetBoneAnimationTracks; - -// Function Engine.AnimationDataModel.GetBoneTrackByIndex -// 0x0048 (0x0048 - 0x0000) -struct AnimationDataModel_GetBoneTrackByIndex final -{ -public: - int32 TrackIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBoneAnimationTrack ReturnValue; // 0x0008(0x0040)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationDataModel_GetBoneTrackByIndex; - -// Function Engine.AnimationDataModel.GetBoneTrackByName -// 0x0048 (0x0048 - 0x0000) -struct AnimationDataModel_GetBoneTrackByName final -{ -public: - class FName TrackName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBoneAnimationTrack ReturnValue; // 0x0008(0x0040)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationDataModel_GetBoneTrackByName; - -// Function Engine.AnimationDataModel.GetBoneTrackIndex -// 0x0048 (0x0048 - 0x0000) -struct AnimationDataModel_GetBoneTrackIndex final -{ -public: - struct FBoneAnimationTrack Track; // 0x0000(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0040(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataModel_GetBoneTrackIndex; - -// Function Engine.AnimationDataModel.GetBoneTrackIndexByName -// 0x000C (0x000C - 0x0000) -struct AnimationDataModel_GetBoneTrackIndexByName final -{ -public: - class FName TrackName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationDataModel_GetBoneTrackIndexByName; - -// Function Engine.AnimationDataModel.GetBoneTrackNames -// 0x0010 (0x0010 - 0x0000) -struct AnimationDataModel_GetBoneTrackNames final -{ -public: - TArray OutNames; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationDataModel_GetBoneTrackNames; - -// Function Engine.AnimationDataModel.GetFrameRate -// 0x0008 (0x0008 - 0x0000) -struct AnimationDataModel_GetFrameRate final -{ -public: - struct FFrameRate ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationDataModel_GetFrameRate; - -// Function Engine.AnimationDataModel.GetNumberOfFloatCurves -// 0x0004 (0x0004 - 0x0000) -struct AnimationDataModel_GetNumberOfFloatCurves final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationDataModel_GetNumberOfFloatCurves; - -// Function Engine.AnimationDataModel.GetNumberOfFrames -// 0x0004 (0x0004 - 0x0000) -struct AnimationDataModel_GetNumberOfFrames final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationDataModel_GetNumberOfFrames; - -// Function Engine.AnimationDataModel.GetNumberOfKeys -// 0x0004 (0x0004 - 0x0000) -struct AnimationDataModel_GetNumberOfKeys final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationDataModel_GetNumberOfKeys; - -// Function Engine.AnimationDataModel.GetNumberOfTransformCurves -// 0x0004 (0x0004 - 0x0000) -struct AnimationDataModel_GetNumberOfTransformCurves final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationDataModel_GetNumberOfTransformCurves; - -// Function Engine.AnimationDataModel.GetNumBoneTracks -// 0x0004 (0x0004 - 0x0000) -struct AnimationDataModel_GetNumBoneTracks final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationDataModel_GetNumBoneTracks; - -// Function Engine.AnimationDataModel.GetPlayLength -// 0x0008 (0x0008 - 0x0000) -struct AnimationDataModel_GetPlayLength final -{ -public: - double ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationDataModel_GetPlayLength; - -// Function Engine.AnimationDataModel.IsValidBoneTrackIndex -// 0x0008 (0x0008 - 0x0000) -struct AnimationDataModel_IsValidBoneTrackIndex final -{ -public: - int32 TrackIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataModel_IsValidBoneTrackIndex; - -// Function Engine.AnimationDataModel.IsValidBoneTrackName -// 0x000C (0x000C - 0x0000) -struct AnimationDataModel_IsValidBoneTrackName final -{ -public: - class FName TrackName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataModel_IsValidBoneTrackName; - -// Function Engine.AnimNotify.GetDefaultTriggerWeightThreshold -// 0x0004 (0x0004 - 0x0000) -struct AnimNotify_GetDefaultTriggerWeightThreshold final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimNotify_GetDefaultTriggerWeightThreshold; - -// Function Engine.AnimNotify.GetNotifyName -// 0x0010 (0x0010 - 0x0000) -struct AnimNotify_GetNotifyName final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimNotify_GetNotifyName; - -// Function Engine.AnimNotify.Received_Notify -// 0x0048 (0x0048 - 0x0000) -struct AnimNotify_Received_Notify final -{ -public: - class USkeletalMeshComponent* MeshComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimSequenceBase* Animation; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAnimNotifyEventReference EventReference; // 0x0010(0x0030)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimNotify_Received_Notify; - -// Function Engine.TypedElementCommonActions.CopyNormalizedElements -// 0x0018 (0x0018 - 0x0000) -struct TypedElementCommonActions_CopyNormalizedElements final -{ -public: - struct FScriptTypedElementListProxy ElementList; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TypedElementCommonActions_CopyNormalizedElements; - -// Function Engine.TypedElementCommonActions.CopyNormalizedElementsToString -// 0x0028 (0x0028 - 0x0000) -struct TypedElementCommonActions_CopyNormalizedElementsToString final -{ -public: - struct FScriptTypedElementListProxy ElementList; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FString OutputString; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TypedElementCommonActions_CopyNormalizedElementsToString; - -// Function Engine.TypedElementCommonActions.CopySelectedElements -// 0x0010 (0x0010 - 0x0000) -struct TypedElementCommonActions_CopySelectedElements final -{ -public: - class UTypedElementSelectionSet* SelectionSet; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TypedElementCommonActions_CopySelectedElements; - -// Function Engine.TypedElementCommonActions.CopySelectedElementsToString -// 0x0020 (0x0020 - 0x0000) -struct TypedElementCommonActions_CopySelectedElementsToString final -{ -public: - class UTypedElementSelectionSet* SelectionSet; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OutputString; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TypedElementCommonActions_CopySelectedElementsToString; - -// Function Engine.TypedElementCommonActions.DeleteNormalizedElements -// 0x0028 (0x0028 - 0x0000) -struct TypedElementCommonActions_DeleteNormalizedElements final -{ -public: - struct FScriptTypedElementListProxy ElementList; // 0x0000(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic) - class UWorld* World; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTypedElementSelectionSet* InSelectionSet; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTypedElementDeletionOptions DeletionOptions; // 0x0020(0x0003)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0023(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TypedElementCommonActions_DeleteNormalizedElements; - -// Function Engine.TypedElementCommonActions.DeleteSelectedElements -// 0x0018 (0x0018 - 0x0000) -struct TypedElementCommonActions_DeleteSelectedElements final -{ -public: - class UTypedElementSelectionSet* SelectionSet; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWorld* World; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTypedElementDeletionOptions DeletionOptions; // 0x0010(0x0003)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0013(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TypedElementCommonActions_DeleteSelectedElements; - -// Function Engine.TypedElementCommonActions.DuplicateNormalizedElements -// 0x0040 (0x0040 - 0x0000) -struct TypedElementCommonActions_DuplicateNormalizedElements final -{ -public: - struct FScriptTypedElementListProxy ElementList; // 0x0000(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic) - class UWorld* World; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LocationOffset; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0030(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TypedElementCommonActions_DuplicateNormalizedElements; - -// Function Engine.TypedElementCommonActions.K2_DuplicateSelectedElements -// 0x0038 (0x0038 - 0x0000) -struct TypedElementCommonActions_K2_DuplicateSelectedElements final -{ -public: - const class UTypedElementSelectionSet* SelectionSet; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWorld* World; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LocationOffset; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TypedElementCommonActions_K2_DuplicateSelectedElements; - -// Function Engine.TypedElementCommonActions.K2_PasteElements -// 0x0098 (0x0098 - 0x0000) -struct TypedElementCommonActions_K2_PasteElements final -{ -public: - class UTypedElementSelectionSet* SelectionSet; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWorld* World; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTypedElementPasteOptions PasteOption; // 0x0010(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0088(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TypedElementCommonActions_K2_PasteElements; - -// Function Engine.TypedElementCommonActions.K2_PasteNormalizedElements -// 0x00A0 (0x00A0 - 0x0000) -struct TypedElementCommonActions_K2_PasteNormalizedElements final -{ -public: - struct FScriptTypedElementListProxy ElementList; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UWorld* World; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTypedElementPasteOptions PasteOption; // 0x0018(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0090(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TypedElementCommonActions_K2_PasteNormalizedElements; - -// Function Engine.TypedElementCommonActions.PasteElementsFromString -// 0x00A8 (0x00A8 - 0x0000) -struct TypedElementCommonActions_PasteElementsFromString final -{ -public: - class UTypedElementSelectionSet* SelectionSet; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWorld* World; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTypedElementPasteOptions PasteOption; // 0x0010(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FString InputString; // 0x0088(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0098(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TypedElementCommonActions_PasteElementsFromString; - -// Function Engine.TypedElementCommonActions.PasteNormalizedElementsFromString -// 0x00B0 (0x00B0 - 0x0000) -struct TypedElementCommonActions_PasteNormalizedElementsFromString final -{ -public: - struct FScriptTypedElementListProxy ElementList; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UWorld* World; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTypedElementPasteOptions PasteOption; // 0x0018(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FString InputString; // 0x0090(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x00A0(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TypedElementCommonActions_PasteNormalizedElementsFromString; - -// Function Engine.AnimNotifyState.GetDefaultTriggerWeightThreshold -// 0x0004 (0x0004 - 0x0000) -struct AnimNotifyState_GetDefaultTriggerWeightThreshold final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimNotifyState_GetDefaultTriggerWeightThreshold; - -// Function Engine.AnimNotifyState.GetNotifyName -// 0x0010 (0x0010 - 0x0000) -struct AnimNotifyState_GetNotifyName final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimNotifyState_GetNotifyName; - -// Function Engine.AnimNotifyState.Received_NotifyBegin -// 0x0050 (0x0050 - 0x0000) -struct AnimNotifyState_Received_NotifyBegin final -{ -public: - class USkeletalMeshComponent* MeshComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimSequenceBase* Animation; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TotalDuration; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FAnimNotifyEventReference EventReference; // 0x0018(0x0030)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0048(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimNotifyState_Received_NotifyBegin; - -// Function Engine.AnimNotifyState.Received_NotifyEnd -// 0x0048 (0x0048 - 0x0000) -struct AnimNotifyState_Received_NotifyEnd final -{ -public: - class USkeletalMeshComponent* MeshComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimSequenceBase* Animation; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAnimNotifyEventReference EventReference; // 0x0010(0x0030)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimNotifyState_Received_NotifyEnd; - -// Function Engine.AnimNotifyState.Received_NotifyTick -// 0x0050 (0x0050 - 0x0000) -struct AnimNotifyState_Received_NotifyTick final -{ -public: - class USkeletalMeshComponent* MeshComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimSequenceBase* Animation; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FrameDeltaTime; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FAnimNotifyEventReference EventReference; // 0x0018(0x0030)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0048(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimNotifyState_Received_NotifyTick; - -// Function Engine.SoundBase.IsAttenuationSettingsEditable -// 0x0001 (0x0001 - 0x0000) -struct SoundBase_IsAttenuationSettingsEditable final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SoundBase_IsAttenuationSettingsEditable; - -// Function Engine.AnimInstance.BlueprintThreadSafeUpdateAnimation -// 0x0004 (0x0004 - 0x0000) -struct AnimInstance_BlueprintThreadSafeUpdateAnimation final -{ -public: - float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_BlueprintThreadSafeUpdateAnimation; - -// Function Engine.AnimInstance.BlueprintUpdateAnimation -// 0x0004 (0x0004 - 0x0000) -struct AnimInstance_BlueprintUpdateAnimation final -{ -public: - float DeltaTimeX; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_BlueprintUpdateAnimation; - -// Function Engine.AnimInstance.ClearTransitionEvents -// 0x0008 (0x0008 - 0x0000) -struct AnimInstance_ClearTransitionEvents final -{ -public: - class FName EventName; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_ClearTransitionEvents; - -// Function Engine.AnimInstance.GetCurrentStateName -// 0x000C (0x000C - 0x0000) -struct AnimInstance_GetCurrentStateName final -{ -public: - int32 MachineIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ReturnValue; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetCurrentStateName; - -// Function Engine.AnimInstance.GetCurveValueWithDefault -// 0x0014 (0x0014 - 0x0000) -struct AnimInstance_GetCurveValueWithDefault final -{ -public: - class FName CurveName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefaultValue; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_GetCurveValueWithDefault; - -// Function Engine.AnimInstance.GetInstanceAssetPlayerLength -// 0x0008 (0x0008 - 0x0000) -struct AnimInstance_GetInstanceAssetPlayerLength final -{ -public: - int32 AssetPlayerIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetInstanceAssetPlayerLength; - -// Function Engine.AnimInstance.GetInstanceAssetPlayerTime -// 0x0008 (0x0008 - 0x0000) -struct AnimInstance_GetInstanceAssetPlayerTime final -{ -public: - int32 AssetPlayerIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetInstanceAssetPlayerTime; - -// Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFraction -// 0x0008 (0x0008 - 0x0000) -struct AnimInstance_GetInstanceAssetPlayerTimeFraction final -{ -public: - int32 AssetPlayerIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetInstanceAssetPlayerTimeFraction; - -// Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFromEnd -// 0x0008 (0x0008 - 0x0000) -struct AnimInstance_GetInstanceAssetPlayerTimeFromEnd final -{ -public: - int32 AssetPlayerIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetInstanceAssetPlayerTimeFromEnd; - -// Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFromEndFraction -// 0x0008 (0x0008 - 0x0000) -struct AnimInstance_GetInstanceAssetPlayerTimeFromEndFraction final -{ -public: - int32 AssetPlayerIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetInstanceAssetPlayerTimeFromEndFraction; - -// Function Engine.AnimInstance.GetInstanceCurrentStateElapsedTime -// 0x0008 (0x0008 - 0x0000) -struct AnimInstance_GetInstanceCurrentStateElapsedTime final -{ -public: - int32 MachineIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetInstanceCurrentStateElapsedTime; - -// Function Engine.AnimInstance.GetInstanceMachineWeight -// 0x0008 (0x0008 - 0x0000) -struct AnimInstance_GetInstanceMachineWeight final -{ -public: - int32 MachineIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetInstanceMachineWeight; - -// Function Engine.AnimInstance.GetInstanceStateWeight -// 0x000C (0x000C - 0x0000) -struct AnimInstance_GetInstanceStateWeight final -{ -public: - int32 MachineIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StateIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetInstanceStateWeight; - -// Function Engine.AnimInstance.GetInstanceTransitionCrossfadeDuration -// 0x000C (0x000C - 0x0000) -struct AnimInstance_GetInstanceTransitionCrossfadeDuration final -{ -public: - int32 MachineIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TransitionIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetInstanceTransitionCrossfadeDuration; - -// Function Engine.AnimInstance.GetInstanceTransitionTimeElapsed -// 0x000C (0x000C - 0x0000) -struct AnimInstance_GetInstanceTransitionTimeElapsed final -{ -public: - int32 MachineIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TransitionIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetInstanceTransitionTimeElapsed; - -// Function Engine.AnimInstance.GetInstanceTransitionTimeElapsedFraction -// 0x000C (0x000C - 0x0000) -struct AnimInstance_GetInstanceTransitionTimeElapsedFraction final -{ -public: - int32 MachineIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TransitionIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetInstanceTransitionTimeElapsedFraction; - -// Function Engine.AnimInstance.GetRelevantAnimLength -// 0x000C (0x000C - 0x0000) -struct AnimInstance_GetRelevantAnimLength final -{ -public: - int32 MachineIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StateIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetRelevantAnimLength; - -// Function Engine.AnimInstance.GetRelevantAnimTime -// 0x000C (0x000C - 0x0000) -struct AnimInstance_GetRelevantAnimTime final -{ -public: - int32 MachineIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StateIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetRelevantAnimTime; - -// Function Engine.AnimInstance.GetRelevantAnimTimeFraction -// 0x000C (0x000C - 0x0000) -struct AnimInstance_GetRelevantAnimTimeFraction final -{ -public: - int32 MachineIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StateIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetRelevantAnimTimeFraction; - -// Function Engine.AnimInstance.GetRelevantAnimTimeRemaining -// 0x000C (0x000C - 0x0000) -struct AnimInstance_GetRelevantAnimTimeRemaining final -{ -public: - int32 MachineIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StateIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetRelevantAnimTimeRemaining; - -// Function Engine.AnimInstance.GetRelevantAnimTimeRemainingFraction -// 0x000C (0x000C - 0x0000) -struct AnimInstance_GetRelevantAnimTimeRemainingFraction final -{ -public: - int32 MachineIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StateIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetRelevantAnimTimeRemainingFraction; - -// Function Engine.AnimInstance.LinkAnimClassLayers -// 0x0008 (0x0008 - 0x0000) -struct AnimInstance_LinkAnimClassLayers final -{ -public: - TSubclassOf InClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_LinkAnimClassLayers; - -// Function Engine.AnimInstance.LinkAnimGraphByTag -// 0x0010 (0x0010 - 0x0000) -struct AnimInstance_LinkAnimGraphByTag final -{ -public: - class FName InTag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf InClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_LinkAnimGraphByTag; - -// Function Engine.AnimInstance.LockAIResources -// 0x0002 (0x0002 - 0x0000) -struct AnimInstance_LockAIResources final -{ -public: - bool bLockMovement; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool LockAILogic; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_LockAIResources; - -// Function Engine.AnimInstance.Montage_JumpToSection -// 0x0010 (0x0010 - 0x0000) -struct AnimInstance_Montage_JumpToSection final -{ -public: - class FName SectionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - const class UAnimMontage* Montage; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_Montage_JumpToSection; - -// Function Engine.AnimInstance.Montage_JumpToSectionsEnd -// 0x0010 (0x0010 - 0x0000) -struct AnimInstance_Montage_JumpToSectionsEnd final -{ -public: - class FName SectionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - const class UAnimMontage* Montage; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_Montage_JumpToSectionsEnd; - -// Function Engine.AnimInstance.Montage_Pause -// 0x0008 (0x0008 - 0x0000) -struct AnimInstance_Montage_Pause final -{ -public: - const class UAnimMontage* Montage; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_Montage_Pause; - -// Function Engine.AnimInstance.Montage_Play -// 0x0020 (0x0020 - 0x0000) -struct AnimInstance_Montage_Play final -{ -public: - class UAnimMontage* MontageToPlay; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InPlayRate; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMontagePlayReturnType ReturnValueType; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InTimeToStartMontageAt; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bStopAllMontages; // 0x0014(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_Montage_Play; - -// Function Engine.AnimInstance.Montage_PlayWithBlendIn -// 0x0030 (0x0030 - 0x0000) -struct AnimInstance_Montage_PlayWithBlendIn final -{ -public: - class UAnimMontage* MontageToPlay; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAlphaBlendArgs BlendIn; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float InPlayRate; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMontagePlayReturnType ReturnValueType; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InTimeToStartMontageAt; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bStopAllMontages; // 0x0024(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x0028(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_Montage_PlayWithBlendIn; - -// Function Engine.AnimInstance.Montage_PlayWithBlendSettings -// 0x0040 (0x0040 - 0x0000) -struct AnimInstance_Montage_PlayWithBlendSettings final -{ -public: - class UAnimMontage* MontageToPlay; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMontageBlendSettings BlendInSettings; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float InPlayRate; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMontagePlayReturnType ReturnValueType; // 0x002C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InTimeToStartMontageAt; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bStopAllMontages; // 0x0034(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x0038(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_Montage_PlayWithBlendSettings; - -// Function Engine.AnimInstance.Montage_Resume -// 0x0008 (0x0008 - 0x0000) -struct AnimInstance_Montage_Resume final -{ -public: - const class UAnimMontage* Montage; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_Montage_Resume; - -// Function Engine.AnimInstance.Montage_SetNextSection -// 0x0018 (0x0018 - 0x0000) -struct AnimInstance_Montage_SetNextSection final -{ -public: - class FName SectionNameToChange; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NextSection; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - const class UAnimMontage* Montage; // 0x0010(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_Montage_SetNextSection; - -// Function Engine.AnimInstance.Montage_SetPlayRate -// 0x0010 (0x0010 - 0x0000) -struct AnimInstance_Montage_SetPlayRate final -{ -public: - const class UAnimMontage* Montage; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NewPlayRate; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_Montage_SetPlayRate; - -// Function Engine.AnimInstance.Montage_SetPosition -// 0x0010 (0x0010 - 0x0000) -struct AnimInstance_Montage_SetPosition final -{ -public: - const class UAnimMontage* Montage; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NewPosition; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_Montage_SetPosition; - -// Function Engine.AnimInstance.Montage_Stop -// 0x0010 (0x0010 - 0x0000) -struct AnimInstance_Montage_Stop final -{ -public: - float InBlendOutTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - const class UAnimMontage* Montage; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_Montage_Stop; - -// Function Engine.AnimInstance.Montage_StopGroupByName -// 0x000C (0x000C - 0x0000) -struct AnimInstance_Montage_StopGroupByName final -{ -public: - float InBlendOutTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName GroupName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_Montage_StopGroupByName; - -// Function Engine.AnimInstance.Montage_StopWithBlendOut -// 0x0018 (0x0018 - 0x0000) -struct AnimInstance_Montage_StopWithBlendOut final -{ -public: - struct FAlphaBlendArgs BlendOut; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - const class UAnimMontage* Montage; // 0x0010(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_Montage_StopWithBlendOut; - -// Function Engine.AnimInstance.Montage_StopWithBlendSettings -// 0x0028 (0x0028 - 0x0000) -struct AnimInstance_Montage_StopWithBlendSettings final -{ -public: - struct FMontageBlendSettings BlendOutSettings; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - const class UAnimMontage* Montage; // 0x0020(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_Montage_StopWithBlendSettings; - -// Function Engine.AnimInstance.MontageSync_Follow -// 0x0018 (0x0018 - 0x0000) -struct AnimInstance_MontageSync_Follow final -{ -public: - const class UAnimMontage* MontageFollower; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - const class UAnimInstance* OtherAnimInstance; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - const class UAnimMontage* MontageLeader; // 0x0010(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_MontageSync_Follow; - -// Function Engine.AnimInstance.MontageSync_StopFollowing -// 0x0008 (0x0008 - 0x0000) -struct AnimInstance_MontageSync_StopFollowing final -{ -public: - const class UAnimMontage* MontageFollower; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_MontageSync_StopFollowing; - -// Function Engine.AnimInstance.PlaySlotAnimationAsDynamicMontage -// 0x0030 (0x0030 - 0x0000) -struct AnimInstance_PlaySlotAnimationAsDynamicMontage final -{ -public: - class UAnimSequenceBase* Asset; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SlotNodeName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlendInTime; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlendOutTime; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InPlayRate; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LoopCount; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlendOutTriggerTime; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InTimeToStartMontageAt; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimMontage* ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_PlaySlotAnimationAsDynamicMontage; - -// Function Engine.AnimInstance.PlaySlotAnimationAsDynamicMontage_WithBlendArgs -// 0x0048 (0x0048 - 0x0000) -struct AnimInstance_PlaySlotAnimationAsDynamicMontage_WithBlendArgs final -{ -public: - class UAnimSequenceBase* Asset; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SlotNodeName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAlphaBlendArgs BlendIn; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - struct FAlphaBlendArgs BlendOut; // 0x0020(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float InPlayRate; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LoopCount; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlendOutTriggerTime; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InTimeToStartMontageAt; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimMontage* ReturnValue; // 0x0040(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_PlaySlotAnimationAsDynamicMontage_WithBlendArgs; - -// Function Engine.AnimInstance.PlaySlotAnimationAsDynamicMontage_WithBlendSettings -// 0x0068 (0x0068 - 0x0000) -struct AnimInstance_PlaySlotAnimationAsDynamicMontage_WithBlendSettings final -{ -public: - class UAnimSequenceBase* Asset; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SlotNodeName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMontageBlendSettings BlendInSettings; // 0x0010(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - struct FMontageBlendSettings BlendOutSettings; // 0x0030(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float InPlayRate; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LoopCount; // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlendOutTriggerTime; // 0x0058(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InTimeToStartMontageAt; // 0x005C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimMontage* ReturnValue; // 0x0060(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_PlaySlotAnimationAsDynamicMontage_WithBlendSettings; - -// Function Engine.AnimInstance.QueryAndMarkTransitionEvent -// 0x0014 (0x0014 - 0x0000) -struct AnimInstance_QueryAndMarkTransitionEvent final -{ -public: - int32 MachineIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TransitionIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName EventName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_QueryAndMarkTransitionEvent; - -// Function Engine.AnimInstance.QueryTransitionEvent -// 0x0014 (0x0014 - 0x0000) -struct AnimInstance_QueryTransitionEvent final -{ -public: - int32 MachineIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TransitionIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName EventName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_QueryTransitionEvent; - -// Function Engine.AnimInstance.RemovePoseSnapshot -// 0x0008 (0x0008 - 0x0000) -struct AnimInstance_RemovePoseSnapshot final -{ -public: - class FName SnapshotName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_RemovePoseSnapshot; - -// Function Engine.AnimInstance.RequestSlotGroupInertialization -// 0x0018 (0x0018 - 0x0000) -struct AnimInstance_RequestSlotGroupInertialization final -{ -public: - class FName InSlotGroupName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - const class UBlendProfile* BlendProfile; // 0x0010(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_RequestSlotGroupInertialization; - -// Function Engine.AnimInstance.RequestTransitionEvent -// 0x0018 (0x0018 - 0x0000) -struct AnimInstance_RequestTransitionEvent final -{ -public: - class FName EventName; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double RequestTimeout; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETransitionRequestQueueMode QueueMode; // 0x0010(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETransitionRequestOverwriteMode OverwriteMode; // 0x0011(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0012(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13[0x5]; // 0x0013(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_RequestTransitionEvent; - -// Function Engine.AnimInstance.ResetDynamics -// 0x0001 (0x0001 - 0x0000) -struct AnimInstance_ResetDynamics final -{ -public: - ETeleportType InTeleportType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_ResetDynamics; - -// Function Engine.AnimInstance.SavePoseSnapshot -// 0x0008 (0x0008 - 0x0000) -struct AnimInstance_SavePoseSnapshot final -{ -public: - class FName SnapshotName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_SavePoseSnapshot; - -// Function Engine.AnimInstance.SetMorphTarget -// 0x000C (0x000C - 0x0000) -struct AnimInstance_SetMorphTarget final -{ -public: - class FName MorphTargetName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_SetMorphTarget; - -// Function Engine.AnimInstance.SetPropagateNotifiesToLinkedInstances -// 0x0001 (0x0001 - 0x0000) -struct AnimInstance_SetPropagateNotifiesToLinkedInstances final -{ -public: - bool bSet; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_SetPropagateNotifiesToLinkedInstances; - -// Function Engine.AnimInstance.SetReceiveNotifiesFromLinkedInstances -// 0x0001 (0x0001 - 0x0000) -struct AnimInstance_SetReceiveNotifiesFromLinkedInstances final -{ -public: - bool bSet; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_SetReceiveNotifiesFromLinkedInstances; - -// Function Engine.AnimInstance.SetRootMotionMode -// 0x0001 (0x0001 - 0x0000) -struct AnimInstance_SetRootMotionMode final -{ -public: - ERootMotionMode Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_SetRootMotionMode; - -// Function Engine.AnimInstance.SetUseMainInstanceMontageEvaluationData -// 0x0001 (0x0001 - 0x0000) -struct AnimInstance_SetUseMainInstanceMontageEvaluationData final -{ -public: - bool bSet; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_SetUseMainInstanceMontageEvaluationData; - -// Function Engine.AnimInstance.SnapshotPose -// 0x0038 (0x0038 - 0x0000) -struct AnimInstance_SnapshotPose final -{ -public: - struct FPoseSnapshot Snapshot; // 0x0000(0x0038)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_SnapshotPose; - -// Function Engine.AnimInstance.StopSlotAnimation -// 0x000C (0x000C - 0x0000) -struct AnimInstance_StopSlotAnimation final -{ -public: - float InBlendOutTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SlotNodeName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_StopSlotAnimation; - -// Function Engine.AnimInstance.UnlinkAnimClassLayers -// 0x0008 (0x0008 - 0x0000) -struct AnimInstance_UnlinkAnimClassLayers final -{ -public: - TSubclassOf InClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_UnlinkAnimClassLayers; - -// Function Engine.AnimInstance.UnlockAIResources -// 0x0002 (0x0002 - 0x0000) -struct AnimInstance_UnlockAIResources final -{ -public: - bool bUnlockMovement; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UnlockAILogic; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_UnlockAIResources; - -// Function Engine.AnimInstance.WasAnimNotifyNameTriggeredInAnyState -// 0x000C (0x000C - 0x0000) -struct AnimInstance_WasAnimNotifyNameTriggeredInAnyState final -{ -public: - class FName NotifyName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_WasAnimNotifyNameTriggeredInAnyState; - -// Function Engine.AnimInstance.WasAnimNotifyNameTriggeredInSourceState -// 0x0014 (0x0014 - 0x0000) -struct AnimInstance_WasAnimNotifyNameTriggeredInSourceState final -{ -public: - int32 MachineIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StateIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NotifyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_WasAnimNotifyNameTriggeredInSourceState; - -// Function Engine.AnimInstance.WasAnimNotifyNameTriggeredInStateMachine -// 0x0010 (0x0010 - 0x0000) -struct AnimInstance_WasAnimNotifyNameTriggeredInStateMachine final -{ -public: - int32 MachineIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NotifyName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_WasAnimNotifyNameTriggeredInStateMachine; - -// Function Engine.AnimInstance.WasAnimNotifyStateActiveInAnyState -// 0x0010 (0x0010 - 0x0000) -struct AnimInstance_WasAnimNotifyStateActiveInAnyState final -{ -public: - TSubclassOf AnimNotifyStateType; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_WasAnimNotifyStateActiveInAnyState; - -// Function Engine.AnimInstance.WasAnimNotifyStateActiveInSourceState -// 0x0018 (0x0018 - 0x0000) -struct AnimInstance_WasAnimNotifyStateActiveInSourceState final -{ -public: - int32 MachineIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StateIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf AnimNotifyStateType; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_WasAnimNotifyStateActiveInSourceState; - -// Function Engine.AnimInstance.WasAnimNotifyStateActiveInStateMachine -// 0x0018 (0x0018 - 0x0000) -struct AnimInstance_WasAnimNotifyStateActiveInStateMachine final -{ -public: - int32 MachineIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf AnimNotifyStateType; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_WasAnimNotifyStateActiveInStateMachine; - -// Function Engine.AnimInstance.WasAnimNotifyTriggeredInAnyState -// 0x0010 (0x0010 - 0x0000) -struct AnimInstance_WasAnimNotifyTriggeredInAnyState final -{ -public: - TSubclassOf AnimNotifyType; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_WasAnimNotifyTriggeredInAnyState; - -// Function Engine.AnimInstance.WasAnimNotifyTriggeredInSourceState -// 0x0018 (0x0018 - 0x0000) -struct AnimInstance_WasAnimNotifyTriggeredInSourceState final -{ -public: - int32 MachineIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StateIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf AnimNotifyType; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_WasAnimNotifyTriggeredInSourceState; - -// Function Engine.AnimInstance.WasAnimNotifyTriggeredInStateMachine -// 0x0018 (0x0018 - 0x0000) -struct AnimInstance_WasAnimNotifyTriggeredInStateMachine final -{ -public: - int32 MachineIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf AnimNotifyType; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_WasAnimNotifyTriggeredInStateMachine; - -// Function Engine.AnimInstance.Blueprint_GetMainAnimInstance -// 0x0008 (0x0008 - 0x0000) -struct AnimInstance_Blueprint_GetMainAnimInstance final -{ -public: - class UAnimInstance* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_Blueprint_GetMainAnimInstance; - -// Function Engine.AnimInstance.Blueprint_GetSlotMontageLocalWeight -// 0x000C (0x000C - 0x0000) -struct AnimInstance_Blueprint_GetSlotMontageLocalWeight final -{ -public: - class FName SlotNodeName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_Blueprint_GetSlotMontageLocalWeight; - -// Function Engine.AnimInstance.CalculateDirection -// 0x0038 (0x0038 - 0x0000) -struct AnimInstance_CalculateDirection final -{ -public: - struct FVector Velocity; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator BaseRotation; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0030(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_CalculateDirection; - -// Function Engine.AnimInstance.DynamicMontage_IsPlayingFrom -// 0x0010 (0x0010 - 0x0000) -struct AnimInstance_DynamicMontage_IsPlayingFrom final -{ -public: - const class UAnimSequenceBase* Animation; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_DynamicMontage_IsPlayingFrom; - -// Function Engine.AnimInstance.GetActiveCurveNames -// 0x0018 (0x0018 - 0x0000) -struct AnimInstance_GetActiveCurveNames final -{ -public: - EAnimCurveType CurveType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutNames; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetActiveCurveNames; - -// Function Engine.AnimInstance.GetAllCurveNames -// 0x0010 (0x0010 - 0x0000) -struct AnimInstance_GetAllCurveNames final -{ -public: - TArray OutNames; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetAllCurveNames; - -// Function Engine.AnimInstance.GetCurrentActiveMontage -// 0x0008 (0x0008 - 0x0000) -struct AnimInstance_GetCurrentActiveMontage final -{ -public: - class UAnimMontage* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetCurrentActiveMontage; - -// Function Engine.AnimInstance.GetCurveValue -// 0x000C (0x000C - 0x0000) -struct AnimInstance_GetCurveValue final -{ -public: - class FName CurveName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetCurveValue; - -// Function Engine.AnimInstance.GetDeltaSeconds -// 0x0004 (0x0004 - 0x0000) -struct AnimInstance_GetDeltaSeconds final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetDeltaSeconds; - -// Function Engine.AnimInstance.GetLinkedAnimGraphInstanceByTag -// 0x0010 (0x0010 - 0x0000) -struct AnimInstance_GetLinkedAnimGraphInstanceByTag final -{ -public: - class FName InTag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimInstance* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetLinkedAnimGraphInstanceByTag; - -// Function Engine.AnimInstance.GetLinkedAnimGraphInstancesByTag -// 0x0018 (0x0018 - 0x0000) -struct AnimInstance_GetLinkedAnimGraphInstancesByTag final -{ -public: - class FName InTag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutLinkedInstances; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetLinkedAnimGraphInstancesByTag; - -// Function Engine.AnimInstance.GetLinkedAnimLayerInstanceByClass -// 0x0018 (0x0018 - 0x0000) -struct AnimInstance_GetLinkedAnimLayerInstanceByClass final -{ -public: - TSubclassOf InClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCheckForChildClass; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimInstance* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetLinkedAnimLayerInstanceByClass; - -// Function Engine.AnimInstance.GetLinkedAnimLayerInstanceByGroup -// 0x0010 (0x0010 - 0x0000) -struct AnimInstance_GetLinkedAnimLayerInstanceByGroup final -{ -public: - class FName InGroup; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimInstance* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetLinkedAnimLayerInstanceByGroup; - -// Function Engine.AnimInstance.GetLinkedAnimLayerInstanceByGroupAndClass -// 0x0018 (0x0018 - 0x0000) -struct AnimInstance_GetLinkedAnimLayerInstanceByGroupAndClass final -{ -public: - class FName InGroup; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf InClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimInstance* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetLinkedAnimLayerInstanceByGroupAndClass; - -// Function Engine.AnimInstance.GetLinkedAnimLayerInstancesByGroup -// 0x0018 (0x0018 - 0x0000) -struct AnimInstance_GetLinkedAnimLayerInstancesByGroup final -{ -public: - class FName InGroup; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutLinkedInstances; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetLinkedAnimLayerInstancesByGroup; - -// Function Engine.AnimInstance.GetOwningActor -// 0x0008 (0x0008 - 0x0000) -struct AnimInstance_GetOwningActor final -{ -public: - class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetOwningActor; - -// Function Engine.AnimInstance.GetOwningComponent -// 0x0008 (0x0008 - 0x0000) -struct AnimInstance_GetOwningComponent final -{ -public: - class USkeletalMeshComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetOwningComponent; - -// Function Engine.AnimInstance.GetPropagateNotifiesToLinkedInstances -// 0x0001 (0x0001 - 0x0000) -struct AnimInstance_GetPropagateNotifiesToLinkedInstances final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetPropagateNotifiesToLinkedInstances; - -// Function Engine.AnimInstance.GetReceiveNotifiesFromLinkedInstances -// 0x0001 (0x0001 - 0x0000) -struct AnimInstance_GetReceiveNotifiesFromLinkedInstances final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetReceiveNotifiesFromLinkedInstances; - -// Function Engine.AnimInstance.GetSyncGroupPosition -// 0x001C (0x001C - 0x0000) -struct AnimInstance_GetSyncGroupPosition final -{ -public: - class FName InSyncGroupName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMarkerSyncAnimPosition ReturnValue; // 0x0008(0x0014)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_GetSyncGroupPosition; - -// Function Engine.AnimInstance.GetTimeToClosestMarker -// 0x0018 (0x0018 - 0x0000) -struct AnimInstance_GetTimeToClosestMarker final -{ -public: - class FName SyncGroup; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName MarkerName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutMarkerTime; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_GetTimeToClosestMarker; - -// Function Engine.AnimInstance.HasMarkerBeenHitThisFrame -// 0x0014 (0x0014 - 0x0000) -struct AnimInstance_HasMarkerBeenHitThisFrame final -{ -public: - class FName SyncGroup; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName MarkerName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_HasMarkerBeenHitThisFrame; - -// Function Engine.AnimInstance.IsAnyMontagePlaying -// 0x0001 (0x0001 - 0x0000) -struct AnimInstance_IsAnyMontagePlaying final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_IsAnyMontagePlaying; - -// Function Engine.AnimInstance.IsPlayingSlotAnimation -// 0x0018 (0x0018 - 0x0000) -struct AnimInstance_IsPlayingSlotAnimation final -{ -public: - const class UAnimSequenceBase* Asset; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SlotNodeName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_IsPlayingSlotAnimation; - -// Function Engine.AnimInstance.IsSlotActive -// 0x000C (0x000C - 0x0000) -struct AnimInstance_IsSlotActive final -{ -public: - class FName SlotNodeName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_IsSlotActive; - -// Function Engine.AnimInstance.IsSyncGroupBetweenMarkers -// 0x001C (0x001C - 0x0000) -struct AnimInstance_IsSyncGroupBetweenMarkers final -{ -public: - class FName InSyncGroupName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PreviousMarker; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NextMarker; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRespectMarkerOrder; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0019(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_IsSyncGroupBetweenMarkers; - -// Function Engine.AnimInstance.IsUsingMainInstanceMontageEvaluationData -// 0x0001 (0x0001 - 0x0000) -struct AnimInstance_IsUsingMainInstanceMontageEvaluationData final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_IsUsingMainInstanceMontageEvaluationData; - -// Function Engine.AnimInstance.Montage_GetBlendTime -// 0x0010 (0x0010 - 0x0000) -struct AnimInstance_Montage_GetBlendTime final -{ -public: - const class UAnimMontage* Montage; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_Montage_GetBlendTime; - -// Function Engine.AnimInstance.Montage_GetCurrentSection -// 0x0010 (0x0010 - 0x0000) -struct AnimInstance_Montage_GetCurrentSection final -{ -public: - const class UAnimMontage* Montage; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_Montage_GetCurrentSection; - -// Function Engine.AnimInstance.Montage_GetEffectivePlayRate -// 0x0010 (0x0010 - 0x0000) -struct AnimInstance_Montage_GetEffectivePlayRate final -{ -public: - const class UAnimMontage* Montage; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_Montage_GetEffectivePlayRate; - -// Function Engine.AnimInstance.Montage_GetIsStopped -// 0x0010 (0x0010 - 0x0000) -struct AnimInstance_Montage_GetIsStopped final -{ -public: - const class UAnimMontage* Montage; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_Montage_GetIsStopped; - -// Function Engine.AnimInstance.Montage_GetPlayRate -// 0x0010 (0x0010 - 0x0000) -struct AnimInstance_Montage_GetPlayRate final -{ -public: - const class UAnimMontage* Montage; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_Montage_GetPlayRate; - -// Function Engine.AnimInstance.Montage_GetPosition -// 0x0010 (0x0010 - 0x0000) -struct AnimInstance_Montage_GetPosition final -{ -public: - const class UAnimMontage* Montage; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_Montage_GetPosition; - -// Function Engine.AnimInstance.Montage_IsActive -// 0x0010 (0x0010 - 0x0000) -struct AnimInstance_Montage_IsActive final -{ -public: - const class UAnimMontage* Montage; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_Montage_IsActive; - -// Function Engine.AnimInstance.Montage_IsPlaying -// 0x0010 (0x0010 - 0x0000) -struct AnimInstance_Montage_IsPlaying final -{ -public: - const class UAnimMontage* Montage; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimInstance_Montage_IsPlaying; - -// Function Engine.AnimInstance.TryGetPawnOwner -// 0x0008 (0x0008 - 0x0000) -struct AnimInstance_TryGetPawnOwner final -{ -public: - class APawn* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimInstance_TryGetPawnOwner; - -// Function Engine.LightComponentBase.SetAffectGlobalIllumination -// 0x0001 (0x0001 - 0x0000) -struct LightComponentBase_SetAffectGlobalIllumination final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponentBase_SetAffectGlobalIllumination; - -// Function Engine.LightComponentBase.SetAffectReflection -// 0x0001 (0x0001 - 0x0000) -struct LightComponentBase_SetAffectReflection final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponentBase_SetAffectReflection; - -// Function Engine.LightComponentBase.SetCastDeepShadow -// 0x0001 (0x0001 - 0x0000) -struct LightComponentBase_SetCastDeepShadow final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponentBase_SetCastDeepShadow; - -// Function Engine.LightComponentBase.SetCastRaytracedShadow -// 0x0001 (0x0001 - 0x0000) -struct LightComponentBase_SetCastRaytracedShadow final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponentBase_SetCastRaytracedShadow; - -// Function Engine.LightComponentBase.SetCastRaytracedShadows -// 0x0001 (0x0001 - 0x0000) -struct LightComponentBase_SetCastRaytracedShadows final -{ -public: - ECastRayTracedShadow bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponentBase_SetCastRaytracedShadows; - -// Function Engine.LightComponentBase.SetCastShadows -// 0x0001 (0x0001 - 0x0000) -struct LightComponentBase_SetCastShadows final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponentBase_SetCastShadows; - -// Function Engine.LightComponentBase.SetCastVolumetricShadow -// 0x0001 (0x0001 - 0x0000) -struct LightComponentBase_SetCastVolumetricShadow final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponentBase_SetCastVolumetricShadow; - -// Function Engine.LightComponentBase.SetSamplesPerPixel -// 0x0004 (0x0004 - 0x0000) -struct LightComponentBase_SetSamplesPerPixel final -{ -public: - int32 NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponentBase_SetSamplesPerPixel; - -// Function Engine.LightComponentBase.GetLightColor -// 0x0010 (0x0010 - 0x0000) -struct LightComponentBase_GetLightColor final -{ -public: - struct FLinearColor ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponentBase_GetLightColor; - -// Function Engine.Texture.AreDownscalePropertiesEditable -// 0x0001 (0x0001 - 0x0000) -struct Texture_AreDownscalePropertiesEditable final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Texture_AreDownscalePropertiesEditable; - -// Function Engine.Texture.Blueprint_GetMemorySize -// 0x0008 (0x0008 - 0x0000) -struct Texture_Blueprint_GetMemorySize final -{ -public: - int64 ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Texture_Blueprint_GetMemorySize; - -// Function Engine.Texture.Blueprint_GetTextureSourceDiskAndMemorySize -// 0x0010 (0x0010 - 0x0000) -struct Texture_Blueprint_GetTextureSourceDiskAndMemorySize final -{ -public: - int64 OutDiskSize; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 OutMemorySize; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Texture_Blueprint_GetTextureSourceDiskAndMemorySize; - -// Function Engine.Texture.ComputeTextureSourceChannelMinMax -// 0x0024 (0x0024 - 0x0000) -struct Texture_ComputeTextureSourceChannelMinMax final -{ -public: - struct FLinearColor OutColorMin; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor OutColorMax; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Texture_ComputeTextureSourceChannelMinMax; - -// Function Engine.CameraActor.GetAutoActivatePlayerIndex -// 0x0004 (0x0004 - 0x0000) -struct CameraActor_GetAutoActivatePlayerIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraActor_GetAutoActivatePlayerIndex; - -// Function Engine.CameraComponent.AddOrUpdateBlendable -// 0x0018 (0x0018 - 0x0000) -struct CameraComponent_AddOrUpdateBlendable final -{ -public: - TScriptInterface InBlendableObject; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InWeight; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_CameraComponent_AddOrUpdateBlendable; - -// Function Engine.CameraComponent.GetCameraView -// 0x0810 (0x0810 - 0x0000) -struct CameraComponent_GetCameraView final -{ -public: - float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0xC]; // 0x0004(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMinimalViewInfo DesiredView; // 0x0010(0x0800)(Parm, OutParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraComponent_GetCameraView; - -// Function Engine.CameraComponent.RemoveBlendable -// 0x0010 (0x0010 - 0x0000) -struct CameraComponent_RemoveBlendable final -{ -public: - TScriptInterface InBlendableObject; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraComponent_RemoveBlendable; - -// Function Engine.CameraComponent.SetAspectRatio -// 0x0004 (0x0004 - 0x0000) -struct CameraComponent_SetAspectRatio final -{ -public: - float InAspectRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraComponent_SetAspectRatio; - -// Function Engine.CameraComponent.SetAspectRatioAxisConstraint -// 0x0001 (0x0001 - 0x0000) -struct CameraComponent_SetAspectRatioAxisConstraint final -{ -public: - EAspectRatioAxisConstraint InAspectRatioAxisConstraint; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraComponent_SetAspectRatioAxisConstraint; - -// Function Engine.CameraComponent.SetAutoCalculateOrthoPlanes -// 0x0001 (0x0001 - 0x0000) -struct CameraComponent_SetAutoCalculateOrthoPlanes final -{ -public: - bool bAutoCalculate; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraComponent_SetAutoCalculateOrthoPlanes; - -// Function Engine.CameraComponent.SetAutoPlaneShift -// 0x0004 (0x0004 - 0x0000) -struct CameraComponent_SetAutoPlaneShift final -{ -public: - float InAutoPlaneShift; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraComponent_SetAutoPlaneShift; - -// Function Engine.CameraComponent.SetConstraintAspectRatio -// 0x0001 (0x0001 - 0x0000) -struct CameraComponent_SetConstraintAspectRatio final -{ -public: - bool bInConstrainAspectRatio; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraComponent_SetConstraintAspectRatio; - -// Function Engine.CameraComponent.SetFieldOfView -// 0x0004 (0x0004 - 0x0000) -struct CameraComponent_SetFieldOfView final -{ -public: - float InFieldOfView; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraComponent_SetFieldOfView; - -// Function Engine.CameraComponent.SetOrthoFarClipPlane -// 0x0004 (0x0004 - 0x0000) -struct CameraComponent_SetOrthoFarClipPlane final -{ -public: - float InOrthoFarClipPlane; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraComponent_SetOrthoFarClipPlane; - -// Function Engine.CameraComponent.SetOrthoNearClipPlane -// 0x0004 (0x0004 - 0x0000) -struct CameraComponent_SetOrthoNearClipPlane final -{ -public: - float InOrthoNearClipPlane; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraComponent_SetOrthoNearClipPlane; - -// Function Engine.CameraComponent.SetOrthoWidth -// 0x0004 (0x0004 - 0x0000) -struct CameraComponent_SetOrthoWidth final -{ -public: - float InOrthoWidth; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraComponent_SetOrthoWidth; - -// Function Engine.CameraComponent.SetPostProcessBlendWeight -// 0x0004 (0x0004 - 0x0000) -struct CameraComponent_SetPostProcessBlendWeight final -{ -public: - float InPostProcessBlendWeight; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraComponent_SetPostProcessBlendWeight; - -// Function Engine.CameraComponent.SetProjectionMode -// 0x0001 (0x0001 - 0x0000) -struct CameraComponent_SetProjectionMode final -{ -public: - ECameraProjectionMode InProjectionMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraComponent_SetProjectionMode; - -// Function Engine.CameraComponent.SetUpdateOrthoPlanes -// 0x0001 (0x0001 - 0x0000) -struct CameraComponent_SetUpdateOrthoPlanes final -{ -public: - bool bInUpdateOrthoPlanes; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraComponent_SetUpdateOrthoPlanes; - -// Function Engine.CameraComponent.SetUseCameraHeightAsViewTarget -// 0x0001 (0x0001 - 0x0000) -struct CameraComponent_SetUseCameraHeightAsViewTarget final -{ -public: - bool bInUseCameraHeightAsViewTarget; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraComponent_SetUseCameraHeightAsViewTarget; - -// Function Engine.CameraComponent.SetUseFieldOfViewForLOD -// 0x0001 (0x0001 - 0x0000) -struct CameraComponent_SetUseFieldOfViewForLOD final -{ -public: - bool bInUseFieldOfViewForLOD; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraComponent_SetUseFieldOfViewForLOD; - -// Function Engine.SoundWave.SetSoundAssetCompressionType -// 0x0002 (0x0002 - 0x0000) -struct SoundWave_SetSoundAssetCompressionType final -{ -public: - ESoundAssetCompressionType InSoundAssetCompressionType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMarkDirty; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SoundWave_SetSoundAssetCompressionType; - -// Function Engine.SoundWave.GetCuePoints -// 0x0010 (0x0010 - 0x0000) -struct SoundWave_GetCuePoints final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SoundWave_GetCuePoints; - -// Function Engine.SoundWave.GetLoopRegions -// 0x0010 (0x0010 - 0x0000) -struct SoundWave_GetLoopRegions final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SoundWave_GetLoopRegions; - -// Function Engine.SoundWave.GetSoundAssetCompressionType -// 0x0001 (0x0001 - 0x0000) -struct SoundWave_GetSoundAssetCompressionType final -{ -public: - ESoundAssetCompressionType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SoundWave_GetSoundAssetCompressionType; - -// Function Engine.WorldPartitionStreamingSourceComponent.IsStreamingCompleted -// 0x0001 (0x0001 - 0x0000) -struct WorldPartitionStreamingSourceComponent_IsStreamingCompleted final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WorldPartitionStreamingSourceComponent_IsStreamingCompleted; - -// Function Engine.WorldPartitionStreamingSourceComponent.IsStreamingSourceEnabled -// 0x0001 (0x0001 - 0x0000) -struct WorldPartitionStreamingSourceComponent_IsStreamingSourceEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WorldPartitionStreamingSourceComponent_IsStreamingSourceEnabled; - -// Function Engine.MaterialParameterCollection.GetScalarParameterDefaultValue -// 0x0010 (0x0010 - 0x0000) -struct MaterialParameterCollection_GetScalarParameterDefaultValue final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bParameterFound; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialParameterCollection_GetScalarParameterDefaultValue; - -// Function Engine.MaterialParameterCollection.GetScalarParameterNames -// 0x0010 (0x0010 - 0x0000) -struct MaterialParameterCollection_GetScalarParameterNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialParameterCollection_GetScalarParameterNames; - -// Function Engine.MaterialParameterCollection.GetVectorParameterDefaultValue -// 0x001C (0x001C - 0x0000) -struct MaterialParameterCollection_GetVectorParameterDefaultValue final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bParameterFound; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor ReturnValue; // 0x000C(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialParameterCollection_GetVectorParameterDefaultValue; - -// Function Engine.MaterialParameterCollection.GetVectorParameterNames -// 0x0010 (0x0010 - 0x0000) -struct MaterialParameterCollection_GetVectorParameterNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialParameterCollection_GetVectorParameterNames; - -// Function Engine.AnimationAsset.FindMetaDataByClass -// 0x0010 (0x0010 - 0x0000) -struct AnimationAsset_FindMetaDataByClass final -{ -public: - TSubclassOf MetaDataClass; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimMetaData* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationAsset_FindMetaDataByClass; - -// Function Engine.AnimationAsset.GetPlayLength -// 0x0004 (0x0004 - 0x0000) -struct AnimationAsset_GetPlayLength final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationAsset_GetPlayLength; - -// Function Engine.RawAnimSequenceTrackExtensions.GetPositionalKeys -// 0x0040 (0x0040 - 0x0000) -struct RawAnimSequenceTrackExtensions_GetPositionalKeys final -{ -public: - struct FRawAnimSequenceTrack Track; // 0x0000(0x0030)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0030(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RawAnimSequenceTrackExtensions_GetPositionalKeys; - -// Function Engine.RawAnimSequenceTrackExtensions.GetRotationalKeys -// 0x0040 (0x0040 - 0x0000) -struct RawAnimSequenceTrackExtensions_GetRotationalKeys final -{ -public: - struct FRawAnimSequenceTrack Track; // 0x0000(0x0030)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0030(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RawAnimSequenceTrackExtensions_GetRotationalKeys; - -// Function Engine.RawAnimSequenceTrackExtensions.GetScaleKeys -// 0x0040 (0x0040 - 0x0000) -struct RawAnimSequenceTrackExtensions_GetScaleKeys final -{ -public: - struct FRawAnimSequenceTrack Track; // 0x0000(0x0030)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0030(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RawAnimSequenceTrackExtensions_GetScaleKeys; - -// Function Engine.AudioPanelWidgetInterface.GetEditorName -// 0x0010 (0x0010 - 0x0000) -struct AudioPanelWidgetInterface_GetEditorName final -{ -public: - class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioPanelWidgetInterface_GetEditorName; - -// Function Engine.AudioPanelWidgetInterface.GetIconBrushName -// 0x0008 (0x0008 - 0x0000) -struct AudioPanelWidgetInterface_GetIconBrushName final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioPanelWidgetInterface_GetIconBrushName; - -// Function Engine.AmbientSound.AdjustVolume -// 0x0008 (0x0008 - 0x0000) -struct AmbientSound_AdjustVolume final -{ -public: - float AdjustVolumeDuration; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdjustVolumeLevel; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AmbientSound_AdjustVolume; - -// Function Engine.AmbientSound.FadeIn -// 0x0008 (0x0008 - 0x0000) -struct AmbientSound_FadeIn final -{ -public: - float FadeInDuration; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeVolumeLevel; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AmbientSound_FadeIn; - -// Function Engine.AmbientSound.FadeOut -// 0x0008 (0x0008 - 0x0000) -struct AmbientSound_FadeOut final -{ -public: - float FadeOutDuration; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeVolumeLevel; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AmbientSound_FadeOut; - -// Function Engine.AmbientSound.Play -// 0x0004 (0x0004 - 0x0000) -struct AmbientSound_Play final -{ -public: - float StartTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AmbientSound_Play; - -// Function Engine.SparseVolumeTexture.GetFrameTransform -// 0x0060 (0x0060 - 0x0000) -struct SparseVolumeTexture_GetFrameTransform final -{ -public: - struct FTransform ReturnValue; // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SparseVolumeTexture_GetFrameTransform; - -// Function Engine.SparseVolumeTexture.GetNumFrames -// 0x0004 (0x0004 - 0x0000) -struct SparseVolumeTexture_GetNumFrames final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SparseVolumeTexture_GetNumFrames; - -// Function Engine.SparseVolumeTexture.GetNumMipLevels -// 0x0004 (0x0004 - 0x0000) -struct SparseVolumeTexture_GetNumMipLevels final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SparseVolumeTexture_GetNumMipLevels; - -// Function Engine.SparseVolumeTexture.GetSizeX -// 0x0004 (0x0004 - 0x0000) -struct SparseVolumeTexture_GetSizeX final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SparseVolumeTexture_GetSizeX; - -// Function Engine.SparseVolumeTexture.GetSizeY -// 0x0004 (0x0004 - 0x0000) -struct SparseVolumeTexture_GetSizeY final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SparseVolumeTexture_GetSizeY; - -// Function Engine.SparseVolumeTexture.GetSizeZ -// 0x0004 (0x0004 - 0x0000) -struct SparseVolumeTexture_GetSizeZ final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SparseVolumeTexture_GetSizeZ; - -// Function Engine.KismetInputLibrary.EqualEqual_InputChordInputChord -// 0x0048 (0x0048 - 0x0000) -struct KismetInputLibrary_EqualEqual_InputChordInputChord final -{ -public: - struct FInputChord A; // 0x0000(0x0020)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInputChord B; // 0x0020(0x0020)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_EqualEqual_InputChordInputChord; - -// Function Engine.KismetInputLibrary.EqualEqual_KeyKey -// 0x0038 (0x0038 - 0x0000) -struct KismetInputLibrary_EqualEqual_KeyKey final -{ -public: - struct FKey A; // 0x0000(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey B; // 0x0018(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_EqualEqual_KeyKey; - -// Function Engine.KismetInputLibrary.GetAnalogValue -// 0x0050 (0x0050 - 0x0000) -struct KismetInputLibrary_GetAnalogValue final -{ -public: - struct FAnalogInputEvent Input; // 0x0000(0x0048)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0048(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_GetAnalogValue; - -// Function Engine.KismetInputLibrary.GetKey -// 0x0058 (0x0058 - 0x0000) -struct KismetInputLibrary_GetKey final -{ -public: - struct FKeyEvent Input; // 0x0000(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FKey ReturnValue; // 0x0040(0x0018)(Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetInputLibrary_GetKey; - -// Function Engine.KismetInputLibrary.GetModifierKeysState -// 0x0001 (0x0001 - 0x0000) -struct KismetInputLibrary_GetModifierKeysState final -{ -public: - struct FSlateModifierKeysState ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetInputLibrary_GetModifierKeysState; - -// Function Engine.KismetInputLibrary.GetUserIndex -// 0x0048 (0x0048 - 0x0000) -struct KismetInputLibrary_GetUserIndex final -{ -public: - struct FKeyEvent Input; // 0x0000(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0040(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_GetUserIndex; - -// Function Engine.KismetInputLibrary.InputChord_GetDisplayName -// 0x0030 (0x0030 - 0x0000) -struct KismetInputLibrary_InputChord_GetDisplayName final -{ -public: - struct FInputChord Key; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetInputLibrary_InputChord_GetDisplayName; - -// Function Engine.KismetInputLibrary.InputEvent_IsAltDown -// 0x0028 (0x0028 - 0x0000) -struct KismetInputLibrary_InputEvent_IsAltDown final -{ -public: - struct FInputEvent Input; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_InputEvent_IsAltDown; - -// Function Engine.KismetInputLibrary.InputEvent_IsCommandDown -// 0x0028 (0x0028 - 0x0000) -struct KismetInputLibrary_InputEvent_IsCommandDown final -{ -public: - struct FInputEvent Input; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_InputEvent_IsCommandDown; - -// Function Engine.KismetInputLibrary.InputEvent_IsControlDown -// 0x0028 (0x0028 - 0x0000) -struct KismetInputLibrary_InputEvent_IsControlDown final -{ -public: - struct FInputEvent Input; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_InputEvent_IsControlDown; - -// Function Engine.KismetInputLibrary.InputEvent_IsLeftAltDown -// 0x0028 (0x0028 - 0x0000) -struct KismetInputLibrary_InputEvent_IsLeftAltDown final -{ -public: - struct FInputEvent Input; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_InputEvent_IsLeftAltDown; - -// Function Engine.KismetInputLibrary.InputEvent_IsLeftCommandDown -// 0x0028 (0x0028 - 0x0000) -struct KismetInputLibrary_InputEvent_IsLeftCommandDown final -{ -public: - struct FInputEvent Input; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_InputEvent_IsLeftCommandDown; - -// Function Engine.KismetInputLibrary.InputEvent_IsLeftControlDown -// 0x0028 (0x0028 - 0x0000) -struct KismetInputLibrary_InputEvent_IsLeftControlDown final -{ -public: - struct FInputEvent Input; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_InputEvent_IsLeftControlDown; - -// Function Engine.KismetInputLibrary.InputEvent_IsLeftShiftDown -// 0x0028 (0x0028 - 0x0000) -struct KismetInputLibrary_InputEvent_IsLeftShiftDown final -{ -public: - struct FInputEvent Input; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_InputEvent_IsLeftShiftDown; - -// Function Engine.KismetInputLibrary.InputEvent_IsRepeat -// 0x0028 (0x0028 - 0x0000) -struct KismetInputLibrary_InputEvent_IsRepeat final -{ -public: - struct FInputEvent Input; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_InputEvent_IsRepeat; - -// Function Engine.KismetInputLibrary.InputEvent_IsRightAltDown -// 0x0028 (0x0028 - 0x0000) -struct KismetInputLibrary_InputEvent_IsRightAltDown final -{ -public: - struct FInputEvent Input; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_InputEvent_IsRightAltDown; - -// Function Engine.KismetInputLibrary.InputEvent_IsRightCommandDown -// 0x0028 (0x0028 - 0x0000) -struct KismetInputLibrary_InputEvent_IsRightCommandDown final -{ -public: - struct FInputEvent Input; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_InputEvent_IsRightCommandDown; - -// Function Engine.KismetInputLibrary.InputEvent_IsRightControlDown -// 0x0028 (0x0028 - 0x0000) -struct KismetInputLibrary_InputEvent_IsRightControlDown final -{ -public: - struct FInputEvent Input; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_InputEvent_IsRightControlDown; - -// Function Engine.KismetInputLibrary.InputEvent_IsRightShiftDown -// 0x0028 (0x0028 - 0x0000) -struct KismetInputLibrary_InputEvent_IsRightShiftDown final -{ -public: - struct FInputEvent Input; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_InputEvent_IsRightShiftDown; - -// Function Engine.KismetInputLibrary.InputEvent_IsShiftDown -// 0x0028 (0x0028 - 0x0000) -struct KismetInputLibrary_InputEvent_IsShiftDown final -{ -public: - struct FInputEvent Input; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_InputEvent_IsShiftDown; - -// Function Engine.KismetInputLibrary.Key_GetDisplayName -// 0x0030 (0x0030 - 0x0000) -struct KismetInputLibrary_Key_GetDisplayName final -{ -public: - struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLongDisplayName; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetInputLibrary_Key_GetDisplayName; - -// Function Engine.KismetInputLibrary.Key_GetNavigationAction -// 0x0020 (0x0020 - 0x0000) -struct KismetInputLibrary_Key_GetNavigationAction final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EUINavigationAction ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_Key_GetNavigationAction; - -// Function Engine.KismetInputLibrary.Key_GetNavigationActionFromKey -// 0x0048 (0x0048 - 0x0000) -struct KismetInputLibrary_Key_GetNavigationActionFromKey final -{ -public: - struct FKeyEvent InKeyEvent; // 0x0000(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - EUINavigationAction ReturnValue; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_Key_GetNavigationActionFromKey; - -// Function Engine.KismetInputLibrary.Key_GetNavigationDirectionFromAnalog -// 0x0050 (0x0050 - 0x0000) -struct KismetInputLibrary_Key_GetNavigationDirectionFromAnalog final -{ -public: - struct FAnalogInputEvent InAnalogEvent; // 0x0000(0x0048)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - EUINavigation ReturnValue; // 0x0048(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_Key_GetNavigationDirectionFromAnalog; - -// Function Engine.KismetInputLibrary.Key_GetNavigationDirectionFromKey -// 0x0048 (0x0048 - 0x0000) -struct KismetInputLibrary_Key_GetNavigationDirectionFromKey final -{ -public: - struct FKeyEvent InKeyEvent; // 0x0000(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - EUINavigation ReturnValue; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_Key_GetNavigationDirectionFromKey; - -// Function Engine.KismetInputLibrary.Key_IsAnalog -// 0x0020 (0x0020 - 0x0000) -struct KismetInputLibrary_Key_IsAnalog final -{ -public: - struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_Key_IsAnalog; - -// Function Engine.KismetInputLibrary.Key_IsAxis1D -// 0x0020 (0x0020 - 0x0000) -struct KismetInputLibrary_Key_IsAxis1D final -{ -public: - struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_Key_IsAxis1D; - -// Function Engine.KismetInputLibrary.Key_IsAxis2D -// 0x0020 (0x0020 - 0x0000) -struct KismetInputLibrary_Key_IsAxis2D final -{ -public: - struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_Key_IsAxis2D; - -// Function Engine.KismetInputLibrary.Key_IsAxis3D -// 0x0020 (0x0020 - 0x0000) -struct KismetInputLibrary_Key_IsAxis3D final -{ -public: - struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_Key_IsAxis3D; - -// Function Engine.KismetInputLibrary.Key_IsButtonAxis -// 0x0020 (0x0020 - 0x0000) -struct KismetInputLibrary_Key_IsButtonAxis final -{ -public: - struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_Key_IsButtonAxis; - -// Function Engine.KismetInputLibrary.Key_IsDigital -// 0x0020 (0x0020 - 0x0000) -struct KismetInputLibrary_Key_IsDigital final -{ -public: - struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_Key_IsDigital; - -// Function Engine.KismetInputLibrary.Key_IsGamepadKey -// 0x0020 (0x0020 - 0x0000) -struct KismetInputLibrary_Key_IsGamepadKey final -{ -public: - struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_Key_IsGamepadKey; - -// Function Engine.KismetInputLibrary.Key_IsKeyboardKey -// 0x0020 (0x0020 - 0x0000) -struct KismetInputLibrary_Key_IsKeyboardKey final -{ -public: - struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_Key_IsKeyboardKey; - -// Function Engine.KismetInputLibrary.Key_IsModifierKey -// 0x0020 (0x0020 - 0x0000) -struct KismetInputLibrary_Key_IsModifierKey final -{ -public: - struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_Key_IsModifierKey; - -// Function Engine.KismetInputLibrary.Key_IsMouseButton -// 0x0020 (0x0020 - 0x0000) -struct KismetInputLibrary_Key_IsMouseButton final -{ -public: - struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_Key_IsMouseButton; - -// Function Engine.KismetInputLibrary.Key_IsValid -// 0x0020 (0x0020 - 0x0000) -struct KismetInputLibrary_Key_IsValid final -{ -public: - struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_Key_IsValid; - -// Function Engine.KismetInputLibrary.Key_IsVectorAxis -// 0x0020 (0x0020 - 0x0000) -struct KismetInputLibrary_Key_IsVectorAxis final -{ -public: - struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_Key_IsVectorAxis; - -// Function Engine.KismetInputLibrary.ModifierKeysState_IsAltDown -// 0x0002 (0x0002 - 0x0000) -struct KismetInputLibrary_ModifierKeysState_IsAltDown final -{ -public: - struct FSlateModifierKeysState KeysState; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetInputLibrary_ModifierKeysState_IsAltDown; - -// Function Engine.KismetInputLibrary.ModifierKeysState_IsCommandDown -// 0x0002 (0x0002 - 0x0000) -struct KismetInputLibrary_ModifierKeysState_IsCommandDown final -{ -public: - struct FSlateModifierKeysState KeysState; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetInputLibrary_ModifierKeysState_IsCommandDown; - -// Function Engine.KismetInputLibrary.ModifierKeysState_IsControlDown -// 0x0002 (0x0002 - 0x0000) -struct KismetInputLibrary_ModifierKeysState_IsControlDown final -{ -public: - struct FSlateModifierKeysState KeysState; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetInputLibrary_ModifierKeysState_IsControlDown; - -// Function Engine.KismetInputLibrary.ModifierKeysState_IsShiftDown -// 0x0002 (0x0002 - 0x0000) -struct KismetInputLibrary_ModifierKeysState_IsShiftDown final -{ -public: - struct FSlateModifierKeysState KeysState; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetInputLibrary_ModifierKeysState_IsShiftDown; - -// Function Engine.KismetInputLibrary.PointerEvent_GetCursorDelta -// 0x0088 (0x0088 - 0x0000) -struct KismetInputLibrary_PointerEvent_GetCursorDelta final -{ -public: - struct FPointerEvent Input; // 0x0000(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0078(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetInputLibrary_PointerEvent_GetCursorDelta; - -// Function Engine.KismetInputLibrary.PointerEvent_GetEffectingButton -// 0x0090 (0x0090 - 0x0000) -struct KismetInputLibrary_PointerEvent_GetEffectingButton final -{ -public: - struct FPointerEvent Input; // 0x0000(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FKey ReturnValue; // 0x0078(0x0018)(Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetInputLibrary_PointerEvent_GetEffectingButton; - -// Function Engine.KismetInputLibrary.PointerEvent_GetGestureDelta -// 0x0088 (0x0088 - 0x0000) -struct KismetInputLibrary_PointerEvent_GetGestureDelta final -{ -public: - struct FPointerEvent Input; // 0x0000(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0078(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetInputLibrary_PointerEvent_GetGestureDelta; - -// Function Engine.KismetInputLibrary.PointerEvent_GetGestureType -// 0x0080 (0x0080 - 0x0000) -struct KismetInputLibrary_PointerEvent_GetGestureType final -{ -public: - struct FPointerEvent Input; // 0x0000(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - ESlateGesture ReturnValue; // 0x0078(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_PointerEvent_GetGestureType; - -// Function Engine.KismetInputLibrary.PointerEvent_GetLastScreenSpacePosition -// 0x0088 (0x0088 - 0x0000) -struct KismetInputLibrary_PointerEvent_GetLastScreenSpacePosition final -{ -public: - struct FPointerEvent Input; // 0x0000(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0078(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetInputLibrary_PointerEvent_GetLastScreenSpacePosition; - -// Function Engine.KismetInputLibrary.PointerEvent_GetPointerIndex -// 0x0080 (0x0080 - 0x0000) -struct KismetInputLibrary_PointerEvent_GetPointerIndex final -{ -public: - struct FPointerEvent Input; // 0x0000(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0078(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_PointerEvent_GetPointerIndex; - -// Function Engine.KismetInputLibrary.PointerEvent_GetScreenSpacePosition -// 0x0088 (0x0088 - 0x0000) -struct KismetInputLibrary_PointerEvent_GetScreenSpacePosition final -{ -public: - struct FPointerEvent Input; // 0x0000(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0078(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetInputLibrary_PointerEvent_GetScreenSpacePosition; - -// Function Engine.KismetInputLibrary.PointerEvent_GetTouchpadIndex -// 0x0080 (0x0080 - 0x0000) -struct KismetInputLibrary_PointerEvent_GetTouchpadIndex final -{ -public: - struct FPointerEvent Input; // 0x0000(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0078(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_PointerEvent_GetTouchpadIndex; - -// Function Engine.KismetInputLibrary.PointerEvent_GetUserIndex -// 0x0080 (0x0080 - 0x0000) -struct KismetInputLibrary_PointerEvent_GetUserIndex final -{ -public: - struct FPointerEvent Input; // 0x0000(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0078(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_PointerEvent_GetUserIndex; - -// Function Engine.KismetInputLibrary.PointerEvent_GetWheelDelta -// 0x0080 (0x0080 - 0x0000) -struct KismetInputLibrary_PointerEvent_GetWheelDelta final -{ -public: - struct FPointerEvent Input; // 0x0000(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0078(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_PointerEvent_GetWheelDelta; - -// Function Engine.KismetInputLibrary.PointerEvent_IsMouseButtonDown -// 0x0098 (0x0098 - 0x0000) -struct KismetInputLibrary_PointerEvent_IsMouseButtonDown final -{ -public: - struct FPointerEvent Input; // 0x0000(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FKey MouseButton; // 0x0078(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0090(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_PointerEvent_IsMouseButtonDown; - -// Function Engine.KismetInputLibrary.PointerEvent_IsTouchEvent -// 0x0080 (0x0080 - 0x0000) -struct KismetInputLibrary_PointerEvent_IsTouchEvent final -{ -public: - struct FPointerEvent Input; // 0x0000(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0078(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInputLibrary_PointerEvent_IsTouchEvent; - -// Function Engine.KismetInternationalizationLibrary.ClearCurrentAssetGroupCulture -// 0x000C (0x000C - 0x0000) -struct KismetInternationalizationLibrary_ClearCurrentAssetGroupCulture final -{ -public: - class FName AssetGroup; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool SaveToConfig; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInternationalizationLibrary_ClearCurrentAssetGroupCulture; - -// Function Engine.KismetInternationalizationLibrary.GetCultureDisplayName -// 0x0028 (0x0028 - 0x0000) -struct KismetInternationalizationLibrary_GetCultureDisplayName final -{ -public: - class FString Culture; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Localized; // 0x0010(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetInternationalizationLibrary_GetCultureDisplayName; - -// Function Engine.KismetInternationalizationLibrary.GetCurrentAssetGroupCulture -// 0x0018 (0x0018 - 0x0000) -struct KismetInternationalizationLibrary_GetCurrentAssetGroupCulture final -{ -public: - class FName AssetGroup; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetInternationalizationLibrary_GetCurrentAssetGroupCulture; - -// Function Engine.KismetInternationalizationLibrary.GetCurrentCulture -// 0x0010 (0x0010 - 0x0000) -struct KismetInternationalizationLibrary_GetCurrentCulture final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetInternationalizationLibrary_GetCurrentCulture; - -// Function Engine.KismetInternationalizationLibrary.GetCurrentLanguage -// 0x0010 (0x0010 - 0x0000) -struct KismetInternationalizationLibrary_GetCurrentLanguage final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetInternationalizationLibrary_GetCurrentLanguage; - -// Function Engine.KismetInternationalizationLibrary.GetCurrentLocale -// 0x0010 (0x0010 - 0x0000) -struct KismetInternationalizationLibrary_GetCurrentLocale final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetInternationalizationLibrary_GetCurrentLocale; - -// Function Engine.KismetInternationalizationLibrary.GetLocalizedCultures -// 0x0018 (0x0018 - 0x0000) -struct KismetInternationalizationLibrary_GetLocalizedCultures final -{ -public: - bool IncludeGame; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IncludeEngine; // 0x0001(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IncludeEditor; // 0x0002(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IncludeAdditional; // 0x0003(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetInternationalizationLibrary_GetLocalizedCultures; - -// Function Engine.KismetInternationalizationLibrary.GetNativeCulture -// 0x0018 (0x0018 - 0x0000) -struct KismetInternationalizationLibrary_GetNativeCulture final -{ -public: - ELocalizedTextSourceCategory TextCategory; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetInternationalizationLibrary_GetNativeCulture; - -// Function Engine.KismetInternationalizationLibrary.GetSuitableCulture -// 0x0040 (0x0040 - 0x0000) -struct KismetInternationalizationLibrary_GetSuitableCulture final -{ -public: - TArray AvailableCultures; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - class FString CultureToMatch; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString FallbackCulture; // 0x0020(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0030(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetInternationalizationLibrary_GetSuitableCulture; - -// Function Engine.KismetInternationalizationLibrary.SetCurrentAssetGroupCulture -// 0x0020 (0x0020 - 0x0000) -struct KismetInternationalizationLibrary_SetCurrentAssetGroupCulture final -{ -public: - class FName AssetGroup; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Culture; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool SaveToConfig; // 0x0018(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0019(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInternationalizationLibrary_SetCurrentAssetGroupCulture; - -// Function Engine.KismetInternationalizationLibrary.SetCurrentCulture -// 0x0018 (0x0018 - 0x0000) -struct KismetInternationalizationLibrary_SetCurrentCulture final -{ -public: - class FString Culture; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool SaveToConfig; // 0x0010(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInternationalizationLibrary_SetCurrentCulture; - -// Function Engine.KismetInternationalizationLibrary.SetCurrentLanguage -// 0x0018 (0x0018 - 0x0000) -struct KismetInternationalizationLibrary_SetCurrentLanguage final -{ -public: - class FString Culture; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool SaveToConfig; // 0x0010(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInternationalizationLibrary_SetCurrentLanguage; - -// Function Engine.KismetInternationalizationLibrary.SetCurrentLanguageAndLocale -// 0x0018 (0x0018 - 0x0000) -struct KismetInternationalizationLibrary_SetCurrentLanguageAndLocale final -{ -public: - class FString Culture; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool SaveToConfig; // 0x0010(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInternationalizationLibrary_SetCurrentLanguageAndLocale; - -// Function Engine.KismetInternationalizationLibrary.SetCurrentLocale -// 0x0018 (0x0018 - 0x0000) -struct KismetInternationalizationLibrary_SetCurrentLocale final -{ -public: - class FString Culture; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool SaveToConfig; // 0x0010(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetInternationalizationLibrary_SetCurrentLocale; - -// Function Engine.ChaosBlueprintLibrary.GetEventRelayFromContext -// 0x0010 (0x0010 - 0x0000) -struct ChaosBlueprintLibrary_GetEventRelayFromContext final -{ -public: - class UObject* ContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - const class UChaosEventRelay* ReturnValue; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ChaosBlueprintLibrary_GetEventRelayFromContext; - -// Function Engine.EditorFlagCollector.GetFlagNames -// 0x0010 (0x0010 - 0x0000) -struct EditorFlagCollector_GetFlagNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditorFlagCollector_GetFlagNames; - -// Function Engine.AnimMontage.CreateSlotAnimationAsDynamicMontage_WithBlendSettings -// 0x0068 (0x0068 - 0x0000) -struct AnimMontage_CreateSlotAnimationAsDynamicMontage_WithBlendSettings final -{ -public: - class UAnimSequenceBase* Asset; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SlotNodeName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMontageBlendSettings BlendInSettings; // 0x0010(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - struct FMontageBlendSettings BlendOutSettings; // 0x0030(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float InPlayRate; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LoopCount; // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InBlendOutTriggerTime; // 0x0058(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimMontage* ReturnValue; // 0x0060(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimMontage_CreateSlotAnimationAsDynamicMontage_WithBlendSettings; - -// Function Engine.AnimMontage.GetBlendInArgs -// 0x0010 (0x0010 - 0x0000) -struct AnimMontage_GetBlendInArgs final -{ -public: - struct FAlphaBlendArgs ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimMontage_GetBlendInArgs; - -// Function Engine.AnimMontage.GetBlendOutArgs -// 0x0010 (0x0010 - 0x0000) -struct AnimMontage_GetBlendOutArgs final -{ -public: - struct FAlphaBlendArgs ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimMontage_GetBlendOutArgs; - -// Function Engine.AnimMontage.GetDefaultBlendInTime -// 0x0004 (0x0004 - 0x0000) -struct AnimMontage_GetDefaultBlendInTime final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimMontage_GetDefaultBlendInTime; - -// Function Engine.AnimMontage.GetDefaultBlendOutTime -// 0x0004 (0x0004 - 0x0000) -struct AnimMontage_GetDefaultBlendOutTime final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimMontage_GetDefaultBlendOutTime; - -// Function Engine.AnimMontage.GetFirstAnimReference -// 0x0008 (0x0008 - 0x0000) -struct AnimMontage_GetFirstAnimReference final -{ -public: - class UAnimSequenceBase* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimMontage_GetFirstAnimReference; - -// Function Engine.AnimMontage.GetGroupName -// 0x0008 (0x0008 - 0x0000) -struct AnimMontage_GetGroupName final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimMontage_GetGroupName; - -// Function Engine.AnimMontage.GetNumSections -// 0x0004 (0x0004 - 0x0000) -struct AnimMontage_GetNumSections final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimMontage_GetNumSections; - -// Function Engine.AnimMontage.GetSectionIndex -// 0x000C (0x000C - 0x0000) -struct AnimMontage_GetSectionIndex final -{ -public: - class FName InSectionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimMontage_GetSectionIndex; - -// Function Engine.AnimMontage.GetSectionName -// 0x000C (0x000C - 0x0000) -struct AnimMontage_GetSectionName final -{ -public: - int32 SectionIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ReturnValue; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimMontage_GetSectionName; - -// Function Engine.AnimMontage.IsDynamicMontage -// 0x0001 (0x0001 - 0x0000) -struct AnimMontage_IsDynamicMontage final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimMontage_IsDynamicMontage; - -// Function Engine.AnimMontage.IsValidAdditiveSlot -// 0x000C (0x000C - 0x0000) -struct AnimMontage_IsValidAdditiveSlot final -{ -public: - class FName SlotNodeName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimMontage_IsValidAdditiveSlot; - -// Function Engine.AnimMontage.IsValidSectionName -// 0x000C (0x000C - 0x0000) -struct AnimMontage_IsValidSectionName final -{ -public: - class FName InSectionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimMontage_IsValidSectionName; - -// Function Engine.MaterialExpressionDataDrivenShaderPlatformInfoSwitch.GetNameOptions -// 0x0010 (0x0010 - 0x0000) -struct MaterialExpressionDataDrivenShaderPlatformInfoSwitch_GetNameOptions final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialExpressionDataDrivenShaderPlatformInfoSwitch_GetNameOptions; - -// Function Engine.DataLayerManager.SetDataLayerInstanceRuntimeState -// 0x0010 (0x0010 - 0x0000) -struct DataLayerManager_SetDataLayerInstanceRuntimeState final -{ -public: - const class UDataLayerInstance* InDataLayerInstance; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataLayerRuntimeState InState; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInIsRecursive; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000A(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B[0x5]; // 0x000B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_DataLayerManager_SetDataLayerInstanceRuntimeState; - -// Function Engine.DataLayerManager.SetDataLayerRuntimeState -// 0x0010 (0x0010 - 0x0000) -struct DataLayerManager_SetDataLayerRuntimeState final -{ -public: - const class UDataLayerAsset* InDataLayerAsset; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataLayerRuntimeState InState; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInIsRecursive; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000A(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B[0x5]; // 0x000B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_DataLayerManager_SetDataLayerRuntimeState; - -// Function Engine.DataLayerManager.GetDataLayerInstanceEffectiveRuntimeState -// 0x0010 (0x0010 - 0x0000) -struct DataLayerManager_GetDataLayerInstanceEffectiveRuntimeState final -{ -public: - const class UDataLayerInstance* InDataLayerInstance; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataLayerRuntimeState ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_DataLayerManager_GetDataLayerInstanceEffectiveRuntimeState; - -// Function Engine.DataLayerManager.GetDataLayerInstanceFromAsset -// 0x0010 (0x0010 - 0x0000) -struct DataLayerManager_GetDataLayerInstanceFromAsset final -{ -public: - const class UDataLayerAsset* InDataLayerAsset; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - const class UDataLayerInstance* ReturnValue; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerManager_GetDataLayerInstanceFromAsset; - -// Function Engine.DataLayerManager.GetDataLayerInstanceFromName -// 0x0010 (0x0010 - 0x0000) -struct DataLayerManager_GetDataLayerInstanceFromName final -{ -public: - class FName InDataLayerInstanceName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - const class UDataLayerInstance* ReturnValue; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerManager_GetDataLayerInstanceFromName; - -// Function Engine.DataLayerManager.GetDataLayerInstanceRuntimeState -// 0x0010 (0x0010 - 0x0000) -struct DataLayerManager_GetDataLayerInstanceRuntimeState final -{ -public: - const class UDataLayerInstance* InDataLayerInstance; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataLayerRuntimeState ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_DataLayerManager_GetDataLayerInstanceRuntimeState; - -// Function Engine.DataLayerManager.GetDataLayerInstances -// 0x0010 (0x0010 - 0x0000) -struct DataLayerManager_GetDataLayerInstances final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerManager_GetDataLayerInstances; - -// Function Engine.Skeleton.AddCompatibleSkeleton -// 0x0008 (0x0008 - 0x0000) -struct Skeleton_AddCompatibleSkeleton final -{ -public: - const class USkeleton* SourceSkeleton; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Skeleton_AddCompatibleSkeleton; - -// Function Engine.Skeleton.AddCompatibleSkeletonSoft -// 0x0028 (0x0028 - 0x0000) -struct Skeleton_AddCompatibleSkeletonSoft final -{ -public: - TSoftObjectPtr SourceSkeleton; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Skeleton_AddCompatibleSkeletonSoft; - -// Function Engine.Skeleton.GetBlendProfile -// 0x0010 (0x0010 - 0x0000) -struct Skeleton_GetBlendProfile final -{ -public: - class FName InProfileName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBlendProfile* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Skeleton_GetBlendProfile; - -// Function Engine.Light.SetAffectTranslucentLighting -// 0x0001 (0x0001 - 0x0000) -struct Light_SetAffectTranslucentLighting final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Light_SetAffectTranslucentLighting; - -// Function Engine.Light.SetBrightness -// 0x0004 (0x0004 - 0x0000) -struct Light_SetBrightness final -{ -public: - float NewBrightness; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Light_SetBrightness; - -// Function Engine.Light.SetCastShadows -// 0x0001 (0x0001 - 0x0000) -struct Light_SetCastShadows final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Light_SetCastShadows; - -// Function Engine.Light.SetEnabled -// 0x0001 (0x0001 - 0x0000) -struct Light_SetEnabled final -{ -public: - bool bSetEnabled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Light_SetEnabled; - -// Function Engine.Light.SetLightColor -// 0x0010 (0x0010 - 0x0000) -struct Light_SetLightColor final -{ -public: - struct FLinearColor NewLightColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Light_SetLightColor; - -// Function Engine.Light.SetLightFunctionFadeDistance -// 0x0004 (0x0004 - 0x0000) -struct Light_SetLightFunctionFadeDistance final -{ -public: - float NewLightFunctionFadeDistance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Light_SetLightFunctionFadeDistance; - -// Function Engine.Light.SetLightFunctionMaterial -// 0x0008 (0x0008 - 0x0000) -struct Light_SetLightFunctionMaterial final -{ -public: - class UMaterialInterface* NewLightFunctionMaterial; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Light_SetLightFunctionMaterial; - -// Function Engine.Light.SetLightFunctionScale -// 0x0018 (0x0018 - 0x0000) -struct Light_SetLightFunctionScale final -{ -public: - struct FVector NewLightFunctionScale; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Light_SetLightFunctionScale; - -// Function Engine.Light.GetBrightness -// 0x0004 (0x0004 - 0x0000) -struct Light_GetBrightness final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Light_GetBrightness; - -// Function Engine.Light.GetLightColor -// 0x0010 (0x0010 - 0x0000) -struct Light_GetLightColor final -{ -public: - struct FLinearColor ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Light_GetLightColor; - -// Function Engine.Light.IsEnabled -// 0x0001 (0x0001 - 0x0000) -struct Light_IsEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Light_IsEnabled; - -// Function Engine.AnimNotifyState_Trail.OverridePSTemplate -// 0x0018 (0x0018 - 0x0000) -struct AnimNotifyState_Trail_OverridePSTemplate final -{ -public: - class USkeletalMeshComponent* MeshComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimSequenceBase* Animation; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UParticleSystem* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimNotifyState_Trail_OverridePSTemplate; - -// Function Engine.SoundSubmixBase.DynamicConnect -// 0x0018 (0x0018 - 0x0000) -struct SoundSubmixBase_DynamicConnect final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundSubmixBase* InParent; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SoundSubmixBase_DynamicConnect; - -// Function Engine.SoundSubmixBase.DynamicDisconnect -// 0x0010 (0x0010 - 0x0000) -struct SoundSubmixBase_DynamicDisconnect final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SoundSubmixBase_DynamicDisconnect; - -// Function Engine.SoundSubmixBase.FindDynamicAncestor -// 0x0008 (0x0008 - 0x0000) -struct SoundSubmixBase_FindDynamicAncestor final -{ -public: - class USoundSubmixBase* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SoundSubmixBase_FindDynamicAncestor; - -// Function Engine.SoundSubmix.AddEnvelopeFollowerDelegate -// 0x0018 (0x0018 - 0x0000) -struct SoundSubmix_AddEnvelopeFollowerDelegate final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate& Envelope)> OnSubmixEnvelopeBP; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SoundSubmix_AddEnvelopeFollowerDelegate; - -// Function Engine.SoundSubmix.AddSpectralAnalysisDelegate -// 0x0040 (0x0040 - 0x0000) -struct SoundSubmix_AddSpectralAnalysisDelegate final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray InBandSettings; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TDelegate& Magnitude)> OnSubmixSpectralAnalysisBP; // 0x0018(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float UpdateRate; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DecibelNoiseFloor; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDoNormalize; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDoAutoRange; // 0x0031(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float AutoRangeAttackTime; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AutoRangeReleaseTime; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SoundSubmix_AddSpectralAnalysisDelegate; - -// Function Engine.SoundSubmix.RemoveSpectralAnalysisDelegate -// 0x0018 (0x0018 - 0x0000) -struct SoundSubmix_RemoveSpectralAnalysisDelegate final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate& Magnitude)> OnSubmixSpectralAnalysisBP; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SoundSubmix_RemoveSpectralAnalysisDelegate; - -// Function Engine.SoundSubmix.SetDryVolumeModulation -// 0x0058 (0x0058 - 0x0000) -struct SoundSubmix_SetDryVolumeModulation final -{ -public: - struct FSoundModulationDestinationSettings InVolMod; // 0x0000(0x0058)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SoundSubmix_SetDryVolumeModulation; - -// Function Engine.SoundSubmix.SetOutputVolumeModulation -// 0x0058 (0x0058 - 0x0000) -struct SoundSubmix_SetOutputVolumeModulation final -{ -public: - struct FSoundModulationDestinationSettings InVolMod; // 0x0000(0x0058)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SoundSubmix_SetOutputVolumeModulation; - -// Function Engine.SoundSubmix.SetSubmixDryLevel -// 0x0010 (0x0010 - 0x0000) -struct SoundSubmix_SetSubmixDryLevel final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InDryLevel; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SoundSubmix_SetSubmixDryLevel; - -// Function Engine.SoundSubmix.SetSubmixOutputVolume -// 0x0010 (0x0010 - 0x0000) -struct SoundSubmix_SetSubmixOutputVolume final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InOutputVolume; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SoundSubmix_SetSubmixOutputVolume; - -// Function Engine.SoundSubmix.SetSubmixWetLevel -// 0x0010 (0x0010 - 0x0000) -struct SoundSubmix_SetSubmixWetLevel final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InWetLevel; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SoundSubmix_SetSubmixWetLevel; - -// Function Engine.SoundSubmix.SetWetVolumeModulation -// 0x0058 (0x0058 - 0x0000) -struct SoundSubmix_SetWetVolumeModulation final -{ -public: - struct FSoundModulationDestinationSettings InVolMod; // 0x0000(0x0058)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SoundSubmix_SetWetVolumeModulation; - -// Function Engine.SoundSubmix.StartEnvelopeFollowing -// 0x0008 (0x0008 - 0x0000) -struct SoundSubmix_StartEnvelopeFollowing final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SoundSubmix_StartEnvelopeFollowing; - -// Function Engine.SoundSubmix.StartRecordingOutput -// 0x0010 (0x0010 - 0x0000) -struct SoundSubmix_StartRecordingOutput final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExpectedDuration; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SoundSubmix_StartRecordingOutput; - -// Function Engine.SoundSubmix.StartSpectralAnalysis -// 0x0018 (0x0018 - 0x0000) -struct SoundSubmix_StartSpectralAnalysis final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EFFTSize FFTSize; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EFFTPeakInterpolationMethod InterpolationMethod; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EFFTWindowType WindowType; // 0x000A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float HopSize; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAudioSpectrumType SpectrumType; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SoundSubmix_StartSpectralAnalysis; - -// Function Engine.SoundSubmix.StopEnvelopeFollowing -// 0x0008 (0x0008 - 0x0000) -struct SoundSubmix_StopEnvelopeFollowing final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SoundSubmix_StopEnvelopeFollowing; - -// Function Engine.SoundSubmix.StopRecordingOutput -// 0x0038 (0x0038 - 0x0000) -struct SoundSubmix_StopRecordingOutput final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAudioRecordingExportType ExportType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Name_0; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Path; // 0x0020(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundWave* ExistingSoundWaveToOverwrite; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SoundSubmix_StopRecordingOutput; - -// Function Engine.SoundSubmix.StopSpectralAnalysis -// 0x0008 (0x0008 - 0x0000) -struct SoundSubmix_StopSpectralAnalysis final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SoundSubmix_StopSpectralAnalysis; - -// Function Engine.BoxComponent.SetBoxExtent -// 0x0020 (0x0020 - 0x0000) -struct BoxComponent_SetBoxExtent final -{ -public: - struct FVector InBoxExtent; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateOverlaps; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BoxComponent_SetBoxExtent; - -// Function Engine.BoxComponent.GetScaledBoxExtent -// 0x0018 (0x0018 - 0x0000) -struct BoxComponent_GetScaledBoxExtent final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BoxComponent_GetScaledBoxExtent; - -// Function Engine.BoxComponent.GetUnscaledBoxExtent -// 0x0018 (0x0018 - 0x0000) -struct BoxComponent_GetUnscaledBoxExtent final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BoxComponent_GetUnscaledBoxExtent; - -// Function Engine.AnimationSettings.GetBoneCustomAttributeNamesToImport -// 0x0010 (0x0010 - 0x0000) -struct AnimationSettings_GetBoneCustomAttributeNamesToImport final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationSettings_GetBoneCustomAttributeNamesToImport; - -// Function Engine.Pawn.GetMovementBaseActor -// 0x0010 (0x0010 - 0x0000) -struct Pawn_GetMovementBaseActor final -{ -public: - const class APawn* Pawn; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_GetMovementBaseActor; - -// Function Engine.Pawn.AddControllerPitchInput -// 0x0004 (0x0004 - 0x0000) -struct Pawn_AddControllerPitchInput final -{ -public: - float Val; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_AddControllerPitchInput; - -// Function Engine.Pawn.AddControllerRollInput -// 0x0004 (0x0004 - 0x0000) -struct Pawn_AddControllerRollInput final -{ -public: - float Val; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_AddControllerRollInput; - -// Function Engine.Pawn.AddControllerYawInput -// 0x0004 (0x0004 - 0x0000) -struct Pawn_AddControllerYawInput final -{ -public: - float Val; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_AddControllerYawInput; - -// Function Engine.Pawn.AddMovementInput -// 0x0020 (0x0020 - 0x0000) -struct Pawn_AddMovementInput final -{ -public: - struct FVector WorldDirection; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScaleValue; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForce; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Pawn_AddMovementInput; - -// Function Engine.Pawn.ConsumeMovementInputVector -// 0x0018 (0x0018 - 0x0000) -struct Pawn_ConsumeMovementInputVector final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_ConsumeMovementInputVector; - -// Function Engine.Pawn.PawnMakeNoise -// 0x0030 (0x0030 - 0x0000) -struct Pawn_PawnMakeNoise final -{ -public: - float Loudness; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector NoiseLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseNoiseMakerLocation; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* NoiseMaker; // 0x0028(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_PawnMakeNoise; - -// Function Engine.Pawn.ReceiveControllerChanged -// 0x0010 (0x0010 - 0x0000) -struct Pawn_ReceiveControllerChanged final -{ -public: - class AController* OldController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AController* NewController; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_ReceiveControllerChanged; - -// Function Engine.Pawn.ReceivePossessed -// 0x0008 (0x0008 - 0x0000) -struct Pawn_ReceivePossessed final -{ -public: - class AController* NewController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_ReceivePossessed; - -// Function Engine.Pawn.ReceiveUnpossessed -// 0x0008 (0x0008 - 0x0000) -struct Pawn_ReceiveUnpossessed final -{ -public: - class AController* OldController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_ReceiveUnpossessed; - -// Function Engine.Pawn.SetCanAffectNavigationGeneration -// 0x0002 (0x0002 - 0x0000) -struct Pawn_SetCanAffectNavigationGeneration final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForceUpdate; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_SetCanAffectNavigationGeneration; - -// Function Engine.Pawn.GetBaseAimRotation -// 0x0018 (0x0018 - 0x0000) -struct Pawn_GetBaseAimRotation final -{ -public: - struct FRotator ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_GetBaseAimRotation; - -// Function Engine.Pawn.GetController -// 0x0008 (0x0008 - 0x0000) -struct Pawn_GetController final -{ -public: - class AController* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_GetController; - -// Function Engine.Pawn.GetControlRotation -// 0x0018 (0x0018 - 0x0000) -struct Pawn_GetControlRotation final -{ -public: - struct FRotator ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_GetControlRotation; - -// Function Engine.Pawn.GetLastMovementInputVector -// 0x0018 (0x0018 - 0x0000) -struct Pawn_GetLastMovementInputVector final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_GetLastMovementInputVector; - -// Function Engine.Pawn.GetLocalViewingPlayerController -// 0x0008 (0x0008 - 0x0000) -struct Pawn_GetLocalViewingPlayerController final -{ -public: - class APlayerController* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_GetLocalViewingPlayerController; - -// Function Engine.Pawn.GetMovementComponent -// 0x0008 (0x0008 - 0x0000) -struct Pawn_GetMovementComponent final -{ -public: - class UPawnMovementComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_GetMovementComponent; - -// Function Engine.Pawn.GetNavAgentLocation -// 0x0018 (0x0018 - 0x0000) -struct Pawn_GetNavAgentLocation final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_GetNavAgentLocation; - -// Function Engine.Pawn.GetOverrideInputComponentClass -// 0x0008 (0x0008 - 0x0000) -struct Pawn_GetOverrideInputComponentClass final -{ -public: - TSubclassOf ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_GetOverrideInputComponentClass; - -// Function Engine.Pawn.GetPendingMovementInputVector -// 0x0018 (0x0018 - 0x0000) -struct Pawn_GetPendingMovementInputVector final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_GetPendingMovementInputVector; - -// Function Engine.Pawn.GetPlatformUserId -// 0x0004 (0x0004 - 0x0000) -struct Pawn_GetPlatformUserId final -{ -public: - struct FPlatformUserId ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_GetPlatformUserId; - -// Function Engine.Pawn.IsBotControlled -// 0x0001 (0x0001 - 0x0000) -struct Pawn_IsBotControlled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_IsBotControlled; - -// Function Engine.Pawn.IsControlled -// 0x0001 (0x0001 - 0x0000) -struct Pawn_IsControlled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_IsControlled; - -// Function Engine.Pawn.IsLocallyControlled -// 0x0001 (0x0001 - 0x0000) -struct Pawn_IsLocallyControlled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_IsLocallyControlled; - -// Function Engine.Pawn.IsLocallyViewed -// 0x0001 (0x0001 - 0x0000) -struct Pawn_IsLocallyViewed final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_IsLocallyViewed; - -// Function Engine.Pawn.IsMoveInputIgnored -// 0x0001 (0x0001 - 0x0000) -struct Pawn_IsMoveInputIgnored final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_IsMoveInputIgnored; - -// Function Engine.Pawn.IsPawnControlled -// 0x0001 (0x0001 - 0x0000) -struct Pawn_IsPawnControlled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_IsPawnControlled; - -// Function Engine.Pawn.IsPlayerControlled -// 0x0001 (0x0001 - 0x0000) -struct Pawn_IsPlayerControlled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Pawn_IsPlayerControlled; - -// Function Engine.DefaultPawn.LookUpAtRate -// 0x0004 (0x0004 - 0x0000) -struct DefaultPawn_LookUpAtRate final -{ -public: - float Rate; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DefaultPawn_LookUpAtRate; - -// Function Engine.DefaultPawn.MoveForward -// 0x0004 (0x0004 - 0x0000) -struct DefaultPawn_MoveForward final -{ -public: - float Val; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DefaultPawn_MoveForward; - -// Function Engine.DefaultPawn.MoveRight -// 0x0004 (0x0004 - 0x0000) -struct DefaultPawn_MoveRight final -{ -public: - float Val; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DefaultPawn_MoveRight; - -// Function Engine.DefaultPawn.MoveUp_World -// 0x0004 (0x0004 - 0x0000) -struct DefaultPawn_MoveUp_World final -{ -public: - float Val; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DefaultPawn_MoveUp_World; - -// Function Engine.DefaultPawn.TurnAtRate -// 0x0004 (0x0004 - 0x0000) -struct DefaultPawn_TurnAtRate final -{ -public: - float Rate; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DefaultPawn_TurnAtRate; - -// Function Engine.Emitter.OnParticleSystemFinished -// 0x0008 (0x0008 - 0x0000) -struct Emitter_OnParticleSystemFinished final -{ -public: - class UParticleSystemComponent* FinishedComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Emitter_OnParticleSystemFinished; - -// Function Engine.Emitter.SetActorParameter -// 0x0010 (0x0010 - 0x0000) -struct Emitter_SetActorParameter final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* Param; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Emitter_SetActorParameter; - -// Function Engine.Emitter.SetColorParameter -// 0x0018 (0x0018 - 0x0000) -struct Emitter_SetColorParameter final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Param; // 0x0008(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Emitter_SetColorParameter; - -// Function Engine.Emitter.SetFloatParameter -// 0x000C (0x000C - 0x0000) -struct Emitter_SetFloatParameter final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Param; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Emitter_SetFloatParameter; - -// Function Engine.Emitter.SetMaterialParameter -// 0x0010 (0x0010 - 0x0000) -struct Emitter_SetMaterialParameter final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInterface* Param; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Emitter_SetMaterialParameter; - -// Function Engine.Emitter.SetTemplate -// 0x0008 (0x0008 - 0x0000) -struct Emitter_SetTemplate final -{ -public: - class UParticleSystem* NewTemplate; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Emitter_SetTemplate; - -// Function Engine.Emitter.SetVectorParameter -// 0x0020 (0x0020 - 0x0000) -struct Emitter_SetVectorParameter final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Param; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Emitter_SetVectorParameter; - -// Function Engine.Emitter.IsActive -// 0x0001 (0x0001 - 0x0000) -struct Emitter_IsActive final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Emitter_IsActive; - -// Function Engine.AnimatedSparseVolumeTextureController.GetCurrentFrame -// 0x0008 (0x0008 - 0x0000) -struct AnimatedSparseVolumeTextureController_GetCurrentFrame final -{ -public: - class USparseVolumeTextureFrame* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimatedSparseVolumeTextureController_GetCurrentFrame; - -// Function Engine.AnimatedSparseVolumeTextureController.GetCurrentFramesForInterpolation -// 0x0018 (0x0018 - 0x0000) -struct AnimatedSparseVolumeTextureController_GetCurrentFramesForInterpolation final -{ -public: - class USparseVolumeTextureFrame* Frame0; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USparseVolumeTextureFrame* Frame1; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LerpAlpha; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimatedSparseVolumeTextureController_GetCurrentFramesForInterpolation; - -// Function Engine.AnimatedSparseVolumeTextureController.GetDuration -// 0x0004 (0x0004 - 0x0000) -struct AnimatedSparseVolumeTextureController_GetDuration final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimatedSparseVolumeTextureController_GetDuration; - -// Function Engine.AnimatedSparseVolumeTextureController.GetFractionalFrameIndex -// 0x0004 (0x0004 - 0x0000) -struct AnimatedSparseVolumeTextureController_GetFractionalFrameIndex final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimatedSparseVolumeTextureController_GetFractionalFrameIndex; - -// Function Engine.AnimatedSparseVolumeTextureController.GetFrameByIndex -// 0x0010 (0x0010 - 0x0000) -struct AnimatedSparseVolumeTextureController_GetFrameByIndex final -{ -public: - int32 FrameIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USparseVolumeTextureFrame* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimatedSparseVolumeTextureController_GetFrameByIndex; - -// Function Engine.AnimatedSparseVolumeTextureController.Update -// 0x0004 (0x0004 - 0x0000) -struct AnimatedSparseVolumeTextureController_Update final -{ -public: - float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimatedSparseVolumeTextureController_Update; - -// Function Engine.Texture2D.Blueprint_GetCPUCopy -// 0x0008 (0x0008 - 0x0000) -struct Texture2D_Blueprint_GetCPUCopy final -{ -public: - struct FSharedImageConstRefBlueprint ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Texture2D_Blueprint_GetCPUCopy; - -// Function Engine.Texture2D.Blueprint_GetSizeX -// 0x0004 (0x0004 - 0x0000) -struct Texture2D_Blueprint_GetSizeX final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Texture2D_Blueprint_GetSizeX; - -// Function Engine.Texture2D.Blueprint_GetSizeY -// 0x0004 (0x0004 - 0x0000) -struct Texture2D_Blueprint_GetSizeY final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Texture2D_Blueprint_GetSizeY; - -// Function Engine.SoundSubmixWidgetInterface.OnConstructed -// 0x0008 (0x0008 - 0x0000) -struct SoundSubmixWidgetInterface_OnConstructed final -{ -public: - class USoundSubmixBase* SoundSubmix; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SoundSubmixWidgetInterface_OnConstructed; - -// Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringColor -// 0x0010 (0x0010 - 0x0000) -struct ExponentialHeightFogComponent_SetDirectionalInscatteringColor final -{ -public: - struct FLinearColor Value; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetDirectionalInscatteringColor; - -// Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringExponent -// 0x0004 (0x0004 - 0x0000) -struct ExponentialHeightFogComponent_SetDirectionalInscatteringExponent final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetDirectionalInscatteringExponent; - -// Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringStartDistance -// 0x0004 (0x0004 - 0x0000) -struct ExponentialHeightFogComponent_SetDirectionalInscatteringStartDistance final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetDirectionalInscatteringStartDistance; - -// Function Engine.ExponentialHeightFogComponent.SetFogCutoffDistance -// 0x0004 (0x0004 - 0x0000) -struct ExponentialHeightFogComponent_SetFogCutoffDistance final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetFogCutoffDistance; - -// Function Engine.ExponentialHeightFogComponent.SetFogDensity -// 0x0004 (0x0004 - 0x0000) -struct ExponentialHeightFogComponent_SetFogDensity final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetFogDensity; - -// Function Engine.ExponentialHeightFogComponent.SetFogHeightFalloff -// 0x0004 (0x0004 - 0x0000) -struct ExponentialHeightFogComponent_SetFogHeightFalloff final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetFogHeightFalloff; - -// Function Engine.ExponentialHeightFogComponent.SetFogInscatteringColor -// 0x0010 (0x0010 - 0x0000) -struct ExponentialHeightFogComponent_SetFogInscatteringColor final -{ -public: - struct FLinearColor Value; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetFogInscatteringColor; - -// Function Engine.ExponentialHeightFogComponent.SetFogMaxOpacity -// 0x0004 (0x0004 - 0x0000) -struct ExponentialHeightFogComponent_SetFogMaxOpacity final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetFogMaxOpacity; - -// Function Engine.ExponentialHeightFogComponent.SetFullyDirectionalInscatteringColorDistance -// 0x0004 (0x0004 - 0x0000) -struct ExponentialHeightFogComponent_SetFullyDirectionalInscatteringColorDistance final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetFullyDirectionalInscatteringColorDistance; - -// Function Engine.ExponentialHeightFogComponent.SetHoldout -// 0x0001 (0x0001 - 0x0000) -struct ExponentialHeightFogComponent_SetHoldout final -{ -public: - bool bNewHoldout; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetHoldout; - -// Function Engine.ExponentialHeightFogComponent.SetInscatteringColorCubemap -// 0x0008 (0x0008 - 0x0000) -struct ExponentialHeightFogComponent_SetInscatteringColorCubemap final -{ -public: - class UTextureCube* Value; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetInscatteringColorCubemap; - -// Function Engine.ExponentialHeightFogComponent.SetInscatteringColorCubemapAngle -// 0x0004 (0x0004 - 0x0000) -struct ExponentialHeightFogComponent_SetInscatteringColorCubemapAngle final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetInscatteringColorCubemapAngle; - -// Function Engine.ExponentialHeightFogComponent.SetInscatteringTextureTint -// 0x0010 (0x0010 - 0x0000) -struct ExponentialHeightFogComponent_SetInscatteringTextureTint final -{ -public: - struct FLinearColor Value; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetInscatteringTextureTint; - -// Function Engine.ExponentialHeightFogComponent.SetNonDirectionalInscatteringColorDistance -// 0x0004 (0x0004 - 0x0000) -struct ExponentialHeightFogComponent_SetNonDirectionalInscatteringColorDistance final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetNonDirectionalInscatteringColorDistance; - -// Function Engine.ExponentialHeightFogComponent.SetRenderInMainPass -// 0x0001 (0x0001 - 0x0000) -struct ExponentialHeightFogComponent_SetRenderInMainPass final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetRenderInMainPass; - -// Function Engine.ExponentialHeightFogComponent.SetSecondFogData -// 0x000C (0x000C - 0x0000) -struct ExponentialHeightFogComponent_SetSecondFogData final -{ -public: - struct FExponentialHeightFogData NewValue; // 0x0000(0x000C)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetSecondFogData; - -// Function Engine.ExponentialHeightFogComponent.SetSecondFogDensity -// 0x0004 (0x0004 - 0x0000) -struct ExponentialHeightFogComponent_SetSecondFogDensity final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetSecondFogDensity; - -// Function Engine.ExponentialHeightFogComponent.SetSecondFogHeightFalloff -// 0x0004 (0x0004 - 0x0000) -struct ExponentialHeightFogComponent_SetSecondFogHeightFalloff final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetSecondFogHeightFalloff; - -// Function Engine.ExponentialHeightFogComponent.SetSecondFogHeightOffset -// 0x0004 (0x0004 - 0x0000) -struct ExponentialHeightFogComponent_SetSecondFogHeightOffset final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetSecondFogHeightOffset; - -// Function Engine.ExponentialHeightFogComponent.SetStartDistance -// 0x0004 (0x0004 - 0x0000) -struct ExponentialHeightFogComponent_SetStartDistance final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetStartDistance; - -// Function Engine.ExponentialHeightFogComponent.SetVolumetricFog -// 0x0001 (0x0001 - 0x0000) -struct ExponentialHeightFogComponent_SetVolumetricFog final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetVolumetricFog; - -// Function Engine.ExponentialHeightFogComponent.SetVolumetricFogAlbedo -// 0x0004 (0x0004 - 0x0000) -struct ExponentialHeightFogComponent_SetVolumetricFogAlbedo final -{ -public: - struct FColor NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetVolumetricFogAlbedo; - -// Function Engine.ExponentialHeightFogComponent.SetVolumetricFogDistance -// 0x0004 (0x0004 - 0x0000) -struct ExponentialHeightFogComponent_SetVolumetricFogDistance final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetVolumetricFogDistance; - -// Function Engine.ExponentialHeightFogComponent.SetVolumetricFogEmissive -// 0x0010 (0x0010 - 0x0000) -struct ExponentialHeightFogComponent_SetVolumetricFogEmissive final -{ -public: - struct FLinearColor NewValue; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetVolumetricFogEmissive; - -// Function Engine.ExponentialHeightFogComponent.SetVolumetricFogExtinctionScale -// 0x0004 (0x0004 - 0x0000) -struct ExponentialHeightFogComponent_SetVolumetricFogExtinctionScale final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetVolumetricFogExtinctionScale; - -// Function Engine.ExponentialHeightFogComponent.SetVolumetricFogNearFadeInDistance -// 0x0004 (0x0004 - 0x0000) -struct ExponentialHeightFogComponent_SetVolumetricFogNearFadeInDistance final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetVolumetricFogNearFadeInDistance; - -// Function Engine.ExponentialHeightFogComponent.SetVolumetricFogScatteringDistribution -// 0x0004 (0x0004 - 0x0000) -struct ExponentialHeightFogComponent_SetVolumetricFogScatteringDistribution final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExponentialHeightFogComponent_SetVolumetricFogScatteringDistribution; - -// Function Engine.Exporter.RunAssetExportTask -// 0x0010 (0x0010 - 0x0000) -struct Exporter_RunAssetExportTask final -{ -public: - class UAssetExportTask* Task; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Exporter_RunAssetExportTask; - -// Function Engine.Exporter.RunAssetExportTasks -// 0x0018 (0x0018 - 0x0000) -struct Exporter_RunAssetExportTasks final -{ -public: - TArray ExportTasks; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Exporter_RunAssetExportTasks; - -// Function Engine.Exporter.ScriptRunAssetExportTask -// 0x0010 (0x0010 - 0x0000) -struct Exporter_ScriptRunAssetExportTask final -{ -public: - class UAssetExportTask* Task; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Exporter_ScriptRunAssetExportTask; - -// Function Engine.AsyncActionLoadPrimaryAssetClassList.AsyncLoadPrimaryAssetClassList -// 0x0030 (0x0030 - 0x0000) -struct AsyncActionLoadPrimaryAssetClassList_AsyncLoadPrimaryAssetClassList final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray PrimaryAssetList; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray LoadBundles; // 0x0018(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - class UAsyncActionLoadPrimaryAssetClassList* ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AsyncActionLoadPrimaryAssetClassList_AsyncLoadPrimaryAssetClassList; - -// Function Engine.DataLayerAsset.GetDebugColor -// 0x0004 (0x0004 - 0x0000) -struct DataLayerAsset_GetDebugColor final -{ -public: - struct FColor ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerAsset_GetDebugColor; - -// Function Engine.DataLayerAsset.GetType -// 0x0001 (0x0001 - 0x0000) -struct DataLayerAsset_GetType final -{ -public: - EDataLayerType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerAsset_GetType; - -// Function Engine.DataLayerAsset.IsClientOnly -// 0x0001 (0x0001 - 0x0000) -struct DataLayerAsset_IsClientOnly final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerAsset_IsClientOnly; - -// Function Engine.DataLayerAsset.IsRuntime -// 0x0001 (0x0001 - 0x0000) -struct DataLayerAsset_IsRuntime final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerAsset_IsRuntime; - -// Function Engine.DataLayerAsset.IsServerOnly -// 0x0001 (0x0001 - 0x0000) -struct DataLayerAsset_IsServerOnly final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerAsset_IsServerOnly; - -// Function Engine.DataLayerInstance.GetAsset -// 0x0008 (0x0008 - 0x0000) -struct DataLayerInstance_GetAsset final -{ -public: - const class UDataLayerAsset* ReturnValue; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerInstance_GetAsset; - -// Function Engine.DataLayerInstance.GetDataLayerFullName -// 0x0010 (0x0010 - 0x0000) -struct DataLayerInstance_GetDataLayerFullName final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerInstance_GetDataLayerFullName; - -// Function Engine.DataLayerInstance.GetDataLayerShortName -// 0x0010 (0x0010 - 0x0000) -struct DataLayerInstance_GetDataLayerShortName final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerInstance_GetDataLayerShortName; - -// Function Engine.DataLayerInstance.GetDebugColor -// 0x0004 (0x0004 - 0x0000) -struct DataLayerInstance_GetDebugColor final -{ -public: - struct FColor ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerInstance_GetDebugColor; - -// Function Engine.DataLayerInstance.GetInitialRuntimeState -// 0x0001 (0x0001 - 0x0000) -struct DataLayerInstance_GetInitialRuntimeState final -{ -public: - EDataLayerRuntimeState ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerInstance_GetInitialRuntimeState; - -// Function Engine.DataLayerInstance.GetType -// 0x0001 (0x0001 - 0x0000) -struct DataLayerInstance_GetType final -{ -public: - EDataLayerType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerInstance_GetType; - -// Function Engine.DataLayerInstance.IsClientOnly -// 0x0001 (0x0001 - 0x0000) -struct DataLayerInstance_IsClientOnly final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerInstance_IsClientOnly; - -// Function Engine.DataLayerInstance.IsEffectiveVisible -// 0x0001 (0x0001 - 0x0000) -struct DataLayerInstance_IsEffectiveVisible final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerInstance_IsEffectiveVisible; - -// Function Engine.DataLayerInstance.IsInitiallyVisible -// 0x0001 (0x0001 - 0x0000) -struct DataLayerInstance_IsInitiallyVisible final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerInstance_IsInitiallyVisible; - -// Function Engine.DataLayerInstance.IsRuntime -// 0x0001 (0x0001 - 0x0000) -struct DataLayerInstance_IsRuntime final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerInstance_IsRuntime; - -// Function Engine.DataLayerInstance.IsServerOnly -// 0x0001 (0x0001 - 0x0000) -struct DataLayerInstance_IsServerOnly final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerInstance_IsServerOnly; - -// Function Engine.DataLayerInstance.IsVisible -// 0x0001 (0x0001 - 0x0000) -struct DataLayerInstance_IsVisible final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerInstance_IsVisible; - -// Function Engine.AsyncActionLoadPrimaryAssetClass.AsyncLoadPrimaryAssetClass -// 0x0030 (0x0030 - 0x0000) -struct AsyncActionLoadPrimaryAssetClass_AsyncLoadPrimaryAssetClass final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPrimaryAssetId PrimaryAsset; // 0x0008(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray LoadBundles; // 0x0018(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - class UAsyncActionLoadPrimaryAssetClass* ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AsyncActionLoadPrimaryAssetClass_AsyncLoadPrimaryAssetClass; - -// Function Engine.FieldNotificationLibrary.BroadcastFieldsValueChanged -// 0x0018 (0x0018 - 0x0000) -struct FieldNotificationLibrary_BroadcastFieldsValueChanged final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray FieldIds; // 0x0008(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FieldNotificationLibrary_BroadcastFieldsValueChanged; - -// Function Engine.FieldNotificationLibrary.BroadcastFieldValueChanged -// 0x0010 (0x0010 - 0x0000) -struct FieldNotificationLibrary_BroadcastFieldValueChanged final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFieldNotificationId FieldId; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FieldNotificationLibrary_BroadcastFieldValueChanged; - -// Function Engine.FieldNotificationLibrary.SetPropertyValueAndBroadcast -// 0x0028 (0x0028 - 0x0000) -struct FieldNotificationLibrary_SetPropertyValueAndBroadcast final -{ -public: - bool NewValueByRef; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 OldValue; // 0x0004(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NewValue; // 0x0008(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* Object; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* NetOwner; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHasLocalRepNotify; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldFlushDormancyOnSet; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsNetProperty; // 0x0022(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0023(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FieldNotificationLibrary_SetPropertyValueAndBroadcast; - -// Function Engine.FieldNotificationLibrary.SetPropertyValueAndBroadcastFields -// 0x0040 (0x0040 - 0x0000) -struct FieldNotificationLibrary_SetPropertyValueAndBroadcastFields final -{ -public: - bool NewValueByRef; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 OldValue; // 0x0004(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NewValue; // 0x0008(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* Object; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* NetOwner; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHasLocalRepNotify; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldFlushDormancyOnSet; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsNetProperty; // 0x0022(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_23[0x5]; // 0x0023(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ExtraFieldIds; // 0x0028(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FieldNotificationLibrary_SetPropertyValueAndBroadcastFields; - -// Function Engine.StereoLayerComponent.SetEquirectProps -// 0x0098 (0x0098 - 0x0000) -struct StereoLayerComponent_SetEquirectProps final -{ -public: - struct FEquirectProps InEquirectProps; // 0x0000(0x0098)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StereoLayerComponent_SetEquirectProps; - -// Function Engine.StereoLayerComponent.SetLeftTexture -// 0x0008 (0x0008 - 0x0000) -struct StereoLayerComponent_SetLeftTexture final -{ -public: - class UTexture* InTexture; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StereoLayerComponent_SetLeftTexture; - -// Function Engine.StereoLayerComponent.SetPriority -// 0x0004 (0x0004 - 0x0000) -struct StereoLayerComponent_SetPriority final -{ -public: - int32 InPriority; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StereoLayerComponent_SetPriority; - -// Function Engine.StereoLayerComponent.SetQuadSize -// 0x0010 (0x0010 - 0x0000) -struct StereoLayerComponent_SetQuadSize final -{ -public: - struct FVector2D InQuadSize; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StereoLayerComponent_SetQuadSize; - -// Function Engine.StereoLayerComponent.SetTexture -// 0x0008 (0x0008 - 0x0000) -struct StereoLayerComponent_SetTexture final -{ -public: - class UTexture* InTexture; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StereoLayerComponent_SetTexture; - -// Function Engine.StereoLayerComponent.SetUVRect -// 0x0028 (0x0028 - 0x0000) -struct StereoLayerComponent_SetUVRect final -{ -public: - struct FBox2D InUVRect; // 0x0000(0x0028)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StereoLayerComponent_SetUVRect; - -// Function Engine.StereoLayerComponent.GetLeftTexture -// 0x0008 (0x0008 - 0x0000) -struct StereoLayerComponent_GetLeftTexture final -{ -public: - class UTexture* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StereoLayerComponent_GetLeftTexture; - -// Function Engine.StereoLayerComponent.GetPriority -// 0x0004 (0x0004 - 0x0000) -struct StereoLayerComponent_GetPriority final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StereoLayerComponent_GetPriority; - -// Function Engine.StereoLayerComponent.GetQuadSize -// 0x0010 (0x0010 - 0x0000) -struct StereoLayerComponent_GetQuadSize final -{ -public: - struct FVector2D ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StereoLayerComponent_GetQuadSize; - -// Function Engine.StereoLayerComponent.GetTexture -// 0x0008 (0x0008 - 0x0000) -struct StereoLayerComponent_GetTexture final -{ -public: - class UTexture* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StereoLayerComponent_GetTexture; - -// Function Engine.StereoLayerComponent.GetUVRect -// 0x0028 (0x0028 - 0x0000) -struct StereoLayerComponent_GetUVRect final -{ -public: - struct FBox2D ReturnValue; // 0x0000(0x0028)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StereoLayerComponent_GetUVRect; - -// Function Engine.SpotLight.SetInnerConeAngle -// 0x0004 (0x0004 - 0x0000) -struct SpotLight_SetInnerConeAngle final -{ -public: - float NewInnerConeAngle; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpotLight_SetInnerConeAngle; - -// Function Engine.SpotLight.SetOuterConeAngle -// 0x0004 (0x0004 - 0x0000) -struct SpotLight_SetOuterConeAngle final -{ -public: - float NewOuterConeAngle; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpotLight_SetOuterConeAngle; - -// Function Engine.AnimationDataController.AddAttribute -// 0x0048 (0x0048 - 0x0000) -struct AnimationDataController_AddAttribute final -{ -public: - struct FAnimationAttributeIdentifier AttributeIdentifier; // 0x0000(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0040(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0041(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_42[0x6]; // 0x0042(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_AddAttribute; - -// Function Engine.AnimationDataController.AddBoneCurve -// 0x000C (0x000C - 0x0000) -struct AnimationDataController_AddBoneCurve final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_AddBoneCurve; - -// Function Engine.AnimationDataController.AddBoneTrack -// 0x0010 (0x0010 - 0x0000) -struct AnimationDataController_AddBoneTrack final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationDataController_AddBoneTrack; - -// Function Engine.AnimationDataController.AddCurve -// 0x0014 (0x0014 - 0x0000) -struct AnimationDataController_AddCurve final -{ -public: - struct FAnimationCurveIdentifier CurveId; // 0x0000(0x000C)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CurveFlags; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_AddCurve; - -// Function Engine.AnimationDataController.CloseBracket -// 0x0001 (0x0001 - 0x0000) -struct AnimationDataController_CloseBracket final -{ -public: - bool bShouldTransact; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationDataController_CloseBracket; - -// Function Engine.AnimationDataController.DuplicateAttribute -// 0x0088 (0x0088 - 0x0000) -struct AnimationDataController_DuplicateAttribute final -{ -public: - struct FAnimationAttributeIdentifier AttributeIdentifier; // 0x0000(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAnimationAttributeIdentifier NewAttributeIdentifier; // 0x0040(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0081(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_82[0x6]; // 0x0082(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_DuplicateAttribute; - -// Function Engine.AnimationDataController.DuplicateCurve -// 0x001C (0x001C - 0x0000) -struct AnimationDataController_DuplicateCurve final -{ -public: - struct FAnimationCurveIdentifier CopyCurveId; // 0x0000(0x000C)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAnimationCurveIdentifier NewCurveId; // 0x000C(0x000C)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0019(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_DuplicateCurve; - -// Function Engine.AnimationDataController.FindOrAddCurveNamesOnSkeleton -// 0x0010 (0x0010 - 0x0000) -struct AnimationDataController_FindOrAddCurveNamesOnSkeleton final -{ -public: - class USkeleton* Skeleton; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERawCurveTrackTypes SupportedCurveType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_FindOrAddCurveNamesOnSkeleton; - -// Function Engine.AnimationDataController.InsertBoneTrack -// 0x0014 (0x0014 - 0x0000) -struct AnimationDataController_InsertBoneTrack final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 DesiredIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationDataController_InsertBoneTrack; - -// Function Engine.AnimationDataController.OpenBracket -// 0x0018 (0x0018 - 0x0000) -struct AnimationDataController_OpenBracket final -{ -public: - class FText InTitle; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_OpenBracket; - -// Function Engine.AnimationDataController.RemoveAllAttributes -// 0x0008 (0x0008 - 0x0000) -struct AnimationDataController_RemoveAllAttributes final -{ -public: - bool bShouldTransact; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationDataController_RemoveAllAttributes; - -// Function Engine.AnimationDataController.RemoveAllAttributesForBone -// 0x0010 (0x0010 - 0x0000) -struct AnimationDataController_RemoveAllAttributesForBone final -{ -public: - class FName BoneName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationDataController_RemoveAllAttributesForBone; - -// Function Engine.AnimationDataController.RemoveAllBoneTracks -// 0x0001 (0x0001 - 0x0000) -struct AnimationDataController_RemoveAllBoneTracks final -{ -public: - bool bShouldTransact; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationDataController_RemoveAllBoneTracks; - -// Function Engine.AnimationDataController.RemoveAllCurvesOfType -// 0x0002 (0x0002 - 0x0000) -struct AnimationDataController_RemoveAllCurvesOfType final -{ -public: - ERawCurveTrackTypes SupportedCurveType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationDataController_RemoveAllCurvesOfType; - -// Function Engine.AnimationDataController.RemoveAttribute -// 0x0048 (0x0048 - 0x0000) -struct AnimationDataController_RemoveAttribute final -{ -public: - struct FAnimationAttributeIdentifier AttributeIdentifier; // 0x0000(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0040(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0041(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_42[0x6]; // 0x0042(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_RemoveAttribute; - -// Function Engine.AnimationDataController.RemoveAttributeKey -// 0x0048 (0x0048 - 0x0000) -struct AnimationDataController_RemoveAttributeKey final -{ -public: - struct FAnimationAttributeIdentifier AttributeIdentifier; // 0x0000(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Time; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0044(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0045(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_46[0x2]; // 0x0046(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_RemoveAttributeKey; - -// Function Engine.AnimationDataController.RemoveBoneTrack -// 0x000C (0x000C - 0x0000) -struct AnimationDataController_RemoveBoneTrack final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_RemoveBoneTrack; - -// Function Engine.AnimationDataController.RemoveCurve -// 0x0010 (0x0010 - 0x0000) -struct AnimationDataController_RemoveCurve final -{ -public: - struct FAnimationCurveIdentifier CurveId; // 0x0000(0x000C)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000D(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_RemoveCurve; - -// Function Engine.AnimationDataController.RemoveCurveKey -// 0x0014 (0x0014 - 0x0000) -struct AnimationDataController_RemoveCurveKey final -{ -public: - struct FAnimationCurveIdentifier CurveId; // 0x0000(0x000C)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Time; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_RemoveCurveKey; - -// Function Engine.AnimationDataController.RemoveTransformCurveKey -// 0x0014 (0x0014 - 0x0000) -struct AnimationDataController_RemoveTransformCurveKey final -{ -public: - struct FAnimationCurveIdentifier CurveId; // 0x0000(0x000C)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Time; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_RemoveTransformCurveKey; - -// Function Engine.AnimationDataController.RenameCurve -// 0x001C (0x001C - 0x0000) -struct AnimationDataController_RenameCurve final -{ -public: - struct FAnimationCurveIdentifier CurveToRenameId; // 0x0000(0x000C)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAnimationCurveIdentifier NewCurveId; // 0x000C(0x000C)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0019(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_RenameCurve; - -// Function Engine.AnimationDataController.Resize -// 0x0010 (0x0010 - 0x0000) -struct AnimationDataController_Resize final -{ -public: - float Length; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float T0; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float T1; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_Resize; - -// Function Engine.AnimationDataController.ResizeInFrames -// 0x0010 (0x0010 - 0x0000) -struct AnimationDataController_ResizeInFrames final -{ -public: - struct FFrameNumber NewLengthInFrames; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber T0; // 0x0004(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber T1; // 0x0008(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_ResizeInFrames; - -// Function Engine.AnimationDataController.ResizeNumberOfFrames -// 0x0010 (0x0010 - 0x0000) -struct AnimationDataController_ResizeNumberOfFrames final -{ -public: - struct FFrameNumber NewLengthInFrames; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber T0; // 0x0004(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber T1; // 0x0008(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_ResizeNumberOfFrames; - -// Function Engine.AnimationDataController.ResizePlayLength -// 0x0010 (0x0010 - 0x0000) -struct AnimationDataController_ResizePlayLength final -{ -public: - float NewLength; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float T0; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float T1; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_ResizePlayLength; - -// Function Engine.AnimationDataController.ScaleCurve -// 0x0018 (0x0018 - 0x0000) -struct AnimationDataController_ScaleCurve final -{ -public: - struct FAnimationCurveIdentifier CurveId; // 0x0000(0x000C)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Origin; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Factor; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0014(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0015(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_16[0x2]; // 0x0016(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_ScaleCurve; - -// Function Engine.AnimationDataController.SetBoneTrackKeys -// 0x0040 (0x0040 - 0x0000) -struct AnimationDataController_SetBoneTrackKeys final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray PositionalKeys; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray RotationalKeys; // 0x0018(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray ScalingKeys; // 0x0028(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0038(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0039(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_SetBoneTrackKeys; - -// Function Engine.AnimationDataController.SetCurveColor -// 0x0020 (0x0020 - 0x0000) -struct AnimationDataController_SetCurveColor final -{ -public: - struct FAnimationCurveIdentifier CurveId; // 0x0000(0x000C)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Color; // 0x000C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x001D(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1E[0x2]; // 0x001E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_SetCurveColor; - -// Function Engine.AnimationDataController.SetCurveComment -// 0x0028 (0x0028 - 0x0000) -struct AnimationDataController_SetCurveComment final -{ -public: - struct FAnimationCurveIdentifier CurveId; // 0x0000(0x000C)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Comment; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0021(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_SetCurveComment; - -// Function Engine.AnimationDataController.SetCurveFlag -// 0x0010 (0x0010 - 0x0000) -struct AnimationDataController_SetCurveFlag final -{ -public: - struct FAnimationCurveIdentifier CurveId; // 0x0000(0x000C)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAnimAssetCurveFlags Flag; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bState; // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x000E(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000F(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationDataController_SetCurveFlag; - -// Function Engine.AnimationDataController.SetCurveFlags -// 0x0014 (0x0014 - 0x0000) -struct AnimationDataController_SetCurveFlags final -{ -public: - struct FAnimationCurveIdentifier CurveId; // 0x0000(0x000C)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Flags_0; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_SetCurveFlags; - -// Function Engine.AnimationDataController.SetCurveKey -// 0x002C (0x002C - 0x0000) -struct AnimationDataController_SetCurveKey final -{ -public: - struct FAnimationCurveIdentifier CurveId; // 0x0000(0x000C)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRichCurveKey Key; // 0x000C(0x001C)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0029(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_SetCurveKey; - -// Function Engine.AnimationDataController.SetCurveKeys -// 0x0028 (0x0028 - 0x0000) -struct AnimationDataController_SetCurveKeys final -{ -public: - struct FAnimationCurveIdentifier CurveId; // 0x0000(0x000C)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CurveKeys; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0021(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_SetCurveKeys; - -// Function Engine.AnimationDataController.SetFrameRate -// 0x000C (0x000C - 0x0000) -struct AnimationDataController_SetFrameRate final -{ -public: - struct FFrameRate FrameRate; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_SetFrameRate; - -// Function Engine.AnimationDataController.SetModel -// 0x0010 (0x0010 - 0x0000) -struct AnimationDataController_SetModel final -{ -public: - TScriptInterface InModel; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationDataController_SetModel; - -// Function Engine.AnimationDataController.SetNumberOfFrames -// 0x0008 (0x0008 - 0x0000) -struct AnimationDataController_SetNumberOfFrames final -{ -public: - struct FFrameNumber NewLengthInFrames; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_SetNumberOfFrames; - -// Function Engine.AnimationDataController.SetPlayLength -// 0x0008 (0x0008 - 0x0000) -struct AnimationDataController_SetPlayLength final -{ -public: - float Length; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_SetPlayLength; - -// Function Engine.AnimationDataController.SetTransformCurveKey -// 0x0080 (0x0080 - 0x0000) -struct AnimationDataController_SetTransformCurveKey final -{ -public: - struct FAnimationCurveIdentifier CurveId; // 0x0000(0x000C)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Time; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform Value; // 0x0010(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0071(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_72[0xE]; // 0x0072(0x000E)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_SetTransformCurveKey; - -// Function Engine.AnimationDataController.SetTransformCurveKeys -// 0x0038 (0x0038 - 0x0000) -struct AnimationDataController_SetTransformCurveKeys final -{ -public: - struct FAnimationCurveIdentifier CurveId; // 0x0000(0x000C)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray TransformValues; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray TimeKeys; // 0x0020(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0031(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_SetTransformCurveKeys; - -// Function Engine.AnimationDataController.UpdateCurveNamesFromSkeleton -// 0x0010 (0x0010 - 0x0000) -struct AnimationDataController_UpdateCurveNamesFromSkeleton final -{ -public: - const class USkeleton* Skeleton; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERawCurveTrackTypes SupportedCurveType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldTransact; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationDataController_UpdateCurveNamesFromSkeleton; - -// Function Engine.AnimationDataController.GetModelInterface -// 0x0010 (0x0010 - 0x0000) -struct AnimationDataController_GetModelInterface final -{ -public: - TScriptInterface ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationDataController_GetModelInterface; - -// Function Engine.PhysicsConstraintComponent.GetConstrainedComponents -// 0x0020 (0x0020 - 0x0000) -struct PhysicsConstraintComponent_GetConstrainedComponents final -{ -public: - class UPrimitiveComponent* OutComponent1; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName OutBoneName1; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPrimitiveComponent* OutComponent2; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName OutBoneName2; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_GetConstrainedComponents; - -// Function Engine.PhysicsConstraintComponent.GetConstraint -// 0x000C (0x000C - 0x0000) -struct PhysicsConstraintComponent_GetConstraint final -{ -public: - struct FConstraintInstanceAccessor ReturnValue; // 0x0000(0x000C)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_GetConstraint; - -// Function Engine.PhysicsConstraintComponent.GetConstraintForce -// 0x0030 (0x0030 - 0x0000) -struct PhysicsConstraintComponent_GetConstraintForce final -{ -public: - struct FVector OutLinearForce; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OutAngularForce; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_GetConstraintForce; - -// Function Engine.PhysicsConstraintComponent.IsBroken -// 0x0001 (0x0001 - 0x0000) -struct PhysicsConstraintComponent_IsBroken final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_IsBroken; - -// Function Engine.PhysicsConstraintComponent.SetAngularBreakable -// 0x0008 (0x0008 - 0x0000) -struct PhysicsConstraintComponent_SetAngularBreakable final -{ -public: - bool bAngularBreakable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AngularBreakThreshold; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetAngularBreakable; - -// Function Engine.PhysicsConstraintComponent.SetAngularDriveMode -// 0x0001 (0x0001 - 0x0000) -struct PhysicsConstraintComponent_SetAngularDriveMode final -{ -public: - EAngularDriveMode DriveMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetAngularDriveMode; - -// Function Engine.PhysicsConstraintComponent.SetAngularDriveParams -// 0x000C (0x000C - 0x0000) -struct PhysicsConstraintComponent_SetAngularDriveParams final -{ -public: - float PositionStrength; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VelocityStrength; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InForceLimit; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetAngularDriveParams; - -// Function Engine.PhysicsConstraintComponent.SetAngularOrientationDrive -// 0x0002 (0x0002 - 0x0000) -struct PhysicsConstraintComponent_SetAngularOrientationDrive final -{ -public: - bool bEnableSwingDrive; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableTwistDrive; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetAngularOrientationDrive; - -// Function Engine.PhysicsConstraintComponent.SetAngularOrientationTarget -// 0x0018 (0x0018 - 0x0000) -struct PhysicsConstraintComponent_SetAngularOrientationTarget final -{ -public: - struct FRotator InPosTarget; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetAngularOrientationTarget; - -// Function Engine.PhysicsConstraintComponent.SetAngularPlasticity -// 0x0008 (0x0008 - 0x0000) -struct PhysicsConstraintComponent_SetAngularPlasticity final -{ -public: - bool bAngularPlasticity; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AngularPlasticityThreshold; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetAngularPlasticity; - -// Function Engine.PhysicsConstraintComponent.SetAngularSwing1Limit -// 0x0008 (0x0008 - 0x0000) -struct PhysicsConstraintComponent_SetAngularSwing1Limit final -{ -public: - EAngularConstraintMotion MotionType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Swing1LimitAngle; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetAngularSwing1Limit; - -// Function Engine.PhysicsConstraintComponent.SetAngularSwing2Limit -// 0x0008 (0x0008 - 0x0000) -struct PhysicsConstraintComponent_SetAngularSwing2Limit final -{ -public: - EAngularConstraintMotion MotionType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Swing2LimitAngle; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetAngularSwing2Limit; - -// Function Engine.PhysicsConstraintComponent.SetAngularTwistLimit -// 0x0008 (0x0008 - 0x0000) -struct PhysicsConstraintComponent_SetAngularTwistLimit final -{ -public: - EAngularConstraintMotion ConstraintType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TwistLimitAngle; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetAngularTwistLimit; - -// Function Engine.PhysicsConstraintComponent.SetAngularVelocityDrive -// 0x0002 (0x0002 - 0x0000) -struct PhysicsConstraintComponent_SetAngularVelocityDrive final -{ -public: - bool bEnableSwingDrive; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableTwistDrive; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetAngularVelocityDrive; - -// Function Engine.PhysicsConstraintComponent.SetAngularVelocityDriveSLERP -// 0x0001 (0x0001 - 0x0000) -struct PhysicsConstraintComponent_SetAngularVelocityDriveSLERP final -{ -public: - bool bEnableSLERP; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetAngularVelocityDriveSLERP; - -// Function Engine.PhysicsConstraintComponent.SetAngularVelocityDriveTwistAndSwing -// 0x0002 (0x0002 - 0x0000) -struct PhysicsConstraintComponent_SetAngularVelocityDriveTwistAndSwing final -{ -public: - bool bEnableTwistDrive; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableSwingDrive; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetAngularVelocityDriveTwistAndSwing; - -// Function Engine.PhysicsConstraintComponent.SetAngularVelocityTarget -// 0x0018 (0x0018 - 0x0000) -struct PhysicsConstraintComponent_SetAngularVelocityTarget final -{ -public: - struct FVector InVelTarget; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetAngularVelocityTarget; - -// Function Engine.PhysicsConstraintComponent.SetConstrainedComponents -// 0x0020 (0x0020 - 0x0000) -struct PhysicsConstraintComponent_SetConstrainedComponents final -{ -public: - class UPrimitiveComponent* Component1; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName1; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPrimitiveComponent* Component2; // 0x0010(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName2; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetConstrainedComponents; - -// Function Engine.PhysicsConstraintComponent.SetConstraintReferenceFrame -// 0x0070 (0x0070 - 0x0000) -struct PhysicsConstraintComponent_SetConstraintReferenceFrame final -{ -public: - EConstraintFrame Frame; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0xF]; // 0x0001(0x000F)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform RefFrame; // 0x0010(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetConstraintReferenceFrame; - -// Function Engine.PhysicsConstraintComponent.SetConstraintReferenceOrientation -// 0x0038 (0x0038 - 0x0000) -struct PhysicsConstraintComponent_SetConstraintReferenceOrientation final -{ -public: - EConstraintFrame Frame; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector PriAxis; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SecAxis; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetConstraintReferenceOrientation; - -// Function Engine.PhysicsConstraintComponent.SetConstraintReferencePosition -// 0x0020 (0x0020 - 0x0000) -struct PhysicsConstraintComponent_SetConstraintReferencePosition final -{ -public: - EConstraintFrame Frame; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector RefPosition; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetConstraintReferencePosition; - -// Function Engine.PhysicsConstraintComponent.SetContactTransferScale -// 0x0004 (0x0004 - 0x0000) -struct PhysicsConstraintComponent_SetContactTransferScale final -{ -public: - float ContactTransferScale; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetContactTransferScale; - -// Function Engine.PhysicsConstraintComponent.SetDisableCollision -// 0x0001 (0x0001 - 0x0000) -struct PhysicsConstraintComponent_SetDisableCollision final -{ -public: - bool bDisableCollision; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetDisableCollision; - -// Function Engine.PhysicsConstraintComponent.SetLinearBreakable -// 0x0008 (0x0008 - 0x0000) -struct PhysicsConstraintComponent_SetLinearBreakable final -{ -public: - bool bLinearBreakable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LinearBreakThreshold; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetLinearBreakable; - -// Function Engine.PhysicsConstraintComponent.SetLinearDriveParams -// 0x000C (0x000C - 0x0000) -struct PhysicsConstraintComponent_SetLinearDriveParams final -{ -public: - float PositionStrength; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VelocityStrength; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InForceLimit; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetLinearDriveParams; - -// Function Engine.PhysicsConstraintComponent.SetLinearPlasticity -// 0x000C (0x000C - 0x0000) -struct PhysicsConstraintComponent_SetLinearPlasticity final -{ -public: - bool bLinearPlasticity; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LinearPlasticityThreshold; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EConstraintPlasticityType PlasticityType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetLinearPlasticity; - -// Function Engine.PhysicsConstraintComponent.SetLinearPositionDrive -// 0x0003 (0x0003 - 0x0000) -struct PhysicsConstraintComponent_SetLinearPositionDrive final -{ -public: - bool bEnableDriveX; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableDriveY; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableDriveZ; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetLinearPositionDrive; - -// Function Engine.PhysicsConstraintComponent.SetLinearPositionTarget -// 0x0018 (0x0018 - 0x0000) -struct PhysicsConstraintComponent_SetLinearPositionTarget final -{ -public: - struct FVector InPosTarget; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetLinearPositionTarget; - -// Function Engine.PhysicsConstraintComponent.SetLinearVelocityDrive -// 0x0003 (0x0003 - 0x0000) -struct PhysicsConstraintComponent_SetLinearVelocityDrive final -{ -public: - bool bEnableDriveX; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableDriveY; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableDriveZ; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetLinearVelocityDrive; - -// Function Engine.PhysicsConstraintComponent.SetLinearVelocityTarget -// 0x0018 (0x0018 - 0x0000) -struct PhysicsConstraintComponent_SetLinearVelocityTarget final -{ -public: - struct FVector InVelTarget; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetLinearVelocityTarget; - -// Function Engine.PhysicsConstraintComponent.SetLinearXLimit -// 0x0008 (0x0008 - 0x0000) -struct PhysicsConstraintComponent_SetLinearXLimit final -{ -public: - ELinearConstraintMotion ConstraintType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LimitSize; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetLinearXLimit; - -// Function Engine.PhysicsConstraintComponent.SetLinearYLimit -// 0x0008 (0x0008 - 0x0000) -struct PhysicsConstraintComponent_SetLinearYLimit final -{ -public: - ELinearConstraintMotion ConstraintType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LimitSize; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetLinearYLimit; - -// Function Engine.PhysicsConstraintComponent.SetLinearZLimit -// 0x0008 (0x0008 - 0x0000) -struct PhysicsConstraintComponent_SetLinearZLimit final -{ -public: - ELinearConstraintMotion ConstraintType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LimitSize; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetLinearZLimit; - -// Function Engine.PhysicsConstraintComponent.SetOrientationDriveSLERP -// 0x0001 (0x0001 - 0x0000) -struct PhysicsConstraintComponent_SetOrientationDriveSLERP final -{ -public: - bool bEnableSLERP; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetOrientationDriveSLERP; - -// Function Engine.PhysicsConstraintComponent.SetOrientationDriveTwistAndSwing -// 0x0002 (0x0002 - 0x0000) -struct PhysicsConstraintComponent_SetOrientationDriveTwistAndSwing final -{ -public: - bool bEnableTwistDrive; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableSwingDrive; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetOrientationDriveTwistAndSwing; - -// Function Engine.PhysicsConstraintComponent.SetProjectionEnabled -// 0x0001 (0x0001 - 0x0000) -struct PhysicsConstraintComponent_SetProjectionEnabled final -{ -public: - bool bProjectionEnabled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetProjectionEnabled; - -// Function Engine.PhysicsConstraintComponent.SetProjectionParams -// 0x0010 (0x0010 - 0x0000) -struct PhysicsConstraintComponent_SetProjectionParams final -{ -public: - float ProjectionLinearAlpha; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ProjectionAngularAlpha; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ProjectionLinearTolerance; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ProjectionAngularTolerance; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_SetProjectionParams; - -// Function Engine.PhysicsConstraintComponent.GetCurrentSwing1 -// 0x0004 (0x0004 - 0x0000) -struct PhysicsConstraintComponent_GetCurrentSwing1 final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_GetCurrentSwing1; - -// Function Engine.PhysicsConstraintComponent.GetCurrentSwing2 -// 0x0004 (0x0004 - 0x0000) -struct PhysicsConstraintComponent_GetCurrentSwing2 final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_GetCurrentSwing2; - -// Function Engine.PhysicsConstraintComponent.GetCurrentTwist -// 0x0004 (0x0004 - 0x0000) -struct PhysicsConstraintComponent_GetCurrentTwist final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_GetCurrentTwist; - -// Function Engine.PhysicsConstraintComponent.IsProjectionEnabled -// 0x0001 (0x0001 - 0x0000) -struct PhysicsConstraintComponent_IsProjectionEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsConstraintComponent_IsProjectionEnabled; - -// Function Engine.Interface_AssetUserData.AddAssetUserDataOfClass -// 0x0010 (0x0010 - 0x0000) -struct Interface_AssetUserData_AddAssetUserDataOfClass final -{ -public: - TSubclassOf InUserDataClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Interface_AssetUserData_AddAssetUserDataOfClass; - -// Function Engine.Interface_AssetUserData.GetAssetUserDataOfClass -// 0x0010 (0x0010 - 0x0000) -struct Interface_AssetUserData_GetAssetUserDataOfClass final -{ -public: - TSubclassOf InUserDataClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAssetUserData* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Interface_AssetUserData_GetAssetUserDataOfClass; - -// Function Engine.Interface_AssetUserData.HasAssetUserDataOfClass -// 0x0010 (0x0010 - 0x0000) -struct Interface_AssetUserData_HasAssetUserDataOfClass final -{ -public: - TSubclassOf InUserDataClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Interface_AssetUserData_HasAssetUserDataOfClass; - -// Function Engine.KismetTextLibrary.AsCurrency_Float -// 0x0038 (0x0038 - 0x0000) -struct KismetTextLibrary_AsCurrency_Float final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERoundingMode RoundingMode; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAlwaysSign; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseGrouping; // 0x0006(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7[0x1]; // 0x0007(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MinimumIntegralDigits; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaximumIntegralDigits; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MinimumFractionalDigits; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaximumFractionalDigits; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString CurrencyCode; // 0x0018(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_AsCurrency_Float; - -// Function Engine.KismetTextLibrary.AsCurrency_Integer -// 0x0038 (0x0038 - 0x0000) -struct KismetTextLibrary_AsCurrency_Integer final -{ -public: - int32 Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERoundingMode RoundingMode; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAlwaysSign; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseGrouping; // 0x0006(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7[0x1]; // 0x0007(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MinimumIntegralDigits; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaximumIntegralDigits; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MinimumFractionalDigits; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaximumFractionalDigits; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString CurrencyCode; // 0x0018(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_AsCurrency_Integer; - -// Function Engine.KismetTextLibrary.AsCurrencyBase -// 0x0028 (0x0028 - 0x0000) -struct KismetTextLibrary_AsCurrencyBase final -{ -public: - int32 BaseValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString CurrencyCode; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_AsCurrencyBase; - -// Function Engine.KismetTextLibrary.AsDate_DateTime -// 0x0018 (0x0018 - 0x0000) -struct KismetTextLibrary_AsDate_DateTime final -{ -public: - struct FDateTime InDateTime; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_AsDate_DateTime; - -// Function Engine.KismetTextLibrary.AsDateTime_DateTime -// 0x0018 (0x0018 - 0x0000) -struct KismetTextLibrary_AsDateTime_DateTime final -{ -public: - struct FDateTime In; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_AsDateTime_DateTime; - -// Function Engine.KismetTextLibrary.AsPercent_Float -// 0x0028 (0x0028 - 0x0000) -struct KismetTextLibrary_AsPercent_Float final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERoundingMode RoundingMode; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAlwaysSign; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseGrouping; // 0x0006(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7[0x1]; // 0x0007(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MinimumIntegralDigits; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaximumIntegralDigits; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MinimumFractionalDigits; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaximumFractionalDigits; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_AsPercent_Float; - -// Function Engine.KismetTextLibrary.AsTime_DateTime -// 0x0018 (0x0018 - 0x0000) -struct KismetTextLibrary_AsTime_DateTime final -{ -public: - struct FDateTime In; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_AsTime_DateTime; - -// Function Engine.KismetTextLibrary.AsTimespan_Timespan -// 0x0018 (0x0018 - 0x0000) -struct KismetTextLibrary_AsTimespan_Timespan final -{ -public: - struct FTimespan InTimespan; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_AsTimespan_Timespan; - -// Function Engine.KismetTextLibrary.AsTimeZoneDate_DateTime -// 0x0028 (0x0028 - 0x0000) -struct KismetTextLibrary_AsTimeZoneDate_DateTime final -{ -public: - struct FDateTime InDateTime; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InTimeZone; // 0x0008(0x0010)(Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_AsTimeZoneDate_DateTime; - -// Function Engine.KismetTextLibrary.AsTimeZoneDateTime_DateTime -// 0x0028 (0x0028 - 0x0000) -struct KismetTextLibrary_AsTimeZoneDateTime_DateTime final -{ -public: - struct FDateTime InDateTime; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InTimeZone; // 0x0008(0x0010)(Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_AsTimeZoneDateTime_DateTime; - -// Function Engine.KismetTextLibrary.AsTimeZoneTime_DateTime -// 0x0028 (0x0028 - 0x0000) -struct KismetTextLibrary_AsTimeZoneTime_DateTime final -{ -public: - struct FDateTime InDateTime; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InTimeZone; // 0x0008(0x0010)(Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_AsTimeZoneTime_DateTime; - -// Function Engine.KismetTextLibrary.Conv_BoolToText -// 0x0018 (0x0018 - 0x0000) -struct KismetTextLibrary_Conv_BoolToText final -{ -public: - bool InBool; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_Conv_BoolToText; - -// Function Engine.KismetTextLibrary.Conv_ByteToText -// 0x0018 (0x0018 - 0x0000) -struct KismetTextLibrary_Conv_ByteToText final -{ -public: - uint8 Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_Conv_ByteToText; - -// Function Engine.KismetTextLibrary.Conv_ColorToText -// 0x0020 (0x0020 - 0x0000) -struct KismetTextLibrary_Conv_ColorToText final -{ -public: - struct FLinearColor InColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_Conv_ColorToText; - -// Function Engine.KismetTextLibrary.Conv_DoubleToText -// 0x0030 (0x0030 - 0x0000) -struct KismetTextLibrary_Conv_DoubleToText final -{ -public: - double Value; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERoundingMode RoundingMode; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAlwaysSign; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseGrouping; // 0x000A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MinimumIntegralDigits; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaximumIntegralDigits; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MinimumFractionalDigits; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaximumFractionalDigits; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FText ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_Conv_DoubleToText; - -// Function Engine.KismetTextLibrary.Conv_Int64ToText -// 0x0028 (0x0028 - 0x0000) -struct KismetTextLibrary_Conv_Int64ToText final -{ -public: - int64 Value; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAlwaysSign; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseGrouping; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MinimumIntegralDigits; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaximumIntegralDigits; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FText ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_Conv_Int64ToText; - -// Function Engine.KismetTextLibrary.Conv_IntToText -// 0x0020 (0x0020 - 0x0000) -struct KismetTextLibrary_Conv_IntToText final -{ -public: - int32 Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAlwaysSign; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseGrouping; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MinimumIntegralDigits; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaximumIntegralDigits; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_Conv_IntToText; - -// Function Engine.KismetTextLibrary.Conv_NameToText -// 0x0018 (0x0018 - 0x0000) -struct KismetTextLibrary_Conv_NameToText final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_Conv_NameToText; - -// Function Engine.KismetTextLibrary.Conv_ObjectToText -// 0x0018 (0x0018 - 0x0000) -struct KismetTextLibrary_Conv_ObjectToText final -{ -public: - class UObject* InObj; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_Conv_ObjectToText; - -// Function Engine.KismetTextLibrary.Conv_RotatorToText -// 0x0028 (0x0028 - 0x0000) -struct KismetTextLibrary_Conv_RotatorToText final -{ -public: - struct FRotator InRot; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_Conv_RotatorToText; - -// Function Engine.KismetTextLibrary.Conv_StringToText -// 0x0020 (0x0020 - 0x0000) -struct KismetTextLibrary_Conv_StringToText final -{ -public: - class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_Conv_StringToText; - -// Function Engine.KismetTextLibrary.Conv_TextToString -// 0x0020 (0x0020 - 0x0000) -struct KismetTextLibrary_Conv_TextToString final -{ -public: - class FText InText; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_Conv_TextToString; - -// Function Engine.KismetTextLibrary.Conv_TransformToText -// 0x0070 (0x0070 - 0x0000) -struct KismetTextLibrary_Conv_TransformToText final -{ -public: - struct FTransform InTrans; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0060(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_Conv_TransformToText; - -// Function Engine.KismetTextLibrary.Conv_Vector2dToText -// 0x0020 (0x0020 - 0x0000) -struct KismetTextLibrary_Conv_Vector2dToText final -{ -public: - struct FVector2D InVec; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_Conv_Vector2dToText; - -// Function Engine.KismetTextLibrary.Conv_VectorToText -// 0x0028 (0x0028 - 0x0000) -struct KismetTextLibrary_Conv_VectorToText final -{ -public: - struct FVector InVec; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_Conv_VectorToText; - -// Function Engine.KismetTextLibrary.EditTextSourceString -// 0x0030 (0x0030 - 0x0000) -struct KismetTextLibrary_EditTextSourceString final -{ -public: - class UObject* TextOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText Text; // 0x0008(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FString SourceString; // 0x0018(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetTextLibrary_EditTextSourceString; - -// Function Engine.KismetTextLibrary.EqualEqual_IgnoreCase_TextText -// 0x0028 (0x0028 - 0x0000) -struct KismetTextLibrary_EqualEqual_IgnoreCase_TextText final -{ -public: - class FText A; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FText B; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetTextLibrary_EqualEqual_IgnoreCase_TextText; - -// Function Engine.KismetTextLibrary.EqualEqual_TextText -// 0x0028 (0x0028 - 0x0000) -struct KismetTextLibrary_EqualEqual_TextText final -{ -public: - class FText A; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FText B; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetTextLibrary_EqualEqual_TextText; - -// Function Engine.KismetTextLibrary.FindTextInLocalizationTable -// 0x0048 (0x0048 - 0x0000) -struct KismetTextLibrary_FindTextInLocalizationTable final -{ -public: - class FString NameSpace; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Key; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText OutText; // 0x0020(0x0010)(Parm, OutParm, NativeAccessSpecifierPublic) - class FString SourceString; // 0x0030(0x0010)(Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetTextLibrary_FindTextInLocalizationTable; - -// Function Engine.KismetTextLibrary.Format -// 0x0030 (0x0030 - 0x0000) -struct KismetTextLibrary_Format final -{ -public: - class FText InPattern; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) - TArray InArgs; // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_Format; - -// Function Engine.KismetTextLibrary.GetEmptyText -// 0x0010 (0x0010 - 0x0000) -struct KismetTextLibrary_GetEmptyText final -{ -public: - class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_GetEmptyText; - -// Function Engine.KismetTextLibrary.GetTextId -// 0x0038 (0x0038 - 0x0000) -struct KismetTextLibrary_GetTextId final -{ -public: - class FText Text; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) - class FString OutNamespace; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OutKey; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetTextLibrary_GetTextId; - -// Function Engine.KismetTextLibrary.GetTextSourceString -// 0x0020 (0x0020 - 0x0000) -struct KismetTextLibrary_GetTextSourceString final -{ -public: - class FText Text; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_GetTextSourceString; - -// Function Engine.KismetTextLibrary.IsPolyglotDataValid -// 0x00C8 (0x00C8 - 0x0000) -struct KismetTextLibrary_IsPolyglotDataValid final -{ -public: - struct FPolyglotTextData PolyglotData; // 0x0000(0x00B0)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsValid; // 0x00B0(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText ErrorMessage; // 0x00B8(0x0010)(Parm, OutParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_IsPolyglotDataValid; - -// Function Engine.KismetTextLibrary.MakeInvariantText -// 0x0020 (0x0020 - 0x0000) -struct KismetTextLibrary_MakeInvariantText final -{ -public: - class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_MakeInvariantText; - -// Function Engine.KismetTextLibrary.NotEqual_IgnoreCase_TextText -// 0x0028 (0x0028 - 0x0000) -struct KismetTextLibrary_NotEqual_IgnoreCase_TextText final -{ -public: - class FText A; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FText B; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetTextLibrary_NotEqual_IgnoreCase_TextText; - -// Function Engine.KismetTextLibrary.NotEqual_TextText -// 0x0028 (0x0028 - 0x0000) -struct KismetTextLibrary_NotEqual_TextText final -{ -public: - class FText A; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FText B; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetTextLibrary_NotEqual_TextText; - -// Function Engine.KismetTextLibrary.PolyglotDataToText -// 0x00C0 (0x00C0 - 0x0000) -struct KismetTextLibrary_PolyglotDataToText final -{ -public: - struct FPolyglotTextData PolyglotData; // 0x0000(0x00B0)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x00B0(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_PolyglotDataToText; - -// Function Engine.KismetTextLibrary.StringTableIdAndKeyFromText -// 0x0030 (0x0030 - 0x0000) -struct KismetTextLibrary_StringTableIdAndKeyFromText final -{ -public: - class FText Text; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) - class FName OutTableId; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OutKey; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetTextLibrary_StringTableIdAndKeyFromText; - -// Function Engine.KismetTextLibrary.TextFromStringTable -// 0x0028 (0x0028 - 0x0000) -struct KismetTextLibrary_TextFromStringTable final -{ -public: - class FName TableId; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Key; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_TextFromStringTable; - -// Function Engine.KismetTextLibrary.TextIsCultureInvariant -// 0x0018 (0x0018 - 0x0000) -struct KismetTextLibrary_TextIsCultureInvariant final -{ -public: - class FText InText; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetTextLibrary_TextIsCultureInvariant; - -// Function Engine.KismetTextLibrary.TextIsEmpty -// 0x0018 (0x0018 - 0x0000) -struct KismetTextLibrary_TextIsEmpty final -{ -public: - class FText InText; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetTextLibrary_TextIsEmpty; - -// Function Engine.KismetTextLibrary.TextIsFromStringTable -// 0x0018 (0x0018 - 0x0000) -struct KismetTextLibrary_TextIsFromStringTable final -{ -public: - class FText Text; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetTextLibrary_TextIsFromStringTable; - -// Function Engine.KismetTextLibrary.TextIsTransient -// 0x0018 (0x0018 - 0x0000) -struct KismetTextLibrary_TextIsTransient final -{ -public: - class FText InText; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetTextLibrary_TextIsTransient; - -// Function Engine.KismetTextLibrary.TextToLower -// 0x0020 (0x0020 - 0x0000) -struct KismetTextLibrary_TextToLower final -{ -public: - class FText InText; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_TextToLower; - -// Function Engine.KismetTextLibrary.TextToUpper -// 0x0020 (0x0020 - 0x0000) -struct KismetTextLibrary_TextToUpper final -{ -public: - class FText InText; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_TextToUpper; - -// Function Engine.KismetTextLibrary.TextTrimPreceding -// 0x0020 (0x0020 - 0x0000) -struct KismetTextLibrary_TextTrimPreceding final -{ -public: - class FText InText; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_TextTrimPreceding; - -// Function Engine.KismetTextLibrary.TextTrimPrecedingAndTrailing -// 0x0020 (0x0020 - 0x0000) -struct KismetTextLibrary_TextTrimPrecedingAndTrailing final -{ -public: - class FText InText; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_TextTrimPrecedingAndTrailing; - -// Function Engine.KismetTextLibrary.TextTrimTrailing -// 0x0020 (0x0020 - 0x0000) -struct KismetTextLibrary_TextTrimTrailing final -{ -public: - class FText InText; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetTextLibrary_TextTrimTrailing; - -// Function Engine.World.K2_GetWorldSettings -// 0x0008 (0x0008 - 0x0000) -struct World_K2_GetWorldSettings final -{ -public: - class AWorldSettings* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_World_K2_GetWorldSettings; - -// Function Engine.World.GetDataLayerManager -// 0x0008 (0x0008 - 0x0000) -struct World_GetDataLayerManager final -{ -public: - class UDataLayerManager* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_World_GetDataLayerManager; - -// Function Engine.ClusterUnionActor.GetClusterUnionComponent -// 0x0008 (0x0008 - 0x0000) -struct ClusterUnionActor_GetClusterUnionComponent final -{ -public: - class UClusterUnionComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ClusterUnionActor_GetClusterUnionComponent; - -// Function Engine.AsyncActionHandleSaveGame.AsyncLoadGameFromSlot -// 0x0028 (0x0028 - 0x0000) -struct AsyncActionHandleSaveGame_AsyncLoadGameFromSlot final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString SlotName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 UserIndex; // 0x0018(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UAsyncActionHandleSaveGame* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AsyncActionHandleSaveGame_AsyncLoadGameFromSlot; - -// Function Engine.AsyncActionHandleSaveGame.AsyncSaveGameToSlot -// 0x0030 (0x0030 - 0x0000) -struct AsyncActionHandleSaveGame_AsyncSaveGameToSlot final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USaveGame* SaveGameObject_0; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString SlotName; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 UserIndex; // 0x0020(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UAsyncActionHandleSaveGame* ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AsyncActionHandleSaveGame_AsyncSaveGameToSlot; - -// Function Engine.InputDeviceProperty.ApplyDeviceProperty -// 0x0008 (0x0008 - 0x0000) -struct InputDeviceProperty_ApplyDeviceProperty final -{ -public: - struct FPlatformUserId UserId; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInputDeviceId DeviceID; // 0x0004(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputDeviceProperty_ApplyDeviceProperty; - -// Function Engine.InputDeviceProperty.EvaluateDeviceProperty -// 0x0010 (0x0010 - 0x0000) -struct InputDeviceProperty_EvaluateDeviceProperty final -{ -public: - struct FPlatformUserId PlatformUser; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInputDeviceId DeviceID; // 0x0004(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaTime; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x000C(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputDeviceProperty_EvaluateDeviceProperty; - -// Function Engine.InputDeviceProperty.ResetDeviceProperty -// 0x000C (0x000C - 0x0000) -struct InputDeviceProperty_ResetDeviceProperty final -{ -public: - struct FPlatformUserId PlatformUser; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInputDeviceId DeviceID; // 0x0004(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForceReset; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputDeviceProperty_ResetDeviceProperty; - -// Function Engine.BlueprintPathsLibrary.AutomationDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_AutomationDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_AutomationDir; - -// Function Engine.BlueprintPathsLibrary.AutomationLogDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_AutomationLogDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_AutomationLogDir; - -// Function Engine.BlueprintPathsLibrary.AutomationTransientDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_AutomationTransientDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_AutomationTransientDir; - -// Function Engine.BlueprintPathsLibrary.BugItDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_BugItDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_BugItDir; - -// Function Engine.BlueprintPathsLibrary.ChangeExtension -// 0x0030 (0x0030 - 0x0000) -struct BlueprintPathsLibrary_ChangeExtension final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InNewExtension; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_ChangeExtension; - -// Function Engine.BlueprintPathsLibrary.CloudDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_CloudDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_CloudDir; - -// Function Engine.BlueprintPathsLibrary.CollapseRelativeDirectories -// 0x0028 (0x0028 - 0x0000) -struct BlueprintPathsLibrary_CollapseRelativeDirectories final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OutPath; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_CollapseRelativeDirectories; - -// Function Engine.BlueprintPathsLibrary.Combine -// 0x0020 (0x0020 - 0x0000) -struct BlueprintPathsLibrary_Combine final -{ -public: - TArray InPaths; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_Combine; - -// Function Engine.BlueprintPathsLibrary.ConvertFromSandboxPath -// 0x0030 (0x0030 - 0x0000) -struct BlueprintPathsLibrary_ConvertFromSandboxPath final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InSandboxName; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_ConvertFromSandboxPath; - -// Function Engine.BlueprintPathsLibrary.ConvertRelativePathToFull -// 0x0030 (0x0030 - 0x0000) -struct BlueprintPathsLibrary_ConvertRelativePathToFull final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InBasePath; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_ConvertRelativePathToFull; - -// Function Engine.BlueprintPathsLibrary.ConvertToSandboxPath -// 0x0030 (0x0030 - 0x0000) -struct BlueprintPathsLibrary_ConvertToSandboxPath final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InSandboxName; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_ConvertToSandboxPath; - -// Function Engine.BlueprintPathsLibrary.CreateTempFilename -// 0x0040 (0x0040 - 0x0000) -struct BlueprintPathsLibrary_CreateTempFilename final -{ -public: - class FString Path; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Prefix; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Extension; // 0x0020(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0030(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_CreateTempFilename; - -// Function Engine.BlueprintPathsLibrary.DiffDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_DiffDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_DiffDir; - -// Function Engine.BlueprintPathsLibrary.DirectoryExists -// 0x0018 (0x0018 - 0x0000) -struct BlueprintPathsLibrary_DirectoryExists final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_DirectoryExists; - -// Function Engine.BlueprintPathsLibrary.EngineConfigDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_EngineConfigDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_EngineConfigDir; - -// Function Engine.BlueprintPathsLibrary.EngineContentDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_EngineContentDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_EngineContentDir; - -// Function Engine.BlueprintPathsLibrary.EngineDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_EngineDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_EngineDir; - -// Function Engine.BlueprintPathsLibrary.EngineIntermediateDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_EngineIntermediateDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_EngineIntermediateDir; - -// Function Engine.BlueprintPathsLibrary.EnginePluginsDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_EnginePluginsDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_EnginePluginsDir; - -// Function Engine.BlueprintPathsLibrary.EngineSavedDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_EngineSavedDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_EngineSavedDir; - -// Function Engine.BlueprintPathsLibrary.EngineSourceDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_EngineSourceDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_EngineSourceDir; - -// Function Engine.BlueprintPathsLibrary.EngineUserDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_EngineUserDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_EngineUserDir; - -// Function Engine.BlueprintPathsLibrary.EngineVersionAgnosticUserDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_EngineVersionAgnosticUserDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_EngineVersionAgnosticUserDir; - -// Function Engine.BlueprintPathsLibrary.EnterpriseDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_EnterpriseDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_EnterpriseDir; - -// Function Engine.BlueprintPathsLibrary.EnterpriseFeaturePackDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_EnterpriseFeaturePackDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_EnterpriseFeaturePackDir; - -// Function Engine.BlueprintPathsLibrary.EnterprisePluginsDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_EnterprisePluginsDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_EnterprisePluginsDir; - -// Function Engine.BlueprintPathsLibrary.FeaturePackDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_FeaturePackDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_FeaturePackDir; - -// Function Engine.BlueprintPathsLibrary.FileExists -// 0x0018 (0x0018 - 0x0000) -struct BlueprintPathsLibrary_FileExists final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_FileExists; - -// Function Engine.BlueprintPathsLibrary.GameAgnosticSavedDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_GameAgnosticSavedDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_GameAgnosticSavedDir; - -// Function Engine.BlueprintPathsLibrary.GameDevelopersDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_GameDevelopersDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_GameDevelopersDir; - -// Function Engine.BlueprintPathsLibrary.GameSourceDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_GameSourceDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_GameSourceDir; - -// Function Engine.BlueprintPathsLibrary.GameUserDeveloperDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_GameUserDeveloperDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_GameUserDeveloperDir; - -// Function Engine.BlueprintPathsLibrary.GeneratedConfigDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_GeneratedConfigDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_GeneratedConfigDir; - -// Function Engine.BlueprintPathsLibrary.GetBaseFilename -// 0x0028 (0x0028 - 0x0000) -struct BlueprintPathsLibrary_GetBaseFilename final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRemovePath; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_GetBaseFilename; - -// Function Engine.BlueprintPathsLibrary.GetCleanFilename -// 0x0020 (0x0020 - 0x0000) -struct BlueprintPathsLibrary_GetCleanFilename final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_GetCleanFilename; - -// Function Engine.BlueprintPathsLibrary.GetEditorLocalizationPaths -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_GetEditorLocalizationPaths final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_GetEditorLocalizationPaths; - -// Function Engine.BlueprintPathsLibrary.GetEngineLocalizationPaths -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_GetEngineLocalizationPaths final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_GetEngineLocalizationPaths; - -// Function Engine.BlueprintPathsLibrary.GetExtension -// 0x0028 (0x0028 - 0x0000) -struct BlueprintPathsLibrary_GetExtension final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeDot; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_GetExtension; - -// Function Engine.BlueprintPathsLibrary.GetGameLocalizationPaths -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_GetGameLocalizationPaths final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_GetGameLocalizationPaths; - -// Function Engine.BlueprintPathsLibrary.GetInvalidFileSystemChars -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_GetInvalidFileSystemChars final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_GetInvalidFileSystemChars; - -// Function Engine.BlueprintPathsLibrary.GetPath -// 0x0020 (0x0020 - 0x0000) -struct BlueprintPathsLibrary_GetPath final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_GetPath; - -// Function Engine.BlueprintPathsLibrary.GetProjectFilePath -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_GetProjectFilePath final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_GetProjectFilePath; - -// Function Engine.BlueprintPathsLibrary.GetPropertyNameLocalizationPaths -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_GetPropertyNameLocalizationPaths final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_GetPropertyNameLocalizationPaths; - -// Function Engine.BlueprintPathsLibrary.GetRelativePathToRoot -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_GetRelativePathToRoot final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_GetRelativePathToRoot; - -// Function Engine.BlueprintPathsLibrary.GetRestrictedFolderNames -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_GetRestrictedFolderNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_GetRestrictedFolderNames; - -// Function Engine.BlueprintPathsLibrary.GetToolTipLocalizationPaths -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_GetToolTipLocalizationPaths final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_GetToolTipLocalizationPaths; - -// Function Engine.BlueprintPathsLibrary.HasProjectPersistentDownloadDir -// 0x0001 (0x0001 - 0x0000) -struct BlueprintPathsLibrary_HasProjectPersistentDownloadDir final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_HasProjectPersistentDownloadDir; - -// Function Engine.BlueprintPathsLibrary.IsDrive -// 0x0018 (0x0018 - 0x0000) -struct BlueprintPathsLibrary_IsDrive final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_IsDrive; - -// Function Engine.BlueprintPathsLibrary.IsProjectFilePathSet -// 0x0001 (0x0001 - 0x0000) -struct BlueprintPathsLibrary_IsProjectFilePathSet final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_IsProjectFilePathSet; - -// Function Engine.BlueprintPathsLibrary.IsRelative -// 0x0018 (0x0018 - 0x0000) -struct BlueprintPathsLibrary_IsRelative final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_IsRelative; - -// Function Engine.BlueprintPathsLibrary.IsRestrictedPath -// 0x0018 (0x0018 - 0x0000) -struct BlueprintPathsLibrary_IsRestrictedPath final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_IsRestrictedPath; - -// Function Engine.BlueprintPathsLibrary.IsSamePath -// 0x0028 (0x0028 - 0x0000) -struct BlueprintPathsLibrary_IsSamePath final -{ -public: - class FString PathA; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString PathB; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_IsSamePath; - -// Function Engine.BlueprintPathsLibrary.LaunchDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_LaunchDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_LaunchDir; - -// Function Engine.BlueprintPathsLibrary.MakePathRelativeTo -// 0x0038 (0x0038 - 0x0000) -struct BlueprintPathsLibrary_MakePathRelativeTo final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InRelativeTo; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OutPath; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_MakePathRelativeTo; - -// Function Engine.BlueprintPathsLibrary.MakePlatformFilename -// 0x0020 (0x0020 - 0x0000) -struct BlueprintPathsLibrary_MakePlatformFilename final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OutPath; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_MakePlatformFilename; - -// Function Engine.BlueprintPathsLibrary.MakeStandardFilename -// 0x0020 (0x0020 - 0x0000) -struct BlueprintPathsLibrary_MakeStandardFilename final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OutPath; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_MakeStandardFilename; - -// Function Engine.BlueprintPathsLibrary.MakeValidFileName -// 0x0030 (0x0030 - 0x0000) -struct BlueprintPathsLibrary_MakeValidFileName final -{ -public: - class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InReplacementChar; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_MakeValidFileName; - -// Function Engine.BlueprintPathsLibrary.NormalizeDirectoryName -// 0x0020 (0x0020 - 0x0000) -struct BlueprintPathsLibrary_NormalizeDirectoryName final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OutPath; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_NormalizeDirectoryName; - -// Function Engine.BlueprintPathsLibrary.NormalizeFilename -// 0x0020 (0x0020 - 0x0000) -struct BlueprintPathsLibrary_NormalizeFilename final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OutPath; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_NormalizeFilename; - -// Function Engine.BlueprintPathsLibrary.ProfilingDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_ProfilingDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_ProfilingDir; - -// Function Engine.BlueprintPathsLibrary.ProjectConfigDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_ProjectConfigDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_ProjectConfigDir; - -// Function Engine.BlueprintPathsLibrary.ProjectContentDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_ProjectContentDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_ProjectContentDir; - -// Function Engine.BlueprintPathsLibrary.ProjectDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_ProjectDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_ProjectDir; - -// Function Engine.BlueprintPathsLibrary.ProjectIntermediateDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_ProjectIntermediateDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_ProjectIntermediateDir; - -// Function Engine.BlueprintPathsLibrary.ProjectLogDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_ProjectLogDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_ProjectLogDir; - -// Function Engine.BlueprintPathsLibrary.ProjectModsDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_ProjectModsDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_ProjectModsDir; - -// Function Engine.BlueprintPathsLibrary.ProjectPersistentDownloadDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_ProjectPersistentDownloadDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_ProjectPersistentDownloadDir; - -// Function Engine.BlueprintPathsLibrary.ProjectPluginsDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_ProjectPluginsDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_ProjectPluginsDir; - -// Function Engine.BlueprintPathsLibrary.ProjectSavedDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_ProjectSavedDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_ProjectSavedDir; - -// Function Engine.BlueprintPathsLibrary.ProjectUserDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_ProjectUserDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_ProjectUserDir; - -// Function Engine.BlueprintPathsLibrary.RemoveDuplicateSlashes -// 0x0020 (0x0020 - 0x0000) -struct BlueprintPathsLibrary_RemoveDuplicateSlashes final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OutPath; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_RemoveDuplicateSlashes; - -// Function Engine.BlueprintPathsLibrary.RootDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_RootDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_RootDir; - -// Function Engine.BlueprintPathsLibrary.SandboxesDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_SandboxesDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_SandboxesDir; - -// Function Engine.BlueprintPathsLibrary.ScreenShotDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_ScreenShotDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_ScreenShotDir; - -// Function Engine.BlueprintPathsLibrary.SetExtension -// 0x0030 (0x0030 - 0x0000) -struct BlueprintPathsLibrary_SetExtension final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InNewExtension; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_SetExtension; - -// Function Engine.BlueprintPathsLibrary.SetProjectFilePath -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_SetProjectFilePath final -{ -public: - class FString NewGameProjectFilePath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_SetProjectFilePath; - -// Function Engine.BlueprintPathsLibrary.ShaderWorkingDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_ShaderWorkingDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_ShaderWorkingDir; - -// Function Engine.BlueprintPathsLibrary.ShouldSaveToUserDir -// 0x0001 (0x0001 - 0x0000) -struct BlueprintPathsLibrary_ShouldSaveToUserDir final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_ShouldSaveToUserDir; - -// Function Engine.BlueprintPathsLibrary.SourceConfigDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_SourceConfigDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_SourceConfigDir; - -// Function Engine.BlueprintPathsLibrary.Split -// 0x0040 (0x0040 - 0x0000) -struct BlueprintPathsLibrary_Split final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString PathPart; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString FilenamePart; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ExtensionPart; // 0x0030(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_Split; - -// Function Engine.BlueprintPathsLibrary.ValidatePath -// 0x0028 (0x0028 - 0x0000) -struct BlueprintPathsLibrary_ValidatePath final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDidSucceed; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText OutReason; // 0x0018(0x0010)(Parm, OutParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_ValidatePath; - -// Function Engine.BlueprintPathsLibrary.VideoCaptureDir -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPathsLibrary_VideoCaptureDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPathsLibrary_VideoCaptureDir; - -// Function Engine.ImportanceSamplingLibrary.BreakImportanceTexture -// 0x0060 (0x0060 - 0x0000) -struct ImportanceSamplingLibrary_BreakImportanceTexture final -{ -public: - struct FImportanceTexture ImportanceTexture; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UTexture2D* Texture; // 0x0050(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EImportanceWeight WeightingFunc; // 0x0058(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ImportanceSamplingLibrary_BreakImportanceTexture; - -// Function Engine.ImportanceSamplingLibrary.ImportanceSample -// 0x0090 (0x0090 - 0x0000) -struct ImportanceSamplingLibrary_ImportanceSample final -{ -public: - struct FImportanceTexture Texture; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FVector2D Rand; // 0x0050(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Samples; // 0x0060(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Intensity; // 0x0064(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D SamplePosition; // 0x0068(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor SampleColor; // 0x0078(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SampleIntensity; // 0x0088(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SampleSize; // 0x008C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ImportanceSamplingLibrary_ImportanceSample; - -// Function Engine.ImportanceSamplingLibrary.MakeImportanceTexture -// 0x0060 (0x0060 - 0x0000) -struct ImportanceSamplingLibrary_MakeImportanceTexture final -{ -public: - class UTexture2D* Texture; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EImportanceWeight WeightingFunc; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FImportanceTexture ReturnValue; // 0x0010(0x0050)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ImportanceSamplingLibrary_MakeImportanceTexture; - -// Function Engine.ImportanceSamplingLibrary.NextSobolCell2D -// 0x0028 (0x0028 - 0x0000) -struct ImportanceSamplingLibrary_NextSobolCell2D final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumCells; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D PreviousValue; // 0x0008(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ImportanceSamplingLibrary_NextSobolCell2D; - -// Function Engine.ImportanceSamplingLibrary.NextSobolCell3D -// 0x0038 (0x0038 - 0x0000) -struct ImportanceSamplingLibrary_NextSobolCell3D final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumCells; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector PreviousValue; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ImportanceSamplingLibrary_NextSobolCell3D; - -// Function Engine.ImportanceSamplingLibrary.NextSobolFloat -// 0x0010 (0x0010 - 0x0000) -struct ImportanceSamplingLibrary_NextSobolFloat final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Dimension; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PreviousValue; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ImportanceSamplingLibrary_NextSobolFloat; - -// Function Engine.ImportanceSamplingLibrary.RandomSobolCell2D -// 0x0038 (0x0038 - 0x0000) -struct ImportanceSamplingLibrary_RandomSobolCell2D final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumCells; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D Cell; // 0x0008(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D Seed; // 0x0018(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ImportanceSamplingLibrary_RandomSobolCell2D; - -// Function Engine.ImportanceSamplingLibrary.RandomSobolCell3D -// 0x0050 (0x0050 - 0x0000) -struct ImportanceSamplingLibrary_RandomSobolCell3D final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumCells; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Cell; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Seed; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ImportanceSamplingLibrary_RandomSobolCell3D; - -// Function Engine.ImportanceSamplingLibrary.RandomSobolFloat -// 0x0010 (0x0010 - 0x0000) -struct ImportanceSamplingLibrary_RandomSobolFloat final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Dimension; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Seed; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ImportanceSamplingLibrary_RandomSobolFloat; - -// Function Engine.GameInstance.DebugCreatePlayer -// 0x0004 (0x0004 - 0x0000) -struct GameInstance_DebugCreatePlayer final -{ -public: - int32 ControllerId; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameInstance_DebugCreatePlayer; - -// Function Engine.GameInstance.DebugRemovePlayer -// 0x0004 (0x0004 - 0x0000) -struct GameInstance_DebugRemovePlayer final -{ -public: - int32 ControllerId; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameInstance_DebugRemovePlayer; - -// Function Engine.GameInstance.HandleNetworkError -// 0x0002 (0x0002 - 0x0000) -struct GameInstance_HandleNetworkError final -{ -public: - ENetworkFailure FailureType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsServer; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameInstance_HandleNetworkError; - -// Function Engine.GameInstance.HandleTravelError -// 0x0001 (0x0001 - 0x0000) -struct GameInstance_HandleTravelError final -{ -public: - ETravelFailure FailureType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameInstance_HandleTravelError; - -// Function Engine.KismetRenderingLibrary.BeginDrawCanvasToRenderTarget -// 0x0030 (0x0030 - 0x0000) -struct KismetRenderingLibrary_BeginDrawCanvasToRenderTarget final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTextureRenderTarget2D* TextureRenderTarget; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCanvas* Canvas; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D Size; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDrawToRenderTargetContext Context; // 0x0028(0x0008)(Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_BeginDrawCanvasToRenderTarget; - -// Function Engine.KismetRenderingLibrary.BreakSkinWeightInfo -// 0x005C (0x005C - 0x0000) -struct KismetRenderingLibrary_BreakSkinWeightInfo final -{ -public: - struct FSkelMeshSkinWeightInfo InWeight; // 0x0000(0x003C)(Parm, NoDestructor, NativeAccessSpecifierPublic) - int32 Bone0; // 0x003C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Weight0; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Bone1; // 0x0044(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Weight1; // 0x0048(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Bone2; // 0x004C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Weight2; // 0x0050(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Bone3; // 0x0054(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Weight3; // 0x0058(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_BreakSkinWeightInfo; - -// Function Engine.KismetRenderingLibrary.CalculateProjectionMatrix -// 0x0880 (0x0880 - 0x0000) -struct KismetRenderingLibrary_CalculateProjectionMatrix final -{ -public: - struct FMinimalViewInfo MinimalViewInfo; // 0x0000(0x0800)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FMatrix ReturnValue; // 0x0800(0x0080)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_CalculateProjectionMatrix; - -// Function Engine.KismetRenderingLibrary.ClearRenderTarget2D -// 0x0020 (0x0020 - 0x0000) -struct KismetRenderingLibrary_ClearRenderTarget2D final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTextureRenderTarget2D* TextureRenderTarget; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ClearColor; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_ClearRenderTarget2D; - -// Function Engine.KismetRenderingLibrary.ConvertRenderTargetToTexture2DArrayEditorOnly -// 0x0018 (0x0018 - 0x0000) -struct KismetRenderingLibrary_ConvertRenderTargetToTexture2DArrayEditorOnly final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTextureRenderTarget2DArray* RenderTarget; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2DArray* Texture; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_ConvertRenderTargetToTexture2DArrayEditorOnly; - -// Function Engine.KismetRenderingLibrary.ConvertRenderTargetToTexture2DEditorOnly -// 0x0018 (0x0018 - 0x0000) -struct KismetRenderingLibrary_ConvertRenderTargetToTexture2DEditorOnly final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTextureRenderTarget2D* RenderTarget; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* Texture; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_ConvertRenderTargetToTexture2DEditorOnly; - -// Function Engine.KismetRenderingLibrary.ConvertRenderTargetToTextureCubeEditorOnly -// 0x0018 (0x0018 - 0x0000) -struct KismetRenderingLibrary_ConvertRenderTargetToTextureCubeEditorOnly final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTextureRenderTargetCube* RenderTarget; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTextureCube* Texture; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_ConvertRenderTargetToTextureCubeEditorOnly; - -// Function Engine.KismetRenderingLibrary.ConvertRenderTargetToTextureVolumeEditorOnly -// 0x0018 (0x0018 - 0x0000) -struct KismetRenderingLibrary_ConvertRenderTargetToTextureVolumeEditorOnly final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTextureRenderTargetVolume* RenderTarget; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UVolumeTexture* Texture; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_ConvertRenderTargetToTextureVolumeEditorOnly; - -// Function Engine.KismetRenderingLibrary.CreateRenderTarget2D -// 0x0030 (0x0030 - 0x0000) -struct KismetRenderingLibrary_CreateRenderTarget2D final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Width; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Height; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureRenderTargetFormat Format; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor ClearColor; // 0x0014(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoGenerateMipMaps; // 0x0024(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSupportUAVs; // 0x0025(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_26[0x2]; // 0x0026(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class UTextureRenderTarget2D* ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_CreateRenderTarget2D; - -// Function Engine.KismetRenderingLibrary.CreateRenderTarget2DArray -// 0x0038 (0x0038 - 0x0000) -struct KismetRenderingLibrary_CreateRenderTarget2DArray final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Width; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Height; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Slices; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureRenderTargetFormat Format; // 0x0014(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor ClearColor; // 0x0018(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoGenerateMipMaps; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSupportUAVs; // 0x0029(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UTextureRenderTarget2DArray* ReturnValue; // 0x0030(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_CreateRenderTarget2DArray; - -// Function Engine.KismetRenderingLibrary.CreateRenderTargetVolume -// 0x0038 (0x0038 - 0x0000) -struct KismetRenderingLibrary_CreateRenderTargetVolume final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Width; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Height; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Depth; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureRenderTargetFormat Format; // 0x0014(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor ClearColor; // 0x0018(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoGenerateMipMaps; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSupportUAVs; // 0x0029(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UTextureRenderTargetVolume* ReturnValue; // 0x0030(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_CreateRenderTargetVolume; - -// Function Engine.KismetRenderingLibrary.DrawMaterialToRenderTarget -// 0x0018 (0x0018 - 0x0000) -struct KismetRenderingLibrary_DrawMaterialToRenderTarget final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTextureRenderTarget2D* TextureRenderTarget; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInterface* Material; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_DrawMaterialToRenderTarget; - -// Function Engine.KismetRenderingLibrary.EnablePathTracing -// 0x0001 (0x0001 - 0x0000) -struct KismetRenderingLibrary_EnablePathTracing final -{ -public: - bool bEnablePathTracer; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_EnablePathTracing; - -// Function Engine.KismetRenderingLibrary.EndDrawCanvasToRenderTarget -// 0x0010 (0x0010 - 0x0000) -struct KismetRenderingLibrary_EndDrawCanvasToRenderTarget final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDrawToRenderTargetContext Context; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_EndDrawCanvasToRenderTarget; - -// Function Engine.KismetRenderingLibrary.ExportRenderTarget -// 0x0030 (0x0030 - 0x0000) -struct KismetRenderingLibrary_ExportRenderTarget final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTextureRenderTarget2D* TextureRenderTarget; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString FilePath; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Filename; // 0x0020(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_ExportRenderTarget; - -// Function Engine.KismetRenderingLibrary.ExportTexture2D -// 0x0030 (0x0030 - 0x0000) -struct KismetRenderingLibrary_ExportTexture2D final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* Texture; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString FilePath; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Filename; // 0x0020(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_ExportTexture2D; - -// Function Engine.KismetRenderingLibrary.ImportBufferAsTexture2D -// 0x0020 (0x0020 - 0x0000) -struct KismetRenderingLibrary_ImportBufferAsTexture2D final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Buffer; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - class UTexture2D* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_ImportBufferAsTexture2D; - -// Function Engine.KismetRenderingLibrary.ImportFileAsTexture2D -// 0x0020 (0x0020 - 0x0000) -struct KismetRenderingLibrary_ImportFileAsTexture2D final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Filename; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_ImportFileAsTexture2D; - -// Function Engine.KismetRenderingLibrary.MakeSkinWeightInfo -// 0x005C (0x005C - 0x0000) -struct KismetRenderingLibrary_MakeSkinWeightInfo final -{ -public: - int32 Bone0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Weight0; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Bone1; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Weight1; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Bone2; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Weight2; // 0x0014(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Bone3; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Weight3; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSkelMeshSkinWeightInfo ReturnValue; // 0x0020(0x003C)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_MakeSkinWeightInfo; - -// Function Engine.KismetRenderingLibrary.ReadRenderTarget -// 0x0028 (0x0028 - 0x0000) -struct KismetRenderingLibrary_ReadRenderTarget final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTextureRenderTarget2D* TextureRenderTarget; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutSamples; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool bNormalize; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0021(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_ReadRenderTarget; - -// Function Engine.KismetRenderingLibrary.ReadRenderTargetPixel -// 0x0020 (0x0020 - 0x0000) -struct KismetRenderingLibrary_ReadRenderTargetPixel final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTextureRenderTarget2D* TextureRenderTarget; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 X; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Y; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor ReturnValue; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_ReadRenderTargetPixel; - -// Function Engine.KismetRenderingLibrary.ReadRenderTargetRaw -// 0x0028 (0x0028 - 0x0000) -struct KismetRenderingLibrary_ReadRenderTargetRaw final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTextureRenderTarget2D* TextureRenderTarget; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutLinearSamples; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool bNormalize; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0021(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_ReadRenderTargetRaw; - -// Function Engine.KismetRenderingLibrary.ReadRenderTargetRawPixel -// 0x0030 (0x0030 - 0x0000) -struct KismetRenderingLibrary_ReadRenderTargetRawPixel final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTextureRenderTarget2D* TextureRenderTarget; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 X; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Y; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNormalize; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor ReturnValue; // 0x001C(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_ReadRenderTargetRawPixel; - -// Function Engine.KismetRenderingLibrary.ReadRenderTargetRawPixelArea -// 0x0038 (0x0038 - 0x0000) -struct KismetRenderingLibrary_ReadRenderTargetRawPixelArea final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTextureRenderTarget2D* TextureRenderTarget; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MinX; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MinY; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxX; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxY; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNormalize; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_ReadRenderTargetRawPixelArea; - -// Function Engine.KismetRenderingLibrary.ReadRenderTargetRawUV -// 0x0030 (0x0030 - 0x0000) -struct KismetRenderingLibrary_ReadRenderTargetRawUV final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTextureRenderTarget2D* TextureRenderTarget; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float U; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float V; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNormalize; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor ReturnValue; // 0x001C(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_ReadRenderTargetRawUV; - -// Function Engine.KismetRenderingLibrary.ReadRenderTargetRawUVArea -// 0x0050 (0x0050 - 0x0000) -struct KismetRenderingLibrary_ReadRenderTargetRawUVArea final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTextureRenderTarget2D* TextureRenderTarget; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBox2D Area; // 0x0010(0x0028)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bNormalize; // 0x0038(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0040(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_ReadRenderTargetRawUVArea; - -// Function Engine.KismetRenderingLibrary.ReadRenderTargetUV -// 0x0020 (0x0020 - 0x0000) -struct KismetRenderingLibrary_ReadRenderTargetUV final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTextureRenderTarget2D* TextureRenderTarget; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float U; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float V; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor ReturnValue; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_ReadRenderTargetUV; - -// Function Engine.KismetRenderingLibrary.ReleaseRenderTarget2D -// 0x0008 (0x0008 - 0x0000) -struct KismetRenderingLibrary_ReleaseRenderTarget2D final -{ -public: - class UTextureRenderTarget2D* TextureRenderTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_ReleaseRenderTarget2D; - -// Function Engine.KismetRenderingLibrary.RenderTargetCreateStaticTexture2DArrayEditorOnly -// 0x0028 (0x0028 - 0x0000) -struct KismetRenderingLibrary_RenderTargetCreateStaticTexture2DArrayEditorOnly final -{ -public: - class UTextureRenderTarget2DArray* RenderTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Name_0; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureCompressionSettings CompressionSettings; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureMipGenSettings MipSettings; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UTexture2DArray* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_RenderTargetCreateStaticTexture2DArrayEditorOnly; - -// Function Engine.KismetRenderingLibrary.RenderTargetCreateStaticTexture2DEditorOnly -// 0x0028 (0x0028 - 0x0000) -struct KismetRenderingLibrary_RenderTargetCreateStaticTexture2DEditorOnly final -{ -public: - class UTextureRenderTarget2D* RenderTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Name_0; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureCompressionSettings CompressionSettings; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureMipGenSettings MipSettings; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UTexture2D* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_RenderTargetCreateStaticTexture2DEditorOnly; - -// Function Engine.KismetRenderingLibrary.RenderTargetCreateStaticTextureCubeEditorOnly -// 0x0028 (0x0028 - 0x0000) -struct KismetRenderingLibrary_RenderTargetCreateStaticTextureCubeEditorOnly final -{ -public: - class UTextureRenderTargetCube* RenderTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Name_0; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureCompressionSettings CompressionSettings; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureMipGenSettings MipSettings; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UTextureCube* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_RenderTargetCreateStaticTextureCubeEditorOnly; - -// Function Engine.KismetRenderingLibrary.RenderTargetCreateStaticVolumeTextureEditorOnly -// 0x0028 (0x0028 - 0x0000) -struct KismetRenderingLibrary_RenderTargetCreateStaticVolumeTextureEditorOnly final -{ -public: - class UTextureRenderTargetVolume* RenderTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Name_0; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureCompressionSettings CompressionSettings; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureMipGenSettings MipSettings; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UVolumeTexture* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_RenderTargetCreateStaticVolumeTextureEditorOnly; - -// Function Engine.KismetRenderingLibrary.ResizeRenderTarget2D -// 0x0010 (0x0010 - 0x0000) -struct KismetRenderingLibrary_ResizeRenderTarget2D final -{ -public: - class UTextureRenderTarget2D* TextureRenderTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Width; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Height; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_ResizeRenderTarget2D; - -// Function Engine.KismetRenderingLibrary.SetCastInsetShadowForAllAttachments -// 0x0010 (0x0010 - 0x0000) -struct KismetRenderingLibrary_SetCastInsetShadowForAllAttachments final -{ -public: - class UPrimitiveComponent* PrimitiveComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCastInsetShadow; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLightAttachmentsAsGroup; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetRenderingLibrary_SetCastInsetShadowForAllAttachments; - -// Function Engine.ClusterUnionComponent.AddComponentToCluster -// 0x0020 (0x0020 - 0x0000) -struct ClusterUnionComponent_AddComponentToCluster final -{ -public: - class UPrimitiveComponent* InComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray BoneIds; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bRebuildGeometry; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ClusterUnionComponent_AddComponentToCluster; - -// Function Engine.ClusterUnionComponent.ForceSetChildToParent -// 0x0028 (0x0028 - 0x0000) -struct ClusterUnionComponent_ForceSetChildToParent final -{ -public: - class UPrimitiveComponent* InComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray BoneIds; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray ChildToParent; // 0x0018(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ClusterUnionComponent_ForceSetChildToParent; - -// Function Engine.ClusterUnionComponent.GetActors -// 0x0010 (0x0010 - 0x0000) -struct ClusterUnionComponent_GetActors final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ClusterUnionComponent_GetActors; - -// Function Engine.ClusterUnionComponent.GetPrimitiveComponents -// 0x0010 (0x0010 - 0x0000) -struct ClusterUnionComponent_GetPrimitiveComponents final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ClusterUnionComponent_GetPrimitiveComponents; - -// Function Engine.ClusterUnionComponent.HandleComponentPhysicsStateChange -// 0x0010 (0x0010 - 0x0000) -struct ClusterUnionComponent_HandleComponentPhysicsStateChange final -{ -public: - class UPrimitiveComponent* ChangedComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EComponentPhysicsStateChange StateChange; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ClusterUnionComponent_HandleComponentPhysicsStateChange; - -// Function Engine.ClusterUnionComponent.HandleComponentPhysicsStateChangePostAddIntoClusterUnion -// 0x0010 (0x0010 - 0x0000) -struct ClusterUnionComponent_HandleComponentPhysicsStateChangePostAddIntoClusterUnion final -{ -public: - class UPrimitiveComponent* ChangedComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EComponentPhysicsStateChange StateChange; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ClusterUnionComponent_HandleComponentPhysicsStateChangePostAddIntoClusterUnion; - -// Function Engine.ClusterUnionComponent.IsComponentAdded -// 0x0010 (0x0010 - 0x0000) -struct ClusterUnionComponent_IsComponentAdded final -{ -public: - class UPrimitiveComponent* Component; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ClusterUnionComponent_IsComponentAdded; - -// Function Engine.ClusterUnionComponent.RemoveComponentBonesFromCluster -// 0x0018 (0x0018 - 0x0000) -struct ClusterUnionComponent_RemoveComponentBonesFromCluster final -{ -public: - class UPrimitiveComponent* InComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray BoneIds; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ClusterUnionComponent_RemoveComponentBonesFromCluster; - -// Function Engine.ClusterUnionComponent.RemoveComponentFromCluster -// 0x0008 (0x0008 - 0x0000) -struct ClusterUnionComponent_RemoveComponentFromCluster final -{ -public: - class UPrimitiveComponent* InComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ClusterUnionComponent_RemoveComponentFromCluster; - -// Function Engine.ClusterUnionComponent.SetEnableDamageFromCollision -// 0x0001 (0x0001 - 0x0000) -struct ClusterUnionComponent_SetEnableDamageFromCollision final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ClusterUnionComponent_SetEnableDamageFromCollision; - -// Function Engine.ClusterUnionComponent.SetIsAnchored -// 0x0001 (0x0001 - 0x0000) -struct ClusterUnionComponent_SetIsAnchored final -{ -public: - bool bIsAnchored; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ClusterUnionComponent_SetIsAnchored; - -// Function Engine.ClusterUnionComponent.IsAuthority -// 0x0001 (0x0001 - 0x0000) -struct ClusterUnionComponent_IsAuthority final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ClusterUnionComponent_IsAuthority; - -// Function Engine.NetworkPhysicsComponent.ServerReceiveInputData -// 0x0010 (0x0010 - 0x0000) -struct NetworkPhysicsComponent_ServerReceiveInputData final -{ -public: - struct FNetworkPhysicsRewindDataInputProxy ClientInputs; // 0x0000(0x0010)(ConstParm, Parm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NetworkPhysicsComponent_ServerReceiveInputData; - -// Function Engine.NetworkPhysicsComponent.ServerReceiveInputsDatas -// 0x0010 (0x0010 - 0x0000) -struct NetworkPhysicsComponent_ServerReceiveInputsDatas final -{ -public: - struct FNetworkPhysicsRewindDataInputProxy ClientInputs; // 0x0000(0x0010)(ConstParm, Parm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NetworkPhysicsComponent_ServerReceiveInputsDatas; - -// Function Engine.LightWeightInstanceBlueprintFunctionLibrary.ConvertActorToLightWeightInstance -// 0x0028 (0x0028 - 0x0000) -struct LightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance final -{ -public: - class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FActorInstanceHandle ReturnValue; // 0x0008(0x0020)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance; - -// Function Engine.LightWeightInstanceBlueprintFunctionLibrary.CreateNewLightWeightInstance -// 0x00A0 (0x00A0 - 0x0000) -struct LightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance final -{ -public: - class UClass* ActorClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform Transform; // 0x0010(0x0060)(Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDataLayerInstance* Layer; // 0x0070(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWorld* World; // 0x0078(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FActorInstanceHandle ReturnValue; // 0x0080(0x0020)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance; - -// Function Engine.LocationVolume.IsLoaded -// 0x0001 (0x0001 - 0x0000) -struct LocationVolume_IsLoaded final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocationVolume_IsLoaded; - -// Function Engine.CapsuleComponent.SetCapsuleHalfHeight -// 0x0008 (0x0008 - 0x0000) -struct CapsuleComponent_SetCapsuleHalfHeight final -{ -public: - float HalfHeight; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateOverlaps; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_CapsuleComponent_SetCapsuleHalfHeight; - -// Function Engine.CapsuleComponent.SetCapsuleRadius -// 0x0008 (0x0008 - 0x0000) -struct CapsuleComponent_SetCapsuleRadius final -{ -public: - float Radius; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateOverlaps; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_CapsuleComponent_SetCapsuleRadius; - -// Function Engine.CapsuleComponent.SetCapsuleSize -// 0x000C (0x000C - 0x0000) -struct CapsuleComponent_SetCapsuleSize final -{ -public: - float InRadius; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InHalfHeight; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateOverlaps; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_CapsuleComponent_SetCapsuleSize; - -// Function Engine.CapsuleComponent.GetScaledCapsuleHalfHeight -// 0x0004 (0x0004 - 0x0000) -struct CapsuleComponent_GetScaledCapsuleHalfHeight final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CapsuleComponent_GetScaledCapsuleHalfHeight; - -// Function Engine.CapsuleComponent.GetScaledCapsuleHalfHeight_WithoutHemisphere -// 0x0004 (0x0004 - 0x0000) -struct CapsuleComponent_GetScaledCapsuleHalfHeight_WithoutHemisphere final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CapsuleComponent_GetScaledCapsuleHalfHeight_WithoutHemisphere; - -// Function Engine.CapsuleComponent.GetScaledCapsuleRadius -// 0x0004 (0x0004 - 0x0000) -struct CapsuleComponent_GetScaledCapsuleRadius final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CapsuleComponent_GetScaledCapsuleRadius; - -// Function Engine.CapsuleComponent.GetScaledCapsuleSize -// 0x0008 (0x0008 - 0x0000) -struct CapsuleComponent_GetScaledCapsuleSize final -{ -public: - float OutRadius; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutHalfHeight; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CapsuleComponent_GetScaledCapsuleSize; - -// Function Engine.CapsuleComponent.GetScaledCapsuleSize_WithoutHemisphere -// 0x0008 (0x0008 - 0x0000) -struct CapsuleComponent_GetScaledCapsuleSize_WithoutHemisphere final -{ -public: - float OutRadius; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutHalfHeightWithoutHemisphere; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CapsuleComponent_GetScaledCapsuleSize_WithoutHemisphere; - -// Function Engine.CapsuleComponent.GetShapeScale -// 0x0004 (0x0004 - 0x0000) -struct CapsuleComponent_GetShapeScale final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CapsuleComponent_GetShapeScale; - -// Function Engine.CapsuleComponent.GetUnscaledCapsuleHalfHeight -// 0x0004 (0x0004 - 0x0000) -struct CapsuleComponent_GetUnscaledCapsuleHalfHeight final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CapsuleComponent_GetUnscaledCapsuleHalfHeight; - -// Function Engine.CapsuleComponent.GetUnscaledCapsuleHalfHeight_WithoutHemisphere -// 0x0004 (0x0004 - 0x0000) -struct CapsuleComponent_GetUnscaledCapsuleHalfHeight_WithoutHemisphere final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CapsuleComponent_GetUnscaledCapsuleHalfHeight_WithoutHemisphere; - -// Function Engine.CapsuleComponent.GetUnscaledCapsuleRadius -// 0x0004 (0x0004 - 0x0000) -struct CapsuleComponent_GetUnscaledCapsuleRadius final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CapsuleComponent_GetUnscaledCapsuleRadius; - -// Function Engine.CapsuleComponent.GetUnscaledCapsuleSize -// 0x0008 (0x0008 - 0x0000) -struct CapsuleComponent_GetUnscaledCapsuleSize final -{ -public: - float OutRadius; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutHalfHeight; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CapsuleComponent_GetUnscaledCapsuleSize; - -// Function Engine.CapsuleComponent.GetUnscaledCapsuleSize_WithoutHemisphere -// 0x0008 (0x0008 - 0x0000) -struct CapsuleComponent_GetUnscaledCapsuleSize_WithoutHemisphere final -{ -public: - float OutRadius; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutHalfHeightWithoutHemisphere; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CapsuleComponent_GetUnscaledCapsuleSize_WithoutHemisphere; - -// Function Engine.LightComponent.SetAffectTranslucentLighting -// 0x0001 (0x0001 - 0x0000) -struct LightComponent_SetAffectTranslucentLighting final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetAffectTranslucentLighting; - -// Function Engine.LightComponent.SetBloomMaxBrightness -// 0x0004 (0x0004 - 0x0000) -struct LightComponent_SetBloomMaxBrightness final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetBloomMaxBrightness; - -// Function Engine.LightComponent.SetBloomScale -// 0x0004 (0x0004 - 0x0000) -struct LightComponent_SetBloomScale final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetBloomScale; - -// Function Engine.LightComponent.SetBloomThreshold -// 0x0004 (0x0004 - 0x0000) -struct LightComponent_SetBloomThreshold final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetBloomThreshold; - -// Function Engine.LightComponent.SetBloomTint -// 0x0004 (0x0004 - 0x0000) -struct LightComponent_SetBloomTint final -{ -public: - struct FColor NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetBloomTint; - -// Function Engine.LightComponent.SetEnableLightShaftBloom -// 0x0001 (0x0001 - 0x0000) -struct LightComponent_SetEnableLightShaftBloom final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetEnableLightShaftBloom; - -// Function Engine.LightComponent.SetForceCachedShadowsForMovablePrimitives -// 0x0001 (0x0001 - 0x0000) -struct LightComponent_SetForceCachedShadowsForMovablePrimitives final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetForceCachedShadowsForMovablePrimitives; - -// Function Engine.LightComponent.SetIESBrightnessScale -// 0x0004 (0x0004 - 0x0000) -struct LightComponent_SetIESBrightnessScale final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetIESBrightnessScale; - -// Function Engine.LightComponent.SetIESTexture -// 0x0008 (0x0008 - 0x0000) -struct LightComponent_SetIESTexture final -{ -public: - class UTextureLightProfile* NewValue; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetIESTexture; - -// Function Engine.LightComponent.SetIndirectLightingIntensity -// 0x0004 (0x0004 - 0x0000) -struct LightComponent_SetIndirectLightingIntensity final -{ -public: - float NewIntensity; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetIndirectLightingIntensity; - -// Function Engine.LightComponent.SetIntensity -// 0x0004 (0x0004 - 0x0000) -struct LightComponent_SetIntensity final -{ -public: - float NewIntensity; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetIntensity; - -// Function Engine.LightComponent.SetLightColor -// 0x0014 (0x0014 - 0x0000) -struct LightComponent_SetLightColor final -{ -public: - struct FLinearColor NewLightColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSRGB; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_LightComponent_SetLightColor; - -// Function Engine.LightComponent.SetLightFColor -// 0x0004 (0x0004 - 0x0000) -struct LightComponent_SetLightFColor final -{ -public: - struct FColor NewLightColor; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetLightFColor; - -// Function Engine.LightComponent.SetLightFunctionDisabledBrightness -// 0x0004 (0x0004 - 0x0000) -struct LightComponent_SetLightFunctionDisabledBrightness final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetLightFunctionDisabledBrightness; - -// Function Engine.LightComponent.SetLightFunctionFadeDistance -// 0x0004 (0x0004 - 0x0000) -struct LightComponent_SetLightFunctionFadeDistance final -{ -public: - float NewLightFunctionFadeDistance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetLightFunctionFadeDistance; - -// Function Engine.LightComponent.SetLightFunctionMaterial -// 0x0008 (0x0008 - 0x0000) -struct LightComponent_SetLightFunctionMaterial final -{ -public: - class UMaterialInterface* NewLightFunctionMaterial; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetLightFunctionMaterial; - -// Function Engine.LightComponent.SetLightFunctionScale -// 0x0018 (0x0018 - 0x0000) -struct LightComponent_SetLightFunctionScale final -{ -public: - struct FVector NewLightFunctionScale; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetLightFunctionScale; - -// Function Engine.LightComponent.SetLightingChannels -// 0x0003 (0x0003 - 0x0000) -struct LightComponent_SetLightingChannels final -{ -public: - bool bChannel0; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bChannel1; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bChannel2; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetLightingChannels; - -// Function Engine.LightComponent.SetShadowBias -// 0x0004 (0x0004 - 0x0000) -struct LightComponent_SetShadowBias final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetShadowBias; - -// Function Engine.LightComponent.SetShadowSlopeBias -// 0x0004 (0x0004 - 0x0000) -struct LightComponent_SetShadowSlopeBias final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetShadowSlopeBias; - -// Function Engine.LightComponent.SetSpecularScale -// 0x0004 (0x0004 - 0x0000) -struct LightComponent_SetSpecularScale final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetSpecularScale; - -// Function Engine.LightComponent.SetTemperature -// 0x0004 (0x0004 - 0x0000) -struct LightComponent_SetTemperature final -{ -public: - float NewTemperature; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetTemperature; - -// Function Engine.LightComponent.SetTransmission -// 0x0001 (0x0001 - 0x0000) -struct LightComponent_SetTransmission final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetTransmission; - -// Function Engine.LightComponent.SetUseIESBrightness -// 0x0001 (0x0001 - 0x0000) -struct LightComponent_SetUseIESBrightness final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetUseIESBrightness; - -// Function Engine.LightComponent.SetUseTemperature -// 0x0001 (0x0001 - 0x0000) -struct LightComponent_SetUseTemperature final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetUseTemperature; - -// Function Engine.LightComponent.SetVolumetricScatteringIntensity -// 0x0004 (0x0004 - 0x0000) -struct LightComponent_SetVolumetricScatteringIntensity final -{ -public: - float NewIntensity; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightComponent_SetVolumetricScatteringIntensity; - -// Function Engine.DirectionalLightComponent.SetAtmosphereSunLight -// 0x0001 (0x0001 - 0x0000) -struct DirectionalLightComponent_SetAtmosphereSunLight final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DirectionalLightComponent_SetAtmosphereSunLight; - -// Function Engine.DirectionalLightComponent.SetAtmosphereSunLightIndex -// 0x0004 (0x0004 - 0x0000) -struct DirectionalLightComponent_SetAtmosphereSunLightIndex final -{ -public: - int32 NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DirectionalLightComponent_SetAtmosphereSunLightIndex; - -// Function Engine.DirectionalLightComponent.SetCascadeDistributionExponent -// 0x0004 (0x0004 - 0x0000) -struct DirectionalLightComponent_SetCascadeDistributionExponent final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DirectionalLightComponent_SetCascadeDistributionExponent; - -// Function Engine.DirectionalLightComponent.SetCascadeTransitionFraction -// 0x0004 (0x0004 - 0x0000) -struct DirectionalLightComponent_SetCascadeTransitionFraction final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DirectionalLightComponent_SetCascadeTransitionFraction; - -// Function Engine.DirectionalLightComponent.SetDynamicShadowCascades -// 0x0004 (0x0004 - 0x0000) -struct DirectionalLightComponent_SetDynamicShadowCascades final -{ -public: - int32 NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DirectionalLightComponent_SetDynamicShadowCascades; - -// Function Engine.DirectionalLightComponent.SetDynamicShadowDistanceMovableLight -// 0x0004 (0x0004 - 0x0000) -struct DirectionalLightComponent_SetDynamicShadowDistanceMovableLight final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DirectionalLightComponent_SetDynamicShadowDistanceMovableLight; - -// Function Engine.DirectionalLightComponent.SetDynamicShadowDistanceStationaryLight -// 0x0004 (0x0004 - 0x0000) -struct DirectionalLightComponent_SetDynamicShadowDistanceStationaryLight final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DirectionalLightComponent_SetDynamicShadowDistanceStationaryLight; - -// Function Engine.DirectionalLightComponent.SetEnableLightShaftOcclusion -// 0x0001 (0x0001 - 0x0000) -struct DirectionalLightComponent_SetEnableLightShaftOcclusion final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DirectionalLightComponent_SetEnableLightShaftOcclusion; - -// Function Engine.DirectionalLightComponent.SetForwardShadingPriority -// 0x0004 (0x0004 - 0x0000) -struct DirectionalLightComponent_SetForwardShadingPriority final -{ -public: - int32 NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DirectionalLightComponent_SetForwardShadingPriority; - -// Function Engine.DirectionalLightComponent.SetLightShaftOverrideDirection -// 0x0018 (0x0018 - 0x0000) -struct DirectionalLightComponent_SetLightShaftOverrideDirection final -{ -public: - struct FVector NewValue; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DirectionalLightComponent_SetLightShaftOverrideDirection; - -// Function Engine.DirectionalLightComponent.SetLightSourceAngle -// 0x0004 (0x0004 - 0x0000) -struct DirectionalLightComponent_SetLightSourceAngle final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DirectionalLightComponent_SetLightSourceAngle; - -// Function Engine.DirectionalLightComponent.SetLightSourceSoftAngle -// 0x0004 (0x0004 - 0x0000) -struct DirectionalLightComponent_SetLightSourceSoftAngle final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DirectionalLightComponent_SetLightSourceSoftAngle; - -// Function Engine.DirectionalLightComponent.SetOcclusionDepthRange -// 0x0004 (0x0004 - 0x0000) -struct DirectionalLightComponent_SetOcclusionDepthRange final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DirectionalLightComponent_SetOcclusionDepthRange; - -// Function Engine.DirectionalLightComponent.SetOcclusionMaskDarkness -// 0x0004 (0x0004 - 0x0000) -struct DirectionalLightComponent_SetOcclusionMaskDarkness final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DirectionalLightComponent_SetOcclusionMaskDarkness; - -// Function Engine.DirectionalLightComponent.SetShadowAmount -// 0x0004 (0x0004 - 0x0000) -struct DirectionalLightComponent_SetShadowAmount final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DirectionalLightComponent_SetShadowAmount; - -// Function Engine.DirectionalLightComponent.SetShadowCascadeBiasDistribution -// 0x0004 (0x0004 - 0x0000) -struct DirectionalLightComponent_SetShadowCascadeBiasDistribution final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DirectionalLightComponent_SetShadowCascadeBiasDistribution; - -// Function Engine.DirectionalLightComponent.SetShadowDistanceFadeoutFraction -// 0x0004 (0x0004 - 0x0000) -struct DirectionalLightComponent_SetShadowDistanceFadeoutFraction final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DirectionalLightComponent_SetShadowDistanceFadeoutFraction; - -// Function Engine.DirectionalLightComponent.SetShadowSourceAngleFactor -// 0x0004 (0x0004 - 0x0000) -struct DirectionalLightComponent_SetShadowSourceAngleFactor final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DirectionalLightComponent_SetShadowSourceAngleFactor; - -// Function Engine.ForceFeedbackComponent.AdjustAttenuation -// 0x00C0 (0x00C0 - 0x0000) -struct ForceFeedbackComponent_AdjustAttenuation final -{ -public: - struct FForceFeedbackAttenuationSettings InAttenuationSettings; // 0x0000(0x00C0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ForceFeedbackComponent_AdjustAttenuation; - -// Function Engine.ForceFeedbackComponent.Play -// 0x0004 (0x0004 - 0x0000) -struct ForceFeedbackComponent_Play final -{ -public: - float StartTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ForceFeedbackComponent_Play; - -// Function Engine.ForceFeedbackComponent.SetForceFeedbackEffect -// 0x0008 (0x0008 - 0x0000) -struct ForceFeedbackComponent_SetForceFeedbackEffect final -{ -public: - class UForceFeedbackEffect* NewForceFeedbackEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ForceFeedbackComponent_SetForceFeedbackEffect; - -// Function Engine.ForceFeedbackComponent.SetIntensityMultiplier -// 0x0004 (0x0004 - 0x0000) -struct ForceFeedbackComponent_SetIntensityMultiplier final -{ -public: - float NewIntensityMultiplier; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ForceFeedbackComponent_SetIntensityMultiplier; - -// Function Engine.ForceFeedbackComponent.BP_GetAttenuationSettingsToApply -// 0x00C8 (0x00C8 - 0x0000) -struct ForceFeedbackComponent_BP_GetAttenuationSettingsToApply final -{ -public: - struct FForceFeedbackAttenuationSettings OutAttenuationSettings; // 0x0000(0x00C0)(Parm, OutParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00C0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ForceFeedbackComponent_BP_GetAttenuationSettingsToApply; - -// Function Engine.AnimNotifyMirrorInspectionLibrary.GetMirrorDataTable -// 0x0038 (0x0038 - 0x0000) -struct AnimNotifyMirrorInspectionLibrary_GetMirrorDataTable final -{ -public: - struct FAnimNotifyEventReference EventReference; // 0x0000(0x0030)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - const class UMirrorDataTable* ReturnValue; // 0x0030(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimNotifyMirrorInspectionLibrary_GetMirrorDataTable; - -// Function Engine.AnimNotifyMirrorInspectionLibrary.IsTriggeredByMirroredAnimation -// 0x0038 (0x0038 - 0x0000) -struct AnimNotifyMirrorInspectionLibrary_IsTriggeredByMirroredAnimation final -{ -public: - struct FAnimNotifyEventReference EventReference; // 0x0000(0x0030)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimNotifyMirrorInspectionLibrary_IsTriggeredByMirroredAnimation; - -// Function Engine.CheatManager.BugIt -// 0x0010 (0x0010 - 0x0000) -struct CheatManager_BugIt final -{ -public: - class FString ScreenShotDescription; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheatManager_BugIt; - -// Function Engine.CheatManager.BugItGo -// 0x0018 (0x0018 - 0x0000) -struct CheatManager_BugItGo final -{ -public: - float X; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Y; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Z; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float pitch; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Yaw; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Roll; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheatManager_BugItGo; - -// Function Engine.CheatManager.BugItStringCreator -// 0x0050 (0x0050 - 0x0000) -struct CheatManager_BugItStringCreator final -{ -public: - struct FVector ViewLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ViewRotation; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - class FString GoString; // 0x0030(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString LocString; // 0x0040(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheatManager_BugItStringCreator; - -// Function Engine.CheatManager.ChangeSize -// 0x0004 (0x0004 - 0x0000) -struct CheatManager_ChangeSize final -{ -public: - float F; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheatManager_ChangeSize; - -// Function Engine.CheatManager.CheatScript -// 0x0010 (0x0010 - 0x0000) -struct CheatManager_CheatScript final -{ -public: - class FString ScriptName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheatManager_CheatScript; - -// Function Engine.CheatManager.DamageTarget -// 0x0004 (0x0004 - 0x0000) -struct CheatManager_DamageTarget final -{ -public: - float DamageAmount; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheatManager_DamageTarget; - -// Function Engine.CheatManager.DebugCapsuleSweepChannel -// 0x0001 (0x0001 - 0x0000) -struct CheatManager_DebugCapsuleSweepChannel final -{ -public: - ECollisionChannel Channel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheatManager_DebugCapsuleSweepChannel; - -// Function Engine.CheatManager.DebugCapsuleSweepComplex -// 0x0001 (0x0001 - 0x0000) -struct CheatManager_DebugCapsuleSweepComplex final -{ -public: - bool bTraceComplex; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheatManager_DebugCapsuleSweepComplex; - -// Function Engine.CheatManager.DebugCapsuleSweepSize -// 0x0008 (0x0008 - 0x0000) -struct CheatManager_DebugCapsuleSweepSize final -{ -public: - float HalfHeight; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheatManager_DebugCapsuleSweepSize; - -// Function Engine.CheatManager.DestroyAll -// 0x0008 (0x0008 - 0x0000) -struct CheatManager_DestroyAll final -{ -public: - TSubclassOf aClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheatManager_DestroyAll; - -// Function Engine.CheatManager.DestroyPawns -// 0x0008 (0x0008 - 0x0000) -struct CheatManager_DestroyPawns final -{ -public: - TSubclassOf aClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheatManager_DestroyPawns; - -// Function Engine.CheatManager.FreezeFrame -// 0x0004 (0x0004 - 0x0000) -struct CheatManager_FreezeFrame final -{ -public: - float Delay; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheatManager_FreezeFrame; - -// Function Engine.CheatManager.OnlyLoadLevel -// 0x0008 (0x0008 - 0x0000) -struct CheatManager_OnlyLoadLevel final -{ -public: - class FName PackageName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheatManager_OnlyLoadLevel; - -// Function Engine.CheatManager.OnPlayerEndPlayed -// 0x0010 (0x0010 - 0x0000) -struct CheatManager_OnPlayerEndPlayed final -{ -public: - class AActor* Player; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEndPlayReason EndPlayReason; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_CheatManager_OnPlayerEndPlayed; - -// Function Engine.CheatManager.Slomo -// 0x0004 (0x0004 - 0x0000) -struct CheatManager_Slomo final -{ -public: - float NewTimeDilation; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheatManager_Slomo; - -// Function Engine.CheatManager.StreamLevelIn -// 0x0008 (0x0008 - 0x0000) -struct CheatManager_StreamLevelIn final -{ -public: - class FName PackageName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheatManager_StreamLevelIn; - -// Function Engine.CheatManager.StreamLevelOut -// 0x0008 (0x0008 - 0x0000) -struct CheatManager_StreamLevelOut final -{ -public: - class FName PackageName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheatManager_StreamLevelOut; - -// Function Engine.CheatManager.Summon -// 0x0010 (0x0010 - 0x0000) -struct CheatManager_Summon final -{ -public: - class FString ClassName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheatManager_Summon; - -// Function Engine.CheatManager.ViewActor -// 0x0008 (0x0008 - 0x0000) -struct CheatManager_ViewActor final -{ -public: - class FName ActorName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheatManager_ViewActor; - -// Function Engine.CheatManager.ViewClass -// 0x0008 (0x0008 - 0x0000) -struct CheatManager_ViewClass final -{ -public: - TSubclassOf DesiredClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheatManager_ViewClass; - -// Function Engine.CheatManager.ViewPlayer -// 0x0010 (0x0010 - 0x0000) -struct CheatManager_ViewPlayer final -{ -public: - class FString S; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheatManager_ViewPlayer; - -// Function Engine.CheatManager.GetPlayerController -// 0x0008 (0x0008 - 0x0000) -struct CheatManager_GetPlayerController final -{ -public: - class APlayerController* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheatManager_GetPlayerController; - -// Function Engine.ArrowComponent.SetArrowColor -// 0x0010 (0x0010 - 0x0000) -struct ArrowComponent_SetArrowColor final -{ -public: - struct FLinearColor NewColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ArrowComponent_SetArrowColor; - -// Function Engine.ArrowComponent.SetArrowFColor -// 0x0004 (0x0004 - 0x0000) -struct ArrowComponent_SetArrowFColor final -{ -public: - struct FColor NewColor; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ArrowComponent_SetArrowFColor; - -// Function Engine.ArrowComponent.SetArrowLength -// 0x0004 (0x0004 - 0x0000) -struct ArrowComponent_SetArrowLength final -{ -public: - float NewLength; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ArrowComponent_SetArrowLength; - -// Function Engine.ArrowComponent.SetArrowSize -// 0x0004 (0x0004 - 0x0000) -struct ArrowComponent_SetArrowSize final -{ -public: - float NewSize; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ArrowComponent_SetArrowSize; - -// Function Engine.ArrowComponent.SetIsScreenSizeScaled -// 0x0001 (0x0001 - 0x0000) -struct ArrowComponent_SetIsScreenSizeScaled final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ArrowComponent_SetIsScreenSizeScaled; - -// Function Engine.ArrowComponent.SetScreenSize -// 0x0004 (0x0004 - 0x0000) -struct ArrowComponent_SetScreenSize final -{ -public: - float NewScreenSize; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ArrowComponent_SetScreenSize; - -// Function Engine.ArrowComponent.SetTreatAsASprite -// 0x0001 (0x0001 - 0x0000) -struct ArrowComponent_SetTreatAsASprite final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ArrowComponent_SetTreatAsASprite; - -// Function Engine.ArrowComponent.SetUseInEditorScaling -// 0x0001 (0x0001 - 0x0000) -struct ArrowComponent_SetUseInEditorScaling final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ArrowComponent_SetUseInEditorScaling; - -// Function Engine.InterpToMovementComponent.AddControlPointPosition -// 0x0020 (0x0020 - 0x0000) -struct InterpToMovementComponent_AddControlPointPosition final -{ -public: - struct FVector Pos; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPositionIsRelative; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InterpToMovementComponent_AddControlPointPosition; - -// Function Engine.InterpToMovementComponent.RestartMovement -// 0x0004 (0x0004 - 0x0000) -struct InterpToMovementComponent_RestartMovement final -{ -public: - float InitialDirection; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InterpToMovementComponent_RestartMovement; - -// Function Engine.InterpToMovementComponent.StopSimulating -// 0x00F8 (0x00F8 - 0x0000) -struct InterpToMovementComponent_StopSimulating final -{ -public: - struct FHitResult HitResult; // 0x0000(0x00F8)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InterpToMovementComponent_StopSimulating; - -// Function Engine.LODSyncComponent.GetLODSyncDebugText -// 0x0010 (0x0010 - 0x0000) -struct LODSyncComponent_GetLODSyncDebugText final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LODSyncComponent_GetLODSyncDebugText; - -// Function Engine.ParticleSystem.ContainsEmitterType -// 0x0010 (0x0010 - 0x0000) -struct ParticleSystem_ContainsEmitterType final -{ -public: - class UClass* TypeData; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ParticleSystem_ContainsEmitterType; - -// Function Engine.PlatformEventsComponent.IsInLaptopMode -// 0x0001 (0x0001 - 0x0000) -struct PlatformEventsComponent_IsInLaptopMode final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlatformEventsComponent_IsInLaptopMode; - -// Function Engine.PlatformEventsComponent.IsInTabletMode -// 0x0001 (0x0001 - 0x0000) -struct PlatformEventsComponent_IsInTabletMode final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlatformEventsComponent_IsInTabletMode; - -// Function Engine.PlatformEventsComponent.SupportsConvertibleLaptops -// 0x0001 (0x0001 - 0x0000) -struct PlatformEventsComponent_SupportsConvertibleLaptops final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlatformEventsComponent_SupportsConvertibleLaptops; - -// Function Engine.VOIPTalker.CreateTalkerForPlayer -// 0x0010 (0x0010 - 0x0000) -struct VOIPTalker_CreateTalkerForPlayer final -{ -public: - class APlayerState* OwningState; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UVOIPTalker* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VOIPTalker_CreateTalkerForPlayer; - -// Function Engine.VOIPTalker.BPOnTalkingBegin -// 0x0008 (0x0008 - 0x0000) -struct VOIPTalker_BPOnTalkingBegin final -{ -public: - class UAudioComponent* AudioComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VOIPTalker_BPOnTalkingBegin; - -// Function Engine.VOIPTalker.GetVoiceLevel -// 0x0004 (0x0004 - 0x0000) -struct VOIPTalker_GetVoiceLevel final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VOIPTalker_GetVoiceLevel; - -// Function Engine.VOIPTalker.RegisterWithPlayerState -// 0x0008 (0x0008 - 0x0000) -struct VOIPTalker_RegisterWithPlayerState final -{ -public: - class APlayerState* OwningState; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VOIPTalker_RegisterWithPlayerState; - -// Function Engine.ProjectileMovementComponent.MoveInterpolationTarget -// 0x0030 (0x0030 - 0x0000) -struct ProjectileMovementComponent_MoveInterpolationTarget final -{ -public: - struct FVector NewLocation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator NewRotation; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ProjectileMovementComponent_MoveInterpolationTarget; - -// Function Engine.ProjectileMovementComponent.SetInterpolatedComponent -// 0x0008 (0x0008 - 0x0000) -struct ProjectileMovementComponent_SetInterpolatedComponent final -{ -public: - class USceneComponent* Component; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ProjectileMovementComponent_SetInterpolatedComponent; - -// Function Engine.ProjectileMovementComponent.SetVelocityInLocalSpace -// 0x0018 (0x0018 - 0x0000) -struct ProjectileMovementComponent_SetVelocityInLocalSpace final -{ -public: - struct FVector NewVelocity; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ProjectileMovementComponent_SetVelocityInLocalSpace; - -// Function Engine.ProjectileMovementComponent.StopSimulating -// 0x00F8 (0x00F8 - 0x0000) -struct ProjectileMovementComponent_StopSimulating final -{ -public: - struct FHitResult HitResult; // 0x0000(0x00F8)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ProjectileMovementComponent_StopSimulating; - -// Function Engine.ProjectileMovementComponent.IsInterpolationComplete -// 0x0001 (0x0001 - 0x0000) -struct ProjectileMovementComponent_IsInterpolationComplete final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ProjectileMovementComponent_IsInterpolationComplete; - -// Function Engine.ProjectileMovementComponent.IsVelocityUnderSimulationThreshold -// 0x0001 (0x0001 - 0x0000) -struct ProjectileMovementComponent_IsVelocityUnderSimulationThreshold final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ProjectileMovementComponent_IsVelocityUnderSimulationThreshold; - -// Function Engine.ProjectileMovementComponent.LimitVelocity -// 0x0030 (0x0030 - 0x0000) -struct ProjectileMovementComponent_LimitVelocity final -{ -public: - struct FVector NewVelocity; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ProjectileMovementComponent_LimitVelocity; - -// Function Engine.CameraModifier.BlueprintModifyCamera -// 0x0078 (0x0078 - 0x0000) -struct CameraModifier_BlueprintModifyCamera final -{ -public: - float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ViewLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ViewRotation; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float FOV; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector NewViewLocation; // 0x0040(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator NewViewRotation; // 0x0058(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float NewFOV; // 0x0070(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_CameraModifier_BlueprintModifyCamera; - -// Function Engine.CameraModifier.BlueprintModifyPostProcess -// 0x0700 (0x0700 - 0x0000) -struct CameraModifier_BlueprintModifyPostProcess final -{ -public: - float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PostProcessBlendWeight; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPostProcessSettings PostProcessSettings; // 0x0010(0x06F0)(Parm, OutParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraModifier_BlueprintModifyPostProcess; - -// Function Engine.CameraModifier.DisableModifier -// 0x0001 (0x0001 - 0x0000) -struct CameraModifier_DisableModifier final -{ -public: - bool bImmediate; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraModifier_DisableModifier; - -// Function Engine.CameraModifier.OnCameraOwnerDestroyed -// 0x0008 (0x0008 - 0x0000) -struct CameraModifier_OnCameraOwnerDestroyed final -{ -public: - class AActor* InOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraModifier_OnCameraOwnerDestroyed; - -// Function Engine.CameraModifier.GetViewTarget -// 0x0008 (0x0008 - 0x0000) -struct CameraModifier_GetViewTarget final -{ -public: - class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraModifier_GetViewTarget; - -// Function Engine.CameraModifier.IsDisabled -// 0x0001 (0x0001 - 0x0000) -struct CameraModifier_IsDisabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraModifier_IsDisabled; - -// Function Engine.CameraModifier.IsPendingDisable -// 0x0001 (0x0001 - 0x0000) -struct CameraModifier_IsPendingDisable final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraModifier_IsPendingDisable; - -// Function Engine.CameraShakeSourceComponent.StartCameraShake -// 0x0028 (0x0028 - 0x0000) -struct CameraShakeSourceComponent_StartCameraShake final -{ -public: - TSubclassOf InCameraShake; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Scale; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECameraShakePlaySpace PlaySpace; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator UserPlaySpaceRot; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraShakeSourceComponent_StartCameraShake; - -// Function Engine.CameraShakeSourceComponent.StopAllCameraShakes -// 0x0001 (0x0001 - 0x0000) -struct CameraShakeSourceComponent_StopAllCameraShakes final -{ -public: - bool bImmediately; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraShakeSourceComponent_StopAllCameraShakes; - -// Function Engine.CameraShakeSourceComponent.StopAllCameraShakesOfType -// 0x0010 (0x0010 - 0x0000) -struct CameraShakeSourceComponent_StopAllCameraShakesOfType final -{ -public: - TSubclassOf InCameraShake; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bImmediately; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_CameraShakeSourceComponent_StopAllCameraShakesOfType; - -// Function Engine.CameraShakeSourceComponent.GetAttenuationFactor -// 0x0020 (0x0020 - 0x0000) -struct CameraShakeSourceComponent_GetAttenuationFactor final -{ -public: - struct FVector Location; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_CameraShakeSourceComponent_GetAttenuationFactor; - -// Function Engine.CurveFloat.GetFloatValue -// 0x0008 (0x0008 - 0x0000) -struct CurveFloat_GetFloatValue final -{ -public: - float InTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CurveFloat_GetFloatValue; - -// Function Engine.DataTableFunctionLibrary.DoesDataTableRowExist -// 0x0018 (0x0018 - 0x0000) -struct DataTableFunctionLibrary_DoesDataTableRowExist final -{ -public: - const class UDataTable* Table; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName RowName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_DataTableFunctionLibrary_DoesDataTableRowExist; - -// Function Engine.DataTableFunctionLibrary.EvaluateCurveTableRow -// 0x0030 (0x0030 - 0x0000) -struct DataTableFunctionLibrary_EvaluateCurveTableRow final -{ -public: - class UCurveTable* CurveTable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName RowName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InXY; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEvaluateCurveTableResult OutResult; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float OutXY; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ContextString; // 0x0020(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataTableFunctionLibrary_EvaluateCurveTableRow; - -// Function Engine.DataTableFunctionLibrary.GetDataTableColumnAsString -// 0x0020 (0x0020 - 0x0000) -struct DataTableFunctionLibrary_GetDataTableColumnAsString final -{ -public: - const class UDataTable* DataTable; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataTableFunctionLibrary_GetDataTableColumnAsString; - -// Function Engine.DataTableFunctionLibrary.GetDataTableColumnExportNames -// 0x0018 (0x0018 - 0x0000) -struct DataTableFunctionLibrary_GetDataTableColumnExportNames final -{ -public: - const class UDataTable* Table; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutExportColumnNames; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataTableFunctionLibrary_GetDataTableColumnExportNames; - -// Function Engine.DataTableFunctionLibrary.GetDataTableColumnNameFromExportName -// 0x0028 (0x0028 - 0x0000) -struct DataTableFunctionLibrary_GetDataTableColumnNameFromExportName final -{ -public: - const class UDataTable* Table; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ColumnExportName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName OutColumnName; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_DataTableFunctionLibrary_GetDataTableColumnNameFromExportName; - -// Function Engine.DataTableFunctionLibrary.GetDataTableColumnNames -// 0x0018 (0x0018 - 0x0000) -struct DataTableFunctionLibrary_GetDataTableColumnNames final -{ -public: - const class UDataTable* Table; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutColumnNames; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataTableFunctionLibrary_GetDataTableColumnNames; - -// Function Engine.DataTableFunctionLibrary.GetDataTableRowFromName -// 0x0020 (0x0020 - 0x0000) -struct DataTableFunctionLibrary_GetDataTableRowFromName final -{ -public: - class UDataTable* Table; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName RowName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTableRowBase OutRow; // 0x0010(0x0008)(Parm, OutParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_DataTableFunctionLibrary_GetDataTableRowFromName; - -// Function Engine.DataTableFunctionLibrary.GetDataTableRowNames -// 0x0018 (0x0018 - 0x0000) -struct DataTableFunctionLibrary_GetDataTableRowNames final -{ -public: - const class UDataTable* Table; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutRowNames; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataTableFunctionLibrary_GetDataTableRowNames; - -// Function Engine.DataTableFunctionLibrary.GetDataTableRowStruct -// 0x0010 (0x0010 - 0x0000) -struct DataTableFunctionLibrary_GetDataTableRowStruct final -{ -public: - const class UDataTable* Table; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - const class UScriptStruct* ReturnValue; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataTableFunctionLibrary_GetDataTableRowStruct; - -// Function Engine.StereoLayerShapeEquirect.SetEquirectProps -// 0x0098 (0x0098 - 0x0000) -struct StereoLayerShapeEquirect_SetEquirectProps final -{ -public: - struct FEquirectProps InScaleBiases; // 0x0000(0x0098)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StereoLayerShapeEquirect_SetEquirectProps; - -// Function Engine.TimelineComponent.AddEvent -// 0x0014 (0x0014 - 0x0000) -struct TimelineComponent_AddEvent final -{ -public: - float Time; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate EventFunc; // 0x0004(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_AddEvent; - -// Function Engine.TimelineComponent.AddInterpFloat -// 0x0028 (0x0028 - 0x0000) -struct TimelineComponent_AddInterpFloat final -{ -public: - class UCurveFloat* FloatCurve; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate InterpFunc; // 0x0008(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TrackName; // 0x0020(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_AddInterpFloat; - -// Function Engine.TimelineComponent.AddInterpLinearColor -// 0x0028 (0x0028 - 0x0000) -struct TimelineComponent_AddInterpLinearColor final -{ -public: - class UCurveLinearColor* LinearColorCurve; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate InterpFunc; // 0x0008(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TrackName; // 0x0020(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_AddInterpLinearColor; - -// Function Engine.TimelineComponent.AddInterpVector -// 0x0028 (0x0028 - 0x0000) -struct TimelineComponent_AddInterpVector final -{ -public: - class UCurveVector* VectorCurve; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate InterpFunc; // 0x0008(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TrackName; // 0x0020(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_AddInterpVector; - -// Function Engine.TimelineComponent.OnRep_Timeline -// 0x0098 (0x0098 - 0x0000) -struct TimelineComponent_OnRep_Timeline final -{ -public: - struct FTimeline OldTimeline; // 0x0000(0x0098)(Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_OnRep_Timeline; - -// Function Engine.TimelineComponent.SetFloatCurve -// 0x0010 (0x0010 - 0x0000) -struct TimelineComponent_SetFloatCurve final -{ -public: - class UCurveFloat* NewFloatCurve; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName FloatTrackName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_SetFloatCurve; - -// Function Engine.TimelineComponent.SetIgnoreTimeDilation -// 0x0001 (0x0001 - 0x0000) -struct TimelineComponent_SetIgnoreTimeDilation final -{ -public: - bool bNewIgnoreTimeDilation; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_SetIgnoreTimeDilation; - -// Function Engine.TimelineComponent.SetLinearColorCurve -// 0x0010 (0x0010 - 0x0000) -struct TimelineComponent_SetLinearColorCurve final -{ -public: - class UCurveLinearColor* NewLinearColorCurve; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LinearColorTrackName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_SetLinearColorCurve; - -// Function Engine.TimelineComponent.SetLooping -// 0x0001 (0x0001 - 0x0000) -struct TimelineComponent_SetLooping final -{ -public: - bool bNewLooping; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_SetLooping; - -// Function Engine.TimelineComponent.SetNewTime -// 0x0004 (0x0004 - 0x0000) -struct TimelineComponent_SetNewTime final -{ -public: - float NewTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_SetNewTime; - -// Function Engine.TimelineComponent.SetPlaybackPosition -// 0x0008 (0x0008 - 0x0000) -struct TimelineComponent_SetPlaybackPosition final -{ -public: - float NewPosition; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFireEvents; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFireUpdate; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TimelineComponent_SetPlaybackPosition; - -// Function Engine.TimelineComponent.SetPlayRate -// 0x0004 (0x0004 - 0x0000) -struct TimelineComponent_SetPlayRate final -{ -public: - float NewRate; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_SetPlayRate; - -// Function Engine.TimelineComponent.SetTimelineFinishedFunc -// 0x0010 (0x0010 - 0x0000) -struct TimelineComponent_SetTimelineFinishedFunc final -{ -public: - TDelegate NewTimelineFinishedFunc; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_SetTimelineFinishedFunc; - -// Function Engine.TimelineComponent.SetTimelineLength -// 0x0004 (0x0004 - 0x0000) -struct TimelineComponent_SetTimelineLength final -{ -public: - float NewLength; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_SetTimelineLength; - -// Function Engine.TimelineComponent.SetTimelineLengthMode -// 0x0001 (0x0001 - 0x0000) -struct TimelineComponent_SetTimelineLengthMode final -{ -public: - ETimelineLengthMode NewLengthMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_SetTimelineLengthMode; - -// Function Engine.TimelineComponent.SetTimelinePostUpdateFunc -// 0x0010 (0x0010 - 0x0000) -struct TimelineComponent_SetTimelinePostUpdateFunc final -{ -public: - TDelegate NewTimelinePostUpdateFunc; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_SetTimelinePostUpdateFunc; - -// Function Engine.TimelineComponent.SetVectorCurve -// 0x0010 (0x0010 - 0x0000) -struct TimelineComponent_SetVectorCurve final -{ -public: - class UCurveVector* NewVectorCurve; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName VectorTrackName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_SetVectorCurve; - -// Function Engine.TimelineComponent.GetIgnoreTimeDilation -// 0x0001 (0x0001 - 0x0000) -struct TimelineComponent_GetIgnoreTimeDilation final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_GetIgnoreTimeDilation; - -// Function Engine.TimelineComponent.GetPlaybackPosition -// 0x0004 (0x0004 - 0x0000) -struct TimelineComponent_GetPlaybackPosition final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_GetPlaybackPosition; - -// Function Engine.TimelineComponent.GetPlayRate -// 0x0004 (0x0004 - 0x0000) -struct TimelineComponent_GetPlayRate final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_GetPlayRate; - -// Function Engine.TimelineComponent.GetScaledTimelineLength -// 0x0004 (0x0004 - 0x0000) -struct TimelineComponent_GetScaledTimelineLength final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_GetScaledTimelineLength; - -// Function Engine.TimelineComponent.GetTimelineLength -// 0x0004 (0x0004 - 0x0000) -struct TimelineComponent_GetTimelineLength final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_GetTimelineLength; - -// Function Engine.TimelineComponent.IsLooping -// 0x0001 (0x0001 - 0x0000) -struct TimelineComponent_IsLooping final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_IsLooping; - -// Function Engine.TimelineComponent.IsPlaying -// 0x0001 (0x0001 - 0x0000) -struct TimelineComponent_IsPlaying final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_IsPlaying; - -// Function Engine.TimelineComponent.IsReversing -// 0x0001 (0x0001 - 0x0000) -struct TimelineComponent_IsReversing final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TimelineComponent_IsReversing; - -// Function Engine.AnimSingleNodeInstance.GetLength -// 0x0004 (0x0004 - 0x0000) -struct AnimSingleNodeInstance_GetLength final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimSingleNodeInstance_GetLength; - -// Function Engine.AnimSingleNodeInstance.GetMirrorDataTable -// 0x0008 (0x0008 - 0x0000) -struct AnimSingleNodeInstance_GetMirrorDataTable final -{ -public: - const class UMirrorDataTable* ReturnValue; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimSingleNodeInstance_GetMirrorDataTable; - -// Function Engine.AnimSingleNodeInstance.PlayAnim -// 0x000C (0x000C - 0x0000) -struct AnimSingleNodeInstance_PlayAnim final -{ -public: - bool bIsLooping; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InPlayRate; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InStartPosition; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimSingleNodeInstance_PlayAnim; - -// Function Engine.AnimSingleNodeInstance.SetAnimationAsset -// 0x0010 (0x0010 - 0x0000) -struct AnimSingleNodeInstance_SetAnimationAsset final -{ -public: - class UAnimationAsset* NewAsset; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsLooping; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InPlayRate; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimSingleNodeInstance_SetAnimationAsset; - -// Function Engine.AnimSingleNodeInstance.SetBlendSpacePosition -// 0x0018 (0x0018 - 0x0000) -struct AnimSingleNodeInstance_SetBlendSpacePosition final -{ -public: - struct FVector InPosition; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimSingleNodeInstance_SetBlendSpacePosition; - -// Function Engine.AnimSingleNodeInstance.SetLooping -// 0x0001 (0x0001 - 0x0000) -struct AnimSingleNodeInstance_SetLooping final -{ -public: - bool bIsLooping; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimSingleNodeInstance_SetLooping; - -// Function Engine.AnimSingleNodeInstance.SetMirrorDataTable -// 0x0008 (0x0008 - 0x0000) -struct AnimSingleNodeInstance_SetMirrorDataTable final -{ -public: - const class UMirrorDataTable* MirrorDataTable; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimSingleNodeInstance_SetMirrorDataTable; - -// Function Engine.AnimSingleNodeInstance.SetPlaying -// 0x0001 (0x0001 - 0x0000) -struct AnimSingleNodeInstance_SetPlaying final -{ -public: - bool bIsPlaying; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimSingleNodeInstance_SetPlaying; - -// Function Engine.AnimSingleNodeInstance.SetPlayRate -// 0x0004 (0x0004 - 0x0000) -struct AnimSingleNodeInstance_SetPlayRate final -{ -public: - float InPlayRate; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimSingleNodeInstance_SetPlayRate; - -// Function Engine.AnimSingleNodeInstance.SetPosition -// 0x0008 (0x0008 - 0x0000) -struct AnimSingleNodeInstance_SetPosition final -{ -public: - float InPosition; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFireNotifies; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimSingleNodeInstance_SetPosition; - -// Function Engine.AnimSingleNodeInstance.SetPositionWithPreviousTime -// 0x000C (0x000C - 0x0000) -struct AnimSingleNodeInstance_SetPositionWithPreviousTime final -{ -public: - float InPosition; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InPreviousTime; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFireNotifies; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimSingleNodeInstance_SetPositionWithPreviousTime; - -// Function Engine.AnimSingleNodeInstance.SetPreviewCurveOverride -// 0x0010 (0x0010 - 0x0000) -struct AnimSingleNodeInstance_SetPreviewCurveOverride final -{ -public: - class FName PoseName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRemoveIfZero; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimSingleNodeInstance_SetPreviewCurveOverride; - -// Function Engine.AnimSingleNodeInstance.SetReverse -// 0x0001 (0x0001 - 0x0000) -struct AnimSingleNodeInstance_SetReverse final -{ -public: - bool bInReverse; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimSingleNodeInstance_SetReverse; - -// Function Engine.AnimSingleNodeInstance.GetAnimationAsset -// 0x0008 (0x0008 - 0x0000) -struct AnimSingleNodeInstance_GetAnimationAsset final -{ -public: - class UAnimationAsset* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimSingleNodeInstance_GetAnimationAsset; - -// Function Engine.AnimationAttributeIdentifierExtensions.IsValid -// 0x0048 (0x0048 - 0x0000) -struct AnimationAttributeIdentifierExtensions_IsValid final -{ -public: - struct FAnimationAttributeIdentifier Identifier; // 0x0000(0x0040)(Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationAttributeIdentifierExtensions_IsValid; - -// Function Engine.CachedAnimDataLibrary.StateMachine_GetGlobalWeight -// 0x0028 (0x0028 - 0x0000) -struct CachedAnimDataLibrary_StateMachine_GetGlobalWeight final -{ -public: - class UAnimInstance* InAnimInstance; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FCachedAnimStateData CachedAnimStateData; // 0x0008(0x001C)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0024(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CachedAnimDataLibrary_StateMachine_GetGlobalWeight; - -// Function Engine.CachedAnimDataLibrary.StateMachine_GetLocalWeight -// 0x0028 (0x0028 - 0x0000) -struct CachedAnimDataLibrary_StateMachine_GetLocalWeight final -{ -public: - class UAnimInstance* InAnimInstance; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FCachedAnimStateData CachedAnimStateData; // 0x0008(0x001C)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0024(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CachedAnimDataLibrary_StateMachine_GetLocalWeight; - -// Function Engine.CachedAnimDataLibrary.StateMachine_IsStateRelevant -// 0x0028 (0x0028 - 0x0000) -struct CachedAnimDataLibrary_StateMachine_IsStateRelevant final -{ -public: - class UAnimInstance* InAnimInstance; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FCachedAnimStateData CachedAnimStateData; // 0x0008(0x001C)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0024(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_CachedAnimDataLibrary_StateMachine_IsStateRelevant; - -// Function Engine.LocalLightComponent.GetUnitsConversionFactor -// 0x000C (0x000C - 0x0000) -struct LocalLightComponent_GetUnitsConversionFactor final -{ -public: - ELightUnits SrcUnits; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELightUnits TargetUnits; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float CosHalfConeAngle; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalLightComponent_GetUnitsConversionFactor; - -// Function Engine.LocalLightComponent.SetAttenuationRadius -// 0x0004 (0x0004 - 0x0000) -struct LocalLightComponent_SetAttenuationRadius final -{ -public: - float NewRadius; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalLightComponent_SetAttenuationRadius; - -// Function Engine.LocalLightComponent.SetIntensityUnits -// 0x0001 (0x0001 - 0x0000) -struct LocalLightComponent_SetIntensityUnits final -{ -public: - ELightUnits NewIntensityUnits; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalLightComponent_SetIntensityUnits; - -// Function Engine.PointLightComponent.SetInverseExposureBlend -// 0x0004 (0x0004 - 0x0000) -struct PointLightComponent_SetInverseExposureBlend final -{ -public: - float NewInverseExposureBlend; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PointLightComponent_SetInverseExposureBlend; - -// Function Engine.PointLightComponent.SetLightFalloffExponent -// 0x0004 (0x0004 - 0x0000) -struct PointLightComponent_SetLightFalloffExponent final -{ -public: - float NewLightFalloffExponent; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PointLightComponent_SetLightFalloffExponent; - -// Function Engine.PointLightComponent.SetSoftSourceRadius -// 0x0004 (0x0004 - 0x0000) -struct PointLightComponent_SetSoftSourceRadius final -{ -public: - float bNewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PointLightComponent_SetSoftSourceRadius; - -// Function Engine.PointLightComponent.SetSourceLength -// 0x0004 (0x0004 - 0x0000) -struct PointLightComponent_SetSourceLength final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PointLightComponent_SetSourceLength; - -// Function Engine.PointLightComponent.SetSourceRadius -// 0x0004 (0x0004 - 0x0000) -struct PointLightComponent_SetSourceRadius final -{ -public: - float bNewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PointLightComponent_SetSourceRadius; - -// Function Engine.PointLightComponent.SetUseInverseSquaredFalloff -// 0x0001 (0x0001 - 0x0000) -struct PointLightComponent_SetUseInverseSquaredFalloff final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PointLightComponent_SetUseInverseSquaredFalloff; - -// Function Engine.SpotLightComponent.SetInnerConeAngle -// 0x0004 (0x0004 - 0x0000) -struct SpotLightComponent_SetInnerConeAngle final -{ -public: - float NewInnerConeAngle; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpotLightComponent_SetInnerConeAngle; - -// Function Engine.SpotLightComponent.SetOuterConeAngle -// 0x0004 (0x0004 - 0x0000) -struct SpotLightComponent_SetOuterConeAngle final -{ -public: - float NewOuterConeAngle; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpotLightComponent_SetOuterConeAngle; - -// Function Engine.AvoidanceManager.GetAvoidanceVelocityForComponent -// 0x0020 (0x0020 - 0x0000) -struct AvoidanceManager_GetAvoidanceVelocityForComponent final -{ -public: - class UMovementComponent* MovementComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AvoidanceManager_GetAvoidanceVelocityForComponent; - -// Function Engine.AvoidanceManager.GetNewAvoidanceUID -// 0x0004 (0x0004 - 0x0000) -struct AvoidanceManager_GetNewAvoidanceUID final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AvoidanceManager_GetNewAvoidanceUID; - -// Function Engine.AvoidanceManager.GetObjectCount -// 0x0004 (0x0004 - 0x0000) -struct AvoidanceManager_GetObjectCount final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AvoidanceManager_GetObjectCount; - -// Function Engine.AvoidanceManager.RegisterMovementComponent -// 0x0010 (0x0010 - 0x0000) -struct AvoidanceManager_RegisterMovementComponent final -{ -public: - class UMovementComponent* MovementComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AvoidanceWeight; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AvoidanceManager_RegisterMovementComponent; - -// Function Engine.AnimNotifyStateMachineInspectionLibrary.IsTriggeredByState -// 0x0048 (0x0048 - 0x0000) -struct AnimNotifyStateMachineInspectionLibrary_IsTriggeredByState final -{ -public: - struct FAnimNotifyEventReference EventReference; // 0x0000(0x0030)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UAnimInstance* AnimInstance; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName StateName; // 0x0038(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimNotifyStateMachineInspectionLibrary_IsTriggeredByState; - -// Function Engine.AnimNotifyStateMachineInspectionLibrary.IsTriggeredByStateInStateMachine -// 0x0050 (0x0050 - 0x0000) -struct AnimNotifyStateMachineInspectionLibrary_IsTriggeredByStateInStateMachine final -{ -public: - struct FAnimNotifyEventReference EventReference; // 0x0000(0x0030)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UAnimInstance* AnimInstance; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName StateMachineName; // 0x0038(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName StateName; // 0x0040(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0048(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimNotifyStateMachineInspectionLibrary_IsTriggeredByStateInStateMachine; - -// Function Engine.AnimNotifyStateMachineInspectionLibrary.IsTriggeredByStateMachine -// 0x0048 (0x0048 - 0x0000) -struct AnimNotifyStateMachineInspectionLibrary_IsTriggeredByStateMachine final -{ -public: - struct FAnimNotifyEventReference EventReference; // 0x0000(0x0030)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UAnimInstance* AnimInstance; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName StateMachineName; // 0x0038(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimNotifyStateMachineInspectionLibrary_IsTriggeredByStateMachine; - -// Function Engine.FXSystemComponent.SetActorParameter -// 0x0010 (0x0010 - 0x0000) -struct FXSystemComponent_SetActorParameter final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* Param; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FXSystemComponent_SetActorParameter; - -// Function Engine.FXSystemComponent.SetAutoAttachmentParameters -// 0x0018 (0x0018 - 0x0000) -struct FXSystemComponent_SetAutoAttachmentParameters final -{ -public: - class USceneComponent* Parent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SocketName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule LocationRule; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule RotationRule; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule ScaleRule; // 0x0012(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13[0x5]; // 0x0013(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FXSystemComponent_SetAutoAttachmentParameters; - -// Function Engine.FXSystemComponent.SetBoolParameter -// 0x000C (0x000C - 0x0000) -struct FXSystemComponent_SetBoolParameter final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Param; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FXSystemComponent_SetBoolParameter; - -// Function Engine.FXSystemComponent.SetColorParameter -// 0x0018 (0x0018 - 0x0000) -struct FXSystemComponent_SetColorParameter final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Param; // 0x0008(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FXSystemComponent_SetColorParameter; - -// Function Engine.FXSystemComponent.SetEmitterEnable -// 0x000C (0x000C - 0x0000) -struct FXSystemComponent_SetEmitterEnable final -{ -public: - class FName EmitterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNewEnableState; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FXSystemComponent_SetEmitterEnable; - -// Function Engine.FXSystemComponent.SetFloatParameter -// 0x000C (0x000C - 0x0000) -struct FXSystemComponent_SetFloatParameter final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Param; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FXSystemComponent_SetFloatParameter; - -// Function Engine.FXSystemComponent.SetIntParameter -// 0x000C (0x000C - 0x0000) -struct FXSystemComponent_SetIntParameter final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Param; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FXSystemComponent_SetIntParameter; - -// Function Engine.FXSystemComponent.SetUseAutoManageAttachment -// 0x0001 (0x0001 - 0x0000) -struct FXSystemComponent_SetUseAutoManageAttachment final -{ -public: - bool bAutoManage; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FXSystemComponent_SetUseAutoManageAttachment; - -// Function Engine.FXSystemComponent.SetVectorParameter -// 0x0020 (0x0020 - 0x0000) -struct FXSystemComponent_SetVectorParameter final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Param; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FXSystemComponent_SetVectorParameter; - -// Function Engine.FXSystemComponent.GetFXSystemAsset -// 0x0008 (0x0008 - 0x0000) -struct FXSystemComponent_GetFXSystemAsset final -{ -public: - class UFXSystemAsset* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FXSystemComponent_GetFXSystemAsset; - -// Function Engine.CheatManagerExtension.GetPlayerController -// 0x0008 (0x0008 - 0x0000) -struct CheatManagerExtension_GetPlayerController final -{ -public: - class APlayerController* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheatManagerExtension_GetPlayerController; - -// Function Engine.ParticleSystemComponent.BeginTrails -// 0x0018 (0x0018 - 0x0000) -struct ParticleSystemComponent_BeginTrails final -{ -public: - class FName InFirstSocketName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InSecondSocketName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETrailWidthMode InWidthMode; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InWidth; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ParticleSystemComponent_BeginTrails; - -// Function Engine.ParticleSystemComponent.CreateNamedDynamicMaterialInstance -// 0x0018 (0x0018 - 0x0000) -struct ParticleSystemComponent_CreateNamedDynamicMaterialInstance final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInterface* SourceMaterial; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInstanceDynamic* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ParticleSystemComponent_CreateNamedDynamicMaterialInstance; - -// Function Engine.ParticleSystemComponent.GenerateParticleEvent -// 0x0058 (0x0058 - 0x0000) -struct ParticleSystemComponent_GenerateParticleEvent final -{ -public: - class FName InEventName; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InEmitterTime; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector InLocation; // 0x0010(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InDirection; // 0x0028(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InVelocity; // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ParticleSystemComponent_GenerateParticleEvent; - -// Function Engine.ParticleSystemComponent.SetAutoAttachParams -// 0x0018 (0x0018 - 0x0000) -struct ParticleSystemComponent_SetAutoAttachParams final -{ -public: - class USceneComponent* Parent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SocketName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachLocation LocationType; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ParticleSystemComponent_SetAutoAttachParams; - -// Function Engine.ParticleSystemComponent.SetBeamEndPoint -// 0x0020 (0x0020 - 0x0000) -struct ParticleSystemComponent_SetBeamEndPoint final -{ -public: - int32 EmitterIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector NewEndPoint; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ParticleSystemComponent_SetBeamEndPoint; - -// Function Engine.ParticleSystemComponent.SetBeamSourcePoint -// 0x0028 (0x0028 - 0x0000) -struct ParticleSystemComponent_SetBeamSourcePoint final -{ -public: - int32 EmitterIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector NewSourcePoint; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SourceIndex; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ParticleSystemComponent_SetBeamSourcePoint; - -// Function Engine.ParticleSystemComponent.SetBeamSourceStrength -// 0x000C (0x000C - 0x0000) -struct ParticleSystemComponent_SetBeamSourceStrength final -{ -public: - int32 EmitterIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NewSourceStrength; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SourceIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ParticleSystemComponent_SetBeamSourceStrength; - -// Function Engine.ParticleSystemComponent.SetBeamSourceTangent -// 0x0028 (0x0028 - 0x0000) -struct ParticleSystemComponent_SetBeamSourceTangent final -{ -public: - int32 EmitterIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector NewTangentPoint; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SourceIndex; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ParticleSystemComponent_SetBeamSourceTangent; - -// Function Engine.ParticleSystemComponent.SetBeamTargetPoint -// 0x0028 (0x0028 - 0x0000) -struct ParticleSystemComponent_SetBeamTargetPoint final -{ -public: - int32 EmitterIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector NewTargetPoint; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TargetIndex; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ParticleSystemComponent_SetBeamTargetPoint; - -// Function Engine.ParticleSystemComponent.SetBeamTargetStrength -// 0x000C (0x000C - 0x0000) -struct ParticleSystemComponent_SetBeamTargetStrength final -{ -public: - int32 EmitterIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NewTargetStrength; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TargetIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ParticleSystemComponent_SetBeamTargetStrength; - -// Function Engine.ParticleSystemComponent.SetBeamTargetTangent -// 0x0028 (0x0028 - 0x0000) -struct ParticleSystemComponent_SetBeamTargetTangent final -{ -public: - int32 EmitterIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector NewTangentPoint; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TargetIndex; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ParticleSystemComponent_SetBeamTargetTangent; - -// Function Engine.ParticleSystemComponent.SetMaterialParameter -// 0x0010 (0x0010 - 0x0000) -struct ParticleSystemComponent_SetMaterialParameter final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInterface* Param; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ParticleSystemComponent_SetMaterialParameter; - -// Function Engine.ParticleSystemComponent.SetTemplate -// 0x0008 (0x0008 - 0x0000) -struct ParticleSystemComponent_SetTemplate final -{ -public: - class UParticleSystem* NewTemplate; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ParticleSystemComponent_SetTemplate; - -// Function Engine.ParticleSystemComponent.SetTrailSourceData -// 0x0018 (0x0018 - 0x0000) -struct ParticleSystemComponent_SetTrailSourceData final -{ -public: - class FName InFirstSocketName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InSecondSocketName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETrailWidthMode InWidthMode; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InWidth; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ParticleSystemComponent_SetTrailSourceData; - -// Function Engine.ParticleSystemComponent.GetBeamEndPoint -// 0x0028 (0x0028 - 0x0000) -struct ParticleSystemComponent_GetBeamEndPoint final -{ -public: - int32 EmitterIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector OutEndPoint; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ParticleSystemComponent_GetBeamEndPoint; - -// Function Engine.ParticleSystemComponent.GetBeamSourcePoint -// 0x0028 (0x0028 - 0x0000) -struct ParticleSystemComponent_GetBeamSourcePoint final -{ -public: - int32 EmitterIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SourceIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OutSourcePoint; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ParticleSystemComponent_GetBeamSourcePoint; - -// Function Engine.ParticleSystemComponent.GetBeamSourceStrength -// 0x0010 (0x0010 - 0x0000) -struct ParticleSystemComponent_GetBeamSourceStrength final -{ -public: - int32 EmitterIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SourceIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutSourceStrength; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ParticleSystemComponent_GetBeamSourceStrength; - -// Function Engine.ParticleSystemComponent.GetBeamSourceTangent -// 0x0028 (0x0028 - 0x0000) -struct ParticleSystemComponent_GetBeamSourceTangent final -{ -public: - int32 EmitterIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SourceIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OutTangentPoint; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ParticleSystemComponent_GetBeamSourceTangent; - -// Function Engine.ParticleSystemComponent.GetBeamTargetPoint -// 0x0028 (0x0028 - 0x0000) -struct ParticleSystemComponent_GetBeamTargetPoint final -{ -public: - int32 EmitterIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TargetIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OutTargetPoint; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ParticleSystemComponent_GetBeamTargetPoint; - -// Function Engine.ParticleSystemComponent.GetBeamTargetStrength -// 0x0010 (0x0010 - 0x0000) -struct ParticleSystemComponent_GetBeamTargetStrength final -{ -public: - int32 EmitterIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TargetIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutTargetStrength; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ParticleSystemComponent_GetBeamTargetStrength; - -// Function Engine.ParticleSystemComponent.GetBeamTargetTangent -// 0x0028 (0x0028 - 0x0000) -struct ParticleSystemComponent_GetBeamTargetTangent final -{ -public: - int32 EmitterIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TargetIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OutTangentPoint; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ParticleSystemComponent_GetBeamTargetTangent; - -// Function Engine.ParticleSystemComponent.GetNamedMaterial -// 0x0010 (0x0010 - 0x0000) -struct ParticleSystemComponent_GetNamedMaterial final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInterface* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ParticleSystemComponent_GetNamedMaterial; - -// Function Engine.ParticleSystemComponent.GetNumActiveParticles -// 0x0004 (0x0004 - 0x0000) -struct ParticleSystemComponent_GetNumActiveParticles final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ParticleSystemComponent_GetNumActiveParticles; - -// Function Engine.PhysicsObjectBlueprintLibrary.ApplyRadialImpulse -// 0x0040 (0x0040 - 0x0000) -struct PhysicsObjectBlueprintLibrary_ApplyRadialImpulse final -{ -public: - class UPrimitiveComponent* Component; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Origin; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Strength; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERadialImpulseFalloff Falloff; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bApplyStrain; // 0x0029(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float Strain; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bVelChange; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MinValue; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxValue; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PhysicsObjectBlueprintLibrary_ApplyRadialImpulse; - -// Function Engine.PhysicsObjectBlueprintLibrary.ExtractClosestPhysicsObjectResults -// 0x0038 (0x0038 - 0x0000) -struct PhysicsObjectBlueprintLibrary_ExtractClosestPhysicsObjectResults final -{ -public: - struct FClosestPhysicsObjectResult Result; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - class FName OutName; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PhysicsObjectBlueprintLibrary_ExtractClosestPhysicsObjectResults; - -// Function Engine.PhysicsObjectBlueprintLibrary.GetClosestPhysicsObjectFromWorldLocation -// 0x0048 (0x0048 - 0x0000) -struct PhysicsObjectBlueprintLibrary_GetClosestPhysicsObjectFromWorldLocation final -{ -public: - class UPrimitiveComponent* Component; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector WorldLocation; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FClosestPhysicsObjectResult ReturnValue; // 0x0020(0x0028)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsObjectBlueprintLibrary_GetClosestPhysicsObjectFromWorldLocation; - -// Function Engine.PhysicsObjectBlueprintLibrary.GetPhysicsObjectWorldTransform -// 0x0070 (0x0070 - 0x0000) -struct PhysicsObjectBlueprintLibrary_GetPhysicsObjectWorldTransform final -{ -public: - class UPrimitiveComponent* Component; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform ReturnValue; // 0x0010(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsObjectBlueprintLibrary_GetPhysicsObjectWorldTransform; - -// Function Engine.PhysicsSpringComponent.GetNormalizedCompressionScalar -// 0x0004 (0x0004 - 0x0000) -struct PhysicsSpringComponent_GetNormalizedCompressionScalar final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsSpringComponent_GetNormalizedCompressionScalar; - -// Function Engine.PhysicsSpringComponent.GetSpringCurrentEndPoint -// 0x0018 (0x0018 - 0x0000) -struct PhysicsSpringComponent_GetSpringCurrentEndPoint final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsSpringComponent_GetSpringCurrentEndPoint; - -// Function Engine.PhysicsSpringComponent.GetSpringDirection -// 0x0018 (0x0018 - 0x0000) -struct PhysicsSpringComponent_GetSpringDirection final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsSpringComponent_GetSpringDirection; - -// Function Engine.PhysicsSpringComponent.GetSpringRestingPoint -// 0x0018 (0x0018 - 0x0000) -struct PhysicsSpringComponent_GetSpringRestingPoint final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsSpringComponent_GetSpringRestingPoint; - -// Function Engine.PhysicsThreadLibrary.AddForce -// 0x0028 (0x0028 - 0x0000) -struct PhysicsThreadLibrary_AddForce final -{ -public: - struct FBodyInstanceAsyncPhysicsTickHandle Handle; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) - struct FVector Force; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAccelChange; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PhysicsThreadLibrary_AddForce; - -// Function Engine.PlanarReflection.OnInterpToggle -// 0x0001 (0x0001 - 0x0000) -struct PlanarReflection_OnInterpToggle final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlanarReflection_OnInterpToggle; - -// Function Engine.SceneCaptureComponent.HideActorComponents -// 0x0010 (0x0010 - 0x0000) -struct SceneCaptureComponent_HideActorComponents final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeFromChildActors; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneCaptureComponent_HideActorComponents; - -// Function Engine.SceneCaptureComponent.HideComponent -// 0x0008 (0x0008 - 0x0000) -struct SceneCaptureComponent_HideComponent final -{ -public: - class UPrimitiveComponent* InComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneCaptureComponent_HideComponent; - -// Function Engine.SceneCaptureComponent.RemoveShowOnlyActorComponents -// 0x0010 (0x0010 - 0x0000) -struct SceneCaptureComponent_RemoveShowOnlyActorComponents final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeFromChildActors; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneCaptureComponent_RemoveShowOnlyActorComponents; - -// Function Engine.SceneCaptureComponent.RemoveShowOnlyComponent -// 0x0008 (0x0008 - 0x0000) -struct SceneCaptureComponent_RemoveShowOnlyComponent final -{ -public: - class UPrimitiveComponent* InComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneCaptureComponent_RemoveShowOnlyComponent; - -// Function Engine.SceneCaptureComponent.SetCaptureSortPriority -// 0x0004 (0x0004 - 0x0000) -struct SceneCaptureComponent_SetCaptureSortPriority final -{ -public: - int32 NewCaptureSortPriority; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneCaptureComponent_SetCaptureSortPriority; - -// Function Engine.SceneCaptureComponent.ShowOnlyActorComponents -// 0x0010 (0x0010 - 0x0000) -struct SceneCaptureComponent_ShowOnlyActorComponents final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeFromChildActors; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneCaptureComponent_ShowOnlyActorComponents; - -// Function Engine.SceneCaptureComponent.ShowOnlyComponent -// 0x0008 (0x0008 - 0x0000) -struct SceneCaptureComponent_ShowOnlyComponent final -{ -public: - class UPrimitiveComponent* InComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneCaptureComponent_ShowOnlyComponent; - -// Function Engine.PlatformInterfaceWebResponse.GetHeader -// 0x0028 (0x0028 - 0x0000) -struct PlatformInterfaceWebResponse_GetHeader final -{ -public: - int32 HeaderIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Header; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Value; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlatformInterfaceWebResponse_GetHeader; - -// Function Engine.PlatformInterfaceWebResponse.GetHeaderValue -// 0x0020 (0x0020 - 0x0000) -struct PlatformInterfaceWebResponse_GetHeaderValue final -{ -public: - class FString HeaderName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlatformInterfaceWebResponse_GetHeaderValue; - -// Function Engine.PlatformInterfaceWebResponse.GetNumHeaders -// 0x0004 (0x0004 - 0x0000) -struct PlatformInterfaceWebResponse_GetNumHeaders final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlatformInterfaceWebResponse_GetNumHeaders; - -// Function Engine.PlayerCameraManager.AddCameraLensEffect -// 0x0010 (0x0010 - 0x0000) -struct PlayerCameraManager_AddCameraLensEffect final -{ -public: - TSubclassOf LensEffectEmitterClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AEmitterCameraLensEffectBase* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerCameraManager_AddCameraLensEffect; - -// Function Engine.PlayerCameraManager.AddGenericCameraLensEffect -// 0x0018 (0x0018 - 0x0000) -struct PlayerCameraManager_AddGenericCameraLensEffect final -{ -public: - TSubclassOf LensEffectEmitterClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TScriptInterface ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerCameraManager_AddGenericCameraLensEffect; - -// Function Engine.PlayerCameraManager.AddNewCameraModifier -// 0x0010 (0x0010 - 0x0000) -struct PlayerCameraManager_AddNewCameraModifier final -{ -public: - TSubclassOf ModifierClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCameraModifier* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerCameraManager_AddNewCameraModifier; - -// Function Engine.PlayerCameraManager.BlueprintUpdateCamera -// 0x0040 (0x0040 - 0x0000) -struct PlayerCameraManager_BlueprintUpdateCamera final -{ -public: - class AActor* CameraTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector NewCameraLocation; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator NewCameraRotation; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float NewCameraFOV; // 0x0038(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x003C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerCameraManager_BlueprintUpdateCamera; - -// Function Engine.PlayerCameraManager.FindCameraModifierByClass -// 0x0010 (0x0010 - 0x0000) -struct PlayerCameraManager_FindCameraModifierByClass final -{ -public: - TSubclassOf ModifierClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCameraModifier* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerCameraManager_FindCameraModifierByClass; - -// Function Engine.PlayerCameraManager.PhotographyCameraModify -// 0x0060 (0x0060 - 0x0000) -struct PlayerCameraManager_PhotographyCameraModify final -{ -public: - struct FVector NewCameraLocation; // 0x0000(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector PreviousCameraLocation; // 0x0018(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OriginalCameraLocation; // 0x0030(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ResultCameraLocation; // 0x0048(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerCameraManager_PhotographyCameraModify; - -// Function Engine.PlayerCameraManager.RemoveCameraLensEffect -// 0x0008 (0x0008 - 0x0000) -struct PlayerCameraManager_RemoveCameraLensEffect final -{ -public: - class AEmitterCameraLensEffectBase* Emitter; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerCameraManager_RemoveCameraLensEffect; - -// Function Engine.PlayerCameraManager.RemoveCameraModifier -// 0x0010 (0x0010 - 0x0000) -struct PlayerCameraManager_RemoveCameraModifier final -{ -public: - class UCameraModifier* ModifierToRemove; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerCameraManager_RemoveCameraModifier; - -// Function Engine.PlayerCameraManager.RemoveGenericCameraLensEffect -// 0x0010 (0x0010 - 0x0000) -struct PlayerCameraManager_RemoveGenericCameraLensEffect final -{ -public: - TScriptInterface Emitter; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerCameraManager_RemoveGenericCameraLensEffect; - -// Function Engine.PlayerCameraManager.SetManualCameraFade -// 0x0018 (0x0018 - 0x0000) -struct PlayerCameraManager_SetManualCameraFade final -{ -public: - float InFadeAmount; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Color; // 0x0004(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInFadeAudio; // 0x0014(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerCameraManager_SetManualCameraFade; - -// Function Engine.PlayerCameraManager.StartCameraFade -// 0x0020 (0x0020 - 0x0000) -struct PlayerCameraManager_StartCameraFade final -{ -public: - float FromAlpha; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ToAlpha; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Color; // 0x000C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldFadeAudio; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHoldWhenFinished; // 0x001D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1E[0x2]; // 0x001E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerCameraManager_StartCameraFade; - -// Function Engine.PlayerCameraManager.StartCameraShake -// 0x0030 (0x0030 - 0x0000) -struct PlayerCameraManager_StartCameraShake final -{ -public: - TSubclassOf ShakeClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Scale; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECameraShakePlaySpace PlaySpace; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator UserPlaySpaceRot; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - class UCameraShakeBase* ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerCameraManager_StartCameraShake; - -// Function Engine.PlayerCameraManager.StartCameraShakeFromSource -// 0x0038 (0x0038 - 0x0000) -struct PlayerCameraManager_StartCameraShakeFromSource final -{ -public: - TSubclassOf ShakeClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCameraShakeSourceComponent* SourceComponent; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Scale; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECameraShakePlaySpace PlaySpace; // 0x0014(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator UserPlaySpaceRot; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - class UCameraShakeBase* ReturnValue; // 0x0030(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerCameraManager_StartCameraShakeFromSource; - -// Function Engine.PlayerCameraManager.StopAllCameraShakes -// 0x0001 (0x0001 - 0x0000) -struct PlayerCameraManager_StopAllCameraShakes final -{ -public: - bool bImmediately; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerCameraManager_StopAllCameraShakes; - -// Function Engine.PlayerCameraManager.StopAllCameraShakesFromSource -// 0x0010 (0x0010 - 0x0000) -struct PlayerCameraManager_StopAllCameraShakesFromSource final -{ -public: - class UCameraShakeSourceComponent* SourceComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bImmediately; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerCameraManager_StopAllCameraShakesFromSource; - -// Function Engine.PlayerCameraManager.StopAllInstancesOfCameraShake -// 0x0010 (0x0010 - 0x0000) -struct PlayerCameraManager_StopAllInstancesOfCameraShake final -{ -public: - TSubclassOf Shake; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bImmediately; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerCameraManager_StopAllInstancesOfCameraShake; - -// Function Engine.PlayerCameraManager.StopAllInstancesOfCameraShakeFromSource -// 0x0018 (0x0018 - 0x0000) -struct PlayerCameraManager_StopAllInstancesOfCameraShakeFromSource final -{ -public: - TSubclassOf Shake; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCameraShakeSourceComponent* SourceComponent; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bImmediately; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerCameraManager_StopAllInstancesOfCameraShakeFromSource; - -// Function Engine.PlayerCameraManager.StopCameraShake -// 0x0010 (0x0010 - 0x0000) -struct PlayerCameraManager_StopCameraShake final -{ -public: - class UCameraShakeBase* ShakeInstance; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bImmediately; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerCameraManager_StopCameraShake; - -// Function Engine.PlayerCameraManager.GetCameraLocation -// 0x0018 (0x0018 - 0x0000) -struct PlayerCameraManager_GetCameraLocation final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerCameraManager_GetCameraLocation; - -// Function Engine.PlayerCameraManager.GetCameraRotation -// 0x0018 (0x0018 - 0x0000) -struct PlayerCameraManager_GetCameraRotation final -{ -public: - struct FRotator ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerCameraManager_GetCameraRotation; - -// Function Engine.PlayerCameraManager.GetFOVAngle -// 0x0004 (0x0004 - 0x0000) -struct PlayerCameraManager_GetFOVAngle final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerCameraManager_GetFOVAngle; - -// Function Engine.PlayerCameraManager.GetOwningPlayerController -// 0x0008 (0x0008 - 0x0000) -struct PlayerCameraManager_GetOwningPlayerController final -{ -public: - class APlayerController* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerCameraManager_GetOwningPlayerController; - -// Function Engine.PluginBlueprintLibrary.GetAdditionalPluginSearchPaths -// 0x0010 (0x0010 - 0x0000) -struct PluginBlueprintLibrary_GetAdditionalPluginSearchPaths final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PluginBlueprintLibrary_GetAdditionalPluginSearchPaths; - -// Function Engine.PluginBlueprintLibrary.GetAdditionalProjectPluginSearchPaths -// 0x0010 (0x0010 - 0x0000) -struct PluginBlueprintLibrary_GetAdditionalProjectPluginSearchPaths final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PluginBlueprintLibrary_GetAdditionalProjectPluginSearchPaths; - -// Function Engine.PluginBlueprintLibrary.GetEnabledPluginNames -// 0x0010 (0x0010 - 0x0000) -struct PluginBlueprintLibrary_GetEnabledPluginNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PluginBlueprintLibrary_GetEnabledPluginNames; - -// Function Engine.PluginBlueprintLibrary.GetPluginBaseDir -// 0x0028 (0x0028 - 0x0000) -struct PluginBlueprintLibrary_GetPluginBaseDir final -{ -public: - class FString PluginName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OutBaseDir; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PluginBlueprintLibrary_GetPluginBaseDir; - -// Function Engine.PluginBlueprintLibrary.GetPluginContentDir -// 0x0028 (0x0028 - 0x0000) -struct PluginBlueprintLibrary_GetPluginContentDir final -{ -public: - class FString PluginName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OutContentDir; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PluginBlueprintLibrary_GetPluginContentDir; - -// Function Engine.PluginBlueprintLibrary.GetPluginDescription -// 0x0028 (0x0028 - 0x0000) -struct PluginBlueprintLibrary_GetPluginDescription final -{ -public: - class FString PluginName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OutDescription; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PluginBlueprintLibrary_GetPluginDescription; - -// Function Engine.PluginBlueprintLibrary.GetPluginDescriptorFilePath -// 0x0028 (0x0028 - 0x0000) -struct PluginBlueprintLibrary_GetPluginDescriptorFilePath final -{ -public: - class FString PluginName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OutFilePath; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PluginBlueprintLibrary_GetPluginDescriptorFilePath; - -// Function Engine.PluginBlueprintLibrary.GetPluginEditorCustomVirtualPath -// 0x0028 (0x0028 - 0x0000) -struct PluginBlueprintLibrary_GetPluginEditorCustomVirtualPath final -{ -public: - class FString PluginName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OutVirtualPath; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PluginBlueprintLibrary_GetPluginEditorCustomVirtualPath; - -// Function Engine.PluginBlueprintLibrary.GetPluginMountedAssetPath -// 0x0028 (0x0028 - 0x0000) -struct PluginBlueprintLibrary_GetPluginMountedAssetPath final -{ -public: - class FString PluginName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OutAssetPath; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PluginBlueprintLibrary_GetPluginMountedAssetPath; - -// Function Engine.PluginBlueprintLibrary.GetPluginNameForObjectPath -// 0x0038 (0x0038 - 0x0000) -struct PluginBlueprintLibrary_GetPluginNameForObjectPath final -{ -public: - struct FSoftObjectPath ObjectPath; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OutPluginName; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PluginBlueprintLibrary_GetPluginNameForObjectPath; - -// Function Engine.PluginBlueprintLibrary.GetPluginVersion -// 0x0018 (0x0018 - 0x0000) -struct PluginBlueprintLibrary_GetPluginVersion final -{ -public: - class FString PluginName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OutVersion; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PluginBlueprintLibrary_GetPluginVersion; - -// Function Engine.PluginBlueprintLibrary.GetPluginVersionName -// 0x0028 (0x0028 - 0x0000) -struct PluginBlueprintLibrary_GetPluginVersionName final -{ -public: - class FString PluginName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OutVersionName; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PluginBlueprintLibrary_GetPluginVersionName; - -// Function Engine.PluginBlueprintLibrary.IsPluginMounted -// 0x0018 (0x0018 - 0x0000) -struct PluginBlueprintLibrary_IsPluginMounted final -{ -public: - class FString PluginName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PluginBlueprintLibrary_IsPluginMounted; - -// Function Engine.PointLight.SetLightFalloffExponent -// 0x0004 (0x0004 - 0x0000) -struct PointLight_SetLightFalloffExponent final -{ -public: - float NewLightFalloffExponent; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PointLight_SetLightFalloffExponent; - -// Function Engine.PointLight.SetRadius -// 0x0004 (0x0004 - 0x0000) -struct PointLight_SetRadius final -{ -public: - float NewRadius; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PointLight_SetRadius; - -// Function Engine.VisualLoggerKismetLibrary.EnableRecording -// 0x0001 (0x0001 - 0x0000) -struct VisualLoggerKismetLibrary_EnableRecording final -{ -public: - bool bEnabled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VisualLoggerKismetLibrary_EnableRecording; - -// Function Engine.VisualLoggerKismetLibrary.LogArrow -// 0x0068 (0x0068 - 0x0000) -struct VisualLoggerKismetLibrary_LogArrow final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SegmentStart; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SegmentEnd; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Text; // 0x0038(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ObjectColor; // 0x0048(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName CategoryName; // 0x0058(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddToMessageLog; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_VisualLoggerKismetLibrary_LogArrow; - -// Function Engine.VisualLoggerKismetLibrary.LogBox -// 0x0070 (0x0070 - 0x0000) -struct VisualLoggerKismetLibrary_LogBox final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBox BoxShape; // 0x0008(0x0038)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - class FString Text; // 0x0040(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ObjectColor; // 0x0050(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LogCategory; // 0x0060(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddToMessageLog; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWireframe; // 0x0069(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6A[0x6]; // 0x006A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_VisualLoggerKismetLibrary_LogBox; - -// Function Engine.VisualLoggerKismetLibrary.LogCapsule -// 0x0080 (0x0080 - 0x0000) -struct VisualLoggerKismetLibrary_LogCapsule final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector base; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HalfHeight; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FQuat Rotation; // 0x0030(0x0020)(Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Text; // 0x0050(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ObjectColor; // 0x0060(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LogCategory; // 0x0070(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddToMessageLog; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWireframe; // 0x0079(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7A[0x6]; // 0x007A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_VisualLoggerKismetLibrary_LogCapsule; - -// Function Engine.VisualLoggerKismetLibrary.LogCircle -// 0x0070 (0x0070 - 0x0000) -struct VisualLoggerKismetLibrary_LogCircle final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Center; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector UpAxis; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Text; // 0x0040(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ObjectColor; // 0x0050(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Thickness; // 0x0060(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName CategoryName; // 0x0064(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddToMessageLog; // 0x006C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_VisualLoggerKismetLibrary_LogCircle; - -// Function Engine.VisualLoggerKismetLibrary.LogCone -// 0x0070 (0x0070 - 0x0000) -struct VisualLoggerKismetLibrary_LogCone final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Origin; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Direction; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Length; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Angle; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Text; // 0x0040(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ObjectColor; // 0x0050(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LogCategory; // 0x0060(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddToMessageLog; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWireframe; // 0x0069(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6A[0x6]; // 0x006A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_VisualLoggerKismetLibrary_LogCone; - -// Function Engine.VisualLoggerKismetLibrary.LogCylinder -// 0x0070 (0x0070 - 0x0000) -struct VisualLoggerKismetLibrary_LogCylinder final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Text; // 0x0040(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ObjectColor; // 0x0050(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LogCategory; // 0x0060(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddToMessageLog; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWireframe; // 0x0069(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6A[0x6]; // 0x006A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_VisualLoggerKismetLibrary_LogCylinder; - -// Function Engine.VisualLoggerKismetLibrary.LogLocation -// 0x0050 (0x0050 - 0x0000) -struct VisualLoggerKismetLibrary_LogLocation final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Text; // 0x0020(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ObjectColor; // 0x0030(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LogCategory; // 0x0044(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddToMessageLog; // 0x004C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_VisualLoggerKismetLibrary_LogLocation; - -// Function Engine.VisualLoggerKismetLibrary.LogOrientedBox -// 0x00D0 (0x00D0 - 0x0000) -struct VisualLoggerKismetLibrary_LogOrientedBox final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBox BoxShape; // 0x0008(0x0038)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FTransform Transform; // 0x0040(0x0060)(Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Text; // 0x00A0(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ObjectColor; // 0x00B0(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LogCategory; // 0x00C0(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddToMessageLog; // 0x00C8(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWireframe; // 0x00C9(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_CA[0x6]; // 0x00CA(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_VisualLoggerKismetLibrary_LogOrientedBox; - -// Function Engine.VisualLoggerKismetLibrary.LogSegment -// 0x0068 (0x0068 - 0x0000) -struct VisualLoggerKismetLibrary_LogSegment final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SegmentStart; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SegmentEnd; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Text; // 0x0038(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ObjectColor; // 0x0048(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Thickness; // 0x0058(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName CategoryName; // 0x005C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddToMessageLog; // 0x0064(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_VisualLoggerKismetLibrary_LogSegment; - -// Function Engine.VisualLoggerKismetLibrary.LogSphere -// 0x0058 (0x0058 - 0x0000) -struct VisualLoggerKismetLibrary_LogSphere final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Center; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Text; // 0x0028(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ObjectColor; // 0x0038(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LogCategory; // 0x0048(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddToMessageLog; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWireframe; // 0x0051(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_52[0x6]; // 0x0052(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_VisualLoggerKismetLibrary_LogSphere; - -// Function Engine.VisualLoggerKismetLibrary.LogText -// 0x0028 (0x0028 - 0x0000) -struct VisualLoggerKismetLibrary_LogText final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Text; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LogCategory; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAddToMessageLog; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_VisualLoggerKismetLibrary_LogText; - -// Function Engine.VisualLoggerKismetLibrary.RedirectVislog -// 0x0010 (0x0010 - 0x0000) -struct VisualLoggerKismetLibrary_RedirectVislog final -{ -public: - class UObject* SourceOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* DestinationOwner; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VisualLoggerKismetLibrary_RedirectVislog; - -// Function Engine.AsyncActionLoadPrimaryAssetList.AsyncLoadPrimaryAssetList -// 0x0030 (0x0030 - 0x0000) -struct AsyncActionLoadPrimaryAssetList_AsyncLoadPrimaryAssetList final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray PrimaryAssetList; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray LoadBundles; // 0x0018(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - class UAsyncActionLoadPrimaryAssetList* ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AsyncActionLoadPrimaryAssetList_AsyncLoadPrimaryAssetList; - -// Function Engine.SceneCapture2D.OnInterpToggle -// 0x0001 (0x0001 - 0x0000) -struct SceneCapture2D_OnInterpToggle final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneCapture2D_OnInterpToggle; - -// Function Engine.SceneCaptureComponent2D.AddOrUpdateBlendable -// 0x0018 (0x0018 - 0x0000) -struct SceneCaptureComponent2D_AddOrUpdateBlendable final -{ -public: - TScriptInterface InBlendableObject; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InWeight; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SceneCaptureComponent2D_AddOrUpdateBlendable; - -// Function Engine.SceneCaptureComponent2D.RemoveBlendable -// 0x0010 (0x0010 - 0x0000) -struct SceneCaptureComponent2D_RemoveBlendable final -{ -public: - TScriptInterface InBlendableObject; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneCaptureComponent2D_RemoveBlendable; - -// Function Engine.SceneCaptureCube.OnInterpToggle -// 0x0001 (0x0001 - 0x0000) -struct SceneCaptureCube_OnInterpToggle final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SceneCaptureCube_OnInterpToggle; - -// Function Engine.SkeletalMeshSocket.InitializeSocketFromLocation -// 0x0038 (0x0038 - 0x0000) -struct SkeletalMeshSocket_InitializeSocketFromLocation final -{ -public: - const class USkeletalMeshComponent* SkelComp; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector WorldLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector WorldNormal; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshSocket_InitializeSocketFromLocation; - -// Function Engine.SkeletalMeshSocket.GetSocketLocation -// 0x0020 (0x0020 - 0x0000) -struct SkeletalMeshSocket_GetSocketLocation final -{ -public: - const class USkeletalMeshComponent* SkelComp; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMeshSocket_GetSocketLocation; - -// Function Engine.SkyLightComponent.SetCubemap -// 0x0008 (0x0008 - 0x0000) -struct SkyLightComponent_SetCubemap final -{ -public: - class UTextureCube* NewCubemap; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyLightComponent_SetCubemap; - -// Function Engine.SkyLightComponent.SetCubemapBlend -// 0x0018 (0x0018 - 0x0000) -struct SkyLightComponent_SetCubemapBlend final -{ -public: - class UTextureCube* SourceCubemap; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTextureCube* DestinationCubemap; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InBlendFraction; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkyLightComponent_SetCubemapBlend; - -// Function Engine.SkyLightComponent.SetIndirectLightingIntensity -// 0x0004 (0x0004 - 0x0000) -struct SkyLightComponent_SetIndirectLightingIntensity final -{ -public: - float NewIntensity; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyLightComponent_SetIndirectLightingIntensity; - -// Function Engine.SkyLightComponent.SetIntensity -// 0x0004 (0x0004 - 0x0000) -struct SkyLightComponent_SetIntensity final -{ -public: - float NewIntensity; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyLightComponent_SetIntensity; - -// Function Engine.SkyLightComponent.SetLightColor -// 0x0010 (0x0010 - 0x0000) -struct SkyLightComponent_SetLightColor final -{ -public: - struct FLinearColor NewLightColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyLightComponent_SetLightColor; - -// Function Engine.SkyLightComponent.SetLowerHemisphereColor -// 0x0010 (0x0010 - 0x0000) -struct SkyLightComponent_SetLowerHemisphereColor final -{ -public: - struct FLinearColor InLowerHemisphereColor; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyLightComponent_SetLowerHemisphereColor; - -// Function Engine.SkyLightComponent.SetMinOcclusion -// 0x0004 (0x0004 - 0x0000) -struct SkyLightComponent_SetMinOcclusion final -{ -public: - float InMinOcclusion; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyLightComponent_SetMinOcclusion; - -// Function Engine.SkyLightComponent.SetOcclusionContrast -// 0x0004 (0x0004 - 0x0000) -struct SkyLightComponent_SetOcclusionContrast final -{ -public: - float InOcclusionContrast; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyLightComponent_SetOcclusionContrast; - -// Function Engine.SkyLightComponent.SetOcclusionExponent -// 0x0004 (0x0004 - 0x0000) -struct SkyLightComponent_SetOcclusionExponent final -{ -public: - float InOcclusionExponent; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyLightComponent_SetOcclusionExponent; - -// Function Engine.SkyLightComponent.SetOcclusionTint -// 0x0004 (0x0004 - 0x0000) -struct SkyLightComponent_SetOcclusionTint final -{ -public: - struct FColor InTint; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyLightComponent_SetOcclusionTint; - -// Function Engine.SkyLightComponent.SetSourceCubemapAngle -// 0x0004 (0x0004 - 0x0000) -struct SkyLightComponent_SetSourceCubemapAngle final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyLightComponent_SetSourceCubemapAngle; - -// Function Engine.SkyLightComponent.SetVolumetricScatteringIntensity -// 0x0004 (0x0004 - 0x0000) -struct SkyLightComponent_SetVolumetricScatteringIntensity final -{ -public: - float NewIntensity; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkyLightComponent_SetVolumetricScatteringIntensity; - -// Function Engine.WorldPartitionDestructibleInHLODSupportLibrary.DamageInHLOD -// 0x0018 (0x0018 - 0x0000) -struct WorldPartitionDestructibleInHLODSupportLibrary_DamageInHLOD final -{ -public: - TScriptInterface DestructibleInHLOD; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DamagePercent; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WorldPartitionDestructibleInHLODSupportLibrary_DamageInHLOD; - -// Function Engine.WorldPartitionDestructibleInHLODSupportLibrary.DestroyInHLOD -// 0x0010 (0x0010 - 0x0000) -struct WorldPartitionDestructibleInHLODSupportLibrary_DestroyInHLOD final -{ -public: - TScriptInterface DestructibleInHLOD; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WorldPartitionDestructibleInHLODSupportLibrary_DestroyInHLOD; - -// Function Engine.SoundEffectPresetWidgetInterface.GetClass -// 0x0008 (0x0008 - 0x0000) -struct SoundEffectPresetWidgetInterface_GetClass final -{ -public: - TSubclassOf ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SoundEffectPresetWidgetInterface_GetClass; - -// Function Engine.SoundEffectPresetWidgetInterface.OnConstructed -// 0x0008 (0x0008 - 0x0000) -struct SoundEffectPresetWidgetInterface_OnConstructed final -{ -public: - class USoundEffectPreset* Preset; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SoundEffectPresetWidgetInterface_OnConstructed; - -// Function Engine.SoundEffectPresetWidgetInterface.OnPropertyChanged -// 0x0010 (0x0010 - 0x0000) -struct SoundEffectPresetWidgetInterface_OnPropertyChanged final -{ -public: - class USoundEffectPreset* Preset; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SoundEffectPresetWidgetInterface_OnPropertyChanged; - -// Function Engine.StereoLayerShapeCylinder.SetHeight -// 0x0004 (0x0004 - 0x0000) -struct StereoLayerShapeCylinder_SetHeight final -{ -public: - int32 InHeight; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StereoLayerShapeCylinder_SetHeight; - -// Function Engine.StereoLayerShapeCylinder.SetOverlayArc -// 0x0004 (0x0004 - 0x0000) -struct StereoLayerShapeCylinder_SetOverlayArc final -{ -public: - float InOverlayArc; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StereoLayerShapeCylinder_SetOverlayArc; - -// Function Engine.StereoLayerShapeCylinder.SetRadius -// 0x0004 (0x0004 - 0x0000) -struct StereoLayerShapeCylinder_SetRadius final -{ -public: - float InRadius; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StereoLayerShapeCylinder_SetRadius; - -// Function Engine.TextRenderComponent.K2_SetText -// 0x0010 (0x0010 - 0x0000) -struct TextRenderComponent_K2_SetText final -{ -public: - class FText Value; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextRenderComponent_K2_SetText; - -// Function Engine.TextRenderComponent.SetFont -// 0x0008 (0x0008 - 0x0000) -struct TextRenderComponent_SetFont final -{ -public: - class UFont* Value; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextRenderComponent_SetFont; - -// Function Engine.TextRenderComponent.SetHorizontalAlignment -// 0x0001 (0x0001 - 0x0000) -struct TextRenderComponent_SetHorizontalAlignment final -{ -public: - EHorizTextAligment Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextRenderComponent_SetHorizontalAlignment; - -// Function Engine.TextRenderComponent.SetHorizSpacingAdjust -// 0x0004 (0x0004 - 0x0000) -struct TextRenderComponent_SetHorizSpacingAdjust final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextRenderComponent_SetHorizSpacingAdjust; - -// Function Engine.TextRenderComponent.SetText -// 0x0010 (0x0010 - 0x0000) -struct TextRenderComponent_SetText final -{ -public: - class FText Value; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextRenderComponent_SetText; - -// Function Engine.TextRenderComponent.SetTextMaterial -// 0x0008 (0x0008 - 0x0000) -struct TextRenderComponent_SetTextMaterial final -{ -public: - class UMaterialInterface* Material; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextRenderComponent_SetTextMaterial; - -// Function Engine.TextRenderComponent.SetTextRenderColor -// 0x0004 (0x0004 - 0x0000) -struct TextRenderComponent_SetTextRenderColor final -{ -public: - struct FColor Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextRenderComponent_SetTextRenderColor; - -// Function Engine.TextRenderComponent.SetVerticalAlignment -// 0x0001 (0x0001 - 0x0000) -struct TextRenderComponent_SetVerticalAlignment final -{ -public: - EVerticalTextAligment Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextRenderComponent_SetVerticalAlignment; - -// Function Engine.TextRenderComponent.SetVertSpacingAdjust -// 0x0004 (0x0004 - 0x0000) -struct TextRenderComponent_SetVertSpacingAdjust final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextRenderComponent_SetVertSpacingAdjust; - -// Function Engine.TextRenderComponent.SetWorldSize -// 0x0004 (0x0004 - 0x0000) -struct TextRenderComponent_SetWorldSize final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextRenderComponent_SetWorldSize; - -// Function Engine.TextRenderComponent.SetXScale -// 0x0004 (0x0004 - 0x0000) -struct TextRenderComponent_SetXScale final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextRenderComponent_SetXScale; - -// Function Engine.TextRenderComponent.SetYScale -// 0x0004 (0x0004 - 0x0000) -struct TextRenderComponent_SetYScale final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextRenderComponent_SetYScale; - -// Function Engine.TextRenderComponent.GetTextLocalSize -// 0x0018 (0x0018 - 0x0000) -struct TextRenderComponent_GetTextLocalSize final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextRenderComponent_GetTextLocalSize; - -// Function Engine.TextRenderComponent.GetTextWorldSize -// 0x0018 (0x0018 - 0x0000) -struct TextRenderComponent_GetTextWorldSize final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextRenderComponent_GetTextWorldSize; - -// Function Engine.TwitterIntegrationBase.AuthorizeAccounts -// 0x0001 (0x0001 - 0x0000) -struct TwitterIntegrationBase_AuthorizeAccounts final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TwitterIntegrationBase_AuthorizeAccounts; - -// Function Engine.TwitterIntegrationBase.CanShowTweetUI -// 0x0001 (0x0001 - 0x0000) -struct TwitterIntegrationBase_CanShowTweetUI final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TwitterIntegrationBase_CanShowTweetUI; - -// Function Engine.TwitterIntegrationBase.GetAccountName -// 0x0018 (0x0018 - 0x0000) -struct TwitterIntegrationBase_GetAccountName final -{ -public: - int32 AccountIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TwitterIntegrationBase_GetAccountName; - -// Function Engine.TwitterIntegrationBase.GetNumAccounts -// 0x0004 (0x0004 - 0x0000) -struct TwitterIntegrationBase_GetNumAccounts final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TwitterIntegrationBase_GetNumAccounts; - -// Function Engine.TwitterIntegrationBase.ShowTweetUI -// 0x0038 (0x0038 - 0x0000) -struct TwitterIntegrationBase_ShowTweetUI final -{ -public: - class FString InitialMessage; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString URL; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Picture; // 0x0020(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TwitterIntegrationBase_ShowTweetUI; - -// Function Engine.TwitterIntegrationBase.TwitterRequest -// 0x0030 (0x0030 - 0x0000) -struct TwitterIntegrationBase_TwitterRequest final -{ -public: - class FString URL; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ParamKeysAndValues; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - ETwitterRequestMethod RequestMethod; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 AccountIndex; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TwitterIntegrationBase_TwitterRequest; - -// Function Engine.UniversalObjectLocatorScriptingExtensions.IsEmpty -// 0x0018 (0x0018 - 0x0000) -struct UniversalObjectLocatorScriptingExtensions_IsEmpty final -{ -public: - struct FUniversalObjectLocator Locator; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_UniversalObjectLocatorScriptingExtensions_IsEmpty; - -// Function Engine.UniversalObjectLocatorScriptingExtensions.MakeUniversalObjectLocator -// 0x0020 (0x0020 - 0x0000) -struct UniversalObjectLocatorScriptingExtensions_MakeUniversalObjectLocator final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* Context; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FUniversalObjectLocator ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UniversalObjectLocatorScriptingExtensions_MakeUniversalObjectLocator; - -// Function Engine.UniversalObjectLocatorScriptingExtensions.SyncFind -// 0x0020 (0x0020 - 0x0000) -struct UniversalObjectLocatorScriptingExtensions_SyncFind final -{ -public: - struct FUniversalObjectLocator Locator; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* Context; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UniversalObjectLocatorScriptingExtensions_SyncFind; - -// Function Engine.UniversalObjectLocatorScriptingExtensions.SyncLoad -// 0x0020 (0x0020 - 0x0000) -struct UniversalObjectLocatorScriptingExtensions_SyncLoad final -{ -public: - struct FUniversalObjectLocator Locator; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* Context; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UniversalObjectLocatorScriptingExtensions_SyncLoad; - -// Function Engine.UniversalObjectLocatorScriptingExtensions.SyncUnload -// 0x0018 (0x0018 - 0x0000) -struct UniversalObjectLocatorScriptingExtensions_SyncUnload final -{ -public: - struct FUniversalObjectLocator Locator; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* Context; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UniversalObjectLocatorScriptingExtensions_SyncUnload; - -// Function Engine.UniversalObjectLocatorScriptingExtensions.ToString -// 0x0020 (0x0020 - 0x0000) -struct UniversalObjectLocatorScriptingExtensions_ToString final -{ -public: - struct FUniversalObjectLocator Locator; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UniversalObjectLocatorScriptingExtensions_ToString; - -// Function Engine.UniversalObjectLocatorScriptingExtensions.UniversalObjectLocatorFromString -// 0x0020 (0x0020 - 0x0000) -struct UniversalObjectLocatorScriptingExtensions_UniversalObjectLocatorFromString final -{ -public: - class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FUniversalObjectLocator ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UniversalObjectLocatorScriptingExtensions_UniversalObjectLocatorFromString; - -// Function Engine.VectorFieldComponent.SetIntensity -// 0x0004 (0x0004 - 0x0000) -struct VectorFieldComponent_SetIntensity final -{ -public: - float NewIntensity; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VectorFieldComponent_SetIntensity; - -// Function Engine.WindDirectionalSourceComponent.SetMaximumGustAmount -// 0x0004 (0x0004 - 0x0000) -struct WindDirectionalSourceComponent_SetMaximumGustAmount final -{ -public: - float InNewMaxGust; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WindDirectionalSourceComponent_SetMaximumGustAmount; - -// Function Engine.WindDirectionalSourceComponent.SetMinimumGustAmount -// 0x0004 (0x0004 - 0x0000) -struct WindDirectionalSourceComponent_SetMinimumGustAmount final -{ -public: - float InNewMinGust; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WindDirectionalSourceComponent_SetMinimumGustAmount; - -// Function Engine.WindDirectionalSourceComponent.SetRadius -// 0x0004 (0x0004 - 0x0000) -struct WindDirectionalSourceComponent_SetRadius final -{ -public: - float InNewRadius; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WindDirectionalSourceComponent_SetRadius; - -// Function Engine.WindDirectionalSourceComponent.SetSpeed -// 0x0004 (0x0004 - 0x0000) -struct WindDirectionalSourceComponent_SetSpeed final -{ -public: - float InNewSpeed; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WindDirectionalSourceComponent_SetSpeed; - -// Function Engine.WindDirectionalSourceComponent.SetStrength -// 0x0004 (0x0004 - 0x0000) -struct WindDirectionalSourceComponent_SetStrength final -{ -public: - float InNewStrength; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WindDirectionalSourceComponent_SetStrength; - -// Function Engine.WindDirectionalSourceComponent.SetWindType -// 0x0001 (0x0001 - 0x0000) -struct WindDirectionalSourceComponent_SetWindType final -{ -public: - EWindSourceType InNewType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WindDirectionalSourceComponent_SetWindType; - -// Function Engine.AnimNotifyLibrary.GetCurrentAnimationNotifyStateTime -// 0x0038 (0x0038 - 0x0000) -struct AnimNotifyLibrary_GetCurrentAnimationNotifyStateTime final -{ -public: - struct FAnimNotifyEventReference EventReference; // 0x0000(0x0030)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0030(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimNotifyLibrary_GetCurrentAnimationNotifyStateTime; - -// Function Engine.AnimNotifyLibrary.GetCurrentAnimationNotifyStateTimeRatio -// 0x0038 (0x0038 - 0x0000) -struct AnimNotifyLibrary_GetCurrentAnimationNotifyStateTimeRatio final -{ -public: - struct FAnimNotifyEventReference EventReference; // 0x0000(0x0030)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0030(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimNotifyLibrary_GetCurrentAnimationNotifyStateTimeRatio; - -// Function Engine.AnimNotifyLibrary.GetCurrentAnimationTime -// 0x0038 (0x0038 - 0x0000) -struct AnimNotifyLibrary_GetCurrentAnimationTime final -{ -public: - struct FAnimNotifyEventReference EventReference; // 0x0000(0x0030)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0030(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimNotifyLibrary_GetCurrentAnimationTime; - -// Function Engine.AnimNotifyLibrary.GetCurrentAnimationTimeRatio -// 0x0038 (0x0038 - 0x0000) -struct AnimNotifyLibrary_GetCurrentAnimationTimeRatio final -{ -public: - struct FAnimNotifyEventReference EventReference; // 0x0000(0x0030)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0030(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimNotifyLibrary_GetCurrentAnimationTimeRatio; - -// Function Engine.AnimNotifyLibrary.NotifyStateReachedEnd -// 0x0038 (0x0038 - 0x0000) -struct AnimNotifyLibrary_NotifyStateReachedEnd final -{ -public: - struct FAnimNotifyEventReference EventReference; // 0x0000(0x0030)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimNotifyLibrary_NotifyStateReachedEnd; - -// Function Engine.AnimationCurveIdentifierExtensions.GetName -// 0x0014 (0x0014 - 0x0000) -struct AnimationCurveIdentifierExtensions_GetName final -{ -public: - struct FAnimationCurveIdentifier Identifier; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ReturnValue; // 0x000C(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AnimationCurveIdentifierExtensions_GetName; - -// Function Engine.AnimationCurveIdentifierExtensions.GetType -// 0x0010 (0x0010 - 0x0000) -struct AnimationCurveIdentifierExtensions_GetType final -{ -public: - struct FAnimationCurveIdentifier Identifier; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERawCurveTrackTypes ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationCurveIdentifierExtensions_GetType; - -// Function Engine.AnimationCurveIdentifierExtensions.IsValid -// 0x0010 (0x0010 - 0x0000) -struct AnimationCurveIdentifierExtensions_IsValid final -{ -public: - struct FAnimationCurveIdentifier Identifier; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AnimationCurveIdentifierExtensions_IsValid; - -// Function Engine.CurveSourceInterface.GetBindingName -// 0x0008 (0x0008 - 0x0000) -struct CurveSourceInterface_GetBindingName final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CurveSourceInterface_GetBindingName; - -// Function Engine.CurveSourceInterface.GetCurves -// 0x0010 (0x0010 - 0x0000) -struct CurveSourceInterface_GetCurves final -{ -public: - TArray OutValues; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CurveSourceInterface_GetCurves; - -// Function Engine.CurveSourceInterface.GetCurveValue -// 0x000C (0x000C - 0x0000) -struct CurveSourceInterface_GetCurveValue final -{ -public: - class FName CurveName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CurveSourceInterface_GetCurveValue; - -// Function Engine.AsyncActionLoadPrimaryAsset.AsyncLoadPrimaryAsset -// 0x0030 (0x0030 - 0x0000) -struct AsyncActionLoadPrimaryAsset_AsyncLoadPrimaryAsset final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPrimaryAssetId PrimaryAsset; // 0x0008(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray LoadBundles; // 0x0018(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - class UAsyncActionLoadPrimaryAsset* ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AsyncActionLoadPrimaryAsset_AsyncLoadPrimaryAsset; - -// Function Engine.AsyncActionChangePrimaryAssetBundles.AsyncChangeBundleStateForMatchingPrimaryAssets -// 0x0030 (0x0030 - 0x0000) -struct AsyncActionChangePrimaryAssetBundles_AsyncChangeBundleStateForMatchingPrimaryAssets final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray NewBundles; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray OldBundles; // 0x0018(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - class UAsyncActionChangePrimaryAssetBundles* ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AsyncActionChangePrimaryAssetBundles_AsyncChangeBundleStateForMatchingPrimaryAssets; - -// Function Engine.AsyncActionChangePrimaryAssetBundles.AsyncChangeBundleStateForPrimaryAssetList -// 0x0040 (0x0040 - 0x0000) -struct AsyncActionChangePrimaryAssetBundles_AsyncChangeBundleStateForPrimaryAssetList final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray PrimaryAssetList; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray AddBundles; // 0x0018(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray RemoveBundles; // 0x0028(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - class UAsyncActionChangePrimaryAssetBundles* ReturnValue; // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AsyncActionChangePrimaryAssetBundles_AsyncChangeBundleStateForPrimaryAssetList; - -// Function Engine.AudioVolume.SetEnabled -// 0x0001 (0x0001 - 0x0000) -struct AudioVolume_SetEnabled final -{ -public: - bool bNewEnabled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioVolume_SetEnabled; - -// Function Engine.AudioVolume.SetInteriorSettings -// 0x0024 (0x0024 - 0x0000) -struct AudioVolume_SetInteriorSettings final -{ -public: - struct FInteriorSettings NewInteriorSettings; // 0x0000(0x0024)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioVolume_SetInteriorSettings; - -// Function Engine.AudioVolume.SetPriority -// 0x0004 (0x0004 - 0x0000) -struct AudioVolume_SetPriority final -{ -public: - float NewPriority; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioVolume_SetPriority; - -// Function Engine.AudioVolume.SetReverbSettings -// 0x0020 (0x0020 - 0x0000) -struct AudioVolume_SetReverbSettings final -{ -public: - struct FReverbSettings NewReverbSettings; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioVolume_SetReverbSettings; - -// Function Engine.AudioVolume.SetSubmixOverrideSettings -// 0x0010 (0x0010 - 0x0000) -struct AudioVolume_SetSubmixOverrideSettings final -{ -public: - TArray NewSubmixOverrideSettings; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioVolume_SetSubmixOverrideSettings; - -// Function Engine.AudioVolume.SetSubmixSendSettings -// 0x0010 (0x0010 - 0x0000) -struct AudioVolume_SetSubmixSendSettings final -{ -public: - TArray NewSubmixSendSettings; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioVolume_SetSubmixSendSettings; - -// Function Engine.ActorSoundParameterInterface.GetActorSoundParams -// 0x0010 (0x0010 - 0x0000) -struct ActorSoundParameterInterface_GetActorSoundParams final -{ -public: - TArray Params_0; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ActorSoundParameterInterface_GetActorSoundParams; - -// Function Engine.AudioParameterConversionStatics.BooleanArrayToAudioParameter -// 0x00B8 (0x00B8 - 0x0000) -struct AudioParameterConversionStatics_BooleanArrayToAudioParameter final -{ -public: - class FName Name_0; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Bools; // 0x0008(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - struct FAudioParameter ReturnValue; // 0x0018(0x00A0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioParameterConversionStatics_BooleanArrayToAudioParameter; - -// Function Engine.AudioParameterConversionStatics.BooleanToAudioParameter -// 0x00B0 (0x00B0 - 0x0000) -struct AudioParameterConversionStatics_BooleanToAudioParameter final -{ -public: - class FName Name_0; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Bool; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FAudioParameter ReturnValue; // 0x0010(0x00A0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioParameterConversionStatics_BooleanToAudioParameter; - -// Function Engine.AudioParameterConversionStatics.FloatArrayToAudioParameter -// 0x00B8 (0x00B8 - 0x0000) -struct AudioParameterConversionStatics_FloatArrayToAudioParameter final -{ -public: - class FName Name_0; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Floats; // 0x0008(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - struct FAudioParameter ReturnValue; // 0x0018(0x00A0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioParameterConversionStatics_FloatArrayToAudioParameter; - -// Function Engine.AudioParameterConversionStatics.FloatToAudioParameter -// 0x00B0 (0x00B0 - 0x0000) -struct AudioParameterConversionStatics_FloatToAudioParameter final -{ -public: - class FName Name_0; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float float_0; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FAudioParameter ReturnValue; // 0x0010(0x00A0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioParameterConversionStatics_FloatToAudioParameter; - -// Function Engine.AudioParameterConversionStatics.IntegerArrayToAudioParameter -// 0x00B8 (0x00B8 - 0x0000) -struct AudioParameterConversionStatics_IntegerArrayToAudioParameter final -{ -public: - class FName Name_0; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Integers; // 0x0008(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - struct FAudioParameter ReturnValue; // 0x0018(0x00A0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioParameterConversionStatics_IntegerArrayToAudioParameter; - -// Function Engine.AudioParameterConversionStatics.IntegerToAudioParameter -// 0x00B0 (0x00B0 - 0x0000) -struct AudioParameterConversionStatics_IntegerToAudioParameter final -{ -public: - class FName Name_0; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Integer; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FAudioParameter ReturnValue; // 0x0010(0x00A0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioParameterConversionStatics_IntegerToAudioParameter; - -// Function Engine.AudioParameterConversionStatics.ObjectArrayToAudioParameter -// 0x00B8 (0x00B8 - 0x0000) -struct AudioParameterConversionStatics_ObjectArrayToAudioParameter final -{ -public: - class FName Name_0; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Objects; // 0x0008(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - struct FAudioParameter ReturnValue; // 0x0018(0x00A0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioParameterConversionStatics_ObjectArrayToAudioParameter; - -// Function Engine.AudioParameterConversionStatics.ObjectToAudioParameter -// 0x00B0 (0x00B0 - 0x0000) -struct AudioParameterConversionStatics_ObjectToAudioParameter final -{ -public: - class FName Name_0; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* Object; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAudioParameter ReturnValue; // 0x0010(0x00A0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioParameterConversionStatics_ObjectToAudioParameter; - -// Function Engine.AudioParameterConversionStatics.StringArrayToAudioParameter -// 0x00B8 (0x00B8 - 0x0000) -struct AudioParameterConversionStatics_StringArrayToAudioParameter final -{ -public: - class FName Name_0; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Strings; // 0x0008(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - struct FAudioParameter ReturnValue; // 0x0018(0x00A0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioParameterConversionStatics_StringArrayToAudioParameter; - -// Function Engine.AudioParameterConversionStatics.StringToAudioParameter -// 0x00B8 (0x00B8 - 0x0000) -struct AudioParameterConversionStatics_StringToAudioParameter final -{ -public: - class FName Name_0; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString String; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAudioParameter ReturnValue; // 0x0018(0x00A0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AudioParameterConversionStatics_StringToAudioParameter; - -// Function Engine.BlueprintMapLibrary.Map_Add -// 0x0058 (0x0058 - 0x0000) -struct BlueprintMapLibrary_Map_Add final -{ -public: - TMap TargetMap; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - int32 Key; // 0x0050(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Value; // 0x0054(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintMapLibrary_Map_Add; - -// Function Engine.BlueprintMapLibrary.Map_Clear -// 0x0050 (0x0050 - 0x0000) -struct BlueprintMapLibrary_Map_Clear final -{ -public: - TMap TargetMap; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintMapLibrary_Map_Clear; - -// Function Engine.BlueprintMapLibrary.Map_Contains -// 0x0058 (0x0058 - 0x0000) -struct BlueprintMapLibrary_Map_Contains final -{ -public: - TMap TargetMap; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - int32 Key; // 0x0050(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0054(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintMapLibrary_Map_Contains; - -// Function Engine.BlueprintMapLibrary.Map_Find -// 0x0060 (0x0060 - 0x0000) -struct BlueprintMapLibrary_Map_Find final -{ -public: - TMap TargetMap; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - int32 Key; // 0x0050(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Value; // 0x0054(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0058(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintMapLibrary_Map_Find; - -// Function Engine.BlueprintMapLibrary.Map_IsEmpty -// 0x0058 (0x0058 - 0x0000) -struct BlueprintMapLibrary_Map_IsEmpty final -{ -public: - TMap TargetMap; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0050(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintMapLibrary_Map_IsEmpty; - -// Function Engine.BlueprintMapLibrary.Map_IsNotEmpty -// 0x0058 (0x0058 - 0x0000) -struct BlueprintMapLibrary_Map_IsNotEmpty final -{ -public: - TMap TargetMap; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0050(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintMapLibrary_Map_IsNotEmpty; - -// Function Engine.BlueprintMapLibrary.Map_Keys -// 0x0060 (0x0060 - 0x0000) -struct BlueprintMapLibrary_Map_Keys final -{ -public: - TMap TargetMap; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - TArray Keys; // 0x0050(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintMapLibrary_Map_Keys; - -// Function Engine.BlueprintMapLibrary.Map_Length -// 0x0058 (0x0058 - 0x0000) -struct BlueprintMapLibrary_Map_Length final -{ -public: - TMap TargetMap; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0050(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintMapLibrary_Map_Length; - -// Function Engine.BlueprintMapLibrary.Map_Remove -// 0x0058 (0x0058 - 0x0000) -struct BlueprintMapLibrary_Map_Remove final -{ -public: - TMap TargetMap; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - int32 Key; // 0x0050(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0054(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintMapLibrary_Map_Remove; - -// Function Engine.BlueprintMapLibrary.Map_Values -// 0x0060 (0x0060 - 0x0000) -struct BlueprintMapLibrary_Map_Values final -{ -public: - TMap TargetMap; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - TArray Values; // 0x0050(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintMapLibrary_Map_Values; - -// Function Engine.BlueprintMapLibrary.SetMapPropertyByName -// 0x0060 (0x0060 - 0x0000) -struct BlueprintMapLibrary_SetMapPropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap Value; // 0x0010(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintMapLibrary_SetMapPropertyByName; - -// Function Engine.CameraLensEffectInterface.GetParticleComponents -// 0x0010 (0x0010 - 0x0000) -struct CameraLensEffectInterface_GetParticleComponents final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraLensEffectInterface_GetParticleComponents; - -// Function Engine.CameraLensEffectInterface.GetPrimaryParticleComponent -// 0x0008 (0x0008 - 0x0000) -struct CameraLensEffectInterface_GetPrimaryParticleComponent final -{ -public: - class UFXSystemComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraLensEffectInterface_GetPrimaryParticleComponent; - -// Function Engine.CameraLensEffectInterfaceClassSupportLibrary.GetInterfaceClass -// 0x0010 (0x0010 - 0x0000) -struct CameraLensEffectInterfaceClassSupportLibrary_GetInterfaceClass final -{ -public: - struct FCameraLensInterfaceClassSupport CameraLens; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - TSubclassOf ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraLensEffectInterfaceClassSupportLibrary_GetInterfaceClass; - -// Function Engine.CameraLensEffectInterfaceClassSupportLibrary.IsInterfaceClassValid -// 0x0010 (0x0010 - 0x0000) -struct CameraLensEffectInterfaceClassSupportLibrary_IsInterfaceClassValid final -{ -public: - struct FCameraLensInterfaceClassSupport CameraLens; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - EInterfaceValidResult Result; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_CameraLensEffectInterfaceClassSupportLibrary_IsInterfaceClassValid; - -// Function Engine.CameraLensEffectInterfaceClassSupportLibrary.IsInterfaceValid -// 0x0018 (0x0018 - 0x0000) -struct CameraLensEffectInterfaceClassSupportLibrary_IsInterfaceValid final -{ -public: - TScriptInterface CameraLens; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EInterfaceValidResult Result; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_CameraLensEffectInterfaceClassSupportLibrary_IsInterfaceValid; - -// Function Engine.CameraLensEffectInterfaceClassSupportLibrary.SetInterfaceClass -// 0x0018 (0x0018 - 0x0000) -struct CameraLensEffectInterfaceClassSupportLibrary_SetInterfaceClass final -{ -public: - TSubclassOf Class_0; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FCameraLensInterfaceClassSupport Var; // 0x0008(0x0008)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - EInterfaceValidResult Result; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_CameraLensEffectInterfaceClassSupportLibrary_SetInterfaceClass; - -// Function Engine.CameraShakeBase.SetRootShakePattern -// 0x0008 (0x0008 - 0x0000) -struct CameraShakeBase_SetRootShakePattern final -{ -public: - class UCameraShakePattern* InPattern; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraShakeBase_SetRootShakePattern; - -// Function Engine.CameraShakeBase.GetRootShakePattern -// 0x0008 (0x0008 - 0x0000) -struct CameraShakeBase_GetRootShakePattern final -{ -public: - class UCameraShakePattern* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CameraShakeBase_GetRootShakePattern; - -// Function Engine.CanvasRenderTarget2D.CreateCanvasRenderTarget2D -// 0x0020 (0x0020 - 0x0000) -struct CanvasRenderTarget2D_CreateCanvasRenderTarget2D final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf CanvasRenderTarget2DClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Width; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Height; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCanvasRenderTarget2D* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasRenderTarget2D_CreateCanvasRenderTarget2D; - -// Function Engine.CanvasRenderTarget2D.GetSize -// 0x0008 (0x0008 - 0x0000) -struct CanvasRenderTarget2D_GetSize final -{ -public: - int32 Width; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Height; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasRenderTarget2D_GetSize; - -// Function Engine.CanvasRenderTarget2D.ReceiveUpdate -// 0x0010 (0x0010 - 0x0000) -struct CanvasRenderTarget2D_ReceiveUpdate final -{ -public: - class UCanvas* Canvas; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Width; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Height; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasRenderTarget2D_ReceiveUpdate; - -// Function Engine.CanvasRenderTarget2D.SetSampleCount -// 0x0001 (0x0001 - 0x0000) -struct CanvasRenderTarget2D_SetSampleCount final -{ -public: - ETextureRenderTargetSampleCount InSampleCount; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasRenderTarget2D_SetSampleCount; - -// Function Engine.CanvasRenderTarget2D.GetSampleCount -// 0x0001 (0x0001 - 0x0000) -struct CanvasRenderTarget2D_GetSampleCount final -{ -public: - ETextureRenderTargetSampleCount ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasRenderTarget2D_GetSampleCount; - -// Function Engine.Character.CacheInitialMeshOffset -// 0x0030 (0x0030 - 0x0000) -struct Character_CacheInitialMeshOffset final -{ -public: - struct FVector MeshRelativeLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator MeshRelativeRotation; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_CacheInitialMeshOffset; - -// Function Engine.Character.ClientAckGoodMove -// 0x0004 (0x0004 - 0x0000) -struct Character_ClientAckGoodMove final -{ -public: - float Timestamp; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_ClientAckGoodMove; - -// Function Engine.Character.ClientAdjustPosition -// 0x0050 (0x0050 - 0x0000) -struct Character_ClientAdjustPosition final -{ -public: - float Timestamp; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector NewLoc; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector NewVel; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPrimitiveComponent* NewBase; // 0x0038(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NewBaseBoneName; // 0x0040(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHasBase; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bBaseRelativePosition; // 0x0049(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ServerMovementMode; // 0x004A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4B[0x5]; // 0x004B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Character_ClientAdjustPosition; - -// Function Engine.Character.ClientAdjustRootMotionPosition -// 0x0058 (0x0058 - 0x0000) -struct Character_ClientAdjustRootMotionPosition final -{ -public: - float Timestamp; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ServerMontageTrackPosition; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ServerLoc; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantizeNormal ServerRotation; // 0x0020(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ServerVelZ; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UPrimitiveComponent* ServerBase; // 0x0040(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ServerBoneName; // 0x0048(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHasBase; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bBaseRelativePosition; // 0x0051(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ServerMovementMode; // 0x0052(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_53[0x5]; // 0x0053(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Character_ClientAdjustRootMotionPosition; - -// Function Engine.Character.ClientAdjustRootMotionSourcePosition -// 0x00A8 (0x00A8 - 0x0000) -struct Character_ClientAdjustRootMotionSourcePosition final -{ -public: - float Timestamp; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRootMotionSourceGroup ServerRootMotion; // 0x0008(0x0048)(Parm, NativeAccessSpecifierPublic) - bool bHasAnimRootMotion; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ServerMontageTrackPosition; // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ServerLoc; // 0x0058(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantizeNormal ServerRotation; // 0x0070(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ServerVelZ; // 0x0088(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UPrimitiveComponent* ServerBase; // 0x0090(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ServerBoneName; // 0x0098(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHasBase; // 0x00A0(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bBaseRelativePosition; // 0x00A1(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ServerMovementMode; // 0x00A2(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A3[0x5]; // 0x00A3(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Character_ClientAdjustRootMotionSourcePosition; - -// Function Engine.Character.ClientMoveResponsePacked -// 0x00C8 (0x00C8 - 0x0000) -struct Character_ClientMoveResponsePacked final -{ -public: - struct FCharacterMoveResponsePackedBits PackedBits; // 0x0000(0x00C8)(ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_ClientMoveResponsePacked; - -// Function Engine.Character.ClientVeryShortAdjustPosition -// 0x0038 (0x0038 - 0x0000) -struct Character_ClientVeryShortAdjustPosition final -{ -public: - float Timestamp; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector NewLoc; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPrimitiveComponent* NewBase; // 0x0020(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NewBaseBoneName; // 0x0028(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHasBase; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bBaseRelativePosition; // 0x0031(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ServerMovementMode; // 0x0032(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_33[0x5]; // 0x0033(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Character_ClientVeryShortAdjustPosition; - -// Function Engine.Character.Crouch -// 0x0001 (0x0001 - 0x0000) -struct Character_Crouch final -{ -public: - bool bClientSimulation; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_Crouch; - -// Function Engine.Character.K2_OnEndCrouch -// 0x0008 (0x0008 - 0x0000) -struct Character_K2_OnEndCrouch final -{ -public: - float HalfHeightAdjust; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScaledHalfHeightAdjust; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_K2_OnEndCrouch; - -// Function Engine.Character.K2_OnMovementModeChanged -// 0x0004 (0x0004 - 0x0000) -struct Character_K2_OnMovementModeChanged final -{ -public: - EMovementMode PrevMovementMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMovementMode NewMovementMode; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 PrevCustomMode; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 NewCustomMode; // 0x0003(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_K2_OnMovementModeChanged; - -// Function Engine.Character.K2_OnStartCrouch -// 0x0008 (0x0008 - 0x0000) -struct Character_K2_OnStartCrouch final -{ -public: - float HalfHeightAdjust; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScaledHalfHeightAdjust; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_K2_OnStartCrouch; - -// Function Engine.Character.K2_UpdateCustomMovement -// 0x0004 (0x0004 - 0x0000) -struct Character_K2_UpdateCustomMovement final -{ -public: - float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_K2_UpdateCustomMovement; - -// Function Engine.Character.LaunchCharacter -// 0x0020 (0x0020 - 0x0000) -struct Character_LaunchCharacter final -{ -public: - struct FVector LaunchVelocity; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bXYOverride; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bZOverride; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Character_LaunchCharacter; - -// Function Engine.Character.OnLanded -// 0x00F8 (0x00F8 - 0x0000) -struct Character_OnLanded final -{ -public: - struct FHitResult Hit; // 0x0000(0x00F8)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_OnLanded; - -// Function Engine.Character.OnLaunched -// 0x0020 (0x0020 - 0x0000) -struct Character_OnLaunched final -{ -public: - struct FVector LaunchVelocity; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bXYOverride; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bZOverride; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Character_OnLaunched; - -// Function Engine.Character.OnWalkingOffLedge -// 0x0050 (0x0050 - 0x0000) -struct Character_OnWalkingOffLedge final -{ -public: - struct FVector PreviousFloorImpactNormal; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector PreviousFloorContactNormal; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector PreviousLocation; // 0x0030(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TimeDelta; // 0x0048(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Character_OnWalkingOffLedge; - -// Function Engine.Character.PlayAnimMontage -// 0x0018 (0x0018 - 0x0000) -struct Character_PlayAnimMontage final -{ -public: - class UAnimMontage* AnimMontage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InPlayRate; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName StartSectionName; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_PlayAnimMontage; - -// Function Engine.Character.RootMotionDebugClientPrintOnScreen -// 0x0010 (0x0010 - 0x0000) -struct Character_RootMotionDebugClientPrintOnScreen final -{ -public: - class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_RootMotionDebugClientPrintOnScreen; - -// Function Engine.Character.ServerMove -// 0x0058 (0x0058 - 0x0000) -struct Character_ServerMove final -{ -public: - float Timestamp; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector_NetQuantize10 InAccel; // 0x0008(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize100 ClientLoc; // 0x0020(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 CompressedMoveFlags; // 0x0038(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ClientRoll; // 0x0039(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x2]; // 0x003A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 View; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPrimitiveComponent* ClientMovementBase; // 0x0040(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ClientBaseBoneName; // 0x0048(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ClientMovementMode; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Character_ServerMove; - -// Function Engine.Character.ServerMoveDual -// 0x0080 (0x0080 - 0x0000) -struct Character_ServerMoveDual final -{ -public: - float TimeStamp0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector_NetQuantize10 InAccel0; // 0x0008(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 PendingFlags; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 View0; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Timestamp; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector_NetQuantize10 InAccel; // 0x0030(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize100 ClientLoc; // 0x0048(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 NewFlags; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ClientRoll; // 0x0061(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_62[0x2]; // 0x0062(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 View; // 0x0064(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPrimitiveComponent* ClientMovementBase; // 0x0068(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ClientBaseBoneName; // 0x0070(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ClientMovementMode; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Character_ServerMoveDual; - -// Function Engine.Character.ServerMoveDualHybridRootMotion -// 0x0080 (0x0080 - 0x0000) -struct Character_ServerMoveDualHybridRootMotion final -{ -public: - float TimeStamp0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector_NetQuantize10 InAccel0; // 0x0008(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 PendingFlags; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 View0; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Timestamp; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector_NetQuantize10 InAccel; // 0x0030(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize100 ClientLoc; // 0x0048(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 NewFlags; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ClientRoll; // 0x0061(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_62[0x2]; // 0x0062(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 View; // 0x0064(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPrimitiveComponent* ClientMovementBase; // 0x0068(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ClientBaseBoneName; // 0x0070(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ClientMovementMode; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Character_ServerMoveDualHybridRootMotion; - -// Function Engine.Character.ServerMoveDualNoBase -// 0x0070 (0x0070 - 0x0000) -struct Character_ServerMoveDualNoBase final -{ -public: - float TimeStamp0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector_NetQuantize10 InAccel0; // 0x0008(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 PendingFlags; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 View0; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Timestamp; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector_NetQuantize10 InAccel; // 0x0030(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize100 ClientLoc; // 0x0048(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 NewFlags; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ClientRoll; // 0x0061(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_62[0x2]; // 0x0062(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 View; // 0x0064(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ClientMovementMode; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Character_ServerMoveDualNoBase; - -// Function Engine.Character.ServerMoveNoBase -// 0x0048 (0x0048 - 0x0000) -struct Character_ServerMoveNoBase final -{ -public: - float Timestamp; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector_NetQuantize10 InAccel; // 0x0008(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize100 ClientLoc; // 0x0020(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 CompressedMoveFlags; // 0x0038(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ClientRoll; // 0x0039(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x2]; // 0x003A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 View; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ClientMovementMode; // 0x0040(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Character_ServerMoveNoBase; - -// Function Engine.Character.ServerMoveOld -// 0x0028 (0x0028 - 0x0000) -struct Character_ServerMoveOld final -{ -public: - float OldTimeStamp; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector_NetQuantize10 OldAccel; // 0x0008(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 OldMoveFlags; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Character_ServerMoveOld; - -// Function Engine.Character.ServerMovePacked -// 0x00C8 (0x00C8 - 0x0000) -struct Character_ServerMovePacked final -{ -public: - struct FCharacterServerMovePackedBits PackedBits; // 0x0000(0x00C8)(ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_ServerMovePacked; - -// Function Engine.Character.StopAnimMontage -// 0x0008 (0x0008 - 0x0000) -struct Character_StopAnimMontage final -{ -public: - class UAnimMontage* AnimMontage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_StopAnimMontage; - -// Function Engine.Character.UnCrouch -// 0x0001 (0x0001 - 0x0000) -struct Character_UnCrouch final -{ -public: - bool bClientSimulation; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_UnCrouch; - -// Function Engine.Character.CanCrouch -// 0x0001 (0x0001 - 0x0000) -struct Character_CanCrouch final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_CanCrouch; - -// Function Engine.Character.CanJump -// 0x0001 (0x0001 - 0x0000) -struct Character_CanJump final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_CanJump; - -// Function Engine.Character.CanJumpInternal -// 0x0001 (0x0001 - 0x0000) -struct Character_CanJumpInternal final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_CanJumpInternal; - -// Function Engine.Character.GetAnimRootMotionTranslationScale -// 0x0004 (0x0004 - 0x0000) -struct Character_GetAnimRootMotionTranslationScale final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_GetAnimRootMotionTranslationScale; - -// Function Engine.Character.GetBaseRotationOffsetRotator -// 0x0018 (0x0018 - 0x0000) -struct Character_GetBaseRotationOffsetRotator final -{ -public: - struct FRotator ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_GetBaseRotationOffsetRotator; - -// Function Engine.Character.GetBaseTranslationOffset -// 0x0018 (0x0018 - 0x0000) -struct Character_GetBaseTranslationOffset final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_GetBaseTranslationOffset; - -// Function Engine.Character.GetCurrentMontage -// 0x0008 (0x0008 - 0x0000) -struct Character_GetCurrentMontage final -{ -public: - class UAnimMontage* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_GetCurrentMontage; - -// Function Engine.Character.HasAnyRootMotion -// 0x0001 (0x0001 - 0x0000) -struct Character_HasAnyRootMotion final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_HasAnyRootMotion; - -// Function Engine.Character.IsJumpProvidingForce -// 0x0001 (0x0001 - 0x0000) -struct Character_IsJumpProvidingForce final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_IsJumpProvidingForce; - -// Function Engine.Character.IsPlayingNetworkedRootMotionMontage -// 0x0001 (0x0001 - 0x0000) -struct Character_IsPlayingNetworkedRootMotionMontage final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_IsPlayingNetworkedRootMotionMontage; - -// Function Engine.Character.IsPlayingRootMotion -// 0x0001 (0x0001 - 0x0000) -struct Character_IsPlayingRootMotion final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Character_IsPlayingRootMotion; - -// Function Engine.Controller.ClientSetLocation -// 0x0030 (0x0030 - 0x0000) -struct Controller_ClientSetLocation final -{ -public: - struct FVector NewLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator NewRotation; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Controller_ClientSetLocation; - -// Function Engine.Controller.ClientSetRotation -// 0x0020 (0x0020 - 0x0000) -struct Controller_ClientSetRotation final -{ -public: - struct FRotator NewRotation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bResetCamera; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Controller_ClientSetRotation; - -// Function Engine.Controller.Possess -// 0x0008 (0x0008 - 0x0000) -struct Controller_Possess final -{ -public: - class APawn* InPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Controller_Possess; - -// Function Engine.Controller.ReceiveInstigatedAnyDamage -// 0x0020 (0x0020 - 0x0000) -struct Controller_ReceiveInstigatedAnyDamage final -{ -public: - float Damage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - const class UDamageType* DamageType; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* DamagedActor; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* DamageCauser; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Controller_ReceiveInstigatedAnyDamage; - -// Function Engine.Controller.ReceivePossess -// 0x0008 (0x0008 - 0x0000) -struct Controller_ReceivePossess final -{ -public: - class APawn* PossessedPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Controller_ReceivePossess; - -// Function Engine.Controller.ReceiveUnPossess -// 0x0008 (0x0008 - 0x0000) -struct Controller_ReceiveUnPossess final -{ -public: - class APawn* UnpossessedPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Controller_ReceiveUnPossess; - -// Function Engine.Controller.SetControlRotation -// 0x0018 (0x0018 - 0x0000) -struct Controller_SetControlRotation final -{ -public: - struct FRotator NewRotation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Controller_SetControlRotation; - -// Function Engine.Controller.SetIgnoreLookInput -// 0x0001 (0x0001 - 0x0000) -struct Controller_SetIgnoreLookInput final -{ -public: - bool bNewLookInput; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Controller_SetIgnoreLookInput; - -// Function Engine.Controller.SetIgnoreMoveInput -// 0x0001 (0x0001 - 0x0000) -struct Controller_SetIgnoreMoveInput final -{ -public: - bool bNewMoveInput; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Controller_SetIgnoreMoveInput; - -// Function Engine.Controller.SetInitialLocationAndRotation -// 0x0030 (0x0030 - 0x0000) -struct Controller_SetInitialLocationAndRotation final -{ -public: - struct FVector NewLocation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator NewRotation; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Controller_SetInitialLocationAndRotation; - -// Function Engine.Controller.GetControlRotation -// 0x0018 (0x0018 - 0x0000) -struct Controller_GetControlRotation final -{ -public: - struct FRotator ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Controller_GetControlRotation; - -// Function Engine.Controller.GetDesiredRotation -// 0x0018 (0x0018 - 0x0000) -struct Controller_GetDesiredRotation final -{ -public: - struct FRotator ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Controller_GetDesiredRotation; - -// Function Engine.Controller.GetPlayerViewPoint -// 0x0030 (0x0030 - 0x0000) -struct Controller_GetPlayerViewPoint final -{ -public: - struct FVector Location; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Controller_GetPlayerViewPoint; - -// Function Engine.Controller.GetViewTarget -// 0x0008 (0x0008 - 0x0000) -struct Controller_GetViewTarget final -{ -public: - class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Controller_GetViewTarget; - -// Function Engine.Controller.IsLocalController -// 0x0001 (0x0001 - 0x0000) -struct Controller_IsLocalController final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Controller_IsLocalController; - -// Function Engine.Controller.IsLocalPlayerController -// 0x0001 (0x0001 - 0x0000) -struct Controller_IsLocalPlayerController final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Controller_IsLocalPlayerController; - -// Function Engine.Controller.IsLookInputIgnored -// 0x0001 (0x0001 - 0x0000) -struct Controller_IsLookInputIgnored final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Controller_IsLookInputIgnored; - -// Function Engine.Controller.IsMoveInputIgnored -// 0x0001 (0x0001 - 0x0000) -struct Controller_IsMoveInputIgnored final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Controller_IsMoveInputIgnored; - -// Function Engine.Controller.IsPlayerController -// 0x0001 (0x0001 - 0x0000) -struct Controller_IsPlayerController final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Controller_IsPlayerController; - -// Function Engine.Controller.K2_GetPawn -// 0x0008 (0x0008 - 0x0000) -struct Controller_K2_GetPawn final -{ -public: - class APawn* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Controller_K2_GetPawn; - -// Function Engine.Controller.LineOfSightTo -// 0x0028 (0x0028 - 0x0000) -struct Controller_LineOfSightTo final -{ -public: - const class AActor* Other; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ViewPoint; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAlternateChecks; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0021(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Controller_LineOfSightTo; - -// Function Engine.PlayerController.ActivateTouchInterface -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_ActivateTouchInterface final -{ -public: - class UTouchInterface* NewTouchInterface; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ActivateTouchInterface; - -// Function Engine.PlayerController.AddPitchInput -// 0x0004 (0x0004 - 0x0000) -struct PlayerController_AddPitchInput final -{ -public: - float Val; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_AddPitchInput; - -// Function Engine.PlayerController.AddRollInput -// 0x0004 (0x0004 - 0x0000) -struct PlayerController_AddRollInput final -{ -public: - float Val; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_AddRollInput; - -// Function Engine.PlayerController.AddYawInput -// 0x0004 (0x0004 - 0x0000) -struct PlayerController_AddYawInput final -{ -public: - float Val; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_AddYawInput; - -// Function Engine.PlayerController.Camera -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_Camera final -{ -public: - class FName NewMode; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_Camera; - -// Function Engine.PlayerController.CanRestartPlayer -// 0x0001 (0x0001 - 0x0000) -struct PlayerController_CanRestartPlayer final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_CanRestartPlayer; - -// Function Engine.PlayerController.ClientAckTimeDilation -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_ClientAckTimeDilation final -{ -public: - float TimeDilation; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ServerStep; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientAckTimeDilation; - -// Function Engine.PlayerController.ClientAckUpdateLevelVisibility -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_ClientAckUpdateLevelVisibility final -{ -public: - class FName PackageName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNetLevelVisibilityTransactionId TransactionId; // 0x0008(0x0004)(Parm, NoDestructor, NativeAccessSpecifierPublic) - bool bClientAckCanMakeVisible; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_ClientAckUpdateLevelVisibility; - -// Function Engine.PlayerController.ClientAddTextureStreamingLoc -// 0x0020 (0x0020 - 0x0000) -struct PlayerController_ClientAddTextureStreamingLoc final -{ -public: - struct FVector InLoc; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOverrideLocation; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_ClientAddTextureStreamingLoc; - -// Function Engine.PlayerController.ClientCapBandwidth -// 0x0004 (0x0004 - 0x0000) -struct PlayerController_ClientCapBandwidth final -{ -public: - int32 Cap; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientCapBandwidth; - -// Function Engine.PlayerController.ClientCorrectionAsyncPhysicsTimestamp -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_ClientCorrectionAsyncPhysicsTimestamp final -{ -public: - struct FAsyncPhysicsTimestamp Timestamp; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientCorrectionAsyncPhysicsTimestamp; - -// Function Engine.PlayerController.ClientEnableNetworkVoice -// 0x0001 (0x0001 - 0x0000) -struct PlayerController_ClientEnableNetworkVoice final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientEnableNetworkVoice; - -// Function Engine.PlayerController.ClientGameEnded -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_ClientGameEnded final -{ -public: - class AActor* EndGameFocus; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsWinner; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_ClientGameEnded; - -// Function Engine.PlayerController.ClientGotoState -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_ClientGotoState final -{ -public: - class FName NewState; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientGotoState; - -// Function Engine.PlayerController.ClientIgnoreLookInput -// 0x0001 (0x0001 - 0x0000) -struct PlayerController_ClientIgnoreLookInput final -{ -public: - bool bIgnore; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientIgnoreLookInput; - -// Function Engine.PlayerController.ClientIgnoreMoveInput -// 0x0001 (0x0001 - 0x0000) -struct PlayerController_ClientIgnoreMoveInput final -{ -public: - bool bIgnore; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientIgnoreMoveInput; - -// Function Engine.PlayerController.ClientMessage -// 0x0020 (0x0020 - 0x0000) -struct PlayerController_ClientMessage final -{ -public: - class FString S; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Type; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MsgLifeTime; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_ClientMessage; - -// Function Engine.PlayerController.ClientMutePlayer -// 0x0030 (0x0030 - 0x0000) -struct PlayerController_ClientMutePlayer final -{ -public: - struct FUniqueNetIdRepl PlayerId; // 0x0000(0x0030)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientMutePlayer; - -// Function Engine.PlayerController.ClientPlayForceFeedback_Internal -// 0x0018 (0x0018 - 0x0000) -struct PlayerController_ClientPlayForceFeedback_Internal final -{ -public: - class UForceFeedbackEffect* ForceFeedbackEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FForceFeedbackParameters Params_0; // 0x0008(0x000C)(Parm, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_ClientPlayForceFeedback_Internal; - -// Function Engine.PlayerController.ClientPlaySound -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_ClientPlaySound final -{ -public: - class USoundBase* Sound; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumeMultiplier; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PitchMultiplier; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientPlaySound; - -// Function Engine.PlayerController.ClientPlaySoundAtLocation -// 0x0028 (0x0028 - 0x0000) -struct PlayerController_ClientPlaySoundAtLocation final -{ -public: - class USoundBase* Sound; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumeMultiplier; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PitchMultiplier; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientPlaySoundAtLocation; - -// Function Engine.PlayerController.ClientPrepareMapChange -// 0x000C (0x000C - 0x0000) -struct PlayerController_ClientPrepareMapChange final -{ -public: - class FName LevelName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFirst; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLast; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_ClientPrepareMapChange; - -// Function Engine.PlayerController.ClientPrestreamTextures -// 0x0018 (0x0018 - 0x0000) -struct PlayerController_ClientPrestreamTextures final -{ -public: - class AActor* ForcedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ForceDuration; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableStreaming; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 CinematicTextureGroups; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_ClientPrestreamTextures; - -// Function Engine.PlayerController.ClientReceiveLocalizedMessage -// 0x0028 (0x0028 - 0x0000) -struct PlayerController_ClientReceiveLocalizedMessage final -{ -public: - TSubclassOf Message; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SWITCH; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class APlayerState* RelatedPlayerState_1; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APlayerState* RelatedPlayerState_2; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* OptionalObject; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientReceiveLocalizedMessage; - -// Function Engine.PlayerController.ClientRecvServerAckFrame -// 0x000C (0x000C - 0x0000) -struct PlayerController_ClientRecvServerAckFrame final -{ -public: - int32 LastProcessedInputFrame; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RecvServerFrameNumber; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int8 TimeDilation; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_ClientRecvServerAckFrame; - -// Function Engine.PlayerController.ClientRecvServerAckFrameDebug -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_ClientRecvServerAckFrameDebug final -{ -public: - uint8 NumBuffered; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TargetNumBufferedCmds; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientRecvServerAckFrameDebug; - -// Function Engine.PlayerController.ClientRepObjRef -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_ClientRepObjRef final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientRepObjRef; - -// Function Engine.PlayerController.ClientRestart -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_ClientRestart final -{ -public: - class APawn* NewPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientRestart; - -// Function Engine.PlayerController.ClientRetryClientRestart -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_ClientRetryClientRestart final -{ -public: - class APawn* NewPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientRetryClientRestart; - -// Function Engine.PlayerController.ClientReturnToMainMenuWithTextReason -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_ClientReturnToMainMenuWithTextReason final -{ -public: - class FText ReturnReason; // 0x0000(0x0010)(ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientReturnToMainMenuWithTextReason; - -// Function Engine.PlayerController.ClientSetCameraFade -// 0x0020 (0x0020 - 0x0000) -struct PlayerController_ClientSetCameraFade final -{ -public: - bool bEnableFading; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FColor FadeColor; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D FadeAlpha; // 0x0008(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeTime; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFadeAudio; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHoldWhenFinished; // 0x001D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1E[0x2]; // 0x001E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_ClientSetCameraFade; - -// Function Engine.PlayerController.ClientSetCameraMode -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_ClientSetCameraMode final -{ -public: - class FName NewCamMode; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientSetCameraMode; - -// Function Engine.PlayerController.ClientSetCinematicMode -// 0x0004 (0x0004 - 0x0000) -struct PlayerController_ClientSetCinematicMode final -{ -public: - bool bInCinematicMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAffectsMovement; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAffectsTurning; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAffectsHUD; // 0x0003(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientSetCinematicMode; - -// Function Engine.PlayerController.ClientSetForceMipLevelsToBeResident -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_ClientSetForceMipLevelsToBeResident final -{ -public: - class UMaterialInterface* Material; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ForceDuration; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CinematicTextureGroups; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientSetForceMipLevelsToBeResident; - -// Function Engine.PlayerController.ClientSetHUD -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_ClientSetHUD final -{ -public: - TSubclassOf NewHUDClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientSetHUD; - -// Function Engine.PlayerController.ClientSetSpectatorWaiting -// 0x0001 (0x0001 - 0x0000) -struct PlayerController_ClientSetSpectatorWaiting final -{ -public: - bool bWaiting; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientSetSpectatorWaiting; - -// Function Engine.PlayerController.ClientSetupNetworkPhysicsTimestamp -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_ClientSetupNetworkPhysicsTimestamp final -{ -public: - struct FAsyncPhysicsTimestamp Timestamp; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientSetupNetworkPhysicsTimestamp; - -// Function Engine.PlayerController.ClientSetViewTarget -// 0x0018 (0x0018 - 0x0000) -struct PlayerController_ClientSetViewTarget final -{ -public: - class AActor* A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FViewTargetTransitionParams TransitionParams; // 0x0008(0x0010)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientSetViewTarget; - -// Function Engine.PlayerController.ClientSpawnCameraLensEffect -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_ClientSpawnCameraLensEffect final -{ -public: - TSubclassOf LensEffectEmitterClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientSpawnCameraLensEffect; - -// Function Engine.PlayerController.ClientSpawnGenericCameraLensEffect -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_ClientSpawnGenericCameraLensEffect final -{ -public: - TSubclassOf LensEffectEmitterClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientSpawnGenericCameraLensEffect; - -// Function Engine.PlayerController.ClientStartCameraShake -// 0x0028 (0x0028 - 0x0000) -struct PlayerController_ClientStartCameraShake final -{ -public: - TSubclassOf Shake; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Scale; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECameraShakePlaySpace PlaySpace; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator UserPlaySpaceRot; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientStartCameraShake; - -// Function Engine.PlayerController.ClientStartCameraShakeFromSource -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_ClientStartCameraShakeFromSource final -{ -public: - TSubclassOf Shake; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCameraShakeSourceComponent* SourceComponent; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientStartCameraShakeFromSource; - -// Function Engine.PlayerController.ClientStopCameraShake -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_ClientStopCameraShake final -{ -public: - TSubclassOf Shake; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bImmediately; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_ClientStopCameraShake; - -// Function Engine.PlayerController.ClientStopCameraShakesFromSource -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_ClientStopCameraShakesFromSource final -{ -public: - class UCameraShakeSourceComponent* SourceComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bImmediately; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_ClientStopCameraShakesFromSource; - -// Function Engine.PlayerController.ClientStopForceFeedback -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_ClientStopForceFeedback final -{ -public: - class UForceFeedbackEffect* ForceFeedbackEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Tag; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientStopForceFeedback; - -// Function Engine.PlayerController.ClientTeamMessage -// 0x0028 (0x0028 - 0x0000) -struct PlayerController_ClientTeamMessage final -{ -public: - class APlayerState* SenderPlayerState; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString S; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Type; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MsgLifeTime; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_ClientTeamMessage; - -// Function Engine.PlayerController.ClientTravel -// 0x0028 (0x0028 - 0x0000) -struct PlayerController_ClientTravel final -{ -public: - class FString URL; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETravelType TravelType; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSeamless; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid MapPackageGuid; // 0x0014(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_ClientTravel; - -// Function Engine.PlayerController.ClientTravelInternal -// 0x0028 (0x0028 - 0x0000) -struct PlayerController_ClientTravelInternal final -{ -public: - class FString URL; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETravelType TravelType; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSeamless; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid MapPackageGuid; // 0x0014(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_ClientTravelInternal; - -// Function Engine.PlayerController.ClientUnmutePlayer -// 0x0030 (0x0030 - 0x0000) -struct PlayerController_ClientUnmutePlayer final -{ -public: - struct FUniqueNetIdRepl PlayerId; // 0x0000(0x0030)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientUnmutePlayer; - -// Function Engine.PlayerController.ClientUnmutePlayers -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_ClientUnmutePlayers final -{ -public: - TArray PlayerIds; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientUnmutePlayers; - -// Function Engine.PlayerController.ClientUpdateLevelStreamingStatus -// 0x0018 (0x0018 - 0x0000) -struct PlayerController_ClientUpdateLevelStreamingStatus final -{ -public: - class FName PackageName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNewShouldBeLoaded; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNewShouldBeVisible; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNewShouldBlockOnLoad; // 0x000A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 LODIndex; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNetLevelVisibilityTransactionId TransactionId; // 0x0010(0x0004)(Parm, NoDestructor, NativeAccessSpecifierPublic) - bool bNewShouldBlockOnUnload; // 0x0014(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_ClientUpdateLevelStreamingStatus; - -// Function Engine.PlayerController.ClientUpdateMultipleLevelsStreamingStatus -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_ClientUpdateMultipleLevelsStreamingStatus final -{ -public: - TArray LevelStatuses; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientUpdateMultipleLevelsStreamingStatus; - -// Function Engine.PlayerController.ClientWasKicked -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_ClientWasKicked final -{ -public: - class FText KickReason; // 0x0000(0x0010)(ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ClientWasKicked; - -// Function Engine.PlayerController.ConsoleKey -// 0x0018 (0x0018 - 0x0000) -struct PlayerController_ConsoleKey final -{ -public: - struct FKey Key; // 0x0000(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ConsoleKey; - -// Function Engine.PlayerController.FOV -// 0x0004 (0x0004 - 0x0000) -struct PlayerController_FOV final -{ -public: - float NewFOV; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_FOV; - -// Function Engine.PlayerController.K2_ClientPlayForceFeedback -// 0x0018 (0x0018 - 0x0000) -struct PlayerController_K2_ClientPlayForceFeedback final -{ -public: - class UForceFeedbackEffect* ForceFeedbackEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Tag; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLooping; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIgnoreTimeDilation; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPlayWhilePaused; // 0x0012(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13[0x5]; // 0x0013(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_K2_ClientPlayForceFeedback; - -// Function Engine.PlayerController.LocalTravel -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_LocalTravel final -{ -public: - class FString URL; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_LocalTravel; - -// Function Engine.PlayerController.OnServerStartedVisualLogger -// 0x0001 (0x0001 - 0x0000) -struct PlayerController_OnServerStartedVisualLogger final -{ -public: - bool bIsLogging; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_OnServerStartedVisualLogger; - -// Function Engine.PlayerController.PlayDynamicForceFeedback -// 0x0028 (0x0028 - 0x0000) -struct PlayerController_PlayDynamicForceFeedback final -{ -public: - float Intensity; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAffectsLeftLarge; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAffectsLeftSmall; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAffectsRightLarge; // 0x000A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAffectsRightSmall; // 0x000B(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDynamicForceFeedbackAction Action; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLatentActionInfo LatentInfo; // 0x0010(0x0018)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_PlayDynamicForceFeedback; - -// Function Engine.PlayerController.PlayHapticEffect -// 0x0018 (0x0018 - 0x0000) -struct PlayerController_PlayHapticEffect final -{ -public: - class UHapticFeedbackEffect_Base* HapticEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EControllerHand Hand; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Scale; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLoop; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_PlayHapticEffect; - -// Function Engine.PlayerController.SendToConsole -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_SendToConsole final -{ -public: - class FString Command; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_SendToConsole; - -// Function Engine.PlayerController.ServerAcknowledgePossession -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_ServerAcknowledgePossession final -{ -public: - class APawn* P; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ServerAcknowledgePossession; - -// Function Engine.PlayerController.ServerBlockPlayer -// 0x0030 (0x0030 - 0x0000) -struct PlayerController_ServerBlockPlayer final -{ -public: - struct FUniqueNetIdRepl PlayerId; // 0x0000(0x0030)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ServerBlockPlayer; - -// Function Engine.PlayerController.ServerCamera -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_ServerCamera final -{ -public: - class FName NewMode; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ServerCamera; - -// Function Engine.PlayerController.ServerChangeName -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_ServerChangeName final -{ -public: - class FString S; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ServerChangeName; - -// Function Engine.PlayerController.ServerExec -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_ServerExec final -{ -public: - class FString Msg; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ServerExec; - -// Function Engine.PlayerController.ServerExecRPC -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_ServerExecRPC final -{ -public: - class FString Msg; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ServerExecRPC; - -// Function Engine.PlayerController.ServerMutePlayer -// 0x0030 (0x0030 - 0x0000) -struct PlayerController_ServerMutePlayer final -{ -public: - struct FUniqueNetIdRepl PlayerId; // 0x0000(0x0030)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ServerMutePlayer; - -// Function Engine.PlayerController.ServerNotifyLoadedWorld -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_ServerNotifyLoadedWorld final -{ -public: - class FName WorldPackageName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ServerNotifyLoadedWorld; - -// Function Engine.PlayerController.ServerRecvClientInputFrame -// 0x0018 (0x0018 - 0x0000) -struct PlayerController_ServerRecvClientInputFrame final -{ -public: - int32 RecvClientInputFrame; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Data; // 0x0008(0x0010)(ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ServerRecvClientInputFrame; - -// Function Engine.PlayerController.ServerSendLatestAsyncPhysicsTimestamp -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_ServerSendLatestAsyncPhysicsTimestamp final -{ -public: - struct FAsyncPhysicsTimestamp Timestamp; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ServerSendLatestAsyncPhysicsTimestamp; - -// Function Engine.PlayerController.ServerSetSpectatorLocation -// 0x0030 (0x0030 - 0x0000) -struct PlayerController_ServerSetSpectatorLocation final -{ -public: - struct FVector NewLoc; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator NewRot; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ServerSetSpectatorLocation; - -// Function Engine.PlayerController.ServerSetSpectatorWaiting -// 0x0001 (0x0001 - 0x0000) -struct PlayerController_ServerSetSpectatorWaiting final -{ -public: - bool bWaiting; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ServerSetSpectatorWaiting; - -// Function Engine.PlayerController.ServerUnblockPlayer -// 0x0030 (0x0030 - 0x0000) -struct PlayerController_ServerUnblockPlayer final -{ -public: - struct FUniqueNetIdRepl PlayerId; // 0x0000(0x0030)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ServerUnblockPlayer; - -// Function Engine.PlayerController.ServerUnmutePlayer -// 0x0030 (0x0030 - 0x0000) -struct PlayerController_ServerUnmutePlayer final -{ -public: - struct FUniqueNetIdRepl PlayerId; // 0x0000(0x0030)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ServerUnmutePlayer; - -// Function Engine.PlayerController.ServerUpdateCamera -// 0x0020 (0x0020 - 0x0000) -struct PlayerController_ServerUpdateCamera final -{ -public: - struct FVector_NetQuantize CamLoc; // 0x0000(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CamPitchAndYaw; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_ServerUpdateCamera; - -// Function Engine.PlayerController.ServerUpdateLevelVisibility -// 0x0018 (0x0018 - 0x0000) -struct PlayerController_ServerUpdateLevelVisibility final -{ -public: - struct FUpdateLevelVisibilityLevelInfo LevelVisibility; // 0x0000(0x0018)(ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ServerUpdateLevelVisibility; - -// Function Engine.PlayerController.ServerUpdateMultipleLevelsVisibility -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_ServerUpdateMultipleLevelsVisibility final -{ -public: - TArray LevelVisibilities; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ServerUpdateMultipleLevelsVisibility; - -// Function Engine.PlayerController.ServerViewSelf -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_ServerViewSelf final -{ -public: - struct FViewTargetTransitionParams TransitionParams; // 0x0000(0x0010)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ServerViewSelf; - -// Function Engine.PlayerController.SetAudioListenerAttenuationOverride -// 0x0020 (0x0020 - 0x0000) -struct PlayerController_SetAudioListenerAttenuationOverride final -{ -public: - class USceneComponent* AttachToComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AttenuationLocationOVerride; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_SetAudioListenerAttenuationOverride; - -// Function Engine.PlayerController.SetAudioListenerOverride -// 0x0038 (0x0038 - 0x0000) -struct PlayerController_SetAudioListenerOverride final -{ -public: - class USceneComponent* AttachToComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_SetAudioListenerOverride; - -// Function Engine.PlayerController.SetCinematicMode -// 0x0005 (0x0005 - 0x0000) -struct PlayerController_SetCinematicMode final -{ -public: - bool bInCinematicMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHidePlayer; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAffectsHUD; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAffectsMovement; // 0x0003(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAffectsTurning; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_SetCinematicMode; - -// Function Engine.PlayerController.SetControllerLightColor -// 0x0004 (0x0004 - 0x0000) -struct PlayerController_SetControllerLightColor final -{ -public: - struct FColor Color; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_SetControllerLightColor; - -// Function Engine.PlayerController.SetDeprecatedInputPitchScale -// 0x0004 (0x0004 - 0x0000) -struct PlayerController_SetDeprecatedInputPitchScale final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_SetDeprecatedInputPitchScale; - -// Function Engine.PlayerController.SetDeprecatedInputRollScale -// 0x0004 (0x0004 - 0x0000) -struct PlayerController_SetDeprecatedInputRollScale final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_SetDeprecatedInputRollScale; - -// Function Engine.PlayerController.SetDeprecatedInputYawScale -// 0x0004 (0x0004 - 0x0000) -struct PlayerController_SetDeprecatedInputYawScale final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_SetDeprecatedInputYawScale; - -// Function Engine.PlayerController.SetDisableHaptics -// 0x0001 (0x0001 - 0x0000) -struct PlayerController_SetDisableHaptics final -{ -public: - bool bNewDisabled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_SetDisableHaptics; - -// Function Engine.PlayerController.SetHapticsByValue -// 0x000C (0x000C - 0x0000) -struct PlayerController_SetHapticsByValue final -{ -public: - float Frequency; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Amplitude; // 0x0004(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EControllerHand Hand; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_SetHapticsByValue; - -// Function Engine.PlayerController.SetMotionControlsEnabled -// 0x0001 (0x0001 - 0x0000) -struct PlayerController_SetMotionControlsEnabled final -{ -public: - bool bEnabled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_SetMotionControlsEnabled; - -// Function Engine.PlayerController.SetMouseCursorWidget -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_SetMouseCursorWidget final -{ -public: - EMouseCursor Cursor; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UUserWidget* CursorWidget; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_SetMouseCursorWidget; - -// Function Engine.PlayerController.SetMouseLocation -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_SetMouseLocation final -{ -public: - int32 X; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Y; // 0x0004(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_SetMouseLocation; - -// Function Engine.PlayerController.SetName -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_SetName final -{ -public: - class FString S; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_SetName; - -// Function Engine.PlayerController.SetViewTargetWithBlend -// 0x0018 (0x0018 - 0x0000) -struct PlayerController_SetViewTargetWithBlend final -{ -public: - class AActor* NewViewTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlendTime; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EViewTargetBlendFunction BlendFunc; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float BlendExp; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLockOutgoing; // 0x0014(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_SetViewTargetWithBlend; - -// Function Engine.PlayerController.SetVirtualJoystickVisibility -// 0x0001 (0x0001 - 0x0000) -struct PlayerController_SetVirtualJoystickVisibility final -{ -public: - bool bVisible; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_SetVirtualJoystickVisibility; - -// Function Engine.PlayerController.StartFire -// 0x0001 (0x0001 - 0x0000) -struct PlayerController_StartFire final -{ -public: - uint8 FireModeNum; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_StartFire; - -// Function Engine.PlayerController.StopHapticEffect -// 0x0001 (0x0001 - 0x0000) -struct PlayerController_StopHapticEffect final -{ -public: - EControllerHand Hand; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_StopHapticEffect; - -// Function Engine.PlayerController.SwitchLevel -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_SwitchLevel final -{ -public: - class FString URL; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_SwitchLevel; - -// Function Engine.PlayerController.TestServerLevelVisibilityChange -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_TestServerLevelVisibilityChange final -{ -public: - class FName PackageName; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Filename; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_TestServerLevelVisibilityChange; - -// Function Engine.PlayerController.ToggleSpeaking -// 0x0001 (0x0001 - 0x0000) -struct PlayerController_ToggleSpeaking final -{ -public: - bool bInSpeaking; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_ToggleSpeaking; - -// Function Engine.PlayerController.DeprojectMousePositionToWorld -// 0x0038 (0x0038 - 0x0000) -struct PlayerController_DeprojectMousePositionToWorld final -{ -public: - struct FVector WorldLocation; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector WorldDirection; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_DeprojectMousePositionToWorld; - -// Function Engine.PlayerController.DeprojectScreenPositionToWorld -// 0x0040 (0x0040 - 0x0000) -struct PlayerController_DeprojectScreenPositionToWorld final -{ -public: - float ScreenX; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenY; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector WorldLocation; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector WorldDirection; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_DeprojectScreenPositionToWorld; - -// Function Engine.PlayerController.GetAsyncPhysicsDataToConsume -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_GetAsyncPhysicsDataToConsume final -{ -public: - const class UAsyncPhysicsData* ReturnValue; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_GetAsyncPhysicsDataToConsume; - -// Function Engine.PlayerController.GetAsyncPhysicsDataToWrite -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_GetAsyncPhysicsDataToWrite final -{ -public: - class UAsyncPhysicsData* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_GetAsyncPhysicsDataToWrite; - -// Function Engine.PlayerController.GetDeprecatedInputPitchScale -// 0x0004 (0x0004 - 0x0000) -struct PlayerController_GetDeprecatedInputPitchScale final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_GetDeprecatedInputPitchScale; - -// Function Engine.PlayerController.GetDeprecatedInputRollScale -// 0x0004 (0x0004 - 0x0000) -struct PlayerController_GetDeprecatedInputRollScale final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_GetDeprecatedInputRollScale; - -// Function Engine.PlayerController.GetDeprecatedInputYawScale -// 0x0004 (0x0004 - 0x0000) -struct PlayerController_GetDeprecatedInputYawScale final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_GetDeprecatedInputYawScale; - -// Function Engine.PlayerController.GetFocalLocation -// 0x0018 (0x0018 - 0x0000) -struct PlayerController_GetFocalLocation final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_GetFocalLocation; - -// Function Engine.PlayerController.GetHitResultUnderCursor -// 0x0108 (0x0108 - 0x0000) -struct PlayerController_GetHitResultUnderCursor final -{ -public: - ECollisionChannel TraceChannel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult HitResult; // 0x0008(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0100(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_101[0x7]; // 0x0101(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_GetHitResultUnderCursor; - -// Function Engine.PlayerController.GetHitResultUnderCursorByChannel -// 0x0108 (0x0108 - 0x0000) -struct PlayerController_GetHitResultUnderCursorByChannel final -{ -public: - ETraceTypeQuery TraceChannel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult HitResult; // 0x0008(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0100(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_101[0x7]; // 0x0101(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_GetHitResultUnderCursorByChannel; - -// Function Engine.PlayerController.GetHitResultUnderCursorForObjects -// 0x0118 (0x0118 - 0x0000) -struct PlayerController_GetHitResultUnderCursorForObjects final -{ -public: - TArray ObjectTypes; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult HitResult; // 0x0018(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0110(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_111[0x7]; // 0x0111(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_GetHitResultUnderCursorForObjects; - -// Function Engine.PlayerController.GetHitResultUnderFinger -// 0x0108 (0x0108 - 0x0000) -struct PlayerController_GetHitResultUnderFinger final -{ -public: - ETouchIndex FingerIndex; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel TraceChannel; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult HitResult; // 0x0008(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0100(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_101[0x7]; // 0x0101(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_GetHitResultUnderFinger; - -// Function Engine.PlayerController.GetHitResultUnderFingerByChannel -// 0x0108 (0x0108 - 0x0000) -struct PlayerController_GetHitResultUnderFingerByChannel final -{ -public: - ETouchIndex FingerIndex; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETraceTypeQuery TraceChannel; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult HitResult; // 0x0008(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0100(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_101[0x7]; // 0x0101(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_GetHitResultUnderFingerByChannel; - -// Function Engine.PlayerController.GetHitResultUnderFingerForObjects -// 0x0120 (0x0120 - 0x0000) -struct PlayerController_GetHitResultUnderFingerForObjects final -{ -public: - ETouchIndex FingerIndex; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ObjectTypes; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult HitResult; // 0x0020(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0118(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_GetHitResultUnderFingerForObjects; - -// Function Engine.PlayerController.GetHUD -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_GetHUD final -{ -public: - class AHUD* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_GetHUD; - -// Function Engine.PlayerController.GetInputAnalogKeyState -// 0x0020 (0x0020 - 0x0000) -struct PlayerController_GetInputAnalogKeyState final -{ -public: - struct FKey Key; // 0x0000(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_GetInputAnalogKeyState; - -// Function Engine.PlayerController.GetInputAnalogStickState -// 0x000C (0x000C - 0x0000) -struct PlayerController_GetInputAnalogStickState final -{ -public: - EControllerAnalogStick WhichStick; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float StickX; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StickY; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_GetInputAnalogStickState; - -// Function Engine.PlayerController.GetInputKeyTimeDown -// 0x0020 (0x0020 - 0x0000) -struct PlayerController_GetInputKeyTimeDown final -{ -public: - struct FKey Key; // 0x0000(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_GetInputKeyTimeDown; - -// Function Engine.PlayerController.GetInputMotionState -// 0x0060 (0x0060 - 0x0000) -struct PlayerController_GetInputMotionState final -{ -public: - struct FVector Tilt; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector RotationRate; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Gravity; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Acceleration; // 0x0048(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_GetInputMotionState; - -// Function Engine.PlayerController.GetInputMouseDelta -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_GetInputMouseDelta final -{ -public: - float DeltaX; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaY; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_GetInputMouseDelta; - -// Function Engine.PlayerController.GetInputTouchState -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_GetInputTouchState final -{ -public: - ETouchIndex FingerIndex; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LocationX; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LocationY; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsCurrentlyPressed; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_GetInputTouchState; - -// Function Engine.PlayerController.GetInputVectorKeyState -// 0x0030 (0x0030 - 0x0000) -struct PlayerController_GetInputVectorKeyState final -{ -public: - struct FKey Key; // 0x0000(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_GetInputVectorKeyState; - -// Function Engine.PlayerController.GetMousePosition -// 0x000C (0x000C - 0x0000) -struct PlayerController_GetMousePosition final -{ -public: - float LocationX; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LocationY; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_GetMousePosition; - -// Function Engine.PlayerController.GetOverridePlayerInputClass -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_GetOverridePlayerInputClass final -{ -public: - TSubclassOf ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_GetOverridePlayerInputClass; - -// Function Engine.PlayerController.GetPlatformUserId -// 0x0004 (0x0004 - 0x0000) -struct PlayerController_GetPlatformUserId final -{ -public: - struct FPlatformUserId ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_GetPlatformUserId; - -// Function Engine.PlayerController.GetSpectatorPawn -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_GetSpectatorPawn final -{ -public: - class ASpectatorPawn* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_GetSpectatorPawn; - -// Function Engine.PlayerController.GetStreamingSourceLocationAndRotation -// 0x0030 (0x0030 - 0x0000) -struct PlayerController_GetStreamingSourceLocationAndRotation final -{ -public: - struct FVector OutLocation; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator OutRotation; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_GetStreamingSourceLocationAndRotation; - -// Function Engine.PlayerController.GetStreamingSourcePriority -// 0x0001 (0x0001 - 0x0000) -struct PlayerController_GetStreamingSourcePriority final -{ -public: - EStreamingSourcePriority ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_GetStreamingSourcePriority; - -// Function Engine.PlayerController.GetStreamingSourceShapes -// 0x0010 (0x0010 - 0x0000) -struct PlayerController_GetStreamingSourceShapes final -{ -public: - TArray OutShapes; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_GetStreamingSourceShapes; - -// Function Engine.PlayerController.GetViewportSize -// 0x0008 (0x0008 - 0x0000) -struct PlayerController_GetViewportSize final -{ -public: - int32 SizeX; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SizeY; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_GetViewportSize; - -// Function Engine.PlayerController.IsInputKeyDown -// 0x0020 (0x0020 - 0x0000) -struct PlayerController_IsInputKeyDown final -{ -public: - struct FKey Key; // 0x0000(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_IsInputKeyDown; - -// Function Engine.PlayerController.IsStreamingSourceEnabled -// 0x0001 (0x0001 - 0x0000) -struct PlayerController_IsStreamingSourceEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_IsStreamingSourceEnabled; - -// Function Engine.PlayerController.ProjectWorldLocationToScreen -// 0x0030 (0x0030 - 0x0000) -struct PlayerController_ProjectWorldLocationToScreen final -{ -public: - struct FVector WorldLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ScreenLocation; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPlayerViewportRelative; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0029(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_ProjectWorldLocationToScreen; - -// Function Engine.PlayerController.StreamingSourceShouldActivate -// 0x0001 (0x0001 - 0x0000) -struct PlayerController_StreamingSourceShouldActivate final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_StreamingSourceShouldActivate; - -// Function Engine.PlayerController.StreamingSourceShouldBlockOnSlowStreaming -// 0x0001 (0x0001 - 0x0000) -struct PlayerController_StreamingSourceShouldBlockOnSlowStreaming final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerController_StreamingSourceShouldBlockOnSlowStreaming; - -// Function Engine.PlayerController.WasInputKeyJustPressed -// 0x0020 (0x0020 - 0x0000) -struct PlayerController_WasInputKeyJustPressed final -{ -public: - struct FKey Key; // 0x0000(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_WasInputKeyJustPressed; - -// Function Engine.PlayerController.WasInputKeyJustReleased -// 0x0020 (0x0020 - 0x0000) -struct PlayerController_WasInputKeyJustReleased final -{ -public: - struct FKey Key; // 0x0000(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PlayerController_WasInputKeyJustReleased; - -// Function Engine.BillboardComponent.SetOpacityMaskRefVal -// 0x0004 (0x0004 - 0x0000) -struct BillboardComponent_SetOpacityMaskRefVal final -{ -public: - float RefVal; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BillboardComponent_SetOpacityMaskRefVal; - -// Function Engine.BillboardComponent.SetSprite -// 0x0008 (0x0008 - 0x0000) -struct BillboardComponent_SetSprite final -{ -public: - class UTexture2D* NewSprite; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BillboardComponent_SetSprite; - -// Function Engine.BillboardComponent.SetSpriteAndUV -// 0x0018 (0x0018 - 0x0000) -struct BillboardComponent_SetSpriteAndUV final -{ -public: - class UTexture2D* NewSprite; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NewU; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NewUL; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NewV; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NewVL; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BillboardComponent_SetSpriteAndUV; - -// Function Engine.BillboardComponent.SetUV -// 0x0010 (0x0010 - 0x0000) -struct BillboardComponent_SetUV final -{ -public: - int32 NewU; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NewUL; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NewV; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NewVL; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BillboardComponent_SetUV; - -// Function Engine.ChildActorComponent.OnChildActorDestroyed -// 0x0008 (0x0008 - 0x0000) -struct ChildActorComponent_OnChildActorDestroyed final -{ -public: - class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ChildActorComponent_OnChildActorDestroyed; - -// Function Engine.ChildActorComponent.SetChildActorClass -// 0x0008 (0x0008 - 0x0000) -struct ChildActorComponent_SetChildActorClass final -{ -public: - TSubclassOf InClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ChildActorComponent_SetChildActorClass; - -// Function Engine.DecalComponent.CreateDynamicMaterialInstance -// 0x0008 (0x0008 - 0x0000) -struct DecalComponent_CreateDynamicMaterialInstance final -{ -public: - class UMaterialInstanceDynamic* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DecalComponent_CreateDynamicMaterialInstance; - -// Function Engine.DecalComponent.SetDecalColor -// 0x0010 (0x0010 - 0x0000) -struct DecalComponent_SetDecalColor final -{ -public: - struct FLinearColor Color; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DecalComponent_SetDecalColor; - -// Function Engine.DecalComponent.SetDecalMaterial -// 0x0008 (0x0008 - 0x0000) -struct DecalComponent_SetDecalMaterial final -{ -public: - class UMaterialInterface* NewDecalMaterial; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DecalComponent_SetDecalMaterial; - -// Function Engine.DecalComponent.SetFadeIn -// 0x0008 (0x0008 - 0x0000) -struct DecalComponent_SetFadeIn final -{ -public: - float StartDelay; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DecalComponent_SetFadeIn; - -// Function Engine.DecalComponent.SetFadeOut -// 0x000C (0x000C - 0x0000) -struct DecalComponent_SetFadeOut final -{ -public: - float StartDelay; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DestroyOwnerAfterFade; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_DecalComponent_SetFadeOut; - -// Function Engine.DecalComponent.SetFadeScreenSize -// 0x0004 (0x0004 - 0x0000) -struct DecalComponent_SetFadeScreenSize final -{ -public: - float NewFadeScreenSize; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DecalComponent_SetFadeScreenSize; - -// Function Engine.DecalComponent.SetSortOrder -// 0x0004 (0x0004 - 0x0000) -struct DecalComponent_SetSortOrder final -{ -public: - int32 Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DecalComponent_SetSortOrder; - -// Function Engine.DecalComponent.GetDecalMaterial -// 0x0008 (0x0008 - 0x0000) -struct DecalComponent_GetDecalMaterial final -{ -public: - class UMaterialInterface* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DecalComponent_GetDecalMaterial; - -// Function Engine.DecalComponent.GetFadeDuration -// 0x0004 (0x0004 - 0x0000) -struct DecalComponent_GetFadeDuration final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DecalComponent_GetFadeDuration; - -// Function Engine.DecalComponent.GetFadeInDuration -// 0x0004 (0x0004 - 0x0000) -struct DecalComponent_GetFadeInDuration final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DecalComponent_GetFadeInDuration; - -// Function Engine.DecalComponent.GetFadeInStartDelay -// 0x0004 (0x0004 - 0x0000) -struct DecalComponent_GetFadeInStartDelay final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DecalComponent_GetFadeInStartDelay; - -// Function Engine.DecalComponent.GetFadeStartDelay -// 0x0004 (0x0004 - 0x0000) -struct DecalComponent_GetFadeStartDelay final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DecalComponent_GetFadeStartDelay; - -// Function Engine.HeterogeneousVolumeComponent.SetEndFrame -// 0x0004 (0x0004 - 0x0000) -struct HeterogeneousVolumeComponent_SetEndFrame final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HeterogeneousVolumeComponent_SetEndFrame; - -// Function Engine.HeterogeneousVolumeComponent.SetFrame -// 0x0004 (0x0004 - 0x0000) -struct HeterogeneousVolumeComponent_SetFrame final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HeterogeneousVolumeComponent_SetFrame; - -// Function Engine.HeterogeneousVolumeComponent.SetFrameRate -// 0x0004 (0x0004 - 0x0000) -struct HeterogeneousVolumeComponent_SetFrameRate final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HeterogeneousVolumeComponent_SetFrameRate; - -// Function Engine.HeterogeneousVolumeComponent.SetLooping -// 0x0001 (0x0001 - 0x0000) -struct HeterogeneousVolumeComponent_SetLooping final -{ -public: - bool NewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HeterogeneousVolumeComponent_SetLooping; - -// Function Engine.HeterogeneousVolumeComponent.SetPlaying -// 0x0001 (0x0001 - 0x0000) -struct HeterogeneousVolumeComponent_SetPlaying final -{ -public: - bool NewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HeterogeneousVolumeComponent_SetPlaying; - -// Function Engine.HeterogeneousVolumeComponent.SetStartFrame -// 0x0004 (0x0004 - 0x0000) -struct HeterogeneousVolumeComponent_SetStartFrame final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HeterogeneousVolumeComponent_SetStartFrame; - -// Function Engine.HeterogeneousVolumeComponent.SetStreamingMipBias -// 0x0004 (0x0004 - 0x0000) -struct HeterogeneousVolumeComponent_SetStreamingMipBias final -{ -public: - int32 NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HeterogeneousVolumeComponent_SetStreamingMipBias; - -// Function Engine.HeterogeneousVolumeComponent.SetVolumeResolution -// 0x000C (0x000C - 0x0000) -struct HeterogeneousVolumeComponent_SetVolumeResolution final -{ -public: - struct FIntVector NewValue; // 0x0000(0x000C)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HeterogeneousVolumeComponent_SetVolumeResolution; - -// Function Engine.InputComponent.OnInputOwnerEndPlayed -// 0x0010 (0x0010 - 0x0000) -struct InputComponent_OnInputOwnerEndPlayed final -{ -public: - class AActor* InOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEndPlayReason EndPlayReason; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputComponent_OnInputOwnerEndPlayed; - -// Function Engine.InputComponent.GetControllerAnalogKeyState -// 0x0020 (0x0020 - 0x0000) -struct InputComponent_GetControllerAnalogKeyState final -{ -public: - struct FKey Key; // 0x0000(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputComponent_GetControllerAnalogKeyState; - -// Function Engine.InputComponent.GetControllerAnalogStickState -// 0x000C (0x000C - 0x0000) -struct InputComponent_GetControllerAnalogStickState final -{ -public: - EControllerAnalogStick WhichStick; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float StickX; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StickY; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputComponent_GetControllerAnalogStickState; - -// Function Engine.InputComponent.GetControllerKeyTimeDown -// 0x0020 (0x0020 - 0x0000) -struct InputComponent_GetControllerKeyTimeDown final -{ -public: - struct FKey Key; // 0x0000(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputComponent_GetControllerKeyTimeDown; - -// Function Engine.InputComponent.GetControllerMouseDelta -// 0x0008 (0x0008 - 0x0000) -struct InputComponent_GetControllerMouseDelta final -{ -public: - float DeltaX; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaY; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputComponent_GetControllerMouseDelta; - -// Function Engine.InputComponent.GetControllerVectorKeyState -// 0x0030 (0x0030 - 0x0000) -struct InputComponent_GetControllerVectorKeyState final -{ -public: - struct FKey Key; // 0x0000(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputComponent_GetControllerVectorKeyState; - -// Function Engine.InputComponent.GetTouchState -// 0x0010 (0x0010 - 0x0000) -struct InputComponent_GetTouchState final -{ -public: - int32 FingerIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LocationX; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LocationY; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsCurrentlyPressed; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputComponent_GetTouchState; - -// Function Engine.InputComponent.IsControllerKeyDown -// 0x0020 (0x0020 - 0x0000) -struct InputComponent_IsControllerKeyDown final -{ -public: - struct FKey Key; // 0x0000(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputComponent_IsControllerKeyDown; - -// Function Engine.InputComponent.WasControllerKeyJustPressed -// 0x0020 (0x0020 - 0x0000) -struct InputComponent_WasControllerKeyJustPressed final -{ -public: - struct FKey Key; // 0x0000(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputComponent_WasControllerKeyJustPressed; - -// Function Engine.InputComponent.WasControllerKeyJustReleased -// 0x0020 (0x0020 - 0x0000) -struct InputComponent_WasControllerKeyJustReleased final -{ -public: - struct FKey Key; // 0x0000(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputComponent_WasControllerKeyJustReleased; - -// Function Engine.LocalFogVolumeComponent.SetFogAlbedo -// 0x0010 (0x0010 - 0x0000) -struct LocalFogVolumeComponent_SetFogAlbedo final -{ -public: - struct FLinearColor NewValue; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalFogVolumeComponent_SetFogAlbedo; - -// Function Engine.LocalFogVolumeComponent.SetFogEmissive -// 0x0010 (0x0010 - 0x0000) -struct LocalFogVolumeComponent_SetFogEmissive final -{ -public: - struct FLinearColor NewValue; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalFogVolumeComponent_SetFogEmissive; - -// Function Engine.LocalFogVolumeComponent.SetFogPhaseG -// 0x0004 (0x0004 - 0x0000) -struct LocalFogVolumeComponent_SetFogPhaseG final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalFogVolumeComponent_SetFogPhaseG; - -// Function Engine.LocalFogVolumeComponent.SetHeightFogExtinction -// 0x0004 (0x0004 - 0x0000) -struct LocalFogVolumeComponent_SetHeightFogExtinction final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalFogVolumeComponent_SetHeightFogExtinction; - -// Function Engine.LocalFogVolumeComponent.SetHeightFogFalloff -// 0x0004 (0x0004 - 0x0000) -struct LocalFogVolumeComponent_SetHeightFogFalloff final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalFogVolumeComponent_SetHeightFogFalloff; - -// Function Engine.LocalFogVolumeComponent.SetHeightFogOffset -// 0x0004 (0x0004 - 0x0000) -struct LocalFogVolumeComponent_SetHeightFogOffset final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalFogVolumeComponent_SetHeightFogOffset; - -// Function Engine.LocalFogVolumeComponent.SetRadialFogExtinction -// 0x0004 (0x0004 - 0x0000) -struct LocalFogVolumeComponent_SetRadialFogExtinction final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalFogVolumeComponent_SetRadialFogExtinction; - -// Function Engine.MaterialBillboardComponent.AddElement -// 0x0028 (0x0028 - 0x0000) -struct MaterialBillboardComponent_AddElement final -{ -public: - class UMaterialInterface* Material; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCurveFloat* DistanceToOpacityCurve; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSizeIsInScreenSpace; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float BaseSizeX; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BaseSizeY; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* DistanceToSizeCurve; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialBillboardComponent_AddElement; - -// Function Engine.MaterialBillboardComponent.SetElements -// 0x0010 (0x0010 - 0x0000) -struct MaterialBillboardComponent_SetElements final -{ -public: - TArray NewElements; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialBillboardComponent_SetElements; - -// Function Engine.PawnNoiseEmitterComponent.MakeNoise -// 0x0028 (0x0028 - 0x0000) -struct PawnNoiseEmitterComponent_MakeNoise final -{ -public: - class AActor* NoiseMaker; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Loudness; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector NoiseLocation; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PawnNoiseEmitterComponent_MakeNoise; - -// Function Engine.PostProcessComponent.AddOrUpdateBlendable -// 0x0018 (0x0018 - 0x0000) -struct PostProcessComponent_AddOrUpdateBlendable final -{ -public: - TScriptInterface InBlendableObject; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InWeight; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PostProcessComponent_AddOrUpdateBlendable; - -// Function Engine.RectLightComponent.SetBarnDoorAngle -// 0x0004 (0x0004 - 0x0000) -struct RectLightComponent_SetBarnDoorAngle final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RectLightComponent_SetBarnDoorAngle; - -// Function Engine.RectLightComponent.SetBarnDoorLength -// 0x0004 (0x0004 - 0x0000) -struct RectLightComponent_SetBarnDoorLength final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RectLightComponent_SetBarnDoorLength; - -// Function Engine.RectLightComponent.SetSourceHeight -// 0x0004 (0x0004 - 0x0000) -struct RectLightComponent_SetSourceHeight final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RectLightComponent_SetSourceHeight; - -// Function Engine.RectLightComponent.SetSourceTexture -// 0x0008 (0x0008 - 0x0000) -struct RectLightComponent_SetSourceTexture final -{ -public: - class UTexture* NewValue; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RectLightComponent_SetSourceTexture; - -// Function Engine.RectLightComponent.SetSourceWidth -// 0x0004 (0x0004 - 0x0000) -struct RectLightComponent_SetSourceWidth final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RectLightComponent_SetSourceWidth; - -// Function Engine.RuntimeVirtualTextureComponent.Invalidate -// 0x0038 (0x0038 - 0x0000) -struct RuntimeVirtualTextureComponent_Invalidate final -{ -public: - struct FBoxSphereBounds WorldBounds; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RuntimeVirtualTextureComponent_Invalidate; - -// Function Engine.SplineComponent.AddPoint -// 0x0090 (0x0090 - 0x0000) -struct SplineComponent_AddPoint final -{ -public: - struct FSplinePoint Point; // 0x0000(0x0088)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bUpdateSpline; // 0x0088(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_AddPoint; - -// Function Engine.SplineComponent.AddPoints -// 0x0018 (0x0018 - 0x0000) -struct SplineComponent_AddPoints final -{ -public: - TArray Points; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bUpdateSpline; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_AddPoints; - -// Function Engine.SplineComponent.AddSplineLocalPoint -// 0x0018 (0x0018 - 0x0000) -struct SplineComponent_AddSplineLocalPoint final -{ -public: - struct FVector position; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_AddSplineLocalPoint; - -// Function Engine.SplineComponent.AddSplinePoint -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_AddSplinePoint final -{ -public: - struct FVector position; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateSpline; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_AddSplinePoint; - -// Function Engine.SplineComponent.AddSplinePointAtIndex -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_AddSplinePointAtIndex final -{ -public: - struct FVector position; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Index_0; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateSpline; // 0x001D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1E[0x2]; // 0x001E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_AddSplinePointAtIndex; - -// Function Engine.SplineComponent.AddSplineWorldPoint -// 0x0018 (0x0018 - 0x0000) -struct SplineComponent_AddSplineWorldPoint final -{ -public: - struct FVector position; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_AddSplineWorldPoint; - -// Function Engine.SplineComponent.ClearSplinePoints -// 0x0001 (0x0001 - 0x0000) -struct SplineComponent_ClearSplinePoints final -{ -public: - bool bUpdateSpline; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_ClearSplinePoints; - -// Function Engine.SplineComponent.RemoveSplinePoint -// 0x0008 (0x0008 - 0x0000) -struct SplineComponent_RemoveSplinePoint final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateSpline; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_RemoveSplinePoint; - -// Function Engine.SplineComponent.SetClosedLoop -// 0x0002 (0x0002 - 0x0000) -struct SplineComponent_SetClosedLoop final -{ -public: - bool bInClosedLoop; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateSpline; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_SetClosedLoop; - -// Function Engine.SplineComponent.SetClosedLoopAtPosition -// 0x000C (0x000C - 0x0000) -struct SplineComponent_SetClosedLoopAtPosition final -{ -public: - bool bInClosedLoop; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Key; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateSpline; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_SetClosedLoopAtPosition; - -// Function Engine.SplineComponent.SetDefaultUpVector -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_SetDefaultUpVector final -{ -public: - struct FVector UpVector; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_SetDefaultUpVector; - -// Function Engine.SplineComponent.SetDrawDebug -// 0x0001 (0x0001 - 0x0000) -struct SplineComponent_SetDrawDebug final -{ -public: - bool bShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_SetDrawDebug; - -// Function Engine.SplineComponent.SetLocationAtSplinePoint -// 0x0028 (0x0028 - 0x0000) -struct SplineComponent_SetLocationAtSplinePoint final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector InLocation; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateSpline; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_SetLocationAtSplinePoint; - -// Function Engine.SplineComponent.SetRotationAtSplinePoint -// 0x0028 (0x0028 - 0x0000) -struct SplineComponent_SetRotationAtSplinePoint final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator InRotation; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateSpline; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_SetRotationAtSplinePoint; - -// Function Engine.SplineComponent.SetScaleAtSplinePoint -// 0x0028 (0x0028 - 0x0000) -struct SplineComponent_SetScaleAtSplinePoint final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector InScaleVector; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateSpline; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_SetScaleAtSplinePoint; - -// Function Engine.SplineComponent.SetSelectedSplineSegmentColor -// 0x0010 (0x0010 - 0x0000) -struct SplineComponent_SetSelectedSplineSegmentColor final -{ -public: - struct FLinearColor SegmentColor; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_SetSelectedSplineSegmentColor; - -// Function Engine.SplineComponent.SetSplineLocalPoints -// 0x0010 (0x0010 - 0x0000) -struct SplineComponent_SetSplineLocalPoints final -{ -public: - TArray Points; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_SetSplineLocalPoints; - -// Function Engine.SplineComponent.SetSplinePoints -// 0x0018 (0x0018 - 0x0000) -struct SplineComponent_SetSplinePoints final -{ -public: - TArray Points; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateSpline; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_SetSplinePoints; - -// Function Engine.SplineComponent.SetSplinePointType -// 0x0008 (0x0008 - 0x0000) -struct SplineComponent_SetSplinePointType final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplinePointType Type; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateSpline; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_SetSplinePointType; - -// Function Engine.SplineComponent.SetSplineWorldPoints -// 0x0010 (0x0010 - 0x0000) -struct SplineComponent_SetSplineWorldPoints final -{ -public: - TArray Points; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_SetSplineWorldPoints; - -// Function Engine.SplineComponent.SetTangentAtSplinePoint -// 0x0028 (0x0028 - 0x0000) -struct SplineComponent_SetTangentAtSplinePoint final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector InTangent; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateSpline; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_SetTangentAtSplinePoint; - -// Function Engine.SplineComponent.SetTangentColor -// 0x0010 (0x0010 - 0x0000) -struct SplineComponent_SetTangentColor final -{ -public: - struct FLinearColor TangentColor; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_SetTangentColor; - -// Function Engine.SplineComponent.SetTangentsAtSplinePoint -// 0x0040 (0x0040 - 0x0000) -struct SplineComponent_SetTangentsAtSplinePoint final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector InArriveTangent; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InLeaveTangent; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0038(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateSpline; // 0x0039(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_SetTangentsAtSplinePoint; - -// Function Engine.SplineComponent.SetUnselectedSplineSegmentColor -// 0x0010 (0x0010 - 0x0000) -struct SplineComponent_SetUnselectedSplineSegmentColor final -{ -public: - struct FLinearColor SegmentColor; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_SetUnselectedSplineSegmentColor; - -// Function Engine.SplineComponent.SetUpVectorAtSplinePoint -// 0x0028 (0x0028 - 0x0000) -struct SplineComponent_SetUpVectorAtSplinePoint final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector InUpVector; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateSpline; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_SetUpVectorAtSplinePoint; - -// Function Engine.SplineComponent.SetWorldLocationAtSplinePoint -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_SetWorldLocationAtSplinePoint final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector InLocation; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_SetWorldLocationAtSplinePoint; - -// Function Engine.SplineComponent.ConvertSplineSegmentToPolyLine -// 0x0028 (0x0028 - 0x0000) -struct SplineComponent_ConvertSplineSegmentToPolyLine final -{ -public: - int32 SplinePointStartIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxSquareDistanceFromSpline; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutPoints; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_ConvertSplineSegmentToPolyLine; - -// Function Engine.SplineComponent.ConvertSplineToPolyLine -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_ConvertSplineToPolyLine final -{ -public: - ESplineCoordinateSpace CoordinateSpace; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxSquareDistanceFromSpline; // 0x0004(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutPoints; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_ConvertSplineToPolyLine; - -// Function Engine.SplineComponent.ConvertSplineToPolyline_InDistanceRange -// 0x0038 (0x0038 - 0x0000) -struct SplineComponent_ConvertSplineToPolyline_InDistanceRange final -{ -public: - ESplineCoordinateSpace CoordinateSpace; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxSquareDistanceFromSpline; // 0x0004(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartDistAlongSpline; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EndDistAlongSpline; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutPoints; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - TArray OutDistancesAlongSpline; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool bAllowWrappingIfClosed; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0031(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_ConvertSplineToPolyline_InDistanceRange; - -// Function Engine.SplineComponent.ConvertSplineToPolyline_InTimeRange -// 0x0040 (0x0040 - 0x0000) -struct SplineComponent_ConvertSplineToPolyline_InTimeRange final -{ -public: - ESplineCoordinateSpace CoordinateSpace; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxSquareDistanceFromSpline; // 0x0004(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartTimeAlongSpline; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EndTimeAlongSpline; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseConstantVelocity; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutPoints; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - TArray OutDistancesAlongSpline; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool bAllowWrappingIfClosed; // 0x0038(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0039(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_ConvertSplineToPolyline_InTimeRange; - -// Function Engine.SplineComponent.ConvertSplineToPolyLineWithDistances -// 0x0030 (0x0030 - 0x0000) -struct SplineComponent_ConvertSplineToPolyLineWithDistances final -{ -public: - ESplineCoordinateSpace CoordinateSpace; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxSquareDistanceFromSpline; // 0x0004(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutPoints; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - TArray OutDistancesAlongSpline; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_ConvertSplineToPolyLineWithDistances; - -// Function Engine.SplineComponent.DivideSplineIntoPolylineRecursive -// 0x0028 (0x0028 - 0x0000) -struct SplineComponent_DivideSplineIntoPolylineRecursive final -{ -public: - float StartDistanceAlongSpline; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EndDistanceAlongSpline; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxSquareDistanceFromSpline; // 0x000C(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutPoints; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_DivideSplineIntoPolylineRecursive; - -// Function Engine.SplineComponent.DivideSplineIntoPolylineRecursiveWithDistances -// 0x0038 (0x0038 - 0x0000) -struct SplineComponent_DivideSplineIntoPolylineRecursiveWithDistances final -{ -public: - float StartDistanceAlongSpline; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EndDistanceAlongSpline; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxSquareDistanceFromSpline; // 0x000C(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutPoints; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - TArray OutDistancesAlongSpline; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_DivideSplineIntoPolylineRecursiveWithDistances; - -// Function Engine.SplineComponent.FindDirectionClosestToWorldLocation -// 0x0038 (0x0038 - 0x0000) -struct SplineComponent_FindDirectionClosestToWorldLocation final -{ -public: - struct FVector WorldLocation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_FindDirectionClosestToWorldLocation; - -// Function Engine.SplineComponent.FindInputKeyClosestToWorldLocation -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_FindInputKeyClosestToWorldLocation final -{ -public: - struct FVector WorldLocation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_FindInputKeyClosestToWorldLocation; - -// Function Engine.SplineComponent.FindLocationClosestToWorldLocation -// 0x0038 (0x0038 - 0x0000) -struct SplineComponent_FindLocationClosestToWorldLocation final -{ -public: - struct FVector WorldLocation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_FindLocationClosestToWorldLocation; - -// Function Engine.SplineComponent.FindRightVectorClosestToWorldLocation -// 0x0038 (0x0038 - 0x0000) -struct SplineComponent_FindRightVectorClosestToWorldLocation final -{ -public: - struct FVector WorldLocation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_FindRightVectorClosestToWorldLocation; - -// Function Engine.SplineComponent.FindRollClosestToWorldLocation -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_FindRollClosestToWorldLocation final -{ -public: - struct FVector WorldLocation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x001C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_FindRollClosestToWorldLocation; - -// Function Engine.SplineComponent.FindRotationClosestToWorldLocation -// 0x0038 (0x0038 - 0x0000) -struct SplineComponent_FindRotationClosestToWorldLocation final -{ -public: - struct FVector WorldLocation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_FindRotationClosestToWorldLocation; - -// Function Engine.SplineComponent.FindScaleClosestToWorldLocation -// 0x0030 (0x0030 - 0x0000) -struct SplineComponent_FindScaleClosestToWorldLocation final -{ -public: - struct FVector WorldLocation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_FindScaleClosestToWorldLocation; - -// Function Engine.SplineComponent.FindTangentClosestToWorldLocation -// 0x0038 (0x0038 - 0x0000) -struct SplineComponent_FindTangentClosestToWorldLocation final -{ -public: - struct FVector WorldLocation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_FindTangentClosestToWorldLocation; - -// Function Engine.SplineComponent.FindTransformClosestToWorldLocation -// 0x0080 (0x0080 - 0x0000) -struct SplineComponent_FindTransformClosestToWorldLocation final -{ -public: - struct FVector WorldLocation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseScale; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform ReturnValue; // 0x0020(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_FindTransformClosestToWorldLocation; - -// Function Engine.SplineComponent.FindUpVectorClosestToWorldLocation -// 0x0038 (0x0038 - 0x0000) -struct SplineComponent_FindUpVectorClosestToWorldLocation final -{ -public: - struct FVector WorldLocation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_FindUpVectorClosestToWorldLocation; - -// Function Engine.SplineComponent.GetArriveTangentAtSplinePoint -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetArriveTangentAtSplinePoint final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetArriveTangentAtSplinePoint; - -// Function Engine.SplineComponent.GetDefaultUpVector -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetDefaultUpVector final -{ -public: - ESplineCoordinateSpace CoordinateSpace; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetDefaultUpVector; - -// Function Engine.SplineComponent.GetDirectionAtDistanceAlongSpline -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetDirectionAtDistanceAlongSpline final -{ -public: - float Distance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetDirectionAtDistanceAlongSpline; - -// Function Engine.SplineComponent.GetDirectionAtSplineInputKey -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetDirectionAtSplineInputKey final -{ -public: - float InKey; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetDirectionAtSplineInputKey; - -// Function Engine.SplineComponent.GetDirectionAtSplinePoint -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetDirectionAtSplinePoint final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetDirectionAtSplinePoint; - -// Function Engine.SplineComponent.GetDirectionAtTime -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetDirectionAtTime final -{ -public: - float Time; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseConstantVelocity; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetDirectionAtTime; - -// Function Engine.SplineComponent.GetDistanceAlongSplineAtLocation -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetDistanceAlongSplineAtLocation final -{ -public: - struct FVector InLocation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x001C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetDistanceAlongSplineAtLocation; - -// Function Engine.SplineComponent.GetDistanceAlongSplineAtSplineInputKey -// 0x0008 (0x0008 - 0x0000) -struct SplineComponent_GetDistanceAlongSplineAtSplineInputKey final -{ -public: - float InKey; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetDistanceAlongSplineAtSplineInputKey; - -// Function Engine.SplineComponent.GetDistanceAlongSplineAtSplinePoint -// 0x0008 (0x0008 - 0x0000) -struct SplineComponent_GetDistanceAlongSplineAtSplinePoint final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetDistanceAlongSplineAtSplinePoint; - -// Function Engine.SplineComponent.GetFloatPropertyAtSplineInputKey -// 0x0010 (0x0010 - 0x0000) -struct SplineComponent_GetFloatPropertyAtSplineInputKey final -{ -public: - float InKey; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetFloatPropertyAtSplineInputKey; - -// Function Engine.SplineComponent.GetFloatPropertyAtSplinePoint -// 0x0010 (0x0010 - 0x0000) -struct SplineComponent_GetFloatPropertyAtSplinePoint final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetFloatPropertyAtSplinePoint; - -// Function Engine.SplineComponent.GetInputKeyAtDistanceAlongSpline -// 0x0008 (0x0008 - 0x0000) -struct SplineComponent_GetInputKeyAtDistanceAlongSpline final -{ -public: - float Distance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetInputKeyAtDistanceAlongSpline; - -// Function Engine.SplineComponent.GetInputKeyValueAtDistanceAlongSpline -// 0x0008 (0x0008 - 0x0000) -struct SplineComponent_GetInputKeyValueAtDistanceAlongSpline final -{ -public: - float Distance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetInputKeyValueAtDistanceAlongSpline; - -// Function Engine.SplineComponent.GetInputKeyValueAtSplinePoint -// 0x0008 (0x0008 - 0x0000) -struct SplineComponent_GetInputKeyValueAtSplinePoint final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetInputKeyValueAtSplinePoint; - -// Function Engine.SplineComponent.GetLeaveTangentAtSplinePoint -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetLeaveTangentAtSplinePoint final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetLeaveTangentAtSplinePoint; - -// Function Engine.SplineComponent.GetLocalLocationAndTangentAtSplinePoint -// 0x0038 (0x0038 - 0x0000) -struct SplineComponent_GetLocalLocationAndTangentAtSplinePoint final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector LocalLocation; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LocalTangent; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetLocalLocationAndTangentAtSplinePoint; - -// Function Engine.SplineComponent.GetLocationAndTangentAtSplinePoint -// 0x0040 (0x0040 - 0x0000) -struct SplineComponent_GetLocationAndTangentAtSplinePoint final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Location; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Tangent; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0038(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_GetLocationAndTangentAtSplinePoint; - -// Function Engine.SplineComponent.GetLocationAtDistanceAlongSpline -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetLocationAtDistanceAlongSpline final -{ -public: - float Distance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetLocationAtDistanceAlongSpline; - -// Function Engine.SplineComponent.GetLocationAtSplineInputKey -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetLocationAtSplineInputKey final -{ -public: - float InKey; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetLocationAtSplineInputKey; - -// Function Engine.SplineComponent.GetLocationAtSplinePoint -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetLocationAtSplinePoint final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetLocationAtSplinePoint; - -// Function Engine.SplineComponent.GetLocationAtTime -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetLocationAtTime final -{ -public: - float Time; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseConstantVelocity; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetLocationAtTime; - -// Function Engine.SplineComponent.GetNumberOfSplinePoints -// 0x0004 (0x0004 - 0x0000) -struct SplineComponent_GetNumberOfSplinePoints final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetNumberOfSplinePoints; - -// Function Engine.SplineComponent.GetNumberOfSplineSegments -// 0x0004 (0x0004 - 0x0000) -struct SplineComponent_GetNumberOfSplineSegments final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetNumberOfSplineSegments; - -// Function Engine.SplineComponent.GetRightVectorAtDistanceAlongSpline -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetRightVectorAtDistanceAlongSpline final -{ -public: - float Distance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetRightVectorAtDistanceAlongSpline; - -// Function Engine.SplineComponent.GetRightVectorAtSplineInputKey -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetRightVectorAtSplineInputKey final -{ -public: - float InKey; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetRightVectorAtSplineInputKey; - -// Function Engine.SplineComponent.GetRightVectorAtSplinePoint -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetRightVectorAtSplinePoint final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetRightVectorAtSplinePoint; - -// Function Engine.SplineComponent.GetRightVectorAtTime -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetRightVectorAtTime final -{ -public: - float Time; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseConstantVelocity; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetRightVectorAtTime; - -// Function Engine.SplineComponent.GetRollAtDistanceAlongSpline -// 0x000C (0x000C - 0x0000) -struct SplineComponent_GetRollAtDistanceAlongSpline final -{ -public: - float Distance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetRollAtDistanceAlongSpline; - -// Function Engine.SplineComponent.GetRollAtSplineInputKey -// 0x000C (0x000C - 0x0000) -struct SplineComponent_GetRollAtSplineInputKey final -{ -public: - float InKey; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetRollAtSplineInputKey; - -// Function Engine.SplineComponent.GetRollAtSplinePoint -// 0x000C (0x000C - 0x0000) -struct SplineComponent_GetRollAtSplinePoint final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetRollAtSplinePoint; - -// Function Engine.SplineComponent.GetRollAtTime -// 0x000C (0x000C - 0x0000) -struct SplineComponent_GetRollAtTime final -{ -public: - float Time; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseConstantVelocity; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetRollAtTime; - -// Function Engine.SplineComponent.GetRotationAtDistanceAlongSpline -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetRotationAtDistanceAlongSpline final -{ -public: - float Distance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetRotationAtDistanceAlongSpline; - -// Function Engine.SplineComponent.GetRotationAtSplineInputKey -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetRotationAtSplineInputKey final -{ -public: - float InKey; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetRotationAtSplineInputKey; - -// Function Engine.SplineComponent.GetRotationAtSplinePoint -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetRotationAtSplinePoint final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetRotationAtSplinePoint; - -// Function Engine.SplineComponent.GetRotationAtTime -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetRotationAtTime final -{ -public: - float Time; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseConstantVelocity; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetRotationAtTime; - -// Function Engine.SplineComponent.GetScaleAtDistanceAlongSpline -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetScaleAtDistanceAlongSpline final -{ -public: - float Distance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetScaleAtDistanceAlongSpline; - -// Function Engine.SplineComponent.GetScaleAtSplineInputKey -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetScaleAtSplineInputKey final -{ -public: - float InKey; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetScaleAtSplineInputKey; - -// Function Engine.SplineComponent.GetScaleAtSplinePoint -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetScaleAtSplinePoint final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetScaleAtSplinePoint; - -// Function Engine.SplineComponent.GetScaleAtTime -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetScaleAtTime final -{ -public: - float Time; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseConstantVelocity; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetScaleAtTime; - -// Function Engine.SplineComponent.GetSplineLength -// 0x0004 (0x0004 - 0x0000) -struct SplineComponent_GetSplineLength final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetSplineLength; - -// Function Engine.SplineComponent.GetSplinePointAt -// 0x0090 (0x0090 - 0x0000) -struct SplineComponent_GetSplinePointAt final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSplinePoint ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetSplinePointAt; - -// Function Engine.SplineComponent.GetSplinePointType -// 0x0008 (0x0008 - 0x0000) -struct SplineComponent_GetSplinePointType final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplinePointType ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineComponent_GetSplinePointType; - -// Function Engine.SplineComponent.GetTangentAtDistanceAlongSpline -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetTangentAtDistanceAlongSpline final -{ -public: - float Distance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetTangentAtDistanceAlongSpline; - -// Function Engine.SplineComponent.GetTangentAtSplineInputKey -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetTangentAtSplineInputKey final -{ -public: - float InKey; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetTangentAtSplineInputKey; - -// Function Engine.SplineComponent.GetTangentAtSplinePoint -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetTangentAtSplinePoint final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetTangentAtSplinePoint; - -// Function Engine.SplineComponent.GetTangentAtTime -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetTangentAtTime final -{ -public: - float Time; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseConstantVelocity; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetTangentAtTime; - -// Function Engine.SplineComponent.GetTimeAtDistanceAlongSpline -// 0x0008 (0x0008 - 0x0000) -struct SplineComponent_GetTimeAtDistanceAlongSpline final -{ -public: - float Distance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetTimeAtDistanceAlongSpline; - -// Function Engine.SplineComponent.GetTransformAtDistanceAlongSpline -// 0x0070 (0x0070 - 0x0000) -struct SplineComponent_GetTransformAtDistanceAlongSpline final -{ -public: - float Distance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseScale; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6[0xA]; // 0x0006(0x000A)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform ReturnValue; // 0x0010(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetTransformAtDistanceAlongSpline; - -// Function Engine.SplineComponent.GetTransformAtSplineInputKey -// 0x0070 (0x0070 - 0x0000) -struct SplineComponent_GetTransformAtSplineInputKey final -{ -public: - float InKey; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseScale; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6[0xA]; // 0x0006(0x000A)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform ReturnValue; // 0x0010(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetTransformAtSplineInputKey; - -// Function Engine.SplineComponent.GetTransformAtSplinePoint -// 0x0070 (0x0070 - 0x0000) -struct SplineComponent_GetTransformAtSplinePoint final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseScale; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6[0xA]; // 0x0006(0x000A)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform ReturnValue; // 0x0010(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetTransformAtSplinePoint; - -// Function Engine.SplineComponent.GetTransformAtTime -// 0x0070 (0x0070 - 0x0000) -struct SplineComponent_GetTransformAtTime final -{ -public: - float Time; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseConstantVelocity; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseScale; // 0x0006(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7[0x9]; // 0x0007(0x0009)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform ReturnValue; // 0x0010(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetTransformAtTime; - -// Function Engine.SplineComponent.GetUpVectorAtDistanceAlongSpline -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetUpVectorAtDistanceAlongSpline final -{ -public: - float Distance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetUpVectorAtDistanceAlongSpline; - -// Function Engine.SplineComponent.GetUpVectorAtSplineInputKey -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetUpVectorAtSplineInputKey final -{ -public: - float InKey; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetUpVectorAtSplineInputKey; - -// Function Engine.SplineComponent.GetUpVectorAtSplinePoint -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetUpVectorAtSplinePoint final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetUpVectorAtSplinePoint; - -// Function Engine.SplineComponent.GetUpVectorAtTime -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetUpVectorAtTime final -{ -public: - float Time; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplineCoordinateSpace CoordinateSpace; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseConstantVelocity; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetUpVectorAtTime; - -// Function Engine.SplineComponent.GetVectorPropertyAtSplineInputKey -// 0x0028 (0x0028 - 0x0000) -struct SplineComponent_GetVectorPropertyAtSplineInputKey final -{ -public: - float InKey; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetVectorPropertyAtSplineInputKey; - -// Function Engine.SplineComponent.GetVectorPropertyAtSplinePoint -// 0x0028 (0x0028 - 0x0000) -struct SplineComponent_GetVectorPropertyAtSplinePoint final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetVectorPropertyAtSplinePoint; - -// Function Engine.SplineComponent.GetWorldDirectionAtDistanceAlongSpline -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetWorldDirectionAtDistanceAlongSpline final -{ -public: - float Distance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetWorldDirectionAtDistanceAlongSpline; - -// Function Engine.SplineComponent.GetWorldDirectionAtTime -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetWorldDirectionAtTime final -{ -public: - float Time; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseConstantVelocity; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetWorldDirectionAtTime; - -// Function Engine.SplineComponent.GetWorldLocationAtDistanceAlongSpline -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetWorldLocationAtDistanceAlongSpline final -{ -public: - float Distance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetWorldLocationAtDistanceAlongSpline; - -// Function Engine.SplineComponent.GetWorldLocationAtSplinePoint -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetWorldLocationAtSplinePoint final -{ -public: - int32 PointIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetWorldLocationAtSplinePoint; - -// Function Engine.SplineComponent.GetWorldLocationAtTime -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetWorldLocationAtTime final -{ -public: - float Time; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseConstantVelocity; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetWorldLocationAtTime; - -// Function Engine.SplineComponent.GetWorldRotationAtDistanceAlongSpline -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetWorldRotationAtDistanceAlongSpline final -{ -public: - float Distance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetWorldRotationAtDistanceAlongSpline; - -// Function Engine.SplineComponent.GetWorldRotationAtTime -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetWorldRotationAtTime final -{ -public: - float Time; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseConstantVelocity; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetWorldRotationAtTime; - -// Function Engine.SplineComponent.GetWorldTangentAtDistanceAlongSpline -// 0x0020 (0x0020 - 0x0000) -struct SplineComponent_GetWorldTangentAtDistanceAlongSpline final -{ -public: - float Distance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_GetWorldTangentAtDistanceAlongSpline; - -// Function Engine.SplineComponent.IsClosedLoop -// 0x0001 (0x0001 - 0x0000) -struct SplineComponent_IsClosedLoop final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineComponent_IsClosedLoop; - -// Function Engine.SplineMeshComponent.SetBoundaryMax -// 0x0008 (0x0008 - 0x0000) -struct SplineMeshComponent_SetBoundaryMax final -{ -public: - float InBoundaryMax; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateMesh; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineMeshComponent_SetBoundaryMax; - -// Function Engine.SplineMeshComponent.SetBoundaryMin -// 0x0008 (0x0008 - 0x0000) -struct SplineMeshComponent_SetBoundaryMin final -{ -public: - float InBoundaryMin; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateMesh; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineMeshComponent_SetBoundaryMin; - -// Function Engine.SplineMeshComponent.SetEndOffset -// 0x0018 (0x0018 - 0x0000) -struct SplineMeshComponent_SetEndOffset final -{ -public: - struct FVector2D EndOffset; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateMesh; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineMeshComponent_SetEndOffset; - -// Function Engine.SplineMeshComponent.SetEndPosition -// 0x0020 (0x0020 - 0x0000) -struct SplineMeshComponent_SetEndPosition final -{ -public: - struct FVector EndPos; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateMesh; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineMeshComponent_SetEndPosition; - -// Function Engine.SplineMeshComponent.SetEndRoll -// 0x0008 (0x0008 - 0x0000) -struct SplineMeshComponent_SetEndRoll final -{ -public: - float EndRoll; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateMesh; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineMeshComponent_SetEndRoll; - -// Function Engine.SplineMeshComponent.SetEndRollDegrees -// 0x0008 (0x0008 - 0x0000) -struct SplineMeshComponent_SetEndRollDegrees final -{ -public: - float EndRollDegrees; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateMesh; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineMeshComponent_SetEndRollDegrees; - -// Function Engine.SplineMeshComponent.SetEndScale -// 0x0018 (0x0018 - 0x0000) -struct SplineMeshComponent_SetEndScale final -{ -public: - struct FVector2D EndScale; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateMesh; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineMeshComponent_SetEndScale; - -// Function Engine.SplineMeshComponent.SetEndTangent -// 0x0020 (0x0020 - 0x0000) -struct SplineMeshComponent_SetEndTangent final -{ -public: - struct FVector EndTangent; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateMesh; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineMeshComponent_SetEndTangent; - -// Function Engine.SplineMeshComponent.SetForwardAxis -// 0x0002 (0x0002 - 0x0000) -struct SplineMeshComponent_SetForwardAxis final -{ -public: - ESplineMeshAxis InForwardAxis; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateMesh; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineMeshComponent_SetForwardAxis; - -// Function Engine.SplineMeshComponent.SetSplineUpDir -// 0x0020 (0x0020 - 0x0000) -struct SplineMeshComponent_SetSplineUpDir final -{ -public: - struct FVector InSplineUpDir; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateMesh; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineMeshComponent_SetSplineUpDir; - -// Function Engine.SplineMeshComponent.SetStartAndEnd -// 0x0068 (0x0068 - 0x0000) -struct SplineMeshComponent_SetStartAndEnd final -{ -public: - struct FVector StartPos; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector StartTangent; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector EndPos; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector EndTangent; // 0x0048(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateMesh; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineMeshComponent_SetStartAndEnd; - -// Function Engine.SplineMeshComponent.SetStartOffset -// 0x0018 (0x0018 - 0x0000) -struct SplineMeshComponent_SetStartOffset final -{ -public: - struct FVector2D StartOffset; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateMesh; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineMeshComponent_SetStartOffset; - -// Function Engine.SplineMeshComponent.SetStartPosition -// 0x0020 (0x0020 - 0x0000) -struct SplineMeshComponent_SetStartPosition final -{ -public: - struct FVector StartPos; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateMesh; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineMeshComponent_SetStartPosition; - -// Function Engine.SplineMeshComponent.SetStartRoll -// 0x0008 (0x0008 - 0x0000) -struct SplineMeshComponent_SetStartRoll final -{ -public: - float StartRoll; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateMesh; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineMeshComponent_SetStartRoll; - -// Function Engine.SplineMeshComponent.SetStartRollDegrees -// 0x0008 (0x0008 - 0x0000) -struct SplineMeshComponent_SetStartRollDegrees final -{ -public: - float StartRollDegrees; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateMesh; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineMeshComponent_SetStartRollDegrees; - -// Function Engine.SplineMeshComponent.SetStartScale -// 0x0018 (0x0018 - 0x0000) -struct SplineMeshComponent_SetStartScale final -{ -public: - struct FVector2D StartScale; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateMesh; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineMeshComponent_SetStartScale; - -// Function Engine.SplineMeshComponent.SetStartTangent -// 0x0020 (0x0020 - 0x0000) -struct SplineMeshComponent_SetStartTangent final -{ -public: - struct FVector StartTangent; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateMesh; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SplineMeshComponent_SetStartTangent; - -// Function Engine.SplineMeshComponent.GetBoundaryMax -// 0x0004 (0x0004 - 0x0000) -struct SplineMeshComponent_GetBoundaryMax final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineMeshComponent_GetBoundaryMax; - -// Function Engine.SplineMeshComponent.GetBoundaryMin -// 0x0004 (0x0004 - 0x0000) -struct SplineMeshComponent_GetBoundaryMin final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineMeshComponent_GetBoundaryMin; - -// Function Engine.SplineMeshComponent.GetEndOffset -// 0x0010 (0x0010 - 0x0000) -struct SplineMeshComponent_GetEndOffset final -{ -public: - struct FVector2D ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineMeshComponent_GetEndOffset; - -// Function Engine.SplineMeshComponent.GetEndPosition -// 0x0018 (0x0018 - 0x0000) -struct SplineMeshComponent_GetEndPosition final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineMeshComponent_GetEndPosition; - -// Function Engine.SplineMeshComponent.GetEndRoll -// 0x0004 (0x0004 - 0x0000) -struct SplineMeshComponent_GetEndRoll final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineMeshComponent_GetEndRoll; - -// Function Engine.SplineMeshComponent.GetEndScale -// 0x0010 (0x0010 - 0x0000) -struct SplineMeshComponent_GetEndScale final -{ -public: - struct FVector2D ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineMeshComponent_GetEndScale; - -// Function Engine.SplineMeshComponent.GetEndTangent -// 0x0018 (0x0018 - 0x0000) -struct SplineMeshComponent_GetEndTangent final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineMeshComponent_GetEndTangent; - -// Function Engine.SplineMeshComponent.GetForwardAxis -// 0x0001 (0x0001 - 0x0000) -struct SplineMeshComponent_GetForwardAxis final -{ -public: - ESplineMeshAxis ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineMeshComponent_GetForwardAxis; - -// Function Engine.SplineMeshComponent.GetSplineUpDir -// 0x0018 (0x0018 - 0x0000) -struct SplineMeshComponent_GetSplineUpDir final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineMeshComponent_GetSplineUpDir; - -// Function Engine.SplineMeshComponent.GetStartOffset -// 0x0010 (0x0010 - 0x0000) -struct SplineMeshComponent_GetStartOffset final -{ -public: - struct FVector2D ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineMeshComponent_GetStartOffset; - -// Function Engine.SplineMeshComponent.GetStartPosition -// 0x0018 (0x0018 - 0x0000) -struct SplineMeshComponent_GetStartPosition final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineMeshComponent_GetStartPosition; - -// Function Engine.SplineMeshComponent.GetStartRoll -// 0x0004 (0x0004 - 0x0000) -struct SplineMeshComponent_GetStartRoll final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineMeshComponent_GetStartRoll; - -// Function Engine.SplineMeshComponent.GetStartScale -// 0x0010 (0x0010 - 0x0000) -struct SplineMeshComponent_GetStartScale final -{ -public: - struct FVector2D ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineMeshComponent_GetStartScale; - -// Function Engine.SplineMeshComponent.GetStartTangent -// 0x0018 (0x0018 - 0x0000) -struct SplineMeshComponent_GetStartTangent final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SplineMeshComponent_GetStartTangent; - -// Function Engine.VolumetricCloudComponent.SetbUsePerSampleAtmosphericLightTransmittance -// 0x0001 (0x0001 - 0x0000) -struct VolumetricCloudComponent_SetbUsePerSampleAtmosphericLightTransmittance final -{ -public: - bool NewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VolumetricCloudComponent_SetbUsePerSampleAtmosphericLightTransmittance; - -// Function Engine.VolumetricCloudComponent.SetGroundAlbedo -// 0x0004 (0x0004 - 0x0000) -struct VolumetricCloudComponent_SetGroundAlbedo final -{ -public: - struct FColor NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VolumetricCloudComponent_SetGroundAlbedo; - -// Function Engine.VolumetricCloudComponent.SetHoldout -// 0x0001 (0x0001 - 0x0000) -struct VolumetricCloudComponent_SetHoldout final -{ -public: - bool bNewHoldout; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VolumetricCloudComponent_SetHoldout; - -// Function Engine.VolumetricCloudComponent.SetLayerBottomAltitude -// 0x0004 (0x0004 - 0x0000) -struct VolumetricCloudComponent_SetLayerBottomAltitude final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VolumetricCloudComponent_SetLayerBottomAltitude; - -// Function Engine.VolumetricCloudComponent.SetLayerHeight -// 0x0004 (0x0004 - 0x0000) -struct VolumetricCloudComponent_SetLayerHeight final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VolumetricCloudComponent_SetLayerHeight; - -// Function Engine.VolumetricCloudComponent.SetMaterial -// 0x0008 (0x0008 - 0x0000) -struct VolumetricCloudComponent_SetMaterial final -{ -public: - class UMaterialInterface* NewValue; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VolumetricCloudComponent_SetMaterial; - -// Function Engine.VolumetricCloudComponent.SetPlanetRadius -// 0x0004 (0x0004 - 0x0000) -struct VolumetricCloudComponent_SetPlanetRadius final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VolumetricCloudComponent_SetPlanetRadius; - -// Function Engine.VolumetricCloudComponent.SetReflectionSampleCountScale -// 0x0004 (0x0004 - 0x0000) -struct VolumetricCloudComponent_SetReflectionSampleCountScale final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VolumetricCloudComponent_SetReflectionSampleCountScale; - -// Function Engine.VolumetricCloudComponent.SetReflectionViewSampleCountScale -// 0x0004 (0x0004 - 0x0000) -struct VolumetricCloudComponent_SetReflectionViewSampleCountScale final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VolumetricCloudComponent_SetReflectionViewSampleCountScale; - -// Function Engine.VolumetricCloudComponent.SetRenderInMainPass -// 0x0001 (0x0001 - 0x0000) -struct VolumetricCloudComponent_SetRenderInMainPass final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VolumetricCloudComponent_SetRenderInMainPass; - -// Function Engine.VolumetricCloudComponent.SetShadowReflectionSampleCountScale -// 0x0004 (0x0004 - 0x0000) -struct VolumetricCloudComponent_SetShadowReflectionSampleCountScale final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VolumetricCloudComponent_SetShadowReflectionSampleCountScale; - -// Function Engine.VolumetricCloudComponent.SetShadowReflectionViewSampleCountScale -// 0x0004 (0x0004 - 0x0000) -struct VolumetricCloudComponent_SetShadowReflectionViewSampleCountScale final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VolumetricCloudComponent_SetShadowReflectionViewSampleCountScale; - -// Function Engine.VolumetricCloudComponent.SetShadowTracingDistance -// 0x0004 (0x0004 - 0x0000) -struct VolumetricCloudComponent_SetShadowTracingDistance final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VolumetricCloudComponent_SetShadowTracingDistance; - -// Function Engine.VolumetricCloudComponent.SetShadowViewSampleCountScale -// 0x0004 (0x0004 - 0x0000) -struct VolumetricCloudComponent_SetShadowViewSampleCountScale final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VolumetricCloudComponent_SetShadowViewSampleCountScale; - -// Function Engine.VolumetricCloudComponent.SetSkyLightCloudBottomOcclusion -// 0x0004 (0x0004 - 0x0000) -struct VolumetricCloudComponent_SetSkyLightCloudBottomOcclusion final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VolumetricCloudComponent_SetSkyLightCloudBottomOcclusion; - -// Function Engine.VolumetricCloudComponent.SetStopTracingTransmittanceThreshold -// 0x0004 (0x0004 - 0x0000) -struct VolumetricCloudComponent_SetStopTracingTransmittanceThreshold final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VolumetricCloudComponent_SetStopTracingTransmittanceThreshold; - -// Function Engine.VolumetricCloudComponent.SetTracingMaxDistance -// 0x0004 (0x0004 - 0x0000) -struct VolumetricCloudComponent_SetTracingMaxDistance final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VolumetricCloudComponent_SetTracingMaxDistance; - -// Function Engine.VolumetricCloudComponent.SetTracingStartDistanceFromCamera -// 0x0004 (0x0004 - 0x0000) -struct VolumetricCloudComponent_SetTracingStartDistanceFromCamera final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VolumetricCloudComponent_SetTracingStartDistanceFromCamera; - -// Function Engine.VolumetricCloudComponent.SetTracingStartMaxDistance -// 0x0004 (0x0004 - 0x0000) -struct VolumetricCloudComponent_SetTracingStartMaxDistance final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VolumetricCloudComponent_SetTracingStartMaxDistance; - -// Function Engine.VolumetricCloudComponent.SetViewSampleCountScale -// 0x0004 (0x0004 - 0x0000) -struct VolumetricCloudComponent_SetViewSampleCountScale final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VolumetricCloudComponent_SetViewSampleCountScale; - -// Function Engine.CurveLinearColor.GetClampedLinearColorValue -// 0x0014 (0x0014 - 0x0000) -struct CurveLinearColor_GetClampedLinearColorValue final -{ -public: - float InTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0004(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CurveLinearColor_GetClampedLinearColorValue; - -// Function Engine.CurveLinearColor.GetLinearColorValue -// 0x0014 (0x0014 - 0x0000) -struct CurveLinearColor_GetLinearColorValue final -{ -public: - float InTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0004(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CurveLinearColor_GetLinearColorValue; - -// Function Engine.CurveLinearColor.GetUnadjustedLinearColorValue -// 0x0014 (0x0014 - 0x0000) -struct CurveLinearColor_GetUnadjustedLinearColorValue final -{ -public: - float InTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0004(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CurveLinearColor_GetUnadjustedLinearColorValue; - -// Function Engine.CurveLinearColorAtlas.GetCurvePosition -// 0x0010 (0x0010 - 0x0000) -struct CurveLinearColorAtlas_GetCurvePosition final -{ -public: - class UCurveLinearColor* InCurve; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float position; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_CurveLinearColorAtlas_GetCurvePosition; - -// Function Engine.CurveVector.GetVectorValue -// 0x0020 (0x0020 - 0x0000) -struct CurveVector_GetVectorValue final -{ -public: - float InTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CurveVector_GetVectorValue; - -// Function Engine.DebugCameraController.ReceiveOnActivate -// 0x0008 (0x0008 - 0x0000) -struct DebugCameraController_ReceiveOnActivate final -{ -public: - class APlayerController* OriginalPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DebugCameraController_ReceiveOnActivate; - -// Function Engine.DebugCameraController.ReceiveOnActorSelected -// 0x0130 (0x0130 - 0x0000) -struct DebugCameraController_ReceiveOnActorSelected final -{ -public: - class AActor* NewSelectedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SelectHitLocation; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SelectHitNormal; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FHitResult Hit; // 0x0038(0x00F8)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DebugCameraController_ReceiveOnActorSelected; - -// Function Engine.DebugCameraController.ReceiveOnDeactivate -// 0x0008 (0x0008 - 0x0000) -struct DebugCameraController_ReceiveOnDeactivate final -{ -public: - class APlayerController* RestoredPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DebugCameraController_ReceiveOnDeactivate; - -// Function Engine.DebugCameraController.SetPawnMovementSpeedScale -// 0x0004 (0x0004 - 0x0000) -struct DebugCameraController_SetPawnMovementSpeedScale final -{ -public: - float NewSpeedScale; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DebugCameraController_SetPawnMovementSpeedScale; - -// Function Engine.DebugCameraController.GetSelectedActor -// 0x0008 (0x0008 - 0x0000) -struct DebugCameraController_GetSelectedActor final -{ -public: - class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DebugCameraController_GetSelectedActor; - -// Function Engine.DecalActor.CreateDynamicMaterialInstance -// 0x0008 (0x0008 - 0x0000) -struct DecalActor_CreateDynamicMaterialInstance final -{ -public: - class UMaterialInstanceDynamic* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DecalActor_CreateDynamicMaterialInstance; - -// Function Engine.DecalActor.SetDecalMaterial -// 0x0008 (0x0008 - 0x0000) -struct DecalActor_SetDecalMaterial final -{ -public: - class UMaterialInterface* NewDecalMaterial; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DecalActor_SetDecalMaterial; - -// Function Engine.DecalActor.GetDecalMaterial -// 0x0008 (0x0008 - 0x0000) -struct DecalActor_GetDecalMaterial final -{ -public: - class UMaterialInterface* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DecalActor_GetDecalMaterial; - -// Function Engine.TypedElementWorldInterface.CanDeleteElement -// 0x0010 (0x0010 - 0x0000) -struct TypedElementWorldInterface_CanDeleteElement final -{ -public: - struct FScriptTypedElementHandle InElementHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TypedElementWorldInterface_CanDeleteElement; - -// Function Engine.TypedElementWorldInterface.CanDuplicateElement -// 0x0010 (0x0010 - 0x0000) -struct TypedElementWorldInterface_CanDuplicateElement final -{ -public: - struct FScriptTypedElementHandle InElementHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TypedElementWorldInterface_CanDuplicateElement; - -// Function Engine.TypedElementWorldInterface.CanEditElement -// 0x0010 (0x0010 - 0x0000) -struct TypedElementWorldInterface_CanEditElement final -{ -public: - struct FScriptTypedElementHandle InElementHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TypedElementWorldInterface_CanEditElement; - -// Function Engine.TypedElementWorldInterface.CanMoveElement -// 0x0010 (0x0010 - 0x0000) -struct TypedElementWorldInterface_CanMoveElement final -{ -public: - struct FScriptTypedElementHandle InElementHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - ETypedElementWorldType InWorldType; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TypedElementWorldInterface_CanMoveElement; - -// Function Engine.TypedElementWorldInterface.CanPromoteElement -// 0x0010 (0x0010 - 0x0000) -struct TypedElementWorldInterface_CanPromoteElement final -{ -public: - struct FScriptTypedElementHandle InElementHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TypedElementWorldInterface_CanPromoteElement; - -// Function Engine.TypedElementWorldInterface.CanScaleElement -// 0x0010 (0x0010 - 0x0000) -struct TypedElementWorldInterface_CanScaleElement final -{ -public: - struct FScriptTypedElementHandle InElementHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TypedElementWorldInterface_CanScaleElement; - -// Function Engine.TypedElementWorldInterface.DeleteElement -// 0x0020 (0x0020 - 0x0000) -struct TypedElementWorldInterface_DeleteElement final -{ -public: - struct FScriptTypedElementHandle InElementHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UWorld* InWorld; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTypedElementSelectionSet* InSelectionSet; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTypedElementDeletionOptions InDeletionOptions; // 0x0018(0x0003)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x001B(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TypedElementWorldInterface_DeleteElement; - -// Function Engine.TypedElementWorldInterface.DuplicateElement -// 0x0030 (0x0030 - 0x0000) -struct TypedElementWorldInterface_DuplicateElement final -{ -public: - struct FScriptTypedElementHandle InElementHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UWorld* InWorld; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InLocationOffset; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FScriptTypedElementHandle ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TypedElementWorldInterface_DuplicateElement; - -// Function Engine.TypedElementWorldInterface.GetBounds -// 0x0048 (0x0048 - 0x0000) -struct TypedElementWorldInterface_GetBounds final -{ -public: - struct FScriptTypedElementHandle InElementHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FBoxSphereBounds OutBounds; // 0x0008(0x0038)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TypedElementWorldInterface_GetBounds; - -// Function Engine.TypedElementWorldInterface.GetOwnerLevel -// 0x0010 (0x0010 - 0x0000) -struct TypedElementWorldInterface_GetOwnerLevel final -{ -public: - struct FScriptTypedElementHandle InElementHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class ULevel* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TypedElementWorldInterface_GetOwnerLevel; - -// Function Engine.TypedElementWorldInterface.GetOwnerWorld -// 0x0010 (0x0010 - 0x0000) -struct TypedElementWorldInterface_GetOwnerWorld final -{ -public: - struct FScriptTypedElementHandle InElementHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UWorld* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TypedElementWorldInterface_GetOwnerWorld; - -// Function Engine.TypedElementWorldInterface.GetPivotOffset -// 0x0028 (0x0028 - 0x0000) -struct TypedElementWorldInterface_GetPivotOffset final -{ -public: - struct FScriptTypedElementHandle InElementHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FVector OutPivotOffset; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TypedElementWorldInterface_GetPivotOffset; - -// Function Engine.TypedElementWorldInterface.GetRelativeTransform -// 0x0080 (0x0080 - 0x0000) -struct TypedElementWorldInterface_GetRelativeTransform final -{ -public: - struct FScriptTypedElementHandle InElementHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform OutTransform; // 0x0010(0x0060)(Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0070(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0xF]; // 0x0071(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TypedElementWorldInterface_GetRelativeTransform; - -// Function Engine.TypedElementWorldInterface.GetWorldTransform -// 0x0080 (0x0080 - 0x0000) -struct TypedElementWorldInterface_GetWorldTransform final -{ -public: - struct FScriptTypedElementHandle InElementHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform OutTransform; // 0x0010(0x0060)(Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0070(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0xF]; // 0x0071(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TypedElementWorldInterface_GetWorldTransform; - -// Function Engine.TypedElementWorldInterface.IsTemplateElement -// 0x0010 (0x0010 - 0x0000) -struct TypedElementWorldInterface_IsTemplateElement final -{ -public: - struct FScriptTypedElementHandle InElementHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TypedElementWorldInterface_IsTemplateElement; - -// Function Engine.TypedElementWorldInterface.NotifyMovementEnded -// 0x0008 (0x0008 - 0x0000) -struct TypedElementWorldInterface_NotifyMovementEnded final -{ -public: - struct FScriptTypedElementHandle InElementHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TypedElementWorldInterface_NotifyMovementEnded; - -// Function Engine.TypedElementWorldInterface.NotifyMovementOngoing -// 0x0008 (0x0008 - 0x0000) -struct TypedElementWorldInterface_NotifyMovementOngoing final -{ -public: - struct FScriptTypedElementHandle InElementHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TypedElementWorldInterface_NotifyMovementOngoing; - -// Function Engine.TypedElementWorldInterface.NotifyMovementStarted -// 0x0008 (0x0008 - 0x0000) -struct TypedElementWorldInterface_NotifyMovementStarted final -{ -public: - struct FScriptTypedElementHandle InElementHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TypedElementWorldInterface_NotifyMovementStarted; - -// Function Engine.TypedElementWorldInterface.PromoteElement -// 0x0018 (0x0018 - 0x0000) -struct TypedElementWorldInterface_PromoteElement final -{ -public: - struct FScriptTypedElementHandle InElementHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UWorld* OverrideWorld; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FScriptTypedElementHandle ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TypedElementWorldInterface_PromoteElement; - -// Function Engine.TypedElementWorldInterface.SetPivotOffset -// 0x0028 (0x0028 - 0x0000) -struct TypedElementWorldInterface_SetPivotOffset final -{ -public: - struct FScriptTypedElementHandle InElementHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FVector InPivotOffset; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TypedElementWorldInterface_SetPivotOffset; - -// Function Engine.TypedElementWorldInterface.SetRelativeTransform -// 0x0080 (0x0080 - 0x0000) -struct TypedElementWorldInterface_SetRelativeTransform final -{ -public: - struct FScriptTypedElementHandle InElementHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform InTransform; // 0x0010(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0070(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0xF]; // 0x0071(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TypedElementWorldInterface_SetRelativeTransform; - -// Function Engine.TypedElementWorldInterface.SetWorldTransform -// 0x0080 (0x0080 - 0x0000) -struct TypedElementWorldInterface_SetWorldTransform final -{ -public: - struct FScriptTypedElementHandle InElementHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform InTransform; // 0x0010(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0070(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0xF]; // 0x0071(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TypedElementWorldInterface_SetWorldTransform; - -// Function Engine.AutoDestroySubsystem.OnActorEndPlay -// 0x0010 (0x0010 - 0x0000) -struct AutoDestroySubsystem_OnActorEndPlay final -{ -public: - class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEndPlayReason EndPlayReason; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_AutoDestroySubsystem_OnActorEndPlay; - -// Function Engine.CancellableAsyncAction.IsActive -// 0x0001 (0x0001 - 0x0000) -struct CancellableAsyncAction_IsActive final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CancellableAsyncAction_IsActive; - -// Function Engine.ViewportStatsSubsystem.AddDisplayDelegate -// 0x0014 (0x0014 - 0x0000) -struct ViewportStatsSubsystem_AddDisplayDelegate final -{ -public: - TDelegate Delegate; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ViewportStatsSubsystem_AddDisplayDelegate; - -// Function Engine.ViewportStatsSubsystem.AddTimedDisplay -// 0x0038 (0x0038 - 0x0000) -struct ViewportStatsSubsystem_AddTimedDisplay final -{ -public: - class FText Text; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) - struct FLinearColor Color; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D DisplayOffset; // 0x0028(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ViewportStatsSubsystem_AddTimedDisplay; - -// Function Engine.ViewportStatsSubsystem.RemoveDisplayDelegate -// 0x0004 (0x0004 - 0x0000) -struct ViewportStatsSubsystem_RemoveDisplayDelegate final -{ -public: - int32 IndexToRemove; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ViewportStatsSubsystem_RemoveDisplayDelegate; - -// Function Engine.InputDeviceSubsystem.ActivateDevicePropertyOfClass -// 0x0018 (0x0018 - 0x0000) -struct InputDeviceSubsystem_ActivateDevicePropertyOfClass final -{ -public: - TSubclassOf PropertyClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FActivateDevicePropertyParams Params_0; // 0x0008(0x000C)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - struct FInputDevicePropertyHandle ReturnValue; // 0x0014(0x0004)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputDeviceSubsystem_ActivateDevicePropertyOfClass; - -// Function Engine.InputDeviceSubsystem.RemoveDevicePropertyByHandle -// 0x0004 (0x0004 - 0x0000) -struct InputDeviceSubsystem_RemoveDevicePropertyByHandle final -{ -public: - struct FInputDevicePropertyHandle HandleToRemove; // 0x0000(0x0004)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputDeviceSubsystem_RemoveDevicePropertyByHandle; - -// Function Engine.InputDeviceSubsystem.RemoveDevicePropertyHandles -// 0x0050 (0x0050 - 0x0000) -struct InputDeviceSubsystem_RemoveDevicePropertyHandles final -{ -public: - TSet HandlesToRemove; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputDeviceSubsystem_RemoveDevicePropertyHandles; - -// Function Engine.InputDeviceSubsystem.GetActiveDeviceProperty -// 0x0010 (0x0010 - 0x0000) -struct InputDeviceSubsystem_GetActiveDeviceProperty final -{ -public: - struct FInputDevicePropertyHandle Handle; // 0x0000(0x0004)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UInputDeviceProperty* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputDeviceSubsystem_GetActiveDeviceProperty; - -// Function Engine.InputDeviceSubsystem.GetInputDeviceHardwareIdentifier -// 0x001C (0x001C - 0x0000) -struct InputDeviceSubsystem_GetInputDeviceHardwareIdentifier final -{ -public: - struct FInputDeviceId InputDevice; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FHardwareDeviceIdentifier ReturnValue; // 0x0004(0x0018)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputDeviceSubsystem_GetInputDeviceHardwareIdentifier; - -// Function Engine.InputDeviceSubsystem.GetMostRecentlyUsedHardwareDevice -// 0x001C (0x001C - 0x0000) -struct InputDeviceSubsystem_GetMostRecentlyUsedHardwareDevice final -{ -public: - struct FPlatformUserId InUserId; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FHardwareDeviceIdentifier ReturnValue; // 0x0004(0x0018)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputDeviceSubsystem_GetMostRecentlyUsedHardwareDevice; - -// Function Engine.InputDeviceSubsystem.IsPropertyActive -// 0x0008 (0x0008 - 0x0000) -struct InputDeviceSubsystem_IsPropertyActive final -{ -public: - struct FInputDevicePropertyHandle Handle; // 0x0000(0x0004)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputDeviceSubsystem_IsPropertyActive; - -// Function Engine.LocalPlayerSaveGame.AsyncLoadOrCreateSaveGameForLocalPlayer -// 0x0038 (0x0038 - 0x0000) -struct LocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer final -{ -public: - TSubclassOf SaveGameClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APlayerController* LocalPlayerController; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString SlotName; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate Delegate; // 0x0020(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_LocalPlayerSaveGame_AsyncLoadOrCreateSaveGameForLocalPlayer; - -// Function Engine.LocalPlayerSaveGame.LoadOrCreateSaveGameForLocalPlayer -// 0x0028 (0x0028 - 0x0000) -struct LocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer final -{ -public: - TSubclassOf SaveGameClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APlayerController* LocalPlayerController; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString SlotName; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ULocalPlayerSaveGame* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalPlayerSaveGame_LoadOrCreateSaveGameForLocalPlayer; - -// Function Engine.LocalPlayerSaveGame.AsyncSaveGameToSlotForLocalPlayer -// 0x0001 (0x0001 - 0x0000) -struct LocalPlayerSaveGame_AsyncSaveGameToSlotForLocalPlayer final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalPlayerSaveGame_AsyncSaveGameToSlotForLocalPlayer; - -// Function Engine.LocalPlayerSaveGame.OnPostSave -// 0x0001 (0x0001 - 0x0000) -struct LocalPlayerSaveGame_OnPostSave final -{ -public: - bool bSuccess; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalPlayerSaveGame_OnPostSave; - -// Function Engine.LocalPlayerSaveGame.SaveGameToSlotForLocalPlayer -// 0x0001 (0x0001 - 0x0000) -struct LocalPlayerSaveGame_SaveGameToSlotForLocalPlayer final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalPlayerSaveGame_SaveGameToSlotForLocalPlayer; - -// Function Engine.LocalPlayerSaveGame.GetInvalidDataVersion -// 0x0004 (0x0004 - 0x0000) -struct LocalPlayerSaveGame_GetInvalidDataVersion final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalPlayerSaveGame_GetInvalidDataVersion; - -// Function Engine.LocalPlayerSaveGame.GetLatestDataVersion -// 0x0004 (0x0004 - 0x0000) -struct LocalPlayerSaveGame_GetLatestDataVersion final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalPlayerSaveGame_GetLatestDataVersion; - -// Function Engine.LocalPlayerSaveGame.GetLocalPlayerController -// 0x0008 (0x0008 - 0x0000) -struct LocalPlayerSaveGame_GetLocalPlayerController final -{ -public: - class APlayerController* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalPlayerSaveGame_GetLocalPlayerController; - -// Function Engine.LocalPlayerSaveGame.GetPlatformUserId -// 0x0004 (0x0004 - 0x0000) -struct LocalPlayerSaveGame_GetPlatformUserId final -{ -public: - struct FPlatformUserId ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalPlayerSaveGame_GetPlatformUserId; - -// Function Engine.LocalPlayerSaveGame.GetPlatformUserIndex -// 0x0004 (0x0004 - 0x0000) -struct LocalPlayerSaveGame_GetPlatformUserIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalPlayerSaveGame_GetPlatformUserIndex; - -// Function Engine.LocalPlayerSaveGame.GetSavedDataVersion -// 0x0004 (0x0004 - 0x0000) -struct LocalPlayerSaveGame_GetSavedDataVersion final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalPlayerSaveGame_GetSavedDataVersion; - -// Function Engine.LocalPlayerSaveGame.GetSaveSlotName -// 0x0010 (0x0010 - 0x0000) -struct LocalPlayerSaveGame_GetSaveSlotName final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalPlayerSaveGame_GetSaveSlotName; - -// Function Engine.LocalPlayerSaveGame.IsSaveInProgress -// 0x0001 (0x0001 - 0x0000) -struct LocalPlayerSaveGame_IsSaveInProgress final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalPlayerSaveGame_IsSaveInProgress; - -// Function Engine.LocalPlayerSaveGame.WasLastSaveSuccessful -// 0x0001 (0x0001 - 0x0000) -struct LocalPlayerSaveGame_WasLastSaveSuccessful final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalPlayerSaveGame_WasLastSaveSuccessful; - -// Function Engine.LocalPlayerSaveGame.WasLoaded -// 0x0001 (0x0001 - 0x0000) -struct LocalPlayerSaveGame_WasLoaded final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalPlayerSaveGame_WasLoaded; - -// Function Engine.LocalPlayerSaveGame.WasSaveRequested -// 0x0001 (0x0001 - 0x0000) -struct LocalPlayerSaveGame_WasSaveRequested final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LocalPlayerSaveGame_WasSaveRequested; - -// Function Engine.SpringArmComponent.GetTargetRotation -// 0x0018 (0x0018 - 0x0000) -struct SpringArmComponent_GetTargetRotation final -{ -public: - struct FRotator ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpringArmComponent_GetTargetRotation; - -// Function Engine.SpringArmComponent.GetUnfixedCameraPosition -// 0x0018 (0x0018 - 0x0000) -struct SpringArmComponent_GetUnfixedCameraPosition final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpringArmComponent_GetUnfixedCameraPosition; - -// Function Engine.SpringArmComponent.IsCollisionFixApplied -// 0x0001 (0x0001 - 0x0000) -struct SpringArmComponent_IsCollisionFixApplied final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpringArmComponent_IsCollisionFixApplied; - -// Function Engine.GameModeBase.CanSpectate -// 0x0018 (0x0018 - 0x0000) -struct GameModeBase_CanSpectate final -{ -public: - class APlayerController* Viewer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APlayerState* ViewTarget; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameModeBase_CanSpectate; - -// Function Engine.GameModeBase.ChangeName -// 0x0020 (0x0020 - 0x0000) -struct GameModeBase_ChangeName final -{ -public: - class AController* Controller; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString NewName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNameChange; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameModeBase_ChangeName; - -// Function Engine.GameModeBase.ChoosePlayerStart -// 0x0010 (0x0010 - 0x0000) -struct GameModeBase_ChoosePlayerStart final -{ -public: - class AController* Player; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameModeBase_ChoosePlayerStart; - -// Function Engine.GameModeBase.FindPlayerStart -// 0x0020 (0x0020 - 0x0000) -struct GameModeBase_FindPlayerStart final -{ -public: - class AController* Player; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString IncomingName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameModeBase_FindPlayerStart; - -// Function Engine.GameModeBase.GetDefaultPawnClassForController -// 0x0010 (0x0010 - 0x0000) -struct GameModeBase_GetDefaultPawnClassForController final -{ -public: - class AController* InController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UClass* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameModeBase_GetDefaultPawnClassForController; - -// Function Engine.GameModeBase.GetNumPlayers -// 0x0004 (0x0004 - 0x0000) -struct GameModeBase_GetNumPlayers final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameModeBase_GetNumPlayers; - -// Function Engine.GameModeBase.GetNumSpectators -// 0x0004 (0x0004 - 0x0000) -struct GameModeBase_GetNumSpectators final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameModeBase_GetNumSpectators; - -// Function Engine.GameModeBase.HandleStartingNewPlayer -// 0x0008 (0x0008 - 0x0000) -struct GameModeBase_HandleStartingNewPlayer final -{ -public: - class APlayerController* NewPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameModeBase_HandleStartingNewPlayer; - -// Function Engine.GameModeBase.InitializeHUDForPlayer -// 0x0008 (0x0008 - 0x0000) -struct GameModeBase_InitializeHUDForPlayer final -{ -public: - class APlayerController* NewPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameModeBase_InitializeHUDForPlayer; - -// Function Engine.GameModeBase.InitStartSpot -// 0x0010 (0x0010 - 0x0000) -struct GameModeBase_InitStartSpot final -{ -public: - class AActor* StartSpot; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AController* NewPlayer; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameModeBase_InitStartSpot; - -// Function Engine.GameModeBase.K2_FindPlayerStart -// 0x0020 (0x0020 - 0x0000) -struct GameModeBase_K2_FindPlayerStart final -{ -public: - class AController* Player; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString IncomingName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameModeBase_K2_FindPlayerStart; - -// Function Engine.GameModeBase.K2_OnChangeName -// 0x0020 (0x0020 - 0x0000) -struct GameModeBase_K2_OnChangeName final -{ -public: - class AController* Other; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString NewName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNameChange; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameModeBase_K2_OnChangeName; - -// Function Engine.GameModeBase.K2_OnLogout -// 0x0008 (0x0008 - 0x0000) -struct GameModeBase_K2_OnLogout final -{ -public: - class AController* ExitingController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameModeBase_K2_OnLogout; - -// Function Engine.GameModeBase.K2_OnRestartPlayer -// 0x0008 (0x0008 - 0x0000) -struct GameModeBase_K2_OnRestartPlayer final -{ -public: - class AController* NewPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameModeBase_K2_OnRestartPlayer; - -// Function Engine.GameModeBase.K2_OnSwapPlayerControllers -// 0x0010 (0x0010 - 0x0000) -struct GameModeBase_K2_OnSwapPlayerControllers final -{ -public: - class APlayerController* OldPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APlayerController* NewPC; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameModeBase_K2_OnSwapPlayerControllers; - -// Function Engine.GameModeBase.K2_PostLogin -// 0x0008 (0x0008 - 0x0000) -struct GameModeBase_K2_PostLogin final -{ -public: - class APlayerController* NewPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameModeBase_K2_PostLogin; - -// Function Engine.GameModeBase.PlayerCanRestart -// 0x0010 (0x0010 - 0x0000) -struct GameModeBase_PlayerCanRestart final -{ -public: - class APlayerController* Player; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameModeBase_PlayerCanRestart; - -// Function Engine.GameModeBase.RestartPlayer -// 0x0008 (0x0008 - 0x0000) -struct GameModeBase_RestartPlayer final -{ -public: - class AController* NewPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameModeBase_RestartPlayer; - -// Function Engine.GameModeBase.RestartPlayerAtPlayerStart -// 0x0010 (0x0010 - 0x0000) -struct GameModeBase_RestartPlayerAtPlayerStart final -{ -public: - class AController* NewPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* StartSpot; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameModeBase_RestartPlayerAtPlayerStart; - -// Function Engine.GameModeBase.RestartPlayerAtTransform -// 0x0070 (0x0070 - 0x0000) -struct GameModeBase_RestartPlayerAtTransform final -{ -public: - class AController* NewPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform SpawnTransform; // 0x0010(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameModeBase_RestartPlayerAtTransform; - -// Function Engine.GameModeBase.ShouldReset -// 0x0010 (0x0010 - 0x0000) -struct GameModeBase_ShouldReset final -{ -public: - class AActor* ActorToReset; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameModeBase_ShouldReset; - -// Function Engine.GameModeBase.SpawnDefaultPawnAtTransform -// 0x0080 (0x0080 - 0x0000) -struct GameModeBase_SpawnDefaultPawnAtTransform final -{ -public: - class AController* NewPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform SpawnTransform; // 0x0010(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APawn* ReturnValue; // 0x0070(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_78[0x8]; // 0x0078(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameModeBase_SpawnDefaultPawnAtTransform; - -// Function Engine.GameModeBase.SpawnDefaultPawnFor -// 0x0018 (0x0018 - 0x0000) -struct GameModeBase_SpawnDefaultPawnFor final -{ -public: - class AController* NewPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* StartSpot; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APawn* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameModeBase_SpawnDefaultPawnFor; - -// Function Engine.GameModeBase.HasMatchEnded -// 0x0001 (0x0001 - 0x0000) -struct GameModeBase_HasMatchEnded final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameModeBase_HasMatchEnded; - -// Function Engine.GameModeBase.HasMatchStarted -// 0x0001 (0x0001 - 0x0000) -struct GameModeBase_HasMatchStarted final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameModeBase_HasMatchStarted; - -// Function Engine.GameModeBase.MustSpectate -// 0x0010 (0x0010 - 0x0000) -struct GameModeBase_MustSpectate final -{ -public: - class APlayerController* NewPlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameModeBase_MustSpectate; - -// Function Engine.GameMode.K2_OnSetMatchState -// 0x0008 (0x0008 - 0x0000) -struct GameMode_K2_OnSetMatchState final -{ -public: - class FName NewState; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameMode_K2_OnSetMatchState; - -// Function Engine.GameMode.ReadyToEndMatch -// 0x0001 (0x0001 - 0x0000) -struct GameMode_ReadyToEndMatch final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameMode_ReadyToEndMatch; - -// Function Engine.GameMode.ReadyToStartMatch -// 0x0001 (0x0001 - 0x0000) -struct GameMode_ReadyToStartMatch final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameMode_ReadyToStartMatch; - -// Function Engine.GameMode.Say -// 0x0010 (0x0010 - 0x0000) -struct GameMode_Say final -{ -public: - class FString Msg; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameMode_Say; - -// Function Engine.GameMode.GetMatchState -// 0x0008 (0x0008 - 0x0000) -struct GameMode_GetMatchState final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameMode_GetMatchState; - -// Function Engine.GameMode.IsMatchInProgress -// 0x0001 (0x0001 - 0x0000) -struct GameMode_IsMatchInProgress final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameMode_IsMatchInProgress; - -// Function Engine.GameplayStatics.ActivateReverbEffect -// 0x0028 (0x0028 - 0x0000) -struct GameplayStatics_ActivateReverbEffect final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UReverbEffect* ReverbEffect; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TagName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Priority; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Volume; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeTime; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_ActivateReverbEffect; - -// Function Engine.GameplayStatics.AnnounceAccessibleString -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_AnnounceAccessibleString final -{ -public: - class FString AnnouncementString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_AnnounceAccessibleString; - -// Function Engine.GameplayStatics.ApplyDamage -// 0x0030 (0x0030 - 0x0000) -struct GameplayStatics_ApplyDamage final -{ -public: - class AActor* DamagedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BaseDamage; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class AController* EventInstigator; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* DamageCauser; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf DamageTypeClass; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0028(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_ApplyDamage; - -// Function Engine.GameplayStatics.ApplyPointDamage -// 0x0140 (0x0140 - 0x0000) -struct GameplayStatics_ApplyPointDamage final -{ -public: - class AActor* DamagedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BaseDamage; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector HitFromDirection; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FHitResult HitInfo; // 0x0028(0x00F8)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - class AController* EventInstigator; // 0x0120(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* DamageCauser; // 0x0128(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf DamageTypeClass; // 0x0130(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0138(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13C[0x4]; // 0x013C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_ApplyPointDamage; - -// Function Engine.GameplayStatics.ApplyRadialDamage -// 0x0060 (0x0060 - 0x0000) -struct GameplayStatics_ApplyRadialDamage final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BaseDamage; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Origin; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DamageRadius; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf DamageTypeClass; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray IgnoreActors; // 0x0038(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - class AActor* DamageCauser; // 0x0048(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AController* InstigatedByController; // 0x0050(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDoFullDamage; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel DamagePreventionChannel; // 0x0059(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x005A(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5B[0x5]; // 0x005B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_ApplyRadialDamage; - -// Function Engine.GameplayStatics.ApplyRadialDamageWithFalloff -// 0x0068 (0x0068 - 0x0000) -struct GameplayStatics_ApplyRadialDamageWithFalloff final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BaseDamage; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinimumDamage; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Origin; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DamageInnerRadius; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DamageOuterRadius; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DamageFalloff; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf DamageTypeClass; // 0x0038(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray IgnoreActors; // 0x0040(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - class AActor* DamageCauser; // 0x0050(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AController* InstigatedByController; // 0x0058(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel DamagePreventionChannel; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0061(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_62[0x6]; // 0x0062(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_ApplyRadialDamageWithFalloff; - -// Function Engine.GameplayStatics.AreAnyListenersWithinRange -// 0x0028 (0x0028 - 0x0000) -struct GameplayStatics_AreAnyListenersWithinRange final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaximumRange; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0024(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_AreAnyListenersWithinRange; - -// Function Engine.GameplayStatics.AreSubtitlesEnabled -// 0x0001 (0x0001 - 0x0000) -struct GameplayStatics_AreSubtitlesEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_AreSubtitlesEnabled; - -// Function Engine.GameplayStatics.BeginDeferredActorSpawnFromClass -// 0x0090 (0x0090 - 0x0000) -struct GameplayStatics_BeginDeferredActorSpawnFromClass final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf ActorClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform SpawnTransform; // 0x0010(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESpawnActorCollisionHandlingMethod CollisionHandlingOverride; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* Owner; // 0x0078(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESpawnActorScaleMethod TransformScaleMethod; // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* ReturnValue; // 0x0088(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_BeginDeferredActorSpawnFromClass; - -// Function Engine.GameplayStatics.BeginSpawningActorFromBlueprint -// 0x0080 (0x0080 - 0x0000) -struct GameplayStatics_BeginSpawningActorFromBlueprint final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - const class UBlueprint* Blueprint; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform SpawnTransform; // 0x0010(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNoCollisionFail; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* ReturnValue; // 0x0078(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_BeginSpawningActorFromBlueprint; - -// Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_Advanced -// 0x01C8 (0x01C8 - 0x0000) -struct GameplayStatics_Blueprint_PredictProjectilePath_Advanced final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPredictProjectilePathParams PredictParams; // 0x0008(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FPredictProjectilePathResult PredictResult; // 0x0080(0x0140)(Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x01C0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C1[0x7]; // 0x01C1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_Blueprint_PredictProjectilePath_Advanced; - -// Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_ByObjectType -// 0x01A0 (0x01A0 - 0x0000) -struct GameplayStatics_Blueprint_PredictProjectilePath_ByObjectType final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FHitResult OutHit; // 0x0008(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - TArray OutPathPositions; // 0x0100(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - struct FVector OutLastTraceDestination; // 0x0110(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector StartPos; // 0x0128(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LaunchVelocity; // 0x0140(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTracePath; // 0x0158(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_159[0x3]; // 0x0159(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ProjectileRadius; // 0x015C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ObjectTypes; // 0x0160(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0170(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_171[0x7]; // 0x0171(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0178(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0188(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_189[0x3]; // 0x0189(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DrawDebugTime; // 0x018C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SimFrequency; // 0x0190(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSimTime; // 0x0194(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OverrideGravityZ; // 0x0198(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x019C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19D[0x3]; // 0x019D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_Blueprint_PredictProjectilePath_ByObjectType; - -// Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_ByTraceChannel -// 0x0190 (0x0190 - 0x0000) -struct GameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FHitResult OutHit; // 0x0008(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - TArray OutPathPositions; // 0x0100(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - struct FVector OutLastTraceDestination; // 0x0110(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector StartPos; // 0x0128(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LaunchVelocity; // 0x0140(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTracePath; // 0x0158(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_159[0x3]; // 0x0159(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ProjectileRadius; // 0x015C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel TraceChannel; // 0x0160(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0161(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_162[0x6]; // 0x0162(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0168(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0178(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_179[0x3]; // 0x0179(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DrawDebugTime; // 0x017C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SimFrequency; // 0x0180(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSimTime; // 0x0184(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OverrideGravityZ; // 0x0188(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x018C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18D[0x3]; // 0x018D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel; - -// Function Engine.GameplayStatics.BlueprintSuggestProjectileVelocity -// 0x0068 (0x0068 - 0x0000) -struct GameplayStatics_BlueprintSuggestProjectileVelocity final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector TossVelocity; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector StartLocation; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector EndLocation; // 0x0038(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LaunchSpeed; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OverrideGravityZ; // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESuggestProjVelocityTraceOption TraceOption; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CollisionRadius; // 0x005C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFavorHighArc; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDrawDebug; // 0x0061(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAcceptClosestOnNoSolutions; // 0x0062(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0063(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_BlueprintSuggestProjectileVelocity; - -// Function Engine.GameplayStatics.BreakHitResult -// 0x01D0 (0x01D0 - 0x0000) -struct GameplayStatics_BreakHitResult final -{ -public: - struct FHitResult Hit; // 0x0000(0x00F8)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bBlockingHit; // 0x00F8(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInitialOverlap; // 0x00F9(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_FA[0x2]; // 0x00FA(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float Time; // 0x00FC(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Distance; // 0x0100(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_104[0x4]; // 0x0104(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Location; // 0x0108(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ImpactPoint; // 0x0120(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Normal; // 0x0138(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ImpactNormal; // 0x0150(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPhysicalMaterial* PhysMat; // 0x0168(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* HitActor; // 0x0170(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPrimitiveComponent* HitComponent; // 0x0178(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName HitBoneName; // 0x0180(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0188(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 HitItem; // 0x0190(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ElementIndex; // 0x0194(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FaceIndex; // 0x0198(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19C[0x4]; // 0x019C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector TraceStart; // 0x01A0(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector TraceEnd; // 0x01B8(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_BreakHitResult; - -// Function Engine.GameplayStatics.ClearSoundMixClassOverride -// 0x0020 (0x0020 - 0x0000) -struct GameplayStatics_ClearSoundMixClassOverride final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundMix* InSoundMixModifier; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundClass* InSoundClass; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeOutTime; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_ClearSoundMixClassOverride; - -// Function Engine.GameplayStatics.ClearSoundMixModifiers -// 0x0008 (0x0008 - 0x0000) -struct GameplayStatics_ClearSoundMixModifiers final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_ClearSoundMixModifiers; - -// Function Engine.GameplayStatics.CreatePlayer -// 0x0018 (0x0018 - 0x0000) -struct GameplayStatics_CreatePlayer final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ControllerId; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSpawnPlayerController; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class APlayerController* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_CreatePlayer; - -// Function Engine.GameplayStatics.CreatePlayerFromPlatformUser -// 0x0018 (0x0018 - 0x0000) -struct GameplayStatics_CreatePlayerFromPlatformUser final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPlatformUserId UserId; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSpawnPlayerController; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class APlayerController* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_CreatePlayerFromPlatformUser; - -// Function Engine.GameplayStatics.CreateSaveGameObject -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_CreateSaveGameObject final -{ -public: - TSubclassOf SaveGameClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USaveGame* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_CreateSaveGameObject; - -// Function Engine.GameplayStatics.CreateSound2D -// 0x0038 (0x0038 - 0x0000) -struct GameplayStatics_CreateSound2D final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundBase* Sound; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumeMultiplier; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PitchMultiplier; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartTime; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundConcurrency* ConcurrencySettings; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPersistAcrossLevelTransition; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoDestroy; // 0x0029(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UAudioComponent* ReturnValue; // 0x0030(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_CreateSound2D; - -// Function Engine.GameplayStatics.DeactivateReverbEffect -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_DeactivateReverbEffect final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TagName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_DeactivateReverbEffect; - -// Function Engine.GameplayStatics.DeleteGameInSlot -// 0x0018 (0x0018 - 0x0000) -struct GameplayStatics_DeleteGameInSlot final -{ -public: - class FString SlotName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 UserIndex; // 0x0010(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_DeleteGameInSlot; - -// Function Engine.GameplayStatics.DeprojectSceneCaptureToWorld -// 0x0050 (0x0050 - 0x0000) -struct GameplayStatics_DeprojectSceneCaptureToWorld final -{ -public: - class ASceneCapture2D* SceneCapture2D; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D TargetUV; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector WorldPosition; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector WorldDirection; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0048(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_DeprojectSceneCaptureToWorld; - -// Function Engine.GameplayStatics.DeprojectScreenToWorld -// 0x0050 (0x0050 - 0x0000) -struct GameplayStatics_DeprojectScreenToWorld final -{ -public: - class APlayerController* Player; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ScreenPosition; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector WorldPosition; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector WorldDirection; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0048(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_DeprojectScreenToWorld; - -// Function Engine.GameplayStatics.DoesSaveGameExist -// 0x0018 (0x0018 - 0x0000) -struct GameplayStatics_DoesSaveGameExist final -{ -public: - class FString SlotName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 UserIndex; // 0x0010(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_DoesSaveGameExist; - -// Function Engine.GameplayStatics.EnableLiveStreaming -// 0x0001 (0x0001 - 0x0000) -struct GameplayStatics_EnableLiveStreaming final -{ -public: - bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_EnableLiveStreaming; - -// Function Engine.GameplayStatics.FindCollisionUV -// 0x0118 (0x0118 - 0x0000) -struct GameplayStatics_FindCollisionUV final -{ -public: - struct FHitResult Hit; // 0x0000(0x00F8)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - int32 UVChannel; // 0x00F8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_FC[0x4]; // 0x00FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D UV; // 0x0100(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0110(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_111[0x7]; // 0x0111(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_FindCollisionUV; - -// Function Engine.GameplayStatics.FindNearestActor -// 0x0038 (0x0038 - 0x0000) -struct GameplayStatics_FindNearestActor final -{ -public: - struct FVector Origin; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ActorsToCheck; // 0x0018(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - float Distance; // 0x0028(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* ReturnValue; // 0x0030(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_FindNearestActor; - -// Function Engine.GameplayStatics.FinishSpawningActor -// 0x0080 (0x0080 - 0x0000) -struct GameplayStatics_FinishSpawningActor final -{ -public: - class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform SpawnTransform; // 0x0010(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESpawnActorScaleMethod TransformScaleMethod; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* ReturnValue; // 0x0078(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_FinishSpawningActor; - -// Function Engine.GameplayStatics.FlushLevelStreaming -// 0x0008 (0x0008 - 0x0000) -struct GameplayStatics_FlushLevelStreaming final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_FlushLevelStreaming; - -// Function Engine.GameplayStatics.GetAccurateRealTime -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_GetAccurateRealTime final -{ -public: - int32 Seconds; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - double PartialSeconds; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetAccurateRealTime; - -// Function Engine.GameplayStatics.GetActiveSpatialPluginName -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_GetActiveSpatialPluginName final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetActiveSpatialPluginName; - -// Function Engine.GameplayStatics.GetActorArrayAverageLocation -// 0x0028 (0x0028 - 0x0000) -struct GameplayStatics_GetActorArrayAverageLocation final -{ -public: - TArray Actors; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetActorArrayAverageLocation; - -// Function Engine.GameplayStatics.GetActorArrayBounds -// 0x0048 (0x0048 - 0x0000) -struct GameplayStatics_GetActorArrayBounds final -{ -public: - TArray Actors; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bOnlyCollidingComponents; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Center; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector BoxExtent; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetActorArrayBounds; - -// Function Engine.GameplayStatics.GetActorOfClass -// 0x0018 (0x0018 - 0x0000) -struct GameplayStatics_GetActorOfClass final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf ActorClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetActorOfClass; - -// Function Engine.GameplayStatics.GetAllActorsOfClass -// 0x0020 (0x0020 - 0x0000) -struct GameplayStatics_GetAllActorsOfClass final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf ActorClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutActors; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetAllActorsOfClass; - -// Function Engine.GameplayStatics.GetAllActorsOfClassWithTag -// 0x0028 (0x0028 - 0x0000) -struct GameplayStatics_GetAllActorsOfClassWithTag final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf ActorClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Tag; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutActors; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetAllActorsOfClassWithTag; - -// Function Engine.GameplayStatics.GetAllActorsWithInterface -// 0x0020 (0x0020 - 0x0000) -struct GameplayStatics_GetAllActorsWithInterface final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Interface; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutActors; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetAllActorsWithInterface; - -// Function Engine.GameplayStatics.GetAllActorsWithTag -// 0x0020 (0x0020 - 0x0000) -struct GameplayStatics_GetAllActorsWithTag final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Tag; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutActors; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetAllActorsWithTag; - -// Function Engine.GameplayStatics.GetAudioTimeSeconds -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_GetAudioTimeSeconds final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetAudioTimeSeconds; - -// Function Engine.GameplayStatics.GetAvailableSpatialPluginNames -// 0x0018 (0x0018 - 0x0000) -struct GameplayStatics_GetAvailableSpatialPluginNames final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetAvailableSpatialPluginNames; - -// Function Engine.GameplayStatics.GetClosestListenerLocation -// 0x0048 (0x0048 - 0x0000) -struct GameplayStatics_GetClosestListenerLocation final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaximumRange; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowAttenuationOverride; // 0x0024(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ListenerPosition; // 0x0028(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_GetClosestListenerLocation; - -// Function Engine.GameplayStatics.GetCurrentLevelName -// 0x0020 (0x0020 - 0x0000) -struct GameplayStatics_GetCurrentLevelName final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRemovePrefixString; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetCurrentLevelName; - -// Function Engine.GameplayStatics.GetCurrentReverbEffect -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_GetCurrentReverbEffect final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UReverbEffect* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetCurrentReverbEffect; - -// Function Engine.GameplayStatics.GetEnableWorldRendering -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_GetEnableWorldRendering final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_GetEnableWorldRendering; - -// Function Engine.GameplayStatics.GetGameInstance -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_GetGameInstance final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UGameInstance* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetGameInstance; - -// Function Engine.GameplayStatics.GetGameMode -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_GetGameMode final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AGameModeBase* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetGameMode; - -// Function Engine.GameplayStatics.GetGameState -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_GetGameState final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AGameStateBase* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetGameState; - -// Function Engine.GameplayStatics.GetGlobalTimeDilation -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_GetGlobalTimeDilation final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_GetGlobalTimeDilation; - -// Function Engine.GameplayStatics.GetIntOption -// 0x0028 (0x0028 - 0x0000) -struct GameplayStatics_GetIntOption final -{ -public: - class FString Options; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Key; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 DefaultValue; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0024(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetIntOption; - -// Function Engine.GameplayStatics.GetKeyValue -// 0x0030 (0x0030 - 0x0000) -struct GameplayStatics_GetKeyValue final -{ -public: - class FString Pair; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Key; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Value; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetKeyValue; - -// Function Engine.GameplayStatics.GetMaxAudioChannelCount -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_GetMaxAudioChannelCount final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_GetMaxAudioChannelCount; - -// Function Engine.GameplayStatics.GetNumLocalPlayerControllers -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_GetNumLocalPlayerControllers final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_GetNumLocalPlayerControllers; - -// Function Engine.GameplayStatics.GetNumPlayerControllers -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_GetNumPlayerControllers final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_GetNumPlayerControllers; - -// Function Engine.GameplayStatics.GetNumPlayerStates -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_GetNumPlayerStates final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_GetNumPlayerStates; - -// Function Engine.GameplayStatics.GetObjectClass -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_GetObjectClass final -{ -public: - const class UObject* Object; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UClass* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetObjectClass; - -// Function Engine.GameplayStatics.GetPlatformName -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_GetPlatformName final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetPlatformName; - -// Function Engine.GameplayStatics.GetPlayerCameraManager -// 0x0018 (0x0018 - 0x0000) -struct GameplayStatics_GetPlayerCameraManager final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PlayerIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class APlayerCameraManager* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetPlayerCameraManager; - -// Function Engine.GameplayStatics.GetPlayerCharacter -// 0x0018 (0x0018 - 0x0000) -struct GameplayStatics_GetPlayerCharacter final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PlayerIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class ACharacter* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetPlayerCharacter; - -// Function Engine.GameplayStatics.GetPlayerController -// 0x0018 (0x0018 - 0x0000) -struct GameplayStatics_GetPlayerController final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PlayerIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class APlayerController* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetPlayerController; - -// Function Engine.GameplayStatics.GetPlayerControllerFromID -// 0x0018 (0x0018 - 0x0000) -struct GameplayStatics_GetPlayerControllerFromID final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ControllerId; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class APlayerController* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetPlayerControllerFromID; - -// Function Engine.GameplayStatics.GetPlayerControllerFromPlatformUser -// 0x0018 (0x0018 - 0x0000) -struct GameplayStatics_GetPlayerControllerFromPlatformUser final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPlatformUserId UserId; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class APlayerController* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetPlayerControllerFromPlatformUser; - -// Function Engine.GameplayStatics.GetPlayerControllerID -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_GetPlayerControllerID final -{ -public: - class APlayerController* Player; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_GetPlayerControllerID; - -// Function Engine.GameplayStatics.GetPlayerPawn -// 0x0018 (0x0018 - 0x0000) -struct GameplayStatics_GetPlayerPawn final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PlayerIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class APawn* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetPlayerPawn; - -// Function Engine.GameplayStatics.GetPlayerState -// 0x0018 (0x0018 - 0x0000) -struct GameplayStatics_GetPlayerState final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PlayerStateIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class APlayerState* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetPlayerState; - -// Function Engine.GameplayStatics.GetPlayerStateFromUniqueNetId -// 0x0040 (0x0040 - 0x0000) -struct GameplayStatics_GetPlayerStateFromUniqueNetId final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FUniqueNetIdRepl UniqueID; // 0x0008(0x0030)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APlayerState* ReturnValue; // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetPlayerStateFromUniqueNetId; - -// Function Engine.GameplayStatics.GetRealTimeSeconds -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_GetRealTimeSeconds final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetRealTimeSeconds; - -// Function Engine.GameplayStatics.GetStreamingLevel -// 0x0018 (0x0018 - 0x0000) -struct GameplayStatics_GetStreamingLevel final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PackageName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ULevelStreaming* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetStreamingLevel; - -// Function Engine.GameplayStatics.GetSurfaceType -// 0x0100 (0x0100 - 0x0000) -struct GameplayStatics_GetSurfaceType final -{ -public: - struct FHitResult Hit; // 0x0000(0x00F8)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - EPhysicalSurface ReturnValue; // 0x00F8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F9[0x7]; // 0x00F9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_GetSurfaceType; - -// Function Engine.GameplayStatics.GetTimeSeconds -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_GetTimeSeconds final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetTimeSeconds; - -// Function Engine.GameplayStatics.GetUnpausedTimeSeconds -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_GetUnpausedTimeSeconds final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetUnpausedTimeSeconds; - -// Function Engine.GameplayStatics.GetViewportMouseCaptureMode -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_GetViewportMouseCaptureMode final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMouseCaptureMode ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_GetViewportMouseCaptureMode; - -// Function Engine.GameplayStatics.GetViewProjectionMatrix -// 0x0980 (0x0980 - 0x0000) -struct GameplayStatics_GetViewProjectionMatrix final -{ -public: - struct FMinimalViewInfo DesiredView; // 0x0000(0x0800)(Parm, NativeAccessSpecifierPublic) - struct FMatrix ViewMatrix; // 0x0800(0x0080)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMatrix ProjectionMatrix; // 0x0880(0x0080)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMatrix ViewProjectionMatrix; // 0x0900(0x0080)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetViewProjectionMatrix; - -// Function Engine.GameplayStatics.GetWorldDeltaSeconds -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_GetWorldDeltaSeconds final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GetWorldDeltaSeconds; - -// Function Engine.GameplayStatics.GetWorldOriginLocation -// 0x0018 (0x0018 - 0x0000) -struct GameplayStatics_GetWorldOriginLocation final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntVector ReturnValue; // 0x0008(0x000C)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_GetWorldOriginLocation; - -// Function Engine.GameplayStatics.GrassOverlappingSphereCount -// 0x0030 (0x0030 - 0x0000) -struct GameplayStatics_GrassOverlappingSphereCount final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - const class UStaticMesh* StaticMesh; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector CenterPosition; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x002C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_GrassOverlappingSphereCount; - -// Function Engine.GameplayStatics.HasLaunchOption -// 0x0018 (0x0018 - 0x0000) -struct GameplayStatics_HasLaunchOption final -{ -public: - class FString OptionToCheck; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_HasLaunchOption; - -// Function Engine.GameplayStatics.HasOption -// 0x0028 (0x0028 - 0x0000) -struct GameplayStatics_HasOption final -{ -public: - class FString Options; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InKey; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_HasOption; - -// Function Engine.GameplayStatics.IsAnyLocalPlayerCameraWithinRange -// 0x0028 (0x0028 - 0x0000) -struct GameplayStatics_IsAnyLocalPlayerCameraWithinRange final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaximumRange; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0024(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_IsAnyLocalPlayerCameraWithinRange; - -// Function Engine.GameplayStatics.IsGamePaused -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_IsGamePaused final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_IsGamePaused; - -// Function Engine.GameplayStatics.IsSplitscreenForceDisabled -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_IsSplitscreenForceDisabled final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_IsSplitscreenForceDisabled; - -// Function Engine.GameplayStatics.LoadGameFromSlot -// 0x0020 (0x0020 - 0x0000) -struct GameplayStatics_LoadGameFromSlot final -{ -public: - class FString SlotName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 UserIndex; // 0x0010(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USaveGame* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_LoadGameFromSlot; - -// Function Engine.GameplayStatics.LoadStreamLevel -// 0x0030 (0x0030 - 0x0000) -struct GameplayStatics_LoadStreamLevel final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LevelName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMakeVisibleAfterLoad; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldBlockOnLoad; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLatentActionInfo LatentInfo; // 0x0018(0x0018)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_LoadStreamLevel; - -// Function Engine.GameplayStatics.LoadStreamLevelBySoftObjectPtr -// 0x0050 (0x0050 - 0x0000) -struct GameplayStatics_LoadStreamLevelBySoftObjectPtr final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr Level; // 0x0008(0x0028)(ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMakeVisibleAfterLoad; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldBlockOnLoad; // 0x0031(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLatentActionInfo LatentInfo; // 0x0038(0x0018)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_LoadStreamLevelBySoftObjectPtr; - -// Function Engine.GameplayStatics.MakeHitResult -// 0x01D0 (0x01D0 - 0x0000) -struct GameplayStatics_MakeHitResult final -{ -public: - bool bBlockingHit; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInitialOverlap; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float Time; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Distance; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Location; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ImpactPoint; // 0x0028(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Normal; // 0x0040(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ImpactNormal; // 0x0058(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPhysicalMaterial* PhysMat; // 0x0070(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* HitActor; // 0x0078(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPrimitiveComponent* HitComponent; // 0x0080(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName HitBoneName; // 0x0088(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0090(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 HitItem; // 0x0098(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ElementIndex; // 0x009C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FaceIndex; // 0x00A0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector TraceStart; // 0x00A8(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector TraceEnd; // 0x00C0(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FHitResult ReturnValue; // 0x00D8(0x00F8)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_MakeHitResult; - -// Function Engine.GameplayStatics.ObjectIsA -// 0x0018 (0x0018 - 0x0000) -struct GameplayStatics_ObjectIsA final -{ -public: - const class UObject* Object; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf ObjectClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_ObjectIsA; - -// Function Engine.GameplayStatics.OpenLevel -// 0x0028 (0x0028 - 0x0000) -struct GameplayStatics_OpenLevel final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LevelName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAbsolute; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Options; // 0x0018(0x0010)(Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_OpenLevel; - -// Function Engine.GameplayStatics.OpenLevelBySoftObjectPtr -// 0x0048 (0x0048 - 0x0000) -struct GameplayStatics_OpenLevelBySoftObjectPtr final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr Level; // 0x0008(0x0028)(ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAbsolute; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Options; // 0x0038(0x0010)(Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_OpenLevelBySoftObjectPtr; - -// Function Engine.GameplayStatics.ParseOption -// 0x0030 (0x0030 - 0x0000) -struct GameplayStatics_ParseOption final -{ -public: - class FString Options; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Key; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_ParseOption; - -// Function Engine.GameplayStatics.PlayDialogue2D -// 0x0038 (0x0038 - 0x0000) -struct GameplayStatics_PlayDialogue2D final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDialogueWave* Dialogue; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDialogueContext Context; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - float VolumeMultiplier; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PitchMultiplier; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartTime; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_PlayDialogue2D; - -// Function Engine.GameplayStatics.PlayDialogueAtLocation -// 0x0070 (0x0070 - 0x0000) -struct GameplayStatics_PlayDialogueAtLocation final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDialogueWave* Dialogue; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDialogueContext Context; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0028(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0040(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - float VolumeMultiplier; // 0x0058(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PitchMultiplier; // 0x005C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartTime; // 0x0060(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundAttenuation* AttenuationSettings; // 0x0068(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_PlayDialogueAtLocation; - -// Function Engine.GameplayStatics.PlaySound2D -// 0x0038 (0x0038 - 0x0000) -struct GameplayStatics_PlaySound2D final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundBase* Sound; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumeMultiplier; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PitchMultiplier; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartTime; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundConcurrency* ConcurrencySettings; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - const class AActor* OwningActor; // 0x0028(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsUISound; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_PlaySound2D; - -// Function Engine.GameplayStatics.PlaySoundAtLocation -// 0x0070 (0x0070 - 0x0000) -struct GameplayStatics_PlaySoundAtLocation final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundBase* Sound; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0028(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - float VolumeMultiplier; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PitchMultiplier; // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartTime; // 0x0048(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundAttenuation* AttenuationSettings; // 0x0050(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundConcurrency* ConcurrencySettings; // 0x0058(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - const class AActor* OwningActor; // 0x0060(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - const class UInitialActiveSoundParams* InitialParams; // 0x0068(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_PlaySoundAtLocation; - -// Function Engine.GameplayStatics.PlayWorldCameraShake -// 0x0038 (0x0038 - 0x0000) -struct GameplayStatics_PlayWorldCameraShake final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Shake; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Epicenter; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InnerRadius; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OuterRadius; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Falloff; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOrientShakeTowardsEpicenter; // 0x0034(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_PlayWorldCameraShake; - -// Function Engine.GameplayStatics.PopSoundMixModifier -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_PopSoundMixModifier final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundMix* InSoundMixModifier; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_PopSoundMixModifier; - -// Function Engine.GameplayStatics.PrimeAllSoundsInSoundClass -// 0x0008 (0x0008 - 0x0000) -struct GameplayStatics_PrimeAllSoundsInSoundClass final -{ -public: - class USoundClass* InSoundClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_PrimeAllSoundsInSoundClass; - -// Function Engine.GameplayStatics.PrimeSound -// 0x0008 (0x0008 - 0x0000) -struct GameplayStatics_PrimeSound final -{ -public: - class USoundBase* InSound; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_PrimeSound; - -// Function Engine.GameplayStatics.ProjectWorldToScreen -// 0x0038 (0x0038 - 0x0000) -struct GameplayStatics_ProjectWorldToScreen final -{ -public: - class APlayerController* Player; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector WorldPosition; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ScreenPosition; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPlayerViewportRelative; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0031(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_ProjectWorldToScreen; - -// Function Engine.GameplayStatics.PushSoundMixModifier -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_PushSoundMixModifier final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundMix* InSoundMixModifier; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_PushSoundMixModifier; - -// Function Engine.GameplayStatics.RebaseLocalOriginOntoZero -// 0x0038 (0x0038 - 0x0000) -struct GameplayStatics_RebaseLocalOriginOntoZero final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector WorldLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_RebaseLocalOriginOntoZero; - -// Function Engine.GameplayStatics.RebaseZeroOriginOntoLocal -// 0x0038 (0x0038 - 0x0000) -struct GameplayStatics_RebaseZeroOriginOntoLocal final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector WorldLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_RebaseZeroOriginOntoLocal; - -// Function Engine.GameplayStatics.RemovePlayer -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_RemovePlayer final -{ -public: - class APlayerController* Player; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDestroyPawn; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_RemovePlayer; - -// Function Engine.GameplayStatics.SaveGameToSlot -// 0x0020 (0x0020 - 0x0000) -struct GameplayStatics_SaveGameToSlot final -{ -public: - class USaveGame* SaveGameObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString SlotName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 UserIndex; // 0x0018(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x001C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_SaveGameToSlot; - -// Function Engine.GameplayStatics.SetActiveSpatialPluginByName -// 0x0018 (0x0018 - 0x0000) -struct GameplayStatics_SetActiveSpatialPluginByName final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InPluginName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_SetActiveSpatialPluginByName; - -// Function Engine.GameplayStatics.SetBaseSoundMix -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_SetBaseSoundMix final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundMix* InSoundMix; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_SetBaseSoundMix; - -// Function Engine.GameplayStatics.SetEnableWorldRendering -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_SetEnableWorldRendering final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnable; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_SetEnableWorldRendering; - -// Function Engine.GameplayStatics.SetForceDisableSplitscreen -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_SetForceDisableSplitscreen final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDisable; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_SetForceDisableSplitscreen; - -// Function Engine.GameplayStatics.SetGamePaused -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_SetGamePaused final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPaused; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_SetGamePaused; - -// Function Engine.GameplayStatics.SetGlobalListenerFocusParameters -// 0x0028 (0x0028 - 0x0000) -struct GameplayStatics_SetGlobalListenerFocusParameters final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FocusAzimuthScale; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NonFocusAzimuthScale; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FocusDistanceScale; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NonFocusDistanceScale; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FocusVolumeScale; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NonFocusVolumeScale; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FocusPriorityScale; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NonFocusPriorityScale; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_SetGlobalListenerFocusParameters; - -// Function Engine.GameplayStatics.SetGlobalPitchModulation -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_SetGlobalPitchModulation final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PitchModulation; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TimeSec; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_SetGlobalPitchModulation; - -// Function Engine.GameplayStatics.SetGlobalTimeDilation -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_SetGlobalTimeDilation final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TimeDilation; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_SetGlobalTimeDilation; - -// Function Engine.GameplayStatics.SetMaxAudioChannelsScaled -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_SetMaxAudioChannelsScaled final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxChannelCountScale; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_SetMaxAudioChannelsScaled; - -// Function Engine.GameplayStatics.SetPlayerControllerID -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_SetPlayerControllerID final -{ -public: - class APlayerController* Player; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ControllerId; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_SetPlayerControllerID; - -// Function Engine.GameplayStatics.SetPlayerPlatformUserId -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_SetPlayerPlatformUserId final -{ -public: - class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPlatformUserId UserId; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_SetPlayerPlatformUserId; - -// Function Engine.GameplayStatics.SetSoundClassDistanceScale -// 0x0018 (0x0018 - 0x0000) -struct GameplayStatics_SetSoundClassDistanceScale final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundClass* SoundClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DistanceAttenuationScale; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TimeSec; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_SetSoundClassDistanceScale; - -// Function Engine.GameplayStatics.SetSoundMixClassOverride -// 0x0028 (0x0028 - 0x0000) -struct GameplayStatics_SetSoundMixClassOverride final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundMix* InSoundMixModifier; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundClass* InSoundClass; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Volume; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float pitch; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeInTime; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bApplyToChildren; // 0x0024(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_SetSoundMixClassOverride; - -// Function Engine.GameplayStatics.SetSubtitlesEnabled -// 0x0001 (0x0001 - 0x0000) -struct GameplayStatics_SetSubtitlesEnabled final -{ -public: - bool bEnabled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_SetSubtitlesEnabled; - -// Function Engine.GameplayStatics.SetViewportMouseCaptureMode -// 0x0010 (0x0010 - 0x0000) -struct GameplayStatics_SetViewportMouseCaptureMode final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMouseCaptureMode MouseCaptureMode; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_SetViewportMouseCaptureMode; - -// Function Engine.GameplayStatics.SetWorldOriginLocation -// 0x0018 (0x0018 - 0x0000) -struct GameplayStatics_SetWorldOriginLocation final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntVector NewLocation; // 0x0008(0x000C)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_SetWorldOriginLocation; - -// Function Engine.GameplayStatics.SpawnDecalAtLocation -// 0x0068 (0x0068 - 0x0000) -struct GameplayStatics_SpawnDecalAtLocation final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInterface* DecalMaterial; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector DecalSize; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0028(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0040(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float LifeSpan; // 0x0058(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UDecalComponent* ReturnValue; // 0x0060(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_SpawnDecalAtLocation; - -// Function Engine.GameplayStatics.SpawnDecalAttached -// 0x0070 (0x0070 - 0x0000) -struct GameplayStatics_SpawnDecalAttached final -{ -public: - class UMaterialInterface* DecalMaterial; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector DecalSize; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USceneComponent* AttachToComponent; // 0x0020(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AttachPointName; // 0x0028(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0048(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - EAttachLocation LocationType; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LifeSpan; // 0x0064(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDecalComponent* ReturnValue; // 0x0068(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_SpawnDecalAttached; - -// Function Engine.GameplayStatics.SpawnDialogue2D -// 0x0040 (0x0040 - 0x0000) -struct GameplayStatics_SpawnDialogue2D final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDialogueWave* Dialogue; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDialogueContext Context; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - float VolumeMultiplier; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PitchMultiplier; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartTime; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoDestroy; // 0x0034(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UAudioComponent* ReturnValue; // 0x0038(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_SpawnDialogue2D; - -// Function Engine.GameplayStatics.SpawnDialogueAtLocation -// 0x0080 (0x0080 - 0x0000) -struct GameplayStatics_SpawnDialogueAtLocation final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDialogueWave* Dialogue; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDialogueContext Context; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0028(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0040(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - float VolumeMultiplier; // 0x0058(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PitchMultiplier; // 0x005C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartTime; // 0x0060(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundAttenuation* AttenuationSettings; // 0x0068(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoDestroy; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UAudioComponent* ReturnValue; // 0x0078(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_SpawnDialogueAtLocation; - -// Function Engine.GameplayStatics.SpawnDialogueAttached -// 0x0088 (0x0088 - 0x0000) -struct GameplayStatics_SpawnDialogueAttached final -{ -public: - class UDialogueWave* Dialogue; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDialogueContext Context; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class USceneComponent* AttachToComponent; // 0x0020(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AttachPointName; // 0x0028(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0048(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - EAttachLocation LocationType; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bStopWhenAttachedToDestroyed; // 0x0061(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_62[0x2]; // 0x0062(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float VolumeMultiplier; // 0x0064(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PitchMultiplier; // 0x0068(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartTime; // 0x006C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundAttenuation* AttenuationSettings; // 0x0070(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoDestroy; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UAudioComponent* ReturnValue; // 0x0080(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_SpawnDialogueAttached; - -// Function Engine.GameplayStatics.SpawnEmitterAtLocation -// 0x0068 (0x0068 - 0x0000) -struct GameplayStatics_SpawnEmitterAtLocation final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UParticleSystem* EmitterTemplate; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0028(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector Scale; // 0x0040(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoDestroy; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPSCPoolMethod PoolingMethod; // 0x0059(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoActivateSystem; // 0x005A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5B[0x5]; // 0x005B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class UParticleSystemComponent* ReturnValue; // 0x0060(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_SpawnEmitterAtLocation; - -// Function Engine.GameplayStatics.SpawnEmitterAttached -// 0x0070 (0x0070 - 0x0000) -struct GameplayStatics_SpawnEmitterAttached final -{ -public: - class UParticleSystem* EmitterTemplate; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USceneComponent* AttachToComponent; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AttachPointName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector Scale; // 0x0048(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachLocation LocationType; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoDestroy; // 0x0061(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPSCPoolMethod PoolingMethod; // 0x0062(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoActivate; // 0x0063(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UParticleSystemComponent* ReturnValue; // 0x0068(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_SpawnEmitterAttached; - -// Function Engine.GameplayStatics.SpawnForceFeedbackAtLocation -// 0x0068 (0x0068 - 0x0000) -struct GameplayStatics_SpawnForceFeedbackAtLocation final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UForceFeedbackEffect* ForceFeedbackEffect; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0028(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - bool bLooping; // 0x0040(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float IntensityMultiplier; // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartTime; // 0x0048(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UForceFeedbackAttenuation* AttenuationSettings; // 0x0050(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoDestroy; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UForceFeedbackComponent* ReturnValue; // 0x0060(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_SpawnForceFeedbackAtLocation; - -// Function Engine.GameplayStatics.SpawnForceFeedbackAttached -// 0x0070 (0x0070 - 0x0000) -struct GameplayStatics_SpawnForceFeedbackAttached final -{ -public: - class UForceFeedbackEffect* ForceFeedbackEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USceneComponent* AttachToComponent; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AttachPointName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - EAttachLocation LocationType; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bStopWhenAttachedToDestroyed; // 0x0049(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLooping; // 0x004A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4B[0x1]; // 0x004B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float IntensityMultiplier; // 0x004C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartTime; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UForceFeedbackAttenuation* AttenuationSettings; // 0x0058(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoDestroy; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UForceFeedbackComponent* ReturnValue; // 0x0068(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_SpawnForceFeedbackAttached; - -// Function Engine.GameplayStatics.SpawnObject -// 0x0018 (0x0018 - 0x0000) -struct GameplayStatics_SpawnObject final -{ -public: - TSubclassOf ObjectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* Outer_0; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_SpawnObject; - -// Function Engine.GameplayStatics.SpawnSound2D -// 0x0038 (0x0038 - 0x0000) -struct GameplayStatics_SpawnSound2D final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundBase* Sound; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumeMultiplier; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PitchMultiplier; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartTime; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundConcurrency* ConcurrencySettings; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPersistAcrossLevelTransition; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoDestroy; // 0x0029(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UAudioComponent* ReturnValue; // 0x0030(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_SpawnSound2D; - -// Function Engine.GameplayStatics.SpawnSoundAtLocation -// 0x0070 (0x0070 - 0x0000) -struct GameplayStatics_SpawnSoundAtLocation final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundBase* Sound; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0028(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - float VolumeMultiplier; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PitchMultiplier; // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartTime; // 0x0048(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundAttenuation* AttenuationSettings; // 0x0050(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundConcurrency* ConcurrencySettings; // 0x0058(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoDestroy; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UAudioComponent* ReturnValue; // 0x0068(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_SpawnSoundAtLocation; - -// Function Engine.GameplayStatics.SpawnSoundAttached -// 0x0078 (0x0078 - 0x0000) -struct GameplayStatics_SpawnSoundAttached final -{ -public: - class USoundBase* Sound; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USceneComponent* AttachToComponent; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AttachPointName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - EAttachLocation LocationType; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bStopWhenAttachedToDestroyed; // 0x0049(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4A[0x2]; // 0x004A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float VolumeMultiplier; // 0x004C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PitchMultiplier; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartTime; // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundAttenuation* AttenuationSettings; // 0x0058(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundConcurrency* ConcurrencySettings; // 0x0060(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoDestroy; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UAudioComponent* ReturnValue; // 0x0070(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_SpawnSoundAttached; - -// Function Engine.GameplayStatics.SuggestProjectileVelocity_CustomArc -// 0x0060 (0x0060 - 0x0000) -struct GameplayStatics_SuggestProjectileVelocity_CustomArc final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OutLaunchVelocity; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector StartPos; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector EndPos; // 0x0038(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OverrideGravityZ; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ArcParam; // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0058(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_SuggestProjectileVelocity_CustomArc; - -// Function Engine.GameplayStatics.SuggestProjectileVelocity_MovingTarget -// 0x0088 (0x0088 - 0x0000) -struct GameplayStatics_SuggestProjectileVelocity_MovingTarget final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OutLaunchVelocity; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ProjectileStartLocation; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* TargetActor; // 0x0038(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector TargetLocationOffset; // 0x0040(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double GravityZOverride; // 0x0058(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double TimeToTarget; // 0x0060(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DrawDebugTime; // 0x006C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor DrawDebugColor; // 0x0070(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0080(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_SuggestProjectileVelocity_MovingTarget; - -// Function Engine.GameplayStatics.UnloadStreamLevel -// 0x0030 (0x0030 - 0x0000) -struct GameplayStatics_UnloadStreamLevel final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LevelName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLatentActionInfo LatentInfo; // 0x0010(0x0018)(Parm, NoDestructor, NativeAccessSpecifierPublic) - bool bShouldBlockOnUnload; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_UnloadStreamLevel; - -// Function Engine.GameplayStatics.UnloadStreamLevelBySoftObjectPtr -// 0x0050 (0x0050 - 0x0000) -struct GameplayStatics_UnloadStreamLevelBySoftObjectPtr final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr Level; // 0x0008(0x0028)(ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLatentActionInfo LatentInfo; // 0x0030(0x0018)(Parm, NoDestructor, NativeAccessSpecifierPublic) - bool bShouldBlockOnUnload; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayStatics_UnloadStreamLevelBySoftObjectPtr; - -// Function Engine.GameplayStatics.UnRetainAllSoundsInSoundClass -// 0x0008 (0x0008 - 0x0000) -struct GameplayStatics_UnRetainAllSoundsInSoundClass final -{ -public: - class USoundClass* InSoundClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameplayStatics_UnRetainAllSoundsInSoundClass; - -// Function Engine.GameStateBase.GetPlayerRespawnDelay -// 0x0010 (0x0010 - 0x0000) -struct GameStateBase_GetPlayerRespawnDelay final -{ -public: - class AController* Controller; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameStateBase_GetPlayerRespawnDelay; - -// Function Engine.GameStateBase.GetPlayerStartTime -// 0x0010 (0x0010 - 0x0000) -struct GameStateBase_GetPlayerStartTime final -{ -public: - class AController* Controller; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameStateBase_GetPlayerStartTime; - -// Function Engine.GameStateBase.GetServerWorldTimeSeconds -// 0x0008 (0x0008 - 0x0000) -struct GameStateBase_GetServerWorldTimeSeconds final -{ -public: - double ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameStateBase_GetServerWorldTimeSeconds; - -// Function Engine.GameStateBase.HasBegunPlay -// 0x0001 (0x0001 - 0x0000) -struct GameStateBase_HasBegunPlay final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameStateBase_HasBegunPlay; - -// Function Engine.GameStateBase.HasMatchEnded -// 0x0001 (0x0001 - 0x0000) -struct GameStateBase_HasMatchEnded final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameStateBase_HasMatchEnded; - -// Function Engine.GameStateBase.HasMatchStarted -// 0x0001 (0x0001 - 0x0000) -struct GameStateBase_HasMatchStarted final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameStateBase_HasMatchStarted; - -// Function Engine.GameUserSettings.GetDefaultResolution -// 0x0008 (0x0008 - 0x0000) -struct GameUserSettings_GetDefaultResolution final -{ -public: - struct FIntPoint ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetDefaultResolution; - -// Function Engine.GameUserSettings.GetDefaultWindowMode -// 0x0001 (0x0001 - 0x0000) -struct GameUserSettings_GetDefaultWindowMode final -{ -public: - EWindowMode ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetDefaultWindowMode; - -// Function Engine.GameUserSettings.GetDefaultWindowPosition -// 0x0008 (0x0008 - 0x0000) -struct GameUserSettings_GetDefaultWindowPosition final -{ -public: - struct FIntPoint ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetDefaultWindowPosition; - -// Function Engine.GameUserSettings.GetFramePace -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_GetFramePace final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetFramePace; - -// Function Engine.GameUserSettings.GetGameUserSettings -// 0x0008 (0x0008 - 0x0000) -struct GameUserSettings_GetGameUserSettings final -{ -public: - class UGameUserSettings* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetGameUserSettings; - -// Function Engine.GameUserSettings.GetSyncInterval -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_GetSyncInterval final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetSyncInterval; - -// Function Engine.GameUserSettings.ApplyResolutionSettings -// 0x0001 (0x0001 - 0x0000) -struct GameUserSettings_ApplyResolutionSettings final -{ -public: - bool bCheckForCommandLineOverrides; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_ApplyResolutionSettings; - -// Function Engine.GameUserSettings.ApplySettings -// 0x0001 (0x0001 - 0x0000) -struct GameUserSettings_ApplySettings final -{ -public: - bool bCheckForCommandLineOverrides; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_ApplySettings; - -// Function Engine.GameUserSettings.EnableHDRDisplayOutput -// 0x0008 (0x0008 - 0x0000) -struct GameUserSettings_EnableHDRDisplayOutput final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 DisplayNits; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_EnableHDRDisplayOutput; - -// Function Engine.GameUserSettings.GetDefaultResolutionScale -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_GetDefaultResolutionScale final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetDefaultResolutionScale; - -// Function Engine.GameUserSettings.GetRecommendedResolutionScale -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_GetRecommendedResolutionScale final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetRecommendedResolutionScale; - -// Function Engine.GameUserSettings.LoadSettings -// 0x0001 (0x0001 - 0x0000) -struct GameUserSettings_LoadSettings final -{ -public: - bool bForceReload; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_LoadSettings; - -// Function Engine.GameUserSettings.RunHardwareBenchmark -// 0x000C (0x000C - 0x0000) -struct GameUserSettings_RunHardwareBenchmark final -{ -public: - int32 WorkScale; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CPUMultiplier; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GPUMultiplier; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_RunHardwareBenchmark; - -// Function Engine.GameUserSettings.SetAntiAliasingQuality -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_SetAntiAliasingQuality final -{ -public: - int32 Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_SetAntiAliasingQuality; - -// Function Engine.GameUserSettings.SetAudioQualityLevel -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_SetAudioQualityLevel final -{ -public: - int32 QualityLevel; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_SetAudioQualityLevel; - -// Function Engine.GameUserSettings.SetDynamicResolutionEnabled -// 0x0001 (0x0001 - 0x0000) -struct GameUserSettings_SetDynamicResolutionEnabled final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_SetDynamicResolutionEnabled; - -// Function Engine.GameUserSettings.SetFoliageQuality -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_SetFoliageQuality final -{ -public: - int32 Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_SetFoliageQuality; - -// Function Engine.GameUserSettings.SetFrameRateLimit -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_SetFrameRateLimit final -{ -public: - float NewLimit; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_SetFrameRateLimit; - -// Function Engine.GameUserSettings.SetFullscreenMode -// 0x0001 (0x0001 - 0x0000) -struct GameUserSettings_SetFullscreenMode final -{ -public: - EWindowMode InFullscreenMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_SetFullscreenMode; - -// Function Engine.GameUserSettings.SetGlobalIlluminationQuality -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_SetGlobalIlluminationQuality final -{ -public: - int32 Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_SetGlobalIlluminationQuality; - -// Function Engine.GameUserSettings.SetOverallScalabilityLevel -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_SetOverallScalabilityLevel final -{ -public: - int32 Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_SetOverallScalabilityLevel; - -// Function Engine.GameUserSettings.SetPostProcessingQuality -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_SetPostProcessingQuality final -{ -public: - int32 Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_SetPostProcessingQuality; - -// Function Engine.GameUserSettings.SetReflectionQuality -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_SetReflectionQuality final -{ -public: - int32 Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_SetReflectionQuality; - -// Function Engine.GameUserSettings.SetResolutionScaleNormalized -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_SetResolutionScaleNormalized final -{ -public: - float NewScaleNormalized; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_SetResolutionScaleNormalized; - -// Function Engine.GameUserSettings.SetResolutionScaleValueEx -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_SetResolutionScaleValueEx final -{ -public: - float NewScaleValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_SetResolutionScaleValueEx; - -// Function Engine.GameUserSettings.SetScreenResolution -// 0x0008 (0x0008 - 0x0000) -struct GameUserSettings_SetScreenResolution final -{ -public: - struct FIntPoint Resolution; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_SetScreenResolution; - -// Function Engine.GameUserSettings.SetShadingQuality -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_SetShadingQuality final -{ -public: - int32 Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_SetShadingQuality; - -// Function Engine.GameUserSettings.SetShadowQuality -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_SetShadowQuality final -{ -public: - int32 Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_SetShadowQuality; - -// Function Engine.GameUserSettings.SetTextureQuality -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_SetTextureQuality final -{ -public: - int32 Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_SetTextureQuality; - -// Function Engine.GameUserSettings.SetViewDistanceQuality -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_SetViewDistanceQuality final -{ -public: - int32 Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_SetViewDistanceQuality; - -// Function Engine.GameUserSettings.SetVisualEffectQuality -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_SetVisualEffectQuality final -{ -public: - int32 Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_SetVisualEffectQuality; - -// Function Engine.GameUserSettings.SetVSyncEnabled -// 0x0001 (0x0001 - 0x0000) -struct GameUserSettings_SetVSyncEnabled final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_SetVSyncEnabled; - -// Function Engine.GameUserSettings.GetAntiAliasingQuality -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_GetAntiAliasingQuality final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetAntiAliasingQuality; - -// Function Engine.GameUserSettings.GetAudioQualityLevel -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_GetAudioQualityLevel final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetAudioQualityLevel; - -// Function Engine.GameUserSettings.GetCurrentHDRDisplayNits -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_GetCurrentHDRDisplayNits final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetCurrentHDRDisplayNits; - -// Function Engine.GameUserSettings.GetDesktopResolution -// 0x0008 (0x0008 - 0x0000) -struct GameUserSettings_GetDesktopResolution final -{ -public: - struct FIntPoint ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetDesktopResolution; - -// Function Engine.GameUserSettings.GetFoliageQuality -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_GetFoliageQuality final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetFoliageQuality; - -// Function Engine.GameUserSettings.GetFrameRateLimit -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_GetFrameRateLimit final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetFrameRateLimit; - -// Function Engine.GameUserSettings.GetFullscreenMode -// 0x0001 (0x0001 - 0x0000) -struct GameUserSettings_GetFullscreenMode final -{ -public: - EWindowMode ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetFullscreenMode; - -// Function Engine.GameUserSettings.GetGlobalIlluminationQuality -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_GetGlobalIlluminationQuality final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetGlobalIlluminationQuality; - -// Function Engine.GameUserSettings.GetLastConfirmedFullscreenMode -// 0x0001 (0x0001 - 0x0000) -struct GameUserSettings_GetLastConfirmedFullscreenMode final -{ -public: - EWindowMode ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetLastConfirmedFullscreenMode; - -// Function Engine.GameUserSettings.GetLastConfirmedScreenResolution -// 0x0008 (0x0008 - 0x0000) -struct GameUserSettings_GetLastConfirmedScreenResolution final -{ -public: - struct FIntPoint ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetLastConfirmedScreenResolution; - -// Function Engine.GameUserSettings.GetOverallScalabilityLevel -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_GetOverallScalabilityLevel final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetOverallScalabilityLevel; - -// Function Engine.GameUserSettings.GetPostProcessingQuality -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_GetPostProcessingQuality final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetPostProcessingQuality; - -// Function Engine.GameUserSettings.GetPreferredFullscreenMode -// 0x0001 (0x0001 - 0x0000) -struct GameUserSettings_GetPreferredFullscreenMode final -{ -public: - EWindowMode ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetPreferredFullscreenMode; - -// Function Engine.GameUserSettings.GetReflectionQuality -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_GetReflectionQuality final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetReflectionQuality; - -// Function Engine.GameUserSettings.GetResolutionScaleInformationEx -// 0x0010 (0x0010 - 0x0000) -struct GameUserSettings_GetResolutionScaleInformationEx final -{ -public: - float CurrentScaleNormalized; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CurrentScaleValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinScaleValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxScaleValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetResolutionScaleInformationEx; - -// Function Engine.GameUserSettings.GetResolutionScaleNormalized -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_GetResolutionScaleNormalized final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetResolutionScaleNormalized; - -// Function Engine.GameUserSettings.GetScreenResolution -// 0x0008 (0x0008 - 0x0000) -struct GameUserSettings_GetScreenResolution final -{ -public: - struct FIntPoint ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetScreenResolution; - -// Function Engine.GameUserSettings.GetShadingQuality -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_GetShadingQuality final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetShadingQuality; - -// Function Engine.GameUserSettings.GetShadowQuality -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_GetShadowQuality final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetShadowQuality; - -// Function Engine.GameUserSettings.GetTextureQuality -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_GetTextureQuality final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetTextureQuality; - -// Function Engine.GameUserSettings.GetViewDistanceQuality -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_GetViewDistanceQuality final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetViewDistanceQuality; - -// Function Engine.GameUserSettings.GetVisualEffectQuality -// 0x0004 (0x0004 - 0x0000) -struct GameUserSettings_GetVisualEffectQuality final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_GetVisualEffectQuality; - -// Function Engine.GameUserSettings.IsDirty -// 0x0001 (0x0001 - 0x0000) -struct GameUserSettings_IsDirty final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_IsDirty; - -// Function Engine.GameUserSettings.IsDynamicResolutionDirty -// 0x0001 (0x0001 - 0x0000) -struct GameUserSettings_IsDynamicResolutionDirty final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_IsDynamicResolutionDirty; - -// Function Engine.GameUserSettings.IsDynamicResolutionEnabled -// 0x0001 (0x0001 - 0x0000) -struct GameUserSettings_IsDynamicResolutionEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_IsDynamicResolutionEnabled; - -// Function Engine.GameUserSettings.IsFullscreenModeDirty -// 0x0001 (0x0001 - 0x0000) -struct GameUserSettings_IsFullscreenModeDirty final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_IsFullscreenModeDirty; - -// Function Engine.GameUserSettings.IsHDREnabled -// 0x0001 (0x0001 - 0x0000) -struct GameUserSettings_IsHDREnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_IsHDREnabled; - -// Function Engine.GameUserSettings.IsScreenResolutionDirty -// 0x0001 (0x0001 - 0x0000) -struct GameUserSettings_IsScreenResolutionDirty final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_IsScreenResolutionDirty; - -// Function Engine.GameUserSettings.IsVSyncDirty -// 0x0001 (0x0001 - 0x0000) -struct GameUserSettings_IsVSyncDirty final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_IsVSyncDirty; - -// Function Engine.GameUserSettings.IsVSyncEnabled -// 0x0001 (0x0001 - 0x0000) -struct GameUserSettings_IsVSyncEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_IsVSyncEnabled; - -// Function Engine.GameUserSettings.SupportsHDRDisplayOutput -// 0x0001 (0x0001 - 0x0000) -struct GameUserSettings_SupportsHDRDisplayOutput final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameUserSettings_SupportsHDRDisplayOutput; - -// Function Engine.GameViewportClient.SetConsoleTarget -// 0x0004 (0x0004 - 0x0000) -struct GameViewportClient_SetConsoleTarget final -{ -public: - int32 PlayerIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameViewportClient_SetConsoleTarget; - -// Function Engine.InputDeviceLibrary.EqualEqual_InputDeviceId -// 0x000C (0x000C - 0x0000) -struct InputDeviceLibrary_EqualEqual_InputDeviceId final -{ -public: - struct FInputDeviceId A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInputDeviceId B; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputDeviceLibrary_EqualEqual_InputDeviceId; - -// Function Engine.InputDeviceLibrary.EqualEqual_PlatformUserId -// 0x000C (0x000C - 0x0000) -struct InputDeviceLibrary_EqualEqual_PlatformUserId final -{ -public: - struct FPlatformUserId A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPlatformUserId B; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputDeviceLibrary_EqualEqual_PlatformUserId; - -// Function Engine.InputDeviceLibrary.GetAllActiveUsers -// 0x0018 (0x0018 - 0x0000) -struct InputDeviceLibrary_GetAllActiveUsers final -{ -public: - TArray OutUsers; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputDeviceLibrary_GetAllActiveUsers; - -// Function Engine.InputDeviceLibrary.GetAllConnectedInputDevices -// 0x0018 (0x0018 - 0x0000) -struct InputDeviceLibrary_GetAllConnectedInputDevices final -{ -public: - TArray OutInputDevices; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputDeviceLibrary_GetAllConnectedInputDevices; - -// Function Engine.InputDeviceLibrary.GetAllInputDevices -// 0x0018 (0x0018 - 0x0000) -struct InputDeviceLibrary_GetAllInputDevices final -{ -public: - TArray OutInputDevices; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputDeviceLibrary_GetAllInputDevices; - -// Function Engine.InputDeviceLibrary.GetAllInputDevicesForUser -// 0x0020 (0x0020 - 0x0000) -struct InputDeviceLibrary_GetAllInputDevicesForUser final -{ -public: - struct FPlatformUserId UserId; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutInputDevices; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputDeviceLibrary_GetAllInputDevicesForUser; - -// Function Engine.InputDeviceLibrary.GetDefaultInputDevice -// 0x0004 (0x0004 - 0x0000) -struct InputDeviceLibrary_GetDefaultInputDevice final -{ -public: - struct FInputDeviceId ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputDeviceLibrary_GetDefaultInputDevice; - -// Function Engine.InputDeviceLibrary.GetInputDeviceConnectionState -// 0x0008 (0x0008 - 0x0000) -struct InputDeviceLibrary_GetInputDeviceConnectionState final -{ -public: - struct FInputDeviceId DeviceID; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EInputDeviceConnectionState ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputDeviceLibrary_GetInputDeviceConnectionState; - -// Function Engine.InputDeviceLibrary.GetPlayerControllerFromInputDevice -// 0x0010 (0x0010 - 0x0000) -struct InputDeviceLibrary_GetPlayerControllerFromInputDevice final -{ -public: - struct FInputDeviceId DeviceID; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class APlayerController* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputDeviceLibrary_GetPlayerControllerFromInputDevice; - -// Function Engine.InputDeviceLibrary.GetPlayerControllerFromPlatformUser -// 0x0010 (0x0010 - 0x0000) -struct InputDeviceLibrary_GetPlayerControllerFromPlatformUser final -{ -public: - struct FPlatformUserId UserId; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class APlayerController* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputDeviceLibrary_GetPlayerControllerFromPlatformUser; - -// Function Engine.InputDeviceLibrary.GetPrimaryInputDeviceForUser -// 0x0008 (0x0008 - 0x0000) -struct InputDeviceLibrary_GetPrimaryInputDeviceForUser final -{ -public: - struct FPlatformUserId UserId; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInputDeviceId ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputDeviceLibrary_GetPrimaryInputDeviceForUser; - -// Function Engine.InputDeviceLibrary.GetPrimaryPlatformUser -// 0x0004 (0x0004 - 0x0000) -struct InputDeviceLibrary_GetPrimaryPlatformUser final -{ -public: - struct FPlatformUserId ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputDeviceLibrary_GetPrimaryPlatformUser; - -// Function Engine.InputDeviceLibrary.GetUserForInputDevice -// 0x0008 (0x0008 - 0x0000) -struct InputDeviceLibrary_GetUserForInputDevice final -{ -public: - struct FInputDeviceId DeviceID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPlatformUserId ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputDeviceLibrary_GetUserForInputDevice; - -// Function Engine.InputDeviceLibrary.GetUserForUnpairedInputDevices -// 0x0004 (0x0004 - 0x0000) -struct InputDeviceLibrary_GetUserForUnpairedInputDevices final -{ -public: - struct FPlatformUserId ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputDeviceLibrary_GetUserForUnpairedInputDevices; - -// Function Engine.InputDeviceLibrary.InputDeviceId_None -// 0x0004 (0x0004 - 0x0000) -struct InputDeviceLibrary_InputDeviceId_None final -{ -public: - struct FInputDeviceId ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputDeviceLibrary_InputDeviceId_None; - -// Function Engine.InputDeviceLibrary.IsDevicePropertyHandleValid -// 0x0008 (0x0008 - 0x0000) -struct InputDeviceLibrary_IsDevicePropertyHandleValid final -{ -public: - struct FInputDevicePropertyHandle InHandle; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputDeviceLibrary_IsDevicePropertyHandleValid; - -// Function Engine.InputDeviceLibrary.IsInputDeviceMappedToUnpairedUser -// 0x0008 (0x0008 - 0x0000) -struct InputDeviceLibrary_IsInputDeviceMappedToUnpairedUser final -{ -public: - struct FInputDeviceId InputDevice; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputDeviceLibrary_IsInputDeviceMappedToUnpairedUser; - -// Function Engine.InputDeviceLibrary.IsUnpairedUserId -// 0x0008 (0x0008 - 0x0000) -struct InputDeviceLibrary_IsUnpairedUserId final -{ -public: - struct FPlatformUserId PlatformId; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputDeviceLibrary_IsUnpairedUserId; - -// Function Engine.InputDeviceLibrary.IsValidInputDevice -// 0x0008 (0x0008 - 0x0000) -struct InputDeviceLibrary_IsValidInputDevice final -{ -public: - struct FInputDeviceId DeviceID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputDeviceLibrary_IsValidInputDevice; - -// Function Engine.InputDeviceLibrary.IsValidPlatformId -// 0x0008 (0x0008 - 0x0000) -struct InputDeviceLibrary_IsValidPlatformId final -{ -public: - struct FPlatformUserId UserId; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputDeviceLibrary_IsValidPlatformId; - -// Function Engine.InputDeviceLibrary.NotEqual_InputDeviceId -// 0x000C (0x000C - 0x0000) -struct InputDeviceLibrary_NotEqual_InputDeviceId final -{ -public: - struct FInputDeviceId A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInputDeviceId B; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputDeviceLibrary_NotEqual_InputDeviceId; - -// Function Engine.InputDeviceLibrary.NotEqual_PlatformUserId -// 0x000C (0x000C - 0x0000) -struct InputDeviceLibrary_NotEqual_PlatformUserId final -{ -public: - struct FPlatformUserId A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPlatformUserId B; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputDeviceLibrary_NotEqual_PlatformUserId; - -// Function Engine.InputDeviceLibrary.PlatformUserId_None -// 0x0004 (0x0004 - 0x0000) -struct InputDeviceLibrary_PlatformUserId_None final -{ -public: - struct FPlatformUserId ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputDeviceLibrary_PlatformUserId_None; - -// Function Engine.RuntimeVirtualTexture.GetPageTableSize -// 0x0004 (0x0004 - 0x0000) -struct RuntimeVirtualTexture_GetPageTableSize final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RuntimeVirtualTexture_GetPageTableSize; - -// Function Engine.RuntimeVirtualTexture.GetSize -// 0x0004 (0x0004 - 0x0000) -struct RuntimeVirtualTexture_GetSize final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RuntimeVirtualTexture_GetSize; - -// Function Engine.RuntimeVirtualTexture.GetTileBorderSize -// 0x0004 (0x0004 - 0x0000) -struct RuntimeVirtualTexture_GetTileBorderSize final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RuntimeVirtualTexture_GetTileBorderSize; - -// Function Engine.RuntimeVirtualTexture.GetTileCount -// 0x0004 (0x0004 - 0x0000) -struct RuntimeVirtualTexture_GetTileCount final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RuntimeVirtualTexture_GetTileCount; - -// Function Engine.RuntimeVirtualTexture.GetTileSize -// 0x0004 (0x0004 - 0x0000) -struct RuntimeVirtualTexture_GetTileSize final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RuntimeVirtualTexture_GetTileSize; - -// Function Engine.KismetArrayLibrary.Array_Add -// 0x0018 (0x0018 - 0x0000) -struct KismetArrayLibrary_Array_Add final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 NewItem; // 0x0010(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_Add; - -// Function Engine.KismetArrayLibrary.Array_AddUnique -// 0x0018 (0x0018 - 0x0000) -struct KismetArrayLibrary_Array_AddUnique final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 NewItem; // 0x0010(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_AddUnique; - -// Function Engine.KismetArrayLibrary.Array_Append -// 0x0020 (0x0020 - 0x0000) -struct KismetArrayLibrary_Array_Append final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray SourceArray; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_Append; - -// Function Engine.KismetArrayLibrary.Array_Clear -// 0x0010 (0x0010 - 0x0000) -struct KismetArrayLibrary_Array_Clear final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_Clear; - -// Function Engine.KismetArrayLibrary.Array_Contains -// 0x0018 (0x0018 - 0x0000) -struct KismetArrayLibrary_Array_Contains final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 ItemToFind; // 0x0010(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_Contains; - -// Function Engine.KismetArrayLibrary.Array_Find -// 0x0018 (0x0018 - 0x0000) -struct KismetArrayLibrary_Array_Find final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 ItemToFind; // 0x0010(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_Find; - -// Function Engine.KismetArrayLibrary.Array_Get -// 0x0018 (0x0018 - 0x0000) -struct KismetArrayLibrary_Array_Get final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 Index_0; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Item; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_Get; - -// Function Engine.KismetArrayLibrary.Array_Identical -// 0x0028 (0x0028 - 0x0000) -struct KismetArrayLibrary_Array_Identical final -{ -public: - TArray ArrayA; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray ArrayB; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_Identical; - -// Function Engine.KismetArrayLibrary.Array_Insert -// 0x0018 (0x0018 - 0x0000) -struct KismetArrayLibrary_Array_Insert final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 NewItem; // 0x0010(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Index_0; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_Insert; - -// Function Engine.KismetArrayLibrary.Array_IsEmpty -// 0x0018 (0x0018 - 0x0000) -struct KismetArrayLibrary_Array_IsEmpty final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_IsEmpty; - -// Function Engine.KismetArrayLibrary.Array_IsNotEmpty -// 0x0018 (0x0018 - 0x0000) -struct KismetArrayLibrary_Array_IsNotEmpty final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_IsNotEmpty; - -// Function Engine.KismetArrayLibrary.Array_IsValidIndex -// 0x0018 (0x0018 - 0x0000) -struct KismetArrayLibrary_Array_IsValidIndex final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 IndexToTest; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_IsValidIndex; - -// Function Engine.KismetArrayLibrary.Array_LastIndex -// 0x0018 (0x0018 - 0x0000) -struct KismetArrayLibrary_Array_LastIndex final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_LastIndex; - -// Function Engine.KismetArrayLibrary.Array_Length -// 0x0018 (0x0018 - 0x0000) -struct KismetArrayLibrary_Array_Length final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_Length; - -// Function Engine.KismetArrayLibrary.Array_Random -// 0x0018 (0x0018 - 0x0000) -struct KismetArrayLibrary_Array_Random final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 OutItem; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OutIndex; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_Random; - -// Function Engine.KismetArrayLibrary.Array_RandomFromStream -// 0x0020 (0x0020 - 0x0000) -struct KismetArrayLibrary_Array_RandomFromStream final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - struct FRandomStream RandomStream; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - int32 OutItem; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OutIndex; // 0x001C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_RandomFromStream; - -// Function Engine.KismetArrayLibrary.Array_Remove -// 0x0018 (0x0018 - 0x0000) -struct KismetArrayLibrary_Array_Remove final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 IndexToRemove; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_Remove; - -// Function Engine.KismetArrayLibrary.Array_RemoveItem -// 0x0018 (0x0018 - 0x0000) -struct KismetArrayLibrary_Array_RemoveItem final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 Item; // 0x0010(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_RemoveItem; - -// Function Engine.KismetArrayLibrary.Array_Resize -// 0x0018 (0x0018 - 0x0000) -struct KismetArrayLibrary_Array_Resize final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 Size; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_Resize; - -// Function Engine.KismetArrayLibrary.Array_Reverse -// 0x0010 (0x0010 - 0x0000) -struct KismetArrayLibrary_Array_Reverse final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_Reverse; - -// Function Engine.KismetArrayLibrary.Array_Set -// 0x0020 (0x0020 - 0x0000) -struct KismetArrayLibrary_Array_Set final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 Index_0; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Item; // 0x0014(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSizeToFit; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_Set; - -// Function Engine.KismetArrayLibrary.Array_Shuffle -// 0x0010 (0x0010 - 0x0000) -struct KismetArrayLibrary_Array_Shuffle final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_Shuffle; - -// Function Engine.KismetArrayLibrary.Array_ShuffleFromStream -// 0x0018 (0x0018 - 0x0000) -struct KismetArrayLibrary_Array_ShuffleFromStream final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - struct FRandomStream RandomStream; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_ShuffleFromStream; - -// Function Engine.KismetArrayLibrary.Array_Swap -// 0x0018 (0x0018 - 0x0000) -struct KismetArrayLibrary_Array_Swap final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 FirstIndex; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SecondIndex; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_Array_Swap; - -// Function Engine.KismetArrayLibrary.FilterArray -// 0x0028 (0x0028 - 0x0000) -struct KismetArrayLibrary_FilterArray final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TSubclassOf FilterClass; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray FilteredArray; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_FilterArray; - -// Function Engine.KismetArrayLibrary.SetArrayPropertyByName -// 0x0020 (0x0020 - 0x0000) -struct KismetArrayLibrary_SetArrayPropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Value; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_SetArrayPropertyByName; - -// Function Engine.KismetArrayLibrary.SortByteArray -// 0x0018 (0x0018 - 0x0000) -struct KismetArrayLibrary_SortByteArray final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bStableSort; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EArraySortOrder SortOrder; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_SortByteArray; - -// Function Engine.KismetArrayLibrary.SortFloatArray -// 0x0018 (0x0018 - 0x0000) -struct KismetArrayLibrary_SortFloatArray final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bStableSort; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EArraySortOrder SortOrder; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_SortFloatArray; - -// Function Engine.KismetArrayLibrary.SortInt64Array -// 0x0018 (0x0018 - 0x0000) -struct KismetArrayLibrary_SortInt64Array final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bStableSort; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EArraySortOrder SortOrder; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_SortInt64Array; - -// Function Engine.KismetArrayLibrary.SortIntArray -// 0x0018 (0x0018 - 0x0000) -struct KismetArrayLibrary_SortIntArray final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bStableSort; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EArraySortOrder SortOrder; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_SortIntArray; - -// Function Engine.KismetArrayLibrary.SortNameArray -// 0x0018 (0x0018 - 0x0000) -struct KismetArrayLibrary_SortNameArray final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bStableSort; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLexicalSort; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EArraySortOrder SortOrder; // 0x0012(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13[0x5]; // 0x0013(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_SortNameArray; - -// Function Engine.KismetArrayLibrary.SortStringArray -// 0x0018 (0x0018 - 0x0000) -struct KismetArrayLibrary_SortStringArray final -{ -public: - TArray TargetArray; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bStableSort; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EArraySortOrder SortOrder; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetArrayLibrary_SortStringArray; - -// Function Engine.KismetGuidLibrary.Conv_GuidToString -// 0x0020 (0x0020 - 0x0000) -struct KismetGuidLibrary_Conv_GuidToString final -{ -public: - struct FGuid InGuid; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetGuidLibrary_Conv_GuidToString; - -// Function Engine.KismetGuidLibrary.EqualEqual_GuidGuid -// 0x0024 (0x0024 - 0x0000) -struct KismetGuidLibrary_EqualEqual_GuidGuid final -{ -public: - struct FGuid A; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid B; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetGuidLibrary_EqualEqual_GuidGuid; - -// Function Engine.KismetGuidLibrary.Invalidate_Guid -// 0x0010 (0x0010 - 0x0000) -struct KismetGuidLibrary_Invalidate_Guid final -{ -public: - struct FGuid InGuid; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetGuidLibrary_Invalidate_Guid; - -// Function Engine.KismetGuidLibrary.IsValid_Guid -// 0x0014 (0x0014 - 0x0000) -struct KismetGuidLibrary_IsValid_Guid final -{ -public: - struct FGuid InGuid; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetGuidLibrary_IsValid_Guid; - -// Function Engine.KismetGuidLibrary.NewGuid -// 0x0010 (0x0010 - 0x0000) -struct KismetGuidLibrary_NewGuid final -{ -public: - struct FGuid ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetGuidLibrary_NewGuid; - -// Function Engine.KismetGuidLibrary.NotEqual_GuidGuid -// 0x0024 (0x0024 - 0x0000) -struct KismetGuidLibrary_NotEqual_GuidGuid final -{ -public: - struct FGuid A; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid B; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetGuidLibrary_NotEqual_GuidGuid; - -// Function Engine.KismetGuidLibrary.Parse_StringToGuid -// 0x0028 (0x0028 - 0x0000) -struct KismetGuidLibrary_Parse_StringToGuid final -{ -public: - class FString GuidString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid OutGuid; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Success; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetGuidLibrary_Parse_StringToGuid; - -// Function Engine.KismetMaterialLibrary.CreateDynamicMaterialInstance -// 0x0028 (0x0028 - 0x0000) -struct KismetMaterialLibrary_CreateDynamicMaterialInstance final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInterface* Parent; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName OptionalName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMIDCreationFlags CreationFlags; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UMaterialInstanceDynamic* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMaterialLibrary_CreateDynamicMaterialInstance; - -// Function Engine.KismetMaterialLibrary.GetScalarParameterValue -// 0x0020 (0x0020 - 0x0000) -struct KismetMaterialLibrary_GetScalarParameterValue final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialParameterCollection* Collection; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ParameterName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMaterialLibrary_GetScalarParameterValue; - -// Function Engine.KismetMaterialLibrary.GetVectorParameterValue -// 0x0028 (0x0028 - 0x0000) -struct KismetMaterialLibrary_GetVectorParameterValue final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialParameterCollection* Collection; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ParameterName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMaterialLibrary_GetVectorParameterValue; - -// Function Engine.KismetMaterialLibrary.SetScalarParameterValue -// 0x0020 (0x0020 - 0x0000) -struct KismetMaterialLibrary_SetScalarParameterValue final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialParameterCollection* Collection; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ParameterName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ParameterValue; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMaterialLibrary_SetScalarParameterValue; - -// Function Engine.KismetMaterialLibrary.SetVectorParameterValue -// 0x0028 (0x0028 - 0x0000) -struct KismetMaterialLibrary_SetVectorParameterValue final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialParameterCollection* Collection; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ParameterName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ParameterValue; // 0x0018(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMaterialLibrary_SetVectorParameterValue; - -// Function Engine.KismetMathLibrary.abs -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_abs final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_abs; - -// Function Engine.KismetMathLibrary.Abs_Int -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_Abs_Int final -{ -public: - int32 A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Abs_Int; - -// Function Engine.KismetMathLibrary.Abs_Int64 -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Abs_Int64 final -{ -public: - int64 A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Abs_Int64; - -// Function Engine.KismetMathLibrary.acos -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_acos final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_acos; - -// Function Engine.KismetMathLibrary.Add_ByteByte -// 0x0003 (0x0003 - 0x0000) -struct KismetMathLibrary_Add_ByteByte final -{ -public: - uint8 A; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 B; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Add_ByteByte; - -// Function Engine.KismetMathLibrary.Add_DateTimeDateTime -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Add_DateTimeDateTime final -{ -public: - struct FDateTime A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDateTime B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDateTime ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Add_DateTimeDateTime; - -// Function Engine.KismetMathLibrary.Add_DateTimeTimespan -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Add_DateTimeTimespan final -{ -public: - struct FDateTime A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDateTime ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Add_DateTimeTimespan; - -// Function Engine.KismetMathLibrary.Add_DoubleDouble -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Add_DoubleDouble final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Add_DoubleDouble; - -// Function Engine.KismetMathLibrary.Add_Int64Int64 -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Add_Int64Int64 final -{ -public: - int64 A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Add_Int64Int64; - -// Function Engine.KismetMathLibrary.Add_IntInt -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_Add_IntInt final -{ -public: - int32 A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Add_IntInt; - -// Function Engine.KismetMathLibrary.Add_IntPointInt -// 0x0014 (0x0014 - 0x0000) -struct KismetMathLibrary_Add_IntPointInt final -{ -public: - struct FIntPoint A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint ReturnValue; // 0x000C(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Add_IntPointInt; - -// Function Engine.KismetMathLibrary.Add_IntPointIntPoint -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Add_IntPointIntPoint final -{ -public: - struct FIntPoint A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Add_IntPointIntPoint; - -// Function Engine.KismetMathLibrary.Add_LinearColorLinearColor -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Add_LinearColorLinearColor final -{ -public: - struct FLinearColor A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor B; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Add_LinearColorLinearColor; - -// Function Engine.KismetMathLibrary.Add_MatrixMatrix -// 0x0180 (0x0180 - 0x0000) -struct KismetMathLibrary_Add_MatrixMatrix final -{ -public: - struct FMatrix A; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMatrix B; // 0x0080(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMatrix ReturnValue; // 0x0100(0x0080)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Add_MatrixMatrix; - -// Function Engine.KismetMathLibrary.Add_QuatQuat -// 0x0060 (0x0060 - 0x0000) -struct KismetMathLibrary_Add_QuatQuat final -{ -public: - struct FQuat A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuat B; // 0x0020(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuat ReturnValue; // 0x0040(0x0020)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Add_QuatQuat; - -// Function Engine.KismetMathLibrary.Add_TimespanTimespan -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Add_TimespanTimespan final -{ -public: - struct FTimespan A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Add_TimespanTimespan; - -// Function Engine.KismetMathLibrary.Add_Vector2DFloat -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_Add_Vector2DFloat final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Add_Vector2DFloat; - -// Function Engine.KismetMathLibrary.Add_Vector2DVector2D -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Add_Vector2DVector2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D B; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Add_Vector2DVector2D; - -// Function Engine.KismetMathLibrary.Add_Vector4Vector4 -// 0x0060 (0x0060 - 0x0000) -struct KismetMathLibrary_Add_Vector4Vector4 final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 B; // 0x0020(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ReturnValue; // 0x0040(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Add_Vector4Vector4; - -// Function Engine.KismetMathLibrary.Add_VectorFloat -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Add_VectorFloat final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Add_VectorFloat; - -// Function Engine.KismetMathLibrary.Add_VectorInt -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Add_VectorInt final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Add_VectorInt; - -// Function Engine.KismetMathLibrary.Add_VectorVector -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_Add_VectorVector final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Add_VectorVector; - -// Function Engine.KismetMathLibrary.And_Int64Int64 -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_And_Int64Int64 final -{ -public: - int64 A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_And_Int64Int64; - -// Function Engine.KismetMathLibrary.And_IntInt -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_And_IntInt final -{ -public: - int32 A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_And_IntInt; - -// Function Engine.KismetMathLibrary.asin -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_asin final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_asin; - -// Function Engine.KismetMathLibrary.atan -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_atan final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_atan; - -// Function Engine.KismetMathLibrary.Atan2 -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Atan2 final -{ -public: - double Y; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double X; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Atan2; - -// Function Engine.KismetMathLibrary.AverageOfIntArray -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_AverageOfIntArray final -{ -public: - TArray IntArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - float AverageValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_AverageOfIntArray; - -// Function Engine.KismetMathLibrary.BMax -// 0x0003 (0x0003 - 0x0000) -struct KismetMathLibrary_BMax final -{ -public: - uint8 A; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 B; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BMax; - -// Function Engine.KismetMathLibrary.BMin -// 0x0003 (0x0003 - 0x0000) -struct KismetMathLibrary_BMin final -{ -public: - uint8 A; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 B; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BMin; - -// Function Engine.KismetMathLibrary.BooleanAND -// 0x0003 (0x0003 - 0x0000) -struct KismetMathLibrary_BooleanAND final -{ -public: - bool A; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool B; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BooleanAND; - -// Function Engine.KismetMathLibrary.BooleanNAND -// 0x0003 (0x0003 - 0x0000) -struct KismetMathLibrary_BooleanNAND final -{ -public: - bool A; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool B; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BooleanNAND; - -// Function Engine.KismetMathLibrary.BooleanNOR -// 0x0003 (0x0003 - 0x0000) -struct KismetMathLibrary_BooleanNOR final -{ -public: - bool A; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool B; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BooleanNOR; - -// Function Engine.KismetMathLibrary.BooleanOR -// 0x0003 (0x0003 - 0x0000) -struct KismetMathLibrary_BooleanOR final -{ -public: - bool A; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool B; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BooleanOR; - -// Function Engine.KismetMathLibrary.BooleanXOR -// 0x0003 (0x0003 - 0x0000) -struct KismetMathLibrary_BooleanXOR final -{ -public: - bool A; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool B; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BooleanXOR; - -// Function Engine.KismetMathLibrary.Box_ExpandBy -// 0x00A0 (0x00A0 - 0x0000) -struct KismetMathLibrary_Box_ExpandBy final -{ -public: - struct FBox Box; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector Negative; // 0x0038(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Positive; // 0x0050(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBox ReturnValue; // 0x0068(0x0038)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Box_ExpandBy; - -// Function Engine.KismetMathLibrary.Box_GetClosestPointTo -// 0x0068 (0x0068 - 0x0000) -struct KismetMathLibrary_Box_GetClosestPointTo final -{ -public: - struct FBox Box; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector Point; // 0x0038(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0050(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Box_GetClosestPointTo; - -// Function Engine.KismetMathLibrary.Box_Intersects -// 0x0078 (0x0078 - 0x0000) -struct KismetMathLibrary_Box_Intersects final -{ -public: - struct FBox A; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FBox B; // 0x0038(0x0038)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0070(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Box_Intersects; - -// Function Engine.KismetMathLibrary.Box_IsInside -// 0x0078 (0x0078 - 0x0000) -struct KismetMathLibrary_Box_IsInside final -{ -public: - struct FBox InnerTest; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FBox OuterTest; // 0x0038(0x0038)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0070(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Box_IsInside; - -// Function Engine.KismetMathLibrary.Box_IsInsideOrOn -// 0x0078 (0x0078 - 0x0000) -struct KismetMathLibrary_Box_IsInsideOrOn final -{ -public: - struct FBox InnerTest; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FBox OuterTest; // 0x0038(0x0038)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0070(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Box_IsInsideOrOn; - -// Function Engine.KismetMathLibrary.Box_IsPointInside -// 0x0058 (0x0058 - 0x0000) -struct KismetMathLibrary_Box_IsPointInside final -{ -public: - struct FBox Box; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector Point; // 0x0038(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0050(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Box_IsPointInside; - -// Function Engine.KismetMathLibrary.Box_Overlap -// 0x00A8 (0x00A8 - 0x0000) -struct KismetMathLibrary_Box_Overlap final -{ -public: - struct FBox A; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FBox B; // 0x0038(0x0038)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FBox ReturnValue; // 0x0070(0x0038)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Box_Overlap; - -// Function Engine.KismetMathLibrary.BreakBoxSphereBounds -// 0x0070 (0x0070 - 0x0000) -struct KismetMathLibrary_BreakBoxSphereBounds final -{ -public: - struct FBoxSphereBounds InBoxSphereBounds; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector Origin; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector BoxExtent; // 0x0050(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SphereRadius; // 0x0068(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BreakBoxSphereBounds; - -// Function Engine.KismetMathLibrary.BreakColor -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_BreakColor final -{ -public: - struct FLinearColor InColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float R; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float G; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float B; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float A; // 0x001C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BreakColor; - -// Function Engine.KismetMathLibrary.BreakDateTime -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_BreakDateTime final -{ -public: - struct FDateTime InDateTime; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Year; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Month; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Day; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Hour; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Minute; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Second; // 0x001C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Millisecond; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BreakDateTime; - -// Function Engine.KismetMathLibrary.BreakFrameRate -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_BreakFrameRate final -{ -public: - struct FFrameRate InFrameRate; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Numerator; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Denominator; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BreakFrameRate; - -// Function Engine.KismetMathLibrary.BreakQualifiedFrameTime -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_BreakQualifiedFrameTime final -{ -public: - struct FQualifiedFrameTime InFrameTime; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber Frame; // 0x0010(0x0004)(Parm, OutParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameRate FrameRate; // 0x0014(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SubFrame; // 0x001C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BreakQualifiedFrameTime; - -// Function Engine.KismetMathLibrary.BreakQuat -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_BreakQuat final -{ -public: - struct FQuat InQuat; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float X; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Y; // 0x0024(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Z; // 0x0028(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float W; // 0x002C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BreakQuat; - -// Function Engine.KismetMathLibrary.BreakRandomStream -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_BreakRandomStream final -{ -public: - struct FRandomStream InRandomStream; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - int32 InitialSeed; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BreakRandomStream; - -// Function Engine.KismetMathLibrary.BreakRotator -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_BreakRotator final -{ -public: - struct FRotator InRot; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float Roll; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float pitch; // 0x001C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Yaw; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BreakRotator; - -// Function Engine.KismetMathLibrary.BreakRotIntoAxes -// 0x0060 (0x0060 - 0x0000) -struct KismetMathLibrary_BreakRotIntoAxes final -{ -public: - struct FRotator InRot; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector X; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Y; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Z; // 0x0048(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BreakRotIntoAxes; - -// Function Engine.KismetMathLibrary.BreakTimespan -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_BreakTimespan final -{ -public: - struct FTimespan InTimespan; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Days; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Hours; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Minutes; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Seconds; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Milliseconds; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BreakTimespan; - -// Function Engine.KismetMathLibrary.BreakTimespan2 -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_BreakTimespan2 final -{ -public: - struct FTimespan InTimespan; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Days; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Hours; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Minutes; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Seconds; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FractionNano; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BreakTimespan2; - -// Function Engine.KismetMathLibrary.BreakTransform -// 0x00B0 (0x00B0 - 0x0000) -struct KismetMathLibrary_BreakTransform final -{ -public: - struct FTransform InTransform; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0060(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0078(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector Scale; // 0x0090(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A8[0x8]; // 0x00A8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BreakTransform; - -// Function Engine.KismetMathLibrary.BreakVector -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_BreakVector final -{ -public: - struct FVector InVec; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double X; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Z; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BreakVector; - -// Function Engine.KismetMathLibrary.BreakVector2D -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_BreakVector2D final -{ -public: - struct FVector2D InVec; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double X; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BreakVector2D; - -// Function Engine.KismetMathLibrary.BreakVector4 -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_BreakVector4 final -{ -public: - struct FVector4 InVec; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double X; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Z; // 0x0030(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double W; // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BreakVector4; - -// Function Engine.KismetMathLibrary.BreakVector_NetQuantize -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_BreakVector_NetQuantize final -{ -public: - struct FVector_NetQuantize InVec; // 0x0000(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double X; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Z; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BreakVector_NetQuantize; - -// Function Engine.KismetMathLibrary.BreakVector_NetQuantize10 -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_BreakVector_NetQuantize10 final -{ -public: - struct FVector_NetQuantize10 InVec; // 0x0000(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double X; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Z; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BreakVector_NetQuantize10; - -// Function Engine.KismetMathLibrary.BreakVector_NetQuantize100 -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_BreakVector_NetQuantize100 final -{ -public: - struct FVector_NetQuantize100 InVec; // 0x0000(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double X; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Z; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BreakVector_NetQuantize100; - -// Function Engine.KismetMathLibrary.BreakVector_NetQuantizeNormal -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_BreakVector_NetQuantizeNormal final -{ -public: - struct FVector_NetQuantizeNormal InVec; // 0x0000(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double X; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Z; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_BreakVector_NetQuantizeNormal; - -// Function Engine.KismetMathLibrary.CInterpTo -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_CInterpTo final -{ -public: - struct FLinearColor Current; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Target; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaTime; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpSpeed; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_CInterpTo; - -// Function Engine.KismetMathLibrary.clamp -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_clamp final -{ -public: - int32 Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Param_min_0; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Param_max_0; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_clamp; - -// Function Engine.KismetMathLibrary.ClampAngle -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_ClampAngle final -{ -public: - double AngleDegrees; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double MinAngleDegrees; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double MaxAngleDegrees; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_ClampAngle; - -// Function Engine.KismetMathLibrary.ClampAxes2D -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_ClampAxes2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double MinAxisVal; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double MaxAxisVal; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_ClampAxes2D; - -// Function Engine.KismetMathLibrary.ClampAxis -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_ClampAxis final -{ -public: - float Angle; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_ClampAxis; - -// Function Engine.KismetMathLibrary.ClampInt64 -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_ClampInt64 final -{ -public: - int64 Value; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 Param_min_0; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 Param_max_0; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_ClampInt64; - -// Function Engine.KismetMathLibrary.ClampVectorSize -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_ClampVectorSize final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Param_min_0; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Param_max_0; // 0x0020(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0028(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_ClampVectorSize; - -// Function Engine.KismetMathLibrary.ClassIsChildOf -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_ClassIsChildOf final -{ -public: - TSubclassOf TestClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf ParentClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_ClassIsChildOf; - -// Function Engine.KismetMathLibrary.ComposeRotators -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_ComposeRotators final -{ -public: - struct FRotator A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_ComposeRotators; - -// Function Engine.KismetMathLibrary.ComposeTransforms -// 0x0120 (0x0120 - 0x0000) -struct KismetMathLibrary_ComposeTransforms final -{ -public: - struct FTransform A; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform B; // 0x0060(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform ReturnValue; // 0x00C0(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_ComposeTransforms; - -// Function Engine.KismetMathLibrary.Conv_BoolToByte -// 0x0002 (0x0002 - 0x0000) -struct KismetMathLibrary_Conv_BoolToByte final -{ -public: - bool InBool; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_BoolToByte; - -// Function Engine.KismetMathLibrary.Conv_BoolToDouble -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Conv_BoolToDouble final -{ -public: - bool InBool; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_BoolToDouble; - -// Function Engine.KismetMathLibrary.Conv_BoolToInt -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_Conv_BoolToInt final -{ -public: - bool InBool; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_BoolToInt; - -// Function Engine.KismetMathLibrary.Conv_ByteToDouble -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Conv_ByteToDouble final -{ -public: - uint8 InByte; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_ByteToDouble; - -// Function Engine.KismetMathLibrary.Conv_ByteToInt -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_Conv_ByteToInt final -{ -public: - uint8 InByte; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_ByteToInt; - -// Function Engine.KismetMathLibrary.Conv_ByteToInt64 -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Conv_ByteToInt64 final -{ -public: - uint8 InByte; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - int64 ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_ByteToInt64; - -// Function Engine.KismetMathLibrary.Conv_ColorToLinearColor -// 0x0014 (0x0014 - 0x0000) -struct KismetMathLibrary_Conv_ColorToLinearColor final -{ -public: - struct FColor InColor; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0004(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_ColorToLinearColor; - -// Function Engine.KismetMathLibrary.Conv_DoubleToFloat -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Conv_DoubleToFloat final -{ -public: - double InDouble; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_DoubleToFloat; - -// Function Engine.KismetMathLibrary.Conv_DoubleToInt64 -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Conv_DoubleToInt64 final -{ -public: - double InDouble; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_DoubleToInt64; - -// Function Engine.KismetMathLibrary.Conv_DoubleToLinearColor -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Conv_DoubleToLinearColor final -{ -public: - double InDouble; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_DoubleToLinearColor; - -// Function Engine.KismetMathLibrary.Conv_DoubleToVector -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_Conv_DoubleToVector final -{ -public: - double InDouble; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_DoubleToVector; - -// Function Engine.KismetMathLibrary.Conv_DoubleToVector2D -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Conv_DoubleToVector2D final -{ -public: - double InDouble; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_DoubleToVector2D; - -// Function Engine.KismetMathLibrary.Conv_FloatToDouble -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Conv_FloatToDouble final -{ -public: - float InFloat; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_FloatToDouble; - -// Function Engine.KismetMathLibrary.Conv_Int64ToByte -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Conv_Int64ToByte final -{ -public: - int64 inInt; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_Int64ToByte; - -// Function Engine.KismetMathLibrary.Conv_Int64ToDouble -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Conv_Int64ToDouble final -{ -public: - int64 inInt; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_Int64ToDouble; - -// Function Engine.KismetMathLibrary.Conv_Int64ToInt -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Conv_Int64ToInt final -{ -public: - int64 inInt; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_Int64ToInt; - -// Function Engine.KismetMathLibrary.Conv_IntPointToVector2D -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Conv_IntPointToVector2D final -{ -public: - struct FIntPoint InIntPoint; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_IntPointToVector2D; - -// Function Engine.KismetMathLibrary.Conv_IntToBool -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_Conv_IntToBool final -{ -public: - int32 inInt; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_IntToBool; - -// Function Engine.KismetMathLibrary.Conv_IntToByte -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_Conv_IntToByte final -{ -public: - int32 inInt; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_IntToByte; - -// Function Engine.KismetMathLibrary.Conv_IntToDouble -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Conv_IntToDouble final -{ -public: - int32 inInt; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_IntToDouble; - -// Function Engine.KismetMathLibrary.Conv_IntToInt64 -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Conv_IntToInt64 final -{ -public: - int32 inInt; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - int64 ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_IntToInt64; - -// Function Engine.KismetMathLibrary.Conv_IntToIntVector -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Conv_IntToIntVector final -{ -public: - int32 inInt; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntVector ReturnValue; // 0x0004(0x000C)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_IntToIntVector; - -// Function Engine.KismetMathLibrary.Conv_IntToVector -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_Conv_IntToVector final -{ -public: - int32 inInt; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_IntToVector; - -// Function Engine.KismetMathLibrary.Conv_IntVectorToVector -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_Conv_IntVectorToVector final -{ -public: - struct FIntVector InIntVector; // 0x0000(0x000C)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_IntVectorToVector; - -// Function Engine.KismetMathLibrary.Conv_LinearColorToColor -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Conv_LinearColorToColor final -{ -public: - struct FLinearColor InLinearColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InUseSRGB; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FColor ReturnValue; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_LinearColorToColor; - -// Function Engine.KismetMathLibrary.Conv_LinearColorToVector -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_Conv_LinearColorToVector final -{ -public: - struct FLinearColor InLinearColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_LinearColorToVector; - -// Function Engine.KismetMathLibrary.Conv_MatrixToRotator -// 0x00A0 (0x00A0 - 0x0000) -struct KismetMathLibrary_Conv_MatrixToRotator final -{ -public: - struct FMatrix InMatrix; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0080(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_98[0x8]; // 0x0098(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_MatrixToRotator; - -// Function Engine.KismetMathLibrary.Conv_MatrixToTransform -// 0x00E0 (0x00E0 - 0x0000) -struct KismetMathLibrary_Conv_MatrixToTransform final -{ -public: - struct FMatrix InMatrix; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FTransform ReturnValue; // 0x0080(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_MatrixToTransform; - -// Function Engine.KismetMathLibrary.Conv_RotatorToQuaternion -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Conv_RotatorToQuaternion final -{ -public: - struct FRotator InRot; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FQuat ReturnValue; // 0x0020(0x0020)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_RotatorToQuaternion; - -// Function Engine.KismetMathLibrary.Conv_RotatorToTransform -// 0x0080 (0x0080 - 0x0000) -struct KismetMathLibrary_Conv_RotatorToTransform final -{ -public: - struct FRotator InRotator; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform ReturnValue; // 0x0020(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_RotatorToTransform; - -// Function Engine.KismetMathLibrary.Conv_RotatorToVector -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Conv_RotatorToVector final -{ -public: - struct FRotator InRot; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_RotatorToVector; - -// Function Engine.KismetMathLibrary.Conv_TransformToMatrix -// 0x00E0 (0x00E0 - 0x0000) -struct KismetMathLibrary_Conv_TransformToMatrix final -{ -public: - struct FTransform Transform; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMatrix ReturnValue; // 0x0060(0x0080)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_TransformToMatrix; - -// Function Engine.KismetMathLibrary.Conv_Vector2DToIntPoint -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Conv_Vector2DToIntPoint final -{ -public: - struct FVector2D InVector2D; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_Vector2DToIntPoint; - -// Function Engine.KismetMathLibrary.Conv_Vector2DToVector -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Conv_Vector2DToVector final -{ -public: - struct FVector2D InVector2D; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Z; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_Vector2DToVector; - -// Function Engine.KismetMathLibrary.Conv_Vector4ToQuaternion -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Conv_Vector4ToQuaternion final -{ -public: - struct FVector4 InVec; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuat ReturnValue; // 0x0020(0x0020)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_Vector4ToQuaternion; - -// Function Engine.KismetMathLibrary.Conv_Vector4ToRotator -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Conv_Vector4ToRotator final -{ -public: - struct FVector4 InVec; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_Vector4ToRotator; - -// Function Engine.KismetMathLibrary.Conv_Vector4ToVector -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Conv_Vector4ToVector final -{ -public: - struct FVector4 InVector4; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_Vector4ToVector; - -// Function Engine.KismetMathLibrary.Conv_VectorToLinearColor -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_Conv_VectorToLinearColor final -{ -public: - struct FVector InVec; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_VectorToLinearColor; - -// Function Engine.KismetMathLibrary.Conv_VectorToQuaternion -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Conv_VectorToQuaternion final -{ -public: - struct FVector InVec; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FQuat ReturnValue; // 0x0020(0x0020)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_VectorToQuaternion; - -// Function Engine.KismetMathLibrary.Conv_VectorToRotator -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Conv_VectorToRotator final -{ -public: - struct FVector InVec; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_VectorToRotator; - -// Function Engine.KismetMathLibrary.Conv_VectorToTransform -// 0x0080 (0x0080 - 0x0000) -struct KismetMathLibrary_Conv_VectorToTransform final -{ -public: - struct FVector InLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform ReturnValue; // 0x0020(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_VectorToTransform; - -// Function Engine.KismetMathLibrary.Conv_VectorToVector2D -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_Conv_VectorToVector2D final -{ -public: - struct FVector InVector; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Conv_VectorToVector2D; - -// Function Engine.KismetMathLibrary.Convert1DTo2D -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Convert1DTo2D final -{ -public: - int32 Index1D; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 XSize; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Convert1DTo2D; - -// Function Engine.KismetMathLibrary.Convert1DTo3D -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Convert1DTo3D final -{ -public: - int32 Index1D; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 XSize; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 YSize; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntVector ReturnValue; // 0x000C(0x000C)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Convert1DTo3D; - -// Function Engine.KismetMathLibrary.Convert2DTo1D -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Convert2DTo1D final -{ -public: - struct FIntPoint Index2D; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 XSize; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Convert2DTo1D; - -// Function Engine.KismetMathLibrary.Convert3DTo1D -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Convert3DTo1D final -{ -public: - struct FIntVector Index3D; // 0x0000(0x000C)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 XSize; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 YSize; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Convert3DTo1D; - -// Function Engine.KismetMathLibrary.cos -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_cos final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_cos; - -// Function Engine.KismetMathLibrary.CreateVectorFromYawPitch -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_CreateVectorFromYawPitch final -{ -public: - float Yaw; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float pitch; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Length; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_CreateVectorFromYawPitch; - -// Function Engine.KismetMathLibrary.Cross_VectorVector -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_Cross_VectorVector final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Cross_VectorVector; - -// Function Engine.KismetMathLibrary.CrossProduct2D -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_CrossProduct2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D B; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_CrossProduct2D; - -// Function Engine.KismetMathLibrary.DateTimeFromIsoString -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_DateTimeFromIsoString final -{ -public: - class FString IsoString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDateTime Result; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_DateTimeFromIsoString; - -// Function Engine.KismetMathLibrary.DateTimeFromString -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_DateTimeFromString final -{ -public: - class FString DateTimeString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDateTime Result; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_DateTimeFromString; - -// Function Engine.KismetMathLibrary.DateTimeMaxValue -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_DateTimeMaxValue final -{ -public: - struct FDateTime ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_DateTimeMaxValue; - -// Function Engine.KismetMathLibrary.DateTimeMinValue -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_DateTimeMinValue final -{ -public: - struct FDateTime ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_DateTimeMinValue; - -// Function Engine.KismetMathLibrary.DaysInMonth -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_DaysInMonth final -{ -public: - int32 Year; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Month; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_DaysInMonth; - -// Function Engine.KismetMathLibrary.DaysInYear -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_DaysInYear final -{ -public: - int32 Year; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_DaysInYear; - -// Function Engine.KismetMathLibrary.DegAcos -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_DegAcos final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_DegAcos; - -// Function Engine.KismetMathLibrary.DegAsin -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_DegAsin final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_DegAsin; - -// Function Engine.KismetMathLibrary.DegAtan -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_DegAtan final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_DegAtan; - -// Function Engine.KismetMathLibrary.DegAtan2 -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_DegAtan2 final -{ -public: - double Y; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double X; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_DegAtan2; - -// Function Engine.KismetMathLibrary.DegCos -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_DegCos final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_DegCos; - -// Function Engine.KismetMathLibrary.DegreesToRadians -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_DegreesToRadians final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_DegreesToRadians; - -// Function Engine.KismetMathLibrary.DegSin -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_DegSin final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_DegSin; - -// Function Engine.KismetMathLibrary.DegTan -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_DegTan final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_DegTan; - -// Function Engine.KismetMathLibrary.Distance2D -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_Distance2D final -{ -public: - struct FVector2D v1; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D v2; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Distance2D; - -// Function Engine.KismetMathLibrary.DistanceSquared2D -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_DistanceSquared2D final -{ -public: - struct FVector2D v1; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D v2; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_DistanceSquared2D; - -// Function Engine.KismetMathLibrary.Divide_ByteByte -// 0x0003 (0x0003 - 0x0000) -struct KismetMathLibrary_Divide_ByteByte final -{ -public: - uint8 A; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 B; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Divide_ByteByte; - -// Function Engine.KismetMathLibrary.Divide_DoubleDouble -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Divide_DoubleDouble final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Divide_DoubleDouble; - -// Function Engine.KismetMathLibrary.Divide_Int64Int64 -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Divide_Int64Int64 final -{ -public: - int64 A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Divide_Int64Int64; - -// Function Engine.KismetMathLibrary.Divide_IntInt -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_Divide_IntInt final -{ -public: - int32 A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Divide_IntInt; - -// Function Engine.KismetMathLibrary.Divide_IntPointInt -// 0x0014 (0x0014 - 0x0000) -struct KismetMathLibrary_Divide_IntPointInt final -{ -public: - struct FIntPoint A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint ReturnValue; // 0x000C(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Divide_IntPointInt; - -// Function Engine.KismetMathLibrary.Divide_IntPointIntPoint -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Divide_IntPointIntPoint final -{ -public: - struct FIntPoint A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Divide_IntPointIntPoint; - -// Function Engine.KismetMathLibrary.Divide_LinearColorLinearColor -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Divide_LinearColorLinearColor final -{ -public: - struct FLinearColor A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor B; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Divide_LinearColorLinearColor; - -// Function Engine.KismetMathLibrary.Divide_TimespanFloat -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Divide_TimespanFloat final -{ -public: - struct FTimespan A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Scalar; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTimespan ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Divide_TimespanFloat; - -// Function Engine.KismetMathLibrary.Divide_Vector2DFloat -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_Divide_Vector2DFloat final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Divide_Vector2DFloat; - -// Function Engine.KismetMathLibrary.Divide_Vector2DVector2D -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Divide_Vector2DVector2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D B; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Divide_Vector2DVector2D; - -// Function Engine.KismetMathLibrary.Divide_Vector4Vector4 -// 0x0060 (0x0060 - 0x0000) -struct KismetMathLibrary_Divide_Vector4Vector4 final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 B; // 0x0020(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ReturnValue; // 0x0040(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Divide_Vector4Vector4; - -// Function Engine.KismetMathLibrary.Divide_VectorFloat -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Divide_VectorFloat final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Divide_VectorFloat; - -// Function Engine.KismetMathLibrary.Divide_VectorInt -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Divide_VectorInt final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Divide_VectorInt; - -// Function Engine.KismetMathLibrary.Divide_VectorVector -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_Divide_VectorVector final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Divide_VectorVector; - -// Function Engine.KismetMathLibrary.Dot_VectorVector -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Dot_VectorVector final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0030(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Dot_VectorVector; - -// Function Engine.KismetMathLibrary.DotProduct2D -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_DotProduct2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D B; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_DotProduct2D; - -// Function Engine.KismetMathLibrary.DynamicWeightedMovingAverage_Float -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_DynamicWeightedMovingAverage_Float final -{ -public: - float CurrentSample; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PreviousSample; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxDistance; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinWeight; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxWeight; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_DynamicWeightedMovingAverage_Float; - -// Function Engine.KismetMathLibrary.DynamicWeightedMovingAverage_FRotator -// 0x0058 (0x0058 - 0x0000) -struct KismetMathLibrary_DynamicWeightedMovingAverage_FRotator final -{ -public: - struct FRotator CurrentSample; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator PreviousSample; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float MaxDistance; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinWeight; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxWeight; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator ReturnValue; // 0x0040(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_DynamicWeightedMovingAverage_FRotator; - -// Function Engine.KismetMathLibrary.DynamicWeightedMovingAverage_FVector -// 0x0058 (0x0058 - 0x0000) -struct KismetMathLibrary_DynamicWeightedMovingAverage_FVector final -{ -public: - struct FVector CurrentSample; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector PreviousSample; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxDistance; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinWeight; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxWeight; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0040(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_DynamicWeightedMovingAverage_FVector; - -// Function Engine.KismetMathLibrary.Ease -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Ease final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Alpha; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEasingFunc EasingFunc; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - double BlendExp; // 0x0020(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Steps; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - double ReturnValue; // 0x0030(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Ease; - -// Function Engine.KismetMathLibrary.Equal_IntPointIntPoint -// 0x0014 (0x0014 - 0x0000) -struct KismetMathLibrary_Equal_IntPointIntPoint final -{ -public: - struct FIntPoint A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Equal_IntPointIntPoint; - -// Function Engine.KismetMathLibrary.EqualEqual_BoolBool -// 0x0003 (0x0003 - 0x0000) -struct KismetMathLibrary_EqualEqual_BoolBool final -{ -public: - bool A; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool B; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_EqualEqual_BoolBool; - -// Function Engine.KismetMathLibrary.EqualEqual_ByteByte -// 0x0003 (0x0003 - 0x0000) -struct KismetMathLibrary_EqualEqual_ByteByte final -{ -public: - uint8 A; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 B; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_EqualEqual_ByteByte; - -// Function Engine.KismetMathLibrary.EqualEqual_ClassClass -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_EqualEqual_ClassClass final -{ -public: - class UClass* A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UClass* B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_EqualEqual_ClassClass; - -// Function Engine.KismetMathLibrary.EqualEqual_DateTimeDateTime -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_EqualEqual_DateTimeDateTime final -{ -public: - struct FDateTime A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDateTime B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_EqualEqual_DateTimeDateTime; - -// Function Engine.KismetMathLibrary.EqualEqual_DoubleDouble -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_EqualEqual_DoubleDouble final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_EqualEqual_DoubleDouble; - -// Function Engine.KismetMathLibrary.EqualEqual_Int64Int64 -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_EqualEqual_Int64Int64 final -{ -public: - int64 A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_EqualEqual_Int64Int64; - -// Function Engine.KismetMathLibrary.EqualEqual_IntInt -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_EqualEqual_IntInt final -{ -public: - int32 A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_EqualEqual_IntInt; - -// Function Engine.KismetMathLibrary.EqualEqual_LinearColorLinearColor -// 0x0024 (0x0024 - 0x0000) -struct KismetMathLibrary_EqualEqual_LinearColorLinearColor final -{ -public: - struct FLinearColor A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor B; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_EqualEqual_LinearColorLinearColor; - -// Function Engine.KismetMathLibrary.EqualEqual_MatrixMatrix -// 0x0110 (0x0110 - 0x0000) -struct KismetMathLibrary_EqualEqual_MatrixMatrix final -{ -public: - struct FMatrix A; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMatrix B; // 0x0080(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float Tolerance; // 0x0100(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0104(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_105[0xB]; // 0x0105(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_EqualEqual_MatrixMatrix; - -// Function Engine.KismetMathLibrary.EqualEqual_NameName -// 0x0014 (0x0014 - 0x0000) -struct KismetMathLibrary_EqualEqual_NameName final -{ -public: - class FName A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_EqualEqual_NameName; - -// Function Engine.KismetMathLibrary.EqualEqual_ObjectObject -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_EqualEqual_ObjectObject final -{ -public: - class UObject* A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_EqualEqual_ObjectObject; - -// Function Engine.KismetMathLibrary.EqualEqual_QuatQuat -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_EqualEqual_QuatQuat final -{ -public: - struct FQuat A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuat B; // 0x0020(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Tolerance; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0044(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_45[0xB]; // 0x0045(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_EqualEqual_QuatQuat; - -// Function Engine.KismetMathLibrary.EqualEqual_RotatorRotator -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_EqualEqual_RotatorRotator final -{ -public: - struct FRotator A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float ErrorTolerance; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0034(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_EqualEqual_RotatorRotator; - -// Function Engine.KismetMathLibrary.EqualEqual_TimespanTimespan -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_EqualEqual_TimespanTimespan final -{ -public: - struct FTimespan A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_EqualEqual_TimespanTimespan; - -// Function Engine.KismetMathLibrary.EqualEqual_TransformTransform -// 0x00D0 (0x00D0 - 0x0000) -struct KismetMathLibrary_EqualEqual_TransformTransform final -{ -public: - struct FTransform A; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform B; // 0x0060(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00C0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C1[0xF]; // 0x00C1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_EqualEqual_TransformTransform; - -// Function Engine.KismetMathLibrary.EqualEqual_Vector2DVector2D -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_EqualEqual_Vector2DVector2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D B; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ErrorTolerance; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0024(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_EqualEqual_Vector2DVector2D; - -// Function Engine.KismetMathLibrary.EqualEqual_Vector4Vector4 -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_EqualEqual_Vector4Vector4 final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 B; // 0x0020(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ErrorTolerance; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0044(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_45[0xB]; // 0x0045(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_EqualEqual_Vector4Vector4; - -// Function Engine.KismetMathLibrary.EqualEqual_VectorVector -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_EqualEqual_VectorVector final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ErrorTolerance; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0034(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_EqualEqual_VectorVector; - -// Function Engine.KismetMathLibrary.EqualExactly_Vector2DVector2D -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_EqualExactly_Vector2DVector2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D B; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_EqualExactly_Vector2DVector2D; - -// Function Engine.KismetMathLibrary.EqualExactly_Vector4Vector4 -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_EqualExactly_Vector4Vector4 final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 B; // 0x0020(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0xF]; // 0x0041(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_EqualExactly_Vector4Vector4; - -// Function Engine.KismetMathLibrary.EqualExactly_VectorVector -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_EqualExactly_VectorVector final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_EqualExactly_VectorVector; - -// Function Engine.KismetMathLibrary.exp -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_exp final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_exp; - -// Function Engine.KismetMathLibrary.FCeil -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_FCeil final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FCeil; - -// Function Engine.KismetMathLibrary.FCeil64 -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_FCeil64 final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FCeil64; - -// Function Engine.KismetMathLibrary.FClamp -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_FClamp final -{ -public: - double Value; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Param_min_0; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Param_max_0; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FClamp; - -// Function Engine.KismetMathLibrary.FFloor -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_FFloor final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FFloor; - -// Function Engine.KismetMathLibrary.FFloor64 -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_FFloor64 final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FFloor64; - -// Function Engine.KismetMathLibrary.FindClosestPointOnLine -// 0x0060 (0x0060 - 0x0000) -struct KismetMathLibrary_FindClosestPointOnLine final -{ -public: - struct FVector Point; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LineOrigin; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LineDirection; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0048(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FindClosestPointOnLine; - -// Function Engine.KismetMathLibrary.FindClosestPointOnSegment -// 0x0060 (0x0060 - 0x0000) -struct KismetMathLibrary_FindClosestPointOnSegment final -{ -public: - struct FVector Point; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SegmentStart; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SegmentEnd; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0048(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FindClosestPointOnSegment; - -// Function Engine.KismetMathLibrary.FindLookAtRotation -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_FindLookAtRotation final -{ -public: - struct FVector Start; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Target; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FindLookAtRotation; - -// Function Engine.KismetMathLibrary.FindNearestPointsOnLineSegments -// 0x0090 (0x0090 - 0x0000) -struct KismetMathLibrary_FindNearestPointsOnLineSegments final -{ -public: - struct FVector Segment1Start; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Segment1End; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Segment2Start; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Segment2End; // 0x0048(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Segment1Point; // 0x0060(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Segment2Point; // 0x0078(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FindNearestPointsOnLineSegments; - -// Function Engine.KismetMathLibrary.FindRelativeLookAtRotation -// 0x0090 (0x0090 - 0x0000) -struct KismetMathLibrary_FindRelativeLookAtRotation final -{ -public: - struct FTransform StartTransform; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector TargetLocation; // 0x0060(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0078(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FindRelativeLookAtRotation; - -// Function Engine.KismetMathLibrary.FInterpEaseInOut -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_FInterpEaseInOut final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Alpha; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Exponent; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FInterpEaseInOut; - -// Function Engine.KismetMathLibrary.FInterpTo -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_FInterpTo final -{ -public: - double Current; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Target; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double DeltaTime; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double InterpSpeed; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FInterpTo; - -// Function Engine.KismetMathLibrary.FInterpTo_Constant -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_FInterpTo_Constant final -{ -public: - double Current; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Target; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double DeltaTime; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double InterpSpeed; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FInterpTo_Constant; - -// Function Engine.KismetMathLibrary.FixedTurn -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_FixedTurn final -{ -public: - float InCurrent; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InDesired; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InDeltaRate; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FixedTurn; - -// Function Engine.KismetMathLibrary.FloatSpringInterp -// 0x003C (0x003C - 0x0000) -struct KismetMathLibrary_FloatSpringInterp final -{ -public: - float Current; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Target; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFloatSpringState SpringState; // 0x0008(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float Stiffness; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CriticalDampingFactor; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaTime; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Mass; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TargetVelocityAmount; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bClamp; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MinValue; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxValue; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInitializeFromTarget; // 0x0034(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x0038(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FloatSpringInterp; - -// Function Engine.KismetMathLibrary.FMax -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_FMax final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FMax; - -// Function Engine.KismetMathLibrary.FMin -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_FMin final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FMin; - -// Function Engine.KismetMathLibrary.FMod -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_FMod final -{ -public: - double Dividend; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Divisor; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Remainder; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FMod; - -// Function Engine.KismetMathLibrary.FMod64 -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_FMod64 final -{ -public: - double Dividend; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Divisor; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Remainder; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FMod64; - -// Function Engine.KismetMathLibrary.Fraction -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Fraction final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Fraction; - -// Function Engine.KismetMathLibrary.FromDays -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_FromDays final -{ -public: - float Days; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTimespan ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FromDays; - -// Function Engine.KismetMathLibrary.FromHours -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_FromHours final -{ -public: - float Hours; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTimespan ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FromHours; - -// Function Engine.KismetMathLibrary.FromMilliseconds -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_FromMilliseconds final -{ -public: - float Milliseconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTimespan ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FromMilliseconds; - -// Function Engine.KismetMathLibrary.FromMinutes -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_FromMinutes final -{ -public: - float Minutes; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTimespan ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FromMinutes; - -// Function Engine.KismetMathLibrary.FromSeconds -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_FromSeconds final -{ -public: - float Seconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTimespan ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FromSeconds; - -// Function Engine.KismetMathLibrary.FromUnixTimestamp -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_FromUnixTimestamp final -{ -public: - int64 UnixTime; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDateTime ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FromUnixTimestamp; - -// Function Engine.KismetMathLibrary.FTrunc -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_FTrunc final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FTrunc; - -// Function Engine.KismetMathLibrary.FTrunc64 -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_FTrunc64 final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FTrunc64; - -// Function Engine.KismetMathLibrary.FTruncVector -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_FTruncVector final -{ -public: - struct FVector InVector; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntVector ReturnValue; // 0x0018(0x000C)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FTruncVector; - -// Function Engine.KismetMathLibrary.FWrap -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_FWrap final -{ -public: - double Value; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Param_min_0; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Param_max_0; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_FWrap; - -// Function Engine.KismetMathLibrary.GetAbs2D -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_GetAbs2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetAbs2D; - -// Function Engine.KismetMathLibrary.GetAbsMax2D -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_GetAbsMax2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetAbsMax2D; - -// Function Engine.KismetMathLibrary.GetAxes -// 0x0060 (0x0060 - 0x0000) -struct KismetMathLibrary_GetAxes final -{ -public: - struct FRotator A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector X; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Y; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Z; // 0x0048(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetAxes; - -// Function Engine.KismetMathLibrary.GetAzimuthAndElevation -// 0x0090 (0x0090 - 0x0000) -struct KismetMathLibrary_GetAzimuthAndElevation final -{ -public: - struct FVector InDirection; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform ReferenceFrame; // 0x0020(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Azimuth; // 0x0080(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Elevation; // 0x0084(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_88[0x8]; // 0x0088(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetAzimuthAndElevation; - -// Function Engine.KismetMathLibrary.GetBoxCenter -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_GetBoxCenter final -{ -public: - struct FBox InBox; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetBoxCenter; - -// Function Engine.KismetMathLibrary.GetBoxSize -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_GetBoxSize final -{ -public: - struct FBox InBox; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetBoxSize; - -// Function Engine.KismetMathLibrary.GetBoxVolume -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_GetBoxVolume final -{ -public: - struct FBox InBox; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetBoxVolume; - -// Function Engine.KismetMathLibrary.GetDate -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_GetDate final -{ -public: - struct FDateTime A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDateTime ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetDate; - -// Function Engine.KismetMathLibrary.GetDay -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_GetDay final -{ -public: - struct FDateTime A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetDay; - -// Function Engine.KismetMathLibrary.GetDayOfYear -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_GetDayOfYear final -{ -public: - struct FDateTime A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetDayOfYear; - -// Function Engine.KismetMathLibrary.GetDays -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_GetDays final -{ -public: - struct FTimespan A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetDays; - -// Function Engine.KismetMathLibrary.GetDirectionUnitVector -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_GetDirectionUnitVector final -{ -public: - struct FVector From; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector To; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetDirectionUnitVector; - -// Function Engine.KismetMathLibrary.GetDuration -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_GetDuration final -{ -public: - struct FTimespan A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetDuration; - -// Function Engine.KismetMathLibrary.GetForwardVector -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_GetForwardVector final -{ -public: - struct FRotator InRot; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetForwardVector; - -// Function Engine.KismetMathLibrary.GetHour -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_GetHour final -{ -public: - struct FDateTime A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetHour; - -// Function Engine.KismetMathLibrary.GetHour12 -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_GetHour12 final -{ -public: - struct FDateTime A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetHour12; - -// Function Engine.KismetMathLibrary.GetHours -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_GetHours final -{ -public: - struct FTimespan A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetHours; - -// Function Engine.KismetMathLibrary.GetMax2D -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_GetMax2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetMax2D; - -// Function Engine.KismetMathLibrary.GetMaxElement -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_GetMaxElement final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetMaxElement; - -// Function Engine.KismetMathLibrary.GetMillisecond -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_GetMillisecond final -{ -public: - struct FDateTime A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetMillisecond; - -// Function Engine.KismetMathLibrary.GetMilliseconds -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_GetMilliseconds final -{ -public: - struct FTimespan A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetMilliseconds; - -// Function Engine.KismetMathLibrary.GetMin2D -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_GetMin2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetMin2D; - -// Function Engine.KismetMathLibrary.GetMinElement -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_GetMinElement final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetMinElement; - -// Function Engine.KismetMathLibrary.GetMinute -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_GetMinute final -{ -public: - struct FDateTime A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetMinute; - -// Function Engine.KismetMathLibrary.GetMinutes -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_GetMinutes final -{ -public: - struct FTimespan A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetMinutes; - -// Function Engine.KismetMathLibrary.GetMonth -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_GetMonth final -{ -public: - struct FDateTime A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetMonth; - -// Function Engine.KismetMathLibrary.GetPI -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_GetPI final -{ -public: - double ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetPI; - -// Function Engine.KismetMathLibrary.GetPointDistanceToLine -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_GetPointDistanceToLine final -{ -public: - struct FVector Point; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LineOrigin; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LineDirection; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0048(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetPointDistanceToLine; - -// Function Engine.KismetMathLibrary.GetPointDistanceToSegment -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_GetPointDistanceToSegment final -{ -public: - struct FVector Point; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SegmentStart; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SegmentEnd; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0048(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetPointDistanceToSegment; - -// Function Engine.KismetMathLibrary.GetReflectionVector -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_GetReflectionVector final -{ -public: - struct FVector Direction; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SurfaceNormal; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetReflectionVector; - -// Function Engine.KismetMathLibrary.GetRightVector -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_GetRightVector final -{ -public: - struct FRotator InRot; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetRightVector; - -// Function Engine.KismetMathLibrary.GetRotated2D -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_GetRotated2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngleDeg; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetRotated2D; - -// Function Engine.KismetMathLibrary.GetRuntimeFloatCurveValue -// 0x0098 (0x0098 - 0x0000) -struct KismetMathLibrary_GetRuntimeFloatCurveValue final -{ -public: - struct FRuntimeFloatCurve Curve; // 0x0000(0x0088)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - float InTime; // 0x0088(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InDefaultValue; // 0x008C(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0090(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetRuntimeFloatCurveValue; - -// Function Engine.KismetMathLibrary.GetSecond -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_GetSecond final -{ -public: - struct FDateTime A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetSecond; - -// Function Engine.KismetMathLibrary.GetSeconds -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_GetSeconds final -{ -public: - struct FTimespan A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetSeconds; - -// Function Engine.KismetMathLibrary.GetSlopeDegreeAngles -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_GetSlopeDegreeAngles final -{ -public: - struct FVector MyRightYAxis; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector FloorNormal; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector UpVector; // 0x0030(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutSlopePitchDegreeAngle; // 0x0048(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutSlopeRollDegreeAngle; // 0x004C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetSlopeDegreeAngles; - -// Function Engine.KismetMathLibrary.GetTAU -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_GetTAU final -{ -public: - double ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetTAU; - -// Function Engine.KismetMathLibrary.GetTimeOfDay -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_GetTimeOfDay final -{ -public: - struct FDateTime A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetTimeOfDay; - -// Function Engine.KismetMathLibrary.GetTotalDays -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_GetTotalDays final -{ -public: - struct FTimespan A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetTotalDays; - -// Function Engine.KismetMathLibrary.GetTotalHours -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_GetTotalHours final -{ -public: - struct FTimespan A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetTotalHours; - -// Function Engine.KismetMathLibrary.GetTotalMilliseconds -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_GetTotalMilliseconds final -{ -public: - struct FTimespan A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetTotalMilliseconds; - -// Function Engine.KismetMathLibrary.GetTotalMinutes -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_GetTotalMinutes final -{ -public: - struct FTimespan A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetTotalMinutes; - -// Function Engine.KismetMathLibrary.GetTotalSeconds -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_GetTotalSeconds final -{ -public: - struct FTimespan A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetTotalSeconds; - -// Function Engine.KismetMathLibrary.GetUpVector -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_GetUpVector final -{ -public: - struct FRotator InRot; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetUpVector; - -// Function Engine.KismetMathLibrary.GetVectorArrayAverage -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_GetVectorArrayAverage final -{ -public: - TArray Vectors; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetVectorArrayAverage; - -// Function Engine.KismetMathLibrary.GetYawPitchFromVector -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_GetYawPitchFromVector final -{ -public: - struct FVector InVec; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Yaw; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float pitch; // 0x001C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetYawPitchFromVector; - -// Function Engine.KismetMathLibrary.GetYear -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_GetYear final -{ -public: - struct FDateTime A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GetYear; - -// Function Engine.KismetMathLibrary.Greater_ByteByte -// 0x0003 (0x0003 - 0x0000) -struct KismetMathLibrary_Greater_ByteByte final -{ -public: - uint8 A; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 B; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Greater_ByteByte; - -// Function Engine.KismetMathLibrary.Greater_DateTimeDateTime -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Greater_DateTimeDateTime final -{ -public: - struct FDateTime A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDateTime B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Greater_DateTimeDateTime; - -// Function Engine.KismetMathLibrary.Greater_DoubleDouble -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Greater_DoubleDouble final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Greater_DoubleDouble; - -// Function Engine.KismetMathLibrary.Greater_Int64Int64 -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Greater_Int64Int64 final -{ -public: - int64 A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Greater_Int64Int64; - -// Function Engine.KismetMathLibrary.Greater_IntInt -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_Greater_IntInt final -{ -public: - int32 A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Greater_IntInt; - -// Function Engine.KismetMathLibrary.Greater_TimespanTimespan -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Greater_TimespanTimespan final -{ -public: - struct FTimespan A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Greater_TimespanTimespan; - -// Function Engine.KismetMathLibrary.GreaterEqual_ByteByte -// 0x0003 (0x0003 - 0x0000) -struct KismetMathLibrary_GreaterEqual_ByteByte final -{ -public: - uint8 A; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 B; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GreaterEqual_ByteByte; - -// Function Engine.KismetMathLibrary.GreaterEqual_DateTimeDateTime -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_GreaterEqual_DateTimeDateTime final -{ -public: - struct FDateTime A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDateTime B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GreaterEqual_DateTimeDateTime; - -// Function Engine.KismetMathLibrary.GreaterEqual_DoubleDouble -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_GreaterEqual_DoubleDouble final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GreaterEqual_DoubleDouble; - -// Function Engine.KismetMathLibrary.GreaterEqual_Int64Int64 -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_GreaterEqual_Int64Int64 final -{ -public: - int64 A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GreaterEqual_Int64Int64; - -// Function Engine.KismetMathLibrary.GreaterEqual_IntInt -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_GreaterEqual_IntInt final -{ -public: - int32 A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GreaterEqual_IntInt; - -// Function Engine.KismetMathLibrary.GreaterEqual_TimespanTimespan -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_GreaterEqual_TimespanTimespan final -{ -public: - struct FTimespan A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GreaterEqual_TimespanTimespan; - -// Function Engine.KismetMathLibrary.GreaterGreater_VectorRotator -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_GreaterGreater_VectorRotator final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GreaterGreater_VectorRotator; - -// Function Engine.KismetMathLibrary.GridSnap_Float -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_GridSnap_Float final -{ -public: - double Location; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double GridSize; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_GridSnap_Float; - -// Function Engine.KismetMathLibrary.HSVToRGB -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_HSVToRGB final -{ -public: - float H; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float S; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float V; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float A; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_HSVToRGB; - -// Function Engine.KismetMathLibrary.HSVToRGB_Vector -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_HSVToRGB_Vector final -{ -public: - struct FLinearColor HSV; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor RGB; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_HSVToRGB_Vector; - -// Function Engine.KismetMathLibrary.HSVToRGBLinear -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_HSVToRGBLinear final -{ -public: - struct FLinearColor HSV; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_HSVToRGBLinear; - -// Function Engine.KismetMathLibrary.Hypotenuse -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Hypotenuse final -{ -public: - double Width; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Height; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Hypotenuse; - -// Function Engine.KismetMathLibrary.InRange_FloatFloat -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_InRange_FloatFloat final -{ -public: - double Value; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Param_min_0; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Param_max_0; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InclusiveMin; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InclusiveMax; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x001A(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1B[0x5]; // 0x001B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_InRange_FloatFloat; - -// Function Engine.KismetMathLibrary.InRange_Int64Int64 -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_InRange_Int64Int64 final -{ -public: - int64 Value; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 Param_min_0; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 Param_max_0; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InclusiveMin; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InclusiveMax; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x001A(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1B[0x5]; // 0x001B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_InRange_Int64Int64; - -// Function Engine.KismetMathLibrary.InRange_IntInt -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_InRange_IntInt final -{ -public: - int32 Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Param_min_0; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Param_max_0; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InclusiveMin; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InclusiveMax; // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000E(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F[0x1]; // 0x000F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_InRange_IntInt; - -// Function Engine.KismetMathLibrary.IntPoint_Down -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_IntPoint_Down final -{ -public: - struct FIntPoint ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_IntPoint_Down; - -// Function Engine.KismetMathLibrary.IntPoint_Left -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_IntPoint_Left final -{ -public: - struct FIntPoint ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_IntPoint_Left; - -// Function Engine.KismetMathLibrary.IntPoint_One -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_IntPoint_One final -{ -public: - struct FIntPoint ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_IntPoint_One; - -// Function Engine.KismetMathLibrary.IntPoint_Right -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_IntPoint_Right final -{ -public: - struct FIntPoint ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_IntPoint_Right; - -// Function Engine.KismetMathLibrary.IntPoint_Up -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_IntPoint_Up final -{ -public: - struct FIntPoint ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_IntPoint_Up; - -// Function Engine.KismetMathLibrary.IntPoint_Zero -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_IntPoint_Zero final -{ -public: - struct FIntPoint ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_IntPoint_Zero; - -// Function Engine.KismetMathLibrary.InverseTransformDirection -// 0x0090 (0x0090 - 0x0000) -struct KismetMathLibrary_InverseTransformDirection final -{ -public: - struct FTransform T; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Direction; // 0x0060(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0078(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_InverseTransformDirection; - -// Function Engine.KismetMathLibrary.InverseTransformLocation -// 0x0090 (0x0090 - 0x0000) -struct KismetMathLibrary_InverseTransformLocation final -{ -public: - struct FTransform T; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0060(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0078(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_InverseTransformLocation; - -// Function Engine.KismetMathLibrary.InverseTransformRotation -// 0x0090 (0x0090 - 0x0000) -struct KismetMathLibrary_InverseTransformRotation final -{ -public: - struct FTransform T; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0060(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0078(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_InverseTransformRotation; - -// Function Engine.KismetMathLibrary.InvertTransform -// 0x00C0 (0x00C0 - 0x0000) -struct KismetMathLibrary_InvertTransform final -{ -public: - struct FTransform T; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform ReturnValue; // 0x0060(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_InvertTransform; - -// Function Engine.KismetMathLibrary.IsAfternoon -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_IsAfternoon final -{ -public: - struct FDateTime A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_IsAfternoon; - -// Function Engine.KismetMathLibrary.IsLeapYear -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_IsLeapYear final -{ -public: - int32 Year; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_IsLeapYear; - -// Function Engine.KismetMathLibrary.IsMorning -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_IsMorning final -{ -public: - struct FDateTime A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_IsMorning; - -// Function Engine.KismetMathLibrary.IsNearlyZero2D -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_IsNearlyZero2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Tolerance; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_IsNearlyZero2D; - -// Function Engine.KismetMathLibrary.IsPointInBox -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_IsPointInBox final -{ -public: - struct FVector Point; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector BoxOrigin; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector BoxExtent; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0048(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_IsPointInBox; - -// Function Engine.KismetMathLibrary.IsPointInBox_Box -// 0x0058 (0x0058 - 0x0000) -struct KismetMathLibrary_IsPointInBox_Box final -{ -public: - struct FVector Point; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBox Box; // 0x0018(0x0038)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0050(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_IsPointInBox_Box; - -// Function Engine.KismetMathLibrary.IsPointInBoxWithTransform -// 0x00A0 (0x00A0 - 0x0000) -struct KismetMathLibrary_IsPointInBoxWithTransform final -{ -public: - struct FVector Point; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform BoxWorldTransform; // 0x0020(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector BoxExtent; // 0x0080(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0098(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_IsPointInBoxWithTransform; - -// Function Engine.KismetMathLibrary.IsPointInBoxWithTransform_Box -// 0x00C0 (0x00C0 - 0x0000) -struct KismetMathLibrary_IsPointInBoxWithTransform_Box final -{ -public: - struct FVector Point; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform BoxWorldTransform; // 0x0020(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBox BoxExtent; // 0x0080(0x0038)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00B8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_IsPointInBoxWithTransform_Box; - -// Function Engine.KismetMathLibrary.IsZero2D -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_IsZero2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_IsZero2D; - -// Function Engine.KismetMathLibrary.Lerp -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_Lerp final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Alpha; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Lerp; - -// Function Engine.KismetMathLibrary.Less_ByteByte -// 0x0003 (0x0003 - 0x0000) -struct KismetMathLibrary_Less_ByteByte final -{ -public: - uint8 A; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 B; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Less_ByteByte; - -// Function Engine.KismetMathLibrary.Less_DateTimeDateTime -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Less_DateTimeDateTime final -{ -public: - struct FDateTime A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDateTime B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Less_DateTimeDateTime; - -// Function Engine.KismetMathLibrary.Less_DoubleDouble -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Less_DoubleDouble final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Less_DoubleDouble; - -// Function Engine.KismetMathLibrary.Less_Int64Int64 -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Less_Int64Int64 final -{ -public: - int64 A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Less_Int64Int64; - -// Function Engine.KismetMathLibrary.Less_IntInt -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_Less_IntInt final -{ -public: - int32 A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Less_IntInt; - -// Function Engine.KismetMathLibrary.Less_TimespanTimespan -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Less_TimespanTimespan final -{ -public: - struct FTimespan A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Less_TimespanTimespan; - -// Function Engine.KismetMathLibrary.LessEqual_ByteByte -// 0x0003 (0x0003 - 0x0000) -struct KismetMathLibrary_LessEqual_ByteByte final -{ -public: - uint8 A; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 B; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LessEqual_ByteByte; - -// Function Engine.KismetMathLibrary.LessEqual_DateTimeDateTime -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_LessEqual_DateTimeDateTime final -{ -public: - struct FDateTime A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDateTime B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LessEqual_DateTimeDateTime; - -// Function Engine.KismetMathLibrary.LessEqual_DoubleDouble -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_LessEqual_DoubleDouble final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LessEqual_DoubleDouble; - -// Function Engine.KismetMathLibrary.LessEqual_Int64Int64 -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_LessEqual_Int64Int64 final -{ -public: - int64 A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LessEqual_Int64Int64; - -// Function Engine.KismetMathLibrary.LessEqual_IntInt -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_LessEqual_IntInt final -{ -public: - int32 A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LessEqual_IntInt; - -// Function Engine.KismetMathLibrary.LessEqual_TimespanTimespan -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_LessEqual_TimespanTimespan final -{ -public: - struct FTimespan A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LessEqual_TimespanTimespan; - -// Function Engine.KismetMathLibrary.LessLess_VectorRotator -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_LessLess_VectorRotator final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LessLess_VectorRotator; - -// Function Engine.KismetMathLibrary.LinearColor_Black -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_LinearColor_Black final -{ -public: - struct FLinearColor ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_Black; - -// Function Engine.KismetMathLibrary.LinearColor_Blue -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_LinearColor_Blue final -{ -public: - struct FLinearColor ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_Blue; - -// Function Engine.KismetMathLibrary.LinearColor_Desaturated -// 0x0024 (0x0024 - 0x0000) -struct KismetMathLibrary_LinearColor_Desaturated final -{ -public: - struct FLinearColor InColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InDesaturation; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0014(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_Desaturated; - -// Function Engine.KismetMathLibrary.LinearColor_Distance -// 0x0024 (0x0024 - 0x0000) -struct KismetMathLibrary_LinearColor_Distance final -{ -public: - struct FLinearColor C1; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor C2; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_Distance; - -// Function Engine.KismetMathLibrary.LinearColor_GetLuminance -// 0x0014 (0x0014 - 0x0000) -struct KismetMathLibrary_LinearColor_GetLuminance final -{ -public: - struct FLinearColor InColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_GetLuminance; - -// Function Engine.KismetMathLibrary.LinearColor_GetMax -// 0x0014 (0x0014 - 0x0000) -struct KismetMathLibrary_LinearColor_GetMax final -{ -public: - struct FLinearColor InColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_GetMax; - -// Function Engine.KismetMathLibrary.LinearColor_GetMin -// 0x0014 (0x0014 - 0x0000) -struct KismetMathLibrary_LinearColor_GetMin final -{ -public: - struct FLinearColor InColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_GetMin; - -// Function Engine.KismetMathLibrary.LinearColor_Gray -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_LinearColor_Gray final -{ -public: - struct FLinearColor ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_Gray; - -// Function Engine.KismetMathLibrary.LinearColor_Green -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_LinearColor_Green final -{ -public: - struct FLinearColor ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_Green; - -// Function Engine.KismetMathLibrary.LinearColor_IsNearEqual -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_LinearColor_IsNearEqual final -{ -public: - struct FLinearColor A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor B; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Tolerance; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0024(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_IsNearEqual; - -// Function Engine.KismetMathLibrary.LinearColor_Quantize -// 0x0014 (0x0014 - 0x0000) -struct KismetMathLibrary_LinearColor_Quantize final -{ -public: - struct FLinearColor InColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_Quantize; - -// Function Engine.KismetMathLibrary.LinearColor_QuantizeRound -// 0x0014 (0x0014 - 0x0000) -struct KismetMathLibrary_LinearColor_QuantizeRound final -{ -public: - struct FLinearColor InColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_QuantizeRound; - -// Function Engine.KismetMathLibrary.LinearColor_Red -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_LinearColor_Red final -{ -public: - struct FLinearColor ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_Red; - -// Function Engine.KismetMathLibrary.LinearColor_Set -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_LinearColor_Set final -{ -public: - struct FLinearColor InOutColor; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor InColor; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_Set; - -// Function Engine.KismetMathLibrary.LinearColor_SetFromHSV -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_LinearColor_SetFromHSV final -{ -public: - struct FLinearColor InOutColor; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float H; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float S; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float V; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float A; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_SetFromHSV; - -// Function Engine.KismetMathLibrary.LinearColor_SetFromPow22 -// 0x0014 (0x0014 - 0x0000) -struct KismetMathLibrary_LinearColor_SetFromPow22 final -{ -public: - struct FLinearColor InOutColor; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor InColor; // 0x0010(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_SetFromPow22; - -// Function Engine.KismetMathLibrary.LinearColor_SetFromSRGB -// 0x0014 (0x0014 - 0x0000) -struct KismetMathLibrary_LinearColor_SetFromSRGB final -{ -public: - struct FLinearColor InOutColor; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor InSRGB; // 0x0010(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_SetFromSRGB; - -// Function Engine.KismetMathLibrary.LinearColor_SetRandomHue -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_LinearColor_SetRandomHue final -{ -public: - struct FLinearColor InOutColor; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_SetRandomHue; - -// Function Engine.KismetMathLibrary.LinearColor_SetRGBA -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_LinearColor_SetRGBA final -{ -public: - struct FLinearColor InOutColor; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float R; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float G; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float B; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float A; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_SetRGBA; - -// Function Engine.KismetMathLibrary.LinearColor_SetTemperature -// 0x0014 (0x0014 - 0x0000) -struct KismetMathLibrary_LinearColor_SetTemperature final -{ -public: - struct FLinearColor InOutColor; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InTemperature; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_SetTemperature; - -// Function Engine.KismetMathLibrary.LinearColor_ToNewOpacity -// 0x0024 (0x0024 - 0x0000) -struct KismetMathLibrary_LinearColor_ToNewOpacity final -{ -public: - struct FLinearColor InColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InOpacity; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0014(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_ToNewOpacity; - -// Function Engine.KismetMathLibrary.LinearColor_ToRGBE -// 0x0014 (0x0014 - 0x0000) -struct KismetMathLibrary_LinearColor_ToRGBE final -{ -public: - struct FLinearColor InLinearColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_ToRGBE; - -// Function Engine.KismetMathLibrary.LinearColor_Transparent -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_LinearColor_Transparent final -{ -public: - struct FLinearColor ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_Transparent; - -// Function Engine.KismetMathLibrary.LinearColor_White -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_LinearColor_White final -{ -public: - struct FLinearColor ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_White; - -// Function Engine.KismetMathLibrary.LinearColor_Yellow -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_LinearColor_Yellow final -{ -public: - struct FLinearColor ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColor_Yellow; - -// Function Engine.KismetMathLibrary.LinearColorLerp -// 0x0034 (0x0034 - 0x0000) -struct KismetMathLibrary_LinearColorLerp final -{ -public: - struct FLinearColor A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor B; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Alpha; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0024(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColorLerp; - -// Function Engine.KismetMathLibrary.LinearColorLerpUsingHSV -// 0x0034 (0x0034 - 0x0000) -struct KismetMathLibrary_LinearColorLerpUsingHSV final -{ -public: - struct FLinearColor A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor B; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Alpha; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0024(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinearColorLerpUsingHSV; - -// Function Engine.KismetMathLibrary.LinePlaneIntersection -// 0x0080 (0x0080 - 0x0000) -struct KismetMathLibrary_LinePlaneIntersection final -{ -public: - struct FVector LineStart; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LineEnd; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPlane APlane; // 0x0030(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float T; // 0x0050(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Intersection; // 0x0058(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0070(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0xF]; // 0x0071(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinePlaneIntersection; - -// Function Engine.KismetMathLibrary.LinePlaneIntersection_OriginNormal -// 0x0088 (0x0088 - 0x0000) -struct KismetMathLibrary_LinePlaneIntersection_OriginNormal final -{ -public: - struct FVector LineStart; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LineEnd; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector PlaneOrigin; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector PlaneNormal; // 0x0048(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float T; // 0x0060(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Intersection; // 0x0068(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0080(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_LinePlaneIntersection_OriginNormal; - -// Function Engine.KismetMathLibrary.log -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_log final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double base; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_log; - -// Function Engine.KismetMathLibrary.Loge -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Loge final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Loge; - -// Function Engine.KismetMathLibrary.MakeBox -// 0x0068 (0x0068 - 0x0000) -struct KismetMathLibrary_MakeBox final -{ -public: - struct FVector Param_min_0; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Param_max_0; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBox ReturnValue; // 0x0030(0x0038)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeBox; - -// Function Engine.KismetMathLibrary.MakeBox2D -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_MakeBox2D final -{ -public: - struct FVector2D Param_min_0; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D Param_max_0; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBox2D ReturnValue; // 0x0020(0x0028)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeBox2D; - -// Function Engine.KismetMathLibrary.MakeBoxSphereBounds -// 0x0070 (0x0070 - 0x0000) -struct KismetMathLibrary_MakeBoxSphereBounds final -{ -public: - struct FVector Origin; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector BoxExtent; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SphereRadius; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBoxSphereBounds ReturnValue; // 0x0038(0x0038)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeBoxSphereBounds; - -// Function Engine.KismetMathLibrary.MakeBoxWithOrigin -// 0x0068 (0x0068 - 0x0000) -struct KismetMathLibrary_MakeBoxWithOrigin final -{ -public: - struct FVector Origin; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Extent; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBox ReturnValue; // 0x0030(0x0038)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeBoxWithOrigin; - -// Function Engine.KismetMathLibrary.MakeColor -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_MakeColor final -{ -public: - float R; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float G; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float B; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float A; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeColor; - -// Function Engine.KismetMathLibrary.MakeDateTime -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_MakeDateTime final -{ -public: - int32 Year; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Month; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Day; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Hour; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Minute; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Second; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Millisecond; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FDateTime ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeDateTime; - -// Function Engine.KismetMathLibrary.MakeFrameRate -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_MakeFrameRate final -{ -public: - int32 Numerator; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Denominator; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameRate ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeFrameRate; - -// Function Engine.KismetMathLibrary.MakePlaneFromPointAndNormal -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_MakePlaneFromPointAndNormal final -{ -public: - struct FVector Point; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Normal_0; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPlane ReturnValue; // 0x0030(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakePlaneFromPointAndNormal; - -// Function Engine.KismetMathLibrary.MakePulsatingValue -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_MakePulsatingValue final -{ -public: - float InCurrentTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InPulsesPerSecond; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InPhase; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakePulsatingValue; - -// Function Engine.KismetMathLibrary.MakeQualifiedFrameTime -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_MakeQualifiedFrameTime final -{ -public: - struct FFrameNumber Frame; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameRate FrameRate; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SubFrame; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQualifiedFrameTime ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeQualifiedFrameTime; - -// Function Engine.KismetMathLibrary.MakeQuat -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_MakeQuat final -{ -public: - float X; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Y; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Z; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float W; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuat ReturnValue; // 0x0010(0x0020)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeQuat; - -// Function Engine.KismetMathLibrary.MakeRandomStream -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_MakeRandomStream final -{ -public: - int32 InitialSeed; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRandomStream ReturnValue; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeRandomStream; - -// Function Engine.KismetMathLibrary.MakeRelativeTransform -// 0x0120 (0x0120 - 0x0000) -struct KismetMathLibrary_MakeRelativeTransform final -{ -public: - struct FTransform A; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform RelativeTo; // 0x0060(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform ReturnValue; // 0x00C0(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeRelativeTransform; - -// Function Engine.KismetMathLibrary.MakeRotationFromAxes -// 0x0060 (0x0060 - 0x0000) -struct KismetMathLibrary_MakeRotationFromAxes final -{ -public: - struct FVector Forward; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Right; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Up; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0048(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeRotationFromAxes; - -// Function Engine.KismetMathLibrary.MakeRotator -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_MakeRotator final -{ -public: - float Roll; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float pitch; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Yaw; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator ReturnValue; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeRotator; - -// Function Engine.KismetMathLibrary.MakeRotFromX -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_MakeRotFromX final -{ -public: - struct FVector X; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeRotFromX; - -// Function Engine.KismetMathLibrary.MakeRotFromXY -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_MakeRotFromXY final -{ -public: - struct FVector X; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Y; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeRotFromXY; - -// Function Engine.KismetMathLibrary.MakeRotFromXZ -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_MakeRotFromXZ final -{ -public: - struct FVector X; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Z; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeRotFromXZ; - -// Function Engine.KismetMathLibrary.MakeRotFromY -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_MakeRotFromY final -{ -public: - struct FVector Y; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeRotFromY; - -// Function Engine.KismetMathLibrary.MakeRotFromYX -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_MakeRotFromYX final -{ -public: - struct FVector Y; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector X; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeRotFromYX; - -// Function Engine.KismetMathLibrary.MakeRotFromYZ -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_MakeRotFromYZ final -{ -public: - struct FVector Y; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Z; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeRotFromYZ; - -// Function Engine.KismetMathLibrary.MakeRotFromZ -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_MakeRotFromZ final -{ -public: - struct FVector Z; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeRotFromZ; - -// Function Engine.KismetMathLibrary.MakeRotFromZX -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_MakeRotFromZX final -{ -public: - struct FVector Z; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector X; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeRotFromZX; - -// Function Engine.KismetMathLibrary.MakeRotFromZY -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_MakeRotFromZY final -{ -public: - struct FVector Z; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Y; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeRotFromZY; - -// Function Engine.KismetMathLibrary.MakeTimespan -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_MakeTimespan final -{ -public: - int32 Days; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Hours; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Minutes; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Seconds; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Milliseconds; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTimespan ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeTimespan; - -// Function Engine.KismetMathLibrary.MakeTimespan2 -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_MakeTimespan2 final -{ -public: - int32 Days; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Hours; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Minutes; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Seconds; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FractionNano; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTimespan ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeTimespan2; - -// Function Engine.KismetMathLibrary.MakeTransform -// 0x00B0 (0x00B0 - 0x0000) -struct KismetMathLibrary_MakeTransform final -{ -public: - struct FVector Location; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector Scale; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_48[0x8]; // 0x0048(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform ReturnValue; // 0x0050(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeTransform; - -// Function Engine.KismetMathLibrary.MakeVector -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_MakeVector final -{ -public: - double X; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Z; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeVector; - -// Function Engine.KismetMathLibrary.MakeVector2D -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_MakeVector2D final -{ -public: - double X; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeVector2D; - -// Function Engine.KismetMathLibrary.MakeVector4 -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_MakeVector4 final -{ -public: - double X; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Z; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double W; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ReturnValue; // 0x0020(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeVector4; - -// Function Engine.KismetMathLibrary.MakeVector_NetQuantize -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_MakeVector_NetQuantize final -{ -public: - double X; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Z; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeVector_NetQuantize; - -// Function Engine.KismetMathLibrary.MakeVector_NetQuantize10 -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_MakeVector_NetQuantize10 final -{ -public: - double X; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Z; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize10 ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeVector_NetQuantize10; - -// Function Engine.KismetMathLibrary.MakeVector_NetQuantize100 -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_MakeVector_NetQuantize100 final -{ -public: - double X; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Z; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize100 ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeVector_NetQuantize100; - -// Function Engine.KismetMathLibrary.MakeVector_NetQuantizeNormal -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_MakeVector_NetQuantizeNormal final -{ -public: - double X; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Z; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantizeNormal ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MakeVector_NetQuantizeNormal; - -// Function Engine.KismetMathLibrary.MapRangeClamped -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_MapRangeClamped final -{ -public: - double Value; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double InRangeA; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double InRangeB; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double OutRangeA; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double OutRangeB; // 0x0020(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MapRangeClamped; - -// Function Engine.KismetMathLibrary.MapRangeUnclamped -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_MapRangeUnclamped final -{ -public: - double Value; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double InRangeA; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double InRangeB; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double OutRangeA; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double OutRangeB; // 0x0020(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MapRangeUnclamped; - -// Function Engine.KismetMathLibrary.Matrix_ApplyScale -// 0x0110 (0x0110 - 0x0000) -struct KismetMathLibrary_Matrix_ApplyScale final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float Scale; // 0x0080(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_84[0xC]; // 0x0084(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMatrix ReturnValue; // 0x0090(0x0080)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_ApplyScale; - -// Function Engine.KismetMathLibrary.Matrix_ConcatenateTranslation -// 0x0120 (0x0120 - 0x0000) -struct KismetMathLibrary_Matrix_ConcatenateTranslation final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector Translation; // 0x0080(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_98[0x8]; // 0x0098(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMatrix ReturnValue; // 0x00A0(0x0080)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_ConcatenateTranslation; - -// Function Engine.KismetMathLibrary.Matrix_ContainsNaN -// 0x0090 (0x0090 - 0x0000) -struct KismetMathLibrary_Matrix_ContainsNaN final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0080(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0xF]; // 0x0081(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_ContainsNaN; - -// Function Engine.KismetMathLibrary.Matrix_GetColumn -// 0x00A0 (0x00A0 - 0x0000) -struct KismetMathLibrary_Matrix_GetColumn final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - EMatrixColumns Column; // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0088(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_GetColumn; - -// Function Engine.KismetMathLibrary.Matrix_GetDeterminant -// 0x0090 (0x0090 - 0x0000) -struct KismetMathLibrary_Matrix_GetDeterminant final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0080(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_84[0xC]; // 0x0084(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_GetDeterminant; - -// Function Engine.KismetMathLibrary.Matrix_GetFrustumBottomPlane -// 0x00B0 (0x00B0 - 0x0000) -struct KismetMathLibrary_Matrix_GetFrustumBottomPlane final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPlane OutPlane; // 0x0080(0x0020)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00A0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A1[0xF]; // 0x00A1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_GetFrustumBottomPlane; - -// Function Engine.KismetMathLibrary.Matrix_GetFrustumFarPlane -// 0x00B0 (0x00B0 - 0x0000) -struct KismetMathLibrary_Matrix_GetFrustumFarPlane final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPlane OutPlane; // 0x0080(0x0020)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00A0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A1[0xF]; // 0x00A1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_GetFrustumFarPlane; - -// Function Engine.KismetMathLibrary.Matrix_GetFrustumLeftPlane -// 0x00B0 (0x00B0 - 0x0000) -struct KismetMathLibrary_Matrix_GetFrustumLeftPlane final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPlane OutPlane; // 0x0080(0x0020)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00A0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A1[0xF]; // 0x00A1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_GetFrustumLeftPlane; - -// Function Engine.KismetMathLibrary.Matrix_GetFrustumNearPlane -// 0x00B0 (0x00B0 - 0x0000) -struct KismetMathLibrary_Matrix_GetFrustumNearPlane final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPlane OutPlane; // 0x0080(0x0020)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00A0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A1[0xF]; // 0x00A1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_GetFrustumNearPlane; - -// Function Engine.KismetMathLibrary.Matrix_GetFrustumRightPlane -// 0x00B0 (0x00B0 - 0x0000) -struct KismetMathLibrary_Matrix_GetFrustumRightPlane final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPlane OutPlane; // 0x0080(0x0020)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00A0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A1[0xF]; // 0x00A1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_GetFrustumRightPlane; - -// Function Engine.KismetMathLibrary.Matrix_GetFrustumTopPlane -// 0x00B0 (0x00B0 - 0x0000) -struct KismetMathLibrary_Matrix_GetFrustumTopPlane final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPlane OutPlane; // 0x0080(0x0020)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00A0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A1[0xF]; // 0x00A1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_GetFrustumTopPlane; - -// Function Engine.KismetMathLibrary.Matrix_GetInverse -// 0x0100 (0x0100 - 0x0000) -struct KismetMathLibrary_Matrix_GetInverse final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMatrix ReturnValue; // 0x0080(0x0080)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_GetInverse; - -// Function Engine.KismetMathLibrary.Matrix_GetMatrixWithoutScale -// 0x0110 (0x0110 - 0x0000) -struct KismetMathLibrary_Matrix_GetMatrixWithoutScale final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float Tolerance; // 0x0080(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_84[0xC]; // 0x0084(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMatrix ReturnValue; // 0x0090(0x0080)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_GetMatrixWithoutScale; - -// Function Engine.KismetMathLibrary.Matrix_GetMaximumAxisScale -// 0x0090 (0x0090 - 0x0000) -struct KismetMathLibrary_Matrix_GetMaximumAxisScale final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0080(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_84[0xC]; // 0x0084(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_GetMaximumAxisScale; - -// Function Engine.KismetMathLibrary.Matrix_GetOrigin -// 0x00A0 (0x00A0 - 0x0000) -struct KismetMathLibrary_Matrix_GetOrigin final -{ -public: - struct FMatrix InMatrix; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0080(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_98[0x8]; // 0x0098(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_GetOrigin; - -// Function Engine.KismetMathLibrary.Matrix_GetRotator -// 0x00A0 (0x00A0 - 0x0000) -struct KismetMathLibrary_Matrix_GetRotator final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0080(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_98[0x8]; // 0x0098(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_GetRotator; - -// Function Engine.KismetMathLibrary.Matrix_GetRotDeterminant -// 0x0090 (0x0090 - 0x0000) -struct KismetMathLibrary_Matrix_GetRotDeterminant final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0080(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_84[0xC]; // 0x0084(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_GetRotDeterminant; - -// Function Engine.KismetMathLibrary.Matrix_GetScaledAxes -// 0x00D0 (0x00D0 - 0x0000) -struct KismetMathLibrary_Matrix_GetScaledAxes final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector X; // 0x0080(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Y; // 0x0098(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Z; // 0x00B0(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_GetScaledAxes; - -// Function Engine.KismetMathLibrary.Matrix_GetScaledAxis -// 0x00A0 (0x00A0 - 0x0000) -struct KismetMathLibrary_Matrix_GetScaledAxis final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - EAxis Axis; // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0088(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_GetScaledAxis; - -// Function Engine.KismetMathLibrary.Matrix_GetScaleVector -// 0x00A0 (0x00A0 - 0x0000) -struct KismetMathLibrary_Matrix_GetScaleVector final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float Tolerance; // 0x0080(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0088(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_GetScaleVector; - -// Function Engine.KismetMathLibrary.Matrix_GetTransposeAdjoint -// 0x0100 (0x0100 - 0x0000) -struct KismetMathLibrary_Matrix_GetTransposeAdjoint final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMatrix ReturnValue; // 0x0080(0x0080)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_GetTransposeAdjoint; - -// Function Engine.KismetMathLibrary.Matrix_GetTransposed -// 0x0100 (0x0100 - 0x0000) -struct KismetMathLibrary_Matrix_GetTransposed final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMatrix ReturnValue; // 0x0080(0x0080)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_GetTransposed; - -// Function Engine.KismetMathLibrary.Matrix_GetUnitAxes -// 0x00D0 (0x00D0 - 0x0000) -struct KismetMathLibrary_Matrix_GetUnitAxes final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector X; // 0x0080(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Y; // 0x0098(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Z; // 0x00B0(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_GetUnitAxes; - -// Function Engine.KismetMathLibrary.Matrix_GetUnitAxis -// 0x00A0 (0x00A0 - 0x0000) -struct KismetMathLibrary_Matrix_GetUnitAxis final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - EAxis Axis; // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0088(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_GetUnitAxis; - -// Function Engine.KismetMathLibrary.Matrix_Identity -// 0x0080 (0x0080 - 0x0000) -struct KismetMathLibrary_Matrix_Identity final -{ -public: - struct FMatrix ReturnValue; // 0x0000(0x0080)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_Identity; - -// Function Engine.KismetMathLibrary.Matrix_InverseTransformPosition -// 0x00B0 (0x00B0 - 0x0000) -struct KismetMathLibrary_Matrix_InverseTransformPosition final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector V; // 0x0080(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0098(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_InverseTransformPosition; - -// Function Engine.KismetMathLibrary.Matrix_InverseTransformVector -// 0x00B0 (0x00B0 - 0x0000) -struct KismetMathLibrary_Matrix_InverseTransformVector final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector V; // 0x0080(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0098(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_InverseTransformVector; - -// Function Engine.KismetMathLibrary.Matrix_Mirror -// 0x0110 (0x0110 - 0x0000) -struct KismetMathLibrary_Matrix_Mirror final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - EAxis MirrorAxis; // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAxis FlipAxis; // 0x0081(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_82[0xE]; // 0x0082(0x000E)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMatrix ReturnValue; // 0x0090(0x0080)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_Mirror; - -// Function Engine.KismetMathLibrary.Matrix_RemoveScaling -// 0x0090 (0x0090 - 0x0000) -struct KismetMathLibrary_Matrix_RemoveScaling final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float Tolerance; // 0x0080(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_84[0xC]; // 0x0084(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_RemoveScaling; - -// Function Engine.KismetMathLibrary.Matrix_RemoveTranslation -// 0x0100 (0x0100 - 0x0000) -struct KismetMathLibrary_Matrix_RemoveTranslation final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMatrix ReturnValue; // 0x0080(0x0080)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_RemoveTranslation; - -// Function Engine.KismetMathLibrary.Matrix_ScaleTranslation -// 0x0120 (0x0120 - 0x0000) -struct KismetMathLibrary_Matrix_ScaleTranslation final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector Scale3D; // 0x0080(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_98[0x8]; // 0x0098(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMatrix ReturnValue; // 0x00A0(0x0080)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_ScaleTranslation; - -// Function Engine.KismetMathLibrary.Matrix_SetAxis -// 0x00A0 (0x00A0 - 0x0000) -struct KismetMathLibrary_Matrix_SetAxis final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - EAxis Axis; // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector AxisVector; // 0x0088(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_SetAxis; - -// Function Engine.KismetMathLibrary.Matrix_SetColumn -// 0x00A0 (0x00A0 - 0x0000) -struct KismetMathLibrary_Matrix_SetColumn final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - EMatrixColumns Column; // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Value; // 0x0088(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_SetColumn; - -// Function Engine.KismetMathLibrary.Matrix_SetOrigin -// 0x00A0 (0x00A0 - 0x0000) -struct KismetMathLibrary_Matrix_SetOrigin final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector NewOrigin; // 0x0080(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_98[0x8]; // 0x0098(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_SetOrigin; - -// Function Engine.KismetMathLibrary.Matrix_ToQuat -// 0x00A0 (0x00A0 - 0x0000) -struct KismetMathLibrary_Matrix_ToQuat final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FQuat ReturnValue; // 0x0080(0x0020)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_ToQuat; - -// Function Engine.KismetMathLibrary.Matrix_TransformPosition -// 0x00C0 (0x00C0 - 0x0000) -struct KismetMathLibrary_Matrix_TransformPosition final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector V; // 0x0080(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_98[0x8]; // 0x0098(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector4 ReturnValue; // 0x00A0(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_TransformPosition; - -// Function Engine.KismetMathLibrary.Matrix_TransformVector -// 0x00C0 (0x00C0 - 0x0000) -struct KismetMathLibrary_Matrix_TransformVector final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector V; // 0x0080(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_98[0x8]; // 0x0098(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector4 ReturnValue; // 0x00A0(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_TransformVector; - -// Function Engine.KismetMathLibrary.Matrix_TransformVector4 -// 0x00C0 (0x00C0 - 0x0000) -struct KismetMathLibrary_Matrix_TransformVector4 final -{ -public: - struct FMatrix M; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector4 V; // 0x0080(0x0020)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ReturnValue; // 0x00A0(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Matrix_TransformVector4; - -// Function Engine.KismetMathLibrary.max -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_max_0 final -{ -public: - int32 A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_max_0; - -// Function Engine.KismetMathLibrary.MaxInt64 -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_MaxInt64 final -{ -public: - int64 A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MaxInt64; - -// Function Engine.KismetMathLibrary.MaxOfByteArray -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_MaxOfByteArray final -{ -public: - TArray ByteArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 IndexOfMaxValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 MaxValue; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MaxOfByteArray; - -// Function Engine.KismetMathLibrary.MaxOfFloatArray -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_MaxOfFloatArray final -{ -public: - TArray FloatArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 IndexOfMaxValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxValue; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MaxOfFloatArray; - -// Function Engine.KismetMathLibrary.MaxOfIntArray -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_MaxOfIntArray final -{ -public: - TArray IntArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 IndexOfMaxValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxValue; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MaxOfIntArray; - -// Function Engine.KismetMathLibrary.MedianOfIntArray -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_MedianOfIntArray final -{ -public: - TArray IntArray; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - float MedianValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MedianOfIntArray; - -// Function Engine.KismetMathLibrary.min -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_min_0 final -{ -public: - int32 A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_min_0; - -// Function Engine.KismetMathLibrary.MinAreaRectangle -// 0x0070 (0x0070 - 0x0000) -struct KismetMathLibrary_MinAreaRectangle final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray InPoints; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - struct FVector SampleSurfaceNormal; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OutRectCenter; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator OutRectRotation; // 0x0048(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float OutRectLengthX; // 0x0060(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutRectLengthY; // 0x0064(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDebugDraw; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MinAreaRectangle; - -// Function Engine.KismetMathLibrary.MinimumAreaRectangle -// 0x0070 (0x0070 - 0x0000) -struct KismetMathLibrary_MinimumAreaRectangle final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray InVerts; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - struct FVector SampleSurfaceNormal; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OutRectCenter; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator OutRectRotation; // 0x0048(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float OutSideLengthX; // 0x0060(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutSideLengthY; // 0x0064(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDebugDraw; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MinimumAreaRectangle; - -// Function Engine.KismetMathLibrary.MinInt64 -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_MinInt64 final -{ -public: - int64 A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MinInt64; - -// Function Engine.KismetMathLibrary.MinOfByteArray -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_MinOfByteArray final -{ -public: - TArray ByteArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 IndexOfMinValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 MinValue; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MinOfByteArray; - -// Function Engine.KismetMathLibrary.MinOfFloatArray -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_MinOfFloatArray final -{ -public: - TArray FloatArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 IndexOfMinValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinValue; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MinOfFloatArray; - -// Function Engine.KismetMathLibrary.MinOfIntArray -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_MinOfIntArray final -{ -public: - TArray IntArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 IndexOfMinValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MinValue; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MinOfIntArray; - -// Function Engine.KismetMathLibrary.MirrorVectorByNormal -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_MirrorVectorByNormal final -{ -public: - struct FVector InVect; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InNormal; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MirrorVectorByNormal; - -// Function Engine.KismetMathLibrary.Multiply_ByteByte -// 0x0003 (0x0003 - 0x0000) -struct KismetMathLibrary_Multiply_ByteByte final -{ -public: - uint8 A; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 B; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Multiply_ByteByte; - -// Function Engine.KismetMathLibrary.Multiply_DoubleDouble -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Multiply_DoubleDouble final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Multiply_DoubleDouble; - -// Function Engine.KismetMathLibrary.Multiply_Int64Int64 -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Multiply_Int64Int64 final -{ -public: - int64 A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Multiply_Int64Int64; - -// Function Engine.KismetMathLibrary.Multiply_IntFloat -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Multiply_IntFloat final -{ -public: - int32 A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - double B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Multiply_IntFloat; - -// Function Engine.KismetMathLibrary.Multiply_IntInt -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_Multiply_IntInt final -{ -public: - int32 A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Multiply_IntInt; - -// Function Engine.KismetMathLibrary.Multiply_IntPointInt -// 0x0014 (0x0014 - 0x0000) -struct KismetMathLibrary_Multiply_IntPointInt final -{ -public: - struct FIntPoint A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint ReturnValue; // 0x000C(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Multiply_IntPointInt; - -// Function Engine.KismetMathLibrary.Multiply_IntPointIntPoint -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Multiply_IntPointIntPoint final -{ -public: - struct FIntPoint A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Multiply_IntPointIntPoint; - -// Function Engine.KismetMathLibrary.Multiply_LinearColorFloat -// 0x0024 (0x0024 - 0x0000) -struct KismetMathLibrary_Multiply_LinearColorFloat final -{ -public: - struct FLinearColor A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float B; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0014(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Multiply_LinearColorFloat; - -// Function Engine.KismetMathLibrary.Multiply_LinearColorLinearColor -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Multiply_LinearColorLinearColor final -{ -public: - struct FLinearColor A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor B; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Multiply_LinearColorLinearColor; - -// Function Engine.KismetMathLibrary.Multiply_MatrixFloat -// 0x0110 (0x0110 - 0x0000) -struct KismetMathLibrary_Multiply_MatrixFloat final -{ -public: - struct FMatrix A; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - double B; // 0x0080(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_88[0x8]; // 0x0088(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMatrix ReturnValue; // 0x0090(0x0080)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Multiply_MatrixFloat; - -// Function Engine.KismetMathLibrary.Multiply_MatrixMatrix -// 0x0180 (0x0180 - 0x0000) -struct KismetMathLibrary_Multiply_MatrixMatrix final -{ -public: - struct FMatrix A; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMatrix B; // 0x0080(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMatrix ReturnValue; // 0x0100(0x0080)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Multiply_MatrixMatrix; - -// Function Engine.KismetMathLibrary.Multiply_QuatQuat -// 0x0060 (0x0060 - 0x0000) -struct KismetMathLibrary_Multiply_QuatQuat final -{ -public: - struct FQuat A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuat B; // 0x0020(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuat ReturnValue; // 0x0040(0x0020)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Multiply_QuatQuat; - -// Function Engine.KismetMathLibrary.Multiply_RotatorFloat -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Multiply_RotatorFloat final -{ -public: - struct FRotator A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float B; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Multiply_RotatorFloat; - -// Function Engine.KismetMathLibrary.Multiply_RotatorInt -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Multiply_RotatorInt final -{ -public: - struct FRotator A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - int32 B; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Multiply_RotatorInt; - -// Function Engine.KismetMathLibrary.Multiply_TimespanFloat -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Multiply_TimespanFloat final -{ -public: - struct FTimespan A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Scalar; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTimespan ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Multiply_TimespanFloat; - -// Function Engine.KismetMathLibrary.Multiply_Vector2DFloat -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_Multiply_Vector2DFloat final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Multiply_Vector2DFloat; - -// Function Engine.KismetMathLibrary.Multiply_Vector2DVector2D -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Multiply_Vector2DVector2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D B; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Multiply_Vector2DVector2D; - -// Function Engine.KismetMathLibrary.Multiply_Vector4Vector4 -// 0x0060 (0x0060 - 0x0000) -struct KismetMathLibrary_Multiply_Vector4Vector4 final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 B; // 0x0020(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ReturnValue; // 0x0040(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Multiply_Vector4Vector4; - -// Function Engine.KismetMathLibrary.Multiply_VectorFloat -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Multiply_VectorFloat final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Multiply_VectorFloat; - -// Function Engine.KismetMathLibrary.Multiply_VectorInt -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Multiply_VectorInt final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Multiply_VectorInt; - -// Function Engine.KismetMathLibrary.Multiply_VectorVector -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_Multiply_VectorVector final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Multiply_VectorVector; - -// Function Engine.KismetMathLibrary.MultiplyByPi -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_MultiplyByPi final -{ -public: - double Value; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MultiplyByPi; - -// Function Engine.KismetMathLibrary.MultiplyMultiply_FloatFloat -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_MultiplyMultiply_FloatFloat final -{ -public: - double base; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double exp; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_MultiplyMultiply_FloatFloat; - -// Function Engine.KismetMathLibrary.NearlyEqual_FloatFloat -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_NearlyEqual_FloatFloat final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ErrorTolerance; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NearlyEqual_FloatFloat; - -// Function Engine.KismetMathLibrary.NearlyEqual_TransformTransform -// 0x00D0 (0x00D0 - 0x0000) -struct KismetMathLibrary_NearlyEqual_TransformTransform final -{ -public: - struct FTransform A; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform B; // 0x0060(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LocationTolerance; // 0x00C0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RotationTolerance; // 0x00C4(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Scale3DTolerance; // 0x00C8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00CC(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_CD[0x3]; // 0x00CD(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NearlyEqual_TransformTransform; - -// Function Engine.KismetMathLibrary.Negated2D -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_Negated2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Negated2D; - -// Function Engine.KismetMathLibrary.NegateRotator -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_NegateRotator final -{ -public: - struct FRotator A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NegateRotator; - -// Function Engine.KismetMathLibrary.NegateVector -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_NegateVector final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NegateVector; - -// Function Engine.KismetMathLibrary.Normal -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Normal final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Tolerance; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Normal; - -// Function Engine.KismetMathLibrary.Normal2D -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_Normal2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Normal2D; - -// Function Engine.KismetMathLibrary.Normalize2D -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Normalize2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Tolerance; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Normalize2D; - -// Function Engine.KismetMathLibrary.NormalizeAxis -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_NormalizeAxis final -{ -public: - float Angle; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NormalizeAxis; - -// Function Engine.KismetMathLibrary.NormalizedDeltaRotator -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_NormalizedDeltaRotator final -{ -public: - struct FRotator A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NormalizedDeltaRotator; - -// Function Engine.KismetMathLibrary.NormalizeToRange -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_NormalizeToRange final -{ -public: - double Value; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double RangeMin; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double RangeMax; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NormalizeToRange; - -// Function Engine.KismetMathLibrary.NormalSafe2D -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_NormalSafe2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Tolerance; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NormalSafe2D; - -// Function Engine.KismetMathLibrary.Not_Int -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_Not_Int final -{ -public: - int32 A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Not_Int; - -// Function Engine.KismetMathLibrary.Not_Int64 -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Not_Int64 final -{ -public: - int64 A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Not_Int64; - -// Function Engine.KismetMathLibrary.Not_PreBool -// 0x0002 (0x0002 - 0x0000) -struct KismetMathLibrary_Not_PreBool final -{ -public: - bool A; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Not_PreBool; - -// Function Engine.KismetMathLibrary.NotEqual_BoolBool -// 0x0003 (0x0003 - 0x0000) -struct KismetMathLibrary_NotEqual_BoolBool final -{ -public: - bool A; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool B; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NotEqual_BoolBool; - -// Function Engine.KismetMathLibrary.NotEqual_ByteByte -// 0x0003 (0x0003 - 0x0000) -struct KismetMathLibrary_NotEqual_ByteByte final -{ -public: - uint8 A; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 B; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NotEqual_ByteByte; - -// Function Engine.KismetMathLibrary.NotEqual_ClassClass -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_NotEqual_ClassClass final -{ -public: - class UClass* A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UClass* B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NotEqual_ClassClass; - -// Function Engine.KismetMathLibrary.NotEqual_DateTimeDateTime -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_NotEqual_DateTimeDateTime final -{ -public: - struct FDateTime A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDateTime B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NotEqual_DateTimeDateTime; - -// Function Engine.KismetMathLibrary.NotEqual_DoubleDouble -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_NotEqual_DoubleDouble final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NotEqual_DoubleDouble; - -// Function Engine.KismetMathLibrary.NotEqual_Int64Int64 -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_NotEqual_Int64Int64 final -{ -public: - int64 A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NotEqual_Int64Int64; - -// Function Engine.KismetMathLibrary.NotEqual_IntInt -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_NotEqual_IntInt final -{ -public: - int32 A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NotEqual_IntInt; - -// Function Engine.KismetMathLibrary.NotEqual_IntPointIntPoint -// 0x0014 (0x0014 - 0x0000) -struct KismetMathLibrary_NotEqual_IntPointIntPoint final -{ -public: - struct FIntPoint A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NotEqual_IntPointIntPoint; - -// Function Engine.KismetMathLibrary.NotEqual_LinearColorLinearColor -// 0x0024 (0x0024 - 0x0000) -struct KismetMathLibrary_NotEqual_LinearColorLinearColor final -{ -public: - struct FLinearColor A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor B; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NotEqual_LinearColorLinearColor; - -// Function Engine.KismetMathLibrary.NotEqual_MatrixMatrix -// 0x0110 (0x0110 - 0x0000) -struct KismetMathLibrary_NotEqual_MatrixMatrix final -{ -public: - struct FMatrix A; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMatrix B; // 0x0080(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float Tolerance; // 0x0100(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0104(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_105[0xB]; // 0x0105(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NotEqual_MatrixMatrix; - -// Function Engine.KismetMathLibrary.NotEqual_NameName -// 0x0014 (0x0014 - 0x0000) -struct KismetMathLibrary_NotEqual_NameName final -{ -public: - class FName A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NotEqual_NameName; - -// Function Engine.KismetMathLibrary.NotEqual_ObjectObject -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_NotEqual_ObjectObject final -{ -public: - class UObject* A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NotEqual_ObjectObject; - -// Function Engine.KismetMathLibrary.NotEqual_QuatQuat -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_NotEqual_QuatQuat final -{ -public: - struct FQuat A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuat B; // 0x0020(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ErrorTolerance; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0044(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_45[0xB]; // 0x0045(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NotEqual_QuatQuat; - -// Function Engine.KismetMathLibrary.NotEqual_RotatorRotator -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_NotEqual_RotatorRotator final -{ -public: - struct FRotator A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float ErrorTolerance; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0034(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NotEqual_RotatorRotator; - -// Function Engine.KismetMathLibrary.NotEqual_TimespanTimespan -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_NotEqual_TimespanTimespan final -{ -public: - struct FTimespan A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NotEqual_TimespanTimespan; - -// Function Engine.KismetMathLibrary.NotEqual_Vector2DVector2D -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_NotEqual_Vector2DVector2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D B; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ErrorTolerance; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0024(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NotEqual_Vector2DVector2D; - -// Function Engine.KismetMathLibrary.NotEqual_Vector4Vector4 -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_NotEqual_Vector4Vector4 final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 B; // 0x0020(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ErrorTolerance; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0044(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_45[0xB]; // 0x0045(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NotEqual_Vector4Vector4; - -// Function Engine.KismetMathLibrary.NotEqual_VectorVector -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_NotEqual_VectorVector final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ErrorTolerance; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0034(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NotEqual_VectorVector; - -// Function Engine.KismetMathLibrary.NotEqualExactly_Vector2DVector2D -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_NotEqualExactly_Vector2DVector2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D B; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NotEqualExactly_Vector2DVector2D; - -// Function Engine.KismetMathLibrary.NotEqualExactly_Vector4Vector4 -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_NotEqualExactly_Vector4Vector4 final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 B; // 0x0020(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0xF]; // 0x0041(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NotEqualExactly_Vector4Vector4; - -// Function Engine.KismetMathLibrary.NotEqualExactly_VectorVector -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_NotEqualExactly_VectorVector final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_NotEqualExactly_VectorVector; - -// Function Engine.KismetMathLibrary.Now -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_Now final -{ -public: - struct FDateTime ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Now; - -// Function Engine.KismetMathLibrary.Or_Int64Int64 -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Or_Int64Int64 final -{ -public: - int64 A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Or_Int64Int64; - -// Function Engine.KismetMathLibrary.Or_IntInt -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_Or_IntInt final -{ -public: - int32 A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Or_IntInt; - -// Function Engine.KismetMathLibrary.Percent_ByteByte -// 0x0003 (0x0003 - 0x0000) -struct KismetMathLibrary_Percent_ByteByte final -{ -public: - uint8 A; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 B; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Percent_ByteByte; - -// Function Engine.KismetMathLibrary.Percent_FloatFloat -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Percent_FloatFloat final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Percent_FloatFloat; - -// Function Engine.KismetMathLibrary.Percent_Int64Int64 -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Percent_Int64Int64 final -{ -public: - int64 A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Percent_Int64Int64; - -// Function Engine.KismetMathLibrary.Percent_IntInt -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_Percent_IntInt final -{ -public: - int32 A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Percent_IntInt; - -// Function Engine.KismetMathLibrary.PerlinNoise1D -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_PerlinNoise1D final -{ -public: - float Value; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_PerlinNoise1D; - -// Function Engine.KismetMathLibrary.PointsAreCoplanar -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_PointsAreCoplanar final -{ -public: - TArray Points; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - float Tolerance; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_PointsAreCoplanar; - -// Function Engine.KismetMathLibrary.ProjectPointOnToPlane -// 0x0060 (0x0060 - 0x0000) -struct KismetMathLibrary_ProjectPointOnToPlane final -{ -public: - struct FVector Point; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector PlaneBase; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector PlaneNormal; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0048(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_ProjectPointOnToPlane; - -// Function Engine.KismetMathLibrary.ProjectVectorOnToPlane -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_ProjectVectorOnToPlane final -{ -public: - struct FVector V; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector PlaneNormal; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_ProjectVectorOnToPlane; - -// Function Engine.KismetMathLibrary.ProjectVectorOnToVector -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_ProjectVectorOnToVector final -{ -public: - struct FVector V; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Target; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_ProjectVectorOnToVector; - -// Function Engine.KismetMathLibrary.Quat_AngularDistance -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_Quat_AngularDistance final -{ -public: - struct FQuat A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuat B; // 0x0020(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0040(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0xC]; // 0x0044(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_AngularDistance; - -// Function Engine.KismetMathLibrary.Quat_EnforceShortestArcWith -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Quat_EnforceShortestArcWith final -{ -public: - struct FQuat A; // 0x0000(0x0020)(Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuat B; // 0x0020(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_EnforceShortestArcWith; - -// Function Engine.KismetMathLibrary.Quat_Euler -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Quat_Euler final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_Euler; - -// Function Engine.KismetMathLibrary.Quat_Exp -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Quat_Exp final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuat ReturnValue; // 0x0020(0x0020)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_Exp; - -// Function Engine.KismetMathLibrary.Quat_FindBetweenNormals -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_Quat_FindBetweenNormals final -{ -public: - struct FVector StartNormal; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector EndNormal; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuat ReturnValue; // 0x0030(0x0020)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_FindBetweenNormals; - -// Function Engine.KismetMathLibrary.Quat_FindBetweenVectors -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_Quat_FindBetweenVectors final -{ -public: - struct FVector Start; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuat ReturnValue; // 0x0030(0x0020)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_FindBetweenVectors; - -// Function Engine.KismetMathLibrary.Quat_GetAngle -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Quat_GetAngle final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0xC]; // 0x0024(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_GetAngle; - -// Function Engine.KismetMathLibrary.Quat_GetAxisX -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Quat_GetAxisX final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_GetAxisX; - -// Function Engine.KismetMathLibrary.Quat_GetAxisY -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Quat_GetAxisY final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_GetAxisY; - -// Function Engine.KismetMathLibrary.Quat_GetAxisZ -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Quat_GetAxisZ final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_GetAxisZ; - -// Function Engine.KismetMathLibrary.Quat_GetRotationAxis -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Quat_GetRotationAxis final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_GetRotationAxis; - -// Function Engine.KismetMathLibrary.Quat_Identity -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_Quat_Identity final -{ -public: - struct FQuat ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_Identity; - -// Function Engine.KismetMathLibrary.Quat_Inversed -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Quat_Inversed final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuat ReturnValue; // 0x0020(0x0020)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_Inversed; - -// Function Engine.KismetMathLibrary.Quat_IsFinite -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Quat_IsFinite final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0xF]; // 0x0021(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_IsFinite; - -// Function Engine.KismetMathLibrary.Quat_IsIdentity -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Quat_IsIdentity final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Tolerance; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0024(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0xB]; // 0x0025(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_IsIdentity; - -// Function Engine.KismetMathLibrary.Quat_IsNonFinite -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Quat_IsNonFinite final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0xF]; // 0x0021(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_IsNonFinite; - -// Function Engine.KismetMathLibrary.Quat_IsNormalized -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Quat_IsNormalized final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0xF]; // 0x0021(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_IsNormalized; - -// Function Engine.KismetMathLibrary.Quat_Log -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Quat_Log final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuat ReturnValue; // 0x0020(0x0020)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_Log; - -// Function Engine.KismetMathLibrary.Quat_MakeFromEuler -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Quat_MakeFromEuler final -{ -public: - struct FVector Euler; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FQuat ReturnValue; // 0x0020(0x0020)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_MakeFromEuler; - -// Function Engine.KismetMathLibrary.Quat_Normalize -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Quat_Normalize final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Tolerance; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0xC]; // 0x0024(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_Normalize; - -// Function Engine.KismetMathLibrary.Quat_Normalized -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_Quat_Normalized final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Tolerance; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0xC]; // 0x0024(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FQuat ReturnValue; // 0x0030(0x0020)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_Normalized; - -// Function Engine.KismetMathLibrary.Quat_RotateVector -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_Quat_RotateVector final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector V; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_RotateVector; - -// Function Engine.KismetMathLibrary.Quat_Rotator -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Quat_Rotator final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_Rotator; - -// Function Engine.KismetMathLibrary.Quat_SetComponents -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Quat_SetComponents final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float X; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Y; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Z; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float W; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_SetComponents; - -// Function Engine.KismetMathLibrary.Quat_SetFromEuler -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Quat_SetFromEuler final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Euler; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_SetFromEuler; - -// Function Engine.KismetMathLibrary.Quat_Size -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Quat_Size final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0xC]; // 0x0024(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_Size; - -// Function Engine.KismetMathLibrary.Quat_SizeSquared -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Quat_SizeSquared final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0xC]; // 0x0024(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_SizeSquared; - -// Function Engine.KismetMathLibrary.Quat_Slerp -// 0x0070 (0x0070 - 0x0000) -struct KismetMathLibrary_Quat_Slerp final -{ -public: - struct FQuat A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuat B; // 0x0020(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Alpha; // 0x0040(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_48[0x8]; // 0x0048(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FQuat ReturnValue; // 0x0050(0x0020)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_Slerp; - -// Function Engine.KismetMathLibrary.Quat_UnrotateVector -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_Quat_UnrotateVector final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector V; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_UnrotateVector; - -// Function Engine.KismetMathLibrary.Quat_VectorForward -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Quat_VectorForward final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_VectorForward; - -// Function Engine.KismetMathLibrary.Quat_VectorRight -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Quat_VectorRight final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_VectorRight; - -// Function Engine.KismetMathLibrary.Quat_VectorUp -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Quat_VectorUp final -{ -public: - struct FQuat Q; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Quat_VectorUp; - -// Function Engine.KismetMathLibrary.QuaternionSpringInterp -// 0x00C0 (0x00C0 - 0x0000) -struct KismetMathLibrary_QuaternionSpringInterp final -{ -public: - struct FQuat Current; // 0x0000(0x0020)(Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuat Target; // 0x0020(0x0020)(Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuaternionSpringState SpringState; // 0x0040(0x0040)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float Stiffness; // 0x0080(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CriticalDampingFactor; // 0x0084(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaTime; // 0x0088(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Mass; // 0x008C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TargetVelocityAmount; // 0x0090(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInitializeFromTarget; // 0x0094(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_95[0xB]; // 0x0095(0x000B)(Fixing Size After Last Property [ Dumper-7 ]) - struct FQuat ReturnValue; // 0x00A0(0x0020)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_QuaternionSpringInterp; - -// Function Engine.KismetMathLibrary.RadiansToDegrees -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_RadiansToDegrees final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RadiansToDegrees; - -// Function Engine.KismetMathLibrary.RandomBool -// 0x0001 (0x0001 - 0x0000) -struct KismetMathLibrary_RandomBool final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomBool; - -// Function Engine.KismetMathLibrary.RandomBoolFromStream -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_RandomBoolFromStream final -{ -public: - struct FRandomStream Stream; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomBoolFromStream; - -// Function Engine.KismetMathLibrary.RandomBoolWithWeight -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_RandomBoolWithWeight final -{ -public: - float Weight; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomBoolWithWeight; - -// Function Engine.KismetMathLibrary.RandomBoolWithWeightFromStream -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_RandomBoolWithWeightFromStream final -{ -public: - struct FRandomStream RandomStream; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float Weight; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomBoolWithWeightFromStream; - -// Function Engine.KismetMathLibrary.RandomFloat -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_RandomFloat final -{ -public: - double ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomFloat; - -// Function Engine.KismetMathLibrary.RandomFloatFromStream -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_RandomFloatFromStream final -{ -public: - struct FRandomStream Stream; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomFloatFromStream; - -// Function Engine.KismetMathLibrary.RandomFloatInRange -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_RandomFloatInRange final -{ -public: - double min_0; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double max_0; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomFloatInRange; - -// Function Engine.KismetMathLibrary.RandomFloatInRangeFromStream -// 0x0014 (0x0014 - 0x0000) -struct KismetMathLibrary_RandomFloatInRangeFromStream final -{ -public: - struct FRandomStream Stream; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float min_0; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float max_0; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomFloatInRangeFromStream; - -// Function Engine.KismetMathLibrary.RandomInteger -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_RandomInteger final -{ -public: - int32 max_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomInteger; - -// Function Engine.KismetMathLibrary.RandomInteger64 -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_RandomInteger64 final -{ -public: - int64 max_0; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomInteger64; - -// Function Engine.KismetMathLibrary.RandomInteger64InRange -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_RandomInteger64InRange final -{ -public: - int64 min_0; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 max_0; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomInteger64InRange; - -// Function Engine.KismetMathLibrary.RandomIntegerFromStream -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_RandomIntegerFromStream final -{ -public: - struct FRandomStream Stream; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - int32 max_0; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomIntegerFromStream; - -// Function Engine.KismetMathLibrary.RandomIntegerInRange -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_RandomIntegerInRange final -{ -public: - int32 min_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 max_0; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomIntegerInRange; - -// Function Engine.KismetMathLibrary.RandomIntegerInRangeFromStream -// 0x0014 (0x0014 - 0x0000) -struct KismetMathLibrary_RandomIntegerInRangeFromStream final -{ -public: - struct FRandomStream Stream; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - int32 min_0; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 max_0; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomIntegerInRangeFromStream; - -// Function Engine.KismetMathLibrary.RandomPointInBoundingBox -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_RandomPointInBoundingBox final -{ -public: - struct FVector Center; // 0x0000(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector HalfSize; // 0x0018(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomPointInBoundingBox; - -// Function Engine.KismetMathLibrary.RandomPointInBoundingBox_Box -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_RandomPointInBoundingBox_Box final -{ -public: - struct FBox Box; // 0x0000(0x0038)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomPointInBoundingBox_Box; - -// Function Engine.KismetMathLibrary.RandomPointInBoundingBoxFromStream -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_RandomPointInBoundingBoxFromStream final -{ -public: - struct FRandomStream Stream; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - struct FVector Center; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector HalfSize; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomPointInBoundingBoxFromStream; - -// Function Engine.KismetMathLibrary.RandomPointInBoundingBoxFromStream_Box -// 0x0058 (0x0058 - 0x0000) -struct KismetMathLibrary_RandomPointInBoundingBoxFromStream_Box final -{ -public: - struct FRandomStream Stream; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - struct FBox Box; // 0x0008(0x0038)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0040(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomPointInBoundingBoxFromStream_Box; - -// Function Engine.KismetMathLibrary.RandomRotator -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_RandomRotator final -{ -public: - bool bRoll; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomRotator; - -// Function Engine.KismetMathLibrary.RandomRotatorFromStream -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_RandomRotatorFromStream final -{ -public: - struct FRandomStream Stream; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bRoll; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator ReturnValue; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomRotatorFromStream; - -// Function Engine.KismetMathLibrary.RandomUnitVector -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_RandomUnitVector final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomUnitVector; - -// Function Engine.KismetMathLibrary.RandomUnitVectorFromStream -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_RandomUnitVectorFromStream final -{ -public: - struct FRandomStream Stream; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomUnitVectorFromStream; - -// Function Engine.KismetMathLibrary.RandomUnitVectorInConeInDegrees -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_RandomUnitVectorInConeInDegrees final -{ -public: - struct FVector ConeDir; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConeHalfAngleInDegrees; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomUnitVectorInConeInDegrees; - -// Function Engine.KismetMathLibrary.RandomUnitVectorInConeInDegreesFromStream -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_RandomUnitVectorInConeInDegreesFromStream final -{ -public: - struct FRandomStream Stream; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - struct FVector ConeDir; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConeHalfAngleInDegrees; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0028(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomUnitVectorInConeInDegreesFromStream; - -// Function Engine.KismetMathLibrary.RandomUnitVectorInConeInRadians -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_RandomUnitVectorInConeInRadians final -{ -public: - struct FVector ConeDir; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConeHalfAngleInRadians; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomUnitVectorInConeInRadians; - -// Function Engine.KismetMathLibrary.RandomUnitVectorInConeInRadiansFromStream -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_RandomUnitVectorInConeInRadiansFromStream final -{ -public: - struct FRandomStream Stream; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - struct FVector ConeDir; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConeHalfAngleInRadians; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0028(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomUnitVectorInConeInRadiansFromStream; - -// Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegrees -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_RandomUnitVectorInEllipticalConeInDegrees final -{ -public: - struct FVector ConeDir; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxYawInDegrees; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxPitchInDegrees; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomUnitVectorInEllipticalConeInDegrees; - -// Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegreesFromStream -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_RandomUnitVectorInEllipticalConeInDegreesFromStream final -{ -public: - struct FRandomStream Stream; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - struct FVector ConeDir; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxYawInDegrees; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxPitchInDegrees; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0028(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomUnitVectorInEllipticalConeInDegreesFromStream; - -// Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInRadians -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_RandomUnitVectorInEllipticalConeInRadians final -{ -public: - struct FVector ConeDir; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxYawInRadians; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxPitchInRadians; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomUnitVectorInEllipticalConeInRadians; - -// Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInRadiansFromStream -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_RandomUnitVectorInEllipticalConeInRadiansFromStream final -{ -public: - struct FRandomStream Stream; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - struct FVector ConeDir; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxYawInRadians; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxPitchInRadians; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0028(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RandomUnitVectorInEllipticalConeInRadiansFromStream; - -// Function Engine.KismetMathLibrary.REase -// 0x0058 (0x0058 - 0x0000) -struct KismetMathLibrary_REase final -{ -public: - struct FRotator A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float Alpha; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShortestPath; // 0x0034(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEasingFunc EasingFunc; // 0x0035(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_36[0x2]; // 0x0036(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float BlendExp; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Steps; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0040(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_REase; - -// Function Engine.KismetMathLibrary.ResetFloatSpringState -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_ResetFloatSpringState final -{ -public: - struct FFloatSpringState SpringState; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_ResetFloatSpringState; - -// Function Engine.KismetMathLibrary.ResetQuaternionSpringState -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_ResetQuaternionSpringState final -{ -public: - struct FQuaternionSpringState SpringState; // 0x0000(0x0040)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_ResetQuaternionSpringState; - -// Function Engine.KismetMathLibrary.ResetRandomStream -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_ResetRandomStream final -{ -public: - struct FRandomStream Stream; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_ResetRandomStream; - -// Function Engine.KismetMathLibrary.ResetVectorSpringState -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_ResetVectorSpringState final -{ -public: - struct FVectorSpringState SpringState; // 0x0000(0x0038)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_ResetVectorSpringState; - -// Function Engine.KismetMathLibrary.RGBLinearToHSV -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_RGBLinearToHSV final -{ -public: - struct FLinearColor RGB; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RGBLinearToHSV; - -// Function Engine.KismetMathLibrary.RGBToHSV -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_RGBToHSV final -{ -public: - struct FLinearColor InColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float H; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float S; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float V; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float A; // 0x001C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RGBToHSV; - -// Function Engine.KismetMathLibrary.RGBToHSV_Vector -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_RGBToHSV_Vector final -{ -public: - struct FLinearColor RGB; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor HSV; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RGBToHSV_Vector; - -// Function Engine.KismetMathLibrary.RInterpTo -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_RInterpTo final -{ -public: - struct FRotator Current; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator Target; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float DeltaTime; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpSpeed; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RInterpTo; - -// Function Engine.KismetMathLibrary.RInterpTo_Constant -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_RInterpTo_Constant final -{ -public: - struct FRotator Current; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator Target; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float DeltaTime; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpSpeed; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RInterpTo_Constant; - -// Function Engine.KismetMathLibrary.RLerp -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_RLerp final -{ -public: - struct FRotator A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float Alpha; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShortestPath; // 0x0034(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator ReturnValue; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RLerp; - -// Function Engine.KismetMathLibrary.RotateAngleAxis -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_RotateAngleAxis final -{ -public: - struct FVector InVect; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngleDeg; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Axis; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RotateAngleAxis; - -// Function Engine.KismetMathLibrary.RotatorFromAxisAndAngle -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_RotatorFromAxisAndAngle final -{ -public: - struct FVector Axis; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Angle; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_RotatorFromAxisAndAngle; - -// Function Engine.KismetMathLibrary.round -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_round final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_round; - -// Function Engine.KismetMathLibrary.Round64 -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Round64 final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Round64; - -// Function Engine.KismetMathLibrary.SafeDivide -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_SafeDivide final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_SafeDivide; - -// Function Engine.KismetMathLibrary.SeedRandomStream -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_SeedRandomStream final -{ -public: - struct FRandomStream Stream; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_SeedRandomStream; - -// Function Engine.KismetMathLibrary.SelectClass -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_SelectClass final -{ -public: - class UClass* A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UClass* B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSelectA; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UClass* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_SelectClass; - -// Function Engine.KismetMathLibrary.SelectColor -// 0x0034 (0x0034 - 0x0000) -struct KismetMathLibrary_SelectColor final -{ -public: - struct FLinearColor A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor B; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPickA; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor ReturnValue; // 0x0024(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_SelectColor; - -// Function Engine.KismetMathLibrary.SelectFloat -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_SelectFloat final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPickA; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - double ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_SelectFloat; - -// Function Engine.KismetMathLibrary.SelectInt -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_SelectInt final -{ -public: - int32 A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPickA; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_SelectInt; - -// Function Engine.KismetMathLibrary.SelectName -// 0x001C (0x001C - 0x0000) -struct KismetMathLibrary_SelectName final -{ -public: - class FName A; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName B; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPickA; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName ReturnValue; // 0x0014(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_SelectName; - -// Function Engine.KismetMathLibrary.SelectObject -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_SelectObject final -{ -public: - class UObject* A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSelectA; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_SelectObject; - -// Function Engine.KismetMathLibrary.SelectRotator -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_SelectRotator final -{ -public: - struct FRotator A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bPickA; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator ReturnValue; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_SelectRotator; - -// Function Engine.KismetMathLibrary.SelectString -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_SelectString final -{ -public: - class FString A; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString B; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPickA; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_SelectString; - -// Function Engine.KismetMathLibrary.SelectText -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_SelectText final -{ -public: - class FText A; // 0x0000(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic) - class FText B; // 0x0010(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic) - bool bPickA; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_SelectText; - -// Function Engine.KismetMathLibrary.SelectTransform -// 0x0130 (0x0130 - 0x0000) -struct KismetMathLibrary_SelectTransform final -{ -public: - struct FTransform A; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform B; // 0x0060(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPickA; // 0x00C0(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C1[0xF]; // 0x00C1(0x000F)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform ReturnValue; // 0x00D0(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_SelectTransform; - -// Function Engine.KismetMathLibrary.SelectVector -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_SelectVector final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPickA; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_SelectVector; - -// Function Engine.KismetMathLibrary.Set2D -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_Set2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double X; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Set2D; - -// Function Engine.KismetMathLibrary.SetFloatSpringStateVelocity -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_SetFloatSpringStateVelocity final -{ -public: - struct FFloatSpringState SpringState; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float Velocity; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_SetFloatSpringStateVelocity; - -// Function Engine.KismetMathLibrary.SetQuaternionSpringStateAngularVelocity -// 0x0060 (0x0060 - 0x0000) -struct KismetMathLibrary_SetQuaternionSpringStateAngularVelocity final -{ -public: - struct FQuaternionSpringState SpringState; // 0x0000(0x0040)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - struct FVector AngularVelocity; // 0x0040(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_58[0x8]; // 0x0058(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_SetQuaternionSpringStateAngularVelocity; - -// Function Engine.KismetMathLibrary.SetRandomStreamSeed -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_SetRandomStreamSeed final -{ -public: - struct FRandomStream Stream; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - int32 NewSeed; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_SetRandomStreamSeed; - -// Function Engine.KismetMathLibrary.SetVectorSpringStateVelocity -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_SetVectorSpringStateVelocity final -{ -public: - struct FVectorSpringState SpringState; // 0x0000(0x0038)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - struct FVector Velocity; // 0x0038(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_SetVectorSpringStateVelocity; - -// Function Engine.KismetMathLibrary.SignOfFloat -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_SignOfFloat final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_SignOfFloat; - -// Function Engine.KismetMathLibrary.SignOfInteger -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_SignOfInteger final -{ -public: - int32 A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_SignOfInteger; - -// Function Engine.KismetMathLibrary.SignOfInteger64 -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_SignOfInteger64 final -{ -public: - int64 A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_SignOfInteger64; - -// Function Engine.KismetMathLibrary.sin -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_sin final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_sin; - -// Function Engine.KismetMathLibrary.Spherical2DToUnitCartesian -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_Spherical2DToUnitCartesian final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Spherical2DToUnitCartesian; - -// Function Engine.KismetMathLibrary.sqrt -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_sqrt final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_sqrt; - -// Function Engine.KismetMathLibrary.Square -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Square final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Square; - -// Function Engine.KismetMathLibrary.Subtract_ByteByte -// 0x0003 (0x0003 - 0x0000) -struct KismetMathLibrary_Subtract_ByteByte final -{ -public: - uint8 A; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 B; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Subtract_ByteByte; - -// Function Engine.KismetMathLibrary.Subtract_DateTimeDateTime -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Subtract_DateTimeDateTime final -{ -public: - struct FDateTime A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDateTime B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Subtract_DateTimeDateTime; - -// Function Engine.KismetMathLibrary.Subtract_DateTimeTimespan -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Subtract_DateTimeTimespan final -{ -public: - struct FDateTime A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDateTime ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Subtract_DateTimeTimespan; - -// Function Engine.KismetMathLibrary.Subtract_DoubleDouble -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Subtract_DoubleDouble final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Subtract_DoubleDouble; - -// Function Engine.KismetMathLibrary.Subtract_Int64Int64 -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Subtract_Int64Int64 final -{ -public: - int64 A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Subtract_Int64Int64; - -// Function Engine.KismetMathLibrary.Subtract_IntInt -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_Subtract_IntInt final -{ -public: - int32 A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Subtract_IntInt; - -// Function Engine.KismetMathLibrary.Subtract_IntPointInt -// 0x0014 (0x0014 - 0x0000) -struct KismetMathLibrary_Subtract_IntPointInt final -{ -public: - struct FIntPoint A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint ReturnValue; // 0x000C(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Subtract_IntPointInt; - -// Function Engine.KismetMathLibrary.Subtract_IntPointIntPoint -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Subtract_IntPointIntPoint final -{ -public: - struct FIntPoint A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Subtract_IntPointIntPoint; - -// Function Engine.KismetMathLibrary.Subtract_LinearColorLinearColor -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Subtract_LinearColorLinearColor final -{ -public: - struct FLinearColor A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor B; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Subtract_LinearColorLinearColor; - -// Function Engine.KismetMathLibrary.Subtract_QuatQuat -// 0x0060 (0x0060 - 0x0000) -struct KismetMathLibrary_Subtract_QuatQuat final -{ -public: - struct FQuat A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuat B; // 0x0020(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuat ReturnValue; // 0x0040(0x0020)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Subtract_QuatQuat; - -// Function Engine.KismetMathLibrary.Subtract_TimespanTimespan -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Subtract_TimespanTimespan final -{ -public: - struct FTimespan A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Subtract_TimespanTimespan; - -// Function Engine.KismetMathLibrary.Subtract_Vector2DFloat -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_Subtract_Vector2DFloat final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Subtract_Vector2DFloat; - -// Function Engine.KismetMathLibrary.Subtract_Vector2DVector2D -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Subtract_Vector2DVector2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D B; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Subtract_Vector2DVector2D; - -// Function Engine.KismetMathLibrary.Subtract_Vector4Vector4 -// 0x0060 (0x0060 - 0x0000) -struct KismetMathLibrary_Subtract_Vector4Vector4 final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 B; // 0x0020(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ReturnValue; // 0x0040(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Subtract_Vector4Vector4; - -// Function Engine.KismetMathLibrary.Subtract_VectorFloat -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Subtract_VectorFloat final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double B; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Subtract_VectorFloat; - -// Function Engine.KismetMathLibrary.Subtract_VectorInt -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Subtract_VectorInt final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Subtract_VectorInt; - -// Function Engine.KismetMathLibrary.Subtract_VectorVector -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_Subtract_VectorVector final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Subtract_VectorVector; - -// Function Engine.KismetMathLibrary.tan -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_tan final -{ -public: - double A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_tan; - -// Function Engine.KismetMathLibrary.TEase -// 0x0130 (0x0130 - 0x0000) -struct KismetMathLibrary_TEase final -{ -public: - struct FTransform A; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform B; // 0x0060(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Alpha; // 0x00C0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEasingFunc EasingFunc; // 0x00C4(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C5[0x3]; // 0x00C5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float BlendExp; // 0x00C8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Steps; // 0x00CC(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform ReturnValue; // 0x00D0(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_TEase; - -// Function Engine.KismetMathLibrary.TimespanFromString -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_TimespanFromString final -{ -public: - class FString TimespanString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan Result; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_TimespanFromString; - -// Function Engine.KismetMathLibrary.TimespanMaxValue -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_TimespanMaxValue final -{ -public: - struct FTimespan ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_TimespanMaxValue; - -// Function Engine.KismetMathLibrary.TimespanMinValue -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_TimespanMinValue final -{ -public: - struct FTimespan ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_TimespanMinValue; - -// Function Engine.KismetMathLibrary.TimespanRatio -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_TimespanRatio final -{ -public: - struct FTimespan A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_TimespanRatio; - -// Function Engine.KismetMathLibrary.TimespanZeroValue -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_TimespanZeroValue final -{ -public: - struct FTimespan ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_TimespanZeroValue; - -// Function Engine.KismetMathLibrary.TInterpTo -// 0x0130 (0x0130 - 0x0000) -struct KismetMathLibrary_TInterpTo final -{ -public: - struct FTransform Current; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform Target; // 0x0060(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaTime; // 0x00C0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpSpeed; // 0x00C4(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform ReturnValue; // 0x00D0(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_TInterpTo; - -// Function Engine.KismetMathLibrary.TLerp -// 0x0130 (0x0130 - 0x0000) -struct KismetMathLibrary_TLerp final -{ -public: - struct FTransform A; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform B; // 0x0060(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Alpha; // 0x00C0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELerpInterpolationMode InterpMode; // 0x00C4(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C5[0xB]; // 0x00C5(0x000B)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform ReturnValue; // 0x00D0(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_TLerp; - -// Function Engine.KismetMathLibrary.Today -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_Today final -{ -public: - struct FDateTime ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Today; - -// Function Engine.KismetMathLibrary.ToDirectionAndLength2D -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_ToDirectionAndLength2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D OutDir; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double OutLength; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_ToDirectionAndLength2D; - -// Function Engine.KismetMathLibrary.ToHex_LinearColor -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_ToHex_LinearColor final -{ -public: - struct FLinearColor InColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_ToHex_LinearColor; - -// Function Engine.KismetMathLibrary.ToRounded2D -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_ToRounded2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_ToRounded2D; - -// Function Engine.KismetMathLibrary.ToSign2D -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_ToSign2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_ToSign2D; - -// Function Engine.KismetMathLibrary.ToUnixTimestamp -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_ToUnixTimestamp final -{ -public: - struct FDateTime Time; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_ToUnixTimestamp; - -// Function Engine.KismetMathLibrary.ToUnixTimestampDouble -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_ToUnixTimestampDouble final -{ -public: - struct FDateTime Time; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_ToUnixTimestampDouble; - -// Function Engine.KismetMathLibrary.Transform_Determinant -// 0x0070 (0x0070 - 0x0000) -struct KismetMathLibrary_Transform_Determinant final -{ -public: - struct FTransform Transform; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0060(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_64[0xC]; // 0x0064(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Transform_Determinant; - -// Function Engine.KismetMathLibrary.TransformDirection -// 0x0090 (0x0090 - 0x0000) -struct KismetMathLibrary_TransformDirection final -{ -public: - struct FTransform T; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Direction; // 0x0060(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0078(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_TransformDirection; - -// Function Engine.KismetMathLibrary.TransformLocation -// 0x0090 (0x0090 - 0x0000) -struct KismetMathLibrary_TransformLocation final -{ -public: - struct FTransform T; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0060(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0078(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_TransformLocation; - -// Function Engine.KismetMathLibrary.TransformRotation -// 0x0090 (0x0090 - 0x0000) -struct KismetMathLibrary_TransformRotation final -{ -public: - struct FTransform T; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0060(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0078(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_TransformRotation; - -// Function Engine.KismetMathLibrary.TransformVector4 -// 0x00C0 (0x00C0 - 0x0000) -struct KismetMathLibrary_TransformVector4 final -{ -public: - struct FMatrix Matrix; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector4 Vec4; // 0x0080(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ReturnValue; // 0x00A0(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_TransformVector4; - -// Function Engine.KismetMathLibrary.UtcNow -// 0x0008 (0x0008 - 0x0000) -struct KismetMathLibrary_UtcNow final -{ -public: - struct FDateTime ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_UtcNow; - -// Function Engine.KismetMathLibrary.VEase -// 0x0058 (0x0058 - 0x0000) -struct KismetMathLibrary_VEase final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Alpha; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEasingFunc EasingFunc; // 0x0034(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float BlendExp; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Steps; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0040(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_VEase; - -// Function Engine.KismetMathLibrary.Vector2D_One -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Vector2D_One final -{ -public: - struct FVector2D ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector2D_One; - -// Function Engine.KismetMathLibrary.Vector2D_Unit45Deg -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Vector2D_Unit45Deg final -{ -public: - struct FVector2D ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector2D_Unit45Deg; - -// Function Engine.KismetMathLibrary.Vector2D_Zero -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Vector2D_Zero final -{ -public: - struct FVector2D ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector2D_Zero; - -// Function Engine.KismetMathLibrary.Vector2DInterpTo -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Vector2DInterpTo final -{ -public: - struct FVector2D Current; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D Target; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaTime; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpSpeed; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector2DInterpTo; - -// Function Engine.KismetMathLibrary.Vector2DInterpTo_Constant -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Vector2DInterpTo_Constant final -{ -public: - struct FVector2D Current; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D Target; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaTime; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpSpeed; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector2DInterpTo_Constant; - -// Function Engine.KismetMathLibrary.Vector4_Assign -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Vector4_Assign final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 InVector; // 0x0020(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector4_Assign; - -// Function Engine.KismetMathLibrary.Vector4_CrossProduct3 -// 0x0060 (0x0060 - 0x0000) -struct KismetMathLibrary_Vector4_CrossProduct3 final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 B; // 0x0020(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ReturnValue; // 0x0040(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector4_CrossProduct3; - -// Function Engine.KismetMathLibrary.Vector4_DotProduct -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_Vector4_DotProduct final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 B; // 0x0020(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0040(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_48[0x8]; // 0x0048(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector4_DotProduct; - -// Function Engine.KismetMathLibrary.Vector4_DotProduct3 -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_Vector4_DotProduct3 final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 B; // 0x0020(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0040(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_48[0x8]; // 0x0048(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector4_DotProduct3; - -// Function Engine.KismetMathLibrary.Vector4_IsNAN -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Vector4_IsNAN final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0xF]; // 0x0021(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector4_IsNAN; - -// Function Engine.KismetMathLibrary.Vector4_IsNearlyZero3 -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Vector4_IsNearlyZero3 final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Tolerance; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0024(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0xB]; // 0x0025(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector4_IsNearlyZero3; - -// Function Engine.KismetMathLibrary.Vector4_IsNormal3 -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Vector4_IsNormal3 final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0xF]; // 0x0021(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector4_IsNormal3; - -// Function Engine.KismetMathLibrary.Vector4_IsUnit3 -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Vector4_IsUnit3 final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SquaredLenthTolerance; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0024(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0xB]; // 0x0025(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector4_IsUnit3; - -// Function Engine.KismetMathLibrary.Vector4_IsZero -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Vector4_IsZero final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0xF]; // 0x0021(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector4_IsZero; - -// Function Engine.KismetMathLibrary.Vector4_MirrorByVector3 -// 0x0060 (0x0060 - 0x0000) -struct KismetMathLibrary_Vector4_MirrorByVector3 final -{ -public: - struct FVector4 Direction; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 SurfaceNormal; // 0x0020(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ReturnValue; // 0x0040(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector4_MirrorByVector3; - -// Function Engine.KismetMathLibrary.Vector4_Negated -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Vector4_Negated final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ReturnValue; // 0x0020(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector4_Negated; - -// Function Engine.KismetMathLibrary.Vector4_Normal3 -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_Vector4_Normal3 final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Tolerance; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0xC]; // 0x0024(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector4 ReturnValue; // 0x0030(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector4_Normal3; - -// Function Engine.KismetMathLibrary.Vector4_Normalize3 -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Vector4_Normalize3 final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Tolerance; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0xC]; // 0x0024(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector4_Normalize3; - -// Function Engine.KismetMathLibrary.Vector4_NormalUnsafe3 -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Vector4_NormalUnsafe3 final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ReturnValue; // 0x0020(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector4_NormalUnsafe3; - -// Function Engine.KismetMathLibrary.Vector4_Set -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Vector4_Set final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double X; // 0x0020(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0028(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Z; // 0x0030(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double W; // 0x0038(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector4_Set; - -// Function Engine.KismetMathLibrary.Vector4_Size -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Vector4_Size final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector4_Size; - -// Function Engine.KismetMathLibrary.Vector4_Size3 -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Vector4_Size3 final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector4_Size3; - -// Function Engine.KismetMathLibrary.Vector4_SizeSquared -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Vector4_SizeSquared final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector4_SizeSquared; - -// Function Engine.KismetMathLibrary.Vector4_SizeSquared3 -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Vector4_SizeSquared3 final -{ -public: - struct FVector4 A; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector4_SizeSquared3; - -// Function Engine.KismetMathLibrary.Vector4_Zero -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_Vector4_Zero final -{ -public: - struct FVector4 ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector4_Zero; - -// Function Engine.KismetMathLibrary.Vector_AddBounded -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Vector_AddBounded final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InAddVect; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InRadius; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_AddBounded; - -// Function Engine.KismetMathLibrary.Vector_Assign -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Vector_Assign final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InVector; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_Assign; - -// Function Engine.KismetMathLibrary.Vector_Backward -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Vector_Backward final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_Backward; - -// Function Engine.KismetMathLibrary.Vector_BoundedToBox -// 0x0060 (0x0060 - 0x0000) -struct KismetMathLibrary_Vector_BoundedToBox final -{ -public: - struct FVector InVect; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InBoxMin; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InBoxMax; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0048(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_BoundedToBox; - -// Function Engine.KismetMathLibrary.Vector_BoundedToCube -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Vector_BoundedToCube final -{ -public: - struct FVector InVect; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InRadius; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_BoundedToCube; - -// Function Engine.KismetMathLibrary.Vector_ClampSize2D -// 0x0040 (0x0040 - 0x0000) -struct KismetMathLibrary_Vector_ClampSize2D final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double min_0; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double max_0; // 0x0020(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0028(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_ClampSize2D; - -// Function Engine.KismetMathLibrary.Vector_ClampSizeMax -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Vector_ClampSizeMax final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double max_0; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_ClampSizeMax; - -// Function Engine.KismetMathLibrary.Vector_ClampSizeMax2D -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Vector_ClampSizeMax2D final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double max_0; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_ClampSizeMax2D; - -// Function Engine.KismetMathLibrary.Vector_ComponentMax -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_Vector_ComponentMax final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_ComponentMax; - -// Function Engine.KismetMathLibrary.Vector_ComponentMin -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_Vector_ComponentMin final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_ComponentMin; - -// Function Engine.KismetMathLibrary.Vector_CosineAngle2D -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Vector_CosineAngle2D final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0030(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_CosineAngle2D; - -// Function Engine.KismetMathLibrary.Vector_Distance -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Vector_Distance final -{ -public: - struct FVector v1; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector v2; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0030(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_Distance; - -// Function Engine.KismetMathLibrary.Vector_Distance2D -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Vector_Distance2D final -{ -public: - struct FVector v1; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector v2; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0030(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_Distance2D; - -// Function Engine.KismetMathLibrary.Vector_Distance2DSquared -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Vector_Distance2DSquared final -{ -public: - struct FVector v1; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector v2; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0030(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_Distance2DSquared; - -// Function Engine.KismetMathLibrary.Vector_DistanceSquared -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Vector_DistanceSquared final -{ -public: - struct FVector v1; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector v2; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0030(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_DistanceSquared; - -// Function Engine.KismetMathLibrary.Vector_Down -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Vector_Down final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_Down; - -// Function Engine.KismetMathLibrary.Vector_Forward -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Vector_Forward final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_Forward; - -// Function Engine.KismetMathLibrary.Vector_GetAbs -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Vector_GetAbs final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_GetAbs; - -// Function Engine.KismetMathLibrary.Vector_GetAbsMax -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_Vector_GetAbsMax final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_GetAbsMax; - -// Function Engine.KismetMathLibrary.Vector_GetAbsMin -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_Vector_GetAbsMin final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_GetAbsMin; - -// Function Engine.KismetMathLibrary.Vector_GetProjection -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Vector_GetProjection final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_GetProjection; - -// Function Engine.KismetMathLibrary.Vector_GetSignVector -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Vector_GetSignVector final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_GetSignVector; - -// Function Engine.KismetMathLibrary.Vector_HeadingAngle -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_Vector_HeadingAngle final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_HeadingAngle; - -// Function Engine.KismetMathLibrary.Vector_IsNAN -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_Vector_IsNAN final -{ -public: - struct FVector A; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_IsNAN; - -// Function Engine.KismetMathLibrary.Vector_IsNearlyZero -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_Vector_IsNearlyZero final -{ -public: - struct FVector A; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Tolerance; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x001C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_IsNearlyZero; - -// Function Engine.KismetMathLibrary.Vector_IsNormal -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_Vector_IsNormal final -{ -public: - struct FVector A; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_IsNormal; - -// Function Engine.KismetMathLibrary.Vector_IsUniform -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_Vector_IsUniform final -{ -public: - struct FVector A; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Tolerance; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x001C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_IsUniform; - -// Function Engine.KismetMathLibrary.Vector_IsUnit -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_Vector_IsUnit final -{ -public: - struct FVector A; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SquaredLenthTolerance; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x001C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_IsUnit; - -// Function Engine.KismetMathLibrary.Vector_IsZero -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_Vector_IsZero final -{ -public: - struct FVector A; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_IsZero; - -// Function Engine.KismetMathLibrary.Vector_Left -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Vector_Left final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_Left; - -// Function Engine.KismetMathLibrary.Vector_MirrorByPlane -// 0x0060 (0x0060 - 0x0000) -struct KismetMathLibrary_Vector_MirrorByPlane final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPlane InPlane; // 0x0020(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0040(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_58[0x8]; // 0x0058(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_MirrorByPlane; - -// Function Engine.KismetMathLibrary.Vector_Normal2D -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Vector_Normal2D final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Tolerance; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_Normal2D; - -// Function Engine.KismetMathLibrary.Vector_Normalize -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_Vector_Normalize final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Tolerance; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_Normalize; - -// Function Engine.KismetMathLibrary.Vector_NormalUnsafe -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Vector_NormalUnsafe final -{ -public: - struct FVector A; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_NormalUnsafe; - -// Function Engine.KismetMathLibrary.Vector_One -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Vector_One final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_One; - -// Function Engine.KismetMathLibrary.Vector_ProjectOnToNormal -// 0x0048 (0x0048 - 0x0000) -struct KismetMathLibrary_Vector_ProjectOnToNormal final -{ -public: - struct FVector V; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InNormal; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_ProjectOnToNormal; - -// Function Engine.KismetMathLibrary.Vector_Reciprocal -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Vector_Reciprocal final -{ -public: - struct FVector A; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_Reciprocal; - -// Function Engine.KismetMathLibrary.Vector_Right -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Vector_Right final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_Right; - -// Function Engine.KismetMathLibrary.Vector_Set -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Vector_Set final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double X; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Y; // 0x0020(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Z; // 0x0028(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_Set; - -// Function Engine.KismetMathLibrary.Vector_SlerpNormals -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_Vector_SlerpNormals final -{ -public: - struct FVector NormalA; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector NormalB; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Alpha; // 0x0030(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_SlerpNormals; - -// Function Engine.KismetMathLibrary.Vector_SlerpVectorToDirection -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_Vector_SlerpVectorToDirection final -{ -public: - struct FVector Vector; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Direction; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Alpha; // 0x0030(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_SlerpVectorToDirection; - -// Function Engine.KismetMathLibrary.Vector_SnappedToGrid -// 0x0038 (0x0038 - 0x0000) -struct KismetMathLibrary_Vector_SnappedToGrid final -{ -public: - struct FVector InVect; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InGridSize; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_SnappedToGrid; - -// Function Engine.KismetMathLibrary.Vector_ToDegrees -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Vector_ToDegrees final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_ToDegrees; - -// Function Engine.KismetMathLibrary.Vector_ToRadians -// 0x0030 (0x0030 - 0x0000) -struct KismetMathLibrary_Vector_ToRadians final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_ToRadians; - -// Function Engine.KismetMathLibrary.Vector_UnitCartesianToSpherical -// 0x0028 (0x0028 - 0x0000) -struct KismetMathLibrary_Vector_UnitCartesianToSpherical final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_UnitCartesianToSpherical; - -// Function Engine.KismetMathLibrary.Vector_UnwindEuler -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Vector_UnwindEuler final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_UnwindEuler; - -// Function Engine.KismetMathLibrary.Vector_Up -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Vector_Up final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_Up; - -// Function Engine.KismetMathLibrary.Vector_Zero -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Vector_Zero final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Vector_Zero; - -// Function Engine.KismetMathLibrary.VectorSpringInterp -// 0x00D0 (0x00D0 - 0x0000) -struct KismetMathLibrary_VectorSpringInterp final -{ -public: - struct FVector Current; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Target; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVectorSpringState SpringState; // 0x0030(0x0038)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float Stiffness; // 0x0068(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CriticalDampingFactor; // 0x006C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaTime; // 0x0070(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Mass; // 0x0074(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TargetVelocityAmount; // 0x0078(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bClamp; // 0x007C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7D[0x3]; // 0x007D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector MinValue; // 0x0080(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector MaxValue; // 0x0098(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInitializeFromTarget; // 0x00B0(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x00B8(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_VectorSpringInterp; - -// Function Engine.KismetMathLibrary.VInterpTo -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_VInterpTo final -{ -public: - struct FVector Current; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Target; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaTime; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpSpeed; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_VInterpTo; - -// Function Engine.KismetMathLibrary.VInterpTo_Constant -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_VInterpTo_Constant final -{ -public: - struct FVector Current; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Target; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaTime; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpSpeed; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_VInterpTo_Constant; - -// Function Engine.KismetMathLibrary.VLerp -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_VLerp final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector B; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Alpha; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_VLerp; - -// Function Engine.KismetMathLibrary.VSize -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_VSize final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_VSize; - -// Function Engine.KismetMathLibrary.VSize2D -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_VSize2D final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_VSize2D; - -// Function Engine.KismetMathLibrary.VSize2DSquared -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_VSize2DSquared final -{ -public: - struct FVector2D A; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_VSize2DSquared; - -// Function Engine.KismetMathLibrary.VSizeSquared -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_VSizeSquared final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_VSizeSquared; - -// Function Engine.KismetMathLibrary.VSizeXY -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_VSizeXY final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_VSizeXY; - -// Function Engine.KismetMathLibrary.VSizeXYSquared -// 0x0020 (0x0020 - 0x0000) -struct KismetMathLibrary_VSizeXYSquared final -{ -public: - struct FVector A; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_VSizeXYSquared; - -// Function Engine.KismetMathLibrary.WeightedMovingAverage_Float -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_WeightedMovingAverage_Float final -{ -public: - float CurrentSample; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PreviousSample; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Weight; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_WeightedMovingAverage_Float; - -// Function Engine.KismetMathLibrary.WeightedMovingAverage_FRotator -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_WeightedMovingAverage_FRotator final -{ -public: - struct FRotator CurrentSample; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator PreviousSample; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float Weight; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator ReturnValue; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_WeightedMovingAverage_FRotator; - -// Function Engine.KismetMathLibrary.WeightedMovingAverage_FVector -// 0x0050 (0x0050 - 0x0000) -struct KismetMathLibrary_WeightedMovingAverage_FVector final -{ -public: - struct FVector CurrentSample; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector PreviousSample; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Weight; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_WeightedMovingAverage_FVector; - -// Function Engine.KismetMathLibrary.Wrap -// 0x0010 (0x0010 - 0x0000) -struct KismetMathLibrary_Wrap final -{ -public: - int32 Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 min_0; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 max_0; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Wrap; - -// Function Engine.KismetMathLibrary.Xor_Int64Int64 -// 0x0018 (0x0018 - 0x0000) -struct KismetMathLibrary_Xor_Int64Int64 final -{ -public: - int64 A; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 B; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Xor_Int64Int64; - -// Function Engine.KismetMathLibrary.Xor_IntInt -// 0x000C (0x000C - 0x0000) -struct KismetMathLibrary_Xor_IntInt final -{ -public: - int32 A; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 B; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetMathLibrary_Xor_IntInt; - -// Function Engine.KismetStringLibrary.BuildString_Bool -// 0x0048 (0x0048 - 0x0000) -struct KismetStringLibrary_BuildString_Bool final -{ -public: - class FString AppendTo; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Prefix; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InBool; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Suffix; // 0x0028(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0038(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_BuildString_Bool; - -// Function Engine.KismetStringLibrary.BuildString_Color -// 0x0050 (0x0050 - 0x0000) -struct KismetStringLibrary_BuildString_Color final -{ -public: - class FString AppendTo; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Prefix; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor InColor; // 0x0020(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Suffix; // 0x0030(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0040(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_BuildString_Color; - -// Function Engine.KismetStringLibrary.BuildString_Double -// 0x0048 (0x0048 - 0x0000) -struct KismetStringLibrary_BuildString_Double final -{ -public: - class FString AppendTo; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Prefix; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double InDouble; // 0x0020(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Suffix; // 0x0028(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0038(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_BuildString_Double; - -// Function Engine.KismetStringLibrary.BuildString_Int -// 0x0048 (0x0048 - 0x0000) -struct KismetStringLibrary_BuildString_Int final -{ -public: - class FString AppendTo; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Prefix; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 inInt; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Suffix; // 0x0028(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0038(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_BuildString_Int; - -// Function Engine.KismetStringLibrary.BuildString_IntVector -// 0x0050 (0x0050 - 0x0000) -struct KismetStringLibrary_BuildString_IntVector final -{ -public: - class FString AppendTo; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Prefix; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntVector InIntVector; // 0x0020(0x000C)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Suffix; // 0x0030(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0040(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_BuildString_IntVector; - -// Function Engine.KismetStringLibrary.BuildString_Name -// 0x0048 (0x0048 - 0x0000) -struct KismetStringLibrary_BuildString_Name final -{ -public: - class FString AppendTo; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Prefix; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InName; // 0x0020(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Suffix; // 0x0028(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0038(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_BuildString_Name; - -// Function Engine.KismetStringLibrary.BuildString_Object -// 0x0048 (0x0048 - 0x0000) -struct KismetStringLibrary_BuildString_Object final -{ -public: - class FString AppendTo; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Prefix; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* InObj; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Suffix; // 0x0028(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0038(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_BuildString_Object; - -// Function Engine.KismetStringLibrary.BuildString_Rotator -// 0x0058 (0x0058 - 0x0000) -struct KismetStringLibrary_BuildString_Rotator final -{ -public: - class FString AppendTo; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Prefix; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator InRot; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - class FString Suffix; // 0x0038(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0048(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_BuildString_Rotator; - -// Function Engine.KismetStringLibrary.BuildString_Vector -// 0x0058 (0x0058 - 0x0000) -struct KismetStringLibrary_BuildString_Vector final -{ -public: - class FString AppendTo; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Prefix; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InVector; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Suffix; // 0x0038(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0048(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_BuildString_Vector; - -// Function Engine.KismetStringLibrary.BuildString_Vector2d -// 0x0050 (0x0050 - 0x0000) -struct KismetStringLibrary_BuildString_Vector2d final -{ -public: - class FString AppendTo; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Prefix; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D InVector2D; // 0x0020(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Suffix; // 0x0030(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0040(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_BuildString_Vector2d; - -// Function Engine.KismetStringLibrary.Concat_StrStr -// 0x0030 (0x0030 - 0x0000) -struct KismetStringLibrary_Concat_StrStr final -{ -public: - class FString A; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString B; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Concat_StrStr; - -// Function Engine.KismetStringLibrary.Contains -// 0x0028 (0x0028 - 0x0000) -struct KismetStringLibrary_Contains final -{ -public: - class FString SearchIn; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Substring; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseCase; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSearchFromEnd; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0022(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_23[0x5]; // 0x0023(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Contains; - -// Function Engine.KismetStringLibrary.Conv_BoolToString -// 0x0018 (0x0018 - 0x0000) -struct KismetStringLibrary_Conv_BoolToString final -{ -public: - bool InBool; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_BoolToString; - -// Function Engine.KismetStringLibrary.Conv_BoxCenterAndExtentsToString -// 0x0048 (0x0048 - 0x0000) -struct KismetStringLibrary_Conv_BoxCenterAndExtentsToString final -{ -public: - struct FBox Box; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0038(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_BoxCenterAndExtentsToString; - -// Function Engine.KismetStringLibrary.Conv_BoxToString -// 0x0048 (0x0048 - 0x0000) -struct KismetStringLibrary_Conv_BoxToString final -{ -public: - struct FBox Box; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0038(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_BoxToString; - -// Function Engine.KismetStringLibrary.Conv_ByteToString -// 0x0018 (0x0018 - 0x0000) -struct KismetStringLibrary_Conv_ByteToString final -{ -public: - uint8 InByte; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_ByteToString; - -// Function Engine.KismetStringLibrary.Conv_ColorToString -// 0x0020 (0x0020 - 0x0000) -struct KismetStringLibrary_Conv_ColorToString final -{ -public: - struct FLinearColor InColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_ColorToString; - -// Function Engine.KismetStringLibrary.Conv_DoubleToString -// 0x0018 (0x0018 - 0x0000) -struct KismetStringLibrary_Conv_DoubleToString final -{ -public: - double InDouble; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_DoubleToString; - -// Function Engine.KismetStringLibrary.Conv_InputDeviceIdToString -// 0x0018 (0x0018 - 0x0000) -struct KismetStringLibrary_Conv_InputDeviceIdToString final -{ -public: - struct FInputDeviceId InDeviceId; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_InputDeviceIdToString; - -// Function Engine.KismetStringLibrary.Conv_Int64ToString -// 0x0018 (0x0018 - 0x0000) -struct KismetStringLibrary_Conv_Int64ToString final -{ -public: - int64 inInt; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_Int64ToString; - -// Function Engine.KismetStringLibrary.Conv_IntPointToString -// 0x0018 (0x0018 - 0x0000) -struct KismetStringLibrary_Conv_IntPointToString final -{ -public: - struct FIntPoint InIntPoint; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_IntPointToString; - -// Function Engine.KismetStringLibrary.Conv_IntToString -// 0x0018 (0x0018 - 0x0000) -struct KismetStringLibrary_Conv_IntToString final -{ -public: - int32 inInt; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_IntToString; - -// Function Engine.KismetStringLibrary.Conv_IntVectorToString -// 0x0020 (0x0020 - 0x0000) -struct KismetStringLibrary_Conv_IntVectorToString final -{ -public: - struct FIntVector InIntVec; // 0x0000(0x000C)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_IntVectorToString; - -// Function Engine.KismetStringLibrary.Conv_MatrixToString -// 0x0090 (0x0090 - 0x0000) -struct KismetStringLibrary_Conv_MatrixToString final -{ -public: - struct FMatrix InMatrix; // 0x0000(0x0080)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0080(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_MatrixToString; - -// Function Engine.KismetStringLibrary.Conv_NameToString -// 0x0018 (0x0018 - 0x0000) -struct KismetStringLibrary_Conv_NameToString final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_NameToString; - -// Function Engine.KismetStringLibrary.Conv_ObjectToString -// 0x0018 (0x0018 - 0x0000) -struct KismetStringLibrary_Conv_ObjectToString final -{ -public: - class UObject* InObj; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_ObjectToString; - -// Function Engine.KismetStringLibrary.Conv_PlatformUserIdToString -// 0x0018 (0x0018 - 0x0000) -struct KismetStringLibrary_Conv_PlatformUserIdToString final -{ -public: - struct FPlatformUserId InPlatformUserId; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_PlatformUserIdToString; - -// Function Engine.KismetStringLibrary.Conv_RotatorToString -// 0x0028 (0x0028 - 0x0000) -struct KismetStringLibrary_Conv_RotatorToString final -{ -public: - struct FRotator InRot; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_RotatorToString; - -// Function Engine.KismetStringLibrary.Conv_StringToColor -// 0x0028 (0x0028 - 0x0000) -struct KismetStringLibrary_Conv_StringToColor final -{ -public: - class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor OutConvertedColor; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutIsValid; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_StringToColor; - -// Function Engine.KismetStringLibrary.Conv_StringToDouble -// 0x0018 (0x0018 - 0x0000) -struct KismetStringLibrary_Conv_StringToDouble final -{ -public: - class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_StringToDouble; - -// Function Engine.KismetStringLibrary.Conv_StringToInt -// 0x0018 (0x0018 - 0x0000) -struct KismetStringLibrary_Conv_StringToInt final -{ -public: - class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_StringToInt; - -// Function Engine.KismetStringLibrary.Conv_StringToInt64 -// 0x0018 (0x0018 - 0x0000) -struct KismetStringLibrary_Conv_StringToInt64 final -{ -public: - class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_StringToInt64; - -// Function Engine.KismetStringLibrary.Conv_StringToName -// 0x0018 (0x0018 - 0x0000) -struct KismetStringLibrary_Conv_StringToName final -{ -public: - class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_StringToName; - -// Function Engine.KismetStringLibrary.Conv_StringToRotator -// 0x0030 (0x0030 - 0x0000) -struct KismetStringLibrary_Conv_StringToRotator final -{ -public: - class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator OutConvertedRotator; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool OutIsValid; // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_StringToRotator; - -// Function Engine.KismetStringLibrary.Conv_StringToVector -// 0x0030 (0x0030 - 0x0000) -struct KismetStringLibrary_Conv_StringToVector final -{ -public: - class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OutConvertedVector; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutIsValid; // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_StringToVector; - -// Function Engine.KismetStringLibrary.Conv_StringToVector2D -// 0x0028 (0x0028 - 0x0000) -struct KismetStringLibrary_Conv_StringToVector2D final -{ -public: - class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D OutConvertedVector2D; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutIsValid; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_StringToVector2D; - -// Function Engine.KismetStringLibrary.Conv_StringToVector3f -// 0x0020 (0x0020 - 0x0000) -struct KismetStringLibrary_Conv_StringToVector3f final -{ -public: - class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3f OutConvertedVector; // 0x0010(0x000C)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutIsValid; // 0x001C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_StringToVector3f; - -// Function Engine.KismetStringLibrary.Conv_TransformToString -// 0x0070 (0x0070 - 0x0000) -struct KismetStringLibrary_Conv_TransformToString final -{ -public: - struct FTransform InTrans; // 0x0000(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0060(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_TransformToString; - -// Function Engine.KismetStringLibrary.Conv_Vector2dToString -// 0x0020 (0x0020 - 0x0000) -struct KismetStringLibrary_Conv_Vector2dToString final -{ -public: - struct FVector2D InVec; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_Vector2dToString; - -// Function Engine.KismetStringLibrary.Conv_Vector3fToString -// 0x0020 (0x0020 - 0x0000) -struct KismetStringLibrary_Conv_Vector3fToString final -{ -public: - struct FVector3f InVec; // 0x0000(0x000C)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_Vector3fToString; - -// Function Engine.KismetStringLibrary.Conv_VectorToString -// 0x0028 (0x0028 - 0x0000) -struct KismetStringLibrary_Conv_VectorToString final -{ -public: - struct FVector InVec; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Conv_VectorToString; - -// Function Engine.KismetStringLibrary.CullArray -// 0x0028 (0x0028 - 0x0000) -struct KismetStringLibrary_CullArray final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray inArray; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetStringLibrary_CullArray; - -// Function Engine.KismetStringLibrary.EndsWith -// 0x0028 (0x0028 - 0x0000) -struct KismetStringLibrary_EndsWith final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InSuffix; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESearchCase SearchCase; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0021(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetStringLibrary_EndsWith; - -// Function Engine.KismetStringLibrary.EqualEqual_StriStri -// 0x0028 (0x0028 - 0x0000) -struct KismetStringLibrary_EqualEqual_StriStri final -{ -public: - class FString A; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString B; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetStringLibrary_EqualEqual_StriStri; - -// Function Engine.KismetStringLibrary.EqualEqual_StrStr -// 0x0028 (0x0028 - 0x0000) -struct KismetStringLibrary_EqualEqual_StrStr final -{ -public: - class FString A; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString B; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetStringLibrary_EqualEqual_StrStr; - -// Function Engine.KismetStringLibrary.FindSubstring -// 0x0030 (0x0030 - 0x0000) -struct KismetStringLibrary_FindSubstring final -{ -public: - class FString SearchIn; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Substring; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseCase; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSearchFromEnd; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x2]; // 0x0022(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 StartPosition; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0028(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetStringLibrary_FindSubstring; - -// Function Engine.KismetStringLibrary.GetCharacterArrayFromString -// 0x0020 (0x0020 - 0x0000) -struct KismetStringLibrary_GetCharacterArrayFromString final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_GetCharacterArrayFromString; - -// Function Engine.KismetStringLibrary.GetCharacterAsNumber -// 0x0018 (0x0018 - 0x0000) -struct KismetStringLibrary_GetCharacterAsNumber final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Index_0; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_GetCharacterAsNumber; - -// Function Engine.KismetStringLibrary.GetSubstring -// 0x0028 (0x0028 - 0x0000) -struct KismetStringLibrary_GetSubstring final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StartIndex; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Length; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_GetSubstring; - -// Function Engine.KismetStringLibrary.IsEmpty -// 0x0018 (0x0018 - 0x0000) -struct KismetStringLibrary_IsEmpty final -{ -public: - class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetStringLibrary_IsEmpty; - -// Function Engine.KismetStringLibrary.IsNumeric -// 0x0018 (0x0018 - 0x0000) -struct KismetStringLibrary_IsNumeric final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetStringLibrary_IsNumeric; - -// Function Engine.KismetStringLibrary.JoinStringArray -// 0x0030 (0x0030 - 0x0000) -struct KismetStringLibrary_JoinStringArray final -{ -public: - TArray SourceArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - class FString Separator; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_JoinStringArray; - -// Function Engine.KismetStringLibrary.Left -// 0x0028 (0x0028 - 0x0000) -struct KismetStringLibrary_Left final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Count; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Left; - -// Function Engine.KismetStringLibrary.LeftChop -// 0x0028 (0x0028 - 0x0000) -struct KismetStringLibrary_LeftChop final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Count; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_LeftChop; - -// Function Engine.KismetStringLibrary.LeftPad -// 0x0028 (0x0028 - 0x0000) -struct KismetStringLibrary_LeftPad final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ChCount; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_LeftPad; - -// Function Engine.KismetStringLibrary.Len -// 0x0018 (0x0018 - 0x0000) -struct KismetStringLibrary_Len final -{ -public: - class FString S; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Len; - -// Function Engine.KismetStringLibrary.MatchesWildcard -// 0x0028 (0x0028 - 0x0000) -struct KismetStringLibrary_MatchesWildcard final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Wildcard; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESearchCase SearchCase; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0021(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetStringLibrary_MatchesWildcard; - -// Function Engine.KismetStringLibrary.Mid -// 0x0028 (0x0028 - 0x0000) -struct KismetStringLibrary_Mid final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Start; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Count; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Mid; - -// Function Engine.KismetStringLibrary.NotEqual_StriStri -// 0x0028 (0x0028 - 0x0000) -struct KismetStringLibrary_NotEqual_StriStri final -{ -public: - class FString A; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString B; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetStringLibrary_NotEqual_StriStri; - -// Function Engine.KismetStringLibrary.NotEqual_StrStr -// 0x0028 (0x0028 - 0x0000) -struct KismetStringLibrary_NotEqual_StrStr final -{ -public: - class FString A; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString B; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetStringLibrary_NotEqual_StrStr; - -// Function Engine.KismetStringLibrary.ParseIntoArray -// 0x0038 (0x0038 - 0x0000) -struct KismetStringLibrary_ParseIntoArray final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Delimiter; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CullEmptyStrings; // 0x0020(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_ParseIntoArray; - -// Function Engine.KismetStringLibrary.Replace -// 0x0048 (0x0048 - 0x0000) -struct KismetStringLibrary_Replace final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString From; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString To; // 0x0020(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESearchCase SearchCase; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0038(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Replace; - -// Function Engine.KismetStringLibrary.ReplaceInline -// 0x0038 (0x0038 - 0x0000) -struct KismetStringLibrary_ReplaceInline final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString SearchText; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReplacementText; // 0x0020(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESearchCase SearchCase; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x0034(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_ReplaceInline; - -// Function Engine.KismetStringLibrary.Reverse -// 0x0020 (0x0020 - 0x0000) -struct KismetStringLibrary_Reverse final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Reverse; - -// Function Engine.KismetStringLibrary.Right -// 0x0028 (0x0028 - 0x0000) -struct KismetStringLibrary_Right final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Count; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Right; - -// Function Engine.KismetStringLibrary.RightChop -// 0x0028 (0x0028 - 0x0000) -struct KismetStringLibrary_RightChop final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Count; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_RightChop; - -// Function Engine.KismetStringLibrary.RightPad -// 0x0028 (0x0028 - 0x0000) -struct KismetStringLibrary_RightPad final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ChCount; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_RightPad; - -// Function Engine.KismetStringLibrary.Split -// 0x0048 (0x0048 - 0x0000) -struct KismetStringLibrary_Split final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InStr; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString LeftS; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString RightS; // 0x0030(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESearchCase SearchCase; // 0x0040(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESearchDir SearchDir; // 0x0041(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0042(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_43[0x5]; // 0x0043(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Split; - -// Function Engine.KismetStringLibrary.StartsWith -// 0x0028 (0x0028 - 0x0000) -struct KismetStringLibrary_StartsWith final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InPrefix; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESearchCase SearchCase; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0021(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetStringLibrary_StartsWith; - -// Function Engine.KismetStringLibrary.TimeSecondsToString -// 0x0018 (0x0018 - 0x0000) -struct KismetStringLibrary_TimeSecondsToString final -{ -public: - float InSeconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_TimeSecondsToString; - -// Function Engine.KismetStringLibrary.ToLower -// 0x0020 (0x0020 - 0x0000) -struct KismetStringLibrary_ToLower final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_ToLower; - -// Function Engine.KismetStringLibrary.ToUpper -// 0x0020 (0x0020 - 0x0000) -struct KismetStringLibrary_ToUpper final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_ToUpper; - -// Function Engine.KismetStringLibrary.Trim -// 0x0020 (0x0020 - 0x0000) -struct KismetStringLibrary_Trim final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_Trim; - -// Function Engine.KismetStringLibrary.TrimTrailing -// 0x0020 (0x0020 - 0x0000) -struct KismetStringLibrary_TrimTrailing final -{ -public: - class FString SourceString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringLibrary_TrimTrailing; - -// Function Engine.KismetStringTableLibrary.GetKeysFromStringTable -// 0x0018 (0x0018 - 0x0000) -struct KismetStringTableLibrary_GetKeysFromStringTable final -{ -public: - class FName TableId; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringTableLibrary_GetKeysFromStringTable; - -// Function Engine.KismetStringTableLibrary.GetMetaDataIdsFromStringTableEntry -// 0x0028 (0x0028 - 0x0000) -struct KismetStringTableLibrary_GetMetaDataIdsFromStringTableEntry final -{ -public: - class FName TableId; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Key; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringTableLibrary_GetMetaDataIdsFromStringTableEntry; - -// Function Engine.KismetStringTableLibrary.GetRegisteredStringTables -// 0x0010 (0x0010 - 0x0000) -struct KismetStringTableLibrary_GetRegisteredStringTables final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringTableLibrary_GetRegisteredStringTables; - -// Function Engine.KismetStringTableLibrary.GetTableEntryMetaData -// 0x0030 (0x0030 - 0x0000) -struct KismetStringTableLibrary_GetTableEntryMetaData final -{ -public: - class FName TableId; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Key; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName MetaDataId; // 0x0018(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringTableLibrary_GetTableEntryMetaData; - -// Function Engine.KismetStringTableLibrary.GetTableEntrySourceString -// 0x0028 (0x0028 - 0x0000) -struct KismetStringTableLibrary_GetTableEntrySourceString final -{ -public: - class FName TableId; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Key; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringTableLibrary_GetTableEntrySourceString; - -// Function Engine.KismetStringTableLibrary.GetTableNamespace -// 0x0018 (0x0018 - 0x0000) -struct KismetStringTableLibrary_GetTableNamespace final -{ -public: - class FName TableId; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetStringTableLibrary_GetTableNamespace; - -// Function Engine.KismetStringTableLibrary.IsRegisteredTableEntry -// 0x0020 (0x0020 - 0x0000) -struct KismetStringTableLibrary_IsRegisteredTableEntry final -{ -public: - class FName TableId; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Key; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetStringTableLibrary_IsRegisteredTableEntry; - -// Function Engine.KismetStringTableLibrary.IsRegisteredTableId -// 0x000C (0x000C - 0x0000) -struct KismetStringTableLibrary_IsRegisteredTableId final -{ -public: - class FName TableId; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetStringTableLibrary_IsRegisteredTableId; - -// Function Engine.KismetSystemLibrary.AddFloatHistorySample -// 0x0048 (0x0048 - 0x0000) -struct KismetSystemLibrary_AddFloatHistorySample final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FDebugFloatHistory FloatHistory; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FDebugFloatHistory ReturnValue; // 0x0028(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_AddFloatHistorySample; - -// Function Engine.KismetSystemLibrary.BeginTransaction -// 0x0030 (0x0030 - 0x0000) -struct KismetSystemLibrary_BeginTransaction final -{ -public: - class FString Context; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText Description; // 0x0010(0x0010)(Parm, NativeAccessSpecifierPublic) - class UObject* PrimaryObject; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0028(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_BeginTransaction; - -// Function Engine.KismetSystemLibrary.BoxOverlapActors -// 0x0078 (0x0078 - 0x0000) -struct KismetSystemLibrary_BoxOverlapActors final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector BoxPos; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector BoxExtent; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ObjectTypes; // 0x0038(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - class UClass* ActorClassFilter; // 0x0048(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ActorsToIgnore; // 0x0050(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray OutActors; // 0x0060(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0070(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_BoxOverlapActors; - -// Function Engine.KismetSystemLibrary.BoxOverlapComponents -// 0x0078 (0x0078 - 0x0000) -struct KismetSystemLibrary_BoxOverlapComponents final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector BoxPos; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Extent; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ObjectTypes; // 0x0038(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - class UClass* ComponentClassFilter; // 0x0048(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ActorsToIgnore; // 0x0050(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray OutComponents; // 0x0060(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0070(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_BoxOverlapComponents; - -// Function Engine.KismetSystemLibrary.BoxTraceMulti -// 0x00C8 (0x00C8 - 0x0000) -struct KismetSystemLibrary_BoxTraceMulti final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector HalfSize; // 0x0038(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator orientation; // 0x0050(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - ETraceTypeQuery TraceChannel; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0069(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6A[0x6]; // 0x006A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0070(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutHits; // 0x0088(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0098(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_99[0x3]; // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x009C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x00AC(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x00BC(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00C0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_BoxTraceMulti; - -// Function Engine.KismetSystemLibrary.BoxTraceMultiByProfile -// 0x00D0 (0x00D0 - 0x0000) -struct KismetSystemLibrary_BoxTraceMultiByProfile final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector HalfSize; // 0x0038(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator orientation; // 0x0050(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - class FName ProfileName; // 0x0068(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0078(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0088(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutHits; // 0x0090(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x00A0(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A1[0x3]; // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x00A4(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x00B4(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x00C4(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00C8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C9[0x7]; // 0x00C9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_BoxTraceMultiByProfile; - -// Function Engine.KismetSystemLibrary.BoxTraceMultiForObjects -// 0x00D8 (0x00D8 - 0x0000) -struct KismetSystemLibrary_BoxTraceMultiForObjects final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector HalfSize; // 0x0038(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator orientation; // 0x0050(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - TArray ObjectTypes; // 0x0068(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0080(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0090(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutHits; // 0x0098(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x00A8(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A9[0x3]; // 0x00A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x00AC(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x00BC(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x00CC(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00D0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D1[0x7]; // 0x00D1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_BoxTraceMultiForObjects; - -// Function Engine.KismetSystemLibrary.BoxTraceSingle -// 0x01B0 (0x01B0 - 0x0000) -struct KismetSystemLibrary_BoxTraceSingle final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector HalfSize; // 0x0038(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator orientation; // 0x0050(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - ETraceTypeQuery TraceChannel; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0069(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6A[0x6]; // 0x006A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0070(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult OutHit; // 0x0088(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0180(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_181[0x3]; // 0x0181(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x0184(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x0194(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x01A4(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x01A8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A9[0x7]; // 0x01A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_BoxTraceSingle; - -// Function Engine.KismetSystemLibrary.BoxTraceSingleByProfile -// 0x01B8 (0x01B8 - 0x0000) -struct KismetSystemLibrary_BoxTraceSingleByProfile final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector HalfSize; // 0x0038(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator orientation; // 0x0050(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - class FName ProfileName; // 0x0068(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0078(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0088(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult OutHit; // 0x0090(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0188(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_189[0x3]; // 0x0189(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x018C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x019C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x01AC(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x01B0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1B1[0x7]; // 0x01B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_BoxTraceSingleByProfile; - -// Function Engine.KismetSystemLibrary.BoxTraceSingleForObjects -// 0x01C0 (0x01C0 - 0x0000) -struct KismetSystemLibrary_BoxTraceSingleForObjects final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector HalfSize; // 0x0038(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator orientation; // 0x0050(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - TArray ObjectTypes; // 0x0068(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0080(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0090(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult OutHit; // 0x0098(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0190(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_191[0x3]; // 0x0191(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x0194(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x01A4(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x01B4(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x01B8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1B9[0x7]; // 0x01B9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_BoxTraceSingleForObjects; - -// Function Engine.KismetSystemLibrary.BreakARFilter -// 0x0248 (0x0248 - 0x0000) -struct KismetSystemLibrary_BreakARFilter final -{ -public: - struct FARFilter InARFilter; // 0x0000(0x0150)(Parm, NativeAccessSpecifierPublic) - TArray PackageNames; // 0x0150(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - TArray PackagePaths; // 0x0160(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - TArray SoftObjectPaths; // 0x0170(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ClassPaths; // 0x0180(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - TSet RecursiveClassPathsExclusionSet; // 0x0190(0x0050)(Parm, OutParm, NativeAccessSpecifierPublic) - TArray ClassNames; // 0x01E0(0x0010)(Parm, OutParm, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic) - TSet RecursiveClassesExclusionSet; // 0x01F0(0x0050)(Parm, OutParm, AdvancedDisplay, NativeAccessSpecifierPublic) - bool bRecursivePaths; // 0x0240(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRecursiveClasses; // 0x0241(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeOnlyOnDiskAssets; // 0x0242(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_243[0x5]; // 0x0243(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_BreakARFilter; - -// Function Engine.KismetSystemLibrary.BreakSoftClassPath -// 0x0030 (0x0030 - 0x0000) -struct KismetSystemLibrary_BreakSoftClassPath final -{ -public: - struct FSoftClassPath InSoftClassPath; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString PathString; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_BreakSoftClassPath; - -// Function Engine.KismetSystemLibrary.BreakSoftObjectPath -// 0x0030 (0x0030 - 0x0000) -struct KismetSystemLibrary_BreakSoftObjectPath final -{ -public: - struct FSoftObjectPath InSoftObjectPath; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString PathString; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_BreakSoftObjectPath; - -// Function Engine.KismetSystemLibrary.BreakTopLevelAssetPath -// 0x0020 (0x0020 - 0x0000) -struct KismetSystemLibrary_BreakTopLevelAssetPath final -{ -public: - struct FTopLevelAssetPath TopLevelAssetPath; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString PathString; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_BreakTopLevelAssetPath; - -// Function Engine.KismetSystemLibrary.CancelTransaction -// 0x0004 (0x0004 - 0x0000) -struct KismetSystemLibrary_CancelTransaction final -{ -public: - int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_CancelTransaction; - -// Function Engine.KismetSystemLibrary.CanLaunchURL -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_CanLaunchURL final -{ -public: - class FString URL; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_CanLaunchURL; - -// Function Engine.KismetSystemLibrary.CapsuleOverlapActors -// 0x0068 (0x0068 - 0x0000) -struct KismetSystemLibrary_CapsuleOverlapActors final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector CapsulePos; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HalfHeight; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ObjectTypes; // 0x0028(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - class UClass* ActorClassFilter; // 0x0038(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ActorsToIgnore; // 0x0040(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray OutActors; // 0x0050(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0060(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_CapsuleOverlapActors; - -// Function Engine.KismetSystemLibrary.CapsuleOverlapComponents -// 0x0068 (0x0068 - 0x0000) -struct KismetSystemLibrary_CapsuleOverlapComponents final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector CapsulePos; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HalfHeight; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ObjectTypes; // 0x0028(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - class UClass* ComponentClassFilter; // 0x0038(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ActorsToIgnore; // 0x0040(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray OutComponents; // 0x0050(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0060(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_CapsuleOverlapComponents; - -// Function Engine.KismetSystemLibrary.CapsuleTraceMulti -// 0x00A0 (0x00A0 - 0x0000) -struct KismetSystemLibrary_CapsuleTraceMulti final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETraceTypeQuery TraceChannel; // 0x0040(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0041(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_42[0x6]; // 0x0042(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0048(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutHits; // 0x0060(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x0074(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x0084(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x0094(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0098(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_CapsuleTraceMulti; - -// Function Engine.KismetSystemLibrary.CapsuleTraceMultiByProfile -// 0x00A8 (0x00A8 - 0x0000) -struct KismetSystemLibrary_CapsuleTraceMultiByProfile final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ProfileName; // 0x0040(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0050(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutHits; // 0x0068(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_79[0x3]; // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x007C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x008C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x009C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00A0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_CapsuleTraceMultiByProfile; - -// Function Engine.KismetSystemLibrary.CapsuleTraceMultiForObjects -// 0x00B0 (0x00B0 - 0x0000) -struct KismetSystemLibrary_CapsuleTraceMultiForObjects final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ObjectTypes; // 0x0040(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0058(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutHits; // 0x0070(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x0084(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x0094(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x00A4(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00A8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_CapsuleTraceMultiForObjects; - -// Function Engine.KismetSystemLibrary.CapsuleTraceSingle -// 0x0188 (0x0188 - 0x0000) -struct KismetSystemLibrary_CapsuleTraceSingle final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETraceTypeQuery TraceChannel; // 0x0040(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0041(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_42[0x6]; // 0x0042(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0048(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult OutHit; // 0x0060(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0158(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_159[0x3]; // 0x0159(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x015C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x016C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x017C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0180(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_181[0x7]; // 0x0181(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_CapsuleTraceSingle; - -// Function Engine.KismetSystemLibrary.CapsuleTraceSingleByProfile -// 0x0190 (0x0190 - 0x0000) -struct KismetSystemLibrary_CapsuleTraceSingleByProfile final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ProfileName; // 0x0040(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0050(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult OutHit; // 0x0068(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0160(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_161[0x3]; // 0x0161(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x0164(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x0174(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x0184(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0188(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_189[0x7]; // 0x0189(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_CapsuleTraceSingleByProfile; - -// Function Engine.KismetSystemLibrary.CapsuleTraceSingleForObjects -// 0x0198 (0x0198 - 0x0000) -struct KismetSystemLibrary_CapsuleTraceSingleForObjects final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ObjectTypes; // 0x0040(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0058(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult OutHit; // 0x0070(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0168(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_169[0x3]; // 0x0169(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x016C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x017C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x018C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0190(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_191[0x7]; // 0x0191(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_CapsuleTraceSingleForObjects; - -// Function Engine.KismetSystemLibrary.ComponentOverlapActors -// 0x00B0 (0x00B0 - 0x0000) -struct KismetSystemLibrary_ComponentOverlapActors final -{ -public: - class UPrimitiveComponent* Component; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform ComponentTransform; // 0x0010(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ObjectTypes; // 0x0070(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - class UClass* ActorClassFilter; // 0x0080(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ActorsToIgnore; // 0x0088(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray OutActors; // 0x0098(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00A8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_ComponentOverlapActors; - -// Function Engine.KismetSystemLibrary.ComponentOverlapComponents -// 0x00B0 (0x00B0 - 0x0000) -struct KismetSystemLibrary_ComponentOverlapComponents final -{ -public: - class UPrimitiveComponent* Component; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform ComponentTransform; // 0x0010(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ObjectTypes; // 0x0070(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - class UClass* ComponentClassFilter; // 0x0080(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ActorsToIgnore; // 0x0088(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray OutComponents; // 0x0098(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00A8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_ComponentOverlapComponents; - -// Function Engine.KismetSystemLibrary.ControlScreensaver -// 0x0001 (0x0001 - 0x0000) -struct KismetSystemLibrary_ControlScreensaver final -{ -public: - bool bAllowScreenSaver; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_ControlScreensaver; - -// Function Engine.KismetSystemLibrary.Conv_ClassToSoftClassReference -// 0x0030 (0x0030 - 0x0000) -struct KismetSystemLibrary_Conv_ClassToSoftClassReference final -{ -public: - TSubclassOf Class_0; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftClassPtr ReturnValue; // 0x0008(0x0028)(Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_Conv_ClassToSoftClassReference; - -// Function Engine.KismetSystemLibrary.Conv_ComponentReferenceToSoftComponentReference -// 0x0070 (0x0070 - 0x0000) -struct KismetSystemLibrary_Conv_ComponentReferenceToSoftComponentReference final -{ -public: - struct FComponentReference ComponentReference; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftComponentReference ReturnValue; // 0x0028(0x0048)(Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_Conv_ComponentReferenceToSoftComponentReference; - -// Function Engine.KismetSystemLibrary.Conv_InterfaceToObject -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_Conv_InterfaceToObject final -{ -public: - TScriptInterface Interface; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_Conv_InterfaceToObject; - -// Function Engine.KismetSystemLibrary.Conv_ObjectToClass -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_Conv_ObjectToClass final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Class_0; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UClass* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_Conv_ObjectToClass; - -// Function Engine.KismetSystemLibrary.Conv_ObjectToSoftObjectReference -// 0x0030 (0x0030 - 0x0000) -struct KismetSystemLibrary_Conv_ObjectToSoftObjectReference final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr ReturnValue; // 0x0008(0x0028)(Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_Conv_ObjectToSoftObjectReference; - -// Function Engine.KismetSystemLibrary.Conv_PrimaryAssetIdToString -// 0x0020 (0x0020 - 0x0000) -struct KismetSystemLibrary_Conv_PrimaryAssetIdToString final -{ -public: - struct FPrimaryAssetId PrimaryAssetId; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_Conv_PrimaryAssetIdToString; - -// Function Engine.KismetSystemLibrary.Conv_PrimaryAssetTypeToString -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_Conv_PrimaryAssetTypeToString final -{ -public: - struct FPrimaryAssetType PrimaryAssetType; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_Conv_PrimaryAssetTypeToString; - -// Function Engine.KismetSystemLibrary.Conv_SoftClassPathToSoftClassRef -// 0x0048 (0x0048 - 0x0000) -struct KismetSystemLibrary_Conv_SoftClassPathToSoftClassRef final -{ -public: - struct FSoftClassPath SoftClassPath; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftClassPtr ReturnValue; // 0x0020(0x0028)(Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_Conv_SoftClassPathToSoftClassRef; - -// Function Engine.KismetSystemLibrary.Conv_SoftClassReferenceToClass -// 0x0030 (0x0030 - 0x0000) -struct KismetSystemLibrary_Conv_SoftClassReferenceToClass final -{ -public: - TSoftClassPtr SoftClass; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_Conv_SoftClassReferenceToClass; - -// Function Engine.KismetSystemLibrary.Conv_SoftClassReferenceToString -// 0x0038 (0x0038 - 0x0000) -struct KismetSystemLibrary_Conv_SoftClassReferenceToString final -{ -public: - TSoftClassPtr SoftClassReference; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_Conv_SoftClassReferenceToString; - -// Function Engine.KismetSystemLibrary.Conv_SoftObjectReferenceToObject -// 0x0030 (0x0030 - 0x0000) -struct KismetSystemLibrary_Conv_SoftObjectReferenceToObject final -{ -public: - TSoftObjectPtr SoftObject; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_Conv_SoftObjectReferenceToObject; - -// Function Engine.KismetSystemLibrary.Conv_SoftObjectReferenceToString -// 0x0038 (0x0038 - 0x0000) -struct KismetSystemLibrary_Conv_SoftObjectReferenceToString final -{ -public: - TSoftObjectPtr SoftObjectReference; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_Conv_SoftObjectReferenceToString; - -// Function Engine.KismetSystemLibrary.Conv_SoftObjPathToSoftObjRef -// 0x0048 (0x0048 - 0x0000) -struct KismetSystemLibrary_Conv_SoftObjPathToSoftObjRef final -{ -public: - struct FSoftObjectPath SoftObjectPath; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr ReturnValue; // 0x0020(0x0028)(Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_Conv_SoftObjPathToSoftObjRef; - -// Function Engine.KismetSystemLibrary.Conv_SoftObjRefToSoftClassPath -// 0x0048 (0x0048 - 0x0000) -struct KismetSystemLibrary_Conv_SoftObjRefToSoftClassPath final -{ -public: - TSoftClassPtr SoftClassReference; // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath ReturnValue; // 0x0028(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_Conv_SoftObjRefToSoftClassPath; - -// Function Engine.KismetSystemLibrary.Conv_SoftObjRefToSoftObjPath -// 0x0048 (0x0048 - 0x0000) -struct KismetSystemLibrary_Conv_SoftObjRefToSoftObjPath final -{ -public: - TSoftObjectPtr SoftObjectReference; // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ReturnValue; // 0x0028(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_Conv_SoftObjRefToSoftObjPath; - -// Function Engine.KismetSystemLibrary.ConvertToAbsolutePath -// 0x0020 (0x0020 - 0x0000) -struct KismetSystemLibrary_ConvertToAbsolutePath final -{ -public: - class FString Filename; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_ConvertToAbsolutePath; - -// Function Engine.KismetSystemLibrary.ConvertToRelativePath -// 0x0020 (0x0020 - 0x0000) -struct KismetSystemLibrary_ConvertToRelativePath final -{ -public: - class FString Filename; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_ConvertToRelativePath; - -// Function Engine.KismetSystemLibrary.CreateCopyForUndoBuffer -// 0x0008 (0x0008 - 0x0000) -struct KismetSystemLibrary_CreateCopyForUndoBuffer final -{ -public: - class UObject* ObjectToModify; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_CreateCopyForUndoBuffer; - -// Function Engine.KismetSystemLibrary.Delay -// 0x0028 (0x0028 - 0x0000) -struct KismetSystemLibrary_Delay final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLatentActionInfo LatentInfo; // 0x0010(0x0018)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_Delay; - -// Function Engine.KismetSystemLibrary.DelayUntilNextTick -// 0x0020 (0x0020 - 0x0000) -struct KismetSystemLibrary_DelayUntilNextTick final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLatentActionInfo LatentInfo; // 0x0008(0x0018)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_DelayUntilNextTick; - -// Function Engine.KismetSystemLibrary.DoesClassImplementInterface -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_DoesClassImplementInterface final -{ -public: - const class UClass* TestClass; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Interface; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_DoesClassImplementInterface; - -// Function Engine.KismetSystemLibrary.DoesImplementInterface -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_DoesImplementInterface final -{ -public: - const class UObject* TestObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Interface; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_DoesImplementInterface; - -// Function Engine.KismetSystemLibrary.DrawDebugArrow -// 0x0058 (0x0058 - 0x0000) -struct KismetSystemLibrary_DrawDebugArrow final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LineStart; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LineEnd; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ArrowSize; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor LineColor; // 0x003C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x004C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Thickness; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_DrawDebugArrow; - -// Function Engine.KismetSystemLibrary.DrawDebugBox -// 0x0068 (0x0068 - 0x0000) -struct KismetSystemLibrary_DrawDebugBox final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Center; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Extent; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor LineColor; // 0x0038(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0048(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float duration; // 0x0060(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Thickness; // 0x0064(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_DrawDebugBox; - -// Function Engine.KismetSystemLibrary.DrawDebugCamera -// 0x0020 (0x0020 - 0x0000) -struct KismetSystemLibrary_DrawDebugCamera final -{ -public: - const class ACameraActor* CameraActor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor CameraColor; // 0x0008(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_DrawDebugCamera; - -// Function Engine.KismetSystemLibrary.DrawDebugCapsule -// 0x0058 (0x0058 - 0x0000) -struct KismetSystemLibrary_DrawDebugCapsule final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Center; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HalfHeight; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0028(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FLinearColor LineColor; // 0x0040(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Thickness; // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_DrawDebugCapsule; - -// Function Engine.KismetSystemLibrary.DrawDebugCircle -// 0x0078 (0x0078 - 0x0000) -struct KismetSystemLibrary_DrawDebugCircle final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Center; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumSegments; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor LineColor; // 0x0028(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Thickness; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector YAxis; // 0x0040(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ZAxis; // 0x0058(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDrawAxis; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_DrawDebugCircle; - -// Function Engine.KismetSystemLibrary.DrawDebugCone -// 0x0060 (0x0060 - 0x0000) -struct KismetSystemLibrary_DrawDebugCone final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Origin; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Direction; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Length; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngleWidth; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngleHeight; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumSides; // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor LineColor; // 0x0048(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0058(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Thickness; // 0x005C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_DrawDebugCone; - -// Function Engine.KismetSystemLibrary.DrawDebugConeInDegrees -// 0x0060 (0x0060 - 0x0000) -struct KismetSystemLibrary_DrawDebugConeInDegrees final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Origin; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Direction; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Length; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngleWidth; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngleHeight; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumSides; // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor LineColor; // 0x0048(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0058(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Thickness; // 0x005C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_DrawDebugConeInDegrees; - -// Function Engine.KismetSystemLibrary.DrawDebugCoordinateSystem -// 0x0048 (0x0048 - 0x0000) -struct KismetSystemLibrary_DrawDebugCoordinateSystem final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AxisLoc; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator AxisRot; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float Scale; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Thickness; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_DrawDebugCoordinateSystem; - -// Function Engine.KismetSystemLibrary.DrawDebugCylinder -// 0x0058 (0x0058 - 0x0000) -struct KismetSystemLibrary_DrawDebugCylinder final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Segments; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor LineColor; // 0x0040(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Thickness; // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_DrawDebugCylinder; - -// Function Engine.KismetSystemLibrary.DrawDebugFloatHistoryLocation -// 0x0068 (0x0068 - 0x0000) -struct KismetSystemLibrary_DrawDebugFloatHistoryLocation final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDebugFloatHistory FloatHistory; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FVector DrawLocation; // 0x0028(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D DrawSize; // 0x0040(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor DrawColor; // 0x0050(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0060(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_DrawDebugFloatHistoryLocation; - -// Function Engine.KismetSystemLibrary.DrawDebugFloatHistoryTransform -// 0x00C0 (0x00C0 - 0x0000) -struct KismetSystemLibrary_DrawDebugFloatHistoryTransform final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDebugFloatHistory FloatHistory; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform DrawTransform; // 0x0030(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D DrawSize; // 0x0090(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor DrawColor; // 0x00A0(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x00B0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B4[0xC]; // 0x00B4(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_DrawDebugFloatHistoryTransform; - -// Function Engine.KismetSystemLibrary.DrawDebugFrustum -// 0x0090 (0x0090 - 0x0000) -struct KismetSystemLibrary_DrawDebugFrustum final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform FrustumTransform; // 0x0010(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor FrustumColor; // 0x0070(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0080(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Thickness; // 0x0084(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_88[0x8]; // 0x0088(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_DrawDebugFrustum; - -// Function Engine.KismetSystemLibrary.DrawDebugLine -// 0x0050 (0x0050 - 0x0000) -struct KismetSystemLibrary_DrawDebugLine final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LineStart; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LineEnd; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor LineColor; // 0x0038(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0048(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Thickness; // 0x004C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_DrawDebugLine; - -// Function Engine.KismetSystemLibrary.DrawDebugPlane -// 0x0060 (0x0060 - 0x0000) -struct KismetSystemLibrary_DrawDebugPlane final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPlane PlaneCoordinates; // 0x0010(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0030(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Size; // 0x0048(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor PlaneColor; // 0x004C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x005C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_DrawDebugPlane; - -// Function Engine.KismetSystemLibrary.DrawDebugPoint -// 0x0038 (0x0038 - 0x0000) -struct KismetSystemLibrary_DrawDebugPoint final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector position; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Size; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor PointColor; // 0x0024(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_DrawDebugPoint; - -// Function Engine.KismetSystemLibrary.DrawDebugSphere -// 0x0040 (0x0040 - 0x0000) -struct KismetSystemLibrary_DrawDebugSphere final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Center; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Segments; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor LineColor; // 0x0028(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Thickness; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_DrawDebugSphere; - -// Function Engine.KismetSystemLibrary.DrawDebugString -// 0x0050 (0x0050 - 0x0000) -struct KismetSystemLibrary_DrawDebugString final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector TextLocation; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Text; // 0x0020(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* TestBaseActor; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TextColor; // 0x0038(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0048(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_DrawDebugString; - -// Function Engine.KismetSystemLibrary.EndTransaction -// 0x0004 (0x0004 - 0x0000) -struct KismetSystemLibrary_EndTransaction final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_EndTransaction; - -// Function Engine.KismetSystemLibrary.EqualEqual_PrimaryAssetId -// 0x0024 (0x0024 - 0x0000) -struct KismetSystemLibrary_EqualEqual_PrimaryAssetId final -{ -public: - struct FPrimaryAssetId A; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPrimaryAssetId B; // 0x0010(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_EqualEqual_PrimaryAssetId; - -// Function Engine.KismetSystemLibrary.EqualEqual_PrimaryAssetType -// 0x0014 (0x0014 - 0x0000) -struct KismetSystemLibrary_EqualEqual_PrimaryAssetType final -{ -public: - struct FPrimaryAssetType A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPrimaryAssetType B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_EqualEqual_PrimaryAssetType; - -// Function Engine.KismetSystemLibrary.EqualEqual_SoftClassReference -// 0x0058 (0x0058 - 0x0000) -struct KismetSystemLibrary_EqualEqual_SoftClassReference final -{ -public: - TSoftClassPtr A; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftClassPtr B; // 0x0028(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0050(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_EqualEqual_SoftClassReference; - -// Function Engine.KismetSystemLibrary.EqualEqual_SoftObjectReference -// 0x0058 (0x0058 - 0x0000) -struct KismetSystemLibrary_EqualEqual_SoftObjectReference final -{ -public: - TSoftObjectPtr A; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr B; // 0x0028(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0050(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_EqualEqual_SoftObjectReference; - -// Function Engine.KismetSystemLibrary.ExecuteConsoleCommand -// 0x0020 (0x0020 - 0x0000) -struct KismetSystemLibrary_ExecuteConsoleCommand final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Command; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APlayerController* SpecificPlayer; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_ExecuteConsoleCommand; - -// Function Engine.KismetSystemLibrary.FlushDebugStrings -// 0x0008 (0x0008 - 0x0000) -struct KismetSystemLibrary_FlushDebugStrings final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_FlushDebugStrings; - -// Function Engine.KismetSystemLibrary.FlushPersistentDebugLines -// 0x0008 (0x0008 - 0x0000) -struct KismetSystemLibrary_FlushPersistentDebugLines final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_FlushPersistentDebugLines; - -// Function Engine.KismetSystemLibrary.GetActorBounds -// 0x0038 (0x0038 - 0x0000) -struct KismetSystemLibrary_GetActorBounds final -{ -public: - const class AActor* Actor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Origin; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector BoxExtent; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetActorBounds; - -// Function Engine.KismetSystemLibrary.GetActorListFromComponentList -// 0x0028 (0x0028 - 0x0000) -struct KismetSystemLibrary_GetActorListFromComponentList final -{ -public: - TArray ComponentList; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - class UClass* ActorClassFilter; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutActorList; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetActorListFromComponentList; - -// Function Engine.KismetSystemLibrary.GetAdIDCount -// 0x0004 (0x0004 - 0x0000) -struct KismetSystemLibrary_GetAdIDCount final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetAdIDCount; - -// Function Engine.KismetSystemLibrary.GetBuildConfiguration -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_GetBuildConfiguration final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetBuildConfiguration; - -// Function Engine.KismetSystemLibrary.GetBuildVersion -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_GetBuildVersion final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetBuildVersion; - -// Function Engine.KismetSystemLibrary.GetClassDisplayName -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_GetClassDisplayName final -{ -public: - const class UClass* Class_0; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetClassDisplayName; - -// Function Engine.KismetSystemLibrary.GetClassFromPrimaryAssetId -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_GetClassFromPrimaryAssetId final -{ -public: - struct FPrimaryAssetId PrimaryAssetId; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetClassFromPrimaryAssetId; - -// Function Engine.KismetSystemLibrary.GetClassTopLevelAssetPath -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_GetClassTopLevelAssetPath final -{ -public: - const class UClass* Class_0; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTopLevelAssetPath ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetClassTopLevelAssetPath; - -// Function Engine.KismetSystemLibrary.GetCommandLine -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_GetCommandLine final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetCommandLine; - -// Function Engine.KismetSystemLibrary.GetComponentBounds -// 0x0040 (0x0040 - 0x0000) -struct KismetSystemLibrary_GetComponentBounds final -{ -public: - const class USceneComponent* Component; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Origin; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector BoxExtent; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SphereRadius; // 0x0038(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetComponentBounds; - -// Function Engine.KismetSystemLibrary.GetConsoleVariableBoolValue -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_GetConsoleVariableBoolValue final -{ -public: - class FString VariableName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetConsoleVariableBoolValue; - -// Function Engine.KismetSystemLibrary.GetConsoleVariableFloatValue -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_GetConsoleVariableFloatValue final -{ -public: - class FString VariableName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetConsoleVariableFloatValue; - -// Function Engine.KismetSystemLibrary.GetConsoleVariableIntValue -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_GetConsoleVariableIntValue final -{ -public: - class FString VariableName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetConsoleVariableIntValue; - -// Function Engine.KismetSystemLibrary.GetConsoleVariableStringValue -// 0x0020 (0x0020 - 0x0000) -struct KismetSystemLibrary_GetConsoleVariableStringValue final -{ -public: - class FString VariableName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetConsoleVariableStringValue; - -// Function Engine.KismetSystemLibrary.GetConvenientWindowedResolutions -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_GetConvenientWindowedResolutions final -{ -public: - TArray Resolutions; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetConvenientWindowedResolutions; - -// Function Engine.KismetSystemLibrary.GetCurrentBundleState -// 0x0030 (0x0030 - 0x0000) -struct KismetSystemLibrary_GetCurrentBundleState final -{ -public: - struct FPrimaryAssetId PrimaryAssetId; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForceCurrentState; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutBundles; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetCurrentBundleState; - -// Function Engine.KismetSystemLibrary.GetDefaultLanguage -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_GetDefaultLanguage final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetDefaultLanguage; - -// Function Engine.KismetSystemLibrary.GetDefaultLocale -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_GetDefaultLocale final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetDefaultLocale; - -// Function Engine.KismetSystemLibrary.GetDeviceId -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_GetDeviceId final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetDeviceId; - -// Function Engine.KismetSystemLibrary.GetDisplayName -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_GetDisplayName final -{ -public: - const class UObject* Object; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetDisplayName; - -// Function Engine.KismetSystemLibrary.GetEngineVersion -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_GetEngineVersion final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetEngineVersion; - -// Function Engine.KismetSystemLibrary.GetEnumTopLevelAssetPath -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_GetEnumTopLevelAssetPath final -{ -public: - const class UEnum* Enum; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTopLevelAssetPath ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetEnumTopLevelAssetPath; - -// Function Engine.KismetSystemLibrary.GetFrameCount -// 0x0008 (0x0008 - 0x0000) -struct KismetSystemLibrary_GetFrameCount final -{ -public: - int64 ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetFrameCount; - -// Function Engine.KismetSystemLibrary.GetGameBundleId -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_GetGameBundleId final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetGameBundleId; - -// Function Engine.KismetSystemLibrary.GetGameName -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_GetGameName final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetGameName; - -// Function Engine.KismetSystemLibrary.GetGamepadButtonGlyph -// 0x0020 (0x0020 - 0x0000) -struct KismetSystemLibrary_GetGamepadButtonGlyph final -{ -public: - class FString ButtonKey; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ControllerIndex; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UTexture2D* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetGamepadButtonGlyph; - -// Function Engine.KismetSystemLibrary.GetGamepadControllerName -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_GetGamepadControllerName final -{ -public: - int32 ControllerId; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetGamepadControllerName; - -// Function Engine.KismetSystemLibrary.GetGameTimeInSeconds -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_GetGameTimeInSeconds final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetGameTimeInSeconds; - -// Function Engine.KismetSystemLibrary.GetLocalCurrencyCode -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_GetLocalCurrencyCode final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetLocalCurrencyCode; - -// Function Engine.KismetSystemLibrary.GetLocalCurrencySymbol -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_GetLocalCurrencySymbol final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetLocalCurrencySymbol; - -// Function Engine.KismetSystemLibrary.GetMinYResolutionFor3DView -// 0x0004 (0x0004 - 0x0000) -struct KismetSystemLibrary_GetMinYResolutionFor3DView final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetMinYResolutionFor3DView; - -// Function Engine.KismetSystemLibrary.GetMinYResolutionForUI -// 0x0004 (0x0004 - 0x0000) -struct KismetSystemLibrary_GetMinYResolutionForUI final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetMinYResolutionForUI; - -// Function Engine.KismetSystemLibrary.GetObjectFromPrimaryAssetId -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_GetObjectFromPrimaryAssetId final -{ -public: - struct FPrimaryAssetId PrimaryAssetId; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetObjectFromPrimaryAssetId; - -// Function Engine.KismetSystemLibrary.GetObjectName -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_GetObjectName final -{ -public: - const class UObject* Object; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetObjectName; - -// Function Engine.KismetSystemLibrary.GetOuterObject -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_GetOuterObject final -{ -public: - const class UObject* Object; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetOuterObject; - -// Function Engine.KismetSystemLibrary.GetPathName -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_GetPathName final -{ -public: - const class UObject* Object; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetPathName; - -// Function Engine.KismetSystemLibrary.GetPlatformUserDir -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_GetPlatformUserDir final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetPlatformUserDir; - -// Function Engine.KismetSystemLibrary.GetPlatformUserName -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_GetPlatformUserName final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetPlatformUserName; - -// Function Engine.KismetSystemLibrary.GetPreferredLanguages -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_GetPreferredLanguages final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetPreferredLanguages; - -// Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromClass -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_GetPrimaryAssetIdFromClass final -{ -public: - TSubclassOf Class_0; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPrimaryAssetId ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetPrimaryAssetIdFromClass; - -// Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromObject -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_GetPrimaryAssetIdFromObject final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPrimaryAssetId ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetPrimaryAssetIdFromObject; - -// Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromSoftClassReference -// 0x0038 (0x0038 - 0x0000) -struct KismetSystemLibrary_GetPrimaryAssetIdFromSoftClassReference final -{ -public: - TSoftClassPtr SoftClassReference; // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPrimaryAssetId ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetPrimaryAssetIdFromSoftClassReference; - -// Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromSoftObjectReference -// 0x0038 (0x0038 - 0x0000) -struct KismetSystemLibrary_GetPrimaryAssetIdFromSoftObjectReference final -{ -public: - TSoftObjectPtr SoftObjectReference; // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPrimaryAssetId ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetPrimaryAssetIdFromSoftObjectReference; - -// Function Engine.KismetSystemLibrary.GetPrimaryAssetIdList -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_GetPrimaryAssetIdList final -{ -public: - struct FPrimaryAssetType PrimaryAssetType; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutPrimaryAssetIdList; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetPrimaryAssetIdList; - -// Function Engine.KismetSystemLibrary.GetPrimaryAssetsWithBundleState -// 0x0048 (0x0048 - 0x0000) -struct KismetSystemLibrary_GetPrimaryAssetsWithBundleState final -{ -public: - TArray RequiredBundles; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray ExcludedBundles; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray ValidTypes; // 0x0020(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bForceCurrentState; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutPrimaryAssetIdList; // 0x0038(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetPrimaryAssetsWithBundleState; - -// Function Engine.KismetSystemLibrary.GetProjectContentDirectory -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_GetProjectContentDirectory final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetProjectContentDirectory; - -// Function Engine.KismetSystemLibrary.GetProjectDirectory -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_GetProjectDirectory final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetProjectDirectory; - -// Function Engine.KismetSystemLibrary.GetProjectSavedDirectory -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_GetProjectSavedDirectory final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetProjectSavedDirectory; - -// Function Engine.KismetSystemLibrary.GetRenderingDetailMode -// 0x0004 (0x0004 - 0x0000) -struct KismetSystemLibrary_GetRenderingDetailMode final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetRenderingDetailMode; - -// Function Engine.KismetSystemLibrary.GetRenderingMaterialQualityLevel -// 0x0004 (0x0004 - 0x0000) -struct KismetSystemLibrary_GetRenderingMaterialQualityLevel final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetRenderingMaterialQualityLevel; - -// Function Engine.KismetSystemLibrary.GetSoftClassPath -// 0x0028 (0x0028 - 0x0000) -struct KismetSystemLibrary_GetSoftClassPath final -{ -public: - const class UClass* Class_0; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath ReturnValue; // 0x0008(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetSoftClassPath; - -// Function Engine.KismetSystemLibrary.GetSoftClassReferenceFromPrimaryAssetId -// 0x0038 (0x0038 - 0x0000) -struct KismetSystemLibrary_GetSoftClassReferenceFromPrimaryAssetId final -{ -public: - struct FPrimaryAssetId PrimaryAssetId; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftClassPtr ReturnValue; // 0x0010(0x0028)(Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetSoftClassReferenceFromPrimaryAssetId; - -// Function Engine.KismetSystemLibrary.GetSoftClassTopLevelAssetPath -// 0x0038 (0x0038 - 0x0000) -struct KismetSystemLibrary_GetSoftClassTopLevelAssetPath final -{ -public: - TSoftClassPtr SoftClassReference; // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTopLevelAssetPath ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetSoftClassTopLevelAssetPath; - -// Function Engine.KismetSystemLibrary.GetSoftObjectPath -// 0x0028 (0x0028 - 0x0000) -struct KismetSystemLibrary_GetSoftObjectPath final -{ -public: - const class UObject* Object; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ReturnValue; // 0x0008(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetSoftObjectPath; - -// Function Engine.KismetSystemLibrary.GetSoftObjectReferenceFromPrimaryAssetId -// 0x0038 (0x0038 - 0x0000) -struct KismetSystemLibrary_GetSoftObjectReferenceFromPrimaryAssetId final -{ -public: - struct FPrimaryAssetId PrimaryAssetId; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr ReturnValue; // 0x0010(0x0028)(Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetSoftObjectReferenceFromPrimaryAssetId; - -// Function Engine.KismetSystemLibrary.GetStructTopLevelAssetPath -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_GetStructTopLevelAssetPath final -{ -public: - const class UScriptStruct* Struct; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTopLevelAssetPath ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetStructTopLevelAssetPath; - -// Function Engine.KismetSystemLibrary.GetSupportedFullscreenResolutions -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_GetSupportedFullscreenResolutions final -{ -public: - TArray Resolutions; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetSupportedFullscreenResolutions; - -// Function Engine.KismetSystemLibrary.GetSystemPath -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_GetSystemPath final -{ -public: - const class UObject* Object; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetSystemPath; - -// Function Engine.KismetSystemLibrary.GetUniqueDeviceId -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_GetUniqueDeviceId final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetUniqueDeviceId; - -// Function Engine.KismetSystemLibrary.GetVolumeButtonsHandledBySystem -// 0x0001 (0x0001 - 0x0000) -struct KismetSystemLibrary_GetVolumeButtonsHandledBySystem final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_GetVolumeButtonsHandledBySystem; - -// Function Engine.KismetSystemLibrary.HasMultipleLocalPlayers -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_HasMultipleLocalPlayers final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_HasMultipleLocalPlayers; - -// Function Engine.KismetSystemLibrary.IsControllerAssignedToGamepad -// 0x0008 (0x0008 - 0x0000) -struct KismetSystemLibrary_IsControllerAssignedToGamepad final -{ -public: - int32 ControllerId; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_IsControllerAssignedToGamepad; - -// Function Engine.KismetSystemLibrary.IsDedicatedServer -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_IsDedicatedServer final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_IsDedicatedServer; - -// Function Engine.KismetSystemLibrary.IsInterstitialAdAvailable -// 0x0001 (0x0001 - 0x0000) -struct KismetSystemLibrary_IsInterstitialAdAvailable final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_IsInterstitialAdAvailable; - -// Function Engine.KismetSystemLibrary.IsInterstitialAdRequested -// 0x0001 (0x0001 - 0x0000) -struct KismetSystemLibrary_IsInterstitialAdRequested final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_IsInterstitialAdRequested; - -// Function Engine.KismetSystemLibrary.IsLoggedIn -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_IsLoggedIn final -{ -public: - const class APlayerController* SpecificPlayer; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_IsLoggedIn; - -// Function Engine.KismetSystemLibrary.IsPackagedForDistribution -// 0x0001 (0x0001 - 0x0000) -struct KismetSystemLibrary_IsPackagedForDistribution final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_IsPackagedForDistribution; - -// Function Engine.KismetSystemLibrary.IsScreensaverEnabled -// 0x0001 (0x0001 - 0x0000) -struct KismetSystemLibrary_IsScreensaverEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_IsScreensaverEnabled; - -// Function Engine.KismetSystemLibrary.IsServer -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_IsServer final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_IsServer; - -// Function Engine.KismetSystemLibrary.IsSplitScreen -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_IsSplitScreen final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_IsSplitScreen; - -// Function Engine.KismetSystemLibrary.IsStandalone -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_IsStandalone final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_IsStandalone; - -// Function Engine.KismetSystemLibrary.IsUnattended -// 0x0001 (0x0001 - 0x0000) -struct KismetSystemLibrary_IsUnattended final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_IsUnattended; - -// Function Engine.KismetSystemLibrary.IsValid -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_IsValid final -{ -public: - const class UObject* Object; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_IsValid; - -// Function Engine.KismetSystemLibrary.IsValidClass -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_IsValidClass final -{ -public: - class UClass* Class_0; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_IsValidClass; - -// Function Engine.KismetSystemLibrary.IsValidInterface -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_IsValidInterface final -{ -public: - TScriptInterface Interface; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_IsValidInterface; - -// Function Engine.KismetSystemLibrary.IsValidPrimaryAssetId -// 0x0014 (0x0014 - 0x0000) -struct KismetSystemLibrary_IsValidPrimaryAssetId final -{ -public: - struct FPrimaryAssetId PrimaryAssetId; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_IsValidPrimaryAssetId; - -// Function Engine.KismetSystemLibrary.IsValidPrimaryAssetType -// 0x000C (0x000C - 0x0000) -struct KismetSystemLibrary_IsValidPrimaryAssetType final -{ -public: - struct FPrimaryAssetType PrimaryAssetType; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_IsValidPrimaryAssetType; - -// Function Engine.KismetSystemLibrary.IsValidSoftClassReference -// 0x0030 (0x0030 - 0x0000) -struct KismetSystemLibrary_IsValidSoftClassReference final -{ -public: - TSoftClassPtr SoftClassReference; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_IsValidSoftClassReference; - -// Function Engine.KismetSystemLibrary.IsValidSoftObjectReference -// 0x0030 (0x0030 - 0x0000) -struct KismetSystemLibrary_IsValidSoftObjectReference final -{ -public: - TSoftObjectPtr SoftObjectReference; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_IsValidSoftObjectReference; - -// Function Engine.KismetSystemLibrary.K2_ClearAndInvalidateTimerHandle -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_K2_ClearAndInvalidateTimerHandle final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimerHandle Handle; // 0x0008(0x0008)(Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_ClearAndInvalidateTimerHandle; - -// Function Engine.KismetSystemLibrary.K2_ClearTimer -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_K2_ClearTimer final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString FunctionName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_ClearTimer; - -// Function Engine.KismetSystemLibrary.K2_ClearTimerDelegate -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_K2_ClearTimerDelegate final -{ -public: - TDelegate Delegate; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_ClearTimerDelegate; - -// Function Engine.KismetSystemLibrary.K2_ClearTimerHandle -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_K2_ClearTimerHandle final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimerHandle Handle; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_ClearTimerHandle; - -// Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTime -// 0x0020 (0x0020 - 0x0000) -struct KismetSystemLibrary_K2_GetTimerElapsedTime final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString FunctionName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_GetTimerElapsedTime; - -// Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTimeDelegate -// 0x0014 (0x0014 - 0x0000) -struct KismetSystemLibrary_K2_GetTimerElapsedTimeDelegate final -{ -public: - TDelegate Delegate; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_GetTimerElapsedTimeDelegate; - -// Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTimeHandle -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_K2_GetTimerElapsedTimeHandle final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimerHandle Handle; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_GetTimerElapsedTimeHandle; - -// Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTime -// 0x0020 (0x0020 - 0x0000) -struct KismetSystemLibrary_K2_GetTimerRemainingTime final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString FunctionName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_GetTimerRemainingTime; - -// Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTimeDelegate -// 0x0014 (0x0014 - 0x0000) -struct KismetSystemLibrary_K2_GetTimerRemainingTimeDelegate final -{ -public: - TDelegate Delegate; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_GetTimerRemainingTimeDelegate; - -// Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTimeHandle -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_K2_GetTimerRemainingTimeHandle final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimerHandle Handle; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_GetTimerRemainingTimeHandle; - -// Function Engine.KismetSystemLibrary.K2_InvalidateTimerHandle -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_K2_InvalidateTimerHandle final -{ -public: - struct FTimerHandle Handle; // 0x0000(0x0008)(Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimerHandle ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_InvalidateTimerHandle; - -// Function Engine.KismetSystemLibrary.K2_IsTimerActive -// 0x0020 (0x0020 - 0x0000) -struct KismetSystemLibrary_K2_IsTimerActive final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString FunctionName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_IsTimerActive; - -// Function Engine.KismetSystemLibrary.K2_IsTimerActiveDelegate -// 0x0014 (0x0014 - 0x0000) -struct KismetSystemLibrary_K2_IsTimerActiveDelegate final -{ -public: - TDelegate Delegate; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_IsTimerActiveDelegate; - -// Function Engine.KismetSystemLibrary.K2_IsTimerActiveHandle -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_K2_IsTimerActiveHandle final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimerHandle Handle; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_IsTimerActiveHandle; - -// Function Engine.KismetSystemLibrary.K2_IsTimerPaused -// 0x0020 (0x0020 - 0x0000) -struct KismetSystemLibrary_K2_IsTimerPaused final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString FunctionName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_IsTimerPaused; - -// Function Engine.KismetSystemLibrary.K2_IsTimerPausedDelegate -// 0x0014 (0x0014 - 0x0000) -struct KismetSystemLibrary_K2_IsTimerPausedDelegate final -{ -public: - TDelegate Delegate; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_IsTimerPausedDelegate; - -// Function Engine.KismetSystemLibrary.K2_IsTimerPausedHandle -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_K2_IsTimerPausedHandle final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimerHandle Handle; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_IsTimerPausedHandle; - -// Function Engine.KismetSystemLibrary.K2_IsValidTimerHandle -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_K2_IsValidTimerHandle final -{ -public: - struct FTimerHandle Handle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_IsValidTimerHandle; - -// Function Engine.KismetSystemLibrary.K2_PauseTimer -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_K2_PauseTimer final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString FunctionName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_PauseTimer; - -// Function Engine.KismetSystemLibrary.K2_PauseTimerDelegate -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_K2_PauseTimerDelegate final -{ -public: - TDelegate Delegate; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_PauseTimerDelegate; - -// Function Engine.KismetSystemLibrary.K2_PauseTimerHandle -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_K2_PauseTimerHandle final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimerHandle Handle; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_PauseTimerHandle; - -// Function Engine.KismetSystemLibrary.K2_SetTimer -// 0x0030 (0x0030 - 0x0000) -struct KismetSystemLibrary_K2_SetTimer final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString FunctionName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Time; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLooping; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMaxOncePerFrame; // 0x001D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1E[0x2]; // 0x001E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float InitialStartDelay; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InitialStartDelayVariance; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimerHandle ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_SetTimer; - -// Function Engine.KismetSystemLibrary.K2_SetTimerDelegate -// 0x0028 (0x0028 - 0x0000) -struct KismetSystemLibrary_K2_SetTimerDelegate final -{ -public: - TDelegate Delegate; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Time; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLooping; // 0x0014(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMaxOncePerFrame; // 0x0015(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_16[0x2]; // 0x0016(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float InitialStartDelay; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InitialStartDelayVariance; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimerHandle ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_SetTimerDelegate; - -// Function Engine.KismetSystemLibrary.K2_SetTimerForNextTick -// 0x0020 (0x0020 - 0x0000) -struct KismetSystemLibrary_K2_SetTimerForNextTick final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString FunctionName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimerHandle ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_SetTimerForNextTick; - -// Function Engine.KismetSystemLibrary.K2_SetTimerForNextTickDelegate -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_K2_SetTimerForNextTickDelegate final -{ -public: - TDelegate Delegate; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimerHandle ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_SetTimerForNextTickDelegate; - -// Function Engine.KismetSystemLibrary.K2_TimerExists -// 0x0020 (0x0020 - 0x0000) -struct KismetSystemLibrary_K2_TimerExists final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString FunctionName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_TimerExists; - -// Function Engine.KismetSystemLibrary.K2_TimerExistsDelegate -// 0x0014 (0x0014 - 0x0000) -struct KismetSystemLibrary_K2_TimerExistsDelegate final -{ -public: - TDelegate Delegate; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_TimerExistsDelegate; - -// Function Engine.KismetSystemLibrary.K2_TimerExistsHandle -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_K2_TimerExistsHandle final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimerHandle Handle; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_TimerExistsHandle; - -// Function Engine.KismetSystemLibrary.K2_UnPauseTimer -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_K2_UnPauseTimer final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString FunctionName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_UnPauseTimer; - -// Function Engine.KismetSystemLibrary.K2_UnPauseTimerDelegate -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_K2_UnPauseTimerDelegate final -{ -public: - TDelegate Delegate; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_UnPauseTimerDelegate; - -// Function Engine.KismetSystemLibrary.K2_UnPauseTimerHandle -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_K2_UnPauseTimerHandle final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimerHandle Handle; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_K2_UnPauseTimerHandle; - -// Function Engine.KismetSystemLibrary.LaunchURL -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_LaunchURL final -{ -public: - class FString URL; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_LaunchURL; - -// Function Engine.KismetSystemLibrary.LineTraceMulti -// 0x0098 (0x0098 - 0x0000) -struct KismetSystemLibrary_LineTraceMulti final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETraceTypeQuery TraceChannel; // 0x0038(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0039(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0040(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutHits; // 0x0058(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x006C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x007C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x008C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0090(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_LineTraceMulti; - -// Function Engine.KismetSystemLibrary.LineTraceMultiByProfile -// 0x00A0 (0x00A0 - 0x0000) -struct KismetSystemLibrary_LineTraceMultiByProfile final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ProfileName; // 0x0038(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0040(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0048(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutHits; // 0x0060(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x0074(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x0084(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x0094(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0098(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_LineTraceMultiByProfile; - -// Function Engine.KismetSystemLibrary.LineTraceMultiForObjects -// 0x00A8 (0x00A8 - 0x0000) -struct KismetSystemLibrary_LineTraceMultiForObjects final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ObjectTypes; // 0x0038(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0050(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutHits; // 0x0068(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_79[0x3]; // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x007C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x008C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x009C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00A0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_LineTraceMultiForObjects; - -// Function Engine.KismetSystemLibrary.LineTraceSingle -// 0x0180 (0x0180 - 0x0000) -struct KismetSystemLibrary_LineTraceSingle final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETraceTypeQuery TraceChannel; // 0x0038(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0039(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0040(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult OutHit; // 0x0058(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0150(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_151[0x3]; // 0x0151(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x0154(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x0164(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x0174(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0178(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_179[0x7]; // 0x0179(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_LineTraceSingle; - -// Function Engine.KismetSystemLibrary.LineTraceSingleByProfile -// 0x0188 (0x0188 - 0x0000) -struct KismetSystemLibrary_LineTraceSingleByProfile final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ProfileName; // 0x0038(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0040(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0048(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult OutHit; // 0x0060(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0158(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_159[0x3]; // 0x0159(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x015C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x016C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x017C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0180(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_181[0x7]; // 0x0181(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_LineTraceSingleByProfile; - -// Function Engine.KismetSystemLibrary.LineTraceSingleForObjects -// 0x0190 (0x0190 - 0x0000) -struct KismetSystemLibrary_LineTraceSingleForObjects final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ObjectTypes; // 0x0038(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0050(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult OutHit; // 0x0068(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0160(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_161[0x3]; // 0x0161(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x0164(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x0174(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x0184(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0188(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_189[0x7]; // 0x0189(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_LineTraceSingleForObjects; - -// Function Engine.KismetSystemLibrary.LoadAsset -// 0x0058 (0x0058 - 0x0000) -struct KismetSystemLibrary_LoadAsset final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr Asset; // 0x0008(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate OnLoaded; // 0x0030(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLatentActionInfo LatentInfo; // 0x0040(0x0018)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_LoadAsset; - -// Function Engine.KismetSystemLibrary.LoadAsset_Blocking -// 0x0030 (0x0030 - 0x0000) -struct KismetSystemLibrary_LoadAsset_Blocking final -{ -public: - TSoftObjectPtr Asset; // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_LoadAsset_Blocking; - -// Function Engine.KismetSystemLibrary.LoadAssetClass -// 0x0058 (0x0058 - 0x0000) -struct KismetSystemLibrary_LoadAssetClass final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftClassPtr AssetClass; // 0x0008(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate Loaded)> OnLoaded; // 0x0030(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLatentActionInfo LatentInfo; // 0x0040(0x0018)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_LoadAssetClass; - -// Function Engine.KismetSystemLibrary.LoadClassAsset_Blocking -// 0x0030 (0x0030 - 0x0000) -struct KismetSystemLibrary_LoadClassAsset_Blocking final -{ -public: - TSoftClassPtr AssetClass; // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UClass* ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_LoadClassAsset_Blocking; - -// Function Engine.KismetSystemLibrary.LoadInterstitialAd -// 0x0004 (0x0004 - 0x0000) -struct KismetSystemLibrary_LoadInterstitialAd final -{ -public: - int32 AdIdIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_LoadInterstitialAd; - -// Function Engine.KismetSystemLibrary.LogString -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_LogString final -{ -public: - class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPrintToLog; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_LogString; - -// Function Engine.KismetSystemLibrary.MakeARFilter -// 0x0248 (0x0248 - 0x0000) -struct KismetSystemLibrary_MakeARFilter final -{ -public: - TArray PackageNames; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray PackagePaths; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray SoftObjectPaths; // 0x0020(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray ClassPaths; // 0x0030(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TSet RecursiveClassPathsExclusionSet; // 0x0040(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - TArray ClassNames; // 0x0090(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) - TSet RecursiveClassesExclusionSet; // 0x00A0(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) - bool bRecursivePaths; // 0x00F0(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRecursiveClasses; // 0x00F1(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeOnlyOnDiskAssets; // 0x00F2(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F3[0x5]; // 0x00F3(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FARFilter ReturnValue; // 0x00F8(0x0150)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_MakeARFilter; - -// Function Engine.KismetSystemLibrary.MakeLiteralBool -// 0x0002 (0x0002 - 0x0000) -struct KismetSystemLibrary_MakeLiteralBool final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_MakeLiteralBool; - -// Function Engine.KismetSystemLibrary.MakeLiteralByte -// 0x0002 (0x0002 - 0x0000) -struct KismetSystemLibrary_MakeLiteralByte final -{ -public: - uint8 Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_MakeLiteralByte; - -// Function Engine.KismetSystemLibrary.MakeLiteralDouble -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_MakeLiteralDouble final -{ -public: - double Value; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_MakeLiteralDouble; - -// Function Engine.KismetSystemLibrary.MakeLiteralInt -// 0x0008 (0x0008 - 0x0000) -struct KismetSystemLibrary_MakeLiteralInt final -{ -public: - int32 Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_MakeLiteralInt; - -// Function Engine.KismetSystemLibrary.MakeLiteralInt64 -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_MakeLiteralInt64 final -{ -public: - int64 Value; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_MakeLiteralInt64; - -// Function Engine.KismetSystemLibrary.MakeLiteralName -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_MakeLiteralName final -{ -public: - class FName Value; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_MakeLiteralName; - -// Function Engine.KismetSystemLibrary.MakeLiteralString -// 0x0020 (0x0020 - 0x0000) -struct KismetSystemLibrary_MakeLiteralString final -{ -public: - class FString Value; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_MakeLiteralString; - -// Function Engine.KismetSystemLibrary.MakeLiteralText -// 0x0020 (0x0020 - 0x0000) -struct KismetSystemLibrary_MakeLiteralText final -{ -public: - class FText Value; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_MakeLiteralText; - -// Function Engine.KismetSystemLibrary.MakeSoftClassPath -// 0x0030 (0x0030 - 0x0000) -struct KismetSystemLibrary_MakeSoftClassPath final -{ -public: - class FString PathString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath ReturnValue; // 0x0010(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_MakeSoftClassPath; - -// Function Engine.KismetSystemLibrary.MakeSoftObjectPath -// 0x0030 (0x0030 - 0x0000) -struct KismetSystemLibrary_MakeSoftObjectPath final -{ -public: - class FString PathString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ReturnValue; // 0x0010(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_MakeSoftObjectPath; - -// Function Engine.KismetSystemLibrary.MakeTopLevelAssetPath -// 0x0030 (0x0030 - 0x0000) -struct KismetSystemLibrary_MakeTopLevelAssetPath final -{ -public: - class FString PackageName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString AssetName; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTopLevelAssetPath ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_MakeTopLevelAssetPath; - -// Function Engine.KismetSystemLibrary.MoveComponentTo -// 0x0060 (0x0060 - 0x0000) -struct KismetSystemLibrary_MoveComponentTo final -{ -public: - class USceneComponent* Component; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector TargetRelativeLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator TargetRelativeRotation; // 0x0020(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bEaseOut; // 0x0038(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEaseIn; // 0x0039(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x2]; // 0x003A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float OverTime; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForceShortestRotationPath; // 0x0040(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMoveComponentAction MoveAction; // 0x0041(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_42[0x6]; // 0x0042(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLatentActionInfo LatentInfo; // 0x0048(0x0018)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_MoveComponentTo; - -// Function Engine.KismetSystemLibrary.NormalizeFilename -// 0x0020 (0x0020 - 0x0000) -struct KismetSystemLibrary_NormalizeFilename final -{ -public: - class FString InFilename; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_NormalizeFilename; - -// Function Engine.KismetSystemLibrary.NotEqual_PrimaryAssetId -// 0x0024 (0x0024 - 0x0000) -struct KismetSystemLibrary_NotEqual_PrimaryAssetId final -{ -public: - struct FPrimaryAssetId A; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPrimaryAssetId B; // 0x0010(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_NotEqual_PrimaryAssetId; - -// Function Engine.KismetSystemLibrary.NotEqual_PrimaryAssetType -// 0x0014 (0x0014 - 0x0000) -struct KismetSystemLibrary_NotEqual_PrimaryAssetType final -{ -public: - struct FPrimaryAssetType A; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPrimaryAssetType B; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_NotEqual_PrimaryAssetType; - -// Function Engine.KismetSystemLibrary.NotEqual_SoftClassReference -// 0x0058 (0x0058 - 0x0000) -struct KismetSystemLibrary_NotEqual_SoftClassReference final -{ -public: - TSoftClassPtr A; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftClassPtr B; // 0x0028(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0050(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_NotEqual_SoftClassReference; - -// Function Engine.KismetSystemLibrary.NotEqual_SoftObjectReference -// 0x0058 (0x0058 - 0x0000) -struct KismetSystemLibrary_NotEqual_SoftObjectReference final -{ -public: - TSoftObjectPtr A; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr B; // 0x0028(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0050(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_NotEqual_SoftObjectReference; - -// Function Engine.KismetSystemLibrary.ParseCommandLine -// 0x0080 (0x0080 - 0x0000) -struct KismetSystemLibrary_ParseCommandLine final -{ -public: - class FString InCmdLine; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutTokens; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - TArray OutSwitches; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - TMap OutParams; // 0x0030(0x0050)(Parm, OutParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_ParseCommandLine; - -// Function Engine.KismetSystemLibrary.ParseParam -// 0x0028 (0x0028 - 0x0000) -struct KismetSystemLibrary_ParseParam final -{ -public: - class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InParam; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_ParseParam; - -// Function Engine.KismetSystemLibrary.ParseParamValue -// 0x0038 (0x0038 - 0x0000) -struct KismetSystemLibrary_ParseParamValue final -{ -public: - class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InParam; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OutValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_ParseParamValue; - -// Function Engine.KismetSystemLibrary.PrintString -// 0x0038 (0x0038 - 0x0000) -struct KismetSystemLibrary_PrintString final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InString; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPrintToScreen; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPrintToLog; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TextColor; // 0x001C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Key; // 0x0030(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_PrintString; - -// Function Engine.KismetSystemLibrary.PrintText -// 0x0038 (0x0038 - 0x0000) -struct KismetSystemLibrary_PrintText final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText InText; // 0x0008(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic) - bool bPrintToScreen; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPrintToLog; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TextColor; // 0x001C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Key; // 0x0030(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_PrintText; - -// Function Engine.KismetSystemLibrary.PrintWarning -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_PrintWarning final -{ -public: - class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_PrintWarning; - -// Function Engine.KismetSystemLibrary.QuitGame -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_QuitGame final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APlayerController* SpecificPlayer; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EQuitPreference QuitPreference; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIgnorePlatformRestrictions; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_QuitGame; - -// Function Engine.KismetSystemLibrary.ResetGamepadAssignmentToController -// 0x0004 (0x0004 - 0x0000) -struct KismetSystemLibrary_ResetGamepadAssignmentToController final -{ -public: - int32 ControllerId; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_ResetGamepadAssignmentToController; - -// Function Engine.KismetSystemLibrary.RetriggerableDelay -// 0x0028 (0x0028 - 0x0000) -struct KismetSystemLibrary_RetriggerableDelay final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLatentActionInfo LatentInfo; // 0x0010(0x0018)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_RetriggerableDelay; - -// Function Engine.KismetSystemLibrary.SetBoolPropertyByName -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_SetBoolPropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Value; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetBoolPropertyByName; - -// Function Engine.KismetSystemLibrary.SetBytePropertyByName -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_SetBytePropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Value; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetBytePropertyByName; - -// Function Engine.KismetSystemLibrary.SetClassPropertyByName -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_SetClassPropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Value; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetClassPropertyByName; - -// Function Engine.KismetSystemLibrary.SetCollisionProfileNameProperty -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_SetCollisionProfileNameProperty final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FCollisionProfileName Value; // 0x0010(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetCollisionProfileNameProperty; - -// Function Engine.KismetSystemLibrary.SetColorPropertyByName -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_SetColorPropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor Value; // 0x0010(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetColorPropertyByName; - -// Function Engine.KismetSystemLibrary.SetDoublePropertyByName -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_SetDoublePropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double Value; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetDoublePropertyByName; - -// Function Engine.KismetSystemLibrary.SetFieldPathPropertyByName -// 0x0030 (0x0030 - 0x0000) -struct KismetSystemLibrary_SetFieldPathPropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TFieldPath Value; // 0x0010(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetFieldPathPropertyByName; - -// Function Engine.KismetSystemLibrary.SetGamepadsBlockDeviceFeedback -// 0x0001 (0x0001 - 0x0000) -struct KismetSystemLibrary_SetGamepadsBlockDeviceFeedback final -{ -public: - bool bBlock; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetGamepadsBlockDeviceFeedback; - -// Function Engine.KismetSystemLibrary.SetInt64PropertyByName -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_SetInt64PropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 Value; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetInt64PropertyByName; - -// Function Engine.KismetSystemLibrary.SetInterfacePropertyByName -// 0x0020 (0x0020 - 0x0000) -struct KismetSystemLibrary_SetInterfacePropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TScriptInterface Value; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetInterfacePropertyByName; - -// Function Engine.KismetSystemLibrary.SetIntPropertyByName -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_SetIntPropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Value; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetIntPropertyByName; - -// Function Engine.KismetSystemLibrary.SetLinearColorPropertyByName -// 0x0020 (0x0020 - 0x0000) -struct KismetSystemLibrary_SetLinearColorPropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Value; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetLinearColorPropertyByName; - -// Function Engine.KismetSystemLibrary.SetNamePropertyByName -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_SetNamePropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Value; // 0x0010(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetNamePropertyByName; - -// Function Engine.KismetSystemLibrary.SetObjectPropertyByName -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_SetObjectPropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* Value; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetObjectPropertyByName; - -// Function Engine.KismetSystemLibrary.SetRotatorPropertyByName -// 0x0028 (0x0028 - 0x0000) -struct KismetSystemLibrary_SetRotatorPropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Value; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetRotatorPropertyByName; - -// Function Engine.KismetSystemLibrary.SetSoftClassPropertyByName -// 0x0038 (0x0038 - 0x0000) -struct KismetSystemLibrary_SetSoftClassPropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftClassPtr Value; // 0x0010(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetSoftClassPropertyByName; - -// Function Engine.KismetSystemLibrary.SetSoftObjectPropertyByName -// 0x0038 (0x0038 - 0x0000) -struct KismetSystemLibrary_SetSoftObjectPropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr Value; // 0x0010(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetSoftObjectPropertyByName; - -// Function Engine.KismetSystemLibrary.SetStringPropertyByName -// 0x0020 (0x0020 - 0x0000) -struct KismetSystemLibrary_SetStringPropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Value; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetStringPropertyByName; - -// Function Engine.KismetSystemLibrary.SetStructurePropertyByName -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_SetStructurePropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGenericStruct Value; // 0x0010(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetStructurePropertyByName; - -// Function Engine.KismetSystemLibrary.SetSuppressViewportTransitionMessage -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_SetSuppressViewportTransitionMessage final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bState; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetSuppressViewportTransitionMessage; - -// Function Engine.KismetSystemLibrary.SetTextPropertyByName -// 0x0020 (0x0020 - 0x0000) -struct KismetSystemLibrary_SetTextPropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText Value; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetTextPropertyByName; - -// Function Engine.KismetSystemLibrary.SetTransformPropertyByName -// 0x0070 (0x0070 - 0x0000) -struct KismetSystemLibrary_SetTransformPropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform Value; // 0x0010(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetTransformPropertyByName; - -// Function Engine.KismetSystemLibrary.SetUserActivity -// 0x0018 (0x0018 - 0x0000) -struct KismetSystemLibrary_SetUserActivity final -{ -public: - struct FUserActivity UserActivity; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetUserActivity; - -// Function Engine.KismetSystemLibrary.SetVector3fPropertyByName -// 0x0020 (0x0020 - 0x0000) -struct KismetSystemLibrary_SetVector3fPropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3f Value; // 0x0010(0x000C)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetVector3fPropertyByName; - -// Function Engine.KismetSystemLibrary.SetVectorPropertyByName -// 0x0028 (0x0028 - 0x0000) -struct KismetSystemLibrary_SetVectorPropertyByName final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Value; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetVectorPropertyByName; - -// Function Engine.KismetSystemLibrary.SetVolumeButtonsHandledBySystem -// 0x0001 (0x0001 - 0x0000) -struct KismetSystemLibrary_SetVolumeButtonsHandledBySystem final -{ -public: - bool bEnabled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetVolumeButtonsHandledBySystem; - -// Function Engine.KismetSystemLibrary.SetWindowTitle -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_SetWindowTitle final -{ -public: - class FText Title; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SetWindowTitle; - -// Function Engine.KismetSystemLibrary.ShowAdBanner -// 0x0008 (0x0008 - 0x0000) -struct KismetSystemLibrary_ShowAdBanner final -{ -public: - int32 AdIdIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShowOnBottomOfScreen; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_ShowAdBanner; - -// Function Engine.KismetSystemLibrary.ShowPlatformSpecificAchievementsScreen -// 0x0008 (0x0008 - 0x0000) -struct KismetSystemLibrary_ShowPlatformSpecificAchievementsScreen final -{ -public: - const class APlayerController* SpecificPlayer; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_ShowPlatformSpecificAchievementsScreen; - -// Function Engine.KismetSystemLibrary.ShowPlatformSpecificLeaderboardScreen -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_ShowPlatformSpecificLeaderboardScreen final -{ -public: - class FString CategoryName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_ShowPlatformSpecificLeaderboardScreen; - -// Function Engine.KismetSystemLibrary.SnapshotObject -// 0x0008 (0x0008 - 0x0000) -struct KismetSystemLibrary_SnapshotObject final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SnapshotObject; - -// Function Engine.KismetSystemLibrary.SphereOverlapActors -// 0x0068 (0x0068 - 0x0000) -struct KismetSystemLibrary_SphereOverlapActors final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SpherePos; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SphereRadius; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ObjectTypes; // 0x0028(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - class UClass* ActorClassFilter; // 0x0038(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ActorsToIgnore; // 0x0040(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray OutActors; // 0x0050(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0060(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SphereOverlapActors; - -// Function Engine.KismetSystemLibrary.SphereOverlapComponents -// 0x0068 (0x0068 - 0x0000) -struct KismetSystemLibrary_SphereOverlapComponents final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SpherePos; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SphereRadius; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ObjectTypes; // 0x0028(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - class UClass* ComponentClassFilter; // 0x0038(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ActorsToIgnore; // 0x0040(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray OutComponents; // 0x0050(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0060(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SphereOverlapComponents; - -// Function Engine.KismetSystemLibrary.SphereTraceMulti -// 0x0098 (0x0098 - 0x0000) -struct KismetSystemLibrary_SphereTraceMulti final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETraceTypeQuery TraceChannel; // 0x003C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x003D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0040(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutHits; // 0x0058(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x006C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x007C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x008C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0090(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SphereTraceMulti; - -// Function Engine.KismetSystemLibrary.SphereTraceMultiByProfile -// 0x00A0 (0x00A0 - 0x0000) -struct KismetSystemLibrary_SphereTraceMultiByProfile final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ProfileName; // 0x003C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0044(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0048(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutHits; // 0x0060(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x0074(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x0084(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x0094(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0098(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SphereTraceMultiByProfile; - -// Function Engine.KismetSystemLibrary.SphereTraceMultiForObjects -// 0x00B0 (0x00B0 - 0x0000) -struct KismetSystemLibrary_SphereTraceMultiForObjects final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ObjectTypes; // 0x0040(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0058(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutHits; // 0x0070(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x0084(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x0094(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x00A4(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00A8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SphereTraceMultiForObjects; - -// Function Engine.KismetSystemLibrary.SphereTraceSingle -// 0x0180 (0x0180 - 0x0000) -struct KismetSystemLibrary_SphereTraceSingle final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETraceTypeQuery TraceChannel; // 0x003C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x003D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0040(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult OutHit; // 0x0058(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0150(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_151[0x3]; // 0x0151(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x0154(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x0164(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x0174(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0178(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_179[0x7]; // 0x0179(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SphereTraceSingle; - -// Function Engine.KismetSystemLibrary.SphereTraceSingleByProfile -// 0x0188 (0x0188 - 0x0000) -struct KismetSystemLibrary_SphereTraceSingleByProfile final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ProfileName; // 0x003C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0044(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0048(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult OutHit; // 0x0060(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0158(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_159[0x3]; // 0x0159(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x015C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x016C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x017C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0180(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_181[0x7]; // 0x0181(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SphereTraceSingleByProfile; - -// Function Engine.KismetSystemLibrary.SphereTraceSingleForObjects -// 0x0198 (0x0198 - 0x0000) -struct KismetSystemLibrary_SphereTraceSingleForObjects final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ObjectTypes; // 0x0040(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0058(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult OutHit; // 0x0070(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0168(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_169[0x3]; // 0x0169(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x016C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x017C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x018C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0190(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_191[0x7]; // 0x0191(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_SphereTraceSingleForObjects; - -// Function Engine.KismetSystemLibrary.TransactObject -// 0x0008 (0x0008 - 0x0000) -struct KismetSystemLibrary_TransactObject final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_TransactObject; - -// Function Engine.KismetSystemLibrary.UnloadPrimaryAsset -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_UnloadPrimaryAsset final -{ -public: - struct FPrimaryAssetId PrimaryAssetId; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_UnloadPrimaryAsset; - -// Function Engine.KismetSystemLibrary.UnloadPrimaryAssetList -// 0x0010 (0x0010 - 0x0000) -struct KismetSystemLibrary_UnloadPrimaryAssetList final -{ -public: - TArray PrimaryAssetIdList; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_KismetSystemLibrary_UnloadPrimaryAssetList; - -// Function Engine.BlueprintPlatformLibrary.CancelLocalNotification -// 0x0010 (0x0010 - 0x0000) -struct BlueprintPlatformLibrary_CancelLocalNotification final -{ -public: - class FString ActivationEvent; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPlatformLibrary_CancelLocalNotification; - -// Function Engine.BlueprintPlatformLibrary.CancelLocalNotificationById -// 0x0004 (0x0004 - 0x0000) -struct BlueprintPlatformLibrary_CancelLocalNotificationById final -{ -public: - int32 NotificationId; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPlatformLibrary_CancelLocalNotificationById; - -// Function Engine.BlueprintPlatformLibrary.GetAllowedDeviceOrientation -// 0x0001 (0x0001 - 0x0000) -struct BlueprintPlatformLibrary_GetAllowedDeviceOrientation final -{ -public: - EScreenOrientation ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPlatformLibrary_GetAllowedDeviceOrientation; - -// Function Engine.BlueprintPlatformLibrary.GetDeviceOrientation -// 0x0001 (0x0001 - 0x0000) -struct BlueprintPlatformLibrary_GetDeviceOrientation final -{ -public: - EScreenOrientation ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPlatformLibrary_GetDeviceOrientation; - -// Function Engine.BlueprintPlatformLibrary.GetLaunchNotification -// 0x0020 (0x0020 - 0x0000) -struct BlueprintPlatformLibrary_GetLaunchNotification final -{ -public: - bool NotificationLaunchedApp; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ActivationEvent; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FireDate; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintPlatformLibrary_GetLaunchNotification; - -// Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationAtTime -// 0x0058 (0x0058 - 0x0000) -struct BlueprintPlatformLibrary_ScheduleLocalNotificationAtTime final -{ -public: - struct FDateTime FireDateTime; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool LocalTime; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText Title; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FText Body; // 0x0020(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FText Action; // 0x0030(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FString ActivationEvent; // 0x0040(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0050(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintPlatformLibrary_ScheduleLocalNotificationAtTime; - -// Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationBadgeAtTime -// 0x0028 (0x0028 - 0x0000) -struct BlueprintPlatformLibrary_ScheduleLocalNotificationBadgeAtTime final -{ -public: - struct FDateTime FireDateTime; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool LocalTime; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ActivationEvent; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintPlatformLibrary_ScheduleLocalNotificationBadgeAtTime; - -// Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationBadgeFromNow -// 0x0018 (0x0018 - 0x0000) -struct BlueprintPlatformLibrary_ScheduleLocalNotificationBadgeFromNow final -{ -public: - int32 inSecondsFromNow; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ActivationEvent; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPlatformLibrary_ScheduleLocalNotificationBadgeFromNow; - -// Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationFromNow -// 0x0050 (0x0050 - 0x0000) -struct BlueprintPlatformLibrary_ScheduleLocalNotificationFromNow final -{ -public: - int32 inSecondsFromNow; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FText Title; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FText Body; // 0x0018(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FText Action; // 0x0028(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FString ActivationEvent; // 0x0038(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0048(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_BlueprintPlatformLibrary_ScheduleLocalNotificationFromNow; - -// Function Engine.BlueprintPlatformLibrary.SetAllowedDeviceOrientation -// 0x0001 (0x0001 - 0x0000) -struct BlueprintPlatformLibrary_SetAllowedDeviceOrientation final -{ -public: - EScreenOrientation NewAllowedDeviceOrientation; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintPlatformLibrary_SetAllowedDeviceOrientation; - -// Function Engine.BlueprintTypeConversions.ConvertArrayType -// 0x0020 (0x0020 - 0x0000) -struct BlueprintTypeConversions_ConvertArrayType final -{ -public: - TArray inArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintTypeConversions_ConvertArrayType; - -// Function Engine.BlueprintTypeConversions.ConvertFBox2dToFBox2f -// 0x0008 (0x0008 - 0x0000) -struct BlueprintTypeConversions_ConvertFBox2dToFBox2f final -{ -public: - int32 InFromData; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintTypeConversions_ConvertFBox2dToFBox2f; - -// Function Engine.BlueprintTypeConversions.ConvertFBox2fToFBox2d -// 0x0008 (0x0008 - 0x0000) -struct BlueprintTypeConversions_ConvertFBox2fToFBox2d final -{ -public: - int32 InFromData; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintTypeConversions_ConvertFBox2fToFBox2d; - -// Function Engine.BlueprintTypeConversions.ConvertFMatrix44dToFMatrix44f -// 0x0008 (0x0008 - 0x0000) -struct BlueprintTypeConversions_ConvertFMatrix44dToFMatrix44f final -{ -public: - int32 InFromData; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintTypeConversions_ConvertFMatrix44dToFMatrix44f; - -// Function Engine.BlueprintTypeConversions.ConvertFMatrix44fToFMatrix44d -// 0x0008 (0x0008 - 0x0000) -struct BlueprintTypeConversions_ConvertFMatrix44fToFMatrix44d final -{ -public: - int32 InFromData; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintTypeConversions_ConvertFMatrix44fToFMatrix44d; - -// Function Engine.BlueprintTypeConversions.ConvertFPlane4dToFPlane4f -// 0x0008 (0x0008 - 0x0000) -struct BlueprintTypeConversions_ConvertFPlane4dToFPlane4f final -{ -public: - int32 InFromData; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintTypeConversions_ConvertFPlane4dToFPlane4f; - -// Function Engine.BlueprintTypeConversions.ConvertFPlane4fToFPlane4d -// 0x0008 (0x0008 - 0x0000) -struct BlueprintTypeConversions_ConvertFPlane4fToFPlane4d final -{ -public: - int32 InFromData; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintTypeConversions_ConvertFPlane4fToFPlane4d; - -// Function Engine.BlueprintTypeConversions.ConvertFQuat4dToFQuat4f -// 0x0008 (0x0008 - 0x0000) -struct BlueprintTypeConversions_ConvertFQuat4dToFQuat4f final -{ -public: - int32 InFromData; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintTypeConversions_ConvertFQuat4dToFQuat4f; - -// Function Engine.BlueprintTypeConversions.ConvertFQuat4fToFQuat4d -// 0x0008 (0x0008 - 0x0000) -struct BlueprintTypeConversions_ConvertFQuat4fToFQuat4d final -{ -public: - int32 InFromData; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintTypeConversions_ConvertFQuat4fToFQuat4d; - -// Function Engine.BlueprintTypeConversions.ConvertFRotator3dToFRotator3f -// 0x0008 (0x0008 - 0x0000) -struct BlueprintTypeConversions_ConvertFRotator3dToFRotator3f final -{ -public: - int32 InFromData; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintTypeConversions_ConvertFRotator3dToFRotator3f; - -// Function Engine.BlueprintTypeConversions.ConvertFRotator3fToFRotator3d -// 0x0008 (0x0008 - 0x0000) -struct BlueprintTypeConversions_ConvertFRotator3fToFRotator3d final -{ -public: - int32 InFromData; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintTypeConversions_ConvertFRotator3fToFRotator3d; - -// Function Engine.BlueprintTypeConversions.ConvertFTransform3dToFTransform3f -// 0x0008 (0x0008 - 0x0000) -struct BlueprintTypeConversions_ConvertFTransform3dToFTransform3f final -{ -public: - int32 InFromData; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintTypeConversions_ConvertFTransform3dToFTransform3f; - -// Function Engine.BlueprintTypeConversions.ConvertFTransform3fToFTransform3d -// 0x0008 (0x0008 - 0x0000) -struct BlueprintTypeConversions_ConvertFTransform3fToFTransform3d final -{ -public: - int32 InFromData; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintTypeConversions_ConvertFTransform3fToFTransform3d; - -// Function Engine.BlueprintTypeConversions.ConvertFVector2dToFVector2f -// 0x0008 (0x0008 - 0x0000) -struct BlueprintTypeConversions_ConvertFVector2dToFVector2f final -{ -public: - int32 InFromData; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintTypeConversions_ConvertFVector2dToFVector2f; - -// Function Engine.BlueprintTypeConversions.ConvertFVector2fToFVector2d -// 0x0008 (0x0008 - 0x0000) -struct BlueprintTypeConversions_ConvertFVector2fToFVector2d final -{ -public: - int32 InFromData; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintTypeConversions_ConvertFVector2fToFVector2d; - -// Function Engine.BlueprintTypeConversions.ConvertFVector3dToFVector3f -// 0x0008 (0x0008 - 0x0000) -struct BlueprintTypeConversions_ConvertFVector3dToFVector3f final -{ -public: - int32 InFromData; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintTypeConversions_ConvertFVector3dToFVector3f; - -// Function Engine.BlueprintTypeConversions.ConvertFVector3fToFVector3d -// 0x0008 (0x0008 - 0x0000) -struct BlueprintTypeConversions_ConvertFVector3fToFVector3d final -{ -public: - int32 InFromData; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintTypeConversions_ConvertFVector3fToFVector3d; - -// Function Engine.BlueprintTypeConversions.ConvertFVector4dToFVector4f -// 0x0008 (0x0008 - 0x0000) -struct BlueprintTypeConversions_ConvertFVector4dToFVector4f final -{ -public: - int32 InFromData; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintTypeConversions_ConvertFVector4dToFVector4f; - -// Function Engine.BlueprintTypeConversions.ConvertFVector4fToFVector4d -// 0x0008 (0x0008 - 0x0000) -struct BlueprintTypeConversions_ConvertFVector4fToFVector4d final -{ -public: - int32 InFromData; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintTypeConversions_ConvertFVector4fToFVector4d; - -// Function Engine.BlueprintTypeConversions.ConvertMapType -// 0x00A0 (0x00A0 - 0x0000) -struct BlueprintTypeConversions_ConvertMapType final -{ -public: - TMap InMap; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - TMap ReturnValue; // 0x0050(0x0050)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintTypeConversions_ConvertMapType; - -// Function Engine.BlueprintTypeConversions.ConvertSetType -// 0x00A0 (0x00A0 - 0x0000) -struct BlueprintTypeConversions_ConvertSetType final -{ -public: - TSet Inset; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - TSet ReturnValue; // 0x0050(0x0050)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BlueprintTypeConversions_ConvertSetType; - -// Function Engine.LevelInstanceInterface.SetWorldAsset -// 0x0030 (0x0030 - 0x0000) -struct LevelInstanceInterface_SetWorldAsset final -{ -public: - TSoftObjectPtr WorldAsset; // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_LevelInstanceInterface_SetWorldAsset; - -// Function Engine.LevelInstanceInterface.GetLoadedLevel -// 0x0008 (0x0008 - 0x0000) -struct LevelInstanceInterface_GetLoadedLevel final -{ -public: - class ULevel* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LevelInstanceInterface_GetLoadedLevel; - -// Function Engine.LevelInstanceInterface.GetWorldAsset -// 0x0028 (0x0028 - 0x0000) -struct LevelInstanceInterface_GetWorldAsset final -{ -public: - TSoftObjectPtr ReturnValue; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LevelInstanceInterface_GetWorldAsset; - -// Function Engine.LevelInstanceInterface.IsLoaded -// 0x0001 (0x0001 - 0x0000) -struct LevelInstanceInterface_IsLoaded final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LevelInstanceInterface_IsLoaded; - -// Function Engine.LevelScriptActor.RemoteEvent -// 0x000C (0x000C - 0x0000) -struct LevelScriptActor_RemoteEvent final -{ -public: - class FName EventName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_LevelScriptActor_RemoteEvent; - -// Function Engine.LevelScriptActor.SetCinematicMode -// 0x0005 (0x0005 - 0x0000) -struct LevelScriptActor_SetCinematicMode final -{ -public: - bool bCinematicMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHidePlayer; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAffectsHUD; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAffectsMovement; // 0x0003(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAffectsTurning; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LevelScriptActor_SetCinematicMode; - -// Function Engine.LevelScriptActor.WorldOriginLocationChanged -// 0x0018 (0x0018 - 0x0000) -struct LevelScriptActor_WorldOriginLocationChanged final -{ -public: - struct FIntVector OldOriginLocation; // 0x0000(0x000C)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntVector NewOriginLocation; // 0x000C(0x000C)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LevelScriptActor_WorldOriginLocationChanged; - -// Function Engine.LightWeightInstanceManager.OnSpawnedActorDestroyed -// 0x0008 (0x0008 - 0x0000) -struct LightWeightInstanceManager_OnSpawnedActorDestroyed final -{ -public: - class AActor* DestroyedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_LightWeightInstanceManager_OnSpawnedActorDestroyed; - -// Function Engine.LODActor.OnSubActorEndPlay -// 0x0010 (0x0010 - 0x0000) -struct LODActor_OnSubActorEndPlay final -{ -public: - class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEndPlayReason Reason; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_LODActor_OnSubActorEndPlay; - -// Function Engine.MaterialInstanceDynamic.CopyInterpParameters -// 0x0008 (0x0008 - 0x0000) -struct MaterialInstanceDynamic_CopyInterpParameters final -{ -public: - class UMaterialInstance* Source; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInstanceDynamic_CopyInterpParameters; - -// Function Engine.MaterialInstanceDynamic.CopyParameterOverrides -// 0x0008 (0x0008 - 0x0000) -struct MaterialInstanceDynamic_CopyParameterOverrides final -{ -public: - class UMaterialInstance* MaterialInstance; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInstanceDynamic_CopyParameterOverrides; - -// Function Engine.MaterialInstanceDynamic.InitializeScalarParameterAndGetIndex -// 0x0014 (0x0014 - 0x0000) -struct MaterialInstanceDynamic_InitializeScalarParameterAndGetIndex final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OutParameterIndex; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_MaterialInstanceDynamic_InitializeScalarParameterAndGetIndex; - -// Function Engine.MaterialInstanceDynamic.K2_CopyMaterialInstanceParameters -// 0x0010 (0x0010 - 0x0000) -struct MaterialInstanceDynamic_K2_CopyMaterialInstanceParameters final -{ -public: - class UMaterialInterface* Source; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bQuickParametersOnly; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_MaterialInstanceDynamic_K2_CopyMaterialInstanceParameters; - -// Function Engine.MaterialInstanceDynamic.K2_GetScalarParameterValue -// 0x000C (0x000C - 0x0000) -struct MaterialInstanceDynamic_K2_GetScalarParameterValue final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInstanceDynamic_K2_GetScalarParameterValue; - -// Function Engine.MaterialInstanceDynamic.K2_GetScalarParameterValueByInfo -// 0x0014 (0x0014 - 0x0000) -struct MaterialInstanceDynamic_K2_GetScalarParameterValueByInfo final -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInstanceDynamic_K2_GetScalarParameterValueByInfo; - -// Function Engine.MaterialInstanceDynamic.K2_GetTextureParameterValue -// 0x0010 (0x0010 - 0x0000) -struct MaterialInstanceDynamic_K2_GetTextureParameterValue final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInstanceDynamic_K2_GetTextureParameterValue; - -// Function Engine.MaterialInstanceDynamic.K2_GetTextureParameterValueByInfo -// 0x0018 (0x0018 - 0x0000) -struct MaterialInstanceDynamic_K2_GetTextureParameterValueByInfo final -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInstanceDynamic_K2_GetTextureParameterValueByInfo; - -// Function Engine.MaterialInstanceDynamic.K2_GetVectorParameterValue -// 0x0018 (0x0018 - 0x0000) -struct MaterialInstanceDynamic_K2_GetVectorParameterValue final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInstanceDynamic_K2_GetVectorParameterValue; - -// Function Engine.MaterialInstanceDynamic.K2_GetVectorParameterValueByInfo -// 0x0020 (0x0020 - 0x0000) -struct MaterialInstanceDynamic_K2_GetVectorParameterValueByInfo final -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInstanceDynamic_K2_GetVectorParameterValueByInfo; - -// Function Engine.MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams -// 0x0018 (0x0018 - 0x0000) -struct MaterialInstanceDynamic_K2_InterpolateMaterialInstanceParams final -{ -public: - class UMaterialInstance* SourceA; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInstance* SourceB; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Alpha; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_MaterialInstanceDynamic_K2_InterpolateMaterialInstanceParams; - -// Function Engine.MaterialInstanceDynamic.SetDoubleVectorParameterValue -// 0x0030 (0x0030 - 0x0000) -struct MaterialInstanceDynamic_SetDoubleVectorParameterValue final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector4 Value; // 0x0010(0x0020)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInstanceDynamic_SetDoubleVectorParameterValue; - -// Function Engine.MaterialInstanceDynamic.SetRuntimeVirtualTextureParameterValue -// 0x0010 (0x0010 - 0x0000) -struct MaterialInstanceDynamic_SetRuntimeVirtualTextureParameterValue final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class URuntimeVirtualTexture* Value; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInstanceDynamic_SetRuntimeVirtualTextureParameterValue; - -// Function Engine.MaterialInstanceDynamic.SetRuntimeVirtualTextureParameterValueByInfo -// 0x0018 (0x0018 - 0x0000) -struct MaterialInstanceDynamic_SetRuntimeVirtualTextureParameterValueByInfo final -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class URuntimeVirtualTexture* Value; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInstanceDynamic_SetRuntimeVirtualTextureParameterValueByInfo; - -// Function Engine.MaterialInstanceDynamic.SetScalarParameterByIndex -// 0x000C (0x000C - 0x0000) -struct MaterialInstanceDynamic_SetScalarParameterByIndex final -{ -public: - int32 ParameterIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_MaterialInstanceDynamic_SetScalarParameterByIndex; - -// Function Engine.MaterialInstanceDynamic.SetScalarParameterValue -// 0x000C (0x000C - 0x0000) -struct MaterialInstanceDynamic_SetScalarParameterValue final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInstanceDynamic_SetScalarParameterValue; - -// Function Engine.MaterialInstanceDynamic.SetScalarParameterValueByInfo -// 0x0014 (0x0014 - 0x0000) -struct MaterialInstanceDynamic_SetScalarParameterValueByInfo final -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInstanceDynamic_SetScalarParameterValueByInfo; - -// Function Engine.MaterialInstanceDynamic.SetSparseVolumeTextureParameterValue -// 0x0010 (0x0010 - 0x0000) -struct MaterialInstanceDynamic_SetSparseVolumeTextureParameterValue final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USparseVolumeTexture* Value; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInstanceDynamic_SetSparseVolumeTextureParameterValue; - -// Function Engine.MaterialInstanceDynamic.SetTextureParameterValue -// 0x0010 (0x0010 - 0x0000) -struct MaterialInstanceDynamic_SetTextureParameterValue final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* Value; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInstanceDynamic_SetTextureParameterValue; - -// Function Engine.MaterialInstanceDynamic.SetTextureParameterValueByInfo -// 0x0018 (0x0018 - 0x0000) -struct MaterialInstanceDynamic_SetTextureParameterValueByInfo final -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* Value; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInstanceDynamic_SetTextureParameterValueByInfo; - -// Function Engine.MaterialInstanceDynamic.SetVectorParameterValue -// 0x0018 (0x0018 - 0x0000) -struct MaterialInstanceDynamic_SetVectorParameterValue final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Value; // 0x0008(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInstanceDynamic_SetVectorParameterValue; - -// Function Engine.MaterialInstanceDynamic.SetVectorParameterValueByInfo -// 0x0020 (0x0020 - 0x0000) -struct MaterialInstanceDynamic_SetVectorParameterValueByInfo final -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Value; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MaterialInstanceDynamic_SetVectorParameterValueByInfo; - -// Function Engine.Canvas.K2_Deproject -// 0x0040 (0x0040 - 0x0000) -struct Canvas_K2_Deproject final -{ -public: - struct FVector2D ScreenPosition; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector WorldOrigin; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector WorldDirection; // 0x0028(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Canvas_K2_Deproject; - -// Function Engine.Canvas.K2_DrawBorder -// 0x00C8 (0x00C8 - 0x0000) -struct Canvas_K2_DrawBorder final -{ -public: - class UTexture* BorderTexture; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* BackgroundTexture; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* LeftBorderTexture; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* RightBorderTexture; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* TopBorderTexture; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* BottomBorderTexture; // 0x0028(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ScreenPosition; // 0x0030(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ScreenSize; // 0x0040(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D CoordinatePosition; // 0x0050(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D CoordinateSize; // 0x0060(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor RenderColor; // 0x0070(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D BorderScale; // 0x0080(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D BackgroundScale; // 0x0090(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Rotation; // 0x00A0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D PivotPoint; // 0x00A8(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D CornerSize; // 0x00B8(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Canvas_K2_DrawBorder; - -// Function Engine.Canvas.K2_DrawBox -// 0x0038 (0x0038 - 0x0000) -struct Canvas_K2_DrawBox final -{ -public: - struct FVector2D ScreenPosition; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ScreenSize; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Thickness; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor RenderColor; // 0x0024(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Canvas_K2_DrawBox; - -// Function Engine.Canvas.K2_DrawLine -// 0x0038 (0x0038 - 0x0000) -struct Canvas_K2_DrawLine final -{ -public: - struct FVector2D ScreenPositionA; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ScreenPositionB; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Thickness; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor RenderColor; // 0x0024(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Canvas_K2_DrawLine; - -// Function Engine.Canvas.K2_DrawMaterial -// 0x0060 (0x0060 - 0x0000) -struct Canvas_K2_DrawMaterial final -{ -public: - class UMaterialInterface* RenderMaterial; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ScreenPosition; // 0x0008(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ScreenSize; // 0x0018(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D CoordinatePosition; // 0x0028(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D CoordinateSize; // 0x0038(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Rotation; // 0x0048(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D PivotPoint; // 0x0050(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Canvas_K2_DrawMaterial; - -// Function Engine.Canvas.K2_DrawMaterialTriangle -// 0x0018 (0x0018 - 0x0000) -struct Canvas_K2_DrawMaterialTriangle final -{ -public: - class UMaterialInterface* RenderMaterial; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Triangles; // 0x0008(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Canvas_K2_DrawMaterialTriangle; - -// Function Engine.Canvas.K2_DrawPolygon -// 0x0040 (0x0040 - 0x0000) -struct Canvas_K2_DrawPolygon final -{ -public: - class UTexture* RenderTexture; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ScreenPosition; // 0x0008(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D Radius; // 0x0018(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumberOfSides; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor RenderColor; // 0x002C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Canvas_K2_DrawPolygon; - -// Function Engine.Canvas.K2_DrawText -// 0x0088 (0x0088 - 0x0000) -struct Canvas_K2_DrawText final -{ -public: - class UFont* RenderFont; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString RenderText; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ScreenPosition; // 0x0018(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D Scale; // 0x0028(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor RenderColor; // 0x0038(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Kerning; // 0x0048(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ShadowColor; // 0x004C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D ShadowOffset; // 0x0060(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCentreX; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCentreY; // 0x0071(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOutlined; // 0x0072(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_73[0x1]; // 0x0073(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor OutlineColor; // 0x0074(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Canvas_K2_DrawText; - -// Function Engine.Canvas.K2_DrawTexture -// 0x0070 (0x0070 - 0x0000) -struct Canvas_K2_DrawTexture final -{ -public: - class UTexture* RenderTexture; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ScreenPosition; // 0x0008(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ScreenSize; // 0x0018(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D CoordinatePosition; // 0x0028(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D CoordinateSize; // 0x0038(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor RenderColor; // 0x0048(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBlendMode BlendMode; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Rotation; // 0x005C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D PivotPoint; // 0x0060(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Canvas_K2_DrawTexture; - -// Function Engine.Canvas.K2_DrawTriangle -// 0x0018 (0x0018 - 0x0000) -struct Canvas_K2_DrawTriangle final -{ -public: - class UTexture* RenderTexture; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Triangles; // 0x0008(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Canvas_K2_DrawTriangle; - -// Function Engine.Canvas.K2_Project -// 0x0030 (0x0030 - 0x0000) -struct Canvas_K2_Project final -{ -public: - struct FVector WorldLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Canvas_K2_Project; - -// Function Engine.Canvas.K2_StrLen -// 0x0028 (0x0028 - 0x0000) -struct Canvas_K2_StrLen final -{ -public: - class UFont* RenderFont; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString RenderText; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Canvas_K2_StrLen; - -// Function Engine.Canvas.K2_TextSize -// 0x0038 (0x0038 - 0x0000) -struct Canvas_K2_TextSize final -{ -public: - class UFont* RenderFont; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString RenderText; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D Scale; // 0x0018(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Canvas_K2_TextSize; - -// Function Engine.MeshVertexPainterKismetLibrary.PaintVerticesLerpAlongAxis -// 0x0030 (0x0030 - 0x0000) -struct MeshVertexPainterKismetLibrary_PaintVerticesLerpAlongAxis final -{ -public: - class UStaticMeshComponent* StaticMeshComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor StartColor; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor EndColor; // 0x0018(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVertexPaintAxis Axis; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bConvertToSRGB; // 0x0029(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_MeshVertexPainterKismetLibrary_PaintVerticesLerpAlongAxis; - -// Function Engine.MeshVertexPainterKismetLibrary.PaintVerticesSingleColor -// 0x0020 (0x0020 - 0x0000) -struct MeshVertexPainterKismetLibrary_PaintVerticesSingleColor final -{ -public: - class UStaticMeshComponent* StaticMeshComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor FillColor; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bConvertToSRGB; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_MeshVertexPainterKismetLibrary_PaintVerticesSingleColor; - -// Function Engine.MeshVertexPainterKismetLibrary.RemovePaintedVertices -// 0x0008 (0x0008 - 0x0000) -struct MeshVertexPainterKismetLibrary_RemovePaintedVertices final -{ -public: - class UStaticMeshComponent* StaticMeshComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MeshVertexPainterKismetLibrary_RemovePaintedVertices; - -// Function Engine.NetPushModelHelpers.MarkPropertyDirty -// 0x0010 (0x0010 - 0x0000) -struct NetPushModelHelpers_MarkPropertyDirty final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NetPushModelHelpers_MarkPropertyDirty; - -// Function Engine.NetPushModelHelpers.MarkPropertyDirtyFromRepIndex -// 0x0018 (0x0018 - 0x0000) -struct NetPushModelHelpers_MarkPropertyDirtyFromRepIndex final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RepIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NetPushModelHelpers_MarkPropertyDirtyFromRepIndex; - -// Function Engine.AsyncPhysicsInputComponent.ServerRPCBufferInput -// 0x0008 (0x0008 - 0x0000) -struct AsyncPhysicsInputComponent_ServerRPCBufferInput final -{ -public: - class UAsyncPhysicsData* AsyncPhysicsData; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AsyncPhysicsInputComponent_ServerRPCBufferInput; - -// Function Engine.AsyncPhysicsInputComponent.GetDataToConsume -// 0x0008 (0x0008 - 0x0000) -struct AsyncPhysicsInputComponent_GetDataToConsume final -{ -public: - const class UAsyncPhysicsData* ReturnValue; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AsyncPhysicsInputComponent_GetDataToConsume; - -// Function Engine.AsyncPhysicsInputComponent.GetDataToWrite -// 0x0008 (0x0008 - 0x0000) -struct AsyncPhysicsInputComponent_GetDataToWrite final -{ -public: - class UAsyncPhysicsData* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AsyncPhysicsInputComponent_GetDataToWrite; - -// Function Engine.ClusterUnionReplicatedProxyComponent.IsPendingDeletion -// 0x0001 (0x0001 - 0x0000) -struct ClusterUnionReplicatedProxyComponent_IsPendingDeletion final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ClusterUnionReplicatedProxyComponent_IsPendingDeletion; - -// Function Engine.ClusterUnionReplicatedProxyComponent.SetChildClusteredComponent -// 0x0008 (0x0008 - 0x0000) -struct ClusterUnionReplicatedProxyComponent_SetChildClusteredComponent final -{ -public: - class UPrimitiveComponent* InComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ClusterUnionReplicatedProxyComponent_SetChildClusteredComponent; - -// Function Engine.ClusterUnionReplicatedProxyComponent.SetParentClusterUnion -// 0x0008 (0x0008 - 0x0000) -struct ClusterUnionReplicatedProxyComponent_SetParentClusterUnion final -{ -public: - class UClusterUnionComponent* InComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ClusterUnionReplicatedProxyComponent_SetParentClusterUnion; - -// Function Engine.ClusterUnionReplicatedProxyComponent.SetParticleBoneIds -// 0x0010 (0x0010 - 0x0000) -struct ClusterUnionReplicatedProxyComponent_SetParticleBoneIds final -{ -public: - TArray InIds; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ClusterUnionReplicatedProxyComponent_SetParticleBoneIds; - -// Function Engine.ClusterUnionReplicatedProxyComponent.SetParticleChildToParent -// 0x0070 (0x0070 - 0x0000) -struct ClusterUnionReplicatedProxyComponent_SetParticleChildToParent final -{ -public: - int32 BoneID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0xC]; // 0x0004(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform ChildToParent; // 0x0010(0x0060)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ClusterUnionReplicatedProxyComponent_SetParticleChildToParent; - -// Function Engine.ClusterUnionReplicatedProxyComponent.GetChildClusteredComponent -// 0x0008 (0x0008 - 0x0000) -struct ClusterUnionReplicatedProxyComponent_GetChildClusteredComponent final -{ -public: - class UPrimitiveComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ClusterUnionReplicatedProxyComponent_GetChildClusteredComponent; - -// Function Engine.ClusterUnionReplicatedProxyComponent.GetParentClusterUnionComponent -// 0x0008 (0x0008 - 0x0000) -struct ClusterUnionReplicatedProxyComponent_GetParentClusterUnionComponent final -{ -public: - class UClusterUnionComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ClusterUnionReplicatedProxyComponent_GetParentClusterUnionComponent; - -// Function Engine.ClusterUnionReplicatedProxyComponent.GetParticleBoneIds -// 0x0010 (0x0010 - 0x0000) -struct ClusterUnionReplicatedProxyComponent_GetParticleBoneIds final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ClusterUnionReplicatedProxyComponent_GetParticleBoneIds; - -// Function Engine.ConstraintInstanceBlueprintLibrary.CopyParams -// 0x001C (0x001C - 0x0000) -struct ConstraintInstanceBlueprintLibrary_CopyParams final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - struct FConstraintInstanceAccessor SourceAccessor; // 0x000C(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bKeepPosition; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bKeepRotation; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_CopyParams; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularBreakable -// 0x0014 (0x0014 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetAngularBreakable final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bAngularBreakable; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AngularBreakThreshold; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetAngularBreakable; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularDriveMode -// 0x0010 (0x0010 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetAngularDriveMode final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - EAngularDriveMode OutDriveMode; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetAngularDriveMode; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularDriveParams -// 0x0018 (0x0018 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetAngularDriveParams final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float OutPositionStrength; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutVelocityStrength; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutForceLimit; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetAngularDriveParams; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularLimits -// 0x0024 (0x0024 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetAngularLimits final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - EAngularConstraintMotion Swing1MotionType; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Swing1LimitAngle; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAngularConstraintMotion Swing2MotionType; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Swing2LimitAngle; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAngularConstraintMotion TwistMotionType; // 0x001C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TwistLimitAngle; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetAngularLimits; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularOrientationTarget -// 0x0028 (0x0028 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetAngularOrientationTarget final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator OutPosTarget; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetAngularOrientationTarget; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularPlasticity -// 0x0014 (0x0014 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetAngularPlasticity final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bAngularPlasticity; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AngularPlasticityThreshold; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetAngularPlasticity; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularSoftSwingLimitParams -// 0x0020 (0x0020 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetAngularSoftSwingLimitParams final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bSoftSwingLimit; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SwingLimitStiffness; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SwingLimitDamping; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SwingLimitRestitution; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SwingLimitContactDistance; // 0x001C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetAngularSoftSwingLimitParams; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularSoftTwistLimitParams -// 0x0020 (0x0020 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetAngularSoftTwistLimitParams final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bSoftTwistLimit; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TwistLimitStiffness; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TwistLimitDamping; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TwistLimitRestitution; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TwistLimitContactDistance; // 0x001C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetAngularSoftTwistLimitParams; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularVelocityDriveSLERP -// 0x0010 (0x0010 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetAngularVelocityDriveSLERP final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bOutEnableSLERP; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetAngularVelocityDriveSLERP; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularVelocityDriveTwistAndSwing -// 0x0010 (0x0010 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetAngularVelocityDriveTwistAndSwing final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bOutEnableTwistDrive; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOutEnableSwingDrive; // 0x000D(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetAngularVelocityDriveTwistAndSwing; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAngularVelocityTarget -// 0x0028 (0x0028 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetAngularVelocityTarget final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector OutVelTarget; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetAngularVelocityTarget; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetAttachedBodyNames -// 0x001C (0x001C - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetAttachedBodyNames final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - class FName ParentBody; // 0x000C(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ChildBody; // 0x0014(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetAttachedBodyNames; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetContactTransferScale -// 0x0010 (0x0010 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetContactTransferScale final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float ContactTransferScale; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetContactTransferScale; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetDisableCollsion -// 0x0010 (0x0010 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetDisableCollsion final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetDisableCollsion; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearBreakable -// 0x0014 (0x0014 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetLinearBreakable final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bLinearBreakable; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LinearBreakThreshold; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetLinearBreakable; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearDriveParams -// 0x0018 (0x0018 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetLinearDriveParams final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float OutPositionStrength; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutVelocityStrength; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutForceLimit; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetLinearDriveParams; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearLimits -// 0x0014 (0x0014 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetLinearLimits final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - ELinearConstraintMotion XMotion; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELinearConstraintMotion YMotion; // 0x000D(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELinearConstraintMotion ZMotion; // 0x000E(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F[0x1]; // 0x000F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float Limit; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetLinearLimits; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearPlasticity -// 0x0018 (0x0018 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetLinearPlasticity final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bLinearPlasticity; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LinearPlasticityThreshold; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EConstraintPlasticityType PlasticityType; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetLinearPlasticity; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearPositionDrive -// 0x0010 (0x0010 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetLinearPositionDrive final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bOutEnableDriveX; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOutEnableDriveY; // 0x000D(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOutEnableDriveZ; // 0x000E(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F[0x1]; // 0x000F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetLinearPositionDrive; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearPositionTarget -// 0x0028 (0x0028 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetLinearPositionTarget final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector OutPosTarget; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetLinearPositionTarget; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearSoftLimitParams -// 0x0020 (0x0020 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetLinearSoftLimitParams final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bSoftLinearLimit; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LinearLimitStiffness; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LinearLimitDamping; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LinearLimitRestitution; // 0x0018(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LinearLimitContactDistance; // 0x001C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetLinearSoftLimitParams; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearVelocityDrive -// 0x0010 (0x0010 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetLinearVelocityDrive final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bOutEnableDriveX; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOutEnableDriveY; // 0x000D(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOutEnableDriveZ; // 0x000E(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F[0x1]; // 0x000F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetLinearVelocityDrive; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetLinearVelocityTarget -// 0x0028 (0x0028 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetLinearVelocityTarget final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector OutVelTarget; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetLinearVelocityTarget; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetMassConditioningEnabled -// 0x0010 (0x0010 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetMassConditioningEnabled final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetMassConditioningEnabled; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetOrientationDriveSLERP -// 0x0010 (0x0010 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetOrientationDriveSLERP final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bOutEnableSLERP; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetOrientationDriveSLERP; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetOrientationDriveTwistAndSwing -// 0x0010 (0x0010 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetOrientationDriveTwistAndSwing final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bOutEnableTwistDrive; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOutEnableSwingDrive; // 0x000D(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetOrientationDriveTwistAndSwing; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetParentDominates -// 0x0010 (0x0010 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetParentDominates final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetParentDominates; - -// Function Engine.ConstraintInstanceBlueprintLibrary.GetProjectionParams -// 0x0018 (0x0018 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_GetProjectionParams final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bEnableProjection; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ProjectionLinearAlpha; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ProjectionAngularAlpha; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_GetProjectionParams; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularBreakable -// 0x0014 (0x0014 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetAngularBreakable final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bAngularBreakable; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AngularBreakThreshold; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetAngularBreakable; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularDriveMode -// 0x0010 (0x0010 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetAngularDriveMode final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - EAngularDriveMode DriveMode; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetAngularDriveMode; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularDriveParams -// 0x0018 (0x0018 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetAngularDriveParams final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float PositionStrength; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VelocityStrength; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InForceLimit; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetAngularDriveParams; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularLimits -// 0x0024 (0x0024 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetAngularLimits final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - EAngularConstraintMotion Swing1MotionType; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Swing1LimitAngle; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAngularConstraintMotion Swing2MotionType; // 0x0014(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Swing2LimitAngle; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAngularConstraintMotion TwistMotionType; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TwistLimitAngle; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetAngularLimits; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularOrientationTarget -// 0x0028 (0x0028 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetAngularOrientationTarget final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator InPosTarget; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetAngularOrientationTarget; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularPlasticity -// 0x0014 (0x0014 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetAngularPlasticity final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bAngularPlasticity; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AngularPlasticityThreshold; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetAngularPlasticity; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularSoftSwingLimitParams -// 0x0020 (0x0020 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetAngularSoftSwingLimitParams final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bSoftSwingLimit; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SwingLimitStiffness; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SwingLimitDamping; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SwingLimitRestitution; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SwingLimitContactDistance; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetAngularSoftSwingLimitParams; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularSoftTwistLimitParams -// 0x0020 (0x0020 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetAngularSoftTwistLimitParams final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bSoftTwistLimit; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TwistLimitStiffness; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TwistLimitDamping; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TwistLimitRestitution; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TwistLimitContactDistance; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetAngularSoftTwistLimitParams; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularVelocityDriveSLERP -// 0x0010 (0x0010 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetAngularVelocityDriveSLERP final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bEnableSLERP; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetAngularVelocityDriveSLERP; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularVelocityDriveTwistAndSwing -// 0x0010 (0x0010 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetAngularVelocityDriveTwistAndSwing final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bEnableTwistDrive; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableSwingDrive; // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetAngularVelocityDriveTwistAndSwing; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetAngularVelocityTarget -// 0x0028 (0x0028 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetAngularVelocityTarget final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector InVelTarget; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetAngularVelocityTarget; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetContactTransferScale -// 0x0010 (0x0010 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetContactTransferScale final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float ContactTransferScale; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetContactTransferScale; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetDisableCollision -// 0x0010 (0x0010 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetDisableCollision final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bDisableCollision; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetDisableCollision; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearBreakable -// 0x0014 (0x0014 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetLinearBreakable final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bLinearBreakable; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LinearBreakThreshold; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetLinearBreakable; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearDriveParams -// 0x0018 (0x0018 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetLinearDriveParams final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float PositionStrength; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VelocityStrength; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InForceLimit; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetLinearDriveParams; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearLimits -// 0x0014 (0x0014 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetLinearLimits final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - ELinearConstraintMotion XMotion; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELinearConstraintMotion YMotion; // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELinearConstraintMotion ZMotion; // 0x000E(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F[0x1]; // 0x000F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float Limit; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetLinearLimits; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearPlasticity -// 0x0018 (0x0018 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetLinearPlasticity final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bLinearPlasticity; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LinearPlasticityThreshold; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EConstraintPlasticityType PlasticityType; // 0x0014(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetLinearPlasticity; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearPositionDrive -// 0x0010 (0x0010 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetLinearPositionDrive final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bEnableDriveX; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableDriveY; // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableDriveZ; // 0x000E(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F[0x1]; // 0x000F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetLinearPositionDrive; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearPositionTarget -// 0x0028 (0x0028 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetLinearPositionTarget final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector InPosTarget; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetLinearPositionTarget; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearSoftLimitParams -// 0x0020 (0x0020 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetLinearSoftLimitParams final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bSoftLinearLimit; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LinearLimitStiffness; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LinearLimitDamping; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LinearLimitRestitution; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LinearLimitContactDistance; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetLinearSoftLimitParams; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearVelocityDrive -// 0x0010 (0x0010 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetLinearVelocityDrive final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bEnableDriveX; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableDriveY; // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableDriveZ; // 0x000E(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F[0x1]; // 0x000F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetLinearVelocityDrive; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetLinearVelocityTarget -// 0x0028 (0x0028 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetLinearVelocityTarget final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector InVelTarget; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetLinearVelocityTarget; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetMassConditioningEnabled -// 0x0010 (0x0010 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetMassConditioningEnabled final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bEnableMassConditioning; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetMassConditioningEnabled; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetOrientationDriveSLERP -// 0x0010 (0x0010 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetOrientationDriveSLERP final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bEnableSLERP; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetOrientationDriveSLERP; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetOrientationDriveTwistAndSwing -// 0x0010 (0x0010 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetOrientationDriveTwistAndSwing final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bEnableTwistDrive; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableSwingDrive; // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetOrientationDriveTwistAndSwing; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetParentDominates -// 0x0010 (0x0010 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetParentDominates final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bParentDominates; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetParentDominates; - -// Function Engine.ConstraintInstanceBlueprintLibrary.SetProjectionParams -// 0x0018 (0x0018 - 0x0000) -struct ConstraintInstanceBlueprintLibrary_SetProjectionParams final -{ -public: - struct FConstraintInstanceAccessor Accessor; // 0x0000(0x000C)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bEnableProjection; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ProjectionLinearAlpha; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ProjectionAngularAlpha; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ConstraintInstanceBlueprintLibrary_SetProjectionParams; - -// Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationProfileBelow -// 0x0014 (0x0014 - 0x0000) -struct PhysicalAnimationComponent_ApplyPhysicalAnimationProfileBelow final -{ -public: - class FName BodyName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ProfileName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeSelf; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bClearNotFound; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PhysicalAnimationComponent_ApplyPhysicalAnimationProfileBelow; - -// Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationSettings -// 0x002C (0x002C - 0x0000) -struct PhysicalAnimationComponent_ApplyPhysicalAnimationSettings final -{ -public: - class FName BodyName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPhysicalAnimationData PhysicalAnimationData; // 0x0008(0x0024)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicalAnimationComponent_ApplyPhysicalAnimationSettings; - -// Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationSettingsBelow -// 0x0030 (0x0030 - 0x0000) -struct PhysicalAnimationComponent_ApplyPhysicalAnimationSettingsBelow final -{ -public: - class FName BodyName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPhysicalAnimationData PhysicalAnimationData; // 0x0008(0x0024)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - bool bIncludeSelf; // 0x002C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PhysicalAnimationComponent_ApplyPhysicalAnimationSettingsBelow; - -// Function Engine.PhysicalAnimationComponent.SetSkeletalMeshComponent -// 0x0008 (0x0008 - 0x0000) -struct PhysicalAnimationComponent_SetSkeletalMeshComponent final -{ -public: - class USkeletalMeshComponent* InSkeletalMeshComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicalAnimationComponent_SetSkeletalMeshComponent; - -// Function Engine.PhysicalAnimationComponent.SetStrengthMultiplyer -// 0x0004 (0x0004 - 0x0000) -struct PhysicalAnimationComponent_SetStrengthMultiplyer final -{ -public: - float InStrengthMultiplyer; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicalAnimationComponent_SetStrengthMultiplyer; - -// Function Engine.PhysicalAnimationComponent.GetBodyTargetTransform -// 0x0070 (0x0070 - 0x0000) -struct PhysicalAnimationComponent_GetBodyTargetTransform final -{ -public: - class FName BodyName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform ReturnValue; // 0x0010(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicalAnimationComponent_GetBodyTargetTransform; - -// Function Engine.PhysicsHandleComponent.GrabComponent -// 0x0030 (0x0030 - 0x0000) -struct PhysicsHandleComponent_GrabComponent final -{ -public: - class UPrimitiveComponent* Component; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InBoneName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector GrabLocation; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bConstrainRotation; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PhysicsHandleComponent_GrabComponent; - -// Function Engine.PhysicsHandleComponent.GrabComponentAtLocation -// 0x0028 (0x0028 - 0x0000) -struct PhysicsHandleComponent_GrabComponentAtLocation final -{ -public: - class UPrimitiveComponent* Component; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InBoneName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector GrabLocation; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsHandleComponent_GrabComponentAtLocation; - -// Function Engine.PhysicsHandleComponent.GrabComponentAtLocationWithRotation -// 0x0040 (0x0040 - 0x0000) -struct PhysicsHandleComponent_GrabComponentAtLocationWithRotation final -{ -public: - class UPrimitiveComponent* Component; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InBoneName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0028(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsHandleComponent_GrabComponentAtLocationWithRotation; - -// Function Engine.PhysicsHandleComponent.SetAngularDamping -// 0x0004 (0x0004 - 0x0000) -struct PhysicsHandleComponent_SetAngularDamping final -{ -public: - float NewAngularDamping; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsHandleComponent_SetAngularDamping; - -// Function Engine.PhysicsHandleComponent.SetAngularStiffness -// 0x0004 (0x0004 - 0x0000) -struct PhysicsHandleComponent_SetAngularStiffness final -{ -public: - float NewAngularStiffness; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsHandleComponent_SetAngularStiffness; - -// Function Engine.PhysicsHandleComponent.SetInterpolationSpeed -// 0x0004 (0x0004 - 0x0000) -struct PhysicsHandleComponent_SetInterpolationSpeed final -{ -public: - float NewInterpolationSpeed; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsHandleComponent_SetInterpolationSpeed; - -// Function Engine.PhysicsHandleComponent.SetLinearDamping -// 0x0004 (0x0004 - 0x0000) -struct PhysicsHandleComponent_SetLinearDamping final -{ -public: - float NewLinearDamping; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsHandleComponent_SetLinearDamping; - -// Function Engine.PhysicsHandleComponent.SetLinearStiffness -// 0x0004 (0x0004 - 0x0000) -struct PhysicsHandleComponent_SetLinearStiffness final -{ -public: - float NewLinearStiffness; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsHandleComponent_SetLinearStiffness; - -// Function Engine.PhysicsHandleComponent.SetTargetLocation -// 0x0018 (0x0018 - 0x0000) -struct PhysicsHandleComponent_SetTargetLocation final -{ -public: - struct FVector NewLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsHandleComponent_SetTargetLocation; - -// Function Engine.PhysicsHandleComponent.SetTargetLocationAndRotation -// 0x0030 (0x0030 - 0x0000) -struct PhysicsHandleComponent_SetTargetLocationAndRotation final -{ -public: - struct FVector NewLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator NewRotation; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsHandleComponent_SetTargetLocationAndRotation; - -// Function Engine.PhysicsHandleComponent.SetTargetRotation -// 0x0018 (0x0018 - 0x0000) -struct PhysicsHandleComponent_SetTargetRotation final -{ -public: - struct FRotator NewRotation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsHandleComponent_SetTargetRotation; - -// Function Engine.PhysicsHandleComponent.GetGrabbedComponent -// 0x0008 (0x0008 - 0x0000) -struct PhysicsHandleComponent_GetGrabbedComponent final -{ -public: - class UPrimitiveComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsHandleComponent_GetGrabbedComponent; - -// Function Engine.PhysicsHandleComponent.GetTargetLocationAndRotation -// 0x0030 (0x0030 - 0x0000) -struct PhysicsHandleComponent_GetTargetLocationAndRotation final -{ -public: - struct FVector TargetLocation; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator TargetRotation; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsHandleComponent_GetTargetLocationAndRotation; - -// Function Engine.PhysicsSettings.GetPhysicsHistoryCount -// 0x0004 (0x0004 - 0x0000) -struct PhysicsSettings_GetPhysicsHistoryCount final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsSettings_GetPhysicsHistoryCount; - -// Function Engine.RadialForceComponent.AddObjectTypeToAffect -// 0x0001 (0x0001 - 0x0000) -struct RadialForceComponent_AddObjectTypeToAffect final -{ -public: - EObjectTypeQuery ObjectType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RadialForceComponent_AddObjectTypeToAffect; - -// Function Engine.RadialForceComponent.RemoveObjectTypeToAffect -// 0x0001 (0x0001 - 0x0000) -struct RadialForceComponent_RemoveObjectTypeToAffect final -{ -public: - EObjectTypeQuery ObjectType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RadialForceComponent_RemoveObjectTypeToAffect; - -// Function Engine.PhysicsFieldStatics.EvalPhysicsIntegerField -// 0x0028 (0x0028 - 0x0000) -struct PhysicsFieldStatics_EvalPhysicsIntegerField final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector WorldPosition; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EFieldIntegerType IntegerType; // 0x0020(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x0024(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsFieldStatics_EvalPhysicsIntegerField; - -// Function Engine.PhysicsFieldStatics.EvalPhysicsScalarField -// 0x0028 (0x0028 - 0x0000) -struct PhysicsFieldStatics_EvalPhysicsScalarField final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector WorldPosition; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EFieldScalarType ScalarType; // 0x0020(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x0024(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsFieldStatics_EvalPhysicsScalarField; - -// Function Engine.PhysicsFieldStatics.EvalPhysicsVectorField -// 0x0040 (0x0040 - 0x0000) -struct PhysicsFieldStatics_EvalPhysicsVectorField final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector WorldPosition; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EFieldVectorType VectorType; // 0x0020(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0028(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PhysicsFieldStatics_EvalPhysicsVectorField; - -// Function Engine.PlayerState.OnPawnPrivateDestroyed -// 0x0008 (0x0008 - 0x0000) -struct PlayerState_OnPawnPrivateDestroyed final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerState_OnPawnPrivateDestroyed; - -// Function Engine.PlayerState.ReceiveCopyProperties -// 0x0008 (0x0008 - 0x0000) -struct PlayerState_ReceiveCopyProperties final -{ -public: - class APlayerState* NewPlayerState; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerState_ReceiveCopyProperties; - -// Function Engine.PlayerState.ReceiveOverrideWith -// 0x0008 (0x0008 - 0x0000) -struct PlayerState_ReceiveOverrideWith final -{ -public: - class APlayerState* OldPlayerState; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerState_ReceiveOverrideWith; - -// Function Engine.PlayerState.BP_GetUniqueId -// 0x0030 (0x0030 - 0x0000) -struct PlayerState_BP_GetUniqueId final -{ -public: - struct FUniqueNetIdRepl ReturnValue; // 0x0000(0x0030)(Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerState_BP_GetUniqueId; - -// Function Engine.PlayerState.GetCompressedPing -// 0x0001 (0x0001 - 0x0000) -struct PlayerState_GetCompressedPing final -{ -public: - uint8 ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerState_GetCompressedPing; - -// Function Engine.PlayerState.GetPawn -// 0x0008 (0x0008 - 0x0000) -struct PlayerState_GetPawn final -{ -public: - class APawn* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerState_GetPawn; - -// Function Engine.PlayerState.GetPingInMilliseconds -// 0x0004 (0x0004 - 0x0000) -struct PlayerState_GetPingInMilliseconds final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerState_GetPingInMilliseconds; - -// Function Engine.PlayerState.GetPlayerController -// 0x0008 (0x0008 - 0x0000) -struct PlayerState_GetPlayerController final -{ -public: - class APlayerController* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerState_GetPlayerController; - -// Function Engine.PlayerState.GetPlayerId -// 0x0004 (0x0004 - 0x0000) -struct PlayerState_GetPlayerId final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerState_GetPlayerId; - -// Function Engine.PlayerState.GetPlayerName -// 0x0010 (0x0010 - 0x0000) -struct PlayerState_GetPlayerName final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerState_GetPlayerName; - -// Function Engine.PlayerState.GetScore -// 0x0004 (0x0004 - 0x0000) -struct PlayerState_GetScore final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerState_GetScore; - -// Function Engine.PlayerState.IsABot -// 0x0001 (0x0001 - 0x0000) -struct PlayerState_IsABot final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerState_IsABot; - -// Function Engine.PlayerState.IsOnlyASpectator -// 0x0001 (0x0001 - 0x0000) -struct PlayerState_IsOnlyASpectator final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerState_IsOnlyASpectator; - -// Function Engine.PlayerState.IsSpectator -// 0x0001 (0x0001 - 0x0000) -struct PlayerState_IsSpectator final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerState_IsSpectator; - -// Function Engine.PostProcessVolume.AddOrUpdateBlendable -// 0x0018 (0x0018 - 0x0000) -struct PostProcessVolume_AddOrUpdateBlendable final -{ -public: - TScriptInterface InBlendableObject; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InWeight; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PostProcessVolume_AddOrUpdateBlendable; - -// Function Engine.HealthSnapshotBlueprintLibrary.LogPerformanceSnapshot -// 0x0018 (0x0018 - 0x0000) -struct HealthSnapshotBlueprintLibrary_LogPerformanceSnapshot final -{ -public: - class FString SnapshotTitle; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bResetStats; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_HealthSnapshotBlueprintLibrary_LogPerformanceSnapshot; - -// Function Engine.ReplaySubsystem.GetActiveReplayName -// 0x0010 (0x0010 - 0x0000) -struct ReplaySubsystem_GetActiveReplayName final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ReplaySubsystem_GetActiveReplayName; - -// Function Engine.ReplaySubsystem.GetReplayCurrentTime -// 0x0004 (0x0004 - 0x0000) -struct ReplaySubsystem_GetReplayCurrentTime final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ReplaySubsystem_GetReplayCurrentTime; - -// Function Engine.ReplaySubsystem.IsPlaying -// 0x0001 (0x0001 - 0x0000) -struct ReplaySubsystem_IsPlaying final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ReplaySubsystem_IsPlaying; - -// Function Engine.ReplaySubsystem.IsRecording -// 0x0001 (0x0001 - 0x0000) -struct ReplaySubsystem_IsRecording final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ReplaySubsystem_IsRecording; - -// Function Engine.SkinnedAsset.FindSocket -// 0x0010 (0x0010 - 0x0000) -struct SkinnedAsset_FindSocket final -{ -public: - class FName InSocketName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USkeletalMeshSocket* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedAsset_FindSocket; - -// Function Engine.SkinnedAsset.FindSocketInfo -// 0x0080 (0x0080 - 0x0000) -struct SkinnedAsset_FindSocketInfo final -{ -public: - class FName InSocketName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform OutTransform; // 0x0010(0x0060)(Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OutBoneIndex; // 0x0070(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OutIndex; // 0x0074(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USkeletalMeshSocket* ReturnValue; // 0x0078(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkinnedAsset_FindSocketInfo; - -// Function Engine.SkeletalMesh.SetDefaultAnimatingRig -// 0x0028 (0x0028 - 0x0000) -struct SkeletalMesh_SetDefaultAnimatingRig final -{ -public: - TSoftObjectPtr InAnimatingRig; // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_SetDefaultAnimatingRig; - -// Function Engine.SkeletalMesh.SetLODSettings -// 0x0008 (0x0008 - 0x0000) -struct SkeletalMesh_SetLODSettings final -{ -public: - class USkeletalMeshLODSettings* InLODSettings; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_SetLODSettings; - -// Function Engine.SkeletalMesh.SetMaterials -// 0x0010 (0x0010 - 0x0000) -struct SkeletalMesh_SetMaterials final -{ -public: - TArray InMaterials; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_SetMaterials; - -// Function Engine.SkeletalMesh.SetMeshClothingAssets -// 0x0010 (0x0010 - 0x0000) -struct SkeletalMesh_SetMeshClothingAssets final -{ -public: - TArray InMeshClothingAssets; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_SetMeshClothingAssets; - -// Function Engine.SkeletalMesh.SetMinLODForQualityLevels -// 0x0058 (0x0058 - 0x0000) -struct SkeletalMesh_SetMinLODForQualityLevels final -{ -public: - TMap QualityLevelMinimumLODs; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - int32 Default; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMesh_SetMinLODForQualityLevels; - -// Function Engine.SkeletalMesh.SetMorphTargets -// 0x0010 (0x0010 - 0x0000) -struct SkeletalMesh_SetMorphTargets final -{ -public: - TArray InMorphTargets; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_SetMorphTargets; - -// Function Engine.SkeletalMesh.SetOverlayMaterial -// 0x0008 (0x0008 - 0x0000) -struct SkeletalMesh_SetOverlayMaterial final -{ -public: - class UMaterialInterface* NewOverlayMaterial; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_SetOverlayMaterial; - -// Function Engine.SkeletalMesh.SetOverlayMaterialMaxDrawDistance -// 0x0004 (0x0004 - 0x0000) -struct SkeletalMesh_SetOverlayMaterialMaxDrawDistance final -{ -public: - float InMaxDrawDistance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_SetOverlayMaterialMaxDrawDistance; - -// Function Engine.SkeletalMesh.SetSkeleton -// 0x0008 (0x0008 - 0x0000) -struct SkeletalMesh_SetSkeleton final -{ -public: - class USkeleton* InSkeleton; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_SetSkeleton; - -// Function Engine.SkeletalMesh.FindSocketAndIndex -// 0x0018 (0x0018 - 0x0000) -struct SkeletalMesh_FindSocketAndIndex final -{ -public: - class FName InSocketName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OutIndex; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USkeletalMeshSocket* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_FindSocketAndIndex; - -// Function Engine.SkeletalMesh.GetBounds -// 0x0038 (0x0038 - 0x0000) -struct SkeletalMesh_GetBounds final -{ -public: - struct FBoxSphereBounds ReturnValue; // 0x0000(0x0038)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_GetBounds; - -// Function Engine.SkeletalMesh.GetDefaultAnimatingRig -// 0x0028 (0x0028 - 0x0000) -struct SkeletalMesh_GetDefaultAnimatingRig final -{ -public: - TSoftObjectPtr ReturnValue; // 0x0000(0x0028)(Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_GetDefaultAnimatingRig; - -// Function Engine.SkeletalMesh.GetDefaultMeshDeformer -// 0x0008 (0x0008 - 0x0000) -struct SkeletalMesh_GetDefaultMeshDeformer final -{ -public: - class UMeshDeformer* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_GetDefaultMeshDeformer; - -// Function Engine.SkeletalMesh.GetImportedBounds -// 0x0038 (0x0038 - 0x0000) -struct SkeletalMesh_GetImportedBounds final -{ -public: - struct FBoxSphereBounds ReturnValue; // 0x0000(0x0038)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_GetImportedBounds; - -// Function Engine.SkeletalMesh.GetLODSettings -// 0x0008 (0x0008 - 0x0000) -struct SkeletalMesh_GetLODSettings final -{ -public: - const class USkeletalMeshLODSettings* ReturnValue; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_GetLODSettings; - -// Function Engine.SkeletalMesh.GetMaterials -// 0x0010 (0x0010 - 0x0000) -struct SkeletalMesh_GetMaterials final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_GetMaterials; - -// Function Engine.SkeletalMesh.GetMeshClothingAssets -// 0x0010 (0x0010 - 0x0000) -struct SkeletalMesh_GetMeshClothingAssets final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_GetMeshClothingAssets; - -// Function Engine.SkeletalMesh.GetMinLODForQualityLevels -// 0x0058 (0x0058 - 0x0000) -struct SkeletalMesh_GetMinLODForQualityLevels final -{ -public: - TMap QualityLevelMinimumLODs; // 0x0000(0x0050)(Parm, OutParm, NativeAccessSpecifierPublic) - int32 Default; // 0x0050(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMesh_GetMinLODForQualityLevels; - -// Function Engine.SkeletalMesh.GetMorphTargetsPtrConv -// 0x0010 (0x0010 - 0x0000) -struct SkeletalMesh_GetMorphTargetsPtrConv final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_GetMorphTargetsPtrConv; - -// Function Engine.SkeletalMesh.GetNodeMappingContainer -// 0x0010 (0x0010 - 0x0000) -struct SkeletalMesh_GetNodeMappingContainer final -{ -public: - class UBlueprint* SourceAsset; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNodeMappingContainer* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_GetNodeMappingContainer; - -// Function Engine.SkeletalMesh.GetNodeMappingData -// 0x0010 (0x0010 - 0x0000) -struct SkeletalMesh_GetNodeMappingData final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_GetNodeMappingData; - -// Function Engine.SkeletalMesh.GetOverlayMaterial -// 0x0008 (0x0008 - 0x0000) -struct SkeletalMesh_GetOverlayMaterial final -{ -public: - class UMaterialInterface* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_GetOverlayMaterial; - -// Function Engine.SkeletalMesh.GetOverlayMaterialMaxDrawDistance -// 0x0004 (0x0004 - 0x0000) -struct SkeletalMesh_GetOverlayMaterialMaxDrawDistance final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_GetOverlayMaterialMaxDrawDistance; - -// Function Engine.SkeletalMesh.GetPhysicsAsset -// 0x0008 (0x0008 - 0x0000) -struct SkeletalMesh_GetPhysicsAsset final -{ -public: - class UPhysicsAsset* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_GetPhysicsAsset; - -// Function Engine.SkeletalMesh.GetShadowPhysicsAsset -// 0x0008 (0x0008 - 0x0000) -struct SkeletalMesh_GetShadowPhysicsAsset final -{ -public: - class UPhysicsAsset* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_GetShadowPhysicsAsset; - -// Function Engine.SkeletalMesh.GetSkeleton -// 0x0008 (0x0008 - 0x0000) -struct SkeletalMesh_GetSkeleton final -{ -public: - const class USkeleton* ReturnValue; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_GetSkeleton; - -// Function Engine.SkeletalMesh.GetSocketByIndex -// 0x0010 (0x0010 - 0x0000) -struct SkeletalMesh_GetSocketByIndex final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USkeletalMeshSocket* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_GetSocketByIndex; - -// Function Engine.SkeletalMesh.IsSectionUsingCloth -// 0x0008 (0x0008 - 0x0000) -struct SkeletalMesh_IsSectionUsingCloth final -{ -public: - int32 InSectionIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCheckCorrespondingSections; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0005(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SkeletalMesh_IsSectionUsingCloth; - -// Function Engine.SkeletalMesh.K2_GetAllMorphTargetNames -// 0x0010 (0x0010 - 0x0000) -struct SkeletalMesh_K2_GetAllMorphTargetNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_K2_GetAllMorphTargetNames; - -// Function Engine.SkeletalMesh.NumSockets -// 0x0004 (0x0004 - 0x0000) -struct SkeletalMesh_NumSockets final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SkeletalMesh_NumSockets; - -// Function Engine.WorldPartitionDestructibleInHLODInterface.SetHLODDestructionTag -// 0x0010 (0x0010 - 0x0000) -struct WorldPartitionDestructibleInHLODInterface_SetHLODDestructionTag final -{ -public: - struct FWorldPartitionHLODDestructionTag InDestructionTag; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WorldPartitionDestructibleInHLODInterface_SetHLODDestructionTag; - -// Function Engine.WorldPartitionDestructibleInHLODInterface.GetHLODDestructionTag -// 0x0010 (0x0010 - 0x0000) -struct WorldPartitionDestructibleInHLODInterface_GetHLODDestructionTag final -{ -public: - struct FWorldPartitionHLODDestructionTag ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WorldPartitionDestructibleInHLODInterface_GetHLODDestructionTag; - -// Function Engine.StaticMesh.CreateStaticMeshDescription -// 0x0010 (0x0010 - 0x0000) -struct StaticMesh_CreateStaticMeshDescription final -{ -public: - class UObject* Outer_0; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UStaticMeshDescription* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMesh_CreateStaticMeshDescription; - -// Function Engine.StaticMesh.AddMaterial -// 0x0010 (0x0010 - 0x0000) -struct StaticMesh_AddMaterial final -{ -public: - class UMaterialInterface* Material; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMesh_AddMaterial; - -// Function Engine.StaticMesh.AddSocket -// 0x0008 (0x0008 - 0x0000) -struct StaticMesh_AddSocket final -{ -public: - class UStaticMeshSocket* Socket; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMesh_AddSocket; - -// Function Engine.StaticMesh.BuildFromStaticMeshDescriptions -// 0x0018 (0x0018 - 0x0000) -struct StaticMesh_BuildFromStaticMeshDescriptions final -{ -public: - TArray StaticMeshDescriptions; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bBuildSimpleCollision; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFastBuild; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_StaticMesh_BuildFromStaticMeshDescriptions; - -// Function Engine.StaticMesh.GetStaticMeshDescription -// 0x0010 (0x0010 - 0x0000) -struct StaticMesh_GetStaticMeshDescription final -{ -public: - int32 LODIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UStaticMeshDescription* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMesh_GetStaticMeshDescription; - -// Function Engine.StaticMesh.RemoveSocket -// 0x0008 (0x0008 - 0x0000) -struct StaticMesh_RemoveSocket final -{ -public: - class UStaticMeshSocket* Socket; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMesh_RemoveSocket; - -// Function Engine.StaticMesh.SetMinimumLODForPlatform -// 0x000C (0x000C - 0x0000) -struct StaticMesh_SetMinimumLODForPlatform final -{ -public: - class FName PlatformName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InMinLOD; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMesh_SetMinimumLODForPlatform; - -// Function Engine.StaticMesh.SetMinimumLODForPlatforms -// 0x0050 (0x0050 - 0x0000) -struct StaticMesh_SetMinimumLODForPlatforms final -{ -public: - TMap PlatformMinimumLODs; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMesh_SetMinimumLODForPlatforms; - -// Function Engine.StaticMesh.SetMinLODForQualityLevels -// 0x0058 (0x0058 - 0x0000) -struct StaticMesh_SetMinLODForQualityLevels final -{ -public: - TMap QualityLevelMinimumLODs; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - int32 Default; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_StaticMesh_SetMinLODForQualityLevels; - -// Function Engine.StaticMesh.SetStaticMaterials -// 0x0010 (0x0010 - 0x0000) -struct StaticMesh_SetStaticMaterials final -{ -public: - TArray InStaticMaterials; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMesh_SetStaticMaterials; - -// Function Engine.StaticMesh.FindSocket -// 0x0010 (0x0010 - 0x0000) -struct StaticMesh_FindSocket final -{ -public: - class FName InSocketName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UStaticMeshSocket* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMesh_FindSocket; - -// Function Engine.StaticMesh.GetBoundingBox -// 0x0038 (0x0038 - 0x0000) -struct StaticMesh_GetBoundingBox final -{ -public: - struct FBox ReturnValue; // 0x0000(0x0038)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMesh_GetBoundingBox; - -// Function Engine.StaticMesh.GetBounds -// 0x0038 (0x0038 - 0x0000) -struct StaticMesh_GetBounds final -{ -public: - struct FBoxSphereBounds ReturnValue; // 0x0000(0x0038)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMesh_GetBounds; - -// Function Engine.StaticMesh.GetMaterial -// 0x0010 (0x0010 - 0x0000) -struct StaticMesh_GetMaterial final -{ -public: - int32 MaterialIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UMaterialInterface* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMesh_GetMaterial; - -// Function Engine.StaticMesh.GetMaterialIndex -// 0x000C (0x000C - 0x0000) -struct StaticMesh_GetMaterialIndex final -{ -public: - class FName MaterialSlotName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMesh_GetMaterialIndex; - -// Function Engine.StaticMesh.GetMinimumLODForPlatform -// 0x000C (0x000C - 0x0000) -struct StaticMesh_GetMinimumLODForPlatform final -{ -public: - class FName PlatformName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMesh_GetMinimumLODForPlatform; - -// Function Engine.StaticMesh.GetMinimumLODForPlatforms -// 0x0050 (0x0050 - 0x0000) -struct StaticMesh_GetMinimumLODForPlatforms final -{ -public: - TMap PlatformMinimumLODs; // 0x0000(0x0050)(Parm, OutParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMesh_GetMinimumLODForPlatforms; - -// Function Engine.StaticMesh.GetMinimumLODForQualityLevel -// 0x000C (0x000C - 0x0000) -struct StaticMesh_GetMinimumLODForQualityLevel final -{ -public: - class FName QualityLevel; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMesh_GetMinimumLODForQualityLevel; - -// Function Engine.StaticMesh.GetMinimumLODForQualityLevels -// 0x0050 (0x0050 - 0x0000) -struct StaticMesh_GetMinimumLODForQualityLevels final -{ -public: - TMap QualityLevelMinimumLODs; // 0x0000(0x0050)(Parm, OutParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMesh_GetMinimumLODForQualityLevels; - -// Function Engine.StaticMesh.GetMinLODForQualityLevels -// 0x0058 (0x0058 - 0x0000) -struct StaticMesh_GetMinLODForQualityLevels final -{ -public: - TMap QualityLevelMinimumLODs; // 0x0000(0x0050)(Parm, OutParm, NativeAccessSpecifierPublic) - int32 Default; // 0x0050(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_StaticMesh_GetMinLODForQualityLevels; - -// Function Engine.StaticMesh.GetNumLODs -// 0x0004 (0x0004 - 0x0000) -struct StaticMesh_GetNumLODs final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMesh_GetNumLODs; - -// Function Engine.StaticMesh.GetNumSections -// 0x0008 (0x0008 - 0x0000) -struct StaticMesh_GetNumSections final -{ -public: - int32 InLOD; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMesh_GetNumSections; - -// Function Engine.StaticMesh.GetNumTriangles -// 0x0008 (0x0008 - 0x0000) -struct StaticMesh_GetNumTriangles final -{ -public: - int32 LODIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMesh_GetNumTriangles; - -// Function Engine.StaticMesh.GetSocketsByTag -// 0x0020 (0x0020 - 0x0000) -struct StaticMesh_GetSocketsByTag final -{ -public: - class FString InSocketTag; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMesh_GetSocketsByTag; - -// Function Engine.StaticMesh.GetStaticMaterials -// 0x0010 (0x0010 - 0x0000) -struct StaticMesh_GetStaticMaterials final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StaticMesh_GetStaticMaterials; - -// Function Engine.StereoLayerFunctionLibrary.EnableAutoLoadingSplashScreen -// 0x0001 (0x0001 - 0x0000) -struct StereoLayerFunctionLibrary_EnableAutoLoadingSplashScreen final -{ -public: - bool InAutoShowEnabled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StereoLayerFunctionLibrary_EnableAutoLoadingSplashScreen; - -// Function Engine.StereoLayerFunctionLibrary.SetSplashScreen -// 0x0038 (0x0038 - 0x0000) -struct StereoLayerFunctionLibrary_SetSplashScreen final -{ -public: - class UTexture* Texture; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D Scale; // 0x0008(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Offset; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShowLoadingMovie; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShowOnSet; // 0x0031(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_StereoLayerFunctionLibrary_SetSplashScreen; - -// Function Engine.SubsystemBlueprintLibrary.GetAudioEngineSubsystem -// 0x0018 (0x0018 - 0x0000) -struct SubsystemBlueprintLibrary_GetAudioEngineSubsystem final -{ -public: - class UObject* ContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Class_0; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAudioEngineSubsystem* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SubsystemBlueprintLibrary_GetAudioEngineSubsystem; - -// Function Engine.SubsystemBlueprintLibrary.GetEngineSubsystem -// 0x0010 (0x0010 - 0x0000) -struct SubsystemBlueprintLibrary_GetEngineSubsystem final -{ -public: - TSubclassOf Class_0; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UEngineSubsystem* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SubsystemBlueprintLibrary_GetEngineSubsystem; - -// Function Engine.SubsystemBlueprintLibrary.GetGameInstanceSubsystem -// 0x0018 (0x0018 - 0x0000) -struct SubsystemBlueprintLibrary_GetGameInstanceSubsystem final -{ -public: - class UObject* ContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Class_0; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UGameInstanceSubsystem* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SubsystemBlueprintLibrary_GetGameInstanceSubsystem; - -// Function Engine.SubsystemBlueprintLibrary.GetLocalPlayerSubsystem -// 0x0018 (0x0018 - 0x0000) -struct SubsystemBlueprintLibrary_GetLocalPlayerSubsystem final -{ -public: - class UObject* ContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Class_0; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ULocalPlayerSubsystem* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SubsystemBlueprintLibrary_GetLocalPlayerSubsystem; - -// Function Engine.SubsystemBlueprintLibrary.GetLocalPlayerSubSystemFromPlayerController -// 0x0018 (0x0018 - 0x0000) -struct SubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController final -{ -public: - class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Class_0; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ULocalPlayerSubsystem* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController; - -// Function Engine.SubsystemBlueprintLibrary.GetWorldSubsystem -// 0x0018 (0x0018 - 0x0000) -struct SubsystemBlueprintLibrary_GetWorldSubsystem final -{ -public: - class UObject* ContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Class_0; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWorldSubsystem* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SubsystemBlueprintLibrary_GetWorldSubsystem; - -// Function Engine.InputSettings.GetInputSettings -// 0x0008 (0x0008 - 0x0000) -struct InputSettings_GetInputSettings final -{ -public: - class UInputSettings* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputSettings_GetInputSettings; - -// Function Engine.InputSettings.AddActionMapping -// 0x0030 (0x0030 - 0x0000) -struct InputSettings_AddActionMapping final -{ -public: - struct FInputActionKeyMapping KeyMapping; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool bForceRebuildKeymaps; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputSettings_AddActionMapping; - -// Function Engine.InputSettings.AddAxisMapping -// 0x0030 (0x0030 - 0x0000) -struct InputSettings_AddAxisMapping final -{ -public: - struct FInputAxisKeyMapping KeyMapping; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool bForceRebuildKeymaps; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputSettings_AddAxisMapping; - -// Function Engine.InputSettings.RemoveActionMapping -// 0x0030 (0x0030 - 0x0000) -struct InputSettings_RemoveActionMapping final -{ -public: - struct FInputActionKeyMapping KeyMapping; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool bForceRebuildKeymaps; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputSettings_RemoveActionMapping; - -// Function Engine.InputSettings.RemoveAxisMapping -// 0x0030 (0x0030 - 0x0000) -struct InputSettings_RemoveAxisMapping final -{ -public: - struct FInputAxisKeyMapping KeyMapping; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool bForceRebuildKeymaps; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_InputSettings_RemoveAxisMapping; - -// Function Engine.InputSettings.GetActionMappingByName -// 0x0018 (0x0018 - 0x0000) -struct InputSettings_GetActionMappingByName final -{ -public: - class FName InActionName; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutMappings; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputSettings_GetActionMappingByName; - -// Function Engine.InputSettings.GetActionNames -// 0x0010 (0x0010 - 0x0000) -struct InputSettings_GetActionNames final -{ -public: - TArray ActionNames; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputSettings_GetActionNames; - -// Function Engine.InputSettings.GetAxisMappingByName -// 0x0018 (0x0018 - 0x0000) -struct InputSettings_GetAxisMappingByName final -{ -public: - class FName InAxisName; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutMappings; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputSettings_GetAxisMappingByName; - -// Function Engine.InputSettings.GetAxisNames -// 0x0010 (0x0010 - 0x0000) -struct InputSettings_GetAxisNames final -{ -public: - TArray AxisNames; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputSettings_GetAxisNames; - -// Function Engine.PlayerInput.InvertAxis -// 0x0008 (0x0008 - 0x0000) -struct PlayerInput_InvertAxis final -{ -public: - class FName AxisName; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerInput_InvertAxis; - -// Function Engine.PlayerInput.InvertAxisKey -// 0x0018 (0x0018 - 0x0000) -struct PlayerInput_InvertAxisKey final -{ -public: - struct FKey AxisKey; // 0x0000(0x0018)(ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerInput_InvertAxisKey; - -// Function Engine.PlayerInput.SetBind -// 0x0018 (0x0018 - 0x0000) -struct PlayerInput_SetBind final -{ -public: - class FName BindName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Command; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerInput_SetBind; - -// Function Engine.PlayerInput.SetMouseSensitivity -// 0x0004 (0x0004 - 0x0000) -struct PlayerInput_SetMouseSensitivity final -{ -public: - float Sensitivity; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerInput_SetMouseSensitivity; - -// Function Engine.PlayerInput.GetOuterAPlayerController -// 0x0008 (0x0008 - 0x0000) -struct PlayerInput_GetOuterAPlayerController final -{ -public: - class APlayerController* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PlayerInput_GetOuterAPlayerController; - -// Function Engine.VOIPStatics.SetMicThreshold -// 0x0004 (0x0004 - 0x0000) -struct VOIPStatics_SetMicThreshold final -{ -public: - float InThreshold; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VOIPStatics_SetMicThreshold; - -// Function Engine.WorldPartitionBlueprintLibrary.GetActorDescs -// 0x0018 (0x0018 - 0x0000) -struct WorldPartitionBlueprintLibrary_GetActorDescs final -{ -public: - TArray OutActorDescs; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WorldPartitionBlueprintLibrary_GetActorDescs; - -// Function Engine.WorldPartitionBlueprintLibrary.GetActorDescsForActors -// 0x0028 (0x0028 - 0x0000) -struct WorldPartitionBlueprintLibrary_GetActorDescsForActors final -{ -public: - TArray InActors; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray OutActorDescs; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WorldPartitionBlueprintLibrary_GetActorDescsForActors; - -// Function Engine.WorldPartitionBlueprintLibrary.GetDataLayerManager -// 0x0010 (0x0010 - 0x0000) -struct WorldPartitionBlueprintLibrary_GetDataLayerManager final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDataLayerManager* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WorldPartitionBlueprintLibrary_GetDataLayerManager; - -// Function Engine.WorldPartitionBlueprintLibrary.GetEditorWorldBounds -// 0x0038 (0x0038 - 0x0000) -struct WorldPartitionBlueprintLibrary_GetEditorWorldBounds final -{ -public: - struct FBox ReturnValue; // 0x0000(0x0038)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WorldPartitionBlueprintLibrary_GetEditorWorldBounds; - -// Function Engine.WorldPartitionBlueprintLibrary.GetIntersectingActorDescs -// 0x0050 (0x0050 - 0x0000) -struct WorldPartitionBlueprintLibrary_GetIntersectingActorDescs final -{ -public: - struct FBox InBox; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - TArray OutActorDescs; // 0x0038(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0048(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WorldPartitionBlueprintLibrary_GetIntersectingActorDescs; - -// Function Engine.WorldPartitionBlueprintLibrary.GetRuntimeWorldBounds -// 0x0038 (0x0038 - 0x0000) -struct WorldPartitionBlueprintLibrary_GetRuntimeWorldBounds final -{ -public: - struct FBox ReturnValue; // 0x0000(0x0038)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WorldPartitionBlueprintLibrary_GetRuntimeWorldBounds; - -// Function Engine.WorldPartitionBlueprintLibrary.LoadActors -// 0x0010 (0x0010 - 0x0000) -struct WorldPartitionBlueprintLibrary_LoadActors final -{ -public: - TArray InActorsToLoad; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WorldPartitionBlueprintLibrary_LoadActors; - -// Function Engine.WorldPartitionBlueprintLibrary.PinActors -// 0x0010 (0x0010 - 0x0000) -struct WorldPartitionBlueprintLibrary_PinActors final -{ -public: - TArray InActorsToPin; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WorldPartitionBlueprintLibrary_PinActors; - -// Function Engine.WorldPartitionBlueprintLibrary.UnloadActors -// 0x0010 (0x0010 - 0x0000) -struct WorldPartitionBlueprintLibrary_UnloadActors final -{ -public: - TArray InActorsToUnload; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WorldPartitionBlueprintLibrary_UnloadActors; - -// Function Engine.WorldPartitionBlueprintLibrary.UnpinActors -// 0x0010 (0x0010 - 0x0000) -struct WorldPartitionBlueprintLibrary_UnpinActors final -{ -public: - TArray InActorsToUnpin; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WorldPartitionBlueprintLibrary_UnpinActors; - -// Function Engine.WorldDataLayers.OnDataLayerRuntimeStateChanged -// 0x0010 (0x0010 - 0x0000) -struct WorldDataLayers_OnDataLayerRuntimeStateChanged final -{ -public: - const class UDataLayerInstance* InDataLayer; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataLayerRuntimeState InState; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WorldDataLayers_OnDataLayerRuntimeStateChanged; - -// Function Engine.DataLayer.Equals -// 0x000C (0x000C - 0x0000) -struct DataLayer_Equals final -{ -public: - struct FActorDataLayer ActorDataLayer; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_DataLayer_Equals; - -// Function Engine.DataLayer.GetDataLayerLabel -// 0x0008 (0x0008 - 0x0000) -struct DataLayer_GetDataLayerLabel final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayer_GetDataLayerLabel; - -// Function Engine.DataLayer.GetDebugColor -// 0x0004 (0x0004 - 0x0000) -struct DataLayer_GetDebugColor final -{ -public: - struct FColor ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayer_GetDebugColor; - -// Function Engine.DataLayer.GetInitialRuntimeState -// 0x0001 (0x0001 - 0x0000) -struct DataLayer_GetInitialRuntimeState final -{ -public: - EDataLayerRuntimeState ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayer_GetInitialRuntimeState; - -// Function Engine.DataLayer.GetInitialState -// 0x0001 (0x0001 - 0x0000) -struct DataLayer_GetInitialState final -{ -public: - EDataLayerState ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayer_GetInitialState; - -// Function Engine.DataLayer.IsDynamicallyLoaded -// 0x0001 (0x0001 - 0x0000) -struct DataLayer_IsDynamicallyLoaded final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayer_IsDynamicallyLoaded; - -// Function Engine.DataLayer.IsEffectiveVisible -// 0x0001 (0x0001 - 0x0000) -struct DataLayer_IsEffectiveVisible final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayer_IsEffectiveVisible; - -// Function Engine.DataLayer.IsInitiallyActive -// 0x0001 (0x0001 - 0x0000) -struct DataLayer_IsInitiallyActive final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayer_IsInitiallyActive; - -// Function Engine.DataLayer.IsInitiallyVisible -// 0x0001 (0x0001 - 0x0000) -struct DataLayer_IsInitiallyVisible final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayer_IsInitiallyVisible; - -// Function Engine.DataLayer.IsRuntime -// 0x0001 (0x0001 - 0x0000) -struct DataLayer_IsRuntime final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayer_IsRuntime; - -// Function Engine.DataLayer.IsVisible -// 0x0001 (0x0001 - 0x0000) -struct DataLayer_IsVisible final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayer_IsVisible; - -// Function Engine.DataLayerSubsystem.SetDataLayerInstanceRuntimeState -// 0x0010 (0x0010 - 0x0000) -struct DataLayerSubsystem_SetDataLayerInstanceRuntimeState final -{ -public: - const class UDataLayerAsset* InDataLayerAsset; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataLayerRuntimeState InState; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInIsRecursive; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_DataLayerSubsystem_SetDataLayerInstanceRuntimeState; - -// Function Engine.DataLayerSubsystem.SetDataLayerRuntimeState -// 0x000C (0x000C - 0x0000) -struct DataLayerSubsystem_SetDataLayerRuntimeState final -{ -public: - struct FActorDataLayer InDataLayer; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataLayerRuntimeState InState; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInIsRecursive; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_DataLayerSubsystem_SetDataLayerRuntimeState; - -// Function Engine.DataLayerSubsystem.SetDataLayerRuntimeStateByLabel -// 0x000C (0x000C - 0x0000) -struct DataLayerSubsystem_SetDataLayerRuntimeStateByLabel final -{ -public: - class FName InDataLayerLabel; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataLayerRuntimeState InState; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInIsRecursive; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_DataLayerSubsystem_SetDataLayerRuntimeStateByLabel; - -// Function Engine.DataLayerSubsystem.SetDataLayerState -// 0x000C (0x000C - 0x0000) -struct DataLayerSubsystem_SetDataLayerState final -{ -public: - struct FActorDataLayer InDataLayer; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataLayerState InState; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_DataLayerSubsystem_SetDataLayerState; - -// Function Engine.DataLayerSubsystem.SetDataLayerStateByLabel -// 0x000C (0x000C - 0x0000) -struct DataLayerSubsystem_SetDataLayerStateByLabel final -{ -public: - class FName InDataLayerLabel; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataLayerState InState; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_DataLayerSubsystem_SetDataLayerStateByLabel; - -// Function Engine.DataLayerSubsystem.GetActiveDataLayerNames -// 0x0050 (0x0050 - 0x0000) -struct DataLayerSubsystem_GetActiveDataLayerNames final -{ -public: - TSet ReturnValue; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerSubsystem_GetActiveDataLayerNames; - -// Function Engine.DataLayerSubsystem.GetDataLayer -// 0x0010 (0x0010 - 0x0000) -struct DataLayerSubsystem_GetDataLayer final -{ -public: - struct FActorDataLayer InDataLayer; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDataLayerInstance* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerSubsystem_GetDataLayer; - -// Function Engine.DataLayerSubsystem.GetDataLayerEffectiveRuntimeState -// 0x000C (0x000C - 0x0000) -struct DataLayerSubsystem_GetDataLayerEffectiveRuntimeState final -{ -public: - struct FActorDataLayer InDataLayer; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataLayerRuntimeState ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_DataLayerSubsystem_GetDataLayerEffectiveRuntimeState; - -// Function Engine.DataLayerSubsystem.GetDataLayerEffectiveRuntimeStateByLabel -// 0x000C (0x000C - 0x0000) -struct DataLayerSubsystem_GetDataLayerEffectiveRuntimeStateByLabel final -{ -public: - class FName InDataLayerLabel; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataLayerRuntimeState ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_DataLayerSubsystem_GetDataLayerEffectiveRuntimeStateByLabel; - -// Function Engine.DataLayerSubsystem.GetDataLayerFromLabel -// 0x0010 (0x0010 - 0x0000) -struct DataLayerSubsystem_GetDataLayerFromLabel final -{ -public: - class FName InDataLayerLabel; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDataLayerInstance* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerSubsystem_GetDataLayerFromLabel; - -// Function Engine.DataLayerSubsystem.GetDataLayerFromName -// 0x0010 (0x0010 - 0x0000) -struct DataLayerSubsystem_GetDataLayerFromName final -{ -public: - class FName InDataLayerName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDataLayerInstance* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerSubsystem_GetDataLayerFromName; - -// Function Engine.DataLayerSubsystem.GetDataLayerInstanceEffectiveRuntimeState -// 0x0010 (0x0010 - 0x0000) -struct DataLayerSubsystem_GetDataLayerInstanceEffectiveRuntimeState final -{ -public: - const class UDataLayerAsset* InDataLayerAsset; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataLayerRuntimeState ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_DataLayerSubsystem_GetDataLayerInstanceEffectiveRuntimeState; - -// Function Engine.DataLayerSubsystem.GetDataLayerInstanceFromAsset -// 0x0010 (0x0010 - 0x0000) -struct DataLayerSubsystem_GetDataLayerInstanceFromAsset final -{ -public: - const class UDataLayerAsset* InDataLayerAsset; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDataLayerInstance* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerSubsystem_GetDataLayerInstanceFromAsset; - -// Function Engine.DataLayerSubsystem.GetDataLayerInstanceRuntimeState -// 0x0010 (0x0010 - 0x0000) -struct DataLayerSubsystem_GetDataLayerInstanceRuntimeState final -{ -public: - const class UDataLayerAsset* InDataLayerAsset; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataLayerRuntimeState ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_DataLayerSubsystem_GetDataLayerInstanceRuntimeState; - -// Function Engine.DataLayerSubsystem.GetDataLayerRuntimeState -// 0x000C (0x000C - 0x0000) -struct DataLayerSubsystem_GetDataLayerRuntimeState final -{ -public: - struct FActorDataLayer InDataLayer; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataLayerRuntimeState ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_DataLayerSubsystem_GetDataLayerRuntimeState; - -// Function Engine.DataLayerSubsystem.GetDataLayerRuntimeStateByLabel -// 0x000C (0x000C - 0x0000) -struct DataLayerSubsystem_GetDataLayerRuntimeStateByLabel final -{ -public: - class FName InDataLayerLabel; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataLayerRuntimeState ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_DataLayerSubsystem_GetDataLayerRuntimeStateByLabel; - -// Function Engine.DataLayerSubsystem.GetDataLayerState -// 0x000C (0x000C - 0x0000) -struct DataLayerSubsystem_GetDataLayerState final -{ -public: - struct FActorDataLayer InDataLayer; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataLayerState ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_DataLayerSubsystem_GetDataLayerState; - -// Function Engine.DataLayerSubsystem.GetDataLayerStateByLabel -// 0x000C (0x000C - 0x0000) -struct DataLayerSubsystem_GetDataLayerStateByLabel final -{ -public: - class FName InDataLayerLabel; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataLayerState ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_DataLayerSubsystem_GetDataLayerStateByLabel; - -// Function Engine.DataLayerSubsystem.GetLoadedDataLayerNames -// 0x0050 (0x0050 - 0x0000) -struct DataLayerSubsystem_GetLoadedDataLayerNames final -{ -public: - TSet ReturnValue; // 0x0000(0x0050)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DataLayerSubsystem_GetLoadedDataLayerNames; - -// Function Engine.WorldPartitionSubsystem.IsAllStreamingCompleted -// 0x0001 (0x0001 - 0x0000) -struct WorldPartitionSubsystem_IsAllStreamingCompleted final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WorldPartitionSubsystem_IsAllStreamingCompleted; - -// Function Engine.WorldPartitionSubsystem.IsStreamingCompleted -// 0x0020 (0x0020 - 0x0000) -struct WorldPartitionSubsystem_IsStreamingCompleted final -{ -public: - EWorldPartitionRuntimeCellState QueryState; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray QuerySources; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bExactState; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0019(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WorldPartitionSubsystem_IsStreamingCompleted; - -} - diff --git a/SilentHillF/SDK/Engine_structs.hpp b/SilentHillF/SDK/Engine_structs.hpp deleted file mode 100644 index 519e557..0000000 --- a/SilentHillF/SDK/Engine_structs.hpp +++ /dev/null @@ -1,18891 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: Engine - -#include "Basic.hpp" - -#include "CoreUObject_structs.hpp" -#include "Slate_structs.hpp" -#include "PhysicsCore_structs.hpp" -#include "IrisCore_structs.hpp" -#include "CoreOnline_structs.hpp" -#include "AudioExtensions_structs.hpp" -#include "InputCore_structs.hpp" -#include "Chaos_structs.hpp" -#include "NetCore_structs.hpp" - - -namespace SDK -{ - -// Enum Engine.ETextGender -// NumValues: 0x0004 -enum class ETextGender : uint8 -{ - Masculine = 0, - Feminine = 1, - Neuter = 2, - ETextGender_MAX = 3, -}; - -// Enum Engine.EFormatArgumentType -// NumValues: 0x0007 -enum class EFormatArgumentType : uint8 -{ - Int = 0, - UInt = 1, - Float = 2, - Double = 3, - Text = 4, - Gender = 5, - EFormatArgumentType_MAX = 6, -}; - -// Enum Engine.EAnimDataModelNotifyType -// NumValues: 0x0017 -enum class EAnimDataModelNotifyType : uint8 -{ - BracketOpened = 0, - BracketClosed = 1, - TrackAdded = 2, - TrackChanged = 3, - TrackRemoved = 4, - SequenceLengthChanged = 5, - FrameRateChanged = 6, - CurveAdded = 7, - CurveChanged = 8, - CurveRemoved = 9, - CurveFlagsChanged = 10, - CurveRenamed = 11, - CurveScaled = 12, - CurveColorChanged = 13, - CurveCommentChanged = 14, - AttributeAdded = 15, - AttributeRemoved = 16, - AttributeChanged = 17, - Populated = 18, - Reset = 19, - SkeletonChanged = 20, - Invalid = 21, - EAnimDataModelNotifyType_MAX = 22, -}; - -// Enum Engine.EMovementMode -// NumValues: 0x0008 -enum class EMovementMode : uint8 -{ - MOVE_None = 0, - MOVE_Walking = 1, - MOVE_NavWalking = 2, - MOVE_Falling = 3, - MOVE_Swimming = 4, - MOVE_Flying = 5, - MOVE_Custom = 6, - MOVE_MAX = 7, -}; - -// Enum Engine.EAudioComponentPlayState -// NumValues: 0x0007 -enum class EAudioComponentPlayState : uint8 -{ - Playing = 0, - Stopped = 1, - Paused = 2, - FadingIn = 3, - FadingOut = 4, - Count = 5, - EAudioComponentPlayState_MAX = 6, -}; - -// Enum Engine.EDataLayerRuntimeState -// NumValues: 0x0004 -enum class EDataLayerRuntimeState : uint8 -{ - Unloaded = 0, - Loaded = 1, - Activated = 2, - EDataLayerRuntimeState_MAX = 3, -}; - -// Enum Engine.EQuartzCommandDelegateSubType -// NumValues: 0x0007 -enum class EQuartzCommandDelegateSubType : uint8 -{ - CommandOnFailedToQueue = 0, - CommandOnQueued = 1, - CommandOnCanceled = 2, - CommandOnAboutToStart = 3, - CommandOnStarted = 4, - Count = 5, - EQuartzCommandDelegateSubType_MAX = 6, -}; - -// Enum Engine.EQuartzCommandQuantization -// NumValues: 0x0015 -enum class EQuartzCommandQuantization : uint8 -{ - Bar = 0, - Beat = 1, - ThirtySecondNote = 2, - SixteenthNote = 3, - EighthNote = 4, - QuarterNote = 5, - HalfNote = 6, - WholeNote = 7, - DottedSixteenthNote = 8, - DottedEighthNote = 9, - DottedQuarterNote = 10, - DottedHalfNote = 11, - DottedWholeNote = 12, - SixteenthNoteTriplet = 13, - EighthNoteTriplet = 14, - QuarterNoteTriplet = 15, - HalfNoteTriplet = 16, - Tick = 17, - Count = 18, - None = 19, - EQuartzCommandQuantization_MAX = 20, -}; - -// Enum Engine.EPlatformInterfaceDataType -// NumValues: 0x0007 -enum class EPlatformInterfaceDataType : uint8 -{ - PIDT_None = 0, - PIDT_Int = 1, - PIDT_Float = 2, - PIDT_String = 3, - PIDT_Object = 4, - PIDT_Custom = 5, - PIDT_MAX = 6, -}; - -// Enum Engine.EEndPlayReason -// NumValues: 0x0006 -enum class EEndPlayReason : uint8 -{ - Destroyed = 0, - LevelTransition = 1, - EndPlayInEditor = 2, - RemovedFromWorld = 3, - Quit = 4, - EEndPlayReason_MAX = 5, -}; - -// Enum Engine.ETickingGroup -// NumValues: 0x0009 -enum class ETickingGroup : uint8 -{ - TG_PrePhysics = 0, - TG_StartPhysics = 1, - TG_DuringPhysics = 2, - TG_EndPhysics = 3, - TG_PostPhysics = 4, - TG_PostUpdateWork = 5, - TG_LastDemotable = 6, - TG_NewlySpawned = 7, - TG_MAX = 8, -}; - -// Enum Engine.EComponentCreationMethod -// NumValues: 0x0005 -enum class EComponentCreationMethod : uint8 -{ - Native = 0, - SimpleConstructionScript = 1, - UserConstructionScript = 2, - Instance = 3, - EComponentCreationMethod_MAX = 4, -}; - -// Enum Engine.ETemperatureSeverityType -// NumValues: 0x0007 -enum class ETemperatureSeverityType : uint8 -{ - Unknown = 0, - Good = 1, - Bad = 2, - Serious = 3, - Critical = 4, - NumSeverities = 5, - ETemperatureSeverityType_MAX = 6, -}; - -// Enum Engine.EPlaneConstraintAxisSetting -// NumValues: 0x0006 -enum class EPlaneConstraintAxisSetting : uint8 -{ - Custom = 0, - X = 1, - Y = 2, - Z = 3, - UseGlobalPhysicsSetting = 4, - EPlaneConstraintAxisSetting_MAX = 5, -}; - -// Enum Engine.EInterpToBehaviourType -// NumValues: 0x0005 -enum class EInterpToBehaviourType : uint8 -{ - OneShot = 0, - OneShot_Reverse = 1, - Loop_Reset = 2, - PingPong = 3, - EInterpToBehaviourType_MAX = 4, -}; - -// Enum Engine.ETeleportType -// NumValues: 0x0004 -enum class ETeleportType : uint8 -{ - None = 0, - TeleportPhysics = 1, - ResetPhysics = 2, - ETeleportType_MAX = 3, -}; - -// Enum Engine.EObjectTypeQuery -// NumValues: 0x0022 -enum class EObjectTypeQuery : uint8 -{ - ObjectTypeQuery1 = 0, - ObjectTypeQuery2 = 1, - ObjectTypeQuery3 = 2, - ObjectTypeQuery4 = 3, - ObjectTypeQuery5 = 4, - ObjectTypeQuery6 = 5, - ObjectTypeQuery7 = 6, - ObjectTypeQuery8 = 7, - ObjectTypeQuery9 = 8, - ObjectTypeQuery10 = 9, - ObjectTypeQuery11 = 10, - ObjectTypeQuery12 = 11, - ObjectTypeQuery13 = 12, - ObjectTypeQuery14 = 13, - ObjectTypeQuery15 = 14, - ObjectTypeQuery16 = 15, - ObjectTypeQuery17 = 16, - ObjectTypeQuery18 = 17, - ObjectTypeQuery19 = 18, - ObjectTypeQuery20 = 19, - ObjectTypeQuery21 = 20, - ObjectTypeQuery22 = 21, - ObjectTypeQuery23 = 22, - ObjectTypeQuery24 = 23, - ObjectTypeQuery25 = 24, - ObjectTypeQuery26 = 25, - ObjectTypeQuery27 = 26, - ObjectTypeQuery28 = 27, - ObjectTypeQuery29 = 28, - ObjectTypeQuery30 = 29, - ObjectTypeQuery31 = 30, - ObjectTypeQuery32 = 31, - ObjectTypeQuery_MAX = 32, - EObjectTypeQuery_MAX = 33, -}; - -// Enum Engine.EDrawDebugTrace -// NumValues: 0x0005 -enum class EDrawDebugTrace : uint8 -{ - None = 0, - ForOneFrame = 1, - ForDuration = 2, - Persistent = 3, - EDrawDebugTrace_MAX = 4, -}; - -// Enum Engine.ETraceTypeQuery -// NumValues: 0x0022 -enum class ETraceTypeQuery : uint8 -{ - TraceTypeQuery1 = 0, - TraceTypeQuery2 = 1, - TraceTypeQuery3 = 2, - TraceTypeQuery4 = 3, - TraceTypeQuery5 = 4, - TraceTypeQuery6 = 5, - TraceTypeQuery7 = 6, - TraceTypeQuery8 = 7, - TraceTypeQuery9 = 8, - TraceTypeQuery10 = 9, - TraceTypeQuery11 = 10, - TraceTypeQuery12 = 11, - TraceTypeQuery13 = 12, - TraceTypeQuery14 = 13, - TraceTypeQuery15 = 14, - TraceTypeQuery16 = 15, - TraceTypeQuery17 = 16, - TraceTypeQuery18 = 17, - TraceTypeQuery19 = 18, - TraceTypeQuery20 = 19, - TraceTypeQuery21 = 20, - TraceTypeQuery22 = 21, - TraceTypeQuery23 = 22, - TraceTypeQuery24 = 23, - TraceTypeQuery25 = 24, - TraceTypeQuery26 = 25, - TraceTypeQuery27 = 26, - TraceTypeQuery28 = 27, - TraceTypeQuery29 = 28, - TraceTypeQuery30 = 29, - TraceTypeQuery31 = 30, - TraceTypeQuery32 = 31, - TraceTypeQuery_MAX = 32, - ETraceTypeQuery_MAX = 33, -}; - -// Enum Engine.EMoveComponentAction -// NumValues: 0x0004 -enum class EMoveComponentAction : uint8 -{ - Move = 0, - Stop = 1, - Return = 2, - EMoveComponentAction_MAX = 3, -}; - -// Enum Engine.EQuitPreference -// NumValues: 0x0003 -enum class EQuitPreference : uint8 -{ - Quit = 0, - Background = 1, - EQuitPreference_MAX = 2, -}; - -// Enum Engine.ETravelFailure -// NumValues: 0x000D -enum class ETravelFailure : uint8 -{ - NoLevel = 0, - LoadMapFailure = 1, - InvalidURL = 2, - PackageMissing = 3, - PackageVersion = 4, - NoDownload = 5, - TravelFailure = 6, - CheatCommands = 7, - PendingNetGameCreateFailure = 8, - CloudSaveFailure = 9, - ServerTravelFailure = 10, - ClientTravelFailure = 11, - ETravelFailure_MAX = 12, -}; - -// Enum Engine.EApplicationState -// NumValues: 0x0005 -enum class EApplicationState : uint8 -{ - Unknown = 0, - Inactive = 1, - Background = 2, - Active = 3, - EApplicationState_MAX = 4, -}; - -// Enum Engine.EScreenOrientation -// NumValues: 0x000B -enum class EScreenOrientation : uint8 -{ - Unknown = 0, - Portrait = 1, - PortraitUpsideDown = 2, - LandscapeLeft = 3, - LandscapeRight = 4, - FaceUp = 5, - FaceDown = 6, - PortraitSensor = 7, - LandscapeSensor = 8, - FullSensor = 9, - EScreenOrientation_MAX = 10, -}; - -// Enum Engine.EComponentPhysicsStateChange -// NumValues: 0x0003 -enum class EComponentPhysicsStateChange : uint8 -{ - Created = 0, - Destroyed = 1, - EComponentPhysicsStateChange_MAX = 2, -}; - -// Enum Engine.ERelativeTransformSpace -// NumValues: 0x0005 -enum class ERelativeTransformSpace : uint8 -{ - RTS_World = 0, - RTS_Actor = 1, - RTS_Component = 2, - RTS_ParentBoneSpace = 3, - RTS_MAX = 4, -}; - -// Enum Engine.EAttachLocation -// NumValues: 0x0005 -enum class EAttachLocation : uint8 -{ - KeepRelativeOffset = 0, - KeepWorldPosition = 1, - SnapToTarget = 2, - SnapToTargetIncludingScale = 3, - EAttachLocation_MAX = 4, -}; - -// Enum Engine.EAttachmentRule -// NumValues: 0x0004 -enum class EAttachmentRule : uint8 -{ - KeepRelative = 0, - KeepWorld = 1, - SnapToTarget = 2, - EAttachmentRule_MAX = 3, -}; - -// Enum Engine.EDetachmentRule -// NumValues: 0x0003 -enum class EDetachmentRule : uint8 -{ - KeepRelative = 0, - KeepWorld = 1, - EDetachmentRule_MAX = 2, -}; - -// Enum Engine.EComponentMobility -// NumValues: 0x0004 -enum class EComponentMobility : uint8 -{ - Static = 0, - Stationary = 1, - Movable = 2, - EComponentMobility_MAX = 3, -}; - -// Enum Engine.EDetailMode -// NumValues: 0x0005 -enum class EDetailMode : uint8 -{ - DM_Low = 0, - DM_Medium = 1, - DM_High = 2, - DM_Epic = 3, - DM_MAX = 4, -}; - -// Enum Engine.ECollisionEnabled -// NumValues: 0x0007 -enum class ECollisionEnabled : uint8 -{ - NoCollision = 0, - QueryOnly = 1, - PhysicsOnly = 2, - QueryAndPhysics = 3, - ProbeOnly = 4, - QueryAndProbe = 5, - ECollisionEnabled_MAX = 6, -}; - -// Enum Engine.ECollisionChannel -// NumValues: 0x0022 -enum class ECollisionChannel : uint8 -{ - ECC_WorldStatic = 0, - ECC_WorldDynamic = 1, - ECC_Pawn = 2, - ECC_Visibility = 3, - ECC_Camera = 4, - ECC_PhysicsBody = 5, - ECC_Vehicle = 6, - ECC_Destructible = 7, - ECC_EngineTraceChannel1 = 8, - ECC_EngineTraceChannel2 = 9, - ECC_EngineTraceChannel3 = 10, - ECC_EngineTraceChannel4 = 11, - ECC_EngineTraceChannel5 = 12, - ECC_EngineTraceChannel6 = 13, - ECC_GameTraceChannel1 = 14, - ECC_GameTraceChannel2 = 15, - ECC_GameTraceChannel3 = 16, - ECC_GameTraceChannel4 = 17, - ECC_GameTraceChannel5 = 18, - ECC_GameTraceChannel6 = 19, - ECC_GameTraceChannel7 = 20, - ECC_GameTraceChannel8 = 21, - ECC_GameTraceChannel9 = 22, - ECC_GameTraceChannel10 = 23, - ECC_GameTraceChannel11 = 24, - ECC_GameTraceChannel12 = 25, - ECC_GameTraceChannel13 = 26, - ECC_GameTraceChannel14 = 27, - ECC_GameTraceChannel15 = 28, - ECC_GameTraceChannel16 = 29, - ECC_GameTraceChannel17 = 30, - ECC_GameTraceChannel18 = 31, - ECC_OverlapAll_Deprecated = 32, - ECC_MAX = 33, -}; - -// Enum Engine.ECollisionResponse -// NumValues: 0x0004 -enum class ECollisionResponse : uint8 -{ - ECR_Ignore = 0, - ECR_Overlap = 1, - ECR_Block = 2, - ECR_MAX = 3, -}; - -// Enum Engine.EWalkableSlopeBehavior -// NumValues: 0x0005 -enum class EWalkableSlopeBehavior : uint8 -{ - WalkableSlope_Default = 0, - WalkableSlope_Increase = 1, - WalkableSlope_Decrease = 2, - WalkableSlope_Unwalkable = 3, - WalkableSlope_Max = 4, -}; - -// Enum Engine.EHLODLevelExclusion -// NumValues: 0x0009 -enum class EHLODLevelExclusion : uint8 -{ - HLOD0 = 1, - HLOD1 = 2, - HLOD2 = 4, - HLOD3 = 8, - HLOD4 = 16, - HLOD5 = 32, - HLOD6 = 64, - HLOD7 = 128, - EHLODLevelExclusion_MAX = 129, -}; - -// Enum Engine.EDOFMode -// NumValues: 0x0008 -enum class EDOFMode : uint8 -{ - Default = 0, - SixDOF = 1, - YZPlane = 2, - XZPlane = 3, - XYPlane = 4, - CustomPlane = 5, - None = 6, - EDOFMode_MAX = 7, -}; - -// Enum Engine.ERendererStencilMask -// NumValues: 0x000B -enum class ERendererStencilMask : uint8 -{ - ERSM_Default = 0, - ERSM_255 = 1, - ERSM_1 = 2, - ERSM_2 = 3, - ERSM_4 = 4, - ERSM_8 = 5, - ERSM_16 = 6, - ERSM_32 = 7, - ERSM_64 = 8, - ERSM_128 = 9, - ERSM_MAX = 10, -}; - -// Enum Engine.ERayTracingGroupCullingPriority -// NumValues: 0x000A -enum class ERayTracingGroupCullingPriority : uint8 -{ - CP_0_NEVER_CULL = 0, - CP_1 = 1, - CP_2 = 2, - CP_3 = 3, - CP_4_DEFAULT = 4, - CP_5 = 5, - CP_6 = 6, - CP_7 = 7, - CP_8_QUICKLY_CULL = 8, - CP_MAX = 9, -}; - -// Enum Engine.ERuntimeVirtualTextureMainPassType -// NumValues: 0x0004 -enum class ERuntimeVirtualTextureMainPassType : uint8 -{ - Never = 0, - Exclusive = 1, - Always = 2, - ERuntimeVirtualTextureMainPassType_MAX = 3, -}; - -// Enum Engine.ECanBeCharacterBase -// NumValues: 0x0004 -enum class ECanBeCharacterBase : uint8 -{ - ECB_No = 0, - ECB_Yes = 1, - ECB_Owner = 2, - ECB_MAX = 3, -}; - -// Enum Engine.EHasCustomNavigableGeometry -// NumValues: 0x0005 -enum class EHasCustomNavigableGeometry : uint8 -{ - No = 0, - Yes = 1, - EvenIfNotCollidable = 2, - DontExport = 3, - EHasCustomNavigableGeometry_MAX = 4, -}; - -// Enum Engine.EShadowCacheInvalidationBehavior -// NumValues: 0x0005 -enum class EShadowCacheInvalidationBehavior : uint8 -{ - Auto = 0, - Always = 1, - Rigid = 2, - Static = 3, - EShadowCacheInvalidationBehavior_MAX = 4, -}; - -// Enum Engine.EHLODBatchingPolicy -// NumValues: 0x0004 -enum class EHLODBatchingPolicy : uint8 -{ - None = 0, - MeshSection = 1, - Instancing = 2, - EHLODBatchingPolicy_MAX = 3, -}; - -// Enum Engine.ELightmapType -// NumValues: 0x0004 -enum class ELightmapType : uint8 -{ - Default = 0, - ForceSurface = 1, - ForceVolumetric = 2, - ELightmapType_MAX = 3, -}; - -// Enum Engine.EIndirectLightingCacheQuality -// NumValues: 0x0004 -enum class EIndirectLightingCacheQuality : uint8 -{ - ILCQ_Off = 0, - ILCQ_Point = 1, - ILCQ_Volume = 2, - ILCQ_MAX = 3, -}; - -// Enum Engine.ESceneDepthPriorityGroup -// NumValues: 0x0003 -enum class ESceneDepthPriorityGroup : uint8 -{ - SDPG_World = 0, - SDPG_Foreground = 1, - SDPG_MAX = 2, -}; - -// Enum Engine.EMouseLockMode -// NumValues: 0x0005 -enum class EMouseLockMode : uint8 -{ - DoNotLock = 0, - LockOnCapture = 1, - LockAlways = 2, - LockInFullscreen = 3, - EMouseLockMode_MAX = 4, -}; - -// Enum Engine.EWindowTitleBarMode -// NumValues: 0x0003 -enum class EWindowTitleBarMode : uint8 -{ - Overlay = 0, - VerticalBox = 1, - EWindowTitleBarMode_MAX = 2, -}; - -// Enum Engine.AnimationKeyFormat -// NumValues: 0x0004 -enum class EAnimationKeyFormat : uint8 -{ - AKF_ConstantKeyLerp = 0, - AKF_VariableKeyLerp = 1, - AKF_PerTrackCompression = 2, - AKF_MAX = 3, -}; - -// Enum Engine.EAnimCurveType -// NumValues: 0x0005 -enum class EAnimCurveType : uint8 -{ - AttributeCurve = 0, - MaterialCurve = 1, - MorphTargetCurve = 2, - MaxAnimCurveType = 3, - EAnimCurveType_MAX = 4, -}; - -// Enum Engine.EAnimAssetCurveFlags -// NumValues: 0x0009 -enum class EAnimAssetCurveFlags : uint8 -{ - AACF_NONE = 0, - AACF_DriveMorphTarget_DEPRECATED = 1, - AACF_DriveAttribute_DEPRECATED = 2, - AACF_Editable = 4, - AACF_DriveMaterial_DEPRECATED = 8, - AACF_Metadata = 16, - AACF_DriveTrack = 32, - AACF_Disabled = 64, - AACF_MAX = 65, -}; - -// Enum Engine.ERawCurveTrackTypes -// NumValues: 0x0004 -enum class ERawCurveTrackTypes : uint8 -{ - RCT_Float = 0, - RCT_Vector = 1, - RCT_Transform = 2, - RCT_MAX = 3, -}; - -// Enum Engine.ERootMotionRootLock -// NumValues: 0x0004 -enum class ERootMotionRootLock : uint8 -{ - RefPose = 0, - AnimFirstFrame = 1, - Zero = 2, - ERootMotionRootLock_MAX = 3, -}; - -// Enum Engine.ERootMotionMode -// NumValues: 0x0005 -enum class ERootMotionMode : uint8 -{ - NoRootMotionExtraction = 0, - IgnoreRootMotion = 1, - RootMotionFromEverything = 2, - RootMotionFromMontagesOnly = 3, - ERootMotionMode_MAX = 4, -}; - -// Enum Engine.EAdditiveBasePoseType -// NumValues: 0x0006 -enum class EAdditiveBasePoseType : uint8 -{ - ABPT_None = 0, - ABPT_RefPose = 1, - ABPT_AnimScaled = 2, - ABPT_AnimFrame = 3, - ABPT_LocalAnimFrame = 4, - ABPT_MAX = 5, -}; - -// Enum Engine.AnimationCompressionFormat -// NumValues: 0x0008 -enum class EAnimationCompressionFormat : uint8 -{ - ACF_None = 0, - ACF_Float96NoW = 1, - ACF_Fixed48NoW = 2, - ACF_IntervalFixed32NoW = 3, - ACF_Fixed32NoW = 4, - ACF_Float32NoW = 5, - ACF_Identity = 6, - ACF_MAX = 7, -}; - -// Enum Engine.EAnimInstanceLocatorFragmentType -// NumValues: 0x0003 -enum class EAnimInstanceLocatorFragmentType : uint32 -{ - AnimInstance = 0, - PostProcessAnimInstance = 1, - EAnimInstanceLocatorFragmentType_MAX = 2, -}; - -// Enum Engine.AnimPhysTwistAxis -// NumValues: 0x0004 -enum class EAnimPhysTwistAxis : uint8 -{ - AxisX = 0, - AxisY = 1, - AxisZ = 2, - AnimPhysTwistAxis_MAX = 3, -}; - -// Enum Engine.AnimPhysCollisionType -// NumValues: 0x0005 -enum class EAnimPhysCollisionType : uint8 -{ - CoM = 0, - CustomSphere = 1, - InnerSphere = 2, - OuterSphere = 3, - AnimPhysCollisionType_MAX = 4, -}; - -// Enum Engine.ETypeAdvanceAnim -// NumValues: 0x0004 -enum class ETypeAdvanceAnim : uint8 -{ - ETAA_Default = 0, - ETAA_Finished = 1, - ETAA_Looped = 2, - ETAA_MAX = 3, -}; - -// Enum Engine.EBoneAxis -// NumValues: 0x0004 -enum class EBoneAxis : uint8 -{ - BA_X = 0, - BA_Y = 1, - BA_Z = 2, - BA_MAX = 3, -}; - -// Enum Engine.EBoneControlSpace -// NumValues: 0x0005 -enum class EBoneControlSpace : uint8 -{ - BCS_WorldSpace = 0, - BCS_ComponentSpace = 1, - BCS_ParentBoneSpace = 2, - BCS_BoneSpace = 3, - BCS_MAX = 4, -}; - -// Enum Engine.EBoneRotationSource -// NumValues: 0x0004 -enum class EBoneRotationSource : uint8 -{ - BRS_KeepComponentSpaceRotation = 0, - BRS_KeepLocalSpaceRotation = 1, - BRS_CopyFromTarget = 2, - BRS_MAX = 3, -}; - -// Enum Engine.EMontageNotifyTickType -// NumValues: 0x0003 -enum class EMontageNotifyTickType : uint8 -{ - Queued = 0, - BranchingPoint = 1, - EMontageNotifyTickType_MAX = 2, -}; - -// Enum Engine.ENotifyFilterType -// NumValues: 0x0003 -enum class ENotifyFilterType : uint8 -{ - NoFiltering = 0, - LOD = 1, - ENotifyFilterType_MAX = 2, -}; - -// Enum Engine.EAdditiveAnimationType -// NumValues: 0x0004 -enum class EAdditiveAnimationType : uint8 -{ - AAT_None = 0, - AAT_LocalSpaceBase = 1, - AAT_RotationOffsetMeshSpace = 2, - AAT_MAX = 3, -}; - -// Enum Engine.ECurveBlendOption -// NumValues: 0x0008 -enum class ECurveBlendOption : uint8 -{ - Override = 0, - DoNotOverride = 1, - NormalizeByWeight = 2, - BlendByWeight = 3, - UseBasePose = 4, - UseMaxValue = 5, - UseMinValue = 6, - ECurveBlendOption_MAX = 7, -}; - -// Enum Engine.EAnimInterpolationType -// NumValues: 0x0003 -enum class EAnimInterpolationType : uint8 -{ - Linear = 0, - Step = 1, - EAnimInterpolationType_MAX = 2, -}; - -// Enum Engine.EAxisOption -// NumValues: 0x0008 -enum class EAxisOption : uint8 -{ - X = 0, - Y = 1, - Z = 2, - X_Neg = 3, - Y_Neg = 4, - Z_Neg = 5, - Custom = 6, - EAxisOption_MAX = 7, -}; - -// Enum Engine.EComponentType -// NumValues: 0x000C -enum class EComponentType : uint8 -{ - None = 0, - TranslationX = 1, - TranslationY = 2, - TranslationZ = 3, - RotationX = 4, - RotationY = 5, - RotationZ = 6, - Scale = 7, - ScaleX = 8, - ScaleY = 9, - ScaleZ = 10, - EComponentType_MAX = 11, -}; - -// Enum Engine.EAudioOutputTarget -// NumValues: 0x0004 -enum class EAudioOutputTarget : uint8 -{ - Speaker = 0, - Controller = 1, - ControllerFallbackToSpeaker = 2, - EAudioOutputTarget_MAX = 3, -}; - -// Enum Engine.EBlendableLocation -// NumValues: 0x000B -enum class EBlendableLocation : uint8 -{ - BL_SceneColorBeforeDOF = 2, - BL_SceneColorAfterDOF = 1, - BL_TranslucencyAfterDOF = 5, - BL_SSRInput = 4, - BL_SceneColorBeforeBloom = 6, - BL_ReplacingTonemapper = 3, - BL_SceneColorAfterTonemapping = 0, - BL_MAX = 7, - BL_BeforeTranslucency = 2, - BL_BeforeTonemapping = 1, - BL_AfterTonemapping = 0, -}; - -// Enum Engine.EBlendSpaceAxis -// NumValues: 0x0004 -enum class EBlendSpaceAxis : uint8 -{ - BSA_None = 0, - BSA_X = 1, - BSA_Y = 2, - BSA_MAX = 3, -}; - -// Enum Engine.EPreferredTriangulationDirection -// NumValues: 0x0004 -enum class EPreferredTriangulationDirection : uint8 -{ - None = 0, - Tangential = 1, - Radial = 2, - EPreferredTriangulationDirection_MAX = 3, -}; - -// Enum Engine.EBlendSpacePerBoneBlendMode -// NumValues: 0x0003 -enum class EBlendSpacePerBoneBlendMode : uint8 -{ - ManualPerBoneOverride = 0, - BlendProfile = 1, - EBlendSpacePerBoneBlendMode_MAX = 2, -}; - -// Enum Engine.ENotifyTriggerMode -// NumValues: 0x0004 -enum class ENotifyTriggerMode : uint8 -{ - AllAnimations = 0, - HighestWeightedAnimation = 1, - None = 2, - ENotifyTriggerMode_MAX = 3, -}; - -// Enum Engine.EBlueprintStatus -// NumValues: 0x0007 -enum class EBlueprintStatus : uint8 -{ - BS_Unknown = 0, - BS_Dirty = 1, - BS_Error = 2, - BS_UpToDate = 3, - BS_BeingCreated = 4, - BS_UpToDateWithWarnings = 5, - BS_MAX = 6, -}; - -// Enum Engine.EBlueprintType -// NumValues: 0x0007 -enum class EBlueprintType : uint8 -{ - BPTYPE_Normal = 0, - BPTYPE_Const = 1, - BPTYPE_MacroLibrary = 2, - BPTYPE_Interface = 3, - BPTYPE_LevelScript = 4, - BPTYPE_FunctionLibrary = 5, - BPTYPE_MAX = 6, -}; - -// Enum Engine.EBlueprintCompileMode -// NumValues: 0x0004 -enum class EBlueprintCompileMode : uint8 -{ - Default = 0, - Development = 1, - FinalRelease = 2, - EBlueprintCompileMode_MAX = 3, -}; - -// Enum Engine.EBlueprintNativizationFlag -// NumValues: 0x0004 -enum class EBlueprintNativizationFlag : uint8 -{ - Disabled = 0, - Dependency = 1, - ExplicitlyEnabled = 2, - EBlueprintNativizationFlag_MAX = 3, -}; - -// Enum Engine.EShouldCookBlueprintPropertyGuids -// NumValues: 0x0004 -enum class EShouldCookBlueprintPropertyGuids : uint8 -{ - No = 0, - Yes = 1, - Inherit = 2, - EShouldCookBlueprintPropertyGuids_MAX = 3, -}; - -// Enum Engine.ECsgOper -// NumValues: 0x0007 -enum class ECsgOper : uint8 -{ - CSG_Active = 0, - CSG_Add = 1, - CSG_Subtract = 2, - CSG_Intersect = 3, - CSG_Deintersect = 4, - CSG_None = 5, - CSG_MAX = 6, -}; - -// Enum Engine.EBrushType -// NumValues: 0x0004 -enum class EBrushType : uint8 -{ - Brush_Default = 0, - Brush_Add = 1, - Brush_Subtract = 2, - Brush_MAX = 3, -}; - -// Enum Engine.ECameraProjectionMode -// NumValues: 0x0003 -enum class ECameraProjectionMode : uint8 -{ - Perspective = 0, - Orthographic = 1, - ECameraProjectionMode_MAX = 2, -}; - -// Enum Engine.ECameraShakePlaySpace -// NumValues: 0x0004 -enum class ECameraShakePlaySpace : uint8 -{ - CameraLocal = 0, - World = 1, - UserDefined = 2, - ECameraShakePlaySpace_MAX = 3, -}; - -// Enum Engine.ECloudStorageDelegate -// NumValues: 0x0008 -enum class ECloudStorageDelegate : uint8 -{ - CSD_KeyValueReadComplete = 0, - CSD_KeyValueWriteComplete = 1, - CSD_ValueChanged = 2, - CSD_DocumentQueryComplete = 3, - CSD_DocumentReadComplete = 4, - CSD_DocumentWriteComplete = 5, - CSD_DocumentConflictDetected = 6, - CSD_MAX = 7, -}; - -// Enum Engine.EContentBundleClientState -// NumValues: 0x0006 -enum class EContentBundleClientState : uint8 -{ - Unregistered = 0, - Registered = 1, - ContentInjectionRequested = 2, - ContentRemovalRequested = 3, - RegistrationFailed = 4, - EContentBundleClientState_MAX = 5, -}; - -// Enum Engine.EWorldContentState -// NumValues: 0x0003 -enum class EWorldContentState : uint8 -{ - NoContent = 0, - ContentBundleInjected = 1, - EWorldContentState_MAX = 2, -}; - -// Enum Engine.EContentBundleStatus -// NumValues: 0x0006 -enum class EContentBundleStatus : uint64 -{ - Registered = 0, - ReadyToInject = 1, - FailedToInject = 2, - ContentInjected = 3, - Unknown = 18446744073709551615, - EContentBundleStatus_MAX = 4, -}; - -// Enum Engine.ECustomAttributeBlendType -// NumValues: 0x0003 -enum class ECustomAttributeBlendType : uint8 -{ - Override = 0, - Blend = 1, - ECustomAttributeBlendType_MAX = 2, -}; - -// Enum Engine.EDataLayerType -// NumValues: 0x0005 -enum class EDataLayerType : uint8 -{ - Runtime = 0, - Editor = 1, - Unknown = 2, - Size = 3, - EDataLayerType_MAX = 4, -}; - -// Enum Engine.DistributionParamMode -// NumValues: 0x0004 -enum class EDistributionParamMode : uint8 -{ - DPM_Normal = 0, - DPM_Abs = 1, - DPM_Direct = 2, - DPM_MAX = 3, -}; - -// Enum Engine.EDistributionVectorLockFlags -// NumValues: 0x0006 -enum class EDistributionVectorLockFlags : uint8 -{ - EDVLF_None = 0, - EDVLF_XY = 1, - EDVLF_XZ = 2, - EDVLF_YZ = 3, - EDVLF_XYZ = 4, - EDVLF_MAX = 5, -}; - -// Enum Engine.EDistributionVectorMirrorFlags -// NumValues: 0x0004 -enum class EDistributionVectorMirrorFlags : uint8 -{ - EDVMF_Same = 0, - EDVMF_Different = 1, - EDVMF_Mirror = 2, - EDVMF_MAX = 3, -}; - -// Enum Engine.EEdGraphPinDirection -// NumValues: 0x0003 -enum class EEdGraphPinDirection : uint8 -{ - EGPD_Input = 0, - EGPD_Output = 1, - EGPD_MAX = 2, -}; - -// Enum Engine.EPinContainerType -// NumValues: 0x0005 -enum class EPinContainerType : uint8 -{ - None = 0, - Array = 1, - Set = 2, - Map = 3, - EPinContainerType_MAX = 4, -}; - -// Enum Engine.ENodeTitleType -// NumValues: 0x0006 -enum class ENodeTitleType : uint8 -{ - FullTitle = 0, - ListView = 1, - EditableTitle = 2, - MenuTitle = 3, - MAX_TitleTypes = 4, - ENodeTitleType_MAX = 5, -}; - -// Enum Engine.ENodeAdvancedPins -// NumValues: 0x0004 -enum class ENodeAdvancedPins : uint8 -{ - NoPins = 0, - Shown = 1, - Hidden = 2, - ENodeAdvancedPins_MAX = 3, -}; - -// Enum Engine.ENodeEnabledState -// NumValues: 0x0004 -enum class ENodeEnabledState : uint8 -{ - Enabled = 0, - Disabled = 1, - DevelopmentOnly = 2, - ENodeEnabledState_MAX = 3, -}; - -// Enum Engine.EBlueprintPinStyleType -// NumValues: 0x0003 -enum class EBlueprintPinStyleType : uint8 -{ - BPST_Original = 0, - BPST_VariantA = 1, - BPST_MAX = 2, -}; - -// Enum Engine.EGraphType -// NumValues: 0x0006 -enum class EGraphType : uint8 -{ - GT_Function = 0, - GT_Ubergraph = 1, - GT_Macro = 2, - GT_Animation = 3, - GT_StateMachine = 4, - GT_MAX = 5, -}; - -// Enum Engine.ECanCreateConnectionResponse -// NumValues: 0x0008 -enum class ECanCreateConnectionResponse : uint8 -{ - CONNECT_RESPONSE_MAKE = 0, - CONNECT_RESPONSE_DISALLOW = 1, - CONNECT_RESPONSE_BREAK_OTHERS_A = 2, - CONNECT_RESPONSE_BREAK_OTHERS_B = 3, - CONNECT_RESPONSE_BREAK_OTHERS_AB = 4, - CONNECT_RESPONSE_MAKE_WITH_CONVERSION_NODE = 5, - CONNECT_RESPONSE_MAKE_WITH_PROMOTION = 6, - CONNECT_RESPONSE_MAX = 7, -}; - -// Enum Engine.EFullyLoadPackageType -// NumValues: 0x0006 -enum class EFullyLoadPackageType : uint8 -{ - FULLYLOAD_Map = 0, - FULLYLOAD_Game_PreLoadClass = 1, - FULLYLOAD_Game_PostLoadClass = 2, - FULLYLOAD_Always = 3, - FULLYLOAD_Mutator = 4, - FULLYLOAD_MAX = 5, -}; - -// Enum Engine.ETransitionType -// NumValues: 0x0008 -enum class ETransitionType : uint8 -{ - None = 0, - Paused = 1, - Loading = 2, - Saving = 3, - Connecting = 4, - Precaching = 5, - WaitingToConnect = 6, - MAX = 7, -}; - -// Enum Engine.EInputEvent -// NumValues: 0x0006 -enum class EInputEvent : uint8 -{ - IE_Pressed = 0, - IE_Released = 1, - IE_Repeat = 2, - IE_DoubleClick = 3, - IE_Axis = 4, - IE_MAX = 5, -}; - -// Enum Engine.EMouseCaptureMode -// NumValues: 0x0006 -enum class EMouseCaptureMode : uint8 -{ - NoCapture = 0, - CapturePermanently = 1, - CapturePermanently_IncludingInitialMouseDown = 2, - CaptureDuringMouseDown = 3, - CaptureDuringRightMouseDown = 4, - EMouseCaptureMode_MAX = 5, -}; - -// Enum Engine.ENetworkLagState -// NumValues: 0x0003 -enum class ENetworkLagState : uint8 -{ - NotLagging = 0, - Lagging = 1, - ENetworkLagState_MAX = 2, -}; - -// Enum Engine.ETravelType -// NumValues: 0x0004 -enum class ETravelType : uint8 -{ - TRAVEL_Absolute = 0, - TRAVEL_Partial = 1, - TRAVEL_Relative = 2, - TRAVEL_MAX = 3, -}; - -// Enum Engine.EDemoPlayFailure -// NumValues: 0x000A -enum class EDemoPlayFailure : uint8 -{ - Generic = 0, - DemoNotFound = 1, - Corrupt = 2, - InvalidVersion = 3, - InitBase = 4, - GameSpecificHeader = 5, - ReplayStreamerInternal = 6, - LoadMap = 7, - Serialization = 8, - EDemoPlayFailure_MAX = 9, -}; - -// Enum Engine.EViewModeIndex -// NumValues: 0x0023 -enum class EViewModeIndex : uint8 -{ - VMI_BrushWireframe = 0, - VMI_Wireframe = 1, - VMI_Unlit = 2, - VMI_Lit = 3, - VMI_Lit_DetailLighting = 4, - VMI_LightingOnly = 5, - VMI_LightComplexity = 6, - VMI_ShaderComplexity = 8, - VMI_LightmapDensity = 9, - VMI_LitLightmapDensity = 10, - VMI_ReflectionOverride = 11, - VMI_VisualizeBuffer = 12, - VMI_StationaryLightOverlap = 14, - VMI_CollisionPawn = 15, - VMI_CollisionVisibility = 16, - VMI_LODColoration = 18, - VMI_QuadOverdraw = 19, - VMI_PrimitiveDistanceAccuracy = 20, - VMI_MeshUVDensityAccuracy = 21, - VMI_ShaderComplexityWithQuadOverdraw = 22, - VMI_HLODColoration = 23, - VMI_GroupLODColoration = 24, - VMI_MaterialTextureScaleAccuracy = 25, - VMI_RequiredTextureResolution = 26, - VMI_PathTracing = 27, - VMI_RayTracingDebug = 28, - VMI_VisualizeNanite = 29, - VMI_VirtualTexturePendingMips = 30, - VMI_VisualizeLumen = 31, - VMI_VisualizeVirtualShadowMap = 32, - VMI_VisualizeGPUSkinCache = 33, - VMI_VisualizeSubstrate = 34, - VMI_VisualizeGroom = 35, - VMI_Max = 36, - VMI_Unknown = 255, -}; - -// Enum Engine.EAspectRatioAxisConstraint -// NumValues: 0x0004 -enum class EAspectRatioAxisConstraint : uint8 -{ - AspectRatio_MaintainYFOV = 0, - AspectRatio_MaintainXFOV = 1, - AspectRatio_MajorAxisFOV = 2, - AspectRatio_MAX = 3, -}; - -// Enum Engine.EOcclusionCombineMode -// NumValues: 0x0003 -enum class EOcclusionCombineMode : uint8 -{ - OCM_Minimum = 0, - OCM_Multiply = 1, - OCM_MAX = 2, -}; - -// Enum Engine.EBlendMode -// NumValues: 0x000B -enum class EBlendMode : uint8 -{ - BLEND_Opaque = 0, - BLEND_Masked = 1, - BLEND_Translucent = 2, - BLEND_Additive = 3, - BLEND_Modulate = 4, - BLEND_AlphaComposite = 5, - BLEND_AlphaHoldout = 6, - BLEND_TranslucentColoredTransmittance = 7, - BLEND_MAX = 8, - BLEND_TranslucentGreyTransmittance = 2, - BLEND_ColoredTransmittanceOnly = 4, -}; - -// Enum Engine.EMaterialFloatPrecisionMode -// NumValues: 0x0005 -enum class EMaterialFloatPrecisionMode : uint8 -{ - MFPM_Default = 0, - MFPM_Full_MaterialExpressionOnly = 1, - MFPM_Full = 2, - MFPM_Half = 3, - MFPM_MAX = 4, -}; - -// Enum Engine.ESamplerSourceMode -// NumValues: 0x0005 -enum class ESamplerSourceMode : uint8 -{ - SSM_FromTextureAsset = 0, - SSM_Wrap_WorldGroupSettings = 1, - SSM_Clamp_WorldGroupSettings = 2, - SSM_TerrainWeightmapGroupSettings = 3, - SSM_MAX = 4, -}; - -// Enum Engine.ETextureMipValueMode -// NumValues: 0x0005 -enum class ETextureMipValueMode : uint8 -{ - TMVM_None = 0, - TMVM_MipLevel = 1, - TMVM_MipBias = 2, - TMVM_Derivative = 3, - TMVM_MAX = 4, -}; - -// Enum Engine.ETranslucencyLightingMode -// NumValues: 0x0007 -enum class ETranslucencyLightingMode : uint8 -{ - TLM_VolumetricNonDirectional = 0, - TLM_VolumetricDirectional = 1, - TLM_VolumetricPerVertexNonDirectional = 2, - TLM_VolumetricPerVertexDirectional = 3, - TLM_Surface = 4, - TLM_SurfacePerPixelLighting = 5, - TLM_MAX = 6, -}; - -// Enum Engine.ERefractionMode -// NumValues: 0x0005 -enum class ERefractionMode : uint8 -{ - RM_IndexOfRefraction = 0, - RM_PixelNormalOffset = 1, - RM_2DOffset = 2, - RM_None = 3, - RM_MAX = 4, -}; - -// Enum Engine.ERefractionCoverageMode -// NumValues: 0x0003 -enum class ERefractionCoverageMode : uint8 -{ - RCM_CoverageIgnored = 0, - RCM_CoverageAccountedFor = 1, - RCM_MAX = 2, -}; - -// Enum Engine.ETranslucentSortPolicy -// NumValues: 0x0004 -enum class ETranslucentSortPolicy : uint8 -{ - SortByDistance = 0, - SortByProjectedZ = 1, - SortAlongAxis = 2, - ETranslucentSortPolicy_MAX = 3, -}; - -// Enum Engine.EDynamicGlobalIlluminationMethod -// NumValues: 0x0005 -enum class EDynamicGlobalIlluminationMethod : uint8 -{ - None = 0, - Lumen = 1, - ScreenSpace = 2, - Plugin = 3, - EDynamicGlobalIlluminationMethod_MAX = 4, -}; - -// Enum Engine.EReflectionMethod -// NumValues: 0x0004 -enum class EReflectionMethod : uint8 -{ - None = 0, - Lumen = 1, - ScreenSpace = 2, - EReflectionMethod_MAX = 3, -}; - -// Enum Engine.EShadowMapMethod -// NumValues: 0x0003 -enum class EShadowMapMethod : uint8 -{ - ShadowMaps = 0, - VirtualShadowMaps = 1, - EShadowMapMethod_MAX = 2, -}; - -// Enum Engine.ECastRayTracedShadow -// NumValues: 0x0004 -enum class ECastRayTracedShadow : uint8 -{ - Disabled = 0, - UseProjectSetting = 1, - Enabled = 2, - ECastRayTracedShadow_MAX = 3, -}; - -// Enum Engine.ESceneCaptureSource -// NumValues: 0x000B -enum class ESceneCaptureSource : uint8 -{ - SCS_SceneColorHDR = 0, - SCS_SceneColorHDRNoAlpha = 1, - SCS_FinalColorLDR = 2, - SCS_SceneColorSceneDepth = 3, - SCS_SceneDepth = 4, - SCS_DeviceDepth = 5, - SCS_Normal = 6, - SCS_BaseColor = 7, - SCS_FinalColorHDR = 8, - SCS_FinalToneCurveHDR = 9, - SCS_MAX = 10, -}; - -// Enum Engine.ESceneCaptureCompositeMode -// NumValues: 0x0004 -enum class ESceneCaptureCompositeMode : uint8 -{ - SCCM_Overwrite = 0, - SCCM_Additive = 1, - SCCM_Composite = 2, - SCCM_MAX = 3, -}; - -// Enum Engine.EGBufferFormat -// NumValues: 0x0005 -enum class EGBufferFormat : uint8 -{ - Force8BitsPerChannel = 0, - Default = 1, - HighPrecisionNormals = 3, - Force16BitsPerChannel = 5, - EGBufferFormat_MAX = 6, -}; - -// Enum Engine.EMobileLocalLightSetting -// NumValues: 0x0004 -enum class EMobileLocalLightSetting : uint8 -{ - LOCAL_LIGHTS_DISABLED = 0, - LOCAL_LIGHTS_ENABLED = 1, - LOCAL_LIGHTS_BUFFER = 2, - LOCAL_LIGHTS_MAX = 3, -}; - -// Enum Engine.ETrailWidthMode -// NumValues: 0x0004 -enum class ETrailWidthMode : uint8 -{ - ETrailWidthMode_FromCentre = 0, - ETrailWidthMode_FromFirst = 1, - ETrailWidthMode_FromSecond = 2, - ETrailWidthMode_MAX = 3, -}; - -// Enum Engine.EParticleCollisionMode -// NumValues: 0x0003 -enum class EParticleCollisionMode : uint8 -{ - SceneDepth = 0, - DistanceField = 1, - EParticleCollisionMode_MAX = 2, -}; - -// Enum Engine.EMaterialShadingModel -// NumValues: 0x0010 -enum class EMaterialShadingModel : uint8 -{ - MSM_Unlit = 0, - MSM_DefaultLit = 1, - MSM_Subsurface = 2, - MSM_PreintegratedSkin = 3, - MSM_ClearCoat = 4, - MSM_SubsurfaceProfile = 5, - MSM_TwoSidedFoliage = 6, - MSM_Hair = 7, - MSM_Cloth = 8, - MSM_Eye = 9, - MSM_SingleLayerWater = 10, - MSM_ThinTranslucent = 11, - MSM_Strata = 12, - MSM_NUM = 13, - MSM_FromMaterialExpression = 14, - MSM_MAX = 15, -}; - -// Enum Engine.EMaterialSamplerType -// NumValues: 0x0012 -enum class EMaterialSamplerType : uint8 -{ - SAMPLERTYPE_Color = 0, - SAMPLERTYPE_Grayscale = 1, - SAMPLERTYPE_Alpha = 2, - SAMPLERTYPE_Normal = 3, - SAMPLERTYPE_Masks = 4, - SAMPLERTYPE_DistanceFieldFont = 5, - SAMPLERTYPE_LinearColor = 6, - SAMPLERTYPE_LinearGrayscale = 7, - SAMPLERTYPE_Data = 8, - SAMPLERTYPE_External = 9, - SAMPLERTYPE_VirtualColor = 10, - SAMPLERTYPE_VirtualGrayscale = 11, - SAMPLERTYPE_VirtualAlpha = 12, - SAMPLERTYPE_VirtualNormal = 13, - SAMPLERTYPE_VirtualMasks = 14, - SAMPLERTYPE_VirtualLinearColor = 15, - SAMPLERTYPE_VirtualLinearGrayscale = 16, - SAMPLERTYPE_MAX = 17, -}; - -// Enum Engine.EMaterialStencilCompare -// NumValues: 0x000A -enum class EMaterialStencilCompare : uint8 -{ - MSC_Less = 0, - MSC_LessEqual = 1, - MSC_Greater = 2, - MSC_GreaterEqual = 3, - MSC_Equal = 4, - MSC_NotEqual = 5, - MSC_Never = 6, - MSC_Always = 7, - MSC_Count = 8, - MSC_MAX = 9, -}; - -// Enum Engine.EMaterialShadingRate -// NumValues: 0x0009 -enum class EMaterialShadingRate : uint8 -{ - MSR_1x1 = 0, - MSR_2x1 = 1, - MSR_1x2 = 2, - MSR_2x2 = 3, - MSR_4x2 = 4, - MSR_2x4 = 5, - MSR_4x4 = 6, - MSR_Count = 7, - MSR_MAX = 8, -}; - -// Enum Engine.ELightingBuildQuality -// NumValues: 0x0005 -enum class ELightingBuildQuality : uint8 -{ - Quality_Preview = 0, - Quality_Medium = 1, - Quality_High = 2, - Quality_Production = 3, - Quality_MAX = 4, -}; - -// Enum Engine.ENetworkSmoothingMode -// NumValues: 0x0004 -enum class ENetworkSmoothingMode : uint8 -{ - Disabled = 0, - Linear = 1, - Exponential = 2, - ENetworkSmoothingMode_MAX = 3, -}; - -// Enum Engine.EOverlapFilterOption -// NumValues: 0x0004 -enum class EOverlapFilterOption : uint8 -{ - OverlapFilter_All = 0, - OverlapFilter_DynamicOnly = 1, - OverlapFilter_StaticOnly = 2, - OverlapFilter_MAX = 3, -}; - -// Enum Engine.EFilterInterpolationType -// NumValues: 0x0007 -enum class EFilterInterpolationType : uint8 -{ - BSIT_Average = 0, - BSIT_Linear = 1, - BSIT_Cubic = 2, - BSIT_EaseInOut = 3, - BSIT_ExponentialDecay = 4, - BSIT_SpringDamper = 5, - BSIT_MAX = 6, -}; - -// Enum Engine.ETimelineSigType -// NumValues: 0x0006 -enum class ETimelineSigType : uint8 -{ - ETS_EventSignature = 0, - ETS_FloatSignature = 1, - ETS_VectorSignature = 2, - ETS_LinearColorSignature = 3, - ETS_InvalidSignature = 4, - ETS_MAX = 5, -}; - -// Enum Engine.ELightMapPaddingType -// NumValues: 0x0004 -enum class ELightMapPaddingType : uint8 -{ - LMPT_NormalPadding = 0, - LMPT_PrePadding = 1, - LMPT_NoPadding = 2, - LMPT_MAX = 3, -}; - -// Enum Engine.EShadowMapFlags -// NumValues: 0x0003 -enum class EShadowMapFlags : uint8 -{ - SMF_None = 0, - SMF_Streamed = 1, - SMF_MAX = 2, -}; - -// Enum Engine.EUpdateRateShiftBucket -// NumValues: 0x0008 -enum class EUpdateRateShiftBucket : uint8 -{ - ShiftBucket0 = 0, - ShiftBucket1 = 1, - ShiftBucket2 = 2, - ShiftBucket3 = 3, - ShiftBucket4 = 4, - ShiftBucket5 = 5, - ShiftBucketMax = 6, - EUpdateRateShiftBucket_MAX = 7, -}; - -// Enum Engine.ENaniteFallbackTarget -// NumValues: 0x0004 -enum class ENaniteFallbackTarget : uint8 -{ - Auto = 0, - PercentTriangles = 1, - RelativeError = 2, - ENaniteFallbackTarget_MAX = 3, -}; - -// Enum Engine.ENetRole -// NumValues: 0x0005 -enum class ENetRole : uint8 -{ - ROLE_None = 0, - ROLE_SimulatedProxy = 1, - ROLE_AutonomousProxy = 2, - ROLE_Authority = 3, - ROLE_MAX = 4, -}; - -// Enum Engine.ENetDormancy -// NumValues: 0x0006 -enum class ENetDormancy : uint8 -{ - DORM_Never = 0, - DORM_Awake = 1, - DORM_DormantAll = 2, - DORM_DormantPartial = 3, - DORM_Initial = 4, - DORM_MAX = 5, -}; - -// Enum Engine.EPhysicsReplicationMode -// NumValues: 0x0004 -enum class EPhysicsReplicationMode : uint8 -{ - Default = 0, - PredictiveInterpolation = 1, - Resimulation = 2, - EPhysicsReplicationMode_MAX = 3, -}; - -// Enum Engine.EAutoReceiveInput -// NumValues: 0x000A -enum class EAutoReceiveInput : uint8 -{ - Disabled = 0, - Player0 = 1, - Player1 = 2, - Player2 = 3, - Player3 = 4, - Player4 = 5, - Player5 = 6, - Player6 = 7, - Player7 = 8, - EAutoReceiveInput_MAX = 9, -}; - -// Enum Engine.EAutoPossessAI -// NumValues: 0x0005 -enum class EAutoPossessAI : uint8 -{ - Disabled = 0, - PlacedInWorld = 1, - Spawned = 2, - PlacedInWorldOrSpawned = 3, - EAutoPossessAI_MAX = 4, -}; - -// Enum Engine.EPhysicalMaterialMaskColor -// NumValues: 0x0009 -enum class EPhysicalMaterialMaskColor : uint8 -{ - Red = 0, - Green = 1, - Blue = 2, - Cyan = 3, - Magenta = 4, - Yellow = 5, - White = 6, - Black = 7, - MAX = 8, -}; - -// Enum Engine.EComponentSocketType -// NumValues: 0x0004 -enum class EComponentSocketType : uint8 -{ - Invalid = 0, - Bone = 1, - Socket = 2, - EComponentSocketType_MAX = 3, -}; - -// Enum Engine.ESpawnActorCollisionHandlingMethod -// NumValues: 0x0006 -enum class ESpawnActorCollisionHandlingMethod : uint8 -{ - Undefined = 0, - AlwaysSpawn = 1, - AdjustIfPossibleButAlwaysSpawn = 2, - AdjustIfPossibleButDontSpawnIfColliding = 3, - DontSpawnIfColliding = 4, - ESpawnActorCollisionHandlingMethod_MAX = 5, -}; - -// Enum Engine.EMeshBufferAccess -// NumValues: 0x0003 -enum class EMeshBufferAccess : uint8 -{ - Default = 0, - ForceCPUAndGPU = 1, - EMeshBufferAccess_MAX = 2, -}; - -// Enum Engine.EFontImportCharacterSet -// NumValues: 0x0004 -enum class EFontImportCharacterSet : uint8 -{ - FontICS_Default = 0, - FontICS_Ansi = 1, - FontICS_Symbol = 2, - FontICS_MAX = 3, -}; - -// Enum Engine.EStandbyType -// NumValues: 0x0004 -enum class EStandbyType : uint8 -{ - STDBY_Rx = 0, - STDBY_Tx = 1, - STDBY_BadPing = 2, - STDBY_MAX = 3, -}; - -// Enum Engine.ESuggestProjVelocityTraceOption -// NumValues: 0x0004 -enum class ESuggestProjVelocityTraceOption : uint8 -{ - DoNotTrace = 0, - TraceFullPath = 1, - OnlyTraceWhileAscending = 2, - ESuggestProjVelocityTraceOption_MAX = 3, -}; - -// Enum Engine.EHISMViewRelevanceType -// NumValues: 0x0004 -enum class EHISMViewRelevanceType : uint8 -{ - Grass = 0, - Foliage = 1, - HISM = 2, - EHISMViewRelevanceType_MAX = 3, -}; - -// Enum Engine.EHitProxyPriority -// NumValues: 0x0005 -enum class EHitProxyPriority : uint8 -{ - HPP_World = 0, - HPP_Wireframe = 1, - HPP_Foreground = 2, - HPP_UI = 3, - HPP_MAX = 4, -}; - -// Enum Engine.EAdManagerDelegate -// NumValues: 0x0003 -enum class EAdManagerDelegate : uint8 -{ - AMD_ClickedBanner = 0, - AMD_UserClosedAd = 1, - AMD_MAX = 2, -}; - -// Enum Engine.ERoundingMode -// NumValues: 0x0008 -enum class ERoundingMode : uint8 -{ - HalfToEven = 0, - HalfFromZero = 1, - HalfToZero = 2, - FromZero = 3, - ToZero = 4, - ToNegativeInfinity = 5, - ToPositiveInfinity = 6, - ERoundingMode_MAX = 7, -}; - -// Enum Engine.EViewStatusForScreenPercentage -// NumValues: 0x0006 -enum class EViewStatusForScreenPercentage : uint8 -{ - NonRealtime = 0, - Desktop = 1, - Mobile = 2, - VR = 3, - PathTracer = 4, - EViewStatusForScreenPercentage_MAX = 5, -}; - -// Enum Engine.EScreenPercentageMode -// NumValues: 0x0004 -enum class EScreenPercentageMode : uint32 -{ - Manual = 0, - BasedOnDisplayResolution = 1, - BasedOnDPIScale = 2, - EScreenPercentageMode_MAX = 3, -}; - -// Enum Engine.ELevelInstanceRuntimeBehavior -// NumValues: 0x0005 -enum class ELevelInstanceRuntimeBehavior : uint8 -{ - None = 0, - Embedded_Deprecated = 1, - Partitioned = 2, - LevelStreaming = 3, - ELevelInstanceRuntimeBehavior_MAX = 4, -}; - -// Enum Engine.ELevelInstanceCreationType -// NumValues: 0x0003 -enum class ELevelInstanceCreationType : uint8 -{ - LevelInstance = 0, - PackedLevelActor = 1, - ELevelInstanceCreationType_MAX = 2, -}; - -// Enum Engine.ELevelInstancePivotType -// NumValues: 0x0005 -enum class ELevelInstancePivotType : uint8 -{ - CenterMinZ = 0, - Center = 1, - Actor = 2, - WorldOrigin = 3, - ELevelInstancePivotType_MAX = 4, -}; - -// Enum Engine.EStreamingVolumeUsage -// NumValues: 0x0006 -enum class EStreamingVolumeUsage : uint8 -{ - SVB_Loading = 0, - SVB_LoadingAndVisibility = 1, - SVB_VisibilityBlockingOnLoad = 2, - SVB_BlockingOnLoad = 3, - SVB_LoadingNotVisible = 4, - SVB_MAX = 5, -}; - -// Enum Engine.EMaterialDomain -// NumValues: 0x0008 -enum class EMaterialDomain : uint8 -{ - MD_Surface = 0, - MD_DeferredDecal = 1, - MD_LightFunction = 2, - MD_Volume = 3, - MD_PostProcess = 4, - MD_UI = 5, - MD_RuntimeVirtualTexture = 6, - MD_MAX = 7, -}; - -// Enum Engine.EPositionOrigin -// NumValues: 0x0003 -enum class EPositionOrigin : uint8 -{ - Absolute = 0, - CameraRelative = 1, - EPositionOrigin_MAX = 2, -}; - -// Enum Engine.ETextureColorChannel -// NumValues: 0x0005 -enum class ETextureColorChannel : uint8 -{ - TCC_Red = 0, - TCC_Green = 1, - TCC_Blue = 2, - TCC_Alpha = 3, - TCC_MAX = 4, -}; - -// Enum Engine.EMaterialAttributeBlend -// NumValues: 0x0004 -enum class EMaterialAttributeBlend : uint8 -{ - Blend = 0, - UseA = 1, - UseB = 2, - EMaterialAttributeBlend_MAX = 3, -}; - -// Enum Engine.EMaterialExpressionBoundsType -// NumValues: 0x0004 -enum class EMaterialExpressionBoundsType : uint8 -{ - MEILB_InstanceLocal = 0, - MEILB_ObjectLocal = 1, - MEILB_PreSkinnedLocal = 2, - MEILB_MAX = 3, -}; - -// Enum Engine.EChannelMaskParameterColor -// NumValues: 0x0005 -enum class EChannelMaskParameterColor : uint8 -{ - Red = 0, - Green = 1, - Blue = 2, - Alpha = 3, - EChannelMaskParameterColor_MAX = 4, -}; - -// Enum Engine.EClampMode -// NumValues: 0x0004 -enum class EClampMode : uint8 -{ - CMODE_Clamp = 0, - CMODE_ClampMin = 1, - CMODE_ClampMax = 2, - CMODE_MAX = 3, -}; - -// Enum Engine.ECustomMaterialOutputType -// NumValues: 0x0006 -enum class ECustomMaterialOutputType : uint8 -{ - CMOT_Float1 = 0, - CMOT_Float2 = 1, - CMOT_Float3 = 2, - CMOT_Float4 = 3, - CMOT_MaterialAttributes = 4, - CMOT_MAX = 5, -}; - -// Enum Engine.EDataDrivenShaderPlatformInfoCondition -// NumValues: 0x0003 -enum class EDataDrivenShaderPlatformInfoCondition : uint8 -{ - COND_True = 0, - COND_False = 1, - COND_Max = 2, -}; - -// Enum Engine.EDBufferTextureId -// NumValues: 0x0004 -enum class EDBufferTextureId : uint8 -{ - DBT_A = 0, - DBT_B = 1, - DBT_C = 2, - DBT_MAX = 3, -}; - -// Enum Engine.EDepthOfFieldFunctionValue -// NumValues: 0x0005 -enum class EDepthOfFieldFunctionValue : uint8 -{ - TDOF_NearAndFarMask = 0, - TDOF_NearMask = 1, - TDOF_FarMask = 2, - TDOF_CircleOfConfusionRadius = 3, - TDOF_MAX = 4, -}; - -// Enum Engine.EFunctionInputType -// NumValues: 0x000E -enum class EFunctionInputType : uint8 -{ - FunctionInput_Scalar = 0, - FunctionInput_Vector2 = 1, - FunctionInput_Vector3 = 2, - FunctionInput_Vector4 = 3, - FunctionInput_Texture2D = 4, - FunctionInput_TextureCube = 5, - FunctionInput_Texture2DArray = 6, - FunctionInput_VolumeTexture = 7, - FunctionInput_StaticBool = 8, - FunctionInput_MaterialAttributes = 9, - FunctionInput_TextureExternal = 10, - FunctionInput_Bool = 11, - FunctionInput_Substrate = 12, - FunctionInput_MAX = 13, -}; - -// Enum Engine.ENeuralIndexType -// NumValues: 0x0003 -enum class ENeuralIndexType : uint8 -{ - NIT_TextureIndex = 0, - NIT_BufferIndex = 1, - NIT_MAX = 2, -}; - -// Enum Engine.ENoiseFunction -// NumValues: 0x0007 -enum class ENoiseFunction : uint8 -{ - NOISEFUNCTION_SimplexTex = 0, - NOISEFUNCTION_GradientTex = 1, - NOISEFUNCTION_GradientTex3D = 2, - NOISEFUNCTION_GradientALU = 3, - NOISEFUNCTION_ValueALU = 4, - NOISEFUNCTION_VoronoiALU = 5, - NOISEFUNCTION_MAX = 6, -}; - -// Enum Engine.EPathTracingBufferTextureId -// NumValues: 0x0006 -enum class EPathTracingBufferTextureId : uint8 -{ - PTBT_Radiance = 0, - PTBT_DenoisedRadiance = 1, - PTBT_Albedo = 2, - PTBT_Normal = 3, - PTBT_Variance = 4, - PTBT_MAX = 5, -}; - -// Enum Engine.ERuntimeVirtualTextureMipValueMode -// NumValues: 0x0005 -enum class ERuntimeVirtualTextureMipValueMode : uint8 -{ - RVTMVM_None = 0, - RVTMVM_MipLevel = 1, - RVTMVM_MipBias = 2, - RVTMVM_RecalculateDerivatives = 3, - RVTMVM_MAX = 4, -}; - -// Enum Engine.ERuntimeVirtualTextureTextureAddressMode -// NumValues: 0x0003 -enum class ERuntimeVirtualTextureTextureAddressMode : uint8 -{ - RVTTA_Clamp = 0, - RVTTA_Wrap = 1, - RVTTA_MAX = 2, -}; - -// Enum Engine.EMaterialSceneAttributeInputMode -// NumValues: 0x0003 -enum class EMaterialSceneAttributeInputMode : uint8 -{ - Coordinates = 0, - OffsetFraction = 1, - EMaterialSceneAttributeInputMode_MAX = 2, -}; - -// Enum Engine.ESpeedTreeGeometryType -// NumValues: 0x0006 -enum class ESpeedTreeGeometryType : uint8 -{ - STG_Branch = 0, - STG_Frond = 1, - STG_Leaf = 2, - STG_FacingLeaf = 3, - STG_Billboard = 4, - STG_MAX = 5, -}; - -// Enum Engine.ESpeedTreeWindType -// NumValues: 0x0008 -enum class ESpeedTreeWindType : uint8 -{ - STW_None = 0, - STW_Fastest = 1, - STW_Fast = 2, - STW_Better = 3, - STW_Best = 4, - STW_Palm = 5, - STW_BestPlus = 6, - STW_MAX = 7, -}; - -// Enum Engine.ESpeedTreeLODType -// NumValues: 0x0003 -enum class ESpeedTreeLODType : uint8 -{ - STLOD_Pop = 0, - STLOD_Smooth = 1, - STLOD_MAX = 2, -}; - -// Enum Engine.ESwitchMaterialOutputType -// NumValues: 0x0005 -enum class ESwitchMaterialOutputType : uint8 -{ - TMMOT_Float1 = 0, - TMMOT_Float2 = 1, - TMMOT_Float3 = 2, - TMMOT_Float4 = 3, - TMMOT_MAX = 4, -}; - -// Enum Engine.EMaterialExposedTextureProperty -// NumValues: 0x0003 -enum class EMaterialExposedTextureProperty : uint8 -{ - TMTM_TextureSize = 0, - TMTM_TexelSize = 1, - TMTM_MAX = 2, -}; - -// Enum Engine.EMaterialVectorCoordTransformSource -// NumValues: 0x0008 -enum class EMaterialVectorCoordTransformSource : uint8 -{ - TRANSFORMSOURCE_Tangent = 0, - TRANSFORMSOURCE_Local = 1, - TRANSFORMSOURCE_World = 2, - TRANSFORMSOURCE_View = 3, - TRANSFORMSOURCE_Camera = 4, - TRANSFORMSOURCE_ParticleWorld = 5, - TRANSFORMSOURCE_Instance = 6, - TRANSFORMSOURCE_MAX = 7, -}; - -// Enum Engine.EMaterialVectorCoordTransform -// NumValues: 0x0008 -enum class EMaterialVectorCoordTransform : uint8 -{ - TRANSFORM_Tangent = 0, - TRANSFORM_Local = 1, - TRANSFORM_World = 2, - TRANSFORM_View = 3, - TRANSFORM_Camera = 4, - TRANSFORM_ParticleWorld = 5, - TRANSFORM_Instance = 6, - TRANSFORM_MAX = 7, -}; - -// Enum Engine.EMaterialPositionTransformSource -// NumValues: 0x0008 -enum class EMaterialPositionTransformSource : uint8 -{ - TRANSFORMPOSSOURCE_Local = 0, - TRANSFORMPOSSOURCE_World = 1, - TRANSFORMPOSSOURCE_TranslatedWorld = 2, - TRANSFORMPOSSOURCE_View = 3, - TRANSFORMPOSSOURCE_Camera = 4, - TRANSFORMPOSSOURCE_Particle = 5, - TRANSFORMPOSSOURCE_Instance = 6, - TRANSFORMPOSSOURCE_MAX = 7, -}; - -// Enum Engine.EVectorNoiseFunction -// NumValues: 0x0006 -enum class EVectorNoiseFunction : uint8 -{ - VNF_CellnoiseALU = 0, - VNF_VectorALU = 1, - VNF_GradientALU = 2, - VNF_CurlALU = 3, - VNF_VoronoiALU = 4, - VNF_MAX = 5, -}; - -// Enum Engine.EMaterialExposedViewProperty -// NumValues: 0x0010 -enum class EMaterialExposedViewProperty : uint8 -{ - MEVP_BufferSize = 0, - MEVP_FieldOfView = 1, - MEVP_TanHalfFieldOfView = 2, - MEVP_ViewSize = 3, - MEVP_WorldSpaceViewPosition = 4, - MEVP_WorldSpaceCameraPosition = 5, - MEVP_ViewportOffset = 6, - MEVP_TemporalSampleCount = 7, - MEVP_TemporalSampleIndex = 8, - MEVP_TemporalSampleOffset = 9, - MEVP_RuntimeVirtualTextureOutputLevel = 10, - MEVP_RuntimeVirtualTextureOutputDerivative = 11, - MEVP_PreExposure = 12, - MEVP_RuntimeVirtualTextureMaxLevel = 13, - MEVP_ResolutionFraction = 14, - MEVP_MAX = 15, -}; - -// Enum Engine.EWorldPositionIncludedOffsets -// NumValues: 0x0005 -enum class EWorldPositionIncludedOffsets : uint8 -{ - WPT_Default = 0, - WPT_ExcludeAllShaderOffsets = 1, - WPT_CameraRelative = 2, - WPT_CameraRelativeNoOffsets = 3, - WPT_MAX = 4, -}; - -// Enum Engine.EMaterialFunctionUsage -// NumValues: 0x0004 -enum class EMaterialFunctionUsage : uint8 -{ - Default = 0, - MaterialLayer = 1, - MaterialLayerBlend = 2, - EMaterialFunctionUsage_MAX = 3, -}; - -// Enum Engine.EMaterialUsage -// NumValues: 0x0016 -enum class EMaterialUsage : uint8 -{ - MATUSAGE_SkeletalMesh = 0, - MATUSAGE_ParticleSprites = 1, - MATUSAGE_BeamTrails = 2, - MATUSAGE_MeshParticles = 3, - MATUSAGE_StaticLighting = 4, - MATUSAGE_MorphTargets = 5, - MATUSAGE_SplineMesh = 6, - MATUSAGE_InstancedStaticMeshes = 7, - MATUSAGE_GeometryCollections = 8, - MATUSAGE_Clothing = 9, - MATUSAGE_NiagaraSprites = 10, - MATUSAGE_NiagaraRibbons = 11, - MATUSAGE_NiagaraMeshParticles = 12, - MATUSAGE_GeometryCache = 13, - MATUSAGE_Water = 14, - MATUSAGE_HairStrands = 15, - MATUSAGE_LidarPointCloud = 16, - MATUSAGE_VirtualHeightfieldMesh = 17, - MATUSAGE_Nanite = 18, - MATUSAGE_VolumetricCloud = 19, - MATUSAGE_HeterogeneousVolumes = 20, - MATUSAGE_MAX = 21, -}; - -// Enum Engine.EMaterialLayerLinkState -// NumValues: 0x0005 -enum class EMaterialLayerLinkState : uint8 -{ - Uninitialized = 0, - LinkedToParent = 1, - UnlinkedFromParent = 2, - NotFromParent = 3, - EMaterialLayerLinkState_MAX = 4, -}; - -// Enum Engine.ETextureSizingType -// NumValues: 0x0008 -enum class ETextureSizingType : uint8 -{ - TextureSizingType_UseSingleTextureSize = 0, - TextureSizingType_UseAutomaticBiasedSizes = 1, - TextureSizingType_UseManualOverrideTextureSize = 2, - TextureSizingType_UseSimplygonAutomaticSizing = 3, - TextureSizingType_AutomaticFromTexelDensity = 4, - TextureSizingType_AutomaticFromMeshScreenSize = 5, - TextureSizingType_AutomaticFromMeshDrawDistance = 6, - TextureSizingType_MAX = 7, -}; - -// Enum Engine.EMaterialMergeType -// NumValues: 0x0003 -enum class EMaterialMergeType : uint8 -{ - MaterialMergeType_Default = 0, - MaterialMergeType_Simplygon = 1, - MaterialMergeType_MAX = 2, -}; - -// Enum Engine.ESceneTextureId -// NumValues: 0x0020 -enum class ESceneTextureId : uint8 -{ - PPI_SceneColor = 0, - PPI_SceneDepth = 1, - PPI_DiffuseColor = 2, - PPI_SpecularColor = 3, - PPI_SubsurfaceColor = 4, - PPI_BaseColor = 5, - PPI_Specular = 6, - PPI_Metallic = 7, - PPI_WorldNormal = 8, - PPI_SeparateTranslucency = 9, - PPI_Opacity = 10, - PPI_Roughness = 11, - PPI_MaterialAO = 12, - PPI_CustomDepth = 13, - PPI_PostProcessInput0 = 14, - PPI_PostProcessInput1 = 15, - PPI_PostProcessInput2 = 16, - PPI_PostProcessInput3 = 17, - PPI_PostProcessInput4 = 18, - PPI_PostProcessInput5 = 19, - PPI_PostProcessInput6 = 20, - PPI_DecalMask = 21, - PPI_ShadingModelColor = 22, - PPI_ShadingModelID = 23, - PPI_AmbientOcclusion = 24, - PPI_CustomStencil = 25, - PPI_StoredBaseColor = 26, - PPI_StoredSpecular = 27, - PPI_Velocity = 28, - PPI_WorldTangent = 29, - PPI_Anisotropy = 30, - PPI_MAX = 31, -}; - -// Enum Engine.ELWCFunctionKind -// NumValues: 0x000B -enum class ELWCFunctionKind : uint8 -{ - Constructor = 0, - Promote = 1, - Demote = 2, - Add = 3, - Subtract = 4, - Divide = 5, - MultiplyVectorVector = 6, - MultiplyVectorMatrix = 7, - MultiplyMatrixMatrix = 8, - Other = 9, - Max = 10, -}; - -// Enum Engine.EMaterialParameterAssociation -// NumValues: 0x0004 -enum class EMaterialParameterAssociation : uint8 -{ - LayerParameter = 0, - BlendParameter = 1, - GlobalParameter = 2, - EMaterialParameterAssociation_MAX = 3, -}; - -// Enum Engine.EMicroTransactionDelegate -// NumValues: 0x0003 -enum class EMicroTransactionDelegate : uint8 -{ - MTD_PurchaseQueryComplete = 0, - MTD_PurchaseComplete = 1, - MTD_MAX = 2, -}; - -// Enum Engine.EMicroTransactionResult -// NumValues: 0x0005 -enum class EMicroTransactionResult : uint8 -{ - MTR_Succeeded = 0, - MTR_Failed = 1, - MTR_Canceled = 2, - MTR_RestoredFromServer = 3, - MTR_MAX = 4, -}; - -// Enum Engine.ENavDataGatheringMode -// NumValues: 0x0004 -enum class ENavDataGatheringMode : uint8 -{ - Default = 0, - Instant = 1, - Lazy = 2, - ENavDataGatheringMode_MAX = 3, -}; - -// Enum Engine.ENavigationDataResolution -// NumValues: 0x0005 -enum class ENavigationDataResolution : uint8 -{ - Low = 0, - Default = 1, - High = 2, - Invalid = 3, - MAX = 3, -}; - -// Enum Engine.ENavigationInvokerPriority -// NumValues: 0x0006 -enum class ENavigationInvokerPriority : uint8 -{ - VeryLow = 1, - Low = 2, - Default = 3, - High = 4, - VeryHigh = 5, - MAX = 6, -}; - -// Enum Engine.ENavLinkDirection -// NumValues: 0x0004 -enum class ENavLinkDirection : uint8 -{ - BothWays = 0, - LeftToRight = 1, - RightToLeft = 2, - ENavLinkDirection_MAX = 3, -}; - -// Enum Engine.EPingType -// NumValues: 0x0007 -enum class EPingType : uint8 -{ - None = 0, - RoundTrip = 1, - RoundTripExclFrame = 2, - ICMP = 4, - UDPQoS = 8, - Max = 8, - Count = 4, -}; - -// Enum Engine.EPingAverageType -// NumValues: 0x0004 -enum class EPingAverageType : uint8 -{ - None = 0, - MovingAverage = 1, - PlayerStateAvg = 2, - EPingAverageType_MAX = 3, -}; - -// Enum Engine.EParticleBurstMethod -// NumValues: 0x0003 -enum class EParticleBurstMethod : uint8 -{ - EPBM_Instant = 0, - EPBM_Interpolated = 1, - EPBM_MAX = 2, -}; - -// Enum Engine.EParticleSubUVInterpMethod -// NumValues: 0x0006 -enum class EParticleSubUVInterpMethod : uint8 -{ - PSUVIM_None = 0, - PSUVIM_Linear = 1, - PSUVIM_Linear_Blend = 2, - PSUVIM_Random = 3, - PSUVIM_Random_Blend = 4, - PSUVIM_MAX = 5, -}; - -// Enum Engine.EEmitterRenderMode -// NumValues: 0x0006 -enum class EEmitterRenderMode : uint8 -{ - ERM_Normal = 0, - ERM_Point = 1, - ERM_Cross = 2, - ERM_LightsOnly = 3, - ERM_None = 4, - ERM_MAX = 5, -}; - -// Enum Engine.EParticleDetailMode -// NumValues: 0x0005 -enum class EParticleDetailMode : uint8 -{ - PDM_Low = 0, - PDM_Medium = 1, - PDM_High = 2, - PDM_Epic = 3, - PDM_MAX = 4, -}; - -// Enum Engine.EParticleSignificanceLevel -// NumValues: 0x0006 -enum class EParticleSignificanceLevel : uint8 -{ - Low = 0, - Medium = 1, - High = 2, - Critical = 3, - Num = 4, - EParticleSignificanceLevel_MAX = 5, -}; - -// Enum Engine.EParticleSystemInsignificanceReaction -// NumValues: 0x0006 -enum class EParticleSystemInsignificanceReaction : uint8 -{ - Auto = 0, - Complete = 1, - DisableTick = 2, - DisableTickAndKill = 3, - Num = 4, - EParticleSystemInsignificanceReaction_MAX = 5, -}; - -// Enum Engine.EModuleType -// NumValues: 0x000A -enum class EModuleType : uint8 -{ - EPMT_General = 0, - EPMT_TypeData = 1, - EPMT_Beam = 2, - EPMT_Trail = 3, - EPMT_Spawn = 4, - EPMT_Required = 5, - EPMT_Event = 6, - EPMT_Light = 7, - EPMT_SubUV = 8, - EPMT_MAX = 9, -}; - -// Enum Engine.EParticleSourceSelectionMethod -// NumValues: 0x0003 -enum class EParticleSourceSelectionMethod : uint8 -{ - EPSSM_Random = 0, - EPSSM_Sequential = 1, - EPSSM_MAX = 2, -}; - -// Enum Engine.EAttractorParticleSelectionMethod -// NumValues: 0x0003 -enum class EAttractorParticleSelectionMethod : uint8 -{ - EAPSM_Random = 0, - EAPSM_Sequential = 1, - EAPSM_MAX = 2, -}; - -// Enum Engine.Beam2SourceTargetMethod -// NumValues: 0x0006 -enum class EBeam2SourceTargetMethod : uint8 -{ - PEB2STM_Default = 0, - PEB2STM_UserSet = 1, - PEB2STM_Emitter = 2, - PEB2STM_Particle = 3, - PEB2STM_Actor = 4, - PEB2STM_MAX = 5, -}; - -// Enum Engine.Beam2SourceTargetTangentMethod -// NumValues: 0x0005 -enum class EBeam2SourceTargetTangentMethod : uint8 -{ - PEB2STTM_Direct = 0, - PEB2STTM_UserSet = 1, - PEB2STTM_Distribution = 2, - PEB2STTM_Emitter = 3, - PEB2STTM_MAX = 4, -}; - -// Enum Engine.BeamModifierType -// NumValues: 0x0003 -enum class EBeamModifierType : uint8 -{ - PEB2MT_Source = 0, - PEB2MT_Target = 1, - PEB2MT_MAX = 2, -}; - -// Enum Engine.EParticleCameraOffsetUpdateMethod -// NumValues: 0x0004 -enum class EParticleCameraOffsetUpdateMethod : uint8 -{ - EPCOUM_DirectSet = 0, - EPCOUM_Additive = 1, - EPCOUM_Scalar = 2, - EPCOUM_MAX = 3, -}; - -// Enum Engine.EParticleCollisionComplete -// NumValues: 0x0007 -enum class EParticleCollisionComplete : uint8 -{ - EPCC_Kill = 0, - EPCC_Freeze = 1, - EPCC_HaltCollisions = 2, - EPCC_FreezeTranslation = 3, - EPCC_FreezeRotation = 4, - EPCC_FreezeMovement = 5, - EPCC_MAX = 6, -}; - -// Enum Engine.EParticleCollisionResponse -// NumValues: 0x0004 -enum class EParticleCollisionResponse : uint8 -{ - Bounce = 0, - Stop = 1, - Kill = 2, - EParticleCollisionResponse_MAX = 3, -}; - -// Enum Engine.ELocationBoneSocketSource -// NumValues: 0x0003 -enum class ELocationBoneSocketSource : uint8 -{ - BONESOCKETSOURCE_Bones = 0, - BONESOCKETSOURCE_Sockets = 1, - BONESOCKETSOURCE_MAX = 2, -}; - -// Enum Engine.ELocationBoneSocketSelectionMethod -// NumValues: 0x0003 -enum class ELocationBoneSocketSelectionMethod : uint8 -{ - BONESOCKETSEL_Sequential = 0, - BONESOCKETSEL_Random = 1, - BONESOCKETSEL_MAX = 2, -}; - -// Enum Engine.ELocationEmitterSelectionMethod -// NumValues: 0x0003 -enum class ELocationEmitterSelectionMethod : uint8 -{ - ELESM_Random = 0, - ELESM_Sequential = 1, - ELESM_MAX = 2, -}; - -// Enum Engine.CylinderHeightAxis -// NumValues: 0x0004 -enum class ECylinderHeightAxis : uint8 -{ - PMLPC_HEIGHTAXIS_X = 0, - PMLPC_HEIGHTAXIS_Y = 1, - PMLPC_HEIGHTAXIS_Z = 2, - PMLPC_HEIGHTAXIS_MAX = 3, -}; - -// Enum Engine.ELocationSkelVertSurfaceSource -// NumValues: 0x0003 -enum class ELocationSkelVertSurfaceSource : uint8 -{ - VERTSURFACESOURCE_Vert = 0, - VERTSURFACESOURCE_Surface = 1, - VERTSURFACESOURCE_MAX = 2, -}; - -// Enum Engine.EOrbitChainMode -// NumValues: 0x0004 -enum class EOrbitChainMode : uint8 -{ - EOChainMode_Add = 0, - EOChainMode_Scale = 1, - EOChainMode_Link = 2, - EOChainMode_MAX = 3, -}; - -// Enum Engine.EParticleAxisLock -// NumValues: 0x000B -enum class EParticleAxisLock : uint8 -{ - EPAL_NONE = 0, - EPAL_X = 1, - EPAL_Y = 2, - EPAL_Z = 3, - EPAL_NEGATIVE_X = 4, - EPAL_NEGATIVE_Y = 5, - EPAL_NEGATIVE_Z = 6, - EPAL_ROTATE_X = 7, - EPAL_ROTATE_Y = 8, - EPAL_ROTATE_Z = 9, - EPAL_MAX = 10, -}; - -// Enum Engine.EEmitterDynamicParameterValue -// NumValues: 0x0007 -enum class EEmitterDynamicParameterValue : uint8 -{ - EDPV_UserSet = 0, - EDPV_AutoSet = 1, - EDPV_VelocityX = 2, - EDPV_VelocityY = 3, - EDPV_VelocityZ = 4, - EDPV_VelocityMag = 5, - EDPV_MAX = 6, -}; - -// Enum Engine.EParticleUVFlipMode -// NumValues: 0x0009 -enum class EParticleUVFlipMode : uint8 -{ - None = 0, - FlipUV = 1, - FlipUOnly = 2, - FlipVOnly = 3, - RandomFlipUV = 4, - RandomFlipUOnly = 5, - RandomFlipVOnly = 6, - RandomFlipUVIndependent = 7, - EParticleUVFlipMode_MAX = 8, -}; - -// Enum Engine.EParticleSortMode -// NumValues: 0x0006 -enum class EParticleSortMode : uint8 -{ - PSORTMODE_None = 0, - PSORTMODE_ViewProjDepth = 1, - PSORTMODE_DistanceToView = 2, - PSORTMODE_Age_OldestFirst = 3, - PSORTMODE_Age_NewestFirst = 4, - PSORTMODE_MAX = 5, -}; - -// Enum Engine.EEmitterNormalsMode -// NumValues: 0x0004 -enum class EEmitterNormalsMode : uint8 -{ - ENM_CameraFacing = 0, - ENM_Spherical = 1, - ENM_Cylindrical = 2, - ENM_MAX = 3, -}; - -// Enum Engine.ETrail2SourceMethod -// NumValues: 0x0004 -enum class ETrail2SourceMethod : uint8 -{ - PET2SRCM_Default = 0, - PET2SRCM_Particle = 1, - PET2SRCM_Actor = 2, - PET2SRCM_MAX = 3, -}; - -// Enum Engine.EBeam2Method -// NumValues: 0x0004 -enum class EBeam2Method : uint8 -{ - PEB2M_Distance = 0, - PEB2M_Target = 1, - PEB2M_Branch = 2, - PEB2M_MAX = 3, -}; - -// Enum Engine.EBeamTaperMethod -// NumValues: 0x0004 -enum class EBeamTaperMethod : uint8 -{ - PEBTM_None = 0, - PEBTM_Full = 1, - PEBTM_Partial = 2, - PEBTM_MAX = 3, -}; - -// Enum Engine.EMeshScreenAlignment -// NumValues: 0x0004 -enum class EMeshScreenAlignment : uint8 -{ - PSMA_MeshFaceCameraWithRoll = 0, - PSMA_MeshFaceCameraWithSpin = 1, - PSMA_MeshFaceCameraWithLockedAxis = 2, - PSMA_MAX = 3, -}; - -// Enum Engine.EMeshCameraFacingUpAxis -// NumValues: 0x0006 -enum class EMeshCameraFacingUpAxis : uint8 -{ - CameraFacing_NoneUP = 0, - CameraFacing_ZUp = 1, - CameraFacing_NegativeZUp = 2, - CameraFacing_YUp = 3, - CameraFacing_NegativeYUp = 4, - CameraFacing_MAX = 5, -}; - -// Enum Engine.EMeshCameraFacingOptions -// NumValues: 0x000E -enum class EMeshCameraFacingOptions : uint8 -{ - XAxisFacing_NoUp = 0, - XAxisFacing_ZUp = 1, - XAxisFacing_NegativeZUp = 2, - XAxisFacing_YUp = 3, - XAxisFacing_NegativeYUp = 4, - LockedAxis_ZAxisFacing = 5, - LockedAxis_NegativeZAxisFacing = 6, - LockedAxis_YAxisFacing = 7, - LockedAxis_NegativeYAxisFacing = 8, - VelocityAligned_ZAxisFacing = 9, - VelocityAligned_NegativeZAxisFacing = 10, - VelocityAligned_YAxisFacing = 11, - VelocityAligned_NegativeYAxisFacing = 12, - EMeshCameraFacingOptions_MAX = 13, -}; - -// Enum Engine.ETrailsRenderAxisOption -// NumValues: 0x0004 -enum class ETrailsRenderAxisOption : uint8 -{ - Trails_CameraUp = 0, - Trails_SourceUp = 1, - Trails_WorldUp = 2, - Trails_MAX = 3, -}; - -// Enum Engine.EParticleScreenAlignment -// NumValues: 0x0008 -enum class EParticleScreenAlignment : uint8 -{ - PSA_FacingCameraPosition = 0, - PSA_Square = 1, - PSA_Rectangle = 2, - PSA_Velocity = 3, - PSA_AwayFromCenter = 4, - PSA_TypeSpecific = 5, - PSA_FacingCameraDistanceBlend = 6, - PSA_MAX = 7, -}; - -// Enum Engine.EParticleSystemUpdateMode -// NumValues: 0x0003 -enum class EParticleSystemUpdateMode : uint8 -{ - EPSUM_RealTime = 0, - EPSUM_FixedTime = 1, - EPSUM_MAX = 2, -}; - -// Enum Engine.ParticleSystemLODMethod -// NumValues: 0x0004 -enum class EParticleSystemLODMethod : uint8 -{ - PARTICLESYSTEMLODMETHOD_Automatic = 0, - PARTICLESYSTEMLODMETHOD_DirectSet = 1, - PARTICLESYSTEMLODMETHOD_ActivateAutomatic = 2, - PARTICLESYSTEMLODMETHOD_MAX = 3, -}; - -// Enum Engine.EParticleSystemOcclusionBoundsMethod -// NumValues: 0x0004 -enum class EParticleSystemOcclusionBoundsMethod : uint8 -{ - EPSOBM_None = 0, - EPSOBM_ParticleBounds = 1, - EPSOBM_CustomBounds = 2, - EPSOBM_MAX = 3, -}; - -// Enum Engine.EParticleSysParamType -// NumValues: 0x000A -enum class EParticleSysParamType : uint8 -{ - PSPT_None = 0, - PSPT_Scalar = 1, - PSPT_ScalarRand = 2, - PSPT_Vector = 3, - PSPT_VectorRand = 4, - PSPT_Color = 5, - PSPT_Actor = 6, - PSPT_Material = 7, - PSPT_VectorUnitRand = 8, - PSPT_MAX = 9, -}; - -// Enum Engine.ParticleReplayState -// NumValues: 0x0004 -enum class EParticleReplayState : uint8 -{ - PRS_Disabled = 0, - PRS_Capturing = 1, - PRS_Replaying = 2, - PRS_MAX = 3, -}; - -// Enum Engine.EParticleEventType -// NumValues: 0x0007 -enum class EParticleEventType : uint8 -{ - EPET_Any = 0, - EPET_Spawn = 1, - EPET_Death = 2, - EPET_Collision = 3, - EPET_Burst = 4, - EPET_Blueprint = 5, - EPET_MAX = 6, -}; - -// Enum Engine.EViewTargetBlendFunction -// NumValues: 0x0007 -enum class EViewTargetBlendFunction : uint8 -{ - VTBlend_Linear = 0, - VTBlend_Cubic = 1, - VTBlend_EaseIn = 2, - VTBlend_EaseOut = 3, - VTBlend_EaseInOut = 4, - VTBlend_PreBlended = 5, - VTBlend_MAX = 6, -}; - -// Enum Engine.EViewTargetBlendOrder -// NumValues: 0x0003 -enum class EViewTargetBlendOrder : uint8 -{ - VTBlendOrder_Base = 0, - VTBlendOrder_Override = 1, - VTBlendOrder_MAX = 2, -}; - -// Enum Engine.ERichCurveInterpMode -// NumValues: 0x0005 -enum class ERichCurveInterpMode : uint8 -{ - RCIM_Linear = 0, - RCIM_Constant = 1, - RCIM_Cubic = 2, - RCIM_None = 3, - RCIM_MAX = 4, -}; - -// Enum Engine.ERichCurveExtrapolation -// NumValues: 0x0007 -enum class ERichCurveExtrapolation : uint8 -{ - RCCE_Cycle = 0, - RCCE_CycleWithOffset = 1, - RCCE_Oscillate = 2, - RCCE_Linear = 3, - RCCE_Constant = 4, - RCCE_None = 5, - RCCE_MAX = 6, -}; - -// Enum Engine.ReverbPreset -// NumValues: 0x0018 -enum class EReverbPreset : uint8 -{ - REVERB_Default = 0, - REVERB_Bathroom = 1, - REVERB_StoneRoom = 2, - REVERB_Auditorium = 3, - REVERB_ConcertHall = 4, - REVERB_Cave = 5, - REVERB_Hallway = 6, - REVERB_StoneCorridor = 7, - REVERB_Alley = 8, - REVERB_Forest = 9, - REVERB_City = 10, - REVERB_Mountains = 11, - REVERB_Quarry = 12, - REVERB_Plain = 13, - REVERB_ParkingLot = 14, - REVERB_SewerPipe = 15, - REVERB_Underwater = 16, - REVERB_SmallRoom = 17, - REVERB_MediumRoom = 18, - REVERB_LargeRoom = 19, - REVERB_MediumHall = 20, - REVERB_LargeHall = 21, - REVERB_Plate = 22, - REVERB_MAX = 23, -}; - -// Enum Engine.ERichCurveTangentMode -// NumValues: 0x0006 -enum class ERichCurveTangentMode : uint8 -{ - RCTM_Auto = 0, - RCTM_User = 1, - RCTM_Break = 2, - RCTM_None = 3, - RCTM_SmartAuto = 4, - RCTM_MAX = 5, -}; - -// Enum Engine.ERichCurveTangentWeightMode -// NumValues: 0x0005 -enum class ERichCurveTangentWeightMode : uint8 -{ - RCTWM_WeightedNone = 0, - RCTWM_WeightedArrive = 1, - RCTWM_WeightedLeave = 2, - RCTWM_WeightedBoth = 3, - RCTWM_MAX = 4, -}; - -// Enum Engine.ERichCurveCompressionFormat -// NumValues: 0x0007 -enum class ERichCurveCompressionFormat : uint8 -{ - RCCF_Empty = 0, - RCCF_Constant = 1, - RCCF_Linear = 2, - RCCF_Cubic = 3, - RCCF_Mixed = 4, - RCCF_Weighted = 5, - RCCF_MAX = 6, -}; - -// Enum Engine.ERichCurveKeyTimeCompressionFormat -// NumValues: 0x0003 -enum class ERichCurveKeyTimeCompressionFormat : uint8 -{ - RCKTCF_uint16 = 0, - RCKTCF_float32 = 1, - RCKTCF_MAX = 2, -}; - -// Enum Engine.ERuntimeVirtualTextureMaterialType -// NumValues: 0x000A -enum class ERuntimeVirtualTextureMaterialType : uint8 -{ - BaseColor = 0, - BaseColor_Normal_DEPRECATED = 1, - BaseColor_Normal_Roughness = 2, - BaseColor_Normal_Specular = 3, - BaseColor_Normal_Specular_YCoCg = 4, - BaseColor_Normal_Specular_Mask_YCoCg = 5, - WorldHeight = 6, - Displacement = 7, - Count = 8, - ERuntimeVirtualTextureMaterialType_MAX = 9, -}; - -// Enum Engine.EDepthOfFieldMethod -// NumValues: 0x0004 -enum class EDepthOfFieldMethod : uint8 -{ - DOFM_BokehDOF = 0, - DOFM_Gaussian = 1, - DOFM_CircleDOF = 2, - DOFM_MAX = 3, -}; - -// Enum Engine.EAutoExposureMethod -// NumValues: 0x0004 -enum class EAutoExposureMethod : uint8 -{ - AEM_Histogram = 0, - AEM_Basic = 1, - AEM_Manual = 2, - AEM_MAX = 3, -}; - -// Enum Engine.EBloomMethod -// NumValues: 0x0003 -enum class EBloomMethod : uint8 -{ - BM_SOG = 0, - BM_FFT = 1, - BM_MAX = 2, -}; - -// Enum Engine.ETemperatureMethod -// NumValues: 0x0003 -enum class ETemperatureMethod : uint8 -{ - TEMP_WhiteBalance = 0, - TEMP_ColorTemperature = 1, - TEMP_MAX = 2, -}; - -// Enum Engine.ELightUnits -// NumValues: 0x0005 -enum class ELightUnits : uint8 -{ - Unitless = 0, - Candelas = 1, - Lumens = 2, - EV = 3, - ELightUnits_MAX = 4, -}; - -// Enum Engine.EReflectionsType -// NumValues: 0x0003 -enum class EReflectionsType : uint8 -{ - ScreenSpace = 0, - RayTracing = 1, - EReflectionsType_MAX = 2, -}; - -// Enum Engine.ELumenRayLightingModeOverride -// NumValues: 0x0004 -enum class ELumenRayLightingModeOverride : uint8 -{ - Default = 0, - SurfaceCache = 1, - HitLighting = 2, - ELumenRayLightingModeOverride_MAX = 3, -}; - -// Enum Engine.ETranslucencyType -// NumValues: 0x0003 -enum class ETranslucencyType : uint8 -{ - Raster = 0, - RayTracing = 1, - ETranslucencyType_MAX = 2, -}; - -// Enum Engine.EReflectedAndRefractedRayTracedShadows -// NumValues: 0x0004 -enum class EReflectedAndRefractedRayTracedShadows : uint8 -{ - Disabled = 0, - Hard_shadows = 1, - Area_shadows = 2, - EReflectedAndRefractedRayTracedShadows_MAX = 3, -}; - -// Enum Engine.EMobilePlanarReflectionMode -// NumValues: 0x0004 -enum class EMobilePlanarReflectionMode : uint8 -{ - Usual = 0, - MobilePPRExclusive = 1, - MobilePPR = 2, - EMobilePlanarReflectionMode_MAX = 3, -}; - -// Enum Engine.EMobilePixelProjectedReflectionQuality -// NumValues: 0x0005 -enum class EMobilePixelProjectedReflectionQuality : uint8 -{ - Disabled = 0, - BestPerformance = 1, - BetterQuality = 2, - BestQuality = 3, - EMobilePixelProjectedReflectionQuality_MAX = 4, -}; - -// Enum Engine.EMaterialProperty -// NumValues: 0x0024 -enum class EMaterialProperty : uint8 -{ - MP_EmissiveColor = 0, - MP_Opacity = 1, - MP_OpacityMask = 2, - MP_DiffuseColor = 3, - MP_SpecularColor = 4, - MP_BaseColor = 5, - MP_Metallic = 6, - MP_Specular = 7, - MP_Roughness = 8, - MP_Anisotropy = 9, - MP_Normal = 10, - MP_Tangent = 11, - MP_WorldPositionOffset = 12, - MP_WorldDisplacement_DEPRECATED = 13, - MP_TessellationMultiplier_DEPRECATED = 14, - MP_SubsurfaceColor = 15, - MP_CustomData0 = 16, - MP_CustomData1 = 17, - MP_AmbientOcclusion = 18, - MP_Refraction = 19, - MP_CustomizedUVs0 = 20, - MP_CustomizedUVs1 = 21, - MP_CustomizedUVs2 = 22, - MP_CustomizedUVs3 = 23, - MP_CustomizedUVs4 = 24, - MP_CustomizedUVs5 = 25, - MP_CustomizedUVs6 = 26, - MP_CustomizedUVs7 = 27, - MP_PixelDepthOffset = 28, - MP_ShadingModel = 29, - MP_FrontMaterial = 30, - MP_SurfaceThickness = 31, - MP_Displacement = 32, - MP_MaterialAttributes = 33, - MP_CustomOutput = 34, - MP_MAX = 35, -}; - -// Enum Engine.EAntiAliasingMethod -// NumValues: 0x0006 -enum class EAntiAliasingMethod : uint8 -{ - AAM_None = 0, - AAM_FXAA = 1, - AAM_TemporalAA = 2, - AAM_MSAA = 3, - AAM_TSR = 4, - AAM_MAX = 5, -}; - -// Enum Engine.SkeletalMeshTerminationCriterion -// NumValues: 0x0007 -enum class ESkeletalMeshTerminationCriterion : uint8 -{ - SMTC_NumOfTriangles = 0, - SMTC_NumOfVerts = 1, - SMTC_TriangleOrVert = 2, - SMTC_AbsNumOfTriangles = 3, - SMTC_AbsNumOfVerts = 4, - SMTC_AbsTriangleOrVert = 5, - SMTC_MAX = 6, -}; - -// Enum Engine.SkeletalMeshOptimizationType -// NumValues: 0x0004 -enum class ESkeletalMeshOptimizationType : uint8 -{ - SMOT_NumOfTriangles = 0, - SMOT_MaxDeviation = 1, - SMOT_TriangleOrDeviation = 2, - SMOT_MAX = 3, -}; - -// Enum Engine.SkeletalMeshOptimizationImportance -// NumValues: 0x0007 -enum class ESkeletalMeshOptimizationImportance : uint8 -{ - SMOI_Off = 0, - SMOI_Lowest = 1, - SMOI_Low = 2, - SMOI_Normal = 3, - SMOI_High = 4, - SMOI_Highest = 5, - SMOI_MAX = 6, -}; - -// Enum Engine.EBoneVisibilityStatus -// NumValues: 0x0004 -enum class EBoneVisibilityStatus : uint8 -{ - BVS_HiddenByParent = 0, - BVS_Visible = 1, - BVS_ExplicitlyHidden = 2, - BVS_MAX = 3, -}; - -// Enum Engine.EPhysBodyOp -// NumValues: 0x0003 -enum class EPhysBodyOp : uint8 -{ - PBO_None = 0, - PBO_Term = 1, - PBO_MAX = 2, -}; - -// Enum Engine.EVisibilityBasedAnimTickOption -// NumValues: 0x0006 -enum class EVisibilityBasedAnimTickOption : uint8 -{ - AlwaysTickPoseAndRefreshBones = 0, - AlwaysTickPose = 1, - OnlyTickMontagesAndRefreshBonesWhenPlayingMontages = 2, - OnlyTickMontagesWhenNotRendered = 3, - OnlyTickPoseWhenRendered = 4, - EVisibilityBasedAnimTickOption_MAX = 5, -}; - -// Enum Engine.EBoneSpaces -// NumValues: 0x0003 -enum class EBoneSpaces : uint8 -{ - WorldSpace = 0, - ComponentSpace = 1, - EBoneSpaces_MAX = 2, -}; - -// Enum Engine.ESkyLightSourceType -// NumValues: 0x0003 -enum class ESkyLightSourceType : uint8 -{ - SLS_CapturedScene = 0, - SLS_SpecifiedCubemap = 1, - SLS_MAX = 2, -}; - -// Enum Engine.ESoundDistanceCalc -// NumValues: 0x0005 -enum class ESoundDistanceCalc : uint8 -{ - SOUNDDISTANCE_Normal = 0, - SOUNDDISTANCE_InfiniteXYPlane = 1, - SOUNDDISTANCE_InfiniteXZPlane = 2, - SOUNDDISTANCE_InfiniteYZPlane = 3, - SOUNDDISTANCE_MAX = 4, -}; - -// Enum Engine.ESoundSpatializationAlgorithm -// NumValues: 0x0003 -enum class ESoundSpatializationAlgorithm : uint8 -{ - SPATIALIZATION_Default = 0, - SPATIALIZATION_HRTF = 1, - SPATIALIZATION_MAX = 2, -}; - -// Enum Engine.EAirAbsorptionMethod -// NumValues: 0x0003 -enum class EAirAbsorptionMethod : uint8 -{ - Linear = 0, - CustomCurve = 1, - EAirAbsorptionMethod_MAX = 2, -}; - -// Enum Engine.EReverbSendMethod -// NumValues: 0x0004 -enum class EReverbSendMethod : uint8 -{ - Linear = 0, - CustomCurve = 1, - Manual = 2, - EReverbSendMethod_MAX = 3, -}; - -// Enum Engine.EPriorityAttenuationMethod -// NumValues: 0x0004 -enum class EPriorityAttenuationMethod : uint8 -{ - Linear = 0, - CustomCurve = 1, - Manual = 2, - EPriorityAttenuationMethod_MAX = 3, -}; - -// Enum Engine.ENonSpatializedRadiusSpeakerMapMode -// NumValues: 0x0004 -enum class ENonSpatializedRadiusSpeakerMapMode : uint8 -{ - OmniDirectional = 0, - Direct2D = 1, - Surround2D = 2, - ENonSpatializedRadiusSpeakerMapMode_MAX = 3, -}; - -// Enum Engine.ESoundGroup -// NumValues: 0x001A -enum class ESoundGroup : uint8 -{ - SOUNDGROUP_Default = 0, - SOUNDGROUP_Effects = 1, - SOUNDGROUP_UI = 2, - SOUNDGROUP_Music = 3, - SOUNDGROUP_Voice = 4, - SOUNDGROUP_GameSoundGroup1 = 5, - SOUNDGROUP_GameSoundGroup2 = 6, - SOUNDGROUP_GameSoundGroup3 = 7, - SOUNDGROUP_GameSoundGroup4 = 8, - SOUNDGROUP_GameSoundGroup5 = 9, - SOUNDGROUP_GameSoundGroup6 = 10, - SOUNDGROUP_GameSoundGroup7 = 11, - SOUNDGROUP_GameSoundGroup8 = 12, - SOUNDGROUP_GameSoundGroup9 = 13, - SOUNDGROUP_GameSoundGroup10 = 14, - SOUNDGROUP_GameSoundGroup11 = 15, - SOUNDGROUP_GameSoundGroup12 = 16, - SOUNDGROUP_GameSoundGroup13 = 17, - SOUNDGROUP_GameSoundGroup14 = 18, - SOUNDGROUP_GameSoundGroup15 = 19, - SOUNDGROUP_GameSoundGroup16 = 20, - SOUNDGROUP_GameSoundGroup17 = 21, - SOUNDGROUP_GameSoundGroup18 = 22, - SOUNDGROUP_GameSoundGroup19 = 23, - SOUNDGROUP_GameSoundGroup20 = 24, - SOUNDGROUP_MAX = 25, -}; - -// Enum Engine.ModulationParamMode -// NumValues: 0x0004 -enum class EModulationParamMode : uint8 -{ - MPM_Normal = 0, - MPM_Abs = 1, - MPM_Direct = 2, - MPM_MAX = 3, -}; - -// Enum Engine.ESourceBusSendLevelControlMethod -// NumValues: 0x0004 -enum class ESourceBusSendLevelControlMethod : uint8 -{ - Linear = 0, - CustomCurve = 1, - Manual = 2, - ESourceBusSendLevelControlMethod_MAX = 3, -}; - -// Enum Engine.EDecompressionType -// NumValues: 0x0009 -enum class EDecompressionType : uint8 -{ - DTYPE_Setup = 0, - DTYPE_Invalid = 1, - DTYPE_Preview = 2, - DTYPE_Native = 3, - DTYPE_RealTime = 4, - DTYPE_Procedural = 5, - DTYPE_Xenon = 6, - DTYPE_Streaming = 7, - DTYPE_MAX = 8, -}; - -// Enum Engine.ESoundWaveFFTSize -// NumValues: 0x0006 -enum class ESoundWaveFFTSize : uint8 -{ - VerySmall_64 = 0, - Small_256 = 1, - Medium_512 = 2, - Large_1024 = 3, - VeryLarge_2048 = 4, - ESoundWaveFFTSize_MAX = 5, -}; - -// Enum Engine.ESoundAssetCompressionType -// NumValues: 0x0008 -enum class ESoundAssetCompressionType : uint8 -{ - BinkAudio = 0, - ADPCM = 1, - PCM = 2, - Opus = 3, - PlatformSpecific = 4, - ProjectDefined = 5, - RADAudio = 6, - ESoundAssetCompressionType_MAX = 7, -}; - -// Enum Engine.ESoundWaveLoadingBehavior -// NumValues: 0x0007 -enum class ESoundWaveLoadingBehavior : uint8 -{ - Inherited = 0, - RetainOnLoad = 1, - PrimeOnLoad = 2, - LoadOnDemand = 3, - ForceInline = 4, - Uninitialized = 255, - ESoundWaveLoadingBehavior_MAX = 256, -}; - -// Enum Engine.EStereoLayerType -// NumValues: 0x0004 -enum class EStereoLayerType : uint8 -{ - SLT_WorldLocked = 0, - SLT_TrackerLocked = 1, - SLT_FaceLocked = 2, - SLT_MAX = 3, -}; - -// Enum Engine.EStereoLayerShape -// NumValues: 0x0005 -enum class EStereoLayerShape : uint8 -{ - SLSH_QuadLayer = 0, - SLSH_CylinderLayer = 1, - SLSH_CubemapLayer = 2, - SLSH_EquirectLayer = 3, - SLSH_MAX = 4, -}; - -// Enum Engine.EChunkSeekTableMode -// NumValues: 0x0003 -enum class EChunkSeekTableMode : uint8 -{ - ConstantSamplesPerEntry = 0, - VariableSamplesPerEntry = 1, - EChunkSeekTableMode_MAX = 2, -}; - -// Enum Engine.ESubUVBoundingVertexCount -// NumValues: 0x0003 -enum class ESubUVBoundingVertexCount : uint8 -{ - BVC_FourVertices = 0, - BVC_EightVertices = 1, - BVC_MAX = 2, -}; - -// Enum Engine.EOpacitySourceMode -// NumValues: 0x0006 -enum class EOpacitySourceMode : uint8 -{ - OSM_Alpha = 0, - OSM_ColorBrightness = 1, - OSM_RedChannel = 2, - OSM_GreenChannel = 3, - OSM_BlueChannel = 4, - OSM_MAX = 5, -}; - -// Enum Engine.EHorizTextAligment -// NumValues: 0x0004 -enum class EHorizTextAligment : uint8 -{ - EHTA_Left = 0, - EHTA_Center = 1, - EHTA_Right = 2, - EHTA_MAX = 3, -}; - -// Enum Engine.EVerticalTextAligment -// NumValues: 0x0005 -enum class EVerticalTextAligment : uint8 -{ - EVRTA_TextTop = 0, - EVRTA_TextCenter = 1, - EVRTA_TextBottom = 2, - EVRTA_QuadTop = 3, - EVRTA_MAX = 4, -}; - -// Enum Engine.TextureGroup -// NumValues: 0x0043 -enum class ETextureGroup : uint8 -{ - TEXTUREGROUP_World = 0, - TEXTUREGROUP_WorldNormalMap = 1, - TEXTUREGROUP_WorldSpecular = 2, - TEXTUREGROUP_Character = 3, - TEXTUREGROUP_CharacterNormalMap = 4, - TEXTUREGROUP_CharacterSpecular = 5, - TEXTUREGROUP_Weapon = 6, - TEXTUREGROUP_WeaponNormalMap = 7, - TEXTUREGROUP_WeaponSpecular = 8, - TEXTUREGROUP_Vehicle = 9, - TEXTUREGROUP_VehicleNormalMap = 10, - TEXTUREGROUP_VehicleSpecular = 11, - TEXTUREGROUP_Cinematic = 12, - TEXTUREGROUP_Effects = 13, - TEXTUREGROUP_EffectsNotFiltered = 14, - TEXTUREGROUP_Skybox = 15, - TEXTUREGROUP_UI = 16, - TEXTUREGROUP_Lightmap = 17, - TEXTUREGROUP_RenderTarget = 18, - TEXTUREGROUP_MobileFlattened = 19, - TEXTUREGROUP_ProcBuilding_Face = 20, - TEXTUREGROUP_ProcBuilding_LightMap = 21, - TEXTUREGROUP_Shadowmap = 22, - TEXTUREGROUP_ColorLookupTable = 23, - TEXTUREGROUP_Terrain_Heightmap = 24, - TEXTUREGROUP_Terrain_Weightmap = 25, - TEXTUREGROUP_Bokeh = 26, - TEXTUREGROUP_IESLightProfile = 27, - TEXTUREGROUP_Pixels2D = 28, - TEXTUREGROUP_HierarchicalLOD = 29, - TEXTUREGROUP_Impostor = 30, - TEXTUREGROUP_ImpostorNormalDepth = 31, - TEXTUREGROUP_8BitData = 32, - TEXTUREGROUP_16BitData = 33, - TEXTUREGROUP_Project01 = 34, - TEXTUREGROUP_Project02 = 35, - TEXTUREGROUP_Project03 = 36, - TEXTUREGROUP_Project04 = 37, - TEXTUREGROUP_Project05 = 38, - TEXTUREGROUP_Project06 = 39, - TEXTUREGROUP_Project07 = 40, - TEXTUREGROUP_Project08 = 41, - TEXTUREGROUP_Project09 = 42, - TEXTUREGROUP_Project10 = 43, - TEXTUREGROUP_Project11 = 44, - TEXTUREGROUP_Project12 = 45, - TEXTUREGROUP_Project13 = 46, - TEXTUREGROUP_Project14 = 47, - TEXTUREGROUP_Project15 = 48, - TEXTUREGROUP_Project16 = 49, - TEXTUREGROUP_Project17 = 50, - TEXTUREGROUP_Project18 = 51, - TEXTUREGROUP_Project19 = 52, - TEXTUREGROUP_Project20 = 53, - TEXTUREGROUP_Project21 = 54, - TEXTUREGROUP_Project22 = 55, - TEXTUREGROUP_Project23 = 56, - TEXTUREGROUP_Project24 = 57, - TEXTUREGROUP_Project25 = 58, - TEXTUREGROUP_Project26 = 59, - TEXTUREGROUP_Project27 = 60, - TEXTUREGROUP_Project28 = 61, - TEXTUREGROUP_Project29 = 62, - TEXTUREGROUP_Project30 = 63, - TEXTUREGROUP_Project31 = 64, - TEXTUREGROUP_Project32 = 65, - TEXTUREGROUP_MAX = 66, -}; - -// Enum Engine.TextureMipGenSettings -// NumValues: 0x0017 -enum class ETextureMipGenSettings : uint8 -{ - TMGS_FromTextureGroup = 0, - TMGS_SimpleAverage = 1, - TMGS_Sharpen0 = 2, - TMGS_Sharpen1 = 3, - TMGS_Sharpen2 = 4, - TMGS_Sharpen3 = 5, - TMGS_Sharpen4 = 6, - TMGS_Sharpen5 = 7, - TMGS_Sharpen6 = 8, - TMGS_Sharpen7 = 9, - TMGS_Sharpen8 = 10, - TMGS_Sharpen9 = 11, - TMGS_Sharpen10 = 12, - TMGS_NoMipmaps = 13, - TMGS_LeaveExistingMips = 14, - TMGS_Blur1 = 15, - TMGS_Blur2 = 16, - TMGS_Blur3 = 17, - TMGS_Blur4 = 18, - TMGS_Blur5 = 19, - TMGS_Unfiltered = 20, - TMGS_Angular = 21, - TMGS_MAX = 22, -}; - -// Enum Engine.ETexturePowerOfTwoSetting -// NumValues: 0x0007 -enum class ETexturePowerOfTwoSetting : uint8 -{ - None = 0, - PadToPowerOfTwo = 1, - PadToSquarePowerOfTwo = 2, - StretchToPowerOfTwo = 3, - StretchToSquarePowerOfTwo = 4, - ResizeToSpecificResolution = 5, - ETexturePowerOfTwoSetting_MAX = 6, -}; - -// Enum Engine.ETextureSamplerFilter -// NumValues: 0x0006 -enum class ETextureSamplerFilter : uint8 -{ - Point = 0, - Bilinear = 1, - Trilinear = 2, - AnisotropicPoint = 3, - AnisotropicLinear = 4, - ETextureSamplerFilter_MAX = 5, -}; - -// Enum Engine.ETextureMipLoadOptions -// NumValues: 0x0004 -enum class ETextureMipLoadOptions : uint8 -{ - Default = 0, - AllMips = 1, - OnlyFirstMip = 2, - ETextureMipLoadOptions_MAX = 3, -}; - -// Enum Engine.ETextureAvailability -// NumValues: 0x0003 -enum class ETextureAvailability : uint8 -{ - GPU = 0, - CPU = 1, - ETextureAvailability_MAX = 2, -}; - -// Enum Engine.ETextureDownscaleOptions -// NumValues: 0x000F -enum class ETextureDownscaleOptions : uint8 -{ - Default = 0, - Unfiltered = 1, - SimpleAverage = 2, - Sharpen0 = 3, - Sharpen1 = 4, - Sharpen2 = 5, - Sharpen3 = 6, - Sharpen4 = 7, - Sharpen5 = 8, - Sharpen6 = 9, - Sharpen7 = 10, - Sharpen8 = 11, - Sharpen9 = 12, - Sharpen10 = 13, - ETextureDownscaleOptions_MAX = 14, -}; - -// Enum Engine.ETextureLossyCompressionAmount -// NumValues: 0x0008 -enum class ETextureLossyCompressionAmount : uint8 -{ - TLCA_Default = 0, - TLCA_None = 1, - TLCA_Lowest = 2, - TLCA_Low = 3, - TLCA_Medium = 4, - TLCA_High = 5, - TLCA_Highest = 6, - TLCA_MAX = 7, -}; - -// Enum Engine.ETextureEncodeSpeed -// NumValues: 0x0004 -enum class ETextureEncodeSpeed : uint8 -{ - Final = 0, - FinalIfAvailable = 1, - Fast = 2, - ETextureEncodeSpeed_MAX = 3, -}; - -// Enum Engine.ETextureClass -// NumValues: 0x000B -enum class ETextureClass : uint8 -{ - Invalid = 0, - TwoD = 1, - Cube = 2, - Array = 3, - CubeArray = 4, - Volume = 5, - TwoDDynamic = 6, - RenderTarget = 7, - Other2DNoSource = 8, - OtherUnknown = 9, - ETextureClass_MAX = 10, -}; - -// Enum Engine.ECompositeTextureMode -// NumValues: 0x0006 -enum class ECompositeTextureMode : uint8 -{ - CTM_Disabled = 0, - CTM_NormalRoughnessToRed = 1, - CTM_NormalRoughnessToGreen = 2, - CTM_NormalRoughnessToBlue = 3, - CTM_NormalRoughnessToAlpha = 4, - CTM_MAX = 5, -}; - -// Enum Engine.ETextureSourceCompressionFormat -// NumValues: 0x0005 -enum class ETextureSourceCompressionFormat : uint8 -{ - TSCF_None = 0, - TSCF_PNG = 1, - TSCF_JPEG = 2, - TSCF_UEJPEG = 3, - TSCF_MAX = 4, -}; - -// Enum Engine.ETextureSourceFormat -// NumValues: 0x000F -enum class ETextureSourceFormat : uint8 -{ - TSF_Invalid = 0, - TSF_G8 = 1, - TSF_BGRA8 = 2, - TSF_BGRE8 = 3, - TSF_RGBA16 = 4, - TSF_RGBA16F = 5, - TSF_RGBA8_DEPRECATED = 6, - TSF_RGBE8_DEPRECATED = 7, - TSF_G16 = 8, - TSF_RGBA32F = 9, - TSF_R16F = 10, - TSF_R32F = 11, - TSF_MAX = 12, - TSF_RGBA8 = 6, - TSF_RGBE8 = 7, -}; - -// Enum Engine.TextureCompressionSettings -// NumValues: 0x0012 -enum class ETextureCompressionSettings : uint8 -{ - TC_Default = 0, - TC_Normalmap = 1, - TC_Masks = 2, - TC_Grayscale = 3, - TC_Displacementmap = 4, - TC_VectorDisplacementmap = 5, - TC_HDR = 6, - TC_EditorIcon = 7, - TC_Alpha = 8, - TC_DistanceFieldFont = 9, - TC_HDR_Compressed = 10, - TC_BC7 = 11, - TC_HalfFloat = 12, - TC_LQ = 13, - TC_EncodedReflectionCapture = 14, - TC_SingleFloat = 15, - TC_HDR_F32 = 16, - TC_MAX = 17, -}; - -// Enum Engine.ETextureSourceEncoding -// NumValues: 0x0012 -enum class ETextureSourceEncoding : uint8 -{ - TSE_None = 0, - TSE_Linear = 1, - TSE_sRGB = 2, - TSE_ST2084 = 3, - TSE_Gamma22 = 4, - TSE_BT1886 = 5, - TSE_Gamma26 = 6, - TSE_Cineon = 7, - TSE_REDLog = 8, - TSE_REDLog3G10 = 9, - TSE_SLog1 = 10, - TSE_SLog2 = 11, - TSE_SLog3 = 12, - TSE_AlexaV3LogC = 13, - TSE_CanonLog = 14, - TSE_ProTune = 15, - TSE_VLog = 16, - TSE_MAX = 17, -}; - -// Enum Engine.ETextureColorSpace -// NumValues: 0x0010 -enum class ETextureColorSpace : uint8 -{ - TCS_None = 0, - TCS_sRGB = 1, - TCS_Rec2020 = 2, - TCS_ACESAP0 = 3, - TCS_ACESAP1 = 4, - TCS_P3DCI = 5, - TCS_P3D65 = 6, - TCS_REDWideGamut = 7, - TCS_SonySGamut3 = 8, - TCS_SonySGamut3Cine = 9, - TCS_AlexaWideGamut = 10, - TCS_CanonCinemaGamut = 11, - TCS_GoProProtuneNative = 12, - TCS_PanasonicVGamut = 13, - TCS_Custom = 99, - TCS_MAX = 100, -}; - -// Enum Engine.TextureCookPlatformTilingSettings -// NumValues: 0x0004 -enum class ETextureCookPlatformTilingSettings : uint8 -{ - TCPTS_FromTextureGroup = 0, - TCPTS_Tile = 1, - TCPTS_DoNotTile = 2, - TCPTS_MAX = 3, -}; - -// Enum Engine.ETextureChromaticAdaptationMethod -// NumValues: 0x0004 -enum class ETextureChromaticAdaptationMethod : uint8 -{ - TCAM_None = 0, - TCAM_Bradford = 1, - TCAM_CAT02 = 2, - TCAM_MAX = 3, -}; - -// Enum Engine.TextureFilter -// NumValues: 0x0005 -enum class ETextureFilter : uint8 -{ - TF_Nearest = 0, - TF_Bilinear = 1, - TF_Trilinear = 2, - TF_Default = 3, - TF_MAX = 4, -}; - -// Enum Engine.TextureAddress -// NumValues: 0x0004 -enum class ETextureAddress : uint8 -{ - TA_Wrap = 0, - TA_Clamp = 1, - TA_Mirror = 2, - TA_MAX = 3, -}; - -// Enum Engine.ETextureMipCount -// NumValues: 0x0004 -enum class ETextureMipCount : uint8 -{ - TMC_ResidentMips = 0, - TMC_AllMips = 1, - TMC_AllMipsBiased = 2, - TMC_MAX = 3, -}; - -// Enum Engine.ETextureCompressionQuality -// NumValues: 0x0007 -enum class ETextureCompressionQuality : uint8 -{ - TCQ_Default = 0, - TCQ_Lowest = 1, - TCQ_Low = 2, - TCQ_Medium = 3, - TCQ_High = 4, - TCQ_Highest = 5, - TCQ_MAX = 6, -}; - -// Enum Engine.ETimelineLengthMode -// NumValues: 0x0003 -enum class ETimelineLengthMode : uint8 -{ - TL_TimelineLength = 0, - TL_LastKeyFrame = 1, - TL_MAX = 2, -}; - -// Enum Engine.ETimelineDirection -// NumValues: 0x0003 -enum class ETimelineDirection : uint8 -{ - Forward = 0, - Backward = 1, - ETimelineDirection_MAX = 2, -}; - -// Enum Engine.ETwitterRequestMethod -// NumValues: 0x0004 -enum class ETwitterRequestMethod : uint8 -{ - TRM_Get = 0, - TRM_Post = 1, - TRM_Delete = 2, - TRM_MAX = 3, -}; - -// Enum Engine.ETwitterIntegrationDelegate -// NumValues: 0x0004 -enum class ETwitterIntegrationDelegate : uint8 -{ - TID_AuthorizeComplete = 0, - TID_TweetUIComplete = 1, - TID_RequestComplete = 2, - TID_MAX = 3, -}; - -// Enum Engine.EUserDefinedStructureStatus -// NumValues: 0x0005 -enum class EUserDefinedStructureStatus : uint8 -{ - UDSS_UpToDate = 0, - UDSS_Dirty = 1, - UDSS_Error = 2, - UDSS_Duplicate = 3, - UDSS_MAX = 4, -}; - -// Enum Engine.EVectorFieldConstructionOp -// NumValues: 0x0003 -enum class EVectorFieldConstructionOp : uint8 -{ - VFCO_Extrude = 0, - VFCO_Revolve = 1, - VFCO_MAX = 2, -}; - -// Enum Engine.ESplitScreenType -// NumValues: 0x000C -enum class ESplitScreenType : uint8 -{ - None = 0, - TwoPlayer_Horizontal = 1, - TwoPlayer_Vertical = 2, - ThreePlayer_FavorTop = 3, - ThreePlayer_FavorBottom = 4, - ThreePlayer_Vertical = 5, - ThreePlayer_Horizontal = 6, - FourPlayer_Grid = 7, - FourPlayer_Vertical = 8, - FourPlayer_Horizontal = 9, - SplitTypeCount = 10, - ESplitScreenType_MAX = 11, -}; - -// Enum Engine.EWindSourceType -// NumValues: 0x0003 -enum class EWindSourceType : uint8 -{ - Directional = 0, - Point = 1, - EWindSourceType_MAX = 2, -}; - -// Enum Engine.EVisibilityAggressiveness -// NumValues: 0x0004 -enum class EVisibilityAggressiveness : uint8 -{ - VIS_LeastAggressive = 0, - VIS_ModeratelyAggressive = 1, - VIS_MostAggressive = 2, - VIS_Max = 3, -}; - -// Enum Engine.EVolumeLightingMethod -// NumValues: 0x0003 -enum class EVolumeLightingMethod : uint8 -{ - VLM_VolumetricLightmap = 0, - VLM_SparseVolumeLightingSamples = 1, - VLM_MAX = 2, -}; - -// Enum Engine.EHierarchicalSimplificationMethod -// NumValues: 0x0005 -enum class EHierarchicalSimplificationMethod : uint8 -{ - None = 0, - Merge = 1, - Simplify = 2, - Approximate = 3, - EHierarchicalSimplificationMethod_MAX = 4, -}; - -// Enum Engine.EQuartzTimeSignatureQuantization -// NumValues: 0x0007 -enum class EQuartzTimeSignatureQuantization : uint8 -{ - HalfNote = 0, - QuarterNote = 1, - EighthNote = 2, - SixteenthNote = 3, - ThirtySecondNote = 4, - Count = 5, - EQuartzTimeSignatureQuantization_MAX = 6, -}; - -// Enum Engine.EQuartzDelegateType -// NumValues: 0x0004 -enum class EQuartzDelegateType : uint8 -{ - MetronomeTick = 0, - CommandEvent = 1, - Count = 2, - EQuartzDelegateType_MAX = 3, -}; - -// Enum Engine.EQuarztQuantizationReference -// NumValues: 0x0005 -enum class EQuarztQuantizationReference : uint8 -{ - BarRelative = 0, - TransportRelative = 1, - CurrentTimeRelative = 2, - Count = 3, - EQuarztQuantizationReference_MAX = 4, -}; - -// Enum Engine.EQuartzCommandType -// NumValues: 0x0009 -enum class EQuartzCommandType : uint8 -{ - PlaySound = 0, - QueueSoundToPlay = 1, - RetriggerSound = 2, - TickRateChange = 3, - TransportReset = 4, - StartOtherClock = 5, - Notify = 6, - Custom = 7, - EQuartzCommandType_MAX = 8, -}; - -// Enum Engine.EActorUpdateOverlapsMethod -// NumValues: 0x0005 -enum class EActorUpdateOverlapsMethod : uint8 -{ - UseConfigDefault = 0, - AlwaysUpdate = 1, - OnlyUpdateMovable = 2, - NeverUpdate = 3, - EActorUpdateOverlapsMethod_MAX = 4, -}; - -// Enum Engine.ESpawnActorScaleMethod -// NumValues: 0x0004 -enum class ESpawnActorScaleMethod : uint8 -{ - OverrideRootScale = 0, - MultiplyWithRoot = 1, - SelectDefaultAtRuntime = 2, - ESpawnActorScaleMethod_MAX = 3, -}; - -// Enum Engine.FNavigationSystemRunMode -// NumValues: 0x0008 -enum class EFNavigationSystemRunMode : uint8 -{ - InvalidMode = 0, - GameMode = 1, - EditorMode = 2, - SimulationMode = 3, - PIEMode = 4, - InferFromWorldMode = 5, - EditorWorldPartitionBuildMode = 6, - FNavigationSystemRunMode_MAX = 7, -}; - -// Enum Engine.ENavigationOptionFlag -// NumValues: 0x0004 -enum class ENavigationOptionFlag : uint8 -{ - Default = 0, - Enable = 1, - Disable = 2, - MAX = 3, -}; - -// Enum Engine.ENavDataGatheringModeConfig -// NumValues: 0x0004 -enum class ENavDataGatheringModeConfig : uint8 -{ - Invalid = 0, - Instant = 1, - Lazy = 2, - ENavDataGatheringModeConfig_MAX = 3, -}; - -// Enum Engine.ENavigationSortPendingTilesMethod -// NumValues: 0x0004 -enum class ENavigationSortPendingTilesMethod : uint8 -{ - SortWithSeedLocations = 0, - SortByPriority = 1, - None = 2, - ENavigationSortPendingTilesMethod_MAX = 3, -}; - -// Enum Engine.ENavPathEvent -// NumValues: 0x0009 -enum class ENavPathEvent : uint8 -{ - Cleared = 0, - NewPath = 1, - UpdatedDueToGoalMoved = 2, - UpdatedDueToNavigationChanged = 3, - Invalidated = 4, - RePathFailed = 5, - MetaPathUpdate = 6, - Custom = 7, - ENavPathEvent_MAX = 8, -}; - -// Enum Engine.ENavigationQueryResult -// NumValues: 0x0005 -enum class ENavigationQueryResult : uint8 -{ - Invalid = 0, - Error = 1, - Fail = 2, - Success = 3, - ENavigationQueryResult_MAX = 4, -}; - -// Enum Engine.EAlphaBlendOption -// NumValues: 0x0010 -enum class EAlphaBlendOption : uint8 -{ - Linear = 0, - Cubic = 1, - HermiteCubic = 2, - Sinusoidal = 3, - QuadraticInOut = 4, - CubicInOut = 5, - QuarticInOut = 6, - QuinticInOut = 7, - CircularIn = 8, - CircularOut = 9, - CircularInOut = 10, - ExpIn = 11, - ExpOut = 12, - ExpInOut = 13, - Custom = 14, - EAlphaBlendOption_MAX = 15, -}; - -// Enum Engine.EAnimGroupRole -// NumValues: 0x0006 -enum class EAnimGroupRole : uint8 -{ - CanBeLeader = 0, - AlwaysFollower = 1, - AlwaysLeader = 2, - TransitionLeader = 3, - TransitionFollower = 4, - EAnimGroupRole_MAX = 5, -}; - -// Enum Engine.EAnimSyncGroupScope -// NumValues: 0x0003 -enum class EAnimSyncGroupScope : uint8 -{ - Local = 0, - Component = 1, - EAnimSyncGroupScope_MAX = 2, -}; - -// Enum Engine.EAnimSyncMethod -// NumValues: 0x0004 -enum class EAnimSyncMethod : uint8 -{ - DoNotSync = 0, - SyncGroup = 1, - Graph = 2, - EAnimSyncMethod_MAX = 3, -}; - -// Enum Engine.EAnimExecutionContextConversionResult -// NumValues: 0x0003 -enum class EAnimExecutionContextConversionResult : uint8 -{ - Succeeded = 1, - Failed = 0, - EAnimExecutionContextConversionResult_MAX = 2, -}; - -// Enum Engine.EMontagePlayReturnType -// NumValues: 0x0003 -enum class EMontagePlayReturnType : uint8 -{ - MontageLength = 0, - Duration = 1, - EMontagePlayReturnType_MAX = 2, -}; - -// Enum Engine.EDrawDebugItemType -// NumValues: 0x000B -enum class EDrawDebugItemType : uint8 -{ - DirectionalArrow = 0, - Sphere = 1, - Line = 2, - OnScreenMessage = 3, - CoordinateSystem = 4, - Point = 5, - Circle = 6, - Cone = 7, - InWorldMessage = 8, - Capsule = 9, - EDrawDebugItemType_MAX = 10, -}; - -// Enum Engine.EAnimLinkMethod -// NumValues: 0x0004 -enum class EAnimLinkMethod : uint8 -{ - Absolute = 0, - Relative = 1, - Proportional = 2, - EAnimLinkMethod_MAX = 3, -}; - -// Enum Engine.EAnimNotifyEventType -// NumValues: 0x0003 -enum class EAnimNotifyEventType : uint8 -{ - Begin = 0, - End = 1, - EAnimNotifyEventType_MAX = 2, -}; - -// Enum Engine.EMontageBlendMode -// NumValues: 0x0003 -enum class EMontageBlendMode : uint8 -{ - Standard = 0, - Inertialization = 1, - EMontageBlendMode_MAX = 2, -}; - -// Enum Engine.EMontageSubStepResult -// NumValues: 0x0005 -enum class EMontageSubStepResult : uint8 -{ - Moved = 0, - NotMoved = 1, - InvalidSection = 2, - InvalidMontage = 3, - EMontageSubStepResult_MAX = 4, -}; - -// Enum Engine.EPinHidingMode -// NumValues: 0x0005 -enum class EPinHidingMode : uint8 -{ - NeverAsPin = 0, - PinHiddenByDefault = 1, - PinShownByDefault = 2, - AlwaysAsPin = 3, - EPinHidingMode_MAX = 4, -}; - -// Enum Engine.EAnimNodeDataFlags -// NumValues: 0x0006 -enum class EAnimNodeDataFlags : uint8 -{ - None = 0, - HasInitialUpdateFunction = 1, - HasBecomeRelevantFunction = 2, - HasUpdateFunction = 4, - AllFunctions = 7, - EAnimNodeDataFlags_MAX = 8, -}; - -// Enum Engine.EAnimNodeReferenceConversionResult -// NumValues: 0x0003 -enum class EAnimNodeReferenceConversionResult : uint8 -{ - Succeeded = 1, - Failed = 0, - EAnimNodeReferenceConversionResult_MAX = 2, -}; - -// Enum Engine.EInertializationState -// NumValues: 0x0004 -enum class EInertializationState : uint8 -{ - Inactive = 0, - Pending = 1, - Active = 2, - EInertializationState_MAX = 3, -}; - -// Enum Engine.EInertializationBoneState -// NumValues: 0x0004 -enum class EInertializationBoneState : uint8 -{ - Invalid = 0, - Valid = 1, - Excluded = 2, - EInertializationBoneState_MAX = 3, -}; - -// Enum Engine.EInertializationSpace -// NumValues: 0x0004 -enum class EInertializationSpace : uint8 -{ - Default = 0, - WorldSpace = 1, - WorldRotation = 2, - EInertializationSpace_MAX = 3, -}; - -// Enum Engine.EEvaluatorDataSource -// NumValues: 0x0003 -enum class EEvaluatorDataSource : uint8 -{ - EDS_SourcePose = 0, - EDS_DestinationPose = 1, - EDS_MAX = 2, -}; - -// Enum Engine.EEvaluatorMode -// NumValues: 0x0004 -enum class EEvaluatorMode : uint8 -{ - EM_Standard = 0, - EM_Freeze = 1, - EM_DelayedFreeze = 2, - EM_MAX = 3, -}; - -// Enum Engine.EStripAnimDataOnDedicatedServerSettings -// NumValues: 0x0004 -enum class EStripAnimDataOnDedicatedServerSettings : uint8 -{ - UseProjectSetting = 0, - StripAnimDataOnDedicatedServer = 1, - DoNotStripAnimDataOnDedicatedServer = 2, - EStripAnimDataOnDedicatedServerSettings_MAX = 3, -}; - -// Enum Engine.ETransitionRequestQueueMode -// NumValues: 0x0003 -enum class ETransitionRequestQueueMode : uint8 -{ - Shared = 0, - Unique = 1, - ETransitionRequestQueueMode_MAX = 2, -}; - -// Enum Engine.ETransitionRequestOverwriteMode -// NumValues: 0x0004 -enum class ETransitionRequestOverwriteMode : uint8 -{ - Append = 0, - Ignore = 1, - Overwrite = 2, - ETransitionRequestOverwriteMode_MAX = 3, -}; - -// Enum Engine.ETransitionBlendMode -// NumValues: 0x0003 -enum class ETransitionBlendMode : uint8 -{ - TBM_Linear = 0, - TBM_Cubic = 1, - TBM_MAX = 2, -}; - -// Enum Engine.ETransitionLogicType -// NumValues: 0x0004 -enum class ETransitionLogicType : uint8 -{ - TLT_StandardBlend = 0, - TLT_Inertialization = 1, - TLT_Custom = 2, - TLT_MAX = 3, -}; - -// Enum Engine.EAnimPropertyAccessCallSite -// NumValues: 0x0006 -enum class EAnimPropertyAccessCallSite : uint8 -{ - WorkerThread_Unbatched = 0, - WorkerThread_Batched_PreEventGraph = 1, - WorkerThread_Batched_PostEventGraph = 2, - GameThread_Batched_PreEventGraph = 3, - GameThread_Batched_PostEventGraph = 4, - EAnimPropertyAccessCallSite_MAX = 5, -}; - -// Enum Engine.EBlendProfileMode -// NumValues: 0x0004 -enum class EBlendProfileMode : uint8 -{ - TimeFactor = 0, - WeightFactor = 1, - BlendMask = 2, - EBlendProfileMode_MAX = 3, -}; - -// Enum Engine.ETransformCurveChannel -// NumValues: 0x0005 -enum class ETransformCurveChannel : uint8 -{ - Position = 0, - Rotation = 1, - Scale = 2, - Invalid = 3, - ETransformCurveChannel_MAX = 4, -}; - -// Enum Engine.EVectorCurveChannel -// NumValues: 0x0005 -enum class EVectorCurveChannel : uint8 -{ - X = 0, - Y = 1, - Z = 2, - Invalid = 3, - EVectorCurveChannel_MAX = 4, -}; - -// Enum Engine.EPostCopyOperation -// NumValues: 0x0003 -enum class EPostCopyOperation : uint8 -{ - None = 0, - LogicalNegateBool = 1, - EPostCopyOperation_MAX = 2, -}; - -// Enum Engine.EAnimAlphaInputType -// NumValues: 0x0004 -enum class EAnimAlphaInputType : uint8 -{ - Float = 0, - Bool = 1, - Curve = 2, - EAnimAlphaInputType_MAX = 3, -}; - -// Enum Engine.EMirrorRowType -// NumValues: 0x0006 -enum class EMirrorRowType : uint8 -{ - Bone = 0, - AnimationNotify = 1, - Curve = 2, - SyncMarker = 3, - Custom = 4, - EMirrorRowType_MAX = 5, -}; - -// Enum Engine.EMirrorFindReplaceMethod -// NumValues: 0x0004 -enum class EMirrorFindReplaceMethod : uint8 -{ - Prefix = 0, - Suffix = 1, - RegularExpression = 2, - EMirrorFindReplaceMethod_MAX = 3, -}; - -// Enum Engine.ESkeletalMeshVertexAttributeDataType -// NumValues: 0x0004 -enum class ESkeletalMeshVertexAttributeDataType : uint32 -{ - Float = 0, - HalfFloat = 1, - NUInt8 = 2, - ESkeletalMeshVertexAttributeDataType_MAX = 3, -}; - -// Enum Engine.EBoneTranslationRetargetingMode -// NumValues: 0x0006 -enum class EBoneTranslationRetargetingMode : uint8 -{ - Animation = 0, - Skeleton = 1, - AnimationScaled = 2, - AnimationRelative = 3, - OrientAndScale = 4, - EBoneTranslationRetargetingMode_MAX = 5, -}; - -// Enum Engine.ETimeStretchCurveMapping -// NumValues: 0x0004 -enum class ETimeStretchCurveMapping : uint8 -{ - T_Original = 0, - T_TargetMin = 1, - T_TargetMax = 2, - MAX = 3, -}; - -// Enum Engine.EPreviewAnimationBlueprintApplicationMethod -// NumValues: 0x0003 -enum class EPreviewAnimationBlueprintApplicationMethod : uint8 -{ - LinkedLayers = 0, - LinkedAnimGraph = 1, - EPreviewAnimationBlueprintApplicationMethod_MAX = 2, -}; - -// Enum Engine.EPrimaryAssetCookRule -// NumValues: 0x0009 -enum class EPrimaryAssetCookRule : uint8 -{ - Unknown = 0, - NeverCook = 1, - ProductionNeverCook = 2, - DevelopmentCook = 2, - DevelopmentAlwaysProductionNeverCook = 3, - DevelopmentAlwaysCook = 3, - DevelopmentAlwaysProductionUnknownCook = 4, - AlwaysCook = 5, - EPrimaryAssetCookRule_MAX = 6, -}; - -// Enum Engine.EAttenuationDistanceModel -// NumValues: 0x0007 -enum class EAttenuationDistanceModel : uint8 -{ - Linear = 0, - Logarithmic = 1, - Inverse = 2, - LogReverse = 3, - NaturalSound = 4, - Custom = 5, - EAttenuationDistanceModel_MAX = 6, -}; - -// Enum Engine.EAttenuationShape -// NumValues: 0x0005 -enum class EAttenuationShape : uint8 -{ - Sphere = 0, - Capsule = 1, - Box = 2, - Cone = 3, - EAttenuationShape_MAX = 4, -}; - -// Enum Engine.ENaturalSoundFalloffMode -// NumValues: 0x0004 -enum class ENaturalSoundFalloffMode : uint8 -{ - Continues = 0, - Silent = 1, - Hold = 2, - ENaturalSoundFalloffMode_MAX = 3, -}; - -// Enum Engine.EAudioBusChannels -// NumValues: 0x0007 -enum class EAudioBusChannels : uint8 -{ - Mono = 0, - Stereo = 1, - Quad = 3, - FivePointOne = 5, - SevenPointOne = 7, - MaxChannelCount = 8, - EAudioBusChannels_MAX = 9, -}; - -// Enum Engine.EVoiceSampleRate -// NumValues: 0x0003 -enum class EVoiceSampleRate : uint32 -{ - Low16000Hz = 16000, - Normal24000Hz = 24000, - EVoiceSampleRate_MAX = 24001, -}; - -// Enum Engine.EPanningMethod -// NumValues: 0x0003 -enum class EPanningMethod : uint8 -{ - Linear = 0, - EqualPower = 1, - EPanningMethod_MAX = 2, -}; - -// Enum Engine.EMonoChannelUpmixMethod -// NumValues: 0x0004 -enum class EMonoChannelUpmixMethod : uint8 -{ - Linear = 0, - EqualPower = 1, - FullVolume = 2, - EMonoChannelUpmixMethod_MAX = 3, -}; - -// Enum Engine.EDefaultAudioCompressionType -// NumValues: 0x0007 -enum class EDefaultAudioCompressionType : uint8 -{ - BinkAudio = 0, - ADPCM = 1, - PCM = 2, - Opus = 3, - PlatformSpecific = 4, - RADAudio = 5, - EDefaultAudioCompressionType_MAX = 6, -}; - -// Enum Engine.EAudioVolumeLocationState -// NumValues: 0x0003 -enum class EAudioVolumeLocationState : uint8 -{ - InsideTheVolume = 0, - OutsideTheVolume = 1, - EAudioVolumeLocationState_MAX = 2, -}; - -// Enum Engine.EInterfaceValidResult -// NumValues: 0x0003 -enum class EInterfaceValidResult : uint8 -{ - Valid = 0, - Invalid = 1, - EInterfaceValidResult_MAX = 2, -}; - -// Enum Engine.ECameraShakePatternUpdateResultFlags -// NumValues: 0x0005 -enum class ECameraShakePatternUpdateResultFlags : uint8 -{ - ApplyAsAbsolute = 1, - SkipAutoScale = 2, - SkipAutoPlaySpace = 4, - Default = 0, - ECameraShakePatternUpdateResultFlags_MAX = 5, -}; - -// Enum Engine.ECameraShakeDurationType -// NumValues: 0x0004 -enum class ECameraShakeDurationType : uint8 -{ - Fixed = 0, - Infinite = 1, - Custom = 2, - ECameraShakeDurationType_MAX = 3, -}; - -// Enum Engine.ECameraShakeAttenuation -// NumValues: 0x0003 -enum class ECameraShakeAttenuation : uint8 -{ - Linear = 0, - Quadratic = 1, - ECameraShakeAttenuation_MAX = 2, -}; - -// Enum Engine.ECameraAlphaBlendMode -// NumValues: 0x0003 -enum class ECameraAlphaBlendMode : uint8 -{ - CABM_Linear = 0, - CABM_Cubic = 1, - CABM_MAX = 2, -}; - -// Enum Engine.EAudioFaderCurve -// NumValues: 0x0006 -enum class EAudioFaderCurve : uint8 -{ - Linear = 0, - Logarithmic = 1, - SCurve = 2, - Sin = 3, - Count = 4, - EAudioFaderCurve_MAX = 5, -}; - -// Enum Engine.EModulationDestination -// NumValues: 0x0006 -enum class EModulationDestination : uint8 -{ - Volume = 0, - Pitch = 1, - Lowpass = 2, - Highpass = 3, - Count = 4, - EModulationDestination_MAX = 5, -}; - -// Enum Engine.EControllerAnalogStick -// NumValues: 0x0003 -enum class EControllerAnalogStick : uint8 -{ - CAS_LeftStick = 0, - CAS_RightStick = 1, - CAS_MAX = 2, -}; - -// Enum Engine.ESyncOption -// NumValues: 0x0004 -enum class ESyncOption : uint8 -{ - Drive = 0, - Passive = 1, - Disabled = 2, - ESyncOption_MAX = 3, -}; - -// Enum Engine.EPhysicsStateAction -// NumValues: 0x000C -enum class EPhysicsStateAction : uint8 -{ - AddForce = 0, - AddTorque = 1, - AddForceAtPosition = 2, - AddLinearVelocity = 3, - AddAngularVelocity = 4, - AddVelocityAtPosition = 5, - AddLinearImpulse = 6, - AddAngularImpulse = 7, - AddImpulseAtPosition = 8, - AddAcceleration = 9, - NumActions = 10, - EPhysicsStateAction_MAX = 11, -}; - -// Enum Engine.EReflectionSourceType -// NumValues: 0x0003 -enum class EReflectionSourceType : uint8 -{ - CapturedScene = 0, - SpecifiedCubemap = 1, - EReflectionSourceType_MAX = 2, -}; - -// Enum Engine.ESceneCapturePrimitiveRenderMode -// NumValues: 0x0004 -enum class ESceneCapturePrimitiveRenderMode : uint8 -{ - PRM_LegacySceneCapture = 0, - PRM_RenderScenePrimitives = 1, - PRM_UseShowOnlyList = 2, - PRM_MAX = 3, -}; - -// Enum Engine.ECustomBoneAttributeLookup -// NumValues: 0x0004 -enum class ECustomBoneAttributeLookup : uint8 -{ - BoneOnly = 0, - ImmediateParent = 1, - ParentHierarchy = 2, - ECustomBoneAttributeLookup_MAX = 3, -}; - -// Enum Engine.EKinematicBonesUpdateToPhysics -// NumValues: 0x0003 -enum class EKinematicBonesUpdateToPhysics : uint8 -{ - SkipSimulatingBones = 0, - SkipAllBones = 1, - EKinematicBonesUpdateToPhysics_MAX = 2, -}; - -// Enum Engine.EAnimationMode -// NumValues: 0x0004 -enum class EAnimationMode : uint8 -{ - AnimationBlueprint = 0, - AnimationSingleNode = 1, - AnimationCustomMode = 2, - EAnimationMode_MAX = 3, -}; - -// Enum Engine.EPhysicsTransformUpdateMode -// NumValues: 0x0003 -enum class EPhysicsTransformUpdateMode : uint8 -{ - SimulationUpatesComponentTransform = 0, - ComponentTransformIsKinematic = 1, - EPhysicsTransformUpdateMode_MAX = 2, -}; - -// Enum Engine.ESkyAtmosphereTransformMode -// NumValues: 0x0004 -enum class ESkyAtmosphereTransformMode : uint8 -{ - PlanetTopAtAbsoluteWorldOrigin = 0, - PlanetTopAtComponentTransform = 1, - PlanetCenterAtComponentTransform = 2, - ESkyAtmosphereTransformMode_MAX = 3, -}; - -// Enum Engine.ESplinePointType -// NumValues: 0x0006 -enum class ESplinePointType : uint8 -{ - Linear = 0, - Curve = 1, - Constant = 2, - CurveClamped = 3, - CurveCustomTangent = 4, - ESplinePointType_MAX = 5, -}; - -// Enum Engine.ESplineCoordinateSpace -// NumValues: 0x0003 -enum class ESplineCoordinateSpace : uint8 -{ - Local = 0, - World = 1, - ESplineCoordinateSpace_MAX = 2, -}; - -// Enum Engine.ESplineMeshAxis -// NumValues: 0x0004 -enum class ESplineMeshAxis : uint8 -{ - X = 0, - Y = 1, - Z = 2, - ESplineMeshAxis_MAX = 3, -}; - -// Enum Engine.EVolumetricCloudTracingMaxDistanceMode -// NumValues: 0x0003 -enum class EVolumetricCloudTracingMaxDistanceMode : uint8 -{ - DistanceFromCloudLayerEntryPoint = 0, - DistanceFromPointOfView = 1, - EVolumetricCloudTracingMaxDistanceMode_MAX = 2, -}; - -// Enum Engine.ECurveTableMode -// NumValues: 0x0004 -enum class ECurveTableMode : uint8 -{ - Empty = 0, - SimpleCurves = 1, - RichCurves = 2, - ECurveTableMode_MAX = 3, -}; - -// Enum Engine.FDataDrivenCVarType -// NumValues: 0x0004 -enum class EFDataDrivenCVarType : uint8 -{ - CVarFloat = 0, - CVarInt = 1, - CVarBool = 2, - FDataDrivenCVarType_MAX = 3, -}; - -// Enum Engine.EEvaluateCurveTableResult -// NumValues: 0x0003 -enum class EEvaluateCurveTableResult : uint8 -{ - RowFound = 0, - RowNotFound = 1, - EEvaluateCurveTableResult_MAX = 2, -}; - -// Enum Engine.EReporterLineStyle -// NumValues: 0x0003 -enum class EReporterLineStyle : uint8 -{ - Line = 0, - Dash = 1, - EReporterLineStyle_MAX = 2, -}; - -// Enum Engine.EGraphAxisStyle -// NumValues: 0x0004 -enum class EGraphAxisStyle : uint8 -{ - Lines = 0, - Notches = 1, - Grid = 2, - EGraphAxisStyle_MAX = 3, -}; - -// Enum Engine.EGraphDataStyle -// NumValues: 0x0003 -enum class EGraphDataStyle : uint8 -{ - Lines = 0, - Filled = 1, - EGraphDataStyle_MAX = 2, -}; - -// Enum Engine.ELegendPosition -// NumValues: 0x0003 -enum class ELegendPosition : uint8 -{ - Outside = 0, - Inside = 1, - ELegendPosition_MAX = 2, -}; - -// Enum Engine.EGrammaticalGender -// NumValues: 0x0005 -enum class EGrammaticalGender : uint8 -{ - Neuter = 0, - Masculine = 1, - Feminine = 2, - Mixed = 3, - EGrammaticalGender_MAX = 4, -}; - -// Enum Engine.EGrammaticalNumber -// NumValues: 0x0003 -enum class EGrammaticalNumber : uint8 -{ - Singular = 0, - Plural = 1, - EGrammaticalNumber_MAX = 2, -}; - -// Enum Engine.ETypedElementWorldType -// NumValues: 0x0003 -enum class ETypedElementWorldType : uint8 -{ - Game = 0, - Editor = 1, - ETypedElementWorldType_MAX = 2, -}; - -// Enum Engine.ECustomTimeStepSynchronizationState -// NumValues: 0x0005 -enum class ECustomTimeStepSynchronizationState : uint8 -{ - Closed = 0, - Error = 1, - Synchronized = 2, - Synchronizing = 3, - ECustomTimeStepSynchronizationState_MAX = 4, -}; - -// Enum Engine.EVectorQuantization -// NumValues: 0x0004 -enum class EVectorQuantization : uint8 -{ - RoundWholeNumber = 0, - RoundOneDecimal = 1, - RoundTwoDecimals = 2, - EVectorQuantization_MAX = 3, -}; - -// Enum Engine.ERotatorQuantization -// NumValues: 0x0003 -enum class ERotatorQuantization : uint8 -{ - ByteComponents = 0, - ShortComponents = 1, - ERotatorQuantization_MAX = 2, -}; - -// Enum Engine.ETimecodeProviderSynchronizationState -// NumValues: 0x0005 -enum class ETimecodeProviderSynchronizationState : uint32 -{ - Closed = 0, - Error = 1, - Synchronized = 2, - Synchronizing = 3, - ETimecodeProviderSynchronizationState_MAX = 4, -}; - -// Enum Engine.EFontCacheType -// NumValues: 0x0003 -enum class EFontCacheType : uint8 -{ - Offline = 0, - Runtime = 1, - EFontCacheType_MAX = 2, -}; - -// Enum Engine.ERootMotionAccumulateMode -// NumValues: 0x0003 -enum class ERootMotionAccumulateMode : uint8 -{ - Override = 0, - Additive = 1, - ERootMotionAccumulateMode_MAX = 2, -}; - -// Enum Engine.ERootMotionSourceStatusFlags -// NumValues: 0x0004 -enum class ERootMotionSourceStatusFlags : uint8 -{ - Prepared = 1, - Finished = 2, - MarkedForRemoval = 4, - ERootMotionSourceStatusFlags_MAX = 5, -}; - -// Enum Engine.ERootMotionSourceSettingsFlags -// NumValues: 0x0004 -enum class ERootMotionSourceSettingsFlags : uint8 -{ - UseSensitiveLiftoffCheck = 1, - DisablePartialEndTick = 2, - IgnoreZAccumulate = 4, - ERootMotionSourceSettingsFlags_MAX = 5, -}; - -// Enum Engine.ERootMotionFinishVelocityMode -// NumValues: 0x0004 -enum class ERootMotionFinishVelocityMode : uint8 -{ - MaintainLastRootMotionVelocity = 0, - SetVelocity = 1, - ClampVelocity = 2, - ERootMotionFinishVelocityMode_MAX = 3, -}; - -// Enum Engine.EWindowMode -// NumValues: 0x0004 -enum class EWindowMode : uint8 -{ - Fullscreen = 0, - WindowedFullscreen = 1, - Windowed = 2, - EWindowMode_MAX = 3, -}; - -// Enum Engine.EArraySortOrder -// NumValues: 0x0003 -enum class EArraySortOrder : uint8 -{ - Ascending = 0, - Descending = 1, - EArraySortOrder_MAX = 2, -}; - -// Enum Engine.ESlateGesture -// NumValues: 0x0007 -enum class ESlateGesture : uint8 -{ - None = 0, - Scroll = 1, - Magnify = 2, - Swipe = 3, - Rotate = 4, - LongPress = 5, - ESlateGesture_MAX = 6, -}; - -// Enum Engine.EMIDCreationFlags -// NumValues: 0x0003 -enum class EMIDCreationFlags : uint8 -{ - None = 0, - Transient = 1, - EMIDCreationFlags_MAX = 2, -}; - -// Enum Engine.EEasingFunc -// NumValues: 0x000F -enum class EEasingFunc : uint8 -{ - Linear = 0, - Step = 1, - SinusoidalIn = 2, - SinusoidalOut = 3, - SinusoidalInOut = 4, - EaseIn = 5, - EaseOut = 6, - EaseInOut = 7, - ExpoIn = 8, - ExpoOut = 9, - ExpoInOut = 10, - CircularIn = 11, - CircularOut = 12, - CircularInOut = 13, - EEasingFunc_MAX = 14, -}; - -// Enum Engine.ELerpInterpolationMode -// NumValues: 0x0004 -enum class ELerpInterpolationMode : uint8 -{ - QuatInterp = 0, - EulerInterp = 1, - DualQuatInterp = 2, - ELerpInterpolationMode_MAX = 3, -}; - -// Enum Engine.EMatrixColumns -// NumValues: 0x0005 -enum class EMatrixColumns : uint8 -{ - First = 0, - Second = 1, - Third = 2, - Fourth = 3, - EMatrixColumns_MAX = 4, -}; - -// Enum Engine.EImportanceWeight -// NumValues: 0x0006 -enum class EImportanceWeight : uint8 -{ - Luminance = 0, - Red = 1, - Green = 2, - Blue = 3, - Alpha = 4, - EImportanceWeight_MAX = 5, -}; - -// Enum Engine.EDecalBlendMode -// NumValues: 0x0012 -enum class EDecalBlendMode : uint8 -{ - DBM_Translucent = 0, - DBM_Stain = 1, - DBM_Normal = 2, - DBM_Emissive = 3, - DBM_DBuffer_ColorNormalRoughness = 4, - DBM_DBuffer_Color = 5, - DBM_DBuffer_ColorNormal = 6, - DBM_DBuffer_ColorRoughness = 7, - DBM_DBuffer_Normal = 8, - DBM_DBuffer_NormalRoughness = 9, - DBM_DBuffer_Roughness = 10, - DBM_DBuffer_Emissive = 11, - DBM_DBuffer_AlphaComposite = 12, - DBM_DBuffer_EmissiveAlphaComposite = 13, - DBM_Volumetric_DistanceFunction = 14, - DBM_AlphaComposite = 15, - DBM_AmbientOcclusion = 16, - DBM_MAX = 17, -}; - -// Enum Engine.EMaterialDecalResponse -// NumValues: 0x0009 -enum class EMaterialDecalResponse : uint8 -{ - MDR_None = 0, - MDR_ColorNormalRoughness = 1, - MDR_Color = 2, - MDR_ColorNormal = 3, - MDR_ColorRoughness = 4, - MDR_Normal = 5, - MDR_NormalRoughness = 6, - MDR_Roughness = 7, - MDR_MAX = 8, -}; - -// Enum Engine.EMaterialTranslucencyPass -// NumValues: 0x0004 -enum class EMaterialTranslucencyPass : uint8 -{ - MTP_BeforeDOF = 0, - MTP_AfterDOF = 1, - MTP_AfterMotionBlur = 2, - MTP_MAX = 3, -}; - -// Enum Engine.EMeshFeatureImportance -// NumValues: 0x0007 -enum class EMeshFeatureImportance : uint8 -{ - Off = 0, - Lowest = 1, - Low = 2, - Normal = 3, - High = 4, - Highest = 5, - EMeshFeatureImportance_MAX = 6, -}; - -// Enum Engine.EStaticMeshReductionTerimationCriterion -// NumValues: 0x0004 -enum class EStaticMeshReductionTerimationCriterion : uint8 -{ - Triangles = 0, - Vertices = 1, - Any = 2, - EStaticMeshReductionTerimationCriterion_MAX = 3, -}; - -// Enum Engine.ELandscapeCullingPrecision -// NumValues: 0x0004 -enum class ELandscapeCullingPrecision : uint8 -{ - High = 0, - Medium = 1, - Low = 2, - ELandscapeCullingPrecision_MAX = 3, -}; - -// Enum Engine.EProxyNormalComputationMethod -// NumValues: 0x0004 -enum class EProxyNormalComputationMethod : uint8 -{ - AngleWeighted = 0, - AreaWeighted = 1, - EqualWeighted = 2, - EProxyNormalComputationMethod_MAX = 3, -}; - -// Enum Engine.EMeshLODSelectionType -// NumValues: 0x0005 -enum class EMeshLODSelectionType : uint8 -{ - AllLODs = 0, - SpecificLOD = 1, - CalculateLOD = 2, - LowestDetailLOD = 3, - EMeshLODSelectionType_MAX = 4, -}; - -// Enum Engine.EMeshMergeType -// NumValues: 0x0003 -enum class EMeshMergeType : uint8 -{ - MeshMergeType_Default = 0, - MeshMergeType_MergeActor = 1, - MeshMergeType_MAX = 2, -}; - -// Enum Engine.EUVOutput -// NumValues: 0x0003 -enum class EUVOutput : uint8 -{ - DoNotOutputChannel = 0, - OutputChannel = 1, - EUVOutput_MAX = 2, -}; - -// Enum Engine.EMeshApproximationType -// NumValues: 0x0003 -enum class EMeshApproximationType : uint8 -{ - MeshAndMaterials = 0, - MeshShapeOnly = 1, - EMeshApproximationType_MAX = 2, -}; - -// Enum Engine.EMeshApproximationBaseCappingType -// NumValues: 0x0004 -enum class EMeshApproximationBaseCappingType : uint8 -{ - NoBaseCapping = 0, - ConvexPolygon = 1, - ConvexSolid = 2, - EMeshApproximationBaseCappingType_MAX = 3, -}; - -// Enum Engine.EOccludedGeometryFilteringPolicy -// NumValues: 0x0003 -enum class EOccludedGeometryFilteringPolicy : uint8 -{ - NoOcclusionFiltering = 0, - VisibilityBasedFiltering = 1, - EOccludedGeometryFilteringPolicy_MAX = 2, -}; - -// Enum Engine.EMeshApproximationSimplificationPolicy -// NumValues: 0x0004 -enum class EMeshApproximationSimplificationPolicy : uint8 -{ - FixedTriangleCount = 0, - TrianglesPerArea = 1, - GeometricTolerance = 2, - EMeshApproximationSimplificationPolicy_MAX = 3, -}; - -// Enum Engine.EMeshApproximationGroundPlaneClippingPolicy -// NumValues: 0x0005 -enum class EMeshApproximationGroundPlaneClippingPolicy : uint8 -{ - NoGroundClipping = 0, - DiscardWithZPlane = 1, - CutWithZPlane = 2, - CutAndFillWithZPlane = 3, - EMeshApproximationGroundPlaneClippingPolicy_MAX = 4, -}; - -// Enum Engine.EMeshApproximationUVGenerationPolicy -// NumValues: 0x0004 -enum class EMeshApproximationUVGenerationPolicy : uint8 -{ - PreferUVAtlas = 0, - PreferXAtlas = 1, - PreferPatchBuilder = 2, - EMeshApproximationUVGenerationPolicy_MAX = 3, -}; - -// Enum Engine.EVertexPaintAxis -// NumValues: 0x0004 -enum class EVertexPaintAxis : uint8 -{ - X = 0, - Y = 1, - Z = 2, - EVertexPaintAxis_MAX = 3, -}; - -// Enum Engine.ENetworkMetricEnableMode -// NumValues: 0x0004 -enum class ENetworkMetricEnableMode : uint8 -{ - EnableForAllReplication = 0, - EnableForIrisOnly = 1, - EnableForNonIrisOnly = 2, - ENetworkMetricEnableMode_MAX = 3, -}; - -// Enum Engine.EReplayResult -// NumValues: 0x000D -enum class EReplayResult : uint8 -{ - Success = 0, - ReplayNotFound = 1, - Corrupt = 2, - UnsupportedCheckpoint = 3, - GameSpecific = 4, - InitConnect = 5, - LoadMap = 6, - Serialization = 7, - StreamerError = 8, - ConnectionClosed = 9, - MissingArchive = 10, - Unknown = 11, - EReplayResult_MAX = 12, -}; - -// Enum Engine.EPSCPoolMethod -// NumValues: 0x0006 -enum class EPSCPoolMethod : uint8 -{ - None = 0, - AutoRelease = 1, - ManualRelease = 2, - ManualRelease_OnComplete = 3, - FreeInPool = 4, - EPSCPoolMethod_MAX = 5, -}; - -// Enum Engine.EPerQualityLevels -// NumValues: 0x0007 -enum class EPerQualityLevels : uint8 -{ - Low = 0, - Medium = 1, - High = 2, - Epic = 3, - Cinematic = 4, - Num = 5, - EPerQualityLevels_MAX = 6, -}; - -// Enum Engine.EAngularDriveMode -// NumValues: 0x0003 -enum class EAngularDriveMode : uint8 -{ - SLERP = 0, - TwistAndSwing = 1, - EAngularDriveMode_MAX = 2, -}; - -// Enum Engine.EConstraintTransformComponentFlags -// NumValues: 0x000B -enum class EConstraintTransformComponentFlags : uint8 -{ - None = 0, - ChildPosition = 1, - ChildRotation = 2, - ParentPosition = 4, - ParentRotation = 8, - AllChild = 3, - AllParent = 12, - AllPosition = 5, - AllRotation = 10, - All = 15, - EConstraintTransformComponentFlags_MAX = 16, -}; - -// Enum Engine.EPhysicsAssetSolverType -// NumValues: 0x0003 -enum class EPhysicsAssetSolverType : uint8 -{ - RBAN = 0, - World = 1, - EPhysicsAssetSolverType_MAX = 2, -}; - -// Enum Engine.ESettingsDOF -// NumValues: 0x0005 -enum class ESettingsDOF : uint8 -{ - Full3D = 0, - YZPlane = 1, - XZPlane = 2, - XYPlane = 3, - ESettingsDOF_MAX = 4, -}; - -// Enum Engine.ESettingsLockedAxis -// NumValues: 0x0006 -enum class ESettingsLockedAxis : uint8 -{ - None = 0, - X = 1, - Y = 2, - Z = 3, - Invalid = 4, - ESettingsLockedAxis_MAX = 5, -}; - -// Enum Engine.EDynamicForceFeedbackAction -// NumValues: 0x0004 -enum class EDynamicForceFeedbackAction : uint8 -{ - Start = 0, - Update = 1, - Stop = 2, - EDynamicForceFeedbackAction_MAX = 3, -}; - -// Enum Engine.EVoiceBlockReasons -// NumValues: 0x0006 -enum class EVoiceBlockReasons : uint8 -{ - None = 0, - Muted = 1, - Gameplay = 2, - Blocked = 4, - BlockedBy = 8, - EVoiceBlockReasons_MAX = 9, -}; - -// Enum Engine.EPropertyAccessCopyBatch -// NumValues: 0x0006 -enum class EPropertyAccessCopyBatch : uint8 -{ - InternalUnbatched = 0, - ExternalUnbatched = 1, - InternalBatched = 2, - ExternalBatched = 3, - Count = 4, - EPropertyAccessCopyBatch_MAX = 5, -}; - -// Enum Engine.EPropertyAccessIndirectionType -// NumValues: 0x0006 -enum class EPropertyAccessIndirectionType : uint8 -{ - Offset = 0, - Object = 1, - Array = 2, - ScriptFunction = 3, - NativeFunction = 4, - EPropertyAccessIndirectionType_MAX = 5, -}; - -// Enum Engine.EPropertyAccessObjectType -// NumValues: 0x0005 -enum class EPropertyAccessObjectType : uint8 -{ - None = 0, - Object = 1, - WeakObject = 2, - SoftObject = 3, - EPropertyAccessObjectType_MAX = 4, -}; - -// Enum Engine.EPropertyAccessCopyType -// NumValues: 0x001B -enum class EPropertyAccessCopyType : uint8 -{ - None = 0, - Plain = 1, - Complex = 2, - Bool = 3, - Struct = 4, - Object = 5, - Name = 6, - Array = 7, - PromoteBoolToByte = 8, - PromoteBoolToInt32 = 9, - PromoteBoolToInt64 = 10, - PromoteBoolToFloat = 11, - PromoteBoolToDouble = 12, - PromoteByteToInt32 = 13, - PromoteByteToInt64 = 14, - PromoteByteToFloat = 15, - PromoteByteToDouble = 16, - PromoteInt32ToInt64 = 17, - PromoteInt32ToFloat = 18, - PromoteInt32ToDouble = 19, - PromoteFloatToDouble = 20, - DemoteDoubleToFloat = 21, - PromoteArrayFloatToDouble = 22, - DemoteArrayDoubleToFloat = 23, - PromoteMapValueFloatToDouble = 24, - DemoteMapValueDoubleToFloat = 25, - EPropertyAccessCopyType_MAX = 26, -}; - -// Enum Engine.EClearSceneOptions -// NumValues: 0x0004 -enum class EClearSceneOptions : uint8 -{ - NoClear = 0, - HardwareClear = 1, - QuadAtMaxZ = 2, - EClearSceneOptions_MAX = 3, -}; - -// Enum Engine.ECompositingSampleCount -// NumValues: 0x0005 -enum class ECompositingSampleCount : uint8 -{ - One = 1, - Two = 2, - Four = 4, - Eight = 8, - ECompositingSampleCount_MAX = 9, -}; - -// Enum Engine.ECustomDepthStencil -// NumValues: 0x0005 -enum class ECustomDepthStencil : uint8 -{ - Disabled = 0, - Enabled = 1, - EnabledOnDemand = 2, - EnabledWithStencil = 3, - ECustomDepthStencil_MAX = 4, -}; - -// Enum Engine.EEarlyZPass -// NumValues: 0x0005 -enum class EEarlyZPass : uint8 -{ - None = 0, - OpaqueOnly = 1, - OpaqueAndMasked = 2, - Auto = 3, - EEarlyZPass_MAX = 4, -}; - -// Enum Engine.EVelocityOutputPass -// NumValues: 0x0004 -enum class EVelocityOutputPass : uint8 -{ - DepthPass = 0, - BasePass = 1, - AfterBasePass = 2, - EVelocityOutputPass_MAX = 3, -}; - -// Enum Engine.EVertexDeformationOutputsVelocity -// NumValues: 0x0004 -enum class EVertexDeformationOutputsVelocity : uint8 -{ - Off = 0, - On = 1, - Auto = 2, - EVertexDeformationOutputsVelocity_MAX = 3, -}; - -// Enum Engine.EAlphaChannelMode -// NumValues: 0x0004 -enum class EAlphaChannelMode : uint8 -{ - Disabled = 0, - LinearColorSpaceOnly = 1, - AllowThroughTonemapper = 2, - EAlphaChannelMode_MAX = 3, -}; - -// Enum Engine.EAutoExposureMethodUI -// NumValues: 0x0004 -enum class EAutoExposureMethodUI : uint8 -{ - AEM_Histogram = 0, - AEM_Basic = 1, - AEM_Manual = 2, - AEM_MAX = 3, -}; - -// Enum Engine.EDefaultBackBufferPixelFormat -// NumValues: 0x0006 -enum class EDefaultBackBufferPixelFormat : uint8 -{ - DBBPF_B8G8R8A8 = 0, - DBBPF_A16B16G16R16_DEPRECATED = 1, - DBBPF_FloatRGB_DEPRECATED = 2, - DBBPF_FloatRGBA = 3, - DBBPF_A2B10G10R10 = 4, - DBBPF_MAX = 5, -}; - -// Enum Engine.EFixedFoveationLevels -// NumValues: 0x0006 -enum class EFixedFoveationLevels : uint8 -{ - Disabled = 0, - Low = 1, - Medium = 2, - High = 3, - HighTop = 4, - EFixedFoveationLevels_MAX = 5, -}; - -// Enum Engine.EMobileAntiAliasingMethod -// NumValues: 0x0005 -enum class EMobileAntiAliasingMethod : uint8 -{ - None = 0, - FXAA = 1, - TemporalAA = 2, - MSAA = 3, - EMobileAntiAliasingMethod_MAX = 4, -}; - -// Enum Engine.EMobileFloatPrecisionMode -// NumValues: 0x0004 -enum class EMobileFloatPrecisionMode : uint8 -{ - Half = 0, - Full_MaterialExpressionOnly = 1, - Full = 2, - EMobileFloatPrecisionMode_MAX = 3, -}; - -// Enum Engine.EMobileShadingPath -// NumValues: 0x0003 -enum class EMobileShadingPath : uint8 -{ - Forward = 0, - Deferred = 1, - EMobileShadingPath_MAX = 2, -}; - -// Enum Engine.ELightFunctionAtlasPixelFormat -// NumValues: 0x0003 -enum class ELightFunctionAtlasPixelFormat : uint8 -{ - LFAPF_R8 = 0, - LFAPF_R8G8B8 = 1, - LFAPF_MAX = 2, -}; - -// Enum Engine.EShaderCompressionFormat -// NumValues: 0x0005 -enum class EShaderCompressionFormat : uint8 -{ - None = 0, - LZ4 = 1, - Oodle = 2, - Zlib = 3, - EShaderCompressionFormat_MAX = 4, -}; - -// Enum Engine.ELumenSoftwareTracingMode -// NumValues: 0x0003 -enum class ELumenSoftwareTracingMode : uint8 -{ - DetailTracing = 1, - GlobalTracing = 0, - ELumenSoftwareTracingMode_MAX = 2, -}; - -// Enum Engine.ELumenRayLightingMode -// NumValues: 0x0003 -enum class ELumenRayLightingMode : uint8 -{ - SurfaceCache = 0, - HitLighting = 2, - ELumenRayLightingMode_MAX = 3, -}; - -// Enum Engine.EWorkingColorSpace -// NumValues: 0x0008 -enum class EWorkingColorSpace : uint8 -{ - sRGB = 1, - Rec2020 = 2, - ACESAP0 = 3, - ACESAP1 = 4, - P3DCI = 5, - P3D65 = 6, - Custom = 7, - EWorkingColorSpace_MAX = 8, -}; - -// Enum Engine.ENeuralProfileFormat -// NumValues: 0x0003 -enum class ENeuralProfileFormat : uint8 -{ - Type32 = 0, - Type16 = 1, - ENeuralProfileFormat_MAX = 2, -}; - -// Enum Engine.ENeuralModelTileType -// NumValues: 0x0006 -enum class ENeuralModelTileType : uint8 -{ - OneByOne = 0, - TwoByTwo = 1, - FourByFour = 2, - EightByEight = 3, - Auto = 4, - ENeuralModelTileType_MAX = 5, -}; - -// Enum Engine.ETileOverlapResolveType -// NumValues: 0x0003 -enum class ETileOverlapResolveType : uint8 -{ - Ignore = 0, - Feathering = 1, - ETileOverlapResolveType_MAX = 2, -}; - -// Enum Engine.ENeuralProfileRuntimeType -// NumValues: 0x0003 -enum class ENeuralProfileRuntimeType : uint8 -{ - NNERuntimeRDGDml = 0, - NNERuntimeRDGHlsl = 1, - MAX = 2, -}; - -// Enum Engine.ESpecularProfileFormat -// NumValues: 0x0003 -enum class ESpecularProfileFormat : uint8 -{ - ViewLightVector = 0, - HalfVector = 1, - ESpecularProfileFormat_MAX = 2, -}; - -// Enum Engine.ESkeletalMeshAsyncProperties -// NumValues: 0x003E -enum class ESkeletalMeshAsyncProperties : uint64 -{ - None = 0, - Materials = 1, - Skeleton = 2, - RefSkeleton = 4, - RetargetBasePose = 8, - RefBasesInvMatrix = 16, - MeshClothingAssets = 32, - SourceModels = 64, - HasActiveClothingAssets = 128, - LODSettings = 256, - HasVertexColors = 512, - VertexColorGuid = 1024, - MorphTargets = 2048, - SkeletalMeshRenderData = 4096, - MeshEditorDataObject = 8192, - NeverStream = 16384, - OverrideLODStreamingSettings = 32768, - SupportLODStreaming = 65536, - MaxNumStreamedLODs = 131072, - MaxNumOptionalLODs = 262144, - ImportedModel = 524288, - LODInfo = 1048576, - SkinWeightProfiles = 2097152, - CachedComposedRefPoseMatrices = 4194304, - SamplingInfo = 8388608, - NodeMappingData = 16777216, - ShadowPhysicsAsset = 33554432, - SkelMirrorTable = 67108864, - MinLod = 134217728, - DisableBelowMinLodStripping = 268435456, - SkelMirrorAxis = 536870912, - SkelMirrorFlipAxis = 1073741824, - DefaultAnimationRig = 2147483648, - NegativeBoundsExtension = 4294967296, - PositiveBoundsExtension = 8589934592, - ExtendedBounds = 17179869184, - HasBeenSimplified = 34359738368, - EnablePerPolyCollision = 68719476736, - BodySetup = 137438953472, - MorphTargetIndexMap = 274877906944, - FloorOffset = 549755813888, - ImportedBounds = 1099511627776, - PhysicsAsset = 2199023255552, - AssetImportData = 4398046511104, - ThumbnailInfo = 8796093022208, - HasCustomDefaultEditorCamera = 17592186044416, - DefaultEditorCameraLocation = 35184372088832, - DefaultEditorCameraRotation = 70368744177664, - RequiresLODScreenSizeConversion = 140737488355328, - PostProcessAnimBlueprint = 281474976710656, - DefaultEditorCameraLookAt = 562949953421312, - PreviewAttachedAssetContainer = 1125899906842624, - DefaultEditorCameraOrthoZoom = 2251799813685248, - RequiresLODHysteresisConversion = 4503599627370496, - bSupportRayTracing = 9007199254740992, - RayTracingMinLOD = 18014398509481984, - ClothLODBiasMode = 36028797018963968, - DefaultMeshDeformer = 72057594037927936, - OverlayMaterial = 144115188075855872, - OverlayMaterialMaxDrawDistance = 288230376151711744, - All = 18446744073709551615, - ESkeletalMeshAsyncProperties_MAX = 288230376151711745, -}; - -// Enum Engine.EClothLODBiasMode -// NumValues: 0x0004 -enum class EClothLODBiasMode : uint8 -{ - MappingsToSameLOD = 0, - MappingsToMinLOD = 1, - MappingsToAnyLOD = 2, - EClothLODBiasMode_MAX = 3, -}; - -// Enum Engine.EBoneFilterActionOption -// NumValues: 0x0004 -enum class EBoneFilterActionOption : uint8 -{ - Remove = 0, - Keep = 1, - Invalid = 2, - EBoneFilterActionOption_MAX = 3, -}; - -// Enum Engine.ESkinCacheUsage -// NumValues: 0x0004 -enum class ESkinCacheUsage : uint8 -{ - Auto = 0, - Disabled = 255, - Enabled = 1, - ESkinCacheUsage_MAX = 256, -}; - -// Enum Engine.ESkinCacheDefaultBehavior -// NumValues: 0x0003 -enum class ESkinCacheDefaultBehavior : uint8 -{ - Exclusive = 0, - Inclusive = 1, - ESkinCacheDefaultBehavior_MAX = 2, -}; - -// Enum Engine.EVirtualizationMode -// NumValues: 0x0004 -enum class EVirtualizationMode : uint8 -{ - Disabled = 0, - PlayWhenSilent = 1, - Restart = 2, - EVirtualizationMode_MAX = 3, -}; - -// Enum Engine.EMaxConcurrentResolutionRule -// NumValues: 0x0009 -enum class EMaxConcurrentResolutionRule : uint8 -{ - PreventNew = 0, - StopOldest = 1, - StopFarthestThenPreventNew = 2, - StopFarthestThenOldest = 3, - StopLowestPriority = 4, - StopQuietest = 5, - StopLowestPriorityThenPreventNew = 6, - Count = 7, - EMaxConcurrentResolutionRule_MAX = 8, -}; - -// Enum Engine.EConcurrencyVolumeScaleMode -// NumValues: 0x0004 -enum class EConcurrencyVolumeScaleMode : uint32 -{ - Default = 0, - Distance = 1, - Priority = 2, - EConcurrencyVolumeScaleMode_MAX = 3, -}; - -// Enum Engine.EModulationRouting -// NumValues: 0x0005 -enum class EModulationRouting : uint8 -{ - Disable = 0, - Inherit = 1, - Override = 2, - Union = 3, - EModulationRouting_MAX = 4, -}; - -// Enum Engine.ESourceBusChannels -// NumValues: 0x0003 -enum class ESourceBusChannels : uint8 -{ - Mono = 0, - Stereo = 1, - ESourceBusChannels_MAX = 2, -}; - -// Enum Engine.EFFTSize -// NumValues: 0x0007 -enum class EFFTSize : uint8 -{ - DefaultSize = 0, - Min = 1, - Small = 2, - Medium = 3, - Large = 4, - VeryLarge = 5, - Max = 6, -}; - -// Enum Engine.EFFTPeakInterpolationMethod -// NumValues: 0x0005 -enum class EFFTPeakInterpolationMethod : uint8 -{ - NearestNeighbor = 0, - Linear = 1, - Quadratic = 2, - ConstantQ = 3, - EFFTPeakInterpolationMethod_MAX = 4, -}; - -// Enum Engine.EFFTWindowType -// NumValues: 0x0005 -enum class EFFTWindowType : uint8 -{ - None = 0, - Hamming = 1, - Hann = 2, - Blackman = 3, - EFFTWindowType_MAX = 4, -}; - -// Enum Engine.EAudioSpectrumType -// NumValues: 0x0004 -enum class EAudioSpectrumType : uint8 -{ - MagnitudeSpectrum = 0, - PowerSpectrum = 1, - Decibel = 2, - EAudioSpectrumType_MAX = 3, -}; - -// Enum Engine.EGainParamMode -// NumValues: 0x0003 -enum class EGainParamMode : uint8 -{ - Linear = 0, - Decibels = 1, - EGainParamMode_MAX = 2, -}; - -// Enum Engine.EAudioSpectrumBandPresetType -// NumValues: 0x0005 -enum class EAudioSpectrumBandPresetType : uint8 -{ - KickDrum = 0, - SnareDrum = 1, - Voice = 2, - Cymbals = 3, - EAudioSpectrumBandPresetType_MAX = 4, -}; - -// Enum Engine.EAudioRecordingExportType -// NumValues: 0x0003 -enum class EAudioRecordingExportType : uint8 -{ - SoundWave = 0, - WavFile = 1, - EAudioRecordingExportType_MAX = 2, -}; - -// Enum Engine.ESendLevelControlMethod -// NumValues: 0x0004 -enum class ESendLevelControlMethod : uint8 -{ - Linear = 0, - CustomCurve = 1, - Manual = 2, - ESendLevelControlMethod_MAX = 3, -}; - -// Enum Engine.ESubmixSendStage -// NumValues: 0x0003 -enum class ESubmixSendStage : uint8 -{ - PostDistanceAttenuation = 0, - PreDistanceAttenuation = 1, - ESubmixSendStage_MAX = 2, -}; - -// Enum Engine.ENormalMode -// NumValues: 0x0006 -enum class ENormalMode : uint8 -{ - NM_PreserveSmoothingGroups = 0, - NM_RecalculateNormals = 1, - NM_RecalculateNormalsSmooth = 2, - NM_RecalculateNormalsHard = 3, - TEMP_BROKEN = 4, - ENormalMode_MAX = 5, -}; - -// Enum Engine.EImportanceLevel -// NumValues: 0x0008 -enum class EImportanceLevel : uint8 -{ - IL_Off = 0, - IL_Lowest = 1, - IL_Low = 2, - IL_Normal = 3, - IL_High = 4, - IL_Highest = 5, - TEMP_BROKEN2 = 6, - EImportanceLevel_MAX = 7, -}; - -// Enum Engine.EOptimizationType -// NumValues: 0x0003 -enum class EOptimizationType : uint8 -{ - OT_NumOfTriangles = 0, - OT_MaxDeviation = 1, - OT_MAX = 2, -}; - -// Enum Engine.ETextureEncodeEffort -// NumValues: 0x0005 -enum class ETextureEncodeEffort : uint8 -{ - Default = 0, - Low = 10, - Normal = 20, - High = 30, - ETextureEncodeEffort_MAX = 31, -}; - -// Enum Engine.ETextureUniversalTiling -// NumValues: 0x0004 -enum class ETextureUniversalTiling : uint8 -{ - Disabled = 0, - Enabled_256KB = 1, - Enabled_64KB = 2, - ETextureUniversalTiling_MAX = 3, -}; - -// Enum Engine.ETextureEncodeSpeedOverride -// NumValues: 0x0005 -enum class ETextureEncodeSpeedOverride : uint8 -{ - Disabled = 255, - Final = 0, - FinalIfAvailable = 1, - Fast = 2, - ETextureEncodeSpeedOverride_MAX = 256, -}; - -// Enum Engine.ETextureRenderTargetFormat -// NumValues: 0x000C -enum class ETextureRenderTargetFormat : uint8 -{ - RTF_R8 = 0, - RTF_RG8 = 1, - RTF_RGBA8 = 2, - RTF_RGBA8_SRGB = 3, - RTF_R16f = 4, - RTF_RG16f = 5, - RTF_RGBA16f = 6, - RTF_R32f = 7, - RTF_RG32f = 8, - RTF_RGBA32f = 9, - RTF_RGB10A2 = 10, - RTF_MAX = 11, -}; - -// Enum Engine.ETextureRenderTargetSampleCount -// NumValues: 0x0005 -enum class ETextureRenderTargetSampleCount : uint8 -{ - RTSC_1 = 0, - RTSC_2 = 1, - RTSC_4 = 2, - RTSC_8 = 3, - RTSC_MAX = 4, -}; - -// Enum Engine.ERenderFocusRule -// NumValues: 0x0005 -enum class ERenderFocusRule : uint8 -{ - Always = 0, - NonPointer = 1, - NavigationOnly = 2, - Never = 3, - ERenderFocusRule_MAX = 4, -}; - -// Enum Engine.EUIScalingRule -// NumValues: 0x0007 -enum class EUIScalingRule : uint8 -{ - ShortestSide = 0, - LongestSide = 1, - Horizontal = 2, - Vertical = 3, - ScaleToFit = 4, - Custom = 5, - EUIScalingRule_MAX = 6, -}; - -// Enum Engine.EFontDPI -// NumValues: 0x0004 -enum class EFontDPI : uint8 -{ - Standard = 0, - Unreal = 1, - Custom = 2, - EFontDPI_MAX = 3, -}; - -// Enum Engine.EHardwareDeviceSupportedFeatures -// NumValues: 0x0017 -enum class EHardwareDeviceSupportedFeatures : uint32 -{ - Unspecified = 0, - Keypress = 1, - Pointer = 2, - Gamepad = 4, - Touch = 8, - Camera = 16, - MotionTracking = 32, - Lights = 64, - TriggerHaptics = 128, - ForceFeedback = 256, - AudioBasedVibrations = 512, - Acceleration = 1024, - Virtual = 2048, - Microphone = 4096, - Orientation = 8192, - Guitar = 16384, - Drums = 32768, - CustomA = 16777216, - CustomB = 33554432, - CustomC = 67108864, - CustomD = 134217728, - All = 2147483647, - EHardwareDeviceSupportedFeatures_MAX = 2147483648, -}; - -// Enum Engine.EHardwareDevicePrimaryType -// NumValues: 0x000E -enum class EHardwareDevicePrimaryType : uint8 -{ - Unspecified = 0, - KeyboardAndMouse = 1, - Gamepad = 2, - Touch = 3, - MotionTracking = 4, - RacingWheel = 5, - FlightStick = 6, - Camera = 7, - Instrument = 8, - CustomTypeA = 9, - CustomTypeB = 10, - CustomTypeC = 11, - CustomTypeD = 12, - EHardwareDevicePrimaryType_MAX = 13, -}; - -// Enum Engine.EDataLayerState -// NumValues: 0x0004 -enum class EDataLayerState : uint8 -{ - Unloaded = 0, - Loaded = 1, - Activated = 2, - EDataLayerState_MAX = 3, -}; - -// Enum Engine.EDataLayerLoadFilter -// NumValues: 0x0004 -enum class EDataLayerLoadFilter : uint8 -{ - None = 0, - ClientOnly = 1, - ServerOnly = 2, - EDataLayerLoadFilter_MAX = 3, -}; - -// Enum Engine.EHLODLayerType -// NumValues: 0x0006 -enum class EHLODLayerType : uint8 -{ - Instancing = 0, - MeshMerge = 1, - MeshSimplify = 2, - MeshApproximate = 3, - Custom = 4, - EHLODLayerType_MAX = 5, -}; - -// Enum Engine.EWorldPartitionServerStreamingMode -// NumValues: 0x0005 -enum class EWorldPartitionServerStreamingMode : uint8 -{ - ProjectDefault = 0, - Disabled = 1, - Enabled = 2, - EnabledInPIE = 3, - EWorldPartitionServerStreamingMode_MAX = 4, -}; - -// Enum Engine.EWorldPartitionServerStreamingOutMode -// NumValues: 0x0004 -enum class EWorldPartitionServerStreamingOutMode : uint8 -{ - ProjectDefault = 0, - Disabled = 1, - Enabled = 2, - EWorldPartitionServerStreamingOutMode_MAX = 3, -}; - -// Enum Engine.EWorldPartitionDataLayersLogicOperator -// NumValues: 0x0003 -enum class EWorldPartitionDataLayersLogicOperator : uint8 -{ - Or = 0, - And = 1, - EWorldPartitionDataLayersLogicOperator_MAX = 2, -}; - -// Enum Engine.EWorldPartitionRuntimeCellState -// NumValues: 0x0004 -enum class EWorldPartitionRuntimeCellState : uint8 -{ - Unloaded = 0, - Loaded = 1, - Activated = 2, - EWorldPartitionRuntimeCellState_MAX = 3, -}; - -// Enum Engine.EWorldPartitionStreamingPerformance -// NumValues: 0x0004 -enum class EWorldPartitionStreamingPerformance : uint8 -{ - Good = 0, - Slow = 1, - Critical = 2, - EWorldPartitionStreamingPerformance_MAX = 3, -}; - -// Enum Engine.EWorldPartitionCVarProjectDefaultOverride -// NumValues: 0x0004 -enum class EWorldPartitionCVarProjectDefaultOverride : uint8 -{ - ProjectDefault = 0, - Disabled = 1, - Enabled = 2, - EWorldPartitionCVarProjectDefaultOverride_MAX = 3, -}; - -// Enum Engine.EStreamingSourceTargetBehavior -// NumValues: 0x0003 -enum class EStreamingSourceTargetBehavior : uint8 -{ - Include = 0, - Exclude = 1, - EStreamingSourceTargetBehavior_MAX = 2, -}; - -// Enum Engine.EStreamingSourceTargetState -// NumValues: 0x0003 -enum class EStreamingSourceTargetState : uint8 -{ - Loaded = 0, - Activated = 1, - EStreamingSourceTargetState_MAX = 2, -}; - -// Enum Engine.EStreamingSourcePriority -// NumValues: 0x0007 -enum class EStreamingSourcePriority : uint8 -{ - Highest = 0, - High = 64, - Normal = 128, - Low = 192, - Lowest = 255, - Default = 128, - EStreamingSourcePriority_MAX = 256, -}; - -// ScriptStruct Engine.AnimationFrameSnapshot -// 0x0001 (0x0001 - 0x0000) -struct FAnimationFrameSnapshot final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimationFrameSnapshot; - -// ScriptStruct Engine.BodyInstanceAsyncPhysicsTickHandle -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FBodyInstanceAsyncPhysicsTickHandle final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBodyInstanceAsyncPhysicsTickHandle; - -// ScriptStruct Engine.ExternalSpatialAccelerationPayload -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x04) FExternalSpatialAccelerationPayload final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FExternalSpatialAccelerationPayload; - -// ScriptStruct Engine.MaterialInput -// 0x0028 (0x0028 - 0x0000) -struct FMaterialInput -{ -public: - class UMaterialExpression* Expression; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - int32 OutputIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InputName; // 0x000C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Mask; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaskR; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaskG; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaskB; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaskA; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialInput; - -// ScriptStruct Engine.StreamedAudioPlatformData -// 0x0018 (0x0018 - 0x0000) -struct alignas(0x08) FStreamedAudioPlatformData final -{ -public: - uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStreamedAudioPlatformData; - -// ScriptStruct Engine.ExpressionOutput -// 0x001C (0x001C - 0x0000) -struct FExpressionOutput final -{ -public: - class FName OutputName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Mask; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaskR; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaskG; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaskB; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaskA; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FExpressionOutput; - -// ScriptStruct Engine.CharacterNetworkSerializationPackedBits -// 0x00C8 (0x00C8 - 0x0000) -struct alignas(0x08) FCharacterNetworkSerializationPackedBits -{ -public: - uint8 Pad_0[0xC8]; // 0x0000(0x00C8)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCharacterNetworkSerializationPackedBits; - -// ScriptStruct Engine.CharacterServerMovePackedBits -// 0x0000 (0x00C8 - 0x00C8) -struct FCharacterServerMovePackedBits final : public FCharacterNetworkSerializationPackedBits -{ -}; -DUMPER7_ASSERTS_FCharacterServerMovePackedBits; - -// ScriptStruct Engine.TickFunction -// 0x0028 (0x0028 - 0x0000) -struct alignas(0x08) FTickFunction -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - ETickingGroup TickGroup; // 0x0008(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETickingGroup EndTickGroup; // 0x0009(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bTickEvenWhenPaused : 1; // 0x000A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanEverTick : 1; // 0x000A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStartWithTickEnabled : 1; // 0x000A(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowTickOnDedicatedServer : 1; // 0x000A(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float TickInterval; // 0x000C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10[0x18]; // 0x0010(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTickFunction; - -// ScriptStruct Engine.ActorTickFunction -// 0x0008 (0x0030 - 0x0028) -struct FActorTickFunction final : public FTickFunction -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FActorTickFunction; - -// ScriptStruct Engine.BoneReference -// 0x0010 (0x0010 - 0x0000) -struct FBoneReference final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBoneReference; - -// ScriptStruct Engine.AnimCurveType -// 0x0002 (0x0002 - 0x0000) -struct FAnimCurveType final -{ -public: - bool bMaterial; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMorphtarget; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimCurveType; - -// ScriptStruct Engine.CurveMetaData -// 0x0018 (0x0018 - 0x0000) -struct FCurveMetaData final -{ -public: - TArray LinkedBones; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 MaxLOD; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAnimCurveType Type; // 0x0011(0x0002)(NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_13[0x5]; // 0x0013(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCurveMetaData; - -// ScriptStruct Engine.TypedElementDeletionOptions -// 0x0003 (0x0003 - 0x0000) -struct FTypedElementDeletionOptions final -{ -public: - bool bVerifyDeletionCanHappen; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bWarnAboutReferences; // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bWarnAboutSoftReferences; // 0x0002(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FTypedElementDeletionOptions; - -// ScriptStruct Engine.UserActivity -// 0x0018 (0x0018 - 0x0000) -struct FUserActivity final -{ -public: - class FString ActionName; // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10[0x8]; // 0x0010(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FUserActivity; - -// ScriptStruct Engine.QuaternionAnimationAttribute -// 0x0020 (0x0020 - 0x0000) -struct FQuaternionAnimationAttribute -{ -public: - struct FQuat Value; // 0x0000(0x0020)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FQuaternionAnimationAttribute; - -// ScriptStruct Engine.NonBlendableQuaternionAnimationAttribute -// 0x0000 (0x0020 - 0x0020) -struct FNonBlendableQuaternionAnimationAttribute final : public FQuaternionAnimationAttribute -{ -}; -DUMPER7_ASSERTS_FNonBlendableQuaternionAnimationAttribute; - -// ScriptStruct Engine.ColorMaterialInput -// 0x0008 (0x0030 - 0x0028) -struct FColorMaterialInput final : public FMaterialInput -{ -public: - uint8 UseConstant : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FColor Constant; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FColorMaterialInput; - -// ScriptStruct Engine.SimpleMemberReference -// 0x0020 (0x0020 - 0x0000) -struct FSimpleMemberReference final -{ -public: - class UObject* MemberParent; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FName MemberName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid MemberGuid; // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSimpleMemberReference; - -// ScriptStruct Engine.EdGraphTerminalType -// 0x001C (0x001C - 0x0000) -struct FEdGraphTerminalType final -{ -public: - class FName TerminalCategory; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TerminalSubCategory; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr TerminalSubCategoryObject; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTerminalIsConst; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTerminalIsWeakPointer; // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTerminalIsUObjectWrapper; // 0x001A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1B[0x1]; // 0x001B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEdGraphTerminalType; - -// ScriptStruct Engine.EdGraphPinType -// 0x0058 (0x0058 - 0x0000) -struct FEdGraphPinType final -{ -public: - class FName PinCategory; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PinSubCategory; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr PinSubCategoryObject; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSimpleMemberReference PinSubCategoryMemberReference; // 0x0018(0x0020)(NoDestructor, NativeAccessSpecifierPublic) - struct FEdGraphTerminalType PinValueType; // 0x0038(0x001C)(NoDestructor, NativeAccessSpecifierPublic) - EPinContainerType ContainerType; // 0x0054(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIsArray : 1; // 0x0055(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bIsReference : 1; // 0x0055(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsConst : 1; // 0x0055(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsWeakPointer : 1; // 0x0055(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsUObjectWrapper : 1; // 0x0055(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSerializeAsSinglePrecisionFloat : 1; // 0x0055(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_56[0x2]; // 0x0056(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEdGraphPinType; - -// ScriptStruct Engine.BPVariableMetaDataEntry -// 0x0018 (0x0018 - 0x0000) -struct FBPVariableMetaDataEntry final -{ -public: - class FName DataKey; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString DataValue; // 0x0008(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBPVariableMetaDataEntry; - -// ScriptStruct Engine.BPVariableDescription -// 0x00C8 (0x00C8 - 0x0000) -struct FBPVariableDescription final -{ -public: - class FName VarName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid VarGuid; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FEdGraphPinType VarType; // 0x0018(0x0058)(Edit, NoDestructor, NativeAccessSpecifierPublic) - class FString FriendlyName; // 0x0070(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText Category; // 0x0080(0x0010)(Edit, NativeAccessSpecifierPublic) - uint64 PropertyFlags; // 0x0090(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName RepNotifyFunc; // 0x0098(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELifetimeCondition ReplicationCondition; // 0x00A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray MetaDataArray; // 0x00A8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - class FString DefaultValue; // 0x00B8(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBPVariableDescription; - -// ScriptStruct Engine.CollisionResponseContainer -// 0x0020 (0x0020 - 0x0000) -struct FCollisionResponseContainer final -{ -public: - ECollisionResponse WorldStatic; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse WorldDynamic; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse Pawn; // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse Visibility; // 0x0003(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse Camera; // 0x0004(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse PhysicsBody; // 0x0005(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse Vehicle; // 0x0006(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse Destructible; // 0x0007(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse EngineTraceChannel1; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse EngineTraceChannel2; // 0x0009(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse EngineTraceChannel3; // 0x000A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse EngineTraceChannel4; // 0x000B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse EngineTraceChannel5; // 0x000C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse EngineTraceChannel6; // 0x000D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse GameTraceChannel1; // 0x000E(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse GameTraceChannel2; // 0x000F(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse GameTraceChannel3; // 0x0010(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse GameTraceChannel4; // 0x0011(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse GameTraceChannel5; // 0x0012(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse GameTraceChannel6; // 0x0013(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse GameTraceChannel7; // 0x0014(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse GameTraceChannel8; // 0x0015(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse GameTraceChannel9; // 0x0016(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse GameTraceChannel10; // 0x0017(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse GameTraceChannel11; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse GameTraceChannel12; // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse GameTraceChannel13; // 0x001A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse GameTraceChannel14; // 0x001B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse GameTraceChannel15; // 0x001C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse GameTraceChannel16; // 0x001D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse GameTraceChannel17; // 0x001E(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse GameTraceChannel18; // 0x001F(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCollisionResponseContainer; - -// ScriptStruct Engine.ResponseChannel -// 0x000C (0x000C - 0x0000) -struct FResponseChannel final -{ -public: - class FName Channel; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse Response; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FResponseChannel; - -// ScriptStruct Engine.CollisionResponse -// 0x0030 (0x0030 - 0x0000) -struct FCollisionResponse final -{ -public: - struct FCollisionResponseContainer ResponseToChannels; // 0x0000(0x0020)(Transient, NoDestructor, NativeAccessSpecifierPrivate) - TArray ResponseArray; // 0x0020(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FCollisionResponse; - -// ScriptStruct Engine.WalkableSlopeOverride -// 0x0010 (0x0010 - 0x0000) -struct FWalkableSlopeOverride final -{ -public: - EWalkableSlopeBehavior WalkableSlopeBehavior; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float WalkableSlopeAngle; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWalkableSlopeOverride; - -// ScriptStruct Engine.BodyInstance -// 0x0180 (0x0198 - 0x0018) -struct FBodyInstance final : public FBodyInstanceCore -{ -public: - uint8 Pad_18[0x6]; // 0x0018(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - ECollisionChannel ObjectType; // 0x001E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_1F[0x1]; // 0x001F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - ECollisionEnabled CollisionEnabled; // 0x0020(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_21[0x38]; // 0x0021(0x0038)(Fixing Size After Last Property [ Dumper-7 ]) - ESleepFamily SleepFamily; // 0x0059(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDOFMode DOFMode; // 0x005A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseCCD : 1; // 0x005B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseMACD : 1; // 0x005B(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bIgnoreAnalyticCollisions : 1; // 0x005B(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNotifyRigidBodyCollision : 1; // 0x005B(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_5B_4 : 1; // 0x005B(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bSmoothEdgeCollisions : 1; // 0x005B(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLockTranslation : 1; // 0x005B(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLockRotation : 1; // 0x005B(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLockXTranslation : 1; // 0x005C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLockYTranslation : 1; // 0x005C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLockZTranslation : 1; // 0x005C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLockXRotation : 1; // 0x005C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLockYRotation : 1; // 0x005C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLockZRotation : 1; // 0x005C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideMaxAngularVelocity : 1; // 0x005C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_5C_7 : 1; // 0x005C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 BitPad_5D_0 : 1; // 0x005D(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bOverrideMaxDepenetrationVelocity : 1; // 0x005D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bOverrideWalkableSlopeOnInstance : 1; // 0x005D(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bInterpolateWhenSubStepping : 1; // 0x005D(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 BitPad_5D_4 : 1; // 0x005D(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bInertiaConditioning : 1; // 0x005D(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bOneWayInteraction : 1; // 0x005D(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bOverrideSolverAsyncDeltaTime : 1; // 0x005D(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_5E[0x2]; // 0x005E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float SolverAsyncDeltaTime; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_64[0x1C]; // 0x0064(0x001C)(Fixing Size After Last Property [ Dumper-7 ]) - class FName CollisionProfileName; // 0x0080(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 PositionSolverIterationCount; // 0x0088(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 VelocitySolverIterationCount; // 0x0089(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8A[0x6]; // 0x008A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FCollisionResponse CollisionResponses; // 0x0090(0x0030)(Edit, NativeAccessSpecifierPrivate) - float MaxDepenetrationVelocity; // 0x00C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float MassInKgOverride; // 0x00C4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - float LinearDamping; // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngularDamping; // 0x00D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector CustomDOFPlaneNormal; // 0x00D8(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector COMNudge; // 0x00F0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MassScale; // 0x0108(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10C[0x4]; // 0x010C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector InertiaTensorScale; // 0x0110(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_128[0x10]; // 0x0128(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - struct FWalkableSlopeOverride WalkableSlopeOverride; // 0x0138(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, NativeAccessSpecifierProtected) - class UPhysicalMaterial* PhysMaterialOverride; // 0x0148(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - float MaxAngularVelocity; // 0x0150(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CustomSleepThresholdMultiplier; // 0x0154(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StabilizationThresholdMultiplier; // 0x0158(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PhysicsBlendWeight; // 0x015C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_160[0x38]; // 0x0160(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBodyInstance; - -// ScriptStruct Engine.SkelMeshMergeMeshUVTransforms -// 0x0010 (0x0010 - 0x0000) -struct FSkelMeshMergeMeshUVTransforms final -{ -public: - TArray UVTransforms; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSkelMeshMergeMeshUVTransforms; - -// ScriptStruct Engine.DistributionLookupTable -// 0x0020 (0x0020 - 0x0000) -struct FDistributionLookupTable final -{ -public: - float timescale; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TimeBias; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Values; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Op; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 EntryCount; // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 EntryStride; // 0x001A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 SubEntryStride; // 0x001B(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 LockFlag; // 0x001C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FDistributionLookupTable; - -// ScriptStruct Engine.WeightedBlendSample -// 0x0008 (0x0008 - 0x0000) -struct FWeightedBlendSample final -{ -public: - int32 SampleIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SampleWeight; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FWeightedBlendSample; - -// ScriptStruct Engine.PoseData -// 0x0020 (0x0020 - 0x0000) -struct FPoseData final -{ -public: - TArray LocalSpacePose; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray CurveData; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPoseData; - -// ScriptStruct Engine.ExpressionInput -// 0x0028 (0x0028 - 0x0000) -struct FExpressionInput -{ -public: - class UMaterialExpression* Expression; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - int32 OutputIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InputName; // 0x000C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Mask; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaskR; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaskG; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaskB; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaskA; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FExpressionInput; - -// ScriptStruct Engine.AnimNotifyContext -// 0x0018 (0x0018 - 0x0000) -struct alignas(0x08) FAnimNotifyContext final -{ -public: - uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNotifyContext; - -// ScriptStruct Engine.FloatDistribution -// 0x0020 (0x0020 - 0x0000) -struct FFloatDistribution final -{ -public: - struct FDistributionLookupTable Table; // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFloatDistribution; - -// ScriptStruct Engine.KShapeElem -// 0x0030 (0x0030 - 0x0000) -struct alignas(0x08) FKShapeElem -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - float RestOffset; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Name; // 0x000C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bContributeToMass : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - ECollisionEnabled CollisionEnabled; // 0x0019(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_1A[0x16]; // 0x001A(0x0016)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKShapeElem; - -// ScriptStruct Engine.KBoxElem -// 0x0040 (0x0070 - 0x0030) -struct FKBoxElem final : public FKShapeElem -{ -public: - struct FVector Center; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0048(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float X; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Y; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Z; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKBoxElem; - -// ScriptStruct Engine.FloatRK4SpringInterpolator -// 0x0008 (0x0008 - 0x0000) -struct FFloatRK4SpringInterpolator final -{ -public: - float StiffnessConstant; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DampeningRatio; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFloatRK4SpringInterpolator; - -// ScriptStruct Engine.SoftWorldReference -// 0x0028 (0x0028 - 0x0000) -struct FSoftWorldReference final -{ -public: - TSoftObjectPtr WorldAsset; // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoftWorldReference; - -// ScriptStruct Engine.ExponentialHeightFogData -// 0x000C (0x000C - 0x0000) -struct FExponentialHeightFogData final -{ -public: - float FogDensity; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FogHeightFalloff; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FogHeightOffset; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FExponentialHeightFogData; - -// ScriptStruct Engine.ModulatorContinuousParams -// 0x0020 (0x0020 - 0x0000) -struct FModulatorContinuousParams final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Default; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinInput; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxInput; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinOutput; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxOutput; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EModulationParamMode ParamMode; // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FModulatorContinuousParams; - -// ScriptStruct Engine.MaterialParameterInfo -// 0x0010 (0x0010 - 0x0000) -struct FMaterialParameterInfo final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMaterialParameterAssociation Association; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Index; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialParameterInfo; - -// ScriptStruct Engine.RuntimeVirtualTextureParameterValue -// 0x0028 (0x0028 - 0x0000) -struct FRuntimeVirtualTextureParameterValue final -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class URuntimeVirtualTexture* ParameterValue; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FGuid ExpressionGUID; // 0x0018(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRuntimeVirtualTextureParameterValue; - -// ScriptStruct Engine.FormatArgumentData -// 0x0048 (0x0048 - 0x0000) -struct FFormatArgumentData final -{ -public: - class FString ArgumentName; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EFormatArgumentType ArgumentValueType; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText ArgumentValue; // 0x0018(0x0010)(Edit, BlueprintVisible, DisableEditOnTemplate, NativeAccessSpecifierPublic) - int64 ArgumentValueInt; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ArgumentValueFloat; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - double ArgumentValueDouble; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextGender ArgumentValueGender; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FFormatArgumentData; - -// ScriptStruct Engine.BlendSpaceTriangleEdgeInfo -// 0x0028 (0x0028 - 0x0000) -struct FBlendSpaceTriangleEdgeInfo final -{ -public: - struct FVector2D Normal; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NeighbourTriangleIndex; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 AdjacentPerimeterTriangleIndices[0x2]; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 AdjacentPerimeterVertexIndices[0x2]; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlendSpaceTriangleEdgeInfo; - -// ScriptStruct Engine.BlendSpaceTriangle -// 0x00B8 (0x00B8 - 0x0000) -struct FBlendSpaceTriangle final -{ -public: - int32 SampleIndices[0x3]; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D Vertices[0x3]; // 0x0010(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlendSpaceTriangleEdgeInfo EdgeInfo[0x3]; // 0x0040(0x0028)(Edit, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBlendSpaceTriangle; - -// ScriptStruct Engine.MaterialAttributesInput -// 0x0008 (0x0030 - 0x0028) -struct FMaterialAttributesInput final : public FExpressionInput -{ -public: - int64 PropertyConnectedMask; // 0x0028(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialAttributesInput; - -// ScriptStruct Engine.RadialDamageParams -// 0x0014 (0x0014 - 0x0000) -struct FRadialDamageParams final -{ -public: - float BaseDamage; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinimumDamage; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InnerRadius; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OuterRadius; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DamageFalloff; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRadialDamageParams; - -// ScriptStruct Engine.RawDistribution -// 0x0020 (0x0020 - 0x0000) -struct FRawDistribution -{ -public: - struct FDistributionLookupTable Table; // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRawDistribution; - -// ScriptStruct Engine.CollectionParameterBase -// 0x0018 (0x0018 - 0x0000) -struct FCollectionParameterBase -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ID; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCollectionParameterBase; - -// ScriptStruct Engine.ScalarMaterialInput -// 0x0008 (0x0030 - 0x0028) -struct FScalarMaterialInput final : public FMaterialInput -{ -public: - uint8 UseConstant : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Constant; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FScalarMaterialInput; - -// ScriptStruct Engine.BuildPromotionNewProjectSettings -// 0x0020 (0x0020 - 0x0000) -struct FBuildPromotionNewProjectSettings final -{ -public: - struct FDirectoryPath NewProjectFolderOverride; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString NewProjectNameOverride; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBuildPromotionNewProjectSettings; - -// ScriptStruct Engine.ImportFactorySettingValues -// 0x0020 (0x0020 - 0x0000) -struct FImportFactorySettingValues final -{ -public: - class FString SettingName; // 0x0000(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Value; // 0x0010(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FImportFactorySettingValues; - -// ScriptStruct Engine.EditorImportWorkflowDefinition -// 0x0020 (0x0020 - 0x0000) -struct FEditorImportWorkflowDefinition final -{ -public: - struct FFilePath ImportFilePath; // 0x0000(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray FactorySettings; // 0x0010(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FEditorImportWorkflowDefinition; - -// ScriptStruct Engine.BuildPromotionImportWorkflowSettings -// 0x0150 (0x0150 - 0x0000) -struct FBuildPromotionImportWorkflowSettings final -{ -public: - struct FEditorImportWorkflowDefinition Diffuse; // 0x0000(0x0020)(Edit, Config, NativeAccessSpecifierPublic) - struct FEditorImportWorkflowDefinition Normal; // 0x0020(0x0020)(Edit, Config, NativeAccessSpecifierPublic) - struct FEditorImportWorkflowDefinition StaticMesh; // 0x0040(0x0020)(Edit, Config, NativeAccessSpecifierPublic) - struct FEditorImportWorkflowDefinition ReimportStaticMesh; // 0x0060(0x0020)(Edit, Config, NativeAccessSpecifierPublic) - struct FEditorImportWorkflowDefinition BlendShapeMesh; // 0x0080(0x0020)(Edit, Config, NativeAccessSpecifierPublic) - struct FEditorImportWorkflowDefinition MorphMesh; // 0x00A0(0x0020)(Edit, Config, NativeAccessSpecifierPublic) - struct FEditorImportWorkflowDefinition SkeletalMesh; // 0x00C0(0x0020)(Edit, Config, NativeAccessSpecifierPublic) - struct FEditorImportWorkflowDefinition Animation; // 0x00E0(0x0020)(Edit, Config, NativeAccessSpecifierPublic) - struct FEditorImportWorkflowDefinition Sound; // 0x0100(0x0020)(Edit, Config, NativeAccessSpecifierPublic) - struct FEditorImportWorkflowDefinition SurroundSound; // 0x0120(0x0020)(Edit, Config, NativeAccessSpecifierPublic) - TArray OtherAssetsToImport; // 0x0140(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBuildPromotionImportWorkflowSettings; - -// ScriptStruct Engine.BuildPromotionOpenAssetSettings -// 0x0060 (0x0060 - 0x0000) -struct FBuildPromotionOpenAssetSettings final -{ -public: - struct FFilePath BlueprintAsset; // 0x0000(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFilePath MaterialAsset; // 0x0010(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFilePath ParticleSystemAsset; // 0x0020(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFilePath SkeletalMeshAsset; // 0x0030(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFilePath StaticMeshAsset; // 0x0040(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFilePath TextureAsset; // 0x0050(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBuildPromotionOpenAssetSettings; - -// ScriptStruct Engine.BuildPromotionTestSettings -// 0x01F0 (0x01F0 - 0x0000) -struct FBuildPromotionTestSettings final -{ -public: - struct FFilePath DefaultStaticMeshAsset; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBuildPromotionImportWorkflowSettings ImportWorkflow; // 0x0010(0x0150)(Edit, NativeAccessSpecifierPublic) - struct FBuildPromotionOpenAssetSettings OpenAssets; // 0x0160(0x0060)(Edit, NativeAccessSpecifierPublic) - struct FBuildPromotionNewProjectSettings NewProjectSettings; // 0x01C0(0x0020)(Edit, NativeAccessSpecifierPublic) - struct FFilePath SourceControlMaterial; // 0x01E0(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBuildPromotionTestSettings; - -// ScriptStruct Engine.IntegerAnimationAttribute -// 0x0004 (0x0004 - 0x0000) -struct FIntegerAnimationAttribute -{ -public: - int32 Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FIntegerAnimationAttribute; - -// ScriptStruct Engine.NonBlendableIntegerAnimationAttribute -// 0x0000 (0x0004 - 0x0004) -struct FNonBlendableIntegerAnimationAttribute final : public FIntegerAnimationAttribute -{ -}; -DUMPER7_ASSERTS_FNonBlendableIntegerAnimationAttribute; - -// ScriptStruct Engine.DebugFloatHistory -// 0x0020 (0x0020 - 0x0000) -struct FDebugFloatHistory final -{ -public: - TArray Samples; // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - int32 MaxSamples; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinValue; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxValue; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoAdjustMinMax; // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FDebugFloatHistory; - -// ScriptStruct Engine.WeightedBlendable -// 0x0010 (0x0010 - 0x0000) -struct FWeightedBlendable final -{ -public: - float Weight; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* Object; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FWeightedBlendable; - -// ScriptStruct Engine.WeightedBlendables -// 0x0010 (0x0010 - 0x0000) -struct FWeightedBlendables final -{ -public: - TArray Array; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FWeightedBlendables; - -// ScriptStruct Engine.PostProcessSettings -// 0x06F0 (0x06F0 - 0x0000) -struct FPostProcessSettings final -{ -public: - uint8 bOverride_TemperatureType : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_WhiteTemp : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_WhiteTint : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorSaturation : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorContrast : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorGamma : 1; // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorGain : 1; // 0x0000(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorOffset : 1; // 0x0000(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorSaturationShadows : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorContrastShadows : 1; // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorGammaShadows : 1; // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorGainShadows : 1; // 0x0001(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorOffsetShadows : 1; // 0x0001(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorSaturationMidtones : 1; // 0x0001(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorContrastMidtones : 1; // 0x0001(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorGammaMidtones : 1; // 0x0001(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorGainMidtones : 1; // 0x0002(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorOffsetMidtones : 1; // 0x0002(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorSaturationHighlights : 1; // 0x0002(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorContrastHighlights : 1; // 0x0002(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorGammaHighlights : 1; // 0x0002(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorGainHighlights : 1; // 0x0002(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorOffsetHighlights : 1; // 0x0002(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorCorrectionShadowsMax : 1; // 0x0002(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorCorrectionHighlightsMin : 1; // 0x0003(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorCorrectionHighlightsMax : 1; // 0x0003(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_BlueCorrection : 1; // 0x0003(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ExpandGamut : 1; // 0x0003(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ToneCurveAmount : 1; // 0x0003(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_FilmSlope : 1; // 0x0003(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_FilmToe : 1; // 0x0003(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_FilmShoulder : 1; // 0x0003(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_FilmBlackClip : 1; // 0x0004(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_FilmWhiteClip : 1; // 0x0004(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_SceneColorTint : 1; // 0x0004(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_SceneFringeIntensity : 1; // 0x0004(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ChromaticAberrationStartOffset : 1; // 0x0004(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AmbientCubemapTint : 1; // 0x0004(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AmbientCubemapIntensity : 1; // 0x0004(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_BloomMethod : 1; // 0x0004(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_BloomIntensity : 1; // 0x0005(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_BloomThreshold : 1; // 0x0005(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_Bloom1Tint : 1; // 0x0005(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_Bloom1Size : 1; // 0x0005(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_Bloom2Size : 1; // 0x0005(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_Bloom2Tint : 1; // 0x0005(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_Bloom3Tint : 1; // 0x0005(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_Bloom3Size : 1; // 0x0005(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_Bloom4Tint : 1; // 0x0006(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_Bloom4Size : 1; // 0x0006(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_Bloom5Tint : 1; // 0x0006(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_Bloom5Size : 1; // 0x0006(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_Bloom6Tint : 1; // 0x0006(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_Bloom6Size : 1; // 0x0006(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_BloomSizeScale : 1; // 0x0006(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_BloomConvolutionTexture : 1; // 0x0006(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_BloomConvolutionScatterDispersion : 1; // 0x0007(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_BloomConvolutionSize : 1; // 0x0007(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_BloomConvolutionCenterUV : 1; // 0x0007(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_BloomConvolutionPreFilter : 1; // 0x0007(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_BloomConvolutionPreFilterMin : 1; // 0x0007(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_BloomConvolutionPreFilterMax : 1; // 0x0007(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_BloomConvolutionPreFilterMult : 1; // 0x0007(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_BloomConvolutionBufferScale : 1; // 0x0007(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_BloomDirtMaskIntensity : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_BloomDirtMaskTint : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_BloomDirtMask : 1; // 0x0008(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_CameraShutterSpeed : 1; // 0x0008(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_CameraISO : 1; // 0x0008(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AutoExposureMethod : 1; // 0x0008(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AutoExposureLowPercent : 1; // 0x0008(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AutoExposureHighPercent : 1; // 0x0008(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AutoExposureMinBrightness : 1; // 0x0009(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AutoExposureMaxBrightness : 1; // 0x0009(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AutoExposureCalibrationConstant : 1; // 0x0009(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AutoExposureSpeedUp : 1; // 0x0009(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AutoExposureSpeedDown : 1; // 0x0009(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AutoExposureBias : 1; // 0x0009(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AutoExposureBiasCurve : 1; // 0x0009(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AutoExposureMeterMask : 1; // 0x0009(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AutoExposureApplyPhysicalCameraExposure : 1; // 0x000A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_HistogramLogMin : 1; // 0x000A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_HistogramLogMax : 1; // 0x000A(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LocalExposureContrastScale : 1; // 0x000A(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LocalExposureHighlightContrastScale : 1; // 0x000A(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LocalExposureShadowContrastScale : 1; // 0x000A(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LocalExposureHighlightContrastCurve : 1; // 0x000A(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LocalExposureShadowContrastCurve : 1; // 0x000A(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LocalExposureHighlightThreshold : 1; // 0x000B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LocalExposureShadowThreshold : 1; // 0x000B(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LocalExposureDetailStrength : 1; // 0x000B(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LocalExposureBlurredLuminanceBlend : 1; // 0x000B(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LocalExposureBlurredLuminanceKernelSizePercent : 1; // 0x000B(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LocalExposureMiddleGreyBias : 1; // 0x000B(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LensFlareIntensity : 1; // 0x000B(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LensFlareTint : 1; // 0x000B(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LensFlareTints : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LensFlareBokehSize : 1; // 0x000C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LensFlareBokehShape : 1; // 0x000C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LensFlareThreshold : 1; // 0x000C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_VignetteIntensity : 1; // 0x000C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_Sharpen : 1; // 0x000C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_GrainIntensity : 1; // 0x000C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_GrainJitter : 1; // 0x000C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_FilmGrainIntensity : 1; // 0x000D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_FilmGrainIntensityShadows : 1; // 0x000D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_FilmGrainIntensityMidtones : 1; // 0x000D(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_FilmGrainIntensityHighlights : 1; // 0x000D(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_FilmGrainShadowsMax : 1; // 0x000D(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_FilmGrainHighlightsMin : 1; // 0x000D(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_FilmGrainHighlightsMax : 1; // 0x000D(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_FilmGrainTexelSize : 1; // 0x000D(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_FilmGrainTexture : 1; // 0x000E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AmbientOcclusionIntensity : 1; // 0x000E(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AmbientOcclusionStaticFraction : 1; // 0x000E(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AmbientOcclusionRadius : 1; // 0x000E(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AmbientOcclusionFadeDistance : 1; // 0x000E(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AmbientOcclusionFadeRadius : 1; // 0x000E(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AmbientOcclusionDistance : 1; // 0x000E(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AmbientOcclusionRadiusInWS : 1; // 0x000E(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AmbientOcclusionPower : 1; // 0x000F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AmbientOcclusionBias : 1; // 0x000F(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AmbientOcclusionQuality : 1; // 0x000F(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AmbientOcclusionMipBlend : 1; // 0x000F(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AmbientOcclusionMipScale : 1; // 0x000F(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AmbientOcclusionMipThreshold : 1; // 0x000F(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_AmbientOcclusionTemporalBlendWeight : 1; // 0x000F(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_F_7 : 1; // 0x000F(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 bOverride_RayTracingAO : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_RayTracingAOSamplesPerPixel : 1; // 0x0010(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_RayTracingAOIntensity : 1; // 0x0010(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_RayTracingAORadius : 1; // 0x0010(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_10_4 : 4; // 0x0010(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverride_LPVIntensity : 1; // 0x0014(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LPVDirectionalOcclusionIntensity : 1; // 0x0014(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LPVDirectionalOcclusionRadius : 1; // 0x0014(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LPVDiffuseOcclusionExponent : 1; // 0x0014(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LPVSpecularOcclusionExponent : 1; // 0x0014(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LPVDiffuseOcclusionIntensity : 1; // 0x0014(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LPVSpecularOcclusionIntensity : 1; // 0x0014(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LPVSize : 1; // 0x0014(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LPVSecondaryOcclusionIntensity : 1; // 0x0015(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LPVSecondaryBounceIntensity : 1; // 0x0015(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LPVGeometryVolumeBias : 1; // 0x0015(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LPVVplInjectionBias : 1; // 0x0015(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LPVEmissiveInjectionIntensity : 1; // 0x0015(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LPVFadeRange : 1; // 0x0015(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LPVDirectionalOcclusionFadeRange : 1; // 0x0015(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_IndirectLightingColor : 1; // 0x0015(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_IndirectLightingIntensity : 1; // 0x0016(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorGradingIntensity : 1; // 0x0016(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ColorGradingLUT : 1; // 0x0016(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_DepthOfFieldFocalDistance : 1; // 0x0016(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_DepthOfFieldFstop : 1; // 0x0016(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_DepthOfFieldMinFstop : 1; // 0x0016(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_DepthOfFieldBladeCount : 1; // 0x0016(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_DepthOfFieldSensorWidth : 1; // 0x0016(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_DepthOfFieldSqueezeFactor : 1; // 0x0017(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_DepthOfFieldDepthBlurRadius : 1; // 0x0017(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_DepthOfFieldUseHairDepth : 1; // 0x0017(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_DepthOfFieldDepthBlurAmount : 1; // 0x0017(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_DepthOfFieldFocalRegion : 1; // 0x0017(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_DepthOfFieldNearTransitionRegion : 1; // 0x0017(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_DepthOfFieldFarTransitionRegion : 1; // 0x0017(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_DepthOfFieldScale : 1; // 0x0017(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_DepthOfFieldNearBlurSize : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_DepthOfFieldFarBlurSize : 1; // 0x0018(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_MobileHQGaussian : 1; // 0x0018(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_DepthOfFieldOcclusion : 1; // 0x0018(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_DepthOfFieldSkyFocusDistance : 1; // 0x0018(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_DepthOfFieldVignetteSize : 1; // 0x0018(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_MotionBlurAmount : 1; // 0x0018(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_MotionBlurMax : 1; // 0x0018(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_MotionBlurTargetFPS : 1; // 0x0019(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_MotionBlurPerObjectSize : 1; // 0x0019(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ScreenPercentage : 1; // 0x0019(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ReflectionMethod : 1; // 0x0019(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LumenReflectionQuality : 1; // 0x0019(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ScreenSpaceReflectionIntensity : 1; // 0x0019(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ScreenSpaceReflectionQuality : 1; // 0x0019(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ScreenSpaceReflectionMaxRoughness : 1; // 0x0019(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ScreenSpaceReflectionRoughnessScale : 1; // 0x001A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_1A_1 : 7; // 0x001A(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 Pad_1B[0x1]; // 0x001B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverride_ReflectionsType : 1; // 0x001C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_RayTracingReflectionsMaxRoughness : 1; // 0x001C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_RayTracingReflectionsMaxBounces : 1; // 0x001C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_RayTracingReflectionsSamplesPerPixel : 1; // 0x001C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_RayTracingReflectionsShadows : 1; // 0x001C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_RayTracingReflectionsTranslucency : 1; // 0x001C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_TranslucencyType : 1; // 0x001C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_RayTracingTranslucencyMaxRoughness : 1; // 0x001C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_RayTracingTranslucencyRefractionRays : 1; // 0x001D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_RayTracingTranslucencySamplesPerPixel : 1; // 0x001D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_RayTracingTranslucencyShadows : 1; // 0x001D(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_RayTracingTranslucencyRefraction : 1; // 0x001D(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_DynamicGlobalIlluminationMethod : 1; // 0x001D(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LumenSceneLightingQuality : 1; // 0x001D(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LumenSceneDetail : 1; // 0x001D(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LumenSceneViewDistance : 1; // 0x001D(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LumenSceneLightingUpdateSpeed : 1; // 0x001E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LumenFinalGatherQuality : 1; // 0x001E(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LumenFinalGatherLightingUpdateSpeed : 1; // 0x001E(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LumenFinalGatherScreenTraces : 1; // 0x001E(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LumenFinalGatherScreenTracesOnlyOnHair : 1; // 0x001E(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LumenFinalGatherScreenTracesOnlyOnCustomStencil : 1; // 0x001E(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LumenMaxTraceDistance : 1; // 0x001E(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LumenDiffuseColorBoost : 1; // 0x001E(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LumenSkylightLeaking : 1; // 0x001F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LumenFullSkylightLeakingDistance : 1; // 0x001F(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_1F_2 : 6; // 0x001F(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 bOverride_LumenRayLightingMode : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LumenReflectionsScreenTraces : 1; // 0x0020(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LumenFrontLayerTranslucencyReflections : 1; // 0x0020(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_20_3 : 5; // 0x0020(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverride_LumenMaxRoughnessToTraceReflections : 1; // 0x0024(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LumenMaxReflectionBounces : 1; // 0x0024(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_LumenMaxRefractionBounces : 1; // 0x0024(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_24_3 : 5; // 0x0024(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverride_LumenSurfaceCacheResolution : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_28_1 : 7; // 0x0028(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverride_RayTracingGI : 1; // 0x002C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_RayTracingGIMaxBounces : 1; // 0x002C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_RayTracingGISamplesPerPixel : 1; // 0x002C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_PathTracingMaxBounces : 1; // 0x002C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_PathTracingSamplesPerPixel : 1; // 0x002C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_PathTracingMaxPathExposure : 1; // 0x002C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_PathTracingEnableEmissiveMaterials : 1; // 0x002C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_PathTracingEnableReferenceDOF : 1; // 0x002C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_PathTracingEnableReferenceAtmosphere : 1; // 0x002D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_PathTracingEnableDenoiser : 1; // 0x002D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_PathTracingIncludeEmissive : 1; // 0x002D(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_PathTracingIncludeDiffuse : 1; // 0x002D(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_PathTracingIncludeIndirectDiffuse : 1; // 0x002D(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_PathTracingIncludeSpecular : 1; // 0x002D(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_PathTracingIncludeIndirectSpecular : 1; // 0x002D(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_PathTracingIncludeVolume : 1; // 0x002D(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_PathTracingIncludeIndirectVolume : 1; // 0x002E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_2E_1 : 7; // 0x002E(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 Pad_2F[0x1]; // 0x002F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bMobileHQGaussian : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - EBloomMethod BloomMethod; // 0x0031(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAutoExposureMethod AutoExposureMethod; // 0x0032(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETemperatureMethod TemperatureType; // 0x0033(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WhiteTemp; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WhiteTint; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector4 ColorSaturation; // 0x0040(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ColorContrast; // 0x0060(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ColorGamma; // 0x0080(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ColorGain; // 0x00A0(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ColorOffset; // 0x00C0(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ColorSaturationShadows; // 0x00E0(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ColorContrastShadows; // 0x0100(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ColorGammaShadows; // 0x0120(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ColorGainShadows; // 0x0140(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ColorOffsetShadows; // 0x0160(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ColorSaturationMidtones; // 0x0180(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ColorContrastMidtones; // 0x01A0(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ColorGammaMidtones; // 0x01C0(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ColorGainMidtones; // 0x01E0(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ColorOffsetMidtones; // 0x0200(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ColorSaturationHighlights; // 0x0220(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ColorContrastHighlights; // 0x0240(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ColorGammaHighlights; // 0x0260(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ColorGainHighlights; // 0x0280(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ColorOffsetHighlights; // 0x02A0(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ColorCorrectionHighlightsMin; // 0x02C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ColorCorrectionHighlightsMax; // 0x02C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ColorCorrectionShadowsMax; // 0x02C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlueCorrection; // 0x02CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExpandGamut; // 0x02D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ToneCurveAmount; // 0x02D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FilmSlope; // 0x02D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FilmToe; // 0x02DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FilmShoulder; // 0x02E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FilmBlackClip; // 0x02E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FilmWhiteClip; // 0x02E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor SceneColorTint; // 0x02EC(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SceneFringeIntensity; // 0x02FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ChromaticAberrationStartOffset; // 0x0300(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BloomIntensity; // 0x0304(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BloomThreshold; // 0x0308(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BloomSizeScale; // 0x030C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bloom1Size; // 0x0310(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bloom2Size; // 0x0314(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bloom3Size; // 0x0318(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bloom4Size; // 0x031C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bloom5Size; // 0x0320(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bloom6Size; // 0x0324(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Bloom1Tint; // 0x0328(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Bloom2Tint; // 0x0338(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Bloom3Tint; // 0x0348(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Bloom4Tint; // 0x0358(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Bloom5Tint; // 0x0368(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Bloom6Tint; // 0x0378(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BloomConvolutionScatterDispersion; // 0x0388(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BloomConvolutionSize; // 0x038C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* BloomConvolutionTexture; // 0x0390(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FVector2D BloomConvolutionCenterUV; // 0x0398(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BloomConvolutionPreFilterMin; // 0x03A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BloomConvolutionPreFilterMax; // 0x03AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BloomConvolutionPreFilterMult; // 0x03B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BloomConvolutionBufferScale; // 0x03B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* BloomDirtMask; // 0x03B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float BloomDirtMaskIntensity; // 0x03C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor BloomDirtMaskTint; // 0x03C4(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDynamicGlobalIlluminationMethod DynamicGlobalIlluminationMethod; // 0x03D4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3D5[0x3]; // 0x03D5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor IndirectLightingColor; // 0x03D8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float IndirectLightingIntensity; // 0x03E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LumenSceneLightingQuality; // 0x03EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LumenSceneDetail; // 0x03F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LumenSceneViewDistance; // 0x03F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LumenSceneLightingUpdateSpeed; // 0x03F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LumenFinalGatherQuality; // 0x03FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LumenFinalGatherLightingUpdateSpeed; // 0x0400(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 LumenFinalGatherScreenTraces : 1; // 0x0404(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 LumenFinalGatherScreenTracesOnlyOnHair : 1; // 0x0404(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 LumenFinalGatherScreenTracesOnlyOnCustomStencil; // 0x0405(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_406[0x2]; // 0x0406(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float LumenMaxTraceDistance; // 0x0408(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LumenDiffuseColorBoost; // 0x040C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LumenSkylightLeaking; // 0x0410(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LumenFullSkylightLeakingDistance; // 0x0414(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LumenSurfaceCacheResolution; // 0x0418(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EReflectionMethod ReflectionMethod; // 0x041C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EReflectionsType ReflectionsType; // 0x041D(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41E[0x2]; // 0x041E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float LumenReflectionQuality; // 0x0420(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELumenRayLightingModeOverride LumenRayLightingMode; // 0x0424(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 LumenReflectionsScreenTraces : 1; // 0x0425(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 LumenFrontLayerTranslucencyReflections : 1; // 0x0425(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_426[0x2]; // 0x0426(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float LumenMaxRoughnessToTraceReflections; // 0x0428(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LumenMaxReflectionBounces; // 0x042C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LumenMaxRefractionBounces; // 0x0430(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenSpaceReflectionIntensity; // 0x0434(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenSpaceReflectionQuality; // 0x0438(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenSpaceReflectionMaxRoughness; // 0x043C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor AmbientCubemapTint; // 0x0440(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AmbientCubemapIntensity; // 0x0450(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_454[0x4]; // 0x0454(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UTextureCube* AmbientCubemap; // 0x0458(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float CameraShutterSpeed; // 0x0460(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CameraISO; // 0x0464(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DepthOfFieldFstop; // 0x0468(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DepthOfFieldMinFstop; // 0x046C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 DepthOfFieldBladeCount; // 0x0470(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AutoExposureBias; // 0x0474(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AutoExposureBiasBackup; // 0x0478(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverride_AutoExposureBiasBackup : 1; // 0x047C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_47C_1 : 7; // 0x047C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 Pad_47D[0x3]; // 0x047D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 AutoExposureApplyPhysicalCameraExposure : 1; // 0x0480(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_481[0x7]; // 0x0481(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* AutoExposureBiasCurve; // 0x0488(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UTexture* AutoExposureMeterMask; // 0x0490(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float AutoExposureLowPercent; // 0x0498(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AutoExposureHighPercent; // 0x049C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AutoExposureMinBrightness; // 0x04A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AutoExposureMaxBrightness; // 0x04A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AutoExposureSpeedUp; // 0x04A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AutoExposureSpeedDown; // 0x04AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HistogramLogMin; // 0x04B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HistogramLogMax; // 0x04B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AutoExposureCalibrationConstant; // 0x04B8(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LocalExposureContrastScale; // 0x04BC(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LocalExposureHighlightContrastScale; // 0x04C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LocalExposureShadowContrastScale; // 0x04C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCurveFloat* LocalExposureHighlightContrastCurve; // 0x04C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UCurveFloat* LocalExposureShadowContrastCurve; // 0x04D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float LocalExposureHighlightThreshold; // 0x04D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LocalExposureShadowThreshold; // 0x04DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LocalExposureDetailStrength; // 0x04E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LocalExposureBlurredLuminanceBlend; // 0x04E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LocalExposureBlurredLuminanceKernelSizePercent; // 0x04E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LocalExposureMiddleGreyBias; // 0x04EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LensFlareIntensity; // 0x04F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor LensFlareTint; // 0x04F4(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LensFlareBokehSize; // 0x0504(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LensFlareThreshold; // 0x0508(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_50C[0x4]; // 0x050C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UTexture* LensFlareBokehShape; // 0x0510(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FLinearColor LensFlareTints[0x8]; // 0x0518(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VignetteIntensity; // 0x0598(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Sharpen; // 0x059C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GrainJitter; // 0x05A0(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GrainIntensity; // 0x05A4(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FilmGrainIntensity; // 0x05A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FilmGrainIntensityShadows; // 0x05AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FilmGrainIntensityMidtones; // 0x05B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FilmGrainIntensityHighlights; // 0x05B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FilmGrainShadowsMax; // 0x05B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FilmGrainHighlightsMin; // 0x05BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FilmGrainHighlightsMax; // 0x05C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FilmGrainTexelSize; // 0x05C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* FilmGrainTexture; // 0x05C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float AmbientOcclusionIntensity; // 0x05D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AmbientOcclusionStaticFraction; // 0x05D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AmbientOcclusionRadius; // 0x05D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 AmbientOcclusionRadiusInWS : 1; // 0x05DC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_5DD[0x3]; // 0x05DD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AmbientOcclusionFadeDistance; // 0x05E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AmbientOcclusionFadeRadius; // 0x05E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AmbientOcclusionDistance; // 0x05E8(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AmbientOcclusionPower; // 0x05EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AmbientOcclusionBias; // 0x05F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AmbientOcclusionQuality; // 0x05F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AmbientOcclusionMipBlend; // 0x05F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AmbientOcclusionMipScale; // 0x05FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AmbientOcclusionMipThreshold; // 0x0600(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AmbientOcclusionTemporalBlendWeight; // 0x0604(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 RayTracingAO : 1; // 0x0608(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_609[0x3]; // 0x0609(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 RayTracingAOSamplesPerPixel; // 0x060C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RayTracingAOIntensity; // 0x0610(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RayTracingAORadius; // 0x0614(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ColorGradingIntensity; // 0x0618(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61C[0x4]; // 0x061C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UTexture* ColorGradingLUT; // 0x0620(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float DepthOfFieldSensorWidth; // 0x0628(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DepthOfFieldSqueezeFactor; // 0x062C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DepthOfFieldFocalDistance; // 0x0630(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DepthOfFieldDepthBlurAmount; // 0x0634(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DepthOfFieldDepthBlurRadius; // 0x0638(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 DepthOfFieldUseHairDepth : 1; // 0x063C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_63D[0x3]; // 0x063D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DepthOfFieldFocalRegion; // 0x0640(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DepthOfFieldNearTransitionRegion; // 0x0644(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DepthOfFieldFarTransitionRegion; // 0x0648(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DepthOfFieldScale; // 0x064C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DepthOfFieldNearBlurSize; // 0x0650(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DepthOfFieldFarBlurSize; // 0x0654(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DepthOfFieldOcclusion; // 0x0658(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DepthOfFieldSkyFocusDistance; // 0x065C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DepthOfFieldVignetteSize; // 0x0660(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MotionBlurAmount; // 0x0664(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MotionBlurMax; // 0x0668(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MotionBlurTargetFPS; // 0x066C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MotionBlurPerObjectSize; // 0x0670(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LPVIntensity; // 0x0674(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LPVVplInjectionBias; // 0x0678(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LPVSize; // 0x067C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LPVSecondaryOcclusionIntensity; // 0x0680(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LPVSecondaryBounceIntensity; // 0x0684(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LPVGeometryVolumeBias; // 0x0688(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LPVEmissiveInjectionIntensity; // 0x068C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LPVDirectionalOcclusionIntensity; // 0x0690(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LPVDirectionalOcclusionRadius; // 0x0694(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LPVDiffuseOcclusionExponent; // 0x0698(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LPVSpecularOcclusionExponent; // 0x069C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LPVDiffuseOcclusionIntensity; // 0x06A0(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LPVSpecularOcclusionIntensity; // 0x06A4(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETranslucencyType TranslucencyType; // 0x06A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6A9[0x3]; // 0x06A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float RayTracingTranslucencyMaxRoughness; // 0x06AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RayTracingTranslucencyRefractionRays; // 0x06B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RayTracingTranslucencySamplesPerPixel; // 0x06B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EReflectedAndRefractedRayTracedShadows RayTracingTranslucencyShadows; // 0x06B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 RayTracingTranslucencyRefraction : 1; // 0x06B9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_6BA[0x2]; // 0x06BA(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 PathTracingMaxBounces; // 0x06BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PathTracingSamplesPerPixel; // 0x06C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PathTracingMaxPathExposure; // 0x06C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 PathTracingEnableEmissiveMaterials : 1; // 0x06C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 PathTracingEnableReferenceDOF : 1; // 0x06C8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 PathTracingEnableReferenceAtmosphere : 1; // 0x06C8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 PathTracingEnableDenoiser : 1; // 0x06C8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 PathTracingIncludeEmissive : 1; // 0x06C8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 PathTracingIncludeDiffuse : 1; // 0x06C8(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 PathTracingIncludeIndirectDiffuse : 1; // 0x06C8(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 PathTracingIncludeSpecular : 1; // 0x06C8(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 PathTracingIncludeIndirectSpecular : 1; // 0x06C9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 PathTracingIncludeVolume : 1; // 0x06C9(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 PathTracingIncludeIndirectVolume : 1; // 0x06C9(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_6CA[0x2]; // 0x06CA(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float LPVFadeRange; // 0x06CC(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LPVDirectionalOcclusionFadeRange; // 0x06D0(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScreenPercentage; // 0x06D4(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FWeightedBlendables WeightedBlendables; // 0x06D8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - uint8 Pad_6E8[0x8]; // 0x06E8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPostProcessSettings; - -// ScriptStruct Engine.MinimalViewInfo -// 0x0800 (0x0800 - 0x0000) -struct FMinimalViewInfo final -{ -public: - struct FVector Location; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float FOV; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DesiredFOV; // 0x0034(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OrthoWidth; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoCalculateOrthoPlanes; // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AutoPlaneShift; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateOrthoPlanes; // 0x0044(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseCameraHeightAsViewTarget; // 0x0045(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_46[0x2]; // 0x0046(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float OrthoNearClipPlane; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OrthoFarClipPlane; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PerspectiveNearClipPlane; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AspectRatio; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_58[0x8]; // 0x0058(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bConstrainAspectRatio : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseFieldOfViewForLOD : 1; // 0x0060(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - ECameraProjectionMode ProjectionMode; // 0x0064(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PostProcessBlendWeight; // 0x0068(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPostProcessSettings PostProcessSettings; // 0x0070(0x06F0)(BlueprintVisible, NativeAccessSpecifierPublic) - struct FVector2D OffCenterProjectionOffset; // 0x0760(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_770[0x90]; // 0x0770(0x0090)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMinimalViewInfo; - -// ScriptStruct Engine.CameraShakePatternScrubParams -// 0x0810 (0x0810 - 0x0000) -struct FCameraShakePatternScrubParams final -{ -public: - float AbsoluteTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShakeScale; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DynamicScale; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMinimalViewInfo POV; // 0x0010(0x0800)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCameraShakePatternScrubParams; - -// ScriptStruct Engine.ShadingModelMaterialInput -// 0x0000 (0x0028 - 0x0028) -struct FShadingModelMaterialInput final : public FMaterialInput -{ -}; -DUMPER7_ASSERTS_FShadingModelMaterialInput; - -// ScriptStruct Engine.ClothPhysicsProperties_Legacy -// 0x0050 (0x0050 - 0x0000) -struct FClothPhysicsProperties_Legacy final -{ -public: - float VerticalResistance; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HorizontalResistance; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BendResistance; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShearResistance; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Friction; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Damping; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TetherStiffness; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TetherLimit; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Drag; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StiffnessFrequency; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GravityScale; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MassScale; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InertiaBlend; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SelfCollisionThickness; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SelfCollisionSquashScale; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SelfCollisionStiffness; // 0x003C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SolverFrequency; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FiberCompression; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FiberExpansion; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FiberResistance; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FClothPhysicsProperties_Legacy; - -// ScriptStruct Engine.ClothingAssetData_Legacy -// 0x0070 (0x0070 - 0x0000) -struct FClothingAssetData_Legacy final -{ -public: - class FName AssetName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ApexFileName; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bClothPropertiesChanged; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FClothPhysicsProperties_Legacy PhysicsProperties; // 0x001C(0x0050)(NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FClothingAssetData_Legacy; - -// ScriptStruct Engine.SubstrateMaterialInput -// 0x0000 (0x0028 - 0x0028) -struct FSubstrateMaterialInput final : public FMaterialInput -{ -}; -DUMPER7_ASSERTS_FSubstrateMaterialInput; - -// ScriptStruct Engine.AnimInstanceProxy -// 0x0740 (0x0740 - 0x0000) -#pragma pack(push, 0x1) -struct alignas(0x10) FAnimInstanceProxy -{ -public: - uint8 Pad_0[0x738]; // 0x0000(0x0738)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -#pragma pack(pop) -DUMPER7_ASSERTS_FAnimInstanceProxy; - -// ScriptStruct Engine.RepMovement -// 0x0070 (0x0070 - 0x0000) -struct FRepMovement final -{ -public: - struct FVector LinearVelocity; // 0x0000(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AngularVelocity; // 0x0018(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0030(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0048(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 bSimulatedPhysicSleep : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRepPhysics : 1; // 0x0060(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ServerFrame; // 0x0064(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ServerPhysicsHandle; // 0x0068(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVectorQuantization LocationQuantizationLevel; // 0x006C(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVectorQuantization VelocityQuantizationLevel; // 0x006D(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERotatorQuantization RotationQuantizationLevel; // 0x006E(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6F[0x1]; // 0x006F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRepMovement; - -// ScriptStruct Engine.Vector_NetQuantize100 -// 0x0000 (0x0018 - 0x0018) -struct FVector_NetQuantize100 final : public FVector -{ -}; -DUMPER7_ASSERTS_FVector_NetQuantize100; - -// ScriptStruct Engine.RepAttachment -// 0x0060 (0x0060 - 0x0000) -struct FRepAttachment final -{ -public: - class AActor* AttachParent; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FVector_NetQuantize100 LocationOffset; // 0x0008(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize100 RelativeScale3D; // 0x0020(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator RotationOffset; // 0x0038(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - class FName AttachSocket; // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USceneComponent* AttachComponent; // 0x0058(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FRepAttachment; - -// ScriptStruct Engine.DataCacheDuplicatedObjectData -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FDataCacheDuplicatedObjectData final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FDataCacheDuplicatedObjectData; - -// ScriptStruct Engine.InstanceCacheDataBase -// 0x0058 (0x0058 - 0x0000) -struct FInstanceCacheDataBase -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SavedProperties; // 0x0008(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - struct FDataCacheDuplicatedObjectData UniqueTransientPackage; // 0x0018(0x0010)(NoDestructor, NativeAccessSpecifierPrivate) - TArray DuplicatedObjects; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray ReferencedObjects; // 0x0038(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - TArray ReferencedNames; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FInstanceCacheDataBase; - -// ScriptStruct Engine.ActorComponentInstanceData -// 0x0010 (0x0068 - 0x0058) -struct FActorComponentInstanceData : public FInstanceCacheDataBase -{ -public: - class UObject* SourceComponentTemplate; // 0x0058(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - EComponentCreationMethod SourceComponentCreationMethod; // 0x0060(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 SourceComponentTypeSerializedIndex; // 0x0064(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FActorComponentInstanceData; - -// ScriptStruct Engine.SceneComponentInstanceData -// 0x0050 (0x00B8 - 0x0068) -struct FSceneComponentInstanceData : public FActorComponentInstanceData -{ -public: - TMap AttachedInstanceComponents; // 0x0068(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSceneComponentInstanceData; - -// ScriptStruct Engine.PrecomputedSkyLightInstanceData -// 0x00B8 (0x0170 - 0x00B8) -struct alignas(0x10) FPrecomputedSkyLightInstanceData final : public FSceneComponentInstanceData -{ -public: - struct FGuid LightGuid; // 0x00B8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AverageBrightness; // 0x00C8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_CC[0xA4]; // 0x00CC(0x00A4)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPrecomputedSkyLightInstanceData; - -// ScriptStruct Engine.CustomPrimitiveData -// 0x0010 (0x0010 - 0x0000) -struct FCustomPrimitiveData final -{ -public: - TArray Data; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCustomPrimitiveData; - -// ScriptStruct Engine.BlendSample -// 0x0028 (0x0028 - 0x0000) -struct FBlendSample final -{ -public: - class UAnimSequence* Animation; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FVector SampleValue; // 0x0008(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RateScale; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlendSample; - -// ScriptStruct Engine.BoneReductionSetting -// 0x0010 (0x0010 - 0x0000) -struct FBoneReductionSetting final -{ -public: - TArray BonesToRemove; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBoneReductionSetting; - -// ScriptStruct Engine.Vector2MaterialInput -// 0x0010 (0x0038 - 0x0028) -struct FVector2MaterialInput final : public FMaterialInput -{ -public: - uint8 UseConstant : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ConstantX; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstantY; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FVector2MaterialInput; - -// ScriptStruct Engine.WorldPartitionRuntimeContainerInstance -// 0x0018 (0x0018 - 0x0000) -struct FWorldPartitionRuntimeContainerInstance final -{ -public: - struct FGuid ActorGuid; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName ContainerPackage; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FWorldPartitionRuntimeContainerInstance; - -// ScriptStruct Engine.WorldPartitionRuntimeContainer -// 0x0050 (0x0050 - 0x0000) -struct FWorldPartitionRuntimeContainer final -{ -public: - TMap ContainerInstances; // 0x0000(0x0050)(NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FWorldPartitionRuntimeContainer; - -// ScriptStruct Engine.Vector4Distribution -// 0x0020 (0x0020 - 0x0000) -struct FVector4Distribution final -{ -public: - struct FDistributionLookupTable Table; // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVector4Distribution; - -// ScriptStruct Engine.ISMClientHandle -// 0x0014 (0x0014 - 0x0000) -struct FISMClientHandle final -{ -public: - int32 Index; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FGuid Guid; // 0x0004(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FISMClientHandle; - -// ScriptStruct Engine.VectorDistribution -// 0x0020 (0x0020 - 0x0000) -struct FVectorDistribution final -{ -public: - struct FDistributionLookupTable Table; // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVectorDistribution; - -// ScriptStruct Engine.InstancedStaticMeshInstanceData -// 0x0080 (0x0080 - 0x0000) -struct FInstancedStaticMeshInstanceData final -{ -public: - struct FMatrix Transform; // 0x0000(0x0080)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInstancedStaticMeshInstanceData; - -// ScriptStruct Engine.ParticleEditorPromotionSettings -// 0x0010 (0x0010 - 0x0000) -struct FParticleEditorPromotionSettings final -{ -public: - struct FFilePath DefaultParticleAsset; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FParticleEditorPromotionSettings; - -// ScriptStruct Engine.KeyHandleMap -// 0x0060 (0x0060 - 0x0000) -struct alignas(0x08) FKeyHandleMap final -{ -public: - uint8 Pad_0[0x60]; // 0x0000(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKeyHandleMap; - -// ScriptStruct Engine.IndexedCurve -// 0x0068 (0x0068 - 0x0000) -struct FIndexedCurve -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FKeyHandleMap KeyHandlesToIndices; // 0x0008(0x0060)(Transient, Protected, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FIndexedCurve; - -// ScriptStruct Engine.RealCurve -// 0x0008 (0x0070 - 0x0068) -struct FRealCurve : public FIndexedCurve -{ -public: - float DefaultValue; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERichCurveExtrapolation PreInfinityExtrap; // 0x006C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERichCurveExtrapolation PostInfinityExtrap; // 0x006D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6E[0x2]; // 0x006E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRealCurve; - -// ScriptStruct Engine.ScalarParameterAtlasInstanceData -// 0x0058 (0x0058 - 0x0000) -struct FScalarParameterAtlasInstanceData final -{ -public: - bool bIsUsedAsAtlasPosition; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftObjectPtr Curve; // 0x0008(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr Atlas; // 0x0030(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FScalarParameterAtlasInstanceData; - -// ScriptStruct Engine.InputClampConstants -// 0x0014 (0x0014 - 0x0000) -struct FInputClampConstants final -{ -public: - bool bClampResult; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInterpResult; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float ClampMin; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClampMax; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpSpeedIncreasing; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpSpeedDecreasing; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInputClampConstants; - -// ScriptStruct Engine.VectorMaterialInput -// 0x0010 (0x0038 - 0x0028) -struct FVectorMaterialInput final : public FMaterialInput -{ -public: - uint8 UseConstant : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector3f Constant; // 0x002C(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVectorMaterialInput; - -// ScriptStruct Engine.MaterialEditorPromotionSettings -// 0x0030 (0x0030 - 0x0000) -struct FMaterialEditorPromotionSettings final -{ -public: - struct FFilePath DefaultMaterialAsset; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFilePath DefaultDiffuseTexture; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFilePath DefaultNormalTexture; // 0x0020(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialEditorPromotionSettings; - -// ScriptStruct Engine.VectorRK4SpringInterpolator -// 0x0008 (0x0008 - 0x0000) -struct FVectorRK4SpringInterpolator final -{ -public: - float StiffnessConstant; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DampeningRatio; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVectorRK4SpringInterpolator; - -// ScriptStruct Engine.AnimNotifyTrack -// 0x0038 (0x0038 - 0x0000) -struct alignas(0x08) FAnimNotifyTrack final -{ -public: - class FName TrackName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TrackColor; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18[0x20]; // 0x0018(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNotifyTrack; - -// ScriptStruct Engine.GenericStruct -// 0x0004 (0x0004 - 0x0000) -struct FGenericStruct final -{ -public: - int32 Data; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGenericStruct; - -// ScriptStruct Engine.QuartzQuantizationBoundary -// 0x0020 (0x0020 - 0x0000) -struct alignas(0x08) FQuartzQuantizationBoundary final -{ -public: - EQuartzCommandQuantization Quantization; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Multiplier; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EQuarztQuantizationReference CountingReferencePoint; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFireOnClockStart; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCancelCommandIfClockIsNotRunning; // 0x000A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bResetClockOnQueued; // 0x000B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bResumeClockOnQueued; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x13]; // 0x000D(0x0013)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FQuartzQuantizationBoundary; - -// ScriptStruct Engine.TypedElementPasteOptions -// 0x0078 (0x0078 - 0x0000) -struct FTypedElementPasteOptions final -{ -public: - class UTypedElementSelectionSet* SelectionSetToModify; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - bool bPasteAtLocation; // 0x0008(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector PasteLocation; // 0x0010(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_28[0x50]; // 0x0028(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTypedElementPasteOptions; - -// ScriptStruct Engine.AnimDataModelNotifPayload -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FAnimDataModelNotifPayload final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimDataModelNotifPayload; - -// ScriptStruct Engine.ChaosBreakEvent -// 0x0078 (0x0078 - 0x0000) -struct FChaosBreakEvent final -{ -public: - class UPrimitiveComponent* Component; // 0x0000(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FVector Location; // 0x0008(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Velocity; // 0x0020(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AngularVelocity; // 0x0038(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Extents; // 0x0050(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Mass; // 0x0068(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Index; // 0x006C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFromCrumble; // 0x0070(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FChaosBreakEvent; - -// ScriptStruct Engine.AnimSyncMarker -// 0x000C (0x000C - 0x0000) -struct FAnimSyncMarker final -{ -public: - class FName MarkerName; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Time; // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimSyncMarker; - -// ScriptStruct Engine.RigidBodyState -// 0x0080 (0x0080 - 0x0000) -struct FRigidBodyState final -{ -public: - struct FVector_NetQuantize100 position; // 0x0000(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FQuat Quaternion; // 0x0020(0x0020)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize100 LinVel; // 0x0040(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize100 AngVel; // 0x0058(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Flags; // 0x0070(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0xF]; // 0x0071(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRigidBodyState; - -// ScriptStruct Engine.CollisionChaosEventBodyInfo -// 0x0070 (0x0070 - 0x0000) -struct FCollisionChaosEventBodyInfo final -{ -public: - struct FVector Velocity; // 0x0000(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector DeltaVelocity; // 0x0018(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AngularVelocity; // 0x0030(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Mass; // 0x0048(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UPhysicalMaterial* PhysMaterial; // 0x0050(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TWeakObjectPtr Component; // 0x0058(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 BodyIndex; // 0x0060(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0064(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCollisionChaosEventBodyInfo; - -// ScriptStruct Engine.CollisionChaosEvent -// 0x0130 (0x0130 - 0x0000) -struct FCollisionChaosEvent final -{ -public: - struct FVector Location; // 0x0000(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AccumulatedImpulse; // 0x0018(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Normal; // 0x0030(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PenetrationDepth; // 0x0048(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FCollisionChaosEventBodyInfo Body1; // 0x0050(0x0070)(BlueprintVisible, BlueprintReadOnly, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FCollisionChaosEventBodyInfo Body2; // 0x00C0(0x0070)(BlueprintVisible, BlueprintReadOnly, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCollisionChaosEvent; - -// ScriptStruct Engine.AnimNode_Base -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FAnimNode_Base -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_Base; - -// ScriptStruct Engine.AnimNode_CustomProperty -// 0x0048 (0x0058 - 0x0010) -struct FAnimNode_CustomProperty : public FAnimNode_Base -{ -public: - TArray SourcePropertyNames; // 0x0010(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray DestPropertyNames; // 0x0020(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - class UObject* TargetInstance; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - uint8 Pad_38[0x20]; // 0x0038(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_CustomProperty; - -// ScriptStruct Engine.PoseLinkBase -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FPoseLinkBase -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - int32 LinkID; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPoseLinkBase; - -// ScriptStruct Engine.PoseLink -// 0x0000 (0x0010 - 0x0010) -struct FPoseLink final : public FPoseLinkBase -{ -}; -DUMPER7_ASSERTS_FPoseLink; - -// ScriptStruct Engine.AnimNode_LinkedAnimGraph -// 0x0060 (0x00B8 - 0x0058) -struct FAnimNode_LinkedAnimGraph : public FAnimNode_CustomProperty -{ -public: - TArray InputPoses; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray InputPoseNames; // 0x0068(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TSubclassOf InstanceClass; // 0x0078(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_80[0x18]; // 0x0080(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - class UBlendProfile* PendingBlendOutProfile; // 0x0098(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UBlendProfile* PendingBlendInProfile; // 0x00A8(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - uint8 bReceiveNotifiesFromLinkedInstances : 1; // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPropagateNotifiesToLinkedInstances : 1; // 0x00B0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_LinkedAnimGraph; - -// ScriptStruct Engine.ActorContainerID -// 0x0010 (0x0010 - 0x0000) -struct FActorContainerID final -{ -public: - struct FGuid Guid; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FActorContainerID; - -// ScriptStruct Engine.WorldPartitionResolveData -// 0x0020 (0x0020 - 0x0000) -struct FWorldPartitionResolveData final -{ -public: - struct FActorContainerID ContainerID; // 0x0000(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTopLevelAssetPath SourceWorldAssetPath; // 0x0010(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FWorldPartitionResolveData; - -// ScriptStruct Engine.DialogueContext -// 0x0018 (0x0018 - 0x0000) -struct FDialogueContext final -{ -public: - class UDialogueVoice* Speaker; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray Targets; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FDialogueContext; - -// ScriptStruct Engine.LinkedAnimLayerInstanceData -// 0x0060 (0x0060 - 0x0000) -struct FLinkedAnimLayerInstanceData final -{ -public: - class UAnimInstance* Instance; // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TMap> LinkedFunctions; // 0x0008(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate) - uint8 Pad_58[0x8]; // 0x0058(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FLinkedAnimLayerInstanceData; - -// ScriptStruct Engine.LinkedAnimLayerClassData -// 0x0020 (0x0020 - 0x0000) -struct FLinkedAnimLayerClassData final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray InstancesData; // 0x0008(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FLinkedAnimLayerClassData; - -// ScriptStruct Engine.ActorComponentTickFunction -// 0x0008 (0x0030 - 0x0028) -struct FActorComponentTickFunction final : public FTickFunction -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FActorComponentTickFunction; - -// ScriptStruct Engine.ChaosCrumblingEvent -// 0x00C0 (0x00C0 - 0x0000) -struct FChaosCrumblingEvent final -{ -public: - class UPrimitiveComponent* Component; // 0x0000(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FVector Location; // 0x0008(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuat orientation; // 0x0020(0x0020)(BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LinearVelocity; // 0x0040(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AngularVelocity; // 0x0058(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Mass; // 0x0070(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBox LocalBounds; // 0x0078(0x0038)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - TArray Children; // 0x00B0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FChaosCrumblingEvent; - -// ScriptStruct Engine.EquirectProps -// 0x0098 (0x0098 - 0x0000) -struct FEquirectProps final -{ -public: - struct FBox2D LeftUVRect; // 0x0000(0x0028)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FBox2D RightUVRect; // 0x0028(0x0028)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D LeftScale; // 0x0050(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D RightScale; // 0x0060(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D LeftBias; // 0x0070(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D RightBias; // 0x0080(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0090(0x0004)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEquirectProps; - -// ScriptStruct Engine.ClusterNode_DEPRECATED -// 0x0028 (0x0028 - 0x0000) -struct FClusterNode_DEPRECATED final -{ -public: - struct FVector3f BoundMin; // 0x0000(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FirstChild; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3f BoundMax; // 0x0010(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LastChild; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FirstInstance; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LastInstance; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FClusterNode_DEPRECATED; - -// ScriptStruct Engine.RawAnimSequenceTrack -// 0x0030 (0x0030 - 0x0000) -struct FRawAnimSequenceTrack final -{ -public: - TArray PosKeys; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray RotKeys; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray ScaleKeys; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRawAnimSequenceTrack; - -// ScriptStruct Engine.Vector_NetQuantize -// 0x0000 (0x0018 - 0x0018) -struct FVector_NetQuantize final : public FVector -{ -}; -DUMPER7_ASSERTS_FVector_NetQuantize; - -// ScriptStruct Engine.Vector_NetQuantizeNormal -// 0x0000 (0x0018 - 0x0018) -struct FVector_NetQuantizeNormal final : public FVector -{ -}; -DUMPER7_ASSERTS_FVector_NetQuantizeNormal; - -// ScriptStruct Engine.ActorInstanceHandle -// 0x0020 (0x0020 - 0x0000) -struct alignas(0x08) FActorInstanceHandle final -{ -public: - TWeakObjectPtr ReferenceObject; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_8[0x18]; // 0x0008(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FActorInstanceHandle; - -// ScriptStruct Engine.HitResult -// 0x00F8 (0x00F8 - 0x0000) -struct FHitResult final -{ -public: - int32 FaceIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Time; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Distance; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector_NetQuantize Location; // 0x0010(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize ImpactPoint; // 0x0028(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantizeNormal Normal; // 0x0040(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantizeNormal ImpactNormal; // 0x0058(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize TraceStart; // 0x0070(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize TraceEnd; // 0x0088(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PenetrationDepth; // 0x00A0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MyItem; // 0x00A4(0x0004)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Item; // 0x00A8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ElementIndex; // 0x00AC(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bBlockingHit : 1; // 0x00AD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStartPenetrating : 1; // 0x00AD(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_AE[0x2]; // 0x00AE(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - TWeakObjectPtr PhysMaterial; // 0x00B0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FActorInstanceHandle HitObjectHandle; // 0x00B8(0x0020)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr Component; // 0x00D8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E0[0x8]; // 0x00E0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class FName BoneName; // 0x00E8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName MyBoneName; // 0x00F0(0x0008)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FHitResult; - -// ScriptStruct Engine.SimpleCurveKey -// 0x0008 (0x0008 - 0x0000) -struct FSimpleCurveKey final -{ -public: - float Time; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSimpleCurveKey; - -// ScriptStruct Engine.EmptyPayload -// 0x0000 (0x0000 - 0x0000) -#pragma pack(push, 0x1) -struct alignas(0x01) FEmptyPayload -{ -}; -#pragma pack(pop) -DUMPER7_ASSERTS_FEmptyPayload; - -// ScriptStruct Engine.AsyncPhysicsTimestamp -// 0x0008 (0x0008 - 0x0000) -struct FAsyncPhysicsTimestamp final -{ -public: - int32 ServerFrame; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LocalFrame; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAsyncPhysicsTimestamp; - -// ScriptStruct Engine.AnimBlueprintConstantData -// 0x0001 (0x0001 - 0x0000) -struct FAnimBlueprintConstantData -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimBlueprintConstantData; - -// ScriptStruct Engine.TimerHandle -// 0x0008 (0x0008 - 0x0000) -struct FTimerHandle final -{ -public: - uint64 Handle; // 0x0000(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FTimerHandle; - -// ScriptStruct Engine.AnimCurveParam -// 0x000C (0x000C - 0x0000) -struct FAnimCurveParam final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x4]; // 0x0008(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimCurveParam; - -// ScriptStruct Engine.AnimationStateBase -// 0x0008 (0x0008 - 0x0000) -struct FAnimationStateBase -{ -public: - class FName StateName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimationStateBase; - -// ScriptStruct Engine.PredictProjectilePathParams -// 0x0078 (0x0078 - 0x0000) -struct FPredictProjectilePathParams final -{ -public: - struct FVector StartLocation; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LaunchVelocity; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceWithCollision; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ProjectileRadius; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSimTime; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceWithChannel; // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel TraceChannel; // 0x003D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ObjectTypes; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic) - TArray ActorsToIgnore; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - float SimFrequency; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OverrideGravityZ; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0068(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DrawDebugTime; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0070(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPredictProjectilePathParams; - -// ScriptStruct Engine.SubtitleCue -// 0x0018 (0x0018 - 0x0000) -struct FSubtitleCue final -{ -public: - class FText Text; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - float Time; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSubtitleCue; - -// ScriptStruct Engine.CustomAttributePerBoneData -// 0x0001 (0x0001 - 0x0000) -struct FCustomAttributePerBoneData final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCustomAttributePerBoneData; - -// ScriptStruct Engine.ISMComponentInstance -// 0x000C (0x000C - 0x0000) -struct FISMComponentInstance final -{ -public: - int32 ClientIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InstanceIndex; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InstanceSubIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FISMComponentInstance; - -// ScriptStruct Engine.PlatformInterfaceData -// 0x0030 (0x0030 - 0x0000) -struct FPlatformInterfaceData final -{ -public: - class FName DataName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPlatformInterfaceDataType Type; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 IntValue; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FloatValue; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString StringValue; // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* ObjectValue; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FPlatformInterfaceData; - -// ScriptStruct Engine.PlatformInterfaceDelegateResult -// 0x0038 (0x0038 - 0x0000) -struct FPlatformInterfaceDelegateResult final -{ -public: - bool bSuccessful; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPlatformInterfaceData Data; // 0x0008(0x0030)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPlatformInterfaceDelegateResult; - -// ScriptStruct Engine.SoundModulationDestinationSettings -// 0x0058 (0x0058 - 0x0000) -struct FSoundModulationDestinationSettings final -{ -public: - float Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSet Modulators; // 0x0008(0x0050)(Edit, BlueprintVisible, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FSoundModulationDestinationSettings; - -// ScriptStruct Engine.SoundModulationDefaultSettings -// 0x0160 (0x0160 - 0x0000) -struct FSoundModulationDefaultSettings -{ -public: - struct FSoundModulationDestinationSettings VolumeModulationDestination; // 0x0000(0x0058)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSoundModulationDestinationSettings PitchModulationDestination; // 0x0058(0x0058)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSoundModulationDestinationSettings HighpassModulationDestination; // 0x00B0(0x0058)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSoundModulationDestinationSettings LowpassModulationDestination; // 0x0108(0x0058)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundModulationDefaultSettings; - -// ScriptStruct Engine.SoundClassProperties -// 0x0198 (0x0198 - 0x0000) -struct FSoundClassProperties final -{ -public: - float Volume; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float pitch; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LowPassFilterFrequency; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AttenuationDistanceScale; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LFEBleed; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VoiceCenterChannelVolume; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RadioFilterVolume; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RadioFilterVolumeThreshold; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bApplyEffects : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAlwaysPlay : 1; // 0x0020(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsUISound : 1; // 0x0020(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsMusic : 1; // 0x0020(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCenterChannelOnly : 1; // 0x0020(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bApplyAmbientVolumes : 1; // 0x0020(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReverb : 1; // 0x0020(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Default2DReverbSendAmount; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoundModulationDefaultSettings ModulationSettings; // 0x0028(0x0160)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - EAudioOutputTarget OutputTarget; // 0x0188(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESoundWaveLoadingBehavior LoadingBehavior; // 0x0189(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18A[0x6]; // 0x018A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundSubmix* DefaultSubmix; // 0x0190(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FSoundClassProperties; - -// ScriptStruct Engine.BaseComponentReference -// 0x0020 (0x0020 - 0x0000) -struct FBaseComponentReference -{ -public: - class FName ComponentProperty; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString PathToComponent; // 0x0008(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBaseComponentReference; - -// ScriptStruct Engine.ComponentReference -// 0x0008 (0x0028 - 0x0020) -struct FComponentReference final : public FBaseComponentReference -{ -public: - TWeakObjectPtr OtherActor; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FComponentReference; - -// ScriptStruct Engine.AudioQualitySettings -// 0x0018 (0x0018 - 0x0000) -struct FAudioQualitySettings final -{ -public: - class FText DisplayName; // 0x0000(0x0010)(Edit, NativeAccessSpecifierPublic) - int32 MaxChannels; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAudioQualitySettings; - -// ScriptStruct Engine.FloatAnimationAttribute -// 0x0004 (0x0004 - 0x0000) -struct FFloatAnimationAttribute -{ -public: - float Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFloatAnimationAttribute; - -// ScriptStruct Engine.SoundClassEditorData -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x04) FSoundClassEditorData final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSoundClassEditorData; - -// ScriptStruct Engine.DisplacementScaling -// 0x0008 (0x0008 - 0x0000) -struct FDisplacementScaling final -{ -public: - float Magnitude; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Center; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDisplacementScaling; - -// ScriptStruct Engine.RichCurveKey -// 0x001C (0x001C - 0x0000) -struct FRichCurveKey final -{ -public: - ERichCurveInterpMode InterpMode; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERichCurveTangentMode TangentMode; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERichCurveTangentWeightMode TangentWeightMode; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float Time; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ArriveTangent; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ArriveTangentWeight; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LeaveTangent; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LeaveTangentWeight; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRichCurveKey; - -// ScriptStruct Engine.RichCurve -// 0x0010 (0x0080 - 0x0070) -struct FRichCurve final : public FRealCurve -{ -public: - TArray Keys; // 0x0070(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRichCurve; - -// ScriptStruct Engine.RuntimeVectorCurve -// 0x0188 (0x0188 - 0x0000) -struct FRuntimeVectorCurve final -{ -public: - struct FRichCurve VectorCurves[0x3]; // 0x0000(0x0080)(NativeAccessSpecifierPublic) - class UCurveVector* ExternalCurve; // 0x0180(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FRuntimeVectorCurve; - -// ScriptStruct Engine.SkinWeightProfileManagerTickFunction -// 0x0008 (0x0030 - 0x0028) -struct FSkinWeightProfileManagerTickFunction final : public FTickFunction -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSkinWeightProfileManagerTickFunction; - -// ScriptStruct Engine.BranchingPointNotifyPayload -// 0x0020 (0x0020 - 0x0000) -struct alignas(0x08) FBranchingPointNotifyPayload final -{ -public: - uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBranchingPointNotifyPayload; - -// ScriptStruct Engine.MaterialCachedParameterEditorInfo -// 0x0030 (0x0030 - 0x0000) -struct FMaterialCachedParameterEditorInfo final -{ -public: - class FString Description; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Group; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SortPriority; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 AssetIndex; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ExpressionGUID; // 0x0020(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialCachedParameterEditorInfo; - -// ScriptStruct Engine.SoundTimecodeOffset -// 0x0008 (0x0008 - 0x0000) -struct FSoundTimecodeOffset final -{ -public: - double NumOfSecondsSinceMidnight; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundTimecodeOffset; - -// ScriptStruct Engine.AnimationErrorStats -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x04) FAnimationErrorStats final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimationErrorStats; - -// ScriptStruct Engine.AnimSetMeshLinkup -// 0x0010 (0x0010 - 0x0000) -struct FAnimSetMeshLinkup final -{ -public: - TArray BoneToTrackTable; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimSetMeshLinkup; - -// ScriptStruct Engine.ChaosRemovalEvent -// 0x0028 (0x0028 - 0x0000) -struct FChaosRemovalEvent final -{ -public: - class UPrimitiveComponent* Component; // 0x0000(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FVector Location; // 0x0008(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Mass; // 0x0020(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FChaosRemovalEvent; - -// ScriptStruct Engine.InterpControlPoint -// 0x0028 (0x0028 - 0x0000) -struct FInterpControlPoint final -{ -public: - struct FVector PositionControlPoint; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPositionIsRelative; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0xF]; // 0x0019(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInterpControlPoint; - -// ScriptStruct Engine.MaterialProxySettings -// 0x00A0 (0x00A0 - 0x0000) -struct FMaterialProxySettings final -{ -public: - ETextureSizingType TextureSizingType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FIntPoint TextureSize; // 0x0004(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TargetTexelDensityPerMeter; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MeshMaxScreenSizePercent; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - double MeshMinDrawDistance; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GutterSpace; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MetallicConstant; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RoughnessConstant; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AnisotropyConstant; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SpecularConstant; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OpacityConstant; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OpacityMaskConstant; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AmbientOcclusionConstant; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMaterialMergeType MaterialMergeType; // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBlendMode BlendMode; // 0x0041(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAllowTwoSidedMaterial : 1; // 0x0042(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNormalMap : 1; // 0x0042(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTangentMap : 1; // 0x0042(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMetallicMap : 1; // 0x0042(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRoughnessMap : 1; // 0x0042(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAnisotropyMap : 1; // 0x0042(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSpecularMap : 1; // 0x0042(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEmissiveMap : 1; // 0x0042(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOpacityMap : 1; // 0x0043(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOpacityMaskMap : 1; // 0x0043(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAmbientOcclusionMap : 1; // 0x0043(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - struct FIntPoint DiffuseTextureSize; // 0x0044(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint NormalTextureSize; // 0x004C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint TangentTextureSize; // 0x0054(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint MetallicTextureSize; // 0x005C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint RoughnessTextureSize; // 0x0064(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint AnisotropyTextureSize; // 0x006C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint SpecularTextureSize; // 0x0074(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint EmissiveTextureSize; // 0x007C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint OpacityTextureSize; // 0x0084(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint OpacityMaskTextureSize; // 0x008C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint AmbientOcclusionTextureSize; // 0x0094(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMaterialProxySettings; - -// ScriptStruct Engine.MeshApproximationSettings -// 0x0128 (0x0128 - 0x0000) -struct FMeshApproximationSettings final -{ -public: - EMeshApproximationType OutputType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ApproximationAccuracy; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ClampVoxelDimension; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAttemptAutoThickening; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TargetMinThicknessMultiplier; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIgnoreTinyParts; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TinyPartSizeMultiplier; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMeshApproximationBaseCappingType BaseCapping; // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float WindingThreshold; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFillGaps; // 0x0024(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float GapDistance; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EOccludedGeometryFilteringPolicy OcclusionMethod; // 0x002C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOccludeFromBottom; // 0x002D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMeshApproximationSimplificationPolicy SimplifyMethod; // 0x002E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2F[0x1]; // 0x002F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 TargetTriCount; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TrianglesPerM; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GeometricDeviation; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMeshApproximationGroundPlaneClippingPolicy GroundClipping; // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float GroundClippingZHeight; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEstimateHardNormals; // 0x0044(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float HardNormalAngle; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMeshApproximationUVGenerationPolicy UVGenerationMethod; // 0x004C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 InitialPatchCount; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CurvatureAlignment; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MergingThreshold; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxAngleDeviation; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bGenerateNaniteEnabledMesh; // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENaniteFallbackTarget NaniteFallbackTarget; // 0x0061(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_62[0x2]; // 0x0062(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float NaniteFallbackPercentTriangles; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NaniteFallbackRelativeError; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSupportRayTracing; // 0x006C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowDistanceField; // 0x006D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6E[0x2]; // 0x006E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MultiSamplingAA; // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RenderCaptureResolution; // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMaterialProxySettings MaterialSettings; // 0x0078(0x00A0)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - float CaptureFieldOfView; // 0x0118(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NearPlaneDist; // 0x011C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseRenderLODMeshes; // 0x0120(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableSimplifyPrePass; // 0x0121(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableParallelBaking; // 0x0122(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPrintDebugMessages; // 0x0123(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEmitFullDebugMesh; // 0x0124(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_125[0x3]; // 0x0125(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMeshApproximationSettings; - -// ScriptStruct Engine.ParticleCurvePair -// 0x0018 (0x0018 - 0x0000) -struct FParticleCurvePair final -{ -public: - class FString CurveName; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* CurveObject; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FParticleCurvePair; - -// ScriptStruct Engine.BakedFloatCustomAttribute -// 0x0001 (0x0001 - 0x0000) -struct FBakedFloatCustomAttribute final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBakedFloatCustomAttribute; - -// ScriptStruct Engine.TViewTarget -// 0x0820 (0x0820 - 0x0000) -struct FTViewTarget final -{ -public: - class AActor* Target; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMinimalViewInfo POV; // 0x0010(0x0800)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - class APlayerState* PlayerState; // 0x0810(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - uint8 Pad_818[0x8]; // 0x0818(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTViewTarget; - -// ScriptStruct Engine.ISMClientInstance -// 0x0010 (0x0010 - 0x0000) -struct FISMClientInstance final -{ -public: - TArray ComponentIndices; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FISMClientInstance; - -// ScriptStruct Engine.SoftComponentReference -// 0x0028 (0x0048 - 0x0020) -struct FSoftComponentReference final : public FBaseComponentReference -{ -public: - TSoftObjectPtr OtherActor; // 0x0020(0x0028)(Edit, BlueprintVisible, DisableEditOnTemplate, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoftComponentReference; - -// ScriptStruct Engine.CameraExposureSettings -// 0x0040 (0x0040 - 0x0000) -struct FCameraExposureSettings final -{ -public: - EAutoExposureMethod Method; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LowPercent; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HighPercent; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinBrightness; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxBrightness; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SpeedUp; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SpeedDown; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bias; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCurveFloat* BiasCurve; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UTexture* MeterMask; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float HistogramLogMin; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HistogramLogMax; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CalibrationConstant; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ApplyPhysicalCameraExposure : 1; // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCameraExposureSettings; - -// ScriptStruct Engine.CollisionProfileName -// 0x0008 (0x0008 - 0x0000) -struct FCollisionProfileName final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCollisionProfileName; - -// ScriptStruct Engine.LightmassPrimitiveSettings -// 0x0018 (0x0018 - 0x0000) -struct FLightmassPrimitiveSettings final -{ -public: - uint8 bUseTwoSidedLighting : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShadowIndirectOnly : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseEmissiveForStaticLighting : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseVertexNormalForHemisphereGather : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float EmissiveLightFalloffExponent; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EmissiveLightExplicitInfluenceRadius; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EmissiveBoost; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DiffuseBoost; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FullyOccludedSamplesFraction; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLightmassPrimitiveSettings; - -// ScriptStruct Engine.MeshBuildSettings -// 0x0048 (0x0048 - 0x0000) -struct FMeshBuildSettings final -{ -public: - uint8 bUseMikkTSpace : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRecomputeNormals : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRecomputeTangents : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bComputeWeightedNormals : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRemoveDegenerates : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bBuildReversedIndexBuffer : 1; // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseHighPrecisionTangentBasis : 1; // 0x0000(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseFullPrecisionUVs : 1; // 0x0000(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseBackwardsCompatibleF16TruncUVs : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGenerateLightmapUVs : 1; // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGenerateDistanceFieldAsIfTwoSided : 1; // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportFaceRemap : 1; // 0x0001(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MinLightmapResolution; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SrcLightmapIndex; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 DstLightmapIndex; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BuildScale; // 0x0010(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector BuildScale3D; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DistanceFieldResolutionScale; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UStaticMesh* DistanceFieldReplacementMesh; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - int32 MaxLumenMeshCards; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMeshBuildSettings; - -// ScriptStruct Engine.MeshReductionSettings -// 0x002C (0x002C - 0x0000) -struct FMeshReductionSettings final -{ -public: - float PercentTriangles; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 MaxNumOfTriangles; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PercentVertices; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 MaxNumOfVerts; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxDeviation; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PixelError; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WeldingThreshold; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HardAngleThreshold; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 BaseLODModel; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMeshFeatureImportance SilhouetteImportance; // 0x0024(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMeshFeatureImportance TextureImportance; // 0x0025(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMeshFeatureImportance ShadingImportance; // 0x0026(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bRecalculateNormals : 1; // 0x0027(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGenerateUniqueLightmapUVs : 1; // 0x0027(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bKeepSymmetry : 1; // 0x0027(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bVisibilityAided : 1; // 0x0027(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCullOccluded : 1; // 0x0027(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - EStaticMeshReductionTerimationCriterion TerminationCriterion; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMeshFeatureImportance VisibilityAggressiveness; // 0x0029(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMeshFeatureImportance VertexColorImportance; // 0x002A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2B[0x1]; // 0x002B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMeshReductionSettings; - -// ScriptStruct Engine.PerPlatformFloat -// 0x0004 (0x0004 - 0x0000) -struct FPerPlatformFloat final -{ -public: - float Default; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPerPlatformFloat; - -// ScriptStruct Engine.StaticMeshSourceModel -// 0x0098 (0x0098 - 0x0000) -struct FStaticMeshSourceModel final -{ -public: - struct FMeshBuildSettings BuildSettings; // 0x0000(0x0048)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FMeshReductionSettings ReductionSettings; // 0x0048(0x002C)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint32 CacheMeshDescriptionTrianglesCount; // 0x0074(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 CacheMeshDescriptionVerticesCount; // 0x0078(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LODDistance; // 0x007C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPerPlatformFloat ScreenSize; // 0x0080(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString SourceImportFilename; // 0x0088(0x0010)(Edit, ZeroConstructor, EditConst, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStaticMeshSourceModel; - -// ScriptStruct Engine.LatentActionInfo -// 0x0018 (0x0018 - 0x0000) -struct FLatentActionInfo final -{ -public: - int32 Linkage; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 UUID; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ExecutionFunction; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* CallbackTarget; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FLatentActionInfo; - -// ScriptStruct Engine.KeyHandleLookupTable -// 0x0088 (0x0088 - 0x0000) -struct alignas(0x08) FKeyHandleLookupTable -{ -public: - uint8 Pad_0[0x88]; // 0x0000(0x0088)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKeyHandleLookupTable; - -// ScriptStruct Engine.Vector_NetQuantize10 -// 0x0000 (0x0018 - 0x0018) -struct FVector_NetQuantize10 final : public FVector -{ -}; -DUMPER7_ASSERTS_FVector_NetQuantize10; - -// ScriptStruct Engine.PerQualityLevelFloat -// 0x0068 (0x0068 - 0x0000) -struct FPerQualityLevelFloat final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - float Default; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMap PerQuality; // 0x0018(0x0050)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPerQualityLevelFloat; - -// ScriptStruct Engine.AnimNodeData -// 0x0028 (0x0028 - 0x0000) -struct FAnimNodeData final -{ -public: - TScriptInterface AnimClassInterface; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray Entries; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - int32 NodeIndex; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint32 Flags; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FAnimNodeData; - -// ScriptStruct Engine.CameraShakePatternUpdateParams -// 0x0810 (0x0810 - 0x0000) -struct FCameraShakePatternUpdateParams final -{ -public: - float DeltaTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShakeScale; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DynamicScale; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMinimalViewInfo POV; // 0x0010(0x0800)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCameraShakePatternUpdateParams; - -// ScriptStruct Engine.NeuralProfileStruct -// 0x0048 (0x0048 - 0x0000) -struct FNeuralProfileStruct final -{ -public: - ENeuralProfileFormat InputFormat; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENeuralProfileFormat OutputFormat; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENeuralProfileRuntimeType RuntimeType; // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* NNEModelData; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FIntVector4 InputDimension; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntVector4 OutputDimension; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 BatchSizeOverride; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENeuralModelTileType TileSize; // 0x0034(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FIntPoint TileOverlap; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETileOverlapResolveType TileOverlapResolveType; // 0x0040(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeuralProfileStruct; - -// ScriptStruct Engine.StringAnimationAttribute -// 0x0010 (0x0010 - 0x0000) -struct FStringAnimationAttribute final -{ -public: - class FString Value; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStringAnimationAttribute; - -// ScriptStruct Engine.SoundWaveCuePoint -// 0x0028 (0x0028 - 0x0000) -struct FSoundWaveCuePoint final -{ -public: - int32 CuePointID; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Label; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FramePosition; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FrameLength; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsLoopRegion; // 0x0020(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSoundWaveCuePoint; - -// ScriptStruct Engine.TransformAnimationAttribute -// 0x0060 (0x0060 - 0x0000) -struct FTransformAnimationAttribute -{ -public: - struct FTransform Value; // 0x0000(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTransformAnimationAttribute; - -// ScriptStruct Engine.BeamModifierOptions -// 0x0004 (0x0004 - 0x0000) -struct alignas(0x04) FBeamModifierOptions final -{ -public: - uint8 bModify : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bScale : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLock : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBeamModifierOptions; - -// ScriptStruct Engine.CustomAttributeSetting -// 0x0020 (0x0020 - 0x0000) -struct FCustomAttributeSetting final -{ -public: - class FString Name; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Meaning; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCustomAttributeSetting; - -// ScriptStruct Engine.VectorAnimationAttribute -// 0x0018 (0x0018 - 0x0000) -struct FVectorAnimationAttribute -{ -public: - struct FVector Value; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVectorAnimationAttribute; - -// ScriptStruct Engine.AnimSequenceTrackContainer -// 0x0020 (0x0020 - 0x0000) -struct FAnimSequenceTrackContainer final -{ -public: - TArray AnimationTracks; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray TrackNames; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimSequenceTrackContainer; - -// ScriptStruct Engine.LODSoloTrack -// 0x0010 (0x0010 - 0x0000) -struct FLODSoloTrack final -{ -public: - TArray SoloEnableSetting; // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLODSoloTrack; - -// ScriptStruct Engine.NetDriverDefinition -// 0x001C (0x001C - 0x0000) -struct FNetDriverDefinition final -{ -public: - class FName DefName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName DriverClassName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName DriverClassNameFallback; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxChannelsOverride; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNetDriverDefinition; - -// ScriptStruct Engine.AnimationTransitionRule -// 0x0010 (0x0010 - 0x0000) -struct FAnimationTransitionRule final -{ -public: - class FName RuleToExecute; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool TransitionReturnVal; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 TransitionIndex; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimationTransitionRule; - -// ScriptStruct Engine.AnimationState -// 0x0020 (0x0028 - 0x0008) -struct FAnimationState final : public FAnimationStateBase -{ -public: - TArray Transitions; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - int32 StateRootNodeIndex; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StartNotify; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EndNotify; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FullyBlendedNotify; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimationState; - -// ScriptStruct Engine.LightingChannels -// 0x0001 (0x0001 - 0x0000) -struct FLightingChannels final -{ -public: - uint8 bChannel0 : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bChannel1 : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bChannel2 : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) -}; -DUMPER7_ASSERTS_FLightingChannels; - -// ScriptStruct Engine.CurveTableRowHandle -// 0x0010 (0x0010 - 0x0000) -struct FCurveTableRowHandle final -{ -public: - class UCurveTable* CurveTable; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FName RowName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCurveTableRowHandle; - -// ScriptStruct Engine.PropertyAccessIndirectionChain -// 0x0028 (0x0028 - 0x0000) -struct FPropertyAccessIndirectionChain final -{ -public: - TFieldPath Property; // 0x0000(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 IndirectionStartIndex; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 IndirectionEndIndex; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FPropertyAccessIndirectionChain; - -// ScriptStruct Engine.UniqueNetIdRepl -// 0x002F (0x0030 - 0x0001) -struct FUniqueNetIdRepl final : public FUniqueNetIdWrapper -{ -public: - uint8 Pad_1[0x1F]; // 0x0001(0x001F)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReplicationBytes; // 0x0020(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FUniqueNetIdRepl; - -// ScriptStruct Engine.EditorMapPerformanceTestDefinition -// 0x0028 (0x0028 - 0x0000) -struct FEditorMapPerformanceTestDefinition final -{ -public: - struct FSoftObjectPath PerformanceTestmap; // 0x0000(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TestTimer; // 0x0020(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEditorMapPerformanceTestDefinition; - -// ScriptStruct Engine.TableRowBase -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FTableRowBase -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTableRowBase; - -// ScriptStruct Engine.AssetLocatorFragment -// 0x0010 (0x0010 - 0x0000) -struct FAssetLocatorFragment final -{ -public: - struct FTopLevelAssetPath Path; // 0x0000(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAssetLocatorFragment; - -// ScriptStruct Engine.AnimNode_AssetPlayerRelevancyBase -// 0x0000 (0x0010 - 0x0010) -struct FAnimNode_AssetPlayerRelevancyBase : public FAnimNode_Base -{ -}; -DUMPER7_ASSERTS_FAnimNode_AssetPlayerRelevancyBase; - -// ScriptStruct Engine.AnimNode_AssetPlayerBase -// 0x0028 (0x0038 - 0x0010) -struct FAnimNode_AssetPlayerBase : public FAnimNode_AssetPlayerRelevancyBase -{ -public: - uint8 Pad_10[0x10]; // 0x0010(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - float BlendWeight; // 0x0020(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float InternalTimeAccumulator; // 0x0024(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_AssetPlayerBase; - -// ScriptStruct Engine.KeyBind -// 0x0030 (0x0030 - 0x0000) -struct FKeyBind final -{ -public: - struct FKey Key; // 0x0000(0x0018)(Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Command; // 0x0018(0x0010)(ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Control : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Shift : 1; // 0x0028(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Alt : 1; // 0x0028(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Cmd : 1; // 0x0028(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreCtrl : 1; // 0x0028(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreShift : 1; // 0x0028(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreAlt : 1; // 0x0028(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreCmd : 1; // 0x0028(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDisabled : 1; // 0x0029(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKeyBind; - -// ScriptStruct Engine.HardwareDeviceIdentifier -// 0x0018 (0x0018 - 0x0000) -struct FHardwareDeviceIdentifier final -{ -public: - class FName InputClassName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName HardwareDeviceIdentifier; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EHardwareDevicePrimaryType PrimaryDeviceType; // 0x0010(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 SupportedFeaturesMask; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FHardwareDeviceIdentifier; - -// ScriptStruct Engine.DeviceTriggerFeedbackData -// 0x0010 (0x0010 - 0x0000) -struct FDeviceTriggerFeedbackData final -{ -public: - class UCurveFloat* FeedbackPositionCurve; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UCurveFloat* FeedbackStrenghCurve; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FDeviceTriggerFeedbackData; - -// ScriptStruct Engine.RuntimeFloatCurve -// 0x0088 (0x0088 - 0x0000) -struct FRuntimeFloatCurve final -{ -public: - struct FRichCurve EditorCurveData; // 0x0000(0x0080)(NativeAccessSpecifierPublic) - class UCurveFloat* ExternalCurve; // 0x0080(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FRuntimeFloatCurve; - -// ScriptStruct Engine.MaterialCachedParameterEntry -// 0x0050 (0x0050 - 0x0000) -struct FMaterialCachedParameterEntry final -{ -public: - TSet ParameterInfoSet; // 0x0000(0x0050)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialCachedParameterEntry; - -// ScriptStruct Engine.MaterialFunctionInfo -// 0x0018 (0x0018 - 0x0000) -struct FMaterialFunctionInfo final -{ -public: - struct FGuid StateId; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialFunctionInterface* Function; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FMaterialFunctionInfo; - -// ScriptStruct Engine.MaterialParameterCollectionInfo -// 0x0018 (0x0018 - 0x0000) -struct FMaterialParameterCollectionInfo final -{ -public: - struct FGuid StateId; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialParameterCollection* ParameterCollection; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FMaterialParameterCollectionInfo; - -// ScriptStruct Engine.MaterialLayersFunctionsRuntimeData -// 0x0020 (0x0020 - 0x0000) -struct FMaterialLayersFunctionsRuntimeData -{ -public: - TArray Layers; // 0x0000(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray Blends; // 0x0010(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FMaterialLayersFunctionsRuntimeData; - -// ScriptStruct Engine.MaterialCachedExpressionData -// 0x03D8 (0x03D8 - 0x0000) -struct FMaterialCachedExpressionData final -{ -public: - struct FMaterialCachedParameterEntry RuntimeEntries[0x8]; // 0x0000(0x0050)(NativeAccessSpecifierPublic) - TArray ScalarPrimitiveDataIndexValues; // 0x0280(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray VectorPrimitiveDataIndexValues; // 0x0290(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray ScalarValues; // 0x02A0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray StaticSwitchValues; // 0x02B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray DynamicSwitchValues; // 0x02C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray VectorValues; // 0x02D0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray DoubleVectorValues; // 0x02E0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray> TextureValues; // 0x02F0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray> FontValues; // 0x0300(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray FontPageValues; // 0x0310(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray> RuntimeVirtualTextureValues; // 0x0320(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray> SparseVolumeTextureValues; // 0x0330(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray ReferencedTextures; // 0x0340(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray FunctionInfos; // 0x0350(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint32 FunctionInfosStateCRC; // 0x0360(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_364[0x4]; // 0x0364(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ParameterCollectionInfos; // 0x0368(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray GrassTypes; // 0x0378(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - struct FMaterialLayersFunctionsRuntimeData MaterialLayers; // 0x0388(0x0020)(NativeAccessSpecifierPublic) - TArray DynamicParameterNames; // 0x03A8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray QualityLevelsUsed; // 0x03B8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 bHasMaterialLayers : 1; // 0x03C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasRuntimeVirtualTextureOutput : 1; // 0x03C8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasSceneColor : 1; // 0x03C8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasPerInstanceCustomData : 1; // 0x03C8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasPerInstanceRandom : 1; // 0x03C8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasVertexInterpolator : 1; // 0x03C8(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_3C9[0x3]; // 0x03C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 PropertyConnectedBitmask; // 0x03CC(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint64 PropertyConnectedMask; // 0x03D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialCachedExpressionData; - -// ScriptStruct Engine.SoundWaveEnvelopeDataPerSound -// 0x0010 (0x0010 - 0x0000) -struct FSoundWaveEnvelopeDataPerSound final -{ -public: - float Envelope; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlaybackTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundWave* SoundWave; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FSoundWaveEnvelopeDataPerSound; - -// ScriptStruct Engine.GaussianSumBloomSettings -// 0x0084 (0x0084 - 0x0000) -struct FGaussianSumBloomSettings final -{ -public: - float Intensity; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Threshold; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SizeScale; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Filter1Size; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Filter2Size; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Filter3Size; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Filter4Size; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Filter5Size; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Filter6Size; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Filter1Tint; // 0x0024(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Filter2Tint; // 0x0034(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Filter3Tint; // 0x0044(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Filter4Tint; // 0x0054(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Filter5Tint; // 0x0064(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Filter6Tint; // 0x0074(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGaussianSumBloomSettings; - -// ScriptStruct Engine.ConvolutionBloomSettings -// 0x0030 (0x0030 - 0x0000) -struct FConvolutionBloomSettings final -{ -public: - class UTexture2D* Texture; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float ScatterDispersion; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Size; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D CenterUV; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PreFilterMin; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PreFilterMax; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PreFilterMult; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BufferScale; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FConvolutionBloomSettings; - -// ScriptStruct Engine.LensBloomSettings -// 0x00C0 (0x00C0 - 0x0000) -struct FLensBloomSettings final -{ -public: - struct FGaussianSumBloomSettings GaussianSum; // 0x0000(0x0084)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FConvolutionBloomSettings Convolution; // 0x0088(0x0030)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic) - EBloomMethod Method; // 0x00B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FLensBloomSettings; - -// ScriptStruct Engine.BakedStateExitTransition -// 0x0030 (0x0030 - 0x0000) -struct FBakedStateExitTransition final -{ -public: - int32 CanTakeDelegateIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CustomResultNodeIndex; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TransitionIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDesiredTransitionReturnValue; // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutomaticRemainingTimeRule; // 0x000D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float AutomaticRuleTriggerTime; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SyncGroupNameToRequireValidMarkersRule; // 0x0014(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray PoseEvaluatorLinks; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBakedStateExitTransition; - -// ScriptStruct Engine.BakedAnimationState -// 0x0058 (0x0058 - 0x0000) -struct FBakedAnimationState final -{ -public: - class FName StateName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Transitions; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - int32 StateRootNodeIndex; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StartNotify; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EndNotify; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FullyBlendedNotify; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsAConduit; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 EntryRuleNodeIndex; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray PlayerNodeIndices; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray LayerNodeIndices; // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - bool bAlwaysResetOnEntry; // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBakedAnimationState; - -// ScriptStruct Engine.AnimationTransitionBetweenStates -// 0x0038 (0x0040 - 0x0008) -struct FAnimationTransitionBetweenStates final : public FAnimationStateBase -{ -public: - int32 PreviousState; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NextState; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CrossfadeDuration; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StartNotify; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EndNotify; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InterruptNotify; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAlphaBlendOption BlendMode; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* CustomCurve; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UBlendProfile* BlendProfile; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - ETransitionLogicType LogicType; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimationTransitionBetweenStates; - -// ScriptStruct Engine.BakedAnimationStateMachine -// 0x0030 (0x0030 - 0x0000) -struct FBakedAnimationStateMachine final -{ -public: - class FName MachineName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InitialState; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray States; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray Transitions; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBakedAnimationStateMachine; - -// ScriptStruct Engine.PropertyAccessSegment -// 0x0040 (0x0040 - 0x0000) -struct FPropertyAccessSegment final -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UStruct* Struct; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - TFieldPath Property; // 0x0010(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UFunction* Function; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - int32 ArrayIndex; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint16 Flags; // 0x003C(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPropertyAccessSegment; - -// ScriptStruct Engine.PerPlatformInt -// 0x0004 (0x0004 - 0x0000) -struct FPerPlatformInt final -{ -public: - int32 Default; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPerPlatformInt; - -// ScriptStruct Engine.PerQualityLevelInt -// 0x0068 (0x0068 - 0x0000) -struct FPerQualityLevelInt final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Default; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMap PerQuality; // 0x0018(0x0050)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPerQualityLevelInt; - -// ScriptStruct Engine.GameNameRedirect -// 0x0010 (0x0010 - 0x0000) -struct FGameNameRedirect final -{ -public: - class FName OldGameName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NewGameName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameNameRedirect; - -// ScriptStruct Engine.PhysicalAnimationData -// 0x0024 (0x0024 - 0x0000) -struct FPhysicalAnimationData final -{ -public: - class FName BodyName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIsLocalSimulation : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float OrientationStrength; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngularVelocityStrength; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PositionStrength; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VelocityStrength; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxLinearForce; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxAngularForce; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPhysicalAnimationData; - -// ScriptStruct Engine.PlayerMuteList -// 0x0058 (0x0058 - 0x0000) -struct alignas(0x08) FPlayerMuteList final -{ -public: - uint8 Pad_0[0x50]; // 0x0000(0x0050)(Fixing Size After Last Property [ Dumper-7 ]) - bool bHasVoiceHandshakeCompleted; // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 VoiceChannelIdx; // 0x0054(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPlayerMuteList; - -// ScriptStruct Engine.AnimNode_Root -// 0x0010 (0x0020 - 0x0010) -struct FAnimNode_Root : public FAnimNode_Base -{ -public: - struct FPoseLink Result; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimNode_Root; - -// ScriptStruct Engine.TextureLODGroup -// 0x0068 (0x0068 - 0x0000) -struct FTextureLODGroup final -{ -public: - ETextureGroup Group; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - int32 LODBias; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LODBias_Smaller; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LODBias_Smallest; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NumStreamedMips; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureMipGenSettings MipGenSettings; // 0x001C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MinLODSize; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxLODSize; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxLODSize_Smaller; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxLODSize_Smallest; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxLODSize_VT; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OptionalLODBias; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OptionalMaxLODSize; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName MinMagFilter; // 0x003C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName MipFilter; // 0x0044(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureMipLoadOptions MipLoadOptions; // 0x004C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool HighPriorityLoad; // 0x004D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DuplicateNonOptionalMips; // 0x004E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4F[0x1]; // 0x004F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float Downscale; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureDownscaleOptions DownscaleOptions; // 0x0054(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 VirtualTextureTileCountBias; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 VirtualTextureTileSizeBias; // 0x005C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureLossyCompressionAmount LossyCompressionAmount; // 0x0060(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CookPlatformTilingDisabled; // 0x0061(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_62[0x2]; // 0x0062(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MaxAniso; // 0x0064(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTextureLODGroup; - -// ScriptStruct Engine.StructRedirect -// 0x0010 (0x0010 - 0x0000) -struct FStructRedirect final -{ -public: - class FName OldStructName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NewStructName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStructRedirect; - -// ScriptStruct Engine.InputRange -// 0x0008 (0x0008 - 0x0000) -struct FInputRange final -{ -public: - float min_0; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float max_0; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInputRange; - -// ScriptStruct Engine.InputScaleBiasClamp -// 0x0030 (0x0030 - 0x0000) -struct FInputScaleBiasClamp final -{ -public: - bool bMapRange; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bClampResult; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInterpResult; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FInputRange InRange; // 0x0004(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FInputRange OutRange; // 0x000C(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - float Scale; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bias; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClampMin; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClampMax; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpSpeedIncreasing; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpSpeedDecreasing; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInputScaleBiasClamp; - -// ScriptStruct Engine.CollectionVectorParameter -// 0x0010 (0x0028 - 0x0018) -struct FCollectionVectorParameter final : public FCollectionParameterBase -{ -public: - struct FLinearColor DefaultValue; // 0x0018(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCollectionVectorParameter; - -// ScriptStruct Engine.AlphaBlend -// 0x0030 (0x0030 - 0x0000) -struct FAlphaBlend final -{ -public: - class UCurveFloat* CustomCurve; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - float BlendTime; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_C[0x18]; // 0x000C(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - EAlphaBlendOption BlendOption; // 0x0024(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_25[0xB]; // 0x0025(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAlphaBlend; - -// ScriptStruct Engine.InputAlphaBoolBlend -// 0x0048 (0x0048 - 0x0000) -struct FInputAlphaBoolBlend final -{ -public: - float BlendInTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlendOutTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAlphaBlendOption BlendOption; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInitialized; // 0x0009(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* CustomCurve; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FAlphaBlend AlphaBlend; // 0x0018(0x0030)(Transient, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInputAlphaBoolBlend; - -// ScriptStruct Engine.FunctionExpressionInput -// 0x0040 (0x0040 - 0x0000) -struct FFunctionExpressionInput final -{ -public: - class UMaterialExpressionFunctionInput* ExpressionInput; // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FGuid ExpressionInputId; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FExpressionInput Input; // 0x0018(0x0028)(NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFunctionExpressionInput; - -// ScriptStruct Engine.UpdateLevelStreamingLevelStatus -// 0x0010 (0x0010 - 0x0000) -struct FUpdateLevelStreamingLevelStatus final -{ -public: - class FName PackageName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LODIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNewShouldBeLoaded; // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNewShouldBeVisible; // 0x000D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNewShouldBlockOnLoad; // 0x000E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNewShouldBlockOnUnload; // 0x000F(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FUpdateLevelStreamingLevelStatus; - -// ScriptStruct Engine.DropNoteInfo -// 0x0040 (0x0040 - 0x0000) -struct FDropNoteInfo final -{ -public: - struct FVector Location; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - class FString Comment; // 0x0030(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDropNoteInfo; - -// ScriptStruct Engine.InputScaleBias -// 0x0008 (0x0008 - 0x0000) -struct FInputScaleBias final -{ -public: - float Scale; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bias; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInputScaleBias; - -// ScriptStruct Engine.BoneMirrorInfo -// 0x0008 (0x0008 - 0x0000) -struct FBoneMirrorInfo final -{ -public: - int32 SourceIndex; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAxis BoneFlipAxis; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBoneMirrorInfo; - -// ScriptStruct Engine.ComponentSpacePoseLink -// 0x0000 (0x0010 - 0x0010) -struct FComponentSpacePoseLink final : public FPoseLinkBase -{ -}; -DUMPER7_ASSERTS_FComponentSpacePoseLink; - -// ScriptStruct Engine.ComponentKey -// 0x0020 (0x0020 - 0x0000) -struct FComponentKey final -{ -public: - TSubclassOf OwnerClass; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class FName SCSVariableName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FGuid AssociatedGuid; // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FComponentKey; - -// ScriptStruct Engine.AnimNodeReference -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FAnimNodeReference -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNodeReference; - -// ScriptStruct Engine.MeshUVChannelInfo -// 0x0014 (0x0014 - 0x0000) -struct FMeshUVChannelInfo final -{ -public: - bool bInitialized; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOverrideDensities; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float LocalUVDensities[0x4]; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMeshUVChannelInfo; - -// ScriptStruct Engine.PassiveSoundMixModifier -// 0x0010 (0x0010 - 0x0000) -struct FPassiveSoundMixModifier final -{ -public: - class USoundMix* SoundMix; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float MinVolumeThreshold; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxVolumeThreshold; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPassiveSoundMixModifier; - -// ScriptStruct Engine.DepthFieldGlowInfo -// 0x0038 (0x0038 - 0x0000) -struct FDepthFieldGlowInfo final -{ -public: - uint8 bEnableGlow : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor GlowColor; // 0x0004(0x0010)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D GlowOuterRadius; // 0x0018(0x0010)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D GlowInnerRadius; // 0x0028(0x0010)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDepthFieldGlowInfo; - -// ScriptStruct Engine.PerBoneBlendWeight -// 0x0008 (0x0008 - 0x0000) -struct FPerBoneBlendWeight final -{ -public: - int32 SourceIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlendWeight; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPerBoneBlendWeight; - -// ScriptStruct Engine.ISMComponentDescriptorBase -// 0x01E8 (0x01E8 - 0x0000) -struct FISMComponentDescriptorBase -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 Hash; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf ComponentClass; // 0x0010(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EComponentMobility Mobility; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERuntimeVirtualTextureMainPassType VirtualTextureRenderPassType; // 0x0019(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELightmapType LightmapType; // 0x001A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLightingChannels LightingChannels; // 0x001B(0x0001)(Edit, NoDestructor, NativeAccessSpecifierPublic) - int32 RayTracingGroupId; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERayTracingGroupCullingPriority RayTracingGroupCullingPriority; // 0x0020(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EHasCustomNavigableGeometry bHasCustomNavigableGeometry; // 0x0021(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERendererStencilMask CustomDepthStencilWriteMask; // 0x0022(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_23[0x5]; // 0x0023(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBodyInstance BodyInstance; // 0x0028(0x0198)(Edit, NativeAccessSpecifierPublic) - int32 InstanceStartCullDistance; // 0x01C0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InstanceEndCullDistance; // 0x01C4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InstanceLODDistanceScale; // 0x01C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 VirtualTextureCullMips; // 0x01CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TranslucencySortPriority; // 0x01D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OverriddenLightMapRes; // 0x01D4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CustomDepthStencilValue; // 0x01D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bCastShadow : 1; // 0x01DC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEmissiveLightSource : 1; // 0x01DC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastDynamicShadow : 1; // 0x01DC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastStaticShadow : 1; // 0x01DC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastContactShadow : 1; // 0x01DC(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastShadowAsTwoSided : 1; // 0x01DC(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastHiddenShadow : 1; // 0x01DC(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectDynamicIndirectLighting : 1; // 0x01DC(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectDynamicIndirectLightingWhileHidden : 1; // 0x01DD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectDistanceFieldLighting : 1; // 0x01DD(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReceivesDecals : 1; // 0x01DD(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideLightMapRes : 1; // 0x01DD(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseAsOccluder : 1; // 0x01DD(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableDensityScaling : 1; // 0x01DD(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableDiscardOnLoad : 1; // 0x01DD(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRenderCustomDepth : 1; // 0x01DD(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bVisibleInRayTracing : 1; // 0x01DE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRenderInMainPass : 1; // 0x01DE(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRenderInDepthPass : 1; // 0x01DE(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHiddenInGame : 1; // 0x01DE(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsEditorOnly : 1; // 0x01DE(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bVisible : 1; // 0x01DE(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEvaluateWorldPositionOffset : 1; // 0x01DE(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReverseCulling : 1; // 0x01DE(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseGpuLodSelection : 1; // 0x01DF(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreHLODForceDisableShadows : 1; // 0x01DF(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseDefaultCollision : 1; // 0x01DF(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGenerateOverlapEvents : 1; // 0x01DF(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideNavigationExport : 1; // 0x01DF(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceNavigationObstacle : 1; // 0x01DF(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bFillCollisionUnderneathForNavmesh : 1; // 0x01DF(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - int32 WorldPositionOffsetDisableDistance; // 0x01E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EShadowCacheInvalidationBehavior ShadowCacheInvalidationBehavior; // 0x01E4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDetailMode DetailMode; // 0x01E5(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1E6[0x2]; // 0x01E6(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FISMComponentDescriptorBase; - -// ScriptStruct Engine.SoftISMComponentDescriptor -// 0x0070 (0x0258 - 0x01E8) -struct FSoftISMComponentDescriptor final : public FISMComponentDescriptorBase -{ -public: - TSoftObjectPtr StaticMesh; // 0x01E8(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray> OverrideMaterials; // 0x0210(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TSoftObjectPtr OverlayMaterial; // 0x0220(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray> RuntimeVirtualTextures; // 0x0248(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoftISMComponentDescriptor; - -// ScriptStruct Engine.BranchFilter -// 0x000C (0x000C - 0x0000) -struct FBranchFilter final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 BlendDepth; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBranchFilter; - -// ScriptStruct Engine.InputBlendPose -// 0x0010 (0x0010 - 0x0000) -struct FInputBlendPose final -{ -public: - TArray BranchFilters; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInputBlendPose; - -// ScriptStruct Engine.TickPrerequisite -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FTickPrerequisite final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTickPrerequisite; - -// ScriptStruct Engine.PoseSnapshot -// 0x0038 (0x0038 - 0x0000) -struct FPoseSnapshot final -{ -public: - TArray LocalTransforms; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray BoneNames; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - class FName SkeletalMeshName; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SnapshotName; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsValid; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPoseSnapshot; - -// ScriptStruct Engine.SocketReference -// 0x0070 (0x0070 - 0x0000) -struct alignas(0x10) FSocketReference final -{ -public: - uint8 Pad_0[0x60]; // 0x0000(0x0060)(Fixing Size After Last Property [ Dumper-7 ]) - class FName SocketName; // 0x0060(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_68[0x8]; // 0x0068(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSocketReference; - -// ScriptStruct Engine.BoneSocketTarget -// 0x0090 (0x0090 - 0x0000) -struct FBoneSocketTarget final -{ -public: - bool bUseSocket; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBoneReference BoneReference; // 0x0004(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_14[0xC]; // 0x0014(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSocketReference SocketReference; // 0x0020(0x0070)(Edit, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBoneSocketTarget; - -// ScriptStruct Engine.HapticFeedbackDetails_Curve -// 0x0110 (0x0110 - 0x0000) -struct FHapticFeedbackDetails_Curve final -{ -public: - struct FRuntimeFloatCurve Frequency; // 0x0000(0x0088)(Edit, NativeAccessSpecifierPublic) - struct FRuntimeFloatCurve Amplitude; // 0x0088(0x0088)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FHapticFeedbackDetails_Curve; - -// ScriptStruct Engine.ClusteredActorData -// 0x0058 (0x0058 - 0x0000) -struct alignas(0x08) FClusteredActorData final -{ -public: - uint8 Pad_0[0x50]; // 0x0000(0x0050)(Fixing Size After Last Property [ Dumper-7 ]) - bool bWasReplicatingMovement; // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FClusteredActorData; - -// ScriptStruct Engine.WorldPartitionRuntimeSpatialHashGridPreviewer -// 0x0001 (0x0001 - 0x0000) -struct FWorldPartitionRuntimeSpatialHashGridPreviewer final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWorldPartitionRuntimeSpatialHashGridPreviewer; - -// ScriptStruct Engine.KSphylElem -// 0x0038 (0x0068 - 0x0030) -struct FKSphylElem final : public FKShapeElem -{ -public: - struct FVector Center; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0048(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float Radius; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Length; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FKSphylElem; - -// ScriptStruct Engine.LensImperfectionSettings -// 0x0020 (0x0020 - 0x0000) -struct FLensImperfectionSettings final -{ -public: - class UTexture* DirtMask; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float DirtMaskIntensity; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor DirtMaskTint; // 0x000C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FLensImperfectionSettings; - -// ScriptStruct Engine.ExposureSettings -// 0x0008 (0x0008 - 0x0000) -struct FExposureSettings final -{ -public: - float FixedEV100; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFixed; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FExposureSettings; - -// ScriptStruct Engine.RootMotionSourceStatus -// 0x0001 (0x0001 - 0x0000) -struct FRootMotionSourceStatus final -{ -public: - uint8 Flags; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRootMotionSourceStatus; - -// ScriptStruct Engine.AnimationAttributeIdentifier -// 0x0040 (0x0040 - 0x0000) -struct FAnimationAttributeIdentifier final -{ -public: - class FName Name; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName BoneName; // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 BoneIndex; // 0x0010(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UScriptStruct* ScriptStruct; // 0x0018(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - struct FSoftObjectPath ScriptStructPath; // 0x0020(0x0020)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FAnimationAttributeIdentifier; - -// ScriptStruct Engine.AnimNotifyEventReference -// 0x0030 (0x0030 - 0x0000) -struct FAnimNotifyEventReference final -{ -public: - uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - class UMirrorDataTable* MirrorTable; // 0x0018(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class UObject* NotifySource; // 0x0020(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNotifyEventReference; - -// ScriptStruct Engine.ActorDataLayer -// 0x0008 (0x0008 - 0x0000) -struct FActorDataLayer final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FActorDataLayer; - -// ScriptStruct Engine.WorldPartitionRuntimeCellObjectMapping -// 0x0001 (0x0001 - 0x0000) -struct FWorldPartitionRuntimeCellObjectMapping final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWorldPartitionRuntimeCellObjectMapping; - -// ScriptStruct Engine.ActorLocatorFragmentResolveParameter -// 0x0028 (0x0028 - 0x0000) -struct FActorLocatorFragmentResolveParameter final -{ -public: - class UWorld* StreamingWorld; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FActorContainerID ContainerID; // 0x0008(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTopLevelAssetPath SourceAssetPath; // 0x0018(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FActorLocatorFragmentResolveParameter; - -// ScriptStruct Engine.ConstraintBaseParams -// 0x0014 (0x0014 - 0x0000) -struct FConstraintBaseParams -{ -public: - float Stiffness; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Damping; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Restitution; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ContactDistance; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bSoftConstraint : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FConstraintBaseParams; - -// ScriptStruct Engine.TwistConstraint -// 0x0008 (0x001C - 0x0014) -struct FTwistConstraint final : public FConstraintBaseParams -{ -public: - float TwistLimitDegrees; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAngularConstraintMotion TwistMotion; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTwistConstraint; - -// ScriptStruct Engine.AnimationPotentialTransition -// 0x0030 (0x0030 - 0x0000) -struct alignas(0x08) FAnimationPotentialTransition final -{ -public: - uint8 Pad_0[0x30]; // 0x0000(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimationPotentialTransition; - -// ScriptStruct Engine.ActorLocatorFragment -// 0x0020 (0x0020 - 0x0000) -struct FActorLocatorFragment final -{ -public: - struct FSoftObjectPath Path; // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FActorLocatorFragment; - -// ScriptStruct Engine.KSphereElem -// 0x0020 (0x0050 - 0x0030) -struct FKSphereElem final : public FKShapeElem -{ -public: - struct FVector Center; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKSphereElem; - -// ScriptStruct Engine.KConvexElem -// 0x00D0 (0x0100 - 0x0030) -struct FKConvexElem final : public FKShapeElem -{ -public: - TArray VertexData; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray IndexData; // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FBox ElemBox; // 0x0050(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_88[0x8]; // 0x0088(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform Transform; // 0x0090(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_F0[0x10]; // 0x00F0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKConvexElem; - -// ScriptStruct Engine.KTaperedCapsuleElem -// 0x0040 (0x0070 - 0x0030) -struct FKTaperedCapsuleElem final : public FKShapeElem -{ -public: - struct FVector Center; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0048(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float Radius0; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius1; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Length; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKTaperedCapsuleElem; - -// ScriptStruct Engine.KLevelSetElem -// 0x0070 (0x00A0 - 0x0030) -struct FKLevelSetElem final : public FKShapeElem -{ -public: - struct FTransform Transform; // 0x0030(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_90[0x10]; // 0x0090(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKLevelSetElem; - -// ScriptStruct Engine.KSkinnedLevelSetElem -// 0x0008 (0x0038 - 0x0030) -struct FKSkinnedLevelSetElem final : public FKShapeElem -{ -public: - uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKSkinnedLevelSetElem; - -// ScriptStruct Engine.KAggregateGeom -// 0x0080 (0x0080 - 0x0000) -struct FKAggregateGeom final -{ -public: - TArray SphereElems; // 0x0000(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - TArray BoxElems; // 0x0010(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - TArray SphylElems; // 0x0020(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ConvexElems; // 0x0030(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - TArray TaperedCapsuleElems; // 0x0040(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - TArray LevelSetElems; // 0x0050(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - TArray SkinnedLevelSetElems; // 0x0060(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_70[0x10]; // 0x0070(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKAggregateGeom; - -// ScriptStruct Engine.InputScaleBiasClampState -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x04) FInputScaleBiasClampState final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInputScaleBiasClampState; - -// ScriptStruct Engine.AnimNode_SequencePlayerBase -// 0x0008 (0x0040 - 0x0038) -struct FAnimNode_SequencePlayerBase : public FAnimNode_AssetPlayerBase -{ -public: - struct FInputScaleBiasClampState PlayRateScaleBiasClampState; // 0x0038(0x0008)(NoDestructor, Protected, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FAnimNode_SequencePlayerBase; - -// ScriptStruct Engine.SpatialHashStreamingGridLayerCell -// 0x0010 (0x0010 - 0x0000) -struct FSpatialHashStreamingGridLayerCell final -{ -public: - TArray GridCells; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FSpatialHashStreamingGridLayerCell; - -// ScriptStruct Engine.LinearConstraint -// 0x0008 (0x001C - 0x0014) -struct FLinearConstraint final : public FConstraintBaseParams -{ -public: - float Limit; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELinearConstraintMotion XMotion; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELinearConstraintMotion YMotion; // 0x0019(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELinearConstraintMotion ZMotion; // 0x001A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1B[0x1]; // 0x001B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FLinearConstraint; - -// ScriptStruct Engine.ConeConstraint -// 0x000C (0x0020 - 0x0014) -struct FConeConstraint final : public FConstraintBaseParams -{ -public: - float Swing1LimitDegrees; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Swing2LimitDegrees; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAngularConstraintMotion Swing1Motion; // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAngularConstraintMotion Swing2Motion; // 0x001D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1E[0x2]; // 0x001E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FConeConstraint; - -// ScriptStruct Engine.ConstraintDrive -// 0x0010 (0x0010 - 0x0000) -struct FConstraintDrive final -{ -public: - float Stiffness; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Damping; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxForce; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnablePositionDrive : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableVelocityDrive : 1; // 0x000C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FConstraintDrive; - -// ScriptStruct Engine.LinearDriveConstraint -// 0x0060 (0x0060 - 0x0000) -struct FLinearDriveConstraint final -{ -public: - struct FVector PositionTarget; // 0x0000(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector VelocityTarget; // 0x0018(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FConstraintDrive XDrive; // 0x0030(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FConstraintDrive YDrive; // 0x0040(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FConstraintDrive ZDrive; // 0x0050(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLinearDriveConstraint; - -// ScriptStruct Engine.AngularDriveConstraint -// 0x0068 (0x0068 - 0x0000) -struct FAngularDriveConstraint final -{ -public: - struct FConstraintDrive TwistDrive; // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FConstraintDrive SwingDrive; // 0x0010(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FConstraintDrive SlerpDrive; // 0x0020(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator OrientationTarget; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector AngularVelocityTarget; // 0x0048(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAngularDriveMode AngularDriveMode; // 0x0060(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAngularDriveConstraint; - -// ScriptStruct Engine.ConstraintProfileProperties -// 0x0158 (0x0158 - 0x0000) -struct FConstraintProfileProperties final -{ -public: - float ProjectionLinearTolerance; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ProjectionAngularTolerance; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ProjectionLinearAlpha; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ProjectionAngularAlpha; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShockPropagationAlpha; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LinearBreakThreshold; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LinearPlasticityThreshold; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngularBreakThreshold; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngularPlasticityThreshold; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ContactTransferScale; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearConstraint LinearLimit; // 0x0028(0x001C)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FConeConstraint ConeLimit; // 0x0044(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FTwistConstraint TwistLimit; // 0x0064(0x001C)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 bDisableCollision : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bParentDominates : 1; // 0x0080(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableShockPropagation : 1; // 0x0080(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableProjection : 1; // 0x0080(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableMassConditioning : 1; // 0x0080(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAngularBreakable : 1; // 0x0080(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAngularPlasticity : 1; // 0x0080(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLinearBreakable : 1; // 0x0080(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLinearPlasticity : 1; // 0x0081(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_82[0x6]; // 0x0082(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearDriveConstraint LinearDrive; // 0x0088(0x0060)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FAngularDriveConstraint AngularDrive; // 0x00E8(0x0068)(Edit, NoDestructor, NativeAccessSpecifierPublic) - EConstraintPlasticityType LinearPlasticityType; // 0x0150(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_151[0x7]; // 0x0151(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FConstraintProfileProperties; - -// ScriptStruct Engine.ConstraintInstanceBase -// 0x0038 (0x0038 - 0x0000) -struct alignas(0x08) FConstraintInstanceBase -{ -public: - uint8 Pad_0[0x38]; // 0x0000(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FConstraintInstanceBase; - -// ScriptStruct Engine.ConstraintInstance -// 0x0238 (0x0270 - 0x0038) -struct FConstraintInstance final : public FConstraintInstanceBase -{ -public: - class FName JointName; // 0x0038(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ConstraintBone1; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ConstraintBone2; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_50[0x8]; // 0x0050(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Pos1; // 0x0058(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector PriAxis1; // 0x0070(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SecAxis1; // 0x0088(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Pos2; // 0x00A0(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector PriAxis2; // 0x00B8(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SecAxis2; // 0x00D0(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator AngularRotationOffset; // 0x00E8(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 bScaleLinearLimits : 1; // 0x0100(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_101[0x7]; // 0x0101(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FConstraintProfileProperties ProfileInstance; // 0x0108(0x0158)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_260[0x10]; // 0x0260(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FConstraintInstance; - -// ScriptStruct Engine.AnimNode_TransitionResult -// 0x0018 (0x0028 - 0x0010) -struct FAnimNode_TransitionResult final : public FAnimNode_Base -{ -public: - bool bCanEnterTransition; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x17]; // 0x0011(0x0017)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_TransitionResult; - -// ScriptStruct Engine.AnimNode_StateResult -// 0x0000 (0x0020 - 0x0020) -struct FAnimNode_StateResult final : public FAnimNode_Root -{ -}; -DUMPER7_ASSERTS_FAnimNode_StateResult; - -// ScriptStruct Engine.NamedFloat -// 0x000C (0x000C - 0x0000) -struct FNamedFloat final -{ -public: - float Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Name; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNamedFloat; - -// ScriptStruct Engine.NamedVector -// 0x0020 (0x0020 - 0x0000) -struct FNamedVector final -{ -public: - struct FVector Value; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Name; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNamedVector; - -// ScriptStruct Engine.RotationTrack -// 0x0020 (0x0020 - 0x0000) -struct FRotationTrack final -{ -public: - TArray RotKeys; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray Times; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRotationTrack; - -// ScriptStruct Engine.NamedColor -// 0x000C (0x000C - 0x0000) -struct FNamedColor final -{ -public: - struct FColor Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Name; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNamedColor; - -// ScriptStruct Engine.NamedTransform -// 0x0070 (0x0070 - 0x0000) -struct FNamedTransform final -{ -public: - struct FTransform Value; // 0x0000(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Name; // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_68[0x8]; // 0x0068(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNamedTransform; - -// ScriptStruct Engine.LocalSpacePose -// 0x0020 (0x0020 - 0x0000) -struct FLocalSpacePose final -{ -public: - TArray Transforms; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray Names; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLocalSpacePose; - -// ScriptStruct Engine.ComponentSpacePose -// 0x0020 (0x0020 - 0x0000) -struct FComponentSpacePose final -{ -public: - TArray Transforms; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray Names; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FComponentSpacePose; - -// ScriptStruct Engine.AnimCompressedCurveIndexedName -// 0x000C (0x000C - 0x0000) -struct FAnimCompressedCurveIndexedName final -{ -public: - class FName CurveName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x4]; // 0x0008(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimCompressedCurveIndexedName; - -// ScriptStruct Engine.AnimCurveBase -// 0x000C (0x000C - 0x0000) -struct FAnimCurveBase -{ -public: - class FName CurveName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 CurveTypeFlags; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FAnimCurveBase; - -// ScriptStruct Engine.AnimExecutionContext -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FAnimExecutionContext -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimExecutionContext; - -// ScriptStruct Engine.AnimUpdateContext -// 0x0000 (0x0010 - 0x0010) -struct FAnimUpdateContext final : public FAnimExecutionContext -{ -}; -DUMPER7_ASSERTS_FAnimUpdateContext; - -// ScriptStruct Engine.FloatCurve -// 0x0084 (0x0090 - 0x000C) -struct FFloatCurve final : public FAnimCurveBase -{ -public: - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRichCurve FloatCurve; // 0x0010(0x0080)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFloatCurve; - -// ScriptStruct Engine.VectorCurve -// 0x0184 (0x0190 - 0x000C) -struct FVectorCurve final : public FAnimCurveBase -{ -public: - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRichCurve FloatCurves[0x3]; // 0x0010(0x0080)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVectorCurve; - -// ScriptStruct Engine.AnimGraphBlendOptions -// 0x0020 (0x0020 - 0x0000) -struct FAnimGraphBlendOptions final -{ -public: - float BlendInTime; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UBlendProfile* BlendInProfile; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float BlendOutTime; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UBlendProfile* BlendOutProfile; // 0x0018(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FAnimGraphBlendOptions; - -// ScriptStruct Engine.TransformCurve -// 0x04B4 (0x04C0 - 0x000C) -struct FTransformCurve final : public FAnimCurveBase -{ -public: - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVectorCurve TranslationCurve; // 0x0010(0x0190)(NativeAccessSpecifierPublic) - struct FVectorCurve RotationCurve; // 0x01A0(0x0190)(NativeAccessSpecifierPublic) - struct FVectorCurve ScaleCurve; // 0x0330(0x0190)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTransformCurve; - -// ScriptStruct Engine.CachedFloatCurve -// 0x0008 (0x0008 - 0x0000) -struct FCachedFloatCurve final -{ -public: - class FName CurveName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCachedFloatCurve; - -// ScriptStruct Engine.RawCurveTracks -// 0x0010 (0x0010 - 0x0000) -struct FRawCurveTracks final -{ -public: - TArray FloatCurves; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRawCurveTracks; - -// ScriptStruct Engine.BracketPayload -// 0x0010 (0x0010 - 0x0000) -struct FBracketPayload final : public FEmptyPayload -{ -public: - class FString Description; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBracketPayload; - -// ScriptStruct Engine.AnimationTrackPayload -// 0x0008 (0x0008 - 0x0000) -struct FAnimationTrackPayload : public FEmptyPayload -{ -public: - class FName Name; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimationTrackPayload; - -// ScriptStruct Engine.AnimationTrackAddedPayload -// 0x0004 (0x000C - 0x0008) -struct FAnimationTrackAddedPayload final : public FAnimationTrackPayload -{ -public: - int32 TrackIndex; // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimationTrackAddedPayload; - -// ScriptStruct Engine.SequenceLengthChangedPayload -// 0x0018 (0x0018 - 0x0000) -struct FSequenceLengthChangedPayload final : public FEmptyPayload -{ -public: - float PreviousLength; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float T0; // 0x0004(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float T1; // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber PreviousNumberOfFrames; // 0x000C(0x0004)(BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber Frame0; // 0x0010(0x0004)(BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber Frame1; // 0x0014(0x0004)(BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSequenceLengthChangedPayload; - -// ScriptStruct Engine.FrameRateChangedPayload -// 0x0008 (0x0008 - 0x0000) -struct FFrameRateChangedPayload final : public FEmptyPayload -{ -public: - struct FFrameRate PreviousFrameRate; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFrameRateChangedPayload; - -// ScriptStruct Engine.AnimationCurveIdentifier -// 0x000C (0x000C - 0x0000) -struct FAnimationCurveIdentifier final -{ -public: - class FName CurveName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERawCurveTrackTypes CurveType; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETransformCurveChannel Channel; // 0x0009(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVectorCurveChannel Axis; // 0x000A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimationCurveIdentifier; - -// ScriptStruct Engine.CurvePayload -// 0x000C (0x000C - 0x0000) -struct FCurvePayload : public FEmptyPayload -{ -public: - struct FAnimationCurveIdentifier Identifier; // 0x0000(0x000C)(BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCurvePayload; - -// ScriptStruct Engine.CurveScaledPayload -// 0x0008 (0x0014 - 0x000C) -struct FCurveScaledPayload final : public FCurvePayload -{ -public: - float Factor; // 0x000C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Origin; // 0x0010(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCurveScaledPayload; - -// ScriptStruct Engine.CurveRenamedPayload -// 0x000C (0x0018 - 0x000C) -struct FCurveRenamedPayload final : public FCurvePayload -{ -public: - struct FAnimationCurveIdentifier NewIdentifier; // 0x000C(0x000C)(BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCurveRenamedPayload; - -// ScriptStruct Engine.CurveFlagsChangedPayload -// 0x0004 (0x0010 - 0x000C) -struct FCurveFlagsChangedPayload final : public FCurvePayload -{ -public: - int32 OldFlags; // 0x000C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCurveFlagsChangedPayload; - -// ScriptStruct Engine.AttributePayload -// 0x0040 (0x0040 - 0x0000) -struct FAttributePayload final : public FEmptyPayload -{ -public: - struct FAnimationAttributeIdentifier Identifier; // 0x0000(0x0040)(BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAttributePayload; - -// ScriptStruct Engine.AnimInstanceLocatorFragment -// 0x0004 (0x0004 - 0x0000) -struct FAnimInstanceLocatorFragment final -{ -public: - EAnimInstanceLocatorFragmentType Type; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimInstanceLocatorFragment; - -// ScriptStruct Engine.AnimNodeConstantData -// 0x0018 (0x0018 - 0x0000) -struct FAnimNodeConstantData final -{ -public: - TScriptInterface AnimClassInterface; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 NodeIndex; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNodeConstantData; - -// ScriptStruct Engine.SlotEvaluationPose -// 0x0080 (0x0080 - 0x0000) -struct alignas(0x08) FSlotEvaluationPose final -{ -public: - EAdditiveAnimationType AdditiveType; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Weight; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x78]; // 0x0008(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSlotEvaluationPose; - -// ScriptStruct Engine.AnimSubsystem -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FAnimSubsystem -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimSubsystem; - -// ScriptStruct Engine.AnimSubsystemInstance -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FAnimSubsystemInstance -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimSubsystemInstance; - -// ScriptStruct Engine.AnimSubsystem_BlendSpaceGraph -// 0x0010 (0x0018 - 0x0008) -struct FAnimSubsystem_BlendSpaceGraph final : public FAnimSubsystem -{ -public: - TArray BlendSpaces; // 0x0008(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) -}; -DUMPER7_ASSERTS_FAnimSubsystem_BlendSpaceGraph; - -// ScriptStruct Engine.PerBoneBlendWeights -// 0x0010 (0x0010 - 0x0000) -struct FPerBoneBlendWeights final -{ -public: - TArray BoneBlendWeights; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPerBoneBlendWeights; - -// ScriptStruct Engine.AnimLinkableElement -// 0x0030 (0x0030 - 0x0000) -struct FAnimLinkableElement -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimMontage* LinkedMontage; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - int32 SlotIndex; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 SegmentIndex; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EAnimLinkMethod LinkMethod; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EAnimLinkMethod CachedLinkMethod; // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float SegmentBeginTime; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float SegmentLength; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LinkValue; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UAnimSequenceBase* LinkedSequence; // 0x0028(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, AdvancedDisplay, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) -}; -DUMPER7_ASSERTS_FAnimLinkableElement; - -// ScriptStruct Engine.AnimNotifyEvent -// 0x0088 (0x00B8 - 0x0030) -struct FAnimNotifyEvent final : public FAnimLinkableElement -{ -public: - float TriggerTimeOffset; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EndTriggerTimeOffset; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TriggerWeightThreshold; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NotifyName; // 0x003C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimNotify* Notify; // 0x0048(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UAnimNotifyState* NotifyStateClass; // 0x0050(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float duration; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FAnimLinkableElement EndLink; // 0x0060(0x0030)(NativeAccessSpecifierPublic) - bool bConvertedFromBranchingPoint; // 0x0090(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMontageNotifyTickType MontageTickType; // 0x0091(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_92[0x2]; // 0x0092(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float NotifyTriggerChance; // 0x0094(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENotifyFilterType NotifyFilterType; // 0x0098(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_99[0x3]; // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NotifyFilterLOD; // 0x009C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCanBeFilteredViaRequest; // 0x00A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTriggerOnDedicatedServer; // 0x00A1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTriggerOnFollower; // 0x00A2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A3[0x1]; // 0x00A3(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 TrackIndex; // 0x00A4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A8[0x10]; // 0x00A8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNotifyEvent; - -// ScriptStruct Engine.MarkerSyncData -// 0x0020 (0x0020 - 0x0000) -struct FMarkerSyncData final -{ -public: - TArray AuthoredSyncMarkers; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_10[0x10]; // 0x0010(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMarkerSyncData; - -// ScriptStruct Engine.TrackToSkeletonMap -// 0x0004 (0x0004 - 0x0000) -struct FTrackToSkeletonMap final -{ -public: - int32 BoneTreeIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTrackToSkeletonMap; - -// ScriptStruct Engine.AssetManagerRedirect -// 0x0020 (0x0020 - 0x0000) -struct FAssetManagerRedirect final -{ -public: - class FString Old; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString New; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAssetManagerRedirect; - -// ScriptStruct Engine.PrimaryAssetRules -// 0x000C (0x000C - 0x0000) -struct FPrimaryAssetRules final -{ -public: - int32 Priority; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ChunkId; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bApplyRecursively; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPrimaryAssetCookRule CookRule; // 0x0009(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPrimaryAssetRules; - -// ScriptStruct Engine.PrimaryAssetRulesOverride -// 0x001C (0x001C - 0x0000) -struct FPrimaryAssetRulesOverride final -{ -public: - struct FPrimaryAssetId PrimaryAssetId; // 0x0000(0x0010)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPrimaryAssetRules Rules; // 0x0010(0x000C)(Edit, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPrimaryAssetRulesOverride; - -// ScriptStruct Engine.TextureSource -// 0x0070 (0x0070 - 0x0000) -struct alignas(0x08) FTextureSource final -{ -public: - uint8 Pad_0[0x70]; // 0x0000(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTextureSource; - -// ScriptStruct Engine.PrimaryAssetRulesCustomOverride -// 0x0038 (0x0038 - 0x0000) -struct FPrimaryAssetRulesCustomOverride final -{ -public: - struct FPrimaryAssetType PrimaryAssetType; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDirectoryPath FilterDirectory; // 0x0008(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString FilterString; // 0x0018(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPrimaryAssetRules Rules; // 0x0028(0x000C)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPrimaryAssetRulesCustomOverride; - -// ScriptStruct Engine.BlendSpaceBlendProfile -// 0x0010 (0x0010 - 0x0000) -struct FBlendSpaceBlendProfile final -{ -public: - class UBlendProfile* BlendProfile; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float TargetWeightInterpolationSpeedPerSec; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlendSpaceBlendProfile; - -// ScriptStruct Engine.InterpolationParameter -// 0x0010 (0x0010 - 0x0000) -struct FInterpolationParameter final -{ -public: - float InterpolationTime; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DampingRatio; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSpeed; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EFilterInterpolationType InterpolationType; // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInterpolationParameter; - -// ScriptStruct Engine.BlendParameter -// 0x0020 (0x0020 - 0x0000) -struct FBlendParameter final -{ -public: - class FString DisplayName; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float min_0; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float max_0; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 GridNum; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSnapToGrid; // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWrapInput; // 0x001D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1E[0x2]; // 0x001E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlendParameter; - -// ScriptStruct Engine.BlendSpaceSegment -// 0x0010 (0x0010 - 0x0000) -struct FBlendSpaceSegment final -{ -public: - int32 SampleIndices[0x2]; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Vertices[0x2]; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBlendSpaceSegment; - -// ScriptStruct Engine.BlendSpaceData -// 0x0020 (0x0020 - 0x0000) -struct FBlendSpaceData final -{ -public: - TArray Segments; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray Triangles; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBlendSpaceData; - -// ScriptStruct Engine.EditorElement -// 0x0018 (0x0018 - 0x0000) -struct FEditorElement final -{ -public: - int32 Indices[0x3]; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Weights[0x3]; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FEditorElement; - -// ScriptStruct Engine.GridBlendSample -// 0x001C (0x001C - 0x0000) -struct FGridBlendSample final -{ -public: - struct FEditorElement GridElement; // 0x0000(0x0018)(NoDestructor, NativeAccessSpecifierPublic) - float BlendWeight; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGridBlendSample; - -// ScriptStruct Engine.PerBoneInterpolation -// 0x0014 (0x0014 - 0x0000) -struct FPerBoneInterpolation final -{ -public: - struct FBoneReference BoneReference; // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - float InterpolationSpeedPerSec; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPerBoneInterpolation; - -// ScriptStruct Engine.BlueprintMacroCosmeticInfo -// 0x0001 (0x0001 - 0x0000) -struct FBlueprintMacroCosmeticInfo final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlueprintMacroCosmeticInfo; - -// ScriptStruct Engine.BPInterfaceDescription -// 0x0018 (0x0018 - 0x0000) -struct FBPInterfaceDescription final -{ -public: - TSubclassOf Interface; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Graphs; // 0x0008(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FBPInterfaceDescription; - -// ScriptStruct Engine.EditedDocumentInfo -// 0x0040 (0x0040 - 0x0000) -struct FEditedDocumentInfo final -{ -public: - struct FSoftObjectPath EditedObjectPath; // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D SavedViewOffset; // 0x0020(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SavedZoomAmount; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* EditedObject; // 0x0038(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) -}; -DUMPER7_ASSERTS_FEditedDocumentInfo; - -// ScriptStruct Engine.BPEditorBookmarkNode -// 0x0030 (0x0030 - 0x0000) -struct FBPEditorBookmarkNode final -{ -public: - struct FGuid NodeGuid; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ParentGuid; // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText DisplayName; // 0x0020(0x0010)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBPEditorBookmarkNode; - -// ScriptStruct Engine.Bookmark2DJumpToSettings -// 0x0001 (0x0001 - 0x0000) -struct FBookmark2DJumpToSettings final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBookmark2DJumpToSettings; - -// ScriptStruct Engine.BookmarkBaseJumpToSettings -// 0x0001 (0x0001 - 0x0000) -struct FBookmarkBaseJumpToSettings -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBookmarkBaseJumpToSettings; - -// ScriptStruct Engine.GeomSelection -// 0x000C (0x000C - 0x0000) -struct FGeomSelection final -{ -public: - int32 Type; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Index; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SelectionIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGeomSelection; - -// ScriptStruct Engine.NonBlendableVectorAnimationAttribute -// 0x0000 (0x0018 - 0x0018) -struct FNonBlendableVectorAnimationAttribute final : public FVectorAnimationAttribute -{ -}; -DUMPER7_ASSERTS_FNonBlendableVectorAnimationAttribute; - -// ScriptStruct Engine.NonBlendableTransformAnimationAttribute -// 0x0000 (0x0060 - 0x0060) -struct FNonBlendableTransformAnimationAttribute final : public FTransformAnimationAttribute -{ -}; -DUMPER7_ASSERTS_FNonBlendableTransformAnimationAttribute; - -// ScriptStruct Engine.NonBlendableFloatAnimationAttribute -// 0x0000 (0x0004 - 0x0004) -struct FNonBlendableFloatAnimationAttribute final : public FFloatAnimationAttribute -{ -}; -DUMPER7_ASSERTS_FNonBlendableFloatAnimationAttribute; - -// ScriptStruct Engine.TextSizingParameters -// 0x0038 (0x0038 - 0x0000) -struct FTextSizingParameters final -{ -public: - float DrawX; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawY; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawXL; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawYL; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D Scaling; // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UFont* DrawFont; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FVector2D SpacingAdjust; // 0x0028(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTextSizingParameters; - -// ScriptStruct Engine.WrappedStringElement -// 0x0020 (0x0020 - 0x0000) -struct FWrappedStringElement final -{ -public: - class FString Value; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D LineExtent; // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FWrappedStringElement; - -// ScriptStruct Engine.SoundClassAdjuster -// 0x0020 (0x0020 - 0x0000) -struct FSoundClassAdjuster final -{ -public: - class USoundClass* SoundClassObject; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float VolumeAdjuster; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PitchAdjuster; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LowPassFilterFrequency; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bApplyToChildren : 1; // 0x0014(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float VoiceCenterChannelVolumeAdjuster; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSoundClassAdjuster; - -// ScriptStruct Engine.CharacterMoveResponsePackedBits -// 0x0000 (0x00C8 - 0x00C8) -struct FCharacterMoveResponsePackedBits final : public FCharacterNetworkSerializationPackedBits -{ -}; -DUMPER7_ASSERTS_FCharacterMoveResponsePackedBits; - -// ScriptStruct Engine.SoundSubmixSpectralAnalysisBandSettings -// 0x0010 (0x0010 - 0x0000) -struct FSoundSubmixSpectralAnalysisBandSettings final -{ -public: - float BandFrequency; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 AttackTimeMsec; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReleaseTimeMsec; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float QFactor; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundSubmixSpectralAnalysisBandSettings; - -// ScriptStruct Engine.TimecodeCustomAttributeNameSettings -// 0x0038 (0x0038 - 0x0000) -struct FTimecodeCustomAttributeNameSettings final -{ -public: - class FName HourAttributeName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName MinuteAttributeName; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SecondAttributeName; // 0x0010(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName FrameAttributeName; // 0x0018(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SubframeAttributeName; // 0x0020(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName RateAttributeName; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TakenameAttributeName; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTimecodeCustomAttributeNameSettings; - -// ScriptStruct Engine.SoundWaveSpectralDataEntry -// 0x0008 (0x0008 - 0x0000) -struct FSoundWaveSpectralDataEntry final -{ -public: - float Magnitude; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NormalizedMagnitude; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundWaveSpectralDataEntry; - -// ScriptStruct Engine.CustomAttribute -// 0x0001 (0x0001 - 0x0000) -struct FCustomAttribute final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCustomAttribute; - -// ScriptStruct Engine.SoundSourceBusSendInfo -// 0x00B8 (0x00B8 - 0x0000) -struct FSoundSourceBusSendInfo final -{ -public: - ESourceBusSendLevelControlMethod SourceBusSendLevelControlMethod; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundSourceBus* SoundSourceBus; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UAudioBus* AudioBus; // 0x0010(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float SendLevel; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinSendLevel; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSendLevel; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinSendDistance; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSendDistance; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRuntimeFloatCurve CustomSendLevelCurve; // 0x0030(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundSourceBusSendInfo; - -// ScriptStruct Engine.BakedStringCustomAttribute -// 0x0001 (0x0001 - 0x0000) -struct FBakedStringCustomAttribute final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBakedStringCustomAttribute; - -// ScriptStruct Engine.AssetEditorOrbitCameraPosition -// 0x0050 (0x0050 - 0x0000) -struct FAssetEditorOrbitCameraPosition final -{ -public: - bool bIsSet; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector CamOrbitPoint; // 0x0008(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector CamOrbitZoom; // 0x0020(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator CamOrbitRotation; // 0x0038(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAssetEditorOrbitCameraPosition; - -// ScriptStruct Engine.BakedIntegerCustomAttribute -// 0x0001 (0x0001 - 0x0000) -struct FBakedIntegerCustomAttribute final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBakedIntegerCustomAttribute; - -// ScriptStruct Engine.BakedCustomAttributePerBoneData -// 0x0001 (0x0001 - 0x0000) -struct FBakedCustomAttributePerBoneData final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBakedCustomAttributePerBoneData; - -// ScriptStruct Engine.GPUSpriteResourceData -// 0x0240 (0x0240 - 0x0000) -struct FGPUSpriteResourceData final -{ -public: - TArray QuantizedColorSamples; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray QuantizedMiscSamples; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray QuantizedSimulationAttrSamples; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FVector4 ColorScale; // 0x0030(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ColorBias; // 0x0050(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 MiscScale; // 0x0070(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 MiscBias; // 0x0090(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 SimulationAttrCurveScale; // 0x00B0(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 SimulationAttrCurveBias; // 0x00D0(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 SubImageSize; // 0x00F0(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 SizeBySpeed; // 0x0110(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ConstantAcceleration; // 0x0130(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OrbitOffsetBase; // 0x0148(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OrbitOffsetRange; // 0x0160(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OrbitFrequencyBase; // 0x0178(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OrbitFrequencyRange; // 0x0190(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OrbitPhaseBase; // 0x01A8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OrbitPhaseRange; // 0x01C0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GlobalVectorFieldScale; // 0x01D8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GlobalVectorFieldTightness; // 0x01DC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PerParticleVectorFieldScale; // 0x01E0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PerParticleVectorFieldBias; // 0x01E4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DragCoefficientScale; // 0x01E8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DragCoefficientBias; // 0x01EC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ResilienceScale; // 0x01F0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ResilienceBias; // 0x01F4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CollisionRadiusScale; // 0x01F8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CollisionRadiusBias; // 0x01FC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CollisionTimeBias; // 0x0200(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CollisionRandomSpread; // 0x0204(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CollisionRandomDistribution; // 0x0208(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OneMinusFriction; // 0x020C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RotationRateScale; // 0x0210(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CameraMotionBlurAmount; // 0x0214(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EParticleScreenAlignment ScreenAlignment; // 0x0218(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EParticleAxisLock LockAxisFlag; // 0x0219(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21A[0x6]; // 0x021A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D PivotOffset; // 0x0220(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseVelocityForMotionBlur : 1; // 0x0230(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRemoveHMDRoll : 1; // 0x0230(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_231[0x3]; // 0x0231(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MinFacingCameraBlendDistance; // 0x0234(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxFacingCameraBlendDistance; // 0x0238(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_23C[0x4]; // 0x023C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGPUSpriteResourceData; - -// ScriptStruct Engine.DataLayerInstanceNames -// 0x0018 (0x0018 - 0x0000) -struct FDataLayerInstanceNames final -{ -public: - bool bIsFirstDataLayerExternal; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray DataLayers; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FDataLayerInstanceNames; - -// ScriptStruct Engine.StreamableTexture -// 0x0001 (0x0001 - 0x0000) -struct FStreamableTexture final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStreamableTexture; - -// ScriptStruct Engine.DebugDisplayProperty -// 0x0020 (0x0020 - 0x0000) -struct FDebugDisplayProperty final -{ -public: - class UObject* Obj; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TSubclassOf WithinClass; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10[0x10]; // 0x0010(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FDebugDisplayProperty; - -// ScriptStruct Engine.LocationBoneSocketInfo -// 0x0020 (0x0020 - 0x0000) -struct FLocationBoneSocketInfo final -{ -public: - class FName BoneSocketName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Offset; // 0x0008(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLocationBoneSocketInfo; - -// ScriptStruct Engine.DebugTextInfo -// 0x0080 (0x0080 - 0x0000) -struct FDebugTextInfo final -{ -public: - class AActor* SrcActor; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FVector SrcActorOffset; // 0x0008(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SrcActorDesiredOffset; // 0x0020(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString DebugText; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TimeRemaining; // 0x0048(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor TextColor; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAbsoluteLocation : 1; // 0x0054(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bKeepAttachedToActor : 1; // 0x0054(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawShadow : 1; // 0x0054(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector OrigActorLocation; // 0x0058(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UFont* Font; // 0x0070(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float FontScale; // 0x0078(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FDebugTextInfo; - -// ScriptStruct Engine.RawDistributionFloat -// 0x0010 (0x0030 - 0x0020) -struct FRawDistributionFloat final : public FRawDistribution -{ -public: - float MinValue; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float MaxValue; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UDistributionFloat* Distribution; // 0x0028(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FRawDistributionFloat; - -// ScriptStruct Engine.OverlapResult -// 0x0040 (0x0040 - 0x0000) -struct FOverlapResult final -{ -public: - struct FActorInstanceHandle OverlapObjectHandle; // 0x0000(0x0020)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr Component; // 0x0020(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bBlockingHit : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FOverlapResult; - -// ScriptStruct Engine.RawDistributionVector -// 0x0040 (0x0060 - 0x0020) -struct FRawDistributionVector final : public FRawDistribution -{ -public: - float MinValue; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float MaxValue; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FVector MinValueVec; // 0x0028(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FVector MaxValueVec; // 0x0040(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UDistributionVector* Distribution; // 0x0058(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FRawDistributionVector; - -// ScriptStruct Engine.EdGraphPinReference -// 0x0018 (0x0018 - 0x0000) -struct FEdGraphPinReference final -{ -public: - TWeakObjectPtr OwningNode; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FGuid PinId; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FEdGraphPinReference; - -// ScriptStruct Engine.GPUSpriteLocalVectorFieldInfo -// 0x00D0 (0x00D0 - 0x0000) -struct FGPUSpriteLocalVectorFieldInfo final -{ -public: - class UVectorField* Field; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform Transform; // 0x0010(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator MinInitialRotation; // 0x0070(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator MaxInitialRotation; // 0x0088(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator RotationRate; // 0x00A0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float Intensity; // 0x00B8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Tightness; // 0x00BC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIgnoreComponentTransform : 1; // 0x00C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTileX : 1; // 0x00C0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTileY : 1; // 0x00C0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTileZ : 1; // 0x00C0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseFixDT : 1; // 0x00C0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_C1[0xF]; // 0x00C1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGPUSpriteLocalVectorFieldInfo; - -// ScriptStruct Engine.EdGraphSchemaAction -// 0x00E0 (0x00E0 - 0x0000) -struct FEdGraphSchemaAction -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class FText MenuDescription; // 0x0008(0x0010)(NativeAccessSpecifierPrivate) - class FText TooltipDescription; // 0x0018(0x0010)(NativeAccessSpecifierPrivate) - class FText Category; // 0x0028(0x0010)(NativeAccessSpecifierPrivate) - class FText Keywords; // 0x0038(0x0010)(NativeAccessSpecifierPrivate) - int32 Grouping; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SectionID; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray MenuDescriptionArray; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray FullSearchTitlesArray; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray FullSearchKeywordsArray; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray FullSearchCategoryArray; // 0x0080(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray LocalizedMenuDescriptionArray; // 0x0090(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray LocalizedFullSearchTitlesArray; // 0x00A0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray LocalizedFullSearchKeywordsArray; // 0x00B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray LocalizedFullSearchCategoryArray; // 0x00C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - class FString SearchText; // 0x00D0(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FEdGraphSchemaAction; - -// ScriptStruct Engine.EdGraphSchemaAction_NewNode -// 0x0008 (0x00E8 - 0x00E0) -struct FEdGraphSchemaAction_NewNode final : public FEdGraphSchemaAction -{ -public: - class UEdGraphNode* NodeTemplate; // 0x00E0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FEdGraphSchemaAction_NewNode; - -// ScriptStruct Engine.PieFixupStructWithSoftObjectPath -// 0x0048 (0x0048 - 0x0000) -struct FPieFixupStructWithSoftObjectPath final -{ -public: - struct FSoftObjectPath Path; // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr TypedPtr; // 0x0020(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPieFixupStructWithSoftObjectPath; - -// ScriptStruct Engine.FullyLoadedPackagesInfo -// 0x0038 (0x0038 - 0x0000) -struct FFullyLoadedPackagesInfo final -{ -public: - EFullyLoadPackageType FullyLoadType; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Tag; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray PackagesToLoad; // 0x0018(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray LoadedObjects; // 0x0028(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FFullyLoadedPackagesInfo; - -// ScriptStruct Engine.LevelStreamingStatus -// 0x0010 (0x0010 - 0x0000) -struct FLevelStreamingStatus final -{ -public: - class FName PackageName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bShouldBeLoaded : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShouldBeVisible : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 LODIndex; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLevelStreamingStatus; - -// ScriptStruct Engine.IrisNetDriverConfig -// 0x0028 (0x0028 - 0x0000) -struct FIrisNetDriverConfig final -{ -public: - class FName NetDriverDefinition; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NetDriverName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString NetDriverWildcardName; // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCanUseIris; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FIrisNetDriverConfig; - -// ScriptStruct Engine.EmitterDynamicParameter -// 0x0048 (0x0048 - 0x0000) -struct FEmitterDynamicParameter final -{ -public: - class FName ParamName; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseEmitterTime : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSpawnTimeOnly : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EEmitterDynamicParameterValue ValueMethod; // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bScaleVelocityByParamValue : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionFloat ParamValue; // 0x0018(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FEmitterDynamicParameter; - -// ScriptStruct Engine.NamedNetDriver -// 0x0010 (0x0010 - 0x0000) -struct FNamedNetDriver final -{ -public: - class UNetDriver* NetDriver; // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNamedNetDriver; - -// ScriptStruct Engine.URL -// 0x0068 (0x0068 - 0x0000) -struct FURL final -{ -public: - class FString Protocol; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Host; // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Port; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Valid; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Map; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString RedirectURL; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Op; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - class FString Portal; // 0x0058(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FURL; - -// ScriptStruct Engine.WorldContext -// 0x02C8 (0x02C8 - 0x0000) -struct FWorldContext final -{ -public: - uint8 Pad_0[0xC0]; // 0x0000(0x00C0)(Fixing Size After Last Property [ Dumper-7 ]) - struct FURL LastURL; // 0x00C0(0x0068)(NativeAccessSpecifierPublic) - struct FURL LastRemoteURL; // 0x0128(0x0068)(NativeAccessSpecifierPublic) - class UPendingNetGame* PendingNetGame; // 0x0190(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray PackagesToFullyLoad; // 0x0198(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_1A8[0x10]; // 0x01A8(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray LoadedLevelsForPendingMapChange; // 0x01B8(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_1C8[0x18]; // 0x01C8(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ObjectReferencers; // 0x01E0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray PendingLevelStreamingStatusUpdates; // 0x01F0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - class UGameViewportClient* GameViewport; // 0x0200(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UGameInstance* OwningGameInstance; // 0x0208(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray ActiveNetDrivers; // 0x0210(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) - uint8 Pad_220[0xA8]; // 0x0220(0x00A8)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWorldContext; - -// ScriptStruct Engine.ParticleEmitterReplayFrame -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FParticleEmitterReplayFrame final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FParticleEmitterReplayFrame; - -// ScriptStruct Engine.StatColorMapEntry -// 0x0008 (0x0008 - 0x0000) -struct FStatColorMapEntry final -{ -public: - float In; // 0x0000(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor Out; // 0x0004(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStatColorMapEntry; - -// ScriptStruct Engine.ReverbSettings -// 0x0020 (0x0020 - 0x0000) -struct FReverbSettings final -{ -public: - bool bApplyReverb; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UReverbEffect* ReverbEffect; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class USoundEffectSubmixPreset* ReverbPluginEffect; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float Volume; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeTime; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FReverbSettings; - -// ScriptStruct Engine.StatColorMapping -// 0x0028 (0x0028 - 0x0000) -struct FStatColorMapping final -{ -public: - class FString StatName; // 0x0000(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ColorMap; // 0x0010(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) - uint8 DisableBlend : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, GlobalConfig, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStatColorMapping; - -// ScriptStruct Engine.CameraCacheEntry -// 0x0810 (0x0810 - 0x0000) -struct FCameraCacheEntry final -{ -public: - float Timestamp; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0xC]; // 0x0004(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMinimalViewInfo POV; // 0x0010(0x0800)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCameraCacheEntry; - -// ScriptStruct Engine.ScreenMessageString -// 0x0038 (0x0038 - 0x0000) -struct FScreenMessageString final -{ -public: - uint64 Key; // 0x0000(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ScreenMessage; // 0x0008(0x0010)(ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor DisplayColor; // 0x0018(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TimeToDisplay; // 0x001C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CurrentTimeDisplayed; // 0x0020(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D TextScale; // 0x0028(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FScreenMessageString; - -// ScriptStruct Engine.ParticleSysParam -// 0x00E0 (0x00E0 - 0x0000) -struct alignas(0x10) FParticleSysParam final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EParticleSysParamType ParamType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Scalar; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Scalar_Low; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Vector; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Vector_Low; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor Color; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* Actor; // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UMaterialInterface* Material; // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_60[0x80]; // 0x0060(0x0080)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FParticleSysParam; - -// ScriptStruct Engine.ClassRedirect -// 0x003C (0x003C - 0x0000) -struct FClassRedirect final -{ -public: - class FName ObjectName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName OldClassName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NewClassName; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName OldSubobjName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NewSubobjName; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NewClassClass; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NewClassPackage; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InstanceOnly; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FClassRedirect; - -// ScriptStruct Engine.PluginRedirect -// 0x0020 (0x0020 - 0x0000) -struct FPluginRedirect final -{ -public: - class FString OldPluginName; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString NewPluginName; // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPluginRedirect; - -// ScriptStruct Engine.TTTrackBase -// 0x0018 (0x0018 - 0x0000) -struct alignas(0x08) FTTTrackBase -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class FName TrackName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bIsExternalCurve; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTTTrackBase; - -// ScriptStruct Engine.TTPropertyTrack -// 0x0008 (0x0020 - 0x0018) -struct FTTPropertyTrack : public FTTTrackBase -{ -public: - class FName PropertyName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FTTPropertyTrack; - -// ScriptStruct Engine.MaterialShadingModelField -// 0x0002 (0x0002 - 0x0000) -struct FMaterialShadingModelField final -{ -public: - uint16 ShadingModelField; // 0x0000(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMaterialShadingModelField; - -// ScriptStruct Engine.RigidBodyErrorCorrection -// 0x0034 (0x0034 - 0x0000) -struct FRigidBodyErrorCorrection final -{ -public: - float PingExtrapolation; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PingLimit; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ErrorPerLinearDifference; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ErrorPerAngularDifference; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxRestoredStateError; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxLinearHardSnapDistance; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PositionLerp; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngleLerp; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LinearVelocityCoefficient; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngularVelocityCoefficient; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ErrorAccumulationSeconds; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ErrorAccumulationDistanceSq; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ErrorAccumulationSimilarity; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRigidBodyErrorCorrection; - -// ScriptStruct Engine.RigidBodyContactInfo -// 0x0048 (0x0048 - 0x0000) -struct FRigidBodyContactInfo final -{ -public: - struct FVector ContactPosition; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ContactNormal; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ContactPenetration; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bContactProbe; // 0x0034(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UPhysicalMaterial* PhysMaterial[0x2]; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FRigidBodyContactInfo; - -// ScriptStruct Engine.CollisionImpactData -// 0x0048 (0x0048 - 0x0000) -struct FCollisionImpactData final -{ -public: - TArray ContactInfos; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FVector TotalNormalImpulse; // 0x0010(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector TotalFrictionImpulse; // 0x0028(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsVelocityDeltaUnderThreshold; // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCollisionImpactData; - -// ScriptStruct Engine.HardwareCursorReference -// 0x0018 (0x0018 - 0x0000) -struct FHardwareCursorReference final -{ -public: - class FName CursorPath; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D HotSpot; // 0x0008(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FHardwareCursorReference; - -// ScriptStruct Engine.FractureEffect -// 0x0010 (0x0010 - 0x0000) -struct FFractureEffect final -{ -public: - class UParticleSystem* ParticleSystem; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class USoundBase* Sound; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FFractureEffect; - -// ScriptStruct Engine.BasedPosition -// 0x0068 (0x0068 - 0x0000) -struct FBasedPosition final -{ -public: - class AActor* base; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FVector position; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector CachedBaseLocation; // 0x0020(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator CachedBaseRotation; // 0x0038(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector CachedTransPosition; // 0x0050(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBasedPosition; - -// ScriptStruct Engine.LightmassLightSettings -// 0x000C (0x000C - 0x0000) -struct FLightmassLightSettings -{ -public: - float IndirectLightingSaturation; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShadowExponent; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseAreaShadowsForStationaryLight; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FLightmassLightSettings; - -// ScriptStruct Engine.SkelMeshComponentLODInfo -// 0x0028 (0x0028 - 0x0000) -struct FSkelMeshComponentLODInfo final -{ -public: - TArray HiddenMaterials; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_10[0x18]; // 0x0010(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSkelMeshComponentLODInfo; - -// ScriptStruct Engine.LightmassPointLightSettings -// 0x0000 (0x000C - 0x000C) -struct FLightmassPointLightSettings final : public FLightmassLightSettings -{ -}; -DUMPER7_ASSERTS_FLightmassPointLightSettings; - -// ScriptStruct Engine.InputAxisProperties -// 0x0010 (0x0010 - 0x0000) -struct FInputAxisProperties final -{ -public: - float DeadZone; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Sensitivity; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Exponent; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bInvert : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInputAxisProperties; - -// ScriptStruct Engine.LightmassDirectionalLightSettings -// 0x0004 (0x0010 - 0x000C) -struct FLightmassDirectionalLightSettings final : public FLightmassLightSettings -{ -public: - float LightSourceAngle; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLightmassDirectionalLightSettings; - -// ScriptStruct Engine.LightmassDebugOptions -// 0x0010 (0x0010 - 0x0000) -struct FLightmassDebugOptions final -{ -public: - uint8 bDebugMode : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStatsEnabled : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGatherBSPSurfacesAcrossComponents : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CoplanarTolerance; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseImmediateImport : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bImmediateProcessMappings : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSortMappings : 1; // 0x0008(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDumpBinaryFiles : 1; // 0x0008(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDebugMaterials : 1; // 0x0008(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPadMappings : 1; // 0x0008(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDebugPaddings : 1; // 0x0008(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOnlyCalcDebugTexelMappings : 1; // 0x0008(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseRandomColors : 1; // 0x0009(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bColorBordersGreen : 1; // 0x0009(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bColorByExecutionTime : 1; // 0x0009(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float ExecutionTimeDivisor; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLightmassDebugOptions; - -// ScriptStruct Engine.FilmStockSettings -// 0x0014 (0x0014 - 0x0000) -struct FFilmStockSettings final -{ -public: - float Slope; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Toe; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Shoulder; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlackClip; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WhiteClip; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFilmStockSettings; - -// ScriptStruct Engine.SwarmDebugOptions -// 0x0004 (0x0004 - 0x0000) -struct alignas(0x04) FSwarmDebugOptions final -{ -public: - uint8 bDistributionEnabled : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceContentExport : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInitialized : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSwarmDebugOptions; - -// ScriptStruct Engine.SkeletalMeshSamplingLODBuiltData -// 0x0048 (0x0048 - 0x0000) -struct alignas(0x08) FSkeletalMeshSamplingLODBuiltData final -{ -public: - uint8 Pad_0[0x48]; // 0x0000(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSkeletalMeshSamplingLODBuiltData; - -// ScriptStruct Engine.SkeletalMeshSamplingRegionBuiltData -// 0x0078 (0x0078 - 0x0000) -struct alignas(0x08) FSkeletalMeshSamplingRegionBuiltData final -{ -public: - uint8 Pad_0[0x78]; // 0x0000(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSkeletalMeshSamplingRegionBuiltData; - -// ScriptStruct Engine.SkeletalMeshSamplingBuiltData -// 0x0020 (0x0020 - 0x0000) -struct FSkeletalMeshSamplingBuiltData final -{ -public: - TArray WholeMeshBuiltData; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray RegionBuiltData; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSkeletalMeshSamplingBuiltData; - -// ScriptStruct Engine.MTDResult -// 0x0020 (0x0020 - 0x0000) -struct FMTDResult final -{ -public: - struct FVector Direction; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Distance; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMTDResult; - -// ScriptStruct Engine.SkeletalMeshSourceModel -// 0x0040 (0x0040 - 0x0000) -struct FSkeletalMeshSourceModel final -{ -public: - int32 TriangleCount; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 vertexcount; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FBoxSphereBounds Bounds; // 0x0008(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FSkeletalMeshSourceModel; - -// ScriptStruct Engine.AnimSlotDesc -// 0x000C (0x000C - 0x0000) -struct FAnimSlotDesc final -{ -public: - class FName SlotName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumChannels; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimSlotDesc; - -// ScriptStruct Engine.AnimUpdateRateParameters -// 0x0088 (0x0088 - 0x0000) -struct FAnimUpdateRateParameters final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - EUpdateRateShiftBucket ShiftBucket; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bInterpolateSkippedFrames : 1; // 0x0002(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShouldUseLodMap : 1; // 0x0002(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShouldUseMinLod : 1; // 0x0002(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSkipUpdate : 1; // 0x0002(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSkipEvaluation : 1; // 0x0002(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 UpdateRate; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EvaluationRate; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TickedPoseOffestTime; // 0x000C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdditionalTime; // 0x0010(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - int32 BaseNonRenderedUpdateRate; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxEvalRateForInterpolation; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray BaseVisibleDistanceFactorThesholds; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TMap LODToFrameSkipMap; // 0x0030(0x0050)(NativeAccessSpecifierPublic) - int32 SkippedUpdateFrames; // 0x0080(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SkippedEvalFrames; // 0x0084(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimUpdateRateParameters; - -// ScriptStruct Engine.SoundSubmixSendInfoBase -// 0x00B0 (0x00B0 - 0x0000) -struct FSoundSubmixSendInfoBase -{ -public: - ESendLevelControlMethod SendLevelControlMethod; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundSubmixBase* SoundSubmix; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float SendLevel; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DisableManualSendClamp; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MinSendLevel; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSendLevel; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinSendDistance; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSendDistance; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRuntimeFloatCurve CustomSendLevelCurve; // 0x0028(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundSubmixSendInfoBase; - -// ScriptStruct Engine.AttenuationSubmixSendSettings -// 0x0000 (0x00B0 - 0x00B0) -struct FAttenuationSubmixSendSettings final : public FSoundSubmixSendInfoBase -{ -}; -DUMPER7_ASSERTS_FAttenuationSubmixSendSettings; - -// ScriptStruct Engine.SoundAttenuationPluginSettings -// 0x0040 (0x0040 - 0x0000) -struct FSoundAttenuationPluginSettings final -{ -public: - TArray SpatializationPluginSettingsArray; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray OcclusionPluginSettingsArray; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray ReverbPluginSettingsArray; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray SourceDataOverridePluginSettingsArray; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FSoundAttenuationPluginSettings; - -// ScriptStruct Engine.BaseAttenuationSettings -// 0x00C0 (0x00C0 - 0x0000) -struct FBaseAttenuationSettings -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - EAttenuationDistanceModel DistanceAlgorithm; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttenuationShape AttenuationShape; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENaturalSoundFalloffMode FalloffMode; // 0x000A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float dBAttenuationAtMax; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AttenuationShapeExtents; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConeOffset; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FalloffDistance; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConeSphereRadius; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConeSphereFalloffDistance; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRuntimeFloatCurve CustomAttenuationCurve; // 0x0038(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBaseAttenuationSettings; - -// ScriptStruct Engine.SoundAttenuationSettings -// 0x0310 (0x03D0 - 0x00C0) -struct FSoundAttenuationSettings final : public FBaseAttenuationSettings -{ -public: - uint8 bAttenuate : 1; // 0x00C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSpatialize : 1; // 0x00C0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAttenuateWithLPF : 1; // 0x00C0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableListenerFocus : 1; // 0x00C0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableFocusInterpolation : 1; // 0x00C0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableOcclusion : 1; // 0x00C0(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseComplexCollisionForOcclusion : 1; // 0x00C0(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableReverbSend : 1; // 0x00C0(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnablePriorityAttenuation : 1; // 0x00C1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bApplyNormalizationToStereoSounds : 1; // 0x00C1(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableLogFrequencyScaling : 1; // 0x00C1(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableSubmixSends : 1; // 0x00C1(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableSourceDataOverride : 1; // 0x00C1(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableSendToAudioLink : 1; // 0x00C1(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - ESoundSpatializationAlgorithm SpatializationAlgorithm; // 0x00C2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C3[0x5]; // 0x00C3(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class UAudioLinkSettingsAbstract* AudioLinkSettingsOverride; // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float BinauralRadius; // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRuntimeFloatCurve CustomLowpassAirAbsorptionCurve; // 0x00D8(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FRuntimeFloatCurve CustomHighpassAirAbsorptionCurve; // 0x0160(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - EAirAbsorptionMethod AbsorptionMethod; // 0x01E8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel OcclusionTraceChannel; // 0x01E9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EReverbSendMethod ReverbSendMethod; // 0x01EA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPriorityAttenuationMethod PriorityAttenuationMethod; // 0x01EB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NonSpatializedRadiusStart; // 0x01EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NonSpatializedRadiusEnd; // 0x01F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENonSpatializedRadiusSpeakerMapMode NonSpatializedRadiusMode; // 0x01F4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1F5[0x3]; // 0x01F5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float StereoSpread; // 0x01F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LPFRadiusMin; // 0x01FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LPFRadiusMax; // 0x0200(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LPFFrequencyAtMin; // 0x0204(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LPFFrequencyAtMax; // 0x0208(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HPFFrequencyAtMin; // 0x020C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HPFFrequencyAtMax; // 0x0210(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FocusAzimuth; // 0x0214(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NonFocusAzimuth; // 0x0218(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FocusDistanceScale; // 0x021C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NonFocusDistanceScale; // 0x0220(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FocusPriorityScale; // 0x0224(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NonFocusPriorityScale; // 0x0228(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FocusVolumeAttenuation; // 0x022C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NonFocusVolumeAttenuation; // 0x0230(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FocusAttackInterpSpeed; // 0x0234(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FocusReleaseInterpSpeed; // 0x0238(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OcclusionLowPassFilterFrequency; // 0x023C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OcclusionVolumeAttenuation; // 0x0240(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OcclusionInterpolationTime; // 0x0244(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReverbWetLevelMin; // 0x0248(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReverbWetLevelMax; // 0x024C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReverbDistanceMin; // 0x0250(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReverbDistanceMax; // 0x0254(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ManualReverbSendLevel; // 0x0258(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PriorityAttenuationMin; // 0x025C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PriorityAttenuationMax; // 0x0260(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PriorityAttenuationDistanceMin; // 0x0264(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PriorityAttenuationDistanceMax; // 0x0268(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ManualPriorityAttenuation; // 0x026C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRuntimeFloatCurve CustomReverbSendCurve; // 0x0270(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TArray SubmixSendSettings; // 0x02F8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - struct FRuntimeFloatCurve CustomPriorityAttenuationCurve; // 0x0308(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSoundAttenuationPluginSettings PluginSettings; // 0x0390(0x0040)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundAttenuationSettings; - -// ScriptStruct Engine.POV -// 0x0038 (0x0038 - 0x0000) -struct FPOV final -{ -public: - struct FVector Location; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float FOV; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPOV; - -// ScriptStruct Engine.SkeletalMeshSamplingRegionMaterialFilter -// 0x0008 (0x0008 - 0x0000) -struct FSkeletalMeshSamplingRegionMaterialFilter final -{ -public: - class FName MaterialName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSkeletalMeshSamplingRegionMaterialFilter; - -// ScriptStruct Engine.SkeletalMeshSamplingRegionBoneFilter -// 0x000C (0x000C - 0x0000) -struct FSkeletalMeshSamplingRegionBoneFilter final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIncludeOrExclude : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bApplyToChildren : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSkeletalMeshSamplingRegionBoneFilter; - -// ScriptStruct Engine.SkeletalMeshSamplingRegion -// 0x0030 (0x0030 - 0x0000) -struct FSkeletalMeshSamplingRegion final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LODIndex; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bSupportUniformlyDistributedSampling : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray MaterialFilters; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray BoneFilters; // 0x0020(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSkeletalMeshSamplingRegion; - -// ScriptStruct Engine.SkeletalMeshSamplingInfo -// 0x0030 (0x0030 - 0x0000) -struct FSkeletalMeshSamplingInfo final -{ -public: - TArray Regions; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - struct FSkeletalMeshSamplingBuiltData BuiltData; // 0x0010(0x0020)(NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FSkeletalMeshSamplingInfo; - -// ScriptStruct Engine.MeshDeformerInstanceSet -// 0x0020 (0x0020 - 0x0000) -struct FMeshDeformerInstanceSet final -{ -public: - TArray DeformerInstances; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_10[0x10]; // 0x0010(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMeshDeformerInstanceSet; - -// ScriptStruct Engine.SkeletalMeshBuildSettings -// 0x0018 (0x0018 - 0x0000) -struct FSkeletalMeshBuildSettings final -{ -public: - uint8 bRecomputeNormals : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRecomputeTangents : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseMikkTSpace : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bComputeWeightedNormals : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRemoveDegenerates : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseHighPrecisionTangentBasis : 1; // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseHighPrecisionSkinWeights : 1; // 0x0000(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseFullPrecisionUVs : 1; // 0x0000(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseBackwardsCompatibleF16TruncUVs : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float ThresholdPosition; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ThresholdTangentNormal; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ThresholdUV; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MorphThresholdPosition; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 BoneInfluenceLimit; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSkeletalMeshBuildSettings; - -// ScriptStruct Engine.MeshDisplacementMap -// 0x0010 (0x0010 - 0x0000) -struct FMeshDisplacementMap final -{ -public: - class UTexture2D* Texture; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float Magnitude; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Center; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMeshDisplacementMap; - -// ScriptStruct Engine.SkeletalMeshComponentInstanceData -// 0x0010 (0x00C8 - 0x00B8) -struct FSkeletalMeshComponentInstanceData final : public FSceneComponentInstanceData -{ -public: - uint8 Pad_B8[0x10]; // 0x00B8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSkeletalMeshComponentInstanceData; - -// ScriptStruct Engine.MeshNaniteSettings -// 0x0040 (0x0040 - 0x0000) -struct FMeshNaniteSettings final -{ -public: - uint8 bEnabled : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPreserveArea : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bExplicitTangents : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLerpUVs : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 PositionPrecision; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NormalPrecision; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TangentPrecision; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 TargetMinimumResidencyInKB; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float KeepPercentTriangles; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TrimRelativeError; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENaniteFallbackTarget FallbackTarget; // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float FallbackPercentTriangles; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FallbackRelativeError; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxEdgeLengthFactor; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 DisplacementUVChannel; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray DisplacementMaps; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMeshNaniteSettings; - -// ScriptStruct Engine.ConstrainComponentPropName -// 0x0008 (0x0008 - 0x0000) -struct FConstrainComponentPropName final -{ -public: - class FName ComponentName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FConstrainComponentPropName; - -// ScriptStruct Engine.CollectionReference -// 0x0008 (0x0008 - 0x0000) -struct FCollectionReference final -{ -public: - class FName CollectionName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCollectionReference; - -// ScriptStruct Engine.SoundWaveSpectralData -// 0x000C (0x000C - 0x0000) -struct FSoundWaveSpectralData final -{ -public: - float FrequencyHz; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Magnitude; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NormalizedMagnitude; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundWaveSpectralData; - -// ScriptStruct Engine.SoundWaveSpectralDataPerSound -// 0x0020 (0x0020 - 0x0000) -struct FSoundWaveSpectralDataPerSound final -{ -public: - TArray SpectralData; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - float PlaybackTime; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundWave* SoundWave; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FSoundWaveSpectralDataPerSound; - -// ScriptStruct Engine.Redirector -// 0x0010 (0x0010 - 0x0000) -struct FRedirector final -{ -public: - class FName OldName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NewName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRedirector; - -// ScriptStruct Engine.SoundGroup -// 0x0020 (0x0020 - 0x0000) -struct FSoundGroup final -{ -public: - ESoundGroup SoundGroup; // 0x0000(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString DisplayName; // 0x0008(0x0010)(ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAlwaysDecompressOnLoad : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DecompressedDuration; // 0x001C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundGroup; - -// ScriptStruct Engine.FontRenderInfo -// 0x0040 (0x0040 - 0x0000) -struct FFontRenderInfo final -{ -public: - uint8 bClipText : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableShadow : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FDepthFieldGlowInfo GlowInfo; // 0x0008(0x0038)(BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFontRenderInfo; - -// ScriptStruct Engine.CanvasUVTri -// 0x0090 (0x0090 - 0x0000) -struct FCanvasUVTri final -{ -public: - struct FVector2D V0_Pos; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D V0_UV; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor V0_Color; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D V1_Pos; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D V1_UV; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor V1_Color; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D V2_Pos; // 0x0060(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D V2_UV; // 0x0070(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor V2_Color; // 0x0080(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCanvasUVTri; - -// ScriptStruct Engine.WorldPartitionRuntimeCellDebugInfo -// 0x0030 (0x0030 - 0x0000) -struct FWorldPartitionRuntimeCellDebugInfo final -{ -public: - class FString Name; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName GridName; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 CoordX; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 CoordY; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 CoordZ; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FWorldPartitionRuntimeCellDebugInfo; - -// ScriptStruct Engine.ExternalDataLayerUID -// 0x0004 (0x0004 - 0x0000) -struct FExternalDataLayerUID final -{ -public: - uint32 Value; // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FExternalDataLayerUID; - -// ScriptStruct Engine.FontImportOptionsData -// 0x00B0 (0x00B0 - 0x0000) -struct FFontImportOptionsData final -{ -public: - class FString FontName; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Height; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnableAntialiasing : 1; // 0x0014(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableBold : 1; // 0x0014(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableItalic : 1; // 0x0014(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableUnderline : 1; // 0x0014(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAlphaOnly : 1; // 0x0014(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EFontImportCharacterSet CharacterSet; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Chars; // 0x0020(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString UnicodeRange; // 0x0030(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString CharsFilePath; // 0x0040(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString CharsFileWildcard; // 0x0050(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bCreatePrintableOnly : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIncludeASCIIRange : 1; // 0x0060(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor ForegroundColor; // 0x0064(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnableDropShadow : 1; // 0x0074(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_75[0x3]; // 0x0075(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 TexturePageWidth; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TexturePageMaxHeight; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 XPadding; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 YPadding; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ExtendBoxTop; // 0x0088(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ExtendBoxBottom; // 0x008C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ExtendBoxRight; // 0x0090(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ExtendBoxLeft; // 0x0094(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnableLegacyMode : 1; // 0x0098(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_99[0x3]; // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Kerning; // 0x009C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseDistanceFieldAlpha : 1; // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_A1[0x3]; // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 DistanceFieldScaleFactor; // 0x00A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DistanceFieldScanRadiusScale; // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FFontImportOptionsData; - -// ScriptStruct Engine.StaticParameterBase -// 0x0024 (0x0024 - 0x0000) -struct FStaticParameterBase -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOverride; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid ExpressionGUID; // 0x0014(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStaticParameterBase; - -// ScriptStruct Engine.SpatialHashStreamingGridLevel -// 0x0060 (0x0060 - 0x0000) -struct FSpatialHashStreamingGridLevel final -{ -public: - TArray LayerCells; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TMap LayerCellsMapping; // 0x0010(0x0050)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSpatialHashStreamingGridLevel; - -// ScriptStruct Engine.ForceFeedbackAttenuationSettings -// 0x0000 (0x00C0 - 0x00C0) -struct FForceFeedbackAttenuationSettings final : public FBaseAttenuationSettings -{ -}; -DUMPER7_ASSERTS_FForceFeedbackAttenuationSettings; - -// ScriptStruct Engine.AnimBlueprintFunction -// 0x0078 (0x0078 - 0x0000) -struct FAnimBlueprintFunction final -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Group; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OutputPoseNodeIndex; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray InputPoseNames; // 0x0018(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray InputPoseNodeIndices; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_38[0x38]; // 0x0038(0x0038)(Fixing Size After Last Property [ Dumper-7 ]) - bool bImplemented; // 0x0070(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimBlueprintFunction; - -// ScriptStruct Engine.ForceFeedbackParameters -// 0x000C (0x000C - 0x0000) -struct FForceFeedbackParameters final -{ -public: - class FName Tag; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLooping; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIgnoreTimeDilation; // 0x0009(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPlayWhilePaused; // 0x000A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FForceFeedbackParameters; - -// ScriptStruct Engine.StateMachineStateDebugData -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x04) FStateMachineStateDebugData final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStateMachineStateDebugData; - -// ScriptStruct Engine.PredictProjectilePathPointData -// 0x0038 (0x0038 - 0x0000) -struct FPredictProjectilePathPointData final -{ -public: - struct FVector Location; // 0x0000(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Velocity; // 0x0018(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Time; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPredictProjectilePathPointData; - -// ScriptStruct Engine.ActivatedCells -// 0x00A0 (0x00A0 - 0x0000) -struct FActivatedCells final -{ -public: - TSet Cells; // 0x0000(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_50[0x50]; // 0x0050(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FActivatedCells; - -// ScriptStruct Engine.PredictProjectilePathResult -// 0x0140 (0x0140 - 0x0000) -struct FPredictProjectilePathResult final -{ -public: - TArray PathData; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) - struct FPredictProjectilePathPointData LastTraceDestination; // 0x0010(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, NativeAccessSpecifierPublic) - struct FHitResult HitResult; // 0x0048(0x00F8)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPredictProjectilePathResult; - -// ScriptStruct Engine.SoundWaveTimecodeInfo -// 0x0070 (0x0070 - 0x0000) -struct FSoundWaveTimecodeInfo final -{ -public: - uint64 NumSamplesSinceMidnight; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 NumSamplesPerSecond; // 0x0008(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Description; // 0x0010(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OriginatorTime; // 0x0020(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OriginatorDate; // 0x0030(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OriginatorDescription; // 0x0040(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OriginatorReference; // 0x0050(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameRate TimecodeRate; // 0x0060(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTimecodeIsDropFrame; // 0x0068(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSoundWaveTimecodeInfo; - -// ScriptStruct Engine.ActiveHapticFeedbackEffect -// 0x0048 (0x0048 - 0x0000) -struct FActiveHapticFeedbackEffect final -{ -public: - class UHapticFeedbackEffect_Base* HapticEffect; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_8[0x40]; // 0x0008(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FActiveHapticFeedbackEffect; - -// ScriptStruct Engine.ClusterNode -// 0x0040 (0x0040 - 0x0000) -struct FClusterNode final -{ -public: - struct FVector3f BoundMin; // 0x0000(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FirstChild; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3f BoundMax; // 0x0010(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LastChild; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FirstInstance; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LastInstance; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3f MinInstanceScale; // 0x0028(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3f MaxInstanceScale; // 0x0034(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FClusterNode; - -// ScriptStruct Engine.StaticComponentMaskParameter -// 0x0004 (0x0028 - 0x0024) -struct FStaticComponentMaskParameter final : public FStaticParameterBase -{ -public: - bool R; // 0x0024(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool G; // 0x0025(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool B; // 0x0026(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool A; // 0x0027(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStaticComponentMaskParameter; - -// ScriptStruct Engine.ISMComponentDescriptor -// 0x0030 (0x0218 - 0x01E8) -struct FISMComponentDescriptor : public FISMComponentDescriptorBase -{ -public: - class UStaticMesh* StaticMesh; // 0x01E8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray OverrideMaterials; // 0x01F0(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - class UMaterialInterface* OverlayMaterial; // 0x0200(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray RuntimeVirtualTextures; // 0x0208(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FISMComponentDescriptor; - -// ScriptStruct Engine.SoundWaveEnvelopeTimeData -// 0x0008 (0x0008 - 0x0000) -struct FSoundWaveEnvelopeTimeData final -{ -public: - float Amplitude; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TimeSec; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundWaveEnvelopeTimeData; - -// ScriptStruct Engine.HLODISMComponentDescriptor -// 0x0000 (0x0218 - 0x0218) -struct FHLODISMComponentDescriptor final : public FISMComponentDescriptor -{ -}; -DUMPER7_ASSERTS_FHLODISMComponentDescriptor; - -// ScriptStruct Engine.BoneAnimationTrack -// 0x0040 (0x0040 - 0x0000) -struct FBoneAnimationTrack final -{ -public: - struct FRawAnimSequenceTrack InternalTrackData; // 0x0000(0x0030)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic) - int32 BoneTreeIndex; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Name; // 0x0034(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBoneAnimationTrack; - -// ScriptStruct Engine.StaticSwitchParameter -// 0x0004 (0x0028 - 0x0024) -struct FStaticSwitchParameter final : public FStaticParameterBase -{ -public: - bool Value; // 0x0024(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStaticSwitchParameter; - -// ScriptStruct Engine.MaterialLayersFunctionsEditorOnlyData -// 0x0070 (0x0070 - 0x0000) -struct FMaterialLayersFunctionsEditorOnlyData final -{ -public: - TArray LayerStates; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray LayerNames; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray RestrictToLayerRelatives; // 0x0020(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray RestrictToBlendRelatives; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray LayerGuids; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray LayerLinkStates; // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray DeletedParentLayerGuids; // 0x0060(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialLayersFunctionsEditorOnlyData; - -// ScriptStruct Engine.StaticTerrainLayerWeightParameter -// 0x0034 (0x0034 - 0x0000) -struct FStaticTerrainLayerWeightParameter final -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ExpressionGUID; // 0x0010(0x0010)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOverride; // 0x0020(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName LayerName; // 0x0024(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 WeightmapIndex; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsRepeatedLayer; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWeightBasedBlend; // 0x0031(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStaticTerrainLayerWeightParameter; - -// ScriptStruct Engine.StaticParameterSetEditorOnlyData -// 0x00A0 (0x00A0 - 0x0000) -struct FStaticParameterSetEditorOnlyData final -{ -public: - TArray StaticSwitchParameters; // 0x0000(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPublic) - TArray StaticComponentMaskParameters; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray TerrainLayerWeightParameters; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FMaterialLayersFunctionsEditorOnlyData MaterialLayers; // 0x0030(0x0070)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStaticParameterSetEditorOnlyData; - -// ScriptStruct Engine.AnimationCurveData -// 0x0020 (0x0020 - 0x0000) -struct FAnimationCurveData final -{ -public: - TArray FloatCurves; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) - TArray TransformCurves; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimationCurveData; - -// ScriptStruct Engine.AttributeKey -// 0x0018 (0x0018 - 0x0000) -struct alignas(0x08) FAttributeKey final -{ -public: - float Time; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x14]; // 0x0004(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAttributeKey; - -// ScriptStruct Engine.AttributeCurve -// 0x0048 (0x00B0 - 0x0068) -struct FAttributeCurve final : public FIndexedCurve -{ -public: - TArray Keys; // 0x0068(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - struct FSoftObjectPath ScriptStructPath; // 0x0078(0x0020)(Edit, ZeroConstructor, EditConst, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UScriptStruct* ScriptStruct; // 0x0098(0x0008)(Edit, ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - bool bShouldInterpolate; // 0x00A0(0x0001)(Edit, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_A1[0xF]; // 0x00A1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAttributeCurve; - -// ScriptStruct Engine.AnimatedBoneAttribute -// 0x00F0 (0x00F0 - 0x0000) -struct FAnimatedBoneAttribute final -{ -public: - struct FAnimationAttributeIdentifier Identifier; // 0x0000(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAttributeCurve Curve; // 0x0040(0x00B0)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimatedBoneAttribute; - -// ScriptStruct Engine.CustomChannelSetup -// 0x000C (0x000C - 0x0000) -struct FCustomChannelSetup final -{ -public: - ECollisionChannel Channel; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse DefaultResponse; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceType; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bStaticObject; // 0x0003(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Name; // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCustomChannelSetup; - -// ScriptStruct Engine.WorldPartitionActorFilter -// 0x0001 (0x0001 - 0x0000) -struct FWorldPartitionActorFilter final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWorldPartitionActorFilter; - -// ScriptStruct Engine.StreamingTextureBuildInfo -// 0x000C (0x000C - 0x0000) -struct FStreamingTextureBuildInfo final -{ -public: - uint32 PackedRelativeBox; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TextureLevelIndex; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TexelFactor; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStreamingTextureBuildInfo; - -// ScriptStruct Engine.InputDevicePropertyHandle -// 0x0004 (0x0004 - 0x0000) -struct FInputDevicePropertyHandle final -{ -public: - uint32 InternalId; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FInputDevicePropertyHandle; - -// ScriptStruct Engine.MaterialLayersFunctions -// 0x00E0 (0x0100 - 0x0020) -struct FMaterialLayersFunctions final : public FMaterialLayersFunctionsRuntimeData -{ -public: - struct FMaterialLayersFunctionsEditorOnlyData EditorOnly; // 0x0020(0x0070)(Edit, NativeAccessSpecifierPublic) - TArray LayerStates; // 0x0090(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) - TArray LayerNames; // 0x00A0(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) - TArray RestrictToLayerRelatives; // 0x00B0(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) - TArray RestrictToBlendRelatives; // 0x00C0(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) - TArray LayerGuids; // 0x00D0(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) - TArray LayerLinkStates; // 0x00E0(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) - TArray DeletedParentLayerGuids; // 0x00F0(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMaterialLayersFunctions; - -// ScriptStruct Engine.StaticMaterialLayersParameter -// 0x0104 (0x0128 - 0x0024) -struct FStaticMaterialLayersParameter final : public FStaticParameterBase -{ -public: - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMaterialLayersFunctions Value; // 0x0028(0x0100)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStaticMaterialLayersParameter; - -// ScriptStruct Engine.InstancedStaticMeshMappingInfo -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FInstancedStaticMeshMappingInfo final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInstancedStaticMeshMappingInfo; - -// ScriptStruct Engine.InstancedStaticMeshRandomSeed -// 0x0008 (0x0008 - 0x0000) -struct FInstancedStaticMeshRandomSeed final -{ -public: - int32 StartInstanceIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RandomSeed; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInstancedStaticMeshRandomSeed; - -// ScriptStruct Engine.TimelineLinearColorTrack -// 0x0040 (0x0040 - 0x0000) -struct FTimelineLinearColorTrack final -{ -public: - class UCurveLinearColor* LinearColorCurve; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TDelegate InterpFunc; // 0x0008(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TrackName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LinearColorPropertyName; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTimelineLinearColorTrack; - -// ScriptStruct Engine.InstancedStaticMeshLightMapInstanceData -// 0x0070 (0x0070 - 0x0000) -struct FInstancedStaticMeshLightMapInstanceData final -{ -public: - struct FTransform Transform; // 0x0000(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray MapBuildDataIds; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInstancedStaticMeshLightMapInstanceData; - -// ScriptStruct Engine.InstancedStaticMeshComponentInstanceData -// 0x00C8 (0x0180 - 0x00B8) -struct FInstancedStaticMeshComponentInstanceData final : public FSceneComponentInstanceData -{ -public: - class UStaticMesh* StaticMesh; // 0x00B8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FInstancedStaticMeshLightMapInstanceData CachedStaticLighting; // 0x00C0(0x0070)(NativeAccessSpecifierPublic) - TArray PerInstanceSMData; // 0x0130(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_140[0x20]; // 0x0140(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - int32 InstancingRandomSeed; // 0x0160(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_164[0x4]; // 0x0164(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AdditionalRandomSeeds; // 0x0168(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - bool bHasPerInstanceHitProxies; // 0x0178(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_179[0x7]; // 0x0179(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInstancedStaticMeshComponentInstanceData; - -// ScriptStruct Engine.ChildActorAttachedActorInfo -// 0x0070 (0x0070 - 0x0000) -struct FChildActorAttachedActorInfo final -{ -public: - TWeakObjectPtr Actor; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SocketName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform RelativeTransform; // 0x0010(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FChildActorAttachedActorInfo; - -// ScriptStruct Engine.NetViewer -// 0x0048 (0x0048 - 0x0000) -struct FNetViewer final -{ -public: - class UNetConnection* Connection; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class AActor* InViewer; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class AActor* ViewTarget; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FVector ViewLocation; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ViewDir; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNetViewer; - -// ScriptStruct Engine.UniqueNetIdReplNetSerializerStringStruct -// 0x0010 (0x0010 - 0x0000) -struct FUniqueNetIdReplNetSerializerStringStruct final -{ -public: - class FString String; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FUniqueNetIdReplNetSerializerStringStruct; - -// ScriptStruct Engine.UniqueNetIdReplNetSerializerNameStruct -// 0x0008 (0x0008 - 0x0000) -struct FUniqueNetIdReplNetSerializerNameStruct final -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FUniqueNetIdReplNetSerializerNameStruct; - -// ScriptStruct Engine.ISMClientInstanceManagerData -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FISMClientInstanceManagerData final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FISMClientInstanceManagerData; - -// ScriptStruct Engine.RootMotionSourceSettings -// 0x0001 (0x0001 - 0x0000) -struct FRootMotionSourceSettings final -{ -public: - uint8 Flags; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRootMotionSourceSettings; - -// ScriptStruct Engine.RootMotionSourceGroup -// 0x0048 (0x0048 - 0x0000) -struct FRootMotionSourceGroup final -{ -public: - uint8 Pad_0[0x28]; // 0x0000(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bHasAdditiveSources : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasOverrideSources : 1; // 0x0028(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasOverrideSourcesWithIgnoreZAccumulate : 1; // 0x0028(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsAdditiveVelocityApplied : 1; // 0x0028(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - struct FRootMotionSourceSettings LastAccumulatedSettings; // 0x0029(0x0001)(NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector_NetQuantize10 LastPreAdditiveVelocity; // 0x0030(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRootMotionSourceGroup; - -// ScriptStruct Engine.RepRootMotionMontage -// 0x00D8 (0x00D8 - 0x0000) -struct FRepRootMotionMontage final -{ -public: - bool bIsActive; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimSequenceBase* Animation; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float position; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector_NetQuantize100 Location; // 0x0018(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - class UPrimitiveComponent* MovementBase; // 0x0048(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FName MovementBaseBoneName; // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRelativePosition; // 0x0058(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRelativeRotation; // 0x0059(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRootMotionSourceGroup AuthoritativeRootMotion; // 0x0060(0x0048)(NativeAccessSpecifierPublic) - struct FVector_NetQuantize10 Acceleration; // 0x00A8(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize10 LinearVelocity; // 0x00C0(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRepRootMotionMontage; - -// ScriptStruct Engine.SimulatedRootMotionReplicatedMove -// 0x00E0 (0x00E0 - 0x0000) -struct FSimulatedRootMotionReplicatedMove final -{ -public: - float Time; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRepRootMotionMontage RootMotion; // 0x0008(0x00D8)(ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSimulatedRootMotionReplicatedMove; - -// ScriptStruct Engine.TimelineVectorTrack -// 0x0040 (0x0040 - 0x0000) -struct FTimelineVectorTrack final -{ -public: - class UCurveVector* VectorCurve; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TDelegate InterpFunc; // 0x0008(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TrackName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName VectorPropertyName; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTimelineVectorTrack; - -// ScriptStruct Engine.NewLevelInstanceParams -// 0x0048 (0x0048 - 0x0000) -struct FNewLevelInstanceParams final -{ -public: - ELevelInstanceCreationType Type; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELevelInstancePivotType PivotType; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* PivotActor; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - bool bAlwaysShowDialog; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UWorld* TemplateWorld; // 0x0018(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FString LevelPackageName; // 0x0020(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPromptForSave; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf LevelInstanceClass; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableStreaming; // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bExternalActors; // 0x0041(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bForceExternalActors; // 0x0042(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bHideCreationType; // 0x0043(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNewLevelInstanceParams; - -// ScriptStruct Engine.ExpressionExecOutput -// 0x0008 (0x0008 - 0x0000) -struct FExpressionExecOutput final -{ -public: - class UMaterialExpression* Expression; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) -}; -DUMPER7_ASSERTS_FExpressionExecOutput; - -// ScriptStruct Engine.PrimitiveComponentInstanceData -// 0x0078 (0x0130 - 0x00B8) -struct FPrimitiveComponentInstanceData : public FSceneComponentInstanceData -{ -public: - uint8 Pad_B8[0x8]; // 0x00B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform ComponentTransform; // 0x00C0(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 VisibilityId; // 0x0120(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_124[0x4]; // 0x0124(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UPrimitiveComponent* LODParent; // 0x0128(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) -}; -DUMPER7_ASSERTS_FPrimitiveComponentInstanceData; - -// ScriptStruct Engine.MaterialExpressionCollection -// 0x0030 (0x0030 - 0x0000) -struct FMaterialExpressionCollection final -{ -public: - TArray Expressions; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray EditorComments; // 0x0010(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - class UMaterialExpressionExecBegin* ExpressionExecBegin; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UMaterialExpressionExecEnd* ExpressionExecEnd; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FMaterialExpressionCollection; - -// ScriptStruct Engine.CustomInput -// 0x0030 (0x0030 - 0x0000) -struct FCustomInput final -{ -public: - class FName InputName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FExpressionInput Input; // 0x0008(0x0028)(NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCustomInput; - -// ScriptStruct Engine.QuartzPulseOverrideStep -// 0x0008 (0x0008 - 0x0000) -struct FQuartzPulseOverrideStep final -{ -public: - int32 NumberOfPulses; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EQuartzCommandQuantization PulseDuration; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FQuartzPulseOverrideStep; - -// ScriptStruct Engine.QuartzTimeSignature -// 0x0018 (0x0018 - 0x0000) -struct FQuartzTimeSignature final -{ -public: - int32 NumBeats; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EQuartzTimeSignatureQuantization BeatType; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OptionalPulseOverride; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FQuartzTimeSignature; - -// ScriptStruct Engine.CustomOutput -// 0x000C (0x000C - 0x0000) -struct FCustomOutput final -{ -public: - class FName OutputName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECustomMaterialOutputType OutputType; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCustomOutput; - -// ScriptStruct Engine.CustomDefine -// 0x0020 (0x0020 - 0x0000) -struct FCustomDefine final -{ -public: - class FString DefineName; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString DefineValue; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCustomDefine; - -// ScriptStruct Engine.ColorGradePerRangeSettings -// 0x00A0 (0x00A0 - 0x0000) -struct FColorGradePerRangeSettings final -{ -public: - struct FVector4 Saturation; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 Contrast; // 0x0020(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 Gamma; // 0x0040(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 Gain; // 0x0060(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 Offset; // 0x0080(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FColorGradePerRangeSettings; - -// ScriptStruct Engine.DataDrivenShaderPlatformInfoInput -// 0x000C (0x000C - 0x0000) -struct FDataDrivenShaderPlatformInfoInput final -{ -public: - class FName InputName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataDrivenShaderPlatformInfoCondition PropertyCondition; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FDataDrivenShaderPlatformInfoInput; - -// ScriptStruct Engine.ViewTargetTransitionParams -// 0x0010 (0x0010 - 0x0000) -struct FViewTargetTransitionParams final -{ -public: - float BlendTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EViewTargetBlendFunction BlendFunction; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float BlendExp; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bLockOutgoing : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FViewTargetTransitionParams; - -// ScriptStruct Engine.FunctionExpressionOutput -// 0x0038 (0x0038 - 0x0000) -struct FFunctionExpressionOutput final -{ -public: - class UMaterialExpressionFunctionOutput* ExpressionOutput; // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FGuid ExpressionOutputId; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FExpressionOutput Output; // 0x0018(0x001C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FFunctionExpressionOutput; - -// ScriptStruct Engine.CompositeReroute -// 0x0010 (0x0010 - 0x0000) -struct FCompositeReroute final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialExpressionReroute* Expression; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FCompositeReroute; - -// ScriptStruct Engine.BroadphaseSettings -// 0x0080 (0x0080 - 0x0000) -struct FBroadphaseSettings final -{ -public: - bool bUseMBPOnClient; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseMBPOnServer; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseMBPOuterBounds; // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBox MBPBounds; // 0x0008(0x0038)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FBox MBPOuterBounds; // 0x0040(0x0038)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint32 MBPNumSubdivs; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBroadphaseSettings; - -// ScriptStruct Engine.SwitchCustomInput -// 0x0030 (0x0030 - 0x0000) -struct FSwitchCustomInput final -{ -public: - class FName InputName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FExpressionInput Input; // 0x0008(0x0028)(NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSwitchCustomInput; - -// ScriptStruct Engine.MaterialInstanceBasePropertyOverrides -// 0x0018 (0x0018 - 0x0000) -struct FMaterialInstanceBasePropertyOverrides final -{ -public: - uint8 bOverride_OpacityMaskClipValue : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_BlendMode : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ShadingModel : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_DitheredLODTransition : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_CastDynamicShadowAsMasked : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_TwoSided : 1; // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_bIsThinSurface : 1; // 0x0000(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_OutputTranslucentVelocity : 1; // 0x0000(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_bHasPixelAnimation : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_bEnableTessellation : 1; // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_DisplacementScaling : 1; // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_MaxWorldPositionOffsetDisplacement : 1; // 0x0001(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 TwoSided : 1; // 0x0001(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsThinSurface : 1; // 0x0001(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 DitheredLODTransition : 1; // 0x0001(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastDynamicShadowAsMasked : 1; // 0x0001(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOutputTranslucentVelocity : 1; // 0x0002(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasPixelAnimation : 1; // 0x0002(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableTessellation : 1; // 0x0002(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - EBlendMode BlendMode; // 0x0003(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMaterialShadingModel ShadingModel; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float OpacityMaskClipValue; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDisplacementScaling DisplacementScaling; // 0x000C(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic) - float MaxWorldPositionOffsetDisplacement; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialInstanceBasePropertyOverrides; - -// ScriptStruct Engine.MovementProperties -// 0x0001 (0x0001 - 0x0000) -struct FMovementProperties -{ -public: - uint8 bCanCrouch : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanJump : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanWalk : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanSwim : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanFly : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) -}; -DUMPER7_ASSERTS_FMovementProperties; - -// ScriptStruct Engine.NavAgentProperties -// 0x0037 (0x0038 - 0x0001) -struct FNavAgentProperties : public FMovementProperties -{ -public: - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AgentRadius; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AgentHeight; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AgentStepHeight; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NavWalkingSearchHeightScale; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftClassPath PreferredNavData; // 0x0018(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNavAgentProperties; - -// ScriptStruct Engine.LightmassMaterialInterfaceSettings -// 0x0010 (0x0010 - 0x0000) -struct FLightmassMaterialInterfaceSettings final -{ -public: - float EmissiveBoost; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DiffuseBoost; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExportResolutionScale; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bCastShadowAsMasked : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideCastShadowAsMasked : 1; // 0x000C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideEmissiveBoost : 1; // 0x000C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideDiffuseBoost : 1; // 0x000C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideExportResolutionScale : 1; // 0x000C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FLightmassMaterialInterfaceSettings; - -// ScriptStruct Engine.MaterialTextureInfo -// 0x0010 (0x0010 - 0x0000) -struct FMaterialTextureInfo final -{ -public: - float SamplingScale; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 UVChannelIndex; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TextureName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialTextureInfo; - -// ScriptStruct Engine.QuartzClockSettings -// 0x0020 (0x0020 - 0x0000) -struct FQuartzClockSettings final -{ -public: - struct FQuartzTimeSignature TimeSignature; // 0x0000(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - bool bIgnoreLevelChange; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FQuartzClockSettings; - -// ScriptStruct Engine.MeshProxySettings -// 0x0100 (0x0100 - 0x0000) -struct FMeshProxySettings final -{ -public: - int32 ScreenSize; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VoxelSize; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMaterialProxySettings MaterialSettings; // 0x0008(0x00A0)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - float MergeDistance; // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor UnresolvedGeometryColor; // 0x00AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxRayCastDist; // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HardAngleThreshold; // 0x00B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LightMapResolution; // 0x00B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EProxyNormalComputationMethod NormalCalculationMethod; // 0x00BC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELandscapeCullingPrecision LandscapeCullingPrecision; // 0x00BD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bCalculateCorrectLODModel : 1; // 0x00BE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideVoxelSize : 1; // 0x00BE(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideTransferDistance : 1; // 0x00BE(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseHardAngleThreshold : 1; // 0x00BE(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bComputeLightMapResolution : 1; // 0x00BE(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRecalculateNormals : 1; // 0x00BE(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseLandscapeCulling : 1; // 0x00BE(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportRayTracing : 1; // 0x00BE(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowDistanceField : 1; // 0x00BF(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReuseMeshLightmapUVs : 1; // 0x00BF(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroupIdenticalMeshesForBaking : 1; // 0x00BF(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCreateCollision : 1; // 0x00BF(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowVertexColors : 1; // 0x00BF(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGenerateLightmapUVs : 1; // 0x00BF(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - struct FMeshNaniteSettings NaniteSettings; // 0x00C0(0x0040)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMeshProxySettings; - -// ScriptStruct Engine.InputActionSpeechMapping -// 0x0010 (0x0010 - 0x0000) -struct FInputActionSpeechMapping final -{ -public: - class FName ActionName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName SpeechKeyword; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FInputActionSpeechMapping; - -// ScriptStruct Engine.NavLinkId -// 0x0008 (0x0008 - 0x0000) -struct FNavLinkId final -{ -public: - uint64 ID; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FNavLinkId; - -// ScriptStruct Engine.ParameterChannelNames -// 0x0040 (0x0040 - 0x0000) -struct FParameterChannelNames final -{ -public: - class FText R; // 0x0000(0x0010)(Edit, NativeAccessSpecifierPublic) - class FText G; // 0x0010(0x0010)(Edit, NativeAccessSpecifierPublic) - class FText B; // 0x0020(0x0010)(Edit, NativeAccessSpecifierPublic) - class FText A; // 0x0030(0x0010)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FParameterChannelNames; - -// ScriptStruct Engine.StaticComponentMaskValue -// 0x0004 (0x0004 - 0x0000) -struct FStaticComponentMaskValue final -{ -public: - bool R; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool G; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool B; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool A; // 0x0003(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStaticComponentMaskValue; - -// ScriptStruct Engine.RootMotionMovementParams -// 0x0070 (0x0070 - 0x0000) -struct FRootMotionMovementParams final -{ -public: - bool bHasRootMotion; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float BlendWeight; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform RootMotionTransform; // 0x0010(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FRootMotionMovementParams; - -// ScriptStruct Engine.StaticMeshBudgetInfo -// 0x0010 (0x0010 - 0x0000) -struct FStaticMeshBudgetInfo final -{ -public: - class FName LodGroupName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double MinimumExtent; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStaticMeshBudgetInfo; - -// ScriptStruct Engine.LevelViewportInfo -// 0x0038 (0x0038 - 0x0000) -struct FLevelViewportInfo final -{ -public: - struct FVector CamPosition; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator CamRotation; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float CamOrthoZoom; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CamUpdated; // 0x0034(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FLevelViewportInfo; - -// ScriptStruct Engine.MeshDrawCommandStatsBudget -// 0x0030 (0x0030 - 0x0000) -struct FMeshDrawCommandStatsBudget final -{ -public: - class FName CategoryName; // 0x0000(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray LinkedStatNames; // 0x0008(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - int32 PrimitiveBudget; // 0x0018(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Collection; // 0x001C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Passes; // 0x0020(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMeshDrawCommandStatsBudget; - -// ScriptStruct Engine.AlphaBlendArgs -// 0x0010 (0x0010 - 0x0000) -struct FAlphaBlendArgs final -{ -public: - class UCurveFloat* CustomCurve; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float BlendTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAlphaBlendOption BlendOption; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAlphaBlendArgs; - -// ScriptStruct Engine.MeshDrawCommandStatsBudgetTotals -// 0x0008 (0x0008 - 0x0000) -struct FMeshDrawCommandStatsBudgetTotals final -{ -public: - int32 PrimitiveBudget; // 0x0000(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Collection; // 0x0004(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMeshDrawCommandStatsBudgetTotals; - -// ScriptStruct Engine.NavAvoidanceData -// 0x0058 (0x0058 - 0x0000) -struct alignas(0x08) FNavAvoidanceData final -{ -public: - uint8 Pad_0[0x58]; // 0x0000(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNavAvoidanceData; - -// ScriptStruct Engine.PurchaseInfo -// 0x0040 (0x0040 - 0x0000) -struct FPurchaseInfo final -{ -public: - class FString Identifier; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString DisplayName; // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString DisplayDescription; // 0x0020(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString DisplayPrice; // 0x0030(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPurchaseInfo; - -// ScriptStruct Engine.StreamingLevelsToConsider -// 0x0028 (0x0028 - 0x0000) -struct FStreamingLevelsToConsider final -{ -public: - TArray StreamingLevels; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_10[0x18]; // 0x0010(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStreamingLevelsToConsider; - -// ScriptStruct Engine.NavAgentSelector -// 0x0004 (0x0004 - 0x0000) -struct alignas(0x04) FNavAgentSelector final -{ -public: - uint8 bSupportsAgent0 : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent1 : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent2 : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent3 : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent4 : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent5 : 1; // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent6 : 1; // 0x0000(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent7 : 1; // 0x0000(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent8 : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent9 : 1; // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent10 : 1; // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent11 : 1; // 0x0001(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent12 : 1; // 0x0001(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent13 : 1; // 0x0001(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent14 : 1; // 0x0001(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent15 : 1; // 0x0001(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNavAgentSelector; - -// ScriptStruct Engine.AnimTickRecord -// 0x0070 (0x0070 - 0x0000) -struct FAnimTickRecord final -{ -public: - class UAnimationAsset* SourceAsset; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_8[0x68]; // 0x0008(0x0068)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimTickRecord; - -// ScriptStruct Engine.NavAvoidanceMask -// 0x0004 (0x0004 - 0x0000) -struct alignas(0x04) FNavAvoidanceMask final -{ -public: - uint8 bGroup0 : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup1 : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup2 : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup3 : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup4 : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup5 : 1; // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup6 : 1; // 0x0000(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup7 : 1; // 0x0000(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup8 : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup9 : 1; // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup10 : 1; // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup11 : 1; // 0x0001(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup12 : 1; // 0x0001(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup13 : 1; // 0x0001(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup14 : 1; // 0x0001(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup15 : 1; // 0x0001(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup16 : 1; // 0x0002(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup17 : 1; // 0x0002(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup18 : 1; // 0x0002(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup19 : 1; // 0x0002(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup20 : 1; // 0x0002(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup21 : 1; // 0x0002(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup22 : 1; // 0x0002(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup23 : 1; // 0x0002(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup24 : 1; // 0x0003(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup25 : 1; // 0x0003(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup26 : 1; // 0x0003(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup27 : 1; // 0x0003(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup28 : 1; // 0x0003(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup29 : 1; // 0x0003(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup30 : 1; // 0x0003(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup31 : 1; // 0x0003(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) -}; -DUMPER7_ASSERTS_FNavAvoidanceMask; - -// ScriptStruct Engine.NavigationLinkBase -// 0x0040 (0x0040 - 0x0000) -struct FNavigationLinkBase -{ -public: - float LeftProjectHeight; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxFallDownLength; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x10]; // 0x0008(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - float SnapRadius; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SnapHeight; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNavAgentSelector SupportedAgents; // 0x0020(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 bSupportsAgent0 : 1; // 0x0024(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent1 : 1; // 0x0024(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent2 : 1; // 0x0024(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent3 : 1; // 0x0024(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent4 : 1; // 0x0024(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent5 : 1; // 0x0024(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent6 : 1; // 0x0024(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent7 : 1; // 0x0024(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent8 : 1; // 0x0025(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent9 : 1; // 0x0025(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent10 : 1; // 0x0025(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent11 : 1; // 0x0025(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent12 : 1; // 0x0025(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent13 : 1; // 0x0025(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent14 : 1; // 0x0025(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent15 : 1; // 0x0025(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_26[0x2]; // 0x0026(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - ENavLinkDirection Direction; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseSnapHeight : 1; // 0x0029(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSnapToCheapestArea : 1; // 0x0029(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCustomFlag0 : 1; // 0x0029(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCustomFlag1 : 1; // 0x0029(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCustomFlag2 : 1; // 0x0029(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCustomFlag3 : 1; // 0x0029(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCustomFlag4 : 1; // 0x0029(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCustomFlag5 : 1; // 0x0029(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCustomFlag6 : 1; // 0x002A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCustomFlag7 : 1; // 0x002A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2B[0x5]; // 0x002B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf AreaClass; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNavigationLinkBase; - -// ScriptStruct Engine.AnimBlueprintMutableData -// 0x0001 (0x0001 - 0x0000) -struct FAnimBlueprintMutableData -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimBlueprintMutableData; - -// ScriptStruct Engine.NavigationLink -// 0x0030 (0x0070 - 0x0040) -struct FNavigationLink final : public FNavigationLinkBase -{ -public: - struct FVector Left; // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Right; // 0x0058(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNavigationLink; - -// ScriptStruct Engine.WorldPartitionDestructibleHLODDamagedActorState -// 0x0008 (0x0014 - 0x000C) -struct FWorldPartitionDestructibleHLODDamagedActorState final : public FFastArraySerializerItem -{ -public: - int32 ActorIndex; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ActorHealth; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWorldPartitionDestructibleHLODDamagedActorState; - -// ScriptStruct Engine.WorldPartitionDestructibleHLODState -// 0x0040 (0x0148 - 0x0108) -struct FWorldPartitionDestructibleHLODState final : public FFastArraySerializer -{ -public: - TArray DamagedActors; // 0x0108(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - class UWorldPartitionDestructibleHLODComponent* OwnerComponent; // 0x0118(0x0008)(ExportObject, ZeroConstructor, InstancedReference, RepSkip, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_120[0x28]; // 0x0120(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWorldPartitionDestructibleHLODState; - -// ScriptStruct Engine.NavigationSegmentLink -// 0x0060 (0x00A0 - 0x0040) -struct FNavigationSegmentLink final : public FNavigationLinkBase -{ -public: - struct FVector LeftStart; // 0x0040(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LeftEnd; // 0x0058(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector RightStart; // 0x0070(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector RightEnd; // 0x0088(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNavigationSegmentLink; - -// ScriptStruct Engine.EncounteredStateMachineStack -// 0x0030 (0x0030 - 0x0000) -struct alignas(0x08) FEncounteredStateMachineStack final -{ -public: - uint8 Pad_0[0x30]; // 0x0000(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEncounteredStateMachineStack; - -// ScriptStruct Engine.NetworkPhysicsSettings -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x04) FNetworkPhysicsSettings final -{ -public: - uint8 bOverrideSimProxyRepMode : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EPhysicsReplicationMode SimProxyRepMode; // 0x0004(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNetworkPhysicsSettings; - -// ScriptStruct Engine.NetworkPhysicsSettingsPredictiveInterpolation -// 0x0070 (0x0070 - 0x0000) -struct FNetworkPhysicsSettingsPredictiveInterpolation final -{ -public: - uint8 bOverridePosCorrectionTimeBase : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PosCorrectionTimeBase; // 0x0004(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverridePosCorrectionTimeMin : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PosCorrectionTimeMin; // 0x000C(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverridePosCorrectionTimeMultiplier : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PosCorrectionTimeMultiplier; // 0x0014(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideRotCorrectionTimeBase : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float RotCorrectionTimeBase; // 0x001C(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideRotCorrectionTimeMin : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float RotCorrectionTimeMin; // 0x0024(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideRotCorrectionTimeMultiplier : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float RotCorrectionTimeMultiplier; // 0x002C(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverridePosInterpolationTimeMultiplier : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PosInterpolationTimeMultiplier; // 0x0034(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideRotInterpolationTimeMultiplier : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float RotInterpolationTimeMultiplier; // 0x003C(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideSoftSnapPosStrength : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SoftSnapPosStrength; // 0x0044(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideSoftSnapRotStrength : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SoftSnapRotStrength; // 0x004C(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideSoftSnapToSource : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - bool bSoftSnapToSource; // 0x0054(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverrideSkipVelocityRepOnPosEarlyOut : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - bool bSkipVelocityRepOnPosEarlyOut; // 0x005C(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverridePostResimWaitForUpdate : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - bool bPostResimWaitForUpdate; // 0x0064(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverrideDisableSoftSnap : 1; // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - bool bDisableSoftSnap; // 0x006C(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNetworkPhysicsSettingsPredictiveInterpolation; - -// ScriptStruct Engine.BlendFilter -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FBlendFilter final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlendFilter; - -// ScriptStruct Engine.NetworkPhysicsSettingsResimulation -// 0x0058 (0x0058 - 0x0000) -struct FNetworkPhysicsSettingsResimulation final -{ -public: - uint8 bOverrideRedundantInputs : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 RedundantInputs; // 0x0004(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverrideRedundantStates : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 RedundantStates; // 0x000C(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverrideRuntimeCorrectionEnabled : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - bool bRuntimeCorrectionEnabled; // 0x0014(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverrideRuntimeVelocityCorrection : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - bool bRuntimeVelocityCorrection; // 0x001C(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverridePosStabilityMultiplier : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PosStabilityMultiplier; // 0x0024(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideRotStabilityMultiplier : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float RotStabilityMultiplier; // 0x002C(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideVelStabilityMultiplier : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float VelStabilityMultiplier; // 0x0034(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideAngVelStabilityMultiplier : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AngVelStabilityMultiplier; // 0x003C(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideResimulationErrorThreshold : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 ResimulationErrorThreshold; // 0x0044(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideCompareStateToTriggerRewind : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - bool bCompareStateToTriggerRewind; // 0x004C(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverrideCompareInputToTriggerRewind : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - bool bCompareInputToTriggerRewind; // 0x0054(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNetworkPhysicsSettingsResimulation; - -// ScriptStruct Engine.DoubleVectorParameterValue -// 0x0040 (0x0040 - 0x0000) -struct FDoubleVectorParameterValue final -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4d ParameterValue; // 0x0010(0x0020)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ExpressionGUID; // 0x0030(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDoubleVectorParameterValue; - -// ScriptStruct Engine.ParticleBurst -// 0x000C (0x000C - 0x0000) -struct FParticleBurst final -{ -public: - int32 Count; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CountLow; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Time; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FParticleBurst; - -// ScriptStruct Engine.ParticleRandomSeedInfo -// 0x0020 (0x0020 - 0x0000) -struct FParticleRandomSeedInfo final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bGetSeedFromInstance : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInstanceSeedIsIndex : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bResetSeedOnEmitterLooping : 1; // 0x0008(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRandomlySelectSeedArray : 1; // 0x0008(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray RandomSeeds; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FParticleRandomSeedInfo; - -// ScriptStruct Engine.FontParameterValue -// 0x0030 (0x0030 - 0x0000) -struct FFontParameterValue final -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UFont* FontValue; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - int32 FontPage; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ExpressionGUID; // 0x001C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FFontParameterValue; - -// ScriptStruct Engine.ParticleEvent_GenerateInfo -// 0x0028 (0x0028 - 0x0000) -struct FParticleEvent_GenerateInfo final -{ -public: - EParticleEventType Type; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Frequency; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ParticleFrequency; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 FirstTimeOnly : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 LastTimeOnly : 1; // 0x000C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 UseReflectedImpactVector : 1; // 0x000C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseOrbitOffset : 1; // 0x000C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName CustomName; // 0x0010(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ParticleModuleEventsToSendToGame; // 0x0018(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FParticleEvent_GenerateInfo; - -// ScriptStruct Engine.OrbitOptions -// 0x0004 (0x0004 - 0x0000) -struct alignas(0x04) FOrbitOptions final -{ -public: - uint8 bProcessDuringSpawn : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bProcessDuringUpdate : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseEmitterTime : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FOrbitOptions; - -// ScriptStruct Engine.CollectionScalarParameter -// 0x0004 (0x001C - 0x0018) -struct FCollectionScalarParameter final : public FCollectionParameterBase -{ -public: - float DefaultValue; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCollectionScalarParameter; - -// ScriptStruct Engine.BeamTargetData -// 0x000C (0x000C - 0x0000) -struct FBeamTargetData final -{ -public: - class FName TargetName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TargetPercentage; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBeamTargetData; - -// ScriptStruct Engine.GPUSpriteEmitterInfo -// 0x0350 (0x0350 - 0x0000) -struct FGPUSpriteEmitterInfo final -{ -public: - class UParticleModuleRequired* RequiredModule; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UParticleModuleSpawn* SpawnModule; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UParticleModuleSpawnPerUnit* SpawnPerUnitModule; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray SpawnModules; // 0x0018(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGPUSpriteLocalVectorFieldInfo LocalVectorField; // 0x0030(0x00D0)(NoDestructor, NativeAccessSpecifierPublic) - struct FFloatDistribution VectorFieldScale; // 0x0100(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFloatDistribution DragCoefficient; // 0x0120(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFloatDistribution PointAttractorStrength; // 0x0140(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFloatDistribution Resilience; // 0x0160(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ConstantAcceleration; // 0x0180(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector PointAttractorPosition; // 0x0198(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PointAttractorRadiusSq; // 0x01B0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1B4[0x4]; // 0x01B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector OrbitOffsetBase; // 0x01B8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OrbitOffsetRange; // 0x01D0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D InvMaxSize; // 0x01E8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InvRotationRateScale; // 0x01F8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxLifetime; // 0x01FC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxParticleCount; // 0x0200(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EParticleScreenAlignment ScreenAlignment; // 0x0204(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EParticleAxisLock LockAxisFlag; // 0x0205(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_206[0x2]; // 0x0206(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bEnableCollision : 1; // 0x0208(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_209[0x3]; // 0x0209(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EParticleCollisionMode CollisionMode; // 0x020C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_20D[0x3]; // 0x020D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bUseVelocityForMotionBlur : 1; // 0x0210(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRemoveHMDRoll : 1; // 0x0210(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_211[0x3]; // 0x0211(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MinFacingCameraBlendDistance; // 0x0214(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxFacingCameraBlendDistance; // 0x0218(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21C[0x4]; // 0x021C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionVector DynamicColor; // 0x0220(0x0060)(ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat DynamicAlpha; // 0x0280(0x0030)(ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionVector DynamicColorScale; // 0x02B0(0x0060)(ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat DynamicAlphaScale; // 0x0310(0x0030)(ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 Pad_340[0x10]; // 0x0340(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGPUSpriteEmitterInfo; - -// ScriptStruct Engine.MeshInstancingSettings -// 0x0018 (0x0018 - 0x0000) -struct FMeshInstancingSettings final -{ -public: - TSubclassOf ActorClassToUse; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InstanceReplacementThreshold; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSkipMeshesWithVertexColors; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseHLODVolumes; // 0x000D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf ISMComponentToUse; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMeshInstancingSettings; - -// ScriptStruct Engine.ParticleSystemLOD -// 0x0001 (0x0001 - 0x0000) -struct FParticleSystemLOD final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FParticleSystemLOD; - -// ScriptStruct Engine.NamedEmitterMaterial -// 0x0010 (0x0010 - 0x0000) -struct FNamedEmitterMaterial final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInterface* Material; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FNamedEmitterMaterial; - -// ScriptStruct Engine.RootMotionSourceGroupNetSerializerConfig -// 0x0000 (0x0028 - 0x0028) -struct FRootMotionSourceGroupNetSerializerConfig final : public FPolymorphicArrayStructNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FRootMotionSourceGroupNetSerializerConfig; - -// ScriptStruct Engine.FXSystemSpawnParameters -// 0x0070 (0x0070 - 0x0000) -struct FFXSystemSpawnParameters final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UFXSystemAsset* SystemTemplate; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FVector Location; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector Scale; // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USceneComponent* AttachToComponent; // 0x0058(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FName AttachPointName; // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachLocation LocationType; // 0x0068(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoDestroy; // 0x0069(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoActivate; // 0x006A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPSCPoolMethod PoolingMethod; // 0x006B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPreCullCheck; // 0x006C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsPlayerEffect; // 0x006D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6E[0x2]; // 0x006E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FFXSystemSpawnParameters; - -// ScriptStruct Engine.ParticleSystemReplayFrame -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FParticleSystemReplayFrame final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FParticleSystemReplayFrame; - -// ScriptStruct Engine.NetLevelVisibilityTransactionId -// 0x0004 (0x0004 - 0x0000) -struct FNetLevelVisibilityTransactionId final -{ -public: - uint32 Data; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FNetLevelVisibilityTransactionId; - -// ScriptStruct Engine.UpdateLevelVisibilityLevelInfo -// 0x0018 (0x0018 - 0x0000) -struct FUpdateLevelVisibilityLevelInfo final -{ -public: - class FName PackageName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Filename; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNetLevelVisibilityTransactionId VisibilityRequestId; // 0x0010(0x0004)(NoDestructor, NativeAccessSpecifierPublic) - uint8 bIsVisible : 1; // 0x0014(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTryMakeVisible : 1; // 0x0014(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSkipCloseOnError : 1; // 0x0014(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FUpdateLevelVisibilityLevelInfo; - -// ScriptStruct Engine.DelegateArray -// 0x0010 (0x0010 - 0x0000) -struct FDelegateArray final -{ -public: - TArray> Delegates; // 0x0000(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDelegateArray; - -// ScriptStruct Engine.BlueprintComponentChangedPropertyInfo -// 0x0018 (0x0018 - 0x0000) -struct FBlueprintComponentChangedPropertyInfo final -{ -public: - class FName PropertyName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ArrayIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UStruct* PropertyScope; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FBlueprintComponentChangedPropertyInfo; - -// ScriptStruct Engine.BlueprintCookedComponentInstancingData -// 0x0048 (0x0048 - 0x0000) -struct FBlueprintCookedComponentInstancingData final -{ -public: - TArray ChangedPropertyList; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_10[0x11]; // 0x0010(0x0011)(Fixing Size After Last Property [ Dumper-7 ]) - bool bHasValidCookedData; // 0x0021(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x26]; // 0x0022(0x0026)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlueprintCookedComponentInstancingData; - -// ScriptStruct Engine.ComponentOverrideRecord -// 0x0078 (0x0078 - 0x0000) -struct FComponentOverrideRecord final -{ -public: - TSubclassOf ComponentClass; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UActorComponent* ComponentTemplate; // 0x0008(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FComponentKey ComponentKey; // 0x0010(0x0020)(NoDestructor, NativeAccessSpecifierPublic) - struct FBlueprintCookedComponentInstancingData CookedComponentInstancingData; // 0x0030(0x0048)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FComponentOverrideRecord; - -// ScriptStruct Engine.SpriteCategoryInfo -// 0x0028 (0x0028 - 0x0000) -struct FSpriteCategoryInfo final -{ -public: - class FName Category; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText DisplayName; // 0x0008(0x0010)(NativeAccessSpecifierPublic) - class FText Description; // 0x0018(0x0010)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSpriteCategoryInfo; - -// ScriptStruct Engine.LevelNameAndTime -// 0x0018 (0x0018 - 0x0000) -struct FLevelNameAndTime final -{ -public: - class FString LevelName; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 LevelChangeTimeInMS; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FLevelNameAndTime; - -// ScriptStruct Engine.BlueprintInputDelegateBinding -// 0x0004 (0x0004 - 0x0000) -struct alignas(0x04) FBlueprintInputDelegateBinding -{ -public: - uint8 bConsumeInput : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bExecuteWhenPaused : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideParentBinding : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlueprintInputDelegateBinding; - -// ScriptStruct Engine.BlueprintInputAxisKeyDelegateBinding -// 0x0024 (0x0028 - 0x0004) -struct FBlueprintInputAxisKeyDelegateBinding final : public FBlueprintInputDelegateBinding -{ -public: - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FKey AxisKey; // 0x0008(0x0018)(HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName FunctionNameToBind; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBlueprintInputAxisKeyDelegateBinding; - -// ScriptStruct Engine.CompressedRichCurve -// 0x0018 (0x0018 - 0x0000) -struct alignas(0x08) FCompressedRichCurve final -{ -public: - uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCompressedRichCurve; - -// ScriptStruct Engine.ColorGradingSettings -// 0x0290 (0x0290 - 0x0000) -struct FColorGradingSettings final -{ -public: - struct FColorGradePerRangeSettings Global; // 0x0000(0x00A0)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic) - struct FColorGradePerRangeSettings Shadows; // 0x00A0(0x00A0)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic) - struct FColorGradePerRangeSettings Midtones; // 0x0140(0x00A0)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic) - struct FColorGradePerRangeSettings Highlights; // 0x01E0(0x00A0)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic) - float ShadowsMax; // 0x0280(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HighlightsMin; // 0x0284(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HighlightsMax; // 0x0288(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_28C[0x4]; // 0x028C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FColorGradingSettings; - -// ScriptStruct Engine.DataTableCategoryHandle -// 0x0018 (0x0018 - 0x0000) -struct FDataTableCategoryHandle final -{ -public: - class UDataTable* DataTable; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FName ColumnName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName RowContents; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDataTableCategoryHandle; - -// ScriptStruct Engine.SelectedFragmentProperties -// 0x0020 (0x0020 - 0x0000) -struct FSelectedFragmentProperties final -{ -public: - class FName Tag; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Fragment; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnabled; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSelectedFragmentProperties; - -// ScriptStruct Engine.LensSettings -// 0x00E8 (0x00E8 - 0x0000) -struct FLensSettings final -{ -public: - struct FLensBloomSettings Bloom; // 0x0000(0x00C0)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic) - struct FLensImperfectionSettings Imperfections; // 0x00C0(0x0020)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic) - float ChromaticAberration; // 0x00E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E4[0x4]; // 0x00E4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FLensSettings; - -// ScriptStruct Engine.SceneViewExtensionIsActiveFunctor -// 0x0050 (0x0050 - 0x0000) -struct alignas(0x10) FSceneViewExtensionIsActiveFunctor final -{ -public: - uint8 Pad_0[0x50]; // 0x0000(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSceneViewExtensionIsActiveFunctor; - -// ScriptStruct Engine.DPMatchingIfCondition -// 0x0028 (0x0028 - 0x0000) -struct FDPMatchingIfCondition final -{ -public: - class FName Operator; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Arg1; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Arg2; // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDPMatchingIfCondition; - -// ScriptStruct Engine.DPMatchingRulestructBase -// 0x0048 (0x0048 - 0x0000) -struct FDPMatchingRulestructBase -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class FString RuleName; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray IfConditions; // 0x0018(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - class FString AppendFragments; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString SetUserVar; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDPMatchingRulestructBase; - -// ScriptStruct Engine.DPMatchingRulestructA -// 0x0020 (0x0068 - 0x0048) -struct FDPMatchingRulestructA final : public FDPMatchingRulestructBase -{ -public: - TArray OnTrue; // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray OnFalse; // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDPMatchingRulestructA; - -// ScriptStruct Engine.DPMatchingRulestructB -// 0x0020 (0x0068 - 0x0048) -struct FDPMatchingRulestructB final : public FDPMatchingRulestructBase -{ -public: - TArray OnTrue; // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray OnFalse; // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDPMatchingRulestructB; - -// ScriptStruct Engine.SkeletalMeshOptimizationSettings -// 0x003C (0x003C - 0x0000) -struct FSkeletalMeshOptimizationSettings final -{ -public: - ESkeletalMeshTerminationCriterion TerminationCriterion; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float NumOfTrianglesPercentage; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NumOfVertPercentage; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 MaxNumOfTriangles; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 MaxNumOfVerts; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxDeviationPercentage; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESkeletalMeshOptimizationType ReductionMethod; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESkeletalMeshOptimizationImportance SilhouetteImportance; // 0x0019(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESkeletalMeshOptimizationImportance TextureImportance; // 0x001A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESkeletalMeshOptimizationImportance ShadingImportance; // 0x001B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESkeletalMeshOptimizationImportance SkinningImportance; // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bRemapMorphTargets : 1; // 0x001D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRecalcNormals : 1; // 0x001D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1E[0x2]; // 0x001E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float WeldingThreshold; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NormalsThreshold; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxBonesPerVertex; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnforceBoneBoundaries : 1; // 0x002C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMergeCoincidentVertBones : 1; // 0x002C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float VolumeImportance; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bLockEdges : 1; // 0x0034(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLockColorBounaries : 1; // 0x0034(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bImproveTrianglesForCloth : 1; // 0x0034(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 BaseLOD; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSkeletalMeshOptimizationSettings; - -// ScriptStruct Engine.SkelMeshSkinWeightInfo -// 0x003C (0x003C - 0x0000) -struct FSkelMeshSkinWeightInfo final -{ -public: - int32 Bones[0xC]; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Weights[0xC]; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSkelMeshSkinWeightInfo; - -// ScriptStruct Engine.DPMatchingRulestructC -// 0x0020 (0x0068 - 0x0048) -struct FDPMatchingRulestructC final : public FDPMatchingRulestructBase -{ -public: - TArray OnTrue; // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray OnFalse; // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDPMatchingRulestructC; - -// ScriptStruct Engine.DPMatchingRulestructD -// 0x0020 (0x0068 - 0x0048) -struct FDPMatchingRulestructD final : public FDPMatchingRulestructBase -{ -public: - TArray OnTrue; // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray OnFalse; // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDPMatchingRulestructD; - -// ScriptStruct Engine.DPMatchingRulestructE -// 0x0020 (0x0068 - 0x0048) -struct FDPMatchingRulestructE final : public FDPMatchingRulestructBase -{ -public: - TArray OnTrue; // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray OnFalse; // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDPMatchingRulestructE; - -// ScriptStruct Engine.DPMatchingRulestruct -// 0x0020 (0x0068 - 0x0048) -struct FDPMatchingRulestruct final : public FDPMatchingRulestructBase -{ -public: - TArray OnTrue; // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray OnFalse; // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDPMatchingRulestruct; - -// ScriptStruct Engine.VertexOffsetUsage -// 0x0004 (0x0004 - 0x0000) -struct FVertexOffsetUsage final -{ -public: - int32 Usage; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVertexOffsetUsage; - -// ScriptStruct Engine.StreamableTextureInstance -// 0x0048 (0x0048 - 0x0000) -struct alignas(0x08) FStreamableTextureInstance -{ -public: - uint8 Pad_0[0x48]; // 0x0000(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStreamableTextureInstance; - -// ScriptStruct Engine.DynamicTextureInstance -// 0x0010 (0x0058 - 0x0048) -struct FDynamicTextureInstance final : public FStreamableTextureInstance -{ -public: - class UTexture2D* Texture; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - bool bAttached; // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float OriginalRadius; // 0x0054(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDynamicTextureInstance; - -// ScriptStruct Engine.HLODInstancingKey -// 0x0010 (0x0010 - 0x0000) -struct FHLODInstancingKey final -{ -public: - class UStaticMesh* StaticMesh; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UMaterialInterface* Material; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FHLODInstancingKey; - -// ScriptStruct Engine.SourceEffectChainEntry -// 0x0010 (0x0010 - 0x0000) -struct FSourceEffectChainEntry final -{ -public: - class USoundEffectSourcePreset* Preset; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 bBypass : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSourceEffectChainEntry; - -// ScriptStruct Engine.SoundWaveSpectralTimeData -// 0x0018 (0x0018 - 0x0000) -struct FSoundWaveSpectralTimeData final -{ -public: - TArray Data; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - float TimeSec; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSoundWaveSpectralTimeData; - -// ScriptStruct Engine.StaticMeshComponentLODInfo -// 0x0090 (0x0090 - 0x0000) -struct alignas(0x08) FStaticMeshComponentLODInfo final -{ -public: - uint8 Pad_0[0x90]; // 0x0000(0x0090)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStaticMeshComponentLODInfo; - -// ScriptStruct Engine.SingleAnimationPlayData -// 0x0018 (0x0018 - 0x0000) -struct FSingleAnimationPlayData final -{ -public: - class UAnimationAsset* AnimToPlay; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 bSavedLooping : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSavedPlaying : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SavedPosition; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SavedPlayRate; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSingleAnimationPlayData; - -// ScriptStruct Engine.StaticParameterSetRuntimeData -// 0x0038 (0x0038 - 0x0000) -struct FStaticParameterSetRuntimeData -{ -public: - TArray StaticSwitchParameters; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FMaterialLayersFunctionsRuntimeData MaterialLayers; // 0x0010(0x0020)(NativeAccessSpecifierPublic) - uint8 bHasMaterialLayers : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStaticParameterSetRuntimeData; - -// ScriptStruct Engine.StaticParameterSet -// 0x0000 (0x0038 - 0x0038) -struct FStaticParameterSet final : public FStaticParameterSetRuntimeData -{ -}; -DUMPER7_ASSERTS_FStaticParameterSet; - -// ScriptStruct Engine.SkelMeshMergeSectionMapping -// 0x0010 (0x0010 - 0x0000) -struct FSkelMeshMergeSectionMapping final -{ -public: - TArray SectionIDs; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSkelMeshMergeSectionMapping; - -// ScriptStruct Engine.StreamingRenderAssetPrimitiveInfo -// 0x0050 (0x0050 - 0x0000) -struct FStreamingRenderAssetPrimitiveInfo final -{ -public: - class UStreamableRenderAsset* RenderAsset; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FBoxSphereBounds Bounds; // 0x0008(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float TexelFactor; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 PackedRelativeBox; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAllowInvalidTexelFactorWhenUnregistered : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectedByComponentScale : 1; // 0x0048(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStreamingRenderAssetPrimitiveInfo; - -// ScriptStruct Engine.TimelineEventEntry -// 0x0014 (0x0014 - 0x0000) -struct FTimelineEventEntry final -{ -public: - float Time; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate EventFunc; // 0x0004(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTimelineEventEntry; - -// ScriptStruct Engine.NetworkEmulationProfileDescription -// 0x0020 (0x0020 - 0x0000) -struct FNetworkEmulationProfileDescription final -{ -public: - class FString ProfileName; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Tooltip; // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNetworkEmulationProfileDescription; - -// ScriptStruct Engine.TimelineFloatTrack -// 0x0040 (0x0040 - 0x0000) -struct FTimelineFloatTrack final -{ -public: - class UCurveFloat* FloatCurve; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TDelegate InterpFunc; // 0x0008(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TrackName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName FloatPropertyName; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTimelineFloatTrack; - -// ScriptStruct Engine.Timeline -// 0x0098 (0x0098 - 0x0000) -struct FTimeline final -{ -public: - ETimelineLengthMode LengthMode; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 bLooping : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bReversePlayback : 1; // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bPlaying : 1; // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float Length; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float PlayRate; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float position; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray Events; // 0x0010(0x0010)(ZeroConstructor, RepSkip, ContainsInstancedReference, NativeAccessSpecifierPrivate) - TArray InterpVectors; // 0x0020(0x0010)(ZeroConstructor, RepSkip, ContainsInstancedReference, NativeAccessSpecifierPrivate) - TArray InterpFloats; // 0x0030(0x0010)(ZeroConstructor, RepSkip, ContainsInstancedReference, NativeAccessSpecifierPrivate) - TArray InterpLinearColors; // 0x0040(0x0010)(ZeroConstructor, RepSkip, ContainsInstancedReference, NativeAccessSpecifierPrivate) - TDelegate TimelinePostUpdateFunc; // 0x0050(0x0010)(ZeroConstructor, InstancedReference, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TDelegate TimelineFinishedFunc; // 0x0060(0x0010)(ZeroConstructor, InstancedReference, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TWeakObjectPtr PropertySetObject; // 0x0070(0x0008)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName DirectionPropertyName; // 0x0078(0x0008)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_80[0x18]; // 0x0080(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTimeline; - -// ScriptStruct Engine.RPCDoSState -// 0x0048 (0x0048 - 0x0000) -struct alignas(0x08) FRPCDoSState -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - bool bLogEscalate; // 0x0008(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSendEscalateAnalytics; // 0x0009(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bKickPlayer; // 0x000A(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTrackRecentRPCs; // 0x000B(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int16 EscalateQuotaRPCsPerFrame; // 0x000C(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int16 EscalateTimeQuotaMSPerFrame; // 0x000E(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int16 EscalateQuotaRPCsPerPeriod; // 0x0010(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int16 EscalateTimeQuotaMSPerPeriod; // 0x0012(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int8 EscalateQuotaTimePeriod; // 0x0014(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int8 EscalationCountTolerance; // 0x0015(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int16 EscalationTimeToleranceMS; // 0x0016(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int16 RPCRepeatLimitPerPeriod; // 0x0018(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int16 RPCRepeatLimitMSPerPeriod; // 0x001A(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int8 RPCRepeatLimitTimePeriod; // 0x001C(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x1]; // 0x001D(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int16 CooloffTime; // 0x001E(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int16 AutoEscalateTime; // 0x0020(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x26]; // 0x0022(0x0026)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRPCDoSState; - -// ScriptStruct Engine.WorldPartitionRuntimeContainerResolver -// 0x0058 (0x0058 - 0x0000) -struct FWorldPartitionRuntimeContainerResolver final -{ -public: - TMap Containers; // 0x0000(0x0050)(NativeAccessSpecifierPrivate) - class FName MainContainerPackage; // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FWorldPartitionRuntimeContainerResolver; - -// ScriptStruct Engine.ActorInstanceData -// 0x0008 (0x0060 - 0x0058) -struct FActorInstanceData final : public FInstanceCacheDataBase -{ -public: - TSubclassOf ActorClass; // 0x0058(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FActorInstanceData; - -// ScriptStruct Engine.RuntimePartitionHLODSetup -// 0x0028 (0x0028 - 0x0000) -struct FRuntimePartitionHLODSetup final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray HLODLayers; // 0x0008(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - bool bIsSpatiallyLoaded; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class URuntimePartition* PartitionLayer; // 0x0020(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FRuntimePartitionHLODSetup; - -// ScriptStruct Engine.PSCPoolElem -// 0x0010 (0x0010 - 0x0000) -struct FPSCPoolElem final -{ -public: - class UParticleSystemComponent* PSC; // 0x0000(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPSCPoolElem; - -// ScriptStruct Engine.RuntimePartitionDesc -// 0x0001 (0x0001 - 0x0000) -struct FRuntimePartitionDesc final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRuntimePartitionDesc; - -// ScriptStruct Engine.RuntimePartitionStreamingData -// 0x0038 (0x0038 - 0x0000) -struct FRuntimePartitionStreamingData final -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LoadingRange; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray StreamingCells; // 0x0010(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray NonStreamingCells; // 0x0020(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRuntimePartitionStreamingData; - -// ScriptStruct Engine.LightmassWorldInfoSettings -// 0x004C (0x004C - 0x0000) -struct FLightmassWorldInfoSettings final -{ -public: - float StaticLightingLevelScale; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumIndirectLightingBounces; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumSkyLightingBounces; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float IndirectLightingQuality; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float IndirectLightingSmoothness; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor EnvironmentColor; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EnvironmentIntensity; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EmissiveBoost; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DiffuseBoost; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVolumeLightingMethod VolumeLightingMethod; // 0x0024(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseAmbientOcclusion : 1; // 0x0025(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGenerateAmbientOcclusionMaterialMask : 1; // 0x0025(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bVisualizeMaterialDiffuse : 1; // 0x0025(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bVisualizeAmbientOcclusion : 1; // 0x0025(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCompressLightmaps : 1; // 0x0025(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_26[0x2]; // 0x0026(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float VolumetricLightmapDetailCellSize; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumetricLightmapMaximumBrickMemoryMb; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumetricLightmapSphericalHarmonicSmoothing; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumeLightSamplePlacementScale; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DirectIlluminationOcclusionFraction; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float IndirectIlluminationOcclusionFraction; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OcclusionExponent; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FullyOccludedSamplesFraction; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxOcclusionDistance; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLightmassWorldInfoSettings; - -// ScriptStruct Engine.PerPlatformFrameRate -// 0x0008 (0x0008 - 0x0000) -struct FPerPlatformFrameRate final -{ -public: - struct FFrameRate Default; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPerPlatformFrameRate; - -// ScriptStruct Engine.MeshMergingSettings -// 0x0108 (0x0108 - 0x0000) -struct FMeshMergingSettings final -{ -public: - int32 TargetLightMapResolution; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EUVOutput OutputUVs[0x8]; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMaterialProxySettings MaterialSettings; // 0x0010(0x00A0)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - int32 GutterSize; // 0x00B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMeshLODSelectionType LODSelectionType; // 0x00B4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B5[0x3]; // 0x00B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 SpecificLOD; // 0x00B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bGenerateLightMapUV : 1; // 0x00BC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bComputedLightMapResolution : 1; // 0x00BC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPivotPointAtZero : 1; // 0x00BC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMergePhysicsData : 1; // 0x00BC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMergeMeshSockets : 1; // 0x00BC(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMergeMaterials : 1; // 0x00BC(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bBakeVertexDataToMesh : 1; // 0x00BC(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseVertexDataForBakingMaterial : 1; // 0x00BC(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseTextureBinning : 1; // 0x00BD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReuseMeshLightmapUVs : 1; // 0x00BD(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMergeEquivalentMaterials : 1; // 0x00BD(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseLandscapeCulling : 1; // 0x00BD(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIncludeImposters : 1; // 0x00BD(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportRayTracing : 1; // 0x00BD(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowDistanceField : 1; // 0x00BD(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_BE[0x2]; // 0x00BE(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMeshNaniteSettings NaniteSettings; // 0x00C0(0x0040)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - uint8 Pad_100[0x8]; // 0x0100(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMeshMergingSettings; - -// ScriptStruct Engine.HierarchicalSimplification -// 0x0350 (0x0350 - 0x0000) -struct FHierarchicalSimplification final -{ -public: - float TransitionScreenSize; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OverrideDrawDistance; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseOverrideDrawDistance : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowSpecificExclusion : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOnlyGenerateClustersForVolumes : 1; // 0x0008(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReusePreviousLevelClusters : 1; // 0x0008(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - EHierarchicalSimplificationMethod SimplificationMethod; // 0x0009(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMeshProxySettings ProxySetting; // 0x0010(0x0100)(Edit, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FMeshMergingSettings MergeSetting; // 0x0110(0x0108)(Edit, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FMeshApproximationSettings ApproximateSettings; // 0x0218(0x0128)(Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - float DesiredBoundRadius; // 0x0340(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DesiredFillingPercentage; // 0x0344(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MinNumberOfActorsToBuild; // 0x0348(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34C[0x4]; // 0x034C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FHierarchicalSimplification; - -// ScriptStruct Engine.CurveEdEntry -// 0x0038 (0x0038 - 0x0000) -struct FCurveEdEntry final -{ -public: - class UObject* CurveObject; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FColor CurveColor; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString CurveName; // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 bHideCurve; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 bColorCurve; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 bFloatingPointColorCurve; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 bClamp; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClampLow; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClampHigh; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCurveEdEntry; - -// ScriptStruct Engine.CurveEdTab -// 0x0030 (0x0030 - 0x0000) -struct FCurveEdTab final -{ -public: - class FString TabName; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Curves; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - float ViewStartInput; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ViewEndInput; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ViewStartOutput; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ViewEndOutput; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCurveEdTab; - -// ScriptStruct Engine.NaniteSettings -// 0x0001 (0x0001 - 0x0000) -struct FNaniteSettings final -{ -public: - bool bAllowMaskedMaterials; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNaniteSettings; - -// ScriptStruct Engine.ISMComponentData -// 0x0001 (0x0001 - 0x0000) -struct FISMComponentData final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FISMComponentData; - -// ScriptStruct Engine.QuartzTransportTimeStamp -// 0x0010 (0x0010 - 0x0000) -struct FQuartzTransportTimeStamp final -{ -public: - int32 Bars; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Beat; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BeatFraction; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Seconds; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FQuartzTransportTimeStamp; - -// ScriptStruct Engine.VectorSpringState -// 0x0038 (0x0038 - 0x0000) -struct alignas(0x08) FVectorSpringState final -{ -public: - uint8 Pad_0[0x38]; // 0x0000(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FVectorSpringState; - -// ScriptStruct Engine.NavLinkAuxiliaryId -// 0x0008 (0x0008 - 0x0000) -struct FNavLinkAuxiliaryId final -{ -public: - uint64 ID; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FNavLinkAuxiliaryId; - -// ScriptStruct Engine.LatentActionManager -// 0x0060 (0x0060 - 0x0000) -struct alignas(0x08) FLatentActionManager final -{ -public: - uint8 Pad_0[0x60]; // 0x0000(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FLatentActionManager; - -// ScriptStruct Engine.NavDataConfig -// 0x0050 (0x0088 - 0x0038) -struct FNavDataConfig final : public FNavAgentProperties -{ -public: - class FName Name; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor Color; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector DefaultQueryExtent; // 0x0048(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftClassPtr NavDataClass; // 0x0060(0x0028)(Edit, BlueprintVisible, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FNavDataConfig; - -// ScriptStruct Engine.BlendSampleData -// 0x0060 (0x0060 - 0x0000) -struct FBlendSampleData final -{ -public: - int32 SampleDataIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimSequence* Animation; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float TotalWeight; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WeightRate; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Time; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PreviousTime; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SamplePlayRate; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x3C]; // 0x0024(0x003C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlendSampleData; - -// ScriptStruct Engine.NetworkPhysicsRewindDataProxy -// 0x0010 (0x0010 - 0x0000) -struct FNetworkPhysicsRewindDataProxy -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UNetworkPhysicsComponent* Owner; // 0x0008(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FNetworkPhysicsRewindDataProxy; - -// ScriptStruct Engine.NetworkPhysicsRewindDataStateProxy -// 0x0000 (0x0010 - 0x0010) -struct FNetworkPhysicsRewindDataStateProxy final : public FNetworkPhysicsRewindDataProxy -{ -}; -DUMPER7_ASSERTS_FNetworkPhysicsRewindDataStateProxy; - -// ScriptStruct Engine.MarkerSyncAnimPosition -// 0x0014 (0x0014 - 0x0000) -struct FMarkerSyncAnimPosition final -{ -public: - class FName PreviousMarkerName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NextMarkerName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PositionBetweenMarkers; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMarkerSyncAnimPosition; - -// ScriptStruct Engine.AnimGroupInstance -// 0x0078 (0x0078 - 0x0000) -struct alignas(0x08) FAnimGroupInstance final -{ -public: - uint8 Pad_0[0x78]; // 0x0000(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimGroupInstance; - -// ScriptStruct Engine.PhysicsAssetSolverSettings -// 0x001C (0x001C - 0x0000) -struct FPhysicsAssetSolverSettings final -{ -public: - int32 PositionIterations; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 VelocityIterations; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ProjectionIterations; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CullDistance; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxDepenetrationVelocity; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FixedTimeStep; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseLinearJointSolver; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPhysicsAssetSolverSettings; - -// ScriptStruct Engine.AnimationGroupReference -// 0x0010 (0x0010 - 0x0000) -struct FAnimationGroupReference final -{ -public: - EAnimSyncMethod Method; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName GroupName; // 0x0004(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAnimGroupRole GroupRole; // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimationGroupReference; - -// ScriptStruct Engine.AnimationRecordingSettings -// 0x0040 (0x0040 - 0x0000) -struct FAnimationRecordingSettings final -{ -public: - bool bRecordInWorldSpace; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRemoveRootAnimation; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoSaveAsset; // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FFrameRate SampleFrameRate; // 0x0004(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Length; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAnimInterpolationType Interpolation; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERichCurveInterpMode InterpMode; // 0x0011(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERichCurveTangentMode TangentMode; // 0x0012(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13[0x1]; // 0x0013(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - bool bRecordTransforms; // 0x0014(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRecordMorphTargets; // 0x0015(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRecordAttributeCurves; // 0x0016(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRecordMaterialCurves; // 0x0017(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTransactRecording; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray IncludeAnimationNames; // 0x0020(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ExcludeAnimationNames; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimationRecordingSettings; - -// ScriptStruct Engine.PhysicalSurfaceName -// 0x000C (0x000C - 0x0000) -struct FPhysicalSurfaceName final -{ -public: - EPhysicalSurface Type; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName Name; // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPhysicalSurfaceName; - -// ScriptStruct Engine.StateMachineDebugData -// 0x0150 (0x0150 - 0x0000) -struct alignas(0x08) FStateMachineDebugData final -{ -public: - uint8 Pad_0[0x150]; // 0x0000(0x0150)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStateMachineDebugData; - -// ScriptStruct Engine.AnimBlueprintDebugData -// 0x0001 (0x0001 - 0x0000) -struct FAnimBlueprintDebugData final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimBlueprintDebugData; - -// ScriptStruct Engine.CachedPoseIndices -// 0x0010 (0x0010 - 0x0000) -struct FCachedPoseIndices final -{ -public: - TArray OrderedSavedPoseNodeIndices; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCachedPoseIndices; - -// ScriptStruct Engine.BookmarkJumpToSettings -// 0x0000 (0x0001 - 0x0001) -struct FBookmarkJumpToSettings final : public FBookmarkBaseJumpToSettings -{ -}; -DUMPER7_ASSERTS_FBookmarkJumpToSettings; - -// ScriptStruct Engine.GraphAssetPlayerInformation -// 0x0010 (0x0010 - 0x0000) -struct FGraphAssetPlayerInformation final -{ -public: - TArray PlayerNodeIndices; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGraphAssetPlayerInformation; - -// ScriptStruct Engine.RootMotionExtractionStep -// 0x0010 (0x0010 - 0x0000) -struct FRootMotionExtractionStep final -{ -public: - class UAnimSequence* AnimSequence; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float StartPosition; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EndPosition; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRootMotionExtractionStep; - -// ScriptStruct Engine.AnimSegment -// 0x0020 (0x0020 - 0x0000) -struct FAnimSegment final -{ -public: - class UAnimSequenceBase* AnimReference; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float StartPos; // 0x0008(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AnimStartTime; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AnimEndTime; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AnimPlayRate; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LoopingCount; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimSegment; - -// ScriptStruct Engine.ActiveCameraShakeInfo -// 0x0018 (0x0018 - 0x0000) -struct FActiveCameraShakeInfo final -{ -public: - class UCameraShakeBase* ShakeInstance; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TWeakObjectPtr ShakeSource; // 0x0008(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsCustomInitialized; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FActiveCameraShakeInfo; - -// ScriptStruct Engine.AnimTrack -// 0x0010 (0x0010 - 0x0000) -struct FAnimTrack final -{ -public: - TArray AnimSegments; // 0x0000(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimTrack; - -// ScriptStruct Engine.AnimInitializationContext -// 0x0000 (0x0010 - 0x0010) -struct FAnimInitializationContext final : public FAnimExecutionContext -{ -}; -DUMPER7_ASSERTS_FAnimInitializationContext; - -// ScriptStruct Engine.CameraShakePatternUpdateResult -// 0x0740 (0x0740 - 0x0000) -struct alignas(0x10) FCameraShakePatternUpdateResult final -{ -public: - uint8 Pad_0[0x740]; // 0x0000(0x0740)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCameraShakePatternUpdateResult; - -// ScriptStruct Engine.AnimPoseContext -// 0x0000 (0x0010 - 0x0010) -struct FAnimPoseContext final : public FAnimExecutionContext -{ -}; -DUMPER7_ASSERTS_FAnimPoseContext; - -// ScriptStruct Engine.AnimComponentSpacePoseContext -// 0x0000 (0x0010 - 0x0010) -struct FAnimComponentSpacePoseContext final : public FAnimExecutionContext -{ -}; -DUMPER7_ASSERTS_FAnimComponentSpacePoseContext; - -// ScriptStruct Engine.A2Pose -// 0x0010 (0x0010 - 0x0000) -struct FA2Pose -{ -public: - TArray Bones; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FA2Pose; - -// ScriptStruct Engine.A2CSPose -// 0x0018 (0x0028 - 0x0010) -struct FA2CSPose final : public FA2Pose -{ -public: - uint8 Pad_10[0x8]; // 0x0010(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ComponentSpaceFlags; // 0x0018(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FA2CSPose; - -// ScriptStruct Engine.DummySpacerCameraTypes -// 0x0001 (0x0001 - 0x0000) -struct FDummySpacerCameraTypes final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FDummySpacerCameraTypes; - -// ScriptStruct Engine.CompositeSection -// 0x0020 (0x0050 - 0x0030) -struct FCompositeSection final : public FAnimLinkableElement -{ -public: - class FName SectionName; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NextSectionName; // 0x0038(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray MetaData; // 0x0040(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FCompositeSection; - -// ScriptStruct Engine.SlotAnimationTrack -// 0x0018 (0x0018 - 0x0000) -struct FSlotAnimationTrack final -{ -public: - class FName SlotName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAnimTrack AnimTrack; // 0x0008(0x0010)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSlotAnimationTrack; - -// ScriptStruct Engine.BranchingPoint -// 0x0010 (0x0040 - 0x0030) -struct FBranchingPoint final : public FAnimLinkableElement -{ -public: - class FName EventName; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TriggerTimeOffset; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBranchingPoint; - -// ScriptStruct Engine.BranchingPointMarker -// 0x000C (0x000C - 0x0000) -struct FBranchingPointMarker final -{ -public: - int32 NotifyIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TriggerTime; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAnimNotifyEventType NotifyEventType; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBranchingPointMarker; - -// ScriptStruct Engine.AssetImportInfo -// 0x0001 (0x0001 - 0x0000) -struct FAssetImportInfo final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAssetImportInfo; - -// ScriptStruct Engine.MontageBlendSettings -// 0x0020 (0x0020 - 0x0000) -struct FMontageBlendSettings final -{ -public: - class UBlendProfile* BlendProfile; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FAlphaBlendArgs Blend; // 0x0008(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - EMontageBlendMode BlendMode; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMontageBlendSettings; - -// ScriptStruct Engine.AnimMontageInstance -// 0x01D8 (0x01D8 - 0x0000) -struct FAnimMontageInstance final -{ -public: - class UAnimMontage* Montage; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_8[0x30]; // 0x0008(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) - bool bPlaying; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DefaultBlendTimeMultiplier; // 0x003C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_40[0xC8]; // 0x0040(0x00C8)(Fixing Size After Last Property [ Dumper-7 ]) - TArray NextSections; // 0x0108(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray PrevSections; // 0x0118(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - uint8 Pad_128[0x10]; // 0x0128(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActiveStateBranchingPoints; // 0x0138(0x0010)(ZeroConstructor, Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate) - float position; // 0x0148(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float PlayRate; // 0x014C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FAlphaBlend Blend; // 0x0150(0x0030)(Transient, NoDestructor, NativeAccessSpecifierPrivate) - uint8 Pad_180[0x34]; // 0x0180(0x0034)(Fixing Size After Last Property [ Dumper-7 ]) - int32 DisableRootMotionCount; // 0x01B4(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_1B8[0x20]; // 0x01B8(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimMontageInstance; - -// ScriptStruct Engine.AnimNodeStructData -// 0x0058 (0x0058 - 0x0000) -struct FAnimNodeStructData final -{ -public: - TMap NameToIndexMap; // 0x0000(0x0050)(NativeAccessSpecifierPrivate) - int32 NumProperties; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNodeStructData; - -// ScriptStruct Engine.DamageEvent -// 0x0010 (0x0010 - 0x0000) -struct FDamageEvent -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf DamageTypeClass; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDamageEvent; - -// ScriptStruct Engine.PointDamageEvent -// 0x0118 (0x0128 - 0x0010) -struct FPointDamageEvent final : public FDamageEvent -{ -public: - float Damage; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector_NetQuantizeNormal ShotDirection; // 0x0018(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FHitResult HitInfo; // 0x0030(0x00F8)(IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPointDamageEvent; - -// ScriptStruct Engine.AnimNodeFunctionRef -// 0x0020 (0x0020 - 0x0000) -struct FAnimNodeFunctionRef final -{ -public: - class FName ClassName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName FunctionName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TSubclassOf Class; // 0x0010(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class UFunction* Function; // 0x0018(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) -}; -DUMPER7_ASSERTS_FAnimNodeFunctionRef; - -// ScriptStruct Engine.AnimNode_ConvertComponentToLocalSpace -// 0x0010 (0x0020 - 0x0010) -struct FAnimNode_ConvertComponentToLocalSpace final : public FAnimNode_Base -{ -public: - struct FComponentSpacePoseLink ComponentPose; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimNode_ConvertComponentToLocalSpace; - -// ScriptStruct Engine.AnimNode_ConvertLocalToComponentSpace -// 0x0010 (0x0020 - 0x0010) -struct FAnimNode_ConvertLocalToComponentSpace final : public FAnimNode_Base -{ -public: - struct FPoseLink LocalPose; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimNode_ConvertLocalToComponentSpace; - -// ScriptStruct Engine.AnimNode_ApplyMeshSpaceAdditive -// 0x00C0 (0x00D0 - 0x0010) -struct FAnimNode_ApplyMeshSpaceAdditive final : public FAnimNode_Base -{ -public: - struct FPoseLink base; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FPoseLink Additive; // 0x0020(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - EAnimAlphaInputType AlphaInputType; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Alpha; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAlphaBoolEnabled : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FInputAlphaBoolBlend AlphaBoolBlend; // 0x0040(0x0048)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - class FName AlphaCurveName; // 0x0088(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInputScaleBias AlphaScaleBias; // 0x0090(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FInputScaleBiasClamp AlphaScaleBiasClamp; // 0x0098(0x0030)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - int32 LODThreshold; // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_ApplyMeshSpaceAdditive; - -// ScriptStruct Engine.InertializationRequest -// 0x0050 (0x0050 - 0x0000) -struct FInertializationRequest final -{ -public: - float duration; // 0x0000(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UBlendProfile* BlendProfile; // 0x0008(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - bool bUseBlendMode; // 0x0010(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAlphaBlendOption BlendMode; // 0x0011(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* CustomBlendCurve; // 0x0018(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FText Description; // 0x0020(0x0010)(Transient, Deprecated, NativeAccessSpecifierPublic) - class FString DescriptionString; // 0x0030(0x0010)(ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NodeID; // 0x0040(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* AnimInstance; // 0x0048(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FInertializationRequest; - -// ScriptStruct Engine.AnimNode_DeadBlending -// 0x0560 (0x0570 - 0x0010) -struct alignas(0x10) FAnimNode_DeadBlending final : public FAnimNode_Base -{ -public: - uint8 Pad_10[0x8]; // 0x0010(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPoseLink Source; // 0x0018(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - bool bAlwaysUseDefaultBlendSettings; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DefaultBlendDuration; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UBlendProfile* DefaultBlendProfile; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - EAlphaBlendOption DefaultBlendMode; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* DefaultCustomBlendCurve; // 0x0040(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - float BlendTimeMultiplier; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bLinearlyInterpolateScales; // 0x004C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray FilteredCurves; // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - TArray ExtrapolationFilteredCurves; // 0x0060(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - TArray FilteredBones; // 0x0070(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - float ExtrapolationHalfLife; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float ExtrapolationHalfLifeMin; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float ExtrapolationHalfLifeMax; // 0x0088(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float MaximumTranslationVelocity; // 0x008C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float MaximumRotationVelocity; // 0x0090(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float MaximumScaleVelocity; // 0x0094(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float MaximumCurveVelocity; // 0x0098(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bResetOnBecomingRelevant; // 0x009C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_9D[0x233]; // 0x009D(0x0233)(Fixing Size After Last Property [ Dumper-7 ]) - TArray RequestQueue; // 0x02D0(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - uint8 Pad_2E0[0x268]; // 0x02E0(0x0268)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* InertializationCustomBlendCurve; // 0x0548(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - uint8 Pad_550[0x18]; // 0x0550(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* InertializationRequestAnimInstance; // 0x0568(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) -}; -DUMPER7_ASSERTS_FAnimNode_DeadBlending; - -// ScriptStruct Engine.InertializationPose -// 0x00C0 (0x00C0 - 0x0000) -struct alignas(0x10) FInertializationPose final -{ -public: - uint8 Pad_0[0xC0]; // 0x0000(0x00C0)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInertializationPose; - -// ScriptStruct Engine.ActiveForceFeedbackEffect -// 0x0070 (0x0070 - 0x0000) -struct FActiveForceFeedbackEffect final -{ -public: - class UForceFeedbackEffect* ForceFeedbackEffect; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_8[0x18]; // 0x0008(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TSet ActiveDeviceProperties; // 0x0020(0x0050)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FActiveForceFeedbackEffect; - -// ScriptStruct Engine.InertializationBoneDiff -// 0x0060 (0x0060 - 0x0000) -struct alignas(0x08) FInertializationBoneDiff final -{ -public: - uint8 Pad_0[0x60]; // 0x0000(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInertializationBoneDiff; - -// ScriptStruct Engine.InertializationPoseDiff -// 0x0038 (0x0038 - 0x0000) -struct alignas(0x08) FInertializationPoseDiff final -{ -public: - uint8 Pad_0[0x38]; // 0x0000(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInertializationPoseDiff; - -// ScriptStruct Engine.AnimNode_Inertialization -// 0x0430 (0x0440 - 0x0010) -struct alignas(0x10) FAnimNode_Inertialization final : public FAnimNode_Base -{ -public: - uint8 Pad_10[0x8]; // 0x0010(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPoseLink Source; // 0x0018(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - class UBlendProfile* DefaultBlendProfile; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - TArray FilteredCurves; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - TArray FilteredBones; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - bool bResetOnBecomingRelevant; // 0x0050(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bForwardRequestsThroughSkippedCachedPoseNodes; // 0x0051(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_52[0x1D6]; // 0x0052(0x01D6)(Fixing Size After Last Property [ Dumper-7 ]) - TArray RequestQueue; // 0x0228(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - uint8 Pad_238[0x200]; // 0x0238(0x0200)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* InertializationRequestAnimInstance; // 0x0438(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) -}; -DUMPER7_ASSERTS_FAnimNode_Inertialization; - -// ScriptStruct Engine.BatchedLine -// 0x0050 (0x0050 - 0x0000) -struct FBatchedLine final -{ -public: - struct FVector Start; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Color; // 0x0030(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Thickness; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RemainingLifeTime; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 DepthPriority; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 BatchID; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBatchedLine; - -// ScriptStruct Engine.AnimNode_LinkedAnimLayer -// 0x0010 (0x00C8 - 0x00B8) -struct FAnimNode_LinkedAnimLayer final : public FAnimNode_LinkedAnimGraph -{ -public: - TSubclassOf Interface; // 0x00B8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Layer; // 0x00C0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimNode_LinkedAnimLayer; - -// ScriptStruct Engine.ClusterUnionReplicatedData -// 0x0002 (0x0002 - 0x0000) -struct FClusterUnionReplicatedData final -{ -public: - uint8 ObjectState; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsAnchored; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FClusterUnionReplicatedData; - -// ScriptStruct Engine.AnimNode_LinkedInputPose -// 0x00A8 (0x00B8 - 0x0010) -struct FAnimNode_LinkedInputPose final : public FAnimNode_Base -{ -public: - class FName Name; // 0x0010(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Graph; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPoseLink InputPose; // 0x0020(0x0010)(NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_30[0x88]; // 0x0030(0x0088)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_LinkedInputPose; - -// ScriptStruct Engine.AnimNode_SaveCachedPose -// 0x0070 (0x0080 - 0x0010) -struct FAnimNode_SaveCachedPose final : public FAnimNode_Base -{ -public: - struct FPoseLink Pose; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - class FName CachePoseName; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_28[0x58]; // 0x0028(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_SaveCachedPose; - -// ScriptStruct Engine.MaterialSpriteElement -// 0x0028 (0x0028 - 0x0000) -struct FMaterialSpriteElement final -{ -public: - class UMaterialInterface* Material; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UCurveFloat* DistanceToOpacityCurve; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 bSizeIsInScreenSpace : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float BaseSizeX; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BaseSizeY; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* DistanceToSizeCurve; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FMaterialSpriteElement; - -// ScriptStruct Engine.AnimNode_SequencePlayer -// 0x0008 (0x0048 - 0x0040) -struct FAnimNode_SequencePlayer final : public FAnimNode_SequencePlayerBase -{ -public: - class UAnimSequenceBase* Sequence; // 0x0040(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) -}; -DUMPER7_ASSERTS_FAnimNode_SequencePlayer; - -// ScriptStruct Engine.InputScaleBiasClampConstants -// 0x002C (0x002C - 0x0000) -struct FInputScaleBiasClampConstants final -{ -public: - bool bMapRange; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bClampResult; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInterpResult; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FInputRange InRange; // 0x0004(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FInputRange OutRange; // 0x000C(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - float Scale; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bias; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClampMin; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClampMax; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpSpeedIncreasing; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpSpeedDecreasing; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInputScaleBiasClampConstants; - -// ScriptStruct Engine.AnimNode_SequencePlayer_Standalone -// 0x0058 (0x0098 - 0x0040) -struct FAnimNode_SequencePlayer_Standalone : public FAnimNode_SequencePlayerBase -{ -public: - class FName GroupName; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EAnimGroupRole GroupRole; // 0x0048(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EAnimSyncMethod Method; // 0x0049(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIgnoreForRelevancyTest; // 0x004A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_4B[0x5]; // 0x004B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimSequenceBase* Sequence; // 0x0050(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - float PlayRateBasis; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float PlayRate; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FInputScaleBiasClampConstants PlayRateScaleBiasClampConstants; // 0x0060(0x002C)(Edit, NoDestructor, Protected, NativeAccessSpecifierProtected) - float StartPosition; // 0x008C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bLoopAnimation; // 0x0090(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bStartFromMatchingPose; // 0x0091(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_92[0x6]; // 0x0092(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_SequencePlayer_Standalone; - -// ScriptStruct Engine.TentDistribution -// 0x000C (0x000C - 0x0000) -struct FTentDistribution final -{ -public: - float TipAltitude; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TipValue; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Width; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTentDistribution; - -// ScriptStruct Engine.AnimationActiveTransitionEntry -// 0x00C8 (0x00C8 - 0x0000) -struct FAnimationActiveTransitionEntry final -{ -public: - uint8 Pad_0[0xB8]; // 0x0000(0x00B8)(Fixing Size After Last Property [ Dumper-7 ]) - class UBlendProfile* BlendProfile; // 0x00B8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_C0[0x8]; // 0x00C0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimationActiveTransitionEntry; - -// ScriptStruct Engine.AnimNode_StateMachine -// 0x00B8 (0x00C8 - 0x0010) -struct FAnimNode_StateMachine final : public FAnimNode_Base -{ -public: - int32 StateMachineIndexInClass; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxTransitionsPerFrame; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxTransitionsRequests; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSkipFirstUpdateTransition; // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bReinitializeOnBecomingRelevant; // 0x001D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCreateNotifyMetaData; // 0x001E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowConduitEntryStates; // 0x001F(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_20[0xA8]; // 0x0020(0x00A8)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_StateMachine; - -// ScriptStruct Engine.SplineMeshParams -// 0x00B8 (0x00B8 - 0x0000) -struct FSplineMeshParams final -{ -public: - struct FVector StartPos; // 0x0000(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector StartTangent; // 0x0018(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D StartScale; // 0x0030(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartRoll; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D StartOffset; // 0x0048(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector EndPos; // 0x0058(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D EndScale; // 0x0070(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector EndTangent; // 0x0080(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EndRoll; // 0x0098(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D EndOffset; // 0x00A0(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NaniteClusterBoundsScale; // 0x00B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSplineMeshParams; - -// ScriptStruct Engine.AnimNode_TransitionPoseEvaluator -// 0x0098 (0x00A8 - 0x0010) -struct FAnimNode_TransitionPoseEvaluator final : public FAnimNode_Base -{ -public: - uint8 Pad_10[0x78]; // 0x0010(0x0078)(Fixing Size After Last Property [ Dumper-7 ]) - int32 FramesToCachePose; // 0x0088(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - EEvaluatorDataSource DataSource; // 0x0090(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEvaluatorMode EvaluatorMode; // 0x0091(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_92[0x16]; // 0x0092(0x0016)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_TransitionPoseEvaluator; - -// ScriptStruct Engine.AnimNode_UseCachedPose -// 0x0018 (0x0028 - 0x0010) -struct FAnimNode_UseCachedPose final : public FAnimNode_Base -{ -public: - struct FPoseLink LinkToCachingNode; // 0x0010(0x0010)(NoDestructor, NativeAccessSpecifierPublic) - class FName CachePoseName; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimNode_UseCachedPose; - -// ScriptStruct Engine.AudioEffectParameters -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FAudioEffectParameters -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAudioEffectParameters; - -// ScriptStruct Engine.AudioReverbEffect -// 0x0040 (0x0048 - 0x0008) -struct FAudioReverbEffect final : public FAudioEffectParameters -{ -public: - uint8 Pad_8[0x40]; // 0x0008(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAudioReverbEffect; - -// ScriptStruct Engine.AnimNotifyArray -// 0x0010 (0x0010 - 0x0000) -struct FAnimNotifyArray final -{ -public: - TArray Notifies; // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimNotifyArray; - -// ScriptStruct Engine.AnimNotifyQueue -// 0x0070 (0x0070 - 0x0000) -struct FAnimNotifyQueue final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AnimNotifies; // 0x0010(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) - TMap UnfilteredMontageAnimNotifies; // 0x0020(0x0050)(Transient, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimNotifyQueue; - -// ScriptStruct Engine.SoundSubmixSendInfo -// 0x0008 (0x00B8 - 0x00B0) -struct FSoundSubmixSendInfo final : public FSoundSubmixSendInfoBase -{ -public: - ESubmixSendStage SendStage; // 0x00B0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSoundSubmixSendInfo; - -// ScriptStruct Engine.AudioVolumeSubmixSendSettings -// 0x0018 (0x0018 - 0x0000) -struct FAudioVolumeSubmixSendSettings final -{ -public: - EAudioVolumeLocationState ListenerLocationState; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAudioVolumeLocationState SourceLocationState; // 0x0001(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SubmixSends; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAudioVolumeSubmixSendSettings; - -// ScriptStruct Engine.TranslationTrack -// 0x0020 (0x0020 - 0x0000) -struct FTranslationTrack final -{ -public: - TArray PosKeys; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray Times; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTranslationTrack; - -// ScriptStruct Engine.ScaleTrack -// 0x0020 (0x0020 - 0x0000) -struct FScaleTrack final -{ -public: - TArray ScaleKeys; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray Times; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FScaleTrack; - -// ScriptStruct Engine.CurveTrack -// 0x0018 (0x0018 - 0x0000) -struct FCurveTrack final -{ -public: - class FName CurveName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray CurveWeights; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCurveTrack; - -// ScriptStruct Engine.NodeToCodeAssociation -// 0x0014 (0x0014 - 0x0000) -struct alignas(0x04) FNodeToCodeAssociation final -{ -public: - uint8 Pad_0[0x14]; // 0x0000(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNodeToCodeAssociation; - -// ScriptStruct Engine.CompressedTrack -// 0x0038 (0x0038 - 0x0000) -struct FCompressedTrack final -{ -public: - TArray ByteStream; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray Times; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - float Mins[0x3]; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Ranges[0x3]; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCompressedTrack; - -// ScriptStruct Engine.AnimNode_SingleNode -// 0x0020 (0x0030 - 0x0010) -struct FAnimNode_SingleNode final : public FAnimNode_Base -{ -public: - struct FPoseLink SourcePose; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_20[0x10]; // 0x0020(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_SingleNode; - -// ScriptStruct Engine.AnimSingleNodeInstanceProxy -// 0x0100 (0x0840 - 0x0740) -struct FAnimSingleNodeInstanceProxy final : public FAnimInstanceProxy -{ -public: - uint8 Pad_738[0x108]; // 0x0738(0x0108)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimSingleNodeInstanceProxy; - -// ScriptStruct Engine.EventGraphFastCallPair -// 0x0010 (0x0010 - 0x0000) -struct FEventGraphFastCallPair final -{ -public: - class UFunction* FunctionToPatch; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - int32 EventGraphCallOffset; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEventGraphFastCallPair; - -// ScriptStruct Engine.DebugCameraControllerSettingsViewModeIndex -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FDebugCameraControllerSettingsViewModeIndex final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - EViewModeIndex ViewModeIndex; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FDebugCameraControllerSettingsViewModeIndex; - -// ScriptStruct Engine.AnimSubsystem_Base -// 0x0010 (0x0018 - 0x0008) -struct FAnimSubsystem_Base final : public FAnimSubsystem -{ -public: - uint8 Pad_8[0x10]; // 0x0008(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimSubsystem_Base; - -// ScriptStruct Engine.AnimSubsystemInstance_NodeRelevancy -// 0x00A0 (0x00A8 - 0x0008) -struct FAnimSubsystemInstance_NodeRelevancy final : public FAnimSubsystemInstance -{ -public: - uint8 Pad_8[0xA0]; // 0x0008(0x00A0)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimSubsystemInstance_NodeRelevancy; - -// ScriptStruct Engine.PropertyAccessPath -// 0x0008 (0x0008 - 0x0000) -struct FPropertyAccessPath final -{ -public: - int32 PathSegmentStartIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 PathSegmentCount; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FPropertyAccessPath; - -// ScriptStruct Engine.PropertyAccessCopy -// 0x0010 (0x0010 - 0x0000) -struct FPropertyAccessCopy final -{ -public: - int32 AccessIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 DestAccessStartIndex; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 DestAccessEndIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EPropertyAccessCopyType Type; // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPropertyAccessCopy; - -// ScriptStruct Engine.PropertyAccessCopyBatch -// 0x0010 (0x0010 - 0x0000) -struct FPropertyAccessCopyBatch final -{ -public: - TArray Copies; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FPropertyAccessCopyBatch; - -// ScriptStruct Engine.PropertyAccessLibrary -// 0x0078 (0x0078 - 0x0000) -struct FPropertyAccessLibrary final -{ -public: - TArray PathSegments; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray SrcPaths; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray DestPaths; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray CopyBatchArray; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - uint8 Pad_40[0x38]; // 0x0040(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPropertyAccessLibrary; - -// ScriptStruct Engine.AnimSubsystem_PropertyAccess -// 0x0078 (0x0080 - 0x0008) -struct FAnimSubsystem_PropertyAccess final : public FAnimSubsystem -{ -public: - struct FPropertyAccessLibrary Library; // 0x0008(0x0078)(NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FAnimSubsystem_PropertyAccess; - -// ScriptStruct Engine.AnimSubsystem_SharedLinkedAnimLayers -// 0x0020 (0x0028 - 0x0008) -struct FAnimSubsystem_SharedLinkedAnimLayers final : public FAnimSubsystemInstance -{ -public: - TArray ClassesData; // 0x0008(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - TArray> PersistentClasses; // 0x0018(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FAnimSubsystem_SharedLinkedAnimLayers; - -// ScriptStruct Engine.AnimSubsystem_Tag -// 0x0058 (0x0060 - 0x0008) -struct FAnimSubsystem_Tag final : public FAnimSubsystem -{ -public: - TMap NodeIndices; // 0x0008(0x0050)(NativeAccessSpecifierPrivate) - uint8 Pad_58[0x8]; // 0x0058(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimSubsystem_Tag; - -// ScriptStruct Engine.AssetMapping -// 0x0010 (0x0010 - 0x0000) -struct FAssetMapping final -{ -public: - class UAnimationAsset* SourceAsset; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UAnimationAsset* TargetAsset; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FAssetMapping; - -// ScriptStruct Engine.LevelSimplificationDetails -// 0x0158 (0x0158 - 0x0000) -struct FLevelSimplificationDetails final -{ -public: - bool bCreatePackagePerAsset; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DetailsPercentage; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMaterialProxySettings StaticMeshMaterialSettings; // 0x0008(0x00A0)(Edit, NoDestructor, NativeAccessSpecifierPublic) - bool bOverrideLandscapeExportLOD; // 0x00A8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A9[0x3]; // 0x00A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 LandscapeExportLOD; // 0x00AC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMaterialProxySettings LandscapeMaterialSettings; // 0x00B0(0x00A0)(Edit, NoDestructor, NativeAccessSpecifierPublic) - bool bBakeFoliageToLandscape; // 0x0150(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bBakeGrassToLandscape; // 0x0151(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_152[0x6]; // 0x0152(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FLevelSimplificationDetails; - -// ScriptStruct Engine.BlendProfileBoneEntry -// 0x0014 (0x0014 - 0x0000) -struct FBlendProfileBoneEntry final -{ -public: - struct FBoneReference BoneReference; // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - float BlendScale; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBlendProfileBoneEntry; - -// ScriptStruct Engine.CachedAnimStateData -// 0x001C (0x001C - 0x0000) -struct FCachedAnimStateData final -{ -public: - class FName StateMachineName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName StateName; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10[0xC]; // 0x0010(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCachedAnimStateData; - -// ScriptStruct Engine.CachedAnimStateArray -// 0x0018 (0x0018 - 0x0000) -struct FCachedAnimStateArray final -{ -public: - TArray States; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_10[0x8]; // 0x0010(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCachedAnimStateArray; - -// ScriptStruct Engine.CachedAnimAssetPlayerData -// 0x0018 (0x0018 - 0x0000) -struct FCachedAnimAssetPlayerData final -{ -public: - class FName StateMachineName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName StateName; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10[0x8]; // 0x0010(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCachedAnimAssetPlayerData; - -// ScriptStruct Engine.ParameterGroupData -// 0x0018 (0x0018 - 0x0000) -struct FParameterGroupData final -{ -public: - class FString GroupName; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 GroupSortPriority; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FParameterGroupData; - -// ScriptStruct Engine.CachedAnimRelevancyData -// 0x001C (0x001C - 0x0000) -struct FCachedAnimRelevancyData final -{ -public: - class FName StateMachineName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName StateName; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10[0xC]; // 0x0010(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCachedAnimRelevancyData; - -// ScriptStruct Engine.CachedAnimTransitionData -// 0x0024 (0x0024 - 0x0000) -struct FCachedAnimTransitionData final -{ -public: - class FName StateMachineName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName FromStateName; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ToStateName; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18[0xC]; // 0x0018(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCachedAnimTransitionData; - -// ScriptStruct Engine.NamedCurveValue -// 0x000C (0x000C - 0x0000) -struct FNamedCurveValue final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNamedCurveValue; - -// ScriptStruct Engine.ExposedValueCopyRecord -// 0x0008 (0x0008 - 0x0000) -struct FExposedValueCopyRecord final -{ -public: - int32 CopyIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPostCopyOperation PostCopyOperation; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOnlyUpdateWhenActive; // 0x0005(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FExposedValueCopyRecord; - -// ScriptStruct Engine.ExposedValueHandler -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FExposedValueHandler final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FExposedValueHandler; - -// ScriptStruct Engine.AnimNodeExposedValueHandler -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FAnimNodeExposedValueHandler -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNodeExposedValueHandler; - -// ScriptStruct Engine.AnimNodeExposedValueHandler_Base -// 0x0010 (0x0018 - 0x0008) -struct FAnimNodeExposedValueHandler_Base : public FAnimNodeExposedValueHandler -{ -public: - class UFunction* Function; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FName BoundFunction; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimNodeExposedValueHandler_Base; - -// ScriptStruct Engine.AnimNodeExposedValueHandler_PropertyAccess -// 0x0018 (0x0030 - 0x0018) -struct FAnimNodeExposedValueHandler_PropertyAccess final : public FAnimNodeExposedValueHandler_Base -{ -public: - TArray CopyRecords; // 0x0018(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNodeExposedValueHandler_PropertyAccess; - -// ScriptStruct Engine.InputClampState -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x04) FInputClampState final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInputClampState; - -// ScriptStruct Engine.MirrorTableRow -// 0x0018 (0x0020 - 0x0008) -struct FMirrorTableRow final : public FTableRowBase -{ -public: - class FName Name; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName MirroredName; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMirrorRowType MirrorEntryType; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMirrorTableRow; - -// ScriptStruct Engine.MirrorFindReplaceExpression -// 0x0014 (0x0014 - 0x0000) -struct FMirrorFindReplaceExpression final -{ -public: - class FName FindExpression; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ReplaceExpression; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMirrorFindReplaceMethod FindReplaceMethod; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMirrorFindReplaceExpression; - -// ScriptStruct Engine.DeviceTriggerBaseData -// 0x0002 (0x0002 - 0x0000) -struct FDeviceTriggerBaseData final -{ -public: - EInputDeviceTriggerMask AffectedTriggers; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bResetUponCompletion; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDeviceTriggerBaseData; - -// ScriptStruct Engine.TrajectorySample -// 0x0090 (0x0090 - 0x0000) -struct FTrajectorySample final -{ -public: - float AccumulatedSeconds; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0xC]; // 0x0004(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform Transform; // 0x0010(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LinearVelocity; // 0x0070(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_88[0x8]; // 0x0088(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTrajectorySample; - -// ScriptStruct Engine.TrajectorySampleRange -// 0x0010 (0x0010 - 0x0000) -struct FTrajectorySampleRange final -{ -public: - TArray Samples; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTrajectorySampleRange; - -// ScriptStruct Engine.NodeItem -// 0x0070 (0x0070 - 0x0000) -struct FNodeItem final -{ -public: - class FName ParentName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform Transform; // 0x0010(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNodeItem; - -// ScriptStruct Engine.AudioBasedVibrationData -// 0x0008 (0x0008 - 0x0000) -struct FAudioBasedVibrationData final -{ -public: - class USoundBase* Sound; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FAudioBasedVibrationData; - -// ScriptStruct Engine.PoseAssetInfluence -// 0x0008 (0x0008 - 0x0000) -struct FPoseAssetInfluence final -{ -public: - int32 PoseIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 BoneTransformIndex; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPoseAssetInfluence; - -// ScriptStruct Engine.PoseAssetInfluences -// 0x0010 (0x0010 - 0x0000) -struct FPoseAssetInfluences final -{ -public: - TArray Influences; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPoseAssetInfluences; - -// ScriptStruct Engine.PoseDataContainer -// 0x0070 (0x0070 - 0x0000) -struct FPoseDataContainer final -{ -public: - TArray PoseFNames; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - uint8 Pad_10[0x10]; // 0x0010(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Tracks; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray TrackBoneIndices; // 0x0030(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - TArray TrackPoseInfluenceIndices; // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray Poses; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray Curves; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FPoseDataContainer; - -// ScriptStruct Engine.PreviewAttachedObjectPair -// 0x0030 (0x0030 - 0x0000) -struct FPreviewAttachedObjectPair final -{ -public: - TSoftObjectPtr AttachedObject; // 0x0000(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName AttachedTo; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPreviewAttachedObjectPair; - -// ScriptStruct Engine.RootMotionFinishVelocitySettings -// 0x0028 (0x0028 - 0x0000) -struct FRootMotionFinishVelocitySettings final -{ -public: - ERootMotionFinishVelocityMode Mode; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector SetVelocity; // 0x0008(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClampVelocity; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRootMotionFinishVelocitySettings; - -// ScriptStruct Engine.PreviewAssetAttachContainer -// 0x0010 (0x0010 - 0x0000) -struct FPreviewAssetAttachContainer final -{ -public: - TArray AttachedObjects; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FPreviewAssetAttachContainer; - -// ScriptStruct Engine.PreviewMeshCollectionEntry -// 0x0050 (0x0050 - 0x0000) -struct FPreviewMeshCollectionEntry final -{ -public: - TSoftObjectPtr SkeletalMesh; // 0x0000(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr AnimBlueprint; // 0x0028(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPreviewMeshCollectionEntry; - -// ScriptStruct Engine.PerPlatformBool -// 0x0001 (0x0001 - 0x0000) -struct FPerPlatformBool final -{ -public: - bool Default; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPerPlatformBool; - -// ScriptStruct Engine.SkeletalMeshVertexAttributeInfo -// 0x0010 (0x0010 - 0x0000) -struct FSkeletalMeshVertexAttributeInfo final -{ -public: - struct FPerPlatformBool EnabledForRender; // 0x0000(0x0001)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName Name; // 0x0004(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESkeletalMeshVertexAttributeDataType DataType; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSkeletalMeshVertexAttributeInfo; - -// ScriptStruct Engine.RootMotionSource -// 0x00E0 (0x00E0 - 0x0000) -#pragma pack(push, 0x1) -struct alignas(0x10) FRootMotionSource -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - uint16 Priority; // 0x0010(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 LocalID; // 0x0012(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERootMotionAccumulateMode AccumulateMode; // 0x0014(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName InstanceName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartTime; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CurrentTime; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PreviousTime; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRootMotionSourceStatus Status; // 0x0030(0x0001)(NoDestructor, NativeAccessSpecifierPublic) - struct FRootMotionSourceSettings Settings; // 0x0031(0x0001)(RepSkip, NoDestructor, NativeAccessSpecifierPublic) - bool bInLocalSpace; // 0x0032(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_33[0xD]; // 0x0033(0x000D)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRootMotionMovementParams RootMotionParams; // 0x0040(0x0070)(RepSkip, NoDestructor, NativeAccessSpecifierPublic) - struct FRootMotionFinishVelocitySettings FinishVelocityParams; // 0x00B0(0x0028)(RepSkip, NoDestructor, NativeAccessSpecifierPublic) -}; -#pragma pack(pop) -DUMPER7_ASSERTS_FRootMotionSource; - -// ScriptStruct Engine.RootMotionSource_MoveToForce -// 0x0040 (0x0120 - 0x00E0) -struct FRootMotionSource_MoveToForce final : public FRootMotionSource -{ -public: - struct FVector StartLocation; // 0x00D8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector TargetLocation; // 0x00F0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRestrictSpeedToExpected; // 0x0108(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_109[0x7]; // 0x0109(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveVector* PathOffsetCurve; // 0x0110(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_118[0x8]; // 0x0118(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRootMotionSource_MoveToForce; - -// ScriptStruct Engine.SkeletonToMeshLinkup -// 0x0020 (0x0020 - 0x0000) -struct FSkeletonToMeshLinkup final -{ -public: - TArray SkeletonToMeshTable; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray MeshToSkeletonTable; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSkeletonToMeshLinkup; - -// ScriptStruct Engine.BoneNode -// 0x0001 (0x0001 - 0x0000) -struct FBoneNode final -{ -public: - EBoneTranslationRetargetingMode TranslationRetargetingMode; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBoneNode; - -// ScriptStruct Engine.ReferencePose -// 0x0018 (0x0018 - 0x0000) -struct FReferencePose final -{ -public: - class FName PoseName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ReferencePose; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FReferencePose; - -// ScriptStruct Engine.PaintedVertex -// 0x0040 (0x0040 - 0x0000) -struct FPaintedVertex final -{ -public: - struct FVector position; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor Color; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector4 Normal; // 0x0020(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPaintedVertex; - -// ScriptStruct Engine.StaticMeshVertexColorLODData -// 0x0028 (0x0028 - 0x0000) -struct FStaticMeshVertexColorLODData final -{ -public: - TArray PaintedVertices; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray VertexBufferColors; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint32 LODIndex; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStaticMeshVertexColorLODData; - -// ScriptStruct Engine.StaticMeshComponentInstanceData -// 0x0040 (0x0170 - 0x0130) -#pragma pack(push, 0x1) -struct alignas(0x10) FStaticMeshComponentInstanceData : public FPrimitiveComponentInstanceData -{ -public: - class UStaticMesh* StaticMesh; // 0x0130(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray VertexColorLODs; // 0x0138(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray CachedStaticLighting; // 0x0148(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray StreamingTextureData; // 0x0158(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -#pragma pack(pop) -DUMPER7_ASSERTS_FStaticMeshComponentInstanceData; - -// ScriptStruct Engine.SplineMeshInstanceData -// 0x0060 (0x01D0 - 0x0170) -struct FSplineMeshInstanceData final : public FStaticMeshComponentInstanceData -{ -public: - struct FVector StartPos; // 0x0168(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector EndPos; // 0x0180(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector StartTangent; // 0x0198(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector EndTangent; // 0x01B0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C8[0x8]; // 0x01C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSplineMeshInstanceData; - -// ScriptStruct Engine.NameMapping -// 0x0010 (0x0010 - 0x0000) -struct FNameMapping final -{ -public: - class FName NodeName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNameMapping; - -// ScriptStruct Engine.AnimSlotGroup -// 0x0018 (0x0018 - 0x0000) -struct FAnimSlotGroup final -{ -public: - class FName GroupName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray SlotNames; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimSlotGroup; - -// ScriptStruct Engine.VirtualBone -// 0x0018 (0x0018 - 0x0000) -struct FVirtualBone final -{ -public: - class FName SourceBoneName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TargetBoneName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName VirtualBoneName; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVirtualBone; - -// ScriptStruct Engine.SkinWeightProfileInfo -// 0x0010 (0x0010 - 0x0000) -struct FSkinWeightProfileInfo final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPerPlatformBool DefaultProfile; // 0x0008(0x0001)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPerPlatformInt DefaultProfileFromLODIndex; // 0x000C(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSkinWeightProfileInfo; - -// ScriptStruct Engine.SmartNameMapping -// 0x0070 (0x0070 - 0x0000) -struct alignas(0x08) FSmartNameMapping final -{ -public: - uint8 Pad_0[0x70]; // 0x0000(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSmartNameMapping; - -// ScriptStruct Engine.SmartNameContainer -// 0x0050 (0x0050 - 0x0000) -struct alignas(0x08) FSmartNameContainer final -{ -public: - uint8 Pad_0[0x50]; // 0x0000(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSmartNameContainer; - -// ScriptStruct Engine.SmartName -// 0x000C (0x000C - 0x0000) -struct FSmartName final -{ -public: - class FName DisplayName; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x4]; // 0x0008(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSmartName; - -// ScriptStruct Engine.NameCurveKey -// 0x000C (0x000C - 0x0000) -struct FNameCurveKey final -{ -public: - float Time; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Value; // 0x0004(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNameCurveKey; - -// ScriptStruct Engine.NameCurve -// 0x0010 (0x0078 - 0x0068) -struct FNameCurve final : public FIndexedCurve -{ -public: - TArray Keys; // 0x0068(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNameCurve; - -// ScriptStruct Engine.TimeStretchCurveMarker -// 0x0010 (0x0010 - 0x0000) -struct FTimeStretchCurveMarker final -{ -public: - float Time[0x3]; // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Alpha; // 0x000C(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTimeStretchCurveMarker; - -// ScriptStruct Engine.TimeStretchCurve -// 0x0028 (0x0028 - 0x0000) -struct FTimeStretchCurve final -{ -public: - float SamplingRate; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float CurveValueMinPrecision; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray Markers; // 0x0008(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPrivate) - float Sum_dT_i_by_C_i[0x3]; // 0x0018(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTimeStretchCurve; - -// ScriptStruct Engine.TimeStretchCurveInstance -// 0x0030 (0x0030 - 0x0000) -struct alignas(0x08) FTimeStretchCurveInstance final -{ -public: - bool bHasValidData; // 0x0000(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_1[0x2F]; // 0x0001(0x002F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTimeStretchCurveInstance; - -// ScriptStruct Engine.AnimGroupInfo -// 0x0018 (0x0018 - 0x0000) -struct FAnimGroupInfo final -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Color; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimGroupInfo; - -// ScriptStruct Engine.StringCurveKey -// 0x0018 (0x0018 - 0x0000) -struct FStringCurveKey final -{ -public: - float Time; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Value; // 0x0008(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStringCurveKey; - -// ScriptStruct Engine.StringCurve -// 0x0020 (0x0088 - 0x0068) -struct FStringCurve final : public FIndexedCurve -{ -public: - class FString DefaultValue; // 0x0068(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Keys; // 0x0078(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStringCurve; - -// ScriptStruct Engine.AnimParentNodeAssetOverride -// 0x0018 (0x0018 - 0x0000) -struct FAnimParentNodeAssetOverride final -{ -public: - class UAnimationAsset* NewAsset; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FGuid ParentNodeGuid; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimParentNodeAssetOverride; - -// ScriptStruct Engine.AssetCompileData -// 0x0008 (0x0008 - 0x0000) -struct FAssetCompileData final -{ -public: - TWeakObjectPtr Asset; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAssetCompileData; - -// ScriptStruct Engine.PrimaryAssetTypeInfo -// 0x0088 (0x0088 - 0x0000) -struct FPrimaryAssetTypeInfo final -{ -public: - class FName PrimaryAssetType; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftClassPtr AssetBaseClass; // 0x0008(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TSubclassOf AssetBaseClassLoaded; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - bool bHasBlueprintClasses; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsEditorOnly; // 0x0039(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Directories; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - TArray SpecificAssets; // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - struct FPrimaryAssetRules Rules; // 0x0060(0x000C)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AssetScanPaths; // 0x0070(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) - bool bIsDynamicAsset; // 0x0080(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NumberOfAssets; // 0x0084(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPrimaryAssetTypeInfo; - -// ScriptStruct Engine.AssetManagerSearchRules -// 0x0050 (0x0050 - 0x0000) -struct FAssetManagerSearchRules final -{ -public: - TArray AssetScanPaths; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray IncludePatterns; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ExcludePatterns; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TSubclassOf AssetBaseClass; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - bool bHasBlueprintClasses; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForceSynchronousScan; // 0x0039(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSkipVirtualPathExpansion; // 0x003A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSkipManagerIncludeCheck; // 0x003B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x14]; // 0x003C(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAssetManagerSearchRules; - -// ScriptStruct Engine.SoundDebugEntry -// 0x0028 (0x0028 - 0x0000) -struct FSoundDebugEntry final -{ -public: - class FName DebugName; // 0x0000(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath Sound; // 0x0008(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundDebugEntry; - -// ScriptStruct Engine.DefaultAudioBusSettings -// 0x0020 (0x0020 - 0x0000) -struct FDefaultAudioBusSettings final -{ -public: - struct FSoftObjectPath AudioBus; // 0x0000(0x0020)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDefaultAudioBusSettings; - -// ScriptStruct Engine.AudioVolumeSubmixOverrideSettings -// 0x0020 (0x0020 - 0x0000) -struct FAudioVolumeSubmixOverrideSettings final -{ -public: - class USoundSubmix* Submix; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray SubmixEffectChain; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - float CrossfadeTime; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAudioVolumeSubmixOverrideSettings; - -// ScriptStruct Engine.InteriorSettings -// 0x0024 (0x0024 - 0x0000) -struct FInteriorSettings final -{ -public: - bool bIsWorldSettings; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ExteriorVolume; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExteriorTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExteriorLPF; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExteriorLPFTime; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InteriorVolume; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InteriorTime; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InteriorLPF; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InteriorLPFTime; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInteriorSettings; - -// ScriptStruct Engine.DebuggingInfoForSingleFunction -// 0x0190 (0x0190 - 0x0000) -struct alignas(0x08) FDebuggingInfoForSingleFunction final -{ -public: - uint8 Pad_0[0x190]; // 0x0000(0x0190)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FDebuggingInfoForSingleFunction; - -// ScriptStruct Engine.PointerToUberGraphFrame -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FPointerToUberGraphFrame final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPointerToUberGraphFrame; - -// ScriptStruct Engine.BlueprintDebugData -// 0x0001 (0x0001 - 0x0000) -struct FBlueprintDebugData final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlueprintDebugData; - -// ScriptStruct Engine.BPComponentClassOverride -// 0x0010 (0x0010 - 0x0000) -struct FBPComponentClassOverride final -{ -public: - class FName ComponentName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf ComponentClass; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FBPComponentClassOverride; - -// ScriptStruct Engine.BuilderPoly -// 0x0020 (0x0020 - 0x0000) -struct FBuilderPoly final -{ -public: - TArray VertexIndices; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - int32 Direction; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ItemName; // 0x0014(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PolyFlags; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBuilderPoly; - -// ScriptStruct Engine.CameraLensInterfaceClassSupport -// 0x0008 (0x0008 - 0x0000) -struct FCameraLensInterfaceClassSupport final -{ -public: - TSubclassOf Class; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCameraLensInterfaceClassSupport; - -// ScriptStruct Engine.PooledCameraShakes -// 0x0010 (0x0010 - 0x0000) -struct FPooledCameraShakes final -{ -public: - TArray PooledShakes; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FPooledCameraShakes; - -// ScriptStruct Engine.CameraShakePatternStartParams -// 0x0008 (0x0008 - 0x0000) -struct FCameraShakePatternStartParams final -{ -public: - bool bIsRestarting; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOverrideDuration; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float DurationOverride; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCameraShakePatternStartParams; - -// ScriptStruct Engine.CameraShakePatternStopParams -// 0x0001 (0x0001 - 0x0000) -struct FCameraShakePatternStopParams final -{ -public: - bool bImmediately; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCameraShakePatternStopParams; - -// ScriptStruct Engine.CameraShakeDuration -// 0x0008 (0x0008 - 0x0000) -struct FCameraShakeDuration final -{ -public: - float duration; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ECameraShakeDurationType Type; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCameraShakeDuration; - -// ScriptStruct Engine.CameraShakeInfo -// 0x0010 (0x0010 - 0x0000) -struct FCameraShakeInfo final -{ -public: - struct FCameraShakeDuration duration; // 0x0000(0x0008)(NoDestructor, NativeAccessSpecifierPublic) - float BlendIn; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlendOut; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCameraShakeInfo; - -// ScriptStruct Engine.BasedMovementInfo -// 0x0050 (0x0050 - 0x0000) -struct FBasedMovementInfo final -{ -public: - uint16 BaseID; // 0x0000(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UPrimitiveComponent* MovementBase; // 0x0008(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FName BoneName; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize100 Location; // 0x0018(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bServerHasBaseComponent; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRelativeRotation; // 0x0049(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bServerHasVelocity; // 0x004A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4B[0x5]; // 0x004B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBasedMovementInfo; - -// ScriptStruct Engine.FindFloorResult -// 0x0108 (0x0108 - 0x0000) -struct FFindFloorResult final -{ -public: - uint8 bBlockingHit : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bWalkableFloor : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLineTrace : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float FloorDist; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LineDist; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult HitResult; // 0x0010(0x00F8)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFindFloorResult; - -// ScriptStruct Engine.CollisionResponseTemplate -// 0x0048 (0x0048 - 0x0000) -struct FCollisionResponseTemplate final -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionEnabled CollisionEnabled; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x1]; // 0x0009(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - bool bCanModify; // 0x000A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B[0x21]; // 0x000B(0x0021)(Fixing Size After Last Property [ Dumper-7 ]) - class FName ObjectTypeName; // 0x002C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CustomResponses; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCollisionResponseTemplate; - -// ScriptStruct Engine.CustomProfile -// 0x0018 (0x0018 - 0x0000) -struct FCustomProfile final -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray CustomResponses; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCustomProfile; - -// ScriptStruct Engine.BlueprintComponentDelegateBinding -// 0x0018 (0x0018 - 0x0000) -struct FBlueprintComponentDelegateBinding final -{ -public: - class FName ComponentPropertyName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName DelegatePropertyName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName FunctionNameToBind; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBlueprintComponentDelegateBinding; - -// ScriptStruct Engine.ActorComponentInstanceSourceInfo -// 0x0010 (0x0010 - 0x0000) -struct FActorComponentInstanceSourceInfo final -{ -public: - class UObject* SourceComponentTemplate; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - EComponentCreationMethod SourceComponentCreationMethod; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 SourceComponentTypeSerializedIndex; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FActorComponentInstanceSourceInfo; - -// ScriptStruct Engine.AudioComponentParam -// 0x0008 (0x00A8 - 0x00A0) -struct FAudioComponentParam final : public FAudioParameter -{ -public: - class USoundWave* SoundWaveParam; // 0x00A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FAudioComponentParam; - -// ScriptStruct Engine.CharacterMovementComponentPostPhysicsTickFunction -// 0x0008 (0x0030 - 0x0028) -struct FCharacterMovementComponentPostPhysicsTickFunction final : public FTickFunction -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCharacterMovementComponentPostPhysicsTickFunction; - -// ScriptStruct Engine.CharacterMovementComponentPrePhysicsTickFunction -// 0x0008 (0x0030 - 0x0028) -struct FCharacterMovementComponentPrePhysicsTickFunction final : public FTickFunction -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCharacterMovementComponentPrePhysicsTickFunction; - -// ScriptStruct Engine.ChildActorComponentInstanceData -// 0x0040 (0x00F8 - 0x00B8) -struct FChildActorComponentInstanceData final : public FSceneComponentInstanceData -{ -public: - TSubclassOf ChildActorClass; // 0x00B8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ChildActorName; // 0x00C0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray AttachedActors; // 0x00C8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_D8[0x20]; // 0x00D8(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FChildActorComponentInstanceData; - -// ScriptStruct Engine.CachedKeyToActionInfo -// 0x0070 (0x0070 - 0x0000) -struct alignas(0x08) FCachedKeyToActionInfo final -{ -public: - TWeakObjectPtr PlayerInput; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x68]; // 0x0008(0x0068)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCachedKeyToActionInfo; - -// ScriptStruct Engine.PrecomputedLightInstanceData -// 0x0088 (0x0140 - 0x00B8) -struct FPrecomputedLightInstanceData final : public FSceneComponentInstanceData -{ -public: - uint8 Pad_B8[0x8]; // 0x00B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform Transform; // 0x00C0(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid LightGuid; // 0x0120(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PreviewShadowMapChannel; // 0x0130(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_134[0xC]; // 0x0134(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPrecomputedLightInstanceData; - -// ScriptStruct Engine.BatchedPoint -// 0x0038 (0x0038 - 0x0000) -struct FBatchedPoint final -{ -public: - struct FVector position; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Color; // 0x0018(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PointSize; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RemainingLifeTime; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 DepthPriority; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 BatchID; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBatchedPoint; - -// ScriptStruct Engine.LODMappingData -// 0x0020 (0x0020 - 0x0000) -struct FLODMappingData final -{ -public: - TArray Mapping; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray InverseMapping; // 0x0010(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLODMappingData; - -// ScriptStruct Engine.ComponentSync -// 0x000C (0x000C - 0x0000) -struct FComponentSync final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESyncOption SyncOption; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FComponentSync; - -// ScriptStruct Engine.EngineShowFlagsSetting -// 0x0018 (0x0018 - 0x0000) -struct FEngineShowFlagsSetting final -{ -public: - class FString ShowFlagName; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Enabled; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEngineShowFlagsSetting; - -// ScriptStruct Engine.SkeletalMeshComponentEndPhysicsTickFunction -// 0x0008 (0x0030 - 0x0028) -struct FSkeletalMeshComponentEndPhysicsTickFunction final : public FTickFunction -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSkeletalMeshComponentEndPhysicsTickFunction; - -// ScriptStruct Engine.SkeletalMeshComponentClothTickFunction -// 0x0008 (0x0030 - 0x0028) -struct FSkeletalMeshComponentClothTickFunction final : public FTickFunction -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSkeletalMeshComponentClothTickFunction; - -// ScriptStruct Engine.SplineCurves -// 0x0070 (0x0070 - 0x0000) -struct FSplineCurves final -{ -public: - struct FInterpCurveVector position; // 0x0000(0x0018)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInterpCurveQuat Rotation; // 0x0018(0x0018)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInterpCurveVector Scale; // 0x0030(0x0018)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInterpCurveFloat ReparamTable; // 0x0048(0x0018)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USplineMetadata* MetaData; // 0x0060(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint32 Version; // 0x0068(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSplineCurves; - -// ScriptStruct Engine.SplinePoint -// 0x0088 (0x0088 - 0x0000) -struct FSplinePoint final -{ -public: - float InputKey; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector position; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ArriveTangent; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LeaveTangent; // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0050(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector Scale; // 0x0068(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESplinePointType Type; // 0x0080(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSplinePoint; - -// ScriptStruct Engine.SplineInstanceData -// 0x00E8 (0x01A0 - 0x00B8) -struct FSplineInstanceData final : public FSceneComponentInstanceData -{ -public: - bool bSplineHasBeenEdited; // 0x00B8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSplineCurves SplineCurves; // 0x00C0(0x0070)(NativeAccessSpecifierPublic) - struct FSplineCurves SplineCurvesPreUCS; // 0x0130(0x0070)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSplineInstanceData; - -// ScriptStruct Engine.CullDistanceSizePair -// 0x0008 (0x0008 - 0x0000) -struct FCullDistanceSizePair final -{ -public: - float Size; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CullDistance; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCullDistanceSizePair; - -// ScriptStruct Engine.RuntimeCurveLinearColor -// 0x0208 (0x0208 - 0x0000) -struct FRuntimeCurveLinearColor final -{ -public: - struct FRichCurve ColorCurves[0x4]; // 0x0000(0x0080)(NativeAccessSpecifierPublic) - class UCurveLinearColor* ExternalCurve; // 0x0200(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FRuntimeCurveLinearColor; - -// ScriptStruct Engine.CurveAtlasColorAdjustments -// 0x0024 (0x0024 - 0x0000) -struct FCurveAtlasColorAdjustments final -{ -public: - uint8 bChromaKeyTexture : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AdjustBrightness; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdjustBrightnessCurve; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdjustVibrance; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdjustSaturation; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdjustRGBCurve; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdjustHue; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdjustMinAlpha; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdjustMaxAlpha; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCurveAtlasColorAdjustments; - -// ScriptStruct Engine.IntegralKey -// 0x0008 (0x0008 - 0x0000) -struct FIntegralKey final -{ -public: - float Time; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Value; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FIntegralKey; - -// ScriptStruct Engine.IntegralCurve -// 0x0018 (0x0080 - 0x0068) -struct FIntegralCurve final : public FIndexedCurve -{ -public: - TArray Keys; // 0x0068(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - int32 DefaultValue; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bUseDefaultValueBeforeFirstKey; // 0x007C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_7D[0x3]; // 0x007D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FIntegralCurve; - -// ScriptStruct Engine.SimpleCurve -// 0x0018 (0x0088 - 0x0070) -struct FSimpleCurve final : public FRealCurve -{ -public: - ERichCurveInterpMode InterpMode; // 0x0070(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Keys; // 0x0078(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSimpleCurve; - -// ScriptStruct Engine.DataDrivenConsoleVariable -// 0x0060 (0x0060 - 0x0000) -struct FDataDrivenConsoleVariable final -{ -public: - EFDataDrivenCVarType Type; // 0x0000(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Name; // 0x0008(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Tooltip; // 0x0018(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefaultValueFloat; // 0x0028(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 DefaultValueInt; // 0x002C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DefaultValueBool; // 0x0030(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x2F]; // 0x0031(0x002F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FDataDrivenConsoleVariable; - -// ScriptStruct Engine.DataTableRowHandle -// 0x0010 (0x0010 - 0x0000) -struct FDataTableRowHandle final -{ -public: - class UDataTable* DataTable; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FName RowName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDataTableRowHandle; - -// ScriptStruct Engine.RollbackNetStartupActorInfo -// 0x00D0 (0x00D0 - 0x0000) -struct FRollbackNetStartupActorInfo final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* Archetype; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_10[0xB0]; // 0x0010(0x00B0)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ObjReferences; // 0x00C0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FRollbackNetStartupActorInfo; - -// ScriptStruct Engine.MulticastRecordOptions -// 0x0018 (0x0018 - 0x0000) -struct FMulticastRecordOptions final -{ -public: - class FString FuncPathName; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bServerSkip; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bClientSkip; // 0x0011(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMulticastRecordOptions; - -// ScriptStruct Engine.DialogueWaveParameter -// 0x0020 (0x0020 - 0x0000) -struct FDialogueWaveParameter final -{ -public: - class UDialogueWave* DialogueWave; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FDialogueContext Context; // 0x0008(0x0018)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDialogueWaveParameter; - -// ScriptStruct Engine.DialogueContextMapping -// 0x0038 (0x0038 - 0x0000) -struct FDialogueContextMapping final -{ -public: - struct FDialogueContext Context; // 0x0000(0x0018)(Edit, NativeAccessSpecifierPublic) - class USoundWave* SoundWave; // 0x0018(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FString LocalizationKeyFormat; // 0x0020(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDialogueSoundWaveProxy* Proxy; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FDialogueContextMapping; - -// ScriptStruct Engine.GraphReference -// 0x0020 (0x0020 - 0x0000) -struct FGraphReference final -{ -public: - class UEdGraph* MacroGraph; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - class UBlueprint* GraphBlueprint; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - struct FGuid GraphGuid; // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FGraphReference; - -// ScriptStruct Engine.RadialDamageEvent -// 0x0040 (0x0050 - 0x0010) -struct FRadialDamageEvent final : public FDamageEvent -{ -public: - struct FRadialDamageParams Params; // 0x0010(0x0014)(NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Origin; // 0x0028(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ComponentHits; // 0x0040(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRadialDamageEvent; - -// ScriptStruct Engine.HitResultNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FHitResultNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FHitResultNetSerializerConfig; - -// ScriptStruct Engine.FontCharacter -// 0x0018 (0x0018 - 0x0000) -struct FFontCharacter final -{ -public: - int32 StartU; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StartV; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 USize; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 VSize; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 TextureIndex; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 VerticalOffset; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFontCharacter; - -// ScriptStruct Engine.CharacterNetworkSerializationPackedBitsNetSerializerConfig -// 0x0008 (0x0018 - 0x0010) -struct FCharacterNetworkSerializationPackedBitsNetSerializerConfig final : public FNetSerializerConfig -{ -public: - uint32 MaxAllowedDataBits; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 MaxAllowedObjectReferences; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCharacterNetworkSerializationPackedBitsNetSerializerConfig; - -// ScriptStruct Engine.ForceFeedbackChannelDetails -// 0x0090 (0x0090 - 0x0000) -struct FForceFeedbackChannelDetails final -{ -public: - uint8 bAffectsLeftLarge : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectsLeftSmall : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectsRightLarge : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectsRightSmall : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRuntimeFloatCurve Curve; // 0x0008(0x0088)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FForceFeedbackChannelDetails; - -// ScriptStruct Engine.ForceFeedbackEffectOverridenChannelDetails -// 0x0010 (0x0010 - 0x0000) -struct FForceFeedbackEffectOverridenChannelDetails final -{ -public: - TArray ChannelDetails; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FForceFeedbackEffectOverridenChannelDetails; - -// ScriptStruct Engine.DeviceColorData -// 0x0008 (0x0008 - 0x0000) -struct FDeviceColorData final -{ -public: - bool bEnable; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bResetAfterCompletion; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FColor LightColor; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDeviceColorData; - -// ScriptStruct Engine.DeviceColorCurveData -// 0x0010 (0x0010 - 0x0000) -struct FDeviceColorCurveData final -{ -public: - bool bEnable; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bResetAfterCompletion; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveLinearColor* DeviceColorCurve; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FDeviceColorCurveData; - -// ScriptStruct Engine.DeviceTriggerTriggerResistanceData -// 0x0010 (0x0010 - 0x0000) -struct FDeviceTriggerTriggerResistanceData final -{ -public: - int32 StartPosition; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StartStrengh; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EndPosition; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EndStrengh; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDeviceTriggerTriggerResistanceData; - -// ScriptStruct Engine.DeviceTriggerTriggerVibrationData -// 0x0018 (0x0018 - 0x0000) -struct FDeviceTriggerTriggerVibrationData final -{ -public: - class UCurveFloat* TriggerPositionCurve; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UCurveFloat* VibrationFrequencyCurve; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UCurveFloat* VibrationAmplitudeCurve; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FDeviceTriggerTriggerVibrationData; - -// ScriptStruct Engine.ActivateDevicePropertyParams -// 0x000C (0x000C - 0x0000) -struct FActivateDevicePropertyParams final -{ -public: - struct FPlatformUserId UserId; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInputDeviceId DeviceID; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bLooping : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreTimeDilation : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPlayWhilePaused : 1; // 0x0008(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FActivateDevicePropertyParams; - -// ScriptStruct Engine.ActiveDeviceProperty -// 0x0020 (0x0020 - 0x0000) -struct alignas(0x08) FActiveDeviceProperty final -{ -public: - TWeakObjectPtr Property; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x18]; // 0x0008(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FActiveDeviceProperty; - -// ScriptStruct Engine.RootMotionSource_ConstantForce -// 0x0020 (0x0100 - 0x00E0) -struct FRootMotionSource_ConstantForce final : public FRootMotionSource -{ -public: - struct FVector Force; // 0x00D8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCurveFloat* StrengthOverTime; // 0x00F0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_F8[0x8]; // 0x00F8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRootMotionSource_ConstantForce; - -// ScriptStruct Engine.RootMotionSource_RadialForce -// 0x0060 (0x0140 - 0x00E0) -struct FRootMotionSource_RadialForce final : public FRootMotionSource -{ -public: - struct FVector Location; // 0x00D8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* LocationActor; // 0x00F0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float Radius; // 0x00F8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Strength; // 0x00FC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsPush; // 0x0100(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNoZForce; // 0x0101(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_102[0x6]; // 0x0102(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* StrengthDistanceFalloff; // 0x0108(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UCurveFloat* StrengthOverTime; // 0x0110(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - bool bUseFixedWorldDirection; // 0x0118(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator FixedWorldDirection; // 0x0120(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_138[0x8]; // 0x0138(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRootMotionSource_RadialForce; - -// ScriptStruct Engine.RootMotionSource_MoveToDynamicForce -// 0x0060 (0x0140 - 0x00E0) -struct FRootMotionSource_MoveToDynamicForce final : public FRootMotionSource -{ -public: - struct FVector StartLocation; // 0x00D8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InitialTargetLocation; // 0x00F0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector TargetLocation; // 0x0108(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRestrictSpeedToExpected; // 0x0120(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_121[0x7]; // 0x0121(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveVector* PathOffsetCurve; // 0x0128(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UCurveFloat* TimeMappingCurve; // 0x0130(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_138[0x8]; // 0x0138(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRootMotionSource_MoveToDynamicForce; - -// ScriptStruct Engine.RootMotionSource_JumpForce -// 0x0050 (0x0130 - 0x00E0) -struct FRootMotionSource_JumpForce final : public FRootMotionSource -{ -public: - struct FRotator Rotation; // 0x00D8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float Distance; // 0x00F0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Height; // 0x00F4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDisableTimeout; // 0x00F8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F9[0x7]; // 0x00F9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveVector* PathOffsetCurve; // 0x0100(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UCurveFloat* TimeMappingCurve; // 0x0108(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_110[0x20]; // 0x0110(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRootMotionSource_JumpForce; - -// ScriptStruct Engine.TouchInputControl -// 0x0098 (0x0098 - 0x0000) -struct FTouchInputControl final -{ -public: - bool bTreatAsButton; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UTexture2D* Image1; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UTexture2D* Image2; // 0x0010(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FVector2D Center; // 0x0018(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D VisualSize; // 0x0028(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ThumbSize; // 0x0038(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D InteractionSize; // 0x0048(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D InputScale; // 0x0058(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey MainInputKey; // 0x0068(0x0018)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey AltInputKey; // 0x0080(0x0018)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTouchInputControl; - -// ScriptStruct Engine.UniqueNetIdReplNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FUniqueNetIdReplNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FUniqueNetIdReplNetSerializerConfig; - -// ScriptStruct Engine.HLODISMComponentDesc -// 0x0030 (0x0030 - 0x0000) -struct FHLODISMComponentDesc final -{ -public: - class UStaticMesh* StaticMesh; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UMaterialInterface* Material; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray Instances; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray InstancesCustomPrimitiveData; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FHLODISMComponentDesc; - -// ScriptStruct Engine.HLODProxyMesh -// 0x0028 (0x0028 - 0x0000) -struct FHLODProxyMesh final -{ -public: - TLazyObjectPtr LODActor; // 0x0000(0x0018)(IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UStaticMesh* StaticMesh; // 0x0018(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class FName Key; // 0x0020(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FHLODProxyMesh; - -// ScriptStruct Engine.BlueprintInputActionDelegateBinding -// 0x0014 (0x0018 - 0x0004) -struct FBlueprintInputActionDelegateBinding final : public FBlueprintInputDelegateBinding -{ -public: - class FName InputActionName; // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EInputEvent InputKeyEvent; // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName FunctionNameToBind; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBlueprintInputActionDelegateBinding; - -// ScriptStruct Engine.BlueprintInputAxisDelegateBinding -// 0x0010 (0x0014 - 0x0004) -struct FBlueprintInputAxisDelegateBinding final : public FBlueprintInputDelegateBinding -{ -public: - class FName InputAxisName; // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName FunctionNameToBind; // 0x000C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBlueprintInputAxisDelegateBinding; - -// ScriptStruct Engine.BlueprintInputKeyDelegateBinding -// 0x0034 (0x0038 - 0x0004) -struct FBlueprintInputKeyDelegateBinding final : public FBlueprintInputDelegateBinding -{ -public: - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FInputChord InputChord; // 0x0008(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPublic) - EInputEvent InputKeyEvent; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName FunctionNameToBind; // 0x002C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlueprintInputKeyDelegateBinding; - -// ScriptStruct Engine.BlueprintInputTouchDelegateBinding -// 0x000C (0x0010 - 0x0004) -struct FBlueprintInputTouchDelegateBinding final : public FBlueprintInputDelegateBinding -{ -public: - EInputEvent InputKeyEvent; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName FunctionNameToBind; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBlueprintInputTouchDelegateBinding; - -// ScriptStruct Engine.ISMClientData -// 0x0010 (0x0010 - 0x0000) -struct FISMClientData final -{ -public: - TArray Instances; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FISMClientData; - -// ScriptStruct Engine.SlateModifierKeysState -// 0x0001 (0x0001 - 0x0000) -struct FSlateModifierKeysState final -{ -public: - uint8 ModifierKeysStateMask; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSlateModifierKeysState; - -// ScriptStruct Engine.FloatSpringState -// 0x000C (0x000C - 0x0000) -struct alignas(0x04) FFloatSpringState final -{ -public: - uint8 Pad_0[0xC]; // 0x0000(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FFloatSpringState; - -// ScriptStruct Engine.QuaternionSpringState -// 0x0040 (0x0040 - 0x0000) -struct alignas(0x10) FQuaternionSpringState final -{ -public: - uint8 Pad_0[0x40]; // 0x0000(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FQuaternionSpringState; - -// ScriptStruct Engine.DrawToRenderTargetContext -// 0x0008 (0x0008 - 0x0000) -struct FDrawToRenderTargetContext final -{ -public: - class UTextureRenderTarget2D* RenderTarget; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FDrawToRenderTargetContext; - -// ScriptStruct Engine.ImportanceTexture -// 0x0050 (0x0050 - 0x0000) -struct FImportanceTexture final -{ -public: - struct FIntPoint Size; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumMips; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray MarginalCDF; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray ConditionalCDF; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray TextureData; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TWeakObjectPtr Texture; // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EImportanceWeight Weighting; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FImportanceTexture; - -// ScriptStruct Engine.LayerActorStats -// 0x0010 (0x0010 - 0x0000) -struct FLayerActorStats final -{ -public: - TSubclassOf Type; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - int32 Total; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FLayerActorStats; - -// ScriptStruct Engine.ActorFolderSet -// 0x0050 (0x0050 - 0x0000) -struct FActorFolderSet final -{ -public: - TSet ActorFolders; // 0x0000(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) -}; -DUMPER7_ASSERTS_FActorFolderSet; - -// ScriptStruct Engine.ReplicatedStaticActorDestructionInfo -// 0x0040 (0x0040 - 0x0000) -struct FReplicatedStaticActorDestructionInfo final -{ -public: - uint8 Pad_0[0x38]; // 0x0000(0x0038)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf ObjClass; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FReplicatedStaticActorDestructionInfo; - -// ScriptStruct Engine.ClientReceiveData -// 0x0040 (0x0040 - 0x0000) -struct FClientReceiveData final -{ -public: - class APlayerController* LocalPC; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FName MessageType; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MessageIndex; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString MessageString; // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APlayerState* RelatedPlayerState_1; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class APlayerState* RelatedPlayerState_2; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UObject* OptionalObject; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FClientReceiveData; - -// ScriptStruct Engine.MaterialCachedParameterEditorEntry -// 0x0010 (0x0010 - 0x0000) -struct FMaterialCachedParameterEditorEntry final -{ -public: - TArray EditorInfo; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialCachedParameterEditorEntry; - -// ScriptStruct Engine.MaterialCachedExpressionEditorOnlyData -// 0x0240 (0x0240 - 0x0000) -struct FMaterialCachedExpressionEditorOnlyData final -{ -public: - struct FMaterialCachedParameterEntry EditorOnlyEntries; // 0x0000(0x0050)(NativeAccessSpecifierPublic) - struct FMaterialCachedParameterEditorEntry EditorEntries[0x9]; // 0x0050(0x0010)(NativeAccessSpecifierPublic) - TArray StaticSwitchValues; // 0x00E0(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPublic) - TArray StaticComponentMaskValues; // 0x00F0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray ScalarMinMaxValues; // 0x0100(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray> ScalarCurveValues; // 0x0110(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray> ScalarCurveAtlasValues; // 0x0120(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray VectorChannelNameValues; // 0x0130(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray VectorUsedAsChannelMaskValues; // 0x0140(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray TextureChannelNameValues; // 0x0150(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FMaterialLayersFunctionsEditorOnlyData MaterialLayers; // 0x0160(0x0070)(NativeAccessSpecifierPublic) - TArray AssetPaths; // 0x01D0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray LandscapeLayerNames; // 0x01E0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TSet ExpressionIncludeFilePaths; // 0x01F0(0x0050)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialCachedExpressionEditorOnlyData; - -// ScriptStruct Engine.ScalarParameterValue -// 0x0024 (0x0024 - 0x0000) -struct FScalarParameterValue final -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ParameterValue; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ExpressionGUID; // 0x0014(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FScalarParameterValue; - -// ScriptStruct Engine.VectorParameterValue -// 0x0030 (0x0030 - 0x0000) -struct FVectorParameterValue final -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ParameterValue; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ExpressionGUID; // 0x0020(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVectorParameterValue; - -// ScriptStruct Engine.TextureParameterValue -// 0x0028 (0x0028 - 0x0000) -struct FTextureParameterValue final -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* ParameterValue; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FGuid ExpressionGUID; // 0x0018(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTextureParameterValue; - -// ScriptStruct Engine.SparseVolumeTextureParameterValue -// 0x0028 (0x0028 - 0x0000) -struct FSparseVolumeTextureParameterValue final -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USparseVolumeTexture* ParameterValue; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FGuid ExpressionGUID; // 0x0018(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSparseVolumeTextureParameterValue; - -// ScriptStruct Engine.MaterialInstanceCachedData -// 0x0010 (0x0010 - 0x0000) -struct FMaterialInstanceCachedData final -{ -public: - TArray ParentLayerIndexRemap; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialInstanceCachedData; - -// ScriptStruct Engine.MaterialOverrideNanite -// 0x0038 (0x0038 - 0x0000) -struct FMaterialOverrideNanite final -{ -public: - bool bEnableOverride; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UMaterialInterface* OverrideMaterial; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - TSoftObjectPtr OverrideMaterialRef; // 0x0010(0x0028)(Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FMaterialOverrideNanite; - -// ScriptStruct Engine.MemberReference -// 0x0038 (0x0038 - 0x0000) -struct FMemberReference final -{ -public: - class UObject* MemberParent; // 0x0000(0x0008)(ZeroConstructor, SaveGame, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - class FString MemberScope; // 0x0008(0x0010)(ZeroConstructor, SaveGame, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName MemberName; // 0x0018(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGuid MemberGuid; // 0x0020(0x0010)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bSelfContext; // 0x0030(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bWasDeprecated; // 0x0031(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMemberReference; - -// ScriptStruct Engine.PacketSimulationSettings -// 0x0034 (0x0034 - 0x0000) -struct FPacketSimulationSettings final -{ -public: - int32 PktLoss; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PktLossMaxSize; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PktLossMinSize; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PktOrder; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PktDup; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PktLag; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PktLagVariance; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PktLagMin; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PktLagMax; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PktIncomingLagMin; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PktIncomingLagMax; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PktIncomingLoss; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PktJitter; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPacketSimulationSettings; - -// ScriptStruct Engine.NetDriverReplicationSystemConfig -// 0x001C (0x001C - 0x0000) -struct FNetDriverReplicationSystemConfig final -{ -public: - uint32 MaxReplicatedObjectClientCount; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 MaxReplicatedObjectServerCount; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 PreAllocatedReplicatedObjectClientCount; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 PreAllocatedReplicatedObjectServerCount; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 MaxReplicatedWriterObjectClientCount; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 MaxDeltaCompressedObjectCount; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 MaxNetObjectGroupCount; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNetDriverReplicationSystemConfig; - -// ScriptStruct Engine.ChannelDefinition -// 0x0020 (0x0020 - 0x0000) -struct FChannelDefinition final -{ -public: - class FName ChannelName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ClassName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf ChannelClass; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - int32 StaticChannelIndex; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bTickOnCreate : 1; // 0x001C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bServerOpen : 1; // 0x001C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bClientOpen : 1; // 0x001C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInitialServer : 1; // 0x001C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInitialClient : 1; // 0x001C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FChannelDefinition; - -// ScriptStruct Engine.BandwidthTestItem -// 0x0010 (0x0010 - 0x0000) -struct FBandwidthTestItem final -{ -public: - TArray Kilobyte; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBandwidthTestItem; - -// ScriptStruct Engine.BandwidthTestGenerator -// 0x0020 (0x0020 - 0x0000) -struct FBandwidthTestGenerator final -{ -public: - TArray ReplicatedBuffers; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_10[0x10]; // 0x0010(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBandwidthTestGenerator; - -// ScriptStruct Engine.NetworkMetricConfig -// 0x0038 (0x0038 - 0x0000) -struct FNetworkMetricConfig final -{ -public: - class FName MetricName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftClassPtr Class; // 0x0008(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENetworkMetricEnableMode EnableMode; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNetworkMetricConfig; - -// ScriptStruct Engine.RPCDoSStateConfig -// 0x0030 (0x0078 - 0x0048) -struct FRPCDoSStateConfig final : public FRPCDoSState -{ -public: - uint8 Pad_48[0x30]; // 0x0048(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRPCDoSStateConfig; - -// ScriptStruct Engine.RPCAnalyticsThreshold -// 0x0018 (0x0018 - 0x0000) -struct FRPCAnalyticsThreshold final -{ -public: - class FName RPC; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CountPerSec; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - double TimePerSec; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRPCAnalyticsThreshold; - -// ScriptStruct Engine.ParticleSystemWorldManagerTickFunction -// 0x0008 (0x0030 - 0x0028) -struct FParticleSystemWorldManagerTickFunction final : public FTickFunction -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FParticleSystemWorldManagerTickFunction; - -// ScriptStruct Engine.PSCPool -// 0x0010 (0x0010 - 0x0000) -struct FPSCPool final -{ -public: - TArray FreeElements; // 0x0000(0x0010)(ZeroConstructor, Transient, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPSCPool; - -// ScriptStruct Engine.WorldPSCPool -// 0x0058 (0x0058 - 0x0000) -struct FWorldPSCPool final -{ -public: - TMap WorldParticleSystemPools; // 0x0000(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPrivate) - uint8 Pad_50[0x8]; // 0x0050(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWorldPSCPool; - -// ScriptStruct Engine.FreezablePerPlatformInt -// 0x0004 (0x0004 - 0x0000) -struct alignas(0x04) FFreezablePerPlatformInt final -{ -public: - uint8 Pad_0[0x4]; // 0x0000(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FFreezablePerPlatformInt; - -// ScriptStruct Engine.ClusterUnionBoneData -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x04) FClusterUnionBoneData final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FClusterUnionBoneData; - -// ScriptStruct Engine.ClusteredComponentData -// 0x0028 (0x0028 - 0x0000) -struct alignas(0x08) FClusteredComponentData final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TWeakObjectPtr ReplicatedProxyComponent; // 0x0010(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr Owner; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWasReplicating; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPendingDeletion; // 0x0021(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FClusteredComponentData; - -// ScriptStruct Engine.ClusterUnionPendingAddData -// 0x0050 (0x0050 - 0x0000) -struct FClusterUnionPendingAddData final -{ -public: - TSet BonesData; // 0x0000(0x0050)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FClusterUnionPendingAddData; - -// ScriptStruct Engine.ClusterUnionInitializationData -// 0x0018 (0x0018 - 0x0000) -struct FClusterUnionInitializationData final -{ -public: - class UClusterUnionComponent* ClusterUnionComponent; // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - TArray ProcessedComponents; // 0x0008(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FClusterUnionInitializationData; - -// ScriptStruct Engine.ConstraintInstanceAccessor -// 0x000C (0x000C - 0x0000) -struct FConstraintInstanceAccessor final -{ -public: - TWeakObjectPtr Owner; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint32 Index; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FConstraintInstanceAccessor; - -// ScriptStruct Engine.NetworkPhysicsRewindDataInputProxy -// 0x0000 (0x0010 - 0x0010) -struct FNetworkPhysicsRewindDataInputProxy final : public FNetworkPhysicsRewindDataProxy -{ -}; -DUMPER7_ASSERTS_FNetworkPhysicsRewindDataInputProxy; - -// ScriptStruct Engine.NetworkPhysicsData -// 0x0018 (0x0018 - 0x0000) -struct alignas(0x08) FNetworkPhysicsData -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ServerFrame; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LocalFrame; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InputFrame; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNetworkPhysicsData; - -// ScriptStruct Engine.NetworkPhysicsDatas -// 0x0000 (0x0018 - 0x0018) -struct FNetworkPhysicsDatas final : public FNetworkPhysicsData -{ -}; -DUMPER7_ASSERTS_FNetworkPhysicsDatas; - -// ScriptStruct Engine.SolverIterations -// 0x0018 (0x0018 - 0x0000) -struct FSolverIterations final -{ -public: - int32 SolverIterations; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 JointIterations; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CollisionIterations; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SolverPushOutIterations; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 JointPushOutIterations; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CollisionPushOutIterations; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSolverIterations; - -// ScriptStruct Engine.PhysicalAnimationProfile -// 0x002C (0x002C - 0x0000) -struct FPhysicalAnimationProfile final -{ -public: - class FName ProfileName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPhysicalAnimationData PhysicalAnimationData; // 0x0008(0x0024)(Edit, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPhysicalAnimationProfile; - -// ScriptStruct Engine.PhysicsConstraintProfileHandle -// 0x0160 (0x0160 - 0x0000) -struct FPhysicsConstraintProfileHandle final -{ -public: - struct FConstraintProfileProperties ProfileProperties; // 0x0000(0x0158)(NoDestructor, NativeAccessSpecifierPublic) - class FName ProfileName; // 0x0158(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPhysicsConstraintProfileHandle; - -// ScriptStruct Engine.ChaosPhysicsSettings -// 0x0003 (0x0003 - 0x0000) -struct FChaosPhysicsSettings final -{ -public: - EChaosThreadingMode DefaultThreadingModel; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EChaosSolverTickMode DedicatedThreadTickMode; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EChaosBufferMode DedicatedThreadBufferMode; // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FChaosPhysicsSettings; - -// ScriptStruct Engine.PhysicsPredictionSettings -// 0x000C (0x000C - 0x0000) -struct FPhysicsPredictionSettings final -{ -public: - bool bEnablePhysicsPrediction; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnablePhysicsResimulation; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float ResimulationErrorThreshold; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSupportedLatencyPrediction; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPhysicsPredictionSettings; - -// ScriptStruct Engine.PropertyAccessIndirection -// 0x0040 (0x0040 - 0x0000) -struct FPropertyAccessIndirection final -{ -public: - TFieldPath Property; // 0x0000(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UFunction* Function; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - int32 ReturnBufferSize; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 ReturnBufferAlignment; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 ArrayIndex; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint32 Offset; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EPropertyAccessObjectType ObjectType; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EPropertyAccessIndirectionType Type; // 0x0039(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPropertyAccessIndirection; - -// ScriptStruct Engine.SpecularProfileStruct -// 0x0420 (0x0420 - 0x0000) -struct FSpecularProfileStruct final -{ -public: - ESpecularProfileFormat Format; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRuntimeCurveLinearColor ViewColor; // 0x0008(0x0208)(Edit, NativeAccessSpecifierPublic) - struct FRuntimeCurveLinearColor LightColor; // 0x0210(0x0208)(Edit, NativeAccessSpecifierPublic) - class UTexture2D* Texture; // 0x0418(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FSpecularProfileStruct; - -// ScriptStruct Engine.SubsurfaceProfileStruct -// 0x009C (0x009C - 0x0000) -struct FSubsurfaceProfileStruct final -{ -public: - struct FLinearColor SurfaceAlbedo; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor MeanFreePathColor; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MeanFreePathDistance; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WorldUnitScale; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableBurley; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableMeanFreePath; // 0x0029(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor Tint; // 0x002C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScatterRadius; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor SubsurfaceColor; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor FalloffColor; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor BoundaryColorBleed; // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExtinctionScale; // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NormalScale; // 0x0074(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScatteringDistribution; // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float IOR; // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Roughness0; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Roughness1; // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LobeMix; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TransmissionTintColor; // 0x008C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSubsurfaceProfileStruct; - -// ScriptStruct Engine.RepMovementNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FRepMovementNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FRepMovementNetSerializerConfig; - -// ScriptStruct Engine.BoneMirrorExport -// 0x0014 (0x0014 - 0x0000) -struct FBoneMirrorExport final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SourceBoneName; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAxis BoneFlipAxis; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBoneMirrorExport; - -// ScriptStruct Engine.SkeletalMeshClothBuildParams -// 0x0058 (0x0058 - 0x0000) -struct FSkeletalMeshClothBuildParams final -{ -public: - TWeakObjectPtr TargetAsset; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TargetLod; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRemapParameters; // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FString AssetName; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LODIndex; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SourceSection; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRemoveFromMesh; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftObjectPtr PhysicsAsset; // 0x0030(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSkeletalMeshClothBuildParams; - -// ScriptStruct Engine.BoneFilter -// 0x000C (0x000C - 0x0000) -struct FBoneFilter final -{ -public: - bool bExcludeSelf; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName BoneName; // 0x0004(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBoneFilter; - -// ScriptStruct Engine.SkeletalMeshLODGroupSettings -// 0x0090 (0x0090 - 0x0000) -struct FSkeletalMeshLODGroupSettings final -{ -public: - struct FPerPlatformFloat ScreenSize; // 0x0000(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) - float LODHysteresis; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBoneFilterActionOption BoneFilterActionOption; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray BoneList; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray BonesToPrioritize; // 0x0020(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray SectionsToPrioritize; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - float WeightOfPrioritization; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimSequence* BakePose; // 0x0048(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSkeletalMeshOptimizationSettings ReductionSettings; // 0x0050(0x003C)(Edit, NoDestructor, NativeAccessSpecifierPublic) - bool bAllowMeshDeformer; // 0x008C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8D[0x3]; // 0x008D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSkeletalMeshLODGroupSettings; - -// ScriptStruct Engine.SkelMeshMergeUVTransformMapping -// 0x0010 (0x0010 - 0x0000) -struct FSkelMeshMergeUVTransformMapping final -{ -public: - TArray UVTransformsPerMesh; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSkelMeshMergeUVTransformMapping; - -// ScriptStruct Engine.SectionReference -// 0x0004 (0x0004 - 0x0000) -struct FSectionReference final -{ -public: - int32 SectionIndex; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSectionReference; - -// ScriptStruct Engine.SkeletalMeshLODInfo -// 0x00F0 (0x00F0 - 0x0000) -struct FSkeletalMeshLODInfo final -{ -public: - struct FPerPlatformFloat ScreenSize; // 0x0000(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) - float LODHysteresis; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray LODMaterialMap; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FSkeletalMeshBuildSettings BuildSettings; // 0x0018(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FSkeletalMeshOptimizationSettings ReductionSettings; // 0x0030(0x003C)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray BonesToRemove; // 0x0070(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray BonesToPrioritize; // 0x0080(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray SectionsToPrioritize; // 0x0090(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - float WeightOfPrioritization; // 0x00A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimSequence* BakePose; // 0x00A8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UAnimSequence* BakePoseOverride; // 0x00B0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FString SourceImportFilename; // 0x00B8(0x0010)(Edit, ZeroConstructor, EditConst, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESkinCacheUsage SkinCacheUsage; // 0x00C8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C9[0x3]; // 0x00C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MorphTargetPositionErrorTolerance; // 0x00CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bHasBeenSimplified : 1; // 0x00D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasPerLODVertexColors : 1; // 0x00D0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowCPUAccess : 1; // 0x00D0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bBuildHalfEdgeBuffers : 1; // 0x00D0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowMeshDeformer : 1; // 0x00D0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D1[0x7]; // 0x00D1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray VertexAttributes; // 0x00D8(0x0010)(Edit, EditFixedSize, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic) - uint8 bSupportUniformlyDistributedSampling : 1; // 0x00E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_E9[0x7]; // 0x00E9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSkeletalMeshLODInfo; - -// ScriptStruct Engine.SkeletalMaterial -// 0x0028 (0x0028 - 0x0000) -struct FSkeletalMaterial final -{ -public: - class UMaterialInterface* MaterialInterface; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FName MaterialSlotName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMeshUVChannelInfo UVChannelData; // 0x0010(0x0014)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSkeletalMaterial; - -// ScriptStruct Engine.SoundConcurrencySettings -// 0x0020 (0x0020 - 0x0000) -struct FSoundConcurrencySettings final -{ -public: - int32 MaxCount; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bLimitToOwner : 1; // 0x0004(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bVolumeScaleCanRelease : 1; // 0x0004(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - EMaxConcurrentResolutionRule ResolutionRule; // 0x0005(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float RetriggerTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumeScale; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EConcurrencyVolumeScaleMode VolumeScaleMode; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumeScaleAttackTime; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumeScaleReleaseTime; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VoiceStealReleaseTime; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundConcurrencySettings; - -// ScriptStruct Engine.SoundNodeEditorData -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x04) FSoundNodeEditorData final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSoundNodeEditorData; - -// ScriptStruct Engine.AudioEQEffect -// 0x0038 (0x0040 - 0x0008) -struct FAudioEQEffect final : public FAudioEffectParameters -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - float FrequencyCenter0; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Gain0; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bandwidth0; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FrequencyCenter1; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Gain1; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bandwidth1; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FrequencyCenter2; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Gain2; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bandwidth2; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FrequencyCenter3; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Gain3; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bandwidth3; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAudioEQEffect; - -// ScriptStruct Engine.SoundModulationDefaultRoutingSettings -// 0x0008 (0x0168 - 0x0160) -struct FSoundModulationDefaultRoutingSettings final : public FSoundModulationDefaultSettings -{ -public: - EModulationRouting VolumeRouting; // 0x0160(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EModulationRouting PitchRouting; // 0x0161(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EModulationRouting HighpassRouting; // 0x0162(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EModulationRouting LowpassRouting; // 0x0163(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_164[0x4]; // 0x0164(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSoundModulationDefaultRoutingSettings; - -// ScriptStruct Engine.DistanceDatum -// 0x0014 (0x0014 - 0x0000) -struct FDistanceDatum final -{ -public: - float FadeInDistanceStart; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeInDistanceEnd; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeOutDistanceStart; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeOutDistanceEnd; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Volume; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDistanceDatum; - -// ScriptStruct Engine.DynamicChildSubmix -// 0x0010 (0x0010 - 0x0000) -struct FDynamicChildSubmix final -{ -public: - TArray ChildSubmixes; // 0x0000(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FDynamicChildSubmix; - -// ScriptStruct Engine.StaticMeshOptimizationSettings -// 0x001C (0x001C - 0x0000) -struct FStaticMeshOptimizationSettings final -{ -public: - EOptimizationType ReductionMethod; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float NumOfTrianglesPercentage; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxDeviationPercentage; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WeldingThreshold; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRecalcNormals; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float NormalsThreshold; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 SilhouetteImportance; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 TextureImportance; // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ShadingImportance; // 0x001A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1B[0x1]; // 0x001B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStaticMeshOptimizationSettings; - -// ScriptStruct Engine.MeshSectionInfo -// 0x000C (0x000C - 0x0000) -struct FMeshSectionInfo final -{ -public: - int32 MaterialIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableCollision; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCastShadow; // 0x0005(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bVisibleInRayTracing; // 0x0006(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAffectDistanceFieldLighting; // 0x0007(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForceOpaque; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMeshSectionInfo; - -// ScriptStruct Engine.MeshSectionInfoMap -// 0x0050 (0x0050 - 0x0000) -struct FMeshSectionInfoMap final -{ -public: - TMap Map; // 0x0000(0x0050)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMeshSectionInfoMap; - -// ScriptStruct Engine.StaticMaterial -// 0x0030 (0x0030 - 0x0000) -struct FStaticMaterial final -{ -public: - class UMaterialInterface* MaterialInterface; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FName MaterialSlotName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ImportedMaterialSlotName; // 0x0010(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMeshUVChannelInfo UVChannelData; // 0x0018(0x0014)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStaticMaterial; - -// ScriptStruct Engine.MaterialRemapIndex -// 0x0018 (0x0018 - 0x0000) -struct FMaterialRemapIndex final -{ -public: - uint32 ImportVersionKey; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray MaterialRemap; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialRemapIndex; - -// ScriptStruct Engine.ExternalToolDefinition -// 0x0060 (0x0060 - 0x0000) -struct FExternalToolDefinition final -{ -public: - class FString ToolName; // 0x0000(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFilePath ExecutablePath; // 0x0010(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString CommandLineOptions; // 0x0020(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDirectoryPath WorkingDirectory; // 0x0030(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ScriptExtension; // 0x0040(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDirectoryPath ScriptDirectory; // 0x0050(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FExternalToolDefinition; - -// ScriptStruct Engine.EditorImportExportTestDefinition -// 0x0038 (0x0038 - 0x0000) -struct FEditorImportExportTestDefinition final -{ -public: - struct FFilePath ImportFilePath; // 0x0000(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ExportFileExtension; // 0x0010(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSkipExport; // 0x0020(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray FactorySettings; // 0x0028(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FEditorImportExportTestDefinition; - -// ScriptStruct Engine.BlueprintEditorPromotionSettings -// 0x0030 (0x0030 - 0x0000) -struct FBlueprintEditorPromotionSettings final -{ -public: - struct FFilePath FirstMeshPath; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFilePath SecondMeshPath; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFilePath DefaultParticleAsset; // 0x0020(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBlueprintEditorPromotionSettings; - -// ScriptStruct Engine.LaunchOnTestSettings -// 0x0020 (0x0020 - 0x0000) -struct FLaunchOnTestSettings final -{ -public: - struct FFilePath LaunchOnTestmap; // 0x0000(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString DeviceID; // 0x0010(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLaunchOnTestSettings; - -// ScriptStruct Engine.TextureSourceLayerColorInfo -// 0x0020 (0x0020 - 0x0000) -struct FTextureSourceLayerColorInfo final -{ -public: - struct FLinearColor ColorMin; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ColorMax; // 0x0010(0x0010)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTextureSourceLayerColorInfo; - -// ScriptStruct Engine.TextureSourceBlock -// 0x0018 (0x0018 - 0x0000) -struct FTextureSourceBlock final -{ -public: - int32 BlockX; // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 BlockY; // 0x0004(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SizeX; // 0x0008(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SizeY; // 0x000C(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumSlices; // 0x0010(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumMips; // 0x0014(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTextureSourceBlock; - -// ScriptStruct Engine.TexturePlatformData -// 0x0038 (0x0038 - 0x0000) -struct alignas(0x08) FTexturePlatformData final -{ -public: - uint8 Pad_0[0x38]; // 0x0000(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTexturePlatformData; - -// ScriptStruct Engine.TextureFormatSettings -// 0x0002 (0x0002 - 0x0000) -struct FTextureFormatSettings final -{ -public: - ETextureCompressionSettings CompressionSettings; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 CompressionNoAlpha : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 CompressionForceAlpha : 1; // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 CompressionNone : 1; // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 CompressionYCoCg : 1; // 0x0001(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 SRGB : 1; // 0x0001(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) -}; -DUMPER7_ASSERTS_FTextureFormatSettings; - -// ScriptStruct Engine.TextureSourceColorSettings -// 0x0050 (0x0050 - 0x0000) -struct FTextureSourceColorSettings final -{ -public: - ETextureSourceEncoding EncodingOverride; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureColorSpace ColorSpace; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D RedChromaticityCoordinate; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D GreenChromaticityCoordinate; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D BlueChromaticityCoordinate; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D WhiteChromaticityCoordinate; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureChromaticAdaptationMethod ChromaticAdaptationMethod; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTextureSourceColorSettings; - -// ScriptStruct Engine.TTTrackId -// 0x0008 (0x0008 - 0x0000) -struct FTTTrackId final -{ -public: - int32 TrackType; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TrackIndex; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTTTrackId; - -// ScriptStruct Engine.TTEventTrack -// 0x0010 (0x0028 - 0x0018) -struct FTTEventTrack final : public FTTTrackBase -{ -public: - class FName FunctionName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UCurveFloat* CurveKeys; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FTTEventTrack; - -// ScriptStruct Engine.TTFloatTrack -// 0x0008 (0x0028 - 0x0020) -struct FTTFloatTrack final : public FTTPropertyTrack -{ -public: - class UCurveFloat* CurveFloat; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FTTFloatTrack; - -// ScriptStruct Engine.TTVectorTrack -// 0x0008 (0x0028 - 0x0020) -struct FTTVectorTrack final : public FTTPropertyTrack -{ -public: - class UCurveVector* CurveVector; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FTTVectorTrack; - -// ScriptStruct Engine.TTLinearColorTrack -// 0x0008 (0x0028 - 0x0020) -struct FTTLinearColorTrack final : public FTTPropertyTrack -{ -public: - class UCurveLinearColor* CurveLinearColor; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FTTLinearColorTrack; - -// ScriptStruct Engine.CanvasIcon -// 0x0018 (0x0018 - 0x0000) -struct FCanvasIcon final -{ -public: - class UTexture* Texture; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float U; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float V; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float UL; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VL; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCanvasIcon; - -// ScriptStruct Engine.AutoCompleteNode -// 0x0028 (0x0028 - 0x0000) -struct FAutoCompleteNode final -{ -public: - int32 IndexChar; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AutoCompleteListIndices; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_18[0x10]; // 0x0018(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAutoCompleteNode; - -// ScriptStruct Engine.InputAxisConfigEntry -// 0x0018 (0x0018 - 0x0000) -struct FInputAxisConfigEntry final -{ -public: - class FName AxisKeyName; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInputAxisProperties AxisProperties; // 0x0008(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInputAxisConfigEntry; - -// ScriptStruct Engine.InputActionKeyMapping -// 0x0028 (0x0028 - 0x0000) -struct FInputActionKeyMapping final -{ -public: - class FName ActionName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bShift : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCtrl : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAlt : 1; // 0x0008(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCmd : 1; // 0x0008(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FKey Key; // 0x0010(0x0018)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInputActionKeyMapping; - -// ScriptStruct Engine.InputAxisKeyMapping -// 0x0028 (0x0028 - 0x0000) -struct FInputAxisKeyMapping final -{ -public: - class FName AxisName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Scale; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FKey Key; // 0x0010(0x0018)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInputAxisKeyMapping; - -// ScriptStruct Engine.VoiceSettings -// 0x0018 (0x0018 - 0x0000) -struct FVoiceSettings final -{ -public: - class USceneComponent* ComponentToAttachTo; // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class USoundAttenuation* AttenuationSettings; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class USoundEffectSourcePresetChain* SourceEffectChain; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FVoiceSettings; - -// ScriptStruct Engine.VirtualTextureBuildSettings -// 0x0008 (0x0008 - 0x0000) -struct FVirtualTextureBuildSettings final -{ -public: - int32 TileSize; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TileBorderSize; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVirtualTextureBuildSettings; - -// ScriptStruct Engine.VirtualTextureSpacePoolConfig -// 0x0028 (0x0028 - 0x0000) -struct FVirtualTextureSpacePoolConfig final -{ -public: - TArray Formats; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - int32 MinTileSize; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxTileSize; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SizeInMegabyte; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableResidencyMipMapBias; // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowSizeScale; // 0x001D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1E[0x2]; // 0x001E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MinScaledSizeInMegabyte; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxScaledSizeInMegabyte; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVirtualTextureSpacePoolConfig; - -// ScriptStruct Engine.StartPhysicsTickFunction -// 0x0008 (0x0030 - 0x0028) -struct FStartPhysicsTickFunction final : public FTickFunction -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStartPhysicsTickFunction; - -// ScriptStruct Engine.EndPhysicsTickFunction -// 0x0008 (0x0030 - 0x0028) -struct FEndPhysicsTickFunction final : public FTickFunction -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEndPhysicsTickFunction; - -// ScriptStruct Engine.LevelCollection -// 0x0078 (0x0078 - 0x0000) -struct FLevelCollection final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class AGameStateBase* GameState; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class UNetDriver* NetDriver; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class UDemoNetDriver* DemoNetDriver; // 0x0018(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - class ULevel* PersistentLevel; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - TSet Levels; // 0x0028(0x0050)(UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) -}; -DUMPER7_ASSERTS_FLevelCollection; - -// ScriptStruct Engine.ActorDesc -// 0x00B0 (0x00B0 - 0x0000) -struct FActorDesc final -{ -public: - struct FGuid Guid; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf NativeClass; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FSoftObjectPath Class; // 0x0018(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Name; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Label; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBox Bounds; // 0x0048(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - class FName RuntimeGrid; // 0x0080(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsSpatiallyLoaded; // 0x0088(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bActorIsEditorOnly; // 0x0089(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8A[0x2]; // 0x008A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class FName ActorPackage; // 0x008C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ActorPath; // 0x0094(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray DataLayerAssets; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FActorDesc; - -// ScriptStruct Engine.ActorPlacementDataLayers -// 0x0028 (0x0028 - 0x0000) -struct FActorPlacementDataLayers final -{ -public: - TArray DataLayerInstanceNames; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - class FName ExternalDataLayerName; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName CurrentColorizedDataLayerInstanceName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ContextID; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FActorPlacementDataLayers; - -// ScriptStruct Engine.WorldPartitionHLODDestructionTag -// 0x0010 (0x0010 - 0x0000) -struct FWorldPartitionHLODDestructionTag final -{ -public: - class UWorldPartitionDestructibleHLODComponent* HLODDestructionComponent; // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - int32 ActorIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWorldPartitionHLODDestructionTag; - -// ScriptStruct Engine.WorldPartitionPerWorldSettings -// 0x0001 (0x0001 - 0x0000) -struct FWorldPartitionPerWorldSettings final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWorldPartitionPerWorldSettings; - -// ScriptStruct Engine.WorldPartitionRuntimeCellStreamingData -// 0x0030 (0x0030 - 0x0000) -struct FWorldPartitionRuntimeCellStreamingData final -{ -public: - class FString PackageName; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath WorldAsset; // 0x0010(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FWorldPartitionRuntimeCellStreamingData; - -// ScriptStruct Engine.SpatialHashSettings -// 0x0002 (0x0002 - 0x0000) -struct FSpatialHashSettings final -{ -public: - bool bUseAlignedGridLevels; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSnapNonAlignedGridLevelsToLowerLevels; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSpatialHashSettings; - -// ScriptStruct Engine.SpatialHashStreamingGrid -// 0x00B8 (0x00B8 - 0x0000) -struct FSpatialHashStreamingGrid final -{ -public: - class FName GridName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Origin; // 0x0008(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CellSize; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LoadingRange; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bBlockOnSlowStreaming; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor DebugColor; // 0x002C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray GridLevels; // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FBox WorldBounds; // 0x0050(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bClientOnlyVisible; // 0x0088(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UHLODLayer* HLODLayer; // 0x0090(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - int32 GridIndex; // 0x0098(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSpatialHashSettings Settings; // 0x009C(0x0002)(NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_9E[0xA]; // 0x009E(0x000A)(Fixing Size After Last Property [ Dumper-7 ]) - TArray InjectedGridLevels; // 0x00A8(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FSpatialHashStreamingGrid; - -// ScriptStruct Engine.SpatialHashRuntimeGrid -// 0x0001 (0x0001 - 0x0000) -struct FSpatialHashRuntimeGrid final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSpatialHashRuntimeGrid; - -// ScriptStruct Engine.StreamingSourceShape -// 0x0048 (0x0048 - 0x0000) -struct FStreamingSourceShape final -{ -public: - bool bUseGridLoadingRange; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LoadingRangeScale; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsSector; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SectorAngle; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Location; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStreamingSourceShape; - -// ScriptStruct Engine.WorldPartitionStreamingQuerySource -// 0x0108 (0x0108 - 0x0000) -struct FWorldPartitionStreamingQuerySource final -{ -public: - struct FVector Location; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseGridLoadingRange; // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray DataLayers; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - bool bDataLayersOnly; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSpatialQuery; // 0x0031(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0xD6]; // 0x0032(0x00D6)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWorldPartitionStreamingQuerySource; - -} - diff --git a/SilentHillF/SDK/FieldNotification_classes.hpp b/SilentHillF/SDK/FieldNotification_classes.hpp deleted file mode 100644 index d38f3b0..0000000 --- a/SilentHillF/SDK/FieldNotification_classes.hpp +++ /dev/null @@ -1,49 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: FieldNotification - -#include "Basic.hpp" - -#include "CoreUObject_classes.hpp" - - -namespace SDK -{ - -// Class FieldNotification.NotifyFieldValueChanged -// 0x0000 (0x0000 - 0x0000) -class INotifyFieldValueChanged final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NotifyFieldValueChanged") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NotifyFieldValueChanged") - } - static class INotifyFieldValueChanged* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INotifyFieldValueChanged; - -} - diff --git a/SilentHillF/SDK/FieldNotification_structs.hpp b/SilentHillF/SDK/FieldNotification_structs.hpp deleted file mode 100644 index 408720f..0000000 --- a/SilentHillF/SDK/FieldNotification_structs.hpp +++ /dev/null @@ -1,27 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: FieldNotification - -#include "Basic.hpp" - - -namespace SDK -{ - -// ScriptStruct FieldNotification.FieldNotificationId -// 0x0008 (0x0008 - 0x0000) -struct FFieldNotificationId final -{ -public: - class FName FieldName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFieldNotificationId; - -} - diff --git a/SilentHillF/SDK/GameNoce_classes.hpp b/SilentHillF/SDK/GameNoce_classes.hpp deleted file mode 100644 index 673363b..0000000 --- a/SilentHillF/SDK/GameNoce_classes.hpp +++ /dev/null @@ -1,21039 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: GameNoce - -#include "Basic.hpp" - -#include "AIModule_structs.hpp" -#include "AIModule_classes.hpp" -#include "Engine_structs.hpp" -#include "Engine_classes.hpp" -#include "NeoAudio_structs.hpp" -#include "GameNoce_structs.hpp" -#include "CoreUObject_structs.hpp" -#include "CoreUObject_classes.hpp" -#include "DeveloperSettings_classes.hpp" -#include "GameplayTags_structs.hpp" -#include "InputCore_structs.hpp" -#include "GameplayAbilities_structs.hpp" -#include "GameplayAbilities_classes.hpp" -#include "UMG_structs.hpp" -#include "UMG_classes.hpp" -#include "SMSystem_classes.hpp" -#include "NiagaraAnimNotifies_classes.hpp" -#include "PhysicsCore_structs.hpp" -#include "NeoCheater_classes.hpp" -#include "Gauntlet_classes.hpp" -#include "MovieScene_classes.hpp" -#include "Niagara_structs.hpp" -#include "Niagara_classes.hpp" -#include "GameSettings_structs.hpp" -#include "GameSettings_classes.hpp" -#include "SlateCore_structs.hpp" -#include "LevelSequence_classes.hpp" -#include "AdvancedThirdPersonCamera_structs.hpp" -#include "AdvancedThirdPersonCamera_classes.hpp" -#include "MovieSceneTracks_classes.hpp" -#include "NBControlRig_structs.hpp" -#include "AudioMixer_structs.hpp" -#include "NavigationSystem_classes.hpp" -#include "NoceBase_structs.hpp" - - -namespace SDK -{ - -// Class GameNoce.AsyncActionHandleNoceStorage -// 0x0030 (0x0060 - 0x0030) -class UAsyncActionHandleNoceStorage final : public UBlueprintAsyncActionBase -{ -public: - TMulticastInlineDelegate Completed; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_40[0x18]; // 0x0040(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - class USaveGame* SaveGameObject; // 0x0058(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - -public: - static class UAsyncActionHandleNoceStorage* NoceAsyncLoadGameFromSlot(class UObject* WorldContextObject, const int32 SlotIndex); - static class UAsyncActionHandleNoceStorage* NoceAsyncSaveClearGameToSlot(class UObject* WorldContextObject, const int32 SlotIndex, ENoceEndingType ClearEndingType, bool ClearProgress); - static class UAsyncActionHandleNoceStorage* NoceAsyncSaveGameToSlot(class UObject* WorldContextObject, const int32 SlotIndex, class FName LocationName, class AActor* InActor); - static class UAsyncActionHandleNoceStorage* NoceAsyncSaveSystemSave(class UObject* WorldContextObject); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AsyncActionHandleNoceStorage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AsyncActionHandleNoceStorage") - } - static class UAsyncActionHandleNoceStorage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAsyncActionHandleNoceStorage; - -// Class GameNoce.NoceANS_ApplyGameplayEffect -// 0x0020 (0x0050 - 0x0030) -class UNoceANS_ApplyGameplayEffect : public UAnimNotifyState -{ -public: - int32 GameplayEffectLevel; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray> GameplayEffects; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - bool RemoveAtEnd; // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_ApplyGameplayEffect") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_ApplyGameplayEffect") - } - static class UNoceANS_ApplyGameplayEffect* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_ApplyGameplayEffect; - -// Class GameNoce.NoceCheatLevelExtension -// 0x0070 (0x0158 - 0x00E8) -class UNoceCheatLevelExtension final : public UNeoCheatManagerExtension -{ -public: - int32 LastMapGroupIndex; // 0x00E8(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastMapIndex; // 0x00EC(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastMapIconIndex; // 0x00F0(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastMapIconChapter; // 0x00F4(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastMapIconIndexV2; // 0x00F8(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastSpecialTagIndex; // 0x00FC(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray CurrentMapGroups; // 0x0100(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray CurrentMapLocations; // 0x0110(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray CurrentMapIcons; // 0x0120(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - bool IsAddMap; // 0x0130(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_131[0x7]; // 0x0131(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CurrentMapIconChapters; // 0x0138(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray CurrentMapIconIndexes; // 0x0148(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - -public: - bool AddSpecialTag(); - void Debug_AddAllMapLocationIDs(); - void Debug_AddMapLocationID(); - void Debug_AddRemoveMapIcon(); - void Debug_AddSpecialTag(); - void Debug_RemoveMapLocationID(); - TArray GetSpecialTags(int32 Index_0); - void OnAddSpecialTagWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void OnMapIconDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void OnMapIconDecidedV2(const struct FNeoCheatPopWindowOutputParam& Result); - void OnMapWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void RefreshMinimap(); - void ToggleMinimap(); - void ZoomInMinimap(); - void ZoomOutMinimap(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCheatLevelExtension") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCheatLevelExtension") - } - static class UNoceCheatLevelExtension* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCheatLevelExtension; - -// Class GameNoce.NoceBodyPartGroupHealth -// 0x0028 (0x02B8 - 0x0290) -class ANoceBodyPartGroupHealth final : public AActor -{ -public: - uint8 Pad_290[0x8]; // 0x0290(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class USceneComponent* ActorRootComponent; // 0x0298(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - class UNoceAbilitySystemComponent* AbilitySystemComponent; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceBodyPartGroupAttributeSet* AttributeSet; // 0x02A8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2B0[0x8]; // 0x02B0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceBodyPartGroupHealth") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceBodyPartGroupHealth") - } - static class ANoceBodyPartGroupHealth* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceBodyPartGroupHealth; - -// Class GameNoce.BTDecorator_NoceAI_TagCooldown -// 0x0008 (0x0080 - 0x0078) -class UBTDecorator_NoceAI_TagCooldown final : public UBTDecorator_TagCooldown -{ -public: - float RandomDeviation; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTDecorator_NoceAI_TagCooldown") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTDecorator_NoceAI_TagCooldown") - } - static class UBTDecorator_NoceAI_TagCooldown* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTDecorator_NoceAI_TagCooldown; - -// Class GameNoce.NoceTestBaseController -// 0x00B0 (0x00E0 - 0x0030) -class UNoceTestBaseController : public UGauntletTestController -{ -public: - uint8 Pad_30[0xB0]; // 0x0030(0x00B0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnMemReportIntervalChanged(); - void OnMemReportTimerExpired(); - void TryEarlyExec(const class UWorld* World); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTestBaseController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTestBaseController") - } - static class UNoceTestBaseController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceTestBaseController; - -// Class GameNoce.NocePerfTestController -// 0x0070 (0x0150 - 0x00E0) -class UNocePerfTestController : public UNoceTestBaseController -{ -public: - uint8 Pad_E0[0x70]; // 0x00E0(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnGameStateSet(const class AGameStateBase* GameStateBase); - void OnWorldBeginPlay(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePerfTestController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePerfTestController") - } - static class UNocePerfTestController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePerfTestController; - -// Class GameNoce.NoceCheckTestController -// 0x0000 (0x0150 - 0x0150) -class UNoceCheckTestController final : public UNocePerfTestController -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCheckTestController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCheckTestController") - } - static class UNoceCheckTestController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCheckTestController; - -// Class GameNoce.NoceNewGameDataAsset -// 0x0010 (0x0040 - 0x0030) -class UNoceNewGameDataAsset final : public UDataAsset -{ -public: - ENoceActionLevel DefaultActionLevel; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceRiddleLevel DefaultRiddleLevel; // 0x0031(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 DefaultClearEndingBitMask; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceEndingType DefaultEndingType; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENocePlayerOutfit PlayerOutfitValue; // 0x0039(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - ENoceRoundType GetDefaultGameRound(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNewGameDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNewGameDataAsset") - } - static class UNoceNewGameDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceNewGameDataAsset; - -// Class GameNoce.BTTask_NoceAI_Base -// 0x0030 (0x00A0 - 0x0070) -class UBTTask_NoceAI_Base : public UBTTaskNode -{ -public: - uint8 bShowPropertyDetails : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_71[0x17]; // 0x0071(0x0017)(Fixing Size After Last Property [ Dumper-7 ]) - class AAIController* AIOwner; // 0x0088(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class AActor* ActorOwner; // 0x0090(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class APawn* AIOwnerPawn; // 0x0098(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTTask_NoceAI_Base") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTTask_NoceAI_Base") - } - static class UBTTask_NoceAI_Base* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTTask_NoceAI_Base; - -// Class GameNoce.BTTask_NoceAI_ActivateAbility -// 0x0028 (0x00C8 - 0x00A0) -class UBTTask_NoceAI_ActivateAbility final : public UBTTask_NoceAI_Base -{ -public: - TSubclassOf AbilityClass; // 0x00A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A8[0x20]; // 0x00A8(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BTTask_NoceAI_ActivateAbility") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BTTask_NoceAI_ActivateAbility") - } - static class UBTTask_NoceAI_ActivateAbility* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBTTask_NoceAI_ActivateAbility; - -// Class GameNoce.NoceANS_AttackTraceEnvironment -// 0x0040 (0x0070 - 0x0030) -class UNoceANS_AttackTraceEnvironment final : public UAnimNotifyState -{ -public: - struct FGameplayTagContainer AnyMatchingGameplayTags; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FName ComboName; // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray AttackTraceNames; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_68[0x8]; // 0x0068(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_AttackTraceEnvironment") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_AttackTraceEnvironment") - } - static class UNoceANS_AttackTraceEnvironment* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_AttackTraceEnvironment; - -// Class GameNoce.NoceCheatTitleUIExtension -// 0x0000 (0x00E8 - 0x00E8) -class UNoceCheatTitleUIExtension final : public UNeoCheatManagerExtension -{ -public: - void Debug_AutoSwitchInputIcon(bool InEnable); - void Debug_HideDevInfo(bool InValue); - void Debug_SetSkipLogo(bool InValue); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCheatTitleUIExtension") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCheatTitleUIExtension") - } - static class UNoceCheatTitleUIExtension* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCheatTitleUIExtension; - -// Class GameNoce.ChooseSkinListObject -// 0x00F0 (0x0118 - 0x0028) -class UChooseSkinListObject final : public UObject -{ -public: - struct FNoceUIChooseSkinData Data; // 0x0028(0x00E8)(BlueprintVisible, NativeAccessSpecifierPublic) - bool IsEquipped; // 0x0110(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_111[0x7]; // 0x0111(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ChooseSkinListObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ChooseSkinListObject") - } - static class UChooseSkinListObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UChooseSkinListObject; - -// Class GameNoce.CollectibleListObject -// 0x0050 (0x0078 - 0x0028) -class UCollectibleListObject final : public UObject -{ -public: - class FName ID; // 0x0028(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText NameText; // 0x0030(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - struct FSoftObjectPath ImagePath; // 0x0040(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsNew; // 0x0060(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsAutoUpdateNew; // 0x0061(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_62[0x6]; // 0x0062(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray IsNewLetter; // 0x0068(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CollectibleListObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CollectibleListObject") - } - static class UCollectibleListObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCollectibleListObject; - -// Class GameNoce.NoceAnimNotify_PlayerCostStamina -// 0x0010 (0x0048 - 0x0038) -class UNoceAnimNotify_PlayerCostStamina final : public UAnimNotify -{ -public: - class FName StaminaKey; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float CostMaxSanity; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAnimNotify_PlayerCostStamina") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAnimNotify_PlayerCostStamina") - } - static class UNoceAnimNotify_PlayerCostStamina* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAnimNotify_PlayerCostStamina; - -// Class GameNoce.NoceCheatGeneralTextWidget -// 0x0008 (0x02E8 - 0x02E0) -class UNoceCheatGeneralTextWidget final : public UUserWidget -{ -public: - class UNoceRichTextBlock* RichTextBlock; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void ShowText(const class FText& InText); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCheatGeneralTextWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCheatGeneralTextWidget") - } - static class UNoceCheatGeneralTextWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCheatGeneralTextWidget; - -// Class GameNoce.FrameworkFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UFrameworkFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static class ANoceWorldSettings* GetNoceWorldSettings(const class UObject* WorldContextObject); - static bool IsGameMode(const class UObject* WorldContextObject, TSubclassOf GameModeClass); - static bool IsNoceGameMode(const class UObject* WorldContextObject); - static bool IsNoceTitleGameMode(const class UObject* WorldContextObject); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("FrameworkFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"FrameworkFunctionLibrary") - } - static class UFrameworkFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UFrameworkFunctionLibrary; - -// Class GameNoce.NoceVolumeComponentBase -// 0x0038 (0x00D8 - 0x00A0) -class UNoceVolumeComponentBase : public UActorComponent -{ -public: - bool IsEnabled; // 0x00A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool HasValidData; // 0x00A1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A2[0x2]; // 0x00A2(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float Priority; // 0x00A4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A8[0x30]; // 0x00A8(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnVolumeBeginOverlapBP(); - void OnVolumeEndOverlapBP(); - void RequestSpecialWeightChange(const class FString& SourceName, float InWeight, float InPriority); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceVolumeComponentBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceVolumeComponentBase") - } - static class UNoceVolumeComponentBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceVolumeComponentBase; - -// Class GameNoce.NoceMoonLightVolumeComponent -// 0x0018 (0x00F0 - 0x00D8) -class UNoceMoonLightVolumeComponent final : public UNoceVolumeComponentBase -{ -public: - struct FNoceSweetLightDataRowHandle SanityMaxDataRow; // 0x00D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - TArray LightDataByProgress; // 0x00E0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMoonLightVolumeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMoonLightVolumeComponent") - } - static class UNoceMoonLightVolumeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceMoonLightVolumeComponent; - -// Class GameNoce.GameNoceGameModeBase -// 0x0040 (0x0368 - 0x0328) -class AGameNoceGameModeBase : public AGameModeBase -{ -public: - TMulticastInlineDelegate OnStoryEndingChanged; // 0x0328(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnPlayerOutfitChanged; // 0x0338(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnUpdatePlayerCharMeshType; // 0x0348(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - ENoceActionLevel GameActionLevel; // 0x0358(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceRiddleLevel GameRiddleLevel; // 0x0359(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceRoundType GameRoundType; // 0x035A(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_35B[0x1]; // 0x035B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 SimulateStoryClearBitMask; // 0x035C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceEndingType GameEndingType; // 0x0360(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENocePlayerOutfit PlayerOutfitValue; // 0x0361(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_362[0x6]; // 0x0362(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - ENoceActionLevel GetActionLevel(); - ENocePlayerOutfit GetPlayerOutfitValue(); - ENocePlayerOutfit GetPlayerSaveGameOutfit(); - ENoceRiddleLevel GetRiddleLevel(); - ENoceRoundType GetRoundType(); - ENoceRoundType GetSaveGameRoundType(); - int32 GetSimulateStoryClearBitmask(); - ENoceEndingType GetStoryEndingType(); - void HandleUpdatePlayerCharMeshType(ENocePlayerType InPlayerType, class FName InCharMeshRowName); - void OnSystemSaveLoaded(class UNoceSystemSaveGame* SystemSave); - void OnSystemSaveSaved(class UNoceSystemSaveGame* SystemSave); - void SetActionLevel(ENoceActionLevel ActionLevel); - void SetPlayerOutfitValue(ENocePlayerOutfit InType); - void SetRiddleLevel(ENoceRiddleLevel RiddleLevel); - void SetSimulateRoundType(ENoceRoundType DebugRoundType); - void SetSimulateStoryClearBitmask(int32 BitMask); - void SetStoryEndingType(ENoceEndingType EndingType); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameNoceGameModeBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameNoceGameModeBase") - } - static class AGameNoceGameModeBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AGameNoceGameModeBase; - -// Class GameNoce.GameNoceSettings -// 0x0188 (0x01C0 - 0x0038) -class UGameNoceSettings final : public UDeveloperSettings -{ -public: - class FString AfterDofMatPostfix; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString WorldTransDissolvePostfix; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap WorldTransTimeMatParameters; // 0x0058(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic) - struct FSoftObjectPath MultiRoundSeqTableList; // 0x00A8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap SolveLumenGhostingCmds; // 0x00C8(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic) - TMap GlobalCmdsForHQLQ; // 0x0118(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic) - TArray> RootCutSceneAssets; // 0x0168(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, UObjectWrapper, NativeAccessSpecifierPublic) - TArray> RootCutSceneClasses; // 0x0178(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, UObjectWrapper, NativeAccessSpecifierPublic) - TArray> RootDataTables; // 0x0188(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, UObjectWrapper, NativeAccessSpecifierPublic) - TSoftClassPtr ProfilingActorClass; // 0x0198(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameNoceSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameNoceSettings") - } - static class UGameNoceSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameNoceSettings; - -// Class GameNoce.InventoryItemListObject -// 0x0048 (0x0070 - 0x0028) -class UInventoryItemListObject final : public UObject -{ -public: - ENoceInventoryType Type; // 0x0028(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName ID; // 0x002C(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Quantity; // 0x0034(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText NameText; // 0x0038(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - struct FSoftObjectPath ImagePath; // 0x0048(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsEquipped; // 0x0068(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsNew; // 0x0069(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsShowQuantity; // 0x006A(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsBlank; // 0x006B(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsFaithItem; // 0x006C(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InventoryItemListObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InventoryItemListObject") - } - static class UInventoryItemListObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInventoryItemListObject; - -// Class GameNoce.NoceUserWidgetBase -// 0x0020 (0x0300 - 0x02E0) -class UNoceUserWidgetBase : public UUserWidget -{ -public: - uint8 Pad_2E0[0x20]; // 0x02E0(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddToInputDeviceUpdateList(class UWidget* InWidget); - void ClearResource(bool* NoUse); - void OnInputDeviceChanged(); - void OnLanguageChanged(); - void OnSynchronizeProperties(); - void PlayUIAnimation(class UWidgetAnimation* InAnimation, bool IsLoop, bool IsRestorable); - void PlayUISound(const struct FNeoAudioTriggerIdHandle& TriggerId); - void StopUIAnimations(const TArray& InAnimations); - void SynchronizeProperties(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUserWidgetBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUserWidgetBase") - } - static class UNoceUserWidgetBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUserWidgetBase; - -// Class GameNoce.NoceClawAttrackSoulWidget -// 0x0000 (0x0300 - 0x0300) -class UNoceClawAttrackSoulWidget final : public UNoceUserWidgetBase -{ -public: - void BP_SetBarRatio(float InRatio); - void BP_SetHoldTime(float InHoldTime); - void BP_StartPressing(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceClawAttrackSoulWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceClawAttrackSoulWidget") - } - static class UNoceClawAttrackSoulWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceClawAttrackSoulWidget; - -// Class GameNoce.NoceSelectItemWidget -// 0x0078 (0x0378 - 0x0300) -class UNoceSelectItemWidget : public UNoceUserWidgetBase -{ -public: - uint8 Pad_300[0x8]; // 0x0300(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UWidgetAnimation* Default; // 0x0308(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Focus; // 0x0310(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Select; // 0x0318(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Unfocus; // 0x0320(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Disable; // 0x0328(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* DisableFocus; // 0x0330(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* DisableSelect; // 0x0338(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* DisableUnfocus; // 0x0340(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Decide; // 0x0348(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* DisableDecide; // 0x0350(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UObject* Container; // 0x0358(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray SelectAnimations; // 0x0360(0x0010)(BlueprintVisible, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - bool IsDisable; // 0x0370(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_371[0x7]; // 0x0371(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UWidgetAnimation* GetAnimation(class UWidgetAnimation* NormalAnim, class UWidgetAnimation* DisableAnim); - void OnDecideCompleted(); - void OnFocusCompleted(); - void OnUnfocusCompleted(); - void StopSelectAnimations(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSelectItemWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSelectItemWidget") - } - static class UNoceSelectItemWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSelectItemWidget; - -// Class GameNoce.NoceNotebookPageTabChildWidget -// 0x00D0 (0x0448 - 0x0378) -class UNoceNotebookPageTabChildWidget final : public UNoceSelectItemWidget -{ -public: - class UImage* DefaultImage; // 0x0378(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* SelectImage; // 0x0380(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* SelectImageAdd; // 0x0388(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* DefaultText; // 0x0390(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* SelectText; // 0x0398(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceNewIconWidget* NewIcon; // 0x03A0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSoftObjectPtr DefaultTextureAsset; // 0x03A8(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSoftObjectPtr MITextureAsset; // 0x03D0(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSoftObjectPtr SelectTextureAsset; // 0x03F8(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector2D DesiredSize; // 0x0420(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UMaterialInterface* MaterialParent; // 0x0430(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName AddTextureName; // 0x0438(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsNew; // 0x0440(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_441[0x7]; // 0x0441(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void Init(const struct FNoceUINotebookCategoryData& InData, const struct FLinearColor& InDefaultColor, const struct FLinearColor& InSelectColor); - void SetViewed(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNotebookPageTabChildWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNotebookPageTabChildWidget") - } - static class UNoceNotebookPageTabChildWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceNotebookPageTabChildWidget; - -// Class GameNoce.KeyBindingListObject -// 0x0070 (0x0098 - 0x0028) -class UKeyBindingListObject final : public UObject -{ -public: - struct FNoceUIKeyBindingFixedData FixedData; // 0x0028(0x0030)(BlueprintVisible, NativeAccessSpecifierPublic) - bool IsSelectingPrimary; // 0x0058(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsEditing; // 0x0059(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FKey PrimaryKey; // 0x0060(0x0018)(BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey SecondaryKey; // 0x0078(0x0018)(BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsPrimaryError; // 0x0090(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsSecondaryError; // 0x0091(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_92[0x6]; // 0x0092(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("KeyBindingListObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"KeyBindingListObject") - } - static class UKeyBindingListObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UKeyBindingListObject; - -// Class GameNoce.NoceAnimWidget -// 0x0068 (0x0368 - 0x0300) -class UNoceAnimWidget : public UNoceUserWidgetBase -{ -public: - TMulticastInlineDelegate OnClose; // 0x0300(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnClosed; // 0x0310(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - class UWidgetAnimation* FadeIn; // 0x0320(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* FadeOut; // 0x0328(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Select; // 0x0330(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 ZOrder; // 0x0338(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool ClearResourceOnClosed; // 0x033C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_33D[0x3]; // 0x033D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNeoAudioTriggerIdHandle FadeInSound; // 0x0340(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle FadeOutSound; // 0x0348(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_350[0x8]; // 0x0350(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Animations; // 0x0358(0x0010)(BlueprintVisible, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - -public: - void AddAnimation(class UWidgetAnimation* Animation); - void BP_ForceClose(); - void BP_HideCommon(bool* NoUse); - void BP_ShowCommon(bool* NoUse); - void ForceClose(); - void ForceHide(); - class UWidgetAnimation* GetFadeInAnim(); - class UWidgetAnimation* GetFadeOutAnim(); - void Hide(); - bool IsShowing(); - void OnFadeInCompleted(); - void OnFadeOutCompleted(); - void SetAllData(bool* NoUse); - void Show(); - void StopAnimations(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAnimWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAnimWidget") - } - static class UNoceAnimWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAnimWidget; - -// Class GameNoce.NoceFocusableWidget -// 0x0048 (0x03B0 - 0x0368) -class UNoceFocusableWidget : public UNoceAnimWidget -{ -public: - uint8 Pad_368[0x8]; // 0x0368(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceUISubsystem* UISubsystem; // 0x0370(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInputGuideSubsystem* InputGuideSubsystem; // 0x0378(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_380[0x4]; // 0x0380(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - bool NeedSetUIGameMode; // 0x0384(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool NeedPauseGame; // 0x0385(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool NeedShowCursor; // 0x0386(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_387[0x1]; // 0x0387(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - class FName GuideName; // 0x0388(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FKey RepeatKey; // 0x0390(0x0018)(Transient, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3A8[0x4]; // 0x03A8(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - bool SkipInput; // 0x03AC(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceUIInputMode CachedInputMode; // 0x03AD(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CachedShowCursor; // 0x03AE(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CachedGamePause; // 0x03AF(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void BP_DisableInputs(bool* NoUse); - void BP_EnableInputs(bool* NoUse); - struct FEventReply BP_TryFocusDefaultWidget(); - bool Cancel(); - bool Confirm(); - void DisableInputs(); - void EnableInputs(); - bool HandleNotRepeatKeys(const struct FInputEvent& InInputEvent, const struct FKey& InKey); - bool HandleRepeatKeys(const struct FInputEvent& InInputEvent, const struct FKey& InKey); - void HideGuide(); - void SetCursorVisibility(bool InIsVisible); - void ShowGuide(class FName InGuide); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceFocusableWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceFocusableWidget") - } - static class UNoceFocusableWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceFocusableWidget; - -// Class GameNoce.NoceNewGameSettingOutfitWidget -// 0x0018 (0x03C8 - 0x03B0) -class UNoceNewGameSettingOutfitWidget final : public UNoceFocusableWidget -{ -public: - TMulticastInlineDelegate StartGame; // 0x03B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - int32 DefaultIndex; // 0x03C0(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3C4[0x4]; // 0x03C4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNewGameSettingOutfitWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNewGameSettingOutfitWidget") - } - static class UNoceNewGameSettingOutfitWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceNewGameSettingOutfitWidget; - -// Class GameNoce.MainMenuListObject -// 0x0028 (0x0050 - 0x0028) -class UMainMenuListObject final : public UObject -{ -public: - class FText NameText; // 0x0028(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - struct FNeoAudioTriggerIdHandle Sound; // 0x0038(0x0008)(BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_40[0x10]; // 0x0040(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MainMenuListObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MainMenuListObject") - } - static class UMainMenuListObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMainMenuListObject; - -// Class GameNoce.NoceChooserArrowWidget -// 0x0010 (0x0388 - 0x0378) -class UNoceChooserArrowWidget : public UNoceSelectItemWidget -{ -public: - TMulticastInlineDelegate OnMouseDown; // 0x0378(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - -public: - struct FEventReply OnMouseButtonDownArrow(const struct FGeometry& InGeometry, const struct FPointerEvent& InMouseEvent); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceChooserArrowWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceChooserArrowWidget") - } - static class UNoceChooserArrowWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceChooserArrowWidget; - -// Class GameNoce.MucusDecalActor -// 0x0038 (0x02D0 - 0x0298) -class AMucusDecalActor final : public ADecalActor -{ -public: - bool bTransformed; // 0x0298(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bOutOfGameplay; // 0x0299(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bEnvTypeCanBeRemoved; // 0x029A(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_29B[0x5]; // 0x029B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTimerHandle GameplayTimeHandle; // 0x02A0(0x0008)(Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class AActor* Requester; // 0x02A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool EnvironmentTypeMucus; // 0x02B0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2B1[0x3]; // 0x02B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float GameplayTime; // 0x02B4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float AutoActivateTime; // 0x02B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float DelayDestroyTime; // 0x02BC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ExtraLifeTimeWhenTransformed; // 0x02C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float DelayDiffusionTime; // 0x02C4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float DiffusionRange; // 0x02C8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2CC[0x4]; // 0x02CC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void BP_OnOutOfGameplay(); - void BP_Transformation(); - void DestroyMe(); - bool HasTransformed(); - bool IsEnvironmentType(); - bool IsOutOfGameplay(); - void OnTransformReuse(); - void PauseDestroyTimer(bool InPause); - void ReceiveDestroyRequest(); - void ReceiveEnemyDeadEvent(class AActor* InEnemy); - void RequestTransformation(class AActor* InRequester); - void RequestTransformationAuto(); - void SetTransformLifeSpan(float InLifespan); - void SetTransformReuseTime(float InTime); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MucusDecalActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MucusDecalActor") - } - static class AMucusDecalActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AMucusDecalActor; - -// Class GameNoce.NoceWorldSubsystem -// 0x0008 (0x0038 - 0x0030) -class UNoceWorldSubsystem : public UWorldSubsystem -{ -public: - uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void Deinitialize_BP(); - void Initialize_BP(); - void WorldBeginPlay_BP(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceWorldSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceWorldSubsystem") - } - static class UNoceWorldSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceWorldSubsystem; - -// Class GameNoce.NoceShowByProgressBaseComponent -// 0x0090 (0x0130 - 0x00A0) -class UNoceShowByProgressBaseComponent : public UActorComponent -{ -public: - struct FGameplayTagContainer ProgressCondition; // 0x00A0(0x0020)(Edit, Protected, NativeAccessSpecifierProtected) - bool NeedExactProgress; // 0x00C0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTagContainer AdditionalTags; // 0x00C8(0x0020)(Edit, Protected, NativeAccessSpecifierProtected) - bool AllAdditionalTags; // 0x00E8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_E9[0x3]; // 0x00E9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NeedAdditionalTagNum; // 0x00EC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTagContainer WithOutAdditionalTags; // 0x00F0(0x0020)(Edit, Protected, NativeAccessSpecifierProtected) - bool WithoutAllAdditionalTags; // 0x0110(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_111[0x3]; // 0x0111(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 RoundBitmask; // 0x0114(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 EndingBitmask; // 0x0118(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 ValidRoundBitmask; // 0x011C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_120[0x10]; // 0x0120(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnAdditionalTagChanged(const struct FGameplayTag& InTag); - void OnProgressChanged(const struct FGameplayTag& InTag); - void OnProgressInitialized(const struct FGameplayTag& InTag); - void OnProgressOrTagChanged_BP(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceShowByProgressBaseComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceShowByProgressBaseComponent") - } - static class UNoceShowByProgressBaseComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceShowByProgressBaseComponent; - -// Class GameNoce.NoceMontageStateMonitorComponent -// 0x0028 (0x00C8 - 0x00A0) -class UNoceMontageStateMonitorComponent final : public UActorComponent -{ -public: - TMulticastInlineDelegate OnMontageStateChanged; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - class UAnimInstance* OwnerAnimInstance; // 0x00B0(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UAnimMontage* PlayAnimMontage; // 0x00B8(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_C0[0x8]; // 0x00C0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - ENoceMontageState GetMontageState(); - void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted); - void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted); - void RecordMontageState(class UAnimMontage* InMontage, ENoceMontageState InMontageState); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMontageStateMonitorComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMontageStateMonitorComponent") - } - static class UNoceMontageStateMonitorComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceMontageStateMonitorComponent; - -// Class GameNoce.MucusSubsystem -// 0x0018 (0x0050 - 0x0038) -class UMucusSubsystem final : public UNoceWorldSubsystem -{ -public: - TArray SpawnedMucus; // 0x0038(0x0010)(BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - int32 MaxMucusCount; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - TArray GetMucusByDistance2D(const struct FVector& Location, float Distance); - void HandleSporeEruption(const struct FVector& CenterLocation, float Radius, class AActor* InRequester); - bool IsMucusNearby(const struct FVector& Location, float Distance); - void RegisterMucus(class AMucusDecalActor* Mucus); - void RemoveAllMucus(bool Immediately); - void RemoveOldestMucus(); - void RequestTransformAllMucus(); - void UnregisterMucus(class AMucusDecalActor* Mucus); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MucusSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MucusSubsystem") - } - static class UMucusSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMucusSubsystem; - -// Class GameNoce.NewGameListObject -// 0x0040 (0x0068 - 0x0028) -class UNewGameListObject final : public UObject -{ -public: - ENoceUIInitialSettingType Type; // 0x0028(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText NameText; // 0x0030(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - TArray OptionTexts; // 0x0040(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray DescriptionText; // 0x0050(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - int32 SelectingIndex; // 0x0060(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NewGameListObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NewGameListObject") - } - static class UNewGameListObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNewGameListObject; - -// Class GameNoce.NoceANS_PlayerPushOffset -// 0x0000 (0x0030 - 0x0030) -class UNoceANS_PlayerPushOffset final : public UAnimNotifyState -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_PlayerPushOffset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_PlayerPushOffset") - } - static class UNoceANS_PlayerPushOffset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_PlayerPushOffset; - -// Class GameNoce.NoceAbilitySystemComponent -// 0x0030 (0x1278 - 0x1248) -class UNoceAbilitySystemComponent final : public UAbilitySystemComponent -{ -public: - uint8 Pad_1248[0x20]; // 0x1248(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnTagUpdated_BP; // 0x1268(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - void ChangeEffectDuration(const struct FActiveGameplayEffectHandle& Handle, float TimeDiff); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAbilitySystemComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAbilitySystemComponent") - } - static class UNoceAbilitySystemComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAbilitySystemComponent; - -// Class GameNoce.NoceAbilitySystemGlobals -// 0x0000 (0x02F8 - 0x02F8) -class UNoceAbilitySystemGlobals final : public UAbilitySystemGlobals -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAbilitySystemGlobals") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAbilitySystemGlobals") - } - static class UNoceAbilitySystemGlobals* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAbilitySystemGlobals; - -// Class GameNoce.NoceAchievementInstance -// 0x0030 (0x0060 - 0x0030) -class UNoceAchievementInstance final : public UGameInstanceSubsystem -{ -public: - uint8 Pad_30[0x30]; // 0x0030(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAchievementInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAchievementInstance") - } - static class UNoceAchievementInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAchievementInstance; - -// Class GameNoce.NoceAchievementSubsystem -// 0x0250 (0x0288 - 0x0038) -class UNoceAchievementSubsystem final : public UNoceWorldSubsystem -{ -public: - TMulticastInlineDelegate OnRecordComplete; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnAchievementUnlock; // 0x0048(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) - uint8 Pad_58[0x4]; // 0x0058(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - int32 SavedAchievementVersion; // 0x005C(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FDateTime RecordCreateDate; // 0x0060(0x0008)(ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray GameRecord; // 0x0068(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPrivate) - TArray SystemRecord; // 0x0078(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray EnemyAchievement; // 0x0088(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray InventoryAchievement; // 0x0098(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray ProgressAchievement; // 0x00A8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray CustomAchievement; // 0x00B8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray SystemEnemyAchievement; // 0x00C8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray SystemInventoryAchievement; // 0x00D8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray SystemCustomAchievement; // 0x00E8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray AllAchievements; // 0x00F8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray AllNotebookByRecord; // 0x0108(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - uint8 Pad_118[0x8]; // 0x0118(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TMap AchievementTypeMap; // 0x0120(0x0050)(NativeAccessSpecifierPrivate) - TMap GameRecordMap; // 0x0170(0x0050)(Transient, NativeAccessSpecifierPrivate) - TMap SystemRecordMap; // 0x01C0(0x0050)(Transient, NativeAccessSpecifierPrivate) - TArray CacheAchievementStateMap; // 0x0210(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - uint8 Pad_220[0x68]; // 0x0220(0x0068)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddAchievementRecordByKey(ENoceMiscAchievementType InType, class FName InKey, int32 InValue, float Threshold); - bool IsRecordCompleted(class FName InName); - void OnAddConsumableItem(class FName InItemName, int32 InQuantity); - void OnAddItem(ENoceInventoryType InType, class FName InItemName); - void OnAdditionalTagChanged(const struct FGameplayTag& InTag); - void OnAddNewWeapon(class FName ID); - void OnAddNotebookID(ENoceNotebookType InType, class FName ID); - void OnEnemyDead(class AActor* InEnemyActor); - void OnEnemyFakeDead(class AActor* InEnemyActor); - void OnPlayerDie(); - void OnPlayerMaxLevelChanged(ENoceUpgradeType InType, int32 InValue); - void OnPlayerTakeDamage(class AActor* Attacker, class FName ComboName, float InHealthDamage); - void OnProgressChanged(const struct FGameplayTag& InTag); - void OnProgressInitialized(const struct FGameplayTag& InTag); - void OnUseConsumableItem(class FName InItemName); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAchievementSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAchievementSubsystem") - } - static class UNoceAchievementSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAchievementSubsystem; - -// Class GameNoce.NoceAnimNotifyState -// 0x0000 (0x0030 - 0x0030) -class UNoceAnimNotifyState : public UAnimNotifyState -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAnimNotifyState") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAnimNotifyState") - } - static class UNoceAnimNotifyState* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAnimNotifyState; - -// Class GameNoce.NoceANS_SetMaterial -// 0x0028 (0x0058 - 0x0030) -class UNoceANS_SetMaterial final : public UNoceAnimNotifyState -{ -public: - class UMaterialInterface* OverrideMaterial; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName MaterialSlotName; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaterialIndex; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ResetOnEnd; // 0x0044(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UMaterialInterface* CacheMaterial; // 0x0048(0x0008)(BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 CacheIndex; // 0x0050(0x0004)(BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_SetMaterial") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_SetMaterial") - } - static class UNoceANS_SetMaterial* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_SetMaterial; - -// Class GameNoce.NoceActionBase -// 0x0020 (0x0048 - 0x0028) -class UNoceActionBase final : public UObject -{ -public: - bool IsManuallyCompleteAction; // 0x0028(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* PersistentOuter; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class AActor* ParentActor; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENoceActionStatus ActionStatus; // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AbortAction(); - void CompleteAction(); - class FString DebugGetActionInfo(); - void ExecuteAction(); - ENoceActionStatus GetActionStatus(); - void PerformAction(); - void PrepareAction(); - - class AActor* GetParentActor() const; - class UObject* GetPersistentOuter() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceActionBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceActionBase") - } - static class UNoceActionBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceActionBase; - -// Class GameNoce.NoceANS_PlayerCharage -// 0x0018 (0x0048 - 0x0030) -class UNoceANS_PlayerCharage final : public UAnimNotifyState -{ -public: - class FName ComboName; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName InputAction; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float MontagePlayRate; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_PlayerCharage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_PlayerCharage") - } - static class UNoceANS_PlayerCharage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_PlayerCharage; - -// Class GameNoce.NoceActiveUserWidget -// 0x0008 (0x0370 - 0x0368) -class UNoceActiveUserWidget : public UNoceAnimWidget -{ -public: - class UTextBlock* TextBlock; // 0x0368(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void CheckAndShow(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceActiveUserWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceActiveUserWidget") - } - static class UNoceActiveUserWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceActiveUserWidget; - -// Class GameNoce.NoceCommonGuideItemWidget -// 0x0050 (0x0350 - 0x0300) -class UNoceCommonGuideItemWidget : public UNoceUserWidgetBase -{ -public: - class FName ActionName; // 0x0300(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText Text; // 0x0308(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - class UNoceUIInputImage* GuideIcon; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceUIInputImage* GuideIcon2; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceUIInputImage* GuideIcon3; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceUIInputImage* GuideIcon4; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* GuideText; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray Icons; // 0x0340(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - -public: - void SetData(); - void UpdateIcons(const TArray& IconNames); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCommonGuideItemWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCommonGuideItemWidget") - } - static class UNoceCommonGuideItemWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCommonGuideItemWidget; - -// Class GameNoce.NoceActivityInstance -// 0x0110 (0x0140 - 0x0030) -class UNoceActivityInstance : public UGameInstanceSubsystem -{ -public: - class FString NewGame01Str; // 0x0030(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString NewGame02Str; // 0x0040(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 UpdateProgressType; // 0x0050(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HideInitialActivityDelayTime; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_58[0x40]; // 0x0058(0x0040)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftClassPath MainMenuWidgetClass; // 0x0098(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_B8[0x18]; // 0x00B8(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - bool DebugShowActivity; // 0x00D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D1[0x6F]; // 0x00D1(0x006F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ActivityAvailabilityChanged(const class FString& ActivityID, bool bEnabled); - bool CanActivateByActivity(); - void CancelAndHideActivity(const class FString& ActivityID); - void CheckToStartNewGameActivity(); - void CompleteAndHideActivity(const class FString& ActivityID); - void ContinueGame_BP(); - bool DoesSystemSlotExist(); - void EndActivity(const class FString& ActivityID, int32 Outcome); - class UNoceGameInstance* GetNoceGameInstance(); - class ANocePlayerController* GetNocePlayerController(); - class UNoceUISubsystem* GetNoceUISubsystem(); - void HandleActivatedByActivityCompleted(); - void HandleGameActivityActivationRequest(const class FString& ActivityID); - bool HasAnySaveGame(bool* IsGameClearSaveGame); - bool HasToHandleActivateByActivity(); - void HideAllActivities(); - bool IsLoadingGameClearSaveData(); - bool IsLoadingLatestSaveData(); - void NewGame_BP(); - void NewGameWithClearGame_BP(); - void ResetAllActiveActivities(); - void ResetCurrentActivity(); - void ResumeActivity(const class FString& ActivityID, const TArray& InProgressTasks, const TArray& CompletedTasks); - void ResumeAndShowActivity(const class FString& ActivityID, const TArray& InProgressTasks, const TArray& CompletedTasks); - void StartActivity(const class FString& ActivityID); - void StartAndShowActivity(const class FString& ActivityID); - void StartNewGame02Activity(); - void TrimActivityLog(); - - bool IsActivityObjectID(const class FString& ActivityID) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceActivityInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceActivityInstance") - } - static class UNoceActivityInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceActivityInstance; - -// Class GameNoce.NoceActivitySubsystem -// 0x0010 (0x0048 - 0x0038) -class UNoceActivitySubsystem final : public UNoceWorldSubsystem -{ -public: - uint8 Pad_38[0x10]; // 0x0038(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnProgressChanged(const struct FGameplayTag& InTag); - void OnProgressInitialized(const struct FGameplayTag& InTag); - void UpdateActivitiesByCurrentProgress(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceActivitySubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceActivitySubsystem") - } - static class UNoceActivitySubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceActivitySubsystem; - -// Class GameNoce.NoceConditionBase -// 0x0010 (0x0038 - 0x0028) -class UNoceConditionBase : public UObject -{ -public: - class UObject* PersistentOuter; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class AActor* ParentActor; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - bool BP_DoCheckCondition(); - bool CheckCondition(); - class FString DebugGetConditionInfo(); - - class AActor* GetParentActor() const; - class UObject* GetPersistentOuter() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceConditionBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceConditionBase") - } - static class UNoceConditionBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceConditionBase; - -// Class GameNoce.NoceNotCondition -// 0x0008 (0x0040 - 0x0038) -class UNoceNotCondition final : public UNoceConditionBase -{ -public: - class UNoceConditionBase* Condition; // 0x0038(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNotCondition") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNotCondition") - } - static class UNoceNotCondition* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceNotCondition; - -// Class GameNoce.NoceActor -// 0x0010 (0x02A0 - 0x0290) -class ANoceActor : public AActor -{ -public: - uint8 Pad_290[0x8]; // 0x0290(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - bool bHasRecorded; // 0x0298(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bShouldSkipSave; // 0x0299(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_29A[0x6]; // 0x029A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void BP_OnRecordLoaded(); - bool HasRecorded(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceActor") - } - static class ANoceActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceActor; - -// Class GameNoce.NoceActorReferenceDepotSubsystem -// 0x0340 (0x0370 - 0x0030) -class UNoceActorReferenceDepotSubsystem final : public UWorldSubsystem -{ -public: - uint8 Pad_30[0xB8]; // 0x0030(0x00B8)(Fixing Size After Last Property [ Dumper-7 ]) - TArray PreloadLevelSequences; // 0x00E8(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - TMap PreloadSeqDatas; // 0x00F8(0x0050)(Transient, NativeAccessSpecifierPrivate) - uint8 Pad_148[0x8]; // 0x0148(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceSeqData CurrentSeqData; // 0x0150(0x0200)(Transient, NativeAccessSpecifierPrivate) - bool bSetCurrentSeqData; // 0x0350(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_351[0x7]; // 0x0351(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CurrentCineChars; // 0x0358(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - uint8 Pad_368[0x8]; // 0x0368(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool AddPreloadSequence(class ULevelSequence* InSequence); - class AActor* GetActorFromPath(const class FString& InPath); - class AActor* GetActorFromTag(const class FName& InTag); - bool GetActorsFromTag(const class FName& InTag, TArray* OutData); - TMap, struct FNoceActorRefDepotData> LocateBoundObjects(class ULevelSequence* Sequence, class ALevelSequenceActor* SequenceActor); - void OnEnterCinematic(); - void OnExitCinematic(); - void ProcessSeqEvents(const class FName& InTagGroup); - void RegisterActorReference(class AActor* InActor); - void RemovePreloadSeqDataFromCurrentSeqData(); - bool RemovePreloadSequence(class ULevelSequence* InSequence); - void ResetCurrentSeqData(); - void ResetPreloadAssets(); - void RollbackSeqEvents(const class FName& InTagGroup); - void UnregisterActorReference(class AActor* InActor); - void UpdateCurrentSeqData(const class UDataTable* DataTable, const class FName& RowName); - bool WaitForCurrentSeqDataStreamingTextures(); - - const TArray GetCurrentCineChars() const; - const struct FNoceSeqData GetCurrentSeqData() const; - const class FName GetDefaultEventTag() const; - bool IsSetCurrentSeqData() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceActorReferenceDepotSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceActorReferenceDepotSubsystem") - } - static class UNoceActorReferenceDepotSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceActorReferenceDepotSubsystem; - -// Class GameNoce.NoceCommonUINavigateData -// 0x0010 (0x0040 - 0x0030) -class UNoceCommonUINavigateData final : public UDataAsset -{ -public: - TArray Data; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - TArray GetNavigateTargets(int32 FromIndex, ENoceUIInputAction InDir); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCommonUINavigateData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCommonUINavigateData") - } - static class UNoceCommonUINavigateData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCommonUINavigateData; - -// Class GameNoce.NoceAIAlertController -// 0x0160 (0x0200 - 0x00A0) -class alignas(0x10) UNoceAIAlertController final : public UActorComponent -{ -public: - ENoceAIAlertType PrevAlertState; // 0x00A0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceAIAlertType CurrentAlertState; // 0x00A1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceAIAlertChangingType AlertChangingType; // 0x00A2(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A3[0x1]; // 0x00A3(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float CurrentAlertness; // 0x00A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InLockAlertness; // 0x00A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A9[0x3]; // 0x00A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MAX_ALERTNESS; // 0x00AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap AlertStateSettings; // 0x00B0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - float TimeToMax; // 0x0100(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TimeToZero; // 0x0104(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr CurrentTarget; // 0x0108(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ANoceAIController* AIController; // 0x0110(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMap TargetAlertness; // 0x0118(0x0050)(Transient, Protected, NativeAccessSpecifierProtected) - struct FGameplayTagContainer IgnoreIfTargetHasTags; // 0x0168(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - uint8 Pad_188[0x78]; // 0x0188(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - struct FTransform GetFirstSetupTargetTransform(); - bool GetLockAlertness(); - bool IsLockTimerActive(); - void ResetAlertChangingType(); - void SetCurrentAlertness(float Value, bool IgnoreLock); - void SetFirstSetupTargetTransform(const struct FTransform& InTransform); - void SetLockAlertness(bool IsLock); - void SetLockAlertnessDelay(bool IsLock, float Delay); - void UpdateAlertChangingType(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAIAlertController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAIAlertController") - } - static class UNoceAIAlertController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAIAlertController; - -// Class GameNoce.NoceAIController -// 0x0120 (0x04D8 - 0x03B8) -class ANoceAIController : public AAIController -{ -public: - class UBehaviorTree* DefaultBehaviorTree; // 0x03B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag AttackGamePlayTag; // 0x03C0(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBehaviorTree* AttackBehaviorTree; // 0x03C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseCustomEyesViewPort; // 0x03D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3D1[0x3]; // 0x03D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MovementStopDistance; // 0x03D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefaultMovementStopDistance; // 0x03D8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RegenerateNaviPathDistance; // 0x03DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WontLoseTargetDistance; // 0x03E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool EnableBattleBGM; // 0x03E4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ForceIncludeInBattleBGM; // 0x03E5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3E6[0x2]; // 0x03E6(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float NormalBattleBGMDist; // 0x03E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool EnableDebugNavigation; // 0x03EC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool EnableMoveWithoutNaviMesh; // 0x03ED(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3EE[0x2]; // 0x03EE(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 PrimaryTierScore; // 0x03F0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SecondaryTierScore; // 0x03F4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TertiaryTierScore; // 0x03F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool EnableThink; // 0x03FC(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3FD[0x3]; // 0x03FD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TWeakObjectPtr CurrentAttackTarget; // 0x0400(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr LastAttackTarget; // 0x0408(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnEnableThinkChanged; // 0x0410(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_420[0x8]; // 0x0420(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UBlackboardComponent* BlackboardComponent; // 0x0428(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UBehaviorTreeComponent* BehaviorTreeComponent; // 0x0430(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray CustomSenseWeight; // 0x0438(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_448[0x18]; // 0x0448(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TMap SenseInfos; // 0x0460(0x0050)(Edit, EditConst, NativeAccessSpecifierPrivate) - uint8 Pad_4B0[0x28]; // 0x04B0(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ApplyDead(); - void ClearHatestTarget(); - ENoceAIAlertChangingType GetAlertChangingType(); - class UNoceAIAlertController* GetAlertController(); - float GetAlertness(); - struct FTransform GetAlertnessFirstUpdateTransform(); - ENoceAIAlertType GetAlertType(); - bool GetEnableThink(); - bool GetEnableThinkLocal(); - class AActor* GetHatestTarget(); - bool GetLockAlertness(); - struct FVector GetPathFollowingCurrentTargetLocation(); - EPathFollowingStatus GetPathFollowingStatus(); - ENoceAIAlertType GetPrevAlertType(); - bool IsLockAlertTimerActive(); - void OnPerceptionUpdated(const TArray& UpdatedActors); - void OnTargetPerceptionUpdated(class AActor* Actor, const struct FAIStimulus& Stimulus); - void OverrideMovementStopDistance(float InValue); - void ResetMovementStopDistance(); - bool ResumeBehaviorTree(); - void SetAlertness(float Value, bool IgnoreLock); - void SetAlertnessFirstUpdateTransform(const struct FTransform& InTransform); - void SetEnableThink(bool B); - void SetLockAlertness(bool IsLock); - bool StartBehaviorTree(); - bool StopBehaviorTree(); - void UpdateAIMovement(); - bool UpdateNaviMidPoint(); - void UpdateNaviPathToMoveTarget(const struct FVector& InTarget, bool bForceUpdate); - - void GetAISightPerceptionViewPoint(struct FVector* out_Location, struct FRotator* out_Rotation) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAIController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAIController") - } - static class ANoceAIController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceAIController; - -// Class GameNoce.NoceCollectibleListWidget -// 0x0020 (0x0300 - 0x02E0) -class UNoceCollectibleListWidget final : public UUserWidget -{ -public: - class UHorizontalBox* Count_HorizontalBox; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceListView* ItemList; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* Number; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool SetSelectedIndexLater; // 0x02F8(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2F9[0x3]; // 0x02F9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 LaterSelectIndex; // 0x02FC(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void SetAllData(const TArray& Items); - void SetKeyItemData(const TArray& Items); - void SetLetterGroupData(const TArray& LetterGroups, const TArray& NewLetterGroups, class FName LastGroup); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCollectibleListWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCollectibleListWidget") - } - static class UNoceCollectibleListWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCollectibleListWidget; - -// Class GameNoce.NoceAIEnemyInterface -// 0x0000 (0x0000 - 0x0000) -class INoceAIEnemyInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAIEnemyInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAIEnemyInterface") - } - static class INoceAIEnemyInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INoceAIEnemyInterface; - -// Class GameNoce.NoceAIFaceToTargetComponent -// 0x0028 (0x00C8 - 0x00A0) -class UNoceAIFaceToTargetComponent final : public UActorComponent -{ -public: - struct FNoceAIFaceToTargetInfo FaceToTargetInfo; // 0x00A0(0x0028)(Edit, BlueprintVisible, EditConst, NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAIFaceToTargetComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAIFaceToTargetComponent") - } - static class UNoceAIFaceToTargetComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAIFaceToTargetComponent; - -// Class GameNoce.NoceConditionList -// 0x0010 (0x0048 - 0x0038) -class UNoceConditionList : public UNoceConditionBase -{ -public: - TArray Conditions; // 0x0038(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceConditionList") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceConditionList") - } - static class UNoceConditionList* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceConditionList; - -// Class GameNoce.NoceAndCondition -// 0x0000 (0x0048 - 0x0048) -class UNoceAndCondition final : public UNoceConditionList -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAndCondition") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAndCondition") - } - static class UNoceAndCondition* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAndCondition; - -// Class GameNoce.NoceAIFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UNoceAIFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void SetAIAlertBySetting(class ANoceAIController* AIController, const struct FAISpawnerAlertOverride& Setting); - static bool SetNoceHearingRange(class AAIController* Controller, float HearingRange, float* OldHearingRange); - static bool SetSightRadius(class AAIController* Controller, float SightRadius, float* OldSightRadius); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAIFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAIFunctionLibrary") - } - static class UNoceAIFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAIFunctionLibrary; - -// Class GameNoce.NoceAISenseConfig_Hearing -// 0x0018 (0x0060 - 0x0048) -class UNoceAISenseConfig_Hearing final : public UAISenseConfig -{ -public: - TSubclassOf Implementation; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, DisableEditOnInstance, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HearingRange; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LoSHearingRange; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseLoSHearing : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FAISenseAffiliationFilter DetectionByAffiliation; // 0x005C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, Config, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAISenseConfig_Hearing") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAISenseConfig_Hearing") - } - static class UNoceAISenseConfig_Hearing* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAISenseConfig_Hearing; - -// Class GameNoce.NoceCutscenePivot -// 0x0008 (0x0298 - 0x0290) -class ANoceCutscenePivot final : public AActor -{ -public: - class UStaticMeshComponent* StaticMeshComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCutscenePivot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCutscenePivot") - } - static class ANoceCutscenePivot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceCutscenePivot; - -// Class GameNoce.NoceAISenseEvent_Hearing -// 0x0048 (0x0070 - 0x0028) -class UNoceAISenseEvent_Hearing final : public UAISenseEvent -{ -public: - struct FNoceAINoiseEvent Event; // 0x0028(0x0048)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAISenseEvent_Hearing") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAISenseEvent_Hearing") - } - static class UNoceAISenseEvent_Hearing* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAISenseEvent_Hearing; - -// Class GameNoce.NoceAISense_Hearing -// 0x0068 (0x00E0 - 0x0078) -class UNoceAISense_Hearing final : public UAISense -{ -public: - TArray NoiseEvents; // 0x0078(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - float SpeedOfSoundSq; // 0x0088(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_8C[0x54]; // 0x008C(0x0054)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static void ReportNoceNoiseEvent(class UObject* WorldContextObject, const struct FVector& NoiseLocation, float Loudness, class AActor* Instigator, float MaxRange, class FName Tag, bool UseLineTrace, ECollisionChannel TraceChannel); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAISense_Hearing") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAISense_Hearing") - } - static class UNoceAISense_Hearing* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAISense_Hearing; - -// Class GameNoce.NoceConditionHandlerSubsystem -// 0x0030 (0x0060 - 0x0030) -class UNoceConditionHandlerSubsystem final : public UWorldSubsystem -{ -public: - TArray RunningHandlers; // 0x0030(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPrivate) - uint8 Pad_40[0x20]; // 0x0040(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceConditionHandlerSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceConditionHandlerSubsystem") - } - static class UNoceConditionHandlerSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceConditionHandlerSubsystem; - -// Class GameNoce.NoceAISpawner -// 0x0178 (0x0418 - 0x02A0) -class ANoceAISpawner : public ANoceActor -{ -public: - bool SpawnAtStart; // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool SignifianceStart; // 0x02A1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A2[0x6]; // 0x02A2(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TMap BehaviorTrees; // 0x02A8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TArray SpawnedCharacterTags; // 0x02F8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - class FName Group; // 0x0308(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TerritoryName; // 0x0310(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InheritedTagName; // 0x0318(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool EnableSignifiance; // 0x0320(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_321[0x3]; // 0x0321(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ActivateDistance; // 0x0324(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartBufferTime; // 0x0328(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EndBufferTime; // 0x032C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray SpawnedActors; // 0x0330(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, EditConst, NativeAccessSpecifierPublic) - TArray UnInitActors; // 0x0340(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnSpawn; // 0x0350(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnRequestSpawn; // 0x0360(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - bool HasSpawnedRecord; // 0x0370(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool HasSpawnedRequest; // 0x0371(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool HasBeenDeleted; // 0x0372(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsTemporaryRemoved; // 0x0373(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool HasActivateSignificanceRecord; // 0x0374(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsReceivedSpawnEventInOtherDifficulty; // 0x0375(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_376[0x2]; // 0x0376(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector RemovedLocationRecord; // 0x0378(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bPendingForSpawn; // 0x0390(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_391[0x3]; // 0x0391(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 PendingCount; // 0x0394(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bSpawnFlowTriggering; // 0x0398(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bCurrentSpawned; // 0x0399(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bRegisterSignificance; // 0x039A(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_39B[0x5]; // 0x039B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class FString TargetClassName; // 0x03A0(0x0010)(BlueprintVisible, ZeroConstructor, Transient, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FString GroupStringForDebug; // 0x03B0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FString TerritoryStringForDebug; // 0x03C0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bMayDisplayDebugFlag; // 0x03D0(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3D1[0x7]; // 0x03D1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceAISystem* AISystem; // 0x03D8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_3E0[0x38]; // 0x03E0(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool CanBeAllowedToSpawn(); - bool CanDisplayDebugInfo(); - bool CanSpawnAtThisDifficultyLevel(); - struct FVector GetSignificanceLocation(); - TSubclassOf GetSpawnTargetClass(); - struct FTransform GetSpawnTransform(); - bool HandleAlertOverride(const struct FAISpawnerAlertOverride& AlertData); - bool HandleAttemptRespawn(); - bool HandleDeleteEvent(); - bool HandleDeleteSpecifyActorEvent(class AActor* SpecifiedActor); - bool HandleEnableThinkEvent(bool InValue); - bool HandleKillEvent(); - void HandleSmartSpawnFlow(); - bool HandleSpawnEventOnce(); - bool HandleTemporaryRemoved(); - bool HasSpawnedActor(); - bool IsActorDeadOnRecord(); - bool IsIgnoreSaveLoad(); - bool IsInstantSpawnType(); - bool IsSignificanceActivate(); - bool IsSpawnedOrSpawning(); - void OnGameProgressChanged(const struct FGameplayTag& NewTag); - void OnSpawn_BP(class AActor* SpawnedActor); - bool ProcessSpawnerEvent(const struct FNoceAISpawnerEvent& EventData); - void RegisterSignificance(); - class AActor* RequestSpawn(const struct FVector& Location, const struct FRotator& Rotation, bool InstantSpawn); - void RequestTriggerSpawnFlow(bool bForce); - void UnRegisterSignificance(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAISpawner") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAISpawner") - } - static class ANoceAISpawner* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceAISpawner; - -// Class GameNoce.NoceTickableWorldSubsystem -// 0x0008 (0x0048 - 0x0040) -class UNoceTickableWorldSubsystem : public UTickableWorldSubsystem -{ -public: - uint8 Pad_40[0x8]; // 0x0040(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void Deinitialize_BP(); - void Initialize_BP(); - void Tick_BP(float DeltaTime); - void WorldBeginPlay_BP(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTickableWorldSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTickableWorldSubsystem") - } - static class UNoceTickableWorldSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceTickableWorldSubsystem; - -// Class GameNoce.NoceAISystem -// 0x0168 (0x01B0 - 0x0048) -class UNoceAISystem final : public UNoceTickableWorldSubsystem -{ -public: - bool GlobalEnemyThinkEnable; // 0x0048(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SpawnedEnemyControllers; // 0x0050(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray SpawnedEnemyActors; // 0x0060(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TMap Spawners; // 0x0070(0x0050)(BlueprintVisible, NativeAccessSpecifierPublic) - TArray ActivatedSpawners; // 0x00C0(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_D0[0x10]; // 0x00D0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NearbyEnemyCount; // 0x00E0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NearbyEnemyDistance; // 0x00E4(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NearestEnemyDistance; // 0x00E8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NearestEnemyPathDistance; // 0x00EC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ThreatLevel; // 0x00F0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F4[0x2]; // 0x00F4(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - bool ShowSpawnerInfo; // 0x00F6(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F7[0x1]; // 0x00F7(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 DisableBattleBGMCount; // 0x00F8(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool BattleBGMWithPathDist; // 0x00FC(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_FD[0x3]; // 0x00FD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float NormalBattleBGMDistMultiplier; // 0x0100(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_104[0x4]; // 0x0104(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray TerritoryVolumes; // 0x0108(0x0010)(BlueprintVisible, ZeroConstructor, Transient, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnEnemySpawned; // 0x0118(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnEnemyDeadEvent; // 0x0128(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnEnemyFakeDeadEvent; // 0x0138(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_148[0x48]; // 0x0148(0x0048)(Fixing Size After Last Property [ Dumper-7 ]) - TArray EnemyRecordArray; // 0x0190(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray InheritedAIRecord; // 0x01A0(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - -public: - void AddNavigationBuildLock(uint8 Flags_0); - void AddRecord(const struct FNoceCharacterRecord& InRecord); - bool AnyEnemyAliveBesidesFreak(class FName ActorTag, const struct FGameplayTag& BesidesCharacterTag); - bool AnyEnemyAliveByCharacterName(class FName CharacterName); - bool AnyEnemyAliveByGameplayTag(const struct FGameplayTag& CharacterNameTag); - bool AnyEnemyAliveByTag(class FName TagName); - bool BattleBGMDisabled(); - void ClearSaveGameRecord(); - void DestroyAllEnemy(); - void EnableEnemyNavModifier(bool Enable); - void EnablePlayerNavModifier(bool Enable); - class AActor* GetEnemyActorByOwnedGameplayTag(const struct FGameplayTag& GameplayTag, bool IsAlive); - class AActor* GetEnemyActorByTag(const struct FGameplayTag& CharacterTag, bool ExactMatch, bool IsAlive); - TArray GetEnemyActorsByContainer(const struct FGameplayTagContainer& TagContainer, bool ExactMatch, bool IsAlive); - TArray GetEnemyActorsByOwnedGameplayTag(const struct FGameplayTag& GameplayTag, bool IsAlive); - TArray GetEnemyActorsByTag(const struct FGameplayTag& CharacterTag, bool ExactMatch, bool IsAlive); - int32 GetEnemyAliveCount(); - int32 GetEnemyAliveCountByCharacterTag(const struct FGameplayTag& CharacterTag, bool ExactMatch); - int32 GetEnemyAliveCountByTag(class FName TagName); - int32 GetNewAttackID(); - TArray GetSaveData(); - class ANoceAISpawner* GetSpawner(class AActor* SpawnedActor); - struct FNoceCharacterRecord GetSpecifyRecord(class FName SpawnerName); - TArray GetTerritoriesByGroup(class FName GroupName); - bool IsAlreadyDeadOnRecord(const class ANoceAISpawner* Spawner); - bool IsAnySpawnerWaiting(); - bool IsInheritedAIRecordDead(class FName InheritedTag); - bool IsInheritedRecordExist(class FName InheritedTag); - bool IsTerritoryExist(class FName GroupName); - void KillAllEnemy(); - void KillSpawnerEnemy(const class FName AreaName); - void OnEnemyDead(class AActor* InEnemy); - void OnEnemyFakeDead(class AActor* InEnemy); - void ProcessEndCutscene(class FName IgnoreTag, bool UnlockNavigation); - void ProcessEnterCutscene(class FName IgnoreTag, bool InHideEnemy, bool InHideNPC, bool LockNavigation); - void RebuildNavigation(); - void RegisterEnemyActor(class AActor* InEnemy); - void RegisterEnemyController(class ANoceAIController* pController); - void RegisterSpawner(class FName Group, class ANoceAISpawner* pSpawner); - void RegisterTerritory(class ANoceTerritoryVolume* Volume); - void RemoveNavigationBuildLock(uint8 Flags_0); - void SetSightRatio(float InNewSightRatio); - void SetSightRatioToController(class AAIController* InController, float InCurrentSightRatio, float InNewSightRatio); - void SetSightRatioToSpawnedControllers(float InNewSightRatio); - void SpawnEnemies(class FName Group, int32 Num); - void UnregisterEnemyActor(class AActor* InEnemy); - void UnregisterEnemyController(class ANoceAIController* pController); - void UnregisterSpawner(class FName Group, class ANoceAISpawner* pSpawner); - void UnRegisterTerritory(class ANoceTerritoryVolume* Volume); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAISystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAISystem") - } - static class UNoceAISystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAISystem; - -// Class GameNoce.NoceProgressTransitionInstance -// 0x0038 (0x00F8 - 0x00C0) -class UNoceProgressTransitionInstance final : public USMTransitionInstance -{ -public: - uint8 Pad_C0[0x38]; // 0x00C0(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceProgressTransitionInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceProgressTransitionInstance") - } - static class UNoceProgressTransitionInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceProgressTransitionInstance; - -// Class GameNoce.NoceAnimNotify_EventTagToAbility -// 0x0010 (0x0048 - 0x0038) -class UNoceAnimNotify_EventTagToAbility final : public UAnimNotify -{ -public: - struct FGameplayTag EventTag; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MagnitudeValue; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAnimNotify_EventTagToAbility") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAnimNotify_EventTagToAbility") - } - static class UNoceAnimNotify_EventTagToAbility* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAnimNotify_EventTagToAbility; - -// Class GameNoce.NoceAnalyticsInstance -// 0x0090 (0x00C0 - 0x0030) -class UNoceAnalyticsInstance : public UGameInstanceSubsystem -{ -public: - TArray RecordList; // 0x0030(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray BattleRecordList; // 0x0040(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - bool IsSessionStarted; // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsContinueGame; // 0x0051(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_52[0x6]; // 0x0052(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class FString CurrentRowName; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsLoadGame; // 0x0068(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString CurrentChapterName; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceAnalyticsBasicRecord* BasicRecord; // 0x0080(0x0008)(Edit, BlueprintVisible, ZeroConstructor, Transient, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceAnalyticsProgressRecord* ProgressRecord; // 0x0088(0x0008)(Edit, BlueprintVisible, ZeroConstructor, Transient, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceAnalyticsProgressRecord* SavedProgressRecord; // 0x0090(0x0008)(Edit, BlueprintVisible, ZeroConstructor, Transient, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceAnalyticsSingleBattleRecord* CurrentBattleRecord; // 0x0098(0x0008)(Edit, BlueprintVisible, ZeroConstructor, Transient, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_A0[0x20]; // 0x00A0(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ContinueGame(); - void Deinitialize_BP(); - void EndBattle(); - bool EndSession(); - void EndSession_BP(); - class FString GetAnalyticsState(); - class ANocePlayerCharacter* GetNocePlayerCharacter_Internal(); - void Initialize_BP(); - void ManuallyEndSession(); - void OnAddConsumableItem(class FName InItemName, int32 InQuantity); - void OnAddItem(ENoceInventoryType InType, class FName InItemName); - void OnAddNewWeapon(class FName InWeaponID); - void OnEnemyDead(class AActor* InEnemyActor); - void OnEnemyFakeDead(class AActor* InEnemyActor); - void OnFaithChanged(float InDelta); - void OnLoadGameSlot(); - void OnPlayerDie(); - void OnPlayerTakeDamage(class AActor* InAttacker, class FName InComboName, float InHealthDamage); - void OnProgressChanged(const struct FGameplayTag& InTag); - void OnProgressInitialized(const struct FGameplayTag& InTag); - void OnSanityChanged(float InDelta); - void OnSaveGameSlot(bool InIsAutoSave); - void OnUseConsumableItem(class FName InItemName); - void OnWeaponDurabilityChanged(class FName InWeaponName, float InDelta); - void RegisterSystems_BP(class ANoceGameState* InNoceGameState, class ANocePlayerState* InNocePlayerState); - void ResetRecords(); - void StartBattle(); - bool StartSession(); - void StartSession_BP(); - void UnregisterSystems_BP(class ANoceGameState* InNoceGameState, class ANocePlayerState* InNocePlayerState); - void WriteRecords(); - - struct FNoceAnalyticsDataRow GetAnalyticsDataByName(class FName InName) const; - TArray GetAnalyticsDataRowNames() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAnalyticsInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAnalyticsInstance") - } - static class UNoceAnalyticsInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAnalyticsInstance; - -// Class GameNoce.NoceSimpleList -// 0x0078 (0x00A0 - 0x0028) -class UNoceSimpleList : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - bool EnableMouseInput; // 0x0030(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool SelectOnMouseEnter; // 0x0031(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 DefaultSelectIndex; // 0x0034(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNeoAudioTriggerIdHandle PreviousSound; // 0x0038(0x0008)(BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FNeoAudioTriggerIdHandle NextSound; // 0x0040(0x0008)(BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FNeoAudioTriggerIdHandle MouseHoverSound; // 0x0048(0x0008)(BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - TMulticastInlineDelegate MouseDownEvent; // 0x0050(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate MouseEnterEvent; // 0x0060(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate RefreshSelection; // 0x0070(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - TArray Slots; // 0x0080(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - class UUserWidget* SelectingSlot; // 0x0090(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 SelectingIndex; // 0x0098(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ClearSelectionWithoutAnimation(); - void Confirm(); - void ForceSelectAgain(int32 Index_0); - int32 GetSelectingIndex(); - class UUserWidget* GetSelectingSlot(); - int32 GetSlotsLength(); - void GetSubMenuPos(class UUserWidget* Menu, const struct FGeometry& Container, const struct FVector2D& RelativePos, struct FGeometry* Geometry, struct FVector2D* LocalPos); - void Initialize(const TArray& InSlots); - void PlaySound(const struct FNeoAudioTriggerIdHandle& TriggerId); - void Reset(); - void ResetAll(); - void SelectIndex(int32 Index_0, bool* Success); - void SelectNext(); - void SelectPrevious(); - void SelectSlot(class UUserWidget* Widget, bool* Success); - void SetSound(const struct FNeoAudioTriggerIdHandle& InPreviousSound, const struct FNeoAudioTriggerIdHandle& InNextSound, const struct FNeoAudioTriggerIdHandle& InMouseHoverSound); - void UpdateInput(const struct FInputEvent& InputEvent, const struct FKey& Key, bool* IsTriggered); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSimpleList") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSimpleList") - } - static class UNoceSimpleList* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSimpleList; - -// Class GameNoce.NoceSimpleGrid -// 0x0008 (0x00A8 - 0x00A0) -class UNoceSimpleGrid : public UNoceSimpleList -{ -public: - class UNoceUIInputDirectionHelper* InputHelper; // 0x00A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void SetAnalogValue(const struct FKey& Key, float Value); - void SetupKeys(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSimpleGrid") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSimpleGrid") - } - static class UNoceSimpleGrid* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSimpleGrid; - -// Class GameNoce.NoceAnalyticsBaseRecord -// 0x0060 (0x0088 - 0x0028) -class UNoceAnalyticsBaseRecord : public UObject -{ -public: - class FString RecordName_NonExport; // 0x0028(0x0010)(BlueprintVisible, ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap PropertyNameValueMap_NonExport; // 0x0038(0x0050)(BlueprintVisible, Transient, NativeAccessSpecifierPublic) - -public: - void DeepCopyFromSource(const class UNoceAnalyticsBaseRecord* InSource); - void ResetRecord(); - void WriteRecord(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAnalyticsBaseRecord") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAnalyticsBaseRecord") - } - static class UNoceAnalyticsBaseRecord* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAnalyticsBaseRecord; - -// Class GameNoce.NoceAnimCancelComponent -// 0x0110 (0x01B0 - 0x00A0) -class UNoceAnimCancelComponent final : public UActorComponent -{ -public: - TSubclassOf GE_CounterCancel; // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_A8[0xF0]; // 0x00A8(0x00F0)(Fixing Size After Last Property [ Dumper-7 ]) - class ANocePlayerCharacter* PlayerCharacter; // 0x0198(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ANocePlayerController* PlayerController; // 0x01A0(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UAbilitySystemComponent* AbilitySystemComponent; // 0x01A8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - bool CanAnimCanel(ENoceAnimCancel InAnimCanel); - void ClearAllAnimCancels(class FName InExcludeStateMachineName, class FName InExcludeStateName); - void HandleOnPossessed(bool InPossessed); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAnimCancelComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAnimCancelComponent") - } - static class UNoceAnimCancelComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAnimCancelComponent; - -// Class GameNoce.NoceSkyDomeVolumeComponent -// 0x0018 (0x00F0 - 0x00D8) -class UNoceSkyDomeVolumeComponent final : public UNoceVolumeComponentBase -{ -public: - struct FNoceSkyDomeDataRowHandle SkyDomeDataRow; // 0x00D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - TArray SkyDomeDataByProgress; // 0x00E0(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSkyDomeVolumeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSkyDomeVolumeComponent") - } - static class UNoceSkyDomeVolumeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSkyDomeVolumeComponent; - -// Class GameNoce.NoceAnalyticsBasicRecord -// 0x0108 (0x0190 - 0x0088) -class UNoceAnalyticsBasicRecord final : public UNoceAnalyticsBaseRecord -{ -public: - class FString Version; // 0x0088(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString RoundType; // 0x0098(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ActionLevel; // 0x00A8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString RiddleLevel; // 0x00B8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString EndingType; // 0x00C8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString StartProgress; // 0x00D8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString EndProgress; // 0x00E8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan TotalPlayTime; // 0x00F8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan TotalExpolreTime; // 0x0100(0x0008)(Edit, BlueprintVisible, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan TotalBattleTime; // 0x0108(0x0008)(Edit, BlueprintVisible, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsManuallyStop; // 0x0110(0x0001)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_111[0x7]; // 0x0111(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ProgressList; // 0x0118(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Transient, NativeAccessSpecifierPublic) - int32 DeadCount; // 0x0128(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TotalDamage; // 0x012C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SanityLoss; // 0x0130(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_134[0x54]; // 0x0134(0x0054)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTimespan StartSessionTime_NonExport; // 0x0188(0x0008)(BlueprintVisible, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAnalyticsBasicRecord") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAnalyticsBasicRecord") - } - static class UNoceAnalyticsBasicRecord* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAnalyticsBasicRecord; - -// Class GameNoce.NoceDebugDrawComponent -// 0x0038 (0x00D8 - 0x00A0) -class UNoceDebugDrawComponent final : public UActorComponent -{ -public: - uint8 Pad_A0[0x28]; // 0x00A0(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D TextPosition; // 0x00C8(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - void AddText(const class FString& InStr, const struct FColor& InColor); - void ClearPendingText(); - void DrawBox(const struct FVector2D& Pos, const struct FVector2D& Extent, const struct FColor& LineColor, float Thickness); - void DrawLine(const struct FVector2D& Start, const struct FVector2D& End, const struct FColor& LineColor, float Thickness); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceDebugDrawComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceDebugDrawComponent") - } - static class UNoceDebugDrawComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceDebugDrawComponent; - -// Class GameNoce.NoceAnalyticsProgressRecord -// 0x02A8 (0x0330 - 0x0088) -class UNoceAnalyticsProgressRecord final : public UNoceAnalyticsBaseRecord -{ -public: - float TotalFaith; // 0x0088(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WeaponDurabilityLoss; // 0x008C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap PickupConsumableMap; // 0x0090(0x0050)(Edit, BlueprintVisible, Transient, NativeAccessSpecifierPublic) - TMap PickupWeaponMap; // 0x00E0(0x0050)(Edit, BlueprintVisible, Transient, NativeAccessSpecifierPublic) - TMap ConsumableUsageMap; // 0x0130(0x0050)(Edit, BlueprintVisible, Transient, NativeAccessSpecifierPublic) - TMap WeaponDurabilityMap; // 0x0180(0x0050)(Edit, BlueprintVisible, Transient, NativeAccessSpecifierPublic) - TArray PickupKeyItemEmaList; // 0x01D0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Transient, NativeAccessSpecifierPublic) - int32 DeadCount; // 0x01E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TotalDamage; // 0x01E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SanityLoss; // 0x01E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EnemyKillCount; // 0x01EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap EnemyDamageMap; // 0x01F0(0x0050)(Edit, BlueprintVisible, Transient, NativeAccessSpecifierPublic) - TMap EnemyKillCountMap; // 0x0240(0x0050)(Edit, BlueprintVisible, Transient, NativeAccessSpecifierPublic) - TMap EnemyFakeDeadMap; // 0x0290(0x0050)(Edit, BlueprintVisible, Transient, NativeAccessSpecifierPublic) - TMap UpgradeTypeMap; // 0x02E0(0x0050)(Edit, BlueprintVisible, Transient, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAnalyticsProgressRecord") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAnalyticsProgressRecord") - } - static class UNoceAnalyticsProgressRecord* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAnalyticsProgressRecord; - -// Class GameNoce.NoceAnalyticsSingleBattleRecord -// 0x0278 (0x0300 - 0x0088) -class UNoceAnalyticsSingleBattleRecord final : public UNoceAnalyticsBaseRecord -{ -public: - class FString StartProgress; // 0x0088(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan BattleTime; // 0x0098(0x0008)(Edit, BlueprintVisible, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WeaponDurabilityLoss; // 0x00A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMap ConsumableUsageMap; // 0x00A8(0x0050)(Edit, BlueprintVisible, Transient, NativeAccessSpecifierPublic) - TMap WeaponDurabilityMap; // 0x00F8(0x0050)(Edit, BlueprintVisible, Transient, NativeAccessSpecifierPublic) - TMap ConsumableLeftMap; // 0x0148(0x0050)(Edit, BlueprintVisible, Transient, NativeAccessSpecifierPublic) - TMap WeaponLeftMap; // 0x0198(0x0050)(Edit, BlueprintVisible, Transient, NativeAccessSpecifierPublic) - TArray EquippedOmamorList; // 0x01E8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Transient, NativeAccessSpecifierPublic) - bool IsDead; // 0x01F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1F9[0x3]; // 0x01F9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TotalDamage; // 0x01FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SanityLoss; // 0x0200(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EnemyKillCount; // 0x0204(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap EnemyDamageMap; // 0x0208(0x0050)(Edit, BlueprintVisible, Transient, NativeAccessSpecifierPublic) - TMap EnemyKillCountMap; // 0x0258(0x0050)(Edit, BlueprintVisible, Transient, NativeAccessSpecifierPublic) - TMap EnemyFakeDeadMap; // 0x02A8(0x0050)(Edit, BlueprintVisible, Transient, NativeAccessSpecifierPublic) - struct FTimespan StartBattleTime_NonExport; // 0x02F8(0x0008)(BlueprintVisible, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAnalyticsSingleBattleRecord") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAnalyticsSingleBattleRecord") - } - static class UNoceAnalyticsSingleBattleRecord* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAnalyticsSingleBattleRecord; - -// Class GameNoce.NoceCutsceneWidget -// 0x0020 (0x03D0 - 0x03B0) -class UNoceCutsceneWidget : public UNoceFocusableWidget -{ -public: - TMulticastInlineDelegate OnSkipEvent; // 0x03B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - class UMediaPlayer* MediaPlayer; // 0x03C0(0x0008)(BlueprintVisible, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsPaused; // 0x03C8(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanSkip; // 0x03C9(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsMouseMoved; // 0x03CA(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsShowingGuide; // 0x03CB(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ShowMouseTime; // 0x03CC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void Pause(); - void Resume(); - void SetCanSkip(bool InCanSkip, bool* NoUse); - void SetHasCamera(bool InHasCamera, bool* NoUse); - void SetSequenceActor(class ALevelSequenceActor* InActor, bool* NoUse); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCutsceneWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCutsceneWidget") - } - static class UNoceCutsceneWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCutsceneWidget; - -// Class GameNoce.NoceAnimationCharacterInterface -// 0x0000 (0x0000 - 0x0000) -class INoceAnimationCharacterInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAnimationCharacterInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAnimationCharacterInterface") - } - static class INoceAnimationCharacterInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INoceAnimationCharacterInterface; - -// Class GameNoce.NoceSSFSVolumeComponent -// 0x0018 (0x00F0 - 0x00D8) -class UNoceSSFSVolumeComponent final : public UNoceVolumeComponentBase -{ -public: - struct FNoceSSFSDataRowHandle DataRow; // 0x00D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - TArray DataByProgress; // 0x00E0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSSFSVolumeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSSFSVolumeComponent") - } - static class UNoceSSFSVolumeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSSFSVolumeComponent; - -// Class GameNoce.NoceAnimationEnemyInterface -// 0x0000 (0x0000 - 0x0000) -class INoceAnimationEnemyInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAnimationEnemyInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAnimationEnemyInterface") - } - static class INoceAnimationEnemyInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INoceAnimationEnemyInterface; - -// Class GameNoce.NoceCreditWidget -// 0x0040 (0x03F0 - 0x03B0) -class UNoceCreditWidget final : public UNoceFocusableWidget -{ -public: - float DebugUpdateSpeed; // 0x03B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float UpdateSpeed; // 0x03B4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle ActiveSound; // 0x03B8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle DeactiveSound; // 0x03C0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_3C8[0x20]; // 0x03C8(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - bool IsFocused; // 0x03E8(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3E9[0x3]; // 0x03E9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float BGMPosition; // 0x03EC(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - bool AddDeltaTime(float InDeltaTime); - float GetUpdateSpeed(); - bool OnSpeedUpdated(); - void OnWindowFocusChanged(bool IsActive); - void SetCreditDataTables(const class FName InName, bool* NoUse); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCreditWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCreditWidget") - } - static class UNoceCreditWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCreditWidget; - -// Class GameNoce.NoceAnimationNpcInterface -// 0x0000 (0x0000 - 0x0000) -class INoceAnimationNpcInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAnimationNpcInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAnimationNpcInterface") - } - static class INoceAnimationNpcInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INoceAnimationNpcInterface; - -// Class GameNoce.NoceAnimationPlayerInterface -// 0x0000 (0x0000 - 0x0000) -class INoceAnimationPlayerInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAnimationPlayerInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAnimationPlayerInterface") - } - static class INoceAnimationPlayerInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INoceAnimationPlayerInterface; - -// Class GameNoce.NoceAnimInstance -// 0x00D0 (0x0560 - 0x0490) -#pragma pack(push, 0x1) -class alignas(0x10) UNoceAnimInstance : public USMAnimInstance -{ -public: - uint8 Pad_490[0x8]; // 0x0490(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SlopeDetectObjectTypes; // 0x0498(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) - ECollisionChannel PawnObjectChannel; // 0x04A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel IKCollisionChannel; // 0x04A9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETraceTypeQuery IKTraceTypeQuery; // 0x04AA(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4AB[0x1]; // 0x04AB(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float IKTraceBoxSize; // 0x04AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DoIKTraceHeightThreshold; // 0x04B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseSlopeDetect; // 0x04B4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DebugSlopeDetect; // 0x04B5(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4B6[0x2]; // 0x04B6(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class UCharacterMovementComponent* OwnerMovementComponent; // 0x04B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ACharacter* OwnerCharacter; // 0x04C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsHeadTracking; // 0x04C8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_4C9[0x3]; // 0x04C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float RoleStartTime; // 0x04CC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 RolePatternIndex; // 0x04D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanEnterLink; // 0x04D4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanLeaveLink; // 0x04D5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsInLinkState; // 0x04D6(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_4D7[0x1]; // 0x04D7(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 LinkBankID; // 0x04D8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LinkMotionID; // 0x04DC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool InRagdollState; // 0x04E0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool HasSaveRagdollFinalPose; // 0x04E1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_4E2[0x2]; // 0x04E2(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class FName RagdollFinalPoseName; // 0x04E4(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_4EC[0x4]; // 0x04EC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - float FootIKInterpScale; // 0x04F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float DefaultSlotInterpValue; // 0x04F4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float DefaultSlotBlending; // 0x04F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float DefaultSlotFixBlending; // 0x04FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bIsDefaultSlotFixActive; // 0x0500(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bRBWorldCollision; // 0x0501(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool DefaultRBWorldCollision; // 0x0502(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ECollisionChannel RBWorldCollisionChannel; // 0x0503(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ECollisionChannel DefaultRBWorldCollisionChannel; // 0x0504(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool ShouldDoIKTrace; // 0x0505(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_506[0x2]; // 0x0506(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float SkirtRigidBodyAlpha; // 0x0508(0x0004)(BlueprintVisible, ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float ScarfRigidBodyAlpha; // 0x050C(0x0004)(BlueprintVisible, ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float ShawlKawaiiAlpha; // 0x0510(0x0004)(BlueprintVisible, ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float HairKawaiiAlpha; // 0x0514(0x0004)(BlueprintVisible, ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool PendingWarmUp; // 0x0518(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bDisablePhysWeightOneFrame; // 0x0519(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_51A[0x2]; // 0x051A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float WarmUpRBANAlpha; // 0x051C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FVector PhysicsWorldGravity; // 0x0520(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool TransferBoneVelocities; // 0x0538(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_539[0x3]; // 0x0539(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CharTopPhysAlpha; // 0x053C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float BodyMidPhysAlpha; // 0x0540(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float HairMidPhysAlpha; // 0x0544(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENocePhysType HairPhysType; // 0x0548(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_549[0x3]; // 0x0549(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float HairBottomPhysAlpha; // 0x054C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENocePhysType BodyPhysType; // 0x0550(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_551[0x3]; // 0x0551(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float BodyBottomPhysAlpha; // 0x0554(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - void AfterSetDefaultSlotBlending(float InValue); - void CheckIKWhenSeqStop(); - bool GetCanEnterLink(); - int32 GetRolePatternIndex(); - void ReplaceSetScarfRigidBodyAlpha(float InValue); - void ReplaceSetShawlKawaiiAlpha(float InValue); - void ReplaceSetShiroFurAlpha(float InValue); - void ReplaceSetSkirtRigidBodyAlpha(float InValue); - void ResetRoleStartTime(); - void SetbIsDefaultSlotFixActive(bool InValue); - void SetBodyMidPhysAlpha(float InValue); - void SetCanEnterLinkState(int32 InBankID, int32 InMotionID); - void SetCharTopPhysAlpha(float InValue); - void SetDefaultSlotBlending(float InValue); - void SetDefaultSlotFixBlending(float InValue); - void SetFootIKInterpScale(float InValue); - void SetForceLeaveLinkState(); - void SetHairKawaiiAlpha(float InValue); - void SetHairMidPhysAlpha(float InValue); - void SetPhysicsWorldGravity(const struct FVector& InValue); - void SetRBWorldCollision(bool InValue); - void SetRBWorldCollisionChannel(ECollisionChannel InValue); - void SetRolePatternIndex(int32 InIndex); - void SetRoleStartTime(float InTime); - void SetScarfRigidBodyAlpha(float InValue); - void SetShawlKawaiiAlpha(float InValue); - void SetShouldDoIKTrace(bool InValue); - void SetSkirtRigidBodyAlpha(float InValue); - void SetTransferBoneVelocities(bool InValue); - void SetWarmUpRBANAlpha(float InValue); - bool ShouldDoIKTraceByHeight(); - - bool GetbIsDefaultSlotFixActive() const; - float GetBodyBottomPhysAlpha() const; - float GetBodyMidPhysAlpha() const; - float GetCharTopPhysAlpha() const; - float GetDefaultSlotBlending() const; - float GetDefaultSlotFixBlending() const; - float GetFinalPhysAlpha(float InParentAlpha, float InValue) const; - float GetFootIKInterpScale() const; - float GetHairBottomPhysAlpha() const; - float GetHairKawaiiAlpha() const; - float GetHairMidPhysAlpha() const; - float GetPhysAlphaInPendingWarmUp(float InValue, ENocePhysType InPhysType) const; - struct FVector GetPhysicsWorldGravity() const; - bool GetRBWorldCollision() const; - ECollisionChannel GetRBWorldCollisionChannel() const; - float GetScarfRigidBodyAlpha() const; - float GetShawlKawaiiAlpha() const; - float GetSkirtRigidBodyAlpha() const; - bool GetTransferBoneVelocities() const; - float GetWarmUpRBANAlpha() const; - float InternalGetBottomPhysAlpha(const float InMidPhysAlpha, const float InBottomValue, const ENocePhysType InPhysType, const float InGamePlayAlpha) const; - bool LerpWithDefaultSlotBlendingForSeamlessOut(float* OutResult, float A, float B) const; - float ReplaceGetScarfRigidBodyAlpha() const; - float ReplaceGetShawlKawaiiAlpha() const; - float ReplaceGetShiroFurAlpha() const; - float ReplaceGetSkirtRigidBodyAlpha() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAnimInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAnimInstance") - } - static class UNoceAnimInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_UNoceAnimInstance; - -// Class GameNoce.NoceRigTempDataStorage -// 0x0010 (0x0040 - 0x0030) -class UNoceRigTempDataStorage final : public UDataAsset -{ -public: - TArray TempStoredData; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceRigTempDataStorage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceRigTempDataStorage") - } - static class UNoceRigTempDataStorage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceRigTempDataStorage; - -// Class GameNoce.NoceAnimInstanceInterface -// 0x0000 (0x0000 - 0x0000) -class INoceAnimInstanceInterface final -{ -public: - void WarmUp(int32 WarmUpFrames); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAnimInstanceInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAnimInstanceInterface") - } - static class INoceAnimInstanceInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INoceAnimInstanceInterface; - -// Class GameNoce.NoceAnimNotify -// 0x0000 (0x0038 - 0x0038) -class UNoceAnimNotify final : public UAnimNotify -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAnimNotify") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAnimNotify") - } - static class UNoceAnimNotify* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAnimNotify; - -// Class GameNoce.NoceAnimNotifyState_AnimCanel -// 0x0048 (0x0078 - 0x0030) -class UNoceAnimNotifyState_AnimCanel final : public UAnimNotifyState -{ -public: - TArray AnimCancelArray; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - struct FGameplayTag ActivateGameplayTag; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTagContainer AnyMatchingGameplayTags; // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FName UsedStateMachineName; // 0x0068(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAnimNotifyState_AnimCanel") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAnimNotifyState_AnimCanel") - } - static class UNoceAnimNotifyState_AnimCanel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAnimNotifyState_AnimCanel; - -// Class GameNoce.NoceANS_AI_FaceToTarget -// 0x0040 (0x0070 - 0x0030) -class UNoceANS_AI_FaceToTarget final : public UAnimNotifyState -{ -public: - bool RotateLock; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float RotateSpeed; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x38]; // 0x0038(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_AI_FaceToTarget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_AI_FaceToTarget") - } - static class UNoceANS_AI_FaceToTarget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_AI_FaceToTarget; - -// Class GameNoce.NoceSubtitleTrack -// 0x0008 (0x00D0 - 0x00C8) -class UNoceSubtitleTrack final : public UMovieScenePropertyTrack -{ -public: - uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSubtitleTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSubtitleTrack") - } - static class UNoceSubtitleTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSubtitleTrack; - -// Class GameNoce.GameSaveSubsystemInterface -// 0x0000 (0x0000 - 0x0000) -class IGameSaveSubsystemInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameSaveSubsystemInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameSaveSubsystemInterface") - } - static class IGameSaveSubsystemInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IGameSaveSubsystemInterface; - -// Class GameNoce.NoceANS_ApplyGEOnAttackTraceHit -// 0x0010 (0x0060 - 0x0050) -class UNoceANS_ApplyGEOnAttackTraceHit final : public UNoceANS_ApplyGameplayEffect -{ -public: - uint8 Pad_50[0x10]; // 0x0050(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnAttackTraceHit(const TArray& InHitResults) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_ApplyGEOnAttackTraceHit") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_ApplyGEOnAttackTraceHit") - } - static class UNoceANS_ApplyGEOnAttackTraceHit* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_ApplyGEOnAttackTraceHit; - -// Class GameNoce.NoceANS_ApplyGESetByCaller -// 0x0010 (0x0040 - 0x0030) -class UNoceANS_ApplyGESetByCaller final : public UAnimNotifyState -{ -public: - TArray GameplayEffects; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_ApplyGESetByCaller") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_ApplyGESetByCaller") - } - static class UNoceANS_ApplyGESetByCaller* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_ApplyGESetByCaller; - -// Class GameNoce.NoceANS_AttackTrace -// 0x00B8 (0x00E8 - 0x0030) -class UNoceANS_AttackTrace final : public UAnimNotifyState -{ -public: - struct FGameplayTagContainer AnyMatchingGameplayTags; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FName ComboName; // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray AttackTraceNames; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray DeflectAttackTraceNames; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TMap AtttackTraceRadiusRatioCurveMap; // 0x0078(0x0050)(Edit, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - bool IsLinkAttack; // 0x00C8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_C9[0x3]; // 0x00C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TickInterval; // 0x00CC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool SkipTickOnce; // 0x00D0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_D1[0x17]; // 0x00D1(0x0017)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_AttackTrace") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_AttackTrace") - } - static class UNoceANS_AttackTrace* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_AttackTrace; - -// Class GameNoce.NoceSystemMessageWidget -// 0x0000 (0x0368 - 0x0368) -class UNoceSystemMessageWidget final : public UNoceAnimWidget -{ -public: - void ShowText(const struct FNoceSystemMessageData& InData, bool* NoUse); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSystemMessageWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSystemMessageWidget") - } - static class UNoceSystemMessageWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSystemMessageWidget; - -// Class GameNoce.NoceReplaceWidget -// 0x00D0 (0x0480 - 0x03B0) -class UNoceReplaceWidget : public UNoceFocusableWidget -{ -public: - class UTextBlock* NameTextBlock1; // 0x03B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* NameTextBlock2; // 0x03B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* FadeInLong; // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Loop; // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath PickPreviewWidgetPath; // 0x03D0(0x0020)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath PopWindowWidgetPath; // 0x03F0(0x0020)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FText PopWindowDialogText; // 0x0410(0x0010)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - struct FGameplayTag HideShortcutTag; // 0x0420(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle SelectSound; // 0x0428(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle CancelSound; // 0x0430(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle PopWindowFadeInSound; // 0x0438(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle PopWindowFadeOutSound; // 0x0440(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle PopWindowReplaceSound; // 0x0448(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - class UNocePlayerInventoryComponent* InventoryComponent; // 0x0450(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNocePickPreviewWidget* PickPreviewWidget; // 0x0458(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNocePopWindowWidget* PopWindowWidget; // 0x0460(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray AllIDs; // 0x0468(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - bool IsShowAfterPickupPreview; // 0x0478(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_479[0x7]; // 0x0479(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnMouseDown(int32 Index_0); - void OnPickPreviewClose(); - void OnPopWindowClose(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceReplaceWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceReplaceWidget") - } - static class UNoceReplaceWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceReplaceWidget; - -// Class GameNoce.NoceReplaceWeaponWidget -// 0x0088 (0x0508 - 0x0480) -class UNoceReplaceWeaponWidget final : public UNoceReplaceWidget -{ -public: - TMulticastInlineDelegate OnReplaceEnd; // 0x0480(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - class UNoceWepShortcutItemWidget* WBP_WepShortcut_Item_0; // 0x0490(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceWepShortcutItemWidget* WBP_WepShortcut_Item_1; // 0x0498(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceWepShortcutItemWidget* WBP_WepShortcut_Item_2; // 0x04A0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Weapon; // 0x04A8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Weapon_Mat; // 0x04B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceWepDurabilityWidget* WBP_WepShortcut_Durability; // 0x04B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UMaterialInterface* WeaponMaterial; // 0x04C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceHorizontalList* List; // 0x04C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName WeaponID; // 0x04D0(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 EquippedIndex; // 0x04D8(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_4DC[0x4]; // 0x04DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AllWeaponChilds; // 0x04E0(0x0010)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TArray Weapons; // 0x04F0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - class UMaterialInstanceDynamic* WeaponDynamicMaterial; // 0x0500(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void OnRefreshSelection(int32 Index_0); - void ShowWeapon(class FName ID); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceReplaceWeaponWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceReplaceWeaponWidget") - } - static class UNoceReplaceWeaponWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceReplaceWeaponWidget; - -// Class GameNoce.NoceANS_BodyPartGroup -// 0x0048 (0x0078 - 0x0030) -class UNoceANS_BodyPartGroup final : public UAnimNotifyState -{ -public: - bool DebugLog; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray BeginAddBodyPartGroups; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray BeginRemoveBodyPartGroups; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray EndAddBodyPartGroups; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray EndRemoveBodyPartGroups; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_BodyPartGroup") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_BodyPartGroup") - } - static class UNoceANS_BodyPartGroup* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_BodyPartGroup; - -// Class GameNoce.NoceANS_CameraShake -// 0x0018 (0x0048 - 0x0030) -class UNoceANS_CameraShake final : public UAnimNotifyState -{ -public: - TSubclassOf ShakeClass; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Scale; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool StopCameraShakeImmediately; // 0x003C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3D[0xB]; // 0x003D(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_CameraShake") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_CameraShake") - } - static class UNoceANS_CameraShake* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_CameraShake; - -// Class GameNoce.NoceANS_EnableCollisionByTag -// 0x0010 (0x0040 - 0x0030) -class UNoceANS_EnableCollisionByTag final : public UAnimNotifyState -{ -public: - bool ShowDebugInfo; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName CollisionComponentTag; // 0x0034(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool ForCharAdditionalCollision; // 0x003C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ECollisionEnabled BeginCollisionEnableType; // 0x003D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ECollisionEnabled EndCollisionEnableType; // 0x003E(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3F[0x1]; // 0x003F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_EnableCollisionByTag") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_EnableCollisionByTag") - } - static class UNoceANS_EnableCollisionByTag* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_EnableCollisionByTag; - -// Class GameNoce.NoceProgressSMInstance -// 0x0010 (0x0708 - 0x06F8) -class UNoceProgressSMInstance final : public USMInstance -{ -public: - uint8 Pad_6F8[0x10]; // 0x06F8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceProgressSMInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceProgressSMInstance") - } - static class UNoceProgressSMInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceProgressSMInstance; - -// Class GameNoce.NoceANS_EnablePlayerLookAtTarget -// 0x0010 (0x0040 - 0x0030) -class UNoceANS_EnablePlayerLookAtTarget final : public UAnimNotifyState -{ -public: - class FName ComponentTag; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool StartEnable; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool EndEnable; // 0x0039(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_EnablePlayerLookAtTarget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_EnablePlayerLookAtTarget") - } - static class UNoceANS_EnablePlayerLookAtTarget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_EnablePlayerLookAtTarget; - -// Class GameNoce.NoceSavePointUpgradeDataUIAsset -// 0x0050 (0x0080 - 0x0030) -class UNoceSavePointUpgradeDataUIAsset final : public UDataAsset -{ -public: - TMap Data; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - -public: - struct FNoceSavePointUpgradeListItemData GetListItemData(ENoceUpgradeType Type); - class FText GetPopWindowText(ENoceUpgradeType Type); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSavePointUpgradeDataUIAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSavePointUpgradeDataUIAsset") - } - static class UNoceSavePointUpgradeDataUIAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSavePointUpgradeDataUIAsset; - -// Class GameNoce.NoceANS_ForceShowScabbard -// 0x0008 (0x0038 - 0x0030) -class UNoceANS_ForceShowScabbard final : public UAnimNotifyState -{ -public: - bool bShowScabbardKatanaBegin; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bShowScabbardKatanaEnd; // 0x0031(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_ForceShowScabbard") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_ForceShowScabbard") - } - static class UNoceANS_ForceShowScabbard* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_ForceShowScabbard; - -// Class GameNoce.NoceANS_HideWeapon -// 0x0010 (0x0040 - 0x0030) -class UNoceANS_HideWeapon final : public UAnimNotifyState -{ -public: - bool StartHide; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool EndHide; // 0x0031(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_32[0xE]; // 0x0032(0x000E)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_HideWeapon") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_HideWeapon") - } - static class UNoceANS_HideWeapon* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_HideWeapon; - -// Class GameNoce.NoceANS_InputQueue -// 0x0028 (0x0058 - 0x0030) -class UNoceANS_InputQueue final : public UAnimNotifyState -{ -public: - TArray InputQueueUnits; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - struct FGameplayTag ActivateGameplayTag; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName UsedStateMachineName; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_50[0x8]; // 0x0050(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_InputQueue") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_InputQueue") - } - static class UNoceANS_InputQueue* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_InputQueue; - -// Class GameNoce.NoceRBANLibrary -// 0x0000 (0x0028 - 0x0028) -class UNoceRBANLibrary final : public UBlueprintFunctionLibrary -{ -public: - static struct FRigidBodyReference ConvertToRigidBody(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result); - static void ConvertToRigidBodyPure(const struct FAnimNodeReference& Node, struct FRigidBodyReference* RigidBody, bool* Result); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceRBANLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceRBANLibrary") - } - static class UNoceRBANLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceRBANLibrary; - -// Class GameNoce.NoceANS_LockLocationComponent -// 0x0008 (0x0038 - 0x0030) -class UNoceANS_LockLocationComponent final : public UAnimNotifyState -{ -public: - bool BeginEnable; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool EndEnable; // 0x0031(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_LockLocationComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_LockLocationComponent") - } - static class UNoceANS_LockLocationComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_LockLocationComponent; - -// Class GameNoce.NoceSanitySpawnSystem -// 0x00E8 (0x0128 - 0x0040) -class UNoceSanitySpawnSystem : public UTickableWorldSubsystem -{ -public: - bool Enabled; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InSpawnVolume; // 0x0041(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_42[0x6]; // 0x0042(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SpawnedEnemies; // 0x0048(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - int32 SpawnedEnemyNum; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class ANoceSanitySpawnVolume* CurrentSpawnVolume; // 0x0060(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSanitySpawnVolumeSetting CurrSpawnVolumeSetting; // 0x0068(0x00B0)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, Protected, NativeAccessSpecifierProtected) - class ACharacter* TargetSpawnCenter; // 0x0118(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 TargetSpawnInterval; // 0x0120(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_124[0x4]; // 0x0124(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void DeleteSpawnedEnemies(); - void EnterSpawnVolume_BP(); - void ExitSpawnVolume_BP(); - void ForceSpawn(const struct FSanitySpawnVolumeSetting& Setting); - bool Initialize_BP(); - bool Tick_BP(float DeltaTime); - void UpdateSpawnedEnemies(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSanitySpawnSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSanitySpawnSystem") - } - static class UNoceSanitySpawnSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSanitySpawnSystem; - -// Class GameNoce.NoceANS_PhysicsAssetCollision -// 0x0030 (0x0060 - 0x0030) -class UNoceANS_PhysicsAssetCollision final : public UAnimNotifyState -{ -public: - TArray BeginBoneNames; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - ECollisionEnabled BeginType; // 0x0040(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray EndBoneNames; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - ECollisionEnabled EndType; // 0x0058(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_PhysicsAssetCollision") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_PhysicsAssetCollision") - } - static class UNoceANS_PhysicsAssetCollision* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_PhysicsAssetCollision; - -// Class GameNoce.NoceANS_PlayerHairAlpha -// 0x0028 (0x0058 - 0x0030) -class UNoceANS_PlayerHairAlpha final : public UAnimNotifyState -{ -public: - float FadeInTime; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float FadeOutTime; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float TargetAlpha; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UNocePlayerAnimInstance* PlayerAnimInstance; // 0x0040(0x0008)(BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float DeltaTime; // 0x0048(0x0004)(BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float CacheTotalDuration; // 0x004C(0x0004)(BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float CacheDiffAlpha; // 0x0050(0x0004)(BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float CacheAlpha; // 0x0054(0x0004)(BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - void SetHairAlpha(float InValue) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_PlayerHairAlpha") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_PlayerHairAlpha") - } - static class UNoceANS_PlayerHairAlpha* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_PlayerHairAlpha; - -// Class GameNoce.NoceANS_PlayerRotateFromInput -// 0x0060 (0x0090 - 0x0030) -class UNoceANS_PlayerRotateFromInput final : public UNoceAnimNotifyState -{ -public: - float RotateSpeed; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool EnableLimit; // 0x0034(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LimitAngle; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InvertInputVector; // 0x003C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DrawDebug; // 0x003D(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3E[0x52]; // 0x003E(0x0052)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_PlayerRotateFromInput") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_PlayerRotateFromInput") - } - static class UNoceANS_PlayerRotateFromInput* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_PlayerRotateFromInput; - -// Class GameNoce.NoceANS_Player_DisableSkirt -// 0x0020 (0x0050 - 0x0030) -class UNoceANS_Player_DisableSkirt final : public UNoceAnimNotifyState -{ -public: - float FadeInTime; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float FadeOutTime; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNocePlayerAnimInstance* PlayerAnimInstance; // 0x0038(0x0008)(BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bHasOperation; // 0x0040(0x0001)(BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DeltaTime; // 0x0044(0x0004)(BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float CacheTotalDuration; // 0x0048(0x0004)(BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float CacheAlpha; // 0x004C(0x0004)(BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - void SetSkirtAlpha(float InValue) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_Player_DisableSkirt") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_Player_DisableSkirt") - } - static class UNoceANS_Player_DisableSkirt* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_Player_DisableSkirt; - -// Class GameNoce.NoceANS_RootMotionScale -// 0x0008 (0x0038 - 0x0030) -class UNoceANS_RootMotionScale final : public UAnimNotifyState -{ -public: - float RootMotionScale; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_RootMotionScale") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_RootMotionScale") - } - static class UNoceANS_RootMotionScale* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_RootMotionScale; - -// Class GameNoce.NoceRichTextBlockImageDecorator -// 0x0010 (0x0038 - 0x0028) -class UNoceRichTextBlockImageDecorator final : public URichTextBlockDecorator -{ -public: - class UDataTable* ImageSet; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - float SizeFactor; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Padding; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceRichTextBlockImageDecorator") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceRichTextBlockImageDecorator") - } - static class UNoceRichTextBlockImageDecorator* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceRichTextBlockImageDecorator; - -// Class GameNoce.NoceScrollItemWidget -// 0x0048 (0x03C0 - 0x0378) -class UNoceScrollItemWidget : public UNoceSelectItemWidget -{ -public: - uint8 Pad_378[0x28]; // 0x0378(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SelectingAnimations; // 0x03A0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray UnSelectingAnimations; // 0x03B0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - -public: - bool GetIsSelected(); - void RefreshObject(class UObject* Object); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceScrollItemWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceScrollItemWidget") - } - static class UNoceScrollItemWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceScrollItemWidget; - -// Class GameNoce.NoceSaveLoadListItemWidget -// 0x0020 (0x03E0 - 0x03C0) -class UNoceSaveLoadListItemWidget : public UNoceScrollItemWidget -{ -public: - class UWidgetAnimation* Empty; // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EmptyFocus; // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EmptySelect; // 0x03D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EmptyUnfocus; // 0x03D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSaveLoadListItemWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSaveLoadListItemWidget") - } - static class UNoceSaveLoadListItemWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSaveLoadListItemWidget; - -// Class GameNoce.NoceANS_SetNoceHearingRange -// 0x0008 (0x0038 - 0x0030) -class UNoceANS_SetNoceHearingRange final : public UNoceAnimNotifyState -{ -public: - float HearingRange; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool RestoreAtNotifyEnd; // 0x0034(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_SetNoceHearingRange") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_SetNoceHearingRange") - } - static class UNoceANS_SetNoceHearingRange* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_SetNoceHearingRange; - -// Class GameNoce.NoceANS_SetParticleParaByCurve -// 0x0108 (0x0138 - 0x0030) -class UNoceANS_SetParticleParaByCurve final : public UAnimNotifyState -{ -public: - class FName IdentifyTag; // 0x0030(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMap FloatCurveMap; // 0x0038(0x0050)(Edit, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - TMap VectorCurveMap; // 0x0088(0x0050)(Edit, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - TMap LinearColorCurveMap; // 0x00D8(0x0050)(Edit, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - uint8 Pad_128[0x10]; // 0x0128(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_SetParticleParaByCurve") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_SetParticleParaByCurve") - } - static class UNoceANS_SetParticleParaByCurve* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_SetParticleParaByCurve; - -// Class GameNoce.NoceANS_StartInvincible -// 0x0000 (0x0030 - 0x0030) -class UNoceANS_StartInvincible final : public UAnimNotifyState -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_StartInvincible") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_StartInvincible") - } - static class UNoceANS_StartInvincible* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_StartInvincible; - -// Class GameNoce.NocePickupsPoint -// 0x0068 (0x0308 - 0x02A0) -class ANocePickupsPoint : public ANoceActor -{ -public: - class FName DisplayText; // 0x02A0(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Distance; // 0x02A8(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2AC[0x4]; // 0x02AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USceneComponent* SceneRootComponent; // 0x02B0(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2B8[0x8]; // 0x02B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - ENoceAutoHintSize SpawnPickupAutoHintSize; // 0x02C0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool HasToResizeTriggerBox; // 0x02C1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsPickupsDynamicallyGenerated; // 0x02C2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2C3[0x5]; // 0x02C3(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class UBoxComponent* ReferencedBox; // 0x02C8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsFixed; // 0x02D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CanBeDynamic; // 0x02D1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CanOnlyBeDynamic; // 0x02D2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsDynamic; // 0x02D3(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2D4[0x4]; // 0x02D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNocePickupsPointDeployedData DeployedData; // 0x02D8(0x0018)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FGameplayTag DynamicProgressTag; // 0x02F0(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsExactMatch; // 0x02F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool HasPickedup; // 0x02F9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsGeneratePickupsOnBeginPlay; // 0x02FA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2FB[0x5]; // 0x02FB(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class ANoceInteractableBase* SpawnedPickups; // 0x0300(0x0008)(Edit, BlueprintVisible, ZeroConstructor, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - bool CanRegisterSaveData(); - bool CheckIfDeployedDataFit(); - void DoSetTriggerBox(); - class ANoceInteractableBase* GenerateDynamicPickups(TSubclassOf InInteractable, bool InIsForceGenerate); - class ANoceInteractableBase* GeneratePickupsByCurrentState(); - void OnActorModified_BP(); - void OnPickupsGenerateDynamically_BP(); - void OnSetupPickups_BP(); - void RemovePickups(); - void SetupEvntPickups_BP(); - void SetupSpawnedPickups(); - void ShowDebugSelection(bool IsShow); - void ShowDynamicPickupsDebugInfo(); - void UpdateSpawnedPickups(); - - bool CanBeDynamicCandidate(int32 InGroupTypeBitmask) const; - bool IsCurrentDynamicProgressTag() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePickupsPoint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePickupsPoint") - } - static class ANocePickupsPoint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANocePickupsPoint; - -// Class GameNoce.NoceANS_StartSuperArmor -// 0x0000 (0x0030 - 0x0030) -class UNoceANS_StartSuperArmor final : public UAnimNotifyState -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_StartSuperArmor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_StartSuperArmor") - } - static class UNoceANS_StartSuperArmor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_StartSuperArmor; - -// Class GameNoce.NoceShowByProgressComponent -// 0x0008 (0x0138 - 0x0130) -class UNoceShowByProgressComponent final : public UNoceShowByProgressBaseComponent -{ -public: - bool AffectCollision; // 0x0130(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool PropagateToAttachedActors; // 0x0131(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_132[0x6]; // 0x0132(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceShowByProgressComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceShowByProgressComponent") - } - static class UNoceShowByProgressComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceShowByProgressComponent; - -// Class GameNoce.NoceANS_TimedNiagaraEffect -// 0x0060 (0x00D8 - 0x0078) -class UNoceANS_TimedNiagaraEffect final : public UAnimNotifyState_TimedNiagaraEffect -{ -public: - struct FGameplayTagContainer AnyMatchingGameplayTags; // 0x0078(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - struct FVector Scale; // 0x0098(0x0018)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool PlayOnAttackTraceHit; // 0x00B0(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_B1[0x3]; // 0x00B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName IdentifyTag; // 0x00B4(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bAbsoluteScale; // 0x00BC(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_BD[0x1B]; // 0x00BD(0x001B)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnAttackTraceHit(const TArray& InHitResults) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_TimedNiagaraEffect") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_TimedNiagaraEffect") - } - static class UNoceANS_TimedNiagaraEffect* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_TimedNiagaraEffect; - -// Class GameNoce.NoceAN_AttachScabbardToHand -// 0x0008 (0x0040 - 0x0038) -class UNoceAN_AttachScabbardToHand final : public UAnimNotify -{ -public: - bool ToHand; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAN_AttachScabbardToHand") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAN_AttachScabbardToHand") - } - static class UNoceAN_AttachScabbardToHand* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAN_AttachScabbardToHand; - -// Class GameNoce.NoceAN_BodyPartGroup -// 0x0018 (0x0050 - 0x0038) -class UNoceAN_BodyPartGroup final : public UAnimNotify -{ -public: - bool IsAdd; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray BodyPartGroupNames; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAN_BodyPartGroup") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAN_BodyPartGroup") - } - static class UNoceAN_BodyPartGroup* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAN_BodyPartGroup; - -// Class GameNoce.NoceDynamicPickupsRuleDataAsset -// 0x0050 (0x0080 - 0x0030) -class UNoceDynamicPickupsRuleDataAsset final : public UDataAsset -{ -public: - TMap DynamicRuleData; // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceDynamicPickupsRuleDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceDynamicPickupsRuleDataAsset") - } - static class UNoceDynamicPickupsRuleDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceDynamicPickupsRuleDataAsset; - -// Class GameNoce.NoceAN_PlayerScarfResetDynmaics -// 0x0028 (0x0060 - 0x0038) -class UNoceAN_PlayerScarfResetDynmaics final : public UAnimNotify -{ -public: - struct FGameplayTagContainer AnyMatchingGameplayTags; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - ETeleportType TeleportType; // 0x0058(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAN_PlayerScarfResetDynmaics") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAN_PlayerScarfResetDynmaics") - } - static class UNoceAN_PlayerScarfResetDynmaics* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAN_PlayerScarfResetDynmaics; - -// Class GameNoce.NoceSellPopResultWidget -// 0x0000 (0x03B0 - 0x03B0) -class UNoceSellPopResultWidget final : public UNoceFocusableWidget -{ -public: - void ShowResult(int32 InTotalValue, const TArray& InOfferingEffects, bool* NoUse); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSellPopResultWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSellPopResultWidget") - } - static class UNoceSellPopResultWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSellPopResultWidget; - -// Class GameNoce.NoceAN_PlayerSkirtResetDynmaics -// 0x0028 (0x0060 - 0x0038) -class UNoceAN_PlayerSkirtResetDynmaics final : public UAnimNotify -{ -public: - struct FGameplayTagContainer AnyMatchingGameplayTags; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - ETeleportType TeleportType; // 0x0058(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAN_PlayerSkirtResetDynmaics") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAN_PlayerSkirtResetDynmaics") - } - static class UNoceAN_PlayerSkirtResetDynmaics* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAN_PlayerSkirtResetDynmaics; - -// Class GameNoce.NoceAN_ResetBodyPartGroupHealth -// 0x0010 (0x0048 - 0x0038) -class UNoceAN_ResetBodyPartGroupHealth final : public UAnimNotify -{ -public: - TArray BodyPartGroupNames; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAN_ResetBodyPartGroupHealth") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAN_ResetBodyPartGroupHealth") - } - static class UNoceAN_ResetBodyPartGroupHealth* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAN_ResetBodyPartGroupHealth; - -// Class GameNoce.NoceAN_SetParticleParameter -// 0x0198 (0x01D0 - 0x0038) -class UNoceAN_SetParticleParameter final : public UAnimNotify -{ -public: - class FName IdentifyTag; // 0x0038(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMap BoolMap; // 0x0040(0x0050)(Edit, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - TMap IntMap; // 0x0090(0x0050)(Edit, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - TMap FloatMap; // 0x00E0(0x0050)(Edit, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - TMap VectorMap; // 0x0130(0x0050)(Edit, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - TMap LinearColorMap; // 0x0180(0x0050)(Edit, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAN_SetParticleParameter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAN_SetParticleParameter") - } - static class UNoceAN_SetParticleParameter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAN_SetParticleParameter; - -// Class GameNoce.NocePlayerAdditionalColComponent -// 0x0098 (0x0138 - 0x00A0) -class UNocePlayerAdditionalColComponent final : public UActorComponent -{ -public: - bool ColHeadSyncHeadXYPosition; // 0x00A0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_A1[0x3]; // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName ColHeadTag; // 0x00A4(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName HeadSocketName; // 0x00AC(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ECollisionChannel PlayerPawnChannel; // 0x00B4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_B5[0x3]; // 0x00B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray EnemyObjectTypes; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TArray WorldObjectTypes; // 0x00C8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - float DetectOverlapEnemyRadius; // 0x00D8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float DetectOverlapEnemyZOffset; // 0x00DC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool DrawDebug; // 0x00E0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class ANocePlayerCharacter* PlayerCharacter; // 0x00E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceAbilitySystemComponent* AbilitySystemComponent; // 0x00F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USkeletalMeshComponent* OwnerMesh; // 0x00F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCapsuleComponent* OwnerCapsuleComponent; // 0x0100(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USphereComponent* ColHeadCompponent; // 0x0108(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UPrimitiveComponent* OverlapedEnemyComponent; // 0x0110(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray OverlapActorsToIgnore; // 0x0118(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - uint8 Pad_128[0x10]; // 0x0128(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool CanEnableColHead(); - class USphereComponent* GetColHead(); - void HandleOnPossessed(bool InPossessed); - void OnGameplayTagChanged(const struct FGameplayTag& Tag, bool TagExist); - void RegisterOnPossessed(); - void SetColHeadCollisionEnable(bool InEnable); - void ToggleDrawDebug(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerAdditionalColComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerAdditionalColComponent") - } - static class UNocePlayerAdditionalColComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerAdditionalColComponent; - -// Class GameNoce.NoceAN_ShowScabbardKatana -// 0x0008 (0x0040 - 0x0038) -class UNoceAN_ShowScabbardKatana final : public UAnimNotify -{ -public: - bool bShow; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAN_ShowScabbardKatana") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAN_ShowScabbardKatana") - } - static class UNoceAN_ShowScabbardKatana* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAN_ShowScabbardKatana; - -// Class GameNoce.NoceSubtitleSection -// 0x0020 (0x0110 - 0x00F0) -class UNoceSubtitleSection final : public UMovieSceneSection -{ -public: - struct FNoceSubtitleSectionParams Params_0; // 0x00F0(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSubtitleSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSubtitleSection") - } - static class UNoceSubtitleSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSubtitleSection; - -// Class GameNoce.NoceAN_StartInvincible -// 0x0008 (0x0040 - 0x0038) -class UNoceAN_StartInvincible final : public UAnimNotify -{ -public: - float duration; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAN_StartInvincible") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAN_StartInvincible") - } - static class UNoceAN_StartInvincible* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAN_StartInvincible; - -// Class GameNoce.NoceArrowWidget -// 0x0030 (0x0330 - 0x0300) -class UNoceArrowWidget final : public UNoceUserWidgetBase -{ -public: - TMulticastInlineDelegate OnMouseDown; // 0x0300(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - bool IsDisable; // 0x0310(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_311[0x7]; // 0x0311(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UWidgetAnimation* Default; // 0x0318(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Select; // 0x0320(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Disable; // 0x0328(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - struct FEventReply OnMouseButtonDownArrow(const struct FGeometry& InGeometry, const struct FPointerEvent& InMouseEvent); - void OnReset(); - void OnSelect(); - void OnSelectCompleted(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceArrowWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceArrowWidget") - } - static class UNoceArrowWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceArrowWidget; - -// Class GameNoce.NoceAssignLipSyncTool -// 0x0000 (0x0290 - 0x0290) -class ANoceAssignLipSyncTool final : public AActor -{ -public: - void AssignLipSyncMontageToLine(class UDataTable* InTable, class FName InRowName, const struct FNoceDialogSet& DialogSet, int32 LineIndex, class UAnimMontage* AnimMontage); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAssignLipSyncTool") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAssignLipSyncTool") - } - static class ANoceAssignLipSyncTool* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceAssignLipSyncTool; - -// Class GameNoce.NoceAttributeSet -// 0x0000 (0x0030 - 0x0030) -class UNoceAttributeSet : public UAttributeSet -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAttributeSet") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAttributeSet") - } - static class UNoceAttributeSet* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAttributeSet; - -// Class GameNoce.NoceCharacterAttributeSet -// 0x0050 (0x0080 - 0x0030) -class UNoceCharacterAttributeSet : public UNoceAttributeSet -{ -public: - struct FGameplayAttributeData Damage; // 0x0030(0x0010)(NativeAccessSpecifierPublic) - struct FGameplayAttributeData Health; // 0x0040(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData MaxHealth; // 0x0050(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData Armor; // 0x0060(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData MaxArmor; // 0x0070(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - -public: - void SetArmorClamped(float NewHealth); - void SetHealthClamped(float NewHealth); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCharacterAttributeSet") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCharacterAttributeSet") - } - static class UNoceCharacterAttributeSet* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCharacterAttributeSet; - -// Class GameNoce.NocePlayerAttributeSet -// 0x02B0 (0x0330 - 0x0080) -class UNocePlayerAttributeSet final : public UNoceCharacterAttributeSet -{ -public: - struct FGameplayAttributeData Stamina; // 0x0080(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData MaxStamina; // 0x0090(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData StaminaDelayRecoverTime; // 0x00A0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData StaminaRecover; // 0x00B0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData StaminaTiredTime; // 0x00C0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData StaminaCostRatio; // 0x00D0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData SprintStaminaCostRatio; // 0x00E0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData StaminaDamageRatio; // 0x00F0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData LowStaminaThreshold; // 0x0100(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData Sanity; // 0x0110(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData CurrentMaxSanity; // 0x0120(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData MinCurrentMaxSanity; // 0x0130(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData MaxSanity; // 0x0140(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData SanityCostRatio; // 0x0150(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData SanityDamageRatio; // 0x0160(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData SanityRecoverAdd; // 0x0170(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData SanityRecoverRatio; // 0x0180(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData SanityRegen; // 0x0190(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData SanityRegenRatio; // 0x01A0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData SanityNoChangeWaitForRecoverTime; // 0x01B0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData ClawTransform; // 0x01C0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData MaxClawTransform; // 0x01D0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData ClawTransformRecover; // 0x01E0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData ClawTransformDecay; // 0x01F0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData ClawTransformDecayDefault; // 0x0200(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData ClawTransformDecayAdd; // 0x0210(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData BattleStatusTime; // 0x0220(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData Attack; // 0x0230(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData ExtraAttack; // 0x0240(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData FocusAttackRatioHealth; // 0x0250(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData EnemyBreakDownAttackRatio; // 0x0260(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData WeaponBreakAttackRatio; // 0x0270(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData Wince; // 0x0280(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData FocusAttackRatioWince; // 0x0290(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData FocusAttackBuffAccumulateRatio; // 0x02A0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData FocusAttackCurrentMaxSanityCostRatio; // 0x02B0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData EnemySightRatio; // 0x02C0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData WeaponDurabilityCostRatio; // 0x02D0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData HealthDamageRatio; // 0x02E0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData HealthRecoverAdd; // 0x02F0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData HealthRecoverRatio; // 0x0300(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData GutsDamageToHealthRatio; // 0x0310(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData JustDodgeCounterDistance; // 0x0320(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - -public: - void SetClawTransformClamped(float NewTransfom); - void SetCurrentMaxSanityClamped(float NewCurrentMaxSanity); - void SetSanityClamped(float NewSanity); - void SetStaminaClamped(float NewStamian); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerAttributeSet") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerAttributeSet") - } - static class UNocePlayerAttributeSet* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerAttributeSet; - -// Class GameNoce.NoceAsyncLoadSeqPreloadData -// 0x0240 (0x0270 - 0x0030) -class alignas(0x10) UNoceAsyncLoadSeqPreloadData final : public UBlueprintAsyncActionBase -{ -public: - TMulticastInlineDelegate OnComplete; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_40[0x210]; // 0x0040(0x0210)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Result; // 0x0250(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray> CineCompPreloadObjs; // 0x0260(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - -public: - static class UNoceAsyncLoadSeqPreloadData* AsyncLoadSeqPreloadData(class UObject* WorldContextObject, const struct FNoceSeqData& SeqData); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAsyncLoadSeqPreloadData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAsyncLoadSeqPreloadData") - } - static class UNoceAsyncLoadSeqPreloadData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAsyncLoadSeqPreloadData; - -// Class GameNoce.NoceSetting_Resolution -// 0x0048 (0x0180 - 0x0138) -class UNoceSetting_Resolution final : public UGameSettingValueDiscrete -{ -public: - uint8 Pad_138[0x48]; // 0x0138(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSetting_Resolution") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSetting_Resolution") - } - static class UNoceSetting_Resolution* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSetting_Resolution; - -// Class GameNoce.NoceAsyncTaskAttributeChanged -// 0x0060 (0x0090 - 0x0030) -class UNoceAsyncTaskAttributeChanged final : public UBlueprintAsyncActionBase -{ -public: - TMulticastInlineDelegate OnAttributeChanged; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - class UAbilitySystemComponent* ASC; // 0x0040(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_48[0x48]; // 0x0048(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UNoceAsyncTaskAttributeChanged* ListenForAttributeChange(class UAbilitySystemComponent* AbilitySystemComponent, const struct FGameplayAttribute& Attribute); - static class UNoceAsyncTaskAttributeChanged* ListenForAttributesChange(class UAbilitySystemComponent* AbilitySystemComponent, const TArray& Attributes); - - void EndTask(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAsyncTaskAttributeChanged") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAsyncTaskAttributeChanged") - } - static class UNoceAsyncTaskAttributeChanged* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAsyncTaskAttributeChanged; - -// Class GameNoce.NoceAttachmentBaseComponent -// 0x0018 (0x00B8 - 0x00A0) -class UNoceAttachmentBaseComponent : public UActorComponent -{ -public: - TArray Attachments; // 0x00A0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - bool DoAttachAtBeginPlay; // 0x00B0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void DoAttach(); - void OnOwnerActorDestroyed(class AActor* InActor); - void PreviewAttach(); - void SetAttachmentHidden(bool Hidden); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAttachmentBaseComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAttachmentBaseComponent") - } - static class UNoceAttachmentBaseComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAttachmentBaseComponent; - -// Class GameNoce.NoceAttachmentComponent -// 0x0000 (0x00B8 - 0x00B8) -class UNoceAttachmentComponent final : public UNoceAttachmentBaseComponent -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAttachmentComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAttachmentComponent") - } - static class UNoceAttachmentComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAttachmentComponent; - -// Class GameNoce.NoceSaveSubsystem -// 0x0300 (0x0330 - 0x0030) -class UNoceSaveSubsystem final : public UGameInstanceSubsystem -{ -public: - uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceSaveGame* CurrentSaveGame; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceSaveGame* TemporarySaveGame; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceSystemSaveGame* SystemSaveGame; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnRequestSaveGameSlotEvent; // 0x0050(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnRequestLoadGameSlotEvent; // 0x0060(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnSystemSlotSavedEvent; // 0x0070(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnSystemSlotLoadedEvent; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_90[0x20]; // 0x0090(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - bool ShowDebugInfo; // 0x00B0(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B1[0x1F]; // 0x00B1(0x001F)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceStorageSetting CacheStorageSetting; // 0x00D0(0x0178)(Protected, NativeAccessSpecifierProtected) - class AActor* MyCacheActor; // 0x0248(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName CacheLocationName; // 0x0250(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ULocalPlayer* OwningPlayer; // 0x0258(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - bool HasSpecifyStartTransform; // 0x0260(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_261[0xF]; // 0x0261(0x000F)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform CacheTriggerTransform; // 0x0270(0x0060)(Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray CacheWorldSetting; // 0x02D0(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - class FString CacheLocationString; // 0x02E0(0x0010)(ZeroConstructor, Transient, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FString CacheMissionString; // 0x02F0(0x0010)(ZeroConstructor, Transient, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FString CacheUserID; // 0x0300(0x0010)(ZeroConstructor, Transient, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_310[0x8]; // 0x0310(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class FString CacheSlotString; // 0x0318(0x0010)(ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool IsRequestWriteBinary; // 0x0328(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool WriteBinaryDelayFrame; // 0x0329(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_32A[0x6]; // 0x032A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddGameOverCount(); - bool AnyGameSlotExist(); - bool AutoLoadContinueGameSave(); - bool AutoLoadGameData_BP(); - bool AutoSaveGameData_BP(class FName LocationName, class AActor* InActor); - void CacheCheckPointActor(class AActor* Actor, class FName LocationName); - void CacheSpecifyStartTransform(const struct FTransform& InTransform, const TArray& WorldTriggerSetting); - void ClearCheckPointActor(); - void ClearCurrentGameData(); - void ClearTemporarySaveGame(); - void DeleteAllAutoSaveGameData(); - void DeleteAllGameData(); - void DeleteAllManualSaveGameData(); - bool DeleteGameData(int32 Index_0); - bool DeleteSystemData(); - bool DeserializeGameDataBeforeOpenLevel(); - bool DeserializeGameDataOnStart(); - bool DoesGameSlotExist(int32 Index_0); - bool DoesSystemSlotExist(); - int32 GetAutoSaveCount(); - int32 GetAutoSaveLastIndex(); - int32 GetAutoSaveSlotIndex(); - int32 GetAutoSaveStartIndex(); - class UNoceSaveGame* GetCurrentSaveGame(); - int32 GetCurrentSaveGameSlotIndex(); - int32 GetGameSaveMaxIndex(); - int32 GetLastLoadGameSlotIndex(); - int32 GetLastManualSaveSlotIndex(); - int32 GetLastTimeStampSlotIndex(bool StartFromAutoSlot); - int32 GetManualSaveStartIndex(); - class UNoceSaveGame* GetSaveGameByIndex(int32 Index_0); - class UNoceSaveGame* GetSaveGameBySlot(const class FString& SlotName); - TArray GetSaveGameList(bool StartFromAutoSlot); - TArray GetSaveLoadObjectList(bool StartFromAutoSlot); - int32 GetSuitableManualSaveSlot(); - class UNoceSystemSaveGame* GetSystemSaveGame(); - bool HasLoadedGame(); - bool IsAutoSaveSlot(const int32 InIndex); - bool IsBusy(); - bool IsCheckPointAlreadySaved(const struct FGameplayTag& InProgressTag); - bool IsManualSaveSlot(const int32 InIndex); - bool IsPlayGoRangeTag(const struct FGameplayTag& InProgressTag); - bool IsTemporarySaveExist(); - bool LoadGameData_BP(int32 Index_0); - bool LoadTemporarySaveGameData(); - void MakeClearGameData(const int32 Index_0, ENoceEndingType ClearEndingType, bool ClearProgress); - void MakeSaveGameData(int32 Index_0, class FName LocationName, class AActor* InActor); - void MakeTemporarySaveGameData(class AActor* InActor); - bool RequestLoadGeneralActor(class AActor* InActor, bool RestoreTransform); - void RequestLoadSubsystem(class UObject* InObject); - bool RequestSaveGeneralActor(class AActor* InActor, bool InExistForever); - void RequestSaveSubsystem(class UObject* InObject); - void ResetSpecifyTransform(); - bool SaveClearGame(const int32 Index_0, ENoceEndingType ClearEndingType, bool ClearProgress); - bool SaveGameData_BP(int32 Index_0, class FName LocationName, class AActor* InActor); - bool SaveSystemSave(); - class USaveLoadUIObject* TransferToUIObject(const class UNoceSaveGame* SaveGame); - - int32 GetPlatformUserIndex() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSaveSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSaveSubsystem") - } - static class UNoceSaveSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -//DUMPER7_ASSERTS_UNoceSaveSubsystem; - -// Class GameNoce.NoceAttackTraceComponent -// 0x0268 (0x0308 - 0x00A0) -class UNoceAttackTraceComponent final : public UActorComponent -{ -public: - TMulticastInlineDelegate& HitResults)> OnHit; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnDeflect; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate& HitResults)> OnGrappleHit; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMap AttackTraceInfoMap; // 0x00D0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TArray ObjectTypes; // 0x0120(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - class FName JustDodgeTag; // 0x0130(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName SkipAttackTraceTag; // 0x0138(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray EnvironmentObjectTypes; // 0x0140(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - ETraceTypeQuery ECollisionQueryChannel; // 0x0150(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_151[0x7]; // 0x0151(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray NonDeflectCollisionPresets; // 0x0158(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TArray SkipPhysicalSurfaceTypes; // 0x0168(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - float EnvironmentHeightCheck; // 0x0178(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_17C[0x4]; // 0x017C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceCheatManager* CheatManager; // 0x0180(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class ACharacter* OwnerCharacter; // 0x0188(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class ANocePlayerCharacter* OwnerPlayerCharacter; // 0x0190(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNocePlayerAttackInfoComponent* PlayerAttackInfoComponent; // 0x0198(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNoceEnemyAttackInfoComponent* EnemyAttackInfoComponent; // 0x01A0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_1A8[0x150]; // 0x01A8(0x0150)(Fixing Size After Last Property [ Dumper-7 ]) - TArray DefaultActorsToIgnore; // 0x02F8(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - -public: - void DoTraceByAttackID(int32 InAttackID, class FName InComboName, class FName InAttackTraceName, const struct FVector& InStartLocation, const struct FRotator& InStartRotation, const struct FVector& InEndLocation, const struct FRotator& InEndRotation, float InRadiusRatio); - void EndTraceByAttackID(int32 AttackID); - bool GetIsEnable(); - void SetIsDuringAttack(bool InValue); - void SetIsEnable(bool InVale); - void StartTraceByAttackID(int32 AttackID); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAttackTraceComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAttackTraceComponent") - } - static class UNoceAttackTraceComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAttackTraceComponent; - -// Class GameNoce.NoceTableRowHandleLibrary -// 0x0000 (0x0028 - 0x0028) -class UNoceTableRowHandleLibrary final : public UBlueprintFunctionLibrary -{ -public: - static class UDataTable* GetChapterJumpDataTable(); - static class UDataTable* GetConsumableDataTable(); - static class UDataTable* GetDarknessDataTable(); - static class UDataTable* GetDirLightDataTable(); - static class UDataTable* GetFogNiagaraTable(); - static class UDataTable* GetHeightFogDataTable(); - static class UDataTable* GetHinaCharMeshTypeDataTable(); - static class UDataTable* GetInputActionToKeyDataTable(); - static class UDataTable* GetKeyItemDataTable(); - static class UDataTable* GetKeyItemEmaDataTable(); - static class UDataTable* GetLanternNiagaraTable(); - static class UDataTable* GetLetterDataTable(); - static class UDataTable* GetLetterGroupDataTable(); - static class UDataTable* GetLocationDataTable(); - static class UDataTable* GetLumenTranslucencyTable(); - static class UDataTable* GetNotebookCharacterContentDataTable(); - static class UDataTable* GetNotebookCharacterNameDataTable(); - static class UDataTable* GetNotebookEnemyContentDataTable(); - static class UDataTable* GetNotebookEnemyNameDataTable(); - static class UDataTable* GetNotebookInfoContentDataTable(); - static class UDataTable* GetNotebookInfoNameDataTable(); - static class UDataTable* GetNotebookPuzzleContentDataTable(); - static class UDataTable* GetNotebookPuzzleNameDataTable(); - static class UDataTable* GetNotebookTutorialContentDataTable(); - static class UDataTable* GetNotebookTutorialNameDataTable(); - static class UDataTable* GetOmamoriDataTable(); - static class UDataTable* GetPickupsDeploymentDataTable(); - static class UDataTable* GetSkyAtmosphereDataTable(); - static class UDataTable* GetSkyDomeDataTable(); - static class UDataTable* GetSkyLightDataTable(); - static class UDataTable* GetSSFSDataTable(); - static class UDataTable* GetSweetLightDataTable(); - static class UDataTable* GetTutorialDataTable(); - static class UDataTable* GetVolumetricsFogDataTable(); - static class UDataTable* GetWeaponDataTable(); - static class UDataTable* GetWindDataTable(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTableRowHandleLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTableRowHandleLibrary") - } - static class UNoceTableRowHandleLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceTableRowHandleLibrary; - -// Class GameNoce.NoceAutomationSubsystem -// 0x0020 (0x0050 - 0x0030) -class UNoceAutomationSubsystem final : public UGameInstanceSubsystem -{ -public: - uint8 Pad_30[0x20]; // 0x0030(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAutomationSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAutomationSubsystem") - } - static class UNoceAutomationSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAutomationSubsystem; - -// Class GameNoce.NoceAutoSaveIconWidget -// 0x0010 (0x0378 - 0x0368) -class UNoceAutoSaveIconWidget : public UNoceAnimWidget -{ -public: - float MinDisplayTime; // 0x0368(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float CurrentDisplayTime; // 0x036C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool NeedHide; // 0x0370(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_371[0x7]; // 0x0371(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAutoSaveIconWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAutoSaveIconWidget") - } - static class UNoceAutoSaveIconWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAutoSaveIconWidget; - -// Class GameNoce.NoceSetMaterialByProgressComp -// 0x0028 (0x0158 - 0x0130) -class UNoceSetMaterialByProgressComp final : public UNoceShowByProgressBaseComponent -{ -public: - class UMaterialInterface* AlternativeMaterial; // 0x0130(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 TargetMaterialIndex; // 0x0138(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_13C[0x4]; // 0x013C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UMaterialInterface* OriginalMaterial; // 0x0140(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName TargetComponentTag; // 0x0148(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_150[0x8]; // 0x0150(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSetMaterialByProgressComp") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSetMaterialByProgressComp") - } - static class UNoceSetMaterialByProgressComp* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSetMaterialByProgressComp; - -// Class GameNoce.NoceBackgroundWidget -// 0x0018 (0x02F8 - 0x02E0) -class UNoceBackgroundWidget : public UUserWidget -{ -public: - bool ShowDust; // 0x02E0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2E1[0x7]; // 0x02E1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UNiagaraSystemWidget* Niagara_Dust; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Loop; // 0x02F0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceBackgroundWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceBackgroundWidget") - } - static class UNoceBackgroundWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceBackgroundWidget; - -// Class GameNoce.NoceSpeakerDataHolderAsset -// 0x0010 (0x0040 - 0x0030) -class UNoceSpeakerDataHolderAsset final : public UDataAsset -{ -public: - TArray SpeakerData; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSpeakerDataHolderAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSpeakerDataHolderAsset") - } - static class UNoceSpeakerDataHolderAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSpeakerDataHolderAsset; - -// Class GameNoce.NoceBasePlayerController -// 0x0018 (0x0870 - 0x0858) -class ANoceBasePlayerController : public APlayerController -{ -public: - uint8 Pad_858[0xC]; // 0x0858(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - float ExtraDelayBeforeReady; // 0x0864(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_868[0x8]; // 0x0868(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool IsPlayerReady(); - void OnSettingChanged(class UNoceSystemSaveGame* SystemSave); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceBasePlayerController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceBasePlayerController") - } - static class ANoceBasePlayerController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceBasePlayerController; - -// Class GameNoce.NoceBattleDialogComponent -// 0x0008 (0x00A8 - 0x00A0) -class UNoceBattleDialogComponent : public UActorComponent -{ -public: - class UNoceBattleDialogDataAsset* DialogDataAsset; // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void OnGameProgressChanged(const struct FGameplayTag& NewTag); - bool RequestDialog(class FName DialogRowName); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceBattleDialogComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceBattleDialogComponent") - } - static class UNoceBattleDialogComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceBattleDialogComponent; - -// Class GameNoce.NoceBattleDialogDataAsset -// 0x0110 (0x0140 - 0x0030) -class UNoceBattleDialogDataAsset final : public UDataAsset -{ -public: - class UDataTable* DialogTable; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap ProgressTagSettings; // 0x0038(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TArray HealthSettings; // 0x0088(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TMap HitReactionSettings; // 0x0098(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TMap DamagedInMontageSettings; // 0x00E8(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FBattleDialogLineSetting PlayerDeathDialog; // 0x0138(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceBattleDialogDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceBattleDialogDataAsset") - } - static class UNoceBattleDialogDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceBattleDialogDataAsset; - -// Class GameNoce.NoceSetting_Language -// 0x0010 (0x0148 - 0x0138) -class UNoceSetting_Language final : public UGameSettingValueDiscrete -{ -public: - uint8 Pad_138[0x10]; // 0x0138(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSetting_Language") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSetting_Language") - } - static class UNoceSetting_Language* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSetting_Language; - -// Class GameNoce.NoceBattlePositionSubsystem -// 0x0048 (0x0090 - 0x0048) -class UNoceBattlePositionSubsystem : public UNoceTickableWorldSubsystem -{ -public: - uint8 Pad_48[0x8]; // 0x0048(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - bool DebugInfo; // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Enabled; // 0x0051(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_52[0x2]; // 0x0052(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 AttackRightTweak; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 IsLockedTargetScore; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 IsRenderedScore; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCurveFloat* DistanceScoreTable; // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - bool IsInEvent; // 0x0068(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool AnyFading; // 0x0069(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool ForceOperating; // 0x006A(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsEnemyCountEnough; // 0x006B(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool FlagAttackRight; // 0x006C(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceAISystem* CacheAISystem; // 0x0070(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFadeSubsystem* CacheFadeSystem; // 0x0078(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ANoceGameMode* CacheGameMode; // 0x0080(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool EnabledRecord; // 0x0088(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - float GetDistanceScore(float Distance); - float GetDistanceScoreByLocation(const struct FVector& v1, struct FVector* v2); - bool IsSystemEnabled(); - bool IsSystemOperating(); - void OnPlayerEnterEvent(); - void OnPlayerExitEvent(); - void OnSystemEnabledChanged(bool NewValue); - void SetDevForceOperating(bool InValue); - void SetSystemEnabled(bool InValue, bool IsForce); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceBattlePositionSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceBattlePositionSubsystem") - } - static class UNoceBattlePositionSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceBattlePositionSubsystem; - -// Class GameNoce.NoceRegistryFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UNoceRegistryFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static ENoceInputDeviceType GetGamepadType(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceRegistryFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceRegistryFunctionLibrary") - } - static class UNoceRegistryFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceRegistryFunctionLibrary; - -// Class GameNoce.NoceBinkSubsystem -// 0x0000 (0x0038 - 0x0038) -class UNoceBinkSubsystem : public UNoceWorldSubsystem -{ -public: - void PreloadBinkVideo_BP(const struct FNoceBinkPreloadData& InData); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceBinkSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceBinkSubsystem") - } - static class UNoceBinkSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceBinkSubsystem; - -// Class GameNoce.NoceBodyPartGroup -// 0x0050 (0x0080 - 0x0030) -class UNoceBodyPartGroup final : public UDataAsset -{ -public: - TMap BodyPartGroupMap; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceBodyPartGroup") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceBodyPartGroup") - } - static class UNoceBodyPartGroup* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceBodyPartGroup; - -// Class GameNoce.NoceBodyPartGroupAttributeSet -// 0x0020 (0x0050 - 0x0030) -class UNoceBodyPartGroupAttributeSet final : public UNoceAttributeSet -{ -public: - struct FGameplayAttributeData Health; // 0x0030(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData MaxHealth; // 0x0040(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceBodyPartGroupAttributeSet") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceBodyPartGroupAttributeSet") - } - static class UNoceBodyPartGroupAttributeSet* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceBodyPartGroupAttributeSet; - -// Class GameNoce.NoceShortcutItemWidget -// 0x0000 (0x0368 - 0x0368) -class UNoceShortcutItemWidget final : public UNoceAnimWidget -{ -public: - bool DirectUse(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceShortcutItemWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceShortcutItemWidget") - } - static class UNoceShortcutItemWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceShortcutItemWidget; - -// Class GameNoce.NoceBodyPartGroupComponent -// 0x00F8 (0x0198 - 0x00A0) -class UNoceBodyPartGroupComponent final : public UActorComponent -{ -public: - class UNoceBoneNameBodyPartMapping* BoneNameToBodyPartMapping; // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceBodyPartGroup* BodyPartGroup; // 0x00A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray ActiveBodyPartGroups; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TSubclassOf GE_BodyPartGroupHealthCostSetByCaller; // 0x00C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag Tag_BodyPartGroupHealthSetByCaller; // 0x00C8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnActiveBodyPartGroupChanged; // 0x00D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnBodyPartValueChangedEvent; // 0x00E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) - class ACharacter* OwnerCharacter; // 0x00F0(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TMap BodyPartGroupHealthMap; // 0x00F8(0x0050)(Transient, NativeAccessSpecifierPrivate) - TMap BodyPartRecord; // 0x0148(0x0050)(SaveGame, NativeAccessSpecifierPublic) - -public: - void AddActiveGroups(const TArray& InGroupNames); - void CostBodyPartGroupHealth(bool DebugLog, class FName InBodyPartGroupName, float InValue, bool InIsLimitHealth, bool* OutIsBreak, bool* OutIsDamageToHealth); - class FString GetActiveGroupsString(); - void PrintActiveGroups(); - void RemoveActiveGroups(const TArray& InGroupNames); - void RemoveAllActiveGroups(); - void ResetBodyPartGroupHealthToMax(class FName InBodyPartGroupName); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceBodyPartGroupComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceBodyPartGroupComponent") - } - static class UNoceBodyPartGroupComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceBodyPartGroupComponent; - -// Class GameNoce.NoceSuperArmorComponent -// 0x0008 (0x00A8 - 0x00A0) -class UNoceSuperArmorComponent final : public UActorComponent -{ -public: - uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void EndSuperArmor(); - bool IsSuperArmor(); - void StartSuperArmor(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSuperArmorComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSuperArmorComponent") - } - static class UNoceSuperArmorComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSuperArmorComponent; - -// Class GameNoce.NoceBoneNameBodyPartMapping -// 0x0050 (0x0080 - 0x0030) -class UNoceBoneNameBodyPartMapping final : public UDataAsset -{ -public: - TMap BoneNameBodyPartMap; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceBoneNameBodyPartMapping") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceBoneNameBodyPartMapping") - } - static class UNoceBoneNameBodyPartMapping* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceBoneNameBodyPartMapping; - -// Class GameNoce.NoceCameraArmComponent -// 0x0020 (0x0350 - 0x0330) -class UNoceCameraArmComponent final : public USpringArmComponent -{ -public: - ENoceSpringArmType CollisionHandleType; // 0x0330(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_331[0x3]; // 0x0331(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 WalkIteration; // 0x0334(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CornerCheckSize; // 0x0338(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowDebugInfo; // 0x033C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_33D[0x13]; // 0x033D(0x0013)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCameraArmComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCameraArmComponent") - } - static class UNoceCameraArmComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCameraArmComponent; - -// Class GameNoce.NoceWeaponAttributeSet -// 0x0040 (0x0070 - 0x0030) -class UNoceWeaponAttributeSet final : public UNoceAttributeSet -{ -public: - struct FGameplayAttributeData Durability; // 0x0030(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData MaxDurability; // 0x0040(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData DefenseCostRatio; // 0x0050(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData EasyModeCostRatio; // 0x0060(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceWeaponAttributeSet") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceWeaponAttributeSet") - } - static class UNoceWeaponAttributeSet* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceWeaponAttributeSet; - -// Class GameNoce.NoceCharacter -// 0x06B0 (0x0D20 - 0x0670) -class ANoceCharacter : public ACharacter -{ -public: - uint8 Pad_668[0x98]; // 0x0668(0x0098)(Fixing Size After Last Property [ Dumper-7 ]) - class UNeoAudioSoundComponent* MySoundComponent; // 0x0700(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USkeletalMeshComponent* HeadComponent; // 0x0708(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USkeletalMeshComponent* HairComponent; // 0x0710(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ANoceAISpawner* MySpawner; // 0x0718(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnDie; // 0x0720(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnReviveEvent; // 0x0730(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - float UnderAttackDuration; // 0x0740(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float UnderAttackTimer; // 0x0744(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double BeginPlayGameTime; // 0x0748(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SpawnerName; // 0x0750(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SavedCharMeshType; // 0x0758(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString SpawnerDisplayName; // 0x0760(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector BeginLocation; // 0x0770(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OnLoadedLocation; // 0x0788(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TerritoryName; // 0x07A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AutoAdjustWalkSpeed; // 0x07A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7A9[0x3]; // 0x07A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName InheritedTagName; // 0x07AC(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7B4[0x4]; // 0x07B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceCinematicActorComponent* CineActorComponent; // 0x07B8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName CharacterName; // 0x07C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag CharacterTag; // 0x07C8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float CharacterLevel; // 0x07D0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_7D4[0x4]; // 0x07D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceAttackHitResult LastDamagedResult; // 0x07D8(0x0178)(Edit, BlueprintVisible, BlueprintReadOnly, Transient, NoDestructor, ContainsInstancedReference, AdvancedDisplay, Protected, NativeAccessSpecifierProtected) - float BaseTurn; // 0x0950(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float BaseLookUp; // 0x0954(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float BaseTurnRate; // 0x0958(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float BaseLookUpRate; // 0x095C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector PushOffset; // 0x0960(0x0018)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bEnablePushOffset; // 0x0978(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bAlive; // 0x0979(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_97A[0x2]; // 0x097A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float RoleAnimationStartTime; // 0x097C(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 RolePatternIndex; // 0x0980(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool SpawnMontagePlayed; // 0x0984(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EMovementMode CacheMovementMode; // 0x0985(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_986[0x2]; // 0x0986(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 DieCount; // 0x0988(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bRagdolling; // 0x098C(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_98D[0x3]; // 0x098D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceAbilitySystemComponent* AbilitySystemComponent; // 0x0990(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceCharacterAttributeSet* CharacterAttributeSet; // 0x0998(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray> CharacterAbilities; // 0x09A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TArray> StartupEffects; // 0x09B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - uint8 Pad_9C0[0x20]; // 0x09C0(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceSystemSaveGame* SystemSaveGame; // 0x09E0(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceUISubsystem* UISystem; // 0x09E8(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bWaitTurnRateNoInput; // 0x09F0(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bWaitLookUpRateNoInput; // 0x09F1(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bSuicideDead; // 0x09F2(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_9F3[0x1]; // 0x09F3(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - bool bClearCineActorMeshTransform; // 0x09F4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_9F5[0xB]; // 0x09F5(0x000B)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform OriginalMeshTransform; // 0x0A00(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float CurrentSignificance; // 0x0A60(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsActivatedByDistance; // 0x0A64(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_A65[0x3]; // 0x0A65(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ActivatedDistance; // 0x0A68(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool UseDisablePostAbp; // 0x0A6C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_A6D[0x7]; // 0x0A6D(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - bool DefaultDisablePostProcessValue; // 0x0A74(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_A75[0x3]; // 0x0A75(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray HardReferenceObjectArray; // 0x0A78(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FNoceCharPrecachingPSOData PrecachingPSO; // 0x0A88(0x0100)(Edit, AdvancedDisplay, Protected, NativeAccessSpecifierProtected) - struct FNoceCharPrecachingPSOData HinaPrecachingPSO; // 0x0B88(0x0100)(Edit, AdvancedDisplay, Protected, NativeAccessSpecifierProtected) - class FString DisableBaseMaterialName; // 0x0C88(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool UseRandomCharMeshType; // 0x0C98(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_C99[0x7]; // 0x0C99(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FDataTableRowHandle CharMeshType; // 0x0CA0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FDataTableRowHandle DefaultCharMeshType; // 0x0CB0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - class FName DisableRBANTag; // 0x0CC0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMap EnableCollisionByTagCountMap; // 0x0CC8(0x0050)(Protected, NativeAccessSpecifierProtected) - uint8 Pad_D18[0x8]; // 0x0D18(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddPushOffset(const struct FVector& InValue); - bool CheckNoHealthLoss(); - void CreateCineActorComponent(const TArray& InTags, const struct FNoceCineActorSeqStopData& CineCharSetting); - void Die(); - void DisplayDebug_BP(class UCanvas* Canvas, float& YL, float& YPos); - class FName GetARandomCharMeshType(const TArray& ForbiddenNames); - const class FName GetCharacterName(); - class FString GetCharMeshTypeComment(const class FName& InRowName); - TArray GetCharMeshTypeRowNames(); - class ANoceWeapon* GetCurrentWeapon(); - int32 GetDieCount(); - bool GetEnablePushOffset(); - class USkeletalMeshComponent* GetHair(); - class USkeletalMeshComponent* GetHead(); - const class FName GetLogicalName(); - double GetSecondsScineBeginPlay(); - class UNeoAudioSoundComponent* GetSoundComponent(); - struct FVector GetSpawnerLocation(); - bool GetSuicideDead(); - void HandleInputAxis(ENoceInputAxis InInputAxis, float InValue); - bool HasCurrentWeapon(); - void InitSkinnedDecal(); - void InitSkinnedDecalForPreview(); - bool IsCurrentlyUnderAttack(); - bool IsCurrentWeaponVisible(); - void MoveForward(float Value); - void MoveRight(float Value); - void OnDamaged(const struct FNoceAttackHitResult& AttackHitResult); - void OnLoadGameSave_BP(); - void OnLoadRecord(const struct FNoceCharacterRecord& InRecord); - void OnPostSignificance(class ANoceCharacter* Character, float Significance); - struct FNoceCharacterRecord OnSaveRecord(); - void OnSaveRecord_BP(); - float PlayHeadMontage(class UAnimMontage* MontageToPlay, bool StopAllMontages); - void ProcessCharMeshType_BP(const struct FNoceCharMeshDataRow& InDataRow); - void ResetDieCount(); - void Revive(); - void SetArmor(float InValue); - void SetAutoAdjustWalkSpeed(bool Enable); - void SetHeadTracking(bool bEnable); - void SetHealth(float InValue); - void SetHealthByRatio(float InRatio); - void SetPushOffset(const struct FVector& InValue); - void SetPushOffsetEnable(bool bEnable); - void SetSpawner(class ANoceAISpawner* Spawner); - void SetSpawnMontagePlayed(bool bPlayed); - void SetSuicideDead(bool InValue); - void SwitchToRunSpeed(bool Enable); - void TryLoadRecord(); - bool UpdateCharMeshType(const class FName& InRowName, bool bForceUpdate); - - float GetAbilityLevel(ENoceAbilityInputID AbilityID) const; - float GetArmor() const; - float GetCharacterLevel() const; - struct FGameplayTag GetCharacterTag() const; - struct FGenericTeamId GetGenericTeamId() const; - float GetHealth() const; - float GetHealthRatio() const; - int32 GetInitialAttributeLevel() const; - float GetMaxArmor() const; - float GetMaxHealth() const; - class ANoceAISpawner* GetMySpawner() const; - bool IsAlive() const; - bool IsInLinkConstPosition() const; - bool IsInLinking() const; - bool IsInLinkMotion() const; - bool IsInLinkMotionCoolDown() const; - bool IsSpawnMontagePlayed() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCharacter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCharacter") - } - static class ANoceCharacter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceCharacter; - -// Class GameNoce.NoceCharacterAttachmentComponent -// 0x0000 (0x00B8 - 0x00B8) -class UNoceCharacterAttachmentComponent final : public UNoceAttachmentBaseComponent -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCharacterAttachmentComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCharacterAttachmentComponent") - } - static class UNoceCharacterAttachmentComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCharacterAttachmentComponent; - -// Class GameNoce.NoceTutorialSubsystem -// 0x0038 (0x0070 - 0x0038) -class UNoceTutorialSubsystem final : public UNoceWorldSubsystem -{ -public: - TArray ClearFlagArray; // 0x0038(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic) - TArray InProgressArray; // 0x0048(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic) - uint8 Pad_58[0x8]; // 0x0058(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray InstructorArray; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - -public: - void CompleteAllTutorial(); - void EndTutorial(ENoceTutorialType TutorialType); - void EndTutorialByName(class FName TutorialName); - void EndTutorialByRowHandle(const struct FNoceTutorialDataRowHandle& RowHandle); - void InitializeData(); - bool IsClearAll(); - bool IsCleared(ENoceTutorialType TutorialType); - bool IsInProgress(ENoceTutorialType TutorialType); - void StartTutorial(ENoceTutorialType TutorialType); - void StartTutorialByName(class FName TutorialName); - void StartTutorialByRowHandle(const struct FNoceTutorialDataRowHandle& RowHandle); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTutorialSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTutorialSubsystem") - } - static class UNoceTutorialSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceTutorialSubsystem; - -// Class GameNoce.NoceCharacterMovementComponent -// 0x0030 (0x0FB0 - 0x0F80) -class UNoceCharacterMovementComponent final : public UCharacterMovementComponent -{ -public: - class UNoceGameplayTagDataAsset* TagDataAsset; // 0x0F78(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANocePlayerCharacter* PlayerCharacter; // 0x0F80(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MoveSpeedRatio; // 0x0F88(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float SprintSpeedMultiplier; // 0x0F8C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float WalkSpeedMultiplier; // 0x0F90(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float TiredSprintSpeedMultiplier; // 0x0F94(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float TiredWalkSpeedMultiplier; // 0x0F98(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float SlopeSprintSpeedMultiplier; // 0x0F9C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float SlopeWalkSpeedMultiplier; // 0x0FA0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_FA4[0xC]; // 0x0FA4(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetMoveSpeedRatio(float InValue); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCharacterMovementComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCharacterMovementComponent") - } - static class UNoceCharacterMovementComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCharacterMovementComponent; - -// Class GameNoce.NoceWepShortcutItemWidget -// 0x0000 (0x0378 - 0x0378) -class UNoceWepShortcutItemWidget final : public UNoceSelectItemWidget -{ -public: - void SetWeapon(class FName ID, float InDurability); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceWepShortcutItemWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceWepShortcutItemWidget") - } - static class UNoceWepShortcutItemWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceWepShortcutItemWidget; - -// Class GameNoce.NoceCheatActivityExtension -// 0x0080 (0x0168 - 0x00E8) -class UNoceCheatActivityExtension final : public UNeoCheatManagerExtension -{ -public: - int32 LastChapterIndex; // 0x00E8(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastActivityIDIndex; // 0x00EC(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray ChapterNames; // 0x00F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray ChapterTags; // 0x0100(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray AllChapterActivityIDs; // 0x0110(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - int32 LastActivityOutcomeIndex; // 0x0120(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_124[0x4]; // 0x0124(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray EndActivityOutcomes; // 0x0128(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - int32 LastAvailabilityIndex; // 0x0138(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_13C[0x4]; // 0x013C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Availabilities; // 0x0140(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - int32 LastResumeActionIndex; // 0x0150(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_154[0x4]; // 0x0154(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ResumeActions; // 0x0158(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - void Debug_CancelAndHideActivity(); - void Debug_CompleteAndHideActivity(); - void Debug_EndActivity(); - void Debug_HideAllActivities(); - void Debug_ResetAllActivities(); - void Debug_ResumeActivity(); - void Debug_SetActivityAvailabilityChange(); - void Debug_SetUpdateProgressType(int32 InType); - void Debug_ShowActivityDebugInfo(bool IsShow); - void Debug_StartActivity(); - void Debug_StartAndShowActivity(); - void Debug_TrimActivityLog(); - void Debug_UpdateActivitiesByCurrentProgress(); - TArray GetActivityAvailibities(int32 Index_0); - TArray GetActivityIDs(int32 Index_0); - TArray GetActivityOutcomes(int32 Index_0); - TArray GetChapters(int32 Index_0); - TArray GetResumeActions(int32 Index_0); - void OnCancelAndHideActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void OnCompleteAndHideActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void OnEndActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void OnResumeActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void OnSetActivityAvailabilityChangeWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void OnStartActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void OnStartAndShowActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCheatActivityExtension") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCheatActivityExtension") - } - static class UNoceCheatActivityExtension* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCheatActivityExtension; - -// Class GameNoce.NoceCheatAudioExtension -// 0x0010 (0x00F8 - 0x00E8) -class UNoceCheatAudioExtension final : public UNeoCheatManagerExtension -{ -public: - TArray CurrentDrawPostedEventSettings; // 0x00E8(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - -public: - void DrawEnvImpactSound(bool Show); - void DrawEventDistance(bool Show); - void DrawEventPosition(bool Show); - void DrawEventSphere(bool Show); - void DrawListener(bool Show); - void DrawPostedEvents(bool Show); - void HideInvalidStateValue(bool Hide); - void ShowStateMonitor(bool Show); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCheatAudioExtension") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCheatAudioExtension") - } - static class UNoceCheatAudioExtension* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCheatAudioExtension; - -// Class GameNoce.NoceTerritoryVolume -// 0x0000 (0x02C8 - 0x02C8) -class ANoceTerritoryVolume final : public AVolume -{ -public: - bool IsInVolume(const struct FVector& CheckLocation); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTerritoryVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTerritoryVolume") - } - static class ANoceTerritoryVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceTerritoryVolume; - -// Class GameNoce.NoceCheatChunkExtension -// 0x0040 (0x0128 - 0x00E8) -class UNoceCheatChunkExtension final : public UNeoCheatManagerExtension -{ -public: - int32 LastRowNameIndex; // 0x00E8(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastTypeIndex; // 0x00EC(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastActionIndex; // 0x00F0(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_F4[0x4]; // 0x00F4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ChunkRowNames; // 0x00F8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray ChunkTypeNames; // 0x0108(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray ChunkActionNames; // 0x0118(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - void CheckByRowNameAndType(); - void CheckChunkAndDLC(); - void Debug_IsShowDebugDataInfo(bool InIsShow); - void Debug_Login(); - void Debug_Logout(); - void Debug_SetUsingDebugData(bool InIsEnable); - void Debug_StartQueryDLC(); - void Debug_StopQueryDLC(); - void Debug_UpdateDebugChunkData(); - TArray GetChunkActionNames(int32 Index_0); - TArray GetChunkRowNames(int32 Index_0); - TArray GetChunkTypeNames(int32 Index_0); - void OnCheckByRowNameAndTypeWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void OnCheckChunkAndDLCWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void OnUpdateDebugChunkDataWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCheatChunkExtension") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCheatChunkExtension") - } - static class UNoceCheatChunkExtension* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCheatChunkExtension; - -// Class GameNoce.NoceWorldTriggerRequest -// 0x0058 (0x0080 - 0x0028) -class UNoceWorldTriggerRequest final : public UObject -{ -public: - class FString DataLayerName; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDataLayerAsset* DataLayerAsset; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDataLayerInstance* DataLayerInstance; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray UnloadedTriggerNames; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray LoadedTriggerNames; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray ActivateTriggerNames; // 0x0068(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - EDataLayerRuntimeState ProgressRuntimeState; // 0x0078(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataLayerRuntimeState DefaultRuntimeState; // 0x0079(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataLayerRuntimeState CurrentRuntimeState; // 0x007A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7B[0x5]; // 0x007B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceWorldTriggerRequest") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceWorldTriggerRequest") - } - static class UNoceWorldTriggerRequest* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceWorldTriggerRequest; - -// Class GameNoce.NoceCheatInventoryExtension -// 0x0088 (0x0170 - 0x00E8) -class UNoceCheatInventoryExtension final : public UNeoCheatManagerExtension -{ -public: - int32 LastCategoryIndex; // 0x00E8(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastPickupIndex; // 0x00EC(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 ItemType; // 0x00F0(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_F4[0x4]; // 0x00F4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ItemNames; // 0x00F8(0x0010)(BlueprintVisible, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - int32 LastWeaponIndex; // 0x0108(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastConsumableIndex; // 0x010C(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastKeyItemIndex; // 0x0110(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastOmamoriIndex; // 0x0114(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastNotebookIndex; // 0x0118(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastNotebookSubCategoryIndex; // 0x011C(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastNotebookIDIndex; // 0x0120(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastLetterGroupIndex; // 0x0124(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastLetterIndex; // 0x0128(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_12C[0x4]; // 0x012C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray NotebookCategories; // 0x0130(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - class FName CurrentSubCategory; // 0x0140(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray CurrentNotebookNames; // 0x0148(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - class FName CurrentLetterGroup; // 0x0158(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray CurrentLetterNames; // 0x0160(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - -public: - void Debug_AddAllClawAlter(); - void Debug_AddAllConsumables(); - void Debug_AddAllKeyItem(); - void Debug_AddAllLetter(); - void Debug_AddAllNotebook(); - void Debug_AddAllOmamoris(); - void Debug_AddAllWeapons(); - void Debug_AddAllWeaponsCore(bool AddMainWeapon); - void Debug_AddConsumableItem(); - void Debug_AddConsumableItemByID(class FName ID, int32 Quantity); - void Debug_AddFaithValue(int32 Delta); - void Debug_AddKeyItem(); - void Debug_AddLetter(); - void Debug_AddNotebookID(); - void Debug_AddOmamori(); - void Debug_AddShortcutConsumable(int32 InIndex, int32 InAddQuantity); - void Debug_AddWeapon(); - void Debug_ClearErrorHint(); - void Debug_PrintEma(); - void Debug_RemoveKeyItem(); - void Debug_RemoveOmamori(); - void Debug_ReplaceShortcutConsumables(int32 InConsumablePageIndex, int32 InAddQuantity); - void Debug_ResetAttributeUpgradeLevels(); - void Debug_ResetDarkWeaponInventory(); - void Debug_ResetFogWeaponInventory(); - void Debug_ResetInventory(); - void Debug_ResetWeaponInventory(); - void Debug_SetConsumableSlotNum(int32 InNewNum); - void Debug_SetOmamoriSlotNum(int32 InNewNum); - void Debug_SpawnPickup(); - TArray GetPickupCategories(int32 Index_0); - TArray GetPickupsInCategory(int32 Index_0); - void OnAddItemWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void OnAddLetterWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void OnAddNotebookIDWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void OnRemoveItemWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void OnSpawnPickupWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - bool OnSpawnPickupWindowDecided_BP(const struct FNeoCheatPopWindowOutputParam& Result); - void SetupChapterJumpSetting(const struct FNoceChapterJumpSettingTableRow& InData, bool InReset); - void SetupChapterJumpSettingByRowName(const class FName RowName, bool InReset); - bool SetupChapterJumpSettingByTag(const struct FGameplayTag& InTag, bool InReset, ENoceRoundType round); - void SetupChapterJumpSettingForStory(const struct FGameplayTag& InTag, bool InReset, ENoceRoundType round); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCheatInventoryExtension") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCheatInventoryExtension") - } - static class UNoceCheatInventoryExtension* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCheatInventoryExtension; - -// Class GameNoce.NoceCheatManagerBase -// 0x0000 (0x02A0 - 0x02A0) -class UNoceCheatManagerBase : public UNeoCheatManager -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCheatManagerBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCheatManagerBase") - } - static class UNoceCheatManagerBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCheatManagerBase; - -// Class GameNoce.NoceCheatManager -// 0x01E8 (0x0488 - 0x02A0) -class UNoceCheatManager final : public UNoceCheatManagerBase -{ -public: - bool FreeCameraRotate; // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CanToggleDebugCamera; // 0x02A1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A2[0x2]; // 0x02A2(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float PlayerAttackRatio; // 0x02A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlayerWinceRatio; // 0x02A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlayerDeflectRatio; // 0x02AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WeaponDurabilityCostRatio; // 0x02B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EnemyAttackRatio; // 0x02B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool EnemyNoAttack; // 0x02B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowEnemyHealthBar; // 0x02B9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool SkipEnemyCounterableCheck; // 0x02BA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ForceJustDodge; // 0x02BB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoPlayerHandleDamage; // 0x02BC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowPlayerStaminaCostLog; // 0x02BD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowPlayerSanityCostLog; // 0x02BE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowPlayerClawTransformLog; // 0x02BF(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoCostSanity; // 0x02C0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowPlayerInvincibleInfo; // 0x02C1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowPlayerShowHideInfo; // 0x02C2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowKatanaScabbardInCutscene; // 0x02C3(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DebugEnemyInSight; // 0x02C4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C5[0x3]; // 0x02C5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LeaveEnemyInSightDistance; // 0x02C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ForceShowEyeLacrimalFluid; // 0x02CC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowAutoAimCompWarpLocationInfo; // 0x02CD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AttackTraceDrawShapePlayer; // 0x02CE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AttackTraceDrawResultPlayer; // 0x02CF(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AttackLogPlayer; // 0x02D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AttackTraceDrawShapeEnemy; // 0x02D1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AttackTraceDrawResultEnemy; // 0x02D2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AttackLogEnemy; // 0x02D3(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AttackTraceDrawShapeEnviroment; // 0x02D4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AttackTraceDrawResultEnviroment; // 0x02D5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AttackTraceDrawShapePlayerDeflect; // 0x02D6(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AttackTraceDrawResultPlayerDeflect; // 0x02D7(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AttackLogEnviroment; // 0x02D8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowNPCLookAtSystemInfo; // 0x02D9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowFootStepVFXInfo; // 0x02DA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowHitPerformVFXInfo; // 0x02DB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowSceneDitherFade; // 0x02DC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDisableAutoSave; // 0x02DD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool EnemyMayNotRevive; // 0x02DE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DrawNavLinkInfo; // 0x02DF(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowCounterableExtendAutoAimDistance; // 0x02E0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowLinkMotionInfo; // 0x02E1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DisableLinkMotionAvoidCol; // 0x02E2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DisableLinkMotionCheckInterruptSequencer; // 0x02E3(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ForceJumpPlaybackPos; // 0x02E4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UsePlayerFootIK; // 0x02E5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UsePlayerSkirtIK; // 0x02E6(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UsePlayerLookAtIK; // 0x02E7(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UsePlayerPoseDriverIK; // 0x02E8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UsePlayerAimIK; // 0x02E9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UsePlayerFullBodyIK; // 0x02EA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseNPCFootIK; // 0x02EB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseNPCLookAtIK; // 0x02EC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseNPCPoseDriverIK; // 0x02ED(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseEnemyFootIK; // 0x02EE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2EF[0x1]; // 0x02EF(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float PlayerShawlRigidBodyAlpha; // 0x02F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlayerScarfRigidBodyAlpha; // 0x02F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlayerSkirtRigidBodyAlpha; // 0x02F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlayerFurClawRigidBodyAlpha; // 0x02FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlayerFurClawGRigidBodyAlpha; // 0x0300(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlayerScabbardRigidBodyAlpha; // 0x0304(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ForceEnableRagdoll; // 0x0308(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_309[0x7]; // 0x0309(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnShowEnemyHealthBarChanged; // 0x0310(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_320[0x18]; // 0x0320(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - bool ShowInteractPriorityInfo; // 0x0338(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowInteractInfo; // 0x0339(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_33A[0x6]; // 0x033A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTagContainer ShowIndicatorChapters; // 0x0340(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FVector2D NocePPVDebugPosition; // 0x0360(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D WorldManagerDebugPosition; // 0x0370(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDataLayerAsset* DevToolLightLayer; // 0x0380(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap DebugGoMap; // 0x0388(0x0050)(Transient, NativeAccessSpecifierPublic) - TArray DebugGoStack; // 0x03D8(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) - bool ShowGimmickInfo; // 0x03E8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3E9[0x7]; // 0x03E9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray TutorialNames; // 0x03F0(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - int32 PopWindowTutorialIndex; // 0x0400(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_404[0x4]; // 0x0404(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftClassPath DialogVOTestActorClass; // 0x0408(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_428[0x30]; // 0x0428(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) - class UMaterialParameterCollection* CollisionMPC; // 0x0458(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_460[0x28]; // 0x0460(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void BP_Debug_SetWeaponDurability(float InValue); - void Debug_AnalyticsEndSession(); - void Debug_AnalyticsStartSession(); - void Debug_ApplyClawAlterBackMark(bool bValue); - void Debug_ApplyClawAlterBackMarkRound3(bool bValue); - void Debug_ApplyClawAlterHandRound2(bool bValue); - void Debug_ApplyClawAlterMask(bool bValue); - void Debug_AsyncAutoSave(); - void Debug_AutoLoad(int32 SlotIndex); - void Debug_AutoSave(int32 SlotIndex, class FName LocationRowName); - void Debug_BugIt(); - void Debug_ChangeActionLevel(int32 InLevel); - void Debug_ChangeGameRound(int32 InRound); - void Debug_ChangePlayerCharMeshType(); - void Debug_ClearAllTutorial(); - void Debug_ClearAllWorldTriggerSetting(); - void Debug_ClearTemporaryGameSave(); - void Debug_CollisionOpacity(float InOpacity); - void Debug_CollisionViewMode(int32 InViewMode); - void Debug_ConditionHandlerInfo(bool InEnable); - void Debug_CreateTemporaryGameSave(); - void Debug_DeleteAllAutoSave(); - void Debug_DeleteAllGameSave(); - void Debug_DeleteAllMaunalSave(); - void Debug_DeleteSlot(int32 SlotIndex); - void Debug_DeleteSystemSave(); - void Debug_DisableAutoSave(bool InValue); - void Debug_DisableLinkMotionAvoidCol(bool InValue); - void Debug_DisableLinkMotionInterruptSequencer(bool InValue); - void Debug_DisaplyNPCLookAtSystemInfo(bool InShow); - void Debug_DisaplyPlayerLookAtSystemInfo(bool InShow); - void Debug_DisplayFadeSystemInfo(bool InShow); - void Debug_DrawCellLoadingTime(bool InValue); - void Debug_EnableDynamicPickups(bool InEnable); - void Debug_EnableEventPickups(bool InEnable); - void Debug_EnableGlobalRigidBody(bool bValue); - void Debug_EndTutorial(int32 TutorialIndex); - void Debug_EndTutorialByName(class FName TutorialName); - void Debug_EnemyMayNotRevive(bool InValue); - void Debug_EnemyOneShotKill(bool Enable); - void Debug_EnemyOneShotKillNotRevive(bool InValue); - void Debug_FindRigidBodyOverlapWorldStatic(); - void Debug_ForceChangeStoryEndingType(int32 EndingType); - void Debug_ForceClawGToClaw(); - void Debug_ForceClawToClawG(); - void Debug_ForceEnableRagdoll(bool bValue); - void Debug_ForceJumpPlaybackPos(bool bValue); - void Debug_ForceShowEyeLacrimalFluid(bool bValue); - void Debug_ForceUpdateLight(); - void Debug_GenerateDynamicPickups(); - void Debug_GenerateEventPickupsNearbyPlayer(); - void Debug_GoNextProgress(int32 Index_0); - void Debug_HideBasicDebugInfo(bool bValue); - void Debug_HideGreyboxObject(bool InValue); - void Debug_HideSubtitle(bool InEnable); - void Debug_InGameFixedEV(float InValue); - void Debug_InGameFixedEVMode(int32 EVMode); - void Debug_MakeFakeClearGame(); - void Debug_NoceFadeIn(int32 FadeType, float InValue); - void Debug_NoceFadeOut(int32 FadeType, float InValue); - void Debug_PlayerAnimationLogInfoStateChange(bool InValue); - void Debug_PlayerFootIKDebugDraw(bool bValue); - void Debug_PlayerFootIKDebugTrace(bool bValue); - void Debug_PlayerShiromukuRevive(int32 InValue); - void Debug_PrintNoceGlobalDelegatesStatus(); - void Debug_RemoveAdditionalTag(class FName InTagName); - void Debug_RemoveAllEventPickups(); - void Debug_RemoveCurrentDynamicPickups(); - void Debug_RequesetWorldTrigger(class FName InName, bool InValue); - void Debug_RequestNocePPV(class FName InType, class FName InDataRowName, float InWeight); - void Debug_RequestWind(class FName InDataRowName); - void Debug_ResetAchievements(); - void Debug_SelectBColType(int32 InBColType); - void Debug_SetAdditionalTag(class FName InTagName); - void Debug_SetAllStoryEndingCleared(); - void Debug_SetATPCCameraLocationObjectDebug(bool InValue); - void Debug_SetATPCCameraLockObjectDebug(bool InValue); - void Debug_SetAttackLogEnemy(bool Value); - void Debug_SetAttackLogEnviroment(bool Value); - void Debug_SetAttackLogPlayer(bool Value); - void Debug_SetAttackTraceDrawResultEnemy(bool Value); - void Debug_SetAttackTraceDrawResultEnviroment(bool Value); - void Debug_SetAttackTraceDrawResultPlayer(bool Value); - void Debug_SetAttackTraceDrawResultPlayerDefelct(bool Value); - void Debug_SetAttackTraceDrawShapeEnemy(bool Value); - void Debug_SetAttackTraceDrawShapeEnviroment(bool Value); - void Debug_SetAttackTraceDrawShapePlayer(bool Value); - void Debug_SetAttackTraceDrawShapePlayerDefelct(bool Value); - void Debug_SetBattlePositionForceActivate(bool bEnable); - void Debug_SetBattlePositionSystemEnabled(bool bEnable); - void Debug_SetBattleStatusTime(float InValue); - void Debug_SetCapsuleShrinkEnableDebug(bool InValue); - void Debug_SetCapsuleShrinkEnableUse(bool InValue); - void Debug_SetClawTransform(float InValue); - void Debug_SetCurrentMaxSanity(float InValue); - void Debug_SetDebugEnemyInSight(bool bValue); - void Debug_SetDrawTriggerBox(int32 InValue); - void Debug_SetEnemyAttackRatio(float InValue); - void Debug_SetEnemyNoAttack(bool InValue); - void Debug_SetEventMaxTryFailedCount(int32 InCount); - void Debug_SetEventMinDistanceSquared(float InDistanceSquared); - void Debug_SetForceJustDodge(bool bValue); - void Debug_SetFreeCameraRotate(bool InValue); - void Debug_SetHealth(float InValue); - void Debug_SetHealthPercent(float InValue); - void Debug_SetHeightFogDistance(float InValue); - void Debug_SetLanternPointRadius(float InValue); - void Debug_SetLeaveEnemyInSightDistance(float InValue); - void Debug_SetLowStaminaThreshold(float InValue); - void Debug_SetMaxHealth(float InValue); - void Debug_SetMaxSanity(float InValue); - void Debug_SetMaxStamina(float InValue); - void Debug_SetMoonlightRadius(float InValue); - void Debug_SetNoCostSanity(bool bValue); - void Debug_SetNoPlayerHandleDamage(bool bValue); - void Debug_SetNormalBattleBGMDistMultiplier(float InValue); - void Debug_SetPlayerAttackRatio(float InValue); - void Debug_SetPlayerControlerShowDebugInfo(bool InValue); - void Debug_SetPlayerDeflectRatio(float InValue); - void Debug_SetPlayerFurClawGRigidBodyAlpha(float InValue); - void Debug_SetPlayerFurClawRigidBodyAlpha(float InValue); - void Debug_SetPlayerMoveSpeedRatio(float InValue); - void Debug_SetPlayerOutfit(int32 InValue); - void Debug_SetPlayerScabbardRigidBodyAlpha(float InValue); - void Debug_SetPlayerScarfRigidBodyAlpha(float InValue); - void Debug_SetPlayerShawlRigidBodyAlpha(float InValue); - void Debug_SetPlayerSkirtRigidBodyAlpha(float InValue); - void Debug_SetPlayerWinceRatio(float InValue); - void Debug_SetProgressTag(class FName InTagName); - void Debug_SetR3Skipped(bool InValue); - void Debug_SetShowEnemyHealthBar(bool bValue); - void Debug_SetShowFootStepVFXInfo(bool bValue); - void Debug_SetShowPlayerClawTransformLog(bool bValue); - void Debug_SetShowPlayerInvincibleInfo(bool bValue); - void Debug_SetShowPlayerSanityCostLog(bool bValue); - void Debug_SetShowPlayerShowHideInfo(bool bValue); - void Debug_SetShowPlayerStaminaCostLog(bool bValue); - void Debug_SetSkipEnemyCounterableCheck(bool bValue); - void Debug_SetStoryEndingCleared(int32 EndingType); - void Debug_SetTriggerDetail(bool InValue); - void Debug_SetWeaponDurability(float InValue); - void Debug_SetWeaponDurabilityCostRatio(float InValue); - void Debug_ShowAchievementStatus(bool InValue); - void Debug_ShowAutoAimCompWarpLocationInfo(bool bValue); - void Debug_ShowCounterableExtendAutoAimDistance(bool InValue); - void Debug_ShowDynamicPickupsDebugInfo(bool InIsShow); - void Debug_ShowGimmickInfo(bool InValue); - void Debug_ShowHitPerfromVFXInfo(bool InShow); - void Debug_ShowIndicator(bool InValue); - void Debug_ShowInteractInfo(bool InValue); - void Debug_ShowInteractPriority(bool InValue); - void Debug_ShowLinkMotionDebugInfo(bool InValue); - void Debug_ShowRecordStatus(bool InValue); - void Debug_ShowSaveClearGame(); - void Debug_ShowSceneDitherFade(bool Value); - void Debug_ShowTeleportBlackScreen(bool InValue); - void Debug_ShowWorldTriggerStatus(bool InValue); - void Debug_SpawnEnemy(); - void Debug_StartTutorial(int32 TutorialIndex); - void Debug_StartTutorialByName(class FName TutorialName); - void Debug_StartTutorialByPopWindow(); - void Debug_ToggleBColOnly(); - void Debug_ToggleBlockCameraColOnly(); - void Debug_ToggleCollisionViewLighting(); - void Debug_ToggleEColOnly(); - void Debug_ToggleGreyboxVisibility(); - void Debug_ToggleStorageInfo(); - void Debug_ToggleToolLight(); - void Debug_ToggleTriggerBox(); - void Debug_ToggleTriggerDetail(); - void Debug_UnequipWeapon(); - void Debug_UnlockAchievement(int32 Index_0); - void Debug_UseEnemyFootIK(bool bValue); - void Debug_UseNPCFootIK(bool bValue); - void Debug_UseNPCLookAtIK(bool bValue); - void Debug_UseNPCPoseDriverIK(bool bValue); - void Debug_UsePlayerAimIK(bool bValue); - void Debug_UsePlayerFootIK(bool bValue); - void Debug_UsePlayerFullBodyIK(bool bValue); - void Debug_UsePlayerLookAtIK(bool bValue); - void Debug_UsePlayerPoseDriverIK(bool bValue); - void Debug_UsePlayerSkirtIK(bool bValue); - void DebugGoBack(); - void DebugGoSave(class FName InSpotName); - void DebugGoTo(class FName InSpotName); - void EnableEnemyNavModifier(bool InValue); - void EnablePlayerNavModifier(bool InValue); - void EnableSanitySpawnSystem(bool bEnable); - TArray GetDialogParentTables(class UCompositeDataTable* CompositeDataTable); - struct FGameplayTag GetGamePlayTagByName(const class FName& InTagName); - bool IsDebugInvincibleEnabled(); - void LockNavigationBuild(bool bLock); - void NoceBugItGo(float X, float Y, float Z, float pitch, float Yaw, float Roll, class FString* GatewayString); - void OnChangePlayerCharMeshTypeWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void OnStartTutorialWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void OnTestDiloagWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void SetDrawNavLinkInfo(bool InValue); - void SetNoceAIGlobalThinkEnable(bool bEnable); - void SetNoceEnv(const class FString& AreaName, int32 Index_0, int32 RuntimeState); - void SetNoceEnvExtra(const class FString& AreaName, int32 Index_0, int32 RuntimeState); - void ShowDebugControlRig(bool InShow); - void ShowDebugKawaii(bool InShow); - void ShowDebugRigidBody(bool InShow); - void ShowNoceAINoiseInfo(bool bEnable); - void ShowNoceAISpawnerInfo(bool bEnable); - void ShowNoceAISystemInfo(bool bEnable); - void SpawnDialogVOTestActor(); - void TestDialog(); - void ToggleCinematicNote(); - void ToggleFog(); - void ToggleGameClockInfo(); - void ToggleGameSettingInfo(); - void ToggleNoceAIGlobalThinkEnable(); - void ToggleNoceBattlePositionInfo(); - void ToggleNoceBattlePositionSystem(); - void ToggleNoceDialogInfo(); - void ToggleNocePPVDetailInfo(); - void ToggleNocePPVInfo(); - void ToggleOnewayInfo(); - void ToggleOnlyPPVInfo(); - void ToggleProgressInfo(); - void ToggleSweetLightCh(); - void ToggleSweetLightEnv(); - void ToggleSweetLightMoon(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCheatManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCheatManager") - } - static class UNoceCheatManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCheatManager; - -// Class GameNoce.PauseListObject -// 0x0040 (0x0068 - 0x0028) -class UPauseListObject final : public UObject -{ -public: - class FText NameText; // 0x0028(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - class FText DescriptionText; // 0x0038(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - struct FNeoAudioTriggerIdHandle Sound; // 0x0048(0x0008)(BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_50[0x10]; // 0x0050(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - bool IsDisable; // 0x0060(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PauseListObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PauseListObject") - } - static class UPauseListObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPauseListObject; - -// Class GameNoce.NoceCheatTitleLevelExtension -// 0x0088 (0x0170 - 0x00E8) -class UNoceCheatTitleLevelExtension final : public UNeoCheatManagerExtension -{ -public: - int32 LastLevelIndex; // 0x00E8(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastLevelTagIndex; // 0x00EC(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray ChapterNames; // 0x00F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - struct FGameplayTag ProgressRootTag; // 0x0100(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray AllTeleportTags; // 0x0108(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray AllProgressTags; // 0x0118(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TSoftObjectPtr CutSceneMultiRoundDT; // 0x0128(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray AllCutSceneProgressTags; // 0x0150(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray AllCutSceneNames; // 0x0160(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - -public: - void Debug_DeleteAllAutoSave(); - void Debug_DeleteAllGameSave(); - void Debug_DeleteAllMaunalSave(); - void Debug_DeleteSlot(int32 SlotIndex); - void Debug_DeleteSystemSave(); - void Debug_JumpLevel(); - void Debug_NewGameActionLevel(int32 InLevel); - void Debug_NewGameClearUFO(int32 InValue); - void Debug_NewGameRiddleLevel(int32 InLevel); - void Debug_NewGameSimulateEnding(int32 InEndingType); - void Debug_NewGameSimulateRound(int32 InRound); - void Debug_PlayerOutfit(int32 InType); - void Debug_SetEndingCleared(int32 InEndingType); - void Debug_SetEndingNotCleared(int32 InEndingType); - void Debug_SetLastEndingType(int32 InEndingType); - void Debug_SetTitleCorruptLevel(int32 InLevel); - void Debug_ToggleStorageInfo(); - TArray GetAllProgressTags(); - TArray GetAllProgressTagsAndNames(); - TArray GetAllTeleportTagsAndNames(); - TArray GetLevels(int32 Index_0); - TArray GetLevelTags(int32 Index_0); - bool JumpLevel(); - void OnJumpLevelWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void UpdateCutSceneNamesAndProgressTags(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCheatTitleLevelExtension") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCheatTitleLevelExtension") - } - static class UNoceCheatTitleLevelExtension* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCheatTitleLevelExtension; - -// Class GameNoce.NoceTitleWidget -// 0x0030 (0x03E0 - 0x03B0) -class UNoceTitleWidget : public UNoceFocusableWidget -{ -public: - bool IsLogoPhase; // 0x03B0(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3B1[0x3]; // 0x03B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LogoTime; // 0x03B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWidgetAnimation* Default; // 0x03B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* LogoToPress; // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* PressDefaultLoop; // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle LogoFadeOutSound; // 0x03D0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FTimerHandle LogoTimerHandle; // 0x03D8(0x0008)(NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void OnLogoDefaultFinished(); - void OnLogoToPressCompleted(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTitleWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTitleWidget") - } - static class UNoceTitleWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceTitleWidget; - -// Class GameNoce.NoceCheatUIExtension -// 0x0018 (0x0100 - 0x00E8) -class UNoceCheatUIExtension final : public UNeoCheatManagerExtension -{ -public: - int32 LastMissionIndex; // 0x00E8(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_EC[0x4]; // 0x00EC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray MissionTexts; // 0x00F0(0x0010)(BlueprintVisible, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - -public: - void Debug_AutoSwitchInputIcon(bool InEnable); - void Debug_EnableSavePointFixWeapon(bool InEnable); - void Debug_EnableSavePointOffering(bool InEnable); - void Debug_EnableSavePointUpgrade(bool InEnable); - void Debug_HideCredit(); - void Debug_TestQuestUI(); - void OnTestQuestWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCheatUIExtension") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCheatUIExtension") - } - static class UNoceCheatUIExtension* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCheatUIExtension; - -// Class GameNoce.NoceCheckCameraByProgressComp -// 0x0010 (0x0140 - 0x0130) -class UNoceCheckCameraByProgressComp final : public UNoceShowByProgressBaseComponent -{ -public: - class APostProcessVolume* OwnerVolume; // 0x0130(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_138[0x8]; // 0x0138(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCheckCameraByProgressComp") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCheckCameraByProgressComp") - } - static class UNoceCheckCameraByProgressComp* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCheckCameraByProgressComp; - -// Class GameNoce.NoceTeleportTarget -// 0x0078 (0x0308 - 0x0290) -class ANoceTeleportTarget final : public AActor -{ -public: - TMulticastInlineDelegate OnTeleportComplete; // 0x0290(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - class UNoceStreamByProgressComp* StreamByProgress; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWorldPartitionStreamingSourceComponent* StreamingSource; // 0x02A8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector TeleportOffset; // 0x02B0(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNoceTeleportRequest CurrentRequest; // 0x02C8(0x0010)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - bool UseFadeOutWhite; // 0x02D8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2D9[0x3]; // 0x02D9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CollisionRadius; // 0x02DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2E0[0x28]; // 0x02E0(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class FString GetPointName(); - TArray GetWorldTriggerGateway(); - void OnEndTeleport(); - void OnStartTeleport(); - void PreActualTeleport(); - void ReadyForFlush(); - bool RequestTeleport(class APawn* InPassenger, bool ResetCamera, bool IsInstant, bool StrictlyStreamingComplete, bool TeleportAfterStreaming, bool ForceGCAfterLevelStreamedOut, bool IgnoreWorldTrigger); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTeleportTarget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTeleportTarget") - } - static class ANoceTeleportTarget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceTeleportTarget; - -// Class GameNoce.NoceTileView -// 0x0060 (0x0D00 - 0x0CA0) -class UNoceTileView final : public UTileView -{ -public: - TMulticastInlineDelegate MouseDownEvent; // 0x0C98(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate MouseEnterEvent; // 0x0CA8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate RefreshSelection; // 0x0CB8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - ENoceUIScrollBarVisibility ScrollbarVisibility; // 0x0CC8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Loop; // 0x0CC9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CanPageUpDown; // 0x0CCA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_CCB[0x5]; // 0x0CCB(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D TileSpacing; // 0x0CD0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNeoAudioTriggerIdHandle SelectSound; // 0x0CE0(0x0008)(BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FNeoAudioTriggerIdHandle MouseHoverSound; // 0x0CE8(0x0008)(BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - bool EnableMouseInput; // 0x0CF0(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_CF1[0xF]; // 0x0CF1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UUserWidget* BP_GetEntryWidgetFromItem(const class UObject* Item); - class UObject* BP_ItemFromEntryWidget(class UUserWidget* EntryWidget); - void BP_UpdateScrollbarVisibility(); - void DisableInputs(); - void EnableInputs(); - int32 GetSelectingIndex(); - bool IsUserScrolling(); - void PlaySound(const struct FNeoAudioTriggerIdHandle& TriggerId); - void SetSound(const struct FNeoAudioTriggerIdHandle& InSelectSound, const struct FNeoAudioTriggerIdHandle& InMouseHoverSound); - bool UpdateInput(const struct FInputEvent& InputEvent, const struct FKey& Key); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTileView") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTileView") - } - static class UNoceTileView* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceTileView; - -// Class GameNoce.NoceChooserWidget -// 0x0030 (0x03A8 - 0x0378) -class UNoceChooserWidget : public UNoceSelectItemWidget -{ -public: - TMulticastInlineDelegate RefreshSelection; // 0x0378(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - class UNoceChooserArrowWidget* ArrowLeft; // 0x0388(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceChooserArrowWidget* ArrowRight; // 0x0390(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* TextBlock; // 0x0398(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle SelectSound; // 0x03A0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - -public: - void BP_UpdateSelectionIndex(bool IsLeft, bool* NoUse); - class FText GetText(); - void OnMouseDownLeftArrow(); - void OnMouseDownRightArrow(); - void RefreshText(); - void SetSetting(class UObject* InSetting, bool* NoUse); - void UpdateInput(bool IsLeft); - void UpdateIsDisable(); - void UpdateSelectionIndex(bool IsLeft); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceChooserWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceChooserWidget") - } - static class UNoceChooserWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceChooserWidget; - -// Class GameNoce.NoceChunkInstance -// 0x00D8 (0x0108 - 0x0030) -class UNoceChunkInstance : public UGameInstanceSubsystem -{ -public: - TMulticastInlineDelegate OnQueryDLCCompletedDelegate; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - bool bChunk1NewlyInstalled; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString OnlineSubsystemName; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UDataTable* ChunkDataTable; // 0x0058(0x0008)(Edit, ZeroConstructor, Transient, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray OwnedDLCList; // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, Protected, NativeAccessSpecifierProtected) - uint8 Pad_70[0x28]; // 0x0070(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) - bool HasQueriedDLC; // 0x0098(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsQueryDLCCompleted; // 0x0099(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsTryingLogin; // 0x009A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsGOGPlatform; // 0x009B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool DebugShowChunk; // 0x009C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsUsingChunkDebugData; // 0x009D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9E[0x6A]; // 0x009E(0x006A)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void CheckDownloadableContentByRowName(class FName InRowName, bool* OutIsChunkInstalled, bool* OutIsOwnedDLC); - void Initialize_BP(); - void SetupDebugData_BP(); - void SetUsingChunkDebugData(bool InIsEnable); - void ShowCheckDLCResult_BP(class FName InRowName, bool IsChunkInstalled, bool IsOwnedDLC); - void StartQueryDLC(); - void StopQueryDLC(); - bool UpdateChunkDebugData(class FName InRowName, ENoceChunkDebugType InType, ENoceChunkDebugAction InAction); - - bool DoesChunkFileExist(int32 InChunkID) const; - bool DoesGOGFileExist(const class FString& InChunkID) const; - struct FNoceChunkDataRow GetChunkDataByName(class FName InName) const; - TArray GetChunkDataRowNames() const; - int32 GetChunkIDFromDataRow(const struct FNoceChunkDataRow& InDataRow) const; - bool GetDebugDataByType(class FName InRowName, ENoceChunkDebugType InType) const; - class FString GetDownloadContentIDFromDataRow(const struct FNoceChunkDataRow& InDataRow) const; - class FString GetGOGChunkIDFromDataRow(const struct FNoceChunkDataRow& InDataRow) const; - bool IsChunkInstalled(int32 InChunkID) const; - bool IsChunkInstalledByRowName(class FName InRowName) const; - bool IsOwnedDLCByID(const class FString& InDLCID) const; - bool IsOwnedDLCByRowName(class FName InRowName) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceChunkInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceChunkInstance") - } - static class UNoceChunkInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -//DUMPER7_ASSERTS_UNoceChunkInstance; - -// Class GameNoce.NoceNiagaraByProgressComponent -// 0x0108 (0x0238 - 0x0130) -class UNoceNiagaraByProgressComponent final : public UNoceShowByProgressBaseComponent -{ -public: - bool BlendVariable; // 0x0130(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_131[0x7]; // 0x0131(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TMap ScalarParams; // 0x0138(0x0050)(Edit, Protected, NativeAccessSpecifierProtected) - class UCurveFloat* BlendCurve; // 0x0188(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - float BlendTime; // 0x0190(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool ActivateOnConditionMatch; // 0x0194(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_195[0x3]; // 0x0195(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName TargetComponentTag; // 0x0198(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnBlendingFinish; // 0x01A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) - class UNiagaraComponent* NiagaraComponent; // 0x01B0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TMap OriginalScalarParams; // 0x01B8(0x0050)(Transient, NativeAccessSpecifierPrivate) - bool IsBlending; // 0x0208(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_209[0x3]; // 0x0209(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CurrentBlendDuration; // 0x020C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float TargetAlpha; // 0x0210(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float SourceAlpha; // 0x0214(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_218[0x10]; // 0x0218(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - bool DrawDebug; // 0x0228(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_229[0xF]; // 0x0229(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNiagaraByProgressComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNiagaraByProgressComponent") - } - static class UNoceNiagaraByProgressComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceNiagaraByProgressComponent; - -// Class GameNoce.NoceCineCharInterface -// 0x0000 (0x0000 - 0x0000) -class INoceCineCharInterface final -{ -public: - void DisableClothingWeightWhenSeqStart(); - void DisablePropertyForCineChar(bool* NoUse); - void EnablePropertyForCineChar(const class UNoceCinematicActorComponent* inCineComponent); - void ResetClothingWeightWhenSeqStart(); - void ResetWeaponStateForGameplay(); - void SetClearCineActorMeshTransform(bool bEnable); - void SetEnableLastCamBlendStart(bool bEnable); - void SetPreSeamlessTrigger(class AActor* InTrigger); - void ShowWeaponForCinematic(bool bShow); - void UpdateHinaMeshTypeByCurrentSeqData(); - void UpdateWhenSequenceStartForReBindingChar(class AActor* SequenceActor); - void UpdateWhenSequenceStopForReBindingChar(class AActor* SequenceActor); - - struct FGameplayTag GetCharacterTag() const; - bool GetEnableLastCamBlendStart() const; - class AActor* GetPreSeamlessTrigger() const; - bool IsCineChar(bool* NoUse) const; - bool IsInCinematic() const; - bool IsUseSeqData() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCineCharInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCineCharInterface") - } - static class INoceCineCharInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INoceCineCharInterface; - -// Class GameNoce.NocePlayerController -// 0x0198 (0x0A08 - 0x0870) -class ANocePlayerController : public ANoceBasePlayerController -{ -public: - TMap GamepadTypeHoldingActionBlockKeysSettingMap; // 0x0870(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic) - float InputMoveDeadZone; // 0x08C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InputForward; // 0x08C4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OriginalInputForward; // 0x08C8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InputRight; // 0x08CC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OriginalInputRight; // 0x08D0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InputTurn; // 0x08D4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InputTurnRate; // 0x08D8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InputLookUp; // 0x08DC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InputLookUpRate; // 0x08E0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8E4[0x4]; // 0x08E4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnInputAction; // 0x08E8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnUIInputAction; // 0x08F8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnInputAxis; // 0x0908(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnInputModeChanged; // 0x0918(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnNoteBookWidgetOpen; // 0x0928(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - TArray ControllerVibrationSettings; // 0x0938(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ForbidInputActionToken; // 0x0948(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray ForbidUIInputActionToken; // 0x0958(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray ForbidInputAxisToken; // 0x0968(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray ForbidInputCameraToken; // 0x0978(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - bool IsReadyForInput; // 0x0988(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_989[0x7]; // 0x0989(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class ANoceTimeManager* TimeManager; // 0x0990(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - uint8 Pad_998[0x70]; // 0x0998(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddForbiddenInputActions(const TArray& InInputActions, class FName InToken); - void DoFlushPressedKeys(); - void DoInteractAction(); - void DoSimulateInputAction(ENoceInputAction InputAction, bool Pressed); - void DoSprintAction(); - bool GetAcceptInputAction(); - bool GetAcceptInputAxis(); - bool GetAcceptInputCamera(); - bool GetAcceptUIInputAction(); - float GetInputActionDownTime(class FName InputAction); - class FName GetInputActionName(ENoceInputAction InInputAction); - bool HaveInputAxis(); - bool IsInputActionDown(class FName InputAction); - bool IsInputActionForbidden(ENoceInputAction InInputAction); - bool IsInputActionPressed(class FName InputAction); - bool IsPlayerInputValid(class FName InInputAction); - void RemoveForbiddenInputActions(const TArray& InInputActions, class FName InToken); - void ResetForbiddenInputActions(class FName InToken); - void SetAcceptInputAction(bool InAcceptAction, bool InAcceptAxis, bool InAcceptUIAction, class FName InToken); - void SetAcceptInputActionAndCamera(bool InAcceptAction, bool InAcceptAxis, bool InAcceptUIAction, bool InAcceptCamera, class FName InToken); - void SetNonForbiddenInputActions(const TArray& InInputActions, class FName InToken); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerController") - } - static class ANocePlayerController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANocePlayerController; - -// Class GameNoce.NoceTitlePlayerController -// 0x00A8 (0x0AB0 - 0x0A08) -class ANoceTitlePlayerController : public ANocePlayerController -{ -public: - struct FSoftClassPath BackgroundWidgetClass; // 0x0A08(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath TitleFlowWidgetClass; // 0x0A28(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath TitleWidgetClass; // 0x0A48(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath MainMenuWidgetClass; // 0x0A68(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UUserWidget* BackgroundWidget; // 0x0A88(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFocusableWidget* TitleFlowWidget; // 0x0A90(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFocusableWidget* TitleWidget; // 0x0A98(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFocusableWidget* MainMenuWidget; // 0x0AA0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_AA8[0x8]; // 0x0AA8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnMainMenuClosed(); - void OnTitleClose(); - void OnTitleFlowClose(); - void ShowMainMenu(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTitlePlayerController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTitlePlayerController") - } - static class ANoceTitlePlayerController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceTitlePlayerController; - -// Class GameNoce.NoceCinematicActorComponent -// 0x0090 (0x0130 - 0x00A0) -class UNoceCinematicActorComponent final : public UActorComponent -{ -public: - uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceCineActorSeqStopData SeqStopData; // 0x00A8(0x0005)(Edit, NoDestructor, NativeAccessSpecifierPublic) - bool UseEventSystem; // 0x00AD(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_AE[0x2]; // 0x00AE(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 CineEventUserType; // 0x00B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseStrictTag; // 0x00B4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool RunEventWithStrictTag; // 0x00B5(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceCineEventData CineEventData; // 0x00B6(0x0005)(Edit, NoDestructor, NativeAccessSpecifierPublic) - bool SeqEventIsRunning; // 0x00BB(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_BC[0x4]; // 0x00BC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMap Mat_Orginals; // 0x00C0(0x0050)(Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate) - TArray PackageMats; // 0x0110(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPrivate) - TArray PackageMatInstances; // 0x0120(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCinematicActorComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCinematicActorComponent") - } - static class UNoceCinematicActorComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCinematicActorComponent; - -// Class GameNoce.NoceCinematicActorInterface -// 0x0000 (0x0000 - 0x0000) -class INoceCinematicActorInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCinematicActorInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCinematicActorInterface") - } - static class INoceCinematicActorInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INoceCinematicActorInterface; - -// Class GameNoce.NoceClawRemoveByProgressComp -// 0x0008 (0x0138 - 0x0130) -class UNoceClawRemoveByProgressComp final : public UNoceShowByProgressBaseComponent -{ -public: - ENoceClawAlterType ClawAlterType; // 0x0130(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool DoNotApplyWithEmptyProgressTag; // 0x0131(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_132[0x6]; // 0x0132(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceClawRemoveByProgressComp") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceClawRemoveByProgressComp") - } - static class UNoceClawRemoveByProgressComp* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceClawRemoveByProgressComp; - -// Class GameNoce.NoceTutorialInstructor -// 0x0078 (0x0308 - 0x0290) -class ANoceTutorialInstructor final : public AActor -{ -public: - ENoceTutorialType MyType; // 0x0290(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceTutorialType MyPrevious; // 0x0291(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_292[0x6]; // 0x0292(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class FText MySimpleText; // 0x0298(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - ETutorialStep MyStep; // 0x02A8(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A9[0x3]; // 0x02A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DelayStartSec; // 0x02AC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AutoFinishSec; // 0x02B0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DelayCloseHintSec; // 0x02B4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName MyNotebookID; // 0x02B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray MyNotebookArray; // 0x02C0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray MyNotebookCharacter; // 0x02D0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray MyNotebookEnemy; // 0x02E0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - bool CanGoStart; // 0x02F0(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CanGoFinish; // 0x02F1(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2F2[0x16]; // 0x02F2(0x0016)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool IsCompleteCondition(); - bool IsInProgress(); - bool IsPreviousTutorialClear(); - bool IsStartCondition(); - void OnTutorialClose(); - void OnTutorialFinish(); - void OnTutorialStart(); - void OnTutorialTrigger(); - void TickFinish(float DeltaTime); - void TickListening(float DeltaTime); - void TickStart(float DeltaTime); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTutorialInstructor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTutorialInstructor") - } - static class ANoceTutorialInstructor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceTutorialInstructor; - -// Class GameNoce.NoceCollectibleListItemWidget -// 0x0030 (0x03F0 - 0x03C0) -class UNoceCollectibleListItemWidget final : public UNoceScrollItemWidget -{ -public: - class UTextBlock* Count; // 0x03C0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* ItemName; // 0x03C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Item; // 0x03D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceNewIconWidget* WBP_Inventory_NewIcon; // 0x03D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceLetterPointGroupWidget* LetterPointGroup; // 0x03E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCollectibleListObject* CurrentData; // 0x03E8(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCollectibleListItemWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCollectibleListItemWidget") - } - static class UNoceCollectibleListItemWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCollectibleListItemWidget; - -// Class GameNoce.NoceCommandCreditWidget -// 0x0040 (0x03A8 - 0x0368) -class UNoceCommandCreditWidget final : public UNoceAnimWidget -{ -public: - class UDataTable* CreditDataTable; // 0x0368(0x0008)(BlueprintVisible, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 CurrentIndex; // 0x0370(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_374[0x4]; // 0x0374(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CreditRowNames; // 0x0378(0x0010)(BlueprintVisible, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - float NextCommandTimer; // 0x0388(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float NextCommandAnimStartTime; // 0x038C(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float UpdateSpeed; // 0x0390(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float CurrentDeltaTime; // 0x0394(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray FadeAnimations; // 0x0398(0x0010)(BlueprintVisible, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - -public: - void AddDeltaTime(float InDeltaTime); - void ResetDeltaTime(); - bool UpdateDebugSpeed(float Speed); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCommandCreditWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCommandCreditWidget") - } - static class UNoceCommandCreditWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCommandCreditWidget; - -// Class GameNoce.NoceSanityComponent -// 0x0308 (0x03A8 - 0x00A0) -class UNoceSanityComponent final : public UActorComponent -{ -public: - TMulticastInlineDelegate OnStartFocus; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnEndFocus; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnFocusCharged; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnAttackBuffAccumulateRatioChanged; // 0x00D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnStartSanityWeak; // 0x00E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnEndSanityWeak; // 0x00F0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - bool DebugTimerLog; // 0x0100(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool DebugTimeDilationLog; // 0x0101(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_102[0x6]; // 0x0102(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* Curve_StartFocusTimeDilation; // 0x0108(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCurveFloat* Curve_EndFocusTimeDilation; // 0x0110(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCurveFloat* Curve_UsingFocusCostSanity; // 0x0118(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayAttribute SanityAttribute; // 0x0120(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayAttribute CurrentMaxSanityAttribute; // 0x0158(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayAttribute MaxSanityAttribute; // 0x0190(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayAttribute AttackBuffAccumulateRatioAttribute; // 0x01C8(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayAttribute SanityCostRatioAttribute; // 0x0200(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_SanityCostSetByCaller; // 0x0238(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag Tag_SanityCostSetByCaller; // 0x0240(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_CurrentMaxSanityCostSetByCaller; // 0x0248(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_FillCurrentMaxSanityToMinValue; // 0x0250(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_FillSanityToCurrentMaxSanity; // 0x0258(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag Tag_CurrentMaxSanityCostSetByCaller; // 0x0260(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_SanityRegen; // 0x0268(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMap ActionLevelSanityRegenRatioMap; // 0x0270(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TMap ActionLevelSanityNoChangeWaitForRecoverTimeRatioMap; // 0x02C0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - float CanUseFocusSanityThreshold; // 0x0310(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float SanityWeakTime_Constant; // 0x0314(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float SanityWeakTime_Multiplier; // 0x0318(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName InputActionFocusName; // 0x031C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_324[0x4]; // 0x0324(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf GE_FocusAttackRatio; // 0x0328(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float AttackBuffAccumulateMax; // 0x0330(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float AttackBuffAccumulateConst; // 0x0334(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_338[0x38]; // 0x0338(0x0038)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceCheatManager* CheatManager; // 0x0370(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ANocePlayerState* PlayerState; // 0x0378(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ANocePlayerController* PlayerController; // 0x0380(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ANocePlayerCharacter* PlayerCharacter; // 0x0388(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UAbilitySystemComponent* AbilitySystemComponent; // 0x0390(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceGameplayTagDataAsset* TagDataAsset; // 0x0398(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3A0[0x8]; // 0x03A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ClearAttackBuffAccumulateValue(); - void CostCurrentMaxSanity(float InValue, bool InCanEndFocus); - void CostSanity(float InValue, bool InClampByCurrentMaxSanity); - void EndFocus(bool InApplySanityWeak); - void ForceReset(bool InFillSanityToCurrentMaxSanity, bool InForceResetTimeDilation); - float GetActionLevelSanityRegenRatio(); - bool GetEnableFocus(); - void HandleInputAction(ENoceInputAction InInputAction, bool InPressed); - void HandleOnHit(const TArray& HitResults); - void HandleOnPossessed(bool InPossessed); - bool HasAttackBuffAccumulateValue(); - bool IsUsingFocus(); - void PauseAttackBuffAccumulate(); - void ResetNoChangeWaitForRecoverTimer(); - void ResumeAttackBuffAccumulate(); - void SetEnableFocus(bool Value); - void StartFocus(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSanityComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSanityComponent") - } - static class UNoceSanityComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSanityComponent; - -// Class GameNoce.NoceCommonGuideWidgetBase -// 0x0048 (0x0348 - 0x0300) -class UNoceCommonGuideWidgetBase final : public UNoceUserWidgetBase -{ -public: - class UHorizontalBox* GuideBox; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UHorizontalBox* GuideBox_Left; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf CommonGuideItemWidgetClass; // 0x0310(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UDataTable* GuideTable; // 0x0318(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - float PaddingLeft; // 0x0320(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_324[0x4]; // 0x0324(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CreatedGuides; // 0x0328(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TArray CreatedLeftGuides; // 0x0338(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCommonGuideWidgetBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCommonGuideWidgetBase") - } - static class UNoceCommonGuideWidgetBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCommonGuideWidgetBase; - -// Class GameNoce.NoceCommonMessageWidget -// 0x0000 (0x03B0 - 0x03B0) -class UNoceCommonMessageWidget final : public UNoceFocusableWidget -{ -public: - void OnGuideChanged(); - void OnTopWidgetChanged(int32 Size); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCommonMessageWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCommonMessageWidget") - } - static class UNoceCommonMessageWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCommonMessageWidget; - -// Class GameNoce.NoceSanityVolumeComponent -// 0x0040 (0x0118 - 0x00D8) -class UNoceSanityVolumeComponent final : public UNoceVolumeComponentBase -{ -public: - uint8 Pad_D8[0x40]; // 0x00D8(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSanityVolumeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSanityVolumeComponent") - } - static class UNoceSanityVolumeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSanityVolumeComponent; - -// Class GameNoce.NoceCommonWindowWidget -// 0x0010 (0x03C0 - 0x03B0) -class UNoceCommonWindowWidget final : public UNoceFocusableWidget -{ -public: - class UTextBlock* TextBlock; // 0x03B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Black; // 0x03B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void ShowText(const class FText& InText, const struct FLinearColor& InColor); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCommonWindowWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCommonWindowWidget") - } - static class UNoceCommonWindowWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCommonWindowWidget; - -// Class GameNoce.NoceSaveGameBase -// 0x0008 (0x0030 - 0x0028) -class UNoceSaveGameBase : public USaveGame -{ -public: - int32 SaveVersion; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSaveGameBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSaveGameBase") - } - static class UNoceSaveGameBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSaveGameBase; - -// Class GameNoce.NoceSaveGame -// 0x03F0 (0x0420 - 0x0030) -class UNoceSaveGame final : public UNoceSaveGameBase -{ -public: - class FString SaveGameName; // 0x0030(0x0010)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDateTime CreationTime; // 0x0040(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDateTime SaveDate; // 0x0048(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDateTime LoadDate; // 0x0050(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan GameplayTime; // 0x0058(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag GameProgressTag; // 0x0060(0x0008)(BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool GameProgressUsedDebug; // 0x0068(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTag StateMachineProgressTag; // 0x006C(0x0008)(BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTagContainer AdditionalProgressTag; // 0x0078(0x0020)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FGameplayTagContainer HistoryProgressTag; // 0x0098(0x0020)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FGameplayTagContainer HistoryAdditionalProgressTag; // 0x00B8(0x0020)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FGameplayTagContainer CheckPointProgressTag; // 0x00D8(0x0020)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FGameplayTag BGMProgressTag; // 0x00F8(0x0008)(BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceActionLevel ActionLevel; // 0x0100(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceRiddleLevel RiddleLevel; // 0x0101(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_102[0x2]; // 0x0102(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 GameOverCount; // 0x0104(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ManualSaveCount; // 0x0108(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10C[0x4]; // 0x010C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceObjectRecord CheckPointRecord; // 0x0110(0x0028)(BlueprintVisible, NativeAccessSpecifierPublic) - uint8 Pad_138[0x8]; // 0x0138(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceActorRecord PlayerStateRecord; // 0x0140(0x00A0)(NativeAccessSpecifierPublic) - struct FNoceCharacterRecord HinakoRecord; // 0x01E0(0x00C0)(BlueprintVisible, NativeAccessSpecifierPublic) - struct FNoceCharacterRecord ClawRecord; // 0x02A0(0x00C0)(BlueprintVisible, NativeAccessSpecifierPublic) - bool UseClawCharacter; // 0x0360(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseSpecifyStartLocation; // 0x0361(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_362[0xE]; // 0x0362(0x000E)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform SpecifyTransform; // 0x0370(0x0060)(BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray WorldGateWayFromTrigger; // 0x03D0(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray LevelActorRecord; // 0x03E0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray SubsystemRecord; // 0x03F0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - int32 GameSlotIndex; // 0x0400(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ManualSaveSlot; // 0x0404(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LocationName; // 0x0408(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EndingClearedBit; // 0x0410(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceEndingType DefiniteEndingType; // 0x0414(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsGameClearSaveGame; // 0x0415(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENocePlayerOutfit PlayerOutfitValue; // 0x0416(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool RequestHinaFullRecoverOnLoad; // 0x0417(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsR3FlowSkipped; // 0x0418(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_419[0x7]; // 0x0419(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool AnyEndingCleared(); - int32 GetCurrentRound(); - ENoceRoundType GetCurrentRoundType(); - ENoceEndingType GetDefiniteEndingType(); - int32 GetEndingClearedCount(); - ENocePlayerOutfit GetPlayerOutfitValue(); - struct FTransform GetPlayerStartTransform(); - void HandleInheritToNextRound(bool ClearProgress); - bool HasSaveRecord(); - bool IsEndingCleared(ENoceEndingType EndingType); - void RemoveEndingFlag(ENoceEndingType EndingType); - void SetDefiniteEndingType(ENoceEndingType EndingType); - void SetEndingCleared(ENoceEndingType EndingType); - void SetPlayerOutfitValue(ENocePlayerOutfit InType); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSaveGame") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSaveGame") - } - static class UNoceSaveGame* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSaveGame; - -// Class GameNoce.NoceOrCondition -// 0x0000 (0x0048 - 0x0048) -class UNoceOrCondition final : public UNoceConditionList -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceOrCondition") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceOrCondition") - } - static class UNoceOrCondition* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceOrCondition; - -// Class GameNoce.NoceConditionHandler -// 0x0080 (0x0120 - 0x00A0) -class UNoceConditionHandler : public UActorComponent -{ -public: - ENoceConditionHandlerType HandleType; // 0x00A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A1[0x3]; // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 CurrentActionIndex; // 0x00A4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceActionBase* CurrentAction; // 0x00A8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceConditionBase* Condition; // 0x00B0(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray SuccessActions; // 0x00B8(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - TArray FailedActions; // 0x00C8(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnCheckConditionMatch; // 0x00D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnExecuteSuccessActions; // 0x00E8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnExecuteFailedActions; // 0x00F8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - bool IsExecutingActions; // 0x0108(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsExecutingSuccessActions; // 0x0109(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10A[0x2]; // 0x010A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float AlertProcessTime; // 0x010C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowDebugInfo; // 0x0110(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_111[0xF]; // 0x0111(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void CompleteExecutingActions(); - void ExecuteAction(class UNoceActionBase* Action); - void ExecuteFailedActions(); - void ExecuteNextAction(); - void ExecuteSuccessActions(); - class UNoceConditionBase* GetCondition(); - void HandleCondition(); - bool IsConditionMatch(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceConditionHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceConditionHandler") - } - static class UNoceConditionHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceConditionHandler; - -// Class GameNoce.NoceSavePointPageWidget -// 0x0020 (0x03D0 - 0x03B0) -class UNoceSavePointPageWidget final : public UNoceFocusableWidget -{ -public: - TMulticastInlineDelegate OnUpdateFaithValue; // 0x03B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnUpdateEmaNum; // 0x03C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSavePointPageWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSavePointPageWidget") - } - static class UNoceSavePointPageWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSavePointPageWidget; - -// Class GameNoce.NoceCreditListItemWidget -// 0x0000 (0x02E0 - 0x02E0) -class UNoceCreditListItemWidget final : public UUserWidget -{ -public: - void SetData(const struct FNoceUICreditData& Data, bool* NoUse); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCreditListItemWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCreditListItemWidget") - } - static class UNoceCreditListItemWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCreditListItemWidget; - -// Class GameNoce.NoceUIInputImage -// 0x0000 (0x02E0 - 0x02E0) -class UNoceUIInputImage final : public UImage -{ -public: - struct FNoceInputIconRowHandle InputIconRowHandle; // 0x02D8(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - -public: - void SetInputIcon(class FName IconName); - void UpdateIcon(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIInputImage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIInputImage") - } - static class UNoceUIInputImage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUIInputImage; - -// Class GameNoce.NoceCustomGrid -// 0x0010 (0x00B8 - 0x00A8) -class UNoceCustomGrid final : public UNoceSimpleGrid -{ -public: - TArray NavigationSetting; // 0x00A8(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - -public: - void SetupNavigationSetting(const TArray& InSetting); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCustomGrid") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCustomGrid") - } - static class UNoceCustomGrid* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCustomGrid; - -// Class GameNoce.NoceUIStyleTextBase -// 0x0000 (0x0370 - 0x0370) -#pragma pack(push, 0x1) -class alignas(0x10) UNoceUIStyleTextBase : public UTextBlock -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIStyleTextBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIStyleTextBase") - } - static class UNoceUIStyleTextBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_UNoceUIStyleTextBase; - -// Class GameNoce.NoceUIKeyMappingText -// 0x01A0 (0x0510 - 0x0370) -class UNoceUIKeyMappingText final : public UNoceUIStyleTextBase -{ -public: - TMap Texts; // 0x0368(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FLinearColor DefaultColor; // 0x03B8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap Colors; // 0x03C8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FFontOutlineSettings DefaultOutlineSetting; // 0x0418(0x0028)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap OutlineSettings; // 0x0440(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TSoftObjectPtr DefaultFontMaterial; // 0x0490(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap FontMaterials; // 0x04B8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - int32 TextStyleKey; // 0x0508(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_50C[0x4]; // 0x050C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetTextStyleKey(int32 Key); - void SetWrapTextAt(float InWrapTextAt); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIKeyMappingText") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIKeyMappingText") - } - static class UNoceUIKeyMappingText* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUIKeyMappingText; - -// Class GameNoce.NoceCutsceneSkipWidget -// 0x0008 (0x03B8 - 0x03B0) -class UNoceCutsceneSkipWidget final : public UNoceFocusableWidget -{ -public: - bool IsConfirm; // 0x03B0(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3B1[0x7]; // 0x03B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCutsceneSkipWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCutsceneSkipWidget") - } - static class UNoceCutsceneSkipWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCutsceneSkipWidget; - -// Class GameNoce.NoceDamageHandleComponent -// 0x0020 (0x00C0 - 0x00A0) -class UNoceDamageHandleComponent : public UActorComponent -{ -public: - TMulticastInlineDelegate PreDamageHitHandler; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnDamage; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - void NotifyOnDamageEvent(class AActor* Attacker, class FName ComboName, float InHealthDamage); - void NotifyPreDamageEvent(float InHealthDamage, float InMaxSanityDamage); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceDamageHandleComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceDamageHandleComponent") - } - static class UNoceDamageHandleComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceDamageHandleComponent; - -// Class GameNoce.NoceUISelectableWidgetInterface -// 0x0000 (0x0000 - 0x0000) -class INoceUISelectableWidgetInterface final -{ -public: - void OnDecide(bool* NoUse); - void OnFocus(bool* NoUse); - void OnReset(bool* NoUse); - void OnSelect(bool* NoUse); - void OnUnfocus(bool* NoUse); - void SetContainer(class UObject* NewContainer, bool* NoUse); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUISelectableWidgetInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUISelectableWidgetInterface") - } - static class INoceUISelectableWidgetInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INoceUISelectableWidgetInterface; - -// Class GameNoce.NoceDarknessVolumeComponent -// 0x0018 (0x00F0 - 0x00D8) -class UNoceDarknessVolumeComponent final : public UNoceVolumeComponentBase -{ -public: - struct FNoceDarknessDataRowHandle SanityMaxNewDataRow; // 0x00D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - TArray DarknessDataByProgress; // 0x00E0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceDarknessVolumeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceDarknessVolumeComponent") - } - static class UNoceDarknessVolumeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceDarknessVolumeComponent; - -// Class GameNoce.NoceDebugCameraController -// 0x0030 (0x0A18 - 0x09E8) -class ANoceDebugCameraController final : public ADebugCameraController -{ -public: - float TeleportLocationOffset; // 0x09E8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName IKHitProfile; // 0x09EC(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETraceTypeQuery PhyscialSurfaceChannel; // 0x09F4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel PlayerPawnChannel; // 0x09F5(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9F6[0x2]; // 0x09F6(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - TArray BlockPlayerPawnObjectTypes; // 0x09F8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_A08[0x8]; // 0x0A08(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - float RollSpeed; // 0x0A10(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_A14[0x4]; // 0x0A14(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnTeleportPawn(); - void TeleportPawn(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceDebugCameraController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceDebugCameraController") - } - static class ANoceDebugCameraController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceDebugCameraController; - -// Class GameNoce.NoceTimeManager -// 0x0070 (0x0300 - 0x0290) -class ANoceTimeManager final : public AActor -{ -public: - uint8 Pad_290[0x70]; // 0x0290(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ApplyGlobalTimeDilation(float InTimeDilation, float InDuration); - void ApplyTimeDilation(ENoceTimeEffectType InType, float InTimeDilation); - void OnExitNotebook(); - void OnGlobalTimerUp(); - void OnOpenNotebook(); - void OnPlayerEnterEvent(); - void RemoveTimeDilation(ENoceTimeEffectType InType); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTimeManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTimeManager") - } - static class ANoceTimeManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceTimeManager; - -// Class GameNoce.NoceDebugCameraHUD -// 0x0020 (0x03A0 - 0x0380) -class ANoceDebugCameraHUD final : public ADebugCameraHUD -{ -public: - uint8 Pad_380[0x20]; // 0x0380(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceDebugCameraHUD") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceDebugCameraHUD") - } - static class ANoceDebugCameraHUD* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceDebugCameraHUD; - -// Class GameNoce.NoceVerticalList -// 0x0000 (0x00A0 - 0x00A0) -class UNoceVerticalList final : public UNoceSimpleList -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceVerticalList") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceVerticalList") - } - static class UNoceVerticalList* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceVerticalList; - -// Class GameNoce.NoceDecalStreamingHelperComponent -// 0x0010 (0x0530 - 0x0520) -class UNoceDecalStreamingHelperComponent final : public UPrimitiveComponent -{ -public: - class UDecalComponent* TrackedDecal; // 0x0518(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Enabled; // 0x0520(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_521[0xF]; // 0x0521(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetTrackedDecal(class UDecalComponent* InDecal); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceDecalStreamingHelperComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceDecalStreamingHelperComponent") - } - static class UNoceDecalStreamingHelperComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceDecalStreamingHelperComponent; - -// Class GameNoce.NoceDeflectPerformDataAsset -// 0x00A0 (0x00D0 - 0x0030) -class UNoceDeflectPerformDataAsset final : public UDataAsset -{ -public: - TMap DeflectPerformSettingMap; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TMap DeflectPerformSettingWeaponMap; // 0x0080(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceDeflectPerformDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceDeflectPerformDataAsset") - } - static class UNoceDeflectPerformDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceDeflectPerformDataAsset; - -// Class GameNoce.NoceDestroyByProgressComponent -// 0x0000 (0x0130 - 0x0130) -class UNoceDestroyByProgressComponent final : public UNoceShowByProgressBaseComponent -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceDestroyByProgressComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceDestroyByProgressComponent") - } - static class UNoceDestroyByProgressComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceDestroyByProgressComponent; - -// Class GameNoce.NoceDialogSoundTableGenerator -// 0x0000 (0x0290 - 0x0290) -class ANoceDialogSoundTableGenerator final : public AActor -{ -public: - void AddRowToDataTable(class UDataTable* InTable, class FName InRowName, const struct FGameplayTag& InTriggerGroup, const struct FSoftObjectPath& SoundEventRef); - void ModifyRowInDataTable(class UDataTable* InTable, class FName InRowName, class FName AttachJoint, bool Follow); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceDialogSoundTableGenerator") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceDialogSoundTableGenerator") - } - static class ANoceDialogSoundTableGenerator* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceDialogSoundTableGenerator; - -// Class GameNoce.NoceMapFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UNoceMapFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static class UNoceMapTrackerComponent* GetNoceMapTracker(const class UObject* WorldContextObject); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMapFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMapFunctionLibrary") - } - static class UNoceMapFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceMapFunctionLibrary; - -// Class GameNoce.NoceDialogSubsystem -// 0x02E0 (0x0328 - 0x0048) -class UNoceDialogSubsystem final : public UNoceTickableWorldSubsystem -{ -public: - TMulticastInlineDelegate OnDialogEnd; // 0x0048(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - bool DrawDebug; // 0x0058(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray DialogQueue; // 0x0060(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray DialogSetOnScreen; // 0x0070(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray DialogOnScreen; // 0x0080(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray DialogInCooldown; // 0x0090(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TMap RandomSetCooldownTime; // 0x00A0(0x0050)(Protected, NativeAccessSpecifierProtected) - TArray RandomSetInCooldown; // 0x00F0(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray UniqueDialogPlayed; // 0x0100(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray PlayingDialogAudioEvent; // 0x0110(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray PendingInterrupts; // 0x0120(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray PendingOverlaps; // 0x0130(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray PendingQueues; // 0x0140(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - float GlobalCoolDownRemainTime; // 0x0150(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 HistoryMaxLength; // 0x0154(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray HistoryDialog; // 0x0158(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - class UNoceSpeakerDataHolderAsset* SpeakerDataHolderAsset; // 0x0168(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMap SpeakerActorMap; // 0x0170(0x0050)(Protected, NativeAccessSpecifierProtected) - uint8 Pad_1C0[0x58]; // 0x01C0(0x0058)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceSystemSaveGame* SystemSave; // 0x0218(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_220[0x78]; // 0x0220(0x0078)(Fixing Size After Last Property [ Dumper-7 ]) - TMap SelfTalkMap; // 0x0298(0x0050)(NativeAccessSpecifierPrivate) - TArray MuteRequest; // 0x02E8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray ImportantMuteRequest; // 0x02F8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - class UDataTable* DialogLineTable; // 0x0308(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UDataTable* DialogSetTable; // 0x0310(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UDataTable* DialogDurationTable; // 0x0318(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UDataTable* DialogStyleTable; // 0x0320(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - void CancelSerialDialogSet(class FName TagOrId); - void ClearCurrentDialog(); - class UNoceSpeakerDataHolderAsset* GetSpeakerDataHolderAsset(); - bool HasAnyDialog(); - bool IsDialogLineOrSetOnScreen(class FName TagOrId); - bool IsDialogOnScreen(class FName TagOrId); - bool IsDialogSetOnScreen(class FName TagOrId); - void MuteDialog(const class FString& RequestID, bool MuteImportantDialog, bool NeedClearCurrentDialog); - void OnDialogAudioEventEnd(int32 PlayingID); - void OnEnterEvent(); - void OnExitEvent(); - void OnProgressChanged(const struct FGameplayTag& InTag); - void OnProgressInitialized(const struct FGameplayTag& InTag); - void OnSettingChanged(class UNoceSystemSaveGame* Settings); - void OnSystemSaveLoaded(class UNoceSystemSaveGame* InSystemSave); - void RegisterDialogToSpeaker(ENoceDialogSpeaker Speaker, class UDataTable* Table); - void RequestDialog(class FName TagOrId, const struct FNoceDialogLine& InDialogLine, const struct FNoceDialogAnimSetting& AnimSetting); - bool RequestDialogByRowHandle(const struct FNoceDialogDataRowHandle& DialogRowHandle); - bool RequestDialogOrSet(const struct FDataTableRowHandle& DialogRowHandle); - void RequestDialogSet(class FName TagOrId, const struct FNoceDialogSet& InDialogSet); - void SetForbitChangeVoiceLanguage(bool InForbit); - void SetSpeakerDataHolderAsset(class UNoceSpeakerDataHolderAsset* SpeakerData); - void UnmuteDialog(const class FString& RequestID); - void UnregisterDialogFromSpeaker(ENoceDialogSpeaker Speaker, class UDataTable* Table); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceDialogSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceDialogSubsystem") - } - static class UNoceDialogSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceDialogSubsystem; - -// Class GameNoce.NoceLoadBarWidget -// 0x0008 (0x0370 - 0x0368) -class UNoceLoadBarWidget : public UNoceAnimWidget -{ -public: - class UProgressBar* Bar; // 0x0368(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void UpdateProgress(float InProgress); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLoadBarWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLoadBarWidget") - } - static class UNoceLoadBarWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceLoadBarWidget; - -// Class GameNoce.NoceDirLightVolumeComponent -// 0x0018 (0x00F0 - 0x00D8) -class UNoceDirLightVolumeComponent final : public UNoceVolumeComponentBase -{ -public: - struct FNoceDirLightDataRowHandle DirectionalLightRow; // 0x00D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - TArray LightDataByProgress; // 0x00E0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceDirLightVolumeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceDirLightVolumeComponent") - } - static class UNoceDirLightVolumeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceDirLightVolumeComponent; - -// Class GameNoce.NoceDurabilityBallWidget -// 0x0018 (0x02F8 - 0x02E0) -class UNoceDurabilityBallWidget final : public UUserWidget -{ -public: - class UWidgetAnimation* Blank; // 0x02E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWidgetAnimation* Full; // 0x02E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWidgetAnimation* Broken; // 0x02F0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - void SetProperty(bool IsBroken, bool IsFull); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceDurabilityBallWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceDurabilityBallWidget") - } - static class UNoceDurabilityBallWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceDurabilityBallWidget; - -// Class GameNoce.NoceDurabilityWidget -// 0x00E8 (0x03E8 - 0x0300) -class UNoceDurabilityWidget final : public UNoceUserWidgetBase -{ -public: - class UWidgetAnimation* Blank; // 0x0300(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Full; // 0x0308(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Broken; // 0x0310(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Danger; // 0x0318(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UScaleBox* ScaleBox; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* TextBlock; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceDurabilityBallWidget* WBP_Inventory_DurabilityBall; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceDurabilityBallWidget* WBP_Inventory_DurabilityBall_1; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceDurabilityBallWidget* WBP_Inventory_DurabilityBall_2; // 0x0340(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceDurabilityBallWidget* WBP_Inventory_DurabilityBall_3; // 0x0348(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceDurabilityBallWidget* WBP_Inventory_DurabilityBall_4; // 0x0350(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceDurabilityBallWidget* WBP_Inventory_DurabilityBall_5; // 0x0358(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceDurabilityBallWidget* WBP_Inventory_DurabilityBall_6; // 0x0360(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UOverlay* BallGroup1; // 0x0368(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UOverlay* BallGroup2; // 0x0370(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UOverlay* BallGroup3; // 0x0378(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UOverlay* BallGroup4; // 0x0380(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UOverlay* BallGroup5; // 0x0388(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UOverlay* BallGroup6; // 0x0390(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UOverlay* BallGroup7; // 0x0398(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float InUserSpecifiedScale; // 0x03A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ESlateVisibility TextVisibility; // 0x03A4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3A5[0x3]; // 0x03A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 CurrentDurability; // 0x03A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 MaxDurability; // 0x03AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray Balls; // 0x03B0(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TArray BallGroups; // 0x03C0(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TArray DurabilityAnimations; // 0x03D0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - bool IsBroken; // 0x03E0(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsFull; // 0x03E1(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3E2[0x6]; // 0x03E2(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void PlayStopDanger(bool IsPlay); - void SetDurability(class FName WeaponName, float Durability); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceDurabilityWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceDurabilityWidget") - } - static class UNoceDurabilityWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceDurabilityWidget; - -// Class GameNoce.NoceMapLocationWidget -// 0x0050 (0x0330 - 0x02E0) -class UNoceMapLocationWidget final : public UUserWidget -{ -public: - ENoceMapLocation Location; // 0x02E0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2E1[0x7]; // 0x02E1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftObjectPath ImageTexture; // 0x02E8(0x0020)(Edit, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool AlwaysLoaded; // 0x0308(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_309[0x3]; // 0x0309(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LoadRange; // 0x030C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float UnloadRange; // 0x0310(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsImageLoaded; // 0x0314(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_315[0x3]; // 0x0315(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UImage* Image; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_320[0x10]; // 0x0320(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetAlwaysLoaded(); - void UpdateVisibility(class ANocePlayerState* PlayerState); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMapLocationWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMapLocationWidget") - } - static class UNoceMapLocationWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceMapLocationWidget; - -// Class GameNoce.NoceDynamicMapIconWidget -// 0x0050 (0x03B8 - 0x0368) -class UNoceDynamicMapIconWidget : public UNoceAnimWidget -{ -public: - ENoceDynamicMapIconType IconType; // 0x0368(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceDynamicMapIconChapterType IconChapterType; // 0x0369(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceDynamicMapIconIndexType IconIndexType; // 0x036A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_36B[0x1]; // 0x036B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MissionPriority; // 0x036C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool AlwaysFadeIn; // 0x0370(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_371[0x7]; // 0x0371(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftObjectPath ImageTexture; // 0x0378(0x0020)(Edit, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Image_Icon; // 0x0398(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceMapStatus CurrentStatus; // 0x03A0(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsImageLoaded; // 0x03A1(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3A2[0x16]; // 0x03A2(0x0016)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void LoadTexture(); - void UpdateVisibility(bool ForceUpdate); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceDynamicMapIconWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceDynamicMapIconWidget") - } - static class UNoceDynamicMapIconWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceDynamicMapIconWidget; - -// Class GameNoce.NoceOptionListItem -// 0x0008 (0x03C8 - 0x03C0) -class UNoceOptionListItem : public UNoceScrollItemWidget -{ -public: - class UGameSetting* Setting; // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - bool OnDisableChanged(); - bool OnSettingChanged(); - bool RefreshText(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceOptionListItem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceOptionListItem") - } - static class UNoceOptionListItem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceOptionListItem; - -// Class GameNoce.NoceDynamicMapIconWithCondWidget -// 0x0008 (0x03C0 - 0x03B8) -class UNoceDynamicMapIconWithCondWidget final : public UNoceDynamicMapIconWidget -{ -public: - ENoceMapLocation RequiredLocation; // 0x03B8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3B9[0x7]; // 0x03B9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceDynamicMapIconWithCondWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceDynamicMapIconWithCondWidget") - } - static class UNoceDynamicMapIconWithCondWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceDynamicMapIconWithCondWidget; - -// Class GameNoce.NoceFadeComponentBase -// 0x00A8 (0x0148 - 0x00A0) -class UNoceFadeComponentBase : public UActorComponent -{ -public: - bool Enable; // 0x00A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool EnableAsSequencerActor; // 0x00A1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_A2[0x2]; // 0x00A2(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float NearDistance; // 0x00A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNoceLightFadeParameter NearParameter; // 0x00A8(0x0008)(Edit, NoDestructor, Protected, NativeAccessSpecifierProtected) - float FarDistance; // 0x00B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNoceLightFadeParameter FarParameter; // 0x00B4(0x0008)(Edit, NoDestructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_BC[0x4]; // 0x00BC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* FadeCurve; // 0x00C0(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - bool UsePlayerLocation; // 0x00C8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool DrawDebug; // 0x00C9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool UseFlicker; // 0x00CA(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_CB[0x5]; // 0x00CB(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* FlickerCurve; // 0x00D0(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - float FlickerSpeed; // 0x00D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool RandomOffset; // 0x00DC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_DD[0x3]; // 0x00DD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float FlickerOffset; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float FlickerMagnitude; // 0x00E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 RegisterIndex; // 0x00E8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_EC[0x4]; // 0x00EC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceLightFadeFullSetting MySetting; // 0x00F0(0x0058)(NoDestructor, Protected, NativeAccessSpecifierProtected) - -public: - void EndLightFade(); - void InitializeLightFade(); - void RestartLightFade(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceFadeComponentBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceFadeComponentBase") - } - static class UNoceFadeComponentBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceFadeComponentBase; - -// Class GameNoce.NoceEmissiveFadeComponent -// 0x0020 (0x0168 - 0x0148) -class UNoceEmissiveFadeComponent final : public UNoceFadeComponentBase -{ -public: - class UMaterialInstanceDynamic* EmissiveMI; // 0x0148(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 TargetMaterialIndex; // 0x0150(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName TargetMeshTag; // 0x0154(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool UseCPD; // 0x015C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_15D[0x3]; // 0x015D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 EmissiveCPDIndex; // 0x0160(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_164[0x4]; // 0x0164(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceEmissiveFadeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceEmissiveFadeComponent") - } - static class UNoceEmissiveFadeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceEmissiveFadeComponent; - -// Class GameNoce.NoceMapWidget -// 0x0000 (0x03B0 - 0x03B0) -class UNoceMapWidget final : public UNoceFocusableWidget -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMapWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMapWidget") - } - static class UNoceMapWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceMapWidget; - -// Class GameNoce.NoceEnemyActionLevelComponent -// 0x0028 (0x00C8 - 0x00A0) -class UNoceEnemyActionLevelComponent final : public UActorComponent -{ -public: - TArray> GE_HealthBuffForActionLevels; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TArray> GE_AttackBuffForActionLevels; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TSubclassOf GE_FullHealth; // 0x00C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceEnemyActionLevelComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceEnemyActionLevelComponent") - } - static class UNoceEnemyActionLevelComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceEnemyActionLevelComponent; - -// Class GameNoce.NoceMapBackgroundWidget -// 0x0028 (0x0308 - 0x02E0) -class UNoceMapBackgroundWidget final : public UUserWidget -{ -public: - class UImage* Image; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftObjectPath ImagePath; // 0x02E8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMapBackgroundWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMapBackgroundWidget") - } - static class UNoceMapBackgroundWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceMapBackgroundWidget; - -// Class GameNoce.NoceEnemyAnimInstance -// 0x0140 (0x06A0 - 0x0560) -class UNoceEnemyAnimInstance final : public UNoceAnimInstance -{ -public: - ENoceEnemyAnimInstanceBoolVar ActionFlag; // 0x0558(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsMoving; // 0x0559(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_55A[0x2]; // 0x055A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float MovementYaw; // 0x055C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsStrafing; // 0x0560(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_561[0x3]; // 0x0561(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float StrafeAngle; // 0x0564(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsDamaged; // 0x0568(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsFullBodySlotActive; // 0x0569(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsInDamageState; // 0x056A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bWillReEnterDamageState; // 0x056B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsDead; // 0x056C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsFakeDead; // 0x056D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsResurrect; // 0x056E(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsPossessing; // 0x056F(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsFaceUp; // 0x0570(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsInDownState; // 0x0571(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanEnterDown; // 0x0572(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanWakeUp; // 0x0573(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanEnterResurrect; // 0x0574(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsInIdleState; // 0x0575(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_576[0x2]; // 0x0576(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector vLastHitLocation; // 0x0578(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceWinceType CurrentWinceType; // 0x0590(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceWinceType LastWinceType; // 0x0591(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_592[0x2]; // 0x0592(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float LastDamageAngle; // 0x0594(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool LastDamageIsInvertWinceDirection; // 0x0598(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_599[0x7]; // 0x0599(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPoseSnapshot RagdollPoseCache; // 0x05A0(0x0038)(Edit, BlueprintVisible, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - bool FullBodyActive; // 0x05D8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_5D9[0x7]; // 0x05D9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform FullBodyControlTransform; // 0x05E0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float FullBodyControlApha; // 0x0640(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_644[0x4]; // 0x0644(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector FullBodyHitDirection; // 0x0648(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USkeletalMeshComponent* MeshComponent; // 0x0660(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float FullBodyBlendTimer; // 0x0668(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float PhysicsAnimationHitAlpha; // 0x066C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool ApplyPhysicsAnimationHit; // 0x0670(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_671[0x3]; // 0x0671(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName FullBodyControlBone; // 0x0674(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float FullBodyHitForce; // 0x067C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float FullBodyBlendTime; // 0x0680(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool FullBodyApplyFixedDetlaTime; // 0x0684(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool FullBodyApplyFixedGlobalDetlaTime; // 0x0685(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_686[0x2]; // 0x0686(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class FName HeadBoneName; // 0x0688(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ANoceEnemyCharacter* EnemyCharacter; // 0x0690(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_698[0x8]; // 0x0698(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ApplyGameplayEffect(TSubclassOf InGameplayEffect); - void CancelEnterDamageState(); - void HandleGameplayEvent(const struct FGameplayTag& EventTag); - void HandleHitPoint(const struct FVector& InHitPoint, const struct FVector& AttackDirection); - bool IsForwardPose(); - void OnAnimFakeDead_BP(); - void OnAnimResurrectBegin_BP(); - void OnAnimResurrectExit(); - void OnAnimResurrectExit_BP(); - void OnDamageCheckAngle(ENoceWinceType InWinceType); - void OnDamageStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node); - void OnDamageStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node); - void OnDeadStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node); - void OnDeadStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node); - void OnDie_BP(); - void OnDownStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node); - void OnDownStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node); - void OnIdleStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node); - void OnIdleStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node); - void OnLinkStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node); - void OnLinkStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node); - void OnResurrectStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node); - void OnResurrectStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node); - void ReceiveDeathEvent(); - void ReceiveFakeDeadEvent(); - void ReceiveResurrectionEvent(); - void RemoveGameplayEffect(TSubclassOf InGameplayEffect); - void SetCanEnterDown(bool InEnable, float InDuration); - void SetEnterDamageState(ENoceWinceType WinceType); - void UpdateFullBodyIk(float DeltaTime); - void UpdateIsFaceUpFlag(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceEnemyAnimInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceEnemyAnimInstance") - } - static class UNoceEnemyAnimInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceEnemyAnimInstance; - -// Class GameNoce.NoceEnemyAttackInfoComponent -// 0x0180 (0x0220 - 0x00A0) -class UNoceEnemyAttackInfoComponent final : public UActorComponent -{ -public: - class UNoceEnemyComboDataAsset* EnemyComboDataAsset; // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayAttribute HealthAttackAttribute; // 0x00A8(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayAttribute WinceAttackAttribute; // 0x00E0(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayAttribute MaxSanityAttackAttribute; // 0x0118(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayAttribute HealthToMaxSanityAttackAttribute; // 0x0150(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayAttribute StaminaAttackAttribute; // 0x0188(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMap ActionLevelHealthToMaxSanityAttackRatioMap; // 0x01C0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - class UNoceCheatManager* CheatManager; // 0x0210(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UAbilitySystemComponent* AbilitySystemComponent; // 0x0218(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - float ComputeHealthDamage(class FName InComboName); - float ComputeHealthDamageValue(float Damage, float FloatRate); - float ComputeMaxSanityDamage(class FName InComboName, float InFinalHealthDamage); - float ComputeMaxSanityDamageValue(float InFinalHealthDamage, float InMaxSanityDamage, float FloatRate); - float ComputeStaminaDamage(class FName InComboName); - float ComputeStaminaDamageValue(float Damage, float FloatRate); - float ComputeWinceDamage(class FName InComboName); - float ComputeWinceDamageValue(float Damage, float FloatRate); - void GetAttackInfo(class FName ComboName, float* HealthDamage, float* WinceDamage, float* MaxSanityDamage, float* StaminaDamage, bool* IsForceWince, ENoceWinceType* WinceType, ENoceDeathType* DeathType, TSubclassOf* DebuffEffect); - bool GetCanBeAxeDefensed(class FName InComboName); - bool GetCanBeKatanaDefensed(class FName InComboName); - bool GetCheckJustDodgeCounterDistance(class FName InComboName); - void GetComboCheckInfo(class FName InComboName, bool* OutCheckJustDodge, bool* OutCheckInvincible, bool* OutCheckOmamoriKagami); - ENoceDeathType GetDeathType(class FName InComboName); - TSubclassOf GetDebuffEffectData(class FName InComboName); - bool GetIsChannelingAttack(class FName InComboName); - bool GetIsForceWince(class FName InComboName); - float GetMaxSanityDamageToHealthDamageRatio(class FName InComboName); - bool GetNeedCheckSuperArmor(class FName InComboName); - ENoceWinceType GetWinceType(class FName InComboName); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceEnemyAttackInfoComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceEnemyAttackInfoComponent") - } - static class UNoceEnemyAttackInfoComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceEnemyAttackInfoComponent; - -// Class GameNoce.NoceEnemyAttributeSet -// 0x00A0 (0x0120 - 0x0080) -class UNoceEnemyAttributeSet final : public UNoceCharacterAttributeSet -{ -public: - struct FGameplayAttributeData HealthAttack; // 0x0080(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData WinceAttack; // 0x0090(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData MaxSanityAttack; // 0x00A0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData StaminaAttack; // 0x00B0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData HealthToMaxSanityAttack; // 0x00C0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData DamageRatioHealth; // 0x00D0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData DamageRatioWince; // 0x00E0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData Jealous; // 0x00F0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData LinkAttackRatio; // 0x0100(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData FakeDeadWakeupRatio; // 0x0110(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceEnemyAttributeSet") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceEnemyAttributeSet") - } - static class UNoceEnemyAttributeSet* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceEnemyAttributeSet; - -// Class GameNoce.NoceWeapon -// 0x0150 (0x03E0 - 0x0290) -class ANoceWeapon : public AActor -{ -public: - uint8 Pad_290[0x8]; // 0x0290(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnShowWeaponDurabilityHint; // 0x0298(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnWeaponDurabilityChanged; // 0x02A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - ENoceWeaponType WeaponType; // 0x02B8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceWeaponMotionType WeaponMotionType; // 0x02B9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2BA[0x2]; // 0x02BA(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTag WeaponAudioType; // 0x02BC(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2C4[0x4]; // 0x02C4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UCapsuleComponent* CollisionComp; // 0x02C8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USkeletalMeshComponent* WeaponMesh; // 0x02D0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName WeaponName; // 0x02D8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName CounterComboName; // 0x02E0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName HitPerformGroupName; // 0x02E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float EnvironmentDeflectDurabilityCostRatio; // 0x02F0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName WeaponMeshEquippedSocket; // 0x02F4(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2FC[0x4]; // 0x02FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform EquippedSocketRelativeTransform; // 0x0300(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray> GE_WeaponDefaults; // 0x0360(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TArray> GE_WeaponCurrents; // 0x0370(0x0010)(BlueprintVisible, ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TSubclassOf GE_DurabilityCostSetByCaller; // 0x0380(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_DurabilitySetByCaller; // 0x0388(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag Tag_DurabilitySetByCaller; // 0x0390(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceAbilitySystemComponent* AbilitySystemComponent; // 0x0398(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceWeaponAttributeSet* AttributeSet; // 0x03A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceWeaponSubsystem* NoceWeaponSubsystem; // 0x03A8(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ANocePlayerCharacter* PlayerCharacter; // 0x03B0(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNocePlayerKatanaComponent* PlayerKatanaComponent; // 0x03B8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3C0[0x20]; // 0x03C0(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddDurability(float InValue); - void ApplyCurrentEffects(); - void CostDurability(float InValue, bool InIsAdd, bool InLimitDurability, bool* OutForceDeflect); - void CostDurabilityByDefesne(float InValue, bool InLimitDurability); - void Equip(float InCurrentDurability, bool InWeaponMeshForceSetVisibility, bool InWeaponMeshForceShow); - void Equip_BP(); - bool ForceDeflectPostCostDurablity_BP(); - float GetActionLevelDurabilityCostRatio(); - void GetAttackInfo(float InWeaponDurability, float* AttackMultiplier, float* ExtraAttackMultiplier, float* WinceMultiplier); - bool GetCanBeBroken(); - bool GetCanCostDurability(); - bool GetCanDiscard(); - bool GetCanFocusAttack(); - float GetDefenseCostRatio(); - float GetDeflectRate(); - float GetDurabilityRatio(); - float GetEasyModeCostRatio(); - bool GetIsDiscarded(); - class USkeletalMeshComponent* GetMesh(); - void GetOverrideComboInfo(class FName InComboName, bool* OutFound, struct FNoceWeaponInfoOverride* OutComboInfo); - void GetOverrideStaminaKeyCost(class FName InStaminaKey, bool* OutFound, float* OutStaminaCost); - bool GetUseFocusAttackWhenFullCharged(); - ENoceWeaponMotionType GetWeaponMotionType(); - ENoceWeaponType GetWeaponType(); - void HandleClawTransform_BP(bool InTransformToClawG); - void HideWeapon(class FName InWeaponName, bool InHide, class FName InToken); - bool IsBroken(); - bool IsInLowDurability(); - void RemoveCurrentEffects(); - void SetCounterComboName(class FName InCounterComboName); - void SetDurability(float InValue); - void SetIsDiscarded(); - void SetWeaponAudioType(const struct FGameplayTag& InTag); - void SetWeaponMotionType(ENoceWeaponMotionType InWeaponMotionType); - void SetWeaponName(class FName InWeaponName); - void SetWeaponType(ENoceWeaponType InWeaponType); - void Unequip(); - void UnEquip_BP(); - - float GetDurability() const; - float GetMaxDurability() const; - bool IsVisible() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceWeapon") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceWeapon") - } - static class ANoceWeapon* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceWeapon; - -// Class GameNoce.NoceEnemyCharacter -// 0x01E0 (0x0F00 - 0x0D20) -class ANoceEnemyCharacter : public ANoceCharacter -{ -public: - uint8 Pad_D20[0x10]; // 0x0D20(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceEnemyAnimInstance* EnemyAnimInstance; // 0x0D30(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnFakeDead; // 0x0D38(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnResurrect; // 0x0D48(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnShowHideChanged; // 0x0D58(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnEnterBrightRoom; // 0x0D68(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnAttractSoul; // 0x0D78(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnAttractSoulSetRatio; // 0x0D88(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnApplyAdditiveWince; // 0x0D98(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - bool DisableRMLocomotion; // 0x0DA8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ForceEnemyInSight; // 0x0DA9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_DAA[0x6]; // 0x0DAA(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceEnemyAttributeSet* EnemyAttributeSet; // 0x0DB0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceGameplayTagDataAsset* TagDataAsset; // 0x0DB8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceLinkMotionComponent* LinkMotionComponent; // 0x0DC0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ANoceAIController* EnemyAIController; // 0x0DC8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_BrightRoomDebuff; // 0x0DD0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsNonCounterableWhenInactive; // 0x0DD8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsCounterableHintLarget; // 0x0DD9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_DDA[0x2]; // 0x0DDA(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class FName CounterableHintSocket; // 0x0DDC(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float CountableHintSize; // 0x0DE4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName HitPerformGroupName; // 0x0DE8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray MayNotRevivePlayerCombos; // 0x0DF0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TArray MayNotRevivePlayerWeaponNames; // 0x0E00(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - bool CanPushPlayer; // 0x0E10(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanBePushedByPlayer; // 0x0E11(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanPlayerSlideByDodgePush; // 0x0E12(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_E13[0x1]; // 0x0E13(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float FakeDeadWakeupTimeMin; // 0x0E14(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float FakeDeadWakeupTimeMax; // 0x0E18(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ReviveHealthRatio; // 0x0E1C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ExtendAutoAimDistance; // 0x0E20(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool Unkillable; // 0x0E24(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool RecordAlertLocation; // 0x0E25(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool UseCachedMovementModeOnLoad; // 0x0E26(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_E27[0x1]; // 0x0E27(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float DeathRangeByClaw; // 0x0E28(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bInLoadRecord; // 0x0E2C(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_E2D[0x3]; // 0x0E2D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceAISystem* NoceAISystemInstance; // 0x0E30(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNoceBodyPartGroupComponent* BodyPartGroupComponent; // 0x0E38(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNoceLockLocationComponent* LockLocationComponent; // 0x0E40(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_E48[0x34]; // 0x0E48(0x0034)(Fixing Size After Last Property [ Dumper-7 ]) - bool bSpawnFromFreak; // 0x0E7C(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bIsFakeDead; // 0x0E7D(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_E7E[0x2]; // 0x0E7E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float FakeDeadProgressTime; // 0x0E80(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 FakeDeadCount; // 0x0E84(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool CacheAIThinkEnable; // 0x0E88(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_E89[0x7]; // 0x0E89(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform CacheAIAlertFinalTransform; // 0x0E90(0x0060)(SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool RecordLockAlertness; // 0x0EF0(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_EF1[0x3]; // 0x0EF1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float RecordAlertness; // 0x0EF4(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool RecordNeedRestoreAlert; // 0x0EF8(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_EF9[0x7]; // 0x0EF9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddFakeDeadProgressTime(float InValue); - bool CanBeLockedOnTarget(); - bool CanFakeDead(); - bool CanSeePlayer(bool InDebugDraw, EDrawDebugTrace InDrawDebugTrace); - bool CheckAlive(); - bool CheckIsInBrightRoom(); - bool CheckMayNotReviveRule(); - bool Die_BP(); - void EndFakeDead(); - bool EndResurrect(); - void EnterBrightRoom(); - void ExitBrightRoom(); - void FakeDeadToDie(); - ENoceAIAlertType GetAIAlertType(); - int32 GetBattlePositionScore(ENoceBattlePositionTier InTier); - bool GetCanAcceptAttrackSoul(); - bool GetCanBePushedByPlayer(); - bool GetCanPlayerSlideByDodgePush(); - bool GetCanPushPlayer(); - bool GetCanTakeDamage(); - float GetExtendAutoAimDistance(); - int32 GetFakeDeadCount(); - float GetFakeDeadProgressTime(); - float GetFakeDeadRemainingTime(); - bool GetIsNonCounterableWhenInactive(); - struct FVector GetPossiblePositionOnLoad(); - bool HasBattlePositionScore(); - bool HasFakeDeadAbility(); - bool InstantRevival(); - bool IsBreakDown(); - bool IsCounterable(bool InCounterHint); - bool IsEngagedStatus(); - bool IsLockedTarget(); - bool IsNoCostPlayerWeaponDurability(); - bool IsSpawnFromFreak(); - bool IsVisibileToPlayer(bool InDebugDraw, float InCapsuleRadiusRatio, float InBackSideDiffDistance, bool InOnlyCheckCenter, EDrawDebugTrace InDrawDebugTrace); - bool IsVisibleForEnemyInSight(); - void Kill(); - bool NoFightingStrength(); - bool OnDamaged_BP(const struct FNoceAttackHitResult& AttackHitResult); - void OnFinishEvent_BP(); - void OnStartEvent_BP(); - void RequestFakeDead(bool FromLoad, bool ResetAI); - void ResetMovementState(); - void SendGameplayEventToAnimation(const struct FGameplayTag& EventTag); - void SetCanAcceptAttrackSoul(bool InValue); - void SetCanTakeDamage(bool InValue); - void SetFakeDeadCount(int32 InValue); - void SetIsHiddenBeforeCutscene(bool IsHidden); - void SetIsVisibleForEnemyInSight(bool InValue); - void SetJealous(float InValue); - void SetRootMotionScale(float InScale); - void SetSpawnerFreak(class ANoceEnemyCharacter* FreakCharacter); - void ShowHideEnemy(bool InShow); - void StartFakeDead(bool FromLoad); - bool StartResurrect(); - void TryCreateRecord(); - - float GetDamageRatioHealth() const; - float GetDamageRatioWince() const; - float GetFakeDeadWakeupRatio() const; - float GetHealthAttackRatio() const; - float GetJealous() const; - float GetLinkAttackRatio() const; - bool IsDead() const; - bool IsFakeDead() const; - bool IsResurrect() const; - bool OnCanCreateRecord() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceEnemyCharacter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceEnemyCharacter") - } - static class ANoceEnemyCharacter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceEnemyCharacter; - -// Class GameNoce.LinkRequest -// 0x0020 (0x0048 - 0x0028) -class ULinkRequest final : public UObject -{ -public: - class AActor* LinkOwner; // 0x0028(0x0008)(BlueprintVisible, ZeroConstructor, Transient, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* LinkTarget; // 0x0030(0x0008)(BlueprintVisible, ZeroConstructor, Transient, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELinkPriority Priority; // 0x0038(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ExecutionType; // 0x0039(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x2]; // 0x003A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 BankID; // 0x003C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MotionID; // 0x0040(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetLinkRequest(class AActor* InOwner, class AActor* InTarget, ELinkPriority InPriority, bool InExecutionType, int32 InBankID, int32 InMotionID); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LinkRequest") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LinkRequest") - } - static class ULinkRequest* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULinkRequest; - -// Class GameNoce.NoceEnemyComboDataAsset -// 0x0050 (0x0080 - 0x0030) -class UNoceEnemyComboDataAsset final : public UDataAsset -{ -public: - TMap EnemyComboSettingMap; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceEnemyComboDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceEnemyComboDataAsset") - } - static class UNoceEnemyComboDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceEnemyComboDataAsset; - -// Class GameNoce.NoceEnemyDamageHandleComponent -// 0x0180 (0x0240 - 0x00C0) -class UNoceEnemyDamageHandleComponent final : public UNoceDamageHandleComponent -{ -public: - struct FGameplayAttribute HealthAttribute; // 0x00C0(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayAttribute DamageRatioHealthAttribute; // 0x00F8(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_HealthCostSetByCaller; // 0x0130(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag Tag_HealthCostSetByCaller; // 0x0138(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayAttribute ArmorAttribute; // 0x0140(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayAttribute DamageRatioWinceAttribute; // 0x0178(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_ArmorCostSetByCaller; // 0x01B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag Tag_ArmorCostSetByCaller; // 0x01B8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_ArmorFull; // 0x01C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMap WinceTypeFallbackMap; // 0x01C8(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - class UNoceCheatManager* CheatManager; // 0x0218(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UAbilitySystemComponent* AbilitySystemComponent; // 0x0220(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNoceBodyPartGroupComponent* BodyPartGroupComponent; // 0x0228(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNoceSuperArmorComponent* SuperArmorComponent; // 0x0230(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNoceWinceDamageReduceComponent* WinceDamageReduceComponent; // 0x0238(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - void HandleBodyPartGroupDamage(class FName InBodyPartGroupName, float InHealthDamage, bool InIsLimitHealth, bool* OutIsBreak, bool* OutIsDamageToHealth); - ENoceWinceType HandleDamage(float InHealthDamage, float InWinceDamage, bool InIsForceWince, bool InAttackWinceToAdditvie, ENoceWinceType InWinceType, bool InIsLimitHealth, bool InIsLimitWince); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceEnemyDamageHandleComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceEnemyDamageHandleComponent") - } - static class UNoceEnemyDamageHandleComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceEnemyDamageHandleComponent; - -// Class GameNoce.NoceEnemyGroupSpawnComponent -// 0x0120 (0x01C0 - 0x00A0) -class UNoceEnemyGroupSpawnComponent final : public UActorComponent -{ -public: - TArray GroupSpawnSetting; // 0x00A0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - struct FEnemyGroupSpawnSetting CurrSpawnSetting; // 0x00B0(0x0098)(BlueprintVisible, NativeAccessSpecifierPublic) - bool Spawning; // 0x0148(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_149[0x7]; // 0x0149(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SpawnedEnemies; // 0x0150(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray SpawnedMainEnemies; // 0x0160(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_170[0x50]; // 0x0170(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - float GetCurrentGroupTime(ENoceActionLevel InLevel); - void HandleUnhideSpawnedEnemy(class ANoceEnemyCharacter* Char, float Time); - void OnGameProgressChanged(const struct FGameplayTag& NewTag); - void UpdateSpawnedEnemies(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceEnemyGroupSpawnComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceEnemyGroupSpawnComponent") - } - static class UNoceEnemyGroupSpawnComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceEnemyGroupSpawnComponent; - -// Class GameNoce.NocePlayerChargeComponent -// 0x0108 (0x01A8 - 0x00A0) -class UNocePlayerChargeComponent final : public UActorComponent -{ -public: - TMap ComboAttackChargeCurveMap; // 0x00A0(0x0050)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TSubclassOf GE_AttackMultiplierSetByCaller; // 0x00F0(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag Tag_AttackMultiplierSetByCaller; // 0x00F8(0x0008)(Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMap ComboWinceChargeCurveMap; // 0x0100(0x0050)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TSubclassOf GE_WinceMultiplierSetByCaller; // 0x0150(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag Tag_WinceMultiplierSetByCaller; // 0x0158(0x0008)(Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_160[0x8]; // 0x0160(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class ANocePlayerController* PlayerController; // 0x0168(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class ANocePlayerCharacter* PlayerCharacter; // 0x0170(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UAbilitySystemComponent* AbilitySystemComponent; // 0x0178(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_180[0x28]; // 0x0180(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void HandleOnPossessed(bool InPossessed); - void RemoveAttackMultiplier(); - void RemoveChargeBuff(); - void RemoveWinceMultiplier(); - void SetAttackMultiplier(class FName InComboName, float InChargeTime); - void SetWinceMultiplier(class FName InComboName, float InChargeTime); - void StartCharge(class FName InComboName, class FName InInputAction); - void StopCharge(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerChargeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerChargeComponent") - } - static class UNocePlayerChargeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerChargeComponent; - -// Class GameNoce.NoceEnemyGroupSpawner -// 0x00B8 (0x0348 - 0x0290) -class ANoceEnemyGroupSpawner final : public AActor -{ -public: - TArray GroupSpawnSetting; // 0x0290(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - struct FEnemyGroupSpawnSetting CurrSpawnSetting; // 0x02A0(0x0098)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TArray SpawnedEnemies; // 0x0338(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - void OnGameProgressChanged(const struct FGameplayTag& NewTag); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceEnemyGroupSpawner") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceEnemyGroupSpawner") - } - static class ANoceEnemyGroupSpawner* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceEnemyGroupSpawner; - -// Class GameNoce.NoceTabWidget -// 0x0018 (0x0318 - 0x0300) -class UNoceTabWidget : public UNoceUserWidgetBase -{ -public: - class UNoceUIActionImage* UITabLeft; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceUIActionImage* UITabRight; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceTabList* TabList; // 0x0310(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - TArray GetListSlots(); - void InitializeTab(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTabWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTabWidget") - } - static class UNoceTabWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceTabWidget; - -// Class GameNoce.NoceMapTabWidget -// 0x0018 (0x0330 - 0x0318) -class UNoceMapTabWidget final : public UNoceTabWidget -{ -public: - class UHorizontalBox* HorizontalBox; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* FadeIn; // 0x0320(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf TabChildWidgetClass; // 0x0328(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void InitTabs(const TArray& TabNames); - void Show(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMapTabWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMapTabWidget") - } - static class UNoceMapTabWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceMapTabWidget; - -// Class GameNoce.NoceEnemyPhysicsAssetSwapComp -// 0x0060 (0x0100 - 0x00A0) -class UNoceEnemyPhysicsAssetSwapComp final : public UActorComponent -{ -public: - class UPhysicsAsset* ShrinkPhysicsAsset; // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName HeadMeshTag; // 0x00A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UPhysicsAsset* ShrinkHeadPhysicsAsset; // 0x00B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float PlayerDistanceThreshold; // 0x00B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_BC[0x4]; // 0x00BC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnChangePhyscisAsset; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) - class USkeletalMeshComponent* OwnerMesh; // 0x00D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USkeletalMeshComponent* OwnerHeadMesh; // 0x00D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ANoceEnemyCharacter* OwnerCharacter; // 0x00E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UPhysicsAsset* DefaultPhysicsAsset; // 0x00E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UPhysicsAsset* DefaultHeadPhysicsAsset; // 0x00F0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_F8[0x8]; // 0x00F8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ChangePhysicsAsset(bool InShrink); - void InitializeDefaultAssetData(); - void OnPossessedPawnChanged(class APawn* InOldPawn, class APawn* InNewPawn); - void OnUseCapsuleShrink(bool InUse); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceEnemyPhysicsAssetSwapComp") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceEnemyPhysicsAssetSwapComp") - } - static class UNoceEnemyPhysicsAssetSwapComp* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceEnemyPhysicsAssetSwapComp; - -// Class GameNoce.NoceEnvHandler -// 0x00E8 (0x0110 - 0x0028) -class UNoceEnvHandler : public UObject -{ -public: - uint8 Pad_28[0xE8]; // 0x0028(0x00E8)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceEnvHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceEnvHandler") - } - static class UNoceEnvHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceEnvHandler; - -// Class GameNoce.NoceHeightFogHandler -// 0x0150 (0x0260 - 0x0110) -class UNoceHeightFogHandler final : public UNoceEnvHandler -{ -public: - class UExponentialHeightFogComponent* TargetFogComponent; // 0x0110(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_118[0x148]; // 0x0118(0x0148)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceHeightFogHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceHeightFogHandler") - } - static class UNoceHeightFogHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceHeightFogHandler; - -// Class GameNoce.NoceVolumetricFogHandler -// 0x0170 (0x0280 - 0x0110) -class UNoceVolumetricFogHandler final : public UNoceEnvHandler -{ -public: - TArray DarkFogCube; // 0x0110(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - TArray DarkActiveMI; // 0x0120(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray TownFogCube; // 0x0130(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - TArray TownActiveMI; // 0x0140(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FNoceVolumetricFogSetting CurrentParam; // 0x0150(0x00D0)(Protected, NativeAccessSpecifierProtected) - class UTexture* CurrentVolumeTex; // 0x0220(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - uint8 Pad_228[0x58]; // 0x0228(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceVolumetricFogHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceVolumetricFogHandler") - } - static class UNoceVolumetricFogHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceVolumetricFogHandler; - -// Class GameNoce.NoceLockOnTargetComponent -// 0x00C8 (0x0168 - 0x00A0) -class UNoceLockOnTargetComponent final : public UActorComponent -{ -public: - class FName WidgetLockOnTargetTag; // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf GE_LockOnTarget; // 0x00A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf GE_LockedTarget; // 0x00B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ChangeLockOnTargetThresholdGamepad; // 0x00B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ChangeLockOnTargetThresholdMouse; // 0x00BC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ChangeLockOnTargetCoolDown; // 0x00C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C4[0x4]; // 0x00C4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnLockOnTargetActorChanged; // 0x00C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnInputActionWithoutFindingLockTarget; // 0x00D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - bool SwitchStopAutoEndLockOnWhenTentacleLinkMotion; // 0x00E8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool RestoreLockWithSameLockedLinker; // 0x00E9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool FindLockOnTargetByNearestDistance; // 0x00EA(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_EB[0x1D]; // 0x00EB(0x001D)(Fixing Size After Last Property [ Dumper-7 ]) - class ANocePlayerCharacter* PlayerCharacter; // 0x0108(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ANocePlayerController* PlayerController; // 0x0110(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UAbilitySystemComponent* AbilitySystemComponent; // 0x0118(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNocePlayerInputHelperComponent* PlayerInputHelper; // 0x0120(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCapsuleComponent* CapsuleComponent; // 0x0128(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UATPCCameraComponent* CameraComponent; // 0x0130(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetComponent* LockOnTargetWidget; // 0x0138(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceUILockOnTarget* UILockOnTarget; // 0x0140(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class AActor* LockTargetActor; // 0x0148(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UATPCLockOnTargetLocationComponent* LockTarget; // 0x0150(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UATPCLockOnTargetLocationComponent* BeforeLinkMotionLockTarget; // 0x0158(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_160[0x8]; // 0x0160(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool CanPlayerLockOnTarget(); - bool GetCanLockOnTarget(); - class AActor* GetLockOnTargetActor(); - void HandleInputAction(ENoceInputAction InInputAction, bool InPressed); - void HandleInputAxis(ENoceInputAxis InInputAxis, float InValue); - void HandleOnPossessed(bool InPossessed); - bool IsLockingOnTarget(); - void OnDelayFadeOutTimerUp(); - void OnEndLockOn(); - void OnPlayerDie(); - void OnPlayerEndLinked(class ULinkRequest* LinkRequest); - void OnPlayerEnterEvent(); - void OnPlayerFSMInteractTagChanged(const struct FGameplayTag& Tag, int32 NewCount); - void OnPlayerStartLinked(class ULinkRequest* LinkRequest); - void OnPlayerUsingGimmick(bool IsUsing); - void OnStartLockOn(); - void OnTargetChangeDelegate(class AActor* NewTarget, EATPCChangeTargetReason ChangeTargetReason); - void RegisterOnPossessed(); - void SetCanLockOnTarget(bool InValue); - void UnlockCurrentLockTarget(); - void UnlockLockTarget(class UATPCLockOnTargetLocationComponent* InLockTarget); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLockOnTargetComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLockOnTargetComponent") - } - static class UNoceLockOnTargetComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceLockOnTargetComponent; - -// Class GameNoce.NoceDarknessHandler -// 0x0078 (0x0188 - 0x0110) -class UNoceDarknessHandler final : public UNoceEnvHandler -{ -public: - uint8 Pad_110[0x20]; // 0x0110(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* TargetWorldContextObject; // 0x0130(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_138[0x50]; // 0x0138(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceDarknessHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceDarknessHandler") - } - static class UNoceDarknessHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceDarknessHandler; - -// Class GameNoce.NoceDirectionalLightHandler -// 0x00D8 (0x01E8 - 0x0110) -class UNoceDirectionalLightHandler final : public UNoceEnvHandler -{ -public: - uint8 Pad_110[0xD8]; // 0x0110(0x00D8)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceDirectionalLightHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceDirectionalLightHandler") - } - static class UNoceDirectionalLightHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceDirectionalLightHandler; - -// Class GameNoce.NoceSpotLightHandler -// 0x00D0 (0x01E0 - 0x0110) -class UNoceSpotLightHandler final : public UNoceEnvHandler -{ -public: - uint8 Pad_110[0xD0]; // 0x0110(0x00D0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSpotLightHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSpotLightHandler") - } - static class UNoceSpotLightHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSpotLightHandler; - -// Class GameNoce.NocePlayerInputHelperComponent -// 0x01B8 (0x0258 - 0x00A0) -class UNocePlayerInputHelperComponent final : public UActorComponent -{ -public: - struct FGameplayTagContainer ShortcutItemEnableStateTags; // 0x00A0(0x0020)(Edit, Protected, NativeAccessSpecifierProtected) - struct FGameplayTagContainer ShortcutTags; // 0x00C0(0x0020)(Edit, Protected, NativeAccessSpecifierProtected) - struct FGameplayTagContainer ShortcutItemDisableStateTags; // 0x00E0(0x0020)(Edit, Protected, NativeAccessSpecifierProtected) - struct FGameplayTag ShortcutItemEventTag; // 0x0100(0x0008)(Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName InputActionShortcutItem; // 0x0108(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray InputActionShortcutItemsTypeB; // 0x0110(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - float ShortcutItemEventDelayTime; // 0x0120(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_124[0x4]; // 0x0124(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTagContainer FocusEnableStateTags; // 0x0128(0x0020)(Edit, Protected, NativeAccessSpecifierProtected) - struct FGameplayTagContainer FocusPauseStateTags; // 0x0148(0x0020)(Edit, Protected, NativeAccessSpecifierProtected) - struct FGameplayTagContainer FocusDisableStateTags; // 0x0168(0x0020)(Edit, Protected, NativeAccessSpecifierProtected) - struct FGameplayTagContainer UpperBodyMotionTags; // 0x0188(0x0020)(Edit, Protected, NativeAccessSpecifierProtected) - class FName InputActionFocus; // 0x01A8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnEnterCounterState; // 0x01B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) - class UNoceSystemSaveGame* SystemSaveGame; // 0x01C0(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1C8[0x60]; // 0x01C8(0x0060)(Fixing Size After Last Property [ Dumper-7 ]) - class ANocePlayerController* PlayerController; // 0x0228(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ANocePlayerCharacter* PlayerCharacter; // 0x0230(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UAbilitySystemComponent* AbilitySystemComponent; // 0x0238(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceSanityComponent* SanityComponent; // 0x0240(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceGameplayTagDataAsset* TagDataAsset; // 0x0248(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_250[0x8]; // 0x0250(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void HandleOnPossessed(bool InPossessed); - bool IsInputActionValid(class FName InInputAction); - void OnFocusDisableStateTagChanged(const struct FGameplayTag& InTag, int32 InNewCount); - void OnFocusEnableStateTagChanged(const struct FGameplayTag& InTag, int32 InNewCount); - void OnFocusPauseStateTagChanged(const struct FGameplayTag& InTag, int32 InNewCount); - void OnInputModeChanged(); - void OnPlayerUsingGimmick(bool InIsUsing); - void OnShortcutItemEnableStateTagChanged(const struct FGameplayTag& InTag, int32 InNewCount); - void OnShortcutTagChanged(const struct FGameplayTag& InTag, int32 InNewCount); - void OnUISubsystemWidgetStackSizeChanged(int32 InSize); - void OnUpperBodyMotionTagChanged(const struct FGameplayTag& InTag, int32 InNewCount); - void RegisterOnPossessed(); - bool StopSprintWhenInputExtraSprintReleased(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerInputHelperComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerInputHelperComponent") - } - static class UNocePlayerInputHelperComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerInputHelperComponent; - -// Class GameNoce.NoceSkyLightHandler -// 0x00F8 (0x0208 - 0x0110) -class UNoceSkyLightHandler final : public UNoceEnvHandler -{ -public: - uint8 Pad_110[0xD8]; // 0x0110(0x00D8)(Fixing Size After Last Property [ Dumper-7 ]) - class UTextureCube* CurrentSourceCubemap; // 0x01E8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - class UTextureCube* CurrentDestinationCubemap; // 0x01F0(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - uint8 Pad_1F8[0x10]; // 0x01F8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSkyLightHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSkyLightHandler") - } - static class UNoceSkyLightHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSkyLightHandler; - -// Class GameNoce.NoceMeshDissolveComponent -// 0x0030 (0x00D0 - 0x00A0) -class UNoceMeshDissolveComponent final : public UActorComponent -{ -public: - TArray DissolveParameterNames; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - class FName DissolveMeshTag; // 0x00B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UAnimInstance* AnimInstance; // 0x00B8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray MaterialInstanceDynamics; // 0x00C0(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - -public: - void OnDie(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMeshDissolveComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMeshDissolveComponent") - } - static class UNoceMeshDissolveComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceMeshDissolveComponent; - -// Class GameNoce.NoceSkyAtmosphereHandler -// 0x00F8 (0x0208 - 0x0110) -class UNoceSkyAtmosphereHandler final : public UNoceEnvHandler -{ -public: - uint8 Pad_110[0xF8]; // 0x0110(0x00F8)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSkyAtmosphereHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSkyAtmosphereHandler") - } - static class UNoceSkyAtmosphereHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSkyAtmosphereHandler; - -// Class GameNoce.NoceSkyDomeHandler -// 0x0268 (0x0378 - 0x0110) -class UNoceSkyDomeHandler final : public UNoceEnvHandler -{ -public: - uint8 Pad_110[0x240]; // 0x0110(0x0240)(Fixing Size After Last Property [ Dumper-7 ]) - class UTexture* CurrentSkybox; // 0x0350(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - class UTexture* CurrentFlowMap; // 0x0358(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - class UTexture* CurrentGleamMask; // 0x0360(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - class UTexture* CurrentCloudMask; // 0x0368(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - class UTexture* CurrentSunMap; // 0x0370(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSkyDomeHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSkyDomeHandler") - } - static class UNoceSkyDomeHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSkyDomeHandler; - -// Class GameNoce.NoceSSFSHandler -// 0x0068 (0x0178 - 0x0110) -class UNoceSSFSHandler final : public UNoceEnvHandler -{ -public: - class UObject* TargetWorldContextObject; // 0x0110(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_118[0x60]; // 0x0118(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSSFSHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSSFSHandler") - } - static class UNoceSSFSHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSSFSHandler; - -// Class GameNoce.NocePlayerLookAtTargetComponent -// 0x0010 (0x0240 - 0x0230) -class UNocePlayerLookAtTargetComponent final : public USceneComponent -{ -public: - bool Enable; // 0x0230(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool OnlyUseForMotionWarp; // 0x0231(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool SkipAutoAimMeshCheck; // 0x0232(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_233[0xD]; // 0x0233(0x000D)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool GetIsEnable(); - bool GetOnlyUseForMotionWarp(); - bool GetSkipAutoAimMeshCheck(); - void HandleEnemyFakeDead(); - void HandleEnemyOnDie(); - void HandleEnemyRevive(); - void HandleEnemyShowHide(bool InShow); - void HandleInteractEnableChanged(bool InEnable); - void SetEnable(bool InValue); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerLookAtTargetComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerLookAtTargetComponent") - } - static class UNocePlayerLookAtTargetComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerLookAtTargetComponent; - -// Class GameNoce.NoceLumenTranslucencyHandler -// 0x0068 (0x0178 - 0x0110) -class UNoceLumenTranslucencyHandler final : public UNoceEnvHandler -{ -public: - class UObject* TargetWorldContextObject; // 0x0110(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_118[0x60]; // 0x0118(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLumenTranslucencyHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLumenTranslucencyHandler") - } - static class UNoceLumenTranslucencyHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceLumenTranslucencyHandler; - -// Class GameNoce.NoceMapIconWidget -// 0x0050 (0x0350 - 0x0300) -class UNoceMapIconWidget final : public UNoceUserWidgetBase -{ -public: - class UWidgetAnimation* FadeIn; // 0x0300(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Select; // 0x0308(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNoceMapGeneralIconData Data; // 0x0310(0x0038)(BlueprintVisible, Transient, NoDestructor, Protected, ExposeOnSpawn, NativeAccessSpecifierProtected) - class UImage* Image_Icon; // 0x0348(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - struct FVector GetWorldPos(); - void OnFadeInCompleted(); - void UpdateRotation(float InvMapYaw); - void UpdateScale(float MapScale, float IconScale); - void UpdateVisibility(bool IsInView); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMapIconWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMapIconWidget") - } - static class UNoceMapIconWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceMapIconWidget; - -// Class GameNoce.NoceLanternNiagaraHandler -// 0x00D0 (0x01E0 - 0x0110) -class UNoceLanternNiagaraHandler final : public UNoceEnvHandler -{ -public: - TArray TargetNiagaraComp; // 0x0110(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 Pad_120[0xC0]; // 0x0120(0x00C0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLanternNiagaraHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLanternNiagaraHandler") - } - static class UNoceLanternNiagaraHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceLanternNiagaraHandler; - -// Class GameNoce.NoceFogNiagaraHandler -// 0x0180 (0x0290 - 0x0110) -class UNoceFogNiagaraHandler final : public UNoceEnvHandler -{ -public: - class UNiagaraParameterCollectionInstance* NPCEnvFog; // 0x0110(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNiagaraParameterCollectionInstance* NPAreaAllFog; // 0x0118(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNiagaraParameterCollectionInstance* NPHellSmoke; // 0x0120(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialParameterCollectionInstance* MPCHellSmoke; // 0x0128(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceFogNiagaraSetting OriginalParams; // 0x0130(0x0088)(NativeAccessSpecifierPublic) - uint8 Pad_1B8[0xD8]; // 0x01B8(0x00D8)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceFogNiagaraHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceFogNiagaraHandler") - } - static class UNoceFogNiagaraHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceFogNiagaraHandler; - -// Class GameNoce.NoceWindHandler -// 0x00C8 (0x01D8 - 0x0110) -class UNoceWindHandler final : public UNoceEnvHandler -{ -public: - TArray TargetWindComponent; // 0x0110(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FNoceWindSetting CurrentParam; // 0x0120(0x0048)(NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnUpdateEnvEvent; // 0x0168(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_178[0x8]; // 0x0178(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TMap SettingMap; // 0x0180(0x0050)(Protected, NativeAccessSpecifierProtected) - uint8 Pad_1D0[0x8]; // 0x01D0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceWindHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceWindHandler") - } - static class UNoceWindHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceWindHandler; - -// Class GameNoce.NoceNoteTrack -// 0x0008 (0x00D0 - 0x00C8) -class UNoceNoteTrack final : public UMovieScenePropertyTrack -{ -public: - uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNoteTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNoteTrack") - } - static class UNoceNoteTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceNoteTrack; - -// Class GameNoce.NoceUICommonMessageSubsystem -// 0x0050 (0x0080 - 0x0030) -class UNoceUICommonMessageSubsystem final : public UGameInstanceSubsystem -{ -public: - uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - bool HasStart; // 0x0038(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceFocusableWidget* SystemMessageUI; // 0x0040(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInputSubsystem* InputSubsystem; // 0x0048(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFadeSubsystem* FadeSubsystem; // 0x0050(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceUICommonMessageType CurrentType; // 0x0058(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray RequestedMessages; // 0x0060(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray Restrictions; // 0x0070(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - -public: - void AddRestriction(class FName Reason); - void HideMessage(ENoceUICommonMessageType InType); - void OnConnectionChanged(bool IsConnected, int32 UserId, ENoceInputDeviceType DeviceType); - void OnPlayerControllerEndPlay(class AActor* Player, EEndPlayReason EndPlayReason); - void RemoveRestriction(class FName Reason); - void ShowMessage(ENoceUICommonMessageType InType); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUICommonMessageSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUICommonMessageSubsystem") - } - static class UNoceUICommonMessageSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUICommonMessageSubsystem; - -// Class GameNoce.NoceFadeHandler -// 0x0090 (0x00B8 - 0x0028) -class UNoceFadeHandler : public UObject -{ -public: - uint8 Pad_28[0x30]; // 0x0028(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector LightLocation; // 0x0058(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float NearDistance; // 0x0070(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float FarDistance; // 0x0074(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNoceLightFadeParameter NearParameter; // 0x0078(0x0008)(NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNoceLightFadeParameter FarParameter; // 0x0080(0x0008)(NoDestructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_88[0x30]; // 0x0088(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceFadeHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceFadeHandler") - } - static class UNoceFadeHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceFadeHandler; - -// Class GameNoce.NoceNewGameWidget -// 0x0020 (0x03D0 - 0x03B0) -class UNoceNewGameWidget final : public UNoceFocusableWidget -{ -public: - TMulticastInlineDelegate StartGame; // 0x03B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - bool IsPlus; // 0x03C0(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3C1[0x7]; // 0x03C1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UWidgetAnimation* FadeInNoBlack; // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void ShowNewGame(bool InIsPlus, bool* NoUse); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNewGameWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNewGameWidget") - } - static class UNoceNewGameWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceNewGameWidget; - -// Class GameNoce.NoceLightFadeHandler -// 0x0018 (0x00D0 - 0x00B8) -class UNoceLightFadeHandler final : public UNoceFadeHandler -{ -public: - class ULocalLightComponent* TargetLightComp; // 0x00B8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_C0[0x10]; // 0x00C0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLightFadeHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLightFadeHandler") - } - static class UNoceLightFadeHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceLightFadeHandler; - -// Class GameNoce.NoceEmissiveFadeHandler -// 0x0020 (0x00D8 - 0x00B8) -class UNoceEmissiveFadeHandler final : public UNoceFadeHandler -{ -public: - class UMaterialInstanceDynamic* TargetMI; // 0x00B8(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class AActor* EmissiveActor; // 0x00C0(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UStaticMeshComponent* EmissiveSMComp; // 0x00C8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool UseCPD; // 0x00D0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_D1[0x3]; // 0x00D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 EmissiveCPDIndex; // 0x00D4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceEmissiveFadeHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceEmissiveFadeHandler") - } - static class UNoceEmissiveFadeHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceEmissiveFadeHandler; - -// Class GameNoce.NoceEnvironmentSubsystem -// 0x0200 (0x0240 - 0x0040) -class UNoceEnvironmentSubsystem final : public UTickableWorldSubsystem -{ -public: - uint8 Pad_40[0x8]; // 0x0040(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - bool ShowDebugInfo; // 0x0048(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowDetailDebugInfo; // 0x0049(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4A[0x1E]; // 0x004A(0x001E)(Fixing Size After Last Property [ Dumper-7 ]) - TArray EmcompassedPPVs; // 0x0068(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray NocePPV; // 0x0078(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnHeightFogUpdateDelegate; // 0x0088(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - class UNoceHeightFogHandler* HeightFogHandler; // 0x0098(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceVolumetricFogHandler* VolumetricFogHandler; // 0x00A0(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnDarknessUpdateDelegate; // 0x00A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - class UNoceDarknessHandler* DarknessHandler; // 0x00B8(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceDirectionalLightHandler* DirectionalLightHandler; // 0x00C0(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceSpotLightHandler* CharacterSweetLightHandler; // 0x00D0(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceSpotLightHandler* EnvSweetLightHandler; // 0x00D8(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceSpotLightHandler* MoonSweetLightHandler; // 0x00E0(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceSpotLightHandler* LanternPointLightHandler; // 0x00E8(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceSpotLightHandler* LanternVolumeLightHandler; // 0x00F0(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceSpotLightHandler* LanternMainLightHandler; // 0x00F8(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceSpotLightHandler* NPCLanternPointLightHandler; // 0x0100(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsPlayerHoldingLantern; // 0x0108(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_109[0x17]; // 0x0109(0x0017)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceSkyLightHandler* SkyLightHandler; // 0x0120(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceSkyAtmosphereHandler* SkyAtmosphereHandler; // 0x0128(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceSkyDomeHandler* SkyDomeHandler; // 0x0130(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceSSFSHandler* SSFSHandler; // 0x0138(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceLumenTranslucencyHandler* LumenTranslucencyHandler; // 0x0140(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceLanternNiagaraHandler* NPCLanternNiagaraHandler; // 0x0148(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFogNiagaraHandler* FogNiagaraHandler; // 0x0150(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnWindUpdateDelegate; // 0x0158(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - class UNoceWindHandler* WindHandler; // 0x0168(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMap LightFadeHandlers; // 0x0170(0x0050)(Protected, NativeAccessSpecifierProtected) - int32 LightFadeIndex; // 0x01C0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 InvalidFadeCount; // 0x01C4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool HasLoadedSaveData; // 0x01C8(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C9[0x7]; // 0x01C9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TMap OnewayLightControlMap; // 0x01D0(0x0050)(SaveGame, Protected, NativeAccessSpecifierProtected) - uint8 Pad_220[0x20]; // 0x0220(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddHeightFogSetting(class FName RowName, const struct FNoceExpFogSetting& InData); - void AddSkyLightSetting(class FName RowName, const struct FNoceSkyLightSetting& InData); - void AddSpotLightSetting(class FName RowName, const struct FNoceSpotLightSetting& InData); - void AddVolumeFogSetting(class FName RowName, const struct FNoceVolumetricFogSetting& InData); - void ClearAllOnewayLightControl(); - void DebugRequestDarkness(bool Enable, class FName InRowName, const struct FNoceDarknessSetting& InData); - void DebugRequestHeightFog(bool Enable, class FName RowName, const struct FNoceExpFogSetting& InData); - void DebugRequestVolumeFog(bool Enable, class FName RowName, const struct FNoceVolumetricFogSetting& InData); - void EnableLanternBlending(bool InEnable); - void EnableLanternLightUpdate(bool InEnable); - void ForceUpdateHandlersWithTargetLocation(bool NeedOverride, const struct FVector& InTargetLocation); - class FName GetDirectionalLightRowName(); - float GetHeightFogEnemyInSightDistance(); - float GetHeightFogFadeDistance(); - class FName GetHeightFogRowName(); - float GetOnewayLightControlAlpha(const class FString& ObjectName); - class FName GetSkyLightRowName(); - class FName GetSSFSRowName(); - class FName GetVolumetricFogRowName(); - int32 GetWindAudioLevel(); - bool HasAnyLanternSetting(); - bool HasOnewayLightControlSaved(const class FString& ObjectName); - void OnDarknessUpdateEvent(float InAlpha, const struct FLinearColor& InDarknessColor, float InEdgeContrast, float InEffectOffset); - void OnHeightFogUpdateEvent(); - void OnResumeFromSequence(); - void OnSpecialEnvironmentAdjustChanged(const class FString& SourceName, const class FString& CompStr, float InPriority, float InBlendWeight, class APostProcessVolume* InPPV); - void OnWindUpdateEvent(float InWindSpeed, int32 InAudioLevel); - void RegisterDarknessMaterial(class UMaterialParameterCollection* InMPC, class UObject* WorldContextObject); - void RegisterDirectionalLight(class UDirectionalLightComponent* InDL); - int32 RegisterEmissiveFade(class UMaterialInstanceDynamic* InMI, class AActor* InActor, const struct FNoceLightFadeFullSetting& InParam, bool InUseCPD, int32 InEmissiveCPDIndex); - void RegisterLanternLight(class UPointLightComponent* InPL, ENoceLanternLightType InType); - void RegisterLanternNiagara(class UNiagaraComponent* InNC); - int32 RegisterLightFade(class ULocalLightComponent* InLL, const struct FNoceLightFadeFullSetting& InParam, bool PossibleConflict); - void RegisterNPCLanternLight(class UPointLightComponent* InPL); - void RegisterOnewayLightControl(const class FString& ObjectName, float InAlpha); - void RegisterSkyAtmosphere(class USkyAtmosphereComponent* InSL); - void RegisterSkyDome(class UMaterialInstanceDynamic* InMI, class AActor* InActor); - void RegisterSkyLight(class USkyLightComponent* InSL); - void RegisterSweetLight(class USpotLightComponent* InSL, ENoceSweetLightType InType); - bool RegisterTargetFogComponent(class UExponentialHeightFogComponent* InComp); - void RegisterVolumetricFogMaterial(class UStaticMeshComponent* InStaticMesh, bool IsFogTown); - void RegisterWindSource(class UNeoWindComponent* InWind); - void SetForceUseCameraLocation(bool InForce); - void SetLanternBlending(class FName RowName, const struct FNoceSpotLightSetting& InData, float InBlendTime); - void SetLightFadeDebugDraw(int32 InIndex, bool EnableDebugDraw); - void SetLightFadeExtraIntensityAlpha(int32 InIndex, float InAlpha); - void SetNocePPVBlendWeight(class FName TagName, float InBlendWeight); - void SetNPCLanternExtraColorAlpha(float InAlpha); - void SetNPCLanternExtraIntensityAlpha(float InAlpha); - void SetPauseUpdate(bool InPauseHandler, bool InPauseFade); - void SetPlayerLanternExtraIntensityAlpha(float InAlpha); - void SetSweetLightExtraIntensityAlpha(float InAlpha); - void UnregisterDarknessMaterial(class UMaterialParameterCollection* InMPC); - void UnregisterDirectionalLight(class UDirectionalLightComponent* InDL); - void UnregisterEmissiveFade(int32 InIndex); - void UnregisterLanternLight(class UPointLightComponent* InPL, ENoceLanternLightType InType); - void UnregisterLanternNiagara(class UNiagaraComponent* InNC); - void UnregisterLightFade(int32 InIndex); - void UnregisterNPCLanternLight(class UPointLightComponent* InPL); - void UnregisterSkyAtmosphere(class USkyAtmosphereComponent* InSL); - void UnregisterSkyDome(class UMaterialInstanceDynamic* InMI, class AActor* InActor); - void UnregisterSkyLight(class USkyLightComponent* InSL); - void UnregisterSweetLight(class USpotLightComponent* InSL, ENoceSweetLightType InType); - void UnregisterTargetFogComponent(class UExponentialHeightFogComponent* InComp); - void UnregisterVolumetricFogMaterial(class UStaticMeshComponent* InStaticMesh); - void UnregisterWindSource(class UNeoWindComponent* InWind); - void UpdateHeightFogWeight(class FName RowName, float InPriority, const class FString& PPVName, float InWeight); - void UpdateSkyLightWeight(class FName RowName, float InPriority, const class FString& PPVName, float InWeight); - void UpdateSweetLightWeight(class FName RowName, float InPriority, ENoceSweetLightType InType, const class FString& PPVName, float InWeight); - void UpdateVolumeFogWeight(class FName RowName, float InPriority, const class FString& PPVName, float InWeight); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceEnvironmentSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceEnvironmentSubsystem") - } - static class UNoceEnvironmentSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceEnvironmentSubsystem; - -// Class GameNoce.NoceNPCLookTargetComponent -// 0x00D0 (0x0300 - 0x0230) -class UNoceNPCLookTargetComponent final : public USceneComponent -{ -public: - float EnableBlendTime; // 0x0230(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DisableBlendTime; // 0x0234(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName HeadSocketName; // 0x0238(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName SpineSocketName; // 0x0240(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName LookTargetSocketName; // 0x0248(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LerpAlpha; // 0x0250(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LengthRange; // 0x0254(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float PitchRange; // 0x0258(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float YawRange; // 0x025C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool UseDeadZone; // 0x0260(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_261[0x3]; // 0x0261(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DeadZoneAngle; // 0x0264(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool UseMaxLookDistance; // 0x0268(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_269[0x3]; // 0x0269(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxLookDistance; // 0x026C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_270[0x68]; // 0x0270(0x0068)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceCheatManager* CheatManager; // 0x02D8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class ACharacter* OwnerCharacter; // 0x02E0(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TWeakObjectPtr LookTarget; // 0x02E8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TWeakObjectPtr CachedLookTarget; // 0x02F0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_2F8[0x8]; // 0x02F8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class AActor* GetCachedLookTarget(); - bool GetEnable(); - class AActor* GetLookTarget(); - struct FVector GetPreviousLookAtLocation(); - void SetEnable(bool InValue); - void SetLookTarget(class AActor* InLookTarget); - void SetUseDeadZone(bool InValue, float InAngle); - void SetUseMaxLookDistance(bool InValue, float InMaxDistance); - void Update(float DeltaTime); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNPCLookTargetComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNPCLookTargetComponent") - } - static class UNoceNPCLookTargetComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceNPCLookTargetComponent; - -// Class GameNoce.NoceUIEndingWidgetData -// 0x0020 (0x0050 - 0x0030) -class UNoceUIEndingWidgetData final : public UDataAsset -{ -public: - TArray Endings; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - class FText UnknownText; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIEndingWidgetData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIEndingWidgetData") - } - static class UNoceUIEndingWidgetData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUIEndingWidgetData; - -// Class GameNoce.NoceEnvNiagaraActor -// 0x0020 (0x02C0 - 0x02A0) -class ANoceEnvNiagaraActor final : public ANiagaraActor -{ -public: - uint8 Pad_2A0[0x8]; // 0x02A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - bool bNeedSave; // 0x02A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bSaved; // 0x02A9(0x0001)(Edit, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_2AA[0x6]; // 0x02AA(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Saved_OverrideParameters; // 0x02B0(0x0010)(Edit, ZeroConstructor, EditConst, SaveGame, AdvancedDisplay, NativeAccessSpecifierPrivate) - -public: - bool IsLoadLoadRecordData() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceEnvNiagaraActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceEnvNiagaraActor") - } - static class ANoceEnvNiagaraActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceEnvNiagaraActor; - -// Class GameNoce.NoceEnvQueryTest_InSight -// 0x00F0 (0x02E8 - 0x01F8) -class UNoceEnvQueryTest_InSight final : public UEnvQueryTest -{ -public: - struct FEnvTraceData TraceData; // 0x01F8(0x0040)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) - struct FAIDataProviderBoolValue TraceFromContext; // 0x0238(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FAIDataProviderFloatValue ItemHeightOffset; // 0x0270(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FAIDataProviderFloatValue ContextHeightOffset; // 0x02A8(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) - TSubclassOf Context; // 0x02E0(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceEnvQueryTest_InSight") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceEnvQueryTest_InSight") - } - static class UNoceEnvQueryTest_InSight* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceEnvQueryTest_InSight; - -// Class GameNoce.NoceEnvVolumeFogActor -// 0x00B8 (0x0358 - 0x02A0) -class ANoceEnvVolumeFogActor final : public AStaticMeshActor -{ -public: - uint8 Pad_2A0[0x8]; // 0x02A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - bool bNeedSave; // 0x02A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2A9[0x7]; // 0x02A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TMap FloatParams; // 0x02B0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, SaveGame, Protected, NativeAccessSpecifierProtected) - TMap VectorParams; // 0x0300(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, SaveGame, Protected, NativeAccessSpecifierProtected) - bool bSaved; // 0x0350(0x0001)(Edit, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_351[0x7]; // 0x0351(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool IsLoadLoadRecordData() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceEnvVolumeFogActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceEnvVolumeFogActor") - } - static class ANoceEnvVolumeFogActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceEnvVolumeFogActor; - -// Class GameNoce.NoceEventPauseWidget -// 0x0008 (0x03B8 - 0x03B0) -class UNoceEventPauseWidget final : public UNoceFocusableWidget -{ -public: - struct FGameplayTag HideShortcutTag; // 0x03B0(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceEventPauseWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceEventPauseWidget") - } - static class UNoceEventPauseWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceEventPauseWidget; - -// Class GameNoce.NoceOmamoriDrawingSubsystem -// 0x0020 (0x0058 - 0x0038) -class UNoceOmamoriDrawingSubsystem final : public UNoceWorldSubsystem -{ -public: - class UNoceOmamoriDrawingDataAsset* DataAsset; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray OmamoriList; // 0x0040(0x0010)(Edit, ZeroConstructor, EditConst, Protected, NativeAccessSpecifierProtected) - uint32 CurrentPoolNumber; // 0x0050(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void DrawOmamori(ENoceOmamoriDrawingType* out_Type, class FName* out_Name); - int32 GetRequiredFaith(); - bool IsOmamoriLeft(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceOmamoriDrawingSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceOmamoriDrawingSubsystem") - } - static class UNoceOmamoriDrawingSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceOmamoriDrawingSubsystem; - -// Class GameNoce.NoceUIDataTableMappingText -// 0x0080 (0x03F0 - 0x0370) -class UNoceUIDataTableMappingText final : public UNoceUIStyleTextBase -{ -public: - struct FLinearColor DefaultColor; // 0x0368(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFontOutlineSettings DefaultOutlineSetting; // 0x0378(0x0028)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr DefaultFontMaterial; // 0x03A0(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath DataTablePath; // 0x03C8(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TextStyleKey; // 0x03E8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3EC[0x4]; // 0x03EC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetTextStyleKey(int32 Key); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIDataTableMappingText") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIDataTableMappingText") - } - static class UNoceUIDataTableMappingText* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUIDataTableMappingText; - -// Class GameNoce.NoceExtractAudioDurationTool -// 0x0010 (0x02A0 - 0x0290) -class ANoceExtractAudioDurationTool final : public AActor -{ -public: - TArray SourceDialogLineTables; // 0x0290(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - void WriteAudioDurationToDatatable(class UDataTable* InTable, class FName InRowName, bool ExtractJP, float duration); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceExtractAudioDurationTool") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceExtractAudioDurationTool") - } - static class ANoceExtractAudioDurationTool* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceExtractAudioDurationTool; - -// Class GameNoce.NoceNotebookTabWidget -// 0x00D8 (0x03F0 - 0x0318) -class UNoceNotebookTabWidget final : public UNoceTabWidget -{ -public: - class UNoceTabChildWidget* WBP_NoteB_TabChild; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceTabChildWidget* WBP_NoteB_TabChild_1; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceTabChildWidget* WBP_NoteB_TabChild_2; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceTabChildWidget* WBP_NoteB_TabChild_3; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceTabChildWidget* WBP_NoteB_TabChild_4; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USpacer* Spacer_1; // 0x0340(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USpacer* Spacer_2; // 0x0348(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USpacer* Spacer_3; // 0x0350(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USpacer* Spacer_4; // 0x0358(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FText CharacterText; // 0x0360(0x0010)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText EnemyText; // 0x0370(0x0010)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText InfoText; // 0x0380(0x0010)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText PuzzleText; // 0x0390(0x0010)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText TutorialText; // 0x03A0(0x0010)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - TArray AllTabChildren; // 0x03B0(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TArray AllTabChildTypes; // 0x03C0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray AllSpacers; // 0x03D0(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TArray CurrentTabTypes; // 0x03E0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - ENoceNotebookType GetCurrentTabType(); - void ResetList(ENoceNotebookType DefaultType); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNotebookTabWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNotebookTabWidget") - } - static class UNoceNotebookTabWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceNotebookTabWidget; - -// Class GameNoce.NoceEyeball -// 0x0070 (0x0098 - 0x0028) -class UNoceEyeball final : public UObject -{ -public: - uint8 Pad_28[0x70]; // 0x0028(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceEyeball") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceEyeball") - } - static class UNoceEyeball* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceEyeball; - -// Class GameNoce.NoceEyeballGroupComponent -// 0x0070 (0x0110 - 0x00A0) -class UNoceEyeballGroupComponent final : public UActorComponent -{ -public: - bool Enabled; // 0x00A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Eyeballs; // 0x00A8(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - float UpdateRange; // 0x00B8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float AngleLimit; // 0x00BC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector PlayerLocationOffset; // 0x00C0(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName TargetChildTag; // 0x00D8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EAxis LookAtAxis; // 0x00E0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_E1[0x3]; // 0x00E1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float EnableRatio; // 0x00E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float FollowRatio; // 0x00E8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool DelayFollow; // 0x00EC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_ED[0x3]; // 0x00ED(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FFloatRange DegreePerSecond; // 0x00F0(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float RandomMovementTime; // 0x0100(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float RandomMovementDegreeMax; // 0x0104(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float FollowNoiseRatio; // 0x0108(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_10C[0x4]; // 0x010C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void CollectEyeballFromChildren(); - void RegisterEyeball(class AActor* InActor, bool FollowPlayer); - void UnregisterEyeball(const class AActor* InActor); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceEyeballGroupComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceEyeballGroupComponent") - } - static class UNoceEyeballGroupComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceEyeballGroupComponent; - -// Class GameNoce.NoceFloatIconSubsystem -// 0x00F0 (0x0120 - 0x0030) -class UNoceFloatIconSubsystem final : public UGameInstanceSubsystem -{ -public: - TMulticastInlineDelegate OnSettingChanged; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnShowIconChanged; // 0x0040(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMap InteractIconInUse; // 0x0050(0x0050)(ExportObject, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TArray InteractIconPool; // 0x00A0(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - bool CanShowInteractIcon; // 0x00B0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool GameCanShowInteractIcon; // 0x00B1(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool DebugCanShowInteractIcon; // 0x00B2(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_B3[0x5]; // 0x00B3(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - TMap IndicatorInUse; // 0x00B8(0x0050)(ExportObject, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TArray IndicatorPool; // 0x0108(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - uint8 Pad_118[0x8]; // 0x0118(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ClearIconPool(); - ESlateVisibility GetActiveIndicatorVisiblity(); - bool IsShowIndicatorIcon(); - void RequestIndicatorIcon(class AActor* Owner, const struct FVector& IndicateLocation, bool IsActive); - void RequestInteractIcon(class AActor* Owner, ENoceInteractIconState TargetState, const struct FVector& IconPosition, const class FText& PromptText); - void SetCanShowInteractIcon(bool InCanShow); - void SetDebugCanShowInteractIcon(bool InCanShow); - void SetShowIndicatorIcon(bool InEnable); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceFloatIconSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceFloatIconSubsystem") - } - static class UNoceFloatIconSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceFloatIconSubsystem; - -// Class GameNoce.NoceOptionWidgetBase -// 0x0000 (0x03B0 - 0x03B0) -class UNoceOptionWidgetBase : public UNoceFocusableWidget -{ -public: - void ResetSettingToDefault(class UGameSetting* Setting); - void SetSetting(class UGameSetting* InSetting, bool* NoUse); - void SetSettings(const TArray& InSettings, bool* NoUse); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceOptionWidgetBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceOptionWidgetBase") - } - static class UNoceOptionWidgetBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceOptionWidgetBase; - -// Class GameNoce.NoceOptionWidget -// 0x0468 (0x0818 - 0x03B0) -class UNoceOptionWidget : public UNoceOptionWidgetBase -{ -public: - bool CheckChangedAndSaveOnHide; // 0x03B0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool SaveOnHide; // 0x03B1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3B2[0x66]; // 0x03B2(0x0066)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceGameSettingRegistry* Registry; // 0x0418(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_420[0x10]; // 0x0420(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray VisibleSettings; // 0x0430(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - struct FGameSettingFilterState FilterState; // 0x0440(0x03A0)(Transient, NativeAccessSpecifierPrivate) - TArray FilterNavigationStack; // 0x07E0(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - uint8 Pad_7F0[0x10]; // 0x07F0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceListView* ListView_Settings; // 0x0800(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TMulticastInlineDelegate BP_OnExecuteNamedAction; // 0x0808(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPrivate) - -public: - void ApplyModifiedKeyBindings(); - void ApplyPendingChanges(); - void CheckChangedAndSave(bool Save); - class UNoceListView* GetListView(); - class UGameSetting* GetSetting(class FName SettingDevName); - void HandleKeyBindingModified(); - void OnSettingsDirtyStateChanged(bool bSettingsDirty); - void SaveSettings(); - void SaveSystemSave(); - void SelectSetting(const class FName& SettingDevName); - void SelectSettings(const TArray& SettingDevNames); - - bool HaveSettingsBeenChanged() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceOptionWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceOptionWidget") - } - static class UNoceOptionWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceOptionWidget; - -// Class GameNoce.NoceUIGameplayTagMappingText -// 0x01A0 (0x0510 - 0x0370) -class UNoceUIGameplayTagMappingText final : public UNoceUIStyleTextBase -{ -public: - TMap Texts; // 0x0368(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FLinearColor DefaultColor; // 0x03B8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap Colors; // 0x03C8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FFontOutlineSettings DefaultOutlineSetting; // 0x0418(0x0028)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap OutlineSettings; // 0x0440(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TSoftObjectPtr DefaultFontMaterial; // 0x0490(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap FontMaterials; // 0x04B8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - uint8 Pad_508[0x8]; // 0x0508(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetTextStyleByKey(const struct FGameplayTag& Key); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIGameplayTagMappingText") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIGameplayTagMappingText") - } - static class UNoceUIGameplayTagMappingText* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUIGameplayTagMappingText; - -// Class GameNoce.NoceFocusablePage -// 0x0008 (0x03B8 - 0x03B0) -class UNoceFocusablePage : public UNoceFocusableWidget -{ -public: - class UWidgetAnimation* Default; // 0x03B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void OnSwitchInCompleted(); - void OnSwitchOutCompleted(); - void SwitchIn(); - void SwitchOut(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceFocusablePage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceFocusablePage") - } - static class UNoceFocusablePage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceFocusablePage; - -// Class GameNoce.NoceMovieSceneDataLayerSection -// 0x0010 (0x0130 - 0x0120) -class UNoceMovieSceneDataLayerSection final : public UMovieSceneDataLayerSection -{ -public: - class UNoceSeqDataAsset* SeqDataAsset; // 0x0120(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bUseInRunTime; // 0x0128(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_129[0x7]; // 0x0129(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMovieSceneDataLayerSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMovieSceneDataLayerSection") - } - static class UNoceMovieSceneDataLayerSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceMovieSceneDataLayerSection; - -// Class GameNoce.NoceFogControlComponent -// 0x0000 (0x00A0 - 0x00A0) -class UNoceFogControlComponent final : public UActorComponent -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceFogControlComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceFogControlComponent") - } - static class UNoceFogControlComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceFogControlComponent; - -// Class GameNoce.NoceFogNiagaraVolumeComponent -// 0x0018 (0x00F0 - 0x00D8) -class UNoceFogNiagaraVolumeComponent final : public UNoceVolumeComponentBase -{ -public: - struct FNoceFogNiagaraRowHandle DataRow; // 0x00D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - TArray DataByProgress; // 0x00E0(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceFogNiagaraVolumeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceFogNiagaraVolumeComponent") - } - static class UNoceFogNiagaraVolumeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceFogNiagaraVolumeComponent; - -// Class GameNoce.NoceFogVolumeComponent -// 0x0018 (0x00F0 - 0x00D8) -class UNoceFogVolumeComponent final : public UNoceVolumeComponentBase -{ -public: - struct FNoceHeightFogDataRowHandle SanityMaxRow; // 0x00D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - TArray FogDataByProgress; // 0x00E0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceFogVolumeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceFogVolumeComponent") - } - static class UNoceFogVolumeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceFogVolumeComponent; - -// Class GameNoce.NoceLineOfSightActor -// 0x0020 (0x02B0 - 0x0290) -class ANoceLineOfSightActor final : public AActor -{ -public: - class UCapsuleComponent* CapsuleComp; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName CollisionProfile; // 0x0298(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float RadiusScale; // 0x02A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HalfHeightScale; // 0x02A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool Debug; // 0x02A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2A9[0x7]; // 0x02A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLineOfSightActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLineOfSightActor") - } - static class ANoceLineOfSightActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceLineOfSightActor; - -// Class GameNoce.NoceFootStepVFXDataAsset -// 0x00A0 (0x00D0 - 0x0030) -class UNoceFootStepVFXDataAsset final : public UDataAsset -{ -public: - struct FNoceFootStepVFXSurfaceTypeMap DefaultSurfaceTypeMap; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TMap GameplayTagMap; // 0x0080(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceFootStepVFXDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceFootStepVFXDataAsset") - } - static class UNoceFootStepVFXDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceFootStepVFXDataAsset; - -// Class GameNoce.NocePostProcessAnimInstance -// 0x0190 (0x0500 - 0x0370) -#pragma pack(push, 0x1) -class alignas(0x10) UNocePostProcessAnimInstance : public UAnimInstance -{ -public: - uint8 Pad_368[0x8]; // 0x0368(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceEnemyAnimInstance* MyABP; // 0x0370(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceCheatManager* CheatManager; // 0x0378(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseFootIK; // 0x0380(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_381[0x3]; // 0x0381(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float FootIKAlpha; // 0x0384(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FootIKInterpSpeed; // 0x0388(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FootIKInterpScale; // 0x038C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FootIKInterpSpeed_Current; // 0x0390(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName FootIKAlpha_Curve; // 0x0394(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName FootIKAlpha_Curve_Meta; // 0x039C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CurLeftFootOffset; // 0x03A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CurRightFootOffset; // 0x03A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LeftFootName; // 0x03AC(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName RightFootName; // 0x03B4(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FootIKTraceUpDistance; // 0x03BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FootIKTraceDownDistance; // 0x03C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FootIKBlendSpeed; // 0x03C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FootIKMaxLeftRightDifference; // 0x03C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool FootIKUseMaxDifference; // 0x03CC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3CD[0x3]; // 0x03CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float FootIKMaxAdjustOffset; // 0x03D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseLookAt; // 0x03D4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3D5[0xB]; // 0x03D5(0x000B)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform LookAtTransform; // 0x03E0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LookAtRerouteBone; // 0x0440(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LookAtEnableBlendTime; // 0x0448(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LookAtDisableBlendTime; // 0x044C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AddHitReactionActive; // 0x0450(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_451[0x3]; // 0x0451(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float HitReactionAlpha; // 0x0454(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_458[0x8]; // 0x0458(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform HitReactionControlTransform; // 0x0460(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseLinkIK; // 0x04C0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C1[0x3]; // 0x04C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LinkIKAplha; // 0x04C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LinkOffsetAlignGroundWeight; // 0x04C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UsePoseDriver; // 0x04CC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4CD[0x3]; // 0x04CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PoseDriverBlendTime; // 0x04D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BodyPhysAlpha; // 0x04D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HairPhysAlpha; // 0x04D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bReplaceTransferBoneVelocities; // 0x04DC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bReplaceWorldCollision; // 0x04DD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ECollisionChannel ReplaceWorldCollisionChannel; // 0x04DE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_4DF[0x1]; // 0x04DF(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector OverrideWorldGravity; // 0x04E0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void SetupLookAtComponent(); - void UpdateApplyFootIK(); - void UpdateApplyLookAtIK(float DeltaTime); - void UpdateApplyPoseDriverIK(); - void UpdateFootIK(float DeltaSeconds); - void UpdateRigidbody(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePostProcessAnimInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePostProcessAnimInstance") - } - static class UNocePostProcessAnimInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_UNocePostProcessAnimInstance; - -// Class GameNoce.NoceNPCPostProcessAnimInstance -// 0x0000 (0x0500 - 0x0500) -class UNoceNPCPostProcessAnimInstance final : public UNocePostProcessAnimInstance -{ -public: - class UNoceNPCLookTargetComponent* LookAtComponent; // 0x04F8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNPCPostProcessAnimInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNPCPostProcessAnimInstance") - } - static class UNoceNPCPostProcessAnimInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceNPCPostProcessAnimInstance; - -// Class GameNoce.NoceFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UNoceFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static float CalculateAngleBetweenVector(const struct FVector& v1, const struct FVector& v2); - static float CalculateDamageDirectionAngle(class AActor* InDamagedActor, const struct FVector& InHitPoint); - static float CalculateDirectionAngle2D(const struct FVector& InForward, const struct FVector& InCenter, const struct FVector& InTarget); - static void CalculateFootIKOffset(const class UAnimInstance* InAnimInstance, float DeltaSeconds, class FName LeftFootName, class FName RightFootName, float TraceUpDistance, float TraceDownDistance, bool UseMaxLeftRightDifference, float MaxLeftRightDifference, float MaxAdjustOffset, float InterpSpeed, float* OutLeftFootOffset, float* OutRightFootOffset); - static struct FVector CalculateNormalFromPoints(const struct FVector& Point1, const struct FVector& Point2, const struct FVector& Point3); - static int32 CalculateStringLineCount(const class FString& InString, int32 CharacterPerLine); - static int32 CalculateStringLineCountByLetterWidth(const class FString& InString); - static bool CapsuleTraceMulti(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool CapsuleTraceMultiByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool CapsuleTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool CapsuleTraceSingle(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool CapsuleTraceSingleByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool CapsuleTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool CheckActionLevel(ENoceActionLevel InActionLevel, int32 ActionLevelBitmask); - static bool CheckDefiniteEndingType(class UObject* WorldContextObject, ENoceEndingType EndingType); - static bool CheckGameActionLevel(class UObject* WorldContextObject, int32 ActionLevelBitmask); - static bool CheckGameActionLevelChill(class UObject* WorldContextObject, int32 ActionLevelBitmask); - static bool CheckGameRiddleLevel(class UObject* WorldContextObject, int32 RiddleLevelBitmask); - static bool CheckGameRound(class UObject* WorldContextObject, int32 GameRoundBitmask); - static void CheckOnSlope(class UObject* WorldContextObject, const struct FVector& InMeshLocation, const TArray& InSlopeDetectObjectTypes, ECollisionChannel InPawnChannel, bool InDebugLog, bool* OutIsOnStair, ECollisionChannel* OutObjectType, struct FVector* OutHitLocation, struct FVector* OutHitNormal); - static bool CheckPlayGoDownloadProgress(class UObject* WorldContextObject, const struct FGameplayTag& InProgressTag, bool IsAnyEndingCleared); - static bool CheckRiddleLevel(ENoceRiddleLevel InRiddleLevel, int32 RiddleLevelBitmask); - static bool CheckRound(ENoceRoundType InRoundType, int32 GameRoundBitmask); - static bool CheckStoryEndingBranch(class UObject* WorldContextObject, int32 EndingBitmask); - static struct FVector ClampLookAtLocation(class AActor* InTargetActor, class FName InSpineSocketName, const struct FVector& InLookAtLocation, const struct FVector& InTargetHeadLocation, float InLengthRange, float InPitchRange, float InYawRange, bool InDebugDraw); - static void ClearMotionVector(class ANoceCharacter* InChar); - static class AActor* CloneActor(class AActor* InputActor, class FName ActorName); - static float ComputeInputAngle(class UObject* WorldContextObject, float InInputForward, float InInputRight); - static float ComputeStairAngle(class ACharacter* InCharcter, const struct FVector& InHitNrmal); - static void CorrectActorRotation_Direct(class AActor* InActor); - static void DeactivateNiagara(class UNiagaraComponent* InNiagaraComponent, bool InDetachFromComponent); - static void DelayDestroyActors(const TArray& InData, float InDelaySeconds, const class UObject* WorldContextObject); - static void DrawCircleArc(class UObject* WorldContextObject, const struct FVector& Center, float Radius, const struct FVector& Direction, float Degree, int32 Segments, const struct FLinearColor& LineColor, bool PersistentLines, float Lifetime, uint8 DepthPriority, float Thickness); - static void DrawDebugArrowShift(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FLinearColor& LineColor, float ArrowSize, float Offset, float duration, float Thinkness); - static void DrawDebugFan(class UObject* WorldContextObject, const struct FVector& Origi, const struct FVector& Direction, float MinRadius, float MaxRadius, float Degree, int32 Segments, const struct FLinearColor& LineColor, float Lifetime, uint8 DepthPriority, float Thickness); - static void DrawDebugFanByCenter(class UObject* WorldContextObject, const struct FVector& Origi, const struct FVector& Center, float FrontDistance, float BackDistance, float Angle, const struct FLinearColor& LineColor, float Lifetime, uint8 DepthPriority, float Thickness); - static void EnableMaterialSlots(bool bEnable, class USkeletalMeshComponent* InComp, const TArray& InMatSlotNames); - static bool Equal_ActorRecord(const struct FNoceActorRecord& A, const class UObject* B); - static bool Equal_Record(const struct FNoceObjectRecord& A, const class UObject* B); - static void ExecuteConsoleCmdFromSeqData(const struct FNoceSeqData& InData); - static void ExecuteConsoleCommandWithTag(const class FString& Command, const class FString& Param, const class FName& InTagName); - static void ExecuteSeqDataCmdWithTagForHighSpec(const class FString& Command, const struct FNoceSeqDataCmd& InData, const class FName& InTagName); - static void ForceClothNextUpdateTeleport(class ANoceCharacter* InCharacter); - static void ForceStopSlotAnimation(class UAnimInstance* InAnimInstance, float InBlendOutTime, class FName SlotNodeName); - static struct FVector GenerateRandomForceVector_Hatcher100(const struct FNoceRandomForceVectorData& InData, float InTime, float DeltaTime, const struct FVector& Direction, const struct FVector& DirectionOffset, TArray& OutRandomVectorStorage_Previous, TArray& OutRandomVectorStorage_Next, TArray& OutRandomVectorStorage_LocalTimer); - static struct FVector GenerateRandomForceVector_TsukumoBody(const struct FNoceRandomForceVectorData& InData, float InTime, float DeltaTime, const struct FVector& Direction, const struct FVector& DirectionOffset, TArray& OutRandomVectorStorage_Previous, TArray& OutRandomVectorStorage_Next, TArray& OutRandomVectorStorage_LocalTimer); - static struct FVector GenerateRandomForceVector_TsukumoHair(const struct FNoceRandomForceVectorData& InData, float InTime, float DeltaTime, const struct FVector& Direction, const struct FVector& DirectionOffset, TArray& OutRandomVectorStorage_Previous, TArray& OutRandomVectorStorage_Next, TArray& OutRandomVectorStorage_LocalTimer); - static TArray GetAllRoundSequenceNames(ENoceRoundType RoundType); - static class FString GetAssetName(TSoftObjectPtr Obj); - static class FString GetBinkUrlWithOutfitSuffix(class UObject* InWorldContextObject, const class FString& InURL); - static void GetBPCDOMeshComponents(class UClass* InActorClass, TArray* OutArray); - static float GetCharacterSlopeAngle(class ACharacter* Character, const TArray& ObjectTypes, float SizeRatio, bool DebugDraw); - static ENoceCineEventUserType GetCineEventUserTypeFromString(const class FString& InStr); - static class UClass* GetClassFromAssetData(const struct FAssetData& InAssetData); - static ECollisionEnabled GetCompCollisionType(class UPrimitiveComponent* InComp); - static class FString GetCurrentChapterName(class UObject* WorldContextObject); - static ENoceEndingType GetCurrentDefiniteEnding(class UObject* WorldContextObject); - static ENoceEndingType GetCurrentEndingBranch(class UObject* WorldContextObject); - static struct FGameplayTag GetCurrentProgress(class UObject* WorldContextObject); - static class FString GetCVarCurrentValue(const class FString& InCVarName); - static TArray> GetDependencySoftObjPtr(class ULevelSequence* InSeq, TSubclassOf InClass); - static float GetDiffDegree(const struct FVector& AnchorFoward, const struct FVector& Direction); - static float GetForwardDiffDegree(class AActor* Anchor, const struct FVector& Check); - static ENoceActionLevel GetGameActionLevel(class UObject* WorldContextObject); - static ENoceRiddleLevel GetGameRiddleLevel(class UObject* WorldContextObject); - static ENoceRoundType GetGameRound(class UObject* WorldContextObject); - static float GetGlobalTimeDilationMultiplier(const class UObject* WorldContextObject); - static ENoceHitReactionFourWayType GetHitReactionFourWay(class UObject* WorldContextObject, float InAngel); - static ENoceHitReactionTwoWayType GetHitReactionTwoWay(class UObject* WorldContextObject, float InAngel); - static struct FVector GetInputMappingVectorFromCameraRotate(const struct FRotator& InCameraRotator, float InInputForward, float InInputRight); - static class FName GetMediaName(class UMediaPlayer* MediaPlayer); - static bool GetNiagaraVariableBool(class UNiagaraComponent* NiagaraComponent, class FName InVariableName); - static float GetNiagaraVariableFloat(class UNiagaraComponent* NiagaraComponent, class FName InVariableName); - static struct FLinearColor GetNiagaraVariableLinearColor(class UNiagaraComponent* NiagaraComponent, class FName InVariableName); - static struct FVector GetNiagaraVariableVector(class UNiagaraComponent* NiagaraComponent, class FName InVariableName); - static class UNoceCheatManager* GetNoceCheatManager(class UObject* WorldContextObject); - static class UNoceGameInstance* GetNoceGameInstance(class UObject* WorldContextObject); - static class ANoceGameMode* GetNoceGameMode(class UObject* WorldContextObject); - static class ANoceGameState* GetNoceGameState(class UObject* WorldContextObject); - static class UNoceGlobalDelegates* GetNoceGlobalDelegates(const class UObject* WorldContextObject); - static class ANocePlayerCharacter* GetNocePlayerCharater(class UObject* WorldContextObject); - static bool GetPhysicsAssetCollision(class USkeletalMeshComponent* InSkeletalMesh, class FName InBoneName, ECollisionEnabled* OutCollisionEnabled); - static class AActor* GetPlaySequenceStateSeqActor(const class UObject* WorldContextObject); - static float GetPreSeamlessMontagePlayRate(class UAnimMontage* InMontage, float InDuration); - static float GetPreSeamlessMotionWarppingDuration(class UAnimMontage* InMontage); - static class FString GetPreviewLightSet(const class UObject* WorldContextObject); - static float GetRBANAlphaRatio(); - static class FString GetSeqDataAssetPackageNameFromSeq(TSoftObjectPtr PlaySeq); - static class FName GetSequenceName(class ULevelSequencePlayer* SequencePlayer); - static float GetSkirtSlopeAdjustRatio(); - static float GetSpineSocketRotationYaw(class AActor* InTargetActor, class FName InSpineSocketName); - static class ANoceTimeManager* GetTimeManager(const class UObject* WorldContextObject, int32 PlayerIndex); - static float GetTraceOffset(const class UAnimInstance* InAnimInstance, class FName SocketName, float TraceUpDistance, float TraceDownDistance, bool ShowDebug); - static class UNoceWeaponSubsystem* GetWeaponSubSystem(const class UObject* WorldContextObject); - static void HandleRestartGame(class UObject* WorldContextObject); - static bool HasQualitySwitchNode(class UMaterial* InMaterial, class FString* Info); - static bool IsActionLevelChill(ENoceActionLevel InActionLevel); - static bool IsActiveEffectHandleValid(const struct FActiveGameplayEffectHandle& InEffectHandle); - static bool IsActiveMovieSceneExecutor(); - static bool IsActivePreloadSequenceAndSeqData(); - static bool IsActivePreloadSeqUpdateDataLayer(); - static bool IsActorOfClass(class AActor* Actor, const TSoftClassPtr Class_0); - static bool IsCurrentActionLevelChill(class UObject* WorldContextObject); - static bool IsForceJumpPlaybackPosByCmd(class UObject* WorldContextObject); - static bool IsGame(const class UObject* WorldContextObject); - static bool IsInEndGameProgress(class UObject* WorldContextObject); - static bool IsInEvent(const class UObject* WorldContextObject); - static bool IsInPartitionedWorld(const class UObject* WorldContextObject); - static bool IsInPlaySequenceState(const class UObject* WorldContextObject); - static bool IsNiagaraComplete(class UNiagaraComponent* InNiagaraComponent); - static bool IsPlayerInputDirectionIsOppositeToCharacter(class UObject* WorldContextObject); - static bool IsPointInFanShape(const struct FVector& Origin, const struct FVector& Direction, const struct FVector& TargetPoint, float Angle, float MinRadius, float MaxRadius); - static bool IsProgressConditionMatch(class UObject* WorldContextObject, const struct FGameplayTagContainer& InProgressCondition, bool ExactProgress, const struct FGameplayTagContainer& InNeedAddTag, bool NeedAllAddTag, int32 NeedAddTagNum, const struct FGameplayTagContainer& InWithoutAddTag, bool WithoutAllTag); - static bool IsShowDebugInfoForRBANBlending(const class UObject* WorldContextObject); - static void KawaiiWarmUpForCharacter(class ANoceCharacter* InCharacter, int32 WarmUpFrames); - static void MessageOpen(const class FString& Message); - static bool MRQ_TriggerPlayStart(const struct FSoftObjectPath& InSeq); - static void Noce_Seq_Trace_BookMark(class UObject* WorldContextObject, const class FString& InLogString); - static void Noce_Trace_BookMark(const class FString& InLogString); - static bool NoceCapsuleTraceSingleForObjectsFirstBlock(const class UObject* WorldContextObject, ECollisionChannel BlockChannel, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, class FName SkipTag, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool NoceLineTraceSingleForObjectsFirstBlock(const class UObject* WorldContextObject, ECollisionChannel BlockChannel, const struct FVector& Start, const struct FVector& End, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, class FName SkipTag, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static bool NoceSphereTraceSingleForObjectsFirstBlock(const class UObject* WorldContextObject, ECollisionChannel BlockChannel, const struct FVector& Start, const struct FVector& End, float Radius, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, class FName SkipTag, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime); - static void PlayerScarfResetDynmaics(class ANocePlayerCharacter* InPlayer, ETeleportType TeleportType); - static void PlayerSkirtResetDynmaics(class ANocePlayerCharacter* InPlayer, ETeleportType TeleportType); - static void ProcessSolveLumenGhostingCmds(const class FName& InSeqName); - static float RandomFloatRange_ThreadSafe(float InSeed, float InMin, float InMax); - static void RefreshNoceLightSavableData(const class UObject* WorldContextObject, const class ULightComponent* InLightComp, struct FNoceLightSavableData& OutData); - static void ReplacePlayerCharMaterialByCharMeshType(class USkeletalMeshComponent* InComp, int32 ReplaceMatIndex, class UMaterialInterface* DefaultMat, class UMaterialInterface* PureWhite, class UMaterialInterface* PinkRabbit); - static struct FGameplayTag RequestGameplayTagFromString(const class FString& InData); - static void ResetConsoleCmdFromSeqData(const struct FNoceSeqData& InData); - static void ResetDynamics(class ANoceCharacter* InCharacter, ETeleportType InTeleportType); - static void ResetEnableHDROutput(); - static void ResetHDRUICompositeMode(); - static void ResetHDRUILevel(); - static void ResetSolveLumenGhostingCmds(const class FName& InSeqName); - static void SearchActors(class UObject* WorldContextObject, class AActor* InSelfActor, const struct FVector& InDirection, float InRadius, float InHalfAngle, const TArray& ObjectTypes, TArray* OutActors, bool DebugDraw); - static void SearchEnemy(class UObject* WorldContextObject, class AActor* InSelfActor, float InRadius, float InHalfAngle, const struct FGameplayTag& InCountableTag, class AActor** OutActor, class UNocePlayerLookAtTargetComponent** OutLookAtTarget, bool DebugDraw, bool InForMotionWarp); - static void SearchEnemyWithDirection(class UObject* WorldContextObject, class AActor* InSelfActor, const struct FVector& InDirection, float InRadius, float InHalfAngle, const struct FGameplayTag& InCountableTag, class AActor** OutActor, class UNocePlayerLookAtTargetComponent** OutLookAtTarget, bool DebugDraw, bool InForMotionWarp); - static void SetActiveEffectHandleInvalid(struct FActiveGameplayEffectHandle& InEffectHandle); - static void SetConstraintProfileForAll(class UAnimInstance* Instance, class FName ProfileName, bool bDefaultIfNotFound); - static void SetCVarWithCurrentPriority(const class FString& InCVarName, const class FString& InCVarValue); - static void SetEnableHDROutput(bool InIsEnable); - static void SetEventMode(const class UObject* WorldContextObject, bool IsEnable, ENoceEventModeType EventType, ENoceCineEventUserType CineEventUserType); - static void SetGlobalTimeDilationMultiplier(const class UObject* WorldContextObject, float TimeDilationMultiplier); - static void SetHDRUICompositeMode(bool InIsEnable); - static void SetHDRUILevel(float InLevel); - static void SetNoceCustomPrimitiveDataFloat(class UPrimitiveComponent* InComp, int32 DataIndex, float Value); - static void SetNoceCustomPrimitiveDataVector2(class UPrimitiveComponent* InComp, int32 DataIndex, const struct FVector2D& Value); - static void SetNoceCustomPrimitiveDataVector3(class UPrimitiveComponent* InComp, int32 DataIndex, const struct FVector& Value); - static void SetNoceCustomPrimitiveDataVector4(class UPrimitiveComponent* InComp, int32 DataIndex, const struct FVector4& Value); - static void SetNoceScalarParameterForCustomPrimitiveData(class UPrimitiveComponent* InComp, class FName ParameterName, float Value); - static void SetNoceVectorParameterForCustomPrimitiveData(class UPrimitiveComponent* InComp, class FName ParameterName, const struct FVector4& Value); - static void SetPhysicsAssetCollision(class USkeletalMeshComponent* InSkeletalMesh, class FName InBoneName, ECollisionEnabled InCollisionEnabled); - static void SetPhysicsAssetCollisions(class USkeletalMeshComponent* InSkeletalMesh, const TArray& InBoneNames, ECollisionEnabled InCollisionEnabled); - static void SetPlaySequenceStateSeqActor(const class UObject* WorldContextObject, class AActor* InSeqActor); - static void SetSkeletalMeshAssetAndClearOverrideMat(class USkeletalMeshComponent* InComp, class USkeletalMesh* NewMesh); - static void SetStaticMeshAssetAndClearOverrideMat(class UStaticMeshComponent* InComp, class UStaticMesh* NewMesh); - static void SolvePhysicsPopping(class ANoceCharacter* InChar, int32 KawaiiWarmUpFrame, bool bResetPhysics); - static void SolveSeamlessSeqBeginCopyPose(class USkeletalMeshComponent* InSkelComp, bool bResetPhysics); - static ENoceRoundType StoryEndingBitToGameRound(int32 EndingBitmask); - static class FString String_Remove(const class FString& InData, const class FString& InSuffix, ESearchDir SearchDir, ESearchCase SearchCase); - static class FString TimeSecondsToMMSSString(const float InSeconds, const bool bInFloor); - static void UnlockFOV(class UObject* WorldContextObject); - static void UnsetConsoleCommandWithTag(const class FString& Command, const class FName& InTagName); - static void UnsetSeqDataCmdWithTagForHighSpec(const class FString& Command, const class FName& InTagName); - static void UpdateEveLightSet(const class UObject* WorldContextObject, const class FString& InSetName, bool bDoNotSwitchDataLayer); - static void UpdateNoceLightCompPropertyFromSaveData(const class UObject* WorldContextObject, class ULightComponent* OutLightComp, const struct FNoceLightSavableData& InData); - static void UpdateSeqDataAssetDataLayerForPreloadingSeq(TSoftObjectPtr PlaySeq); - static void UpdateSlotWeight(const class UAnimInstance* InAnimInstance, class FName SlotNodeName, float InDeltaTime); - static void UpdateWeight(const class UAnimInstance* InAnimInstance, const class UAnimMontage* InMontage, float InDeltaTime); - static void VolumetricFogHistoryWeightOff(); - static void VolumetricFogHistoryWeightOn(float Weight); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceFunctionLibrary") - } - static class UNoceFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceFunctionLibrary; - -// Class GameNoce.NoceGameClockSubsystem -// 0x0038 (0x0080 - 0x0048) -class UNoceGameClockSubsystem final : public UNoceTickableWorldSubsystem -{ -public: - uint8 Pad_48[0x18]; // 0x0048(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - bool DebugInfo; // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CustomStopTick; // 0x0061(0x0001)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_62[0x6]; // 0x0062(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceFadeSubsystem* CacheFadeSystem; // 0x0068(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - double GameTimeSeconds; // 0x0070(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - double GameTimeSecondsExcludeEvent; // 0x0078(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - double GetPlayTimeSeconds() const; - struct FTimespan GetPlayTimespanWithoutEvent() const; - struct FTimespan GetPlayTimespawn() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceGameClockSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceGameClockSubsystem") - } - static class UNoceGameClockSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceGameClockSubsystem; - -// Class GameNoce.NoceGameInstance -// 0x00E0 (0x02A0 - 0x01C0) -class UNoceGameInstance : public UGameInstance -{ -public: - struct FGameplayTag GameSettingInitialTag; // 0x01C0(0x0008)(BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag SpecifiedProgressTag; // 0x01C8(0x0008)(BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag ExactProgressTag; // 0x01D0(0x0008)(BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceRoundType SpecifiedRoundType; // 0x01D8(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool HasEnteredTitle; // 0x01D9(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsLoginSuccess; // 0x01DA(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsSystemSaveReady; // 0x01DB(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceActionLevel CacheActionLevel; // 0x01DC(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceRiddleLevel CacheRiddleLevel; // 0x01DD(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceEndingType CacheEndingType; // 0x01DE(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1DF[0x1]; // 0x01DF(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 CacheClearEndingBitMask; // 0x01E0(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENocePlayerOutfit CachePlayerOutfit; // 0x01E4(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1E5[0x3]; // 0x01E5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CacheViewdEventArray; // 0x01E8(0x0010)(BlueprintVisible, ZeroConstructor, Transient, NativeAccessSpecifierPublic) - int32 PeriodGameOverCount; // 0x01F8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAppIsInBackground; // 0x01FC(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1FD[0x93]; // 0x01FD(0x0093)(Fixing Size After Last Property [ Dumper-7 ]) - TArray RootAssetAndClassInstances; // 0x0290(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - -public: - void AddGameOverCount(); - void AddViewdEvent(class FName InEventName); - void Clear(); - TArray GetAvailableOutfits(); - struct FGameplayTag GetInitProgressTag(); - int32 GetPeriodGameOverCount(); - void HandleApplicationHasReactivated(); - void HandleApplicationWillDeactivate(); - bool HasAvailableOutfit(ENocePlayerOutfit OutfitType); - bool HasBoosterPack(); - bool HasLimitedOmamori(); - bool IsViewdEvent(class FName InEventName); - void ResetPeriodGameOverCount(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceGameInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceGameInstance") - } - static class UNoceGameInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceGameInstance; - -// Class GameNoce.NoceLinkMotionComponent -// 0x0220 (0x02C0 - 0x00A0) -class alignas(0x10) UNoceLinkMotionComponent final : public UActorComponent -{ -public: - TMulticastInlineDelegate OnStartLinking; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnStartLinked; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnEndLinked; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnInterrupt; // 0x00D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TSubclassOf DefaultLinkAbility; // 0x00E0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf BackwardLinkAbility; // 0x00E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceLinkAbilityDataAsset* LinkDataAsset; // 0x00F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag LinkGameplayEventTag; // 0x00F8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTagContainer TargetBlockLinkTagContainer; // 0x0100(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FGameplayTag TargetPlayLinkAbilityTag; // 0x0120(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag RobbedLinkEventTag; // 0x0128(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag InterruptEventTag; // 0x0130(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DebugIgnorePiority; // 0x0138(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CancelAbilityAndSwitchToCombo; // 0x0139(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13A[0x6]; // 0x013A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class ULinkRequest* ExecRequest; // 0x0140(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCharacterMovementComponent* MovementComp; // 0x0148(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USkeletalMeshComponent* MyMeshComp; // 0x0150(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USkeletalMeshComponent* CacheConstBoneMesh; // 0x0158(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 CacheBoneIndex; // 0x0160(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_164[0x4]; // 0x0164(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector OwnerMeshDefaultRelativeLocation; // 0x0168(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_180[0x12C]; // 0x0180(0x012C)(Fixing Size After Last Property [ Dumper-7 ]) - bool DrawDebug; // 0x02AC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2AD[0x3]; // 0x02AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DrawDebugDuration; // 0x02B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float DrawDebugSize; // 0x02B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float DebugSafeRange; // 0x02B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2BC[0x4]; // 0x02BC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool CanLink(ELinkPriority InPriority); - void EndConstPosition(float InRestoreRuration); - void EndLinkMotion(); - ELinkPriority GetCurrentLinkPriority(); - TSubclassOf GetLinkAbility(class AActor* TargetActor, class FName AbilityName); - class AActor* GetLinkOwner(); - class AActor* GetLinkTarget(); - void GetTargetStartMotion(int32* BankID, int32* MotionID); - bool IsConstPositionActive(); - bool IsCurrentExecutionType(); - bool NotifyInterrupted(); - void NotifyStartLinkMotion(); - bool RequestAttackerLinkAbility(class ANoceCharacter* LinkTarget, class FName ExAbilityName); - bool RequestLinkMotion(class ULinkRequest* InReuest); - bool RequestReject(class AActor* LinkTarget); - void StartConstLocation(const struct FVector& Location, const struct FRotator& Rotator, float BlendTime, bool EnableSweep); - void StartConstPosition(class ACharacter* ConstTarget, class ACharacter* ConstBoneOwner, class FName ConstBoneName, const struct FRotator& ConstOffsetRot, const struct FVector& ConstOffset, ENoceConstPositionMode ConstMode, float BlendTime, bool EnableSweep); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLinkMotionComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLinkMotionComponent") - } - static class UNoceLinkMotionComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceLinkMotionComponent; - -// Class GameNoce.NoceGameMode -// 0x00A0 (0x0408 - 0x0368) -class ANoceGameMode final : public AGameNoceGameModeBase -{ -public: - TMulticastInlineDelegate OnGameInitialized; // 0x0368(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - bool IsPlayerControllerReady; // 0x0378(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsInitialStreamingReady; // 0x0379(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsGameInitialized; // 0x037A(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_37B[0x35]; // 0x037B(0x0035)(Fixing Size After Last Property [ Dumper-7 ]) - bool EnableGameOverFlow; // 0x03B0(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bWaitForRevive; // 0x03B1(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_3B2[0x6]; // 0x03B2(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TMap PlayerTypeCharacterMap; // 0x03B8(0x0050)(Transient, Protected, NativeAccessSpecifierProtected) - -public: - bool AnyStoryEndingCleared(); - bool CanEnterGameOverFlow(); - void EnableBasicDebugInfo(bool InValue); - int32 GetAttackRightMaxCount(); - int32 GetAttackRightMaxCount_BP(); - class ANocePlayerCharacter* GetPlayerCharacterByType(ENocePlayerType InPlayerType); - bool IsStoryEndingCleared(ENoceEndingType EndingType); - bool IsWaitForRevive(); - void OnDynamicShadowEnableTimerUp(); - void OnGameInitializeBP(); - void OnInitGameBP(); - void OnPlayerReady(); - void OnStreamingFinish(); - void RegisterPlayerCharacter(ENocePlayerType InPlayerType, class ANocePlayerCharacter* InPlayerCharacter); - void RequestGameOver(); - void RequestGameOver_BP(); - void RequestRestartMyGame(); - void RequestRestartMyGame_BP(); - void SetDebugPlayerAutoRevive(bool InValue); - void SetDebugPlayerAutoRevive_BP(bool InValue); - void SetEnableGameOverFlow(bool InValue); - void SetStoryEndingCleared(ENoceEndingType EndingType); - void SetWaitForRevive(bool InValue); - void ToggleDebugInfo(); - - bool IsInitializeCompleted() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceGameMode") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceGameMode") - } - static class ANoceGameMode* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceGameMode; - -// Class GameNoce.NoceNotebookContent -// 0x0008 (0x0308 - 0x0300) -class UNoceNotebookContent final : public UNoceUserWidgetBase -{ -public: - bool IsNew; // 0x0300(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_301[0x7]; // 0x0301(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void Init(const bool InIsVisible, const bool InIsNew, bool InNeedTop, bool InNeedBottom, bool* NoUse); - void InitImage(const bool InIsVisible, const bool InIsNew, const bool InIsDoodle, const struct FSoftObjectPath& InImage, bool* NoUse); - void InitImageWithMask(const bool InIsVisible, const bool InIsNew, const bool InIsDoodle, const struct FSoftObjectPath& InImage, const struct FSoftObjectPath& InMask, bool* NoUse); - void InitText(const bool InIsVisible, const bool InIsNew, bool InNeedTop, bool InNeedBottom, const class FText& InText, bool* NoUse); - void OnFadeIn(bool* NoUse); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNotebookContent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNotebookContent") - } - static class UNoceNotebookContent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceNotebookContent; - -// Class GameNoce.NoceGameplayAbility -// 0x0020 (0x03D0 - 0x03B0) -class UNoceGameplayAbility : public UGameplayAbility -{ -public: - ENoceAbilityInputID AbilityInputID; // 0x03B0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3B1[0x7]; // 0x03B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AdditionalInputIDs; // 0x03B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - ENoceAbilityInputID AbilityID; // 0x03C8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bActivateAbilityOnGranted; // 0x03C9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bActivateOnInput; // 0x03CA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3CB[0x5]; // 0x03CB(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceGameplayAbility") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceGameplayAbility") - } - static class UNoceGameplayAbility* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceGameplayAbility; - -// Class GameNoce.NoceGameplayTagDataAsset -// 0x02F0 (0x0320 - 0x0030) -class UNoceGameplayTagDataAsset final : public UDataAsset -{ -public: - struct FGameplayTag Damage; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag Link; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag LinkMotionCoolDown; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag LinkingConstPosition; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag StaminaFine; // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag StaminaTired; // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag DodgeNormal; // 0x0060(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag DodgeRepeat; // 0x0068(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag DodgeRecently; // 0x0070(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag HealthFine; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag HealthDanger; // 0x0080(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag HealthDead; // 0x0088(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag OnSlope; // 0x0090(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag Sprinting; // 0x0098(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag Battling; // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag EnemyInSight; // 0x00A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag HellMode; // 0x00B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag ChaseMode; // 0x00B8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag BossFightMode; // 0x00C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag Invincible; // 0x00C8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag LockOnTarget; // 0x00D0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag SeeingEnemy; // 0x00D8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag JustDodgeAnimCancel; // 0x00E0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag JustDodgeCounter; // 0x00E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag InSafeZone; // 0x00F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag Linking; // 0x00F8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag KatanaAutoDefense; // 0x0100(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag Claw; // 0x0108(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag ClawG; // 0x0110(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag ClawAlterBackMark; // 0x0118(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag LocomotionFine; // 0x0120(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag LocomotionDanger; // 0x0128(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag LocomotionBattle; // 0x0130(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag EnemyStateCounterable; // 0x0138(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag EnemyStateCounterableHint; // 0x0140(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag EnemyStateBreakDown; // 0x0148(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag EnemyStateDead; // 0x0150(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag EnemyStateFakeDead; // 0x0158(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag EnemyStateResurrect; // 0x0160(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag EnemyLinkMotion; // 0x0168(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag EnemyStateNoCostPlayerWeaponDurability; // 0x0170(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag EnemyLockedByCamera; // 0x0178(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag EnemyNavLinkJump; // 0x0180(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag PlayerFSMAttack; // 0x0188(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag PlayerFSMAttack_HeavyAttack; // 0x0190(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag PlayerFSMAttack_FocusAttack; // 0x0198(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag PlayerFSMDeflect; // 0x01A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag PlayerFSMCounter; // 0x01A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag PlayerFSMAxeDefense; // 0x01B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag PlayerFSMAxeDefense_Success; // 0x01B8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag PlayerFSMClawTransform; // 0x01C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag PlayerFSMClawAttrackSoul; // 0x01C8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag PlayerFSMDodge; // 0x01D0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag PlayerFSMDodge1; // 0x01D8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag PlayerFSMDamage; // 0x01E0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag PlayerFSMDead; // 0x01E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag PlayerFSMRespawn; // 0x01F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag PlayerFSMLinkMotion; // 0x01F8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag PlayerFSMInteract; // 0x0200(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag PlayerFSMLocomotion; // 0x0208(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag PlayerFSMLocomotion_Idle; // 0x0210(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag PlayerFSMLocomotion_IdleVar; // 0x0218(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag PlayerFSMLocomotion_Walk; // 0x0220(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag PlayerFSMLocomotion_Run; // 0x0228(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag PlayerFSM; // 0x0230(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag AbilityPlayerChangeWeaponMotion; // 0x0238(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag AbilityPlayerUseShortcutItemMotion; // 0x0240(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag AbilityPlayerHellModeDamageMotion; // 0x0248(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag AbilityPlayerClawGTransformToClawMotion; // 0x0250(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag AbilityPlayerCustomUpperBodyMotion; // 0x0258(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag AbilityPlayerChangeWeapon; // 0x0260(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag AbilityPlayerUseShortcutItem; // 0x0268(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag AbilityPlayerHellModeDamage; // 0x0270(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag AbilityPlayerClawGTrasformToClaw; // 0x0278(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag AbilityPlayerCustomUpperBody; // 0x0280(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag AbilityPlayerShiromukuRevive1; // 0x0288(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag AbilityPlayerShiromukuRevive2; // 0x0290(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag AbilityPlayerShiromukuRevive2UpdatePP; // 0x0298(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag AbilityPlayerShowShortcutItemUI; // 0x02A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag SanityToClawTransform; // 0x02A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag FocusCharged; // 0x02B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag DamageWinceToAdditive; // 0x02B8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag WeaponBreakForceKnockBack; // 0x02C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag DamageLimitHealth; // 0x02C8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag EnemyLink; // 0x02D0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag EnemyLinkExecution; // 0x02D8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag CorruptionLink; // 0x02E0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag CorruptionLinkExecution; // 0x02E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag OmamoriSnake; // 0x02F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag OmamoriKagami; // 0x02F8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag EventOmamoriKagami; // 0x0300(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag OmamoriTanuki; // 0x0308(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag OmamoriDaisy; // 0x0310(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag OmamoriShrew; // 0x0318(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceGameplayTagDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceGameplayTagDataAsset") - } - static class UNoceGameplayTagDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceGameplayTagDataAsset; - -// Class GameNoce.NoceGameProgressComponent -// 0x02A0 (0x04C0 - 0x0220) -class UNoceGameProgressComponent final : public USMStateMachineComponent -{ -public: - uint8 Pad_220[0x4]; // 0x0220(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTag ProgressTag; // 0x0224(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_22C[0x4]; // 0x022C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTagContainer AdditionalProgressTag; // 0x0230(0x0020)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - struct FGameplayTag ExactProgressTag; // 0x0250(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_258[0x61]; // 0x0258(0x0061)(Fixing Size After Last Property [ Dumper-7 ]) - bool OverrideProgressDataFromWorldSetting; // 0x02B9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2BA[0x6]; // 0x02BA(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SavableProgressForDevelop; // 0x02C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - bool CurrentProgressSavable; // 0x02D0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2D1[0x3]; // 0x02D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTag InitialProgressTag; // 0x02D4(0x0008)(Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag InitExactTag; // 0x02DC(0x0008)(Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceRoundType InitRoundType; // 0x02E4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2E5[0x3]; // 0x02E5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UDataTable* DataLayerTable; // 0x02E8(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2F0[0x1D0]; // 0x02F0(0x01D0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool AddAdditionalProgressTag(const struct FGameplayTag& InTag, ENoceProgressType InType, const class FString& Reason); - struct FGameplayTagContainer GetAdditionalProgressTag(); - struct FGameplayTagContainer GetHistoryAdditionalProgressTag(); - struct FGameplayTagContainer GetHistoryProgressTag(); - struct FGameplayTag GetProgressTag(); - struct FGameplayTag GetStateMachineProgressTag(); - bool HasAdditionalTagInHistory(const struct FGameplayTag& InTag, bool ExactMatch); - bool HasAllAdditionalTag(const struct FGameplayTagContainer& InTagContainer); - bool HasAnyAdditionalTag(const struct FGameplayTagContainer& InTagContainer); - bool HasTagInHistory(const struct FGameplayTag& InTag, bool ExactMatch); - void OnProgressStateBegin(const struct FGameplayTag& StartCondition); - void RefreshDataLayerStatus(); - bool RemoveAdditionalProgressTag(const struct FGameplayTag& InTag); - bool RemoveAdditionalProgressTags(const struct FGameplayTagContainer& InTagContainer); - bool SetProgressTag(const struct FGameplayTag& InTag, ENoceProgressType InType, const class FString& Reason); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceGameProgressComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceGameProgressComponent") - } - static class UNoceGameProgressComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceGameProgressComponent; - -// Class GameNoce.NoceLocalPlayer -// 0x0008 (0x02B8 - 0x02B0) -class UNoceLocalPlayer final : public ULocalPlayer -{ -public: - class UNoceSaveSubsystem* SaveSystem; // 0x02B0(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - class UNoceSystemSaveGame* GetSharedSettings(); - - class UNoceLocalGameUserSettings* GetLocalSettings() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLocalPlayer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLocalPlayer") - } - static class UNoceLocalPlayer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceLocalPlayer; - -// Class GameNoce.NoceGameProgressDataAsset -// 0x0028 (0x0058 - 0x0030) -class UNoceGameProgressDataAsset final : public UDataAsset -{ -public: - class UDataTable* DataLayerTable; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf StateMachineClass; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray> SubStateMachineClass; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - struct FGameplayTag InitialProgressTag; // 0x0050(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceGameProgressDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceGameProgressDataAsset") - } - static class UNoceGameProgressDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceGameProgressDataAsset; - -// Class GameNoce.NocePauseListItemWidget -// 0x0010 (0x0388 - 0x0378) -class UNocePauseListItemWidget final : public UNoceSelectItemWidget -{ -public: - class UTextBlock* PauseText; // 0x0378(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* DetailText; // 0x0380(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void Init(class UObject* Object); - void UpdateDescription(const class FText& InDescriptionText); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePauseListItemWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePauseListItemWidget") - } - static class UNocePauseListItemWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePauseListItemWidget; - -// Class GameNoce.NoceGameProgressInterface -// 0x0000 (0x0000 - 0x0000) -class INoceGameProgressInterface final -{ -public: - bool AddAdditionalProgressTag(const struct FGameplayTag& InTag, ENoceProgressType InType, const class FString& Reason); - struct FGameplayTagContainer GetAdditionalProgressTagContainer(); - struct FGameplayTag GetBGMProgressTag(); - struct FGameplayTagContainer GetHistoryAdditionalProgressTagContainer(); - struct FGameplayTagContainer GetHistoryProgressTagContainer(); - bool GetManipulatedProgress(); - struct FGameplayTag GetNewGameProgressTag(); - struct FGameplayTag GetProgressTag(); - struct FGameplayTag GetStateMachineProgressTag(); - bool HasAdditionalTag(const struct FGameplayTag& TargetTag); - bool HasAllAdditionalTag(const struct FGameplayTagContainer& TargetTag); - bool HasAnyAdditionalTag(const struct FGameplayTagContainer& TargetTag); - bool IsInDarkShrine(); - bool IsInEnding(); - bool IsInEndingBranchDecidedChapter(); - bool IsInExplore(); - bool IsInHellMode(); - bool IsInMainStory(); - bool IsProgressReady(); - bool MatchProgressTag(const struct FGameplayTag& TargetTag); - bool RemoveAdditionalProgressTag(const struct FGameplayTag& InTag); - bool RemoveAdditionalProgressTags(const struct FGameplayTagContainer& InTagContainer); - bool RemoveLeafAdditionalTags(const struct FGameplayTag& InParentTag); - void SetBGMProgressTag(const struct FGameplayTag& InTag); - bool SetProgressTag(const struct FGameplayTag& InTag, ENoceProgressType InType, const class FString& Reason); - bool UsedProgressDebug(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceGameProgressInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceGameProgressInterface") - } - static class INoceGameProgressInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INoceGameProgressInterface; - -// Class GameNoce.NoceGameSettingDiscreteDynamic_OnOff -// 0x0000 (0x01A0 - 0x01A0) -class UNoceGameSettingDiscreteDynamic_OnOff final : public UGameSettingValueDiscreteDynamic_Bool -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceGameSettingDiscreteDynamic_OnOff") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceGameSettingDiscreteDynamic_OnOff") - } - static class UNoceGameSettingDiscreteDynamic_OnOff* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceGameSettingDiscreteDynamic_OnOff; - -// Class GameNoce.NoceGameSettingDiscreteDynamic_ToggleHold -// 0x0000 (0x01A0 - 0x01A0) -class UNoceGameSettingDiscreteDynamic_ToggleHold final : public UGameSettingValueDiscreteDynamic_Bool -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceGameSettingDiscreteDynamic_ToggleHold") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceGameSettingDiscreteDynamic_ToggleHold") - } - static class UNoceGameSettingDiscreteDynamic_ToggleHold* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceGameSettingDiscreteDynamic_ToggleHold; - -// Class GameNoce.NoceMainmenuWidget -// 0x0150 (0x0500 - 0x03B0) -class UNoceMainmenuWidget : public UNoceFocusableWidget -{ -public: - class UWidgetAnimation* FadeInFromTitle; // 0x03B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* MenuDefault; // 0x03B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FText NewGameText; // 0x03C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText ContinueText; // 0x03D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText LoadText; // 0x03E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText OptionText; // 0x03F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText EndingListText; // 0x0400(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText ExitGameText; // 0x0410(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText ChapterText; // 0x0420(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText ChapterText2; // 0x0430(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText CombatText; // 0x0440(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText DemoText; // 0x0450(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText JPTestText0; // 0x0460(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText JPTestText1; // 0x0470(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText JPTestText2; // 0x0480(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText JPTestText3; // 0x0490(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle ConfirmSound; // 0x04A0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle CancelSound; // 0x04A8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle ToWorldSound; // 0x04B0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FSoftClassPath DevInfoWidgetPath; // 0x04B8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_4D8[0x10]; // 0x04D8(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceSaveGame* CacheGameSaveObject; // 0x04E8(0x0008)(BlueprintVisible, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bAnyGameSlotExist; // 0x04F0(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_4F1[0x3]; // 0x04F1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 CacheGameSaveIndex; // 0x04F4(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bAnyEndingCleared; // 0x04F8(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_4F9[0x7]; // 0x04F9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void BP_NewGameWidgetByIntent(bool InIsContinue); - void BP_SeamlessTravel(); - void ClearCancelAction(); - TArray CreateChapterListObjs(const TArray& ChapterNames); - bool CreateDevInfo(); - TArray CreateExploreListObjs(const TArray& ExploreNames); - void ExecuteObj(class UMainMenuListObject* Obj); - TArray GetMainMenuListObjs(); - bool HasContinue(); - void SetupCancelActionToMainMenu(); - bool ToChapter(); - bool ToChapterMenu(); - bool ToChapterMenu2(); - bool ToCombatTest(); - bool ToContinue(); - bool ToDemo(); - bool ToEndingList(); - bool ToExitGame(); - bool ToExplore(); - bool ToExploreMenu(); - bool ToJPTest0(); - bool ToJPTest1(); - bool ToJPTest2(); - bool ToJPTest3(); - bool ToLoadGamePanel(); - bool ToMainMenu(); - bool ToNewGame(); - bool ToOption(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMainmenuWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMainmenuWidget") - } - static class UNoceMainmenuWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -//DUMPER7_ASSERTS_UNoceMainmenuWidget; - -// Class GameNoce.NoceGameSettingFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UNoceGameSettingFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void ExecuteSettingAction(class UGameSettingAction* Action, bool MarkAsDirty); - static class FText GetOptionText(const class FString& InKey); - static class FText GetOptionTextWithTableID(const class FName& InTableID, const class FString& InKey); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceGameSettingFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceGameSettingFunctionLibrary") - } - static class UNoceGameSettingFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceGameSettingFunctionLibrary; - -// Class GameNoce.NoceNpcCharacter -// 0x0060 (0x0D80 - 0x0D20) -class ANoceNpcCharacter final : public ANoceCharacter -{ -public: - uint8 Pad_D20[0x10]; // 0x0D20(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceEnemyAnimInstance* NpcAnimInstance; // 0x0D30(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DisableRMLocomotion; // 0x0D38(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D39[0x47]; // 0x0D39(0x0047)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void Kill(); - void ResetMovementState(); - void SetRootMotionScale(float InScale); - void TryCreateRecord(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNpcCharacter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNpcCharacter") - } - static class ANoceNpcCharacter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceNpcCharacter; - -// Class GameNoce.NoceGameSettingRegistry -// 0x0030 (0x00E0 - 0x00B0) -class UNoceGameSettingRegistry final : public UGameSettingRegistry -{ -public: - class UGameSettingCollection* InitialSettings; // 0x00B0(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UGameSettingCollection* InitialDisplaySettings; // 0x00B8(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UGameSettingCollection* GraphicsSettings; // 0x00C0(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UGameSettingCollection* AudioSettings; // 0x00C8(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UGameSettingCollection* ControlSettings; // 0x00D0(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UGameSettingCollection* LanguageSettings; // 0x00D8(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void BP_Init(class ULocalPlayer* InLocalPlayer); - void BP_SaveChanges(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceGameSettingRegistry") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceGameSettingRegistry") - } - static class UNoceGameSettingRegistry* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceGameSettingRegistry; - -// Class GameNoce.NoceGameStateBase -// 0x0000 (0x02E8 - 0x02E8) -class ANoceGameStateBase : public AGameStateBase -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceGameStateBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceGameStateBase") - } - static class ANoceGameStateBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceGameStateBase; - -// Class GameNoce.NoceGameState -// 0x0178 (0x0460 - 0x02E8) -class ANoceGameState final : public ANoceGameStateBase -{ -public: - uint8 Pad_2E8[0x8]; // 0x02E8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnGameProgressInitialized; // 0x02F0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnGameProgressChanged; // 0x0300(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnGameProgressAdditionalTagChanged; // 0x0310(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - bool InitializeGameProgressOnBeginPlay; // 0x0320(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool StartStateOnPlayerReady; // 0x0321(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_322[0x6]; // 0x0322(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceGameProgressComponent* GameProgress; // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTagContainer DarkShrineChapters; // 0x0330(0x0020)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected) - struct FGameplayTagContainer DarkHinakoBaseChapters; // 0x0350(0x0020)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected) - struct FGameplayTagContainer DarkHinakoNewRoundChapters; // 0x0370(0x0020)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected) - struct FGameplayTag ExploreTagRoot; // 0x0390(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag MainStoryTagRoot; // 0x0398(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag StartNewGameTag; // 0x03A0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTagContainer EndingChapters; // 0x03A8(0x0020)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected) - struct FGameplayTagContainer EndingBranchDecidedChapters; // 0x03C8(0x0020)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected) - struct FGameplayTagContainer Chapters; // 0x03E8(0x0020)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected) - struct FGameplayTagContainer EndGameProgress; // 0x0408(0x0020)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected) - struct FGameplayTagContainer HellModeGameProgress; // 0x0428(0x0020)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected) - bool IsActivatedByDistance; // 0x0448(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_449[0x3]; // 0x0449(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SyncLocationInterval; // 0x044C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_450[0x10]; // 0x0450(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - struct FGameplayTag GetGameProgressTag(); - class USMStateInstance_Base* GetProgressStateInstanceStack(TSubclassOf StateClass, bool bCheckNested, bool bIncludeChildren); - bool IsDarkHinakoChapter(const struct FGameplayTag& InTag, ENoceRoundType InRound); - bool IsDarkShrine(const struct FGameplayTag& InTag); - bool IsEnding(const struct FGameplayTag& InTag); - bool IsEndingBranchDecidedChapter(const struct FGameplayTag& InTag); - bool IsExploreMode(const struct FGameplayTag& InTag); - bool IsHellMode(const struct FGameplayTag& InTag); - bool IsInChapter(ENoceChapterType InChapterType); - bool IsInEndGame(); - bool IsMainStory(const struct FGameplayTag& InTag); - void OnGameInitialized(); - void OnPlayerReady(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceGameState") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceGameState") - } - static class ANoceGameState* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceGameState; - -// Class GameNoce.NocePickupsConsumablePoint -// 0x0008 (0x0310 - 0x0308) -class ANocePickupsConsumablePoint : public ANocePickupsPoint -{ -public: - int32 GroupType; // 0x0308(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_30C[0x4]; // 0x030C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePickupsConsumablePoint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePickupsConsumablePoint") - } - static class ANocePickupsConsumablePoint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANocePickupsConsumablePoint; - -// Class GameNoce.NoceGameViewportClient -// 0x0000 (0x03B0 - 0x03B0) -class UNoceGameViewportClient final : public UGameViewportClient -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceGameViewportClient") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceGameViewportClient") - } - static class UNoceGameViewportClient* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceGameViewportClient; - -// Class GameNoce.NocePickPreviewImageWidgetBase -// 0x0028 (0x03D8 - 0x03B0) -class UNocePickPreviewImageWidgetBase : public UNoceFocusableWidget -{ -public: - uint8 Pad_3B0[0x10]; // 0x03B0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UTextBlock* NameText; // 0x03C0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Item; // 0x03C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName ItemId; // 0x03D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void ShowItem(const ENoceInventoryType& Type, const class FName& ID, bool* NoUse); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePickPreviewImageWidgetBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePickPreviewImageWidgetBase") - } - static class UNocePickPreviewImageWidgetBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePickPreviewImageWidgetBase; - -// Class GameNoce.NocePickPreviewImageWidget -// 0x0018 (0x03F0 - 0x03D8) -class UNocePickPreviewImageWidget final : public UNocePickPreviewImageWidgetBase -{ -public: - class UTextBlock* DescriptionText; // 0x03D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* HiddenText; // 0x03E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceInventoryType ItemType; // 0x03E8(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3E9[0x7]; // 0x03E9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePickPreviewImageWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePickPreviewImageWidget") - } - static class UNocePickPreviewImageWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePickPreviewImageWidget; - -// Class GameNoce.NoceGASFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UNoceGASFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static struct FGameplayAbilitySpecHandle GetPrimaryAbilityHandleFromClass(class UAbilitySystemComponent* AbilitySystemComponent, TSubclassOf InAbilityClass); - static class UNoceGameplayAbility* GetPrimaryAbilityInstanceFromClass(class UAbilitySystemComponent* AbilitySystemComponent, TSubclassOf InAbilityClass); - static class UNoceGameplayAbility* GetPrimaryAbilityInstanceFromHandle(class UAbilitySystemComponent* AbilitySystemComponent, const struct FGameplayAbilitySpecHandle& Handle); - static bool IsPrimaryAbilityInstanceActive(class UAbilitySystemComponent* AbilitySystemComponent, const struct FGameplayAbilitySpecHandle& Handle); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceGASFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceGASFunctionLibrary") - } - static class UNoceGASFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceGASFunctionLibrary; - -// Class GameNoce.NoceGA_DetectEnemyInSight -// 0x0070 (0x0440 - 0x03D0) -class UNoceGA_DetectEnemyInSight final : public UNoceGameplayAbility -{ -public: - bool EnemyInSight; // 0x03D0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool SeeingEnemy; // 0x03D1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3D2[0x2]; // 0x03D2(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float UpdateInterval; // 0x03D4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float EnemyCapsuleRadiusRatio; // 0x03D8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float BackSideDiffDistance; // 0x03DC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LeaveEnemyInSightDistance; // 0x03E0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float EnemyAmbushDistance; // 0x03E4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 CombatWaveEnemyDeadCount; // 0x03E8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3EC[0x4]; // 0x03EC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray EngagedEnemies; // 0x03F0(0x0010)(BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray SeeingEnemies; // 0x0400(0x0010)(BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray SeeingResurrectEnemies; // 0x0410(0x0010)(BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_420[0x20]; // 0x0420(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void End(); - void HandleCombatAmbushed(); - void HandleCombatEnded(); - void HandleCombatEngaged(); - void HandleCombatEscaped(); - void HandleCombatWave(); - void HandleSeeingResurrectEnemies(); - void Initialize(); - void OnEnemyInSightChanged(bool NewEnemyInSight); - void OnPlayerDamaged(class AActor* InAttacker, class FName InComboName, float InHealthDamager); - void OnSeeingEnemyChanged(bool NewSeeingEnemey); - void Update(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceGA_DetectEnemyInSight") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceGA_DetectEnemyInSight") - } - static class UNoceGA_DetectEnemyInSight* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceGA_DetectEnemyInSight; - -// Class GameNoce.NoceGeneralHintWidget -// 0x00C0 (0x03A0 - 0x02E0) -class UNoceGeneralHintWidget final : public UUserWidget -{ -public: - class UNoceNotificationPartWidget* WBP_Notification_TopPart; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceAnimWidget* WBP_Notification_Line; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceNotificationPartWidget* WBP_Notification_BottomPart; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FText NotebookUpdateText; // 0x02F8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText NotebookUpdateTextInGimmick; // 0x0308(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText ViewNotebookDetailText; // 0x0318(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - float NotebookUpdateDuration; // 0x0328(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_32C[0x4]; // 0x032C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray HintData; // 0x0330(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - struct FNoceUIGeneralHintData CurrentData; // 0x0340(0x0030)(Transient, Protected, NativeAccessSpecifierProtected) - struct FNoceUIGeneralHintData LastNotebookData; // 0x0370(0x0030)(Transient, Protected, NativeAccessSpecifierProtected) - -public: - bool GetFirstNotebookIDInfo(ENoceNotebookType* OutType, class FName* OutID); - void Hide(); - void HideHint(const class FText& InText); - void HideLine(); - void OnEnterEvent(); - void OnSettingChanged(class UNoceSystemSaveGame* SystemSave); - void OnUsingGimmick(bool IsUsing); - void Show(); - void ShowHint(const class FText& InText, float InDuration); - void ShowNotebookUpdateWithID(ENoceNotebookType InType, class FName InNotebookID); - void ShowTutorial(class FName InNotebookID, bool InHasNotebookID, const class FText& InText, float InDuration, ENoceNotebookType InType); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceGeneralHintWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceGeneralHintWidget") - } - static class UNoceGeneralHintWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceGeneralHintWidget; - -// Class GameNoce.NocePrepRoomPickupsRuleDataAsset -// 0x0050 (0x0080 - 0x0030) -class UNocePrepRoomPickupsRuleDataAsset final : public UDataAsset -{ -public: - TArray Consumables; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ConsumableFactors; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - float MaxHealthFactor; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HealthFactor; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Weapons; // 0x0058(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray WeaponFactors; // 0x0068(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - float DurabilityFactor; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePrepRoomPickupsRuleDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePrepRoomPickupsRuleDataAsset") - } - static class UNocePrepRoomPickupsRuleDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePrepRoomPickupsRuleDataAsset; - -// Class GameNoce.NoceGlobalDelegates -// 0x00A0 (0x00C8 - 0x0028) -class UNoceGlobalDelegates final : public UObject -{ -public: - TMulticastInlineDelegate OnEnterEventDelegate; // 0x0028(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnExitEventDelegate; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnPlayerDamageDelegate; // 0x0048(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnUsingGimmickDelegate; // 0x0058(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnEnterExamineDelegate; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnExitExamineDelegate; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnOpenNotebookDelegate; // 0x0088(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnExitNotebookDelegate; // 0x0098(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnSkipSequenceDelegate; // 0x00A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - bool InEvent; // 0x00B8(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENoceEventModeType EventModeType; // 0x00B9(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENoceCineEventUserType CineEventUserType; // 0x00BA(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool UsingGimmick; // 0x00BB(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool InExamineMode; // 0x00BC(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool InNotebook; // 0x00BD(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_BE[0x2]; // 0x00BE(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* PlaySeqStateSeqActor; // 0x00C0(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - void HandleGameInstanceShutdown(); - bool IsInExamineMode(); - bool IsInNotebookOpen(); - bool IsUsingGimmick(); - void OnHandleSkipSequence(class FName InDataRowName); - void ResetEventState(); - void ResetStatus(); - void SetExamineMode(bool IsEnable); - void SetInEvent(bool IsEnable, ENoceEventModeType InEventModeType, ENoceCineEventUserType InCineEventUserType); - void SetNotebookOpen(bool IsOpen); - void SetPlaySequenceStateSeqActor(class AActor* InSeqActor); - void SetUsingGimmick(bool InValue); - - ENoceCineEventUserType GetCineEventUserType() const; - ENoceEventModeType GetEventModeType() const; - class AActor* GetPlaySequenceStateSeqActor() const; - bool IsInEvent() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceGlobalDelegates") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceGlobalDelegates") - } - static class UNoceGlobalDelegates* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceGlobalDelegates; - -// Class GameNoce.NocePostProcessVolume -// 0x0060 (0x0A30 - 0x09D0) -class ANocePostProcessVolume final : public APostProcessVolume -{ -public: - float YawMin; // 0x09D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float YawMax; // 0x09D4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float YawTolerate; // 0x09D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_9DC[0x44]; // 0x09DC(0x0044)(Fixing Size After Last Property [ Dumper-7 ]) - bool DisableWhenPlayerNotInVolume; // 0x0A20(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_A21[0x3]; // 0x0A21(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 RoundBitmask; // 0x0A24(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceEnvironmentSubsystem* CacheEnvSystem; // 0x0A28(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void OnExitNotebook(); - void OnGameProgressChanged(const struct FGameplayTag& NewTag); - void OnGameProgressInitialized(const struct FGameplayTag& NewTag); - void OnOpenNotebook(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePostProcessVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePostProcessVolume") - } - static class ANocePostProcessVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANocePostProcessVolume; - -// Class GameNoce.NoceGraphicOptionFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UNoceGraphicOptionFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void GetAASuperSamplingModes(bool IsResolution4K, TArray* OutAvailableModes); - static bool IsHardwardRaytracingSupported(); - static void SetAASuperSamplingMode(ENoceGraphicAASuperSamplingMode InMode); - static void SetAASuperSamplingQuality(ENoceGraphicAASuperSamplingMode InMode, uint8 InQuality); - static void SetDepthOfField(bool bEnable); - static void SetFakeBackBufferSize(int32 InWidth, int32 InHeight); - static void SetGlobalIlluminationMode(uint8 InMode); - static void SetHardwardRaytracing(bool bEnable); - static void SetMotionBlur(bool bEnable); - static void SetPaniniDistortion(float InVal); - static void SetPaniniVerticalCompression(float InVal); - static void SetReflectionMode(uint8 InMode); - static void SetScalability_Effects(uint8 InMode); - static void SetScalability_PostProcessing(uint8 InMode); - static void SetScalability_Shadows(uint8 InMode); - static void SetScalability_Textures(uint8 InMode); - static void SetScalability_ViewDistance(uint8 InMode); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceGraphicOptionFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceGraphicOptionFunctionLibrary") - } - static class UNoceGraphicOptionFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceGraphicOptionFunctionLibrary; - -// Class GameNoce.NoceHellModeDataAsset -// 0x0040 (0x0070 - 0x0030) -class UNoceHellModeDataAsset final : public UDataAsset -{ -public: - float Damage; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D FloatDamage; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCurveFloat* ActionLevelDamageRatio; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SanityToHealthRatio; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceHellModeAnimType AnimType; // 0x0054(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AudioIDs; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - bool HealthDamageEffectedByDamageRatio; // 0x0068(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool HealthDamageApplyGutsCheck; // 0x0069(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool HealthDamageCheckOmamoriKagami; // 0x006A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool HealthDamageCheckSuperArmor; // 0x006B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceHellModeDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceHellModeDataAsset") - } - static class UNoceHellModeDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceHellModeDataAsset; - -// Class GameNoce.NoceHideActorSection -// 0x0010 (0x0100 - 0x00F0) -class UNoceHideActorSection final : public UMovieSceneSection -{ -public: - struct FNoceHideActorSectionParams Params_0; // 0x00F0(0x0010)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceHideActorSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceHideActorSection") - } - static class UNoceHideActorSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceHideActorSection; - -// Class GameNoce.NocePlayerAnimBankByProgressComp -// 0x0038 (0x0168 - 0x0130) -class UNocePlayerAnimBankByProgressComp final : public UNoceShowByProgressBaseComponent -{ -public: - TSoftObjectPtr AnimBankSoftObject; // 0x0130(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UAnimPlusBankDataTable* AnimBank; // 0x0158(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UAnimPlusBankDataTable* OriginalAnimBank; // 0x0160(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - void OnChangedWeapon(class ANoceWeapon* InNewWeapon); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerAnimBankByProgressComp") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerAnimBankByProgressComp") - } - static class UNocePlayerAnimBankByProgressComp* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerAnimBankByProgressComp; - -// Class GameNoce.NoceHideActorTrack -// 0x0018 (0x00B0 - 0x0098) -class UNoceHideActorTrack final : public UMovieSceneTrack -{ -public: - uint8 Pad_98[0x8]; // 0x0098(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Sections; // 0x00A0(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceHideActorTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceHideActorTrack") - } - static class UNoceHideActorTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceHideActorTrack; - -// Class GameNoce.NocePickupsHelperSubsystem -// 0x0030 (0x0068 - 0x0038) -class UNocePickupsHelperSubsystem final : public UNoceWorldSubsystem -{ -public: - TArray RummageList; // 0x0038(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray PickupList; // 0x0048(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray PickupsPointList; // 0x0058(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - void RegisterPickup(class ANocePickupBase* Pickup); - void RegisterPickupsPoint(class ANocePickupsPoint* PickupsPoint); - void RegisterRummage(class ANoceInteractableBase* Rummage); - void UnregisterPickup(class ANocePickupBase* Pickup); - void UnregisterPickupsPoint(class ANocePickupsPoint* PickupsPoint); - void UnregisterRummage(class ANoceInteractableBase* Rummage); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePickupsHelperSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePickupsHelperSubsystem") - } - static class UNocePickupsHelperSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePickupsHelperSubsystem; - -// Class GameNoce.NoceHitArea -// 0x00B8 (0x0248 - 0x0190) -class UNoceHitArea final : public UContentWidget -{ -public: - TMulticastInlineDelegate OnClicked; // 0x0190(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnPressed; // 0x01A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnReleased; // 0x01B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnHovered; // 0x01C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnUnhovered; // 0x01D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TDelegate OnMouseButtonDownEvent; // 0x01E0(0x0010)(Edit, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate OnMouseButtonUpEvent; // 0x01F0(0x0010)(Edit, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate OnMouseMoveEvent; // 0x0200(0x0010)(Edit, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate OnMouseDoubleClickEvent; // 0x0210(0x0010)(Edit, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_220[0x10]; // 0x0220(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D AreaSize; // 0x0230(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool UnhandledEvent; // 0x0240(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_241[0x7]; // 0x0241(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceHitArea") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceHitArea") - } - static class UNoceHitArea* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceHitArea; - -// Class GameNoce.NoceHitPerformDataAsset -// 0x0140 (0x0170 - 0x0030) -class UNoceHitPerformDataAsset final : public UDataAsset -{ -public: - TMap HitPerformComboParticleRotationGroup; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TMap HitPerformSettingsGroup; // 0x0080(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TMap HitPerformComboGroup; // 0x00D0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TMap WincePerformMap; // 0x0120(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceHitPerformDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceHitPerformDataAsset") - } - static class UNoceHitPerformDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceHitPerformDataAsset; - -// Class GameNoce.NoceHitFriendDataAsset -// 0x0050 (0x0080 - 0x0030) -class UNoceHitFriendDataAsset final : public UDataAsset -{ -public: - TMap ComboWinceMap; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceHitFriendDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceHitFriendDataAsset") - } - static class UNoceHitFriendDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceHitFriendDataAsset; - -// Class GameNoce.NocePlayerBroochComponent -// 0x0050 (0x00F0 - 0x00A0) -class UNocePlayerBroochComponent final : public UActorComponent -{ -public: - struct FSoftClassPath BroochActorClassPath; // 0x00A0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName BrroochAttachSocket; // 0x00C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName BroochKeyItemName; // 0x00C8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class AActor* BroochActor; // 0x00D0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UStaticMeshComponent* BroochMeshComponent; // 0x00D8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNocePlayerInventoryComponent* PlayerInventory; // 0x00E0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_E8[0x8]; // 0x00E8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void HandleOnAddItem(ENoceInventoryType InItemType, class FName InItemName); - void HandleOnPossessed(bool InPossessed); - void HandleOnRemoveItem(ENoceInventoryType InItemType, class FName InItemName); - void HandlePlayerShowHide(bool InShow); - void SetForceHideMesh(bool InValue); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerBroochComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerBroochComponent") - } - static class UNocePlayerBroochComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerBroochComponent; - -// Class GameNoce.NoceHitPerformDataSubsystem -// 0x0140 (0x0178 - 0x0038) -class UNoceHitPerformDataSubsystem : public UNoceWorldSubsystem -{ -public: - TMap NiagaraSystemMap; // 0x0038(0x0050)(Protected, NativeAccessSpecifierProtected) - TMap ForceFeedbackEffectMap; // 0x0088(0x0050)(Protected, NativeAccessSpecifierProtected) - TMap> CameraShakeBaseMap; // 0x00D8(0x0050)(Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TMap CurveFloatMap; // 0x0128(0x0050)(Protected, NativeAccessSpecifierProtected) - -public: - void ClearAllMaps(); - TSubclassOf LoadCameraShakeBase(const struct FSoftClassPath& InSoftClassPath); - class UCurveFloat* LoadCurveFloat(const struct FSoftObjectPath& InSoftObjectPath); - class UForceFeedbackEffect* LoadForceFeedbackEffect(const struct FSoftObjectPath& InSoftObjectPath); - class UNiagaraSystem* LoadNiagaraSystem(const struct FSoftObjectPath& InSoftObjectPath); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceHitPerformDataSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceHitPerformDataSubsystem") - } - static class UNoceHitPerformDataSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceHitPerformDataSubsystem; - -// Class GameNoce.NocePendantLightPostAnimInst -// 0x0040 (0x03B0 - 0x0370) -class UNocePendantLightPostAnimInst final : public UAnimInstance -{ -public: - float WindSpeed; // 0x0368(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float WindSpeedRatio; // 0x036C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Frequency; // 0x0370(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_374[0x4]; // 0x0374(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ForceSeed; // 0x0378(0x0018)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector Force; // 0x0390(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3A8[0x8]; // 0x03A8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - float ComputeForce(float Seed) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePendantLightPostAnimInst") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePendantLightPostAnimInst") - } - static class UNocePendantLightPostAnimInst* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePendantLightPostAnimInst; - -// Class GameNoce.NoceHorizontalList -// 0x0000 (0x00A0 - 0x00A0) -class UNoceHorizontalList final : public UNoceSimpleList -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceHorizontalList") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceHorizontalList") - } - static class UNoceHorizontalList* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceHorizontalList; - -// Class GameNoce.NoceIndicatorIconBase -// 0x0008 (0x0308 - 0x0300) -class UNoceIndicatorIconBase final : public UNoceUserWidgetBase -{ -public: - float HorizontalPadding; // 0x0300(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VerticalPadding; // 0x0304(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - void UpdateScreenLocation(const struct FVector& InWorldLocation); - void UpdateWidget(ENoceIndicatorEdgeType InType, int32 Distance); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceIndicatorIconBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceIndicatorIconBase") - } - static class UNoceIndicatorIconBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceIndicatorIconBase; - -// Class GameNoce.NoceInputFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UNoceInputFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void AddOrRemoveCustomActionKey(class FName InActionName, const struct FKey& InPrimaryKey, const struct FKey& InSecondaryKey, bool* OutIsSecondaryKeyRemoved); - static void BindInput(class UPlayerInput* InPlayerInput); - static void GetActionIconNames(const class FName& InActionName, TArray* OutNames); - static ENoceInputDeviceType GetActualInputDeviceTypeBy(int32 InControllerId); - static bool GetActualKey(const class FName& InActionName, struct FKey* OutKey); - static bool GetActualKeyIconName(bool ShowGamepad, const class FName& InActionName, class FName* OutName); - static class FName GetActualKeyName(const class FName& InActionName); - static TArray GetActualKeys(const class FName& InActionName); - static void GetActualKeys2(class FName InActionName, struct FKey* OutPrimaryKey, struct FKey* OutSecondaryKey, struct FKey* OutHiddenKey); - static void GetDefaultKeys(class FName InActionName, struct FKey* OutPrimaryKey, struct FKey* OutSecondaryKey, struct FKey* OutHiddenKey); - static class UDataTable* GetInputActionToKeyTable(); - static ENoceInputDeviceType GetInputDeviceType(class APlayerController* InPC); - static ENoceInputDeviceType GetInputDeviceTypeBy(int32 InControllerId); - static ENoceInputDeviceType GetInputGamePadType(); - static class UDataTable* GetInputMultiActionTable(); - static class FName GetName(const struct FKey& InKey); - static bool IsAnyKey(const struct FKey& InKey); - static bool IsCancel(const struct FKey& InKey); - static bool IsConfirm(const struct FKey& InKey); - static bool IsGamePadConnected(int32 InControllerId); - static bool IsMouseClickButton(const struct FPointerEvent& InMouseEvent); - static bool IsMouseConfirm(const struct FKey& InKey); - static bool IsPauseMenu(const struct FKey& InKey); - static bool IsRepeatKey(const struct FKeyEvent& InKeyEvent); - static bool IsUIAction1(const struct FKey& InKey); - static bool IsUIAction2(const struct FKey& InKey); - static bool IsUIEquipment(const struct FKey& InKey); - static bool IsUIKey(const ENoceUIInputAction InActionName, const struct FKey& InKey); - static bool IsUIKeyEvent(const ENoceUIInputAction InActionName, const struct FKeyEvent& InKeyEvent); - static bool IsUIKeyUp(const ENoceUIInputAction InActionName, const struct FKey& InKey); - static bool IsUIMap(const struct FKey& InKey); - static bool IsUIMapFloorDown(const struct FKey& InKey); - static bool IsUIMapFloorUp(const struct FKey& InKey); - static bool IsUIMouseEvent(const ENoceUIInputAction InActionName, const struct FPointerEvent& InMouseEvent); - static bool IsUIMoveDown(const struct FKey& InKey); - static bool IsUIMoveDown2(const struct FKey& InKey); - static bool IsUIMoveLeft(const struct FKey& InKey); - static bool IsUIMoveLeft2(const struct FKey& InKey); - static bool IsUIMoveRight(const struct FKey& InKey); - static bool IsUIMoveRight2(const struct FKey& InKey); - static bool IsUIMoveUp(const struct FKey& InKey); - static bool IsUIMoveUp2(const struct FKey& InKey); - static bool IsUINotebook(const struct FKey& InKey); - static bool IsUIPageDown(const struct FKey& InKey); - static bool IsUIPageUp(const struct FKey& InKey); - static bool IsUISecondTabLeft(const struct FKey& InKey); - static bool IsUISecondTabRight(const struct FKey& InKey); - static bool IsUITabLeft(const struct FKey& InKey); - static bool IsUITabRight(const struct FKey& InKey); - static bool IsUsingGamePad(int32 InControllerId); - static bool IsUsingKeyboardMouse(); - static bool IsUsingMouse(); - static void ModifyActionKey(class APlayerController* InPC, class FName InActionName, const struct FKey& InPrimaryKey, const struct FKey& InSecondaryKey); - static void ModifyAxisKey(class APlayerController* InPC, class FName InAxisName, float Scale, class FName InActionName, const struct FKey& InPrimaryKey, const struct FKey& InSecondaryKey); - static void RemoveCustomActionKey(class APlayerController* InPC, class FName InActionName, bool IsPrimary); - static void RemoveCustomAxisKey(class APlayerController* InPC, class FName InAxisName, float Scale, class FName InActionName, bool IsPrimary); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInputFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInputFunctionLibrary") - } - static class UNoceInputFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInputFunctionLibrary; - -// Class GameNoce.NoceScrollableTextBlock -// 0x0030 (0x03A0 - 0x0370) -class UNoceScrollableTextBlock final : public UTextBlock -{ -public: - bool bIsScrollingEnabled; // 0x0368(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_369[0x3]; // 0x0369(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Speed; // 0x036C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float StartDelay; // 0x0370(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float EndDelay; // 0x0374(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float FadeInDelay; // 0x0378(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float FadeOutDelay; // 0x037C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsPaused; // 0x0380(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_381[0x1F]; // 0x0381(0x001F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetScrollingPaused(bool InIsPaused); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceScrollableTextBlock") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceScrollableTextBlock") - } - static class UNoceScrollableTextBlock* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceScrollableTextBlock; - -// Class GameNoce.NoceInputGuideSubsystem -// 0x0080 (0x00B0 - 0x0030) -class UNoceInputGuideSubsystem final : public UGameInstanceSubsystem -{ -public: - TMulticastInlineDelegate OnGuideChanged; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_40[0x70]; // 0x0040(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void HideLastGuide(); - bool IsShowingGuide(); - void RemoveCommonGuide(int32 InIndex); - int32 RequestCommonGuide(class FName InGuide); - void ShowLastGuide(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInputGuideSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInputGuideSubsystem") - } - static class UNoceInputGuideSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInputGuideSubsystem; - -// Class GameNoce.NocePickupBase -// 0x0018 (0x02A8 - 0x0290) -class ANocePickupBase : public AActor -{ -public: - class FText NewPromptText; // 0x0290(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - int32 Count; // 0x02A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2A4[0x4]; // 0x02A4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void BP_HandlePickupFailed(); - bool BP_PickupCanSpawn(); - bool IsPlayerHasItem(); - bool OnPickup(class AActor* InActor); - - class FName GetId() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePickupBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePickupBase") - } - static class ANocePickupBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANocePickupBase; - -// Class GameNoce.NocePickupWeapon -// 0x0008 (0x02B0 - 0x02A8) -class ANocePickupWeapon final : public ANocePickupBase -{ -public: - struct FNoceWeaponDataRowHandle WeaponID; // 0x02A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePickupWeapon") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePickupWeapon") - } - static class ANocePickupWeapon* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANocePickupWeapon; - -// Class GameNoce.NoceInputQueueComponent -// 0x0148 (0x01E8 - 0x00A0) -class UNoceInputQueueComponent final : public UActorComponent -{ -public: - class ANocePlayerCharacter* PlayerCharacter; // 0x00A0(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ANocePlayerController* PlayerController; // 0x00A8(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNocePlayerInputHelperComponent* PlayerInputHelper; // 0x00B0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnInputMatched; // 0x00B8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) - TArray InputQueueWatcherPool; // 0x00C8(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TMap InputQueueWatcherUsedMap; // 0x00D8(0x0050)(Transient, Protected, NativeAccessSpecifierProtected) - TArray ActiveInputWatchers; // 0x0128(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - uint8 Pad_138[0xA0]; // 0x0138(0x00A0)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CandidateMatchedWatchers; // 0x01D8(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - -public: - void ClearInputAction(ENoceInputAction InInputAction); - void CommitInputUsed(class FName InExcludeStateMachineName, class FName InExcludeStateName); - ENocePlayerAnimStateType GetMatchedInput(const TArray& InAnimStateTypes); - void HandleInputAction(ENoceInputAction InInputAction, bool InPressed); - void HandleOnPossessed(bool InPossessed); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInputQueueComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInputQueueComponent") - } - static class UNoceInputQueueComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInputQueueComponent; - -// Class GameNoce.NoceInputQueueWatcher -// 0x0050 (0x0078 - 0x0028) -class UNoceInputQueueWatcher final : public UObject -{ -public: - uint8 Pad_28[0x50]; // 0x0028(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInputQueueWatcher") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInputQueueWatcher") - } - static class UNoceInputQueueWatcher* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInputQueueWatcher; - -// Class GameNoce.NoceInputSubsystem -// 0x0038 (0x0068 - 0x0030) -class UNoceInputSubsystem final : public UGameInstanceSubsystem -{ -public: - TMulticastInlineDelegate ControllerConnectionChanged; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_40[0x28]; // 0x0040(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static ENoceInputDeviceType GetDeviceType(); - static ENoceInputGamepadType GetGamepadControlType(); - - void ForceShowCursorIfUsingKeyboardMouse(bool ResetCursorPos); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInputSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInputSubsystem") - } - static class UNoceInputSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInputSubsystem; - -// Class GameNoce.NoceSetting_AAQuality -// 0x0000 (0x01A0 - 0x01A0) -class UNoceSetting_AAQuality final : public UGameSettingValueDiscreteDynamic_Number -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSetting_AAQuality") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSetting_AAQuality") - } - static class UNoceSetting_AAQuality* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSetting_AAQuality; - -// Class GameNoce.NoceInputWidget -// 0x0010 (0x0310 - 0x0300) -class UNoceInputWidget final : public UNoceUserWidgetBase -{ -public: - uint8 Pad_300[0x10]; // 0x0300(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void HideGuide(); - void OnInputAction(ENoceInputAction InInputAction, bool InPressed); - void OnUIInputAction(ENoceUIInputAction InUIInputAction, bool InPressed); - void ShowGuide(class FName InGuide); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInputWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInputWidget") - } - static class UNoceInputWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInputWidget; - -// Class GameNoce.NocePickupConsumable -// 0x0008 (0x02B0 - 0x02A8) -class ANocePickupConsumable : public ANocePickupBase -{ -public: - struct FNoceConsumableDataRowHandle ConsumableID; // 0x02A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePickupConsumable") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePickupConsumable") - } - static class ANocePickupConsumable* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANocePickupConsumable; - -// Class GameNoce.NocePlayerTriggerBase -// 0x00A8 (0x0348 - 0x02A0) -class ANocePlayerTriggerBase : public ANoceActor -{ -public: - uint8 Pad_2A0[0x8]; // 0x02A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTagContainer ProgressCondition; // 0x02A8(0x0020)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected) - bool NeedExactProgress; // 0x02C8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2C9[0x7]; // 0x02C9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTagContainer AdditionalTags; // 0x02D0(0x0020)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected) - bool AllAdditionalTags; // 0x02F0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2F1[0x3]; // 0x02F1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NeedAdditionalTagNum; // 0x02F4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTagContainer WithOutAdditionalTags; // 0x02F8(0x0020)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected) - bool WithoutAllAdditionalTags; // 0x0318(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_319[0x3]; // 0x0319(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 RoundBitmask; // 0x031C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 EndingBitmask; // 0x0320(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 RiddleBitmask; // 0x0324(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag CacheProgressTag; // 0x0328(0x0008)(NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool MatchRound; // 0x0330(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool MatchEnding; // 0x0331(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool MatchRiddleLevel; // 0x0332(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool MatchProgress; // 0x0333(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsEnabled; // 0x0334(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_335[0x3]; // 0x0335(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UBoxComponent* CacheBoxComponent; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_340[0x8]; // 0x0340(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool CanUseTrigger(); - bool GetTriggerEnable(); - bool IsMatchingCondition(); - void ManualCheckOverlapping(); - void OnAdditionalTagChanged(const struct FGameplayTag& InTag); - void OnAdditionalTagChanged_BP(const struct FGameplayTag& InTag); - void OnConditionChanged_BP(); - void OnProgressChanged(const struct FGameplayTag& InTag); - void OnProgressChanged_BP(const struct FGameplayTag& InTag); - void OnProgressInitialized(const struct FGameplayTag& InTag); - void OnProgressInitialized_BP(const struct FGameplayTag& InTag); - void OnStoryEndingChanged(ENoceEndingType InEndingType); - void OnTriggerDisabled(); - void OnTriggerEnabled(); - void RecheckFirstTick(); - void SetTriggerEnable(bool InValue); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerTriggerBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerTriggerBase") - } - static class ANocePlayerTriggerBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANocePlayerTriggerBase; - -// Class GameNoce.NoceInteractableBase -// 0x00A0 (0x03E8 - 0x0348) -class ANoceInteractableBase : public ANocePlayerTriggerBase -{ -public: - uint8 Pad_348[0x8]; // 0x0348(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnEnableChanged; // 0x0350(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnOverlapHintEvent; // 0x0360(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnPlayerUseInteract; // 0x0370(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - bool IsOverlapHint; // 0x0380(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsOverlapPrompt; // 0x0381(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsActivated; // 0x0382(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsCurrentUsing; // 0x0383(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsExcludedByGroup; // 0x0384(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsInteractEnabled; // 0x0385(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool InAvailableStatus; // 0x0386(0x0001)(Edit, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsInteractorBusy; // 0x0387(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsVisuallyBlocked; // 0x0388(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_389[0x1]; // 0x0389(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - ENoceInteractType InteractType; // 0x038A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_38B[0x5]; // 0x038B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnOverlapPromptEvent; // 0x0390(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) - class FName MutuallyExclusiveGroupName; // 0x03A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CoolDownTime; // 0x03A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool UseCustomizeHintIcon; // 0x03AC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsInstantFeedback; // 0x03AD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsInstantFeedbackSkipInputCheck; // 0x03AE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3AF[0x1]; // 0x03AF(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 UsageLimit; // 0x03B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 UsedCount; // 0x03B4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool NeedSave; // 0x03B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanShowPromptWhenVisuallyBlocked; // 0x03B9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanShowHintWhenVisuallyBlocked; // 0x03BA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsShowVisionDebugLine; // 0x03BB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsDynamic; // 0x03BC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsShowingPrompt; // 0x03BD(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3BE[0x2A]; // 0x03BE(0x002A)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool CanInteractWithPawnBP(class AActor* InteractorPawn); - bool ExecuteForbitFeedback(class AActor* InteractPawn); - bool ExecuteInstantFeedback(class AActor* InteractPawn); - bool GetAvailableStatus(); - float GetCooldownTime(); - struct FVector GetHintLocationBP(); - class FText GetPromptTextBP(); - bool HasExceededUsageLimit(); - bool IsInteractionForbit(); - bool IsInteractionForbitBP(); - void OnBeginOverlapHint(class AActor* InActor); - void OnBeginOverlapPrompt(class AActor* InActor); - void OnBeginUsingBP(); - void OnEndOverlapHint(class AActor* InActor); - void OnEndOverlapPrompt(class AActor* InActor); - void OnEndUsingBP(); - bool RequestInstantFeedback(class AActor* InteractPawn); - void SetAvaliableStatus(bool InEnable); - void SetInteractEnable(bool InEnable); - void SetIsUsingInteract(bool InIsUsing); - void UndoUseCountOnce(); - void UpdateButtonIcon(bool ShowPrompt, bool ShowHint, bool ShowForbit); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInteractableBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInteractableBase") - } - static class ANoceInteractableBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceInteractableBase; - -// Class GameNoce.NoceInteractableInterface -// 0x0000 (0x0000 - 0x0000) -class INoceInteractableInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInteractableInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInteractableInterface") - } - static class INoceInteractableInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INoceInteractableInterface; - -// Class GameNoce.NoceSetting_PCPreset -// 0x0058 (0x01D8 - 0x0180) -class UNoceSetting_PCPreset final : public UGameSettingAction -{ -public: - TMulticastInlineDelegate OnSettingChanged2; // 0x0180(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - class FText Performance; // 0x0190(0x0010)(NativeAccessSpecifierPublic) - class FText Balanced; // 0x01A0(0x0010)(NativeAccessSpecifierPublic) - class FText Quality; // 0x01B0(0x0010)(NativeAccessSpecifierPublic) - class FText Custom; // 0x01C0(0x0010)(NativeAccessSpecifierPublic) - bool IsSetPreset; // 0x01D0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D1[0x7]; // 0x01D1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class FText GetText(); - void SetIsSetPreset(bool InEnable); - void SetPreset(ENoceGameSettingPreset InPreset); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSetting_PCPreset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSetting_PCPreset") - } - static class UNoceSetting_PCPreset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSetting_PCPreset; - -// Class GameNoce.NoceInteractComponent -// 0x0148 (0x01E8 - 0x00A0) -class UNoceInteractComponent final : public UActorComponent -{ -public: - uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TWeakObjectPtr InteractTarget; // 0x00A8(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ForbiddenTypes; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) - uint8 Pad_C0[0x128]; // 0x00C0(0x0128)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - float GetCandidateDistanceXY(); - float GetCandidateDistanceZ(); - void HandleInputAction(ENoceInputAction InInputAction, bool InPressed); - void HandleOnPossessed(bool InPossessed); - bool IsInteractTypeValid(ENoceInteractType InInteractType); - bool IsTargetInstantFeedback(); - bool IsUsingInteract(); - void PauseInteract(bool InPause); - void SetIsUseInteract(bool InValue); - void UpdateInteractables(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInteractComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInteractComponent") - } - static class UNoceInteractComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInteractComponent; - -// Class GameNoce.NocePlayerCapsuleShrinkComp -// 0x01C8 (0x0268 - 0x00A0) -class UNocePlayerCapsuleShrinkComp final : public UActorComponent -{ -public: - ECollisionChannel PlayerPawnChannel; // 0x00A0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray EnemyMeshTypes; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TArray EnemyPushDetectMeshTypes; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TArray EnemyAllTypes; // 0x00C8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TArray WorldObjectTypes; // 0x00D8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - class FName SkipTypeTag; // 0x00E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ShrinkRadiusRatio; // 0x00F0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ShrinkTime; // 0x00F4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float BodyMoveDetectOffset; // 0x00F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float BodyRadiusDetectExtend; // 0x00FC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float BodyPushTreshold; // 0x0100(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float BodyHalfHeightDetectExtend; // 0x0104(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName HeadSocketName; // 0x0108(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector HeadOffset; // 0x0110(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HeadOverlapRadius; // 0x0128(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HeadOverlapHalfHeight; // 0x012C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HeadOverlapHalfHeightOnSlope; // 0x0130(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HeadZOffset; // 0x0134(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HeadMoveDetectOffset; // 0x0138(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HeadPushTreshold; // 0x013C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float PushDetectOffsetAngle; // 0x0140(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float PushDetectSphereRadius; // 0x0144(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMap TagPushMultiplyMap; // 0x0148(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - float EnemyBasePush; // 0x0198(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float EnemyPushDetectOffsetAngle; // 0x019C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float PushOffsetLerpSpeedDodge; // 0x01A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float PushOffsetLerpSpeed; // 0x01A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ExtraVeloctiyPush; // 0x01A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float InteractRadiusRatio; // 0x01AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float InteractEnemyBasePush; // 0x01B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1B4[0x4]; // 0x01B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class ANocePlayerCharacter* PlayerCharacter; // 0x01B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USkeletalMeshComponent* SkeletalMeshComp; // 0x01C0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCapsuleComponent* OwnerCapsuleComp; // 0x01C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCharacterMovementComponent* CharacterMovementComp; // 0x01D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceAbilitySystemComponent* AbilitySystemComp; // 0x01D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray OverlapActorsToIgnore; // 0x01E0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - uint8 Pad_1F0[0x78]; // 0x01F0(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ClearUsePlaneConstrain(); - void EndCapsuleShrik(); - void HandleOnPossessed(bool InPossessed); - void OnGameplayTagChanged(const struct FGameplayTag& Tag, bool TagExist); - void SetEnableDrawDebug(bool InValue); - void SetEnableHeadPushEnemy(bool InValue); - void SetEnableUse(bool InValue); - void StartCapsuleShrink(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerCapsuleShrinkComp") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerCapsuleShrinkComp") - } - static class UNocePlayerCapsuleShrinkComp* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerCapsuleShrinkComp; - -// Class GameNoce.NoceInteractIconBase -// 0x0008 (0x0308 - 0x0300) -class UNoceInteractIconBase : public UNoceUserWidgetBase -{ -public: - bool SystemVisible; // 0x0300(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool GameplayVisible; // 0x0301(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_302[0x6]; // 0x0302(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetPromptText(const class FText& PromptText); - void UpdateIcon(ENoceInteractIconState TargetState, const struct FVector& IconLocation); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInteractIconBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInteractIconBase") - } - static class UNoceInteractIconBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInteractIconBase; - -// Class GameNoce.NoceInteractorInterface -// 0x0000 (0x0000 - 0x0000) -class INoceInteractorInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInteractorInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInteractorInterface") - } - static class INoceInteractorInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INoceInteractorInterface; - -// Class GameNoce.NoceInventoryCollectiblePage -// 0x0090 (0x0448 - 0x03B8) -class UNoceInventoryCollectiblePage : public UNoceFocusablePage -{ -public: - TMulticastInlineDelegate ShowHideTab; // 0x03B8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - class FName ListGuide; // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName BackGuide; // 0x03D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* ViewOut; // 0x03D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* ViewIn; // 0x03E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* ViewFadeOut; // 0x03E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* DescriptionText; // 0x03F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* NameText; // 0x03F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UOverlay* Info; // 0x0400(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UOverlay* LeftGroup; // 0x0408(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceAnimWidget* Tip; // 0x0410(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceCollectibleListWidget* WBP_Collectible_List; // 0x0418(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray CollectibleItems; // 0x0420(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle SelectSound; // 0x0430(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - bool IsViewIn; // 0x0438(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_439[0x7]; // 0x0439(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UNocePlayerInventoryComponent* InventoryComponent; // 0x0440(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void OnListMouseConfirm(int32 Index_0); - void OnListUpdateSelection(int32 Index_0); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInventoryCollectiblePage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInventoryCollectiblePage") - } - static class UNoceInventoryCollectiblePage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInventoryCollectiblePage; - -// Class GameNoce.NoceShortcutWeaponChildWidget -// 0x0018 (0x0390 - 0x0378) -class UNoceShortcutWeaponChildWidget final : public UNoceSelectItemWidget -{ -public: - class UNoceDurabilityWidget* Durability; // 0x0378(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* NameTextBlock; // 0x0380(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryWeaponItem* WBP_Inventory_WeaponChild; // 0x0388(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void SetDisable(); - void SetEnable(class FName ID, float InDurability, bool InEquipped); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceShortcutWeaponChildWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceShortcutWeaponChildWidget") - } - static class UNoceShortcutWeaponChildWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceShortcutWeaponChildWidget; - -// Class GameNoce.NoceInventoryCollectibleWidget -// 0x0040 (0x03F0 - 0x03B0) -class UNoceInventoryCollectibleWidget final : public UNoceFocusableWidget -{ -public: - class UWidgetAnimation* SwitchTab; // 0x03B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryKeyItemWidget* KeyItem; // 0x03B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryLetterWidget* Letter; // 0x03C0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryTabWidget* WBP_Collectible_Tab; // 0x03C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle SwitchTabSound; // 0x03D0(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - class UNoceFocusablePage* CurrentPage; // 0x03D8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray AllPages; // 0x03E0(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - -public: - void OnShowHideTab(bool Enable); - void OnSwitchTab(); - void OnSwitchTabCompleted(); - void OnTabMouseDown(int32 Index_0); - void SwitchTabIndex(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInventoryCollectibleWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInventoryCollectibleWidget") - } - static class UNoceInventoryCollectibleWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInventoryCollectibleWidget; - -// Class GameNoce.NocePickupsPointList -// 0x0010 (0x0038 - 0x0028) -class UNocePickupsPointList final : public UObject -{ -public: - TArray PointList; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePickupsPointList") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePickupsPointList") - } - static class UNocePickupsPointList* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePickupsPointList; - -// Class GameNoce.NoceInventoryItem -// 0x0008 (0x0380 - 0x0378) -class UNoceInventoryItem : public UNoceSelectItemWidget -{ -public: - class UImage* Item; // 0x0378(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void SetItemImage(const struct FSoftObjectPath& ImagePath); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInventoryItem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInventoryItem") - } - static class UNoceInventoryItem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInventoryItem; - -// Class GameNoce.NoceInventoryConsumableItem -// 0x00A0 (0x0420 - 0x0380) -class UNoceInventoryConsumableItem final : public UNoceInventoryItem -{ -public: - class UWidgetAnimation* DisableToEquip; // 0x0380(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EquipToDisable; // 0x0388(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EquipToEquip; // 0x0390(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* DefaultToDefault; // 0x0398(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* DefaultToDisable; // 0x03A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* SelectFail; // 0x03A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* DisableSelectFail; // 0x03B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EquipSelectNextEdit; // 0x03B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EquipSelectBackEdit; // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* DisableSelectNextEdit; // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* DisableSelectBackEdit; // 0x03D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* RealToFake; // 0x03D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* FakeToReal; // 0x03E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* Count; // 0x03E8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UOverlay* EquipIconGroup; // 0x03F0(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray EditAnimations; // 0x03F8(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray EquipAnimations; // 0x0408(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - bool bIsSelecting; // 0x0418(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_419[0x7]; // 0x0419(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void BackFromEdit(); - void DisableEdit(); - void EnableEdit(); - void Equip(bool IsSelecting); - void EquipFail(); - void HideEquipIconGroup(); - void OnBackListCompleted(); - void OnEquipChangedCompleted(); - void PlayUnfocusMark(bool* NoUse); - void SetCount(int32 InValue); - void SetDisable(); - void SetEnable(class FName ID, int32 Quantity); - void ToEdit(); - void Unequip(bool IsSelecting); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInventoryConsumableItem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInventoryConsumableItem") - } - static class UNoceInventoryConsumableItem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInventoryConsumableItem; - -// Class GameNoce.NoceInventoryEquipmentWidget -// 0x0000 (0x03B0 - 0x03B0) -class UNoceInventoryEquipmentWidget final : public UNoceFocusableWidget -{ -public: - void SetDefaultIndex(int32 InIndex, bool* NoUse); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInventoryEquipmentWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInventoryEquipmentWidget") - } - static class UNoceInventoryEquipmentWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInventoryEquipmentWidget; - -// Class GameNoce.NocePlayerSanityRecoverExecution -// 0x0000 (0x0040 - 0x0040) -class UNocePlayerSanityRecoverExecution final : public UGameplayEffectExecutionCalculation -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerSanityRecoverExecution") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerSanityRecoverExecution") - } - static class UNocePlayerSanityRecoverExecution* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerSanityRecoverExecution; - -// Class GameNoce.NoceInventoryFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UNoceInventoryFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static struct FNoceNotebookContentData GetCharacterData(class FName InName); - static struct FNoceNotebookCategoryData GetCharacterNameData(class FName InName); - static struct FNoceNotebookCharacterPageData GetCharacterPageData(class FName InName); - static struct FNoceConsumableData GetConsumableData(class FName InName); - static TArray GetConsumableRowNames(); - static struct FNoceNotebookContentData GetEnemyData(class FName InName); - static struct FNoceNotebookCategoryData GetEnemyNameData(class FName InName); - static struct FNoceNotebookEnemyPageData GetEnemyPageData(class FName InName); - static struct FNoceExpandInventoryData GetExpandInventoryData(class FName InName); - static TArray GetExpandInventoryRowNames(); - static struct FNoceNotebookContentData GetInfoData(class FName InName); - static struct FNoceNotebookCategoryData GetInfoNameData(class FName InName); - static struct FNoceNotebookInfoPageData GetInfoPageData(class FName InName); - static struct FNoceKeyItemData GetKeyItemData(class FName InName); - static TArray GetKeyItemEmaRowNames(); - static TArray GetKeyItemRowNames(); - static struct FNoceLetterData GetLetterData(class FName InName); - static struct FNoceLetterGroupData GetLetterGroupData(class FName InName); - static TArray GetLetterGroupRowNames(); - static TArray GetLetterRowNames(); - static TArray GetNotebookCharacterNameRowNames(); - static TArray GetNotebookCharacterPageRowNames(); - static TArray GetNotebookCharacterRowNames(); - static TArray GetNotebookEnemyNameRowNames(); - static TArray GetNotebookEnemyPageRowNames(); - static TArray GetNotebookEnemyRowNames(); - static TArray GetNotebookInfoNameRowNames(); - static TArray GetNotebookInfoPageRowNames(); - static TArray GetNotebookInfoRowNames(); - static TArray GetNotebookPuzzleNameRowNames(); - static TArray GetNotebookPuzzlePageRowNames(); - static TArray GetNotebookPuzzleRowNames(); - static TArray GetNotebookRowNames(); - static TArray GetNotebookTutorialNameRowNames(); - static TArray GetNotebookTutorialPageRowNames(); - static TArray GetNotebookTutorialRowNames(); - static struct FNoceOmamoriData GetOmamoriData(class FName InName); - static TArray GetOmamoriRowNames(); - static struct FNoceNotebookMultiContentData GetPuzzleData(class FName InName); - static struct FNoceNotebookCategoryData GetPuzzleNameData(class FName InName); - static struct FNoceNotebookPuzzlePageData GetPuzzlePageData(class FName InName); - static struct FNoceNotebookContentData GetTutorialData(class FName InName); - static struct FNoceNotebookCategoryData GetTutorialNameData(class FName InName); - static struct FNoceNotebookTutorialPageData GetTutorialPageData(class FName InName); - static struct FNoceWeaponData GetWeaponData(class FName InName); - static TArray GetWeaponRowNames(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInventoryFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInventoryFunctionLibrary") - } - static class UNoceInventoryFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInventoryFunctionLibrary; - -// Class GameNoce.NocePlayerFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UNocePlayerFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static bool CanPlayerActivateTrigger(class UObject* WorldContextObject); - static class ANocePlayerController* GetNocePlayerController(const class UObject* WorldContextObject); - static class ANocePlayerState* GetNocePlayerState(const class UObject* WorldContextObject); - static struct FVector GetPlayerCameraLocation(class UObject* WorldContextObject); - static struct FRotator GetPlayerCameraRotation(class UObject* WorldContextObject); - static struct FVector GetRandomLocationAroundPlayer(const class AActor* InPlayer, float InDistance); - static bool IsActorInPlayerSightViewRange(const class AActor* InActor, const struct FVector2D& RangeX, const struct FVector2D& RangeY); - static bool IsActorVisuallyBlocked(const class AActor* InActor); - static bool IsCurrentDarkHinako(class UObject* WorldContextObject); - static bool IsCurrentFogHinako(class UObject* WorldContextObject); - static bool IsInPlayerFrustum(const class AActor* InActor, float SphereRatio); - static bool IsPointInPlayerFrustum(const class UWorld* InWorld, const struct FVector& Point); - static bool IsPointInPlayerSightViewRange(const struct FVector& InPoint, const class AActor* InPlayer, const struct FVector2D& RangeX, const struct FVector2D& RangeY); - static bool IsPointVisuallyBlocked(const class UWorld* InWorld, const struct FVector& InPoint, const class AActor* InActor, bool IsShowDebugLine); - static bool IsSphereInPlayerFrustum(const class UObject* InObject, const struct FVector& Point, float SphereRadius); - static void SimulateNoceInputAction(const class UObject* WorldContextObject, ENoceInputAction InputAction, bool IsPressed); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerFunctionLibrary") - } - static class UNocePlayerFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerFunctionLibrary; - -// Class GameNoce.NoceInventoryImageDialogWidget -// 0x00D8 (0x0440 - 0x0368) -class UNoceInventoryImageDialogWidget final : public UNoceAnimWidget -{ -public: - class UBYGRichTextBlock* DescriptionText; // 0x0368(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* NameText; // 0x0370(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceUIImage* Item; // 0x0378(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UBYGRichTextBlock* BackupText; // 0x0380(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNocePageTabWidget* PageTab; // 0x0388(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceArrowWidget* ArrowLeft; // 0x0390(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceArrowWidget* ArrowRight; // 0x0398(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceLetterTabWidget* Tab; // 0x03A0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* ItemIn; // 0x03A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* PageDefault; // 0x03B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* PageRight; // 0x03B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* PageLeft; // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle TurnPageSound; // 0x03C8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle SelectLetterSound; // 0x03D0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - class FName OneLetterOnePageGuide; // 0x03D8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName OneLetterMultiPagesGuide; // 0x03E0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName MultiLettersOnePageGuide; // 0x03E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName MultiLettersMultiPagesGuide; // 0x03F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInputGuideSubsystem* InputGuideSubsystem; // 0x03F8(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray PageAnimations; // 0x0400(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray Content; // 0x0410(0x0010)(BlueprintVisible, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - int32 GuideIndex; // 0x0420(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_424[0x4]; // 0x0424(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray LetterNames; // 0x0428(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - int32 LetterIndex; // 0x0438(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_43C[0x4]; // 0x043C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool Confirm(); - void HideGuide(); - void OnPageAnimationCompleted(); - void OnRefreshSelection(int32 Index_0); - void SelectNext(); - void SelectPrevious(); - void SetLetterGroupData(const class FText& InGroupName, const TArray& InLetterNames); - bool UpdateInput(const struct FInputEvent& InInputEvent, const struct FKey& InKey); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInventoryImageDialogWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInventoryImageDialogWidget") - } - static class UNoceInventoryImageDialogWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInventoryImageDialogWidget; - -// Class GameNoce.NoceInventoryImageWidget -// 0x0010 (0x0378 - 0x0368) -class UNoceInventoryImageWidget final : public UNoceAnimWidget -{ -public: - class UNoceUIImage* BG; // 0x0368(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ShowBGTimer; // 0x0370(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_374[0x4]; // 0x0374(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void LoadInventoryImage(const struct FSoftObjectPath& Path); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInventoryImageWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInventoryImageWidget") - } - static class UNoceInventoryImageWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInventoryImageWidget; - -// Class GameNoce.NoceInventoryKeyItemWidget -// 0x0030 (0x0478 - 0x0448) -class UNoceInventoryKeyItemWidget final : public UNoceInventoryCollectiblePage -{ -public: - class UNoceInventoryImageWidget* Image; // 0x0448(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* HiddenText; // 0x0450(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USpacer* HiddenTextSpacer; // 0x0458(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle ViewInSound; // 0x0460(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle ViewOutSound; // 0x0468(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - class FName CapsuleBox; // 0x0470(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInventoryKeyItemWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInventoryKeyItemWidget") - } - static class UNoceInventoryKeyItemWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInventoryKeyItemWidget; - -// Class GameNoce.NocePlayerState -// 0x0260 (0x05A8 - 0x0348) -class ANocePlayerState final : public APlayerState -{ -public: - uint8 Pad_348[0x8]; // 0x0348(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - bool UsedDebugTeleport; // 0x0350(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_351[0x7]; // 0x0351(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceAbilitySystemComponent* AbilitySystemComponent; // 0x0358(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNocePlayerAttributeSet* PlayerAttributeSet; // 0x0360(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceWeaponSubsystem* WeaponSubsystem; // 0x0368(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnPlayerDie; // 0x0370(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnClawTransformed; // 0x0380(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - int32 StoryEndingBranchFlag; // 0x0390(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName CacheRedCapsuleName; // 0x0394(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName CacheHairOrnamentName; // 0x039C(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName CacheSacredSwordName; // 0x03A4(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName CacheUFOWeaponName; // 0x03AC(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName CacheExorcismPotionName; // 0x03B4(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 RestrictionFlag; // 0x03BC(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HealthRatio; // 0x03C0(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float StaminaRatio; // 0x03C4(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float CurrentMaxSanityRatio; // 0x03C8(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float SanityRatio; // 0x03CC(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ClawTransformRatio; // 0x03D0(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 MaxHealthLevel; // 0x03D4(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 MaxStaminaLevel; // 0x03D8(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 MaxSanityLevel; // 0x03DC(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 BuyHealthLevel; // 0x03E0(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 BuyStaminaLevel; // 0x03E4(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 BuySanityLevel; // 0x03E8(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3EC[0x4]; // 0x03EC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf GE_AddMaxHealthByLevel; // 0x03F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_AddMaxStaminaByLevel; // 0x03F8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_AddMaxSanityByLevel; // 0x0400(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNocePlayerInventoryComponent* InventoryComponent; // 0x0408(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 FaithValue; // 0x0410(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool EnableSavePointOffering; // 0x0414(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool EnableSavePointFixWeapon; // 0x0415(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool EnableSavePointUpgrade; // 0x0416(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool ClaimedDLCOmamori; // 0x0417(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool ClaimedDLCBoosterPack; // 0x0418(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool EnableMap; // 0x0419(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool DisableMultiRoundIcon; // 0x041A(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceMapArea LastFogMapArea; // 0x041B(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceMapArea LastDarkMapArea; // 0x041C(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_41D[0x3]; // 0x041D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TMap MapAreaScale; // 0x0420(0x0050)(SaveGame, Protected, NativeAccessSpecifierProtected) - TArray VisitedLocations; // 0x0470(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray DynamicMapIcons; // 0x0480(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray DynamicMapIconsV2; // 0x0490(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray GeneralMapIcons; // 0x04A0(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - class FText LastMissionText; // 0x04B0(0x0010)(SaveGame, Protected, NativeAccessSpecifierProtected) - bool IsUnderHellModeAttack; // 0x04C0(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_4C1[0x7]; // 0x04C1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AppliedClawAlterTypes; // 0x04C8(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - class FName FogHinaCharMesh; // 0x04D8(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName DarkHinaCharMesh; // 0x04E0(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnFaithChanged; // 0x04E8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - float NormalHealAmount; // 0x04F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HardHealAmount; // 0x04FC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float NightmareHealAmount; // 0x0500(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float NormalFixCost; // 0x0504(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HardFixCost; // 0x0508(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float NightmareFixCost; // 0x050C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float NormalSanityHealRatio; // 0x0510(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HardSanityHealRato; // 0x0514(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMap WeaponFixCosRatiotMap; // 0x0518(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - TArray CanNotRepairWeapons; // 0x0568(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnMaxLevelChanged; // 0x0578(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - int32 OmamoriDrawingCount; // 0x0588(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 OmamoriDrawingSeed; // 0x058C(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName LastSavePointName; // 0x0590(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray ViewedCutscenes; // 0x0598(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - -public: - void AddFaithValue(int32 Delta); - int32 AddGeneralMapIcon(const struct FNoceMapGeneralIconData& InNewData); - void AddMapIcon(const ENoceDynamicMapIconType& InIconType); - void AddMapIconV2(const ENoceDynamicMapIconChapterType& InChapterType, const ENoceDynamicMapIconIndexType& InIndexType); - void AddMapLocation(const ENoceMapLocation& InLocation); - void AddMaxHealthLevel(int32 InValue); - void AddMaxSanityLevel(int32 InValue); - void AddMaxStaminaLevel(int32 InValue); - void AddOmamoriDrawingCount(int32 Delta); - void AddToViewedCutscene(class FName InName); - void AddUpgradeLevel(ENoceUpgradeType Type, int32 InValue); - void ApplyAllAddMaxByLevel(); - void ApplyAttributeRatio(); - void ApplyClawAlterType(ENoceClawAlterType InClawAlterType); - void ApplyFullHealth(); - void ApplyFullSanity(); - void ApplyFullStamina(); - void ApplyFullWeaponDurability(const int32 Index_0, const bool IsFogWeapon); - void ApplyGameplayEffects(const TArray& GameplayEffects); - void BP_AddHealth(float AddValue); - void BP_AddSanity(float AddValue); - void BP_ApplyFullHealth(); - void BP_ApplyFullSanity(); - void BP_ApplyFullStamina(); - bool CanUseConsumableType(int32 InTypeBitmask); - bool CanUseConsumableTypeHealth(); - bool CanUseConsumaleTypeClawTransform(); - bool CanUseConsumaleTypeCurrentMaxSanity(); - bool CanUseConsumaleTypeSanity(); - bool CanUseConsumaleTypeWeapon(); - void ClaimDLCBoosterPack(); - void ClaimDLCOmamori(); - void FixWeaponDurabilityByCost(ENoceActionLevel ActionLevel, const int32 Index_0, const int32 Percent, const bool IsFogWeapon); - bool GetCanShowSavePointFixWeapon(); - bool GetDisableMultiRoundIcon(); - bool GetEnableMap(); - bool GetEnableSavePointFixWeapon(); - bool GetEnableSavePointOffering(); - bool GetEnableSavePointUpgrade(); - TArray GetFaithItemIDs(); - int32 GetFaithValue(); - float GetFixCost(ENoceActionLevel InActionLevel, class FName InWeaponName); - void GetGeneralMapIconData(TArray* OutResult); - float GetHealthHealAmount(ENoceActionLevel ActionLevel); - int32 GetHealthHealCost(ENoceActionLevel ActionLevel); - class FName GetHinaCharMesh(ENocePlayerType InPlayerType); - bool GetIsUnderHellModeAttack(); - ENoceMapArea GetLastMapArea(); - class FText GetLastMissionText(); - float GetMapAreaScale(const ENoceMapArea& InArea, float DefaultScale); - ENoceMapStatus GetMapIconStatus(const ENoceDynamicMapIconType& InIconType); - ENoceMapStatus GetMapIconStatusV2(const ENoceDynamicMapIconChapterType& InChapterType, const ENoceDynamicMapIconIndexType& InIndexType); - int32 GetMaxHealthLevel(); - int32 GetMaxSanityLevel(); - int32 GetMaxStaminaLevel(); - int32 GetOmamoriDrawingCount(); - float GetSanityHealAmount(ENoceActionLevel ActionLevel); - int32 GetSanityHealCost(ENoceActionLevel ActionLevel); - float GetSanityHealRatio(ENoceActionLevel ActionLevel); - int32 GetUpgradeLevel(ENoceUpgradeType Type); - int32 GetWeaponDurabilityFixCost(ENoceActionLevel ActionLevel, const int32 Index_0, const bool IsFogWeapon); - bool HasBroochKeyItem(); - bool HasExorcismPotion(); - bool HasMapLocation(const ENoceMapLocation& InLocation); - bool HasSacredSword(); - bool HasUsedDebugTeleport(); - void HealHealthByCost(ENoceActionLevel ActionLevel, int32 Cost); - void HealSanityByCost(ENoceActionLevel ActionLevel, int32 Cost); - bool IsClawAlterTypeApplied(ENoceClawAlterType InClawAlterType); - bool IsDLCBoosterPackClaimed(); - bool IsDLCOmamoriClaimed(); - bool IsFullHealth(); - bool IsFullSanity(); - bool IsFullWeaponDurability(const int32 Index_0, const bool IsFogWeapon); - bool IsNewCutscene(class FName InName); - void IsNotebookHintBlocked(bool* IsBlocked); - bool IsRestrictionMatch(int32 BitMask); - bool IsRestrictionMatchFlag(ENocePlayerRestriction Flag); - bool IsStoryEndingBranchMatch(int32 BitMask); - bool IsStoryEndingBranchMatchFlag(ENoceStoryEndingBranch Flag); - void MassRemoveMapIconV2(const TArray& InChapterTypes, const TMap& InExceptions); - float OmamoriRandRange(float InMin, float InMax); - void OnAddNewItem(ENoceInventoryType InventoryType, class FName ID); - void OnAddNewWeapon(class FName ID); - void OnBeforeChangeWeapon(); - void OnChangeOmamori(int32 Index_0, class FName OldID, class FName NewID); - void OnChangeWeapon(int32 Index_0); - void OnDiscardEquippedWeapon(); - void OnSetOmamoriSlotNum(int32 NewSlotNum); - void OnUseConsumableItem(class FName ID); - void OnWeaponChanged(class ANoceWeapon* NewWeapon); - void OnWeaponDurabilityChanged(class FName InWeaponName, float InDurability, bool InIsDiscarded, bool InIsBroken); - void RecordAttributeRatio(); - void RefreshGameplayTagsForClawAlterType(); - void RemoveAllAddMaxByLevel(); - void RemoveClawAlterType(ENoceClawAlterType InClawAlterType); - void RemoveFromViewedCutscene(class FName InName); - void RemoveGameplayEffects(const TArray& GameplayEffects); - void RemoveMapIcon(const ENoceDynamicMapIconType& InIconType); - void RemoveMapIconV2(const ENoceDynamicMapIconChapterType& InChapterType, const ENoceDynamicMapIconIndexType& InIndexType); - void RemoveMapLocation(const ENoceMapLocation& InLocation); - void RemoveRestriction(int32 BitMask); - void RemoveRestrictionFlag(ENocePlayerRestriction Flag); - void RemoveStoryEndingBranch(int32 BitMask); - void RemoveStoryEndingBranchFlag(ENoceStoryEndingBranch Flag); - void ResetForTheNewRound(); - void SetDisableMultiRoundIcon(bool InDisableMultiRoundIcon); - void SetEnableMap(bool InEnableMap); - void SetEnableSavePointFixWeapon(bool InEnable); - void SetEnableSavePointOffering(bool InEnable); - void SetEnableSavePointUpgrade(bool InEnable); - void SetHinaCharMesh(ENocePlayerType InPlayerType, class FName InCharMesh); - void SetIsUnderHellModeAttack(bool Value); - void SetLastMapArea(const ENoceMapArea& InArea); - void SetLastMissionText(const class FText& InText); - void SetMapAreaScale(const ENoceMapArea& InArea, const float& InScale); - void SetMapIconStatus(const ENoceDynamicMapIconType& InIconType, const ENoceMapStatus& InStatus); - void SetMapIconStatusV2(const ENoceDynamicMapIconChapterType& InChapterType, const ENoceDynamicMapIconIndexType& InIndexType, const ENoceMapStatus& InStatus); - void SetRestriction(int32 BitMask); - void SetRestrictionFlag(ENocePlayerRestriction Flag); - void SetStoryEndingBranch(int32 BitMask); - void SetStoryEndingBranchFlag(ENoceStoryEndingBranch Flag); - void SetUsedDebugTeleport(bool InValue); - void UpdateGeneralMapIconVisibility(int32 Index_0, bool InIsVisible); - void UpdateLastSavePoint(class AActor* InSavePointActor); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerState") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerState") - } - static class ANocePlayerState* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANocePlayerState; - -// Class GameNoce.NoceInventoryLetterWidget -// 0x0040 (0x0488 - 0x0448) -class UNoceInventoryLetterWidget final : public UNoceInventoryCollectiblePage -{ -public: - class UNoceInventoryImageDialogWidget* ImageDialog; // 0x0448(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray LetterItems; // 0x0450(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray NewLetterGroupItems; // 0x0460(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - class FText GroupName; // 0x0470(0x0010)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FName LastGroupName; // 0x0480(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInventoryLetterWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInventoryLetterWidget") - } - static class UNoceInventoryLetterWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInventoryLetterWidget; - -// Class GameNoce.NoceSanityFlowerWidget -// 0x00B0 (0x0390 - 0x02E0) -class UNoceSanityFlowerWidget : public UUserWidget -{ -public: - class UImage* Small1; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Small2; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Small3; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Small4; // 0x02F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Small5; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Small6; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Small7; // 0x0310(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Small8; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Small9; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* MI_Small1; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* MI_Small2; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* MI_Small3; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* MI_Small4; // 0x0340(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* MI_Small5; // 0x0348(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* MI_Small6; // 0x0350(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* MI_Small7; // 0x0358(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* MI_Small8; // 0x0360(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* MI_Small9; // 0x0368(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray SmallFlowers; // 0x0370(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TArray SmallMIFlowers; // 0x0380(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - -public: - void UpdateFlowerVisibility(int32 SmallFlowerNum); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSanityFlowerWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSanityFlowerWidget") - } - static class UNoceSanityFlowerWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSanityFlowerWidget; - -// Class GameNoce.NoceInventoryListItemWidget -// 0x0058 (0x0418 - 0x03C0) -class UNoceInventoryListItemWidget final : public UNoceScrollItemWidget -{ -public: - class UWidgetAnimation* SelectEquipFail; // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* SelectToEquip; // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* UnfocusEquip; // 0x03D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* SelectEquip; // 0x03D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* FocusEquip; // 0x03E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* DefaultEquip; // 0x03E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* Count; // 0x03F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* ItemName; // 0x03F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Item; // 0x0400(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceNewIconWidget* WBP_Inventory_NewIcon; // 0x0408(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UInventoryItemListObject* CurrentData; // 0x0410(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void EquipFailed(); - void OnSelectEquipFailCompleted(); - void OnSelectToEquipCompleted(); - void PlaySelectToEquip(); - void RefreshEquipped(bool InIsEquipped); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInventoryListItemWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInventoryListItemWidget") - } - static class UNoceInventoryListItemWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInventoryListItemWidget; - -// Class GameNoce.NoceInventoryListWidget -// 0x0078 (0x0378 - 0x0300) -class UNoceInventoryListWidget final : public UNoceUserWidgetBase -{ -public: - class UHorizontalBox* Count_HorizontalBox; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* Number; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* NumberSlash; // 0x0310(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* NumberAll; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceListView* ItemList; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 NotBlankSlotNum; // 0x0328(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_32C[0x4]; // 0x032C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UHorizontalBox* PointGroup; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* PointNumber; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UHorizontalBox* EmaGroup; // 0x0340(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* EmaNumber; // 0x0348(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSlateColor NumberNormalColor; // 0x0350(0x0014)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - struct FSlateColor NumberZeroColor; // 0x0364(0x0014)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - -public: - void DiscardItem(); - void PlayEquipFailed(); - void RefreshEquipped(const TArray& EquippedItem); - void SelectItem(class FName ID); - void SetAllData(const TArray& Items); - void SetConsumableData(const TArray& Items, const TArray& EquippedItems, int32 InPointNum, int32 InEmaNum); - void SetOmamoriData(const TArray& Items, const TArray& EquippedItems); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInventoryListWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInventoryListWidget") - } - static class UNoceInventoryListWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInventoryListWidget; - -// Class GameNoce.NoceInventoryOmamoriWidget -// 0x0000 (0x03B8 - 0x03B8) -class UNoceInventoryOmamoriWidget final : public UNoceFocusablePage -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInventoryOmamoriWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInventoryOmamoriWidget") - } - static class UNoceInventoryOmamoriWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInventoryOmamoriWidget; - -// Class GameNoce.NocePopWindowBtnWidget -// 0x0028 (0x03A0 - 0x0378) -class UNocePopWindowBtnWidget final : public UNoceSelectItemWidget -{ -public: - class UNoceUIActionImage* NoceUIActionImage; // 0x0378(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* TextBlock; // 0x0380(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName ActionName; // 0x0388(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FText BtnText; // 0x0390(0x0010)(BlueprintVisible, Protected, NativeAccessSpecifierProtected) - -public: - void UpdateText(const class FName& InActionName, const class FText& InBtnText); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePopWindowBtnWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePopWindowBtnWidget") - } - static class UNocePopWindowBtnWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePopWindowBtnWidget; - -// Class GameNoce.NoceInventoryPopWindowWidget -// 0x0010 (0x03C0 - 0x03B0) -class UNoceInventoryPopWindowWidget final : public UNoceFocusableWidget -{ -public: - class UTextBlock* OldCountTextBlock; // 0x03B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* NewCountTextBlock; // 0x03B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void ShowAddSlot(int32 OldSlotNum, int32 NewSlotNum); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInventoryPopWindowWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInventoryPopWindowWidget") - } - static class UNoceInventoryPopWindowWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInventoryPopWindowWidget; - -// Class GameNoce.NocePlayerPPAnimInstance -// 0x03E0 (0x0750 - 0x0370) -class UNocePlayerPPAnimInstance final : public UAnimInstance -{ -public: - uint8 Pad_368[0x8]; // 0x0368(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UNocePlayerAnimInstance* MyABP; // 0x0370(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceCheatManager* CheatManager; // 0x0378(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNocePlayerLookTargetComponent* LookAtComponent; // 0x0380(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TScriptInterface WalkToComponentInterface; // 0x0388(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UIKControllerComponent* IKControllerComponent; // 0x0398(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseFootIK; // 0x03A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A1[0x3]; // 0x03A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float UseFootIKAlpha; // 0x03A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OverrideFootIKAlpha; // 0x03A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName FootIKAlphaCurveName; // 0x03AC(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FootIKInterpSpeed; // 0x03B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FootIKInterpScale; // 0x03B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsOnSlopeForFootIK; // 0x03BC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsOnSlopeForSkirtIK; // 0x03BD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3BE[0x2]; // 0x03BE(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class FName SkirtCtrlRigCurveName; // 0x03C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float UseSkirtControlRigAlpha; // 0x03C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CurLeftFootOffset; // 0x03CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CurRightFootOffset; // 0x03D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LeftFootName; // 0x03D4(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName RightFootName; // 0x03DC(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FootIKTraceUpDistance; // 0x03E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FootIKTraceDownDistance; // 0x03E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FootIKBlendSpeed; // 0x03EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FootIKMaxLeftRightDifference; // 0x03F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool FootIKUseMaxDifference; // 0x03F4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3F5[0x3]; // 0x03F5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float FootIKMaxAdjustOffset; // 0x03F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseLookAt; // 0x03FC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3FD[0x3]; // 0x03FD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform LookAtTransform; // 0x0400(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LookAtRerouteBone; // 0x0460(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LookAtEnableBlendTime; // 0x0468(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LookAtDisableBlendTime; // 0x046C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsUsingFullBodyIK; // 0x0470(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_471[0x3]; // 0x0471(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CurrentFullBodyIKAlpha; // 0x0474(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFullBodyIKContext FullBodyContextToCtrlRig; // 0x0478(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - bool UseAimIK; // 0x0490(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_491[0x3]; // 0x0491(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CurrentAimIKAlpha; // 0x0494(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_498[0x8]; // 0x0498(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform TargetAimTransform; // 0x04A0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAimIKContext AimIKContextToCtrlRig; // 0x0500(0x0050)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - bool UsePoseDriver; // 0x0550(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_551[0x3]; // 0x0551(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PoseDriverBlendTime; // 0x0554(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AttachLeftHandIKAlphaCurveName; // 0x0558(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AttachLeftHandIKAlpha; // 0x0560(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AttachRightHandIKAlphaCurveName; // 0x0564(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AttachRightHandIKAlpha; // 0x056C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform Attach_LeftHandOffsetTransform; // 0x0570(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform Attach_RightHandOffsetTransform; // 0x05D0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool HandAttachObjectEnable; // 0x0630(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_631[0x7]; // 0x0631(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector LeftHandTraceOffset; // 0x0638(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector RightHandTraceOffset; // 0x0650(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MatchToTargetSpeed; // 0x0668(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SkirtRigidBodyAlpha; // 0x066C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRBWorldCollision; // 0x0670(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel RBWorldCollisionChannel; // 0x0671(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_672[0x2]; // 0x0672(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float ScarfRigidBodyAlpha; // 0x0674(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShawlKawaiiAlpha; // 0x0678(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FurClawRigidBodyAlpha; // 0x067C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FurClawGRigidBodyAlpha; // 0x0680(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScabbardRigidBodyAlpha; // 0x0684(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTransferBoneVelocities; // 0x0688(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_689[0x7]; // 0x0689(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector OverrideWorldGravity; // 0x0690(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ComponentLinearAccScale; // 0x06A8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ComponentLinearVelScale; // 0x06C0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SkirCurveName; // 0x06D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ScabbardCurveName; // 0x06E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HitReactionActiveAlpha; // 0x06E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HitReactionAlpha; // 0x06EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform HitReactionControlTransform; // 0x06F0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - bool CanApplyLookAtIK(); - void OnAttackTraceHit(const TArray& InHitResults); - void UpdateApplyAimIK(); - void UpdateApplyFootIK(float DeltaTime); - void UpdateApplyFullBodyIK(); - void UpdateApplyLookAtIK(float DeltaTime); - void UpdateApplyPoseDriver(); - void UpdateApplyRigidBody(); - void UpdateAttachObject(); - void UpdateFootIK(float DeltaSeconds); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerPPAnimInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerPPAnimInstance") - } - static class UNocePlayerPPAnimInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerPPAnimInstance; - -// Class GameNoce.NoceTabChildWidget -// 0x0008 (0x0380 - 0x0378) -class UNoceTabChildWidget : public UNoceSelectItemWidget -{ -public: - class UTextBlock* TabName; // 0x0378(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void SetText(const class FText& InText); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTabChildWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTabChildWidget") - } - static class UNoceTabChildWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceTabChildWidget; - -// Class GameNoce.NoceInventoryTabChildWidget -// 0x0010 (0x0390 - 0x0380) -class UNoceInventoryTabChildWidget final : public UNoceTabChildWidget -{ -public: - class FText OverrideText; // 0x0380(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInventoryTabChildWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInventoryTabChildWidget") - } - static class UNoceInventoryTabChildWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInventoryTabChildWidget; - -// Class GameNoce.NocePreloadAssetActor -// 0x0040 (0x02D0 - 0x0290) -class ANocePreloadAssetActor final : public AActor -{ -public: - TArray PreloadDTs; // 0x0290(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray PreloadAudioSwitchs; // 0x02A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray PreloadAudioTrigger; // 0x02B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray RootAssetAndClassInstances; // 0x02C0(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePreloadAssetActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePreloadAssetActor") - } - static class ANocePreloadAssetActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANocePreloadAssetActor; - -// Class GameNoce.NoceInventoryTabWidget -// 0x0018 (0x0330 - 0x0318) -class UNoceInventoryTabWidget final : public UNoceTabWidget -{ -public: - class UUserWidget* WBP_Inventory_TabChild; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UUserWidget* WBP_Inventory_TabChild_1; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UUserWidget* WBP_Inventory_TabChild_2; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInventoryTabWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInventoryTabWidget") - } - static class UNoceInventoryTabWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInventoryTabWidget; - -// Class GameNoce.NocePlayerClawTransformComponent -// 0x01A8 (0x0248 - 0x00A0) -class UNocePlayerClawTransformComponent final : public UActorComponent -{ -public: - float Claw_EnemyDamageRatio; // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Claw_EnemyDamageAdd; // 0x00A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Claw_EnemyDeathAdd; // 0x00A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMap Claw_EnemyDeathAddMap; // 0x00B0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - float Claw_DamageRatio; // 0x0100(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Claw_DamageAdd; // 0x0104(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Claw_SanityToClawTransformRatio; // 0x0108(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ClawG_EnemyDamageRatio; // 0x010C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ClawG_EnemyDamageAdd; // 0x0110(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ClawG_EnemyDeathAdd; // 0x0114(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMap ClawG_EnemyDeathAddMap; // 0x0118(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - float ClawG_DamageRatio; // 0x0168(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ClawG_DamageAdd; // 0x016C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ClawG_TransformBackToClawRatio; // 0x0170(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_174[0x4]; // 0x0174(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf GE_ClawTransformAddSetByCaller; // 0x0178(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_ClawTransformCostSetByCaller; // 0x0180(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag Tag_ClawTransformCostSetByCaller; // 0x0188(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ClawAttrackSoulDistance; // 0x0190(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName ClawAttrackSoulComboName; // 0x0194(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName WidgetClawAttrackSoulTag; // 0x019C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName WidgetClawAttrackSoulHintTag; // 0x01A4(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1AC[0x4]; // 0x01AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FText ClawAttrackSoulHintPromptText; // 0x01B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnAddClawTransformByEnemyDead; // 0x01C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - class UNoceCheatManager* CheatManager; // 0x01D0(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class ANocePlayerCharacter* PlayerCharacter; // 0x01D8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UAbilitySystemComponent* AbilitySystemComponent; // 0x01E0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNoceSanityComponent* SanityComponent; // 0x01E8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNocePlayerAttackInfoComponent* PlayerAttackInfoComponent; // 0x01F0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNoceInteractComponent* InteractComponent; // 0x01F8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UCapsuleComponent* CapsuleComponent; // 0x0200(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UWidgetComponent* ClawAttrackSoulWidgetComp; // 0x0208(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNoceClawAttrackSoulWidget* ClawAttrackSoulWidget; // 0x0210(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UWidgetComponent* ClawAttrackSoulHintWidgetComp; // 0x0218(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNoceInteractIconBase* ClawAttrackSoulHintWidget; // 0x0220(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_228[0x20]; // 0x0228(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddClawTransform(float InValue); - void ApplyAttrackSoulDamageToTarget(); - void CostClawTransform(float InValue); - void FillClawTransformToFull(); - float GetAttrackSoulTargetDistanceXY(); - float GetAttrackSoulTargetDistanceZ(); - class ANoceEnemyCharacter* GetAttractSoulTarget(); - float GetClawTransform(); - void HandleEnemyDead(class AActor* InActor); - void HandleOnPossessed(bool InPossessed); - bool HaveAttrackSoulTarget(); - bool IsClawTransformEmpty(); - bool IsClawTransformFull(); - void OnCanShowWidgetChanged(bool InVisible); - void OnClawTransformed(bool InIsClawG); - void OnEnemyDamage(class AActor* InHitActor, float InDamage, bool InIsDead); - void OnPlayerPreDamage(float InHealthDamage, float InMaxSanityDamage); - void RegisterOnPossessed(); - void SetAttractSoulWidgetRatio(float InRatio, class AActor* InTargetActor); - void ShowAttrackSoulHintWidget(bool InShow, class AActor* InTargetActor); - void ShowAttrackSoulWidget(bool InShow, class AActor* InTargetActor); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerClawTransformComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerClawTransformComponent") - } - static class UNocePlayerClawTransformComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerClawTransformComponent; - -// Class GameNoce.NoceInventoryWeaponItem -// 0x0068 (0x03E8 - 0x0380) -class UNoceInventoryWeaponItem final : public UNoceInventoryItem -{ -public: - class UWidgetAnimation* EquipDefault; // 0x0380(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EquipFocus; // 0x0388(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EquipSelect; // 0x0390(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EquipUnfocus; // 0x0398(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* SelectToEquip; // 0x03A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EquipDefaultToDefault; // 0x03A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* SelectToEquipInventory; // 0x03B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EquipSelectInventory; // 0x03B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EquipSelectDrop; // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* SelectEquipFail; // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* SelectFail; // 0x03D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* DisableSelectFail; // 0x03D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsAutoPlayNextAnimation; // 0x03E0(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsInventory; // 0x03E1(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsEquip; // 0x03E2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanDiscard; // 0x03E3(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3E4[0x4]; // 0x03E4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void Discard(); - void Equip(); - void OnEquipSelectDropCompleted(); - void Unequip(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInventoryWeaponItem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInventoryWeaponItem") - } - static class UNoceInventoryWeaponItem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInventoryWeaponItem; - -// Class GameNoce.NoceInventoryWeaponWidget -// 0x0178 (0x0530 - 0x03B8) -class UNoceInventoryWeaponWidget final : public UNoceFocusablePage -{ -public: - TMulticastInlineDelegate ShowHideTab; // 0x03B8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - class UTextBlock* NameText; // 0x03C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* DescriptionText; // 0x03D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* TextBlock; // 0x03D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryImageWidget* Image; // 0x03E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UOverlay* Info; // 0x03E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UOverlay* DurabilityOverlay; // 0x03F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryWeaponItem* Inv_WeaponChild1; // 0x03F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryWeaponItem* Inv_WeaponChild2; // 0x0400(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryWeaponItem* Inv_WeaponChild3; // 0x0408(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryWeaponItem* Inv_SpecialWeapon1; // 0x0410(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryWeaponItem* Inv_SpecialWeapon2; // 0x0418(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* ViewIn; // 0x0420(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* ViewOut; // 0x0428(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 CanDiscardIndex; // 0x0430(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName GuideNameWithDiscard; // 0x0434(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName GuideNameCanEquipNoDiscard; // 0x043C(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName GuideNameEquippedNoDiscard; // 0x0444(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName GuideNameDisabled; // 0x044C(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_454[0x4]; // 0x0454(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftClassPtr PopWindowClass; // 0x0458(0x0028)(BlueprintVisible, BlueprintReadOnly, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FText PopWindowDialogText; // 0x0480(0x0010)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - struct FGameplayTag ChangeWeaponTag; // 0x0490(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName ViewGuide; // 0x0498(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceUIDurabilityWidgetData* Data; // 0x04A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle ViewInSound; // 0x04A8(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle ViewOutSound; // 0x04B0(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle SelectWeaponSound; // 0x04B8(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle EquipSound; // 0x04C0(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle EquipFailedSound; // 0x04C8(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle PopWindowFadeInSound; // 0x04D0(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle PopWindowFadeOutSound; // 0x04D8(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle DiscardSound; // 0x04E0(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - class UNocePopWindowWidget* PopWindow; // 0x04E8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceHorizontalList* List; // 0x04F0(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNocePlayerInventoryComponent* InventoryComponent; // 0x04F8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray Weapons; // 0x0500(0x0010)(BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - bool IsViewIn; // 0x0510(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_511[0x7]; // 0x0511(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AllIDs; // 0x0518(0x0010)(BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - class UNoceWeaponSubsystem* WeaponSubsystem; // 0x0528(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void OnListMouseConfirm(int32 Index_0); - void OnPopWindowClose(); - void UpdateSelection(int32 Index_0); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInventoryWeaponWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInventoryWeaponWidget") - } - static class UNoceInventoryWeaponWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInventoryWeaponWidget; - -// Class GameNoce.NoceInvincibleComponent -// 0x0040 (0x00E0 - 0x00A0) -class UNoceInvincibleComponent final : public UActorComponent -{ -public: - class UNoceCheatManager* CheatManager; // 0x00A0(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class ANocePlayerCharacter* PlayerCharacter; // 0x00A8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UAbilitySystemComponent* MyASC; // 0x00B0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray InvincibleTokenSet; // 0x00B8(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - uint8 Pad_C8[0x18]; // 0x00C8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void EndInvincible(class FName InToken); - void HandleOnPossessed(bool InPossessed); - bool IsInvincible(); - bool IsTokenInvincible(class FName InToken); - void OnTimerUp(); - void StartInvincible(class FName InToken); - void StartInvincibleWithDuration(float InDuration, class FName InToken); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInvincibleComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInvincibleComponent") - } - static class UNoceInvincibleComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInvincibleComponent; - -// Class GameNoce.NocePauseWidget -// 0x0288 (0x0638 - 0x03B0) -class UNocePauseWidget final : public UNoceFocusableWidget -{ -public: - class FText EquipmentText; // 0x03B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText EquipmentDesText; // 0x03C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText CollectibleText; // 0x03D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText CollectibleDesText; // 0x03E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText MapText; // 0x03F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText MapDesText; // 0x0400(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText NotebookText; // 0x0410(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText NotebookDesText; // 0x0420(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText OptionText; // 0x0430(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText OptionDesText; // 0x0440(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText TitleText; // 0x0450(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText TitleDesText; // 0x0460(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText PopWindowDialogText; // 0x0470(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - struct FSoftClassPath EquipmentWidgetPath; // 0x0480(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath CollectibleWidgetPath; // 0x04A0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath MapWidgetPath; // 0x04C0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath NotebookWidgetPath; // 0x04E0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath OptionWidgetPath; // 0x0500(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath PopWindowWidgetPath; // 0x0520(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 MapIndex; // 0x0540(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 NotebookIndex; // 0x0544(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTagContainer CombatTags; // 0x0548(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - struct FGameplayTag HideShortcutTag; // 0x0568(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* BlackTop; // 0x0570(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCanvasPanel* CanvasPanel; // 0x0578(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UOverlay* Overlay; // 0x0580(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNocePauseListWidget* WBP_PauseList; // 0x0588(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* FadeOutToTitle; // 0x0590(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle ConfirmSound; // 0x0598(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle ConfirmErrorSound; // 0x05A0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle ToWorldSound; // 0x05A8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle SelectSound; // 0x05B0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle PopWindowFadeInSound; // 0x05B8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle PopWindowFadeOutSound; // 0x05C0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle OptionFadeOutSound; // 0x05C8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - bool IsOpenByMap; // 0x05D0(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsOpenByNotebook; // 0x05D1(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsOpenByEquipment; // 0x05D2(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsToTitle; // 0x05D3(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_5D4[0x4]; // 0x05D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceFocusableWidget* EquipmentWidget; // 0x05D8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFocusableWidget* CollectibleWidget; // 0x05E0(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFocusableWidget* MapWidget; // 0x05E8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFocusableWidget* NotebookWidget; // 0x05F0(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFocusableWidget* OptionWidget; // 0x05F8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFocusableWidget* CurrentWidget; // 0x0600(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray AllPages; // 0x0608(0x0010)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TArray CurrentObjs; // 0x0618(0x0010)(BlueprintVisible, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - class UNoceGeneralHintWidget* HintWidget; // 0x0628(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNocePopWindowWidget* PopWindowWidget; // 0x0630(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void CreatePageWidget(const struct FSoftClassPath& Path, class UNoceFocusableWidget** NewWidget); - bool DoToTitle(); - void ExecuteObj(class UPauseListObject* Obj); - TArray GetPauseListObjs(); - void HideChangeLevel(); - bool IsInCombat(); - bool IsInEquipment(); - bool IsInMap(); - bool IsInNotebook(); - bool IsInPage(); - void OnFadeOutToTitleCompleted(); - void OnListMouseConfirm(int32 Index_0); - void OnOptionClosed(); - void OnPageClose(); - void OnPlayerEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason); - void OnPopWindowClose(); - void PrepareSeamlessTravel(); - void ShowEquipment(); - void ShowMap(); - void ShowNotebook(); - void ToCollectible(); - void ToEquipment(); - void ToMap(); - void ToNotebook(); - void ToOption(); - void ToShortcutItem(); - void ToTitle(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePauseWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePauseWidget") - } - static class UNocePauseWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePauseWidget; - -// Class GameNoce.NoceItemChildGroupWidget -// 0x0040 (0x0320 - 0x02E0) -class UNoceItemChildGroupWidget final : public UUserWidget -{ -public: - class UNoceInventoryConsumableItem* WBP_ItemChild; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryConsumableItem* WBP_ItemChild_1; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryConsumableItem* WBP_ItemChild_2; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryConsumableItem* WBP_ItemChild_3; // 0x02F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryConsumableItem* WBP_ItemChild_4; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceHorizontalList* ShortcutList; // 0x0308(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_310[0x10]; // 0x0310(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void Init(); - void SetNum(int32 TotalNum); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceItemChildGroupWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceItemChildGroupWidget") - } - static class UNoceItemChildGroupWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceItemChildGroupWidget; - -// Class GameNoce.NocePlayerTriggerSubsystem -// 0x0040 (0x0080 - 0x0040) -class UNocePlayerTriggerSubsystem final : public UTickableWorldSubsystem -{ -public: - uint8 Pad_40[0x40]; // 0x0040(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void RegisterPlayerTrigger(class UObject* InTrigger); - void UnregisterPlayerTrigger(class UObject* InTrigger); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerTriggerSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerTriggerSubsystem") - } - static class UNocePlayerTriggerSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerTriggerSubsystem; - -// Class GameNoce.NoceItemShortcutItemWidget -// 0x0078 (0x0378 - 0x0300) -class UNoceItemShortcutItemWidget final : public UNoceUserWidgetBase -{ -public: - uint8 Pad_300[0x8]; // 0x0300(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UOverlay* Rotate1; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UOverlay* Effect_Rote2; // 0x0310(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Item; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* Number; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UOverlay* MarkGroup; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceSelectItemWidget* Mark_Top; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Default; // 0x0338(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Decide; // 0x0340(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Disable; // 0x0348(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* DisableDecide; // 0x0350(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Empty; // 0x0358(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EmptyDecide; // 0x0360(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Angle; // 0x0368(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsEmpty; // 0x036C(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsDisable; // 0x036D(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_36E[0x2]; // 0x036E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 AttributeCheckType; // 0x0370(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_374[0x4]; // 0x0374(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SelectMark(bool Select); - void SetItem(bool InIsDisable, class FName InID, int32 InCount); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceItemShortcutItemWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceItemShortcutItemWidget") - } - static class UNoceItemShortcutItemWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceItemShortcutItemWidget; - -// Class GameNoce.NoceItemSubsystem -// 0x0010 (0x0048 - 0x0038) -class UNoceItemSubsystem final : public UNoceWorldSubsystem -{ -public: - TArray ItemRecordArray; // 0x0038(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - -public: - TArray GetSaveData(); - bool IsSaveDataExist(class ANoceInteractableBase* InItem); - void RegisterSaveData(class ANoceInteractableBase* InItem); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceItemSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceItemSubsystem") - } - static class UNoceItemSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceItemSubsystem; - -// Class GameNoce.NoceKanbanWidget -// 0x0008 (0x03B8 - 0x03B0) -class UNoceKanbanWidget final : public UNoceFocusableWidget -{ -public: - class UTextBlock* MsgTextBlock; // 0x03B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void ShowText(const class FText& InText); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceKanbanWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceKanbanWidget") - } - static class UNoceKanbanWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceKanbanWidget; - -// Class GameNoce.NoceKeyBindingWidget -// 0x0010 (0x03C0 - 0x03B0) -class UNoceKeyBindingWidget final : public UNoceFocusableWidget -{ -public: - TMulticastInlineDelegate OnKeyBindingModified; // 0x03B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - -public: - void ApplyModifiedKeys(bool* NoUse); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceKeyBindingWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceKeyBindingWidget") - } - static class UNoceKeyBindingWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceKeyBindingWidget; - -// Class GameNoce.NocePlayerKatanaComponent -// 0x00B0 (0x0150 - 0x00A0) -class UNocePlayerKatanaComponent final : public UActorComponent -{ -public: - float NonKatanaKillDurabilityRecoverRatio; // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float NonKatanaAttackDurabilityRecoverRatio; // 0x00A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float AutoDefenseHalfAngle; // 0x00A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftClassPath ScabbardClassActor; // 0x00B0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName ScabbardAttachSocket; // 0x00D0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName ScabbardHandAttachSocket; // 0x00D8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 ScabbardKatanaMaterialIndex; // 0x00E0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_E4[0x4]; // 0x00E4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* ScabbardActor; // 0x00E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TWeakObjectPtr OwnerAnimInst; // 0x00F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_F8[0x18]; // 0x00F8(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - class ANocePlayerState* PlayerState; // 0x0110(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class ANocePlayerCharacter* PlayerCharacter; // 0x0118(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNocePlayerInventoryComponent* PlayerInventoryComponent; // 0x0120(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UAbilitySystemComponent* AbilitySystemComponent; // 0x0128(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class USkeletalMeshComponent* ScabbardMesh; // 0x0130(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_138[0x18]; // 0x0138(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AttachScabbardToHand(bool InValue); - bool CanAutoAbilityBasic(); - void HandleHideWeapon(bool InHide); - void HandleOnPossessed(bool InPossessed); - void HandlePlayerShowHide(bool InShow); - void OnAddNewWeapon(class FName InID); - void OnChangeWeapon(int32 InNewIndex); - void OnDiscardWeapon(class FName InID); - void OnEnemyDamage(class AActor* InHitActor, float InDamage, bool InIsDead); - void OnGameplayTagChanged(const struct FGameplayTag& Tag, int32 NewCount); - void ShowScabbardKatana(bool InShow); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerKatanaComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerKatanaComponent") - } - static class UNocePlayerKatanaComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerKatanaComponent; - -// Class GameNoce.NoceKuzunohaIconWidget -// 0x0020 (0x0320 - 0x0300) -class UNoceKuzunohaIconWidget final : public UNoceUserWidgetBase -{ -public: - class UWidgetAnimation* HighlightDefault; // 0x0300(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Highlight; // 0x0308(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray HighlightAnimations; // 0x0310(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - -public: - void ResetAnimations(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceKuzunohaIconWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceKuzunohaIconWidget") - } - static class UNoceKuzunohaIconWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceKuzunohaIconWidget; - -// Class GameNoce.NoceLanternLightVolumeComponent -// 0x0058 (0x0130 - 0x00D8) -class UNoceLanternLightVolumeComponent final : public UNoceVolumeComponentBase -{ -public: - struct FNoceSweetLightDataRowHandle LanternPointDataRow; // 0x00D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNoceSweetLightDataRowHandle LanternVolumeDataRow; // 0x00E0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNoceSweetLightDataRowHandle LanternMainDataRow; // 0x00E8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - TArray LightDataByProgress; // 0x00F0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_100[0x30]; // 0x0100(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLanternLightVolumeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLanternLightVolumeComponent") - } - static class UNoceLanternLightVolumeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceLanternLightVolumeComponent; - -// Class GameNoce.NoceLetterPointGroupWidget -// 0x0050 (0x0330 - 0x02E0) -class UNoceLetterPointGroupWidget final : public UUserWidget -{ -public: - class UNoceLetterPointWidget* LetterPoint1; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceLetterPointWidget* LetterPoint2; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceLetterPointWidget* LetterPoint3; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceLetterPointWidget* LetterPoint4; // 0x02F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceLetterPointWidget* LetterPoint5; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceLetterPointWidget* LetterPoint6; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceLetterPointWidget* LetterPoint7; // 0x0310(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceLetterPointWidget* LetterPoint8; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray LetterPoints; // 0x0320(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - -public: - void UpdateIsNew(const TArray& IsNew); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLetterPointGroupWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLetterPointGroupWidget") - } - static class UNoceLetterPointGroupWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceLetterPointGroupWidget; - -// Class GameNoce.NoceLetterPointWidget -// 0x0028 (0x0308 - 0x02E0) -class UNoceLetterPointWidget final : public UUserWidget -{ -public: - class UImage* Point; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FLinearColor NewColor; // 0x02E8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FLinearColor NormalColor; // 0x02F8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void SetIsNew(bool IsNew); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLetterPointWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLetterPointWidget") - } - static class UNoceLetterPointWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceLetterPointWidget; - -// Class GameNoce.NoceProgressMultiConditionJoint -// 0x0030 (0x0120 - 0x00F0) -class UNoceProgressMultiConditionJoint final : public USMStateInstance -{ -public: - struct FGameplayTagContainer Condition; // 0x00F0(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FGameplayTag NextProgress; // 0x0110(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NeedTagNum; // 0x0118(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool RemoveAdditionalTags; // 0x011C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11D[0x3]; // 0x011D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceProgressMultiConditionJoint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceProgressMultiConditionJoint") - } - static class UNoceProgressMultiConditionJoint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceProgressMultiConditionJoint; - -// Class GameNoce.NoceLetterTabItemWidget -// 0x0008 (0x0380 - 0x0378) -class UNoceLetterTabItemWidget final : public UNoceSelectItemWidget -{ -public: - class UNoceNewIconWidget* WBP_Inventory_NewIcon; // 0x0378(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLetterTabItemWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLetterTabItemWidget") - } - static class UNoceLetterTabItemWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceLetterTabItemWidget; - -// Class GameNoce.NoceLetterTabWidget -// 0x0018 (0x02F8 - 0x02E0) -class UNoceLetterTabWidget final : public UUserWidget -{ -public: - class UNoceVerticalList* List; // 0x02E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UVerticalBox* VerticalBox; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf LetterTabItemWidgetClass; // 0x02F0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void Init(); - void SetLetters(int32 CurrentIndex, int32 TotalNum, const TArray& IsNews); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLetterTabWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLetterTabWidget") - } - static class UNoceLetterTabWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceLetterTabWidget; - -// Class GameNoce.NoceLevelFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UNoceLevelFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static class USMInstance* AddFSMClassReferenceByName(class AActor* InActor, const class FString& InClassName); - static void ApplyDarknessDataToMaterial(class UObject* WorldContextObject, const struct FNoceDarknessSetting& InData, class UMaterialParameterCollection* TargetComp); - static void ApplyDirectionalLightData(const struct FNoceDirectionalLightSetting& InData, class UDirectionalLightComponent* TargetComp); - static void ApplyExpFogDataToComponent(const struct FNoceExpFogSetting& InData, class UExponentialHeightFogComponent* TargetComp); - static void ApplyFogNiagaraParameterCollection(const struct FNoceFogNiagaraSetting& InData, class UNiagaraParameterCollectionInstance* InNPCEnvFog, class UNiagaraParameterCollectionInstance* InAllAreaFog, class UNiagaraParameterCollectionInstance* InHellSmoke); - static void ApplyHellSmokeMPC(const struct FNoceFogNiagaraSetting& InData, class UMaterialParameterCollectionInstance* InMPC); - static void ApplyLerpDarknessDataToMaterial(class UObject* WorldContextObject, class UMaterialParameterCollection* TargetComp, const struct FNoceDarknessSetting& SourceData, const struct FNoceDarknessSetting& TargetData, float Alpha); - static void ApplyLerpDirectionalLightData(class UDirectionalLightComponent* TargetComp, const struct FNoceDirectionalLightSetting& SourceData, const struct FNoceDirectionalLightSetting& TargetData, float Alpha); - static void ApplyLerpExpFogDataToComponent(class UExponentialHeightFogComponent* TargetComp, const struct FNoceExpFogSetting& SourceData, const struct FNoceExpFogSetting& TargetData, float Alpha); - static void ApplyLerpNiagaraData(class UNiagaraComponent* TargetNC, const struct FNoceLanternNiagaraSetting& SourceData, const struct FNoceLanternNiagaraSetting& TargetData, float Alpha); - static void ApplyLerpPointLightData(class UPointLightComponent* TargetComp, const struct FNoceSpotLightSetting& SourceData, const struct FNoceSpotLightSetting& TargetData, float Alpha); - static void ApplyLerpSkyAtmosphereLightData(class USkyAtmosphereComponent* TargetComp, const struct FNoceSkyAtmosphereSetting& SourceData, const struct FNoceSkyAtmosphereSetting& TargetData, float Alpha); - static void ApplyLerpSkyDomeLightData(class UMaterialInstanceDynamic* TargetMI, const struct FNoceSkyDomeSetting& SourceData, const struct FNoceSkyDomeSetting& TargetData, float Alpha); - static void ApplyLerpSkyLightData(class USkyLightComponent* TargetComp, const struct FNoceSkyLightSetting& SourceData, const struct FNoceSkyLightSetting& TargetData, float Alpha); - static void ApplyLerpSpotLightData(class USpotLightComponent* TargetComp, const struct FNoceSpotLightSetting& SourceData, const struct FNoceSpotLightSetting& TargetData, float Alpha); - static void ApplyLerpVolumetricFogDataToMaterial(class UMaterialInstanceDynamic* TargetComp, const struct FNoceVolumetricFogSetting& SourceData, const struct FNoceVolumetricFogSetting& TargetData, float Alpha, bool IsFogTown); - static void ApplyNiagaraData(const struct FNoceLanternNiagaraSetting& InData, class UNiagaraComponent* TargetNC); - static void ApplyPointLightData(const struct FNoceSpotLightSetting& InData, class UPointLightComponent* TargetComp); - static void ApplySkyAtmosphereData(const struct FNoceSkyAtmosphereSetting& InData, class USkyAtmosphereComponent* TargetComp); - static void ApplySkyDomeData(const struct FNoceSkyDomeSetting& InData, class UMaterialInstanceDynamic* TargetMI); - static void ApplySkyLightData(const struct FNoceSkyLightSetting& InData, class USkyLightComponent* TargetComp, bool ForceRecaptureSky); - static void ApplySpotLightData(const struct FNoceSpotLightSetting& InData, class USpotLightComponent* TargetComp); - static void ApplyVolumetricFogDataToMaterial(const struct FNoceVolumetricFogSetting& InData, class UMaterialInstanceDynamic* TargetComp, bool IsFogTown); - static void ApplyVolumetricFogDataToMPC(class UObject* WorldContextObject, const struct FNoceVolumetricFogSetting& InData, class UMaterialParameterCollection* TargetMPC); - static void ApplyWindData(const struct FNoceWindSetting& InData, class UNeoWindComponent* TargetWindComp, bool ResetCurves, bool ForceInstantSwitch); - static bool CanSkipGimmick(); - static struct FSoftObjectPath GetCombatTestMapPath(); - static struct FNoceDarknessSetting GetDarknessData(class FName InName); - static struct FNoceDirectionalLightSetting GetDirLightData(class FName InName); - static struct FNoceDirectionalLightSetting GetDirLightDataFromComponent(class UDirectionalLightComponent* InComp); - static struct FNoceExpFogSetting GetExpFogDataFromComponent(class UExponentialHeightFogComponent* InComp); - static struct FNoceFogNiagaraSetting GetFogNiagaraData(class FName InName); - static struct FNoceFogNiagaraSetting GetFogNiagaraDataFromNPC(class UNiagaraParameterCollectionInstance* InNPCEnvFog, class UNiagaraParameterCollectionInstance* InAllAreaFog, class UNiagaraParameterCollectionInstance* InHellSmoke); - static struct FSoftObjectPath GetGameMapPath(); - static struct FNoceExpFogSetting GetHeightFogData(class FName InName); - static struct FNoceLanternNiagaraSetting GetLanternNiagaraData(class FName InName); - static struct FNoceLumenTranslucencySetting GetLumenTranlucencyData(class FName InName); - static class UNiagaraParameterCollectionInstance* GetNiagaraPCInstance(class UObject* WorldContextObject, const struct FSoftObjectPath& InNPCPath); - static struct FNoceLanternNiagaraSetting GetNiagaraSettingFromComponent(class UNiagaraComponent* InNC); - static struct FNoceSkyAtmosphereSetting GetSkyAtmosphereData(class FName InName); - static struct FNoceSkyAtmosphereSetting GetSkyAtmosphereDataFromComponent(class USkyAtmosphereComponent* InComp); - static struct FNoceSkyDomeSetting GetSkyDomeData(class FName InName); - static struct FNoceSkyLightSetting GetSkyLightData(class FName InName); - static struct FNoceSkyLightSetting GetSkyLightDataFromComponent(class USkyLightComponent* InComp); - static struct FNoceSpotLightSetting GetSpotLightDataFromComponent(class USpotLightComponent* InComp); - static struct FNoceSSFSSetting GetSSFSData(class FName InName); - static struct FNoceSpotLightSetting GetSweetLightData(class FName InName); - static struct FSoftObjectPath GetTitleMapPath(); - static struct FNoceVolumetricFogSetting GetVolumetricFogData(class FName InName); - static struct FNoceWindSetting GetWindData(class FName InName); - static bool IsTargetLocationStreamingComplete(const class AActor* InActor, const TSet& InTargetGrids, const struct FVector& InLocation, const struct FRotator& InRotation, float InRadius); - static struct FNoceDarknessSetting LerpDarknessData(const struct FNoceDarknessSetting& SourceData, const struct FNoceDarknessSetting& TargetData, float Alpha); - static struct FNoceDirectionalLightSetting LerpDirectionalLightData(const struct FNoceDirectionalLightSetting& SourceData, const struct FNoceDirectionalLightSetting& TargetData, float Alpha); - static struct FNoceExpFogSetting LerpExpFogData(const struct FNoceExpFogSetting& SourceData, const struct FNoceExpFogSetting& TargetData, float Alpha); - static struct FNoceFogNiagaraSetting LerpFogNiagaraData(const struct FNoceFogNiagaraSetting& SourceData, const struct FNoceFogNiagaraSetting& TargetData, float Alpha); - static struct FNoceLanternNiagaraSetting LerpNiagaraData(const struct FNoceLanternNiagaraSetting& SourceData, const struct FNoceLanternNiagaraSetting& TargetData, float Alpha); - static struct FNoceSkyAtmosphereSetting LerpSkyAtmosphereData(const struct FNoceSkyAtmosphereSetting& SourceData, const struct FNoceSkyAtmosphereSetting& TargetData, float Alpha); - static struct FNoceSkyDomeSetting LerpSkyDomeData(const struct FNoceSkyDomeSetting& SourceData, const struct FNoceSkyDomeSetting& TargetData, float Alpha); - static struct FNoceSkyLightSetting LerpSkyLightData(const struct FNoceSkyLightSetting& SourceData, const struct FNoceSkyLightSetting& TargetData, float Alpha); - static struct FNoceSpotLightSetting LerpSpotLightData(const struct FNoceSpotLightSetting& SourceData, const struct FNoceSpotLightSetting& TargetData, float Alpha); - static struct FNoceVolumetricFogSetting LerpVolumetricFogData(const struct FNoceVolumetricFogSetting& SourceData, const struct FNoceVolumetricFogSetting& TargetData, float Alpha); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLevelFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLevelFunctionLibrary") - } - static class UNoceLevelFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceLevelFunctionLibrary; - -// Class GameNoce.NocePickupLetter -// 0x0008 (0x02B0 - 0x02A8) -class ANocePickupLetter final : public ANocePickupBase -{ -public: - struct FNoceLetterDataRowHandle LetterID; // 0x02A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePickupLetter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePickupLetter") - } - static class ANocePickupLetter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANocePickupLetter; - -// Class GameNoce.NoceLevelSequenceActor -// 0x0038 (0x0370 - 0x0338) -class ANoceLevelSequenceActor final : public ALevelSequenceActor -{ -public: - TSoftObjectPtr LevelInstanceActor; // 0x0338(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool RebindingActors; // 0x0360(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_361[0xF]; // 0x0361(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void Play(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLevelSequenceActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLevelSequenceActor") - } - static class ANoceLevelSequenceActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceLevelSequenceActor; - -// Class GameNoce.NocePlayerShowHideComponent -// 0x0028 (0x00C8 - 0x00A0) -class UNocePlayerShowHideComponent final : public UActorComponent -{ -public: - class UNoceCheatManager* CheatManager; // 0x00A0(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class ANocePlayerCharacter* PlayerCharacter; // 0x00A8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UATPCCameraComponent* ATPCCameraComponent; // 0x00B0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_B8[0x10]; // 0x00B8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool GetIsOverlapingPlayerMesh(); - void SetForceUpateIsOverlapingPlayerMesh(bool InValue); - void UpdateTickCallBack(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerShowHideComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerShowHideComponent") - } - static class UNocePlayerShowHideComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerShowHideComponent; - -// Class GameNoce.NoceLightFadeComponent -// 0x0010 (0x0158 - 0x0148) -class UNoceLightFadeComponent final : public UNoceFadeComponentBase -{ -public: - bool NeedCheckConflict; // 0x0148(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_149[0xF]; // 0x0149(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void FixLightFadeDistance(bool IsFixed, float Distance); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLightFadeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLightFadeComponent") - } - static class UNoceLightFadeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceLightFadeComponent; - -// Class GameNoce.NoceLightFadeInterface -// 0x0000 (0x0000 - 0x0000) -class INoceLightFadeInterface final -{ -public: - float GetAttenuationRadius(); - float GetEmissiveIntensity(); - float GetIntensity(); - class UMaterialInstanceDynamic* GetMaterialInstance(); - bool NeedManualInitialize(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLightFadeInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLightFadeInterface") - } - static class INoceLightFadeInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INoceLightFadeInterface; - -// Class GameNoce.NoceLightProps -// 0x0120 (0x03B0 - 0x0290) -class ANoceLightProps final : public AActor -{ -public: - uint8 Pad_290[0x10]; // 0x0290(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - float LightMaxDrawDistance; // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float LightMaxDistanceFadeRange; // 0x02A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UMaterialInterface* ReplaceLightFunctionMaterial; // 0x02A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, Transient, Interp, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) - bool bNeedSave; // 0x02B0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceLightRigidBodyWireType RigidBodyWireType; // 0x02B1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2B2[0x6]; // 0x02B2(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TMap RigidBodyWireData; // 0x02B8(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, AdvancedDisplay, Protected, NativeAccessSpecifierProtected) - class FName RigidBodyWireCompTag; // 0x0308(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNoceLightSavableData NoceLightSavableData; // 0x0310(0x00A0)(SaveGame, NoDestructor, NativeAccessSpecifierPrivate) - -public: - void InitRigidBodyWire(); - void SetLightMaxDistanceFadeRange(float InValue); - void SetLightMaxDrawDistance(float InValue); - void SetReplaceLightFunctionMaterial(class UMaterialInterface* InValue); - void UpdateSavablePropertiesBPWhenCreateRecord(); - - class ULightComponent* GetLightComp() const; - float GetLightMaxDistanceFadeRange() const; - float GetLightMaxDrawDistance() const; - class UMaterialInterface* GetReplaceLightFunctionMaterial() const; - bool IsLoadLoadRecordData() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLightProps") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLightProps") - } - static class ANoceLightProps* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceLightProps; - -// Class GameNoce.NoceLinkDamageExecCalculation -// 0x0000 (0x0040 - 0x0040) -class UNoceLinkDamageExecCalculation final : public UGameplayEffectExecutionCalculation -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLinkDamageExecCalculation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLinkDamageExecCalculation") - } - static class UNoceLinkDamageExecCalculation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceLinkDamageExecCalculation; - -// Class GameNoce.NoceLinkAbilityDataAsset -// 0x0050 (0x0080 - 0x0030) -class UNoceLinkAbilityDataAsset final : public UDataAsset -{ -public: - TMap> LinkAbilityMap; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLinkAbilityDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLinkAbilityDataAsset") - } - static class UNoceLinkAbilityDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceLinkAbilityDataAsset; - -// Class GameNoce.NoceListView -// 0x0050 (0x0CC0 - 0x0C70) -class UNoceListView final : public UListView -{ -public: - TMulticastInlineDelegate MouseDownEvent; // 0x0C70(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate MouseEnterEvent; // 0x0C80(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate RefreshSelection; // 0x0C90(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - ENoceUIScrollBarVisibility ScrollbarVisibility; // 0x0CA0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Loop; // 0x0CA1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_CA2[0x2]; // 0x0CA2(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNeoAudioTriggerIdHandle SelectSound; // 0x0CA4(0x0008)(BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FNeoAudioTriggerIdHandle MouseHoverSound; // 0x0CAC(0x0008)(BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - bool EnableMouseInput; // 0x0CB4(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_CB5[0xB]; // 0x0CB5(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UUserWidget* BP_GetEntryWidgetFromItem(const class UObject* Item); - class UObject* BP_ItemFromEntryWidget(class UUserWidget* EntryWidget); - void BP_UpdateScrollbarVisibility(); - void DisableInputs(); - void EnableInputs(); - int32 GetSelectingIndex(); - bool IsUserScrolling(); - void PlaySound(const struct FNeoAudioTriggerIdHandle& TriggerId); - void ScrollToTopWithoutAnimation(); - void SetSelectedIndexWithoutAnimation(int32 Index_0); - void SetSound(const struct FNeoAudioTriggerIdHandle& InSelectSound, const struct FNeoAudioTriggerIdHandle& InMouseHoverSound); - bool UpdateInput(const struct FInputEvent& InputEvent, const struct FKey& Key); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceListView") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceListView") - } - static class UNoceListView* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceListView; - -// Class GameNoce.NoceLocalGameUserSettings -// 0x00F0 (0x0238 - 0x0148) -class UNoceLocalGameUserSettings final : public UGameUserSettings -{ -public: - bool IsBoundDelegate; // 0x0148(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_149[0x7]; // 0x0149(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TMap CustomKeybinding; // 0x0150(0x0050)(Config, Protected, NativeAccessSpecifierProtected) - TMap CustomSecondaryKeybinding; // 0x01A0(0x0050)(Config, Protected, NativeAccessSpecifierProtected) - ENoceInputGamepadType GamepadIconType; // 0x01F0(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1F1[0x1F]; // 0x01F1(0x001F)(Fixing Size After Last Property [ Dumper-7 ]) - class FString AudioOutputDeviceId; // 0x0210(0x0010)(ZeroConstructor, Config, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsInitialized; // 0x0220(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceGameSettingPreset LastPreset; // 0x0221(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool PaniniProjectionEnabled; // 0x0222(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_223[0x1]; // 0x0223(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ScreenPercentage; // 0x0224(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool MotionBlur; // 0x0228(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceGraphicAASuperSamplingMode AASuperSampling; // 0x0229(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_22A[0x2]; // 0x022A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 TSRQuality; // 0x022C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint32 FSRQuality; // 0x0230(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint32 DLSSQuality; // 0x0234(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void CheckAllSettingValid(); - ENoceGraphicAASuperSamplingMode GetAASuperSamplingWithCheck(bool UseViewport); - TArray GetAvailableAASuperSamplingModes(bool UseViewport); - ENoceInputDeviceType GetGamepadIconDeviceType(); - bool GetIsInitialized(); - void GetLastBenchmark(float* CPU, float* GPU); - ENoceGameSettingPreset GetLastPreset(); - ENoceGameSettingPreset GetLastPreset2(ENoceGameSettingPreset CurrentPreset); - bool IsHDRValidEnabled(); - void LoadAudioOutputDeviceId(); - void RunNoceBenchmark(); - void SetAASuperSampling(ENoceGraphicAASuperSamplingMode InVal); - void SetAASuperSamplingQuality(uint32 InVal); - void SetAudioOutputDeviceId(const class FString& InAudioOutputDeviceId); - void SetEnableHDR(bool Value); - void SetFullscreenModeAndApply(EWindowMode InFullscreenMode); - void SetGamepadIconType(ENoceInputGamepadType InType); - void SetPaniniProjectionEnabled(bool Value); - void SetPreset(ENoceGameSettingPreset InVal); - void SetScreenPercentage(int32 Value); - void SetToDefaultIfNotInitialized(); - bool SupportAASuperSamplingQuality(); - - bool CanPaniniProjectionEnabled() const; - ENoceGraphicAASuperSamplingMode GetAASuperSampling() const; - uint32 GetAASuperSamplingQuality() const; - class FString GetAudioOutputDeviceId() const; - const int32 GetFullscreenModeInt() const; - ENoceInputGamepadType GetGamepadIconType() const; - bool GetMotionBlur() const; - bool GetPaniniProjectionEnabled() const; - const uint32 GetResolutionSizeX() const; - const uint32 GetResolutionSizeY() const; - int32 GetScreenPercentage() const; - bool GetVSyncEnabled() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLocalGameUserSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLocalGameUserSettings") - } - static class UNoceLocalGameUserSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceLocalGameUserSettings; - -// Class GameNoce.NoceLockLocationComponent -// 0x0030 (0x0270 - 0x0240) -class UNoceLockLocationComponent final : public UATPCLockOnTargetLocationComponent -{ -public: - class FName WidgetAttachedSocket; // 0x0240(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LockLocationXYSocket; // 0x0248(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LockLocationOffsetZ; // 0x0250(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_254[0x4]; // 0x0254(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class ANoceEnemyCharacter* EnemyCharacter; // 0x0258(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USkeletalMeshComponent* EnemyMeshComponent; // 0x0260(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_268[0x8]; // 0x0268(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool GetCanBeLockedOn(); - void OnAIControllerThinkEnableChanged(bool InValue); - void OnEnemyDie(); - void OnEnemyFakeDead(); - void OnEnemyResurrect(); - void OnPossessedPawnChanged(class APawn* InOldPawn, class APawn* InNewPawn); - void SetCanBeLockedOn(bool InValue); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLockLocationComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLockLocationComponent") - } - static class UNoceLockLocationComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceLockLocationComponent; - -// Class GameNoce.NoceLumenTranslucencyComponent -// 0x0018 (0x00F0 - 0x00D8) -class UNoceLumenTranslucencyComponent final : public UNoceVolumeComponentBase -{ -public: - struct FNoceLumenTranslucencyDataRowHandle DataRow; // 0x00D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - TArray DataByProgress; // 0x00E0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLumenTranslucencyComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLumenTranslucencyComponent") - } - static class UNoceLumenTranslucencyComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceLumenTranslucencyComponent; - -// Class GameNoce.NoceMapAreaWidget -// 0x0100 (0x03E0 - 0x02E0) -class UNoceMapAreaWidget final : public UUserWidget -{ -public: - struct FNoceAreaData Data; // 0x02E0(0x00E0)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - TArray AllLocations; // 0x03C0(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TArray AllGroups; // 0x03D0(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - -public: - TArray GetAllMapBackgroundWidgets(); - TArray GetAllMapDynamicMapIconWidgets(); - TArray GetAllMapLocationWidgets(); - TArray GetVisibleLocationGroups(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMapAreaWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMapAreaWidget") - } - static class UNoceMapAreaWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceMapAreaWidget; - -// Class GameNoce.NoceMapCapture -// 0x0040 (0x02D0 - 0x0290) -class ANoceMapCapture final : public AActor -{ -public: - int32 RenderTargetSize; // 0x0290(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_294[0x4]; // 0x0294(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString SavedFileFolder; // 0x0298(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString SavedFileName; // 0x02A8(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBoxComponent* AreaBounds; // 0x02B8(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USceneCaptureComponent2D* CaptureComponent2D; // 0x02C0(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextureRenderTarget2D* RenderTarget; // 0x02C8(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void GenerateSnapshot(); - - class UBoxComponent* GetAreaBounds() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMapCapture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMapCapture") - } - static class ANoceMapCapture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceMapCapture; - -// Class GameNoce.NoceMapIconComponent -// 0x0070 (0x02A0 - 0x0230) -class UNoceMapIconComponent final : public USceneComponent -{ -public: - ENoceMapIconType IconType; // 0x0230(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIconVisible; // 0x0231(0x0001)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool NeedSave; // 0x0232(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_233[0x1]; // 0x0233(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 SaveID; // 0x0234(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceMapIconVisibleType VisibleType; // 0x0238(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_239[0x3]; // 0x0239(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float VisibleDistance; // 0x023C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_240[0x8]; // 0x0240(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTagContainer VisibleProgress; // 0x0248(0x0020)(Edit, Protected, NativeAccessSpecifierProtected) - struct FGameplayTagContainer HideProgress; // 0x0268(0x0020)(Edit, Protected, NativeAccessSpecifierProtected) - bool bIconRotates; // 0x0288(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_289[0x3]; // 0x0289(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float IconSize; // 0x028C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsFixedPixelSize; // 0x0290(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_291[0x3]; // 0x0291(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ZOrder; // 0x0294(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsInitialized; // 0x0298(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_299[0x7]; // 0x0299(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - struct FNoceMapGeneralIconData GetData(); - void OnCheckConditionMatch(); - void OnGameProgressChanged(const struct FGameplayTag& NewTag); - void OnInteract(); - void OnInteractOverlapHint(); - void SetIconSize(const float NewIconSize); - void SetIconVisible(const bool bNewVisible); - - bool DoesIconRotate() const; - float GetIconSize(float MapSize) const; - bool IsIconVisible() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMapIconComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMapIconComponent") - } - static class UNoceMapIconComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceMapIconComponent; - -// Class GameNoce.NoceMapLocationGroupWidget -// 0x0018 (0x02F8 - 0x02E0) -class UNoceMapLocationGroupWidget final : public UUserWidget -{ -public: - TArray AllLocations; // 0x02E0(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, NativeAccessSpecifierPublic) - ENoceMapLocationGroup Group; // 0x02F0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2F1[0x7]; // 0x02F1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMapLocationGroupWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMapLocationGroupWidget") - } - static class UNoceMapLocationGroupWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceMapLocationGroupWidget; - -// Class GameNoce.NoceMapTabChildWidget -// 0x0000 (0x0380 - 0x0380) -class UNoceMapTabChildWidget final : public UNoceTabChildWidget -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMapTabChildWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMapTabChildWidget") - } - static class UNoceMapTabChildWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceMapTabChildWidget; - -// Class GameNoce.NoceMapTrackerComponent -// 0x0030 (0x00D0 - 0x00A0) -class UNoceMapTrackerComponent final : public UActorComponent -{ -public: - TMulticastInlineDelegate OnMapIconRegistered; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnMapIconUnregistered; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TArray MapIcons; // 0x00C0(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate) - -public: - const TArray GetMapIcons() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMapTrackerComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMapTrackerComponent") - } - static class UNoceMapTrackerComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceMapTrackerComponent; - -// Class GameNoce.NoceMaterialByProgressComp -// 0x0190 (0x02C0 - 0x0130) -class UNoceMaterialByProgressComp final : public UNoceShowByProgressBaseComponent -{ -public: - TMap ScalarParams; // 0x0130(0x0050)(Edit, Protected, NativeAccessSpecifierProtected) - TMap VectorParams; // 0x0180(0x0050)(Edit, Protected, NativeAccessSpecifierProtected) - class UCurveFloat* BlendCurve; // 0x01D0(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) - int32 TargetMaterialIndex; // 0x01D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float BlendTime; // 0x01DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName TargetComponentTag; // 0x01E0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UMaterialInstanceDynamic* TargetMI; // 0x01E8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TMap OriginalScalarParams; // 0x01F0(0x0050)(Transient, NativeAccessSpecifierPrivate) - TMap OriginalVectorParams; // 0x0240(0x0050)(Transient, NativeAccessSpecifierPrivate) - bool IsBlending; // 0x0290(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_291[0x3]; // 0x0291(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CurrentBlendDuration; // 0x0294(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float TargetAlpha; // 0x0298(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float SourceAlpha; // 0x029C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_2A0[0x10]; // 0x02A0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - bool DrawDebug; // 0x02B0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2B1[0xF]; // 0x02B1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMaterialByProgressComp") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMaterialByProgressComp") - } - static class UNoceMaterialByProgressComp* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceMaterialByProgressComp; - -// Class GameNoce.NoceMaterialSanityFlowerWidget -// 0x0020 (0x03B0 - 0x0390) -class UNoceMaterialSanityFlowerWidget final : public UNoceSanityFlowerWidget -{ -public: - class UMaterialInterface* MaterialParent; // 0x0390(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName PercentParameterName; // 0x0398(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class URetainerBox* GoldBox; // 0x03A0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UMaterialInstanceDynamic* DynamicMaterial; // 0x03A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - class UMaterialInstanceDynamic* GetMaterial(); - void InitializeDynamicMaterial(bool* NoUse); - void UpdatePercent(float Percent); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMaterialSanityFlowerWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMaterialSanityFlowerWidget") - } - static class UNoceMaterialSanityFlowerWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceMaterialSanityFlowerWidget; - -// Class GameNoce.NoceMeleeWeapon -// 0x0000 (0x03E0 - 0x03E0) -class ANoceMeleeWeapon final : public ANoceWeapon -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMeleeWeapon") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMeleeWeapon") - } - static class ANoceMeleeWeapon* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceMeleeWeapon; - -// Class GameNoce.NoceMinimapWidget -// 0x0000 (0x02E0 - 0x02E0) -class UNoceMinimapWidget final : public UUserWidget -{ -public: - void Refresh(); - void Zoom(bool ZoomIn); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMinimapWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMinimapWidget") - } - static class UNoceMinimapWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceMinimapWidget; - -// Class GameNoce.NoceNavLinkProxy -// 0x0000 (0x02E0 - 0x02E0) -class ANoceNavLinkProxy final : public ANavLinkProxy -{ -public: - struct FVector GetEndPoint(); - struct FVector GetStartPoint(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNavLinkProxy") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNavLinkProxy") - } - static class ANoceNavLinkProxy* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceNavLinkProxy; - -// Class GameNoce.NoceNewIconWidget -// 0x0030 (0x0330 - 0x0300) -class UNoceNewIconWidget final : public UNoceUserWidgetBase -{ -public: - float InUserSpecifiedScale; // 0x0300(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_304[0x4]; // 0x0304(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UScaleBox* ScaleBox; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Default; // 0x0310(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Focus; // 0x0318(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Unfocus; // 0x0320(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsNew; // 0x0328(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_329[0x7]; // 0x0329(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool GetIsNew(); - void OnFocusCompleted(); - void OnUnfocusCompleted(); - void SetIsNew(bool InIsNew, bool NeedAnimation); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNewIconWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNewIconWidget") - } - static class UNoceNewIconWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceNewIconWidget; - -// Class GameNoce.NoceNotebookBookmark -// 0x0020 (0x02B0 - 0x0290) -class ANoceNotebookBookmark final : public AActor -{ -public: - TMulticastInlineDelegate OnDeactivated; // 0x0290(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - int32 PosIndex; // 0x02A0(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 PageIndex; // 0x02A4(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsLeft; // 0x02A8(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2A9[0x3]; // 0x02A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PlayRate; // 0x02AC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void Deactivate(); - bool GetIsLeft(); - int32 GetPageIndex(); - int32 GetPosIndex(); - void OnFadeIn(const bool NeedFastFadeIn, bool* NoUse); - void OnFadeOut(const bool NeedFastFadeOut, bool* NoUse); - void ResetPlayRate(); - void SetIsLeft(bool NewValue); - void SetPageIndex(int32 NewValue); - void SetPlayRate(float NewValue); - void SetPosIndex(int32 NewValue); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNotebookBookmark") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNotebookBookmark") - } - static class ANoceNotebookBookmark* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceNotebookBookmark; - -// Class GameNoce.NoceNotebookPage -// 0x0008 (0x0308 - 0x0300) -class UNoceNotebookPage final : public UNoceUserWidgetBase -{ -public: - int32 PageTextureIndex; // 0x0300(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_304[0x4]; // 0x0304(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - TArray GetContents(); - bool IsPlayingUIAnimations(); - void OnFadeIn(bool* NoUse); - void SetData(const TArray& Texts, const TArray& Images, const TArray& IsVisibles, const TArray& IsNews, const TArray& IsNews2, bool* NoUse); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNotebookPage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNotebookPage") - } - static class UNoceNotebookPage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceNotebookPage; - -// Class GameNoce.NoceNotebookPageTabWidget -// 0x0098 (0x0378 - 0x02E0) -class UNoceNotebookPageTabWidget final : public UUserWidget -{ -public: - class UNoceNotebookPageTabChildWidget* Tab0; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceNotebookPageTabChildWidget* Tab1; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceNotebookPageTabChildWidget* Tab2; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceNotebookPageTabChildWidget* Tab3; // 0x02F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceNotebookPageTabChildWidget* Tab4; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceNotebookPageTabChildWidget* Tab5; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceNotebookPageTabChildWidget* Tab6; // 0x0310(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceNotebookPageTabChildWidget* Tab7; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceNotebookPageTabChildWidget* Tab8; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceNotebookPageTabChildWidget* Tab9; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceNotebookPageTabChildWidget* Tab10; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceNotebookPageTabChildWidget* Tab11; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceNotebookPageTabChildWidget* Tab12; // 0x0340(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceNotebookPageTabChildWidget* Tab13; // 0x0348(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceVerticalList* List; // 0x0350(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray AllTabs; // 0x0358(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TArray AllTabs2; // 0x0368(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - -public: - void ClearNew(int32 Index_0); - void Init(); - void SetData(const TArray& InData, const struct FLinearColor& InDefaultColor, const struct FLinearColor& InSelectColor, int32 InDefaultIndex, bool UseMoreTabs); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNotebookPageTabWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNotebookPageTabWidget") - } - static class UNoceNotebookPageTabWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceNotebookPageTabWidget; - -// Class GameNoce.NoceNoteSection -// 0x0010 (0x0100 - 0x00F0) -class UNoceNoteSection final : public UMovieSceneSection -{ -public: - struct FNoceNoteSectionParams Params_0; // 0x00F0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNoteSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNoteSection") - } - static class UNoceNoteSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceNoteSection; - -// Class GameNoce.NoceNotificationPartWidget -// 0x0028 (0x0390 - 0x0368) -class UNoceNotificationPartWidget final : public UNoceAnimWidget -{ -public: - class UNoceRichTextBlock* RichTextBlock; // 0x0368(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UPanelWidget* Icon; // 0x0370(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Countdown; // 0x0378(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float FadeInTime; // 0x0380(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float CountdownTime; // 0x0384(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float TotalDuration; // 0x0388(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ShowTimeLeft; // 0x038C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNotificationPartWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNotificationPartWidget") - } - static class UNoceNotificationPartWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceNotificationPartWidget; - -// Class GameNoce.NoceNPCLanternVolumeComponent -// 0x0040 (0x0118 - 0x00D8) -class UNoceNPCLanternVolumeComponent final : public UNoceVolumeComponentBase -{ -public: - struct FNoceSweetLightDataRowHandle LanternLightDataRow; // 0x00D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNoceLanternNiagaraRowHandle NiagaraDataRow; // 0x00E0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - TArray LightDataByProgress; // 0x00E8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_F8[0x20]; // 0x00F8(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNPCLanternVolumeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNPCLanternVolumeComponent") - } - static class UNoceNPCLanternVolumeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceNPCLanternVolumeComponent; - -// Class GameNoce.NoceOmamoriDrawingDataAsset -// 0x00B0 (0x00E0 - 0x0030) -class UNoceOmamoriDrawingDataAsset final : public UDataAsset -{ -public: - TArray OmamoriPools; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TMap RequiredFaithMap; // 0x0040(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TMap SpecialRewardTypeMap; // 0x0090(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceOmamoriDrawingDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceOmamoriDrawingDataAsset") - } - static class UNoceOmamoriDrawingDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceOmamoriDrawingDataAsset; - -// Class GameNoce.NoceOpenDoorByProgressComp -// 0x0000 (0x0130 - 0x0130) -class UNoceOpenDoorByProgressComp final : public UNoceShowByProgressBaseComponent -{ -public: - void UpdateOpenDoor_BP(bool NeedOpen); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceOpenDoorByProgressComp") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceOpenDoorByProgressComp") - } - static class UNoceOpenDoorByProgressComp* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceOpenDoorByProgressComp; - -// Class GameNoce.NocePageTabWidget -// 0x0090 (0x0370 - 0x02E0) -class UNocePageTabWidget final : public UUserWidget -{ -public: - class UNoceSelectItemWidget* WBP_Collectible_TabChild_0; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceSelectItemWidget* WBP_Collectible_TabChild_1; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceSelectItemWidget* WBP_Collectible_TabChild_2; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceSelectItemWidget* WBP_Collectible_TabChild_3; // 0x02F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceSelectItemWidget* WBP_Collectible_TabChild_4; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceSelectItemWidget* WBP_Collectible_TabChild_5; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceSelectItemWidget* WBP_Collectible_TabChild_6; // 0x0310(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USpacer* Spacer_0; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USpacer* Spacer_1; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USpacer* Spacer_2; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USpacer* Spacer_3; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USpacer* Spacer_4; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USpacer* Spacer_5; // 0x0340(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceHorizontalList* List; // 0x0348(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray AllSlots; // 0x0350(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TArray Spacers; // 0x0360(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - -public: - bool CanSelectNext(); - bool CanSelectPrevious(); - int32 GetSelectingIndex(); - void Init(int32 InTotalPage, int32 InCurrentPage); - void MakeSlotsAndSpacers(); - void SelectNext(); - void SelectPrevious(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePageTabWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePageTabWidget") - } - static class UNocePageTabWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePageTabWidget; - -// Class GameNoce.NocePauseListWidget -// 0x0018 (0x02F8 - 0x02E0) -class UNocePauseListWidget final : public UUserWidget -{ -public: - class UVerticalBox* VerticalBox; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf ListItemWidgetClass; // 0x02E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceVerticalList* List; // 0x02F0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void CreateMenu(const TArray& ListItems, int32 InitIndex); - class UNoceVerticalList* GetList(); - void InitializeList(); - void UpdateDescription(int32 Index_0, const class FText& DescriptionText); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePauseListWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePauseListWidget") - } - static class UNocePauseListWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePauseListWidget; - -// Class GameNoce.NocePendantLight -// 0x0070 (0x0310 - 0x02A0) -class ANocePendantLight final : public ANoceActor -{ -public: - bool SupportSaveLoad; // 0x02A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IgnoreGlobalHideCheck; // 0x02A1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseNiagaraWire; // 0x02A2(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A3[0x1]; // 0x02A3(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float LightMaxDrawDistance; // 0x02A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float LightMaxDistanceFadeRange; // 0x02A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_2AC[0x4]; // 0x02AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USceneComponent* LightRootComp; // 0x02B0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FVector SpotLightOffset; // 0x02B8(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool SpawnDefaultHidden; // 0x02D0(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_2D1[0x7]; // 0x02D1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector LightWorldPosition; // 0x02D8(0x0018)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FRotator LightWorldRotation; // 0x02F0(0x0018)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) - bool RecordIsHidden; // 0x0308(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_309[0x3]; // 0x0309(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float RecordLightIntensity; // 0x030C(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static void EnablePendantLights(bool bEnable); - - void SetLightMaxDistanceFadeRange(float InValue); - void SetLightMaxDrawDistance(float InValue); - - class ULightComponent* GetLightComp() const; - float GetLightMaxDistanceFadeRange() const; - float GetLightMaxDrawDistance() const; - float GetSpotLightZOffset() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePendantLight") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePendantLight") - } - static class ANocePendantLight* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANocePendantLight; - -// Class GameNoce.NocePickMessageWidget -// 0x0000 (0x0368 - 0x0368) -class UNocePickMessageWidget final : public UNoceAnimWidget -{ -public: - void ShowItem(const class FName& InItemID, ENoceInventoryType InItemType, bool* NoUse); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePickMessageWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePickMessageWidget") - } - static class UNocePickMessageWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePickMessageWidget; - -// Class GameNoce.NocePickPreviewImageDialogWidget -// 0x0078 (0x0450 - 0x03D8) -class UNocePickPreviewImageDialogWidget final : public UNocePickPreviewImageWidgetBase -{ -public: - class UBYGRichTextBlock* DescriptionText; // 0x03D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UBYGRichTextBlock* BackupText; // 0x03E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNocePageTabWidget* PageTab; // 0x03E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceArrowWidget* ArrowLeft; // 0x03F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceArrowWidget* ArrowRight; // 0x03F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* PageDefault; // 0x0400(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* PageRight; // 0x0408(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* PageLeft; // 0x0410(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle TurnPageSound; // 0x0418(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - class FName SinglePageGuide; // 0x0420(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName MultiPagesGuide; // 0x0428(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray PageAnimations; // 0x0430(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray Content; // 0x0440(0x0010)(BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - void OnPageAnimationCompleted(); - void SelectNext(); - void SelectPrevious(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePickPreviewImageDialogWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePickPreviewImageDialogWidget") - } - static class UNocePickPreviewImageDialogWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePickPreviewImageDialogWidget; - -// Class GameNoce.NocePickPreviewWidget -// 0x0070 (0x0420 - 0x03B0) -class UNocePickPreviewWidget final : public UNoceFocusableWidget -{ -public: - TMulticastInlineDelegate OnPreviewEnd; // 0x03B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - class UNocePickPreviewImageWidget* WBP_PickPreview_Image; // 0x03C0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNocePickPreviewImageDialogWidget* WBP_PickPreview_ImageDialog; // 0x03C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath InventoryPopWindowPath; // 0x03D0(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryPopWindowWidget* PopWindowWidget; // 0x03F0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool UseForceHide; // 0x03F8(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsForceHide; // 0x03F9(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3FA[0x6]; // 0x03FA(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray PendingItems; // 0x0400(0x0010)(BlueprintVisible, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - ENoceInventoryType LastItemType; // 0x0410(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_411[0x3]; // 0x0411(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName LastItemID; // 0x0414(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_41C[0x4]; // 0x041C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool ConsumableSlotChanged(); - bool HasPendingItem(); - void HideItem(); - void OnInventoryPopWindowClose(); - void OnPageClosed(); - void SetUseForceHide(bool InUseForceHide); - void ShowItem(const ENoceInventoryType& Type, const class FName& ID, bool* NoUse); - void ShowSlotChanged(bool* NoUse); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePickPreviewWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePickPreviewWidget") - } - static class UNocePickPreviewWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePickPreviewWidget; - -// Class GameNoce.NocePickupCategoryDataAsset -// 0x00A0 (0x00D0 - 0x0030) -class UNocePickupCategoryDataAsset final : public UDataAsset -{ -public: - TMap PickupCategories; // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TMap> PickupAssetMap; // 0x0080(0x0050)(Edit, BlueprintVisible, UObjectWrapper, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePickupCategoryDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePickupCategoryDataAsset") - } - static class UNocePickupCategoryDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePickupCategoryDataAsset; - -// Class GameNoce.NocePickupKeyItem -// 0x0008 (0x02B0 - 0x02A8) -class ANocePickupKeyItem final : public ANocePickupBase -{ -public: - struct FNoceKeyItemDataRowHandle KeyItemID; // 0x02A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePickupKeyItem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePickupKeyItem") - } - static class ANocePickupKeyItem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANocePickupKeyItem; - -// Class GameNoce.NocePickupOmamori -// 0x0008 (0x02B0 - 0x02A8) -class ANocePickupOmamori final : public ANocePickupBase -{ -public: - struct FNoceOmamoriDataRowHandle OmamoriID; // 0x02A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePickupOmamori") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePickupOmamori") - } - static class ANocePickupOmamori* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANocePickupOmamori; - -// Class GameNoce.NocePickupsWeaponPoint -// 0x0008 (0x0310 - 0x0308) -class ANocePickupsWeaponPoint : public ANocePickupsPoint -{ -public: - ENocePickupsWeaponGroupType GroupType; // 0x0308(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_309[0x7]; // 0x0309(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePickupsWeaponPoint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePickupsWeaponPoint") - } - static class ANocePickupsWeaponPoint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANocePickupsWeaponPoint; - -// Class GameNoce.NocePickupsSubsystem -// 0x03F0 (0x0438 - 0x0048) -class UNocePickupsSubsystem : public UNoceTickableWorldSubsystem -{ -public: - TMap ConsumablePickupsPointMap; // 0x0048(0x0050)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - TMap, struct FNocePickupsDeploymentInfoList> ConsumableDeploymentInfoMap; // 0x0098(0x0050)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - TMap WeaponPickupsPointMap; // 0x00E8(0x0050)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - TMap, struct FNocePickupsDeploymentInfoList> WeaponDeploymentInfoMap; // 0x0138(0x0050)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - TArray FixedPickupsPoints; // 0x0188(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray FilteredPickupsPoints; // 0x0198(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - class UDataTable* PickupsDeployTable; // 0x01A8(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool ShowDebugInfo; // 0x01B0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1B1[0x3]; // 0x01B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 EventMaxTryFailedCount; // 0x01B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EventMinDistanceSquared; // 0x01B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsDynamicHelpEnabled; // 0x01BC(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1BD[0x3]; // 0x01BD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceDynamicPickupsRuleDataAsset* DataAsset; // 0x01C0(0x0008)(Edit, ZeroConstructor, Transient, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UDataTable* DynamicPickupsTable; // 0x01C8(0x0008)(Edit, ZeroConstructor, Transient, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNoceDynamicPickupsRuleInfo CurrentDynamicRuleInfo; // 0x01D0(0x0070)(Edit, EditConst, Protected, NativeAccessSpecifierProtected) - struct FNoceDynamicPickupsSubDataRow CurrentDynamicSubData; // 0x0240(0x0030)(Edit, EditConst, Protected, NativeAccessSpecifierProtected) - class ANocePickupsPoint* DynamicConsumablePickupsPoint; // 0x0270(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ANocePickupsPoint* DynamicWeaponPickupsPoint; // 0x0278(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_280[0x90]; // 0x0280(0x0090)(Fixing Size After Last Property [ Dumper-7 ]) - TArray DynamicPickupsSaveList; // 0x0310(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray PickupsPointRecordList; // 0x0320(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - uint8 Pad_330[0x78]; // 0x0330(0x0078)(Fixing Size After Last Property [ Dumper-7 ]) - TArray> DefaultConsumablePickupsList; // 0x03A8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TArray> DefaultWeaponPickupsList; // 0x03B8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - bool IsEventHelpEnable; // 0x03C8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3C9[0x7]; // 0x03C9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray EventPickupsConsumablePoints; // 0x03D0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray EventPickupsWeaponPoints; // 0x03E0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - class UNocePrepRoomPickupsRuleDataAsset* PrepRoomDataAsset; // 0x03F0(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray PrepRoomConsumableIDList; // 0x03F8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray PrepRoomConsumableFactorList; // 0x0408(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray PrepRoomWeaponIDList; // 0x0418(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray PrepRoomWeaponFactorList; // 0x0428(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - bool CanGenerateConsumablePickups_BP(int32 RequiredTargetCount); - void EnableDynamicHelp(bool IsEnable); - void EnableEventHelp(bool IsEnable); - void GenerateEventConsumablePickups(const struct FVector& InLocation, const struct FVector2D& InRange); - void GenerateEventWeaponPickups(const struct FVector& InLocation, const struct FVector2D& InRange); - void GeneratePrepRoomPickups(class ANocePickupsPoint* InAttachParent, TSubclassOf InInteractable); - void HandleOnPickupEventPickups(class ANoceInteractableBase* InPickups); - bool IsSaveDataExist(class ANocePickupsPoint* InPickupsPoint); - void OnPickupsDestroyed(class AActor* InActor); - void OnProgressChanged(const struct FGameplayTag& InTag); - void RegisterSaveData(class ANocePickupsPoint* InPickupsPoint); - void RemoveAllEventPickups(); - void RemoveCurrentDynamicPickups(); - bool SpawnEventConsumablePickupsPoint_BP(int32 RequiredTargetCount); - bool SpawnEventWeaponPickupsPoint_BP(int32 RequiredTargetCount); - void UpdateCurrentDynamicSubData(); - - float CalculateConsumablePrepRoomValue() const; - float CalculateWeaponPrepRoomValue() const; - struct FNocePickupsConsumableDataRow GetConsumableDataRowByName(class FName InName) const; - TArray GetConsumableDataRowNames() const; - ENocePickupsConsumableGroupType GetConsumableGroupTypeByInteractable(TSubclassOf InInteractable) const; - struct FNocePickupsDeployDataRow GetDeployDataByName(class FName InName) const; - TArray GetDeployDataRowNames() const; - struct FNoceDynamicPickupsDataRow GetDynamicDataByName(class FName InName) const; - TArray GetDynamicDataRowNames() const; - bool GetIsDynamicHelpEnabled() const; - bool GetIsEventHelpEnable() const; - struct FNocePickupsWeaponDataRow GetWeaponDataRowByName(class FName InName) const; - TArray GetWeaponDataRowNames() const; - ENocePickupsWeaponGroupType GetWeaponGroupTypeByInteractable(TSubclassOf InInteractable) const; - bool IsInConsumableSearchDistance(class AActor* InActor) const; - bool IsInWeaponSearchDistance(class AActor* InActor) const; - bool IsTargetConsumableByClass(TSubclassOf InInteractable) const; - bool IsTargetPickups(class ANocePickupConsumable* InConsumable) const; - bool IsUnseenDynamicPickupsPoint(class ANocePickupsPoint* InPickupsPoint) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePickupsSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePickupsSubsystem") - } - static class UNocePickupsSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePickupsSubsystem; - -// Class GameNoce.NocePlayerAnimInstance -// 0x01F0 (0x0750 - 0x0560) -class UNocePlayerAnimInstance final : public UNoceAnimInstance -{ -public: - float VelocityThresholdForUpdateFowardRight; // 0x0558(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float fVelocity; // 0x055C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float fAcceleration; // 0x0560(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float fForward; // 0x0564(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float fRight; // 0x0568(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float fYawDiff; // 0x056C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float fWalkSpeedScale; // 0x0570(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_574[0xC]; // 0x0574(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTag StaminaStateTag; // 0x0580(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag QueuedStaminaStateTag; // 0x0588(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag DodgeStateTag; // 0x0590(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag QueuedDodgeStateTag; // 0x0598(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag HealthStateTag; // 0x05A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag LocomotionStateTag; // 0x05A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag PlayerFSMTag; // 0x05B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool ApplyFootIK; // 0x05B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool ApplyArmIK; // 0x05B9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool HaveObstacleJogStartToJogEnd; // 0x05BA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanEnterDodge; // 0x05BB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanLeaveDodge; // 0x05BC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanEnterDodgeDummy; // 0x05BD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_5BE[0x2]; // 0x05BE(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float DodgeForward; // 0x05C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float DodgeRight; // 0x05C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 DodgeAnimID; // 0x05C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 CorruptionBindedAnimID; // 0x05CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanEnterAttack; // 0x05D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanLeaveAttack; // 0x05D1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanEnterDamage; // 0x05D2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanLeaveDamage; // 0x05D3(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceWinceType WinceType; // 0x05D4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceHitReactionTwoWayType HitReactionTwoWay; // 0x05D5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceHitReactionFourWayType HitReactionFourWay; // 0x05D6(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceDeathType DeathType; // 0x05D7(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENocePlayerAnimStateType AnimStateType; // 0x05D8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceInteractType InteractType; // 0x05D9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanLeaveInteract; // 0x05DA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanEnterSprint; // 0x05DB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanLeaveSprint; // 0x05DC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_5DD[0x3]; // 0x05DD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName WeaponName; // 0x05E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceWeaponMotionType WeaponMotionType; // 0x05E8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool DuringChangeWeaponMotion; // 0x05E9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool DuringUseShortcutItemMotion; // 0x05EA(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool DuringHellModeDamageMotion; // 0x05EB(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool DuringClawGTransformToClawMotion; // 0x05EC(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool DuringCustomUpperBodyMotion; // 0x05ED(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsInFocusCharged; // 0x05EE(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsInJustDodge; // 0x05EF(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsInLinkMotion; // 0x05F0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsWantToDoUpperBodyMotion; // 0x05F1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsUsingGimmick; // 0x05F2(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool EnterSprintByExtraSprint; // 0x05F3(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsWeaponVisible; // 0x05F4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_5F5[0x3]; // 0x05F5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName ActiveStateMachineName; // 0x05F8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName ActiveStateName; // 0x0600(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsUnpossessed; // 0x0608(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsDuringTeleport; // 0x0609(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool UseCachedPos; // 0x060A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool SprintInterruptedByObstacle; // 0x060B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ArmCorrectorRatio; // 0x060C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName UFOWeaponName; // 0x0610(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName KatanaWeaponName; // 0x0618(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName KatanaAlterWeaponName; // 0x0620(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsInAir; // 0x0628(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsOnSlopeSkirtControl; // 0x0629(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_62A[0x2]; // 0x062A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float FootIKInterpSpeedCurrent; // 0x062C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool InSeamless; // 0x0630(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsInLowStamina; // 0x0631(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_632[0x2]; // 0x0632(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float InputForward; // 0x0634(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float InputRight; // 0x0638(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float InputAngle; // 0x063C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float CachedInputAngle; // 0x0640(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float InputLength; // 0x0644(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float NoInputTimer; // 0x0648(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LowSpeedThreshold; // 0x064C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LowSpeedTimer; // 0x0650(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceJogAnimAction JogAnimAction; // 0x0654(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_655[0x3]; // 0x0655(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float JogTiredEndTime; // 0x0658(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LocomotionHealthChangeBlendTime; // 0x065C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LocomotionBattleChangeBlendTime; // 0x0660(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LocomotionChangeBlendTime; // 0x0664(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LocomotionChangeBlendTimer; // 0x0668(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float JogStartEndBlendTimer; // 0x066C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool ForceUseArmCorrector; // 0x0670(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_671[0xF]; // 0x0671(0x000F)(Fixing Size After Last Property [ Dumper-7 ]) - bool SeamlessStayInSprint; // 0x0680(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_681[0x3]; // 0x0681(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float HairRidigBodyAlpha; // 0x0684(0x0004)(BlueprintVisible, ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float FurClawRidigBodyAlpha; // 0x0688(0x0004)(BlueprintVisible, ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float FurClawGRidigBodyAlpha; // 0x068C(0x0004)(BlueprintVisible, ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float ClawG_Switch; // 0x0690(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float ClawG_ABP_Ratio; // 0x0694(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_698[0x8]; // 0x0698(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class FName HitReactionBone; // 0x06A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HitReactionForce; // 0x06A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HitReactionBlendTime; // 0x06AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool HitReactionActive; // 0x06B0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_6B1[0xF]; // 0x06B1(0x000F)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform HitReactionTransform; // 0x06C0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HitReactionAlpha; // 0x0720(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_724[0x4]; // 0x0724(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector HitReactionHitDirection; // 0x0728(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USkeletalMeshComponent* MeshComponent; // 0x0740(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HitReactionBlendTimer; // 0x0748(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_74C[0x1]; // 0x074C(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - bool PlayerHideFromRecoverIndicator; // 0x074D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_74E[0x2]; // 0x074E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - float BP_GetSlopeBlendRatio(); - bool CanApplyArmCorrect(); - void ClearDelayResetGlawG_ABP_RatioTimer(); - void DelayResetGlawG_ABP_Ratio(float InDelayTime); - bool GetCanEnterAttack(); - bool GetCanEnterDodge(); - float GetFootIKInterpSpeedCurrent(); - bool GetHitReactionActive(); - float GetHitReactionAlpha(); - struct FTransform GetHitReactionTransform(); - bool GetInSeamless(); - ENoceInteractType GetInteractType(); - bool GetIsInAir(); - bool GetIsOnSlopeSkirtControl(); - struct FGameplayTag GetPlayerFSMTag(); - bool GetPlayerHideFromRecoverIndicator(); - void HandleHitPoint(const struct FVector& InHitPoint, const struct FVector& AttackDirection); - bool IsNarrowMoveInteractType(); - bool IsNarrowMoveNormal(); - bool IsNarrowMoveShort(); - bool IsSlopeAdjustmentEnable(); - bool IsUFOWeaponFocusAttack(); - bool IsUsingKatana(); - void OnDelayResetGlawG_ABP_Ratio(); - void QueueDodgeState(); - void QueueStaminaState(); - void ReplaceSetFurClawGRigidBodyAlpha(float InValue); - void ReplaceSetFurClawRigidBodyAlpha(float InValue); - void SetClawG_ABP_Ratio(float InValue); - void SetClawG_Switch(float InValue); - void SetDeathType(ENoceDeathType InDeathType); - void SetFurClawGRigidBodyAlpha(float InValue); - void SetFurClawRigidBodyAlpha(float InValue); - void SetHairRigidBodyAlpha(float InValue); - void SetJogStartEndBlendTimer(float InValue); - void SetPlayerHideFromRecoverIndicator(bool InValue); - void SetSeamlessStayInSprint(bool InValue); - void SetWeaponMotionType(ENoceWeaponMotionType InWeaponMotionType); - void SetWeaponName(class FName InWeaponName); - void UpdateHitReaction(float DeltaTime); - void UpdateStateTag(float DeltaSeconds); - - float GetClawG_ABP_Ratio() const; - float GetClawG_Switch() const; - float GetFurClawGRigidBodyAlpha() const; - float GetFurClawRigidBodyAlpha() const; - float GetHairRigidBodyAlpha() const; - class ANocePlayerCharacter* GetPlayerCharacter() const; - bool GetSeamlessStayInSprint() const; - const bool GetSeamlessToIdle() const; - ENoceWeaponMotionType GetWeaponMotionType() const; - bool IsDuringChagneWeaponMotion() const; - float ReplaceGetFurClawGRigidBodyAlpha() const; - float ReplaceGetFurClawRigidBodyAlpha() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerAnimInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerAnimInstance") - } - static class UNocePlayerAnimInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerAnimInstance; - -// Class GameNoce.NocePlayerAttackInfoComponent -// 0x0020 (0x00C0 - 0x00A0) -class UNocePlayerAttackInfoComponent final : public UActorComponent -{ -public: - class UNocePlayerComboDataAsset* PlayerComboDataAsset; // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceCheatManager* CheatManager; // 0x00A8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UAbilitySystemComponent* AbilitySystemComponent; // 0x00B0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class ANocePlayerCharacter* PlayerCharacter; // 0x00B8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - void HandleOnPossessed(bool InPossessed); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerAttackInfoComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerAttackInfoComponent") - } - static class UNocePlayerAttackInfoComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerAttackInfoComponent; - -// Class GameNoce.NocePlayerCameraComponent -// 0x0000 (0x09E0 - 0x09E0) -class UNocePlayerCameraComponent final : public UCameraComponent -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerCameraComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerCameraComponent") - } - static class UNocePlayerCameraComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerCameraComponent; - -// Class GameNoce.NocePlayerCharacter -// 0x03B0 (0x10D0 - 0x0D20) -class ANocePlayerCharacter final : public ANoceCharacter -{ -public: - class UNocePlayerBroochComponent* PlayerBroochComponent; // 0x0D20(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNocePlayerKatanaComponent* PlayerKatanaComponen; // 0x0D28(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNocePlayerShowHideComponent* PlayerShowHideComponent; // 0x0D30(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNocePlayerAnimInstance* PlayerAnimInstance; // 0x0D38(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNocePlayerPPAnimInstance* PlayerPostAnimInstance; // 0x0D40(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceSanityComponent* NoceSanityComponent; // 0x0D48(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceAnimCancelComponent* NoceAnimCancelComponent; // 0x0D50(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UATPCCameraComponent* MyATPCCamereComp; // 0x0D58(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceCheatManager* CheatManager; // 0x0D60(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANocePlayerController* NocePlayerController; // 0x0D68(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnHasBegunPlayed; // 0x0D70(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnPossessed; // 0x0D80(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnInteracting; // 0x0D90(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnJustDodge; // 0x0DA0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnInputForbidWhenInStaminaTired; // 0x0DB0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnInputForbidForSprint; // 0x0DC0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnEnterAttackState; // 0x0DD0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnUseCapsuleShrink; // 0x0DE0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - class UNoceGameplayTagDataAsset* TagDataAsset; // 0x0DF0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNocePlayerAttributeSet* PlayerAttributeSet; // 0x0DF8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceLinkMotionComponent* LinkMotionComponent; // 0x0E00(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENocePlayerType MyPlayerType; // 0x0E08(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_E09[0x7]; // 0x0E09(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class ANoceWeapon* CurrentWeapon; // 0x0E10(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanShowNotebookHintInGimmick; // 0x0E18(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_E19[0x7]; // 0x0E19(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray InGimmickAnimationKeyList; // 0x0E20(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, Protected, NativeAccessSpecifierProtected) - ENoceInteractType CacheInteractType; // 0x0E30(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool ForceBattling; // 0x0E31(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool ForceRunningNoCostStamina; // 0x0E32(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool ExternalShowPlayer; // 0x0E33(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool InteranlShowPlayer; // 0x0E34(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsForceOrientRotationToMovement; // 0x0E35(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_E36[0x2]; // 0x0E36(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator DefaultRotationRate; // 0x0E38(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FRotator ControllerDesiredRotationRate; // 0x0E50(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FGameplayTagContainer ControllerDesiredRotationStates; // 0x0E68(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FName ClawWeaponName; // 0x0E88(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_Claw; // 0x0E90(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_ClawG; // 0x0E98(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMap> ClawAlterTypeEffectMap; // 0x0EA0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TMap ClawAlterTypeTagMap; // 0x0EF0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - TArray> ShiromukuReviveAbilities; // 0x0F40(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - int32 EnemyInSightNumber; // 0x0F50(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float DefaultEnemyInSightDistance; // 0x0F54(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float CurrentEnemyInSightDistance; // 0x0F58(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LowHealthRatio; // 0x0F5C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_F60[0x38]; // 0x0F60(0x0038)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ShiromukuRevive2Tokens; // 0x0F98(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnSanityChanged; // 0x0FA8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnCurrentMaxSanityRatioChanged; // 0x0FB8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnForceRunningNoCostStamina; // 0x0FC8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnClawTransfomred; // 0x0FD8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnWeaponChanged; // 0x0FE8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnEnemyDamaged; // 0x0FF8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnEnemyInSightNumberChanged; // 0x1008(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_1018[0x2]; // 0x1018(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - bool bUseSeqData; // 0x101A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bSyncCineCharMeshTypeDataFromPlayer; // 0x101B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_101C[0x4]; // 0x101C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftObjectPtr HinaSkirtOverridePhAT; // 0x1020(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UPhysicsAsset* DefaultHinaSkirtPhAT; // 0x1048(0x0008)(Edit, ZeroConstructor, Transient, EditConst, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1050[0x10]; // 0x1050(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TMap PlayerOutfitMap; // 0x1060(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - uint8 Pad_10B0[0x4]; // 0x10B0(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - float CachedSprintInputTime; // 0x10B4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_10B8[0x18]; // 0x10B8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ApplyDeathType(ENoceDeathType InDeathType); - void ApplyPlayerOutfit(ENocePlayerOutfit InPlayerOutfit); - bool CanAccepInputActionAttack(bool InFromRealInput); - bool CanAcceptInputActionBasic(); - bool CanAcceptInputActionDodge(); - bool CanAcceptInputActionInteract(); - bool CanAcceptInputByStaminaStatus(ENoceInputAction InInputAction); - bool CanAcceptInputClawTransform(); - bool CanAcceptInputFocus(); - bool CanAcceptLinkMotionAttack(); - bool CanAutoCounter(); - bool CanShowInteractHint(); - bool CanUseJustDodgeCounter(); - bool CheckPlayerType(ENocePlayerType PlayerType); - void ClearCachedSprintInput(); - void ClearHandleForceClawTransformTimer(); - void ClearShiromukuRevive(class FName InToken, int32 InValue); - bool DuringUpperBodyMotion(); - bool DuringUseShortcutItemMotion(); - void EnableMaterialSlotsClaw_BP(bool InEnable); - void EnableMaterialSlotsClawG_BP(bool InEnable); - class AActor* FindCounterTarget_BP(bool InCounterHint, bool InFromRealInput); - void ForceClawGToClaw(); - void ForceClawToClawG(); - ENoceInteractType GetCacheInteractionType(); - float GetClawTransform(); - bool GetComboCanBeAxeDefensed(class AActor* InTarget, class FName InComboName); - bool GetComboCanBeKatanaDefensed(class AActor* InTarget, class FName InComboName); - void GetComboCheckInfo(class AActor* InTarget, class FName InComboName, bool* OutCheckJustDodge, bool* OutCheckInvincible, bool* OutCheckOmamoriKagami); - float GetCurrentMaxSanityRatio(); - float GetEnemyInSightDistance(); - int32 GetEnemyInSightNumber(); - bool GetHaveCachedSprintInput(); - bool GetHaveKatanaScabbard(); - bool GetHitAngleCanBeDefensed(float InHitAngle, float InHalfAngle); - bool GetIsInEvent(); - bool GetIsInExamineMode(); - bool GetIsOnSlopeSkirtControl(); - bool GetIsUnpossessed(); - bool GetIsUsingGimmick(); - float GetLowHealthRatio(); - float GetMaxClawTransform(); - bool GetNeedCheckSuperArmor(class AActor* InTarget, class FName InComboName); - float GetShiromukuReviveFrequency(); - float GetShiromukuReviveIntenisy(); - float GetWeaponBreakAttackRatio(); - void HandleClawTransform(bool InTransformToClawG); - void HandleClawTransform_BP(bool InTransformToClawG); - void HandleEnemyInSightNumberChanged(int32 InNumber); - void HandleForceClawTransform(bool InToClawG); - void HandleJustDodge(const struct FNoceAttackHitResult& InHitResult); - void HandleJustDodge_BP(const struct FNoceAttackHitResult& InHitResult); - void HandleOnEnemyDamaged(class AActor* InHitActor, float InDamage, bool InIsDead); - void HandleOnHeightFogUpdate(); - void HandleRestartGame(); - void HandleWaitForLevelReady(); - void HandleWaitForLevelReady_BP(); - bool HasClawAlterType(ENoceClawAlterType InClawAlterType); - bool HasPlayerBegunPlayer(); - bool HasPlayerController(); - bool HaveCounterTarget(bool InCounterHint); - bool HaveCounterTargetBasic(bool InFromRealInput); - bool InAttackStateMachine(); - bool InCounterState(); - bool InDamageState(); - bool InDeadState(); - bool InFocusAttack(); - bool InFocusCharged(); - bool InHeavyAttack(); - void InitHinaSkirtOverridePhATForPreview(); - bool InJustDodge(); - bool InRealBattleStatus(); - bool InRespawnState(); - bool InStaminaTired(); - bool IsBossFightMode(); - bool IsChangeWeapon(); - bool IsChaseMode(); - bool IsClaw(); - bool IsClawAttrackSoulState(); - bool IsClawG(); - bool IsClawGTransformToClaw(); - bool IsClawTransformFull(); - bool IsClawTransformState(); - bool IsCorruptionLink(); - bool IsCorruptionLinkExecution(); - bool IsCustomUpperBody(); - bool IsDamageLimitHealth(); - bool IsDamageTriggerJustDodge(const struct FNoceAttackHitResult& InHitResult); - bool IsDamageTriggerJustDodge_BP(const struct FNoceAttackHitResult& InHitResult); - bool IsDamageWinceToAdditive(); - bool IsDarkHinako(); - bool IsDodgeNoCostStamina(); - bool IsDuringStateTransition(); - bool IsEnemyInSight(); - bool IsEnemyLink(); - bool IsEnemyLinkExecution(); - bool IsForceBattling(); - bool IsForceRunningNoCostStamina(); - bool IsForceTransformToClaw(); - bool IsHellMode(); - bool IsHellModeDamage(); - bool IsInBattling(); - bool IsInDodge(); - bool IsInLinkExecution(); - bool IsInLocomotion(); - bool IsInLocomotionRun(); - bool IsInLowHealth(); - bool IsInRunning(); - bool IsInSafeZone(); - bool IsInteractForbit(bool InIsInstantFeedback); - bool IsInteracting(); - bool IsJustDodgeCollisionEnabled(); - bool IsJustDodgeCollisionEnabled_BP(); - bool IsLockOnTarget(); - bool IsRagdolling(); - bool IsSanityHasAttackBuffAccumulateValue(); - bool IsSeeingEnemy(); - bool IsShortcutItemLeftKeyDown(); - bool IsShowShortcutItemUI(); - bool IsTargetCounterable(class AActor* InTargetActor, bool InCounterHint); - bool IsTargetCounterableBasic(class AActor* InTargetActor); - bool IsUnderShiromukuRevive2(); - bool IsUseShortcutItem(); - bool IsUsingFocus(); - bool IsWantToDoUpperBodyMotion(); - bool IsWeaponBreakForceKnockBack(); - bool IsWeaponBroken(); - void OnPlayerOutfitChanged(ENocePlayerOutfit InPlayerOutfit); - void OnUpdateCharMeshTypeForCineChar(ENocePlayerType InPlayerType, class FName InCharMeshRowName); - void OnWeaponChanged_BP(class ANoceWeapon* NewWeapon); - void RecordCachedSprintInput(); - void ResetATPCCamera(); - void ResetHinaSkirtOverridePhATForPreview(); - void SetCacheInteractionType(ENoceInteractType InType); - void SetCanShowNotebookHintInGimmick(bool CanShow); - void SetClawTransform(float InValue); - void SetControllerDesiredRotationRate(const struct FRotator& InValue); - void SetCurrentMaxSanity(float InValue); - void SetCurrentMaxSanityByRatio(float InRatio); - void SetCurrentWeapon(class ANoceWeapon* InNewWeapon, float InCurrentDurability); - void SetDebugSeqPlayer(class ULevelSequencePlayer* InPlayer); - void SetDefaultRotationRate(const struct FRotator& InValue); - void SetExamineMode(bool IsEnable); - void SetForceBattling(bool IsEnable); - void SetForceRunningNoCostStamina(bool IsEnable); - void SetHaveKatanaScabbard(bool InValue); - void SetInGimmickAnimationByKey(const class FString& InKey, bool IsInAnimation); - void SetIsForceOrientRotationToMovement(bool InEnbale); - void SetSanity(float InValue); - void SetSanityByRatio(float InRatio); - void SetStamina(float InValue); - void SetUsingGimmick(bool IsUsing); - void ShiromukuRevive(class FName InToken, int32 InValue, int32 PostProcessIndex, float Intensity, float Frequency); - void ShowHidePlayer(bool InShow, bool InAdjustInput, bool InIsFromExternal); - void ShowHidePlayer_BP(bool InShow, bool InAdjustInput); - void UnEquipCurrentWeapon(); - void UpdateCharacterRotationMode(bool InPreSetupForLocomotion); - void UpdateEyeLacrimalFluid(); - bool WantToDoUpperBodyMotion(); - int32 WantToDoUpperBodyMotionCount(); - - float GetAttack() const; - float GetBattleStatusTime() const; - bool GetCanShowNotebookHintInGimmick() const; - float GetCurrentMaxSanity() const; - float GetEnemyBreakDownAttackRatio() const; - float GetExtraAttack() const; - float GetFocusAttackCurrentMaxSanityCostRatio() const; - float GetFocusAttackRatioHealth() const; - float GetFocusAttackRatioWince() const; - float GetGutsDamageToHealthRatio() const; - float GetHealthDamageRatio() const; - bool GetIsInGimmickAnimation() const; - float GetJustDodgeCounterDistance() const; - float GetLowLowStaminaThreshold() const; - float GetMaxSanity() const; - float GetMaxStamina() const; - float GetMinCurrentMaxSanity() const; - float GetSanity() const; - float GetSanityCostRatio() const; - float GetSanityDamageRatio() const; - float GetSanityNoChangeWaitForRecoverTime() const; - float GetSanityRegenRatio() const; - float GetSprintStaminaCostRatio() const; - float GetStamina() const; - float GetStaminaCostRatio() const; - float GetStaminaDamageRatio() const; - float GetStaminaTiredTime() const; - float GetWeaponDurabilityCostRatio() const; - float GetWince() const; - bool HasTag(const struct FGameplayTag& TargetTag) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerCharacter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerCharacter") - } - static class ANocePlayerCharacter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANocePlayerCharacter; - -// Class GameNoce.NocePlayerCharMeshByProgressComp -// 0x0010 (0x0140 - 0x0130) -class UNocePlayerCharMeshByProgressComp final : public UNoceShowByProgressBaseComponent -{ -public: - ENocePlayerType PlayerType; // 0x0130(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_131[0x3]; // 0x0131(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName CharMeshRowName; // 0x0134(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13C[0x4]; // 0x013C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerCharMeshByProgressComp") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerCharMeshByProgressComp") - } - static class UNocePlayerCharMeshByProgressComp* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerCharMeshByProgressComp; - -// Class GameNoce.NocePlayerComboDataAsset -// 0x0050 (0x0080 - 0x0030) -class UNocePlayerComboDataAsset final : public UDataAsset -{ -public: - TMap PlayerComboSettingMap; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerComboDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerComboDataAsset") - } - static class UNocePlayerComboDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerComboDataAsset; - -// Class GameNoce.NocePlayerDamageHandleComponent -// 0x01E0 (0x02A0 - 0x00C0) -class UNocePlayerDamageHandleComponent final : public UNoceDamageHandleComponent -{ -public: - struct FGameplayAttribute HealthAttribute; // 0x00C0(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_HealthCostSetByCaller; // 0x00F8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag Tag_HealthCostSetByCaller; // 0x0100(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayAttribute ArmorAttribute; // 0x0108(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_ArmorCostSetByCaller; // 0x0140(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag Tag_ArmorCostSetByCaller; // 0x0148(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_ArmorFull; // 0x0150(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayAttribute CurrentMaxSanityAttribute; // 0x0158(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMap ActionLevelUsingFocusHealthToMaxSanityDamageRatioMap; // 0x0190(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TMap LinkActionLevelMaxSanityDamageRatioMap; // 0x01E0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayAttribute StaminaAttribute; // 0x0230(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceWinceTypePriority* WinceTypePriorityDataAsset; // 0x0268(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceWinceType OmamoriKagamiTriggedWinceType; // 0x0270(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_271[0x3]; // 0x0271(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float OmamoriTanukiHealthToSanityDamageRatio; // 0x0274(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UAbilitySystemComponent* AbilitySystemComponent; // 0x0278(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNoceSanityComponent* SanityComponent; // 0x0280(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNocePlayerStaminaComponent* PlayerStaminaComponent; // 0x0288(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNoceCheatManager* CheatManager; // 0x0290(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class ANocePlayerCharacter* PlayerCharacter; // 0x0298(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - bool CanApplyWinceType(ENoceWinceType InCurrentWinceType, ENoceWinceType InNewWinceType); - ENoceWinceType HandleDamage(float InHealthDamage, float InWinceDamage, float InMaxSanityDamage, float InStaminaDamage, float InMaxSanityDamageToHealthDamageRatio, bool InIsForceWince, ENoceWinceType InWinceType, class AActor* Attacker, class FName ComboName, ENoceDeathType DeathType, bool InHealthDamageEffectedByDamageRatio, bool InApplyGutsCheck, bool InIsLimitHealth, bool InCheckOmamoriKagami, bool InCanEndFocus, bool InCheckDamageWinceToAdditive); - ENoceWinceType HandleDamageByAttackHitResult(const struct FNoceAttackHitResult& InAttackHitResult, bool InCheckOmamoriKagami); - void HandleOnPossessed(bool InPossessed); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerDamageHandleComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerDamageHandleComponent") - } - static class UNocePlayerDamageHandleComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerDamageHandleComponent; - -// Class GameNoce.NocePlayerHealthRecoverExecution -// 0x0000 (0x0040 - 0x0040) -class UNocePlayerHealthRecoverExecution final : public UGameplayEffectExecutionCalculation -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerHealthRecoverExecution") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerHealthRecoverExecution") - } - static class UNocePlayerHealthRecoverExecution* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerHealthRecoverExecution; - -// Class GameNoce.NocePlayerInventoryComponent -// 0x0458 (0x04F8 - 0x00A0) -class UNocePlayerInventoryComponent final : public UActorComponent -{ -public: - TMulticastInlineDelegate OnPickupItem; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnAddItem; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnRemoveItem; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - ENoceInventoryType LastAddedType; // 0x00D0(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_D1[0x3]; // 0x00D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName LastAddedID; // 0x00D4(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnAddNewWeapon; // 0x00E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnDiscardWeapon; // 0x00F0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnDiscardEquippedWeapon; // 0x0100(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnTryToChangeWeapon; // 0x0110(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnBeforeChangeWeapon; // 0x0120(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnChangeWeapon; // 0x0130(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnChangeEquippedWeaponDurability; // 0x0140(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnWeaponDurabilityChanged; // 0x0150(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TArray FogWeapons; // 0x0160(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray DarkWeapons; // 0x0170(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - int32 FogTargetWeaponIndex; // 0x0180(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 DarkTargetWeaponIndex; // 0x0184(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 FogEquippedWeaponIndex; // 0x0188(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 DarkEquippedWeaponIndex; // 0x018C(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CurrentUseFogWeapon; // 0x0190(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_191[0x7]; // 0x0191(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ViewedWeapons; // 0x0198(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - class FName KatanaWeaponName; // 0x01A8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName KatanaAlterWeaponName; // 0x01B0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName UFOWeaponName; // 0x01B8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceWeaponSubsystem* WeaponSubsystem; // 0x01C0(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray AllWeaponIDs; // 0x01C8(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnChangeOmamori; // 0x01D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnSetOmamoriSlotNum; // 0x01E8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TArray Omamories; // 0x01F8(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray EquippedOmamories; // 0x0208(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray ViewedOmamories; // 0x0218(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray ViewedInInventoryOmamories; // 0x0228(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray AllOmamoriIDs; // 0x0238(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - int32 RewardOmamoriIndex; // 0x0248(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_24C[0x4]; // 0x024C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnAddConsumableItem; // 0x0250(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnTryToUseConsumableItem; // 0x0260(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnUseConsumableItem; // 0x0270(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TArray Consumables; // 0x0280(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - int32 LastViewedConsumablesNum; // 0x0290(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastSelectConsumableIndex; // 0x0294(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray ShortcutConsumables; // 0x0298(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray ViewedConsumables; // 0x02A8(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray ViewedInInventoryConsumables; // 0x02B8(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - class FName LastUseConsumableID; // 0x02C8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray AllConsumableIDs; // 0x02D0(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray AllFaithItemIDs; // 0x02E0(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray AllConsumableMaxStackNums; // 0x02F0(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray AllExpandInventoryIDs; // 0x0300(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray FaithItemUnusedArray; // 0x0310(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray FaithItemUsedArray; // 0x0320(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray KeyItems; // 0x0330(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray ViewedKeyItems; // 0x0340(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray AllKeyItemIDs; // 0x0350(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray AllKeyItemEmaIDs; // 0x0360(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray UsedItemEmaName; // 0x0370(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray Letters; // 0x0380(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - int32 LastLetterNameIndex; // 0x0390(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_394[0x4]; // 0x0394(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ViewedLetters; // 0x0398(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray AllLetterIDs; // 0x03A8(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnAddNotebookID; // 0x03B8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TArray NotebookCharacterIDs; // 0x03C8(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray NotebookEnemyIDs; // 0x03D8(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray NotebookInfoIDs; // 0x03E8(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray NotebookPuzzleIDs; // 0x03F8(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray NotebookTutorialIDs; // 0x0408(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - ENoceNotebookType LastNotebookType; // 0x0418(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_419[0x3]; // 0x0419(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 LastCharacterNameIndex; // 0x041C(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastEnemyNameIndex; // 0x0420(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastInfoNameIndex; // 0x0424(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastPuzzleNameIndex; // 0x0428(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastTutorialNameIndex; // 0x042C(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastCharacterContentIndex; // 0x0430(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastEnemyContentIndex; // 0x0434(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastInfoContentIndex; // 0x0438(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastPuzzleContentIndex; // 0x043C(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastTutorialContentIndex; // 0x0440(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_444[0x4]; // 0x0444(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ViewedNotebookCharacterIDs; // 0x0448(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray ViewedNotebookEnemyIDs; // 0x0458(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray ViewedNotebookInfoIDs; // 0x0468(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray ViewedNotebookPuzzleIDs; // 0x0478(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray ViewedNotebookTutorialIDs; // 0x0488(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray NotShownHintNotebookIDs; // 0x0498(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray AllNotebookCharacterIDs; // 0x04A8(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray AllNotebookEnemyIDs; // 0x04B8(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray AllNotebookInfoIDs; // 0x04C8(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray AllNotebookPuzzleIDs; // 0x04D8(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray AllNotebookTutorialIDs; // 0x04E8(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - -public: - bool AddConsumable(const class FName ID, const int32 Quantity, const class FName ConsumableActorName); - bool AddKeyItem(const class FName ID); - bool AddLetter(const class FName ID); - bool AddNotebookID(const class FName ID, const ENoceNotebookType Type); - bool AddOmamori(const class FName ID); - void AddToViewedItem(const class FName ID); - void AddToViewedItemInInventory(const class FName ID, ENoceInventoryType InventoryType); - bool AddToViewedNotebookID(const class FName ID, const ENoceNotebookType Type); - void AddUsedItemEma(class FName EmaName); - bool AddWeapon(const class FName ID, const float Durability); - bool CanAddConsumable(const class FName ID, const int32 Quantity); - bool CanAddConsumables(const TArray& InConsumables); - bool CanSpawnFaithItem(class FName ID, class AActor* FaithItemActor); - void ChangeWeapon(); - void CheckDLCOmamori(); - void ClaimDLCOmamori(); - void ClearLastUseConsumableID(); - void ClearNotShownHintNotebookIDs(); - void DiscardWeapon(const int32 Index_0); - void EquipConsumable(const class FName ID, const int32 Index_0); - void EquipOmamori(const class FName ID, const int32 Index_0); - void EquipWeapon(const int32 Index_0); - void ExchangeWeapon(const int32 Index_0, const class FName ID, const float Durability); - void GetAllConsumables(TArray* OutConsumables); - TArray GetAllInventoryIDs(ENoceInventoryType InventoryType, ENoceNotebookType NotebookType); - void GetAllKeyItems(TArray* OutKeyItems); - void GetAllLetters(TArray* OutLetters); - void GetAllNotebookIDs(const ENoceNotebookType Type, TArray* OutIDs); - void GetAllOmamories(TArray* OutOmamories); - void GetAllViewedNotebookIDs(const ENoceNotebookType Type, TArray* OutIDs); - int32 GetAvailableWeaponNumber(); - int32 GetConsumableSlotNum(); - int32 GetConsumableTotalNum(int32 IDIndex); - TArray GetCurrentOmamories(); - TArray GetCurrentWeaponData(bool IsFogWeapon); - int32 GetCurrentWeaponIndex(class FName InID); - float GetCurrentWeaponsDurability(); - class FName GetDLCOmamoriID(); - void GetEquippedOmamories(TArray* OutOmamories); - int32 GetEquippedOrTargetWeaponIndex(); - int32 GetEquippedWeaponIndex(); - TArray GetExpandInventoryIDs(); - TArray GetFaithItemIDs(); - class FName GetFirstEmaName(); - int32 GetFirstWeaponIndex(); - bool GetIsTryingToChangeWeapon(); - bool GetIsTryingToUseConsumableItem(); - class FName GetKatanaWeaponName(); - int32 GetKeyItemEmaNum(); - void GetLastAdddedInfo(ENoceInventoryType* OutType, class FName* OutID); - class FName GetLastNotebookContent(const ENoceNotebookType Type); - int32 GetLastNotebookNameIndex(const ENoceNotebookType Type); - ENoceNotebookType GetLastNotebookType(); - int32 GetLastSelectConsumableIndex(); - class FName GetLastUseConsumableID(); - int32 GetLastViewedConsumablesNum(); - int32 GetLastViewedLetterIndex(); - int32 GetMaxQuantity(int32 IDIndex); - int32 GetMaxWeaponNumber(); - int32 GetNextAvailableWeaponIndex(); - TArray GetNotShownHintNotebookIDs(); - class FName GetOmamoriID(int32 InIDIndex); - int32 GetOmamoriSlotNum(); - void GetShortcutConsumables(TArray* OutConsumables); - int32 GetTargetWeaponIndex(); - float GetWeaponDurability(const int32 Index_0, const bool IsFogWeapon); - void GetWeaponIndex(class FName InID, int32* OutIndex, bool* OutIsFogWeapon); - void HandleRecordDataToNextRound(); - bool HasAnyWeapon(); - bool HasKeyItem(const class FName ID); - bool HasLetter(const class FName ID); - bool HasNoteShownHintNotebookIDs(); - bool HasOmamori(const class FName ID); - bool HasWeapon(const class FName ID); - bool HasWeaponSafe(const class FName ID, const bool IsFogWeapon); - bool IsConsumableEmpty(); - bool IsFaithItemType(class FName ID); - bool IsInShortcutConsumables(const class FName& ID); - bool IsInventoryEmpty(); - bool IsInventoryItemEmpty(ENoceInventoryType InventoryType, ENoceNotebookType NotebookType); - bool IsItemEmaUsed(class FName EmaName); - bool IsKeyItemEma(const class FName ID); - bool IsNewItem(const class FName ID, ENoceInventoryType InventoryType, ENoceNotebookType NotebookType); - bool IsNewItemInInventory(const class FName ID, ENoceInventoryType InventoryType); - bool IsOmamoriEmpty(); - bool IsSpecifyOmamoriEquipped(class FName ID); - bool IsUseFogWeaponInventory(); - bool IsWeaponFull(); - bool RemoveConsumable(const class FName ID, const int32 Quantity, const bool RemovedDueSold); - void RemoveKeyItem(const class FName ID); - bool RemoveKeyItemEma(const int32 Quantity); - void RemoveLetter(const class FName ID); - bool RemoveOmamori(const class FName ID, const bool RemoveViewed); - void RemoveViewedItemInInventory(const class FName ID, ENoceInventoryType InventoryType); - void ResetConsumableAndShortcut(); - void ResetDarkWeaponInventory(); - void ResetFogWeaponInventory(); - void ResetInventory(); - void ResetWeaponInventory(); - void SetConsumableSlotNum(int32 NewSlotNum); - void SetEquippedWeaponDurability(const class FName ID, const float Durability); - void SetLastNotebookContent(const ENoceNotebookType Type, const class FName Content); - void SetLastNotebookNameIndex(const ENoceNotebookType Type, int32 NewIndex); - void SetLastNotebookType(const ENoceNotebookType Type); - void SetLastSelectConsumableIndex(const int32 Index_0); - void SetLastViewedLetter(const class FName ID); - void SetOmamoriSlotNum(int32 NewSlotNum); - void SetWeaponDurability(const int32 Index_0, const bool IsFogWeapon, const float Durability); - void SetWeaponInventoryType(bool IsFogWeapon, bool AutoEquipIfNeeded); - void TransferFaithItemToUsed(class FName ID, int32 Quanity); - void TryEquipLastUsedWeapon(); - void TryToChangeWeapon(int32 Index_0); - void TryToUseConsumableItem(int32 Index_0); - void UnequipConsumable(const int32 Index_0); - void UnequipConsumableByName(const class FName& ID); - void UnEquipCurrentWeapon(); - void UnequipOmamori(const int32 Index_0); - void UpdateLastViewedConsumablesNum(); - void UpdateOmamoriSlotNum(int32 RoundNum, int32 SlotSize); - void UpdateWeaponShouldBeEquipped(bool Force); - void UseConsumable(const class FName& ID); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerInventoryComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerInventoryComponent") - } - static class UNocePlayerInventoryComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerInventoryComponent; - -// Class GameNoce.NocePlayerLookAtSubsystem -// 0x0058 (0x0090 - 0x0038) -class UNocePlayerLookAtSubsystem : public UNoceWorldSubsystem -{ -public: - float MaxSearchDistanceSquared; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float SearchAngle; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_40[0x50]; // 0x0040(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UNocePlayerLookAtTargetComponent* FindLookAtTargetComponent(const struct FVector& InHeadLocation, bool InDebugDraw); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerLookAtSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerLookAtSubsystem") - } - static class UNocePlayerLookAtSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerLookAtSubsystem; - -// Class GameNoce.NocePlayerLookTargetComponent -// 0x00C0 (0x02F0 - 0x0230) -class UNocePlayerLookTargetComponent final : public USceneComponent -{ -public: - class FName HeadSocketName; // 0x0230(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName SpineSocketName; // 0x0238(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName LookTargetSocketName; // 0x0240(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LerpAlpha; // 0x0248(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float NoTargetLerpAlpha; // 0x024C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float RunningLerpAlpha; // 0x0250(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float RunningNoTargetLerpAlpha; // 0x0254(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LengthRange; // 0x0258(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float PitchRange; // 0x025C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float YawRange; // 0x0260(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float EnableBlendTime; // 0x0264(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float DisableBlendTime; // 0x0268(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_26C[0x64]; // 0x026C(0x0064)(Fixing Size After Last Property [ Dumper-7 ]) - class ANocePlayerCharacter* PlayerCharacter; // 0x02D0(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNocePlayerLookAtSubsystem* PlayerLookAtSubsystem; // 0x02D8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TWeakObjectPtr LookTarget; // 0x02E0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_2E8[0x8]; // 0x02E8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - float GetDisableBlendTime(); - bool GetEnable(); - float GetEnableBlendTime(); - bool GetNeedApplyLookAt(); - struct FVector GetPreviousLookAtLocation(); - void SetDisplaySystemInfo(bool InValue); - void SetEnable(bool InValue); - void SetLookTarget(class AActor* InLookTarget); - void Update(float InDeltaTime, bool InFindLookAtTarget); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerLookTargetComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerLookTargetComponent") - } - static class UNocePlayerLookTargetComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerLookTargetComponent; - -// Class GameNoce.NocePlayerRestrictByProgressComp -// 0x0008 (0x0138 - 0x0130) -class UNocePlayerRestrictByProgressComp final : public UNoceShowByProgressBaseComponent -{ -public: - int32 BitMask; // 0x0130(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_134[0x4]; // 0x0134(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerRestrictByProgressComp") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerRestrictByProgressComp") - } - static class UNocePlayerRestrictByProgressComp* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerRestrictByProgressComp; - -// Class GameNoce.NocePlayerSanityRegenExecution -// 0x0000 (0x0040 - 0x0040) -class UNocePlayerSanityRegenExecution final : public UGameplayEffectExecutionCalculation -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerSanityRegenExecution") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerSanityRegenExecution") - } - static class UNocePlayerSanityRegenExecution* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerSanityRegenExecution; - -// Class GameNoce.NocePlayerStaminaComponent -// 0x00D8 (0x0178 - 0x00A0) -class UNocePlayerStaminaComponent final : public UActorComponent -{ -public: - class UDataTable* DT_Stamina; // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray DodgeStaminaKeys; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TMap ActionLevelDodgeStaminaCostRatioMap; // 0x00B8(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TSubclassOf GE_StaminaCostSetByCaller; // 0x0108(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag Tag_StaminaCostSetByCaller; // 0x0110(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_StaminaTiredTimeSetByCaller; // 0x0118(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag Tag_StaminaTiredTimeSetByCaller; // 0x0120(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_StaminaDelayRecover; // 0x0128(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName StaminaKeyContinuousDodgeMultiplier; // 0x0130(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ResetDodgeCountTime; // 0x0138(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_13C[0x4]; // 0x013C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class ANocePlayerCharacter* PlayerCharacter; // 0x0140(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNoceCheatManager* CheatManager; // 0x0148(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UAbilitySystemComponent* AbilitySystemComponent; // 0x0150(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_158[0x20]; // 0x0158(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddContinuousDodgeCount(); - void CostStamina(class FName InStaminaKey); - float GetStaminaByRowName(class FName InRowName); - void HandleOnPossessed(bool InPossessed); - void HandleStaminaDamage(float InStaminaDamage); - void OnResetDodgeCountTimerUp(); - void ResetContinuousDodgeCount(); - void ResetStaminaTiredTime(); - void UpdateStaminaTiredTime(float InCostStamina); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerStaminaComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerStaminaComponent") - } - static class UNocePlayerStaminaComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerStaminaComponent; - -// Class GameNoce.NocePlayerTriggerInterface -// 0x0000 (0x0000 - 0x0000) -class INocePlayerTriggerInterface final -{ -public: - struct FColor GetDebugActiveColor(); - class FString GetDebugTriggerInfo(); - class FString GetDebugTriggerTitle(); - TArray GetHintboxes(); - class USphereComponent* GetHintSphere(); - class UBoxComponent* GetTriggerBox(); - bool IsPlayerOverlapping(); - bool IsTriggerAvailable(); - bool IsTriggerEnabled(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerTriggerInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerTriggerInterface") - } - static class INocePlayerTriggerInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INocePlayerTriggerInterface; - -// Class GameNoce.NocePopCircleGarnishWidget -// 0x0008 (0x02E8 - 0x02E0) -class UNocePopCircleGarnishWidget final : public UUserWidget -{ -public: - class UWidgetAnimation* Loop; // 0x02E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePopCircleGarnishWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePopCircleGarnishWidget") - } - static class UNocePopCircleGarnishWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePopCircleGarnishWidget; - -// Class GameNoce.NocePopWindowWidget -// 0x00F0 (0x04A0 - 0x03B0) -class UNocePopWindowWidget final : public UNoceFocusableWidget -{ -public: - TMulticastInlineDelegate OnConfirm; // 0x03B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - class UNocePopWindowBtnWidget* BtnTop; // 0x03C0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNocePopWindowBtnWidget* BtnBottom; // 0x03C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* DialogTextBlock; // 0x03D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle SelectSound; // 0x03D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - TArray ConfirmSound; // 0x03E0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle CancelSound; // 0x03F0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - TMap TypeDataMap; // 0x03F8(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - ENoceUIPopWindowType CurrentType; // 0x0448(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_449[0x7]; // 0x0449(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText DialogText; // 0x0450(0x0010)(BlueprintVisible, Protected, NativeAccessSpecifierProtected) - TArray ButtonTexts; // 0x0460(0x0010)(BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray ButtonActionNames; // 0x0470(0x0010)(BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray Buttons; // 0x0480(0x0010)(BlueprintVisible, ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - class UNoceVerticalList* List; // 0x0490(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastSelectedIndex; // 0x0498(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool WasShowingGuide; // 0x049C(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_49D[0x3]; // 0x049D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - ENoceUIPopWindowType GetCurrentType(); - void OnListMouseConfirm(int32 Index_0); - void SetDefaultIndex(int32 InIndex); - void SetDialog(const class FText& InDialogText); - void SetProperties(const class FText& InDialogText, const TArray& InButtonTexts, const TArray& InButtonActionNames); - void SetSound(const struct FNeoAudioTriggerIdHandle& InFadeInSound, const TArray& InConfirmSound, const struct FNeoAudioTriggerIdHandle& InCancelSound); - void SetType(ENoceUIPopWindowType InType); - bool ShowHpAdd(float AddedHP); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePopWindowWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePopWindowWidget") - } - static class UNocePopWindowWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePopWindowWidget; - -// Class GameNoce.NocePostProcessVolumeVisualizerComponent -// 0x0000 (0x00A0 - 0x00A0) -class UNocePostProcessVolumeVisualizerComponent final : public UActorComponent -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePostProcessVolumeVisualizerComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePostProcessVolumeVisualizerComponent") - } - static class UNocePostProcessVolumeVisualizerComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePostProcessVolumeVisualizerComponent; - -// Class GameNoce.NoceProfilingActor -// 0x0020 (0x02B0 - 0x0290) -class ANoceProfilingActor final : public AActor -{ -public: - bool bEnableInsight; // 0x0290(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bMemoryReport; // 0x0291(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_292[0x6]; // 0x0292(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class FString OutPath; // 0x0298(0x0010)(Edit, ZeroConstructor, EditConst, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2A8[0x8]; // 0x02A8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static void BindCmd_ReleaseFPS(bool bEnable); - static void BindCmd_StartProfiling(int32 Index_0); - static void BindCmd_StopProfiling(); - static class UWorld* GetRobustWorld(); - static bool IsStartProfiling(); - - bool InternalStartProfiling(bool bEnableMemInsight); - bool InternalStopProfiling(); - void StartDefaultProfiling(); - void StartMemProfiling(); - void StartProfiling(bool bEnableMemInsight); - void StopProfiling(); - void UpdateCPUBoundComp(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceProfilingActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceProfilingActor") - } - static class ANoceProfilingActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceProfilingActor; - -// Class GameNoce.NoceProgressStateInstance -// 0x0010 (0x0100 - 0x00F0) -class UNoceProgressStateInstance final : public USMStateInstance -{ -public: - struct FGameplayTag StartCondition; // 0x00F0(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RoundBitmask; // 0x00F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_FC[0x4]; // 0x00FC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceProgressStateInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceProgressStateInstance") - } - static class UNoceProgressStateInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceProgressStateInstance; - -// Class GameNoce.NoceQuestWidget -// 0x0020 (0x0388 - 0x0368) -class UNoceQuestWidget final : public UNoceAnimWidget -{ -public: - class UTextBlock* TextBlock; // 0x0368(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HideTimer; // 0x0370(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float FadeInTextTime; // 0x0374(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FTimerHandle HideTimerHandler; // 0x0378(0x0008)(BlueprintVisible, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_380[0x8]; // 0x0380(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ShowQuest(const class FText& Text); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceQuestWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceQuestWidget") - } - static class UNoceQuestWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceQuestWidget; - -// Class GameNoce.NoceRecastNavMesh -// 0x0000 (0x0688 - 0x0688) -class ANoceRecastNavMesh final : public ARecastNavMesh -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceRecastNavMesh") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceRecastNavMesh") - } - static class ANoceRecastNavMesh* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceRecastNavMesh; - -// Class GameNoce.NoceReplaceConsumableChildWidget -// 0x0010 (0x0388 - 0x0378) -class UNoceReplaceConsumableChildWidget final : public UNoceSelectItemWidget -{ -public: - class UImage* Item; // 0x0378(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* Count; // 0x0380(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceReplaceConsumableChildWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceReplaceConsumableChildWidget") - } - static class UNoceReplaceConsumableChildWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceReplaceConsumableChildWidget; - -// Class GameNoce.NoceReplaceConsumableWidget -// 0x00E0 (0x0560 - 0x0480) -class UNoceReplaceConsumableWidget final : public UNoceReplaceWidget -{ -public: - TMulticastInlineDelegate OnReplaceEnd; // 0x0480(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - class UTextBlock* DesTextBlock1; // 0x0490(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* DesTextBlock2; // 0x0498(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceReplaceConsumableChildWidget* WBP_ReplaceItemChild; // 0x04A0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceReplaceConsumableChildWidget* WBP_ReplaceItemChild_1; // 0x04A8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceReplaceConsumableChildWidget* WBP_ReplaceItemChild_2; // 0x04B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceReplaceConsumableChildWidget* WBP_ReplaceItemChild_3; // 0x04B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceReplaceConsumableChildWidget* WBP_ReplaceItemChild_4; // 0x04C0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceReplaceConsumableChildWidget* WBP_ReplaceItemChild_5; // 0x04C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceReplaceConsumableChildWidget* WBP_ReplaceItemChild_6; // 0x04D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceReplaceConsumableChildWidget* WBP_ReplaceItemChild_7; // 0x04D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceReplaceConsumableChildWidget* WBP_ReplaceItemChild_8; // 0x04E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceReplaceConsumableChildWidget* WBP_ReplaceItemChild_9; // 0x04E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceReplaceConsumableChildWidget* WBP_ReplaceItemChild_10; // 0x04F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceReplaceConsumableChildWidget* WBP_ReplaceItemChild_11; // 0x04F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceReplaceConsumableChildWidget* WBP_ReplaceItemChild_12; // 0x0500(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceReplaceConsumableChildWidget* WBP_ReplaceItemChild_13; // 0x0508(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Item; // 0x0510(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* WepLine_2; // 0x0518(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceVerticalGrid* Grid; // 0x0520(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName ItemId; // 0x0528(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 Quantity; // 0x0530(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName PickupActorName; // 0x0534(0x0008)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_53C[0x4]; // 0x053C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AllItemChilds; // 0x0540(0x0010)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TArray Consumables; // 0x0550(0x0010)(BlueprintVisible, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - -public: - void OnRefreshSelection(int32 Index_0); - void ShowConsumable(class FName InID, int32 InQuantity, class AActor* PickupActor); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceReplaceConsumableWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceReplaceConsumableWidget") - } - static class UNoceReplaceConsumableWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceReplaceConsumableWidget; - -// Class GameNoce.NoceRichTextBlock -// 0x0000 (0x08B0 - 0x08B0) -class UNoceRichTextBlock final : public URichTextBlock -{ -public: - void SetApplyOutlineToDropShadows(const bool InValue); - void SetColorAndOpacity(const struct FSlateColor& InValue); - void SetFontMaterial(class UMaterialInterface* InValue); - void SetOutlineBlur(const int32 InValue); - void SetOutlineColor(const struct FLinearColor& InValue); - void SetOutlineMaterial(class UMaterialInterface* InValue); - void SetOutlineSize(const int32 InValue); - void SetSeparateFillAlpha(const bool InValue); - void SetShadowColorAndOpacity(const struct FLinearColor& InValue); - void SetShadowOffset(const struct FVector2D& InValue); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceRichTextBlock") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceRichTextBlock") - } - static class UNoceRichTextBlock* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceRichTextBlock; - -// Class GameNoce.NoceRichTextBlockInputIconDecorator -// 0x0008 (0x0030 - 0x0028) -class UNoceRichTextBlockInputIconDecorator final : public URichTextBlockDecorator -{ -public: - float SizeFactor; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Padding; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceRichTextBlockInputIconDecorator") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceRichTextBlockInputIconDecorator") - } - static class UNoceRichTextBlockInputIconDecorator* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceRichTextBlockInputIconDecorator; - -// Class GameNoce.NoceRootMotionScaleComponent -// 0x0068 (0x0108 - 0x00A0) -class UNoceRootMotionScaleComponent final : public UActorComponent -{ -public: - TArray ANSRootMotionScaleStack; // 0x00A0(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TMap ANSRootMotionScaleValueMap; // 0x00B0(0x0050)(Protected, NativeAccessSpecifierProtected) - uint8 Pad_100[0x8]; // 0x0100(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceRootMotionScaleComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceRootMotionScaleComponent") - } - static class UNoceRootMotionScaleComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceRootMotionScaleComponent; - -// Class GameNoce.NoceSanitySpawnForbiddenVolume -// 0x0000 (0x02C8 - 0x02C8) -class ANoceSanitySpawnForbiddenVolume final : public AVolume -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSanitySpawnForbiddenVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSanitySpawnForbiddenVolume") - } - static class ANoceSanitySpawnForbiddenVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceSanitySpawnForbiddenVolume; - -// Class GameNoce.NoceSanitySpawnVolume -// 0x00E0 (0x03A8 - 0x02C8) -class ANoceSanitySpawnVolume final : public AVolume -{ -public: - bool Enabled; // 0x02C8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C9[0x3]; // 0x02C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTag EnableTag; // 0x02CC(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag DisableTag; // 0x02D4(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2DC[0x4]; // 0x02DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ForceSpawnSettings; // 0x02E0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - struct FSanitySpawnVolumeSetting SpawnVolumeSetting; // 0x02F0(0x00B0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - uint8 Pad_3A0[0x8]; // 0x03A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnGameProgressChanged(const struct FGameplayTag& NewTag); - void OnOverlapBegin(class AActor* OverlappedActor, class AActor* OtherActor); - void OnOverlapEnd(class AActor* OverlappedActor, class AActor* OtherActor); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSanitySpawnVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSanitySpawnVolume") - } - static class ANoceSanitySpawnVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceSanitySpawnVolume; - -// Class GameNoce.NoceSavableInterface -// 0x0000 (0x0000 - 0x0000) -class INoceSavableInterface final -{ -public: - void RequestCreateRecordDataBP(class AActor* InActor); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSavableInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSavableInterface") - } - static class INoceSavableInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INoceSavableInterface; - -// Class GameNoce.SaveLoadUIObject -// 0x0058 (0x0080 - 0x0028) -class USaveLoadUIObject final : public UObject -{ -public: - bool SlotExist; // 0x0028(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MyIndex; // 0x002C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan GameplayTime; // 0x0030(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDateTime SaveDate; // 0x0038(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag GameProgressTag; // 0x0040(0x0008)(BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTagContainer AdditionalProgressTag; // 0x0048(0x0020)(BlueprintVisible, NativeAccessSpecifierPublic) - ENoceActionLevel ActionLevel; // 0x0068(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceRiddleLevel RiddleLevel; // 0x0069(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6A[0x2]; // 0x006A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class FName LocationName; // 0x006C(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EndingClearedBit; // 0x0074(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsGameClearSaveGame; // 0x0078(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DisableClearSaveGame; // 0x0079(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7A[0x6]; // 0x007A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool AnyEndingCleared(); - bool IsEndingCleared(ENoceEndingType EndingType); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SaveLoadUIObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SaveLoadUIObject") - } - static class USaveLoadUIObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USaveLoadUIObject; - -// Class GameNoce.NoceSaveLoadWidget -// 0x0010 (0x03C0 - 0x03B0) -class UNoceSaveLoadWidget : public UNoceFocusableWidget -{ -public: - bool UseFadeOutBlack; // 0x03B0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DisableClearGame; // 0x03B1(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3B2[0x6]; // 0x03B2(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UWidgetAnimation* FadeOutBlack; // 0x03B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - bool CacheGameClearedFlag(); - bool IsCleared(ENoceEndingType InCheckEndingType, int32 InEndingClearBit); - void ShowLoadGame(bool InDisableClearGame); - bool ShowSaveClearGame(bool InCheckFirstTime, ENoceEndingType InCheckEndingType); - void ShowSaveGame(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSaveLoadWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSaveLoadWidget") - } - static class UNoceSaveLoadWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSaveLoadWidget; - -// Class GameNoce.NoceSavePointUpgradeDataAsset -// 0x0040 (0x0070 - 0x0030) -class UNoceSavePointUpgradeDataAsset final : public UDataAsset -{ -public: - TArray AddHealthCosts; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray AddSanityCosts; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray AddStaminaCosts; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray AddOmamoriCosts; // 0x0060(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - TArray GetAddOmamoriCosts(ENoceRoundType round); - int32 GetCost(ENoceUpgradeType Type, ENoceRoundType round, int32 CurrentLevel); - int32 GetMaxLevel(ENoceUpgradeType Type, ENoceRoundType round); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSavePointUpgradeDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSavePointUpgradeDataAsset") - } - static class UNoceSavePointUpgradeDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSavePointUpgradeDataAsset; - -// Class GameNoce.NoceSavePointWidget -// 0x02B8 (0x0668 - 0x03B0) -class UNoceSavePointWidget final : public UNoceFocusableWidget -{ -public: - class FText SaveGameText; // 0x03B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText SaveGameDesText; // 0x03C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText SellItemText; // 0x03D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText SellItemDesText; // 0x03E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText HealSanityText; // 0x03F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText HealSanityDesText; // 0x0400(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText BuyOmamoriText; // 0x0410(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText BuyOmamoriDesText; // 0x0420(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText BuyItemText; // 0x0430(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText BuyItemDesText; // 0x0440(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText SwitchOutfitText; // 0x0450(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText SwitchOutfitDesText; // 0x0460(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText ClaimRewardText; // 0x0470(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText ClaimRewardDesText; // 0x0480(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText ClaimedRewardDesText; // 0x0490(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - struct FSoftClassPath SaveGameWidgetPath; // 0x04A0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath SellItemWidgetPath; // 0x04C0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath HealWidgetPath; // 0x04E0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath HealSanityWidgetPath; // 0x0500(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath RepairWeaponWidgetPath; // 0x0520(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath BuyOmamoriWidgetPath; // 0x0540(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath BuyItemWidgetPath; // 0x0560(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath SwitchOutfitWidgetPath; // 0x0580(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 ListState2Limit; // 0x05A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_5A4[0x4]; // 0x05A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UOverlay* MainGroup; // 0x05A8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNocePauseListWidget* WBP_SavePoint_List; // 0x05B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* ListState1; // 0x05B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* ListState2; // 0x05C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle ConfirmSound; // 0x05C8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle ConfirmErrorSound; // 0x05D0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle ToWorldSound; // 0x05D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle SelectSound; // 0x05E0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - class UNoceSaveLoadWidget* SaveGameWidget; // 0x05E8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFocusableWidget* SellItemWidget; // 0x05F0(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFocusableWidget* HealWidget; // 0x05F8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFocusableWidget* HealSanityWidget; // 0x0600(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFocusableWidget* RepairWeaponWidget; // 0x0608(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFocusableWidget* BuyItemWidget; // 0x0610(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFocusableWidget* BuyOmamoriWidget; // 0x0618(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFocusableWidget* SwitchOutfitWidget; // 0x0620(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray AllPages; // 0x0628(0x0010)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TArray CurrentObjs; // 0x0638(0x0010)(BlueprintVisible, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - class UNoceFocusableWidget* CurrentWidget; // 0x0648(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ANocePlayerState* PlayerState; // 0x0650(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray ListStates; // 0x0658(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - -public: - bool CanClaimReward(); - void CheckDLCProgressToEnableOffering(bool* NoUse); - void CreatePageWidget(const struct FSoftClassPath& Path, class UNoceFocusableWidget** NewWidget); - void ExecuteObj(class UPauseListObject* Obj); - TArray GetPauseListObjs(); - bool IsInPage(); - void OnListMouseConfirm(int32 Index_0); - void OnPageClosed(); - void OnUpdateEmaNum(); - void OnUpdateFaithValue(); - void PlayTransition(bool IsForward, bool* NoUse); - bool ShowEmaNum(bool IsShow); - bool ShowFaithValue(bool IsShow); - void ToBuyItem(); - void ToBuyOmamori(); - void ToClaimReward(); - void ToClaimRewardBP(bool* NoUse); - void ToHeal(); - void ToHealSanity(); - void ToPage(const struct FSoftClassPath& PageWidgetPath, class UNoceFocusableWidget** PageWidget); - void ToRepairWeapon(); - void ToSaveGame(); - void ToSellItem(); - void ToSwitchOutfit(); - bool UpdateEmaNum(bool WithAnimation); - bool UpdateFaithValue(bool WithAnimation); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSavePointWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSavePointWidget") - } - static class UNoceSavePointWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSavePointWidget; - -// Class GameNoce.NoceSeqDataAsset -// 0x0030 (0x0060 - 0x0030) -class UNoceSeqDataAsset final : public UDataAsset -{ -public: - TArray ActivatedDataLayerAssets; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray LoadedDataLayerAssets; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - TArray UnloadedDataLayerAssets; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSeqDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSeqDataAsset") - } - static class UNoceSeqDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSeqDataAsset; - -// Class GameNoce.NoceSetting_AASuperSampling -// 0x0000 (0x01A0 - 0x01A0) -class UNoceSetting_AASuperSampling final : public UGameSettingValueDiscreteDynamic_Enum -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSetting_AASuperSampling") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSetting_AASuperSampling") - } - static class UNoceSetting_AASuperSampling* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSetting_AASuperSampling; - -// Class GameNoce.NoceSetting_AudioOutputDevice -// 0x0070 (0x0210 - 0x01A0) -class UNoceSetting_AudioOutputDevice final : public UGameSettingValueDiscreteDynamic -{ -public: - uint8 Pad_1A0[0x70]; // 0x01A0(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void DefaultDeviceChanged(EAudioDeviceChangedRole InRole, const class FString& DeviceID); - void DeviceAddedOrRemoved(const class FString& DeviceID); - void OnAudioOutputDevicesObtained(const TArray& AvailableDevices); - void OnCompletedDeviceSwap(const struct FSwapAudioOutputResult& SwapResult); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSetting_AudioOutputDevice") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSetting_AudioOutputDevice") - } - static class UNoceSetting_AudioOutputDevice* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSetting_AudioOutputDevice; - -// Class GameNoce.NoceShiroRevive2ByProgressComp -// 0x0010 (0x0140 - 0x0130) -class UNoceShiroRevive2ByProgressComp final : public UNoceShowByProgressBaseComponent -{ -public: - int32 PostProcessIndex; // 0x0130(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Intensity; // 0x0134(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Frequency; // 0x0138(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_13C[0x4]; // 0x013C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceShiroRevive2ByProgressComp") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceShiroRevive2ByProgressComp") - } - static class UNoceShiroRevive2ByProgressComp* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceShiroRevive2ByProgressComp; - -// Class GameNoce.NoceSkyAtmosphereVolumeComponent -// 0x0018 (0x00F0 - 0x00D8) -class UNoceSkyAtmosphereVolumeComponent final : public UNoceVolumeComponentBase -{ -public: - struct FNoceSkyAtmosphereDataRowHandle SkyAtmosphereDataRow; // 0x00D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - TArray AtmosphereDataByProgress; // 0x00E0(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSkyAtmosphereVolumeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSkyAtmosphereVolumeComponent") - } - static class UNoceSkyAtmosphereVolumeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSkyAtmosphereVolumeComponent; - -// Class GameNoce.NoceSkyLightVolumeComponent -// 0x0018 (0x00F0 - 0x00D8) -class UNoceSkyLightVolumeComponent final : public UNoceVolumeComponentBase -{ -public: - struct FNoceSkyLightDataRowHandle SkyLightDataRow; // 0x00D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - TArray LightDataByProgress; // 0x00E0(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSkyLightVolumeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSkyLightVolumeComponent") - } - static class UNoceSkyLightVolumeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSkyLightVolumeComponent; - -// Class GameNoce.NoceSpeakerRegister -// 0x0008 (0x00A8 - 0x00A0) -class UNoceSpeakerRegister final : public UActorComponent -{ -public: - bool RegisterOnBeginPlay; // 0x00A0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceDialogSpeaker Speaker; // 0x00A1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A2[0x6]; // 0x00A2(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void RegisterSpeaker(); - void UnregisterSpeaker(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSpeakerRegister") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSpeakerRegister") - } - static class UNoceSpeakerRegister* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSpeakerRegister; - -// Class GameNoce.NoceStreamByProgressComp -// 0x00C8 (0x01F8 - 0x0130) -class UNoceStreamByProgressComp final : public UNoceShowByProgressBaseComponent -{ -public: - TArray> HiddenInGameDataLayerAsset; // 0x0130(0x0010)(Edit, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - float HiddenInGameActorMinBoundSize; // 0x0140(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_144[0x4]; // 0x0144(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMap HiddenInGameActors; // 0x0148(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Transient, EditConst, AdvancedDisplay, Protected, NativeAccessSpecifierProtected) - TSet HiddenInGameDataLayerNames; // 0x0198(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Transient, EditConst, AdvancedDisplay, Protected, NativeAccessSpecifierProtected) - uint8 Pad_1E8[0x10]; // 0x01E8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void EnableStreamingFromGame(bool InEnable); - void ResetHiddenInGameActors(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceStreamByProgressComp") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceStreamByProgressComp") - } - static class UNoceStreamByProgressComp* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceStreamByProgressComp; - -// Class GameNoce.NoceSubtitleSubsystem -// 0x00D8 (0x0108 - 0x0030) -class UNoceSubtitleSubsystem final : public UWorldSubsystem -{ -public: - bool DebugEnableSubtitle; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0xD7]; // 0x0031(0x00D7)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ForbitSubtitleForSpecifiedLanguage(const class FString& InLanguage, bool InForbit); - bool GetCanShowSubtitle(); - void OnSettingChanged(class UNoceSystemSaveGame* Settings); - void OnSystemSaveLoaded(class UNoceSystemSaveGame* InSystemSave); - void RemoveAllCinematicNote(); - void RemoveAllSubtitle(); - void RequestCinematicNote(const class FText& InSubstitleText, float InDuration, int32 InPriority); - void RequestSubtitle(const class FText& InSubstitleText, float InDuration, int32 InPriority, ENoceSubtitleType InType, bool UseItalic, bool AlwaysShow); - void SetHideSubtitle(bool InHide); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSubtitleSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSubtitleSubsystem") - } - static class UNoceSubtitleSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSubtitleSubsystem; - -// Class GameNoce.NoceSubtitleWidgetBase -// 0x0030 (0x0330 - 0x0300) -class UNoceSubtitleWidgetBase final : public UNoceUserWidgetBase -{ -public: - TArray SubtitleOnScreen; // 0x0300(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - class FText EmptyText; // 0x0310(0x0010)(Edit, Protected, NativeAccessSpecifierProtected) - int32 SubtitleLimit; // 0x0320(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool MergeTextWithSameSpeaker; // 0x0324(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_325[0xB]; // 0x0325(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetSubtitleBackground(ENoceGameSettingSubtitleBackground InBackground); - void SetSubtitleEmptyLineBP(int32 Index_0); - void SetSubtitleLineBP(int32 Index_0, const class FText& Prefix, const class FText& Subtitle, bool HidePrefix); - void SetSubtitleType(ENoceSubtitleType InType, bool UseItalic); - void SetSubtitleVisible(bool InVisible); - bool UpdateSetting(class UNoceSystemSaveGame* Settings); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSubtitleWidgetBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSubtitleWidgetBase") - } - static class UNoceSubtitleWidgetBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSubtitleWidgetBase; - -// Class GameNoce.NoceSweetLightVolumeComponent -// 0x0040 (0x0118 - 0x00D8) -class UNoceSweetLightVolumeComponent final : public UNoceVolumeComponentBase -{ -public: - struct FNoceSweetLightDataRowHandle CharacterLightDataRow; // 0x00D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNoceSweetLightDataRowHandle EnvironmentLightDataRow; // 0x00E0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - TArray LightDataByProgress; // 0x00E8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_F8[0x20]; // 0x00F8(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSweetLightVolumeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSweetLightVolumeComponent") - } - static class UNoceSweetLightVolumeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSweetLightVolumeComponent; - -// Class GameNoce.NoceSystemSaveGame -// 0x00C8 (0x00F8 - 0x0030) -class UNoceSystemSaveGame final : public UNoceSaveGameBase -{ -public: - int32 LastLoadSlotIndex; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LastSaveSlotIndex; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LastAutoSaveIndex; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnSettingChanged; // 0x0040(0x0010)(ZeroConstructor, Transient, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_50[0x1]; // 0x0050(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - bool IsGameSettingInitialized; // 0x0051(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_52[0x6]; // 0x0052(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class FString PendingCulture; // 0x0058(0x0010)(ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FString Culture; // 0x0068(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_78[0x1]; // 0x0078(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - ENoceLanguageType VoiceLanguage; // 0x0079(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool ShowSubtitles; // 0x007A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENoceGameSettingSize SubtitleSize; // 0x007B(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENoceGameSettingFont SubtitleFont; // 0x007C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENoceGameSettingSubtitleColor SubtitleColor; // 0x007D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool SubtitleNames; // 0x007E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENoceGameSettingSubtitleBackground SubtitleBackground; // 0x007F(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENoceGameSettingFont UIFont; // 0x0080(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool TutorialVisibility; // 0x0081(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENoceInputGamepadType GamepadControlType; // 0x0082(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool SprintToggle; // 0x0083(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool InvertCameraYawInput; // 0x0084(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool InvertCameraPitchInput; // 0x0085(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_86[0x2]; // 0x0086(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float CameraSensitivity; // 0x0088(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float MouseCameraSensitivity; // 0x008C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool EnableVibration; // 0x0090(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_91[0x3]; // 0x0091(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float OverallVolume; // 0x0094(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float BGMVolume; // 0x0098(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float SFXVolume; // 0x009C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float VoiceVolume; // 0x00A0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float UIVolume; // 0x00A4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENoceGameSettingAudioProfileType AudioProfile; // 0x00A8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENoceGameSettingAudioDynamicRange AudioDynamicRange; // 0x00A9(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_AA[0x2]; // 0x00AA(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float Brightness; // 0x00AC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float Contrast; // 0x00B0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool MotionBlur; // 0x00B4(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENoceGameSettingPreset LastPreset; // 0x00B5(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool HasPendingPreset; // 0x00B6(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EColorBlindMode ColorBlindMode; // 0x00B7(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 ColorBlindStrength; // 0x00B8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 EndingClearedBit; // 0x00BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceEndingType LastEndingType; // 0x00C0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_C1[0x3]; // 0x00C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 TitleCorruptLevel; // 0x00C4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 SavedAchievementVersion; // 0x00C8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AchievementRecord; // 0x00D0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray UnsyncedAchievementList; // 0x00E0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - bool HasDLC1; // 0x00F0(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool HasDLC2; // 0x00F1(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool HasDLC3; // 0x00F2(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool HasDLC4; // 0x00F3(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F4[0x4]; // 0x00F4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static TArray GetAvailableConsolePresets(); - - bool AnyEndingCleared(); - void ApplyConsolePreset(); - void ApplySettings(); - ENoceEndingType GetLastEndingType(); - int32 GetTitleCorruptionLevel(); - bool IsEndingCleared(ENoceEndingType EndingType); - void SetAudioDynamicRange(ENoceGameSettingAudioDynamicRange Value); - void SetAudioProfile(ENoceGameSettingAudioProfileType Value); - void SetBGMVolume(float InVolume); - void SetBrightness(float InVal); - void SetCameraSensitivity(float Value); - void SetColorBlindMode(EColorBlindMode InMode); - void SetColorBlindStrength(int32 InColorBlindStrength); - void SetContrast(float InVal); - void SetEnableVibration(bool Value); - void SetEndingCleared(ENoceEndingType EndingType); - void SetEndingNotCleared(ENoceEndingType EndingType); - void SetGamepadControlType(ENoceInputGamepadType InType); - void SetInvertCameraPitchInput(bool Value); - void SetInvertCameraYawInput(bool Value); - void SetLastEndingType(ENoceEndingType InEndingType); - void SetMotionBlur(bool Value); - void SetMouseCameraSensitivity(float Value); - void SetOverallVolume(float InVolume); - void SetPendingCulture(const class FString& NewCulture); - void SetPreset(ENoceGameSettingPreset InVal); - void SetSettingInitialized(); - void SetSFXVolume(float InVolume); - void SetShowSubtitleNames(bool Value); - void SetShowSubtitles(bool Value); - void SetSprintToggle(bool Value); - void SetSubtitleBackground(ENoceGameSettingSubtitleBackground Value); - void SetSubtitleColor(ENoceGameSettingSubtitleColor Value); - void SetSubtitleFont(ENoceGameSettingFont Value); - void SetSubtitleSize(ENoceGameSettingSize Value); - void SetTitleCorruptionLevel(int32 InLevel, bool ForceSet); - void SetTutorialVisibility(bool Value); - void SetUIFont(ENoceGameSettingFont Value); - void SetUIVolume(float InVolume); - void SetVoiceLanguage(ENoceLanguageType Value); - void SetVoiceVolume(float InVolume); - void UpdateEndingClearedBitmask(int32 ClearBitmask); - - ENoceGameSettingAudioDynamicRange GetAudioDynamicRange() const; - ENoceGameSettingAudioProfileType GetAudioProfile() const; - float GetBGMVolume() const; - float GetBrightness() const; - float GetCameraSensitivity() const; - EColorBlindMode GetColorBlindMode() const; - int32 GetColorBlindStrength() const; - float GetContrast() const; - ENoceGameSettingPreset GetDefaultConsolePreset() const; - ENoceLanguageType GetDefaultVoiceLanguage() const; - bool GetEnableVibration() const; - ENoceInputGamepadType GetGamepadControlType() const; - bool GetInvertCameraPitchInput() const; - bool GetInvertCameraYawInput() const; - ENoceGameSettingPreset GetLastPreset() const; - bool GetMotionBlur() const; - float GetMouseCameraSensitivity() const; - float GetOverallVolume() const; - float GetSFXVolume() const; - bool GetShowSubtitleNames() const; - bool GetShowSubtitles() const; - bool GetSprintToggle() const; - ENoceGameSettingSubtitleBackground GetSubtitleBackground() const; - ENoceGameSettingSubtitleColor GetSubtitleColor() const; - ENoceGameSettingFont GetSubtitleFont() const; - ENoceGameSettingSize GetSubtitleSize() const; - bool GetTutorialVisibility() const; - ENoceGameSettingFont GetUIFont() const; - float GetUIVolume() const; - ENoceLanguageType GetVoiceLanguage() const; - float GetVoiceVolume() const; - bool IsSettingInitialized() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSystemSaveGame") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSystemSaveGame") - } - static class UNoceSystemSaveGame* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -//DUMPER7_ASSERTS_UNoceSystemSaveGame; - -// Class GameNoce.NoceTabList -// 0x0000 (0x00A0 - 0x00A0) -class UNoceTabList final : public UNoceSimpleList -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTabList") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTabList") - } - static class UNoceTabList* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceTabList; - -// Class GameNoce.NoceTentacleSubsystem -// 0x0040 (0x0078 - 0x0038) -class UNoceTentacleSubsystem : public UNoceWorldSubsystem -{ -public: - TSoftClassPtr TentacleClass; // 0x0038(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TWeakObjectPtr MyTentacle; // 0x0060(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray ErosionTentacleArray; // 0x0068(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - -public: - TSoftClassPtr GetTentacleClass(); - bool IsTentacleEmpty(); - void OnTentacleExist(bool Value); - void RegisterTentacle(class AActor* InActor); - void RequestTentacleLink(class AActor* RequestActor, class AActor* TargetActor, class FName LinkName); - void RequestTentacleLink_BP(class AActor* RequestActor, class AActor* TargetActor, class FName LinkName); - void UnRegisterTentacle(class AActor* InActor); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTentacleSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTentacleSubsystem") - } - static class UNoceTentacleSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceTentacleSubsystem; - -// Class GameNoce.NoceTickConditionHandler -// 0x0020 (0x0140 - 0x0120) -class UNoceTickConditionHandler final : public UNoceConditionHandler -{ -public: - bool IsHandleOnce; // 0x0120(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ExecuteSuccessActionsOnceMetCondition; // 0x0121(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ExecuteFailedActionsOnceMetCondition; // 0x0122(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_123[0x1]; // 0x0123(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float SuccessDuration; // 0x0124(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FailedDuration; // 0x0128(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool HasHandled; // 0x012C(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_12D[0x3]; // 0x012D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SuccessTimer; // 0x0130(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float FailedTimer; // 0x0134(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsEnabled; // 0x0138(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_139[0x7]; // 0x0139(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void Discontinued_BP(); - void StopHandleCondition(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTickConditionHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTickConditionHandler") - } - static class UNoceTickConditionHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceTickConditionHandler; - -// Class GameNoce.NoceTimeComponent -// 0x0018 (0x00B8 - 0x00A0) -class UNoceTimeComponent final : public UActorComponent -{ -public: - uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray NiagaraComponents; // 0x00A8(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - -public: - void AddNiagaraComponent(class UFXSystemComponent* InFXSystemComponent); - void ApplyHitStopTimeDilation(float InTimeDilation, float InDuration); - bool IsDuringHitStopTimer(); - void OnHitStopTimerUp(); - void OnPlayerEnterEvent(); - void RemoveNiagaraComponent(class UFXSystemComponent* InFXSystemComponent); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTimeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTimeComponent") - } - static class UNoceTimeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceTimeComponent; - -// Class GameNoce.NoceTitleGameMode -// 0x0008 (0x0370 - 0x0368) -class ANoceTitleGameMode : public AGameNoceGameModeBase -{ -public: - uint8 Pad_368[0x8]; // 0x0368(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnLoadGame(class FName MapNameToLoad); - void OnNewGame(class FName MapNameToLoad); - void UpdateTitleScene(ENoceEndingType EndingType, int32 CorruptLevel); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTitleGameMode") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTitleGameMode") - } - static class ANoceTitleGameMode* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceTitleGameMode; - -// Class GameNoce.NoceTitleTextWidget -// 0x0018 (0x02F8 - 0x02E0) -class UNoceTitleTextWidget : public UUserWidget -{ -public: - class FText OverrideText; // 0x02E0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - class UTextBlock* TextBlock; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void SetText(const class FText& InText); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTitleTextWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTitleTextWidget") - } - static class UNoceTitleTextWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceTitleTextWidget; - -// Class GameNoce.NoceTsukumoDefenseComponent -// 0x0020 (0x00C0 - 0x00A0) -class UNoceTsukumoDefenseComponent final : public UActorComponent -{ -public: - bool StartEnable; // 0x00A0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Enabled; // 0x00A1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A2[0x2]; // 0x00A2(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float DefenseTime; // 0x00A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefenseTimer; // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefenseCooldownTime; // 0x00AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefenseCooldownTimer; // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefenseResumeMinTime; // 0x00B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETsukumoDefenseState DefenseState; // 0x00B8(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTsukumoDefenseComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTsukumoDefenseComponent") - } - static class UNoceTsukumoDefenseComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceTsukumoDefenseComponent; - -// Class GameNoce.NoceTutorialPopWindowWidget -// 0x0018 (0x03C8 - 0x03B0) -class UNoceTutorialPopWindowWidget final : public UNoceFocusableWidget -{ -public: - class UTextBlock* Title; // 0x03B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray Data; // 0x03B8(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - -public: - void ShowTutorial(const class FText& InTitle, const TArray& InData); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTutorialPopWindowWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTutorialPopWindowWidget") - } - static class UNoceTutorialPopWindowWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceTutorialPopWindowWidget; - -// Class GameNoce.NoceUIActionImage -// 0x0000 (0x02E0 - 0x02E0) -class UNoceUIActionImage final : public UImage -{ -public: - struct FNoceInputActionRowHandle InputActionRowHandle; // 0x02D8(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - -public: - void SetInputAction(class FName ActionName); - void UpdateIcon(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIActionImage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIActionImage") - } - static class UNoceUIActionImage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUIActionImage; - -// Class GameNoce.NoceUIContainerInterface -// 0x0000 (0x0000 - 0x0000) -class INoceUIContainerInterface final -{ -public: - void OnChildMouseDown(class UUserWidget* ChildWidget, const struct FPointerEvent& MouseEvent, struct FEventReply* Reply); - void OnChildMouseEnter(class UUserWidget* ChildWidget, struct FEventReply* Reply); - void OnChildMouseLeave(class UUserWidget* ChildWidget, struct FEventReply* Reply); - void OnChildMouseUp(class UUserWidget* ChildWidget, const struct FPointerEvent& MouseEvent, struct FEventReply* Reply); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIContainerInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIContainerInterface") - } - static class INoceUIContainerInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INoceUIContainerInterface; - -// Class GameNoce.NoceUIControllerWidgetData -// 0x0010 (0x0040 - 0x0030) -class UNoceUIControllerWidgetData final : public UDataAsset -{ -public: - TArray Data; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIControllerWidgetData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIControllerWidgetData") - } - static class UNoceUIControllerWidgetData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUIControllerWidgetData; - -// Class GameNoce.NoceUIAttributeWidgetData -// 0x0020 (0x0050 - 0x0030) -class UNoceUIAttributeWidgetData final : public UDataAsset -{ -public: - float MinHealth; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxHealth; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinStamina; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxStamina; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinSanity; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SmallFlowerValue; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BigFlowerValue; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - float GetHealthPercent(float InValue); - void GetSanityFlowerNum(float InValue, int32* SmallFlowerNum); - float GetStaminaPercent(float InValue); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIAttributeWidgetData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIAttributeWidgetData") - } - static class UNoceUIAttributeWidgetData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUIAttributeWidgetData; - -// Class GameNoce.NoceUIDurabilityWidgetData -// 0x0020 (0x0050 - 0x0030) -class UNoceUIDurabilityWidgetData final : public UDataAsset -{ -public: - TArray ImageData; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray TextData; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - struct FNoceUIDurabilityImageData GetImageData(int32 InMaxDurabilityNum); - class FText GetTextData(float InDurabilityRatio); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIDurabilityWidgetData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIDurabilityWidgetData") - } - static class UNoceUIDurabilityWidgetData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUIDurabilityWidgetData; - -// Class GameNoce.NoceUIChooseSkinWidgetData -// 0x0010 (0x0040 - 0x0030) -class UNoceUIChooseSkinWidgetData final : public UDataAsset -{ -public: - TArray DataList; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - struct FNoceUIChooseSkinData GetData(ENocePlayerOutfit Type); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIChooseSkinWidgetData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIChooseSkinWidgetData") - } - static class UNoceUIChooseSkinWidgetData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUIChooseSkinWidgetData; - -// Class GameNoce.NoceUIFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UNoceUIFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static TSoftObjectPtr Conv_SoftObjPathToSoftTextureRef(const struct FSoftObjectPath& SoftObjectPath); - static struct FNoceChapterInfoTableRow GetChapterInfoTableRow(const struct FGameplayTag& ProgressTag); - static class FText GetChapterInfoText(const struct FGameplayTag& ProgressTag); - static class FText GetChapterTextByType(ENoceChapterType ChapterType); - static struct FSoftObjectPath GetGamepadInputImageResource(const struct FNoceUIInputImageTableRow& InData); - static TArray GetGuideDataFromHandle(const struct FDataTableRowHandle& InData, bool IsRight); - static struct FSoftObjectPath GetInputImageResource(const class FName& InIconName); - static struct FNoceLocationInfoTableRow GetLocationInfo(class FName InName); - static struct FNoceMissionHintTableRow GetMissionHint(const struct FGameplayTag& ProgressTag, const struct FGameplayTagContainer& AdditionalProgressTag); - static TArray GetMissionHintsByChapterName(const class FString& InChapterName); - static void GetNeedTopDown(const TArray& IsVisibles, const TArray& IsNews, int32 StartIndex, int32 EndIndex, int32 CurrentIndex, bool* NeedTop, bool* NeedBottom); - static void GetNeedTopDownWithTextCheck(const TArray& IsVisibles, const TArray& IsNews, int32 StartIndex, int32 EndIndex, int32 CurrentIndex, const TArray& Texts, bool* NeedTop, bool* NeedBottom); - static void GetPriorityIndex(TArray& InIDIndexes, const int32& InIDIndex, TArray& InPriorities, const int32& InPriority, int32* OutArrayIndex); - static bool IsNewNotebookContent(const TArray& IsVisibles, const TArray& IsNews, int32 Index_0); - static bool IsVisibleInHierarchy(class UWidget* InWidget); - static void SetImage(class UImage* InImage, const struct FSoftObjectPath& InResourceObjectPath); - static void SetInputImage(class UImage* InImage, const class FName& InIconName); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIFunctionLibrary") - } - static class UNoceUIFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUIFunctionLibrary; - -// Class GameNoce.NoceUIIconImageBase -// 0x0000 (0x02E0 - 0x02E0) -#pragma pack(push, 0x1) -class alignas(0x10) UNoceUIIconImageBase : public UImage -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIIconImageBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIIconImageBase") - } - static class UNoceUIIconImageBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_UNoceUIIconImageBase; - -// Class GameNoce.NoceUIGameplayTagMappingImage -// 0x00D0 (0x03B0 - 0x02E0) -class UNoceUIGameplayTagMappingImage final : public UNoceUIIconImageBase -{ -public: - struct FNoceUIKeyMappingImageStruct DefaultImage; // 0x02D8(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TMap Images; // 0x0300(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FLinearColor DefaultColor; // 0x0350(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap Colors; // 0x0360(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - -public: - void SetColorByKey(const struct FGameplayTag& Key); - void SetImageByKey(const struct FGameplayTag& Key); - bool SetImageIfHasKey(const struct FGameplayTagContainer& TagContainer); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIGameplayTagMappingImage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIGameplayTagMappingImage") - } - static class UNoceUIGameplayTagMappingImage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUIGameplayTagMappingImage; - -// Class GameNoce.NoceUIGlobalSubsystem -// 0x0050 (0x0080 - 0x0030) -class UNoceUIGlobalSubsystem final : public UGameInstanceSubsystem -{ -public: - TMap Icons; // 0x0030(0x0050)(Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIGlobalSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIGlobalSubsystem") - } - static class UNoceUIGlobalSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUIGlobalSubsystem; - -// Class GameNoce.NoceUIImage -// 0x0020 (0x0300 - 0x02E0) -class UNoceUIImage final : public UImage -{ -public: - struct FSoftObjectPath ImageTexture; // 0x02D8(0x0020)(Edit, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2F8[0x8]; // 0x02F8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetImageTexture(const struct FSoftObjectPath& InImageTexture); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIImage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIImage") - } - static class UNoceUIImage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUIImage; - -// Class GameNoce.NoceUIInputDirectionHelper -// 0x00E0 (0x0108 - 0x0028) -class UNoceUIInputDirectionHelper final : public UObject -{ -public: - struct FKey RightAxisKey; // 0x0028(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FKey UpAxisKey; // 0x0040(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FKey UpKey; // 0x0058(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FKey DownKey; // 0x0070(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FKey RightKey; // 0x0088(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FKey LeftKey; // 0x00A0(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMap KeyToValueMap; // 0x00B8(0x0050)(BlueprintVisible, BlueprintReadOnly, Transient, Protected, NativeAccessSpecifierProtected) - -public: - bool IsLeftRight(const struct FKey& Key); - bool IsUpDown(const struct FKey& Key); - void SetAnalogValue(const struct FKey& Key, float Value); - void SetupKeys(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIInputDirectionHelper") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIInputDirectionHelper") - } - static class UNoceUIInputDirectionHelper* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUIInputDirectionHelper; - -// Class GameNoce.NoceUIInputInterface -// 0x0000 (0x0000 - 0x0000) -class INoceUIInputInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIInputInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIInputInterface") - } - static class INoceUIInputInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INoceUIInputInterface; - -// Class GameNoce.NoceUIKBActionImage -// 0x0000 (0x02E0 - 0x02E0) -class UNoceUIKBActionImage final : public UImage -{ -public: - struct FNoceInputActionRowHandle InputActionRowHandle; // 0x02D8(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - -public: - void SetInputAction(class FName ActionName); - void UpdateIcon(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIKBActionImage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIKBActionImage") - } - static class UNoceUIKBActionImage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUIKBActionImage; - -// Class GameNoce.NoceUIKeyMappingImage -// 0x00E0 (0x03C0 - 0x02E0) -class UNoceUIKeyMappingImage final : public UNoceUIIconImageBase -{ -public: - struct FNoceUIKeyMappingImageStruct DefaultImage; // 0x02D8(0x0028)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TMap Images; // 0x0300(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FLinearColor DefaultColor; // 0x0350(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap Colors; // 0x0360(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - int32 ImageKey; // 0x03B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3B4[0xC]; // 0x03B4(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetDefaultImage(); - void SetImageKey(int32 Key); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIKeyMappingImage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIKeyMappingImage") - } - static class UNoceUIKeyMappingImage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUIKeyMappingImage; - -// Class GameNoce.NoceUILockOnTarget -// 0x0008 (0x0308 - 0x0300) -class UNoceUILockOnTarget final : public UNoceUserWidgetBase -{ -public: - float FadeOutTime; // 0x0300(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_304[0x4]; // 0x0304(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void BP_FadeIn(); - void BP_FadeOut(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUILockOnTarget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUILockOnTarget") - } - static class UNoceUILockOnTarget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUILockOnTarget; - -// Class GameNoce.NoceUIMissionSubsystem -// 0x0008 (0x0040 - 0x0038) -class UNoceUIMissionSubsystem : public UNoceWorldSubsystem -{ -public: - class UNoceQuestWidget* Widget; // 0x0038(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void OnGameProgressChanged(const struct FGameplayTag& ProgressTag); - void OnMissionStart(const class FText& InMissionHint); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIMissionSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIMissionSubsystem") - } - static class UNoceUIMissionSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUIMissionSubsystem; - -// Class GameNoce.NoceUIRestrictionOverlay -// 0x0018 (0x01B8 - 0x01A0) -class UNoceUIRestrictionOverlay final : public UOverlay -{ -public: - TMulticastInlineDelegate OnVisibilityChanged; // 0x01A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - ENoceUIRestrictionType HiddenRestriction; // 0x01B0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1B1[0x7]; // 0x01B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void BindEvents(); - void OnRestrictionChanged(ENoceUIRestrictionType InType, bool IsAdd); - void UnbindEvents(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIRestrictionOverlay") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIRestrictionOverlay") - } - static class UNoceUIRestrictionOverlay* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUIRestrictionOverlay; - -// Class GameNoce.NoceUISubsystem -// 0x0168 (0x0198 - 0x0030) -class UNoceUISubsystem final : public UWorldSubsystem -{ -public: - uint8 Pad_30[0x30]; // 0x0030(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnUISubsystemWidgetStackSizeChanged; // 0x0060(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnUISubsystemRestrictionChanged; // 0x0070(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - bool IsOpeningShortcutWheelByKeyboard; // 0x0080(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsOpeningShortcutWheelByGamepad; // 0x0081(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_82[0x6]; // 0x0082(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CurrentRestrictions; // 0x0088(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - class UDataTable* WidgetPathDataTable; // 0x0098(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray WidgetStack; // 0x00A0(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TMap Widgets; // 0x00B0(0x0050)(ExportObject, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TMap Icons; // 0x0100(0x0050)(Protected, NativeAccessSpecifierProtected) - TArray RequestingLoadClasses; // 0x0150(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray LoadedClasses; // 0x0160(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_170[0x10]; // 0x0170(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - bool IsLoadingWidget; // 0x0180(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_181[0xF]; // 0x0181(0x000F)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ShortcutMode; // 0x0190(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_194[0x4]; // 0x0194(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddRestriction(ENoceUIRestrictionType InType); - void AddWidget(class UUserWidget* InWidget); - void Clear(); - void ClearWidgetStack(); - class UUserWidget* GetTopWidget(); - class UUserWidget* GetWidget(class APlayerController* PlayerController, const struct FSoftClassPath& Path); - class UUserWidget* GetWidgetByName(class APlayerController* PlayerController, class FName WidgetName); - struct FSoftClassPath GetWidgetPathByName(class FName WidgetName); - TArray GetWidgetStack(); - bool HasRestriction(ENoceUIRestrictionType InType); - void IsWidgetInStack(const struct FSoftClassPath& Path, bool* IsInStack, class UUserWidget** Widget); - void NotifyInputDeviceChange(); - void RemoveCreatedUIWidget(const struct FSoftClassPath& Path); - void RemoveRestriction(ENoceUIRestrictionType InType); - void RemoveWidget(class UUserWidget* InWidget); - void RequestLoad(const TArray& WidgetPaths); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUISubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUISubsystem") - } - static class UNoceUISubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUISubsystem; - -// Class GameNoce.NoceUpgradePopResultWidget -// 0x0000 (0x03B0 - 0x03B0) -class UNoceUpgradePopResultWidget final : public UNoceFocusableWidget -{ -public: - void ShowResult(ENoceUpgradeType InType, class FName InEmaName, bool* NoUse); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUpgradePopResultWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUpgradePopResultWidget") - } - static class UNoceUpgradePopResultWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUpgradePopResultWidget; - -// Class GameNoce.NoceVerticalGrid -// 0x0008 (0x00B0 - 0x00A8) -class UNoceVerticalGrid final : public UNoceSimpleGrid -{ -public: - int32 NumItemsPerLine; // 0x00A8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetNumItemsPerLine(int32 InNumber); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceVerticalGrid") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceVerticalGrid") - } - static class UNoceVerticalGrid* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceVerticalGrid; - -// Class GameNoce.NoceVolumetricFogVolumeComponent -// 0x0018 (0x00F0 - 0x00D8) -class UNoceVolumetricFogVolumeComponent final : public UNoceVolumeComponentBase -{ -public: - struct FNoceVolumetricFogDataRowHandle SanityMaxRow; // 0x00D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - TArray FogDataByProgress; // 0x00E0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceVolumetricFogVolumeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceVolumetricFogVolumeComponent") - } - static class UNoceVolumetricFogVolumeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceVolumetricFogVolumeComponent; - -// Class GameNoce.NoceWalkToComponentInterface -// 0x0000 (0x0000 - 0x0000) -class INoceWalkToComponentInterface final -{ -public: - bool GetIsRunTo(); - bool GetIsWalkTo(); - bool GetIsWalkToWithCameraRotation(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceWalkToComponentInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceWalkToComponentInterface") - } - static class INoceWalkToComponentInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INoceWalkToComponentInterface; - -// Class GameNoce.NoceWaveSpawnManager -// 0x0080 (0x0310 - 0x0290) -class ANoceWaveSpawnManager final : public AActor -{ -public: - struct FGameplayTag StartTag; // 0x0290(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag OnFinishTag; // 0x0298(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray WaveSpawnSettings; // 0x02A0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_2B0[0x50]; // 0x02B0(0x0050)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SpawnedChars; // 0x0300(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - void OnGameProgressChanged(const struct FGameplayTag& NewTag); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceWaveSpawnManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceWaveSpawnManager") - } - static class ANoceWaveSpawnManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceWaveSpawnManager; - -// Class GameNoce.NoceWeaponInfoDataAsset -// 0x00B0 (0x00E0 - 0x0030) -class UNoceWeaponInfoDataAsset final : public UDataAsset -{ -public: - TArray NoceWeaponInfoSettings; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TMap OverrideComboInfoMap; // 0x0040(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TMap OverrideStaminaKeyCostMap; // 0x0090(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceWeaponInfoDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceWeaponInfoDataAsset") - } - static class UNoceWeaponInfoDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceWeaponInfoDataAsset; - -// Class GameNoce.NoceWeaponSubsystem -// 0x0058 (0x0088 - 0x0030) -class UNoceWeaponSubsystem : public UGameInstanceSubsystem -{ -public: - class FName UFOWeaponName; // 0x0030(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMap WeaponInfoDataAssetMap; // 0x0038(0x0050)(Protected, NativeAccessSpecifierProtected) - -public: - void GetAttackInfo(class FName InWeaponName, float InDurabilityRatio, float* OutAttackMultiplier, float* OutExtraAttackMultiplier, float* OutWinceMultiplier); - bool GetCanBeBroken(class FName InWeaponName); - bool GetCanBeBrokenInShiromukuRevive2(class FName InWeaponName); - bool GetCanCostDurability(class FName InWeaponName); - bool GetCanDiscard(class FName InWeaponName); - bool GetCanFocusAttack(class FName InWeaponName); - float GetDeflectRate(class FName InWeaponName, float InDurabilityRatio); - void GetDurabilityUICount(class FName InWeaponName, float InDurability, int32* OutUIMaxCount, int32* OutUICount); - float GetMaxDurability(class FName InWeaponName); - void GetOverrideComboInfo(class FName InWeaponName, class FName InComboName, bool* OutFound, struct FNoceWeaponInfoOverride* OutComboInfo); - void GetOverrideStaminaKeyCost(class FName InWeaponName, class FName InStaminaKey, bool* OutFound, float* OutStaminaCost); - void GetUIInfo(class FName InWeaponName, float InDurabilityRatio, bool* OutShowOnUI); - bool GetUseFocusAttackWhenFullCharged(class FName InWeaponName); - class UNoceWeaponInfoDataAsset* GetWeaponInfoDataAssetByName(class FName InWeaponName); - class FName GetWeaponQueryName(class FName InWeaponName); - class ANoceWeapon* SpawnWeaponHandMesh(const class UObject* WorldContextObject, class FName InWeaponName, const struct FTransform& InTransform); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceWeaponSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceWeaponSubsystem") - } - static class UNoceWeaponSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceWeaponSubsystem; - -// Class GameNoce.NoceWepDurabilityWidget -// 0x0068 (0x0368 - 0x0300) -class UNoceWepDurabilityWidget final : public UNoceUserWidgetBase -{ -public: - class UWidgetAnimation* Percent; // 0x0300(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Default; // 0x0308(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Danger; // 0x0310(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float DurabilityRatio; // 0x0318(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsDanger; // 0x031C(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_31D[0x3]; // 0x031D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray DurabilityAnimations; // 0x0320(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - class UOverlay* Group; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Shadow; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* BG; // 0x0340(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* DurabilityBar; // 0x0348(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* ShadowTop; // 0x0350(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* BlackTop; // 0x0358(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceUIDurabilityWidgetData* Data; // 0x0360(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void SetDurability(class FName WeaponName, float Durability); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceWepDurabilityWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceWepDurabilityWidget") - } - static class UNoceWepDurabilityWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceWepDurabilityWidget; - -// Class GameNoce.NoceWinceDamageReduceComponent -// 0x0008 (0x00A8 - 0x00A0) -class UNoceWinceDamageReduceComponent final : public UActorComponent -{ -public: - uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void EndWinceDamageReduce(); - float HandleWinceDamage(bool InIsForceWince, float InWinceDamage); - bool IsWinceDamageReduce(); - void StartWinceDamageReduce(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceWinceDamageReduceComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceWinceDamageReduceComponent") - } - static class UNoceWinceDamageReduceComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceWinceDamageReduceComponent; - -// Class GameNoce.NoceWinceTypePriority -// 0x0050 (0x0080 - 0x0030) -class UNoceWinceTypePriority final : public UDataAsset -{ -public: - TMap WinceTypePriorityMap; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceWinceTypePriority") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceWinceTypePriority") - } - static class UNoceWinceTypePriority* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceWinceTypePriority; - -// Class GameNoce.NoceWindVolumeComponent -// 0x0018 (0x00F0 - 0x00D8) -class UNoceWindVolumeComponent final : public UNoceVolumeComponentBase -{ -public: - struct FNoceWindDataRowHandle WindDataRow; // 0x00D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - TArray LightDataByProgress; // 0x00E0(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceWindVolumeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceWindVolumeComponent") - } - static class UNoceWindVolumeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceWindVolumeComponent; - -// Class GameNoce.NoceWorldManagerSubsystem -// 0x0210 (0x0250 - 0x0040) -class UNoceWorldManagerSubsystem final : public UTickableWorldSubsystem -{ -public: - uint8 Pad_40[0x10]; // 0x0040(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray WorldTriggerRequests; // 0x0050(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray RequestsBySetting; // 0x0060(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - uint8 Pad_70[0xA0]; // 0x0070(0x00A0)(Fixing Size After Last Property [ Dumper-7 ]) - TMap RegionDataLayerData; // 0x0110(0x0050)(NativeAccessSpecifierPrivate) - uint8 Pad_160[0xF0]; // 0x0160(0x00F0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ClearAllRequestBySetting(); - void NoceDataLayerTrackUpdateCallback(const class UDataLayerInstance* InDataLayerInstance); - void PauseWorldTriggerUpdate(bool InPause); - void RegisterLevelAlarm(class FName InName); - void RequestFromWorldTrigger(class AActor* InTrigger, const class FString& InDisplayName, class UDataLayerAsset* InDataLayer, EDataLayerRuntimeState TargetState, bool DoRequest); - void RequestGateway(class FName InRowName, bool DoRequest); - void RequestGatewayWithProgress(class FName InRowName, bool DoRequest, const struct FGameplayTag& ProgressTag); - void UnregisterLevelAlarm(class FName InName); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceWorldManagerSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceWorldManagerSubsystem") - } - static class UNoceWorldManagerSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceWorldManagerSubsystem; - -// Class GameNoce.NoceWorldSettings -// 0x0010 (0x04C0 - 0x04B0) -class ANoceWorldSettings final : public AWorldSettings -{ -public: - class UDataAsset* DefaultGameProgressData; // 0x04B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceNewGameDataAsset* DefaultNewGameData; // 0x04B8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceWorldSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceWorldSettings") - } - static class ANoceWorldSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceWorldSettings; - -// Class GameNoce.OptionPresetListObject -// 0x0020 (0x0048 - 0x0028) -class UOptionPresetListObject final : public UObject -{ -public: - class FText NameText; // 0x0028(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - class FText DescriptionText; // 0x0038(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("OptionPresetListObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"OptionPresetListObject") - } - static class UOptionPresetListObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UOptionPresetListObject; - -// Class GameNoce.PerformanceOptimizerInterface -// 0x0000 (0x0000 - 0x0000) -class IPerformanceOptimizerInterface final -{ -public: - void EnablePerformanceSaving(bool Enable); - void EnablePerformanceSaving_BP(bool Enable); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PerformanceOptimizerInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PerformanceOptimizerInterface") - } - static class IPerformanceOptimizerInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IPerformanceOptimizerInterface; - -// Class GameNoce.PlayerDamageExecutionCalculation -// 0x0000 (0x0040 - 0x0040) -class UPlayerDamageExecutionCalculation : public UGameplayEffectExecutionCalculation -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlayerDamageExecutionCalculation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlayerDamageExecutionCalculation") - } - static class UPlayerDamageExecutionCalculation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPlayerDamageExecutionCalculation; - -// Class GameNoce.PlayerFlameDamageExecCalculation -// 0x0000 (0x0040 - 0x0040) -class UPlayerFlameDamageExecCalculation final : public UPlayerDamageExecutionCalculation -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlayerFlameDamageExecCalculation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlayerFlameDamageExecCalculation") - } - static class UPlayerFlameDamageExecCalculation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPlayerFlameDamageExecCalculation; - -// Class GameNoce.PlayerHealthExecutionCalculation -// 0x0000 (0x0040 - 0x0040) -class UPlayerHealthExecutionCalculation final : public UGameplayEffectExecutionCalculation -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlayerHealthExecutionCalculation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlayerHealthExecutionCalculation") - } - static class UPlayerHealthExecutionCalculation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPlayerHealthExecutionCalculation; - -// Class GameNoce.PlayerLimitedDamageExecCalc -// 0x0000 (0x0040 - 0x0040) -class UPlayerLimitedDamageExecCalc final : public UPlayerDamageExecutionCalculation -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlayerLimitedDamageExecCalc") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlayerLimitedDamageExecCalc") - } - static class UPlayerLimitedDamageExecCalc* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPlayerLimitedDamageExecCalc; - -// Class GameNoce.PlayerSanityExeCalculation -// 0x0000 (0x0040 - 0x0040) -class UPlayerSanityExeCalculation final : public UGameplayEffectExecutionCalculation -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlayerSanityExeCalculation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlayerSanityExeCalculation") - } - static class UPlayerSanityExeCalculation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPlayerSanityExeCalculation; - -// Class GameNoce.PlayerStaminaExeCalculation -// 0x0000 (0x0040 - 0x0040) -class UPlayerStaminaExeCalculation final : public UGameplayEffectExecutionCalculation -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlayerStaminaExeCalculation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlayerStaminaExeCalculation") - } - static class UPlayerStaminaExeCalculation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPlayerStaminaExeCalculation; - -// Class GameNoce.RepairWeaponListObject -// 0x0018 (0x0040 - 0x0028) -class URepairWeaponListObject final : public UObject -{ -public: - class FName ID; // 0x0028(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Durability; // 0x0030(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Cost; // 0x0034(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsFull; // 0x0038(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsBroken; // 0x0039(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x2]; // 0x003A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 WeaponIndex; // 0x003C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RepairWeaponListObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RepairWeaponListObject") - } - static class URepairWeaponListObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URepairWeaponListObject; - -// Class GameNoce.SellItemListObject -// 0x0080 (0x00A8 - 0x0028) -class USellItemListObject final : public UObject -{ -public: - bool IsBlank; // 0x0028(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName ID; // 0x002C(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FText NameText; // 0x0038(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - class FText Description; // 0x0048(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - class FText HiddenDescription; // 0x0058(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - struct FSoftObjectPath ImagePath; // 0x0068(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Quantity; // 0x0088(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxQuantity; // 0x008C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FaithValue; // 0x0090(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OfferingEffects; // 0x0098(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SellItemListObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SellItemListObject") - } - static class USellItemListObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USellItemListObject; - -// Class GameNoce.NoceColorCorrectionSubsystem -// 0x0008 (0x0038 - 0x0030) -class UNoceColorCorrectionSubsystem final : public UGameInstanceSubsystem -{ -public: - uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - float GetBrightness(); - float GetContrast(); - void SetBrightness(float InVal); - void SetContrast(float InVal); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceColorCorrectionSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceColorCorrectionSubsystem") - } - static class UNoceColorCorrectionSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceColorCorrectionSubsystem; - -// Class GameNoce.UpgradeListObject -// 0x0088 (0x00B0 - 0x0028) -class UUpgradeListObject final : public UObject -{ -public: - struct FNoceSavePointUpgradeListItemData ListItemData; // 0x0028(0x0070)(BlueprintVisible, NativeAccessSpecifierPublic) - int32 CurrentLevel; // 0x0098(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxLevel; // 0x009C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Cost; // 0x00A0(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NeedEma; // 0x00A4(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsEnough; // 0x00A8(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("UpgradeListObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"UpgradeListObject") - } - static class UUpgradeListObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UUpgradeListObject; - -// Class GameNoce.NoceMovieScenePrimMatSection -// 0x0058 (0x0280 - 0x0228) -class UNoceMovieScenePrimMatSection final : public UMovieScenePrimitiveMaterialSection -{ -public: - bool UseOutfitMaterial; // 0x0228(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_229[0x7]; // 0x0229(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TMap> OutfitMaterial; // 0x0230(0x0050)(Edit, BlueprintVisible, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMovieScenePrimMatSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMovieScenePrimMatSection") - } - static class UNoceMovieScenePrimMatSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceMovieScenePrimMatSection; - -} - diff --git a/SilentHillF/SDK/GameNoce_functions.cpp b/SilentHillF/SDK/GameNoce_functions.cpp deleted file mode 100644 index 4a16298..0000000 --- a/SilentHillF/SDK/GameNoce_functions.cpp +++ /dev/null @@ -1,87381 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: GameNoce - -#include "Basic.hpp" - -#include "GameNoce_classes.hpp" -#include "GameNoce_parameters.hpp" - - -namespace SDK -{ - -// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncLoadGameFromSlot -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32 SlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAsyncActionHandleNoceStorage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAsyncActionHandleNoceStorage* UAsyncActionHandleNoceStorage::NoceAsyncLoadGameFromSlot(class UObject* WorldContextObject, const int32 SlotIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AsyncActionHandleNoceStorage", "NoceAsyncLoadGameFromSlot"); - - Params::AsyncActionHandleNoceStorage_NoceAsyncLoadGameFromSlot Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.SlotIndex = SlotIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncSaveClearGameToSlot -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32 SlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceEndingType ClearEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ClearProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAsyncActionHandleNoceStorage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAsyncActionHandleNoceStorage* UAsyncActionHandleNoceStorage::NoceAsyncSaveClearGameToSlot(class UObject* WorldContextObject, const int32 SlotIndex, ENoceEndingType ClearEndingType, bool ClearProgress) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AsyncActionHandleNoceStorage", "NoceAsyncSaveClearGameToSlot"); - - Params::AsyncActionHandleNoceStorage_NoceAsyncSaveClearGameToSlot Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.SlotIndex = SlotIndex; - Parms.ClearEndingType = ClearEndingType; - Parms.ClearProgress = ClearProgress; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncSaveGameToSlot -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32 SlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName LocationName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAsyncActionHandleNoceStorage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAsyncActionHandleNoceStorage* UAsyncActionHandleNoceStorage::NoceAsyncSaveGameToSlot(class UObject* WorldContextObject, const int32 SlotIndex, class FName LocationName, class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AsyncActionHandleNoceStorage", "NoceAsyncSaveGameToSlot"); - - Params::AsyncActionHandleNoceStorage_NoceAsyncSaveGameToSlot Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.SlotIndex = SlotIndex; - Parms.LocationName = LocationName; - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncSaveSystemSave -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAsyncActionHandleNoceStorage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAsyncActionHandleNoceStorage* UAsyncActionHandleNoceStorage::NoceAsyncSaveSystemSave(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AsyncActionHandleNoceStorage", "NoceAsyncSaveSystemSave"); - - Params::AsyncActionHandleNoceStorage_NoceAsyncSaveSystemSave Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatLevelExtension.AddSpecialTag -// (Event, Public, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceCheatLevelExtension::AddSpecialTag() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatLevelExtension", "AddSpecialTag"); - - Params::NoceCheatLevelExtension_AddSpecialTag Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatLevelExtension.Debug_AddAllMapLocationIDs -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatLevelExtension::Debug_AddAllMapLocationIDs() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatLevelExtension", "Debug_AddAllMapLocationIDs"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatLevelExtension.Debug_AddMapLocationID -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatLevelExtension::Debug_AddMapLocationID() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatLevelExtension", "Debug_AddMapLocationID"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatLevelExtension.Debug_AddRemoveMapIcon -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatLevelExtension::Debug_AddRemoveMapIcon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatLevelExtension", "Debug_AddRemoveMapIcon"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatLevelExtension.Debug_AddSpecialTag -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatLevelExtension::Debug_AddSpecialTag() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatLevelExtension", "Debug_AddSpecialTag"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatLevelExtension.Debug_RemoveMapLocationID -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatLevelExtension::Debug_RemoveMapLocationID() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatLevelExtension", "Debug_RemoveMapLocationID"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatLevelExtension.GetSpecialTags -// (Event, Public, BlueprintEvent) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceCheatLevelExtension::GetSpecialTags(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatLevelExtension", "GetSpecialTags"); - - Params::NoceCheatLevelExtension_GetSpecialTags Parms{}; - - Parms.Index_0 = Index_0; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatLevelExtension.OnAddSpecialTagWindowDecided -// (Final, Native, Public) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatLevelExtension::OnAddSpecialTagWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatLevelExtension", "OnAddSpecialTagWindowDecided"); - - Params::NoceCheatLevelExtension_OnAddSpecialTagWindowDecided Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatLevelExtension.OnMapIconDecided -// (Final, Native, Public) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatLevelExtension::OnMapIconDecided(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatLevelExtension", "OnMapIconDecided"); - - Params::NoceCheatLevelExtension_OnMapIconDecided Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatLevelExtension.OnMapIconDecidedV2 -// (Final, Native, Public) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatLevelExtension::OnMapIconDecidedV2(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatLevelExtension", "OnMapIconDecidedV2"); - - Params::NoceCheatLevelExtension_OnMapIconDecidedV2 Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatLevelExtension.OnMapWindowDecided -// (Final, Native, Public) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatLevelExtension::OnMapWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatLevelExtension", "OnMapWindowDecided"); - - Params::NoceCheatLevelExtension_OnMapWindowDecided Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatLevelExtension.RefreshMinimap -// (Exec, Event, Public, BlueprintEvent) - -void UNoceCheatLevelExtension::RefreshMinimap() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatLevelExtension", "RefreshMinimap"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceCheatLevelExtension.ToggleMinimap -// (Exec, Event, Public, BlueprintEvent) - -void UNoceCheatLevelExtension::ToggleMinimap() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatLevelExtension", "ToggleMinimap"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceCheatLevelExtension.ZoomInMinimap -// (Exec, Event, Public, BlueprintEvent) - -void UNoceCheatLevelExtension::ZoomInMinimap() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatLevelExtension", "ZoomInMinimap"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceCheatLevelExtension.ZoomOutMinimap -// (Exec, Event, Public, BlueprintEvent) - -void UNoceCheatLevelExtension::ZoomOutMinimap() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatLevelExtension", "ZoomOutMinimap"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceTestBaseController.OnMemReportIntervalChanged -// (Final, Native, Private) - -void UNoceTestBaseController::OnMemReportIntervalChanged() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTestBaseController", "OnMemReportIntervalChanged"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTestBaseController.OnMemReportTimerExpired -// (Final, Native, Private) - -void UNoceTestBaseController::OnMemReportTimerExpired() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTestBaseController", "OnMemReportTimerExpired"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTestBaseController.TryEarlyExec -// (Final, Native, Private) -// Parameters: -// const class UWorld* World (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceTestBaseController::TryEarlyExec(const class UWorld* World) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTestBaseController", "TryEarlyExec"); - - Params::NoceTestBaseController_TryEarlyExec Parms{}; - - Parms.World = World; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePerfTestController.OnGameStateSet -// (Final, Native, Protected) -// Parameters: -// const class AGameStateBase* GameStateBase (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePerfTestController::OnGameStateSet(const class AGameStateBase* GameStateBase) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePerfTestController", "OnGameStateSet"); - - Params::NocePerfTestController_OnGameStateSet Parms{}; - - Parms.GameStateBase = GameStateBase; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePerfTestController.OnWorldBeginPlay -// (Final, Native, Protected) - -void UNocePerfTestController::OnWorldBeginPlay() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePerfTestController", "OnWorldBeginPlay"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceNewGameDataAsset.GetDefaultGameRound -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceRoundType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceRoundType UNoceNewGameDataAsset::GetDefaultGameRound() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNewGameDataAsset", "GetDefaultGameRound"); - - Params::NoceNewGameDataAsset_GetDefaultGameRound Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatTitleUIExtension.Debug_AutoSwitchInputIcon -// (Final, Exec, Native, Public) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatTitleUIExtension::Debug_AutoSwitchInputIcon(bool InEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleUIExtension", "Debug_AutoSwitchInputIcon"); - - Params::NoceCheatTitleUIExtension_Debug_AutoSwitchInputIcon Parms{}; - - Parms.InEnable = InEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatTitleUIExtension.Debug_HideDevInfo -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatTitleUIExtension::Debug_HideDevInfo(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleUIExtension", "Debug_HideDevInfo"); - - Params::NoceCheatTitleUIExtension_Debug_HideDevInfo Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatTitleUIExtension.Debug_SetSkipLogo -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatTitleUIExtension::Debug_SetSkipLogo(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleUIExtension", "Debug_SetSkipLogo"); - - Params::NoceCheatTitleUIExtension_Debug_SetSkipLogo Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatGeneralTextWidget.ShowText -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InText (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatGeneralTextWidget::ShowText(const class FText& InText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatGeneralTextWidget", "ShowText"); - - Params::NoceCheatGeneralTextWidget_ShowText Parms{}; - - Parms.InText = std::move(InText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.FrameworkFunctionLibrary.GetNoceWorldSettings -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ANoceWorldSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ANoceWorldSettings* UFrameworkFunctionLibrary::GetNoceWorldSettings(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("FrameworkFunctionLibrary", "GetNoceWorldSettings"); - - Params::FrameworkFunctionLibrary_GetNoceWorldSettings Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.FrameworkFunctionLibrary.IsGameMode -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf GameModeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UFrameworkFunctionLibrary::IsGameMode(const class UObject* WorldContextObject, TSubclassOf GameModeClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("FrameworkFunctionLibrary", "IsGameMode"); - - Params::FrameworkFunctionLibrary_IsGameMode Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.GameModeClass = GameModeClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.FrameworkFunctionLibrary.IsNoceGameMode -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UFrameworkFunctionLibrary::IsNoceGameMode(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("FrameworkFunctionLibrary", "IsNoceGameMode"); - - Params::FrameworkFunctionLibrary_IsNoceGameMode Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.FrameworkFunctionLibrary.IsNoceTitleGameMode -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UFrameworkFunctionLibrary::IsNoceTitleGameMode(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("FrameworkFunctionLibrary", "IsNoceTitleGameMode"); - - Params::FrameworkFunctionLibrary_IsNoceTitleGameMode Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceVolumeComponentBase.OnVolumeBeginOverlapBP -// (Native, Event, Protected, BlueprintEvent) - -void UNoceVolumeComponentBase::OnVolumeBeginOverlapBP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceVolumeComponentBase", "OnVolumeBeginOverlapBP"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceVolumeComponentBase.OnVolumeEndOverlapBP -// (Native, Event, Protected, BlueprintEvent) - -void UNoceVolumeComponentBase::OnVolumeEndOverlapBP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceVolumeComponentBase", "OnVolumeEndOverlapBP"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceVolumeComponentBase.RequestSpecialWeightChange -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& SourceName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceVolumeComponentBase::RequestSpecialWeightChange(const class FString& SourceName, float InWeight, float InPriority) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceVolumeComponentBase", "RequestSpecialWeightChange"); - - Params::NoceVolumeComponentBase_RequestSpecialWeightChange Parms{}; - - Parms.SourceName = std::move(SourceName); - Parms.InWeight = InWeight; - Parms.InPriority = InPriority; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.GameNoceGameModeBase.GetActionLevel -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceActionLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceActionLevel AGameNoceGameModeBase::GetActionLevel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameNoceGameModeBase", "GetActionLevel"); - - Params::GameNoceGameModeBase_GetActionLevel Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.GameNoceGameModeBase.GetPlayerOutfitValue -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENocePlayerOutfit ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENocePlayerOutfit AGameNoceGameModeBase::GetPlayerOutfitValue() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameNoceGameModeBase", "GetPlayerOutfitValue"); - - Params::GameNoceGameModeBase_GetPlayerOutfitValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.GameNoceGameModeBase.GetPlayerSaveGameOutfit -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENocePlayerOutfit ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENocePlayerOutfit AGameNoceGameModeBase::GetPlayerSaveGameOutfit() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameNoceGameModeBase", "GetPlayerSaveGameOutfit"); - - Params::GameNoceGameModeBase_GetPlayerSaveGameOutfit Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.GameNoceGameModeBase.GetRiddleLevel -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceRiddleLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceRiddleLevel AGameNoceGameModeBase::GetRiddleLevel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameNoceGameModeBase", "GetRiddleLevel"); - - Params::GameNoceGameModeBase_GetRiddleLevel Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.GameNoceGameModeBase.GetRoundType -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceRoundType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceRoundType AGameNoceGameModeBase::GetRoundType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameNoceGameModeBase", "GetRoundType"); - - Params::GameNoceGameModeBase_GetRoundType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.GameNoceGameModeBase.GetSaveGameRoundType -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceRoundType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceRoundType AGameNoceGameModeBase::GetSaveGameRoundType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameNoceGameModeBase", "GetSaveGameRoundType"); - - Params::GameNoceGameModeBase_GetSaveGameRoundType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.GameNoceGameModeBase.GetSimulateStoryClearBitmask -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 AGameNoceGameModeBase::GetSimulateStoryClearBitmask() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameNoceGameModeBase", "GetSimulateStoryClearBitmask"); - - Params::GameNoceGameModeBase_GetSimulateStoryClearBitmask Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.GameNoceGameModeBase.GetStoryEndingType -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceEndingType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceEndingType AGameNoceGameModeBase::GetStoryEndingType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameNoceGameModeBase", "GetStoryEndingType"); - - Params::GameNoceGameModeBase_GetStoryEndingType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.GameNoceGameModeBase.HandleUpdatePlayerCharMeshType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENocePlayerType InPlayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InCharMeshRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AGameNoceGameModeBase::HandleUpdatePlayerCharMeshType(ENocePlayerType InPlayerType, class FName InCharMeshRowName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameNoceGameModeBase", "HandleUpdatePlayerCharMeshType"); - - Params::GameNoceGameModeBase_HandleUpdatePlayerCharMeshType Parms{}; - - Parms.InPlayerType = InPlayerType; - Parms.InCharMeshRowName = InCharMeshRowName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.GameNoceGameModeBase.OnSystemSaveLoaded -// (Native, Protected) -// Parameters: -// class UNoceSystemSaveGame* SystemSave (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AGameNoceGameModeBase::OnSystemSaveLoaded(class UNoceSystemSaveGame* SystemSave) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameNoceGameModeBase", "OnSystemSaveLoaded"); - - Params::GameNoceGameModeBase_OnSystemSaveLoaded Parms{}; - - Parms.SystemSave = SystemSave; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.GameNoceGameModeBase.OnSystemSaveSaved -// (Native, Protected) -// Parameters: -// class UNoceSystemSaveGame* SystemSave (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AGameNoceGameModeBase::OnSystemSaveSaved(class UNoceSystemSaveGame* SystemSave) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameNoceGameModeBase", "OnSystemSaveSaved"); - - Params::GameNoceGameModeBase_OnSystemSaveSaved Parms{}; - - Parms.SystemSave = SystemSave; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.GameNoceGameModeBase.SetActionLevel -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AGameNoceGameModeBase::SetActionLevel(ENoceActionLevel ActionLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameNoceGameModeBase", "SetActionLevel"); - - Params::GameNoceGameModeBase_SetActionLevel Parms{}; - - Parms.ActionLevel = ActionLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.GameNoceGameModeBase.SetPlayerOutfitValue -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENocePlayerOutfit InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AGameNoceGameModeBase::SetPlayerOutfitValue(ENocePlayerOutfit InType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameNoceGameModeBase", "SetPlayerOutfitValue"); - - Params::GameNoceGameModeBase_SetPlayerOutfitValue Parms{}; - - Parms.InType = InType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.GameNoceGameModeBase.SetRiddleLevel -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceRiddleLevel RiddleLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AGameNoceGameModeBase::SetRiddleLevel(ENoceRiddleLevel RiddleLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameNoceGameModeBase", "SetRiddleLevel"); - - Params::GameNoceGameModeBase_SetRiddleLevel Parms{}; - - Parms.RiddleLevel = RiddleLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.GameNoceGameModeBase.SetSimulateRoundType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceRoundType DebugRoundType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AGameNoceGameModeBase::SetSimulateRoundType(ENoceRoundType DebugRoundType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameNoceGameModeBase", "SetSimulateRoundType"); - - Params::GameNoceGameModeBase_SetSimulateRoundType Parms{}; - - Parms.DebugRoundType = DebugRoundType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.GameNoceGameModeBase.SetSimulateStoryClearBitmask -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 BitMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AGameNoceGameModeBase::SetSimulateStoryClearBitmask(int32 BitMask) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameNoceGameModeBase", "SetSimulateStoryClearBitmask"); - - Params::GameNoceGameModeBase_SetSimulateStoryClearBitmask Parms{}; - - Parms.BitMask = BitMask; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.GameNoceGameModeBase.SetStoryEndingType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AGameNoceGameModeBase::SetStoryEndingType(ENoceEndingType EndingType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameNoceGameModeBase", "SetStoryEndingType"); - - Params::GameNoceGameModeBase_SetStoryEndingType Parms{}; - - Parms.EndingType = EndingType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUserWidgetBase.AddToInputDeviceUpdateList -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// class UWidget* InWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUserWidgetBase::AddToInputDeviceUpdateList(class UWidget* InWidget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUserWidgetBase", "AddToInputDeviceUpdateList"); - - Params::NoceUserWidgetBase_AddToInputDeviceUpdateList Parms{}; - - Parms.InWidget = InWidget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUserWidgetBase.ClearResource -// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUserWidgetBase::ClearResource(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUserWidgetBase", "ClearResource"); - - Params::NoceUserWidgetBase_ClearResource Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceUserWidgetBase.OnInputDeviceChanged -// (Native, Event, Protected, BlueprintEvent) - -void UNoceUserWidgetBase::OnInputDeviceChanged() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUserWidgetBase", "OnInputDeviceChanged"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUserWidgetBase.OnLanguageChanged -// (Native, Event, Protected, BlueprintEvent) - -void UNoceUserWidgetBase::OnLanguageChanged() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUserWidgetBase", "OnLanguageChanged"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUserWidgetBase.OnSynchronizeProperties -// (Native, Event, Protected, BlueprintEvent) - -void UNoceUserWidgetBase::OnSynchronizeProperties() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUserWidgetBase", "OnSynchronizeProperties"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUserWidgetBase.PlayUIAnimation -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsRestorable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUserWidgetBase::PlayUIAnimation(class UWidgetAnimation* InAnimation, bool IsLoop, bool IsRestorable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUserWidgetBase", "PlayUIAnimation"); - - Params::NoceUserWidgetBase_PlayUIAnimation Parms{}; - - Parms.InAnimation = InAnimation; - Parms.IsLoop = IsLoop; - Parms.IsRestorable = IsRestorable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUserWidgetBase.PlayUISound -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// const struct FNeoAudioTriggerIdHandle& TriggerId (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceUserWidgetBase::PlayUISound(const struct FNeoAudioTriggerIdHandle& TriggerId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUserWidgetBase", "PlayUISound"); - - Params::NoceUserWidgetBase_PlayUISound Parms{}; - - Parms.TriggerId = std::move(TriggerId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUserWidgetBase.StopUIAnimations -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// const TArray& InAnimations (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNoceUserWidgetBase::StopUIAnimations(const TArray& InAnimations) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUserWidgetBase", "StopUIAnimations"); - - Params::NoceUserWidgetBase_StopUIAnimations Parms{}; - - Parms.InAnimations = std::move(InAnimations); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUserWidgetBase.SynchronizeProperties -// (Final, Native, Public, BlueprintCallable) - -void UNoceUserWidgetBase::SynchronizeProperties() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUserWidgetBase", "SynchronizeProperties"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceClawAttrackSoulWidget.BP_SetBarRatio -// (Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// float InRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceClawAttrackSoulWidget::BP_SetBarRatio(float InRatio) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceClawAttrackSoulWidget", "BP_SetBarRatio"); - - Params::NoceClawAttrackSoulWidget_BP_SetBarRatio Parms{}; - - Parms.InRatio = InRatio; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceClawAttrackSoulWidget.BP_SetHoldTime -// (Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// float InHoldTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceClawAttrackSoulWidget::BP_SetHoldTime(float InHoldTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceClawAttrackSoulWidget", "BP_SetHoldTime"); - - Params::NoceClawAttrackSoulWidget_BP_SetHoldTime Parms{}; - - Parms.InHoldTime = InHoldTime; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceClawAttrackSoulWidget.BP_StartPressing -// (Event, Public, BlueprintCallable, BlueprintEvent) - -void UNoceClawAttrackSoulWidget::BP_StartPressing() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceClawAttrackSoulWidget", "BP_StartPressing"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceSelectItemWidget.GetAnimation -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// class UWidgetAnimation* NormalAnim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UWidgetAnimation* DisableAnim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UWidgetAnimation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UWidgetAnimation* UNoceSelectItemWidget::GetAnimation(class UWidgetAnimation* NormalAnim, class UWidgetAnimation* DisableAnim) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSelectItemWidget", "GetAnimation"); - - Params::NoceSelectItemWidget_GetAnimation Parms{}; - - Parms.NormalAnim = NormalAnim; - Parms.DisableAnim = DisableAnim; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSelectItemWidget.OnDecideCompleted -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) - -void UNoceSelectItemWidget::OnDecideCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSelectItemWidget", "OnDecideCompleted"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSelectItemWidget.OnFocusCompleted -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) - -void UNoceSelectItemWidget::OnFocusCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSelectItemWidget", "OnFocusCompleted"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSelectItemWidget.OnUnfocusCompleted -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) - -void UNoceSelectItemWidget::OnUnfocusCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSelectItemWidget", "OnUnfocusCompleted"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSelectItemWidget.StopSelectAnimations -// (Final, Native, Protected, BlueprintCallable) - -void UNoceSelectItemWidget::StopSelectAnimations() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSelectItemWidget", "StopSelectAnimations"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceNotebookPageTabChildWidget.Init -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FNoceUINotebookCategoryData&InData (Parm, NativeAccessSpecifierPublic) -// const struct FLinearColor& InDefaultColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& InSelectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceNotebookPageTabChildWidget::Init(const struct FNoceUINotebookCategoryData& InData, const struct FLinearColor& InDefaultColor, const struct FLinearColor& InSelectColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookPageTabChildWidget", "Init"); - - Params::NoceNotebookPageTabChildWidget_Init Parms{}; - - Parms.InData = std::move(InData); - Parms.InDefaultColor = std::move(InDefaultColor); - Parms.InSelectColor = std::move(InSelectColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceNotebookPageTabChildWidget.SetViewed -// (Final, Native, Public, BlueprintCallable) - -void UNoceNotebookPageTabChildWidget::SetViewed() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookPageTabChildWidget", "SetViewed"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimWidget.AddAnimation -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// class UWidgetAnimation* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimWidget::AddAnimation(class UWidgetAnimation* Animation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimWidget", "AddAnimation"); - - Params::NoceAnimWidget_AddAnimation Parms{}; - - Parms.Animation = Animation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimWidget.BP_ForceClose -// (Event, Protected, BlueprintEvent) - -void UNoceAnimWidget::BP_ForceClose() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimWidget", "BP_ForceClose"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceAnimWidget.BP_HideCommon -// (Event, Protected, HasOutParams, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimWidget::BP_HideCommon(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimWidget", "BP_HideCommon"); - - Params::NoceAnimWidget_BP_HideCommon Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceAnimWidget.BP_ShowCommon -// (Event, Protected, HasOutParams, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimWidget::BP_ShowCommon(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimWidget", "BP_ShowCommon"); - - Params::NoceAnimWidget_BP_ShowCommon Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceAnimWidget.ForceClose -// (Native, Public, BlueprintCallable) - -void UNoceAnimWidget::ForceClose() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimWidget", "ForceClose"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimWidget.ForceHide -// (Native, Public, BlueprintCallable) - -void UNoceAnimWidget::ForceHide() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimWidget", "ForceHide"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimWidget.GetFadeInAnim -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// class UWidgetAnimation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UWidgetAnimation* UNoceAnimWidget::GetFadeInAnim() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimWidget", "GetFadeInAnim"); - - Params::NoceAnimWidget_GetFadeInAnim Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimWidget.GetFadeOutAnim -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// class UWidgetAnimation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UWidgetAnimation* UNoceAnimWidget::GetFadeOutAnim() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimWidget", "GetFadeOutAnim"); - - Params::NoceAnimWidget_GetFadeOutAnim Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimWidget.Hide -// (Native, Public, BlueprintCallable) - -void UNoceAnimWidget::Hide() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimWidget", "Hide"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimWidget.IsShowing -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAnimWidget::IsShowing() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimWidget", "IsShowing"); - - Params::NoceAnimWidget_IsShowing Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimWidget.OnFadeInCompleted -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) - -void UNoceAnimWidget::OnFadeInCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimWidget", "OnFadeInCompleted"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimWidget.OnFadeOutCompleted -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) - -void UNoceAnimWidget::OnFadeOutCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimWidget", "OnFadeOutCompleted"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimWidget.SetAllData -// (Native, Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimWidget::SetAllData(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimWidget", "SetAllData"); - - Params::NoceAnimWidget_SetAllData Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceAnimWidget.Show -// (Native, Public, BlueprintCallable) - -void UNoceAnimWidget::Show() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimWidget", "Show"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimWidget.StopAnimations -// (Final, Native, Protected, BlueprintCallable) - -void UNoceAnimWidget::StopAnimations() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimWidget", "StopAnimations"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFocusableWidget.BP_DisableInputs -// (Event, Protected, HasOutParams, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFocusableWidget::BP_DisableInputs(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFocusableWidget", "BP_DisableInputs"); - - Params::NoceFocusableWidget_BP_DisableInputs Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceFocusableWidget.BP_EnableInputs -// (Event, Protected, HasOutParams, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFocusableWidget::BP_EnableInputs(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFocusableWidget", "BP_EnableInputs"); - - Params::NoceFocusableWidget_BP_EnableInputs Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceFocusableWidget.BP_TryFocusDefaultWidget -// (Native, Protected, BlueprintCallable) -// Parameters: -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UNoceFocusableWidget::BP_TryFocusDefaultWidget() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFocusableWidget", "BP_TryFocusDefaultWidget"); - - Params::NoceFocusableWidget_BP_TryFocusDefaultWidget Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFocusableWidget.Cancel -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFocusableWidget::Cancel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFocusableWidget", "Cancel"); - - Params::NoceFocusableWidget_Cancel Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFocusableWidget.Confirm -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFocusableWidget::Confirm() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFocusableWidget", "Confirm"); - - Params::NoceFocusableWidget_Confirm Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFocusableWidget.DisableInputs -// (Final, Native, Protected, BlueprintCallable) - -void UNoceFocusableWidget::DisableInputs() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFocusableWidget", "DisableInputs"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFocusableWidget.EnableInputs -// (Final, Native, Protected, BlueprintCallable) - -void UNoceFocusableWidget::EnableInputs() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFocusableWidget", "EnableInputs"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFocusableWidget.HandleNotRepeatKeys -// (Native, Event, Protected, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FInputEvent& InInputEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFocusableWidget::HandleNotRepeatKeys(const struct FInputEvent& InInputEvent, const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFocusableWidget", "HandleNotRepeatKeys"); - - Params::NoceFocusableWidget_HandleNotRepeatKeys Parms{}; - - Parms.InInputEvent = std::move(InInputEvent); - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFocusableWidget.HandleRepeatKeys -// (Native, Event, Protected, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FInputEvent& InInputEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFocusableWidget::HandleRepeatKeys(const struct FInputEvent& InInputEvent, const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFocusableWidget", "HandleRepeatKeys"); - - Params::NoceFocusableWidget_HandleRepeatKeys Parms{}; - - Parms.InInputEvent = std::move(InInputEvent); - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFocusableWidget.HideGuide -// (Final, Native, Protected, BlueprintCallable) - -void UNoceFocusableWidget::HideGuide() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFocusableWidget", "HideGuide"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFocusableWidget.SetCursorVisibility -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// bool InIsVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFocusableWidget::SetCursorVisibility(bool InIsVisible) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFocusableWidget", "SetCursorVisibility"); - - Params::NoceFocusableWidget_SetCursorVisibility Parms{}; - - Parms.InIsVisible = InIsVisible; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFocusableWidget.ShowGuide -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// class FName InGuide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFocusableWidget::ShowGuide(class FName InGuide) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFocusableWidget", "ShowGuide"); - - Params::NoceFocusableWidget_ShowGuide Parms{}; - - Parms.InGuide = InGuide; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceChooserArrowWidget.OnMouseButtonDownArrow -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FGeometry& InGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FPointerEvent& InMouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UNoceChooserArrowWidget::OnMouseButtonDownArrow(const struct FGeometry& InGeometry, const struct FPointerEvent& InMouseEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChooserArrowWidget", "OnMouseButtonDownArrow"); - - Params::NoceChooserArrowWidget_OnMouseButtonDownArrow Parms{}; - - Parms.InGeometry = std::move(InGeometry); - Parms.InMouseEvent = std::move(InMouseEvent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.MucusDecalActor.BP_OnOutOfGameplay -// (Event, Public, BlueprintEvent) - -void AMucusDecalActor::BP_OnOutOfGameplay() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MucusDecalActor", "BP_OnOutOfGameplay"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.MucusDecalActor.BP_Transformation -// (Event, Public, BlueprintEvent) - -void AMucusDecalActor::BP_Transformation() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MucusDecalActor", "BP_Transformation"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.MucusDecalActor.DestroyMe -// (Final, Native, Public, BlueprintCallable) - -void AMucusDecalActor::DestroyMe() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MucusDecalActor", "DestroyMe"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.MucusDecalActor.HasTransformed -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AMucusDecalActor::HasTransformed() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MucusDecalActor", "HasTransformed"); - - Params::MucusDecalActor_HasTransformed Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.MucusDecalActor.IsEnvironmentType -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AMucusDecalActor::IsEnvironmentType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MucusDecalActor", "IsEnvironmentType"); - - Params::MucusDecalActor_IsEnvironmentType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.MucusDecalActor.IsOutOfGameplay -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool AMucusDecalActor::IsOutOfGameplay() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MucusDecalActor", "IsOutOfGameplay"); - - Params::MucusDecalActor_IsOutOfGameplay Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.MucusDecalActor.OnTransformReuse -// (Final, Native, Protected) - -void AMucusDecalActor::OnTransformReuse() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MucusDecalActor", "OnTransformReuse"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.MucusDecalActor.PauseDestroyTimer -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InPause (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AMucusDecalActor::PauseDestroyTimer(bool InPause) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MucusDecalActor", "PauseDestroyTimer"); - - Params::MucusDecalActor_PauseDestroyTimer Parms{}; - - Parms.InPause = InPause; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.MucusDecalActor.ReceiveDestroyRequest -// (Final, Native, Protected) - -void AMucusDecalActor::ReceiveDestroyRequest() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MucusDecalActor", "ReceiveDestroyRequest"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.MucusDecalActor.ReceiveEnemyDeadEvent -// (Final, Native, Protected) -// Parameters: -// class AActor* InEnemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AMucusDecalActor::ReceiveEnemyDeadEvent(class AActor* InEnemy) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MucusDecalActor", "ReceiveEnemyDeadEvent"); - - Params::MucusDecalActor_ReceiveEnemyDeadEvent Parms{}; - - Parms.InEnemy = InEnemy; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.MucusDecalActor.RequestTransformation -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InRequester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AMucusDecalActor::RequestTransformation(class AActor* InRequester) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MucusDecalActor", "RequestTransformation"); - - Params::MucusDecalActor_RequestTransformation Parms{}; - - Parms.InRequester = InRequester; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.MucusDecalActor.RequestTransformationAuto -// (Final, Native, Protected) - -void AMucusDecalActor::RequestTransformationAuto() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MucusDecalActor", "RequestTransformationAuto"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.MucusDecalActor.SetTransformLifeSpan -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InLifespan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AMucusDecalActor::SetTransformLifeSpan(float InLifespan) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MucusDecalActor", "SetTransformLifeSpan"); - - Params::MucusDecalActor_SetTransformLifeSpan Parms{}; - - Parms.InLifespan = InLifespan; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.MucusDecalActor.SetTransformReuseTime -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void AMucusDecalActor::SetTransformReuseTime(float InTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MucusDecalActor", "SetTransformReuseTime"); - - Params::MucusDecalActor_SetTransformReuseTime Parms{}; - - Parms.InTime = InTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWorldSubsystem.Deinitialize_BP -// (Event, Protected, BlueprintEvent) - -void UNoceWorldSubsystem::Deinitialize_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWorldSubsystem", "Deinitialize_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceWorldSubsystem.Initialize_BP -// (Event, Protected, BlueprintEvent) - -void UNoceWorldSubsystem::Initialize_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWorldSubsystem", "Initialize_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceWorldSubsystem.WorldBeginPlay_BP -// (Event, Protected, BlueprintEvent) - -void UNoceWorldSubsystem::WorldBeginPlay_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWorldSubsystem", "WorldBeginPlay_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceShowByProgressBaseComponent.OnAdditionalTagChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceShowByProgressBaseComponent::OnAdditionalTagChanged(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceShowByProgressBaseComponent", "OnAdditionalTagChanged"); - - Params::NoceShowByProgressBaseComponent_OnAdditionalTagChanged Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceShowByProgressBaseComponent.OnProgressChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceShowByProgressBaseComponent::OnProgressChanged(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceShowByProgressBaseComponent", "OnProgressChanged"); - - Params::NoceShowByProgressBaseComponent_OnProgressChanged Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceShowByProgressBaseComponent.OnProgressInitialized -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceShowByProgressBaseComponent::OnProgressInitialized(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceShowByProgressBaseComponent", "OnProgressInitialized"); - - Params::NoceShowByProgressBaseComponent_OnProgressInitialized Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceShowByProgressBaseComponent.OnProgressOrTagChanged_BP -// (Native, Event, Protected, BlueprintEvent) - -void UNoceShowByProgressBaseComponent::OnProgressOrTagChanged_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceShowByProgressBaseComponent", "OnProgressOrTagChanged_BP"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMontageStateMonitorComponent.GetMontageState -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceMontageState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceMontageState UNoceMontageStateMonitorComponent::GetMontageState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMontageStateMonitorComponent", "GetMontageState"); - - Params::NoceMontageStateMonitorComponent_GetMontageState Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMontageStateMonitorComponent.OnMontageBlendingOut -// (Final, Native, Protected) -// Parameters: -// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceMontageStateMonitorComponent::OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMontageStateMonitorComponent", "OnMontageBlendingOut"); - - Params::NoceMontageStateMonitorComponent_OnMontageBlendingOut Parms{}; - - Parms.Montage = Montage; - Parms.bInterrupted = bInterrupted; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMontageStateMonitorComponent.OnMontageEnded -// (Final, Native, Protected) -// Parameters: -// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceMontageStateMonitorComponent::OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMontageStateMonitorComponent", "OnMontageEnded"); - - Params::NoceMontageStateMonitorComponent_OnMontageEnded Parms{}; - - Parms.Montage = Montage; - Parms.bInterrupted = bInterrupted; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMontageStateMonitorComponent.RecordMontageState -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UAnimMontage* InMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceMontageState InMontageState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceMontageStateMonitorComponent::RecordMontageState(class UAnimMontage* InMontage, ENoceMontageState InMontageState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMontageStateMonitorComponent", "RecordMontageState"); - - Params::NoceMontageStateMonitorComponent_RecordMontageState Parms{}; - - Parms.InMontage = InMontage; - Parms.InMontageState = InMontageState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.MucusSubsystem.GetMucusByDistance2D -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UMucusSubsystem::GetMucusByDistance2D(const struct FVector& Location, float Distance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MucusSubsystem", "GetMucusByDistance2D"); - - Params::MucusSubsystem_GetMucusByDistance2D Parms{}; - - Parms.Location = std::move(Location); - Parms.Distance = Distance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.MucusSubsystem.HandleSporeEruption -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& CenterLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* InRequester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMucusSubsystem::HandleSporeEruption(const struct FVector& CenterLocation, float Radius, class AActor* InRequester) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MucusSubsystem", "HandleSporeEruption"); - - Params::MucusSubsystem_HandleSporeEruption Parms{}; - - Parms.CenterLocation = std::move(CenterLocation); - Parms.Radius = Radius; - Parms.InRequester = InRequester; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.MucusSubsystem.IsMucusNearby -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UMucusSubsystem::IsMucusNearby(const struct FVector& Location, float Distance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MucusSubsystem", "IsMucusNearby"); - - Params::MucusSubsystem_IsMucusNearby Parms{}; - - Parms.Location = std::move(Location); - Parms.Distance = Distance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.MucusSubsystem.RegisterMucus -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AMucusDecalActor* Mucus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMucusSubsystem::RegisterMucus(class AMucusDecalActor* Mucus) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MucusSubsystem", "RegisterMucus"); - - Params::MucusSubsystem_RegisterMucus Parms{}; - - Parms.Mucus = Mucus; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.MucusSubsystem.RemoveAllMucus -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool Immediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMucusSubsystem::RemoveAllMucus(bool Immediately) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MucusSubsystem", "RemoveAllMucus"); - - Params::MucusSubsystem_RemoveAllMucus Parms{}; - - Parms.Immediately = Immediately; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.MucusSubsystem.RemoveOldestMucus -// (Final, Native, Public, BlueprintCallable) - -void UMucusSubsystem::RemoveOldestMucus() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MucusSubsystem", "RemoveOldestMucus"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.MucusSubsystem.RequestTransformAllMucus -// (Final, Native, Public, BlueprintCallable) - -void UMucusSubsystem::RequestTransformAllMucus() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MucusSubsystem", "RequestTransformAllMucus"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.MucusSubsystem.UnregisterMucus -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AMucusDecalActor* Mucus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMucusSubsystem::UnregisterMucus(class AMucusDecalActor* Mucus) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MucusSubsystem", "UnregisterMucus"); - - Params::MucusSubsystem_UnregisterMucus Parms{}; - - Parms.Mucus = Mucus; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAbilitySystemComponent.ChangeEffectDuration -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FActiveGameplayEffectHandle&Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TimeDiff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAbilitySystemComponent::ChangeEffectDuration(const struct FActiveGameplayEffectHandle& Handle, float TimeDiff) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAbilitySystemComponent", "ChangeEffectDuration"); - - Params::NoceAbilitySystemComponent_ChangeEffectDuration Parms{}; - - Parms.Handle = std::move(Handle); - Parms.TimeDiff = TimeDiff; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAchievementSubsystem.AddAchievementRecordByKey -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceMiscAchievementType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Threshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAchievementSubsystem::AddAchievementRecordByKey(ENoceMiscAchievementType InType, class FName InKey, int32 InValue, float Threshold) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAchievementSubsystem", "AddAchievementRecordByKey"); - - Params::NoceAchievementSubsystem_AddAchievementRecordByKey Parms{}; - - Parms.InType = InType; - Parms.InKey = InKey; - Parms.InValue = InValue; - Parms.Threshold = Threshold; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAchievementSubsystem.IsRecordCompleted -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAchievementSubsystem::IsRecordCompleted(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAchievementSubsystem", "IsRecordCompleted"); - - Params::NoceAchievementSubsystem_IsRecordCompleted Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAchievementSubsystem.OnAddConsumableItem -// (Final, Native, Protected) -// Parameters: -// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAchievementSubsystem::OnAddConsumableItem(class FName InItemName, int32 InQuantity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAchievementSubsystem", "OnAddConsumableItem"); - - Params::NoceAchievementSubsystem_OnAddConsumableItem Parms{}; - - Parms.InItemName = InItemName; - Parms.InQuantity = InQuantity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAchievementSubsystem.OnAddItem -// (Final, Native, Protected) -// Parameters: -// ENoceInventoryType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAchievementSubsystem::OnAddItem(ENoceInventoryType InType, class FName InItemName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAchievementSubsystem", "OnAddItem"); - - Params::NoceAchievementSubsystem_OnAddItem Parms{}; - - Parms.InType = InType; - Parms.InItemName = InItemName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAchievementSubsystem.OnAdditionalTagChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAchievementSubsystem::OnAdditionalTagChanged(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAchievementSubsystem", "OnAdditionalTagChanged"); - - Params::NoceAchievementSubsystem_OnAdditionalTagChanged Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAchievementSubsystem.OnAddNewWeapon -// (Final, Native, Protected) -// Parameters: -// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAchievementSubsystem::OnAddNewWeapon(class FName ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAchievementSubsystem", "OnAddNewWeapon"); - - Params::NoceAchievementSubsystem_OnAddNewWeapon Parms{}; - - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAchievementSubsystem.OnAddNotebookID -// (Final, Native, Protected) -// Parameters: -// ENoceNotebookType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAchievementSubsystem::OnAddNotebookID(ENoceNotebookType InType, class FName ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAchievementSubsystem", "OnAddNotebookID"); - - Params::NoceAchievementSubsystem_OnAddNotebookID Parms{}; - - Parms.InType = InType; - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAchievementSubsystem.OnEnemyDead -// (Final, Native, Protected) -// Parameters: -// class AActor* InEnemyActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAchievementSubsystem::OnEnemyDead(class AActor* InEnemyActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAchievementSubsystem", "OnEnemyDead"); - - Params::NoceAchievementSubsystem_OnEnemyDead Parms{}; - - Parms.InEnemyActor = InEnemyActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAchievementSubsystem.OnEnemyFakeDead -// (Final, Native, Protected) -// Parameters: -// class AActor* InEnemyActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAchievementSubsystem::OnEnemyFakeDead(class AActor* InEnemyActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAchievementSubsystem", "OnEnemyFakeDead"); - - Params::NoceAchievementSubsystem_OnEnemyFakeDead Parms{}; - - Parms.InEnemyActor = InEnemyActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAchievementSubsystem.OnPlayerDie -// (Final, Native, Protected) - -void UNoceAchievementSubsystem::OnPlayerDie() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAchievementSubsystem", "OnPlayerDie"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAchievementSubsystem.OnPlayerMaxLevelChanged -// (Final, Native, Protected) -// Parameters: -// ENoceUpgradeType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAchievementSubsystem::OnPlayerMaxLevelChanged(ENoceUpgradeType InType, int32 InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAchievementSubsystem", "OnPlayerMaxLevelChanged"); - - Params::NoceAchievementSubsystem_OnPlayerMaxLevelChanged Parms{}; - - Parms.InType = InType; - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAchievementSubsystem.OnPlayerTakeDamage -// (Final, Native, Protected) -// Parameters: -// class AActor* Attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAchievementSubsystem::OnPlayerTakeDamage(class AActor* Attacker, class FName ComboName, float InHealthDamage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAchievementSubsystem", "OnPlayerTakeDamage"); - - Params::NoceAchievementSubsystem_OnPlayerTakeDamage Parms{}; - - Parms.Attacker = Attacker; - Parms.ComboName = ComboName; - Parms.InHealthDamage = InHealthDamage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAchievementSubsystem.OnProgressChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAchievementSubsystem::OnProgressChanged(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAchievementSubsystem", "OnProgressChanged"); - - Params::NoceAchievementSubsystem_OnProgressChanged Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAchievementSubsystem.OnProgressInitialized -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAchievementSubsystem::OnProgressInitialized(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAchievementSubsystem", "OnProgressInitialized"); - - Params::NoceAchievementSubsystem_OnProgressInitialized Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAchievementSubsystem.OnUseConsumableItem -// (Final, Native, Protected) -// Parameters: -// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAchievementSubsystem::OnUseConsumableItem(class FName InItemName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAchievementSubsystem", "OnUseConsumableItem"); - - Params::NoceAchievementSubsystem_OnUseConsumableItem Parms{}; - - Parms.InItemName = InItemName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActionBase.AbortAction -// (Final, Native, Public, BlueprintCallable) - -void UNoceActionBase::AbortAction() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActionBase", "AbortAction"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActionBase.CompleteAction -// (Final, Native, Public, BlueprintCallable) - -void UNoceActionBase::CompleteAction() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActionBase", "CompleteAction"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActionBase.DebugGetActionInfo -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UNoceActionBase::DebugGetActionInfo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActionBase", "DebugGetActionInfo"); - - Params::NoceActionBase_DebugGetActionInfo Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActionBase.ExecuteAction -// (Final, Native, Public) - -void UNoceActionBase::ExecuteAction() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActionBase", "ExecuteAction"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActionBase.GetActionStatus -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceActionStatus ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceActionStatus UNoceActionBase::GetActionStatus() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActionBase", "GetActionStatus"); - - Params::NoceActionBase_GetActionStatus Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActionBase.PerformAction -// (Native, Event, Protected, BlueprintEvent) - -void UNoceActionBase::PerformAction() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActionBase", "PerformAction"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActionBase.PrepareAction -// (Native, Event, Public, BlueprintEvent) - -void UNoceActionBase::PrepareAction() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActionBase", "PrepareAction"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActionBase.GetParentActor -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UNoceActionBase::GetParentActor() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActionBase", "GetParentActor"); - - Params::NoceActionBase_GetParentActor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActionBase.GetPersistentOuter -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UObject* UNoceActionBase::GetPersistentOuter() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActionBase", "GetPersistentOuter"); - - Params::NoceActionBase_GetPersistentOuter Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActiveUserWidget.CheckAndShow -// (Final, Native, Public, BlueprintCallable) - -void UNoceActiveUserWidget::CheckAndShow() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActiveUserWidget", "CheckAndShow"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCommonGuideItemWidget.SetData -// (Final, Native, Public, BlueprintCallable) - -void UNoceCommonGuideItemWidget::SetData() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCommonGuideItemWidget", "SetData"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCommonGuideItemWidget.UpdateIcons -// (Final, Native, Public) -// Parameters: -// const TArray& IconNames (Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNoceCommonGuideItemWidget::UpdateIcons(const TArray& IconNames) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCommonGuideItemWidget", "UpdateIcons"); - - Params::NoceCommonGuideItemWidget_UpdateIcons Parms{}; - - Parms.IconNames = std::move(IconNames); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActivityInstance.ActivityAvailabilityChanged -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceActivityInstance::ActivityAvailabilityChanged(const class FString& ActivityID, bool bEnabled) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "ActivityAvailabilityChanged"); - - Params::NoceActivityInstance_ActivityAvailabilityChanged Parms{}; - - Parms.ActivityID = std::move(ActivityID); - Parms.bEnabled = bEnabled; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActivityInstance.CanActivateByActivity -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceActivityInstance::CanActivateByActivity() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "CanActivateByActivity"); - - Params::NoceActivityInstance_CanActivateByActivity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActivityInstance.CancelAndHideActivity -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceActivityInstance::CancelAndHideActivity(const class FString& ActivityID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "CancelAndHideActivity"); - - Params::NoceActivityInstance_CancelAndHideActivity Parms{}; - - Parms.ActivityID = std::move(ActivityID); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActivityInstance.CheckToStartNewGameActivity -// (Final, Native, Public, BlueprintCallable) - -void UNoceActivityInstance::CheckToStartNewGameActivity() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "CheckToStartNewGameActivity"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActivityInstance.CompleteAndHideActivity -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceActivityInstance::CompleteAndHideActivity(const class FString& ActivityID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "CompleteAndHideActivity"); - - Params::NoceActivityInstance_CompleteAndHideActivity Parms{}; - - Parms.ActivityID = std::move(ActivityID); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActivityInstance.ContinueGame_BP -// (Event, Public, BlueprintEvent) - -void UNoceActivityInstance::ContinueGame_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "ContinueGame_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceActivityInstance.DoesSystemSlotExist -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceActivityInstance::DoesSystemSlotExist() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "DoesSystemSlotExist"); - - Params::NoceActivityInstance_DoesSystemSlotExist Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActivityInstance.EndActivity -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Outcome (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceActivityInstance::EndActivity(const class FString& ActivityID, int32 Outcome) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "EndActivity"); - - Params::NoceActivityInstance_EndActivity Parms{}; - - Parms.ActivityID = std::move(ActivityID); - Parms.Outcome = Outcome; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActivityInstance.GetNoceGameInstance -// (Final, Native, Protected, BlueprintCallable, BlueprintPure) -// Parameters: -// class UNoceGameInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceGameInstance* UNoceActivityInstance::GetNoceGameInstance() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "GetNoceGameInstance"); - - Params::NoceActivityInstance_GetNoceGameInstance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActivityInstance.GetNocePlayerController -// (Final, Native, Protected, BlueprintCallable, BlueprintPure) -// Parameters: -// class ANocePlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ANocePlayerController* UNoceActivityInstance::GetNocePlayerController() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "GetNocePlayerController"); - - Params::NoceActivityInstance_GetNocePlayerController Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActivityInstance.GetNoceUISubsystem -// (Final, Native, Protected, BlueprintCallable, BlueprintPure) -// Parameters: -// class UNoceUISubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceUISubsystem* UNoceActivityInstance::GetNoceUISubsystem() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "GetNoceUISubsystem"); - - Params::NoceActivityInstance_GetNoceUISubsystem Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActivityInstance.HandleActivatedByActivityCompleted -// (Final, Native, Public, BlueprintCallable) - -void UNoceActivityInstance::HandleActivatedByActivityCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "HandleActivatedByActivityCompleted"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActivityInstance.HandleGameActivityActivationRequest -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceActivityInstance::HandleGameActivityActivationRequest(const class FString& ActivityID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "HandleGameActivityActivationRequest"); - - Params::NoceActivityInstance_HandleGameActivityActivationRequest Parms{}; - - Parms.ActivityID = std::move(ActivityID); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActivityInstance.HasAnySaveGame -// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// bool* IsGameClearSaveGame (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceActivityInstance::HasAnySaveGame(bool* IsGameClearSaveGame) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "HasAnySaveGame"); - - Params::NoceActivityInstance_HasAnySaveGame Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (IsGameClearSaveGame != nullptr) - *IsGameClearSaveGame = Parms.IsGameClearSaveGame; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActivityInstance.HasToHandleActivateByActivity -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceActivityInstance::HasToHandleActivateByActivity() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "HasToHandleActivateByActivity"); - - Params::NoceActivityInstance_HasToHandleActivateByActivity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActivityInstance.HideAllActivities -// (Final, Native, Public, BlueprintCallable) - -void UNoceActivityInstance::HideAllActivities() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "HideAllActivities"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActivityInstance.IsLoadingGameClearSaveData -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceActivityInstance::IsLoadingGameClearSaveData() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "IsLoadingGameClearSaveData"); - - Params::NoceActivityInstance_IsLoadingGameClearSaveData Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActivityInstance.IsLoadingLatestSaveData -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceActivityInstance::IsLoadingLatestSaveData() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "IsLoadingLatestSaveData"); - - Params::NoceActivityInstance_IsLoadingLatestSaveData Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActivityInstance.NewGame_BP -// (Event, Public, BlueprintEvent) - -void UNoceActivityInstance::NewGame_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "NewGame_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceActivityInstance.NewGameWithClearGame_BP -// (Event, Public, BlueprintEvent) - -void UNoceActivityInstance::NewGameWithClearGame_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "NewGameWithClearGame_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceActivityInstance.ResetAllActiveActivities -// (Final, Native, Public, BlueprintCallable) - -void UNoceActivityInstance::ResetAllActiveActivities() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "ResetAllActiveActivities"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActivityInstance.ResetCurrentActivity -// (Final, Native, Public, BlueprintCallable) - -void UNoceActivityInstance::ResetCurrentActivity() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "ResetCurrentActivity"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActivityInstance.ResumeActivity -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& InProgressTasks (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// const TArray& CompletedTasks (Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNoceActivityInstance::ResumeActivity(const class FString& ActivityID, const TArray& InProgressTasks, const TArray& CompletedTasks) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "ResumeActivity"); - - Params::NoceActivityInstance_ResumeActivity Parms{}; - - Parms.ActivityID = std::move(ActivityID); - Parms.InProgressTasks = std::move(InProgressTasks); - Parms.CompletedTasks = std::move(CompletedTasks); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActivityInstance.ResumeAndShowActivity -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& InProgressTasks (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// const TArray& CompletedTasks (Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNoceActivityInstance::ResumeAndShowActivity(const class FString& ActivityID, const TArray& InProgressTasks, const TArray& CompletedTasks) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "ResumeAndShowActivity"); - - Params::NoceActivityInstance_ResumeAndShowActivity Parms{}; - - Parms.ActivityID = std::move(ActivityID); - Parms.InProgressTasks = std::move(InProgressTasks); - Parms.CompletedTasks = std::move(CompletedTasks); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActivityInstance.StartActivity -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceActivityInstance::StartActivity(const class FString& ActivityID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "StartActivity"); - - Params::NoceActivityInstance_StartActivity Parms{}; - - Parms.ActivityID = std::move(ActivityID); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActivityInstance.StartAndShowActivity -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceActivityInstance::StartAndShowActivity(const class FString& ActivityID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "StartAndShowActivity"); - - Params::NoceActivityInstance_StartAndShowActivity Parms{}; - - Parms.ActivityID = std::move(ActivityID); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActivityInstance.StartNewGame02Activity -// (Final, Native, Public, BlueprintCallable) - -void UNoceActivityInstance::StartNewGame02Activity() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "StartNewGame02Activity"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActivityInstance.TrimActivityLog -// (Final, Native, Public, BlueprintCallable) - -void UNoceActivityInstance::TrimActivityLog() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "TrimActivityLog"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActivityInstance.IsActivityObjectID -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceActivityInstance::IsActivityObjectID(const class FString& ActivityID) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivityInstance", "IsActivityObjectID"); - - Params::NoceActivityInstance_IsActivityObjectID Parms{}; - - Parms.ActivityID = std::move(ActivityID); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActivitySubsystem.OnProgressChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceActivitySubsystem::OnProgressChanged(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivitySubsystem", "OnProgressChanged"); - - Params::NoceActivitySubsystem_OnProgressChanged Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActivitySubsystem.OnProgressInitialized -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceActivitySubsystem::OnProgressInitialized(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivitySubsystem", "OnProgressInitialized"); - - Params::NoceActivitySubsystem_OnProgressInitialized Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActivitySubsystem.UpdateActivitiesByCurrentProgress -// (Final, Native, Public, BlueprintCallable) - -void UNoceActivitySubsystem::UpdateActivitiesByCurrentProgress() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActivitySubsystem", "UpdateActivitiesByCurrentProgress"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceConditionBase.BP_DoCheckCondition -// (Event, Public, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceConditionBase::BP_DoCheckCondition() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceConditionBase", "BP_DoCheckCondition"); - - Params::NoceConditionBase_BP_DoCheckCondition Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceConditionBase.CheckCondition -// (Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceConditionBase::CheckCondition() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceConditionBase", "CheckCondition"); - - Params::NoceConditionBase_CheckCondition Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceConditionBase.DebugGetConditionInfo -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UNoceConditionBase::DebugGetConditionInfo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceConditionBase", "DebugGetConditionInfo"); - - Params::NoceConditionBase_DebugGetConditionInfo Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceConditionBase.GetParentActor -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UNoceConditionBase::GetParentActor() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceConditionBase", "GetParentActor"); - - Params::NoceConditionBase_GetParentActor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceConditionBase.GetPersistentOuter -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UObject* UNoceConditionBase::GetPersistentOuter() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceConditionBase", "GetPersistentOuter"); - - Params::NoceConditionBase_GetPersistentOuter Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActor.BP_OnRecordLoaded -// (Event, Public, BlueprintEvent) - -void ANoceActor::BP_OnRecordLoaded() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActor", "BP_OnRecordLoaded"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceActor.HasRecorded -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceActor::HasRecorded() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActor", "HasRecorded"); - - Params::NoceActor_HasRecorded Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActorReferenceDepotSubsystem.AddPreloadSequence -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ULevelSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceActorReferenceDepotSubsystem::AddPreloadSequence(class ULevelSequence* InSequence) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "AddPreloadSequence"); - - Params::NoceActorReferenceDepotSubsystem_AddPreloadSequence Parms{}; - - Parms.InSequence = InSequence; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActorReferenceDepotSubsystem.GetActorFromPath -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UNoceActorReferenceDepotSubsystem::GetActorFromPath(const class FString& InPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "GetActorFromPath"); - - Params::NoceActorReferenceDepotSubsystem_GetActorFromPath Parms{}; - - Parms.InPath = std::move(InPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActorReferenceDepotSubsystem.GetActorFromTag -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& InTag (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UNoceActorReferenceDepotSubsystem::GetActorFromTag(const class FName& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "GetActorFromTag"); - - Params::NoceActorReferenceDepotSubsystem_GetActorFromTag Parms{}; - - Parms.InTag = InTag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActorReferenceDepotSubsystem.GetActorsFromTag -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& InTag (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutData (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceActorReferenceDepotSubsystem::GetActorsFromTag(const class FName& InTag, TArray* OutData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "GetActorsFromTag"); - - Params::NoceActorReferenceDepotSubsystem_GetActorsFromTag Parms{}; - - Parms.InTag = InTag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutData != nullptr) - *OutData = std::move(Parms.OutData); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActorReferenceDepotSubsystem.LocateBoundObjects -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ULevelSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ALevelSequenceActor* SequenceActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TMap, struct FNoceActorRefDepotData>ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -TMap, struct FNoceActorRefDepotData> UNoceActorReferenceDepotSubsystem::LocateBoundObjects(class ULevelSequence* Sequence, class ALevelSequenceActor* SequenceActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "LocateBoundObjects"); - - Params::NoceActorReferenceDepotSubsystem_LocateBoundObjects Parms{}; - - Parms.Sequence = Sequence; - Parms.SequenceActor = SequenceActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActorReferenceDepotSubsystem.OnEnterCinematic -// (Final, Native, Protected) - -void UNoceActorReferenceDepotSubsystem::OnEnterCinematic() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "OnEnterCinematic"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActorReferenceDepotSubsystem.OnExitCinematic -// (Final, Native, Protected) - -void UNoceActorReferenceDepotSubsystem::OnExitCinematic() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "OnExitCinematic"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActorReferenceDepotSubsystem.ProcessSeqEvents -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& InTagGroup (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceActorReferenceDepotSubsystem::ProcessSeqEvents(const class FName& InTagGroup) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "ProcessSeqEvents"); - - Params::NoceActorReferenceDepotSubsystem_ProcessSeqEvents Parms{}; - - Parms.InTagGroup = InTagGroup; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActorReferenceDepotSubsystem.RegisterActorReference -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceActorReferenceDepotSubsystem::RegisterActorReference(class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "RegisterActorReference"); - - Params::NoceActorReferenceDepotSubsystem_RegisterActorReference Parms{}; - - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActorReferenceDepotSubsystem.RemovePreloadSeqDataFromCurrentSeqData -// (Final, Native, Public, BlueprintCallable) - -void UNoceActorReferenceDepotSubsystem::RemovePreloadSeqDataFromCurrentSeqData() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "RemovePreloadSeqDataFromCurrentSeqData"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActorReferenceDepotSubsystem.RemovePreloadSequence -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ULevelSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceActorReferenceDepotSubsystem::RemovePreloadSequence(class ULevelSequence* InSequence) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "RemovePreloadSequence"); - - Params::NoceActorReferenceDepotSubsystem_RemovePreloadSequence Parms{}; - - Parms.InSequence = InSequence; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActorReferenceDepotSubsystem.ResetCurrentSeqData -// (Final, Native, Public, BlueprintCallable) - -void UNoceActorReferenceDepotSubsystem::ResetCurrentSeqData() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "ResetCurrentSeqData"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActorReferenceDepotSubsystem.ResetPreloadAssets -// (Final, Native, Protected) - -void UNoceActorReferenceDepotSubsystem::ResetPreloadAssets() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "ResetPreloadAssets"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActorReferenceDepotSubsystem.RollbackSeqEvents -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& InTagGroup (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceActorReferenceDepotSubsystem::RollbackSeqEvents(const class FName& InTagGroup) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "RollbackSeqEvents"); - - Params::NoceActorReferenceDepotSubsystem_RollbackSeqEvents Parms{}; - - Parms.InTagGroup = InTagGroup; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActorReferenceDepotSubsystem.UnregisterActorReference -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceActorReferenceDepotSubsystem::UnregisterActorReference(class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "UnregisterActorReference"); - - Params::NoceActorReferenceDepotSubsystem_UnregisterActorReference Parms{}; - - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActorReferenceDepotSubsystem.UpdateCurrentSeqData -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class UDataTable* DataTable (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName& RowName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceActorReferenceDepotSubsystem::UpdateCurrentSeqData(const class UDataTable* DataTable, const class FName& RowName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "UpdateCurrentSeqData"); - - Params::NoceActorReferenceDepotSubsystem_UpdateCurrentSeqData Parms{}; - - Parms.DataTable = DataTable; - Parms.RowName = RowName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceActorReferenceDepotSubsystem.WaitForCurrentSeqDataStreamingTextures -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceActorReferenceDepotSubsystem::WaitForCurrentSeqDataStreamingTextures() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "WaitForCurrentSeqDataStreamingTextures"); - - Params::NoceActorReferenceDepotSubsystem_WaitForCurrentSeqDataStreamingTextures Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActorReferenceDepotSubsystem.GetCurrentCineChars -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) - -const TArray UNoceActorReferenceDepotSubsystem::GetCurrentCineChars() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "GetCurrentCineChars"); - - Params::NoceActorReferenceDepotSubsystem_GetCurrentCineChars Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActorReferenceDepotSubsystem.GetCurrentSeqData -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FNoceSeqData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) - -const struct FNoceSeqData UNoceActorReferenceDepotSubsystem::GetCurrentSeqData() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "GetCurrentSeqData"); - - Params::NoceActorReferenceDepotSubsystem_GetCurrentSeqData Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActorReferenceDepotSubsystem.GetDefaultEventTag -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FName ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const class FName UNoceActorReferenceDepotSubsystem::GetDefaultEventTag() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "GetDefaultEventTag"); - - Params::NoceActorReferenceDepotSubsystem_GetDefaultEventTag Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceActorReferenceDepotSubsystem.IsSetCurrentSeqData -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceActorReferenceDepotSubsystem::IsSetCurrentSeqData() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "IsSetCurrentSeqData"); - - Params::NoceActorReferenceDepotSubsystem_IsSetCurrentSeqData Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCommonUINavigateData.GetNavigateTargets -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 FromIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceUIInputAction InDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceCommonUINavigateData::GetNavigateTargets(int32 FromIndex, ENoceUIInputAction InDir) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCommonUINavigateData", "GetNavigateTargets"); - - Params::NoceCommonUINavigateData_GetNavigateTargets Parms{}; - - Parms.FromIndex = FromIndex; - Parms.InDir = InDir; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAIAlertController.GetFirstSetupTargetTransform -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform UNoceAIAlertController::GetFirstSetupTargetTransform() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIAlertController", "GetFirstSetupTargetTransform"); - - Params::NoceAIAlertController_GetFirstSetupTargetTransform Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAIAlertController.GetLockAlertness -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAIAlertController::GetLockAlertness() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIAlertController", "GetLockAlertness"); - - Params::NoceAIAlertController_GetLockAlertness Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAIAlertController.IsLockTimerActive -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAIAlertController::IsLockTimerActive() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIAlertController", "IsLockTimerActive"); - - Params::NoceAIAlertController_IsLockTimerActive Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAIAlertController.ResetAlertChangingType -// (Final, Native, Public, BlueprintCallable) - -void UNoceAIAlertController::ResetAlertChangingType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIAlertController", "ResetAlertChangingType"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAIAlertController.SetCurrentAlertness -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IgnoreLock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAIAlertController::SetCurrentAlertness(float Value, bool IgnoreLock) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIAlertController", "SetCurrentAlertness"); - - Params::NoceAIAlertController_SetCurrentAlertness Parms{}; - - Parms.Value = Value; - Parms.IgnoreLock = IgnoreLock; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAIAlertController.SetFirstSetupTargetTransform -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FTransform& InTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAIAlertController::SetFirstSetupTargetTransform(const struct FTransform& InTransform) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIAlertController", "SetFirstSetupTargetTransform"); - - Params::NoceAIAlertController_SetFirstSetupTargetTransform Parms{}; - - Parms.InTransform = std::move(InTransform); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAIAlertController.SetLockAlertness -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool IsLock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAIAlertController::SetLockAlertness(bool IsLock) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIAlertController", "SetLockAlertness"); - - Params::NoceAIAlertController_SetLockAlertness Parms{}; - - Parms.IsLock = IsLock; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAIAlertController.SetLockAlertnessDelay -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool IsLock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Delay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAIAlertController::SetLockAlertnessDelay(bool IsLock, float Delay) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIAlertController", "SetLockAlertnessDelay"); - - Params::NoceAIAlertController_SetLockAlertnessDelay Parms{}; - - Parms.IsLock = IsLock; - Parms.Delay = Delay; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAIAlertController.UpdateAlertChangingType -// (Final, Native, Public, BlueprintCallable) - -void UNoceAIAlertController::UpdateAlertChangingType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIAlertController", "UpdateAlertChangingType"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAIController.ApplyDead -// (Final, Native, Public, BlueprintCallable) - -void ANoceAIController::ApplyDead() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "ApplyDead"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAIController.ClearHatestTarget -// (Final, Native, Public, BlueprintCallable) - -void ANoceAIController::ClearHatestTarget() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "ClearHatestTarget"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAIController.GetAlertChangingType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceAIAlertChangingType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceAIAlertChangingType ANoceAIController::GetAlertChangingType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "GetAlertChangingType"); - - Params::NoceAIController_GetAlertChangingType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAIController.GetAlertController -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UNoceAIAlertController* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceAIAlertController* ANoceAIController::GetAlertController() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "GetAlertController"); - - Params::NoceAIController_GetAlertController Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAIController.GetAlertness -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceAIController::GetAlertness() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "GetAlertness"); - - Params::NoceAIController_GetAlertness Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAIController.GetAlertnessFirstUpdateTransform -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform ANoceAIController::GetAlertnessFirstUpdateTransform() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "GetAlertnessFirstUpdateTransform"); - - Params::NoceAIController_GetAlertnessFirstUpdateTransform Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAIController.GetAlertType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceAIAlertType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceAIAlertType ANoceAIController::GetAlertType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "GetAlertType"); - - Params::NoceAIController_GetAlertType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAIController.GetEnableThink -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAIController::GetEnableThink() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "GetEnableThink"); - - Params::NoceAIController_GetEnableThink Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAIController.GetEnableThinkLocal -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAIController::GetEnableThinkLocal() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "GetEnableThinkLocal"); - - Params::NoceAIController_GetEnableThinkLocal Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAIController.GetHatestTarget -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* ANoceAIController::GetHatestTarget() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "GetHatestTarget"); - - Params::NoceAIController_GetHatestTarget Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAIController.GetLockAlertness -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAIController::GetLockAlertness() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "GetLockAlertness"); - - Params::NoceAIController_GetLockAlertness Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAIController.GetPathFollowingCurrentTargetLocation -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector ANoceAIController::GetPathFollowingCurrentTargetLocation() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "GetPathFollowingCurrentTargetLocation"); - - Params::NoceAIController_GetPathFollowingCurrentTargetLocation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAIController.GetPathFollowingStatus -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// EPathFollowingStatus ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EPathFollowingStatus ANoceAIController::GetPathFollowingStatus() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "GetPathFollowingStatus"); - - Params::NoceAIController_GetPathFollowingStatus Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAIController.GetPrevAlertType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceAIAlertType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceAIAlertType ANoceAIController::GetPrevAlertType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "GetPrevAlertType"); - - Params::NoceAIController_GetPrevAlertType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAIController.IsLockAlertTimerActive -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAIController::IsLockAlertTimerActive() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "IsLockAlertTimerActive"); - - Params::NoceAIController_IsLockAlertTimerActive Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAIController.OnPerceptionUpdated -// (Native, Protected, HasOutParams) -// Parameters: -// const TArray& UpdatedActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void ANoceAIController::OnPerceptionUpdated(const TArray& UpdatedActors) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "OnPerceptionUpdated"); - - Params::NoceAIController_OnPerceptionUpdated Parms{}; - - Parms.UpdatedActors = std::move(UpdatedActors); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAIController.OnTargetPerceptionUpdated -// (Native, Protected) -// Parameters: -// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FAIStimulus& Stimulus (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void ANoceAIController::OnTargetPerceptionUpdated(class AActor* Actor, const struct FAIStimulus& Stimulus) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "OnTargetPerceptionUpdated"); - - Params::NoceAIController_OnTargetPerceptionUpdated Parms{}; - - Parms.Actor = Actor; - Parms.Stimulus = std::move(Stimulus); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAIController.OverrideMovementStopDistance -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceAIController::OverrideMovementStopDistance(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "OverrideMovementStopDistance"); - - Params::NoceAIController_OverrideMovementStopDistance Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAIController.ResetMovementStopDistance -// (Final, Native, Public, BlueprintCallable) - -void ANoceAIController::ResetMovementStopDistance() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "ResetMovementStopDistance"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAIController.ResumeBehaviorTree -// (Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAIController::ResumeBehaviorTree() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "ResumeBehaviorTree"); - - Params::NoceAIController_ResumeBehaviorTree Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAIController.SetAlertness -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IgnoreLock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceAIController::SetAlertness(float Value, bool IgnoreLock) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "SetAlertness"); - - Params::NoceAIController_SetAlertness Parms{}; - - Parms.Value = Value; - Parms.IgnoreLock = IgnoreLock; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAIController.SetAlertnessFirstUpdateTransform -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FTransform& InTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceAIController::SetAlertnessFirstUpdateTransform(const struct FTransform& InTransform) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "SetAlertnessFirstUpdateTransform"); - - Params::NoceAIController_SetAlertnessFirstUpdateTransform Parms{}; - - Parms.InTransform = std::move(InTransform); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAIController.SetEnableThink -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceAIController::SetEnableThink(bool B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "SetEnableThink"); - - Params::NoceAIController_SetEnableThink Parms{}; - - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAIController.SetLockAlertness -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool IsLock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceAIController::SetLockAlertness(bool IsLock) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "SetLockAlertness"); - - Params::NoceAIController_SetLockAlertness Parms{}; - - Parms.IsLock = IsLock; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAIController.StartBehaviorTree -// (Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAIController::StartBehaviorTree() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "StartBehaviorTree"); - - Params::NoceAIController_StartBehaviorTree Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAIController.StopBehaviorTree -// (Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAIController::StopBehaviorTree() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "StopBehaviorTree"); - - Params::NoceAIController_StopBehaviorTree Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAIController.UpdateAIMovement -// (Final, Native, Private, BlueprintCallable) - -void ANoceAIController::UpdateAIMovement() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "UpdateAIMovement"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAIController.UpdateNaviMidPoint -// (Final, Native, Private, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAIController::UpdateNaviMidPoint() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "UpdateNaviMidPoint"); - - Params::NoceAIController_UpdateNaviMidPoint Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAIController.UpdateNaviPathToMoveTarget -// (Final, Native, Private, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& InTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bForceUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceAIController::UpdateNaviPathToMoveTarget(const struct FVector& InTarget, bool bForceUpdate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "UpdateNaviPathToMoveTarget"); - - Params::NoceAIController_UpdateNaviPathToMoveTarget Parms{}; - - Parms.InTarget = std::move(InTarget); - Parms.bForceUpdate = bForceUpdate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAIController.GetAISightPerceptionViewPoint -// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const) -// Parameters: -// struct FVector* out_Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator* out_Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void ANoceAIController::GetAISightPerceptionViewPoint(struct FVector* out_Location, struct FRotator* out_Rotation) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAIController", "GetAISightPerceptionViewPoint"); - - Params::NoceAIController_GetAISightPerceptionViewPoint Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (out_Location != nullptr) - *out_Location = std::move(Parms.out_Location); - - if (out_Rotation != nullptr) - *out_Rotation = std::move(Parms.out_Rotation); -} - - -// Function GameNoce.NoceCollectibleListWidget.SetAllData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const TArray&Items (Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNoceCollectibleListWidget::SetAllData(const TArray& Items) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCollectibleListWidget", "SetAllData"); - - Params::NoceCollectibleListWidget_SetAllData Parms{}; - - Parms.Items = std::move(Items); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCollectibleListWidget.SetKeyItemData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const TArray& Items (Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNoceCollectibleListWidget::SetKeyItemData(const TArray& Items) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCollectibleListWidget", "SetKeyItemData"); - - Params::NoceCollectibleListWidget_SetKeyItemData Parms{}; - - Parms.Items = std::move(Items); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCollectibleListWidget.SetLetterGroupData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const TArray& LetterGroups (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// const TArray& NewLetterGroups (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// class FName LastGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCollectibleListWidget::SetLetterGroupData(const TArray& LetterGroups, const TArray& NewLetterGroups, class FName LastGroup) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCollectibleListWidget", "SetLetterGroupData"); - - Params::NoceCollectibleListWidget_SetLetterGroupData Parms{}; - - Parms.LetterGroups = std::move(LetterGroups); - Parms.NewLetterGroups = std::move(NewLetterGroups); - Parms.LastGroup = LastGroup; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAIFunctionLibrary.SetAIAlertBySetting -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class ANoceAIController* AIController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FAISpawnerAlertOverride& Setting (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceAIFunctionLibrary::SetAIAlertBySetting(class ANoceAIController* AIController, const struct FAISpawnerAlertOverride& Setting) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceAIFunctionLibrary", "SetAIAlertBySetting"); - - Params::NoceAIFunctionLibrary_SetAIAlertBySetting Parms{}; - - Parms.AIController = AIController; - Parms.Setting = std::move(Setting); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAIFunctionLibrary.SetNoceHearingRange -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float HearingRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OldHearingRange (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAIFunctionLibrary::SetNoceHearingRange(class AAIController* Controller, float HearingRange, float* OldHearingRange) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceAIFunctionLibrary", "SetNoceHearingRange"); - - Params::NoceAIFunctionLibrary_SetNoceHearingRange Parms{}; - - Parms.Controller = Controller; - Parms.HearingRange = HearingRange; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OldHearingRange != nullptr) - *OldHearingRange = Parms.OldHearingRange; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAIFunctionLibrary.SetSightRadius -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SightRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OldSightRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAIFunctionLibrary::SetSightRadius(class AAIController* Controller, float SightRadius, float* OldSightRadius) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceAIFunctionLibrary", "SetSightRadius"); - - Params::NoceAIFunctionLibrary_SetSightRadius Parms{}; - - Parms.Controller = Controller; - Parms.SightRadius = SightRadius; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OldSightRadius != nullptr) - *OldSightRadius = Parms.OldSightRadius; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISense_Hearing.ReportNoceNoiseEvent -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& NoiseLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Loudness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool UseLineTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAISense_Hearing::ReportNoceNoiseEvent(class UObject* WorldContextObject, const struct FVector& NoiseLocation, float Loudness, class AActor* Instigator, float MaxRange, class FName Tag, bool UseLineTrace, ECollisionChannel TraceChannel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceAISense_Hearing", "ReportNoceNoiseEvent"); - - Params::NoceAISense_Hearing_ReportNoceNoiseEvent Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.NoiseLocation = std::move(NoiseLocation); - Parms.Loudness = Loudness; - Parms.Instigator = Instigator; - Parms.MaxRange = MaxRange; - Parms.Tag = Tag; - Parms.UseLineTrace = UseLineTrace; - Parms.TraceChannel = TraceChannel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISpawner.CanBeAllowedToSpawn -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAISpawner::CanBeAllowedToSpawn() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "CanBeAllowedToSpawn"); - - Params::NoceAISpawner_CanBeAllowedToSpawn Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISpawner.CanDisplayDebugInfo -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAISpawner::CanDisplayDebugInfo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "CanDisplayDebugInfo"); - - Params::NoceAISpawner_CanDisplayDebugInfo Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISpawner.CanSpawnAtThisDifficultyLevel -// (Event, Public, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAISpawner::CanSpawnAtThisDifficultyLevel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "CanSpawnAtThisDifficultyLevel"); - - Params::NoceAISpawner_CanSpawnAtThisDifficultyLevel Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISpawner.GetSignificanceLocation -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector ANoceAISpawner::GetSignificanceLocation() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "GetSignificanceLocation"); - - Params::NoceAISpawner_GetSignificanceLocation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISpawner.GetSpawnTargetClass -// (Event, Public, BlueprintEvent) -// Parameters: -// TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -TSubclassOf ANoceAISpawner::GetSpawnTargetClass() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "GetSpawnTargetClass"); - - Params::NoceAISpawner_GetSpawnTargetClass Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISpawner.GetSpawnTransform -// (Event, Public, HasDefaults, BlueprintEvent) -// Parameters: -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform ANoceAISpawner::GetSpawnTransform() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "GetSpawnTransform"); - - Params::NoceAISpawner_GetSpawnTransform Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISpawner.HandleAlertOverride -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FAISpawnerAlertOverride& AlertData (Parm, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAISpawner::HandleAlertOverride(const struct FAISpawnerAlertOverride& AlertData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "HandleAlertOverride"); - - Params::NoceAISpawner_HandleAlertOverride Parms{}; - - Parms.AlertData = std::move(AlertData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISpawner.HandleAttemptRespawn -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAISpawner::HandleAttemptRespawn() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "HandleAttemptRespawn"); - - Params::NoceAISpawner_HandleAttemptRespawn Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISpawner.HandleDeleteEvent -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAISpawner::HandleDeleteEvent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "HandleDeleteEvent"); - - Params::NoceAISpawner_HandleDeleteEvent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISpawner.HandleDeleteSpecifyActorEvent -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* SpecifiedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAISpawner::HandleDeleteSpecifyActorEvent(class AActor* SpecifiedActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "HandleDeleteSpecifyActorEvent"); - - Params::NoceAISpawner_HandleDeleteSpecifyActorEvent Parms{}; - - Parms.SpecifiedActor = SpecifiedActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISpawner.HandleEnableThinkEvent -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAISpawner::HandleEnableThinkEvent(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "HandleEnableThinkEvent"); - - Params::NoceAISpawner_HandleEnableThinkEvent Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISpawner.HandleKillEvent -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAISpawner::HandleKillEvent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "HandleKillEvent"); - - Params::NoceAISpawner_HandleKillEvent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISpawner.HandleSmartSpawnFlow -// (Final, Native, Public, BlueprintCallable) - -void ANoceAISpawner::HandleSmartSpawnFlow() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "HandleSmartSpawnFlow"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISpawner.HandleSpawnEventOnce -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAISpawner::HandleSpawnEventOnce() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "HandleSpawnEventOnce"); - - Params::NoceAISpawner_HandleSpawnEventOnce Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISpawner.HandleTemporaryRemoved -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAISpawner::HandleTemporaryRemoved() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "HandleTemporaryRemoved"); - - Params::NoceAISpawner_HandleTemporaryRemoved Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISpawner.HasSpawnedActor -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAISpawner::HasSpawnedActor() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "HasSpawnedActor"); - - Params::NoceAISpawner_HasSpawnedActor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISpawner.IsActorDeadOnRecord -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAISpawner::IsActorDeadOnRecord() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "IsActorDeadOnRecord"); - - Params::NoceAISpawner_IsActorDeadOnRecord Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISpawner.IsIgnoreSaveLoad -// (Event, Public, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAISpawner::IsIgnoreSaveLoad() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "IsIgnoreSaveLoad"); - - Params::NoceAISpawner_IsIgnoreSaveLoad Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISpawner.IsInstantSpawnType -// (Event, Public, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAISpawner::IsInstantSpawnType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "IsInstantSpawnType"); - - Params::NoceAISpawner_IsInstantSpawnType Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISpawner.IsSignificanceActivate -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAISpawner::IsSignificanceActivate() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "IsSignificanceActivate"); - - Params::NoceAISpawner_IsSignificanceActivate Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISpawner.IsSpawnedOrSpawning -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAISpawner::IsSpawnedOrSpawning() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "IsSpawnedOrSpawning"); - - Params::NoceAISpawner_IsSpawnedOrSpawning Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISpawner.OnGameProgressChanged -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceAISpawner::OnGameProgressChanged(const struct FGameplayTag& NewTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "OnGameProgressChanged"); - - Params::NoceAISpawner_OnGameProgressChanged Parms{}; - - Parms.NewTag = std::move(NewTag); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceAISpawner.OnSpawn_BP -// (Event, Public, BlueprintEvent) -// Parameters: -// class AActor* SpawnedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceAISpawner::OnSpawn_BP(class AActor* SpawnedActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "OnSpawn_BP"); - - Params::NoceAISpawner_OnSpawn_BP Parms{}; - - Parms.SpawnedActor = SpawnedActor; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceAISpawner.ProcessSpawnerEvent -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FNoceAISpawnerEvent& EventData (Parm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceAISpawner::ProcessSpawnerEvent(const struct FNoceAISpawnerEvent& EventData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "ProcessSpawnerEvent"); - - Params::NoceAISpawner_ProcessSpawnerEvent Parms{}; - - Parms.EventData = std::move(EventData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISpawner.RegisterSignificance -// (Final, Native, Protected, BlueprintCallable) - -void ANoceAISpawner::RegisterSignificance() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "RegisterSignificance"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISpawner.RequestSpawn -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// bool InstantSpawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* ANoceAISpawner::RequestSpawn(const struct FVector& Location, const struct FRotator& Rotation, bool InstantSpawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "RequestSpawn"); - - Params::NoceAISpawner_RequestSpawn Parms{}; - - Parms.Location = std::move(Location); - Parms.Rotation = std::move(Rotation); - Parms.InstantSpawn = InstantSpawn; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISpawner.RequestTriggerSpawnFlow -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceAISpawner::RequestTriggerSpawnFlow(bool bForce) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "RequestTriggerSpawnFlow"); - - Params::NoceAISpawner_RequestTriggerSpawnFlow Parms{}; - - Parms.bForce = bForce; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISpawner.UnRegisterSignificance -// (Final, Native, Protected, BlueprintCallable) - -void ANoceAISpawner::UnRegisterSignificance() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISpawner", "UnRegisterSignificance"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTickableWorldSubsystem.Deinitialize_BP -// (Event, Protected, BlueprintEvent) - -void UNoceTickableWorldSubsystem::Deinitialize_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTickableWorldSubsystem", "Deinitialize_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceTickableWorldSubsystem.Initialize_BP -// (Event, Protected, BlueprintEvent) - -void UNoceTickableWorldSubsystem::Initialize_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTickableWorldSubsystem", "Initialize_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceTickableWorldSubsystem.Tick_BP -// (Event, Protected, BlueprintEvent) -// Parameters: -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceTickableWorldSubsystem::Tick_BP(float DeltaTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTickableWorldSubsystem", "Tick_BP"); - - Params::NoceTickableWorldSubsystem_Tick_BP Parms{}; - - Parms.DeltaTime = DeltaTime; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceTickableWorldSubsystem.WorldBeginPlay_BP -// (Event, Protected, BlueprintEvent) - -void UNoceTickableWorldSubsystem::WorldBeginPlay_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTickableWorldSubsystem", "WorldBeginPlay_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceAISystem.AddNavigationBuildLock -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// uint8 Flags_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAISystem::AddNavigationBuildLock(uint8 Flags_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "AddNavigationBuildLock"); - - Params::NoceAISystem_AddNavigationBuildLock Parms{}; - - Parms.Flags_0 = Flags_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.AddRecord -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FNoceCharacterRecord& InRecord (Parm, NativeAccessSpecifierPublic) - -void UNoceAISystem::AddRecord(const struct FNoceCharacterRecord& InRecord) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "AddRecord"); - - Params::NoceAISystem_AddRecord Parms{}; - - Parms.InRecord = std::move(InRecord); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.AnyEnemyAliveBesidesFreak -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName ActorTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGameplayTag& BesidesCharacterTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAISystem::AnyEnemyAliveBesidesFreak(class FName ActorTag, const struct FGameplayTag& BesidesCharacterTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "AnyEnemyAliveBesidesFreak"); - - Params::NoceAISystem_AnyEnemyAliveBesidesFreak Parms{}; - - Parms.ActorTag = ActorTag; - Parms.BesidesCharacterTag = std::move(BesidesCharacterTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISystem.AnyEnemyAliveByCharacterName -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName CharacterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAISystem::AnyEnemyAliveByCharacterName(class FName CharacterName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "AnyEnemyAliveByCharacterName"); - - Params::NoceAISystem_AnyEnemyAliveByCharacterName Parms{}; - - Parms.CharacterName = CharacterName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISystem.AnyEnemyAliveByGameplayTag -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGameplayTag& CharacterNameTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAISystem::AnyEnemyAliveByGameplayTag(const struct FGameplayTag& CharacterNameTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "AnyEnemyAliveByGameplayTag"); - - Params::NoceAISystem_AnyEnemyAliveByGameplayTag Parms{}; - - Parms.CharacterNameTag = std::move(CharacterNameTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISystem.AnyEnemyAliveByTag -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAISystem::AnyEnemyAliveByTag(class FName TagName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "AnyEnemyAliveByTag"); - - Params::NoceAISystem_AnyEnemyAliveByTag Parms{}; - - Parms.TagName = TagName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISystem.BattleBGMDisabled -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAISystem::BattleBGMDisabled() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "BattleBGMDisabled"); - - Params::NoceAISystem_BattleBGMDisabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISystem.ClearSaveGameRecord -// (Final, Native, Public, BlueprintCallable) - -void UNoceAISystem::ClearSaveGameRecord() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "ClearSaveGameRecord"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.DestroyAllEnemy -// (Final, Native, Public, BlueprintCallable) - -void UNoceAISystem::DestroyAllEnemy() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "DestroyAllEnemy"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.EnableEnemyNavModifier -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAISystem::EnableEnemyNavModifier(bool Enable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "EnableEnemyNavModifier"); - - Params::NoceAISystem_EnableEnemyNavModifier Parms{}; - - Parms.Enable = Enable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.EnablePlayerNavModifier -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAISystem::EnablePlayerNavModifier(bool Enable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "EnablePlayerNavModifier"); - - Params::NoceAISystem_EnablePlayerNavModifier Parms{}; - - Parms.Enable = Enable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.GetEnemyActorByOwnedGameplayTag -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGameplayTag& GameplayTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsAlive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UNoceAISystem::GetEnemyActorByOwnedGameplayTag(const struct FGameplayTag& GameplayTag, bool IsAlive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "GetEnemyActorByOwnedGameplayTag"); - - Params::NoceAISystem_GetEnemyActorByOwnedGameplayTag Parms{}; - - Parms.GameplayTag = std::move(GameplayTag); - Parms.IsAlive = IsAlive; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISystem.GetEnemyActorByTag -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGameplayTag& CharacterTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ExactMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsAlive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UNoceAISystem::GetEnemyActorByTag(const struct FGameplayTag& CharacterTag, bool ExactMatch, bool IsAlive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "GetEnemyActorByTag"); - - Params::NoceAISystem_GetEnemyActorByTag Parms{}; - - Parms.CharacterTag = std::move(CharacterTag); - Parms.ExactMatch = ExactMatch; - Parms.IsAlive = IsAlive; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISystem.GetEnemyActorsByContainer -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGameplayTagContainer& TagContainer (Parm, NativeAccessSpecifierPublic) -// bool ExactMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsAlive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceAISystem::GetEnemyActorsByContainer(const struct FGameplayTagContainer& TagContainer, bool ExactMatch, bool IsAlive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "GetEnemyActorsByContainer"); - - Params::NoceAISystem_GetEnemyActorsByContainer Parms{}; - - Parms.TagContainer = std::move(TagContainer); - Parms.ExactMatch = ExactMatch; - Parms.IsAlive = IsAlive; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISystem.GetEnemyActorsByOwnedGameplayTag -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGameplayTag& GameplayTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsAlive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceAISystem::GetEnemyActorsByOwnedGameplayTag(const struct FGameplayTag& GameplayTag, bool IsAlive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "GetEnemyActorsByOwnedGameplayTag"); - - Params::NoceAISystem_GetEnemyActorsByOwnedGameplayTag Parms{}; - - Parms.GameplayTag = std::move(GameplayTag); - Parms.IsAlive = IsAlive; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISystem.GetEnemyActorsByTag -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGameplayTag& CharacterTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ExactMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsAlive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceAISystem::GetEnemyActorsByTag(const struct FGameplayTag& CharacterTag, bool ExactMatch, bool IsAlive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "GetEnemyActorsByTag"); - - Params::NoceAISystem_GetEnemyActorsByTag Parms{}; - - Parms.CharacterTag = std::move(CharacterTag); - Parms.ExactMatch = ExactMatch; - Parms.IsAlive = IsAlive; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISystem.GetEnemyAliveCount -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceAISystem::GetEnemyAliveCount() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "GetEnemyAliveCount"); - - Params::NoceAISystem_GetEnemyAliveCount Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISystem.GetEnemyAliveCountByCharacterTag -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGameplayTag& CharacterTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ExactMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceAISystem::GetEnemyAliveCountByCharacterTag(const struct FGameplayTag& CharacterTag, bool ExactMatch) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "GetEnemyAliveCountByCharacterTag"); - - Params::NoceAISystem_GetEnemyAliveCountByCharacterTag Parms{}; - - Parms.CharacterTag = std::move(CharacterTag); - Parms.ExactMatch = ExactMatch; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISystem.GetEnemyAliveCountByTag -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceAISystem::GetEnemyAliveCountByTag(class FName TagName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "GetEnemyAliveCountByTag"); - - Params::NoceAISystem_GetEnemyAliveCountByTag Parms{}; - - Parms.TagName = TagName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISystem.GetNewAttackID -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceAISystem::GetNewAttackID() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "GetNewAttackID"); - - Params::NoceAISystem_GetNewAttackID Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISystem.GetSaveData -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceAISystem::GetSaveData() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "GetSaveData"); - - Params::NoceAISystem_GetSaveData Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISystem.GetSpawner -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* SpawnedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ANoceAISpawner* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ANoceAISpawner* UNoceAISystem::GetSpawner(class AActor* SpawnedActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "GetSpawner"); - - Params::NoceAISystem_GetSpawner Parms{}; - - Parms.SpawnedActor = SpawnedActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISystem.GetSpecifyRecord -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName SpawnerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceCharacterRecord ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceCharacterRecord UNoceAISystem::GetSpecifyRecord(class FName SpawnerName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "GetSpecifyRecord"); - - Params::NoceAISystem_GetSpecifyRecord Parms{}; - - Parms.SpawnerName = SpawnerName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISystem.GetTerritoriesByGroup -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName GroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceAISystem::GetTerritoriesByGroup(class FName GroupName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "GetTerritoriesByGroup"); - - Params::NoceAISystem_GetTerritoriesByGroup Parms{}; - - Parms.GroupName = GroupName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISystem.IsAlreadyDeadOnRecord -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class ANoceAISpawner* Spawner (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAISystem::IsAlreadyDeadOnRecord(const class ANoceAISpawner* Spawner) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "IsAlreadyDeadOnRecord"); - - Params::NoceAISystem_IsAlreadyDeadOnRecord Parms{}; - - Parms.Spawner = Spawner; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISystem.IsAnySpawnerWaiting -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAISystem::IsAnySpawnerWaiting() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "IsAnySpawnerWaiting"); - - Params::NoceAISystem_IsAnySpawnerWaiting Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISystem.IsInheritedAIRecordDead -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName InheritedTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAISystem::IsInheritedAIRecordDead(class FName InheritedTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "IsInheritedAIRecordDead"); - - Params::NoceAISystem_IsInheritedAIRecordDead Parms{}; - - Parms.InheritedTag = InheritedTag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISystem.IsInheritedRecordExist -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName InheritedTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAISystem::IsInheritedRecordExist(class FName InheritedTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "IsInheritedRecordExist"); - - Params::NoceAISystem_IsInheritedRecordExist Parms{}; - - Parms.InheritedTag = InheritedTag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISystem.IsTerritoryExist -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName GroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAISystem::IsTerritoryExist(class FName GroupName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "IsTerritoryExist"); - - Params::NoceAISystem_IsTerritoryExist Parms{}; - - Parms.GroupName = GroupName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAISystem.KillAllEnemy -// (Final, Native, Public, BlueprintCallable) - -void UNoceAISystem::KillAllEnemy() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "KillAllEnemy"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.KillSpawnerEnemy -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName AreaName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAISystem::KillSpawnerEnemy(const class FName AreaName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "KillSpawnerEnemy"); - - Params::NoceAISystem_KillSpawnerEnemy Parms{}; - - Parms.AreaName = AreaName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.OnEnemyDead -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InEnemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAISystem::OnEnemyDead(class AActor* InEnemy) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "OnEnemyDead"); - - Params::NoceAISystem_OnEnemyDead Parms{}; - - Parms.InEnemy = InEnemy; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.OnEnemyFakeDead -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InEnemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAISystem::OnEnemyFakeDead(class AActor* InEnemy) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "OnEnemyFakeDead"); - - Params::NoceAISystem_OnEnemyFakeDead Parms{}; - - Parms.InEnemy = InEnemy; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.ProcessEndCutscene -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName IgnoreTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool UnlockNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAISystem::ProcessEndCutscene(class FName IgnoreTag, bool UnlockNavigation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "ProcessEndCutscene"); - - Params::NoceAISystem_ProcessEndCutscene Parms{}; - - Parms.IgnoreTag = IgnoreTag; - Parms.UnlockNavigation = UnlockNavigation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.ProcessEnterCutscene -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName IgnoreTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InHideEnemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InHideNPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool LockNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAISystem::ProcessEnterCutscene(class FName IgnoreTag, bool InHideEnemy, bool InHideNPC, bool LockNavigation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "ProcessEnterCutscene"); - - Params::NoceAISystem_ProcessEnterCutscene Parms{}; - - Parms.IgnoreTag = IgnoreTag; - Parms.InHideEnemy = InHideEnemy; - Parms.InHideNPC = InHideNPC; - Parms.LockNavigation = LockNavigation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.RebuildNavigation -// (Final, Native, Public, BlueprintCallable) - -void UNoceAISystem::RebuildNavigation() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "RebuildNavigation"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.RegisterEnemyActor -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InEnemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAISystem::RegisterEnemyActor(class AActor* InEnemy) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "RegisterEnemyActor"); - - Params::NoceAISystem_RegisterEnemyActor Parms{}; - - Parms.InEnemy = InEnemy; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.RegisterEnemyController -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ANoceAIController* pController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAISystem::RegisterEnemyController(class ANoceAIController* pController) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "RegisterEnemyController"); - - Params::NoceAISystem_RegisterEnemyController Parms{}; - - Parms.pController = pController; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.RegisterSpawner -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName Group (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ANoceAISpawner* pSpawner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAISystem::RegisterSpawner(class FName Group, class ANoceAISpawner* pSpawner) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "RegisterSpawner"); - - Params::NoceAISystem_RegisterSpawner Parms{}; - - Parms.Group = Group; - Parms.pSpawner = pSpawner; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.RegisterTerritory -// (Final, Native, Public) -// Parameters: -// class ANoceTerritoryVolume* Volume (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAISystem::RegisterTerritory(class ANoceTerritoryVolume* Volume) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "RegisterTerritory"); - - Params::NoceAISystem_RegisterTerritory Parms{}; - - Parms.Volume = Volume; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.RemoveNavigationBuildLock -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// uint8 Flags_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAISystem::RemoveNavigationBuildLock(uint8 Flags_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "RemoveNavigationBuildLock"); - - Params::NoceAISystem_RemoveNavigationBuildLock Parms{}; - - Parms.Flags_0 = Flags_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.SetSightRatio -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InNewSightRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAISystem::SetSightRatio(float InNewSightRatio) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "SetSightRatio"); - - Params::NoceAISystem_SetSightRatio Parms{}; - - Parms.InNewSightRatio = InNewSightRatio; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.SetSightRatioToController -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AAIController* InController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InCurrentSightRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InNewSightRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAISystem::SetSightRatioToController(class AAIController* InController, float InCurrentSightRatio, float InNewSightRatio) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "SetSightRatioToController"); - - Params::NoceAISystem_SetSightRatioToController Parms{}; - - Parms.InController = InController; - Parms.InCurrentSightRatio = InCurrentSightRatio; - Parms.InNewSightRatio = InNewSightRatio; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.SetSightRatioToSpawnedControllers -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InNewSightRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAISystem::SetSightRatioToSpawnedControllers(float InNewSightRatio) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "SetSightRatioToSpawnedControllers"); - - Params::NoceAISystem_SetSightRatioToSpawnedControllers Parms{}; - - Parms.InNewSightRatio = InNewSightRatio; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.SpawnEnemies -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName Group (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Num (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAISystem::SpawnEnemies(class FName Group, int32 Num) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "SpawnEnemies"); - - Params::NoceAISystem_SpawnEnemies Parms{}; - - Parms.Group = Group; - Parms.Num = Num; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.UnregisterEnemyActor -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InEnemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAISystem::UnregisterEnemyActor(class AActor* InEnemy) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "UnregisterEnemyActor"); - - Params::NoceAISystem_UnregisterEnemyActor Parms{}; - - Parms.InEnemy = InEnemy; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.UnregisterEnemyController -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ANoceAIController* pController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAISystem::UnregisterEnemyController(class ANoceAIController* pController) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "UnregisterEnemyController"); - - Params::NoceAISystem_UnregisterEnemyController Parms{}; - - Parms.pController = pController; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.UnregisterSpawner -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName Group (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ANoceAISpawner* pSpawner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAISystem::UnregisterSpawner(class FName Group, class ANoceAISpawner* pSpawner) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "UnregisterSpawner"); - - Params::NoceAISystem_UnregisterSpawner Parms{}; - - Parms.Group = Group; - Parms.pSpawner = pSpawner; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAISystem.UnRegisterTerritory -// (Final, Native, Public) -// Parameters: -// class ANoceTerritoryVolume* Volume (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAISystem::UnRegisterTerritory(class ANoceTerritoryVolume* Volume) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAISystem", "UnRegisterTerritory"); - - Params::NoceAISystem_UnRegisterTerritory Parms{}; - - Parms.Volume = Volume; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsInstance.ContinueGame -// (Final, Native, Public, BlueprintCallable) - -void UNoceAnalyticsInstance::ContinueGame() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "ContinueGame"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsInstance.Deinitialize_BP -// (Event, Protected, BlueprintEvent) - -void UNoceAnalyticsInstance::Deinitialize_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "Deinitialize_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceAnalyticsInstance.EndBattle -// (Final, Native, Protected, BlueprintCallable) - -void UNoceAnalyticsInstance::EndBattle() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "EndBattle"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsInstance.EndSession -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAnalyticsInstance::EndSession() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "EndSession"); - - Params::NoceAnalyticsInstance_EndSession Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnalyticsInstance.EndSession_BP -// (Event, Protected, BlueprintEvent) - -void UNoceAnalyticsInstance::EndSession_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "EndSession_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceAnalyticsInstance.GetAnalyticsState -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UNoceAnalyticsInstance::GetAnalyticsState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "GetAnalyticsState"); - - Params::NoceAnalyticsInstance_GetAnalyticsState Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnalyticsInstance.GetNocePlayerCharacter_Internal -// (Final, Native, Protected, BlueprintCallable, BlueprintPure) -// Parameters: -// class ANocePlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ANocePlayerCharacter* UNoceAnalyticsInstance::GetNocePlayerCharacter_Internal() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "GetNocePlayerCharacter_Internal"); - - Params::NoceAnalyticsInstance_GetNocePlayerCharacter_Internal Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnalyticsInstance.Initialize_BP -// (Event, Protected, BlueprintEvent) - -void UNoceAnalyticsInstance::Initialize_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "Initialize_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceAnalyticsInstance.ManuallyEndSession -// (Final, Native, Public, BlueprintCallable) - -void UNoceAnalyticsInstance::ManuallyEndSession() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "ManuallyEndSession"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsInstance.OnAddConsumableItem -// (Final, Native, Protected) -// Parameters: -// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnalyticsInstance::OnAddConsumableItem(class FName InItemName, int32 InQuantity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "OnAddConsumableItem"); - - Params::NoceAnalyticsInstance_OnAddConsumableItem Parms{}; - - Parms.InItemName = InItemName; - Parms.InQuantity = InQuantity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsInstance.OnAddItem -// (Final, Native, Protected) -// Parameters: -// ENoceInventoryType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnalyticsInstance::OnAddItem(ENoceInventoryType InType, class FName InItemName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "OnAddItem"); - - Params::NoceAnalyticsInstance_OnAddItem Parms{}; - - Parms.InType = InType; - Parms.InItemName = InItemName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsInstance.OnAddNewWeapon -// (Final, Native, Protected) -// Parameters: -// class FName InWeaponID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnalyticsInstance::OnAddNewWeapon(class FName InWeaponID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "OnAddNewWeapon"); - - Params::NoceAnalyticsInstance_OnAddNewWeapon Parms{}; - - Parms.InWeaponID = InWeaponID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsInstance.OnEnemyDead -// (Final, Native, Protected) -// Parameters: -// class AActor* InEnemyActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnalyticsInstance::OnEnemyDead(class AActor* InEnemyActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "OnEnemyDead"); - - Params::NoceAnalyticsInstance_OnEnemyDead Parms{}; - - Parms.InEnemyActor = InEnemyActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsInstance.OnEnemyFakeDead -// (Final, Native, Protected) -// Parameters: -// class AActor* InEnemyActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnalyticsInstance::OnEnemyFakeDead(class AActor* InEnemyActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "OnEnemyFakeDead"); - - Params::NoceAnalyticsInstance_OnEnemyFakeDead Parms{}; - - Parms.InEnemyActor = InEnemyActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsInstance.OnFaithChanged -// (Final, Native, Protected) -// Parameters: -// float InDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnalyticsInstance::OnFaithChanged(float InDelta) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "OnFaithChanged"); - - Params::NoceAnalyticsInstance_OnFaithChanged Parms{}; - - Parms.InDelta = InDelta; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsInstance.OnLoadGameSlot -// (Final, Native, Protected) - -void UNoceAnalyticsInstance::OnLoadGameSlot() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "OnLoadGameSlot"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsInstance.OnPlayerDie -// (Final, Native, Protected) - -void UNoceAnalyticsInstance::OnPlayerDie() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "OnPlayerDie"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsInstance.OnPlayerTakeDamage -// (Final, Native, Protected) -// Parameters: -// class AActor* InAttacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnalyticsInstance::OnPlayerTakeDamage(class AActor* InAttacker, class FName InComboName, float InHealthDamage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "OnPlayerTakeDamage"); - - Params::NoceAnalyticsInstance_OnPlayerTakeDamage Parms{}; - - Parms.InAttacker = InAttacker; - Parms.InComboName = InComboName; - Parms.InHealthDamage = InHealthDamage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsInstance.OnProgressChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnalyticsInstance::OnProgressChanged(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "OnProgressChanged"); - - Params::NoceAnalyticsInstance_OnProgressChanged Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsInstance.OnProgressInitialized -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnalyticsInstance::OnProgressInitialized(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "OnProgressInitialized"); - - Params::NoceAnalyticsInstance_OnProgressInitialized Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsInstance.OnSanityChanged -// (Final, Native, Protected) -// Parameters: -// float InDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnalyticsInstance::OnSanityChanged(float InDelta) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "OnSanityChanged"); - - Params::NoceAnalyticsInstance_OnSanityChanged Parms{}; - - Parms.InDelta = InDelta; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsInstance.OnSaveGameSlot -// (Final, Native, Protected) -// Parameters: -// bool InIsAutoSave (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnalyticsInstance::OnSaveGameSlot(bool InIsAutoSave) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "OnSaveGameSlot"); - - Params::NoceAnalyticsInstance_OnSaveGameSlot Parms{}; - - Parms.InIsAutoSave = InIsAutoSave; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsInstance.OnUseConsumableItem -// (Final, Native, Protected) -// Parameters: -// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnalyticsInstance::OnUseConsumableItem(class FName InItemName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "OnUseConsumableItem"); - - Params::NoceAnalyticsInstance_OnUseConsumableItem Parms{}; - - Parms.InItemName = InItemName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsInstance.OnWeaponDurabilityChanged -// (Final, Native, Protected) -// Parameters: -// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnalyticsInstance::OnWeaponDurabilityChanged(class FName InWeaponName, float InDelta) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "OnWeaponDurabilityChanged"); - - Params::NoceAnalyticsInstance_OnWeaponDurabilityChanged Parms{}; - - Parms.InWeaponName = InWeaponName; - Parms.InDelta = InDelta; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsInstance.RegisterSystems_BP -// (Event, Protected, BlueprintEvent) -// Parameters: -// class ANoceGameState* InNoceGameState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ANocePlayerState* InNocePlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnalyticsInstance::RegisterSystems_BP(class ANoceGameState* InNoceGameState, class ANocePlayerState* InNocePlayerState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "RegisterSystems_BP"); - - Params::NoceAnalyticsInstance_RegisterSystems_BP Parms{}; - - Parms.InNoceGameState = InNoceGameState; - Parms.InNocePlayerState = InNocePlayerState; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceAnalyticsInstance.ResetRecords -// (Final, Native, Public, BlueprintCallable) - -void UNoceAnalyticsInstance::ResetRecords() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "ResetRecords"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsInstance.StartBattle -// (Final, Native, Protected, BlueprintCallable) - -void UNoceAnalyticsInstance::StartBattle() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "StartBattle"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsInstance.StartSession -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAnalyticsInstance::StartSession() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "StartSession"); - - Params::NoceAnalyticsInstance_StartSession Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnalyticsInstance.StartSession_BP -// (Event, Protected, BlueprintEvent) - -void UNoceAnalyticsInstance::StartSession_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "StartSession_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceAnalyticsInstance.UnregisterSystems_BP -// (Event, Protected, BlueprintEvent) -// Parameters: -// class ANoceGameState* InNoceGameState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ANocePlayerState* InNocePlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnalyticsInstance::UnregisterSystems_BP(class ANoceGameState* InNoceGameState, class ANocePlayerState* InNocePlayerState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "UnregisterSystems_BP"); - - Params::NoceAnalyticsInstance_UnregisterSystems_BP Parms{}; - - Parms.InNoceGameState = InNoceGameState; - Parms.InNocePlayerState = InNocePlayerState; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceAnalyticsInstance.WriteRecords -// (Final, Native, Public, BlueprintCallable) - -void UNoceAnalyticsInstance::WriteRecords() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "WriteRecords"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsInstance.GetAnalyticsDataByName -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceAnalyticsDataRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceAnalyticsDataRow UNoceAnalyticsInstance::GetAnalyticsDataByName(class FName InName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "GetAnalyticsDataByName"); - - Params::NoceAnalyticsInstance_GetAnalyticsDataByName Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnalyticsInstance.GetAnalyticsDataRowNames -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceAnalyticsInstance::GetAnalyticsDataRowNames() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsInstance", "GetAnalyticsDataRowNames"); - - Params::NoceAnalyticsInstance_GetAnalyticsDataRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSimpleList.ClearSelectionWithoutAnimation -// (Final, Native, Public, BlueprintCallable) - -void UNoceSimpleList::ClearSelectionWithoutAnimation() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSimpleList", "ClearSelectionWithoutAnimation"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSimpleList.Confirm -// (Final, Native, Public, BlueprintCallable) - -void UNoceSimpleList::Confirm() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSimpleList", "Confirm"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSimpleList.ForceSelectAgain -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSimpleList::ForceSelectAgain(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSimpleList", "ForceSelectAgain"); - - Params::NoceSimpleList_ForceSelectAgain Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSimpleList.GetSelectingIndex -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceSimpleList::GetSelectingIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSimpleList", "GetSelectingIndex"); - - Params::NoceSimpleList_GetSelectingIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSimpleList.GetSelectingSlot -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UUserWidget* UNoceSimpleList::GetSelectingSlot() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSimpleList", "GetSelectingSlot"); - - Params::NoceSimpleList_GetSelectingSlot Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSimpleList.GetSlotsLength -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceSimpleList::GetSlotsLength() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSimpleList", "GetSlotsLength"); - - Params::NoceSimpleList_GetSlotsLength Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSimpleList.GetSubMenuPos -// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UUserWidget* Menu (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGeometry& Container (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector2D& RelativePos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FGeometry* Geometry (Parm, OutParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector2D* LocalPos (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSimpleList::GetSubMenuPos(class UUserWidget* Menu, const struct FGeometry& Container, const struct FVector2D& RelativePos, struct FGeometry* Geometry, struct FVector2D* LocalPos) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSimpleList", "GetSubMenuPos"); - - Params::NoceSimpleList_GetSubMenuPos Parms{}; - - Parms.Menu = Menu; - Parms.Container = std::move(Container); - Parms.RelativePos = std::move(RelativePos); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Geometry != nullptr) - *Geometry = std::move(Parms.Geometry); - - if (LocalPos != nullptr) - *LocalPos = std::move(Parms.LocalPos); -} - - -// Function GameNoce.NoceSimpleList.Initialize -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const TArray& InSlots (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void UNoceSimpleList::Initialize(const TArray& InSlots) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSimpleList", "Initialize"); - - Params::NoceSimpleList_Initialize Parms{}; - - Parms.InSlots = std::move(InSlots); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSimpleList.PlaySound -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FNeoAudioTriggerIdHandle& TriggerId (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceSimpleList::PlaySound(const struct FNeoAudioTriggerIdHandle& TriggerId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSimpleList", "PlaySound"); - - Params::NoceSimpleList_PlaySound Parms{}; - - Parms.TriggerId = std::move(TriggerId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSimpleList.Reset -// (Final, Native, Public, BlueprintCallable) - -void UNoceSimpleList::Reset() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSimpleList", "Reset"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSimpleList.ResetAll -// (Final, Native, Public, BlueprintCallable) - -void UNoceSimpleList::ResetAll() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSimpleList", "ResetAll"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSimpleList.SelectIndex -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSimpleList::SelectIndex(int32 Index_0, bool* Success) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSimpleList", "SelectIndex"); - - Params::NoceSimpleList_SelectIndex Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Success != nullptr) - *Success = Parms.Success; -} - - -// Function GameNoce.NoceSimpleList.SelectNext -// (Final, Native, Public, BlueprintCallable) - -void UNoceSimpleList::SelectNext() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSimpleList", "SelectNext"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSimpleList.SelectPrevious -// (Final, Native, Public, BlueprintCallable) - -void UNoceSimpleList::SelectPrevious() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSimpleList", "SelectPrevious"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSimpleList.SelectSlot -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSimpleList::SelectSlot(class UUserWidget* Widget, bool* Success) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSimpleList", "SelectSlot"); - - Params::NoceSimpleList_SelectSlot Parms{}; - - Parms.Widget = Widget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Success != nullptr) - *Success = Parms.Success; -} - - -// Function GameNoce.NoceSimpleList.SetSound -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FNeoAudioTriggerIdHandle& InPreviousSound (Parm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FNeoAudioTriggerIdHandle& InNextSound (Parm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FNeoAudioTriggerIdHandle& InMouseHoverSound (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceSimpleList::SetSound(const struct FNeoAudioTriggerIdHandle& InPreviousSound, const struct FNeoAudioTriggerIdHandle& InNextSound, const struct FNeoAudioTriggerIdHandle& InMouseHoverSound) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSimpleList", "SetSound"); - - Params::NoceSimpleList_SetSound Parms{}; - - Parms.InPreviousSound = std::move(InPreviousSound); - Parms.InNextSound = std::move(InNextSound); - Parms.InMouseHoverSound = std::move(InMouseHoverSound); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSimpleList.UpdateInput -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FInputEvent& InputEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* IsTriggered (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSimpleList::UpdateInput(const struct FInputEvent& InputEvent, const struct FKey& Key, bool* IsTriggered) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSimpleList", "UpdateInput"); - - Params::NoceSimpleList_UpdateInput Parms{}; - - Parms.InputEvent = std::move(InputEvent); - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (IsTriggered != nullptr) - *IsTriggered = Parms.IsTriggered; -} - - -// Function GameNoce.NoceSimpleGrid.SetAnalogValue -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FKey& Key (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSimpleGrid::SetAnalogValue(const struct FKey& Key, float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSimpleGrid", "SetAnalogValue"); - - Params::NoceSimpleGrid_SetAnalogValue Parms{}; - - Parms.Key = std::move(Key); - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSimpleGrid.SetupKeys -// (Final, Native, Public, BlueprintCallable) - -void UNoceSimpleGrid::SetupKeys() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSimpleGrid", "SetupKeys"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsBaseRecord.DeepCopyFromSource -// (Native, Public, BlueprintCallable) -// Parameters: -// const class UNoceAnalyticsBaseRecord* InSource (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnalyticsBaseRecord::DeepCopyFromSource(const class UNoceAnalyticsBaseRecord* InSource) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsBaseRecord", "DeepCopyFromSource"); - - Params::NoceAnalyticsBaseRecord_DeepCopyFromSource Parms{}; - - Parms.InSource = InSource; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsBaseRecord.ResetRecord -// (Native, Public, BlueprintCallable) - -void UNoceAnalyticsBaseRecord::ResetRecord() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsBaseRecord", "ResetRecord"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnalyticsBaseRecord.WriteRecord -// (Native, Public, BlueprintCallable) - -void UNoceAnalyticsBaseRecord::WriteRecord() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnalyticsBaseRecord", "WriteRecord"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimCancelComponent.CanAnimCanel -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceAnimCancel InAnimCanel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAnimCancelComponent::CanAnimCanel(ENoceAnimCancel InAnimCanel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimCancelComponent", "CanAnimCanel"); - - Params::NoceAnimCancelComponent_CanAnimCanel Parms{}; - - Parms.InAnimCanel = InAnimCanel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimCancelComponent.ClearAllAnimCancels -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InExcludeStateMachineName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InExcludeStateName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimCancelComponent::ClearAllAnimCancels(class FName InExcludeStateMachineName, class FName InExcludeStateName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimCancelComponent", "ClearAllAnimCancels"); - - Params::NoceAnimCancelComponent_ClearAllAnimCancels Parms{}; - - Parms.InExcludeStateMachineName = InExcludeStateMachineName; - Parms.InExcludeStateName = InExcludeStateName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimCancelComponent.HandleOnPossessed -// (Final, Native, Protected) -// Parameters: -// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimCancelComponent::HandleOnPossessed(bool InPossessed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimCancelComponent", "HandleOnPossessed"); - - Params::NoceAnimCancelComponent_HandleOnPossessed Parms{}; - - Parms.InPossessed = InPossessed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDebugDrawComponent.AddText -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class FString& InStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceDebugDrawComponent::AddText(const class FString& InStr, const struct FColor& InColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDebugDrawComponent", "AddText"); - - Params::NoceDebugDrawComponent_AddText Parms{}; - - Parms.InStr = std::move(InStr); - Parms.InColor = std::move(InColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDebugDrawComponent.ClearPendingText -// (Final, Native, Public, BlueprintCallable) - -void UNoceDebugDrawComponent::ClearPendingText() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDebugDrawComponent", "ClearPendingText"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDebugDrawComponent.DrawBox -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& Pos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& Extent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceDebugDrawComponent::DrawBox(const struct FVector2D& Pos, const struct FVector2D& Extent, const struct FColor& LineColor, float Thickness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDebugDrawComponent", "DrawBox"); - - Params::NoceDebugDrawComponent_DrawBox Parms{}; - - Parms.Pos = std::move(Pos); - Parms.Extent = std::move(Extent); - Parms.LineColor = std::move(LineColor); - Parms.Thickness = Thickness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDebugDrawComponent.DrawLine -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceDebugDrawComponent::DrawLine(const struct FVector2D& Start, const struct FVector2D& End, const struct FColor& LineColor, float Thickness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDebugDrawComponent", "DrawLine"); - - Params::NoceDebugDrawComponent_DrawLine Parms{}; - - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.LineColor = std::move(LineColor); - Parms.Thickness = Thickness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCutsceneWidget.Pause -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) - -void UNoceCutsceneWidget::Pause() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCutsceneWidget", "Pause"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCutsceneWidget.Resume -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) - -void UNoceCutsceneWidget::Resume() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCutsceneWidget", "Resume"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCutsceneWidget.SetCanSkip -// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool InCanSkip (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCutsceneWidget::SetCanSkip(bool InCanSkip, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCutsceneWidget", "SetCanSkip"); - - Params::NoceCutsceneWidget_SetCanSkip Parms{}; - - Parms.InCanSkip = InCanSkip; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceCutsceneWidget.SetHasCamera -// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool InHasCamera (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCutsceneWidget::SetHasCamera(bool InHasCamera, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCutsceneWidget", "SetHasCamera"); - - Params::NoceCutsceneWidget_SetHasCamera Parms{}; - - Parms.InHasCamera = InHasCamera; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceCutsceneWidget.SetSequenceActor -// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// class ALevelSequenceActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCutsceneWidget::SetSequenceActor(class ALevelSequenceActor* InActor, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCutsceneWidget", "SetSequenceActor"); - - Params::NoceCutsceneWidget_SetSequenceActor Parms{}; - - Parms.InActor = InActor; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceCreditWidget.AddDeltaTime -// (Event, Protected, BlueprintEvent) -// Parameters: -// float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceCreditWidget::AddDeltaTime(float InDeltaTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCreditWidget", "AddDeltaTime"); - - Params::NoceCreditWidget_AddDeltaTime Parms{}; - - Parms.InDeltaTime = InDeltaTime; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCreditWidget.GetUpdateSpeed -// (Final, Native, Protected, BlueprintCallable, BlueprintPure) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceCreditWidget::GetUpdateSpeed() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCreditWidget", "GetUpdateSpeed"); - - Params::NoceCreditWidget_GetUpdateSpeed Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCreditWidget.OnSpeedUpdated -// (Event, Protected, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceCreditWidget::OnSpeedUpdated() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCreditWidget", "OnSpeedUpdated"); - - Params::NoceCreditWidget_OnSpeedUpdated Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCreditWidget.OnWindowFocusChanged -// (Final, Native, Protected) -// Parameters: -// bool IsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCreditWidget::OnWindowFocusChanged(bool IsActive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCreditWidget", "OnWindowFocusChanged"); - - Params::NoceCreditWidget_OnWindowFocusChanged Parms{}; - - Parms.IsActive = IsActive; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCreditWidget.SetCreditDataTables -// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// const class FName InName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCreditWidget::SetCreditDataTables(const class FName InName, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCreditWidget", "SetCreditDataTables"); - - Params::NoceCreditWidget_SetCreditDataTables Parms{}; - - Parms.InName = InName; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceAnimInstance.AfterSetDefaultSlotBlending -// (Event, Protected, BlueprintEvent) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::AfterSetDefaultSlotBlending(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "AfterSetDefaultSlotBlending"); - - Params::NoceAnimInstance_AfterSetDefaultSlotBlending Parms{}; - - Parms.InValue = InValue; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceAnimInstance.CheckIKWhenSeqStop -// (Native, Public, BlueprintCallable) - -void UNoceAnimInstance::CheckIKWhenSeqStop() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "CheckIKWhenSeqStop"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.GetCanEnterLink -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAnimInstance::GetCanEnterLink() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "GetCanEnterLink"); - - Params::NoceAnimInstance_GetCanEnterLink Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.GetRolePatternIndex -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceAnimInstance::GetRolePatternIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "GetRolePatternIndex"); - - Params::NoceAnimInstance_GetRolePatternIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.ReplaceSetScarfRigidBodyAlpha -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::ReplaceSetScarfRigidBodyAlpha(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "ReplaceSetScarfRigidBodyAlpha"); - - Params::NoceAnimInstance_ReplaceSetScarfRigidBodyAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.ReplaceSetShawlKawaiiAlpha -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::ReplaceSetShawlKawaiiAlpha(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "ReplaceSetShawlKawaiiAlpha"); - - Params::NoceAnimInstance_ReplaceSetShawlKawaiiAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.ReplaceSetShiroFurAlpha -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::ReplaceSetShiroFurAlpha(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "ReplaceSetShiroFurAlpha"); - - Params::NoceAnimInstance_ReplaceSetShiroFurAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.ReplaceSetSkirtRigidBodyAlpha -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::ReplaceSetSkirtRigidBodyAlpha(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "ReplaceSetSkirtRigidBodyAlpha"); - - Params::NoceAnimInstance_ReplaceSetSkirtRigidBodyAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.ResetRoleStartTime -// (Final, Native, Public, BlueprintCallable) - -void UNoceAnimInstance::ResetRoleStartTime() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "ResetRoleStartTime"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.SetbIsDefaultSlotFixActive -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::SetbIsDefaultSlotFixActive(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "SetbIsDefaultSlotFixActive"); - - Params::NoceAnimInstance_SetbIsDefaultSlotFixActive Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.SetBodyMidPhysAlpha -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::SetBodyMidPhysAlpha(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "SetBodyMidPhysAlpha"); - - Params::NoceAnimInstance_SetBodyMidPhysAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.SetCanEnterLinkState -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 InBankID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InMotionID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::SetCanEnterLinkState(int32 InBankID, int32 InMotionID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "SetCanEnterLinkState"); - - Params::NoceAnimInstance_SetCanEnterLinkState Parms{}; - - Parms.InBankID = InBankID; - Parms.InMotionID = InMotionID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.SetCharTopPhysAlpha -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::SetCharTopPhysAlpha(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "SetCharTopPhysAlpha"); - - Params::NoceAnimInstance_SetCharTopPhysAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.SetDefaultSlotBlending -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::SetDefaultSlotBlending(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "SetDefaultSlotBlending"); - - Params::NoceAnimInstance_SetDefaultSlotBlending Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.SetDefaultSlotFixBlending -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::SetDefaultSlotFixBlending(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "SetDefaultSlotFixBlending"); - - Params::NoceAnimInstance_SetDefaultSlotFixBlending Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.SetFootIKInterpScale -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::SetFootIKInterpScale(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "SetFootIKInterpScale"); - - Params::NoceAnimInstance_SetFootIKInterpScale Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.SetForceLeaveLinkState -// (Final, Native, Public, BlueprintCallable) - -void UNoceAnimInstance::SetForceLeaveLinkState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "SetForceLeaveLinkState"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.SetHairKawaiiAlpha -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::SetHairKawaiiAlpha(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "SetHairKawaiiAlpha"); - - Params::NoceAnimInstance_SetHairKawaiiAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.SetHairMidPhysAlpha -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::SetHairMidPhysAlpha(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "SetHairMidPhysAlpha"); - - Params::NoceAnimInstance_SetHairMidPhysAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.SetPhysicsWorldGravity -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::SetPhysicsWorldGravity(const struct FVector& InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "SetPhysicsWorldGravity"); - - Params::NoceAnimInstance_SetPhysicsWorldGravity Parms{}; - - Parms.InValue = std::move(InValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.SetRBWorldCollision -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::SetRBWorldCollision(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "SetRBWorldCollision"); - - Params::NoceAnimInstance_SetRBWorldCollision Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.SetRBWorldCollisionChannel -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ECollisionChannel InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::SetRBWorldCollisionChannel(ECollisionChannel InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "SetRBWorldCollisionChannel"); - - Params::NoceAnimInstance_SetRBWorldCollisionChannel Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.SetRolePatternIndex -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::SetRolePatternIndex(int32 InIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "SetRolePatternIndex"); - - Params::NoceAnimInstance_SetRolePatternIndex Parms{}; - - Parms.InIndex = InIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.SetRoleStartTime -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::SetRoleStartTime(float InTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "SetRoleStartTime"); - - Params::NoceAnimInstance_SetRoleStartTime Parms{}; - - Parms.InTime = InTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.SetScarfRigidBodyAlpha -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::SetScarfRigidBodyAlpha(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "SetScarfRigidBodyAlpha"); - - Params::NoceAnimInstance_SetScarfRigidBodyAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.SetShawlKawaiiAlpha -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::SetShawlKawaiiAlpha(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "SetShawlKawaiiAlpha"); - - Params::NoceAnimInstance_SetShawlKawaiiAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.SetShouldDoIKTrace -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::SetShouldDoIKTrace(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "SetShouldDoIKTrace"); - - Params::NoceAnimInstance_SetShouldDoIKTrace Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.SetSkirtRigidBodyAlpha -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::SetSkirtRigidBodyAlpha(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "SetSkirtRigidBodyAlpha"); - - Params::NoceAnimInstance_SetSkirtRigidBodyAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.SetTransferBoneVelocities -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::SetTransferBoneVelocities(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "SetTransferBoneVelocities"); - - Params::NoceAnimInstance_SetTransferBoneVelocities Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.SetWarmUpRBANAlpha -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAnimInstance::SetWarmUpRBANAlpha(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "SetWarmUpRBANAlpha"); - - Params::NoceAnimInstance_SetWarmUpRBANAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAnimInstance.ShouldDoIKTraceByHeight -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAnimInstance::ShouldDoIKTraceByHeight() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "ShouldDoIKTraceByHeight"); - - Params::NoceAnimInstance_ShouldDoIKTraceByHeight Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.GetbIsDefaultSlotFixActive -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAnimInstance::GetbIsDefaultSlotFixActive() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "GetbIsDefaultSlotFixActive"); - - Params::NoceAnimInstance_GetbIsDefaultSlotFixActive Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.GetBodyBottomPhysAlpha -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceAnimInstance::GetBodyBottomPhysAlpha() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "GetBodyBottomPhysAlpha"); - - Params::NoceAnimInstance_GetBodyBottomPhysAlpha Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.GetBodyMidPhysAlpha -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceAnimInstance::GetBodyMidPhysAlpha() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "GetBodyMidPhysAlpha"); - - Params::NoceAnimInstance_GetBodyMidPhysAlpha Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.GetCharTopPhysAlpha -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceAnimInstance::GetCharTopPhysAlpha() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "GetCharTopPhysAlpha"); - - Params::NoceAnimInstance_GetCharTopPhysAlpha Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.GetDefaultSlotBlending -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceAnimInstance::GetDefaultSlotBlending() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "GetDefaultSlotBlending"); - - Params::NoceAnimInstance_GetDefaultSlotBlending Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.GetDefaultSlotFixBlending -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceAnimInstance::GetDefaultSlotFixBlending() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "GetDefaultSlotFixBlending"); - - Params::NoceAnimInstance_GetDefaultSlotFixBlending Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.GetFinalPhysAlpha -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float InParentAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceAnimInstance::GetFinalPhysAlpha(float InParentAlpha, float InValue) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "GetFinalPhysAlpha"); - - Params::NoceAnimInstance_GetFinalPhysAlpha Parms{}; - - Parms.InParentAlpha = InParentAlpha; - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.GetFootIKInterpScale -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceAnimInstance::GetFootIKInterpScale() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "GetFootIKInterpScale"); - - Params::NoceAnimInstance_GetFootIKInterpScale Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.GetHairBottomPhysAlpha -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceAnimInstance::GetHairBottomPhysAlpha() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "GetHairBottomPhysAlpha"); - - Params::NoceAnimInstance_GetHairBottomPhysAlpha Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.GetHairKawaiiAlpha -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceAnimInstance::GetHairKawaiiAlpha() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "GetHairKawaiiAlpha"); - - Params::NoceAnimInstance_GetHairKawaiiAlpha Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.GetHairMidPhysAlpha -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceAnimInstance::GetHairMidPhysAlpha() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "GetHairMidPhysAlpha"); - - Params::NoceAnimInstance_GetHairMidPhysAlpha Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.GetPhysAlphaInPendingWarmUp -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENocePhysType InPhysType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceAnimInstance::GetPhysAlphaInPendingWarmUp(float InValue, ENocePhysType InPhysType) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "GetPhysAlphaInPendingWarmUp"); - - Params::NoceAnimInstance_GetPhysAlphaInPendingWarmUp Parms{}; - - Parms.InValue = InValue; - Parms.InPhysType = InPhysType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.GetPhysicsWorldGravity -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UNoceAnimInstance::GetPhysicsWorldGravity() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "GetPhysicsWorldGravity"); - - Params::NoceAnimInstance_GetPhysicsWorldGravity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.GetRBWorldCollision -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAnimInstance::GetRBWorldCollision() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "GetRBWorldCollision"); - - Params::NoceAnimInstance_GetRBWorldCollision Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.GetRBWorldCollisionChannel -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ECollisionChannel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ECollisionChannel UNoceAnimInstance::GetRBWorldCollisionChannel() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "GetRBWorldCollisionChannel"); - - Params::NoceAnimInstance_GetRBWorldCollisionChannel Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.GetScarfRigidBodyAlpha -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceAnimInstance::GetScarfRigidBodyAlpha() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "GetScarfRigidBodyAlpha"); - - Params::NoceAnimInstance_GetScarfRigidBodyAlpha Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.GetShawlKawaiiAlpha -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceAnimInstance::GetShawlKawaiiAlpha() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "GetShawlKawaiiAlpha"); - - Params::NoceAnimInstance_GetShawlKawaiiAlpha Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.GetSkirtRigidBodyAlpha -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceAnimInstance::GetSkirtRigidBodyAlpha() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "GetSkirtRigidBodyAlpha"); - - Params::NoceAnimInstance_GetSkirtRigidBodyAlpha Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.GetTransferBoneVelocities -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAnimInstance::GetTransferBoneVelocities() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "GetTransferBoneVelocities"); - - Params::NoceAnimInstance_GetTransferBoneVelocities Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.GetWarmUpRBANAlpha -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceAnimInstance::GetWarmUpRBANAlpha() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "GetWarmUpRBANAlpha"); - - Params::NoceAnimInstance_GetWarmUpRBANAlpha Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.InternalGetBottomPhysAlpha -// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const float InMidPhysAlpha (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float InBottomValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const ENocePhysType InPhysType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float InGamePlayAlpha (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceAnimInstance::InternalGetBottomPhysAlpha(const float InMidPhysAlpha, const float InBottomValue, const ENocePhysType InPhysType, const float InGamePlayAlpha) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "InternalGetBottomPhysAlpha"); - - Params::NoceAnimInstance_InternalGetBottomPhysAlpha Parms{}; - - Parms.InMidPhysAlpha = InMidPhysAlpha; - Parms.InBottomValue = InBottomValue; - Parms.InPhysType = InPhysType; - Parms.InGamePlayAlpha = InGamePlayAlpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.LerpWithDefaultSlotBlendingForSeamlessOut -// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float* OutResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAnimInstance::LerpWithDefaultSlotBlendingForSeamlessOut(float* OutResult, float A, float B) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "LerpWithDefaultSlotBlendingForSeamlessOut"); - - Params::NoceAnimInstance_LerpWithDefaultSlotBlendingForSeamlessOut Parms{}; - - Parms.A = A; - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutResult != nullptr) - *OutResult = Parms.OutResult; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.ReplaceGetScarfRigidBodyAlpha -// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceAnimInstance::ReplaceGetScarfRigidBodyAlpha() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "ReplaceGetScarfRigidBodyAlpha"); - - Params::NoceAnimInstance_ReplaceGetScarfRigidBodyAlpha Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.ReplaceGetShawlKawaiiAlpha -// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceAnimInstance::ReplaceGetShawlKawaiiAlpha() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "ReplaceGetShawlKawaiiAlpha"); - - Params::NoceAnimInstance_ReplaceGetShawlKawaiiAlpha Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.ReplaceGetShiroFurAlpha -// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceAnimInstance::ReplaceGetShiroFurAlpha() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "ReplaceGetShiroFurAlpha"); - - Params::NoceAnimInstance_ReplaceGetShiroFurAlpha Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstance.ReplaceGetSkirtRigidBodyAlpha -// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceAnimInstance::ReplaceGetSkirtRigidBodyAlpha() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAnimInstance", "ReplaceGetSkirtRigidBodyAlpha"); - - Params::NoceAnimInstance_ReplaceGetSkirtRigidBodyAlpha Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAnimInstanceInterface.WarmUp -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// int32 WarmUpFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void INoceAnimInstanceInterface::WarmUp(int32 WarmUpFrames) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceAnimInstanceInterface", "WarmUp"); - - Params::NoceAnimInstanceInterface_WarmUp Parms{}; - - Parms.WarmUpFrames = WarmUpFrames; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceANS_ApplyGEOnAttackTraceHit.OnAttackTraceHit -// (Final, Native, Protected, HasOutParams, Const) -// Parameters: -// const TArray&InHitResults (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void UNoceANS_ApplyGEOnAttackTraceHit::OnAttackTraceHit(const TArray& InHitResults) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceANS_ApplyGEOnAttackTraceHit", "OnAttackTraceHit"); - - Params::NoceANS_ApplyGEOnAttackTraceHit_OnAttackTraceHit Parms{}; - - Parms.InHitResults = std::move(InHitResults); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemMessageWidget.ShowText -// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// const struct FNoceSystemMessageData& InData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemMessageWidget::ShowText(const struct FNoceSystemMessageData& InData, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemMessageWidget", "ShowText"); - - Params::NoceSystemMessageWidget_ShowText Parms{}; - - Parms.InData = std::move(InData); - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceReplaceWidget.OnMouseDown -// (Final, Native, Protected) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceReplaceWidget::OnMouseDown(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceReplaceWidget", "OnMouseDown"); - - Params::NoceReplaceWidget_OnMouseDown Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceReplaceWidget.OnPickPreviewClose -// (Final, Native, Protected) - -void UNoceReplaceWidget::OnPickPreviewClose() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceReplaceWidget", "OnPickPreviewClose"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceReplaceWidget.OnPopWindowClose -// (Final, Native, Protected) - -void UNoceReplaceWidget::OnPopWindowClose() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceReplaceWidget", "OnPopWindowClose"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceReplaceWeaponWidget.OnRefreshSelection -// (Final, Native, Protected) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceReplaceWeaponWidget::OnRefreshSelection(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceReplaceWeaponWidget", "OnRefreshSelection"); - - Params::NoceReplaceWeaponWidget_OnRefreshSelection Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceReplaceWeaponWidget.ShowWeapon -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceReplaceWeaponWidget::ShowWeapon(class FName ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceReplaceWeaponWidget", "ShowWeapon"); - - Params::NoceReplaceWeaponWidget_ShowWeapon Parms{}; - - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSavePointUpgradeDataUIAsset.GetListItemData -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceUpgradeType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceSavePointUpgradeListItemDataReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceSavePointUpgradeListItemData UNoceSavePointUpgradeDataUIAsset::GetListItemData(ENoceUpgradeType Type) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointUpgradeDataUIAsset", "GetListItemData"); - - Params::NoceSavePointUpgradeDataUIAsset_GetListItemData Parms{}; - - Parms.Type = Type; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSavePointUpgradeDataUIAsset.GetPopWindowText -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceUpgradeType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UNoceSavePointUpgradeDataUIAsset::GetPopWindowText(ENoceUpgradeType Type) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointUpgradeDataUIAsset", "GetPopWindowText"); - - Params::NoceSavePointUpgradeDataUIAsset_GetPopWindowText Parms{}; - - Parms.Type = Type; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceRBANLibrary.ConvertToRigidBody -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FAnimNodeReference& Node (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// EAnimNodeReferenceConversionResult* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRigidBodyReference ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) - -struct FRigidBodyReference UNoceRBANLibrary::ConvertToRigidBody(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceRBANLibrary", "ConvertToRigidBody"); - - Params::NoceRBANLibrary_ConvertToRigidBody Parms{}; - - Parms.Node = std::move(Node); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Result != nullptr) - *Result = Parms.Result; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceRBANLibrary.ConvertToRigidBodyPure -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FAnimNodeReference& Node (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// struct FRigidBodyReference* RigidBody (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) -// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceRBANLibrary::ConvertToRigidBodyPure(const struct FAnimNodeReference& Node, struct FRigidBodyReference* RigidBody, bool* Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceRBANLibrary", "ConvertToRigidBodyPure"); - - Params::NoceRBANLibrary_ConvertToRigidBodyPure Parms{}; - - Parms.Node = std::move(Node); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (RigidBody != nullptr) - *RigidBody = std::move(Parms.RigidBody); - - if (Result != nullptr) - *Result = Parms.Result; -} - - -// Function GameNoce.NoceSanitySpawnSystem.DeleteSpawnedEnemies -// (Final, Native, Public, BlueprintCallable) - -void UNoceSanitySpawnSystem::DeleteSpawnedEnemies() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanitySpawnSystem", "DeleteSpawnedEnemies"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSanitySpawnSystem.EnterSpawnVolume_BP -// (Event, Protected, BlueprintEvent) - -void UNoceSanitySpawnSystem::EnterSpawnVolume_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanitySpawnSystem", "EnterSpawnVolume_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceSanitySpawnSystem.ExitSpawnVolume_BP -// (Event, Protected, BlueprintEvent) - -void UNoceSanitySpawnSystem::ExitSpawnVolume_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanitySpawnSystem", "ExitSpawnVolume_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceSanitySpawnSystem.ForceSpawn -// (Event, Public, BlueprintEvent) -// Parameters: -// const struct FSanitySpawnVolumeSetting& Setting (Parm, NativeAccessSpecifierPublic) - -void UNoceSanitySpawnSystem::ForceSpawn(const struct FSanitySpawnVolumeSetting& Setting) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanitySpawnSystem", "ForceSpawn"); - - Params::NoceSanitySpawnSystem_ForceSpawn Parms{}; - - Parms.Setting = std::move(Setting); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceSanitySpawnSystem.Initialize_BP -// (Event, Protected, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSanitySpawnSystem::Initialize_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanitySpawnSystem", "Initialize_BP"); - - Params::NoceSanitySpawnSystem_Initialize_BP Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSanitySpawnSystem.Tick_BP -// (Event, Protected, BlueprintEvent) -// Parameters: -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSanitySpawnSystem::Tick_BP(float DeltaTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanitySpawnSystem", "Tick_BP"); - - Params::NoceSanitySpawnSystem_Tick_BP Parms{}; - - Parms.DeltaTime = DeltaTime; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSanitySpawnSystem.UpdateSpawnedEnemies -// (Final, Native, Protected, BlueprintCallable) - -void UNoceSanitySpawnSystem::UpdateSpawnedEnemies() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanitySpawnSystem", "UpdateSpawnedEnemies"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceANS_PlayerHairAlpha.SetHairAlpha -// (Final, Native, Protected, Const) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceANS_PlayerHairAlpha::SetHairAlpha(float InValue) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceANS_PlayerHairAlpha", "SetHairAlpha"); - - Params::NoceANS_PlayerHairAlpha_SetHairAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceANS_Player_DisableSkirt.SetSkirtAlpha -// (Final, Native, Protected, Const) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceANS_Player_DisableSkirt::SetSkirtAlpha(float InValue) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceANS_Player_DisableSkirt", "SetSkirtAlpha"); - - Params::NoceANS_Player_DisableSkirt_SetSkirtAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceScrollItemWidget.GetIsSelected -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceScrollItemWidget::GetIsSelected() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceScrollItemWidget", "GetIsSelected"); - - Params::NoceScrollItemWidget_GetIsSelected Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceScrollItemWidget.RefreshObject -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceScrollItemWidget::RefreshObject(class UObject* Object) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceScrollItemWidget", "RefreshObject"); - - Params::NoceScrollItemWidget_RefreshObject Parms{}; - - Parms.Object = Object; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsPoint.CanRegisterSaveData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePickupsPoint::CanRegisterSaveData() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsPoint", "CanRegisterSaveData"); - - Params::NocePickupsPoint_CanRegisterSaveData Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsPoint.CheckIfDeployedDataFit -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePickupsPoint::CheckIfDeployedDataFit() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsPoint", "CheckIfDeployedDataFit"); - - Params::NocePickupsPoint_CheckIfDeployedDataFit Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsPoint.DoSetTriggerBox -// (Native, Public, BlueprintCallable) - -void ANocePickupsPoint::DoSetTriggerBox() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsPoint", "DoSetTriggerBox"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsPoint.GenerateDynamicPickups -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOfInInteractable (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InIsForceGenerate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ANoceInteractableBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ANoceInteractableBase* ANocePickupsPoint::GenerateDynamicPickups(TSubclassOf InInteractable, bool InIsForceGenerate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsPoint", "GenerateDynamicPickups"); - - Params::NocePickupsPoint_GenerateDynamicPickups Parms{}; - - Parms.InInteractable = InInteractable; - Parms.InIsForceGenerate = InIsForceGenerate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsPoint.GeneratePickupsByCurrentState -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ANoceInteractableBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ANoceInteractableBase* ANocePickupsPoint::GeneratePickupsByCurrentState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsPoint", "GeneratePickupsByCurrentState"); - - Params::NocePickupsPoint_GeneratePickupsByCurrentState Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsPoint.OnActorModified_BP -// (Event, Public, BlueprintEvent) - -void ANocePickupsPoint::OnActorModified_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsPoint", "OnActorModified_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NocePickupsPoint.OnPickupsGenerateDynamically_BP -// (Event, Public, BlueprintEvent) - -void ANocePickupsPoint::OnPickupsGenerateDynamically_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsPoint", "OnPickupsGenerateDynamically_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NocePickupsPoint.OnSetupPickups_BP -// (Event, Public, BlueprintCallable, BlueprintEvent) - -void ANocePickupsPoint::OnSetupPickups_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsPoint", "OnSetupPickups_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NocePickupsPoint.RemovePickups -// (Final, Native, Public, BlueprintCallable) - -void ANocePickupsPoint::RemovePickups() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsPoint", "RemovePickups"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsPoint.SetupEvntPickups_BP -// (Event, Public, BlueprintEvent) - -void ANocePickupsPoint::SetupEvntPickups_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsPoint", "SetupEvntPickups_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NocePickupsPoint.SetupSpawnedPickups -// (Final, Native, Public, BlueprintCallable) - -void ANocePickupsPoint::SetupSpawnedPickups() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsPoint", "SetupSpawnedPickups"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsPoint.ShowDebugSelection -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool IsShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePickupsPoint::ShowDebugSelection(bool IsShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsPoint", "ShowDebugSelection"); - - Params::NocePickupsPoint_ShowDebugSelection Parms{}; - - Parms.IsShow = IsShow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsPoint.ShowDynamicPickupsDebugInfo -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) - -void ANocePickupsPoint::ShowDynamicPickupsDebugInfo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsPoint", "ShowDynamicPickupsDebugInfo"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsPoint.UpdateSpawnedPickups -// (Final, Native, Public, BlueprintCallable) - -void ANocePickupsPoint::UpdateSpawnedPickups() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsPoint", "UpdateSpawnedPickups"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsPoint.CanBeDynamicCandidate -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 InGroupTypeBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePickupsPoint::CanBeDynamicCandidate(int32 InGroupTypeBitmask) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsPoint", "CanBeDynamicCandidate"); - - Params::NocePickupsPoint_CanBeDynamicCandidate Parms{}; - - Parms.InGroupTypeBitmask = InGroupTypeBitmask; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsPoint.IsCurrentDynamicProgressTag -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePickupsPoint::IsCurrentDynamicProgressTag() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsPoint", "IsCurrentDynamicProgressTag"); - - Params::NocePickupsPoint_IsCurrentDynamicProgressTag Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceANS_TimedNiagaraEffect.OnAttackTraceHit -// (Final, Native, Protected, HasOutParams, Const) -// Parameters: -// const TArray&InHitResults (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void UNoceANS_TimedNiagaraEffect::OnAttackTraceHit(const TArray& InHitResults) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceANS_TimedNiagaraEffect", "OnAttackTraceHit"); - - Params::NoceANS_TimedNiagaraEffect_OnAttackTraceHit Parms{}; - - Parms.InHitResults = std::move(InHitResults); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSellPopResultWidget.ShowResult -// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// int32 InTotalValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray&InOfferingEffects (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSellPopResultWidget::ShowResult(int32 InTotalValue, const TArray& InOfferingEffects, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSellPopResultWidget", "ShowResult"); - - Params::NoceSellPopResultWidget_ShowResult Parms{}; - - Parms.InTotalValue = InTotalValue; - Parms.InOfferingEffects = std::move(InOfferingEffects); - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NocePlayerAdditionalColComponent.CanEnableColHead -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerAdditionalColComponent::CanEnableColHead() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAdditionalColComponent", "CanEnableColHead"); - - Params::NocePlayerAdditionalColComponent_CanEnableColHead Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAdditionalColComponent.GetColHead -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class USphereComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USphereComponent* UNocePlayerAdditionalColComponent::GetColHead() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAdditionalColComponent", "GetColHead"); - - Params::NocePlayerAdditionalColComponent_GetColHead Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAdditionalColComponent.HandleOnPossessed -// (Final, Native, Protected) -// Parameters: -// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAdditionalColComponent::HandleOnPossessed(bool InPossessed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAdditionalColComponent", "HandleOnPossessed"); - - Params::NocePlayerAdditionalColComponent_HandleOnPossessed Parms{}; - - Parms.InPossessed = InPossessed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAdditionalColComponent.OnGameplayTagChanged -// (Final, Native, Protected, HasOutParams) -// Parameters: -// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool TagExist (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAdditionalColComponent::OnGameplayTagChanged(const struct FGameplayTag& Tag, bool TagExist) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAdditionalColComponent", "OnGameplayTagChanged"); - - Params::NocePlayerAdditionalColComponent_OnGameplayTagChanged Parms{}; - - Parms.Tag = std::move(Tag); - Parms.TagExist = TagExist; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAdditionalColComponent.RegisterOnPossessed -// (Final, Native, Protected) - -void UNocePlayerAdditionalColComponent::RegisterOnPossessed() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAdditionalColComponent", "RegisterOnPossessed"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAdditionalColComponent.SetColHeadCollisionEnable -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAdditionalColComponent::SetColHeadCollisionEnable(bool InEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAdditionalColComponent", "SetColHeadCollisionEnable"); - - Params::NocePlayerAdditionalColComponent_SetColHeadCollisionEnable Parms{}; - - Parms.InEnable = InEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAdditionalColComponent.ToggleDrawDebug -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerAdditionalColComponent::ToggleDrawDebug() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAdditionalColComponent", "ToggleDrawDebug"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceArrowWidget.OnMouseButtonDownArrow -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FGeometry& InGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FPointerEvent& InMouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UNoceArrowWidget::OnMouseButtonDownArrow(const struct FGeometry& InGeometry, const struct FPointerEvent& InMouseEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceArrowWidget", "OnMouseButtonDownArrow"); - - Params::NoceArrowWidget_OnMouseButtonDownArrow Parms{}; - - Parms.InGeometry = std::move(InGeometry); - Parms.InMouseEvent = std::move(InMouseEvent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceArrowWidget.OnReset -// (Final, Native, Public, BlueprintCallable) - -void UNoceArrowWidget::OnReset() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceArrowWidget", "OnReset"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceArrowWidget.OnSelect -// (Final, Native, Public, BlueprintCallable) - -void UNoceArrowWidget::OnSelect() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceArrowWidget", "OnSelect"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceArrowWidget.OnSelectCompleted -// (Final, Native, Public, BlueprintCallable) - -void UNoceArrowWidget::OnSelectCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceArrowWidget", "OnSelectCompleted"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAssignLipSyncTool.AssignLipSyncMontageToLine -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UDataTable* InTable (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceDialogSet& DialogSet (Parm, NativeAccessSpecifierPublic) -// int32 LineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceAssignLipSyncTool::AssignLipSyncMontageToLine(class UDataTable* InTable, class FName InRowName, const struct FNoceDialogSet& DialogSet, int32 LineIndex, class UAnimMontage* AnimMontage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAssignLipSyncTool", "AssignLipSyncMontageToLine"); - - Params::NoceAssignLipSyncTool_AssignLipSyncMontageToLine Parms{}; - - Parms.InTable = InTable; - Parms.InRowName = InRowName; - Parms.DialogSet = std::move(DialogSet); - Parms.LineIndex = LineIndex; - Parms.AnimMontage = AnimMontage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacterAttributeSet.SetArmorClamped -// (Native, Protected) -// Parameters: -// float NewHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCharacterAttributeSet::SetArmorClamped(float NewHealth) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacterAttributeSet", "SetArmorClamped"); - - Params::NoceCharacterAttributeSet_SetArmorClamped Parms{}; - - Parms.NewHealth = NewHealth; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacterAttributeSet.SetHealthClamped -// (Native, Protected) -// Parameters: -// float NewHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCharacterAttributeSet::SetHealthClamped(float NewHealth) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacterAttributeSet", "SetHealthClamped"); - - Params::NoceCharacterAttributeSet_SetHealthClamped Parms{}; - - Parms.NewHealth = NewHealth; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAttributeSet.SetClawTransformClamped -// (Native, Public) -// Parameters: -// float NewTransfom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAttributeSet::SetClawTransformClamped(float NewTransfom) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAttributeSet", "SetClawTransformClamped"); - - Params::NocePlayerAttributeSet_SetClawTransformClamped Parms{}; - - Parms.NewTransfom = NewTransfom; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAttributeSet.SetCurrentMaxSanityClamped -// (Native, Public) -// Parameters: -// float NewCurrentMaxSanity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAttributeSet::SetCurrentMaxSanityClamped(float NewCurrentMaxSanity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAttributeSet", "SetCurrentMaxSanityClamped"); - - Params::NocePlayerAttributeSet_SetCurrentMaxSanityClamped Parms{}; - - Parms.NewCurrentMaxSanity = NewCurrentMaxSanity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAttributeSet.SetSanityClamped -// (Native, Public) -// Parameters: -// float NewSanity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAttributeSet::SetSanityClamped(float NewSanity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAttributeSet", "SetSanityClamped"); - - Params::NocePlayerAttributeSet_SetSanityClamped Parms{}; - - Parms.NewSanity = NewSanity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAttributeSet.SetStaminaClamped -// (Native, Public) -// Parameters: -// float NewStamian (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAttributeSet::SetStaminaClamped(float NewStamian) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAttributeSet", "SetStaminaClamped"); - - Params::NocePlayerAttributeSet_SetStaminaClamped Parms{}; - - Parms.NewStamian = NewStamian; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAsyncLoadSeqPreloadData.AsyncLoadSeqPreloadData -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceSeqData& SeqData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UNoceAsyncLoadSeqPreloadData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceAsyncLoadSeqPreloadData* UNoceAsyncLoadSeqPreloadData::AsyncLoadSeqPreloadData(class UObject* WorldContextObject, const struct FNoceSeqData& SeqData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceAsyncLoadSeqPreloadData", "AsyncLoadSeqPreloadData"); - - Params::NoceAsyncLoadSeqPreloadData_AsyncLoadSeqPreloadData Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.SeqData = std::move(SeqData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAsyncTaskAttributeChanged.ListenForAttributeChange -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGameplayAttribute& Attribute (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNoceAsyncTaskAttributeChanged* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceAsyncTaskAttributeChanged* UNoceAsyncTaskAttributeChanged::ListenForAttributeChange(class UAbilitySystemComponent* AbilitySystemComponent, const struct FGameplayAttribute& Attribute) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceAsyncTaskAttributeChanged", "ListenForAttributeChange"); - - Params::NoceAsyncTaskAttributeChanged_ListenForAttributeChange Parms{}; - - Parms.AbilitySystemComponent = AbilitySystemComponent; - Parms.Attribute = std::move(Attribute); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAsyncTaskAttributeChanged.ListenForAttributesChange -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray&Attributes (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// class UNoceAsyncTaskAttributeChanged* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceAsyncTaskAttributeChanged* UNoceAsyncTaskAttributeChanged::ListenForAttributesChange(class UAbilitySystemComponent* AbilitySystemComponent, const TArray& Attributes) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceAsyncTaskAttributeChanged", "ListenForAttributesChange"); - - Params::NoceAsyncTaskAttributeChanged_ListenForAttributesChange Parms{}; - - Parms.AbilitySystemComponent = AbilitySystemComponent; - Parms.Attributes = std::move(Attributes); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAsyncTaskAttributeChanged.EndTask -// (Final, Native, Public, BlueprintCallable) - -void UNoceAsyncTaskAttributeChanged::EndTask() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAsyncTaskAttributeChanged", "EndTask"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAttachmentBaseComponent.DoAttach -// (Native, Public, BlueprintCallable) - -void UNoceAttachmentBaseComponent::DoAttach() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAttachmentBaseComponent", "DoAttach"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAttachmentBaseComponent.OnOwnerActorDestroyed -// (Final, Native, Protected) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAttachmentBaseComponent::OnOwnerActorDestroyed(class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAttachmentBaseComponent", "OnOwnerActorDestroyed"); - - Params::NoceAttachmentBaseComponent_OnOwnerActorDestroyed Parms{}; - - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAttachmentBaseComponent.PreviewAttach -// (Final, Native, Protected) - -void UNoceAttachmentBaseComponent::PreviewAttach() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAttachmentBaseComponent", "PreviewAttach"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAttachmentBaseComponent.SetAttachmentHidden -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool Hidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAttachmentBaseComponent::SetAttachmentHidden(bool Hidden) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAttachmentBaseComponent", "SetAttachmentHidden"); - - Params::NoceAttachmentBaseComponent_SetAttachmentHidden Parms{}; - - Parms.Hidden = Hidden; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSaveSubsystem.AddGameOverCount -// (Final, Native, Public, BlueprintCallable) - -void UNoceSaveSubsystem::AddGameOverCount() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "AddGameOverCount"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSaveSubsystem.AnyGameSlotExist -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::AnyGameSlotExist() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "AnyGameSlotExist"); - - Params::NoceSaveSubsystem_AnyGameSlotExist Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.AutoLoadContinueGameSave -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::AutoLoadContinueGameSave() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "AutoLoadContinueGameSave"); - - Params::NoceSaveSubsystem_AutoLoadContinueGameSave Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.AutoLoadGameData_BP -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::AutoLoadGameData_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "AutoLoadGameData_BP"); - - Params::NoceSaveSubsystem_AutoLoadGameData_BP Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.AutoSaveGameData_BP -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName LocationName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::AutoSaveGameData_BP(class FName LocationName, class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "AutoSaveGameData_BP"); - - Params::NoceSaveSubsystem_AutoSaveGameData_BP Parms{}; - - Parms.LocationName = LocationName; - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.CacheCheckPointActor -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName LocationName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSaveSubsystem::CacheCheckPointActor(class AActor* Actor, class FName LocationName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "CacheCheckPointActor"); - - Params::NoceSaveSubsystem_CacheCheckPointActor Parms{}; - - Parms.Actor = Actor; - Parms.LocationName = LocationName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSaveSubsystem.CacheSpecifyStartTransform -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FTransform& InTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& WorldTriggerSetting (Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNoceSaveSubsystem::CacheSpecifyStartTransform(const struct FTransform& InTransform, const TArray& WorldTriggerSetting) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "CacheSpecifyStartTransform"); - - Params::NoceSaveSubsystem_CacheSpecifyStartTransform Parms{}; - - Parms.InTransform = std::move(InTransform); - Parms.WorldTriggerSetting = std::move(WorldTriggerSetting); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSaveSubsystem.ClearCheckPointActor -// (Final, Native, Public, BlueprintCallable) - -void UNoceSaveSubsystem::ClearCheckPointActor() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "ClearCheckPointActor"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSaveSubsystem.ClearCurrentGameData -// (Final, Native, Public, BlueprintCallable) - -void UNoceSaveSubsystem::ClearCurrentGameData() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "ClearCurrentGameData"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSaveSubsystem.ClearTemporarySaveGame -// (Final, Native, Public, BlueprintCallable) - -void UNoceSaveSubsystem::ClearTemporarySaveGame() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "ClearTemporarySaveGame"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSaveSubsystem.DeleteAllAutoSaveGameData -// (Final, Native, Public, BlueprintCallable) - -void UNoceSaveSubsystem::DeleteAllAutoSaveGameData() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "DeleteAllAutoSaveGameData"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSaveSubsystem.DeleteAllGameData -// (Final, Native, Public, BlueprintCallable) - -void UNoceSaveSubsystem::DeleteAllGameData() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "DeleteAllGameData"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSaveSubsystem.DeleteAllManualSaveGameData -// (Final, Native, Public, BlueprintCallable) - -void UNoceSaveSubsystem::DeleteAllManualSaveGameData() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "DeleteAllManualSaveGameData"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSaveSubsystem.DeleteGameData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::DeleteGameData(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "DeleteGameData"); - - Params::NoceSaveSubsystem_DeleteGameData Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.DeleteSystemData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::DeleteSystemData() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "DeleteSystemData"); - - Params::NoceSaveSubsystem_DeleteSystemData Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.DeserializeGameDataBeforeOpenLevel -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::DeserializeGameDataBeforeOpenLevel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "DeserializeGameDataBeforeOpenLevel"); - - Params::NoceSaveSubsystem_DeserializeGameDataBeforeOpenLevel Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.DeserializeGameDataOnStart -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::DeserializeGameDataOnStart() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "DeserializeGameDataOnStart"); - - Params::NoceSaveSubsystem_DeserializeGameDataOnStart Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.DoesGameSlotExist -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::DoesGameSlotExist(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "DoesGameSlotExist"); - - Params::NoceSaveSubsystem_DoesGameSlotExist Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.DoesSystemSlotExist -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::DoesSystemSlotExist() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "DoesSystemSlotExist"); - - Params::NoceSaveSubsystem_DoesSystemSlotExist Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.GetAutoSaveCount -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceSaveSubsystem::GetAutoSaveCount() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "GetAutoSaveCount"); - - Params::NoceSaveSubsystem_GetAutoSaveCount Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.GetAutoSaveLastIndex -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceSaveSubsystem::GetAutoSaveLastIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "GetAutoSaveLastIndex"); - - Params::NoceSaveSubsystem_GetAutoSaveLastIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.GetAutoSaveSlotIndex -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceSaveSubsystem::GetAutoSaveSlotIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "GetAutoSaveSlotIndex"); - - Params::NoceSaveSubsystem_GetAutoSaveSlotIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.GetAutoSaveStartIndex -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceSaveSubsystem::GetAutoSaveStartIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "GetAutoSaveStartIndex"); - - Params::NoceSaveSubsystem_GetAutoSaveStartIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.GetCurrentSaveGame -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UNoceSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceSaveGame* UNoceSaveSubsystem::GetCurrentSaveGame() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "GetCurrentSaveGame"); - - Params::NoceSaveSubsystem_GetCurrentSaveGame Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.GetCurrentSaveGameSlotIndex -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceSaveSubsystem::GetCurrentSaveGameSlotIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "GetCurrentSaveGameSlotIndex"); - - Params::NoceSaveSubsystem_GetCurrentSaveGameSlotIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.GetGameSaveMaxIndex -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceSaveSubsystem::GetGameSaveMaxIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "GetGameSaveMaxIndex"); - - Params::NoceSaveSubsystem_GetGameSaveMaxIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.GetLastLoadGameSlotIndex -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceSaveSubsystem::GetLastLoadGameSlotIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "GetLastLoadGameSlotIndex"); - - Params::NoceSaveSubsystem_GetLastLoadGameSlotIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.GetLastManualSaveSlotIndex -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceSaveSubsystem::GetLastManualSaveSlotIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "GetLastManualSaveSlotIndex"); - - Params::NoceSaveSubsystem_GetLastManualSaveSlotIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.GetLastTimeStampSlotIndex -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool StartFromAutoSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceSaveSubsystem::GetLastTimeStampSlotIndex(bool StartFromAutoSlot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "GetLastTimeStampSlotIndex"); - - Params::NoceSaveSubsystem_GetLastTimeStampSlotIndex Parms{}; - - Parms.StartFromAutoSlot = StartFromAutoSlot; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.GetManualSaveStartIndex -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceSaveSubsystem::GetManualSaveStartIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "GetManualSaveStartIndex"); - - Params::NoceSaveSubsystem_GetManualSaveStartIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.GetSaveGameByIndex -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNoceSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceSaveGame* UNoceSaveSubsystem::GetSaveGameByIndex(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "GetSaveGameByIndex"); - - Params::NoceSaveSubsystem_GetSaveGameByIndex Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.GetSaveGameBySlot -// (Final, Native, Public) -// Parameters: -// const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNoceSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceSaveGame* UNoceSaveSubsystem::GetSaveGameBySlot(const class FString& SlotName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "GetSaveGameBySlot"); - - Params::NoceSaveSubsystem_GetSaveGameBySlot Parms{}; - - Parms.SlotName = std::move(SlotName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.GetSaveGameList -// (Final, Native, Public) -// Parameters: -// bool StartFromAutoSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceSaveSubsystem::GetSaveGameList(bool StartFromAutoSlot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "GetSaveGameList"); - - Params::NoceSaveSubsystem_GetSaveGameList Parms{}; - - Parms.StartFromAutoSlot = StartFromAutoSlot; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.GetSaveLoadObjectList -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool StartFromAutoSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceSaveSubsystem::GetSaveLoadObjectList(bool StartFromAutoSlot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "GetSaveLoadObjectList"); - - Params::NoceSaveSubsystem_GetSaveLoadObjectList Parms{}; - - Parms.StartFromAutoSlot = StartFromAutoSlot; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.GetSuitableManualSaveSlot -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceSaveSubsystem::GetSuitableManualSaveSlot() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "GetSuitableManualSaveSlot"); - - Params::NoceSaveSubsystem_GetSuitableManualSaveSlot Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.GetSystemSaveGame -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UNoceSystemSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceSystemSaveGame* UNoceSaveSubsystem::GetSystemSaveGame() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "GetSystemSaveGame"); - - Params::NoceSaveSubsystem_GetSystemSaveGame Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.HasLoadedGame -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::HasLoadedGame() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "HasLoadedGame"); - - Params::NoceSaveSubsystem_HasLoadedGame Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.IsAutoSaveSlot -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const int32 InIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::IsAutoSaveSlot(const int32 InIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "IsAutoSaveSlot"); - - Params::NoceSaveSubsystem_IsAutoSaveSlot Parms{}; - - Parms.InIndex = InIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.IsBusy -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::IsBusy() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "IsBusy"); - - Params::NoceSaveSubsystem_IsBusy Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.IsCheckPointAlreadySaved -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGameplayTag& InProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::IsCheckPointAlreadySaved(const struct FGameplayTag& InProgressTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "IsCheckPointAlreadySaved"); - - Params::NoceSaveSubsystem_IsCheckPointAlreadySaved Parms{}; - - Parms.InProgressTag = std::move(InProgressTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.IsManualSaveSlot -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const int32 InIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::IsManualSaveSlot(const int32 InIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "IsManualSaveSlot"); - - Params::NoceSaveSubsystem_IsManualSaveSlot Parms{}; - - Parms.InIndex = InIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.IsPlayGoRangeTag -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGameplayTag& InProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::IsPlayGoRangeTag(const struct FGameplayTag& InProgressTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "IsPlayGoRangeTag"); - - Params::NoceSaveSubsystem_IsPlayGoRangeTag Parms{}; - - Parms.InProgressTag = std::move(InProgressTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.IsTemporarySaveExist -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::IsTemporarySaveExist() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "IsTemporarySaveExist"); - - Params::NoceSaveSubsystem_IsTemporarySaveExist Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.LoadGameData_BP -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::LoadGameData_BP(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "LoadGameData_BP"); - - Params::NoceSaveSubsystem_LoadGameData_BP Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.LoadTemporarySaveGameData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::LoadTemporarySaveGameData() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "LoadTemporarySaveGameData"); - - Params::NoceSaveSubsystem_LoadTemporarySaveGameData Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.MakeClearGameData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceEndingType ClearEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ClearProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSaveSubsystem::MakeClearGameData(const int32 Index_0, ENoceEndingType ClearEndingType, bool ClearProgress) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "MakeClearGameData"); - - Params::NoceSaveSubsystem_MakeClearGameData Parms{}; - - Parms.Index_0 = Index_0; - Parms.ClearEndingType = ClearEndingType; - Parms.ClearProgress = ClearProgress; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSaveSubsystem.MakeSaveGameData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName LocationName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSaveSubsystem::MakeSaveGameData(int32 Index_0, class FName LocationName, class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "MakeSaveGameData"); - - Params::NoceSaveSubsystem_MakeSaveGameData Parms{}; - - Parms.Index_0 = Index_0; - Parms.LocationName = LocationName; - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSaveSubsystem.MakeTemporarySaveGameData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSaveSubsystem::MakeTemporarySaveGameData(class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "MakeTemporarySaveGameData"); - - Params::NoceSaveSubsystem_MakeTemporarySaveGameData Parms{}; - - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSaveSubsystem.RequestLoadGeneralActor -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool RestoreTransform (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::RequestLoadGeneralActor(class AActor* InActor, bool RestoreTransform) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "RequestLoadGeneralActor"); - - Params::NoceSaveSubsystem_RequestLoadGeneralActor Parms{}; - - Parms.InActor = InActor; - Parms.RestoreTransform = RestoreTransform; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.RequestLoadSubsystem -// (Final, Native, Public) -// Parameters: -// class UObject* InObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSaveSubsystem::RequestLoadSubsystem(class UObject* InObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "RequestLoadSubsystem"); - - Params::NoceSaveSubsystem_RequestLoadSubsystem Parms{}; - - Parms.InObject = InObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSaveSubsystem.RequestSaveGeneralActor -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InExistForever (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::RequestSaveGeneralActor(class AActor* InActor, bool InExistForever) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "RequestSaveGeneralActor"); - - Params::NoceSaveSubsystem_RequestSaveGeneralActor Parms{}; - - Parms.InActor = InActor; - Parms.InExistForever = InExistForever; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.RequestSaveSubsystem -// (Final, Native, Public) -// Parameters: -// class UObject* InObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSaveSubsystem::RequestSaveSubsystem(class UObject* InObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "RequestSaveSubsystem"); - - Params::NoceSaveSubsystem_RequestSaveSubsystem Parms{}; - - Parms.InObject = InObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSaveSubsystem.ResetSpecifyTransform -// (Final, Native, Public, BlueprintCallable) - -void UNoceSaveSubsystem::ResetSpecifyTransform() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "ResetSpecifyTransform"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSaveSubsystem.SaveClearGame -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceEndingType ClearEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ClearProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::SaveClearGame(const int32 Index_0, ENoceEndingType ClearEndingType, bool ClearProgress) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "SaveClearGame"); - - Params::NoceSaveSubsystem_SaveClearGame Parms{}; - - Parms.Index_0 = Index_0; - Parms.ClearEndingType = ClearEndingType; - Parms.ClearProgress = ClearProgress; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.SaveGameData_BP -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName LocationName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::SaveGameData_BP(int32 Index_0, class FName LocationName, class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "SaveGameData_BP"); - - Params::NoceSaveSubsystem_SaveGameData_BP Parms{}; - - Parms.Index_0 = Index_0; - Parms.LocationName = LocationName; - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.SaveSystemSave -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveSubsystem::SaveSystemSave() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "SaveSystemSave"); - - Params::NoceSaveSubsystem_SaveSystemSave Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.TransferToUIObject -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class UNoceSaveGame* SaveGame (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USaveLoadUIObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USaveLoadUIObject* UNoceSaveSubsystem::TransferToUIObject(const class UNoceSaveGame* SaveGame) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "TransferToUIObject"); - - Params::NoceSaveSubsystem_TransferToUIObject Parms{}; - - Parms.SaveGame = SaveGame; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveSubsystem.GetPlatformUserIndex -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceSaveSubsystem::GetPlatformUserIndex() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveSubsystem", "GetPlatformUserIndex"); - - Params::NoceSaveSubsystem_GetPlatformUserIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAttackTraceComponent.DoTraceByAttackID -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// int32 InAttackID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InAttackTraceName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InStartLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& InStartRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& InEndLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& InEndRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float InRadiusRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAttackTraceComponent::DoTraceByAttackID(int32 InAttackID, class FName InComboName, class FName InAttackTraceName, const struct FVector& InStartLocation, const struct FRotator& InStartRotation, const struct FVector& InEndLocation, const struct FRotator& InEndRotation, float InRadiusRatio) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAttackTraceComponent", "DoTraceByAttackID"); - - Params::NoceAttackTraceComponent_DoTraceByAttackID Parms{}; - - Parms.InAttackID = InAttackID; - Parms.InComboName = InComboName; - Parms.InAttackTraceName = InAttackTraceName; - Parms.InStartLocation = std::move(InStartLocation); - Parms.InStartRotation = std::move(InStartRotation); - Parms.InEndLocation = std::move(InEndLocation); - Parms.InEndRotation = std::move(InEndRotation); - Parms.InRadiusRatio = InRadiusRatio; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAttackTraceComponent.EndTraceByAttackID -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 AttackID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAttackTraceComponent::EndTraceByAttackID(int32 AttackID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAttackTraceComponent", "EndTraceByAttackID"); - - Params::NoceAttackTraceComponent_EndTraceByAttackID Parms{}; - - Parms.AttackID = AttackID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAttackTraceComponent.GetIsEnable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceAttackTraceComponent::GetIsEnable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAttackTraceComponent", "GetIsEnable"); - - Params::NoceAttackTraceComponent_GetIsEnable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceAttackTraceComponent.SetIsDuringAttack -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAttackTraceComponent::SetIsDuringAttack(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAttackTraceComponent", "SetIsDuringAttack"); - - Params::NoceAttackTraceComponent_SetIsDuringAttack Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAttackTraceComponent.SetIsEnable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InVale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAttackTraceComponent::SetIsEnable(bool InVale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAttackTraceComponent", "SetIsEnable"); - - Params::NoceAttackTraceComponent_SetIsEnable Parms{}; - - Parms.InVale = InVale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceAttackTraceComponent.StartTraceByAttackID -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 AttackID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceAttackTraceComponent::StartTraceByAttackID(int32 AttackID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceAttackTraceComponent", "StartTraceByAttackID"); - - Params::NoceAttackTraceComponent_StartTraceByAttackID Parms{}; - - Parms.AttackID = AttackID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetChapterJumpDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetChapterJumpDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetChapterJumpDataTable"); - - Params::NoceTableRowHandleLibrary_GetChapterJumpDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetConsumableDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetConsumableDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetConsumableDataTable"); - - Params::NoceTableRowHandleLibrary_GetConsumableDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetDarknessDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetDarknessDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetDarknessDataTable"); - - Params::NoceTableRowHandleLibrary_GetDarknessDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetDirLightDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetDirLightDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetDirLightDataTable"); - - Params::NoceTableRowHandleLibrary_GetDirLightDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetFogNiagaraTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetFogNiagaraTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetFogNiagaraTable"); - - Params::NoceTableRowHandleLibrary_GetFogNiagaraTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetHeightFogDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetHeightFogDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetHeightFogDataTable"); - - Params::NoceTableRowHandleLibrary_GetHeightFogDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetHinaCharMeshTypeDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetHinaCharMeshTypeDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetHinaCharMeshTypeDataTable"); - - Params::NoceTableRowHandleLibrary_GetHinaCharMeshTypeDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetInputActionToKeyDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetInputActionToKeyDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetInputActionToKeyDataTable"); - - Params::NoceTableRowHandleLibrary_GetInputActionToKeyDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetKeyItemDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetKeyItemDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetKeyItemDataTable"); - - Params::NoceTableRowHandleLibrary_GetKeyItemDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetKeyItemEmaDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetKeyItemEmaDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetKeyItemEmaDataTable"); - - Params::NoceTableRowHandleLibrary_GetKeyItemEmaDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetLanternNiagaraTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetLanternNiagaraTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetLanternNiagaraTable"); - - Params::NoceTableRowHandleLibrary_GetLanternNiagaraTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetLetterDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetLetterDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetLetterDataTable"); - - Params::NoceTableRowHandleLibrary_GetLetterDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetLetterGroupDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetLetterGroupDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetLetterGroupDataTable"); - - Params::NoceTableRowHandleLibrary_GetLetterGroupDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetLocationDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetLocationDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetLocationDataTable"); - - Params::NoceTableRowHandleLibrary_GetLocationDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetLumenTranslucencyTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetLumenTranslucencyTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetLumenTranslucencyTable"); - - Params::NoceTableRowHandleLibrary_GetLumenTranslucencyTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookCharacterContentDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetNotebookCharacterContentDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookCharacterContentDataTable"); - - Params::NoceTableRowHandleLibrary_GetNotebookCharacterContentDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookCharacterNameDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetNotebookCharacterNameDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookCharacterNameDataTable"); - - Params::NoceTableRowHandleLibrary_GetNotebookCharacterNameDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookEnemyContentDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetNotebookEnemyContentDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookEnemyContentDataTable"); - - Params::NoceTableRowHandleLibrary_GetNotebookEnemyContentDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookEnemyNameDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetNotebookEnemyNameDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookEnemyNameDataTable"); - - Params::NoceTableRowHandleLibrary_GetNotebookEnemyNameDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookInfoContentDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetNotebookInfoContentDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookInfoContentDataTable"); - - Params::NoceTableRowHandleLibrary_GetNotebookInfoContentDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookInfoNameDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetNotebookInfoNameDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookInfoNameDataTable"); - - Params::NoceTableRowHandleLibrary_GetNotebookInfoNameDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookPuzzleContentDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetNotebookPuzzleContentDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookPuzzleContentDataTable"); - - Params::NoceTableRowHandleLibrary_GetNotebookPuzzleContentDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookPuzzleNameDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetNotebookPuzzleNameDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookPuzzleNameDataTable"); - - Params::NoceTableRowHandleLibrary_GetNotebookPuzzleNameDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookTutorialContentDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetNotebookTutorialContentDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookTutorialContentDataTable"); - - Params::NoceTableRowHandleLibrary_GetNotebookTutorialContentDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookTutorialNameDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetNotebookTutorialNameDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookTutorialNameDataTable"); - - Params::NoceTableRowHandleLibrary_GetNotebookTutorialNameDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetOmamoriDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetOmamoriDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetOmamoriDataTable"); - - Params::NoceTableRowHandleLibrary_GetOmamoriDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetPickupsDeploymentDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetPickupsDeploymentDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetPickupsDeploymentDataTable"); - - Params::NoceTableRowHandleLibrary_GetPickupsDeploymentDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetSkyAtmosphereDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetSkyAtmosphereDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetSkyAtmosphereDataTable"); - - Params::NoceTableRowHandleLibrary_GetSkyAtmosphereDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetSkyDomeDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetSkyDomeDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetSkyDomeDataTable"); - - Params::NoceTableRowHandleLibrary_GetSkyDomeDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetSkyLightDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetSkyLightDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetSkyLightDataTable"); - - Params::NoceTableRowHandleLibrary_GetSkyLightDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetSSFSDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetSSFSDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetSSFSDataTable"); - - Params::NoceTableRowHandleLibrary_GetSSFSDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetSweetLightDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetSweetLightDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetSweetLightDataTable"); - - Params::NoceTableRowHandleLibrary_GetSweetLightDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetTutorialDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetTutorialDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetTutorialDataTable"); - - Params::NoceTableRowHandleLibrary_GetTutorialDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetVolumetricsFogDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetVolumetricsFogDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetVolumetricsFogDataTable"); - - Params::NoceTableRowHandleLibrary_GetVolumetricsFogDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetWeaponDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetWeaponDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetWeaponDataTable"); - - Params::NoceTableRowHandleLibrary_GetWeaponDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTableRowHandleLibrary.GetWindDataTable -// (Final, Native, Static, Public) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceTableRowHandleLibrary::GetWindDataTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetWindDataTable"); - - Params::NoceTableRowHandleLibrary_GetWindDataTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceBasePlayerController.IsPlayerReady -// (Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceBasePlayerController::IsPlayerReady() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceBasePlayerController", "IsPlayerReady"); - - Params::NoceBasePlayerController_IsPlayerReady Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceBasePlayerController.OnSettingChanged -// (Final, Native, Protected) -// Parameters: -// class UNoceSystemSaveGame* SystemSave (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceBasePlayerController::OnSettingChanged(class UNoceSystemSaveGame* SystemSave) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceBasePlayerController", "OnSettingChanged"); - - Params::NoceBasePlayerController_OnSettingChanged Parms{}; - - Parms.SystemSave = SystemSave; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceBattleDialogComponent.OnGameProgressChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceBattleDialogComponent::OnGameProgressChanged(const struct FGameplayTag& NewTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceBattleDialogComponent", "OnGameProgressChanged"); - - Params::NoceBattleDialogComponent_OnGameProgressChanged Parms{}; - - Parms.NewTag = std::move(NewTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceBattleDialogComponent.RequestDialog -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName DialogRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceBattleDialogComponent::RequestDialog(class FName DialogRowName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceBattleDialogComponent", "RequestDialog"); - - Params::NoceBattleDialogComponent_RequestDialog Parms{}; - - Parms.DialogRowName = DialogRowName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceBattlePositionSubsystem.GetDistanceScore -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceBattlePositionSubsystem::GetDistanceScore(float Distance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceBattlePositionSubsystem", "GetDistanceScore"); - - Params::NoceBattlePositionSubsystem_GetDistanceScore Parms{}; - - Parms.Distance = Distance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceBattlePositionSubsystem.GetDistanceScoreByLocation -// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& v1 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* v2 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceBattlePositionSubsystem::GetDistanceScoreByLocation(const struct FVector& v1, struct FVector* v2) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceBattlePositionSubsystem", "GetDistanceScoreByLocation"); - - Params::NoceBattlePositionSubsystem_GetDistanceScoreByLocation Parms{}; - - Parms.v1 = std::move(v1); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (v2 != nullptr) - *v2 = std::move(Parms.v2); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceBattlePositionSubsystem.IsSystemEnabled -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceBattlePositionSubsystem::IsSystemEnabled() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceBattlePositionSubsystem", "IsSystemEnabled"); - - Params::NoceBattlePositionSubsystem_IsSystemEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceBattlePositionSubsystem.IsSystemOperating -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceBattlePositionSubsystem::IsSystemOperating() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceBattlePositionSubsystem", "IsSystemOperating"); - - Params::NoceBattlePositionSubsystem_IsSystemOperating Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceBattlePositionSubsystem.OnPlayerEnterEvent -// (Final, Native, Protected) - -void UNoceBattlePositionSubsystem::OnPlayerEnterEvent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceBattlePositionSubsystem", "OnPlayerEnterEvent"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceBattlePositionSubsystem.OnPlayerExitEvent -// (Final, Native, Protected) - -void UNoceBattlePositionSubsystem::OnPlayerExitEvent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceBattlePositionSubsystem", "OnPlayerExitEvent"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceBattlePositionSubsystem.OnSystemEnabledChanged -// (Event, Protected, BlueprintEvent) -// Parameters: -// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceBattlePositionSubsystem::OnSystemEnabledChanged(bool NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceBattlePositionSubsystem", "OnSystemEnabledChanged"); - - Params::NoceBattlePositionSubsystem_OnSystemEnabledChanged Parms{}; - - Parms.NewValue = NewValue; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceBattlePositionSubsystem.SetDevForceOperating -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceBattlePositionSubsystem::SetDevForceOperating(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceBattlePositionSubsystem", "SetDevForceOperating"); - - Params::NoceBattlePositionSubsystem_SetDevForceOperating Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceBattlePositionSubsystem.SetSystemEnabled -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceBattlePositionSubsystem::SetSystemEnabled(bool InValue, bool IsForce) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceBattlePositionSubsystem", "SetSystemEnabled"); - - Params::NoceBattlePositionSubsystem_SetSystemEnabled Parms{}; - - Parms.InValue = InValue; - Parms.IsForce = IsForce; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceRegistryFunctionLibrary.GetGamepadType -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// ENoceInputDeviceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceInputDeviceType UNoceRegistryFunctionLibrary::GetGamepadType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceRegistryFunctionLibrary", "GetGamepadType"); - - Params::NoceRegistryFunctionLibrary_GetGamepadType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceBinkSubsystem.PreloadBinkVideo_BP -// (Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FNoceBinkPreloadData& InData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UNoceBinkSubsystem::PreloadBinkVideo_BP(const struct FNoceBinkPreloadData& InData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceBinkSubsystem", "PreloadBinkVideo_BP"); - - Params::NoceBinkSubsystem_PreloadBinkVideo_BP Parms{}; - - Parms.InData = std::move(InData); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceShortcutItemWidget.DirectUse -// (Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceShortcutItemWidget::DirectUse() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceShortcutItemWidget", "DirectUse"); - - Params::NoceShortcutItemWidget_DirectUse Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceBodyPartGroupComponent.AddActiveGroups -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& InGroupNames (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UNoceBodyPartGroupComponent::AddActiveGroups(const TArray& InGroupNames) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceBodyPartGroupComponent", "AddActiveGroups"); - - Params::NoceBodyPartGroupComponent_AddActiveGroups Parms{}; - - Parms.InGroupNames = std::move(InGroupNames); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceBodyPartGroupComponent.CostBodyPartGroupHealth -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// bool DebugLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InBodyPartGroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InIsLimitHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutIsBreak (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutIsDamageToHealth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceBodyPartGroupComponent::CostBodyPartGroupHealth(bool DebugLog, class FName InBodyPartGroupName, float InValue, bool InIsLimitHealth, bool* OutIsBreak, bool* OutIsDamageToHealth) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceBodyPartGroupComponent", "CostBodyPartGroupHealth"); - - Params::NoceBodyPartGroupComponent_CostBodyPartGroupHealth Parms{}; - - Parms.DebugLog = DebugLog; - Parms.InBodyPartGroupName = InBodyPartGroupName; - Parms.InValue = InValue; - Parms.InIsLimitHealth = InIsLimitHealth; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutIsBreak != nullptr) - *OutIsBreak = Parms.OutIsBreak; - - if (OutIsDamageToHealth != nullptr) - *OutIsDamageToHealth = Parms.OutIsDamageToHealth; -} - - -// Function GameNoce.NoceBodyPartGroupComponent.GetActiveGroupsString -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UNoceBodyPartGroupComponent::GetActiveGroupsString() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceBodyPartGroupComponent", "GetActiveGroupsString"); - - Params::NoceBodyPartGroupComponent_GetActiveGroupsString Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceBodyPartGroupComponent.PrintActiveGroups -// (Final, Native, Public, BlueprintCallable) - -void UNoceBodyPartGroupComponent::PrintActiveGroups() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceBodyPartGroupComponent", "PrintActiveGroups"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceBodyPartGroupComponent.RemoveActiveGroups -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& InGroupNames (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UNoceBodyPartGroupComponent::RemoveActiveGroups(const TArray& InGroupNames) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceBodyPartGroupComponent", "RemoveActiveGroups"); - - Params::NoceBodyPartGroupComponent_RemoveActiveGroups Parms{}; - - Parms.InGroupNames = std::move(InGroupNames); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceBodyPartGroupComponent.RemoveAllActiveGroups -// (Final, Native, Public, BlueprintCallable) - -void UNoceBodyPartGroupComponent::RemoveAllActiveGroups() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceBodyPartGroupComponent", "RemoveAllActiveGroups"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceBodyPartGroupComponent.ResetBodyPartGroupHealthToMax -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InBodyPartGroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceBodyPartGroupComponent::ResetBodyPartGroupHealthToMax(class FName InBodyPartGroupName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceBodyPartGroupComponent", "ResetBodyPartGroupHealthToMax"); - - Params::NoceBodyPartGroupComponent_ResetBodyPartGroupHealthToMax Parms{}; - - Parms.InBodyPartGroupName = InBodyPartGroupName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSuperArmorComponent.EndSuperArmor -// (Final, Native, Public, BlueprintCallable) - -void UNoceSuperArmorComponent::EndSuperArmor() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSuperArmorComponent", "EndSuperArmor"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSuperArmorComponent.IsSuperArmor -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSuperArmorComponent::IsSuperArmor() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSuperArmorComponent", "IsSuperArmor"); - - Params::NoceSuperArmorComponent_IsSuperArmor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSuperArmorComponent.StartSuperArmor -// (Final, Native, Public, BlueprintCallable) - -void UNoceSuperArmorComponent::StartSuperArmor() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSuperArmorComponent", "StartSuperArmor"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.AddPushOffset -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceCharacter::AddPushOffset(const struct FVector& InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "AddPushOffset"); - - Params::NoceCharacter_AddPushOffset Parms{}; - - Parms.InValue = std::move(InValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.CheckNoHealthLoss -// (Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceCharacter::CheckNoHealthLoss() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "CheckNoHealthLoss"); - - Params::NoceCharacter_CheckNoHealthLoss Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.CreateCineActorComponent -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const TArray& InTags (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// const struct FNoceCineActorSeqStopData& CineCharSetting (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void ANoceCharacter::CreateCineActorComponent(const TArray& InTags, const struct FNoceCineActorSeqStopData& CineCharSetting) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "CreateCineActorComponent"); - - Params::NoceCharacter_CreateCineActorComponent Parms{}; - - Parms.InTags = std::move(InTags); - Parms.CineCharSetting = std::move(CineCharSetting); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.Die -// (Native, Public, BlueprintCallable) - -void ANoceCharacter::Die() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "Die"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.DisplayDebug_BP -// (Event, Protected, HasOutParams, BlueprintEvent) -// Parameters: -// class UCanvas* Canvas (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float& YL (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float& YPos (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceCharacter::DisplayDebug_BP(class UCanvas* Canvas, float& YL, float& YPos) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "DisplayDebug_BP"); - - Params::NoceCharacter_DisplayDebug_BP Parms{}; - - Parms.Canvas = Canvas; - Parms.YL = YL; - Parms.YPos = YPos; - - UObject::ProcessEvent(Func, &Parms); - - YL = Parms.YL; - YPos = Parms.YPos; -} - - -// Function GameNoce.NoceCharacter.GetARandomCharMeshType -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// const TArray& ForbiddenNames (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName ANoceCharacter::GetARandomCharMeshType(const TArray& ForbiddenNames) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetARandomCharMeshType"); - - Params::NoceCharacter_GetARandomCharMeshType Parms{}; - - Parms.ForbiddenNames = std::move(ForbiddenNames); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetCharacterName -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const class FName ANoceCharacter::GetCharacterName() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetCharacterName"); - - Params::NoceCharacter_GetCharacterName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetCharMeshTypeComment -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& InRowName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString ANoceCharacter::GetCharMeshTypeComment(const class FName& InRowName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetCharMeshTypeComment"); - - Params::NoceCharacter_GetCharMeshTypeComment Parms{}; - - Parms.InRowName = InRowName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetCharMeshTypeRowNames -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray ANoceCharacter::GetCharMeshTypeRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetCharMeshTypeRowNames"); - - Params::NoceCharacter_GetCharMeshTypeRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetCurrentWeapon -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// class ANoceWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ANoceWeapon* ANoceCharacter::GetCurrentWeapon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetCurrentWeapon"); - - Params::NoceCharacter_GetCurrentWeapon Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetDieCount -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ANoceCharacter::GetDieCount() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetDieCount"); - - Params::NoceCharacter_GetDieCount Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetEnablePushOffset -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceCharacter::GetEnablePushOffset() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetEnablePushOffset"); - - Params::NoceCharacter_GetEnablePushOffset Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetHair -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USkeletalMeshComponent* ANoceCharacter::GetHair() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetHair"); - - Params::NoceCharacter_GetHair Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetHead -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USkeletalMeshComponent* ANoceCharacter::GetHead() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetHead"); - - Params::NoceCharacter_GetHead Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetLogicalName -// (Native, Public, BlueprintCallable) -// Parameters: -// const class FName ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const class FName ANoceCharacter::GetLogicalName() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetLogicalName"); - - Params::NoceCharacter_GetLogicalName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetSecondsScineBeginPlay -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double ANoceCharacter::GetSecondsScineBeginPlay() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetSecondsScineBeginPlay"); - - Params::NoceCharacter_GetSecondsScineBeginPlay Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetSoundComponent -// (Native, Public, BlueprintCallable) -// Parameters: -// class UNeoAudioSoundComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNeoAudioSoundComponent* ANoceCharacter::GetSoundComponent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetSoundComponent"); - - Params::NoceCharacter_GetSoundComponent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetSpawnerLocation -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector ANoceCharacter::GetSpawnerLocation() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetSpawnerLocation"); - - Params::NoceCharacter_GetSpawnerLocation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetSuicideDead -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceCharacter::GetSuicideDead() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetSuicideDead"); - - Params::NoceCharacter_GetSuicideDead Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.HandleInputAxis -// (Final, Native, Protected) -// Parameters: -// ENoceInputAxis InInputAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceCharacter::HandleInputAxis(ENoceInputAxis InInputAxis, float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "HandleInputAxis"); - - Params::NoceCharacter_HandleInputAxis Parms{}; - - Parms.InInputAxis = InInputAxis; - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.HasCurrentWeapon -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceCharacter::HasCurrentWeapon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "HasCurrentWeapon"); - - Params::NoceCharacter_HasCurrentWeapon Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.InitSkinnedDecal -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) - -void ANoceCharacter::InitSkinnedDecal() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "InitSkinnedDecal"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.InitSkinnedDecalForPreview -// (Final, Native, Protected, BlueprintCallable) - -void ANoceCharacter::InitSkinnedDecalForPreview() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "InitSkinnedDecalForPreview"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.IsCurrentlyUnderAttack -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceCharacter::IsCurrentlyUnderAttack() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "IsCurrentlyUnderAttack"); - - Params::NoceCharacter_IsCurrentlyUnderAttack Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.IsCurrentWeaponVisible -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceCharacter::IsCurrentWeaponVisible() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "IsCurrentWeaponVisible"); - - Params::NoceCharacter_IsCurrentWeaponVisible Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.MoveForward -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceCharacter::MoveForward(float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "MoveForward"); - - Params::NoceCharacter_MoveForward Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.MoveRight -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceCharacter::MoveRight(float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "MoveRight"); - - Params::NoceCharacter_MoveRight Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.OnDamaged -// (Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FNoceAttackHitResult& AttackHitResult (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void ANoceCharacter::OnDamaged(const struct FNoceAttackHitResult& AttackHitResult) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "OnDamaged"); - - Params::NoceCharacter_OnDamaged Parms{}; - - Parms.AttackHitResult = std::move(AttackHitResult); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.OnLoadGameSave_BP -// (Event, Public, BlueprintEvent) - -void ANoceCharacter::OnLoadGameSave_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "OnLoadGameSave_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceCharacter.OnLoadRecord -// (Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FNoceCharacterRecord& InRecord (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void ANoceCharacter::OnLoadRecord(const struct FNoceCharacterRecord& InRecord) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "OnLoadRecord"); - - Params::NoceCharacter_OnLoadRecord Parms{}; - - Parms.InRecord = std::move(InRecord); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.OnPostSignificance -// (Native, Event, Protected, BlueprintEvent) -// Parameters: -// class ANoceCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Significance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceCharacter::OnPostSignificance(class ANoceCharacter* Character, float Significance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "OnPostSignificance"); - - Params::NoceCharacter_OnPostSignificance Parms{}; - - Parms.Character = Character; - Parms.Significance = Significance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.OnSaveRecord -// (Native, Public, BlueprintCallable) -// Parameters: -// struct FNoceCharacterRecord ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceCharacterRecord ANoceCharacter::OnSaveRecord() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "OnSaveRecord"); - - Params::NoceCharacter_OnSaveRecord Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.OnSaveRecord_BP -// (Event, Public, BlueprintEvent) - -void ANoceCharacter::OnSaveRecord_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "OnSaveRecord_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceCharacter.PlayHeadMontage -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool StopAllMontages (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceCharacter::PlayHeadMontage(class UAnimMontage* MontageToPlay, bool StopAllMontages) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "PlayHeadMontage"); - - Params::NoceCharacter_PlayHeadMontage Parms{}; - - Parms.MontageToPlay = MontageToPlay; - Parms.StopAllMontages = StopAllMontages; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.ProcessCharMeshType_BP -// (Event, Protected, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FNoceCharMeshDataRow& InDataRow (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void ANoceCharacter::ProcessCharMeshType_BP(const struct FNoceCharMeshDataRow& InDataRow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "ProcessCharMeshType_BP"); - - Params::NoceCharacter_ProcessCharMeshType_BP Parms{}; - - Parms.InDataRow = std::move(InDataRow); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceCharacter.ResetDieCount -// (Final, Native, Public, BlueprintCallable) - -void ANoceCharacter::ResetDieCount() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "ResetDieCount"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.Revive -// (Native, Public, BlueprintCallable) - -void ANoceCharacter::Revive() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "Revive"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.SetArmor -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceCharacter::SetArmor(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "SetArmor"); - - Params::NoceCharacter_SetArmor Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.SetAutoAdjustWalkSpeed -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceCharacter::SetAutoAdjustWalkSpeed(bool Enable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "SetAutoAdjustWalkSpeed"); - - Params::NoceCharacter_SetAutoAdjustWalkSpeed Parms{}; - - Parms.Enable = Enable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.SetHeadTracking -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceCharacter::SetHeadTracking(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "SetHeadTracking"); - - Params::NoceCharacter_SetHeadTracking Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.SetHealth -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceCharacter::SetHealth(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "SetHealth"); - - Params::NoceCharacter_SetHealth Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.SetHealthByRatio -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceCharacter::SetHealthByRatio(float InRatio) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "SetHealthByRatio"); - - Params::NoceCharacter_SetHealthByRatio Parms{}; - - Parms.InRatio = InRatio; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.SetPushOffset -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceCharacter::SetPushOffset(const struct FVector& InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "SetPushOffset"); - - Params::NoceCharacter_SetPushOffset Parms{}; - - Parms.InValue = std::move(InValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.SetPushOffsetEnable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceCharacter::SetPushOffsetEnable(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "SetPushOffsetEnable"); - - Params::NoceCharacter_SetPushOffsetEnable Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.SetSpawner -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ANoceAISpawner* Spawner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceCharacter::SetSpawner(class ANoceAISpawner* Spawner) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "SetSpawner"); - - Params::NoceCharacter_SetSpawner Parms{}; - - Parms.Spawner = Spawner; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.SetSpawnMontagePlayed -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bPlayed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceCharacter::SetSpawnMontagePlayed(bool bPlayed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "SetSpawnMontagePlayed"); - - Params::NoceCharacter_SetSpawnMontagePlayed Parms{}; - - Parms.bPlayed = bPlayed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.SetSuicideDead -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceCharacter::SetSuicideDead(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "SetSuicideDead"); - - Params::NoceCharacter_SetSuicideDead Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.SwitchToRunSpeed -// (Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceCharacter::SwitchToRunSpeed(bool Enable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "SwitchToRunSpeed"); - - Params::NoceCharacter_SwitchToRunSpeed Parms{}; - - Parms.Enable = Enable; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceCharacter.TryLoadRecord -// (Native, Public, BlueprintCallable) - -void ANoceCharacter::TryLoadRecord() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "TryLoadRecord"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacter.UpdateCharMeshType -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& InRowName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bForceUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceCharacter::UpdateCharMeshType(const class FName& InRowName, bool bForceUpdate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "UpdateCharMeshType"); - - Params::NoceCharacter_UpdateCharMeshType Parms{}; - - Parms.InRowName = InRowName; - Parms.bForceUpdate = bForceUpdate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetAbilityLevel -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ENoceAbilityInputID AbilityID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceCharacter::GetAbilityLevel(ENoceAbilityInputID AbilityID) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetAbilityLevel"); - - Params::NoceCharacter_GetAbilityLevel Parms{}; - - Parms.AbilityID = AbilityID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetArmor -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceCharacter::GetArmor() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetArmor"); - - Params::NoceCharacter_GetArmor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetCharacterLevel -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceCharacter::GetCharacterLevel() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetCharacterLevel"); - - Params::NoceCharacter_GetCharacterLevel Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetCharacterTag -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FGameplayTag ANoceCharacter::GetCharacterTag() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetCharacterTag"); - - Params::NoceCharacter_GetCharacterTag Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetGenericTeamId -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FGenericTeamId ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FGenericTeamId ANoceCharacter::GetGenericTeamId() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetGenericTeamId"); - - Params::NoceCharacter_GetGenericTeamId Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetHealth -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceCharacter::GetHealth() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetHealth"); - - Params::NoceCharacter_GetHealth Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetHealthRatio -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceCharacter::GetHealthRatio() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetHealthRatio"); - - Params::NoceCharacter_GetHealthRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetInitialAttributeLevel -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ANoceCharacter::GetInitialAttributeLevel() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetInitialAttributeLevel"); - - Params::NoceCharacter_GetInitialAttributeLevel Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetMaxArmor -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceCharacter::GetMaxArmor() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetMaxArmor"); - - Params::NoceCharacter_GetMaxArmor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetMaxHealth -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceCharacter::GetMaxHealth() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetMaxHealth"); - - Params::NoceCharacter_GetMaxHealth Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.GetMySpawner -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class ANoceAISpawner* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ANoceAISpawner* ANoceCharacter::GetMySpawner() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "GetMySpawner"); - - Params::NoceCharacter_GetMySpawner Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.IsAlive -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceCharacter::IsAlive() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "IsAlive"); - - Params::NoceCharacter_IsAlive Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.IsInLinkConstPosition -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceCharacter::IsInLinkConstPosition() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "IsInLinkConstPosition"); - - Params::NoceCharacter_IsInLinkConstPosition Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.IsInLinking -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceCharacter::IsInLinking() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "IsInLinking"); - - Params::NoceCharacter_IsInLinking Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.IsInLinkMotion -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceCharacter::IsInLinkMotion() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "IsInLinkMotion"); - - Params::NoceCharacter_IsInLinkMotion Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.IsInLinkMotionCoolDown -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceCharacter::IsInLinkMotionCoolDown() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "IsInLinkMotionCoolDown"); - - Params::NoceCharacter_IsInLinkMotionCoolDown Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCharacter.IsSpawnMontagePlayed -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceCharacter::IsSpawnMontagePlayed() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacter", "IsSpawnMontagePlayed"); - - Params::NoceCharacter_IsSpawnMontagePlayed Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTutorialSubsystem.CompleteAllTutorial -// (Final, Native, Public, BlueprintCallable) - -void UNoceTutorialSubsystem::CompleteAllTutorial() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTutorialSubsystem", "CompleteAllTutorial"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTutorialSubsystem.EndTutorial -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceTutorialType TutorialType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceTutorialSubsystem::EndTutorial(ENoceTutorialType TutorialType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTutorialSubsystem", "EndTutorial"); - - Params::NoceTutorialSubsystem_EndTutorial Parms{}; - - Parms.TutorialType = TutorialType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTutorialSubsystem.EndTutorialByName -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName TutorialName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceTutorialSubsystem::EndTutorialByName(class FName TutorialName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTutorialSubsystem", "EndTutorialByName"); - - Params::NoceTutorialSubsystem_EndTutorialByName Parms{}; - - Parms.TutorialName = TutorialName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTutorialSubsystem.EndTutorialByRowHandle -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FNoceTutorialDataRowHandle&RowHandle (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceTutorialSubsystem::EndTutorialByRowHandle(const struct FNoceTutorialDataRowHandle& RowHandle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTutorialSubsystem", "EndTutorialByRowHandle"); - - Params::NoceTutorialSubsystem_EndTutorialByRowHandle Parms{}; - - Parms.RowHandle = std::move(RowHandle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTutorialSubsystem.InitializeData -// (Final, Native, Public, BlueprintCallable) - -void UNoceTutorialSubsystem::InitializeData() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTutorialSubsystem", "InitializeData"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTutorialSubsystem.IsClearAll -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceTutorialSubsystem::IsClearAll() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTutorialSubsystem", "IsClearAll"); - - Params::NoceTutorialSubsystem_IsClearAll Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTutorialSubsystem.IsCleared -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceTutorialType TutorialType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceTutorialSubsystem::IsCleared(ENoceTutorialType TutorialType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTutorialSubsystem", "IsCleared"); - - Params::NoceTutorialSubsystem_IsCleared Parms{}; - - Parms.TutorialType = TutorialType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTutorialSubsystem.IsInProgress -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceTutorialType TutorialType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceTutorialSubsystem::IsInProgress(ENoceTutorialType TutorialType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTutorialSubsystem", "IsInProgress"); - - Params::NoceTutorialSubsystem_IsInProgress Parms{}; - - Parms.TutorialType = TutorialType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTutorialSubsystem.StartTutorial -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceTutorialType TutorialType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceTutorialSubsystem::StartTutorial(ENoceTutorialType TutorialType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTutorialSubsystem", "StartTutorial"); - - Params::NoceTutorialSubsystem_StartTutorial Parms{}; - - Parms.TutorialType = TutorialType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTutorialSubsystem.StartTutorialByName -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName TutorialName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceTutorialSubsystem::StartTutorialByName(class FName TutorialName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTutorialSubsystem", "StartTutorialByName"); - - Params::NoceTutorialSubsystem_StartTutorialByName Parms{}; - - Parms.TutorialName = TutorialName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTutorialSubsystem.StartTutorialByRowHandle -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FNoceTutorialDataRowHandle&RowHandle (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceTutorialSubsystem::StartTutorialByRowHandle(const struct FNoceTutorialDataRowHandle& RowHandle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTutorialSubsystem", "StartTutorialByRowHandle"); - - Params::NoceTutorialSubsystem_StartTutorialByRowHandle Parms{}; - - Parms.RowHandle = std::move(RowHandle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCharacterMovementComponent.SetMoveSpeedRatio -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCharacterMovementComponent::SetMoveSpeedRatio(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCharacterMovementComponent", "SetMoveSpeedRatio"); - - Params::NoceCharacterMovementComponent_SetMoveSpeedRatio Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWepShortcutItemWidget.SetWeapon -// (Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceWepShortcutItemWidget::SetWeapon(class FName ID, float InDurability) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWepShortcutItemWidget", "SetWeapon"); - - Params::NoceWepShortcutItemWidget_SetWeapon Parms{}; - - Parms.ID = ID; - Parms.InDurability = InDurability; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceCheatActivityExtension.Debug_CancelAndHideActivity -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatActivityExtension::Debug_CancelAndHideActivity() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_CancelAndHideActivity"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatActivityExtension.Debug_CompleteAndHideActivity -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatActivityExtension::Debug_CompleteAndHideActivity() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_CompleteAndHideActivity"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatActivityExtension.Debug_EndActivity -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatActivityExtension::Debug_EndActivity() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_EndActivity"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatActivityExtension.Debug_HideAllActivities -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatActivityExtension::Debug_HideAllActivities() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_HideAllActivities"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatActivityExtension.Debug_ResetAllActivities -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatActivityExtension::Debug_ResetAllActivities() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_ResetAllActivities"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatActivityExtension.Debug_ResumeActivity -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatActivityExtension::Debug_ResumeActivity() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_ResumeActivity"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatActivityExtension.Debug_SetActivityAvailabilityChange -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatActivityExtension::Debug_SetActivityAvailabilityChange() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_SetActivityAvailabilityChange"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatActivityExtension.Debug_SetUpdateProgressType -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatActivityExtension::Debug_SetUpdateProgressType(int32 InType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_SetUpdateProgressType"); - - Params::NoceCheatActivityExtension_Debug_SetUpdateProgressType Parms{}; - - Parms.InType = InType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatActivityExtension.Debug_ShowActivityDebugInfo -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool IsShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatActivityExtension::Debug_ShowActivityDebugInfo(bool IsShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_ShowActivityDebugInfo"); - - Params::NoceCheatActivityExtension_Debug_ShowActivityDebugInfo Parms{}; - - Parms.IsShow = IsShow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatActivityExtension.Debug_StartActivity -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatActivityExtension::Debug_StartActivity() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_StartActivity"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatActivityExtension.Debug_StartAndShowActivity -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatActivityExtension::Debug_StartAndShowActivity() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_StartAndShowActivity"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatActivityExtension.Debug_TrimActivityLog -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatActivityExtension::Debug_TrimActivityLog() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_TrimActivityLog"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatActivityExtension.Debug_UpdateActivitiesByCurrentProgress -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatActivityExtension::Debug_UpdateActivitiesByCurrentProgress() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_UpdateActivitiesByCurrentProgress"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatActivityExtension.GetActivityAvailibities -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceCheatActivityExtension::GetActivityAvailibities(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "GetActivityAvailibities"); - - Params::NoceCheatActivityExtension_GetActivityAvailibities Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatActivityExtension.GetActivityIDs -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceCheatActivityExtension::GetActivityIDs(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "GetActivityIDs"); - - Params::NoceCheatActivityExtension_GetActivityIDs Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatActivityExtension.GetActivityOutcomes -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceCheatActivityExtension::GetActivityOutcomes(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "GetActivityOutcomes"); - - Params::NoceCheatActivityExtension_GetActivityOutcomes Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatActivityExtension.GetChapters -// (Final, Native, Public) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceCheatActivityExtension::GetChapters(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "GetChapters"); - - Params::NoceCheatActivityExtension_GetChapters Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatActivityExtension.GetResumeActions -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceCheatActivityExtension::GetResumeActions(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "GetResumeActions"); - - Params::NoceCheatActivityExtension_GetResumeActions Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatActivityExtension.OnCancelAndHideActivityWindowDecided -// (Final, Native, Public) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatActivityExtension::OnCancelAndHideActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "OnCancelAndHideActivityWindowDecided"); - - Params::NoceCheatActivityExtension_OnCancelAndHideActivityWindowDecided Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatActivityExtension.OnCompleteAndHideActivityWindowDecided -// (Final, Native, Public) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatActivityExtension::OnCompleteAndHideActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "OnCompleteAndHideActivityWindowDecided"); - - Params::NoceCheatActivityExtension_OnCompleteAndHideActivityWindowDecided Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatActivityExtension.OnEndActivityWindowDecided -// (Final, Native, Public) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatActivityExtension::OnEndActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "OnEndActivityWindowDecided"); - - Params::NoceCheatActivityExtension_OnEndActivityWindowDecided Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatActivityExtension.OnResumeActivityWindowDecided -// (Final, Native, Public) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatActivityExtension::OnResumeActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "OnResumeActivityWindowDecided"); - - Params::NoceCheatActivityExtension_OnResumeActivityWindowDecided Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatActivityExtension.OnSetActivityAvailabilityChangeWindowDecided -// (Final, Native, Public) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatActivityExtension::OnSetActivityAvailabilityChangeWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "OnSetActivityAvailabilityChangeWindowDecided"); - - Params::NoceCheatActivityExtension_OnSetActivityAvailabilityChangeWindowDecided Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatActivityExtension.OnStartActivityWindowDecided -// (Final, Native, Public) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatActivityExtension::OnStartActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "OnStartActivityWindowDecided"); - - Params::NoceCheatActivityExtension_OnStartActivityWindowDecided Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatActivityExtension.OnStartAndShowActivityWindowDecided -// (Final, Native, Public) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatActivityExtension::OnStartAndShowActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatActivityExtension", "OnStartAndShowActivityWindowDecided"); - - Params::NoceCheatActivityExtension_OnStartAndShowActivityWindowDecided Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatAudioExtension.DrawEnvImpactSound -// (Exec, Event, Public, BlueprintEvent) -// Parameters: -// bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatAudioExtension::DrawEnvImpactSound(bool Show) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatAudioExtension", "DrawEnvImpactSound"); - - Params::NoceCheatAudioExtension_DrawEnvImpactSound Parms{}; - - Parms.Show = Show; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceCheatAudioExtension.DrawEventDistance -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatAudioExtension::DrawEventDistance(bool Show) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatAudioExtension", "DrawEventDistance"); - - Params::NoceCheatAudioExtension_DrawEventDistance Parms{}; - - Parms.Show = Show; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatAudioExtension.DrawEventPosition -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatAudioExtension::DrawEventPosition(bool Show) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatAudioExtension", "DrawEventPosition"); - - Params::NoceCheatAudioExtension_DrawEventPosition Parms{}; - - Parms.Show = Show; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatAudioExtension.DrawEventSphere -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatAudioExtension::DrawEventSphere(bool Show) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatAudioExtension", "DrawEventSphere"); - - Params::NoceCheatAudioExtension_DrawEventSphere Parms{}; - - Parms.Show = Show; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatAudioExtension.DrawListener -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatAudioExtension::DrawListener(bool Show) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatAudioExtension", "DrawListener"); - - Params::NoceCheatAudioExtension_DrawListener Parms{}; - - Parms.Show = Show; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatAudioExtension.DrawPostedEvents -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatAudioExtension::DrawPostedEvents(bool Show) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatAudioExtension", "DrawPostedEvents"); - - Params::NoceCheatAudioExtension_DrawPostedEvents Parms{}; - - Parms.Show = Show; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatAudioExtension.HideInvalidStateValue -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool Hide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatAudioExtension::HideInvalidStateValue(bool Hide) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatAudioExtension", "HideInvalidStateValue"); - - Params::NoceCheatAudioExtension_HideInvalidStateValue Parms{}; - - Parms.Hide = Hide; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatAudioExtension.ShowStateMonitor -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatAudioExtension::ShowStateMonitor(bool Show) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatAudioExtension", "ShowStateMonitor"); - - Params::NoceCheatAudioExtension_ShowStateMonitor Parms{}; - - Parms.Show = Show; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTerritoryVolume.IsInVolume -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& CheckLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceTerritoryVolume::IsInVolume(const struct FVector& CheckLocation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTerritoryVolume", "IsInVolume"); - - Params::NoceTerritoryVolume_IsInVolume Parms{}; - - Parms.CheckLocation = std::move(CheckLocation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatChunkExtension.CheckByRowNameAndType -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatChunkExtension::CheckByRowNameAndType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatChunkExtension", "CheckByRowNameAndType"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatChunkExtension.CheckChunkAndDLC -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatChunkExtension::CheckChunkAndDLC() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatChunkExtension", "CheckChunkAndDLC"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatChunkExtension.Debug_IsShowDebugDataInfo -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InIsShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatChunkExtension::Debug_IsShowDebugDataInfo(bool InIsShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatChunkExtension", "Debug_IsShowDebugDataInfo"); - - Params::NoceCheatChunkExtension_Debug_IsShowDebugDataInfo Parms{}; - - Parms.InIsShow = InIsShow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatChunkExtension.Debug_Login -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatChunkExtension::Debug_Login() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatChunkExtension", "Debug_Login"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatChunkExtension.Debug_Logout -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatChunkExtension::Debug_Logout() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatChunkExtension", "Debug_Logout"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatChunkExtension.Debug_SetUsingDebugData -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InIsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatChunkExtension::Debug_SetUsingDebugData(bool InIsEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatChunkExtension", "Debug_SetUsingDebugData"); - - Params::NoceCheatChunkExtension_Debug_SetUsingDebugData Parms{}; - - Parms.InIsEnable = InIsEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatChunkExtension.Debug_StartQueryDLC -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatChunkExtension::Debug_StartQueryDLC() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatChunkExtension", "Debug_StartQueryDLC"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatChunkExtension.Debug_StopQueryDLC -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatChunkExtension::Debug_StopQueryDLC() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatChunkExtension", "Debug_StopQueryDLC"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatChunkExtension.Debug_UpdateDebugChunkData -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatChunkExtension::Debug_UpdateDebugChunkData() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatChunkExtension", "Debug_UpdateDebugChunkData"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatChunkExtension.GetChunkActionNames -// (Final, Native, Public) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceCheatChunkExtension::GetChunkActionNames(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatChunkExtension", "GetChunkActionNames"); - - Params::NoceCheatChunkExtension_GetChunkActionNames Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatChunkExtension.GetChunkRowNames -// (Final, Native, Public) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceCheatChunkExtension::GetChunkRowNames(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatChunkExtension", "GetChunkRowNames"); - - Params::NoceCheatChunkExtension_GetChunkRowNames Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatChunkExtension.GetChunkTypeNames -// (Final, Native, Public) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceCheatChunkExtension::GetChunkTypeNames(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatChunkExtension", "GetChunkTypeNames"); - - Params::NoceCheatChunkExtension_GetChunkTypeNames Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatChunkExtension.OnCheckByRowNameAndTypeWindowDecided -// (Final, Native, Public) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatChunkExtension::OnCheckByRowNameAndTypeWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatChunkExtension", "OnCheckByRowNameAndTypeWindowDecided"); - - Params::NoceCheatChunkExtension_OnCheckByRowNameAndTypeWindowDecided Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatChunkExtension.OnCheckChunkAndDLCWindowDecided -// (Final, Native, Public) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatChunkExtension::OnCheckChunkAndDLCWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatChunkExtension", "OnCheckChunkAndDLCWindowDecided"); - - Params::NoceCheatChunkExtension_OnCheckChunkAndDLCWindowDecided Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatChunkExtension.OnUpdateDebugChunkDataWindowDecided -// (Final, Native, Public) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatChunkExtension::OnUpdateDebugChunkDataWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatChunkExtension", "OnUpdateDebugChunkDataWindowDecided"); - - Params::NoceCheatChunkExtension_OnUpdateDebugChunkDataWindowDecided Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllClawAlter -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatInventoryExtension::Debug_AddAllClawAlter() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllClawAlter"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllConsumables -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatInventoryExtension::Debug_AddAllConsumables() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllConsumables"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllKeyItem -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatInventoryExtension::Debug_AddAllKeyItem() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllKeyItem"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllLetter -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatInventoryExtension::Debug_AddAllLetter() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllLetter"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllNotebook -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatInventoryExtension::Debug_AddAllNotebook() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllNotebook"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllOmamoris -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatInventoryExtension::Debug_AddAllOmamoris() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllOmamoris"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllWeapons -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatInventoryExtension::Debug_AddAllWeapons() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllWeapons"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllWeaponsCore -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool AddMainWeapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatInventoryExtension::Debug_AddAllWeaponsCore(bool AddMainWeapon) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllWeaponsCore"); - - Params::NoceCheatInventoryExtension_Debug_AddAllWeaponsCore Parms{}; - - Parms.AddMainWeapon = AddMainWeapon; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_AddConsumableItem -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatInventoryExtension::Debug_AddConsumableItem() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddConsumableItem"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_AddConsumableItemByID -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Quantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatInventoryExtension::Debug_AddConsumableItemByID(class FName ID, int32 Quantity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddConsumableItemByID"); - - Params::NoceCheatInventoryExtension_Debug_AddConsumableItemByID Parms{}; - - Parms.ID = ID; - Parms.Quantity = Quantity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_AddFaithValue -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 Delta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatInventoryExtension::Debug_AddFaithValue(int32 Delta) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddFaithValue"); - - Params::NoceCheatInventoryExtension_Debug_AddFaithValue Parms{}; - - Parms.Delta = Delta; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_AddKeyItem -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatInventoryExtension::Debug_AddKeyItem() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddKeyItem"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_AddLetter -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatInventoryExtension::Debug_AddLetter() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddLetter"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_AddNotebookID -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatInventoryExtension::Debug_AddNotebookID() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddNotebookID"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_AddOmamori -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatInventoryExtension::Debug_AddOmamori() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddOmamori"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_AddShortcutConsumable -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InAddQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatInventoryExtension::Debug_AddShortcutConsumable(int32 InIndex, int32 InAddQuantity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddShortcutConsumable"); - - Params::NoceCheatInventoryExtension_Debug_AddShortcutConsumable Parms{}; - - Parms.InIndex = InIndex; - Parms.InAddQuantity = InAddQuantity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_AddWeapon -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatInventoryExtension::Debug_AddWeapon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddWeapon"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_ClearErrorHint -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatInventoryExtension::Debug_ClearErrorHint() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_ClearErrorHint"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_PrintEma -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatInventoryExtension::Debug_PrintEma() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_PrintEma"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_RemoveKeyItem -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatInventoryExtension::Debug_RemoveKeyItem() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_RemoveKeyItem"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_RemoveOmamori -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatInventoryExtension::Debug_RemoveOmamori() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_RemoveOmamori"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_ReplaceShortcutConsumables -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 InConsumablePageIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InAddQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatInventoryExtension::Debug_ReplaceShortcutConsumables(int32 InConsumablePageIndex, int32 InAddQuantity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_ReplaceShortcutConsumables"); - - Params::NoceCheatInventoryExtension_Debug_ReplaceShortcutConsumables Parms{}; - - Parms.InConsumablePageIndex = InConsumablePageIndex; - Parms.InAddQuantity = InAddQuantity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_ResetAttributeUpgradeLevels -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatInventoryExtension::Debug_ResetAttributeUpgradeLevels() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_ResetAttributeUpgradeLevels"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_ResetDarkWeaponInventory -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatInventoryExtension::Debug_ResetDarkWeaponInventory() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_ResetDarkWeaponInventory"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_ResetFogWeaponInventory -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatInventoryExtension::Debug_ResetFogWeaponInventory() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_ResetFogWeaponInventory"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_ResetInventory -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatInventoryExtension::Debug_ResetInventory() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_ResetInventory"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_ResetWeaponInventory -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatInventoryExtension::Debug_ResetWeaponInventory() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_ResetWeaponInventory"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_SetConsumableSlotNum -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 InNewNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatInventoryExtension::Debug_SetConsumableSlotNum(int32 InNewNum) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_SetConsumableSlotNum"); - - Params::NoceCheatInventoryExtension_Debug_SetConsumableSlotNum Parms{}; - - Parms.InNewNum = InNewNum; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_SetOmamoriSlotNum -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 InNewNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatInventoryExtension::Debug_SetOmamoriSlotNum(int32 InNewNum) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_SetOmamoriSlotNum"); - - Params::NoceCheatInventoryExtension_Debug_SetOmamoriSlotNum Parms{}; - - Parms.InNewNum = InNewNum; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.Debug_SpawnPickup -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatInventoryExtension::Debug_SpawnPickup() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_SpawnPickup"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.GetPickupCategories -// (Event, Public, BlueprintEvent) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceCheatInventoryExtension::GetPickupCategories(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "GetPickupCategories"); - - Params::NoceCheatInventoryExtension_GetPickupCategories Parms{}; - - Parms.Index_0 = Index_0; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatInventoryExtension.GetPickupsInCategory -// (Event, Public, BlueprintEvent) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceCheatInventoryExtension::GetPickupsInCategory(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "GetPickupsInCategory"); - - Params::NoceCheatInventoryExtension_GetPickupsInCategory Parms{}; - - Parms.Index_0 = Index_0; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatInventoryExtension.OnAddItemWindowDecided -// (Final, Native, Public) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatInventoryExtension::OnAddItemWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "OnAddItemWindowDecided"); - - Params::NoceCheatInventoryExtension_OnAddItemWindowDecided Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.OnAddLetterWindowDecided -// (Final, Native, Public) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatInventoryExtension::OnAddLetterWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "OnAddLetterWindowDecided"); - - Params::NoceCheatInventoryExtension_OnAddLetterWindowDecided Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.OnAddNotebookIDWindowDecided -// (Final, Native, Public) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatInventoryExtension::OnAddNotebookIDWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "OnAddNotebookIDWindowDecided"); - - Params::NoceCheatInventoryExtension_OnAddNotebookIDWindowDecided Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.OnRemoveItemWindowDecided -// (Final, Native, Public) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatInventoryExtension::OnRemoveItemWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "OnRemoveItemWindowDecided"); - - Params::NoceCheatInventoryExtension_OnRemoveItemWindowDecided Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.OnSpawnPickupWindowDecided -// (Final, Native, Public) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatInventoryExtension::OnSpawnPickupWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "OnSpawnPickupWindowDecided"); - - Params::NoceCheatInventoryExtension_OnSpawnPickupWindowDecided Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.OnSpawnPickupWindowDecided_BP -// (Event, Public, BlueprintEvent) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceCheatInventoryExtension::OnSpawnPickupWindowDecided_BP(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "OnSpawnPickupWindowDecided_BP"); - - Params::NoceCheatInventoryExtension_OnSpawnPickupWindowDecided_BP Parms{}; - - Parms.Result = std::move(Result); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSetting -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FNoceChapterJumpSettingTableRow&InData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool InReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatInventoryExtension::SetupChapterJumpSetting(const struct FNoceChapterJumpSettingTableRow& InData, bool InReset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "SetupChapterJumpSetting"); - - Params::NoceCheatInventoryExtension_SetupChapterJumpSetting Parms{}; - - Parms.InData = std::move(InData); - Parms.InReset = InReset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSettingByRowName -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// const class FName RowName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatInventoryExtension::SetupChapterJumpSettingByRowName(const class FName RowName, bool InReset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "SetupChapterJumpSettingByRowName"); - - Params::NoceCheatInventoryExtension_SetupChapterJumpSettingByRowName Parms{}; - - Parms.RowName = RowName; - Parms.InReset = InReset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSettingByTag -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceRoundType round (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceCheatInventoryExtension::SetupChapterJumpSettingByTag(const struct FGameplayTag& InTag, bool InReset, ENoceRoundType round) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "SetupChapterJumpSettingByTag"); - - Params::NoceCheatInventoryExtension_SetupChapterJumpSettingByTag Parms{}; - - Parms.InTag = std::move(InTag); - Parms.InReset = InReset; - Parms.round = round; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSettingForStory -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceRoundType round (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatInventoryExtension::SetupChapterJumpSettingForStory(const struct FGameplayTag& InTag, bool InReset, ENoceRoundType round) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatInventoryExtension", "SetupChapterJumpSettingForStory"); - - Params::NoceCheatInventoryExtension_SetupChapterJumpSettingForStory Parms{}; - - Parms.InTag = std::move(InTag); - Parms.InReset = InReset; - Parms.round = round; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.BP_Debug_SetWeaponDurability -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::BP_Debug_SetWeaponDurability(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "BP_Debug_SetWeaponDurability"); - - Params::NoceCheatManager_BP_Debug_SetWeaponDurability Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_AnalyticsEndSession -// (Final, Exec, Native, Protected, BlueprintCallable) - -void UNoceCheatManager::Debug_AnalyticsEndSession() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_AnalyticsEndSession"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_AnalyticsStartSession -// (Final, Exec, Native, Protected, BlueprintCallable) - -void UNoceCheatManager::Debug_AnalyticsStartSession() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_AnalyticsStartSession"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterBackMark -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ApplyClawAlterBackMark(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ApplyClawAlterBackMark"); - - Params::NoceCheatManager_Debug_ApplyClawAlterBackMark Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterBackMarkRound3 -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ApplyClawAlterBackMarkRound3(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ApplyClawAlterBackMarkRound3"); - - Params::NoceCheatManager_Debug_ApplyClawAlterBackMarkRound3 Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterHandRound2 -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ApplyClawAlterHandRound2(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ApplyClawAlterHandRound2"); - - Params::NoceCheatManager_Debug_ApplyClawAlterHandRound2 Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterMask -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ApplyClawAlterMask(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ApplyClawAlterMask"); - - Params::NoceCheatManager_Debug_ApplyClawAlterMask Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_AsyncAutoSave -// (Exec, Event, Protected, BlueprintCallable, BlueprintEvent) - -void UNoceCheatManager::Debug_AsyncAutoSave() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_AsyncAutoSave"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceCheatManager.Debug_AutoLoad -// (Final, Exec, Native, Protected, BlueprintCallable) -// Parameters: -// int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_AutoLoad(int32 SlotIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_AutoLoad"); - - Params::NoceCheatManager_Debug_AutoLoad Parms{}; - - Parms.SlotIndex = SlotIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_AutoSave -// (Final, Exec, Native, Protected, BlueprintCallable) -// Parameters: -// int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName LocationRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_AutoSave(int32 SlotIndex, class FName LocationRowName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_AutoSave"); - - Params::NoceCheatManager_Debug_AutoSave Parms{}; - - Parms.SlotIndex = SlotIndex; - Parms.LocationRowName = LocationRowName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_BugIt -// (Final, Exec, Native, Public) - -void UNoceCheatManager::Debug_BugIt() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_BugIt"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ChangeActionLevel -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 InLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ChangeActionLevel(int32 InLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ChangeActionLevel"); - - Params::NoceCheatManager_Debug_ChangeActionLevel Parms{}; - - Parms.InLevel = InLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ChangeGameRound -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 InRound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ChangeGameRound(int32 InRound) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ChangeGameRound"); - - Params::NoceCheatManager_Debug_ChangeGameRound Parms{}; - - Parms.InRound = InRound; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ChangePlayerCharMeshType -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::Debug_ChangePlayerCharMeshType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ChangePlayerCharMeshType"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ClearAllTutorial -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::Debug_ClearAllTutorial() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ClearAllTutorial"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ClearAllWorldTriggerSetting -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::Debug_ClearAllWorldTriggerSetting() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ClearAllWorldTriggerSetting"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ClearTemporaryGameSave -// (Final, Exec, Native, Protected, BlueprintCallable) - -void UNoceCheatManager::Debug_ClearTemporaryGameSave() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ClearTemporaryGameSave"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_CollisionOpacity -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_CollisionOpacity(float InOpacity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_CollisionOpacity"); - - Params::NoceCheatManager_Debug_CollisionOpacity Parms{}; - - Parms.InOpacity = InOpacity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_CollisionViewMode -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 InViewMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_CollisionViewMode(int32 InViewMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_CollisionViewMode"); - - Params::NoceCheatManager_Debug_CollisionViewMode Parms{}; - - Parms.InViewMode = InViewMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ConditionHandlerInfo -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ConditionHandlerInfo(bool InEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ConditionHandlerInfo"); - - Params::NoceCheatManager_Debug_ConditionHandlerInfo Parms{}; - - Parms.InEnable = InEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_CreateTemporaryGameSave -// (Final, Exec, Native, Protected, BlueprintCallable) - -void UNoceCheatManager::Debug_CreateTemporaryGameSave() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_CreateTemporaryGameSave"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_DeleteAllAutoSave -// (Final, Exec, Native, Protected, BlueprintCallable) - -void UNoceCheatManager::Debug_DeleteAllAutoSave() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_DeleteAllAutoSave"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_DeleteAllGameSave -// (Final, Exec, Native, Protected, BlueprintCallable) - -void UNoceCheatManager::Debug_DeleteAllGameSave() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_DeleteAllGameSave"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_DeleteAllMaunalSave -// (Final, Exec, Native, Protected, BlueprintCallable) - -void UNoceCheatManager::Debug_DeleteAllMaunalSave() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_DeleteAllMaunalSave"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_DeleteSlot -// (Final, Exec, Native, Protected, BlueprintCallable) -// Parameters: -// int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_DeleteSlot(int32 SlotIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_DeleteSlot"); - - Params::NoceCheatManager_Debug_DeleteSlot Parms{}; - - Parms.SlotIndex = SlotIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_DeleteSystemSave -// (Final, Exec, Native, Protected, BlueprintCallable) - -void UNoceCheatManager::Debug_DeleteSystemSave() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_DeleteSystemSave"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_DisableAutoSave -// (Final, Exec, Native, Protected, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_DisableAutoSave(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_DisableAutoSave"); - - Params::NoceCheatManager_Debug_DisableAutoSave Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_DisableLinkMotionAvoidCol -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_DisableLinkMotionAvoidCol(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_DisableLinkMotionAvoidCol"); - - Params::NoceCheatManager_Debug_DisableLinkMotionAvoidCol Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_DisableLinkMotionInterruptSequencer -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_DisableLinkMotionInterruptSequencer(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_DisableLinkMotionInterruptSequencer"); - - Params::NoceCheatManager_Debug_DisableLinkMotionInterruptSequencer Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_DisaplyNPCLookAtSystemInfo -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_DisaplyNPCLookAtSystemInfo(bool InShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_DisaplyNPCLookAtSystemInfo"); - - Params::NoceCheatManager_Debug_DisaplyNPCLookAtSystemInfo Parms{}; - - Parms.InShow = InShow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_DisaplyPlayerLookAtSystemInfo -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_DisaplyPlayerLookAtSystemInfo(bool InShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_DisaplyPlayerLookAtSystemInfo"); - - Params::NoceCheatManager_Debug_DisaplyPlayerLookAtSystemInfo Parms{}; - - Parms.InShow = InShow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_DisplayFadeSystemInfo -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_DisplayFadeSystemInfo(bool InShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_DisplayFadeSystemInfo"); - - Params::NoceCheatManager_Debug_DisplayFadeSystemInfo Parms{}; - - Parms.InShow = InShow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_DrawCellLoadingTime -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_DrawCellLoadingTime(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_DrawCellLoadingTime"); - - Params::NoceCheatManager_Debug_DrawCellLoadingTime Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_EnableDynamicPickups -// (Final, Exec, Native, Protected, BlueprintCallable) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_EnableDynamicPickups(bool InEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_EnableDynamicPickups"); - - Params::NoceCheatManager_Debug_EnableDynamicPickups Parms{}; - - Parms.InEnable = InEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_EnableEventPickups -// (Final, Exec, Native, Protected, BlueprintCallable) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_EnableEventPickups(bool InEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_EnableEventPickups"); - - Params::NoceCheatManager_Debug_EnableEventPickups Parms{}; - - Parms.InEnable = InEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_EnableGlobalRigidBody -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_EnableGlobalRigidBody(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_EnableGlobalRigidBody"); - - Params::NoceCheatManager_Debug_EnableGlobalRigidBody Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_EndTutorial -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 TutorialIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_EndTutorial(int32 TutorialIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_EndTutorial"); - - Params::NoceCheatManager_Debug_EndTutorial Parms{}; - - Parms.TutorialIndex = TutorialIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_EndTutorialByName -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// class FName TutorialName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_EndTutorialByName(class FName TutorialName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_EndTutorialByName"); - - Params::NoceCheatManager_Debug_EndTutorialByName Parms{}; - - Parms.TutorialName = TutorialName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_EnemyMayNotRevive -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_EnemyMayNotRevive(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_EnemyMayNotRevive"); - - Params::NoceCheatManager_Debug_EnemyMayNotRevive Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_EnemyOneShotKill -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_EnemyOneShotKill(bool Enable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_EnemyOneShotKill"); - - Params::NoceCheatManager_Debug_EnemyOneShotKill Parms{}; - - Parms.Enable = Enable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_EnemyOneShotKillNotRevive -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_EnemyOneShotKillNotRevive(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_EnemyOneShotKillNotRevive"); - - Params::NoceCheatManager_Debug_EnemyOneShotKillNotRevive Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_FindRigidBodyOverlapWorldStatic -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::Debug_FindRigidBodyOverlapWorldStatic() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_FindRigidBodyOverlapWorldStatic"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ForceChangeStoryEndingType -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ForceChangeStoryEndingType(int32 EndingType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ForceChangeStoryEndingType"); - - Params::NoceCheatManager_Debug_ForceChangeStoryEndingType Parms{}; - - Parms.EndingType = EndingType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ForceClawGToClaw -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::Debug_ForceClawGToClaw() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ForceClawGToClaw"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ForceClawToClawG -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::Debug_ForceClawToClawG() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ForceClawToClawG"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ForceEnableRagdoll -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ForceEnableRagdoll(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ForceEnableRagdoll"); - - Params::NoceCheatManager_Debug_ForceEnableRagdoll Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ForceJumpPlaybackPos -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ForceJumpPlaybackPos(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ForceJumpPlaybackPos"); - - Params::NoceCheatManager_Debug_ForceJumpPlaybackPos Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ForceShowEyeLacrimalFluid -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ForceShowEyeLacrimalFluid(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ForceShowEyeLacrimalFluid"); - - Params::NoceCheatManager_Debug_ForceShowEyeLacrimalFluid Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ForceUpdateLight -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::Debug_ForceUpdateLight() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ForceUpdateLight"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_GenerateDynamicPickups -// (Final, Exec, Native, Protected, BlueprintCallable) - -void UNoceCheatManager::Debug_GenerateDynamicPickups() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_GenerateDynamicPickups"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_GenerateEventPickupsNearbyPlayer -// (Final, Exec, Native, Protected, BlueprintCallable) - -void UNoceCheatManager::Debug_GenerateEventPickupsNearbyPlayer() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_GenerateEventPickupsNearbyPlayer"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_GoNextProgress -// (Final, Exec, Native, Public) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_GoNextProgress(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_GoNextProgress"); - - Params::NoceCheatManager_Debug_GoNextProgress Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_HideBasicDebugInfo -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_HideBasicDebugInfo(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_HideBasicDebugInfo"); - - Params::NoceCheatManager_Debug_HideBasicDebugInfo Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_HideGreyboxObject -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_HideGreyboxObject(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_HideGreyboxObject"); - - Params::NoceCheatManager_Debug_HideGreyboxObject Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_HideSubtitle -// (Final, Exec, Native, Public) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_HideSubtitle(bool InEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_HideSubtitle"); - - Params::NoceCheatManager_Debug_HideSubtitle Parms{}; - - Parms.InEnable = InEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_InGameFixedEV -// (Final, Exec, Native, Private, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_InGameFixedEV(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_InGameFixedEV"); - - Params::NoceCheatManager_Debug_InGameFixedEV Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_InGameFixedEVMode -// (Final, Exec, Native, Private, BlueprintCallable) -// Parameters: -// int32 EVMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_InGameFixedEVMode(int32 EVMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_InGameFixedEVMode"); - - Params::NoceCheatManager_Debug_InGameFixedEVMode Parms{}; - - Parms.EVMode = EVMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_MakeFakeClearGame -// (Final, Exec, Native, Protected, BlueprintCallable) - -void UNoceCheatManager::Debug_MakeFakeClearGame() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_MakeFakeClearGame"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_NoceFadeIn -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 FadeType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_NoceFadeIn(int32 FadeType, float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_NoceFadeIn"); - - Params::NoceCheatManager_Debug_NoceFadeIn Parms{}; - - Parms.FadeType = FadeType; - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_NoceFadeOut -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 FadeType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_NoceFadeOut(int32 FadeType, float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_NoceFadeOut"); - - Params::NoceCheatManager_Debug_NoceFadeOut Parms{}; - - Parms.FadeType = FadeType; - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_PlayerAnimationLogInfoStateChange -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_PlayerAnimationLogInfoStateChange(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_PlayerAnimationLogInfoStateChange"); - - Params::NoceCheatManager_Debug_PlayerAnimationLogInfoStateChange Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_PlayerFootIKDebugDraw -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_PlayerFootIKDebugDraw(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_PlayerFootIKDebugDraw"); - - Params::NoceCheatManager_Debug_PlayerFootIKDebugDraw Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_PlayerFootIKDebugTrace -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_PlayerFootIKDebugTrace(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_PlayerFootIKDebugTrace"); - - Params::NoceCheatManager_Debug_PlayerFootIKDebugTrace Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_PlayerShiromukuRevive -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_PlayerShiromukuRevive(int32 InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_PlayerShiromukuRevive"); - - Params::NoceCheatManager_Debug_PlayerShiromukuRevive Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_PrintNoceGlobalDelegatesStatus -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::Debug_PrintNoceGlobalDelegatesStatus() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_PrintNoceGlobalDelegatesStatus"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_RemoveAdditionalTag -// (Final, Exec, Native, Public) -// Parameters: -// class FName InTagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_RemoveAdditionalTag(class FName InTagName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_RemoveAdditionalTag"); - - Params::NoceCheatManager_Debug_RemoveAdditionalTag Parms{}; - - Parms.InTagName = InTagName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_RemoveAllEventPickups -// (Final, Exec, Native, Protected, BlueprintCallable) - -void UNoceCheatManager::Debug_RemoveAllEventPickups() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_RemoveAllEventPickups"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_RemoveCurrentDynamicPickups -// (Final, Exec, Native, Protected, BlueprintCallable) - -void UNoceCheatManager::Debug_RemoveCurrentDynamicPickups() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_RemoveCurrentDynamicPickups"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_RequesetWorldTrigger -// (Final, Exec, Native, Public) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_RequesetWorldTrigger(class FName InName, bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_RequesetWorldTrigger"); - - Params::NoceCheatManager_Debug_RequesetWorldTrigger Parms{}; - - Parms.InName = InName; - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_RequestNocePPV -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// class FName InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InDataRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_RequestNocePPV(class FName InType, class FName InDataRowName, float InWeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_RequestNocePPV"); - - Params::NoceCheatManager_Debug_RequestNocePPV Parms{}; - - Parms.InType = InType; - Parms.InDataRowName = InDataRowName; - Parms.InWeight = InWeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_RequestWind -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// class FName InDataRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_RequestWind(class FName InDataRowName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_RequestWind"); - - Params::NoceCheatManager_Debug_RequestWind Parms{}; - - Parms.InDataRowName = InDataRowName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ResetAchievements -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::Debug_ResetAchievements() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ResetAchievements"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SelectBColType -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 InBColType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SelectBColType(int32 InBColType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SelectBColType"); - - Params::NoceCheatManager_Debug_SelectBColType Parms{}; - - Parms.InBColType = InBColType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetAdditionalTag -// (Final, Exec, Native, Public) -// Parameters: -// class FName InTagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetAdditionalTag(class FName InTagName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetAdditionalTag"); - - Params::NoceCheatManager_Debug_SetAdditionalTag Parms{}; - - Parms.InTagName = InTagName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetAllStoryEndingCleared -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::Debug_SetAllStoryEndingCleared() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetAllStoryEndingCleared"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetATPCCameraLocationObjectDebug -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetATPCCameraLocationObjectDebug(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetATPCCameraLocationObjectDebug"); - - Params::NoceCheatManager_Debug_SetATPCCameraLocationObjectDebug Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetATPCCameraLockObjectDebug -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetATPCCameraLockObjectDebug(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetATPCCameraLockObjectDebug"); - - Params::NoceCheatManager_Debug_SetATPCCameraLockObjectDebug Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetAttackLogEnemy -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetAttackLogEnemy(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackLogEnemy"); - - Params::NoceCheatManager_Debug_SetAttackLogEnemy Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetAttackLogEnviroment -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetAttackLogEnviroment(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackLogEnviroment"); - - Params::NoceCheatManager_Debug_SetAttackLogEnviroment Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetAttackLogPlayer -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetAttackLogPlayer(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackLogPlayer"); - - Params::NoceCheatManager_Debug_SetAttackLogPlayer Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultEnemy -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetAttackTraceDrawResultEnemy(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawResultEnemy"); - - Params::NoceCheatManager_Debug_SetAttackTraceDrawResultEnemy Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultEnviroment -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetAttackTraceDrawResultEnviroment(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawResultEnviroment"); - - Params::NoceCheatManager_Debug_SetAttackTraceDrawResultEnviroment Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultPlayer -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetAttackTraceDrawResultPlayer(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawResultPlayer"); - - Params::NoceCheatManager_Debug_SetAttackTraceDrawResultPlayer Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultPlayerDefelct -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetAttackTraceDrawResultPlayerDefelct(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawResultPlayerDefelct"); - - Params::NoceCheatManager_Debug_SetAttackTraceDrawResultPlayerDefelct Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapeEnemy -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetAttackTraceDrawShapeEnemy(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawShapeEnemy"); - - Params::NoceCheatManager_Debug_SetAttackTraceDrawShapeEnemy Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapeEnviroment -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetAttackTraceDrawShapeEnviroment(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawShapeEnviroment"); - - Params::NoceCheatManager_Debug_SetAttackTraceDrawShapeEnviroment Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapePlayer -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetAttackTraceDrawShapePlayer(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawShapePlayer"); - - Params::NoceCheatManager_Debug_SetAttackTraceDrawShapePlayer Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapePlayerDefelct -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetAttackTraceDrawShapePlayerDefelct(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawShapePlayerDefelct"); - - Params::NoceCheatManager_Debug_SetAttackTraceDrawShapePlayerDefelct Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetBattlePositionForceActivate -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetBattlePositionForceActivate(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetBattlePositionForceActivate"); - - Params::NoceCheatManager_Debug_SetBattlePositionForceActivate Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetBattlePositionSystemEnabled -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetBattlePositionSystemEnabled(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetBattlePositionSystemEnabled"); - - Params::NoceCheatManager_Debug_SetBattlePositionSystemEnabled Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetBattleStatusTime -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetBattleStatusTime(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetBattleStatusTime"); - - Params::NoceCheatManager_Debug_SetBattleStatusTime Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetCapsuleShrinkEnableDebug -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetCapsuleShrinkEnableDebug(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetCapsuleShrinkEnableDebug"); - - Params::NoceCheatManager_Debug_SetCapsuleShrinkEnableDebug Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetCapsuleShrinkEnableUse -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetCapsuleShrinkEnableUse(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetCapsuleShrinkEnableUse"); - - Params::NoceCheatManager_Debug_SetCapsuleShrinkEnableUse Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetClawTransform -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetClawTransform(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetClawTransform"); - - Params::NoceCheatManager_Debug_SetClawTransform Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetCurrentMaxSanity -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetCurrentMaxSanity(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetCurrentMaxSanity"); - - Params::NoceCheatManager_Debug_SetCurrentMaxSanity Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetDebugEnemyInSight -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetDebugEnemyInSight(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetDebugEnemyInSight"); - - Params::NoceCheatManager_Debug_SetDebugEnemyInSight Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetDrawTriggerBox -// (Final, Exec, Native, Public) -// Parameters: -// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetDrawTriggerBox(int32 InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetDrawTriggerBox"); - - Params::NoceCheatManager_Debug_SetDrawTriggerBox Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetEnemyAttackRatio -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetEnemyAttackRatio(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetEnemyAttackRatio"); - - Params::NoceCheatManager_Debug_SetEnemyAttackRatio Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetEnemyNoAttack -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetEnemyNoAttack(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetEnemyNoAttack"); - - Params::NoceCheatManager_Debug_SetEnemyNoAttack Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetEventMaxTryFailedCount -// (Final, Exec, Native, Protected, BlueprintCallable) -// Parameters: -// int32 InCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetEventMaxTryFailedCount(int32 InCount) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetEventMaxTryFailedCount"); - - Params::NoceCheatManager_Debug_SetEventMaxTryFailedCount Parms{}; - - Parms.InCount = InCount; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetEventMinDistanceSquared -// (Final, Exec, Native, Protected, BlueprintCallable) -// Parameters: -// float InDistanceSquared (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetEventMinDistanceSquared(float InDistanceSquared) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetEventMinDistanceSquared"); - - Params::NoceCheatManager_Debug_SetEventMinDistanceSquared Parms{}; - - Parms.InDistanceSquared = InDistanceSquared; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetForceJustDodge -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetForceJustDodge(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetForceJustDodge"); - - Params::NoceCheatManager_Debug_SetForceJustDodge Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetFreeCameraRotate -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetFreeCameraRotate(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetFreeCameraRotate"); - - Params::NoceCheatManager_Debug_SetFreeCameraRotate Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetHealth -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetHealth(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetHealth"); - - Params::NoceCheatManager_Debug_SetHealth Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetHealthPercent -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetHealthPercent(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetHealthPercent"); - - Params::NoceCheatManager_Debug_SetHealthPercent Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetHeightFogDistance -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetHeightFogDistance(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetHeightFogDistance"); - - Params::NoceCheatManager_Debug_SetHeightFogDistance Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetLanternPointRadius -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetLanternPointRadius(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetLanternPointRadius"); - - Params::NoceCheatManager_Debug_SetLanternPointRadius Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetLeaveEnemyInSightDistance -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetLeaveEnemyInSightDistance(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetLeaveEnemyInSightDistance"); - - Params::NoceCheatManager_Debug_SetLeaveEnemyInSightDistance Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetLowStaminaThreshold -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetLowStaminaThreshold(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetLowStaminaThreshold"); - - Params::NoceCheatManager_Debug_SetLowStaminaThreshold Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetMaxHealth -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetMaxHealth(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetMaxHealth"); - - Params::NoceCheatManager_Debug_SetMaxHealth Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetMaxSanity -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetMaxSanity(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetMaxSanity"); - - Params::NoceCheatManager_Debug_SetMaxSanity Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetMaxStamina -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetMaxStamina(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetMaxStamina"); - - Params::NoceCheatManager_Debug_SetMaxStamina Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetMoonlightRadius -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetMoonlightRadius(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetMoonlightRadius"); - - Params::NoceCheatManager_Debug_SetMoonlightRadius Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetNoCostSanity -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetNoCostSanity(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetNoCostSanity"); - - Params::NoceCheatManager_Debug_SetNoCostSanity Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetNoPlayerHandleDamage -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetNoPlayerHandleDamage(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetNoPlayerHandleDamage"); - - Params::NoceCheatManager_Debug_SetNoPlayerHandleDamage Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetNormalBattleBGMDistMultiplier -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetNormalBattleBGMDistMultiplier(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetNormalBattleBGMDistMultiplier"); - - Params::NoceCheatManager_Debug_SetNormalBattleBGMDistMultiplier Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerAttackRatio -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetPlayerAttackRatio(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerAttackRatio"); - - Params::NoceCheatManager_Debug_SetPlayerAttackRatio Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerControlerShowDebugInfo -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetPlayerControlerShowDebugInfo(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerControlerShowDebugInfo"); - - Params::NoceCheatManager_Debug_SetPlayerControlerShowDebugInfo Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerDeflectRatio -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetPlayerDeflectRatio(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerDeflectRatio"); - - Params::NoceCheatManager_Debug_SetPlayerDeflectRatio Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerFurClawGRigidBodyAlpha -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetPlayerFurClawGRigidBodyAlpha(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerFurClawGRigidBodyAlpha"); - - Params::NoceCheatManager_Debug_SetPlayerFurClawGRigidBodyAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerFurClawRigidBodyAlpha -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetPlayerFurClawRigidBodyAlpha(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerFurClawRigidBodyAlpha"); - - Params::NoceCheatManager_Debug_SetPlayerFurClawRigidBodyAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerMoveSpeedRatio -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetPlayerMoveSpeedRatio(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerMoveSpeedRatio"); - - Params::NoceCheatManager_Debug_SetPlayerMoveSpeedRatio Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerOutfit -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetPlayerOutfit(int32 InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerOutfit"); - - Params::NoceCheatManager_Debug_SetPlayerOutfit Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerScabbardRigidBodyAlpha -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetPlayerScabbardRigidBodyAlpha(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerScabbardRigidBodyAlpha"); - - Params::NoceCheatManager_Debug_SetPlayerScabbardRigidBodyAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerScarfRigidBodyAlpha -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetPlayerScarfRigidBodyAlpha(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerScarfRigidBodyAlpha"); - - Params::NoceCheatManager_Debug_SetPlayerScarfRigidBodyAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerShawlRigidBodyAlpha -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetPlayerShawlRigidBodyAlpha(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerShawlRigidBodyAlpha"); - - Params::NoceCheatManager_Debug_SetPlayerShawlRigidBodyAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerSkirtRigidBodyAlpha -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetPlayerSkirtRigidBodyAlpha(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerSkirtRigidBodyAlpha"); - - Params::NoceCheatManager_Debug_SetPlayerSkirtRigidBodyAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerWinceRatio -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetPlayerWinceRatio(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerWinceRatio"); - - Params::NoceCheatManager_Debug_SetPlayerWinceRatio Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetProgressTag -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// class FName InTagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetProgressTag(class FName InTagName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetProgressTag"); - - Params::NoceCheatManager_Debug_SetProgressTag Parms{}; - - Parms.InTagName = InTagName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetR3Skipped -// (Final, Exec, Native, Protected, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetR3Skipped(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetR3Skipped"); - - Params::NoceCheatManager_Debug_SetR3Skipped Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetShowEnemyHealthBar -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetShowEnemyHealthBar(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetShowEnemyHealthBar"); - - Params::NoceCheatManager_Debug_SetShowEnemyHealthBar Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetShowFootStepVFXInfo -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetShowFootStepVFXInfo(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetShowFootStepVFXInfo"); - - Params::NoceCheatManager_Debug_SetShowFootStepVFXInfo Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerClawTransformLog -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetShowPlayerClawTransformLog(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetShowPlayerClawTransformLog"); - - Params::NoceCheatManager_Debug_SetShowPlayerClawTransformLog Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerInvincibleInfo -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetShowPlayerInvincibleInfo(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetShowPlayerInvincibleInfo"); - - Params::NoceCheatManager_Debug_SetShowPlayerInvincibleInfo Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerSanityCostLog -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetShowPlayerSanityCostLog(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetShowPlayerSanityCostLog"); - - Params::NoceCheatManager_Debug_SetShowPlayerSanityCostLog Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerShowHideInfo -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetShowPlayerShowHideInfo(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetShowPlayerShowHideInfo"); - - Params::NoceCheatManager_Debug_SetShowPlayerShowHideInfo Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerStaminaCostLog -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetShowPlayerStaminaCostLog(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetShowPlayerStaminaCostLog"); - - Params::NoceCheatManager_Debug_SetShowPlayerStaminaCostLog Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetSkipEnemyCounterableCheck -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetSkipEnemyCounterableCheck(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetSkipEnemyCounterableCheck"); - - Params::NoceCheatManager_Debug_SetSkipEnemyCounterableCheck Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetStoryEndingCleared -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetStoryEndingCleared(int32 EndingType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetStoryEndingCleared"); - - Params::NoceCheatManager_Debug_SetStoryEndingCleared Parms{}; - - Parms.EndingType = EndingType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetTriggerDetail -// (Final, Exec, Native, Public) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetTriggerDetail(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetTriggerDetail"); - - Params::NoceCheatManager_Debug_SetTriggerDetail Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetWeaponDurability -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetWeaponDurability(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetWeaponDurability"); - - Params::NoceCheatManager_Debug_SetWeaponDurability Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SetWeaponDurabilityCostRatio -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_SetWeaponDurabilityCostRatio(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SetWeaponDurabilityCostRatio"); - - Params::NoceCheatManager_Debug_SetWeaponDurabilityCostRatio Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ShowAchievementStatus -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ShowAchievementStatus(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ShowAchievementStatus"); - - Params::NoceCheatManager_Debug_ShowAchievementStatus Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ShowAutoAimCompWarpLocationInfo -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ShowAutoAimCompWarpLocationInfo(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ShowAutoAimCompWarpLocationInfo"); - - Params::NoceCheatManager_Debug_ShowAutoAimCompWarpLocationInfo Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ShowCounterableExtendAutoAimDistance -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ShowCounterableExtendAutoAimDistance(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ShowCounterableExtendAutoAimDistance"); - - Params::NoceCheatManager_Debug_ShowCounterableExtendAutoAimDistance Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ShowDynamicPickupsDebugInfo -// (Final, Exec, Native, Protected, BlueprintCallable) -// Parameters: -// bool InIsShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ShowDynamicPickupsDebugInfo(bool InIsShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ShowDynamicPickupsDebugInfo"); - - Params::NoceCheatManager_Debug_ShowDynamicPickupsDebugInfo Parms{}; - - Parms.InIsShow = InIsShow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ShowGimmickInfo -// (Final, Exec, Native, Public) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ShowGimmickInfo(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ShowGimmickInfo"); - - Params::NoceCheatManager_Debug_ShowGimmickInfo Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ShowHitPerfromVFXInfo -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ShowHitPerfromVFXInfo(bool InShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ShowHitPerfromVFXInfo"); - - Params::NoceCheatManager_Debug_ShowHitPerfromVFXInfo Parms{}; - - Parms.InShow = InShow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ShowIndicator -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ShowIndicator(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ShowIndicator"); - - Params::NoceCheatManager_Debug_ShowIndicator Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ShowInteractInfo -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ShowInteractInfo(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ShowInteractInfo"); - - Params::NoceCheatManager_Debug_ShowInteractInfo Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ShowInteractPriority -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ShowInteractPriority(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ShowInteractPriority"); - - Params::NoceCheatManager_Debug_ShowInteractPriority Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ShowLinkMotionDebugInfo -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ShowLinkMotionDebugInfo(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ShowLinkMotionDebugInfo"); - - Params::NoceCheatManager_Debug_ShowLinkMotionDebugInfo Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ShowRecordStatus -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ShowRecordStatus(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ShowRecordStatus"); - - Params::NoceCheatManager_Debug_ShowRecordStatus Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ShowSaveClearGame -// (Final, Exec, Native, Protected, BlueprintCallable) - -void UNoceCheatManager::Debug_ShowSaveClearGame() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ShowSaveClearGame"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ShowSceneDitherFade -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ShowSceneDitherFade(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ShowSceneDitherFade"); - - Params::NoceCheatManager_Debug_ShowSceneDitherFade Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ShowTeleportBlackScreen -// (Final, Exec, Native, Public) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ShowTeleportBlackScreen(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ShowTeleportBlackScreen"); - - Params::NoceCheatManager_Debug_ShowTeleportBlackScreen Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ShowWorldTriggerStatus -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_ShowWorldTriggerStatus(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ShowWorldTriggerStatus"); - - Params::NoceCheatManager_Debug_ShowWorldTriggerStatus Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_SpawnEnemy -// (Exec, Event, Public, BlueprintCallable, BlueprintEvent) - -void UNoceCheatManager::Debug_SpawnEnemy() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_SpawnEnemy"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceCheatManager.Debug_StartTutorial -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 TutorialIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_StartTutorial(int32 TutorialIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_StartTutorial"); - - Params::NoceCheatManager_Debug_StartTutorial Parms{}; - - Parms.TutorialIndex = TutorialIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_StartTutorialByName -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// class FName TutorialName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_StartTutorialByName(class FName TutorialName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_StartTutorialByName"); - - Params::NoceCheatManager_Debug_StartTutorialByName Parms{}; - - Parms.TutorialName = TutorialName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_StartTutorialByPopWindow -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::Debug_StartTutorialByPopWindow() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_StartTutorialByPopWindow"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ToggleBColOnly -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::Debug_ToggleBColOnly() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleBColOnly"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ToggleBlockCameraColOnly -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::Debug_ToggleBlockCameraColOnly() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleBlockCameraColOnly"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ToggleCollisionViewLighting -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::Debug_ToggleCollisionViewLighting() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleCollisionViewLighting"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ToggleEColOnly -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::Debug_ToggleEColOnly() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleEColOnly"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ToggleGreyboxVisibility -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::Debug_ToggleGreyboxVisibility() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleGreyboxVisibility"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ToggleStorageInfo -// (Final, Exec, Native, Protected, BlueprintCallable) - -void UNoceCheatManager::Debug_ToggleStorageInfo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleStorageInfo"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ToggleToolLight -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::Debug_ToggleToolLight() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleToolLight"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ToggleTriggerBox -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::Debug_ToggleTriggerBox() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleTriggerBox"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_ToggleTriggerDetail -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::Debug_ToggleTriggerDetail() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleTriggerDetail"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_UnequipWeapon -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::Debug_UnequipWeapon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_UnequipWeapon"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_UnlockAchievement -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_UnlockAchievement(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_UnlockAchievement"); - - Params::NoceCheatManager_Debug_UnlockAchievement Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_UseEnemyFootIK -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_UseEnemyFootIK(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_UseEnemyFootIK"); - - Params::NoceCheatManager_Debug_UseEnemyFootIK Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_UseNPCFootIK -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_UseNPCFootIK(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_UseNPCFootIK"); - - Params::NoceCheatManager_Debug_UseNPCFootIK Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_UseNPCLookAtIK -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_UseNPCLookAtIK(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_UseNPCLookAtIK"); - - Params::NoceCheatManager_Debug_UseNPCLookAtIK Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_UseNPCPoseDriverIK -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_UseNPCPoseDriverIK(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_UseNPCPoseDriverIK"); - - Params::NoceCheatManager_Debug_UseNPCPoseDriverIK Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_UsePlayerAimIK -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_UsePlayerAimIK(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_UsePlayerAimIK"); - - Params::NoceCheatManager_Debug_UsePlayerAimIK Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_UsePlayerFootIK -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_UsePlayerFootIK(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_UsePlayerFootIK"); - - Params::NoceCheatManager_Debug_UsePlayerFootIK Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_UsePlayerFullBodyIK -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_UsePlayerFullBodyIK(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_UsePlayerFullBodyIK"); - - Params::NoceCheatManager_Debug_UsePlayerFullBodyIK Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_UsePlayerLookAtIK -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_UsePlayerLookAtIK(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_UsePlayerLookAtIK"); - - Params::NoceCheatManager_Debug_UsePlayerLookAtIK Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_UsePlayerPoseDriverIK -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_UsePlayerPoseDriverIK(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_UsePlayerPoseDriverIK"); - - Params::NoceCheatManager_Debug_UsePlayerPoseDriverIK Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.Debug_UsePlayerSkirtIK -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::Debug_UsePlayerSkirtIK(bool bValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "Debug_UsePlayerSkirtIK"); - - Params::NoceCheatManager_Debug_UsePlayerSkirtIK Parms{}; - - Parms.bValue = bValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.DebugGoBack -// (Final, Exec, Native, Public) - -void UNoceCheatManager::DebugGoBack() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "DebugGoBack"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.DebugGoSave -// (Final, Exec, Native, Public) -// Parameters: -// class FName InSpotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::DebugGoSave(class FName InSpotName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "DebugGoSave"); - - Params::NoceCheatManager_DebugGoSave Parms{}; - - Parms.InSpotName = InSpotName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.DebugGoTo -// (Final, Exec, Native, Public) -// Parameters: -// class FName InSpotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::DebugGoTo(class FName InSpotName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "DebugGoTo"); - - Params::NoceCheatManager_DebugGoTo Parms{}; - - Parms.InSpotName = InSpotName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.EnableEnemyNavModifier -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::EnableEnemyNavModifier(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "EnableEnemyNavModifier"); - - Params::NoceCheatManager_EnableEnemyNavModifier Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.EnablePlayerNavModifier -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::EnablePlayerNavModifier(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "EnablePlayerNavModifier"); - - Params::NoceCheatManager_EnablePlayerNavModifier Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.EnableSanitySpawnSystem -// (Final, Exec, Native, Public) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::EnableSanitySpawnSystem(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "EnableSanitySpawnSystem"); - - Params::NoceCheatManager_EnableSanitySpawnSystem Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.GetDialogParentTables -// (Event, Protected, BlueprintEvent) -// Parameters: -// class UCompositeDataTable* CompositeDataTable (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceCheatManager::GetDialogParentTables(class UCompositeDataTable* CompositeDataTable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "GetDialogParentTables"); - - Params::NoceCheatManager_GetDialogParentTables Parms{}; - - Parms.CompositeDataTable = CompositeDataTable; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatManager.GetGamePlayTagByName -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& InTagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FGameplayTag UNoceCheatManager::GetGamePlayTagByName(const class FName& InTagName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "GetGamePlayTagByName"); - - Params::NoceCheatManager_GetGamePlayTagByName Parms{}; - - Parms.InTagName = InTagName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatManager.IsDebugInvincibleEnabled -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceCheatManager::IsDebugInvincibleEnabled() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "IsDebugInvincibleEnabled"); - - Params::NoceCheatManager_IsDebugInvincibleEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatManager.LockNavigationBuild -// (Final, Exec, Native, Public) -// Parameters: -// bool bLock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::LockNavigationBuild(bool bLock) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "LockNavigationBuild"); - - Params::NoceCheatManager_LockNavigationBuild Parms{}; - - Parms.bLock = bLock; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.NoceBugItGo -// (Final, Exec, Native, Private, HasOutParams) -// Parameters: -// float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Yaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Roll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* GatewayString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::NoceBugItGo(float X, float Y, float Z, float pitch, float Yaw, float Roll, class FString* GatewayString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "NoceBugItGo"); - - Params::NoceCheatManager_NoceBugItGo Parms{}; - - Parms.X = X; - Parms.Y = Y; - Parms.Z = Z; - Parms.pitch = pitch; - Parms.Yaw = Yaw; - Parms.Roll = Roll; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (GatewayString != nullptr) - *GatewayString = std::move(Parms.GatewayString); -} - - -// Function GameNoce.NoceCheatManager.OnChangePlayerCharMeshTypeWindowDecided -// (Final, Native, Public) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatManager::OnChangePlayerCharMeshTypeWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "OnChangePlayerCharMeshTypeWindowDecided"); - - Params::NoceCheatManager_OnChangePlayerCharMeshTypeWindowDecided Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.OnStartTutorialWindowDecided -// (Final, Native, Public) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatManager::OnStartTutorialWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "OnStartTutorialWindowDecided"); - - Params::NoceCheatManager_OnStartTutorialWindowDecided Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.OnTestDiloagWindowDecided -// (Final, Native, Protected) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatManager::OnTestDiloagWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "OnTestDiloagWindowDecided"); - - Params::NoceCheatManager_OnTestDiloagWindowDecided Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.SetDrawNavLinkInfo -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::SetDrawNavLinkInfo(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "SetDrawNavLinkInfo"); - - Params::NoceCheatManager_SetDrawNavLinkInfo Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.SetNoceAIGlobalThinkEnable -// (Final, Exec, Native, Public) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::SetNoceAIGlobalThinkEnable(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "SetNoceAIGlobalThinkEnable"); - - Params::NoceCheatManager_SetNoceAIGlobalThinkEnable Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.SetNoceEnv -// (Final, Exec, Native, Public) -// Parameters: -// const class FString& AreaName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 RuntimeState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::SetNoceEnv(const class FString& AreaName, int32 Index_0, int32 RuntimeState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "SetNoceEnv"); - - Params::NoceCheatManager_SetNoceEnv Parms{}; - - Parms.AreaName = std::move(AreaName); - Parms.Index_0 = Index_0; - Parms.RuntimeState = RuntimeState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.SetNoceEnvExtra -// (Final, Exec, Native, Public) -// Parameters: -// const class FString& AreaName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 RuntimeState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::SetNoceEnvExtra(const class FString& AreaName, int32 Index_0, int32 RuntimeState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "SetNoceEnvExtra"); - - Params::NoceCheatManager_SetNoceEnvExtra Parms{}; - - Parms.AreaName = std::move(AreaName); - Parms.Index_0 = Index_0; - Parms.RuntimeState = RuntimeState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.ShowDebugControlRig -// (Final, Exec, Native, Protected, BlueprintCallable) -// Parameters: -// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::ShowDebugControlRig(bool InShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "ShowDebugControlRig"); - - Params::NoceCheatManager_ShowDebugControlRig Parms{}; - - Parms.InShow = InShow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.ShowDebugKawaii -// (Final, Exec, Native, Protected, BlueprintCallable) -// Parameters: -// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::ShowDebugKawaii(bool InShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "ShowDebugKawaii"); - - Params::NoceCheatManager_ShowDebugKawaii Parms{}; - - Parms.InShow = InShow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.ShowDebugRigidBody -// (Final, Exec, Native, Protected, BlueprintCallable) -// Parameters: -// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::ShowDebugRigidBody(bool InShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "ShowDebugRigidBody"); - - Params::NoceCheatManager_ShowDebugRigidBody Parms{}; - - Parms.InShow = InShow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.ShowNoceAINoiseInfo -// (Final, Exec, Native, Public) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::ShowNoceAINoiseInfo(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "ShowNoceAINoiseInfo"); - - Params::NoceCheatManager_ShowNoceAINoiseInfo Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.ShowNoceAISpawnerInfo -// (Final, Exec, Native, Public) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::ShowNoceAISpawnerInfo(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "ShowNoceAISpawnerInfo"); - - Params::NoceCheatManager_ShowNoceAISpawnerInfo Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.ShowNoceAISystemInfo -// (Final, Exec, Native, Public) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatManager::ShowNoceAISystemInfo(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "ShowNoceAISystemInfo"); - - Params::NoceCheatManager_ShowNoceAISystemInfo Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.SpawnDialogVOTestActor -// (Final, Exec, Native, Public) - -void UNoceCheatManager::SpawnDialogVOTestActor() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "SpawnDialogVOTestActor"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.TestDialog -// (Final, Exec, Native, Public) - -void UNoceCheatManager::TestDialog() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "TestDialog"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.ToggleCinematicNote -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::ToggleCinematicNote() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "ToggleCinematicNote"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.ToggleFog -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::ToggleFog() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "ToggleFog"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.ToggleGameClockInfo -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::ToggleGameClockInfo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "ToggleGameClockInfo"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.ToggleGameSettingInfo -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::ToggleGameSettingInfo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "ToggleGameSettingInfo"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.ToggleNoceAIGlobalThinkEnable -// (Final, Exec, Native, Public) - -void UNoceCheatManager::ToggleNoceAIGlobalThinkEnable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "ToggleNoceAIGlobalThinkEnable"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.ToggleNoceBattlePositionInfo -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::ToggleNoceBattlePositionInfo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "ToggleNoceBattlePositionInfo"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.ToggleNoceBattlePositionSystem -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::ToggleNoceBattlePositionSystem() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "ToggleNoceBattlePositionSystem"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.ToggleNoceDialogInfo -// (Final, Exec, Native, Public) - -void UNoceCheatManager::ToggleNoceDialogInfo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "ToggleNoceDialogInfo"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.ToggleNocePPVDetailInfo -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::ToggleNocePPVDetailInfo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "ToggleNocePPVDetailInfo"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.ToggleNocePPVInfo -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::ToggleNocePPVInfo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "ToggleNocePPVInfo"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.ToggleOnewayInfo -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::ToggleOnewayInfo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "ToggleOnewayInfo"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.ToggleOnlyPPVInfo -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::ToggleOnlyPPVInfo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "ToggleOnlyPPVInfo"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.ToggleProgressInfo -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::ToggleProgressInfo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "ToggleProgressInfo"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.ToggleSweetLightCh -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::ToggleSweetLightCh() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "ToggleSweetLightCh"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.ToggleSweetLightEnv -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::ToggleSweetLightEnv() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "ToggleSweetLightEnv"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatManager.ToggleSweetLightMoon -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatManager::ToggleSweetLightMoon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatManager", "ToggleSweetLightMoon"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_DeleteAllAutoSave -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatTitleLevelExtension::Debug_DeleteAllAutoSave() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_DeleteAllAutoSave"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_DeleteAllGameSave -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatTitleLevelExtension::Debug_DeleteAllGameSave() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_DeleteAllGameSave"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_DeleteAllMaunalSave -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatTitleLevelExtension::Debug_DeleteAllMaunalSave() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_DeleteAllMaunalSave"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_DeleteSlot -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatTitleLevelExtension::Debug_DeleteSlot(int32 SlotIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_DeleteSlot"); - - Params::NoceCheatTitleLevelExtension_Debug_DeleteSlot Parms{}; - - Parms.SlotIndex = SlotIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_DeleteSystemSave -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatTitleLevelExtension::Debug_DeleteSystemSave() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_DeleteSystemSave"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_JumpLevel -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatTitleLevelExtension::Debug_JumpLevel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_JumpLevel"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameActionLevel -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 InLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatTitleLevelExtension::Debug_NewGameActionLevel(int32 InLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_NewGameActionLevel"); - - Params::NoceCheatTitleLevelExtension_Debug_NewGameActionLevel Parms{}; - - Parms.InLevel = InLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameClearUFO -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatTitleLevelExtension::Debug_NewGameClearUFO(int32 InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_NewGameClearUFO"); - - Params::NoceCheatTitleLevelExtension_Debug_NewGameClearUFO Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameRiddleLevel -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 InLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatTitleLevelExtension::Debug_NewGameRiddleLevel(int32 InLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_NewGameRiddleLevel"); - - Params::NoceCheatTitleLevelExtension_Debug_NewGameRiddleLevel Parms{}; - - Parms.InLevel = InLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameSimulateEnding -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 InEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatTitleLevelExtension::Debug_NewGameSimulateEnding(int32 InEndingType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_NewGameSimulateEnding"); - - Params::NoceCheatTitleLevelExtension_Debug_NewGameSimulateEnding Parms{}; - - Parms.InEndingType = InEndingType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameSimulateRound -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 InRound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatTitleLevelExtension::Debug_NewGameSimulateRound(int32 InRound) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_NewGameSimulateRound"); - - Params::NoceCheatTitleLevelExtension_Debug_NewGameSimulateRound Parms{}; - - Parms.InRound = InRound; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_PlayerOutfit -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatTitleLevelExtension::Debug_PlayerOutfit(int32 InType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_PlayerOutfit"); - - Params::NoceCheatTitleLevelExtension_Debug_PlayerOutfit Parms{}; - - Parms.InType = InType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetEndingCleared -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 InEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatTitleLevelExtension::Debug_SetEndingCleared(int32 InEndingType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_SetEndingCleared"); - - Params::NoceCheatTitleLevelExtension_Debug_SetEndingCleared Parms{}; - - Parms.InEndingType = InEndingType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetEndingNotCleared -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 InEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatTitleLevelExtension::Debug_SetEndingNotCleared(int32 InEndingType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_SetEndingNotCleared"); - - Params::NoceCheatTitleLevelExtension_Debug_SetEndingNotCleared Parms{}; - - Parms.InEndingType = InEndingType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetLastEndingType -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 InEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatTitleLevelExtension::Debug_SetLastEndingType(int32 InEndingType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_SetLastEndingType"); - - Params::NoceCheatTitleLevelExtension_Debug_SetLastEndingType Parms{}; - - Parms.InEndingType = InEndingType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetTitleCorruptLevel -// (Final, Exec, Native, Public, BlueprintCallable) -// Parameters: -// int32 InLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatTitleLevelExtension::Debug_SetTitleCorruptLevel(int32 InLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_SetTitleCorruptLevel"); - - Params::NoceCheatTitleLevelExtension_Debug_SetTitleCorruptLevel Parms{}; - - Parms.InLevel = InLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_ToggleStorageInfo -// (Final, Exec, Native, Public, BlueprintCallable) - -void UNoceCheatTitleLevelExtension::Debug_ToggleStorageInfo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_ToggleStorageInfo"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.GetAllProgressTags -// (Final, Native, Public) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceCheatTitleLevelExtension::GetAllProgressTags() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "GetAllProgressTags"); - - Params::NoceCheatTitleLevelExtension_GetAllProgressTags Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.GetAllProgressTagsAndNames -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceCheatTitleLevelExtension::GetAllProgressTagsAndNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "GetAllProgressTagsAndNames"); - - Params::NoceCheatTitleLevelExtension_GetAllProgressTagsAndNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.GetAllTeleportTagsAndNames -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceCheatTitleLevelExtension::GetAllTeleportTagsAndNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "GetAllTeleportTagsAndNames"); - - Params::NoceCheatTitleLevelExtension_GetAllTeleportTagsAndNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.GetLevels -// (Final, Native, Public) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceCheatTitleLevelExtension::GetLevels(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "GetLevels"); - - Params::NoceCheatTitleLevelExtension_GetLevels Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.GetLevelTags -// (Event, Public, BlueprintEvent) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceCheatTitleLevelExtension::GetLevelTags(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "GetLevelTags"); - - Params::NoceCheatTitleLevelExtension_GetLevelTags Parms{}; - - Parms.Index_0 = Index_0; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.JumpLevel -// (Event, Public, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceCheatTitleLevelExtension::JumpLevel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "JumpLevel"); - - Params::NoceCheatTitleLevelExtension_JumpLevel Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.OnJumpLevelWindowDecided -// (Final, Native, Public) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatTitleLevelExtension::OnJumpLevelWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "OnJumpLevelWindowDecided"); - - Params::NoceCheatTitleLevelExtension_OnJumpLevelWindowDecided Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatTitleLevelExtension.UpdateCutSceneNamesAndProgressTags -// (Final, Native, Protected, BlueprintCallable) - -void UNoceCheatTitleLevelExtension::UpdateCutSceneNamesAndProgressTags() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatTitleLevelExtension", "UpdateCutSceneNamesAndProgressTags"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTitleWidget.OnLogoDefaultFinished -// (Final, Native, Protected) - -void UNoceTitleWidget::OnLogoDefaultFinished() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTitleWidget", "OnLogoDefaultFinished"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTitleWidget.OnLogoToPressCompleted -// (Final, Native, Protected) - -void UNoceTitleWidget::OnLogoToPressCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTitleWidget", "OnLogoToPressCompleted"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatUIExtension.Debug_AutoSwitchInputIcon -// (Final, Exec, Native, Public) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatUIExtension::Debug_AutoSwitchInputIcon(bool InEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatUIExtension", "Debug_AutoSwitchInputIcon"); - - Params::NoceCheatUIExtension_Debug_AutoSwitchInputIcon Parms{}; - - Parms.InEnable = InEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatUIExtension.Debug_EnableSavePointFixWeapon -// (Final, Exec, Native, Public) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatUIExtension::Debug_EnableSavePointFixWeapon(bool InEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatUIExtension", "Debug_EnableSavePointFixWeapon"); - - Params::NoceCheatUIExtension_Debug_EnableSavePointFixWeapon Parms{}; - - Parms.InEnable = InEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatUIExtension.Debug_EnableSavePointOffering -// (Final, Exec, Native, Public) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatUIExtension::Debug_EnableSavePointOffering(bool InEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatUIExtension", "Debug_EnableSavePointOffering"); - - Params::NoceCheatUIExtension_Debug_EnableSavePointOffering Parms{}; - - Parms.InEnable = InEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatUIExtension.Debug_EnableSavePointUpgrade -// (Final, Exec, Native, Public) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCheatUIExtension::Debug_EnableSavePointUpgrade(bool InEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatUIExtension", "Debug_EnableSavePointUpgrade"); - - Params::NoceCheatUIExtension_Debug_EnableSavePointUpgrade Parms{}; - - Parms.InEnable = InEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatUIExtension.Debug_HideCredit -// (Final, Exec, Native, Public) - -void UNoceCheatUIExtension::Debug_HideCredit() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatUIExtension", "Debug_HideCredit"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatUIExtension.Debug_TestQuestUI -// (Final, Exec, Native, Public) - -void UNoceCheatUIExtension::Debug_TestQuestUI() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatUIExtension", "Debug_TestQuestUI"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCheatUIExtension.OnTestQuestWindowDecided -// (Final, Native, Public) -// Parameters: -// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) - -void UNoceCheatUIExtension::OnTestQuestWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCheatUIExtension", "OnTestQuestWindowDecided"); - - Params::NoceCheatUIExtension_OnTestQuestWindowDecided Parms{}; - - Parms.Result = std::move(Result); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTeleportTarget.GetPointName -// (Native, Event, Protected, BlueprintEvent) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString ANoceTeleportTarget::GetPointName() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTeleportTarget", "GetPointName"); - - Params::NoceTeleportTarget_GetPointName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTeleportTarget.GetWorldTriggerGateway -// (Native, Event, Protected, BlueprintEvent) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray ANoceTeleportTarget::GetWorldTriggerGateway() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTeleportTarget", "GetWorldTriggerGateway"); - - Params::NoceTeleportTarget_GetWorldTriggerGateway Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTeleportTarget.OnEndTeleport -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) - -void ANoceTeleportTarget::OnEndTeleport() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTeleportTarget", "OnEndTeleport"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTeleportTarget.OnStartTeleport -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) - -void ANoceTeleportTarget::OnStartTeleport() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTeleportTarget", "OnStartTeleport"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTeleportTarget.PreActualTeleport -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) - -void ANoceTeleportTarget::PreActualTeleport() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTeleportTarget", "PreActualTeleport"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTeleportTarget.ReadyForFlush -// (Final, Native, Public, BlueprintCallable) - -void ANoceTeleportTarget::ReadyForFlush() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTeleportTarget", "ReadyForFlush"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTeleportTarget.RequestTeleport -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class APawn* InPassenger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ResetCamera (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool StrictlyStreamingComplete (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool TeleportAfterStreaming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ForceGCAfterLevelStreamedOut (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IgnoreWorldTrigger (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceTeleportTarget::RequestTeleport(class APawn* InPassenger, bool ResetCamera, bool IsInstant, bool StrictlyStreamingComplete, bool TeleportAfterStreaming, bool ForceGCAfterLevelStreamedOut, bool IgnoreWorldTrigger) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTeleportTarget", "RequestTeleport"); - - Params::NoceTeleportTarget_RequestTeleport Parms{}; - - Parms.InPassenger = InPassenger; - Parms.ResetCamera = ResetCamera; - Parms.IsInstant = IsInstant; - Parms.StrictlyStreamingComplete = StrictlyStreamingComplete; - Parms.TeleportAfterStreaming = TeleportAfterStreaming; - Parms.ForceGCAfterLevelStreamedOut = ForceGCAfterLevelStreamedOut; - Parms.IgnoreWorldTrigger = IgnoreWorldTrigger; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTileView.BP_GetEntryWidgetFromItem -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* Item (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UUserWidget* UNoceTileView::BP_GetEntryWidgetFromItem(const class UObject* Item) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTileView", "BP_GetEntryWidgetFromItem"); - - Params::NoceTileView_BP_GetEntryWidgetFromItem Parms{}; - - Parms.Item = Item; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTileView.BP_ItemFromEntryWidget -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UUserWidget* EntryWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UObject* UNoceTileView::BP_ItemFromEntryWidget(class UUserWidget* EntryWidget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTileView", "BP_ItemFromEntryWidget"); - - Params::NoceTileView_BP_ItemFromEntryWidget Parms{}; - - Parms.EntryWidget = EntryWidget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTileView.BP_UpdateScrollbarVisibility -// (Final, Native, Public) - -void UNoceTileView::BP_UpdateScrollbarVisibility() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTileView", "BP_UpdateScrollbarVisibility"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTileView.DisableInputs -// (Final, Native, Public, BlueprintCallable) - -void UNoceTileView::DisableInputs() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTileView", "DisableInputs"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTileView.EnableInputs -// (Final, Native, Public, BlueprintCallable) - -void UNoceTileView::EnableInputs() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTileView", "EnableInputs"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTileView.GetSelectingIndex -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceTileView::GetSelectingIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTileView", "GetSelectingIndex"); - - Params::NoceTileView_GetSelectingIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTileView.IsUserScrolling -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceTileView::IsUserScrolling() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTileView", "IsUserScrolling"); - - Params::NoceTileView_IsUserScrolling Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTileView.PlaySound -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FNeoAudioTriggerIdHandle& TriggerId (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceTileView::PlaySound(const struct FNeoAudioTriggerIdHandle& TriggerId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTileView", "PlaySound"); - - Params::NoceTileView_PlaySound Parms{}; - - Parms.TriggerId = std::move(TriggerId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTileView.SetSound -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FNeoAudioTriggerIdHandle& InSelectSound (Parm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FNeoAudioTriggerIdHandle& InMouseHoverSound (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceTileView::SetSound(const struct FNeoAudioTriggerIdHandle& InSelectSound, const struct FNeoAudioTriggerIdHandle& InMouseHoverSound) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTileView", "SetSound"); - - Params::NoceTileView_SetSound Parms{}; - - Parms.InSelectSound = std::move(InSelectSound); - Parms.InMouseHoverSound = std::move(InMouseHoverSound); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTileView.UpdateInput -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FInputEvent& InputEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceTileView::UpdateInput(const struct FInputEvent& InputEvent, const struct FKey& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTileView", "UpdateInput"); - - Params::NoceTileView_UpdateInput Parms{}; - - Parms.InputEvent = std::move(InputEvent); - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceChooserWidget.BP_UpdateSelectionIndex -// (Event, Protected, HasOutParams, BlueprintEvent) -// Parameters: -// bool IsLeft (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceChooserWidget::BP_UpdateSelectionIndex(bool IsLeft, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChooserWidget", "BP_UpdateSelectionIndex"); - - Params::NoceChooserWidget_BP_UpdateSelectionIndex Parms{}; - - Parms.IsLeft = IsLeft; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceChooserWidget.GetText -// (Event, Protected, BlueprintEvent) -// Parameters: -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UNoceChooserWidget::GetText() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChooserWidget", "GetText"); - - Params::NoceChooserWidget_GetText Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceChooserWidget.OnMouseDownLeftArrow -// (Final, Native, Protected) - -void UNoceChooserWidget::OnMouseDownLeftArrow() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChooserWidget", "OnMouseDownLeftArrow"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceChooserWidget.OnMouseDownRightArrow -// (Final, Native, Protected) - -void UNoceChooserWidget::OnMouseDownRightArrow() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChooserWidget", "OnMouseDownRightArrow"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceChooserWidget.RefreshText -// (Final, Native, Protected, BlueprintCallable) - -void UNoceChooserWidget::RefreshText() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChooserWidget", "RefreshText"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceChooserWidget.SetSetting -// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// class UObject* InSetting (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceChooserWidget::SetSetting(class UObject* InSetting, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChooserWidget", "SetSetting"); - - Params::NoceChooserWidget_SetSetting Parms{}; - - Parms.InSetting = InSetting; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceChooserWidget.UpdateInput -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool IsLeft (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceChooserWidget::UpdateInput(bool IsLeft) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChooserWidget", "UpdateInput"); - - Params::NoceChooserWidget_UpdateInput Parms{}; - - Parms.IsLeft = IsLeft; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceChooserWidget.UpdateIsDisable -// (Final, Native, Public, BlueprintCallable) - -void UNoceChooserWidget::UpdateIsDisable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChooserWidget", "UpdateIsDisable"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceChooserWidget.UpdateSelectionIndex -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// bool IsLeft (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceChooserWidget::UpdateSelectionIndex(bool IsLeft) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChooserWidget", "UpdateSelectionIndex"); - - Params::NoceChooserWidget_UpdateSelectionIndex Parms{}; - - Parms.IsLeft = IsLeft; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceChunkInstance.CheckDownloadableContentByRowName -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutIsChunkInstalled (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutIsOwnedDLC (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceChunkInstance::CheckDownloadableContentByRowName(class FName InRowName, bool* OutIsChunkInstalled, bool* OutIsOwnedDLC) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChunkInstance", "CheckDownloadableContentByRowName"); - - Params::NoceChunkInstance_CheckDownloadableContentByRowName Parms{}; - - Parms.InRowName = InRowName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutIsChunkInstalled != nullptr) - *OutIsChunkInstalled = Parms.OutIsChunkInstalled; - - if (OutIsOwnedDLC != nullptr) - *OutIsOwnedDLC = Parms.OutIsOwnedDLC; -} - - -// Function GameNoce.NoceChunkInstance.Initialize_BP -// (Event, Public, BlueprintEvent) - -void UNoceChunkInstance::Initialize_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChunkInstance", "Initialize_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceChunkInstance.SetupDebugData_BP -// (Event, Public, BlueprintEvent) - -void UNoceChunkInstance::SetupDebugData_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChunkInstance", "SetupDebugData_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceChunkInstance.SetUsingChunkDebugData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InIsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceChunkInstance::SetUsingChunkDebugData(bool InIsEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChunkInstance", "SetUsingChunkDebugData"); - - Params::NoceChunkInstance_SetUsingChunkDebugData Parms{}; - - Parms.InIsEnable = InIsEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceChunkInstance.ShowCheckDLCResult_BP -// (Event, Public, BlueprintEvent) -// Parameters: -// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsChunkInstalled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsOwnedDLC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceChunkInstance::ShowCheckDLCResult_BP(class FName InRowName, bool IsChunkInstalled, bool IsOwnedDLC) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChunkInstance", "ShowCheckDLCResult_BP"); - - Params::NoceChunkInstance_ShowCheckDLCResult_BP Parms{}; - - Parms.InRowName = InRowName; - Parms.IsChunkInstalled = IsChunkInstalled; - Parms.IsOwnedDLC = IsOwnedDLC; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceChunkInstance.StartQueryDLC -// (Final, Native, Public, BlueprintCallable) - -void UNoceChunkInstance::StartQueryDLC() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChunkInstance", "StartQueryDLC"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceChunkInstance.StopQueryDLC -// (Final, Native, Public, BlueprintCallable) - -void UNoceChunkInstance::StopQueryDLC() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChunkInstance", "StopQueryDLC"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceChunkInstance.UpdateChunkDebugData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceChunkDebugType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceChunkDebugAction InAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceChunkInstance::UpdateChunkDebugData(class FName InRowName, ENoceChunkDebugType InType, ENoceChunkDebugAction InAction) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChunkInstance", "UpdateChunkDebugData"); - - Params::NoceChunkInstance_UpdateChunkDebugData Parms{}; - - Parms.InRowName = InRowName; - Parms.InType = InType; - Parms.InAction = InAction; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceChunkInstance.DoesChunkFileExist -// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 InChunkID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceChunkInstance::DoesChunkFileExist(int32 InChunkID) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChunkInstance", "DoesChunkFileExist"); - - Params::NoceChunkInstance_DoesChunkFileExist Parms{}; - - Parms.InChunkID = InChunkID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceChunkInstance.DoesGOGFileExist -// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FString& InChunkID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceChunkInstance::DoesGOGFileExist(const class FString& InChunkID) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChunkInstance", "DoesGOGFileExist"); - - Params::NoceChunkInstance_DoesGOGFileExist Parms{}; - - Parms.InChunkID = std::move(InChunkID); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceChunkInstance.GetChunkDataByName -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceChunkDataRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceChunkDataRow UNoceChunkInstance::GetChunkDataByName(class FName InName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChunkInstance", "GetChunkDataByName"); - - Params::NoceChunkInstance_GetChunkDataByName Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceChunkInstance.GetChunkDataRowNames -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceChunkInstance::GetChunkDataRowNames() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChunkInstance", "GetChunkDataRowNames"); - - Params::NoceChunkInstance_GetChunkDataRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceChunkInstance.GetChunkIDFromDataRow -// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FNoceChunkDataRow& InDataRow (Parm, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceChunkInstance::GetChunkIDFromDataRow(const struct FNoceChunkDataRow& InDataRow) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChunkInstance", "GetChunkIDFromDataRow"); - - Params::NoceChunkInstance_GetChunkIDFromDataRow Parms{}; - - Parms.InDataRow = std::move(InDataRow); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceChunkInstance.GetDebugDataByType -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceChunkDebugType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceChunkInstance::GetDebugDataByType(class FName InRowName, ENoceChunkDebugType InType) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChunkInstance", "GetDebugDataByType"); - - Params::NoceChunkInstance_GetDebugDataByType Parms{}; - - Parms.InRowName = InRowName; - Parms.InType = InType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceChunkInstance.GetDownloadContentIDFromDataRow -// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FNoceChunkDataRow& InDataRow (Parm, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UNoceChunkInstance::GetDownloadContentIDFromDataRow(const struct FNoceChunkDataRow& InDataRow) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChunkInstance", "GetDownloadContentIDFromDataRow"); - - Params::NoceChunkInstance_GetDownloadContentIDFromDataRow Parms{}; - - Parms.InDataRow = std::move(InDataRow); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceChunkInstance.GetGOGChunkIDFromDataRow -// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FNoceChunkDataRow& InDataRow (Parm, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UNoceChunkInstance::GetGOGChunkIDFromDataRow(const struct FNoceChunkDataRow& InDataRow) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChunkInstance", "GetGOGChunkIDFromDataRow"); - - Params::NoceChunkInstance_GetGOGChunkIDFromDataRow Parms{}; - - Parms.InDataRow = std::move(InDataRow); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceChunkInstance.IsChunkInstalled -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 InChunkID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceChunkInstance::IsChunkInstalled(int32 InChunkID) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChunkInstance", "IsChunkInstalled"); - - Params::NoceChunkInstance_IsChunkInstalled Parms{}; - - Parms.InChunkID = InChunkID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceChunkInstance.IsChunkInstalledByRowName -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceChunkInstance::IsChunkInstalledByRowName(class FName InRowName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChunkInstance", "IsChunkInstalledByRowName"); - - Params::NoceChunkInstance_IsChunkInstalledByRowName Parms{}; - - Parms.InRowName = InRowName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceChunkInstance.IsOwnedDLCByID -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FString& InDLCID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceChunkInstance::IsOwnedDLCByID(const class FString& InDLCID) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChunkInstance", "IsOwnedDLCByID"); - - Params::NoceChunkInstance_IsOwnedDLCByID Parms{}; - - Parms.InDLCID = std::move(InDLCID); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceChunkInstance.IsOwnedDLCByRowName -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceChunkInstance::IsOwnedDLCByRowName(class FName InRowName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceChunkInstance", "IsOwnedDLCByRowName"); - - Params::NoceChunkInstance_IsOwnedDLCByRowName Parms{}; - - Parms.InRowName = InRowName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCineCharInterface.DisableClothingWeightWhenSeqStart -// (Native, Public) - -void INoceCineCharInterface::DisableClothingWeightWhenSeqStart() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "DisableClothingWeightWhenSeqStart"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCineCharInterface.DisablePropertyForCineChar -// (Native, Event, Protected, HasOutParams, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void INoceCineCharInterface::DisablePropertyForCineChar(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "DisablePropertyForCineChar"); - - Params::NoceCineCharInterface_DisablePropertyForCineChar Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceCineCharInterface.EnablePropertyForCineChar -// (Native, Event, Protected, BlueprintEvent) -// Parameters: -// const class UNoceCinematicActorComponent*inCineComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void INoceCineCharInterface::EnablePropertyForCineChar(const class UNoceCinematicActorComponent* inCineComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "EnablePropertyForCineChar"); - - Params::NoceCineCharInterface_EnablePropertyForCineChar Parms{}; - - Parms.inCineComponent = inCineComponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCineCharInterface.ResetClothingWeightWhenSeqStart -// (Native, Public) - -void INoceCineCharInterface::ResetClothingWeightWhenSeqStart() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "ResetClothingWeightWhenSeqStart"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCineCharInterface.ResetWeaponStateForGameplay -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) - -void INoceCineCharInterface::ResetWeaponStateForGameplay() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "ResetWeaponStateForGameplay"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCineCharInterface.SetClearCineActorMeshTransform -// (Native, Public) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void INoceCineCharInterface::SetClearCineActorMeshTransform(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "SetClearCineActorMeshTransform"); - - Params::NoceCineCharInterface_SetClearCineActorMeshTransform Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCineCharInterface.SetEnableLastCamBlendStart -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void INoceCineCharInterface::SetEnableLastCamBlendStart(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "SetEnableLastCamBlendStart"); - - Params::NoceCineCharInterface_SetEnableLastCamBlendStart Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCineCharInterface.SetPreSeamlessTrigger -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// class AActor* InTrigger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void INoceCineCharInterface::SetPreSeamlessTrigger(class AActor* InTrigger) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "SetPreSeamlessTrigger"); - - Params::NoceCineCharInterface_SetPreSeamlessTrigger Parms{}; - - Parms.InTrigger = InTrigger; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCineCharInterface.ShowWeaponForCinematic -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void INoceCineCharInterface::ShowWeaponForCinematic(bool bShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "ShowWeaponForCinematic"); - - Params::NoceCineCharInterface_ShowWeaponForCinematic Parms{}; - - Parms.bShow = bShow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCineCharInterface.UpdateHinaMeshTypeByCurrentSeqData -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) - -void INoceCineCharInterface::UpdateHinaMeshTypeByCurrentSeqData() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "UpdateHinaMeshTypeByCurrentSeqData"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCineCharInterface.UpdateWhenSequenceStartForReBindingChar -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// class AActor* SequenceActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void INoceCineCharInterface::UpdateWhenSequenceStartForReBindingChar(class AActor* SequenceActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "UpdateWhenSequenceStartForReBindingChar"); - - Params::NoceCineCharInterface_UpdateWhenSequenceStartForReBindingChar Parms{}; - - Parms.SequenceActor = SequenceActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCineCharInterface.UpdateWhenSequenceStopForReBindingChar -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// class AActor* SequenceActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void INoceCineCharInterface::UpdateWhenSequenceStopForReBindingChar(class AActor* SequenceActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "UpdateWhenSequenceStopForReBindingChar"); - - Params::NoceCineCharInterface_UpdateWhenSequenceStopForReBindingChar Parms{}; - - Parms.SequenceActor = SequenceActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCineCharInterface.GetCharacterTag -// (Native, Public, Const) -// Parameters: -// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FGameplayTag INoceCineCharInterface::GetCharacterTag() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "GetCharacterTag"); - - Params::NoceCineCharInterface_GetCharacterTag Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCineCharInterface.GetEnableLastCamBlendStart -// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceCineCharInterface::GetEnableLastCamBlendStart() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "GetEnableLastCamBlendStart"); - - Params::NoceCineCharInterface_GetEnableLastCamBlendStart Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCineCharInterface.GetPreSeamlessTrigger -// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) -// Parameters: -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* INoceCineCharInterface::GetPreSeamlessTrigger() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "GetPreSeamlessTrigger"); - - Params::NoceCineCharInterface_GetPreSeamlessTrigger Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCineCharInterface.IsCineChar -// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceCineCharInterface::IsCineChar(bool* NoUse) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "IsCineChar"); - - Params::NoceCineCharInterface_IsCineChar Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCineCharInterface.IsInCinematic -// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceCineCharInterface::IsInCinematic() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "IsInCinematic"); - - Params::NoceCineCharInterface_IsInCinematic Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCineCharInterface.IsUseSeqData -// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceCineCharInterface::IsUseSeqData() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "IsUseSeqData"); - - Params::NoceCineCharInterface_IsUseSeqData Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerController.AddForbiddenInputActions -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& InInputActions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerController::AddForbiddenInputActions(const TArray& InInputActions, class FName InToken) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerController", "AddForbiddenInputActions"); - - Params::NocePlayerController_AddForbiddenInputActions Parms{}; - - Parms.InInputActions = std::move(InInputActions); - Parms.InToken = InToken; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerController.DoFlushPressedKeys -// (Final, Native, Public, BlueprintCallable) - -void ANocePlayerController::DoFlushPressedKeys() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerController", "DoFlushPressedKeys"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerController.DoInteractAction -// (Final, Native, Public, BlueprintCallable) - -void ANocePlayerController::DoInteractAction() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerController", "DoInteractAction"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerController.DoSimulateInputAction -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceInputAction InputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool Pressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerController::DoSimulateInputAction(ENoceInputAction InputAction, bool Pressed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerController", "DoSimulateInputAction"); - - Params::NocePlayerController_DoSimulateInputAction Parms{}; - - Parms.InputAction = InputAction; - Parms.Pressed = Pressed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerController.DoSprintAction -// (Final, Native, Public, BlueprintCallable) - -void ANocePlayerController::DoSprintAction() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerController", "DoSprintAction"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerController.GetAcceptInputAction -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerController::GetAcceptInputAction() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerController", "GetAcceptInputAction"); - - Params::NocePlayerController_GetAcceptInputAction Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerController.GetAcceptInputAxis -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerController::GetAcceptInputAxis() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerController", "GetAcceptInputAxis"); - - Params::NocePlayerController_GetAcceptInputAxis Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerController.GetAcceptInputCamera -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerController::GetAcceptInputCamera() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerController", "GetAcceptInputCamera"); - - Params::NocePlayerController_GetAcceptInputCamera Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerController.GetAcceptUIInputAction -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerController::GetAcceptUIInputAction() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerController", "GetAcceptUIInputAction"); - - Params::NocePlayerController_GetAcceptUIInputAction Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerController.GetInputActionDownTime -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerController::GetInputActionDownTime(class FName InputAction) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerController", "GetInputActionDownTime"); - - Params::NocePlayerController_GetInputActionDownTime Parms{}; - - Parms.InputAction = InputAction; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerController.GetInputActionName -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName ANocePlayerController::GetInputActionName(ENoceInputAction InInputAction) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerController", "GetInputActionName"); - - Params::NocePlayerController_GetInputActionName Parms{}; - - Parms.InInputAction = InInputAction; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerController.HaveInputAxis -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerController::HaveInputAxis() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerController", "HaveInputAxis"); - - Params::NocePlayerController_HaveInputAxis Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerController.IsInputActionDown -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerController::IsInputActionDown(class FName InputAction) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerController", "IsInputActionDown"); - - Params::NocePlayerController_IsInputActionDown Parms{}; - - Parms.InputAction = InputAction; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerController.IsInputActionForbidden -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerController::IsInputActionForbidden(ENoceInputAction InInputAction) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerController", "IsInputActionForbidden"); - - Params::NocePlayerController_IsInputActionForbidden Parms{}; - - Parms.InInputAction = InInputAction; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerController.IsInputActionPressed -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerController::IsInputActionPressed(class FName InputAction) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerController", "IsInputActionPressed"); - - Params::NocePlayerController_IsInputActionPressed Parms{}; - - Parms.InputAction = InputAction; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerController.IsPlayerInputValid -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerController::IsPlayerInputValid(class FName InInputAction) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerController", "IsPlayerInputValid"); - - Params::NocePlayerController_IsPlayerInputValid Parms{}; - - Parms.InInputAction = InInputAction; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerController.RemoveForbiddenInputActions -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& InInputActions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerController::RemoveForbiddenInputActions(const TArray& InInputActions, class FName InToken) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerController", "RemoveForbiddenInputActions"); - - Params::NocePlayerController_RemoveForbiddenInputActions Parms{}; - - Parms.InInputActions = std::move(InInputActions); - Parms.InToken = InToken; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerController.ResetForbiddenInputActions -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerController::ResetForbiddenInputActions(class FName InToken) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerController", "ResetForbiddenInputActions"); - - Params::NocePlayerController_ResetForbiddenInputActions Parms{}; - - Parms.InToken = InToken; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerController.SetAcceptInputAction -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InAcceptAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InAcceptAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InAcceptUIAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerController::SetAcceptInputAction(bool InAcceptAction, bool InAcceptAxis, bool InAcceptUIAction, class FName InToken) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerController", "SetAcceptInputAction"); - - Params::NocePlayerController_SetAcceptInputAction Parms{}; - - Parms.InAcceptAction = InAcceptAction; - Parms.InAcceptAxis = InAcceptAxis; - Parms.InAcceptUIAction = InAcceptUIAction; - Parms.InToken = InToken; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerController.SetAcceptInputActionAndCamera -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InAcceptAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InAcceptAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InAcceptUIAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InAcceptCamera (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerController::SetAcceptInputActionAndCamera(bool InAcceptAction, bool InAcceptAxis, bool InAcceptUIAction, bool InAcceptCamera, class FName InToken) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerController", "SetAcceptInputActionAndCamera"); - - Params::NocePlayerController_SetAcceptInputActionAndCamera Parms{}; - - Parms.InAcceptAction = InAcceptAction; - Parms.InAcceptAxis = InAcceptAxis; - Parms.InAcceptUIAction = InAcceptUIAction; - Parms.InAcceptCamera = InAcceptCamera; - Parms.InToken = InToken; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerController.SetNonForbiddenInputActions -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& InInputActions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerController::SetNonForbiddenInputActions(const TArray& InInputActions, class FName InToken) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerController", "SetNonForbiddenInputActions"); - - Params::NocePlayerController_SetNonForbiddenInputActions Parms{}; - - Parms.InInputActions = std::move(InInputActions); - Parms.InToken = InToken; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTitlePlayerController.OnMainMenuClosed -// (Final, Native, Public) - -void ANoceTitlePlayerController::OnMainMenuClosed() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTitlePlayerController", "OnMainMenuClosed"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTitlePlayerController.OnTitleClose -// (Final, Native, Public) - -void ANoceTitlePlayerController::OnTitleClose() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTitlePlayerController", "OnTitleClose"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTitlePlayerController.OnTitleFlowClose -// (Final, Native, Public) - -void ANoceTitlePlayerController::OnTitleFlowClose() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTitlePlayerController", "OnTitleFlowClose"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTitlePlayerController.ShowMainMenu -// (Final, Native, Public, BlueprintCallable) - -void ANoceTitlePlayerController::ShowMainMenu() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTitlePlayerController", "ShowMainMenu"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTutorialInstructor.IsCompleteCondition -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceTutorialInstructor::IsCompleteCondition() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTutorialInstructor", "IsCompleteCondition"); - - Params::NoceTutorialInstructor_IsCompleteCondition Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTutorialInstructor.IsInProgress -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceTutorialInstructor::IsInProgress() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTutorialInstructor", "IsInProgress"); - - Params::NoceTutorialInstructor_IsInProgress Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTutorialInstructor.IsPreviousTutorialClear -// (Final, Native, Protected, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceTutorialInstructor::IsPreviousTutorialClear() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTutorialInstructor", "IsPreviousTutorialClear"); - - Params::NoceTutorialInstructor_IsPreviousTutorialClear Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTutorialInstructor.IsStartCondition -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceTutorialInstructor::IsStartCondition() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTutorialInstructor", "IsStartCondition"); - - Params::NoceTutorialInstructor_IsStartCondition Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTutorialInstructor.OnTutorialClose -// (Native, Event, Public, BlueprintEvent) - -void ANoceTutorialInstructor::OnTutorialClose() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTutorialInstructor", "OnTutorialClose"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTutorialInstructor.OnTutorialFinish -// (Native, Event, Public, BlueprintEvent) - -void ANoceTutorialInstructor::OnTutorialFinish() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTutorialInstructor", "OnTutorialFinish"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTutorialInstructor.OnTutorialStart -// (Native, Event, Public, BlueprintEvent) - -void ANoceTutorialInstructor::OnTutorialStart() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTutorialInstructor", "OnTutorialStart"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTutorialInstructor.OnTutorialTrigger -// (Native, Event, Public, BlueprintEvent) - -void ANoceTutorialInstructor::OnTutorialTrigger() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTutorialInstructor", "OnTutorialTrigger"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTutorialInstructor.TickFinish -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceTutorialInstructor::TickFinish(float DeltaTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTutorialInstructor", "TickFinish"); - - Params::NoceTutorialInstructor_TickFinish Parms{}; - - Parms.DeltaTime = DeltaTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTutorialInstructor.TickListening -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceTutorialInstructor::TickListening(float DeltaTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTutorialInstructor", "TickListening"); - - Params::NoceTutorialInstructor_TickListening Parms{}; - - Parms.DeltaTime = DeltaTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTutorialInstructor.TickStart -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceTutorialInstructor::TickStart(float DeltaTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTutorialInstructor", "TickStart"); - - Params::NoceTutorialInstructor_TickStart Parms{}; - - Parms.DeltaTime = DeltaTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCommandCreditWidget.AddDeltaTime -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCommandCreditWidget::AddDeltaTime(float InDeltaTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCommandCreditWidget", "AddDeltaTime"); - - Params::NoceCommandCreditWidget_AddDeltaTime Parms{}; - - Parms.InDeltaTime = InDeltaTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCommandCreditWidget.ResetDeltaTime -// (Final, Native, Public, BlueprintCallable) - -void UNoceCommandCreditWidget::ResetDeltaTime() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCommandCreditWidget", "ResetDeltaTime"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCommandCreditWidget.UpdateDebugSpeed -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceCommandCreditWidget::UpdateDebugSpeed(float Speed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCommandCreditWidget", "UpdateDebugSpeed"); - - Params::NoceCommandCreditWidget_UpdateDebugSpeed Parms{}; - - Parms.Speed = Speed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSanityComponent.ClearAttackBuffAccumulateValue -// (Final, Native, Public, BlueprintCallable) - -void UNoceSanityComponent::ClearAttackBuffAccumulateValue() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanityComponent", "ClearAttackBuffAccumulateValue"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSanityComponent.CostCurrentMaxSanity -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InCanEndFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSanityComponent::CostCurrentMaxSanity(float InValue, bool InCanEndFocus) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanityComponent", "CostCurrentMaxSanity"); - - Params::NoceSanityComponent_CostCurrentMaxSanity Parms{}; - - Parms.InValue = InValue; - Parms.InCanEndFocus = InCanEndFocus; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSanityComponent.CostSanity -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InClampByCurrentMaxSanity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSanityComponent::CostSanity(float InValue, bool InClampByCurrentMaxSanity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanityComponent", "CostSanity"); - - Params::NoceSanityComponent_CostSanity Parms{}; - - Parms.InValue = InValue; - Parms.InClampByCurrentMaxSanity = InClampByCurrentMaxSanity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSanityComponent.EndFocus -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InApplySanityWeak (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSanityComponent::EndFocus(bool InApplySanityWeak) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanityComponent", "EndFocus"); - - Params::NoceSanityComponent_EndFocus Parms{}; - - Parms.InApplySanityWeak = InApplySanityWeak; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSanityComponent.ForceReset -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InFillSanityToCurrentMaxSanity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InForceResetTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSanityComponent::ForceReset(bool InFillSanityToCurrentMaxSanity, bool InForceResetTimeDilation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanityComponent", "ForceReset"); - - Params::NoceSanityComponent_ForceReset Parms{}; - - Parms.InFillSanityToCurrentMaxSanity = InFillSanityToCurrentMaxSanity; - Parms.InForceResetTimeDilation = InForceResetTimeDilation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSanityComponent.GetActionLevelSanityRegenRatio -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceSanityComponent::GetActionLevelSanityRegenRatio() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanityComponent", "GetActionLevelSanityRegenRatio"); - - Params::NoceSanityComponent_GetActionLevelSanityRegenRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSanityComponent.GetEnableFocus -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSanityComponent::GetEnableFocus() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanityComponent", "GetEnableFocus"); - - Params::NoceSanityComponent_GetEnableFocus Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSanityComponent.HandleInputAction -// (Final, Native, Protected) -// Parameters: -// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSanityComponent::HandleInputAction(ENoceInputAction InInputAction, bool InPressed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanityComponent", "HandleInputAction"); - - Params::NoceSanityComponent_HandleInputAction Parms{}; - - Parms.InInputAction = InInputAction; - Parms.InPressed = InPressed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSanityComponent.HandleOnHit -// (Final, Native, Protected, HasOutParams) -// Parameters: -// const TArray&HitResults (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void UNoceSanityComponent::HandleOnHit(const TArray& HitResults) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanityComponent", "HandleOnHit"); - - Params::NoceSanityComponent_HandleOnHit Parms{}; - - Parms.HitResults = std::move(HitResults); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSanityComponent.HandleOnPossessed -// (Final, Native, Protected) -// Parameters: -// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSanityComponent::HandleOnPossessed(bool InPossessed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanityComponent", "HandleOnPossessed"); - - Params::NoceSanityComponent_HandleOnPossessed Parms{}; - - Parms.InPossessed = InPossessed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSanityComponent.HasAttackBuffAccumulateValue -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSanityComponent::HasAttackBuffAccumulateValue() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanityComponent", "HasAttackBuffAccumulateValue"); - - Params::NoceSanityComponent_HasAttackBuffAccumulateValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSanityComponent.IsUsingFocus -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSanityComponent::IsUsingFocus() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanityComponent", "IsUsingFocus"); - - Params::NoceSanityComponent_IsUsingFocus Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSanityComponent.PauseAttackBuffAccumulate -// (Final, Native, Public, BlueprintCallable) - -void UNoceSanityComponent::PauseAttackBuffAccumulate() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanityComponent", "PauseAttackBuffAccumulate"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSanityComponent.ResetNoChangeWaitForRecoverTimer -// (Final, Native, Public, BlueprintCallable) - -void UNoceSanityComponent::ResetNoChangeWaitForRecoverTimer() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanityComponent", "ResetNoChangeWaitForRecoverTimer"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSanityComponent.ResumeAttackBuffAccumulate -// (Final, Native, Public, BlueprintCallable) - -void UNoceSanityComponent::ResumeAttackBuffAccumulate() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanityComponent", "ResumeAttackBuffAccumulate"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSanityComponent.SetEnableFocus -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSanityComponent::SetEnableFocus(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanityComponent", "SetEnableFocus"); - - Params::NoceSanityComponent_SetEnableFocus Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSanityComponent.StartFocus -// (Final, Native, Public, BlueprintCallable) - -void UNoceSanityComponent::StartFocus() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanityComponent", "StartFocus"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCommonMessageWidget.OnGuideChanged -// (Final, Native, Protected) - -void UNoceCommonMessageWidget::OnGuideChanged() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCommonMessageWidget", "OnGuideChanged"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCommonMessageWidget.OnTopWidgetChanged -// (Final, Native, Protected) -// Parameters: -// int32 Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCommonMessageWidget::OnTopWidgetChanged(int32 Size) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCommonMessageWidget", "OnTopWidgetChanged"); - - Params::NoceCommonMessageWidget_OnTopWidgetChanged Parms{}; - - Parms.Size = Size; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCommonWindowWidget.ShowText -// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FLinearColor& InColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCommonWindowWidget::ShowText(const class FText& InText, const struct FLinearColor& InColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCommonWindowWidget", "ShowText"); - - Params::NoceCommonWindowWidget_ShowText Parms{}; - - Parms.InText = std::move(InText); - Parms.InColor = std::move(InColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSaveGame.AnyEndingCleared -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveGame::AnyEndingCleared() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveGame", "AnyEndingCleared"); - - Params::NoceSaveGame_AnyEndingCleared Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveGame.GetCurrentRound -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceSaveGame::GetCurrentRound() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveGame", "GetCurrentRound"); - - Params::NoceSaveGame_GetCurrentRound Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveGame.GetCurrentRoundType -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceRoundType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceRoundType UNoceSaveGame::GetCurrentRoundType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveGame", "GetCurrentRoundType"); - - Params::NoceSaveGame_GetCurrentRoundType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveGame.GetDefiniteEndingType -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceEndingType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceEndingType UNoceSaveGame::GetDefiniteEndingType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveGame", "GetDefiniteEndingType"); - - Params::NoceSaveGame_GetDefiniteEndingType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveGame.GetEndingClearedCount -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceSaveGame::GetEndingClearedCount() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveGame", "GetEndingClearedCount"); - - Params::NoceSaveGame_GetEndingClearedCount Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveGame.GetPlayerOutfitValue -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENocePlayerOutfit ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENocePlayerOutfit UNoceSaveGame::GetPlayerOutfitValue() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveGame", "GetPlayerOutfitValue"); - - Params::NoceSaveGame_GetPlayerOutfitValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveGame.GetPlayerStartTransform -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform UNoceSaveGame::GetPlayerStartTransform() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveGame", "GetPlayerStartTransform"); - - Params::NoceSaveGame_GetPlayerStartTransform Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveGame.HandleInheritToNextRound -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ClearProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSaveGame::HandleInheritToNextRound(bool ClearProgress) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveGame", "HandleInheritToNextRound"); - - Params::NoceSaveGame_HandleInheritToNextRound Parms{}; - - Parms.ClearProgress = ClearProgress; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSaveGame.HasSaveRecord -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveGame::HasSaveRecord() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveGame", "HasSaveRecord"); - - Params::NoceSaveGame_HasSaveRecord Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveGame.IsEndingCleared -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveGame::IsEndingCleared(ENoceEndingType EndingType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveGame", "IsEndingCleared"); - - Params::NoceSaveGame_IsEndingCleared Parms{}; - - Parms.EndingType = EndingType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveGame.RemoveEndingFlag -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSaveGame::RemoveEndingFlag(ENoceEndingType EndingType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveGame", "RemoveEndingFlag"); - - Params::NoceSaveGame_RemoveEndingFlag Parms{}; - - Parms.EndingType = EndingType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSaveGame.SetDefiniteEndingType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSaveGame::SetDefiniteEndingType(ENoceEndingType EndingType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveGame", "SetDefiniteEndingType"); - - Params::NoceSaveGame_SetDefiniteEndingType Parms{}; - - Parms.EndingType = EndingType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSaveGame.SetEndingCleared -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSaveGame::SetEndingCleared(ENoceEndingType EndingType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveGame", "SetEndingCleared"); - - Params::NoceSaveGame_SetEndingCleared Parms{}; - - Parms.EndingType = EndingType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSaveGame.SetPlayerOutfitValue -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENocePlayerOutfit InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSaveGame::SetPlayerOutfitValue(ENocePlayerOutfit InType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveGame", "SetPlayerOutfitValue"); - - Params::NoceSaveGame_SetPlayerOutfitValue Parms{}; - - Parms.InType = InType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceConditionHandler.CompleteExecutingActions -// (Native, Public, BlueprintCallable) - -void UNoceConditionHandler::CompleteExecutingActions() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceConditionHandler", "CompleteExecutingActions"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceConditionHandler.ExecuteAction -// (Native, Public, BlueprintCallable) -// Parameters: -// class UNoceActionBase* Action (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceConditionHandler::ExecuteAction(class UNoceActionBase* Action) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceConditionHandler", "ExecuteAction"); - - Params::NoceConditionHandler_ExecuteAction Parms{}; - - Parms.Action = Action; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceConditionHandler.ExecuteFailedActions -// (Native, Public, BlueprintCallable) - -void UNoceConditionHandler::ExecuteFailedActions() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceConditionHandler", "ExecuteFailedActions"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceConditionHandler.ExecuteNextAction -// (Native, Public, BlueprintCallable) - -void UNoceConditionHandler::ExecuteNextAction() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceConditionHandler", "ExecuteNextAction"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceConditionHandler.ExecuteSuccessActions -// (Native, Public, BlueprintCallable) - -void UNoceConditionHandler::ExecuteSuccessActions() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceConditionHandler", "ExecuteSuccessActions"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceConditionHandler.GetCondition -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UNoceConditionBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceConditionBase* UNoceConditionHandler::GetCondition() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceConditionHandler", "GetCondition"); - - Params::NoceConditionHandler_GetCondition Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceConditionHandler.HandleCondition -// (Native, Public, BlueprintCallable) - -void UNoceConditionHandler::HandleCondition() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceConditionHandler", "HandleCondition"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceConditionHandler.IsConditionMatch -// (Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceConditionHandler::IsConditionMatch() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceConditionHandler", "IsConditionMatch"); - - Params::NoceConditionHandler_IsConditionMatch Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceCreditListItemWidget.SetData -// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// const struct FNoceUICreditData& Data (Parm, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceCreditListItemWidget::SetData(const struct FNoceUICreditData& Data, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCreditListItemWidget", "SetData"); - - Params::NoceCreditListItemWidget_SetData Parms{}; - - Parms.Data = std::move(Data); - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceUIInputImage.SetInputIcon -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName IconName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUIInputImage::SetInputIcon(class FName IconName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIInputImage", "SetInputIcon"); - - Params::NoceUIInputImage_SetInputIcon Parms{}; - - Parms.IconName = IconName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUIInputImage.UpdateIcon -// (Final, Native, Public, BlueprintCallable) - -void UNoceUIInputImage::UpdateIcon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIInputImage", "UpdateIcon"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceCustomGrid.SetupNavigationSetting -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const TArray&InSetting (Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNoceCustomGrid::SetupNavigationSetting(const TArray& InSetting) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceCustomGrid", "SetupNavigationSetting"); - - Params::NoceCustomGrid_SetupNavigationSetting Parms{}; - - Parms.InSetting = std::move(InSetting); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUIKeyMappingText.SetTextStyleKey -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUIKeyMappingText::SetTextStyleKey(int32 Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIKeyMappingText", "SetTextStyleKey"); - - Params::NoceUIKeyMappingText_SetTextStyleKey Parms{}; - - Parms.Key = Key; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUIKeyMappingText.SetWrapTextAt -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InWrapTextAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUIKeyMappingText::SetWrapTextAt(float InWrapTextAt) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIKeyMappingText", "SetWrapTextAt"); - - Params::NoceUIKeyMappingText_SetWrapTextAt Parms{}; - - Parms.InWrapTextAt = InWrapTextAt; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDamageHandleComponent.NotifyOnDamageEvent -// (Final, Native, Public) -// Parameters: -// class AActor* Attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceDamageHandleComponent::NotifyOnDamageEvent(class AActor* Attacker, class FName ComboName, float InHealthDamage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDamageHandleComponent", "NotifyOnDamageEvent"); - - Params::NoceDamageHandleComponent_NotifyOnDamageEvent Parms{}; - - Parms.Attacker = Attacker; - Parms.ComboName = ComboName; - Parms.InHealthDamage = InHealthDamage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDamageHandleComponent.NotifyPreDamageEvent -// (Final, Native, Public) -// Parameters: -// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InMaxSanityDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceDamageHandleComponent::NotifyPreDamageEvent(float InHealthDamage, float InMaxSanityDamage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDamageHandleComponent", "NotifyPreDamageEvent"); - - Params::NoceDamageHandleComponent_NotifyPreDamageEvent Parms{}; - - Parms.InHealthDamage = InHealthDamage; - Parms.InMaxSanityDamage = InMaxSanityDamage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUISelectableWidgetInterface.OnDecide -// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void INoceUISelectableWidgetInterface::OnDecide(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceUISelectableWidgetInterface", "OnDecide"); - - Params::NoceUISelectableWidgetInterface_OnDecide Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceUISelectableWidgetInterface.OnFocus -// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void INoceUISelectableWidgetInterface::OnFocus(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceUISelectableWidgetInterface", "OnFocus"); - - Params::NoceUISelectableWidgetInterface_OnFocus Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceUISelectableWidgetInterface.OnReset -// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void INoceUISelectableWidgetInterface::OnReset(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceUISelectableWidgetInterface", "OnReset"); - - Params::NoceUISelectableWidgetInterface_OnReset Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceUISelectableWidgetInterface.OnSelect -// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void INoceUISelectableWidgetInterface::OnSelect(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceUISelectableWidgetInterface", "OnSelect"); - - Params::NoceUISelectableWidgetInterface_OnSelect Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceUISelectableWidgetInterface.OnUnfocus -// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void INoceUISelectableWidgetInterface::OnUnfocus(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceUISelectableWidgetInterface", "OnUnfocus"); - - Params::NoceUISelectableWidgetInterface_OnUnfocus Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceUISelectableWidgetInterface.SetContainer -// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// class UObject* NewContainer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void INoceUISelectableWidgetInterface::SetContainer(class UObject* NewContainer, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceUISelectableWidgetInterface", "SetContainer"); - - Params::NoceUISelectableWidgetInterface_SetContainer Parms{}; - - Parms.NewContainer = NewContainer; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceDebugCameraController.OnTeleportPawn -// (Native, Event, Public, BlueprintEvent) - -void ANoceDebugCameraController::OnTeleportPawn() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDebugCameraController", "OnTeleportPawn"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDebugCameraController.TeleportPawn -// (Final, Native, Protected) - -void ANoceDebugCameraController::TeleportPawn() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDebugCameraController", "TeleportPawn"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTimeManager.ApplyGlobalTimeDilation -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceTimeManager::ApplyGlobalTimeDilation(float InTimeDilation, float InDuration) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTimeManager", "ApplyGlobalTimeDilation"); - - Params::NoceTimeManager_ApplyGlobalTimeDilation Parms{}; - - Parms.InTimeDilation = InTimeDilation; - Parms.InDuration = InDuration; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTimeManager.ApplyTimeDilation -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceTimeEffectType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceTimeManager::ApplyTimeDilation(ENoceTimeEffectType InType, float InTimeDilation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTimeManager", "ApplyTimeDilation"); - - Params::NoceTimeManager_ApplyTimeDilation Parms{}; - - Parms.InType = InType; - Parms.InTimeDilation = InTimeDilation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTimeManager.OnExitNotebook -// (Final, Native, Protected) - -void ANoceTimeManager::OnExitNotebook() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTimeManager", "OnExitNotebook"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTimeManager.OnGlobalTimerUp -// (Final, Native, Protected) - -void ANoceTimeManager::OnGlobalTimerUp() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTimeManager", "OnGlobalTimerUp"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTimeManager.OnOpenNotebook -// (Final, Native, Protected) - -void ANoceTimeManager::OnOpenNotebook() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTimeManager", "OnOpenNotebook"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTimeManager.OnPlayerEnterEvent -// (Final, Native, Protected) - -void ANoceTimeManager::OnPlayerEnterEvent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTimeManager", "OnPlayerEnterEvent"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTimeManager.RemoveTimeDilation -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceTimeEffectType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceTimeManager::RemoveTimeDilation(ENoceTimeEffectType InType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTimeManager", "RemoveTimeDilation"); - - Params::NoceTimeManager_RemoveTimeDilation Parms{}; - - Parms.InType = InType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDecalStreamingHelperComponent.SetTrackedDecal -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UDecalComponent* InDecal (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceDecalStreamingHelperComponent::SetTrackedDecal(class UDecalComponent* InDecal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDecalStreamingHelperComponent", "SetTrackedDecal"); - - Params::NoceDecalStreamingHelperComponent_SetTrackedDecal Parms{}; - - Parms.InDecal = InDecal; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDialogSoundTableGenerator.AddRowToDataTable -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UDataTable* InTable (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGameplayTag& InTriggerGroup (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FSoftObjectPath& SoundEventRef (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceDialogSoundTableGenerator::AddRowToDataTable(class UDataTable* InTable, class FName InRowName, const struct FGameplayTag& InTriggerGroup, const struct FSoftObjectPath& SoundEventRef) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSoundTableGenerator", "AddRowToDataTable"); - - Params::NoceDialogSoundTableGenerator_AddRowToDataTable Parms{}; - - Parms.InTable = InTable; - Parms.InRowName = InRowName; - Parms.InTriggerGroup = std::move(InTriggerGroup); - Parms.SoundEventRef = std::move(SoundEventRef); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDialogSoundTableGenerator.ModifyRowInDataTable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UDataTable* InTable (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName AttachJoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool Follow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceDialogSoundTableGenerator::ModifyRowInDataTable(class UDataTable* InTable, class FName InRowName, class FName AttachJoint, bool Follow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSoundTableGenerator", "ModifyRowInDataTable"); - - Params::NoceDialogSoundTableGenerator_ModifyRowInDataTable Parms{}; - - Parms.InTable = InTable; - Parms.InRowName = InRowName; - Parms.AttachJoint = AttachJoint; - Parms.Follow = Follow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMapFunctionLibrary.GetNoceMapTracker -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNoceMapTrackerComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceMapTrackerComponent* UNoceMapFunctionLibrary::GetNoceMapTracker(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceMapFunctionLibrary", "GetNoceMapTracker"); - - Params::NoceMapFunctionLibrary_GetNoceMapTracker Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceDialogSubsystem.CancelSerialDialogSet -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName TagOrId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceDialogSubsystem::CancelSerialDialogSet(class FName TagOrId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "CancelSerialDialogSet"); - - Params::NoceDialogSubsystem_CancelSerialDialogSet Parms{}; - - Parms.TagOrId = TagOrId; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDialogSubsystem.ClearCurrentDialog -// (Final, Native, Public, BlueprintCallable) - -void UNoceDialogSubsystem::ClearCurrentDialog() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "ClearCurrentDialog"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDialogSubsystem.GetSpeakerDataHolderAsset -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UNoceSpeakerDataHolderAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceSpeakerDataHolderAsset* UNoceDialogSubsystem::GetSpeakerDataHolderAsset() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "GetSpeakerDataHolderAsset"); - - Params::NoceDialogSubsystem_GetSpeakerDataHolderAsset Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceDialogSubsystem.HasAnyDialog -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceDialogSubsystem::HasAnyDialog() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "HasAnyDialog"); - - Params::NoceDialogSubsystem_HasAnyDialog Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceDialogSubsystem.IsDialogLineOrSetOnScreen -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName TagOrId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceDialogSubsystem::IsDialogLineOrSetOnScreen(class FName TagOrId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "IsDialogLineOrSetOnScreen"); - - Params::NoceDialogSubsystem_IsDialogLineOrSetOnScreen Parms{}; - - Parms.TagOrId = TagOrId; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceDialogSubsystem.IsDialogOnScreen -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName TagOrId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceDialogSubsystem::IsDialogOnScreen(class FName TagOrId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "IsDialogOnScreen"); - - Params::NoceDialogSubsystem_IsDialogOnScreen Parms{}; - - Parms.TagOrId = TagOrId; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceDialogSubsystem.IsDialogSetOnScreen -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName TagOrId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceDialogSubsystem::IsDialogSetOnScreen(class FName TagOrId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "IsDialogSetOnScreen"); - - Params::NoceDialogSubsystem_IsDialogSetOnScreen Parms{}; - - Parms.TagOrId = TagOrId; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceDialogSubsystem.MuteDialog -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& RequestID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool MuteImportantDialog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool NeedClearCurrentDialog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceDialogSubsystem::MuteDialog(const class FString& RequestID, bool MuteImportantDialog, bool NeedClearCurrentDialog) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "MuteDialog"); - - Params::NoceDialogSubsystem_MuteDialog Parms{}; - - Parms.RequestID = std::move(RequestID); - Parms.MuteImportantDialog = MuteImportantDialog; - Parms.NeedClearCurrentDialog = NeedClearCurrentDialog; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDialogSubsystem.OnDialogAudioEventEnd -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceDialogSubsystem::OnDialogAudioEventEnd(int32 PlayingID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "OnDialogAudioEventEnd"); - - Params::NoceDialogSubsystem_OnDialogAudioEventEnd Parms{}; - - Parms.PlayingID = PlayingID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDialogSubsystem.OnEnterEvent -// (Final, Native, Protected) - -void UNoceDialogSubsystem::OnEnterEvent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "OnEnterEvent"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDialogSubsystem.OnExitEvent -// (Final, Native, Protected) - -void UNoceDialogSubsystem::OnExitEvent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "OnExitEvent"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDialogSubsystem.OnProgressChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceDialogSubsystem::OnProgressChanged(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "OnProgressChanged"); - - Params::NoceDialogSubsystem_OnProgressChanged Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDialogSubsystem.OnProgressInitialized -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceDialogSubsystem::OnProgressInitialized(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "OnProgressInitialized"); - - Params::NoceDialogSubsystem_OnProgressInitialized Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDialogSubsystem.OnSettingChanged -// (Final, Native, Protected) -// Parameters: -// class UNoceSystemSaveGame* Settings (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceDialogSubsystem::OnSettingChanged(class UNoceSystemSaveGame* Settings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "OnSettingChanged"); - - Params::NoceDialogSubsystem_OnSettingChanged Parms{}; - - Parms.Settings = Settings; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDialogSubsystem.OnSystemSaveLoaded -// (Final, Native, Protected) -// Parameters: -// class UNoceSystemSaveGame* InSystemSave (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceDialogSubsystem::OnSystemSaveLoaded(class UNoceSystemSaveGame* InSystemSave) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "OnSystemSaveLoaded"); - - Params::NoceDialogSubsystem_OnSystemSaveLoaded Parms{}; - - Parms.InSystemSave = InSystemSave; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDialogSubsystem.RegisterDialogToSpeaker -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceDialogSpeaker Speaker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UDataTable* Table (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceDialogSubsystem::RegisterDialogToSpeaker(ENoceDialogSpeaker Speaker, class UDataTable* Table) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "RegisterDialogToSpeaker"); - - Params::NoceDialogSubsystem_RegisterDialogToSpeaker Parms{}; - - Parms.Speaker = Speaker; - Parms.Table = Table; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDialogSubsystem.RequestDialog -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName TagOrId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceDialogLine& InDialogLine (Parm, NativeAccessSpecifierPublic) -// const struct FNoceDialogAnimSetting& AnimSetting (Parm, NativeAccessSpecifierPublic) - -void UNoceDialogSubsystem::RequestDialog(class FName TagOrId, const struct FNoceDialogLine& InDialogLine, const struct FNoceDialogAnimSetting& AnimSetting) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "RequestDialog"); - - Params::NoceDialogSubsystem_RequestDialog Parms{}; - - Parms.TagOrId = TagOrId; - Parms.InDialogLine = std::move(InDialogLine); - Parms.AnimSetting = std::move(AnimSetting); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDialogSubsystem.RequestDialogByRowHandle -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FNoceDialogDataRowHandle& DialogRowHandle (Parm, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceDialogSubsystem::RequestDialogByRowHandle(const struct FNoceDialogDataRowHandle& DialogRowHandle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "RequestDialogByRowHandle"); - - Params::NoceDialogSubsystem_RequestDialogByRowHandle Parms{}; - - Parms.DialogRowHandle = std::move(DialogRowHandle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceDialogSubsystem.RequestDialogOrSet -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FDataTableRowHandle& DialogRowHandle (Parm, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceDialogSubsystem::RequestDialogOrSet(const struct FDataTableRowHandle& DialogRowHandle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "RequestDialogOrSet"); - - Params::NoceDialogSubsystem_RequestDialogOrSet Parms{}; - - Parms.DialogRowHandle = std::move(DialogRowHandle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceDialogSubsystem.RequestDialogSet -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName TagOrId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceDialogSet& InDialogSet (Parm, NativeAccessSpecifierPublic) - -void UNoceDialogSubsystem::RequestDialogSet(class FName TagOrId, const struct FNoceDialogSet& InDialogSet) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "RequestDialogSet"); - - Params::NoceDialogSubsystem_RequestDialogSet Parms{}; - - Parms.TagOrId = TagOrId; - Parms.InDialogSet = std::move(InDialogSet); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDialogSubsystem.SetForbitChangeVoiceLanguage -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InForbit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceDialogSubsystem::SetForbitChangeVoiceLanguage(bool InForbit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "SetForbitChangeVoiceLanguage"); - - Params::NoceDialogSubsystem_SetForbitChangeVoiceLanguage Parms{}; - - Parms.InForbit = InForbit; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDialogSubsystem.SetSpeakerDataHolderAsset -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UNoceSpeakerDataHolderAsset* SpeakerData (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceDialogSubsystem::SetSpeakerDataHolderAsset(class UNoceSpeakerDataHolderAsset* SpeakerData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "SetSpeakerDataHolderAsset"); - - Params::NoceDialogSubsystem_SetSpeakerDataHolderAsset Parms{}; - - Parms.SpeakerData = SpeakerData; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDialogSubsystem.UnmuteDialog -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& RequestID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceDialogSubsystem::UnmuteDialog(const class FString& RequestID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "UnmuteDialog"); - - Params::NoceDialogSubsystem_UnmuteDialog Parms{}; - - Parms.RequestID = std::move(RequestID); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDialogSubsystem.UnregisterDialogFromSpeaker -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceDialogSpeaker Speaker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UDataTable* Table (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceDialogSubsystem::UnregisterDialogFromSpeaker(ENoceDialogSpeaker Speaker, class UDataTable* Table) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDialogSubsystem", "UnregisterDialogFromSpeaker"); - - Params::NoceDialogSubsystem_UnregisterDialogFromSpeaker Parms{}; - - Parms.Speaker = Speaker; - Parms.Table = Table; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLoadBarWidget.UpdateProgress -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLoadBarWidget::UpdateProgress(float InProgress) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLoadBarWidget", "UpdateProgress"); - - Params::NoceLoadBarWidget_UpdateProgress Parms{}; - - Parms.InProgress = InProgress; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDurabilityBallWidget.SetProperty -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool IsBroken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsFull (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceDurabilityBallWidget::SetProperty(bool IsBroken, bool IsFull) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDurabilityBallWidget", "SetProperty"); - - Params::NoceDurabilityBallWidget_SetProperty Parms{}; - - Parms.IsBroken = IsBroken; - Parms.IsFull = IsFull; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDurabilityWidget.PlayStopDanger -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool IsPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceDurabilityWidget::PlayStopDanger(bool IsPlay) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDurabilityWidget", "PlayStopDanger"); - - Params::NoceDurabilityWidget_PlayStopDanger Parms{}; - - Parms.IsPlay = IsPlay; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDurabilityWidget.SetDurability -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName WeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Durability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceDurabilityWidget::SetDurability(class FName WeaponName, float Durability) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDurabilityWidget", "SetDurability"); - - Params::NoceDurabilityWidget_SetDurability Parms{}; - - Parms.WeaponName = WeaponName; - Parms.Durability = Durability; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMapLocationWidget.SetAlwaysLoaded -// (Final, Native, Public, BlueprintCallable) - -void UNoceMapLocationWidget::SetAlwaysLoaded() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapLocationWidget", "SetAlwaysLoaded"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMapLocationWidget.UpdateVisibility -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ANocePlayerState* PlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceMapLocationWidget::UpdateVisibility(class ANocePlayerState* PlayerState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapLocationWidget", "UpdateVisibility"); - - Params::NoceMapLocationWidget_UpdateVisibility Parms{}; - - Parms.PlayerState = PlayerState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDynamicMapIconWidget.LoadTexture -// (Native, Event, Protected, BlueprintEvent) - -void UNoceDynamicMapIconWidget::LoadTexture() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDynamicMapIconWidget", "LoadTexture"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceDynamicMapIconWidget.UpdateVisibility -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ForceUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceDynamicMapIconWidget::UpdateVisibility(bool ForceUpdate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceDynamicMapIconWidget", "UpdateVisibility"); - - Params::NoceDynamicMapIconWidget_UpdateVisibility Parms{}; - - Parms.ForceUpdate = ForceUpdate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceOptionListItem.OnDisableChanged -// (Event, Protected, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceOptionListItem::OnDisableChanged() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceOptionListItem", "OnDisableChanged"); - - Params::NoceOptionListItem_OnDisableChanged Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceOptionListItem.OnSettingChanged -// (Event, Protected, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceOptionListItem::OnSettingChanged() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceOptionListItem", "OnSettingChanged"); - - Params::NoceOptionListItem_OnSettingChanged Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceOptionListItem.RefreshText -// (Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceOptionListItem::RefreshText() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceOptionListItem", "RefreshText"); - - Params::NoceOptionListItem_RefreshText Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFadeComponentBase.EndLightFade -// (Native, Protected, BlueprintCallable) - -void UNoceFadeComponentBase::EndLightFade() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFadeComponentBase", "EndLightFade"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFadeComponentBase.InitializeLightFade -// (Final, Native, Protected, BlueprintCallable) - -void UNoceFadeComponentBase::InitializeLightFade() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFadeComponentBase", "InitializeLightFade"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFadeComponentBase.RestartLightFade -// (Native, Protected, BlueprintCallable) - -void UNoceFadeComponentBase::RestartLightFade() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFadeComponentBase", "RestartLightFade"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyAnimInstance.ApplyGameplayEffect -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf InGameplayEffect (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnemyAnimInstance::ApplyGameplayEffect(TSubclassOf InGameplayEffect) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "ApplyGameplayEffect"); - - Params::NoceEnemyAnimInstance_ApplyGameplayEffect Parms{}; - - Parms.InGameplayEffect = InGameplayEffect; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyAnimInstance.CancelEnterDamageState -// (Final, Native, Public, BlueprintCallable) - -void UNoceEnemyAnimInstance::CancelEnterDamageState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "CancelEnterDamageState"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyAnimInstance.HandleGameplayEvent -// (Event, Public, BlueprintEvent) -// Parameters: -// const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnemyAnimInstance::HandleGameplayEvent(const struct FGameplayTag& EventTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "HandleGameplayEvent"); - - Params::NoceEnemyAnimInstance_HandleGameplayEvent Parms{}; - - Parms.EventTag = std::move(EventTag); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceEnemyAnimInstance.HandleHitPoint -// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) -// Parameters: -// const struct FVector& InHitPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& AttackDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnemyAnimInstance::HandleHitPoint(const struct FVector& InHitPoint, const struct FVector& AttackDirection) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "HandleHitPoint"); - - Params::NoceEnemyAnimInstance_HandleHitPoint Parms{}; - - Parms.InHitPoint = std::move(InHitPoint); - Parms.AttackDirection = std::move(AttackDirection); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyAnimInstance.IsForwardPose -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceEnemyAnimInstance::IsForwardPose() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "IsForwardPose"); - - Params::NoceEnemyAnimInstance_IsForwardPose Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyAnimInstance.OnAnimFakeDead_BP -// (Event, Protected, BlueprintEvent) - -void UNoceEnemyAnimInstance::OnAnimFakeDead_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "OnAnimFakeDead_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceEnemyAnimInstance.OnAnimResurrectBegin_BP -// (Event, Protected, BlueprintEvent) - -void UNoceEnemyAnimInstance::OnAnimResurrectBegin_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "OnAnimResurrectBegin_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceEnemyAnimInstance.OnAnimResurrectExit -// (Final, Native, Protected) - -void UNoceEnemyAnimInstance::OnAnimResurrectExit() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "OnAnimResurrectExit"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyAnimInstance.OnAnimResurrectExit_BP -// (Event, Protected, BlueprintEvent) - -void UNoceEnemyAnimInstance::OnAnimResurrectExit_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "OnAnimResurrectExit_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceEnemyAnimInstance.OnDamageCheckAngle -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceWinceType InWinceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnemyAnimInstance::OnDamageCheckAngle(ENoceWinceType InWinceType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDamageCheckAngle"); - - Params::NoceEnemyAnimInstance_OnDamageCheckAngle Parms{}; - - Parms.InWinceType = InWinceType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyAnimInstance.OnDamageStateEntry -// (Final, Native, Protected, HasOutParams, BlueprintCallable) -// Parameters: -// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceEnemyAnimInstance::OnDamageStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDamageStateEntry"); - - Params::NoceEnemyAnimInstance_OnDamageStateEntry Parms{}; - - Parms.Content = std::move(Content); - Parms.Node = std::move(Node); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Content = std::move(Parms.Content); - Node = std::move(Parms.Node); -} - - -// Function GameNoce.NoceEnemyAnimInstance.OnDamageStateExit -// (Final, Native, Protected, HasOutParams, BlueprintCallable) -// Parameters: -// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceEnemyAnimInstance::OnDamageStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDamageStateExit"); - - Params::NoceEnemyAnimInstance_OnDamageStateExit Parms{}; - - Parms.Content = std::move(Content); - Parms.Node = std::move(Node); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Content = std::move(Parms.Content); - Node = std::move(Parms.Node); -} - - -// Function GameNoce.NoceEnemyAnimInstance.OnDeadStateEntry -// (Final, Native, Protected, HasOutParams, BlueprintCallable) -// Parameters: -// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceEnemyAnimInstance::OnDeadStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDeadStateEntry"); - - Params::NoceEnemyAnimInstance_OnDeadStateEntry Parms{}; - - Parms.Content = std::move(Content); - Parms.Node = std::move(Node); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Content = std::move(Parms.Content); - Node = std::move(Parms.Node); -} - - -// Function GameNoce.NoceEnemyAnimInstance.OnDeadStateExit -// (Final, Native, Protected, HasOutParams, BlueprintCallable) -// Parameters: -// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceEnemyAnimInstance::OnDeadStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDeadStateExit"); - - Params::NoceEnemyAnimInstance_OnDeadStateExit Parms{}; - - Parms.Content = std::move(Content); - Parms.Node = std::move(Node); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Content = std::move(Parms.Content); - Node = std::move(Parms.Node); -} - - -// Function GameNoce.NoceEnemyAnimInstance.OnDie_BP -// (Event, Protected, BlueprintEvent) - -void UNoceEnemyAnimInstance::OnDie_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDie_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceEnemyAnimInstance.OnDownStateEntry -// (Final, Native, Protected, HasOutParams, BlueprintCallable) -// Parameters: -// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceEnemyAnimInstance::OnDownStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDownStateEntry"); - - Params::NoceEnemyAnimInstance_OnDownStateEntry Parms{}; - - Parms.Content = std::move(Content); - Parms.Node = std::move(Node); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Content = std::move(Parms.Content); - Node = std::move(Parms.Node); -} - - -// Function GameNoce.NoceEnemyAnimInstance.OnDownStateExit -// (Final, Native, Protected, HasOutParams, BlueprintCallable) -// Parameters: -// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceEnemyAnimInstance::OnDownStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDownStateExit"); - - Params::NoceEnemyAnimInstance_OnDownStateExit Parms{}; - - Parms.Content = std::move(Content); - Parms.Node = std::move(Node); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Content = std::move(Parms.Content); - Node = std::move(Parms.Node); -} - - -// Function GameNoce.NoceEnemyAnimInstance.OnIdleStateEntry -// (Final, Native, Protected, HasOutParams, BlueprintCallable) -// Parameters: -// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceEnemyAnimInstance::OnIdleStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "OnIdleStateEntry"); - - Params::NoceEnemyAnimInstance_OnIdleStateEntry Parms{}; - - Parms.Content = std::move(Content); - Parms.Node = std::move(Node); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Content = std::move(Parms.Content); - Node = std::move(Parms.Node); -} - - -// Function GameNoce.NoceEnemyAnimInstance.OnIdleStateExit -// (Final, Native, Protected, HasOutParams, BlueprintCallable) -// Parameters: -// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceEnemyAnimInstance::OnIdleStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "OnIdleStateExit"); - - Params::NoceEnemyAnimInstance_OnIdleStateExit Parms{}; - - Parms.Content = std::move(Content); - Parms.Node = std::move(Node); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Content = std::move(Parms.Content); - Node = std::move(Parms.Node); -} - - -// Function GameNoce.NoceEnemyAnimInstance.OnLinkStateEntry -// (Final, Native, Protected, HasOutParams, BlueprintCallable) -// Parameters: -// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceEnemyAnimInstance::OnLinkStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "OnLinkStateEntry"); - - Params::NoceEnemyAnimInstance_OnLinkStateEntry Parms{}; - - Parms.Content = std::move(Content); - Parms.Node = std::move(Node); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Content = std::move(Parms.Content); - Node = std::move(Parms.Node); -} - - -// Function GameNoce.NoceEnemyAnimInstance.OnLinkStateExit -// (Final, Native, Protected, HasOutParams, BlueprintCallable) -// Parameters: -// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceEnemyAnimInstance::OnLinkStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "OnLinkStateExit"); - - Params::NoceEnemyAnimInstance_OnLinkStateExit Parms{}; - - Parms.Content = std::move(Content); - Parms.Node = std::move(Node); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Content = std::move(Parms.Content); - Node = std::move(Parms.Node); -} - - -// Function GameNoce.NoceEnemyAnimInstance.OnResurrectStateEntry -// (Final, Native, Protected, HasOutParams, BlueprintCallable) -// Parameters: -// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceEnemyAnimInstance::OnResurrectStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "OnResurrectStateEntry"); - - Params::NoceEnemyAnimInstance_OnResurrectStateEntry Parms{}; - - Parms.Content = std::move(Content); - Parms.Node = std::move(Node); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Content = std::move(Parms.Content); - Node = std::move(Parms.Node); -} - - -// Function GameNoce.NoceEnemyAnimInstance.OnResurrectStateExit -// (Final, Native, Protected, HasOutParams, BlueprintCallable) -// Parameters: -// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceEnemyAnimInstance::OnResurrectStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "OnResurrectStateExit"); - - Params::NoceEnemyAnimInstance_OnResurrectStateExit Parms{}; - - Parms.Content = std::move(Content); - Parms.Node = std::move(Node); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Content = std::move(Parms.Content); - Node = std::move(Parms.Node); -} - - -// Function GameNoce.NoceEnemyAnimInstance.ReceiveDeathEvent -// (Final, Native, Protected) - -void UNoceEnemyAnimInstance::ReceiveDeathEvent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "ReceiveDeathEvent"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyAnimInstance.ReceiveFakeDeadEvent -// (Final, Native, Protected) - -void UNoceEnemyAnimInstance::ReceiveFakeDeadEvent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "ReceiveFakeDeadEvent"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyAnimInstance.ReceiveResurrectionEvent -// (Final, Native, Protected) - -void UNoceEnemyAnimInstance::ReceiveResurrectionEvent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "ReceiveResurrectionEvent"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyAnimInstance.RemoveGameplayEffect -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf InGameplayEffect (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnemyAnimInstance::RemoveGameplayEffect(TSubclassOf InGameplayEffect) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "RemoveGameplayEffect"); - - Params::NoceEnemyAnimInstance_RemoveGameplayEffect Parms{}; - - Parms.InGameplayEffect = InGameplayEffect; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyAnimInstance.SetCanEnterDown -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnemyAnimInstance::SetCanEnterDown(bool InEnable, float InDuration) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "SetCanEnterDown"); - - Params::NoceEnemyAnimInstance_SetCanEnterDown Parms{}; - - Parms.InEnable = InEnable; - Parms.InDuration = InDuration; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyAnimInstance.SetEnterDamageState -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceWinceType WinceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnemyAnimInstance::SetEnterDamageState(ENoceWinceType WinceType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "SetEnterDamageState"); - - Params::NoceEnemyAnimInstance_SetEnterDamageState Parms{}; - - Parms.WinceType = WinceType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyAnimInstance.UpdateFullBodyIk -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnemyAnimInstance::UpdateFullBodyIk(float DeltaTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "UpdateFullBodyIk"); - - Params::NoceEnemyAnimInstance_UpdateFullBodyIk Parms{}; - - Parms.DeltaTime = DeltaTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyAnimInstance.UpdateIsFaceUpFlag -// (Final, Native, Public, BlueprintCallable) - -void UNoceEnemyAnimInstance::UpdateIsFaceUpFlag() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAnimInstance", "UpdateIsFaceUpFlag"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeHealthDamage -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceEnemyAttackInfoComponent::ComputeHealthDamage(class FName InComboName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeHealthDamage"); - - Params::NoceEnemyAttackInfoComponent_ComputeHealthDamage Parms{}; - - Parms.InComboName = InComboName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeHealthDamageValue -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float FloatRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceEnemyAttackInfoComponent::ComputeHealthDamageValue(float Damage, float FloatRate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeHealthDamageValue"); - - Params::NoceEnemyAttackInfoComponent_ComputeHealthDamageValue Parms{}; - - Parms.Damage = Damage; - Parms.FloatRate = FloatRate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeMaxSanityDamage -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InFinalHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceEnemyAttackInfoComponent::ComputeMaxSanityDamage(class FName InComboName, float InFinalHealthDamage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeMaxSanityDamage"); - - Params::NoceEnemyAttackInfoComponent_ComputeMaxSanityDamage Parms{}; - - Parms.InComboName = InComboName; - Parms.InFinalHealthDamage = InFinalHealthDamage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeMaxSanityDamageValue -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float InFinalHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InMaxSanityDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float FloatRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceEnemyAttackInfoComponent::ComputeMaxSanityDamageValue(float InFinalHealthDamage, float InMaxSanityDamage, float FloatRate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeMaxSanityDamageValue"); - - Params::NoceEnemyAttackInfoComponent_ComputeMaxSanityDamageValue Parms{}; - - Parms.InFinalHealthDamage = InFinalHealthDamage; - Parms.InMaxSanityDamage = InMaxSanityDamage; - Parms.FloatRate = FloatRate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeStaminaDamage -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceEnemyAttackInfoComponent::ComputeStaminaDamage(class FName InComboName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeStaminaDamage"); - - Params::NoceEnemyAttackInfoComponent_ComputeStaminaDamage Parms{}; - - Parms.InComboName = InComboName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeStaminaDamageValue -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float FloatRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceEnemyAttackInfoComponent::ComputeStaminaDamageValue(float Damage, float FloatRate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeStaminaDamageValue"); - - Params::NoceEnemyAttackInfoComponent_ComputeStaminaDamageValue Parms{}; - - Parms.Damage = Damage; - Parms.FloatRate = FloatRate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeWinceDamage -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceEnemyAttackInfoComponent::ComputeWinceDamage(class FName InComboName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeWinceDamage"); - - Params::NoceEnemyAttackInfoComponent_ComputeWinceDamage Parms{}; - - Parms.InComboName = InComboName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeWinceDamageValue -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float FloatRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceEnemyAttackInfoComponent::ComputeWinceDamageValue(float Damage, float FloatRate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeWinceDamageValue"); - - Params::NoceEnemyAttackInfoComponent_ComputeWinceDamageValue Parms{}; - - Parms.Damage = Damage; - Parms.FloatRate = FloatRate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetAttackInfo -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class FName ComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* HealthDamage (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* WinceDamage (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* MaxSanityDamage (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* StaminaDamage (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* IsForceWince (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceWinceType* WinceType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceDeathType* DeathType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf* DebuffEffect (Parm, OutParm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnemyAttackInfoComponent::GetAttackInfo(class FName ComboName, float* HealthDamage, float* WinceDamage, float* MaxSanityDamage, float* StaminaDamage, bool* IsForceWince, ENoceWinceType* WinceType, ENoceDeathType* DeathType, TSubclassOf* DebuffEffect) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetAttackInfo"); - - Params::NoceEnemyAttackInfoComponent_GetAttackInfo Parms{}; - - Parms.ComboName = ComboName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (HealthDamage != nullptr) - *HealthDamage = Parms.HealthDamage; - - if (WinceDamage != nullptr) - *WinceDamage = Parms.WinceDamage; - - if (MaxSanityDamage != nullptr) - *MaxSanityDamage = Parms.MaxSanityDamage; - - if (StaminaDamage != nullptr) - *StaminaDamage = Parms.StaminaDamage; - - if (IsForceWince != nullptr) - *IsForceWince = Parms.IsForceWince; - - if (WinceType != nullptr) - *WinceType = Parms.WinceType; - - if (DeathType != nullptr) - *DeathType = Parms.DeathType; - - if (DebuffEffect != nullptr) - *DebuffEffect = Parms.DebuffEffect; -} - - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetCanBeAxeDefensed -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceEnemyAttackInfoComponent::GetCanBeAxeDefensed(class FName InComboName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetCanBeAxeDefensed"); - - Params::NoceEnemyAttackInfoComponent_GetCanBeAxeDefensed Parms{}; - - Parms.InComboName = InComboName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetCanBeKatanaDefensed -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceEnemyAttackInfoComponent::GetCanBeKatanaDefensed(class FName InComboName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetCanBeKatanaDefensed"); - - Params::NoceEnemyAttackInfoComponent_GetCanBeKatanaDefensed Parms{}; - - Parms.InComboName = InComboName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetCheckJustDodgeCounterDistance -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceEnemyAttackInfoComponent::GetCheckJustDodgeCounterDistance(class FName InComboName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetCheckJustDodgeCounterDistance"); - - Params::NoceEnemyAttackInfoComponent_GetCheckJustDodgeCounterDistance Parms{}; - - Parms.InComboName = InComboName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetComboCheckInfo -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutCheckJustDodge (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutCheckInvincible (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutCheckOmamoriKagami (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnemyAttackInfoComponent::GetComboCheckInfo(class FName InComboName, bool* OutCheckJustDodge, bool* OutCheckInvincible, bool* OutCheckOmamoriKagami) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetComboCheckInfo"); - - Params::NoceEnemyAttackInfoComponent_GetComboCheckInfo Parms{}; - - Parms.InComboName = InComboName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutCheckJustDodge != nullptr) - *OutCheckJustDodge = Parms.OutCheckJustDodge; - - if (OutCheckInvincible != nullptr) - *OutCheckInvincible = Parms.OutCheckInvincible; - - if (OutCheckOmamoriKagami != nullptr) - *OutCheckOmamoriKagami = Parms.OutCheckOmamoriKagami; -} - - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetDeathType -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceDeathType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceDeathType UNoceEnemyAttackInfoComponent::GetDeathType(class FName InComboName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetDeathType"); - - Params::NoceEnemyAttackInfoComponent_GetDeathType Parms{}; - - Parms.InComboName = InComboName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetDebuffEffectData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -TSubclassOf UNoceEnemyAttackInfoComponent::GetDebuffEffectData(class FName InComboName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetDebuffEffectData"); - - Params::NoceEnemyAttackInfoComponent_GetDebuffEffectData Parms{}; - - Parms.InComboName = InComboName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetIsChannelingAttack -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceEnemyAttackInfoComponent::GetIsChannelingAttack(class FName InComboName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetIsChannelingAttack"); - - Params::NoceEnemyAttackInfoComponent_GetIsChannelingAttack Parms{}; - - Parms.InComboName = InComboName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetIsForceWince -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceEnemyAttackInfoComponent::GetIsForceWince(class FName InComboName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetIsForceWince"); - - Params::NoceEnemyAttackInfoComponent_GetIsForceWince Parms{}; - - Parms.InComboName = InComboName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetMaxSanityDamageToHealthDamageRatio -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceEnemyAttackInfoComponent::GetMaxSanityDamageToHealthDamageRatio(class FName InComboName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetMaxSanityDamageToHealthDamageRatio"); - - Params::NoceEnemyAttackInfoComponent_GetMaxSanityDamageToHealthDamageRatio Parms{}; - - Parms.InComboName = InComboName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetNeedCheckSuperArmor -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceEnemyAttackInfoComponent::GetNeedCheckSuperArmor(class FName InComboName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetNeedCheckSuperArmor"); - - Params::NoceEnemyAttackInfoComponent_GetNeedCheckSuperArmor Parms{}; - - Parms.InComboName = InComboName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetWinceType -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceWinceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceWinceType UNoceEnemyAttackInfoComponent::GetWinceType(class FName InComboName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetWinceType"); - - Params::NoceEnemyAttackInfoComponent_GetWinceType Parms{}; - - Parms.InComboName = InComboName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeapon.AddDurability -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceWeapon::AddDurability(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "AddDurability"); - - Params::NoceWeapon_AddDurability Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWeapon.ApplyCurrentEffects -// (Final, Native, Public, BlueprintCallable) - -void ANoceWeapon::ApplyCurrentEffects() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "ApplyCurrentEffects"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWeapon.CostDurability -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InIsAdd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InLimitDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutForceDeflect (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceWeapon::CostDurability(float InValue, bool InIsAdd, bool InLimitDurability, bool* OutForceDeflect) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "CostDurability"); - - Params::NoceWeapon_CostDurability Parms{}; - - Parms.InValue = InValue; - Parms.InIsAdd = InIsAdd; - Parms.InLimitDurability = InLimitDurability; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutForceDeflect != nullptr) - *OutForceDeflect = Parms.OutForceDeflect; -} - - -// Function GameNoce.NoceWeapon.CostDurabilityByDefesne -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InLimitDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceWeapon::CostDurabilityByDefesne(float InValue, bool InLimitDurability) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "CostDurabilityByDefesne"); - - Params::NoceWeapon_CostDurabilityByDefesne Parms{}; - - Parms.InValue = InValue; - Parms.InLimitDurability = InLimitDurability; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWeapon.Equip -// (Native, Public, BlueprintCallable) -// Parameters: -// float InCurrentDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InWeaponMeshForceSetVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InWeaponMeshForceShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceWeapon::Equip(float InCurrentDurability, bool InWeaponMeshForceSetVisibility, bool InWeaponMeshForceShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "Equip"); - - Params::NoceWeapon_Equip Parms{}; - - Parms.InCurrentDurability = InCurrentDurability; - Parms.InWeaponMeshForceSetVisibility = InWeaponMeshForceSetVisibility; - Parms.InWeaponMeshForceShow = InWeaponMeshForceShow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWeapon.Equip_BP -// (Native, Event, Public, BlueprintEvent) - -void ANoceWeapon::Equip_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "Equip_BP"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWeapon.ForceDeflectPostCostDurablity_BP -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceWeapon::ForceDeflectPostCostDurablity_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "ForceDeflectPostCostDurablity_BP"); - - Params::NoceWeapon_ForceDeflectPostCostDurablity_BP Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeapon.GetActionLevelDurabilityCostRatio -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceWeapon::GetActionLevelDurabilityCostRatio() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "GetActionLevelDurabilityCostRatio"); - - Params::NoceWeapon_GetActionLevelDurabilityCostRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeapon.GetAttackInfo -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// float InWeaponDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* AttackMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* ExtraAttackMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* WinceMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceWeapon::GetAttackInfo(float InWeaponDurability, float* AttackMultiplier, float* ExtraAttackMultiplier, float* WinceMultiplier) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "GetAttackInfo"); - - Params::NoceWeapon_GetAttackInfo Parms{}; - - Parms.InWeaponDurability = InWeaponDurability; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (AttackMultiplier != nullptr) - *AttackMultiplier = Parms.AttackMultiplier; - - if (ExtraAttackMultiplier != nullptr) - *ExtraAttackMultiplier = Parms.ExtraAttackMultiplier; - - if (WinceMultiplier != nullptr) - *WinceMultiplier = Parms.WinceMultiplier; -} - - -// Function GameNoce.NoceWeapon.GetCanBeBroken -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceWeapon::GetCanBeBroken() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "GetCanBeBroken"); - - Params::NoceWeapon_GetCanBeBroken Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeapon.GetCanCostDurability -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceWeapon::GetCanCostDurability() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "GetCanCostDurability"); - - Params::NoceWeapon_GetCanCostDurability Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeapon.GetCanDiscard -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceWeapon::GetCanDiscard() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "GetCanDiscard"); - - Params::NoceWeapon_GetCanDiscard Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeapon.GetCanFocusAttack -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceWeapon::GetCanFocusAttack() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "GetCanFocusAttack"); - - Params::NoceWeapon_GetCanFocusAttack Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeapon.GetDefenseCostRatio -// (Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceWeapon::GetDefenseCostRatio() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "GetDefenseCostRatio"); - - Params::NoceWeapon_GetDefenseCostRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeapon.GetDeflectRate -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceWeapon::GetDeflectRate() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "GetDeflectRate"); - - Params::NoceWeapon_GetDeflectRate Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeapon.GetDurabilityRatio -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceWeapon::GetDurabilityRatio() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "GetDurabilityRatio"); - - Params::NoceWeapon_GetDurabilityRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeapon.GetEasyModeCostRatio -// (Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceWeapon::GetEasyModeCostRatio() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "GetEasyModeCostRatio"); - - Params::NoceWeapon_GetEasyModeCostRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeapon.GetIsDiscarded -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceWeapon::GetIsDiscarded() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "GetIsDiscarded"); - - Params::NoceWeapon_GetIsDiscarded Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeapon.GetMesh -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USkeletalMeshComponent* ANoceWeapon::GetMesh() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "GetMesh"); - - Params::NoceWeapon_GetMesh Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeapon.GetOverrideComboInfo -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutFound (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceWeaponInfoOverride* OutComboInfo (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) - -void ANoceWeapon::GetOverrideComboInfo(class FName InComboName, bool* OutFound, struct FNoceWeaponInfoOverride* OutComboInfo) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "GetOverrideComboInfo"); - - Params::NoceWeapon_GetOverrideComboInfo Parms{}; - - Parms.InComboName = InComboName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutFound != nullptr) - *OutFound = Parms.OutFound; - - if (OutComboInfo != nullptr) - *OutComboInfo = std::move(Parms.OutComboInfo); -} - - -// Function GameNoce.NoceWeapon.GetOverrideStaminaKeyCost -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class FName InStaminaKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutFound (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutStaminaCost (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceWeapon::GetOverrideStaminaKeyCost(class FName InStaminaKey, bool* OutFound, float* OutStaminaCost) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "GetOverrideStaminaKeyCost"); - - Params::NoceWeapon_GetOverrideStaminaKeyCost Parms{}; - - Parms.InStaminaKey = InStaminaKey; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutFound != nullptr) - *OutFound = Parms.OutFound; - - if (OutStaminaCost != nullptr) - *OutStaminaCost = Parms.OutStaminaCost; -} - - -// Function GameNoce.NoceWeapon.GetUseFocusAttackWhenFullCharged -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceWeapon::GetUseFocusAttackWhenFullCharged() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "GetUseFocusAttackWhenFullCharged"); - - Params::NoceWeapon_GetUseFocusAttackWhenFullCharged Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeapon.GetWeaponMotionType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceWeaponMotionType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceWeaponMotionType ANoceWeapon::GetWeaponMotionType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "GetWeaponMotionType"); - - Params::NoceWeapon_GetWeaponMotionType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeapon.GetWeaponType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceWeaponType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceWeaponType ANoceWeapon::GetWeaponType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "GetWeaponType"); - - Params::NoceWeapon_GetWeaponType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeapon.HandleClawTransform_BP -// (Event, Protected, BlueprintEvent) -// Parameters: -// bool InTransformToClawG (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceWeapon::HandleClawTransform_BP(bool InTransformToClawG) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "HandleClawTransform_BP"); - - Params::NoceWeapon_HandleClawTransform_BP Parms{}; - - Parms.InTransformToClawG = InTransformToClawG; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceWeapon.HideWeapon -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InHide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceWeapon::HideWeapon(class FName InWeaponName, bool InHide, class FName InToken) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "HideWeapon"); - - Params::NoceWeapon_HideWeapon Parms{}; - - Parms.InWeaponName = InWeaponName; - Parms.InHide = InHide; - Parms.InToken = InToken; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWeapon.IsBroken -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceWeapon::IsBroken() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "IsBroken"); - - Params::NoceWeapon_IsBroken Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeapon.IsInLowDurability -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceWeapon::IsInLowDurability() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "IsInLowDurability"); - - Params::NoceWeapon_IsInLowDurability Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeapon.RemoveCurrentEffects -// (Final, Native, Public, BlueprintCallable) - -void ANoceWeapon::RemoveCurrentEffects() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "RemoveCurrentEffects"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWeapon.SetCounterComboName -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InCounterComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceWeapon::SetCounterComboName(class FName InCounterComboName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "SetCounterComboName"); - - Params::NoceWeapon_SetCounterComboName Parms{}; - - Parms.InCounterComboName = InCounterComboName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWeapon.SetDurability -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceWeapon::SetDurability(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "SetDurability"); - - Params::NoceWeapon_SetDurability Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWeapon.SetIsDiscarded -// (Final, Native, Public, BlueprintCallable) - -void ANoceWeapon::SetIsDiscarded() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "SetIsDiscarded"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWeapon.SetWeaponAudioType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceWeapon::SetWeaponAudioType(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "SetWeaponAudioType"); - - Params::NoceWeapon_SetWeaponAudioType Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWeapon.SetWeaponMotionType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceWeaponMotionType InWeaponMotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceWeapon::SetWeaponMotionType(ENoceWeaponMotionType InWeaponMotionType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "SetWeaponMotionType"); - - Params::NoceWeapon_SetWeaponMotionType Parms{}; - - Parms.InWeaponMotionType = InWeaponMotionType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWeapon.SetWeaponName -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceWeapon::SetWeaponName(class FName InWeaponName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "SetWeaponName"); - - Params::NoceWeapon_SetWeaponName Parms{}; - - Parms.InWeaponName = InWeaponName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWeapon.SetWeaponType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceWeaponType InWeaponType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceWeapon::SetWeaponType(ENoceWeaponType InWeaponType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "SetWeaponType"); - - Params::NoceWeapon_SetWeaponType Parms{}; - - Parms.InWeaponType = InWeaponType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWeapon.Unequip -// (Native, Public, BlueprintCallable) - -void ANoceWeapon::Unequip() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "Unequip"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWeapon.UnEquip_BP -// (Native, Event, Public, BlueprintEvent) - -void ANoceWeapon::UnEquip_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "UnEquip_BP"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWeapon.GetDurability -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceWeapon::GetDurability() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "GetDurability"); - - Params::NoceWeapon_GetDurability Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeapon.GetMaxDurability -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceWeapon::GetMaxDurability() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "GetMaxDurability"); - - Params::NoceWeapon_GetMaxDurability Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeapon.IsVisible -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceWeapon::IsVisible() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeapon", "IsVisible"); - - Params::NoceWeapon_IsVisible Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.AddFakeDeadProgressTime -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceEnemyCharacter::AddFakeDeadProgressTime(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "AddFakeDeadProgressTime"); - - Params::NoceEnemyCharacter_AddFakeDeadProgressTime Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyCharacter.CanBeLockedOnTarget -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::CanBeLockedOnTarget() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "CanBeLockedOnTarget"); - - Params::NoceEnemyCharacter_CanBeLockedOnTarget Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.CanFakeDead -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::CanFakeDead() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "CanFakeDead"); - - Params::NoceEnemyCharacter_CanFakeDead Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.CanSeePlayer -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDrawDebugTrace InDrawDebugTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::CanSeePlayer(bool InDebugDraw, EDrawDebugTrace InDrawDebugTrace) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "CanSeePlayer"); - - Params::NoceEnemyCharacter_CanSeePlayer Parms{}; - - Parms.InDebugDraw = InDebugDraw; - Parms.InDrawDebugTrace = InDrawDebugTrace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.CheckAlive -// (Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::CheckAlive() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "CheckAlive"); - - Params::NoceEnemyCharacter_CheckAlive Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.CheckIsInBrightRoom -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::CheckIsInBrightRoom() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "CheckIsInBrightRoom"); - - Params::NoceEnemyCharacter_CheckIsInBrightRoom Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.CheckMayNotReviveRule -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::CheckMayNotReviveRule() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "CheckMayNotReviveRule"); - - Params::NoceEnemyCharacter_CheckMayNotReviveRule Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.Die_BP -// (Event, Protected, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::Die_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "Die_BP"); - - Params::NoceEnemyCharacter_Die_BP Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.EndFakeDead -// (Final, Native, Protected, BlueprintCallable) - -void ANoceEnemyCharacter::EndFakeDead() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "EndFakeDead"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyCharacter.EndResurrect -// (Final, Native, Public) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::EndResurrect() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "EndResurrect"); - - Params::NoceEnemyCharacter_EndResurrect Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.EnterBrightRoom -// (Final, Native, Public, BlueprintCallable) - -void ANoceEnemyCharacter::EnterBrightRoom() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "EnterBrightRoom"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyCharacter.ExitBrightRoom -// (Final, Native, Public, BlueprintCallable) - -void ANoceEnemyCharacter::ExitBrightRoom() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "ExitBrightRoom"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyCharacter.FakeDeadToDie -// (Final, Native, Protected, BlueprintCallable) - -void ANoceEnemyCharacter::FakeDeadToDie() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "FakeDeadToDie"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyCharacter.GetAIAlertType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceAIAlertType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceAIAlertType ANoceEnemyCharacter::GetAIAlertType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "GetAIAlertType"); - - Params::NoceEnemyCharacter_GetAIAlertType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.GetBattlePositionScore -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceBattlePositionTier InTier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ANoceEnemyCharacter::GetBattlePositionScore(ENoceBattlePositionTier InTier) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "GetBattlePositionScore"); - - Params::NoceEnemyCharacter_GetBattlePositionScore Parms{}; - - Parms.InTier = InTier; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.GetCanAcceptAttrackSoul -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::GetCanAcceptAttrackSoul() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "GetCanAcceptAttrackSoul"); - - Params::NoceEnemyCharacter_GetCanAcceptAttrackSoul Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.GetCanBePushedByPlayer -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::GetCanBePushedByPlayer() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "GetCanBePushedByPlayer"); - - Params::NoceEnemyCharacter_GetCanBePushedByPlayer Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.GetCanPlayerSlideByDodgePush -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::GetCanPlayerSlideByDodgePush() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "GetCanPlayerSlideByDodgePush"); - - Params::NoceEnemyCharacter_GetCanPlayerSlideByDodgePush Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.GetCanPushPlayer -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::GetCanPushPlayer() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "GetCanPushPlayer"); - - Params::NoceEnemyCharacter_GetCanPushPlayer Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.GetCanTakeDamage -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::GetCanTakeDamage() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "GetCanTakeDamage"); - - Params::NoceEnemyCharacter_GetCanTakeDamage Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.GetExtendAutoAimDistance -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceEnemyCharacter::GetExtendAutoAimDistance() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "GetExtendAutoAimDistance"); - - Params::NoceEnemyCharacter_GetExtendAutoAimDistance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.GetFakeDeadCount -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ANoceEnemyCharacter::GetFakeDeadCount() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "GetFakeDeadCount"); - - Params::NoceEnemyCharacter_GetFakeDeadCount Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.GetFakeDeadProgressTime -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceEnemyCharacter::GetFakeDeadProgressTime() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "GetFakeDeadProgressTime"); - - Params::NoceEnemyCharacter_GetFakeDeadProgressTime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.GetFakeDeadRemainingTime -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceEnemyCharacter::GetFakeDeadRemainingTime() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "GetFakeDeadRemainingTime"); - - Params::NoceEnemyCharacter_GetFakeDeadRemainingTime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.GetIsNonCounterableWhenInactive -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::GetIsNonCounterableWhenInactive() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "GetIsNonCounterableWhenInactive"); - - Params::NoceEnemyCharacter_GetIsNonCounterableWhenInactive Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.GetPossiblePositionOnLoad -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector ANoceEnemyCharacter::GetPossiblePositionOnLoad() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "GetPossiblePositionOnLoad"); - - Params::NoceEnemyCharacter_GetPossiblePositionOnLoad Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.HasBattlePositionScore -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::HasBattlePositionScore() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "HasBattlePositionScore"); - - Params::NoceEnemyCharacter_HasBattlePositionScore Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.HasFakeDeadAbility -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::HasFakeDeadAbility() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "HasFakeDeadAbility"); - - Params::NoceEnemyCharacter_HasFakeDeadAbility Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.InstantRevival -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::InstantRevival() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "InstantRevival"); - - Params::NoceEnemyCharacter_InstantRevival Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.IsBreakDown -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::IsBreakDown() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "IsBreakDown"); - - Params::NoceEnemyCharacter_IsBreakDown Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.IsCounterable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InCounterHint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::IsCounterable(bool InCounterHint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "IsCounterable"); - - Params::NoceEnemyCharacter_IsCounterable Parms{}; - - Parms.InCounterHint = InCounterHint; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.IsEngagedStatus -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::IsEngagedStatus() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "IsEngagedStatus"); - - Params::NoceEnemyCharacter_IsEngagedStatus Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.IsLockedTarget -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::IsLockedTarget() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "IsLockedTarget"); - - Params::NoceEnemyCharacter_IsLockedTarget Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.IsNoCostPlayerWeaponDurability -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::IsNoCostPlayerWeaponDurability() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "IsNoCostPlayerWeaponDurability"); - - Params::NoceEnemyCharacter_IsNoCostPlayerWeaponDurability Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.IsSpawnFromFreak -// (Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::IsSpawnFromFreak() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "IsSpawnFromFreak"); - - Params::NoceEnemyCharacter_IsSpawnFromFreak Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.IsVisibileToPlayer -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InCapsuleRadiusRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InBackSideDiffDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InOnlyCheckCenter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDrawDebugTrace InDrawDebugTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::IsVisibileToPlayer(bool InDebugDraw, float InCapsuleRadiusRatio, float InBackSideDiffDistance, bool InOnlyCheckCenter, EDrawDebugTrace InDrawDebugTrace) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "IsVisibileToPlayer"); - - Params::NoceEnemyCharacter_IsVisibileToPlayer Parms{}; - - Parms.InDebugDraw = InDebugDraw; - Parms.InCapsuleRadiusRatio = InCapsuleRadiusRatio; - Parms.InBackSideDiffDistance = InBackSideDiffDistance; - Parms.InOnlyCheckCenter = InOnlyCheckCenter; - Parms.InDrawDebugTrace = InDrawDebugTrace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.IsVisibleForEnemyInSight -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::IsVisibleForEnemyInSight() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "IsVisibleForEnemyInSight"); - - Params::NoceEnemyCharacter_IsVisibleForEnemyInSight Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.Kill -// (Native, Public, BlueprintCallable) - -void ANoceEnemyCharacter::Kill() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "Kill"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyCharacter.NoFightingStrength -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::NoFightingStrength() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "NoFightingStrength"); - - Params::NoceEnemyCharacter_NoFightingStrength Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.OnDamaged_BP -// (Event, Protected, BlueprintEvent) -// Parameters: -// const struct FNoceAttackHitResult& AttackHitResult (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::OnDamaged_BP(const struct FNoceAttackHitResult& AttackHitResult) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "OnDamaged_BP"); - - Params::NoceEnemyCharacter_OnDamaged_BP Parms{}; - - Parms.AttackHitResult = std::move(AttackHitResult); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.OnFinishEvent_BP -// (Event, Protected, BlueprintEvent) - -void ANoceEnemyCharacter::OnFinishEvent_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "OnFinishEvent_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceEnemyCharacter.OnStartEvent_BP -// (Event, Protected, BlueprintEvent) - -void ANoceEnemyCharacter::OnStartEvent_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "OnStartEvent_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceEnemyCharacter.RequestFakeDead -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// bool FromLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ResetAI (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceEnemyCharacter::RequestFakeDead(bool FromLoad, bool ResetAI) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "RequestFakeDead"); - - Params::NoceEnemyCharacter_RequestFakeDead Parms{}; - - Parms.FromLoad = FromLoad; - Parms.ResetAI = ResetAI; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyCharacter.ResetMovementState -// (Final, Native, Public, BlueprintCallable) - -void ANoceEnemyCharacter::ResetMovementState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "ResetMovementState"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyCharacter.SendGameplayEventToAnimation -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceEnemyCharacter::SendGameplayEventToAnimation(const struct FGameplayTag& EventTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "SendGameplayEventToAnimation"); - - Params::NoceEnemyCharacter_SendGameplayEventToAnimation Parms{}; - - Parms.EventTag = std::move(EventTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyCharacter.SetCanAcceptAttrackSoul -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceEnemyCharacter::SetCanAcceptAttrackSoul(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "SetCanAcceptAttrackSoul"); - - Params::NoceEnemyCharacter_SetCanAcceptAttrackSoul Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyCharacter.SetCanTakeDamage -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceEnemyCharacter::SetCanTakeDamage(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "SetCanTakeDamage"); - - Params::NoceEnemyCharacter_SetCanTakeDamage Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyCharacter.SetFakeDeadCount -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceEnemyCharacter::SetFakeDeadCount(int32 InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "SetFakeDeadCount"); - - Params::NoceEnemyCharacter_SetFakeDeadCount Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyCharacter.SetIsHiddenBeforeCutscene -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool IsHidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceEnemyCharacter::SetIsHiddenBeforeCutscene(bool IsHidden) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "SetIsHiddenBeforeCutscene"); - - Params::NoceEnemyCharacter_SetIsHiddenBeforeCutscene Parms{}; - - Parms.IsHidden = IsHidden; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyCharacter.SetIsVisibleForEnemyInSight -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceEnemyCharacter::SetIsVisibleForEnemyInSight(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "SetIsVisibleForEnemyInSight"); - - Params::NoceEnemyCharacter_SetIsVisibleForEnemyInSight Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyCharacter.SetJealous -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceEnemyCharacter::SetJealous(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "SetJealous"); - - Params::NoceEnemyCharacter_SetJealous Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyCharacter.SetRootMotionScale -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceEnemyCharacter::SetRootMotionScale(float InScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "SetRootMotionScale"); - - Params::NoceEnemyCharacter_SetRootMotionScale Parms{}; - - Parms.InScale = InScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyCharacter.SetSpawnerFreak -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ANoceEnemyCharacter* FreakCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceEnemyCharacter::SetSpawnerFreak(class ANoceEnemyCharacter* FreakCharacter) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "SetSpawnerFreak"); - - Params::NoceEnemyCharacter_SetSpawnerFreak Parms{}; - - Parms.FreakCharacter = FreakCharacter; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyCharacter.ShowHideEnemy -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceEnemyCharacter::ShowHideEnemy(bool InShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "ShowHideEnemy"); - - Params::NoceEnemyCharacter_ShowHideEnemy Parms{}; - - Parms.InShow = InShow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyCharacter.StartFakeDead -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// bool FromLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceEnemyCharacter::StartFakeDead(bool FromLoad) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "StartFakeDead"); - - Params::NoceEnemyCharacter_StartFakeDead Parms{}; - - Parms.FromLoad = FromLoad; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyCharacter.StartResurrect -// (Final, Native, Public) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::StartResurrect() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "StartResurrect"); - - Params::NoceEnemyCharacter_StartResurrect Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.TryCreateRecord -// (Native, Public, BlueprintCallable) - -void ANoceEnemyCharacter::TryCreateRecord() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "TryCreateRecord"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyCharacter.GetDamageRatioHealth -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceEnemyCharacter::GetDamageRatioHealth() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "GetDamageRatioHealth"); - - Params::NoceEnemyCharacter_GetDamageRatioHealth Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.GetDamageRatioWince -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceEnemyCharacter::GetDamageRatioWince() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "GetDamageRatioWince"); - - Params::NoceEnemyCharacter_GetDamageRatioWince Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.GetFakeDeadWakeupRatio -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceEnemyCharacter::GetFakeDeadWakeupRatio() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "GetFakeDeadWakeupRatio"); - - Params::NoceEnemyCharacter_GetFakeDeadWakeupRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.GetHealthAttackRatio -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceEnemyCharacter::GetHealthAttackRatio() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "GetHealthAttackRatio"); - - Params::NoceEnemyCharacter_GetHealthAttackRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.GetJealous -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceEnemyCharacter::GetJealous() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "GetJealous"); - - Params::NoceEnemyCharacter_GetJealous Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.GetLinkAttackRatio -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceEnemyCharacter::GetLinkAttackRatio() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "GetLinkAttackRatio"); - - Params::NoceEnemyCharacter_GetLinkAttackRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.IsDead -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::IsDead() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "IsDead"); - - Params::NoceEnemyCharacter_IsDead Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.IsFakeDead -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::IsFakeDead() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "IsFakeDead"); - - Params::NoceEnemyCharacter_IsFakeDead Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.IsResurrect -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::IsResurrect() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "IsResurrect"); - - Params::NoceEnemyCharacter_IsResurrect Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyCharacter.OnCanCreateRecord -// (Native, Event, Protected, BlueprintEvent, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnemyCharacter::OnCanCreateRecord() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyCharacter", "OnCanCreateRecord"); - - Params::NoceEnemyCharacter_OnCanCreateRecord Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.LinkRequest.SetLinkRequest -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* InTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ELinkPriority InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InExecutionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InBankID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InMotionID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ULinkRequest::SetLinkRequest(class AActor* InOwner, class AActor* InTarget, ELinkPriority InPriority, bool InExecutionType, int32 InBankID, int32 InMotionID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("LinkRequest", "SetLinkRequest"); - - Params::LinkRequest_SetLinkRequest Parms{}; - - Parms.InOwner = InOwner; - Parms.InTarget = InTarget; - Parms.InPriority = InPriority; - Parms.InExecutionType = InExecutionType; - Parms.InBankID = InBankID; - Parms.InMotionID = InMotionID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyDamageHandleComponent.HandleBodyPartGroupDamage -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class FName InBodyPartGroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InIsLimitHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutIsBreak (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutIsDamageToHealth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnemyDamageHandleComponent::HandleBodyPartGroupDamage(class FName InBodyPartGroupName, float InHealthDamage, bool InIsLimitHealth, bool* OutIsBreak, bool* OutIsDamageToHealth) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyDamageHandleComponent", "HandleBodyPartGroupDamage"); - - Params::NoceEnemyDamageHandleComponent_HandleBodyPartGroupDamage Parms{}; - - Parms.InBodyPartGroupName = InBodyPartGroupName; - Parms.InHealthDamage = InHealthDamage; - Parms.InIsLimitHealth = InIsLimitHealth; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutIsBreak != nullptr) - *OutIsBreak = Parms.OutIsBreak; - - if (OutIsDamageToHealth != nullptr) - *OutIsDamageToHealth = Parms.OutIsDamageToHealth; -} - - -// Function GameNoce.NoceEnemyDamageHandleComponent.HandleDamage -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InWinceDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InIsForceWince (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InAttackWinceToAdditvie (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceWinceType InWinceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InIsLimitHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InIsLimitWince (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceWinceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceWinceType UNoceEnemyDamageHandleComponent::HandleDamage(float InHealthDamage, float InWinceDamage, bool InIsForceWince, bool InAttackWinceToAdditvie, ENoceWinceType InWinceType, bool InIsLimitHealth, bool InIsLimitWince) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyDamageHandleComponent", "HandleDamage"); - - Params::NoceEnemyDamageHandleComponent_HandleDamage Parms{}; - - Parms.InHealthDamage = InHealthDamage; - Parms.InWinceDamage = InWinceDamage; - Parms.InIsForceWince = InIsForceWince; - Parms.InAttackWinceToAdditvie = InAttackWinceToAdditvie; - Parms.InWinceType = InWinceType; - Parms.InIsLimitHealth = InIsLimitHealth; - Parms.InIsLimitWince = InIsLimitWince; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyGroupSpawnComponent.GetCurrentGroupTime -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceActionLevel InLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceEnemyGroupSpawnComponent::GetCurrentGroupTime(ENoceActionLevel InLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyGroupSpawnComponent", "GetCurrentGroupTime"); - - Params::NoceEnemyGroupSpawnComponent_GetCurrentGroupTime Parms{}; - - Parms.InLevel = InLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnemyGroupSpawnComponent.HandleUnhideSpawnedEnemy -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ANoceEnemyCharacter* Char (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnemyGroupSpawnComponent::HandleUnhideSpawnedEnemy(class ANoceEnemyCharacter* Char, float Time) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyGroupSpawnComponent", "HandleUnhideSpawnedEnemy"); - - Params::NoceEnemyGroupSpawnComponent_HandleUnhideSpawnedEnemy Parms{}; - - Parms.Char = Char; - Parms.Time = Time; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyGroupSpawnComponent.OnGameProgressChanged -// (Event, Protected, BlueprintEvent) -// Parameters: -// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnemyGroupSpawnComponent::OnGameProgressChanged(const struct FGameplayTag& NewTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyGroupSpawnComponent", "OnGameProgressChanged"); - - Params::NoceEnemyGroupSpawnComponent_OnGameProgressChanged Parms{}; - - Parms.NewTag = std::move(NewTag); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceEnemyGroupSpawnComponent.UpdateSpawnedEnemies -// (Final, Native, Protected, BlueprintCallable) - -void UNoceEnemyGroupSpawnComponent::UpdateSpawnedEnemies() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyGroupSpawnComponent", "UpdateSpawnedEnemies"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerChargeComponent.HandleOnPossessed -// (Final, Native, Protected) -// Parameters: -// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerChargeComponent::HandleOnPossessed(bool InPossessed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerChargeComponent", "HandleOnPossessed"); - - Params::NocePlayerChargeComponent_HandleOnPossessed Parms{}; - - Parms.InPossessed = InPossessed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerChargeComponent.RemoveAttackMultiplier -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerChargeComponent::RemoveAttackMultiplier() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerChargeComponent", "RemoveAttackMultiplier"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerChargeComponent.RemoveChargeBuff -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerChargeComponent::RemoveChargeBuff() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerChargeComponent", "RemoveChargeBuff"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerChargeComponent.RemoveWinceMultiplier -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerChargeComponent::RemoveWinceMultiplier() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerChargeComponent", "RemoveWinceMultiplier"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerChargeComponent.SetAttackMultiplier -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InChargeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerChargeComponent::SetAttackMultiplier(class FName InComboName, float InChargeTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerChargeComponent", "SetAttackMultiplier"); - - Params::NocePlayerChargeComponent_SetAttackMultiplier Parms{}; - - Parms.InComboName = InComboName; - Parms.InChargeTime = InChargeTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerChargeComponent.SetWinceMultiplier -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InChargeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerChargeComponent::SetWinceMultiplier(class FName InComboName, float InChargeTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerChargeComponent", "SetWinceMultiplier"); - - Params::NocePlayerChargeComponent_SetWinceMultiplier Parms{}; - - Parms.InComboName = InComboName; - Parms.InChargeTime = InChargeTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerChargeComponent.StartCharge -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerChargeComponent::StartCharge(class FName InComboName, class FName InInputAction) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerChargeComponent", "StartCharge"); - - Params::NocePlayerChargeComponent_StartCharge Parms{}; - - Parms.InComboName = InComboName; - Parms.InInputAction = InInputAction; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerChargeComponent.StopCharge -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerChargeComponent::StopCharge() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerChargeComponent", "StopCharge"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyGroupSpawner.OnGameProgressChanged -// (Event, Protected, BlueprintEvent) -// Parameters: -// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceEnemyGroupSpawner::OnGameProgressChanged(const struct FGameplayTag& NewTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyGroupSpawner", "OnGameProgressChanged"); - - Params::NoceEnemyGroupSpawner_OnGameProgressChanged Parms{}; - - Parms.NewTag = std::move(NewTag); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceTabWidget.GetListSlots -// (Native, Event, Protected, BlueprintEvent) -// Parameters: -// TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -TArray UNoceTabWidget::GetListSlots() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTabWidget", "GetListSlots"); - - Params::NoceTabWidget_GetListSlots Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTabWidget.InitializeTab -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) - -void UNoceTabWidget::InitializeTab() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTabWidget", "InitializeTab"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMapTabWidget.InitTabs -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const TArray& TabNames (Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNoceMapTabWidget::InitTabs(const TArray& TabNames) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapTabWidget", "InitTabs"); - - Params::NoceMapTabWidget_InitTabs Parms{}; - - Parms.TabNames = std::move(TabNames); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMapTabWidget.Show -// (Final, Native, Public, BlueprintCallable) - -void UNoceMapTabWidget::Show() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapTabWidget", "Show"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyPhysicsAssetSwapComp.ChangePhysicsAsset -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InShrink (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnemyPhysicsAssetSwapComp::ChangePhysicsAsset(bool InShrink) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyPhysicsAssetSwapComp", "ChangePhysicsAsset"); - - Params::NoceEnemyPhysicsAssetSwapComp_ChangePhysicsAsset Parms{}; - - Parms.InShrink = InShrink; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyPhysicsAssetSwapComp.InitializeDefaultAssetData -// (Final, Native, Public, BlueprintCallable) - -void UNoceEnemyPhysicsAssetSwapComp::InitializeDefaultAssetData() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyPhysicsAssetSwapComp", "InitializeDefaultAssetData"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyPhysicsAssetSwapComp.OnPossessedPawnChanged -// (Final, Native, Protected) -// Parameters: -// class APawn* InOldPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APawn* InNewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnemyPhysicsAssetSwapComp::OnPossessedPawnChanged(class APawn* InOldPawn, class APawn* InNewPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyPhysicsAssetSwapComp", "OnPossessedPawnChanged"); - - Params::NoceEnemyPhysicsAssetSwapComp_OnPossessedPawnChanged Parms{}; - - Parms.InOldPawn = InOldPawn; - Parms.InNewPawn = InNewPawn; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnemyPhysicsAssetSwapComp.OnUseCapsuleShrink -// (Final, Native, Protected) -// Parameters: -// bool InUse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnemyPhysicsAssetSwapComp::OnUseCapsuleShrink(bool InUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnemyPhysicsAssetSwapComp", "OnUseCapsuleShrink"); - - Params::NoceEnemyPhysicsAssetSwapComp_OnUseCapsuleShrink Parms{}; - - Parms.InUse = InUse; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLockOnTargetComponent.CanPlayerLockOnTarget -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceLockOnTargetComponent::CanPlayerLockOnTarget() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockOnTargetComponent", "CanPlayerLockOnTarget"); - - Params::NoceLockOnTargetComponent_CanPlayerLockOnTarget Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLockOnTargetComponent.GetCanLockOnTarget -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceLockOnTargetComponent::GetCanLockOnTarget() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockOnTargetComponent", "GetCanLockOnTarget"); - - Params::NoceLockOnTargetComponent_GetCanLockOnTarget Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLockOnTargetComponent.GetLockOnTargetActor -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UNoceLockOnTargetComponent::GetLockOnTargetActor() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockOnTargetComponent", "GetLockOnTargetActor"); - - Params::NoceLockOnTargetComponent_GetLockOnTargetActor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLockOnTargetComponent.HandleInputAction -// (Final, Native, Protected) -// Parameters: -// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLockOnTargetComponent::HandleInputAction(ENoceInputAction InInputAction, bool InPressed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockOnTargetComponent", "HandleInputAction"); - - Params::NoceLockOnTargetComponent_HandleInputAction Parms{}; - - Parms.InInputAction = InInputAction; - Parms.InPressed = InPressed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLockOnTargetComponent.HandleInputAxis -// (Final, Native, Protected) -// Parameters: -// ENoceInputAxis InInputAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLockOnTargetComponent::HandleInputAxis(ENoceInputAxis InInputAxis, float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockOnTargetComponent", "HandleInputAxis"); - - Params::NoceLockOnTargetComponent_HandleInputAxis Parms{}; - - Parms.InInputAxis = InInputAxis; - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLockOnTargetComponent.HandleOnPossessed -// (Final, Native, Protected) -// Parameters: -// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLockOnTargetComponent::HandleOnPossessed(bool InPossessed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockOnTargetComponent", "HandleOnPossessed"); - - Params::NoceLockOnTargetComponent_HandleOnPossessed Parms{}; - - Parms.InPossessed = InPossessed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLockOnTargetComponent.IsLockingOnTarget -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceLockOnTargetComponent::IsLockingOnTarget() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockOnTargetComponent", "IsLockingOnTarget"); - - Params::NoceLockOnTargetComponent_IsLockingOnTarget Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLockOnTargetComponent.OnDelayFadeOutTimerUp -// (Final, Native, Protected) - -void UNoceLockOnTargetComponent::OnDelayFadeOutTimerUp() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockOnTargetComponent", "OnDelayFadeOutTimerUp"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLockOnTargetComponent.OnEndLockOn -// (Final, Native, Protected) - -void UNoceLockOnTargetComponent::OnEndLockOn() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockOnTargetComponent", "OnEndLockOn"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLockOnTargetComponent.OnPlayerDie -// (Final, Native, Protected) - -void UNoceLockOnTargetComponent::OnPlayerDie() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockOnTargetComponent", "OnPlayerDie"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLockOnTargetComponent.OnPlayerEndLinked -// (Final, Native, Protected) -// Parameters: -// class ULinkRequest* LinkRequest (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLockOnTargetComponent::OnPlayerEndLinked(class ULinkRequest* LinkRequest) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockOnTargetComponent", "OnPlayerEndLinked"); - - Params::NoceLockOnTargetComponent_OnPlayerEndLinked Parms{}; - - Parms.LinkRequest = LinkRequest; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLockOnTargetComponent.OnPlayerEnterEvent -// (Final, Native, Protected) - -void UNoceLockOnTargetComponent::OnPlayerEnterEvent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockOnTargetComponent", "OnPlayerEnterEvent"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLockOnTargetComponent.OnPlayerFSMInteractTagChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& Tag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLockOnTargetComponent::OnPlayerFSMInteractTagChanged(const struct FGameplayTag& Tag, int32 NewCount) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockOnTargetComponent", "OnPlayerFSMInteractTagChanged"); - - Params::NoceLockOnTargetComponent_OnPlayerFSMInteractTagChanged Parms{}; - - Parms.Tag = std::move(Tag); - Parms.NewCount = NewCount; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLockOnTargetComponent.OnPlayerStartLinked -// (Final, Native, Protected) -// Parameters: -// class ULinkRequest* LinkRequest (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLockOnTargetComponent::OnPlayerStartLinked(class ULinkRequest* LinkRequest) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockOnTargetComponent", "OnPlayerStartLinked"); - - Params::NoceLockOnTargetComponent_OnPlayerStartLinked Parms{}; - - Parms.LinkRequest = LinkRequest; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLockOnTargetComponent.OnPlayerUsingGimmick -// (Final, Native, Protected) -// Parameters: -// bool IsUsing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLockOnTargetComponent::OnPlayerUsingGimmick(bool IsUsing) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockOnTargetComponent", "OnPlayerUsingGimmick"); - - Params::NoceLockOnTargetComponent_OnPlayerUsingGimmick Parms{}; - - Parms.IsUsing = IsUsing; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLockOnTargetComponent.OnStartLockOn -// (Final, Native, Protected) - -void UNoceLockOnTargetComponent::OnStartLockOn() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockOnTargetComponent", "OnStartLockOn"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLockOnTargetComponent.OnTargetChangeDelegate -// (Final, Native, Protected) -// Parameters: -// class AActor* NewTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EATPCChangeTargetReason ChangeTargetReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLockOnTargetComponent::OnTargetChangeDelegate(class AActor* NewTarget, EATPCChangeTargetReason ChangeTargetReason) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockOnTargetComponent", "OnTargetChangeDelegate"); - - Params::NoceLockOnTargetComponent_OnTargetChangeDelegate Parms{}; - - Parms.NewTarget = NewTarget; - Parms.ChangeTargetReason = ChangeTargetReason; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLockOnTargetComponent.RegisterOnPossessed -// (Final, Native, Protected) - -void UNoceLockOnTargetComponent::RegisterOnPossessed() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockOnTargetComponent", "RegisterOnPossessed"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLockOnTargetComponent.SetCanLockOnTarget -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLockOnTargetComponent::SetCanLockOnTarget(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockOnTargetComponent", "SetCanLockOnTarget"); - - Params::NoceLockOnTargetComponent_SetCanLockOnTarget Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLockOnTargetComponent.UnlockCurrentLockTarget -// (Final, Native, Public, BlueprintCallable) - -void UNoceLockOnTargetComponent::UnlockCurrentLockTarget() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockOnTargetComponent", "UnlockCurrentLockTarget"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLockOnTargetComponent.UnlockLockTarget -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UATPCLockOnTargetLocationComponent*InLockTarget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLockOnTargetComponent::UnlockLockTarget(class UATPCLockOnTargetLocationComponent* InLockTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockOnTargetComponent", "UnlockLockTarget"); - - Params::NoceLockOnTargetComponent_UnlockLockTarget Parms{}; - - Parms.InLockTarget = InLockTarget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInputHelperComponent.HandleOnPossessed -// (Final, Native, Protected) -// Parameters: -// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInputHelperComponent::HandleOnPossessed(bool InPossessed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInputHelperComponent", "HandleOnPossessed"); - - Params::NocePlayerInputHelperComponent_HandleOnPossessed Parms{}; - - Parms.InPossessed = InPossessed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInputHelperComponent.IsInputActionValid -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInputHelperComponent::IsInputActionValid(class FName InInputAction) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInputHelperComponent", "IsInputActionValid"); - - Params::NocePlayerInputHelperComponent_IsInputActionValid Parms{}; - - Parms.InInputAction = InInputAction; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInputHelperComponent.OnFocusDisableStateTagChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InNewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInputHelperComponent::OnFocusDisableStateTagChanged(const struct FGameplayTag& InTag, int32 InNewCount) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnFocusDisableStateTagChanged"); - - Params::NocePlayerInputHelperComponent_OnFocusDisableStateTagChanged Parms{}; - - Parms.InTag = std::move(InTag); - Parms.InNewCount = InNewCount; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInputHelperComponent.OnFocusEnableStateTagChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InNewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInputHelperComponent::OnFocusEnableStateTagChanged(const struct FGameplayTag& InTag, int32 InNewCount) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnFocusEnableStateTagChanged"); - - Params::NocePlayerInputHelperComponent_OnFocusEnableStateTagChanged Parms{}; - - Parms.InTag = std::move(InTag); - Parms.InNewCount = InNewCount; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInputHelperComponent.OnFocusPauseStateTagChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InNewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInputHelperComponent::OnFocusPauseStateTagChanged(const struct FGameplayTag& InTag, int32 InNewCount) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnFocusPauseStateTagChanged"); - - Params::NocePlayerInputHelperComponent_OnFocusPauseStateTagChanged Parms{}; - - Parms.InTag = std::move(InTag); - Parms.InNewCount = InNewCount; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInputHelperComponent.OnInputModeChanged -// (Final, Native, Protected) - -void UNocePlayerInputHelperComponent::OnInputModeChanged() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnInputModeChanged"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInputHelperComponent.OnPlayerUsingGimmick -// (Final, Native, Protected) -// Parameters: -// bool InIsUsing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInputHelperComponent::OnPlayerUsingGimmick(bool InIsUsing) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnPlayerUsingGimmick"); - - Params::NocePlayerInputHelperComponent_OnPlayerUsingGimmick Parms{}; - - Parms.InIsUsing = InIsUsing; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInputHelperComponent.OnShortcutItemEnableStateTagChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InNewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInputHelperComponent::OnShortcutItemEnableStateTagChanged(const struct FGameplayTag& InTag, int32 InNewCount) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnShortcutItemEnableStateTagChanged"); - - Params::NocePlayerInputHelperComponent_OnShortcutItemEnableStateTagChanged Parms{}; - - Parms.InTag = std::move(InTag); - Parms.InNewCount = InNewCount; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInputHelperComponent.OnShortcutTagChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InNewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInputHelperComponent::OnShortcutTagChanged(const struct FGameplayTag& InTag, int32 InNewCount) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnShortcutTagChanged"); - - Params::NocePlayerInputHelperComponent_OnShortcutTagChanged Parms{}; - - Parms.InTag = std::move(InTag); - Parms.InNewCount = InNewCount; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInputHelperComponent.OnUISubsystemWidgetStackSizeChanged -// (Final, Native, Protected) -// Parameters: -// int32 InSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInputHelperComponent::OnUISubsystemWidgetStackSizeChanged(int32 InSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnUISubsystemWidgetStackSizeChanged"); - - Params::NocePlayerInputHelperComponent_OnUISubsystemWidgetStackSizeChanged Parms{}; - - Parms.InSize = InSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInputHelperComponent.OnUpperBodyMotionTagChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InNewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInputHelperComponent::OnUpperBodyMotionTagChanged(const struct FGameplayTag& InTag, int32 InNewCount) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnUpperBodyMotionTagChanged"); - - Params::NocePlayerInputHelperComponent_OnUpperBodyMotionTagChanged Parms{}; - - Parms.InTag = std::move(InTag); - Parms.InNewCount = InNewCount; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInputHelperComponent.RegisterOnPossessed -// (Final, Native, Protected) - -void UNocePlayerInputHelperComponent::RegisterOnPossessed() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInputHelperComponent", "RegisterOnPossessed"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInputHelperComponent.StopSprintWhenInputExtraSprintReleased -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInputHelperComponent::StopSprintWhenInputExtraSprintReleased() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInputHelperComponent", "StopSprintWhenInputExtraSprintReleased"); - - Params::NocePlayerInputHelperComponent_StopSprintWhenInputExtraSprintReleased Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMeshDissolveComponent.OnDie -// (Final, Native, Protected) - -void UNoceMeshDissolveComponent::OnDie() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMeshDissolveComponent", "OnDie"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerLookAtTargetComponent.GetIsEnable -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerLookAtTargetComponent::GetIsEnable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "GetIsEnable"); - - Params::NocePlayerLookAtTargetComponent_GetIsEnable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerLookAtTargetComponent.GetOnlyUseForMotionWarp -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerLookAtTargetComponent::GetOnlyUseForMotionWarp() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "GetOnlyUseForMotionWarp"); - - Params::NocePlayerLookAtTargetComponent_GetOnlyUseForMotionWarp Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerLookAtTargetComponent.GetSkipAutoAimMeshCheck -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerLookAtTargetComponent::GetSkipAutoAimMeshCheck() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "GetSkipAutoAimMeshCheck"); - - Params::NocePlayerLookAtTargetComponent_GetSkipAutoAimMeshCheck Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerLookAtTargetComponent.HandleEnemyFakeDead -// (Final, Native, Protected) - -void UNocePlayerLookAtTargetComponent::HandleEnemyFakeDead() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "HandleEnemyFakeDead"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerLookAtTargetComponent.HandleEnemyOnDie -// (Final, Native, Protected) - -void UNocePlayerLookAtTargetComponent::HandleEnemyOnDie() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "HandleEnemyOnDie"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerLookAtTargetComponent.HandleEnemyRevive -// (Final, Native, Protected) - -void UNocePlayerLookAtTargetComponent::HandleEnemyRevive() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "HandleEnemyRevive"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerLookAtTargetComponent.HandleEnemyShowHide -// (Final, Native, Protected) -// Parameters: -// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerLookAtTargetComponent::HandleEnemyShowHide(bool InShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "HandleEnemyShowHide"); - - Params::NocePlayerLookAtTargetComponent_HandleEnemyShowHide Parms{}; - - Parms.InShow = InShow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerLookAtTargetComponent.HandleInteractEnableChanged -// (Final, Native, Protected) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerLookAtTargetComponent::HandleInteractEnableChanged(bool InEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "HandleInteractEnableChanged"); - - Params::NocePlayerLookAtTargetComponent_HandleInteractEnableChanged Parms{}; - - Parms.InEnable = InEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerLookAtTargetComponent.SetEnable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerLookAtTargetComponent::SetEnable(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "SetEnable"); - - Params::NocePlayerLookAtTargetComponent_SetEnable Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMapIconWidget.GetWorldPos -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UNoceMapIconWidget::GetWorldPos() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapIconWidget", "GetWorldPos"); - - Params::NoceMapIconWidget_GetWorldPos Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMapIconWidget.OnFadeInCompleted -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) - -void UNoceMapIconWidget::OnFadeInCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapIconWidget", "OnFadeInCompleted"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMapIconWidget.UpdateRotation -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InvMapYaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceMapIconWidget::UpdateRotation(float InvMapYaw) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapIconWidget", "UpdateRotation"); - - Params::NoceMapIconWidget_UpdateRotation Parms{}; - - Parms.InvMapYaw = InvMapYaw; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMapIconWidget.UpdateScale -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float MapScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float IconScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceMapIconWidget::UpdateScale(float MapScale, float IconScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapIconWidget", "UpdateScale"); - - Params::NoceMapIconWidget_UpdateScale Parms{}; - - Parms.MapScale = MapScale; - Parms.IconScale = IconScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMapIconWidget.UpdateVisibility -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool IsInView (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceMapIconWidget::UpdateVisibility(bool IsInView) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapIconWidget", "UpdateVisibility"); - - Params::NoceMapIconWidget_UpdateVisibility Parms{}; - - Parms.IsInView = IsInView; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUICommonMessageSubsystem.AddRestriction -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName Reason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUICommonMessageSubsystem::AddRestriction(class FName Reason) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUICommonMessageSubsystem", "AddRestriction"); - - Params::NoceUICommonMessageSubsystem_AddRestriction Parms{}; - - Parms.Reason = Reason; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUICommonMessageSubsystem.HideMessage -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceUICommonMessageType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUICommonMessageSubsystem::HideMessage(ENoceUICommonMessageType InType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUICommonMessageSubsystem", "HideMessage"); - - Params::NoceUICommonMessageSubsystem_HideMessage Parms{}; - - Parms.InType = InType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUICommonMessageSubsystem.OnConnectionChanged -// (Final, Native, Protected) -// Parameters: -// bool IsConnected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 UserId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceInputDeviceType DeviceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUICommonMessageSubsystem::OnConnectionChanged(bool IsConnected, int32 UserId, ENoceInputDeviceType DeviceType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUICommonMessageSubsystem", "OnConnectionChanged"); - - Params::NoceUICommonMessageSubsystem_OnConnectionChanged Parms{}; - - Parms.IsConnected = IsConnected; - Parms.UserId = UserId; - Parms.DeviceType = DeviceType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUICommonMessageSubsystem.OnPlayerControllerEndPlay -// (Final, Native, Protected) -// Parameters: -// class AActor* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUICommonMessageSubsystem::OnPlayerControllerEndPlay(class AActor* Player, EEndPlayReason EndPlayReason) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUICommonMessageSubsystem", "OnPlayerControllerEndPlay"); - - Params::NoceUICommonMessageSubsystem_OnPlayerControllerEndPlay Parms{}; - - Parms.Player = Player; - Parms.EndPlayReason = EndPlayReason; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUICommonMessageSubsystem.RemoveRestriction -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName Reason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUICommonMessageSubsystem::RemoveRestriction(class FName Reason) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUICommonMessageSubsystem", "RemoveRestriction"); - - Params::NoceUICommonMessageSubsystem_RemoveRestriction Parms{}; - - Parms.Reason = Reason; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUICommonMessageSubsystem.ShowMessage -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceUICommonMessageType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUICommonMessageSubsystem::ShowMessage(ENoceUICommonMessageType InType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUICommonMessageSubsystem", "ShowMessage"); - - Params::NoceUICommonMessageSubsystem_ShowMessage Parms{}; - - Parms.InType = InType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceNewGameWidget.ShowNewGame -// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool InIsPlus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceNewGameWidget::ShowNewGame(bool InIsPlus, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNewGameWidget", "ShowNewGame"); - - Params::NoceNewGameWidget_ShowNewGame Parms{}; - - Parms.InIsPlus = InIsPlus; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.AddHeightFogSetting -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceExpFogSetting& InData (Parm, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::AddHeightFogSetting(class FName RowName, const struct FNoceExpFogSetting& InData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "AddHeightFogSetting"); - - Params::NoceEnvironmentSubsystem_AddHeightFogSetting Parms{}; - - Parms.RowName = RowName; - Parms.InData = std::move(InData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.AddSkyLightSetting -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceSkyLightSetting& InData (Parm, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::AddSkyLightSetting(class FName RowName, const struct FNoceSkyLightSetting& InData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "AddSkyLightSetting"); - - Params::NoceEnvironmentSubsystem_AddSkyLightSetting Parms{}; - - Parms.RowName = RowName; - Parms.InData = std::move(InData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.AddSpotLightSetting -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceSpotLightSetting& InData (Parm, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::AddSpotLightSetting(class FName RowName, const struct FNoceSpotLightSetting& InData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "AddSpotLightSetting"); - - Params::NoceEnvironmentSubsystem_AddSpotLightSetting Parms{}; - - Parms.RowName = RowName; - Parms.InData = std::move(InData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.AddVolumeFogSetting -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceVolumetricFogSetting& InData (Parm, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::AddVolumeFogSetting(class FName RowName, const struct FNoceVolumetricFogSetting& InData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "AddVolumeFogSetting"); - - Params::NoceEnvironmentSubsystem_AddVolumeFogSetting Parms{}; - - Parms.RowName = RowName; - Parms.InData = std::move(InData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.ClearAllOnewayLightControl -// (Final, Native, Public, BlueprintCallable) - -void UNoceEnvironmentSubsystem::ClearAllOnewayLightControl() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "ClearAllOnewayLightControl"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.DebugRequestDarkness -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceDarknessSetting& InData (Parm, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::DebugRequestDarkness(bool Enable, class FName InRowName, const struct FNoceDarknessSetting& InData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "DebugRequestDarkness"); - - Params::NoceEnvironmentSubsystem_DebugRequestDarkness Parms{}; - - Parms.Enable = Enable; - Parms.InRowName = InRowName; - Parms.InData = std::move(InData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.DebugRequestHeightFog -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceExpFogSetting& InData (Parm, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::DebugRequestHeightFog(bool Enable, class FName RowName, const struct FNoceExpFogSetting& InData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "DebugRequestHeightFog"); - - Params::NoceEnvironmentSubsystem_DebugRequestHeightFog Parms{}; - - Parms.Enable = Enable; - Parms.RowName = RowName; - Parms.InData = std::move(InData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.DebugRequestVolumeFog -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceVolumetricFogSetting& InData (Parm, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::DebugRequestVolumeFog(bool Enable, class FName RowName, const struct FNoceVolumetricFogSetting& InData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "DebugRequestVolumeFog"); - - Params::NoceEnvironmentSubsystem_DebugRequestVolumeFog Parms{}; - - Parms.Enable = Enable; - Parms.RowName = RowName; - Parms.InData = std::move(InData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.EnableLanternBlending -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::EnableLanternBlending(bool InEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "EnableLanternBlending"); - - Params::NoceEnvironmentSubsystem_EnableLanternBlending Parms{}; - - Parms.InEnable = InEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.EnableLanternLightUpdate -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::EnableLanternLightUpdate(bool InEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "EnableLanternLightUpdate"); - - Params::NoceEnvironmentSubsystem_EnableLanternLightUpdate Parms{}; - - Parms.InEnable = InEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.ForceUpdateHandlersWithTargetLocation -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// bool NeedOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InTargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::ForceUpdateHandlersWithTargetLocation(bool NeedOverride, const struct FVector& InTargetLocation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "ForceUpdateHandlersWithTargetLocation"); - - Params::NoceEnvironmentSubsystem_ForceUpdateHandlersWithTargetLocation Parms{}; - - Parms.NeedOverride = NeedOverride; - Parms.InTargetLocation = std::move(InTargetLocation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.GetDirectionalLightRowName -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UNoceEnvironmentSubsystem::GetDirectionalLightRowName() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetDirectionalLightRowName"); - - Params::NoceEnvironmentSubsystem_GetDirectionalLightRowName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.GetHeightFogEnemyInSightDistance -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceEnvironmentSubsystem::GetHeightFogEnemyInSightDistance() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetHeightFogEnemyInSightDistance"); - - Params::NoceEnvironmentSubsystem_GetHeightFogEnemyInSightDistance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.GetHeightFogFadeDistance -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceEnvironmentSubsystem::GetHeightFogFadeDistance() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetHeightFogFadeDistance"); - - Params::NoceEnvironmentSubsystem_GetHeightFogFadeDistance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.GetHeightFogRowName -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UNoceEnvironmentSubsystem::GetHeightFogRowName() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetHeightFogRowName"); - - Params::NoceEnvironmentSubsystem_GetHeightFogRowName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.GetOnewayLightControlAlpha -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& ObjectName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceEnvironmentSubsystem::GetOnewayLightControlAlpha(const class FString& ObjectName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetOnewayLightControlAlpha"); - - Params::NoceEnvironmentSubsystem_GetOnewayLightControlAlpha Parms{}; - - Parms.ObjectName = std::move(ObjectName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.GetSkyLightRowName -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UNoceEnvironmentSubsystem::GetSkyLightRowName() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetSkyLightRowName"); - - Params::NoceEnvironmentSubsystem_GetSkyLightRowName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.GetSSFSRowName -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UNoceEnvironmentSubsystem::GetSSFSRowName() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetSSFSRowName"); - - Params::NoceEnvironmentSubsystem_GetSSFSRowName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.GetVolumetricFogRowName -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UNoceEnvironmentSubsystem::GetVolumetricFogRowName() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetVolumetricFogRowName"); - - Params::NoceEnvironmentSubsystem_GetVolumetricFogRowName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.GetWindAudioLevel -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceEnvironmentSubsystem::GetWindAudioLevel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetWindAudioLevel"); - - Params::NoceEnvironmentSubsystem_GetWindAudioLevel Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.HasAnyLanternSetting -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceEnvironmentSubsystem::HasAnyLanternSetting() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "HasAnyLanternSetting"); - - Params::NoceEnvironmentSubsystem_HasAnyLanternSetting Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.HasOnewayLightControlSaved -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& ObjectName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceEnvironmentSubsystem::HasOnewayLightControlSaved(const class FString& ObjectName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "HasOnewayLightControlSaved"); - - Params::NoceEnvironmentSubsystem_HasOnewayLightControlSaved Parms{}; - - Parms.ObjectName = std::move(ObjectName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.OnDarknessUpdateEvent -// (Final, Native, Public, HasDefaults) -// Parameters: -// float InAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& InDarknessColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InEdgeContrast (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InEffectOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::OnDarknessUpdateEvent(float InAlpha, const struct FLinearColor& InDarknessColor, float InEdgeContrast, float InEffectOffset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "OnDarknessUpdateEvent"); - - Params::NoceEnvironmentSubsystem_OnDarknessUpdateEvent Parms{}; - - Parms.InAlpha = InAlpha; - Parms.InDarknessColor = std::move(InDarknessColor); - Parms.InEdgeContrast = InEdgeContrast; - Parms.InEffectOffset = InEffectOffset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.OnHeightFogUpdateEvent -// (Final, Native, Public) - -void UNoceEnvironmentSubsystem::OnHeightFogUpdateEvent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "OnHeightFogUpdateEvent"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.OnResumeFromSequence -// (Final, Native, Public, BlueprintCallable) - -void UNoceEnvironmentSubsystem::OnResumeFromSequence() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "OnResumeFromSequence"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.OnSpecialEnvironmentAdjustChanged -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& SourceName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& CompStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APostProcessVolume* InPPV (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::OnSpecialEnvironmentAdjustChanged(const class FString& SourceName, const class FString& CompStr, float InPriority, float InBlendWeight, class APostProcessVolume* InPPV) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "OnSpecialEnvironmentAdjustChanged"); - - Params::NoceEnvironmentSubsystem_OnSpecialEnvironmentAdjustChanged Parms{}; - - Parms.SourceName = std::move(SourceName); - Parms.CompStr = std::move(CompStr); - Parms.InPriority = InPriority; - Parms.InBlendWeight = InBlendWeight; - Parms.InPPV = InPPV; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.OnWindUpdateEvent -// (Final, Native, Public) -// Parameters: -// float InWindSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InAudioLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::OnWindUpdateEvent(float InWindSpeed, int32 InAudioLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "OnWindUpdateEvent"); - - Params::NoceEnvironmentSubsystem_OnWindUpdateEvent Parms{}; - - Parms.InWindSpeed = InWindSpeed; - Parms.InAudioLevel = InAudioLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterDarknessMaterial -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialParameterCollection* InMPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::RegisterDarknessMaterial(class UMaterialParameterCollection* InMPC, class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterDarknessMaterial"); - - Params::NoceEnvironmentSubsystem_RegisterDarknessMaterial Parms{}; - - Parms.InMPC = InMPC; - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterDirectionalLight -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UDirectionalLightComponent* InDL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::RegisterDirectionalLight(class UDirectionalLightComponent* InDL) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterDirectionalLight"); - - Params::NoceEnvironmentSubsystem_RegisterDirectionalLight Parms{}; - - Parms.InDL = InDL; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterEmissiveFade -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInstanceDynamic* InMI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceLightFadeFullSetting& InParam (Parm, NoDestructor, NativeAccessSpecifierPublic) -// bool InUseCPD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InEmissiveCPDIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceEnvironmentSubsystem::RegisterEmissiveFade(class UMaterialInstanceDynamic* InMI, class AActor* InActor, const struct FNoceLightFadeFullSetting& InParam, bool InUseCPD, int32 InEmissiveCPDIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterEmissiveFade"); - - Params::NoceEnvironmentSubsystem_RegisterEmissiveFade Parms{}; - - Parms.InMI = InMI; - Parms.InActor = InActor; - Parms.InParam = std::move(InParam); - Parms.InUseCPD = InUseCPD; - Parms.InEmissiveCPDIndex = InEmissiveCPDIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterLanternLight -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UPointLightComponent* InPL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceLanternLightType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::RegisterLanternLight(class UPointLightComponent* InPL, ENoceLanternLightType InType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterLanternLight"); - - Params::NoceEnvironmentSubsystem_RegisterLanternLight Parms{}; - - Parms.InPL = InPL; - Parms.InType = InType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterLanternNiagara -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UNiagaraComponent* InNC (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::RegisterLanternNiagara(class UNiagaraComponent* InNC) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterLanternNiagara"); - - Params::NoceEnvironmentSubsystem_RegisterLanternNiagara Parms{}; - - Parms.InNC = InNC; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterLightFade -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ULocalLightComponent* InLL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceLightFadeFullSetting& InParam (Parm, NoDestructor, NativeAccessSpecifierPublic) -// bool PossibleConflict (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceEnvironmentSubsystem::RegisterLightFade(class ULocalLightComponent* InLL, const struct FNoceLightFadeFullSetting& InParam, bool PossibleConflict) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterLightFade"); - - Params::NoceEnvironmentSubsystem_RegisterLightFade Parms{}; - - Parms.InLL = InLL; - Parms.InParam = std::move(InParam); - Parms.PossibleConflict = PossibleConflict; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterNPCLanternLight -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UPointLightComponent* InPL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::RegisterNPCLanternLight(class UPointLightComponent* InPL) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterNPCLanternLight"); - - Params::NoceEnvironmentSubsystem_RegisterNPCLanternLight Parms{}; - - Parms.InPL = InPL; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterOnewayLightControl -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& ObjectName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::RegisterOnewayLightControl(const class FString& ObjectName, float InAlpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterOnewayLightControl"); - - Params::NoceEnvironmentSubsystem_RegisterOnewayLightControl Parms{}; - - Parms.ObjectName = std::move(ObjectName); - Parms.InAlpha = InAlpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterSkyAtmosphere -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class USkyAtmosphereComponent* InSL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::RegisterSkyAtmosphere(class USkyAtmosphereComponent* InSL) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterSkyAtmosphere"); - - Params::NoceEnvironmentSubsystem_RegisterSkyAtmosphere Parms{}; - - Parms.InSL = InSL; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterSkyDome -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInstanceDynamic* InMI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::RegisterSkyDome(class UMaterialInstanceDynamic* InMI, class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterSkyDome"); - - Params::NoceEnvironmentSubsystem_RegisterSkyDome Parms{}; - - Parms.InMI = InMI; - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterSkyLight -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class USkyLightComponent* InSL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::RegisterSkyLight(class USkyLightComponent* InSL) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterSkyLight"); - - Params::NoceEnvironmentSubsystem_RegisterSkyLight Parms{}; - - Parms.InSL = InSL; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterSweetLight -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class USpotLightComponent* InSL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceSweetLightType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::RegisterSweetLight(class USpotLightComponent* InSL, ENoceSweetLightType InType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterSweetLight"); - - Params::NoceEnvironmentSubsystem_RegisterSweetLight Parms{}; - - Parms.InSL = InSL; - Parms.InType = InType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterTargetFogComponent -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UExponentialHeightFogComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceEnvironmentSubsystem::RegisterTargetFogComponent(class UExponentialHeightFogComponent* InComp) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterTargetFogComponent"); - - Params::NoceEnvironmentSubsystem_RegisterTargetFogComponent Parms{}; - - Parms.InComp = InComp; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterVolumetricFogMaterial -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UStaticMeshComponent* InStaticMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsFogTown (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::RegisterVolumetricFogMaterial(class UStaticMeshComponent* InStaticMesh, bool IsFogTown) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterVolumetricFogMaterial"); - - Params::NoceEnvironmentSubsystem_RegisterVolumetricFogMaterial Parms{}; - - Parms.InStaticMesh = InStaticMesh; - Parms.IsFogTown = IsFogTown; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterWindSource -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UNeoWindComponent* InWind (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::RegisterWindSource(class UNeoWindComponent* InWind) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterWindSource"); - - Params::NoceEnvironmentSubsystem_RegisterWindSource Parms{}; - - Parms.InWind = InWind; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.SetForceUseCameraLocation -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::SetForceUseCameraLocation(bool InForce) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetForceUseCameraLocation"); - - Params::NoceEnvironmentSubsystem_SetForceUseCameraLocation Parms{}; - - Parms.InForce = InForce; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.SetLanternBlending -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceSpotLightSetting& InData (Parm, NativeAccessSpecifierPublic) -// float InBlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::SetLanternBlending(class FName RowName, const struct FNoceSpotLightSetting& InData, float InBlendTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetLanternBlending"); - - Params::NoceEnvironmentSubsystem_SetLanternBlending Parms{}; - - Parms.RowName = RowName; - Parms.InData = std::move(InData); - Parms.InBlendTime = InBlendTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.SetLightFadeDebugDraw -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool EnableDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::SetLightFadeDebugDraw(int32 InIndex, bool EnableDebugDraw) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetLightFadeDebugDraw"); - - Params::NoceEnvironmentSubsystem_SetLightFadeDebugDraw Parms{}; - - Parms.InIndex = InIndex; - Parms.EnableDebugDraw = EnableDebugDraw; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.SetLightFadeExtraIntensityAlpha -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::SetLightFadeExtraIntensityAlpha(int32 InIndex, float InAlpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetLightFadeExtraIntensityAlpha"); - - Params::NoceEnvironmentSubsystem_SetLightFadeExtraIntensityAlpha Parms{}; - - Parms.InIndex = InIndex; - Parms.InAlpha = InAlpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.SetNocePPVBlendWeight -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::SetNocePPVBlendWeight(class FName TagName, float InBlendWeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetNocePPVBlendWeight"); - - Params::NoceEnvironmentSubsystem_SetNocePPVBlendWeight Parms{}; - - Parms.TagName = TagName; - Parms.InBlendWeight = InBlendWeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.SetNPCLanternExtraColorAlpha -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::SetNPCLanternExtraColorAlpha(float InAlpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetNPCLanternExtraColorAlpha"); - - Params::NoceEnvironmentSubsystem_SetNPCLanternExtraColorAlpha Parms{}; - - Parms.InAlpha = InAlpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.SetNPCLanternExtraIntensityAlpha -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::SetNPCLanternExtraIntensityAlpha(float InAlpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetNPCLanternExtraIntensityAlpha"); - - Params::NoceEnvironmentSubsystem_SetNPCLanternExtraIntensityAlpha Parms{}; - - Parms.InAlpha = InAlpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.SetPauseUpdate -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InPauseHandler (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InPauseFade (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::SetPauseUpdate(bool InPauseHandler, bool InPauseFade) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetPauseUpdate"); - - Params::NoceEnvironmentSubsystem_SetPauseUpdate Parms{}; - - Parms.InPauseHandler = InPauseHandler; - Parms.InPauseFade = InPauseFade; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.SetPlayerLanternExtraIntensityAlpha -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::SetPlayerLanternExtraIntensityAlpha(float InAlpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetPlayerLanternExtraIntensityAlpha"); - - Params::NoceEnvironmentSubsystem_SetPlayerLanternExtraIntensityAlpha Parms{}; - - Parms.InAlpha = InAlpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.SetSweetLightExtraIntensityAlpha -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::SetSweetLightExtraIntensityAlpha(float InAlpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetSweetLightExtraIntensityAlpha"); - - Params::NoceEnvironmentSubsystem_SetSweetLightExtraIntensityAlpha Parms{}; - - Parms.InAlpha = InAlpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterDarknessMaterial -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialParameterCollection* InMPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::UnregisterDarknessMaterial(class UMaterialParameterCollection* InMPC) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterDarknessMaterial"); - - Params::NoceEnvironmentSubsystem_UnregisterDarknessMaterial Parms{}; - - Parms.InMPC = InMPC; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterDirectionalLight -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UDirectionalLightComponent* InDL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::UnregisterDirectionalLight(class UDirectionalLightComponent* InDL) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterDirectionalLight"); - - Params::NoceEnvironmentSubsystem_UnregisterDirectionalLight Parms{}; - - Parms.InDL = InDL; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterEmissiveFade -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::UnregisterEmissiveFade(int32 InIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterEmissiveFade"); - - Params::NoceEnvironmentSubsystem_UnregisterEmissiveFade Parms{}; - - Parms.InIndex = InIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterLanternLight -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UPointLightComponent* InPL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceLanternLightType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::UnregisterLanternLight(class UPointLightComponent* InPL, ENoceLanternLightType InType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterLanternLight"); - - Params::NoceEnvironmentSubsystem_UnregisterLanternLight Parms{}; - - Parms.InPL = InPL; - Parms.InType = InType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterLanternNiagara -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UNiagaraComponent* InNC (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::UnregisterLanternNiagara(class UNiagaraComponent* InNC) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterLanternNiagara"); - - Params::NoceEnvironmentSubsystem_UnregisterLanternNiagara Parms{}; - - Parms.InNC = InNC; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterLightFade -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::UnregisterLightFade(int32 InIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterLightFade"); - - Params::NoceEnvironmentSubsystem_UnregisterLightFade Parms{}; - - Parms.InIndex = InIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterNPCLanternLight -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UPointLightComponent* InPL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::UnregisterNPCLanternLight(class UPointLightComponent* InPL) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterNPCLanternLight"); - - Params::NoceEnvironmentSubsystem_UnregisterNPCLanternLight Parms{}; - - Parms.InPL = InPL; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSkyAtmosphere -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class USkyAtmosphereComponent* InSL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::UnregisterSkyAtmosphere(class USkyAtmosphereComponent* InSL) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterSkyAtmosphere"); - - Params::NoceEnvironmentSubsystem_UnregisterSkyAtmosphere Parms{}; - - Parms.InSL = InSL; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSkyDome -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInstanceDynamic* InMI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::UnregisterSkyDome(class UMaterialInstanceDynamic* InMI, class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterSkyDome"); - - Params::NoceEnvironmentSubsystem_UnregisterSkyDome Parms{}; - - Parms.InMI = InMI; - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSkyLight -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class USkyLightComponent* InSL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::UnregisterSkyLight(class USkyLightComponent* InSL) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterSkyLight"); - - Params::NoceEnvironmentSubsystem_UnregisterSkyLight Parms{}; - - Parms.InSL = InSL; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSweetLight -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class USpotLightComponent* InSL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceSweetLightType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::UnregisterSweetLight(class USpotLightComponent* InSL, ENoceSweetLightType InType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterSweetLight"); - - Params::NoceEnvironmentSubsystem_UnregisterSweetLight Parms{}; - - Parms.InSL = InSL; - Parms.InType = InType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterTargetFogComponent -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UExponentialHeightFogComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::UnregisterTargetFogComponent(class UExponentialHeightFogComponent* InComp) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterTargetFogComponent"); - - Params::NoceEnvironmentSubsystem_UnregisterTargetFogComponent Parms{}; - - Parms.InComp = InComp; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterVolumetricFogMaterial -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UStaticMeshComponent* InStaticMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::UnregisterVolumetricFogMaterial(class UStaticMeshComponent* InStaticMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterVolumetricFogMaterial"); - - Params::NoceEnvironmentSubsystem_UnregisterVolumetricFogMaterial Parms{}; - - Parms.InStaticMesh = InStaticMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterWindSource -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UNeoWindComponent* InWind (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::UnregisterWindSource(class UNeoWindComponent* InWind) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterWindSource"); - - Params::NoceEnvironmentSubsystem_UnregisterWindSource Parms{}; - - Parms.InWind = InWind; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.UpdateHeightFogWeight -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& PPVName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::UpdateHeightFogWeight(class FName RowName, float InPriority, const class FString& PPVName, float InWeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "UpdateHeightFogWeight"); - - Params::NoceEnvironmentSubsystem_UpdateHeightFogWeight Parms{}; - - Parms.RowName = RowName; - Parms.InPriority = InPriority; - Parms.PPVName = std::move(PPVName); - Parms.InWeight = InWeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.UpdateSkyLightWeight -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& PPVName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::UpdateSkyLightWeight(class FName RowName, float InPriority, const class FString& PPVName, float InWeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "UpdateSkyLightWeight"); - - Params::NoceEnvironmentSubsystem_UpdateSkyLightWeight Parms{}; - - Parms.RowName = RowName; - Parms.InPriority = InPriority; - Parms.PPVName = std::move(PPVName); - Parms.InWeight = InWeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.UpdateSweetLightWeight -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceSweetLightType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& PPVName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::UpdateSweetLightWeight(class FName RowName, float InPriority, ENoceSweetLightType InType, const class FString& PPVName, float InWeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "UpdateSweetLightWeight"); - - Params::NoceEnvironmentSubsystem_UpdateSweetLightWeight Parms{}; - - Parms.RowName = RowName; - Parms.InPriority = InPriority; - Parms.InType = InType; - Parms.PPVName = std::move(PPVName); - Parms.InWeight = InWeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvironmentSubsystem.UpdateVolumeFogWeight -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& PPVName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEnvironmentSubsystem::UpdateVolumeFogWeight(class FName RowName, float InPriority, const class FString& PPVName, float InWeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvironmentSubsystem", "UpdateVolumeFogWeight"); - - Params::NoceEnvironmentSubsystem_UpdateVolumeFogWeight Parms{}; - - Parms.RowName = RowName; - Parms.InPriority = InPriority; - Parms.PPVName = std::move(PPVName); - Parms.InWeight = InWeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceNPCLookTargetComponent.GetCachedLookTarget -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UNoceNPCLookTargetComponent::GetCachedLookTarget() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNPCLookTargetComponent", "GetCachedLookTarget"); - - Params::NoceNPCLookTargetComponent_GetCachedLookTarget Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceNPCLookTargetComponent.GetEnable -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceNPCLookTargetComponent::GetEnable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNPCLookTargetComponent", "GetEnable"); - - Params::NoceNPCLookTargetComponent_GetEnable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceNPCLookTargetComponent.GetLookTarget -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UNoceNPCLookTargetComponent::GetLookTarget() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNPCLookTargetComponent", "GetLookTarget"); - - Params::NoceNPCLookTargetComponent_GetLookTarget Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceNPCLookTargetComponent.GetPreviousLookAtLocation -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UNoceNPCLookTargetComponent::GetPreviousLookAtLocation() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNPCLookTargetComponent", "GetPreviousLookAtLocation"); - - Params::NoceNPCLookTargetComponent_GetPreviousLookAtLocation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceNPCLookTargetComponent.SetEnable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceNPCLookTargetComponent::SetEnable(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNPCLookTargetComponent", "SetEnable"); - - Params::NoceNPCLookTargetComponent_SetEnable Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceNPCLookTargetComponent.SetLookTarget -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InLookTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceNPCLookTargetComponent::SetLookTarget(class AActor* InLookTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNPCLookTargetComponent", "SetLookTarget"); - - Params::NoceNPCLookTargetComponent_SetLookTarget Parms{}; - - Parms.InLookTarget = InLookTarget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceNPCLookTargetComponent.SetUseDeadZone -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceNPCLookTargetComponent::SetUseDeadZone(bool InValue, float InAngle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNPCLookTargetComponent", "SetUseDeadZone"); - - Params::NoceNPCLookTargetComponent_SetUseDeadZone Parms{}; - - Parms.InValue = InValue; - Parms.InAngle = InAngle; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceNPCLookTargetComponent.SetUseMaxLookDistance -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InMaxDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceNPCLookTargetComponent::SetUseMaxLookDistance(bool InValue, float InMaxDistance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNPCLookTargetComponent", "SetUseMaxLookDistance"); - - Params::NoceNPCLookTargetComponent_SetUseMaxLookDistance Parms{}; - - Parms.InValue = InValue; - Parms.InMaxDistance = InMaxDistance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceNPCLookTargetComponent.Update -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceNPCLookTargetComponent::Update(float DeltaTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNPCLookTargetComponent", "Update"); - - Params::NoceNPCLookTargetComponent_Update Parms{}; - - Parms.DeltaTime = DeltaTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEnvNiagaraActor.IsLoadLoadRecordData -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnvNiagaraActor::IsLoadLoadRecordData() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvNiagaraActor", "IsLoadLoadRecordData"); - - Params::NoceEnvNiagaraActor_IsLoadLoadRecordData Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceEnvVolumeFogActor.IsLoadLoadRecordData -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceEnvVolumeFogActor::IsLoadLoadRecordData() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEnvVolumeFogActor", "IsLoadLoadRecordData"); - - Params::NoceEnvVolumeFogActor_IsLoadLoadRecordData Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceOmamoriDrawingSubsystem.DrawOmamori -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// ENoceOmamoriDrawingType* out_Type (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName* out_Name (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceOmamoriDrawingSubsystem::DrawOmamori(ENoceOmamoriDrawingType* out_Type, class FName* out_Name) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceOmamoriDrawingSubsystem", "DrawOmamori"); - - Params::NoceOmamoriDrawingSubsystem_DrawOmamori Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (out_Type != nullptr) - *out_Type = Parms.out_Type; - - if (out_Name != nullptr) - *out_Name = Parms.out_Name; -} - - -// Function GameNoce.NoceOmamoriDrawingSubsystem.GetRequiredFaith -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceOmamoriDrawingSubsystem::GetRequiredFaith() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceOmamoriDrawingSubsystem", "GetRequiredFaith"); - - Params::NoceOmamoriDrawingSubsystem_GetRequiredFaith Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceOmamoriDrawingSubsystem.IsOmamoriLeft -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceOmamoriDrawingSubsystem::IsOmamoriLeft() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceOmamoriDrawingSubsystem", "IsOmamoriLeft"); - - Params::NoceOmamoriDrawingSubsystem_IsOmamoriLeft Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUIDataTableMappingText.SetTextStyleKey -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUIDataTableMappingText::SetTextStyleKey(int32 Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIDataTableMappingText", "SetTextStyleKey"); - - Params::NoceUIDataTableMappingText_SetTextStyleKey Parms{}; - - Parms.Key = Key; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceExtractAudioDurationTool.WriteAudioDurationToDatatable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UDataTable* InTable (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ExtractJP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceExtractAudioDurationTool::WriteAudioDurationToDatatable(class UDataTable* InTable, class FName InRowName, bool ExtractJP, float duration) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceExtractAudioDurationTool", "WriteAudioDurationToDatatable"); - - Params::NoceExtractAudioDurationTool_WriteAudioDurationToDatatable Parms{}; - - Parms.InTable = InTable; - Parms.InRowName = InRowName; - Parms.ExtractJP = ExtractJP; - Parms.duration = duration; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceNotebookTabWidget.GetCurrentTabType -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceNotebookType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceNotebookType UNoceNotebookTabWidget::GetCurrentTabType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookTabWidget", "GetCurrentTabType"); - - Params::NoceNotebookTabWidget_GetCurrentTabType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceNotebookTabWidget.ResetList -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceNotebookType DefaultType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceNotebookTabWidget::ResetList(ENoceNotebookType DefaultType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookTabWidget", "ResetList"); - - Params::NoceNotebookTabWidget_ResetList Parms{}; - - Parms.DefaultType = DefaultType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEyeballGroupComponent.CollectEyeballFromChildren -// (Final, Native, Public, BlueprintCallable) - -void UNoceEyeballGroupComponent::CollectEyeballFromChildren() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEyeballGroupComponent", "CollectEyeballFromChildren"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEyeballGroupComponent.RegisterEyeball -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool FollowPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEyeballGroupComponent::RegisterEyeball(class AActor* InActor, bool FollowPlayer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEyeballGroupComponent", "RegisterEyeball"); - - Params::NoceEyeballGroupComponent_RegisterEyeball Parms{}; - - Parms.InActor = InActor; - Parms.FollowPlayer = FollowPlayer; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceEyeballGroupComponent.UnregisterEyeball -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceEyeballGroupComponent::UnregisterEyeball(const class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceEyeballGroupComponent", "UnregisterEyeball"); - - Params::NoceEyeballGroupComponent_UnregisterEyeball Parms{}; - - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFloatIconSubsystem.ClearIconPool -// (Final, Native, Public, BlueprintCallable) - -void UNoceFloatIconSubsystem::ClearIconPool() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFloatIconSubsystem", "ClearIconPool"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFloatIconSubsystem.GetActiveIndicatorVisiblity -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ESlateVisibility UNoceFloatIconSubsystem::GetActiveIndicatorVisiblity() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFloatIconSubsystem", "GetActiveIndicatorVisiblity"); - - Params::NoceFloatIconSubsystem_GetActiveIndicatorVisiblity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFloatIconSubsystem.IsShowIndicatorIcon -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFloatIconSubsystem::IsShowIndicatorIcon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFloatIconSubsystem", "IsShowIndicatorIcon"); - - Params::NoceFloatIconSubsystem_IsShowIndicatorIcon Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFloatIconSubsystem.RequestIndicatorIcon -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class AActor* Owner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& IndicateLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFloatIconSubsystem::RequestIndicatorIcon(class AActor* Owner, const struct FVector& IndicateLocation, bool IsActive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFloatIconSubsystem", "RequestIndicatorIcon"); - - Params::NoceFloatIconSubsystem_RequestIndicatorIcon Parms{}; - - Parms.Owner = Owner; - Parms.IndicateLocation = std::move(IndicateLocation); - Parms.IsActive = IsActive; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFloatIconSubsystem.RequestInteractIcon -// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class AActor* Owner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceInteractIconState TargetState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& IconPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FText& PromptText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UNoceFloatIconSubsystem::RequestInteractIcon(class AActor* Owner, ENoceInteractIconState TargetState, const struct FVector& IconPosition, const class FText& PromptText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFloatIconSubsystem", "RequestInteractIcon"); - - Params::NoceFloatIconSubsystem_RequestInteractIcon Parms{}; - - Parms.Owner = Owner; - Parms.TargetState = TargetState; - Parms.IconPosition = std::move(IconPosition); - Parms.PromptText = std::move(PromptText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFloatIconSubsystem.SetCanShowInteractIcon -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// bool InCanShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFloatIconSubsystem::SetCanShowInteractIcon(bool InCanShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFloatIconSubsystem", "SetCanShowInteractIcon"); - - Params::NoceFloatIconSubsystem_SetCanShowInteractIcon Parms{}; - - Parms.InCanShow = InCanShow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFloatIconSubsystem.SetDebugCanShowInteractIcon -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// bool InCanShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFloatIconSubsystem::SetDebugCanShowInteractIcon(bool InCanShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFloatIconSubsystem", "SetDebugCanShowInteractIcon"); - - Params::NoceFloatIconSubsystem_SetDebugCanShowInteractIcon Parms{}; - - Parms.InCanShow = InCanShow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFloatIconSubsystem.SetShowIndicatorIcon -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFloatIconSubsystem::SetShowIndicatorIcon(bool InEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFloatIconSubsystem", "SetShowIndicatorIcon"); - - Params::NoceFloatIconSubsystem_SetShowIndicatorIcon Parms{}; - - Parms.InEnable = InEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceOptionWidgetBase.ResetSettingToDefault -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UGameSetting* Setting (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceOptionWidgetBase::ResetSettingToDefault(class UGameSetting* Setting) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceOptionWidgetBase", "ResetSettingToDefault"); - - Params::NoceOptionWidgetBase_ResetSettingToDefault Parms{}; - - Parms.Setting = Setting; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceOptionWidgetBase.SetSetting -// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// class UGameSetting* InSetting (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceOptionWidgetBase::SetSetting(class UGameSetting* InSetting, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceOptionWidgetBase", "SetSetting"); - - Params::NoceOptionWidgetBase_SetSetting Parms{}; - - Parms.InSetting = InSetting; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceOptionWidgetBase.SetSettings -// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// const TArray& InSettings (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceOptionWidgetBase::SetSettings(const TArray& InSettings, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceOptionWidgetBase", "SetSettings"); - - Params::NoceOptionWidgetBase_SetSettings Parms{}; - - Parms.InSettings = std::move(InSettings); - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceOptionWidget.ApplyModifiedKeyBindings -// (Event, Protected, BlueprintCallable, BlueprintEvent) - -void UNoceOptionWidget::ApplyModifiedKeyBindings() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceOptionWidget", "ApplyModifiedKeyBindings"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceOptionWidget.ApplyPendingChanges -// (Final, Native, Protected, BlueprintCallable) - -void UNoceOptionWidget::ApplyPendingChanges() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceOptionWidget", "ApplyPendingChanges"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceOptionWidget.CheckChangedAndSave -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// bool Save (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceOptionWidget::CheckChangedAndSave(bool Save) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceOptionWidget", "CheckChangedAndSave"); - - Params::NoceOptionWidget_CheckChangedAndSave Parms{}; - - Parms.Save = Save; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceOptionWidget.GetListView -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure) -// Parameters: -// class UNoceListView* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceListView* UNoceOptionWidget::GetListView() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceOptionWidget", "GetListView"); - - Params::NoceOptionWidget_GetListView Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceOptionWidget.GetSetting -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// class FName SettingDevName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UGameSetting* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UGameSetting* UNoceOptionWidget::GetSetting(class FName SettingDevName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceOptionWidget", "GetSetting"); - - Params::NoceOptionWidget_GetSetting Parms{}; - - Parms.SettingDevName = SettingDevName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceOptionWidget.HandleKeyBindingModified -// (Final, Native, Protected, BlueprintCallable) - -void UNoceOptionWidget::HandleKeyBindingModified() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceOptionWidget", "HandleKeyBindingModified"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceOptionWidget.OnSettingsDirtyStateChanged -// (Native, Event, Protected, BlueprintEvent) -// Parameters: -// bool bSettingsDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceOptionWidget::OnSettingsDirtyStateChanged(bool bSettingsDirty) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceOptionWidget", "OnSettingsDirtyStateChanged"); - - Params::NoceOptionWidget_OnSettingsDirtyStateChanged Parms{}; - - Parms.bSettingsDirty = bSettingsDirty; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceOptionWidget.SaveSettings -// (Final, Native, Protected, BlueprintCallable) - -void UNoceOptionWidget::SaveSettings() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceOptionWidget", "SaveSettings"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceOptionWidget.SaveSystemSave -// (Event, Protected, BlueprintEvent) - -void UNoceOptionWidget::SaveSystemSave() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceOptionWidget", "SaveSystemSave"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceOptionWidget.SelectSetting -// (Final, Native, Protected, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& SettingDevName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceOptionWidget::SelectSetting(const class FName& SettingDevName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceOptionWidget", "SelectSetting"); - - Params::NoceOptionWidget_SelectSetting Parms{}; - - Parms.SettingDevName = SettingDevName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceOptionWidget.SelectSettings -// (Final, Native, Protected, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& SettingDevNames (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UNoceOptionWidget::SelectSettings(const TArray& SettingDevNames) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceOptionWidget", "SelectSettings"); - - Params::NoceOptionWidget_SelectSettings Parms{}; - - Parms.SettingDevNames = std::move(SettingDevNames); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceOptionWidget.HaveSettingsBeenChanged -// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceOptionWidget::HaveSettingsBeenChanged() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceOptionWidget", "HaveSettingsBeenChanged"); - - Params::NoceOptionWidget_HaveSettingsBeenChanged Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUIGameplayTagMappingText.SetTextStyleByKey -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& Key (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUIGameplayTagMappingText::SetTextStyleByKey(const struct FGameplayTag& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIGameplayTagMappingText", "SetTextStyleByKey"); - - Params::NoceUIGameplayTagMappingText_SetTextStyleByKey Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFocusablePage.OnSwitchInCompleted -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) - -void UNoceFocusablePage::OnSwitchInCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFocusablePage", "OnSwitchInCompleted"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFocusablePage.OnSwitchOutCompleted -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) - -void UNoceFocusablePage::OnSwitchOutCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFocusablePage", "OnSwitchOutCompleted"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFocusablePage.SwitchIn -// (Final, Native, Public, BlueprintCallable) - -void UNoceFocusablePage::SwitchIn() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFocusablePage", "SwitchIn"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFocusablePage.SwitchOut -// (Final, Native, Public, BlueprintCallable) - -void UNoceFocusablePage::SwitchOut() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceFocusablePage", "SwitchOut"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePostProcessAnimInstance.SetupLookAtComponent -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) - -void UNocePostProcessAnimInstance::SetupLookAtComponent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePostProcessAnimInstance", "SetupLookAtComponent"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePostProcessAnimInstance.UpdateApplyFootIK -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) - -void UNocePostProcessAnimInstance::UpdateApplyFootIK() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePostProcessAnimInstance", "UpdateApplyFootIK"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePostProcessAnimInstance.UpdateApplyLookAtIK -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePostProcessAnimInstance::UpdateApplyLookAtIK(float DeltaTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePostProcessAnimInstance", "UpdateApplyLookAtIK"); - - Params::NocePostProcessAnimInstance_UpdateApplyLookAtIK Parms{}; - - Parms.DeltaTime = DeltaTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePostProcessAnimInstance.UpdateApplyPoseDriverIK -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) - -void UNocePostProcessAnimInstance::UpdateApplyPoseDriverIK() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePostProcessAnimInstance", "UpdateApplyPoseDriverIK"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePostProcessAnimInstance.UpdateFootIK -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePostProcessAnimInstance::UpdateFootIK(float DeltaSeconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePostProcessAnimInstance", "UpdateFootIK"); - - Params::NocePostProcessAnimInstance_UpdateFootIK Parms{}; - - Parms.DeltaSeconds = DeltaSeconds; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePostProcessAnimInstance.UpdateRigidbody -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) - -void UNocePostProcessAnimInstance::UpdateRigidbody() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePostProcessAnimInstance", "UpdateRigidbody"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.CalculateAngleBetweenVector -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& v1 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& v2 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceFunctionLibrary::CalculateAngleBetweenVector(const struct FVector& v1, const struct FVector& v2) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CalculateAngleBetweenVector"); - - Params::NoceFunctionLibrary_CalculateAngleBetweenVector Parms{}; - - Parms.v1 = std::move(v1); - Parms.v2 = std::move(v2); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.CalculateDamageDirectionAngle -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// class AActor* InDamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InHitPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceFunctionLibrary::CalculateDamageDirectionAngle(class AActor* InDamagedActor, const struct FVector& InHitPoint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CalculateDamageDirectionAngle"); - - Params::NoceFunctionLibrary_CalculateDamageDirectionAngle Parms{}; - - Parms.InDamagedActor = InDamagedActor; - Parms.InHitPoint = std::move(InHitPoint); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.CalculateDirectionAngle2D -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& InForward (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InCenter (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceFunctionLibrary::CalculateDirectionAngle2D(const struct FVector& InForward, const struct FVector& InCenter, const struct FVector& InTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CalculateDirectionAngle2D"); - - Params::NoceFunctionLibrary_CalculateDirectionAngle2D Parms{}; - - Parms.InForward = std::move(InForward); - Parms.InCenter = std::move(InCenter); - Parms.InTarget = std::move(InTarget); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.CalculateFootIKOffset -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class UAnimInstance* InAnimInstance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName LeftFootName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName RightFootName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TraceUpDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TraceDownDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool UseMaxLeftRightDifference (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxLeftRightDifference (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxAdjustOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutLeftFootOffset (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutRightFootOffset (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::CalculateFootIKOffset(const class UAnimInstance* InAnimInstance, float DeltaSeconds, class FName LeftFootName, class FName RightFootName, float TraceUpDistance, float TraceDownDistance, bool UseMaxLeftRightDifference, float MaxLeftRightDifference, float MaxAdjustOffset, float InterpSpeed, float* OutLeftFootOffset, float* OutRightFootOffset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CalculateFootIKOffset"); - - Params::NoceFunctionLibrary_CalculateFootIKOffset Parms{}; - - Parms.InAnimInstance = InAnimInstance; - Parms.DeltaSeconds = DeltaSeconds; - Parms.LeftFootName = LeftFootName; - Parms.RightFootName = RightFootName; - Parms.TraceUpDistance = TraceUpDistance; - Parms.TraceDownDistance = TraceDownDistance; - Parms.UseMaxLeftRightDifference = UseMaxLeftRightDifference; - Parms.MaxLeftRightDifference = MaxLeftRightDifference; - Parms.MaxAdjustOffset = MaxAdjustOffset; - Parms.InterpSpeed = InterpSpeed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutLeftFootOffset != nullptr) - *OutLeftFootOffset = Parms.OutLeftFootOffset; - - if (OutRightFootOffset != nullptr) - *OutRightFootOffset = Parms.OutRightFootOffset; -} - - -// Function GameNoce.NoceFunctionLibrary.CalculateNormalFromPoints -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Point1 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Point2 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Point3 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UNoceFunctionLibrary::CalculateNormalFromPoints(const struct FVector& Point1, const struct FVector& Point2, const struct FVector& Point3) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CalculateNormalFromPoints"); - - Params::NoceFunctionLibrary_CalculateNormalFromPoints Parms{}; - - Parms.Point1 = std::move(Point1); - Parms.Point2 = std::move(Point2); - Parms.Point3 = std::move(Point3); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.CalculateStringLineCount -// (Final, Native, Static, Protected, BlueprintCallable) -// Parameters: -// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 CharacterPerLine (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceFunctionLibrary::CalculateStringLineCount(const class FString& InString, int32 CharacterPerLine) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CalculateStringLineCount"); - - Params::NoceFunctionLibrary_CalculateStringLineCount Parms{}; - - Parms.InString = std::move(InString); - Parms.CharacterPerLine = CharacterPerLine; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.CalculateStringLineCountByLetterWidth -// (Final, Native, Static, Protected, BlueprintCallable) -// Parameters: -// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceFunctionLibrary::CalculateStringLineCountByLetterWidth(const class FString& InString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CalculateStringLineCountByLetterWidth"); - - Params::NoceFunctionLibrary_CalculateStringLineCountByLetterWidth Parms{}; - - Parms.InString = std::move(InString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.CapsuleTraceMulti -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::CapsuleTraceMulti(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CapsuleTraceMulti"); - - Params::NoceFunctionLibrary_CapsuleTraceMulti Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.Radius = Radius; - Parms.HalfHeight = HalfHeight; - Parms.orientation = std::move(orientation); - Parms.TraceChannel = TraceChannel; - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHits != nullptr) - *OutHits = std::move(Parms.OutHits); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.CapsuleTraceMultiByProfile -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::CapsuleTraceMultiByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CapsuleTraceMultiByProfile"); - - Params::NoceFunctionLibrary_CapsuleTraceMultiByProfile Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.Radius = Radius; - Parms.HalfHeight = HalfHeight; - Parms.orientation = std::move(orientation); - Parms.ProfileName = ProfileName; - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHits != nullptr) - *OutHits = std::move(Parms.OutHits); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.CapsuleTraceMultiForObjects -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::CapsuleTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CapsuleTraceMultiForObjects"); - - Params::NoceFunctionLibrary_CapsuleTraceMultiForObjects Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.Radius = Radius; - Parms.HalfHeight = HalfHeight; - Parms.orientation = std::move(orientation); - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHits != nullptr) - *OutHits = std::move(Parms.OutHits); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.CapsuleTraceSingle -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::CapsuleTraceSingle(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CapsuleTraceSingle"); - - Params::NoceFunctionLibrary_CapsuleTraceSingle Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.Radius = Radius; - Parms.HalfHeight = HalfHeight; - Parms.orientation = std::move(orientation); - Parms.TraceChannel = TraceChannel; - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.CapsuleTraceSingleByProfile -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::CapsuleTraceSingleByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CapsuleTraceSingleByProfile"); - - Params::NoceFunctionLibrary_CapsuleTraceSingleByProfile Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.Radius = Radius; - Parms.HalfHeight = HalfHeight; - Parms.orientation = std::move(orientation); - Parms.ProfileName = ProfileName; - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.CapsuleTraceSingleForObjects -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::CapsuleTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CapsuleTraceSingleForObjects"); - - Params::NoceFunctionLibrary_CapsuleTraceSingleForObjects Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.Radius = Radius; - Parms.HalfHeight = HalfHeight; - Parms.orientation = std::move(orientation); - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.CheckActionLevel -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceActionLevel InActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ActionLevelBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::CheckActionLevel(ENoceActionLevel InActionLevel, int32 ActionLevelBitmask) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckActionLevel"); - - Params::NoceFunctionLibrary_CheckActionLevel Parms{}; - - Parms.InActionLevel = InActionLevel; - Parms.ActionLevelBitmask = ActionLevelBitmask; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.CheckDefiniteEndingType -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::CheckDefiniteEndingType(class UObject* WorldContextObject, ENoceEndingType EndingType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckDefiniteEndingType"); - - Params::NoceFunctionLibrary_CheckDefiniteEndingType Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.EndingType = EndingType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.CheckGameActionLevel -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ActionLevelBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::CheckGameActionLevel(class UObject* WorldContextObject, int32 ActionLevelBitmask) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckGameActionLevel"); - - Params::NoceFunctionLibrary_CheckGameActionLevel Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.ActionLevelBitmask = ActionLevelBitmask; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.CheckGameActionLevelChill -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ActionLevelBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::CheckGameActionLevelChill(class UObject* WorldContextObject, int32 ActionLevelBitmask) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckGameActionLevelChill"); - - Params::NoceFunctionLibrary_CheckGameActionLevelChill Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.ActionLevelBitmask = ActionLevelBitmask; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.CheckGameRiddleLevel -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 RiddleLevelBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::CheckGameRiddleLevel(class UObject* WorldContextObject, int32 RiddleLevelBitmask) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckGameRiddleLevel"); - - Params::NoceFunctionLibrary_CheckGameRiddleLevel Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.RiddleLevelBitmask = RiddleLevelBitmask; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.CheckGameRound -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 GameRoundBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::CheckGameRound(class UObject* WorldContextObject, int32 GameRoundBitmask) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckGameRound"); - - Params::NoceFunctionLibrary_CheckGameRound Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.GameRoundBitmask = GameRoundBitmask; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.CheckOnSlope -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InMeshLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& InSlopeDetectObjectTypes (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// ECollisionChannel InPawnChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InDebugLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutIsOnStair (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECollisionChannel* OutObjectType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* OutHitLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector* OutHitNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::CheckOnSlope(class UObject* WorldContextObject, const struct FVector& InMeshLocation, const TArray& InSlopeDetectObjectTypes, ECollisionChannel InPawnChannel, bool InDebugLog, bool* OutIsOnStair, ECollisionChannel* OutObjectType, struct FVector* OutHitLocation, struct FVector* OutHitNormal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckOnSlope"); - - Params::NoceFunctionLibrary_CheckOnSlope Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InMeshLocation = std::move(InMeshLocation); - Parms.InSlopeDetectObjectTypes = std::move(InSlopeDetectObjectTypes); - Parms.InPawnChannel = InPawnChannel; - Parms.InDebugLog = InDebugLog; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutIsOnStair != nullptr) - *OutIsOnStair = Parms.OutIsOnStair; - - if (OutObjectType != nullptr) - *OutObjectType = Parms.OutObjectType; - - if (OutHitLocation != nullptr) - *OutHitLocation = std::move(Parms.OutHitLocation); - - if (OutHitNormal != nullptr) - *OutHitNormal = std::move(Parms.OutHitNormal); -} - - -// Function GameNoce.NoceFunctionLibrary.CheckPlayGoDownloadProgress -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGameplayTag& InProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsAnyEndingCleared (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::CheckPlayGoDownloadProgress(class UObject* WorldContextObject, const struct FGameplayTag& InProgressTag, bool IsAnyEndingCleared) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckPlayGoDownloadProgress"); - - Params::NoceFunctionLibrary_CheckPlayGoDownloadProgress Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InProgressTag = std::move(InProgressTag); - Parms.IsAnyEndingCleared = IsAnyEndingCleared; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.CheckRiddleLevel -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceRiddleLevel InRiddleLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 RiddleLevelBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::CheckRiddleLevel(ENoceRiddleLevel InRiddleLevel, int32 RiddleLevelBitmask) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckRiddleLevel"); - - Params::NoceFunctionLibrary_CheckRiddleLevel Parms{}; - - Parms.InRiddleLevel = InRiddleLevel; - Parms.RiddleLevelBitmask = RiddleLevelBitmask; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.CheckRound -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceRoundType InRoundType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 GameRoundBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::CheckRound(ENoceRoundType InRoundType, int32 GameRoundBitmask) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckRound"); - - Params::NoceFunctionLibrary_CheckRound Parms{}; - - Parms.InRoundType = InRoundType; - Parms.GameRoundBitmask = GameRoundBitmask; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.CheckStoryEndingBranch -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 EndingBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::CheckStoryEndingBranch(class UObject* WorldContextObject, int32 EndingBitmask) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckStoryEndingBranch"); - - Params::NoceFunctionLibrary_CheckStoryEndingBranch Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.EndingBitmask = EndingBitmask; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.ClampLookAtLocation -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class AActor* InTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InSpineSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InLookAtLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InTargetHeadLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InLengthRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InPitchRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InYawRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UNoceFunctionLibrary::ClampLookAtLocation(class AActor* InTargetActor, class FName InSpineSocketName, const struct FVector& InLookAtLocation, const struct FVector& InTargetHeadLocation, float InLengthRange, float InPitchRange, float InYawRange, bool InDebugDraw) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ClampLookAtLocation"); - - Params::NoceFunctionLibrary_ClampLookAtLocation Parms{}; - - Parms.InTargetActor = InTargetActor; - Parms.InSpineSocketName = InSpineSocketName; - Parms.InLookAtLocation = std::move(InLookAtLocation); - Parms.InTargetHeadLocation = std::move(InTargetHeadLocation); - Parms.InLengthRange = InLengthRange; - Parms.InPitchRange = InPitchRange; - Parms.InYawRange = InYawRange; - Parms.InDebugDraw = InDebugDraw; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.ClearMotionVector -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class ANoceCharacter* InChar (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::ClearMotionVector(class ANoceCharacter* InChar) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ClearMotionVector"); - - Params::NoceFunctionLibrary_ClearMotionVector Parms{}; - - Parms.InChar = InChar; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.CloneActor -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class AActor* InputActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ActorName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UNoceFunctionLibrary::CloneActor(class AActor* InputActor, class FName ActorName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CloneActor"); - - Params::NoceFunctionLibrary_CloneActor Parms{}; - - Parms.InputActor = InputActor; - Parms.ActorName = ActorName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.ComputeInputAngle -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InInputForward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InInputRight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceFunctionLibrary::ComputeInputAngle(class UObject* WorldContextObject, float InInputForward, float InInputRight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ComputeInputAngle"); - - Params::NoceFunctionLibrary_ComputeInputAngle Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InInputForward = InInputForward; - Parms.InInputRight = InInputRight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.ComputeStairAngle -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class ACharacter* InCharcter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InHitNrmal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceFunctionLibrary::ComputeStairAngle(class ACharacter* InCharcter, const struct FVector& InHitNrmal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ComputeStairAngle"); - - Params::NoceFunctionLibrary_ComputeStairAngle Parms{}; - - Parms.InCharcter = InCharcter; - Parms.InHitNrmal = std::move(InHitNrmal); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.CorrectActorRotation_Direct -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::CorrectActorRotation_Direct(class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CorrectActorRotation_Direct"); - - Params::NoceFunctionLibrary_CorrectActorRotation_Direct Parms{}; - - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.DeactivateNiagara -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UNiagaraComponent* InNiagaraComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InDetachFromComponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::DeactivateNiagara(class UNiagaraComponent* InNiagaraComponent, bool InDetachFromComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "DeactivateNiagara"); - - Params::NoceFunctionLibrary_DeactivateNiagara Parms{}; - - Parms.InNiagaraComponent = InNiagaraComponent; - Parms.InDetachFromComponent = InDetachFromComponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.DelayDestroyActors -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const TArray& InData (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// float InDelaySeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::DelayDestroyActors(const TArray& InData, float InDelaySeconds, const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "DelayDestroyActors"); - - Params::NoceFunctionLibrary_DelayDestroyActors Parms{}; - - Parms.InData = std::move(InData); - Parms.InDelaySeconds = InDelaySeconds; - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.DrawCircleArc -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Degree (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool PersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Lifetime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::DrawCircleArc(class UObject* WorldContextObject, const struct FVector& Center, float Radius, const struct FVector& Direction, float Degree, int32 Segments, const struct FLinearColor& LineColor, bool PersistentLines, float Lifetime, uint8 DepthPriority, float Thickness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "DrawCircleArc"); - - Params::NoceFunctionLibrary_DrawCircleArc Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Center = std::move(Center); - Parms.Radius = Radius; - Parms.Direction = std::move(Direction); - Parms.Degree = Degree; - Parms.Segments = Segments; - Parms.LineColor = std::move(LineColor); - Parms.PersistentLines = PersistentLines; - Parms.Lifetime = Lifetime; - Parms.DepthPriority = DepthPriority; - Parms.Thickness = Thickness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.DrawDebugArrowShift -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ArrowSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Offset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Thinkness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::DrawDebugArrowShift(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FLinearColor& LineColor, float ArrowSize, float Offset, float duration, float Thinkness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "DrawDebugArrowShift"); - - Params::NoceFunctionLibrary_DrawDebugArrowShift Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.LineColor = std::move(LineColor); - Parms.ArrowSize = ArrowSize; - Parms.Offset = Offset; - Parms.duration = duration; - Parms.Thinkness = Thinkness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.DrawDebugFan -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Origi (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MinRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Degree (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Lifetime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::DrawDebugFan(class UObject* WorldContextObject, const struct FVector& Origi, const struct FVector& Direction, float MinRadius, float MaxRadius, float Degree, int32 Segments, const struct FLinearColor& LineColor, float Lifetime, uint8 DepthPriority, float Thickness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "DrawDebugFan"); - - Params::NoceFunctionLibrary_DrawDebugFan Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Origi = std::move(Origi); - Parms.Direction = std::move(Direction); - Parms.MinRadius = MinRadius; - Parms.MaxRadius = MaxRadius; - Parms.Degree = Degree; - Parms.Segments = Segments; - Parms.LineColor = std::move(LineColor); - Parms.Lifetime = Lifetime; - Parms.DepthPriority = DepthPriority; - Parms.Thickness = Thickness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.DrawDebugFanByCenter -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Origi (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float FrontDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float BackDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Lifetime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::DrawDebugFanByCenter(class UObject* WorldContextObject, const struct FVector& Origi, const struct FVector& Center, float FrontDistance, float BackDistance, float Angle, const struct FLinearColor& LineColor, float Lifetime, uint8 DepthPriority, float Thickness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "DrawDebugFanByCenter"); - - Params::NoceFunctionLibrary_DrawDebugFanByCenter Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Origi = std::move(Origi); - Parms.Center = std::move(Center); - Parms.FrontDistance = FrontDistance; - Parms.BackDistance = BackDistance; - Parms.Angle = Angle; - Parms.LineColor = std::move(LineColor); - Parms.Lifetime = Lifetime; - Parms.DepthPriority = DepthPriority; - Parms.Thickness = Thickness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.EnableMaterialSlots -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USkeletalMeshComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& InMatSlotNames (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::EnableMaterialSlots(bool bEnable, class USkeletalMeshComponent* InComp, const TArray& InMatSlotNames) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "EnableMaterialSlots"); - - Params::NoceFunctionLibrary_EnableMaterialSlots Parms{}; - - Parms.bEnable = bEnable; - Parms.InComp = InComp; - Parms.InMatSlotNames = std::move(InMatSlotNames); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.Equal_ActorRecord -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FNoceActorRecord& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const class UObject* B (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::Equal_ActorRecord(const struct FNoceActorRecord& A, const class UObject* B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "Equal_ActorRecord"); - - Params::NoceFunctionLibrary_Equal_ActorRecord Parms{}; - - Parms.A = std::move(A); - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.Equal_Record -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FNoceObjectRecord& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const class UObject* B (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::Equal_Record(const struct FNoceObjectRecord& A, const class UObject* B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "Equal_Record"); - - Params::NoceFunctionLibrary_Equal_Record Parms{}; - - Parms.A = std::move(A); - Parms.B = B; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.ExecuteConsoleCmdFromSeqData -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FNoceSeqData& InData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::ExecuteConsoleCmdFromSeqData(const struct FNoceSeqData& InData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ExecuteConsoleCmdFromSeqData"); - - Params::NoceFunctionLibrary_ExecuteConsoleCmdFromSeqData Parms{}; - - Parms.InData = std::move(InData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.ExecuteConsoleCommandWithTag -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Param (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName& InTagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::ExecuteConsoleCommandWithTag(const class FString& Command, const class FString& Param, const class FName& InTagName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ExecuteConsoleCommandWithTag"); - - Params::NoceFunctionLibrary_ExecuteConsoleCommandWithTag Parms{}; - - Parms.Command = std::move(Command); - Parms.Param = std::move(Param); - Parms.InTagName = InTagName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.ExecuteSeqDataCmdWithTagForHighSpec -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceSeqDataCmd& InData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const class FName& InTagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::ExecuteSeqDataCmdWithTagForHighSpec(const class FString& Command, const struct FNoceSeqDataCmd& InData, const class FName& InTagName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ExecuteSeqDataCmdWithTagForHighSpec"); - - Params::NoceFunctionLibrary_ExecuteSeqDataCmdWithTagForHighSpec Parms{}; - - Parms.Command = std::move(Command); - Parms.InData = std::move(InData); - Parms.InTagName = InTagName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.ForceClothNextUpdateTeleport -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class ANoceCharacter* InCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::ForceClothNextUpdateTeleport(class ANoceCharacter* InCharacter) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ForceClothNextUpdateTeleport"); - - Params::NoceFunctionLibrary_ForceClothNextUpdateTeleport Parms{}; - - Parms.InCharacter = InCharacter; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.ForceStopSlotAnimation -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UAnimInstance* InAnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InBlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::ForceStopSlotAnimation(class UAnimInstance* InAnimInstance, float InBlendOutTime, class FName SlotNodeName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ForceStopSlotAnimation"); - - Params::NoceFunctionLibrary_ForceStopSlotAnimation Parms{}; - - Parms.InAnimInstance = InAnimInstance; - Parms.InBlendOutTime = InBlendOutTime; - Parms.SlotNodeName = SlotNodeName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.GenerateRandomForceVector_Hatcher100 -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FNoceRandomForceVectorData&InData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& DirectionOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray& OutRandomVectorStorage_Previous (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// TArray& OutRandomVectorStorage_Next (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// TArray& OutRandomVectorStorage_LocalTimer (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UNoceFunctionLibrary::GenerateRandomForceVector_Hatcher100(const struct FNoceRandomForceVectorData& InData, float InTime, float DeltaTime, const struct FVector& Direction, const struct FVector& DirectionOffset, TArray& OutRandomVectorStorage_Previous, TArray& OutRandomVectorStorage_Next, TArray& OutRandomVectorStorage_LocalTimer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GenerateRandomForceVector_Hatcher100"); - - Params::NoceFunctionLibrary_GenerateRandomForceVector_Hatcher100 Parms{}; - - Parms.InData = std::move(InData); - Parms.InTime = InTime; - Parms.DeltaTime = DeltaTime; - Parms.Direction = std::move(Direction); - Parms.DirectionOffset = std::move(DirectionOffset); - Parms.OutRandomVectorStorage_Previous = std::move(OutRandomVectorStorage_Previous); - Parms.OutRandomVectorStorage_Next = std::move(OutRandomVectorStorage_Next); - Parms.OutRandomVectorStorage_LocalTimer = std::move(OutRandomVectorStorage_LocalTimer); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - OutRandomVectorStorage_Previous = std::move(Parms.OutRandomVectorStorage_Previous); - OutRandomVectorStorage_Next = std::move(Parms.OutRandomVectorStorage_Next); - OutRandomVectorStorage_LocalTimer = std::move(Parms.OutRandomVectorStorage_LocalTimer); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GenerateRandomForceVector_TsukumoBody -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FNoceRandomForceVectorData&InData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& DirectionOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray& OutRandomVectorStorage_Previous (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// TArray& OutRandomVectorStorage_Next (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// TArray& OutRandomVectorStorage_LocalTimer (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UNoceFunctionLibrary::GenerateRandomForceVector_TsukumoBody(const struct FNoceRandomForceVectorData& InData, float InTime, float DeltaTime, const struct FVector& Direction, const struct FVector& DirectionOffset, TArray& OutRandomVectorStorage_Previous, TArray& OutRandomVectorStorage_Next, TArray& OutRandomVectorStorage_LocalTimer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GenerateRandomForceVector_TsukumoBody"); - - Params::NoceFunctionLibrary_GenerateRandomForceVector_TsukumoBody Parms{}; - - Parms.InData = std::move(InData); - Parms.InTime = InTime; - Parms.DeltaTime = DeltaTime; - Parms.Direction = std::move(Direction); - Parms.DirectionOffset = std::move(DirectionOffset); - Parms.OutRandomVectorStorage_Previous = std::move(OutRandomVectorStorage_Previous); - Parms.OutRandomVectorStorage_Next = std::move(OutRandomVectorStorage_Next); - Parms.OutRandomVectorStorage_LocalTimer = std::move(OutRandomVectorStorage_LocalTimer); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - OutRandomVectorStorage_Previous = std::move(Parms.OutRandomVectorStorage_Previous); - OutRandomVectorStorage_Next = std::move(Parms.OutRandomVectorStorage_Next); - OutRandomVectorStorage_LocalTimer = std::move(Parms.OutRandomVectorStorage_LocalTimer); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GenerateRandomForceVector_TsukumoHair -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FNoceRandomForceVectorData&InData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& DirectionOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray& OutRandomVectorStorage_Previous (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// TArray& OutRandomVectorStorage_Next (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// TArray& OutRandomVectorStorage_LocalTimer (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UNoceFunctionLibrary::GenerateRandomForceVector_TsukumoHair(const struct FNoceRandomForceVectorData& InData, float InTime, float DeltaTime, const struct FVector& Direction, const struct FVector& DirectionOffset, TArray& OutRandomVectorStorage_Previous, TArray& OutRandomVectorStorage_Next, TArray& OutRandomVectorStorage_LocalTimer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GenerateRandomForceVector_TsukumoHair"); - - Params::NoceFunctionLibrary_GenerateRandomForceVector_TsukumoHair Parms{}; - - Parms.InData = std::move(InData); - Parms.InTime = InTime; - Parms.DeltaTime = DeltaTime; - Parms.Direction = std::move(Direction); - Parms.DirectionOffset = std::move(DirectionOffset); - Parms.OutRandomVectorStorage_Previous = std::move(OutRandomVectorStorage_Previous); - Parms.OutRandomVectorStorage_Next = std::move(OutRandomVectorStorage_Next); - Parms.OutRandomVectorStorage_LocalTimer = std::move(OutRandomVectorStorage_LocalTimer); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - OutRandomVectorStorage_Previous = std::move(Parms.OutRandomVectorStorage_Previous); - OutRandomVectorStorage_Next = std::move(Parms.OutRandomVectorStorage_Next); - OutRandomVectorStorage_LocalTimer = std::move(Parms.OutRandomVectorStorage_LocalTimer); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetAllRoundSequenceNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// ENoceRoundType RoundType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceFunctionLibrary::GetAllRoundSequenceNames(ENoceRoundType RoundType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetAllRoundSequenceNames"); - - Params::NoceFunctionLibrary_GetAllRoundSequenceNames Parms{}; - - Parms.RoundType = RoundType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetAssetName -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// TSoftObjectPtr Obj (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UNoceFunctionLibrary::GetAssetName(TSoftObjectPtr Obj) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetAssetName"); - - Params::NoceFunctionLibrary_GetAssetName Parms{}; - - Parms.Obj = Obj; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetBinkUrlWithOutfitSuffix -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* InWorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InURL (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UNoceFunctionLibrary::GetBinkUrlWithOutfitSuffix(class UObject* InWorldContextObject, const class FString& InURL) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetBinkUrlWithOutfitSuffix"); - - Params::NoceFunctionLibrary_GetBinkUrlWithOutfitSuffix Parms{}; - - Parms.InWorldContextObject = InWorldContextObject; - Parms.InURL = std::move(InURL); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetBPCDOMeshComponents -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UClass* InActorClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutArray (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::GetBPCDOMeshComponents(class UClass* InActorClass, TArray* OutArray) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetBPCDOMeshComponents"); - - Params::NoceFunctionLibrary_GetBPCDOMeshComponents Parms{}; - - Parms.InActorClass = InActorClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutArray != nullptr) - *OutArray = std::move(Parms.OutArray); -} - - -// Function GameNoce.NoceFunctionLibrary.GetCharacterSlopeAngle -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// class ACharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// float SizeRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool DebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceFunctionLibrary::GetCharacterSlopeAngle(class ACharacter* Character, const TArray& ObjectTypes, float SizeRatio, bool DebugDraw) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCharacterSlopeAngle"); - - Params::NoceFunctionLibrary_GetCharacterSlopeAngle Parms{}; - - Parms.Character = Character; - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.SizeRatio = SizeRatio; - Parms.DebugDraw = DebugDraw; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetCineEventUserTypeFromString -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& InStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceCineEventUserType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceCineEventUserType UNoceFunctionLibrary::GetCineEventUserTypeFromString(const class FString& InStr) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCineEventUserTypeFromString"); - - Params::NoceFunctionLibrary_GetCineEventUserTypeFromString Parms{}; - - Parms.InStr = std::move(InStr); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetClassFromAssetData -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FAssetData& InAssetData (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UClass* UNoceFunctionLibrary::GetClassFromAssetData(const struct FAssetData& InAssetData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetClassFromAssetData"); - - Params::NoceFunctionLibrary_GetClassFromAssetData Parms{}; - - Parms.InAssetData = std::move(InAssetData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetCompCollisionType -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECollisionEnabled ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ECollisionEnabled UNoceFunctionLibrary::GetCompCollisionType(class UPrimitiveComponent* InComp) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCompCollisionType"); - - Params::NoceFunctionLibrary_GetCompCollisionType Parms{}; - - Parms.InComp = InComp; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetCurrentChapterName -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UNoceFunctionLibrary::GetCurrentChapterName(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCurrentChapterName"); - - Params::NoceFunctionLibrary_GetCurrentChapterName Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetCurrentDefiniteEnding -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceEndingType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceEndingType UNoceFunctionLibrary::GetCurrentDefiniteEnding(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCurrentDefiniteEnding"); - - Params::NoceFunctionLibrary_GetCurrentDefiniteEnding Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetCurrentEndingBranch -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceEndingType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceEndingType UNoceFunctionLibrary::GetCurrentEndingBranch(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCurrentEndingBranch"); - - Params::NoceFunctionLibrary_GetCurrentEndingBranch Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetCurrentProgress -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FGameplayTag UNoceFunctionLibrary::GetCurrentProgress(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCurrentProgress"); - - Params::NoceFunctionLibrary_GetCurrentProgress Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetCVarCurrentValue -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& InCVarName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UNoceFunctionLibrary::GetCVarCurrentValue(const class FString& InCVarName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCVarCurrentValue"); - - Params::NoceFunctionLibrary_GetCVarCurrentValue Parms{}; - - Parms.InCVarName = std::move(InCVarName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetDependencySoftObjPtr -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class ULevelSequence* InSeq (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, UObjectWrapper, NativeAccessSpecifierPublic) - -TArray> UNoceFunctionLibrary::GetDependencySoftObjPtr(class ULevelSequence* InSeq, TSubclassOf InClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetDependencySoftObjPtr"); - - Params::NoceFunctionLibrary_GetDependencySoftObjPtr Parms{}; - - Parms.InSeq = InSeq; - Parms.InClass = InClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetDiffDegree -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& AnchorFoward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceFunctionLibrary::GetDiffDegree(const struct FVector& AnchorFoward, const struct FVector& Direction) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetDiffDegree"); - - Params::NoceFunctionLibrary_GetDiffDegree Parms{}; - - Parms.AnchorFoward = std::move(AnchorFoward); - Parms.Direction = std::move(Direction); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetForwardDiffDegree -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// class AActor* Anchor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Check (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceFunctionLibrary::GetForwardDiffDegree(class AActor* Anchor, const struct FVector& Check) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetForwardDiffDegree"); - - Params::NoceFunctionLibrary_GetForwardDiffDegree Parms{}; - - Parms.Anchor = Anchor; - Parms.Check = std::move(Check); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetGameActionLevel -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceActionLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceActionLevel UNoceFunctionLibrary::GetGameActionLevel(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetGameActionLevel"); - - Params::NoceFunctionLibrary_GetGameActionLevel Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetGameRiddleLevel -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceRiddleLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceRiddleLevel UNoceFunctionLibrary::GetGameRiddleLevel(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetGameRiddleLevel"); - - Params::NoceFunctionLibrary_GetGameRiddleLevel Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetGameRound -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceRoundType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceRoundType UNoceFunctionLibrary::GetGameRound(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetGameRound"); - - Params::NoceFunctionLibrary_GetGameRound Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetGlobalTimeDilationMultiplier -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceFunctionLibrary::GetGlobalTimeDilationMultiplier(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetGlobalTimeDilationMultiplier"); - - Params::NoceFunctionLibrary_GetGlobalTimeDilationMultiplier Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetHitReactionFourWay -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InAngel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceHitReactionFourWayType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceHitReactionFourWayType UNoceFunctionLibrary::GetHitReactionFourWay(class UObject* WorldContextObject, float InAngel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetHitReactionFourWay"); - - Params::NoceFunctionLibrary_GetHitReactionFourWay Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InAngel = InAngel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetHitReactionTwoWay -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InAngel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceHitReactionTwoWayType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceHitReactionTwoWayType UNoceFunctionLibrary::GetHitReactionTwoWay(class UObject* WorldContextObject, float InAngel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetHitReactionTwoWay"); - - Params::NoceFunctionLibrary_GetHitReactionTwoWay Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InAngel = InAngel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetInputMappingVectorFromCameraRotate -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FRotator& InCameraRotator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float InInputForward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InInputRight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UNoceFunctionLibrary::GetInputMappingVectorFromCameraRotate(const struct FRotator& InCameraRotator, float InInputForward, float InInputRight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetInputMappingVectorFromCameraRotate"); - - Params::NoceFunctionLibrary_GetInputMappingVectorFromCameraRotate Parms{}; - - Parms.InCameraRotator = std::move(InCameraRotator); - Parms.InInputForward = InInputForward; - Parms.InInputRight = InInputRight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetMediaName -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UMediaPlayer* MediaPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UNoceFunctionLibrary::GetMediaName(class UMediaPlayer* MediaPlayer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetMediaName"); - - Params::NoceFunctionLibrary_GetMediaName Parms{}; - - Parms.MediaPlayer = MediaPlayer; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableBool -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UNiagaraComponent* NiagaraComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InVariableName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::GetNiagaraVariableBool(class UNiagaraComponent* NiagaraComponent, class FName InVariableName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNiagaraVariableBool"); - - Params::NoceFunctionLibrary_GetNiagaraVariableBool Parms{}; - - Parms.NiagaraComponent = NiagaraComponent; - Parms.InVariableName = InVariableName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableFloat -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UNiagaraComponent* NiagaraComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InVariableName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceFunctionLibrary::GetNiagaraVariableFloat(class UNiagaraComponent* NiagaraComponent, class FName InVariableName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNiagaraVariableFloat"); - - Params::NoceFunctionLibrary_GetNiagaraVariableFloat Parms{}; - - Parms.NiagaraComponent = NiagaraComponent; - Parms.InVariableName = InVariableName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableLinearColor -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UNiagaraComponent* NiagaraComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InVariableName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UNoceFunctionLibrary::GetNiagaraVariableLinearColor(class UNiagaraComponent* NiagaraComponent, class FName InVariableName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNiagaraVariableLinearColor"); - - Params::NoceFunctionLibrary_GetNiagaraVariableLinearColor Parms{}; - - Parms.NiagaraComponent = NiagaraComponent; - Parms.InVariableName = InVariableName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableVector -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UNiagaraComponent* NiagaraComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InVariableName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UNoceFunctionLibrary::GetNiagaraVariableVector(class UNiagaraComponent* NiagaraComponent, class FName InVariableName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNiagaraVariableVector"); - - Params::NoceFunctionLibrary_GetNiagaraVariableVector Parms{}; - - Parms.NiagaraComponent = NiagaraComponent; - Parms.InVariableName = InVariableName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetNoceCheatManager -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNoceCheatManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceCheatManager* UNoceFunctionLibrary::GetNoceCheatManager(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNoceCheatManager"); - - Params::NoceFunctionLibrary_GetNoceCheatManager Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetNoceGameInstance -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNoceGameInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceGameInstance* UNoceFunctionLibrary::GetNoceGameInstance(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNoceGameInstance"); - - Params::NoceFunctionLibrary_GetNoceGameInstance Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetNoceGameMode -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ANoceGameMode* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ANoceGameMode* UNoceFunctionLibrary::GetNoceGameMode(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNoceGameMode"); - - Params::NoceFunctionLibrary_GetNoceGameMode Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetNoceGameState -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ANoceGameState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ANoceGameState* UNoceFunctionLibrary::GetNoceGameState(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNoceGameState"); - - Params::NoceFunctionLibrary_GetNoceGameState Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetNoceGlobalDelegates -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNoceGlobalDelegates* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceGlobalDelegates* UNoceFunctionLibrary::GetNoceGlobalDelegates(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNoceGlobalDelegates"); - - Params::NoceFunctionLibrary_GetNoceGlobalDelegates Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetNocePlayerCharater -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ANocePlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ANocePlayerCharacter* UNoceFunctionLibrary::GetNocePlayerCharater(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNocePlayerCharater"); - - Params::NoceFunctionLibrary_GetNocePlayerCharater Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetPhysicsAssetCollision -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class USkeletalMeshComponent* InSkeletalMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECollisionEnabled* OutCollisionEnabled (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::GetPhysicsAssetCollision(class USkeletalMeshComponent* InSkeletalMesh, class FName InBoneName, ECollisionEnabled* OutCollisionEnabled) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetPhysicsAssetCollision"); - - Params::NoceFunctionLibrary_GetPhysicsAssetCollision Parms{}; - - Parms.InSkeletalMesh = InSkeletalMesh; - Parms.InBoneName = InBoneName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutCollisionEnabled != nullptr) - *OutCollisionEnabled = Parms.OutCollisionEnabled; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetPlaySequenceStateSeqActor -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UNoceFunctionLibrary::GetPlaySequenceStateSeqActor(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetPlaySequenceStateSeqActor"); - - Params::NoceFunctionLibrary_GetPlaySequenceStateSeqActor Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetPreSeamlessMontagePlayRate -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UAnimMontage* InMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceFunctionLibrary::GetPreSeamlessMontagePlayRate(class UAnimMontage* InMontage, float InDuration) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetPreSeamlessMontagePlayRate"); - - Params::NoceFunctionLibrary_GetPreSeamlessMontagePlayRate Parms{}; - - Parms.InMontage = InMontage; - Parms.InDuration = InDuration; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetPreSeamlessMotionWarppingDuration -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UAnimMontage* InMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceFunctionLibrary::GetPreSeamlessMotionWarppingDuration(class UAnimMontage* InMontage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetPreSeamlessMotionWarppingDuration"); - - Params::NoceFunctionLibrary_GetPreSeamlessMotionWarppingDuration Parms{}; - - Parms.InMontage = InMontage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetPreviewLightSet -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UNoceFunctionLibrary::GetPreviewLightSet(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetPreviewLightSet"); - - Params::NoceFunctionLibrary_GetPreviewLightSet Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetRBANAlphaRatio -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceFunctionLibrary::GetRBANAlphaRatio() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetRBANAlphaRatio"); - - Params::NoceFunctionLibrary_GetRBANAlphaRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetSeqDataAssetPackageNameFromSeq -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TSoftObjectPtrPlaySeq (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UNoceFunctionLibrary::GetSeqDataAssetPackageNameFromSeq(TSoftObjectPtr PlaySeq) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetSeqDataAssetPackageNameFromSeq"); - - Params::NoceFunctionLibrary_GetSeqDataAssetPackageNameFromSeq Parms{}; - - Parms.PlaySeq = PlaySeq; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetSequenceName -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class ULevelSequencePlayer* SequencePlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UNoceFunctionLibrary::GetSequenceName(class ULevelSequencePlayer* SequencePlayer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetSequenceName"); - - Params::NoceFunctionLibrary_GetSequenceName Parms{}; - - Parms.SequencePlayer = SequencePlayer; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetSkirtSlopeAdjustRatio -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceFunctionLibrary::GetSkirtSlopeAdjustRatio() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetSkirtSlopeAdjustRatio"); - - Params::NoceFunctionLibrary_GetSkirtSlopeAdjustRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetSpineSocketRotationYaw -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class AActor* InTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InSpineSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceFunctionLibrary::GetSpineSocketRotationYaw(class AActor* InTargetActor, class FName InSpineSocketName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetSpineSocketRotationYaw"); - - Params::NoceFunctionLibrary_GetSpineSocketRotationYaw Parms{}; - - Parms.InTargetActor = InTargetActor; - Parms.InSpineSocketName = InSpineSocketName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetTimeManager -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ANoceTimeManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ANoceTimeManager* UNoceFunctionLibrary::GetTimeManager(const class UObject* WorldContextObject, int32 PlayerIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetTimeManager"); - - Params::NoceFunctionLibrary_GetTimeManager Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.PlayerIndex = PlayerIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetTraceOffset -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UAnimInstance* InAnimInstance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TraceUpDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TraceDownDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ShowDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceFunctionLibrary::GetTraceOffset(const class UAnimInstance* InAnimInstance, class FName SocketName, float TraceUpDistance, float TraceDownDistance, bool ShowDebug) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetTraceOffset"); - - Params::NoceFunctionLibrary_GetTraceOffset Parms{}; - - Parms.InAnimInstance = InAnimInstance; - Parms.SocketName = SocketName; - Parms.TraceUpDistance = TraceUpDistance; - Parms.TraceDownDistance = TraceDownDistance; - Parms.ShowDebug = ShowDebug; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.GetWeaponSubSystem -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNoceWeaponSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceWeaponSubsystem* UNoceFunctionLibrary::GetWeaponSubSystem(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetWeaponSubSystem"); - - Params::NoceFunctionLibrary_GetWeaponSubSystem Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.HandleRestartGame -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::HandleRestartGame(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "HandleRestartGame"); - - Params::NoceFunctionLibrary_HandleRestartGame Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.HasQualitySwitchNode -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UMaterial* InMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString* Info (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::HasQualitySwitchNode(class UMaterial* InMaterial, class FString* Info) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "HasQualitySwitchNode"); - - Params::NoceFunctionLibrary_HasQualitySwitchNode Parms{}; - - Parms.InMaterial = InMaterial; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Info != nullptr) - *Info = std::move(Parms.Info); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.IsActionLevelChill -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceActionLevel InActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::IsActionLevelChill(ENoceActionLevel InActionLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsActionLevelChill"); - - Params::NoceFunctionLibrary_IsActionLevelChill Parms{}; - - Parms.InActionLevel = InActionLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.IsActiveEffectHandleValid -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FActiveGameplayEffectHandle&InEffectHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::IsActiveEffectHandleValid(const struct FActiveGameplayEffectHandle& InEffectHandle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsActiveEffectHandleValid"); - - Params::NoceFunctionLibrary_IsActiveEffectHandleValid Parms{}; - - Parms.InEffectHandle = std::move(InEffectHandle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.IsActiveMovieSceneExecutor -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::IsActiveMovieSceneExecutor() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsActiveMovieSceneExecutor"); - - Params::NoceFunctionLibrary_IsActiveMovieSceneExecutor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.IsActivePreloadSequenceAndSeqData -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::IsActivePreloadSequenceAndSeqData() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsActivePreloadSequenceAndSeqData"); - - Params::NoceFunctionLibrary_IsActivePreloadSequenceAndSeqData Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.IsActivePreloadSeqUpdateDataLayer -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::IsActivePreloadSeqUpdateDataLayer() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsActivePreloadSeqUpdateDataLayer"); - - Params::NoceFunctionLibrary_IsActivePreloadSeqUpdateDataLayer Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.IsActorOfClass -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TSoftClassPtr Class_0 (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::IsActorOfClass(class AActor* Actor, const TSoftClassPtr Class_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsActorOfClass"); - - Params::NoceFunctionLibrary_IsActorOfClass Parms{}; - - Parms.Actor = Actor; - Parms.Class_0 = Class_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.IsCurrentActionLevelChill -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::IsCurrentActionLevelChill(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsCurrentActionLevelChill"); - - Params::NoceFunctionLibrary_IsCurrentActionLevelChill Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.IsForceJumpPlaybackPosByCmd -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::IsForceJumpPlaybackPosByCmd(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsForceJumpPlaybackPosByCmd"); - - Params::NoceFunctionLibrary_IsForceJumpPlaybackPosByCmd Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.IsGame -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::IsGame(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsGame"); - - Params::NoceFunctionLibrary_IsGame Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.IsInEndGameProgress -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::IsInEndGameProgress(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsInEndGameProgress"); - - Params::NoceFunctionLibrary_IsInEndGameProgress Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.IsInEvent -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::IsInEvent(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsInEvent"); - - Params::NoceFunctionLibrary_IsInEvent Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.IsInPartitionedWorld -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::IsInPartitionedWorld(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsInPartitionedWorld"); - - Params::NoceFunctionLibrary_IsInPartitionedWorld Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.IsInPlaySequenceState -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::IsInPlaySequenceState(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsInPlaySequenceState"); - - Params::NoceFunctionLibrary_IsInPlaySequenceState Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.IsNiagaraComplete -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UNiagaraComponent* InNiagaraComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::IsNiagaraComplete(class UNiagaraComponent* InNiagaraComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsNiagaraComplete"); - - Params::NoceFunctionLibrary_IsNiagaraComplete Parms{}; - - Parms.InNiagaraComponent = InNiagaraComponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.IsPlayerInputDirectionIsOppositeToCharacter -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::IsPlayerInputDirectionIsOppositeToCharacter(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsPlayerInputDirectionIsOppositeToCharacter"); - - Params::NoceFunctionLibrary_IsPlayerInputDirectionIsOppositeToCharacter Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.IsPointInFanShape -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& TargetPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MinRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float MaxRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::IsPointInFanShape(const struct FVector& Origin, const struct FVector& Direction, const struct FVector& TargetPoint, float Angle, float MinRadius, float MaxRadius) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsPointInFanShape"); - - Params::NoceFunctionLibrary_IsPointInFanShape Parms{}; - - Parms.Origin = std::move(Origin); - Parms.Direction = std::move(Direction); - Parms.TargetPoint = std::move(TargetPoint); - Parms.Angle = Angle; - Parms.MinRadius = MinRadius; - Parms.MaxRadius = MaxRadius; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.IsProgressConditionMatch -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGameplayTagContainer& InProgressCondition (Parm, NativeAccessSpecifierPublic) -// bool ExactProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGameplayTagContainer& InNeedAddTag (Parm, NativeAccessSpecifierPublic) -// bool NeedAllAddTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NeedAddTagNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGameplayTagContainer& InWithoutAddTag (Parm, NativeAccessSpecifierPublic) -// bool WithoutAllTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::IsProgressConditionMatch(class UObject* WorldContextObject, const struct FGameplayTagContainer& InProgressCondition, bool ExactProgress, const struct FGameplayTagContainer& InNeedAddTag, bool NeedAllAddTag, int32 NeedAddTagNum, const struct FGameplayTagContainer& InWithoutAddTag, bool WithoutAllTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsProgressConditionMatch"); - - Params::NoceFunctionLibrary_IsProgressConditionMatch Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InProgressCondition = std::move(InProgressCondition); - Parms.ExactProgress = ExactProgress; - Parms.InNeedAddTag = std::move(InNeedAddTag); - Parms.NeedAllAddTag = NeedAllAddTag; - Parms.NeedAddTagNum = NeedAddTagNum; - Parms.InWithoutAddTag = std::move(InWithoutAddTag); - Parms.WithoutAllTag = WithoutAllTag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.IsShowDebugInfoForRBANBlending -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::IsShowDebugInfoForRBANBlending(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsShowDebugInfoForRBANBlending"); - - Params::NoceFunctionLibrary_IsShowDebugInfoForRBANBlending Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.KawaiiWarmUpForCharacter -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class ANoceCharacter* InCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 WarmUpFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::KawaiiWarmUpForCharacter(class ANoceCharacter* InCharacter, int32 WarmUpFrames) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "KawaiiWarmUpForCharacter"); - - Params::NoceFunctionLibrary_KawaiiWarmUpForCharacter Parms{}; - - Parms.InCharacter = InCharacter; - Parms.WarmUpFrames = WarmUpFrames; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.MessageOpen -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& Message (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::MessageOpen(const class FString& Message) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "MessageOpen"); - - Params::NoceFunctionLibrary_MessageOpen Parms{}; - - Parms.Message = std::move(Message); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.MRQ_TriggerPlayStart -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FSoftObjectPath& InSeq (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::MRQ_TriggerPlayStart(const struct FSoftObjectPath& InSeq) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "MRQ_TriggerPlayStart"); - - Params::NoceFunctionLibrary_MRQ_TriggerPlayStart Parms{}; - - Parms.InSeq = std::move(InSeq); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.Noce_Seq_Trace_BookMark -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InLogString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::Noce_Seq_Trace_BookMark(class UObject* WorldContextObject, const class FString& InLogString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "Noce_Seq_Trace_BookMark"); - - Params::NoceFunctionLibrary_Noce_Seq_Trace_BookMark Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InLogString = std::move(InLogString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.Noce_Trace_BookMark -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& InLogString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::Noce_Trace_BookMark(const class FString& InLogString) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "Noce_Trace_BookMark"); - - Params::NoceFunctionLibrary_Noce_Trace_BookMark Parms{}; - - Parms.InLogString = std::move(InLogString); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.NoceCapsuleTraceSingleForObjectsFirstBlock -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECollisionChannel BlockChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName SkipTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::NoceCapsuleTraceSingleForObjectsFirstBlock(const class UObject* WorldContextObject, ECollisionChannel BlockChannel, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, class FName SkipTag, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "NoceCapsuleTraceSingleForObjectsFirstBlock"); - - Params::NoceFunctionLibrary_NoceCapsuleTraceSingleForObjectsFirstBlock Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.BlockChannel = BlockChannel; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.Radius = Radius; - Parms.HalfHeight = HalfHeight; - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.SkipTag = SkipTag; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.NoceLineTraceSingleForObjectsFirstBlock -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECollisionChannel BlockChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName SkipTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::NoceLineTraceSingleForObjectsFirstBlock(const class UObject* WorldContextObject, ECollisionChannel BlockChannel, const struct FVector& Start, const struct FVector& End, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, class FName SkipTag, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "NoceLineTraceSingleForObjectsFirstBlock"); - - Params::NoceFunctionLibrary_NoceLineTraceSingleForObjectsFirstBlock Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.BlockChannel = BlockChannel; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.SkipTag = SkipTag; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.NoceSphereTraceSingleForObjectsFirstBlock -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECollisionChannel BlockChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName SkipTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceFunctionLibrary::NoceSphereTraceSingleForObjectsFirstBlock(const class UObject* WorldContextObject, ECollisionChannel BlockChannel, const struct FVector& Start, const struct FVector& End, float Radius, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, class FName SkipTag, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "NoceSphereTraceSingleForObjectsFirstBlock"); - - Params::NoceFunctionLibrary_NoceSphereTraceSingleForObjectsFirstBlock Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.BlockChannel = BlockChannel; - Parms.Start = std::move(Start); - Parms.End = std::move(End); - Parms.Radius = Radius; - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.bTraceComplex = bTraceComplex; - Parms.ActorsToIgnore = std::move(ActorsToIgnore); - Parms.DrawDebugType = DrawDebugType; - Parms.bIgnoreSelf = bIgnoreSelf; - Parms.SkipTag = SkipTag; - Parms.TraceColor = std::move(TraceColor); - Parms.TraceHitColor = std::move(TraceHitColor); - Parms.DrawTime = DrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutHit != nullptr) - *OutHit = std::move(Parms.OutHit); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.PlayerScarfResetDynmaics -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class ANocePlayerCharacter* InPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETeleportType TeleportType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::PlayerScarfResetDynmaics(class ANocePlayerCharacter* InPlayer, ETeleportType TeleportType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "PlayerScarfResetDynmaics"); - - Params::NoceFunctionLibrary_PlayerScarfResetDynmaics Parms{}; - - Parms.InPlayer = InPlayer; - Parms.TeleportType = TeleportType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.PlayerSkirtResetDynmaics -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class ANocePlayerCharacter* InPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETeleportType TeleportType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::PlayerSkirtResetDynmaics(class ANocePlayerCharacter* InPlayer, ETeleportType TeleportType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "PlayerSkirtResetDynmaics"); - - Params::NoceFunctionLibrary_PlayerSkirtResetDynmaics Parms{}; - - Parms.InPlayer = InPlayer; - Parms.TeleportType = TeleportType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.ProcessSolveLumenGhostingCmds -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& InSeqName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::ProcessSolveLumenGhostingCmds(const class FName& InSeqName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ProcessSolveLumenGhostingCmds"); - - Params::NoceFunctionLibrary_ProcessSolveLumenGhostingCmds Parms{}; - - Parms.InSeqName = InSeqName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.RandomFloatRange_ThreadSafe -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float InSeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceFunctionLibrary::RandomFloatRange_ThreadSafe(float InSeed, float InMin, float InMax) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "RandomFloatRange_ThreadSafe"); - - Params::NoceFunctionLibrary_RandomFloatRange_ThreadSafe Parms{}; - - Parms.InSeed = InSeed; - Parms.InMin = InMin; - Parms.InMax = InMax; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.RefreshNoceLightSavableData -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class ULightComponent* InLightComp (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceLightSavableData& OutData (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::RefreshNoceLightSavableData(const class UObject* WorldContextObject, const class ULightComponent* InLightComp, struct FNoceLightSavableData& OutData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "RefreshNoceLightSavableData"); - - Params::NoceFunctionLibrary_RefreshNoceLightSavableData Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InLightComp = InLightComp; - Parms.OutData = std::move(OutData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - OutData = std::move(Parms.OutData); -} - - -// Function GameNoce.NoceFunctionLibrary.ReplacePlayerCharMaterialByCharMeshType -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class USkeletalMeshComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReplaceMatIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInterface* DefaultMat (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInterface* PureWhite (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialInterface* PinkRabbit (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::ReplacePlayerCharMaterialByCharMeshType(class USkeletalMeshComponent* InComp, int32 ReplaceMatIndex, class UMaterialInterface* DefaultMat, class UMaterialInterface* PureWhite, class UMaterialInterface* PinkRabbit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ReplacePlayerCharMaterialByCharMeshType"); - - Params::NoceFunctionLibrary_ReplacePlayerCharMaterialByCharMeshType Parms{}; - - Parms.InComp = InComp; - Parms.ReplaceMatIndex = ReplaceMatIndex; - Parms.DefaultMat = DefaultMat; - Parms.PureWhite = PureWhite; - Parms.PinkRabbit = PinkRabbit; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.RequestGameplayTagFromString -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FString& InData (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FGameplayTag UNoceFunctionLibrary::RequestGameplayTagFromString(const class FString& InData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "RequestGameplayTagFromString"); - - Params::NoceFunctionLibrary_RequestGameplayTagFromString Parms{}; - - Parms.InData = std::move(InData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.ResetConsoleCmdFromSeqData -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FNoceSeqData& InData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::ResetConsoleCmdFromSeqData(const struct FNoceSeqData& InData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ResetConsoleCmdFromSeqData"); - - Params::NoceFunctionLibrary_ResetConsoleCmdFromSeqData Parms{}; - - Parms.InData = std::move(InData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.ResetDynamics -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class ANoceCharacter* InCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ETeleportType InTeleportType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::ResetDynamics(class ANoceCharacter* InCharacter, ETeleportType InTeleportType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ResetDynamics"); - - Params::NoceFunctionLibrary_ResetDynamics Parms{}; - - Parms.InCharacter = InCharacter; - Parms.InTeleportType = InTeleportType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.ResetEnableHDROutput -// (Final, Native, Static, Public, BlueprintCallable) - -void UNoceFunctionLibrary::ResetEnableHDROutput() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ResetEnableHDROutput"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.ResetHDRUICompositeMode -// (Final, Native, Static, Public, BlueprintCallable) - -void UNoceFunctionLibrary::ResetHDRUICompositeMode() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ResetHDRUICompositeMode"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.ResetHDRUILevel -// (Final, Native, Static, Public, BlueprintCallable) - -void UNoceFunctionLibrary::ResetHDRUILevel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ResetHDRUILevel"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.ResetSolveLumenGhostingCmds -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& InSeqName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::ResetSolveLumenGhostingCmds(const class FName& InSeqName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ResetSolveLumenGhostingCmds"); - - Params::NoceFunctionLibrary_ResetSolveLumenGhostingCmds Parms{}; - - Parms.InSeqName = InSeqName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.SearchActors -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* InSelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InHalfAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& ObjectTypes (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool DebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SearchActors(class UObject* WorldContextObject, class AActor* InSelfActor, const struct FVector& InDirection, float InRadius, float InHalfAngle, const TArray& ObjectTypes, TArray* OutActors, bool DebugDraw) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SearchActors"); - - Params::NoceFunctionLibrary_SearchActors Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InSelfActor = InSelfActor; - Parms.InDirection = std::move(InDirection); - Parms.InRadius = InRadius; - Parms.InHalfAngle = InHalfAngle; - Parms.ObjectTypes = std::move(ObjectTypes); - Parms.DebugDraw = DebugDraw; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutActors != nullptr) - *OutActors = std::move(Parms.OutActors); -} - - -// Function GameNoce.NoceFunctionLibrary.SearchEnemy -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* InSelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InHalfAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGameplayTag& InCountableTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor** OutActor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNocePlayerLookAtTargetComponent**OutLookAtTarget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool DebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InForMotionWarp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SearchEnemy(class UObject* WorldContextObject, class AActor* InSelfActor, float InRadius, float InHalfAngle, const struct FGameplayTag& InCountableTag, class AActor** OutActor, class UNocePlayerLookAtTargetComponent** OutLookAtTarget, bool DebugDraw, bool InForMotionWarp) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SearchEnemy"); - - Params::NoceFunctionLibrary_SearchEnemy Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InSelfActor = InSelfActor; - Parms.InRadius = InRadius; - Parms.InHalfAngle = InHalfAngle; - Parms.InCountableTag = std::move(InCountableTag); - Parms.DebugDraw = DebugDraw; - Parms.InForMotionWarp = InForMotionWarp; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutActor != nullptr) - *OutActor = Parms.OutActor; - - if (OutLookAtTarget != nullptr) - *OutLookAtTarget = Parms.OutLookAtTarget; -} - - -// Function GameNoce.NoceFunctionLibrary.SearchEnemyWithDirection -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* InSelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InHalfAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGameplayTag& InCountableTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor** OutActor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNocePlayerLookAtTargetComponent**OutLookAtTarget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool DebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InForMotionWarp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SearchEnemyWithDirection(class UObject* WorldContextObject, class AActor* InSelfActor, const struct FVector& InDirection, float InRadius, float InHalfAngle, const struct FGameplayTag& InCountableTag, class AActor** OutActor, class UNocePlayerLookAtTargetComponent** OutLookAtTarget, bool DebugDraw, bool InForMotionWarp) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SearchEnemyWithDirection"); - - Params::NoceFunctionLibrary_SearchEnemyWithDirection Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InSelfActor = InSelfActor; - Parms.InDirection = std::move(InDirection); - Parms.InRadius = InRadius; - Parms.InHalfAngle = InHalfAngle; - Parms.InCountableTag = std::move(InCountableTag); - Parms.DebugDraw = DebugDraw; - Parms.InForMotionWarp = InForMotionWarp; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutActor != nullptr) - *OutActor = Parms.OutActor; - - if (OutLookAtTarget != nullptr) - *OutLookAtTarget = Parms.OutLookAtTarget; -} - - -// Function GameNoce.NoceFunctionLibrary.SetActiveEffectHandleInvalid -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FActiveGameplayEffectHandle& InEffectHandle (Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SetActiveEffectHandleInvalid(struct FActiveGameplayEffectHandle& InEffectHandle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetActiveEffectHandleInvalid"); - - Params::NoceFunctionLibrary_SetActiveEffectHandleInvalid Parms{}; - - Parms.InEffectHandle = std::move(InEffectHandle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - InEffectHandle = std::move(Parms.InEffectHandle); -} - - -// Function GameNoce.NoceFunctionLibrary.SetConstraintProfileForAll -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UAnimInstance* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bDefaultIfNotFound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SetConstraintProfileForAll(class UAnimInstance* Instance, class FName ProfileName, bool bDefaultIfNotFound) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetConstraintProfileForAll"); - - Params::NoceFunctionLibrary_SetConstraintProfileForAll Parms{}; - - Parms.Instance = Instance; - Parms.ProfileName = ProfileName; - Parms.bDefaultIfNotFound = bDefaultIfNotFound; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.SetCVarWithCurrentPriority -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& InCVarName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InCVarValue (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SetCVarWithCurrentPriority(const class FString& InCVarName, const class FString& InCVarValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetCVarWithCurrentPriority"); - - Params::NoceFunctionLibrary_SetCVarWithCurrentPriority Parms{}; - - Parms.InCVarName = std::move(InCVarName); - Parms.InCVarValue = std::move(InCVarValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.SetEnableHDROutput -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// bool InIsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SetEnableHDROutput(bool InIsEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetEnableHDROutput"); - - Params::NoceFunctionLibrary_SetEnableHDROutput Parms{}; - - Parms.InIsEnable = InIsEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.SetEventMode -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceEventModeType EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceCineEventUserType CineEventUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SetEventMode(const class UObject* WorldContextObject, bool IsEnable, ENoceEventModeType EventType, ENoceCineEventUserType CineEventUserType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetEventMode"); - - Params::NoceFunctionLibrary_SetEventMode Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.IsEnable = IsEnable; - Parms.EventType = EventType; - Parms.CineEventUserType = CineEventUserType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.SetGlobalTimeDilationMultiplier -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float TimeDilationMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SetGlobalTimeDilationMultiplier(const class UObject* WorldContextObject, float TimeDilationMultiplier) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetGlobalTimeDilationMultiplier"); - - Params::NoceFunctionLibrary_SetGlobalTimeDilationMultiplier Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.TimeDilationMultiplier = TimeDilationMultiplier; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.SetHDRUICompositeMode -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// bool InIsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SetHDRUICompositeMode(bool InIsEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetHDRUICompositeMode"); - - Params::NoceFunctionLibrary_SetHDRUICompositeMode Parms{}; - - Parms.InIsEnable = InIsEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.SetHDRUILevel -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// float InLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SetHDRUILevel(float InLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetHDRUILevel"); - - Params::NoceFunctionLibrary_SetHDRUILevel Parms{}; - - Parms.InLevel = InLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataFloat -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SetNoceCustomPrimitiveDataFloat(class UPrimitiveComponent* InComp, int32 DataIndex, float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetNoceCustomPrimitiveDataFloat"); - - Params::NoceFunctionLibrary_SetNoceCustomPrimitiveDataFloat Parms{}; - - Parms.InComp = InComp; - Parms.DataIndex = DataIndex; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataVector2 -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SetNoceCustomPrimitiveDataVector2(class UPrimitiveComponent* InComp, int32 DataIndex, const struct FVector2D& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetNoceCustomPrimitiveDataVector2"); - - Params::NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector2 Parms{}; - - Parms.InComp = InComp; - Parms.DataIndex = DataIndex; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataVector3 -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SetNoceCustomPrimitiveDataVector3(class UPrimitiveComponent* InComp, int32 DataIndex, const struct FVector& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetNoceCustomPrimitiveDataVector3"); - - Params::NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector3 Parms{}; - - Parms.InComp = InComp; - Parms.DataIndex = DataIndex; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataVector4 -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector4& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SetNoceCustomPrimitiveDataVector4(class UPrimitiveComponent* InComp, int32 DataIndex, const struct FVector4& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetNoceCustomPrimitiveDataVector4"); - - Params::NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector4 Parms{}; - - Parms.InComp = InComp; - Parms.DataIndex = DataIndex; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.SetNoceScalarParameterForCustomPrimitiveData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SetNoceScalarParameterForCustomPrimitiveData(class UPrimitiveComponent* InComp, class FName ParameterName, float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetNoceScalarParameterForCustomPrimitiveData"); - - Params::NoceFunctionLibrary_SetNoceScalarParameterForCustomPrimitiveData Parms{}; - - Parms.InComp = InComp; - Parms.ParameterName = ParameterName; - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.SetNoceVectorParameterForCustomPrimitiveData -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector4& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SetNoceVectorParameterForCustomPrimitiveData(class UPrimitiveComponent* InComp, class FName ParameterName, const struct FVector4& Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetNoceVectorParameterForCustomPrimitiveData"); - - Params::NoceFunctionLibrary_SetNoceVectorParameterForCustomPrimitiveData Parms{}; - - Parms.InComp = InComp; - Parms.ParameterName = ParameterName; - Parms.Value = std::move(Value); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.SetPhysicsAssetCollision -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class USkeletalMeshComponent* InSkeletalMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ECollisionEnabled InCollisionEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SetPhysicsAssetCollision(class USkeletalMeshComponent* InSkeletalMesh, class FName InBoneName, ECollisionEnabled InCollisionEnabled) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetPhysicsAssetCollision"); - - Params::NoceFunctionLibrary_SetPhysicsAssetCollision Parms{}; - - Parms.InSkeletalMesh = InSkeletalMesh; - Parms.InBoneName = InBoneName; - Parms.InCollisionEnabled = InCollisionEnabled; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.SetPhysicsAssetCollisions -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class USkeletalMeshComponent* InSkeletalMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& InBoneNames (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// ECollisionEnabled InCollisionEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SetPhysicsAssetCollisions(class USkeletalMeshComponent* InSkeletalMesh, const TArray& InBoneNames, ECollisionEnabled InCollisionEnabled) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetPhysicsAssetCollisions"); - - Params::NoceFunctionLibrary_SetPhysicsAssetCollisions Parms{}; - - Parms.InSkeletalMesh = InSkeletalMesh; - Parms.InBoneNames = std::move(InBoneNames); - Parms.InCollisionEnabled = InCollisionEnabled; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.SetPlaySequenceStateSeqActor -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* InSeqActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SetPlaySequenceStateSeqActor(const class UObject* WorldContextObject, class AActor* InSeqActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetPlaySequenceStateSeqActor"); - - Params::NoceFunctionLibrary_SetPlaySequenceStateSeqActor Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InSeqActor = InSeqActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.SetSkeletalMeshAssetAndClearOverrideMat -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class USkeletalMeshComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USkeletalMesh* NewMesh (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SetSkeletalMeshAssetAndClearOverrideMat(class USkeletalMeshComponent* InComp, class USkeletalMesh* NewMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetSkeletalMeshAssetAndClearOverrideMat"); - - Params::NoceFunctionLibrary_SetSkeletalMeshAssetAndClearOverrideMat Parms{}; - - Parms.InComp = InComp; - Parms.NewMesh = NewMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.SetStaticMeshAssetAndClearOverrideMat -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UStaticMeshComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UStaticMesh* NewMesh (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SetStaticMeshAssetAndClearOverrideMat(class UStaticMeshComponent* InComp, class UStaticMesh* NewMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetStaticMeshAssetAndClearOverrideMat"); - - Params::NoceFunctionLibrary_SetStaticMeshAssetAndClearOverrideMat Parms{}; - - Parms.InComp = InComp; - Parms.NewMesh = NewMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.SolvePhysicsPopping -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class ANoceCharacter* InChar (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 KawaiiWarmUpFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bResetPhysics (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SolvePhysicsPopping(class ANoceCharacter* InChar, int32 KawaiiWarmUpFrame, bool bResetPhysics) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SolvePhysicsPopping"); - - Params::NoceFunctionLibrary_SolvePhysicsPopping Parms{}; - - Parms.InChar = InChar; - Parms.KawaiiWarmUpFrame = KawaiiWarmUpFrame; - Parms.bResetPhysics = bResetPhysics; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.SolveSeamlessSeqBeginCopyPose -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class USkeletalMeshComponent* InSkelComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bResetPhysics (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::SolveSeamlessSeqBeginCopyPose(class USkeletalMeshComponent* InSkelComp, bool bResetPhysics) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SolveSeamlessSeqBeginCopyPose"); - - Params::NoceFunctionLibrary_SolveSeamlessSeqBeginCopyPose Parms{}; - - Parms.InSkelComp = InSkelComp; - Parms.bResetPhysics = bResetPhysics; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.StoryEndingBitToGameRound -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 EndingBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceRoundType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceRoundType UNoceFunctionLibrary::StoryEndingBitToGameRound(int32 EndingBitmask) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "StoryEndingBitToGameRound"); - - Params::NoceFunctionLibrary_StoryEndingBitToGameRound Parms{}; - - Parms.EndingBitmask = EndingBitmask; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.String_Remove -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& InData (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InSuffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESearchDir SearchDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UNoceFunctionLibrary::String_Remove(const class FString& InData, const class FString& InSuffix, ESearchDir SearchDir, ESearchCase SearchCase) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "String_Remove"); - - Params::NoceFunctionLibrary_String_Remove Parms{}; - - Parms.InData = std::move(InData); - Parms.InSuffix = std::move(InSuffix); - Parms.SearchDir = SearchDir; - Parms.SearchCase = SearchCase; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.TimeSecondsToMMSSString -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const float InSeconds (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool bInFloor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UNoceFunctionLibrary::TimeSecondsToMMSSString(const float InSeconds, const bool bInFloor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "TimeSecondsToMMSSString"); - - Params::NoceFunctionLibrary_TimeSecondsToMMSSString Parms{}; - - Parms.InSeconds = InSeconds; - Parms.bInFloor = bInFloor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceFunctionLibrary.UnlockFOV -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::UnlockFOV(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UnlockFOV"); - - Params::NoceFunctionLibrary_UnlockFOV Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.UnsetConsoleCommandWithTag -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName& InTagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::UnsetConsoleCommandWithTag(const class FString& Command, const class FName& InTagName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UnsetConsoleCommandWithTag"); - - Params::NoceFunctionLibrary_UnsetConsoleCommandWithTag Parms{}; - - Parms.Command = std::move(Command); - Parms.InTagName = InTagName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.UnsetSeqDataCmdWithTagForHighSpec -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName& InTagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::UnsetSeqDataCmdWithTagForHighSpec(const class FString& Command, const class FName& InTagName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UnsetSeqDataCmdWithTagForHighSpec"); - - Params::NoceFunctionLibrary_UnsetSeqDataCmdWithTagForHighSpec Parms{}; - - Parms.Command = std::move(Command); - Parms.InTagName = InTagName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.UpdateEveLightSet -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InSetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bDoNotSwitchDataLayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::UpdateEveLightSet(const class UObject* WorldContextObject, const class FString& InSetName, bool bDoNotSwitchDataLayer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UpdateEveLightSet"); - - Params::NoceFunctionLibrary_UpdateEveLightSet Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InSetName = std::move(InSetName); - Parms.bDoNotSwitchDataLayer = bDoNotSwitchDataLayer; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.UpdateNoceLightCompPropertyFromSaveData -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ULightComponent* OutLightComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceLightSavableData& InData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::UpdateNoceLightCompPropertyFromSaveData(const class UObject* WorldContextObject, class ULightComponent* OutLightComp, const struct FNoceLightSavableData& InData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UpdateNoceLightCompPropertyFromSaveData"); - - Params::NoceFunctionLibrary_UpdateNoceLightCompPropertyFromSaveData Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.OutLightComp = OutLightComp; - Parms.InData = std::move(InData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.UpdateSeqDataAssetDataLayerForPreloadingSeq -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TSoftObjectPtr PlaySeq (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::UpdateSeqDataAssetDataLayerForPreloadingSeq(TSoftObjectPtr PlaySeq) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UpdateSeqDataAssetDataLayerForPreloadingSeq"); - - Params::NoceFunctionLibrary_UpdateSeqDataAssetDataLayerForPreloadingSeq Parms{}; - - Parms.PlaySeq = PlaySeq; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.UpdateSlotWeight -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UAnimInstance* InAnimInstance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::UpdateSlotWeight(const class UAnimInstance* InAnimInstance, class FName SlotNodeName, float InDeltaTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UpdateSlotWeight"); - - Params::NoceFunctionLibrary_UpdateSlotWeight Parms{}; - - Parms.InAnimInstance = InAnimInstance; - Parms.SlotNodeName = SlotNodeName; - Parms.InDeltaTime = InDeltaTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.UpdateWeight -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UAnimInstance* InAnimInstance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class UAnimMontage* InMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::UpdateWeight(const class UAnimInstance* InAnimInstance, const class UAnimMontage* InMontage, float InDeltaTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UpdateWeight"); - - Params::NoceFunctionLibrary_UpdateWeight Parms{}; - - Parms.InAnimInstance = InAnimInstance; - Parms.InMontage = InMontage; - Parms.InDeltaTime = InDeltaTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.VolumetricFogHistoryWeightOff -// (Final, Native, Static, Public, BlueprintCallable) - -void UNoceFunctionLibrary::VolumetricFogHistoryWeightOff() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "VolumetricFogHistoryWeightOff"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceFunctionLibrary.VolumetricFogHistoryWeightOn -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceFunctionLibrary::VolumetricFogHistoryWeightOn(float Weight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceFunctionLibrary", "VolumetricFogHistoryWeightOn"); - - Params::NoceFunctionLibrary_VolumetricFogHistoryWeightOn Parms{}; - - Parms.Weight = Weight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameClockSubsystem.GetPlayTimeSeconds -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -double UNoceGameClockSubsystem::GetPlayTimeSeconds() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameClockSubsystem", "GetPlayTimeSeconds"); - - Params::NoceGameClockSubsystem_GetPlayTimeSeconds Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameClockSubsystem.GetPlayTimespanWithoutEvent -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimespan UNoceGameClockSubsystem::GetPlayTimespanWithoutEvent() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameClockSubsystem", "GetPlayTimespanWithoutEvent"); - - Params::NoceGameClockSubsystem_GetPlayTimespanWithoutEvent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameClockSubsystem.GetPlayTimespawn -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTimespan UNoceGameClockSubsystem::GetPlayTimespawn() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameClockSubsystem", "GetPlayTimespawn"); - - Params::NoceGameClockSubsystem_GetPlayTimespawn Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameInstance.AddGameOverCount -// (Final, Native, Public, BlueprintCallable) - -void UNoceGameInstance::AddGameOverCount() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameInstance", "AddGameOverCount"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameInstance.AddViewdEvent -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InEventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGameInstance::AddViewdEvent(class FName InEventName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameInstance", "AddViewdEvent"); - - Params::NoceGameInstance_AddViewdEvent Parms{}; - - Parms.InEventName = InEventName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameInstance.Clear -// (Final, Native, Public, BlueprintCallable) - -void UNoceGameInstance::Clear() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameInstance", "Clear"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameInstance.GetAvailableOutfits -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceGameInstance::GetAvailableOutfits() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameInstance", "GetAvailableOutfits"); - - Params::NoceGameInstance_GetAvailableOutfits Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameInstance.GetInitProgressTag -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FGameplayTag UNoceGameInstance::GetInitProgressTag() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameInstance", "GetInitProgressTag"); - - Params::NoceGameInstance_GetInitProgressTag Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameInstance.GetPeriodGameOverCount -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceGameInstance::GetPeriodGameOverCount() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameInstance", "GetPeriodGameOverCount"); - - Params::NoceGameInstance_GetPeriodGameOverCount Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameInstance.HandleApplicationHasReactivated -// (Final, Native, Public, BlueprintCallable) - -void UNoceGameInstance::HandleApplicationHasReactivated() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameInstance", "HandleApplicationHasReactivated"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameInstance.HandleApplicationWillDeactivate -// (Final, Native, Public, BlueprintCallable) - -void UNoceGameInstance::HandleApplicationWillDeactivate() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameInstance", "HandleApplicationWillDeactivate"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameInstance.HasAvailableOutfit -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENocePlayerOutfit OutfitType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceGameInstance::HasAvailableOutfit(ENocePlayerOutfit OutfitType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameInstance", "HasAvailableOutfit"); - - Params::NoceGameInstance_HasAvailableOutfit Parms{}; - - Parms.OutfitType = OutfitType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameInstance.HasBoosterPack -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceGameInstance::HasBoosterPack() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameInstance", "HasBoosterPack"); - - Params::NoceGameInstance_HasBoosterPack Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameInstance.HasLimitedOmamori -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceGameInstance::HasLimitedOmamori() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameInstance", "HasLimitedOmamori"); - - Params::NoceGameInstance_HasLimitedOmamori Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameInstance.IsViewdEvent -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName InEventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceGameInstance::IsViewdEvent(class FName InEventName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameInstance", "IsViewdEvent"); - - Params::NoceGameInstance_IsViewdEvent Parms{}; - - Parms.InEventName = InEventName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameInstance.ResetPeriodGameOverCount -// (Final, Native, Public, BlueprintCallable) - -void UNoceGameInstance::ResetPeriodGameOverCount() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameInstance", "ResetPeriodGameOverCount"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLinkMotionComponent.CanLink -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ELinkPriority InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceLinkMotionComponent::CanLink(ELinkPriority InPriority) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLinkMotionComponent", "CanLink"); - - Params::NoceLinkMotionComponent_CanLink Parms{}; - - Parms.InPriority = InPriority; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLinkMotionComponent.EndConstPosition -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InRestoreRuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLinkMotionComponent::EndConstPosition(float InRestoreRuration) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLinkMotionComponent", "EndConstPosition"); - - Params::NoceLinkMotionComponent_EndConstPosition Parms{}; - - Parms.InRestoreRuration = InRestoreRuration; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLinkMotionComponent.EndLinkMotion -// (Final, Native, Public, BlueprintCallable) - -void UNoceLinkMotionComponent::EndLinkMotion() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLinkMotionComponent", "EndLinkMotion"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLinkMotionComponent.GetCurrentLinkPriority -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ELinkPriority ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ELinkPriority UNoceLinkMotionComponent::GetCurrentLinkPriority() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLinkMotionComponent", "GetCurrentLinkPriority"); - - Params::NoceLinkMotionComponent_GetCurrentLinkPriority Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLinkMotionComponent.GetLinkAbility -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName AbilityName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -TSubclassOf UNoceLinkMotionComponent::GetLinkAbility(class AActor* TargetActor, class FName AbilityName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLinkMotionComponent", "GetLinkAbility"); - - Params::NoceLinkMotionComponent_GetLinkAbility Parms{}; - - Parms.TargetActor = TargetActor; - Parms.AbilityName = AbilityName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLinkMotionComponent.GetLinkOwner -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UNoceLinkMotionComponent::GetLinkOwner() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLinkMotionComponent", "GetLinkOwner"); - - Params::NoceLinkMotionComponent_GetLinkOwner Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLinkMotionComponent.GetLinkTarget -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UNoceLinkMotionComponent::GetLinkTarget() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLinkMotionComponent", "GetLinkTarget"); - - Params::NoceLinkMotionComponent_GetLinkTarget Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLinkMotionComponent.GetTargetStartMotion -// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// int32* BankID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* MotionID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLinkMotionComponent::GetTargetStartMotion(int32* BankID, int32* MotionID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLinkMotionComponent", "GetTargetStartMotion"); - - Params::NoceLinkMotionComponent_GetTargetStartMotion Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (BankID != nullptr) - *BankID = Parms.BankID; - - if (MotionID != nullptr) - *MotionID = Parms.MotionID; -} - - -// Function GameNoce.NoceLinkMotionComponent.IsConstPositionActive -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceLinkMotionComponent::IsConstPositionActive() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLinkMotionComponent", "IsConstPositionActive"); - - Params::NoceLinkMotionComponent_IsConstPositionActive Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLinkMotionComponent.IsCurrentExecutionType -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceLinkMotionComponent::IsCurrentExecutionType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLinkMotionComponent", "IsCurrentExecutionType"); - - Params::NoceLinkMotionComponent_IsCurrentExecutionType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLinkMotionComponent.NotifyInterrupted -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceLinkMotionComponent::NotifyInterrupted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLinkMotionComponent", "NotifyInterrupted"); - - Params::NoceLinkMotionComponent_NotifyInterrupted Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLinkMotionComponent.NotifyStartLinkMotion -// (Final, Native, Public, BlueprintCallable) - -void UNoceLinkMotionComponent::NotifyStartLinkMotion() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLinkMotionComponent", "NotifyStartLinkMotion"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLinkMotionComponent.RequestAttackerLinkAbility -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ANoceCharacter* LinkTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ExAbilityName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceLinkMotionComponent::RequestAttackerLinkAbility(class ANoceCharacter* LinkTarget, class FName ExAbilityName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLinkMotionComponent", "RequestAttackerLinkAbility"); - - Params::NoceLinkMotionComponent_RequestAttackerLinkAbility Parms{}; - - Parms.LinkTarget = LinkTarget; - Parms.ExAbilityName = ExAbilityName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLinkMotionComponent.RequestLinkMotion -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ULinkRequest* InReuest (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceLinkMotionComponent::RequestLinkMotion(class ULinkRequest* InReuest) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLinkMotionComponent", "RequestLinkMotion"); - - Params::NoceLinkMotionComponent_RequestLinkMotion Parms{}; - - Parms.InReuest = InReuest; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLinkMotionComponent.RequestReject -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* LinkTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceLinkMotionComponent::RequestReject(class AActor* LinkTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLinkMotionComponent", "RequestReject"); - - Params::NoceLinkMotionComponent_RequestReject Parms{}; - - Parms.LinkTarget = LinkTarget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLinkMotionComponent.StartConstLocation -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& Rotator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float BlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool EnableSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLinkMotionComponent::StartConstLocation(const struct FVector& Location, const struct FRotator& Rotator, float BlendTime, bool EnableSweep) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLinkMotionComponent", "StartConstLocation"); - - Params::NoceLinkMotionComponent_StartConstLocation Parms{}; - - Parms.Location = std::move(Location); - Parms.Rotator = std::move(Rotator); - Parms.BlendTime = BlendTime; - Parms.EnableSweep = EnableSweep; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLinkMotionComponent.StartConstPosition -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class ACharacter* ConstTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ACharacter* ConstBoneOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ConstBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& ConstOffsetRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector& ConstOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceConstPositionMode ConstMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float BlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool EnableSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLinkMotionComponent::StartConstPosition(class ACharacter* ConstTarget, class ACharacter* ConstBoneOwner, class FName ConstBoneName, const struct FRotator& ConstOffsetRot, const struct FVector& ConstOffset, ENoceConstPositionMode ConstMode, float BlendTime, bool EnableSweep) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLinkMotionComponent", "StartConstPosition"); - - Params::NoceLinkMotionComponent_StartConstPosition Parms{}; - - Parms.ConstTarget = ConstTarget; - Parms.ConstBoneOwner = ConstBoneOwner; - Parms.ConstBoneName = ConstBoneName; - Parms.ConstOffsetRot = std::move(ConstOffsetRot); - Parms.ConstOffset = std::move(ConstOffset); - Parms.ConstMode = ConstMode; - Parms.BlendTime = BlendTime; - Parms.EnableSweep = EnableSweep; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameMode.AnyStoryEndingCleared -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceGameMode::AnyStoryEndingCleared() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "AnyStoryEndingCleared"); - - Params::NoceGameMode_AnyStoryEndingCleared Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameMode.CanEnterGameOverFlow -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceGameMode::CanEnterGameOverFlow() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "CanEnterGameOverFlow"); - - Params::NoceGameMode_CanEnterGameOverFlow Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameMode.EnableBasicDebugInfo -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceGameMode::EnableBasicDebugInfo(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "EnableBasicDebugInfo"); - - Params::NoceGameMode_EnableBasicDebugInfo Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameMode.GetAttackRightMaxCount -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ANoceGameMode::GetAttackRightMaxCount() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "GetAttackRightMaxCount"); - - Params::NoceGameMode_GetAttackRightMaxCount Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameMode.GetAttackRightMaxCount_BP -// (Event, Public, BlueprintEvent) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ANoceGameMode::GetAttackRightMaxCount_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "GetAttackRightMaxCount_BP"); - - Params::NoceGameMode_GetAttackRightMaxCount_BP Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameMode.GetPlayerCharacterByType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENocePlayerType InPlayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ANocePlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ANocePlayerCharacter* ANoceGameMode::GetPlayerCharacterByType(ENocePlayerType InPlayerType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "GetPlayerCharacterByType"); - - Params::NoceGameMode_GetPlayerCharacterByType Parms{}; - - Parms.InPlayerType = InPlayerType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameMode.IsStoryEndingCleared -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceGameMode::IsStoryEndingCleared(ENoceEndingType EndingType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "IsStoryEndingCleared"); - - Params::NoceGameMode_IsStoryEndingCleared Parms{}; - - Parms.EndingType = EndingType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameMode.IsWaitForRevive -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceGameMode::IsWaitForRevive() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "IsWaitForRevive"); - - Params::NoceGameMode_IsWaitForRevive Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameMode.OnDynamicShadowEnableTimerUp -// (Final, Native, Protected) - -void ANoceGameMode::OnDynamicShadowEnableTimerUp() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "OnDynamicShadowEnableTimerUp"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameMode.OnGameInitializeBP -// (Native, Event, Public, BlueprintEvent) - -void ANoceGameMode::OnGameInitializeBP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "OnGameInitializeBP"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameMode.OnInitGameBP -// (Native, Event, Public, BlueprintEvent) - -void ANoceGameMode::OnInitGameBP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "OnInitGameBP"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameMode.OnPlayerReady -// (Final, Native, Public, BlueprintCallable) - -void ANoceGameMode::OnPlayerReady() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "OnPlayerReady"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameMode.OnStreamingFinish -// (Final, Native, Public, BlueprintCallable) - -void ANoceGameMode::OnStreamingFinish() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "OnStreamingFinish"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameMode.RegisterPlayerCharacter -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENocePlayerType InPlayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ANocePlayerCharacter* InPlayerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceGameMode::RegisterPlayerCharacter(ENocePlayerType InPlayerType, class ANocePlayerCharacter* InPlayerCharacter) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "RegisterPlayerCharacter"); - - Params::NoceGameMode_RegisterPlayerCharacter Parms{}; - - Parms.InPlayerType = InPlayerType; - Parms.InPlayerCharacter = InPlayerCharacter; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameMode.RequestGameOver -// (Final, Native, Public, BlueprintCallable) - -void ANoceGameMode::RequestGameOver() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "RequestGameOver"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameMode.RequestGameOver_BP -// (Event, Public, BlueprintEvent) - -void ANoceGameMode::RequestGameOver_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "RequestGameOver_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceGameMode.RequestRestartMyGame -// (Final, Native, Public, BlueprintCallable) - -void ANoceGameMode::RequestRestartMyGame() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "RequestRestartMyGame"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameMode.RequestRestartMyGame_BP -// (Event, Public, BlueprintEvent) - -void ANoceGameMode::RequestRestartMyGame_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "RequestRestartMyGame_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceGameMode.SetDebugPlayerAutoRevive -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceGameMode::SetDebugPlayerAutoRevive(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "SetDebugPlayerAutoRevive"); - - Params::NoceGameMode_SetDebugPlayerAutoRevive Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameMode.SetDebugPlayerAutoRevive_BP -// (Event, Public, BlueprintEvent) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceGameMode::SetDebugPlayerAutoRevive_BP(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "SetDebugPlayerAutoRevive_BP"); - - Params::NoceGameMode_SetDebugPlayerAutoRevive_BP Parms{}; - - Parms.InValue = InValue; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceGameMode.SetEnableGameOverFlow -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceGameMode::SetEnableGameOverFlow(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "SetEnableGameOverFlow"); - - Params::NoceGameMode_SetEnableGameOverFlow Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameMode.SetStoryEndingCleared -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceGameMode::SetStoryEndingCleared(ENoceEndingType EndingType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "SetStoryEndingCleared"); - - Params::NoceGameMode_SetStoryEndingCleared Parms{}; - - Parms.EndingType = EndingType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameMode.SetWaitForRevive -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceGameMode::SetWaitForRevive(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "SetWaitForRevive"); - - Params::NoceGameMode_SetWaitForRevive Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameMode.ToggleDebugInfo -// (Final, Native, Public, BlueprintCallable) - -void ANoceGameMode::ToggleDebugInfo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "ToggleDebugInfo"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameMode.IsInitializeCompleted -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceGameMode::IsInitializeCompleted() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameMode", "IsInitializeCompleted"); - - Params::NoceGameMode_IsInitializeCompleted Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceNotebookContent.Init -// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// const bool InIsVisible (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool InIsNew (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InNeedTop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InNeedBottom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceNotebookContent::Init(const bool InIsVisible, const bool InIsNew, bool InNeedTop, bool InNeedBottom, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookContent", "Init"); - - Params::NoceNotebookContent_Init Parms{}; - - Parms.InIsVisible = InIsVisible; - Parms.InIsNew = InIsNew; - Parms.InNeedTop = InNeedTop; - Parms.InNeedBottom = InNeedBottom; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceNotebookContent.InitImage -// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) -// Parameters: -// const bool InIsVisible (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool InIsNew (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool InIsDoodle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FSoftObjectPath& InImage (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceNotebookContent::InitImage(const bool InIsVisible, const bool InIsNew, const bool InIsDoodle, const struct FSoftObjectPath& InImage, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookContent", "InitImage"); - - Params::NoceNotebookContent_InitImage Parms{}; - - Parms.InIsVisible = InIsVisible; - Parms.InIsNew = InIsNew; - Parms.InIsDoodle = InIsDoodle; - Parms.InImage = std::move(InImage); - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceNotebookContent.InitImageWithMask -// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) -// Parameters: -// const bool InIsVisible (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool InIsNew (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool InIsDoodle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FSoftObjectPath& InImage (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FSoftObjectPath& InMask (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceNotebookContent::InitImageWithMask(const bool InIsVisible, const bool InIsNew, const bool InIsDoodle, const struct FSoftObjectPath& InImage, const struct FSoftObjectPath& InMask, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookContent", "InitImageWithMask"); - - Params::NoceNotebookContent_InitImageWithMask Parms{}; - - Parms.InIsVisible = InIsVisible; - Parms.InIsNew = InIsNew; - Parms.InIsDoodle = InIsDoodle; - Parms.InImage = std::move(InImage); - Parms.InMask = std::move(InMask); - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceNotebookContent.InitText -// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// const bool InIsVisible (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool InIsNew (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InNeedTop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InNeedBottom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceNotebookContent::InitText(const bool InIsVisible, const bool InIsNew, bool InNeedTop, bool InNeedBottom, const class FText& InText, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookContent", "InitText"); - - Params::NoceNotebookContent_InitText Parms{}; - - Parms.InIsVisible = InIsVisible; - Parms.InIsNew = InIsNew; - Parms.InNeedTop = InNeedTop; - Parms.InNeedBottom = InNeedBottom; - Parms.InText = std::move(InText); - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceNotebookContent.OnFadeIn -// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceNotebookContent::OnFadeIn(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookContent", "OnFadeIn"); - - Params::NoceNotebookContent_OnFadeIn Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceGameProgressComponent.AddAdditionalProgressTag -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceProgressType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Reason (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceGameProgressComponent::AddAdditionalProgressTag(const struct FGameplayTag& InTag, ENoceProgressType InType, const class FString& Reason) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameProgressComponent", "AddAdditionalProgressTag"); - - Params::NoceGameProgressComponent_AddAdditionalProgressTag Parms{}; - - Parms.InTag = std::move(InTag); - Parms.InType = InType; - Parms.Reason = std::move(Reason); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressComponent.GetAdditionalProgressTag -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FGameplayTagContainer UNoceGameProgressComponent::GetAdditionalProgressTag() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameProgressComponent", "GetAdditionalProgressTag"); - - Params::NoceGameProgressComponent_GetAdditionalProgressTag Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressComponent.GetHistoryAdditionalProgressTag -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FGameplayTagContainer UNoceGameProgressComponent::GetHistoryAdditionalProgressTag() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameProgressComponent", "GetHistoryAdditionalProgressTag"); - - Params::NoceGameProgressComponent_GetHistoryAdditionalProgressTag Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressComponent.GetHistoryProgressTag -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FGameplayTagContainer UNoceGameProgressComponent::GetHistoryProgressTag() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameProgressComponent", "GetHistoryProgressTag"); - - Params::NoceGameProgressComponent_GetHistoryProgressTag Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressComponent.GetProgressTag -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FGameplayTag UNoceGameProgressComponent::GetProgressTag() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameProgressComponent", "GetProgressTag"); - - Params::NoceGameProgressComponent_GetProgressTag Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressComponent.GetStateMachineProgressTag -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FGameplayTag UNoceGameProgressComponent::GetStateMachineProgressTag() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameProgressComponent", "GetStateMachineProgressTag"); - - Params::NoceGameProgressComponent_GetStateMachineProgressTag Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressComponent.HasAdditionalTagInHistory -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ExactMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceGameProgressComponent::HasAdditionalTagInHistory(const struct FGameplayTag& InTag, bool ExactMatch) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameProgressComponent", "HasAdditionalTagInHistory"); - - Params::NoceGameProgressComponent_HasAdditionalTagInHistory Parms{}; - - Parms.InTag = std::move(InTag); - Parms.ExactMatch = ExactMatch; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressComponent.HasAllAdditionalTag -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTagContainer& InTagContainer (Parm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceGameProgressComponent::HasAllAdditionalTag(const struct FGameplayTagContainer& InTagContainer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameProgressComponent", "HasAllAdditionalTag"); - - Params::NoceGameProgressComponent_HasAllAdditionalTag Parms{}; - - Parms.InTagContainer = std::move(InTagContainer); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressComponent.HasAnyAdditionalTag -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTagContainer& InTagContainer (Parm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceGameProgressComponent::HasAnyAdditionalTag(const struct FGameplayTagContainer& InTagContainer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameProgressComponent", "HasAnyAdditionalTag"); - - Params::NoceGameProgressComponent_HasAnyAdditionalTag Parms{}; - - Parms.InTagContainer = std::move(InTagContainer); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressComponent.HasTagInHistory -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ExactMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceGameProgressComponent::HasTagInHistory(const struct FGameplayTag& InTag, bool ExactMatch) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameProgressComponent", "HasTagInHistory"); - - Params::NoceGameProgressComponent_HasTagInHistory Parms{}; - - Parms.InTag = std::move(InTag); - Parms.ExactMatch = ExactMatch; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressComponent.OnProgressStateBegin -// (Final, Native, Public) -// Parameters: -// const struct FGameplayTag& StartCondition (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGameProgressComponent::OnProgressStateBegin(const struct FGameplayTag& StartCondition) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameProgressComponent", "OnProgressStateBegin"); - - Params::NoceGameProgressComponent_OnProgressStateBegin Parms{}; - - Parms.StartCondition = std::move(StartCondition); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameProgressComponent.RefreshDataLayerStatus -// (Final, Native, Public, BlueprintCallable) - -void UNoceGameProgressComponent::RefreshDataLayerStatus() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameProgressComponent", "RefreshDataLayerStatus"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameProgressComponent.RemoveAdditionalProgressTag -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceGameProgressComponent::RemoveAdditionalProgressTag(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameProgressComponent", "RemoveAdditionalProgressTag"); - - Params::NoceGameProgressComponent_RemoveAdditionalProgressTag Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressComponent.RemoveAdditionalProgressTags -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTagContainer& InTagContainer (Parm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceGameProgressComponent::RemoveAdditionalProgressTags(const struct FGameplayTagContainer& InTagContainer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameProgressComponent", "RemoveAdditionalProgressTags"); - - Params::NoceGameProgressComponent_RemoveAdditionalProgressTags Parms{}; - - Parms.InTagContainer = std::move(InTagContainer); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressComponent.SetProgressTag -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceProgressType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Reason (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceGameProgressComponent::SetProgressTag(const struct FGameplayTag& InTag, ENoceProgressType InType, const class FString& Reason) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameProgressComponent", "SetProgressTag"); - - Params::NoceGameProgressComponent_SetProgressTag Parms{}; - - Parms.InTag = std::move(InTag); - Parms.InType = InType; - Parms.Reason = std::move(Reason); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLocalPlayer.GetSharedSettings -// (Final, Native, Public) -// Parameters: -// class UNoceSystemSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceSystemSaveGame* UNoceLocalPlayer::GetSharedSettings() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalPlayer", "GetSharedSettings"); - - Params::NoceLocalPlayer_GetSharedSettings Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLocalPlayer.GetLocalSettings -// (Final, Native, Public, Const) -// Parameters: -// class UNoceLocalGameUserSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceLocalGameUserSettings* UNoceLocalPlayer::GetLocalSettings() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalPlayer", "GetLocalSettings"); - - Params::NoceLocalPlayer_GetLocalSettings Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePauseListItemWidget.Init -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePauseListItemWidget::Init(class UObject* Object) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseListItemWidget", "Init"); - - Params::NocePauseListItemWidget_Init Parms{}; - - Parms.Object = Object; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePauseListItemWidget.UpdateDescription -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InDescriptionText (Parm, NativeAccessSpecifierPublic) - -void UNocePauseListItemWidget::UpdateDescription(const class FText& InDescriptionText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseListItemWidget", "UpdateDescription"); - - Params::NocePauseListItemWidget_UpdateDescription Parms{}; - - Parms.InDescriptionText = std::move(InDescriptionText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameProgressInterface.AddAdditionalProgressTag -// (Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceProgressType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Reason (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceGameProgressInterface::AddAdditionalProgressTag(const struct FGameplayTag& InTag, ENoceProgressType InType, const class FString& Reason) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "AddAdditionalProgressTag"); - - Params::NoceGameProgressInterface_AddAdditionalProgressTag Parms{}; - - Parms.InTag = std::move(InTag); - Parms.InType = InType; - Parms.Reason = std::move(Reason); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.GetAdditionalProgressTagContainer -// (Native, Public, BlueprintCallable) -// Parameters: -// struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FGameplayTagContainer INoceGameProgressInterface::GetAdditionalProgressTagContainer() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetAdditionalProgressTagContainer"); - - Params::NoceGameProgressInterface_GetAdditionalProgressTagContainer Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.GetBGMProgressTag -// (Native, Public, BlueprintCallable) -// Parameters: -// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FGameplayTag INoceGameProgressInterface::GetBGMProgressTag() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetBGMProgressTag"); - - Params::NoceGameProgressInterface_GetBGMProgressTag Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.GetHistoryAdditionalProgressTagContainer -// (Native, Public, BlueprintCallable) -// Parameters: -// struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FGameplayTagContainer INoceGameProgressInterface::GetHistoryAdditionalProgressTagContainer() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetHistoryAdditionalProgressTagContainer"); - - Params::NoceGameProgressInterface_GetHistoryAdditionalProgressTagContainer Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.GetHistoryProgressTagContainer -// (Native, Public, BlueprintCallable) -// Parameters: -// struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FGameplayTagContainer INoceGameProgressInterface::GetHistoryProgressTagContainer() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetHistoryProgressTagContainer"); - - Params::NoceGameProgressInterface_GetHistoryProgressTagContainer Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.GetManipulatedProgress -// (Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceGameProgressInterface::GetManipulatedProgress() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetManipulatedProgress"); - - Params::NoceGameProgressInterface_GetManipulatedProgress Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.GetNewGameProgressTag -// (Native, Public, BlueprintCallable) -// Parameters: -// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FGameplayTag INoceGameProgressInterface::GetNewGameProgressTag() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetNewGameProgressTag"); - - Params::NoceGameProgressInterface_GetNewGameProgressTag Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.GetProgressTag -// (Native, Public, BlueprintCallable) -// Parameters: -// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FGameplayTag INoceGameProgressInterface::GetProgressTag() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetProgressTag"); - - Params::NoceGameProgressInterface_GetProgressTag Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.GetStateMachineProgressTag -// (Native, Public, BlueprintCallable) -// Parameters: -// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FGameplayTag INoceGameProgressInterface::GetStateMachineProgressTag() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetStateMachineProgressTag"); - - Params::NoceGameProgressInterface_GetStateMachineProgressTag Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.HasAdditionalTag -// (Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& TargetTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceGameProgressInterface::HasAdditionalTag(const struct FGameplayTag& TargetTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "HasAdditionalTag"); - - Params::NoceGameProgressInterface_HasAdditionalTag Parms{}; - - Parms.TargetTag = std::move(TargetTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.HasAllAdditionalTag -// (Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTagContainer& TargetTag (Parm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceGameProgressInterface::HasAllAdditionalTag(const struct FGameplayTagContainer& TargetTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "HasAllAdditionalTag"); - - Params::NoceGameProgressInterface_HasAllAdditionalTag Parms{}; - - Parms.TargetTag = std::move(TargetTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.HasAnyAdditionalTag -// (Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTagContainer& TargetTag (Parm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceGameProgressInterface::HasAnyAdditionalTag(const struct FGameplayTagContainer& TargetTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "HasAnyAdditionalTag"); - - Params::NoceGameProgressInterface_HasAnyAdditionalTag Parms{}; - - Parms.TargetTag = std::move(TargetTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.IsInDarkShrine -// (Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceGameProgressInterface::IsInDarkShrine() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "IsInDarkShrine"); - - Params::NoceGameProgressInterface_IsInDarkShrine Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.IsInEnding -// (Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceGameProgressInterface::IsInEnding() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "IsInEnding"); - - Params::NoceGameProgressInterface_IsInEnding Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.IsInEndingBranchDecidedChapter -// (Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceGameProgressInterface::IsInEndingBranchDecidedChapter() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "IsInEndingBranchDecidedChapter"); - - Params::NoceGameProgressInterface_IsInEndingBranchDecidedChapter Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.IsInExplore -// (Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceGameProgressInterface::IsInExplore() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "IsInExplore"); - - Params::NoceGameProgressInterface_IsInExplore Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.IsInHellMode -// (Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceGameProgressInterface::IsInHellMode() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "IsInHellMode"); - - Params::NoceGameProgressInterface_IsInHellMode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.IsInMainStory -// (Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceGameProgressInterface::IsInMainStory() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "IsInMainStory"); - - Params::NoceGameProgressInterface_IsInMainStory Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.IsProgressReady -// (Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceGameProgressInterface::IsProgressReady() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "IsProgressReady"); - - Params::NoceGameProgressInterface_IsProgressReady Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.MatchProgressTag -// (Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& TargetTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceGameProgressInterface::MatchProgressTag(const struct FGameplayTag& TargetTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "MatchProgressTag"); - - Params::NoceGameProgressInterface_MatchProgressTag Parms{}; - - Parms.TargetTag = std::move(TargetTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.RemoveAdditionalProgressTag -// (Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceGameProgressInterface::RemoveAdditionalProgressTag(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "RemoveAdditionalProgressTag"); - - Params::NoceGameProgressInterface_RemoveAdditionalProgressTag Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.RemoveAdditionalProgressTags -// (Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTagContainer& InTagContainer (Parm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceGameProgressInterface::RemoveAdditionalProgressTags(const struct FGameplayTagContainer& InTagContainer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "RemoveAdditionalProgressTags"); - - Params::NoceGameProgressInterface_RemoveAdditionalProgressTags Parms{}; - - Parms.InTagContainer = std::move(InTagContainer); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.RemoveLeafAdditionalTags -// (Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& InParentTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceGameProgressInterface::RemoveLeafAdditionalTags(const struct FGameplayTag& InParentTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "RemoveLeafAdditionalTags"); - - Params::NoceGameProgressInterface_RemoveLeafAdditionalTags Parms{}; - - Parms.InParentTag = std::move(InParentTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.SetBGMProgressTag -// (Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void INoceGameProgressInterface::SetBGMProgressTag(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "SetBGMProgressTag"); - - Params::NoceGameProgressInterface_SetBGMProgressTag Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameProgressInterface.SetProgressTag -// (Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceProgressType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& Reason (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceGameProgressInterface::SetProgressTag(const struct FGameplayTag& InTag, ENoceProgressType InType, const class FString& Reason) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "SetProgressTag"); - - Params::NoceGameProgressInterface_SetProgressTag Parms{}; - - Parms.InTag = std::move(InTag); - Parms.InType = InType; - Parms.Reason = std::move(Reason); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameProgressInterface.UsedProgressDebug -// (Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceGameProgressInterface::UsedProgressDebug() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "UsedProgressDebug"); - - Params::NoceGameProgressInterface_UsedProgressDebug Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMainmenuWidget.BP_NewGameWidgetByIntent -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool InIsContinue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceMainmenuWidget::BP_NewGameWidgetByIntent(bool InIsContinue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "BP_NewGameWidgetByIntent"); - - Params::NoceMainmenuWidget_BP_NewGameWidgetByIntent Parms{}; - - Parms.InIsContinue = InIsContinue; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceMainmenuWidget.BP_SeamlessTravel -// (Event, Protected, BlueprintCallable, BlueprintEvent) - -void UNoceMainmenuWidget::BP_SeamlessTravel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "BP_SeamlessTravel"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceMainmenuWidget.ClearCancelAction -// (Final, Native, Public, BlueprintCallable) - -void UNoceMainmenuWidget::ClearCancelAction() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "ClearCancelAction"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMainmenuWidget.CreateChapterListObjs -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const TArray& ChapterNames (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceMainmenuWidget::CreateChapterListObjs(const TArray& ChapterNames) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "CreateChapterListObjs"); - - Params::NoceMainmenuWidget_CreateChapterListObjs Parms{}; - - Parms.ChapterNames = std::move(ChapterNames); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMainmenuWidget.CreateDevInfo -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceMainmenuWidget::CreateDevInfo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "CreateDevInfo"); - - Params::NoceMainmenuWidget_CreateDevInfo Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMainmenuWidget.CreateExploreListObjs -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const TArray& ExploreNames (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceMainmenuWidget::CreateExploreListObjs(const TArray& ExploreNames) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "CreateExploreListObjs"); - - Params::NoceMainmenuWidget_CreateExploreListObjs Parms{}; - - Parms.ExploreNames = std::move(ExploreNames); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMainmenuWidget.ExecuteObj -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UMainMenuListObject* Obj (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceMainmenuWidget::ExecuteObj(class UMainMenuListObject* Obj) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "ExecuteObj"); - - Params::NoceMainmenuWidget_ExecuteObj Parms{}; - - Parms.Obj = Obj; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMainmenuWidget.GetMainMenuListObjs -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceMainmenuWidget::GetMainMenuListObjs() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "GetMainMenuListObjs"); - - Params::NoceMainmenuWidget_GetMainMenuListObjs Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMainmenuWidget.HasContinue -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceMainmenuWidget::HasContinue() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "HasContinue"); - - Params::NoceMainmenuWidget_HasContinue Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMainmenuWidget.SetupCancelActionToMainMenu -// (Final, Native, Public, BlueprintCallable) - -void UNoceMainmenuWidget::SetupCancelActionToMainMenu() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "SetupCancelActionToMainMenu"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMainmenuWidget.ToChapter -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceMainmenuWidget::ToChapter() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "ToChapter"); - - Params::NoceMainmenuWidget_ToChapter Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMainmenuWidget.ToChapterMenu -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceMainmenuWidget::ToChapterMenu() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "ToChapterMenu"); - - Params::NoceMainmenuWidget_ToChapterMenu Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMainmenuWidget.ToChapterMenu2 -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceMainmenuWidget::ToChapterMenu2() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "ToChapterMenu2"); - - Params::NoceMainmenuWidget_ToChapterMenu2 Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMainmenuWidget.ToCombatTest -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceMainmenuWidget::ToCombatTest() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "ToCombatTest"); - - Params::NoceMainmenuWidget_ToCombatTest Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMainmenuWidget.ToContinue -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceMainmenuWidget::ToContinue() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "ToContinue"); - - Params::NoceMainmenuWidget_ToContinue Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMainmenuWidget.ToDemo -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceMainmenuWidget::ToDemo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "ToDemo"); - - Params::NoceMainmenuWidget_ToDemo Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMainmenuWidget.ToEndingList -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceMainmenuWidget::ToEndingList() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "ToEndingList"); - - Params::NoceMainmenuWidget_ToEndingList Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMainmenuWidget.ToExitGame -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceMainmenuWidget::ToExitGame() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "ToExitGame"); - - Params::NoceMainmenuWidget_ToExitGame Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMainmenuWidget.ToExplore -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceMainmenuWidget::ToExplore() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "ToExplore"); - - Params::NoceMainmenuWidget_ToExplore Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMainmenuWidget.ToExploreMenu -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceMainmenuWidget::ToExploreMenu() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "ToExploreMenu"); - - Params::NoceMainmenuWidget_ToExploreMenu Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMainmenuWidget.ToJPTest0 -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceMainmenuWidget::ToJPTest0() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "ToJPTest0"); - - Params::NoceMainmenuWidget_ToJPTest0 Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMainmenuWidget.ToJPTest1 -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceMainmenuWidget::ToJPTest1() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "ToJPTest1"); - - Params::NoceMainmenuWidget_ToJPTest1 Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMainmenuWidget.ToJPTest2 -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceMainmenuWidget::ToJPTest2() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "ToJPTest2"); - - Params::NoceMainmenuWidget_ToJPTest2 Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMainmenuWidget.ToJPTest3 -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceMainmenuWidget::ToJPTest3() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "ToJPTest3"); - - Params::NoceMainmenuWidget_ToJPTest3 Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMainmenuWidget.ToLoadGamePanel -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceMainmenuWidget::ToLoadGamePanel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "ToLoadGamePanel"); - - Params::NoceMainmenuWidget_ToLoadGamePanel Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMainmenuWidget.ToMainMenu -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceMainmenuWidget::ToMainMenu() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "ToMainMenu"); - - Params::NoceMainmenuWidget_ToMainMenu Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMainmenuWidget.ToNewGame -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceMainmenuWidget::ToNewGame() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "ToNewGame"); - - Params::NoceMainmenuWidget_ToNewGame Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMainmenuWidget.ToOption -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceMainmenuWidget::ToOption() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMainmenuWidget", "ToOption"); - - Params::NoceMainmenuWidget_ToOption Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameSettingFunctionLibrary.ExecuteSettingAction -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UGameSettingAction* Action (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool MarkAsDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGameSettingFunctionLibrary::ExecuteSettingAction(class UGameSettingAction* Action, bool MarkAsDirty) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGameSettingFunctionLibrary", "ExecuteSettingAction"); - - Params::NoceGameSettingFunctionLibrary_ExecuteSettingAction Parms{}; - - Parms.Action = Action; - Parms.MarkAsDirty = MarkAsDirty; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameSettingFunctionLibrary.GetOptionText -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UNoceGameSettingFunctionLibrary::GetOptionText(const class FString& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGameSettingFunctionLibrary", "GetOptionText"); - - Params::NoceGameSettingFunctionLibrary_GetOptionText Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameSettingFunctionLibrary.GetOptionTextWithTableID -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& InTableID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UNoceGameSettingFunctionLibrary::GetOptionTextWithTableID(const class FName& InTableID, const class FString& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGameSettingFunctionLibrary", "GetOptionTextWithTableID"); - - Params::NoceGameSettingFunctionLibrary_GetOptionTextWithTableID Parms{}; - - Parms.InTableID = InTableID; - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceNpcCharacter.Kill -// (Native, Public, BlueprintCallable) - -void ANoceNpcCharacter::Kill() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNpcCharacter", "Kill"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceNpcCharacter.ResetMovementState -// (Final, Native, Public, BlueprintCallable) - -void ANoceNpcCharacter::ResetMovementState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNpcCharacter", "ResetMovementState"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceNpcCharacter.SetRootMotionScale -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceNpcCharacter::SetRootMotionScale(float InScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNpcCharacter", "SetRootMotionScale"); - - Params::NoceNpcCharacter_SetRootMotionScale Parms{}; - - Parms.InScale = InScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceNpcCharacter.TryCreateRecord -// (Native, Public, BlueprintCallable) - -void ANoceNpcCharacter::TryCreateRecord() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNpcCharacter", "TryCreateRecord"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameSettingRegistry.BP_Init -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ULocalPlayer* InLocalPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGameSettingRegistry::BP_Init(class ULocalPlayer* InLocalPlayer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameSettingRegistry", "BP_Init"); - - Params::NoceGameSettingRegistry_BP_Init Parms{}; - - Parms.InLocalPlayer = InLocalPlayer; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameSettingRegistry.BP_SaveChanges -// (Final, Native, Public, BlueprintCallable) - -void UNoceGameSettingRegistry::BP_SaveChanges() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameSettingRegistry", "BP_SaveChanges"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameState.GetGameProgressTag -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FGameplayTag ANoceGameState::GetGameProgressTag() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameState", "GetGameProgressTag"); - - Params::NoceGameState_GetGameProgressTag Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameState.GetProgressStateInstanceStack -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// TSubclassOf StateClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bCheckNested (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIncludeChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USMStateInstance_Base* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USMStateInstance_Base* ANoceGameState::GetProgressStateInstanceStack(TSubclassOf StateClass, bool bCheckNested, bool bIncludeChildren) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameState", "GetProgressStateInstanceStack"); - - Params::NoceGameState_GetProgressStateInstanceStack Parms{}; - - Parms.StateClass = StateClass; - Parms.bCheckNested = bCheckNested; - Parms.bIncludeChildren = bIncludeChildren; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameState.IsDarkHinakoChapter -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceRoundType InRound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceGameState::IsDarkHinakoChapter(const struct FGameplayTag& InTag, ENoceRoundType InRound) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameState", "IsDarkHinakoChapter"); - - Params::NoceGameState_IsDarkHinakoChapter Parms{}; - - Parms.InTag = std::move(InTag); - Parms.InRound = InRound; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameState.IsDarkShrine -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceGameState::IsDarkShrine(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameState", "IsDarkShrine"); - - Params::NoceGameState_IsDarkShrine Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameState.IsEnding -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceGameState::IsEnding(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameState", "IsEnding"); - - Params::NoceGameState_IsEnding Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameState.IsEndingBranchDecidedChapter -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceGameState::IsEndingBranchDecidedChapter(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameState", "IsEndingBranchDecidedChapter"); - - Params::NoceGameState_IsEndingBranchDecidedChapter Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameState.IsExploreMode -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceGameState::IsExploreMode(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameState", "IsExploreMode"); - - Params::NoceGameState_IsExploreMode Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameState.IsHellMode -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceGameState::IsHellMode(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameState", "IsHellMode"); - - Params::NoceGameState_IsHellMode Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameState.IsInChapter -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceChapterType InChapterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceGameState::IsInChapter(ENoceChapterType InChapterType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameState", "IsInChapter"); - - Params::NoceGameState_IsInChapter Parms{}; - - Parms.InChapterType = InChapterType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameState.IsInEndGame -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceGameState::IsInEndGame() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameState", "IsInEndGame"); - - Params::NoceGameState_IsInEndGame Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameState.IsMainStory -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceGameState::IsMainStory(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameState", "IsMainStory"); - - Params::NoceGameState_IsMainStory Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGameState.OnGameInitialized -// (Final, Native, Public) - -void ANoceGameState::OnGameInitialized() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameState", "OnGameInitialized"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGameState.OnPlayerReady -// (Final, Native, Public) - -void ANoceGameState::OnPlayerReady() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGameState", "OnPlayerReady"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickPreviewImageWidgetBase.ShowItem -// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// const ENoceInventoryType& Type (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName& ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePickPreviewImageWidgetBase::ShowItem(const ENoceInventoryType& Type, const class FName& ID, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickPreviewImageWidgetBase", "ShowItem"); - - Params::NocePickPreviewImageWidgetBase_ShowItem Parms{}; - - Parms.Type = Type; - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceGASFunctionLibrary.GetPrimaryAbilityHandleFromClass -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf InAbilityClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FGameplayAbilitySpecHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FGameplayAbilitySpecHandle UNoceGASFunctionLibrary::GetPrimaryAbilityHandleFromClass(class UAbilitySystemComponent* AbilitySystemComponent, TSubclassOf InAbilityClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGASFunctionLibrary", "GetPrimaryAbilityHandleFromClass"); - - Params::NoceGASFunctionLibrary_GetPrimaryAbilityHandleFromClass Parms{}; - - Parms.AbilitySystemComponent = AbilitySystemComponent; - Parms.InAbilityClass = InAbilityClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGASFunctionLibrary.GetPrimaryAbilityInstanceFromClass -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf InAbilityClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNoceGameplayAbility* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceGameplayAbility* UNoceGASFunctionLibrary::GetPrimaryAbilityInstanceFromClass(class UAbilitySystemComponent* AbilitySystemComponent, TSubclassOf InAbilityClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGASFunctionLibrary", "GetPrimaryAbilityInstanceFromClass"); - - Params::NoceGASFunctionLibrary_GetPrimaryAbilityInstanceFromClass Parms{}; - - Parms.AbilitySystemComponent = AbilitySystemComponent; - Parms.InAbilityClass = InAbilityClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGASFunctionLibrary.GetPrimaryAbilityInstanceFromHandle -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGameplayAbilitySpecHandle&Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNoceGameplayAbility* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceGameplayAbility* UNoceGASFunctionLibrary::GetPrimaryAbilityInstanceFromHandle(class UAbilitySystemComponent* AbilitySystemComponent, const struct FGameplayAbilitySpecHandle& Handle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGASFunctionLibrary", "GetPrimaryAbilityInstanceFromHandle"); - - Params::NoceGASFunctionLibrary_GetPrimaryAbilityInstanceFromHandle Parms{}; - - Parms.AbilitySystemComponent = AbilitySystemComponent; - Parms.Handle = std::move(Handle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGASFunctionLibrary.IsPrimaryAbilityInstanceActive -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGameplayAbilitySpecHandle&Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceGASFunctionLibrary::IsPrimaryAbilityInstanceActive(class UAbilitySystemComponent* AbilitySystemComponent, const struct FGameplayAbilitySpecHandle& Handle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGASFunctionLibrary", "IsPrimaryAbilityInstanceActive"); - - Params::NoceGASFunctionLibrary_IsPrimaryAbilityInstanceActive Parms{}; - - Parms.AbilitySystemComponent = AbilitySystemComponent; - Parms.Handle = std::move(Handle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGA_DetectEnemyInSight.End -// (Final, Native, Public, BlueprintCallable) - -void UNoceGA_DetectEnemyInSight::End() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "End"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGA_DetectEnemyInSight.HandleCombatAmbushed -// (Event, Public, BlueprintEvent) - -void UNoceGA_DetectEnemyInSight::HandleCombatAmbushed() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "HandleCombatAmbushed"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceGA_DetectEnemyInSight.HandleCombatEnded -// (Event, Public, BlueprintEvent) - -void UNoceGA_DetectEnemyInSight::HandleCombatEnded() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "HandleCombatEnded"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceGA_DetectEnemyInSight.HandleCombatEngaged -// (Event, Public, BlueprintEvent) - -void UNoceGA_DetectEnemyInSight::HandleCombatEngaged() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "HandleCombatEngaged"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceGA_DetectEnemyInSight.HandleCombatEscaped -// (Event, Public, BlueprintEvent) - -void UNoceGA_DetectEnemyInSight::HandleCombatEscaped() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "HandleCombatEscaped"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceGA_DetectEnemyInSight.HandleCombatWave -// (Event, Public, BlueprintEvent) - -void UNoceGA_DetectEnemyInSight::HandleCombatWave() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "HandleCombatWave"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceGA_DetectEnemyInSight.HandleSeeingResurrectEnemies -// (Event, Public, BlueprintEvent) - -void UNoceGA_DetectEnemyInSight::HandleSeeingResurrectEnemies() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "HandleSeeingResurrectEnemies"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceGA_DetectEnemyInSight.Initialize -// (Final, Native, Public, BlueprintCallable) - -void UNoceGA_DetectEnemyInSight::Initialize() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "Initialize"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGA_DetectEnemyInSight.OnEnemyInSightChanged -// (Event, Public, BlueprintEvent) -// Parameters: -// bool NewEnemyInSight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGA_DetectEnemyInSight::OnEnemyInSightChanged(bool NewEnemyInSight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "OnEnemyInSightChanged"); - - Params::NoceGA_DetectEnemyInSight_OnEnemyInSightChanged Parms{}; - - Parms.NewEnemyInSight = NewEnemyInSight; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceGA_DetectEnemyInSight.OnPlayerDamaged -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InAttacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InHealthDamager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGA_DetectEnemyInSight::OnPlayerDamaged(class AActor* InAttacker, class FName InComboName, float InHealthDamager) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "OnPlayerDamaged"); - - Params::NoceGA_DetectEnemyInSight_OnPlayerDamaged Parms{}; - - Parms.InAttacker = InAttacker; - Parms.InComboName = InComboName; - Parms.InHealthDamager = InHealthDamager; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGA_DetectEnemyInSight.OnSeeingEnemyChanged -// (Event, Public, BlueprintEvent) -// Parameters: -// bool NewSeeingEnemey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGA_DetectEnemyInSight::OnSeeingEnemyChanged(bool NewSeeingEnemey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "OnSeeingEnemyChanged"); - - Params::NoceGA_DetectEnemyInSight_OnSeeingEnemyChanged Parms{}; - - Parms.NewSeeingEnemey = NewSeeingEnemey; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceGA_DetectEnemyInSight.Update -// (Final, Native, Public, BlueprintCallable) - -void UNoceGA_DetectEnemyInSight::Update() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "Update"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGeneralHintWidget.GetFirstNotebookIDInfo -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// ENoceNotebookType* OutType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName* OutID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceGeneralHintWidget::GetFirstNotebookIDInfo(ENoceNotebookType* OutType, class FName* OutID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGeneralHintWidget", "GetFirstNotebookIDInfo"); - - Params::NoceGeneralHintWidget_GetFirstNotebookIDInfo Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutType != nullptr) - *OutType = Parms.OutType; - - if (OutID != nullptr) - *OutID = Parms.OutID; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGeneralHintWidget.Hide -// (Final, Native, Public, BlueprintCallable) - -void UNoceGeneralHintWidget::Hide() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGeneralHintWidget", "Hide"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGeneralHintWidget.HideHint -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InText (Parm, NativeAccessSpecifierPublic) - -void UNoceGeneralHintWidget::HideHint(const class FText& InText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGeneralHintWidget", "HideHint"); - - Params::NoceGeneralHintWidget_HideHint Parms{}; - - Parms.InText = std::move(InText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGeneralHintWidget.HideLine -// (Final, Native, Public, BlueprintCallable) - -void UNoceGeneralHintWidget::HideLine() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGeneralHintWidget", "HideLine"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGeneralHintWidget.OnEnterEvent -// (Final, Native, Protected) - -void UNoceGeneralHintWidget::OnEnterEvent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGeneralHintWidget", "OnEnterEvent"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGeneralHintWidget.OnSettingChanged -// (Final, Native, Protected) -// Parameters: -// class UNoceSystemSaveGame* SystemSave (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGeneralHintWidget::OnSettingChanged(class UNoceSystemSaveGame* SystemSave) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGeneralHintWidget", "OnSettingChanged"); - - Params::NoceGeneralHintWidget_OnSettingChanged Parms{}; - - Parms.SystemSave = SystemSave; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGeneralHintWidget.OnUsingGimmick -// (Final, Native, Protected) -// Parameters: -// bool IsUsing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGeneralHintWidget::OnUsingGimmick(bool IsUsing) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGeneralHintWidget", "OnUsingGimmick"); - - Params::NoceGeneralHintWidget_OnUsingGimmick Parms{}; - - Parms.IsUsing = IsUsing; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGeneralHintWidget.Show -// (Final, Native, Public, BlueprintCallable) - -void UNoceGeneralHintWidget::Show() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGeneralHintWidget", "Show"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGeneralHintWidget.ShowHint -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InText (Parm, NativeAccessSpecifierPublic) -// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGeneralHintWidget::ShowHint(const class FText& InText, float InDuration) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGeneralHintWidget", "ShowHint"); - - Params::NoceGeneralHintWidget_ShowHint Parms{}; - - Parms.InText = std::move(InText); - Parms.InDuration = InDuration; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGeneralHintWidget.ShowNotebookUpdateWithID -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceNotebookType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InNotebookID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGeneralHintWidget::ShowNotebookUpdateWithID(ENoceNotebookType InType, class FName InNotebookID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGeneralHintWidget", "ShowNotebookUpdateWithID"); - - Params::NoceGeneralHintWidget_ShowNotebookUpdateWithID Parms{}; - - Parms.InType = InType; - Parms.InNotebookID = InNotebookID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGeneralHintWidget.ShowTutorial -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InNotebookID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InHasNotebookID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FText& InText (Parm, NativeAccessSpecifierPublic) -// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceNotebookType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGeneralHintWidget::ShowTutorial(class FName InNotebookID, bool InHasNotebookID, const class FText& InText, float InDuration, ENoceNotebookType InType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGeneralHintWidget", "ShowTutorial"); - - Params::NoceGeneralHintWidget_ShowTutorial Parms{}; - - Parms.InNotebookID = InNotebookID; - Parms.InHasNotebookID = InHasNotebookID; - Parms.InText = std::move(InText); - Parms.InDuration = InDuration; - Parms.InType = InType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGlobalDelegates.HandleGameInstanceShutdown -// (Final, Native, Public) - -void UNoceGlobalDelegates::HandleGameInstanceShutdown() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGlobalDelegates", "HandleGameInstanceShutdown"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGlobalDelegates.IsInExamineMode -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceGlobalDelegates::IsInExamineMode() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGlobalDelegates", "IsInExamineMode"); - - Params::NoceGlobalDelegates_IsInExamineMode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGlobalDelegates.IsInNotebookOpen -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceGlobalDelegates::IsInNotebookOpen() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGlobalDelegates", "IsInNotebookOpen"); - - Params::NoceGlobalDelegates_IsInNotebookOpen Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGlobalDelegates.IsUsingGimmick -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceGlobalDelegates::IsUsingGimmick() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGlobalDelegates", "IsUsingGimmick"); - - Params::NoceGlobalDelegates_IsUsingGimmick Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGlobalDelegates.OnHandleSkipSequence -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InDataRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGlobalDelegates::OnHandleSkipSequence(class FName InDataRowName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGlobalDelegates", "OnHandleSkipSequence"); - - Params::NoceGlobalDelegates_OnHandleSkipSequence Parms{}; - - Parms.InDataRowName = InDataRowName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGlobalDelegates.ResetEventState -// (Final, Native, Public) - -void UNoceGlobalDelegates::ResetEventState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGlobalDelegates", "ResetEventState"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGlobalDelegates.ResetStatus -// (Final, Native, Public, BlueprintCallable) - -void UNoceGlobalDelegates::ResetStatus() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGlobalDelegates", "ResetStatus"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGlobalDelegates.SetExamineMode -// (Final, Native, Public) -// Parameters: -// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGlobalDelegates::SetExamineMode(bool IsEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGlobalDelegates", "SetExamineMode"); - - Params::NoceGlobalDelegates_SetExamineMode Parms{}; - - Parms.IsEnable = IsEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGlobalDelegates.SetInEvent -// (Final, Native, Public) -// Parameters: -// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceEventModeType InEventModeType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceCineEventUserType InCineEventUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGlobalDelegates::SetInEvent(bool IsEnable, ENoceEventModeType InEventModeType, ENoceCineEventUserType InCineEventUserType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGlobalDelegates", "SetInEvent"); - - Params::NoceGlobalDelegates_SetInEvent Parms{}; - - Parms.IsEnable = IsEnable; - Parms.InEventModeType = InEventModeType; - Parms.InCineEventUserType = InCineEventUserType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGlobalDelegates.SetNotebookOpen -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool IsOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGlobalDelegates::SetNotebookOpen(bool IsOpen) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGlobalDelegates", "SetNotebookOpen"); - - Params::NoceGlobalDelegates_SetNotebookOpen Parms{}; - - Parms.IsOpen = IsOpen; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGlobalDelegates.SetPlaySequenceStateSeqActor -// (Final, Native, Public) -// Parameters: -// class AActor* InSeqActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGlobalDelegates::SetPlaySequenceStateSeqActor(class AActor* InSeqActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGlobalDelegates", "SetPlaySequenceStateSeqActor"); - - Params::NoceGlobalDelegates_SetPlaySequenceStateSeqActor Parms{}; - - Parms.InSeqActor = InSeqActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGlobalDelegates.SetUsingGimmick -// (Final, Native, Public) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGlobalDelegates::SetUsingGimmick(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGlobalDelegates", "SetUsingGimmick"); - - Params::NoceGlobalDelegates_SetUsingGimmick Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGlobalDelegates.GetCineEventUserType -// (Final, Native, Public, Const) -// Parameters: -// ENoceCineEventUserType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceCineEventUserType UNoceGlobalDelegates::GetCineEventUserType() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGlobalDelegates", "GetCineEventUserType"); - - Params::NoceGlobalDelegates_GetCineEventUserType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGlobalDelegates.GetEventModeType -// (Final, Native, Public, Const) -// Parameters: -// ENoceEventModeType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceEventModeType UNoceGlobalDelegates::GetEventModeType() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGlobalDelegates", "GetEventModeType"); - - Params::NoceGlobalDelegates_GetEventModeType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGlobalDelegates.GetPlaySequenceStateSeqActor -// (Final, Native, Public, Const) -// Parameters: -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UNoceGlobalDelegates::GetPlaySequenceStateSeqActor() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGlobalDelegates", "GetPlaySequenceStateSeqActor"); - - Params::NoceGlobalDelegates_GetPlaySequenceStateSeqActor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGlobalDelegates.IsInEvent -// (Final, Native, Public, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceGlobalDelegates::IsInEvent() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceGlobalDelegates", "IsInEvent"); - - Params::NoceGlobalDelegates_IsInEvent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePostProcessVolume.OnExitNotebook -// (Final, Native, Protected) - -void ANocePostProcessVolume::OnExitNotebook() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePostProcessVolume", "OnExitNotebook"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePostProcessVolume.OnGameProgressChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePostProcessVolume::OnGameProgressChanged(const struct FGameplayTag& NewTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePostProcessVolume", "OnGameProgressChanged"); - - Params::NocePostProcessVolume_OnGameProgressChanged Parms{}; - - Parms.NewTag = std::move(NewTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePostProcessVolume.OnGameProgressInitialized -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePostProcessVolume::OnGameProgressInitialized(const struct FGameplayTag& NewTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePostProcessVolume", "OnGameProgressInitialized"); - - Params::NocePostProcessVolume_OnGameProgressInitialized Parms{}; - - Parms.NewTag = std::move(NewTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePostProcessVolume.OnOpenNotebook -// (Final, Native, Protected) - -void ANocePostProcessVolume::OnOpenNotebook() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePostProcessVolume", "OnOpenNotebook"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.GetAASuperSamplingModes -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// bool IsResolution4K (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray*OutAvailableModes (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNoceGraphicOptionFunctionLibrary::GetAASuperSamplingModes(bool IsResolution4K, TArray* OutAvailableModes) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "GetAASuperSamplingModes"); - - Params::NoceGraphicOptionFunctionLibrary_GetAASuperSamplingModes Parms{}; - - Parms.IsResolution4K = IsResolution4K; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutAvailableModes != nullptr) - *OutAvailableModes = std::move(Parms.OutAvailableModes); -} - - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.IsHardwardRaytracingSupported -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceGraphicOptionFunctionLibrary::IsHardwardRaytracingSupported() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "IsHardwardRaytracingSupported"); - - Params::NoceGraphicOptionFunctionLibrary_IsHardwardRaytracingSupported Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetAASuperSamplingMode -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// ENoceGraphicAASuperSamplingMode InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGraphicOptionFunctionLibrary::SetAASuperSamplingMode(ENoceGraphicAASuperSamplingMode InMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetAASuperSamplingMode"); - - Params::NoceGraphicOptionFunctionLibrary_SetAASuperSamplingMode Parms{}; - - Parms.InMode = InMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetAASuperSamplingQuality -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// ENoceGraphicAASuperSamplingMode InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// uint8 InQuality (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGraphicOptionFunctionLibrary::SetAASuperSamplingQuality(ENoceGraphicAASuperSamplingMode InMode, uint8 InQuality) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetAASuperSamplingQuality"); - - Params::NoceGraphicOptionFunctionLibrary_SetAASuperSamplingQuality Parms{}; - - Parms.InMode = InMode; - Parms.InQuality = InQuality; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetDepthOfField -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGraphicOptionFunctionLibrary::SetDepthOfField(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetDepthOfField"); - - Params::NoceGraphicOptionFunctionLibrary_SetDepthOfField Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetFakeBackBufferSize -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// int32 InWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGraphicOptionFunctionLibrary::SetFakeBackBufferSize(int32 InWidth, int32 InHeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetFakeBackBufferSize"); - - Params::NoceGraphicOptionFunctionLibrary_SetFakeBackBufferSize Parms{}; - - Parms.InWidth = InWidth; - Parms.InHeight = InHeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetGlobalIlluminationMode -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// uint8 InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGraphicOptionFunctionLibrary::SetGlobalIlluminationMode(uint8 InMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetGlobalIlluminationMode"); - - Params::NoceGraphicOptionFunctionLibrary_SetGlobalIlluminationMode Parms{}; - - Parms.InMode = InMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetHardwardRaytracing -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGraphicOptionFunctionLibrary::SetHardwardRaytracing(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetHardwardRaytracing"); - - Params::NoceGraphicOptionFunctionLibrary_SetHardwardRaytracing Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetMotionBlur -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGraphicOptionFunctionLibrary::SetMotionBlur(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetMotionBlur"); - - Params::NoceGraphicOptionFunctionLibrary_SetMotionBlur Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetPaniniDistortion -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// float InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGraphicOptionFunctionLibrary::SetPaniniDistortion(float InVal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetPaniniDistortion"); - - Params::NoceGraphicOptionFunctionLibrary_SetPaniniDistortion Parms{}; - - Parms.InVal = InVal; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetPaniniVerticalCompression -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// float InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGraphicOptionFunctionLibrary::SetPaniniVerticalCompression(float InVal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetPaniniVerticalCompression"); - - Params::NoceGraphicOptionFunctionLibrary_SetPaniniVerticalCompression Parms{}; - - Parms.InVal = InVal; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetReflectionMode -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// uint8 InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGraphicOptionFunctionLibrary::SetReflectionMode(uint8 InMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetReflectionMode"); - - Params::NoceGraphicOptionFunctionLibrary_SetReflectionMode Parms{}; - - Parms.InMode = InMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_Effects -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// uint8 InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGraphicOptionFunctionLibrary::SetScalability_Effects(uint8 InMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetScalability_Effects"); - - Params::NoceGraphicOptionFunctionLibrary_SetScalability_Effects Parms{}; - - Parms.InMode = InMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_PostProcessing -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// uint8 InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGraphicOptionFunctionLibrary::SetScalability_PostProcessing(uint8 InMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetScalability_PostProcessing"); - - Params::NoceGraphicOptionFunctionLibrary_SetScalability_PostProcessing Parms{}; - - Parms.InMode = InMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_Shadows -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// uint8 InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGraphicOptionFunctionLibrary::SetScalability_Shadows(uint8 InMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetScalability_Shadows"); - - Params::NoceGraphicOptionFunctionLibrary_SetScalability_Shadows Parms{}; - - Parms.InMode = InMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_Textures -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// uint8 InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGraphicOptionFunctionLibrary::SetScalability_Textures(uint8 InMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetScalability_Textures"); - - Params::NoceGraphicOptionFunctionLibrary_SetScalability_Textures Parms{}; - - Parms.InMode = InMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_ViewDistance -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// uint8 InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceGraphicOptionFunctionLibrary::SetScalability_ViewDistance(uint8 InMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetScalability_ViewDistance"); - - Params::NoceGraphicOptionFunctionLibrary_SetScalability_ViewDistance Parms{}; - - Parms.InMode = InMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAnimBankByProgressComp.OnChangedWeapon -// (Final, Native, Private) -// Parameters: -// class ANoceWeapon* InNewWeapon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAnimBankByProgressComp::OnChangedWeapon(class ANoceWeapon* InNewWeapon) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimBankByProgressComp", "OnChangedWeapon"); - - Params::NocePlayerAnimBankByProgressComp_OnChangedWeapon Parms{}; - - Parms.InNewWeapon = InNewWeapon; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsHelperSubsystem.RegisterPickup -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ANocePickupBase* Pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePickupsHelperSubsystem::RegisterPickup(class ANocePickupBase* Pickup) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsHelperSubsystem", "RegisterPickup"); - - Params::NocePickupsHelperSubsystem_RegisterPickup Parms{}; - - Parms.Pickup = Pickup; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsHelperSubsystem.RegisterPickupsPoint -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ANocePickupsPoint* PickupsPoint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePickupsHelperSubsystem::RegisterPickupsPoint(class ANocePickupsPoint* PickupsPoint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsHelperSubsystem", "RegisterPickupsPoint"); - - Params::NocePickupsHelperSubsystem_RegisterPickupsPoint Parms{}; - - Parms.PickupsPoint = PickupsPoint; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsHelperSubsystem.RegisterRummage -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ANoceInteractableBase* Rummage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePickupsHelperSubsystem::RegisterRummage(class ANoceInteractableBase* Rummage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsHelperSubsystem", "RegisterRummage"); - - Params::NocePickupsHelperSubsystem_RegisterRummage Parms{}; - - Parms.Rummage = Rummage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsHelperSubsystem.UnregisterPickup -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ANocePickupBase* Pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePickupsHelperSubsystem::UnregisterPickup(class ANocePickupBase* Pickup) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsHelperSubsystem", "UnregisterPickup"); - - Params::NocePickupsHelperSubsystem_UnregisterPickup Parms{}; - - Parms.Pickup = Pickup; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsHelperSubsystem.UnregisterPickupsPoint -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ANocePickupsPoint* PickupsPoint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePickupsHelperSubsystem::UnregisterPickupsPoint(class ANocePickupsPoint* PickupsPoint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsHelperSubsystem", "UnregisterPickupsPoint"); - - Params::NocePickupsHelperSubsystem_UnregisterPickupsPoint Parms{}; - - Parms.PickupsPoint = PickupsPoint; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsHelperSubsystem.UnregisterRummage -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ANoceInteractableBase* Rummage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePickupsHelperSubsystem::UnregisterRummage(class ANoceInteractableBase* Rummage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsHelperSubsystem", "UnregisterRummage"); - - Params::NocePickupsHelperSubsystem_UnregisterRummage Parms{}; - - Parms.Rummage = Rummage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerBroochComponent.HandleOnAddItem -// (Final, Native, Protected) -// Parameters: -// ENoceInventoryType InItemType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerBroochComponent::HandleOnAddItem(ENoceInventoryType InItemType, class FName InItemName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerBroochComponent", "HandleOnAddItem"); - - Params::NocePlayerBroochComponent_HandleOnAddItem Parms{}; - - Parms.InItemType = InItemType; - Parms.InItemName = InItemName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerBroochComponent.HandleOnPossessed -// (Final, Native, Protected) -// Parameters: -// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerBroochComponent::HandleOnPossessed(bool InPossessed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerBroochComponent", "HandleOnPossessed"); - - Params::NocePlayerBroochComponent_HandleOnPossessed Parms{}; - - Parms.InPossessed = InPossessed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerBroochComponent.HandleOnRemoveItem -// (Final, Native, Protected) -// Parameters: -// ENoceInventoryType InItemType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerBroochComponent::HandleOnRemoveItem(ENoceInventoryType InItemType, class FName InItemName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerBroochComponent", "HandleOnRemoveItem"); - - Params::NocePlayerBroochComponent_HandleOnRemoveItem Parms{}; - - Parms.InItemType = InItemType; - Parms.InItemName = InItemName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerBroochComponent.HandlePlayerShowHide -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerBroochComponent::HandlePlayerShowHide(bool InShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerBroochComponent", "HandlePlayerShowHide"); - - Params::NocePlayerBroochComponent_HandlePlayerShowHide Parms{}; - - Parms.InShow = InShow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerBroochComponent.SetForceHideMesh -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerBroochComponent::SetForceHideMesh(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerBroochComponent", "SetForceHideMesh"); - - Params::NocePlayerBroochComponent_SetForceHideMesh Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceHitPerformDataSubsystem.ClearAllMaps -// (Final, Native, Public, BlueprintCallable) - -void UNoceHitPerformDataSubsystem::ClearAllMaps() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceHitPerformDataSubsystem", "ClearAllMaps"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceHitPerformDataSubsystem.LoadCameraShakeBase -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FSoftClassPath& InSoftClassPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -TSubclassOf UNoceHitPerformDataSubsystem::LoadCameraShakeBase(const struct FSoftClassPath& InSoftClassPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceHitPerformDataSubsystem", "LoadCameraShakeBase"); - - Params::NoceHitPerformDataSubsystem_LoadCameraShakeBase Parms{}; - - Parms.InSoftClassPath = std::move(InSoftClassPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceHitPerformDataSubsystem.LoadCurveFloat -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FSoftObjectPath& InSoftObjectPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UCurveFloat* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UCurveFloat* UNoceHitPerformDataSubsystem::LoadCurveFloat(const struct FSoftObjectPath& InSoftObjectPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceHitPerformDataSubsystem", "LoadCurveFloat"); - - Params::NoceHitPerformDataSubsystem_LoadCurveFloat Parms{}; - - Parms.InSoftObjectPath = std::move(InSoftObjectPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceHitPerformDataSubsystem.LoadForceFeedbackEffect -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FSoftObjectPath& InSoftObjectPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UForceFeedbackEffect* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UForceFeedbackEffect* UNoceHitPerformDataSubsystem::LoadForceFeedbackEffect(const struct FSoftObjectPath& InSoftObjectPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceHitPerformDataSubsystem", "LoadForceFeedbackEffect"); - - Params::NoceHitPerformDataSubsystem_LoadForceFeedbackEffect Parms{}; - - Parms.InSoftObjectPath = std::move(InSoftObjectPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceHitPerformDataSubsystem.LoadNiagaraSystem -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FSoftObjectPath& InSoftObjectPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNiagaraSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNiagaraSystem* UNoceHitPerformDataSubsystem::LoadNiagaraSystem(const struct FSoftObjectPath& InSoftObjectPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceHitPerformDataSubsystem", "LoadNiagaraSystem"); - - Params::NoceHitPerformDataSubsystem_LoadNiagaraSystem Parms{}; - - Parms.InSoftObjectPath = std::move(InSoftObjectPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePendantLightPostAnimInst.ComputeForce -// (Final, Native, Private, Const) -// Parameters: -// float Seed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNocePendantLightPostAnimInst::ComputeForce(float Seed) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePendantLightPostAnimInst", "ComputeForce"); - - Params::NocePendantLightPostAnimInst_ComputeForce Parms{}; - - Parms.Seed = Seed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceIndicatorIconBase.UpdateScreenLocation -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& InWorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceIndicatorIconBase::UpdateScreenLocation(const struct FVector& InWorldLocation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceIndicatorIconBase", "UpdateScreenLocation"); - - Params::NoceIndicatorIconBase_UpdateScreenLocation Parms{}; - - Parms.InWorldLocation = std::move(InWorldLocation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceIndicatorIconBase.UpdateWidget -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// ENoceIndicatorEdgeType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceIndicatorIconBase::UpdateWidget(ENoceIndicatorEdgeType InType, int32 Distance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceIndicatorIconBase", "UpdateWidget"); - - Params::NoceIndicatorIconBase_UpdateWidget Parms{}; - - Parms.InType = InType; - Parms.Distance = Distance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInputFunctionLibrary.AddOrRemoveCustomActionKey -// (Final, Native, Static, Public, HasOutParams) -// Parameters: -// class FName InActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FKey& InPrimaryKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FKey& InSecondaryKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutIsSecondaryKeyRemoved (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInputFunctionLibrary::AddOrRemoveCustomActionKey(class FName InActionName, const struct FKey& InPrimaryKey, const struct FKey& InSecondaryKey, bool* OutIsSecondaryKeyRemoved) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "AddOrRemoveCustomActionKey"); - - Params::NoceInputFunctionLibrary_AddOrRemoveCustomActionKey Parms{}; - - Parms.InActionName = InActionName; - Parms.InPrimaryKey = std::move(InPrimaryKey); - Parms.InSecondaryKey = std::move(InSecondaryKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutIsSecondaryKeyRemoved != nullptr) - *OutIsSecondaryKeyRemoved = Parms.OutIsSecondaryKeyRemoved; -} - - -// Function GameNoce.NoceInputFunctionLibrary.BindInput -// (Final, Native, Static, Public) -// Parameters: -// class UPlayerInput* InPlayerInput (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInputFunctionLibrary::BindInput(class UPlayerInput* InPlayerInput) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "BindInput"); - - Params::NoceInputFunctionLibrary_BindInput Parms{}; - - Parms.InPlayerInput = InPlayerInput; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInputFunctionLibrary.GetActionIconNames -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FName& InActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNoceInputFunctionLibrary::GetActionIconNames(const class FName& InActionName, TArray* OutNames) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetActionIconNames"); - - Params::NoceInputFunctionLibrary_GetActionIconNames Parms{}; - - Parms.InActionName = InActionName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutNames != nullptr) - *OutNames = std::move(Parms.OutNames); -} - - -// Function GameNoce.NoceInputFunctionLibrary.GetActualInputDeviceTypeBy -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 InControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceInputDeviceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceInputDeviceType UNoceInputFunctionLibrary::GetActualInputDeviceTypeBy(int32 InControllerId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetActualInputDeviceTypeBy"); - - Params::NoceInputFunctionLibrary_GetActualInputDeviceTypeBy Parms{}; - - Parms.InControllerId = InControllerId; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.GetActualKey -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FName& InActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FKey* OutKey (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::GetActualKey(const class FName& InActionName, struct FKey* OutKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetActualKey"); - - Params::NoceInputFunctionLibrary_GetActualKey Parms{}; - - Parms.InActionName = InActionName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutKey != nullptr) - *OutKey = std::move(Parms.OutKey); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.GetActualKeyIconName -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ShowGamepad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName& InActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName* OutName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::GetActualKeyIconName(bool ShowGamepad, const class FName& InActionName, class FName* OutName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetActualKeyIconName"); - - Params::NoceInputFunctionLibrary_GetActualKeyIconName Parms{}; - - Parms.ShowGamepad = ShowGamepad; - Parms.InActionName = InActionName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutName != nullptr) - *OutName = Parms.OutName; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.GetActualKeyName -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FName& InActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UNoceInputFunctionLibrary::GetActualKeyName(const class FName& InActionName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetActualKeyName"); - - Params::NoceInputFunctionLibrary_GetActualKeyName Parms{}; - - Parms.InActionName = InActionName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.GetActualKeys -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FName& InActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInputFunctionLibrary::GetActualKeys(const class FName& InActionName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetActualKeys"); - - Params::NoceInputFunctionLibrary_GetActualKeys Parms{}; - - Parms.InActionName = InActionName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.GetActualKeys2 -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class FName InActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FKey* OutPrimaryKey (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FKey* OutSecondaryKey (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FKey* OutHiddenKey (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInputFunctionLibrary::GetActualKeys2(class FName InActionName, struct FKey* OutPrimaryKey, struct FKey* OutSecondaryKey, struct FKey* OutHiddenKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetActualKeys2"); - - Params::NoceInputFunctionLibrary_GetActualKeys2 Parms{}; - - Parms.InActionName = InActionName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPrimaryKey != nullptr) - *OutPrimaryKey = std::move(Parms.OutPrimaryKey); - - if (OutSecondaryKey != nullptr) - *OutSecondaryKey = std::move(Parms.OutSecondaryKey); - - if (OutHiddenKey != nullptr) - *OutHiddenKey = std::move(Parms.OutHiddenKey); -} - - -// Function GameNoce.NoceInputFunctionLibrary.GetDefaultKeys -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class FName InActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FKey* OutPrimaryKey (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FKey* OutSecondaryKey (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FKey* OutHiddenKey (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInputFunctionLibrary::GetDefaultKeys(class FName InActionName, struct FKey* OutPrimaryKey, struct FKey* OutSecondaryKey, struct FKey* OutHiddenKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetDefaultKeys"); - - Params::NoceInputFunctionLibrary_GetDefaultKeys Parms{}; - - Parms.InActionName = InActionName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutPrimaryKey != nullptr) - *OutPrimaryKey = std::move(Parms.OutPrimaryKey); - - if (OutSecondaryKey != nullptr) - *OutSecondaryKey = std::move(Parms.OutSecondaryKey); - - if (OutHiddenKey != nullptr) - *OutHiddenKey = std::move(Parms.OutHiddenKey); -} - - -// Function GameNoce.NoceInputFunctionLibrary.GetInputActionToKeyTable -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceInputFunctionLibrary::GetInputActionToKeyTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetInputActionToKeyTable"); - - Params::NoceInputFunctionLibrary_GetInputActionToKeyTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.GetInputDeviceType -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class APlayerController* InPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceInputDeviceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceInputDeviceType UNoceInputFunctionLibrary::GetInputDeviceType(class APlayerController* InPC) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetInputDeviceType"); - - Params::NoceInputFunctionLibrary_GetInputDeviceType Parms{}; - - Parms.InPC = InPC; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.GetInputDeviceTypeBy -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 InControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceInputDeviceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceInputDeviceType UNoceInputFunctionLibrary::GetInputDeviceTypeBy(int32 InControllerId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetInputDeviceTypeBy"); - - Params::NoceInputFunctionLibrary_GetInputDeviceTypeBy Parms{}; - - Parms.InControllerId = InControllerId; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.GetInputGamePadType -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceInputDeviceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceInputDeviceType UNoceInputFunctionLibrary::GetInputGamePadType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetInputGamePadType"); - - Params::NoceInputFunctionLibrary_GetInputGamePadType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.GetInputMultiActionTable -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* UNoceInputFunctionLibrary::GetInputMultiActionTable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetInputMultiActionTable"); - - Params::NoceInputFunctionLibrary_GetInputMultiActionTable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.GetName -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UNoceInputFunctionLibrary::GetName(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetName"); - - Params::NoceInputFunctionLibrary_GetName Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsAnyKey -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsAnyKey(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsAnyKey"); - - Params::NoceInputFunctionLibrary_IsAnyKey Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsCancel -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsCancel(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsCancel"); - - Params::NoceInputFunctionLibrary_IsCancel Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsConfirm -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsConfirm(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsConfirm"); - - Params::NoceInputFunctionLibrary_IsConfirm Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsGamePadConnected -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 InControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsGamePadConnected(int32 InControllerId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsGamePadConnected"); - - Params::NoceInputFunctionLibrary_IsGamePadConnected Parms{}; - - Parms.InControllerId = InControllerId; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsMouseClickButton -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPointerEvent& InMouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsMouseClickButton(const struct FPointerEvent& InMouseEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsMouseClickButton"); - - Params::NoceInputFunctionLibrary_IsMouseClickButton Parms{}; - - Parms.InMouseEvent = std::move(InMouseEvent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsMouseConfirm -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsMouseConfirm(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsMouseConfirm"); - - Params::NoceInputFunctionLibrary_IsMouseConfirm Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsPauseMenu -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsPauseMenu(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsPauseMenu"); - - Params::NoceInputFunctionLibrary_IsPauseMenu Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsRepeatKey -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKeyEvent& InKeyEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsRepeatKey(const struct FKeyEvent& InKeyEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsRepeatKey"); - - Params::NoceInputFunctionLibrary_IsRepeatKey Parms{}; - - Parms.InKeyEvent = std::move(InKeyEvent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUIAction1 -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUIAction1(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIAction1"); - - Params::NoceInputFunctionLibrary_IsUIAction1 Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUIAction2 -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUIAction2(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIAction2"); - - Params::NoceInputFunctionLibrary_IsUIAction2 Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUIEquipment -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUIEquipment(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIEquipment"); - - Params::NoceInputFunctionLibrary_IsUIEquipment Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUIKey -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const ENoceUIInputAction InActionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUIKey(const ENoceUIInputAction InActionName, const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIKey"); - - Params::NoceInputFunctionLibrary_IsUIKey Parms{}; - - Parms.InActionName = InActionName; - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUIKeyEvent -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const ENoceUIInputAction InActionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FKeyEvent& InKeyEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUIKeyEvent(const ENoceUIInputAction InActionName, const struct FKeyEvent& InKeyEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIKeyEvent"); - - Params::NoceInputFunctionLibrary_IsUIKeyEvent Parms{}; - - Parms.InActionName = InActionName; - Parms.InKeyEvent = std::move(InKeyEvent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUIKeyUp -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const ENoceUIInputAction InActionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUIKeyUp(const ENoceUIInputAction InActionName, const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIKeyUp"); - - Params::NoceInputFunctionLibrary_IsUIKeyUp Parms{}; - - Parms.InActionName = InActionName; - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMap -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUIMap(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMap"); - - Params::NoceInputFunctionLibrary_IsUIMap Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMapFloorDown -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUIMapFloorDown(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMapFloorDown"); - - Params::NoceInputFunctionLibrary_IsUIMapFloorDown Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMapFloorUp -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUIMapFloorUp(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMapFloorUp"); - - Params::NoceInputFunctionLibrary_IsUIMapFloorUp Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMouseEvent -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const ENoceUIInputAction InActionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FPointerEvent& InMouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUIMouseEvent(const ENoceUIInputAction InActionName, const struct FPointerEvent& InMouseEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMouseEvent"); - - Params::NoceInputFunctionLibrary_IsUIMouseEvent Parms{}; - - Parms.InActionName = InActionName; - Parms.InMouseEvent = std::move(InMouseEvent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveDown -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUIMoveDown(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveDown"); - - Params::NoceInputFunctionLibrary_IsUIMoveDown Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveDown2 -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUIMoveDown2(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveDown2"); - - Params::NoceInputFunctionLibrary_IsUIMoveDown2 Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveLeft -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUIMoveLeft(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveLeft"); - - Params::NoceInputFunctionLibrary_IsUIMoveLeft Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveLeft2 -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUIMoveLeft2(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveLeft2"); - - Params::NoceInputFunctionLibrary_IsUIMoveLeft2 Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveRight -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUIMoveRight(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveRight"); - - Params::NoceInputFunctionLibrary_IsUIMoveRight Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveRight2 -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUIMoveRight2(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveRight2"); - - Params::NoceInputFunctionLibrary_IsUIMoveRight2 Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveUp -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUIMoveUp(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveUp"); - - Params::NoceInputFunctionLibrary_IsUIMoveUp Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveUp2 -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUIMoveUp2(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveUp2"); - - Params::NoceInputFunctionLibrary_IsUIMoveUp2 Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUINotebook -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUINotebook(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUINotebook"); - - Params::NoceInputFunctionLibrary_IsUINotebook Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUIPageDown -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUIPageDown(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIPageDown"); - - Params::NoceInputFunctionLibrary_IsUIPageDown Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUIPageUp -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUIPageUp(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIPageUp"); - - Params::NoceInputFunctionLibrary_IsUIPageUp Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUISecondTabLeft -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUISecondTabLeft(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUISecondTabLeft"); - - Params::NoceInputFunctionLibrary_IsUISecondTabLeft Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUISecondTabRight -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUISecondTabRight(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUISecondTabRight"); - - Params::NoceInputFunctionLibrary_IsUISecondTabRight Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUITabLeft -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUITabLeft(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUITabLeft"); - - Params::NoceInputFunctionLibrary_IsUITabLeft Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUITabRight -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUITabRight(const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUITabRight"); - - Params::NoceInputFunctionLibrary_IsUITabRight Parms{}; - - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUsingGamePad -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 InControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUsingGamePad(int32 InControllerId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUsingGamePad"); - - Params::NoceInputFunctionLibrary_IsUsingGamePad Parms{}; - - Parms.InControllerId = InControllerId; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUsingKeyboardMouse -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUsingKeyboardMouse() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUsingKeyboardMouse"); - - Params::NoceInputFunctionLibrary_IsUsingKeyboardMouse Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.IsUsingMouse -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputFunctionLibrary::IsUsingMouse() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUsingMouse"); - - Params::NoceInputFunctionLibrary_IsUsingMouse Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputFunctionLibrary.ModifyActionKey -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class APlayerController* InPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FKey& InPrimaryKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FKey& InSecondaryKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInputFunctionLibrary::ModifyActionKey(class APlayerController* InPC, class FName InActionName, const struct FKey& InPrimaryKey, const struct FKey& InSecondaryKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "ModifyActionKey"); - - Params::NoceInputFunctionLibrary_ModifyActionKey Parms{}; - - Parms.InPC = InPC; - Parms.InActionName = InActionName; - Parms.InPrimaryKey = std::move(InPrimaryKey); - Parms.InSecondaryKey = std::move(InSecondaryKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInputFunctionLibrary.ModifyAxisKey -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class APlayerController* InPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InAxisName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FKey& InPrimaryKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FKey& InSecondaryKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInputFunctionLibrary::ModifyAxisKey(class APlayerController* InPC, class FName InAxisName, float Scale, class FName InActionName, const struct FKey& InPrimaryKey, const struct FKey& InSecondaryKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "ModifyAxisKey"); - - Params::NoceInputFunctionLibrary_ModifyAxisKey Parms{}; - - Parms.InPC = InPC; - Parms.InAxisName = InAxisName; - Parms.Scale = Scale; - Parms.InActionName = InActionName; - Parms.InPrimaryKey = std::move(InPrimaryKey); - Parms.InSecondaryKey = std::move(InSecondaryKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInputFunctionLibrary.RemoveCustomActionKey -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class APlayerController* InPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsPrimary (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInputFunctionLibrary::RemoveCustomActionKey(class APlayerController* InPC, class FName InActionName, bool IsPrimary) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "RemoveCustomActionKey"); - - Params::NoceInputFunctionLibrary_RemoveCustomActionKey Parms{}; - - Parms.InPC = InPC; - Parms.InActionName = InActionName; - Parms.IsPrimary = IsPrimary; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInputFunctionLibrary.RemoveCustomAxisKey -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class APlayerController* InPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InAxisName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsPrimary (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInputFunctionLibrary::RemoveCustomAxisKey(class APlayerController* InPC, class FName InAxisName, float Scale, class FName InActionName, bool IsPrimary) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "RemoveCustomAxisKey"); - - Params::NoceInputFunctionLibrary_RemoveCustomAxisKey Parms{}; - - Parms.InPC = InPC; - Parms.InAxisName = InAxisName; - Parms.Scale = Scale; - Parms.InActionName = InActionName; - Parms.IsPrimary = IsPrimary; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceScrollableTextBlock.SetScrollingPaused -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InIsPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceScrollableTextBlock::SetScrollingPaused(bool InIsPaused) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceScrollableTextBlock", "SetScrollingPaused"); - - Params::NoceScrollableTextBlock_SetScrollingPaused Parms{}; - - Parms.InIsPaused = InIsPaused; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInputGuideSubsystem.HideLastGuide -// (Final, Native, Public, BlueprintCallable) - -void UNoceInputGuideSubsystem::HideLastGuide() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInputGuideSubsystem", "HideLastGuide"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInputGuideSubsystem.IsShowingGuide -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInputGuideSubsystem::IsShowingGuide() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInputGuideSubsystem", "IsShowingGuide"); - - Params::NoceInputGuideSubsystem_IsShowingGuide Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputGuideSubsystem.RemoveCommonGuide -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInputGuideSubsystem::RemoveCommonGuide(int32 InIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInputGuideSubsystem", "RemoveCommonGuide"); - - Params::NoceInputGuideSubsystem_RemoveCommonGuide Parms{}; - - Parms.InIndex = InIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInputGuideSubsystem.RequestCommonGuide -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InGuide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceInputGuideSubsystem::RequestCommonGuide(class FName InGuide) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInputGuideSubsystem", "RequestCommonGuide"); - - Params::NoceInputGuideSubsystem_RequestCommonGuide Parms{}; - - Parms.InGuide = InGuide; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputGuideSubsystem.ShowLastGuide -// (Final, Native, Public, BlueprintCallable) - -void UNoceInputGuideSubsystem::ShowLastGuide() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInputGuideSubsystem", "ShowLastGuide"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupBase.BP_HandlePickupFailed -// (Event, Public, BlueprintCallable, BlueprintEvent) - -void ANocePickupBase::BP_HandlePickupFailed() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupBase", "BP_HandlePickupFailed"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NocePickupBase.BP_PickupCanSpawn -// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePickupBase::BP_PickupCanSpawn() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupBase", "BP_PickupCanSpawn"); - - Params::NocePickupBase_BP_PickupCanSpawn Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupBase.IsPlayerHasItem -// (Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePickupBase::IsPlayerHasItem() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupBase", "IsPlayerHasItem"); - - Params::NocePickupBase_IsPlayerHasItem Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupBase.OnPickup -// (Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePickupBase::OnPickup(class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupBase", "OnPickup"); - - Params::NocePickupBase_OnPickup Parms{}; - - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupBase.GetId -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName ANocePickupBase::GetId() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupBase", "GetId"); - - Params::NocePickupBase_GetId Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputQueueComponent.ClearInputAction -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInputQueueComponent::ClearInputAction(ENoceInputAction InInputAction) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInputQueueComponent", "ClearInputAction"); - - Params::NoceInputQueueComponent_ClearInputAction Parms{}; - - Parms.InInputAction = InInputAction; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInputQueueComponent.CommitInputUsed -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InExcludeStateMachineName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InExcludeStateName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInputQueueComponent::CommitInputUsed(class FName InExcludeStateMachineName, class FName InExcludeStateName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInputQueueComponent", "CommitInputUsed"); - - Params::NoceInputQueueComponent_CommitInputUsed Parms{}; - - Parms.InExcludeStateMachineName = InExcludeStateMachineName; - Parms.InExcludeStateName = InExcludeStateName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInputQueueComponent.GetMatchedInput -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& InAnimStateTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// ENocePlayerAnimStateType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENocePlayerAnimStateType UNoceInputQueueComponent::GetMatchedInput(const TArray& InAnimStateTypes) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInputQueueComponent", "GetMatchedInput"); - - Params::NoceInputQueueComponent_GetMatchedInput Parms{}; - - Parms.InAnimStateTypes = std::move(InAnimStateTypes); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputQueueComponent.HandleInputAction -// (Final, Native, Protected) -// Parameters: -// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInputQueueComponent::HandleInputAction(ENoceInputAction InInputAction, bool InPressed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInputQueueComponent", "HandleInputAction"); - - Params::NoceInputQueueComponent_HandleInputAction Parms{}; - - Parms.InInputAction = InInputAction; - Parms.InPressed = InPressed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInputQueueComponent.HandleOnPossessed -// (Final, Native, Protected) -// Parameters: -// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInputQueueComponent::HandleOnPossessed(bool InPossessed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInputQueueComponent", "HandleOnPossessed"); - - Params::NoceInputQueueComponent_HandleOnPossessed Parms{}; - - Parms.InPossessed = InPossessed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInputSubsystem.GetDeviceType -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// ENoceInputDeviceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceInputDeviceType UNoceInputSubsystem::GetDeviceType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputSubsystem", "GetDeviceType"); - - Params::NoceInputSubsystem_GetDeviceType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputSubsystem.GetGamepadControlType -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// ENoceInputGamepadType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceInputGamepadType UNoceInputSubsystem::GetGamepadControlType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInputSubsystem", "GetGamepadControlType"); - - Params::NoceInputSubsystem_GetGamepadControlType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInputSubsystem.ForceShowCursorIfUsingKeyboardMouse -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ResetCursorPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInputSubsystem::ForceShowCursorIfUsingKeyboardMouse(bool ResetCursorPos) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInputSubsystem", "ForceShowCursorIfUsingKeyboardMouse"); - - Params::NoceInputSubsystem_ForceShowCursorIfUsingKeyboardMouse Parms{}; - - Parms.ResetCursorPos = ResetCursorPos; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInputWidget.HideGuide -// (Final, Native, Protected, BlueprintCallable) - -void UNoceInputWidget::HideGuide() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInputWidget", "HideGuide"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInputWidget.OnInputAction -// (Native, Event, Protected, BlueprintEvent) -// Parameters: -// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInputWidget::OnInputAction(ENoceInputAction InInputAction, bool InPressed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInputWidget", "OnInputAction"); - - Params::NoceInputWidget_OnInputAction Parms{}; - - Parms.InInputAction = InInputAction; - Parms.InPressed = InPressed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInputWidget.OnUIInputAction -// (Native, Event, Protected, BlueprintEvent) -// Parameters: -// ENoceUIInputAction InUIInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInputWidget::OnUIInputAction(ENoceUIInputAction InUIInputAction, bool InPressed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInputWidget", "OnUIInputAction"); - - Params::NoceInputWidget_OnUIInputAction Parms{}; - - Parms.InUIInputAction = InUIInputAction; - Parms.InPressed = InPressed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInputWidget.ShowGuide -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// class FName InGuide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInputWidget::ShowGuide(class FName InGuide) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInputWidget", "ShowGuide"); - - Params::NoceInputWidget_ShowGuide Parms{}; - - Parms.InGuide = InGuide; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerTriggerBase.CanUseTrigger -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerTriggerBase::CanUseTrigger() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerTriggerBase", "CanUseTrigger"); - - Params::NocePlayerTriggerBase_CanUseTrigger Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerTriggerBase.GetTriggerEnable -// (Final, Native, Protected, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerTriggerBase::GetTriggerEnable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerTriggerBase", "GetTriggerEnable"); - - Params::NocePlayerTriggerBase_GetTriggerEnable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerTriggerBase.IsMatchingCondition -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerTriggerBase::IsMatchingCondition() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerTriggerBase", "IsMatchingCondition"); - - Params::NocePlayerTriggerBase_IsMatchingCondition Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerTriggerBase.ManualCheckOverlapping -// (Native, Event, Protected, BlueprintEvent) - -void ANocePlayerTriggerBase::ManualCheckOverlapping() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerTriggerBase", "ManualCheckOverlapping"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerTriggerBase.OnAdditionalTagChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerTriggerBase::OnAdditionalTagChanged(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerTriggerBase", "OnAdditionalTagChanged"); - - Params::NocePlayerTriggerBase_OnAdditionalTagChanged Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerTriggerBase.OnAdditionalTagChanged_BP -// (Event, Protected, BlueprintEvent) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerTriggerBase::OnAdditionalTagChanged_BP(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerTriggerBase", "OnAdditionalTagChanged_BP"); - - Params::NocePlayerTriggerBase_OnAdditionalTagChanged_BP Parms{}; - - Parms.InTag = std::move(InTag); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NocePlayerTriggerBase.OnConditionChanged_BP -// (Event, Protected, BlueprintEvent) - -void ANocePlayerTriggerBase::OnConditionChanged_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerTriggerBase", "OnConditionChanged_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NocePlayerTriggerBase.OnProgressChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerTriggerBase::OnProgressChanged(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerTriggerBase", "OnProgressChanged"); - - Params::NocePlayerTriggerBase_OnProgressChanged Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerTriggerBase.OnProgressChanged_BP -// (Event, Protected, BlueprintEvent) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerTriggerBase::OnProgressChanged_BP(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerTriggerBase", "OnProgressChanged_BP"); - - Params::NocePlayerTriggerBase_OnProgressChanged_BP Parms{}; - - Parms.InTag = std::move(InTag); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NocePlayerTriggerBase.OnProgressInitialized -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerTriggerBase::OnProgressInitialized(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerTriggerBase", "OnProgressInitialized"); - - Params::NocePlayerTriggerBase_OnProgressInitialized Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerTriggerBase.OnProgressInitialized_BP -// (Event, Protected, BlueprintEvent) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerTriggerBase::OnProgressInitialized_BP(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerTriggerBase", "OnProgressInitialized_BP"); - - Params::NocePlayerTriggerBase_OnProgressInitialized_BP Parms{}; - - Parms.InTag = std::move(InTag); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NocePlayerTriggerBase.OnStoryEndingChanged -// (Final, Native, Protected) -// Parameters: -// ENoceEndingType InEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerTriggerBase::OnStoryEndingChanged(ENoceEndingType InEndingType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerTriggerBase", "OnStoryEndingChanged"); - - Params::NocePlayerTriggerBase_OnStoryEndingChanged Parms{}; - - Parms.InEndingType = InEndingType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerTriggerBase.OnTriggerDisabled -// (Native, Event, Protected, BlueprintEvent) - -void ANocePlayerTriggerBase::OnTriggerDisabled() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerTriggerBase", "OnTriggerDisabled"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerTriggerBase.OnTriggerEnabled -// (Native, Event, Protected, BlueprintEvent) - -void ANocePlayerTriggerBase::OnTriggerEnabled() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerTriggerBase", "OnTriggerEnabled"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerTriggerBase.RecheckFirstTick -// (Final, Native, Protected, BlueprintCallable) - -void ANocePlayerTriggerBase::RecheckFirstTick() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerTriggerBase", "RecheckFirstTick"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerTriggerBase.SetTriggerEnable -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerTriggerBase::SetTriggerEnable(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerTriggerBase", "SetTriggerEnable"); - - Params::NocePlayerTriggerBase_SetTriggerEnable Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInteractableBase.CanInteractWithPawnBP -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// class AActor* InteractorPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceInteractableBase::CanInteractWithPawnBP(class AActor* InteractorPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractableBase", "CanInteractWithPawnBP"); - - Params::NoceInteractableBase_CanInteractWithPawnBP Parms{}; - - Parms.InteractorPawn = InteractorPawn; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInteractableBase.ExecuteForbitFeedback -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// class AActor* InteractPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceInteractableBase::ExecuteForbitFeedback(class AActor* InteractPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractableBase", "ExecuteForbitFeedback"); - - Params::NoceInteractableBase_ExecuteForbitFeedback Parms{}; - - Parms.InteractPawn = InteractPawn; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInteractableBase.ExecuteInstantFeedback -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// class AActor* InteractPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceInteractableBase::ExecuteInstantFeedback(class AActor* InteractPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractableBase", "ExecuteInstantFeedback"); - - Params::NoceInteractableBase_ExecuteInstantFeedback Parms{}; - - Parms.InteractPawn = InteractPawn; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInteractableBase.GetAvailableStatus -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceInteractableBase::GetAvailableStatus() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractableBase", "GetAvailableStatus"); - - Params::NoceInteractableBase_GetAvailableStatus Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInteractableBase.GetCooldownTime -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceInteractableBase::GetCooldownTime() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractableBase", "GetCooldownTime"); - - Params::NoceInteractableBase_GetCooldownTime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInteractableBase.GetHintLocationBP -// (Native, Event, Protected, HasDefaults, BlueprintCallable, BlueprintEvent) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector ANoceInteractableBase::GetHintLocationBP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractableBase", "GetHintLocationBP"); - - Params::NoceInteractableBase_GetHintLocationBP Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInteractableBase.GetPromptTextBP -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText ANoceInteractableBase::GetPromptTextBP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractableBase", "GetPromptTextBP"); - - Params::NoceInteractableBase_GetPromptTextBP Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInteractableBase.HasExceededUsageLimit -// (Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceInteractableBase::HasExceededUsageLimit() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractableBase", "HasExceededUsageLimit"); - - Params::NoceInteractableBase_HasExceededUsageLimit Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInteractableBase.IsInteractionForbit -// (Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceInteractableBase::IsInteractionForbit() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractableBase", "IsInteractionForbit"); - - Params::NoceInteractableBase_IsInteractionForbit Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInteractableBase.IsInteractionForbitBP -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceInteractableBase::IsInteractionForbitBP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractableBase", "IsInteractionForbitBP"); - - Params::NoceInteractableBase_IsInteractionForbitBP Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInteractableBase.OnBeginOverlapHint -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceInteractableBase::OnBeginOverlapHint(class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractableBase", "OnBeginOverlapHint"); - - Params::NoceInteractableBase_OnBeginOverlapHint Parms{}; - - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInteractableBase.OnBeginOverlapPrompt -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceInteractableBase::OnBeginOverlapPrompt(class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractableBase", "OnBeginOverlapPrompt"); - - Params::NoceInteractableBase_OnBeginOverlapPrompt Parms{}; - - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInteractableBase.OnBeginUsingBP -// (Native, Event, Protected, BlueprintEvent) - -void ANoceInteractableBase::OnBeginUsingBP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractableBase", "OnBeginUsingBP"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInteractableBase.OnEndOverlapHint -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceInteractableBase::OnEndOverlapHint(class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractableBase", "OnEndOverlapHint"); - - Params::NoceInteractableBase_OnEndOverlapHint Parms{}; - - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInteractableBase.OnEndOverlapPrompt -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceInteractableBase::OnEndOverlapPrompt(class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractableBase", "OnEndOverlapPrompt"); - - Params::NoceInteractableBase_OnEndOverlapPrompt Parms{}; - - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInteractableBase.OnEndUsingBP -// (Native, Event, Protected, BlueprintEvent) - -void ANoceInteractableBase::OnEndUsingBP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractableBase", "OnEndUsingBP"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInteractableBase.RequestInstantFeedback -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InteractPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceInteractableBase::RequestInstantFeedback(class AActor* InteractPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractableBase", "RequestInstantFeedback"); - - Params::NoceInteractableBase_RequestInstantFeedback Parms{}; - - Parms.InteractPawn = InteractPawn; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInteractableBase.SetAvaliableStatus -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceInteractableBase::SetAvaliableStatus(bool InEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractableBase", "SetAvaliableStatus"); - - Params::NoceInteractableBase_SetAvaliableStatus Parms{}; - - Parms.InEnable = InEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInteractableBase.SetInteractEnable -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceInteractableBase::SetInteractEnable(bool InEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractableBase", "SetInteractEnable"); - - Params::NoceInteractableBase_SetInteractEnable Parms{}; - - Parms.InEnable = InEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInteractableBase.SetIsUsingInteract -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// bool InIsUsing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceInteractableBase::SetIsUsingInteract(bool InIsUsing) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractableBase", "SetIsUsingInteract"); - - Params::NoceInteractableBase_SetIsUsingInteract Parms{}; - - Parms.InIsUsing = InIsUsing; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInteractableBase.UndoUseCountOnce -// (Final, Native, Protected, BlueprintCallable) - -void ANoceInteractableBase::UndoUseCountOnce() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractableBase", "UndoUseCountOnce"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInteractableBase.UpdateButtonIcon -// (Final, Native, Protected) -// Parameters: -// bool ShowPrompt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ShowHint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ShowForbit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceInteractableBase::UpdateButtonIcon(bool ShowPrompt, bool ShowHint, bool ShowForbit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractableBase", "UpdateButtonIcon"); - - Params::NoceInteractableBase_UpdateButtonIcon Parms{}; - - Parms.ShowPrompt = ShowPrompt; - Parms.ShowHint = ShowHint; - Parms.ShowForbit = ShowForbit; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSetting_PCPreset.GetText -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UNoceSetting_PCPreset::GetText() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSetting_PCPreset", "GetText"); - - Params::NoceSetting_PCPreset_GetText Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSetting_PCPreset.SetIsSetPreset -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSetting_PCPreset::SetIsSetPreset(bool InEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSetting_PCPreset", "SetIsSetPreset"); - - Params::NoceSetting_PCPreset_SetIsSetPreset Parms{}; - - Parms.InEnable = InEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSetting_PCPreset.SetPreset -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceGameSettingPreset InPreset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSetting_PCPreset::SetPreset(ENoceGameSettingPreset InPreset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSetting_PCPreset", "SetPreset"); - - Params::NoceSetting_PCPreset_SetPreset Parms{}; - - Parms.InPreset = InPreset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInteractComponent.GetCandidateDistanceXY -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceInteractComponent::GetCandidateDistanceXY() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractComponent", "GetCandidateDistanceXY"); - - Params::NoceInteractComponent_GetCandidateDistanceXY Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInteractComponent.GetCandidateDistanceZ -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceInteractComponent::GetCandidateDistanceZ() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractComponent", "GetCandidateDistanceZ"); - - Params::NoceInteractComponent_GetCandidateDistanceZ Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInteractComponent.HandleInputAction -// (Final, Native, Protected) -// Parameters: -// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInteractComponent::HandleInputAction(ENoceInputAction InInputAction, bool InPressed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractComponent", "HandleInputAction"); - - Params::NoceInteractComponent_HandleInputAction Parms{}; - - Parms.InInputAction = InInputAction; - Parms.InPressed = InPressed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInteractComponent.HandleOnPossessed -// (Final, Native, Protected) -// Parameters: -// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInteractComponent::HandleOnPossessed(bool InPossessed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractComponent", "HandleOnPossessed"); - - Params::NoceInteractComponent_HandleOnPossessed Parms{}; - - Parms.InPossessed = InPossessed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInteractComponent.IsInteractTypeValid -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceInteractType InInteractType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInteractComponent::IsInteractTypeValid(ENoceInteractType InInteractType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractComponent", "IsInteractTypeValid"); - - Params::NoceInteractComponent_IsInteractTypeValid Parms{}; - - Parms.InInteractType = InInteractType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInteractComponent.IsTargetInstantFeedback -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInteractComponent::IsTargetInstantFeedback() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractComponent", "IsTargetInstantFeedback"); - - Params::NoceInteractComponent_IsTargetInstantFeedback Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInteractComponent.IsUsingInteract -// (Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInteractComponent::IsUsingInteract() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractComponent", "IsUsingInteract"); - - Params::NoceInteractComponent_IsUsingInteract Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInteractComponent.PauseInteract -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InPause (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInteractComponent::PauseInteract(bool InPause) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractComponent", "PauseInteract"); - - Params::NoceInteractComponent_PauseInteract Parms{}; - - Parms.InPause = InPause; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInteractComponent.SetIsUseInteract -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInteractComponent::SetIsUseInteract(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractComponent", "SetIsUseInteract"); - - Params::NoceInteractComponent_SetIsUseInteract Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInteractComponent.UpdateInteractables -// (Final, Native, Protected, BlueprintCallable) - -void UNoceInteractComponent::UpdateInteractables() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractComponent", "UpdateInteractables"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCapsuleShrinkComp.ClearUsePlaneConstrain -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerCapsuleShrinkComp::ClearUsePlaneConstrain() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "ClearUsePlaneConstrain"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCapsuleShrinkComp.EndCapsuleShrik -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerCapsuleShrinkComp::EndCapsuleShrik() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "EndCapsuleShrik"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCapsuleShrinkComp.HandleOnPossessed -// (Final, Native, Protected) -// Parameters: -// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerCapsuleShrinkComp::HandleOnPossessed(bool InPossessed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "HandleOnPossessed"); - - Params::NocePlayerCapsuleShrinkComp_HandleOnPossessed Parms{}; - - Parms.InPossessed = InPossessed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCapsuleShrinkComp.OnGameplayTagChanged -// (Final, Native, Protected, HasOutParams) -// Parameters: -// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool TagExist (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerCapsuleShrinkComp::OnGameplayTagChanged(const struct FGameplayTag& Tag, bool TagExist) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "OnGameplayTagChanged"); - - Params::NocePlayerCapsuleShrinkComp_OnGameplayTagChanged Parms{}; - - Parms.Tag = std::move(Tag); - Parms.TagExist = TagExist; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCapsuleShrinkComp.SetEnableDrawDebug -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerCapsuleShrinkComp::SetEnableDrawDebug(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "SetEnableDrawDebug"); - - Params::NocePlayerCapsuleShrinkComp_SetEnableDrawDebug Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCapsuleShrinkComp.SetEnableHeadPushEnemy -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerCapsuleShrinkComp::SetEnableHeadPushEnemy(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "SetEnableHeadPushEnemy"); - - Params::NocePlayerCapsuleShrinkComp_SetEnableHeadPushEnemy Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCapsuleShrinkComp.SetEnableUse -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerCapsuleShrinkComp::SetEnableUse(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "SetEnableUse"); - - Params::NocePlayerCapsuleShrinkComp_SetEnableUse Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCapsuleShrinkComp.StartCapsuleShrink -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerCapsuleShrinkComp::StartCapsuleShrink() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "StartCapsuleShrink"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInteractIconBase.SetPromptText -// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// const class FText& PromptText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UNoceInteractIconBase::SetPromptText(const class FText& PromptText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractIconBase", "SetPromptText"); - - Params::NoceInteractIconBase_SetPromptText Parms{}; - - Parms.PromptText = std::move(PromptText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInteractIconBase.UpdateIcon -// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) -// Parameters: -// ENoceInteractIconState TargetState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& IconLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInteractIconBase::UpdateIcon(ENoceInteractIconState TargetState, const struct FVector& IconLocation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInteractIconBase", "UpdateIcon"); - - Params::NoceInteractIconBase_UpdateIcon Parms{}; - - Parms.TargetState = TargetState; - Parms.IconLocation = std::move(IconLocation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryCollectiblePage.OnListMouseConfirm -// (Final, Native, Protected) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInventoryCollectiblePage::OnListMouseConfirm(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryCollectiblePage", "OnListMouseConfirm"); - - Params::NoceInventoryCollectiblePage_OnListMouseConfirm Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryCollectiblePage.OnListUpdateSelection -// (Final, Native, Protected) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInventoryCollectiblePage::OnListUpdateSelection(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryCollectiblePage", "OnListUpdateSelection"); - - Params::NoceInventoryCollectiblePage_OnListUpdateSelection Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceShortcutWeaponChildWidget.SetDisable -// (Final, Native, Public, BlueprintCallable) - -void UNoceShortcutWeaponChildWidget::SetDisable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceShortcutWeaponChildWidget", "SetDisable"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceShortcutWeaponChildWidget.SetEnable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InEquipped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceShortcutWeaponChildWidget::SetEnable(class FName ID, float InDurability, bool InEquipped) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceShortcutWeaponChildWidget", "SetEnable"); - - Params::NoceShortcutWeaponChildWidget_SetEnable Parms{}; - - Parms.ID = ID; - Parms.InDurability = InDurability; - Parms.InEquipped = InEquipped; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryCollectibleWidget.OnShowHideTab -// (Final, Native, Protected) -// Parameters: -// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInventoryCollectibleWidget::OnShowHideTab(bool Enable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryCollectibleWidget", "OnShowHideTab"); - - Params::NoceInventoryCollectibleWidget_OnShowHideTab Parms{}; - - Parms.Enable = Enable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryCollectibleWidget.OnSwitchTab -// (Final, Native, Protected, BlueprintCallable) - -void UNoceInventoryCollectibleWidget::OnSwitchTab() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryCollectibleWidget", "OnSwitchTab"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryCollectibleWidget.OnSwitchTabCompleted -// (Final, Native, Protected) - -void UNoceInventoryCollectibleWidget::OnSwitchTabCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryCollectibleWidget", "OnSwitchTabCompleted"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryCollectibleWidget.OnTabMouseDown -// (Final, Native, Protected) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInventoryCollectibleWidget::OnTabMouseDown(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryCollectibleWidget", "OnTabMouseDown"); - - Params::NoceInventoryCollectibleWidget_OnTabMouseDown Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryCollectibleWidget.SwitchTabIndex -// (Final, Native, Protected) - -void UNoceInventoryCollectibleWidget::SwitchTabIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryCollectibleWidget", "SwitchTabIndex"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryItem.SetItemImage -// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FSoftObjectPath& ImagePath (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInventoryItem::SetItemImage(const struct FSoftObjectPath& ImagePath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryItem", "SetItemImage"); - - Params::NoceInventoryItem_SetItemImage Parms{}; - - Parms.ImagePath = std::move(ImagePath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryConsumableItem.BackFromEdit -// (Final, Native, Public, BlueprintCallable) - -void UNoceInventoryConsumableItem::BackFromEdit() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryConsumableItem", "BackFromEdit"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryConsumableItem.DisableEdit -// (Final, Native, Public, BlueprintCallable) - -void UNoceInventoryConsumableItem::DisableEdit() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryConsumableItem", "DisableEdit"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryConsumableItem.EnableEdit -// (Final, Native, Public, BlueprintCallable) - -void UNoceInventoryConsumableItem::EnableEdit() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryConsumableItem", "EnableEdit"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryConsumableItem.Equip -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool IsSelecting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInventoryConsumableItem::Equip(bool IsSelecting) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryConsumableItem", "Equip"); - - Params::NoceInventoryConsumableItem_Equip Parms{}; - - Parms.IsSelecting = IsSelecting; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryConsumableItem.EquipFail -// (Final, Native, Public, BlueprintCallable) - -void UNoceInventoryConsumableItem::EquipFail() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryConsumableItem", "EquipFail"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryConsumableItem.HideEquipIconGroup -// (Final, Native, Public, BlueprintCallable) - -void UNoceInventoryConsumableItem::HideEquipIconGroup() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryConsumableItem", "HideEquipIconGroup"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryConsumableItem.OnBackListCompleted -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) - -void UNoceInventoryConsumableItem::OnBackListCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryConsumableItem", "OnBackListCompleted"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryConsumableItem.OnEquipChangedCompleted -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) - -void UNoceInventoryConsumableItem::OnEquipChangedCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryConsumableItem", "OnEquipChangedCompleted"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryConsumableItem.PlayUnfocusMark -// (Event, Protected, HasOutParams, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInventoryConsumableItem::PlayUnfocusMark(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryConsumableItem", "PlayUnfocusMark"); - - Params::NoceInventoryConsumableItem_PlayUnfocusMark Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceInventoryConsumableItem.SetCount -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInventoryConsumableItem::SetCount(int32 InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryConsumableItem", "SetCount"); - - Params::NoceInventoryConsumableItem_SetCount Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryConsumableItem.SetDisable -// (Final, Native, Public, BlueprintCallable) - -void UNoceInventoryConsumableItem::SetDisable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryConsumableItem", "SetDisable"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryConsumableItem.SetEnable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Quantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInventoryConsumableItem::SetEnable(class FName ID, int32 Quantity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryConsumableItem", "SetEnable"); - - Params::NoceInventoryConsumableItem_SetEnable Parms{}; - - Parms.ID = ID; - Parms.Quantity = Quantity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryConsumableItem.ToEdit -// (Final, Native, Public, BlueprintCallable) - -void UNoceInventoryConsumableItem::ToEdit() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryConsumableItem", "ToEdit"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryConsumableItem.Unequip -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool IsSelecting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInventoryConsumableItem::Unequip(bool IsSelecting) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryConsumableItem", "Unequip"); - - Params::NoceInventoryConsumableItem_Unequip Parms{}; - - Parms.IsSelecting = IsSelecting; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryEquipmentWidget.SetDefaultIndex -// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInventoryEquipmentWidget::SetDefaultIndex(int32 InIndex, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryEquipmentWidget", "SetDefaultIndex"); - - Params::NoceInventoryEquipmentWidget_SetDefaultIndex Parms{}; - - Parms.InIndex = InIndex; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetCharacterData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceNotebookContentData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceNotebookContentData UNoceInventoryFunctionLibrary::GetCharacterData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetCharacterData"); - - Params::NoceInventoryFunctionLibrary_GetCharacterData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetCharacterNameData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceNotebookCategoryData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceNotebookCategoryData UNoceInventoryFunctionLibrary::GetCharacterNameData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetCharacterNameData"); - - Params::NoceInventoryFunctionLibrary_GetCharacterNameData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetCharacterPageData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceNotebookCharacterPageData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceNotebookCharacterPageData UNoceInventoryFunctionLibrary::GetCharacterPageData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetCharacterPageData"); - - Params::NoceInventoryFunctionLibrary_GetCharacterPageData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetConsumableData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceConsumableData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceConsumableData UNoceInventoryFunctionLibrary::GetConsumableData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetConsumableData"); - - Params::NoceInventoryFunctionLibrary_GetConsumableData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetConsumableRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetConsumableRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetConsumableRowNames"); - - Params::NoceInventoryFunctionLibrary_GetConsumableRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetEnemyData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceNotebookContentData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceNotebookContentData UNoceInventoryFunctionLibrary::GetEnemyData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetEnemyData"); - - Params::NoceInventoryFunctionLibrary_GetEnemyData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetEnemyNameData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceNotebookCategoryData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceNotebookCategoryData UNoceInventoryFunctionLibrary::GetEnemyNameData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetEnemyNameData"); - - Params::NoceInventoryFunctionLibrary_GetEnemyNameData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetEnemyPageData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceNotebookEnemyPageData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceNotebookEnemyPageData UNoceInventoryFunctionLibrary::GetEnemyPageData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetEnemyPageData"); - - Params::NoceInventoryFunctionLibrary_GetEnemyPageData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetExpandInventoryData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceExpandInventoryData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceExpandInventoryData UNoceInventoryFunctionLibrary::GetExpandInventoryData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetExpandInventoryData"); - - Params::NoceInventoryFunctionLibrary_GetExpandInventoryData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetExpandInventoryRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetExpandInventoryRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetExpandInventoryRowNames"); - - Params::NoceInventoryFunctionLibrary_GetExpandInventoryRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetInfoData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceNotebookContentData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceNotebookContentData UNoceInventoryFunctionLibrary::GetInfoData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetInfoData"); - - Params::NoceInventoryFunctionLibrary_GetInfoData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetInfoNameData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceNotebookCategoryData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceNotebookCategoryData UNoceInventoryFunctionLibrary::GetInfoNameData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetInfoNameData"); - - Params::NoceInventoryFunctionLibrary_GetInfoNameData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetInfoPageData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceNotebookInfoPageData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceNotebookInfoPageData UNoceInventoryFunctionLibrary::GetInfoPageData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetInfoPageData"); - - Params::NoceInventoryFunctionLibrary_GetInfoPageData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetKeyItemData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceKeyItemData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceKeyItemData UNoceInventoryFunctionLibrary::GetKeyItemData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetKeyItemData"); - - Params::NoceInventoryFunctionLibrary_GetKeyItemData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetKeyItemEmaRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetKeyItemEmaRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetKeyItemEmaRowNames"); - - Params::NoceInventoryFunctionLibrary_GetKeyItemEmaRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetKeyItemRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetKeyItemRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetKeyItemRowNames"); - - Params::NoceInventoryFunctionLibrary_GetKeyItemRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceLetterData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceLetterData UNoceInventoryFunctionLibrary::GetLetterData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetLetterData"); - - Params::NoceInventoryFunctionLibrary_GetLetterData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterGroupData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceLetterGroupData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceLetterGroupData UNoceInventoryFunctionLibrary::GetLetterGroupData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetLetterGroupData"); - - Params::NoceInventoryFunctionLibrary_GetLetterGroupData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterGroupRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetLetterGroupRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetLetterGroupRowNames"); - - Params::NoceInventoryFunctionLibrary_GetLetterGroupRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetLetterRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetLetterRowNames"); - - Params::NoceInventoryFunctionLibrary_GetLetterRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookCharacterNameRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetNotebookCharacterNameRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookCharacterNameRowNames"); - - Params::NoceInventoryFunctionLibrary_GetNotebookCharacterNameRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookCharacterPageRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetNotebookCharacterPageRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookCharacterPageRowNames"); - - Params::NoceInventoryFunctionLibrary_GetNotebookCharacterPageRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookCharacterRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetNotebookCharacterRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookCharacterRowNames"); - - Params::NoceInventoryFunctionLibrary_GetNotebookCharacterRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookEnemyNameRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetNotebookEnemyNameRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookEnemyNameRowNames"); - - Params::NoceInventoryFunctionLibrary_GetNotebookEnemyNameRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookEnemyPageRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetNotebookEnemyPageRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookEnemyPageRowNames"); - - Params::NoceInventoryFunctionLibrary_GetNotebookEnemyPageRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookEnemyRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetNotebookEnemyRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookEnemyRowNames"); - - Params::NoceInventoryFunctionLibrary_GetNotebookEnemyRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookInfoNameRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetNotebookInfoNameRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookInfoNameRowNames"); - - Params::NoceInventoryFunctionLibrary_GetNotebookInfoNameRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookInfoPageRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetNotebookInfoPageRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookInfoPageRowNames"); - - Params::NoceInventoryFunctionLibrary_GetNotebookInfoPageRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookInfoRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetNotebookInfoRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookInfoRowNames"); - - Params::NoceInventoryFunctionLibrary_GetNotebookInfoRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookPuzzleNameRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetNotebookPuzzleNameRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookPuzzleNameRowNames"); - - Params::NoceInventoryFunctionLibrary_GetNotebookPuzzleNameRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookPuzzlePageRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetNotebookPuzzlePageRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookPuzzlePageRowNames"); - - Params::NoceInventoryFunctionLibrary_GetNotebookPuzzlePageRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookPuzzleRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetNotebookPuzzleRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookPuzzleRowNames"); - - Params::NoceInventoryFunctionLibrary_GetNotebookPuzzleRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetNotebookRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookRowNames"); - - Params::NoceInventoryFunctionLibrary_GetNotebookRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookTutorialNameRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetNotebookTutorialNameRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookTutorialNameRowNames"); - - Params::NoceInventoryFunctionLibrary_GetNotebookTutorialNameRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookTutorialPageRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetNotebookTutorialPageRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookTutorialPageRowNames"); - - Params::NoceInventoryFunctionLibrary_GetNotebookTutorialPageRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookTutorialRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetNotebookTutorialRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookTutorialRowNames"); - - Params::NoceInventoryFunctionLibrary_GetNotebookTutorialRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetOmamoriData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceOmamoriData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceOmamoriData UNoceInventoryFunctionLibrary::GetOmamoriData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetOmamoriData"); - - Params::NoceInventoryFunctionLibrary_GetOmamoriData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetOmamoriRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetOmamoriRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetOmamoriRowNames"); - - Params::NoceInventoryFunctionLibrary_GetOmamoriRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetPuzzleData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceNotebookMultiContentData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceNotebookMultiContentData UNoceInventoryFunctionLibrary::GetPuzzleData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetPuzzleData"); - - Params::NoceInventoryFunctionLibrary_GetPuzzleData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetPuzzleNameData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceNotebookCategoryData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceNotebookCategoryData UNoceInventoryFunctionLibrary::GetPuzzleNameData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetPuzzleNameData"); - - Params::NoceInventoryFunctionLibrary_GetPuzzleNameData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetPuzzlePageData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceNotebookPuzzlePageData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceNotebookPuzzlePageData UNoceInventoryFunctionLibrary::GetPuzzlePageData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetPuzzlePageData"); - - Params::NoceInventoryFunctionLibrary_GetPuzzlePageData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetTutorialData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceNotebookContentData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceNotebookContentData UNoceInventoryFunctionLibrary::GetTutorialData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetTutorialData"); - - Params::NoceInventoryFunctionLibrary_GetTutorialData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetTutorialNameData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceNotebookCategoryData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceNotebookCategoryData UNoceInventoryFunctionLibrary::GetTutorialNameData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetTutorialNameData"); - - Params::NoceInventoryFunctionLibrary_GetTutorialNameData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetTutorialPageData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceNotebookTutorialPageData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceNotebookTutorialPageData UNoceInventoryFunctionLibrary::GetTutorialPageData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetTutorialPageData"); - - Params::NoceInventoryFunctionLibrary_GetTutorialPageData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetWeaponData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceWeaponData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceWeaponData UNoceInventoryFunctionLibrary::GetWeaponData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetWeaponData"); - - Params::NoceInventoryFunctionLibrary_GetWeaponData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryFunctionLibrary.GetWeaponRowNames -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceInventoryFunctionLibrary::GetWeaponRowNames() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetWeaponRowNames"); - - Params::NoceInventoryFunctionLibrary_GetWeaponRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerFunctionLibrary.CanPlayerActivateTrigger -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerFunctionLibrary::CanPlayerActivateTrigger(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "CanPlayerActivateTrigger"); - - Params::NocePlayerFunctionLibrary_CanPlayerActivateTrigger Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerFunctionLibrary.GetNocePlayerController -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ANocePlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ANocePlayerController* UNocePlayerFunctionLibrary::GetNocePlayerController(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "GetNocePlayerController"); - - Params::NocePlayerFunctionLibrary_GetNocePlayerController Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerFunctionLibrary.GetNocePlayerState -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ANocePlayerState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ANocePlayerState* UNocePlayerFunctionLibrary::GetNocePlayerState(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "GetNocePlayerState"); - - Params::NocePlayerFunctionLibrary_GetNocePlayerState Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerFunctionLibrary.GetPlayerCameraLocation -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UNocePlayerFunctionLibrary::GetPlayerCameraLocation(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "GetPlayerCameraLocation"); - - Params::NocePlayerFunctionLibrary_GetPlayerCameraLocation Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerFunctionLibrary.GetPlayerCameraRotation -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UNocePlayerFunctionLibrary::GetPlayerCameraRotation(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "GetPlayerCameraRotation"); - - Params::NocePlayerFunctionLibrary_GetPlayerCameraRotation Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerFunctionLibrary.GetRandomLocationAroundPlayer -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class AActor* InPlayer (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UNocePlayerFunctionLibrary::GetRandomLocationAroundPlayer(const class AActor* InPlayer, float InDistance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "GetRandomLocationAroundPlayer"); - - Params::NocePlayerFunctionLibrary_GetRandomLocationAroundPlayer Parms{}; - - Parms.InPlayer = InPlayer; - Parms.InDistance = InDistance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerFunctionLibrary.IsActorInPlayerSightViewRange -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& RangeX (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& RangeY (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerFunctionLibrary::IsActorInPlayerSightViewRange(const class AActor* InActor, const struct FVector2D& RangeX, const struct FVector2D& RangeY) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsActorInPlayerSightViewRange"); - - Params::NocePlayerFunctionLibrary_IsActorInPlayerSightViewRange Parms{}; - - Parms.InActor = InActor; - Parms.RangeX = std::move(RangeX); - Parms.RangeY = std::move(RangeY); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerFunctionLibrary.IsActorVisuallyBlocked -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerFunctionLibrary::IsActorVisuallyBlocked(const class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsActorVisuallyBlocked"); - - Params::NocePlayerFunctionLibrary_IsActorVisuallyBlocked Parms{}; - - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerFunctionLibrary.IsCurrentDarkHinako -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerFunctionLibrary::IsCurrentDarkHinako(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsCurrentDarkHinako"); - - Params::NocePlayerFunctionLibrary_IsCurrentDarkHinako Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerFunctionLibrary.IsCurrentFogHinako -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerFunctionLibrary::IsCurrentFogHinako(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsCurrentFogHinako"); - - Params::NocePlayerFunctionLibrary_IsCurrentFogHinako Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerFunctionLibrary.IsInPlayerFrustum -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SphereRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerFunctionLibrary::IsInPlayerFrustum(const class AActor* InActor, float SphereRatio) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsInPlayerFrustum"); - - Params::NocePlayerFunctionLibrary_IsInPlayerFrustum Parms{}; - - Parms.InActor = InActor; - Parms.SphereRatio = SphereRatio; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerFunctionLibrary.IsPointInPlayerFrustum -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Point (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerFunctionLibrary::IsPointInPlayerFrustum(const class UWorld* InWorld, const struct FVector& Point) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsPointInPlayerFrustum"); - - Params::NocePlayerFunctionLibrary_IsPointInPlayerFrustum Parms{}; - - Parms.InWorld = InWorld; - Parms.Point = std::move(Point); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerFunctionLibrary.IsPointInPlayerSightViewRange -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FVector& InPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class AActor* InPlayer (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& RangeX (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& RangeY (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerFunctionLibrary::IsPointInPlayerSightViewRange(const struct FVector& InPoint, const class AActor* InPlayer, const struct FVector2D& RangeX, const struct FVector2D& RangeY) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsPointInPlayerSightViewRange"); - - Params::NocePlayerFunctionLibrary_IsPointInPlayerSightViewRange Parms{}; - - Parms.InPoint = std::move(InPoint); - Parms.InPlayer = InPlayer; - Parms.RangeX = std::move(RangeX); - Parms.RangeY = std::move(RangeY); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerFunctionLibrary.IsPointVisuallyBlocked -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& InPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsShowDebugLine (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerFunctionLibrary::IsPointVisuallyBlocked(const class UWorld* InWorld, const struct FVector& InPoint, const class AActor* InActor, bool IsShowDebugLine) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsPointVisuallyBlocked"); - - Params::NocePlayerFunctionLibrary_IsPointVisuallyBlocked Parms{}; - - Parms.InWorld = InWorld; - Parms.InPoint = std::move(InPoint); - Parms.InActor = InActor; - Parms.IsShowDebugLine = IsShowDebugLine; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerFunctionLibrary.IsSphereInPlayerFrustum -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* InObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& Point (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerFunctionLibrary::IsSphereInPlayerFrustum(const class UObject* InObject, const struct FVector& Point, float SphereRadius) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsSphereInPlayerFrustum"); - - Params::NocePlayerFunctionLibrary_IsSphereInPlayerFrustum Parms{}; - - Parms.InObject = InObject; - Parms.Point = std::move(Point); - Parms.SphereRadius = SphereRadius; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerFunctionLibrary.SimulateNoceInputAction -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceInputAction InputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerFunctionLibrary::SimulateNoceInputAction(const class UObject* WorldContextObject, ENoceInputAction InputAction, bool IsPressed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "SimulateNoceInputAction"); - - Params::NocePlayerFunctionLibrary_SimulateNoceInputAction Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InputAction = InputAction; - Parms.IsPressed = IsPressed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryImageDialogWidget.Confirm -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInventoryImageDialogWidget::Confirm() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryImageDialogWidget", "Confirm"); - - Params::NoceInventoryImageDialogWidget_Confirm Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryImageDialogWidget.HideGuide -// (Final, Native, Public, BlueprintCallable) - -void UNoceInventoryImageDialogWidget::HideGuide() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryImageDialogWidget", "HideGuide"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryImageDialogWidget.OnPageAnimationCompleted -// (Final, Native, Protected) - -void UNoceInventoryImageDialogWidget::OnPageAnimationCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryImageDialogWidget", "OnPageAnimationCompleted"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryImageDialogWidget.OnRefreshSelection -// (Final, Native, Protected) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInventoryImageDialogWidget::OnRefreshSelection(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryImageDialogWidget", "OnRefreshSelection"); - - Params::NoceInventoryImageDialogWidget_OnRefreshSelection Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryImageDialogWidget.SelectNext -// (Final, Native, Protected) - -void UNoceInventoryImageDialogWidget::SelectNext() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryImageDialogWidget", "SelectNext"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryImageDialogWidget.SelectPrevious -// (Final, Native, Protected) - -void UNoceInventoryImageDialogWidget::SelectPrevious() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryImageDialogWidget", "SelectPrevious"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryImageDialogWidget.SetLetterGroupData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InGroupName (Parm, NativeAccessSpecifierPublic) -// const TArray& InLetterNames (Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNoceInventoryImageDialogWidget::SetLetterGroupData(const class FText& InGroupName, const TArray& InLetterNames) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryImageDialogWidget", "SetLetterGroupData"); - - Params::NoceInventoryImageDialogWidget_SetLetterGroupData Parms{}; - - Parms.InGroupName = std::move(InGroupName); - Parms.InLetterNames = std::move(InLetterNames); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryImageDialogWidget.UpdateInput -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FInputEvent& InInputEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInventoryImageDialogWidget::UpdateInput(const struct FInputEvent& InInputEvent, const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryImageDialogWidget", "UpdateInput"); - - Params::NoceInventoryImageDialogWidget_UpdateInput Parms{}; - - Parms.InInputEvent = std::move(InInputEvent); - Parms.InKey = std::move(InKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInventoryImageWidget.LoadInventoryImage -// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FSoftObjectPath& Path (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInventoryImageWidget::LoadInventoryImage(const struct FSoftObjectPath& Path) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryImageWidget", "LoadInventoryImage"); - - Params::NoceInventoryImageWidget_LoadInventoryImage Parms{}; - - Parms.Path = std::move(Path); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.AddFaithValue -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 Delta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::AddFaithValue(int32 Delta) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "AddFaithValue"); - - Params::NocePlayerState_AddFaithValue Parms{}; - - Parms.Delta = Delta; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.AddGeneralMapIcon -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FNoceMapGeneralIconData& InNewData (Parm, NoDestructor, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ANocePlayerState::AddGeneralMapIcon(const struct FNoceMapGeneralIconData& InNewData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "AddGeneralMapIcon"); - - Params::NocePlayerState_AddGeneralMapIcon Parms{}; - - Parms.InNewData = std::move(InNewData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.AddMapIcon -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const ENoceDynamicMapIconType& InIconType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::AddMapIcon(const ENoceDynamicMapIconType& InIconType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "AddMapIcon"); - - Params::NocePlayerState_AddMapIcon Parms{}; - - Parms.InIconType = InIconType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.AddMapIconV2 -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const ENoceDynamicMapIconChapterType& InChapterType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const ENoceDynamicMapIconIndexType& InIndexType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::AddMapIconV2(const ENoceDynamicMapIconChapterType& InChapterType, const ENoceDynamicMapIconIndexType& InIndexType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "AddMapIconV2"); - - Params::NocePlayerState_AddMapIconV2 Parms{}; - - Parms.InChapterType = InChapterType; - Parms.InIndexType = InIndexType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.AddMapLocation -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const ENoceMapLocation& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::AddMapLocation(const ENoceMapLocation& InLocation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "AddMapLocation"); - - Params::NocePlayerState_AddMapLocation Parms{}; - - Parms.InLocation = InLocation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.AddMaxHealthLevel -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::AddMaxHealthLevel(int32 InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "AddMaxHealthLevel"); - - Params::NocePlayerState_AddMaxHealthLevel Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.AddMaxSanityLevel -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::AddMaxSanityLevel(int32 InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "AddMaxSanityLevel"); - - Params::NocePlayerState_AddMaxSanityLevel Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.AddMaxStaminaLevel -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::AddMaxStaminaLevel(int32 InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "AddMaxStaminaLevel"); - - Params::NocePlayerState_AddMaxStaminaLevel Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.AddOmamoriDrawingCount -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 Delta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::AddOmamoriDrawingCount(int32 Delta) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "AddOmamoriDrawingCount"); - - Params::NocePlayerState_AddOmamoriDrawingCount Parms{}; - - Parms.Delta = Delta; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.AddToViewedCutscene -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::AddToViewedCutscene(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "AddToViewedCutscene"); - - Params::NocePlayerState_AddToViewedCutscene Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.AddUpgradeLevel -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceUpgradeType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::AddUpgradeLevel(ENoceUpgradeType Type, int32 InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "AddUpgradeLevel"); - - Params::NocePlayerState_AddUpgradeLevel Parms{}; - - Parms.Type = Type; - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.ApplyAllAddMaxByLevel -// (Final, Native, Public, BlueprintCallable) - -void ANocePlayerState::ApplyAllAddMaxByLevel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "ApplyAllAddMaxByLevel"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.ApplyAttributeRatio -// (Final, Native, Public, BlueprintCallable) - -void ANocePlayerState::ApplyAttributeRatio() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "ApplyAttributeRatio"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.ApplyClawAlterType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceClawAlterType InClawAlterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::ApplyClawAlterType(ENoceClawAlterType InClawAlterType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "ApplyClawAlterType"); - - Params::NocePlayerState_ApplyClawAlterType Parms{}; - - Parms.InClawAlterType = InClawAlterType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.ApplyFullHealth -// (Final, Native, Public, BlueprintCallable) - -void ANocePlayerState::ApplyFullHealth() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "ApplyFullHealth"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.ApplyFullSanity -// (Final, Native, Public, BlueprintCallable) - -void ANocePlayerState::ApplyFullSanity() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "ApplyFullSanity"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.ApplyFullStamina -// (Final, Native, Public, BlueprintCallable) - -void ANocePlayerState::ApplyFullStamina() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "ApplyFullStamina"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.ApplyFullWeaponDurability -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool IsFogWeapon (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::ApplyFullWeaponDurability(const int32 Index_0, const bool IsFogWeapon) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "ApplyFullWeaponDurability"); - - Params::NocePlayerState_ApplyFullWeaponDurability Parms{}; - - Parms.Index_0 = Index_0; - Parms.IsFogWeapon = IsFogWeapon; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.ApplyGameplayEffects -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const TArray& GameplayEffects (Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void ANocePlayerState::ApplyGameplayEffects(const TArray& GameplayEffects) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "ApplyGameplayEffects"); - - Params::NocePlayerState_ApplyGameplayEffects Parms{}; - - Parms.GameplayEffects = std::move(GameplayEffects); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.BP_AddHealth -// (Event, Protected, BlueprintEvent) -// Parameters: -// float AddValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::BP_AddHealth(float AddValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "BP_AddHealth"); - - Params::NocePlayerState_BP_AddHealth Parms{}; - - Parms.AddValue = AddValue; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NocePlayerState.BP_AddSanity -// (Event, Protected, BlueprintEvent) -// Parameters: -// float AddValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::BP_AddSanity(float AddValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "BP_AddSanity"); - - Params::NocePlayerState_BP_AddSanity Parms{}; - - Parms.AddValue = AddValue; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NocePlayerState.BP_ApplyFullHealth -// (Event, Protected, BlueprintEvent) - -void ANocePlayerState::BP_ApplyFullHealth() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "BP_ApplyFullHealth"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NocePlayerState.BP_ApplyFullSanity -// (Event, Protected, BlueprintEvent) - -void ANocePlayerState::BP_ApplyFullSanity() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "BP_ApplyFullSanity"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NocePlayerState.BP_ApplyFullStamina -// (Event, Protected, BlueprintEvent) - -void ANocePlayerState::BP_ApplyFullStamina() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "BP_ApplyFullStamina"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NocePlayerState.CanUseConsumableType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 InTypeBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::CanUseConsumableType(int32 InTypeBitmask) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "CanUseConsumableType"); - - Params::NocePlayerState_CanUseConsumableType Parms{}; - - Parms.InTypeBitmask = InTypeBitmask; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.CanUseConsumableTypeHealth -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::CanUseConsumableTypeHealth() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "CanUseConsumableTypeHealth"); - - Params::NocePlayerState_CanUseConsumableTypeHealth Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.CanUseConsumaleTypeClawTransform -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::CanUseConsumaleTypeClawTransform() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "CanUseConsumaleTypeClawTransform"); - - Params::NocePlayerState_CanUseConsumaleTypeClawTransform Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.CanUseConsumaleTypeCurrentMaxSanity -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::CanUseConsumaleTypeCurrentMaxSanity() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "CanUseConsumaleTypeCurrentMaxSanity"); - - Params::NocePlayerState_CanUseConsumaleTypeCurrentMaxSanity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.CanUseConsumaleTypeSanity -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::CanUseConsumaleTypeSanity() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "CanUseConsumaleTypeSanity"); - - Params::NocePlayerState_CanUseConsumaleTypeSanity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.CanUseConsumaleTypeWeapon -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::CanUseConsumaleTypeWeapon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "CanUseConsumaleTypeWeapon"); - - Params::NocePlayerState_CanUseConsumaleTypeWeapon Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.ClaimDLCBoosterPack -// (Final, Native, Public, BlueprintCallable) - -void ANocePlayerState::ClaimDLCBoosterPack() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "ClaimDLCBoosterPack"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.ClaimDLCOmamori -// (Final, Native, Public, BlueprintCallable) - -void ANocePlayerState::ClaimDLCOmamori() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "ClaimDLCOmamori"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.FixWeaponDurabilityByCost -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32 Percent (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool IsFogWeapon (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::FixWeaponDurabilityByCost(ENoceActionLevel ActionLevel, const int32 Index_0, const int32 Percent, const bool IsFogWeapon) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "FixWeaponDurabilityByCost"); - - Params::NocePlayerState_FixWeaponDurabilityByCost Parms{}; - - Parms.ActionLevel = ActionLevel; - Parms.Index_0 = Index_0; - Parms.Percent = Percent; - Parms.IsFogWeapon = IsFogWeapon; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.GetCanShowSavePointFixWeapon -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::GetCanShowSavePointFixWeapon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetCanShowSavePointFixWeapon"); - - Params::NocePlayerState_GetCanShowSavePointFixWeapon Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetDisableMultiRoundIcon -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::GetDisableMultiRoundIcon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetDisableMultiRoundIcon"); - - Params::NocePlayerState_GetDisableMultiRoundIcon Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetEnableMap -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::GetEnableMap() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetEnableMap"); - - Params::NocePlayerState_GetEnableMap Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetEnableSavePointFixWeapon -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::GetEnableSavePointFixWeapon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetEnableSavePointFixWeapon"); - - Params::NocePlayerState_GetEnableSavePointFixWeapon Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetEnableSavePointOffering -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::GetEnableSavePointOffering() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetEnableSavePointOffering"); - - Params::NocePlayerState_GetEnableSavePointOffering Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetEnableSavePointUpgrade -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::GetEnableSavePointUpgrade() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetEnableSavePointUpgrade"); - - Params::NocePlayerState_GetEnableSavePointUpgrade Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetFaithItemIDs -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray ANocePlayerState::GetFaithItemIDs() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetFaithItemIDs"); - - Params::NocePlayerState_GetFaithItemIDs Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetFaithValue -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ANocePlayerState::GetFaithValue() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetFaithValue"); - - Params::NocePlayerState_GetFaithValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetFixCost -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceActionLevel InActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerState::GetFixCost(ENoceActionLevel InActionLevel, class FName InWeaponName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetFixCost"); - - Params::NocePlayerState_GetFixCost Parms{}; - - Parms.InActionLevel = InActionLevel; - Parms.InWeaponName = InWeaponName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetGeneralMapIconData -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TArray* OutResult (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void ANocePlayerState::GetGeneralMapIconData(TArray* OutResult) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetGeneralMapIconData"); - - Params::NocePlayerState_GetGeneralMapIconData Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutResult != nullptr) - *OutResult = std::move(Parms.OutResult); -} - - -// Function GameNoce.NocePlayerState.GetHealthHealAmount -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerState::GetHealthHealAmount(ENoceActionLevel ActionLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetHealthHealAmount"); - - Params::NocePlayerState_GetHealthHealAmount Parms{}; - - Parms.ActionLevel = ActionLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetHealthHealCost -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ANocePlayerState::GetHealthHealCost(ENoceActionLevel ActionLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetHealthHealCost"); - - Params::NocePlayerState_GetHealthHealCost Parms{}; - - Parms.ActionLevel = ActionLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetHinaCharMesh -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENocePlayerType InPlayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName ANocePlayerState::GetHinaCharMesh(ENocePlayerType InPlayerType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetHinaCharMesh"); - - Params::NocePlayerState_GetHinaCharMesh Parms{}; - - Parms.InPlayerType = InPlayerType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetIsUnderHellModeAttack -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::GetIsUnderHellModeAttack() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetIsUnderHellModeAttack"); - - Params::NocePlayerState_GetIsUnderHellModeAttack Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetLastMapArea -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceMapArea ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceMapArea ANocePlayerState::GetLastMapArea() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetLastMapArea"); - - Params::NocePlayerState_GetLastMapArea Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetLastMissionText -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText ANocePlayerState::GetLastMissionText() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetLastMissionText"); - - Params::NocePlayerState_GetLastMissionText Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetMapAreaScale -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const ENoceMapArea& InArea (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float DefaultScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerState::GetMapAreaScale(const ENoceMapArea& InArea, float DefaultScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetMapAreaScale"); - - Params::NocePlayerState_GetMapAreaScale Parms{}; - - Parms.InArea = InArea; - Parms.DefaultScale = DefaultScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetMapIconStatus -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const ENoceDynamicMapIconType& InIconType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceMapStatus ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceMapStatus ANocePlayerState::GetMapIconStatus(const ENoceDynamicMapIconType& InIconType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetMapIconStatus"); - - Params::NocePlayerState_GetMapIconStatus Parms{}; - - Parms.InIconType = InIconType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetMapIconStatusV2 -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const ENoceDynamicMapIconChapterType& InChapterType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const ENoceDynamicMapIconIndexType& InIndexType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceMapStatus ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceMapStatus ANocePlayerState::GetMapIconStatusV2(const ENoceDynamicMapIconChapterType& InChapterType, const ENoceDynamicMapIconIndexType& InIndexType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetMapIconStatusV2"); - - Params::NocePlayerState_GetMapIconStatusV2 Parms{}; - - Parms.InChapterType = InChapterType; - Parms.InIndexType = InIndexType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetMaxHealthLevel -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ANocePlayerState::GetMaxHealthLevel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetMaxHealthLevel"); - - Params::NocePlayerState_GetMaxHealthLevel Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetMaxSanityLevel -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ANocePlayerState::GetMaxSanityLevel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetMaxSanityLevel"); - - Params::NocePlayerState_GetMaxSanityLevel Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetMaxStaminaLevel -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ANocePlayerState::GetMaxStaminaLevel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetMaxStaminaLevel"); - - Params::NocePlayerState_GetMaxStaminaLevel Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetOmamoriDrawingCount -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ANocePlayerState::GetOmamoriDrawingCount() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetOmamoriDrawingCount"); - - Params::NocePlayerState_GetOmamoriDrawingCount Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetSanityHealAmount -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerState::GetSanityHealAmount(ENoceActionLevel ActionLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetSanityHealAmount"); - - Params::NocePlayerState_GetSanityHealAmount Parms{}; - - Parms.ActionLevel = ActionLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetSanityHealCost -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ANocePlayerState::GetSanityHealCost(ENoceActionLevel ActionLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetSanityHealCost"); - - Params::NocePlayerState_GetSanityHealCost Parms{}; - - Parms.ActionLevel = ActionLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetSanityHealRatio -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerState::GetSanityHealRatio(ENoceActionLevel ActionLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetSanityHealRatio"); - - Params::NocePlayerState_GetSanityHealRatio Parms{}; - - Parms.ActionLevel = ActionLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetUpgradeLevel -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceUpgradeType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ANocePlayerState::GetUpgradeLevel(ENoceUpgradeType Type) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetUpgradeLevel"); - - Params::NocePlayerState_GetUpgradeLevel Parms{}; - - Parms.Type = Type; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.GetWeaponDurabilityFixCost -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool IsFogWeapon (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ANocePlayerState::GetWeaponDurabilityFixCost(ENoceActionLevel ActionLevel, const int32 Index_0, const bool IsFogWeapon) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "GetWeaponDurabilityFixCost"); - - Params::NocePlayerState_GetWeaponDurabilityFixCost Parms{}; - - Parms.ActionLevel = ActionLevel; - Parms.Index_0 = Index_0; - Parms.IsFogWeapon = IsFogWeapon; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.HasBroochKeyItem -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::HasBroochKeyItem() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "HasBroochKeyItem"); - - Params::NocePlayerState_HasBroochKeyItem Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.HasExorcismPotion -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::HasExorcismPotion() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "HasExorcismPotion"); - - Params::NocePlayerState_HasExorcismPotion Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.HasMapLocation -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const ENoceMapLocation& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::HasMapLocation(const ENoceMapLocation& InLocation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "HasMapLocation"); - - Params::NocePlayerState_HasMapLocation Parms{}; - - Parms.InLocation = InLocation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.HasSacredSword -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::HasSacredSword() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "HasSacredSword"); - - Params::NocePlayerState_HasSacredSword Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.HasUsedDebugTeleport -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::HasUsedDebugTeleport() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "HasUsedDebugTeleport"); - - Params::NocePlayerState_HasUsedDebugTeleport Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.HealHealthByCost -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Cost (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::HealHealthByCost(ENoceActionLevel ActionLevel, int32 Cost) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "HealHealthByCost"); - - Params::NocePlayerState_HealHealthByCost Parms{}; - - Parms.ActionLevel = ActionLevel; - Parms.Cost = Cost; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.HealSanityByCost -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Cost (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::HealSanityByCost(ENoceActionLevel ActionLevel, int32 Cost) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "HealSanityByCost"); - - Params::NocePlayerState_HealSanityByCost Parms{}; - - Parms.ActionLevel = ActionLevel; - Parms.Cost = Cost; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.IsClawAlterTypeApplied -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceClawAlterType InClawAlterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::IsClawAlterTypeApplied(ENoceClawAlterType InClawAlterType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "IsClawAlterTypeApplied"); - - Params::NocePlayerState_IsClawAlterTypeApplied Parms{}; - - Parms.InClawAlterType = InClawAlterType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.IsDLCBoosterPackClaimed -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::IsDLCBoosterPackClaimed() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "IsDLCBoosterPackClaimed"); - - Params::NocePlayerState_IsDLCBoosterPackClaimed Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.IsDLCOmamoriClaimed -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::IsDLCOmamoriClaimed() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "IsDLCOmamoriClaimed"); - - Params::NocePlayerState_IsDLCOmamoriClaimed Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.IsFullHealth -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::IsFullHealth() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "IsFullHealth"); - - Params::NocePlayerState_IsFullHealth Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.IsFullSanity -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::IsFullSanity() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "IsFullSanity"); - - Params::NocePlayerState_IsFullSanity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.IsFullWeaponDurability -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool IsFogWeapon (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::IsFullWeaponDurability(const int32 Index_0, const bool IsFogWeapon) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "IsFullWeaponDurability"); - - Params::NocePlayerState_IsFullWeaponDurability Parms{}; - - Parms.Index_0 = Index_0; - Parms.IsFogWeapon = IsFogWeapon; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.IsNewCutscene -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::IsNewCutscene(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "IsNewCutscene"); - - Params::NocePlayerState_IsNewCutscene Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.IsNotebookHintBlocked -// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) -// Parameters: -// bool* IsBlocked (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::IsNotebookHintBlocked(bool* IsBlocked) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "IsNotebookHintBlocked"); - - Params::NocePlayerState_IsNotebookHintBlocked Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - if (IsBlocked != nullptr) - *IsBlocked = Parms.IsBlocked; -} - - -// Function GameNoce.NocePlayerState.IsRestrictionMatch -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 BitMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::IsRestrictionMatch(int32 BitMask) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "IsRestrictionMatch"); - - Params::NocePlayerState_IsRestrictionMatch Parms{}; - - Parms.BitMask = BitMask; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.IsRestrictionMatchFlag -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENocePlayerRestriction Flag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::IsRestrictionMatchFlag(ENocePlayerRestriction Flag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "IsRestrictionMatchFlag"); - - Params::NocePlayerState_IsRestrictionMatchFlag Parms{}; - - Parms.Flag = Flag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.IsStoryEndingBranchMatch -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 BitMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::IsStoryEndingBranchMatch(int32 BitMask) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "IsStoryEndingBranchMatch"); - - Params::NocePlayerState_IsStoryEndingBranchMatch Parms{}; - - Parms.BitMask = BitMask; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.IsStoryEndingBranchMatchFlag -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceStoryEndingBranch Flag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerState::IsStoryEndingBranchMatchFlag(ENoceStoryEndingBranch Flag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "IsStoryEndingBranchMatchFlag"); - - Params::NocePlayerState_IsStoryEndingBranchMatchFlag Parms{}; - - Parms.Flag = Flag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.MassRemoveMapIconV2 -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray&InChapterTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const TMap&InExceptions (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void ANocePlayerState::MassRemoveMapIconV2(const TArray& InChapterTypes, const TMap& InExceptions) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "MassRemoveMapIconV2"); - - Params::NocePlayerState_MassRemoveMapIconV2 Parms{}; - - Parms.InChapterTypes = std::move(InChapterTypes); - Parms.InExceptions = std::move(InExceptions); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.OmamoriRandRange -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerState::OmamoriRandRange(float InMin, float InMax) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "OmamoriRandRange"); - - Params::NocePlayerState_OmamoriRandRange Parms{}; - - Parms.InMin = InMin; - Parms.InMax = InMax; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerState.OnAddNewItem -// (Final, Native, Protected) -// Parameters: -// ENoceInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::OnAddNewItem(ENoceInventoryType InventoryType, class FName ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "OnAddNewItem"); - - Params::NocePlayerState_OnAddNewItem Parms{}; - - Parms.InventoryType = InventoryType; - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.OnAddNewWeapon -// (Final, Native, Protected) -// Parameters: -// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::OnAddNewWeapon(class FName ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "OnAddNewWeapon"); - - Params::NocePlayerState_OnAddNewWeapon Parms{}; - - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.OnBeforeChangeWeapon -// (Final, Native, Protected) - -void ANocePlayerState::OnBeforeChangeWeapon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "OnBeforeChangeWeapon"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.OnChangeOmamori -// (Final, Native, Protected) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName OldID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName NewID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::OnChangeOmamori(int32 Index_0, class FName OldID, class FName NewID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "OnChangeOmamori"); - - Params::NocePlayerState_OnChangeOmamori Parms{}; - - Parms.Index_0 = Index_0; - Parms.OldID = OldID; - Parms.NewID = NewID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.OnChangeWeapon -// (Final, Native, Protected) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::OnChangeWeapon(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "OnChangeWeapon"); - - Params::NocePlayerState_OnChangeWeapon Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.OnDiscardEquippedWeapon -// (Final, Native, Protected) - -void ANocePlayerState::OnDiscardEquippedWeapon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "OnDiscardEquippedWeapon"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.OnSetOmamoriSlotNum -// (Final, Native, Protected) -// Parameters: -// int32 NewSlotNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::OnSetOmamoriSlotNum(int32 NewSlotNum) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "OnSetOmamoriSlotNum"); - - Params::NocePlayerState_OnSetOmamoriSlotNum Parms{}; - - Parms.NewSlotNum = NewSlotNum; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.OnUseConsumableItem -// (Final, Native, Protected) -// Parameters: -// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::OnUseConsumableItem(class FName ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "OnUseConsumableItem"); - - Params::NocePlayerState_OnUseConsumableItem Parms{}; - - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.OnWeaponChanged -// (Final, Native, Protected) -// Parameters: -// class ANoceWeapon* NewWeapon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::OnWeaponChanged(class ANoceWeapon* NewWeapon) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "OnWeaponChanged"); - - Params::NocePlayerState_OnWeaponChanged Parms{}; - - Parms.NewWeapon = NewWeapon; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.OnWeaponDurabilityChanged -// (Final, Native, Protected) -// Parameters: -// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InIsDiscarded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InIsBroken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::OnWeaponDurabilityChanged(class FName InWeaponName, float InDurability, bool InIsDiscarded, bool InIsBroken) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "OnWeaponDurabilityChanged"); - - Params::NocePlayerState_OnWeaponDurabilityChanged Parms{}; - - Parms.InWeaponName = InWeaponName; - Parms.InDurability = InDurability; - Parms.InIsDiscarded = InIsDiscarded; - Parms.InIsBroken = InIsBroken; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.RecordAttributeRatio -// (Final, Native, Public, BlueprintCallable) - -void ANocePlayerState::RecordAttributeRatio() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "RecordAttributeRatio"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.RefreshGameplayTagsForClawAlterType -// (Final, Native, Public, BlueprintCallable) - -void ANocePlayerState::RefreshGameplayTagsForClawAlterType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "RefreshGameplayTagsForClawAlterType"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.RemoveAllAddMaxByLevel -// (Final, Native, Public, BlueprintCallable) - -void ANocePlayerState::RemoveAllAddMaxByLevel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "RemoveAllAddMaxByLevel"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.RemoveClawAlterType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceClawAlterType InClawAlterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::RemoveClawAlterType(ENoceClawAlterType InClawAlterType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "RemoveClawAlterType"); - - Params::NocePlayerState_RemoveClawAlterType Parms{}; - - Parms.InClawAlterType = InClawAlterType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.RemoveFromViewedCutscene -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::RemoveFromViewedCutscene(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "RemoveFromViewedCutscene"); - - Params::NocePlayerState_RemoveFromViewedCutscene Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.RemoveGameplayEffects -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const TArray& GameplayEffects (Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void ANocePlayerState::RemoveGameplayEffects(const TArray& GameplayEffects) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "RemoveGameplayEffects"); - - Params::NocePlayerState_RemoveGameplayEffects Parms{}; - - Parms.GameplayEffects = std::move(GameplayEffects); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.RemoveMapIcon -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const ENoceDynamicMapIconType& InIconType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::RemoveMapIcon(const ENoceDynamicMapIconType& InIconType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "RemoveMapIcon"); - - Params::NocePlayerState_RemoveMapIcon Parms{}; - - Parms.InIconType = InIconType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.RemoveMapIconV2 -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const ENoceDynamicMapIconChapterType& InChapterType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const ENoceDynamicMapIconIndexType& InIndexType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::RemoveMapIconV2(const ENoceDynamicMapIconChapterType& InChapterType, const ENoceDynamicMapIconIndexType& InIndexType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "RemoveMapIconV2"); - - Params::NocePlayerState_RemoveMapIconV2 Parms{}; - - Parms.InChapterType = InChapterType; - Parms.InIndexType = InIndexType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.RemoveMapLocation -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const ENoceMapLocation& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::RemoveMapLocation(const ENoceMapLocation& InLocation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "RemoveMapLocation"); - - Params::NocePlayerState_RemoveMapLocation Parms{}; - - Parms.InLocation = InLocation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.RemoveRestriction -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 BitMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::RemoveRestriction(int32 BitMask) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "RemoveRestriction"); - - Params::NocePlayerState_RemoveRestriction Parms{}; - - Parms.BitMask = BitMask; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.RemoveRestrictionFlag -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENocePlayerRestriction Flag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::RemoveRestrictionFlag(ENocePlayerRestriction Flag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "RemoveRestrictionFlag"); - - Params::NocePlayerState_RemoveRestrictionFlag Parms{}; - - Parms.Flag = Flag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.RemoveStoryEndingBranch -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 BitMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::RemoveStoryEndingBranch(int32 BitMask) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "RemoveStoryEndingBranch"); - - Params::NocePlayerState_RemoveStoryEndingBranch Parms{}; - - Parms.BitMask = BitMask; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.RemoveStoryEndingBranchFlag -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceStoryEndingBranch Flag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::RemoveStoryEndingBranchFlag(ENoceStoryEndingBranch Flag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "RemoveStoryEndingBranchFlag"); - - Params::NocePlayerState_RemoveStoryEndingBranchFlag Parms{}; - - Parms.Flag = Flag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.ResetForTheNewRound -// (Final, Native, Public, BlueprintCallable) - -void ANocePlayerState::ResetForTheNewRound() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "ResetForTheNewRound"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.SetDisableMultiRoundIcon -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InDisableMultiRoundIcon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::SetDisableMultiRoundIcon(bool InDisableMultiRoundIcon) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "SetDisableMultiRoundIcon"); - - Params::NocePlayerState_SetDisableMultiRoundIcon Parms{}; - - Parms.InDisableMultiRoundIcon = InDisableMultiRoundIcon; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.SetEnableMap -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InEnableMap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::SetEnableMap(bool InEnableMap) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "SetEnableMap"); - - Params::NocePlayerState_SetEnableMap Parms{}; - - Parms.InEnableMap = InEnableMap; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.SetEnableSavePointFixWeapon -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::SetEnableSavePointFixWeapon(bool InEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "SetEnableSavePointFixWeapon"); - - Params::NocePlayerState_SetEnableSavePointFixWeapon Parms{}; - - Parms.InEnable = InEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.SetEnableSavePointOffering -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::SetEnableSavePointOffering(bool InEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "SetEnableSavePointOffering"); - - Params::NocePlayerState_SetEnableSavePointOffering Parms{}; - - Parms.InEnable = InEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.SetEnableSavePointUpgrade -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::SetEnableSavePointUpgrade(bool InEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "SetEnableSavePointUpgrade"); - - Params::NocePlayerState_SetEnableSavePointUpgrade Parms{}; - - Parms.InEnable = InEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.SetHinaCharMesh -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENocePlayerType InPlayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InCharMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::SetHinaCharMesh(ENocePlayerType InPlayerType, class FName InCharMesh) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "SetHinaCharMesh"); - - Params::NocePlayerState_SetHinaCharMesh Parms{}; - - Parms.InPlayerType = InPlayerType; - Parms.InCharMesh = InCharMesh; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.SetIsUnderHellModeAttack -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::SetIsUnderHellModeAttack(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "SetIsUnderHellModeAttack"); - - Params::NocePlayerState_SetIsUnderHellModeAttack Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.SetLastMapArea -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const ENoceMapArea& InArea (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::SetLastMapArea(const ENoceMapArea& InArea) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "SetLastMapArea"); - - Params::NocePlayerState_SetLastMapArea Parms{}; - - Parms.InArea = InArea; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.SetLastMissionText -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InText (Parm, NativeAccessSpecifierPublic) - -void ANocePlayerState::SetLastMissionText(const class FText& InText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "SetLastMissionText"); - - Params::NocePlayerState_SetLastMissionText Parms{}; - - Parms.InText = std::move(InText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.SetMapAreaScale -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const ENoceMapArea& InArea (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float& InScale (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::SetMapAreaScale(const ENoceMapArea& InArea, const float& InScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "SetMapAreaScale"); - - Params::NocePlayerState_SetMapAreaScale Parms{}; - - Parms.InArea = InArea; - Parms.InScale = InScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.SetMapIconStatus -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const ENoceDynamicMapIconType& InIconType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const ENoceMapStatus& InStatus (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::SetMapIconStatus(const ENoceDynamicMapIconType& InIconType, const ENoceMapStatus& InStatus) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "SetMapIconStatus"); - - Params::NocePlayerState_SetMapIconStatus Parms{}; - - Parms.InIconType = InIconType; - Parms.InStatus = InStatus; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.SetMapIconStatusV2 -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const ENoceDynamicMapIconChapterType& InChapterType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const ENoceDynamicMapIconIndexType& InIndexType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const ENoceMapStatus& InStatus (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::SetMapIconStatusV2(const ENoceDynamicMapIconChapterType& InChapterType, const ENoceDynamicMapIconIndexType& InIndexType, const ENoceMapStatus& InStatus) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "SetMapIconStatusV2"); - - Params::NocePlayerState_SetMapIconStatusV2 Parms{}; - - Parms.InChapterType = InChapterType; - Parms.InIndexType = InIndexType; - Parms.InStatus = InStatus; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.SetRestriction -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 BitMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::SetRestriction(int32 BitMask) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "SetRestriction"); - - Params::NocePlayerState_SetRestriction Parms{}; - - Parms.BitMask = BitMask; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.SetRestrictionFlag -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENocePlayerRestriction Flag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::SetRestrictionFlag(ENocePlayerRestriction Flag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "SetRestrictionFlag"); - - Params::NocePlayerState_SetRestrictionFlag Parms{}; - - Parms.Flag = Flag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.SetStoryEndingBranch -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 BitMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::SetStoryEndingBranch(int32 BitMask) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "SetStoryEndingBranch"); - - Params::NocePlayerState_SetStoryEndingBranch Parms{}; - - Parms.BitMask = BitMask; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.SetStoryEndingBranchFlag -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceStoryEndingBranch Flag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::SetStoryEndingBranchFlag(ENoceStoryEndingBranch Flag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "SetStoryEndingBranchFlag"); - - Params::NocePlayerState_SetStoryEndingBranchFlag Parms{}; - - Parms.Flag = Flag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.SetUsedDebugTeleport -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::SetUsedDebugTeleport(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "SetUsedDebugTeleport"); - - Params::NocePlayerState_SetUsedDebugTeleport Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.UpdateGeneralMapIconVisibility -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InIsVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::UpdateGeneralMapIconVisibility(int32 Index_0, bool InIsVisible) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "UpdateGeneralMapIconVisibility"); - - Params::NocePlayerState_UpdateGeneralMapIconVisibility Parms{}; - - Parms.Index_0 = Index_0; - Parms.InIsVisible = InIsVisible; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerState.UpdateLastSavePoint -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InSavePointActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerState::UpdateLastSavePoint(class AActor* InSavePointActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerState", "UpdateLastSavePoint"); - - Params::NocePlayerState_UpdateLastSavePoint Parms{}; - - Parms.InSavePointActor = InSavePointActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSanityFlowerWidget.UpdateFlowerVisibility -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 SmallFlowerNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSanityFlowerWidget::UpdateFlowerVisibility(int32 SmallFlowerNum) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanityFlowerWidget", "UpdateFlowerVisibility"); - - Params::NoceSanityFlowerWidget_UpdateFlowerVisibility Parms{}; - - Parms.SmallFlowerNum = SmallFlowerNum; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryListItemWidget.EquipFailed -// (Final, Native, Public, BlueprintCallable) - -void UNoceInventoryListItemWidget::EquipFailed() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryListItemWidget", "EquipFailed"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryListItemWidget.OnSelectEquipFailCompleted -// (Final, Native, Protected) - -void UNoceInventoryListItemWidget::OnSelectEquipFailCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryListItemWidget", "OnSelectEquipFailCompleted"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryListItemWidget.OnSelectToEquipCompleted -// (Final, Native, Protected) - -void UNoceInventoryListItemWidget::OnSelectToEquipCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryListItemWidget", "OnSelectToEquipCompleted"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryListItemWidget.PlaySelectToEquip -// (Final, Native, Public, BlueprintCallable) - -void UNoceInventoryListItemWidget::PlaySelectToEquip() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryListItemWidget", "PlaySelectToEquip"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryListItemWidget.RefreshEquipped -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InIsEquipped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInventoryListItemWidget::RefreshEquipped(bool InIsEquipped) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryListItemWidget", "RefreshEquipped"); - - Params::NoceInventoryListItemWidget_RefreshEquipped Parms{}; - - Parms.InIsEquipped = InIsEquipped; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryListWidget.DiscardItem -// (Final, Native, Public, BlueprintCallable) - -void UNoceInventoryListWidget::DiscardItem() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryListWidget", "DiscardItem"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryListWidget.PlayEquipFailed -// (Final, Native, Public, BlueprintCallable) - -void UNoceInventoryListWidget::PlayEquipFailed() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryListWidget", "PlayEquipFailed"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryListWidget.RefreshEquipped -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const TArray& EquippedItem (Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNoceInventoryListWidget::RefreshEquipped(const TArray& EquippedItem) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryListWidget", "RefreshEquipped"); - - Params::NoceInventoryListWidget_RefreshEquipped Parms{}; - - Parms.EquippedItem = std::move(EquippedItem); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryListWidget.SelectItem -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInventoryListWidget::SelectItem(class FName ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryListWidget", "SelectItem"); - - Params::NoceInventoryListWidget_SelectItem Parms{}; - - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryListWidget.SetAllData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const TArray&Items (Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNoceInventoryListWidget::SetAllData(const TArray& Items) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryListWidget", "SetAllData"); - - Params::NoceInventoryListWidget_SetAllData Parms{}; - - Parms.Items = std::move(Items); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryListWidget.SetConsumableData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const TArray&Items (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// const TArray& EquippedItems (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// int32 InPointNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InEmaNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInventoryListWidget::SetConsumableData(const TArray& Items, const TArray& EquippedItems, int32 InPointNum, int32 InEmaNum) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryListWidget", "SetConsumableData"); - - Params::NoceInventoryListWidget_SetConsumableData Parms{}; - - Parms.Items = std::move(Items); - Parms.EquippedItems = std::move(EquippedItems); - Parms.InPointNum = InPointNum; - Parms.InEmaNum = InEmaNum; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryListWidget.SetOmamoriData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const TArray&Items (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// const TArray& EquippedItems (Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNoceInventoryListWidget::SetOmamoriData(const TArray& Items, const TArray& EquippedItems) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryListWidget", "SetOmamoriData"); - - Params::NoceInventoryListWidget_SetOmamoriData Parms{}; - - Parms.Items = std::move(Items); - Parms.EquippedItems = std::move(EquippedItems); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePopWindowBtnWidget.UpdateText -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& InActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FText& InBtnText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UNocePopWindowBtnWidget::UpdateText(const class FName& InActionName, const class FText& InBtnText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePopWindowBtnWidget", "UpdateText"); - - Params::NocePopWindowBtnWidget_UpdateText Parms{}; - - Parms.InActionName = InActionName; - Parms.InBtnText = std::move(InBtnText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryPopWindowWidget.ShowAddSlot -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 OldSlotNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NewSlotNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInventoryPopWindowWidget::ShowAddSlot(int32 OldSlotNum, int32 NewSlotNum) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryPopWindowWidget", "ShowAddSlot"); - - Params::NoceInventoryPopWindowWidget_ShowAddSlot Parms{}; - - Parms.OldSlotNum = OldSlotNum; - Parms.NewSlotNum = NewSlotNum; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerPPAnimInstance.CanApplyLookAtIK -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerPPAnimInstance::CanApplyLookAtIK() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerPPAnimInstance", "CanApplyLookAtIK"); - - Params::NocePlayerPPAnimInstance_CanApplyLookAtIK Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerPPAnimInstance.OnAttackTraceHit -// (Final, Native, Protected, HasOutParams) -// Parameters: -// const TArray&InHitResults (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void UNocePlayerPPAnimInstance::OnAttackTraceHit(const TArray& InHitResults) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerPPAnimInstance", "OnAttackTraceHit"); - - Params::NocePlayerPPAnimInstance_OnAttackTraceHit Parms{}; - - Parms.InHitResults = std::move(InHitResults); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyAimIK -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) - -void UNocePlayerPPAnimInstance::UpdateApplyAimIK() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateApplyAimIK"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyFootIK -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerPPAnimInstance::UpdateApplyFootIK(float DeltaTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateApplyFootIK"); - - Params::NocePlayerPPAnimInstance_UpdateApplyFootIK Parms{}; - - Parms.DeltaTime = DeltaTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyFullBodyIK -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) - -void UNocePlayerPPAnimInstance::UpdateApplyFullBodyIK() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateApplyFullBodyIK"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyLookAtIK -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerPPAnimInstance::UpdateApplyLookAtIK(float DeltaTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateApplyLookAtIK"); - - Params::NocePlayerPPAnimInstance_UpdateApplyLookAtIK Parms{}; - - Parms.DeltaTime = DeltaTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyPoseDriver -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) - -void UNocePlayerPPAnimInstance::UpdateApplyPoseDriver() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateApplyPoseDriver"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyRigidBody -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) - -void UNocePlayerPPAnimInstance::UpdateApplyRigidBody() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateApplyRigidBody"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerPPAnimInstance.UpdateAttachObject -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) - -void UNocePlayerPPAnimInstance::UpdateAttachObject() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateAttachObject"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerPPAnimInstance.UpdateFootIK -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerPPAnimInstance::UpdateFootIK(float DeltaSeconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateFootIK"); - - Params::NocePlayerPPAnimInstance_UpdateFootIK Parms{}; - - Parms.DeltaSeconds = DeltaSeconds; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTabChildWidget.SetText -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InText (Parm, NativeAccessSpecifierPublic) - -void UNoceTabChildWidget::SetText(const class FText& InText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTabChildWidget", "SetText"); - - Params::NoceTabChildWidget_SetText Parms{}; - - Parms.InText = std::move(InText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerClawTransformComponent.AddClawTransform -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerClawTransformComponent::AddClawTransform(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerClawTransformComponent", "AddClawTransform"); - - Params::NocePlayerClawTransformComponent_AddClawTransform Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerClawTransformComponent.ApplyAttrackSoulDamageToTarget -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerClawTransformComponent::ApplyAttrackSoulDamageToTarget() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerClawTransformComponent", "ApplyAttrackSoulDamageToTarget"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerClawTransformComponent.CostClawTransform -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerClawTransformComponent::CostClawTransform(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerClawTransformComponent", "CostClawTransform"); - - Params::NocePlayerClawTransformComponent_CostClawTransform Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerClawTransformComponent.FillClawTransformToFull -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerClawTransformComponent::FillClawTransformToFull() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerClawTransformComponent", "FillClawTransformToFull"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerClawTransformComponent.GetAttrackSoulTargetDistanceXY -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNocePlayerClawTransformComponent::GetAttrackSoulTargetDistanceXY() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerClawTransformComponent", "GetAttrackSoulTargetDistanceXY"); - - Params::NocePlayerClawTransformComponent_GetAttrackSoulTargetDistanceXY Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerClawTransformComponent.GetAttrackSoulTargetDistanceZ -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNocePlayerClawTransformComponent::GetAttrackSoulTargetDistanceZ() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerClawTransformComponent", "GetAttrackSoulTargetDistanceZ"); - - Params::NocePlayerClawTransformComponent_GetAttrackSoulTargetDistanceZ Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerClawTransformComponent.GetAttractSoulTarget -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ANoceEnemyCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ANoceEnemyCharacter* UNocePlayerClawTransformComponent::GetAttractSoulTarget() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerClawTransformComponent", "GetAttractSoulTarget"); - - Params::NocePlayerClawTransformComponent_GetAttractSoulTarget Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerClawTransformComponent.GetClawTransform -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNocePlayerClawTransformComponent::GetClawTransform() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerClawTransformComponent", "GetClawTransform"); - - Params::NocePlayerClawTransformComponent_GetClawTransform Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerClawTransformComponent.HandleEnemyDead -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerClawTransformComponent::HandleEnemyDead(class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerClawTransformComponent", "HandleEnemyDead"); - - Params::NocePlayerClawTransformComponent_HandleEnemyDead Parms{}; - - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerClawTransformComponent.HandleOnPossessed -// (Final, Native, Protected) -// Parameters: -// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerClawTransformComponent::HandleOnPossessed(bool InPossessed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerClawTransformComponent", "HandleOnPossessed"); - - Params::NocePlayerClawTransformComponent_HandleOnPossessed Parms{}; - - Parms.InPossessed = InPossessed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerClawTransformComponent.HaveAttrackSoulTarget -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerClawTransformComponent::HaveAttrackSoulTarget() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerClawTransformComponent", "HaveAttrackSoulTarget"); - - Params::NocePlayerClawTransformComponent_HaveAttrackSoulTarget Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerClawTransformComponent.IsClawTransformEmpty -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerClawTransformComponent::IsClawTransformEmpty() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerClawTransformComponent", "IsClawTransformEmpty"); - - Params::NocePlayerClawTransformComponent_IsClawTransformEmpty Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerClawTransformComponent.IsClawTransformFull -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerClawTransformComponent::IsClawTransformFull() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerClawTransformComponent", "IsClawTransformFull"); - - Params::NocePlayerClawTransformComponent_IsClawTransformFull Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerClawTransformComponent.OnCanShowWidgetChanged -// (Final, Native, Public) -// Parameters: -// bool InVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerClawTransformComponent::OnCanShowWidgetChanged(bool InVisible) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerClawTransformComponent", "OnCanShowWidgetChanged"); - - Params::NocePlayerClawTransformComponent_OnCanShowWidgetChanged Parms{}; - - Parms.InVisible = InVisible; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerClawTransformComponent.OnClawTransformed -// (Final, Native, Protected) -// Parameters: -// bool InIsClawG (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerClawTransformComponent::OnClawTransformed(bool InIsClawG) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerClawTransformComponent", "OnClawTransformed"); - - Params::NocePlayerClawTransformComponent_OnClawTransformed Parms{}; - - Parms.InIsClawG = InIsClawG; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerClawTransformComponent.OnEnemyDamage -// (Final, Native, Protected) -// Parameters: -// class AActor* InHitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InIsDead (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerClawTransformComponent::OnEnemyDamage(class AActor* InHitActor, float InDamage, bool InIsDead) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerClawTransformComponent", "OnEnemyDamage"); - - Params::NocePlayerClawTransformComponent_OnEnemyDamage Parms{}; - - Parms.InHitActor = InHitActor; - Parms.InDamage = InDamage; - Parms.InIsDead = InIsDead; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerClawTransformComponent.OnPlayerPreDamage -// (Final, Native, Protected) -// Parameters: -// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InMaxSanityDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerClawTransformComponent::OnPlayerPreDamage(float InHealthDamage, float InMaxSanityDamage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerClawTransformComponent", "OnPlayerPreDamage"); - - Params::NocePlayerClawTransformComponent_OnPlayerPreDamage Parms{}; - - Parms.InHealthDamage = InHealthDamage; - Parms.InMaxSanityDamage = InMaxSanityDamage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerClawTransformComponent.RegisterOnPossessed -// (Final, Native, Protected) - -void UNocePlayerClawTransformComponent::RegisterOnPossessed() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerClawTransformComponent", "RegisterOnPossessed"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerClawTransformComponent.SetAttractSoulWidgetRatio -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* InTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerClawTransformComponent::SetAttractSoulWidgetRatio(float InRatio, class AActor* InTargetActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerClawTransformComponent", "SetAttractSoulWidgetRatio"); - - Params::NocePlayerClawTransformComponent_SetAttractSoulWidgetRatio Parms{}; - - Parms.InRatio = InRatio; - Parms.InTargetActor = InTargetActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerClawTransformComponent.ShowAttrackSoulHintWidget -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* InTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerClawTransformComponent::ShowAttrackSoulHintWidget(bool InShow, class AActor* InTargetActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerClawTransformComponent", "ShowAttrackSoulHintWidget"); - - Params::NocePlayerClawTransformComponent_ShowAttrackSoulHintWidget Parms{}; - - Parms.InShow = InShow; - Parms.InTargetActor = InTargetActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerClawTransformComponent.ShowAttrackSoulWidget -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* InTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerClawTransformComponent::ShowAttrackSoulWidget(bool InShow, class AActor* InTargetActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerClawTransformComponent", "ShowAttrackSoulWidget"); - - Params::NocePlayerClawTransformComponent_ShowAttrackSoulWidget Parms{}; - - Parms.InShow = InShow; - Parms.InTargetActor = InTargetActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryWeaponItem.Discard -// (Final, Native, Public, BlueprintCallable) - -void UNoceInventoryWeaponItem::Discard() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryWeaponItem", "Discard"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryWeaponItem.Equip -// (Final, Native, Public, BlueprintCallable) - -void UNoceInventoryWeaponItem::Equip() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryWeaponItem", "Equip"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryWeaponItem.OnEquipSelectDropCompleted -// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) - -void UNoceInventoryWeaponItem::OnEquipSelectDropCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryWeaponItem", "OnEquipSelectDropCompleted"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryWeaponItem.Unequip -// (Final, Native, Public, BlueprintCallable) - -void UNoceInventoryWeaponItem::Unequip() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryWeaponItem", "Unequip"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryWeaponWidget.OnListMouseConfirm -// (Final, Native, Protected) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInventoryWeaponWidget::OnListMouseConfirm(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryWeaponWidget", "OnListMouseConfirm"); - - Params::NoceInventoryWeaponWidget_OnListMouseConfirm Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryWeaponWidget.OnPopWindowClose -// (Final, Native, Protected) - -void UNoceInventoryWeaponWidget::OnPopWindowClose() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryWeaponWidget", "OnPopWindowClose"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInventoryWeaponWidget.UpdateSelection -// (Final, Native, Protected) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInventoryWeaponWidget::UpdateSelection(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInventoryWeaponWidget", "UpdateSelection"); - - Params::NoceInventoryWeaponWidget_UpdateSelection Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInvincibleComponent.EndInvincible -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInvincibleComponent::EndInvincible(class FName InToken) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInvincibleComponent", "EndInvincible"); - - Params::NoceInvincibleComponent_EndInvincible Parms{}; - - Parms.InToken = InToken; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInvincibleComponent.HandleOnPossessed -// (Final, Native, Protected) -// Parameters: -// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInvincibleComponent::HandleOnPossessed(bool InPossessed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInvincibleComponent", "HandleOnPossessed"); - - Params::NoceInvincibleComponent_HandleOnPossessed Parms{}; - - Parms.InPossessed = InPossessed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInvincibleComponent.IsInvincible -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInvincibleComponent::IsInvincible() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInvincibleComponent", "IsInvincible"); - - Params::NoceInvincibleComponent_IsInvincible Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInvincibleComponent.IsTokenInvincible -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceInvincibleComponent::IsTokenInvincible(class FName InToken) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInvincibleComponent", "IsTokenInvincible"); - - Params::NoceInvincibleComponent_IsTokenInvincible Parms{}; - - Parms.InToken = InToken; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceInvincibleComponent.OnTimerUp -// (Final, Native, Protected) - -void UNoceInvincibleComponent::OnTimerUp() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInvincibleComponent", "OnTimerUp"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInvincibleComponent.StartInvincible -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInvincibleComponent::StartInvincible(class FName InToken) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInvincibleComponent", "StartInvincible"); - - Params::NoceInvincibleComponent_StartInvincible Parms{}; - - Parms.InToken = InToken; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceInvincibleComponent.StartInvincibleWithDuration -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceInvincibleComponent::StartInvincibleWithDuration(float InDuration, class FName InToken) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceInvincibleComponent", "StartInvincibleWithDuration"); - - Params::NoceInvincibleComponent_StartInvincibleWithDuration Parms{}; - - Parms.InDuration = InDuration; - Parms.InToken = InToken; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePauseWidget.CreatePageWidget -// (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FSoftClassPath& Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNoceFocusableWidget** NewWidget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePauseWidget::CreatePageWidget(const struct FSoftClassPath& Path, class UNoceFocusableWidget** NewWidget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "CreatePageWidget"); - - Params::NocePauseWidget_CreatePageWidget Parms{}; - - Parms.Path = std::move(Path); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (NewWidget != nullptr) - *NewWidget = Parms.NewWidget; -} - - -// Function GameNoce.NocePauseWidget.DoToTitle -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePauseWidget::DoToTitle() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "DoToTitle"); - - Params::NocePauseWidget_DoToTitle Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePauseWidget.ExecuteObj -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UPauseListObject* Obj (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePauseWidget::ExecuteObj(class UPauseListObject* Obj) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "ExecuteObj"); - - Params::NocePauseWidget_ExecuteObj Parms{}; - - Parms.Obj = Obj; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePauseWidget.GetPauseListObjs -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNocePauseWidget::GetPauseListObjs() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "GetPauseListObjs"); - - Params::NocePauseWidget_GetPauseListObjs Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePauseWidget.HideChangeLevel -// (Final, Native, Public, BlueprintCallable) - -void UNocePauseWidget::HideChangeLevel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "HideChangeLevel"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePauseWidget.IsInCombat -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePauseWidget::IsInCombat() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "IsInCombat"); - - Params::NocePauseWidget_IsInCombat Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePauseWidget.IsInEquipment -// (Final, Native, Protected, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePauseWidget::IsInEquipment() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "IsInEquipment"); - - Params::NocePauseWidget_IsInEquipment Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePauseWidget.IsInMap -// (Final, Native, Protected, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePauseWidget::IsInMap() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "IsInMap"); - - Params::NocePauseWidget_IsInMap Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePauseWidget.IsInNotebook -// (Final, Native, Protected, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePauseWidget::IsInNotebook() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "IsInNotebook"); - - Params::NocePauseWidget_IsInNotebook Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePauseWidget.IsInPage -// (Final, Native, Protected, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePauseWidget::IsInPage() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "IsInPage"); - - Params::NocePauseWidget_IsInPage Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePauseWidget.OnFadeOutToTitleCompleted -// (Final, Native, Protected) - -void UNocePauseWidget::OnFadeOutToTitleCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "OnFadeOutToTitleCompleted"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePauseWidget.OnListMouseConfirm -// (Final, Native, Protected) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePauseWidget::OnListMouseConfirm(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "OnListMouseConfirm"); - - Params::NocePauseWidget_OnListMouseConfirm Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePauseWidget.OnOptionClosed -// (Final, Native, Protected) - -void UNocePauseWidget::OnOptionClosed() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "OnOptionClosed"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePauseWidget.OnPageClose -// (Final, Native, Protected) - -void UNocePauseWidget::OnPageClose() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "OnPageClose"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePauseWidget.OnPlayerEndPlay -// (Final, Native, Protected) -// Parameters: -// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePauseWidget::OnPlayerEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "OnPlayerEndPlay"); - - Params::NocePauseWidget_OnPlayerEndPlay Parms{}; - - Parms.Actor = Actor; - Parms.EndPlayReason = EndPlayReason; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePauseWidget.OnPopWindowClose -// (Final, Native, Protected) - -void UNocePauseWidget::OnPopWindowClose() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "OnPopWindowClose"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePauseWidget.PrepareSeamlessTravel -// (Final, Native, Protected, BlueprintCallable) - -void UNocePauseWidget::PrepareSeamlessTravel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "PrepareSeamlessTravel"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePauseWidget.ShowEquipment -// (Final, Native, Public, BlueprintCallable) - -void UNocePauseWidget::ShowEquipment() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "ShowEquipment"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePauseWidget.ShowMap -// (Final, Native, Public, BlueprintCallable) - -void UNocePauseWidget::ShowMap() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "ShowMap"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePauseWidget.ShowNotebook -// (Final, Native, Public, BlueprintCallable) - -void UNocePauseWidget::ShowNotebook() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "ShowNotebook"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePauseWidget.ToCollectible -// (Final, Native, Protected, BlueprintCallable) - -void UNocePauseWidget::ToCollectible() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "ToCollectible"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePauseWidget.ToEquipment -// (Final, Native, Protected, BlueprintCallable) - -void UNocePauseWidget::ToEquipment() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "ToEquipment"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePauseWidget.ToMap -// (Final, Native, Protected, BlueprintCallable) - -void UNocePauseWidget::ToMap() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "ToMap"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePauseWidget.ToNotebook -// (Final, Native, Protected, BlueprintCallable) - -void UNocePauseWidget::ToNotebook() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "ToNotebook"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePauseWidget.ToOption -// (Final, Native, Protected, BlueprintCallable) - -void UNocePauseWidget::ToOption() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "ToOption"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePauseWidget.ToShortcutItem -// (Final, Native, Protected, BlueprintCallable) - -void UNocePauseWidget::ToShortcutItem() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "ToShortcutItem"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePauseWidget.ToTitle -// (Final, Native, Protected, BlueprintCallable) - -void UNocePauseWidget::ToTitle() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseWidget", "ToTitle"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceItemChildGroupWidget.Init -// (Final, Native, Public, BlueprintCallable) - -void UNoceItemChildGroupWidget::Init() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceItemChildGroupWidget", "Init"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceItemChildGroupWidget.SetNum -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 TotalNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceItemChildGroupWidget::SetNum(int32 TotalNum) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceItemChildGroupWidget", "SetNum"); - - Params::NoceItemChildGroupWidget_SetNum Parms{}; - - Parms.TotalNum = TotalNum; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerTriggerSubsystem.RegisterPlayerTrigger -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UObject* InTrigger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerTriggerSubsystem::RegisterPlayerTrigger(class UObject* InTrigger) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerTriggerSubsystem", "RegisterPlayerTrigger"); - - Params::NocePlayerTriggerSubsystem_RegisterPlayerTrigger Parms{}; - - Parms.InTrigger = InTrigger; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerTriggerSubsystem.UnregisterPlayerTrigger -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UObject* InTrigger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerTriggerSubsystem::UnregisterPlayerTrigger(class UObject* InTrigger) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerTriggerSubsystem", "UnregisterPlayerTrigger"); - - Params::NocePlayerTriggerSubsystem_UnregisterPlayerTrigger Parms{}; - - Parms.InTrigger = InTrigger; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceItemShortcutItemWidget.SelectMark -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool Select (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceItemShortcutItemWidget::SelectMark(bool Select) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceItemShortcutItemWidget", "SelectMark"); - - Params::NoceItemShortcutItemWidget_SelectMark Parms{}; - - Parms.Select = Select; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceItemShortcutItemWidget.SetItem -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InIsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceItemShortcutItemWidget::SetItem(bool InIsDisable, class FName InID, int32 InCount) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceItemShortcutItemWidget", "SetItem"); - - Params::NoceItemShortcutItemWidget_SetItem Parms{}; - - Parms.InIsDisable = InIsDisable; - Parms.InID = InID; - Parms.InCount = InCount; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceItemSubsystem.GetSaveData -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceItemSubsystem::GetSaveData() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceItemSubsystem", "GetSaveData"); - - Params::NoceItemSubsystem_GetSaveData Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceItemSubsystem.IsSaveDataExist -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ANoceInteractableBase* InItem (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceItemSubsystem::IsSaveDataExist(class ANoceInteractableBase* InItem) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceItemSubsystem", "IsSaveDataExist"); - - Params::NoceItemSubsystem_IsSaveDataExist Parms{}; - - Parms.InItem = InItem; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceItemSubsystem.RegisterSaveData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ANoceInteractableBase* InItem (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceItemSubsystem::RegisterSaveData(class ANoceInteractableBase* InItem) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceItemSubsystem", "RegisterSaveData"); - - Params::NoceItemSubsystem_RegisterSaveData Parms{}; - - Parms.InItem = InItem; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceKanbanWidget.ShowText -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InText (Parm, NativeAccessSpecifierPublic) - -void UNoceKanbanWidget::ShowText(const class FText& InText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceKanbanWidget", "ShowText"); - - Params::NoceKanbanWidget_ShowText Parms{}; - - Parms.InText = std::move(InText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceKeyBindingWidget.ApplyModifiedKeys -// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceKeyBindingWidget::ApplyModifiedKeys(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceKeyBindingWidget", "ApplyModifiedKeys"); - - Params::NoceKeyBindingWidget_ApplyModifiedKeys Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NocePlayerKatanaComponent.AttachScabbardToHand -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerKatanaComponent::AttachScabbardToHand(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerKatanaComponent", "AttachScabbardToHand"); - - Params::NocePlayerKatanaComponent_AttachScabbardToHand Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerKatanaComponent.CanAutoAbilityBasic -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerKatanaComponent::CanAutoAbilityBasic() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerKatanaComponent", "CanAutoAbilityBasic"); - - Params::NocePlayerKatanaComponent_CanAutoAbilityBasic Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerKatanaComponent.HandleHideWeapon -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InHide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerKatanaComponent::HandleHideWeapon(bool InHide) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerKatanaComponent", "HandleHideWeapon"); - - Params::NocePlayerKatanaComponent_HandleHideWeapon Parms{}; - - Parms.InHide = InHide; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerKatanaComponent.HandleOnPossessed -// (Final, Native, Protected) -// Parameters: -// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerKatanaComponent::HandleOnPossessed(bool InPossessed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerKatanaComponent", "HandleOnPossessed"); - - Params::NocePlayerKatanaComponent_HandleOnPossessed Parms{}; - - Parms.InPossessed = InPossessed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerKatanaComponent.HandlePlayerShowHide -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerKatanaComponent::HandlePlayerShowHide(bool InShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerKatanaComponent", "HandlePlayerShowHide"); - - Params::NocePlayerKatanaComponent_HandlePlayerShowHide Parms{}; - - Parms.InShow = InShow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerKatanaComponent.OnAddNewWeapon -// (Final, Native, Protected) -// Parameters: -// class FName InID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerKatanaComponent::OnAddNewWeapon(class FName InID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerKatanaComponent", "OnAddNewWeapon"); - - Params::NocePlayerKatanaComponent_OnAddNewWeapon Parms{}; - - Parms.InID = InID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerKatanaComponent.OnChangeWeapon -// (Final, Native, Protected) -// Parameters: -// int32 InNewIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerKatanaComponent::OnChangeWeapon(int32 InNewIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerKatanaComponent", "OnChangeWeapon"); - - Params::NocePlayerKatanaComponent_OnChangeWeapon Parms{}; - - Parms.InNewIndex = InNewIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerKatanaComponent.OnDiscardWeapon -// (Final, Native, Protected) -// Parameters: -// class FName InID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerKatanaComponent::OnDiscardWeapon(class FName InID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerKatanaComponent", "OnDiscardWeapon"); - - Params::NocePlayerKatanaComponent_OnDiscardWeapon Parms{}; - - Parms.InID = InID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerKatanaComponent.OnEnemyDamage -// (Final, Native, Protected) -// Parameters: -// class AActor* InHitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InIsDead (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerKatanaComponent::OnEnemyDamage(class AActor* InHitActor, float InDamage, bool InIsDead) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerKatanaComponent", "OnEnemyDamage"); - - Params::NocePlayerKatanaComponent_OnEnemyDamage Parms{}; - - Parms.InHitActor = InHitActor; - Parms.InDamage = InDamage; - Parms.InIsDead = InIsDead; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerKatanaComponent.OnGameplayTagChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& Tag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerKatanaComponent::OnGameplayTagChanged(const struct FGameplayTag& Tag, int32 NewCount) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerKatanaComponent", "OnGameplayTagChanged"); - - Params::NocePlayerKatanaComponent_OnGameplayTagChanged Parms{}; - - Parms.Tag = std::move(Tag); - Parms.NewCount = NewCount; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerKatanaComponent.ShowScabbardKatana -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerKatanaComponent::ShowScabbardKatana(bool InShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerKatanaComponent", "ShowScabbardKatana"); - - Params::NocePlayerKatanaComponent_ShowScabbardKatana Parms{}; - - Parms.InShow = InShow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceKuzunohaIconWidget.ResetAnimations -// (Final, Native, Public, BlueprintCallable) - -void UNoceKuzunohaIconWidget::ResetAnimations() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceKuzunohaIconWidget", "ResetAnimations"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLetterPointGroupWidget.UpdateIsNew -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const TArray& IsNew (Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNoceLetterPointGroupWidget::UpdateIsNew(const TArray& IsNew) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLetterPointGroupWidget", "UpdateIsNew"); - - Params::NoceLetterPointGroupWidget_UpdateIsNew Parms{}; - - Parms.IsNew = std::move(IsNew); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLetterPointWidget.SetIsNew -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool IsNew (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLetterPointWidget::SetIsNew(bool IsNew) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLetterPointWidget", "SetIsNew"); - - Params::NoceLetterPointWidget_SetIsNew Parms{}; - - Parms.IsNew = IsNew; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLetterTabWidget.Init -// (Final, Native, Public, BlueprintCallable) - -void UNoceLetterTabWidget::Init() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLetterTabWidget", "Init"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLetterTabWidget.SetLetters -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 CurrentIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 TotalNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& IsNews (Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNoceLetterTabWidget::SetLetters(int32 CurrentIndex, int32 TotalNum, const TArray& IsNews) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLetterTabWidget", "SetLetters"); - - Params::NoceLetterTabWidget_SetLetters Parms{}; - - Parms.CurrentIndex = CurrentIndex; - Parms.TotalNum = TotalNum; - Parms.IsNews = std::move(IsNews); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.AddFSMClassReferenceByName -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InClassName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USMInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USMInstance* UNoceLevelFunctionLibrary::AddFSMClassReferenceByName(class AActor* InActor, const class FString& InClassName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "AddFSMClassReferenceByName"); - - Params::NoceLevelFunctionLibrary_AddFSMClassReferenceByName Parms{}; - - Parms.InActor = InActor; - Parms.InClassName = std::move(InClassName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyDarknessDataToMaterial -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceDarknessSetting& InData (Parm, NativeAccessSpecifierPublic) -// class UMaterialParameterCollection* TargetComp (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplyDarknessDataToMaterial(class UObject* WorldContextObject, const struct FNoceDarknessSetting& InData, class UMaterialParameterCollection* TargetComp) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyDarknessDataToMaterial"); - - Params::NoceLevelFunctionLibrary_ApplyDarknessDataToMaterial Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InData = std::move(InData); - Parms.TargetComp = TargetComp; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyDirectionalLightData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FNoceDirectionalLightSetting&InData (Parm, NativeAccessSpecifierPublic) -// class UDirectionalLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplyDirectionalLightData(const struct FNoceDirectionalLightSetting& InData, class UDirectionalLightComponent* TargetComp) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyDirectionalLightData"); - - Params::NoceLevelFunctionLibrary_ApplyDirectionalLightData Parms{}; - - Parms.InData = std::move(InData); - Parms.TargetComp = TargetComp; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyExpFogDataToComponent -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FNoceExpFogSetting& InData (Parm, NativeAccessSpecifierPublic) -// class UExponentialHeightFogComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplyExpFogDataToComponent(const struct FNoceExpFogSetting& InData, class UExponentialHeightFogComponent* TargetComp) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyExpFogDataToComponent"); - - Params::NoceLevelFunctionLibrary_ApplyExpFogDataToComponent Parms{}; - - Parms.InData = std::move(InData); - Parms.TargetComp = TargetComp; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyFogNiagaraParameterCollection -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FNoceFogNiagaraSetting& InData (Parm, NativeAccessSpecifierPublic) -// class UNiagaraParameterCollectionInstance*InNPCEnvFog (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNiagaraParameterCollectionInstance*InAllAreaFog (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNiagaraParameterCollectionInstance*InHellSmoke (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplyFogNiagaraParameterCollection(const struct FNoceFogNiagaraSetting& InData, class UNiagaraParameterCollectionInstance* InNPCEnvFog, class UNiagaraParameterCollectionInstance* InAllAreaFog, class UNiagaraParameterCollectionInstance* InHellSmoke) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyFogNiagaraParameterCollection"); - - Params::NoceLevelFunctionLibrary_ApplyFogNiagaraParameterCollection Parms{}; - - Parms.InData = std::move(InData); - Parms.InNPCEnvFog = InNPCEnvFog; - Parms.InAllAreaFog = InAllAreaFog; - Parms.InHellSmoke = InHellSmoke; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyHellSmokeMPC -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FNoceFogNiagaraSetting& InData (Parm, NativeAccessSpecifierPublic) -// class UMaterialParameterCollectionInstance*InMPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplyHellSmokeMPC(const struct FNoceFogNiagaraSetting& InData, class UMaterialParameterCollectionInstance* InMPC) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyHellSmokeMPC"); - - Params::NoceLevelFunctionLibrary_ApplyHellSmokeMPC Parms{}; - - Parms.InData = std::move(InData); - Parms.InMPC = InMPC; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpDarknessDataToMaterial -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UMaterialParameterCollection* TargetComp (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceDarknessSetting& SourceData (Parm, NativeAccessSpecifierPublic) -// const struct FNoceDarknessSetting& TargetData (Parm, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplyLerpDarknessDataToMaterial(class UObject* WorldContextObject, class UMaterialParameterCollection* TargetComp, const struct FNoceDarknessSetting& SourceData, const struct FNoceDarknessSetting& TargetData, float Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpDarknessDataToMaterial"); - - Params::NoceLevelFunctionLibrary_ApplyLerpDarknessDataToMaterial Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.TargetComp = TargetComp; - Parms.SourceData = std::move(SourceData); - Parms.TargetData = std::move(TargetData); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpDirectionalLightData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UDirectionalLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceDirectionalLightSetting&SourceData (Parm, NativeAccessSpecifierPublic) -// const struct FNoceDirectionalLightSetting&TargetData (Parm, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplyLerpDirectionalLightData(class UDirectionalLightComponent* TargetComp, const struct FNoceDirectionalLightSetting& SourceData, const struct FNoceDirectionalLightSetting& TargetData, float Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpDirectionalLightData"); - - Params::NoceLevelFunctionLibrary_ApplyLerpDirectionalLightData Parms{}; - - Parms.TargetComp = TargetComp; - Parms.SourceData = std::move(SourceData); - Parms.TargetData = std::move(TargetData); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpExpFogDataToComponent -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UExponentialHeightFogComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceExpFogSetting& SourceData (Parm, NativeAccessSpecifierPublic) -// const struct FNoceExpFogSetting& TargetData (Parm, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplyLerpExpFogDataToComponent(class UExponentialHeightFogComponent* TargetComp, const struct FNoceExpFogSetting& SourceData, const struct FNoceExpFogSetting& TargetData, float Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpExpFogDataToComponent"); - - Params::NoceLevelFunctionLibrary_ApplyLerpExpFogDataToComponent Parms{}; - - Parms.TargetComp = TargetComp; - Parms.SourceData = std::move(SourceData); - Parms.TargetData = std::move(TargetData); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpNiagaraData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UNiagaraComponent* TargetNC (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceLanternNiagaraSetting&SourceData (Parm, NativeAccessSpecifierPublic) -// const struct FNoceLanternNiagaraSetting&TargetData (Parm, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplyLerpNiagaraData(class UNiagaraComponent* TargetNC, const struct FNoceLanternNiagaraSetting& SourceData, const struct FNoceLanternNiagaraSetting& TargetData, float Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpNiagaraData"); - - Params::NoceLevelFunctionLibrary_ApplyLerpNiagaraData Parms{}; - - Parms.TargetNC = TargetNC; - Parms.SourceData = std::move(SourceData); - Parms.TargetData = std::move(TargetData); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpPointLightData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UPointLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceSpotLightSetting& SourceData (Parm, NativeAccessSpecifierPublic) -// const struct FNoceSpotLightSetting& TargetData (Parm, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplyLerpPointLightData(class UPointLightComponent* TargetComp, const struct FNoceSpotLightSetting& SourceData, const struct FNoceSpotLightSetting& TargetData, float Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpPointLightData"); - - Params::NoceLevelFunctionLibrary_ApplyLerpPointLightData Parms{}; - - Parms.TargetComp = TargetComp; - Parms.SourceData = std::move(SourceData); - Parms.TargetData = std::move(TargetData); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSkyAtmosphereLightData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class USkyAtmosphereComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceSkyAtmosphereSetting& SourceData (Parm, NativeAccessSpecifierPublic) -// const struct FNoceSkyAtmosphereSetting& TargetData (Parm, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplyLerpSkyAtmosphereLightData(class USkyAtmosphereComponent* TargetComp, const struct FNoceSkyAtmosphereSetting& SourceData, const struct FNoceSkyAtmosphereSetting& TargetData, float Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpSkyAtmosphereLightData"); - - Params::NoceLevelFunctionLibrary_ApplyLerpSkyAtmosphereLightData Parms{}; - - Parms.TargetComp = TargetComp; - Parms.SourceData = std::move(SourceData); - Parms.TargetData = std::move(TargetData); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSkyDomeLightData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UMaterialInstanceDynamic* TargetMI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceSkyDomeSetting& SourceData (Parm, NativeAccessSpecifierPublic) -// const struct FNoceSkyDomeSetting& TargetData (Parm, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplyLerpSkyDomeLightData(class UMaterialInstanceDynamic* TargetMI, const struct FNoceSkyDomeSetting& SourceData, const struct FNoceSkyDomeSetting& TargetData, float Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpSkyDomeLightData"); - - Params::NoceLevelFunctionLibrary_ApplyLerpSkyDomeLightData Parms{}; - - Parms.TargetMI = TargetMI; - Parms.SourceData = std::move(SourceData); - Parms.TargetData = std::move(TargetData); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSkyLightData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class USkyLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceSkyLightSetting& SourceData (Parm, NativeAccessSpecifierPublic) -// const struct FNoceSkyLightSetting& TargetData (Parm, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplyLerpSkyLightData(class USkyLightComponent* TargetComp, const struct FNoceSkyLightSetting& SourceData, const struct FNoceSkyLightSetting& TargetData, float Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpSkyLightData"); - - Params::NoceLevelFunctionLibrary_ApplyLerpSkyLightData Parms{}; - - Parms.TargetComp = TargetComp; - Parms.SourceData = std::move(SourceData); - Parms.TargetData = std::move(TargetData); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSpotLightData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class USpotLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceSpotLightSetting& SourceData (Parm, NativeAccessSpecifierPublic) -// const struct FNoceSpotLightSetting& TargetData (Parm, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplyLerpSpotLightData(class USpotLightComponent* TargetComp, const struct FNoceSpotLightSetting& SourceData, const struct FNoceSpotLightSetting& TargetData, float Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpSpotLightData"); - - Params::NoceLevelFunctionLibrary_ApplyLerpSpotLightData Parms{}; - - Parms.TargetComp = TargetComp; - Parms.SourceData = std::move(SourceData); - Parms.TargetData = std::move(TargetData); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpVolumetricFogDataToMaterial -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UMaterialInstanceDynamic* TargetComp (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceVolumetricFogSetting& SourceData (Parm, NativeAccessSpecifierPublic) -// const struct FNoceVolumetricFogSetting& TargetData (Parm, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsFogTown (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplyLerpVolumetricFogDataToMaterial(class UMaterialInstanceDynamic* TargetComp, const struct FNoceVolumetricFogSetting& SourceData, const struct FNoceVolumetricFogSetting& TargetData, float Alpha, bool IsFogTown) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpVolumetricFogDataToMaterial"); - - Params::NoceLevelFunctionLibrary_ApplyLerpVolumetricFogDataToMaterial Parms{}; - - Parms.TargetComp = TargetComp; - Parms.SourceData = std::move(SourceData); - Parms.TargetData = std::move(TargetData); - Parms.Alpha = Alpha; - Parms.IsFogTown = IsFogTown; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyNiagaraData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FNoceLanternNiagaraSetting&InData (Parm, NativeAccessSpecifierPublic) -// class UNiagaraComponent* TargetNC (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplyNiagaraData(const struct FNoceLanternNiagaraSetting& InData, class UNiagaraComponent* TargetNC) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyNiagaraData"); - - Params::NoceLevelFunctionLibrary_ApplyNiagaraData Parms{}; - - Parms.InData = std::move(InData); - Parms.TargetNC = TargetNC; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyPointLightData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FNoceSpotLightSetting& InData (Parm, NativeAccessSpecifierPublic) -// class UPointLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplyPointLightData(const struct FNoceSpotLightSetting& InData, class UPointLightComponent* TargetComp) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyPointLightData"); - - Params::NoceLevelFunctionLibrary_ApplyPointLightData Parms{}; - - Parms.InData = std::move(InData); - Parms.TargetComp = TargetComp; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplySkyAtmosphereData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FNoceSkyAtmosphereSetting& InData (Parm, NativeAccessSpecifierPublic) -// class USkyAtmosphereComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplySkyAtmosphereData(const struct FNoceSkyAtmosphereSetting& InData, class USkyAtmosphereComponent* TargetComp) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplySkyAtmosphereData"); - - Params::NoceLevelFunctionLibrary_ApplySkyAtmosphereData Parms{}; - - Parms.InData = std::move(InData); - Parms.TargetComp = TargetComp; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplySkyDomeData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FNoceSkyDomeSetting& InData (Parm, NativeAccessSpecifierPublic) -// class UMaterialInstanceDynamic* TargetMI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplySkyDomeData(const struct FNoceSkyDomeSetting& InData, class UMaterialInstanceDynamic* TargetMI) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplySkyDomeData"); - - Params::NoceLevelFunctionLibrary_ApplySkyDomeData Parms{}; - - Parms.InData = std::move(InData); - Parms.TargetMI = TargetMI; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplySkyLightData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FNoceSkyLightSetting& InData (Parm, NativeAccessSpecifierPublic) -// class USkyLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ForceRecaptureSky (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplySkyLightData(const struct FNoceSkyLightSetting& InData, class USkyLightComponent* TargetComp, bool ForceRecaptureSky) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplySkyLightData"); - - Params::NoceLevelFunctionLibrary_ApplySkyLightData Parms{}; - - Parms.InData = std::move(InData); - Parms.TargetComp = TargetComp; - Parms.ForceRecaptureSky = ForceRecaptureSky; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplySpotLightData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FNoceSpotLightSetting& InData (Parm, NativeAccessSpecifierPublic) -// class USpotLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplySpotLightData(const struct FNoceSpotLightSetting& InData, class USpotLightComponent* TargetComp) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplySpotLightData"); - - Params::NoceLevelFunctionLibrary_ApplySpotLightData Parms{}; - - Parms.InData = std::move(InData); - Parms.TargetComp = TargetComp; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyVolumetricFogDataToMaterial -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FNoceVolumetricFogSetting& InData (Parm, NativeAccessSpecifierPublic) -// class UMaterialInstanceDynamic* TargetComp (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsFogTown (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplyVolumetricFogDataToMaterial(const struct FNoceVolumetricFogSetting& InData, class UMaterialInstanceDynamic* TargetComp, bool IsFogTown) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyVolumetricFogDataToMaterial"); - - Params::NoceLevelFunctionLibrary_ApplyVolumetricFogDataToMaterial Parms{}; - - Parms.InData = std::move(InData); - Parms.TargetComp = TargetComp; - Parms.IsFogTown = IsFogTown; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyVolumetricFogDataToMPC -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FNoceVolumetricFogSetting& InData (Parm, NativeAccessSpecifierPublic) -// class UMaterialParameterCollection* TargetMPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplyVolumetricFogDataToMPC(class UObject* WorldContextObject, const struct FNoceVolumetricFogSetting& InData, class UMaterialParameterCollection* TargetMPC) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyVolumetricFogDataToMPC"); - - Params::NoceLevelFunctionLibrary_ApplyVolumetricFogDataToMPC Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InData = std::move(InData); - Parms.TargetMPC = TargetMPC; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyWindData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FNoceWindSetting& InData (Parm, NativeAccessSpecifierPublic) -// class UNeoWindComponent* TargetWindComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ResetCurves (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ForceInstantSwitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLevelFunctionLibrary::ApplyWindData(const struct FNoceWindSetting& InData, class UNeoWindComponent* TargetWindComp, bool ResetCurves, bool ForceInstantSwitch) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyWindData"); - - Params::NoceLevelFunctionLibrary_ApplyWindData Parms{}; - - Parms.InData = std::move(InData); - Parms.TargetWindComp = TargetWindComp; - Parms.ResetCurves = ResetCurves; - Parms.ForceInstantSwitch = ForceInstantSwitch; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.CanSkipGimmick -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceLevelFunctionLibrary::CanSkipGimmick() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "CanSkipGimmick"); - - Params::NoceLevelFunctionLibrary_CanSkipGimmick Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetCombatTestMapPath -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FSoftObjectPath UNoceLevelFunctionLibrary::GetCombatTestMapPath() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetCombatTestMapPath"); - - Params::NoceLevelFunctionLibrary_GetCombatTestMapPath Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetDarknessData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceDarknessSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceDarknessSetting UNoceLevelFunctionLibrary::GetDarknessData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetDarknessData"); - - Params::NoceLevelFunctionLibrary_GetDarknessData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetDirLightData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceDirectionalLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceDirectionalLightSetting UNoceLevelFunctionLibrary::GetDirLightData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetDirLightData"); - - Params::NoceLevelFunctionLibrary_GetDirLightData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetDirLightDataFromComponent -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UDirectionalLightComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceDirectionalLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceDirectionalLightSetting UNoceLevelFunctionLibrary::GetDirLightDataFromComponent(class UDirectionalLightComponent* InComp) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetDirLightDataFromComponent"); - - Params::NoceLevelFunctionLibrary_GetDirLightDataFromComponent Parms{}; - - Parms.InComp = InComp; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetExpFogDataFromComponent -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UExponentialHeightFogComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceExpFogSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceExpFogSetting UNoceLevelFunctionLibrary::GetExpFogDataFromComponent(class UExponentialHeightFogComponent* InComp) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetExpFogDataFromComponent"); - - Params::NoceLevelFunctionLibrary_GetExpFogDataFromComponent Parms{}; - - Parms.InComp = InComp; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetFogNiagaraData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceFogNiagaraSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceFogNiagaraSetting UNoceLevelFunctionLibrary::GetFogNiagaraData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetFogNiagaraData"); - - Params::NoceLevelFunctionLibrary_GetFogNiagaraData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetFogNiagaraDataFromNPC -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UNiagaraParameterCollectionInstance*InNPCEnvFog (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNiagaraParameterCollectionInstance*InAllAreaFog (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNiagaraParameterCollectionInstance*InHellSmoke (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceFogNiagaraSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceFogNiagaraSetting UNoceLevelFunctionLibrary::GetFogNiagaraDataFromNPC(class UNiagaraParameterCollectionInstance* InNPCEnvFog, class UNiagaraParameterCollectionInstance* InAllAreaFog, class UNiagaraParameterCollectionInstance* InHellSmoke) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetFogNiagaraDataFromNPC"); - - Params::NoceLevelFunctionLibrary_GetFogNiagaraDataFromNPC Parms{}; - - Parms.InNPCEnvFog = InNPCEnvFog; - Parms.InAllAreaFog = InAllAreaFog; - Parms.InHellSmoke = InHellSmoke; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetGameMapPath -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FSoftObjectPath UNoceLevelFunctionLibrary::GetGameMapPath() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetGameMapPath"); - - Params::NoceLevelFunctionLibrary_GetGameMapPath Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetHeightFogData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceExpFogSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceExpFogSetting UNoceLevelFunctionLibrary::GetHeightFogData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetHeightFogData"); - - Params::NoceLevelFunctionLibrary_GetHeightFogData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetLanternNiagaraData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceLanternNiagaraSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceLanternNiagaraSetting UNoceLevelFunctionLibrary::GetLanternNiagaraData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetLanternNiagaraData"); - - Params::NoceLevelFunctionLibrary_GetLanternNiagaraData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetLumenTranlucencyData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceLumenTranslucencySetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceLumenTranslucencySetting UNoceLevelFunctionLibrary::GetLumenTranlucencyData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetLumenTranlucencyData"); - - Params::NoceLevelFunctionLibrary_GetLumenTranlucencyData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetNiagaraPCInstance -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FSoftObjectPath& InNPCPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNiagaraParameterCollectionInstance*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNiagaraParameterCollectionInstance* UNoceLevelFunctionLibrary::GetNiagaraPCInstance(class UObject* WorldContextObject, const struct FSoftObjectPath& InNPCPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetNiagaraPCInstance"); - - Params::NoceLevelFunctionLibrary_GetNiagaraPCInstance Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InNPCPath = std::move(InNPCPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetNiagaraSettingFromComponent -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UNiagaraComponent* InNC (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceLanternNiagaraSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceLanternNiagaraSetting UNoceLevelFunctionLibrary::GetNiagaraSettingFromComponent(class UNiagaraComponent* InNC) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetNiagaraSettingFromComponent"); - - Params::NoceLevelFunctionLibrary_GetNiagaraSettingFromComponent Parms{}; - - Parms.InNC = InNC; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetSkyAtmosphereData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceSkyAtmosphereSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceSkyAtmosphereSetting UNoceLevelFunctionLibrary::GetSkyAtmosphereData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSkyAtmosphereData"); - - Params::NoceLevelFunctionLibrary_GetSkyAtmosphereData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetSkyAtmosphereDataFromComponent -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class USkyAtmosphereComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceSkyAtmosphereSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceSkyAtmosphereSetting UNoceLevelFunctionLibrary::GetSkyAtmosphereDataFromComponent(class USkyAtmosphereComponent* InComp) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSkyAtmosphereDataFromComponent"); - - Params::NoceLevelFunctionLibrary_GetSkyAtmosphereDataFromComponent Parms{}; - - Parms.InComp = InComp; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetSkyDomeData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceSkyDomeSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceSkyDomeSetting UNoceLevelFunctionLibrary::GetSkyDomeData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSkyDomeData"); - - Params::NoceLevelFunctionLibrary_GetSkyDomeData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetSkyLightData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceSkyLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceSkyLightSetting UNoceLevelFunctionLibrary::GetSkyLightData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSkyLightData"); - - Params::NoceLevelFunctionLibrary_GetSkyLightData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetSkyLightDataFromComponent -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class USkyLightComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceSkyLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceSkyLightSetting UNoceLevelFunctionLibrary::GetSkyLightDataFromComponent(class USkyLightComponent* InComp) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSkyLightDataFromComponent"); - - Params::NoceLevelFunctionLibrary_GetSkyLightDataFromComponent Parms{}; - - Parms.InComp = InComp; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetSpotLightDataFromComponent -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class USpotLightComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceSpotLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceSpotLightSetting UNoceLevelFunctionLibrary::GetSpotLightDataFromComponent(class USpotLightComponent* InComp) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSpotLightDataFromComponent"); - - Params::NoceLevelFunctionLibrary_GetSpotLightDataFromComponent Parms{}; - - Parms.InComp = InComp; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetSSFSData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceSSFSSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceSSFSSetting UNoceLevelFunctionLibrary::GetSSFSData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSSFSData"); - - Params::NoceLevelFunctionLibrary_GetSSFSData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetSweetLightData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceSpotLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceSpotLightSetting UNoceLevelFunctionLibrary::GetSweetLightData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSweetLightData"); - - Params::NoceLevelFunctionLibrary_GetSweetLightData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetTitleMapPath -// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FSoftObjectPath UNoceLevelFunctionLibrary::GetTitleMapPath() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetTitleMapPath"); - - Params::NoceLevelFunctionLibrary_GetTitleMapPath Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetVolumetricFogData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceVolumetricFogSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceVolumetricFogSetting UNoceLevelFunctionLibrary::GetVolumetricFogData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetVolumetricFogData"); - - Params::NoceLevelFunctionLibrary_GetVolumetricFogData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.GetWindData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceWindSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceWindSetting UNoceLevelFunctionLibrary::GetWindData(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetWindData"); - - Params::NoceLevelFunctionLibrary_GetWindData Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.IsTargetLocationStreamingComplete -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TSet& InTargetGrids (ConstParm, Parm, NativeAccessSpecifierPublic) -// const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FRotator& InRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceLevelFunctionLibrary::IsTargetLocationStreamingComplete(const class AActor* InActor, const TSet& InTargetGrids, const struct FVector& InLocation, const struct FRotator& InRotation, float InRadius) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "IsTargetLocationStreamingComplete"); - - Params::NoceLevelFunctionLibrary_IsTargetLocationStreamingComplete Parms{}; - - Parms.InActor = InActor; - Parms.InTargetGrids = std::move(InTargetGrids); - Parms.InLocation = std::move(InLocation); - Parms.InRotation = std::move(InRotation); - Parms.InRadius = InRadius; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.LerpDarknessData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FNoceDarknessSetting& SourceData (Parm, NativeAccessSpecifierPublic) -// const struct FNoceDarknessSetting& TargetData (Parm, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceDarknessSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceDarknessSetting UNoceLevelFunctionLibrary::LerpDarknessData(const struct FNoceDarknessSetting& SourceData, const struct FNoceDarknessSetting& TargetData, float Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpDarknessData"); - - Params::NoceLevelFunctionLibrary_LerpDarknessData Parms{}; - - Parms.SourceData = std::move(SourceData); - Parms.TargetData = std::move(TargetData); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.LerpDirectionalLightData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FNoceDirectionalLightSetting&SourceData (Parm, NativeAccessSpecifierPublic) -// const struct FNoceDirectionalLightSetting&TargetData (Parm, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceDirectionalLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceDirectionalLightSetting UNoceLevelFunctionLibrary::LerpDirectionalLightData(const struct FNoceDirectionalLightSetting& SourceData, const struct FNoceDirectionalLightSetting& TargetData, float Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpDirectionalLightData"); - - Params::NoceLevelFunctionLibrary_LerpDirectionalLightData Parms{}; - - Parms.SourceData = std::move(SourceData); - Parms.TargetData = std::move(TargetData); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.LerpExpFogData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FNoceExpFogSetting& SourceData (Parm, NativeAccessSpecifierPublic) -// const struct FNoceExpFogSetting& TargetData (Parm, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceExpFogSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceExpFogSetting UNoceLevelFunctionLibrary::LerpExpFogData(const struct FNoceExpFogSetting& SourceData, const struct FNoceExpFogSetting& TargetData, float Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpExpFogData"); - - Params::NoceLevelFunctionLibrary_LerpExpFogData Parms{}; - - Parms.SourceData = std::move(SourceData); - Parms.TargetData = std::move(TargetData); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.LerpFogNiagaraData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FNoceFogNiagaraSetting& SourceData (Parm, NativeAccessSpecifierPublic) -// const struct FNoceFogNiagaraSetting& TargetData (Parm, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceFogNiagaraSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceFogNiagaraSetting UNoceLevelFunctionLibrary::LerpFogNiagaraData(const struct FNoceFogNiagaraSetting& SourceData, const struct FNoceFogNiagaraSetting& TargetData, float Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpFogNiagaraData"); - - Params::NoceLevelFunctionLibrary_LerpFogNiagaraData Parms{}; - - Parms.SourceData = std::move(SourceData); - Parms.TargetData = std::move(TargetData); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.LerpNiagaraData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FNoceLanternNiagaraSetting&SourceData (Parm, NativeAccessSpecifierPublic) -// const struct FNoceLanternNiagaraSetting&TargetData (Parm, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceLanternNiagaraSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceLanternNiagaraSetting UNoceLevelFunctionLibrary::LerpNiagaraData(const struct FNoceLanternNiagaraSetting& SourceData, const struct FNoceLanternNiagaraSetting& TargetData, float Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpNiagaraData"); - - Params::NoceLevelFunctionLibrary_LerpNiagaraData Parms{}; - - Parms.SourceData = std::move(SourceData); - Parms.TargetData = std::move(TargetData); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.LerpSkyAtmosphereData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FNoceSkyAtmosphereSetting& SourceData (Parm, NativeAccessSpecifierPublic) -// const struct FNoceSkyAtmosphereSetting& TargetData (Parm, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceSkyAtmosphereSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceSkyAtmosphereSetting UNoceLevelFunctionLibrary::LerpSkyAtmosphereData(const struct FNoceSkyAtmosphereSetting& SourceData, const struct FNoceSkyAtmosphereSetting& TargetData, float Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpSkyAtmosphereData"); - - Params::NoceLevelFunctionLibrary_LerpSkyAtmosphereData Parms{}; - - Parms.SourceData = std::move(SourceData); - Parms.TargetData = std::move(TargetData); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.LerpSkyDomeData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FNoceSkyDomeSetting& SourceData (Parm, NativeAccessSpecifierPublic) -// const struct FNoceSkyDomeSetting& TargetData (Parm, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceSkyDomeSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceSkyDomeSetting UNoceLevelFunctionLibrary::LerpSkyDomeData(const struct FNoceSkyDomeSetting& SourceData, const struct FNoceSkyDomeSetting& TargetData, float Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpSkyDomeData"); - - Params::NoceLevelFunctionLibrary_LerpSkyDomeData Parms{}; - - Parms.SourceData = std::move(SourceData); - Parms.TargetData = std::move(TargetData); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.LerpSkyLightData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FNoceSkyLightSetting& SourceData (Parm, NativeAccessSpecifierPublic) -// const struct FNoceSkyLightSetting& TargetData (Parm, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceSkyLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceSkyLightSetting UNoceLevelFunctionLibrary::LerpSkyLightData(const struct FNoceSkyLightSetting& SourceData, const struct FNoceSkyLightSetting& TargetData, float Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpSkyLightData"); - - Params::NoceLevelFunctionLibrary_LerpSkyLightData Parms{}; - - Parms.SourceData = std::move(SourceData); - Parms.TargetData = std::move(TargetData); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.LerpSpotLightData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FNoceSpotLightSetting& SourceData (Parm, NativeAccessSpecifierPublic) -// const struct FNoceSpotLightSetting& TargetData (Parm, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceSpotLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceSpotLightSetting UNoceLevelFunctionLibrary::LerpSpotLightData(const struct FNoceSpotLightSetting& SourceData, const struct FNoceSpotLightSetting& TargetData, float Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpSpotLightData"); - - Params::NoceLevelFunctionLibrary_LerpSpotLightData Parms{}; - - Parms.SourceData = std::move(SourceData); - Parms.TargetData = std::move(TargetData); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelFunctionLibrary.LerpVolumetricFogData -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FNoceVolumetricFogSetting& SourceData (Parm, NativeAccessSpecifierPublic) -// const struct FNoceVolumetricFogSetting& TargetData (Parm, NativeAccessSpecifierPublic) -// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceVolumetricFogSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceVolumetricFogSetting UNoceLevelFunctionLibrary::LerpVolumetricFogData(const struct FNoceVolumetricFogSetting& SourceData, const struct FNoceVolumetricFogSetting& TargetData, float Alpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpVolumetricFogData"); - - Params::NoceLevelFunctionLibrary_LerpVolumetricFogData Parms{}; - - Parms.SourceData = std::move(SourceData); - Parms.TargetData = std::move(TargetData); - Parms.Alpha = Alpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLevelSequenceActor.Play -// (Final, Native, Public, BlueprintCallable) - -void ANoceLevelSequenceActor::Play() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLevelSequenceActor", "Play"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerShowHideComponent.GetIsOverlapingPlayerMesh -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerShowHideComponent::GetIsOverlapingPlayerMesh() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerShowHideComponent", "GetIsOverlapingPlayerMesh"); - - Params::NocePlayerShowHideComponent_GetIsOverlapingPlayerMesh Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerShowHideComponent.SetForceUpateIsOverlapingPlayerMesh -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerShowHideComponent::SetForceUpateIsOverlapingPlayerMesh(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerShowHideComponent", "SetForceUpateIsOverlapingPlayerMesh"); - - Params::NocePlayerShowHideComponent_SetForceUpateIsOverlapingPlayerMesh Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerShowHideComponent.UpdateTickCallBack -// (Final, Native, Public) - -void UNocePlayerShowHideComponent::UpdateTickCallBack() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerShowHideComponent", "UpdateTickCallBack"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLightFadeComponent.FixLightFadeDistance -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool IsFixed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLightFadeComponent::FixLightFadeDistance(bool IsFixed, float Distance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLightFadeComponent", "FixLightFadeDistance"); - - Params::NoceLightFadeComponent_FixLightFadeDistance Parms{}; - - Parms.IsFixed = IsFixed; - Parms.Distance = Distance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLightFadeInterface.GetAttenuationRadius -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float INoceLightFadeInterface::GetAttenuationRadius() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceLightFadeInterface", "GetAttenuationRadius"); - - Params::NoceLightFadeInterface_GetAttenuationRadius Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLightFadeInterface.GetEmissiveIntensity -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float INoceLightFadeInterface::GetEmissiveIntensity() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceLightFadeInterface", "GetEmissiveIntensity"); - - Params::NoceLightFadeInterface_GetEmissiveIntensity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLightFadeInterface.GetIntensity -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float INoceLightFadeInterface::GetIntensity() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceLightFadeInterface", "GetIntensity"); - - Params::NoceLightFadeInterface_GetIntensity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLightFadeInterface.GetMaterialInstance -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInstanceDynamic* INoceLightFadeInterface::GetMaterialInstance() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceLightFadeInterface", "GetMaterialInstance"); - - Params::NoceLightFadeInterface_GetMaterialInstance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLightFadeInterface.NeedManualInitialize -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceLightFadeInterface::NeedManualInitialize() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceLightFadeInterface", "NeedManualInitialize"); - - Params::NoceLightFadeInterface_NeedManualInitialize Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLightProps.InitRigidBodyWire -// (Final, Native, Protected, BlueprintCallable) - -void ANoceLightProps::InitRigidBodyWire() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLightProps", "InitRigidBodyWire"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLightProps.SetLightMaxDistanceFadeRange -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceLightProps::SetLightMaxDistanceFadeRange(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLightProps", "SetLightMaxDistanceFadeRange"); - - Params::NoceLightProps_SetLightMaxDistanceFadeRange Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLightProps.SetLightMaxDrawDistance -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceLightProps::SetLightMaxDrawDistance(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLightProps", "SetLightMaxDrawDistance"); - - Params::NoceLightProps_SetLightMaxDrawDistance Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLightProps.SetReplaceLightFunctionMaterial -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* InValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceLightProps::SetReplaceLightFunctionMaterial(class UMaterialInterface* InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLightProps", "SetReplaceLightFunctionMaterial"); - - Params::NoceLightProps_SetReplaceLightFunctionMaterial Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLightProps.UpdateSavablePropertiesBPWhenCreateRecord -// (Event, Protected, BlueprintEvent) - -void ANoceLightProps::UpdateSavablePropertiesBPWhenCreateRecord() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLightProps", "UpdateSavablePropertiesBPWhenCreateRecord"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceLightProps.GetLightComp -// (Event, Protected, BlueprintEvent, Const) -// Parameters: -// class ULightComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ULightComponent* ANoceLightProps::GetLightComp() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLightProps", "GetLightComp"); - - Params::NoceLightProps_GetLightComp Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLightProps.GetLightMaxDistanceFadeRange -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceLightProps::GetLightMaxDistanceFadeRange() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLightProps", "GetLightMaxDistanceFadeRange"); - - Params::NoceLightProps_GetLightMaxDistanceFadeRange Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLightProps.GetLightMaxDrawDistance -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANoceLightProps::GetLightMaxDrawDistance() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLightProps", "GetLightMaxDrawDistance"); - - Params::NoceLightProps_GetLightMaxDrawDistance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLightProps.GetReplaceLightFunctionMaterial -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInterface* ANoceLightProps::GetReplaceLightFunctionMaterial() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLightProps", "GetReplaceLightFunctionMaterial"); - - Params::NoceLightProps_GetReplaceLightFunctionMaterial Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLightProps.IsLoadLoadRecordData -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceLightProps::IsLoadLoadRecordData() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLightProps", "IsLoadLoadRecordData"); - - Params::NoceLightProps_IsLoadLoadRecordData Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceListView.BP_GetEntryWidgetFromItem -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* Item (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UUserWidget* UNoceListView::BP_GetEntryWidgetFromItem(const class UObject* Item) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceListView", "BP_GetEntryWidgetFromItem"); - - Params::NoceListView_BP_GetEntryWidgetFromItem Parms{}; - - Parms.Item = Item; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceListView.BP_ItemFromEntryWidget -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UUserWidget* EntryWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UObject* UNoceListView::BP_ItemFromEntryWidget(class UUserWidget* EntryWidget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceListView", "BP_ItemFromEntryWidget"); - - Params::NoceListView_BP_ItemFromEntryWidget Parms{}; - - Parms.EntryWidget = EntryWidget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceListView.BP_UpdateScrollbarVisibility -// (Final, Native, Public, BlueprintCallable) - -void UNoceListView::BP_UpdateScrollbarVisibility() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceListView", "BP_UpdateScrollbarVisibility"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceListView.DisableInputs -// (Final, Native, Public, BlueprintCallable) - -void UNoceListView::DisableInputs() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceListView", "DisableInputs"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceListView.EnableInputs -// (Final, Native, Public, BlueprintCallable) - -void UNoceListView::EnableInputs() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceListView", "EnableInputs"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceListView.GetSelectingIndex -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceListView::GetSelectingIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceListView", "GetSelectingIndex"); - - Params::NoceListView_GetSelectingIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceListView.IsUserScrolling -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceListView::IsUserScrolling() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceListView", "IsUserScrolling"); - - Params::NoceListView_IsUserScrolling Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceListView.PlaySound -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FNeoAudioTriggerIdHandle& TriggerId (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceListView::PlaySound(const struct FNeoAudioTriggerIdHandle& TriggerId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceListView", "PlaySound"); - - Params::NoceListView_PlaySound Parms{}; - - Parms.TriggerId = std::move(TriggerId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceListView.ScrollToTopWithoutAnimation -// (Final, Native, Public, BlueprintCallable) - -void UNoceListView::ScrollToTopWithoutAnimation() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceListView", "ScrollToTopWithoutAnimation"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceListView.SetSelectedIndexWithoutAnimation -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceListView::SetSelectedIndexWithoutAnimation(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceListView", "SetSelectedIndexWithoutAnimation"); - - Params::NoceListView_SetSelectedIndexWithoutAnimation Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceListView.SetSound -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FNeoAudioTriggerIdHandle& InSelectSound (Parm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FNeoAudioTriggerIdHandle& InMouseHoverSound (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceListView::SetSound(const struct FNeoAudioTriggerIdHandle& InSelectSound, const struct FNeoAudioTriggerIdHandle& InMouseHoverSound) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceListView", "SetSound"); - - Params::NoceListView_SetSound Parms{}; - - Parms.InSelectSound = std::move(InSelectSound); - Parms.InMouseHoverSound = std::move(InMouseHoverSound); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceListView.UpdateInput -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FInputEvent& InputEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceListView::UpdateInput(const struct FInputEvent& InputEvent, const struct FKey& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceListView", "UpdateInput"); - - Params::NoceListView_UpdateInput Parms{}; - - Parms.InputEvent = std::move(InputEvent); - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLocalGameUserSettings.CheckAllSettingValid -// (Final, Native, Public, BlueprintCallable) - -void UNoceLocalGameUserSettings::CheckAllSettingValid() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "CheckAllSettingValid"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLocalGameUserSettings.GetAASuperSamplingWithCheck -// (Final, Native, Public) -// Parameters: -// bool UseViewport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceGraphicAASuperSamplingMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceGraphicAASuperSamplingMode UNoceLocalGameUserSettings::GetAASuperSamplingWithCheck(bool UseViewport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "GetAASuperSamplingWithCheck"); - - Params::NoceLocalGameUserSettings_GetAASuperSamplingWithCheck Parms{}; - - Parms.UseViewport = UseViewport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLocalGameUserSettings.GetAvailableAASuperSamplingModes -// (Final, Native, Public) -// Parameters: -// bool UseViewport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceLocalGameUserSettings::GetAvailableAASuperSamplingModes(bool UseViewport) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "GetAvailableAASuperSamplingModes"); - - Params::NoceLocalGameUserSettings_GetAvailableAASuperSamplingModes Parms{}; - - Parms.UseViewport = UseViewport; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLocalGameUserSettings.GetGamepadIconDeviceType -// (Final, Native, Public) -// Parameters: -// ENoceInputDeviceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceInputDeviceType UNoceLocalGameUserSettings::GetGamepadIconDeviceType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "GetGamepadIconDeviceType"); - - Params::NoceLocalGameUserSettings_GetGamepadIconDeviceType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLocalGameUserSettings.GetIsInitialized -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceLocalGameUserSettings::GetIsInitialized() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "GetIsInitialized"); - - Params::NoceLocalGameUserSettings_GetIsInitialized Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLocalGameUserSettings.GetLastBenchmark -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// float* CPU (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* GPU (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLocalGameUserSettings::GetLastBenchmark(float* CPU, float* GPU) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "GetLastBenchmark"); - - Params::NoceLocalGameUserSettings_GetLastBenchmark Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (CPU != nullptr) - *CPU = Parms.CPU; - - if (GPU != nullptr) - *GPU = Parms.GPU; -} - - -// Function GameNoce.NoceLocalGameUserSettings.GetLastPreset -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceGameSettingPreset ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceGameSettingPreset UNoceLocalGameUserSettings::GetLastPreset() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "GetLastPreset"); - - Params::NoceLocalGameUserSettings_GetLastPreset Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLocalGameUserSettings.GetLastPreset2 -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceGameSettingPreset CurrentPreset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceGameSettingPreset ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceGameSettingPreset UNoceLocalGameUserSettings::GetLastPreset2(ENoceGameSettingPreset CurrentPreset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "GetLastPreset2"); - - Params::NoceLocalGameUserSettings_GetLastPreset2 Parms{}; - - Parms.CurrentPreset = CurrentPreset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLocalGameUserSettings.IsHDRValidEnabled -// (Final, Native, Public) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceLocalGameUserSettings::IsHDRValidEnabled() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "IsHDRValidEnabled"); - - Params::NoceLocalGameUserSettings_IsHDRValidEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLocalGameUserSettings.LoadAudioOutputDeviceId -// (Final, Native, Public, BlueprintCallable) - -void UNoceLocalGameUserSettings::LoadAudioOutputDeviceId() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "LoadAudioOutputDeviceId"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLocalGameUserSettings.RunNoceBenchmark -// (Final, Native, Public, BlueprintCallable) - -void UNoceLocalGameUserSettings::RunNoceBenchmark() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "RunNoceBenchmark"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLocalGameUserSettings.SetAASuperSampling -// (Final, Native, Public) -// Parameters: -// ENoceGraphicAASuperSamplingMode InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLocalGameUserSettings::SetAASuperSampling(ENoceGraphicAASuperSamplingMode InVal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "SetAASuperSampling"); - - Params::NoceLocalGameUserSettings_SetAASuperSampling Parms{}; - - Parms.InVal = InVal; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLocalGameUserSettings.SetAASuperSamplingQuality -// (Final, Native, Public) -// Parameters: -// uint32 InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLocalGameUserSettings::SetAASuperSamplingQuality(uint32 InVal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "SetAASuperSamplingQuality"); - - Params::NoceLocalGameUserSettings_SetAASuperSamplingQuality Parms{}; - - Parms.InVal = InVal; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLocalGameUserSettings.SetAudioOutputDeviceId -// (Final, Native, Public) -// Parameters: -// const class FString& InAudioOutputDeviceId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLocalGameUserSettings::SetAudioOutputDeviceId(const class FString& InAudioOutputDeviceId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "SetAudioOutputDeviceId"); - - Params::NoceLocalGameUserSettings_SetAudioOutputDeviceId Parms{}; - - Parms.InAudioOutputDeviceId = std::move(InAudioOutputDeviceId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLocalGameUserSettings.SetEnableHDR -// (Final, Native, Public) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLocalGameUserSettings::SetEnableHDR(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "SetEnableHDR"); - - Params::NoceLocalGameUserSettings_SetEnableHDR Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLocalGameUserSettings.SetFullscreenModeAndApply -// (Final, Native, Public) -// Parameters: -// EWindowMode InFullscreenMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLocalGameUserSettings::SetFullscreenModeAndApply(EWindowMode InFullscreenMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "SetFullscreenModeAndApply"); - - Params::NoceLocalGameUserSettings_SetFullscreenModeAndApply Parms{}; - - Parms.InFullscreenMode = InFullscreenMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLocalGameUserSettings.SetGamepadIconType -// (Final, Native, Public) -// Parameters: -// ENoceInputGamepadType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLocalGameUserSettings::SetGamepadIconType(ENoceInputGamepadType InType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "SetGamepadIconType"); - - Params::NoceLocalGameUserSettings_SetGamepadIconType Parms{}; - - Parms.InType = InType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLocalGameUserSettings.SetPaniniProjectionEnabled -// (Final, Native, Public) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLocalGameUserSettings::SetPaniniProjectionEnabled(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "SetPaniniProjectionEnabled"); - - Params::NoceLocalGameUserSettings_SetPaniniProjectionEnabled Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLocalGameUserSettings.SetPreset -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceGameSettingPreset InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLocalGameUserSettings::SetPreset(ENoceGameSettingPreset InVal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "SetPreset"); - - Params::NoceLocalGameUserSettings_SetPreset Parms{}; - - Parms.InVal = InVal; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLocalGameUserSettings.SetScreenPercentage -// (Final, Native, Public) -// Parameters: -// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLocalGameUserSettings::SetScreenPercentage(int32 Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "SetScreenPercentage"); - - Params::NoceLocalGameUserSettings_SetScreenPercentage Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLocalGameUserSettings.SetToDefaultIfNotInitialized -// (Final, Native, Public, BlueprintCallable) - -void UNoceLocalGameUserSettings::SetToDefaultIfNotInitialized() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "SetToDefaultIfNotInitialized"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLocalGameUserSettings.SupportAASuperSamplingQuality -// (Final, Native, Public) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceLocalGameUserSettings::SupportAASuperSamplingQuality() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "SupportAASuperSamplingQuality"); - - Params::NoceLocalGameUserSettings_SupportAASuperSamplingQuality Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLocalGameUserSettings.CanPaniniProjectionEnabled -// (Final, Native, Public, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceLocalGameUserSettings::CanPaniniProjectionEnabled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "CanPaniniProjectionEnabled"); - - Params::NoceLocalGameUserSettings_CanPaniniProjectionEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLocalGameUserSettings.GetAASuperSampling -// (Final, Native, Public, Const) -// Parameters: -// ENoceGraphicAASuperSamplingMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceGraphicAASuperSamplingMode UNoceLocalGameUserSettings::GetAASuperSampling() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "GetAASuperSampling"); - - Params::NoceLocalGameUserSettings_GetAASuperSampling Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLocalGameUserSettings.GetAASuperSamplingQuality -// (Final, Native, Public, Const) -// Parameters: -// uint32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -uint32 UNoceLocalGameUserSettings::GetAASuperSamplingQuality() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "GetAASuperSamplingQuality"); - - Params::NoceLocalGameUserSettings_GetAASuperSamplingQuality Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLocalGameUserSettings.GetAudioOutputDeviceId -// (Final, Native, Public, Const) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UNoceLocalGameUserSettings::GetAudioOutputDeviceId() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "GetAudioOutputDeviceId"); - - Params::NoceLocalGameUserSettings_GetAudioOutputDeviceId Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLocalGameUserSettings.GetFullscreenModeInt -// (Final, Native, Public, Const) -// Parameters: -// const int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const int32 UNoceLocalGameUserSettings::GetFullscreenModeInt() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "GetFullscreenModeInt"); - - Params::NoceLocalGameUserSettings_GetFullscreenModeInt Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLocalGameUserSettings.GetGamepadIconType -// (Final, Native, Public, Const) -// Parameters: -// ENoceInputGamepadType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceInputGamepadType UNoceLocalGameUserSettings::GetGamepadIconType() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "GetGamepadIconType"); - - Params::NoceLocalGameUserSettings_GetGamepadIconType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLocalGameUserSettings.GetMotionBlur -// (Final, Native, Public, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceLocalGameUserSettings::GetMotionBlur() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "GetMotionBlur"); - - Params::NoceLocalGameUserSettings_GetMotionBlur Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLocalGameUserSettings.GetPaniniProjectionEnabled -// (Final, Native, Public, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceLocalGameUserSettings::GetPaniniProjectionEnabled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "GetPaniniProjectionEnabled"); - - Params::NoceLocalGameUserSettings_GetPaniniProjectionEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLocalGameUserSettings.GetResolutionSizeX -// (Final, Native, Public, Const) -// Parameters: -// const uint32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const uint32 UNoceLocalGameUserSettings::GetResolutionSizeX() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "GetResolutionSizeX"); - - Params::NoceLocalGameUserSettings_GetResolutionSizeX Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLocalGameUserSettings.GetResolutionSizeY -// (Final, Native, Public, Const) -// Parameters: -// const uint32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const uint32 UNoceLocalGameUserSettings::GetResolutionSizeY() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "GetResolutionSizeY"); - - Params::NoceLocalGameUserSettings_GetResolutionSizeY Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLocalGameUserSettings.GetScreenPercentage -// (Final, Native, Public, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceLocalGameUserSettings::GetScreenPercentage() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "GetScreenPercentage"); - - Params::NoceLocalGameUserSettings_GetScreenPercentage Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLocalGameUserSettings.GetVSyncEnabled -// (Final, Native, Public, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceLocalGameUserSettings::GetVSyncEnabled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLocalGameUserSettings", "GetVSyncEnabled"); - - Params::NoceLocalGameUserSettings_GetVSyncEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLockLocationComponent.GetCanBeLockedOn -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceLockLocationComponent::GetCanBeLockedOn() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockLocationComponent", "GetCanBeLockedOn"); - - Params::NoceLockLocationComponent_GetCanBeLockedOn Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceLockLocationComponent.OnAIControllerThinkEnableChanged -// (Final, Native, Protected) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLockLocationComponent::OnAIControllerThinkEnableChanged(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockLocationComponent", "OnAIControllerThinkEnableChanged"); - - Params::NoceLockLocationComponent_OnAIControllerThinkEnableChanged Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLockLocationComponent.OnEnemyDie -// (Final, Native, Protected) - -void UNoceLockLocationComponent::OnEnemyDie() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockLocationComponent", "OnEnemyDie"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLockLocationComponent.OnEnemyFakeDead -// (Final, Native, Protected) - -void UNoceLockLocationComponent::OnEnemyFakeDead() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockLocationComponent", "OnEnemyFakeDead"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLockLocationComponent.OnEnemyResurrect -// (Final, Native, Protected) - -void UNoceLockLocationComponent::OnEnemyResurrect() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockLocationComponent", "OnEnemyResurrect"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLockLocationComponent.OnPossessedPawnChanged -// (Final, Native, Protected) -// Parameters: -// class APawn* InOldPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APawn* InNewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLockLocationComponent::OnPossessedPawnChanged(class APawn* InOldPawn, class APawn* InNewPawn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockLocationComponent", "OnPossessedPawnChanged"); - - Params::NoceLockLocationComponent_OnPossessedPawnChanged Parms{}; - - Parms.InOldPawn = InOldPawn; - Parms.InNewPawn = InNewPawn; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceLockLocationComponent.SetCanBeLockedOn -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceLockLocationComponent::SetCanBeLockedOn(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceLockLocationComponent", "SetCanBeLockedOn"); - - Params::NoceLockLocationComponent_SetCanBeLockedOn Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMapAreaWidget.GetAllMapBackgroundWidgets -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -TArray UNoceMapAreaWidget::GetAllMapBackgroundWidgets() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapAreaWidget", "GetAllMapBackgroundWidgets"); - - Params::NoceMapAreaWidget_GetAllMapBackgroundWidgets Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMapAreaWidget.GetAllMapDynamicMapIconWidgets -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TArrayReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -TArray UNoceMapAreaWidget::GetAllMapDynamicMapIconWidgets() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapAreaWidget", "GetAllMapDynamicMapIconWidgets"); - - Params::NoceMapAreaWidget_GetAllMapDynamicMapIconWidgets Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMapAreaWidget.GetAllMapLocationWidgets -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -TArray UNoceMapAreaWidget::GetAllMapLocationWidgets() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapAreaWidget", "GetAllMapLocationWidgets"); - - Params::NoceMapAreaWidget_GetAllMapLocationWidgets Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMapAreaWidget.GetVisibleLocationGroups -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceMapAreaWidget::GetVisibleLocationGroups() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapAreaWidget", "GetVisibleLocationGroups"); - - Params::NoceMapAreaWidget_GetVisibleLocationGroups Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMapCapture.GenerateSnapshot -// (Final, Native, Public) - -void ANoceMapCapture::GenerateSnapshot() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapCapture", "GenerateSnapshot"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMapCapture.GetAreaBounds -// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UBoxComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UBoxComponent* ANoceMapCapture::GetAreaBounds() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapCapture", "GetAreaBounds"); - - Params::NoceMapCapture_GetAreaBounds Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMapIconComponent.GetData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// struct FNoceMapGeneralIconData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) - -struct FNoceMapGeneralIconData UNoceMapIconComponent::GetData() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapIconComponent", "GetData"); - - Params::NoceMapIconComponent_GetData Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMapIconComponent.OnCheckConditionMatch -// (Final, Native, Protected) - -void UNoceMapIconComponent::OnCheckConditionMatch() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapIconComponent", "OnCheckConditionMatch"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMapIconComponent.OnGameProgressChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceMapIconComponent::OnGameProgressChanged(const struct FGameplayTag& NewTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapIconComponent", "OnGameProgressChanged"); - - Params::NoceMapIconComponent_OnGameProgressChanged Parms{}; - - Parms.NewTag = std::move(NewTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMapIconComponent.OnInteract -// (Final, Native, Protected) - -void UNoceMapIconComponent::OnInteract() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapIconComponent", "OnInteract"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMapIconComponent.OnInteractOverlapHint -// (Final, Native, Protected) - -void UNoceMapIconComponent::OnInteractOverlapHint() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapIconComponent", "OnInteractOverlapHint"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMapIconComponent.SetIconSize -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const float NewIconSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceMapIconComponent::SetIconSize(const float NewIconSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapIconComponent", "SetIconSize"); - - Params::NoceMapIconComponent_SetIconSize Parms{}; - - Parms.NewIconSize = NewIconSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMapIconComponent.SetIconVisible -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const bool bNewVisible (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceMapIconComponent::SetIconVisible(const bool bNewVisible) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapIconComponent", "SetIconVisible"); - - Params::NoceMapIconComponent_SetIconVisible Parms{}; - - Parms.bNewVisible = bNewVisible; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMapIconComponent.DoesIconRotate -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceMapIconComponent::DoesIconRotate() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapIconComponent", "DoesIconRotate"); - - Params::NoceMapIconComponent_DoesIconRotate Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMapIconComponent.GetIconSize -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float MapSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceMapIconComponent::GetIconSize(float MapSize) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapIconComponent", "GetIconSize"); - - Params::NoceMapIconComponent_GetIconSize Parms{}; - - Parms.MapSize = MapSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMapIconComponent.IsIconVisible -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceMapIconComponent::IsIconVisible() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapIconComponent", "IsIconVisible"); - - Params::NoceMapIconComponent_IsIconVisible Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMapTrackerComponent.GetMapIcons -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const TArrayReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -const TArray UNoceMapTrackerComponent::GetMapIcons() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMapTrackerComponent", "GetMapIcons"); - - Params::NoceMapTrackerComponent_GetMapIcons Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMaterialSanityFlowerWidget.GetMaterial -// (Final, Native, Protected, BlueprintCallable, BlueprintPure) -// Parameters: -// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInstanceDynamic* UNoceMaterialSanityFlowerWidget::GetMaterial() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMaterialSanityFlowerWidget", "GetMaterial"); - - Params::NoceMaterialSanityFlowerWidget_GetMaterial Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceMaterialSanityFlowerWidget.InitializeDynamicMaterial -// (Event, Protected, HasOutParams, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceMaterialSanityFlowerWidget::InitializeDynamicMaterial(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMaterialSanityFlowerWidget", "InitializeDynamicMaterial"); - - Params::NoceMaterialSanityFlowerWidget_InitializeDynamicMaterial Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceMaterialSanityFlowerWidget.UpdatePercent -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float Percent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceMaterialSanityFlowerWidget::UpdatePercent(float Percent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMaterialSanityFlowerWidget", "UpdatePercent"); - - Params::NoceMaterialSanityFlowerWidget_UpdatePercent Parms{}; - - Parms.Percent = Percent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceMinimapWidget.Refresh -// (Event, Public, BlueprintCallable, BlueprintEvent) - -void UNoceMinimapWidget::Refresh() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMinimapWidget", "Refresh"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceMinimapWidget.Zoom -// (Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ZoomIn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceMinimapWidget::Zoom(bool ZoomIn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceMinimapWidget", "Zoom"); - - Params::NoceMinimapWidget_Zoom Parms{}; - - Parms.ZoomIn = ZoomIn; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceNavLinkProxy.GetEndPoint -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector ANoceNavLinkProxy::GetEndPoint() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNavLinkProxy", "GetEndPoint"); - - Params::NoceNavLinkProxy_GetEndPoint Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceNavLinkProxy.GetStartPoint -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector ANoceNavLinkProxy::GetStartPoint() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNavLinkProxy", "GetStartPoint"); - - Params::NoceNavLinkProxy_GetStartPoint Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceNewIconWidget.GetIsNew -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceNewIconWidget::GetIsNew() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNewIconWidget", "GetIsNew"); - - Params::NoceNewIconWidget_GetIsNew Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceNewIconWidget.OnFocusCompleted -// (Final, Native, Protected) - -void UNoceNewIconWidget::OnFocusCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNewIconWidget", "OnFocusCompleted"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceNewIconWidget.OnUnfocusCompleted -// (Final, Native, Protected) - -void UNoceNewIconWidget::OnUnfocusCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNewIconWidget", "OnUnfocusCompleted"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceNewIconWidget.SetIsNew -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InIsNew (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool NeedAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceNewIconWidget::SetIsNew(bool InIsNew, bool NeedAnimation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNewIconWidget", "SetIsNew"); - - Params::NoceNewIconWidget_SetIsNew Parms{}; - - Parms.InIsNew = InIsNew; - Parms.NeedAnimation = NeedAnimation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceNotebookBookmark.Deactivate -// (Event, Public, BlueprintCallable, BlueprintEvent) - -void ANoceNotebookBookmark::Deactivate() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookBookmark", "Deactivate"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceNotebookBookmark.GetIsLeft -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceNotebookBookmark::GetIsLeft() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookBookmark", "GetIsLeft"); - - Params::NoceNotebookBookmark_GetIsLeft Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceNotebookBookmark.GetPageIndex -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ANoceNotebookBookmark::GetPageIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookBookmark", "GetPageIndex"); - - Params::NoceNotebookBookmark_GetPageIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceNotebookBookmark.GetPosIndex -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ANoceNotebookBookmark::GetPosIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookBookmark", "GetPosIndex"); - - Params::NoceNotebookBookmark_GetPosIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceNotebookBookmark.OnFadeIn -// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// const bool NeedFastFadeIn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceNotebookBookmark::OnFadeIn(const bool NeedFastFadeIn, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookBookmark", "OnFadeIn"); - - Params::NoceNotebookBookmark_OnFadeIn Parms{}; - - Parms.NeedFastFadeIn = NeedFastFadeIn; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceNotebookBookmark.OnFadeOut -// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// const bool NeedFastFadeOut (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceNotebookBookmark::OnFadeOut(const bool NeedFastFadeOut, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookBookmark", "OnFadeOut"); - - Params::NoceNotebookBookmark_OnFadeOut Parms{}; - - Parms.NeedFastFadeOut = NeedFastFadeOut; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceNotebookBookmark.ResetPlayRate -// (Final, Native, Public, BlueprintCallable) - -void ANoceNotebookBookmark::ResetPlayRate() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookBookmark", "ResetPlayRate"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceNotebookBookmark.SetIsLeft -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceNotebookBookmark::SetIsLeft(bool NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookBookmark", "SetIsLeft"); - - Params::NoceNotebookBookmark_SetIsLeft Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceNotebookBookmark.SetPageIndex -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceNotebookBookmark::SetPageIndex(int32 NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookBookmark", "SetPageIndex"); - - Params::NoceNotebookBookmark_SetPageIndex Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceNotebookBookmark.SetPlayRate -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceNotebookBookmark::SetPlayRate(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookBookmark", "SetPlayRate"); - - Params::NoceNotebookBookmark_SetPlayRate Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceNotebookBookmark.SetPosIndex -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceNotebookBookmark::SetPosIndex(int32 NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookBookmark", "SetPosIndex"); - - Params::NoceNotebookBookmark_SetPosIndex Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceNotebookPage.GetContents -// (Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -TArray UNoceNotebookPage::GetContents() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookPage", "GetContents"); - - Params::NoceNotebookPage_GetContents Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceNotebookPage.IsPlayingUIAnimations -// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceNotebookPage::IsPlayingUIAnimations() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookPage", "IsPlayingUIAnimations"); - - Params::NoceNotebookPage_IsPlayingUIAnimations Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceNotebookPage.OnFadeIn -// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceNotebookPage::OnFadeIn(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookPage", "OnFadeIn"); - - Params::NoceNotebookPage_OnFadeIn Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceNotebookPage.SetData -// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// const TArray& Texts (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const TArray& Images (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const TArray& IsVisibles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const TArray& IsNews (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const TArray& IsNews2 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceNotebookPage::SetData(const TArray& Texts, const TArray& Images, const TArray& IsVisibles, const TArray& IsNews, const TArray& IsNews2, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookPage", "SetData"); - - Params::NoceNotebookPage_SetData Parms{}; - - Parms.Texts = std::move(Texts); - Parms.Images = std::move(Images); - Parms.IsVisibles = std::move(IsVisibles); - Parms.IsNews = std::move(IsNews); - Parms.IsNews2 = std::move(IsNews2); - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceNotebookPageTabWidget.ClearNew -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceNotebookPageTabWidget::ClearNew(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookPageTabWidget", "ClearNew"); - - Params::NoceNotebookPageTabWidget_ClearNew Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceNotebookPageTabWidget.Init -// (Final, Native, Public, BlueprintCallable) - -void UNoceNotebookPageTabWidget::Init() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookPageTabWidget", "Init"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceNotebookPageTabWidget.SetData -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const TArray&InData (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// const struct FLinearColor& InDefaultColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& InSelectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InDefaultIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool UseMoreTabs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceNotebookPageTabWidget::SetData(const TArray& InData, const struct FLinearColor& InDefaultColor, const struct FLinearColor& InSelectColor, int32 InDefaultIndex, bool UseMoreTabs) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceNotebookPageTabWidget", "SetData"); - - Params::NoceNotebookPageTabWidget_SetData Parms{}; - - Parms.InData = std::move(InData); - Parms.InDefaultColor = std::move(InDefaultColor); - Parms.InSelectColor = std::move(InSelectColor); - Parms.InDefaultIndex = InDefaultIndex; - Parms.UseMoreTabs = UseMoreTabs; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceOpenDoorByProgressComp.UpdateOpenDoor_BP -// (Native, Event, Protected, BlueprintEvent) -// Parameters: -// bool NeedOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceOpenDoorByProgressComp::UpdateOpenDoor_BP(bool NeedOpen) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceOpenDoorByProgressComp", "UpdateOpenDoor_BP"); - - Params::NoceOpenDoorByProgressComp_UpdateOpenDoor_BP Parms{}; - - Parms.NeedOpen = NeedOpen; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePageTabWidget.CanSelectNext -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePageTabWidget::CanSelectNext() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePageTabWidget", "CanSelectNext"); - - Params::NocePageTabWidget_CanSelectNext Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePageTabWidget.CanSelectPrevious -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePageTabWidget::CanSelectPrevious() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePageTabWidget", "CanSelectPrevious"); - - Params::NocePageTabWidget_CanSelectPrevious Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePageTabWidget.GetSelectingIndex -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNocePageTabWidget::GetSelectingIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePageTabWidget", "GetSelectingIndex"); - - Params::NocePageTabWidget_GetSelectingIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePageTabWidget.Init -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 InTotalPage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InCurrentPage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePageTabWidget::Init(int32 InTotalPage, int32 InCurrentPage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePageTabWidget", "Init"); - - Params::NocePageTabWidget_Init Parms{}; - - Parms.InTotalPage = InTotalPage; - Parms.InCurrentPage = InCurrentPage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePageTabWidget.MakeSlotsAndSpacers -// (Final, Native, Protected, BlueprintCallable) - -void UNocePageTabWidget::MakeSlotsAndSpacers() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePageTabWidget", "MakeSlotsAndSpacers"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePageTabWidget.SelectNext -// (Final, Native, Public, BlueprintCallable) - -void UNocePageTabWidget::SelectNext() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePageTabWidget", "SelectNext"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePageTabWidget.SelectPrevious -// (Final, Native, Public, BlueprintCallable) - -void UNocePageTabWidget::SelectPrevious() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePageTabWidget", "SelectPrevious"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePauseListWidget.CreateMenu -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const TArray& ListItems (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// int32 InitIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePauseListWidget::CreateMenu(const TArray& ListItems, int32 InitIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseListWidget", "CreateMenu"); - - Params::NocePauseListWidget_CreateMenu Parms{}; - - Parms.ListItems = std::move(ListItems); - Parms.InitIndex = InitIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePauseListWidget.GetList -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UNoceVerticalList* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceVerticalList* UNocePauseListWidget::GetList() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseListWidget", "GetList"); - - Params::NocePauseListWidget_GetList Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePauseListWidget.InitializeList -// (Final, Native, Public, BlueprintCallable) - -void UNocePauseListWidget::InitializeList() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseListWidget", "InitializeList"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePauseListWidget.UpdateDescription -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FText& DescriptionText (Parm, NativeAccessSpecifierPublic) - -void UNocePauseListWidget::UpdateDescription(int32 Index_0, const class FText& DescriptionText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePauseListWidget", "UpdateDescription"); - - Params::NocePauseListWidget_UpdateDescription Parms{}; - - Parms.Index_0 = Index_0; - Parms.DescriptionText = std::move(DescriptionText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePendantLight.EnablePendantLights -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePendantLight::EnablePendantLights(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NocePendantLight", "EnablePendantLights"); - - Params::NocePendantLight_EnablePendantLights Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePendantLight.SetLightMaxDistanceFadeRange -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePendantLight::SetLightMaxDistanceFadeRange(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePendantLight", "SetLightMaxDistanceFadeRange"); - - Params::NocePendantLight_SetLightMaxDistanceFadeRange Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePendantLight.SetLightMaxDrawDistance -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePendantLight::SetLightMaxDrawDistance(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePendantLight", "SetLightMaxDrawDistance"); - - Params::NocePendantLight_SetLightMaxDrawDistance Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePendantLight.GetLightComp -// (Event, Protected, BlueprintEvent, Const) -// Parameters: -// class ULightComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ULightComponent* ANocePendantLight::GetLightComp() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePendantLight", "GetLightComp"); - - Params::NocePendantLight_GetLightComp Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePendantLight.GetLightMaxDistanceFadeRange -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePendantLight::GetLightMaxDistanceFadeRange() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePendantLight", "GetLightMaxDistanceFadeRange"); - - Params::NocePendantLight_GetLightMaxDistanceFadeRange Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePendantLight.GetLightMaxDrawDistance -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePendantLight::GetLightMaxDrawDistance() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePendantLight", "GetLightMaxDrawDistance"); - - Params::NocePendantLight_GetLightMaxDrawDistance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePendantLight.GetSpotLightZOffset -// (Event, Protected, BlueprintEvent, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePendantLight::GetSpotLightZOffset() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePendantLight", "GetSpotLightZOffset"); - - Params::NocePendantLight_GetSpotLightZOffset Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickMessageWidget.ShowItem -// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// const class FName& InItemID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceInventoryType InItemType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePickMessageWidget::ShowItem(const class FName& InItemID, ENoceInventoryType InItemType, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickMessageWidget", "ShowItem"); - - Params::NocePickMessageWidget_ShowItem Parms{}; - - Parms.InItemID = InItemID; - Parms.InItemType = InItemType; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NocePickPreviewImageDialogWidget.OnPageAnimationCompleted -// (Final, Native, Protected) - -void UNocePickPreviewImageDialogWidget::OnPageAnimationCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickPreviewImageDialogWidget", "OnPageAnimationCompleted"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickPreviewImageDialogWidget.SelectNext -// (Final, Native, Protected) - -void UNocePickPreviewImageDialogWidget::SelectNext() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickPreviewImageDialogWidget", "SelectNext"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickPreviewImageDialogWidget.SelectPrevious -// (Final, Native, Protected) - -void UNocePickPreviewImageDialogWidget::SelectPrevious() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickPreviewImageDialogWidget", "SelectPrevious"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickPreviewWidget.ConsumableSlotChanged -// (Final, Native, Protected) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePickPreviewWidget::ConsumableSlotChanged() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickPreviewWidget", "ConsumableSlotChanged"); - - Params::NocePickPreviewWidget_ConsumableSlotChanged Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickPreviewWidget.HasPendingItem -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePickPreviewWidget::HasPendingItem() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickPreviewWidget", "HasPendingItem"); - - Params::NocePickPreviewWidget_HasPendingItem Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickPreviewWidget.HideItem -// (Final, Native, Public, BlueprintCallable) - -void UNocePickPreviewWidget::HideItem() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickPreviewWidget", "HideItem"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickPreviewWidget.OnInventoryPopWindowClose -// (Final, Native, Protected) - -void UNocePickPreviewWidget::OnInventoryPopWindowClose() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickPreviewWidget", "OnInventoryPopWindowClose"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickPreviewWidget.OnPageClosed -// (Final, Native, Protected) - -void UNocePickPreviewWidget::OnPageClosed() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickPreviewWidget", "OnPageClosed"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickPreviewWidget.SetUseForceHide -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InUseForceHide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePickPreviewWidget::SetUseForceHide(bool InUseForceHide) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickPreviewWidget", "SetUseForceHide"); - - Params::NocePickPreviewWidget_SetUseForceHide Parms{}; - - Parms.InUseForceHide = InUseForceHide; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickPreviewWidget.ShowItem -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const ENoceInventoryType& Type (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName& ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePickPreviewWidget::ShowItem(const ENoceInventoryType& Type, const class FName& ID, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickPreviewWidget", "ShowItem"); - - Params::NocePickPreviewWidget_ShowItem Parms{}; - - Parms.Type = Type; - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NocePickPreviewWidget.ShowSlotChanged -// (Final, Native, Protected, HasOutParams) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePickPreviewWidget::ShowSlotChanged(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickPreviewWidget", "ShowSlotChanged"); - - Params::NocePickPreviewWidget_ShowSlotChanged Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NocePickupsSubsystem.CanGenerateConsumablePickups_BP -// (Event, Protected, BlueprintEvent) -// Parameters: -// int32 RequiredTargetCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePickupsSubsystem::CanGenerateConsumablePickups_BP(int32 RequiredTargetCount) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "CanGenerateConsumablePickups_BP"); - - Params::NocePickupsSubsystem_CanGenerateConsumablePickups_BP Parms{}; - - Parms.RequiredTargetCount = RequiredTargetCount; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsSubsystem.EnableDynamicHelp -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePickupsSubsystem::EnableDynamicHelp(bool IsEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "EnableDynamicHelp"); - - Params::NocePickupsSubsystem_EnableDynamicHelp Parms{}; - - Parms.IsEnable = IsEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsSubsystem.EnableEventHelp -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePickupsSubsystem::EnableEventHelp(bool IsEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "EnableEventHelp"); - - Params::NocePickupsSubsystem_EnableEventHelp Parms{}; - - Parms.IsEnable = IsEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsSubsystem.GenerateEventConsumablePickups -// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& InRange (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePickupsSubsystem::GenerateEventConsumablePickups(const struct FVector& InLocation, const struct FVector2D& InRange) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "GenerateEventConsumablePickups"); - - Params::NocePickupsSubsystem_GenerateEventConsumablePickups Parms{}; - - Parms.InLocation = std::move(InLocation); - Parms.InRange = std::move(InRange); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsSubsystem.GenerateEventWeaponPickups -// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& InRange (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePickupsSubsystem::GenerateEventWeaponPickups(const struct FVector& InLocation, const struct FVector2D& InRange) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "GenerateEventWeaponPickups"); - - Params::NocePickupsSubsystem_GenerateEventWeaponPickups Parms{}; - - Parms.InLocation = std::move(InLocation); - Parms.InRange = std::move(InRange); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsSubsystem.GeneratePrepRoomPickups -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ANocePickupsPoint* InAttachParent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOfInInteractable (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePickupsSubsystem::GeneratePrepRoomPickups(class ANocePickupsPoint* InAttachParent, TSubclassOf InInteractable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "GeneratePrepRoomPickups"); - - Params::NocePickupsSubsystem_GeneratePrepRoomPickups Parms{}; - - Parms.InAttachParent = InAttachParent; - Parms.InInteractable = InInteractable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsSubsystem.HandleOnPickupEventPickups -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ANoceInteractableBase* InPickups (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePickupsSubsystem::HandleOnPickupEventPickups(class ANoceInteractableBase* InPickups) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "HandleOnPickupEventPickups"); - - Params::NocePickupsSubsystem_HandleOnPickupEventPickups Parms{}; - - Parms.InPickups = InPickups; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsSubsystem.IsSaveDataExist -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ANocePickupsPoint* InPickupsPoint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePickupsSubsystem::IsSaveDataExist(class ANocePickupsPoint* InPickupsPoint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "IsSaveDataExist"); - - Params::NocePickupsSubsystem_IsSaveDataExist Parms{}; - - Parms.InPickupsPoint = InPickupsPoint; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsSubsystem.OnPickupsDestroyed -// (Final, Native, Protected) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePickupsSubsystem::OnPickupsDestroyed(class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "OnPickupsDestroyed"); - - Params::NocePickupsSubsystem_OnPickupsDestroyed Parms{}; - - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsSubsystem.OnProgressChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePickupsSubsystem::OnProgressChanged(const struct FGameplayTag& InTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "OnProgressChanged"); - - Params::NocePickupsSubsystem_OnProgressChanged Parms{}; - - Parms.InTag = std::move(InTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsSubsystem.RegisterSaveData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ANocePickupsPoint* InPickupsPoint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePickupsSubsystem::RegisterSaveData(class ANocePickupsPoint* InPickupsPoint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "RegisterSaveData"); - - Params::NocePickupsSubsystem_RegisterSaveData Parms{}; - - Parms.InPickupsPoint = InPickupsPoint; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsSubsystem.RemoveAllEventPickups -// (Final, Native, Public, BlueprintCallable) - -void UNocePickupsSubsystem::RemoveAllEventPickups() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "RemoveAllEventPickups"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsSubsystem.RemoveCurrentDynamicPickups -// (Final, Native, Public, BlueprintCallable) - -void UNocePickupsSubsystem::RemoveCurrentDynamicPickups() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "RemoveCurrentDynamicPickups"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsSubsystem.SpawnEventConsumablePickupsPoint_BP -// (Event, Protected, BlueprintEvent) -// Parameters: -// int32 RequiredTargetCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePickupsSubsystem::SpawnEventConsumablePickupsPoint_BP(int32 RequiredTargetCount) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "SpawnEventConsumablePickupsPoint_BP"); - - Params::NocePickupsSubsystem_SpawnEventConsumablePickupsPoint_BP Parms{}; - - Parms.RequiredTargetCount = RequiredTargetCount; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsSubsystem.SpawnEventWeaponPickupsPoint_BP -// (Event, Protected, BlueprintEvent) -// Parameters: -// int32 RequiredTargetCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePickupsSubsystem::SpawnEventWeaponPickupsPoint_BP(int32 RequiredTargetCount) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "SpawnEventWeaponPickupsPoint_BP"); - - Params::NocePickupsSubsystem_SpawnEventWeaponPickupsPoint_BP Parms{}; - - Parms.RequiredTargetCount = RequiredTargetCount; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsSubsystem.UpdateCurrentDynamicSubData -// (Final, Native, Public, BlueprintCallable) - -void UNocePickupsSubsystem::UpdateCurrentDynamicSubData() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "UpdateCurrentDynamicSubData"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePickupsSubsystem.CalculateConsumablePrepRoomValue -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNocePickupsSubsystem::CalculateConsumablePrepRoomValue() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "CalculateConsumablePrepRoomValue"); - - Params::NocePickupsSubsystem_CalculateConsumablePrepRoomValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsSubsystem.CalculateWeaponPrepRoomValue -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNocePickupsSubsystem::CalculateWeaponPrepRoomValue() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "CalculateWeaponPrepRoomValue"); - - Params::NocePickupsSubsystem_CalculateWeaponPrepRoomValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsSubsystem.GetConsumableDataRowByName -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNocePickupsConsumableDataRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNocePickupsConsumableDataRow UNocePickupsSubsystem::GetConsumableDataRowByName(class FName InName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "GetConsumableDataRowByName"); - - Params::NocePickupsSubsystem_GetConsumableDataRowByName Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsSubsystem.GetConsumableDataRowNames -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNocePickupsSubsystem::GetConsumableDataRowNames() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "GetConsumableDataRowNames"); - - Params::NocePickupsSubsystem_GetConsumableDataRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsSubsystem.GetConsumableGroupTypeByInteractable -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TSubclassOfInInteractable (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENocePickupsConsumableGroupType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENocePickupsConsumableGroupType UNocePickupsSubsystem::GetConsumableGroupTypeByInteractable(TSubclassOf InInteractable) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "GetConsumableGroupTypeByInteractable"); - - Params::NocePickupsSubsystem_GetConsumableGroupTypeByInteractable Parms{}; - - Parms.InInteractable = InInteractable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsSubsystem.GetDeployDataByName -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNocePickupsDeployDataRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNocePickupsDeployDataRow UNocePickupsSubsystem::GetDeployDataByName(class FName InName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "GetDeployDataByName"); - - Params::NocePickupsSubsystem_GetDeployDataByName Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsSubsystem.GetDeployDataRowNames -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNocePickupsSubsystem::GetDeployDataRowNames() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "GetDeployDataRowNames"); - - Params::NocePickupsSubsystem_GetDeployDataRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsSubsystem.GetDynamicDataByName -// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceDynamicPickupsDataRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceDynamicPickupsDataRow UNocePickupsSubsystem::GetDynamicDataByName(class FName InName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "GetDynamicDataByName"); - - Params::NocePickupsSubsystem_GetDynamicDataByName Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsSubsystem.GetDynamicDataRowNames -// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNocePickupsSubsystem::GetDynamicDataRowNames() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "GetDynamicDataRowNames"); - - Params::NocePickupsSubsystem_GetDynamicDataRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsSubsystem.GetIsDynamicHelpEnabled -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePickupsSubsystem::GetIsDynamicHelpEnabled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "GetIsDynamicHelpEnabled"); - - Params::NocePickupsSubsystem_GetIsDynamicHelpEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsSubsystem.GetIsEventHelpEnable -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePickupsSubsystem::GetIsEventHelpEnable() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "GetIsEventHelpEnable"); - - Params::NocePickupsSubsystem_GetIsEventHelpEnable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsSubsystem.GetWeaponDataRowByName -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNocePickupsWeaponDataRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNocePickupsWeaponDataRow UNocePickupsSubsystem::GetWeaponDataRowByName(class FName InName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "GetWeaponDataRowByName"); - - Params::NocePickupsSubsystem_GetWeaponDataRowByName Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsSubsystem.GetWeaponDataRowNames -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNocePickupsSubsystem::GetWeaponDataRowNames() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "GetWeaponDataRowNames"); - - Params::NocePickupsSubsystem_GetWeaponDataRowNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsSubsystem.GetWeaponGroupTypeByInteractable -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TSubclassOfInInteractable (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENocePickupsWeaponGroupType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENocePickupsWeaponGroupType UNocePickupsSubsystem::GetWeaponGroupTypeByInteractable(TSubclassOf InInteractable) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "GetWeaponGroupTypeByInteractable"); - - Params::NocePickupsSubsystem_GetWeaponGroupTypeByInteractable Parms{}; - - Parms.InInteractable = InInteractable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsSubsystem.IsInConsumableSearchDistance -// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePickupsSubsystem::IsInConsumableSearchDistance(class AActor* InActor) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "IsInConsumableSearchDistance"); - - Params::NocePickupsSubsystem_IsInConsumableSearchDistance Parms{}; - - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsSubsystem.IsInWeaponSearchDistance -// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePickupsSubsystem::IsInWeaponSearchDistance(class AActor* InActor) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "IsInWeaponSearchDistance"); - - Params::NocePickupsSubsystem_IsInWeaponSearchDistance Parms{}; - - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsSubsystem.IsTargetConsumableByClass -// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TSubclassOfInInteractable (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePickupsSubsystem::IsTargetConsumableByClass(TSubclassOf InInteractable) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "IsTargetConsumableByClass"); - - Params::NocePickupsSubsystem_IsTargetConsumableByClass Parms{}; - - Parms.InInteractable = InInteractable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsSubsystem.IsTargetPickups -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class ANocePickupConsumable* InConsumable (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePickupsSubsystem::IsTargetPickups(class ANocePickupConsumable* InConsumable) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "IsTargetPickups"); - - Params::NocePickupsSubsystem_IsTargetPickups Parms{}; - - Parms.InConsumable = InConsumable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePickupsSubsystem.IsUnseenDynamicPickupsPoint -// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class ANocePickupsPoint* InPickupsPoint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePickupsSubsystem::IsUnseenDynamicPickupsPoint(class ANocePickupsPoint* InPickupsPoint) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePickupsSubsystem", "IsUnseenDynamicPickupsPoint"); - - Params::NocePickupsSubsystem_IsUnseenDynamicPickupsPoint Parms{}; - - Parms.InPickupsPoint = InPickupsPoint; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.BP_GetSlopeBlendRatio -// (Event, Public, BlueprintEvent) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNocePlayerAnimInstance::BP_GetSlopeBlendRatio() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "BP_GetSlopeBlendRatio"); - - Params::NocePlayerAnimInstance_BP_GetSlopeBlendRatio Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.CanApplyArmCorrect -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerAnimInstance::CanApplyArmCorrect() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "CanApplyArmCorrect"); - - Params::NocePlayerAnimInstance_CanApplyArmCorrect Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.ClearDelayResetGlawG_ABP_RatioTimer -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerAnimInstance::ClearDelayResetGlawG_ABP_RatioTimer() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "ClearDelayResetGlawG_ABP_RatioTimer"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAnimInstance.DelayResetGlawG_ABP_Ratio -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InDelayTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAnimInstance::DelayResetGlawG_ABP_Ratio(float InDelayTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "DelayResetGlawG_ABP_Ratio"); - - Params::NocePlayerAnimInstance_DelayResetGlawG_ABP_Ratio Parms{}; - - Parms.InDelayTime = InDelayTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAnimInstance.GetCanEnterAttack -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerAnimInstance::GetCanEnterAttack() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "GetCanEnterAttack"); - - Params::NocePlayerAnimInstance_GetCanEnterAttack Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.GetCanEnterDodge -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerAnimInstance::GetCanEnterDodge() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "GetCanEnterDodge"); - - Params::NocePlayerAnimInstance_GetCanEnterDodge Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.GetFootIKInterpSpeedCurrent -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNocePlayerAnimInstance::GetFootIKInterpSpeedCurrent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "GetFootIKInterpSpeedCurrent"); - - Params::NocePlayerAnimInstance_GetFootIKInterpSpeedCurrent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.GetHitReactionActive -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerAnimInstance::GetHitReactionActive() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "GetHitReactionActive"); - - Params::NocePlayerAnimInstance_GetHitReactionActive Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.GetHitReactionAlpha -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNocePlayerAnimInstance::GetHitReactionAlpha() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "GetHitReactionAlpha"); - - Params::NocePlayerAnimInstance_GetHitReactionAlpha Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.GetHitReactionTransform -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FTransform UNocePlayerAnimInstance::GetHitReactionTransform() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "GetHitReactionTransform"); - - Params::NocePlayerAnimInstance_GetHitReactionTransform Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.GetInSeamless -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerAnimInstance::GetInSeamless() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "GetInSeamless"); - - Params::NocePlayerAnimInstance_GetInSeamless Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.GetInteractType -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceInteractType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceInteractType UNocePlayerAnimInstance::GetInteractType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "GetInteractType"); - - Params::NocePlayerAnimInstance_GetInteractType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.GetIsInAir -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerAnimInstance::GetIsInAir() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "GetIsInAir"); - - Params::NocePlayerAnimInstance_GetIsInAir Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.GetIsOnSlopeSkirtControl -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerAnimInstance::GetIsOnSlopeSkirtControl() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "GetIsOnSlopeSkirtControl"); - - Params::NocePlayerAnimInstance_GetIsOnSlopeSkirtControl Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.GetPlayerFSMTag -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FGameplayTag UNocePlayerAnimInstance::GetPlayerFSMTag() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "GetPlayerFSMTag"); - - Params::NocePlayerAnimInstance_GetPlayerFSMTag Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.GetPlayerHideFromRecoverIndicator -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerAnimInstance::GetPlayerHideFromRecoverIndicator() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "GetPlayerHideFromRecoverIndicator"); - - Params::NocePlayerAnimInstance_GetPlayerHideFromRecoverIndicator Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.HandleHitPoint -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& InHitPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& AttackDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAnimInstance::HandleHitPoint(const struct FVector& InHitPoint, const struct FVector& AttackDirection) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "HandleHitPoint"); - - Params::NocePlayerAnimInstance_HandleHitPoint Parms{}; - - Parms.InHitPoint = std::move(InHitPoint); - Parms.AttackDirection = std::move(AttackDirection); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAnimInstance.IsNarrowMoveInteractType -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerAnimInstance::IsNarrowMoveInteractType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "IsNarrowMoveInteractType"); - - Params::NocePlayerAnimInstance_IsNarrowMoveInteractType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.IsNarrowMoveNormal -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerAnimInstance::IsNarrowMoveNormal() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "IsNarrowMoveNormal"); - - Params::NocePlayerAnimInstance_IsNarrowMoveNormal Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.IsNarrowMoveShort -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerAnimInstance::IsNarrowMoveShort() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "IsNarrowMoveShort"); - - Params::NocePlayerAnimInstance_IsNarrowMoveShort Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.IsSlopeAdjustmentEnable -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerAnimInstance::IsSlopeAdjustmentEnable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "IsSlopeAdjustmentEnable"); - - Params::NocePlayerAnimInstance_IsSlopeAdjustmentEnable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.IsUFOWeaponFocusAttack -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerAnimInstance::IsUFOWeaponFocusAttack() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "IsUFOWeaponFocusAttack"); - - Params::NocePlayerAnimInstance_IsUFOWeaponFocusAttack Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.IsUsingKatana -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerAnimInstance::IsUsingKatana() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "IsUsingKatana"); - - Params::NocePlayerAnimInstance_IsUsingKatana Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.OnDelayResetGlawG_ABP_Ratio -// (Final, Native, Public) - -void UNocePlayerAnimInstance::OnDelayResetGlawG_ABP_Ratio() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "OnDelayResetGlawG_ABP_Ratio"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAnimInstance.QueueDodgeState -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerAnimInstance::QueueDodgeState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "QueueDodgeState"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAnimInstance.QueueStaminaState -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerAnimInstance::QueueStaminaState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "QueueStaminaState"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAnimInstance.ReplaceSetFurClawGRigidBodyAlpha -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAnimInstance::ReplaceSetFurClawGRigidBodyAlpha(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "ReplaceSetFurClawGRigidBodyAlpha"); - - Params::NocePlayerAnimInstance_ReplaceSetFurClawGRigidBodyAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAnimInstance.ReplaceSetFurClawRigidBodyAlpha -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAnimInstance::ReplaceSetFurClawRigidBodyAlpha(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "ReplaceSetFurClawRigidBodyAlpha"); - - Params::NocePlayerAnimInstance_ReplaceSetFurClawRigidBodyAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAnimInstance.SetClawG_ABP_Ratio -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAnimInstance::SetClawG_ABP_Ratio(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "SetClawG_ABP_Ratio"); - - Params::NocePlayerAnimInstance_SetClawG_ABP_Ratio Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAnimInstance.SetClawG_Switch -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAnimInstance::SetClawG_Switch(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "SetClawG_Switch"); - - Params::NocePlayerAnimInstance_SetClawG_Switch Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAnimInstance.SetDeathType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceDeathType InDeathType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAnimInstance::SetDeathType(ENoceDeathType InDeathType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "SetDeathType"); - - Params::NocePlayerAnimInstance_SetDeathType Parms{}; - - Parms.InDeathType = InDeathType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAnimInstance.SetFurClawGRigidBodyAlpha -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAnimInstance::SetFurClawGRigidBodyAlpha(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "SetFurClawGRigidBodyAlpha"); - - Params::NocePlayerAnimInstance_SetFurClawGRigidBodyAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAnimInstance.SetFurClawRigidBodyAlpha -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAnimInstance::SetFurClawRigidBodyAlpha(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "SetFurClawRigidBodyAlpha"); - - Params::NocePlayerAnimInstance_SetFurClawRigidBodyAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAnimInstance.SetHairRigidBodyAlpha -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAnimInstance::SetHairRigidBodyAlpha(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "SetHairRigidBodyAlpha"); - - Params::NocePlayerAnimInstance_SetHairRigidBodyAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAnimInstance.SetJogStartEndBlendTimer -// (Final, Native, Protected, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAnimInstance::SetJogStartEndBlendTimer(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "SetJogStartEndBlendTimer"); - - Params::NocePlayerAnimInstance_SetJogStartEndBlendTimer Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAnimInstance.SetPlayerHideFromRecoverIndicator -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAnimInstance::SetPlayerHideFromRecoverIndicator(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "SetPlayerHideFromRecoverIndicator"); - - Params::NocePlayerAnimInstance_SetPlayerHideFromRecoverIndicator Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAnimInstance.SetSeamlessStayInSprint -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAnimInstance::SetSeamlessStayInSprint(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "SetSeamlessStayInSprint"); - - Params::NocePlayerAnimInstance_SetSeamlessStayInSprint Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAnimInstance.SetWeaponMotionType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceWeaponMotionType InWeaponMotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAnimInstance::SetWeaponMotionType(ENoceWeaponMotionType InWeaponMotionType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "SetWeaponMotionType"); - - Params::NocePlayerAnimInstance_SetWeaponMotionType Parms{}; - - Parms.InWeaponMotionType = InWeaponMotionType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAnimInstance.SetWeaponName -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAnimInstance::SetWeaponName(class FName InWeaponName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "SetWeaponName"); - - Params::NocePlayerAnimInstance_SetWeaponName Parms{}; - - Parms.InWeaponName = InWeaponName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAnimInstance.UpdateHitReaction -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAnimInstance::UpdateHitReaction(float DeltaTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "UpdateHitReaction"); - - Params::NocePlayerAnimInstance_UpdateHitReaction Parms{}; - - Parms.DeltaTime = DeltaTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAnimInstance.UpdateStateTag -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAnimInstance::UpdateStateTag(float DeltaSeconds) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "UpdateStateTag"); - - Params::NocePlayerAnimInstance_UpdateStateTag Parms{}; - - Parms.DeltaSeconds = DeltaSeconds; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerAnimInstance.GetClawG_ABP_Ratio -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNocePlayerAnimInstance::GetClawG_ABP_Ratio() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "GetClawG_ABP_Ratio"); - - Params::NocePlayerAnimInstance_GetClawG_ABP_Ratio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.GetClawG_Switch -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNocePlayerAnimInstance::GetClawG_Switch() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "GetClawG_Switch"); - - Params::NocePlayerAnimInstance_GetClawG_Switch Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.GetFurClawGRigidBodyAlpha -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNocePlayerAnimInstance::GetFurClawGRigidBodyAlpha() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "GetFurClawGRigidBodyAlpha"); - - Params::NocePlayerAnimInstance_GetFurClawGRigidBodyAlpha Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.GetFurClawRigidBodyAlpha -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNocePlayerAnimInstance::GetFurClawRigidBodyAlpha() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "GetFurClawRigidBodyAlpha"); - - Params::NocePlayerAnimInstance_GetFurClawRigidBodyAlpha Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.GetHairRigidBodyAlpha -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNocePlayerAnimInstance::GetHairRigidBodyAlpha() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "GetHairRigidBodyAlpha"); - - Params::NocePlayerAnimInstance_GetHairRigidBodyAlpha Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.GetPlayerCharacter -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class ANocePlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ANocePlayerCharacter* UNocePlayerAnimInstance::GetPlayerCharacter() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "GetPlayerCharacter"); - - Params::NocePlayerAnimInstance_GetPlayerCharacter Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.GetSeamlessStayInSprint -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerAnimInstance::GetSeamlessStayInSprint() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "GetSeamlessStayInSprint"); - - Params::NocePlayerAnimInstance_GetSeamlessStayInSprint Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.GetSeamlessToIdle -// (Native, Event, Public, BlueprintEvent, Const) -// Parameters: -// const bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const bool UNocePlayerAnimInstance::GetSeamlessToIdle() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "GetSeamlessToIdle"); - - Params::NocePlayerAnimInstance_GetSeamlessToIdle Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.GetWeaponMotionType -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ENoceWeaponMotionType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceWeaponMotionType UNocePlayerAnimInstance::GetWeaponMotionType() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "GetWeaponMotionType"); - - Params::NocePlayerAnimInstance_GetWeaponMotionType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.IsDuringChagneWeaponMotion -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerAnimInstance::IsDuringChagneWeaponMotion() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "IsDuringChagneWeaponMotion"); - - Params::NocePlayerAnimInstance_IsDuringChagneWeaponMotion Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.ReplaceGetFurClawGRigidBodyAlpha -// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNocePlayerAnimInstance::ReplaceGetFurClawGRigidBodyAlpha() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "ReplaceGetFurClawGRigidBodyAlpha"); - - Params::NocePlayerAnimInstance_ReplaceGetFurClawGRigidBodyAlpha Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAnimInstance.ReplaceGetFurClawRigidBodyAlpha -// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNocePlayerAnimInstance::ReplaceGetFurClawRigidBodyAlpha() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAnimInstance", "ReplaceGetFurClawRigidBodyAlpha"); - - Params::NocePlayerAnimInstance_ReplaceGetFurClawRigidBodyAlpha Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerAttackInfoComponent.HandleOnPossessed -// (Final, Native, Protected) -// Parameters: -// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerAttackInfoComponent::HandleOnPossessed(bool InPossessed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerAttackInfoComponent", "HandleOnPossessed"); - - Params::NocePlayerAttackInfoComponent_HandleOnPossessed Parms{}; - - Parms.InPossessed = InPossessed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.ApplyDeathType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceDeathType InDeathType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::ApplyDeathType(ENoceDeathType InDeathType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "ApplyDeathType"); - - Params::NocePlayerCharacter_ApplyDeathType Parms{}; - - Parms.InDeathType = InDeathType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.ApplyPlayerOutfit -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENocePlayerOutfit InPlayerOutfit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::ApplyPlayerOutfit(ENocePlayerOutfit InPlayerOutfit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "ApplyPlayerOutfit"); - - Params::NocePlayerCharacter_ApplyPlayerOutfit Parms{}; - - Parms.InPlayerOutfit = InPlayerOutfit; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.CanAccepInputActionAttack -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool InFromRealInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::CanAccepInputActionAttack(bool InFromRealInput) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "CanAccepInputActionAttack"); - - Params::NocePlayerCharacter_CanAccepInputActionAttack Parms{}; - - Parms.InFromRealInput = InFromRealInput; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.CanAcceptInputActionBasic -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::CanAcceptInputActionBasic() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "CanAcceptInputActionBasic"); - - Params::NocePlayerCharacter_CanAcceptInputActionBasic Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.CanAcceptInputActionDodge -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::CanAcceptInputActionDodge() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "CanAcceptInputActionDodge"); - - Params::NocePlayerCharacter_CanAcceptInputActionDodge Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.CanAcceptInputActionInteract -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::CanAcceptInputActionInteract() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "CanAcceptInputActionInteract"); - - Params::NocePlayerCharacter_CanAcceptInputActionInteract Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.CanAcceptInputByStaminaStatus -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::CanAcceptInputByStaminaStatus(ENoceInputAction InInputAction) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "CanAcceptInputByStaminaStatus"); - - Params::NocePlayerCharacter_CanAcceptInputByStaminaStatus Parms{}; - - Parms.InInputAction = InInputAction; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.CanAcceptInputClawTransform -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::CanAcceptInputClawTransform() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "CanAcceptInputClawTransform"); - - Params::NocePlayerCharacter_CanAcceptInputClawTransform Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.CanAcceptInputFocus -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::CanAcceptInputFocus() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "CanAcceptInputFocus"); - - Params::NocePlayerCharacter_CanAcceptInputFocus Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.CanAcceptLinkMotionAttack -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::CanAcceptLinkMotionAttack() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "CanAcceptLinkMotionAttack"); - - Params::NocePlayerCharacter_CanAcceptLinkMotionAttack Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.CanAutoCounter -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::CanAutoCounter() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "CanAutoCounter"); - - Params::NocePlayerCharacter_CanAutoCounter Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.CanShowInteractHint -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::CanShowInteractHint() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "CanShowInteractHint"); - - Params::NocePlayerCharacter_CanShowInteractHint Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.CanUseJustDodgeCounter -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::CanUseJustDodgeCounter() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "CanUseJustDodgeCounter"); - - Params::NocePlayerCharacter_CanUseJustDodgeCounter Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.CheckPlayerType -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENocePlayerType PlayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::CheckPlayerType(ENocePlayerType PlayerType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "CheckPlayerType"); - - Params::NocePlayerCharacter_CheckPlayerType Parms{}; - - Parms.PlayerType = PlayerType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.ClearCachedSprintInput -// (Final, Native, Public, BlueprintCallable) - -void ANocePlayerCharacter::ClearCachedSprintInput() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "ClearCachedSprintInput"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.ClearHandleForceClawTransformTimer -// (Final, Native, Public, BlueprintCallable) - -void ANocePlayerCharacter::ClearHandleForceClawTransformTimer() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "ClearHandleForceClawTransformTimer"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.ClearShiromukuRevive -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::ClearShiromukuRevive(class FName InToken, int32 InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "ClearShiromukuRevive"); - - Params::NocePlayerCharacter_ClearShiromukuRevive Parms{}; - - Parms.InToken = InToken; - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.DuringUpperBodyMotion -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::DuringUpperBodyMotion() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "DuringUpperBodyMotion"); - - Params::NocePlayerCharacter_DuringUpperBodyMotion Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.DuringUseShortcutItemMotion -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::DuringUseShortcutItemMotion() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "DuringUseShortcutItemMotion"); - - Params::NocePlayerCharacter_DuringUseShortcutItemMotion Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.EnableMaterialSlotsClaw_BP -// (Event, Public, BlueprintEvent) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::EnableMaterialSlotsClaw_BP(bool InEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "EnableMaterialSlotsClaw_BP"); - - Params::NocePlayerCharacter_EnableMaterialSlotsClaw_BP Parms{}; - - Parms.InEnable = InEnable; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NocePlayerCharacter.EnableMaterialSlotsClawG_BP -// (Event, Public, BlueprintEvent) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::EnableMaterialSlotsClawG_BP(bool InEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "EnableMaterialSlotsClawG_BP"); - - Params::NocePlayerCharacter_EnableMaterialSlotsClawG_BP Parms{}; - - Parms.InEnable = InEnable; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NocePlayerCharacter.FindCounterTarget_BP -// (Event, Public, BlueprintEvent) -// Parameters: -// bool InCounterHint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InFromRealInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* ANocePlayerCharacter::FindCounterTarget_BP(bool InCounterHint, bool InFromRealInput) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "FindCounterTarget_BP"); - - Params::NocePlayerCharacter_FindCounterTarget_BP Parms{}; - - Parms.InCounterHint = InCounterHint; - Parms.InFromRealInput = InFromRealInput; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.ForceClawGToClaw -// (Final, Native, Public, BlueprintCallable) - -void ANocePlayerCharacter::ForceClawGToClaw() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "ForceClawGToClaw"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.ForceClawToClawG -// (Final, Native, Public, BlueprintCallable) - -void ANocePlayerCharacter::ForceClawToClawG() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "ForceClawToClawG"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.GetCacheInteractionType -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceInteractType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceInteractType ANocePlayerCharacter::GetCacheInteractionType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetCacheInteractionType"); - - Params::NocePlayerCharacter_GetCacheInteractionType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetClawTransform -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetClawTransform() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetClawTransform"); - - Params::NocePlayerCharacter_GetClawTransform Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetComboCanBeAxeDefensed -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::GetComboCanBeAxeDefensed(class AActor* InTarget, class FName InComboName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetComboCanBeAxeDefensed"); - - Params::NocePlayerCharacter_GetComboCanBeAxeDefensed Parms{}; - - Parms.InTarget = InTarget; - Parms.InComboName = InComboName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetComboCanBeKatanaDefensed -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::GetComboCanBeKatanaDefensed(class AActor* InTarget, class FName InComboName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetComboCanBeKatanaDefensed"); - - Params::NocePlayerCharacter_GetComboCanBeKatanaDefensed Parms{}; - - Parms.InTarget = InTarget; - Parms.InComboName = InComboName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetComboCheckInfo -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class AActor* InTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutCheckJustDodge (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutCheckInvincible (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutCheckOmamoriKagami (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::GetComboCheckInfo(class AActor* InTarget, class FName InComboName, bool* OutCheckJustDodge, bool* OutCheckInvincible, bool* OutCheckOmamoriKagami) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetComboCheckInfo"); - - Params::NocePlayerCharacter_GetComboCheckInfo Parms{}; - - Parms.InTarget = InTarget; - Parms.InComboName = InComboName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutCheckJustDodge != nullptr) - *OutCheckJustDodge = Parms.OutCheckJustDodge; - - if (OutCheckInvincible != nullptr) - *OutCheckInvincible = Parms.OutCheckInvincible; - - if (OutCheckOmamoriKagami != nullptr) - *OutCheckOmamoriKagami = Parms.OutCheckOmamoriKagami; -} - - -// Function GameNoce.NocePlayerCharacter.GetCurrentMaxSanityRatio -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetCurrentMaxSanityRatio() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetCurrentMaxSanityRatio"); - - Params::NocePlayerCharacter_GetCurrentMaxSanityRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetEnemyInSightDistance -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetEnemyInSightDistance() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetEnemyInSightDistance"); - - Params::NocePlayerCharacter_GetEnemyInSightDistance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetEnemyInSightNumber -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ANocePlayerCharacter::GetEnemyInSightNumber() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetEnemyInSightNumber"); - - Params::NocePlayerCharacter_GetEnemyInSightNumber Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetHaveCachedSprintInput -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::GetHaveCachedSprintInput() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetHaveCachedSprintInput"); - - Params::NocePlayerCharacter_GetHaveCachedSprintInput Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetHaveKatanaScabbard -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::GetHaveKatanaScabbard() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetHaveKatanaScabbard"); - - Params::NocePlayerCharacter_GetHaveKatanaScabbard Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetHitAngleCanBeDefensed -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InHitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InHalfAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::GetHitAngleCanBeDefensed(float InHitAngle, float InHalfAngle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetHitAngleCanBeDefensed"); - - Params::NocePlayerCharacter_GetHitAngleCanBeDefensed Parms{}; - - Parms.InHitAngle = InHitAngle; - Parms.InHalfAngle = InHalfAngle; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetIsInEvent -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::GetIsInEvent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetIsInEvent"); - - Params::NocePlayerCharacter_GetIsInEvent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetIsInExamineMode -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::GetIsInExamineMode() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetIsInExamineMode"); - - Params::NocePlayerCharacter_GetIsInExamineMode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetIsOnSlopeSkirtControl -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::GetIsOnSlopeSkirtControl() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetIsOnSlopeSkirtControl"); - - Params::NocePlayerCharacter_GetIsOnSlopeSkirtControl Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetIsUnpossessed -// (Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::GetIsUnpossessed() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetIsUnpossessed"); - - Params::NocePlayerCharacter_GetIsUnpossessed Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetIsUsingGimmick -// (Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::GetIsUsingGimmick() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetIsUsingGimmick"); - - Params::NocePlayerCharacter_GetIsUsingGimmick Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetLowHealthRatio -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetLowHealthRatio() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetLowHealthRatio"); - - Params::NocePlayerCharacter_GetLowHealthRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetMaxClawTransform -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetMaxClawTransform() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetMaxClawTransform"); - - Params::NocePlayerCharacter_GetMaxClawTransform Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetNeedCheckSuperArmor -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::GetNeedCheckSuperArmor(class AActor* InTarget, class FName InComboName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetNeedCheckSuperArmor"); - - Params::NocePlayerCharacter_GetNeedCheckSuperArmor Parms{}; - - Parms.InTarget = InTarget; - Parms.InComboName = InComboName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetShiromukuReviveFrequency -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetShiromukuReviveFrequency() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetShiromukuReviveFrequency"); - - Params::NocePlayerCharacter_GetShiromukuReviveFrequency Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetShiromukuReviveIntenisy -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetShiromukuReviveIntenisy() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetShiromukuReviveIntenisy"); - - Params::NocePlayerCharacter_GetShiromukuReviveIntenisy Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetWeaponBreakAttackRatio -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetWeaponBreakAttackRatio() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetWeaponBreakAttackRatio"); - - Params::NocePlayerCharacter_GetWeaponBreakAttackRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.HandleClawTransform -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InTransformToClawG (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::HandleClawTransform(bool InTransformToClawG) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "HandleClawTransform"); - - Params::NocePlayerCharacter_HandleClawTransform Parms{}; - - Parms.InTransformToClawG = InTransformToClawG; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.HandleClawTransform_BP -// (Event, Protected, BlueprintEvent) -// Parameters: -// bool InTransformToClawG (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::HandleClawTransform_BP(bool InTransformToClawG) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "HandleClawTransform_BP"); - - Params::NocePlayerCharacter_HandleClawTransform_BP Parms{}; - - Parms.InTransformToClawG = InTransformToClawG; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NocePlayerCharacter.HandleEnemyInSightNumberChanged -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 InNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::HandleEnemyInSightNumberChanged(int32 InNumber) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "HandleEnemyInSightNumberChanged"); - - Params::NocePlayerCharacter_HandleEnemyInSightNumberChanged Parms{}; - - Parms.InNumber = InNumber; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.HandleForceClawTransform -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InToClawG (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::HandleForceClawTransform(bool InToClawG) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "HandleForceClawTransform"); - - Params::NocePlayerCharacter_HandleForceClawTransform Parms{}; - - Parms.InToClawG = InToClawG; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.HandleJustDodge -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FNoceAttackHitResult& InHitResult (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::HandleJustDodge(const struct FNoceAttackHitResult& InHitResult) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "HandleJustDodge"); - - Params::NocePlayerCharacter_HandleJustDodge Parms{}; - - Parms.InHitResult = std::move(InHitResult); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.HandleJustDodge_BP -// (Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FNoceAttackHitResult& InHitResult (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::HandleJustDodge_BP(const struct FNoceAttackHitResult& InHitResult) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "HandleJustDodge_BP"); - - Params::NocePlayerCharacter_HandleJustDodge_BP Parms{}; - - Parms.InHitResult = std::move(InHitResult); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NocePlayerCharacter.HandleOnEnemyDamaged -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InHitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InIsDead (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::HandleOnEnemyDamaged(class AActor* InHitActor, float InDamage, bool InIsDead) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "HandleOnEnemyDamaged"); - - Params::NocePlayerCharacter_HandleOnEnemyDamaged Parms{}; - - Parms.InHitActor = InHitActor; - Parms.InDamage = InDamage; - Parms.InIsDead = InIsDead; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.HandleOnHeightFogUpdate -// (Final, Native, Public) - -void ANocePlayerCharacter::HandleOnHeightFogUpdate() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "HandleOnHeightFogUpdate"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.HandleRestartGame -// (Final, Native, Public, BlueprintCallable) - -void ANocePlayerCharacter::HandleRestartGame() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "HandleRestartGame"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.HandleWaitForLevelReady -// (Native, Public, BlueprintCallable) - -void ANocePlayerCharacter::HandleWaitForLevelReady() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "HandleWaitForLevelReady"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.HandleWaitForLevelReady_BP -// (Event, Public, BlueprintEvent) - -void ANocePlayerCharacter::HandleWaitForLevelReady_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "HandleWaitForLevelReady_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NocePlayerCharacter.HasClawAlterType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceClawAlterType InClawAlterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::HasClawAlterType(ENoceClawAlterType InClawAlterType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "HasClawAlterType"); - - Params::NocePlayerCharacter_HasClawAlterType Parms{}; - - Parms.InClawAlterType = InClawAlterType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.HasPlayerBegunPlayer -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::HasPlayerBegunPlayer() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "HasPlayerBegunPlayer"); - - Params::NocePlayerCharacter_HasPlayerBegunPlayer Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.HasPlayerController -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::HasPlayerController() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "HasPlayerController"); - - Params::NocePlayerCharacter_HasPlayerController Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.HaveCounterTarget -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InCounterHint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::HaveCounterTarget(bool InCounterHint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "HaveCounterTarget"); - - Params::NocePlayerCharacter_HaveCounterTarget Parms{}; - - Parms.InCounterHint = InCounterHint; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.HaveCounterTargetBasic -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InFromRealInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::HaveCounterTargetBasic(bool InFromRealInput) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "HaveCounterTargetBasic"); - - Params::NocePlayerCharacter_HaveCounterTargetBasic Parms{}; - - Parms.InFromRealInput = InFromRealInput; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.InAttackStateMachine -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::InAttackStateMachine() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "InAttackStateMachine"); - - Params::NocePlayerCharacter_InAttackStateMachine Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.InCounterState -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::InCounterState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "InCounterState"); - - Params::NocePlayerCharacter_InCounterState Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.InDamageState -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::InDamageState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "InDamageState"); - - Params::NocePlayerCharacter_InDamageState Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.InDeadState -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::InDeadState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "InDeadState"); - - Params::NocePlayerCharacter_InDeadState Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.InFocusAttack -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::InFocusAttack() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "InFocusAttack"); - - Params::NocePlayerCharacter_InFocusAttack Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.InFocusCharged -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::InFocusCharged() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "InFocusCharged"); - - Params::NocePlayerCharacter_InFocusCharged Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.InHeavyAttack -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::InHeavyAttack() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "InHeavyAttack"); - - Params::NocePlayerCharacter_InHeavyAttack Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.InitHinaSkirtOverridePhATForPreview -// (Final, Native, Protected, BlueprintCallable) - -void ANocePlayerCharacter::InitHinaSkirtOverridePhATForPreview() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "InitHinaSkirtOverridePhATForPreview"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.InJustDodge -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::InJustDodge() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "InJustDodge"); - - Params::NocePlayerCharacter_InJustDodge Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.InRealBattleStatus -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::InRealBattleStatus() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "InRealBattleStatus"); - - Params::NocePlayerCharacter_InRealBattleStatus Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.InRespawnState -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::InRespawnState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "InRespawnState"); - - Params::NocePlayerCharacter_InRespawnState Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.InStaminaTired -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::InStaminaTired() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "InStaminaTired"); - - Params::NocePlayerCharacter_InStaminaTired Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsBossFightMode -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsBossFightMode() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsBossFightMode"); - - Params::NocePlayerCharacter_IsBossFightMode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsChangeWeapon -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsChangeWeapon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsChangeWeapon"); - - Params::NocePlayerCharacter_IsChangeWeapon Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsChaseMode -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsChaseMode() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsChaseMode"); - - Params::NocePlayerCharacter_IsChaseMode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsClaw -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsClaw() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsClaw"); - - Params::NocePlayerCharacter_IsClaw Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsClawAttrackSoulState -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsClawAttrackSoulState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsClawAttrackSoulState"); - - Params::NocePlayerCharacter_IsClawAttrackSoulState Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsClawG -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsClawG() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsClawG"); - - Params::NocePlayerCharacter_IsClawG Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsClawGTransformToClaw -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsClawGTransformToClaw() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsClawGTransformToClaw"); - - Params::NocePlayerCharacter_IsClawGTransformToClaw Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsClawTransformFull -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsClawTransformFull() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsClawTransformFull"); - - Params::NocePlayerCharacter_IsClawTransformFull Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsClawTransformState -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsClawTransformState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsClawTransformState"); - - Params::NocePlayerCharacter_IsClawTransformState Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsCorruptionLink -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsCorruptionLink() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsCorruptionLink"); - - Params::NocePlayerCharacter_IsCorruptionLink Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsCorruptionLinkExecution -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsCorruptionLinkExecution() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsCorruptionLinkExecution"); - - Params::NocePlayerCharacter_IsCorruptionLinkExecution Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsCustomUpperBody -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsCustomUpperBody() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsCustomUpperBody"); - - Params::NocePlayerCharacter_IsCustomUpperBody Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsDamageLimitHealth -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsDamageLimitHealth() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsDamageLimitHealth"); - - Params::NocePlayerCharacter_IsDamageLimitHealth Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsDamageTriggerJustDodge -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FNoceAttackHitResult& InHitResult (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsDamageTriggerJustDodge(const struct FNoceAttackHitResult& InHitResult) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsDamageTriggerJustDodge"); - - Params::NocePlayerCharacter_IsDamageTriggerJustDodge Parms{}; - - Parms.InHitResult = std::move(InHitResult); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsDamageTriggerJustDodge_BP -// (Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FNoceAttackHitResult& InHitResult (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsDamageTriggerJustDodge_BP(const struct FNoceAttackHitResult& InHitResult) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsDamageTriggerJustDodge_BP"); - - Params::NocePlayerCharacter_IsDamageTriggerJustDodge_BP Parms{}; - - Parms.InHitResult = std::move(InHitResult); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsDamageWinceToAdditive -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsDamageWinceToAdditive() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsDamageWinceToAdditive"); - - Params::NocePlayerCharacter_IsDamageWinceToAdditive Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsDarkHinako -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsDarkHinako() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsDarkHinako"); - - Params::NocePlayerCharacter_IsDarkHinako Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsDodgeNoCostStamina -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsDodgeNoCostStamina() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsDodgeNoCostStamina"); - - Params::NocePlayerCharacter_IsDodgeNoCostStamina Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsDuringStateTransition -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsDuringStateTransition() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsDuringStateTransition"); - - Params::NocePlayerCharacter_IsDuringStateTransition Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsEnemyInSight -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsEnemyInSight() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsEnemyInSight"); - - Params::NocePlayerCharacter_IsEnemyInSight Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsEnemyLink -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsEnemyLink() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsEnemyLink"); - - Params::NocePlayerCharacter_IsEnemyLink Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsEnemyLinkExecution -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsEnemyLinkExecution() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsEnemyLinkExecution"); - - Params::NocePlayerCharacter_IsEnemyLinkExecution Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsForceBattling -// (Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsForceBattling() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsForceBattling"); - - Params::NocePlayerCharacter_IsForceBattling Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsForceRunningNoCostStamina -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsForceRunningNoCostStamina() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsForceRunningNoCostStamina"); - - Params::NocePlayerCharacter_IsForceRunningNoCostStamina Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsForceTransformToClaw -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsForceTransformToClaw() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsForceTransformToClaw"); - - Params::NocePlayerCharacter_IsForceTransformToClaw Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsHellMode -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsHellMode() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsHellMode"); - - Params::NocePlayerCharacter_IsHellMode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsHellModeDamage -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsHellModeDamage() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsHellModeDamage"); - - Params::NocePlayerCharacter_IsHellModeDamage Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsInBattling -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsInBattling() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsInBattling"); - - Params::NocePlayerCharacter_IsInBattling Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsInDodge -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsInDodge() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsInDodge"); - - Params::NocePlayerCharacter_IsInDodge Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsInLinkExecution -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsInLinkExecution() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsInLinkExecution"); - - Params::NocePlayerCharacter_IsInLinkExecution Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsInLocomotion -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsInLocomotion() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsInLocomotion"); - - Params::NocePlayerCharacter_IsInLocomotion Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsInLocomotionRun -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsInLocomotionRun() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsInLocomotionRun"); - - Params::NocePlayerCharacter_IsInLocomotionRun Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsInLowHealth -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsInLowHealth() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsInLowHealth"); - - Params::NocePlayerCharacter_IsInLowHealth Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsInRunning -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsInRunning() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsInRunning"); - - Params::NocePlayerCharacter_IsInRunning Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsInSafeZone -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsInSafeZone() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsInSafeZone"); - - Params::NocePlayerCharacter_IsInSafeZone Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsInteractForbit -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool InIsInstantFeedback (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsInteractForbit(bool InIsInstantFeedback) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsInteractForbit"); - - Params::NocePlayerCharacter_IsInteractForbit Parms{}; - - Parms.InIsInstantFeedback = InIsInstantFeedback; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsInteracting -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsInteracting() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsInteracting"); - - Params::NocePlayerCharacter_IsInteracting Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsJustDodgeCollisionEnabled -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsJustDodgeCollisionEnabled() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsJustDodgeCollisionEnabled"); - - Params::NocePlayerCharacter_IsJustDodgeCollisionEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsJustDodgeCollisionEnabled_BP -// (Event, Public, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsJustDodgeCollisionEnabled_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsJustDodgeCollisionEnabled_BP"); - - Params::NocePlayerCharacter_IsJustDodgeCollisionEnabled_BP Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsLockOnTarget -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsLockOnTarget() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsLockOnTarget"); - - Params::NocePlayerCharacter_IsLockOnTarget Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsRagdolling -// (Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsRagdolling() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsRagdolling"); - - Params::NocePlayerCharacter_IsRagdolling Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsSanityHasAttackBuffAccumulateValue -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsSanityHasAttackBuffAccumulateValue() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsSanityHasAttackBuffAccumulateValue"); - - Params::NocePlayerCharacter_IsSanityHasAttackBuffAccumulateValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsSeeingEnemy -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsSeeingEnemy() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsSeeingEnemy"); - - Params::NocePlayerCharacter_IsSeeingEnemy Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsShortcutItemLeftKeyDown -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsShortcutItemLeftKeyDown() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsShortcutItemLeftKeyDown"); - - Params::NocePlayerCharacter_IsShortcutItemLeftKeyDown Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsShowShortcutItemUI -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsShowShortcutItemUI() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsShowShortcutItemUI"); - - Params::NocePlayerCharacter_IsShowShortcutItemUI Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsTargetCounterable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InCounterHint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsTargetCounterable(class AActor* InTargetActor, bool InCounterHint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsTargetCounterable"); - - Params::NocePlayerCharacter_IsTargetCounterable Parms{}; - - Parms.InTargetActor = InTargetActor; - Parms.InCounterHint = InCounterHint; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsTargetCounterableBasic -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsTargetCounterableBasic(class AActor* InTargetActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsTargetCounterableBasic"); - - Params::NocePlayerCharacter_IsTargetCounterableBasic Parms{}; - - Parms.InTargetActor = InTargetActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsUnderShiromukuRevive2 -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsUnderShiromukuRevive2() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsUnderShiromukuRevive2"); - - Params::NocePlayerCharacter_IsUnderShiromukuRevive2 Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsUseShortcutItem -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsUseShortcutItem() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsUseShortcutItem"); - - Params::NocePlayerCharacter_IsUseShortcutItem Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsUsingFocus -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsUsingFocus() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsUsingFocus"); - - Params::NocePlayerCharacter_IsUsingFocus Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsWantToDoUpperBodyMotion -// (Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsWantToDoUpperBodyMotion() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsWantToDoUpperBodyMotion"); - - Params::NocePlayerCharacter_IsWantToDoUpperBodyMotion Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsWeaponBreakForceKnockBack -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsWeaponBreakForceKnockBack() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsWeaponBreakForceKnockBack"); - - Params::NocePlayerCharacter_IsWeaponBreakForceKnockBack Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.IsWeaponBroken -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::IsWeaponBroken() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "IsWeaponBroken"); - - Params::NocePlayerCharacter_IsWeaponBroken Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.OnPlayerOutfitChanged -// (Final, Native, Protected) -// Parameters: -// ENocePlayerOutfit InPlayerOutfit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::OnPlayerOutfitChanged(ENocePlayerOutfit InPlayerOutfit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "OnPlayerOutfitChanged"); - - Params::NocePlayerCharacter_OnPlayerOutfitChanged Parms{}; - - Parms.InPlayerOutfit = InPlayerOutfit; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.OnUpdateCharMeshTypeForCineChar -// (Final, Native, Private) -// Parameters: -// ENocePlayerType InPlayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InCharMeshRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::OnUpdateCharMeshTypeForCineChar(ENocePlayerType InPlayerType, class FName InCharMeshRowName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "OnUpdateCharMeshTypeForCineChar"); - - Params::NocePlayerCharacter_OnUpdateCharMeshTypeForCineChar Parms{}; - - Parms.InPlayerType = InPlayerType; - Parms.InCharMeshRowName = InCharMeshRowName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.OnWeaponChanged_BP -// (Event, Public, BlueprintEvent) -// Parameters: -// class ANoceWeapon* NewWeapon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::OnWeaponChanged_BP(class ANoceWeapon* NewWeapon) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "OnWeaponChanged_BP"); - - Params::NocePlayerCharacter_OnWeaponChanged_BP Parms{}; - - Parms.NewWeapon = NewWeapon; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NocePlayerCharacter.RecordCachedSprintInput -// (Final, Native, Public, BlueprintCallable) - -void ANocePlayerCharacter::RecordCachedSprintInput() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "RecordCachedSprintInput"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.ResetATPCCamera -// (Final, Native, Public, BlueprintCallable) - -void ANocePlayerCharacter::ResetATPCCamera() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "ResetATPCCamera"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.ResetHinaSkirtOverridePhATForPreview -// (Final, Native, Protected, BlueprintCallable) - -void ANocePlayerCharacter::ResetHinaSkirtOverridePhATForPreview() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "ResetHinaSkirtOverridePhATForPreview"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.SetCacheInteractionType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceInteractType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::SetCacheInteractionType(ENoceInteractType InType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "SetCacheInteractionType"); - - Params::NocePlayerCharacter_SetCacheInteractionType Parms{}; - - Parms.InType = InType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.SetCanShowNotebookHintInGimmick -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool CanShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::SetCanShowNotebookHintInGimmick(bool CanShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "SetCanShowNotebookHintInGimmick"); - - Params::NocePlayerCharacter_SetCanShowNotebookHintInGimmick Parms{}; - - Parms.CanShow = CanShow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.SetClawTransform -// (Final, Native, Public) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::SetClawTransform(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "SetClawTransform"); - - Params::NocePlayerCharacter_SetClawTransform Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.SetControllerDesiredRotationRate -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FRotator& InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::SetControllerDesiredRotationRate(const struct FRotator& InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "SetControllerDesiredRotationRate"); - - Params::NocePlayerCharacter_SetControllerDesiredRotationRate Parms{}; - - Parms.InValue = std::move(InValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.SetCurrentMaxSanity -// (Final, Native, Public) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::SetCurrentMaxSanity(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "SetCurrentMaxSanity"); - - Params::NocePlayerCharacter_SetCurrentMaxSanity Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.SetCurrentMaxSanityByRatio -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::SetCurrentMaxSanityByRatio(float InRatio) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "SetCurrentMaxSanityByRatio"); - - Params::NocePlayerCharacter_SetCurrentMaxSanityByRatio Parms{}; - - Parms.InRatio = InRatio; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.SetCurrentWeapon -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ANoceWeapon* InNewWeapon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InCurrentDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::SetCurrentWeapon(class ANoceWeapon* InNewWeapon, float InCurrentDurability) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "SetCurrentWeapon"); - - Params::NocePlayerCharacter_SetCurrentWeapon Parms{}; - - Parms.InNewWeapon = InNewWeapon; - Parms.InCurrentDurability = InCurrentDurability; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.SetDebugSeqPlayer -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class ULevelSequencePlayer* InPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::SetDebugSeqPlayer(class ULevelSequencePlayer* InPlayer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "SetDebugSeqPlayer"); - - Params::NocePlayerCharacter_SetDebugSeqPlayer Parms{}; - - Parms.InPlayer = InPlayer; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.SetDefaultRotationRate -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FRotator& InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::SetDefaultRotationRate(const struct FRotator& InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "SetDefaultRotationRate"); - - Params::NocePlayerCharacter_SetDefaultRotationRate Parms{}; - - Parms.InValue = std::move(InValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.SetExamineMode -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::SetExamineMode(bool IsEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "SetExamineMode"); - - Params::NocePlayerCharacter_SetExamineMode Parms{}; - - Parms.IsEnable = IsEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.SetForceBattling -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::SetForceBattling(bool IsEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "SetForceBattling"); - - Params::NocePlayerCharacter_SetForceBattling Parms{}; - - Parms.IsEnable = IsEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.SetForceRunningNoCostStamina -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::SetForceRunningNoCostStamina(bool IsEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "SetForceRunningNoCostStamina"); - - Params::NocePlayerCharacter_SetForceRunningNoCostStamina Parms{}; - - Parms.IsEnable = IsEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.SetHaveKatanaScabbard -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::SetHaveKatanaScabbard(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "SetHaveKatanaScabbard"); - - Params::NocePlayerCharacter_SetHaveKatanaScabbard Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.SetInGimmickAnimationByKey -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsInAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::SetInGimmickAnimationByKey(const class FString& InKey, bool IsInAnimation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "SetInGimmickAnimationByKey"); - - Params::NocePlayerCharacter_SetInGimmickAnimationByKey Parms{}; - - Parms.InKey = std::move(InKey); - Parms.IsInAnimation = IsInAnimation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.SetIsForceOrientRotationToMovement -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InEnbale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::SetIsForceOrientRotationToMovement(bool InEnbale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "SetIsForceOrientRotationToMovement"); - - Params::NocePlayerCharacter_SetIsForceOrientRotationToMovement Parms{}; - - Parms.InEnbale = InEnbale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.SetSanity -// (Final, Native, Public) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::SetSanity(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "SetSanity"); - - Params::NocePlayerCharacter_SetSanity Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.SetSanityByRatio -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::SetSanityByRatio(float InRatio) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "SetSanityByRatio"); - - Params::NocePlayerCharacter_SetSanityByRatio Parms{}; - - Parms.InRatio = InRatio; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.SetStamina -// (Final, Native, Public) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::SetStamina(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "SetStamina"); - - Params::NocePlayerCharacter_SetStamina Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.SetUsingGimmick -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool IsUsing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::SetUsingGimmick(bool IsUsing) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "SetUsingGimmick"); - - Params::NocePlayerCharacter_SetUsingGimmick Parms{}; - - Parms.IsUsing = IsUsing; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.ShiromukuRevive -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 PostProcessIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Frequency (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::ShiromukuRevive(class FName InToken, int32 InValue, int32 PostProcessIndex, float Intensity, float Frequency) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "ShiromukuRevive"); - - Params::NocePlayerCharacter_ShiromukuRevive Parms{}; - - Parms.InToken = InToken; - Parms.InValue = InValue; - Parms.PostProcessIndex = PostProcessIndex; - Parms.Intensity = Intensity; - Parms.Frequency = Frequency; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.ShowHidePlayer -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InAdjustInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InIsFromExternal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::ShowHidePlayer(bool InShow, bool InAdjustInput, bool InIsFromExternal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "ShowHidePlayer"); - - Params::NocePlayerCharacter_ShowHidePlayer Parms{}; - - Parms.InShow = InShow; - Parms.InAdjustInput = InAdjustInput; - Parms.InIsFromExternal = InIsFromExternal; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.ShowHidePlayer_BP -// (Event, Public, BlueprintEvent) -// Parameters: -// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InAdjustInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::ShowHidePlayer_BP(bool InShow, bool InAdjustInput) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "ShowHidePlayer_BP"); - - Params::NocePlayerCharacter_ShowHidePlayer_BP Parms{}; - - Parms.InShow = InShow; - Parms.InAdjustInput = InAdjustInput; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NocePlayerCharacter.UnEquipCurrentWeapon -// (Final, Native, Public, BlueprintCallable) - -void ANocePlayerCharacter::UnEquipCurrentWeapon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "UnEquipCurrentWeapon"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.UpdateCharacterRotationMode -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InPreSetupForLocomotion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANocePlayerCharacter::UpdateCharacterRotationMode(bool InPreSetupForLocomotion) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "UpdateCharacterRotationMode"); - - Params::NocePlayerCharacter_UpdateCharacterRotationMode Parms{}; - - Parms.InPreSetupForLocomotion = InPreSetupForLocomotion; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.UpdateEyeLacrimalFluid -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) - -void ANocePlayerCharacter::UpdateEyeLacrimalFluid() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "UpdateEyeLacrimalFluid"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerCharacter.WantToDoUpperBodyMotion -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::WantToDoUpperBodyMotion() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "WantToDoUpperBodyMotion"); - - Params::NocePlayerCharacter_WantToDoUpperBodyMotion Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.WantToDoUpperBodyMotionCount -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 ANocePlayerCharacter::WantToDoUpperBodyMotionCount() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "WantToDoUpperBodyMotionCount"); - - Params::NocePlayerCharacter_WantToDoUpperBodyMotionCount Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetAttack -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetAttack() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetAttack"); - - Params::NocePlayerCharacter_GetAttack Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetBattleStatusTime -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetBattleStatusTime() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetBattleStatusTime"); - - Params::NocePlayerCharacter_GetBattleStatusTime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetCanShowNotebookHintInGimmick -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::GetCanShowNotebookHintInGimmick() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetCanShowNotebookHintInGimmick"); - - Params::NocePlayerCharacter_GetCanShowNotebookHintInGimmick Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetCurrentMaxSanity -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetCurrentMaxSanity() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetCurrentMaxSanity"); - - Params::NocePlayerCharacter_GetCurrentMaxSanity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetEnemyBreakDownAttackRatio -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetEnemyBreakDownAttackRatio() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetEnemyBreakDownAttackRatio"); - - Params::NocePlayerCharacter_GetEnemyBreakDownAttackRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetExtraAttack -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetExtraAttack() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetExtraAttack"); - - Params::NocePlayerCharacter_GetExtraAttack Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetFocusAttackCurrentMaxSanityCostRatio -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetFocusAttackCurrentMaxSanityCostRatio() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetFocusAttackCurrentMaxSanityCostRatio"); - - Params::NocePlayerCharacter_GetFocusAttackCurrentMaxSanityCostRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetFocusAttackRatioHealth -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetFocusAttackRatioHealth() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetFocusAttackRatioHealth"); - - Params::NocePlayerCharacter_GetFocusAttackRatioHealth Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetFocusAttackRatioWince -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetFocusAttackRatioWince() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetFocusAttackRatioWince"); - - Params::NocePlayerCharacter_GetFocusAttackRatioWince Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetGutsDamageToHealthRatio -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetGutsDamageToHealthRatio() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetGutsDamageToHealthRatio"); - - Params::NocePlayerCharacter_GetGutsDamageToHealthRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetHealthDamageRatio -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetHealthDamageRatio() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetHealthDamageRatio"); - - Params::NocePlayerCharacter_GetHealthDamageRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetIsInGimmickAnimation -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::GetIsInGimmickAnimation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetIsInGimmickAnimation"); - - Params::NocePlayerCharacter_GetIsInGimmickAnimation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetJustDodgeCounterDistance -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetJustDodgeCounterDistance() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetJustDodgeCounterDistance"); - - Params::NocePlayerCharacter_GetJustDodgeCounterDistance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetLowLowStaminaThreshold -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetLowLowStaminaThreshold() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetLowLowStaminaThreshold"); - - Params::NocePlayerCharacter_GetLowLowStaminaThreshold Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetMaxSanity -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetMaxSanity() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetMaxSanity"); - - Params::NocePlayerCharacter_GetMaxSanity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetMaxStamina -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetMaxStamina() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetMaxStamina"); - - Params::NocePlayerCharacter_GetMaxStamina Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetMinCurrentMaxSanity -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetMinCurrentMaxSanity() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetMinCurrentMaxSanity"); - - Params::NocePlayerCharacter_GetMinCurrentMaxSanity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetSanity -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetSanity() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetSanity"); - - Params::NocePlayerCharacter_GetSanity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetSanityCostRatio -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetSanityCostRatio() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetSanityCostRatio"); - - Params::NocePlayerCharacter_GetSanityCostRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetSanityDamageRatio -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetSanityDamageRatio() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetSanityDamageRatio"); - - Params::NocePlayerCharacter_GetSanityDamageRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetSanityNoChangeWaitForRecoverTime -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetSanityNoChangeWaitForRecoverTime() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetSanityNoChangeWaitForRecoverTime"); - - Params::NocePlayerCharacter_GetSanityNoChangeWaitForRecoverTime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetSanityRegenRatio -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetSanityRegenRatio() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetSanityRegenRatio"); - - Params::NocePlayerCharacter_GetSanityRegenRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetSprintStaminaCostRatio -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetSprintStaminaCostRatio() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetSprintStaminaCostRatio"); - - Params::NocePlayerCharacter_GetSprintStaminaCostRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetStamina -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetStamina() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetStamina"); - - Params::NocePlayerCharacter_GetStamina Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetStaminaCostRatio -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetStaminaCostRatio() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetStaminaCostRatio"); - - Params::NocePlayerCharacter_GetStaminaCostRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetStaminaDamageRatio -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetStaminaDamageRatio() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetStaminaDamageRatio"); - - Params::NocePlayerCharacter_GetStaminaDamageRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetStaminaTiredTime -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetStaminaTiredTime() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetStaminaTiredTime"); - - Params::NocePlayerCharacter_GetStaminaTiredTime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetWeaponDurabilityCostRatio -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetWeaponDurabilityCostRatio() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetWeaponDurabilityCostRatio"); - - Params::NocePlayerCharacter_GetWeaponDurabilityCostRatio Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.GetWince -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float ANocePlayerCharacter::GetWince() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "GetWince"); - - Params::NocePlayerCharacter_GetWince Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerCharacter.HasTag -// (Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FGameplayTag& TargetTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANocePlayerCharacter::HasTag(const struct FGameplayTag& TargetTag) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerCharacter", "HasTag"); - - Params::NocePlayerCharacter_HasTag Parms{}; - - Parms.TargetTag = std::move(TargetTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerDamageHandleComponent.CanApplyWinceType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceWinceType InCurrentWinceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceWinceType InNewWinceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerDamageHandleComponent::CanApplyWinceType(ENoceWinceType InCurrentWinceType, ENoceWinceType InNewWinceType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerDamageHandleComponent", "CanApplyWinceType"); - - Params::NocePlayerDamageHandleComponent_CanApplyWinceType Parms{}; - - Parms.InCurrentWinceType = InCurrentWinceType; - Parms.InNewWinceType = InNewWinceType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerDamageHandleComponent.HandleDamage -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InWinceDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InMaxSanityDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InStaminaDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InMaxSanityDamageToHealthDamageRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InIsForceWince (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceWinceType InWinceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* Attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceDeathType DeathType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InHealthDamageEffectedByDamageRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InApplyGutsCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InIsLimitHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InCheckOmamoriKagami (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InCanEndFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InCheckDamageWinceToAdditive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceWinceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceWinceType UNocePlayerDamageHandleComponent::HandleDamage(float InHealthDamage, float InWinceDamage, float InMaxSanityDamage, float InStaminaDamage, float InMaxSanityDamageToHealthDamageRatio, bool InIsForceWince, ENoceWinceType InWinceType, class AActor* Attacker, class FName ComboName, ENoceDeathType DeathType, bool InHealthDamageEffectedByDamageRatio, bool InApplyGutsCheck, bool InIsLimitHealth, bool InCheckOmamoriKagami, bool InCanEndFocus, bool InCheckDamageWinceToAdditive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerDamageHandleComponent", "HandleDamage"); - - Params::NocePlayerDamageHandleComponent_HandleDamage Parms{}; - - Parms.InHealthDamage = InHealthDamage; - Parms.InWinceDamage = InWinceDamage; - Parms.InMaxSanityDamage = InMaxSanityDamage; - Parms.InStaminaDamage = InStaminaDamage; - Parms.InMaxSanityDamageToHealthDamageRatio = InMaxSanityDamageToHealthDamageRatio; - Parms.InIsForceWince = InIsForceWince; - Parms.InWinceType = InWinceType; - Parms.Attacker = Attacker; - Parms.ComboName = ComboName; - Parms.DeathType = DeathType; - Parms.InHealthDamageEffectedByDamageRatio = InHealthDamageEffectedByDamageRatio; - Parms.InApplyGutsCheck = InApplyGutsCheck; - Parms.InIsLimitHealth = InIsLimitHealth; - Parms.InCheckOmamoriKagami = InCheckOmamoriKagami; - Parms.InCanEndFocus = InCanEndFocus; - Parms.InCheckDamageWinceToAdditive = InCheckDamageWinceToAdditive; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerDamageHandleComponent.HandleDamageByAttackHitResult -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FNoceAttackHitResult& InAttackHitResult (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// bool InCheckOmamoriKagami (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceWinceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceWinceType UNocePlayerDamageHandleComponent::HandleDamageByAttackHitResult(const struct FNoceAttackHitResult& InAttackHitResult, bool InCheckOmamoriKagami) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerDamageHandleComponent", "HandleDamageByAttackHitResult"); - - Params::NocePlayerDamageHandleComponent_HandleDamageByAttackHitResult Parms{}; - - Parms.InAttackHitResult = std::move(InAttackHitResult); - Parms.InCheckOmamoriKagami = InCheckOmamoriKagami; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerDamageHandleComponent.HandleOnPossessed -// (Final, Native, Protected) -// Parameters: -// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerDamageHandleComponent::HandleOnPossessed(bool InPossessed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerDamageHandleComponent", "HandleOnPossessed"); - - Params::NocePlayerDamageHandleComponent_HandleOnPossessed Parms{}; - - Parms.InPossessed = InPossessed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.AddConsumable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32 Quantity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName ConsumableActorName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::AddConsumable(const class FName ID, const int32 Quantity, const class FName ConsumableActorName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "AddConsumable"); - - Params::NocePlayerInventoryComponent_AddConsumable Parms{}; - - Parms.ID = ID; - Parms.Quantity = Quantity; - Parms.ConsumableActorName = ConsumableActorName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.AddKeyItem -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::AddKeyItem(const class FName ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "AddKeyItem"); - - Params::NocePlayerInventoryComponent_AddKeyItem Parms{}; - - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.AddLetter -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::AddLetter(const class FName ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "AddLetter"); - - Params::NocePlayerInventoryComponent_AddLetter Parms{}; - - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.AddNotebookID -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::AddNotebookID(const class FName ID, const ENoceNotebookType Type) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "AddNotebookID"); - - Params::NocePlayerInventoryComponent_AddNotebookID Parms{}; - - Parms.ID = ID; - Parms.Type = Type; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.AddOmamori -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::AddOmamori(const class FName ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "AddOmamori"); - - Params::NocePlayerInventoryComponent_AddOmamori Parms{}; - - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.AddToViewedItem -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::AddToViewedItem(const class FName ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "AddToViewedItem"); - - Params::NocePlayerInventoryComponent_AddToViewedItem Parms{}; - - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.AddToViewedItemInInventory -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::AddToViewedItemInInventory(const class FName ID, ENoceInventoryType InventoryType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "AddToViewedItemInInventory"); - - Params::NocePlayerInventoryComponent_AddToViewedItemInInventory Parms{}; - - Parms.ID = ID; - Parms.InventoryType = InventoryType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.AddToViewedNotebookID -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::AddToViewedNotebookID(const class FName ID, const ENoceNotebookType Type) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "AddToViewedNotebookID"); - - Params::NocePlayerInventoryComponent_AddToViewedNotebookID Parms{}; - - Parms.ID = ID; - Parms.Type = Type; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.AddUsedItemEma -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName EmaName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::AddUsedItemEma(class FName EmaName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "AddUsedItemEma"); - - Params::NocePlayerInventoryComponent_AddUsedItemEma Parms{}; - - Parms.EmaName = EmaName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.AddWeapon -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float Durability (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::AddWeapon(const class FName ID, const float Durability) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "AddWeapon"); - - Params::NocePlayerInventoryComponent_AddWeapon Parms{}; - - Parms.ID = ID; - Parms.Durability = Durability; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.CanAddConsumable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32 Quantity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::CanAddConsumable(const class FName ID, const int32 Quantity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "CanAddConsumable"); - - Params::NocePlayerInventoryComponent_CanAddConsumable Parms{}; - - Parms.ID = ID; - Parms.Quantity = Quantity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.CanAddConsumables -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const TArray&InConsumables (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::CanAddConsumables(const TArray& InConsumables) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "CanAddConsumables"); - - Params::NocePlayerInventoryComponent_CanAddConsumables Parms{}; - - Parms.InConsumables = std::move(InConsumables); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.CanSpawnFaithItem -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* FaithItemActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::CanSpawnFaithItem(class FName ID, class AActor* FaithItemActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "CanSpawnFaithItem"); - - Params::NocePlayerInventoryComponent_CanSpawnFaithItem Parms{}; - - Parms.ID = ID; - Parms.FaithItemActor = FaithItemActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.ChangeWeapon -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerInventoryComponent::ChangeWeapon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "ChangeWeapon"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.CheckDLCOmamori -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerInventoryComponent::CheckDLCOmamori() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "CheckDLCOmamori"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.ClaimDLCOmamori -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerInventoryComponent::ClaimDLCOmamori() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "ClaimDLCOmamori"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.ClearLastUseConsumableID -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerInventoryComponent::ClearLastUseConsumableID() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "ClearLastUseConsumableID"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.ClearNotShownHintNotebookIDs -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerInventoryComponent::ClearNotShownHintNotebookIDs() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "ClearNotShownHintNotebookIDs"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.DiscardWeapon -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::DiscardWeapon(const int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "DiscardWeapon"); - - Params::NocePlayerInventoryComponent_DiscardWeapon Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.EquipConsumable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::EquipConsumable(const class FName ID, const int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "EquipConsumable"); - - Params::NocePlayerInventoryComponent_EquipConsumable Parms{}; - - Parms.ID = ID; - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.EquipOmamori -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::EquipOmamori(const class FName ID, const int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "EquipOmamori"); - - Params::NocePlayerInventoryComponent_EquipOmamori Parms{}; - - Parms.ID = ID; - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.EquipWeapon -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::EquipWeapon(const int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "EquipWeapon"); - - Params::NocePlayerInventoryComponent_EquipWeapon Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.ExchangeWeapon -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float Durability (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::ExchangeWeapon(const int32 Index_0, const class FName ID, const float Durability) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "ExchangeWeapon"); - - Params::NocePlayerInventoryComponent_ExchangeWeapon Parms{}; - - Parms.Index_0 = Index_0; - Parms.ID = ID; - Parms.Durability = Durability; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetAllConsumables -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TArray*OutConsumables (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::GetAllConsumables(TArray* OutConsumables) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAllConsumables"); - - Params::NocePlayerInventoryComponent_GetAllConsumables Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutConsumables != nullptr) - *OutConsumables = std::move(Parms.OutConsumables); -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetAllInventoryIDs -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceNotebookType NotebookType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNocePlayerInventoryComponent::GetAllInventoryIDs(ENoceInventoryType InventoryType, ENoceNotebookType NotebookType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAllInventoryIDs"); - - Params::NocePlayerInventoryComponent_GetAllInventoryIDs Parms{}; - - Parms.InventoryType = InventoryType; - Parms.NotebookType = NotebookType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetAllKeyItems -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TArray* OutKeyItems (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::GetAllKeyItems(TArray* OutKeyItems) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAllKeyItems"); - - Params::NocePlayerInventoryComponent_GetAllKeyItems Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutKeyItems != nullptr) - *OutKeyItems = std::move(Parms.OutKeyItems); -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetAllLetters -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TArray* OutLetters (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::GetAllLetters(TArray* OutLetters) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAllLetters"); - - Params::NocePlayerInventoryComponent_GetAllLetters Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutLetters != nullptr) - *OutLetters = std::move(Parms.OutLetters); -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetAllNotebookIDs -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::GetAllNotebookIDs(const ENoceNotebookType Type, TArray* OutIDs) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAllNotebookIDs"); - - Params::NocePlayerInventoryComponent_GetAllNotebookIDs Parms{}; - - Parms.Type = Type; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutIDs != nullptr) - *OutIDs = std::move(Parms.OutIDs); -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetAllOmamories -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TArray* OutOmamories (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::GetAllOmamories(TArray* OutOmamories) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAllOmamories"); - - Params::NocePlayerInventoryComponent_GetAllOmamories Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutOmamories != nullptr) - *OutOmamories = std::move(Parms.OutOmamories); -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetAllViewedNotebookIDs -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* OutIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::GetAllViewedNotebookIDs(const ENoceNotebookType Type, TArray* OutIDs) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAllViewedNotebookIDs"); - - Params::NocePlayerInventoryComponent_GetAllViewedNotebookIDs Parms{}; - - Parms.Type = Type; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutIDs != nullptr) - *OutIDs = std::move(Parms.OutIDs); -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetAvailableWeaponNumber -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNocePlayerInventoryComponent::GetAvailableWeaponNumber() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAvailableWeaponNumber"); - - Params::NocePlayerInventoryComponent_GetAvailableWeaponNumber Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetConsumableSlotNum -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNocePlayerInventoryComponent::GetConsumableSlotNum() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetConsumableSlotNum"); - - Params::NocePlayerInventoryComponent_GetConsumableSlotNum Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetConsumableTotalNum -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 IDIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNocePlayerInventoryComponent::GetConsumableTotalNum(int32 IDIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetConsumableTotalNum"); - - Params::NocePlayerInventoryComponent_GetConsumableTotalNum Parms{}; - - Parms.IDIndex = IDIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetCurrentOmamories -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNocePlayerInventoryComponent::GetCurrentOmamories() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetCurrentOmamories"); - - Params::NocePlayerInventoryComponent_GetCurrentOmamories Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetCurrentWeaponData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool IsFogWeapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNocePlayerInventoryComponent::GetCurrentWeaponData(bool IsFogWeapon) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetCurrentWeaponData"); - - Params::NocePlayerInventoryComponent_GetCurrentWeaponData Parms{}; - - Parms.IsFogWeapon = IsFogWeapon; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetCurrentWeaponIndex -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName InID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNocePlayerInventoryComponent::GetCurrentWeaponIndex(class FName InID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetCurrentWeaponIndex"); - - Params::NocePlayerInventoryComponent_GetCurrentWeaponIndex Parms{}; - - Parms.InID = InID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetCurrentWeaponsDurability -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNocePlayerInventoryComponent::GetCurrentWeaponsDurability() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetCurrentWeaponsDurability"); - - Params::NocePlayerInventoryComponent_GetCurrentWeaponsDurability Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetDLCOmamoriID -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UNocePlayerInventoryComponent::GetDLCOmamoriID() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetDLCOmamoriID"); - - Params::NocePlayerInventoryComponent_GetDLCOmamoriID Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetEquippedOmamories -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TArray* OutOmamories (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::GetEquippedOmamories(TArray* OutOmamories) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetEquippedOmamories"); - - Params::NocePlayerInventoryComponent_GetEquippedOmamories Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutOmamories != nullptr) - *OutOmamories = std::move(Parms.OutOmamories); -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetEquippedOrTargetWeaponIndex -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNocePlayerInventoryComponent::GetEquippedOrTargetWeaponIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetEquippedOrTargetWeaponIndex"); - - Params::NocePlayerInventoryComponent_GetEquippedOrTargetWeaponIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetEquippedWeaponIndex -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNocePlayerInventoryComponent::GetEquippedWeaponIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetEquippedWeaponIndex"); - - Params::NocePlayerInventoryComponent_GetEquippedWeaponIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetExpandInventoryIDs -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNocePlayerInventoryComponent::GetExpandInventoryIDs() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetExpandInventoryIDs"); - - Params::NocePlayerInventoryComponent_GetExpandInventoryIDs Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetFaithItemIDs -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNocePlayerInventoryComponent::GetFaithItemIDs() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetFaithItemIDs"); - - Params::NocePlayerInventoryComponent_GetFaithItemIDs Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetFirstEmaName -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UNocePlayerInventoryComponent::GetFirstEmaName() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetFirstEmaName"); - - Params::NocePlayerInventoryComponent_GetFirstEmaName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetFirstWeaponIndex -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNocePlayerInventoryComponent::GetFirstWeaponIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetFirstWeaponIndex"); - - Params::NocePlayerInventoryComponent_GetFirstWeaponIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetIsTryingToChangeWeapon -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::GetIsTryingToChangeWeapon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetIsTryingToChangeWeapon"); - - Params::NocePlayerInventoryComponent_GetIsTryingToChangeWeapon Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetIsTryingToUseConsumableItem -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::GetIsTryingToUseConsumableItem() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetIsTryingToUseConsumableItem"); - - Params::NocePlayerInventoryComponent_GetIsTryingToUseConsumableItem Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetKatanaWeaponName -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UNocePlayerInventoryComponent::GetKatanaWeaponName() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetKatanaWeaponName"); - - Params::NocePlayerInventoryComponent_GetKatanaWeaponName Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetKeyItemEmaNum -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNocePlayerInventoryComponent::GetKeyItemEmaNum() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetKeyItemEmaNum"); - - Params::NocePlayerInventoryComponent_GetKeyItemEmaNum Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetLastAdddedInfo -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// ENoceInventoryType* OutType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName* OutID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::GetLastAdddedInfo(ENoceInventoryType* OutType, class FName* OutID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastAdddedInfo"); - - Params::NocePlayerInventoryComponent_GetLastAdddedInfo Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutType != nullptr) - *OutType = Parms.OutType; - - if (OutID != nullptr) - *OutID = Parms.OutID; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetLastNotebookContent -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UNocePlayerInventoryComponent::GetLastNotebookContent(const ENoceNotebookType Type) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastNotebookContent"); - - Params::NocePlayerInventoryComponent_GetLastNotebookContent Parms{}; - - Parms.Type = Type; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetLastNotebookNameIndex -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNocePlayerInventoryComponent::GetLastNotebookNameIndex(const ENoceNotebookType Type) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastNotebookNameIndex"); - - Params::NocePlayerInventoryComponent_GetLastNotebookNameIndex Parms{}; - - Parms.Type = Type; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetLastNotebookType -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceNotebookType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceNotebookType UNocePlayerInventoryComponent::GetLastNotebookType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastNotebookType"); - - Params::NocePlayerInventoryComponent_GetLastNotebookType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetLastSelectConsumableIndex -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNocePlayerInventoryComponent::GetLastSelectConsumableIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastSelectConsumableIndex"); - - Params::NocePlayerInventoryComponent_GetLastSelectConsumableIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetLastUseConsumableID -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UNocePlayerInventoryComponent::GetLastUseConsumableID() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastUseConsumableID"); - - Params::NocePlayerInventoryComponent_GetLastUseConsumableID Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetLastViewedConsumablesNum -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNocePlayerInventoryComponent::GetLastViewedConsumablesNum() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastViewedConsumablesNum"); - - Params::NocePlayerInventoryComponent_GetLastViewedConsumablesNum Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetLastViewedLetterIndex -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNocePlayerInventoryComponent::GetLastViewedLetterIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastViewedLetterIndex"); - - Params::NocePlayerInventoryComponent_GetLastViewedLetterIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetMaxQuantity -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 IDIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNocePlayerInventoryComponent::GetMaxQuantity(int32 IDIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetMaxQuantity"); - - Params::NocePlayerInventoryComponent_GetMaxQuantity Parms{}; - - Parms.IDIndex = IDIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetMaxWeaponNumber -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNocePlayerInventoryComponent::GetMaxWeaponNumber() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetMaxWeaponNumber"); - - Params::NocePlayerInventoryComponent_GetMaxWeaponNumber Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetNextAvailableWeaponIndex -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNocePlayerInventoryComponent::GetNextAvailableWeaponIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetNextAvailableWeaponIndex"); - - Params::NocePlayerInventoryComponent_GetNextAvailableWeaponIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetNotShownHintNotebookIDs -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNocePlayerInventoryComponent::GetNotShownHintNotebookIDs() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetNotShownHintNotebookIDs"); - - Params::NocePlayerInventoryComponent_GetNotShownHintNotebookIDs Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetOmamoriID -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 InIDIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UNocePlayerInventoryComponent::GetOmamoriID(int32 InIDIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetOmamoriID"); - - Params::NocePlayerInventoryComponent_GetOmamoriID Parms{}; - - Parms.InIDIndex = InIDIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetOmamoriSlotNum -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNocePlayerInventoryComponent::GetOmamoriSlotNum() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetOmamoriSlotNum"); - - Params::NocePlayerInventoryComponent_GetOmamoriSlotNum Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetShortcutConsumables -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TArray*OutConsumables (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::GetShortcutConsumables(TArray* OutConsumables) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetShortcutConsumables"); - - Params::NocePlayerInventoryComponent_GetShortcutConsumables Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutConsumables != nullptr) - *OutConsumables = std::move(Parms.OutConsumables); -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetTargetWeaponIndex -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNocePlayerInventoryComponent::GetTargetWeaponIndex() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetTargetWeaponIndex"); - - Params::NocePlayerInventoryComponent_GetTargetWeaponIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetWeaponDurability -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool IsFogWeapon (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNocePlayerInventoryComponent::GetWeaponDurability(const int32 Index_0, const bool IsFogWeapon) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetWeaponDurability"); - - Params::NocePlayerInventoryComponent_GetWeaponDurability Parms{}; - - Parms.Index_0 = Index_0; - Parms.IsFogWeapon = IsFogWeapon; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.GetWeaponIndex -// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName InID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* OutIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutIsFogWeapon (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::GetWeaponIndex(class FName InID, int32* OutIndex, bool* OutIsFogWeapon) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "GetWeaponIndex"); - - Params::NocePlayerInventoryComponent_GetWeaponIndex Parms{}; - - Parms.InID = InID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutIndex != nullptr) - *OutIndex = Parms.OutIndex; - - if (OutIsFogWeapon != nullptr) - *OutIsFogWeapon = Parms.OutIsFogWeapon; -} - - -// Function GameNoce.NocePlayerInventoryComponent.HandleRecordDataToNextRound -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerInventoryComponent::HandleRecordDataToNextRound() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "HandleRecordDataToNextRound"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.HasAnyWeapon -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::HasAnyWeapon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "HasAnyWeapon"); - - Params::NocePlayerInventoryComponent_HasAnyWeapon Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.HasKeyItem -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::HasKeyItem(const class FName ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "HasKeyItem"); - - Params::NocePlayerInventoryComponent_HasKeyItem Parms{}; - - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.HasLetter -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::HasLetter(const class FName ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "HasLetter"); - - Params::NocePlayerInventoryComponent_HasLetter Parms{}; - - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.HasNoteShownHintNotebookIDs -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::HasNoteShownHintNotebookIDs() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "HasNoteShownHintNotebookIDs"); - - Params::NocePlayerInventoryComponent_HasNoteShownHintNotebookIDs Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.HasOmamori -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::HasOmamori(const class FName ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "HasOmamori"); - - Params::NocePlayerInventoryComponent_HasOmamori Parms{}; - - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.HasWeapon -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::HasWeapon(const class FName ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "HasWeapon"); - - Params::NocePlayerInventoryComponent_HasWeapon Parms{}; - - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.HasWeaponSafe -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool IsFogWeapon (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::HasWeaponSafe(const class FName ID, const bool IsFogWeapon) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "HasWeaponSafe"); - - Params::NocePlayerInventoryComponent_HasWeaponSafe Parms{}; - - Parms.ID = ID; - Parms.IsFogWeapon = IsFogWeapon; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.IsConsumableEmpty -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::IsConsumableEmpty() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "IsConsumableEmpty"); - - Params::NocePlayerInventoryComponent_IsConsumableEmpty Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.IsFaithItemType -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::IsFaithItemType(class FName ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "IsFaithItemType"); - - Params::NocePlayerInventoryComponent_IsFaithItemType Parms{}; - - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.IsInShortcutConsumables -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::IsInShortcutConsumables(const class FName& ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "IsInShortcutConsumables"); - - Params::NocePlayerInventoryComponent_IsInShortcutConsumables Parms{}; - - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.IsInventoryEmpty -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::IsInventoryEmpty() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "IsInventoryEmpty"); - - Params::NocePlayerInventoryComponent_IsInventoryEmpty Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.IsInventoryItemEmpty -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceNotebookType NotebookType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::IsInventoryItemEmpty(ENoceInventoryType InventoryType, ENoceNotebookType NotebookType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "IsInventoryItemEmpty"); - - Params::NocePlayerInventoryComponent_IsInventoryItemEmpty Parms{}; - - Parms.InventoryType = InventoryType; - Parms.NotebookType = NotebookType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.IsItemEmaUsed -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName EmaName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::IsItemEmaUsed(class FName EmaName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "IsItemEmaUsed"); - - Params::NocePlayerInventoryComponent_IsItemEmaUsed Parms{}; - - Parms.EmaName = EmaName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.IsKeyItemEma -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::IsKeyItemEma(const class FName ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "IsKeyItemEma"); - - Params::NocePlayerInventoryComponent_IsKeyItemEma Parms{}; - - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.IsNewItem -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceNotebookType NotebookType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::IsNewItem(const class FName ID, ENoceInventoryType InventoryType, ENoceNotebookType NotebookType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "IsNewItem"); - - Params::NocePlayerInventoryComponent_IsNewItem Parms{}; - - Parms.ID = ID; - Parms.InventoryType = InventoryType; - Parms.NotebookType = NotebookType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.IsNewItemInInventory -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::IsNewItemInInventory(const class FName ID, ENoceInventoryType InventoryType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "IsNewItemInInventory"); - - Params::NocePlayerInventoryComponent_IsNewItemInInventory Parms{}; - - Parms.ID = ID; - Parms.InventoryType = InventoryType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.IsOmamoriEmpty -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::IsOmamoriEmpty() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "IsOmamoriEmpty"); - - Params::NocePlayerInventoryComponent_IsOmamoriEmpty Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.IsSpecifyOmamoriEquipped -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::IsSpecifyOmamoriEquipped(class FName ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "IsSpecifyOmamoriEquipped"); - - Params::NocePlayerInventoryComponent_IsSpecifyOmamoriEquipped Parms{}; - - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.IsUseFogWeaponInventory -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::IsUseFogWeaponInventory() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "IsUseFogWeaponInventory"); - - Params::NocePlayerInventoryComponent_IsUseFogWeaponInventory Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.IsWeaponFull -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::IsWeaponFull() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "IsWeaponFull"); - - Params::NocePlayerInventoryComponent_IsWeaponFull Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.RemoveConsumable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const int32 Quantity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool RemovedDueSold (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::RemoveConsumable(const class FName ID, const int32 Quantity, const bool RemovedDueSold) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "RemoveConsumable"); - - Params::NocePlayerInventoryComponent_RemoveConsumable Parms{}; - - Parms.ID = ID; - Parms.Quantity = Quantity; - Parms.RemovedDueSold = RemovedDueSold; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.RemoveKeyItem -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::RemoveKeyItem(const class FName ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "RemoveKeyItem"); - - Params::NocePlayerInventoryComponent_RemoveKeyItem Parms{}; - - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.RemoveKeyItemEma -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const int32 Quantity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::RemoveKeyItemEma(const int32 Quantity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "RemoveKeyItemEma"); - - Params::NocePlayerInventoryComponent_RemoveKeyItemEma Parms{}; - - Parms.Quantity = Quantity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.RemoveLetter -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::RemoveLetter(const class FName ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "RemoveLetter"); - - Params::NocePlayerInventoryComponent_RemoveLetter Parms{}; - - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.RemoveOmamori -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool RemoveViewed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerInventoryComponent::RemoveOmamori(const class FName ID, const bool RemoveViewed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "RemoveOmamori"); - - Params::NocePlayerInventoryComponent_RemoveOmamori Parms{}; - - Parms.ID = ID; - Parms.RemoveViewed = RemoveViewed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerInventoryComponent.RemoveViewedItemInInventory -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::RemoveViewedItemInInventory(const class FName ID, ENoceInventoryType InventoryType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "RemoveViewedItemInInventory"); - - Params::NocePlayerInventoryComponent_RemoveViewedItemInInventory Parms{}; - - Parms.ID = ID; - Parms.InventoryType = InventoryType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.ResetConsumableAndShortcut -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerInventoryComponent::ResetConsumableAndShortcut() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "ResetConsumableAndShortcut"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.ResetDarkWeaponInventory -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerInventoryComponent::ResetDarkWeaponInventory() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "ResetDarkWeaponInventory"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.ResetFogWeaponInventory -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerInventoryComponent::ResetFogWeaponInventory() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "ResetFogWeaponInventory"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.ResetInventory -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerInventoryComponent::ResetInventory() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "ResetInventory"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.ResetWeaponInventory -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerInventoryComponent::ResetWeaponInventory() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "ResetWeaponInventory"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.SetConsumableSlotNum -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 NewSlotNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::SetConsumableSlotNum(int32 NewSlotNum) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "SetConsumableSlotNum"); - - Params::NocePlayerInventoryComponent_SetConsumableSlotNum Parms{}; - - Parms.NewSlotNum = NewSlotNum; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.SetEquippedWeaponDurability -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float Durability (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::SetEquippedWeaponDurability(const class FName ID, const float Durability) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "SetEquippedWeaponDurability"); - - Params::NocePlayerInventoryComponent_SetEquippedWeaponDurability Parms{}; - - Parms.ID = ID; - Parms.Durability = Durability; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.SetLastNotebookContent -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName Content (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::SetLastNotebookContent(const ENoceNotebookType Type, const class FName Content) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "SetLastNotebookContent"); - - Params::NocePlayerInventoryComponent_SetLastNotebookContent Parms{}; - - Parms.Type = Type; - Parms.Content = Content; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.SetLastNotebookNameIndex -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NewIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::SetLastNotebookNameIndex(const ENoceNotebookType Type, int32 NewIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "SetLastNotebookNameIndex"); - - Params::NocePlayerInventoryComponent_SetLastNotebookNameIndex Parms{}; - - Parms.Type = Type; - Parms.NewIndex = NewIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.SetLastNotebookType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::SetLastNotebookType(const ENoceNotebookType Type) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "SetLastNotebookType"); - - Params::NocePlayerInventoryComponent_SetLastNotebookType Parms{}; - - Parms.Type = Type; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.SetLastSelectConsumableIndex -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::SetLastSelectConsumableIndex(const int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "SetLastSelectConsumableIndex"); - - Params::NocePlayerInventoryComponent_SetLastSelectConsumableIndex Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.SetLastViewedLetter -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::SetLastViewedLetter(const class FName ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "SetLastViewedLetter"); - - Params::NocePlayerInventoryComponent_SetLastViewedLetter Parms{}; - - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.SetOmamoriSlotNum -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 NewSlotNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::SetOmamoriSlotNum(int32 NewSlotNum) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "SetOmamoriSlotNum"); - - Params::NocePlayerInventoryComponent_SetOmamoriSlotNum Parms{}; - - Parms.NewSlotNum = NewSlotNum; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.SetWeaponDurability -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool IsFogWeapon (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const float Durability (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::SetWeaponDurability(const int32 Index_0, const bool IsFogWeapon, const float Durability) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "SetWeaponDurability"); - - Params::NocePlayerInventoryComponent_SetWeaponDurability Parms{}; - - Parms.Index_0 = Index_0; - Parms.IsFogWeapon = IsFogWeapon; - Parms.Durability = Durability; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.SetWeaponInventoryType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool IsFogWeapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool AutoEquipIfNeeded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::SetWeaponInventoryType(bool IsFogWeapon, bool AutoEquipIfNeeded) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "SetWeaponInventoryType"); - - Params::NocePlayerInventoryComponent_SetWeaponInventoryType Parms{}; - - Parms.IsFogWeapon = IsFogWeapon; - Parms.AutoEquipIfNeeded = AutoEquipIfNeeded; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.TransferFaithItemToUsed -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Quanity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::TransferFaithItemToUsed(class FName ID, int32 Quanity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "TransferFaithItemToUsed"); - - Params::NocePlayerInventoryComponent_TransferFaithItemToUsed Parms{}; - - Parms.ID = ID; - Parms.Quanity = Quanity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.TryEquipLastUsedWeapon -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerInventoryComponent::TryEquipLastUsedWeapon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "TryEquipLastUsedWeapon"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.TryToChangeWeapon -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::TryToChangeWeapon(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "TryToChangeWeapon"); - - Params::NocePlayerInventoryComponent_TryToChangeWeapon Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.TryToUseConsumableItem -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::TryToUseConsumableItem(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "TryToUseConsumableItem"); - - Params::NocePlayerInventoryComponent_TryToUseConsumableItem Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.UnequipConsumable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::UnequipConsumable(const int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "UnequipConsumable"); - - Params::NocePlayerInventoryComponent_UnequipConsumable Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.UnequipConsumableByName -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::UnequipConsumableByName(const class FName& ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "UnequipConsumableByName"); - - Params::NocePlayerInventoryComponent_UnequipConsumableByName Parms{}; - - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.UnEquipCurrentWeapon -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerInventoryComponent::UnEquipCurrentWeapon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "UnEquipCurrentWeapon"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.UnequipOmamori -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::UnequipOmamori(const int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "UnequipOmamori"); - - Params::NocePlayerInventoryComponent_UnequipOmamori Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.UpdateLastViewedConsumablesNum -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerInventoryComponent::UpdateLastViewedConsumablesNum() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "UpdateLastViewedConsumablesNum"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.UpdateOmamoriSlotNum -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 RoundNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 SlotSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::UpdateOmamoriSlotNum(int32 RoundNum, int32 SlotSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "UpdateOmamoriSlotNum"); - - Params::NocePlayerInventoryComponent_UpdateOmamoriSlotNum Parms{}; - - Parms.RoundNum = RoundNum; - Parms.SlotSize = SlotSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.UpdateWeaponShouldBeEquipped -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::UpdateWeaponShouldBeEquipped(bool Force) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "UpdateWeaponShouldBeEquipped"); - - Params::NocePlayerInventoryComponent_UpdateWeaponShouldBeEquipped Parms{}; - - Parms.Force = Force; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerInventoryComponent.UseConsumable -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FName& ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerInventoryComponent::UseConsumable(const class FName& ID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerInventoryComponent", "UseConsumable"); - - Params::NocePlayerInventoryComponent_UseConsumable Parms{}; - - Parms.ID = ID; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerLookAtSubsystem.FindLookAtTargetComponent -// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& InHeadLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNocePlayerLookAtTargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNocePlayerLookAtTargetComponent* UNocePlayerLookAtSubsystem::FindLookAtTargetComponent(const struct FVector& InHeadLocation, bool InDebugDraw) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerLookAtSubsystem", "FindLookAtTargetComponent"); - - Params::NocePlayerLookAtSubsystem_FindLookAtTargetComponent Parms{}; - - Parms.InHeadLocation = std::move(InHeadLocation); - Parms.InDebugDraw = InDebugDraw; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerLookTargetComponent.GetDisableBlendTime -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNocePlayerLookTargetComponent::GetDisableBlendTime() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerLookTargetComponent", "GetDisableBlendTime"); - - Params::NocePlayerLookTargetComponent_GetDisableBlendTime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerLookTargetComponent.GetEnable -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerLookTargetComponent::GetEnable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerLookTargetComponent", "GetEnable"); - - Params::NocePlayerLookTargetComponent_GetEnable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerLookTargetComponent.GetEnableBlendTime -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNocePlayerLookTargetComponent::GetEnableBlendTime() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerLookTargetComponent", "GetEnableBlendTime"); - - Params::NocePlayerLookTargetComponent_GetEnableBlendTime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerLookTargetComponent.GetNeedApplyLookAt -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePlayerLookTargetComponent::GetNeedApplyLookAt() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerLookTargetComponent", "GetNeedApplyLookAt"); - - Params::NocePlayerLookTargetComponent_GetNeedApplyLookAt Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerLookTargetComponent.GetPreviousLookAtLocation -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UNocePlayerLookTargetComponent::GetPreviousLookAtLocation() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerLookTargetComponent", "GetPreviousLookAtLocation"); - - Params::NocePlayerLookTargetComponent_GetPreviousLookAtLocation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerLookTargetComponent.SetDisplaySystemInfo -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerLookTargetComponent::SetDisplaySystemInfo(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerLookTargetComponent", "SetDisplaySystemInfo"); - - Params::NocePlayerLookTargetComponent_SetDisplaySystemInfo Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerLookTargetComponent.SetEnable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerLookTargetComponent::SetEnable(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerLookTargetComponent", "SetEnable"); - - Params::NocePlayerLookTargetComponent_SetEnable Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerLookTargetComponent.SetLookTarget -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InLookTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerLookTargetComponent::SetLookTarget(class AActor* InLookTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerLookTargetComponent", "SetLookTarget"); - - Params::NocePlayerLookTargetComponent_SetLookTarget Parms{}; - - Parms.InLookTarget = InLookTarget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerLookTargetComponent.Update -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InFindLookAtTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerLookTargetComponent::Update(float InDeltaTime, bool InFindLookAtTarget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerLookTargetComponent", "Update"); - - Params::NocePlayerLookTargetComponent_Update Parms{}; - - Parms.InDeltaTime = InDeltaTime; - Parms.InFindLookAtTarget = InFindLookAtTarget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerStaminaComponent.AddContinuousDodgeCount -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerStaminaComponent::AddContinuousDodgeCount() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerStaminaComponent", "AddContinuousDodgeCount"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerStaminaComponent.CostStamina -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InStaminaKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerStaminaComponent::CostStamina(class FName InStaminaKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerStaminaComponent", "CostStamina"); - - Params::NocePlayerStaminaComponent_CostStamina Parms{}; - - Parms.InStaminaKey = InStaminaKey; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerStaminaComponent.GetStaminaByRowName -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNocePlayerStaminaComponent::GetStaminaByRowName(class FName InRowName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerStaminaComponent", "GetStaminaByRowName"); - - Params::NocePlayerStaminaComponent_GetStaminaByRowName Parms{}; - - Parms.InRowName = InRowName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerStaminaComponent.HandleOnPossessed -// (Final, Native, Protected) -// Parameters: -// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerStaminaComponent::HandleOnPossessed(bool InPossessed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerStaminaComponent", "HandleOnPossessed"); - - Params::NocePlayerStaminaComponent_HandleOnPossessed Parms{}; - - Parms.InPossessed = InPossessed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerStaminaComponent.HandleStaminaDamage -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InStaminaDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerStaminaComponent::HandleStaminaDamage(float InStaminaDamage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerStaminaComponent", "HandleStaminaDamage"); - - Params::NocePlayerStaminaComponent_HandleStaminaDamage Parms{}; - - Parms.InStaminaDamage = InStaminaDamage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerStaminaComponent.OnResetDodgeCountTimerUp -// (Final, Native, Protected) - -void UNocePlayerStaminaComponent::OnResetDodgeCountTimerUp() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerStaminaComponent", "OnResetDodgeCountTimerUp"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerStaminaComponent.ResetContinuousDodgeCount -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerStaminaComponent::ResetContinuousDodgeCount() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerStaminaComponent", "ResetContinuousDodgeCount"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerStaminaComponent.ResetStaminaTiredTime -// (Final, Native, Public, BlueprintCallable) - -void UNocePlayerStaminaComponent::ResetStaminaTiredTime() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerStaminaComponent", "ResetStaminaTiredTime"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerStaminaComponent.UpdateStaminaTiredTime -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InCostStamina (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePlayerStaminaComponent::UpdateStaminaTiredTime(float InCostStamina) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePlayerStaminaComponent", "UpdateStaminaTiredTime"); - - Params::NocePlayerStaminaComponent_UpdateStaminaTiredTime Parms{}; - - Parms.InCostStamina = InCostStamina; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePlayerTriggerInterface.GetDebugActiveColor -// (Native, Event, Public, HasDefaults, BlueprintEvent) -// Parameters: -// struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FColor INocePlayerTriggerInterface::GetDebugActiveColor() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "GetDebugActiveColor"); - - Params::NocePlayerTriggerInterface_GetDebugActiveColor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerTriggerInterface.GetDebugTriggerInfo -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString INocePlayerTriggerInterface::GetDebugTriggerInfo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "GetDebugTriggerInfo"); - - Params::NocePlayerTriggerInterface_GetDebugTriggerInfo Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerTriggerInterface.GetDebugTriggerTitle -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString INocePlayerTriggerInterface::GetDebugTriggerTitle() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "GetDebugTriggerTitle"); - - Params::NocePlayerTriggerInterface_GetDebugTriggerTitle Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerTriggerInterface.GetHintboxes -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -TArray INocePlayerTriggerInterface::GetHintboxes() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "GetHintboxes"); - - Params::NocePlayerTriggerInterface_GetHintboxes Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerTriggerInterface.GetHintSphere -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// class USphereComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USphereComponent* INocePlayerTriggerInterface::GetHintSphere() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "GetHintSphere"); - - Params::NocePlayerTriggerInterface_GetHintSphere Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerTriggerInterface.GetTriggerBox -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// class UBoxComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UBoxComponent* INocePlayerTriggerInterface::GetTriggerBox() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "GetTriggerBox"); - - Params::NocePlayerTriggerInterface_GetTriggerBox Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerTriggerInterface.IsPlayerOverlapping -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INocePlayerTriggerInterface::IsPlayerOverlapping() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "IsPlayerOverlapping"); - - Params::NocePlayerTriggerInterface_IsPlayerOverlapping Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerTriggerInterface.IsTriggerAvailable -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INocePlayerTriggerInterface::IsTriggerAvailable() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "IsTriggerAvailable"); - - Params::NocePlayerTriggerInterface_IsTriggerAvailable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePlayerTriggerInterface.IsTriggerEnabled -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INocePlayerTriggerInterface::IsTriggerEnabled() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "IsTriggerEnabled"); - - Params::NocePlayerTriggerInterface_IsTriggerEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePopWindowWidget.GetCurrentType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceUIPopWindowType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceUIPopWindowType UNocePopWindowWidget::GetCurrentType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePopWindowWidget", "GetCurrentType"); - - Params::NocePopWindowWidget_GetCurrentType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NocePopWindowWidget.OnListMouseConfirm -// (Final, Native, Protected) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePopWindowWidget::OnListMouseConfirm(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePopWindowWidget", "OnListMouseConfirm"); - - Params::NocePopWindowWidget_OnListMouseConfirm Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePopWindowWidget.SetDefaultIndex -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePopWindowWidget::SetDefaultIndex(int32 InIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePopWindowWidget", "SetDefaultIndex"); - - Params::NocePopWindowWidget_SetDefaultIndex Parms{}; - - Parms.InIndex = InIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePopWindowWidget.SetDialog -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InDialogText (Parm, NativeAccessSpecifierPublic) - -void UNocePopWindowWidget::SetDialog(const class FText& InDialogText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePopWindowWidget", "SetDialog"); - - Params::NocePopWindowWidget_SetDialog Parms{}; - - Parms.InDialogText = std::move(InDialogText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePopWindowWidget.SetProperties -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InDialogText (Parm, NativeAccessSpecifierPublic) -// const TArray& InButtonTexts (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// const TArray& InButtonActionNames (Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNocePopWindowWidget::SetProperties(const class FText& InDialogText, const TArray& InButtonTexts, const TArray& InButtonActionNames) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePopWindowWidget", "SetProperties"); - - Params::NocePopWindowWidget_SetProperties Parms{}; - - Parms.InDialogText = std::move(InDialogText); - Parms.InButtonTexts = std::move(InButtonTexts); - Parms.InButtonActionNames = std::move(InButtonActionNames); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePopWindowWidget.SetSound -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FNeoAudioTriggerIdHandle& InFadeInSound (Parm, NoDestructor, NativeAccessSpecifierPublic) -// const TArray&InConfirmSound (Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// const struct FNeoAudioTriggerIdHandle& InCancelSound (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UNocePopWindowWidget::SetSound(const struct FNeoAudioTriggerIdHandle& InFadeInSound, const TArray& InConfirmSound, const struct FNeoAudioTriggerIdHandle& InCancelSound) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePopWindowWidget", "SetSound"); - - Params::NocePopWindowWidget_SetSound Parms{}; - - Parms.InFadeInSound = std::move(InFadeInSound); - Parms.InConfirmSound = std::move(InConfirmSound); - Parms.InCancelSound = std::move(InCancelSound); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePopWindowWidget.SetType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceUIPopWindowType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNocePopWindowWidget::SetType(ENoceUIPopWindowType InType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePopWindowWidget", "SetType"); - - Params::NocePopWindowWidget_SetType Parms{}; - - Parms.InType = InType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NocePopWindowWidget.ShowHpAdd -// (Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// float AddedHP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNocePopWindowWidget::ShowHpAdd(float AddedHP) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NocePopWindowWidget", "ShowHpAdd"); - - Params::NocePopWindowWidget_ShowHpAdd Parms{}; - - Parms.AddedHP = AddedHP; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceProfilingActor.BindCmd_ReleaseFPS -// (Final, Native, Static, Public) -// Parameters: -// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceProfilingActor::BindCmd_ReleaseFPS(bool bEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceProfilingActor", "BindCmd_ReleaseFPS"); - - Params::NoceProfilingActor_BindCmd_ReleaseFPS Parms{}; - - Parms.bEnable = bEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceProfilingActor.BindCmd_StartProfiling -// (Final, Native, Static, Public) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceProfilingActor::BindCmd_StartProfiling(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceProfilingActor", "BindCmd_StartProfiling"); - - Params::NoceProfilingActor_BindCmd_StartProfiling Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceProfilingActor.BindCmd_StopProfiling -// (Final, Native, Static, Public) - -void ANoceProfilingActor::BindCmd_StopProfiling() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceProfilingActor", "BindCmd_StopProfiling"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceProfilingActor.GetRobustWorld -// (Final, Native, Static, Public) -// Parameters: -// class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UWorld* ANoceProfilingActor::GetRobustWorld() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceProfilingActor", "GetRobustWorld"); - - Params::NoceProfilingActor_GetRobustWorld Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceProfilingActor.IsStartProfiling -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceProfilingActor::IsStartProfiling() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceProfilingActor", "IsStartProfiling"); - - Params::NoceProfilingActor_IsStartProfiling Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceProfilingActor.InternalStartProfiling -// (Native, Event, Protected, BlueprintEvent) -// Parameters: -// bool bEnableMemInsight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceProfilingActor::InternalStartProfiling(bool bEnableMemInsight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceProfilingActor", "InternalStartProfiling"); - - Params::NoceProfilingActor_InternalStartProfiling Parms{}; - - Parms.bEnableMemInsight = bEnableMemInsight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceProfilingActor.InternalStopProfiling -// (Native, Event, Protected, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool ANoceProfilingActor::InternalStopProfiling() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceProfilingActor", "InternalStopProfiling"); - - Params::NoceProfilingActor_InternalStopProfiling Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceProfilingActor.StartDefaultProfiling -// (Final, Native, Public, BlueprintCallable) - -void ANoceProfilingActor::StartDefaultProfiling() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceProfilingActor", "StartDefaultProfiling"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceProfilingActor.StartMemProfiling -// (Final, Native, Public, BlueprintCallable) - -void ANoceProfilingActor::StartMemProfiling() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceProfilingActor", "StartMemProfiling"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceProfilingActor.StartProfiling -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bEnableMemInsight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceProfilingActor::StartProfiling(bool bEnableMemInsight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceProfilingActor", "StartProfiling"); - - Params::NoceProfilingActor_StartProfiling Parms{}; - - Parms.bEnableMemInsight = bEnableMemInsight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceProfilingActor.StopProfiling -// (Final, Native, Public, BlueprintCallable) - -void ANoceProfilingActor::StopProfiling() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceProfilingActor", "StopProfiling"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceProfilingActor.UpdateCPUBoundComp -// (Final, Native, Protected) - -void ANoceProfilingActor::UpdateCPUBoundComp() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceProfilingActor", "UpdateCPUBoundComp"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceQuestWidget.ShowQuest -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& Text (Parm, NativeAccessSpecifierPublic) - -void UNoceQuestWidget::ShowQuest(const class FText& Text) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceQuestWidget", "ShowQuest"); - - Params::NoceQuestWidget_ShowQuest Parms{}; - - Parms.Text = std::move(Text); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceReplaceConsumableWidget.OnRefreshSelection -// (Final, Native, Protected) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceReplaceConsumableWidget::OnRefreshSelection(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceReplaceConsumableWidget", "OnRefreshSelection"); - - Params::NoceReplaceConsumableWidget_OnRefreshSelection Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceReplaceConsumableWidget.ShowConsumable -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* PickupActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceReplaceConsumableWidget::ShowConsumable(class FName InID, int32 InQuantity, class AActor* PickupActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceReplaceConsumableWidget", "ShowConsumable"); - - Params::NoceReplaceConsumableWidget_ShowConsumable Parms{}; - - Parms.InID = InID; - Parms.InQuantity = InQuantity; - Parms.PickupActor = PickupActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceRichTextBlock.SetApplyOutlineToDropShadows -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const bool InValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceRichTextBlock::SetApplyOutlineToDropShadows(const bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceRichTextBlock", "SetApplyOutlineToDropShadows"); - - Params::NoceRichTextBlock_SetApplyOutlineToDropShadows Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceRichTextBlock.SetColorAndOpacity -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FSlateColor& InValue (ConstParm, Parm, NativeAccessSpecifierPublic) - -void UNoceRichTextBlock::SetColorAndOpacity(const struct FSlateColor& InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceRichTextBlock", "SetColorAndOpacity"); - - Params::NoceRichTextBlock_SetColorAndOpacity Parms{}; - - Parms.InValue = std::move(InValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceRichTextBlock.SetFontMaterial -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* InValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceRichTextBlock::SetFontMaterial(class UMaterialInterface* InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceRichTextBlock", "SetFontMaterial"); - - Params::NoceRichTextBlock_SetFontMaterial Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceRichTextBlock.SetOutlineBlur -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const int32 InValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceRichTextBlock::SetOutlineBlur(const int32 InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceRichTextBlock", "SetOutlineBlur"); - - Params::NoceRichTextBlock_SetOutlineBlur Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceRichTextBlock.SetOutlineColor -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& InValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceRichTextBlock::SetOutlineColor(const struct FLinearColor& InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceRichTextBlock", "SetOutlineColor"); - - Params::NoceRichTextBlock_SetOutlineColor Parms{}; - - Parms.InValue = std::move(InValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceRichTextBlock.SetOutlineMaterial -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* InValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceRichTextBlock::SetOutlineMaterial(class UMaterialInterface* InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceRichTextBlock", "SetOutlineMaterial"); - - Params::NoceRichTextBlock_SetOutlineMaterial Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceRichTextBlock.SetOutlineSize -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const int32 InValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceRichTextBlock::SetOutlineSize(const int32 InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceRichTextBlock", "SetOutlineSize"); - - Params::NoceRichTextBlock_SetOutlineSize Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceRichTextBlock.SetSeparateFillAlpha -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const bool InValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceRichTextBlock::SetSeparateFillAlpha(const bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceRichTextBlock", "SetSeparateFillAlpha"); - - Params::NoceRichTextBlock_SetSeparateFillAlpha Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceRichTextBlock.SetShadowColorAndOpacity -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& InValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceRichTextBlock::SetShadowColorAndOpacity(const struct FLinearColor& InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceRichTextBlock", "SetShadowColorAndOpacity"); - - Params::NoceRichTextBlock_SetShadowColorAndOpacity Parms{}; - - Parms.InValue = std::move(InValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceRichTextBlock.SetShadowOffset -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& InValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceRichTextBlock::SetShadowOffset(const struct FVector2D& InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceRichTextBlock", "SetShadowOffset"); - - Params::NoceRichTextBlock_SetShadowOffset Parms{}; - - Parms.InValue = std::move(InValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSanitySpawnVolume.OnGameProgressChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceSanitySpawnVolume::OnGameProgressChanged(const struct FGameplayTag& NewTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanitySpawnVolume", "OnGameProgressChanged"); - - Params::NoceSanitySpawnVolume_OnGameProgressChanged Parms{}; - - Parms.NewTag = std::move(NewTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSanitySpawnVolume.OnOverlapBegin -// (Final, Native, Protected) -// Parameters: -// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceSanitySpawnVolume::OnOverlapBegin(class AActor* OverlappedActor, class AActor* OtherActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanitySpawnVolume", "OnOverlapBegin"); - - Params::NoceSanitySpawnVolume_OnOverlapBegin Parms{}; - - Parms.OverlappedActor = OverlappedActor; - Parms.OtherActor = OtherActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSanitySpawnVolume.OnOverlapEnd -// (Final, Native, Protected) -// Parameters: -// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceSanitySpawnVolume::OnOverlapEnd(class AActor* OverlappedActor, class AActor* OtherActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSanitySpawnVolume", "OnOverlapEnd"); - - Params::NoceSanitySpawnVolume_OnOverlapEnd Parms{}; - - Parms.OverlappedActor = OverlappedActor; - Parms.OtherActor = OtherActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSavableInterface.RequestCreateRecordDataBP -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void INoceSavableInterface::RequestCreateRecordDataBP(class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceSavableInterface", "RequestCreateRecordDataBP"); - - Params::NoceSavableInterface_RequestCreateRecordDataBP Parms{}; - - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.SaveLoadUIObject.AnyEndingCleared -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USaveLoadUIObject::AnyEndingCleared() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SaveLoadUIObject", "AnyEndingCleared"); - - Params::SaveLoadUIObject_AnyEndingCleared Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.SaveLoadUIObject.IsEndingCleared -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USaveLoadUIObject::IsEndingCleared(ENoceEndingType EndingType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SaveLoadUIObject", "IsEndingCleared"); - - Params::SaveLoadUIObject_IsEndingCleared Parms{}; - - Parms.EndingType = EndingType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveLoadWidget.CacheGameClearedFlag -// (Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveLoadWidget::CacheGameClearedFlag() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveLoadWidget", "CacheGameClearedFlag"); - - Params::NoceSaveLoadWidget_CacheGameClearedFlag Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveLoadWidget.IsCleared -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceEndingType InCheckEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InEndingClearBit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveLoadWidget::IsCleared(ENoceEndingType InCheckEndingType, int32 InEndingClearBit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveLoadWidget", "IsCleared"); - - Params::NoceSaveLoadWidget_IsCleared Parms{}; - - Parms.InCheckEndingType = InCheckEndingType; - Parms.InEndingClearBit = InEndingClearBit; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveLoadWidget.ShowLoadGame -// (Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool InDisableClearGame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSaveLoadWidget::ShowLoadGame(bool InDisableClearGame) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveLoadWidget", "ShowLoadGame"); - - Params::NoceSaveLoadWidget_ShowLoadGame Parms{}; - - Parms.InDisableClearGame = InDisableClearGame; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceSaveLoadWidget.ShowSaveClearGame -// (Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool InCheckFirstTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceEndingType InCheckEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSaveLoadWidget::ShowSaveClearGame(bool InCheckFirstTime, ENoceEndingType InCheckEndingType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveLoadWidget", "ShowSaveClearGame"); - - Params::NoceSaveLoadWidget_ShowSaveClearGame Parms{}; - - Parms.InCheckFirstTime = InCheckFirstTime; - Parms.InCheckEndingType = InCheckEndingType; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSaveLoadWidget.ShowSaveGame -// (Event, Public, BlueprintCallable, BlueprintEvent) - -void UNoceSaveLoadWidget::ShowSaveGame() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSaveLoadWidget", "ShowSaveGame"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceSavePointUpgradeDataAsset.GetAddOmamoriCosts -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceRoundType round (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceSavePointUpgradeDataAsset::GetAddOmamoriCosts(ENoceRoundType round) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointUpgradeDataAsset", "GetAddOmamoriCosts"); - - Params::NoceSavePointUpgradeDataAsset_GetAddOmamoriCosts Parms{}; - - Parms.round = round; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSavePointUpgradeDataAsset.GetCost -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceUpgradeType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceRoundType round (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 CurrentLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceSavePointUpgradeDataAsset::GetCost(ENoceUpgradeType Type, ENoceRoundType round, int32 CurrentLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointUpgradeDataAsset", "GetCost"); - - Params::NoceSavePointUpgradeDataAsset_GetCost Parms{}; - - Parms.Type = Type; - Parms.round = round; - Parms.CurrentLevel = CurrentLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSavePointUpgradeDataAsset.GetMaxLevel -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceUpgradeType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceRoundType round (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceSavePointUpgradeDataAsset::GetMaxLevel(ENoceUpgradeType Type, ENoceRoundType round) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointUpgradeDataAsset", "GetMaxLevel"); - - Params::NoceSavePointUpgradeDataAsset_GetMaxLevel Parms{}; - - Parms.Type = Type; - Parms.round = round; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSavePointWidget.CanClaimReward -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSavePointWidget::CanClaimReward() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "CanClaimReward"); - - Params::NoceSavePointWidget_CanClaimReward Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSavePointWidget.CheckDLCProgressToEnableOffering -// (Event, Protected, HasOutParams, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSavePointWidget::CheckDLCProgressToEnableOffering(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "CheckDLCProgressToEnableOffering"); - - Params::NoceSavePointWidget_CheckDLCProgressToEnableOffering Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceSavePointWidget.CreatePageWidget -// (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FSoftClassPath& Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNoceFocusableWidget** NewWidget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSavePointWidget::CreatePageWidget(const struct FSoftClassPath& Path, class UNoceFocusableWidget** NewWidget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "CreatePageWidget"); - - Params::NoceSavePointWidget_CreatePageWidget Parms{}; - - Parms.Path = std::move(Path); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (NewWidget != nullptr) - *NewWidget = Parms.NewWidget; -} - - -// Function GameNoce.NoceSavePointWidget.ExecuteObj -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UPauseListObject* Obj (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSavePointWidget::ExecuteObj(class UPauseListObject* Obj) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "ExecuteObj"); - - Params::NoceSavePointWidget_ExecuteObj Parms{}; - - Parms.Obj = Obj; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSavePointWidget.GetPauseListObjs -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceSavePointWidget::GetPauseListObjs() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "GetPauseListObjs"); - - Params::NoceSavePointWidget_GetPauseListObjs Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSavePointWidget.IsInPage -// (Final, Native, Protected, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSavePointWidget::IsInPage() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "IsInPage"); - - Params::NoceSavePointWidget_IsInPage Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSavePointWidget.OnListMouseConfirm -// (Final, Native, Protected) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSavePointWidget::OnListMouseConfirm(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "OnListMouseConfirm"); - - Params::NoceSavePointWidget_OnListMouseConfirm Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSavePointWidget.OnPageClosed -// (Final, Native, Protected) - -void UNoceSavePointWidget::OnPageClosed() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "OnPageClosed"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSavePointWidget.OnUpdateEmaNum -// (Final, Native, Protected) - -void UNoceSavePointWidget::OnUpdateEmaNum() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "OnUpdateEmaNum"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSavePointWidget.OnUpdateFaithValue -// (Final, Native, Protected) - -void UNoceSavePointWidget::OnUpdateFaithValue() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "OnUpdateFaithValue"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSavePointWidget.PlayTransition -// (Native, Event, Protected, HasOutParams, BlueprintEvent) -// Parameters: -// bool IsForward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSavePointWidget::PlayTransition(bool IsForward, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "PlayTransition"); - - Params::NoceSavePointWidget_PlayTransition Parms{}; - - Parms.IsForward = IsForward; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceSavePointWidget.ShowEmaNum -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool IsShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSavePointWidget::ShowEmaNum(bool IsShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "ShowEmaNum"); - - Params::NoceSavePointWidget_ShowEmaNum Parms{}; - - Parms.IsShow = IsShow; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSavePointWidget.ShowFaithValue -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool IsShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSavePointWidget::ShowFaithValue(bool IsShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "ShowFaithValue"); - - Params::NoceSavePointWidget_ShowFaithValue Parms{}; - - Parms.IsShow = IsShow; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSavePointWidget.ToBuyItem -// (Final, Native, Protected, BlueprintCallable) - -void UNoceSavePointWidget::ToBuyItem() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "ToBuyItem"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSavePointWidget.ToBuyOmamori -// (Final, Native, Protected, BlueprintCallable) - -void UNoceSavePointWidget::ToBuyOmamori() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "ToBuyOmamori"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSavePointWidget.ToClaimReward -// (Final, Native, Protected, BlueprintCallable) - -void UNoceSavePointWidget::ToClaimReward() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "ToClaimReward"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSavePointWidget.ToClaimRewardBP -// (Event, Protected, HasOutParams, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSavePointWidget::ToClaimRewardBP(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "ToClaimRewardBP"); - - Params::NoceSavePointWidget_ToClaimRewardBP Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceSavePointWidget.ToHeal -// (Final, Native, Protected, BlueprintCallable) - -void UNoceSavePointWidget::ToHeal() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "ToHeal"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSavePointWidget.ToHealSanity -// (Final, Native, Protected, BlueprintCallable) - -void UNoceSavePointWidget::ToHealSanity() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "ToHealSanity"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSavePointWidget.ToPage -// (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FSoftClassPath& PageWidgetPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNoceFocusableWidget** PageWidget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSavePointWidget::ToPage(const struct FSoftClassPath& PageWidgetPath, class UNoceFocusableWidget** PageWidget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "ToPage"); - - Params::NoceSavePointWidget_ToPage Parms{}; - - Parms.PageWidgetPath = std::move(PageWidgetPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (PageWidget != nullptr) - *PageWidget = Parms.PageWidget; -} - - -// Function GameNoce.NoceSavePointWidget.ToRepairWeapon -// (Final, Native, Protected, BlueprintCallable) - -void UNoceSavePointWidget::ToRepairWeapon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "ToRepairWeapon"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSavePointWidget.ToSaveGame -// (Final, Native, Protected, BlueprintCallable) - -void UNoceSavePointWidget::ToSaveGame() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "ToSaveGame"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSavePointWidget.ToSellItem -// (Final, Native, Protected, BlueprintCallable) - -void UNoceSavePointWidget::ToSellItem() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "ToSellItem"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSavePointWidget.ToSwitchOutfit -// (Final, Native, Protected, BlueprintCallable) - -void UNoceSavePointWidget::ToSwitchOutfit() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "ToSwitchOutfit"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSavePointWidget.UpdateEmaNum -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool WithAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSavePointWidget::UpdateEmaNum(bool WithAnimation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "UpdateEmaNum"); - - Params::NoceSavePointWidget_UpdateEmaNum Parms{}; - - Parms.WithAnimation = WithAnimation; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSavePointWidget.UpdateFaithValue -// (Event, Protected, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool WithAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSavePointWidget::UpdateFaithValue(bool WithAnimation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSavePointWidget", "UpdateFaithValue"); - - Params::NoceSavePointWidget_UpdateFaithValue Parms{}; - - Parms.WithAnimation = WithAnimation; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSetting_AudioOutputDevice.DefaultDeviceChanged -// (Final, Native, Public) -// Parameters: -// EAudioDeviceChangedRole InRole (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& DeviceID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSetting_AudioOutputDevice::DefaultDeviceChanged(EAudioDeviceChangedRole InRole, const class FString& DeviceID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSetting_AudioOutputDevice", "DefaultDeviceChanged"); - - Params::NoceSetting_AudioOutputDevice_DefaultDeviceChanged Parms{}; - - Parms.InRole = InRole; - Parms.DeviceID = std::move(DeviceID); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSetting_AudioOutputDevice.DeviceAddedOrRemoved -// (Final, Native, Public) -// Parameters: -// const class FString& DeviceID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSetting_AudioOutputDevice::DeviceAddedOrRemoved(const class FString& DeviceID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSetting_AudioOutputDevice", "DeviceAddedOrRemoved"); - - Params::NoceSetting_AudioOutputDevice_DeviceAddedOrRemoved Parms{}; - - Parms.DeviceID = std::move(DeviceID); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSetting_AudioOutputDevice.OnAudioOutputDevicesObtained -// (Final, Native, Public, HasOutParams) -// Parameters: -// const TArray&AvailableDevices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UNoceSetting_AudioOutputDevice::OnAudioOutputDevicesObtained(const TArray& AvailableDevices) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSetting_AudioOutputDevice", "OnAudioOutputDevicesObtained"); - - Params::NoceSetting_AudioOutputDevice_OnAudioOutputDevicesObtained Parms{}; - - Parms.AvailableDevices = std::move(AvailableDevices); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSetting_AudioOutputDevice.OnCompletedDeviceSwap -// (Final, Native, Public, HasOutParams) -// Parameters: -// const struct FSwapAudioOutputResult& SwapResult (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UNoceSetting_AudioOutputDevice::OnCompletedDeviceSwap(const struct FSwapAudioOutputResult& SwapResult) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSetting_AudioOutputDevice", "OnCompletedDeviceSwap"); - - Params::NoceSetting_AudioOutputDevice_OnCompletedDeviceSwap Parms{}; - - Parms.SwapResult = std::move(SwapResult); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSpeakerRegister.RegisterSpeaker -// (Final, Native, Public, BlueprintCallable) - -void UNoceSpeakerRegister::RegisterSpeaker() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSpeakerRegister", "RegisterSpeaker"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSpeakerRegister.UnregisterSpeaker -// (Final, Native, Public, BlueprintCallable) - -void UNoceSpeakerRegister::UnregisterSpeaker() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSpeakerRegister", "UnregisterSpeaker"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceStreamByProgressComp.EnableStreamingFromGame -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceStreamByProgressComp::EnableStreamingFromGame(bool InEnable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceStreamByProgressComp", "EnableStreamingFromGame"); - - Params::NoceStreamByProgressComp_EnableStreamingFromGame Parms{}; - - Parms.InEnable = InEnable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceStreamByProgressComp.ResetHiddenInGameActors -// (Final, Native, Public, BlueprintCallable) - -void UNoceStreamByProgressComp::ResetHiddenInGameActors() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceStreamByProgressComp", "ResetHiddenInGameActors"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSubtitleSubsystem.ForbitSubtitleForSpecifiedLanguage -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& InLanguage (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InForbit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSubtitleSubsystem::ForbitSubtitleForSpecifiedLanguage(const class FString& InLanguage, bool InForbit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSubtitleSubsystem", "ForbitSubtitleForSpecifiedLanguage"); - - Params::NoceSubtitleSubsystem_ForbitSubtitleForSpecifiedLanguage Parms{}; - - Parms.InLanguage = std::move(InLanguage); - Parms.InForbit = InForbit; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSubtitleSubsystem.GetCanShowSubtitle -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSubtitleSubsystem::GetCanShowSubtitle() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSubtitleSubsystem", "GetCanShowSubtitle"); - - Params::NoceSubtitleSubsystem_GetCanShowSubtitle Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSubtitleSubsystem.OnSettingChanged -// (Final, Native, Protected) -// Parameters: -// class UNoceSystemSaveGame* Settings (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSubtitleSubsystem::OnSettingChanged(class UNoceSystemSaveGame* Settings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSubtitleSubsystem", "OnSettingChanged"); - - Params::NoceSubtitleSubsystem_OnSettingChanged Parms{}; - - Parms.Settings = Settings; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSubtitleSubsystem.OnSystemSaveLoaded -// (Final, Native, Protected) -// Parameters: -// class UNoceSystemSaveGame* InSystemSave (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSubtitleSubsystem::OnSystemSaveLoaded(class UNoceSystemSaveGame* InSystemSave) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSubtitleSubsystem", "OnSystemSaveLoaded"); - - Params::NoceSubtitleSubsystem_OnSystemSaveLoaded Parms{}; - - Parms.InSystemSave = InSystemSave; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSubtitleSubsystem.RemoveAllCinematicNote -// (Final, Native, Public, BlueprintCallable) - -void UNoceSubtitleSubsystem::RemoveAllCinematicNote() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSubtitleSubsystem", "RemoveAllCinematicNote"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSubtitleSubsystem.RemoveAllSubtitle -// (Final, Native, Public, BlueprintCallable) - -void UNoceSubtitleSubsystem::RemoveAllSubtitle() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSubtitleSubsystem", "RemoveAllSubtitle"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSubtitleSubsystem.RequestCinematicNote -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InSubstitleText (Parm, NativeAccessSpecifierPublic) -// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSubtitleSubsystem::RequestCinematicNote(const class FText& InSubstitleText, float InDuration, int32 InPriority) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSubtitleSubsystem", "RequestCinematicNote"); - - Params::NoceSubtitleSubsystem_RequestCinematicNote Parms{}; - - Parms.InSubstitleText = std::move(InSubstitleText); - Parms.InDuration = InDuration; - Parms.InPriority = InPriority; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSubtitleSubsystem.RequestSubtitle -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InSubstitleText (Parm, NativeAccessSpecifierPublic) -// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// ENoceSubtitleType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool UseItalic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool AlwaysShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSubtitleSubsystem::RequestSubtitle(const class FText& InSubstitleText, float InDuration, int32 InPriority, ENoceSubtitleType InType, bool UseItalic, bool AlwaysShow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSubtitleSubsystem", "RequestSubtitle"); - - Params::NoceSubtitleSubsystem_RequestSubtitle Parms{}; - - Parms.InSubstitleText = std::move(InSubstitleText); - Parms.InDuration = InDuration; - Parms.InPriority = InPriority; - Parms.InType = InType; - Parms.UseItalic = UseItalic; - Parms.AlwaysShow = AlwaysShow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSubtitleSubsystem.SetHideSubtitle -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InHide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSubtitleSubsystem::SetHideSubtitle(bool InHide) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSubtitleSubsystem", "SetHideSubtitle"); - - Params::NoceSubtitleSubsystem_SetHideSubtitle Parms{}; - - Parms.InHide = InHide; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleBackground -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// ENoceGameSettingSubtitleBackground InBackground (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSubtitleWidgetBase::SetSubtitleBackground(ENoceGameSettingSubtitleBackground InBackground) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSubtitleWidgetBase", "SetSubtitleBackground"); - - Params::NoceSubtitleWidgetBase_SetSubtitleBackground Parms{}; - - Parms.InBackground = InBackground; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleEmptyLineBP -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSubtitleWidgetBase::SetSubtitleEmptyLineBP(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSubtitleWidgetBase", "SetSubtitleEmptyLineBP"); - - Params::NoceSubtitleWidgetBase_SetSubtitleEmptyLineBP Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleLineBP -// (Native, Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FText& Prefix (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const class FText& Subtitle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool HidePrefix (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSubtitleWidgetBase::SetSubtitleLineBP(int32 Index_0, const class FText& Prefix, const class FText& Subtitle, bool HidePrefix) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSubtitleWidgetBase", "SetSubtitleLineBP"); - - Params::NoceSubtitleWidgetBase_SetSubtitleLineBP Parms{}; - - Parms.Index_0 = Index_0; - Parms.Prefix = std::move(Prefix); - Parms.Subtitle = std::move(Subtitle); - Parms.HidePrefix = HidePrefix; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleType -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// ENoceSubtitleType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool UseItalic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSubtitleWidgetBase::SetSubtitleType(ENoceSubtitleType InType, bool UseItalic) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSubtitleWidgetBase", "SetSubtitleType"); - - Params::NoceSubtitleWidgetBase_SetSubtitleType Parms{}; - - Parms.InType = InType; - Parms.UseItalic = UseItalic; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleVisible -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// bool InVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSubtitleWidgetBase::SetSubtitleVisible(bool InVisible) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSubtitleWidgetBase", "SetSubtitleVisible"); - - Params::NoceSubtitleWidgetBase_SetSubtitleVisible Parms{}; - - Parms.InVisible = InVisible; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSubtitleWidgetBase.UpdateSetting -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// class UNoceSystemSaveGame* Settings (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSubtitleWidgetBase::UpdateSetting(class UNoceSystemSaveGame* Settings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSubtitleWidgetBase", "UpdateSetting"); - - Params::NoceSubtitleWidgetBase_UpdateSetting Parms{}; - - Parms.Settings = Settings; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetAvailableConsolePresets -// (Final, Native, Static, Public) -// Parameters: -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceSystemSaveGame::GetAvailableConsolePresets() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceSystemSaveGame", "GetAvailableConsolePresets"); - - Params::NoceSystemSaveGame_GetAvailableConsolePresets Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.AnyEndingCleared -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSystemSaveGame::AnyEndingCleared() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "AnyEndingCleared"); - - Params::NoceSystemSaveGame_AnyEndingCleared Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.ApplyConsolePreset -// (Final, Native, Public) - -void UNoceSystemSaveGame::ApplyConsolePreset() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "ApplyConsolePreset"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.ApplySettings -// (Final, Native, Public, BlueprintCallable) - -void UNoceSystemSaveGame::ApplySettings() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "ApplySettings"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.GetLastEndingType -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceEndingType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceEndingType UNoceSystemSaveGame::GetLastEndingType() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetLastEndingType"); - - Params::NoceSystemSaveGame_GetLastEndingType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetTitleCorruptionLevel -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceSystemSaveGame::GetTitleCorruptionLevel() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetTitleCorruptionLevel"); - - Params::NoceSystemSaveGame_GetTitleCorruptionLevel Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.IsEndingCleared -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSystemSaveGame::IsEndingCleared(ENoceEndingType EndingType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "IsEndingCleared"); - - Params::NoceSystemSaveGame_IsEndingCleared Parms{}; - - Parms.EndingType = EndingType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.SetAudioDynamicRange -// (Final, Native, Public) -// Parameters: -// ENoceGameSettingAudioDynamicRange Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetAudioDynamicRange(ENoceGameSettingAudioDynamicRange Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetAudioDynamicRange"); - - Params::NoceSystemSaveGame_SetAudioDynamicRange Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetAudioProfile -// (Final, Native, Public) -// Parameters: -// ENoceGameSettingAudioProfileType Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetAudioProfile(ENoceGameSettingAudioProfileType Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetAudioProfile"); - - Params::NoceSystemSaveGame_SetAudioProfile Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetBGMVolume -// (Final, Native, Public) -// Parameters: -// float InVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetBGMVolume(float InVolume) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetBGMVolume"); - - Params::NoceSystemSaveGame_SetBGMVolume Parms{}; - - Parms.InVolume = InVolume; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetBrightness -// (Final, Native, Public) -// Parameters: -// float InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetBrightness(float InVal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetBrightness"); - - Params::NoceSystemSaveGame_SetBrightness Parms{}; - - Parms.InVal = InVal; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetCameraSensitivity -// (Final, Native, Public) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetCameraSensitivity(float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetCameraSensitivity"); - - Params::NoceSystemSaveGame_SetCameraSensitivity Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetColorBlindMode -// (Final, Native, Public) -// Parameters: -// EColorBlindMode InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetColorBlindMode(EColorBlindMode InMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetColorBlindMode"); - - Params::NoceSystemSaveGame_SetColorBlindMode Parms{}; - - Parms.InMode = InMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetColorBlindStrength -// (Final, Native, Public) -// Parameters: -// int32 InColorBlindStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetColorBlindStrength(int32 InColorBlindStrength) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetColorBlindStrength"); - - Params::NoceSystemSaveGame_SetColorBlindStrength Parms{}; - - Parms.InColorBlindStrength = InColorBlindStrength; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetContrast -// (Final, Native, Public) -// Parameters: -// float InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetContrast(float InVal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetContrast"); - - Params::NoceSystemSaveGame_SetContrast Parms{}; - - Parms.InVal = InVal; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetEnableVibration -// (Final, Native, Public) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetEnableVibration(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetEnableVibration"); - - Params::NoceSystemSaveGame_SetEnableVibration Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetEndingCleared -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetEndingCleared(ENoceEndingType EndingType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetEndingCleared"); - - Params::NoceSystemSaveGame_SetEndingCleared Parms{}; - - Parms.EndingType = EndingType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetEndingNotCleared -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetEndingNotCleared(ENoceEndingType EndingType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetEndingNotCleared"); - - Params::NoceSystemSaveGame_SetEndingNotCleared Parms{}; - - Parms.EndingType = EndingType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetGamepadControlType -// (Final, Native, Public) -// Parameters: -// ENoceInputGamepadType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetGamepadControlType(ENoceInputGamepadType InType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetGamepadControlType"); - - Params::NoceSystemSaveGame_SetGamepadControlType Parms{}; - - Parms.InType = InType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetInvertCameraPitchInput -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetInvertCameraPitchInput(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetInvertCameraPitchInput"); - - Params::NoceSystemSaveGame_SetInvertCameraPitchInput Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetInvertCameraYawInput -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetInvertCameraYawInput(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetInvertCameraYawInput"); - - Params::NoceSystemSaveGame_SetInvertCameraYawInput Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetLastEndingType -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceEndingType InEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetLastEndingType(ENoceEndingType InEndingType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetLastEndingType"); - - Params::NoceSystemSaveGame_SetLastEndingType Parms{}; - - Parms.InEndingType = InEndingType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetMotionBlur -// (Final, Native, Public) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetMotionBlur(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetMotionBlur"); - - Params::NoceSystemSaveGame_SetMotionBlur Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetMouseCameraSensitivity -// (Final, Native, Public) -// Parameters: -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetMouseCameraSensitivity(float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetMouseCameraSensitivity"); - - Params::NoceSystemSaveGame_SetMouseCameraSensitivity Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetOverallVolume -// (Final, Native, Public) -// Parameters: -// float InVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetOverallVolume(float InVolume) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetOverallVolume"); - - Params::NoceSystemSaveGame_SetOverallVolume Parms{}; - - Parms.InVolume = InVolume; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetPendingCulture -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& NewCulture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetPendingCulture(const class FString& NewCulture) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetPendingCulture"); - - Params::NoceSystemSaveGame_SetPendingCulture Parms{}; - - Parms.NewCulture = std::move(NewCulture); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetPreset -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceGameSettingPreset InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetPreset(ENoceGameSettingPreset InVal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetPreset"); - - Params::NoceSystemSaveGame_SetPreset Parms{}; - - Parms.InVal = InVal; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetSettingInitialized -// (Final, Native, Public, BlueprintCallable) - -void UNoceSystemSaveGame::SetSettingInitialized() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetSettingInitialized"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetSFXVolume -// (Final, Native, Public) -// Parameters: -// float InVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetSFXVolume(float InVolume) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetSFXVolume"); - - Params::NoceSystemSaveGame_SetSFXVolume Parms{}; - - Parms.InVolume = InVolume; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetShowSubtitleNames -// (Final, Native, Public) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetShowSubtitleNames(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetShowSubtitleNames"); - - Params::NoceSystemSaveGame_SetShowSubtitleNames Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetShowSubtitles -// (Final, Native, Public) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetShowSubtitles(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetShowSubtitles"); - - Params::NoceSystemSaveGame_SetShowSubtitles Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetSprintToggle -// (Final, Native, Public) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetSprintToggle(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetSprintToggle"); - - Params::NoceSystemSaveGame_SetSprintToggle Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetSubtitleBackground -// (Final, Native, Public) -// Parameters: -// ENoceGameSettingSubtitleBackground Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetSubtitleBackground(ENoceGameSettingSubtitleBackground Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetSubtitleBackground"); - - Params::NoceSystemSaveGame_SetSubtitleBackground Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetSubtitleColor -// (Final, Native, Public) -// Parameters: -// ENoceGameSettingSubtitleColor Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetSubtitleColor(ENoceGameSettingSubtitleColor Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetSubtitleColor"); - - Params::NoceSystemSaveGame_SetSubtitleColor Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetSubtitleFont -// (Final, Native, Public) -// Parameters: -// ENoceGameSettingFont Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetSubtitleFont(ENoceGameSettingFont Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetSubtitleFont"); - - Params::NoceSystemSaveGame_SetSubtitleFont Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetSubtitleSize -// (Final, Native, Public) -// Parameters: -// ENoceGameSettingSize Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetSubtitleSize(ENoceGameSettingSize Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetSubtitleSize"); - - Params::NoceSystemSaveGame_SetSubtitleSize Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetTitleCorruptionLevel -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 InLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ForceSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetTitleCorruptionLevel(int32 InLevel, bool ForceSet) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetTitleCorruptionLevel"); - - Params::NoceSystemSaveGame_SetTitleCorruptionLevel Parms{}; - - Parms.InLevel = InLevel; - Parms.ForceSet = ForceSet; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetTutorialVisibility -// (Final, Native, Public) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetTutorialVisibility(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetTutorialVisibility"); - - Params::NoceSystemSaveGame_SetTutorialVisibility Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetUIFont -// (Final, Native, Public) -// Parameters: -// ENoceGameSettingFont Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetUIFont(ENoceGameSettingFont Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetUIFont"); - - Params::NoceSystemSaveGame_SetUIFont Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetUIVolume -// (Final, Native, Public) -// Parameters: -// float InVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetUIVolume(float InVolume) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetUIVolume"); - - Params::NoceSystemSaveGame_SetUIVolume Parms{}; - - Parms.InVolume = InVolume; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetVoiceLanguage -// (Final, Native, Public) -// Parameters: -// ENoceLanguageType Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetVoiceLanguage(ENoceLanguageType Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetVoiceLanguage"); - - Params::NoceSystemSaveGame_SetVoiceLanguage Parms{}; - - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.SetVoiceVolume -// (Final, Native, Public) -// Parameters: -// float InVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::SetVoiceVolume(float InVolume) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "SetVoiceVolume"); - - Params::NoceSystemSaveGame_SetVoiceVolume Parms{}; - - Parms.InVolume = InVolume; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.UpdateEndingClearedBitmask -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 ClearBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceSystemSaveGame::UpdateEndingClearedBitmask(int32 ClearBitmask) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "UpdateEndingClearedBitmask"); - - Params::NoceSystemSaveGame_UpdateEndingClearedBitmask Parms{}; - - Parms.ClearBitmask = ClearBitmask; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceSystemSaveGame.GetAudioDynamicRange -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ENoceGameSettingAudioDynamicRange ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceGameSettingAudioDynamicRange UNoceSystemSaveGame::GetAudioDynamicRange() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetAudioDynamicRange"); - - Params::NoceSystemSaveGame_GetAudioDynamicRange Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetAudioProfile -// (Final, Native, Public, Const) -// Parameters: -// ENoceGameSettingAudioProfileType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceGameSettingAudioProfileType UNoceSystemSaveGame::GetAudioProfile() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetAudioProfile"); - - Params::NoceSystemSaveGame_GetAudioProfile Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetBGMVolume -// (Final, Native, Public, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceSystemSaveGame::GetBGMVolume() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetBGMVolume"); - - Params::NoceSystemSaveGame_GetBGMVolume Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetBrightness -// (Final, Native, Public, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceSystemSaveGame::GetBrightness() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetBrightness"); - - Params::NoceSystemSaveGame_GetBrightness Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetCameraSensitivity -// (Final, Native, Public, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceSystemSaveGame::GetCameraSensitivity() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetCameraSensitivity"); - - Params::NoceSystemSaveGame_GetCameraSensitivity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetColorBlindMode -// (Final, Native, Public, Const) -// Parameters: -// EColorBlindMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EColorBlindMode UNoceSystemSaveGame::GetColorBlindMode() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetColorBlindMode"); - - Params::NoceSystemSaveGame_GetColorBlindMode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetColorBlindStrength -// (Final, Native, Public, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UNoceSystemSaveGame::GetColorBlindStrength() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetColorBlindStrength"); - - Params::NoceSystemSaveGame_GetColorBlindStrength Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetContrast -// (Final, Native, Public, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceSystemSaveGame::GetContrast() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetContrast"); - - Params::NoceSystemSaveGame_GetContrast Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetDefaultConsolePreset -// (Final, Native, Public, Const) -// Parameters: -// ENoceGameSettingPreset ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceGameSettingPreset UNoceSystemSaveGame::GetDefaultConsolePreset() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetDefaultConsolePreset"); - - Params::NoceSystemSaveGame_GetDefaultConsolePreset Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetDefaultVoiceLanguage -// (Final, Native, Public, Const) -// Parameters: -// ENoceLanguageType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceLanguageType UNoceSystemSaveGame::GetDefaultVoiceLanguage() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetDefaultVoiceLanguage"); - - Params::NoceSystemSaveGame_GetDefaultVoiceLanguage Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetEnableVibration -// (Final, Native, Public, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSystemSaveGame::GetEnableVibration() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetEnableVibration"); - - Params::NoceSystemSaveGame_GetEnableVibration Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetGamepadControlType -// (Final, Native, Public, Const) -// Parameters: -// ENoceInputGamepadType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceInputGamepadType UNoceSystemSaveGame::GetGamepadControlType() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetGamepadControlType"); - - Params::NoceSystemSaveGame_GetGamepadControlType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetInvertCameraPitchInput -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSystemSaveGame::GetInvertCameraPitchInput() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetInvertCameraPitchInput"); - - Params::NoceSystemSaveGame_GetInvertCameraPitchInput Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetInvertCameraYawInput -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSystemSaveGame::GetInvertCameraYawInput() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetInvertCameraYawInput"); - - Params::NoceSystemSaveGame_GetInvertCameraYawInput Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetLastPreset -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ENoceGameSettingPreset ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceGameSettingPreset UNoceSystemSaveGame::GetLastPreset() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetLastPreset"); - - Params::NoceSystemSaveGame_GetLastPreset Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetMotionBlur -// (Final, Native, Public, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSystemSaveGame::GetMotionBlur() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetMotionBlur"); - - Params::NoceSystemSaveGame_GetMotionBlur Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetMouseCameraSensitivity -// (Final, Native, Public, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceSystemSaveGame::GetMouseCameraSensitivity() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetMouseCameraSensitivity"); - - Params::NoceSystemSaveGame_GetMouseCameraSensitivity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetOverallVolume -// (Final, Native, Public, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceSystemSaveGame::GetOverallVolume() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetOverallVolume"); - - Params::NoceSystemSaveGame_GetOverallVolume Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetSFXVolume -// (Final, Native, Public, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceSystemSaveGame::GetSFXVolume() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetSFXVolume"); - - Params::NoceSystemSaveGame_GetSFXVolume Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetShowSubtitleNames -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSystemSaveGame::GetShowSubtitleNames() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetShowSubtitleNames"); - - Params::NoceSystemSaveGame_GetShowSubtitleNames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetShowSubtitles -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSystemSaveGame::GetShowSubtitles() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetShowSubtitles"); - - Params::NoceSystemSaveGame_GetShowSubtitles Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetSprintToggle -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSystemSaveGame::GetSprintToggle() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetSprintToggle"); - - Params::NoceSystemSaveGame_GetSprintToggle Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetSubtitleBackground -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ENoceGameSettingSubtitleBackground ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceGameSettingSubtitleBackground UNoceSystemSaveGame::GetSubtitleBackground() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetSubtitleBackground"); - - Params::NoceSystemSaveGame_GetSubtitleBackground Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetSubtitleColor -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ENoceGameSettingSubtitleColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceGameSettingSubtitleColor UNoceSystemSaveGame::GetSubtitleColor() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetSubtitleColor"); - - Params::NoceSystemSaveGame_GetSubtitleColor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetSubtitleFont -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ENoceGameSettingFont ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceGameSettingFont UNoceSystemSaveGame::GetSubtitleFont() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetSubtitleFont"); - - Params::NoceSystemSaveGame_GetSubtitleFont Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetSubtitleSize -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ENoceGameSettingSize ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceGameSettingSize UNoceSystemSaveGame::GetSubtitleSize() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetSubtitleSize"); - - Params::NoceSystemSaveGame_GetSubtitleSize Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetTutorialVisibility -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSystemSaveGame::GetTutorialVisibility() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetTutorialVisibility"); - - Params::NoceSystemSaveGame_GetTutorialVisibility Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetUIFont -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ENoceGameSettingFont ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceGameSettingFont UNoceSystemSaveGame::GetUIFont() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetUIFont"); - - Params::NoceSystemSaveGame_GetUIFont Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetUIVolume -// (Final, Native, Public, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceSystemSaveGame::GetUIVolume() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetUIVolume"); - - Params::NoceSystemSaveGame_GetUIVolume Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetVoiceLanguage -// (Final, Native, Public, Const) -// Parameters: -// ENoceLanguageType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ENoceLanguageType UNoceSystemSaveGame::GetVoiceLanguage() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetVoiceLanguage"); - - Params::NoceSystemSaveGame_GetVoiceLanguage Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.GetVoiceVolume -// (Final, Native, Public, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceSystemSaveGame::GetVoiceVolume() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "GetVoiceVolume"); - - Params::NoceSystemSaveGame_GetVoiceVolume Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceSystemSaveGame.IsSettingInitialized -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceSystemSaveGame::IsSettingInitialized() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceSystemSaveGame", "IsSettingInitialized"); - - Params::NoceSystemSaveGame_IsSettingInitialized Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTentacleSubsystem.GetTentacleClass -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// TSoftClassPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -TSoftClassPtr UNoceTentacleSubsystem::GetTentacleClass() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTentacleSubsystem", "GetTentacleClass"); - - Params::NoceTentacleSubsystem_GetTentacleClass Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTentacleSubsystem.IsTentacleEmpty -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceTentacleSubsystem::IsTentacleEmpty() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTentacleSubsystem", "IsTentacleEmpty"); - - Params::NoceTentacleSubsystem_IsTentacleEmpty Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTentacleSubsystem.OnTentacleExist -// (Event, Protected, BlueprintEvent) -// Parameters: -// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceTentacleSubsystem::OnTentacleExist(bool Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTentacleSubsystem", "OnTentacleExist"); - - Params::NoceTentacleSubsystem_OnTentacleExist Parms{}; - - Parms.Value = Value; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceTentacleSubsystem.RegisterTentacle -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceTentacleSubsystem::RegisterTentacle(class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTentacleSubsystem", "RegisterTentacle"); - - Params::NoceTentacleSubsystem_RegisterTentacle Parms{}; - - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTentacleSubsystem.RequestTentacleLink -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* RequestActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName LinkName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceTentacleSubsystem::RequestTentacleLink(class AActor* RequestActor, class AActor* TargetActor, class FName LinkName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTentacleSubsystem", "RequestTentacleLink"); - - Params::NoceTentacleSubsystem_RequestTentacleLink Parms{}; - - Parms.RequestActor = RequestActor; - Parms.TargetActor = TargetActor; - Parms.LinkName = LinkName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTentacleSubsystem.RequestTentacleLink_BP -// (Event, Protected, BlueprintEvent) -// Parameters: -// class AActor* RequestActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName LinkName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceTentacleSubsystem::RequestTentacleLink_BP(class AActor* RequestActor, class AActor* TargetActor, class FName LinkName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTentacleSubsystem", "RequestTentacleLink_BP"); - - Params::NoceTentacleSubsystem_RequestTentacleLink_BP Parms{}; - - Parms.RequestActor = RequestActor; - Parms.TargetActor = TargetActor; - Parms.LinkName = LinkName; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceTentacleSubsystem.UnRegisterTentacle -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceTentacleSubsystem::UnRegisterTentacle(class AActor* InActor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTentacleSubsystem", "UnRegisterTentacle"); - - Params::NoceTentacleSubsystem_UnRegisterTentacle Parms{}; - - Parms.InActor = InActor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTickConditionHandler.Discontinued_BP -// (Event, Public, BlueprintEvent) - -void UNoceTickConditionHandler::Discontinued_BP() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTickConditionHandler", "Discontinued_BP"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceTickConditionHandler.StopHandleCondition -// (Native, Public, BlueprintCallable) - -void UNoceTickConditionHandler::StopHandleCondition() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTickConditionHandler", "StopHandleCondition"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTimeComponent.AddNiagaraComponent -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UFXSystemComponent* InFXSystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceTimeComponent::AddNiagaraComponent(class UFXSystemComponent* InFXSystemComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTimeComponent", "AddNiagaraComponent"); - - Params::NoceTimeComponent_AddNiagaraComponent Parms{}; - - Parms.InFXSystemComponent = InFXSystemComponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTimeComponent.ApplyHitStopTimeDilation -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceTimeComponent::ApplyHitStopTimeDilation(float InTimeDilation, float InDuration) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTimeComponent", "ApplyHitStopTimeDilation"); - - Params::NoceTimeComponent_ApplyHitStopTimeDilation Parms{}; - - Parms.InTimeDilation = InTimeDilation; - Parms.InDuration = InDuration; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTimeComponent.IsDuringHitStopTimer -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceTimeComponent::IsDuringHitStopTimer() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTimeComponent", "IsDuringHitStopTimer"); - - Params::NoceTimeComponent_IsDuringHitStopTimer Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceTimeComponent.OnHitStopTimerUp -// (Final, Native, Protected) - -void UNoceTimeComponent::OnHitStopTimerUp() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTimeComponent", "OnHitStopTimerUp"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTimeComponent.OnPlayerEnterEvent -// (Final, Native, Protected) - -void UNoceTimeComponent::OnPlayerEnterEvent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTimeComponent", "OnPlayerEnterEvent"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTimeComponent.RemoveNiagaraComponent -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UFXSystemComponent* InFXSystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceTimeComponent::RemoveNiagaraComponent(class UFXSystemComponent* InFXSystemComponent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTimeComponent", "RemoveNiagaraComponent"); - - Params::NoceTimeComponent_RemoveNiagaraComponent Parms{}; - - Parms.InFXSystemComponent = InFXSystemComponent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTitleGameMode.OnLoadGame -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// class FName MapNameToLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceTitleGameMode::OnLoadGame(class FName MapNameToLoad) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTitleGameMode", "OnLoadGame"); - - Params::NoceTitleGameMode_OnLoadGame Parms{}; - - Parms.MapNameToLoad = MapNameToLoad; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTitleGameMode.OnNewGame -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// class FName MapNameToLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceTitleGameMode::OnNewGame(class FName MapNameToLoad) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTitleGameMode", "OnNewGame"); - - Params::NoceTitleGameMode_OnNewGame Parms{}; - - Parms.MapNameToLoad = MapNameToLoad; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTitleGameMode.UpdateTitleScene -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 CorruptLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceTitleGameMode::UpdateTitleScene(ENoceEndingType EndingType, int32 CorruptLevel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTitleGameMode", "UpdateTitleScene"); - - Params::NoceTitleGameMode_UpdateTitleScene Parms{}; - - Parms.EndingType = EndingType; - Parms.CorruptLevel = CorruptLevel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTitleTextWidget.SetText -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InText (Parm, NativeAccessSpecifierPublic) - -void UNoceTitleTextWidget::SetText(const class FText& InText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTitleTextWidget", "SetText"); - - Params::NoceTitleTextWidget_SetText Parms{}; - - Parms.InText = std::move(InText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceTutorialPopWindowWidget.ShowTutorial -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FText& InTitle (Parm, NativeAccessSpecifierPublic) -// const TArray&InData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UNoceTutorialPopWindowWidget::ShowTutorial(const class FText& InTitle, const TArray& InData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceTutorialPopWindowWidget", "ShowTutorial"); - - Params::NoceTutorialPopWindowWidget_ShowTutorial Parms{}; - - Parms.InTitle = std::move(InTitle); - Parms.InData = std::move(InData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUIActionImage.SetInputAction -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUIActionImage::SetInputAction(class FName ActionName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIActionImage", "SetInputAction"); - - Params::NoceUIActionImage_SetInputAction Parms{}; - - Parms.ActionName = ActionName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUIActionImage.UpdateIcon -// (Final, Native, Public, BlueprintCallable) - -void UNoceUIActionImage::UpdateIcon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIActionImage", "UpdateIcon"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUIContainerInterface.OnChildMouseDown -// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// class UUserWidget* ChildWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FEventReply* Reply (Parm, OutParm, NativeAccessSpecifierPublic) - -void INoceUIContainerInterface::OnChildMouseDown(class UUserWidget* ChildWidget, const struct FPointerEvent& MouseEvent, struct FEventReply* Reply) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceUIContainerInterface", "OnChildMouseDown"); - - Params::NoceUIContainerInterface_OnChildMouseDown Parms{}; - - Parms.ChildWidget = ChildWidget; - Parms.MouseEvent = std::move(MouseEvent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Reply != nullptr) - *Reply = std::move(Parms.Reply); -} - - -// Function GameNoce.NoceUIContainerInterface.OnChildMouseEnter -// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// class UUserWidget* ChildWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FEventReply* Reply (Parm, OutParm, NativeAccessSpecifierPublic) - -void INoceUIContainerInterface::OnChildMouseEnter(class UUserWidget* ChildWidget, struct FEventReply* Reply) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceUIContainerInterface", "OnChildMouseEnter"); - - Params::NoceUIContainerInterface_OnChildMouseEnter Parms{}; - - Parms.ChildWidget = ChildWidget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Reply != nullptr) - *Reply = std::move(Parms.Reply); -} - - -// Function GameNoce.NoceUIContainerInterface.OnChildMouseLeave -// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// class UUserWidget* ChildWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FEventReply* Reply (Parm, OutParm, NativeAccessSpecifierPublic) - -void INoceUIContainerInterface::OnChildMouseLeave(class UUserWidget* ChildWidget, struct FEventReply* Reply) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceUIContainerInterface", "OnChildMouseLeave"); - - Params::NoceUIContainerInterface_OnChildMouseLeave Parms{}; - - Parms.ChildWidget = ChildWidget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Reply != nullptr) - *Reply = std::move(Parms.Reply); -} - - -// Function GameNoce.NoceUIContainerInterface.OnChildMouseUp -// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// class UUserWidget* ChildWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FEventReply* Reply (Parm, OutParm, NativeAccessSpecifierPublic) - -void INoceUIContainerInterface::OnChildMouseUp(class UUserWidget* ChildWidget, const struct FPointerEvent& MouseEvent, struct FEventReply* Reply) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceUIContainerInterface", "OnChildMouseUp"); - - Params::NoceUIContainerInterface_OnChildMouseUp Parms{}; - - Parms.ChildWidget = ChildWidget; - Parms.MouseEvent = std::move(MouseEvent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Reply != nullptr) - *Reply = std::move(Parms.Reply); -} - - -// Function GameNoce.NoceUIAttributeWidgetData.GetHealthPercent -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceUIAttributeWidgetData::GetHealthPercent(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIAttributeWidgetData", "GetHealthPercent"); - - Params::NoceUIAttributeWidgetData_GetHealthPercent Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUIAttributeWidgetData.GetSanityFlowerNum -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* SmallFlowerNum (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUIAttributeWidgetData::GetSanityFlowerNum(float InValue, int32* SmallFlowerNum) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIAttributeWidgetData", "GetSanityFlowerNum"); - - Params::NoceUIAttributeWidgetData_GetSanityFlowerNum Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SmallFlowerNum != nullptr) - *SmallFlowerNum = Parms.SmallFlowerNum; -} - - -// Function GameNoce.NoceUIAttributeWidgetData.GetStaminaPercent -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceUIAttributeWidgetData::GetStaminaPercent(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIAttributeWidgetData", "GetStaminaPercent"); - - Params::NoceUIAttributeWidgetData_GetStaminaPercent Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUIDurabilityWidgetData.GetImageData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 InMaxDurabilityNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceUIDurabilityImageData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceUIDurabilityImageData UNoceUIDurabilityWidgetData::GetImageData(int32 InMaxDurabilityNum) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIDurabilityWidgetData", "GetImageData"); - - Params::NoceUIDurabilityWidgetData_GetImageData Parms{}; - - Parms.InMaxDurabilityNum = InMaxDurabilityNum; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUIDurabilityWidgetData.GetTextData -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InDurabilityRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UNoceUIDurabilityWidgetData::GetTextData(float InDurabilityRatio) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIDurabilityWidgetData", "GetTextData"); - - Params::NoceUIDurabilityWidgetData_GetTextData Parms{}; - - Parms.InDurabilityRatio = InDurabilityRatio; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUIChooseSkinWidgetData.GetData -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// ENocePlayerOutfit Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceUIChooseSkinData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceUIChooseSkinData UNoceUIChooseSkinWidgetData::GetData(ENocePlayerOutfit Type) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIChooseSkinWidgetData", "GetData"); - - Params::NoceUIChooseSkinWidgetData_GetData Parms{}; - - Parms.Type = Type; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUIFunctionLibrary.Conv_SoftObjPathToSoftTextureRef -// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FSoftObjectPath& SoftObjectPath (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSoftObjectPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -TSoftObjectPtr UNoceUIFunctionLibrary::Conv_SoftObjPathToSoftTextureRef(const struct FSoftObjectPath& SoftObjectPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "Conv_SoftObjPathToSoftTextureRef"); - - Params::NoceUIFunctionLibrary_Conv_SoftObjPathToSoftTextureRef Parms{}; - - Parms.SoftObjectPath = std::move(SoftObjectPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUIFunctionLibrary.GetChapterInfoTableRow -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& ProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceChapterInfoTableRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceChapterInfoTableRow UNoceUIFunctionLibrary::GetChapterInfoTableRow(const struct FGameplayTag& ProgressTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetChapterInfoTableRow"); - - Params::NoceUIFunctionLibrary_GetChapterInfoTableRow Parms{}; - - Parms.ProgressTag = std::move(ProgressTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUIFunctionLibrary.GetChapterInfoText -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& ProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UNoceUIFunctionLibrary::GetChapterInfoText(const struct FGameplayTag& ProgressTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetChapterInfoText"); - - Params::NoceUIFunctionLibrary_GetChapterInfoText Parms{}; - - Parms.ProgressTag = std::move(ProgressTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUIFunctionLibrary.GetChapterTextByType -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// ENoceChapterType ChapterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UNoceUIFunctionLibrary::GetChapterTextByType(ENoceChapterType ChapterType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetChapterTextByType"); - - Params::NoceUIFunctionLibrary_GetChapterTextByType Parms{}; - - Parms.ChapterType = ChapterType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUIFunctionLibrary.GetGamepadInputImageResource -// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, HasDefaults) -// Parameters: -// const struct FNoceUIInputImageTableRow& InData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FSoftObjectPath UNoceUIFunctionLibrary::GetGamepadInputImageResource(const struct FNoceUIInputImageTableRow& InData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetGamepadInputImageResource"); - - Params::NoceUIFunctionLibrary_GetGamepadInputImageResource Parms{}; - - Parms.InData = std::move(InData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUIFunctionLibrary.GetGuideDataFromHandle -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FDataTableRowHandle& InData (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) -// bool IsRight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceUIFunctionLibrary::GetGuideDataFromHandle(const struct FDataTableRowHandle& InData, bool IsRight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetGuideDataFromHandle"); - - Params::NoceUIFunctionLibrary_GetGuideDataFromHandle Parms{}; - - Parms.InData = std::move(InData); - Parms.IsRight = IsRight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUIFunctionLibrary.GetInputImageResource -// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const class FName& InIconName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FSoftObjectPath UNoceUIFunctionLibrary::GetInputImageResource(const class FName& InIconName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetInputImageResource"); - - Params::NoceUIFunctionLibrary_GetInputImageResource Parms{}; - - Parms.InIconName = InIconName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUIFunctionLibrary.GetLocationInfo -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceLocationInfoTableRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceLocationInfoTableRow UNoceUIFunctionLibrary::GetLocationInfo(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetLocationInfo"); - - Params::NoceUIFunctionLibrary_GetLocationInfo Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUIFunctionLibrary.GetMissionHint -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& ProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGameplayTagContainer& AdditionalProgressTag (Parm, NativeAccessSpecifierPublic) -// struct FNoceMissionHintTableRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FNoceMissionHintTableRow UNoceUIFunctionLibrary::GetMissionHint(const struct FGameplayTag& ProgressTag, const struct FGameplayTagContainer& AdditionalProgressTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetMissionHint"); - - Params::NoceUIFunctionLibrary_GetMissionHint Parms{}; - - Parms.ProgressTag = std::move(ProgressTag); - Parms.AdditionalProgressTag = std::move(AdditionalProgressTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUIFunctionLibrary.GetMissionHintsByChapterName -// (Final, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& InChapterName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UNoceUIFunctionLibrary::GetMissionHintsByChapterName(const class FString& InChapterName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetMissionHintsByChapterName"); - - Params::NoceUIFunctionLibrary_GetMissionHintsByChapterName Parms{}; - - Parms.InChapterName = std::move(InChapterName); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUIFunctionLibrary.GetNeedTopDown -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& IsVisibles (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// const TArray& IsNews (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// int32 StartIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 EndIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 CurrentIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* NeedTop (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* NeedBottom (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUIFunctionLibrary::GetNeedTopDown(const TArray& IsVisibles, const TArray& IsNews, int32 StartIndex, int32 EndIndex, int32 CurrentIndex, bool* NeedTop, bool* NeedBottom) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetNeedTopDown"); - - Params::NoceUIFunctionLibrary_GetNeedTopDown Parms{}; - - Parms.IsVisibles = std::move(IsVisibles); - Parms.IsNews = std::move(IsNews); - Parms.StartIndex = StartIndex; - Parms.EndIndex = EndIndex; - Parms.CurrentIndex = CurrentIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (NeedTop != nullptr) - *NeedTop = Parms.NeedTop; - - if (NeedBottom != nullptr) - *NeedBottom = Parms.NeedBottom; -} - - -// Function GameNoce.NoceUIFunctionLibrary.GetNeedTopDownWithTextCheck -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& IsVisibles (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// const TArray& IsNews (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// int32 StartIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 EndIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 CurrentIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArray& Texts (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool* NeedTop (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* NeedBottom (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUIFunctionLibrary::GetNeedTopDownWithTextCheck(const TArray& IsVisibles, const TArray& IsNews, int32 StartIndex, int32 EndIndex, int32 CurrentIndex, const TArray& Texts, bool* NeedTop, bool* NeedBottom) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetNeedTopDownWithTextCheck"); - - Params::NoceUIFunctionLibrary_GetNeedTopDownWithTextCheck Parms{}; - - Parms.IsVisibles = std::move(IsVisibles); - Parms.IsNews = std::move(IsNews); - Parms.StartIndex = StartIndex; - Parms.EndIndex = EndIndex; - Parms.CurrentIndex = CurrentIndex; - Parms.Texts = std::move(Texts); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (NeedTop != nullptr) - *NeedTop = Parms.NeedTop; - - if (NeedBottom != nullptr) - *NeedBottom = Parms.NeedBottom; -} - - -// Function GameNoce.NoceUIFunctionLibrary.GetPriorityIndex -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// TArray& InIDIndexes (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const int32& InIDIndex (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray& InPriorities (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const int32& InPriority (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* OutArrayIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUIFunctionLibrary::GetPriorityIndex(TArray& InIDIndexes, const int32& InIDIndex, TArray& InPriorities, const int32& InPriority, int32* OutArrayIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetPriorityIndex"); - - Params::NoceUIFunctionLibrary_GetPriorityIndex Parms{}; - - Parms.InIDIndexes = std::move(InIDIndexes); - Parms.InIDIndex = InIDIndex; - Parms.InPriorities = std::move(InPriorities); - Parms.InPriority = InPriority; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - InIDIndexes = std::move(Parms.InIDIndexes); - InPriorities = std::move(Parms.InPriorities); - - if (OutArrayIndex != nullptr) - *OutArrayIndex = Parms.OutArrayIndex; -} - - -// Function GameNoce.NoceUIFunctionLibrary.IsNewNotebookContent -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const TArray& IsVisibles (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// const TArray& IsNews (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceUIFunctionLibrary::IsNewNotebookContent(const TArray& IsVisibles, const TArray& IsNews, int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "IsNewNotebookContent"); - - Params::NoceUIFunctionLibrary_IsNewNotebookContent Parms{}; - - Parms.IsVisibles = std::move(IsVisibles); - Parms.IsNews = std::move(IsNews); - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUIFunctionLibrary.IsVisibleInHierarchy -// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UWidget* InWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceUIFunctionLibrary::IsVisibleInHierarchy(class UWidget* InWidget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "IsVisibleInHierarchy"); - - Params::NoceUIFunctionLibrary_IsVisibleInHierarchy Parms{}; - - Parms.InWidget = InWidget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUIFunctionLibrary.SetImage -// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UImage* InImage (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FSoftObjectPath& InResourceObjectPath (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUIFunctionLibrary::SetImage(class UImage* InImage, const struct FSoftObjectPath& InResourceObjectPath) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "SetImage"); - - Params::NoceUIFunctionLibrary_SetImage Parms{}; - - Parms.InImage = InImage; - Parms.InResourceObjectPath = std::move(InResourceObjectPath); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUIFunctionLibrary.SetInputImage -// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UImage* InImage (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FName& InIconName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUIFunctionLibrary::SetInputImage(class UImage* InImage, const class FName& InIconName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "SetInputImage"); - - Params::NoceUIFunctionLibrary_SetInputImage Parms{}; - - Parms.InImage = InImage; - Parms.InIconName = InIconName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUIGameplayTagMappingImage.SetColorByKey -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& Key (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUIGameplayTagMappingImage::SetColorByKey(const struct FGameplayTag& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIGameplayTagMappingImage", "SetColorByKey"); - - Params::NoceUIGameplayTagMappingImage_SetColorByKey Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUIGameplayTagMappingImage.SetImageByKey -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTag& Key (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUIGameplayTagMappingImage::SetImageByKey(const struct FGameplayTag& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIGameplayTagMappingImage", "SetImageByKey"); - - Params::NoceUIGameplayTagMappingImage_SetImageByKey Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUIGameplayTagMappingImage.SetImageIfHasKey -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FGameplayTagContainer& TagContainer (Parm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceUIGameplayTagMappingImage::SetImageIfHasKey(const struct FGameplayTagContainer& TagContainer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIGameplayTagMappingImage", "SetImageIfHasKey"); - - Params::NoceUIGameplayTagMappingImage_SetImageIfHasKey Parms{}; - - Parms.TagContainer = std::move(TagContainer); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUIImage.SetImageTexture -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FSoftObjectPath& InImageTexture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUIImage::SetImageTexture(const struct FSoftObjectPath& InImageTexture) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIImage", "SetImageTexture"); - - Params::NoceUIImage_SetImageTexture Parms{}; - - Parms.InImageTexture = std::move(InImageTexture); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUIInputDirectionHelper.IsLeftRight -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceUIInputDirectionHelper::IsLeftRight(const struct FKey& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIInputDirectionHelper", "IsLeftRight"); - - Params::NoceUIInputDirectionHelper_IsLeftRight Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUIInputDirectionHelper.IsUpDown -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceUIInputDirectionHelper::IsUpDown(const struct FKey& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIInputDirectionHelper", "IsUpDown"); - - Params::NoceUIInputDirectionHelper_IsUpDown Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUIInputDirectionHelper.SetAnalogValue -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const struct FKey& Key (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUIInputDirectionHelper::SetAnalogValue(const struct FKey& Key, float Value) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIInputDirectionHelper", "SetAnalogValue"); - - Params::NoceUIInputDirectionHelper_SetAnalogValue Parms{}; - - Parms.Key = std::move(Key); - Parms.Value = Value; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUIInputDirectionHelper.SetupKeys -// (Final, Native, Public, BlueprintCallable) - -void UNoceUIInputDirectionHelper::SetupKeys() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIInputDirectionHelper", "SetupKeys"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUIKBActionImage.SetInputAction -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUIKBActionImage::SetInputAction(class FName ActionName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIKBActionImage", "SetInputAction"); - - Params::NoceUIKBActionImage_SetInputAction Parms{}; - - Parms.ActionName = ActionName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUIKBActionImage.UpdateIcon -// (Final, Native, Public, BlueprintCallable) - -void UNoceUIKBActionImage::UpdateIcon() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIKBActionImage", "UpdateIcon"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUIKeyMappingImage.SetDefaultImage -// (Native, Event, Protected, BlueprintEvent) - -void UNoceUIKeyMappingImage::SetDefaultImage() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIKeyMappingImage", "SetDefaultImage"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUIKeyMappingImage.SetImageKey -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUIKeyMappingImage::SetImageKey(int32 Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIKeyMappingImage", "SetImageKey"); - - Params::NoceUIKeyMappingImage_SetImageKey Parms{}; - - Parms.Key = Key; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUILockOnTarget.BP_FadeIn -// (Event, Public, BlueprintCallable, BlueprintEvent) - -void UNoceUILockOnTarget::BP_FadeIn() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUILockOnTarget", "BP_FadeIn"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceUILockOnTarget.BP_FadeOut -// (Event, Public, BlueprintCallable, BlueprintEvent) - -void UNoceUILockOnTarget::BP_FadeOut() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUILockOnTarget", "BP_FadeOut"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function GameNoce.NoceUIMissionSubsystem.OnGameProgressChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& ProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUIMissionSubsystem::OnGameProgressChanged(const struct FGameplayTag& ProgressTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIMissionSubsystem", "OnGameProgressChanged"); - - Params::NoceUIMissionSubsystem_OnGameProgressChanged Parms{}; - - Parms.ProgressTag = std::move(ProgressTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUIMissionSubsystem.OnMissionStart -// (Event, Protected, HasOutParams, BlueprintEvent) -// Parameters: -// const class FText& InMissionHint (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UNoceUIMissionSubsystem::OnMissionStart(const class FText& InMissionHint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIMissionSubsystem", "OnMissionStart"); - - Params::NoceUIMissionSubsystem_OnMissionStart Parms{}; - - Parms.InMissionHint = std::move(InMissionHint); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function GameNoce.NoceUIRestrictionOverlay.BindEvents -// (Final, Native, Public, BlueprintCallable) - -void UNoceUIRestrictionOverlay::BindEvents() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIRestrictionOverlay", "BindEvents"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUIRestrictionOverlay.OnRestrictionChanged -// (Final, Native, Protected) -// Parameters: -// ENoceUIRestrictionType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool IsAdd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUIRestrictionOverlay::OnRestrictionChanged(ENoceUIRestrictionType InType, bool IsAdd) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIRestrictionOverlay", "OnRestrictionChanged"); - - Params::NoceUIRestrictionOverlay_OnRestrictionChanged Parms{}; - - Parms.InType = InType; - Parms.IsAdd = IsAdd; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUIRestrictionOverlay.UnbindEvents -// (Final, Native, Public, BlueprintCallable) - -void UNoceUIRestrictionOverlay::UnbindEvents() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUIRestrictionOverlay", "UnbindEvents"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUISubsystem.AddRestriction -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceUIRestrictionType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUISubsystem::AddRestriction(ENoceUIRestrictionType InType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUISubsystem", "AddRestriction"); - - Params::NoceUISubsystem_AddRestriction Parms{}; - - Parms.InType = InType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUISubsystem.AddWidget -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UUserWidget* InWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUISubsystem::AddWidget(class UUserWidget* InWidget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUISubsystem", "AddWidget"); - - Params::NoceUISubsystem_AddWidget Parms{}; - - Parms.InWidget = InWidget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUISubsystem.Clear -// (Final, Native, Public, BlueprintCallable) - -void UNoceUISubsystem::Clear() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUISubsystem", "Clear"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUISubsystem.ClearWidgetStack -// (Final, Native, Public, BlueprintCallable) - -void UNoceUISubsystem::ClearWidgetStack() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUISubsystem", "ClearWidgetStack"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUISubsystem.GetTopWidget -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UUserWidget* UNoceUISubsystem::GetTopWidget() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUISubsystem", "GetTopWidget"); - - Params::NoceUISubsystem_GetTopWidget Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUISubsystem.GetWidget -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FSoftClassPath& Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UUserWidget* UNoceUISubsystem::GetWidget(class APlayerController* PlayerController, const struct FSoftClassPath& Path) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUISubsystem", "GetWidget"); - - Params::NoceUISubsystem_GetWidget Parms{}; - - Parms.PlayerController = PlayerController; - Parms.Path = std::move(Path); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUISubsystem.GetWidgetByName -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName WidgetName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UUserWidget* UNoceUISubsystem::GetWidgetByName(class APlayerController* PlayerController, class FName WidgetName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUISubsystem", "GetWidgetByName"); - - Params::NoceUISubsystem_GetWidgetByName Parms{}; - - Parms.PlayerController = PlayerController; - Parms.WidgetName = WidgetName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUISubsystem.GetWidgetPathByName -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class FName WidgetName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FSoftClassPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FSoftClassPath UNoceUISubsystem::GetWidgetPathByName(class FName WidgetName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUISubsystem", "GetWidgetPathByName"); - - Params::NoceUISubsystem_GetWidgetPathByName Parms{}; - - Parms.WidgetName = WidgetName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUISubsystem.GetWidgetStack -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -TArray UNoceUISubsystem::GetWidgetStack() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUISubsystem", "GetWidgetStack"); - - Params::NoceUISubsystem_GetWidgetStack Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUISubsystem.HasRestriction -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceUIRestrictionType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceUISubsystem::HasRestriction(ENoceUIRestrictionType InType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUISubsystem", "HasRestriction"); - - Params::NoceUISubsystem_HasRestriction Parms{}; - - Parms.InType = InType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceUISubsystem.IsWidgetInStack -// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FSoftClassPath& Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* IsInStack (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UUserWidget** Widget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUISubsystem::IsWidgetInStack(const struct FSoftClassPath& Path, bool* IsInStack, class UUserWidget** Widget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUISubsystem", "IsWidgetInStack"); - - Params::NoceUISubsystem_IsWidgetInStack Parms{}; - - Parms.Path = std::move(Path); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (IsInStack != nullptr) - *IsInStack = Parms.IsInStack; - - if (Widget != nullptr) - *Widget = Parms.Widget; -} - - -// Function GameNoce.NoceUISubsystem.NotifyInputDeviceChange -// (Final, Native, Public, BlueprintCallable) - -void UNoceUISubsystem::NotifyInputDeviceChange() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUISubsystem", "NotifyInputDeviceChange"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUISubsystem.RemoveCreatedUIWidget -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FSoftClassPath& Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUISubsystem::RemoveCreatedUIWidget(const struct FSoftClassPath& Path) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUISubsystem", "RemoveCreatedUIWidget"); - - Params::NoceUISubsystem_RemoveCreatedUIWidget Parms{}; - - Parms.Path = std::move(Path); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUISubsystem.RemoveRestriction -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// ENoceUIRestrictionType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUISubsystem::RemoveRestriction(ENoceUIRestrictionType InType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUISubsystem", "RemoveRestriction"); - - Params::NoceUISubsystem_RemoveRestriction Parms{}; - - Parms.InType = InType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUISubsystem.RemoveWidget -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UUserWidget* InWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUISubsystem::RemoveWidget(class UUserWidget* InWidget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUISubsystem", "RemoveWidget"); - - Params::NoceUISubsystem_RemoveWidget Parms{}; - - Parms.InWidget = InWidget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUISubsystem.RequestLoad -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const TArray& WidgetPaths (Parm, ZeroConstructor, NativeAccessSpecifierPublic) - -void UNoceUISubsystem::RequestLoad(const TArray& WidgetPaths) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUISubsystem", "RequestLoad"); - - Params::NoceUISubsystem_RequestLoad Parms{}; - - Parms.WidgetPaths = std::move(WidgetPaths); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceUpgradePopResultWidget.ShowResult -// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// ENoceUpgradeType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InEmaName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceUpgradePopResultWidget::ShowResult(ENoceUpgradeType InType, class FName InEmaName, bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceUpgradePopResultWidget", "ShowResult"); - - Params::NoceUpgradePopResultWidget_ShowResult Parms{}; - - Parms.InType = InType; - Parms.InEmaName = InEmaName; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function GameNoce.NoceVerticalGrid.SetNumItemsPerLine -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 InNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceVerticalGrid::SetNumItemsPerLine(int32 InNumber) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceVerticalGrid", "SetNumItemsPerLine"); - - Params::NoceVerticalGrid_SetNumItemsPerLine Parms{}; - - Parms.InNumber = InNumber; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWalkToComponentInterface.GetIsRunTo -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceWalkToComponentInterface::GetIsRunTo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceWalkToComponentInterface", "GetIsRunTo"); - - Params::NoceWalkToComponentInterface_GetIsRunTo Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWalkToComponentInterface.GetIsWalkTo -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceWalkToComponentInterface::GetIsWalkTo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceWalkToComponentInterface", "GetIsWalkTo"); - - Params::NoceWalkToComponentInterface_GetIsWalkTo Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWalkToComponentInterface.GetIsWalkToWithCameraRotation -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool INoceWalkToComponentInterface::GetIsWalkToWithCameraRotation() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("NoceWalkToComponentInterface", "GetIsWalkToWithCameraRotation"); - - Params::NoceWalkToComponentInterface_GetIsWalkToWithCameraRotation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWaveSpawnManager.OnGameProgressChanged -// (Final, Native, Protected) -// Parameters: -// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void ANoceWaveSpawnManager::OnGameProgressChanged(const struct FGameplayTag& NewTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWaveSpawnManager", "OnGameProgressChanged"); - - Params::NoceWaveSpawnManager_OnGameProgressChanged Parms{}; - - Parms.NewTag = std::move(NewTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWeaponSubsystem.GetAttackInfo -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InDurabilityRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutAttackMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutExtraAttackMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutWinceMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceWeaponSubsystem::GetAttackInfo(class FName InWeaponName, float InDurabilityRatio, float* OutAttackMultiplier, float* OutExtraAttackMultiplier, float* OutWinceMultiplier) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeaponSubsystem", "GetAttackInfo"); - - Params::NoceWeaponSubsystem_GetAttackInfo Parms{}; - - Parms.InWeaponName = InWeaponName; - Parms.InDurabilityRatio = InDurabilityRatio; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutAttackMultiplier != nullptr) - *OutAttackMultiplier = Parms.OutAttackMultiplier; - - if (OutExtraAttackMultiplier != nullptr) - *OutExtraAttackMultiplier = Parms.OutExtraAttackMultiplier; - - if (OutWinceMultiplier != nullptr) - *OutWinceMultiplier = Parms.OutWinceMultiplier; -} - - -// Function GameNoce.NoceWeaponSubsystem.GetCanBeBroken -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceWeaponSubsystem::GetCanBeBroken(class FName InWeaponName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeaponSubsystem", "GetCanBeBroken"); - - Params::NoceWeaponSubsystem_GetCanBeBroken Parms{}; - - Parms.InWeaponName = InWeaponName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeaponSubsystem.GetCanBeBrokenInShiromukuRevive2 -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceWeaponSubsystem::GetCanBeBrokenInShiromukuRevive2(class FName InWeaponName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeaponSubsystem", "GetCanBeBrokenInShiromukuRevive2"); - - Params::NoceWeaponSubsystem_GetCanBeBrokenInShiromukuRevive2 Parms{}; - - Parms.InWeaponName = InWeaponName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeaponSubsystem.GetCanCostDurability -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceWeaponSubsystem::GetCanCostDurability(class FName InWeaponName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeaponSubsystem", "GetCanCostDurability"); - - Params::NoceWeaponSubsystem_GetCanCostDurability Parms{}; - - Parms.InWeaponName = InWeaponName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeaponSubsystem.GetCanDiscard -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceWeaponSubsystem::GetCanDiscard(class FName InWeaponName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeaponSubsystem", "GetCanDiscard"); - - Params::NoceWeaponSubsystem_GetCanDiscard Parms{}; - - Parms.InWeaponName = InWeaponName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeaponSubsystem.GetCanFocusAttack -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceWeaponSubsystem::GetCanFocusAttack(class FName InWeaponName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeaponSubsystem", "GetCanFocusAttack"); - - Params::NoceWeaponSubsystem_GetCanFocusAttack Parms{}; - - Parms.InWeaponName = InWeaponName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeaponSubsystem.GetDeflectRate -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InDurabilityRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceWeaponSubsystem::GetDeflectRate(class FName InWeaponName, float InDurabilityRatio) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeaponSubsystem", "GetDeflectRate"); - - Params::NoceWeaponSubsystem_GetDeflectRate Parms{}; - - Parms.InWeaponName = InWeaponName; - Parms.InDurabilityRatio = InDurabilityRatio; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeaponSubsystem.GetDurabilityUICount -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* OutUIMaxCount (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32* OutUICount (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceWeaponSubsystem::GetDurabilityUICount(class FName InWeaponName, float InDurability, int32* OutUIMaxCount, int32* OutUICount) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeaponSubsystem", "GetDurabilityUICount"); - - Params::NoceWeaponSubsystem_GetDurabilityUICount Parms{}; - - Parms.InWeaponName = InWeaponName; - Parms.InDurability = InDurability; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutUIMaxCount != nullptr) - *OutUIMaxCount = Parms.OutUIMaxCount; - - if (OutUICount != nullptr) - *OutUICount = Parms.OutUICount; -} - - -// Function GameNoce.NoceWeaponSubsystem.GetMaxDurability -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceWeaponSubsystem::GetMaxDurability(class FName InWeaponName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeaponSubsystem", "GetMaxDurability"); - - Params::NoceWeaponSubsystem_GetMaxDurability Parms{}; - - Parms.InWeaponName = InWeaponName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeaponSubsystem.GetOverrideComboInfo -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutFound (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FNoceWeaponInfoOverride* OutComboInfo (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) - -void UNoceWeaponSubsystem::GetOverrideComboInfo(class FName InWeaponName, class FName InComboName, bool* OutFound, struct FNoceWeaponInfoOverride* OutComboInfo) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeaponSubsystem", "GetOverrideComboInfo"); - - Params::NoceWeaponSubsystem_GetOverrideComboInfo Parms{}; - - Parms.InWeaponName = InWeaponName; - Parms.InComboName = InComboName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutFound != nullptr) - *OutFound = Parms.OutFound; - - if (OutComboInfo != nullptr) - *OutComboInfo = std::move(Parms.OutComboInfo); -} - - -// Function GameNoce.NoceWeaponSubsystem.GetOverrideStaminaKeyCost -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InStaminaKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutFound (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* OutStaminaCost (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceWeaponSubsystem::GetOverrideStaminaKeyCost(class FName InWeaponName, class FName InStaminaKey, bool* OutFound, float* OutStaminaCost) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeaponSubsystem", "GetOverrideStaminaKeyCost"); - - Params::NoceWeaponSubsystem_GetOverrideStaminaKeyCost Parms{}; - - Parms.InWeaponName = InWeaponName; - Parms.InStaminaKey = InStaminaKey; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutFound != nullptr) - *OutFound = Parms.OutFound; - - if (OutStaminaCost != nullptr) - *OutStaminaCost = Parms.OutStaminaCost; -} - - -// Function GameNoce.NoceWeaponSubsystem.GetUIInfo -// (Final, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InDurabilityRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool* OutShowOnUI (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceWeaponSubsystem::GetUIInfo(class FName InWeaponName, float InDurabilityRatio, bool* OutShowOnUI) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeaponSubsystem", "GetUIInfo"); - - Params::NoceWeaponSubsystem_GetUIInfo Parms{}; - - Parms.InWeaponName = InWeaponName; - Parms.InDurabilityRatio = InDurabilityRatio; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (OutShowOnUI != nullptr) - *OutShowOnUI = Parms.OutShowOnUI; -} - - -// Function GameNoce.NoceWeaponSubsystem.GetUseFocusAttackWhenFullCharged -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceWeaponSubsystem::GetUseFocusAttackWhenFullCharged(class FName InWeaponName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeaponSubsystem", "GetUseFocusAttackWhenFullCharged"); - - Params::NoceWeaponSubsystem_GetUseFocusAttackWhenFullCharged Parms{}; - - Parms.InWeaponName = InWeaponName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeaponSubsystem.GetWeaponInfoDataAssetByName -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UNoceWeaponInfoDataAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UNoceWeaponInfoDataAsset* UNoceWeaponSubsystem::GetWeaponInfoDataAssetByName(class FName InWeaponName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeaponSubsystem", "GetWeaponInfoDataAssetByName"); - - Params::NoceWeaponSubsystem_GetWeaponInfoDataAssetByName Parms{}; - - Parms.InWeaponName = InWeaponName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeaponSubsystem.GetWeaponQueryName -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UNoceWeaponSubsystem::GetWeaponQueryName(class FName InWeaponName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeaponSubsystem", "GetWeaponQueryName"); - - Params::NoceWeaponSubsystem_GetWeaponQueryName Parms{}; - - Parms.InWeaponName = InWeaponName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWeaponSubsystem.SpawnWeaponHandMesh -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FTransform& InTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ANoceWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ANoceWeapon* UNoceWeaponSubsystem::SpawnWeaponHandMesh(const class UObject* WorldContextObject, class FName InWeaponName, const struct FTransform& InTransform) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWeaponSubsystem", "SpawnWeaponHandMesh"); - - Params::NoceWeaponSubsystem_SpawnWeaponHandMesh Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.InWeaponName = InWeaponName; - Parms.InTransform = std::move(InTransform); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWepDurabilityWidget.SetDurability -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName WeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Durability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceWepDurabilityWidget::SetDurability(class FName WeaponName, float Durability) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWepDurabilityWidget", "SetDurability"); - - Params::NoceWepDurabilityWidget_SetDurability Parms{}; - - Parms.WeaponName = WeaponName; - Parms.Durability = Durability; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWinceDamageReduceComponent.EndWinceDamageReduce -// (Final, Native, Public, BlueprintCallable) - -void UNoceWinceDamageReduceComponent::EndWinceDamageReduce() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWinceDamageReduceComponent", "EndWinceDamageReduce"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWinceDamageReduceComponent.HandleWinceDamage -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InIsForceWince (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InWinceDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceWinceDamageReduceComponent::HandleWinceDamage(bool InIsForceWince, float InWinceDamage) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWinceDamageReduceComponent", "HandleWinceDamage"); - - Params::NoceWinceDamageReduceComponent_HandleWinceDamage Parms{}; - - Parms.InIsForceWince = InIsForceWince; - Parms.InWinceDamage = InWinceDamage; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWinceDamageReduceComponent.IsWinceDamageReduce -// (Final, Native, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UNoceWinceDamageReduceComponent::IsWinceDamageReduce() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWinceDamageReduceComponent", "IsWinceDamageReduce"); - - Params::NoceWinceDamageReduceComponent_IsWinceDamageReduce Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceWinceDamageReduceComponent.StartWinceDamageReduce -// (Final, Native, Public, BlueprintCallable) - -void UNoceWinceDamageReduceComponent::StartWinceDamageReduce() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWinceDamageReduceComponent", "StartWinceDamageReduce"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWorldManagerSubsystem.ClearAllRequestBySetting -// (Final, Native, Public, BlueprintCallable) - -void UNoceWorldManagerSubsystem::ClearAllRequestBySetting() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWorldManagerSubsystem", "ClearAllRequestBySetting"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWorldManagerSubsystem.NoceDataLayerTrackUpdateCallback -// (Final, Native, Private) -// Parameters: -// const class UDataLayerInstance* InDataLayerInstance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceWorldManagerSubsystem::NoceDataLayerTrackUpdateCallback(const class UDataLayerInstance* InDataLayerInstance) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWorldManagerSubsystem", "NoceDataLayerTrackUpdateCallback"); - - Params::NoceWorldManagerSubsystem_NoceDataLayerTrackUpdateCallback Parms{}; - - Parms.InDataLayerInstance = InDataLayerInstance; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWorldManagerSubsystem.PauseWorldTriggerUpdate -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool InPause (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceWorldManagerSubsystem::PauseWorldTriggerUpdate(bool InPause) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWorldManagerSubsystem", "PauseWorldTriggerUpdate"); - - Params::NoceWorldManagerSubsystem_PauseWorldTriggerUpdate Parms{}; - - Parms.InPause = InPause; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWorldManagerSubsystem.RegisterLevelAlarm -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceWorldManagerSubsystem::RegisterLevelAlarm(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWorldManagerSubsystem", "RegisterLevelAlarm"); - - Params::NoceWorldManagerSubsystem_RegisterLevelAlarm Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWorldManagerSubsystem.RequestFromWorldTrigger -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class AActor* InTrigger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const class FString& InDisplayName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UDataLayerAsset* InDataLayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDataLayerRuntimeState TargetState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool DoRequest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceWorldManagerSubsystem::RequestFromWorldTrigger(class AActor* InTrigger, const class FString& InDisplayName, class UDataLayerAsset* InDataLayer, EDataLayerRuntimeState TargetState, bool DoRequest) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWorldManagerSubsystem", "RequestFromWorldTrigger"); - - Params::NoceWorldManagerSubsystem_RequestFromWorldTrigger Parms{}; - - Parms.InTrigger = InTrigger; - Parms.InDisplayName = std::move(InDisplayName); - Parms.InDataLayer = InDataLayer; - Parms.TargetState = TargetState; - Parms.DoRequest = DoRequest; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWorldManagerSubsystem.RequestGateway -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool DoRequest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceWorldManagerSubsystem::RequestGateway(class FName InRowName, bool DoRequest) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWorldManagerSubsystem", "RequestGateway"); - - Params::NoceWorldManagerSubsystem_RequestGateway Parms{}; - - Parms.InRowName = InRowName; - Parms.DoRequest = DoRequest; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWorldManagerSubsystem.RequestGatewayWithProgress -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool DoRequest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGameplayTag& ProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceWorldManagerSubsystem::RequestGatewayWithProgress(class FName InRowName, bool DoRequest, const struct FGameplayTag& ProgressTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWorldManagerSubsystem", "RequestGatewayWithProgress"); - - Params::NoceWorldManagerSubsystem_RequestGatewayWithProgress Parms{}; - - Parms.InRowName = InRowName; - Parms.DoRequest = DoRequest; - Parms.ProgressTag = std::move(ProgressTag); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceWorldManagerSubsystem.UnregisterLevelAlarm -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceWorldManagerSubsystem::UnregisterLevelAlarm(class FName InName) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceWorldManagerSubsystem", "UnregisterLevelAlarm"); - - Params::NoceWorldManagerSubsystem_UnregisterLevelAlarm Parms{}; - - Parms.InName = InName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.PerformanceOptimizerInterface.EnablePerformanceSaving -// (Native, Public) -// Parameters: -// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IPerformanceOptimizerInterface::EnablePerformanceSaving(bool Enable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("PerformanceOptimizerInterface", "EnablePerformanceSaving"); - - Params::PerformanceOptimizerInterface_EnablePerformanceSaving Parms{}; - - Parms.Enable = Enable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.PerformanceOptimizerInterface.EnablePerformanceSaving_BP -// (Native, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IPerformanceOptimizerInterface::EnablePerformanceSaving_BP(bool Enable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("PerformanceOptimizerInterface", "EnablePerformanceSaving_BP"); - - Params::PerformanceOptimizerInterface_EnablePerformanceSaving_BP Parms{}; - - Parms.Enable = Enable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceColorCorrectionSubsystem.GetBrightness -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceColorCorrectionSubsystem::GetBrightness() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceColorCorrectionSubsystem", "GetBrightness"); - - Params::NoceColorCorrectionSubsystem_GetBrightness Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceColorCorrectionSubsystem.GetContrast -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UNoceColorCorrectionSubsystem::GetContrast() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceColorCorrectionSubsystem", "GetContrast"); - - Params::NoceColorCorrectionSubsystem_GetContrast Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function GameNoce.NoceColorCorrectionSubsystem.SetBrightness -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceColorCorrectionSubsystem::SetBrightness(float InVal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceColorCorrectionSubsystem", "SetBrightness"); - - Params::NoceColorCorrectionSubsystem_SetBrightness Parms{}; - - Parms.InVal = InVal; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function GameNoce.NoceColorCorrectionSubsystem.SetContrast -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UNoceColorCorrectionSubsystem::SetContrast(float InVal) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("NoceColorCorrectionSubsystem", "SetContrast"); - - Params::NoceColorCorrectionSubsystem_SetContrast Parms{}; - - Parms.InVal = InVal; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - -} - diff --git a/SilentHillF/SDK/GameNoce_parameters.hpp b/SilentHillF/SDK/GameNoce_parameters.hpp deleted file mode 100644 index a97dd1e..0000000 --- a/SilentHillF/SDK/GameNoce_parameters.hpp +++ /dev/null @@ -1,28272 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: GameNoce - -#include "Basic.hpp" - -#include "NeoAudio_structs.hpp" -#include "GameNoce_structs.hpp" -#include "CoreUObject_structs.hpp" -#include "GameplayTags_structs.hpp" -#include "GameplayAbilities_structs.hpp" -#include "Engine_structs.hpp" -#include "AIModule_structs.hpp" -#include "SlateCore_structs.hpp" -#include "UMG_structs.hpp" -#include "NeoCheater_structs.hpp" -#include "InputCore_structs.hpp" -#include "AdvancedThirdPersonCamera_structs.hpp" -#include "AudioMixer_structs.hpp" - - -namespace SDK::Params -{ - -// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncLoadGameFromSlot -// 0x0018 (0x0018 - 0x0000) -struct AsyncActionHandleNoceStorage_NoceAsyncLoadGameFromSlot final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SlotIndex; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UAsyncActionHandleNoceStorage* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AsyncActionHandleNoceStorage_NoceAsyncLoadGameFromSlot; - -// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncSaveClearGameToSlot -// 0x0018 (0x0018 - 0x0000) -struct AsyncActionHandleNoceStorage_NoceAsyncSaveClearGameToSlot final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SlotIndex; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceEndingType ClearEndingType; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ClearProgress; // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class UAsyncActionHandleNoceStorage* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AsyncActionHandleNoceStorage_NoceAsyncSaveClearGameToSlot; - -// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncSaveGameToSlot -// 0x0028 (0x0028 - 0x0000) -struct AsyncActionHandleNoceStorage_NoceAsyncSaveGameToSlot final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SlotIndex; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LocationName; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* InActor; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAsyncActionHandleNoceStorage* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AsyncActionHandleNoceStorage_NoceAsyncSaveGameToSlot; - -// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncSaveSystemSave -// 0x0010 (0x0010 - 0x0000) -struct AsyncActionHandleNoceStorage_NoceAsyncSaveSystemSave final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAsyncActionHandleNoceStorage* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AsyncActionHandleNoceStorage_NoceAsyncSaveSystemSave; - -// Function GameNoce.NoceCheatLevelExtension.AddSpecialTag -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatLevelExtension_AddSpecialTag final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatLevelExtension_AddSpecialTag; - -// Function GameNoce.NoceCheatLevelExtension.GetSpecialTags -// 0x0018 (0x0018 - 0x0000) -struct NoceCheatLevelExtension_GetSpecialTags final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatLevelExtension_GetSpecialTags; - -// Function GameNoce.NoceCheatLevelExtension.OnAddSpecialTagWindowDecided -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatLevelExtension_OnAddSpecialTagWindowDecided final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatLevelExtension_OnAddSpecialTagWindowDecided; - -// Function GameNoce.NoceCheatLevelExtension.OnMapIconDecided -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatLevelExtension_OnMapIconDecided final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatLevelExtension_OnMapIconDecided; - -// Function GameNoce.NoceCheatLevelExtension.OnMapIconDecidedV2 -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatLevelExtension_OnMapIconDecidedV2 final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatLevelExtension_OnMapIconDecidedV2; - -// Function GameNoce.NoceCheatLevelExtension.OnMapWindowDecided -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatLevelExtension_OnMapWindowDecided final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatLevelExtension_OnMapWindowDecided; - -// Function GameNoce.NoceTestBaseController.TryEarlyExec -// 0x0008 (0x0008 - 0x0000) -struct NoceTestBaseController_TryEarlyExec final -{ -public: - const class UWorld* World; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTestBaseController_TryEarlyExec; - -// Function GameNoce.NocePerfTestController.OnGameStateSet -// 0x0008 (0x0008 - 0x0000) -struct NocePerfTestController_OnGameStateSet final -{ -public: - const class AGameStateBase* GameStateBase; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePerfTestController_OnGameStateSet; - -// Function GameNoce.NoceNewGameDataAsset.GetDefaultGameRound -// 0x0001 (0x0001 - 0x0000) -struct NoceNewGameDataAsset_GetDefaultGameRound final -{ -public: - ENoceRoundType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNewGameDataAsset_GetDefaultGameRound; - -// Function GameNoce.NoceCheatTitleUIExtension.Debug_AutoSwitchInputIcon -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatTitleUIExtension_Debug_AutoSwitchInputIcon final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatTitleUIExtension_Debug_AutoSwitchInputIcon; - -// Function GameNoce.NoceCheatTitleUIExtension.Debug_HideDevInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatTitleUIExtension_Debug_HideDevInfo final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatTitleUIExtension_Debug_HideDevInfo; - -// Function GameNoce.NoceCheatTitleUIExtension.Debug_SetSkipLogo -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatTitleUIExtension_Debug_SetSkipLogo final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatTitleUIExtension_Debug_SetSkipLogo; - -// Function GameNoce.NoceCheatGeneralTextWidget.ShowText -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatGeneralTextWidget_ShowText final -{ -public: - class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatGeneralTextWidget_ShowText; - -// Function GameNoce.FrameworkFunctionLibrary.GetNoceWorldSettings -// 0x0010 (0x0010 - 0x0000) -struct FrameworkFunctionLibrary_GetNoceWorldSettings final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANoceWorldSettings* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FrameworkFunctionLibrary_GetNoceWorldSettings; - -// Function GameNoce.FrameworkFunctionLibrary.IsGameMode -// 0x0018 (0x0018 - 0x0000) -struct FrameworkFunctionLibrary_IsGameMode final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf GameModeClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FrameworkFunctionLibrary_IsGameMode; - -// Function GameNoce.FrameworkFunctionLibrary.IsNoceGameMode -// 0x0010 (0x0010 - 0x0000) -struct FrameworkFunctionLibrary_IsNoceGameMode final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FrameworkFunctionLibrary_IsNoceGameMode; - -// Function GameNoce.FrameworkFunctionLibrary.IsNoceTitleGameMode -// 0x0010 (0x0010 - 0x0000) -struct FrameworkFunctionLibrary_IsNoceTitleGameMode final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FrameworkFunctionLibrary_IsNoceTitleGameMode; - -// Function GameNoce.NoceVolumeComponentBase.RequestSpecialWeightChange -// 0x0018 (0x0018 - 0x0000) -struct NoceVolumeComponentBase_RequestSpecialWeightChange final -{ -public: - class FString SourceName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InWeight; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InPriority; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceVolumeComponentBase_RequestSpecialWeightChange; - -// Function GameNoce.GameNoceGameModeBase.GetActionLevel -// 0x0001 (0x0001 - 0x0000) -struct GameNoceGameModeBase_GetActionLevel final -{ -public: - ENoceActionLevel ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameNoceGameModeBase_GetActionLevel; - -// Function GameNoce.GameNoceGameModeBase.GetPlayerOutfitValue -// 0x0001 (0x0001 - 0x0000) -struct GameNoceGameModeBase_GetPlayerOutfitValue final -{ -public: - ENocePlayerOutfit ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameNoceGameModeBase_GetPlayerOutfitValue; - -// Function GameNoce.GameNoceGameModeBase.GetPlayerSaveGameOutfit -// 0x0001 (0x0001 - 0x0000) -struct GameNoceGameModeBase_GetPlayerSaveGameOutfit final -{ -public: - ENocePlayerOutfit ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameNoceGameModeBase_GetPlayerSaveGameOutfit; - -// Function GameNoce.GameNoceGameModeBase.GetRiddleLevel -// 0x0001 (0x0001 - 0x0000) -struct GameNoceGameModeBase_GetRiddleLevel final -{ -public: - ENoceRiddleLevel ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameNoceGameModeBase_GetRiddleLevel; - -// Function GameNoce.GameNoceGameModeBase.GetRoundType -// 0x0001 (0x0001 - 0x0000) -struct GameNoceGameModeBase_GetRoundType final -{ -public: - ENoceRoundType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameNoceGameModeBase_GetRoundType; - -// Function GameNoce.GameNoceGameModeBase.GetSaveGameRoundType -// 0x0001 (0x0001 - 0x0000) -struct GameNoceGameModeBase_GetSaveGameRoundType final -{ -public: - ENoceRoundType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameNoceGameModeBase_GetSaveGameRoundType; - -// Function GameNoce.GameNoceGameModeBase.GetSimulateStoryClearBitmask -// 0x0004 (0x0004 - 0x0000) -struct GameNoceGameModeBase_GetSimulateStoryClearBitmask final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameNoceGameModeBase_GetSimulateStoryClearBitmask; - -// Function GameNoce.GameNoceGameModeBase.GetStoryEndingType -// 0x0001 (0x0001 - 0x0000) -struct GameNoceGameModeBase_GetStoryEndingType final -{ -public: - ENoceEndingType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameNoceGameModeBase_GetStoryEndingType; - -// Function GameNoce.GameNoceGameModeBase.HandleUpdatePlayerCharMeshType -// 0x000C (0x000C - 0x0000) -struct GameNoceGameModeBase_HandleUpdatePlayerCharMeshType final -{ -public: - ENocePlayerType InPlayerType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName InCharMeshRowName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameNoceGameModeBase_HandleUpdatePlayerCharMeshType; - -// Function GameNoce.GameNoceGameModeBase.OnSystemSaveLoaded -// 0x0008 (0x0008 - 0x0000) -struct GameNoceGameModeBase_OnSystemSaveLoaded final -{ -public: - class UNoceSystemSaveGame* SystemSave; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameNoceGameModeBase_OnSystemSaveLoaded; - -// Function GameNoce.GameNoceGameModeBase.OnSystemSaveSaved -// 0x0008 (0x0008 - 0x0000) -struct GameNoceGameModeBase_OnSystemSaveSaved final -{ -public: - class UNoceSystemSaveGame* SystemSave; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameNoceGameModeBase_OnSystemSaveSaved; - -// Function GameNoce.GameNoceGameModeBase.SetActionLevel -// 0x0001 (0x0001 - 0x0000) -struct GameNoceGameModeBase_SetActionLevel final -{ -public: - ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameNoceGameModeBase_SetActionLevel; - -// Function GameNoce.GameNoceGameModeBase.SetPlayerOutfitValue -// 0x0001 (0x0001 - 0x0000) -struct GameNoceGameModeBase_SetPlayerOutfitValue final -{ -public: - ENocePlayerOutfit InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameNoceGameModeBase_SetPlayerOutfitValue; - -// Function GameNoce.GameNoceGameModeBase.SetRiddleLevel -// 0x0001 (0x0001 - 0x0000) -struct GameNoceGameModeBase_SetRiddleLevel final -{ -public: - ENoceRiddleLevel RiddleLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameNoceGameModeBase_SetRiddleLevel; - -// Function GameNoce.GameNoceGameModeBase.SetSimulateRoundType -// 0x0001 (0x0001 - 0x0000) -struct GameNoceGameModeBase_SetSimulateRoundType final -{ -public: - ENoceRoundType DebugRoundType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameNoceGameModeBase_SetSimulateRoundType; - -// Function GameNoce.GameNoceGameModeBase.SetSimulateStoryClearBitmask -// 0x0004 (0x0004 - 0x0000) -struct GameNoceGameModeBase_SetSimulateStoryClearBitmask final -{ -public: - int32 BitMask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameNoceGameModeBase_SetSimulateStoryClearBitmask; - -// Function GameNoce.GameNoceGameModeBase.SetStoryEndingType -// 0x0001 (0x0001 - 0x0000) -struct GameNoceGameModeBase_SetStoryEndingType final -{ -public: - ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameNoceGameModeBase_SetStoryEndingType; - -// Function GameNoce.NoceUserWidgetBase.AddToInputDeviceUpdateList -// 0x0008 (0x0008 - 0x0000) -struct NoceUserWidgetBase_AddToInputDeviceUpdateList final -{ -public: - class UWidget* InWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUserWidgetBase_AddToInputDeviceUpdateList; - -// Function GameNoce.NoceUserWidgetBase.ClearResource -// 0x0001 (0x0001 - 0x0000) -struct NoceUserWidgetBase_ClearResource final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUserWidgetBase_ClearResource; - -// Function GameNoce.NoceUserWidgetBase.PlayUIAnimation -// 0x0010 (0x0010 - 0x0000) -struct NoceUserWidgetBase_PlayUIAnimation final -{ -public: - class UWidgetAnimation* InAnimation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsLoop; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsRestorable; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceUserWidgetBase_PlayUIAnimation; - -// Function GameNoce.NoceUserWidgetBase.PlayUISound -// 0x0008 (0x0008 - 0x0000) -struct NoceUserWidgetBase_PlayUISound final -{ -public: - struct FNeoAudioTriggerIdHandle TriggerId; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUserWidgetBase_PlayUISound; - -// Function GameNoce.NoceUserWidgetBase.StopUIAnimations -// 0x0010 (0x0010 - 0x0000) -struct NoceUserWidgetBase_StopUIAnimations final -{ -public: - TArray InAnimations; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUserWidgetBase_StopUIAnimations; - -// Function GameNoce.NoceClawAttrackSoulWidget.BP_SetBarRatio -// 0x0004 (0x0004 - 0x0000) -struct NoceClawAttrackSoulWidget_BP_SetBarRatio final -{ -public: - float InRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceClawAttrackSoulWidget_BP_SetBarRatio; - -// Function GameNoce.NoceClawAttrackSoulWidget.BP_SetHoldTime -// 0x0004 (0x0004 - 0x0000) -struct NoceClawAttrackSoulWidget_BP_SetHoldTime final -{ -public: - float InHoldTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceClawAttrackSoulWidget_BP_SetHoldTime; - -// Function GameNoce.NoceSelectItemWidget.GetAnimation -// 0x0018 (0x0018 - 0x0000) -struct NoceSelectItemWidget_GetAnimation final -{ -public: - class UWidgetAnimation* NormalAnim; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWidgetAnimation* DisableAnim; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWidgetAnimation* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSelectItemWidget_GetAnimation; - -// Function GameNoce.NoceNotebookPageTabChildWidget.Init -// 0x00A0 (0x00A0 - 0x0000) -struct NoceNotebookPageTabChildWidget_Init final -{ -public: - struct FNoceUINotebookCategoryData InData; // 0x0000(0x0080)(Parm, NativeAccessSpecifierPublic) - struct FLinearColor InDefaultColor; // 0x0080(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor InSelectColor; // 0x0090(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNotebookPageTabChildWidget_Init; - -// Function GameNoce.NoceAnimWidget.AddAnimation -// 0x0008 (0x0008 - 0x0000) -struct NoceAnimWidget_AddAnimation final -{ -public: - class UWidgetAnimation* Animation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimWidget_AddAnimation; - -// Function GameNoce.NoceAnimWidget.BP_HideCommon -// 0x0001 (0x0001 - 0x0000) -struct NoceAnimWidget_BP_HideCommon final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimWidget_BP_HideCommon; - -// Function GameNoce.NoceAnimWidget.BP_ShowCommon -// 0x0001 (0x0001 - 0x0000) -struct NoceAnimWidget_BP_ShowCommon final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimWidget_BP_ShowCommon; - -// Function GameNoce.NoceAnimWidget.GetFadeInAnim -// 0x0008 (0x0008 - 0x0000) -struct NoceAnimWidget_GetFadeInAnim final -{ -public: - class UWidgetAnimation* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimWidget_GetFadeInAnim; - -// Function GameNoce.NoceAnimWidget.GetFadeOutAnim -// 0x0008 (0x0008 - 0x0000) -struct NoceAnimWidget_GetFadeOutAnim final -{ -public: - class UWidgetAnimation* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimWidget_GetFadeOutAnim; - -// Function GameNoce.NoceAnimWidget.IsShowing -// 0x0001 (0x0001 - 0x0000) -struct NoceAnimWidget_IsShowing final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimWidget_IsShowing; - -// Function GameNoce.NoceAnimWidget.SetAllData -// 0x0001 (0x0001 - 0x0000) -struct NoceAnimWidget_SetAllData final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimWidget_SetAllData; - -// Function GameNoce.NoceFocusableWidget.BP_DisableInputs -// 0x0001 (0x0001 - 0x0000) -struct NoceFocusableWidget_BP_DisableInputs final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFocusableWidget_BP_DisableInputs; - -// Function GameNoce.NoceFocusableWidget.BP_EnableInputs -// 0x0001 (0x0001 - 0x0000) -struct NoceFocusableWidget_BP_EnableInputs final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFocusableWidget_BP_EnableInputs; - -// Function GameNoce.NoceFocusableWidget.BP_TryFocusDefaultWidget -// 0x00B8 (0x00B8 - 0x0000) -struct NoceFocusableWidget_BP_TryFocusDefaultWidget final -{ -public: - struct FEventReply ReturnValue; // 0x0000(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFocusableWidget_BP_TryFocusDefaultWidget; - -// Function GameNoce.NoceFocusableWidget.Cancel -// 0x0001 (0x0001 - 0x0000) -struct NoceFocusableWidget_Cancel final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFocusableWidget_Cancel; - -// Function GameNoce.NoceFocusableWidget.Confirm -// 0x0001 (0x0001 - 0x0000) -struct NoceFocusableWidget_Confirm final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFocusableWidget_Confirm; - -// Function GameNoce.NoceFocusableWidget.HandleNotRepeatKeys -// 0x0040 (0x0040 - 0x0000) -struct NoceFocusableWidget_HandleNotRepeatKeys final -{ -public: - struct FInputEvent InInputEvent; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FKey InKey; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFocusableWidget_HandleNotRepeatKeys; - -// Function GameNoce.NoceFocusableWidget.HandleRepeatKeys -// 0x0040 (0x0040 - 0x0000) -struct NoceFocusableWidget_HandleRepeatKeys final -{ -public: - struct FInputEvent InInputEvent; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FKey InKey; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFocusableWidget_HandleRepeatKeys; - -// Function GameNoce.NoceFocusableWidget.SetCursorVisibility -// 0x0001 (0x0001 - 0x0000) -struct NoceFocusableWidget_SetCursorVisibility final -{ -public: - bool InIsVisible; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFocusableWidget_SetCursorVisibility; - -// Function GameNoce.NoceFocusableWidget.ShowGuide -// 0x0008 (0x0008 - 0x0000) -struct NoceFocusableWidget_ShowGuide final -{ -public: - class FName InGuide; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFocusableWidget_ShowGuide; - -// Function GameNoce.NoceChooserArrowWidget.OnMouseButtonDownArrow -// 0x0168 (0x0168 - 0x0000) -struct NoceChooserArrowWidget_OnMouseButtonDownArrow final -{ -public: - struct FGeometry InGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPointerEvent InMouseEvent; // 0x0038(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x00B0(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceChooserArrowWidget_OnMouseButtonDownArrow; - -// Function GameNoce.MucusDecalActor.HasTransformed -// 0x0001 (0x0001 - 0x0000) -struct MucusDecalActor_HasTransformed final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MucusDecalActor_HasTransformed; - -// Function GameNoce.MucusDecalActor.IsEnvironmentType -// 0x0001 (0x0001 - 0x0000) -struct MucusDecalActor_IsEnvironmentType final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MucusDecalActor_IsEnvironmentType; - -// Function GameNoce.MucusDecalActor.IsOutOfGameplay -// 0x0001 (0x0001 - 0x0000) -struct MucusDecalActor_IsOutOfGameplay final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MucusDecalActor_IsOutOfGameplay; - -// Function GameNoce.MucusDecalActor.PauseDestroyTimer -// 0x0001 (0x0001 - 0x0000) -struct MucusDecalActor_PauseDestroyTimer final -{ -public: - bool InPause; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MucusDecalActor_PauseDestroyTimer; - -// Function GameNoce.MucusDecalActor.ReceiveEnemyDeadEvent -// 0x0008 (0x0008 - 0x0000) -struct MucusDecalActor_ReceiveEnemyDeadEvent final -{ -public: - class AActor* InEnemy; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MucusDecalActor_ReceiveEnemyDeadEvent; - -// Function GameNoce.MucusDecalActor.RequestTransformation -// 0x0008 (0x0008 - 0x0000) -struct MucusDecalActor_RequestTransformation final -{ -public: - class AActor* InRequester; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MucusDecalActor_RequestTransformation; - -// Function GameNoce.MucusDecalActor.SetTransformLifeSpan -// 0x0004 (0x0004 - 0x0000) -struct MucusDecalActor_SetTransformLifeSpan final -{ -public: - float InLifespan; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MucusDecalActor_SetTransformLifeSpan; - -// Function GameNoce.MucusDecalActor.SetTransformReuseTime -// 0x0004 (0x0004 - 0x0000) -struct MucusDecalActor_SetTransformReuseTime final -{ -public: - float InTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MucusDecalActor_SetTransformReuseTime; - -// Function GameNoce.NoceShowByProgressBaseComponent.OnAdditionalTagChanged -// 0x0008 (0x0008 - 0x0000) -struct NoceShowByProgressBaseComponent_OnAdditionalTagChanged final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceShowByProgressBaseComponent_OnAdditionalTagChanged; - -// Function GameNoce.NoceShowByProgressBaseComponent.OnProgressChanged -// 0x0008 (0x0008 - 0x0000) -struct NoceShowByProgressBaseComponent_OnProgressChanged final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceShowByProgressBaseComponent_OnProgressChanged; - -// Function GameNoce.NoceShowByProgressBaseComponent.OnProgressInitialized -// 0x0008 (0x0008 - 0x0000) -struct NoceShowByProgressBaseComponent_OnProgressInitialized final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceShowByProgressBaseComponent_OnProgressInitialized; - -// Function GameNoce.NoceMontageStateMonitorComponent.GetMontageState -// 0x0001 (0x0001 - 0x0000) -struct NoceMontageStateMonitorComponent_GetMontageState final -{ -public: - ENoceMontageState ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMontageStateMonitorComponent_GetMontageState; - -// Function GameNoce.NoceMontageStateMonitorComponent.OnMontageBlendingOut -// 0x0010 (0x0010 - 0x0000) -struct NoceMontageStateMonitorComponent_OnMontageBlendingOut final -{ -public: - class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInterrupted; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceMontageStateMonitorComponent_OnMontageBlendingOut; - -// Function GameNoce.NoceMontageStateMonitorComponent.OnMontageEnded -// 0x0010 (0x0010 - 0x0000) -struct NoceMontageStateMonitorComponent_OnMontageEnded final -{ -public: - class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInterrupted; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceMontageStateMonitorComponent_OnMontageEnded; - -// Function GameNoce.NoceMontageStateMonitorComponent.RecordMontageState -// 0x0010 (0x0010 - 0x0000) -struct NoceMontageStateMonitorComponent_RecordMontageState final -{ -public: - class UAnimMontage* InMontage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceMontageState InMontageState; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceMontageStateMonitorComponent_RecordMontageState; - -// Function GameNoce.MucusSubsystem.GetMucusByDistance2D -// 0x0030 (0x0030 - 0x0000) -struct MucusSubsystem_GetMucusByDistance2D final -{ -public: - struct FVector Location; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Distance; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MucusSubsystem_GetMucusByDistance2D; - -// Function GameNoce.MucusSubsystem.HandleSporeEruption -// 0x0028 (0x0028 - 0x0000) -struct MucusSubsystem_HandleSporeEruption final -{ -public: - struct FVector CenterLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* InRequester; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MucusSubsystem_HandleSporeEruption; - -// Function GameNoce.MucusSubsystem.IsMucusNearby -// 0x0020 (0x0020 - 0x0000) -struct MucusSubsystem_IsMucusNearby final -{ -public: - struct FVector Location; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Distance; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x001C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_MucusSubsystem_IsMucusNearby; - -// Function GameNoce.MucusSubsystem.RegisterMucus -// 0x0008 (0x0008 - 0x0000) -struct MucusSubsystem_RegisterMucus final -{ -public: - class AMucusDecalActor* Mucus; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MucusSubsystem_RegisterMucus; - -// Function GameNoce.MucusSubsystem.RemoveAllMucus -// 0x0001 (0x0001 - 0x0000) -struct MucusSubsystem_RemoveAllMucus final -{ -public: - bool Immediately; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MucusSubsystem_RemoveAllMucus; - -// Function GameNoce.MucusSubsystem.UnregisterMucus -// 0x0008 (0x0008 - 0x0000) -struct MucusSubsystem_UnregisterMucus final -{ -public: - class AMucusDecalActor* Mucus; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MucusSubsystem_UnregisterMucus; - -// Function GameNoce.NoceAbilitySystemComponent.ChangeEffectDuration -// 0x000C (0x000C - 0x0000) -struct NoceAbilitySystemComponent_ChangeEffectDuration final -{ -public: - struct FActiveGameplayEffectHandle Handle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TimeDiff; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAbilitySystemComponent_ChangeEffectDuration; - -// Function GameNoce.NoceAchievementSubsystem.AddAchievementRecordByKey -// 0x0014 (0x0014 - 0x0000) -struct NoceAchievementSubsystem_AddAchievementRecordByKey final -{ -public: - ENoceMiscAchievementType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName InKey; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InValue; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Threshold; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAchievementSubsystem_AddAchievementRecordByKey; - -// Function GameNoce.NoceAchievementSubsystem.IsRecordCompleted -// 0x000C (0x000C - 0x0000) -struct NoceAchievementSubsystem_IsRecordCompleted final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAchievementSubsystem_IsRecordCompleted; - -// Function GameNoce.NoceAchievementSubsystem.OnAddConsumableItem -// 0x000C (0x000C - 0x0000) -struct NoceAchievementSubsystem_OnAddConsumableItem final -{ -public: - class FName InItemName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InQuantity; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAchievementSubsystem_OnAddConsumableItem; - -// Function GameNoce.NoceAchievementSubsystem.OnAddItem -// 0x000C (0x000C - 0x0000) -struct NoceAchievementSubsystem_OnAddItem final -{ -public: - ENoceInventoryType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName InItemName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAchievementSubsystem_OnAddItem; - -// Function GameNoce.NoceAchievementSubsystem.OnAdditionalTagChanged -// 0x0008 (0x0008 - 0x0000) -struct NoceAchievementSubsystem_OnAdditionalTagChanged final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAchievementSubsystem_OnAdditionalTagChanged; - -// Function GameNoce.NoceAchievementSubsystem.OnAddNewWeapon -// 0x0008 (0x0008 - 0x0000) -struct NoceAchievementSubsystem_OnAddNewWeapon final -{ -public: - class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAchievementSubsystem_OnAddNewWeapon; - -// Function GameNoce.NoceAchievementSubsystem.OnAddNotebookID -// 0x000C (0x000C - 0x0000) -struct NoceAchievementSubsystem_OnAddNotebookID final -{ -public: - ENoceNotebookType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName ID; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAchievementSubsystem_OnAddNotebookID; - -// Function GameNoce.NoceAchievementSubsystem.OnEnemyDead -// 0x0008 (0x0008 - 0x0000) -struct NoceAchievementSubsystem_OnEnemyDead final -{ -public: - class AActor* InEnemyActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAchievementSubsystem_OnEnemyDead; - -// Function GameNoce.NoceAchievementSubsystem.OnEnemyFakeDead -// 0x0008 (0x0008 - 0x0000) -struct NoceAchievementSubsystem_OnEnemyFakeDead final -{ -public: - class AActor* InEnemyActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAchievementSubsystem_OnEnemyFakeDead; - -// Function GameNoce.NoceAchievementSubsystem.OnPlayerMaxLevelChanged -// 0x0008 (0x0008 - 0x0000) -struct NoceAchievementSubsystem_OnPlayerMaxLevelChanged final -{ -public: - ENoceUpgradeType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 InValue; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAchievementSubsystem_OnPlayerMaxLevelChanged; - -// Function GameNoce.NoceAchievementSubsystem.OnPlayerTakeDamage -// 0x0018 (0x0018 - 0x0000) -struct NoceAchievementSubsystem_OnPlayerTakeDamage final -{ -public: - class AActor* Attacker; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InHealthDamage; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAchievementSubsystem_OnPlayerTakeDamage; - -// Function GameNoce.NoceAchievementSubsystem.OnProgressChanged -// 0x0008 (0x0008 - 0x0000) -struct NoceAchievementSubsystem_OnProgressChanged final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAchievementSubsystem_OnProgressChanged; - -// Function GameNoce.NoceAchievementSubsystem.OnProgressInitialized -// 0x0008 (0x0008 - 0x0000) -struct NoceAchievementSubsystem_OnProgressInitialized final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAchievementSubsystem_OnProgressInitialized; - -// Function GameNoce.NoceAchievementSubsystem.OnUseConsumableItem -// 0x0008 (0x0008 - 0x0000) -struct NoceAchievementSubsystem_OnUseConsumableItem final -{ -public: - class FName InItemName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAchievementSubsystem_OnUseConsumableItem; - -// Function GameNoce.NoceActionBase.DebugGetActionInfo -// 0x0010 (0x0010 - 0x0000) -struct NoceActionBase_DebugGetActionInfo final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActionBase_DebugGetActionInfo; - -// Function GameNoce.NoceActionBase.GetActionStatus -// 0x0001 (0x0001 - 0x0000) -struct NoceActionBase_GetActionStatus final -{ -public: - ENoceActionStatus ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActionBase_GetActionStatus; - -// Function GameNoce.NoceActionBase.GetParentActor -// 0x0008 (0x0008 - 0x0000) -struct NoceActionBase_GetParentActor final -{ -public: - class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActionBase_GetParentActor; - -// Function GameNoce.NoceActionBase.GetPersistentOuter -// 0x0008 (0x0008 - 0x0000) -struct NoceActionBase_GetPersistentOuter final -{ -public: - class UObject* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActionBase_GetPersistentOuter; - -// Function GameNoce.NoceCommonGuideItemWidget.UpdateIcons -// 0x0010 (0x0010 - 0x0000) -struct NoceCommonGuideItemWidget_UpdateIcons final -{ -public: - TArray IconNames; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCommonGuideItemWidget_UpdateIcons; - -// Function GameNoce.NoceActivityInstance.ActivityAvailabilityChanged -// 0x0018 (0x0018 - 0x0000) -struct NoceActivityInstance_ActivityAvailabilityChanged final -{ -public: - class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnabled; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceActivityInstance_ActivityAvailabilityChanged; - -// Function GameNoce.NoceActivityInstance.CanActivateByActivity -// 0x0001 (0x0001 - 0x0000) -struct NoceActivityInstance_CanActivateByActivity final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActivityInstance_CanActivateByActivity; - -// Function GameNoce.NoceActivityInstance.CancelAndHideActivity -// 0x0010 (0x0010 - 0x0000) -struct NoceActivityInstance_CancelAndHideActivity final -{ -public: - class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActivityInstance_CancelAndHideActivity; - -// Function GameNoce.NoceActivityInstance.CompleteAndHideActivity -// 0x0010 (0x0010 - 0x0000) -struct NoceActivityInstance_CompleteAndHideActivity final -{ -public: - class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActivityInstance_CompleteAndHideActivity; - -// Function GameNoce.NoceActivityInstance.DoesSystemSlotExist -// 0x0001 (0x0001 - 0x0000) -struct NoceActivityInstance_DoesSystemSlotExist final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActivityInstance_DoesSystemSlotExist; - -// Function GameNoce.NoceActivityInstance.EndActivity -// 0x0018 (0x0018 - 0x0000) -struct NoceActivityInstance_EndActivity final -{ -public: - class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Outcome; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceActivityInstance_EndActivity; - -// Function GameNoce.NoceActivityInstance.GetNoceGameInstance -// 0x0008 (0x0008 - 0x0000) -struct NoceActivityInstance_GetNoceGameInstance final -{ -public: - class UNoceGameInstance* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActivityInstance_GetNoceGameInstance; - -// Function GameNoce.NoceActivityInstance.GetNocePlayerController -// 0x0008 (0x0008 - 0x0000) -struct NoceActivityInstance_GetNocePlayerController final -{ -public: - class ANocePlayerController* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActivityInstance_GetNocePlayerController; - -// Function GameNoce.NoceActivityInstance.GetNoceUISubsystem -// 0x0008 (0x0008 - 0x0000) -struct NoceActivityInstance_GetNoceUISubsystem final -{ -public: - class UNoceUISubsystem* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActivityInstance_GetNoceUISubsystem; - -// Function GameNoce.NoceActivityInstance.HandleGameActivityActivationRequest -// 0x0010 (0x0010 - 0x0000) -struct NoceActivityInstance_HandleGameActivityActivationRequest final -{ -public: - class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActivityInstance_HandleGameActivityActivationRequest; - -// Function GameNoce.NoceActivityInstance.HasAnySaveGame -// 0x0002 (0x0002 - 0x0000) -struct NoceActivityInstance_HasAnySaveGame final -{ -public: - bool IsGameClearSaveGame; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActivityInstance_HasAnySaveGame; - -// Function GameNoce.NoceActivityInstance.HasToHandleActivateByActivity -// 0x0001 (0x0001 - 0x0000) -struct NoceActivityInstance_HasToHandleActivateByActivity final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActivityInstance_HasToHandleActivateByActivity; - -// Function GameNoce.NoceActivityInstance.IsLoadingGameClearSaveData -// 0x0001 (0x0001 - 0x0000) -struct NoceActivityInstance_IsLoadingGameClearSaveData final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActivityInstance_IsLoadingGameClearSaveData; - -// Function GameNoce.NoceActivityInstance.IsLoadingLatestSaveData -// 0x0001 (0x0001 - 0x0000) -struct NoceActivityInstance_IsLoadingLatestSaveData final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActivityInstance_IsLoadingLatestSaveData; - -// Function GameNoce.NoceActivityInstance.ResumeActivity -// 0x0030 (0x0030 - 0x0000) -struct NoceActivityInstance_ResumeActivity final -{ -public: - class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray InProgressTasks; // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - TArray CompletedTasks; // 0x0020(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActivityInstance_ResumeActivity; - -// Function GameNoce.NoceActivityInstance.ResumeAndShowActivity -// 0x0030 (0x0030 - 0x0000) -struct NoceActivityInstance_ResumeAndShowActivity final -{ -public: - class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray InProgressTasks; // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - TArray CompletedTasks; // 0x0020(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActivityInstance_ResumeAndShowActivity; - -// Function GameNoce.NoceActivityInstance.StartActivity -// 0x0010 (0x0010 - 0x0000) -struct NoceActivityInstance_StartActivity final -{ -public: - class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActivityInstance_StartActivity; - -// Function GameNoce.NoceActivityInstance.StartAndShowActivity -// 0x0010 (0x0010 - 0x0000) -struct NoceActivityInstance_StartAndShowActivity final -{ -public: - class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActivityInstance_StartAndShowActivity; - -// Function GameNoce.NoceActivityInstance.IsActivityObjectID -// 0x0018 (0x0018 - 0x0000) -struct NoceActivityInstance_IsActivityObjectID final -{ -public: - class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceActivityInstance_IsActivityObjectID; - -// Function GameNoce.NoceActivitySubsystem.OnProgressChanged -// 0x0008 (0x0008 - 0x0000) -struct NoceActivitySubsystem_OnProgressChanged final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActivitySubsystem_OnProgressChanged; - -// Function GameNoce.NoceActivitySubsystem.OnProgressInitialized -// 0x0008 (0x0008 - 0x0000) -struct NoceActivitySubsystem_OnProgressInitialized final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActivitySubsystem_OnProgressInitialized; - -// Function GameNoce.NoceConditionBase.BP_DoCheckCondition -// 0x0001 (0x0001 - 0x0000) -struct NoceConditionBase_BP_DoCheckCondition final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceConditionBase_BP_DoCheckCondition; - -// Function GameNoce.NoceConditionBase.CheckCondition -// 0x0001 (0x0001 - 0x0000) -struct NoceConditionBase_CheckCondition final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceConditionBase_CheckCondition; - -// Function GameNoce.NoceConditionBase.DebugGetConditionInfo -// 0x0010 (0x0010 - 0x0000) -struct NoceConditionBase_DebugGetConditionInfo final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceConditionBase_DebugGetConditionInfo; - -// Function GameNoce.NoceConditionBase.GetParentActor -// 0x0008 (0x0008 - 0x0000) -struct NoceConditionBase_GetParentActor final -{ -public: - class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceConditionBase_GetParentActor; - -// Function GameNoce.NoceConditionBase.GetPersistentOuter -// 0x0008 (0x0008 - 0x0000) -struct NoceConditionBase_GetPersistentOuter final -{ -public: - class UObject* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceConditionBase_GetPersistentOuter; - -// Function GameNoce.NoceActor.HasRecorded -// 0x0001 (0x0001 - 0x0000) -struct NoceActor_HasRecorded final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActor_HasRecorded; - -// Function GameNoce.NoceActorReferenceDepotSubsystem.AddPreloadSequence -// 0x0010 (0x0010 - 0x0000) -struct NoceActorReferenceDepotSubsystem_AddPreloadSequence final -{ -public: - class ULevelSequence* InSequence; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_AddPreloadSequence; - -// Function GameNoce.NoceActorReferenceDepotSubsystem.GetActorFromPath -// 0x0018 (0x0018 - 0x0000) -struct NoceActorReferenceDepotSubsystem_GetActorFromPath final -{ -public: - class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetActorFromPath; - -// Function GameNoce.NoceActorReferenceDepotSubsystem.GetActorFromTag -// 0x0010 (0x0010 - 0x0000) -struct NoceActorReferenceDepotSubsystem_GetActorFromTag final -{ -public: - class FName InTag; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetActorFromTag; - -// Function GameNoce.NoceActorReferenceDepotSubsystem.GetActorsFromTag -// 0x0020 (0x0020 - 0x0000) -struct NoceActorReferenceDepotSubsystem_GetActorsFromTag final -{ -public: - class FName InTag; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutData; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetActorsFromTag; - -// Function GameNoce.NoceActorReferenceDepotSubsystem.LocateBoundObjects -// 0x0060 (0x0060 - 0x0000) -struct NoceActorReferenceDepotSubsystem_LocateBoundObjects final -{ -public: - class ULevelSequence* Sequence; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ALevelSequenceActor* SequenceActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap, struct FNoceActorRefDepotData> ReturnValue; // 0x0010(0x0050)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_LocateBoundObjects; - -// Function GameNoce.NoceActorReferenceDepotSubsystem.ProcessSeqEvents -// 0x0008 (0x0008 - 0x0000) -struct NoceActorReferenceDepotSubsystem_ProcessSeqEvents final -{ -public: - class FName InTagGroup; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_ProcessSeqEvents; - -// Function GameNoce.NoceActorReferenceDepotSubsystem.RegisterActorReference -// 0x0008 (0x0008 - 0x0000) -struct NoceActorReferenceDepotSubsystem_RegisterActorReference final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_RegisterActorReference; - -// Function GameNoce.NoceActorReferenceDepotSubsystem.RemovePreloadSequence -// 0x0010 (0x0010 - 0x0000) -struct NoceActorReferenceDepotSubsystem_RemovePreloadSequence final -{ -public: - class ULevelSequence* InSequence; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_RemovePreloadSequence; - -// Function GameNoce.NoceActorReferenceDepotSubsystem.RollbackSeqEvents -// 0x0008 (0x0008 - 0x0000) -struct NoceActorReferenceDepotSubsystem_RollbackSeqEvents final -{ -public: - class FName InTagGroup; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_RollbackSeqEvents; - -// Function GameNoce.NoceActorReferenceDepotSubsystem.UnregisterActorReference -// 0x0008 (0x0008 - 0x0000) -struct NoceActorReferenceDepotSubsystem_UnregisterActorReference final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_UnregisterActorReference; - -// Function GameNoce.NoceActorReferenceDepotSubsystem.UpdateCurrentSeqData -// 0x0010 (0x0010 - 0x0000) -struct NoceActorReferenceDepotSubsystem_UpdateCurrentSeqData final -{ -public: - const class UDataTable* DataTable; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName RowName; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_UpdateCurrentSeqData; - -// Function GameNoce.NoceActorReferenceDepotSubsystem.WaitForCurrentSeqDataStreamingTextures -// 0x0001 (0x0001 - 0x0000) -struct NoceActorReferenceDepotSubsystem_WaitForCurrentSeqDataStreamingTextures final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_WaitForCurrentSeqDataStreamingTextures; - -// Function GameNoce.NoceActorReferenceDepotSubsystem.GetCurrentCineChars -// 0x0010 (0x0010 - 0x0000) -struct NoceActorReferenceDepotSubsystem_GetCurrentCineChars final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetCurrentCineChars; - -// Function GameNoce.NoceActorReferenceDepotSubsystem.GetCurrentSeqData -// 0x0200 (0x0200 - 0x0000) -struct NoceActorReferenceDepotSubsystem_GetCurrentSeqData final -{ -public: - struct FNoceSeqData ReturnValue; // 0x0000(0x0200)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetCurrentSeqData; - -// Function GameNoce.NoceActorReferenceDepotSubsystem.GetDefaultEventTag -// 0x0008 (0x0008 - 0x0000) -struct NoceActorReferenceDepotSubsystem_GetDefaultEventTag final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetDefaultEventTag; - -// Function GameNoce.NoceActorReferenceDepotSubsystem.IsSetCurrentSeqData -// 0x0001 (0x0001 - 0x0000) -struct NoceActorReferenceDepotSubsystem_IsSetCurrentSeqData final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_IsSetCurrentSeqData; - -// Function GameNoce.NoceCommonUINavigateData.GetNavigateTargets -// 0x0018 (0x0018 - 0x0000) -struct NoceCommonUINavigateData_GetNavigateTargets final -{ -public: - int32 FromIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceUIInputAction InDir; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCommonUINavigateData_GetNavigateTargets; - -// Function GameNoce.NoceAIAlertController.GetFirstSetupTargetTransform -// 0x0060 (0x0060 - 0x0000) -struct NoceAIAlertController_GetFirstSetupTargetTransform final -{ -public: - struct FTransform ReturnValue; // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIAlertController_GetFirstSetupTargetTransform; - -// Function GameNoce.NoceAIAlertController.GetLockAlertness -// 0x0001 (0x0001 - 0x0000) -struct NoceAIAlertController_GetLockAlertness final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIAlertController_GetLockAlertness; - -// Function GameNoce.NoceAIAlertController.IsLockTimerActive -// 0x0001 (0x0001 - 0x0000) -struct NoceAIAlertController_IsLockTimerActive final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIAlertController_IsLockTimerActive; - -// Function GameNoce.NoceAIAlertController.SetCurrentAlertness -// 0x0008 (0x0008 - 0x0000) -struct NoceAIAlertController_SetCurrentAlertness final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IgnoreLock; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAIAlertController_SetCurrentAlertness; - -// Function GameNoce.NoceAIAlertController.SetFirstSetupTargetTransform -// 0x0060 (0x0060 - 0x0000) -struct NoceAIAlertController_SetFirstSetupTargetTransform final -{ -public: - struct FTransform InTransform; // 0x0000(0x0060)(Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIAlertController_SetFirstSetupTargetTransform; - -// Function GameNoce.NoceAIAlertController.SetLockAlertness -// 0x0001 (0x0001 - 0x0000) -struct NoceAIAlertController_SetLockAlertness final -{ -public: - bool IsLock; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIAlertController_SetLockAlertness; - -// Function GameNoce.NoceAIAlertController.SetLockAlertnessDelay -// 0x0008 (0x0008 - 0x0000) -struct NoceAIAlertController_SetLockAlertnessDelay final -{ -public: - bool IsLock; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Delay; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIAlertController_SetLockAlertnessDelay; - -// Function GameNoce.NoceAIController.GetAlertChangingType -// 0x0001 (0x0001 - 0x0000) -struct NoceAIController_GetAlertChangingType final -{ -public: - ENoceAIAlertChangingType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_GetAlertChangingType; - -// Function GameNoce.NoceAIController.GetAlertController -// 0x0008 (0x0008 - 0x0000) -struct NoceAIController_GetAlertController final -{ -public: - class UNoceAIAlertController* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_GetAlertController; - -// Function GameNoce.NoceAIController.GetAlertness -// 0x0004 (0x0004 - 0x0000) -struct NoceAIController_GetAlertness final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_GetAlertness; - -// Function GameNoce.NoceAIController.GetAlertnessFirstUpdateTransform -// 0x0060 (0x0060 - 0x0000) -struct NoceAIController_GetAlertnessFirstUpdateTransform final -{ -public: - struct FTransform ReturnValue; // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_GetAlertnessFirstUpdateTransform; - -// Function GameNoce.NoceAIController.GetAlertType -// 0x0001 (0x0001 - 0x0000) -struct NoceAIController_GetAlertType final -{ -public: - ENoceAIAlertType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_GetAlertType; - -// Function GameNoce.NoceAIController.GetEnableThink -// 0x0001 (0x0001 - 0x0000) -struct NoceAIController_GetEnableThink final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_GetEnableThink; - -// Function GameNoce.NoceAIController.GetEnableThinkLocal -// 0x0001 (0x0001 - 0x0000) -struct NoceAIController_GetEnableThinkLocal final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_GetEnableThinkLocal; - -// Function GameNoce.NoceAIController.GetHatestTarget -// 0x0008 (0x0008 - 0x0000) -struct NoceAIController_GetHatestTarget final -{ -public: - class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_GetHatestTarget; - -// Function GameNoce.NoceAIController.GetLockAlertness -// 0x0001 (0x0001 - 0x0000) -struct NoceAIController_GetLockAlertness final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_GetLockAlertness; - -// Function GameNoce.NoceAIController.GetPathFollowingCurrentTargetLocation -// 0x0018 (0x0018 - 0x0000) -struct NoceAIController_GetPathFollowingCurrentTargetLocation final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_GetPathFollowingCurrentTargetLocation; - -// Function GameNoce.NoceAIController.GetPathFollowingStatus -// 0x0001 (0x0001 - 0x0000) -struct NoceAIController_GetPathFollowingStatus final -{ -public: - EPathFollowingStatus ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_GetPathFollowingStatus; - -// Function GameNoce.NoceAIController.GetPrevAlertType -// 0x0001 (0x0001 - 0x0000) -struct NoceAIController_GetPrevAlertType final -{ -public: - ENoceAIAlertType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_GetPrevAlertType; - -// Function GameNoce.NoceAIController.IsLockAlertTimerActive -// 0x0001 (0x0001 - 0x0000) -struct NoceAIController_IsLockAlertTimerActive final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_IsLockAlertTimerActive; - -// Function GameNoce.NoceAIController.OnPerceptionUpdated -// 0x0010 (0x0010 - 0x0000) -struct NoceAIController_OnPerceptionUpdated final -{ -public: - TArray UpdatedActors; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_OnPerceptionUpdated; - -// Function GameNoce.NoceAIController.OnTargetPerceptionUpdated -// 0x0060 (0x0060 - 0x0000) -struct NoceAIController_OnTargetPerceptionUpdated final -{ -public: - class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAIStimulus Stimulus; // 0x0008(0x0058)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_OnTargetPerceptionUpdated; - -// Function GameNoce.NoceAIController.OverrideMovementStopDistance -// 0x0004 (0x0004 - 0x0000) -struct NoceAIController_OverrideMovementStopDistance final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_OverrideMovementStopDistance; - -// Function GameNoce.NoceAIController.ResumeBehaviorTree -// 0x0001 (0x0001 - 0x0000) -struct NoceAIController_ResumeBehaviorTree final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_ResumeBehaviorTree; - -// Function GameNoce.NoceAIController.SetAlertness -// 0x0008 (0x0008 - 0x0000) -struct NoceAIController_SetAlertness final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IgnoreLock; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAIController_SetAlertness; - -// Function GameNoce.NoceAIController.SetAlertnessFirstUpdateTransform -// 0x0060 (0x0060 - 0x0000) -struct NoceAIController_SetAlertnessFirstUpdateTransform final -{ -public: - struct FTransform InTransform; // 0x0000(0x0060)(Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_SetAlertnessFirstUpdateTransform; - -// Function GameNoce.NoceAIController.SetEnableThink -// 0x0001 (0x0001 - 0x0000) -struct NoceAIController_SetEnableThink final -{ -public: - bool B; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_SetEnableThink; - -// Function GameNoce.NoceAIController.SetLockAlertness -// 0x0001 (0x0001 - 0x0000) -struct NoceAIController_SetLockAlertness final -{ -public: - bool IsLock; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_SetLockAlertness; - -// Function GameNoce.NoceAIController.StartBehaviorTree -// 0x0001 (0x0001 - 0x0000) -struct NoceAIController_StartBehaviorTree final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_StartBehaviorTree; - -// Function GameNoce.NoceAIController.StopBehaviorTree -// 0x0001 (0x0001 - 0x0000) -struct NoceAIController_StopBehaviorTree final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_StopBehaviorTree; - -// Function GameNoce.NoceAIController.UpdateNaviMidPoint -// 0x0001 (0x0001 - 0x0000) -struct NoceAIController_UpdateNaviMidPoint final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_UpdateNaviMidPoint; - -// Function GameNoce.NoceAIController.UpdateNaviPathToMoveTarget -// 0x0020 (0x0020 - 0x0000) -struct NoceAIController_UpdateNaviPathToMoveTarget final -{ -public: - struct FVector InTarget; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForceUpdate; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAIController_UpdateNaviPathToMoveTarget; - -// Function GameNoce.NoceAIController.GetAISightPerceptionViewPoint -// 0x0030 (0x0030 - 0x0000) -struct NoceAIController_GetAISightPerceptionViewPoint final -{ -public: - struct FVector out_Location; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator out_Rotation; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIController_GetAISightPerceptionViewPoint; - -// Function GameNoce.NoceCollectibleListWidget.SetAllData -// 0x0010 (0x0010 - 0x0000) -struct NoceCollectibleListWidget_SetAllData final -{ -public: - TArray Items; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCollectibleListWidget_SetAllData; - -// Function GameNoce.NoceCollectibleListWidget.SetKeyItemData -// 0x0010 (0x0010 - 0x0000) -struct NoceCollectibleListWidget_SetKeyItemData final -{ -public: - TArray Items; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCollectibleListWidget_SetKeyItemData; - -// Function GameNoce.NoceCollectibleListWidget.SetLetterGroupData -// 0x0028 (0x0028 - 0x0000) -struct NoceCollectibleListWidget_SetLetterGroupData final -{ -public: - TArray LetterGroups; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - TArray NewLetterGroups; // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - class FName LastGroup; // 0x0020(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCollectibleListWidget_SetLetterGroupData; - -// Function GameNoce.NoceAIFunctionLibrary.SetAIAlertBySetting -// 0x0010 (0x0010 - 0x0000) -struct NoceAIFunctionLibrary_SetAIAlertBySetting final -{ -public: - class ANoceAIController* AIController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAISpawnerAlertOverride Setting; // 0x0008(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAIFunctionLibrary_SetAIAlertBySetting; - -// Function GameNoce.NoceAIFunctionLibrary.SetNoceHearingRange -// 0x0018 (0x0018 - 0x0000) -struct NoceAIFunctionLibrary_SetNoceHearingRange final -{ -public: - class AAIController* Controller; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HearingRange; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OldHearingRange; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAIFunctionLibrary_SetNoceHearingRange; - -// Function GameNoce.NoceAIFunctionLibrary.SetSightRadius -// 0x0018 (0x0018 - 0x0000) -struct NoceAIFunctionLibrary_SetSightRadius final -{ -public: - class AAIController* Controller; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SightRadius; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OldSightRadius; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAIFunctionLibrary_SetSightRadius; - -// Function GameNoce.NoceAISense_Hearing.ReportNoceNoiseEvent -// 0x0040 (0x0040 - 0x0000) -struct NoceAISense_Hearing_ReportNoceNoiseEvent final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector NoiseLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Loudness; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* Instigator; // 0x0028(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxRange; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Tag; // 0x0034(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseLineTrace; // 0x003C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel TraceChannel; // 0x003D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAISense_Hearing_ReportNoceNoiseEvent; - -// Function GameNoce.NoceAISpawner.CanBeAllowedToSpawn -// 0x0001 (0x0001 - 0x0000) -struct NoceAISpawner_CanBeAllowedToSpawn final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISpawner_CanBeAllowedToSpawn; - -// Function GameNoce.NoceAISpawner.CanDisplayDebugInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceAISpawner_CanDisplayDebugInfo final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISpawner_CanDisplayDebugInfo; - -// Function GameNoce.NoceAISpawner.CanSpawnAtThisDifficultyLevel -// 0x0001 (0x0001 - 0x0000) -struct NoceAISpawner_CanSpawnAtThisDifficultyLevel final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISpawner_CanSpawnAtThisDifficultyLevel; - -// Function GameNoce.NoceAISpawner.GetSignificanceLocation -// 0x0018 (0x0018 - 0x0000) -struct NoceAISpawner_GetSignificanceLocation final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISpawner_GetSignificanceLocation; - -// Function GameNoce.NoceAISpawner.GetSpawnTargetClass -// 0x0008 (0x0008 - 0x0000) -struct NoceAISpawner_GetSpawnTargetClass final -{ -public: - TSubclassOf ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISpawner_GetSpawnTargetClass; - -// Function GameNoce.NoceAISpawner.GetSpawnTransform -// 0x0060 (0x0060 - 0x0000) -struct NoceAISpawner_GetSpawnTransform final -{ -public: - struct FTransform ReturnValue; // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISpawner_GetSpawnTransform; - -// Function GameNoce.NoceAISpawner.HandleAlertOverride -// 0x000C (0x000C - 0x0000) -struct NoceAISpawner_HandleAlertOverride final -{ -public: - struct FAISpawnerAlertOverride AlertData; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAISpawner_HandleAlertOverride; - -// Function GameNoce.NoceAISpawner.HandleAttemptRespawn -// 0x0001 (0x0001 - 0x0000) -struct NoceAISpawner_HandleAttemptRespawn final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISpawner_HandleAttemptRespawn; - -// Function GameNoce.NoceAISpawner.HandleDeleteEvent -// 0x0001 (0x0001 - 0x0000) -struct NoceAISpawner_HandleDeleteEvent final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISpawner_HandleDeleteEvent; - -// Function GameNoce.NoceAISpawner.HandleDeleteSpecifyActorEvent -// 0x0010 (0x0010 - 0x0000) -struct NoceAISpawner_HandleDeleteSpecifyActorEvent final -{ -public: - class AActor* SpecifiedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAISpawner_HandleDeleteSpecifyActorEvent; - -// Function GameNoce.NoceAISpawner.HandleEnableThinkEvent -// 0x0002 (0x0002 - 0x0000) -struct NoceAISpawner_HandleEnableThinkEvent final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISpawner_HandleEnableThinkEvent; - -// Function GameNoce.NoceAISpawner.HandleKillEvent -// 0x0001 (0x0001 - 0x0000) -struct NoceAISpawner_HandleKillEvent final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISpawner_HandleKillEvent; - -// Function GameNoce.NoceAISpawner.HandleSpawnEventOnce -// 0x0001 (0x0001 - 0x0000) -struct NoceAISpawner_HandleSpawnEventOnce final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISpawner_HandleSpawnEventOnce; - -// Function GameNoce.NoceAISpawner.HandleTemporaryRemoved -// 0x0001 (0x0001 - 0x0000) -struct NoceAISpawner_HandleTemporaryRemoved final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISpawner_HandleTemporaryRemoved; - -// Function GameNoce.NoceAISpawner.HasSpawnedActor -// 0x0001 (0x0001 - 0x0000) -struct NoceAISpawner_HasSpawnedActor final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISpawner_HasSpawnedActor; - -// Function GameNoce.NoceAISpawner.IsActorDeadOnRecord -// 0x0001 (0x0001 - 0x0000) -struct NoceAISpawner_IsActorDeadOnRecord final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISpawner_IsActorDeadOnRecord; - -// Function GameNoce.NoceAISpawner.IsIgnoreSaveLoad -// 0x0001 (0x0001 - 0x0000) -struct NoceAISpawner_IsIgnoreSaveLoad final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISpawner_IsIgnoreSaveLoad; - -// Function GameNoce.NoceAISpawner.IsInstantSpawnType -// 0x0001 (0x0001 - 0x0000) -struct NoceAISpawner_IsInstantSpawnType final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISpawner_IsInstantSpawnType; - -// Function GameNoce.NoceAISpawner.IsSignificanceActivate -// 0x0001 (0x0001 - 0x0000) -struct NoceAISpawner_IsSignificanceActivate final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISpawner_IsSignificanceActivate; - -// Function GameNoce.NoceAISpawner.IsSpawnedOrSpawning -// 0x0001 (0x0001 - 0x0000) -struct NoceAISpawner_IsSpawnedOrSpawning final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISpawner_IsSpawnedOrSpawning; - -// Function GameNoce.NoceAISpawner.OnGameProgressChanged -// 0x0008 (0x0008 - 0x0000) -struct NoceAISpawner_OnGameProgressChanged final -{ -public: - struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISpawner_OnGameProgressChanged; - -// Function GameNoce.NoceAISpawner.OnSpawn_BP -// 0x0008 (0x0008 - 0x0000) -struct NoceAISpawner_OnSpawn_BP final -{ -public: - class AActor* SpawnedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISpawner_OnSpawn_BP; - -// Function GameNoce.NoceAISpawner.ProcessSpawnerEvent -// 0x0030 (0x0030 - 0x0000) -struct NoceAISpawner_ProcessSpawnerEvent final -{ -public: - struct FNoceAISpawnerEvent EventData; // 0x0000(0x0028)(Parm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAISpawner_ProcessSpawnerEvent; - -// Function GameNoce.NoceAISpawner.RequestSpawn -// 0x0040 (0x0040 - 0x0000) -struct NoceAISpawner_RequestSpawn final -{ -public: - struct FVector Location; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool InstantSpawn; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* ReturnValue; // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISpawner_RequestSpawn; - -// Function GameNoce.NoceAISpawner.RequestTriggerSpawnFlow -// 0x0001 (0x0001 - 0x0000) -struct NoceAISpawner_RequestTriggerSpawnFlow final -{ -public: - bool bForce; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISpawner_RequestTriggerSpawnFlow; - -// Function GameNoce.NoceTickableWorldSubsystem.Tick_BP -// 0x0004 (0x0004 - 0x0000) -struct NoceTickableWorldSubsystem_Tick_BP final -{ -public: - float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTickableWorldSubsystem_Tick_BP; - -// Function GameNoce.NoceAISystem.AddNavigationBuildLock -// 0x0001 (0x0001 - 0x0000) -struct NoceAISystem_AddNavigationBuildLock final -{ -public: - uint8 Flags_0; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_AddNavigationBuildLock; - -// Function GameNoce.NoceAISystem.AddRecord -// 0x00C0 (0x00C0 - 0x0000) -struct NoceAISystem_AddRecord final -{ -public: - struct FNoceCharacterRecord InRecord; // 0x0000(0x00C0)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_AddRecord; - -// Function GameNoce.NoceAISystem.AnyEnemyAliveBesidesFreak -// 0x0014 (0x0014 - 0x0000) -struct NoceAISystem_AnyEnemyAliveBesidesFreak final -{ -public: - class FName ActorTag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag BesidesCharacterTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAISystem_AnyEnemyAliveBesidesFreak; - -// Function GameNoce.NoceAISystem.AnyEnemyAliveByCharacterName -// 0x000C (0x000C - 0x0000) -struct NoceAISystem_AnyEnemyAliveByCharacterName final -{ -public: - class FName CharacterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAISystem_AnyEnemyAliveByCharacterName; - -// Function GameNoce.NoceAISystem.AnyEnemyAliveByGameplayTag -// 0x000C (0x000C - 0x0000) -struct NoceAISystem_AnyEnemyAliveByGameplayTag final -{ -public: - struct FGameplayTag CharacterNameTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAISystem_AnyEnemyAliveByGameplayTag; - -// Function GameNoce.NoceAISystem.AnyEnemyAliveByTag -// 0x000C (0x000C - 0x0000) -struct NoceAISystem_AnyEnemyAliveByTag final -{ -public: - class FName TagName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAISystem_AnyEnemyAliveByTag; - -// Function GameNoce.NoceAISystem.BattleBGMDisabled -// 0x0001 (0x0001 - 0x0000) -struct NoceAISystem_BattleBGMDisabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_BattleBGMDisabled; - -// Function GameNoce.NoceAISystem.EnableEnemyNavModifier -// 0x0001 (0x0001 - 0x0000) -struct NoceAISystem_EnableEnemyNavModifier final -{ -public: - bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_EnableEnemyNavModifier; - -// Function GameNoce.NoceAISystem.EnablePlayerNavModifier -// 0x0001 (0x0001 - 0x0000) -struct NoceAISystem_EnablePlayerNavModifier final -{ -public: - bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_EnablePlayerNavModifier; - -// Function GameNoce.NoceAISystem.GetEnemyActorByOwnedGameplayTag -// 0x0018 (0x0018 - 0x0000) -struct NoceAISystem_GetEnemyActorByOwnedGameplayTag final -{ -public: - struct FGameplayTag GameplayTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsAlive; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_GetEnemyActorByOwnedGameplayTag; - -// Function GameNoce.NoceAISystem.GetEnemyActorByTag -// 0x0018 (0x0018 - 0x0000) -struct NoceAISystem_GetEnemyActorByTag final -{ -public: - struct FGameplayTag CharacterTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ExactMatch; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsAlive; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_GetEnemyActorByTag; - -// Function GameNoce.NoceAISystem.GetEnemyActorsByContainer -// 0x0038 (0x0038 - 0x0000) -struct NoceAISystem_GetEnemyActorsByContainer final -{ -public: - struct FGameplayTagContainer TagContainer; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) - bool ExactMatch; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsAlive; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_GetEnemyActorsByContainer; - -// Function GameNoce.NoceAISystem.GetEnemyActorsByOwnedGameplayTag -// 0x0020 (0x0020 - 0x0000) -struct NoceAISystem_GetEnemyActorsByOwnedGameplayTag final -{ -public: - struct FGameplayTag GameplayTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsAlive; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_GetEnemyActorsByOwnedGameplayTag; - -// Function GameNoce.NoceAISystem.GetEnemyActorsByTag -// 0x0020 (0x0020 - 0x0000) -struct NoceAISystem_GetEnemyActorsByTag final -{ -public: - struct FGameplayTag CharacterTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ExactMatch; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsAlive; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_GetEnemyActorsByTag; - -// Function GameNoce.NoceAISystem.GetEnemyAliveCount -// 0x0004 (0x0004 - 0x0000) -struct NoceAISystem_GetEnemyAliveCount final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_GetEnemyAliveCount; - -// Function GameNoce.NoceAISystem.GetEnemyAliveCountByCharacterTag -// 0x0010 (0x0010 - 0x0000) -struct NoceAISystem_GetEnemyAliveCountByCharacterTag final -{ -public: - struct FGameplayTag CharacterTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ExactMatch; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_GetEnemyAliveCountByCharacterTag; - -// Function GameNoce.NoceAISystem.GetEnemyAliveCountByTag -// 0x000C (0x000C - 0x0000) -struct NoceAISystem_GetEnemyAliveCountByTag final -{ -public: - class FName TagName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_GetEnemyAliveCountByTag; - -// Function GameNoce.NoceAISystem.GetNewAttackID -// 0x0004 (0x0004 - 0x0000) -struct NoceAISystem_GetNewAttackID final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_GetNewAttackID; - -// Function GameNoce.NoceAISystem.GetSaveData -// 0x0010 (0x0010 - 0x0000) -struct NoceAISystem_GetSaveData final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_GetSaveData; - -// Function GameNoce.NoceAISystem.GetSpawner -// 0x0010 (0x0010 - 0x0000) -struct NoceAISystem_GetSpawner final -{ -public: - class AActor* SpawnedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANoceAISpawner* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_GetSpawner; - -// Function GameNoce.NoceAISystem.GetSpecifyRecord -// 0x00D0 (0x00D0 - 0x0000) -struct NoceAISystem_GetSpecifyRecord final -{ -public: - class FName SpawnerName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceCharacterRecord ReturnValue; // 0x0010(0x00C0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_GetSpecifyRecord; - -// Function GameNoce.NoceAISystem.GetTerritoriesByGroup -// 0x0018 (0x0018 - 0x0000) -struct NoceAISystem_GetTerritoriesByGroup final -{ -public: - class FName GroupName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_GetTerritoriesByGroup; - -// Function GameNoce.NoceAISystem.IsAlreadyDeadOnRecord -// 0x0010 (0x0010 - 0x0000) -struct NoceAISystem_IsAlreadyDeadOnRecord final -{ -public: - const class ANoceAISpawner* Spawner; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAISystem_IsAlreadyDeadOnRecord; - -// Function GameNoce.NoceAISystem.IsAnySpawnerWaiting -// 0x0001 (0x0001 - 0x0000) -struct NoceAISystem_IsAnySpawnerWaiting final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_IsAnySpawnerWaiting; - -// Function GameNoce.NoceAISystem.IsInheritedAIRecordDead -// 0x000C (0x000C - 0x0000) -struct NoceAISystem_IsInheritedAIRecordDead final -{ -public: - class FName InheritedTag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAISystem_IsInheritedAIRecordDead; - -// Function GameNoce.NoceAISystem.IsInheritedRecordExist -// 0x000C (0x000C - 0x0000) -struct NoceAISystem_IsInheritedRecordExist final -{ -public: - class FName InheritedTag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAISystem_IsInheritedRecordExist; - -// Function GameNoce.NoceAISystem.IsTerritoryExist -// 0x000C (0x000C - 0x0000) -struct NoceAISystem_IsTerritoryExist final -{ -public: - class FName GroupName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAISystem_IsTerritoryExist; - -// Function GameNoce.NoceAISystem.KillSpawnerEnemy -// 0x0008 (0x0008 - 0x0000) -struct NoceAISystem_KillSpawnerEnemy final -{ -public: - class FName AreaName; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_KillSpawnerEnemy; - -// Function GameNoce.NoceAISystem.OnEnemyDead -// 0x0008 (0x0008 - 0x0000) -struct NoceAISystem_OnEnemyDead final -{ -public: - class AActor* InEnemy; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_OnEnemyDead; - -// Function GameNoce.NoceAISystem.OnEnemyFakeDead -// 0x0008 (0x0008 - 0x0000) -struct NoceAISystem_OnEnemyFakeDead final -{ -public: - class AActor* InEnemy; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_OnEnemyFakeDead; - -// Function GameNoce.NoceAISystem.ProcessEndCutscene -// 0x000C (0x000C - 0x0000) -struct NoceAISystem_ProcessEndCutscene final -{ -public: - class FName IgnoreTag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UnlockNavigation; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAISystem_ProcessEndCutscene; - -// Function GameNoce.NoceAISystem.ProcessEnterCutscene -// 0x000C (0x000C - 0x0000) -struct NoceAISystem_ProcessEnterCutscene final -{ -public: - class FName IgnoreTag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InHideEnemy; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InHideNPC; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool LockNavigation; // 0x000A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAISystem_ProcessEnterCutscene; - -// Function GameNoce.NoceAISystem.RegisterEnemyActor -// 0x0008 (0x0008 - 0x0000) -struct NoceAISystem_RegisterEnemyActor final -{ -public: - class AActor* InEnemy; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_RegisterEnemyActor; - -// Function GameNoce.NoceAISystem.RegisterEnemyController -// 0x0008 (0x0008 - 0x0000) -struct NoceAISystem_RegisterEnemyController final -{ -public: - class ANoceAIController* pController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_RegisterEnemyController; - -// Function GameNoce.NoceAISystem.RegisterSpawner -// 0x0010 (0x0010 - 0x0000) -struct NoceAISystem_RegisterSpawner final -{ -public: - class FName Group; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANoceAISpawner* pSpawner; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_RegisterSpawner; - -// Function GameNoce.NoceAISystem.RegisterTerritory -// 0x0008 (0x0008 - 0x0000) -struct NoceAISystem_RegisterTerritory final -{ -public: - class ANoceTerritoryVolume* Volume; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_RegisterTerritory; - -// Function GameNoce.NoceAISystem.RemoveNavigationBuildLock -// 0x0001 (0x0001 - 0x0000) -struct NoceAISystem_RemoveNavigationBuildLock final -{ -public: - uint8 Flags_0; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_RemoveNavigationBuildLock; - -// Function GameNoce.NoceAISystem.SetSightRatio -// 0x0004 (0x0004 - 0x0000) -struct NoceAISystem_SetSightRatio final -{ -public: - float InNewSightRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_SetSightRatio; - -// Function GameNoce.NoceAISystem.SetSightRatioToController -// 0x0010 (0x0010 - 0x0000) -struct NoceAISystem_SetSightRatioToController final -{ -public: - class AAIController* InController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InCurrentSightRatio; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InNewSightRatio; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_SetSightRatioToController; - -// Function GameNoce.NoceAISystem.SetSightRatioToSpawnedControllers -// 0x0004 (0x0004 - 0x0000) -struct NoceAISystem_SetSightRatioToSpawnedControllers final -{ -public: - float InNewSightRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_SetSightRatioToSpawnedControllers; - -// Function GameNoce.NoceAISystem.SpawnEnemies -// 0x000C (0x000C - 0x0000) -struct NoceAISystem_SpawnEnemies final -{ -public: - class FName Group; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Num; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_SpawnEnemies; - -// Function GameNoce.NoceAISystem.UnregisterEnemyActor -// 0x0008 (0x0008 - 0x0000) -struct NoceAISystem_UnregisterEnemyActor final -{ -public: - class AActor* InEnemy; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_UnregisterEnemyActor; - -// Function GameNoce.NoceAISystem.UnregisterEnemyController -// 0x0008 (0x0008 - 0x0000) -struct NoceAISystem_UnregisterEnemyController final -{ -public: - class ANoceAIController* pController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_UnregisterEnemyController; - -// Function GameNoce.NoceAISystem.UnregisterSpawner -// 0x0010 (0x0010 - 0x0000) -struct NoceAISystem_UnregisterSpawner final -{ -public: - class FName Group; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANoceAISpawner* pSpawner; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_UnregisterSpawner; - -// Function GameNoce.NoceAISystem.UnRegisterTerritory -// 0x0008 (0x0008 - 0x0000) -struct NoceAISystem_UnRegisterTerritory final -{ -public: - class ANoceTerritoryVolume* Volume; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAISystem_UnRegisterTerritory; - -// Function GameNoce.NoceAnalyticsInstance.EndSession -// 0x0001 (0x0001 - 0x0000) -struct NoceAnalyticsInstance_EndSession final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnalyticsInstance_EndSession; - -// Function GameNoce.NoceAnalyticsInstance.GetAnalyticsState -// 0x0010 (0x0010 - 0x0000) -struct NoceAnalyticsInstance_GetAnalyticsState final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnalyticsInstance_GetAnalyticsState; - -// Function GameNoce.NoceAnalyticsInstance.GetNocePlayerCharacter_Internal -// 0x0008 (0x0008 - 0x0000) -struct NoceAnalyticsInstance_GetNocePlayerCharacter_Internal final -{ -public: - class ANocePlayerCharacter* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnalyticsInstance_GetNocePlayerCharacter_Internal; - -// Function GameNoce.NoceAnalyticsInstance.OnAddConsumableItem -// 0x000C (0x000C - 0x0000) -struct NoceAnalyticsInstance_OnAddConsumableItem final -{ -public: - class FName InItemName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InQuantity; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnalyticsInstance_OnAddConsumableItem; - -// Function GameNoce.NoceAnalyticsInstance.OnAddItem -// 0x000C (0x000C - 0x0000) -struct NoceAnalyticsInstance_OnAddItem final -{ -public: - ENoceInventoryType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName InItemName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnalyticsInstance_OnAddItem; - -// Function GameNoce.NoceAnalyticsInstance.OnAddNewWeapon -// 0x0008 (0x0008 - 0x0000) -struct NoceAnalyticsInstance_OnAddNewWeapon final -{ -public: - class FName InWeaponID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnalyticsInstance_OnAddNewWeapon; - -// Function GameNoce.NoceAnalyticsInstance.OnEnemyDead -// 0x0008 (0x0008 - 0x0000) -struct NoceAnalyticsInstance_OnEnemyDead final -{ -public: - class AActor* InEnemyActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnalyticsInstance_OnEnemyDead; - -// Function GameNoce.NoceAnalyticsInstance.OnEnemyFakeDead -// 0x0008 (0x0008 - 0x0000) -struct NoceAnalyticsInstance_OnEnemyFakeDead final -{ -public: - class AActor* InEnemyActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnalyticsInstance_OnEnemyFakeDead; - -// Function GameNoce.NoceAnalyticsInstance.OnFaithChanged -// 0x0004 (0x0004 - 0x0000) -struct NoceAnalyticsInstance_OnFaithChanged final -{ -public: - float InDelta; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnalyticsInstance_OnFaithChanged; - -// Function GameNoce.NoceAnalyticsInstance.OnPlayerTakeDamage -// 0x0018 (0x0018 - 0x0000) -struct NoceAnalyticsInstance_OnPlayerTakeDamage final -{ -public: - class AActor* InAttacker; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InHealthDamage; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAnalyticsInstance_OnPlayerTakeDamage; - -// Function GameNoce.NoceAnalyticsInstance.OnProgressChanged -// 0x0008 (0x0008 - 0x0000) -struct NoceAnalyticsInstance_OnProgressChanged final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnalyticsInstance_OnProgressChanged; - -// Function GameNoce.NoceAnalyticsInstance.OnProgressInitialized -// 0x0008 (0x0008 - 0x0000) -struct NoceAnalyticsInstance_OnProgressInitialized final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnalyticsInstance_OnProgressInitialized; - -// Function GameNoce.NoceAnalyticsInstance.OnSanityChanged -// 0x0004 (0x0004 - 0x0000) -struct NoceAnalyticsInstance_OnSanityChanged final -{ -public: - float InDelta; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnalyticsInstance_OnSanityChanged; - -// Function GameNoce.NoceAnalyticsInstance.OnSaveGameSlot -// 0x0001 (0x0001 - 0x0000) -struct NoceAnalyticsInstance_OnSaveGameSlot final -{ -public: - bool InIsAutoSave; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnalyticsInstance_OnSaveGameSlot; - -// Function GameNoce.NoceAnalyticsInstance.OnUseConsumableItem -// 0x0008 (0x0008 - 0x0000) -struct NoceAnalyticsInstance_OnUseConsumableItem final -{ -public: - class FName InItemName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnalyticsInstance_OnUseConsumableItem; - -// Function GameNoce.NoceAnalyticsInstance.OnWeaponDurabilityChanged -// 0x000C (0x000C - 0x0000) -struct NoceAnalyticsInstance_OnWeaponDurabilityChanged final -{ -public: - class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InDelta; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnalyticsInstance_OnWeaponDurabilityChanged; - -// Function GameNoce.NoceAnalyticsInstance.RegisterSystems_BP -// 0x0010 (0x0010 - 0x0000) -struct NoceAnalyticsInstance_RegisterSystems_BP final -{ -public: - class ANoceGameState* InNoceGameState; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANocePlayerState* InNocePlayerState; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnalyticsInstance_RegisterSystems_BP; - -// Function GameNoce.NoceAnalyticsInstance.StartSession -// 0x0001 (0x0001 - 0x0000) -struct NoceAnalyticsInstance_StartSession final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnalyticsInstance_StartSession; - -// Function GameNoce.NoceAnalyticsInstance.UnregisterSystems_BP -// 0x0010 (0x0010 - 0x0000) -struct NoceAnalyticsInstance_UnregisterSystems_BP final -{ -public: - class ANoceGameState* InNoceGameState; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANocePlayerState* InNocePlayerState; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnalyticsInstance_UnregisterSystems_BP; - -// Function GameNoce.NoceAnalyticsInstance.GetAnalyticsDataByName -// 0x0020 (0x0020 - 0x0000) -struct NoceAnalyticsInstance_GetAnalyticsDataByName final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceAnalyticsDataRow ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnalyticsInstance_GetAnalyticsDataByName; - -// Function GameNoce.NoceAnalyticsInstance.GetAnalyticsDataRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceAnalyticsInstance_GetAnalyticsDataRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnalyticsInstance_GetAnalyticsDataRowNames; - -// Function GameNoce.NoceSimpleList.ForceSelectAgain -// 0x0004 (0x0004 - 0x0000) -struct NoceSimpleList_ForceSelectAgain final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSimpleList_ForceSelectAgain; - -// Function GameNoce.NoceSimpleList.GetSelectingIndex -// 0x0004 (0x0004 - 0x0000) -struct NoceSimpleList_GetSelectingIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSimpleList_GetSelectingIndex; - -// Function GameNoce.NoceSimpleList.GetSelectingSlot -// 0x0008 (0x0008 - 0x0000) -struct NoceSimpleList_GetSelectingSlot final -{ -public: - class UUserWidget* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSimpleList_GetSelectingSlot; - -// Function GameNoce.NoceSimpleList.GetSlotsLength -// 0x0004 (0x0004 - 0x0000) -struct NoceSimpleList_GetSlotsLength final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSimpleList_GetSlotsLength; - -// Function GameNoce.NoceSimpleList.GetSubMenuPos -// 0x0098 (0x0098 - 0x0000) -struct NoceSimpleList_GetSubMenuPos final -{ -public: - class UUserWidget* Menu; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGeometry Container; // 0x0008(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D RelativePos; // 0x0040(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGeometry Geometry; // 0x0050(0x0038)(Parm, OutParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D LocalPos; // 0x0088(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSimpleList_GetSubMenuPos; - -// Function GameNoce.NoceSimpleList.Initialize -// 0x0010 (0x0010 - 0x0000) -struct NoceSimpleList_Initialize final -{ -public: - TArray InSlots; // 0x0000(0x0010)(Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSimpleList_Initialize; - -// Function GameNoce.NoceSimpleList.PlaySound -// 0x0008 (0x0008 - 0x0000) -struct NoceSimpleList_PlaySound final -{ -public: - struct FNeoAudioTriggerIdHandle TriggerId; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSimpleList_PlaySound; - -// Function GameNoce.NoceSimpleList.SelectIndex -// 0x0008 (0x0008 - 0x0000) -struct NoceSimpleList_SelectIndex final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Success; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSimpleList_SelectIndex; - -// Function GameNoce.NoceSimpleList.SelectSlot -// 0x0010 (0x0010 - 0x0000) -struct NoceSimpleList_SelectSlot final -{ -public: - class UUserWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Success; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSimpleList_SelectSlot; - -// Function GameNoce.NoceSimpleList.SetSound -// 0x0018 (0x0018 - 0x0000) -struct NoceSimpleList_SetSound final -{ -public: - struct FNeoAudioTriggerIdHandle InPreviousSound; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) - struct FNeoAudioTriggerIdHandle InNextSound; // 0x0008(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) - struct FNeoAudioTriggerIdHandle InMouseHoverSound; // 0x0010(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSimpleList_SetSound; - -// Function GameNoce.NoceSimpleList.UpdateInput -// 0x0040 (0x0040 - 0x0000) -struct NoceSimpleList_UpdateInput final -{ -public: - struct FInputEvent InputEvent; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FKey Key; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsTriggered; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSimpleList_UpdateInput; - -// Function GameNoce.NoceSimpleGrid.SetAnalogValue -// 0x0020 (0x0020 - 0x0000) -struct NoceSimpleGrid_SetAnalogValue final -{ -public: - struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSimpleGrid_SetAnalogValue; - -// Function GameNoce.NoceAnalyticsBaseRecord.DeepCopyFromSource -// 0x0008 (0x0008 - 0x0000) -struct NoceAnalyticsBaseRecord_DeepCopyFromSource final -{ -public: - const class UNoceAnalyticsBaseRecord* InSource; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnalyticsBaseRecord_DeepCopyFromSource; - -// Function GameNoce.NoceAnimCancelComponent.CanAnimCanel -// 0x0002 (0x0002 - 0x0000) -struct NoceAnimCancelComponent_CanAnimCanel final -{ -public: - ENoceAnimCancel InAnimCanel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimCancelComponent_CanAnimCanel; - -// Function GameNoce.NoceAnimCancelComponent.ClearAllAnimCancels -// 0x0010 (0x0010 - 0x0000) -struct NoceAnimCancelComponent_ClearAllAnimCancels final -{ -public: - class FName InExcludeStateMachineName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InExcludeStateName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimCancelComponent_ClearAllAnimCancels; - -// Function GameNoce.NoceAnimCancelComponent.HandleOnPossessed -// 0x0001 (0x0001 - 0x0000) -struct NoceAnimCancelComponent_HandleOnPossessed final -{ -public: - bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimCancelComponent_HandleOnPossessed; - -// Function GameNoce.NoceDebugDrawComponent.AddText -// 0x0018 (0x0018 - 0x0000) -struct NoceDebugDrawComponent_AddText final -{ -public: - class FString InStr; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor InColor; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceDebugDrawComponent_AddText; - -// Function GameNoce.NoceDebugDrawComponent.DrawBox -// 0x0028 (0x0028 - 0x0000) -struct NoceDebugDrawComponent_DrawBox final -{ -public: - struct FVector2D Pos; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D Extent; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor LineColor; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Thickness; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDebugDrawComponent_DrawBox; - -// Function GameNoce.NoceDebugDrawComponent.DrawLine -// 0x0028 (0x0028 - 0x0000) -struct NoceDebugDrawComponent_DrawLine final -{ -public: - struct FVector2D Start; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D End; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor LineColor; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Thickness; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDebugDrawComponent_DrawLine; - -// Function GameNoce.NoceCutsceneWidget.SetCanSkip -// 0x0002 (0x0002 - 0x0000) -struct NoceCutsceneWidget_SetCanSkip final -{ -public: - bool InCanSkip; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoUse; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCutsceneWidget_SetCanSkip; - -// Function GameNoce.NoceCutsceneWidget.SetHasCamera -// 0x0002 (0x0002 - 0x0000) -struct NoceCutsceneWidget_SetHasCamera final -{ -public: - bool InHasCamera; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoUse; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCutsceneWidget_SetHasCamera; - -// Function GameNoce.NoceCutsceneWidget.SetSequenceActor -// 0x0010 (0x0010 - 0x0000) -struct NoceCutsceneWidget_SetSequenceActor final -{ -public: - class ALevelSequenceActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoUse; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceCutsceneWidget_SetSequenceActor; - -// Function GameNoce.NoceCreditWidget.AddDeltaTime -// 0x0008 (0x0008 - 0x0000) -struct NoceCreditWidget_AddDeltaTime final -{ -public: - float InDeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceCreditWidget_AddDeltaTime; - -// Function GameNoce.NoceCreditWidget.GetUpdateSpeed -// 0x0004 (0x0004 - 0x0000) -struct NoceCreditWidget_GetUpdateSpeed final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCreditWidget_GetUpdateSpeed; - -// Function GameNoce.NoceCreditWidget.OnSpeedUpdated -// 0x0001 (0x0001 - 0x0000) -struct NoceCreditWidget_OnSpeedUpdated final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCreditWidget_OnSpeedUpdated; - -// Function GameNoce.NoceCreditWidget.OnWindowFocusChanged -// 0x0001 (0x0001 - 0x0000) -struct NoceCreditWidget_OnWindowFocusChanged final -{ -public: - bool IsActive; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCreditWidget_OnWindowFocusChanged; - -// Function GameNoce.NoceCreditWidget.SetCreditDataTables -// 0x000C (0x000C - 0x0000) -struct NoceCreditWidget_SetCreditDataTables final -{ -public: - class FName InName; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoUse; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceCreditWidget_SetCreditDataTables; - -// Function GameNoce.NoceAnimInstance.AfterSetDefaultSlotBlending -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_AfterSetDefaultSlotBlending final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_AfterSetDefaultSlotBlending; - -// Function GameNoce.NoceAnimInstance.GetCanEnterLink -// 0x0001 (0x0001 - 0x0000) -struct NoceAnimInstance_GetCanEnterLink final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_GetCanEnterLink; - -// Function GameNoce.NoceAnimInstance.GetRolePatternIndex -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_GetRolePatternIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_GetRolePatternIndex; - -// Function GameNoce.NoceAnimInstance.ReplaceSetScarfRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_ReplaceSetScarfRigidBodyAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_ReplaceSetScarfRigidBodyAlpha; - -// Function GameNoce.NoceAnimInstance.ReplaceSetShawlKawaiiAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_ReplaceSetShawlKawaiiAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_ReplaceSetShawlKawaiiAlpha; - -// Function GameNoce.NoceAnimInstance.ReplaceSetShiroFurAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_ReplaceSetShiroFurAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_ReplaceSetShiroFurAlpha; - -// Function GameNoce.NoceAnimInstance.ReplaceSetSkirtRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_ReplaceSetSkirtRigidBodyAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_ReplaceSetSkirtRigidBodyAlpha; - -// Function GameNoce.NoceAnimInstance.SetbIsDefaultSlotFixActive -// 0x0001 (0x0001 - 0x0000) -struct NoceAnimInstance_SetbIsDefaultSlotFixActive final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_SetbIsDefaultSlotFixActive; - -// Function GameNoce.NoceAnimInstance.SetBodyMidPhysAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_SetBodyMidPhysAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_SetBodyMidPhysAlpha; - -// Function GameNoce.NoceAnimInstance.SetCanEnterLinkState -// 0x0008 (0x0008 - 0x0000) -struct NoceAnimInstance_SetCanEnterLinkState final -{ -public: - int32 InBankID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InMotionID; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_SetCanEnterLinkState; - -// Function GameNoce.NoceAnimInstance.SetCharTopPhysAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_SetCharTopPhysAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_SetCharTopPhysAlpha; - -// Function GameNoce.NoceAnimInstance.SetDefaultSlotBlending -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_SetDefaultSlotBlending final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_SetDefaultSlotBlending; - -// Function GameNoce.NoceAnimInstance.SetDefaultSlotFixBlending -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_SetDefaultSlotFixBlending final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_SetDefaultSlotFixBlending; - -// Function GameNoce.NoceAnimInstance.SetFootIKInterpScale -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_SetFootIKInterpScale final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_SetFootIKInterpScale; - -// Function GameNoce.NoceAnimInstance.SetHairKawaiiAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_SetHairKawaiiAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_SetHairKawaiiAlpha; - -// Function GameNoce.NoceAnimInstance.SetHairMidPhysAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_SetHairMidPhysAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_SetHairMidPhysAlpha; - -// Function GameNoce.NoceAnimInstance.SetPhysicsWorldGravity -// 0x0018 (0x0018 - 0x0000) -struct NoceAnimInstance_SetPhysicsWorldGravity final -{ -public: - struct FVector InValue; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_SetPhysicsWorldGravity; - -// Function GameNoce.NoceAnimInstance.SetRBWorldCollision -// 0x0001 (0x0001 - 0x0000) -struct NoceAnimInstance_SetRBWorldCollision final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_SetRBWorldCollision; - -// Function GameNoce.NoceAnimInstance.SetRBWorldCollisionChannel -// 0x0001 (0x0001 - 0x0000) -struct NoceAnimInstance_SetRBWorldCollisionChannel final -{ -public: - ECollisionChannel InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_SetRBWorldCollisionChannel; - -// Function GameNoce.NoceAnimInstance.SetRolePatternIndex -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_SetRolePatternIndex final -{ -public: - int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_SetRolePatternIndex; - -// Function GameNoce.NoceAnimInstance.SetRoleStartTime -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_SetRoleStartTime final -{ -public: - float InTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_SetRoleStartTime; - -// Function GameNoce.NoceAnimInstance.SetScarfRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_SetScarfRigidBodyAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_SetScarfRigidBodyAlpha; - -// Function GameNoce.NoceAnimInstance.SetShawlKawaiiAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_SetShawlKawaiiAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_SetShawlKawaiiAlpha; - -// Function GameNoce.NoceAnimInstance.SetShouldDoIKTrace -// 0x0001 (0x0001 - 0x0000) -struct NoceAnimInstance_SetShouldDoIKTrace final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_SetShouldDoIKTrace; - -// Function GameNoce.NoceAnimInstance.SetSkirtRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_SetSkirtRigidBodyAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_SetSkirtRigidBodyAlpha; - -// Function GameNoce.NoceAnimInstance.SetTransferBoneVelocities -// 0x0001 (0x0001 - 0x0000) -struct NoceAnimInstance_SetTransferBoneVelocities final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_SetTransferBoneVelocities; - -// Function GameNoce.NoceAnimInstance.SetWarmUpRBANAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_SetWarmUpRBANAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_SetWarmUpRBANAlpha; - -// Function GameNoce.NoceAnimInstance.ShouldDoIKTraceByHeight -// 0x0001 (0x0001 - 0x0000) -struct NoceAnimInstance_ShouldDoIKTraceByHeight final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_ShouldDoIKTraceByHeight; - -// Function GameNoce.NoceAnimInstance.GetbIsDefaultSlotFixActive -// 0x0001 (0x0001 - 0x0000) -struct NoceAnimInstance_GetbIsDefaultSlotFixActive final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_GetbIsDefaultSlotFixActive; - -// Function GameNoce.NoceAnimInstance.GetBodyBottomPhysAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_GetBodyBottomPhysAlpha final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_GetBodyBottomPhysAlpha; - -// Function GameNoce.NoceAnimInstance.GetBodyMidPhysAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_GetBodyMidPhysAlpha final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_GetBodyMidPhysAlpha; - -// Function GameNoce.NoceAnimInstance.GetCharTopPhysAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_GetCharTopPhysAlpha final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_GetCharTopPhysAlpha; - -// Function GameNoce.NoceAnimInstance.GetDefaultSlotBlending -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_GetDefaultSlotBlending final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_GetDefaultSlotBlending; - -// Function GameNoce.NoceAnimInstance.GetDefaultSlotFixBlending -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_GetDefaultSlotFixBlending final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_GetDefaultSlotFixBlending; - -// Function GameNoce.NoceAnimInstance.GetFinalPhysAlpha -// 0x000C (0x000C - 0x0000) -struct NoceAnimInstance_GetFinalPhysAlpha final -{ -public: - float InParentAlpha; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InValue; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_GetFinalPhysAlpha; - -// Function GameNoce.NoceAnimInstance.GetFootIKInterpScale -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_GetFootIKInterpScale final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_GetFootIKInterpScale; - -// Function GameNoce.NoceAnimInstance.GetHairBottomPhysAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_GetHairBottomPhysAlpha final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_GetHairBottomPhysAlpha; - -// Function GameNoce.NoceAnimInstance.GetHairKawaiiAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_GetHairKawaiiAlpha final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_GetHairKawaiiAlpha; - -// Function GameNoce.NoceAnimInstance.GetHairMidPhysAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_GetHairMidPhysAlpha final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_GetHairMidPhysAlpha; - -// Function GameNoce.NoceAnimInstance.GetPhysAlphaInPendingWarmUp -// 0x000C (0x000C - 0x0000) -struct NoceAnimInstance_GetPhysAlphaInPendingWarmUp final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENocePhysType InPhysType; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_GetPhysAlphaInPendingWarmUp; - -// Function GameNoce.NoceAnimInstance.GetPhysicsWorldGravity -// 0x0018 (0x0018 - 0x0000) -struct NoceAnimInstance_GetPhysicsWorldGravity final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_GetPhysicsWorldGravity; - -// Function GameNoce.NoceAnimInstance.GetRBWorldCollision -// 0x0001 (0x0001 - 0x0000) -struct NoceAnimInstance_GetRBWorldCollision final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_GetRBWorldCollision; - -// Function GameNoce.NoceAnimInstance.GetRBWorldCollisionChannel -// 0x0001 (0x0001 - 0x0000) -struct NoceAnimInstance_GetRBWorldCollisionChannel final -{ -public: - ECollisionChannel ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_GetRBWorldCollisionChannel; - -// Function GameNoce.NoceAnimInstance.GetScarfRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_GetScarfRigidBodyAlpha final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_GetScarfRigidBodyAlpha; - -// Function GameNoce.NoceAnimInstance.GetShawlKawaiiAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_GetShawlKawaiiAlpha final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_GetShawlKawaiiAlpha; - -// Function GameNoce.NoceAnimInstance.GetSkirtRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_GetSkirtRigidBodyAlpha final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_GetSkirtRigidBodyAlpha; - -// Function GameNoce.NoceAnimInstance.GetTransferBoneVelocities -// 0x0001 (0x0001 - 0x0000) -struct NoceAnimInstance_GetTransferBoneVelocities final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_GetTransferBoneVelocities; - -// Function GameNoce.NoceAnimInstance.GetWarmUpRBANAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_GetWarmUpRBANAlpha final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_GetWarmUpRBANAlpha; - -// Function GameNoce.NoceAnimInstance.InternalGetBottomPhysAlpha -// 0x0014 (0x0014 - 0x0000) -struct NoceAnimInstance_InternalGetBottomPhysAlpha final -{ -public: - float InMidPhysAlpha; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InBottomValue; // 0x0004(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENocePhysType InPhysType; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InGamePlayAlpha; // 0x000C(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_InternalGetBottomPhysAlpha; - -// Function GameNoce.NoceAnimInstance.LerpWithDefaultSlotBlendingForSeamlessOut -// 0x0010 (0x0010 - 0x0000) -struct NoceAnimInstance_LerpWithDefaultSlotBlendingForSeamlessOut final -{ -public: - float OutResult; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float A; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float B; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAnimInstance_LerpWithDefaultSlotBlendingForSeamlessOut; - -// Function GameNoce.NoceAnimInstance.ReplaceGetScarfRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_ReplaceGetScarfRigidBodyAlpha final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_ReplaceGetScarfRigidBodyAlpha; - -// Function GameNoce.NoceAnimInstance.ReplaceGetShawlKawaiiAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_ReplaceGetShawlKawaiiAlpha final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_ReplaceGetShawlKawaiiAlpha; - -// Function GameNoce.NoceAnimInstance.ReplaceGetShiroFurAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_ReplaceGetShiroFurAlpha final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_ReplaceGetShiroFurAlpha; - -// Function GameNoce.NoceAnimInstance.ReplaceGetSkirtRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstance_ReplaceGetSkirtRigidBodyAlpha final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstance_ReplaceGetSkirtRigidBodyAlpha; - -// Function GameNoce.NoceAnimInstanceInterface.WarmUp -// 0x0004 (0x0004 - 0x0000) -struct NoceAnimInstanceInterface_WarmUp final -{ -public: - int32 WarmUpFrames; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAnimInstanceInterface_WarmUp; - -// Function GameNoce.NoceANS_ApplyGEOnAttackTraceHit.OnAttackTraceHit -// 0x0010 (0x0010 - 0x0000) -struct NoceANS_ApplyGEOnAttackTraceHit_OnAttackTraceHit final -{ -public: - TArray InHitResults; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceANS_ApplyGEOnAttackTraceHit_OnAttackTraceHit; - -// Function GameNoce.NoceSystemMessageWidget.ShowText -// 0x0048 (0x0048 - 0x0000) -struct NoceSystemMessageWidget_ShowText final -{ -public: - struct FNoceSystemMessageData InData; // 0x0000(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool NoUse; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSystemMessageWidget_ShowText; - -// Function GameNoce.NoceReplaceWidget.OnMouseDown -// 0x0004 (0x0004 - 0x0000) -struct NoceReplaceWidget_OnMouseDown final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceReplaceWidget_OnMouseDown; - -// Function GameNoce.NoceReplaceWeaponWidget.OnRefreshSelection -// 0x0004 (0x0004 - 0x0000) -struct NoceReplaceWeaponWidget_OnRefreshSelection final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceReplaceWeaponWidget_OnRefreshSelection; - -// Function GameNoce.NoceReplaceWeaponWidget.ShowWeapon -// 0x0008 (0x0008 - 0x0000) -struct NoceReplaceWeaponWidget_ShowWeapon final -{ -public: - class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceReplaceWeaponWidget_ShowWeapon; - -// Function GameNoce.NoceSavePointUpgradeDataUIAsset.GetListItemData -// 0x0078 (0x0078 - 0x0000) -struct NoceSavePointUpgradeDataUIAsset_GetListItemData final -{ -public: - ENoceUpgradeType Type; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceSavePointUpgradeListItemData ReturnValue; // 0x0008(0x0070)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSavePointUpgradeDataUIAsset_GetListItemData; - -// Function GameNoce.NoceSavePointUpgradeDataUIAsset.GetPopWindowText -// 0x0018 (0x0018 - 0x0000) -struct NoceSavePointUpgradeDataUIAsset_GetPopWindowText final -{ -public: - ENoceUpgradeType Type; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSavePointUpgradeDataUIAsset_GetPopWindowText; - -// Function GameNoce.NoceRBANLibrary.ConvertToRigidBody -// 0x0028 (0x0028 - 0x0000) -struct NoceRBANLibrary_ConvertToRigidBody final -{ -public: - struct FAnimNodeReference Node; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - EAnimNodeReferenceConversionResult Result; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRigidBodyReference ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceRBANLibrary_ConvertToRigidBody; - -// Function GameNoce.NoceRBANLibrary.ConvertToRigidBodyPure -// 0x0028 (0x0028 - 0x0000) -struct NoceRBANLibrary_ConvertToRigidBodyPure final -{ -public: - struct FAnimNodeReference Node; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - struct FRigidBodyReference RigidBody; // 0x0010(0x0010)(Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) - bool Result; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceRBANLibrary_ConvertToRigidBodyPure; - -// Function GameNoce.NoceSanitySpawnSystem.ForceSpawn -// 0x00B0 (0x00B0 - 0x0000) -struct NoceSanitySpawnSystem_ForceSpawn final -{ -public: - struct FSanitySpawnVolumeSetting Setting; // 0x0000(0x00B0)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSanitySpawnSystem_ForceSpawn; - -// Function GameNoce.NoceSanitySpawnSystem.Initialize_BP -// 0x0001 (0x0001 - 0x0000) -struct NoceSanitySpawnSystem_Initialize_BP final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSanitySpawnSystem_Initialize_BP; - -// Function GameNoce.NoceSanitySpawnSystem.Tick_BP -// 0x0008 (0x0008 - 0x0000) -struct NoceSanitySpawnSystem_Tick_BP final -{ -public: - float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSanitySpawnSystem_Tick_BP; - -// Function GameNoce.NoceANS_PlayerHairAlpha.SetHairAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceANS_PlayerHairAlpha_SetHairAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceANS_PlayerHairAlpha_SetHairAlpha; - -// Function GameNoce.NoceANS_Player_DisableSkirt.SetSkirtAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceANS_Player_DisableSkirt_SetSkirtAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceANS_Player_DisableSkirt_SetSkirtAlpha; - -// Function GameNoce.NoceScrollItemWidget.GetIsSelected -// 0x0001 (0x0001 - 0x0000) -struct NoceScrollItemWidget_GetIsSelected final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceScrollItemWidget_GetIsSelected; - -// Function GameNoce.NoceScrollItemWidget.RefreshObject -// 0x0008 (0x0008 - 0x0000) -struct NoceScrollItemWidget_RefreshObject final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceScrollItemWidget_RefreshObject; - -// Function GameNoce.NocePickupsPoint.CanRegisterSaveData -// 0x0001 (0x0001 - 0x0000) -struct NocePickupsPoint_CanRegisterSaveData final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsPoint_CanRegisterSaveData; - -// Function GameNoce.NocePickupsPoint.CheckIfDeployedDataFit -// 0x0001 (0x0001 - 0x0000) -struct NocePickupsPoint_CheckIfDeployedDataFit final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsPoint_CheckIfDeployedDataFit; - -// Function GameNoce.NocePickupsPoint.GenerateDynamicPickups -// 0x0018 (0x0018 - 0x0000) -struct NocePickupsPoint_GenerateDynamicPickups final -{ -public: - TSubclassOf InInteractable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InIsForceGenerate; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class ANoceInteractableBase* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsPoint_GenerateDynamicPickups; - -// Function GameNoce.NocePickupsPoint.GeneratePickupsByCurrentState -// 0x0008 (0x0008 - 0x0000) -struct NocePickupsPoint_GeneratePickupsByCurrentState final -{ -public: - class ANoceInteractableBase* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsPoint_GeneratePickupsByCurrentState; - -// Function GameNoce.NocePickupsPoint.ShowDebugSelection -// 0x0001 (0x0001 - 0x0000) -struct NocePickupsPoint_ShowDebugSelection final -{ -public: - bool IsShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsPoint_ShowDebugSelection; - -// Function GameNoce.NocePickupsPoint.CanBeDynamicCandidate -// 0x0008 (0x0008 - 0x0000) -struct NocePickupsPoint_CanBeDynamicCandidate final -{ -public: - int32 InGroupTypeBitmask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePickupsPoint_CanBeDynamicCandidate; - -// Function GameNoce.NocePickupsPoint.IsCurrentDynamicProgressTag -// 0x0001 (0x0001 - 0x0000) -struct NocePickupsPoint_IsCurrentDynamicProgressTag final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsPoint_IsCurrentDynamicProgressTag; - -// Function GameNoce.NoceANS_TimedNiagaraEffect.OnAttackTraceHit -// 0x0010 (0x0010 - 0x0000) -struct NoceANS_TimedNiagaraEffect_OnAttackTraceHit final -{ -public: - TArray InHitResults; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceANS_TimedNiagaraEffect_OnAttackTraceHit; - -// Function GameNoce.NoceSellPopResultWidget.ShowResult -// 0x0020 (0x0020 - 0x0000) -struct NoceSellPopResultWidget_ShowResult final -{ -public: - int32 InTotalValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray InOfferingEffects; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool NoUse; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSellPopResultWidget_ShowResult; - -// Function GameNoce.NocePlayerAdditionalColComponent.CanEnableColHead -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAdditionalColComponent_CanEnableColHead final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAdditionalColComponent_CanEnableColHead; - -// Function GameNoce.NocePlayerAdditionalColComponent.GetColHead -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerAdditionalColComponent_GetColHead final -{ -public: - class USphereComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAdditionalColComponent_GetColHead; - -// Function GameNoce.NocePlayerAdditionalColComponent.HandleOnPossessed -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAdditionalColComponent_HandleOnPossessed final -{ -public: - bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAdditionalColComponent_HandleOnPossessed; - -// Function GameNoce.NocePlayerAdditionalColComponent.OnGameplayTagChanged -// 0x000C (0x000C - 0x0000) -struct NocePlayerAdditionalColComponent_OnGameplayTagChanged final -{ -public: - struct FGameplayTag Tag; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool TagExist; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerAdditionalColComponent_OnGameplayTagChanged; - -// Function GameNoce.NocePlayerAdditionalColComponent.SetColHeadCollisionEnable -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAdditionalColComponent_SetColHeadCollisionEnable final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAdditionalColComponent_SetColHeadCollisionEnable; - -// Function GameNoce.NoceArrowWidget.OnMouseButtonDownArrow -// 0x0168 (0x0168 - 0x0000) -struct NoceArrowWidget_OnMouseButtonDownArrow final -{ -public: - struct FGeometry InGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPointerEvent InMouseEvent; // 0x0038(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x00B0(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceArrowWidget_OnMouseButtonDownArrow; - -// Function GameNoce.NoceAssignLipSyncTool.AssignLipSyncMontageToLine -// 0x0048 (0x0048 - 0x0000) -struct NoceAssignLipSyncTool_AssignLipSyncMontageToLine final -{ -public: - class UDataTable* InTable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InRowName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceDialogSet DialogSet; // 0x0010(0x0028)(Parm, NativeAccessSpecifierPublic) - int32 LineIndex; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimMontage* AnimMontage; // 0x0040(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAssignLipSyncTool_AssignLipSyncMontageToLine; - -// Function GameNoce.NoceCharacterAttributeSet.SetArmorClamped -// 0x0004 (0x0004 - 0x0000) -struct NoceCharacterAttributeSet_SetArmorClamped final -{ -public: - float NewHealth; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacterAttributeSet_SetArmorClamped; - -// Function GameNoce.NoceCharacterAttributeSet.SetHealthClamped -// 0x0004 (0x0004 - 0x0000) -struct NoceCharacterAttributeSet_SetHealthClamped final -{ -public: - float NewHealth; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacterAttributeSet_SetHealthClamped; - -// Function GameNoce.NocePlayerAttributeSet.SetClawTransformClamped -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAttributeSet_SetClawTransformClamped final -{ -public: - float NewTransfom; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAttributeSet_SetClawTransformClamped; - -// Function GameNoce.NocePlayerAttributeSet.SetCurrentMaxSanityClamped -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAttributeSet_SetCurrentMaxSanityClamped final -{ -public: - float NewCurrentMaxSanity; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAttributeSet_SetCurrentMaxSanityClamped; - -// Function GameNoce.NocePlayerAttributeSet.SetSanityClamped -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAttributeSet_SetSanityClamped final -{ -public: - float NewSanity; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAttributeSet_SetSanityClamped; - -// Function GameNoce.NocePlayerAttributeSet.SetStaminaClamped -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAttributeSet_SetStaminaClamped final -{ -public: - float NewStamian; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAttributeSet_SetStaminaClamped; - -// Function GameNoce.NoceAsyncLoadSeqPreloadData.AsyncLoadSeqPreloadData -// 0x0220 (0x0220 - 0x0000) -struct NoceAsyncLoadSeqPreloadData_AsyncLoadSeqPreloadData final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceSeqData SeqData; // 0x0010(0x0200)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UNoceAsyncLoadSeqPreloadData* ReturnValue; // 0x0210(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_218[0x8]; // 0x0218(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAsyncLoadSeqPreloadData_AsyncLoadSeqPreloadData; - -// Function GameNoce.NoceAsyncTaskAttributeChanged.ListenForAttributeChange -// 0x0048 (0x0048 - 0x0000) -struct NoceAsyncTaskAttributeChanged_ListenForAttributeChange final -{ -public: - class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceAsyncTaskAttributeChanged* ReturnValue; // 0x0040(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAsyncTaskAttributeChanged_ListenForAttributeChange; - -// Function GameNoce.NoceAsyncTaskAttributeChanged.ListenForAttributesChange -// 0x0020 (0x0020 - 0x0000) -struct NoceAsyncTaskAttributeChanged_ListenForAttributesChange final -{ -public: - class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Attributes; // 0x0008(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - class UNoceAsyncTaskAttributeChanged* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAsyncTaskAttributeChanged_ListenForAttributesChange; - -// Function GameNoce.NoceAttachmentBaseComponent.OnOwnerActorDestroyed -// 0x0008 (0x0008 - 0x0000) -struct NoceAttachmentBaseComponent_OnOwnerActorDestroyed final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAttachmentBaseComponent_OnOwnerActorDestroyed; - -// Function GameNoce.NoceAttachmentBaseComponent.SetAttachmentHidden -// 0x0001 (0x0001 - 0x0000) -struct NoceAttachmentBaseComponent_SetAttachmentHidden final -{ -public: - bool Hidden; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAttachmentBaseComponent_SetAttachmentHidden; - -// Function GameNoce.NoceSaveSubsystem.AnyGameSlotExist -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveSubsystem_AnyGameSlotExist final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_AnyGameSlotExist; - -// Function GameNoce.NoceSaveSubsystem.AutoLoadContinueGameSave -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveSubsystem_AutoLoadContinueGameSave final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_AutoLoadContinueGameSave; - -// Function GameNoce.NoceSaveSubsystem.AutoLoadGameData_BP -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveSubsystem_AutoLoadGameData_BP final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_AutoLoadGameData_BP; - -// Function GameNoce.NoceSaveSubsystem.AutoSaveGameData_BP -// 0x0018 (0x0018 - 0x0000) -struct NoceSaveSubsystem_AutoSaveGameData_BP final -{ -public: - class FName LocationName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* InActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_AutoSaveGameData_BP; - -// Function GameNoce.NoceSaveSubsystem.CacheCheckPointActor -// 0x0010 (0x0010 - 0x0000) -struct NoceSaveSubsystem_CacheCheckPointActor final -{ -public: - class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LocationName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_CacheCheckPointActor; - -// Function GameNoce.NoceSaveSubsystem.CacheSpecifyStartTransform -// 0x0070 (0x0070 - 0x0000) -struct NoceSaveSubsystem_CacheSpecifyStartTransform final -{ -public: - struct FTransform InTransform; // 0x0000(0x0060)(Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray WorldTriggerSetting; // 0x0060(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_CacheSpecifyStartTransform; - -// Function GameNoce.NoceSaveSubsystem.DeleteGameData -// 0x0008 (0x0008 - 0x0000) -struct NoceSaveSubsystem_DeleteGameData final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_DeleteGameData; - -// Function GameNoce.NoceSaveSubsystem.DeleteSystemData -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveSubsystem_DeleteSystemData final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_DeleteSystemData; - -// Function GameNoce.NoceSaveSubsystem.DeserializeGameDataBeforeOpenLevel -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveSubsystem_DeserializeGameDataBeforeOpenLevel final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_DeserializeGameDataBeforeOpenLevel; - -// Function GameNoce.NoceSaveSubsystem.DeserializeGameDataOnStart -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveSubsystem_DeserializeGameDataOnStart final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_DeserializeGameDataOnStart; - -// Function GameNoce.NoceSaveSubsystem.DoesGameSlotExist -// 0x0008 (0x0008 - 0x0000) -struct NoceSaveSubsystem_DoesGameSlotExist final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_DoesGameSlotExist; - -// Function GameNoce.NoceSaveSubsystem.DoesSystemSlotExist -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveSubsystem_DoesSystemSlotExist final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_DoesSystemSlotExist; - -// Function GameNoce.NoceSaveSubsystem.GetAutoSaveCount -// 0x0004 (0x0004 - 0x0000) -struct NoceSaveSubsystem_GetAutoSaveCount final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_GetAutoSaveCount; - -// Function GameNoce.NoceSaveSubsystem.GetAutoSaveLastIndex -// 0x0004 (0x0004 - 0x0000) -struct NoceSaveSubsystem_GetAutoSaveLastIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_GetAutoSaveLastIndex; - -// Function GameNoce.NoceSaveSubsystem.GetAutoSaveSlotIndex -// 0x0004 (0x0004 - 0x0000) -struct NoceSaveSubsystem_GetAutoSaveSlotIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_GetAutoSaveSlotIndex; - -// Function GameNoce.NoceSaveSubsystem.GetAutoSaveStartIndex -// 0x0004 (0x0004 - 0x0000) -struct NoceSaveSubsystem_GetAutoSaveStartIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_GetAutoSaveStartIndex; - -// Function GameNoce.NoceSaveSubsystem.GetCurrentSaveGame -// 0x0008 (0x0008 - 0x0000) -struct NoceSaveSubsystem_GetCurrentSaveGame final -{ -public: - class UNoceSaveGame* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_GetCurrentSaveGame; - -// Function GameNoce.NoceSaveSubsystem.GetCurrentSaveGameSlotIndex -// 0x0004 (0x0004 - 0x0000) -struct NoceSaveSubsystem_GetCurrentSaveGameSlotIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_GetCurrentSaveGameSlotIndex; - -// Function GameNoce.NoceSaveSubsystem.GetGameSaveMaxIndex -// 0x0004 (0x0004 - 0x0000) -struct NoceSaveSubsystem_GetGameSaveMaxIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_GetGameSaveMaxIndex; - -// Function GameNoce.NoceSaveSubsystem.GetLastLoadGameSlotIndex -// 0x0004 (0x0004 - 0x0000) -struct NoceSaveSubsystem_GetLastLoadGameSlotIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_GetLastLoadGameSlotIndex; - -// Function GameNoce.NoceSaveSubsystem.GetLastManualSaveSlotIndex -// 0x0004 (0x0004 - 0x0000) -struct NoceSaveSubsystem_GetLastManualSaveSlotIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_GetLastManualSaveSlotIndex; - -// Function GameNoce.NoceSaveSubsystem.GetLastTimeStampSlotIndex -// 0x0008 (0x0008 - 0x0000) -struct NoceSaveSubsystem_GetLastTimeStampSlotIndex final -{ -public: - bool StartFromAutoSlot; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_GetLastTimeStampSlotIndex; - -// Function GameNoce.NoceSaveSubsystem.GetManualSaveStartIndex -// 0x0004 (0x0004 - 0x0000) -struct NoceSaveSubsystem_GetManualSaveStartIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_GetManualSaveStartIndex; - -// Function GameNoce.NoceSaveSubsystem.GetSaveGameByIndex -// 0x0010 (0x0010 - 0x0000) -struct NoceSaveSubsystem_GetSaveGameByIndex final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceSaveGame* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_GetSaveGameByIndex; - -// Function GameNoce.NoceSaveSubsystem.GetSaveGameBySlot -// 0x0018 (0x0018 - 0x0000) -struct NoceSaveSubsystem_GetSaveGameBySlot final -{ -public: - class FString SlotName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceSaveGame* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_GetSaveGameBySlot; - -// Function GameNoce.NoceSaveSubsystem.GetSaveGameList -// 0x0018 (0x0018 - 0x0000) -struct NoceSaveSubsystem_GetSaveGameList final -{ -public: - bool StartFromAutoSlot; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_GetSaveGameList; - -// Function GameNoce.NoceSaveSubsystem.GetSaveLoadObjectList -// 0x0018 (0x0018 - 0x0000) -struct NoceSaveSubsystem_GetSaveLoadObjectList final -{ -public: - bool StartFromAutoSlot; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_GetSaveLoadObjectList; - -// Function GameNoce.NoceSaveSubsystem.GetSuitableManualSaveSlot -// 0x0004 (0x0004 - 0x0000) -struct NoceSaveSubsystem_GetSuitableManualSaveSlot final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_GetSuitableManualSaveSlot; - -// Function GameNoce.NoceSaveSubsystem.GetSystemSaveGame -// 0x0008 (0x0008 - 0x0000) -struct NoceSaveSubsystem_GetSystemSaveGame final -{ -public: - class UNoceSystemSaveGame* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_GetSystemSaveGame; - -// Function GameNoce.NoceSaveSubsystem.HasLoadedGame -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveSubsystem_HasLoadedGame final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_HasLoadedGame; - -// Function GameNoce.NoceSaveSubsystem.IsAutoSaveSlot -// 0x0008 (0x0008 - 0x0000) -struct NoceSaveSubsystem_IsAutoSaveSlot final -{ -public: - int32 InIndex; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_IsAutoSaveSlot; - -// Function GameNoce.NoceSaveSubsystem.IsBusy -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveSubsystem_IsBusy final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_IsBusy; - -// Function GameNoce.NoceSaveSubsystem.IsCheckPointAlreadySaved -// 0x000C (0x000C - 0x0000) -struct NoceSaveSubsystem_IsCheckPointAlreadySaved final -{ -public: - struct FGameplayTag InProgressTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_IsCheckPointAlreadySaved; - -// Function GameNoce.NoceSaveSubsystem.IsManualSaveSlot -// 0x0008 (0x0008 - 0x0000) -struct NoceSaveSubsystem_IsManualSaveSlot final -{ -public: - int32 InIndex; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_IsManualSaveSlot; - -// Function GameNoce.NoceSaveSubsystem.IsPlayGoRangeTag -// 0x000C (0x000C - 0x0000) -struct NoceSaveSubsystem_IsPlayGoRangeTag final -{ -public: - struct FGameplayTag InProgressTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_IsPlayGoRangeTag; - -// Function GameNoce.NoceSaveSubsystem.IsTemporarySaveExist -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveSubsystem_IsTemporarySaveExist final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_IsTemporarySaveExist; - -// Function GameNoce.NoceSaveSubsystem.LoadGameData_BP -// 0x0008 (0x0008 - 0x0000) -struct NoceSaveSubsystem_LoadGameData_BP final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_LoadGameData_BP; - -// Function GameNoce.NoceSaveSubsystem.LoadTemporarySaveGameData -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveSubsystem_LoadTemporarySaveGameData final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_LoadTemporarySaveGameData; - -// Function GameNoce.NoceSaveSubsystem.MakeClearGameData -// 0x0008 (0x0008 - 0x0000) -struct NoceSaveSubsystem_MakeClearGameData final -{ -public: - int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceEndingType ClearEndingType; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ClearProgress; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_MakeClearGameData; - -// Function GameNoce.NoceSaveSubsystem.MakeSaveGameData -// 0x0018 (0x0018 - 0x0000) -struct NoceSaveSubsystem_MakeSaveGameData final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LocationName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* InActor; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_MakeSaveGameData; - -// Function GameNoce.NoceSaveSubsystem.MakeTemporarySaveGameData -// 0x0008 (0x0008 - 0x0000) -struct NoceSaveSubsystem_MakeTemporarySaveGameData final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_MakeTemporarySaveGameData; - -// Function GameNoce.NoceSaveSubsystem.RequestLoadGeneralActor -// 0x0010 (0x0010 - 0x0000) -struct NoceSaveSubsystem_RequestLoadGeneralActor final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool RestoreTransform; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_RequestLoadGeneralActor; - -// Function GameNoce.NoceSaveSubsystem.RequestLoadSubsystem -// 0x0008 (0x0008 - 0x0000) -struct NoceSaveSubsystem_RequestLoadSubsystem final -{ -public: - class UObject* InObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_RequestLoadSubsystem; - -// Function GameNoce.NoceSaveSubsystem.RequestSaveGeneralActor -// 0x0010 (0x0010 - 0x0000) -struct NoceSaveSubsystem_RequestSaveGeneralActor final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InExistForever; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_RequestSaveGeneralActor; - -// Function GameNoce.NoceSaveSubsystem.RequestSaveSubsystem -// 0x0008 (0x0008 - 0x0000) -struct NoceSaveSubsystem_RequestSaveSubsystem final -{ -public: - class UObject* InObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_RequestSaveSubsystem; - -// Function GameNoce.NoceSaveSubsystem.SaveClearGame -// 0x0008 (0x0008 - 0x0000) -struct NoceSaveSubsystem_SaveClearGame final -{ -public: - int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceEndingType ClearEndingType; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ClearProgress; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0006(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7[0x1]; // 0x0007(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_SaveClearGame; - -// Function GameNoce.NoceSaveSubsystem.SaveGameData_BP -// 0x0020 (0x0020 - 0x0000) -struct NoceSaveSubsystem_SaveGameData_BP final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LocationName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* InActor; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_SaveGameData_BP; - -// Function GameNoce.NoceSaveSubsystem.SaveSystemSave -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveSubsystem_SaveSystemSave final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_SaveSystemSave; - -// Function GameNoce.NoceSaveSubsystem.TransferToUIObject -// 0x0010 (0x0010 - 0x0000) -struct NoceSaveSubsystem_TransferToUIObject final -{ -public: - const class UNoceSaveGame* SaveGame; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USaveLoadUIObject* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_TransferToUIObject; - -// Function GameNoce.NoceSaveSubsystem.GetPlatformUserIndex -// 0x0004 (0x0004 - 0x0000) -struct NoceSaveSubsystem_GetPlatformUserIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveSubsystem_GetPlatformUserIndex; - -// Function GameNoce.NoceAttackTraceComponent.DoTraceByAttackID -// 0x0080 (0x0080 - 0x0000) -struct NoceAttackTraceComponent_DoTraceByAttackID final -{ -public: - int32 InAttackID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InComboName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InAttackTraceName; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector InStartLocation; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator InStartRotation; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector InEndLocation; // 0x0048(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator InEndRotation; // 0x0060(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float InRadiusRatio; // 0x0078(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceAttackTraceComponent_DoTraceByAttackID; - -// Function GameNoce.NoceAttackTraceComponent.EndTraceByAttackID -// 0x0004 (0x0004 - 0x0000) -struct NoceAttackTraceComponent_EndTraceByAttackID final -{ -public: - int32 AttackID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAttackTraceComponent_EndTraceByAttackID; - -// Function GameNoce.NoceAttackTraceComponent.GetIsEnable -// 0x0001 (0x0001 - 0x0000) -struct NoceAttackTraceComponent_GetIsEnable final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAttackTraceComponent_GetIsEnable; - -// Function GameNoce.NoceAttackTraceComponent.SetIsDuringAttack -// 0x0001 (0x0001 - 0x0000) -struct NoceAttackTraceComponent_SetIsDuringAttack final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAttackTraceComponent_SetIsDuringAttack; - -// Function GameNoce.NoceAttackTraceComponent.SetIsEnable -// 0x0001 (0x0001 - 0x0000) -struct NoceAttackTraceComponent_SetIsEnable final -{ -public: - bool InVale; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAttackTraceComponent_SetIsEnable; - -// Function GameNoce.NoceAttackTraceComponent.StartTraceByAttackID -// 0x0004 (0x0004 - 0x0000) -struct NoceAttackTraceComponent_StartTraceByAttackID final -{ -public: - int32 AttackID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceAttackTraceComponent_StartTraceByAttackID; - -// Function GameNoce.NoceTableRowHandleLibrary.GetChapterJumpDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetChapterJumpDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetChapterJumpDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetConsumableDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetConsumableDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetConsumableDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetDarknessDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetDarknessDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetDarknessDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetDirLightDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetDirLightDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetDirLightDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetFogNiagaraTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetFogNiagaraTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetFogNiagaraTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetHeightFogDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetHeightFogDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetHeightFogDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetHinaCharMeshTypeDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetHinaCharMeshTypeDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetHinaCharMeshTypeDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetInputActionToKeyDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetInputActionToKeyDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetInputActionToKeyDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetKeyItemDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetKeyItemDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetKeyItemDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetKeyItemEmaDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetKeyItemEmaDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetKeyItemEmaDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetLanternNiagaraTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetLanternNiagaraTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetLanternNiagaraTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetLetterDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetLetterDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetLetterDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetLetterGroupDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetLetterGroupDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetLetterGroupDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetLocationDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetLocationDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetLocationDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetLumenTranslucencyTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetLumenTranslucencyTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetLumenTranslucencyTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookCharacterContentDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetNotebookCharacterContentDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookCharacterContentDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookCharacterNameDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetNotebookCharacterNameDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookCharacterNameDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookEnemyContentDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetNotebookEnemyContentDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookEnemyContentDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookEnemyNameDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetNotebookEnemyNameDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookEnemyNameDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookInfoContentDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetNotebookInfoContentDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookInfoContentDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookInfoNameDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetNotebookInfoNameDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookInfoNameDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookPuzzleContentDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetNotebookPuzzleContentDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookPuzzleContentDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookPuzzleNameDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetNotebookPuzzleNameDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookPuzzleNameDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookTutorialContentDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetNotebookTutorialContentDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookTutorialContentDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookTutorialNameDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetNotebookTutorialNameDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookTutorialNameDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetOmamoriDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetOmamoriDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetOmamoriDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetPickupsDeploymentDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetPickupsDeploymentDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetPickupsDeploymentDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetSkyAtmosphereDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetSkyAtmosphereDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetSkyAtmosphereDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetSkyDomeDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetSkyDomeDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetSkyDomeDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetSkyLightDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetSkyLightDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetSkyLightDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetSSFSDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetSSFSDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetSSFSDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetSweetLightDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetSweetLightDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetSweetLightDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetTutorialDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetTutorialDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetTutorialDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetVolumetricsFogDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetVolumetricsFogDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetVolumetricsFogDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetWeaponDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetWeaponDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetWeaponDataTable; - -// Function GameNoce.NoceTableRowHandleLibrary.GetWindDataTable -// 0x0008 (0x0008 - 0x0000) -struct NoceTableRowHandleLibrary_GetWindDataTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetWindDataTable; - -// Function GameNoce.NoceBasePlayerController.IsPlayerReady -// 0x0001 (0x0001 - 0x0000) -struct NoceBasePlayerController_IsPlayerReady final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceBasePlayerController_IsPlayerReady; - -// Function GameNoce.NoceBasePlayerController.OnSettingChanged -// 0x0008 (0x0008 - 0x0000) -struct NoceBasePlayerController_OnSettingChanged final -{ -public: - class UNoceSystemSaveGame* SystemSave; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceBasePlayerController_OnSettingChanged; - -// Function GameNoce.NoceBattleDialogComponent.OnGameProgressChanged -// 0x0008 (0x0008 - 0x0000) -struct NoceBattleDialogComponent_OnGameProgressChanged final -{ -public: - struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceBattleDialogComponent_OnGameProgressChanged; - -// Function GameNoce.NoceBattleDialogComponent.RequestDialog -// 0x000C (0x000C - 0x0000) -struct NoceBattleDialogComponent_RequestDialog final -{ -public: - class FName DialogRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceBattleDialogComponent_RequestDialog; - -// Function GameNoce.NoceBattlePositionSubsystem.GetDistanceScore -// 0x0008 (0x0008 - 0x0000) -struct NoceBattlePositionSubsystem_GetDistanceScore final -{ -public: - float Distance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceBattlePositionSubsystem_GetDistanceScore; - -// Function GameNoce.NoceBattlePositionSubsystem.GetDistanceScoreByLocation -// 0x0038 (0x0038 - 0x0000) -struct NoceBattlePositionSubsystem_GetDistanceScoreByLocation final -{ -public: - struct FVector v1; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector v2; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0030(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceBattlePositionSubsystem_GetDistanceScoreByLocation; - -// Function GameNoce.NoceBattlePositionSubsystem.IsSystemEnabled -// 0x0001 (0x0001 - 0x0000) -struct NoceBattlePositionSubsystem_IsSystemEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceBattlePositionSubsystem_IsSystemEnabled; - -// Function GameNoce.NoceBattlePositionSubsystem.IsSystemOperating -// 0x0001 (0x0001 - 0x0000) -struct NoceBattlePositionSubsystem_IsSystemOperating final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceBattlePositionSubsystem_IsSystemOperating; - -// Function GameNoce.NoceBattlePositionSubsystem.OnSystemEnabledChanged -// 0x0001 (0x0001 - 0x0000) -struct NoceBattlePositionSubsystem_OnSystemEnabledChanged final -{ -public: - bool NewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceBattlePositionSubsystem_OnSystemEnabledChanged; - -// Function GameNoce.NoceBattlePositionSubsystem.SetDevForceOperating -// 0x0001 (0x0001 - 0x0000) -struct NoceBattlePositionSubsystem_SetDevForceOperating final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceBattlePositionSubsystem_SetDevForceOperating; - -// Function GameNoce.NoceBattlePositionSubsystem.SetSystemEnabled -// 0x0002 (0x0002 - 0x0000) -struct NoceBattlePositionSubsystem_SetSystemEnabled final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsForce; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceBattlePositionSubsystem_SetSystemEnabled; - -// Function GameNoce.NoceRegistryFunctionLibrary.GetGamepadType -// 0x0001 (0x0001 - 0x0000) -struct NoceRegistryFunctionLibrary_GetGamepadType final -{ -public: - ENoceInputDeviceType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceRegistryFunctionLibrary_GetGamepadType; - -// Function GameNoce.NoceBinkSubsystem.PreloadBinkVideo_BP -// 0x00D0 (0x00D0 - 0x0000) -struct NoceBinkSubsystem_PreloadBinkVideo_BP final -{ -public: - struct FNoceBinkPreloadData InData; // 0x0000(0x00D0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceBinkSubsystem_PreloadBinkVideo_BP; - -// Function GameNoce.NoceShortcutItemWidget.DirectUse -// 0x0001 (0x0001 - 0x0000) -struct NoceShortcutItemWidget_DirectUse final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceShortcutItemWidget_DirectUse; - -// Function GameNoce.NoceBodyPartGroupComponent.AddActiveGroups -// 0x0010 (0x0010 - 0x0000) -struct NoceBodyPartGroupComponent_AddActiveGroups final -{ -public: - TArray InGroupNames; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceBodyPartGroupComponent_AddActiveGroups; - -// Function GameNoce.NoceBodyPartGroupComponent.CostBodyPartGroupHealth -// 0x0014 (0x0014 - 0x0000) -struct NoceBodyPartGroupComponent_CostBodyPartGroupHealth final -{ -public: - bool DebugLog; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName InBodyPartGroupName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InValue; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InIsLimitHealth; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutIsBreak; // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutIsDamageToHealth; // 0x0012(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13[0x1]; // 0x0013(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceBodyPartGroupComponent_CostBodyPartGroupHealth; - -// Function GameNoce.NoceBodyPartGroupComponent.GetActiveGroupsString -// 0x0010 (0x0010 - 0x0000) -struct NoceBodyPartGroupComponent_GetActiveGroupsString final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceBodyPartGroupComponent_GetActiveGroupsString; - -// Function GameNoce.NoceBodyPartGroupComponent.RemoveActiveGroups -// 0x0010 (0x0010 - 0x0000) -struct NoceBodyPartGroupComponent_RemoveActiveGroups final -{ -public: - TArray InGroupNames; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceBodyPartGroupComponent_RemoveActiveGroups; - -// Function GameNoce.NoceBodyPartGroupComponent.ResetBodyPartGroupHealthToMax -// 0x0008 (0x0008 - 0x0000) -struct NoceBodyPartGroupComponent_ResetBodyPartGroupHealthToMax final -{ -public: - class FName InBodyPartGroupName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceBodyPartGroupComponent_ResetBodyPartGroupHealthToMax; - -// Function GameNoce.NoceSuperArmorComponent.IsSuperArmor -// 0x0001 (0x0001 - 0x0000) -struct NoceSuperArmorComponent_IsSuperArmor final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSuperArmorComponent_IsSuperArmor; - -// Function GameNoce.NoceCharacter.AddPushOffset -// 0x0018 (0x0018 - 0x0000) -struct NoceCharacter_AddPushOffset final -{ -public: - struct FVector InValue; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_AddPushOffset; - -// Function GameNoce.NoceCharacter.CheckNoHealthLoss -// 0x0001 (0x0001 - 0x0000) -struct NoceCharacter_CheckNoHealthLoss final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_CheckNoHealthLoss; - -// Function GameNoce.NoceCharacter.CreateCineActorComponent -// 0x0018 (0x0018 - 0x0000) -struct NoceCharacter_CreateCineActorComponent final -{ -public: - TArray InTags; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - struct FNoceCineActorSeqStopData CineCharSetting; // 0x0010(0x0005)(Parm, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceCharacter_CreateCineActorComponent; - -// Function GameNoce.NoceCharacter.DisplayDebug_BP -// 0x0010 (0x0010 - 0x0000) -struct NoceCharacter_DisplayDebug_BP final -{ -public: - class UCanvas* Canvas; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float YL; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float YPos; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_DisplayDebug_BP; - -// Function GameNoce.NoceCharacter.GetARandomCharMeshType -// 0x0018 (0x0018 - 0x0000) -struct NoceCharacter_GetARandomCharMeshType final -{ -public: - TArray ForbiddenNames; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - class FName ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetARandomCharMeshType; - -// Function GameNoce.NoceCharacter.GetCharacterName -// 0x0008 (0x0008 - 0x0000) -struct NoceCharacter_GetCharacterName final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetCharacterName; - -// Function GameNoce.NoceCharacter.GetCharMeshTypeComment -// 0x0018 (0x0018 - 0x0000) -struct NoceCharacter_GetCharMeshTypeComment final -{ -public: - class FName InRowName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetCharMeshTypeComment; - -// Function GameNoce.NoceCharacter.GetCharMeshTypeRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceCharacter_GetCharMeshTypeRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetCharMeshTypeRowNames; - -// Function GameNoce.NoceCharacter.GetCurrentWeapon -// 0x0008 (0x0008 - 0x0000) -struct NoceCharacter_GetCurrentWeapon final -{ -public: - class ANoceWeapon* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetCurrentWeapon; - -// Function GameNoce.NoceCharacter.GetDieCount -// 0x0004 (0x0004 - 0x0000) -struct NoceCharacter_GetDieCount final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetDieCount; - -// Function GameNoce.NoceCharacter.GetEnablePushOffset -// 0x0001 (0x0001 - 0x0000) -struct NoceCharacter_GetEnablePushOffset final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetEnablePushOffset; - -// Function GameNoce.NoceCharacter.GetHair -// 0x0008 (0x0008 - 0x0000) -struct NoceCharacter_GetHair final -{ -public: - class USkeletalMeshComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetHair; - -// Function GameNoce.NoceCharacter.GetHead -// 0x0008 (0x0008 - 0x0000) -struct NoceCharacter_GetHead final -{ -public: - class USkeletalMeshComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetHead; - -// Function GameNoce.NoceCharacter.GetLogicalName -// 0x0008 (0x0008 - 0x0000) -struct NoceCharacter_GetLogicalName final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetLogicalName; - -// Function GameNoce.NoceCharacter.GetSecondsScineBeginPlay -// 0x0008 (0x0008 - 0x0000) -struct NoceCharacter_GetSecondsScineBeginPlay final -{ -public: - double ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetSecondsScineBeginPlay; - -// Function GameNoce.NoceCharacter.GetSoundComponent -// 0x0008 (0x0008 - 0x0000) -struct NoceCharacter_GetSoundComponent final -{ -public: - class UNeoAudioSoundComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetSoundComponent; - -// Function GameNoce.NoceCharacter.GetSpawnerLocation -// 0x0018 (0x0018 - 0x0000) -struct NoceCharacter_GetSpawnerLocation final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetSpawnerLocation; - -// Function GameNoce.NoceCharacter.GetSuicideDead -// 0x0001 (0x0001 - 0x0000) -struct NoceCharacter_GetSuicideDead final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetSuicideDead; - -// Function GameNoce.NoceCharacter.HandleInputAxis -// 0x0008 (0x0008 - 0x0000) -struct NoceCharacter_HandleInputAxis final -{ -public: - ENoceInputAxis InInputAxis; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InValue; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_HandleInputAxis; - -// Function GameNoce.NoceCharacter.HasCurrentWeapon -// 0x0001 (0x0001 - 0x0000) -struct NoceCharacter_HasCurrentWeapon final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_HasCurrentWeapon; - -// Function GameNoce.NoceCharacter.IsCurrentlyUnderAttack -// 0x0001 (0x0001 - 0x0000) -struct NoceCharacter_IsCurrentlyUnderAttack final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_IsCurrentlyUnderAttack; - -// Function GameNoce.NoceCharacter.IsCurrentWeaponVisible -// 0x0001 (0x0001 - 0x0000) -struct NoceCharacter_IsCurrentWeaponVisible final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_IsCurrentWeaponVisible; - -// Function GameNoce.NoceCharacter.MoveForward -// 0x0004 (0x0004 - 0x0000) -struct NoceCharacter_MoveForward final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_MoveForward; - -// Function GameNoce.NoceCharacter.MoveRight -// 0x0004 (0x0004 - 0x0000) -struct NoceCharacter_MoveRight final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_MoveRight; - -// Function GameNoce.NoceCharacter.OnDamaged -// 0x0178 (0x0178 - 0x0000) -struct NoceCharacter_OnDamaged final -{ -public: - struct FNoceAttackHitResult AttackHitResult; // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_OnDamaged; - -// Function GameNoce.NoceCharacter.OnLoadRecord -// 0x00C0 (0x00C0 - 0x0000) -struct NoceCharacter_OnLoadRecord final -{ -public: - struct FNoceCharacterRecord InRecord; // 0x0000(0x00C0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_OnLoadRecord; - -// Function GameNoce.NoceCharacter.OnPostSignificance -// 0x0010 (0x0010 - 0x0000) -struct NoceCharacter_OnPostSignificance final -{ -public: - class ANoceCharacter* Character; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Significance; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceCharacter_OnPostSignificance; - -// Function GameNoce.NoceCharacter.OnSaveRecord -// 0x00C0 (0x00C0 - 0x0000) -struct NoceCharacter_OnSaveRecord final -{ -public: - struct FNoceCharacterRecord ReturnValue; // 0x0000(0x00C0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_OnSaveRecord; - -// Function GameNoce.NoceCharacter.PlayHeadMontage -// 0x0010 (0x0010 - 0x0000) -struct NoceCharacter_PlayHeadMontage final -{ -public: - class UAnimMontage* MontageToPlay; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool StopAllMontages; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_PlayHeadMontage; - -// Function GameNoce.NoceCharacter.ProcessCharMeshType_BP -// 0x00C0 (0x00C0 - 0x0000) -struct NoceCharacter_ProcessCharMeshType_BP final -{ -public: - struct FNoceCharMeshDataRow InDataRow; // 0x0000(0x00C0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_ProcessCharMeshType_BP; - -// Function GameNoce.NoceCharacter.SetArmor -// 0x0004 (0x0004 - 0x0000) -struct NoceCharacter_SetArmor final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_SetArmor; - -// Function GameNoce.NoceCharacter.SetAutoAdjustWalkSpeed -// 0x0001 (0x0001 - 0x0000) -struct NoceCharacter_SetAutoAdjustWalkSpeed final -{ -public: - bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_SetAutoAdjustWalkSpeed; - -// Function GameNoce.NoceCharacter.SetHeadTracking -// 0x0001 (0x0001 - 0x0000) -struct NoceCharacter_SetHeadTracking final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_SetHeadTracking; - -// Function GameNoce.NoceCharacter.SetHealth -// 0x0004 (0x0004 - 0x0000) -struct NoceCharacter_SetHealth final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_SetHealth; - -// Function GameNoce.NoceCharacter.SetHealthByRatio -// 0x0004 (0x0004 - 0x0000) -struct NoceCharacter_SetHealthByRatio final -{ -public: - float InRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_SetHealthByRatio; - -// Function GameNoce.NoceCharacter.SetPushOffset -// 0x0018 (0x0018 - 0x0000) -struct NoceCharacter_SetPushOffset final -{ -public: - struct FVector InValue; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_SetPushOffset; - -// Function GameNoce.NoceCharacter.SetPushOffsetEnable -// 0x0001 (0x0001 - 0x0000) -struct NoceCharacter_SetPushOffsetEnable final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_SetPushOffsetEnable; - -// Function GameNoce.NoceCharacter.SetSpawner -// 0x0008 (0x0008 - 0x0000) -struct NoceCharacter_SetSpawner final -{ -public: - class ANoceAISpawner* Spawner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_SetSpawner; - -// Function GameNoce.NoceCharacter.SetSpawnMontagePlayed -// 0x0001 (0x0001 - 0x0000) -struct NoceCharacter_SetSpawnMontagePlayed final -{ -public: - bool bPlayed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_SetSpawnMontagePlayed; - -// Function GameNoce.NoceCharacter.SetSuicideDead -// 0x0001 (0x0001 - 0x0000) -struct NoceCharacter_SetSuicideDead final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_SetSuicideDead; - -// Function GameNoce.NoceCharacter.SwitchToRunSpeed -// 0x0001 (0x0001 - 0x0000) -struct NoceCharacter_SwitchToRunSpeed final -{ -public: - bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_SwitchToRunSpeed; - -// Function GameNoce.NoceCharacter.UpdateCharMeshType -// 0x000C (0x000C - 0x0000) -struct NoceCharacter_UpdateCharMeshType final -{ -public: - class FName InRowName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForceUpdate; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceCharacter_UpdateCharMeshType; - -// Function GameNoce.NoceCharacter.GetAbilityLevel -// 0x0008 (0x0008 - 0x0000) -struct NoceCharacter_GetAbilityLevel final -{ -public: - ENoceAbilityInputID AbilityID; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetAbilityLevel; - -// Function GameNoce.NoceCharacter.GetArmor -// 0x0004 (0x0004 - 0x0000) -struct NoceCharacter_GetArmor final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetArmor; - -// Function GameNoce.NoceCharacter.GetCharacterLevel -// 0x0004 (0x0004 - 0x0000) -struct NoceCharacter_GetCharacterLevel final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetCharacterLevel; - -// Function GameNoce.NoceCharacter.GetCharacterTag -// 0x0008 (0x0008 - 0x0000) -struct NoceCharacter_GetCharacterTag final -{ -public: - struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetCharacterTag; - -// Function GameNoce.NoceCharacter.GetGenericTeamId -// 0x0001 (0x0001 - 0x0000) -struct NoceCharacter_GetGenericTeamId final -{ -public: - struct FGenericTeamId ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetGenericTeamId; - -// Function GameNoce.NoceCharacter.GetHealth -// 0x0004 (0x0004 - 0x0000) -struct NoceCharacter_GetHealth final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetHealth; - -// Function GameNoce.NoceCharacter.GetHealthRatio -// 0x0004 (0x0004 - 0x0000) -struct NoceCharacter_GetHealthRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetHealthRatio; - -// Function GameNoce.NoceCharacter.GetInitialAttributeLevel -// 0x0004 (0x0004 - 0x0000) -struct NoceCharacter_GetInitialAttributeLevel final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetInitialAttributeLevel; - -// Function GameNoce.NoceCharacter.GetMaxArmor -// 0x0004 (0x0004 - 0x0000) -struct NoceCharacter_GetMaxArmor final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetMaxArmor; - -// Function GameNoce.NoceCharacter.GetMaxHealth -// 0x0004 (0x0004 - 0x0000) -struct NoceCharacter_GetMaxHealth final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetMaxHealth; - -// Function GameNoce.NoceCharacter.GetMySpawner -// 0x0008 (0x0008 - 0x0000) -struct NoceCharacter_GetMySpawner final -{ -public: - class ANoceAISpawner* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_GetMySpawner; - -// Function GameNoce.NoceCharacter.IsAlive -// 0x0001 (0x0001 - 0x0000) -struct NoceCharacter_IsAlive final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_IsAlive; - -// Function GameNoce.NoceCharacter.IsInLinkConstPosition -// 0x0001 (0x0001 - 0x0000) -struct NoceCharacter_IsInLinkConstPosition final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_IsInLinkConstPosition; - -// Function GameNoce.NoceCharacter.IsInLinking -// 0x0001 (0x0001 - 0x0000) -struct NoceCharacter_IsInLinking final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_IsInLinking; - -// Function GameNoce.NoceCharacter.IsInLinkMotion -// 0x0001 (0x0001 - 0x0000) -struct NoceCharacter_IsInLinkMotion final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_IsInLinkMotion; - -// Function GameNoce.NoceCharacter.IsInLinkMotionCoolDown -// 0x0001 (0x0001 - 0x0000) -struct NoceCharacter_IsInLinkMotionCoolDown final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_IsInLinkMotionCoolDown; - -// Function GameNoce.NoceCharacter.IsSpawnMontagePlayed -// 0x0001 (0x0001 - 0x0000) -struct NoceCharacter_IsSpawnMontagePlayed final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacter_IsSpawnMontagePlayed; - -// Function GameNoce.NoceTutorialSubsystem.EndTutorial -// 0x0001 (0x0001 - 0x0000) -struct NoceTutorialSubsystem_EndTutorial final -{ -public: - ENoceTutorialType TutorialType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTutorialSubsystem_EndTutorial; - -// Function GameNoce.NoceTutorialSubsystem.EndTutorialByName -// 0x0008 (0x0008 - 0x0000) -struct NoceTutorialSubsystem_EndTutorialByName final -{ -public: - class FName TutorialName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTutorialSubsystem_EndTutorialByName; - -// Function GameNoce.NoceTutorialSubsystem.EndTutorialByRowHandle -// 0x0008 (0x0008 - 0x0000) -struct NoceTutorialSubsystem_EndTutorialByRowHandle final -{ -public: - struct FNoceTutorialDataRowHandle RowHandle; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTutorialSubsystem_EndTutorialByRowHandle; - -// Function GameNoce.NoceTutorialSubsystem.IsClearAll -// 0x0001 (0x0001 - 0x0000) -struct NoceTutorialSubsystem_IsClearAll final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTutorialSubsystem_IsClearAll; - -// Function GameNoce.NoceTutorialSubsystem.IsCleared -// 0x0002 (0x0002 - 0x0000) -struct NoceTutorialSubsystem_IsCleared final -{ -public: - ENoceTutorialType TutorialType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTutorialSubsystem_IsCleared; - -// Function GameNoce.NoceTutorialSubsystem.IsInProgress -// 0x0002 (0x0002 - 0x0000) -struct NoceTutorialSubsystem_IsInProgress final -{ -public: - ENoceTutorialType TutorialType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTutorialSubsystem_IsInProgress; - -// Function GameNoce.NoceTutorialSubsystem.StartTutorial -// 0x0001 (0x0001 - 0x0000) -struct NoceTutorialSubsystem_StartTutorial final -{ -public: - ENoceTutorialType TutorialType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTutorialSubsystem_StartTutorial; - -// Function GameNoce.NoceTutorialSubsystem.StartTutorialByName -// 0x0008 (0x0008 - 0x0000) -struct NoceTutorialSubsystem_StartTutorialByName final -{ -public: - class FName TutorialName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTutorialSubsystem_StartTutorialByName; - -// Function GameNoce.NoceTutorialSubsystem.StartTutorialByRowHandle -// 0x0008 (0x0008 - 0x0000) -struct NoceTutorialSubsystem_StartTutorialByRowHandle final -{ -public: - struct FNoceTutorialDataRowHandle RowHandle; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTutorialSubsystem_StartTutorialByRowHandle; - -// Function GameNoce.NoceCharacterMovementComponent.SetMoveSpeedRatio -// 0x0004 (0x0004 - 0x0000) -struct NoceCharacterMovementComponent_SetMoveSpeedRatio final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCharacterMovementComponent_SetMoveSpeedRatio; - -// Function GameNoce.NoceWepShortcutItemWidget.SetWeapon -// 0x000C (0x000C - 0x0000) -struct NoceWepShortcutItemWidget_SetWeapon final -{ -public: - class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InDurability; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWepShortcutItemWidget_SetWeapon; - -// Function GameNoce.NoceCheatActivityExtension.Debug_SetUpdateProgressType -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatActivityExtension_Debug_SetUpdateProgressType final -{ -public: - int32 InType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatActivityExtension_Debug_SetUpdateProgressType; - -// Function GameNoce.NoceCheatActivityExtension.Debug_ShowActivityDebugInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatActivityExtension_Debug_ShowActivityDebugInfo final -{ -public: - bool IsShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatActivityExtension_Debug_ShowActivityDebugInfo; - -// Function GameNoce.NoceCheatActivityExtension.GetActivityAvailibities -// 0x0018 (0x0018 - 0x0000) -struct NoceCheatActivityExtension_GetActivityAvailibities final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatActivityExtension_GetActivityAvailibities; - -// Function GameNoce.NoceCheatActivityExtension.GetActivityIDs -// 0x0018 (0x0018 - 0x0000) -struct NoceCheatActivityExtension_GetActivityIDs final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatActivityExtension_GetActivityIDs; - -// Function GameNoce.NoceCheatActivityExtension.GetActivityOutcomes -// 0x0018 (0x0018 - 0x0000) -struct NoceCheatActivityExtension_GetActivityOutcomes final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatActivityExtension_GetActivityOutcomes; - -// Function GameNoce.NoceCheatActivityExtension.GetChapters -// 0x0018 (0x0018 - 0x0000) -struct NoceCheatActivityExtension_GetChapters final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatActivityExtension_GetChapters; - -// Function GameNoce.NoceCheatActivityExtension.GetResumeActions -// 0x0018 (0x0018 - 0x0000) -struct NoceCheatActivityExtension_GetResumeActions final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatActivityExtension_GetResumeActions; - -// Function GameNoce.NoceCheatActivityExtension.OnCancelAndHideActivityWindowDecided -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatActivityExtension_OnCancelAndHideActivityWindowDecided final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatActivityExtension_OnCancelAndHideActivityWindowDecided; - -// Function GameNoce.NoceCheatActivityExtension.OnCompleteAndHideActivityWindowDecided -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatActivityExtension_OnCompleteAndHideActivityWindowDecided final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatActivityExtension_OnCompleteAndHideActivityWindowDecided; - -// Function GameNoce.NoceCheatActivityExtension.OnEndActivityWindowDecided -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatActivityExtension_OnEndActivityWindowDecided final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatActivityExtension_OnEndActivityWindowDecided; - -// Function GameNoce.NoceCheatActivityExtension.OnResumeActivityWindowDecided -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatActivityExtension_OnResumeActivityWindowDecided final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatActivityExtension_OnResumeActivityWindowDecided; - -// Function GameNoce.NoceCheatActivityExtension.OnSetActivityAvailabilityChangeWindowDecided -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatActivityExtension_OnSetActivityAvailabilityChangeWindowDecided final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatActivityExtension_OnSetActivityAvailabilityChangeWindowDecided; - -// Function GameNoce.NoceCheatActivityExtension.OnStartActivityWindowDecided -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatActivityExtension_OnStartActivityWindowDecided final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatActivityExtension_OnStartActivityWindowDecided; - -// Function GameNoce.NoceCheatActivityExtension.OnStartAndShowActivityWindowDecided -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatActivityExtension_OnStartAndShowActivityWindowDecided final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatActivityExtension_OnStartAndShowActivityWindowDecided; - -// Function GameNoce.NoceCheatAudioExtension.DrawEnvImpactSound -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatAudioExtension_DrawEnvImpactSound final -{ -public: - bool Show; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawEnvImpactSound; - -// Function GameNoce.NoceCheatAudioExtension.DrawEventDistance -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatAudioExtension_DrawEventDistance final -{ -public: - bool Show; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawEventDistance; - -// Function GameNoce.NoceCheatAudioExtension.DrawEventPosition -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatAudioExtension_DrawEventPosition final -{ -public: - bool Show; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawEventPosition; - -// Function GameNoce.NoceCheatAudioExtension.DrawEventSphere -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatAudioExtension_DrawEventSphere final -{ -public: - bool Show; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawEventSphere; - -// Function GameNoce.NoceCheatAudioExtension.DrawListener -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatAudioExtension_DrawListener final -{ -public: - bool Show; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawListener; - -// Function GameNoce.NoceCheatAudioExtension.DrawPostedEvents -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatAudioExtension_DrawPostedEvents final -{ -public: - bool Show; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawPostedEvents; - -// Function GameNoce.NoceCheatAudioExtension.HideInvalidStateValue -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatAudioExtension_HideInvalidStateValue final -{ -public: - bool Hide; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatAudioExtension_HideInvalidStateValue; - -// Function GameNoce.NoceCheatAudioExtension.ShowStateMonitor -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatAudioExtension_ShowStateMonitor final -{ -public: - bool Show; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatAudioExtension_ShowStateMonitor; - -// Function GameNoce.NoceTerritoryVolume.IsInVolume -// 0x0020 (0x0020 - 0x0000) -struct NoceTerritoryVolume_IsInVolume final -{ -public: - struct FVector CheckLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceTerritoryVolume_IsInVolume; - -// Function GameNoce.NoceCheatChunkExtension.Debug_IsShowDebugDataInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatChunkExtension_Debug_IsShowDebugDataInfo final -{ -public: - bool InIsShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatChunkExtension_Debug_IsShowDebugDataInfo; - -// Function GameNoce.NoceCheatChunkExtension.Debug_SetUsingDebugData -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatChunkExtension_Debug_SetUsingDebugData final -{ -public: - bool InIsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatChunkExtension_Debug_SetUsingDebugData; - -// Function GameNoce.NoceCheatChunkExtension.GetChunkActionNames -// 0x0018 (0x0018 - 0x0000) -struct NoceCheatChunkExtension_GetChunkActionNames final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatChunkExtension_GetChunkActionNames; - -// Function GameNoce.NoceCheatChunkExtension.GetChunkRowNames -// 0x0018 (0x0018 - 0x0000) -struct NoceCheatChunkExtension_GetChunkRowNames final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatChunkExtension_GetChunkRowNames; - -// Function GameNoce.NoceCheatChunkExtension.GetChunkTypeNames -// 0x0018 (0x0018 - 0x0000) -struct NoceCheatChunkExtension_GetChunkTypeNames final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatChunkExtension_GetChunkTypeNames; - -// Function GameNoce.NoceCheatChunkExtension.OnCheckByRowNameAndTypeWindowDecided -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatChunkExtension_OnCheckByRowNameAndTypeWindowDecided final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatChunkExtension_OnCheckByRowNameAndTypeWindowDecided; - -// Function GameNoce.NoceCheatChunkExtension.OnCheckChunkAndDLCWindowDecided -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatChunkExtension_OnCheckChunkAndDLCWindowDecided final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatChunkExtension_OnCheckChunkAndDLCWindowDecided; - -// Function GameNoce.NoceCheatChunkExtension.OnUpdateDebugChunkDataWindowDecided -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatChunkExtension_OnUpdateDebugChunkDataWindowDecided final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatChunkExtension_OnUpdateDebugChunkDataWindowDecided; - -// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllWeaponsCore -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatInventoryExtension_Debug_AddAllWeaponsCore final -{ -public: - bool AddMainWeapon; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_AddAllWeaponsCore; - -// Function GameNoce.NoceCheatInventoryExtension.Debug_AddConsumableItemByID -// 0x000C (0x000C - 0x0000) -struct NoceCheatInventoryExtension_Debug_AddConsumableItemByID final -{ -public: - class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Quantity; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_AddConsumableItemByID; - -// Function GameNoce.NoceCheatInventoryExtension.Debug_AddFaithValue -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatInventoryExtension_Debug_AddFaithValue final -{ -public: - int32 Delta; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_AddFaithValue; - -// Function GameNoce.NoceCheatInventoryExtension.Debug_AddShortcutConsumable -// 0x0008 (0x0008 - 0x0000) -struct NoceCheatInventoryExtension_Debug_AddShortcutConsumable final -{ -public: - int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InAddQuantity; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_AddShortcutConsumable; - -// Function GameNoce.NoceCheatInventoryExtension.Debug_ReplaceShortcutConsumables -// 0x0008 (0x0008 - 0x0000) -struct NoceCheatInventoryExtension_Debug_ReplaceShortcutConsumables final -{ -public: - int32 InConsumablePageIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InAddQuantity; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_ReplaceShortcutConsumables; - -// Function GameNoce.NoceCheatInventoryExtension.Debug_SetConsumableSlotNum -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatInventoryExtension_Debug_SetConsumableSlotNum final -{ -public: - int32 InNewNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_SetConsumableSlotNum; - -// Function GameNoce.NoceCheatInventoryExtension.Debug_SetOmamoriSlotNum -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatInventoryExtension_Debug_SetOmamoriSlotNum final -{ -public: - int32 InNewNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_SetOmamoriSlotNum; - -// Function GameNoce.NoceCheatInventoryExtension.GetPickupCategories -// 0x0018 (0x0018 - 0x0000) -struct NoceCheatInventoryExtension_GetPickupCategories final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatInventoryExtension_GetPickupCategories; - -// Function GameNoce.NoceCheatInventoryExtension.GetPickupsInCategory -// 0x0018 (0x0018 - 0x0000) -struct NoceCheatInventoryExtension_GetPickupsInCategory final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatInventoryExtension_GetPickupsInCategory; - -// Function GameNoce.NoceCheatInventoryExtension.OnAddItemWindowDecided -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatInventoryExtension_OnAddItemWindowDecided final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnAddItemWindowDecided; - -// Function GameNoce.NoceCheatInventoryExtension.OnAddLetterWindowDecided -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatInventoryExtension_OnAddLetterWindowDecided final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnAddLetterWindowDecided; - -// Function GameNoce.NoceCheatInventoryExtension.OnAddNotebookIDWindowDecided -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatInventoryExtension_OnAddNotebookIDWindowDecided final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnAddNotebookIDWindowDecided; - -// Function GameNoce.NoceCheatInventoryExtension.OnRemoveItemWindowDecided -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatInventoryExtension_OnRemoveItemWindowDecided final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnRemoveItemWindowDecided; - -// Function GameNoce.NoceCheatInventoryExtension.OnSpawnPickupWindowDecided -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatInventoryExtension_OnSpawnPickupWindowDecided final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnSpawnPickupWindowDecided; - -// Function GameNoce.NoceCheatInventoryExtension.OnSpawnPickupWindowDecided_BP -// 0x0018 (0x0018 - 0x0000) -struct NoceCheatInventoryExtension_OnSpawnPickupWindowDecided_BP final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnSpawnPickupWindowDecided_BP; - -// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSetting -// 0x0118 (0x0118 - 0x0000) -struct NoceCheatInventoryExtension_SetupChapterJumpSetting final -{ -public: - struct FNoceChapterJumpSettingTableRow InData; // 0x0000(0x0110)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool InReset; // 0x0110(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_111[0x7]; // 0x0111(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceCheatInventoryExtension_SetupChapterJumpSetting; - -// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSettingByRowName -// 0x000C (0x000C - 0x0000) -struct NoceCheatInventoryExtension_SetupChapterJumpSettingByRowName final -{ -public: - class FName RowName; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InReset; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceCheatInventoryExtension_SetupChapterJumpSettingByRowName; - -// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSettingByTag -// 0x000C (0x000C - 0x0000) -struct NoceCheatInventoryExtension_SetupChapterJumpSettingByTag final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InReset; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceRoundType round; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000A(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceCheatInventoryExtension_SetupChapterJumpSettingByTag; - -// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSettingForStory -// 0x000C (0x000C - 0x0000) -struct NoceCheatInventoryExtension_SetupChapterJumpSettingForStory final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InReset; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceRoundType round; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceCheatInventoryExtension_SetupChapterJumpSettingForStory; - -// Function GameNoce.NoceCheatManager.BP_Debug_SetWeaponDurability -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_BP_Debug_SetWeaponDurability final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_BP_Debug_SetWeaponDurability; - -// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterBackMark -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_ApplyClawAlterBackMark final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ApplyClawAlterBackMark; - -// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterBackMarkRound3 -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_ApplyClawAlterBackMarkRound3 final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ApplyClawAlterBackMarkRound3; - -// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterHandRound2 -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_ApplyClawAlterHandRound2 final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ApplyClawAlterHandRound2; - -// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterMask -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_ApplyClawAlterMask final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ApplyClawAlterMask; - -// Function GameNoce.NoceCheatManager.Debug_AutoLoad -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_AutoLoad final -{ -public: - int32 SlotIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_AutoLoad; - -// Function GameNoce.NoceCheatManager.Debug_AutoSave -// 0x000C (0x000C - 0x0000) -struct NoceCheatManager_Debug_AutoSave final -{ -public: - int32 SlotIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LocationRowName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_AutoSave; - -// Function GameNoce.NoceCheatManager.Debug_ChangeActionLevel -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_ChangeActionLevel final -{ -public: - int32 InLevel; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ChangeActionLevel; - -// Function GameNoce.NoceCheatManager.Debug_ChangeGameRound -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_ChangeGameRound final -{ -public: - int32 InRound; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ChangeGameRound; - -// Function GameNoce.NoceCheatManager.Debug_CollisionOpacity -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_CollisionOpacity final -{ -public: - float InOpacity; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_CollisionOpacity; - -// Function GameNoce.NoceCheatManager.Debug_CollisionViewMode -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_CollisionViewMode final -{ -public: - int32 InViewMode; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_CollisionViewMode; - -// Function GameNoce.NoceCheatManager.Debug_ConditionHandlerInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_ConditionHandlerInfo final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ConditionHandlerInfo; - -// Function GameNoce.NoceCheatManager.Debug_DeleteSlot -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_DeleteSlot final -{ -public: - int32 SlotIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_DeleteSlot; - -// Function GameNoce.NoceCheatManager.Debug_DisableAutoSave -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_DisableAutoSave final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_DisableAutoSave; - -// Function GameNoce.NoceCheatManager.Debug_DisableLinkMotionAvoidCol -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_DisableLinkMotionAvoidCol final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_DisableLinkMotionAvoidCol; - -// Function GameNoce.NoceCheatManager.Debug_DisableLinkMotionInterruptSequencer -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_DisableLinkMotionInterruptSequencer final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_DisableLinkMotionInterruptSequencer; - -// Function GameNoce.NoceCheatManager.Debug_DisaplyNPCLookAtSystemInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_DisaplyNPCLookAtSystemInfo final -{ -public: - bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_DisaplyNPCLookAtSystemInfo; - -// Function GameNoce.NoceCheatManager.Debug_DisaplyPlayerLookAtSystemInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_DisaplyPlayerLookAtSystemInfo final -{ -public: - bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_DisaplyPlayerLookAtSystemInfo; - -// Function GameNoce.NoceCheatManager.Debug_DisplayFadeSystemInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_DisplayFadeSystemInfo final -{ -public: - bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_DisplayFadeSystemInfo; - -// Function GameNoce.NoceCheatManager.Debug_DrawCellLoadingTime -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_DrawCellLoadingTime final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_DrawCellLoadingTime; - -// Function GameNoce.NoceCheatManager.Debug_EnableDynamicPickups -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_EnableDynamicPickups final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_EnableDynamicPickups; - -// Function GameNoce.NoceCheatManager.Debug_EnableEventPickups -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_EnableEventPickups final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_EnableEventPickups; - -// Function GameNoce.NoceCheatManager.Debug_EnableGlobalRigidBody -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_EnableGlobalRigidBody final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_EnableGlobalRigidBody; - -// Function GameNoce.NoceCheatManager.Debug_EndTutorial -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_EndTutorial final -{ -public: - int32 TutorialIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_EndTutorial; - -// Function GameNoce.NoceCheatManager.Debug_EndTutorialByName -// 0x0008 (0x0008 - 0x0000) -struct NoceCheatManager_Debug_EndTutorialByName final -{ -public: - class FName TutorialName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_EndTutorialByName; - -// Function GameNoce.NoceCheatManager.Debug_EnemyMayNotRevive -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_EnemyMayNotRevive final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_EnemyMayNotRevive; - -// Function GameNoce.NoceCheatManager.Debug_EnemyOneShotKill -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_EnemyOneShotKill final -{ -public: - bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_EnemyOneShotKill; - -// Function GameNoce.NoceCheatManager.Debug_EnemyOneShotKillNotRevive -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_EnemyOneShotKillNotRevive final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_EnemyOneShotKillNotRevive; - -// Function GameNoce.NoceCheatManager.Debug_ForceChangeStoryEndingType -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_ForceChangeStoryEndingType final -{ -public: - int32 EndingType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ForceChangeStoryEndingType; - -// Function GameNoce.NoceCheatManager.Debug_ForceEnableRagdoll -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_ForceEnableRagdoll final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ForceEnableRagdoll; - -// Function GameNoce.NoceCheatManager.Debug_ForceJumpPlaybackPos -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_ForceJumpPlaybackPos final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ForceJumpPlaybackPos; - -// Function GameNoce.NoceCheatManager.Debug_ForceShowEyeLacrimalFluid -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_ForceShowEyeLacrimalFluid final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ForceShowEyeLacrimalFluid; - -// Function GameNoce.NoceCheatManager.Debug_GoNextProgress -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_GoNextProgress final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_GoNextProgress; - -// Function GameNoce.NoceCheatManager.Debug_HideBasicDebugInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_HideBasicDebugInfo final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_HideBasicDebugInfo; - -// Function GameNoce.NoceCheatManager.Debug_HideGreyboxObject -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_HideGreyboxObject final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_HideGreyboxObject; - -// Function GameNoce.NoceCheatManager.Debug_HideSubtitle -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_HideSubtitle final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_HideSubtitle; - -// Function GameNoce.NoceCheatManager.Debug_InGameFixedEV -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_InGameFixedEV final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_InGameFixedEV; - -// Function GameNoce.NoceCheatManager.Debug_InGameFixedEVMode -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_InGameFixedEVMode final -{ -public: - int32 EVMode; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_InGameFixedEVMode; - -// Function GameNoce.NoceCheatManager.Debug_NoceFadeIn -// 0x0008 (0x0008 - 0x0000) -struct NoceCheatManager_Debug_NoceFadeIn final -{ -public: - int32 FadeType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InValue; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_NoceFadeIn; - -// Function GameNoce.NoceCheatManager.Debug_NoceFadeOut -// 0x0008 (0x0008 - 0x0000) -struct NoceCheatManager_Debug_NoceFadeOut final -{ -public: - int32 FadeType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InValue; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_NoceFadeOut; - -// Function GameNoce.NoceCheatManager.Debug_PlayerAnimationLogInfoStateChange -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_PlayerAnimationLogInfoStateChange final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_PlayerAnimationLogInfoStateChange; - -// Function GameNoce.NoceCheatManager.Debug_PlayerFootIKDebugDraw -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_PlayerFootIKDebugDraw final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_PlayerFootIKDebugDraw; - -// Function GameNoce.NoceCheatManager.Debug_PlayerFootIKDebugTrace -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_PlayerFootIKDebugTrace final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_PlayerFootIKDebugTrace; - -// Function GameNoce.NoceCheatManager.Debug_PlayerShiromukuRevive -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_PlayerShiromukuRevive final -{ -public: - int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_PlayerShiromukuRevive; - -// Function GameNoce.NoceCheatManager.Debug_RemoveAdditionalTag -// 0x0008 (0x0008 - 0x0000) -struct NoceCheatManager_Debug_RemoveAdditionalTag final -{ -public: - class FName InTagName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_RemoveAdditionalTag; - -// Function GameNoce.NoceCheatManager.Debug_RequesetWorldTrigger -// 0x000C (0x000C - 0x0000) -struct NoceCheatManager_Debug_RequesetWorldTrigger final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InValue; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_RequesetWorldTrigger; - -// Function GameNoce.NoceCheatManager.Debug_RequestNocePPV -// 0x0014 (0x0014 - 0x0000) -struct NoceCheatManager_Debug_RequestNocePPV final -{ -public: - class FName InType; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InDataRowName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InWeight; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_RequestNocePPV; - -// Function GameNoce.NoceCheatManager.Debug_RequestWind -// 0x0008 (0x0008 - 0x0000) -struct NoceCheatManager_Debug_RequestWind final -{ -public: - class FName InDataRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_RequestWind; - -// Function GameNoce.NoceCheatManager.Debug_SelectBColType -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SelectBColType final -{ -public: - int32 InBColType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SelectBColType; - -// Function GameNoce.NoceCheatManager.Debug_SetAdditionalTag -// 0x0008 (0x0008 - 0x0000) -struct NoceCheatManager_Debug_SetAdditionalTag final -{ -public: - class FName InTagName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAdditionalTag; - -// Function GameNoce.NoceCheatManager.Debug_SetATPCCameraLocationObjectDebug -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetATPCCameraLocationObjectDebug final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetATPCCameraLocationObjectDebug; - -// Function GameNoce.NoceCheatManager.Debug_SetATPCCameraLockObjectDebug -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetATPCCameraLockObjectDebug final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetATPCCameraLockObjectDebug; - -// Function GameNoce.NoceCheatManager.Debug_SetAttackLogEnemy -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetAttackLogEnemy final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackLogEnemy; - -// Function GameNoce.NoceCheatManager.Debug_SetAttackLogEnviroment -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetAttackLogEnviroment final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackLogEnviroment; - -// Function GameNoce.NoceCheatManager.Debug_SetAttackLogPlayer -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetAttackLogPlayer final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackLogPlayer; - -// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultEnemy -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetAttackTraceDrawResultEnemy final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawResultEnemy; - -// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultEnviroment -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetAttackTraceDrawResultEnviroment final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawResultEnviroment; - -// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultPlayer -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetAttackTraceDrawResultPlayer final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawResultPlayer; - -// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultPlayerDefelct -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetAttackTraceDrawResultPlayerDefelct final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawResultPlayerDefelct; - -// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapeEnemy -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetAttackTraceDrawShapeEnemy final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawShapeEnemy; - -// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapeEnviroment -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetAttackTraceDrawShapeEnviroment final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawShapeEnviroment; - -// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapePlayer -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetAttackTraceDrawShapePlayer final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawShapePlayer; - -// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapePlayerDefelct -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetAttackTraceDrawShapePlayerDefelct final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawShapePlayerDefelct; - -// Function GameNoce.NoceCheatManager.Debug_SetBattlePositionForceActivate -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetBattlePositionForceActivate final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetBattlePositionForceActivate; - -// Function GameNoce.NoceCheatManager.Debug_SetBattlePositionSystemEnabled -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetBattlePositionSystemEnabled final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetBattlePositionSystemEnabled; - -// Function GameNoce.NoceCheatManager.Debug_SetBattleStatusTime -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetBattleStatusTime final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetBattleStatusTime; - -// Function GameNoce.NoceCheatManager.Debug_SetCapsuleShrinkEnableDebug -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetCapsuleShrinkEnableDebug final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetCapsuleShrinkEnableDebug; - -// Function GameNoce.NoceCheatManager.Debug_SetCapsuleShrinkEnableUse -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetCapsuleShrinkEnableUse final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetCapsuleShrinkEnableUse; - -// Function GameNoce.NoceCheatManager.Debug_SetClawTransform -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetClawTransform final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetClawTransform; - -// Function GameNoce.NoceCheatManager.Debug_SetCurrentMaxSanity -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetCurrentMaxSanity final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetCurrentMaxSanity; - -// Function GameNoce.NoceCheatManager.Debug_SetDebugEnemyInSight -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetDebugEnemyInSight final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetDebugEnemyInSight; - -// Function GameNoce.NoceCheatManager.Debug_SetDrawTriggerBox -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetDrawTriggerBox final -{ -public: - int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetDrawTriggerBox; - -// Function GameNoce.NoceCheatManager.Debug_SetEnemyAttackRatio -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetEnemyAttackRatio final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetEnemyAttackRatio; - -// Function GameNoce.NoceCheatManager.Debug_SetEnemyNoAttack -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetEnemyNoAttack final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetEnemyNoAttack; - -// Function GameNoce.NoceCheatManager.Debug_SetEventMaxTryFailedCount -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetEventMaxTryFailedCount final -{ -public: - int32 InCount; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetEventMaxTryFailedCount; - -// Function GameNoce.NoceCheatManager.Debug_SetEventMinDistanceSquared -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetEventMinDistanceSquared final -{ -public: - float InDistanceSquared; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetEventMinDistanceSquared; - -// Function GameNoce.NoceCheatManager.Debug_SetForceJustDodge -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetForceJustDodge final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetForceJustDodge; - -// Function GameNoce.NoceCheatManager.Debug_SetFreeCameraRotate -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetFreeCameraRotate final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetFreeCameraRotate; - -// Function GameNoce.NoceCheatManager.Debug_SetHealth -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetHealth final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetHealth; - -// Function GameNoce.NoceCheatManager.Debug_SetHealthPercent -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetHealthPercent final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetHealthPercent; - -// Function GameNoce.NoceCheatManager.Debug_SetHeightFogDistance -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetHeightFogDistance final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetHeightFogDistance; - -// Function GameNoce.NoceCheatManager.Debug_SetLanternPointRadius -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetLanternPointRadius final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetLanternPointRadius; - -// Function GameNoce.NoceCheatManager.Debug_SetLeaveEnemyInSightDistance -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetLeaveEnemyInSightDistance final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetLeaveEnemyInSightDistance; - -// Function GameNoce.NoceCheatManager.Debug_SetLowStaminaThreshold -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetLowStaminaThreshold final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetLowStaminaThreshold; - -// Function GameNoce.NoceCheatManager.Debug_SetMaxHealth -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetMaxHealth final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetMaxHealth; - -// Function GameNoce.NoceCheatManager.Debug_SetMaxSanity -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetMaxSanity final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetMaxSanity; - -// Function GameNoce.NoceCheatManager.Debug_SetMaxStamina -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetMaxStamina final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetMaxStamina; - -// Function GameNoce.NoceCheatManager.Debug_SetMoonlightRadius -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetMoonlightRadius final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetMoonlightRadius; - -// Function GameNoce.NoceCheatManager.Debug_SetNoCostSanity -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetNoCostSanity final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetNoCostSanity; - -// Function GameNoce.NoceCheatManager.Debug_SetNoPlayerHandleDamage -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetNoPlayerHandleDamage final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetNoPlayerHandleDamage; - -// Function GameNoce.NoceCheatManager.Debug_SetNormalBattleBGMDistMultiplier -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetNormalBattleBGMDistMultiplier final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetNormalBattleBGMDistMultiplier; - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerAttackRatio -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetPlayerAttackRatio final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerAttackRatio; - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerControlerShowDebugInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetPlayerControlerShowDebugInfo final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerControlerShowDebugInfo; - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerDeflectRatio -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetPlayerDeflectRatio final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerDeflectRatio; - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerFurClawGRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetPlayerFurClawGRigidBodyAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerFurClawGRigidBodyAlpha; - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerFurClawRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetPlayerFurClawRigidBodyAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerFurClawRigidBodyAlpha; - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerMoveSpeedRatio -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetPlayerMoveSpeedRatio final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerMoveSpeedRatio; - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerOutfit -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetPlayerOutfit final -{ -public: - int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerOutfit; - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerScabbardRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetPlayerScabbardRigidBodyAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerScabbardRigidBodyAlpha; - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerScarfRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetPlayerScarfRigidBodyAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerScarfRigidBodyAlpha; - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerShawlRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetPlayerShawlRigidBodyAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerShawlRigidBodyAlpha; - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerSkirtRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetPlayerSkirtRigidBodyAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerSkirtRigidBodyAlpha; - -// Function GameNoce.NoceCheatManager.Debug_SetPlayerWinceRatio -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetPlayerWinceRatio final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerWinceRatio; - -// Function GameNoce.NoceCheatManager.Debug_SetProgressTag -// 0x0008 (0x0008 - 0x0000) -struct NoceCheatManager_Debug_SetProgressTag final -{ -public: - class FName InTagName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetProgressTag; - -// Function GameNoce.NoceCheatManager.Debug_SetR3Skipped -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetR3Skipped final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -//DUMPER7_ASSERTS_NoceCheatManager_Debug_SetR3Skipped; - -// Function GameNoce.NoceCheatManager.Debug_SetShowEnemyHealthBar -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetShowEnemyHealthBar final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowEnemyHealthBar; - -// Function GameNoce.NoceCheatManager.Debug_SetShowFootStepVFXInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetShowFootStepVFXInfo final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowFootStepVFXInfo; - -// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerClawTransformLog -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetShowPlayerClawTransformLog final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowPlayerClawTransformLog; - -// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerInvincibleInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetShowPlayerInvincibleInfo final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowPlayerInvincibleInfo; - -// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerSanityCostLog -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetShowPlayerSanityCostLog final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowPlayerSanityCostLog; - -// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerShowHideInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetShowPlayerShowHideInfo final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowPlayerShowHideInfo; - -// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerStaminaCostLog -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetShowPlayerStaminaCostLog final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowPlayerStaminaCostLog; - -// Function GameNoce.NoceCheatManager.Debug_SetSkipEnemyCounterableCheck -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetSkipEnemyCounterableCheck final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetSkipEnemyCounterableCheck; - -// Function GameNoce.NoceCheatManager.Debug_SetStoryEndingCleared -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetStoryEndingCleared final -{ -public: - int32 EndingType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetStoryEndingCleared; - -// Function GameNoce.NoceCheatManager.Debug_SetTriggerDetail -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_SetTriggerDetail final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetTriggerDetail; - -// Function GameNoce.NoceCheatManager.Debug_SetWeaponDurability -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetWeaponDurability final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetWeaponDurability; - -// Function GameNoce.NoceCheatManager.Debug_SetWeaponDurabilityCostRatio -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_SetWeaponDurabilityCostRatio final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_SetWeaponDurabilityCostRatio; - -// Function GameNoce.NoceCheatManager.Debug_ShowAchievementStatus -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_ShowAchievementStatus final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowAchievementStatus; - -// Function GameNoce.NoceCheatManager.Debug_ShowAutoAimCompWarpLocationInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_ShowAutoAimCompWarpLocationInfo final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowAutoAimCompWarpLocationInfo; - -// Function GameNoce.NoceCheatManager.Debug_ShowCounterableExtendAutoAimDistance -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_ShowCounterableExtendAutoAimDistance final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowCounterableExtendAutoAimDistance; - -// Function GameNoce.NoceCheatManager.Debug_ShowDynamicPickupsDebugInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_ShowDynamicPickupsDebugInfo final -{ -public: - bool InIsShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowDynamicPickupsDebugInfo; - -// Function GameNoce.NoceCheatManager.Debug_ShowGimmickInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_ShowGimmickInfo final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowGimmickInfo; - -// Function GameNoce.NoceCheatManager.Debug_ShowHitPerfromVFXInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_ShowHitPerfromVFXInfo final -{ -public: - bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowHitPerfromVFXInfo; - -// Function GameNoce.NoceCheatManager.Debug_ShowIndicator -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_ShowIndicator final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowIndicator; - -// Function GameNoce.NoceCheatManager.Debug_ShowInteractInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_ShowInteractInfo final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowInteractInfo; - -// Function GameNoce.NoceCheatManager.Debug_ShowInteractPriority -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_ShowInteractPriority final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowInteractPriority; - -// Function GameNoce.NoceCheatManager.Debug_ShowLinkMotionDebugInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_ShowLinkMotionDebugInfo final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowLinkMotionDebugInfo; - -// Function GameNoce.NoceCheatManager.Debug_ShowRecordStatus -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_ShowRecordStatus final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowRecordStatus; - -// Function GameNoce.NoceCheatManager.Debug_ShowSceneDitherFade -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_ShowSceneDitherFade final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowSceneDitherFade; - -// Function GameNoce.NoceCheatManager.Debug_ShowTeleportBlackScreen -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_ShowTeleportBlackScreen final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowTeleportBlackScreen; - -// Function GameNoce.NoceCheatManager.Debug_ShowWorldTriggerStatus -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_ShowWorldTriggerStatus final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowWorldTriggerStatus; - -// Function GameNoce.NoceCheatManager.Debug_StartTutorial -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_StartTutorial final -{ -public: - int32 TutorialIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_StartTutorial; - -// Function GameNoce.NoceCheatManager.Debug_StartTutorialByName -// 0x0008 (0x0008 - 0x0000) -struct NoceCheatManager_Debug_StartTutorialByName final -{ -public: - class FName TutorialName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_StartTutorialByName; - -// Function GameNoce.NoceCheatManager.Debug_UnlockAchievement -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatManager_Debug_UnlockAchievement final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_UnlockAchievement; - -// Function GameNoce.NoceCheatManager.Debug_UseEnemyFootIK -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_UseEnemyFootIK final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_UseEnemyFootIK; - -// Function GameNoce.NoceCheatManager.Debug_UseNPCFootIK -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_UseNPCFootIK final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_UseNPCFootIK; - -// Function GameNoce.NoceCheatManager.Debug_UseNPCLookAtIK -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_UseNPCLookAtIK final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_UseNPCLookAtIK; - -// Function GameNoce.NoceCheatManager.Debug_UseNPCPoseDriverIK -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_UseNPCPoseDriverIK final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_UseNPCPoseDriverIK; - -// Function GameNoce.NoceCheatManager.Debug_UsePlayerAimIK -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_UsePlayerAimIK final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerAimIK; - -// Function GameNoce.NoceCheatManager.Debug_UsePlayerFootIK -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_UsePlayerFootIK final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerFootIK; - -// Function GameNoce.NoceCheatManager.Debug_UsePlayerFullBodyIK -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_UsePlayerFullBodyIK final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerFullBodyIK; - -// Function GameNoce.NoceCheatManager.Debug_UsePlayerLookAtIK -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_UsePlayerLookAtIK final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerLookAtIK; - -// Function GameNoce.NoceCheatManager.Debug_UsePlayerPoseDriverIK -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_UsePlayerPoseDriverIK final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerPoseDriverIK; - -// Function GameNoce.NoceCheatManager.Debug_UsePlayerSkirtIK -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_Debug_UsePlayerSkirtIK final -{ -public: - bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerSkirtIK; - -// Function GameNoce.NoceCheatManager.DebugGoSave -// 0x0008 (0x0008 - 0x0000) -struct NoceCheatManager_DebugGoSave final -{ -public: - class FName InSpotName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_DebugGoSave; - -// Function GameNoce.NoceCheatManager.DebugGoTo -// 0x0008 (0x0008 - 0x0000) -struct NoceCheatManager_DebugGoTo final -{ -public: - class FName InSpotName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_DebugGoTo; - -// Function GameNoce.NoceCheatManager.EnableEnemyNavModifier -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_EnableEnemyNavModifier final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_EnableEnemyNavModifier; - -// Function GameNoce.NoceCheatManager.EnablePlayerNavModifier -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_EnablePlayerNavModifier final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_EnablePlayerNavModifier; - -// Function GameNoce.NoceCheatManager.EnableSanitySpawnSystem -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_EnableSanitySpawnSystem final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_EnableSanitySpawnSystem; - -// Function GameNoce.NoceCheatManager.GetDialogParentTables -// 0x0018 (0x0018 - 0x0000) -struct NoceCheatManager_GetDialogParentTables final -{ -public: - class UCompositeDataTable* CompositeDataTable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_GetDialogParentTables; - -// Function GameNoce.NoceCheatManager.GetGamePlayTagByName -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatManager_GetGamePlayTagByName final -{ -public: - class FName InTagName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_GetGamePlayTagByName; - -// Function GameNoce.NoceCheatManager.IsDebugInvincibleEnabled -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_IsDebugInvincibleEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_IsDebugInvincibleEnabled; - -// Function GameNoce.NoceCheatManager.LockNavigationBuild -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_LockNavigationBuild final -{ -public: - bool bLock; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_LockNavigationBuild; - -// Function GameNoce.NoceCheatManager.NoceBugItGo -// 0x0028 (0x0028 - 0x0000) -struct NoceCheatManager_NoceBugItGo final -{ -public: - float X; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Y; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Z; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float pitch; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Yaw; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Roll; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString GatewayString; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_NoceBugItGo; - -// Function GameNoce.NoceCheatManager.OnChangePlayerCharMeshTypeWindowDecided -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatManager_OnChangePlayerCharMeshTypeWindowDecided final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_OnChangePlayerCharMeshTypeWindowDecided; - -// Function GameNoce.NoceCheatManager.OnStartTutorialWindowDecided -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatManager_OnStartTutorialWindowDecided final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_OnStartTutorialWindowDecided; - -// Function GameNoce.NoceCheatManager.OnTestDiloagWindowDecided -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatManager_OnTestDiloagWindowDecided final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_OnTestDiloagWindowDecided; - -// Function GameNoce.NoceCheatManager.SetDrawNavLinkInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_SetDrawNavLinkInfo final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_SetDrawNavLinkInfo; - -// Function GameNoce.NoceCheatManager.SetNoceAIGlobalThinkEnable -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_SetNoceAIGlobalThinkEnable final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_SetNoceAIGlobalThinkEnable; - -// Function GameNoce.NoceCheatManager.SetNoceEnv -// 0x0018 (0x0018 - 0x0000) -struct NoceCheatManager_SetNoceEnv final -{ -public: - class FString AreaName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Index_0; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RuntimeState; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_SetNoceEnv; - -// Function GameNoce.NoceCheatManager.SetNoceEnvExtra -// 0x0018 (0x0018 - 0x0000) -struct NoceCheatManager_SetNoceEnvExtra final -{ -public: - class FString AreaName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Index_0; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RuntimeState; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_SetNoceEnvExtra; - -// Function GameNoce.NoceCheatManager.ShowDebugControlRig -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_ShowDebugControlRig final -{ -public: - bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_ShowDebugControlRig; - -// Function GameNoce.NoceCheatManager.ShowDebugKawaii -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_ShowDebugKawaii final -{ -public: - bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_ShowDebugKawaii; - -// Function GameNoce.NoceCheatManager.ShowDebugRigidBody -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_ShowDebugRigidBody final -{ -public: - bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_ShowDebugRigidBody; - -// Function GameNoce.NoceCheatManager.ShowNoceAINoiseInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_ShowNoceAINoiseInfo final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_ShowNoceAINoiseInfo; - -// Function GameNoce.NoceCheatManager.ShowNoceAISpawnerInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_ShowNoceAISpawnerInfo final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_ShowNoceAISpawnerInfo; - -// Function GameNoce.NoceCheatManager.ShowNoceAISystemInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatManager_ShowNoceAISystemInfo final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatManager_ShowNoceAISystemInfo; - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_DeleteSlot -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatTitleLevelExtension_Debug_DeleteSlot final -{ -public: - int32 SlotIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_DeleteSlot; - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameActionLevel -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatTitleLevelExtension_Debug_NewGameActionLevel final -{ -public: - int32 InLevel; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_NewGameActionLevel; - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameClearUFO -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatTitleLevelExtension_Debug_NewGameClearUFO final -{ -public: - int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_NewGameClearUFO; - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameRiddleLevel -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatTitleLevelExtension_Debug_NewGameRiddleLevel final -{ -public: - int32 InLevel; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_NewGameRiddleLevel; - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameSimulateEnding -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatTitleLevelExtension_Debug_NewGameSimulateEnding final -{ -public: - int32 InEndingType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_NewGameSimulateEnding; - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameSimulateRound -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatTitleLevelExtension_Debug_NewGameSimulateRound final -{ -public: - int32 InRound; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_NewGameSimulateRound; - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_PlayerOutfit -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatTitleLevelExtension_Debug_PlayerOutfit final -{ -public: - int32 InType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_PlayerOutfit; - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetEndingCleared -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatTitleLevelExtension_Debug_SetEndingCleared final -{ -public: - int32 InEndingType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_SetEndingCleared; - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetEndingNotCleared -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatTitleLevelExtension_Debug_SetEndingNotCleared final -{ -public: - int32 InEndingType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_SetEndingNotCleared; - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetLastEndingType -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatTitleLevelExtension_Debug_SetLastEndingType final -{ -public: - int32 InEndingType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_SetLastEndingType; - -// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetTitleCorruptLevel -// 0x0004 (0x0004 - 0x0000) -struct NoceCheatTitleLevelExtension_Debug_SetTitleCorruptLevel final -{ -public: - int32 InLevel; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_SetTitleCorruptLevel; - -// Function GameNoce.NoceCheatTitleLevelExtension.GetAllProgressTags -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatTitleLevelExtension_GetAllProgressTags final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_GetAllProgressTags; - -// Function GameNoce.NoceCheatTitleLevelExtension.GetAllProgressTagsAndNames -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatTitleLevelExtension_GetAllProgressTagsAndNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_GetAllProgressTagsAndNames; - -// Function GameNoce.NoceCheatTitleLevelExtension.GetAllTeleportTagsAndNames -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatTitleLevelExtension_GetAllTeleportTagsAndNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_GetAllTeleportTagsAndNames; - -// Function GameNoce.NoceCheatTitleLevelExtension.GetLevels -// 0x0018 (0x0018 - 0x0000) -struct NoceCheatTitleLevelExtension_GetLevels final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_GetLevels; - -// Function GameNoce.NoceCheatTitleLevelExtension.GetLevelTags -// 0x0018 (0x0018 - 0x0000) -struct NoceCheatTitleLevelExtension_GetLevelTags final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_GetLevelTags; - -// Function GameNoce.NoceCheatTitleLevelExtension.JumpLevel -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatTitleLevelExtension_JumpLevel final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_JumpLevel; - -// Function GameNoce.NoceCheatTitleLevelExtension.OnJumpLevelWindowDecided -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatTitleLevelExtension_OnJumpLevelWindowDecided final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_OnJumpLevelWindowDecided; - -// Function GameNoce.NoceCheatUIExtension.Debug_AutoSwitchInputIcon -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatUIExtension_Debug_AutoSwitchInputIcon final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatUIExtension_Debug_AutoSwitchInputIcon; - -// Function GameNoce.NoceCheatUIExtension.Debug_EnableSavePointFixWeapon -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatUIExtension_Debug_EnableSavePointFixWeapon final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatUIExtension_Debug_EnableSavePointFixWeapon; - -// Function GameNoce.NoceCheatUIExtension.Debug_EnableSavePointOffering -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatUIExtension_Debug_EnableSavePointOffering final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatUIExtension_Debug_EnableSavePointOffering; - -// Function GameNoce.NoceCheatUIExtension.Debug_EnableSavePointUpgrade -// 0x0001 (0x0001 - 0x0000) -struct NoceCheatUIExtension_Debug_EnableSavePointUpgrade final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatUIExtension_Debug_EnableSavePointUpgrade; - -// Function GameNoce.NoceCheatUIExtension.OnTestQuestWindowDecided -// 0x0010 (0x0010 - 0x0000) -struct NoceCheatUIExtension_OnTestQuestWindowDecided final -{ -public: - struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCheatUIExtension_OnTestQuestWindowDecided; - -// Function GameNoce.NoceTeleportTarget.GetPointName -// 0x0010 (0x0010 - 0x0000) -struct NoceTeleportTarget_GetPointName final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTeleportTarget_GetPointName; - -// Function GameNoce.NoceTeleportTarget.GetWorldTriggerGateway -// 0x0010 (0x0010 - 0x0000) -struct NoceTeleportTarget_GetWorldTriggerGateway final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTeleportTarget_GetWorldTriggerGateway; - -// Function GameNoce.NoceTeleportTarget.RequestTeleport -// 0x0010 (0x0010 - 0x0000) -struct NoceTeleportTarget_RequestTeleport final -{ -public: - class APawn* InPassenger; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ResetCamera; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsInstant; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool StrictlyStreamingComplete; // 0x000A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool TeleportAfterStreaming; // 0x000B(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ForceGCAfterLevelStreamedOut; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IgnoreWorldTrigger; // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000E(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F[0x1]; // 0x000F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceTeleportTarget_RequestTeleport; - -// Function GameNoce.NoceTileView.BP_GetEntryWidgetFromItem -// 0x0010 (0x0010 - 0x0000) -struct NoceTileView_BP_GetEntryWidgetFromItem final -{ -public: - const class UObject* Item; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UUserWidget* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTileView_BP_GetEntryWidgetFromItem; - -// Function GameNoce.NoceTileView.BP_ItemFromEntryWidget -// 0x0010 (0x0010 - 0x0000) -struct NoceTileView_BP_ItemFromEntryWidget final -{ -public: - class UUserWidget* EntryWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTileView_BP_ItemFromEntryWidget; - -// Function GameNoce.NoceTileView.GetSelectingIndex -// 0x0004 (0x0004 - 0x0000) -struct NoceTileView_GetSelectingIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTileView_GetSelectingIndex; - -// Function GameNoce.NoceTileView.IsUserScrolling -// 0x0001 (0x0001 - 0x0000) -struct NoceTileView_IsUserScrolling final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTileView_IsUserScrolling; - -// Function GameNoce.NoceTileView.PlaySound -// 0x0008 (0x0008 - 0x0000) -struct NoceTileView_PlaySound final -{ -public: - struct FNeoAudioTriggerIdHandle TriggerId; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTileView_PlaySound; - -// Function GameNoce.NoceTileView.SetSound -// 0x0010 (0x0010 - 0x0000) -struct NoceTileView_SetSound final -{ -public: - struct FNeoAudioTriggerIdHandle InSelectSound; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) - struct FNeoAudioTriggerIdHandle InMouseHoverSound; // 0x0008(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTileView_SetSound; - -// Function GameNoce.NoceTileView.UpdateInput -// 0x0040 (0x0040 - 0x0000) -struct NoceTileView_UpdateInput final -{ -public: - struct FInputEvent InputEvent; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FKey Key; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceTileView_UpdateInput; - -// Function GameNoce.NoceChooserWidget.BP_UpdateSelectionIndex -// 0x0002 (0x0002 - 0x0000) -struct NoceChooserWidget_BP_UpdateSelectionIndex final -{ -public: - bool IsLeft; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoUse; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceChooserWidget_BP_UpdateSelectionIndex; - -// Function GameNoce.NoceChooserWidget.GetText -// 0x0010 (0x0010 - 0x0000) -struct NoceChooserWidget_GetText final -{ -public: - class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceChooserWidget_GetText; - -// Function GameNoce.NoceChooserWidget.SetSetting -// 0x0010 (0x0010 - 0x0000) -struct NoceChooserWidget_SetSetting final -{ -public: - class UObject* InSetting; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoUse; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceChooserWidget_SetSetting; - -// Function GameNoce.NoceChooserWidget.UpdateInput -// 0x0001 (0x0001 - 0x0000) -struct NoceChooserWidget_UpdateInput final -{ -public: - bool IsLeft; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceChooserWidget_UpdateInput; - -// Function GameNoce.NoceChooserWidget.UpdateSelectionIndex -// 0x0001 (0x0001 - 0x0000) -struct NoceChooserWidget_UpdateSelectionIndex final -{ -public: - bool IsLeft; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceChooserWidget_UpdateSelectionIndex; - -// Function GameNoce.NoceChunkInstance.CheckDownloadableContentByRowName -// 0x000C (0x000C - 0x0000) -struct NoceChunkInstance_CheckDownloadableContentByRowName final -{ -public: - class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutIsChunkInstalled; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutIsOwnedDLC; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceChunkInstance_CheckDownloadableContentByRowName; - -// Function GameNoce.NoceChunkInstance.SetUsingChunkDebugData -// 0x0001 (0x0001 - 0x0000) -struct NoceChunkInstance_SetUsingChunkDebugData final -{ -public: - bool InIsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceChunkInstance_SetUsingChunkDebugData; - -// Function GameNoce.NoceChunkInstance.ShowCheckDLCResult_BP -// 0x000C (0x000C - 0x0000) -struct NoceChunkInstance_ShowCheckDLCResult_BP final -{ -public: - class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsChunkInstalled; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsOwnedDLC; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceChunkInstance_ShowCheckDLCResult_BP; - -// Function GameNoce.NoceChunkInstance.UpdateChunkDebugData -// 0x000C (0x000C - 0x0000) -struct NoceChunkInstance_UpdateChunkDebugData final -{ -public: - class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceChunkDebugType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceChunkDebugAction InAction; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000A(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceChunkInstance_UpdateChunkDebugData; - -// Function GameNoce.NoceChunkInstance.DoesChunkFileExist -// 0x0008 (0x0008 - 0x0000) -struct NoceChunkInstance_DoesChunkFileExist final -{ -public: - int32 InChunkID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceChunkInstance_DoesChunkFileExist; - -// Function GameNoce.NoceChunkInstance.DoesGOGFileExist -// 0x0018 (0x0018 - 0x0000) -struct NoceChunkInstance_DoesGOGFileExist final -{ -public: - class FString InChunkID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -//DUMPER7_ASSERTS_NoceChunkInstance_DoesGOGFileExist; - -// Function GameNoce.NoceChunkInstance.GetChunkDataByName -// 0x0090 (0x0090 - 0x0000) -struct NoceChunkInstance_GetChunkDataByName final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceChunkDataRow ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -//DUMPER7_ASSERTS_NoceChunkInstance_GetChunkDataByName; - -// Function GameNoce.NoceChunkInstance.GetChunkDataRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceChunkInstance_GetChunkDataRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceChunkInstance_GetChunkDataRowNames; - -// Function GameNoce.NoceChunkInstance.GetChunkIDFromDataRow -// 0x0090 (0x0090 - 0x0000) -struct NoceChunkInstance_GetChunkIDFromDataRow final -{ -public: - struct FNoceChunkDataRow InDataRow; // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0088(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -//DUMPER7_ASSERTS_NoceChunkInstance_GetChunkIDFromDataRow; - -// Function GameNoce.NoceChunkInstance.GetDebugDataByType -// 0x000C (0x000C - 0x0000) -struct NoceChunkInstance_GetDebugDataByType final -{ -public: - class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceChunkDebugType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceChunkInstance_GetDebugDataByType; - -// Function GameNoce.NoceChunkInstance.GetDownloadContentIDFromDataRow -// 0x0098 (0x0098 - 0x0000) -struct NoceChunkInstance_GetDownloadContentIDFromDataRow final -{ -public: - struct FNoceChunkDataRow InDataRow; // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0088(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -//DUMPER7_ASSERTS_NoceChunkInstance_GetDownloadContentIDFromDataRow; - -// Function GameNoce.NoceChunkInstance.GetGOGChunkIDFromDataRow -// 0x0098 (0x0098 - 0x0000) -struct NoceChunkInstance_GetGOGChunkIDFromDataRow final -{ -public: - struct FNoceChunkDataRow InDataRow; // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0088(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -//DUMPER7_ASSERTS_NoceChunkInstance_GetGOGChunkIDFromDataRow; - -// Function GameNoce.NoceChunkInstance.IsChunkInstalled -// 0x0008 (0x0008 - 0x0000) -struct NoceChunkInstance_IsChunkInstalled final -{ -public: - int32 InChunkID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceChunkInstance_IsChunkInstalled; - -// Function GameNoce.NoceChunkInstance.IsChunkInstalledByRowName -// 0x000C (0x000C - 0x0000) -struct NoceChunkInstance_IsChunkInstalledByRowName final -{ -public: - class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceChunkInstance_IsChunkInstalledByRowName; - -// Function GameNoce.NoceChunkInstance.IsOwnedDLCByID -// 0x0018 (0x0018 - 0x0000) -struct NoceChunkInstance_IsOwnedDLCByID final -{ -public: - class FString InDLCID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceChunkInstance_IsOwnedDLCByID; - -// Function GameNoce.NoceChunkInstance.IsOwnedDLCByRowName -// 0x000C (0x000C - 0x0000) -struct NoceChunkInstance_IsOwnedDLCByRowName final -{ -public: - class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceChunkInstance_IsOwnedDLCByRowName; - -// Function GameNoce.NoceCineCharInterface.DisablePropertyForCineChar -// 0x0001 (0x0001 - 0x0000) -struct NoceCineCharInterface_DisablePropertyForCineChar final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCineCharInterface_DisablePropertyForCineChar; - -// Function GameNoce.NoceCineCharInterface.EnablePropertyForCineChar -// 0x0008 (0x0008 - 0x0000) -struct NoceCineCharInterface_EnablePropertyForCineChar final -{ -public: - const class UNoceCinematicActorComponent* inCineComponent; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCineCharInterface_EnablePropertyForCineChar; - -// Function GameNoce.NoceCineCharInterface.SetClearCineActorMeshTransform -// 0x0001 (0x0001 - 0x0000) -struct NoceCineCharInterface_SetClearCineActorMeshTransform final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCineCharInterface_SetClearCineActorMeshTransform; - -// Function GameNoce.NoceCineCharInterface.SetEnableLastCamBlendStart -// 0x0001 (0x0001 - 0x0000) -struct NoceCineCharInterface_SetEnableLastCamBlendStart final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCineCharInterface_SetEnableLastCamBlendStart; - -// Function GameNoce.NoceCineCharInterface.SetPreSeamlessTrigger -// 0x0008 (0x0008 - 0x0000) -struct NoceCineCharInterface_SetPreSeamlessTrigger final -{ -public: - class AActor* InTrigger; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCineCharInterface_SetPreSeamlessTrigger; - -// Function GameNoce.NoceCineCharInterface.ShowWeaponForCinematic -// 0x0001 (0x0001 - 0x0000) -struct NoceCineCharInterface_ShowWeaponForCinematic final -{ -public: - bool bShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCineCharInterface_ShowWeaponForCinematic; - -// Function GameNoce.NoceCineCharInterface.UpdateWhenSequenceStartForReBindingChar -// 0x0008 (0x0008 - 0x0000) -struct NoceCineCharInterface_UpdateWhenSequenceStartForReBindingChar final -{ -public: - class AActor* SequenceActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCineCharInterface_UpdateWhenSequenceStartForReBindingChar; - -// Function GameNoce.NoceCineCharInterface.UpdateWhenSequenceStopForReBindingChar -// 0x0008 (0x0008 - 0x0000) -struct NoceCineCharInterface_UpdateWhenSequenceStopForReBindingChar final -{ -public: - class AActor* SequenceActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCineCharInterface_UpdateWhenSequenceStopForReBindingChar; - -// Function GameNoce.NoceCineCharInterface.GetCharacterTag -// 0x0008 (0x0008 - 0x0000) -struct NoceCineCharInterface_GetCharacterTag final -{ -public: - struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCineCharInterface_GetCharacterTag; - -// Function GameNoce.NoceCineCharInterface.GetEnableLastCamBlendStart -// 0x0001 (0x0001 - 0x0000) -struct NoceCineCharInterface_GetEnableLastCamBlendStart final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCineCharInterface_GetEnableLastCamBlendStart; - -// Function GameNoce.NoceCineCharInterface.GetPreSeamlessTrigger -// 0x0008 (0x0008 - 0x0000) -struct NoceCineCharInterface_GetPreSeamlessTrigger final -{ -public: - class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCineCharInterface_GetPreSeamlessTrigger; - -// Function GameNoce.NoceCineCharInterface.IsCineChar -// 0x0002 (0x0002 - 0x0000) -struct NoceCineCharInterface_IsCineChar final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCineCharInterface_IsCineChar; - -// Function GameNoce.NoceCineCharInterface.IsInCinematic -// 0x0001 (0x0001 - 0x0000) -struct NoceCineCharInterface_IsInCinematic final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCineCharInterface_IsInCinematic; - -// Function GameNoce.NoceCineCharInterface.IsUseSeqData -// 0x0001 (0x0001 - 0x0000) -struct NoceCineCharInterface_IsUseSeqData final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCineCharInterface_IsUseSeqData; - -// Function GameNoce.NocePlayerController.AddForbiddenInputActions -// 0x0018 (0x0018 - 0x0000) -struct NocePlayerController_AddForbiddenInputActions final -{ -public: - TArray InInputActions; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - class FName InToken; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerController_AddForbiddenInputActions; - -// Function GameNoce.NocePlayerController.DoSimulateInputAction -// 0x0002 (0x0002 - 0x0000) -struct NocePlayerController_DoSimulateInputAction final -{ -public: - ENoceInputAction InputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Pressed; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerController_DoSimulateInputAction; - -// Function GameNoce.NocePlayerController.GetAcceptInputAction -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerController_GetAcceptInputAction final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerController_GetAcceptInputAction; - -// Function GameNoce.NocePlayerController.GetAcceptInputAxis -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerController_GetAcceptInputAxis final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerController_GetAcceptInputAxis; - -// Function GameNoce.NocePlayerController.GetAcceptInputCamera -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerController_GetAcceptInputCamera final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerController_GetAcceptInputCamera; - -// Function GameNoce.NocePlayerController.GetAcceptUIInputAction -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerController_GetAcceptUIInputAction final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerController_GetAcceptUIInputAction; - -// Function GameNoce.NocePlayerController.GetInputActionDownTime -// 0x000C (0x000C - 0x0000) -struct NocePlayerController_GetInputActionDownTime final -{ -public: - class FName InputAction; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerController_GetInputActionDownTime; - -// Function GameNoce.NocePlayerController.GetInputActionName -// 0x000C (0x000C - 0x0000) -struct NocePlayerController_GetInputActionName final -{ -public: - ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName ReturnValue; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerController_GetInputActionName; - -// Function GameNoce.NocePlayerController.HaveInputAxis -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerController_HaveInputAxis final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerController_HaveInputAxis; - -// Function GameNoce.NocePlayerController.IsInputActionDown -// 0x000C (0x000C - 0x0000) -struct NocePlayerController_IsInputActionDown final -{ -public: - class FName InputAction; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerController_IsInputActionDown; - -// Function GameNoce.NocePlayerController.IsInputActionForbidden -// 0x0002 (0x0002 - 0x0000) -struct NocePlayerController_IsInputActionForbidden final -{ -public: - ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerController_IsInputActionForbidden; - -// Function GameNoce.NocePlayerController.IsInputActionPressed -// 0x000C (0x000C - 0x0000) -struct NocePlayerController_IsInputActionPressed final -{ -public: - class FName InputAction; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerController_IsInputActionPressed; - -// Function GameNoce.NocePlayerController.IsPlayerInputValid -// 0x000C (0x000C - 0x0000) -struct NocePlayerController_IsPlayerInputValid final -{ -public: - class FName InInputAction; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerController_IsPlayerInputValid; - -// Function GameNoce.NocePlayerController.RemoveForbiddenInputActions -// 0x0018 (0x0018 - 0x0000) -struct NocePlayerController_RemoveForbiddenInputActions final -{ -public: - TArray InInputActions; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - class FName InToken; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerController_RemoveForbiddenInputActions; - -// Function GameNoce.NocePlayerController.ResetForbiddenInputActions -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerController_ResetForbiddenInputActions final -{ -public: - class FName InToken; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerController_ResetForbiddenInputActions; - -// Function GameNoce.NocePlayerController.SetAcceptInputAction -// 0x000C (0x000C - 0x0000) -struct NocePlayerController_SetAcceptInputAction final -{ -public: - bool InAcceptAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InAcceptAxis; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InAcceptUIAction; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - class FName InToken; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerController_SetAcceptInputAction; - -// Function GameNoce.NocePlayerController.SetAcceptInputActionAndCamera -// 0x000C (0x000C - 0x0000) -struct NocePlayerController_SetAcceptInputActionAndCamera final -{ -public: - bool InAcceptAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InAcceptAxis; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InAcceptUIAction; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InAcceptCamera; // 0x0003(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InToken; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerController_SetAcceptInputActionAndCamera; - -// Function GameNoce.NocePlayerController.SetNonForbiddenInputActions -// 0x0018 (0x0018 - 0x0000) -struct NocePlayerController_SetNonForbiddenInputActions final -{ -public: - TArray InInputActions; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - class FName InToken; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerController_SetNonForbiddenInputActions; - -// Function GameNoce.NoceTutorialInstructor.IsCompleteCondition -// 0x0001 (0x0001 - 0x0000) -struct NoceTutorialInstructor_IsCompleteCondition final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTutorialInstructor_IsCompleteCondition; - -// Function GameNoce.NoceTutorialInstructor.IsInProgress -// 0x0001 (0x0001 - 0x0000) -struct NoceTutorialInstructor_IsInProgress final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTutorialInstructor_IsInProgress; - -// Function GameNoce.NoceTutorialInstructor.IsPreviousTutorialClear -// 0x0001 (0x0001 - 0x0000) -struct NoceTutorialInstructor_IsPreviousTutorialClear final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTutorialInstructor_IsPreviousTutorialClear; - -// Function GameNoce.NoceTutorialInstructor.IsStartCondition -// 0x0001 (0x0001 - 0x0000) -struct NoceTutorialInstructor_IsStartCondition final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTutorialInstructor_IsStartCondition; - -// Function GameNoce.NoceTutorialInstructor.TickFinish -// 0x0004 (0x0004 - 0x0000) -struct NoceTutorialInstructor_TickFinish final -{ -public: - float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTutorialInstructor_TickFinish; - -// Function GameNoce.NoceTutorialInstructor.TickListening -// 0x0004 (0x0004 - 0x0000) -struct NoceTutorialInstructor_TickListening final -{ -public: - float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTutorialInstructor_TickListening; - -// Function GameNoce.NoceTutorialInstructor.TickStart -// 0x0004 (0x0004 - 0x0000) -struct NoceTutorialInstructor_TickStart final -{ -public: - float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTutorialInstructor_TickStart; - -// Function GameNoce.NoceCommandCreditWidget.AddDeltaTime -// 0x0004 (0x0004 - 0x0000) -struct NoceCommandCreditWidget_AddDeltaTime final -{ -public: - float InDeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCommandCreditWidget_AddDeltaTime; - -// Function GameNoce.NoceCommandCreditWidget.UpdateDebugSpeed -// 0x0008 (0x0008 - 0x0000) -struct NoceCommandCreditWidget_UpdateDebugSpeed final -{ -public: - float Speed; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceCommandCreditWidget_UpdateDebugSpeed; - -// Function GameNoce.NoceSanityComponent.CostCurrentMaxSanity -// 0x0008 (0x0008 - 0x0000) -struct NoceSanityComponent_CostCurrentMaxSanity final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InCanEndFocus; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSanityComponent_CostCurrentMaxSanity; - -// Function GameNoce.NoceSanityComponent.CostSanity -// 0x0008 (0x0008 - 0x0000) -struct NoceSanityComponent_CostSanity final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InClampByCurrentMaxSanity; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSanityComponent_CostSanity; - -// Function GameNoce.NoceSanityComponent.EndFocus -// 0x0001 (0x0001 - 0x0000) -struct NoceSanityComponent_EndFocus final -{ -public: - bool InApplySanityWeak; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSanityComponent_EndFocus; - -// Function GameNoce.NoceSanityComponent.ForceReset -// 0x0002 (0x0002 - 0x0000) -struct NoceSanityComponent_ForceReset final -{ -public: - bool InFillSanityToCurrentMaxSanity; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InForceResetTimeDilation; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSanityComponent_ForceReset; - -// Function GameNoce.NoceSanityComponent.GetActionLevelSanityRegenRatio -// 0x0004 (0x0004 - 0x0000) -struct NoceSanityComponent_GetActionLevelSanityRegenRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSanityComponent_GetActionLevelSanityRegenRatio; - -// Function GameNoce.NoceSanityComponent.GetEnableFocus -// 0x0001 (0x0001 - 0x0000) -struct NoceSanityComponent_GetEnableFocus final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSanityComponent_GetEnableFocus; - -// Function GameNoce.NoceSanityComponent.HandleInputAction -// 0x0002 (0x0002 - 0x0000) -struct NoceSanityComponent_HandleInputAction final -{ -public: - ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InPressed; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSanityComponent_HandleInputAction; - -// Function GameNoce.NoceSanityComponent.HandleOnHit -// 0x0010 (0x0010 - 0x0000) -struct NoceSanityComponent_HandleOnHit final -{ -public: - TArray HitResults; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSanityComponent_HandleOnHit; - -// Function GameNoce.NoceSanityComponent.HandleOnPossessed -// 0x0001 (0x0001 - 0x0000) -struct NoceSanityComponent_HandleOnPossessed final -{ -public: - bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSanityComponent_HandleOnPossessed; - -// Function GameNoce.NoceSanityComponent.HasAttackBuffAccumulateValue -// 0x0001 (0x0001 - 0x0000) -struct NoceSanityComponent_HasAttackBuffAccumulateValue final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSanityComponent_HasAttackBuffAccumulateValue; - -// Function GameNoce.NoceSanityComponent.IsUsingFocus -// 0x0001 (0x0001 - 0x0000) -struct NoceSanityComponent_IsUsingFocus final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSanityComponent_IsUsingFocus; - -// Function GameNoce.NoceSanityComponent.SetEnableFocus -// 0x0001 (0x0001 - 0x0000) -struct NoceSanityComponent_SetEnableFocus final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSanityComponent_SetEnableFocus; - -// Function GameNoce.NoceCommonMessageWidget.OnTopWidgetChanged -// 0x0004 (0x0004 - 0x0000) -struct NoceCommonMessageWidget_OnTopWidgetChanged final -{ -public: - int32 Size; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCommonMessageWidget_OnTopWidgetChanged; - -// Function GameNoce.NoceCommonWindowWidget.ShowText -// 0x0020 (0x0020 - 0x0000) -struct NoceCommonWindowWidget_ShowText final -{ -public: - class FText InText; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FLinearColor InColor; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCommonWindowWidget_ShowText; - -// Function GameNoce.NoceSaveGame.AnyEndingCleared -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveGame_AnyEndingCleared final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveGame_AnyEndingCleared; - -// Function GameNoce.NoceSaveGame.GetCurrentRound -// 0x0004 (0x0004 - 0x0000) -struct NoceSaveGame_GetCurrentRound final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveGame_GetCurrentRound; - -// Function GameNoce.NoceSaveGame.GetCurrentRoundType -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveGame_GetCurrentRoundType final -{ -public: - ENoceRoundType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveGame_GetCurrentRoundType; - -// Function GameNoce.NoceSaveGame.GetDefiniteEndingType -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveGame_GetDefiniteEndingType final -{ -public: - ENoceEndingType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveGame_GetDefiniteEndingType; - -// Function GameNoce.NoceSaveGame.GetEndingClearedCount -// 0x0004 (0x0004 - 0x0000) -struct NoceSaveGame_GetEndingClearedCount final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveGame_GetEndingClearedCount; - -// Function GameNoce.NoceSaveGame.GetPlayerOutfitValue -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveGame_GetPlayerOutfitValue final -{ -public: - ENocePlayerOutfit ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveGame_GetPlayerOutfitValue; - -// Function GameNoce.NoceSaveGame.GetPlayerStartTransform -// 0x0060 (0x0060 - 0x0000) -struct NoceSaveGame_GetPlayerStartTransform final -{ -public: - struct FTransform ReturnValue; // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveGame_GetPlayerStartTransform; - -// Function GameNoce.NoceSaveGame.HandleInheritToNextRound -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveGame_HandleInheritToNextRound final -{ -public: - bool ClearProgress; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveGame_HandleInheritToNextRound; - -// Function GameNoce.NoceSaveGame.HasSaveRecord -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveGame_HasSaveRecord final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveGame_HasSaveRecord; - -// Function GameNoce.NoceSaveGame.IsEndingCleared -// 0x0002 (0x0002 - 0x0000) -struct NoceSaveGame_IsEndingCleared final -{ -public: - ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveGame_IsEndingCleared; - -// Function GameNoce.NoceSaveGame.RemoveEndingFlag -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveGame_RemoveEndingFlag final -{ -public: - ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveGame_RemoveEndingFlag; - -// Function GameNoce.NoceSaveGame.SetDefiniteEndingType -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveGame_SetDefiniteEndingType final -{ -public: - ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveGame_SetDefiniteEndingType; - -// Function GameNoce.NoceSaveGame.SetEndingCleared -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveGame_SetEndingCleared final -{ -public: - ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveGame_SetEndingCleared; - -// Function GameNoce.NoceSaveGame.SetPlayerOutfitValue -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveGame_SetPlayerOutfitValue final -{ -public: - ENocePlayerOutfit InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveGame_SetPlayerOutfitValue; - -// Function GameNoce.NoceConditionHandler.ExecuteAction -// 0x0008 (0x0008 - 0x0000) -struct NoceConditionHandler_ExecuteAction final -{ -public: - class UNoceActionBase* Action; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceConditionHandler_ExecuteAction; - -// Function GameNoce.NoceConditionHandler.GetCondition -// 0x0008 (0x0008 - 0x0000) -struct NoceConditionHandler_GetCondition final -{ -public: - class UNoceConditionBase* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceConditionHandler_GetCondition; - -// Function GameNoce.NoceConditionHandler.IsConditionMatch -// 0x0001 (0x0001 - 0x0000) -struct NoceConditionHandler_IsConditionMatch final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceConditionHandler_IsConditionMatch; - -// Function GameNoce.NoceCreditListItemWidget.SetData -// 0x0040 (0x0040 - 0x0000) -struct NoceCreditListItemWidget_SetData final -{ -public: - struct FNoceUICreditData Data; // 0x0000(0x0038)(Parm, NativeAccessSpecifierPublic) - bool NoUse; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceCreditListItemWidget_SetData; - -// Function GameNoce.NoceUIInputImage.SetInputIcon -// 0x0008 (0x0008 - 0x0000) -struct NoceUIInputImage_SetInputIcon final -{ -public: - class FName IconName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIInputImage_SetInputIcon; - -// Function GameNoce.NoceCustomGrid.SetupNavigationSetting -// 0x0010 (0x0010 - 0x0000) -struct NoceCustomGrid_SetupNavigationSetting final -{ -public: - TArray InSetting; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceCustomGrid_SetupNavigationSetting; - -// Function GameNoce.NoceUIKeyMappingText.SetTextStyleKey -// 0x0004 (0x0004 - 0x0000) -struct NoceUIKeyMappingText_SetTextStyleKey final -{ -public: - int32 Key; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIKeyMappingText_SetTextStyleKey; - -// Function GameNoce.NoceUIKeyMappingText.SetWrapTextAt -// 0x0004 (0x0004 - 0x0000) -struct NoceUIKeyMappingText_SetWrapTextAt final -{ -public: - float InWrapTextAt; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIKeyMappingText_SetWrapTextAt; - -// Function GameNoce.NoceDamageHandleComponent.NotifyOnDamageEvent -// 0x0018 (0x0018 - 0x0000) -struct NoceDamageHandleComponent_NotifyOnDamageEvent final -{ -public: - class AActor* Attacker; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InHealthDamage; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceDamageHandleComponent_NotifyOnDamageEvent; - -// Function GameNoce.NoceDamageHandleComponent.NotifyPreDamageEvent -// 0x0008 (0x0008 - 0x0000) -struct NoceDamageHandleComponent_NotifyPreDamageEvent final -{ -public: - float InHealthDamage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InMaxSanityDamage; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDamageHandleComponent_NotifyPreDamageEvent; - -// Function GameNoce.NoceUISelectableWidgetInterface.OnDecide -// 0x0001 (0x0001 - 0x0000) -struct NoceUISelectableWidgetInterface_OnDecide final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_OnDecide; - -// Function GameNoce.NoceUISelectableWidgetInterface.OnFocus -// 0x0001 (0x0001 - 0x0000) -struct NoceUISelectableWidgetInterface_OnFocus final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_OnFocus; - -// Function GameNoce.NoceUISelectableWidgetInterface.OnReset -// 0x0001 (0x0001 - 0x0000) -struct NoceUISelectableWidgetInterface_OnReset final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_OnReset; - -// Function GameNoce.NoceUISelectableWidgetInterface.OnSelect -// 0x0001 (0x0001 - 0x0000) -struct NoceUISelectableWidgetInterface_OnSelect final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_OnSelect; - -// Function GameNoce.NoceUISelectableWidgetInterface.OnUnfocus -// 0x0001 (0x0001 - 0x0000) -struct NoceUISelectableWidgetInterface_OnUnfocus final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_OnUnfocus; - -// Function GameNoce.NoceUISelectableWidgetInterface.SetContainer -// 0x0010 (0x0010 - 0x0000) -struct NoceUISelectableWidgetInterface_SetContainer final -{ -public: - class UObject* NewContainer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoUse; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_SetContainer; - -// Function GameNoce.NoceTimeManager.ApplyGlobalTimeDilation -// 0x0008 (0x0008 - 0x0000) -struct NoceTimeManager_ApplyGlobalTimeDilation final -{ -public: - float InTimeDilation; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InDuration; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTimeManager_ApplyGlobalTimeDilation; - -// Function GameNoce.NoceTimeManager.ApplyTimeDilation -// 0x0008 (0x0008 - 0x0000) -struct NoceTimeManager_ApplyTimeDilation final -{ -public: - ENoceTimeEffectType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InTimeDilation; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTimeManager_ApplyTimeDilation; - -// Function GameNoce.NoceTimeManager.RemoveTimeDilation -// 0x0001 (0x0001 - 0x0000) -struct NoceTimeManager_RemoveTimeDilation final -{ -public: - ENoceTimeEffectType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTimeManager_RemoveTimeDilation; - -// Function GameNoce.NoceDecalStreamingHelperComponent.SetTrackedDecal -// 0x0008 (0x0008 - 0x0000) -struct NoceDecalStreamingHelperComponent_SetTrackedDecal final -{ -public: - class UDecalComponent* InDecal; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDecalStreamingHelperComponent_SetTrackedDecal; - -// Function GameNoce.NoceDialogSoundTableGenerator.AddRowToDataTable -// 0x0038 (0x0038 - 0x0000) -struct NoceDialogSoundTableGenerator_AddRowToDataTable final -{ -public: - class UDataTable* InTable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InRowName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag InTriggerGroup; // 0x0010(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath SoundEventRef; // 0x0018(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDialogSoundTableGenerator_AddRowToDataTable; - -// Function GameNoce.NoceDialogSoundTableGenerator.ModifyRowInDataTable -// 0x0020 (0x0020 - 0x0000) -struct NoceDialogSoundTableGenerator_ModifyRowInDataTable final -{ -public: - class UDataTable* InTable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InRowName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AttachJoint; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Follow; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceDialogSoundTableGenerator_ModifyRowInDataTable; - -// Function GameNoce.NoceMapFunctionLibrary.GetNoceMapTracker -// 0x0010 (0x0010 - 0x0000) -struct NoceMapFunctionLibrary_GetNoceMapTracker final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceMapTrackerComponent* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMapFunctionLibrary_GetNoceMapTracker; - -// Function GameNoce.NoceDialogSubsystem.CancelSerialDialogSet -// 0x0008 (0x0008 - 0x0000) -struct NoceDialogSubsystem_CancelSerialDialogSet final -{ -public: - class FName TagOrId; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDialogSubsystem_CancelSerialDialogSet; - -// Function GameNoce.NoceDialogSubsystem.GetSpeakerDataHolderAsset -// 0x0008 (0x0008 - 0x0000) -struct NoceDialogSubsystem_GetSpeakerDataHolderAsset final -{ -public: - class UNoceSpeakerDataHolderAsset* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDialogSubsystem_GetSpeakerDataHolderAsset; - -// Function GameNoce.NoceDialogSubsystem.HasAnyDialog -// 0x0001 (0x0001 - 0x0000) -struct NoceDialogSubsystem_HasAnyDialog final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDialogSubsystem_HasAnyDialog; - -// Function GameNoce.NoceDialogSubsystem.IsDialogLineOrSetOnScreen -// 0x000C (0x000C - 0x0000) -struct NoceDialogSubsystem_IsDialogLineOrSetOnScreen final -{ -public: - class FName TagOrId; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceDialogSubsystem_IsDialogLineOrSetOnScreen; - -// Function GameNoce.NoceDialogSubsystem.IsDialogOnScreen -// 0x000C (0x000C - 0x0000) -struct NoceDialogSubsystem_IsDialogOnScreen final -{ -public: - class FName TagOrId; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceDialogSubsystem_IsDialogOnScreen; - -// Function GameNoce.NoceDialogSubsystem.IsDialogSetOnScreen -// 0x000C (0x000C - 0x0000) -struct NoceDialogSubsystem_IsDialogSetOnScreen final -{ -public: - class FName TagOrId; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceDialogSubsystem_IsDialogSetOnScreen; - -// Function GameNoce.NoceDialogSubsystem.MuteDialog -// 0x0018 (0x0018 - 0x0000) -struct NoceDialogSubsystem_MuteDialog final -{ -public: - class FString RequestID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool MuteImportantDialog; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NeedClearCurrentDialog; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceDialogSubsystem_MuteDialog; - -// Function GameNoce.NoceDialogSubsystem.OnDialogAudioEventEnd -// 0x0004 (0x0004 - 0x0000) -struct NoceDialogSubsystem_OnDialogAudioEventEnd final -{ -public: - int32 PlayingID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDialogSubsystem_OnDialogAudioEventEnd; - -// Function GameNoce.NoceDialogSubsystem.OnProgressChanged -// 0x0008 (0x0008 - 0x0000) -struct NoceDialogSubsystem_OnProgressChanged final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDialogSubsystem_OnProgressChanged; - -// Function GameNoce.NoceDialogSubsystem.OnProgressInitialized -// 0x0008 (0x0008 - 0x0000) -struct NoceDialogSubsystem_OnProgressInitialized final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDialogSubsystem_OnProgressInitialized; - -// Function GameNoce.NoceDialogSubsystem.OnSettingChanged -// 0x0008 (0x0008 - 0x0000) -struct NoceDialogSubsystem_OnSettingChanged final -{ -public: - class UNoceSystemSaveGame* Settings; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDialogSubsystem_OnSettingChanged; - -// Function GameNoce.NoceDialogSubsystem.OnSystemSaveLoaded -// 0x0008 (0x0008 - 0x0000) -struct NoceDialogSubsystem_OnSystemSaveLoaded final -{ -public: - class UNoceSystemSaveGame* InSystemSave; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDialogSubsystem_OnSystemSaveLoaded; - -// Function GameNoce.NoceDialogSubsystem.RegisterDialogToSpeaker -// 0x0010 (0x0010 - 0x0000) -struct NoceDialogSubsystem_RegisterDialogToSpeaker final -{ -public: - ENoceDialogSpeaker Speaker; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UDataTable* Table; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDialogSubsystem_RegisterDialogToSpeaker; - -// Function GameNoce.NoceDialogSubsystem.RequestDialog -// 0x00C0 (0x00C0 - 0x0000) -struct NoceDialogSubsystem_RequestDialog final -{ -public: - class FName TagOrId; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceDialogLine InDialogLine; // 0x0008(0x0060)(Parm, NativeAccessSpecifierPublic) - struct FNoceDialogAnimSetting AnimSetting; // 0x0068(0x0058)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDialogSubsystem_RequestDialog; - -// Function GameNoce.NoceDialogSubsystem.RequestDialogByRowHandle -// 0x000C (0x000C - 0x0000) -struct NoceDialogSubsystem_RequestDialogByRowHandle final -{ -public: - struct FNoceDialogDataRowHandle DialogRowHandle; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceDialogSubsystem_RequestDialogByRowHandle; - -// Function GameNoce.NoceDialogSubsystem.RequestDialogOrSet -// 0x0018 (0x0018 - 0x0000) -struct NoceDialogSubsystem_RequestDialogOrSet final -{ -public: - struct FDataTableRowHandle DialogRowHandle; // 0x0000(0x0010)(Parm, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceDialogSubsystem_RequestDialogOrSet; - -// Function GameNoce.NoceDialogSubsystem.RequestDialogSet -// 0x0030 (0x0030 - 0x0000) -struct NoceDialogSubsystem_RequestDialogSet final -{ -public: - class FName TagOrId; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceDialogSet InDialogSet; // 0x0008(0x0028)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDialogSubsystem_RequestDialogSet; - -// Function GameNoce.NoceDialogSubsystem.SetForbitChangeVoiceLanguage -// 0x0001 (0x0001 - 0x0000) -struct NoceDialogSubsystem_SetForbitChangeVoiceLanguage final -{ -public: - bool InForbit; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDialogSubsystem_SetForbitChangeVoiceLanguage; - -// Function GameNoce.NoceDialogSubsystem.SetSpeakerDataHolderAsset -// 0x0008 (0x0008 - 0x0000) -struct NoceDialogSubsystem_SetSpeakerDataHolderAsset final -{ -public: - class UNoceSpeakerDataHolderAsset* SpeakerData; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDialogSubsystem_SetSpeakerDataHolderAsset; - -// Function GameNoce.NoceDialogSubsystem.UnmuteDialog -// 0x0010 (0x0010 - 0x0000) -struct NoceDialogSubsystem_UnmuteDialog final -{ -public: - class FString RequestID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDialogSubsystem_UnmuteDialog; - -// Function GameNoce.NoceDialogSubsystem.UnregisterDialogFromSpeaker -// 0x0010 (0x0010 - 0x0000) -struct NoceDialogSubsystem_UnregisterDialogFromSpeaker final -{ -public: - ENoceDialogSpeaker Speaker; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UDataTable* Table; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDialogSubsystem_UnregisterDialogFromSpeaker; - -// Function GameNoce.NoceLoadBarWidget.UpdateProgress -// 0x0004 (0x0004 - 0x0000) -struct NoceLoadBarWidget_UpdateProgress final -{ -public: - float InProgress; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLoadBarWidget_UpdateProgress; - -// Function GameNoce.NoceDurabilityBallWidget.SetProperty -// 0x0002 (0x0002 - 0x0000) -struct NoceDurabilityBallWidget_SetProperty final -{ -public: - bool IsBroken; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsFull; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDurabilityBallWidget_SetProperty; - -// Function GameNoce.NoceDurabilityWidget.PlayStopDanger -// 0x0001 (0x0001 - 0x0000) -struct NoceDurabilityWidget_PlayStopDanger final -{ -public: - bool IsPlay; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDurabilityWidget_PlayStopDanger; - -// Function GameNoce.NoceDurabilityWidget.SetDurability -// 0x000C (0x000C - 0x0000) -struct NoceDurabilityWidget_SetDurability final -{ -public: - class FName WeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Durability; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDurabilityWidget_SetDurability; - -// Function GameNoce.NoceMapLocationWidget.UpdateVisibility -// 0x0008 (0x0008 - 0x0000) -struct NoceMapLocationWidget_UpdateVisibility final -{ -public: - class ANocePlayerState* PlayerState; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMapLocationWidget_UpdateVisibility; - -// Function GameNoce.NoceDynamicMapIconWidget.UpdateVisibility -// 0x0001 (0x0001 - 0x0000) -struct NoceDynamicMapIconWidget_UpdateVisibility final -{ -public: - bool ForceUpdate; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceDynamicMapIconWidget_UpdateVisibility; - -// Function GameNoce.NoceOptionListItem.OnDisableChanged -// 0x0001 (0x0001 - 0x0000) -struct NoceOptionListItem_OnDisableChanged final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceOptionListItem_OnDisableChanged; - -// Function GameNoce.NoceOptionListItem.OnSettingChanged -// 0x0001 (0x0001 - 0x0000) -struct NoceOptionListItem_OnSettingChanged final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceOptionListItem_OnSettingChanged; - -// Function GameNoce.NoceOptionListItem.RefreshText -// 0x0001 (0x0001 - 0x0000) -struct NoceOptionListItem_RefreshText final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceOptionListItem_RefreshText; - -// Function GameNoce.NoceEnemyAnimInstance.ApplyGameplayEffect -// 0x0008 (0x0008 - 0x0000) -struct NoceEnemyAnimInstance_ApplyGameplayEffect final -{ -public: - TSubclassOf InGameplayEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAnimInstance_ApplyGameplayEffect; - -// Function GameNoce.NoceEnemyAnimInstance.HandleGameplayEvent -// 0x0008 (0x0008 - 0x0000) -struct NoceEnemyAnimInstance_HandleGameplayEvent final -{ -public: - struct FGameplayTag EventTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAnimInstance_HandleGameplayEvent; - -// Function GameNoce.NoceEnemyAnimInstance.HandleHitPoint -// 0x0030 (0x0030 - 0x0000) -struct NoceEnemyAnimInstance_HandleHitPoint final -{ -public: - struct FVector InHitPoint; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AttackDirection; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAnimInstance_HandleHitPoint; - -// Function GameNoce.NoceEnemyAnimInstance.IsForwardPose -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyAnimInstance_IsForwardPose final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAnimInstance_IsForwardPose; - -// Function GameNoce.NoceEnemyAnimInstance.OnDamageCheckAngle -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyAnimInstance_OnDamageCheckAngle final -{ -public: - ENoceWinceType InWinceType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDamageCheckAngle; - -// Function GameNoce.NoceEnemyAnimInstance.OnDamageStateEntry -// 0x0020 (0x0020 - 0x0000) -struct NoceEnemyAnimInstance_OnDamageStateEntry final -{ -public: - struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDamageStateEntry; - -// Function GameNoce.NoceEnemyAnimInstance.OnDamageStateExit -// 0x0020 (0x0020 - 0x0000) -struct NoceEnemyAnimInstance_OnDamageStateExit final -{ -public: - struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDamageStateExit; - -// Function GameNoce.NoceEnemyAnimInstance.OnDeadStateEntry -// 0x0020 (0x0020 - 0x0000) -struct NoceEnemyAnimInstance_OnDeadStateEntry final -{ -public: - struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDeadStateEntry; - -// Function GameNoce.NoceEnemyAnimInstance.OnDeadStateExit -// 0x0020 (0x0020 - 0x0000) -struct NoceEnemyAnimInstance_OnDeadStateExit final -{ -public: - struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDeadStateExit; - -// Function GameNoce.NoceEnemyAnimInstance.OnDownStateEntry -// 0x0020 (0x0020 - 0x0000) -struct NoceEnemyAnimInstance_OnDownStateEntry final -{ -public: - struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDownStateEntry; - -// Function GameNoce.NoceEnemyAnimInstance.OnDownStateExit -// 0x0020 (0x0020 - 0x0000) -struct NoceEnemyAnimInstance_OnDownStateExit final -{ -public: - struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDownStateExit; - -// Function GameNoce.NoceEnemyAnimInstance.OnIdleStateEntry -// 0x0020 (0x0020 - 0x0000) -struct NoceEnemyAnimInstance_OnIdleStateEntry final -{ -public: - struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnIdleStateEntry; - -// Function GameNoce.NoceEnemyAnimInstance.OnIdleStateExit -// 0x0020 (0x0020 - 0x0000) -struct NoceEnemyAnimInstance_OnIdleStateExit final -{ -public: - struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnIdleStateExit; - -// Function GameNoce.NoceEnemyAnimInstance.OnLinkStateEntry -// 0x0020 (0x0020 - 0x0000) -struct NoceEnemyAnimInstance_OnLinkStateEntry final -{ -public: - struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnLinkStateEntry; - -// Function GameNoce.NoceEnemyAnimInstance.OnLinkStateExit -// 0x0020 (0x0020 - 0x0000) -struct NoceEnemyAnimInstance_OnLinkStateExit final -{ -public: - struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnLinkStateExit; - -// Function GameNoce.NoceEnemyAnimInstance.OnResurrectStateEntry -// 0x0020 (0x0020 - 0x0000) -struct NoceEnemyAnimInstance_OnResurrectStateEntry final -{ -public: - struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnResurrectStateEntry; - -// Function GameNoce.NoceEnemyAnimInstance.OnResurrectStateExit -// 0x0020 (0x0020 - 0x0000) -struct NoceEnemyAnimInstance_OnResurrectStateExit final -{ -public: - struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnResurrectStateExit; - -// Function GameNoce.NoceEnemyAnimInstance.RemoveGameplayEffect -// 0x0008 (0x0008 - 0x0000) -struct NoceEnemyAnimInstance_RemoveGameplayEffect final -{ -public: - TSubclassOf InGameplayEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAnimInstance_RemoveGameplayEffect; - -// Function GameNoce.NoceEnemyAnimInstance.SetCanEnterDown -// 0x0008 (0x0008 - 0x0000) -struct NoceEnemyAnimInstance_SetCanEnterDown final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InDuration; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAnimInstance_SetCanEnterDown; - -// Function GameNoce.NoceEnemyAnimInstance.SetEnterDamageState -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyAnimInstance_SetEnterDamageState final -{ -public: - ENoceWinceType WinceType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAnimInstance_SetEnterDamageState; - -// Function GameNoce.NoceEnemyAnimInstance.UpdateFullBodyIk -// 0x0004 (0x0004 - 0x0000) -struct NoceEnemyAnimInstance_UpdateFullBodyIk final -{ -public: - float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAnimInstance_UpdateFullBodyIk; - -// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeHealthDamage -// 0x000C (0x000C - 0x0000) -struct NoceEnemyAttackInfoComponent_ComputeHealthDamage final -{ -public: - class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeHealthDamage; - -// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeHealthDamageValue -// 0x000C (0x000C - 0x0000) -struct NoceEnemyAttackInfoComponent_ComputeHealthDamageValue final -{ -public: - float Damage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FloatRate; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeHealthDamageValue; - -// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeMaxSanityDamage -// 0x0010 (0x0010 - 0x0000) -struct NoceEnemyAttackInfoComponent_ComputeMaxSanityDamage final -{ -public: - class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InFinalHealthDamage; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeMaxSanityDamage; - -// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeMaxSanityDamageValue -// 0x0010 (0x0010 - 0x0000) -struct NoceEnemyAttackInfoComponent_ComputeMaxSanityDamageValue final -{ -public: - float InFinalHealthDamage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InMaxSanityDamage; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FloatRate; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeMaxSanityDamageValue; - -// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeStaminaDamage -// 0x000C (0x000C - 0x0000) -struct NoceEnemyAttackInfoComponent_ComputeStaminaDamage final -{ -public: - class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeStaminaDamage; - -// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeStaminaDamageValue -// 0x000C (0x000C - 0x0000) -struct NoceEnemyAttackInfoComponent_ComputeStaminaDamageValue final -{ -public: - float Damage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FloatRate; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeStaminaDamageValue; - -// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeWinceDamage -// 0x000C (0x000C - 0x0000) -struct NoceEnemyAttackInfoComponent_ComputeWinceDamage final -{ -public: - class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeWinceDamage; - -// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeWinceDamageValue -// 0x000C (0x000C - 0x0000) -struct NoceEnemyAttackInfoComponent_ComputeWinceDamageValue final -{ -public: - float Damage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FloatRate; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeWinceDamageValue; - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetAttackInfo -// 0x0028 (0x0028 - 0x0000) -struct NoceEnemyAttackInfoComponent_GetAttackInfo final -{ -public: - class FName ComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HealthDamage; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WinceDamage; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSanityDamage; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StaminaDamage; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsForceWince; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceWinceType WinceType; // 0x0019(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceDeathType DeathType; // 0x001A(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1B[0x5]; // 0x001B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf DebuffEffect; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetAttackInfo; - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetCanBeAxeDefensed -// 0x000C (0x000C - 0x0000) -struct NoceEnemyAttackInfoComponent_GetCanBeAxeDefensed final -{ -public: - class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetCanBeAxeDefensed; - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetCanBeKatanaDefensed -// 0x000C (0x000C - 0x0000) -struct NoceEnemyAttackInfoComponent_GetCanBeKatanaDefensed final -{ -public: - class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetCanBeKatanaDefensed; - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetCheckJustDodgeCounterDistance -// 0x000C (0x000C - 0x0000) -struct NoceEnemyAttackInfoComponent_GetCheckJustDodgeCounterDistance final -{ -public: - class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetCheckJustDodgeCounterDistance; - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetComboCheckInfo -// 0x000C (0x000C - 0x0000) -struct NoceEnemyAttackInfoComponent_GetComboCheckInfo final -{ -public: - class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutCheckJustDodge; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutCheckInvincible; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutCheckOmamoriKagami; // 0x000A(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetComboCheckInfo; - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetDeathType -// 0x000C (0x000C - 0x0000) -struct NoceEnemyAttackInfoComponent_GetDeathType final -{ -public: - class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceDeathType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetDeathType; - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetDebuffEffectData -// 0x0010 (0x0010 - 0x0000) -struct NoceEnemyAttackInfoComponent_GetDebuffEffectData final -{ -public: - class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetDebuffEffectData; - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetIsChannelingAttack -// 0x000C (0x000C - 0x0000) -struct NoceEnemyAttackInfoComponent_GetIsChannelingAttack final -{ -public: - class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetIsChannelingAttack; - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetIsForceWince -// 0x000C (0x000C - 0x0000) -struct NoceEnemyAttackInfoComponent_GetIsForceWince final -{ -public: - class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetIsForceWince; - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetMaxSanityDamageToHealthDamageRatio -// 0x000C (0x000C - 0x0000) -struct NoceEnemyAttackInfoComponent_GetMaxSanityDamageToHealthDamageRatio final -{ -public: - class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetMaxSanityDamageToHealthDamageRatio; - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetNeedCheckSuperArmor -// 0x000C (0x000C - 0x0000) -struct NoceEnemyAttackInfoComponent_GetNeedCheckSuperArmor final -{ -public: - class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetNeedCheckSuperArmor; - -// Function GameNoce.NoceEnemyAttackInfoComponent.GetWinceType -// 0x000C (0x000C - 0x0000) -struct NoceEnemyAttackInfoComponent_GetWinceType final -{ -public: - class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceWinceType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetWinceType; - -// Function GameNoce.NoceWeapon.AddDurability -// 0x0004 (0x0004 - 0x0000) -struct NoceWeapon_AddDurability final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_AddDurability; - -// Function GameNoce.NoceWeapon.CostDurability -// 0x0008 (0x0008 - 0x0000) -struct NoceWeapon_CostDurability final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InIsAdd; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InLimitDurability; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutForceDeflect; // 0x0006(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7[0x1]; // 0x0007(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceWeapon_CostDurability; - -// Function GameNoce.NoceWeapon.CostDurabilityByDefesne -// 0x0008 (0x0008 - 0x0000) -struct NoceWeapon_CostDurabilityByDefesne final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InLimitDurability; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceWeapon_CostDurabilityByDefesne; - -// Function GameNoce.NoceWeapon.Equip -// 0x0008 (0x0008 - 0x0000) -struct NoceWeapon_Equip final -{ -public: - float InCurrentDurability; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InWeaponMeshForceSetVisibility; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InWeaponMeshForceShow; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceWeapon_Equip; - -// Function GameNoce.NoceWeapon.ForceDeflectPostCostDurablity_BP -// 0x0001 (0x0001 - 0x0000) -struct NoceWeapon_ForceDeflectPostCostDurablity_BP final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_ForceDeflectPostCostDurablity_BP; - -// Function GameNoce.NoceWeapon.GetActionLevelDurabilityCostRatio -// 0x0004 (0x0004 - 0x0000) -struct NoceWeapon_GetActionLevelDurabilityCostRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_GetActionLevelDurabilityCostRatio; - -// Function GameNoce.NoceWeapon.GetAttackInfo -// 0x0010 (0x0010 - 0x0000) -struct NoceWeapon_GetAttackInfo final -{ -public: - float InWeaponDurability; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AttackMultiplier; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExtraAttackMultiplier; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WinceMultiplier; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_GetAttackInfo; - -// Function GameNoce.NoceWeapon.GetCanBeBroken -// 0x0001 (0x0001 - 0x0000) -struct NoceWeapon_GetCanBeBroken final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_GetCanBeBroken; - -// Function GameNoce.NoceWeapon.GetCanCostDurability -// 0x0001 (0x0001 - 0x0000) -struct NoceWeapon_GetCanCostDurability final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_GetCanCostDurability; - -// Function GameNoce.NoceWeapon.GetCanDiscard -// 0x0001 (0x0001 - 0x0000) -struct NoceWeapon_GetCanDiscard final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_GetCanDiscard; - -// Function GameNoce.NoceWeapon.GetCanFocusAttack -// 0x0001 (0x0001 - 0x0000) -struct NoceWeapon_GetCanFocusAttack final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_GetCanFocusAttack; - -// Function GameNoce.NoceWeapon.GetDefenseCostRatio -// 0x0004 (0x0004 - 0x0000) -struct NoceWeapon_GetDefenseCostRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_GetDefenseCostRatio; - -// Function GameNoce.NoceWeapon.GetDeflectRate -// 0x0004 (0x0004 - 0x0000) -struct NoceWeapon_GetDeflectRate final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_GetDeflectRate; - -// Function GameNoce.NoceWeapon.GetDurabilityRatio -// 0x0004 (0x0004 - 0x0000) -struct NoceWeapon_GetDurabilityRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_GetDurabilityRatio; - -// Function GameNoce.NoceWeapon.GetEasyModeCostRatio -// 0x0004 (0x0004 - 0x0000) -struct NoceWeapon_GetEasyModeCostRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_GetEasyModeCostRatio; - -// Function GameNoce.NoceWeapon.GetIsDiscarded -// 0x0001 (0x0001 - 0x0000) -struct NoceWeapon_GetIsDiscarded final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_GetIsDiscarded; - -// Function GameNoce.NoceWeapon.GetMesh -// 0x0008 (0x0008 - 0x0000) -struct NoceWeapon_GetMesh final -{ -public: - class USkeletalMeshComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_GetMesh; - -// Function GameNoce.NoceWeapon.GetOverrideComboInfo -// 0x0024 (0x0024 - 0x0000) -struct NoceWeapon_GetOverrideComboInfo final -{ -public: - class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutFound; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceWeaponInfoOverride OutComboInfo; // 0x000C(0x0018)(Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_GetOverrideComboInfo; - -// Function GameNoce.NoceWeapon.GetOverrideStaminaKeyCost -// 0x0010 (0x0010 - 0x0000) -struct NoceWeapon_GetOverrideStaminaKeyCost final -{ -public: - class FName InStaminaKey; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutFound; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float OutStaminaCost; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_GetOverrideStaminaKeyCost; - -// Function GameNoce.NoceWeapon.GetUseFocusAttackWhenFullCharged -// 0x0001 (0x0001 - 0x0000) -struct NoceWeapon_GetUseFocusAttackWhenFullCharged final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_GetUseFocusAttackWhenFullCharged; - -// Function GameNoce.NoceWeapon.GetWeaponMotionType -// 0x0001 (0x0001 - 0x0000) -struct NoceWeapon_GetWeaponMotionType final -{ -public: - ENoceWeaponMotionType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_GetWeaponMotionType; - -// Function GameNoce.NoceWeapon.GetWeaponType -// 0x0001 (0x0001 - 0x0000) -struct NoceWeapon_GetWeaponType final -{ -public: - ENoceWeaponType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_GetWeaponType; - -// Function GameNoce.NoceWeapon.HandleClawTransform_BP -// 0x0001 (0x0001 - 0x0000) -struct NoceWeapon_HandleClawTransform_BP final -{ -public: - bool InTransformToClawG; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_HandleClawTransform_BP; - -// Function GameNoce.NoceWeapon.HideWeapon -// 0x0014 (0x0014 - 0x0000) -struct NoceWeapon_HideWeapon final -{ -public: - class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InHide; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName InToken; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_HideWeapon; - -// Function GameNoce.NoceWeapon.IsBroken -// 0x0001 (0x0001 - 0x0000) -struct NoceWeapon_IsBroken final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_IsBroken; - -// Function GameNoce.NoceWeapon.IsInLowDurability -// 0x0001 (0x0001 - 0x0000) -struct NoceWeapon_IsInLowDurability final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_IsInLowDurability; - -// Function GameNoce.NoceWeapon.SetCounterComboName -// 0x0008 (0x0008 - 0x0000) -struct NoceWeapon_SetCounterComboName final -{ -public: - class FName InCounterComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_SetCounterComboName; - -// Function GameNoce.NoceWeapon.SetDurability -// 0x0004 (0x0004 - 0x0000) -struct NoceWeapon_SetDurability final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_SetDurability; - -// Function GameNoce.NoceWeapon.SetWeaponAudioType -// 0x0008 (0x0008 - 0x0000) -struct NoceWeapon_SetWeaponAudioType final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_SetWeaponAudioType; - -// Function GameNoce.NoceWeapon.SetWeaponMotionType -// 0x0001 (0x0001 - 0x0000) -struct NoceWeapon_SetWeaponMotionType final -{ -public: - ENoceWeaponMotionType InWeaponMotionType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_SetWeaponMotionType; - -// Function GameNoce.NoceWeapon.SetWeaponName -// 0x0008 (0x0008 - 0x0000) -struct NoceWeapon_SetWeaponName final -{ -public: - class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_SetWeaponName; - -// Function GameNoce.NoceWeapon.SetWeaponType -// 0x0001 (0x0001 - 0x0000) -struct NoceWeapon_SetWeaponType final -{ -public: - ENoceWeaponType InWeaponType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_SetWeaponType; - -// Function GameNoce.NoceWeapon.GetDurability -// 0x0004 (0x0004 - 0x0000) -struct NoceWeapon_GetDurability final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_GetDurability; - -// Function GameNoce.NoceWeapon.GetMaxDurability -// 0x0004 (0x0004 - 0x0000) -struct NoceWeapon_GetMaxDurability final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_GetMaxDurability; - -// Function GameNoce.NoceWeapon.IsVisible -// 0x0001 (0x0001 - 0x0000) -struct NoceWeapon_IsVisible final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeapon_IsVisible; - -// Function GameNoce.NoceEnemyCharacter.AddFakeDeadProgressTime -// 0x0004 (0x0004 - 0x0000) -struct NoceEnemyCharacter_AddFakeDeadProgressTime final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_AddFakeDeadProgressTime; - -// Function GameNoce.NoceEnemyCharacter.CanBeLockedOnTarget -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_CanBeLockedOnTarget final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_CanBeLockedOnTarget; - -// Function GameNoce.NoceEnemyCharacter.CanFakeDead -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_CanFakeDead final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_CanFakeDead; - -// Function GameNoce.NoceEnemyCharacter.CanSeePlayer -// 0x0003 (0x0003 - 0x0000) -struct NoceEnemyCharacter_CanSeePlayer final -{ -public: - bool InDebugDraw; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDrawDebugTrace InDrawDebugTrace; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_CanSeePlayer; - -// Function GameNoce.NoceEnemyCharacter.CheckAlive -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_CheckAlive final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_CheckAlive; - -// Function GameNoce.NoceEnemyCharacter.CheckIsInBrightRoom -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_CheckIsInBrightRoom final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_CheckIsInBrightRoom; - -// Function GameNoce.NoceEnemyCharacter.CheckMayNotReviveRule -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_CheckMayNotReviveRule final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_CheckMayNotReviveRule; - -// Function GameNoce.NoceEnemyCharacter.Die_BP -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_Die_BP final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_Die_BP; - -// Function GameNoce.NoceEnemyCharacter.EndResurrect -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_EndResurrect final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_EndResurrect; - -// Function GameNoce.NoceEnemyCharacter.GetAIAlertType -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_GetAIAlertType final -{ -public: - ENoceAIAlertType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_GetAIAlertType; - -// Function GameNoce.NoceEnemyCharacter.GetBattlePositionScore -// 0x0008 (0x0008 - 0x0000) -struct NoceEnemyCharacter_GetBattlePositionScore final -{ -public: - ENoceBattlePositionTier InTier; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_GetBattlePositionScore; - -// Function GameNoce.NoceEnemyCharacter.GetCanAcceptAttrackSoul -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_GetCanAcceptAttrackSoul final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_GetCanAcceptAttrackSoul; - -// Function GameNoce.NoceEnemyCharacter.GetCanBePushedByPlayer -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_GetCanBePushedByPlayer final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_GetCanBePushedByPlayer; - -// Function GameNoce.NoceEnemyCharacter.GetCanPlayerSlideByDodgePush -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_GetCanPlayerSlideByDodgePush final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_GetCanPlayerSlideByDodgePush; - -// Function GameNoce.NoceEnemyCharacter.GetCanPushPlayer -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_GetCanPushPlayer final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_GetCanPushPlayer; - -// Function GameNoce.NoceEnemyCharacter.GetCanTakeDamage -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_GetCanTakeDamage final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_GetCanTakeDamage; - -// Function GameNoce.NoceEnemyCharacter.GetExtendAutoAimDistance -// 0x0004 (0x0004 - 0x0000) -struct NoceEnemyCharacter_GetExtendAutoAimDistance final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_GetExtendAutoAimDistance; - -// Function GameNoce.NoceEnemyCharacter.GetFakeDeadCount -// 0x0004 (0x0004 - 0x0000) -struct NoceEnemyCharacter_GetFakeDeadCount final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_GetFakeDeadCount; - -// Function GameNoce.NoceEnemyCharacter.GetFakeDeadProgressTime -// 0x0004 (0x0004 - 0x0000) -struct NoceEnemyCharacter_GetFakeDeadProgressTime final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_GetFakeDeadProgressTime; - -// Function GameNoce.NoceEnemyCharacter.GetFakeDeadRemainingTime -// 0x0004 (0x0004 - 0x0000) -struct NoceEnemyCharacter_GetFakeDeadRemainingTime final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_GetFakeDeadRemainingTime; - -// Function GameNoce.NoceEnemyCharacter.GetIsNonCounterableWhenInactive -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_GetIsNonCounterableWhenInactive final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_GetIsNonCounterableWhenInactive; - -// Function GameNoce.NoceEnemyCharacter.GetPossiblePositionOnLoad -// 0x0018 (0x0018 - 0x0000) -struct NoceEnemyCharacter_GetPossiblePositionOnLoad final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_GetPossiblePositionOnLoad; - -// Function GameNoce.NoceEnemyCharacter.HasBattlePositionScore -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_HasBattlePositionScore final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_HasBattlePositionScore; - -// Function GameNoce.NoceEnemyCharacter.HasFakeDeadAbility -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_HasFakeDeadAbility final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_HasFakeDeadAbility; - -// Function GameNoce.NoceEnemyCharacter.InstantRevival -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_InstantRevival final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_InstantRevival; - -// Function GameNoce.NoceEnemyCharacter.IsBreakDown -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_IsBreakDown final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_IsBreakDown; - -// Function GameNoce.NoceEnemyCharacter.IsCounterable -// 0x0002 (0x0002 - 0x0000) -struct NoceEnemyCharacter_IsCounterable final -{ -public: - bool InCounterHint; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_IsCounterable; - -// Function GameNoce.NoceEnemyCharacter.IsEngagedStatus -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_IsEngagedStatus final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_IsEngagedStatus; - -// Function GameNoce.NoceEnemyCharacter.IsLockedTarget -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_IsLockedTarget final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_IsLockedTarget; - -// Function GameNoce.NoceEnemyCharacter.IsNoCostPlayerWeaponDurability -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_IsNoCostPlayerWeaponDurability final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_IsNoCostPlayerWeaponDurability; - -// Function GameNoce.NoceEnemyCharacter.IsSpawnFromFreak -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_IsSpawnFromFreak final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_IsSpawnFromFreak; - -// Function GameNoce.NoceEnemyCharacter.IsVisibileToPlayer -// 0x0010 (0x0010 - 0x0000) -struct NoceEnemyCharacter_IsVisibileToPlayer final -{ -public: - bool InDebugDraw; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InCapsuleRadiusRatio; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InBackSideDiffDistance; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InOnlyCheckCenter; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDrawDebugTrace InDrawDebugTrace; // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000E(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F[0x1]; // 0x000F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_IsVisibileToPlayer; - -// Function GameNoce.NoceEnemyCharacter.IsVisibleForEnemyInSight -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_IsVisibleForEnemyInSight final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_IsVisibleForEnemyInSight; - -// Function GameNoce.NoceEnemyCharacter.NoFightingStrength -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_NoFightingStrength final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_NoFightingStrength; - -// Function GameNoce.NoceEnemyCharacter.OnDamaged_BP -// 0x0180 (0x0180 - 0x0000) -struct NoceEnemyCharacter_OnDamaged_BP final -{ -public: - struct FNoceAttackHitResult AttackHitResult; // 0x0000(0x0178)(Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0178(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_179[0x7]; // 0x0179(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_OnDamaged_BP; - -// Function GameNoce.NoceEnemyCharacter.RequestFakeDead -// 0x0002 (0x0002 - 0x0000) -struct NoceEnemyCharacter_RequestFakeDead final -{ -public: - bool FromLoad; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ResetAI; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_RequestFakeDead; - -// Function GameNoce.NoceEnemyCharacter.SendGameplayEventToAnimation -// 0x0008 (0x0008 - 0x0000) -struct NoceEnemyCharacter_SendGameplayEventToAnimation final -{ -public: - struct FGameplayTag EventTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_SendGameplayEventToAnimation; - -// Function GameNoce.NoceEnemyCharacter.SetCanAcceptAttrackSoul -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_SetCanAcceptAttrackSoul final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_SetCanAcceptAttrackSoul; - -// Function GameNoce.NoceEnemyCharacter.SetCanTakeDamage -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_SetCanTakeDamage final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_SetCanTakeDamage; - -// Function GameNoce.NoceEnemyCharacter.SetFakeDeadCount -// 0x0004 (0x0004 - 0x0000) -struct NoceEnemyCharacter_SetFakeDeadCount final -{ -public: - int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_SetFakeDeadCount; - -// Function GameNoce.NoceEnemyCharacter.SetIsHiddenBeforeCutscene -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_SetIsHiddenBeforeCutscene final -{ -public: - bool IsHidden; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_SetIsHiddenBeforeCutscene; - -// Function GameNoce.NoceEnemyCharacter.SetIsVisibleForEnemyInSight -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_SetIsVisibleForEnemyInSight final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_SetIsVisibleForEnemyInSight; - -// Function GameNoce.NoceEnemyCharacter.SetJealous -// 0x0004 (0x0004 - 0x0000) -struct NoceEnemyCharacter_SetJealous final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_SetJealous; - -// Function GameNoce.NoceEnemyCharacter.SetRootMotionScale -// 0x0004 (0x0004 - 0x0000) -struct NoceEnemyCharacter_SetRootMotionScale final -{ -public: - float InScale; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_SetRootMotionScale; - -// Function GameNoce.NoceEnemyCharacter.SetSpawnerFreak -// 0x0008 (0x0008 - 0x0000) -struct NoceEnemyCharacter_SetSpawnerFreak final -{ -public: - class ANoceEnemyCharacter* FreakCharacter; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_SetSpawnerFreak; - -// Function GameNoce.NoceEnemyCharacter.ShowHideEnemy -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_ShowHideEnemy final -{ -public: - bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_ShowHideEnemy; - -// Function GameNoce.NoceEnemyCharacter.StartFakeDead -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_StartFakeDead final -{ -public: - bool FromLoad; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_StartFakeDead; - -// Function GameNoce.NoceEnemyCharacter.StartResurrect -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_StartResurrect final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_StartResurrect; - -// Function GameNoce.NoceEnemyCharacter.GetDamageRatioHealth -// 0x0004 (0x0004 - 0x0000) -struct NoceEnemyCharacter_GetDamageRatioHealth final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_GetDamageRatioHealth; - -// Function GameNoce.NoceEnemyCharacter.GetDamageRatioWince -// 0x0004 (0x0004 - 0x0000) -struct NoceEnemyCharacter_GetDamageRatioWince final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_GetDamageRatioWince; - -// Function GameNoce.NoceEnemyCharacter.GetFakeDeadWakeupRatio -// 0x0004 (0x0004 - 0x0000) -struct NoceEnemyCharacter_GetFakeDeadWakeupRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_GetFakeDeadWakeupRatio; - -// Function GameNoce.NoceEnemyCharacter.GetHealthAttackRatio -// 0x0004 (0x0004 - 0x0000) -struct NoceEnemyCharacter_GetHealthAttackRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_GetHealthAttackRatio; - -// Function GameNoce.NoceEnemyCharacter.GetJealous -// 0x0004 (0x0004 - 0x0000) -struct NoceEnemyCharacter_GetJealous final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_GetJealous; - -// Function GameNoce.NoceEnemyCharacter.GetLinkAttackRatio -// 0x0004 (0x0004 - 0x0000) -struct NoceEnemyCharacter_GetLinkAttackRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_GetLinkAttackRatio; - -// Function GameNoce.NoceEnemyCharacter.IsDead -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_IsDead final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_IsDead; - -// Function GameNoce.NoceEnemyCharacter.IsFakeDead -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_IsFakeDead final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_IsFakeDead; - -// Function GameNoce.NoceEnemyCharacter.IsResurrect -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_IsResurrect final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_IsResurrect; - -// Function GameNoce.NoceEnemyCharacter.OnCanCreateRecord -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyCharacter_OnCanCreateRecord final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyCharacter_OnCanCreateRecord; - -// Function GameNoce.LinkRequest.SetLinkRequest -// 0x0020 (0x0020 - 0x0000) -struct LinkRequest_SetLinkRequest final -{ -public: - class AActor* InOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* InTarget; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELinkPriority InPriority; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InExecutionType; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 InBankID; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InMotionID; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_LinkRequest_SetLinkRequest; - -// Function GameNoce.NoceEnemyDamageHandleComponent.HandleBodyPartGroupDamage -// 0x0010 (0x0010 - 0x0000) -struct NoceEnemyDamageHandleComponent_HandleBodyPartGroupDamage final -{ -public: - class FName InBodyPartGroupName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InHealthDamage; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InIsLimitHealth; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutIsBreak; // 0x000D(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutIsDamageToHealth; // 0x000E(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F[0x1]; // 0x000F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnemyDamageHandleComponent_HandleBodyPartGroupDamage; - -// Function GameNoce.NoceEnemyDamageHandleComponent.HandleDamage -// 0x0010 (0x0010 - 0x0000) -struct NoceEnemyDamageHandleComponent_HandleDamage final -{ -public: - float InHealthDamage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InWinceDamage; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InIsForceWince; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InAttackWinceToAdditvie; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceWinceType InWinceType; // 0x000A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InIsLimitHealth; // 0x000B(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InIsLimitWince; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceWinceType ReturnValue; // 0x000D(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnemyDamageHandleComponent_HandleDamage; - -// Function GameNoce.NoceEnemyGroupSpawnComponent.GetCurrentGroupTime -// 0x0008 (0x0008 - 0x0000) -struct NoceEnemyGroupSpawnComponent_GetCurrentGroupTime final -{ -public: - ENoceActionLevel InLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyGroupSpawnComponent_GetCurrentGroupTime; - -// Function GameNoce.NoceEnemyGroupSpawnComponent.HandleUnhideSpawnedEnemy -// 0x0010 (0x0010 - 0x0000) -struct NoceEnemyGroupSpawnComponent_HandleUnhideSpawnedEnemy final -{ -public: - class ANoceEnemyCharacter* Char; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Time; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnemyGroupSpawnComponent_HandleUnhideSpawnedEnemy; - -// Function GameNoce.NoceEnemyGroupSpawnComponent.OnGameProgressChanged -// 0x0008 (0x0008 - 0x0000) -struct NoceEnemyGroupSpawnComponent_OnGameProgressChanged final -{ -public: - struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyGroupSpawnComponent_OnGameProgressChanged; - -// Function GameNoce.NocePlayerChargeComponent.HandleOnPossessed -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerChargeComponent_HandleOnPossessed final -{ -public: - bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerChargeComponent_HandleOnPossessed; - -// Function GameNoce.NocePlayerChargeComponent.SetAttackMultiplier -// 0x000C (0x000C - 0x0000) -struct NocePlayerChargeComponent_SetAttackMultiplier final -{ -public: - class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InChargeTime; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerChargeComponent_SetAttackMultiplier; - -// Function GameNoce.NocePlayerChargeComponent.SetWinceMultiplier -// 0x000C (0x000C - 0x0000) -struct NocePlayerChargeComponent_SetWinceMultiplier final -{ -public: - class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InChargeTime; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerChargeComponent_SetWinceMultiplier; - -// Function GameNoce.NocePlayerChargeComponent.StartCharge -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerChargeComponent_StartCharge final -{ -public: - class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InInputAction; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerChargeComponent_StartCharge; - -// Function GameNoce.NoceEnemyGroupSpawner.OnGameProgressChanged -// 0x0008 (0x0008 - 0x0000) -struct NoceEnemyGroupSpawner_OnGameProgressChanged final -{ -public: - struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyGroupSpawner_OnGameProgressChanged; - -// Function GameNoce.NoceTabWidget.GetListSlots -// 0x0010 (0x0010 - 0x0000) -struct NoceTabWidget_GetListSlots final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTabWidget_GetListSlots; - -// Function GameNoce.NoceMapTabWidget.InitTabs -// 0x0010 (0x0010 - 0x0000) -struct NoceMapTabWidget_InitTabs final -{ -public: - TArray TabNames; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMapTabWidget_InitTabs; - -// Function GameNoce.NoceEnemyPhysicsAssetSwapComp.ChangePhysicsAsset -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyPhysicsAssetSwapComp_ChangePhysicsAsset final -{ -public: - bool InShrink; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyPhysicsAssetSwapComp_ChangePhysicsAsset; - -// Function GameNoce.NoceEnemyPhysicsAssetSwapComp.OnPossessedPawnChanged -// 0x0010 (0x0010 - 0x0000) -struct NoceEnemyPhysicsAssetSwapComp_OnPossessedPawnChanged final -{ -public: - class APawn* InOldPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APawn* InNewPawn; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyPhysicsAssetSwapComp_OnPossessedPawnChanged; - -// Function GameNoce.NoceEnemyPhysicsAssetSwapComp.OnUseCapsuleShrink -// 0x0001 (0x0001 - 0x0000) -struct NoceEnemyPhysicsAssetSwapComp_OnUseCapsuleShrink final -{ -public: - bool InUse; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnemyPhysicsAssetSwapComp_OnUseCapsuleShrink; - -// Function GameNoce.NoceLockOnTargetComponent.CanPlayerLockOnTarget -// 0x0001 (0x0001 - 0x0000) -struct NoceLockOnTargetComponent_CanPlayerLockOnTarget final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLockOnTargetComponent_CanPlayerLockOnTarget; - -// Function GameNoce.NoceLockOnTargetComponent.GetCanLockOnTarget -// 0x0001 (0x0001 - 0x0000) -struct NoceLockOnTargetComponent_GetCanLockOnTarget final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLockOnTargetComponent_GetCanLockOnTarget; - -// Function GameNoce.NoceLockOnTargetComponent.GetLockOnTargetActor -// 0x0008 (0x0008 - 0x0000) -struct NoceLockOnTargetComponent_GetLockOnTargetActor final -{ -public: - class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLockOnTargetComponent_GetLockOnTargetActor; - -// Function GameNoce.NoceLockOnTargetComponent.HandleInputAction -// 0x0002 (0x0002 - 0x0000) -struct NoceLockOnTargetComponent_HandleInputAction final -{ -public: - ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InPressed; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLockOnTargetComponent_HandleInputAction; - -// Function GameNoce.NoceLockOnTargetComponent.HandleInputAxis -// 0x0008 (0x0008 - 0x0000) -struct NoceLockOnTargetComponent_HandleInputAxis final -{ -public: - ENoceInputAxis InInputAxis; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InValue; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLockOnTargetComponent_HandleInputAxis; - -// Function GameNoce.NoceLockOnTargetComponent.HandleOnPossessed -// 0x0001 (0x0001 - 0x0000) -struct NoceLockOnTargetComponent_HandleOnPossessed final -{ -public: - bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLockOnTargetComponent_HandleOnPossessed; - -// Function GameNoce.NoceLockOnTargetComponent.IsLockingOnTarget -// 0x0001 (0x0001 - 0x0000) -struct NoceLockOnTargetComponent_IsLockingOnTarget final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLockOnTargetComponent_IsLockingOnTarget; - -// Function GameNoce.NoceLockOnTargetComponent.OnPlayerEndLinked -// 0x0008 (0x0008 - 0x0000) -struct NoceLockOnTargetComponent_OnPlayerEndLinked final -{ -public: - class ULinkRequest* LinkRequest; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLockOnTargetComponent_OnPlayerEndLinked; - -// Function GameNoce.NoceLockOnTargetComponent.OnPlayerFSMInteractTagChanged -// 0x000C (0x000C - 0x0000) -struct NoceLockOnTargetComponent_OnPlayerFSMInteractTagChanged final -{ -public: - struct FGameplayTag Tag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLockOnTargetComponent_OnPlayerFSMInteractTagChanged; - -// Function GameNoce.NoceLockOnTargetComponent.OnPlayerStartLinked -// 0x0008 (0x0008 - 0x0000) -struct NoceLockOnTargetComponent_OnPlayerStartLinked final -{ -public: - class ULinkRequest* LinkRequest; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLockOnTargetComponent_OnPlayerStartLinked; - -// Function GameNoce.NoceLockOnTargetComponent.OnPlayerUsingGimmick -// 0x0001 (0x0001 - 0x0000) -struct NoceLockOnTargetComponent_OnPlayerUsingGimmick final -{ -public: - bool IsUsing; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLockOnTargetComponent_OnPlayerUsingGimmick; - -// Function GameNoce.NoceLockOnTargetComponent.OnTargetChangeDelegate -// 0x0010 (0x0010 - 0x0000) -struct NoceLockOnTargetComponent_OnTargetChangeDelegate final -{ -public: - class AActor* NewTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EATPCChangeTargetReason ChangeTargetReason; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceLockOnTargetComponent_OnTargetChangeDelegate; - -// Function GameNoce.NoceLockOnTargetComponent.SetCanLockOnTarget -// 0x0001 (0x0001 - 0x0000) -struct NoceLockOnTargetComponent_SetCanLockOnTarget final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLockOnTargetComponent_SetCanLockOnTarget; - -// Function GameNoce.NoceLockOnTargetComponent.UnlockLockTarget -// 0x0008 (0x0008 - 0x0000) -struct NoceLockOnTargetComponent_UnlockLockTarget final -{ -public: - class UATPCLockOnTargetLocationComponent* InLockTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLockOnTargetComponent_UnlockLockTarget; - -// Function GameNoce.NocePlayerInputHelperComponent.HandleOnPossessed -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerInputHelperComponent_HandleOnPossessed final -{ -public: - bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInputHelperComponent_HandleOnPossessed; - -// Function GameNoce.NocePlayerInputHelperComponent.IsInputActionValid -// 0x000C (0x000C - 0x0000) -struct NocePlayerInputHelperComponent_IsInputActionValid final -{ -public: - class FName InInputAction; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInputHelperComponent_IsInputActionValid; - -// Function GameNoce.NocePlayerInputHelperComponent.OnFocusDisableStateTagChanged -// 0x000C (0x000C - 0x0000) -struct NocePlayerInputHelperComponent_OnFocusDisableStateTagChanged final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InNewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnFocusDisableStateTagChanged; - -// Function GameNoce.NocePlayerInputHelperComponent.OnFocusEnableStateTagChanged -// 0x000C (0x000C - 0x0000) -struct NocePlayerInputHelperComponent_OnFocusEnableStateTagChanged final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InNewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnFocusEnableStateTagChanged; - -// Function GameNoce.NocePlayerInputHelperComponent.OnFocusPauseStateTagChanged -// 0x000C (0x000C - 0x0000) -struct NocePlayerInputHelperComponent_OnFocusPauseStateTagChanged final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InNewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnFocusPauseStateTagChanged; - -// Function GameNoce.NocePlayerInputHelperComponent.OnPlayerUsingGimmick -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerInputHelperComponent_OnPlayerUsingGimmick final -{ -public: - bool InIsUsing; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnPlayerUsingGimmick; - -// Function GameNoce.NocePlayerInputHelperComponent.OnShortcutItemEnableStateTagChanged -// 0x000C (0x000C - 0x0000) -struct NocePlayerInputHelperComponent_OnShortcutItemEnableStateTagChanged final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InNewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnShortcutItemEnableStateTagChanged; - -// Function GameNoce.NocePlayerInputHelperComponent.OnShortcutTagChanged -// 0x000C (0x000C - 0x0000) -struct NocePlayerInputHelperComponent_OnShortcutTagChanged final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InNewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnShortcutTagChanged; - -// Function GameNoce.NocePlayerInputHelperComponent.OnUISubsystemWidgetStackSizeChanged -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInputHelperComponent_OnUISubsystemWidgetStackSizeChanged final -{ -public: - int32 InSize; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnUISubsystemWidgetStackSizeChanged; - -// Function GameNoce.NocePlayerInputHelperComponent.OnUpperBodyMotionTagChanged -// 0x000C (0x000C - 0x0000) -struct NocePlayerInputHelperComponent_OnUpperBodyMotionTagChanged final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InNewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnUpperBodyMotionTagChanged; - -// Function GameNoce.NocePlayerInputHelperComponent.StopSprintWhenInputExtraSprintReleased -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerInputHelperComponent_StopSprintWhenInputExtraSprintReleased final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInputHelperComponent_StopSprintWhenInputExtraSprintReleased; - -// Function GameNoce.NocePlayerLookAtTargetComponent.GetIsEnable -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerLookAtTargetComponent_GetIsEnable final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_GetIsEnable; - -// Function GameNoce.NocePlayerLookAtTargetComponent.GetOnlyUseForMotionWarp -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerLookAtTargetComponent_GetOnlyUseForMotionWarp final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_GetOnlyUseForMotionWarp; - -// Function GameNoce.NocePlayerLookAtTargetComponent.GetSkipAutoAimMeshCheck -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerLookAtTargetComponent_GetSkipAutoAimMeshCheck final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_GetSkipAutoAimMeshCheck; - -// Function GameNoce.NocePlayerLookAtTargetComponent.HandleEnemyShowHide -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerLookAtTargetComponent_HandleEnemyShowHide final -{ -public: - bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_HandleEnemyShowHide; - -// Function GameNoce.NocePlayerLookAtTargetComponent.HandleInteractEnableChanged -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerLookAtTargetComponent_HandleInteractEnableChanged final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_HandleInteractEnableChanged; - -// Function GameNoce.NocePlayerLookAtTargetComponent.SetEnable -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerLookAtTargetComponent_SetEnable final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_SetEnable; - -// Function GameNoce.NoceMapIconWidget.GetWorldPos -// 0x0018 (0x0018 - 0x0000) -struct NoceMapIconWidget_GetWorldPos final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMapIconWidget_GetWorldPos; - -// Function GameNoce.NoceMapIconWidget.UpdateRotation -// 0x0004 (0x0004 - 0x0000) -struct NoceMapIconWidget_UpdateRotation final -{ -public: - float InvMapYaw; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMapIconWidget_UpdateRotation; - -// Function GameNoce.NoceMapIconWidget.UpdateScale -// 0x0008 (0x0008 - 0x0000) -struct NoceMapIconWidget_UpdateScale final -{ -public: - float MapScale; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float IconScale; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMapIconWidget_UpdateScale; - -// Function GameNoce.NoceMapIconWidget.UpdateVisibility -// 0x0001 (0x0001 - 0x0000) -struct NoceMapIconWidget_UpdateVisibility final -{ -public: - bool IsInView; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMapIconWidget_UpdateVisibility; - -// Function GameNoce.NoceUICommonMessageSubsystem.AddRestriction -// 0x0008 (0x0008 - 0x0000) -struct NoceUICommonMessageSubsystem_AddRestriction final -{ -public: - class FName Reason; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_AddRestriction; - -// Function GameNoce.NoceUICommonMessageSubsystem.HideMessage -// 0x0001 (0x0001 - 0x0000) -struct NoceUICommonMessageSubsystem_HideMessage final -{ -public: - ENoceUICommonMessageType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_HideMessage; - -// Function GameNoce.NoceUICommonMessageSubsystem.OnConnectionChanged -// 0x000C (0x000C - 0x0000) -struct NoceUICommonMessageSubsystem_OnConnectionChanged final -{ -public: - bool IsConnected; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 UserId; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceInputDeviceType DeviceType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_OnConnectionChanged; - -// Function GameNoce.NoceUICommonMessageSubsystem.OnPlayerControllerEndPlay -// 0x0010 (0x0010 - 0x0000) -struct NoceUICommonMessageSubsystem_OnPlayerControllerEndPlay final -{ -public: - class AActor* Player; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEndPlayReason EndPlayReason; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_OnPlayerControllerEndPlay; - -// Function GameNoce.NoceUICommonMessageSubsystem.RemoveRestriction -// 0x0008 (0x0008 - 0x0000) -struct NoceUICommonMessageSubsystem_RemoveRestriction final -{ -public: - class FName Reason; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_RemoveRestriction; - -// Function GameNoce.NoceUICommonMessageSubsystem.ShowMessage -// 0x0001 (0x0001 - 0x0000) -struct NoceUICommonMessageSubsystem_ShowMessage final -{ -public: - ENoceUICommonMessageType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_ShowMessage; - -// Function GameNoce.NoceNewGameWidget.ShowNewGame -// 0x0002 (0x0002 - 0x0000) -struct NoceNewGameWidget_ShowNewGame final -{ -public: - bool InIsPlus; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoUse; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNewGameWidget_ShowNewGame; - -// Function GameNoce.NoceEnvironmentSubsystem.AddHeightFogSetting -// 0x00E0 (0x00E0 - 0x0000) -struct NoceEnvironmentSubsystem_AddHeightFogSetting final -{ -public: - class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceExpFogSetting InData; // 0x0008(0x00D8)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_AddHeightFogSetting; - -// Function GameNoce.NoceEnvironmentSubsystem.AddSkyLightSetting -// 0x0070 (0x0070 - 0x0000) -struct NoceEnvironmentSubsystem_AddSkyLightSetting final -{ -public: - class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceSkyLightSetting InData; // 0x0008(0x0068)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_AddSkyLightSetting; - -// Function GameNoce.NoceEnvironmentSubsystem.AddSpotLightSetting -// 0x0050 (0x0050 - 0x0000) -struct NoceEnvironmentSubsystem_AddSpotLightSetting final -{ -public: - class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceSpotLightSetting InData; // 0x0008(0x0048)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_AddSpotLightSetting; - -// Function GameNoce.NoceEnvironmentSubsystem.AddVolumeFogSetting -// 0x00D8 (0x00D8 - 0x0000) -struct NoceEnvironmentSubsystem_AddVolumeFogSetting final -{ -public: - class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceVolumetricFogSetting InData; // 0x0008(0x00D0)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_AddVolumeFogSetting; - -// Function GameNoce.NoceEnvironmentSubsystem.DebugRequestDarkness -// 0x0038 (0x0038 - 0x0000) -struct NoceEnvironmentSubsystem_DebugRequestDarkness final -{ -public: - bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName InRowName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceDarknessSetting InData; // 0x0010(0x0028)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_DebugRequestDarkness; - -// Function GameNoce.NoceEnvironmentSubsystem.DebugRequestHeightFog -// 0x00E8 (0x00E8 - 0x0000) -struct NoceEnvironmentSubsystem_DebugRequestHeightFog final -{ -public: - bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName RowName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceExpFogSetting InData; // 0x0010(0x00D8)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_DebugRequestHeightFog; - -// Function GameNoce.NoceEnvironmentSubsystem.DebugRequestVolumeFog -// 0x00E0 (0x00E0 - 0x0000) -struct NoceEnvironmentSubsystem_DebugRequestVolumeFog final -{ -public: - bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName RowName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceVolumetricFogSetting InData; // 0x0010(0x00D0)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_DebugRequestVolumeFog; - -// Function GameNoce.NoceEnvironmentSubsystem.EnableLanternBlending -// 0x0001 (0x0001 - 0x0000) -struct NoceEnvironmentSubsystem_EnableLanternBlending final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_EnableLanternBlending; - -// Function GameNoce.NoceEnvironmentSubsystem.EnableLanternLightUpdate -// 0x0001 (0x0001 - 0x0000) -struct NoceEnvironmentSubsystem_EnableLanternLightUpdate final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_EnableLanternLightUpdate; - -// Function GameNoce.NoceEnvironmentSubsystem.ForceUpdateHandlersWithTargetLocation -// 0x0020 (0x0020 - 0x0000) -struct NoceEnvironmentSubsystem_ForceUpdateHandlersWithTargetLocation final -{ -public: - bool NeedOverride; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector InTargetLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_ForceUpdateHandlersWithTargetLocation; - -// Function GameNoce.NoceEnvironmentSubsystem.GetDirectionalLightRowName -// 0x0008 (0x0008 - 0x0000) -struct NoceEnvironmentSubsystem_GetDirectionalLightRowName final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetDirectionalLightRowName; - -// Function GameNoce.NoceEnvironmentSubsystem.GetHeightFogEnemyInSightDistance -// 0x0004 (0x0004 - 0x0000) -struct NoceEnvironmentSubsystem_GetHeightFogEnemyInSightDistance final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetHeightFogEnemyInSightDistance; - -// Function GameNoce.NoceEnvironmentSubsystem.GetHeightFogFadeDistance -// 0x0004 (0x0004 - 0x0000) -struct NoceEnvironmentSubsystem_GetHeightFogFadeDistance final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetHeightFogFadeDistance; - -// Function GameNoce.NoceEnvironmentSubsystem.GetHeightFogRowName -// 0x0008 (0x0008 - 0x0000) -struct NoceEnvironmentSubsystem_GetHeightFogRowName final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetHeightFogRowName; - -// Function GameNoce.NoceEnvironmentSubsystem.GetOnewayLightControlAlpha -// 0x0018 (0x0018 - 0x0000) -struct NoceEnvironmentSubsystem_GetOnewayLightControlAlpha final -{ -public: - class FString ObjectName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetOnewayLightControlAlpha; - -// Function GameNoce.NoceEnvironmentSubsystem.GetSkyLightRowName -// 0x0008 (0x0008 - 0x0000) -struct NoceEnvironmentSubsystem_GetSkyLightRowName final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetSkyLightRowName; - -// Function GameNoce.NoceEnvironmentSubsystem.GetSSFSRowName -// 0x0008 (0x0008 - 0x0000) -struct NoceEnvironmentSubsystem_GetSSFSRowName final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetSSFSRowName; - -// Function GameNoce.NoceEnvironmentSubsystem.GetVolumetricFogRowName -// 0x0008 (0x0008 - 0x0000) -struct NoceEnvironmentSubsystem_GetVolumetricFogRowName final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetVolumetricFogRowName; - -// Function GameNoce.NoceEnvironmentSubsystem.GetWindAudioLevel -// 0x0004 (0x0004 - 0x0000) -struct NoceEnvironmentSubsystem_GetWindAudioLevel final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetWindAudioLevel; - -// Function GameNoce.NoceEnvironmentSubsystem.HasAnyLanternSetting -// 0x0001 (0x0001 - 0x0000) -struct NoceEnvironmentSubsystem_HasAnyLanternSetting final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_HasAnyLanternSetting; - -// Function GameNoce.NoceEnvironmentSubsystem.HasOnewayLightControlSaved -// 0x0018 (0x0018 - 0x0000) -struct NoceEnvironmentSubsystem_HasOnewayLightControlSaved final -{ -public: - class FString ObjectName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_HasOnewayLightControlSaved; - -// Function GameNoce.NoceEnvironmentSubsystem.OnDarknessUpdateEvent -// 0x001C (0x001C - 0x0000) -struct NoceEnvironmentSubsystem_OnDarknessUpdateEvent final -{ -public: - float InAlpha; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor InDarknessColor; // 0x0004(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InEdgeContrast; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InEffectOffset; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_OnDarknessUpdateEvent; - -// Function GameNoce.NoceEnvironmentSubsystem.OnSpecialEnvironmentAdjustChanged -// 0x0030 (0x0030 - 0x0000) -struct NoceEnvironmentSubsystem_OnSpecialEnvironmentAdjustChanged final -{ -public: - class FString SourceName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString CompStr; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InPriority; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InBlendWeight; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APostProcessVolume* InPPV; // 0x0028(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_OnSpecialEnvironmentAdjustChanged; - -// Function GameNoce.NoceEnvironmentSubsystem.OnWindUpdateEvent -// 0x0008 (0x0008 - 0x0000) -struct NoceEnvironmentSubsystem_OnWindUpdateEvent final -{ -public: - float InWindSpeed; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InAudioLevel; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_OnWindUpdateEvent; - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterDarknessMaterial -// 0x0010 (0x0010 - 0x0000) -struct NoceEnvironmentSubsystem_RegisterDarknessMaterial final -{ -public: - class UMaterialParameterCollection* InMPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* WorldContextObject; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterDarknessMaterial; - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterDirectionalLight -// 0x0008 (0x0008 - 0x0000) -struct NoceEnvironmentSubsystem_RegisterDirectionalLight final -{ -public: - class UDirectionalLightComponent* InDL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterDirectionalLight; - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterEmissiveFade -// 0x0078 (0x0078 - 0x0000) -struct NoceEnvironmentSubsystem_RegisterEmissiveFade final -{ -public: - class UMaterialInstanceDynamic* InMI; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* InActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceLightFadeFullSetting InParam; // 0x0010(0x0058)(Parm, NoDestructor, NativeAccessSpecifierPublic) - bool InUseCPD; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 InEmissiveCPDIndex; // 0x006C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0070(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterEmissiveFade; - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterLanternLight -// 0x0010 (0x0010 - 0x0000) -struct NoceEnvironmentSubsystem_RegisterLanternLight final -{ -public: - class UPointLightComponent* InPL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceLanternLightType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterLanternLight; - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterLanternNiagara -// 0x0008 (0x0008 - 0x0000) -struct NoceEnvironmentSubsystem_RegisterLanternNiagara final -{ -public: - class UNiagaraComponent* InNC; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterLanternNiagara; - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterLightFade -// 0x0068 (0x0068 - 0x0000) -struct NoceEnvironmentSubsystem_RegisterLightFade final -{ -public: - class ULocalLightComponent* InLL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceLightFadeFullSetting InParam; // 0x0008(0x0058)(Parm, NoDestructor, NativeAccessSpecifierPublic) - bool PossibleConflict; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x0064(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterLightFade; - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterNPCLanternLight -// 0x0008 (0x0008 - 0x0000) -struct NoceEnvironmentSubsystem_RegisterNPCLanternLight final -{ -public: - class UPointLightComponent* InPL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterNPCLanternLight; - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterOnewayLightControl -// 0x0018 (0x0018 - 0x0000) -struct NoceEnvironmentSubsystem_RegisterOnewayLightControl final -{ -public: - class FString ObjectName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InAlpha; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterOnewayLightControl; - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterSkyAtmosphere -// 0x0008 (0x0008 - 0x0000) -struct NoceEnvironmentSubsystem_RegisterSkyAtmosphere final -{ -public: - class USkyAtmosphereComponent* InSL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterSkyAtmosphere; - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterSkyDome -// 0x0010 (0x0010 - 0x0000) -struct NoceEnvironmentSubsystem_RegisterSkyDome final -{ -public: - class UMaterialInstanceDynamic* InMI; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* InActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterSkyDome; - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterSkyLight -// 0x0008 (0x0008 - 0x0000) -struct NoceEnvironmentSubsystem_RegisterSkyLight final -{ -public: - class USkyLightComponent* InSL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterSkyLight; - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterSweetLight -// 0x0010 (0x0010 - 0x0000) -struct NoceEnvironmentSubsystem_RegisterSweetLight final -{ -public: - class USpotLightComponent* InSL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceSweetLightType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterSweetLight; - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterTargetFogComponent -// 0x0010 (0x0010 - 0x0000) -struct NoceEnvironmentSubsystem_RegisterTargetFogComponent final -{ -public: - class UExponentialHeightFogComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterTargetFogComponent; - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterVolumetricFogMaterial -// 0x0010 (0x0010 - 0x0000) -struct NoceEnvironmentSubsystem_RegisterVolumetricFogMaterial final -{ -public: - class UStaticMeshComponent* InStaticMesh; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsFogTown; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterVolumetricFogMaterial; - -// Function GameNoce.NoceEnvironmentSubsystem.RegisterWindSource -// 0x0008 (0x0008 - 0x0000) -struct NoceEnvironmentSubsystem_RegisterWindSource final -{ -public: - class UNeoWindComponent* InWind; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterWindSource; - -// Function GameNoce.NoceEnvironmentSubsystem.SetForceUseCameraLocation -// 0x0001 (0x0001 - 0x0000) -struct NoceEnvironmentSubsystem_SetForceUseCameraLocation final -{ -public: - bool InForce; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetForceUseCameraLocation; - -// Function GameNoce.NoceEnvironmentSubsystem.SetLanternBlending -// 0x0058 (0x0058 - 0x0000) -struct NoceEnvironmentSubsystem_SetLanternBlending final -{ -public: - class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceSpotLightSetting InData; // 0x0008(0x0048)(Parm, NativeAccessSpecifierPublic) - float InBlendTime; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetLanternBlending; - -// Function GameNoce.NoceEnvironmentSubsystem.SetLightFadeDebugDraw -// 0x0008 (0x0008 - 0x0000) -struct NoceEnvironmentSubsystem_SetLightFadeDebugDraw final -{ -public: - int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool EnableDebugDraw; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetLightFadeDebugDraw; - -// Function GameNoce.NoceEnvironmentSubsystem.SetLightFadeExtraIntensityAlpha -// 0x0008 (0x0008 - 0x0000) -struct NoceEnvironmentSubsystem_SetLightFadeExtraIntensityAlpha final -{ -public: - int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InAlpha; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetLightFadeExtraIntensityAlpha; - -// Function GameNoce.NoceEnvironmentSubsystem.SetNocePPVBlendWeight -// 0x000C (0x000C - 0x0000) -struct NoceEnvironmentSubsystem_SetNocePPVBlendWeight final -{ -public: - class FName TagName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InBlendWeight; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetNocePPVBlendWeight; - -// Function GameNoce.NoceEnvironmentSubsystem.SetNPCLanternExtraColorAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceEnvironmentSubsystem_SetNPCLanternExtraColorAlpha final -{ -public: - float InAlpha; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetNPCLanternExtraColorAlpha; - -// Function GameNoce.NoceEnvironmentSubsystem.SetNPCLanternExtraIntensityAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceEnvironmentSubsystem_SetNPCLanternExtraIntensityAlpha final -{ -public: - float InAlpha; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetNPCLanternExtraIntensityAlpha; - -// Function GameNoce.NoceEnvironmentSubsystem.SetPauseUpdate -// 0x0002 (0x0002 - 0x0000) -struct NoceEnvironmentSubsystem_SetPauseUpdate final -{ -public: - bool InPauseHandler; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InPauseFade; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetPauseUpdate; - -// Function GameNoce.NoceEnvironmentSubsystem.SetPlayerLanternExtraIntensityAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceEnvironmentSubsystem_SetPlayerLanternExtraIntensityAlpha final -{ -public: - float InAlpha; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetPlayerLanternExtraIntensityAlpha; - -// Function GameNoce.NoceEnvironmentSubsystem.SetSweetLightExtraIntensityAlpha -// 0x0004 (0x0004 - 0x0000) -struct NoceEnvironmentSubsystem_SetSweetLightExtraIntensityAlpha final -{ -public: - float InAlpha; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetSweetLightExtraIntensityAlpha; - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterDarknessMaterial -// 0x0008 (0x0008 - 0x0000) -struct NoceEnvironmentSubsystem_UnregisterDarknessMaterial final -{ -public: - class UMaterialParameterCollection* InMPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterDarknessMaterial; - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterDirectionalLight -// 0x0008 (0x0008 - 0x0000) -struct NoceEnvironmentSubsystem_UnregisterDirectionalLight final -{ -public: - class UDirectionalLightComponent* InDL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterDirectionalLight; - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterEmissiveFade -// 0x0004 (0x0004 - 0x0000) -struct NoceEnvironmentSubsystem_UnregisterEmissiveFade final -{ -public: - int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterEmissiveFade; - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterLanternLight -// 0x0010 (0x0010 - 0x0000) -struct NoceEnvironmentSubsystem_UnregisterLanternLight final -{ -public: - class UPointLightComponent* InPL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceLanternLightType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterLanternLight; - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterLanternNiagara -// 0x0008 (0x0008 - 0x0000) -struct NoceEnvironmentSubsystem_UnregisterLanternNiagara final -{ -public: - class UNiagaraComponent* InNC; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterLanternNiagara; - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterLightFade -// 0x0004 (0x0004 - 0x0000) -struct NoceEnvironmentSubsystem_UnregisterLightFade final -{ -public: - int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterLightFade; - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterNPCLanternLight -// 0x0008 (0x0008 - 0x0000) -struct NoceEnvironmentSubsystem_UnregisterNPCLanternLight final -{ -public: - class UPointLightComponent* InPL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterNPCLanternLight; - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSkyAtmosphere -// 0x0008 (0x0008 - 0x0000) -struct NoceEnvironmentSubsystem_UnregisterSkyAtmosphere final -{ -public: - class USkyAtmosphereComponent* InSL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterSkyAtmosphere; - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSkyDome -// 0x0010 (0x0010 - 0x0000) -struct NoceEnvironmentSubsystem_UnregisterSkyDome final -{ -public: - class UMaterialInstanceDynamic* InMI; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* InActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterSkyDome; - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSkyLight -// 0x0008 (0x0008 - 0x0000) -struct NoceEnvironmentSubsystem_UnregisterSkyLight final -{ -public: - class USkyLightComponent* InSL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterSkyLight; - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSweetLight -// 0x0010 (0x0010 - 0x0000) -struct NoceEnvironmentSubsystem_UnregisterSweetLight final -{ -public: - class USpotLightComponent* InSL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceSweetLightType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterSweetLight; - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterTargetFogComponent -// 0x0008 (0x0008 - 0x0000) -struct NoceEnvironmentSubsystem_UnregisterTargetFogComponent final -{ -public: - class UExponentialHeightFogComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterTargetFogComponent; - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterVolumetricFogMaterial -// 0x0008 (0x0008 - 0x0000) -struct NoceEnvironmentSubsystem_UnregisterVolumetricFogMaterial final -{ -public: - class UStaticMeshComponent* InStaticMesh; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterVolumetricFogMaterial; - -// Function GameNoce.NoceEnvironmentSubsystem.UnregisterWindSource -// 0x0008 (0x0008 - 0x0000) -struct NoceEnvironmentSubsystem_UnregisterWindSource final -{ -public: - class UNeoWindComponent* InWind; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterWindSource; - -// Function GameNoce.NoceEnvironmentSubsystem.UpdateHeightFogWeight -// 0x0028 (0x0028 - 0x0000) -struct NoceEnvironmentSubsystem_UpdateHeightFogWeight final -{ -public: - class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InPriority; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString PPVName; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InWeight; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UpdateHeightFogWeight; - -// Function GameNoce.NoceEnvironmentSubsystem.UpdateSkyLightWeight -// 0x0028 (0x0028 - 0x0000) -struct NoceEnvironmentSubsystem_UpdateSkyLightWeight final -{ -public: - class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InPriority; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString PPVName; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InWeight; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UpdateSkyLightWeight; - -// Function GameNoce.NoceEnvironmentSubsystem.UpdateSweetLightWeight -// 0x0028 (0x0028 - 0x0000) -struct NoceEnvironmentSubsystem_UpdateSweetLightWeight final -{ -public: - class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InPriority; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceSweetLightType InType; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FString PPVName; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InWeight; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UpdateSweetLightWeight; - -// Function GameNoce.NoceEnvironmentSubsystem.UpdateVolumeFogWeight -// 0x0028 (0x0028 - 0x0000) -struct NoceEnvironmentSubsystem_UpdateVolumeFogWeight final -{ -public: - class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InPriority; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString PPVName; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InWeight; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UpdateVolumeFogWeight; - -// Function GameNoce.NoceNPCLookTargetComponent.GetCachedLookTarget -// 0x0008 (0x0008 - 0x0000) -struct NoceNPCLookTargetComponent_GetCachedLookTarget final -{ -public: - class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNPCLookTargetComponent_GetCachedLookTarget; - -// Function GameNoce.NoceNPCLookTargetComponent.GetEnable -// 0x0001 (0x0001 - 0x0000) -struct NoceNPCLookTargetComponent_GetEnable final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNPCLookTargetComponent_GetEnable; - -// Function GameNoce.NoceNPCLookTargetComponent.GetLookTarget -// 0x0008 (0x0008 - 0x0000) -struct NoceNPCLookTargetComponent_GetLookTarget final -{ -public: - class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNPCLookTargetComponent_GetLookTarget; - -// Function GameNoce.NoceNPCLookTargetComponent.GetPreviousLookAtLocation -// 0x0018 (0x0018 - 0x0000) -struct NoceNPCLookTargetComponent_GetPreviousLookAtLocation final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNPCLookTargetComponent_GetPreviousLookAtLocation; - -// Function GameNoce.NoceNPCLookTargetComponent.SetEnable -// 0x0001 (0x0001 - 0x0000) -struct NoceNPCLookTargetComponent_SetEnable final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNPCLookTargetComponent_SetEnable; - -// Function GameNoce.NoceNPCLookTargetComponent.SetLookTarget -// 0x0008 (0x0008 - 0x0000) -struct NoceNPCLookTargetComponent_SetLookTarget final -{ -public: - class AActor* InLookTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNPCLookTargetComponent_SetLookTarget; - -// Function GameNoce.NoceNPCLookTargetComponent.SetUseDeadZone -// 0x0008 (0x0008 - 0x0000) -struct NoceNPCLookTargetComponent_SetUseDeadZone final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InAngle; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNPCLookTargetComponent_SetUseDeadZone; - -// Function GameNoce.NoceNPCLookTargetComponent.SetUseMaxLookDistance -// 0x0008 (0x0008 - 0x0000) -struct NoceNPCLookTargetComponent_SetUseMaxLookDistance final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InMaxDistance; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNPCLookTargetComponent_SetUseMaxLookDistance; - -// Function GameNoce.NoceNPCLookTargetComponent.Update -// 0x0004 (0x0004 - 0x0000) -struct NoceNPCLookTargetComponent_Update final -{ -public: - float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNPCLookTargetComponent_Update; - -// Function GameNoce.NoceEnvNiagaraActor.IsLoadLoadRecordData -// 0x0001 (0x0001 - 0x0000) -struct NoceEnvNiagaraActor_IsLoadLoadRecordData final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvNiagaraActor_IsLoadLoadRecordData; - -// Function GameNoce.NoceEnvVolumeFogActor.IsLoadLoadRecordData -// 0x0001 (0x0001 - 0x0000) -struct NoceEnvVolumeFogActor_IsLoadLoadRecordData final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEnvVolumeFogActor_IsLoadLoadRecordData; - -// Function GameNoce.NoceOmamoriDrawingSubsystem.DrawOmamori -// 0x000C (0x000C - 0x0000) -struct NoceOmamoriDrawingSubsystem_DrawOmamori final -{ -public: - ENoceOmamoriDrawingType out_Type; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName out_Name; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceOmamoriDrawingSubsystem_DrawOmamori; - -// Function GameNoce.NoceOmamoriDrawingSubsystem.GetRequiredFaith -// 0x0004 (0x0004 - 0x0000) -struct NoceOmamoriDrawingSubsystem_GetRequiredFaith final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceOmamoriDrawingSubsystem_GetRequiredFaith; - -// Function GameNoce.NoceOmamoriDrawingSubsystem.IsOmamoriLeft -// 0x0001 (0x0001 - 0x0000) -struct NoceOmamoriDrawingSubsystem_IsOmamoriLeft final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceOmamoriDrawingSubsystem_IsOmamoriLeft; - -// Function GameNoce.NoceUIDataTableMappingText.SetTextStyleKey -// 0x0004 (0x0004 - 0x0000) -struct NoceUIDataTableMappingText_SetTextStyleKey final -{ -public: - int32 Key; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIDataTableMappingText_SetTextStyleKey; - -// Function GameNoce.NoceExtractAudioDurationTool.WriteAudioDurationToDatatable -// 0x0018 (0x0018 - 0x0000) -struct NoceExtractAudioDurationTool_WriteAudioDurationToDatatable final -{ -public: - class UDataTable* InTable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InRowName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ExtractJP; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float duration; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceExtractAudioDurationTool_WriteAudioDurationToDatatable; - -// Function GameNoce.NoceNotebookTabWidget.GetCurrentTabType -// 0x0001 (0x0001 - 0x0000) -struct NoceNotebookTabWidget_GetCurrentTabType final -{ -public: - ENoceNotebookType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNotebookTabWidget_GetCurrentTabType; - -// Function GameNoce.NoceNotebookTabWidget.ResetList -// 0x0001 (0x0001 - 0x0000) -struct NoceNotebookTabWidget_ResetList final -{ -public: - ENoceNotebookType DefaultType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNotebookTabWidget_ResetList; - -// Function GameNoce.NoceEyeballGroupComponent.RegisterEyeball -// 0x0010 (0x0010 - 0x0000) -struct NoceEyeballGroupComponent_RegisterEyeball final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool FollowPlayer; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceEyeballGroupComponent_RegisterEyeball; - -// Function GameNoce.NoceEyeballGroupComponent.UnregisterEyeball -// 0x0008 (0x0008 - 0x0000) -struct NoceEyeballGroupComponent_UnregisterEyeball final -{ -public: - const class AActor* InActor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceEyeballGroupComponent_UnregisterEyeball; - -// Function GameNoce.NoceFloatIconSubsystem.GetActiveIndicatorVisiblity -// 0x0001 (0x0001 - 0x0000) -struct NoceFloatIconSubsystem_GetActiveIndicatorVisiblity final -{ -public: - ESlateVisibility ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFloatIconSubsystem_GetActiveIndicatorVisiblity; - -// Function GameNoce.NoceFloatIconSubsystem.IsShowIndicatorIcon -// 0x0001 (0x0001 - 0x0000) -struct NoceFloatIconSubsystem_IsShowIndicatorIcon final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFloatIconSubsystem_IsShowIndicatorIcon; - -// Function GameNoce.NoceFloatIconSubsystem.RequestIndicatorIcon -// 0x0028 (0x0028 - 0x0000) -struct NoceFloatIconSubsystem_RequestIndicatorIcon final -{ -public: - class AActor* Owner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector IndicateLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsActive; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFloatIconSubsystem_RequestIndicatorIcon; - -// Function GameNoce.NoceFloatIconSubsystem.RequestInteractIcon -// 0x0038 (0x0038 - 0x0000) -struct NoceFloatIconSubsystem_RequestInteractIcon final -{ -public: - class AActor* Owner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceInteractIconState TargetState; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector IconPosition; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText PromptText; // 0x0028(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFloatIconSubsystem_RequestInteractIcon; - -// Function GameNoce.NoceFloatIconSubsystem.SetCanShowInteractIcon -// 0x0001 (0x0001 - 0x0000) -struct NoceFloatIconSubsystem_SetCanShowInteractIcon final -{ -public: - bool InCanShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFloatIconSubsystem_SetCanShowInteractIcon; - -// Function GameNoce.NoceFloatIconSubsystem.SetDebugCanShowInteractIcon -// 0x0001 (0x0001 - 0x0000) -struct NoceFloatIconSubsystem_SetDebugCanShowInteractIcon final -{ -public: - bool InCanShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -//DUMPER7_ASSERTS_NoceFloatIconSubsystem_SetDebugCanShowInteractIcon; - -// Function GameNoce.NoceFloatIconSubsystem.SetShowIndicatorIcon -// 0x0001 (0x0001 - 0x0000) -struct NoceFloatIconSubsystem_SetShowIndicatorIcon final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFloatIconSubsystem_SetShowIndicatorIcon; - -// Function GameNoce.NoceOptionWidgetBase.ResetSettingToDefault -// 0x0008 (0x0008 - 0x0000) -struct NoceOptionWidgetBase_ResetSettingToDefault final -{ -public: - class UGameSetting* Setting; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceOptionWidgetBase_ResetSettingToDefault; - -// Function GameNoce.NoceOptionWidgetBase.SetSetting -// 0x0010 (0x0010 - 0x0000) -struct NoceOptionWidgetBase_SetSetting final -{ -public: - class UGameSetting* InSetting; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoUse; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceOptionWidgetBase_SetSetting; - -// Function GameNoce.NoceOptionWidgetBase.SetSettings -// 0x0018 (0x0018 - 0x0000) -struct NoceOptionWidgetBase_SetSettings final -{ -public: - TArray InSettings; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool NoUse; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceOptionWidgetBase_SetSettings; - -// Function GameNoce.NoceOptionWidget.CheckChangedAndSave -// 0x0001 (0x0001 - 0x0000) -struct NoceOptionWidget_CheckChangedAndSave final -{ -public: - bool Save; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceOptionWidget_CheckChangedAndSave; - -// Function GameNoce.NoceOptionWidget.GetListView -// 0x0008 (0x0008 - 0x0000) -struct NoceOptionWidget_GetListView final -{ -public: - class UNoceListView* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceOptionWidget_GetListView; - -// Function GameNoce.NoceOptionWidget.GetSetting -// 0x0010 (0x0010 - 0x0000) -struct NoceOptionWidget_GetSetting final -{ -public: - class FName SettingDevName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UGameSetting* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceOptionWidget_GetSetting; - -// Function GameNoce.NoceOptionWidget.OnSettingsDirtyStateChanged -// 0x0001 (0x0001 - 0x0000) -struct NoceOptionWidget_OnSettingsDirtyStateChanged final -{ -public: - bool bSettingsDirty; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceOptionWidget_OnSettingsDirtyStateChanged; - -// Function GameNoce.NoceOptionWidget.SelectSetting -// 0x0008 (0x0008 - 0x0000) -struct NoceOptionWidget_SelectSetting final -{ -public: - class FName SettingDevName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceOptionWidget_SelectSetting; - -// Function GameNoce.NoceOptionWidget.SelectSettings -// 0x0010 (0x0010 - 0x0000) -struct NoceOptionWidget_SelectSettings final -{ -public: - TArray SettingDevNames; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceOptionWidget_SelectSettings; - -// Function GameNoce.NoceOptionWidget.HaveSettingsBeenChanged -// 0x0001 (0x0001 - 0x0000) -struct NoceOptionWidget_HaveSettingsBeenChanged final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceOptionWidget_HaveSettingsBeenChanged; - -// Function GameNoce.NoceUIGameplayTagMappingText.SetTextStyleByKey -// 0x0008 (0x0008 - 0x0000) -struct NoceUIGameplayTagMappingText_SetTextStyleByKey final -{ -public: - struct FGameplayTag Key; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIGameplayTagMappingText_SetTextStyleByKey; - -// Function GameNoce.NocePostProcessAnimInstance.UpdateApplyLookAtIK -// 0x0004 (0x0004 - 0x0000) -struct NocePostProcessAnimInstance_UpdateApplyLookAtIK final -{ -public: - float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePostProcessAnimInstance_UpdateApplyLookAtIK; - -// Function GameNoce.NocePostProcessAnimInstance.UpdateFootIK -// 0x0004 (0x0004 - 0x0000) -struct NocePostProcessAnimInstance_UpdateFootIK final -{ -public: - float DeltaSeconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePostProcessAnimInstance_UpdateFootIK; - -// Function GameNoce.NoceFunctionLibrary.CalculateAngleBetweenVector -// 0x0038 (0x0038 - 0x0000) -struct NoceFunctionLibrary_CalculateAngleBetweenVector final -{ -public: - struct FVector v1; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector v2; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0030(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateAngleBetweenVector; - -// Function GameNoce.NoceFunctionLibrary.CalculateDamageDirectionAngle -// 0x0028 (0x0028 - 0x0000) -struct NoceFunctionLibrary_CalculateDamageDirectionAngle final -{ -public: - class AActor* InDamagedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InHitPoint; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateDamageDirectionAngle; - -// Function GameNoce.NoceFunctionLibrary.CalculateDirectionAngle2D -// 0x0050 (0x0050 - 0x0000) -struct NoceFunctionLibrary_CalculateDirectionAngle2D final -{ -public: - struct FVector InForward; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InCenter; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InTarget; // 0x0030(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0048(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateDirectionAngle2D; - -// Function GameNoce.NoceFunctionLibrary.CalculateFootIKOffset -// 0x0040 (0x0040 - 0x0000) -struct NoceFunctionLibrary_CalculateFootIKOffset final -{ -public: - const class UAnimInstance* InAnimInstance; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaSeconds; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LeftFootName; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName RightFootName; // 0x0014(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TraceUpDistance; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TraceDownDistance; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseMaxLeftRightDifference; // 0x0024(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxLeftRightDifference; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxAdjustOffset; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpSpeed; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutLeftFootOffset; // 0x0034(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutRightFootOffset; // 0x0038(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateFootIKOffset; - -// Function GameNoce.NoceFunctionLibrary.CalculateNormalFromPoints -// 0x0060 (0x0060 - 0x0000) -struct NoceFunctionLibrary_CalculateNormalFromPoints final -{ -public: - struct FVector Point1; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Point2; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Point3; // 0x0030(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0048(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateNormalFromPoints; - -// Function GameNoce.NoceFunctionLibrary.CalculateStringLineCount -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_CalculateStringLineCount final -{ -public: - class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CharacterPerLine; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateStringLineCount; - -// Function GameNoce.NoceFunctionLibrary.CalculateStringLineCountByLetterWidth -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_CalculateStringLineCountByLetterWidth final -{ -public: - class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateStringLineCountByLetterWidth; - -// Function GameNoce.NoceFunctionLibrary.CapsuleTraceMulti -// 0x00B8 (0x00B8 - 0x0000) -struct NoceFunctionLibrary_CapsuleTraceMulti final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator orientation; // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - ETraceTypeQuery TraceChannel; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0059(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0060(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutHits; // 0x0078(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0088(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_89[0x3]; // 0x0089(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x008C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x009C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x00AC(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00B0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceMulti; - -// Function GameNoce.NoceFunctionLibrary.CapsuleTraceMultiByProfile -// 0x00C0 (0x00C0 - 0x0000) -struct NoceFunctionLibrary_CapsuleTraceMultiByProfile final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator orientation; // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - class FName ProfileName; // 0x0058(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0068(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutHits; // 0x0080(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0090(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_91[0x3]; // 0x0091(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x0094(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x00A4(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x00B4(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00B8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceMultiByProfile; - -// Function GameNoce.NoceFunctionLibrary.CapsuleTraceMultiForObjects -// 0x00C8 (0x00C8 - 0x0000) -struct NoceFunctionLibrary_CapsuleTraceMultiForObjects final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator orientation; // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - TArray ObjectTypes; // 0x0058(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0070(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutHits; // 0x0088(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0098(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_99[0x3]; // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x009C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x00AC(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x00BC(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00C0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceMultiForObjects; - -// Function GameNoce.NoceFunctionLibrary.CapsuleTraceSingle -// 0x01A0 (0x01A0 - 0x0000) -struct NoceFunctionLibrary_CapsuleTraceSingle final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator orientation; // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - ETraceTypeQuery TraceChannel; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0059(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0060(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult OutHit; // 0x0078(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0170(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_171[0x3]; // 0x0171(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x0174(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x0184(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x0194(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0198(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_199[0x7]; // 0x0199(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceSingle; - -// Function GameNoce.NoceFunctionLibrary.CapsuleTraceSingleByProfile -// 0x01A8 (0x01A8 - 0x0000) -struct NoceFunctionLibrary_CapsuleTraceSingleByProfile final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator orientation; // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - class FName ProfileName; // 0x0058(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0068(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult OutHit; // 0x0080(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0178(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_179[0x3]; // 0x0179(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x017C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x018C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x019C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x01A0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A1[0x7]; // 0x01A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceSingleByProfile; - -// Function GameNoce.NoceFunctionLibrary.CapsuleTraceSingleForObjects -// 0x01B0 (0x01B0 - 0x0000) -struct NoceFunctionLibrary_CapsuleTraceSingleForObjects final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator orientation; // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - TArray ObjectTypes; // 0x0058(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0070(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult OutHit; // 0x0088(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0180(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_181[0x3]; // 0x0181(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor TraceColor; // 0x0184(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x0194(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x01A4(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x01A8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A9[0x7]; // 0x01A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceSingleForObjects; - -// Function GameNoce.NoceFunctionLibrary.CheckActionLevel -// 0x000C (0x000C - 0x0000) -struct NoceFunctionLibrary_CheckActionLevel final -{ -public: - ENoceActionLevel InActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ActionLevelBitmask; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CheckActionLevel; - -// Function GameNoce.NoceFunctionLibrary.CheckDefiniteEndingType -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_CheckDefiniteEndingType final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceEndingType EndingType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CheckDefiniteEndingType; - -// Function GameNoce.NoceFunctionLibrary.CheckGameActionLevel -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_CheckGameActionLevel final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ActionLevelBitmask; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CheckGameActionLevel; - -// Function GameNoce.NoceFunctionLibrary.CheckGameActionLevelChill -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_CheckGameActionLevelChill final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ActionLevelBitmask; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -//DUMPER7_ASSERTS_NoceFunctionLibrary_CheckGameActionLevelChill; - -// Function GameNoce.NoceFunctionLibrary.CheckGameRiddleLevel -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_CheckGameRiddleLevel final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RiddleLevelBitmask; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CheckGameRiddleLevel; - -// Function GameNoce.NoceFunctionLibrary.CheckGameRound -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_CheckGameRound final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 GameRoundBitmask; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CheckGameRound; - -// Function GameNoce.NoceFunctionLibrary.CheckOnSlope -// 0x0068 (0x0068 - 0x0000) -struct NoceFunctionLibrary_CheckOnSlope final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InMeshLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray InSlopeDetectObjectTypes; // 0x0020(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - ECollisionChannel InPawnChannel; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InDebugLog; // 0x0031(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutIsOnStair; // 0x0032(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel OutObjectType; // 0x0033(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector OutHitLocation; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OutHitNormal; // 0x0050(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CheckOnSlope; - -// Function GameNoce.NoceFunctionLibrary.CheckPlayGoDownloadProgress -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_CheckPlayGoDownloadProgress final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag InProgressTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsAnyEndingCleared; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CheckPlayGoDownloadProgress; - -// Function GameNoce.NoceFunctionLibrary.CheckRiddleLevel -// 0x000C (0x000C - 0x0000) -struct NoceFunctionLibrary_CheckRiddleLevel final -{ -public: - ENoceRiddleLevel InRiddleLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 RiddleLevelBitmask; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CheckRiddleLevel; - -// Function GameNoce.NoceFunctionLibrary.CheckRound -// 0x000C (0x000C - 0x0000) -struct NoceFunctionLibrary_CheckRound final -{ -public: - ENoceRoundType InRoundType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 GameRoundBitmask; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CheckRound; - -// Function GameNoce.NoceFunctionLibrary.CheckStoryEndingBranch -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_CheckStoryEndingBranch final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EndingBitmask; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CheckStoryEndingBranch; - -// Function GameNoce.NoceFunctionLibrary.ClampLookAtLocation -// 0x0068 (0x0068 - 0x0000) -struct NoceFunctionLibrary_ClampLookAtLocation final -{ -public: - class AActor* InTargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InSpineSocketName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InLookAtLocation; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InTargetHeadLocation; // 0x0028(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InLengthRange; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InPitchRange; // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InYawRange; // 0x0048(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InDebugDraw; // 0x004C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0050(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_ClampLookAtLocation; - -// Function GameNoce.NoceFunctionLibrary.ClearMotionVector -// 0x0008 (0x0008 - 0x0000) -struct NoceFunctionLibrary_ClearMotionVector final -{ -public: - class ANoceCharacter* InChar; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_ClearMotionVector; - -// Function GameNoce.NoceFunctionLibrary.CloneActor -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_CloneActor final -{ -public: - class AActor* InputActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ActorName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CloneActor; - -// Function GameNoce.NoceFunctionLibrary.ComputeInputAngle -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_ComputeInputAngle final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InInputForward; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InInputRight; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_ComputeInputAngle; - -// Function GameNoce.NoceFunctionLibrary.ComputeStairAngle -// 0x0028 (0x0028 - 0x0000) -struct NoceFunctionLibrary_ComputeStairAngle final -{ -public: - class ACharacter* InCharcter; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InHitNrmal; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_ComputeStairAngle; - -// Function GameNoce.NoceFunctionLibrary.CorrectActorRotation_Direct -// 0x0008 (0x0008 - 0x0000) -struct NoceFunctionLibrary_CorrectActorRotation_Direct final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_CorrectActorRotation_Direct; - -// Function GameNoce.NoceFunctionLibrary.DeactivateNiagara -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_DeactivateNiagara final -{ -public: - class UNiagaraComponent* InNiagaraComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InDetachFromComponent; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_DeactivateNiagara; - -// Function GameNoce.NoceFunctionLibrary.DelayDestroyActors -// 0x0020 (0x0020 - 0x0000) -struct NoceFunctionLibrary_DelayDestroyActors final -{ -public: - TArray InData; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - float InDelaySeconds; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - const class UObject* WorldContextObject; // 0x0018(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_DelayDestroyActors; - -// Function GameNoce.NoceFunctionLibrary.DrawCircleArc -// 0x0068 (0x0068 - 0x0000) -struct NoceFunctionLibrary_DrawCircleArc final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Center; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Direction; // 0x0028(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Degree; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Segments; // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor LineColor; // 0x0048(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool PersistentLines; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Lifetime; // 0x005C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 DepthPriority; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Thickness; // 0x0064(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_DrawCircleArc; - -// Function GameNoce.NoceFunctionLibrary.DrawDebugArrowShift -// 0x0058 (0x0058 - 0x0000) -struct NoceFunctionLibrary_DrawDebugArrowShift final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor LineColor; // 0x0038(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ArrowSize; // 0x0048(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Offset; // 0x004C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Thinkness; // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_DrawDebugArrowShift; - -// Function GameNoce.NoceFunctionLibrary.DrawDebugFan -// 0x0068 (0x0068 - 0x0000) -struct NoceFunctionLibrary_DrawDebugFan final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Origi; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Direction; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinRadius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxRadius; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Degree; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Segments; // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor LineColor; // 0x0048(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Lifetime; // 0x0058(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 DepthPriority; // 0x005C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Thickness; // 0x0060(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_DrawDebugFan; - -// Function GameNoce.NoceFunctionLibrary.DrawDebugFanByCenter -// 0x0060 (0x0060 - 0x0000) -struct NoceFunctionLibrary_DrawDebugFanByCenter final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Origi; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Center; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FrontDistance; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BackDistance; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Angle; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor LineColor; // 0x0044(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Lifetime; // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 DepthPriority; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Thickness; // 0x005C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_DrawDebugFanByCenter; - -// Function GameNoce.NoceFunctionLibrary.EnableMaterialSlots -// 0x0020 (0x0020 - 0x0000) -struct NoceFunctionLibrary_EnableMaterialSlots final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class USkeletalMeshComponent* InComp; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray InMatSlotNames; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_EnableMaterialSlots; - -// Function GameNoce.NoceFunctionLibrary.Equal_ActorRecord -// 0x00B0 (0x00B0 - 0x0000) -struct NoceFunctionLibrary_Equal_ActorRecord final -{ -public: - struct FNoceActorRecord A; // 0x0000(0x00A0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - const class UObject* B; // 0x00A0(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00A8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_Equal_ActorRecord; - -// Function GameNoce.NoceFunctionLibrary.Equal_Record -// 0x0038 (0x0038 - 0x0000) -struct NoceFunctionLibrary_Equal_Record final -{ -public: - struct FNoceObjectRecord A; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - const class UObject* B; // 0x0028(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_Equal_Record; - -// Function GameNoce.NoceFunctionLibrary.ExecuteConsoleCmdFromSeqData -// 0x0200 (0x0200 - 0x0000) -struct NoceFunctionLibrary_ExecuteConsoleCmdFromSeqData final -{ -public: - struct FNoceSeqData InData; // 0x0000(0x0200)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_ExecuteConsoleCmdFromSeqData; - -// Function GameNoce.NoceFunctionLibrary.ExecuteConsoleCommandWithTag -// 0x0028 (0x0028 - 0x0000) -struct NoceFunctionLibrary_ExecuteConsoleCommandWithTag final -{ -public: - class FString Command; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Param; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InTagName; // 0x0020(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_ExecuteConsoleCommandWithTag; - -// Function GameNoce.NoceFunctionLibrary.ExecuteSeqDataCmdWithTagForHighSpec -// 0x0020 (0x0020 - 0x0000) -struct NoceFunctionLibrary_ExecuteSeqDataCmdWithTagForHighSpec final -{ -public: - class FString Command; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceSeqDataCmd InData; // 0x0010(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - class FName InTagName; // 0x0018(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_ExecuteSeqDataCmdWithTagForHighSpec; - -// Function GameNoce.NoceFunctionLibrary.ForceClothNextUpdateTeleport -// 0x0008 (0x0008 - 0x0000) -struct NoceFunctionLibrary_ForceClothNextUpdateTeleport final -{ -public: - class ANoceCharacter* InCharacter; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_ForceClothNextUpdateTeleport; - -// Function GameNoce.NoceFunctionLibrary.ForceStopSlotAnimation -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_ForceStopSlotAnimation final -{ -public: - class UAnimInstance* InAnimInstance; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InBlendOutTime; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SlotNodeName; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_ForceStopSlotAnimation; - -// Function GameNoce.NoceFunctionLibrary.GenerateRandomForceVector_Hatcher100 -// 0x0188 (0x0188 - 0x0000) -struct NoceFunctionLibrary_GenerateRandomForceVector_Hatcher100 final -{ -public: - struct FNoceRandomForceVectorData InData; // 0x0000(0x0108)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float InTime; // 0x0108(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaTime; // 0x010C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Direction; // 0x0110(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector DirectionOffset; // 0x0128(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutRandomVectorStorage_Previous; // 0x0140(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray OutRandomVectorStorage_Next; // 0x0150(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray OutRandomVectorStorage_LocalTimer; // 0x0160(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0170(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GenerateRandomForceVector_Hatcher100; - -// Function GameNoce.NoceFunctionLibrary.GenerateRandomForceVector_TsukumoBody -// 0x0188 (0x0188 - 0x0000) -struct NoceFunctionLibrary_GenerateRandomForceVector_TsukumoBody final -{ -public: - struct FNoceRandomForceVectorData InData; // 0x0000(0x0108)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float InTime; // 0x0108(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaTime; // 0x010C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Direction; // 0x0110(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector DirectionOffset; // 0x0128(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutRandomVectorStorage_Previous; // 0x0140(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray OutRandomVectorStorage_Next; // 0x0150(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray OutRandomVectorStorage_LocalTimer; // 0x0160(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0170(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GenerateRandomForceVector_TsukumoBody; - -// Function GameNoce.NoceFunctionLibrary.GenerateRandomForceVector_TsukumoHair -// 0x0188 (0x0188 - 0x0000) -struct NoceFunctionLibrary_GenerateRandomForceVector_TsukumoHair final -{ -public: - struct FNoceRandomForceVectorData InData; // 0x0000(0x0108)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - float InTime; // 0x0108(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeltaTime; // 0x010C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Direction; // 0x0110(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector DirectionOffset; // 0x0128(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutRandomVectorStorage_Previous; // 0x0140(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray OutRandomVectorStorage_Next; // 0x0150(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray OutRandomVectorStorage_LocalTimer; // 0x0160(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0170(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GenerateRandomForceVector_TsukumoHair; - -// Function GameNoce.NoceFunctionLibrary.GetAllRoundSequenceNames -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_GetAllRoundSequenceNames final -{ -public: - ENoceRoundType RoundType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetAllRoundSequenceNames; - -// Function GameNoce.NoceFunctionLibrary.GetAssetName -// 0x0038 (0x0038 - 0x0000) -struct NoceFunctionLibrary_GetAssetName final -{ -public: - TSoftObjectPtr Obj; // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetAssetName; - -// Function GameNoce.NoceFunctionLibrary.GetBinkUrlWithOutfitSuffix -// 0x0028 (0x0028 - 0x0000) -struct NoceFunctionLibrary_GetBinkUrlWithOutfitSuffix final -{ -public: - class UObject* InWorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InURL; // 0x0008(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetBinkUrlWithOutfitSuffix; - -// Function GameNoce.NoceFunctionLibrary.GetBPCDOMeshComponents -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_GetBPCDOMeshComponents final -{ -public: - class UClass* InActorClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutArray; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetBPCDOMeshComponents; - -// Function GameNoce.NoceFunctionLibrary.GetCharacterSlopeAngle -// 0x0028 (0x0028 - 0x0000) -struct NoceFunctionLibrary_GetCharacterSlopeAngle final -{ -public: - class ACharacter* Character; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ObjectTypes; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - float SizeRatio; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DebugDraw; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetCharacterSlopeAngle; - -// Function GameNoce.NoceFunctionLibrary.GetCineEventUserTypeFromString -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_GetCineEventUserTypeFromString final -{ -public: - class FString InStr; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceCineEventUserType ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetCineEventUserTypeFromString; - -// Function GameNoce.NoceFunctionLibrary.GetClassFromAssetData -// 0x0070 (0x0070 - 0x0000) -struct NoceFunctionLibrary_GetClassFromAssetData final -{ -public: - struct FAssetData InAssetData; // 0x0000(0x0068)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UClass* ReturnValue; // 0x0068(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetClassFromAssetData; - -// Function GameNoce.NoceFunctionLibrary.GetCompCollisionType -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_GetCompCollisionType final -{ -public: - class UPrimitiveComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionEnabled ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetCompCollisionType; - -// Function GameNoce.NoceFunctionLibrary.GetCurrentChapterName -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_GetCurrentChapterName final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetCurrentChapterName; - -// Function GameNoce.NoceFunctionLibrary.GetCurrentDefiniteEnding -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_GetCurrentDefiniteEnding final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceEndingType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetCurrentDefiniteEnding; - -// Function GameNoce.NoceFunctionLibrary.GetCurrentEndingBranch -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_GetCurrentEndingBranch final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceEndingType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetCurrentEndingBranch; - -// Function GameNoce.NoceFunctionLibrary.GetCurrentProgress -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_GetCurrentProgress final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetCurrentProgress; - -// Function GameNoce.NoceFunctionLibrary.GetCVarCurrentValue -// 0x0020 (0x0020 - 0x0000) -struct NoceFunctionLibrary_GetCVarCurrentValue final -{ -public: - class FString InCVarName; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetCVarCurrentValue; - -// Function GameNoce.NoceFunctionLibrary.GetDependencySoftObjPtr -// 0x0020 (0x0020 - 0x0000) -struct NoceFunctionLibrary_GetDependencySoftObjPtr final -{ -public: - class ULevelSequence* InSeq; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf InClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray> ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetDependencySoftObjPtr; - -// Function GameNoce.NoceFunctionLibrary.GetDiffDegree -// 0x0038 (0x0038 - 0x0000) -struct NoceFunctionLibrary_GetDiffDegree final -{ -public: - struct FVector AnchorFoward; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Direction; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0030(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetDiffDegree; - -// Function GameNoce.NoceFunctionLibrary.GetForwardDiffDegree -// 0x0028 (0x0028 - 0x0000) -struct NoceFunctionLibrary_GetForwardDiffDegree final -{ -public: - class AActor* Anchor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Check; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetForwardDiffDegree; - -// Function GameNoce.NoceFunctionLibrary.GetGameActionLevel -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_GetGameActionLevel final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceActionLevel ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetGameActionLevel; - -// Function GameNoce.NoceFunctionLibrary.GetGameRiddleLevel -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_GetGameRiddleLevel final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceRiddleLevel ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetGameRiddleLevel; - -// Function GameNoce.NoceFunctionLibrary.GetGameRound -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_GetGameRound final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceRoundType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetGameRound; - -// Function GameNoce.NoceFunctionLibrary.GetGlobalTimeDilationMultiplier -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_GetGlobalTimeDilationMultiplier final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetGlobalTimeDilationMultiplier; - -// Function GameNoce.NoceFunctionLibrary.GetHitReactionFourWay -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_GetHitReactionFourWay final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InAngel; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceHitReactionFourWayType ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetHitReactionFourWay; - -// Function GameNoce.NoceFunctionLibrary.GetHitReactionTwoWay -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_GetHitReactionTwoWay final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InAngel; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceHitReactionTwoWayType ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetHitReactionTwoWay; - -// Function GameNoce.NoceFunctionLibrary.GetInputMappingVectorFromCameraRotate -// 0x0038 (0x0038 - 0x0000) -struct NoceFunctionLibrary_GetInputMappingVectorFromCameraRotate final -{ -public: - struct FRotator InCameraRotator; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float InInputForward; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InInputRight; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetInputMappingVectorFromCameraRotate; - -// Function GameNoce.NoceFunctionLibrary.GetMediaName -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_GetMediaName final -{ -public: - class UMediaPlayer* MediaPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetMediaName; - -// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableBool -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_GetNiagaraVariableBool final -{ -public: - class UNiagaraComponent* NiagaraComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InVariableName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetNiagaraVariableBool; - -// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableFloat -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_GetNiagaraVariableFloat final -{ -public: - class UNiagaraComponent* NiagaraComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InVariableName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetNiagaraVariableFloat; - -// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableLinearColor -// 0x0020 (0x0020 - 0x0000) -struct NoceFunctionLibrary_GetNiagaraVariableLinearColor final -{ -public: - class UNiagaraComponent* NiagaraComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InVariableName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetNiagaraVariableLinearColor; - -// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableVector -// 0x0028 (0x0028 - 0x0000) -struct NoceFunctionLibrary_GetNiagaraVariableVector final -{ -public: - class UNiagaraComponent* NiagaraComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InVariableName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetNiagaraVariableVector; - -// Function GameNoce.NoceFunctionLibrary.GetNoceCheatManager -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_GetNoceCheatManager final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceCheatManager* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetNoceCheatManager; - -// Function GameNoce.NoceFunctionLibrary.GetNoceGameInstance -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_GetNoceGameInstance final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceGameInstance* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetNoceGameInstance; - -// Function GameNoce.NoceFunctionLibrary.GetNoceGameMode -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_GetNoceGameMode final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANoceGameMode* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetNoceGameMode; - -// Function GameNoce.NoceFunctionLibrary.GetNoceGameState -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_GetNoceGameState final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANoceGameState* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetNoceGameState; - -// Function GameNoce.NoceFunctionLibrary.GetNoceGlobalDelegates -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_GetNoceGlobalDelegates final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceGlobalDelegates* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetNoceGlobalDelegates; - -// Function GameNoce.NoceFunctionLibrary.GetNocePlayerCharater -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_GetNocePlayerCharater final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANocePlayerCharacter* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetNocePlayerCharater; - -// Function GameNoce.NoceFunctionLibrary.GetPhysicsAssetCollision -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_GetPhysicsAssetCollision final -{ -public: - class USkeletalMeshComponent* InSkeletalMesh; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InBoneName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionEnabled OutCollisionEnabled; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetPhysicsAssetCollision; - -// Function GameNoce.NoceFunctionLibrary.GetPlaySequenceStateSeqActor -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_GetPlaySequenceStateSeqActor final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetPlaySequenceStateSeqActor; - -// Function GameNoce.NoceFunctionLibrary.GetPreSeamlessMontagePlayRate -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_GetPreSeamlessMontagePlayRate final -{ -public: - class UAnimMontage* InMontage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InDuration; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetPreSeamlessMontagePlayRate; - -// Function GameNoce.NoceFunctionLibrary.GetPreSeamlessMotionWarppingDuration -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_GetPreSeamlessMotionWarppingDuration final -{ -public: - class UAnimMontage* InMontage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetPreSeamlessMotionWarppingDuration; - -// Function GameNoce.NoceFunctionLibrary.GetPreviewLightSet -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_GetPreviewLightSet final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetPreviewLightSet; - -// Function GameNoce.NoceFunctionLibrary.GetRBANAlphaRatio -// 0x0004 (0x0004 - 0x0000) -struct NoceFunctionLibrary_GetRBANAlphaRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetRBANAlphaRatio; - -// Function GameNoce.NoceFunctionLibrary.GetSeqDataAssetPackageNameFromSeq -// 0x0038 (0x0038 - 0x0000) -struct NoceFunctionLibrary_GetSeqDataAssetPackageNameFromSeq final -{ -public: - TSoftObjectPtr PlaySeq; // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetSeqDataAssetPackageNameFromSeq; - -// Function GameNoce.NoceFunctionLibrary.GetSequenceName -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_GetSequenceName final -{ -public: - class ULevelSequencePlayer* SequencePlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetSequenceName; - -// Function GameNoce.NoceFunctionLibrary.GetSkirtSlopeAdjustRatio -// 0x0004 (0x0004 - 0x0000) -struct NoceFunctionLibrary_GetSkirtSlopeAdjustRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetSkirtSlopeAdjustRatio; - -// Function GameNoce.NoceFunctionLibrary.GetSpineSocketRotationYaw -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_GetSpineSocketRotationYaw final -{ -public: - class AActor* InTargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InSpineSocketName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetSpineSocketRotationYaw; - -// Function GameNoce.NoceFunctionLibrary.GetTimeManager -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_GetTimeManager final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PlayerIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class ANoceTimeManager* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetTimeManager; - -// Function GameNoce.NoceFunctionLibrary.GetTraceOffset -// 0x0020 (0x0020 - 0x0000) -struct NoceFunctionLibrary_GetTraceOffset final -{ -public: - const class UAnimInstance* InAnimInstance; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SocketName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TraceUpDistance; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TraceDownDistance; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowDebug; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x001C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetTraceOffset; - -// Function GameNoce.NoceFunctionLibrary.GetWeaponSubSystem -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_GetWeaponSubSystem final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceWeaponSubsystem* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_GetWeaponSubSystem; - -// Function GameNoce.NoceFunctionLibrary.HandleRestartGame -// 0x0008 (0x0008 - 0x0000) -struct NoceFunctionLibrary_HandleRestartGame final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_HandleRestartGame; - -// Function GameNoce.NoceFunctionLibrary.HasQualitySwitchNode -// 0x0020 (0x0020 - 0x0000) -struct NoceFunctionLibrary_HasQualitySwitchNode final -{ -public: - class UMaterial* InMaterial; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Info; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_HasQualitySwitchNode; - -// Function GameNoce.NoceFunctionLibrary.IsActionLevelChill -// 0x0002 (0x0002 - 0x0000) -struct NoceFunctionLibrary_IsActionLevelChill final -{ -public: - ENoceActionLevel InActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -//DUMPER7_ASSERTS_NoceFunctionLibrary_IsActionLevelChill; - -// Function GameNoce.NoceFunctionLibrary.IsActiveEffectHandleValid -// 0x000C (0x000C - 0x0000) -struct NoceFunctionLibrary_IsActiveEffectHandleValid final -{ -public: - struct FActiveGameplayEffectHandle InEffectHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_IsActiveEffectHandleValid; - -// Function GameNoce.NoceFunctionLibrary.IsActiveMovieSceneExecutor -// 0x0001 (0x0001 - 0x0000) -struct NoceFunctionLibrary_IsActiveMovieSceneExecutor final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_IsActiveMovieSceneExecutor; - -// Function GameNoce.NoceFunctionLibrary.IsActivePreloadSequenceAndSeqData -// 0x0001 (0x0001 - 0x0000) -struct NoceFunctionLibrary_IsActivePreloadSequenceAndSeqData final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_IsActivePreloadSequenceAndSeqData; - -// Function GameNoce.NoceFunctionLibrary.IsActivePreloadSeqUpdateDataLayer -// 0x0001 (0x0001 - 0x0000) -struct NoceFunctionLibrary_IsActivePreloadSeqUpdateDataLayer final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_IsActivePreloadSeqUpdateDataLayer; - -// Function GameNoce.NoceFunctionLibrary.IsActorOfClass -// 0x0038 (0x0038 - 0x0000) -struct NoceFunctionLibrary_IsActorOfClass final -{ -public: - class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftClassPtr Class_0; // 0x0008(0x0028)(ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_IsActorOfClass; - -// Function GameNoce.NoceFunctionLibrary.IsCurrentActionLevelChill -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_IsCurrentActionLevelChill final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -//DUMPER7_ASSERTS_NoceFunctionLibrary_IsCurrentActionLevelChill; - -// Function GameNoce.NoceFunctionLibrary.IsForceJumpPlaybackPosByCmd -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_IsForceJumpPlaybackPosByCmd final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_IsForceJumpPlaybackPosByCmd; - -// Function GameNoce.NoceFunctionLibrary.IsGame -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_IsGame final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_IsGame; - -// Function GameNoce.NoceFunctionLibrary.IsInEndGameProgress -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_IsInEndGameProgress final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_IsInEndGameProgress; - -// Function GameNoce.NoceFunctionLibrary.IsInEvent -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_IsInEvent final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_IsInEvent; - -// Function GameNoce.NoceFunctionLibrary.IsInPartitionedWorld -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_IsInPartitionedWorld final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_IsInPartitionedWorld; - -// Function GameNoce.NoceFunctionLibrary.IsInPlaySequenceState -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_IsInPlaySequenceState final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_IsInPlaySequenceState; - -// Function GameNoce.NoceFunctionLibrary.IsNiagaraComplete -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_IsNiagaraComplete final -{ -public: - class UNiagaraComponent* InNiagaraComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_IsNiagaraComplete; - -// Function GameNoce.NoceFunctionLibrary.IsPlayerInputDirectionIsOppositeToCharacter -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_IsPlayerInputDirectionIsOppositeToCharacter final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_IsPlayerInputDirectionIsOppositeToCharacter; - -// Function GameNoce.NoceFunctionLibrary.IsPointInFanShape -// 0x0058 (0x0058 - 0x0000) -struct NoceFunctionLibrary_IsPointInFanShape final -{ -public: - struct FVector Origin; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Direction; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector TargetPoint; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Angle; // 0x0048(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinRadius; // 0x004C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxRadius; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0054(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_IsPointInFanShape; - -// Function GameNoce.NoceFunctionLibrary.IsProgressConditionMatch -// 0x0080 (0x0080 - 0x0000) -struct NoceFunctionLibrary_IsProgressConditionMatch final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTagContainer InProgressCondition; // 0x0008(0x0020)(Parm, NativeAccessSpecifierPublic) - bool ExactProgress; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTagContainer InNeedAddTag; // 0x0030(0x0020)(Parm, NativeAccessSpecifierPublic) - bool NeedAllAddTag; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NeedAddTagNum; // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTagContainer InWithoutAddTag; // 0x0058(0x0020)(Parm, NativeAccessSpecifierPublic) - bool WithoutAllTag; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0079(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7A[0x6]; // 0x007A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_IsProgressConditionMatch; - -// Function GameNoce.NoceFunctionLibrary.IsShowDebugInfoForRBANBlending -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_IsShowDebugInfoForRBANBlending final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_IsShowDebugInfoForRBANBlending; - -// Function GameNoce.NoceFunctionLibrary.KawaiiWarmUpForCharacter -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_KawaiiWarmUpForCharacter final -{ -public: - class ANoceCharacter* InCharacter; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 WarmUpFrames; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_KawaiiWarmUpForCharacter; - -// Function GameNoce.NoceFunctionLibrary.MessageOpen -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_MessageOpen final -{ -public: - class FString Message; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_MessageOpen; - -// Function GameNoce.NoceFunctionLibrary.MRQ_TriggerPlayStart -// 0x0028 (0x0028 - 0x0000) -struct NoceFunctionLibrary_MRQ_TriggerPlayStart final -{ -public: - struct FSoftObjectPath InSeq; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_MRQ_TriggerPlayStart; - -// Function GameNoce.NoceFunctionLibrary.Noce_Seq_Trace_BookMark -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_Noce_Seq_Trace_BookMark final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InLogString; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_Noce_Seq_Trace_BookMark; - -// Function GameNoce.NoceFunctionLibrary.Noce_Trace_BookMark -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_Noce_Trace_BookMark final -{ -public: - class FString InLogString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_Noce_Trace_BookMark; - -// Function GameNoce.NoceFunctionLibrary.NoceCapsuleTraceSingleForObjectsFirstBlock -// 0x01A8 (0x01A8 - 0x0000) -struct NoceFunctionLibrary_NoceCapsuleTraceSingleForObjectsFirstBlock final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel BlockChannel; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Start; // 0x0010(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0028(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HalfHeight; // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ObjectTypes; // 0x0048(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0060(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult OutHit; // 0x0078(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0170(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_171[0x3]; // 0x0171(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName SkipTag; // 0x0174(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceColor; // 0x017C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x018C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x019C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x01A0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A1[0x7]; // 0x01A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_NoceCapsuleTraceSingleForObjectsFirstBlock; - -// Function GameNoce.NoceFunctionLibrary.NoceLineTraceSingleForObjectsFirstBlock -// 0x01A0 (0x01A0 - 0x0000) -struct NoceFunctionLibrary_NoceLineTraceSingleForObjectsFirstBlock final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel BlockChannel; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Start; // 0x0010(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0028(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ObjectTypes; // 0x0040(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0058(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult OutHit; // 0x0070(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0168(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_169[0x3]; // 0x0169(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName SkipTag; // 0x016C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceColor; // 0x0174(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x0184(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x0194(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0198(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_199[0x7]; // 0x0199(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_NoceLineTraceSingleForObjectsFirstBlock; - -// Function GameNoce.NoceFunctionLibrary.NoceSphereTraceSingleForObjectsFirstBlock -// 0x01A8 (0x01A8 - 0x0000) -struct NoceFunctionLibrary_NoceSphereTraceSingleForObjectsFirstBlock final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel BlockChannel; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Start; // 0x0010(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0028(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ObjectTypes; // 0x0048(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActorsToIgnore; // 0x0060(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult OutHit; // 0x0078(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bIgnoreSelf; // 0x0170(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_171[0x3]; // 0x0171(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName SkipTag; // 0x0174(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceColor; // 0x017C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TraceHitColor; // 0x018C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawTime; // 0x019C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x01A0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A1[0x7]; // 0x01A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_NoceSphereTraceSingleForObjectsFirstBlock; - -// Function GameNoce.NoceFunctionLibrary.PlayerScarfResetDynmaics -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_PlayerScarfResetDynmaics final -{ -public: - class ANocePlayerCharacter* InPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETeleportType TeleportType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_PlayerScarfResetDynmaics; - -// Function GameNoce.NoceFunctionLibrary.PlayerSkirtResetDynmaics -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_PlayerSkirtResetDynmaics final -{ -public: - class ANocePlayerCharacter* InPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETeleportType TeleportType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_PlayerSkirtResetDynmaics; - -// Function GameNoce.NoceFunctionLibrary.ProcessSolveLumenGhostingCmds -// 0x0008 (0x0008 - 0x0000) -struct NoceFunctionLibrary_ProcessSolveLumenGhostingCmds final -{ -public: - class FName InSeqName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_ProcessSolveLumenGhostingCmds; - -// Function GameNoce.NoceFunctionLibrary.RandomFloatRange_ThreadSafe -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_RandomFloatRange_ThreadSafe final -{ -public: - float InSeed; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InMin; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InMax; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_RandomFloatRange_ThreadSafe; - -// Function GameNoce.NoceFunctionLibrary.RefreshNoceLightSavableData -// 0x00B0 (0x00B0 - 0x0000) -struct NoceFunctionLibrary_RefreshNoceLightSavableData final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - const class ULightComponent* InLightComp; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceLightSavableData OutData; // 0x0010(0x00A0)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_RefreshNoceLightSavableData; - -// Function GameNoce.NoceFunctionLibrary.ReplacePlayerCharMaterialByCharMeshType -// 0x0028 (0x0028 - 0x0000) -struct NoceFunctionLibrary_ReplacePlayerCharMaterialByCharMeshType final -{ -public: - class USkeletalMeshComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReplaceMatIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UMaterialInterface* DefaultMat; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInterface* PureWhite; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInterface* PinkRabbit; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_ReplacePlayerCharMaterialByCharMeshType; - -// Function GameNoce.NoceFunctionLibrary.RequestGameplayTagFromString -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_RequestGameplayTagFromString final -{ -public: - class FString InData; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_RequestGameplayTagFromString; - -// Function GameNoce.NoceFunctionLibrary.ResetConsoleCmdFromSeqData -// 0x0200 (0x0200 - 0x0000) -struct NoceFunctionLibrary_ResetConsoleCmdFromSeqData final -{ -public: - struct FNoceSeqData InData; // 0x0000(0x0200)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_ResetConsoleCmdFromSeqData; - -// Function GameNoce.NoceFunctionLibrary.ResetDynamics -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_ResetDynamics final -{ -public: - class ANoceCharacter* InCharacter; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETeleportType InTeleportType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_ResetDynamics; - -// Function GameNoce.NoceFunctionLibrary.ResetSolveLumenGhostingCmds -// 0x0008 (0x0008 - 0x0000) -struct NoceFunctionLibrary_ResetSolveLumenGhostingCmds final -{ -public: - class FName InSeqName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_ResetSolveLumenGhostingCmds; - -// Function GameNoce.NoceFunctionLibrary.SearchActors -// 0x0058 (0x0058 - 0x0000) -struct NoceFunctionLibrary_SearchActors final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* InSelfActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InDirection; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InRadius; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InHalfAngle; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ObjectTypes; // 0x0030(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - TArray OutActors; // 0x0040(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool DebugDraw; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SearchActors; - -// Function GameNoce.NoceFunctionLibrary.SearchEnemy -// 0x0038 (0x0038 - 0x0000) -struct NoceFunctionLibrary_SearchEnemy final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* InSelfActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InRadius; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InHalfAngle; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag InCountableTag; // 0x0018(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* OutActor; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNocePlayerLookAtTargetComponent* OutLookAtTarget; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DebugDraw; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InForMotionWarp; // 0x0031(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SearchEnemy; - -// Function GameNoce.NoceFunctionLibrary.SearchEnemyWithDirection -// 0x0050 (0x0050 - 0x0000) -struct NoceFunctionLibrary_SearchEnemyWithDirection final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* InSelfActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InDirection; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InRadius; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InHalfAngle; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag InCountableTag; // 0x0030(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* OutActor; // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNocePlayerLookAtTargetComponent* OutLookAtTarget; // 0x0040(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DebugDraw; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InForMotionWarp; // 0x0049(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4A[0x6]; // 0x004A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SearchEnemyWithDirection; - -// Function GameNoce.NoceFunctionLibrary.SetActiveEffectHandleInvalid -// 0x0008 (0x0008 - 0x0000) -struct NoceFunctionLibrary_SetActiveEffectHandleInvalid final -{ -public: - struct FActiveGameplayEffectHandle InEffectHandle; // 0x0000(0x0008)(Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SetActiveEffectHandleInvalid; - -// Function GameNoce.NoceFunctionLibrary.SetConstraintProfileForAll -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_SetConstraintProfileForAll final -{ -public: - class UAnimInstance* Instance; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ProfileName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDefaultIfNotFound; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SetConstraintProfileForAll; - -// Function GameNoce.NoceFunctionLibrary.SetCVarWithCurrentPriority -// 0x0020 (0x0020 - 0x0000) -struct NoceFunctionLibrary_SetCVarWithCurrentPriority final -{ -public: - class FString InCVarName; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InCVarValue; // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SetCVarWithCurrentPriority; - -// Function GameNoce.NoceFunctionLibrary.SetEnableHDROutput -// 0x0001 (0x0001 - 0x0000) -struct NoceFunctionLibrary_SetEnableHDROutput final -{ -public: - bool InIsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SetEnableHDROutput; - -// Function GameNoce.NoceFunctionLibrary.SetEventMode -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_SetEventMode final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsEnable; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceEventModeType EventType; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceCineEventUserType CineEventUserType; // 0x000A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B[0x5]; // 0x000B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SetEventMode; - -// Function GameNoce.NoceFunctionLibrary.SetGlobalTimeDilationMultiplier -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_SetGlobalTimeDilationMultiplier final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TimeDilationMultiplier; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SetGlobalTimeDilationMultiplier; - -// Function GameNoce.NoceFunctionLibrary.SetHDRUICompositeMode -// 0x0001 (0x0001 - 0x0000) -struct NoceFunctionLibrary_SetHDRUICompositeMode final -{ -public: - bool InIsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SetHDRUICompositeMode; - -// Function GameNoce.NoceFunctionLibrary.SetHDRUILevel -// 0x0004 (0x0004 - 0x0000) -struct NoceFunctionLibrary_SetHDRUILevel final -{ -public: - float InLevel; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SetHDRUILevel; - -// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataFloat -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_SetNoceCustomPrimitiveDataFloat final -{ -public: - class UPrimitiveComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 DataIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceCustomPrimitiveDataFloat; - -// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataVector2 -// 0x0020 (0x0020 - 0x0000) -struct NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector2 final -{ -public: - class UPrimitiveComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 DataIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D Value; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector2; - -// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataVector3 -// 0x0028 (0x0028 - 0x0000) -struct NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector3 final -{ -public: - class UPrimitiveComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 DataIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Value; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector3; - -// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataVector4 -// 0x0030 (0x0030 - 0x0000) -struct NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector4 final -{ -public: - class UPrimitiveComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 DataIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector4 Value; // 0x0010(0x0020)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector4; - -// Function GameNoce.NoceFunctionLibrary.SetNoceScalarParameterForCustomPrimitiveData -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_SetNoceScalarParameterForCustomPrimitiveData final -{ -public: - class UPrimitiveComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ParameterName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceScalarParameterForCustomPrimitiveData; - -// Function GameNoce.NoceFunctionLibrary.SetNoceVectorParameterForCustomPrimitiveData -// 0x0030 (0x0030 - 0x0000) -struct NoceFunctionLibrary_SetNoceVectorParameterForCustomPrimitiveData final -{ -public: - class UPrimitiveComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ParameterName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 Value; // 0x0010(0x0020)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceVectorParameterForCustomPrimitiveData; - -// Function GameNoce.NoceFunctionLibrary.SetPhysicsAssetCollision -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_SetPhysicsAssetCollision final -{ -public: - class USkeletalMeshComponent* InSkeletalMesh; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InBoneName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionEnabled InCollisionEnabled; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SetPhysicsAssetCollision; - -// Function GameNoce.NoceFunctionLibrary.SetPhysicsAssetCollisions -// 0x0020 (0x0020 - 0x0000) -struct NoceFunctionLibrary_SetPhysicsAssetCollisions final -{ -public: - class USkeletalMeshComponent* InSkeletalMesh; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray InBoneNames; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - ECollisionEnabled InCollisionEnabled; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SetPhysicsAssetCollisions; - -// Function GameNoce.NoceFunctionLibrary.SetPlaySequenceStateSeqActor -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_SetPlaySequenceStateSeqActor final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* InSeqActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SetPlaySequenceStateSeqActor; - -// Function GameNoce.NoceFunctionLibrary.SetSkeletalMeshAssetAndClearOverrideMat -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_SetSkeletalMeshAssetAndClearOverrideMat final -{ -public: - class USkeletalMeshComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USkeletalMesh* NewMesh; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SetSkeletalMeshAssetAndClearOverrideMat; - -// Function GameNoce.NoceFunctionLibrary.SetStaticMeshAssetAndClearOverrideMat -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_SetStaticMeshAssetAndClearOverrideMat final -{ -public: - class UStaticMeshComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UStaticMesh* NewMesh; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SetStaticMeshAssetAndClearOverrideMat; - -// Function GameNoce.NoceFunctionLibrary.SolvePhysicsPopping -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_SolvePhysicsPopping final -{ -public: - class ANoceCharacter* InChar; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 KawaiiWarmUpFrame; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bResetPhysics; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SolvePhysicsPopping; - -// Function GameNoce.NoceFunctionLibrary.SolveSeamlessSeqBeginCopyPose -// 0x0010 (0x0010 - 0x0000) -struct NoceFunctionLibrary_SolveSeamlessSeqBeginCopyPose final -{ -public: - class USkeletalMeshComponent* InSkelComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bResetPhysics; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_SolveSeamlessSeqBeginCopyPose; - -// Function GameNoce.NoceFunctionLibrary.StoryEndingBitToGameRound -// 0x0008 (0x0008 - 0x0000) -struct NoceFunctionLibrary_StoryEndingBitToGameRound final -{ -public: - int32 EndingBitmask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceRoundType ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_StoryEndingBitToGameRound; - -// Function GameNoce.NoceFunctionLibrary.String_Remove -// 0x0038 (0x0038 - 0x0000) -struct NoceFunctionLibrary_String_Remove final -{ -public: - class FString InData; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InSuffix; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESearchDir SearchDir; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESearchCase SearchCase; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_String_Remove; - -// Function GameNoce.NoceFunctionLibrary.TimeSecondsToMMSSString -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_TimeSecondsToMMSSString final -{ -public: - float InSeconds; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInFloor; // 0x0004(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_TimeSecondsToMMSSString; - -// Function GameNoce.NoceFunctionLibrary.UnlockFOV -// 0x0008 (0x0008 - 0x0000) -struct NoceFunctionLibrary_UnlockFOV final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_UnlockFOV; - -// Function GameNoce.NoceFunctionLibrary.UnsetConsoleCommandWithTag -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_UnsetConsoleCommandWithTag final -{ -public: - class FString Command; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InTagName; // 0x0010(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_UnsetConsoleCommandWithTag; - -// Function GameNoce.NoceFunctionLibrary.UnsetSeqDataCmdWithTagForHighSpec -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_UnsetSeqDataCmdWithTagForHighSpec final -{ -public: - class FString Command; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InTagName; // 0x0010(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_UnsetSeqDataCmdWithTagForHighSpec; - -// Function GameNoce.NoceFunctionLibrary.UpdateEveLightSet -// 0x0020 (0x0020 - 0x0000) -struct NoceFunctionLibrary_UpdateEveLightSet final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InSetName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDoNotSwitchDataLayer; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_UpdateEveLightSet; - -// Function GameNoce.NoceFunctionLibrary.UpdateNoceLightCompPropertyFromSaveData -// 0x00B0 (0x00B0 - 0x0000) -struct NoceFunctionLibrary_UpdateNoceLightCompPropertyFromSaveData final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ULightComponent* OutLightComp; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceLightSavableData InData; // 0x0010(0x00A0)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_UpdateNoceLightCompPropertyFromSaveData; - -// Function GameNoce.NoceFunctionLibrary.UpdateSeqDataAssetDataLayerForPreloadingSeq -// 0x0028 (0x0028 - 0x0000) -struct NoceFunctionLibrary_UpdateSeqDataAssetDataLayerForPreloadingSeq final -{ -public: - TSoftObjectPtr PlaySeq; // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_UpdateSeqDataAssetDataLayerForPreloadingSeq; - -// Function GameNoce.NoceFunctionLibrary.UpdateSlotWeight -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_UpdateSlotWeight final -{ -public: - const class UAnimInstance* InAnimInstance; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SlotNodeName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InDeltaTime; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_UpdateSlotWeight; - -// Function GameNoce.NoceFunctionLibrary.UpdateWeight -// 0x0018 (0x0018 - 0x0000) -struct NoceFunctionLibrary_UpdateWeight final -{ -public: - const class UAnimInstance* InAnimInstance; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - const class UAnimMontage* InMontage; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InDeltaTime; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_UpdateWeight; - -// Function GameNoce.NoceFunctionLibrary.VolumetricFogHistoryWeightOn -// 0x0004 (0x0004 - 0x0000) -struct NoceFunctionLibrary_VolumetricFogHistoryWeightOn final -{ -public: - float Weight; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceFunctionLibrary_VolumetricFogHistoryWeightOn; - -// Function GameNoce.NoceGameClockSubsystem.GetPlayTimeSeconds -// 0x0008 (0x0008 - 0x0000) -struct NoceGameClockSubsystem_GetPlayTimeSeconds final -{ -public: - double ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameClockSubsystem_GetPlayTimeSeconds; - -// Function GameNoce.NoceGameClockSubsystem.GetPlayTimespanWithoutEvent -// 0x0008 (0x0008 - 0x0000) -struct NoceGameClockSubsystem_GetPlayTimespanWithoutEvent final -{ -public: - struct FTimespan ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameClockSubsystem_GetPlayTimespanWithoutEvent; - -// Function GameNoce.NoceGameClockSubsystem.GetPlayTimespawn -// 0x0008 (0x0008 - 0x0000) -struct NoceGameClockSubsystem_GetPlayTimespawn final -{ -public: - struct FTimespan ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameClockSubsystem_GetPlayTimespawn; - -// Function GameNoce.NoceGameInstance.AddViewdEvent -// 0x0008 (0x0008 - 0x0000) -struct NoceGameInstance_AddViewdEvent final -{ -public: - class FName InEventName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameInstance_AddViewdEvent; - -// Function GameNoce.NoceGameInstance.GetAvailableOutfits -// 0x0010 (0x0010 - 0x0000) -struct NoceGameInstance_GetAvailableOutfits final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameInstance_GetAvailableOutfits; - -// Function GameNoce.NoceGameInstance.GetInitProgressTag -// 0x0008 (0x0008 - 0x0000) -struct NoceGameInstance_GetInitProgressTag final -{ -public: - struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameInstance_GetInitProgressTag; - -// Function GameNoce.NoceGameInstance.GetPeriodGameOverCount -// 0x0004 (0x0004 - 0x0000) -struct NoceGameInstance_GetPeriodGameOverCount final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameInstance_GetPeriodGameOverCount; - -// Function GameNoce.NoceGameInstance.HasAvailableOutfit -// 0x0002 (0x0002 - 0x0000) -struct NoceGameInstance_HasAvailableOutfit final -{ -public: - ENocePlayerOutfit OutfitType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameInstance_HasAvailableOutfit; - -// Function GameNoce.NoceGameInstance.HasBoosterPack -// 0x0001 (0x0001 - 0x0000) -struct NoceGameInstance_HasBoosterPack final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameInstance_HasBoosterPack; - -// Function GameNoce.NoceGameInstance.HasLimitedOmamori -// 0x0001 (0x0001 - 0x0000) -struct NoceGameInstance_HasLimitedOmamori final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameInstance_HasLimitedOmamori; - -// Function GameNoce.NoceGameInstance.IsViewdEvent -// 0x000C (0x000C - 0x0000) -struct NoceGameInstance_IsViewdEvent final -{ -public: - class FName InEventName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameInstance_IsViewdEvent; - -// Function GameNoce.NoceLinkMotionComponent.CanLink -// 0x0002 (0x0002 - 0x0000) -struct NoceLinkMotionComponent_CanLink final -{ -public: - ELinkPriority InPriority; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLinkMotionComponent_CanLink; - -// Function GameNoce.NoceLinkMotionComponent.EndConstPosition -// 0x0004 (0x0004 - 0x0000) -struct NoceLinkMotionComponent_EndConstPosition final -{ -public: - float InRestoreRuration; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLinkMotionComponent_EndConstPosition; - -// Function GameNoce.NoceLinkMotionComponent.GetCurrentLinkPriority -// 0x0001 (0x0001 - 0x0000) -struct NoceLinkMotionComponent_GetCurrentLinkPriority final -{ -public: - ELinkPriority ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLinkMotionComponent_GetCurrentLinkPriority; - -// Function GameNoce.NoceLinkMotionComponent.GetLinkAbility -// 0x0018 (0x0018 - 0x0000) -struct NoceLinkMotionComponent_GetLinkAbility final -{ -public: - class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AbilityName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLinkMotionComponent_GetLinkAbility; - -// Function GameNoce.NoceLinkMotionComponent.GetLinkOwner -// 0x0008 (0x0008 - 0x0000) -struct NoceLinkMotionComponent_GetLinkOwner final -{ -public: - class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLinkMotionComponent_GetLinkOwner; - -// Function GameNoce.NoceLinkMotionComponent.GetLinkTarget -// 0x0008 (0x0008 - 0x0000) -struct NoceLinkMotionComponent_GetLinkTarget final -{ -public: - class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLinkMotionComponent_GetLinkTarget; - -// Function GameNoce.NoceLinkMotionComponent.GetTargetStartMotion -// 0x0008 (0x0008 - 0x0000) -struct NoceLinkMotionComponent_GetTargetStartMotion final -{ -public: - int32 BankID; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MotionID; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLinkMotionComponent_GetTargetStartMotion; - -// Function GameNoce.NoceLinkMotionComponent.IsConstPositionActive -// 0x0001 (0x0001 - 0x0000) -struct NoceLinkMotionComponent_IsConstPositionActive final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLinkMotionComponent_IsConstPositionActive; - -// Function GameNoce.NoceLinkMotionComponent.IsCurrentExecutionType -// 0x0001 (0x0001 - 0x0000) -struct NoceLinkMotionComponent_IsCurrentExecutionType final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLinkMotionComponent_IsCurrentExecutionType; - -// Function GameNoce.NoceLinkMotionComponent.NotifyInterrupted -// 0x0001 (0x0001 - 0x0000) -struct NoceLinkMotionComponent_NotifyInterrupted final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLinkMotionComponent_NotifyInterrupted; - -// Function GameNoce.NoceLinkMotionComponent.RequestAttackerLinkAbility -// 0x0018 (0x0018 - 0x0000) -struct NoceLinkMotionComponent_RequestAttackerLinkAbility final -{ -public: - class ANoceCharacter* LinkTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ExAbilityName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceLinkMotionComponent_RequestAttackerLinkAbility; - -// Function GameNoce.NoceLinkMotionComponent.RequestLinkMotion -// 0x0010 (0x0010 - 0x0000) -struct NoceLinkMotionComponent_RequestLinkMotion final -{ -public: - class ULinkRequest* InReuest; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceLinkMotionComponent_RequestLinkMotion; - -// Function GameNoce.NoceLinkMotionComponent.RequestReject -// 0x0010 (0x0010 - 0x0000) -struct NoceLinkMotionComponent_RequestReject final -{ -public: - class AActor* LinkTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceLinkMotionComponent_RequestReject; - -// Function GameNoce.NoceLinkMotionComponent.StartConstLocation -// 0x0038 (0x0038 - 0x0000) -struct NoceLinkMotionComponent_StartConstLocation final -{ -public: - struct FVector Location; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotator; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float BlendTime; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool EnableSweep; // 0x0034(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceLinkMotionComponent_StartConstLocation; - -// Function GameNoce.NoceLinkMotionComponent.StartConstPosition -// 0x0058 (0x0058 - 0x0000) -struct NoceLinkMotionComponent_StartConstPosition final -{ -public: - class ACharacter* ConstTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ACharacter* ConstBoneOwner; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ConstBoneName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ConstOffsetRot; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector ConstOffset; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceConstPositionMode ConstMode; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float BlendTime; // 0x004C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool EnableSweep; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceLinkMotionComponent_StartConstPosition; - -// Function GameNoce.NoceGameMode.AnyStoryEndingCleared -// 0x0001 (0x0001 - 0x0000) -struct NoceGameMode_AnyStoryEndingCleared final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameMode_AnyStoryEndingCleared; - -// Function GameNoce.NoceGameMode.CanEnterGameOverFlow -// 0x0001 (0x0001 - 0x0000) -struct NoceGameMode_CanEnterGameOverFlow final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameMode_CanEnterGameOverFlow; - -// Function GameNoce.NoceGameMode.EnableBasicDebugInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceGameMode_EnableBasicDebugInfo final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameMode_EnableBasicDebugInfo; - -// Function GameNoce.NoceGameMode.GetAttackRightMaxCount -// 0x0004 (0x0004 - 0x0000) -struct NoceGameMode_GetAttackRightMaxCount final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameMode_GetAttackRightMaxCount; - -// Function GameNoce.NoceGameMode.GetAttackRightMaxCount_BP -// 0x0004 (0x0004 - 0x0000) -struct NoceGameMode_GetAttackRightMaxCount_BP final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameMode_GetAttackRightMaxCount_BP; - -// Function GameNoce.NoceGameMode.GetPlayerCharacterByType -// 0x0010 (0x0010 - 0x0000) -struct NoceGameMode_GetPlayerCharacterByType final -{ -public: - ENocePlayerType InPlayerType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class ANocePlayerCharacter* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameMode_GetPlayerCharacterByType; - -// Function GameNoce.NoceGameMode.IsStoryEndingCleared -// 0x0002 (0x0002 - 0x0000) -struct NoceGameMode_IsStoryEndingCleared final -{ -public: - ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameMode_IsStoryEndingCleared; - -// Function GameNoce.NoceGameMode.IsWaitForRevive -// 0x0001 (0x0001 - 0x0000) -struct NoceGameMode_IsWaitForRevive final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameMode_IsWaitForRevive; - -// Function GameNoce.NoceGameMode.RegisterPlayerCharacter -// 0x0010 (0x0010 - 0x0000) -struct NoceGameMode_RegisterPlayerCharacter final -{ -public: - ENocePlayerType InPlayerType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class ANocePlayerCharacter* InPlayerCharacter; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameMode_RegisterPlayerCharacter; - -// Function GameNoce.NoceGameMode.SetDebugPlayerAutoRevive -// 0x0001 (0x0001 - 0x0000) -struct NoceGameMode_SetDebugPlayerAutoRevive final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameMode_SetDebugPlayerAutoRevive; - -// Function GameNoce.NoceGameMode.SetDebugPlayerAutoRevive_BP -// 0x0001 (0x0001 - 0x0000) -struct NoceGameMode_SetDebugPlayerAutoRevive_BP final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameMode_SetDebugPlayerAutoRevive_BP; - -// Function GameNoce.NoceGameMode.SetEnableGameOverFlow -// 0x0001 (0x0001 - 0x0000) -struct NoceGameMode_SetEnableGameOverFlow final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameMode_SetEnableGameOverFlow; - -// Function GameNoce.NoceGameMode.SetStoryEndingCleared -// 0x0001 (0x0001 - 0x0000) -struct NoceGameMode_SetStoryEndingCleared final -{ -public: - ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameMode_SetStoryEndingCleared; - -// Function GameNoce.NoceGameMode.SetWaitForRevive -// 0x0001 (0x0001 - 0x0000) -struct NoceGameMode_SetWaitForRevive final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameMode_SetWaitForRevive; - -// Function GameNoce.NoceGameMode.IsInitializeCompleted -// 0x0001 (0x0001 - 0x0000) -struct NoceGameMode_IsInitializeCompleted final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameMode_IsInitializeCompleted; - -// Function GameNoce.NoceNotebookContent.Init -// 0x0005 (0x0005 - 0x0000) -struct NoceNotebookContent_Init final -{ -public: - bool InIsVisible; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InIsNew; // 0x0001(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InNeedTop; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InNeedBottom; // 0x0003(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoUse; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNotebookContent_Init; - -// Function GameNoce.NoceNotebookContent.InitImage -// 0x0030 (0x0030 - 0x0000) -struct NoceNotebookContent_InitImage final -{ -public: - bool InIsVisible; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InIsNew; // 0x0001(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InIsDoodle; // 0x0002(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftObjectPath InImage; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoUse; // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceNotebookContent_InitImage; - -// Function GameNoce.NoceNotebookContent.InitImageWithMask -// 0x0050 (0x0050 - 0x0000) -struct NoceNotebookContent_InitImageWithMask final -{ -public: - bool InIsVisible; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InIsNew; // 0x0001(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InIsDoodle; // 0x0002(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftObjectPath InImage; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath InMask; // 0x0028(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoUse; // 0x0048(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceNotebookContent_InitImageWithMask; - -// Function GameNoce.NoceNotebookContent.InitText -// 0x0020 (0x0020 - 0x0000) -struct NoceNotebookContent_InitText final -{ -public: - bool InIsVisible; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InIsNew; // 0x0001(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InNeedTop; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InNeedBottom; // 0x0003(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FText InText; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool NoUse; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceNotebookContent_InitText; - -// Function GameNoce.NoceNotebookContent.OnFadeIn -// 0x0001 (0x0001 - 0x0000) -struct NoceNotebookContent_OnFadeIn final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNotebookContent_OnFadeIn; - -// Function GameNoce.NoceGameProgressComponent.AddAdditionalProgressTag -// 0x0028 (0x0028 - 0x0000) -struct NoceGameProgressComponent_AddAdditionalProgressTag final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceProgressType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Reason; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameProgressComponent_AddAdditionalProgressTag; - -// Function GameNoce.NoceGameProgressComponent.GetAdditionalProgressTag -// 0x0020 (0x0020 - 0x0000) -struct NoceGameProgressComponent_GetAdditionalProgressTag final -{ -public: - struct FGameplayTagContainer ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameProgressComponent_GetAdditionalProgressTag; - -// Function GameNoce.NoceGameProgressComponent.GetHistoryAdditionalProgressTag -// 0x0020 (0x0020 - 0x0000) -struct NoceGameProgressComponent_GetHistoryAdditionalProgressTag final -{ -public: - struct FGameplayTagContainer ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameProgressComponent_GetHistoryAdditionalProgressTag; - -// Function GameNoce.NoceGameProgressComponent.GetHistoryProgressTag -// 0x0020 (0x0020 - 0x0000) -struct NoceGameProgressComponent_GetHistoryProgressTag final -{ -public: - struct FGameplayTagContainer ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameProgressComponent_GetHistoryProgressTag; - -// Function GameNoce.NoceGameProgressComponent.GetProgressTag -// 0x0008 (0x0008 - 0x0000) -struct NoceGameProgressComponent_GetProgressTag final -{ -public: - struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameProgressComponent_GetProgressTag; - -// Function GameNoce.NoceGameProgressComponent.GetStateMachineProgressTag -// 0x0008 (0x0008 - 0x0000) -struct NoceGameProgressComponent_GetStateMachineProgressTag final -{ -public: - struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameProgressComponent_GetStateMachineProgressTag; - -// Function GameNoce.NoceGameProgressComponent.HasAdditionalTagInHistory -// 0x000C (0x000C - 0x0000) -struct NoceGameProgressComponent_HasAdditionalTagInHistory final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ExactMatch; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameProgressComponent_HasAdditionalTagInHistory; - -// Function GameNoce.NoceGameProgressComponent.HasAllAdditionalTag -// 0x0028 (0x0028 - 0x0000) -struct NoceGameProgressComponent_HasAllAdditionalTag final -{ -public: - struct FGameplayTagContainer InTagContainer; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameProgressComponent_HasAllAdditionalTag; - -// Function GameNoce.NoceGameProgressComponent.HasAnyAdditionalTag -// 0x0028 (0x0028 - 0x0000) -struct NoceGameProgressComponent_HasAnyAdditionalTag final -{ -public: - struct FGameplayTagContainer InTagContainer; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameProgressComponent_HasAnyAdditionalTag; - -// Function GameNoce.NoceGameProgressComponent.HasTagInHistory -// 0x000C (0x000C - 0x0000) -struct NoceGameProgressComponent_HasTagInHistory final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ExactMatch; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameProgressComponent_HasTagInHistory; - -// Function GameNoce.NoceGameProgressComponent.OnProgressStateBegin -// 0x0008 (0x0008 - 0x0000) -struct NoceGameProgressComponent_OnProgressStateBegin final -{ -public: - struct FGameplayTag StartCondition; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameProgressComponent_OnProgressStateBegin; - -// Function GameNoce.NoceGameProgressComponent.RemoveAdditionalProgressTag -// 0x000C (0x000C - 0x0000) -struct NoceGameProgressComponent_RemoveAdditionalProgressTag final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameProgressComponent_RemoveAdditionalProgressTag; - -// Function GameNoce.NoceGameProgressComponent.RemoveAdditionalProgressTags -// 0x0028 (0x0028 - 0x0000) -struct NoceGameProgressComponent_RemoveAdditionalProgressTags final -{ -public: - struct FGameplayTagContainer InTagContainer; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameProgressComponent_RemoveAdditionalProgressTags; - -// Function GameNoce.NoceGameProgressComponent.SetProgressTag -// 0x0028 (0x0028 - 0x0000) -struct NoceGameProgressComponent_SetProgressTag final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceProgressType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Reason; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameProgressComponent_SetProgressTag; - -// Function GameNoce.NoceLocalPlayer.GetSharedSettings -// 0x0008 (0x0008 - 0x0000) -struct NoceLocalPlayer_GetSharedSettings final -{ -public: - class UNoceSystemSaveGame* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalPlayer_GetSharedSettings; - -// Function GameNoce.NoceLocalPlayer.GetLocalSettings -// 0x0008 (0x0008 - 0x0000) -struct NoceLocalPlayer_GetLocalSettings final -{ -public: - class UNoceLocalGameUserSettings* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalPlayer_GetLocalSettings; - -// Function GameNoce.NocePauseListItemWidget.Init -// 0x0008 (0x0008 - 0x0000) -struct NocePauseListItemWidget_Init final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePauseListItemWidget_Init; - -// Function GameNoce.NocePauseListItemWidget.UpdateDescription -// 0x0010 (0x0010 - 0x0000) -struct NocePauseListItemWidget_UpdateDescription final -{ -public: - class FText InDescriptionText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePauseListItemWidget_UpdateDescription; - -// Function GameNoce.NoceGameProgressInterface.AddAdditionalProgressTag -// 0x0028 (0x0028 - 0x0000) -struct NoceGameProgressInterface_AddAdditionalProgressTag final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceProgressType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Reason; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_AddAdditionalProgressTag; - -// Function GameNoce.NoceGameProgressInterface.GetAdditionalProgressTagContainer -// 0x0020 (0x0020 - 0x0000) -struct NoceGameProgressInterface_GetAdditionalProgressTagContainer final -{ -public: - struct FGameplayTagContainer ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_GetAdditionalProgressTagContainer; - -// Function GameNoce.NoceGameProgressInterface.GetBGMProgressTag -// 0x0008 (0x0008 - 0x0000) -struct NoceGameProgressInterface_GetBGMProgressTag final -{ -public: - struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_GetBGMProgressTag; - -// Function GameNoce.NoceGameProgressInterface.GetHistoryAdditionalProgressTagContainer -// 0x0020 (0x0020 - 0x0000) -struct NoceGameProgressInterface_GetHistoryAdditionalProgressTagContainer final -{ -public: - struct FGameplayTagContainer ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_GetHistoryAdditionalProgressTagContainer; - -// Function GameNoce.NoceGameProgressInterface.GetHistoryProgressTagContainer -// 0x0020 (0x0020 - 0x0000) -struct NoceGameProgressInterface_GetHistoryProgressTagContainer final -{ -public: - struct FGameplayTagContainer ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_GetHistoryProgressTagContainer; - -// Function GameNoce.NoceGameProgressInterface.GetManipulatedProgress -// 0x0001 (0x0001 - 0x0000) -struct NoceGameProgressInterface_GetManipulatedProgress final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_GetManipulatedProgress; - -// Function GameNoce.NoceGameProgressInterface.GetNewGameProgressTag -// 0x0008 (0x0008 - 0x0000) -struct NoceGameProgressInterface_GetNewGameProgressTag final -{ -public: - struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_GetNewGameProgressTag; - -// Function GameNoce.NoceGameProgressInterface.GetProgressTag -// 0x0008 (0x0008 - 0x0000) -struct NoceGameProgressInterface_GetProgressTag final -{ -public: - struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_GetProgressTag; - -// Function GameNoce.NoceGameProgressInterface.GetStateMachineProgressTag -// 0x0008 (0x0008 - 0x0000) -struct NoceGameProgressInterface_GetStateMachineProgressTag final -{ -public: - struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_GetStateMachineProgressTag; - -// Function GameNoce.NoceGameProgressInterface.HasAdditionalTag -// 0x000C (0x000C - 0x0000) -struct NoceGameProgressInterface_HasAdditionalTag final -{ -public: - struct FGameplayTag TargetTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_HasAdditionalTag; - -// Function GameNoce.NoceGameProgressInterface.HasAllAdditionalTag -// 0x0028 (0x0028 - 0x0000) -struct NoceGameProgressInterface_HasAllAdditionalTag final -{ -public: - struct FGameplayTagContainer TargetTag; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_HasAllAdditionalTag; - -// Function GameNoce.NoceGameProgressInterface.HasAnyAdditionalTag -// 0x0028 (0x0028 - 0x0000) -struct NoceGameProgressInterface_HasAnyAdditionalTag final -{ -public: - struct FGameplayTagContainer TargetTag; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_HasAnyAdditionalTag; - -// Function GameNoce.NoceGameProgressInterface.IsInDarkShrine -// 0x0001 (0x0001 - 0x0000) -struct NoceGameProgressInterface_IsInDarkShrine final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_IsInDarkShrine; - -// Function GameNoce.NoceGameProgressInterface.IsInEnding -// 0x0001 (0x0001 - 0x0000) -struct NoceGameProgressInterface_IsInEnding final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_IsInEnding; - -// Function GameNoce.NoceGameProgressInterface.IsInEndingBranchDecidedChapter -// 0x0001 (0x0001 - 0x0000) -struct NoceGameProgressInterface_IsInEndingBranchDecidedChapter final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_IsInEndingBranchDecidedChapter; - -// Function GameNoce.NoceGameProgressInterface.IsInExplore -// 0x0001 (0x0001 - 0x0000) -struct NoceGameProgressInterface_IsInExplore final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_IsInExplore; - -// Function GameNoce.NoceGameProgressInterface.IsInHellMode -// 0x0001 (0x0001 - 0x0000) -struct NoceGameProgressInterface_IsInHellMode final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_IsInHellMode; - -// Function GameNoce.NoceGameProgressInterface.IsInMainStory -// 0x0001 (0x0001 - 0x0000) -struct NoceGameProgressInterface_IsInMainStory final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_IsInMainStory; - -// Function GameNoce.NoceGameProgressInterface.IsProgressReady -// 0x0001 (0x0001 - 0x0000) -struct NoceGameProgressInterface_IsProgressReady final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_IsProgressReady; - -// Function GameNoce.NoceGameProgressInterface.MatchProgressTag -// 0x000C (0x000C - 0x0000) -struct NoceGameProgressInterface_MatchProgressTag final -{ -public: - struct FGameplayTag TargetTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_MatchProgressTag; - -// Function GameNoce.NoceGameProgressInterface.RemoveAdditionalProgressTag -// 0x000C (0x000C - 0x0000) -struct NoceGameProgressInterface_RemoveAdditionalProgressTag final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_RemoveAdditionalProgressTag; - -// Function GameNoce.NoceGameProgressInterface.RemoveAdditionalProgressTags -// 0x0028 (0x0028 - 0x0000) -struct NoceGameProgressInterface_RemoveAdditionalProgressTags final -{ -public: - struct FGameplayTagContainer InTagContainer; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_RemoveAdditionalProgressTags; - -// Function GameNoce.NoceGameProgressInterface.RemoveLeafAdditionalTags -// 0x000C (0x000C - 0x0000) -struct NoceGameProgressInterface_RemoveLeafAdditionalTags final -{ -public: - struct FGameplayTag InParentTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_RemoveLeafAdditionalTags; - -// Function GameNoce.NoceGameProgressInterface.SetBGMProgressTag -// 0x0008 (0x0008 - 0x0000) -struct NoceGameProgressInterface_SetBGMProgressTag final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_SetBGMProgressTag; - -// Function GameNoce.NoceGameProgressInterface.SetProgressTag -// 0x0028 (0x0028 - 0x0000) -struct NoceGameProgressInterface_SetProgressTag final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceProgressType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Reason; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_SetProgressTag; - -// Function GameNoce.NoceGameProgressInterface.UsedProgressDebug -// 0x0001 (0x0001 - 0x0000) -struct NoceGameProgressInterface_UsedProgressDebug final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameProgressInterface_UsedProgressDebug; - -// Function GameNoce.NoceMainmenuWidget.BP_NewGameWidgetByIntent -// 0x0001 (0x0001 - 0x0000) -struct NoceMainmenuWidget_BP_NewGameWidgetByIntent final -{ -public: - bool InIsContinue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_BP_NewGameWidgetByIntent; - -// Function GameNoce.NoceMainmenuWidget.CreateChapterListObjs -// 0x0020 (0x0020 - 0x0000) -struct NoceMainmenuWidget_CreateChapterListObjs final -{ -public: - TArray ChapterNames; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_CreateChapterListObjs; - -// Function GameNoce.NoceMainmenuWidget.CreateDevInfo -// 0x0001 (0x0001 - 0x0000) -struct NoceMainmenuWidget_CreateDevInfo final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_CreateDevInfo; - -// Function GameNoce.NoceMainmenuWidget.CreateExploreListObjs -// 0x0020 (0x0020 - 0x0000) -struct NoceMainmenuWidget_CreateExploreListObjs final -{ -public: - TArray ExploreNames; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_CreateExploreListObjs; - -// Function GameNoce.NoceMainmenuWidget.ExecuteObj -// 0x0008 (0x0008 - 0x0000) -struct NoceMainmenuWidget_ExecuteObj final -{ -public: - class UMainMenuListObject* Obj; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_ExecuteObj; - -// Function GameNoce.NoceMainmenuWidget.GetMainMenuListObjs -// 0x0010 (0x0010 - 0x0000) -struct NoceMainmenuWidget_GetMainMenuListObjs final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_GetMainMenuListObjs; - -// Function GameNoce.NoceMainmenuWidget.HasContinue -// 0x0001 (0x0001 - 0x0000) -struct NoceMainmenuWidget_HasContinue final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_HasContinue; - -// Function GameNoce.NoceMainmenuWidget.ToChapter -// 0x0001 (0x0001 - 0x0000) -struct NoceMainmenuWidget_ToChapter final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_ToChapter; - -// Function GameNoce.NoceMainmenuWidget.ToChapterMenu -// 0x0001 (0x0001 - 0x0000) -struct NoceMainmenuWidget_ToChapterMenu final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_ToChapterMenu; - -// Function GameNoce.NoceMainmenuWidget.ToChapterMenu2 -// 0x0001 (0x0001 - 0x0000) -struct NoceMainmenuWidget_ToChapterMenu2 final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_ToChapterMenu2; - -// Function GameNoce.NoceMainmenuWidget.ToCombatTest -// 0x0001 (0x0001 - 0x0000) -struct NoceMainmenuWidget_ToCombatTest final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_ToCombatTest; - -// Function GameNoce.NoceMainmenuWidget.ToContinue -// 0x0001 (0x0001 - 0x0000) -struct NoceMainmenuWidget_ToContinue final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_ToContinue; - -// Function GameNoce.NoceMainmenuWidget.ToDemo -// 0x0001 (0x0001 - 0x0000) -struct NoceMainmenuWidget_ToDemo final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_ToDemo; - -// Function GameNoce.NoceMainmenuWidget.ToEndingList -// 0x0001 (0x0001 - 0x0000) -struct NoceMainmenuWidget_ToEndingList final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_ToEndingList; - -// Function GameNoce.NoceMainmenuWidget.ToExitGame -// 0x0001 (0x0001 - 0x0000) -struct NoceMainmenuWidget_ToExitGame final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_ToExitGame; - -// Function GameNoce.NoceMainmenuWidget.ToExplore -// 0x0001 (0x0001 - 0x0000) -struct NoceMainmenuWidget_ToExplore final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_ToExplore; - -// Function GameNoce.NoceMainmenuWidget.ToExploreMenu -// 0x0001 (0x0001 - 0x0000) -struct NoceMainmenuWidget_ToExploreMenu final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_ToExploreMenu; - -// Function GameNoce.NoceMainmenuWidget.ToJPTest0 -// 0x0001 (0x0001 - 0x0000) -struct NoceMainmenuWidget_ToJPTest0 final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_ToJPTest0; - -// Function GameNoce.NoceMainmenuWidget.ToJPTest1 -// 0x0001 (0x0001 - 0x0000) -struct NoceMainmenuWidget_ToJPTest1 final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_ToJPTest1; - -// Function GameNoce.NoceMainmenuWidget.ToJPTest2 -// 0x0001 (0x0001 - 0x0000) -struct NoceMainmenuWidget_ToJPTest2 final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_ToJPTest2; - -// Function GameNoce.NoceMainmenuWidget.ToJPTest3 -// 0x0001 (0x0001 - 0x0000) -struct NoceMainmenuWidget_ToJPTest3 final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_ToJPTest3; - -// Function GameNoce.NoceMainmenuWidget.ToLoadGamePanel -// 0x0001 (0x0001 - 0x0000) -struct NoceMainmenuWidget_ToLoadGamePanel final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_ToLoadGamePanel; - -// Function GameNoce.NoceMainmenuWidget.ToMainMenu -// 0x0001 (0x0001 - 0x0000) -struct NoceMainmenuWidget_ToMainMenu final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_ToMainMenu; - -// Function GameNoce.NoceMainmenuWidget.ToNewGame -// 0x0001 (0x0001 - 0x0000) -struct NoceMainmenuWidget_ToNewGame final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_ToNewGame; - -// Function GameNoce.NoceMainmenuWidget.ToOption -// 0x0001 (0x0001 - 0x0000) -struct NoceMainmenuWidget_ToOption final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMainmenuWidget_ToOption; - -// Function GameNoce.NoceGameSettingFunctionLibrary.ExecuteSettingAction -// 0x0010 (0x0010 - 0x0000) -struct NoceGameSettingFunctionLibrary_ExecuteSettingAction final -{ -public: - class UGameSettingAction* Action; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool MarkAsDirty; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameSettingFunctionLibrary_ExecuteSettingAction; - -// Function GameNoce.NoceGameSettingFunctionLibrary.GetOptionText -// 0x0020 (0x0020 - 0x0000) -struct NoceGameSettingFunctionLibrary_GetOptionText final -{ -public: - class FString InKey; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameSettingFunctionLibrary_GetOptionText; - -// Function GameNoce.NoceGameSettingFunctionLibrary.GetOptionTextWithTableID -// 0x0028 (0x0028 - 0x0000) -struct NoceGameSettingFunctionLibrary_GetOptionTextWithTableID final -{ -public: - class FName InTableID; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InKey; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameSettingFunctionLibrary_GetOptionTextWithTableID; - -// Function GameNoce.NoceNpcCharacter.SetRootMotionScale -// 0x0004 (0x0004 - 0x0000) -struct NoceNpcCharacter_SetRootMotionScale final -{ -public: - float InScale; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNpcCharacter_SetRootMotionScale; - -// Function GameNoce.NoceGameSettingRegistry.BP_Init -// 0x0008 (0x0008 - 0x0000) -struct NoceGameSettingRegistry_BP_Init final -{ -public: - class ULocalPlayer* InLocalPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameSettingRegistry_BP_Init; - -// Function GameNoce.NoceGameState.GetGameProgressTag -// 0x0008 (0x0008 - 0x0000) -struct NoceGameState_GetGameProgressTag final -{ -public: - struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameState_GetGameProgressTag; - -// Function GameNoce.NoceGameState.GetProgressStateInstanceStack -// 0x0018 (0x0018 - 0x0000) -struct NoceGameState_GetProgressStateInstanceStack final -{ -public: - TSubclassOf StateClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCheckNested; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeChildren; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class USMStateInstance_Base* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameState_GetProgressStateInstanceStack; - -// Function GameNoce.NoceGameState.IsDarkHinakoChapter -// 0x000C (0x000C - 0x0000) -struct NoceGameState_IsDarkHinakoChapter final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceRoundType InRound; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameState_IsDarkHinakoChapter; - -// Function GameNoce.NoceGameState.IsDarkShrine -// 0x000C (0x000C - 0x0000) -struct NoceGameState_IsDarkShrine final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameState_IsDarkShrine; - -// Function GameNoce.NoceGameState.IsEnding -// 0x000C (0x000C - 0x0000) -struct NoceGameState_IsEnding final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameState_IsEnding; - -// Function GameNoce.NoceGameState.IsEndingBranchDecidedChapter -// 0x000C (0x000C - 0x0000) -struct NoceGameState_IsEndingBranchDecidedChapter final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameState_IsEndingBranchDecidedChapter; - -// Function GameNoce.NoceGameState.IsExploreMode -// 0x000C (0x000C - 0x0000) -struct NoceGameState_IsExploreMode final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameState_IsExploreMode; - -// Function GameNoce.NoceGameState.IsHellMode -// 0x000C (0x000C - 0x0000) -struct NoceGameState_IsHellMode final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameState_IsHellMode; - -// Function GameNoce.NoceGameState.IsInChapter -// 0x0002 (0x0002 - 0x0000) -struct NoceGameState_IsInChapter final -{ -public: - ENoceChapterType InChapterType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameState_IsInChapter; - -// Function GameNoce.NoceGameState.IsInEndGame -// 0x0001 (0x0001 - 0x0000) -struct NoceGameState_IsInEndGame final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGameState_IsInEndGame; - -// Function GameNoce.NoceGameState.IsMainStory -// 0x000C (0x000C - 0x0000) -struct NoceGameState_IsMainStory final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGameState_IsMainStory; - -// Function GameNoce.NocePickPreviewImageWidgetBase.ShowItem -// 0x0010 (0x0010 - 0x0000) -struct NocePickPreviewImageWidgetBase_ShowItem final -{ -public: - ENoceInventoryType Type; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName ID; // 0x0004(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoUse; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePickPreviewImageWidgetBase_ShowItem; - -// Function GameNoce.NoceGASFunctionLibrary.GetPrimaryAbilityHandleFromClass -// 0x0018 (0x0018 - 0x0000) -struct NoceGASFunctionLibrary_GetPrimaryAbilityHandleFromClass final -{ -public: - class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf InAbilityClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayAbilitySpecHandle ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGASFunctionLibrary_GetPrimaryAbilityHandleFromClass; - -// Function GameNoce.NoceGASFunctionLibrary.GetPrimaryAbilityInstanceFromClass -// 0x0018 (0x0018 - 0x0000) -struct NoceGASFunctionLibrary_GetPrimaryAbilityInstanceFromClass final -{ -public: - class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf InAbilityClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceGameplayAbility* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGASFunctionLibrary_GetPrimaryAbilityInstanceFromClass; - -// Function GameNoce.NoceGASFunctionLibrary.GetPrimaryAbilityInstanceFromHandle -// 0x0018 (0x0018 - 0x0000) -struct NoceGASFunctionLibrary_GetPrimaryAbilityInstanceFromHandle final -{ -public: - class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayAbilitySpecHandle Handle; // 0x0008(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceGameplayAbility* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGASFunctionLibrary_GetPrimaryAbilityInstanceFromHandle; - -// Function GameNoce.NoceGASFunctionLibrary.IsPrimaryAbilityInstanceActive -// 0x0010 (0x0010 - 0x0000) -struct NoceGASFunctionLibrary_IsPrimaryAbilityInstanceActive final -{ -public: - class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayAbilitySpecHandle Handle; // 0x0008(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGASFunctionLibrary_IsPrimaryAbilityInstanceActive; - -// Function GameNoce.NoceGA_DetectEnemyInSight.OnEnemyInSightChanged -// 0x0001 (0x0001 - 0x0000) -struct NoceGA_DetectEnemyInSight_OnEnemyInSightChanged final -{ -public: - bool NewEnemyInSight; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGA_DetectEnemyInSight_OnEnemyInSightChanged; - -// Function GameNoce.NoceGA_DetectEnemyInSight.OnPlayerDamaged -// 0x0018 (0x0018 - 0x0000) -struct NoceGA_DetectEnemyInSight_OnPlayerDamaged final -{ -public: - class AActor* InAttacker; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InHealthDamager; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGA_DetectEnemyInSight_OnPlayerDamaged; - -// Function GameNoce.NoceGA_DetectEnemyInSight.OnSeeingEnemyChanged -// 0x0001 (0x0001 - 0x0000) -struct NoceGA_DetectEnemyInSight_OnSeeingEnemyChanged final -{ -public: - bool NewSeeingEnemey; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGA_DetectEnemyInSight_OnSeeingEnemyChanged; - -// Function GameNoce.NoceGeneralHintWidget.GetFirstNotebookIDInfo -// 0x0010 (0x0010 - 0x0000) -struct NoceGeneralHintWidget_GetFirstNotebookIDInfo final -{ -public: - ENoceNotebookType OutType; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName OutID; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGeneralHintWidget_GetFirstNotebookIDInfo; - -// Function GameNoce.NoceGeneralHintWidget.HideHint -// 0x0010 (0x0010 - 0x0000) -struct NoceGeneralHintWidget_HideHint final -{ -public: - class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGeneralHintWidget_HideHint; - -// Function GameNoce.NoceGeneralHintWidget.OnSettingChanged -// 0x0008 (0x0008 - 0x0000) -struct NoceGeneralHintWidget_OnSettingChanged final -{ -public: - class UNoceSystemSaveGame* SystemSave; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGeneralHintWidget_OnSettingChanged; - -// Function GameNoce.NoceGeneralHintWidget.OnUsingGimmick -// 0x0001 (0x0001 - 0x0000) -struct NoceGeneralHintWidget_OnUsingGimmick final -{ -public: - bool IsUsing; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGeneralHintWidget_OnUsingGimmick; - -// Function GameNoce.NoceGeneralHintWidget.ShowHint -// 0x0018 (0x0018 - 0x0000) -struct NoceGeneralHintWidget_ShowHint final -{ -public: - class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) - float InDuration; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGeneralHintWidget_ShowHint; - -// Function GameNoce.NoceGeneralHintWidget.ShowNotebookUpdateWithID -// 0x000C (0x000C - 0x0000) -struct NoceGeneralHintWidget_ShowNotebookUpdateWithID final -{ -public: - ENoceNotebookType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName InNotebookID; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGeneralHintWidget_ShowNotebookUpdateWithID; - -// Function GameNoce.NoceGeneralHintWidget.ShowTutorial -// 0x0028 (0x0028 - 0x0000) -struct NoceGeneralHintWidget_ShowTutorial final -{ -public: - class FName InNotebookID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InHasNotebookID; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText InText; // 0x0010(0x0010)(Parm, NativeAccessSpecifierPublic) - float InDuration; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceNotebookType InType; // 0x0024(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceGeneralHintWidget_ShowTutorial; - -// Function GameNoce.NoceGlobalDelegates.IsInExamineMode -// 0x0001 (0x0001 - 0x0000) -struct NoceGlobalDelegates_IsInExamineMode final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGlobalDelegates_IsInExamineMode; - -// Function GameNoce.NoceGlobalDelegates.IsInNotebookOpen -// 0x0001 (0x0001 - 0x0000) -struct NoceGlobalDelegates_IsInNotebookOpen final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGlobalDelegates_IsInNotebookOpen; - -// Function GameNoce.NoceGlobalDelegates.IsUsingGimmick -// 0x0001 (0x0001 - 0x0000) -struct NoceGlobalDelegates_IsUsingGimmick final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGlobalDelegates_IsUsingGimmick; - -// Function GameNoce.NoceGlobalDelegates.OnHandleSkipSequence -// 0x0008 (0x0008 - 0x0000) -struct NoceGlobalDelegates_OnHandleSkipSequence final -{ -public: - class FName InDataRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGlobalDelegates_OnHandleSkipSequence; - -// Function GameNoce.NoceGlobalDelegates.SetExamineMode -// 0x0001 (0x0001 - 0x0000) -struct NoceGlobalDelegates_SetExamineMode final -{ -public: - bool IsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGlobalDelegates_SetExamineMode; - -// Function GameNoce.NoceGlobalDelegates.SetInEvent -// 0x0003 (0x0003 - 0x0000) -struct NoceGlobalDelegates_SetInEvent final -{ -public: - bool IsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceEventModeType InEventModeType; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceCineEventUserType InCineEventUserType; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGlobalDelegates_SetInEvent; - -// Function GameNoce.NoceGlobalDelegates.SetNotebookOpen -// 0x0001 (0x0001 - 0x0000) -struct NoceGlobalDelegates_SetNotebookOpen final -{ -public: - bool IsOpen; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGlobalDelegates_SetNotebookOpen; - -// Function GameNoce.NoceGlobalDelegates.SetPlaySequenceStateSeqActor -// 0x0008 (0x0008 - 0x0000) -struct NoceGlobalDelegates_SetPlaySequenceStateSeqActor final -{ -public: - class AActor* InSeqActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGlobalDelegates_SetPlaySequenceStateSeqActor; - -// Function GameNoce.NoceGlobalDelegates.SetUsingGimmick -// 0x0001 (0x0001 - 0x0000) -struct NoceGlobalDelegates_SetUsingGimmick final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGlobalDelegates_SetUsingGimmick; - -// Function GameNoce.NoceGlobalDelegates.GetCineEventUserType -// 0x0001 (0x0001 - 0x0000) -struct NoceGlobalDelegates_GetCineEventUserType final -{ -public: - ENoceCineEventUserType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGlobalDelegates_GetCineEventUserType; - -// Function GameNoce.NoceGlobalDelegates.GetEventModeType -// 0x0001 (0x0001 - 0x0000) -struct NoceGlobalDelegates_GetEventModeType final -{ -public: - ENoceEventModeType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGlobalDelegates_GetEventModeType; - -// Function GameNoce.NoceGlobalDelegates.GetPlaySequenceStateSeqActor -// 0x0008 (0x0008 - 0x0000) -struct NoceGlobalDelegates_GetPlaySequenceStateSeqActor final -{ -public: - class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGlobalDelegates_GetPlaySequenceStateSeqActor; - -// Function GameNoce.NoceGlobalDelegates.IsInEvent -// 0x0001 (0x0001 - 0x0000) -struct NoceGlobalDelegates_IsInEvent final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGlobalDelegates_IsInEvent; - -// Function GameNoce.NocePostProcessVolume.OnGameProgressChanged -// 0x0008 (0x0008 - 0x0000) -struct NocePostProcessVolume_OnGameProgressChanged final -{ -public: - struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePostProcessVolume_OnGameProgressChanged; - -// Function GameNoce.NocePostProcessVolume.OnGameProgressInitialized -// 0x0008 (0x0008 - 0x0000) -struct NocePostProcessVolume_OnGameProgressInitialized final -{ -public: - struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePostProcessVolume_OnGameProgressInitialized; - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.GetAASuperSamplingModes -// 0x0018 (0x0018 - 0x0000) -struct NoceGraphicOptionFunctionLibrary_GetAASuperSamplingModes final -{ -public: - bool IsResolution4K; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutAvailableModes; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_GetAASuperSamplingModes; - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.IsHardwardRaytracingSupported -// 0x0001 (0x0001 - 0x0000) -struct NoceGraphicOptionFunctionLibrary_IsHardwardRaytracingSupported final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_IsHardwardRaytracingSupported; - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetAASuperSamplingMode -// 0x0001 (0x0001 - 0x0000) -struct NoceGraphicOptionFunctionLibrary_SetAASuperSamplingMode final -{ -public: - ENoceGraphicAASuperSamplingMode InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetAASuperSamplingMode; - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetAASuperSamplingQuality -// 0x0002 (0x0002 - 0x0000) -struct NoceGraphicOptionFunctionLibrary_SetAASuperSamplingQuality final -{ -public: - ENoceGraphicAASuperSamplingMode InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 InQuality; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetAASuperSamplingQuality; - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetDepthOfField -// 0x0001 (0x0001 - 0x0000) -struct NoceGraphicOptionFunctionLibrary_SetDepthOfField final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetDepthOfField; - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetFakeBackBufferSize -// 0x0008 (0x0008 - 0x0000) -struct NoceGraphicOptionFunctionLibrary_SetFakeBackBufferSize final -{ -public: - int32 InWidth; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InHeight; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetFakeBackBufferSize; - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetGlobalIlluminationMode -// 0x0001 (0x0001 - 0x0000) -struct NoceGraphicOptionFunctionLibrary_SetGlobalIlluminationMode final -{ -public: - uint8 InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetGlobalIlluminationMode; - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetHardwardRaytracing -// 0x0001 (0x0001 - 0x0000) -struct NoceGraphicOptionFunctionLibrary_SetHardwardRaytracing final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetHardwardRaytracing; - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetMotionBlur -// 0x0001 (0x0001 - 0x0000) -struct NoceGraphicOptionFunctionLibrary_SetMotionBlur final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetMotionBlur; - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetPaniniDistortion -// 0x0004 (0x0004 - 0x0000) -struct NoceGraphicOptionFunctionLibrary_SetPaniniDistortion final -{ -public: - float InVal; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetPaniniDistortion; - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetPaniniVerticalCompression -// 0x0004 (0x0004 - 0x0000) -struct NoceGraphicOptionFunctionLibrary_SetPaniniVerticalCompression final -{ -public: - float InVal; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetPaniniVerticalCompression; - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetReflectionMode -// 0x0001 (0x0001 - 0x0000) -struct NoceGraphicOptionFunctionLibrary_SetReflectionMode final -{ -public: - uint8 InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetReflectionMode; - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_Effects -// 0x0001 (0x0001 - 0x0000) -struct NoceGraphicOptionFunctionLibrary_SetScalability_Effects final -{ -public: - uint8 InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetScalability_Effects; - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_PostProcessing -// 0x0001 (0x0001 - 0x0000) -struct NoceGraphicOptionFunctionLibrary_SetScalability_PostProcessing final -{ -public: - uint8 InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetScalability_PostProcessing; - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_Shadows -// 0x0001 (0x0001 - 0x0000) -struct NoceGraphicOptionFunctionLibrary_SetScalability_Shadows final -{ -public: - uint8 InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetScalability_Shadows; - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_Textures -// 0x0001 (0x0001 - 0x0000) -struct NoceGraphicOptionFunctionLibrary_SetScalability_Textures final -{ -public: - uint8 InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetScalability_Textures; - -// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_ViewDistance -// 0x0001 (0x0001 - 0x0000) -struct NoceGraphicOptionFunctionLibrary_SetScalability_ViewDistance final -{ -public: - uint8 InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetScalability_ViewDistance; - -// Function GameNoce.NocePlayerAnimBankByProgressComp.OnChangedWeapon -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerAnimBankByProgressComp_OnChangedWeapon final -{ -public: - class ANoceWeapon* InNewWeapon; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimBankByProgressComp_OnChangedWeapon; - -// Function GameNoce.NocePickupsHelperSubsystem.RegisterPickup -// 0x0008 (0x0008 - 0x0000) -struct NocePickupsHelperSubsystem_RegisterPickup final -{ -public: - class ANocePickupBase* Pickup; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsHelperSubsystem_RegisterPickup; - -// Function GameNoce.NocePickupsHelperSubsystem.RegisterPickupsPoint -// 0x0008 (0x0008 - 0x0000) -struct NocePickupsHelperSubsystem_RegisterPickupsPoint final -{ -public: - class ANocePickupsPoint* PickupsPoint; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsHelperSubsystem_RegisterPickupsPoint; - -// Function GameNoce.NocePickupsHelperSubsystem.RegisterRummage -// 0x0008 (0x0008 - 0x0000) -struct NocePickupsHelperSubsystem_RegisterRummage final -{ -public: - class ANoceInteractableBase* Rummage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsHelperSubsystem_RegisterRummage; - -// Function GameNoce.NocePickupsHelperSubsystem.UnregisterPickup -// 0x0008 (0x0008 - 0x0000) -struct NocePickupsHelperSubsystem_UnregisterPickup final -{ -public: - class ANocePickupBase* Pickup; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsHelperSubsystem_UnregisterPickup; - -// Function GameNoce.NocePickupsHelperSubsystem.UnregisterPickupsPoint -// 0x0008 (0x0008 - 0x0000) -struct NocePickupsHelperSubsystem_UnregisterPickupsPoint final -{ -public: - class ANocePickupsPoint* PickupsPoint; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsHelperSubsystem_UnregisterPickupsPoint; - -// Function GameNoce.NocePickupsHelperSubsystem.UnregisterRummage -// 0x0008 (0x0008 - 0x0000) -struct NocePickupsHelperSubsystem_UnregisterRummage final -{ -public: - class ANoceInteractableBase* Rummage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsHelperSubsystem_UnregisterRummage; - -// Function GameNoce.NocePlayerBroochComponent.HandleOnAddItem -// 0x000C (0x000C - 0x0000) -struct NocePlayerBroochComponent_HandleOnAddItem final -{ -public: - ENoceInventoryType InItemType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName InItemName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerBroochComponent_HandleOnAddItem; - -// Function GameNoce.NocePlayerBroochComponent.HandleOnPossessed -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerBroochComponent_HandleOnPossessed final -{ -public: - bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerBroochComponent_HandleOnPossessed; - -// Function GameNoce.NocePlayerBroochComponent.HandleOnRemoveItem -// 0x000C (0x000C - 0x0000) -struct NocePlayerBroochComponent_HandleOnRemoveItem final -{ -public: - ENoceInventoryType InItemType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName InItemName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerBroochComponent_HandleOnRemoveItem; - -// Function GameNoce.NocePlayerBroochComponent.HandlePlayerShowHide -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerBroochComponent_HandlePlayerShowHide final -{ -public: - bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerBroochComponent_HandlePlayerShowHide; - -// Function GameNoce.NocePlayerBroochComponent.SetForceHideMesh -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerBroochComponent_SetForceHideMesh final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerBroochComponent_SetForceHideMesh; - -// Function GameNoce.NoceHitPerformDataSubsystem.LoadCameraShakeBase -// 0x0028 (0x0028 - 0x0000) -struct NoceHitPerformDataSubsystem_LoadCameraShakeBase final -{ -public: - struct FSoftClassPath InSoftClassPath; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceHitPerformDataSubsystem_LoadCameraShakeBase; - -// Function GameNoce.NoceHitPerformDataSubsystem.LoadCurveFloat -// 0x0028 (0x0028 - 0x0000) -struct NoceHitPerformDataSubsystem_LoadCurveFloat final -{ -public: - struct FSoftObjectPath InSoftObjectPath; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCurveFloat* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceHitPerformDataSubsystem_LoadCurveFloat; - -// Function GameNoce.NoceHitPerformDataSubsystem.LoadForceFeedbackEffect -// 0x0028 (0x0028 - 0x0000) -struct NoceHitPerformDataSubsystem_LoadForceFeedbackEffect final -{ -public: - struct FSoftObjectPath InSoftObjectPath; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UForceFeedbackEffect* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceHitPerformDataSubsystem_LoadForceFeedbackEffect; - -// Function GameNoce.NoceHitPerformDataSubsystem.LoadNiagaraSystem -// 0x0028 (0x0028 - 0x0000) -struct NoceHitPerformDataSubsystem_LoadNiagaraSystem final -{ -public: - struct FSoftObjectPath InSoftObjectPath; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNiagaraSystem* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceHitPerformDataSubsystem_LoadNiagaraSystem; - -// Function GameNoce.NocePendantLightPostAnimInst.ComputeForce -// 0x0008 (0x0008 - 0x0000) -struct NocePendantLightPostAnimInst_ComputeForce final -{ -public: - float Seed; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePendantLightPostAnimInst_ComputeForce; - -// Function GameNoce.NoceIndicatorIconBase.UpdateScreenLocation -// 0x0018 (0x0018 - 0x0000) -struct NoceIndicatorIconBase_UpdateScreenLocation final -{ -public: - struct FVector InWorldLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceIndicatorIconBase_UpdateScreenLocation; - -// Function GameNoce.NoceIndicatorIconBase.UpdateWidget -// 0x0008 (0x0008 - 0x0000) -struct NoceIndicatorIconBase_UpdateWidget final -{ -public: - ENoceIndicatorEdgeType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Distance; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceIndicatorIconBase_UpdateWidget; - -// Function GameNoce.NoceInputFunctionLibrary.AddOrRemoveCustomActionKey -// 0x0040 (0x0040 - 0x0000) -struct NoceInputFunctionLibrary_AddOrRemoveCustomActionKey final -{ -public: - class FName InActionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey InPrimaryKey; // 0x0008(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey InSecondaryKey; // 0x0020(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutIsSecondaryKeyRemoved; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_AddOrRemoveCustomActionKey; - -// Function GameNoce.NoceInputFunctionLibrary.BindInput -// 0x0008 (0x0008 - 0x0000) -struct NoceInputFunctionLibrary_BindInput final -{ -public: - class UPlayerInput* InPlayerInput; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_BindInput; - -// Function GameNoce.NoceInputFunctionLibrary.GetActionIconNames -// 0x0018 (0x0018 - 0x0000) -struct NoceInputFunctionLibrary_GetActionIconNames final -{ -public: - class FName InActionName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OutNames; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActionIconNames; - -// Function GameNoce.NoceInputFunctionLibrary.GetActualInputDeviceTypeBy -// 0x0008 (0x0008 - 0x0000) -struct NoceInputFunctionLibrary_GetActualInputDeviceTypeBy final -{ -public: - int32 InControllerId; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceInputDeviceType ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualInputDeviceTypeBy; - -// Function GameNoce.NoceInputFunctionLibrary.GetActualKey -// 0x0028 (0x0028 - 0x0000) -struct NoceInputFunctionLibrary_GetActualKey final -{ -public: - class FName InActionName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey OutKey; // 0x0008(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualKey; - -// Function GameNoce.NoceInputFunctionLibrary.GetActualKeyIconName -// 0x0018 (0x0018 - 0x0000) -struct NoceInputFunctionLibrary_GetActualKeyIconName final -{ -public: - bool ShowGamepad; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName InActionName; // 0x0004(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName OutName; // 0x000C(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualKeyIconName; - -// Function GameNoce.NoceInputFunctionLibrary.GetActualKeyName -// 0x0010 (0x0010 - 0x0000) -struct NoceInputFunctionLibrary_GetActualKeyName final -{ -public: - class FName InActionName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualKeyName; - -// Function GameNoce.NoceInputFunctionLibrary.GetActualKeys -// 0x0018 (0x0018 - 0x0000) -struct NoceInputFunctionLibrary_GetActualKeys final -{ -public: - class FName InActionName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualKeys; - -// Function GameNoce.NoceInputFunctionLibrary.GetActualKeys2 -// 0x0050 (0x0050 - 0x0000) -struct NoceInputFunctionLibrary_GetActualKeys2 final -{ -public: - class FName InActionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey OutPrimaryKey; // 0x0008(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey OutSecondaryKey; // 0x0020(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey OutHiddenKey; // 0x0038(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualKeys2; - -// Function GameNoce.NoceInputFunctionLibrary.GetDefaultKeys -// 0x0050 (0x0050 - 0x0000) -struct NoceInputFunctionLibrary_GetDefaultKeys final -{ -public: - class FName InActionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey OutPrimaryKey; // 0x0008(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey OutSecondaryKey; // 0x0020(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey OutHiddenKey; // 0x0038(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetDefaultKeys; - -// Function GameNoce.NoceInputFunctionLibrary.GetInputActionToKeyTable -// 0x0008 (0x0008 - 0x0000) -struct NoceInputFunctionLibrary_GetInputActionToKeyTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetInputActionToKeyTable; - -// Function GameNoce.NoceInputFunctionLibrary.GetInputDeviceType -// 0x0010 (0x0010 - 0x0000) -struct NoceInputFunctionLibrary_GetInputDeviceType final -{ -public: - class APlayerController* InPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceInputDeviceType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetInputDeviceType; - -// Function GameNoce.NoceInputFunctionLibrary.GetInputDeviceTypeBy -// 0x0008 (0x0008 - 0x0000) -struct NoceInputFunctionLibrary_GetInputDeviceTypeBy final -{ -public: - int32 InControllerId; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceInputDeviceType ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetInputDeviceTypeBy; - -// Function GameNoce.NoceInputFunctionLibrary.GetInputGamePadType -// 0x0001 (0x0001 - 0x0000) -struct NoceInputFunctionLibrary_GetInputGamePadType final -{ -public: - ENoceInputDeviceType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetInputGamePadType; - -// Function GameNoce.NoceInputFunctionLibrary.GetInputMultiActionTable -// 0x0008 (0x0008 - 0x0000) -struct NoceInputFunctionLibrary_GetInputMultiActionTable final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetInputMultiActionTable; - -// Function GameNoce.NoceInputFunctionLibrary.GetName -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_GetName final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetName; - -// Function GameNoce.NoceInputFunctionLibrary.IsAnyKey -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsAnyKey final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsAnyKey; - -// Function GameNoce.NoceInputFunctionLibrary.IsCancel -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsCancel final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsCancel; - -// Function GameNoce.NoceInputFunctionLibrary.IsConfirm -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsConfirm final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsConfirm; - -// Function GameNoce.NoceInputFunctionLibrary.IsGamePadConnected -// 0x0008 (0x0008 - 0x0000) -struct NoceInputFunctionLibrary_IsGamePadConnected final -{ -public: - int32 InControllerId; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsGamePadConnected; - -// Function GameNoce.NoceInputFunctionLibrary.IsMouseClickButton -// 0x0080 (0x0080 - 0x0000) -struct NoceInputFunctionLibrary_IsMouseClickButton final -{ -public: - struct FPointerEvent InMouseEvent; // 0x0000(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0078(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsMouseClickButton; - -// Function GameNoce.NoceInputFunctionLibrary.IsMouseConfirm -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsMouseConfirm final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsMouseConfirm; - -// Function GameNoce.NoceInputFunctionLibrary.IsPauseMenu -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsPauseMenu final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsPauseMenu; - -// Function GameNoce.NoceInputFunctionLibrary.IsRepeatKey -// 0x0048 (0x0048 - 0x0000) -struct NoceInputFunctionLibrary_IsRepeatKey final -{ -public: - struct FKeyEvent InKeyEvent; // 0x0000(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsRepeatKey; - -// Function GameNoce.NoceInputFunctionLibrary.IsUIAction1 -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsUIAction1 final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIAction1; - -// Function GameNoce.NoceInputFunctionLibrary.IsUIAction2 -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsUIAction2 final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIAction2; - -// Function GameNoce.NoceInputFunctionLibrary.IsUIEquipment -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsUIEquipment final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIEquipment; - -// Function GameNoce.NoceInputFunctionLibrary.IsUIKey -// 0x0028 (0x0028 - 0x0000) -struct NoceInputFunctionLibrary_IsUIKey final -{ -public: - ENoceUIInputAction InActionName; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FKey InKey; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIKey; - -// Function GameNoce.NoceInputFunctionLibrary.IsUIKeyEvent -// 0x0050 (0x0050 - 0x0000) -struct NoceInputFunctionLibrary_IsUIKeyEvent final -{ -public: - ENoceUIInputAction InActionName; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FKeyEvent InKeyEvent; // 0x0008(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0048(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIKeyEvent; - -// Function GameNoce.NoceInputFunctionLibrary.IsUIKeyUp -// 0x0028 (0x0028 - 0x0000) -struct NoceInputFunctionLibrary_IsUIKeyUp final -{ -public: - ENoceUIInputAction InActionName; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FKey InKey; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIKeyUp; - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMap -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsUIMap final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMap; - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMapFloorDown -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsUIMapFloorDown final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMapFloorDown; - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMapFloorUp -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsUIMapFloorUp final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMapFloorUp; - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMouseEvent -// 0x0088 (0x0088 - 0x0000) -struct NoceInputFunctionLibrary_IsUIMouseEvent final -{ -public: - ENoceUIInputAction InActionName; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPointerEvent InMouseEvent; // 0x0008(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0080(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMouseEvent; - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveDown -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsUIMoveDown final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveDown; - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveDown2 -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsUIMoveDown2 final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveDown2; - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveLeft -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsUIMoveLeft final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveLeft; - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveLeft2 -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsUIMoveLeft2 final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveLeft2; - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveRight -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsUIMoveRight final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveRight; - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveRight2 -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsUIMoveRight2 final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveRight2; - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveUp -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsUIMoveUp final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveUp; - -// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveUp2 -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsUIMoveUp2 final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveUp2; - -// Function GameNoce.NoceInputFunctionLibrary.IsUINotebook -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsUINotebook final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUINotebook; - -// Function GameNoce.NoceInputFunctionLibrary.IsUIPageDown -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsUIPageDown final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIPageDown; - -// Function GameNoce.NoceInputFunctionLibrary.IsUIPageUp -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsUIPageUp final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIPageUp; - -// Function GameNoce.NoceInputFunctionLibrary.IsUISecondTabLeft -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsUISecondTabLeft final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUISecondTabLeft; - -// Function GameNoce.NoceInputFunctionLibrary.IsUISecondTabRight -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsUISecondTabRight final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUISecondTabRight; - -// Function GameNoce.NoceInputFunctionLibrary.IsUITabLeft -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsUITabLeft final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUITabLeft; - -// Function GameNoce.NoceInputFunctionLibrary.IsUITabRight -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_IsUITabRight final -{ -public: - struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUITabRight; - -// Function GameNoce.NoceInputFunctionLibrary.IsUsingGamePad -// 0x0008 (0x0008 - 0x0000) -struct NoceInputFunctionLibrary_IsUsingGamePad final -{ -public: - int32 InControllerId; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUsingGamePad; - -// Function GameNoce.NoceInputFunctionLibrary.IsUsingKeyboardMouse -// 0x0001 (0x0001 - 0x0000) -struct NoceInputFunctionLibrary_IsUsingKeyboardMouse final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUsingKeyboardMouse; - -// Function GameNoce.NoceInputFunctionLibrary.IsUsingMouse -// 0x0001 (0x0001 - 0x0000) -struct NoceInputFunctionLibrary_IsUsingMouse final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUsingMouse; - -// Function GameNoce.NoceInputFunctionLibrary.ModifyActionKey -// 0x0040 (0x0040 - 0x0000) -struct NoceInputFunctionLibrary_ModifyActionKey final -{ -public: - class APlayerController* InPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InActionName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey InPrimaryKey; // 0x0010(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey InSecondaryKey; // 0x0028(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_ModifyActionKey; - -// Function GameNoce.NoceInputFunctionLibrary.ModifyAxisKey -// 0x0050 (0x0050 - 0x0000) -struct NoceInputFunctionLibrary_ModifyAxisKey final -{ -public: - class APlayerController* InPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InAxisName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Scale; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InActionName; // 0x0014(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FKey InPrimaryKey; // 0x0020(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey InSecondaryKey; // 0x0038(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_ModifyAxisKey; - -// Function GameNoce.NoceInputFunctionLibrary.RemoveCustomActionKey -// 0x0018 (0x0018 - 0x0000) -struct NoceInputFunctionLibrary_RemoveCustomActionKey final -{ -public: - class APlayerController* InPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InActionName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsPrimary; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_RemoveCustomActionKey; - -// Function GameNoce.NoceInputFunctionLibrary.RemoveCustomAxisKey -// 0x0020 (0x0020 - 0x0000) -struct NoceInputFunctionLibrary_RemoveCustomAxisKey final -{ -public: - class APlayerController* InPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InAxisName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Scale; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InActionName; // 0x0014(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsPrimary; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputFunctionLibrary_RemoveCustomAxisKey; - -// Function GameNoce.NoceScrollableTextBlock.SetScrollingPaused -// 0x0001 (0x0001 - 0x0000) -struct NoceScrollableTextBlock_SetScrollingPaused final -{ -public: - bool InIsPaused; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceScrollableTextBlock_SetScrollingPaused; - -// Function GameNoce.NoceInputGuideSubsystem.IsShowingGuide -// 0x0001 (0x0001 - 0x0000) -struct NoceInputGuideSubsystem_IsShowingGuide final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputGuideSubsystem_IsShowingGuide; - -// Function GameNoce.NoceInputGuideSubsystem.RemoveCommonGuide -// 0x0004 (0x0004 - 0x0000) -struct NoceInputGuideSubsystem_RemoveCommonGuide final -{ -public: - int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputGuideSubsystem_RemoveCommonGuide; - -// Function GameNoce.NoceInputGuideSubsystem.RequestCommonGuide -// 0x000C (0x000C - 0x0000) -struct NoceInputGuideSubsystem_RequestCommonGuide final -{ -public: - class FName InGuide; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputGuideSubsystem_RequestCommonGuide; - -// Function GameNoce.NocePickupBase.BP_PickupCanSpawn -// 0x0001 (0x0001 - 0x0000) -struct NocePickupBase_BP_PickupCanSpawn final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupBase_BP_PickupCanSpawn; - -// Function GameNoce.NocePickupBase.IsPlayerHasItem -// 0x0001 (0x0001 - 0x0000) -struct NocePickupBase_IsPlayerHasItem final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupBase_IsPlayerHasItem; - -// Function GameNoce.NocePickupBase.OnPickup -// 0x0010 (0x0010 - 0x0000) -struct NocePickupBase_OnPickup final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePickupBase_OnPickup; - -// Function GameNoce.NocePickupBase.GetId -// 0x0008 (0x0008 - 0x0000) -struct NocePickupBase_GetId final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupBase_GetId; - -// Function GameNoce.NoceInputQueueComponent.ClearInputAction -// 0x0001 (0x0001 - 0x0000) -struct NoceInputQueueComponent_ClearInputAction final -{ -public: - ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputQueueComponent_ClearInputAction; - -// Function GameNoce.NoceInputQueueComponent.CommitInputUsed -// 0x0010 (0x0010 - 0x0000) -struct NoceInputQueueComponent_CommitInputUsed final -{ -public: - class FName InExcludeStateMachineName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InExcludeStateName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputQueueComponent_CommitInputUsed; - -// Function GameNoce.NoceInputQueueComponent.GetMatchedInput -// 0x0018 (0x0018 - 0x0000) -struct NoceInputQueueComponent_GetMatchedInput final -{ -public: - TArray InAnimStateTypes; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - ENocePlayerAnimStateType ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInputQueueComponent_GetMatchedInput; - -// Function GameNoce.NoceInputQueueComponent.HandleInputAction -// 0x0002 (0x0002 - 0x0000) -struct NoceInputQueueComponent_HandleInputAction final -{ -public: - ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InPressed; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputQueueComponent_HandleInputAction; - -// Function GameNoce.NoceInputQueueComponent.HandleOnPossessed -// 0x0001 (0x0001 - 0x0000) -struct NoceInputQueueComponent_HandleOnPossessed final -{ -public: - bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputQueueComponent_HandleOnPossessed; - -// Function GameNoce.NoceInputSubsystem.GetDeviceType -// 0x0001 (0x0001 - 0x0000) -struct NoceInputSubsystem_GetDeviceType final -{ -public: - ENoceInputDeviceType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputSubsystem_GetDeviceType; - -// Function GameNoce.NoceInputSubsystem.GetGamepadControlType -// 0x0001 (0x0001 - 0x0000) -struct NoceInputSubsystem_GetGamepadControlType final -{ -public: - ENoceInputGamepadType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputSubsystem_GetGamepadControlType; - -// Function GameNoce.NoceInputSubsystem.ForceShowCursorIfUsingKeyboardMouse -// 0x0001 (0x0001 - 0x0000) -struct NoceInputSubsystem_ForceShowCursorIfUsingKeyboardMouse final -{ -public: - bool ResetCursorPos; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputSubsystem_ForceShowCursorIfUsingKeyboardMouse; - -// Function GameNoce.NoceInputWidget.OnInputAction -// 0x0002 (0x0002 - 0x0000) -struct NoceInputWidget_OnInputAction final -{ -public: - ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InPressed; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputWidget_OnInputAction; - -// Function GameNoce.NoceInputWidget.OnUIInputAction -// 0x0002 (0x0002 - 0x0000) -struct NoceInputWidget_OnUIInputAction final -{ -public: - ENoceUIInputAction InUIInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InPressed; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputWidget_OnUIInputAction; - -// Function GameNoce.NoceInputWidget.ShowGuide -// 0x0008 (0x0008 - 0x0000) -struct NoceInputWidget_ShowGuide final -{ -public: - class FName InGuide; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInputWidget_ShowGuide; - -// Function GameNoce.NocePlayerTriggerBase.CanUseTrigger -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerTriggerBase_CanUseTrigger final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerTriggerBase_CanUseTrigger; - -// Function GameNoce.NocePlayerTriggerBase.GetTriggerEnable -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerTriggerBase_GetTriggerEnable final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerTriggerBase_GetTriggerEnable; - -// Function GameNoce.NocePlayerTriggerBase.IsMatchingCondition -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerTriggerBase_IsMatchingCondition final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerTriggerBase_IsMatchingCondition; - -// Function GameNoce.NocePlayerTriggerBase.OnAdditionalTagChanged -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerTriggerBase_OnAdditionalTagChanged final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerTriggerBase_OnAdditionalTagChanged; - -// Function GameNoce.NocePlayerTriggerBase.OnAdditionalTagChanged_BP -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerTriggerBase_OnAdditionalTagChanged_BP final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerTriggerBase_OnAdditionalTagChanged_BP; - -// Function GameNoce.NocePlayerTriggerBase.OnProgressChanged -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerTriggerBase_OnProgressChanged final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerTriggerBase_OnProgressChanged; - -// Function GameNoce.NocePlayerTriggerBase.OnProgressChanged_BP -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerTriggerBase_OnProgressChanged_BP final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerTriggerBase_OnProgressChanged_BP; - -// Function GameNoce.NocePlayerTriggerBase.OnProgressInitialized -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerTriggerBase_OnProgressInitialized final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerTriggerBase_OnProgressInitialized; - -// Function GameNoce.NocePlayerTriggerBase.OnProgressInitialized_BP -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerTriggerBase_OnProgressInitialized_BP final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerTriggerBase_OnProgressInitialized_BP; - -// Function GameNoce.NocePlayerTriggerBase.OnStoryEndingChanged -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerTriggerBase_OnStoryEndingChanged final -{ -public: - ENoceEndingType InEndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerTriggerBase_OnStoryEndingChanged; - -// Function GameNoce.NocePlayerTriggerBase.SetTriggerEnable -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerTriggerBase_SetTriggerEnable final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerTriggerBase_SetTriggerEnable; - -// Function GameNoce.NoceInteractableBase.CanInteractWithPawnBP -// 0x0010 (0x0010 - 0x0000) -struct NoceInteractableBase_CanInteractWithPawnBP final -{ -public: - class AActor* InteractorPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInteractableBase_CanInteractWithPawnBP; - -// Function GameNoce.NoceInteractableBase.ExecuteForbitFeedback -// 0x0010 (0x0010 - 0x0000) -struct NoceInteractableBase_ExecuteForbitFeedback final -{ -public: - class AActor* InteractPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInteractableBase_ExecuteForbitFeedback; - -// Function GameNoce.NoceInteractableBase.ExecuteInstantFeedback -// 0x0010 (0x0010 - 0x0000) -struct NoceInteractableBase_ExecuteInstantFeedback final -{ -public: - class AActor* InteractPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInteractableBase_ExecuteInstantFeedback; - -// Function GameNoce.NoceInteractableBase.GetAvailableStatus -// 0x0001 (0x0001 - 0x0000) -struct NoceInteractableBase_GetAvailableStatus final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractableBase_GetAvailableStatus; - -// Function GameNoce.NoceInteractableBase.GetCooldownTime -// 0x0004 (0x0004 - 0x0000) -struct NoceInteractableBase_GetCooldownTime final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractableBase_GetCooldownTime; - -// Function GameNoce.NoceInteractableBase.GetHintLocationBP -// 0x0018 (0x0018 - 0x0000) -struct NoceInteractableBase_GetHintLocationBP final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractableBase_GetHintLocationBP; - -// Function GameNoce.NoceInteractableBase.GetPromptTextBP -// 0x0010 (0x0010 - 0x0000) -struct NoceInteractableBase_GetPromptTextBP final -{ -public: - class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractableBase_GetPromptTextBP; - -// Function GameNoce.NoceInteractableBase.HasExceededUsageLimit -// 0x0001 (0x0001 - 0x0000) -struct NoceInteractableBase_HasExceededUsageLimit final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractableBase_HasExceededUsageLimit; - -// Function GameNoce.NoceInteractableBase.IsInteractionForbit -// 0x0001 (0x0001 - 0x0000) -struct NoceInteractableBase_IsInteractionForbit final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractableBase_IsInteractionForbit; - -// Function GameNoce.NoceInteractableBase.IsInteractionForbitBP -// 0x0001 (0x0001 - 0x0000) -struct NoceInteractableBase_IsInteractionForbitBP final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractableBase_IsInteractionForbitBP; - -// Function GameNoce.NoceInteractableBase.OnBeginOverlapHint -// 0x0008 (0x0008 - 0x0000) -struct NoceInteractableBase_OnBeginOverlapHint final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractableBase_OnBeginOverlapHint; - -// Function GameNoce.NoceInteractableBase.OnBeginOverlapPrompt -// 0x0008 (0x0008 - 0x0000) -struct NoceInteractableBase_OnBeginOverlapPrompt final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractableBase_OnBeginOverlapPrompt; - -// Function GameNoce.NoceInteractableBase.OnEndOverlapHint -// 0x0008 (0x0008 - 0x0000) -struct NoceInteractableBase_OnEndOverlapHint final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractableBase_OnEndOverlapHint; - -// Function GameNoce.NoceInteractableBase.OnEndOverlapPrompt -// 0x0008 (0x0008 - 0x0000) -struct NoceInteractableBase_OnEndOverlapPrompt final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractableBase_OnEndOverlapPrompt; - -// Function GameNoce.NoceInteractableBase.RequestInstantFeedback -// 0x0010 (0x0010 - 0x0000) -struct NoceInteractableBase_RequestInstantFeedback final -{ -public: - class AActor* InteractPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInteractableBase_RequestInstantFeedback; - -// Function GameNoce.NoceInteractableBase.SetAvaliableStatus -// 0x0001 (0x0001 - 0x0000) -struct NoceInteractableBase_SetAvaliableStatus final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractableBase_SetAvaliableStatus; - -// Function GameNoce.NoceInteractableBase.SetInteractEnable -// 0x0001 (0x0001 - 0x0000) -struct NoceInteractableBase_SetInteractEnable final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractableBase_SetInteractEnable; - -// Function GameNoce.NoceInteractableBase.SetIsUsingInteract -// 0x0001 (0x0001 - 0x0000) -struct NoceInteractableBase_SetIsUsingInteract final -{ -public: - bool InIsUsing; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractableBase_SetIsUsingInteract; - -// Function GameNoce.NoceInteractableBase.UpdateButtonIcon -// 0x0003 (0x0003 - 0x0000) -struct NoceInteractableBase_UpdateButtonIcon final -{ -public: - bool ShowPrompt; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowHint; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowForbit; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractableBase_UpdateButtonIcon; - -// Function GameNoce.NoceSetting_PCPreset.GetText -// 0x0010 (0x0010 - 0x0000) -struct NoceSetting_PCPreset_GetText final -{ -public: - class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSetting_PCPreset_GetText; - -// Function GameNoce.NoceSetting_PCPreset.SetIsSetPreset -// 0x0001 (0x0001 - 0x0000) -struct NoceSetting_PCPreset_SetIsSetPreset final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSetting_PCPreset_SetIsSetPreset; - -// Function GameNoce.NoceSetting_PCPreset.SetPreset -// 0x0001 (0x0001 - 0x0000) -struct NoceSetting_PCPreset_SetPreset final -{ -public: - ENoceGameSettingPreset InPreset; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSetting_PCPreset_SetPreset; - -// Function GameNoce.NoceInteractComponent.GetCandidateDistanceXY -// 0x0004 (0x0004 - 0x0000) -struct NoceInteractComponent_GetCandidateDistanceXY final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractComponent_GetCandidateDistanceXY; - -// Function GameNoce.NoceInteractComponent.GetCandidateDistanceZ -// 0x0004 (0x0004 - 0x0000) -struct NoceInteractComponent_GetCandidateDistanceZ final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractComponent_GetCandidateDistanceZ; - -// Function GameNoce.NoceInteractComponent.HandleInputAction -// 0x0002 (0x0002 - 0x0000) -struct NoceInteractComponent_HandleInputAction final -{ -public: - ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InPressed; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractComponent_HandleInputAction; - -// Function GameNoce.NoceInteractComponent.HandleOnPossessed -// 0x0001 (0x0001 - 0x0000) -struct NoceInteractComponent_HandleOnPossessed final -{ -public: - bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractComponent_HandleOnPossessed; - -// Function GameNoce.NoceInteractComponent.IsInteractTypeValid -// 0x0002 (0x0002 - 0x0000) -struct NoceInteractComponent_IsInteractTypeValid final -{ -public: - ENoceInteractType InInteractType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractComponent_IsInteractTypeValid; - -// Function GameNoce.NoceInteractComponent.IsTargetInstantFeedback -// 0x0001 (0x0001 - 0x0000) -struct NoceInteractComponent_IsTargetInstantFeedback final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractComponent_IsTargetInstantFeedback; - -// Function GameNoce.NoceInteractComponent.IsUsingInteract -// 0x0001 (0x0001 - 0x0000) -struct NoceInteractComponent_IsUsingInteract final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractComponent_IsUsingInteract; - -// Function GameNoce.NoceInteractComponent.PauseInteract -// 0x0001 (0x0001 - 0x0000) -struct NoceInteractComponent_PauseInteract final -{ -public: - bool InPause; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractComponent_PauseInteract; - -// Function GameNoce.NoceInteractComponent.SetIsUseInteract -// 0x0001 (0x0001 - 0x0000) -struct NoceInteractComponent_SetIsUseInteract final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractComponent_SetIsUseInteract; - -// Function GameNoce.NocePlayerCapsuleShrinkComp.HandleOnPossessed -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCapsuleShrinkComp_HandleOnPossessed final -{ -public: - bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCapsuleShrinkComp_HandleOnPossessed; - -// Function GameNoce.NocePlayerCapsuleShrinkComp.OnGameplayTagChanged -// 0x000C (0x000C - 0x0000) -struct NocePlayerCapsuleShrinkComp_OnGameplayTagChanged final -{ -public: - struct FGameplayTag Tag; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool TagExist; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerCapsuleShrinkComp_OnGameplayTagChanged; - -// Function GameNoce.NocePlayerCapsuleShrinkComp.SetEnableDrawDebug -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCapsuleShrinkComp_SetEnableDrawDebug final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCapsuleShrinkComp_SetEnableDrawDebug; - -// Function GameNoce.NocePlayerCapsuleShrinkComp.SetEnableHeadPushEnemy -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCapsuleShrinkComp_SetEnableHeadPushEnemy final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCapsuleShrinkComp_SetEnableHeadPushEnemy; - -// Function GameNoce.NocePlayerCapsuleShrinkComp.SetEnableUse -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCapsuleShrinkComp_SetEnableUse final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCapsuleShrinkComp_SetEnableUse; - -// Function GameNoce.NoceInteractIconBase.SetPromptText -// 0x0010 (0x0010 - 0x0000) -struct NoceInteractIconBase_SetPromptText final -{ -public: - class FText PromptText; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractIconBase_SetPromptText; - -// Function GameNoce.NoceInteractIconBase.UpdateIcon -// 0x0020 (0x0020 - 0x0000) -struct NoceInteractIconBase_UpdateIcon final -{ -public: - ENoceInteractIconState TargetState; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector IconLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInteractIconBase_UpdateIcon; - -// Function GameNoce.NoceInventoryCollectiblePage.OnListMouseConfirm -// 0x0004 (0x0004 - 0x0000) -struct NoceInventoryCollectiblePage_OnListMouseConfirm final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryCollectiblePage_OnListMouseConfirm; - -// Function GameNoce.NoceInventoryCollectiblePage.OnListUpdateSelection -// 0x0004 (0x0004 - 0x0000) -struct NoceInventoryCollectiblePage_OnListUpdateSelection final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryCollectiblePage_OnListUpdateSelection; - -// Function GameNoce.NoceShortcutWeaponChildWidget.SetEnable -// 0x0010 (0x0010 - 0x0000) -struct NoceShortcutWeaponChildWidget_SetEnable final -{ -public: - class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InDurability; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InEquipped; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceShortcutWeaponChildWidget_SetEnable; - -// Function GameNoce.NoceInventoryCollectibleWidget.OnShowHideTab -// 0x0001 (0x0001 - 0x0000) -struct NoceInventoryCollectibleWidget_OnShowHideTab final -{ -public: - bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryCollectibleWidget_OnShowHideTab; - -// Function GameNoce.NoceInventoryCollectibleWidget.OnTabMouseDown -// 0x0004 (0x0004 - 0x0000) -struct NoceInventoryCollectibleWidget_OnTabMouseDown final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryCollectibleWidget_OnTabMouseDown; - -// Function GameNoce.NoceInventoryItem.SetItemImage -// 0x0020 (0x0020 - 0x0000) -struct NoceInventoryItem_SetItemImage final -{ -public: - struct FSoftObjectPath ImagePath; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryItem_SetItemImage; - -// Function GameNoce.NoceInventoryConsumableItem.Equip -// 0x0001 (0x0001 - 0x0000) -struct NoceInventoryConsumableItem_Equip final -{ -public: - bool IsSelecting; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryConsumableItem_Equip; - -// Function GameNoce.NoceInventoryConsumableItem.PlayUnfocusMark -// 0x0001 (0x0001 - 0x0000) -struct NoceInventoryConsumableItem_PlayUnfocusMark final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryConsumableItem_PlayUnfocusMark; - -// Function GameNoce.NoceInventoryConsumableItem.SetCount -// 0x0004 (0x0004 - 0x0000) -struct NoceInventoryConsumableItem_SetCount final -{ -public: - int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryConsumableItem_SetCount; - -// Function GameNoce.NoceInventoryConsumableItem.SetEnable -// 0x000C (0x000C - 0x0000) -struct NoceInventoryConsumableItem_SetEnable final -{ -public: - class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Quantity; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryConsumableItem_SetEnable; - -// Function GameNoce.NoceInventoryConsumableItem.Unequip -// 0x0001 (0x0001 - 0x0000) -struct NoceInventoryConsumableItem_Unequip final -{ -public: - bool IsSelecting; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryConsumableItem_Unequip; - -// Function GameNoce.NoceInventoryEquipmentWidget.SetDefaultIndex -// 0x0008 (0x0008 - 0x0000) -struct NoceInventoryEquipmentWidget_SetDefaultIndex final -{ -public: - int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoUse; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInventoryEquipmentWidget_SetDefaultIndex; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetCharacterData -// 0x0048 (0x0048 - 0x0000) -struct NoceInventoryFunctionLibrary_GetCharacterData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceNotebookContentData ReturnValue; // 0x0008(0x0040)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetCharacterData; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetCharacterNameData -// 0x0090 (0x0090 - 0x0000) -struct NoceInventoryFunctionLibrary_GetCharacterNameData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceNotebookCategoryData ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetCharacterNameData; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetCharacterPageData -// 0x0060 (0x0060 - 0x0000) -struct NoceInventoryFunctionLibrary_GetCharacterPageData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceNotebookCharacterPageData ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetCharacterPageData; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetConsumableData -// 0x00E0 (0x00E0 - 0x0000) -struct NoceInventoryFunctionLibrary_GetConsumableData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceConsumableData ReturnValue; // 0x0008(0x00D8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetConsumableData; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetConsumableRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetConsumableRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetConsumableRowNames; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetEnemyData -// 0x0048 (0x0048 - 0x0000) -struct NoceInventoryFunctionLibrary_GetEnemyData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceNotebookContentData ReturnValue; // 0x0008(0x0040)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetEnemyData; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetEnemyNameData -// 0x0090 (0x0090 - 0x0000) -struct NoceInventoryFunctionLibrary_GetEnemyNameData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceNotebookCategoryData ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetEnemyNameData; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetEnemyPageData -// 0x0060 (0x0060 - 0x0000) -struct NoceInventoryFunctionLibrary_GetEnemyPageData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceNotebookEnemyPageData ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetEnemyPageData; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetExpandInventoryData -// 0x0018 (0x0018 - 0x0000) -struct NoceInventoryFunctionLibrary_GetExpandInventoryData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceExpandInventoryData ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetExpandInventoryData; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetExpandInventoryRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetExpandInventoryRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetExpandInventoryRowNames; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetInfoData -// 0x0048 (0x0048 - 0x0000) -struct NoceInventoryFunctionLibrary_GetInfoData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceNotebookContentData ReturnValue; // 0x0008(0x0040)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetInfoData; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetInfoNameData -// 0x0090 (0x0090 - 0x0000) -struct NoceInventoryFunctionLibrary_GetInfoNameData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceNotebookCategoryData ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetInfoNameData; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetInfoPageData -// 0x0060 (0x0060 - 0x0000) -struct NoceInventoryFunctionLibrary_GetInfoPageData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceNotebookInfoPageData ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetInfoPageData; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetKeyItemData -// 0x0088 (0x0088 - 0x0000) -struct NoceInventoryFunctionLibrary_GetKeyItemData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceKeyItemData ReturnValue; // 0x0008(0x0080)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetKeyItemData; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetKeyItemEmaRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetKeyItemEmaRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetKeyItemEmaRowNames; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetKeyItemRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetKeyItemRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetKeyItemRowNames; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterData -// 0x0060 (0x0060 - 0x0000) -struct NoceInventoryFunctionLibrary_GetLetterData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceLetterData ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetLetterData; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterGroupData -// 0x0058 (0x0058 - 0x0000) -struct NoceInventoryFunctionLibrary_GetLetterGroupData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceLetterGroupData ReturnValue; // 0x0008(0x0050)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetLetterGroupData; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterGroupRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetLetterGroupRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetLetterGroupRowNames; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetLetterRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetLetterRowNames; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookCharacterNameRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetNotebookCharacterNameRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookCharacterNameRowNames; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookCharacterPageRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetNotebookCharacterPageRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookCharacterPageRowNames; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookCharacterRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetNotebookCharacterRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookCharacterRowNames; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookEnemyNameRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetNotebookEnemyNameRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookEnemyNameRowNames; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookEnemyPageRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetNotebookEnemyPageRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookEnemyPageRowNames; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookEnemyRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetNotebookEnemyRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookEnemyRowNames; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookInfoNameRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetNotebookInfoNameRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookInfoNameRowNames; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookInfoPageRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetNotebookInfoPageRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookInfoPageRowNames; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookInfoRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetNotebookInfoRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookInfoRowNames; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookPuzzleNameRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetNotebookPuzzleNameRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookPuzzleNameRowNames; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookPuzzlePageRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetNotebookPuzzlePageRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookPuzzlePageRowNames; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookPuzzleRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetNotebookPuzzleRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookPuzzleRowNames; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetNotebookRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookRowNames; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookTutorialNameRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetNotebookTutorialNameRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookTutorialNameRowNames; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookTutorialPageRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetNotebookTutorialPageRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookTutorialPageRowNames; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookTutorialRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetNotebookTutorialRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookTutorialRowNames; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetOmamoriData -// 0x0098 (0x0098 - 0x0000) -struct NoceInventoryFunctionLibrary_GetOmamoriData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceOmamoriData ReturnValue; // 0x0008(0x0090)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetOmamoriData; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetOmamoriRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetOmamoriRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetOmamoriRowNames; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetPuzzleData -// 0x0038 (0x0038 - 0x0000) -struct NoceInventoryFunctionLibrary_GetPuzzleData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceNotebookMultiContentData ReturnValue; // 0x0008(0x0030)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetPuzzleData; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetPuzzleNameData -// 0x0090 (0x0090 - 0x0000) -struct NoceInventoryFunctionLibrary_GetPuzzleNameData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceNotebookCategoryData ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetPuzzleNameData; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetPuzzlePageData -// 0x0058 (0x0058 - 0x0000) -struct NoceInventoryFunctionLibrary_GetPuzzlePageData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceNotebookPuzzlePageData ReturnValue; // 0x0008(0x0050)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetPuzzlePageData; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetTutorialData -// 0x0048 (0x0048 - 0x0000) -struct NoceInventoryFunctionLibrary_GetTutorialData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceNotebookContentData ReturnValue; // 0x0008(0x0040)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetTutorialData; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetTutorialNameData -// 0x0090 (0x0090 - 0x0000) -struct NoceInventoryFunctionLibrary_GetTutorialNameData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceNotebookCategoryData ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetTutorialNameData; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetTutorialPageData -// 0x0060 (0x0060 - 0x0000) -struct NoceInventoryFunctionLibrary_GetTutorialPageData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceNotebookTutorialPageData ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetTutorialPageData; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetWeaponData -// 0x0220 (0x0220 - 0x0000) -struct NoceInventoryFunctionLibrary_GetWeaponData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceWeaponData ReturnValue; // 0x0008(0x0218)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetWeaponData; - -// Function GameNoce.NoceInventoryFunctionLibrary.GetWeaponRowNames -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryFunctionLibrary_GetWeaponRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetWeaponRowNames; - -// Function GameNoce.NocePlayerFunctionLibrary.CanPlayerActivateTrigger -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerFunctionLibrary_CanPlayerActivateTrigger final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerFunctionLibrary_CanPlayerActivateTrigger; - -// Function GameNoce.NocePlayerFunctionLibrary.GetNocePlayerController -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerFunctionLibrary_GetNocePlayerController final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANocePlayerController* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerFunctionLibrary_GetNocePlayerController; - -// Function GameNoce.NocePlayerFunctionLibrary.GetNocePlayerState -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerFunctionLibrary_GetNocePlayerState final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANocePlayerState* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerFunctionLibrary_GetNocePlayerState; - -// Function GameNoce.NocePlayerFunctionLibrary.GetPlayerCameraLocation -// 0x0020 (0x0020 - 0x0000) -struct NocePlayerFunctionLibrary_GetPlayerCameraLocation final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerFunctionLibrary_GetPlayerCameraLocation; - -// Function GameNoce.NocePlayerFunctionLibrary.GetPlayerCameraRotation -// 0x0020 (0x0020 - 0x0000) -struct NocePlayerFunctionLibrary_GetPlayerCameraRotation final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerFunctionLibrary_GetPlayerCameraRotation; - -// Function GameNoce.NocePlayerFunctionLibrary.GetRandomLocationAroundPlayer -// 0x0028 (0x0028 - 0x0000) -struct NocePlayerFunctionLibrary_GetRandomLocationAroundPlayer final -{ -public: - const class AActor* InPlayer; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InDistance; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ReturnValue; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerFunctionLibrary_GetRandomLocationAroundPlayer; - -// Function GameNoce.NocePlayerFunctionLibrary.IsActorInPlayerSightViewRange -// 0x0030 (0x0030 - 0x0000) -struct NocePlayerFunctionLibrary_IsActorInPlayerSightViewRange final -{ -public: - const class AActor* InActor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D RangeX; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D RangeY; // 0x0018(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsActorInPlayerSightViewRange; - -// Function GameNoce.NocePlayerFunctionLibrary.IsActorVisuallyBlocked -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerFunctionLibrary_IsActorVisuallyBlocked final -{ -public: - const class AActor* InActor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsActorVisuallyBlocked; - -// Function GameNoce.NocePlayerFunctionLibrary.IsCurrentDarkHinako -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerFunctionLibrary_IsCurrentDarkHinako final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsCurrentDarkHinako; - -// Function GameNoce.NocePlayerFunctionLibrary.IsCurrentFogHinako -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerFunctionLibrary_IsCurrentFogHinako final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsCurrentFogHinako; - -// Function GameNoce.NocePlayerFunctionLibrary.IsInPlayerFrustum -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerFunctionLibrary_IsInPlayerFrustum final -{ -public: - const class AActor* InActor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SphereRatio; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsInPlayerFrustum; - -// Function GameNoce.NocePlayerFunctionLibrary.IsPointInPlayerFrustum -// 0x0028 (0x0028 - 0x0000) -struct NocePlayerFunctionLibrary_IsPointInPlayerFrustum final -{ -public: - const class UWorld* InWorld; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Point; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsPointInPlayerFrustum; - -// Function GameNoce.NocePlayerFunctionLibrary.IsPointInPlayerSightViewRange -// 0x0048 (0x0048 - 0x0000) -struct NocePlayerFunctionLibrary_IsPointInPlayerSightViewRange final -{ -public: - struct FVector InPoint; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - const class AActor* InPlayer; // 0x0018(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D RangeX; // 0x0020(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D RangeY; // 0x0030(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsPointInPlayerSightViewRange; - -// Function GameNoce.NocePlayerFunctionLibrary.IsPointVisuallyBlocked -// 0x0030 (0x0030 - 0x0000) -struct NocePlayerFunctionLibrary_IsPointVisuallyBlocked final -{ -public: - const class UWorld* InWorld; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector InPoint; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - const class AActor* InActor; // 0x0020(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsShowDebugLine; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0029(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsPointVisuallyBlocked; - -// Function GameNoce.NocePlayerFunctionLibrary.IsSphereInPlayerFrustum -// 0x0028 (0x0028 - 0x0000) -struct NocePlayerFunctionLibrary_IsSphereInPlayerFrustum final -{ -public: - const class UObject* InObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Point; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SphereRadius; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0024(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsSphereInPlayerFrustum; - -// Function GameNoce.NocePlayerFunctionLibrary.SimulateNoceInputAction -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerFunctionLibrary_SimulateNoceInputAction final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceInputAction InputAction; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsPressed; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerFunctionLibrary_SimulateNoceInputAction; - -// Function GameNoce.NoceInventoryImageDialogWidget.Confirm -// 0x0001 (0x0001 - 0x0000) -struct NoceInventoryImageDialogWidget_Confirm final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryImageDialogWidget_Confirm; - -// Function GameNoce.NoceInventoryImageDialogWidget.OnRefreshSelection -// 0x0004 (0x0004 - 0x0000) -struct NoceInventoryImageDialogWidget_OnRefreshSelection final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryImageDialogWidget_OnRefreshSelection; - -// Function GameNoce.NoceInventoryImageDialogWidget.SetLetterGroupData -// 0x0020 (0x0020 - 0x0000) -struct NoceInventoryImageDialogWidget_SetLetterGroupData final -{ -public: - class FText InGroupName; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) - TArray InLetterNames; // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryImageDialogWidget_SetLetterGroupData; - -// Function GameNoce.NoceInventoryImageDialogWidget.UpdateInput -// 0x0040 (0x0040 - 0x0000) -struct NoceInventoryImageDialogWidget_UpdateInput final -{ -public: - struct FInputEvent InInputEvent; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FKey InKey; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInventoryImageDialogWidget_UpdateInput; - -// Function GameNoce.NoceInventoryImageWidget.LoadInventoryImage -// 0x0020 (0x0020 - 0x0000) -struct NoceInventoryImageWidget_LoadInventoryImage final -{ -public: - struct FSoftObjectPath Path; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryImageWidget_LoadInventoryImage; - -// Function GameNoce.NocePlayerState.AddFaithValue -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerState_AddFaithValue final -{ -public: - int32 Delta; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_AddFaithValue; - -// Function GameNoce.NocePlayerState.AddGeneralMapIcon -// 0x0040 (0x0040 - 0x0000) -struct NocePlayerState_AddGeneralMapIcon final -{ -public: - struct FNoceMapGeneralIconData InNewData; // 0x0000(0x0038)(Parm, NoDestructor, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0038(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerState_AddGeneralMapIcon; - -// Function GameNoce.NocePlayerState.AddMapIcon -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_AddMapIcon final -{ -public: - ENoceDynamicMapIconType InIconType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_AddMapIcon; - -// Function GameNoce.NocePlayerState.AddMapIconV2 -// 0x0002 (0x0002 - 0x0000) -struct NocePlayerState_AddMapIconV2 final -{ -public: - ENoceDynamicMapIconChapterType InChapterType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceDynamicMapIconIndexType InIndexType; // 0x0001(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_AddMapIconV2; - -// Function GameNoce.NocePlayerState.AddMapLocation -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_AddMapLocation final -{ -public: - ENoceMapLocation InLocation; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_AddMapLocation; - -// Function GameNoce.NocePlayerState.AddMaxHealthLevel -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerState_AddMaxHealthLevel final -{ -public: - int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_AddMaxHealthLevel; - -// Function GameNoce.NocePlayerState.AddMaxSanityLevel -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerState_AddMaxSanityLevel final -{ -public: - int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_AddMaxSanityLevel; - -// Function GameNoce.NocePlayerState.AddMaxStaminaLevel -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerState_AddMaxStaminaLevel final -{ -public: - int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_AddMaxStaminaLevel; - -// Function GameNoce.NocePlayerState.AddOmamoriDrawingCount -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerState_AddOmamoriDrawingCount final -{ -public: - int32 Delta; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_AddOmamoriDrawingCount; - -// Function GameNoce.NocePlayerState.AddToViewedCutscene -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerState_AddToViewedCutscene final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_AddToViewedCutscene; - -// Function GameNoce.NocePlayerState.AddUpgradeLevel -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerState_AddUpgradeLevel final -{ -public: - ENoceUpgradeType Type; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 InValue; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_AddUpgradeLevel; - -// Function GameNoce.NocePlayerState.ApplyClawAlterType -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_ApplyClawAlterType final -{ -public: - ENoceClawAlterType InClawAlterType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_ApplyClawAlterType; - -// Function GameNoce.NocePlayerState.ApplyFullWeaponDurability -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerState_ApplyFullWeaponDurability final -{ -public: - int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsFogWeapon; // 0x0004(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerState_ApplyFullWeaponDurability; - -// Function GameNoce.NocePlayerState.ApplyGameplayEffects -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerState_ApplyGameplayEffects final -{ -public: - TArray GameplayEffects; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_ApplyGameplayEffects; - -// Function GameNoce.NocePlayerState.BP_AddHealth -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerState_BP_AddHealth final -{ -public: - float AddValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_BP_AddHealth; - -// Function GameNoce.NocePlayerState.BP_AddSanity -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerState_BP_AddSanity final -{ -public: - float AddValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_BP_AddSanity; - -// Function GameNoce.NocePlayerState.CanUseConsumableType -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerState_CanUseConsumableType final -{ -public: - int32 InTypeBitmask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerState_CanUseConsumableType; - -// Function GameNoce.NocePlayerState.CanUseConsumableTypeHealth -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_CanUseConsumableTypeHealth final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_CanUseConsumableTypeHealth; - -// Function GameNoce.NocePlayerState.CanUseConsumaleTypeClawTransform -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_CanUseConsumaleTypeClawTransform final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_CanUseConsumaleTypeClawTransform; - -// Function GameNoce.NocePlayerState.CanUseConsumaleTypeCurrentMaxSanity -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_CanUseConsumaleTypeCurrentMaxSanity final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_CanUseConsumaleTypeCurrentMaxSanity; - -// Function GameNoce.NocePlayerState.CanUseConsumaleTypeSanity -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_CanUseConsumaleTypeSanity final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_CanUseConsumaleTypeSanity; - -// Function GameNoce.NocePlayerState.CanUseConsumaleTypeWeapon -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_CanUseConsumaleTypeWeapon final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_CanUseConsumaleTypeWeapon; - -// Function GameNoce.NocePlayerState.FixWeaponDurabilityByCost -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerState_FixWeaponDurabilityByCost final -{ -public: - ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Index_0; // 0x0004(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Percent; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsFogWeapon; // 0x000C(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerState_FixWeaponDurabilityByCost; - -// Function GameNoce.NocePlayerState.GetCanShowSavePointFixWeapon -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_GetCanShowSavePointFixWeapon final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetCanShowSavePointFixWeapon; - -// Function GameNoce.NocePlayerState.GetDisableMultiRoundIcon -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_GetDisableMultiRoundIcon final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetDisableMultiRoundIcon; - -// Function GameNoce.NocePlayerState.GetEnableMap -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_GetEnableMap final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetEnableMap; - -// Function GameNoce.NocePlayerState.GetEnableSavePointFixWeapon -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_GetEnableSavePointFixWeapon final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetEnableSavePointFixWeapon; - -// Function GameNoce.NocePlayerState.GetEnableSavePointOffering -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_GetEnableSavePointOffering final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetEnableSavePointOffering; - -// Function GameNoce.NocePlayerState.GetEnableSavePointUpgrade -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_GetEnableSavePointUpgrade final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetEnableSavePointUpgrade; - -// Function GameNoce.NocePlayerState.GetFaithItemIDs -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerState_GetFaithItemIDs final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetFaithItemIDs; - -// Function GameNoce.NocePlayerState.GetFaithValue -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerState_GetFaithValue final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetFaithValue; - -// Function GameNoce.NocePlayerState.GetFixCost -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerState_GetFixCost final -{ -public: - ENoceActionLevel InActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName InWeaponName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetFixCost; - -// Function GameNoce.NocePlayerState.GetGeneralMapIconData -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerState_GetGeneralMapIconData final -{ -public: - TArray OutResult; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetGeneralMapIconData; - -// Function GameNoce.NocePlayerState.GetHealthHealAmount -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerState_GetHealthHealAmount final -{ -public: - ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetHealthHealAmount; - -// Function GameNoce.NocePlayerState.GetHealthHealCost -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerState_GetHealthHealCost final -{ -public: - ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetHealthHealCost; - -// Function GameNoce.NocePlayerState.GetHinaCharMesh -// 0x000C (0x000C - 0x0000) -struct NocePlayerState_GetHinaCharMesh final -{ -public: - ENocePlayerType InPlayerType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName ReturnValue; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetHinaCharMesh; - -// Function GameNoce.NocePlayerState.GetIsUnderHellModeAttack -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_GetIsUnderHellModeAttack final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetIsUnderHellModeAttack; - -// Function GameNoce.NocePlayerState.GetLastMapArea -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_GetLastMapArea final -{ -public: - ENoceMapArea ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetLastMapArea; - -// Function GameNoce.NocePlayerState.GetLastMissionText -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerState_GetLastMissionText final -{ -public: - class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetLastMissionText; - -// Function GameNoce.NocePlayerState.GetMapAreaScale -// 0x000C (0x000C - 0x0000) -struct NocePlayerState_GetMapAreaScale final -{ -public: - ENoceMapArea InArea; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DefaultScale; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetMapAreaScale; - -// Function GameNoce.NocePlayerState.GetMapIconStatus -// 0x0002 (0x0002 - 0x0000) -struct NocePlayerState_GetMapIconStatus final -{ -public: - ENoceDynamicMapIconType InIconType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceMapStatus ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetMapIconStatus; - -// Function GameNoce.NocePlayerState.GetMapIconStatusV2 -// 0x0003 (0x0003 - 0x0000) -struct NocePlayerState_GetMapIconStatusV2 final -{ -public: - ENoceDynamicMapIconChapterType InChapterType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceDynamicMapIconIndexType InIndexType; // 0x0001(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceMapStatus ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetMapIconStatusV2; - -// Function GameNoce.NocePlayerState.GetMaxHealthLevel -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerState_GetMaxHealthLevel final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetMaxHealthLevel; - -// Function GameNoce.NocePlayerState.GetMaxSanityLevel -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerState_GetMaxSanityLevel final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetMaxSanityLevel; - -// Function GameNoce.NocePlayerState.GetMaxStaminaLevel -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerState_GetMaxStaminaLevel final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetMaxStaminaLevel; - -// Function GameNoce.NocePlayerState.GetOmamoriDrawingCount -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerState_GetOmamoriDrawingCount final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetOmamoriDrawingCount; - -// Function GameNoce.NocePlayerState.GetSanityHealAmount -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerState_GetSanityHealAmount final -{ -public: - ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetSanityHealAmount; - -// Function GameNoce.NocePlayerState.GetSanityHealCost -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerState_GetSanityHealCost final -{ -public: - ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetSanityHealCost; - -// Function GameNoce.NocePlayerState.GetSanityHealRatio -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerState_GetSanityHealRatio final -{ -public: - ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetSanityHealRatio; - -// Function GameNoce.NocePlayerState.GetUpgradeLevel -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerState_GetUpgradeLevel final -{ -public: - ENoceUpgradeType Type; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetUpgradeLevel; - -// Function GameNoce.NocePlayerState.GetWeaponDurabilityFixCost -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerState_GetWeaponDurabilityFixCost final -{ -public: - ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Index_0; // 0x0004(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsFogWeapon; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_GetWeaponDurabilityFixCost; - -// Function GameNoce.NocePlayerState.HasBroochKeyItem -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_HasBroochKeyItem final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_HasBroochKeyItem; - -// Function GameNoce.NocePlayerState.HasExorcismPotion -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_HasExorcismPotion final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_HasExorcismPotion; - -// Function GameNoce.NocePlayerState.HasMapLocation -// 0x0002 (0x0002 - 0x0000) -struct NocePlayerState_HasMapLocation final -{ -public: - ENoceMapLocation InLocation; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_HasMapLocation; - -// Function GameNoce.NocePlayerState.HasSacredSword -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_HasSacredSword final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_HasSacredSword; - -// Function GameNoce.NocePlayerState.HasUsedDebugTeleport -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_HasUsedDebugTeleport final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_HasUsedDebugTeleport; - -// Function GameNoce.NocePlayerState.HealHealthByCost -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerState_HealHealthByCost final -{ -public: - ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Cost; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_HealHealthByCost; - -// Function GameNoce.NocePlayerState.HealSanityByCost -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerState_HealSanityByCost final -{ -public: - ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Cost; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_HealSanityByCost; - -// Function GameNoce.NocePlayerState.IsClawAlterTypeApplied -// 0x0002 (0x0002 - 0x0000) -struct NocePlayerState_IsClawAlterTypeApplied final -{ -public: - ENoceClawAlterType InClawAlterType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_IsClawAlterTypeApplied; - -// Function GameNoce.NocePlayerState.IsDLCBoosterPackClaimed -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_IsDLCBoosterPackClaimed final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_IsDLCBoosterPackClaimed; - -// Function GameNoce.NocePlayerState.IsDLCOmamoriClaimed -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_IsDLCOmamoriClaimed final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_IsDLCOmamoriClaimed; - -// Function GameNoce.NocePlayerState.IsFullHealth -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_IsFullHealth final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_IsFullHealth; - -// Function GameNoce.NocePlayerState.IsFullSanity -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_IsFullSanity final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_IsFullSanity; - -// Function GameNoce.NocePlayerState.IsFullWeaponDurability -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerState_IsFullWeaponDurability final -{ -public: - int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsFogWeapon; // 0x0004(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0005(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerState_IsFullWeaponDurability; - -// Function GameNoce.NocePlayerState.IsNewCutscene -// 0x000C (0x000C - 0x0000) -struct NocePlayerState_IsNewCutscene final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerState_IsNewCutscene; - -// Function GameNoce.NocePlayerState.IsNotebookHintBlocked -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_IsNotebookHintBlocked final -{ -public: - bool IsBlocked; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_IsNotebookHintBlocked; - -// Function GameNoce.NocePlayerState.IsRestrictionMatch -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerState_IsRestrictionMatch final -{ -public: - int32 BitMask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerState_IsRestrictionMatch; - -// Function GameNoce.NocePlayerState.IsRestrictionMatchFlag -// 0x0002 (0x0002 - 0x0000) -struct NocePlayerState_IsRestrictionMatchFlag final -{ -public: - ENocePlayerRestriction Flag; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_IsRestrictionMatchFlag; - -// Function GameNoce.NocePlayerState.IsStoryEndingBranchMatch -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerState_IsStoryEndingBranchMatch final -{ -public: - int32 BitMask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerState_IsStoryEndingBranchMatch; - -// Function GameNoce.NocePlayerState.IsStoryEndingBranchMatchFlag -// 0x0002 (0x0002 - 0x0000) -struct NocePlayerState_IsStoryEndingBranchMatchFlag final -{ -public: - ENoceStoryEndingBranch Flag; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_IsStoryEndingBranchMatchFlag; - -// Function GameNoce.NocePlayerState.MassRemoveMapIconV2 -// 0x0060 (0x0060 - 0x0000) -struct NocePlayerState_MassRemoveMapIconV2 final -{ -public: - TArray InChapterTypes; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TMap InExceptions; // 0x0010(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_MassRemoveMapIconV2; - -// Function GameNoce.NocePlayerState.OmamoriRandRange -// 0x000C (0x000C - 0x0000) -struct NocePlayerState_OmamoriRandRange final -{ -public: - float InMin; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InMax; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_OmamoriRandRange; - -// Function GameNoce.NocePlayerState.OnAddNewItem -// 0x000C (0x000C - 0x0000) -struct NocePlayerState_OnAddNewItem final -{ -public: - ENoceInventoryType InventoryType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName ID; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_OnAddNewItem; - -// Function GameNoce.NocePlayerState.OnAddNewWeapon -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerState_OnAddNewWeapon final -{ -public: - class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_OnAddNewWeapon; - -// Function GameNoce.NocePlayerState.OnChangeOmamori -// 0x0014 (0x0014 - 0x0000) -struct NocePlayerState_OnChangeOmamori final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName OldID; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NewID; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_OnChangeOmamori; - -// Function GameNoce.NocePlayerState.OnChangeWeapon -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerState_OnChangeWeapon final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_OnChangeWeapon; - -// Function GameNoce.NocePlayerState.OnSetOmamoriSlotNum -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerState_OnSetOmamoriSlotNum final -{ -public: - int32 NewSlotNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_OnSetOmamoriSlotNum; - -// Function GameNoce.NocePlayerState.OnUseConsumableItem -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerState_OnUseConsumableItem final -{ -public: - class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_OnUseConsumableItem; - -// Function GameNoce.NocePlayerState.OnWeaponChanged -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerState_OnWeaponChanged final -{ -public: - class ANoceWeapon* NewWeapon; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_OnWeaponChanged; - -// Function GameNoce.NocePlayerState.OnWeaponDurabilityChanged -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerState_OnWeaponDurabilityChanged final -{ -public: - class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InDurability; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InIsDiscarded; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InIsBroken; // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerState_OnWeaponDurabilityChanged; - -// Function GameNoce.NocePlayerState.RemoveClawAlterType -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_RemoveClawAlterType final -{ -public: - ENoceClawAlterType InClawAlterType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_RemoveClawAlterType; - -// Function GameNoce.NocePlayerState.RemoveFromViewedCutscene -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerState_RemoveFromViewedCutscene final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_RemoveFromViewedCutscene; - -// Function GameNoce.NocePlayerState.RemoveGameplayEffects -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerState_RemoveGameplayEffects final -{ -public: - TArray GameplayEffects; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_RemoveGameplayEffects; - -// Function GameNoce.NocePlayerState.RemoveMapIcon -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_RemoveMapIcon final -{ -public: - ENoceDynamicMapIconType InIconType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_RemoveMapIcon; - -// Function GameNoce.NocePlayerState.RemoveMapIconV2 -// 0x0002 (0x0002 - 0x0000) -struct NocePlayerState_RemoveMapIconV2 final -{ -public: - ENoceDynamicMapIconChapterType InChapterType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceDynamicMapIconIndexType InIndexType; // 0x0001(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_RemoveMapIconV2; - -// Function GameNoce.NocePlayerState.RemoveMapLocation -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_RemoveMapLocation final -{ -public: - ENoceMapLocation InLocation; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_RemoveMapLocation; - -// Function GameNoce.NocePlayerState.RemoveRestriction -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerState_RemoveRestriction final -{ -public: - int32 BitMask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_RemoveRestriction; - -// Function GameNoce.NocePlayerState.RemoveRestrictionFlag -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_RemoveRestrictionFlag final -{ -public: - ENocePlayerRestriction Flag; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_RemoveRestrictionFlag; - -// Function GameNoce.NocePlayerState.RemoveStoryEndingBranch -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerState_RemoveStoryEndingBranch final -{ -public: - int32 BitMask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_RemoveStoryEndingBranch; - -// Function GameNoce.NocePlayerState.RemoveStoryEndingBranchFlag -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_RemoveStoryEndingBranchFlag final -{ -public: - ENoceStoryEndingBranch Flag; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_RemoveStoryEndingBranchFlag; - -// Function GameNoce.NocePlayerState.SetDisableMultiRoundIcon -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_SetDisableMultiRoundIcon final -{ -public: - bool InDisableMultiRoundIcon; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_SetDisableMultiRoundIcon; - -// Function GameNoce.NocePlayerState.SetEnableMap -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_SetEnableMap final -{ -public: - bool InEnableMap; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_SetEnableMap; - -// Function GameNoce.NocePlayerState.SetEnableSavePointFixWeapon -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_SetEnableSavePointFixWeapon final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_SetEnableSavePointFixWeapon; - -// Function GameNoce.NocePlayerState.SetEnableSavePointOffering -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_SetEnableSavePointOffering final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_SetEnableSavePointOffering; - -// Function GameNoce.NocePlayerState.SetEnableSavePointUpgrade -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_SetEnableSavePointUpgrade final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_SetEnableSavePointUpgrade; - -// Function GameNoce.NocePlayerState.SetHinaCharMesh -// 0x000C (0x000C - 0x0000) -struct NocePlayerState_SetHinaCharMesh final -{ -public: - ENocePlayerType InPlayerType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName InCharMesh; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_SetHinaCharMesh; - -// Function GameNoce.NocePlayerState.SetIsUnderHellModeAttack -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_SetIsUnderHellModeAttack final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_SetIsUnderHellModeAttack; - -// Function GameNoce.NocePlayerState.SetLastMapArea -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_SetLastMapArea final -{ -public: - ENoceMapArea InArea; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_SetLastMapArea; - -// Function GameNoce.NocePlayerState.SetLastMissionText -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerState_SetLastMissionText final -{ -public: - class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_SetLastMissionText; - -// Function GameNoce.NocePlayerState.SetMapAreaScale -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerState_SetMapAreaScale final -{ -public: - ENoceMapArea InArea; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InScale; // 0x0004(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_SetMapAreaScale; - -// Function GameNoce.NocePlayerState.SetMapIconStatus -// 0x0002 (0x0002 - 0x0000) -struct NocePlayerState_SetMapIconStatus final -{ -public: - ENoceDynamicMapIconType InIconType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceMapStatus InStatus; // 0x0001(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_SetMapIconStatus; - -// Function GameNoce.NocePlayerState.SetMapIconStatusV2 -// 0x0003 (0x0003 - 0x0000) -struct NocePlayerState_SetMapIconStatusV2 final -{ -public: - ENoceDynamicMapIconChapterType InChapterType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceDynamicMapIconIndexType InIndexType; // 0x0001(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceMapStatus InStatus; // 0x0002(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_SetMapIconStatusV2; - -// Function GameNoce.NocePlayerState.SetRestriction -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerState_SetRestriction final -{ -public: - int32 BitMask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_SetRestriction; - -// Function GameNoce.NocePlayerState.SetRestrictionFlag -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_SetRestrictionFlag final -{ -public: - ENocePlayerRestriction Flag; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_SetRestrictionFlag; - -// Function GameNoce.NocePlayerState.SetStoryEndingBranch -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerState_SetStoryEndingBranch final -{ -public: - int32 BitMask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_SetStoryEndingBranch; - -// Function GameNoce.NocePlayerState.SetStoryEndingBranchFlag -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_SetStoryEndingBranchFlag final -{ -public: - ENoceStoryEndingBranch Flag; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_SetStoryEndingBranchFlag; - -// Function GameNoce.NocePlayerState.SetUsedDebugTeleport -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerState_SetUsedDebugTeleport final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_SetUsedDebugTeleport; - -// Function GameNoce.NocePlayerState.UpdateGeneralMapIconVisibility -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerState_UpdateGeneralMapIconVisibility final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InIsVisible; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerState_UpdateGeneralMapIconVisibility; - -// Function GameNoce.NocePlayerState.UpdateLastSavePoint -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerState_UpdateLastSavePoint final -{ -public: - class AActor* InSavePointActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerState_UpdateLastSavePoint; - -// Function GameNoce.NoceSanityFlowerWidget.UpdateFlowerVisibility -// 0x0004 (0x0004 - 0x0000) -struct NoceSanityFlowerWidget_UpdateFlowerVisibility final -{ -public: - int32 SmallFlowerNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSanityFlowerWidget_UpdateFlowerVisibility; - -// Function GameNoce.NoceInventoryListItemWidget.RefreshEquipped -// 0x0001 (0x0001 - 0x0000) -struct NoceInventoryListItemWidget_RefreshEquipped final -{ -public: - bool InIsEquipped; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryListItemWidget_RefreshEquipped; - -// Function GameNoce.NoceInventoryListWidget.RefreshEquipped -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryListWidget_RefreshEquipped final -{ -public: - TArray EquippedItem; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryListWidget_RefreshEquipped; - -// Function GameNoce.NoceInventoryListWidget.SelectItem -// 0x0008 (0x0008 - 0x0000) -struct NoceInventoryListWidget_SelectItem final -{ -public: - class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryListWidget_SelectItem; - -// Function GameNoce.NoceInventoryListWidget.SetAllData -// 0x0010 (0x0010 - 0x0000) -struct NoceInventoryListWidget_SetAllData final -{ -public: - TArray Items; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryListWidget_SetAllData; - -// Function GameNoce.NoceInventoryListWidget.SetConsumableData -// 0x0028 (0x0028 - 0x0000) -struct NoceInventoryListWidget_SetConsumableData final -{ -public: - TArray Items; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - TArray EquippedItems; // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - int32 InPointNum; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InEmaNum; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryListWidget_SetConsumableData; - -// Function GameNoce.NoceInventoryListWidget.SetOmamoriData -// 0x0020 (0x0020 - 0x0000) -struct NoceInventoryListWidget_SetOmamoriData final -{ -public: - TArray Items; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - TArray EquippedItems; // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryListWidget_SetOmamoriData; - -// Function GameNoce.NocePopWindowBtnWidget.UpdateText -// 0x0018 (0x0018 - 0x0000) -struct NocePopWindowBtnWidget_UpdateText final -{ -public: - class FName InActionName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText InBtnText; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePopWindowBtnWidget_UpdateText; - -// Function GameNoce.NoceInventoryPopWindowWidget.ShowAddSlot -// 0x0008 (0x0008 - 0x0000) -struct NoceInventoryPopWindowWidget_ShowAddSlot final -{ -public: - int32 OldSlotNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NewSlotNum; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryPopWindowWidget_ShowAddSlot; - -// Function GameNoce.NocePlayerPPAnimInstance.CanApplyLookAtIK -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerPPAnimInstance_CanApplyLookAtIK final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerPPAnimInstance_CanApplyLookAtIK; - -// Function GameNoce.NocePlayerPPAnimInstance.OnAttackTraceHit -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerPPAnimInstance_OnAttackTraceHit final -{ -public: - TArray InHitResults; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerPPAnimInstance_OnAttackTraceHit; - -// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyFootIK -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerPPAnimInstance_UpdateApplyFootIK final -{ -public: - float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerPPAnimInstance_UpdateApplyFootIK; - -// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyLookAtIK -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerPPAnimInstance_UpdateApplyLookAtIK final -{ -public: - float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerPPAnimInstance_UpdateApplyLookAtIK; - -// Function GameNoce.NocePlayerPPAnimInstance.UpdateFootIK -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerPPAnimInstance_UpdateFootIK final -{ -public: - float DeltaSeconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerPPAnimInstance_UpdateFootIK; - -// Function GameNoce.NoceTabChildWidget.SetText -// 0x0010 (0x0010 - 0x0000) -struct NoceTabChildWidget_SetText final -{ -public: - class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTabChildWidget_SetText; - -// Function GameNoce.NocePlayerClawTransformComponent.AddClawTransform -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerClawTransformComponent_AddClawTransform final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerClawTransformComponent_AddClawTransform; - -// Function GameNoce.NocePlayerClawTransformComponent.CostClawTransform -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerClawTransformComponent_CostClawTransform final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerClawTransformComponent_CostClawTransform; - -// Function GameNoce.NocePlayerClawTransformComponent.GetAttrackSoulTargetDistanceXY -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerClawTransformComponent_GetAttrackSoulTargetDistanceXY final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerClawTransformComponent_GetAttrackSoulTargetDistanceXY; - -// Function GameNoce.NocePlayerClawTransformComponent.GetAttrackSoulTargetDistanceZ -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerClawTransformComponent_GetAttrackSoulTargetDistanceZ final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerClawTransformComponent_GetAttrackSoulTargetDistanceZ; - -// Function GameNoce.NocePlayerClawTransformComponent.GetAttractSoulTarget -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerClawTransformComponent_GetAttractSoulTarget final -{ -public: - class ANoceEnemyCharacter* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerClawTransformComponent_GetAttractSoulTarget; - -// Function GameNoce.NocePlayerClawTransformComponent.GetClawTransform -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerClawTransformComponent_GetClawTransform final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerClawTransformComponent_GetClawTransform; - -// Function GameNoce.NocePlayerClawTransformComponent.HandleEnemyDead -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerClawTransformComponent_HandleEnemyDead final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerClawTransformComponent_HandleEnemyDead; - -// Function GameNoce.NocePlayerClawTransformComponent.HandleOnPossessed -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerClawTransformComponent_HandleOnPossessed final -{ -public: - bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerClawTransformComponent_HandleOnPossessed; - -// Function GameNoce.NocePlayerClawTransformComponent.HaveAttrackSoulTarget -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerClawTransformComponent_HaveAttrackSoulTarget final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerClawTransformComponent_HaveAttrackSoulTarget; - -// Function GameNoce.NocePlayerClawTransformComponent.IsClawTransformEmpty -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerClawTransformComponent_IsClawTransformEmpty final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerClawTransformComponent_IsClawTransformEmpty; - -// Function GameNoce.NocePlayerClawTransformComponent.IsClawTransformFull -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerClawTransformComponent_IsClawTransformFull final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerClawTransformComponent_IsClawTransformFull; - -// Function GameNoce.NocePlayerClawTransformComponent.OnCanShowWidgetChanged -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerClawTransformComponent_OnCanShowWidgetChanged final -{ -public: - bool InVisible; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerClawTransformComponent_OnCanShowWidgetChanged; - -// Function GameNoce.NocePlayerClawTransformComponent.OnClawTransformed -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerClawTransformComponent_OnClawTransformed final -{ -public: - bool InIsClawG; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerClawTransformComponent_OnClawTransformed; - -// Function GameNoce.NocePlayerClawTransformComponent.OnEnemyDamage -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerClawTransformComponent_OnEnemyDamage final -{ -public: - class AActor* InHitActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InDamage; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InIsDead; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerClawTransformComponent_OnEnemyDamage; - -// Function GameNoce.NocePlayerClawTransformComponent.OnPlayerPreDamage -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerClawTransformComponent_OnPlayerPreDamage final -{ -public: - float InHealthDamage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InMaxSanityDamage; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerClawTransformComponent_OnPlayerPreDamage; - -// Function GameNoce.NocePlayerClawTransformComponent.SetAttractSoulWidgetRatio -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerClawTransformComponent_SetAttractSoulWidgetRatio final -{ -public: - float InRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* InTargetActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerClawTransformComponent_SetAttractSoulWidgetRatio; - -// Function GameNoce.NocePlayerClawTransformComponent.ShowAttrackSoulHintWidget -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerClawTransformComponent_ShowAttrackSoulHintWidget final -{ -public: - bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* InTargetActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerClawTransformComponent_ShowAttrackSoulHintWidget; - -// Function GameNoce.NocePlayerClawTransformComponent.ShowAttrackSoulWidget -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerClawTransformComponent_ShowAttrackSoulWidget final -{ -public: - bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* InTargetActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerClawTransformComponent_ShowAttrackSoulWidget; - -// Function GameNoce.NoceInventoryWeaponWidget.OnListMouseConfirm -// 0x0004 (0x0004 - 0x0000) -struct NoceInventoryWeaponWidget_OnListMouseConfirm final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryWeaponWidget_OnListMouseConfirm; - -// Function GameNoce.NoceInventoryWeaponWidget.UpdateSelection -// 0x0004 (0x0004 - 0x0000) -struct NoceInventoryWeaponWidget_UpdateSelection final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInventoryWeaponWidget_UpdateSelection; - -// Function GameNoce.NoceInvincibleComponent.EndInvincible -// 0x0008 (0x0008 - 0x0000) -struct NoceInvincibleComponent_EndInvincible final -{ -public: - class FName InToken; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInvincibleComponent_EndInvincible; - -// Function GameNoce.NoceInvincibleComponent.HandleOnPossessed -// 0x0001 (0x0001 - 0x0000) -struct NoceInvincibleComponent_HandleOnPossessed final -{ -public: - bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInvincibleComponent_HandleOnPossessed; - -// Function GameNoce.NoceInvincibleComponent.IsInvincible -// 0x0001 (0x0001 - 0x0000) -struct NoceInvincibleComponent_IsInvincible final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInvincibleComponent_IsInvincible; - -// Function GameNoce.NoceInvincibleComponent.IsTokenInvincible -// 0x000C (0x000C - 0x0000) -struct NoceInvincibleComponent_IsTokenInvincible final -{ -public: - class FName InToken; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceInvincibleComponent_IsTokenInvincible; - -// Function GameNoce.NoceInvincibleComponent.StartInvincible -// 0x0008 (0x0008 - 0x0000) -struct NoceInvincibleComponent_StartInvincible final -{ -public: - class FName InToken; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInvincibleComponent_StartInvincible; - -// Function GameNoce.NoceInvincibleComponent.StartInvincibleWithDuration -// 0x000C (0x000C - 0x0000) -struct NoceInvincibleComponent_StartInvincibleWithDuration final -{ -public: - float InDuration; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InToken; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceInvincibleComponent_StartInvincibleWithDuration; - -// Function GameNoce.NocePauseWidget.CreatePageWidget -// 0x0028 (0x0028 - 0x0000) -struct NocePauseWidget_CreatePageWidget final -{ -public: - struct FSoftClassPath Path; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceFocusableWidget* NewWidget; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePauseWidget_CreatePageWidget; - -// Function GameNoce.NocePauseWidget.DoToTitle -// 0x0001 (0x0001 - 0x0000) -struct NocePauseWidget_DoToTitle final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePauseWidget_DoToTitle; - -// Function GameNoce.NocePauseWidget.ExecuteObj -// 0x0008 (0x0008 - 0x0000) -struct NocePauseWidget_ExecuteObj final -{ -public: - class UPauseListObject* Obj; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePauseWidget_ExecuteObj; - -// Function GameNoce.NocePauseWidget.GetPauseListObjs -// 0x0010 (0x0010 - 0x0000) -struct NocePauseWidget_GetPauseListObjs final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePauseWidget_GetPauseListObjs; - -// Function GameNoce.NocePauseWidget.IsInCombat -// 0x0001 (0x0001 - 0x0000) -struct NocePauseWidget_IsInCombat final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePauseWidget_IsInCombat; - -// Function GameNoce.NocePauseWidget.IsInEquipment -// 0x0001 (0x0001 - 0x0000) -struct NocePauseWidget_IsInEquipment final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePauseWidget_IsInEquipment; - -// Function GameNoce.NocePauseWidget.IsInMap -// 0x0001 (0x0001 - 0x0000) -struct NocePauseWidget_IsInMap final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePauseWidget_IsInMap; - -// Function GameNoce.NocePauseWidget.IsInNotebook -// 0x0001 (0x0001 - 0x0000) -struct NocePauseWidget_IsInNotebook final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePauseWidget_IsInNotebook; - -// Function GameNoce.NocePauseWidget.IsInPage -// 0x0001 (0x0001 - 0x0000) -struct NocePauseWidget_IsInPage final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePauseWidget_IsInPage; - -// Function GameNoce.NocePauseWidget.OnListMouseConfirm -// 0x0004 (0x0004 - 0x0000) -struct NocePauseWidget_OnListMouseConfirm final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePauseWidget_OnListMouseConfirm; - -// Function GameNoce.NocePauseWidget.OnPlayerEndPlay -// 0x0010 (0x0010 - 0x0000) -struct NocePauseWidget_OnPlayerEndPlay final -{ -public: - class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEndPlayReason EndPlayReason; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePauseWidget_OnPlayerEndPlay; - -// Function GameNoce.NoceItemChildGroupWidget.SetNum -// 0x0004 (0x0004 - 0x0000) -struct NoceItemChildGroupWidget_SetNum final -{ -public: - int32 TotalNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceItemChildGroupWidget_SetNum; - -// Function GameNoce.NocePlayerTriggerSubsystem.RegisterPlayerTrigger -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerTriggerSubsystem_RegisterPlayerTrigger final -{ -public: - class UObject* InTrigger; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerTriggerSubsystem_RegisterPlayerTrigger; - -// Function GameNoce.NocePlayerTriggerSubsystem.UnregisterPlayerTrigger -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerTriggerSubsystem_UnregisterPlayerTrigger final -{ -public: - class UObject* InTrigger; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerTriggerSubsystem_UnregisterPlayerTrigger; - -// Function GameNoce.NoceItemShortcutItemWidget.SelectMark -// 0x0001 (0x0001 - 0x0000) -struct NoceItemShortcutItemWidget_SelectMark final -{ -public: - bool Select; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceItemShortcutItemWidget_SelectMark; - -// Function GameNoce.NoceItemShortcutItemWidget.SetItem -// 0x0010 (0x0010 - 0x0000) -struct NoceItemShortcutItemWidget_SetItem final -{ -public: - bool InIsDisable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName InID; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InCount; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceItemShortcutItemWidget_SetItem; - -// Function GameNoce.NoceItemSubsystem.GetSaveData -// 0x0010 (0x0010 - 0x0000) -struct NoceItemSubsystem_GetSaveData final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceItemSubsystem_GetSaveData; - -// Function GameNoce.NoceItemSubsystem.IsSaveDataExist -// 0x0010 (0x0010 - 0x0000) -struct NoceItemSubsystem_IsSaveDataExist final -{ -public: - class ANoceInteractableBase* InItem; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceItemSubsystem_IsSaveDataExist; - -// Function GameNoce.NoceItemSubsystem.RegisterSaveData -// 0x0008 (0x0008 - 0x0000) -struct NoceItemSubsystem_RegisterSaveData final -{ -public: - class ANoceInteractableBase* InItem; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceItemSubsystem_RegisterSaveData; - -// Function GameNoce.NoceKanbanWidget.ShowText -// 0x0010 (0x0010 - 0x0000) -struct NoceKanbanWidget_ShowText final -{ -public: - class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceKanbanWidget_ShowText; - -// Function GameNoce.NoceKeyBindingWidget.ApplyModifiedKeys -// 0x0001 (0x0001 - 0x0000) -struct NoceKeyBindingWidget_ApplyModifiedKeys final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceKeyBindingWidget_ApplyModifiedKeys; - -// Function GameNoce.NocePlayerKatanaComponent.AttachScabbardToHand -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerKatanaComponent_AttachScabbardToHand final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerKatanaComponent_AttachScabbardToHand; - -// Function GameNoce.NocePlayerKatanaComponent.CanAutoAbilityBasic -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerKatanaComponent_CanAutoAbilityBasic final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerKatanaComponent_CanAutoAbilityBasic; - -// Function GameNoce.NocePlayerKatanaComponent.HandleHideWeapon -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerKatanaComponent_HandleHideWeapon final -{ -public: - bool InHide; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerKatanaComponent_HandleHideWeapon; - -// Function GameNoce.NocePlayerKatanaComponent.HandleOnPossessed -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerKatanaComponent_HandleOnPossessed final -{ -public: - bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerKatanaComponent_HandleOnPossessed; - -// Function GameNoce.NocePlayerKatanaComponent.HandlePlayerShowHide -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerKatanaComponent_HandlePlayerShowHide final -{ -public: - bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerKatanaComponent_HandlePlayerShowHide; - -// Function GameNoce.NocePlayerKatanaComponent.OnAddNewWeapon -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerKatanaComponent_OnAddNewWeapon final -{ -public: - class FName InID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerKatanaComponent_OnAddNewWeapon; - -// Function GameNoce.NocePlayerKatanaComponent.OnChangeWeapon -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerKatanaComponent_OnChangeWeapon final -{ -public: - int32 InNewIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerKatanaComponent_OnChangeWeapon; - -// Function GameNoce.NocePlayerKatanaComponent.OnDiscardWeapon -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerKatanaComponent_OnDiscardWeapon final -{ -public: - class FName InID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerKatanaComponent_OnDiscardWeapon; - -// Function GameNoce.NocePlayerKatanaComponent.OnEnemyDamage -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerKatanaComponent_OnEnemyDamage final -{ -public: - class AActor* InHitActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InDamage; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InIsDead; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerKatanaComponent_OnEnemyDamage; - -// Function GameNoce.NocePlayerKatanaComponent.OnGameplayTagChanged -// 0x000C (0x000C - 0x0000) -struct NocePlayerKatanaComponent_OnGameplayTagChanged final -{ -public: - struct FGameplayTag Tag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerKatanaComponent_OnGameplayTagChanged; - -// Function GameNoce.NocePlayerKatanaComponent.ShowScabbardKatana -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerKatanaComponent_ShowScabbardKatana final -{ -public: - bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerKatanaComponent_ShowScabbardKatana; - -// Function GameNoce.NoceLetterPointGroupWidget.UpdateIsNew -// 0x0010 (0x0010 - 0x0000) -struct NoceLetterPointGroupWidget_UpdateIsNew final -{ -public: - TArray IsNew; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLetterPointGroupWidget_UpdateIsNew; - -// Function GameNoce.NoceLetterPointWidget.SetIsNew -// 0x0001 (0x0001 - 0x0000) -struct NoceLetterPointWidget_SetIsNew final -{ -public: - bool IsNew; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLetterPointWidget_SetIsNew; - -// Function GameNoce.NoceLetterTabWidget.SetLetters -// 0x0018 (0x0018 - 0x0000) -struct NoceLetterTabWidget_SetLetters final -{ -public: - int32 CurrentIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TotalNum; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray IsNews; // 0x0008(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLetterTabWidget_SetLetters; - -// Function GameNoce.NoceLevelFunctionLibrary.AddFSMClassReferenceByName -// 0x0020 (0x0020 - 0x0000) -struct NoceLevelFunctionLibrary_AddFSMClassReferenceByName final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InClassName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USMInstance* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_AddFSMClassReferenceByName; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyDarknessDataToMaterial -// 0x0038 (0x0038 - 0x0000) -struct NoceLevelFunctionLibrary_ApplyDarknessDataToMaterial final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceDarknessSetting InData; // 0x0008(0x0028)(Parm, NativeAccessSpecifierPublic) - class UMaterialParameterCollection* TargetComp; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyDarknessDataToMaterial; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyDirectionalLightData -// 0x0068 (0x0068 - 0x0000) -struct NoceLevelFunctionLibrary_ApplyDirectionalLightData final -{ -public: - struct FNoceDirectionalLightSetting InData; // 0x0000(0x0060)(Parm, NativeAccessSpecifierPublic) - class UDirectionalLightComponent* TargetComp; // 0x0060(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyDirectionalLightData; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyExpFogDataToComponent -// 0x00E0 (0x00E0 - 0x0000) -struct NoceLevelFunctionLibrary_ApplyExpFogDataToComponent final -{ -public: - struct FNoceExpFogSetting InData; // 0x0000(0x00D8)(Parm, NativeAccessSpecifierPublic) - class UExponentialHeightFogComponent* TargetComp; // 0x00D8(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyExpFogDataToComponent; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyFogNiagaraParameterCollection -// 0x00A0 (0x00A0 - 0x0000) -struct NoceLevelFunctionLibrary_ApplyFogNiagaraParameterCollection final -{ -public: - struct FNoceFogNiagaraSetting InData; // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic) - class UNiagaraParameterCollectionInstance* InNPCEnvFog; // 0x0088(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNiagaraParameterCollectionInstance* InAllAreaFog; // 0x0090(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNiagaraParameterCollectionInstance* InHellSmoke; // 0x0098(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyFogNiagaraParameterCollection; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyHellSmokeMPC -// 0x0090 (0x0090 - 0x0000) -struct NoceLevelFunctionLibrary_ApplyHellSmokeMPC final -{ -public: - struct FNoceFogNiagaraSetting InData; // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic) - class UMaterialParameterCollectionInstance* InMPC; // 0x0088(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyHellSmokeMPC; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpDarknessDataToMaterial -// 0x0068 (0x0068 - 0x0000) -struct NoceLevelFunctionLibrary_ApplyLerpDarknessDataToMaterial final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialParameterCollection* TargetComp; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceDarknessSetting SourceData; // 0x0010(0x0028)(Parm, NativeAccessSpecifierPublic) - struct FNoceDarknessSetting TargetData; // 0x0038(0x0028)(Parm, NativeAccessSpecifierPublic) - float Alpha; // 0x0060(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpDarknessDataToMaterial; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpDirectionalLightData -// 0x00D0 (0x00D0 - 0x0000) -struct NoceLevelFunctionLibrary_ApplyLerpDirectionalLightData final -{ -public: - class UDirectionalLightComponent* TargetComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceDirectionalLightSetting SourceData; // 0x0008(0x0060)(Parm, NativeAccessSpecifierPublic) - struct FNoceDirectionalLightSetting TargetData; // 0x0068(0x0060)(Parm, NativeAccessSpecifierPublic) - float Alpha; // 0x00C8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpDirectionalLightData; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpExpFogDataToComponent -// 0x01C0 (0x01C0 - 0x0000) -struct NoceLevelFunctionLibrary_ApplyLerpExpFogDataToComponent final -{ -public: - class UExponentialHeightFogComponent* TargetComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceExpFogSetting SourceData; // 0x0008(0x00D8)(Parm, NativeAccessSpecifierPublic) - struct FNoceExpFogSetting TargetData; // 0x00E0(0x00D8)(Parm, NativeAccessSpecifierPublic) - float Alpha; // 0x01B8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1BC[0x4]; // 0x01BC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpExpFogDataToComponent; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpNiagaraData -// 0x00C0 (0x00C0 - 0x0000) -struct NoceLevelFunctionLibrary_ApplyLerpNiagaraData final -{ -public: - class UNiagaraComponent* TargetNC; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceLanternNiagaraSetting SourceData; // 0x0008(0x0058)(Parm, NativeAccessSpecifierPublic) - struct FNoceLanternNiagaraSetting TargetData; // 0x0060(0x0058)(Parm, NativeAccessSpecifierPublic) - float Alpha; // 0x00B8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_BC[0x4]; // 0x00BC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpNiagaraData; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpPointLightData -// 0x00A0 (0x00A0 - 0x0000) -struct NoceLevelFunctionLibrary_ApplyLerpPointLightData final -{ -public: - class UPointLightComponent* TargetComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceSpotLightSetting SourceData; // 0x0008(0x0048)(Parm, NativeAccessSpecifierPublic) - struct FNoceSpotLightSetting TargetData; // 0x0050(0x0048)(Parm, NativeAccessSpecifierPublic) - float Alpha; // 0x0098(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpPointLightData; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSkyAtmosphereLightData -// 0x0140 (0x0140 - 0x0000) -struct NoceLevelFunctionLibrary_ApplyLerpSkyAtmosphereLightData final -{ -public: - class USkyAtmosphereComponent* TargetComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceSkyAtmosphereSetting SourceData; // 0x0008(0x0098)(Parm, NativeAccessSpecifierPublic) - struct FNoceSkyAtmosphereSetting TargetData; // 0x00A0(0x0098)(Parm, NativeAccessSpecifierPublic) - float Alpha; // 0x0138(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13C[0x4]; // 0x013C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpSkyAtmosphereLightData; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSkyDomeLightData -// 0x0390 (0x0390 - 0x0000) -struct NoceLevelFunctionLibrary_ApplyLerpSkyDomeLightData final -{ -public: - class UMaterialInstanceDynamic* TargetMI; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceSkyDomeSetting SourceData; // 0x0008(0x01C0)(Parm, NativeAccessSpecifierPublic) - struct FNoceSkyDomeSetting TargetData; // 0x01C8(0x01C0)(Parm, NativeAccessSpecifierPublic) - float Alpha; // 0x0388(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38C[0x4]; // 0x038C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpSkyDomeLightData; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSkyLightData -// 0x00E0 (0x00E0 - 0x0000) -struct NoceLevelFunctionLibrary_ApplyLerpSkyLightData final -{ -public: - class USkyLightComponent* TargetComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceSkyLightSetting SourceData; // 0x0008(0x0068)(Parm, NativeAccessSpecifierPublic) - struct FNoceSkyLightSetting TargetData; // 0x0070(0x0068)(Parm, NativeAccessSpecifierPublic) - float Alpha; // 0x00D8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpSkyLightData; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSpotLightData -// 0x00A0 (0x00A0 - 0x0000) -struct NoceLevelFunctionLibrary_ApplyLerpSpotLightData final -{ -public: - class USpotLightComponent* TargetComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceSpotLightSetting SourceData; // 0x0008(0x0048)(Parm, NativeAccessSpecifierPublic) - struct FNoceSpotLightSetting TargetData; // 0x0050(0x0048)(Parm, NativeAccessSpecifierPublic) - float Alpha; // 0x0098(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpSpotLightData; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpVolumetricFogDataToMaterial -// 0x01B0 (0x01B0 - 0x0000) -struct NoceLevelFunctionLibrary_ApplyLerpVolumetricFogDataToMaterial final -{ -public: - class UMaterialInstanceDynamic* TargetComp; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceVolumetricFogSetting SourceData; // 0x0008(0x00D0)(Parm, NativeAccessSpecifierPublic) - struct FNoceVolumetricFogSetting TargetData; // 0x00D8(0x00D0)(Parm, NativeAccessSpecifierPublic) - float Alpha; // 0x01A8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsFogTown; // 0x01AC(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1AD[0x3]; // 0x01AD(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpVolumetricFogDataToMaterial; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyNiagaraData -// 0x0060 (0x0060 - 0x0000) -struct NoceLevelFunctionLibrary_ApplyNiagaraData final -{ -public: - struct FNoceLanternNiagaraSetting InData; // 0x0000(0x0058)(Parm, NativeAccessSpecifierPublic) - class UNiagaraComponent* TargetNC; // 0x0058(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyNiagaraData; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyPointLightData -// 0x0050 (0x0050 - 0x0000) -struct NoceLevelFunctionLibrary_ApplyPointLightData final -{ -public: - struct FNoceSpotLightSetting InData; // 0x0000(0x0048)(Parm, NativeAccessSpecifierPublic) - class UPointLightComponent* TargetComp; // 0x0048(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyPointLightData; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplySkyAtmosphereData -// 0x00A0 (0x00A0 - 0x0000) -struct NoceLevelFunctionLibrary_ApplySkyAtmosphereData final -{ -public: - struct FNoceSkyAtmosphereSetting InData; // 0x0000(0x0098)(Parm, NativeAccessSpecifierPublic) - class USkyAtmosphereComponent* TargetComp; // 0x0098(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplySkyAtmosphereData; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplySkyDomeData -// 0x01C8 (0x01C8 - 0x0000) -struct NoceLevelFunctionLibrary_ApplySkyDomeData final -{ -public: - struct FNoceSkyDomeSetting InData; // 0x0000(0x01C0)(Parm, NativeAccessSpecifierPublic) - class UMaterialInstanceDynamic* TargetMI; // 0x01C0(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplySkyDomeData; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplySkyLightData -// 0x0078 (0x0078 - 0x0000) -struct NoceLevelFunctionLibrary_ApplySkyLightData final -{ -public: - struct FNoceSkyLightSetting InData; // 0x0000(0x0068)(Parm, NativeAccessSpecifierPublic) - class USkyLightComponent* TargetComp; // 0x0068(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ForceRecaptureSky; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplySkyLightData; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplySpotLightData -// 0x0050 (0x0050 - 0x0000) -struct NoceLevelFunctionLibrary_ApplySpotLightData final -{ -public: - struct FNoceSpotLightSetting InData; // 0x0000(0x0048)(Parm, NativeAccessSpecifierPublic) - class USpotLightComponent* TargetComp; // 0x0048(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplySpotLightData; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyVolumetricFogDataToMaterial -// 0x00E0 (0x00E0 - 0x0000) -struct NoceLevelFunctionLibrary_ApplyVolumetricFogDataToMaterial final -{ -public: - struct FNoceVolumetricFogSetting InData; // 0x0000(0x00D0)(Parm, NativeAccessSpecifierPublic) - class UMaterialInstanceDynamic* TargetComp; // 0x00D0(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsFogTown; // 0x00D8(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyVolumetricFogDataToMaterial; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyVolumetricFogDataToMPC -// 0x00E0 (0x00E0 - 0x0000) -struct NoceLevelFunctionLibrary_ApplyVolumetricFogDataToMPC final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceVolumetricFogSetting InData; // 0x0008(0x00D0)(Parm, NativeAccessSpecifierPublic) - class UMaterialParameterCollection* TargetMPC; // 0x00D8(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyVolumetricFogDataToMPC; - -// Function GameNoce.NoceLevelFunctionLibrary.ApplyWindData -// 0x0058 (0x0058 - 0x0000) -struct NoceLevelFunctionLibrary_ApplyWindData final -{ -public: - struct FNoceWindSetting InData; // 0x0000(0x0048)(Parm, NativeAccessSpecifierPublic) - class UNeoWindComponent* TargetWindComp; // 0x0048(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ResetCurves; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ForceInstantSwitch; // 0x0051(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_52[0x6]; // 0x0052(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyWindData; - -// Function GameNoce.NoceLevelFunctionLibrary.CanSkipGimmick -// 0x0001 (0x0001 - 0x0000) -struct NoceLevelFunctionLibrary_CanSkipGimmick final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_CanSkipGimmick; - -// Function GameNoce.NoceLevelFunctionLibrary.GetCombatTestMapPath -// 0x0020 (0x0020 - 0x0000) -struct NoceLevelFunctionLibrary_GetCombatTestMapPath final -{ -public: - struct FSoftObjectPath ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetCombatTestMapPath; - -// Function GameNoce.NoceLevelFunctionLibrary.GetDarknessData -// 0x0030 (0x0030 - 0x0000) -struct NoceLevelFunctionLibrary_GetDarknessData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceDarknessSetting ReturnValue; // 0x0008(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetDarknessData; - -// Function GameNoce.NoceLevelFunctionLibrary.GetDirLightData -// 0x0068 (0x0068 - 0x0000) -struct NoceLevelFunctionLibrary_GetDirLightData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceDirectionalLightSetting ReturnValue; // 0x0008(0x0060)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetDirLightData; - -// Function GameNoce.NoceLevelFunctionLibrary.GetDirLightDataFromComponent -// 0x0068 (0x0068 - 0x0000) -struct NoceLevelFunctionLibrary_GetDirLightDataFromComponent final -{ -public: - class UDirectionalLightComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceDirectionalLightSetting ReturnValue; // 0x0008(0x0060)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetDirLightDataFromComponent; - -// Function GameNoce.NoceLevelFunctionLibrary.GetExpFogDataFromComponent -// 0x00E0 (0x00E0 - 0x0000) -struct NoceLevelFunctionLibrary_GetExpFogDataFromComponent final -{ -public: - class UExponentialHeightFogComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceExpFogSetting ReturnValue; // 0x0008(0x00D8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetExpFogDataFromComponent; - -// Function GameNoce.NoceLevelFunctionLibrary.GetFogNiagaraData -// 0x0090 (0x0090 - 0x0000) -struct NoceLevelFunctionLibrary_GetFogNiagaraData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceFogNiagaraSetting ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetFogNiagaraData; - -// Function GameNoce.NoceLevelFunctionLibrary.GetFogNiagaraDataFromNPC -// 0x00A0 (0x00A0 - 0x0000) -struct NoceLevelFunctionLibrary_GetFogNiagaraDataFromNPC final -{ -public: - class UNiagaraParameterCollectionInstance* InNPCEnvFog; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNiagaraParameterCollectionInstance* InAllAreaFog; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNiagaraParameterCollectionInstance* InHellSmoke; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceFogNiagaraSetting ReturnValue; // 0x0018(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetFogNiagaraDataFromNPC; - -// Function GameNoce.NoceLevelFunctionLibrary.GetGameMapPath -// 0x0020 (0x0020 - 0x0000) -struct NoceLevelFunctionLibrary_GetGameMapPath final -{ -public: - struct FSoftObjectPath ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetGameMapPath; - -// Function GameNoce.NoceLevelFunctionLibrary.GetHeightFogData -// 0x00E0 (0x00E0 - 0x0000) -struct NoceLevelFunctionLibrary_GetHeightFogData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceExpFogSetting ReturnValue; // 0x0008(0x00D8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetHeightFogData; - -// Function GameNoce.NoceLevelFunctionLibrary.GetLanternNiagaraData -// 0x0060 (0x0060 - 0x0000) -struct NoceLevelFunctionLibrary_GetLanternNiagaraData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceLanternNiagaraSetting ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetLanternNiagaraData; - -// Function GameNoce.NoceLevelFunctionLibrary.GetLumenTranlucencyData -// 0x0018 (0x0018 - 0x0000) -struct NoceLevelFunctionLibrary_GetLumenTranlucencyData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceLumenTranslucencySetting ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetLumenTranlucencyData; - -// Function GameNoce.NoceLevelFunctionLibrary.GetNiagaraPCInstance -// 0x0030 (0x0030 - 0x0000) -struct NoceLevelFunctionLibrary_GetNiagaraPCInstance final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath InNPCPath; // 0x0008(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNiagaraParameterCollectionInstance* ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetNiagaraPCInstance; - -// Function GameNoce.NoceLevelFunctionLibrary.GetNiagaraSettingFromComponent -// 0x0060 (0x0060 - 0x0000) -struct NoceLevelFunctionLibrary_GetNiagaraSettingFromComponent final -{ -public: - class UNiagaraComponent* InNC; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceLanternNiagaraSetting ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetNiagaraSettingFromComponent; - -// Function GameNoce.NoceLevelFunctionLibrary.GetSkyAtmosphereData -// 0x00A0 (0x00A0 - 0x0000) -struct NoceLevelFunctionLibrary_GetSkyAtmosphereData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceSkyAtmosphereSetting ReturnValue; // 0x0008(0x0098)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSkyAtmosphereData; - -// Function GameNoce.NoceLevelFunctionLibrary.GetSkyAtmosphereDataFromComponent -// 0x00A0 (0x00A0 - 0x0000) -struct NoceLevelFunctionLibrary_GetSkyAtmosphereDataFromComponent final -{ -public: - class USkyAtmosphereComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceSkyAtmosphereSetting ReturnValue; // 0x0008(0x0098)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSkyAtmosphereDataFromComponent; - -// Function GameNoce.NoceLevelFunctionLibrary.GetSkyDomeData -// 0x01C8 (0x01C8 - 0x0000) -struct NoceLevelFunctionLibrary_GetSkyDomeData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceSkyDomeSetting ReturnValue; // 0x0008(0x01C0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSkyDomeData; - -// Function GameNoce.NoceLevelFunctionLibrary.GetSkyLightData -// 0x0070 (0x0070 - 0x0000) -struct NoceLevelFunctionLibrary_GetSkyLightData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceSkyLightSetting ReturnValue; // 0x0008(0x0068)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSkyLightData; - -// Function GameNoce.NoceLevelFunctionLibrary.GetSkyLightDataFromComponent -// 0x0070 (0x0070 - 0x0000) -struct NoceLevelFunctionLibrary_GetSkyLightDataFromComponent final -{ -public: - class USkyLightComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceSkyLightSetting ReturnValue; // 0x0008(0x0068)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSkyLightDataFromComponent; - -// Function GameNoce.NoceLevelFunctionLibrary.GetSpotLightDataFromComponent -// 0x0050 (0x0050 - 0x0000) -struct NoceLevelFunctionLibrary_GetSpotLightDataFromComponent final -{ -public: - class USpotLightComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceSpotLightSetting ReturnValue; // 0x0008(0x0048)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSpotLightDataFromComponent; - -// Function GameNoce.NoceLevelFunctionLibrary.GetSSFSData -// 0x0018 (0x0018 - 0x0000) -struct NoceLevelFunctionLibrary_GetSSFSData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceSSFSSetting ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSSFSData; - -// Function GameNoce.NoceLevelFunctionLibrary.GetSweetLightData -// 0x0050 (0x0050 - 0x0000) -struct NoceLevelFunctionLibrary_GetSweetLightData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceSpotLightSetting ReturnValue; // 0x0008(0x0048)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSweetLightData; - -// Function GameNoce.NoceLevelFunctionLibrary.GetTitleMapPath -// 0x0020 (0x0020 - 0x0000) -struct NoceLevelFunctionLibrary_GetTitleMapPath final -{ -public: - struct FSoftObjectPath ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetTitleMapPath; - -// Function GameNoce.NoceLevelFunctionLibrary.GetVolumetricFogData -// 0x00D8 (0x00D8 - 0x0000) -struct NoceLevelFunctionLibrary_GetVolumetricFogData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceVolumetricFogSetting ReturnValue; // 0x0008(0x00D0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetVolumetricFogData; - -// Function GameNoce.NoceLevelFunctionLibrary.GetWindData -// 0x0050 (0x0050 - 0x0000) -struct NoceLevelFunctionLibrary_GetWindData final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceWindSetting ReturnValue; // 0x0008(0x0048)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetWindData; - -// Function GameNoce.NoceLevelFunctionLibrary.IsTargetLocationStreamingComplete -// 0x0090 (0x0090 - 0x0000) -struct NoceLevelFunctionLibrary_IsTargetLocationStreamingComplete final -{ -public: - const class AActor* InActor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSet InTargetGrids; // 0x0008(0x0050)(ConstParm, Parm, NativeAccessSpecifierPublic) - struct FVector InLocation; // 0x0058(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator InRotation; // 0x0070(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float InRadius; // 0x0088(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x008C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8D[0x3]; // 0x008D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_IsTargetLocationStreamingComplete; - -// Function GameNoce.NoceLevelFunctionLibrary.LerpDarknessData -// 0x0080 (0x0080 - 0x0000) -struct NoceLevelFunctionLibrary_LerpDarknessData final -{ -public: - struct FNoceDarknessSetting SourceData; // 0x0000(0x0028)(Parm, NativeAccessSpecifierPublic) - struct FNoceDarknessSetting TargetData; // 0x0028(0x0028)(Parm, NativeAccessSpecifierPublic) - float Alpha; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceDarknessSetting ReturnValue; // 0x0058(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpDarknessData; - -// Function GameNoce.NoceLevelFunctionLibrary.LerpDirectionalLightData -// 0x0128 (0x0128 - 0x0000) -struct NoceLevelFunctionLibrary_LerpDirectionalLightData final -{ -public: - struct FNoceDirectionalLightSetting SourceData; // 0x0000(0x0060)(Parm, NativeAccessSpecifierPublic) - struct FNoceDirectionalLightSetting TargetData; // 0x0060(0x0060)(Parm, NativeAccessSpecifierPublic) - float Alpha; // 0x00C0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C4[0x4]; // 0x00C4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceDirectionalLightSetting ReturnValue; // 0x00C8(0x0060)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpDirectionalLightData; - -// Function GameNoce.NoceLevelFunctionLibrary.LerpExpFogData -// 0x0290 (0x0290 - 0x0000) -struct NoceLevelFunctionLibrary_LerpExpFogData final -{ -public: - struct FNoceExpFogSetting SourceData; // 0x0000(0x00D8)(Parm, NativeAccessSpecifierPublic) - struct FNoceExpFogSetting TargetData; // 0x00D8(0x00D8)(Parm, NativeAccessSpecifierPublic) - float Alpha; // 0x01B0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1B4[0x4]; // 0x01B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceExpFogSetting ReturnValue; // 0x01B8(0x00D8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpExpFogData; - -// Function GameNoce.NoceLevelFunctionLibrary.LerpFogNiagaraData -// 0x01A0 (0x01A0 - 0x0000) -struct NoceLevelFunctionLibrary_LerpFogNiagaraData final -{ -public: - struct FNoceFogNiagaraSetting SourceData; // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic) - struct FNoceFogNiagaraSetting TargetData; // 0x0088(0x0088)(Parm, NativeAccessSpecifierPublic) - float Alpha; // 0x0110(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_114[0x4]; // 0x0114(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceFogNiagaraSetting ReturnValue; // 0x0118(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpFogNiagaraData; - -// Function GameNoce.NoceLevelFunctionLibrary.LerpNiagaraData -// 0x0110 (0x0110 - 0x0000) -struct NoceLevelFunctionLibrary_LerpNiagaraData final -{ -public: - struct FNoceLanternNiagaraSetting SourceData; // 0x0000(0x0058)(Parm, NativeAccessSpecifierPublic) - struct FNoceLanternNiagaraSetting TargetData; // 0x0058(0x0058)(Parm, NativeAccessSpecifierPublic) - float Alpha; // 0x00B0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceLanternNiagaraSetting ReturnValue; // 0x00B8(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpNiagaraData; - -// Function GameNoce.NoceLevelFunctionLibrary.LerpSkyAtmosphereData -// 0x01D0 (0x01D0 - 0x0000) -struct NoceLevelFunctionLibrary_LerpSkyAtmosphereData final -{ -public: - struct FNoceSkyAtmosphereSetting SourceData; // 0x0000(0x0098)(Parm, NativeAccessSpecifierPublic) - struct FNoceSkyAtmosphereSetting TargetData; // 0x0098(0x0098)(Parm, NativeAccessSpecifierPublic) - float Alpha; // 0x0130(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_134[0x4]; // 0x0134(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceSkyAtmosphereSetting ReturnValue; // 0x0138(0x0098)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpSkyAtmosphereData; - -// Function GameNoce.NoceLevelFunctionLibrary.LerpSkyDomeData -// 0x0548 (0x0548 - 0x0000) -struct NoceLevelFunctionLibrary_LerpSkyDomeData final -{ -public: - struct FNoceSkyDomeSetting SourceData; // 0x0000(0x01C0)(Parm, NativeAccessSpecifierPublic) - struct FNoceSkyDomeSetting TargetData; // 0x01C0(0x01C0)(Parm, NativeAccessSpecifierPublic) - float Alpha; // 0x0380(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_384[0x4]; // 0x0384(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceSkyDomeSetting ReturnValue; // 0x0388(0x01C0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpSkyDomeData; - -// Function GameNoce.NoceLevelFunctionLibrary.LerpSkyLightData -// 0x0140 (0x0140 - 0x0000) -struct NoceLevelFunctionLibrary_LerpSkyLightData final -{ -public: - struct FNoceSkyLightSetting SourceData; // 0x0000(0x0068)(Parm, NativeAccessSpecifierPublic) - struct FNoceSkyLightSetting TargetData; // 0x0068(0x0068)(Parm, NativeAccessSpecifierPublic) - float Alpha; // 0x00D0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceSkyLightSetting ReturnValue; // 0x00D8(0x0068)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpSkyLightData; - -// Function GameNoce.NoceLevelFunctionLibrary.LerpSpotLightData -// 0x00E0 (0x00E0 - 0x0000) -struct NoceLevelFunctionLibrary_LerpSpotLightData final -{ -public: - struct FNoceSpotLightSetting SourceData; // 0x0000(0x0048)(Parm, NativeAccessSpecifierPublic) - struct FNoceSpotLightSetting TargetData; // 0x0048(0x0048)(Parm, NativeAccessSpecifierPublic) - float Alpha; // 0x0090(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceSpotLightSetting ReturnValue; // 0x0098(0x0048)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpSpotLightData; - -// Function GameNoce.NoceLevelFunctionLibrary.LerpVolumetricFogData -// 0x0278 (0x0278 - 0x0000) -struct NoceLevelFunctionLibrary_LerpVolumetricFogData final -{ -public: - struct FNoceVolumetricFogSetting SourceData; // 0x0000(0x00D0)(Parm, NativeAccessSpecifierPublic) - struct FNoceVolumetricFogSetting TargetData; // 0x00D0(0x00D0)(Parm, NativeAccessSpecifierPublic) - float Alpha; // 0x01A0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A4[0x4]; // 0x01A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceVolumetricFogSetting ReturnValue; // 0x01A8(0x00D0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpVolumetricFogData; - -// Function GameNoce.NocePlayerShowHideComponent.GetIsOverlapingPlayerMesh -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerShowHideComponent_GetIsOverlapingPlayerMesh final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerShowHideComponent_GetIsOverlapingPlayerMesh; - -// Function GameNoce.NocePlayerShowHideComponent.SetForceUpateIsOverlapingPlayerMesh -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerShowHideComponent_SetForceUpateIsOverlapingPlayerMesh final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerShowHideComponent_SetForceUpateIsOverlapingPlayerMesh; - -// Function GameNoce.NoceLightFadeComponent.FixLightFadeDistance -// 0x0008 (0x0008 - 0x0000) -struct NoceLightFadeComponent_FixLightFadeDistance final -{ -public: - bool IsFixed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Distance; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLightFadeComponent_FixLightFadeDistance; - -// Function GameNoce.NoceLightFadeInterface.GetAttenuationRadius -// 0x0004 (0x0004 - 0x0000) -struct NoceLightFadeInterface_GetAttenuationRadius final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLightFadeInterface_GetAttenuationRadius; - -// Function GameNoce.NoceLightFadeInterface.GetEmissiveIntensity -// 0x0004 (0x0004 - 0x0000) -struct NoceLightFadeInterface_GetEmissiveIntensity final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLightFadeInterface_GetEmissiveIntensity; - -// Function GameNoce.NoceLightFadeInterface.GetIntensity -// 0x0004 (0x0004 - 0x0000) -struct NoceLightFadeInterface_GetIntensity final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLightFadeInterface_GetIntensity; - -// Function GameNoce.NoceLightFadeInterface.GetMaterialInstance -// 0x0008 (0x0008 - 0x0000) -struct NoceLightFadeInterface_GetMaterialInstance final -{ -public: - class UMaterialInstanceDynamic* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLightFadeInterface_GetMaterialInstance; - -// Function GameNoce.NoceLightFadeInterface.NeedManualInitialize -// 0x0001 (0x0001 - 0x0000) -struct NoceLightFadeInterface_NeedManualInitialize final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLightFadeInterface_NeedManualInitialize; - -// Function GameNoce.NoceLightProps.SetLightMaxDistanceFadeRange -// 0x0004 (0x0004 - 0x0000) -struct NoceLightProps_SetLightMaxDistanceFadeRange final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLightProps_SetLightMaxDistanceFadeRange; - -// Function GameNoce.NoceLightProps.SetLightMaxDrawDistance -// 0x0004 (0x0004 - 0x0000) -struct NoceLightProps_SetLightMaxDrawDistance final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLightProps_SetLightMaxDrawDistance; - -// Function GameNoce.NoceLightProps.SetReplaceLightFunctionMaterial -// 0x0008 (0x0008 - 0x0000) -struct NoceLightProps_SetReplaceLightFunctionMaterial final -{ -public: - class UMaterialInterface* InValue; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLightProps_SetReplaceLightFunctionMaterial; - -// Function GameNoce.NoceLightProps.GetLightComp -// 0x0008 (0x0008 - 0x0000) -struct NoceLightProps_GetLightComp final -{ -public: - class ULightComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLightProps_GetLightComp; - -// Function GameNoce.NoceLightProps.GetLightMaxDistanceFadeRange -// 0x0004 (0x0004 - 0x0000) -struct NoceLightProps_GetLightMaxDistanceFadeRange final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLightProps_GetLightMaxDistanceFadeRange; - -// Function GameNoce.NoceLightProps.GetLightMaxDrawDistance -// 0x0004 (0x0004 - 0x0000) -struct NoceLightProps_GetLightMaxDrawDistance final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLightProps_GetLightMaxDrawDistance; - -// Function GameNoce.NoceLightProps.GetReplaceLightFunctionMaterial -// 0x0008 (0x0008 - 0x0000) -struct NoceLightProps_GetReplaceLightFunctionMaterial final -{ -public: - class UMaterialInterface* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLightProps_GetReplaceLightFunctionMaterial; - -// Function GameNoce.NoceLightProps.IsLoadLoadRecordData -// 0x0001 (0x0001 - 0x0000) -struct NoceLightProps_IsLoadLoadRecordData final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLightProps_IsLoadLoadRecordData; - -// Function GameNoce.NoceListView.BP_GetEntryWidgetFromItem -// 0x0010 (0x0010 - 0x0000) -struct NoceListView_BP_GetEntryWidgetFromItem final -{ -public: - const class UObject* Item; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UUserWidget* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceListView_BP_GetEntryWidgetFromItem; - -// Function GameNoce.NoceListView.BP_ItemFromEntryWidget -// 0x0010 (0x0010 - 0x0000) -struct NoceListView_BP_ItemFromEntryWidget final -{ -public: - class UUserWidget* EntryWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceListView_BP_ItemFromEntryWidget; - -// Function GameNoce.NoceListView.GetSelectingIndex -// 0x0004 (0x0004 - 0x0000) -struct NoceListView_GetSelectingIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceListView_GetSelectingIndex; - -// Function GameNoce.NoceListView.IsUserScrolling -// 0x0001 (0x0001 - 0x0000) -struct NoceListView_IsUserScrolling final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceListView_IsUserScrolling; - -// Function GameNoce.NoceListView.PlaySound -// 0x0008 (0x0008 - 0x0000) -struct NoceListView_PlaySound final -{ -public: - struct FNeoAudioTriggerIdHandle TriggerId; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceListView_PlaySound; - -// Function GameNoce.NoceListView.SetSelectedIndexWithoutAnimation -// 0x0004 (0x0004 - 0x0000) -struct NoceListView_SetSelectedIndexWithoutAnimation final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceListView_SetSelectedIndexWithoutAnimation; - -// Function GameNoce.NoceListView.SetSound -// 0x0010 (0x0010 - 0x0000) -struct NoceListView_SetSound final -{ -public: - struct FNeoAudioTriggerIdHandle InSelectSound; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) - struct FNeoAudioTriggerIdHandle InMouseHoverSound; // 0x0008(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceListView_SetSound; - -// Function GameNoce.NoceListView.UpdateInput -// 0x0040 (0x0040 - 0x0000) -struct NoceListView_UpdateInput final -{ -public: - struct FInputEvent InputEvent; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FKey Key; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceListView_UpdateInput; - -// Function GameNoce.NoceLocalGameUserSettings.GetAASuperSamplingWithCheck -// 0x0002 (0x0002 - 0x0000) -struct NoceLocalGameUserSettings_GetAASuperSamplingWithCheck final -{ -public: - bool UseViewport; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceGraphicAASuperSamplingMode ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetAASuperSamplingWithCheck; - -// Function GameNoce.NoceLocalGameUserSettings.GetAvailableAASuperSamplingModes -// 0x0018 (0x0018 - 0x0000) -struct NoceLocalGameUserSettings_GetAvailableAASuperSamplingModes final -{ -public: - bool UseViewport; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetAvailableAASuperSamplingModes; - -// Function GameNoce.NoceLocalGameUserSettings.GetGamepadIconDeviceType -// 0x0001 (0x0001 - 0x0000) -struct NoceLocalGameUserSettings_GetGamepadIconDeviceType final -{ -public: - ENoceInputDeviceType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetGamepadIconDeviceType; - -// Function GameNoce.NoceLocalGameUserSettings.GetIsInitialized -// 0x0001 (0x0001 - 0x0000) -struct NoceLocalGameUserSettings_GetIsInitialized final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetIsInitialized; - -// Function GameNoce.NoceLocalGameUserSettings.GetLastBenchmark -// 0x0008 (0x0008 - 0x0000) -struct NoceLocalGameUserSettings_GetLastBenchmark final -{ -public: - float CPU; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GPU; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetLastBenchmark; - -// Function GameNoce.NoceLocalGameUserSettings.GetLastPreset -// 0x0001 (0x0001 - 0x0000) -struct NoceLocalGameUserSettings_GetLastPreset final -{ -public: - ENoceGameSettingPreset ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetLastPreset; - -// Function GameNoce.NoceLocalGameUserSettings.GetLastPreset2 -// 0x0002 (0x0002 - 0x0000) -struct NoceLocalGameUserSettings_GetLastPreset2 final -{ -public: - ENoceGameSettingPreset CurrentPreset; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceGameSettingPreset ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetLastPreset2; - -// Function GameNoce.NoceLocalGameUserSettings.IsHDRValidEnabled -// 0x0001 (0x0001 - 0x0000) -struct NoceLocalGameUserSettings_IsHDRValidEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_IsHDRValidEnabled; - -// Function GameNoce.NoceLocalGameUserSettings.SetAASuperSampling -// 0x0001 (0x0001 - 0x0000) -struct NoceLocalGameUserSettings_SetAASuperSampling final -{ -public: - ENoceGraphicAASuperSamplingMode InVal; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetAASuperSampling; - -// Function GameNoce.NoceLocalGameUserSettings.SetAASuperSamplingQuality -// 0x0004 (0x0004 - 0x0000) -struct NoceLocalGameUserSettings_SetAASuperSamplingQuality final -{ -public: - uint32 InVal; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetAASuperSamplingQuality; - -// Function GameNoce.NoceLocalGameUserSettings.SetAudioOutputDeviceId -// 0x0010 (0x0010 - 0x0000) -struct NoceLocalGameUserSettings_SetAudioOutputDeviceId final -{ -public: - class FString InAudioOutputDeviceId; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetAudioOutputDeviceId; - -// Function GameNoce.NoceLocalGameUserSettings.SetEnableHDR -// 0x0001 (0x0001 - 0x0000) -struct NoceLocalGameUserSettings_SetEnableHDR final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetEnableHDR; - -// Function GameNoce.NoceLocalGameUserSettings.SetFullscreenModeAndApply -// 0x0001 (0x0001 - 0x0000) -struct NoceLocalGameUserSettings_SetFullscreenModeAndApply final -{ -public: - EWindowMode InFullscreenMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetFullscreenModeAndApply; - -// Function GameNoce.NoceLocalGameUserSettings.SetGamepadIconType -// 0x0001 (0x0001 - 0x0000) -struct NoceLocalGameUserSettings_SetGamepadIconType final -{ -public: - ENoceInputGamepadType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetGamepadIconType; - -// Function GameNoce.NoceLocalGameUserSettings.SetPaniniProjectionEnabled -// 0x0001 (0x0001 - 0x0000) -struct NoceLocalGameUserSettings_SetPaniniProjectionEnabled final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetPaniniProjectionEnabled; - -// Function GameNoce.NoceLocalGameUserSettings.SetPreset -// 0x0001 (0x0001 - 0x0000) -struct NoceLocalGameUserSettings_SetPreset final -{ -public: - ENoceGameSettingPreset InVal; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetPreset; - -// Function GameNoce.NoceLocalGameUserSettings.SetScreenPercentage -// 0x0004 (0x0004 - 0x0000) -struct NoceLocalGameUserSettings_SetScreenPercentage final -{ -public: - int32 Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetScreenPercentage; - -// Function GameNoce.NoceLocalGameUserSettings.SupportAASuperSamplingQuality -// 0x0001 (0x0001 - 0x0000) -struct NoceLocalGameUserSettings_SupportAASuperSamplingQuality final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_SupportAASuperSamplingQuality; - -// Function GameNoce.NoceLocalGameUserSettings.CanPaniniProjectionEnabled -// 0x0001 (0x0001 - 0x0000) -struct NoceLocalGameUserSettings_CanPaniniProjectionEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_CanPaniniProjectionEnabled; - -// Function GameNoce.NoceLocalGameUserSettings.GetAASuperSampling -// 0x0001 (0x0001 - 0x0000) -struct NoceLocalGameUserSettings_GetAASuperSampling final -{ -public: - ENoceGraphicAASuperSamplingMode ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetAASuperSampling; - -// Function GameNoce.NoceLocalGameUserSettings.GetAASuperSamplingQuality -// 0x0004 (0x0004 - 0x0000) -struct NoceLocalGameUserSettings_GetAASuperSamplingQuality final -{ -public: - uint32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetAASuperSamplingQuality; - -// Function GameNoce.NoceLocalGameUserSettings.GetAudioOutputDeviceId -// 0x0010 (0x0010 - 0x0000) -struct NoceLocalGameUserSettings_GetAudioOutputDeviceId final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetAudioOutputDeviceId; - -// Function GameNoce.NoceLocalGameUserSettings.GetFullscreenModeInt -// 0x0004 (0x0004 - 0x0000) -struct NoceLocalGameUserSettings_GetFullscreenModeInt final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetFullscreenModeInt; - -// Function GameNoce.NoceLocalGameUserSettings.GetGamepadIconType -// 0x0001 (0x0001 - 0x0000) -struct NoceLocalGameUserSettings_GetGamepadIconType final -{ -public: - ENoceInputGamepadType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetGamepadIconType; - -// Function GameNoce.NoceLocalGameUserSettings.GetMotionBlur -// 0x0001 (0x0001 - 0x0000) -struct NoceLocalGameUserSettings_GetMotionBlur final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetMotionBlur; - -// Function GameNoce.NoceLocalGameUserSettings.GetPaniniProjectionEnabled -// 0x0001 (0x0001 - 0x0000) -struct NoceLocalGameUserSettings_GetPaniniProjectionEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetPaniniProjectionEnabled; - -// Function GameNoce.NoceLocalGameUserSettings.GetResolutionSizeX -// 0x0004 (0x0004 - 0x0000) -struct NoceLocalGameUserSettings_GetResolutionSizeX final -{ -public: - uint32 ReturnValue; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetResolutionSizeX; - -// Function GameNoce.NoceLocalGameUserSettings.GetResolutionSizeY -// 0x0004 (0x0004 - 0x0000) -struct NoceLocalGameUserSettings_GetResolutionSizeY final -{ -public: - uint32 ReturnValue; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetResolutionSizeY; - -// Function GameNoce.NoceLocalGameUserSettings.GetScreenPercentage -// 0x0004 (0x0004 - 0x0000) -struct NoceLocalGameUserSettings_GetScreenPercentage final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetScreenPercentage; - -// Function GameNoce.NoceLocalGameUserSettings.GetVSyncEnabled -// 0x0001 (0x0001 - 0x0000) -struct NoceLocalGameUserSettings_GetVSyncEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetVSyncEnabled; - -// Function GameNoce.NoceLockLocationComponent.GetCanBeLockedOn -// 0x0001 (0x0001 - 0x0000) -struct NoceLockLocationComponent_GetCanBeLockedOn final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLockLocationComponent_GetCanBeLockedOn; - -// Function GameNoce.NoceLockLocationComponent.OnAIControllerThinkEnableChanged -// 0x0001 (0x0001 - 0x0000) -struct NoceLockLocationComponent_OnAIControllerThinkEnableChanged final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLockLocationComponent_OnAIControllerThinkEnableChanged; - -// Function GameNoce.NoceLockLocationComponent.OnPossessedPawnChanged -// 0x0010 (0x0010 - 0x0000) -struct NoceLockLocationComponent_OnPossessedPawnChanged final -{ -public: - class APawn* InOldPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APawn* InNewPawn; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLockLocationComponent_OnPossessedPawnChanged; - -// Function GameNoce.NoceLockLocationComponent.SetCanBeLockedOn -// 0x0001 (0x0001 - 0x0000) -struct NoceLockLocationComponent_SetCanBeLockedOn final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceLockLocationComponent_SetCanBeLockedOn; - -// Function GameNoce.NoceMapAreaWidget.GetAllMapBackgroundWidgets -// 0x0010 (0x0010 - 0x0000) -struct NoceMapAreaWidget_GetAllMapBackgroundWidgets final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMapAreaWidget_GetAllMapBackgroundWidgets; - -// Function GameNoce.NoceMapAreaWidget.GetAllMapDynamicMapIconWidgets -// 0x0010 (0x0010 - 0x0000) -struct NoceMapAreaWidget_GetAllMapDynamicMapIconWidgets final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMapAreaWidget_GetAllMapDynamicMapIconWidgets; - -// Function GameNoce.NoceMapAreaWidget.GetAllMapLocationWidgets -// 0x0010 (0x0010 - 0x0000) -struct NoceMapAreaWidget_GetAllMapLocationWidgets final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMapAreaWidget_GetAllMapLocationWidgets; - -// Function GameNoce.NoceMapAreaWidget.GetVisibleLocationGroups -// 0x0010 (0x0010 - 0x0000) -struct NoceMapAreaWidget_GetVisibleLocationGroups final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMapAreaWidget_GetVisibleLocationGroups; - -// Function GameNoce.NoceMapCapture.GetAreaBounds -// 0x0008 (0x0008 - 0x0000) -struct NoceMapCapture_GetAreaBounds final -{ -public: - class UBoxComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMapCapture_GetAreaBounds; - -// Function GameNoce.NoceMapIconComponent.GetData -// 0x0038 (0x0038 - 0x0000) -struct NoceMapIconComponent_GetData final -{ -public: - struct FNoceMapGeneralIconData ReturnValue; // 0x0000(0x0038)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMapIconComponent_GetData; - -// Function GameNoce.NoceMapIconComponent.OnGameProgressChanged -// 0x0008 (0x0008 - 0x0000) -struct NoceMapIconComponent_OnGameProgressChanged final -{ -public: - struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMapIconComponent_OnGameProgressChanged; - -// Function GameNoce.NoceMapIconComponent.SetIconSize -// 0x0004 (0x0004 - 0x0000) -struct NoceMapIconComponent_SetIconSize final -{ -public: - float NewIconSize; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMapIconComponent_SetIconSize; - -// Function GameNoce.NoceMapIconComponent.SetIconVisible -// 0x0001 (0x0001 - 0x0000) -struct NoceMapIconComponent_SetIconVisible final -{ -public: - bool bNewVisible; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMapIconComponent_SetIconVisible; - -// Function GameNoce.NoceMapIconComponent.DoesIconRotate -// 0x0001 (0x0001 - 0x0000) -struct NoceMapIconComponent_DoesIconRotate final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMapIconComponent_DoesIconRotate; - -// Function GameNoce.NoceMapIconComponent.GetIconSize -// 0x0008 (0x0008 - 0x0000) -struct NoceMapIconComponent_GetIconSize final -{ -public: - float MapSize; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMapIconComponent_GetIconSize; - -// Function GameNoce.NoceMapIconComponent.IsIconVisible -// 0x0001 (0x0001 - 0x0000) -struct NoceMapIconComponent_IsIconVisible final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMapIconComponent_IsIconVisible; - -// Function GameNoce.NoceMapTrackerComponent.GetMapIcons -// 0x0010 (0x0010 - 0x0000) -struct NoceMapTrackerComponent_GetMapIcons final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMapTrackerComponent_GetMapIcons; - -// Function GameNoce.NoceMaterialSanityFlowerWidget.GetMaterial -// 0x0008 (0x0008 - 0x0000) -struct NoceMaterialSanityFlowerWidget_GetMaterial final -{ -public: - class UMaterialInstanceDynamic* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMaterialSanityFlowerWidget_GetMaterial; - -// Function GameNoce.NoceMaterialSanityFlowerWidget.InitializeDynamicMaterial -// 0x0001 (0x0001 - 0x0000) -struct NoceMaterialSanityFlowerWidget_InitializeDynamicMaterial final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMaterialSanityFlowerWidget_InitializeDynamicMaterial; - -// Function GameNoce.NoceMaterialSanityFlowerWidget.UpdatePercent -// 0x0004 (0x0004 - 0x0000) -struct NoceMaterialSanityFlowerWidget_UpdatePercent final -{ -public: - float Percent; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMaterialSanityFlowerWidget_UpdatePercent; - -// Function GameNoce.NoceMinimapWidget.Zoom -// 0x0001 (0x0001 - 0x0000) -struct NoceMinimapWidget_Zoom final -{ -public: - bool ZoomIn; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceMinimapWidget_Zoom; - -// Function GameNoce.NoceNavLinkProxy.GetEndPoint -// 0x0018 (0x0018 - 0x0000) -struct NoceNavLinkProxy_GetEndPoint final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNavLinkProxy_GetEndPoint; - -// Function GameNoce.NoceNavLinkProxy.GetStartPoint -// 0x0018 (0x0018 - 0x0000) -struct NoceNavLinkProxy_GetStartPoint final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNavLinkProxy_GetStartPoint; - -// Function GameNoce.NoceNewIconWidget.GetIsNew -// 0x0001 (0x0001 - 0x0000) -struct NoceNewIconWidget_GetIsNew final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNewIconWidget_GetIsNew; - -// Function GameNoce.NoceNewIconWidget.SetIsNew -// 0x0002 (0x0002 - 0x0000) -struct NoceNewIconWidget_SetIsNew final -{ -public: - bool InIsNew; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NeedAnimation; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNewIconWidget_SetIsNew; - -// Function GameNoce.NoceNotebookBookmark.GetIsLeft -// 0x0001 (0x0001 - 0x0000) -struct NoceNotebookBookmark_GetIsLeft final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNotebookBookmark_GetIsLeft; - -// Function GameNoce.NoceNotebookBookmark.GetPageIndex -// 0x0004 (0x0004 - 0x0000) -struct NoceNotebookBookmark_GetPageIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNotebookBookmark_GetPageIndex; - -// Function GameNoce.NoceNotebookBookmark.GetPosIndex -// 0x0004 (0x0004 - 0x0000) -struct NoceNotebookBookmark_GetPosIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNotebookBookmark_GetPosIndex; - -// Function GameNoce.NoceNotebookBookmark.OnFadeIn -// 0x0002 (0x0002 - 0x0000) -struct NoceNotebookBookmark_OnFadeIn final -{ -public: - bool NeedFastFadeIn; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoUse; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNotebookBookmark_OnFadeIn; - -// Function GameNoce.NoceNotebookBookmark.OnFadeOut -// 0x0002 (0x0002 - 0x0000) -struct NoceNotebookBookmark_OnFadeOut final -{ -public: - bool NeedFastFadeOut; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoUse; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNotebookBookmark_OnFadeOut; - -// Function GameNoce.NoceNotebookBookmark.SetIsLeft -// 0x0001 (0x0001 - 0x0000) -struct NoceNotebookBookmark_SetIsLeft final -{ -public: - bool NewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNotebookBookmark_SetIsLeft; - -// Function GameNoce.NoceNotebookBookmark.SetPageIndex -// 0x0004 (0x0004 - 0x0000) -struct NoceNotebookBookmark_SetPageIndex final -{ -public: - int32 NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNotebookBookmark_SetPageIndex; - -// Function GameNoce.NoceNotebookBookmark.SetPlayRate -// 0x0004 (0x0004 - 0x0000) -struct NoceNotebookBookmark_SetPlayRate final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNotebookBookmark_SetPlayRate; - -// Function GameNoce.NoceNotebookBookmark.SetPosIndex -// 0x0004 (0x0004 - 0x0000) -struct NoceNotebookBookmark_SetPosIndex final -{ -public: - int32 NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNotebookBookmark_SetPosIndex; - -// Function GameNoce.NoceNotebookPage.GetContents -// 0x0010 (0x0010 - 0x0000) -struct NoceNotebookPage_GetContents final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNotebookPage_GetContents; - -// Function GameNoce.NoceNotebookPage.IsPlayingUIAnimations -// 0x0001 (0x0001 - 0x0000) -struct NoceNotebookPage_IsPlayingUIAnimations final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNotebookPage_IsPlayingUIAnimations; - -// Function GameNoce.NoceNotebookPage.OnFadeIn -// 0x0001 (0x0001 - 0x0000) -struct NoceNotebookPage_OnFadeIn final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNotebookPage_OnFadeIn; - -// Function GameNoce.NoceNotebookPage.SetData -// 0x0058 (0x0058 - 0x0000) -struct NoceNotebookPage_SetData final -{ -public: - TArray Texts; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray Images; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray IsVisibles; // 0x0020(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray IsNews; // 0x0030(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - TArray IsNews2; // 0x0040(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - bool NoUse; // 0x0050(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceNotebookPage_SetData; - -// Function GameNoce.NoceNotebookPageTabWidget.ClearNew -// 0x0004 (0x0004 - 0x0000) -struct NoceNotebookPageTabWidget_ClearNew final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceNotebookPageTabWidget_ClearNew; - -// Function GameNoce.NoceNotebookPageTabWidget.SetData -// 0x0038 (0x0038 - 0x0000) -struct NoceNotebookPageTabWidget_SetData final -{ -public: - TArray InData; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - struct FLinearColor InDefaultColor; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor InSelectColor; // 0x0020(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InDefaultIndex; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseMoreTabs; // 0x0034(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceNotebookPageTabWidget_SetData; - -// Function GameNoce.NoceOpenDoorByProgressComp.UpdateOpenDoor_BP -// 0x0001 (0x0001 - 0x0000) -struct NoceOpenDoorByProgressComp_UpdateOpenDoor_BP final -{ -public: - bool NeedOpen; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceOpenDoorByProgressComp_UpdateOpenDoor_BP; - -// Function GameNoce.NocePageTabWidget.CanSelectNext -// 0x0001 (0x0001 - 0x0000) -struct NocePageTabWidget_CanSelectNext final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePageTabWidget_CanSelectNext; - -// Function GameNoce.NocePageTabWidget.CanSelectPrevious -// 0x0001 (0x0001 - 0x0000) -struct NocePageTabWidget_CanSelectPrevious final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePageTabWidget_CanSelectPrevious; - -// Function GameNoce.NocePageTabWidget.GetSelectingIndex -// 0x0004 (0x0004 - 0x0000) -struct NocePageTabWidget_GetSelectingIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePageTabWidget_GetSelectingIndex; - -// Function GameNoce.NocePageTabWidget.Init -// 0x0008 (0x0008 - 0x0000) -struct NocePageTabWidget_Init final -{ -public: - int32 InTotalPage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InCurrentPage; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePageTabWidget_Init; - -// Function GameNoce.NocePauseListWidget.CreateMenu -// 0x0018 (0x0018 - 0x0000) -struct NocePauseListWidget_CreateMenu final -{ -public: - TArray ListItems; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - int32 InitIndex; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePauseListWidget_CreateMenu; - -// Function GameNoce.NocePauseListWidget.GetList -// 0x0008 (0x0008 - 0x0000) -struct NocePauseListWidget_GetList final -{ -public: - class UNoceVerticalList* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePauseListWidget_GetList; - -// Function GameNoce.NocePauseListWidget.UpdateDescription -// 0x0018 (0x0018 - 0x0000) -struct NocePauseListWidget_UpdateDescription final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FText DescriptionText; // 0x0008(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePauseListWidget_UpdateDescription; - -// Function GameNoce.NocePendantLight.EnablePendantLights -// 0x0001 (0x0001 - 0x0000) -struct NocePendantLight_EnablePendantLights final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePendantLight_EnablePendantLights; - -// Function GameNoce.NocePendantLight.SetLightMaxDistanceFadeRange -// 0x0004 (0x0004 - 0x0000) -struct NocePendantLight_SetLightMaxDistanceFadeRange final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePendantLight_SetLightMaxDistanceFadeRange; - -// Function GameNoce.NocePendantLight.SetLightMaxDrawDistance -// 0x0004 (0x0004 - 0x0000) -struct NocePendantLight_SetLightMaxDrawDistance final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePendantLight_SetLightMaxDrawDistance; - -// Function GameNoce.NocePendantLight.GetLightComp -// 0x0008 (0x0008 - 0x0000) -struct NocePendantLight_GetLightComp final -{ -public: - class ULightComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePendantLight_GetLightComp; - -// Function GameNoce.NocePendantLight.GetLightMaxDistanceFadeRange -// 0x0004 (0x0004 - 0x0000) -struct NocePendantLight_GetLightMaxDistanceFadeRange final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePendantLight_GetLightMaxDistanceFadeRange; - -// Function GameNoce.NocePendantLight.GetLightMaxDrawDistance -// 0x0004 (0x0004 - 0x0000) -struct NocePendantLight_GetLightMaxDrawDistance final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePendantLight_GetLightMaxDrawDistance; - -// Function GameNoce.NocePendantLight.GetSpotLightZOffset -// 0x0004 (0x0004 - 0x0000) -struct NocePendantLight_GetSpotLightZOffset final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePendantLight_GetSpotLightZOffset; - -// Function GameNoce.NocePickMessageWidget.ShowItem -// 0x000C (0x000C - 0x0000) -struct NocePickMessageWidget_ShowItem final -{ -public: - class FName InItemID; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceInventoryType InItemType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoUse; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePickMessageWidget_ShowItem; - -// Function GameNoce.NocePickPreviewWidget.ConsumableSlotChanged -// 0x0001 (0x0001 - 0x0000) -struct NocePickPreviewWidget_ConsumableSlotChanged final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickPreviewWidget_ConsumableSlotChanged; - -// Function GameNoce.NocePickPreviewWidget.HasPendingItem -// 0x0001 (0x0001 - 0x0000) -struct NocePickPreviewWidget_HasPendingItem final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickPreviewWidget_HasPendingItem; - -// Function GameNoce.NocePickPreviewWidget.SetUseForceHide -// 0x0001 (0x0001 - 0x0000) -struct NocePickPreviewWidget_SetUseForceHide final -{ -public: - bool InUseForceHide; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickPreviewWidget_SetUseForceHide; - -// Function GameNoce.NocePickPreviewWidget.ShowItem -// 0x0010 (0x0010 - 0x0000) -struct NocePickPreviewWidget_ShowItem final -{ -public: - ENoceInventoryType Type; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName ID; // 0x0004(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoUse; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePickPreviewWidget_ShowItem; - -// Function GameNoce.NocePickPreviewWidget.ShowSlotChanged -// 0x0001 (0x0001 - 0x0000) -struct NocePickPreviewWidget_ShowSlotChanged final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickPreviewWidget_ShowSlotChanged; - -// Function GameNoce.NocePickupsSubsystem.CanGenerateConsumablePickups_BP -// 0x0008 (0x0008 - 0x0000) -struct NocePickupsSubsystem_CanGenerateConsumablePickups_BP final -{ -public: - int32 RequiredTargetCount; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_CanGenerateConsumablePickups_BP; - -// Function GameNoce.NocePickupsSubsystem.EnableDynamicHelp -// 0x0001 (0x0001 - 0x0000) -struct NocePickupsSubsystem_EnableDynamicHelp final -{ -public: - bool IsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_EnableDynamicHelp; - -// Function GameNoce.NocePickupsSubsystem.EnableEventHelp -// 0x0001 (0x0001 - 0x0000) -struct NocePickupsSubsystem_EnableEventHelp final -{ -public: - bool IsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_EnableEventHelp; - -// Function GameNoce.NocePickupsSubsystem.GenerateEventConsumablePickups -// 0x0028 (0x0028 - 0x0000) -struct NocePickupsSubsystem_GenerateEventConsumablePickups final -{ -public: - struct FVector InLocation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D InRange; // 0x0018(0x0010)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_GenerateEventConsumablePickups; - -// Function GameNoce.NocePickupsSubsystem.GenerateEventWeaponPickups -// 0x0028 (0x0028 - 0x0000) -struct NocePickupsSubsystem_GenerateEventWeaponPickups final -{ -public: - struct FVector InLocation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D InRange; // 0x0018(0x0010)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_GenerateEventWeaponPickups; - -// Function GameNoce.NocePickupsSubsystem.GeneratePrepRoomPickups -// 0x0010 (0x0010 - 0x0000) -struct NocePickupsSubsystem_GeneratePrepRoomPickups final -{ -public: - class ANocePickupsPoint* InAttachParent; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf InInteractable; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_GeneratePrepRoomPickups; - -// Function GameNoce.NocePickupsSubsystem.HandleOnPickupEventPickups -// 0x0008 (0x0008 - 0x0000) -struct NocePickupsSubsystem_HandleOnPickupEventPickups final -{ -public: - class ANoceInteractableBase* InPickups; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_HandleOnPickupEventPickups; - -// Function GameNoce.NocePickupsSubsystem.IsSaveDataExist -// 0x0010 (0x0010 - 0x0000) -struct NocePickupsSubsystem_IsSaveDataExist final -{ -public: - class ANocePickupsPoint* InPickupsPoint; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_IsSaveDataExist; - -// Function GameNoce.NocePickupsSubsystem.OnPickupsDestroyed -// 0x0008 (0x0008 - 0x0000) -struct NocePickupsSubsystem_OnPickupsDestroyed final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_OnPickupsDestroyed; - -// Function GameNoce.NocePickupsSubsystem.OnProgressChanged -// 0x0008 (0x0008 - 0x0000) -struct NocePickupsSubsystem_OnProgressChanged final -{ -public: - struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_OnProgressChanged; - -// Function GameNoce.NocePickupsSubsystem.RegisterSaveData -// 0x0008 (0x0008 - 0x0000) -struct NocePickupsSubsystem_RegisterSaveData final -{ -public: - class ANocePickupsPoint* InPickupsPoint; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_RegisterSaveData; - -// Function GameNoce.NocePickupsSubsystem.SpawnEventConsumablePickupsPoint_BP -// 0x0008 (0x0008 - 0x0000) -struct NocePickupsSubsystem_SpawnEventConsumablePickupsPoint_BP final -{ -public: - int32 RequiredTargetCount; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_SpawnEventConsumablePickupsPoint_BP; - -// Function GameNoce.NocePickupsSubsystem.SpawnEventWeaponPickupsPoint_BP -// 0x0008 (0x0008 - 0x0000) -struct NocePickupsSubsystem_SpawnEventWeaponPickupsPoint_BP final -{ -public: - int32 RequiredTargetCount; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_SpawnEventWeaponPickupsPoint_BP; - -// Function GameNoce.NocePickupsSubsystem.CalculateConsumablePrepRoomValue -// 0x0004 (0x0004 - 0x0000) -struct NocePickupsSubsystem_CalculateConsumablePrepRoomValue final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_CalculateConsumablePrepRoomValue; - -// Function GameNoce.NocePickupsSubsystem.CalculateWeaponPrepRoomValue -// 0x0004 (0x0004 - 0x0000) -struct NocePickupsSubsystem_CalculateWeaponPrepRoomValue final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_CalculateWeaponPrepRoomValue; - -// Function GameNoce.NocePickupsSubsystem.GetConsumableDataRowByName -// 0x0028 (0x0028 - 0x0000) -struct NocePickupsSubsystem_GetConsumableDataRowByName final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNocePickupsConsumableDataRow ReturnValue; // 0x0008(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_GetConsumableDataRowByName; - -// Function GameNoce.NocePickupsSubsystem.GetConsumableDataRowNames -// 0x0010 (0x0010 - 0x0000) -struct NocePickupsSubsystem_GetConsumableDataRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_GetConsumableDataRowNames; - -// Function GameNoce.NocePickupsSubsystem.GetConsumableGroupTypeByInteractable -// 0x0010 (0x0010 - 0x0000) -struct NocePickupsSubsystem_GetConsumableGroupTypeByInteractable final -{ -public: - TSubclassOf InInteractable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENocePickupsConsumableGroupType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_GetConsumableGroupTypeByInteractable; - -// Function GameNoce.NocePickupsSubsystem.GetDeployDataByName -// 0x0040 (0x0040 - 0x0000) -struct NocePickupsSubsystem_GetDeployDataByName final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNocePickupsDeployDataRow ReturnValue; // 0x0008(0x0038)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_GetDeployDataByName; - -// Function GameNoce.NocePickupsSubsystem.GetDeployDataRowNames -// 0x0010 (0x0010 - 0x0000) -struct NocePickupsSubsystem_GetDeployDataRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_GetDeployDataRowNames; - -// Function GameNoce.NocePickupsSubsystem.GetDynamicDataByName -// 0x0040 (0x0040 - 0x0000) -struct NocePickupsSubsystem_GetDynamicDataByName final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceDynamicPickupsDataRow ReturnValue; // 0x0008(0x0038)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_GetDynamicDataByName; - -// Function GameNoce.NocePickupsSubsystem.GetDynamicDataRowNames -// 0x0010 (0x0010 - 0x0000) -struct NocePickupsSubsystem_GetDynamicDataRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_GetDynamicDataRowNames; - -// Function GameNoce.NocePickupsSubsystem.GetIsDynamicHelpEnabled -// 0x0001 (0x0001 - 0x0000) -struct NocePickupsSubsystem_GetIsDynamicHelpEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_GetIsDynamicHelpEnabled; - -// Function GameNoce.NocePickupsSubsystem.GetIsEventHelpEnable -// 0x0001 (0x0001 - 0x0000) -struct NocePickupsSubsystem_GetIsEventHelpEnable final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_GetIsEventHelpEnable; - -// Function GameNoce.NocePickupsSubsystem.GetWeaponDataRowByName -// 0x0028 (0x0028 - 0x0000) -struct NocePickupsSubsystem_GetWeaponDataRowByName final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNocePickupsWeaponDataRow ReturnValue; // 0x0008(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_GetWeaponDataRowByName; - -// Function GameNoce.NocePickupsSubsystem.GetWeaponDataRowNames -// 0x0010 (0x0010 - 0x0000) -struct NocePickupsSubsystem_GetWeaponDataRowNames final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_GetWeaponDataRowNames; - -// Function GameNoce.NocePickupsSubsystem.GetWeaponGroupTypeByInteractable -// 0x0010 (0x0010 - 0x0000) -struct NocePickupsSubsystem_GetWeaponGroupTypeByInteractable final -{ -public: - TSubclassOf InInteractable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENocePickupsWeaponGroupType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_GetWeaponGroupTypeByInteractable; - -// Function GameNoce.NocePickupsSubsystem.IsInConsumableSearchDistance -// 0x0010 (0x0010 - 0x0000) -struct NocePickupsSubsystem_IsInConsumableSearchDistance final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_IsInConsumableSearchDistance; - -// Function GameNoce.NocePickupsSubsystem.IsInWeaponSearchDistance -// 0x0010 (0x0010 - 0x0000) -struct NocePickupsSubsystem_IsInWeaponSearchDistance final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_IsInWeaponSearchDistance; - -// Function GameNoce.NocePickupsSubsystem.IsTargetConsumableByClass -// 0x0010 (0x0010 - 0x0000) -struct NocePickupsSubsystem_IsTargetConsumableByClass final -{ -public: - TSubclassOf InInteractable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_IsTargetConsumableByClass; - -// Function GameNoce.NocePickupsSubsystem.IsTargetPickups -// 0x0010 (0x0010 - 0x0000) -struct NocePickupsSubsystem_IsTargetPickups final -{ -public: - class ANocePickupConsumable* InConsumable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_IsTargetPickups; - -// Function GameNoce.NocePickupsSubsystem.IsUnseenDynamicPickupsPoint -// 0x0010 (0x0010 - 0x0000) -struct NocePickupsSubsystem_IsUnseenDynamicPickupsPoint final -{ -public: - class ANocePickupsPoint* InPickupsPoint; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePickupsSubsystem_IsUnseenDynamicPickupsPoint; - -// Function GameNoce.NocePlayerAnimInstance.BP_GetSlopeBlendRatio -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAnimInstance_BP_GetSlopeBlendRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_BP_GetSlopeBlendRatio; - -// Function GameNoce.NocePlayerAnimInstance.CanApplyArmCorrect -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAnimInstance_CanApplyArmCorrect final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_CanApplyArmCorrect; - -// Function GameNoce.NocePlayerAnimInstance.DelayResetGlawG_ABP_Ratio -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAnimInstance_DelayResetGlawG_ABP_Ratio final -{ -public: - float InDelayTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_DelayResetGlawG_ABP_Ratio; - -// Function GameNoce.NocePlayerAnimInstance.GetCanEnterAttack -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAnimInstance_GetCanEnterAttack final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_GetCanEnterAttack; - -// Function GameNoce.NocePlayerAnimInstance.GetCanEnterDodge -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAnimInstance_GetCanEnterDodge final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_GetCanEnterDodge; - -// Function GameNoce.NocePlayerAnimInstance.GetFootIKInterpSpeedCurrent -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAnimInstance_GetFootIKInterpSpeedCurrent final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_GetFootIKInterpSpeedCurrent; - -// Function GameNoce.NocePlayerAnimInstance.GetHitReactionActive -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAnimInstance_GetHitReactionActive final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_GetHitReactionActive; - -// Function GameNoce.NocePlayerAnimInstance.GetHitReactionAlpha -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAnimInstance_GetHitReactionAlpha final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_GetHitReactionAlpha; - -// Function GameNoce.NocePlayerAnimInstance.GetHitReactionTransform -// 0x0060 (0x0060 - 0x0000) -struct NocePlayerAnimInstance_GetHitReactionTransform final -{ -public: - struct FTransform ReturnValue; // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_GetHitReactionTransform; - -// Function GameNoce.NocePlayerAnimInstance.GetInSeamless -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAnimInstance_GetInSeamless final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_GetInSeamless; - -// Function GameNoce.NocePlayerAnimInstance.GetInteractType -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAnimInstance_GetInteractType final -{ -public: - ENoceInteractType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_GetInteractType; - -// Function GameNoce.NocePlayerAnimInstance.GetIsInAir -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAnimInstance_GetIsInAir final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_GetIsInAir; - -// Function GameNoce.NocePlayerAnimInstance.GetIsOnSlopeSkirtControl -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAnimInstance_GetIsOnSlopeSkirtControl final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_GetIsOnSlopeSkirtControl; - -// Function GameNoce.NocePlayerAnimInstance.GetPlayerFSMTag -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerAnimInstance_GetPlayerFSMTag final -{ -public: - struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_GetPlayerFSMTag; - -// Function GameNoce.NocePlayerAnimInstance.GetPlayerHideFromRecoverIndicator -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAnimInstance_GetPlayerHideFromRecoverIndicator final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_GetPlayerHideFromRecoverIndicator; - -// Function GameNoce.NocePlayerAnimInstance.HandleHitPoint -// 0x0030 (0x0030 - 0x0000) -struct NocePlayerAnimInstance_HandleHitPoint final -{ -public: - struct FVector InHitPoint; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AttackDirection; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_HandleHitPoint; - -// Function GameNoce.NocePlayerAnimInstance.IsNarrowMoveInteractType -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAnimInstance_IsNarrowMoveInteractType final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_IsNarrowMoveInteractType; - -// Function GameNoce.NocePlayerAnimInstance.IsNarrowMoveNormal -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAnimInstance_IsNarrowMoveNormal final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_IsNarrowMoveNormal; - -// Function GameNoce.NocePlayerAnimInstance.IsNarrowMoveShort -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAnimInstance_IsNarrowMoveShort final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_IsNarrowMoveShort; - -// Function GameNoce.NocePlayerAnimInstance.IsSlopeAdjustmentEnable -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAnimInstance_IsSlopeAdjustmentEnable final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_IsSlopeAdjustmentEnable; - -// Function GameNoce.NocePlayerAnimInstance.IsUFOWeaponFocusAttack -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAnimInstance_IsUFOWeaponFocusAttack final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_IsUFOWeaponFocusAttack; - -// Function GameNoce.NocePlayerAnimInstance.IsUsingKatana -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAnimInstance_IsUsingKatana final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_IsUsingKatana; - -// Function GameNoce.NocePlayerAnimInstance.ReplaceSetFurClawGRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAnimInstance_ReplaceSetFurClawGRigidBodyAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_ReplaceSetFurClawGRigidBodyAlpha; - -// Function GameNoce.NocePlayerAnimInstance.ReplaceSetFurClawRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAnimInstance_ReplaceSetFurClawRigidBodyAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_ReplaceSetFurClawRigidBodyAlpha; - -// Function GameNoce.NocePlayerAnimInstance.SetClawG_ABP_Ratio -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAnimInstance_SetClawG_ABP_Ratio final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_SetClawG_ABP_Ratio; - -// Function GameNoce.NocePlayerAnimInstance.SetClawG_Switch -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAnimInstance_SetClawG_Switch final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_SetClawG_Switch; - -// Function GameNoce.NocePlayerAnimInstance.SetDeathType -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAnimInstance_SetDeathType final -{ -public: - ENoceDeathType InDeathType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_SetDeathType; - -// Function GameNoce.NocePlayerAnimInstance.SetFurClawGRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAnimInstance_SetFurClawGRigidBodyAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_SetFurClawGRigidBodyAlpha; - -// Function GameNoce.NocePlayerAnimInstance.SetFurClawRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAnimInstance_SetFurClawRigidBodyAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_SetFurClawRigidBodyAlpha; - -// Function GameNoce.NocePlayerAnimInstance.SetHairRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAnimInstance_SetHairRigidBodyAlpha final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_SetHairRigidBodyAlpha; - -// Function GameNoce.NocePlayerAnimInstance.SetJogStartEndBlendTimer -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAnimInstance_SetJogStartEndBlendTimer final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_SetJogStartEndBlendTimer; - -// Function GameNoce.NocePlayerAnimInstance.SetPlayerHideFromRecoverIndicator -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAnimInstance_SetPlayerHideFromRecoverIndicator final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_SetPlayerHideFromRecoverIndicator; - -// Function GameNoce.NocePlayerAnimInstance.SetSeamlessStayInSprint -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAnimInstance_SetSeamlessStayInSprint final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_SetSeamlessStayInSprint; - -// Function GameNoce.NocePlayerAnimInstance.SetWeaponMotionType -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAnimInstance_SetWeaponMotionType final -{ -public: - ENoceWeaponMotionType InWeaponMotionType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_SetWeaponMotionType; - -// Function GameNoce.NocePlayerAnimInstance.SetWeaponName -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerAnimInstance_SetWeaponName final -{ -public: - class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_SetWeaponName; - -// Function GameNoce.NocePlayerAnimInstance.UpdateHitReaction -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAnimInstance_UpdateHitReaction final -{ -public: - float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_UpdateHitReaction; - -// Function GameNoce.NocePlayerAnimInstance.UpdateStateTag -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAnimInstance_UpdateStateTag final -{ -public: - float DeltaSeconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_UpdateStateTag; - -// Function GameNoce.NocePlayerAnimInstance.GetClawG_ABP_Ratio -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAnimInstance_GetClawG_ABP_Ratio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_GetClawG_ABP_Ratio; - -// Function GameNoce.NocePlayerAnimInstance.GetClawG_Switch -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAnimInstance_GetClawG_Switch final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_GetClawG_Switch; - -// Function GameNoce.NocePlayerAnimInstance.GetFurClawGRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAnimInstance_GetFurClawGRigidBodyAlpha final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_GetFurClawGRigidBodyAlpha; - -// Function GameNoce.NocePlayerAnimInstance.GetFurClawRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAnimInstance_GetFurClawRigidBodyAlpha final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_GetFurClawRigidBodyAlpha; - -// Function GameNoce.NocePlayerAnimInstance.GetHairRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAnimInstance_GetHairRigidBodyAlpha final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_GetHairRigidBodyAlpha; - -// Function GameNoce.NocePlayerAnimInstance.GetPlayerCharacter -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerAnimInstance_GetPlayerCharacter final -{ -public: - class ANocePlayerCharacter* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_GetPlayerCharacter; - -// Function GameNoce.NocePlayerAnimInstance.GetSeamlessStayInSprint -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAnimInstance_GetSeamlessStayInSprint final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_GetSeamlessStayInSprint; - -// Function GameNoce.NocePlayerAnimInstance.GetSeamlessToIdle -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAnimInstance_GetSeamlessToIdle final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_GetSeamlessToIdle; - -// Function GameNoce.NocePlayerAnimInstance.GetWeaponMotionType -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAnimInstance_GetWeaponMotionType final -{ -public: - ENoceWeaponMotionType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_GetWeaponMotionType; - -// Function GameNoce.NocePlayerAnimInstance.IsDuringChagneWeaponMotion -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAnimInstance_IsDuringChagneWeaponMotion final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_IsDuringChagneWeaponMotion; - -// Function GameNoce.NocePlayerAnimInstance.ReplaceGetFurClawGRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAnimInstance_ReplaceGetFurClawGRigidBodyAlpha final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_ReplaceGetFurClawGRigidBodyAlpha; - -// Function GameNoce.NocePlayerAnimInstance.ReplaceGetFurClawRigidBodyAlpha -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerAnimInstance_ReplaceGetFurClawRigidBodyAlpha final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAnimInstance_ReplaceGetFurClawRigidBodyAlpha; - -// Function GameNoce.NocePlayerAttackInfoComponent.HandleOnPossessed -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerAttackInfoComponent_HandleOnPossessed final -{ -public: - bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerAttackInfoComponent_HandleOnPossessed; - -// Function GameNoce.NocePlayerCharacter.ApplyDeathType -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_ApplyDeathType final -{ -public: - ENoceDeathType InDeathType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_ApplyDeathType; - -// Function GameNoce.NocePlayerCharacter.ApplyPlayerOutfit -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_ApplyPlayerOutfit final -{ -public: - ENocePlayerOutfit InPlayerOutfit; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_ApplyPlayerOutfit; - -// Function GameNoce.NocePlayerCharacter.CanAccepInputActionAttack -// 0x0002 (0x0002 - 0x0000) -struct NocePlayerCharacter_CanAccepInputActionAttack final -{ -public: - bool InFromRealInput; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_CanAccepInputActionAttack; - -// Function GameNoce.NocePlayerCharacter.CanAcceptInputActionBasic -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_CanAcceptInputActionBasic final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputActionBasic; - -// Function GameNoce.NocePlayerCharacter.CanAcceptInputActionDodge -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_CanAcceptInputActionDodge final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputActionDodge; - -// Function GameNoce.NocePlayerCharacter.CanAcceptInputActionInteract -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_CanAcceptInputActionInteract final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputActionInteract; - -// Function GameNoce.NocePlayerCharacter.CanAcceptInputByStaminaStatus -// 0x0002 (0x0002 - 0x0000) -struct NocePlayerCharacter_CanAcceptInputByStaminaStatus final -{ -public: - ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputByStaminaStatus; - -// Function GameNoce.NocePlayerCharacter.CanAcceptInputClawTransform -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_CanAcceptInputClawTransform final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputClawTransform; - -// Function GameNoce.NocePlayerCharacter.CanAcceptInputFocus -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_CanAcceptInputFocus final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputFocus; - -// Function GameNoce.NocePlayerCharacter.CanAcceptLinkMotionAttack -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_CanAcceptLinkMotionAttack final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptLinkMotionAttack; - -// Function GameNoce.NocePlayerCharacter.CanAutoCounter -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_CanAutoCounter final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_CanAutoCounter; - -// Function GameNoce.NocePlayerCharacter.CanShowInteractHint -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_CanShowInteractHint final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_CanShowInteractHint; - -// Function GameNoce.NocePlayerCharacter.CanUseJustDodgeCounter -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_CanUseJustDodgeCounter final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_CanUseJustDodgeCounter; - -// Function GameNoce.NocePlayerCharacter.CheckPlayerType -// 0x0002 (0x0002 - 0x0000) -struct NocePlayerCharacter_CheckPlayerType final -{ -public: - ENocePlayerType PlayerType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_CheckPlayerType; - -// Function GameNoce.NocePlayerCharacter.ClearShiromukuRevive -// 0x000C (0x000C - 0x0000) -struct NocePlayerCharacter_ClearShiromukuRevive final -{ -public: - class FName InToken; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InValue; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_ClearShiromukuRevive; - -// Function GameNoce.NocePlayerCharacter.DuringUpperBodyMotion -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_DuringUpperBodyMotion final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_DuringUpperBodyMotion; - -// Function GameNoce.NocePlayerCharacter.DuringUseShortcutItemMotion -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_DuringUseShortcutItemMotion final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_DuringUseShortcutItemMotion; - -// Function GameNoce.NocePlayerCharacter.EnableMaterialSlotsClaw_BP -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_EnableMaterialSlotsClaw_BP final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_EnableMaterialSlotsClaw_BP; - -// Function GameNoce.NocePlayerCharacter.EnableMaterialSlotsClawG_BP -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_EnableMaterialSlotsClawG_BP final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_EnableMaterialSlotsClawG_BP; - -// Function GameNoce.NocePlayerCharacter.FindCounterTarget_BP -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerCharacter_FindCounterTarget_BP final -{ -public: - bool InCounterHint; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InFromRealInput; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_FindCounterTarget_BP; - -// Function GameNoce.NocePlayerCharacter.GetCacheInteractionType -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_GetCacheInteractionType final -{ -public: - ENoceInteractType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetCacheInteractionType; - -// Function GameNoce.NocePlayerCharacter.GetClawTransform -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetClawTransform final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetClawTransform; - -// Function GameNoce.NocePlayerCharacter.GetComboCanBeAxeDefensed -// 0x0018 (0x0018 - 0x0000) -struct NocePlayerCharacter_GetComboCanBeAxeDefensed final -{ -public: - class AActor* InTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetComboCanBeAxeDefensed; - -// Function GameNoce.NocePlayerCharacter.GetComboCanBeKatanaDefensed -// 0x0018 (0x0018 - 0x0000) -struct NocePlayerCharacter_GetComboCanBeKatanaDefensed final -{ -public: - class AActor* InTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetComboCanBeKatanaDefensed; - -// Function GameNoce.NocePlayerCharacter.GetComboCheckInfo -// 0x0018 (0x0018 - 0x0000) -struct NocePlayerCharacter_GetComboCheckInfo final -{ -public: - class AActor* InTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutCheckJustDodge; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutCheckInvincible; // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutCheckOmamoriKagami; // 0x0012(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13[0x5]; // 0x0013(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetComboCheckInfo; - -// Function GameNoce.NocePlayerCharacter.GetCurrentMaxSanityRatio -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetCurrentMaxSanityRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetCurrentMaxSanityRatio; - -// Function GameNoce.NocePlayerCharacter.GetEnemyInSightDistance -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetEnemyInSightDistance final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetEnemyInSightDistance; - -// Function GameNoce.NocePlayerCharacter.GetEnemyInSightNumber -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetEnemyInSightNumber final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetEnemyInSightNumber; - -// Function GameNoce.NocePlayerCharacter.GetHaveCachedSprintInput -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_GetHaveCachedSprintInput final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetHaveCachedSprintInput; - -// Function GameNoce.NocePlayerCharacter.GetHaveKatanaScabbard -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_GetHaveKatanaScabbard final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetHaveKatanaScabbard; - -// Function GameNoce.NocePlayerCharacter.GetHitAngleCanBeDefensed -// 0x000C (0x000C - 0x0000) -struct NocePlayerCharacter_GetHitAngleCanBeDefensed final -{ -public: - float InHitAngle; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InHalfAngle; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetHitAngleCanBeDefensed; - -// Function GameNoce.NocePlayerCharacter.GetIsInEvent -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_GetIsInEvent final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetIsInEvent; - -// Function GameNoce.NocePlayerCharacter.GetIsInExamineMode -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_GetIsInExamineMode final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetIsInExamineMode; - -// Function GameNoce.NocePlayerCharacter.GetIsOnSlopeSkirtControl -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_GetIsOnSlopeSkirtControl final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetIsOnSlopeSkirtControl; - -// Function GameNoce.NocePlayerCharacter.GetIsUnpossessed -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_GetIsUnpossessed final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetIsUnpossessed; - -// Function GameNoce.NocePlayerCharacter.GetIsUsingGimmick -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_GetIsUsingGimmick final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetIsUsingGimmick; - -// Function GameNoce.NocePlayerCharacter.GetLowHealthRatio -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetLowHealthRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetLowHealthRatio; - -// Function GameNoce.NocePlayerCharacter.GetMaxClawTransform -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetMaxClawTransform final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetMaxClawTransform; - -// Function GameNoce.NocePlayerCharacter.GetNeedCheckSuperArmor -// 0x0018 (0x0018 - 0x0000) -struct NocePlayerCharacter_GetNeedCheckSuperArmor final -{ -public: - class AActor* InTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetNeedCheckSuperArmor; - -// Function GameNoce.NocePlayerCharacter.GetShiromukuReviveFrequency -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetShiromukuReviveFrequency final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetShiromukuReviveFrequency; - -// Function GameNoce.NocePlayerCharacter.GetShiromukuReviveIntenisy -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetShiromukuReviveIntenisy final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetShiromukuReviveIntenisy; - -// Function GameNoce.NocePlayerCharacter.GetWeaponBreakAttackRatio -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetWeaponBreakAttackRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetWeaponBreakAttackRatio; - -// Function GameNoce.NocePlayerCharacter.HandleClawTransform -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_HandleClawTransform final -{ -public: - bool InTransformToClawG; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_HandleClawTransform; - -// Function GameNoce.NocePlayerCharacter.HandleClawTransform_BP -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_HandleClawTransform_BP final -{ -public: - bool InTransformToClawG; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_HandleClawTransform_BP; - -// Function GameNoce.NocePlayerCharacter.HandleEnemyInSightNumberChanged -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_HandleEnemyInSightNumberChanged final -{ -public: - int32 InNumber; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_HandleEnemyInSightNumberChanged; - -// Function GameNoce.NocePlayerCharacter.HandleForceClawTransform -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_HandleForceClawTransform final -{ -public: - bool InToClawG; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_HandleForceClawTransform; - -// Function GameNoce.NocePlayerCharacter.HandleJustDodge -// 0x0178 (0x0178 - 0x0000) -struct NocePlayerCharacter_HandleJustDodge final -{ -public: - struct FNoceAttackHitResult InHitResult; // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_HandleJustDodge; - -// Function GameNoce.NocePlayerCharacter.HandleJustDodge_BP -// 0x0178 (0x0178 - 0x0000) -struct NocePlayerCharacter_HandleJustDodge_BP final -{ -public: - struct FNoceAttackHitResult InHitResult; // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_HandleJustDodge_BP; - -// Function GameNoce.NocePlayerCharacter.HandleOnEnemyDamaged -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerCharacter_HandleOnEnemyDamaged final -{ -public: - class AActor* InHitActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InDamage; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InIsDead; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_HandleOnEnemyDamaged; - -// Function GameNoce.NocePlayerCharacter.HasClawAlterType -// 0x0002 (0x0002 - 0x0000) -struct NocePlayerCharacter_HasClawAlterType final -{ -public: - ENoceClawAlterType InClawAlterType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_HasClawAlterType; - -// Function GameNoce.NocePlayerCharacter.HasPlayerBegunPlayer -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_HasPlayerBegunPlayer final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_HasPlayerBegunPlayer; - -// Function GameNoce.NocePlayerCharacter.HasPlayerController -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_HasPlayerController final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_HasPlayerController; - -// Function GameNoce.NocePlayerCharacter.HaveCounterTarget -// 0x0002 (0x0002 - 0x0000) -struct NocePlayerCharacter_HaveCounterTarget final -{ -public: - bool InCounterHint; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_HaveCounterTarget; - -// Function GameNoce.NocePlayerCharacter.HaveCounterTargetBasic -// 0x0002 (0x0002 - 0x0000) -struct NocePlayerCharacter_HaveCounterTargetBasic final -{ -public: - bool InFromRealInput; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_HaveCounterTargetBasic; - -// Function GameNoce.NocePlayerCharacter.InAttackStateMachine -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_InAttackStateMachine final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_InAttackStateMachine; - -// Function GameNoce.NocePlayerCharacter.InCounterState -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_InCounterState final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_InCounterState; - -// Function GameNoce.NocePlayerCharacter.InDamageState -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_InDamageState final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_InDamageState; - -// Function GameNoce.NocePlayerCharacter.InDeadState -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_InDeadState final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_InDeadState; - -// Function GameNoce.NocePlayerCharacter.InFocusAttack -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_InFocusAttack final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_InFocusAttack; - -// Function GameNoce.NocePlayerCharacter.InFocusCharged -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_InFocusCharged final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_InFocusCharged; - -// Function GameNoce.NocePlayerCharacter.InHeavyAttack -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_InHeavyAttack final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_InHeavyAttack; - -// Function GameNoce.NocePlayerCharacter.InJustDodge -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_InJustDodge final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_InJustDodge; - -// Function GameNoce.NocePlayerCharacter.InRealBattleStatus -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_InRealBattleStatus final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_InRealBattleStatus; - -// Function GameNoce.NocePlayerCharacter.InRespawnState -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_InRespawnState final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_InRespawnState; - -// Function GameNoce.NocePlayerCharacter.InStaminaTired -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_InStaminaTired final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_InStaminaTired; - -// Function GameNoce.NocePlayerCharacter.IsBossFightMode -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsBossFightMode final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsBossFightMode; - -// Function GameNoce.NocePlayerCharacter.IsChangeWeapon -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsChangeWeapon final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsChangeWeapon; - -// Function GameNoce.NocePlayerCharacter.IsChaseMode -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsChaseMode final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsChaseMode; - -// Function GameNoce.NocePlayerCharacter.IsClaw -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsClaw final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsClaw; - -// Function GameNoce.NocePlayerCharacter.IsClawAttrackSoulState -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsClawAttrackSoulState final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsClawAttrackSoulState; - -// Function GameNoce.NocePlayerCharacter.IsClawG -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsClawG final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsClawG; - -// Function GameNoce.NocePlayerCharacter.IsClawGTransformToClaw -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsClawGTransformToClaw final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsClawGTransformToClaw; - -// Function GameNoce.NocePlayerCharacter.IsClawTransformFull -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsClawTransformFull final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsClawTransformFull; - -// Function GameNoce.NocePlayerCharacter.IsClawTransformState -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsClawTransformState final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsClawTransformState; - -// Function GameNoce.NocePlayerCharacter.IsCorruptionLink -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsCorruptionLink final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsCorruptionLink; - -// Function GameNoce.NocePlayerCharacter.IsCorruptionLinkExecution -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsCorruptionLinkExecution final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsCorruptionLinkExecution; - -// Function GameNoce.NocePlayerCharacter.IsCustomUpperBody -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsCustomUpperBody final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsCustomUpperBody; - -// Function GameNoce.NocePlayerCharacter.IsDamageLimitHealth -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsDamageLimitHealth final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsDamageLimitHealth; - -// Function GameNoce.NocePlayerCharacter.IsDamageTriggerJustDodge -// 0x0180 (0x0180 - 0x0000) -struct NocePlayerCharacter_IsDamageTriggerJustDodge final -{ -public: - struct FNoceAttackHitResult InHitResult; // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0178(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_179[0x7]; // 0x0179(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsDamageTriggerJustDodge; - -// Function GameNoce.NocePlayerCharacter.IsDamageTriggerJustDodge_BP -// 0x0180 (0x0180 - 0x0000) -struct NocePlayerCharacter_IsDamageTriggerJustDodge_BP final -{ -public: - struct FNoceAttackHitResult InHitResult; // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0178(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_179[0x7]; // 0x0179(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsDamageTriggerJustDodge_BP; - -// Function GameNoce.NocePlayerCharacter.IsDamageWinceToAdditive -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsDamageWinceToAdditive final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsDamageWinceToAdditive; - -// Function GameNoce.NocePlayerCharacter.IsDarkHinako -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsDarkHinako final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsDarkHinako; - -// Function GameNoce.NocePlayerCharacter.IsDodgeNoCostStamina -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsDodgeNoCostStamina final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsDodgeNoCostStamina; - -// Function GameNoce.NocePlayerCharacter.IsDuringStateTransition -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsDuringStateTransition final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsDuringStateTransition; - -// Function GameNoce.NocePlayerCharacter.IsEnemyInSight -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsEnemyInSight final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsEnemyInSight; - -// Function GameNoce.NocePlayerCharacter.IsEnemyLink -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsEnemyLink final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsEnemyLink; - -// Function GameNoce.NocePlayerCharacter.IsEnemyLinkExecution -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsEnemyLinkExecution final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsEnemyLinkExecution; - -// Function GameNoce.NocePlayerCharacter.IsForceBattling -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsForceBattling final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsForceBattling; - -// Function GameNoce.NocePlayerCharacter.IsForceRunningNoCostStamina -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsForceRunningNoCostStamina final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsForceRunningNoCostStamina; - -// Function GameNoce.NocePlayerCharacter.IsForceTransformToClaw -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsForceTransformToClaw final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsForceTransformToClaw; - -// Function GameNoce.NocePlayerCharacter.IsHellMode -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsHellMode final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsHellMode; - -// Function GameNoce.NocePlayerCharacter.IsHellModeDamage -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsHellModeDamage final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsHellModeDamage; - -// Function GameNoce.NocePlayerCharacter.IsInBattling -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsInBattling final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsInBattling; - -// Function GameNoce.NocePlayerCharacter.IsInDodge -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsInDodge final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsInDodge; - -// Function GameNoce.NocePlayerCharacter.IsInLinkExecution -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsInLinkExecution final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsInLinkExecution; - -// Function GameNoce.NocePlayerCharacter.IsInLocomotion -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsInLocomotion final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsInLocomotion; - -// Function GameNoce.NocePlayerCharacter.IsInLocomotionRun -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsInLocomotionRun final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsInLocomotionRun; - -// Function GameNoce.NocePlayerCharacter.IsInLowHealth -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsInLowHealth final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsInLowHealth; - -// Function GameNoce.NocePlayerCharacter.IsInRunning -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsInRunning final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsInRunning; - -// Function GameNoce.NocePlayerCharacter.IsInSafeZone -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsInSafeZone final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsInSafeZone; - -// Function GameNoce.NocePlayerCharacter.IsInteractForbit -// 0x0002 (0x0002 - 0x0000) -struct NocePlayerCharacter_IsInteractForbit final -{ -public: - bool InIsInstantFeedback; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsInteractForbit; - -// Function GameNoce.NocePlayerCharacter.IsInteracting -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsInteracting final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsInteracting; - -// Function GameNoce.NocePlayerCharacter.IsJustDodgeCollisionEnabled -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsJustDodgeCollisionEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsJustDodgeCollisionEnabled; - -// Function GameNoce.NocePlayerCharacter.IsJustDodgeCollisionEnabled_BP -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsJustDodgeCollisionEnabled_BP final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsJustDodgeCollisionEnabled_BP; - -// Function GameNoce.NocePlayerCharacter.IsLockOnTarget -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsLockOnTarget final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsLockOnTarget; - -// Function GameNoce.NocePlayerCharacter.IsRagdolling -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsRagdolling final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsRagdolling; - -// Function GameNoce.NocePlayerCharacter.IsSanityHasAttackBuffAccumulateValue -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsSanityHasAttackBuffAccumulateValue final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsSanityHasAttackBuffAccumulateValue; - -// Function GameNoce.NocePlayerCharacter.IsSeeingEnemy -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsSeeingEnemy final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsSeeingEnemy; - -// Function GameNoce.NocePlayerCharacter.IsShortcutItemLeftKeyDown -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsShortcutItemLeftKeyDown final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsShortcutItemLeftKeyDown; - -// Function GameNoce.NocePlayerCharacter.IsShowShortcutItemUI -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsShowShortcutItemUI final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsShowShortcutItemUI; - -// Function GameNoce.NocePlayerCharacter.IsTargetCounterable -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerCharacter_IsTargetCounterable final -{ -public: - class AActor* InTargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InCounterHint; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsTargetCounterable; - -// Function GameNoce.NocePlayerCharacter.IsTargetCounterableBasic -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerCharacter_IsTargetCounterableBasic final -{ -public: - class AActor* InTargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsTargetCounterableBasic; - -// Function GameNoce.NocePlayerCharacter.IsUnderShiromukuRevive2 -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsUnderShiromukuRevive2 final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsUnderShiromukuRevive2; - -// Function GameNoce.NocePlayerCharacter.IsUseShortcutItem -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsUseShortcutItem final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsUseShortcutItem; - -// Function GameNoce.NocePlayerCharacter.IsUsingFocus -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsUsingFocus final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsUsingFocus; - -// Function GameNoce.NocePlayerCharacter.IsWantToDoUpperBodyMotion -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsWantToDoUpperBodyMotion final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsWantToDoUpperBodyMotion; - -// Function GameNoce.NocePlayerCharacter.IsWeaponBreakForceKnockBack -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsWeaponBreakForceKnockBack final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsWeaponBreakForceKnockBack; - -// Function GameNoce.NocePlayerCharacter.IsWeaponBroken -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_IsWeaponBroken final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_IsWeaponBroken; - -// Function GameNoce.NocePlayerCharacter.OnPlayerOutfitChanged -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_OnPlayerOutfitChanged final -{ -public: - ENocePlayerOutfit InPlayerOutfit; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_OnPlayerOutfitChanged; - -// Function GameNoce.NocePlayerCharacter.OnUpdateCharMeshTypeForCineChar -// 0x000C (0x000C - 0x0000) -struct NocePlayerCharacter_OnUpdateCharMeshTypeForCineChar final -{ -public: - ENocePlayerType InPlayerType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName InCharMeshRowName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_OnUpdateCharMeshTypeForCineChar; - -// Function GameNoce.NocePlayerCharacter.OnWeaponChanged_BP -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerCharacter_OnWeaponChanged_BP final -{ -public: - class ANoceWeapon* NewWeapon; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_OnWeaponChanged_BP; - -// Function GameNoce.NocePlayerCharacter.SetCacheInteractionType -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_SetCacheInteractionType final -{ -public: - ENoceInteractType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_SetCacheInteractionType; - -// Function GameNoce.NocePlayerCharacter.SetCanShowNotebookHintInGimmick -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_SetCanShowNotebookHintInGimmick final -{ -public: - bool CanShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_SetCanShowNotebookHintInGimmick; - -// Function GameNoce.NocePlayerCharacter.SetClawTransform -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_SetClawTransform final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_SetClawTransform; - -// Function GameNoce.NocePlayerCharacter.SetControllerDesiredRotationRate -// 0x0018 (0x0018 - 0x0000) -struct NocePlayerCharacter_SetControllerDesiredRotationRate final -{ -public: - struct FRotator InValue; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_SetControllerDesiredRotationRate; - -// Function GameNoce.NocePlayerCharacter.SetCurrentMaxSanity -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_SetCurrentMaxSanity final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_SetCurrentMaxSanity; - -// Function GameNoce.NocePlayerCharacter.SetCurrentMaxSanityByRatio -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_SetCurrentMaxSanityByRatio final -{ -public: - float InRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_SetCurrentMaxSanityByRatio; - -// Function GameNoce.NocePlayerCharacter.SetCurrentWeapon -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerCharacter_SetCurrentWeapon final -{ -public: - class ANoceWeapon* InNewWeapon; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InCurrentDurability; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_SetCurrentWeapon; - -// Function GameNoce.NocePlayerCharacter.SetDebugSeqPlayer -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerCharacter_SetDebugSeqPlayer final -{ -public: - class ULevelSequencePlayer* InPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_SetDebugSeqPlayer; - -// Function GameNoce.NocePlayerCharacter.SetDefaultRotationRate -// 0x0018 (0x0018 - 0x0000) -struct NocePlayerCharacter_SetDefaultRotationRate final -{ -public: - struct FRotator InValue; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_SetDefaultRotationRate; - -// Function GameNoce.NocePlayerCharacter.SetExamineMode -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_SetExamineMode final -{ -public: - bool IsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_SetExamineMode; - -// Function GameNoce.NocePlayerCharacter.SetForceBattling -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_SetForceBattling final -{ -public: - bool IsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_SetForceBattling; - -// Function GameNoce.NocePlayerCharacter.SetForceRunningNoCostStamina -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_SetForceRunningNoCostStamina final -{ -public: - bool IsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_SetForceRunningNoCostStamina; - -// Function GameNoce.NocePlayerCharacter.SetHaveKatanaScabbard -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_SetHaveKatanaScabbard final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_SetHaveKatanaScabbard; - -// Function GameNoce.NocePlayerCharacter.SetInGimmickAnimationByKey -// 0x0018 (0x0018 - 0x0000) -struct NocePlayerCharacter_SetInGimmickAnimationByKey final -{ -public: - class FString InKey; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsInAnimation; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_SetInGimmickAnimationByKey; - -// Function GameNoce.NocePlayerCharacter.SetIsForceOrientRotationToMovement -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_SetIsForceOrientRotationToMovement final -{ -public: - bool InEnbale; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_SetIsForceOrientRotationToMovement; - -// Function GameNoce.NocePlayerCharacter.SetSanity -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_SetSanity final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_SetSanity; - -// Function GameNoce.NocePlayerCharacter.SetSanityByRatio -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_SetSanityByRatio final -{ -public: - float InRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_SetSanityByRatio; - -// Function GameNoce.NocePlayerCharacter.SetStamina -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_SetStamina final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_SetStamina; - -// Function GameNoce.NocePlayerCharacter.SetUsingGimmick -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_SetUsingGimmick final -{ -public: - bool IsUsing; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_SetUsingGimmick; - -// Function GameNoce.NocePlayerCharacter.ShiromukuRevive -// 0x0018 (0x0018 - 0x0000) -struct NocePlayerCharacter_ShiromukuRevive final -{ -public: - class FName InToken; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InValue; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PostProcessIndex; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Intensity; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Frequency; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_ShiromukuRevive; - -// Function GameNoce.NocePlayerCharacter.ShowHidePlayer -// 0x0003 (0x0003 - 0x0000) -struct NocePlayerCharacter_ShowHidePlayer final -{ -public: - bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InAdjustInput; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InIsFromExternal; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_ShowHidePlayer; - -// Function GameNoce.NocePlayerCharacter.ShowHidePlayer_BP -// 0x0002 (0x0002 - 0x0000) -struct NocePlayerCharacter_ShowHidePlayer_BP final -{ -public: - bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InAdjustInput; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_ShowHidePlayer_BP; - -// Function GameNoce.NocePlayerCharacter.UpdateCharacterRotationMode -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_UpdateCharacterRotationMode final -{ -public: - bool InPreSetupForLocomotion; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_UpdateCharacterRotationMode; - -// Function GameNoce.NocePlayerCharacter.WantToDoUpperBodyMotion -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_WantToDoUpperBodyMotion final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_WantToDoUpperBodyMotion; - -// Function GameNoce.NocePlayerCharacter.WantToDoUpperBodyMotionCount -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_WantToDoUpperBodyMotionCount final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_WantToDoUpperBodyMotionCount; - -// Function GameNoce.NocePlayerCharacter.GetAttack -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetAttack final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetAttack; - -// Function GameNoce.NocePlayerCharacter.GetBattleStatusTime -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetBattleStatusTime final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetBattleStatusTime; - -// Function GameNoce.NocePlayerCharacter.GetCanShowNotebookHintInGimmick -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_GetCanShowNotebookHintInGimmick final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetCanShowNotebookHintInGimmick; - -// Function GameNoce.NocePlayerCharacter.GetCurrentMaxSanity -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetCurrentMaxSanity final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetCurrentMaxSanity; - -// Function GameNoce.NocePlayerCharacter.GetEnemyBreakDownAttackRatio -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetEnemyBreakDownAttackRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetEnemyBreakDownAttackRatio; - -// Function GameNoce.NocePlayerCharacter.GetExtraAttack -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetExtraAttack final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetExtraAttack; - -// Function GameNoce.NocePlayerCharacter.GetFocusAttackCurrentMaxSanityCostRatio -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetFocusAttackCurrentMaxSanityCostRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetFocusAttackCurrentMaxSanityCostRatio; - -// Function GameNoce.NocePlayerCharacter.GetFocusAttackRatioHealth -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetFocusAttackRatioHealth final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetFocusAttackRatioHealth; - -// Function GameNoce.NocePlayerCharacter.GetFocusAttackRatioWince -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetFocusAttackRatioWince final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetFocusAttackRatioWince; - -// Function GameNoce.NocePlayerCharacter.GetGutsDamageToHealthRatio -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetGutsDamageToHealthRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetGutsDamageToHealthRatio; - -// Function GameNoce.NocePlayerCharacter.GetHealthDamageRatio -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetHealthDamageRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetHealthDamageRatio; - -// Function GameNoce.NocePlayerCharacter.GetIsInGimmickAnimation -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerCharacter_GetIsInGimmickAnimation final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetIsInGimmickAnimation; - -// Function GameNoce.NocePlayerCharacter.GetJustDodgeCounterDistance -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetJustDodgeCounterDistance final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetJustDodgeCounterDistance; - -// Function GameNoce.NocePlayerCharacter.GetLowLowStaminaThreshold -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetLowLowStaminaThreshold final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetLowLowStaminaThreshold; - -// Function GameNoce.NocePlayerCharacter.GetMaxSanity -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetMaxSanity final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetMaxSanity; - -// Function GameNoce.NocePlayerCharacter.GetMaxStamina -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetMaxStamina final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetMaxStamina; - -// Function GameNoce.NocePlayerCharacter.GetMinCurrentMaxSanity -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetMinCurrentMaxSanity final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetMinCurrentMaxSanity; - -// Function GameNoce.NocePlayerCharacter.GetSanity -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetSanity final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetSanity; - -// Function GameNoce.NocePlayerCharacter.GetSanityCostRatio -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetSanityCostRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetSanityCostRatio; - -// Function GameNoce.NocePlayerCharacter.GetSanityDamageRatio -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetSanityDamageRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetSanityDamageRatio; - -// Function GameNoce.NocePlayerCharacter.GetSanityNoChangeWaitForRecoverTime -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetSanityNoChangeWaitForRecoverTime final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetSanityNoChangeWaitForRecoverTime; - -// Function GameNoce.NocePlayerCharacter.GetSanityRegenRatio -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetSanityRegenRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetSanityRegenRatio; - -// Function GameNoce.NocePlayerCharacter.GetSprintStaminaCostRatio -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetSprintStaminaCostRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetSprintStaminaCostRatio; - -// Function GameNoce.NocePlayerCharacter.GetStamina -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetStamina final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetStamina; - -// Function GameNoce.NocePlayerCharacter.GetStaminaCostRatio -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetStaminaCostRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetStaminaCostRatio; - -// Function GameNoce.NocePlayerCharacter.GetStaminaDamageRatio -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetStaminaDamageRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetStaminaDamageRatio; - -// Function GameNoce.NocePlayerCharacter.GetStaminaTiredTime -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetStaminaTiredTime final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetStaminaTiredTime; - -// Function GameNoce.NocePlayerCharacter.GetWeaponDurabilityCostRatio -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetWeaponDurabilityCostRatio final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetWeaponDurabilityCostRatio; - -// Function GameNoce.NocePlayerCharacter.GetWince -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerCharacter_GetWince final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_GetWince; - -// Function GameNoce.NocePlayerCharacter.HasTag -// 0x000C (0x000C - 0x0000) -struct NocePlayerCharacter_HasTag final -{ -public: - struct FGameplayTag TargetTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerCharacter_HasTag; - -// Function GameNoce.NocePlayerDamageHandleComponent.CanApplyWinceType -// 0x0003 (0x0003 - 0x0000) -struct NocePlayerDamageHandleComponent_CanApplyWinceType final -{ -public: - ENoceWinceType InCurrentWinceType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceWinceType InNewWinceType; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerDamageHandleComponent_CanApplyWinceType; - -// Function GameNoce.NocePlayerDamageHandleComponent.HandleDamage -// 0x0030 (0x0030 - 0x0000) -struct NocePlayerDamageHandleComponent_HandleDamage final -{ -public: - float InHealthDamage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InWinceDamage; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InMaxSanityDamage; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InStaminaDamage; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InMaxSanityDamageToHealthDamageRatio; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InIsForceWince; // 0x0014(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceWinceType InWinceType; // 0x0015(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_16[0x2]; // 0x0016(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* Attacker; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ComboName; // 0x0020(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceDeathType DeathType; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InHealthDamageEffectedByDamageRatio; // 0x0029(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InApplyGutsCheck; // 0x002A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InIsLimitHealth; // 0x002B(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InCheckOmamoriKagami; // 0x002C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InCanEndFocus; // 0x002D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InCheckDamageWinceToAdditive; // 0x002E(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceWinceType ReturnValue; // 0x002F(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerDamageHandleComponent_HandleDamage; - -// Function GameNoce.NocePlayerDamageHandleComponent.HandleDamageByAttackHitResult -// 0x0180 (0x0180 - 0x0000) -struct NocePlayerDamageHandleComponent_HandleDamageByAttackHitResult final -{ -public: - struct FNoceAttackHitResult InAttackHitResult; // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool InCheckOmamoriKagami; // 0x0178(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceWinceType ReturnValue; // 0x0179(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_17A[0x6]; // 0x017A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerDamageHandleComponent_HandleDamageByAttackHitResult; - -// Function GameNoce.NocePlayerDamageHandleComponent.HandleOnPossessed -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerDamageHandleComponent_HandleOnPossessed final -{ -public: - bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerDamageHandleComponent_HandleOnPossessed; - -// Function GameNoce.NocePlayerInventoryComponent.AddConsumable -// 0x0018 (0x0018 - 0x0000) -struct NocePlayerInventoryComponent_AddConsumable final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Quantity; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ConsumableActorName; // 0x000C(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddConsumable; - -// Function GameNoce.NocePlayerInventoryComponent.AddKeyItem -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_AddKeyItem final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddKeyItem; - -// Function GameNoce.NocePlayerInventoryComponent.AddLetter -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_AddLetter final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddLetter; - -// Function GameNoce.NocePlayerInventoryComponent.AddNotebookID -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_AddNotebookID final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceNotebookType Type; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddNotebookID; - -// Function GameNoce.NocePlayerInventoryComponent.AddOmamori -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_AddOmamori final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddOmamori; - -// Function GameNoce.NocePlayerInventoryComponent.AddToViewedItem -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerInventoryComponent_AddToViewedItem final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddToViewedItem; - -// Function GameNoce.NocePlayerInventoryComponent.AddToViewedItemInInventory -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_AddToViewedItemInInventory final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceInventoryType InventoryType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddToViewedItemInInventory; - -// Function GameNoce.NocePlayerInventoryComponent.AddToViewedNotebookID -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_AddToViewedNotebookID final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceNotebookType Type; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddToViewedNotebookID; - -// Function GameNoce.NocePlayerInventoryComponent.AddUsedItemEma -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerInventoryComponent_AddUsedItemEma final -{ -public: - class FName EmaName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddUsedItemEma; - -// Function GameNoce.NocePlayerInventoryComponent.AddWeapon -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerInventoryComponent_AddWeapon final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Durability; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddWeapon; - -// Function GameNoce.NocePlayerInventoryComponent.CanAddConsumable -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerInventoryComponent_CanAddConsumable final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Quantity; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_CanAddConsumable; - -// Function GameNoce.NocePlayerInventoryComponent.CanAddConsumables -// 0x0018 (0x0018 - 0x0000) -struct NocePlayerInventoryComponent_CanAddConsumables final -{ -public: - TArray InConsumables; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_CanAddConsumables; - -// Function GameNoce.NocePlayerInventoryComponent.CanSpawnFaithItem -// 0x0018 (0x0018 - 0x0000) -struct NocePlayerInventoryComponent_CanSpawnFaithItem final -{ -public: - class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* FaithItemActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_CanSpawnFaithItem; - -// Function GameNoce.NocePlayerInventoryComponent.DiscardWeapon -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInventoryComponent_DiscardWeapon final -{ -public: - int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_DiscardWeapon; - -// Function GameNoce.NocePlayerInventoryComponent.EquipConsumable -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_EquipConsumable final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Index_0; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_EquipConsumable; - -// Function GameNoce.NocePlayerInventoryComponent.EquipOmamori -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_EquipOmamori final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Index_0; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_EquipOmamori; - -// Function GameNoce.NocePlayerInventoryComponent.EquipWeapon -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInventoryComponent_EquipWeapon final -{ -public: - int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_EquipWeapon; - -// Function GameNoce.NocePlayerInventoryComponent.ExchangeWeapon -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerInventoryComponent_ExchangeWeapon final -{ -public: - int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ID; // 0x0004(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Durability; // 0x000C(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_ExchangeWeapon; - -// Function GameNoce.NocePlayerInventoryComponent.GetAllConsumables -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerInventoryComponent_GetAllConsumables final -{ -public: - TArray OutConsumables; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllConsumables; - -// Function GameNoce.NocePlayerInventoryComponent.GetAllInventoryIDs -// 0x0018 (0x0018 - 0x0000) -struct NocePlayerInventoryComponent_GetAllInventoryIDs final -{ -public: - ENoceInventoryType InventoryType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceNotebookType NotebookType; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllInventoryIDs; - -// Function GameNoce.NocePlayerInventoryComponent.GetAllKeyItems -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerInventoryComponent_GetAllKeyItems final -{ -public: - TArray OutKeyItems; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllKeyItems; - -// Function GameNoce.NocePlayerInventoryComponent.GetAllLetters -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerInventoryComponent_GetAllLetters final -{ -public: - TArray OutLetters; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllLetters; - -// Function GameNoce.NocePlayerInventoryComponent.GetAllNotebookIDs -// 0x0018 (0x0018 - 0x0000) -struct NocePlayerInventoryComponent_GetAllNotebookIDs final -{ -public: - ENoceNotebookType Type; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutIDs; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllNotebookIDs; - -// Function GameNoce.NocePlayerInventoryComponent.GetAllOmamories -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerInventoryComponent_GetAllOmamories final -{ -public: - TArray OutOmamories; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllOmamories; - -// Function GameNoce.NocePlayerInventoryComponent.GetAllViewedNotebookIDs -// 0x0018 (0x0018 - 0x0000) -struct NocePlayerInventoryComponent_GetAllViewedNotebookIDs final -{ -public: - ENoceNotebookType Type; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutIDs; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllViewedNotebookIDs; - -// Function GameNoce.NocePlayerInventoryComponent.GetAvailableWeaponNumber -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInventoryComponent_GetAvailableWeaponNumber final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAvailableWeaponNumber; - -// Function GameNoce.NocePlayerInventoryComponent.GetConsumableSlotNum -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInventoryComponent_GetConsumableSlotNum final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetConsumableSlotNum; - -// Function GameNoce.NocePlayerInventoryComponent.GetConsumableTotalNum -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerInventoryComponent_GetConsumableTotalNum final -{ -public: - int32 IDIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetConsumableTotalNum; - -// Function GameNoce.NocePlayerInventoryComponent.GetCurrentOmamories -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerInventoryComponent_GetCurrentOmamories final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetCurrentOmamories; - -// Function GameNoce.NocePlayerInventoryComponent.GetCurrentWeaponData -// 0x0018 (0x0018 - 0x0000) -struct NocePlayerInventoryComponent_GetCurrentWeaponData final -{ -public: - bool IsFogWeapon; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetCurrentWeaponData; - -// Function GameNoce.NocePlayerInventoryComponent.GetCurrentWeaponIndex -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_GetCurrentWeaponIndex final -{ -public: - class FName InID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetCurrentWeaponIndex; - -// Function GameNoce.NocePlayerInventoryComponent.GetCurrentWeaponsDurability -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInventoryComponent_GetCurrentWeaponsDurability final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetCurrentWeaponsDurability; - -// Function GameNoce.NocePlayerInventoryComponent.GetDLCOmamoriID -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerInventoryComponent_GetDLCOmamoriID final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetDLCOmamoriID; - -// Function GameNoce.NocePlayerInventoryComponent.GetEquippedOmamories -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerInventoryComponent_GetEquippedOmamories final -{ -public: - TArray OutOmamories; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetEquippedOmamories; - -// Function GameNoce.NocePlayerInventoryComponent.GetEquippedOrTargetWeaponIndex -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInventoryComponent_GetEquippedOrTargetWeaponIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetEquippedOrTargetWeaponIndex; - -// Function GameNoce.NocePlayerInventoryComponent.GetEquippedWeaponIndex -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInventoryComponent_GetEquippedWeaponIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetEquippedWeaponIndex; - -// Function GameNoce.NocePlayerInventoryComponent.GetExpandInventoryIDs -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerInventoryComponent_GetExpandInventoryIDs final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetExpandInventoryIDs; - -// Function GameNoce.NocePlayerInventoryComponent.GetFaithItemIDs -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerInventoryComponent_GetFaithItemIDs final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetFaithItemIDs; - -// Function GameNoce.NocePlayerInventoryComponent.GetFirstEmaName -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerInventoryComponent_GetFirstEmaName final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetFirstEmaName; - -// Function GameNoce.NocePlayerInventoryComponent.GetFirstWeaponIndex -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInventoryComponent_GetFirstWeaponIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetFirstWeaponIndex; - -// Function GameNoce.NocePlayerInventoryComponent.GetIsTryingToChangeWeapon -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerInventoryComponent_GetIsTryingToChangeWeapon final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetIsTryingToChangeWeapon; - -// Function GameNoce.NocePlayerInventoryComponent.GetIsTryingToUseConsumableItem -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerInventoryComponent_GetIsTryingToUseConsumableItem final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetIsTryingToUseConsumableItem; - -// Function GameNoce.NocePlayerInventoryComponent.GetKatanaWeaponName -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerInventoryComponent_GetKatanaWeaponName final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetKatanaWeaponName; - -// Function GameNoce.NocePlayerInventoryComponent.GetKeyItemEmaNum -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInventoryComponent_GetKeyItemEmaNum final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetKeyItemEmaNum; - -// Function GameNoce.NocePlayerInventoryComponent.GetLastAdddedInfo -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_GetLastAdddedInfo final -{ -public: - ENoceInventoryType OutType; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName OutID; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastAdddedInfo; - -// Function GameNoce.NocePlayerInventoryComponent.GetLastNotebookContent -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_GetLastNotebookContent final -{ -public: - ENoceNotebookType Type; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName ReturnValue; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastNotebookContent; - -// Function GameNoce.NocePlayerInventoryComponent.GetLastNotebookNameIndex -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerInventoryComponent_GetLastNotebookNameIndex final -{ -public: - ENoceNotebookType Type; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastNotebookNameIndex; - -// Function GameNoce.NocePlayerInventoryComponent.GetLastNotebookType -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerInventoryComponent_GetLastNotebookType final -{ -public: - ENoceNotebookType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastNotebookType; - -// Function GameNoce.NocePlayerInventoryComponent.GetLastSelectConsumableIndex -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInventoryComponent_GetLastSelectConsumableIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastSelectConsumableIndex; - -// Function GameNoce.NocePlayerInventoryComponent.GetLastUseConsumableID -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerInventoryComponent_GetLastUseConsumableID final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastUseConsumableID; - -// Function GameNoce.NocePlayerInventoryComponent.GetLastViewedConsumablesNum -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInventoryComponent_GetLastViewedConsumablesNum final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastViewedConsumablesNum; - -// Function GameNoce.NocePlayerInventoryComponent.GetLastViewedLetterIndex -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInventoryComponent_GetLastViewedLetterIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastViewedLetterIndex; - -// Function GameNoce.NocePlayerInventoryComponent.GetMaxQuantity -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerInventoryComponent_GetMaxQuantity final -{ -public: - int32 IDIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetMaxQuantity; - -// Function GameNoce.NocePlayerInventoryComponent.GetMaxWeaponNumber -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInventoryComponent_GetMaxWeaponNumber final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetMaxWeaponNumber; - -// Function GameNoce.NocePlayerInventoryComponent.GetNextAvailableWeaponIndex -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInventoryComponent_GetNextAvailableWeaponIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetNextAvailableWeaponIndex; - -// Function GameNoce.NocePlayerInventoryComponent.GetNotShownHintNotebookIDs -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerInventoryComponent_GetNotShownHintNotebookIDs final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetNotShownHintNotebookIDs; - -// Function GameNoce.NocePlayerInventoryComponent.GetOmamoriID -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_GetOmamoriID final -{ -public: - int32 InIDIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ReturnValue; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetOmamoriID; - -// Function GameNoce.NocePlayerInventoryComponent.GetOmamoriSlotNum -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInventoryComponent_GetOmamoriSlotNum final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetOmamoriSlotNum; - -// Function GameNoce.NocePlayerInventoryComponent.GetShortcutConsumables -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerInventoryComponent_GetShortcutConsumables final -{ -public: - TArray OutConsumables; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetShortcutConsumables; - -// Function GameNoce.NocePlayerInventoryComponent.GetTargetWeaponIndex -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInventoryComponent_GetTargetWeaponIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetTargetWeaponIndex; - -// Function GameNoce.NocePlayerInventoryComponent.GetWeaponDurability -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_GetWeaponDurability final -{ -public: - int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsFogWeapon; // 0x0004(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetWeaponDurability; - -// Function GameNoce.NocePlayerInventoryComponent.GetWeaponIndex -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerInventoryComponent_GetWeaponIndex final -{ -public: - class FName InID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OutIndex; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutIsFogWeapon; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetWeaponIndex; - -// Function GameNoce.NocePlayerInventoryComponent.HasAnyWeapon -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerInventoryComponent_HasAnyWeapon final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasAnyWeapon; - -// Function GameNoce.NocePlayerInventoryComponent.HasKeyItem -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_HasKeyItem final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasKeyItem; - -// Function GameNoce.NocePlayerInventoryComponent.HasLetter -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_HasLetter final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasLetter; - -// Function GameNoce.NocePlayerInventoryComponent.HasNoteShownHintNotebookIDs -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerInventoryComponent_HasNoteShownHintNotebookIDs final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasNoteShownHintNotebookIDs; - -// Function GameNoce.NocePlayerInventoryComponent.HasOmamori -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_HasOmamori final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasOmamori; - -// Function GameNoce.NocePlayerInventoryComponent.HasWeapon -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_HasWeapon final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasWeapon; - -// Function GameNoce.NocePlayerInventoryComponent.HasWeaponSafe -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_HasWeaponSafe final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsFogWeapon; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasWeaponSafe; - -// Function GameNoce.NocePlayerInventoryComponent.IsConsumableEmpty -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerInventoryComponent_IsConsumableEmpty final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsConsumableEmpty; - -// Function GameNoce.NocePlayerInventoryComponent.IsFaithItemType -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_IsFaithItemType final -{ -public: - class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsFaithItemType; - -// Function GameNoce.NocePlayerInventoryComponent.IsInShortcutConsumables -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_IsInShortcutConsumables final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsInShortcutConsumables; - -// Function GameNoce.NocePlayerInventoryComponent.IsInventoryEmpty -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerInventoryComponent_IsInventoryEmpty final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsInventoryEmpty; - -// Function GameNoce.NocePlayerInventoryComponent.IsInventoryItemEmpty -// 0x0003 (0x0003 - 0x0000) -struct NocePlayerInventoryComponent_IsInventoryItemEmpty final -{ -public: - ENoceInventoryType InventoryType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceNotebookType NotebookType; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsInventoryItemEmpty; - -// Function GameNoce.NocePlayerInventoryComponent.IsItemEmaUsed -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_IsItemEmaUsed final -{ -public: - class FName EmaName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsItemEmaUsed; - -// Function GameNoce.NocePlayerInventoryComponent.IsKeyItemEma -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_IsKeyItemEma final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsKeyItemEma; - -// Function GameNoce.NocePlayerInventoryComponent.IsNewItem -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_IsNewItem final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceInventoryType InventoryType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceNotebookType NotebookType; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000A(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsNewItem; - -// Function GameNoce.NocePlayerInventoryComponent.IsNewItemInInventory -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_IsNewItemInInventory final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceInventoryType InventoryType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsNewItemInInventory; - -// Function GameNoce.NocePlayerInventoryComponent.IsOmamoriEmpty -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerInventoryComponent_IsOmamoriEmpty final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsOmamoriEmpty; - -// Function GameNoce.NocePlayerInventoryComponent.IsSpecifyOmamoriEquipped -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_IsSpecifyOmamoriEquipped final -{ -public: - class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsSpecifyOmamoriEquipped; - -// Function GameNoce.NocePlayerInventoryComponent.IsUseFogWeaponInventory -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerInventoryComponent_IsUseFogWeaponInventory final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsUseFogWeaponInventory; - -// Function GameNoce.NocePlayerInventoryComponent.IsWeaponFull -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerInventoryComponent_IsWeaponFull final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsWeaponFull; - -// Function GameNoce.NocePlayerInventoryComponent.RemoveConsumable -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerInventoryComponent_RemoveConsumable final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Quantity; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool RemovedDueSold; // 0x000C(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x000D(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveConsumable; - -// Function GameNoce.NocePlayerInventoryComponent.RemoveKeyItem -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerInventoryComponent_RemoveKeyItem final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveKeyItem; - -// Function GameNoce.NocePlayerInventoryComponent.RemoveKeyItemEma -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerInventoryComponent_RemoveKeyItemEma final -{ -public: - int32 Quantity; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveKeyItemEma; - -// Function GameNoce.NocePlayerInventoryComponent.RemoveLetter -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerInventoryComponent_RemoveLetter final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveLetter; - -// Function GameNoce.NocePlayerInventoryComponent.RemoveOmamori -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_RemoveOmamori final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool RemoveViewed; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveOmamori; - -// Function GameNoce.NocePlayerInventoryComponent.RemoveViewedItemInInventory -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_RemoveViewedItemInInventory final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceInventoryType InventoryType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveViewedItemInInventory; - -// Function GameNoce.NocePlayerInventoryComponent.SetConsumableSlotNum -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInventoryComponent_SetConsumableSlotNum final -{ -public: - int32 NewSlotNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetConsumableSlotNum; - -// Function GameNoce.NocePlayerInventoryComponent.SetEquippedWeaponDurability -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_SetEquippedWeaponDurability final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Durability; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetEquippedWeaponDurability; - -// Function GameNoce.NocePlayerInventoryComponent.SetLastNotebookContent -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_SetLastNotebookContent final -{ -public: - ENoceNotebookType Type; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName Content; // 0x0004(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetLastNotebookContent; - -// Function GameNoce.NocePlayerInventoryComponent.SetLastNotebookNameIndex -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerInventoryComponent_SetLastNotebookNameIndex final -{ -public: - ENoceNotebookType Type; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NewIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetLastNotebookNameIndex; - -// Function GameNoce.NocePlayerInventoryComponent.SetLastNotebookType -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerInventoryComponent_SetLastNotebookType final -{ -public: - ENoceNotebookType Type; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetLastNotebookType; - -// Function GameNoce.NocePlayerInventoryComponent.SetLastSelectConsumableIndex -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInventoryComponent_SetLastSelectConsumableIndex final -{ -public: - int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetLastSelectConsumableIndex; - -// Function GameNoce.NocePlayerInventoryComponent.SetLastViewedLetter -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerInventoryComponent_SetLastViewedLetter final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetLastViewedLetter; - -// Function GameNoce.NocePlayerInventoryComponent.SetOmamoriSlotNum -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInventoryComponent_SetOmamoriSlotNum final -{ -public: - int32 NewSlotNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetOmamoriSlotNum; - -// Function GameNoce.NocePlayerInventoryComponent.SetWeaponDurability -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_SetWeaponDurability final -{ -public: - int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsFogWeapon; // 0x0004(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Durability; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetWeaponDurability; - -// Function GameNoce.NocePlayerInventoryComponent.SetWeaponInventoryType -// 0x0002 (0x0002 - 0x0000) -struct NocePlayerInventoryComponent_SetWeaponInventoryType final -{ -public: - bool IsFogWeapon; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AutoEquipIfNeeded; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetWeaponInventoryType; - -// Function GameNoce.NocePlayerInventoryComponent.TransferFaithItemToUsed -// 0x000C (0x000C - 0x0000) -struct NocePlayerInventoryComponent_TransferFaithItemToUsed final -{ -public: - class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Quanity; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_TransferFaithItemToUsed; - -// Function GameNoce.NocePlayerInventoryComponent.TryToChangeWeapon -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInventoryComponent_TryToChangeWeapon final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_TryToChangeWeapon; - -// Function GameNoce.NocePlayerInventoryComponent.TryToUseConsumableItem -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInventoryComponent_TryToUseConsumableItem final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_TryToUseConsumableItem; - -// Function GameNoce.NocePlayerInventoryComponent.UnequipConsumable -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInventoryComponent_UnequipConsumable final -{ -public: - int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_UnequipConsumable; - -// Function GameNoce.NocePlayerInventoryComponent.UnequipConsumableByName -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerInventoryComponent_UnequipConsumableByName final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_UnequipConsumableByName; - -// Function GameNoce.NocePlayerInventoryComponent.UnequipOmamori -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerInventoryComponent_UnequipOmamori final -{ -public: - int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_UnequipOmamori; - -// Function GameNoce.NocePlayerInventoryComponent.UpdateOmamoriSlotNum -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerInventoryComponent_UpdateOmamoriSlotNum final -{ -public: - int32 RoundNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SlotSize; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_UpdateOmamoriSlotNum; - -// Function GameNoce.NocePlayerInventoryComponent.UpdateWeaponShouldBeEquipped -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerInventoryComponent_UpdateWeaponShouldBeEquipped final -{ -public: - bool Force; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_UpdateWeaponShouldBeEquipped; - -// Function GameNoce.NocePlayerInventoryComponent.UseConsumable -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerInventoryComponent_UseConsumable final -{ -public: - class FName ID; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerInventoryComponent_UseConsumable; - -// Function GameNoce.NocePlayerLookAtSubsystem.FindLookAtTargetComponent -// 0x0028 (0x0028 - 0x0000) -struct NocePlayerLookAtSubsystem_FindLookAtTargetComponent final -{ -public: - struct FVector InHeadLocation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InDebugDraw; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UNocePlayerLookAtTargetComponent* ReturnValue; // 0x0020(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerLookAtSubsystem_FindLookAtTargetComponent; - -// Function GameNoce.NocePlayerLookTargetComponent.GetDisableBlendTime -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerLookTargetComponent_GetDisableBlendTime final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerLookTargetComponent_GetDisableBlendTime; - -// Function GameNoce.NocePlayerLookTargetComponent.GetEnable -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerLookTargetComponent_GetEnable final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerLookTargetComponent_GetEnable; - -// Function GameNoce.NocePlayerLookTargetComponent.GetEnableBlendTime -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerLookTargetComponent_GetEnableBlendTime final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerLookTargetComponent_GetEnableBlendTime; - -// Function GameNoce.NocePlayerLookTargetComponent.GetNeedApplyLookAt -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerLookTargetComponent_GetNeedApplyLookAt final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerLookTargetComponent_GetNeedApplyLookAt; - -// Function GameNoce.NocePlayerLookTargetComponent.GetPreviousLookAtLocation -// 0x0018 (0x0018 - 0x0000) -struct NocePlayerLookTargetComponent_GetPreviousLookAtLocation final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerLookTargetComponent_GetPreviousLookAtLocation; - -// Function GameNoce.NocePlayerLookTargetComponent.SetDisplaySystemInfo -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerLookTargetComponent_SetDisplaySystemInfo final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerLookTargetComponent_SetDisplaySystemInfo; - -// Function GameNoce.NocePlayerLookTargetComponent.SetEnable -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerLookTargetComponent_SetEnable final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerLookTargetComponent_SetEnable; - -// Function GameNoce.NocePlayerLookTargetComponent.SetLookTarget -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerLookTargetComponent_SetLookTarget final -{ -public: - class AActor* InLookTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerLookTargetComponent_SetLookTarget; - -// Function GameNoce.NocePlayerLookTargetComponent.Update -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerLookTargetComponent_Update final -{ -public: - float InDeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InFindLookAtTarget; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePlayerLookTargetComponent_Update; - -// Function GameNoce.NocePlayerStaminaComponent.CostStamina -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerStaminaComponent_CostStamina final -{ -public: - class FName InStaminaKey; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerStaminaComponent_CostStamina; - -// Function GameNoce.NocePlayerStaminaComponent.GetStaminaByRowName -// 0x000C (0x000C - 0x0000) -struct NocePlayerStaminaComponent_GetStaminaByRowName final -{ -public: - class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerStaminaComponent_GetStaminaByRowName; - -// Function GameNoce.NocePlayerStaminaComponent.HandleOnPossessed -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerStaminaComponent_HandleOnPossessed final -{ -public: - bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerStaminaComponent_HandleOnPossessed; - -// Function GameNoce.NocePlayerStaminaComponent.HandleStaminaDamage -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerStaminaComponent_HandleStaminaDamage final -{ -public: - float InStaminaDamage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerStaminaComponent_HandleStaminaDamage; - -// Function GameNoce.NocePlayerStaminaComponent.UpdateStaminaTiredTime -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerStaminaComponent_UpdateStaminaTiredTime final -{ -public: - float InCostStamina; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerStaminaComponent_UpdateStaminaTiredTime; - -// Function GameNoce.NocePlayerTriggerInterface.GetDebugActiveColor -// 0x0004 (0x0004 - 0x0000) -struct NocePlayerTriggerInterface_GetDebugActiveColor final -{ -public: - struct FColor ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetDebugActiveColor; - -// Function GameNoce.NocePlayerTriggerInterface.GetDebugTriggerInfo -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerTriggerInterface_GetDebugTriggerInfo final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetDebugTriggerInfo; - -// Function GameNoce.NocePlayerTriggerInterface.GetDebugTriggerTitle -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerTriggerInterface_GetDebugTriggerTitle final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetDebugTriggerTitle; - -// Function GameNoce.NocePlayerTriggerInterface.GetHintboxes -// 0x0010 (0x0010 - 0x0000) -struct NocePlayerTriggerInterface_GetHintboxes final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetHintboxes; - -// Function GameNoce.NocePlayerTriggerInterface.GetHintSphere -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerTriggerInterface_GetHintSphere final -{ -public: - class USphereComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetHintSphere; - -// Function GameNoce.NocePlayerTriggerInterface.GetTriggerBox -// 0x0008 (0x0008 - 0x0000) -struct NocePlayerTriggerInterface_GetTriggerBox final -{ -public: - class UBoxComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetTriggerBox; - -// Function GameNoce.NocePlayerTriggerInterface.IsPlayerOverlapping -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerTriggerInterface_IsPlayerOverlapping final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerTriggerInterface_IsPlayerOverlapping; - -// Function GameNoce.NocePlayerTriggerInterface.IsTriggerAvailable -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerTriggerInterface_IsTriggerAvailable final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerTriggerInterface_IsTriggerAvailable; - -// Function GameNoce.NocePlayerTriggerInterface.IsTriggerEnabled -// 0x0001 (0x0001 - 0x0000) -struct NocePlayerTriggerInterface_IsTriggerEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePlayerTriggerInterface_IsTriggerEnabled; - -// Function GameNoce.NocePopWindowWidget.GetCurrentType -// 0x0001 (0x0001 - 0x0000) -struct NocePopWindowWidget_GetCurrentType final -{ -public: - ENoceUIPopWindowType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePopWindowWidget_GetCurrentType; - -// Function GameNoce.NocePopWindowWidget.OnListMouseConfirm -// 0x0004 (0x0004 - 0x0000) -struct NocePopWindowWidget_OnListMouseConfirm final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePopWindowWidget_OnListMouseConfirm; - -// Function GameNoce.NocePopWindowWidget.SetDefaultIndex -// 0x0004 (0x0004 - 0x0000) -struct NocePopWindowWidget_SetDefaultIndex final -{ -public: - int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePopWindowWidget_SetDefaultIndex; - -// Function GameNoce.NocePopWindowWidget.SetDialog -// 0x0010 (0x0010 - 0x0000) -struct NocePopWindowWidget_SetDialog final -{ -public: - class FText InDialogText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePopWindowWidget_SetDialog; - -// Function GameNoce.NocePopWindowWidget.SetProperties -// 0x0030 (0x0030 - 0x0000) -struct NocePopWindowWidget_SetProperties final -{ -public: - class FText InDialogText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) - TArray InButtonTexts; // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - TArray InButtonActionNames; // 0x0020(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePopWindowWidget_SetProperties; - -// Function GameNoce.NocePopWindowWidget.SetSound -// 0x0020 (0x0020 - 0x0000) -struct NocePopWindowWidget_SetSound final -{ -public: - struct FNeoAudioTriggerIdHandle InFadeInSound; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) - TArray InConfirmSound; // 0x0008(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) - struct FNeoAudioTriggerIdHandle InCancelSound; // 0x0018(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePopWindowWidget_SetSound; - -// Function GameNoce.NocePopWindowWidget.SetType -// 0x0001 (0x0001 - 0x0000) -struct NocePopWindowWidget_SetType final -{ -public: - ENoceUIPopWindowType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NocePopWindowWidget_SetType; - -// Function GameNoce.NocePopWindowWidget.ShowHpAdd -// 0x0008 (0x0008 - 0x0000) -struct NocePopWindowWidget_ShowHpAdd final -{ -public: - float AddedHP; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NocePopWindowWidget_ShowHpAdd; - -// Function GameNoce.NoceProfilingActor.BindCmd_ReleaseFPS -// 0x0001 (0x0001 - 0x0000) -struct NoceProfilingActor_BindCmd_ReleaseFPS final -{ -public: - bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceProfilingActor_BindCmd_ReleaseFPS; - -// Function GameNoce.NoceProfilingActor.BindCmd_StartProfiling -// 0x0004 (0x0004 - 0x0000) -struct NoceProfilingActor_BindCmd_StartProfiling final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceProfilingActor_BindCmd_StartProfiling; - -// Function GameNoce.NoceProfilingActor.GetRobustWorld -// 0x0008 (0x0008 - 0x0000) -struct NoceProfilingActor_GetRobustWorld final -{ -public: - class UWorld* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceProfilingActor_GetRobustWorld; - -// Function GameNoce.NoceProfilingActor.IsStartProfiling -// 0x0001 (0x0001 - 0x0000) -struct NoceProfilingActor_IsStartProfiling final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceProfilingActor_IsStartProfiling; - -// Function GameNoce.NoceProfilingActor.InternalStartProfiling -// 0x0002 (0x0002 - 0x0000) -struct NoceProfilingActor_InternalStartProfiling final -{ -public: - bool bEnableMemInsight; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceProfilingActor_InternalStartProfiling; - -// Function GameNoce.NoceProfilingActor.InternalStopProfiling -// 0x0001 (0x0001 - 0x0000) -struct NoceProfilingActor_InternalStopProfiling final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceProfilingActor_InternalStopProfiling; - -// Function GameNoce.NoceProfilingActor.StartProfiling -// 0x0001 (0x0001 - 0x0000) -struct NoceProfilingActor_StartProfiling final -{ -public: - bool bEnableMemInsight; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceProfilingActor_StartProfiling; - -// Function GameNoce.NoceQuestWidget.ShowQuest -// 0x0010 (0x0010 - 0x0000) -struct NoceQuestWidget_ShowQuest final -{ -public: - class FText Text; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceQuestWidget_ShowQuest; - -// Function GameNoce.NoceReplaceConsumableWidget.OnRefreshSelection -// 0x0004 (0x0004 - 0x0000) -struct NoceReplaceConsumableWidget_OnRefreshSelection final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceReplaceConsumableWidget_OnRefreshSelection; - -// Function GameNoce.NoceReplaceConsumableWidget.ShowConsumable -// 0x0018 (0x0018 - 0x0000) -struct NoceReplaceConsumableWidget_ShowConsumable final -{ -public: - class FName InID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InQuantity; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* PickupActor; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceReplaceConsumableWidget_ShowConsumable; - -// Function GameNoce.NoceRichTextBlock.SetApplyOutlineToDropShadows -// 0x0001 (0x0001 - 0x0000) -struct NoceRichTextBlock_SetApplyOutlineToDropShadows final -{ -public: - bool InValue; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceRichTextBlock_SetApplyOutlineToDropShadows; - -// Function GameNoce.NoceRichTextBlock.SetColorAndOpacity -// 0x0014 (0x0014 - 0x0000) -struct NoceRichTextBlock_SetColorAndOpacity final -{ -public: - struct FSlateColor InValue; // 0x0000(0x0014)(ConstParm, Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceRichTextBlock_SetColorAndOpacity; - -// Function GameNoce.NoceRichTextBlock.SetFontMaterial -// 0x0008 (0x0008 - 0x0000) -struct NoceRichTextBlock_SetFontMaterial final -{ -public: - class UMaterialInterface* InValue; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceRichTextBlock_SetFontMaterial; - -// Function GameNoce.NoceRichTextBlock.SetOutlineBlur -// 0x0004 (0x0004 - 0x0000) -struct NoceRichTextBlock_SetOutlineBlur final -{ -public: - int32 InValue; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceRichTextBlock_SetOutlineBlur; - -// Function GameNoce.NoceRichTextBlock.SetOutlineColor -// 0x0010 (0x0010 - 0x0000) -struct NoceRichTextBlock_SetOutlineColor final -{ -public: - struct FLinearColor InValue; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceRichTextBlock_SetOutlineColor; - -// Function GameNoce.NoceRichTextBlock.SetOutlineMaterial -// 0x0008 (0x0008 - 0x0000) -struct NoceRichTextBlock_SetOutlineMaterial final -{ -public: - class UMaterialInterface* InValue; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceRichTextBlock_SetOutlineMaterial; - -// Function GameNoce.NoceRichTextBlock.SetOutlineSize -// 0x0004 (0x0004 - 0x0000) -struct NoceRichTextBlock_SetOutlineSize final -{ -public: - int32 InValue; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceRichTextBlock_SetOutlineSize; - -// Function GameNoce.NoceRichTextBlock.SetSeparateFillAlpha -// 0x0001 (0x0001 - 0x0000) -struct NoceRichTextBlock_SetSeparateFillAlpha final -{ -public: - bool InValue; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceRichTextBlock_SetSeparateFillAlpha; - -// Function GameNoce.NoceRichTextBlock.SetShadowColorAndOpacity -// 0x0010 (0x0010 - 0x0000) -struct NoceRichTextBlock_SetShadowColorAndOpacity final -{ -public: - struct FLinearColor InValue; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceRichTextBlock_SetShadowColorAndOpacity; - -// Function GameNoce.NoceRichTextBlock.SetShadowOffset -// 0x0010 (0x0010 - 0x0000) -struct NoceRichTextBlock_SetShadowOffset final -{ -public: - struct FVector2D InValue; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceRichTextBlock_SetShadowOffset; - -// Function GameNoce.NoceSanitySpawnVolume.OnGameProgressChanged -// 0x0008 (0x0008 - 0x0000) -struct NoceSanitySpawnVolume_OnGameProgressChanged final -{ -public: - struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSanitySpawnVolume_OnGameProgressChanged; - -// Function GameNoce.NoceSanitySpawnVolume.OnOverlapBegin -// 0x0010 (0x0010 - 0x0000) -struct NoceSanitySpawnVolume_OnOverlapBegin final -{ -public: - class AActor* OverlappedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* OtherActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSanitySpawnVolume_OnOverlapBegin; - -// Function GameNoce.NoceSanitySpawnVolume.OnOverlapEnd -// 0x0010 (0x0010 - 0x0000) -struct NoceSanitySpawnVolume_OnOverlapEnd final -{ -public: - class AActor* OverlappedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* OtherActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSanitySpawnVolume_OnOverlapEnd; - -// Function GameNoce.NoceSavableInterface.RequestCreateRecordDataBP -// 0x0008 (0x0008 - 0x0000) -struct NoceSavableInterface_RequestCreateRecordDataBP final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSavableInterface_RequestCreateRecordDataBP; - -// Function GameNoce.SaveLoadUIObject.AnyEndingCleared -// 0x0001 (0x0001 - 0x0000) -struct SaveLoadUIObject_AnyEndingCleared final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SaveLoadUIObject_AnyEndingCleared; - -// Function GameNoce.SaveLoadUIObject.IsEndingCleared -// 0x0002 (0x0002 - 0x0000) -struct SaveLoadUIObject_IsEndingCleared final -{ -public: - ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SaveLoadUIObject_IsEndingCleared; - -// Function GameNoce.NoceSaveLoadWidget.CacheGameClearedFlag -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveLoadWidget_CacheGameClearedFlag final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveLoadWidget_CacheGameClearedFlag; - -// Function GameNoce.NoceSaveLoadWidget.IsCleared -// 0x000C (0x000C - 0x0000) -struct NoceSaveLoadWidget_IsCleared final -{ -public: - ENoceEndingType InCheckEndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 InEndingClearBit; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSaveLoadWidget_IsCleared; - -// Function GameNoce.NoceSaveLoadWidget.ShowLoadGame -// 0x0001 (0x0001 - 0x0000) -struct NoceSaveLoadWidget_ShowLoadGame final -{ -public: - bool InDisableClearGame; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveLoadWidget_ShowLoadGame; - -// Function GameNoce.NoceSaveLoadWidget.ShowSaveClearGame -// 0x0003 (0x0003 - 0x0000) -struct NoceSaveLoadWidget_ShowSaveClearGame final -{ -public: - bool InCheckFirstTime; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceEndingType InCheckEndingType; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSaveLoadWidget_ShowSaveClearGame; - -// Function GameNoce.NoceSavePointUpgradeDataAsset.GetAddOmamoriCosts -// 0x0018 (0x0018 - 0x0000) -struct NoceSavePointUpgradeDataAsset_GetAddOmamoriCosts final -{ -public: - ENoceRoundType round; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSavePointUpgradeDataAsset_GetAddOmamoriCosts; - -// Function GameNoce.NoceSavePointUpgradeDataAsset.GetCost -// 0x000C (0x000C - 0x0000) -struct NoceSavePointUpgradeDataAsset_GetCost final -{ -public: - ENoceUpgradeType Type; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceRoundType round; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 CurrentLevel; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSavePointUpgradeDataAsset_GetCost; - -// Function GameNoce.NoceSavePointUpgradeDataAsset.GetMaxLevel -// 0x0008 (0x0008 - 0x0000) -struct NoceSavePointUpgradeDataAsset_GetMaxLevel final -{ -public: - ENoceUpgradeType Type; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceRoundType round; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSavePointUpgradeDataAsset_GetMaxLevel; - -// Function GameNoce.NoceSavePointWidget.CanClaimReward -// 0x0001 (0x0001 - 0x0000) -struct NoceSavePointWidget_CanClaimReward final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSavePointWidget_CanClaimReward; - -// Function GameNoce.NoceSavePointWidget.CheckDLCProgressToEnableOffering -// 0x0001 (0x0001 - 0x0000) -struct NoceSavePointWidget_CheckDLCProgressToEnableOffering final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSavePointWidget_CheckDLCProgressToEnableOffering; - -// Function GameNoce.NoceSavePointWidget.CreatePageWidget -// 0x0028 (0x0028 - 0x0000) -struct NoceSavePointWidget_CreatePageWidget final -{ -public: - struct FSoftClassPath Path; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceFocusableWidget* NewWidget; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSavePointWidget_CreatePageWidget; - -// Function GameNoce.NoceSavePointWidget.ExecuteObj -// 0x0008 (0x0008 - 0x0000) -struct NoceSavePointWidget_ExecuteObj final -{ -public: - class UPauseListObject* Obj; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSavePointWidget_ExecuteObj; - -// Function GameNoce.NoceSavePointWidget.GetPauseListObjs -// 0x0010 (0x0010 - 0x0000) -struct NoceSavePointWidget_GetPauseListObjs final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSavePointWidget_GetPauseListObjs; - -// Function GameNoce.NoceSavePointWidget.IsInPage -// 0x0001 (0x0001 - 0x0000) -struct NoceSavePointWidget_IsInPage final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSavePointWidget_IsInPage; - -// Function GameNoce.NoceSavePointWidget.OnListMouseConfirm -// 0x0004 (0x0004 - 0x0000) -struct NoceSavePointWidget_OnListMouseConfirm final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSavePointWidget_OnListMouseConfirm; - -// Function GameNoce.NoceSavePointWidget.PlayTransition -// 0x0002 (0x0002 - 0x0000) -struct NoceSavePointWidget_PlayTransition final -{ -public: - bool IsForward; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoUse; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSavePointWidget_PlayTransition; - -// Function GameNoce.NoceSavePointWidget.ShowEmaNum -// 0x0002 (0x0002 - 0x0000) -struct NoceSavePointWidget_ShowEmaNum final -{ -public: - bool IsShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSavePointWidget_ShowEmaNum; - -// Function GameNoce.NoceSavePointWidget.ShowFaithValue -// 0x0002 (0x0002 - 0x0000) -struct NoceSavePointWidget_ShowFaithValue final -{ -public: - bool IsShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSavePointWidget_ShowFaithValue; - -// Function GameNoce.NoceSavePointWidget.ToClaimRewardBP -// 0x0001 (0x0001 - 0x0000) -struct NoceSavePointWidget_ToClaimRewardBP final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSavePointWidget_ToClaimRewardBP; - -// Function GameNoce.NoceSavePointWidget.ToPage -// 0x0028 (0x0028 - 0x0000) -struct NoceSavePointWidget_ToPage final -{ -public: - struct FSoftClassPath PageWidgetPath; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceFocusableWidget* PageWidget; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSavePointWidget_ToPage; - -// Function GameNoce.NoceSavePointWidget.UpdateEmaNum -// 0x0002 (0x0002 - 0x0000) -struct NoceSavePointWidget_UpdateEmaNum final -{ -public: - bool WithAnimation; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSavePointWidget_UpdateEmaNum; - -// Function GameNoce.NoceSavePointWidget.UpdateFaithValue -// 0x0002 (0x0002 - 0x0000) -struct NoceSavePointWidget_UpdateFaithValue final -{ -public: - bool WithAnimation; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSavePointWidget_UpdateFaithValue; - -// Function GameNoce.NoceSetting_AudioOutputDevice.DefaultDeviceChanged -// 0x0018 (0x0018 - 0x0000) -struct NoceSetting_AudioOutputDevice_DefaultDeviceChanged final -{ -public: - EAudioDeviceChangedRole InRole; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString DeviceID; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSetting_AudioOutputDevice_DefaultDeviceChanged; - -// Function GameNoce.NoceSetting_AudioOutputDevice.DeviceAddedOrRemoved -// 0x0010 (0x0010 - 0x0000) -struct NoceSetting_AudioOutputDevice_DeviceAddedOrRemoved final -{ -public: - class FString DeviceID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSetting_AudioOutputDevice_DeviceAddedOrRemoved; - -// Function GameNoce.NoceSetting_AudioOutputDevice.OnAudioOutputDevicesObtained -// 0x0010 (0x0010 - 0x0000) -struct NoceSetting_AudioOutputDevice_OnAudioOutputDevicesObtained final -{ -public: - TArray AvailableDevices; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSetting_AudioOutputDevice_OnAudioOutputDevicesObtained; - -// Function GameNoce.NoceSetting_AudioOutputDevice.OnCompletedDeviceSwap -// 0x0028 (0x0028 - 0x0000) -struct NoceSetting_AudioOutputDevice_OnCompletedDeviceSwap final -{ -public: - struct FSwapAudioOutputResult SwapResult; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSetting_AudioOutputDevice_OnCompletedDeviceSwap; - -// Function GameNoce.NoceStreamByProgressComp.EnableStreamingFromGame -// 0x0001 (0x0001 - 0x0000) -struct NoceStreamByProgressComp_EnableStreamingFromGame final -{ -public: - bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceStreamByProgressComp_EnableStreamingFromGame; - -// Function GameNoce.NoceSubtitleSubsystem.ForbitSubtitleForSpecifiedLanguage -// 0x0018 (0x0018 - 0x0000) -struct NoceSubtitleSubsystem_ForbitSubtitleForSpecifiedLanguage final -{ -public: - class FString InLanguage; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InForbit; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSubtitleSubsystem_ForbitSubtitleForSpecifiedLanguage; - -// Function GameNoce.NoceSubtitleSubsystem.GetCanShowSubtitle -// 0x0001 (0x0001 - 0x0000) -struct NoceSubtitleSubsystem_GetCanShowSubtitle final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSubtitleSubsystem_GetCanShowSubtitle; - -// Function GameNoce.NoceSubtitleSubsystem.OnSettingChanged -// 0x0008 (0x0008 - 0x0000) -struct NoceSubtitleSubsystem_OnSettingChanged final -{ -public: - class UNoceSystemSaveGame* Settings; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSubtitleSubsystem_OnSettingChanged; - -// Function GameNoce.NoceSubtitleSubsystem.OnSystemSaveLoaded -// 0x0008 (0x0008 - 0x0000) -struct NoceSubtitleSubsystem_OnSystemSaveLoaded final -{ -public: - class UNoceSystemSaveGame* InSystemSave; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSubtitleSubsystem_OnSystemSaveLoaded; - -// Function GameNoce.NoceSubtitleSubsystem.RequestCinematicNote -// 0x0018 (0x0018 - 0x0000) -struct NoceSubtitleSubsystem_RequestCinematicNote final -{ -public: - class FText InSubstitleText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) - float InDuration; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InPriority; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSubtitleSubsystem_RequestCinematicNote; - -// Function GameNoce.NoceSubtitleSubsystem.RequestSubtitle -// 0x0020 (0x0020 - 0x0000) -struct NoceSubtitleSubsystem_RequestSubtitle final -{ -public: - class FText InSubstitleText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) - float InDuration; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InPriority; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceSubtitleType InType; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseItalic; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AlwaysShow; // 0x001A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1B[0x5]; // 0x001B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSubtitleSubsystem_RequestSubtitle; - -// Function GameNoce.NoceSubtitleSubsystem.SetHideSubtitle -// 0x0001 (0x0001 - 0x0000) -struct NoceSubtitleSubsystem_SetHideSubtitle final -{ -public: - bool InHide; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSubtitleSubsystem_SetHideSubtitle; - -// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleBackground -// 0x0001 (0x0001 - 0x0000) -struct NoceSubtitleWidgetBase_SetSubtitleBackground final -{ -public: - ENoceGameSettingSubtitleBackground InBackground; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSubtitleWidgetBase_SetSubtitleBackground; - -// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleEmptyLineBP -// 0x0004 (0x0004 - 0x0000) -struct NoceSubtitleWidgetBase_SetSubtitleEmptyLineBP final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSubtitleWidgetBase_SetSubtitleEmptyLineBP; - -// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleLineBP -// 0x0030 (0x0030 - 0x0000) -struct NoceSubtitleWidgetBase_SetSubtitleLineBP final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FText Prefix; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class FText Subtitle; // 0x0018(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool HidePrefix; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSubtitleWidgetBase_SetSubtitleLineBP; - -// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleType -// 0x0002 (0x0002 - 0x0000) -struct NoceSubtitleWidgetBase_SetSubtitleType final -{ -public: - ENoceSubtitleType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseItalic; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSubtitleWidgetBase_SetSubtitleType; - -// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleVisible -// 0x0001 (0x0001 - 0x0000) -struct NoceSubtitleWidgetBase_SetSubtitleVisible final -{ -public: - bool InVisible; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSubtitleWidgetBase_SetSubtitleVisible; - -// Function GameNoce.NoceSubtitleWidgetBase.UpdateSetting -// 0x0010 (0x0010 - 0x0000) -struct NoceSubtitleWidgetBase_UpdateSetting final -{ -public: - class UNoceSystemSaveGame* Settings; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSubtitleWidgetBase_UpdateSetting; - -// Function GameNoce.NoceSystemSaveGame.GetAvailableConsolePresets -// 0x0010 (0x0010 - 0x0000) -struct NoceSystemSaveGame_GetAvailableConsolePresets final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetAvailableConsolePresets; - -// Function GameNoce.NoceSystemSaveGame.AnyEndingCleared -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_AnyEndingCleared final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_AnyEndingCleared; - -// Function GameNoce.NoceSystemSaveGame.GetLastEndingType -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_GetLastEndingType final -{ -public: - ENoceEndingType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetLastEndingType; - -// Function GameNoce.NoceSystemSaveGame.GetTitleCorruptionLevel -// 0x0004 (0x0004 - 0x0000) -struct NoceSystemSaveGame_GetTitleCorruptionLevel final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetTitleCorruptionLevel; - -// Function GameNoce.NoceSystemSaveGame.IsEndingCleared -// 0x0002 (0x0002 - 0x0000) -struct NoceSystemSaveGame_IsEndingCleared final -{ -public: - ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_IsEndingCleared; - -// Function GameNoce.NoceSystemSaveGame.SetAudioDynamicRange -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_SetAudioDynamicRange final -{ -public: - ENoceGameSettingAudioDynamicRange Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetAudioDynamicRange; - -// Function GameNoce.NoceSystemSaveGame.SetAudioProfile -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_SetAudioProfile final -{ -public: - ENoceGameSettingAudioProfileType Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetAudioProfile; - -// Function GameNoce.NoceSystemSaveGame.SetBGMVolume -// 0x0004 (0x0004 - 0x0000) -struct NoceSystemSaveGame_SetBGMVolume final -{ -public: - float InVolume; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetBGMVolume; - -// Function GameNoce.NoceSystemSaveGame.SetBrightness -// 0x0004 (0x0004 - 0x0000) -struct NoceSystemSaveGame_SetBrightness final -{ -public: - float InVal; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetBrightness; - -// Function GameNoce.NoceSystemSaveGame.SetCameraSensitivity -// 0x0004 (0x0004 - 0x0000) -struct NoceSystemSaveGame_SetCameraSensitivity final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetCameraSensitivity; - -// Function GameNoce.NoceSystemSaveGame.SetColorBlindMode -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_SetColorBlindMode final -{ -public: - EColorBlindMode InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetColorBlindMode; - -// Function GameNoce.NoceSystemSaveGame.SetColorBlindStrength -// 0x0004 (0x0004 - 0x0000) -struct NoceSystemSaveGame_SetColorBlindStrength final -{ -public: - int32 InColorBlindStrength; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetColorBlindStrength; - -// Function GameNoce.NoceSystemSaveGame.SetContrast -// 0x0004 (0x0004 - 0x0000) -struct NoceSystemSaveGame_SetContrast final -{ -public: - float InVal; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetContrast; - -// Function GameNoce.NoceSystemSaveGame.SetEnableVibration -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_SetEnableVibration final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetEnableVibration; - -// Function GameNoce.NoceSystemSaveGame.SetEndingCleared -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_SetEndingCleared final -{ -public: - ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetEndingCleared; - -// Function GameNoce.NoceSystemSaveGame.SetEndingNotCleared -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_SetEndingNotCleared final -{ -public: - ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetEndingNotCleared; - -// Function GameNoce.NoceSystemSaveGame.SetGamepadControlType -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_SetGamepadControlType final -{ -public: - ENoceInputGamepadType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetGamepadControlType; - -// Function GameNoce.NoceSystemSaveGame.SetInvertCameraPitchInput -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_SetInvertCameraPitchInput final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetInvertCameraPitchInput; - -// Function GameNoce.NoceSystemSaveGame.SetInvertCameraYawInput -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_SetInvertCameraYawInput final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetInvertCameraYawInput; - -// Function GameNoce.NoceSystemSaveGame.SetLastEndingType -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_SetLastEndingType final -{ -public: - ENoceEndingType InEndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetLastEndingType; - -// Function GameNoce.NoceSystemSaveGame.SetMotionBlur -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_SetMotionBlur final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -//DUMPER7_ASSERTS_NoceSystemSaveGame_SetMotionBlur; - -// Function GameNoce.NoceSystemSaveGame.SetMouseCameraSensitivity -// 0x0004 (0x0004 - 0x0000) -struct NoceSystemSaveGame_SetMouseCameraSensitivity final -{ -public: - float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetMouseCameraSensitivity; - -// Function GameNoce.NoceSystemSaveGame.SetOverallVolume -// 0x0004 (0x0004 - 0x0000) -struct NoceSystemSaveGame_SetOverallVolume final -{ -public: - float InVolume; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetOverallVolume; - -// Function GameNoce.NoceSystemSaveGame.SetPendingCulture -// 0x0010 (0x0010 - 0x0000) -struct NoceSystemSaveGame_SetPendingCulture final -{ -public: - class FString NewCulture; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetPendingCulture; - -// Function GameNoce.NoceSystemSaveGame.SetPreset -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_SetPreset final -{ -public: - ENoceGameSettingPreset InVal; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetPreset; - -// Function GameNoce.NoceSystemSaveGame.SetSFXVolume -// 0x0004 (0x0004 - 0x0000) -struct NoceSystemSaveGame_SetSFXVolume final -{ -public: - float InVolume; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetSFXVolume; - -// Function GameNoce.NoceSystemSaveGame.SetShowSubtitleNames -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_SetShowSubtitleNames final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetShowSubtitleNames; - -// Function GameNoce.NoceSystemSaveGame.SetShowSubtitles -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_SetShowSubtitles final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetShowSubtitles; - -// Function GameNoce.NoceSystemSaveGame.SetSprintToggle -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_SetSprintToggle final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetSprintToggle; - -// Function GameNoce.NoceSystemSaveGame.SetSubtitleBackground -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_SetSubtitleBackground final -{ -public: - ENoceGameSettingSubtitleBackground Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetSubtitleBackground; - -// Function GameNoce.NoceSystemSaveGame.SetSubtitleColor -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_SetSubtitleColor final -{ -public: - ENoceGameSettingSubtitleColor Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetSubtitleColor; - -// Function GameNoce.NoceSystemSaveGame.SetSubtitleFont -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_SetSubtitleFont final -{ -public: - ENoceGameSettingFont Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetSubtitleFont; - -// Function GameNoce.NoceSystemSaveGame.SetSubtitleSize -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_SetSubtitleSize final -{ -public: - ENoceGameSettingSize Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetSubtitleSize; - -// Function GameNoce.NoceSystemSaveGame.SetTitleCorruptionLevel -// 0x0008 (0x0008 - 0x0000) -struct NoceSystemSaveGame_SetTitleCorruptionLevel final -{ -public: - int32 InLevel; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ForceSet; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetTitleCorruptionLevel; - -// Function GameNoce.NoceSystemSaveGame.SetTutorialVisibility -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_SetTutorialVisibility final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetTutorialVisibility; - -// Function GameNoce.NoceSystemSaveGame.SetUIFont -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_SetUIFont final -{ -public: - ENoceGameSettingFont Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetUIFont; - -// Function GameNoce.NoceSystemSaveGame.SetUIVolume -// 0x0004 (0x0004 - 0x0000) -struct NoceSystemSaveGame_SetUIVolume final -{ -public: - float InVolume; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetUIVolume; - -// Function GameNoce.NoceSystemSaveGame.SetVoiceLanguage -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_SetVoiceLanguage final -{ -public: - ENoceLanguageType Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetVoiceLanguage; - -// Function GameNoce.NoceSystemSaveGame.SetVoiceVolume -// 0x0004 (0x0004 - 0x0000) -struct NoceSystemSaveGame_SetVoiceVolume final -{ -public: - float InVolume; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_SetVoiceVolume; - -// Function GameNoce.NoceSystemSaveGame.UpdateEndingClearedBitmask -// 0x0004 (0x0004 - 0x0000) -struct NoceSystemSaveGame_UpdateEndingClearedBitmask final -{ -public: - int32 ClearBitmask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -//DUMPER7_ASSERTS_NoceSystemSaveGame_UpdateEndingClearedBitmask; - -// Function GameNoce.NoceSystemSaveGame.GetAudioDynamicRange -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_GetAudioDynamicRange final -{ -public: - ENoceGameSettingAudioDynamicRange ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetAudioDynamicRange; - -// Function GameNoce.NoceSystemSaveGame.GetAudioProfile -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_GetAudioProfile final -{ -public: - ENoceGameSettingAudioProfileType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetAudioProfile; - -// Function GameNoce.NoceSystemSaveGame.GetBGMVolume -// 0x0004 (0x0004 - 0x0000) -struct NoceSystemSaveGame_GetBGMVolume final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetBGMVolume; - -// Function GameNoce.NoceSystemSaveGame.GetBrightness -// 0x0004 (0x0004 - 0x0000) -struct NoceSystemSaveGame_GetBrightness final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetBrightness; - -// Function GameNoce.NoceSystemSaveGame.GetCameraSensitivity -// 0x0004 (0x0004 - 0x0000) -struct NoceSystemSaveGame_GetCameraSensitivity final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetCameraSensitivity; - -// Function GameNoce.NoceSystemSaveGame.GetColorBlindMode -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_GetColorBlindMode final -{ -public: - EColorBlindMode ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetColorBlindMode; - -// Function GameNoce.NoceSystemSaveGame.GetColorBlindStrength -// 0x0004 (0x0004 - 0x0000) -struct NoceSystemSaveGame_GetColorBlindStrength final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetColorBlindStrength; - -// Function GameNoce.NoceSystemSaveGame.GetContrast -// 0x0004 (0x0004 - 0x0000) -struct NoceSystemSaveGame_GetContrast final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetContrast; - -// Function GameNoce.NoceSystemSaveGame.GetDefaultConsolePreset -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_GetDefaultConsolePreset final -{ -public: - ENoceGameSettingPreset ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetDefaultConsolePreset; - -// Function GameNoce.NoceSystemSaveGame.GetDefaultVoiceLanguage -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_GetDefaultVoiceLanguage final -{ -public: - ENoceLanguageType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetDefaultVoiceLanguage; - -// Function GameNoce.NoceSystemSaveGame.GetEnableVibration -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_GetEnableVibration final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetEnableVibration; - -// Function GameNoce.NoceSystemSaveGame.GetGamepadControlType -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_GetGamepadControlType final -{ -public: - ENoceInputGamepadType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetGamepadControlType; - -// Function GameNoce.NoceSystemSaveGame.GetInvertCameraPitchInput -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_GetInvertCameraPitchInput final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetInvertCameraPitchInput; - -// Function GameNoce.NoceSystemSaveGame.GetInvertCameraYawInput -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_GetInvertCameraYawInput final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetInvertCameraYawInput; - -// Function GameNoce.NoceSystemSaveGame.GetLastPreset -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_GetLastPreset final -{ -public: - ENoceGameSettingPreset ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetLastPreset; - -// Function GameNoce.NoceSystemSaveGame.GetMotionBlur -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_GetMotionBlur final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -//DUMPER7_ASSERTS_NoceSystemSaveGame_GetMotionBlur; - -// Function GameNoce.NoceSystemSaveGame.GetMouseCameraSensitivity -// 0x0004 (0x0004 - 0x0000) -struct NoceSystemSaveGame_GetMouseCameraSensitivity final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetMouseCameraSensitivity; - -// Function GameNoce.NoceSystemSaveGame.GetOverallVolume -// 0x0004 (0x0004 - 0x0000) -struct NoceSystemSaveGame_GetOverallVolume final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetOverallVolume; - -// Function GameNoce.NoceSystemSaveGame.GetSFXVolume -// 0x0004 (0x0004 - 0x0000) -struct NoceSystemSaveGame_GetSFXVolume final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetSFXVolume; - -// Function GameNoce.NoceSystemSaveGame.GetShowSubtitleNames -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_GetShowSubtitleNames final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetShowSubtitleNames; - -// Function GameNoce.NoceSystemSaveGame.GetShowSubtitles -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_GetShowSubtitles final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetShowSubtitles; - -// Function GameNoce.NoceSystemSaveGame.GetSprintToggle -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_GetSprintToggle final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetSprintToggle; - -// Function GameNoce.NoceSystemSaveGame.GetSubtitleBackground -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_GetSubtitleBackground final -{ -public: - ENoceGameSettingSubtitleBackground ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetSubtitleBackground; - -// Function GameNoce.NoceSystemSaveGame.GetSubtitleColor -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_GetSubtitleColor final -{ -public: - ENoceGameSettingSubtitleColor ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetSubtitleColor; - -// Function GameNoce.NoceSystemSaveGame.GetSubtitleFont -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_GetSubtitleFont final -{ -public: - ENoceGameSettingFont ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetSubtitleFont; - -// Function GameNoce.NoceSystemSaveGame.GetSubtitleSize -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_GetSubtitleSize final -{ -public: - ENoceGameSettingSize ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetSubtitleSize; - -// Function GameNoce.NoceSystemSaveGame.GetTutorialVisibility -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_GetTutorialVisibility final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetTutorialVisibility; - -// Function GameNoce.NoceSystemSaveGame.GetUIFont -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_GetUIFont final -{ -public: - ENoceGameSettingFont ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetUIFont; - -// Function GameNoce.NoceSystemSaveGame.GetUIVolume -// 0x0004 (0x0004 - 0x0000) -struct NoceSystemSaveGame_GetUIVolume final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetUIVolume; - -// Function GameNoce.NoceSystemSaveGame.GetVoiceLanguage -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_GetVoiceLanguage final -{ -public: - ENoceLanguageType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetVoiceLanguage; - -// Function GameNoce.NoceSystemSaveGame.GetVoiceVolume -// 0x0004 (0x0004 - 0x0000) -struct NoceSystemSaveGame_GetVoiceVolume final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_GetVoiceVolume; - -// Function GameNoce.NoceSystemSaveGame.IsSettingInitialized -// 0x0001 (0x0001 - 0x0000) -struct NoceSystemSaveGame_IsSettingInitialized final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceSystemSaveGame_IsSettingInitialized; - -// Function GameNoce.NoceTentacleSubsystem.GetTentacleClass -// 0x0028 (0x0028 - 0x0000) -struct NoceTentacleSubsystem_GetTentacleClass final -{ -public: - TSoftClassPtr ReturnValue; // 0x0000(0x0028)(Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTentacleSubsystem_GetTentacleClass; - -// Function GameNoce.NoceTentacleSubsystem.IsTentacleEmpty -// 0x0001 (0x0001 - 0x0000) -struct NoceTentacleSubsystem_IsTentacleEmpty final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTentacleSubsystem_IsTentacleEmpty; - -// Function GameNoce.NoceTentacleSubsystem.OnTentacleExist -// 0x0001 (0x0001 - 0x0000) -struct NoceTentacleSubsystem_OnTentacleExist final -{ -public: - bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTentacleSubsystem_OnTentacleExist; - -// Function GameNoce.NoceTentacleSubsystem.RegisterTentacle -// 0x0008 (0x0008 - 0x0000) -struct NoceTentacleSubsystem_RegisterTentacle final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTentacleSubsystem_RegisterTentacle; - -// Function GameNoce.NoceTentacleSubsystem.RequestTentacleLink -// 0x0018 (0x0018 - 0x0000) -struct NoceTentacleSubsystem_RequestTentacleLink final -{ -public: - class AActor* RequestActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* TargetActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LinkName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTentacleSubsystem_RequestTentacleLink; - -// Function GameNoce.NoceTentacleSubsystem.RequestTentacleLink_BP -// 0x0018 (0x0018 - 0x0000) -struct NoceTentacleSubsystem_RequestTentacleLink_BP final -{ -public: - class AActor* RequestActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* TargetActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LinkName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTentacleSubsystem_RequestTentacleLink_BP; - -// Function GameNoce.NoceTentacleSubsystem.UnRegisterTentacle -// 0x0008 (0x0008 - 0x0000) -struct NoceTentacleSubsystem_UnRegisterTentacle final -{ -public: - class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTentacleSubsystem_UnRegisterTentacle; - -// Function GameNoce.NoceTimeComponent.AddNiagaraComponent -// 0x0008 (0x0008 - 0x0000) -struct NoceTimeComponent_AddNiagaraComponent final -{ -public: - class UFXSystemComponent* InFXSystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTimeComponent_AddNiagaraComponent; - -// Function GameNoce.NoceTimeComponent.ApplyHitStopTimeDilation -// 0x0008 (0x0008 - 0x0000) -struct NoceTimeComponent_ApplyHitStopTimeDilation final -{ -public: - float InTimeDilation; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InDuration; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTimeComponent_ApplyHitStopTimeDilation; - -// Function GameNoce.NoceTimeComponent.IsDuringHitStopTimer -// 0x0001 (0x0001 - 0x0000) -struct NoceTimeComponent_IsDuringHitStopTimer final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTimeComponent_IsDuringHitStopTimer; - -// Function GameNoce.NoceTimeComponent.RemoveNiagaraComponent -// 0x0008 (0x0008 - 0x0000) -struct NoceTimeComponent_RemoveNiagaraComponent final -{ -public: - class UFXSystemComponent* InFXSystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTimeComponent_RemoveNiagaraComponent; - -// Function GameNoce.NoceTitleGameMode.OnLoadGame -// 0x0008 (0x0008 - 0x0000) -struct NoceTitleGameMode_OnLoadGame final -{ -public: - class FName MapNameToLoad; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTitleGameMode_OnLoadGame; - -// Function GameNoce.NoceTitleGameMode.OnNewGame -// 0x0008 (0x0008 - 0x0000) -struct NoceTitleGameMode_OnNewGame final -{ -public: - class FName MapNameToLoad; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTitleGameMode_OnNewGame; - -// Function GameNoce.NoceTitleGameMode.UpdateTitleScene -// 0x0008 (0x0008 - 0x0000) -struct NoceTitleGameMode_UpdateTitleScene final -{ -public: - ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 CorruptLevel; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTitleGameMode_UpdateTitleScene; - -// Function GameNoce.NoceTitleTextWidget.SetText -// 0x0010 (0x0010 - 0x0000) -struct NoceTitleTextWidget_SetText final -{ -public: - class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTitleTextWidget_SetText; - -// Function GameNoce.NoceTutorialPopWindowWidget.ShowTutorial -// 0x0020 (0x0020 - 0x0000) -struct NoceTutorialPopWindowWidget_ShowTutorial final -{ -public: - class FText InTitle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) - TArray InData; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceTutorialPopWindowWidget_ShowTutorial; - -// Function GameNoce.NoceUIActionImage.SetInputAction -// 0x0008 (0x0008 - 0x0000) -struct NoceUIActionImage_SetInputAction final -{ -public: - class FName ActionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIActionImage_SetInputAction; - -// Function GameNoce.NoceUIContainerInterface.OnChildMouseDown -// 0x0138 (0x0138 - 0x0000) -struct NoceUIContainerInterface_OnChildMouseDown final -{ -public: - class UUserWidget* ChildWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPointerEvent MouseEvent; // 0x0008(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FEventReply Reply; // 0x0080(0x00B8)(Parm, OutParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIContainerInterface_OnChildMouseDown; - -// Function GameNoce.NoceUIContainerInterface.OnChildMouseEnter -// 0x00C0 (0x00C0 - 0x0000) -struct NoceUIContainerInterface_OnChildMouseEnter final -{ -public: - class UUserWidget* ChildWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FEventReply Reply; // 0x0008(0x00B8)(Parm, OutParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIContainerInterface_OnChildMouseEnter; - -// Function GameNoce.NoceUIContainerInterface.OnChildMouseLeave -// 0x00C0 (0x00C0 - 0x0000) -struct NoceUIContainerInterface_OnChildMouseLeave final -{ -public: - class UUserWidget* ChildWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FEventReply Reply; // 0x0008(0x00B8)(Parm, OutParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIContainerInterface_OnChildMouseLeave; - -// Function GameNoce.NoceUIContainerInterface.OnChildMouseUp -// 0x0138 (0x0138 - 0x0000) -struct NoceUIContainerInterface_OnChildMouseUp final -{ -public: - class UUserWidget* ChildWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPointerEvent MouseEvent; // 0x0008(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FEventReply Reply; // 0x0080(0x00B8)(Parm, OutParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIContainerInterface_OnChildMouseUp; - -// Function GameNoce.NoceUIAttributeWidgetData.GetHealthPercent -// 0x0008 (0x0008 - 0x0000) -struct NoceUIAttributeWidgetData_GetHealthPercent final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIAttributeWidgetData_GetHealthPercent; - -// Function GameNoce.NoceUIAttributeWidgetData.GetSanityFlowerNum -// 0x0008 (0x0008 - 0x0000) -struct NoceUIAttributeWidgetData_GetSanityFlowerNum final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SmallFlowerNum; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIAttributeWidgetData_GetSanityFlowerNum; - -// Function GameNoce.NoceUIAttributeWidgetData.GetStaminaPercent -// 0x0008 (0x0008 - 0x0000) -struct NoceUIAttributeWidgetData_GetStaminaPercent final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIAttributeWidgetData_GetStaminaPercent; - -// Function GameNoce.NoceUIDurabilityWidgetData.GetImageData -// 0x0090 (0x0090 - 0x0000) -struct NoceUIDurabilityWidgetData_GetImageData final -{ -public: - int32 InMaxDurabilityNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceUIDurabilityImageData ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIDurabilityWidgetData_GetImageData; - -// Function GameNoce.NoceUIDurabilityWidgetData.GetTextData -// 0x0018 (0x0018 - 0x0000) -struct NoceUIDurabilityWidgetData_GetTextData final -{ -public: - float InDurabilityRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FText ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIDurabilityWidgetData_GetTextData; - -// Function GameNoce.NoceUIChooseSkinWidgetData.GetData -// 0x00F0 (0x00F0 - 0x0000) -struct NoceUIChooseSkinWidgetData_GetData final -{ -public: - ENocePlayerOutfit Type; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceUIChooseSkinData ReturnValue; // 0x0008(0x00E8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIChooseSkinWidgetData_GetData; - -// Function GameNoce.NoceUIFunctionLibrary.Conv_SoftObjPathToSoftTextureRef -// 0x0048 (0x0048 - 0x0000) -struct NoceUIFunctionLibrary_Conv_SoftObjPathToSoftTextureRef final -{ -public: - struct FSoftObjectPath SoftObjectPath; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr ReturnValue; // 0x0020(0x0028)(Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIFunctionLibrary_Conv_SoftObjPathToSoftTextureRef; - -// Function GameNoce.NoceUIFunctionLibrary.GetChapterInfoTableRow -// 0x0030 (0x0030 - 0x0000) -struct NoceUIFunctionLibrary_GetChapterInfoTableRow final -{ -public: - struct FGameplayTag ProgressTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceChapterInfoTableRow ReturnValue; // 0x0008(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetChapterInfoTableRow; - -// Function GameNoce.NoceUIFunctionLibrary.GetChapterInfoText -// 0x0018 (0x0018 - 0x0000) -struct NoceUIFunctionLibrary_GetChapterInfoText final -{ -public: - struct FGameplayTag ProgressTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetChapterInfoText; - -// Function GameNoce.NoceUIFunctionLibrary.GetChapterTextByType -// 0x0018 (0x0018 - 0x0000) -struct NoceUIFunctionLibrary_GetChapterTextByType final -{ -public: - ENoceChapterType ChapterType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetChapterTextByType; - -// Function GameNoce.NoceUIFunctionLibrary.GetGamepadInputImageResource -// 0x0068 (0x0068 - 0x0000) -struct NoceUIFunctionLibrary_GetGamepadInputImageResource final -{ -public: - struct FNoceUIInputImageTableRow InData; // 0x0000(0x0048)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FSoftObjectPath ReturnValue; // 0x0048(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetGamepadInputImageResource; - -// Function GameNoce.NoceUIFunctionLibrary.GetGuideDataFromHandle -// 0x0028 (0x0028 - 0x0000) -struct NoceUIFunctionLibrary_GetGuideDataFromHandle final -{ -public: - struct FDataTableRowHandle InData; // 0x0000(0x0010)(ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) - bool IsRight; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetGuideDataFromHandle; - -// Function GameNoce.NoceUIFunctionLibrary.GetInputImageResource -// 0x0028 (0x0028 - 0x0000) -struct NoceUIFunctionLibrary_GetInputImageResource final -{ -public: - class FName InIconName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ReturnValue; // 0x0008(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetInputImageResource; - -// Function GameNoce.NoceUIFunctionLibrary.GetLocationInfo -// 0x0060 (0x0060 - 0x0000) -struct NoceUIFunctionLibrary_GetLocationInfo final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceLocationInfoTableRow ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetLocationInfo; - -// Function GameNoce.NoceUIFunctionLibrary.GetMissionHint -// 0x00F0 (0x00F0 - 0x0000) -struct NoceUIFunctionLibrary_GetMissionHint final -{ -public: - struct FGameplayTag ProgressTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTagContainer AdditionalProgressTag; // 0x0008(0x0020)(Parm, NativeAccessSpecifierPublic) - struct FNoceMissionHintTableRow ReturnValue; // 0x0028(0x00C8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetMissionHint; - -// Function GameNoce.NoceUIFunctionLibrary.GetMissionHintsByChapterName -// 0x0020 (0x0020 - 0x0000) -struct NoceUIFunctionLibrary_GetMissionHintsByChapterName final -{ -public: - class FString InChapterName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetMissionHintsByChapterName; - -// Function GameNoce.NoceUIFunctionLibrary.GetNeedTopDown -// 0x0030 (0x0030 - 0x0000) -struct NoceUIFunctionLibrary_GetNeedTopDown final -{ -public: - TArray IsVisibles; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) - TArray IsNews; // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) - int32 StartIndex; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EndIndex; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CurrentIndex; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NeedTop; // 0x002C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NeedBottom; // 0x002D(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2E[0x2]; // 0x002E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetNeedTopDown; - -// Function GameNoce.NoceUIFunctionLibrary.GetNeedTopDownWithTextCheck -// 0x0048 (0x0048 - 0x0000) -struct NoceUIFunctionLibrary_GetNeedTopDownWithTextCheck final -{ -public: - TArray IsVisibles; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) - TArray IsNews; // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) - int32 StartIndex; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EndIndex; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CurrentIndex; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Texts; // 0x0030(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) - bool NeedTop; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NeedBottom; // 0x0041(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_42[0x6]; // 0x0042(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetNeedTopDownWithTextCheck; - -// Function GameNoce.NoceUIFunctionLibrary.GetPriorityIndex -// 0x0030 (0x0030 - 0x0000) -struct NoceUIFunctionLibrary_GetPriorityIndex final -{ -public: - TArray InIDIndexes; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 InIDIndex; // 0x0010(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray InPriorities; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - int32 InPriority; // 0x0028(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OutArrayIndex; // 0x002C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetPriorityIndex; - -// Function GameNoce.NoceUIFunctionLibrary.IsNewNotebookContent -// 0x0028 (0x0028 - 0x0000) -struct NoceUIFunctionLibrary_IsNewNotebookContent final -{ -public: - TArray IsVisibles; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) - TArray IsNews; // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) - int32 Index_0; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0024(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceUIFunctionLibrary_IsNewNotebookContent; - -// Function GameNoce.NoceUIFunctionLibrary.IsVisibleInHierarchy -// 0x0010 (0x0010 - 0x0000) -struct NoceUIFunctionLibrary_IsVisibleInHierarchy final -{ -public: - class UWidget* InWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceUIFunctionLibrary_IsVisibleInHierarchy; - -// Function GameNoce.NoceUIFunctionLibrary.SetImage -// 0x0028 (0x0028 - 0x0000) -struct NoceUIFunctionLibrary_SetImage final -{ -public: - class UImage* InImage; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath InResourceObjectPath; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIFunctionLibrary_SetImage; - -// Function GameNoce.NoceUIFunctionLibrary.SetInputImage -// 0x0010 (0x0010 - 0x0000) -struct NoceUIFunctionLibrary_SetInputImage final -{ -public: - class UImage* InImage; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InIconName; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIFunctionLibrary_SetInputImage; - -// Function GameNoce.NoceUIGameplayTagMappingImage.SetColorByKey -// 0x0008 (0x0008 - 0x0000) -struct NoceUIGameplayTagMappingImage_SetColorByKey final -{ -public: - struct FGameplayTag Key; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIGameplayTagMappingImage_SetColorByKey; - -// Function GameNoce.NoceUIGameplayTagMappingImage.SetImageByKey -// 0x0008 (0x0008 - 0x0000) -struct NoceUIGameplayTagMappingImage_SetImageByKey final -{ -public: - struct FGameplayTag Key; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIGameplayTagMappingImage_SetImageByKey; - -// Function GameNoce.NoceUIGameplayTagMappingImage.SetImageIfHasKey -// 0x0028 (0x0028 - 0x0000) -struct NoceUIGameplayTagMappingImage_SetImageIfHasKey final -{ -public: - struct FGameplayTagContainer TagContainer; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceUIGameplayTagMappingImage_SetImageIfHasKey; - -// Function GameNoce.NoceUIImage.SetImageTexture -// 0x0020 (0x0020 - 0x0000) -struct NoceUIImage_SetImageTexture final -{ -public: - struct FSoftObjectPath InImageTexture; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIImage_SetImageTexture; - -// Function GameNoce.NoceUIInputDirectionHelper.IsLeftRight -// 0x0020 (0x0020 - 0x0000) -struct NoceUIInputDirectionHelper_IsLeftRight final -{ -public: - struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceUIInputDirectionHelper_IsLeftRight; - -// Function GameNoce.NoceUIInputDirectionHelper.IsUpDown -// 0x0020 (0x0020 - 0x0000) -struct NoceUIInputDirectionHelper_IsUpDown final -{ -public: - struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceUIInputDirectionHelper_IsUpDown; - -// Function GameNoce.NoceUIInputDirectionHelper.SetAnalogValue -// 0x0020 (0x0020 - 0x0000) -struct NoceUIInputDirectionHelper_SetAnalogValue final -{ -public: - struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceUIInputDirectionHelper_SetAnalogValue; - -// Function GameNoce.NoceUIKBActionImage.SetInputAction -// 0x0008 (0x0008 - 0x0000) -struct NoceUIKBActionImage_SetInputAction final -{ -public: - class FName ActionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIKBActionImage_SetInputAction; - -// Function GameNoce.NoceUIKeyMappingImage.SetImageKey -// 0x0004 (0x0004 - 0x0000) -struct NoceUIKeyMappingImage_SetImageKey final -{ -public: - int32 Key; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIKeyMappingImage_SetImageKey; - -// Function GameNoce.NoceUIMissionSubsystem.OnGameProgressChanged -// 0x0008 (0x0008 - 0x0000) -struct NoceUIMissionSubsystem_OnGameProgressChanged final -{ -public: - struct FGameplayTag ProgressTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIMissionSubsystem_OnGameProgressChanged; - -// Function GameNoce.NoceUIMissionSubsystem.OnMissionStart -// 0x0010 (0x0010 - 0x0000) -struct NoceUIMissionSubsystem_OnMissionStart final -{ -public: - class FText InMissionHint; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIMissionSubsystem_OnMissionStart; - -// Function GameNoce.NoceUIRestrictionOverlay.OnRestrictionChanged -// 0x0002 (0x0002 - 0x0000) -struct NoceUIRestrictionOverlay_OnRestrictionChanged final -{ -public: - ENoceUIRestrictionType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsAdd; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUIRestrictionOverlay_OnRestrictionChanged; - -// Function GameNoce.NoceUISubsystem.AddRestriction -// 0x0001 (0x0001 - 0x0000) -struct NoceUISubsystem_AddRestriction final -{ -public: - ENoceUIRestrictionType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUISubsystem_AddRestriction; - -// Function GameNoce.NoceUISubsystem.AddWidget -// 0x0008 (0x0008 - 0x0000) -struct NoceUISubsystem_AddWidget final -{ -public: - class UUserWidget* InWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUISubsystem_AddWidget; - -// Function GameNoce.NoceUISubsystem.GetTopWidget -// 0x0008 (0x0008 - 0x0000) -struct NoceUISubsystem_GetTopWidget final -{ -public: - class UUserWidget* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUISubsystem_GetTopWidget; - -// Function GameNoce.NoceUISubsystem.GetWidget -// 0x0030 (0x0030 - 0x0000) -struct NoceUISubsystem_GetWidget final -{ -public: - class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath Path; // 0x0008(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UUserWidget* ReturnValue; // 0x0028(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUISubsystem_GetWidget; - -// Function GameNoce.NoceUISubsystem.GetWidgetByName -// 0x0018 (0x0018 - 0x0000) -struct NoceUISubsystem_GetWidgetByName final -{ -public: - class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName WidgetName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UUserWidget* ReturnValue; // 0x0010(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUISubsystem_GetWidgetByName; - -// Function GameNoce.NoceUISubsystem.GetWidgetPathByName -// 0x0028 (0x0028 - 0x0000) -struct NoceUISubsystem_GetWidgetPathByName final -{ -public: - class FName WidgetName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath ReturnValue; // 0x0008(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUISubsystem_GetWidgetPathByName; - -// Function GameNoce.NoceUISubsystem.GetWidgetStack -// 0x0010 (0x0010 - 0x0000) -struct NoceUISubsystem_GetWidgetStack final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUISubsystem_GetWidgetStack; - -// Function GameNoce.NoceUISubsystem.HasRestriction -// 0x0002 (0x0002 - 0x0000) -struct NoceUISubsystem_HasRestriction final -{ -public: - ENoceUIRestrictionType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUISubsystem_HasRestriction; - -// Function GameNoce.NoceUISubsystem.IsWidgetInStack -// 0x0030 (0x0030 - 0x0000) -struct NoceUISubsystem_IsWidgetInStack final -{ -public: - struct FSoftClassPath Path; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsInStack; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UUserWidget* Widget; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUISubsystem_IsWidgetInStack; - -// Function GameNoce.NoceUISubsystem.RemoveCreatedUIWidget -// 0x0020 (0x0020 - 0x0000) -struct NoceUISubsystem_RemoveCreatedUIWidget final -{ -public: - struct FSoftClassPath Path; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUISubsystem_RemoveCreatedUIWidget; - -// Function GameNoce.NoceUISubsystem.RemoveRestriction -// 0x0001 (0x0001 - 0x0000) -struct NoceUISubsystem_RemoveRestriction final -{ -public: - ENoceUIRestrictionType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUISubsystem_RemoveRestriction; - -// Function GameNoce.NoceUISubsystem.RemoveWidget -// 0x0008 (0x0008 - 0x0000) -struct NoceUISubsystem_RemoveWidget final -{ -public: - class UUserWidget* InWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUISubsystem_RemoveWidget; - -// Function GameNoce.NoceUISubsystem.RequestLoad -// 0x0010 (0x0010 - 0x0000) -struct NoceUISubsystem_RequestLoad final -{ -public: - TArray WidgetPaths; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceUISubsystem_RequestLoad; - -// Function GameNoce.NoceUpgradePopResultWidget.ShowResult -// 0x0010 (0x0010 - 0x0000) -struct NoceUpgradePopResultWidget_ShowResult final -{ -public: - ENoceUpgradeType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName InEmaName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoUse; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceUpgradePopResultWidget_ShowResult; - -// Function GameNoce.NoceVerticalGrid.SetNumItemsPerLine -// 0x0004 (0x0004 - 0x0000) -struct NoceVerticalGrid_SetNumItemsPerLine final -{ -public: - int32 InNumber; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceVerticalGrid_SetNumItemsPerLine; - -// Function GameNoce.NoceWalkToComponentInterface.GetIsRunTo -// 0x0001 (0x0001 - 0x0000) -struct NoceWalkToComponentInterface_GetIsRunTo final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWalkToComponentInterface_GetIsRunTo; - -// Function GameNoce.NoceWalkToComponentInterface.GetIsWalkTo -// 0x0001 (0x0001 - 0x0000) -struct NoceWalkToComponentInterface_GetIsWalkTo final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWalkToComponentInterface_GetIsWalkTo; - -// Function GameNoce.NoceWalkToComponentInterface.GetIsWalkToWithCameraRotation -// 0x0001 (0x0001 - 0x0000) -struct NoceWalkToComponentInterface_GetIsWalkToWithCameraRotation final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWalkToComponentInterface_GetIsWalkToWithCameraRotation; - -// Function GameNoce.NoceWaveSpawnManager.OnGameProgressChanged -// 0x0008 (0x0008 - 0x0000) -struct NoceWaveSpawnManager_OnGameProgressChanged final -{ -public: - struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWaveSpawnManager_OnGameProgressChanged; - -// Function GameNoce.NoceWeaponSubsystem.GetAttackInfo -// 0x0018 (0x0018 - 0x0000) -struct NoceWeaponSubsystem_GetAttackInfo final -{ -public: - class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InDurabilityRatio; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutAttackMultiplier; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutExtraAttackMultiplier; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutWinceMultiplier; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeaponSubsystem_GetAttackInfo; - -// Function GameNoce.NoceWeaponSubsystem.GetCanBeBroken -// 0x000C (0x000C - 0x0000) -struct NoceWeaponSubsystem_GetCanBeBroken final -{ -public: - class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceWeaponSubsystem_GetCanBeBroken; - -// Function GameNoce.NoceWeaponSubsystem.GetCanBeBrokenInShiromukuRevive2 -// 0x000C (0x000C - 0x0000) -struct NoceWeaponSubsystem_GetCanBeBrokenInShiromukuRevive2 final -{ -public: - class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceWeaponSubsystem_GetCanBeBrokenInShiromukuRevive2; - -// Function GameNoce.NoceWeaponSubsystem.GetCanCostDurability -// 0x000C (0x000C - 0x0000) -struct NoceWeaponSubsystem_GetCanCostDurability final -{ -public: - class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceWeaponSubsystem_GetCanCostDurability; - -// Function GameNoce.NoceWeaponSubsystem.GetCanDiscard -// 0x000C (0x000C - 0x0000) -struct NoceWeaponSubsystem_GetCanDiscard final -{ -public: - class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceWeaponSubsystem_GetCanDiscard; - -// Function GameNoce.NoceWeaponSubsystem.GetCanFocusAttack -// 0x000C (0x000C - 0x0000) -struct NoceWeaponSubsystem_GetCanFocusAttack final -{ -public: - class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceWeaponSubsystem_GetCanFocusAttack; - -// Function GameNoce.NoceWeaponSubsystem.GetDeflectRate -// 0x0010 (0x0010 - 0x0000) -struct NoceWeaponSubsystem_GetDeflectRate final -{ -public: - class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InDurabilityRatio; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeaponSubsystem_GetDeflectRate; - -// Function GameNoce.NoceWeaponSubsystem.GetDurabilityUICount -// 0x0014 (0x0014 - 0x0000) -struct NoceWeaponSubsystem_GetDurabilityUICount final -{ -public: - class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InDurability; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OutUIMaxCount; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OutUICount; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeaponSubsystem_GetDurabilityUICount; - -// Function GameNoce.NoceWeaponSubsystem.GetMaxDurability -// 0x000C (0x000C - 0x0000) -struct NoceWeaponSubsystem_GetMaxDurability final -{ -public: - class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeaponSubsystem_GetMaxDurability; - -// Function GameNoce.NoceWeaponSubsystem.GetOverrideComboInfo -// 0x002C (0x002C - 0x0000) -struct NoceWeaponSubsystem_GetOverrideComboInfo final -{ -public: - class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutFound; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceWeaponInfoOverride OutComboInfo; // 0x0014(0x0018)(Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeaponSubsystem_GetOverrideComboInfo; - -// Function GameNoce.NoceWeaponSubsystem.GetOverrideStaminaKeyCost -// 0x0018 (0x0018 - 0x0000) -struct NoceWeaponSubsystem_GetOverrideStaminaKeyCost final -{ -public: - class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InStaminaKey; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutFound; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float OutStaminaCost; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeaponSubsystem_GetOverrideStaminaKeyCost; - -// Function GameNoce.NoceWeaponSubsystem.GetUIInfo -// 0x0010 (0x0010 - 0x0000) -struct NoceWeaponSubsystem_GetUIInfo final -{ -public: - class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InDurabilityRatio; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OutShowOnUI; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceWeaponSubsystem_GetUIInfo; - -// Function GameNoce.NoceWeaponSubsystem.GetUseFocusAttackWhenFullCharged -// 0x000C (0x000C - 0x0000) -struct NoceWeaponSubsystem_GetUseFocusAttackWhenFullCharged final -{ -public: - class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceWeaponSubsystem_GetUseFocusAttackWhenFullCharged; - -// Function GameNoce.NoceWeaponSubsystem.GetWeaponInfoDataAssetByName -// 0x0010 (0x0010 - 0x0000) -struct NoceWeaponSubsystem_GetWeaponInfoDataAssetByName final -{ -public: - class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceWeaponInfoDataAsset* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeaponSubsystem_GetWeaponInfoDataAssetByName; - -// Function GameNoce.NoceWeaponSubsystem.GetWeaponQueryName -// 0x0010 (0x0010 - 0x0000) -struct NoceWeaponSubsystem_GetWeaponQueryName final -{ -public: - class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWeaponSubsystem_GetWeaponQueryName; - -// Function GameNoce.NoceWeaponSubsystem.SpawnWeaponHandMesh -// 0x0080 (0x0080 - 0x0000) -struct NoceWeaponSubsystem_SpawnWeaponHandMesh final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InWeaponName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform InTransform; // 0x0010(0x0060)(Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANoceWeapon* ReturnValue; // 0x0070(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_78[0x8]; // 0x0078(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceWeaponSubsystem_SpawnWeaponHandMesh; - -// Function GameNoce.NoceWepDurabilityWidget.SetDurability -// 0x000C (0x000C - 0x0000) -struct NoceWepDurabilityWidget_SetDurability final -{ -public: - class FName WeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Durability; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWepDurabilityWidget_SetDurability; - -// Function GameNoce.NoceWinceDamageReduceComponent.HandleWinceDamage -// 0x000C (0x000C - 0x0000) -struct NoceWinceDamageReduceComponent_HandleWinceDamage final -{ -public: - bool InIsForceWince; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InWinceDamage; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWinceDamageReduceComponent_HandleWinceDamage; - -// Function GameNoce.NoceWinceDamageReduceComponent.IsWinceDamageReduce -// 0x0001 (0x0001 - 0x0000) -struct NoceWinceDamageReduceComponent_IsWinceDamageReduce final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWinceDamageReduceComponent_IsWinceDamageReduce; - -// Function GameNoce.NoceWorldManagerSubsystem.NoceDataLayerTrackUpdateCallback -// 0x0008 (0x0008 - 0x0000) -struct NoceWorldManagerSubsystem_NoceDataLayerTrackUpdateCallback final -{ -public: - const class UDataLayerInstance* InDataLayerInstance; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWorldManagerSubsystem_NoceDataLayerTrackUpdateCallback; - -// Function GameNoce.NoceWorldManagerSubsystem.PauseWorldTriggerUpdate -// 0x0001 (0x0001 - 0x0000) -struct NoceWorldManagerSubsystem_PauseWorldTriggerUpdate final -{ -public: - bool InPause; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWorldManagerSubsystem_PauseWorldTriggerUpdate; - -// Function GameNoce.NoceWorldManagerSubsystem.RegisterLevelAlarm -// 0x0008 (0x0008 - 0x0000) -struct NoceWorldManagerSubsystem_RegisterLevelAlarm final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWorldManagerSubsystem_RegisterLevelAlarm; - -// Function GameNoce.NoceWorldManagerSubsystem.RequestFromWorldTrigger -// 0x0028 (0x0028 - 0x0000) -struct NoceWorldManagerSubsystem_RequestFromWorldTrigger final -{ -public: - class AActor* InTrigger; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString InDisplayName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDataLayerAsset* InDataLayer; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataLayerRuntimeState TargetState; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DoRequest; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceWorldManagerSubsystem_RequestFromWorldTrigger; - -// Function GameNoce.NoceWorldManagerSubsystem.RequestGateway -// 0x000C (0x000C - 0x0000) -struct NoceWorldManagerSubsystem_RequestGateway final -{ -public: - class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DoRequest; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_NoceWorldManagerSubsystem_RequestGateway; - -// Function GameNoce.NoceWorldManagerSubsystem.RequestGatewayWithProgress -// 0x0014 (0x0014 - 0x0000) -struct NoceWorldManagerSubsystem_RequestGatewayWithProgress final -{ -public: - class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DoRequest; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTag ProgressTag; // 0x000C(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWorldManagerSubsystem_RequestGatewayWithProgress; - -// Function GameNoce.NoceWorldManagerSubsystem.UnregisterLevelAlarm -// 0x0008 (0x0008 - 0x0000) -struct NoceWorldManagerSubsystem_UnregisterLevelAlarm final -{ -public: - class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceWorldManagerSubsystem_UnregisterLevelAlarm; - -// Function GameNoce.PerformanceOptimizerInterface.EnablePerformanceSaving -// 0x0001 (0x0001 - 0x0000) -struct PerformanceOptimizerInterface_EnablePerformanceSaving final -{ -public: - bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PerformanceOptimizerInterface_EnablePerformanceSaving; - -// Function GameNoce.PerformanceOptimizerInterface.EnablePerformanceSaving_BP -// 0x0001 (0x0001 - 0x0000) -struct PerformanceOptimizerInterface_EnablePerformanceSaving_BP final -{ -public: - bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PerformanceOptimizerInterface_EnablePerformanceSaving_BP; - -// Function GameNoce.NoceColorCorrectionSubsystem.GetBrightness -// 0x0004 (0x0004 - 0x0000) -struct NoceColorCorrectionSubsystem_GetBrightness final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceColorCorrectionSubsystem_GetBrightness; - -// Function GameNoce.NoceColorCorrectionSubsystem.GetContrast -// 0x0004 (0x0004 - 0x0000) -struct NoceColorCorrectionSubsystem_GetContrast final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceColorCorrectionSubsystem_GetContrast; - -// Function GameNoce.NoceColorCorrectionSubsystem.SetBrightness -// 0x0004 (0x0004 - 0x0000) -struct NoceColorCorrectionSubsystem_SetBrightness final -{ -public: - float InVal; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceColorCorrectionSubsystem_SetBrightness; - -// Function GameNoce.NoceColorCorrectionSubsystem.SetContrast -// 0x0004 (0x0004 - 0x0000) -struct NoceColorCorrectionSubsystem_SetContrast final -{ -public: - float InVal; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_NoceColorCorrectionSubsystem_SetContrast; - -} - diff --git a/SilentHillF/SDK/GameNoce_structs.hpp b/SilentHillF/SDK/GameNoce_structs.hpp deleted file mode 100644 index 7f0315c..0000000 --- a/SilentHillF/SDK/GameNoce_structs.hpp +++ /dev/null @@ -1,6675 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: GameNoce - -#include "Basic.hpp" - -#include "MovieScene_structs.hpp" -#include "CoreUObject_structs.hpp" -#include "AIModule_structs.hpp" -#include "Engine_structs.hpp" -#include "PhysicsCore_structs.hpp" -#include "InputCore_structs.hpp" -#include "GameplayTags_structs.hpp" -#include "NeoAudio_structs.hpp" -#include "SlateCore_structs.hpp" - - -namespace SDK -{ - -// Enum GameNoce.ENoceEndingType -// NumValues: 0x0006 -enum class ENoceEndingType : uint8 -{ - TypeA_Massacre = 0, - TypeB_Marriage = 1, - TypeC_Escape = 2, - TypeD_TroubledYouth = 3, - TypeE_UFO = 4, - ENoceEndingType_MAX = 5, -}; - -// Enum GameNoce.ENoceInteractType -// NumValues: 0x0015 -enum class ENoceInteractType : uint8 -{ - None = 0, - Valut = 1, - ClimbWall_Up = 2, - ClimbWall_Down = 3, - ClimbLowWall_Up = 4, - ClimbLowWall_Down = 5, - NarrowMoveShort_FaceR = 6, - NarrowMoveShort_FaceL = 7, - NarrowMove_FaceR = 8, - NarrowMove_FaceL = 9, - Ladder = 10, - CrawlMoveShort = 11, - OpenShoji = 12, - RingBell = 13, - PushPlank = 14, - PullUpWellBucket = 15, - SpinTheWheel = 16, - Telephone = 17, - KatanaAlter = 18, - BadgeOffer = 19, - ENoceInteractType_MAX = 20, -}; - -// Enum GameNoce.ENoceAutoHintSize -// NumValues: 0x0004 -enum class ENoceAutoHintSize : uint8 -{ - Custom = 0, - Small = 1, - Large = 2, - ENoceAutoHintSize_MAX = 3, -}; - -// Enum GameNoce.ENoceMapIconType -// NumValues: 0x0009 -enum class ENoceMapIconType : uint8 -{ - Invalid = 0, - Player = 1, - SavePoint = 2, - Bell = 3, - PuzzleLock = 4, - LockedDoor = 5, - LockedKeyDoor = 6, - UnlockedKeyDoor = 7, - ENoceMapIconType_MAX = 8, -}; - -// Enum GameNoce.ENoceDynamicMapIconType -// NumValues: 0x00FD -enum class ENoceDynamicMapIconType : uint8 -{ - Invalid = 0, - Icon_01_001 = 1, - Icon_01_002 = 2, - Icon_01_003 = 3, - Icon_01_004 = 4, - Icon_01_005 = 5, - Icon_01_006 = 6, - Icon_01_007 = 7, - Icon_01_008 = 8, - Icon_01_009 = 9, - Icon_01_010 = 10, - Icon_01_011 = 11, - Icon_01_012 = 12, - Icon_01_013 = 13, - Icon_01_014 = 14, - Icon_01_015 = 15, - Icon_01_016 = 16, - Icon_01_017 = 17, - Icon_01_018 = 18, - Icon_01_019 = 19, - Icon_01_020 = 20, - Icon_01_021 = 21, - Icon_01_022 = 22, - Icon_01_023 = 23, - Icon_01_024 = 24, - Icon_01_025 = 25, - Icon_01_026 = 26, - Icon_01_027 = 27, - Icon_01_028 = 28, - Icon_01_029 = 29, - Icon_01_030 = 30, - Icon_01_031 = 31, - Icon_01_032 = 32, - Icon_01_033 = 33, - Icon_01_034 = 34, - Icon_01_035 = 35, - Icon_01_036 = 36, - Icon_01_037 = 37, - Icon_01_038 = 38, - Icon_01_039 = 39, - Icon_01_040 = 40, - Icon_01_041 = 41, - Icon_01_042 = 42, - Icon_01_043 = 43, - Icon_01_044 = 44, - Icon_01_045 = 45, - Icon_01_046 = 46, - Icon_01_047 = 47, - Icon_01_048 = 48, - Icon_01_049 = 49, - Icon_01_050 = 50, - Icon_02_001 = 51, - Icon_02_002 = 52, - Icon_02_003 = 53, - Icon_02_004 = 54, - Icon_02_005 = 55, - Icon_02_006 = 56, - Icon_02_007 = 57, - Icon_02_008 = 58, - Icon_02_009 = 59, - Icon_02_010 = 60, - Icon_02_011 = 61, - Icon_02_012 = 62, - Icon_02_013 = 63, - Icon_02_014 = 64, - Icon_02_015 = 65, - Icon_02_016 = 66, - Icon_02_017 = 67, - Icon_02_018 = 68, - Icon_02_019 = 69, - Icon_02_020 = 70, - Icon_02_021 = 71, - Icon_02_022 = 72, - Icon_02_023 = 73, - Icon_02_024 = 74, - Icon_02_025 = 75, - Icon_02_026 = 76, - Icon_02_027 = 77, - Icon_02_028 = 78, - Icon_02_029 = 79, - Icon_02_030 = 80, - Icon_02_031 = 81, - Icon_02_032 = 82, - Icon_02_033 = 83, - Icon_02_034 = 84, - Icon_02_035 = 85, - Icon_02_036 = 86, - Icon_02_037 = 87, - Icon_02_038 = 88, - Icon_02_039 = 89, - Icon_02_040 = 90, - Icon_03_001 = 91, - Icon_03_002 = 92, - Icon_03_003 = 93, - Icon_03_004 = 94, - Icon_03_005 = 95, - Icon_03_006 = 96, - Icon_03_007 = 97, - Icon_03_008 = 98, - Icon_03_009 = 99, - Icon_03_010 = 100, - Icon_03_011 = 101, - Icon_03_012 = 102, - Icon_03_013 = 103, - Icon_03_014 = 104, - Icon_03_015 = 105, - Icon_03_016 = 106, - Icon_03_017 = 107, - Icon_03_018 = 108, - Icon_03_019 = 109, - Icon_03_020 = 110, - Icon_03_021 = 111, - Icon_03_022 = 112, - Icon_03_023 = 113, - Icon_03_024 = 114, - Icon_03_025 = 115, - Icon_03_026 = 116, - Icon_03_027 = 117, - Icon_03_028 = 118, - Icon_03_029 = 119, - Icon_03_030 = 120, - Icon_03_031 = 121, - Icon_03_032 = 122, - Icon_03_033 = 123, - Icon_03_034 = 124, - Icon_03_035 = 125, - Icon_03_036 = 126, - Icon_03_037 = 127, - Icon_03_038 = 128, - Icon_03_039 = 129, - Icon_03_040 = 130, - Icon_04_001 = 131, - Icon_04_002 = 132, - Icon_04_003 = 133, - Icon_04_004 = 134, - Icon_04_005 = 135, - Icon_04_006 = 136, - Icon_04_007 = 137, - Icon_04_008 = 138, - Icon_04_009 = 139, - Icon_04_010 = 140, - Icon_04_011 = 141, - Icon_04_012 = 142, - Icon_04_013 = 143, - Icon_04_014 = 144, - Icon_04_015 = 145, - Icon_04_016 = 146, - Icon_04_017 = 147, - Icon_04_018 = 148, - Icon_04_019 = 149, - Icon_04_020 = 150, - Icon_04_021 = 151, - Icon_04_022 = 152, - Icon_04_023 = 153, - Icon_04_024 = 154, - Icon_04_025 = 155, - Icon_04_026 = 156, - Icon_04_027 = 157, - Icon_04_028 = 158, - Icon_04_029 = 159, - Icon_04_030 = 160, - Icon_04_031 = 161, - Icon_04_032 = 162, - Icon_04_033 = 163, - Icon_04_034 = 164, - Icon_04_035 = 165, - Icon_04_036 = 166, - Icon_04_037 = 167, - Icon_04_038 = 168, - Icon_04_039 = 169, - Icon_04_040 = 170, - Icon_04_041 = 171, - Icon_04_042 = 172, - Icon_04_043 = 173, - Icon_04_044 = 174, - Icon_04_045 = 175, - Icon_04_046 = 176, - Icon_04_047 = 177, - Icon_04_048 = 178, - Icon_04_049 = 179, - Icon_04_050 = 180, - Icon_04_051 = 181, - Icon_04_052 = 182, - Icon_04_053 = 183, - Icon_04_054 = 184, - Icon_04_055 = 185, - Icon_05_001 = 186, - Icon_05_002 = 187, - Icon_05_003 = 188, - Icon_05_004 = 189, - Icon_05_005 = 190, - Icon_06_001 = 191, - Icon_06_002 = 192, - Icon_06_003 = 193, - Icon_06_004 = 194, - Icon_06_005 = 195, - Icon_07_001 = 196, - Icon_07_002 = 197, - Icon_07_003 = 198, - Icon_07_004 = 199, - Icon_07_005 = 200, - Icon_08_001 = 201, - Icon_08_002 = 202, - Icon_08_003 = 203, - Icon_08_004 = 204, - Icon_08_005 = 205, - Icon_09_001 = 206, - Icon_09_002 = 207, - Icon_09_003 = 208, - Icon_09_004 = 209, - Icon_09_005 = 210, - Icon_10_001 = 211, - Icon_10_002 = 212, - Icon_10_003 = 213, - Icon_10_004 = 214, - Icon_10_005 = 215, - Icon_10_006 = 216, - Icon_10_007 = 217, - Icon_10_008 = 218, - Icon_10_009 = 219, - Icon_10_010 = 220, - Icon_10_011 = 221, - Icon_10_012 = 222, - Icon_10_013 = 223, - Icon_10_014 = 224, - Icon_10_015 = 225, - Icon_10_016 = 226, - Icon_10_017 = 227, - Icon_10_018 = 228, - Icon_10_019 = 229, - Icon_10_020 = 230, - Icon_10_021 = 231, - Icon_10_022 = 232, - Icon_10_023 = 233, - Icon_10_024 = 234, - Icon_10_025 = 235, - Icon_15_001 = 236, - Icon_15_002 = 237, - Icon_15_003 = 238, - Icon_15_004 = 239, - Icon_15_005 = 240, - Icon_15_006 = 241, - Icon_15_007 = 242, - Icon_15_008 = 243, - Icon_15_009 = 244, - Icon_15_010 = 245, - Icon_15_011 = 246, - Icon_15_012 = 247, - Icon_15_013 = 248, - Icon_15_014 = 249, - Icon_15_015 = 250, - Count = 251, - ENoceDynamicMapIconType_MAX = 252, -}; - -// Enum GameNoce.ENoceDynamicMapIconIndexType -// NumValues: 0x003F -enum class ENoceDynamicMapIconIndexType : uint8 -{ - Invalid = 0, - Icon_001 = 1, - Icon_002 = 2, - Icon_003 = 3, - Icon_004 = 4, - Icon_005 = 5, - Icon_006 = 6, - Icon_007 = 7, - Icon_008 = 8, - Icon_009 = 9, - Icon_010 = 10, - Icon_011 = 11, - Icon_012 = 12, - Icon_013 = 13, - Icon_014 = 14, - Icon_015 = 15, - Icon_016 = 16, - Icon_017 = 17, - Icon_018 = 18, - Icon_019 = 19, - Icon_020 = 20, - Icon_021 = 21, - Icon_022 = 22, - Icon_023 = 23, - Icon_024 = 24, - Icon_025 = 25, - Icon_026 = 26, - Icon_027 = 27, - Icon_028 = 28, - Icon_029 = 29, - Icon_030 = 30, - Icon_031 = 31, - Icon_032 = 32, - Icon_033 = 33, - Icon_034 = 34, - Icon_035 = 35, - Icon_036 = 36, - Icon_037 = 37, - Icon_038 = 38, - Icon_039 = 39, - Icon_040 = 40, - Icon_041 = 41, - Icon_042 = 42, - Icon_043 = 43, - Icon_044 = 44, - Icon_045 = 45, - Icon_046 = 46, - Icon_047 = 47, - Icon_048 = 48, - Icon_049 = 49, - Icon_050 = 50, - Icon_051 = 51, - Icon_052 = 52, - Icon_053 = 53, - Icon_054 = 54, - Icon_055 = 55, - Icon_056 = 56, - Icon_057 = 57, - Icon_058 = 58, - Icon_059 = 59, - Icon_060 = 60, - Count = 61, - ENoceDynamicMapIconIndexType_MAX = 62, -}; - -// Enum GameNoce.ENoceDynamicMapIconChapterType -// NumValues: 0x001C -enum class ENoceDynamicMapIconChapterType : uint8 -{ - Invalid = 0, - Chapter01 = 1, - Chapter02 = 2, - Chapter03 = 3, - Chapter04 = 4, - Chapter05 = 5, - School = 6, - Chapter06 = 7, - Chapter07 = 8, - Chapter08_01 = 9, - Chapter08_02 = 10, - Chapter09 = 11, - Chapter10_01 = 12, - Chapter10_02 = 13, - Chapter10_03 = 14, - Chapter11 = 15, - Chapter12 = 16, - Chapter13 = 17, - Chapter14 = 18, - Chapter15 = 19, - Chapter16A = 20, - Chapter16B = 21, - Chapter16C = 22, - Chapter16D = 23, - Round2 = 24, - MultiRoundsKeep = 25, - Count = 26, - ENoceDynamicMapIconChapterType_MAX = 27, -}; - -// Enum GameNoce.ENoceMapLocation -// NumValues: 0x00B9 -enum class ENoceMapLocation : uint8 -{ - HLS_01 = 0, - OLD_01 = 1, - OLD_02 = 2, - ALW_01 = 3, - ALW_02 = 4, - ALW_03 = 5, - ALW_04 = 6, - OLD_03 = 7, - TOR_01 = 8, - TOR_02 = 9, - TOR_03 = 10, - TOR_04 = 11, - TOR_05 = 12, - TOR_06 = 13, - TOR_07 = 14, - TOR_08 = 15, - TOR_09 = 16, - TOR_10 = 17, - TOR_11 = 18, - TOR_12 = 19, - TOR_13 = 20, - TOR_14 = 21, - TOR_15 = 22, - TOR_16 = 23, - TOR_17 = 24, - TOR_18 = 25, - TOR_19 = 26, - TOR_20 = 27, - OSF_01 = 28, - OSF_02 = 29, - OSF_03 = 30, - OSF_04 = 31, - OSF_05 = 32, - OSF_06 = 33, - OSF_07 = 34, - OSF_08 = 35, - OSF_09 = 36, - OSF_10 = 37, - OCR_01 = 38, - OCR_02 = 39, - OCR_03 = 40, - OCR_04 = 41, - OCR_05 = 42, - OCR_06 = 43, - OCR_07 = 44, - OCR_08 = 45, - OCR_09 = 46, - OCR_10 = 47, - ALW_11 = 48, - ALW_12 = 49, - ALW_13 = 50, - SCL_01 = 51, - SCL_02 = 52, - SCL_03 = 53, - SCL_04 = 54, - SCL_05 = 55, - SCL_06 = 56, - SCL_07 = 57, - WHL_01 = 58, - WHL_02 = 59, - WHL_03 = 60, - WHL_04 = 61, - WHL_05 = 62, - WHL_06 = 63, - WHL_07 = 64, - WHL_08 = 65, - WHL_09 = 66, - WHL_10 = 67, - WHL_11 = 68, - WHL_12 = 69, - WHL_13 = 70, - WHL_14 = 71, - WHL_15 = 72, - WHL_16 = 73, - WHL_17 = 74, - WHL_18 = 75, - WHL_19 = 76, - WHL_20 = 77, - MTN_01 = 78, - MTN_02 = 79, - MTN_03 = 80, - MTN_04 = 81, - MTN_05 = 82, - MTN_06 = 83, - MTN_07 = 84, - MTN_08 = 85, - MTN_09 = 86, - MTN_10 = 87, - UGD_01 = 88, - UGD_02 = 89, - UGD_03 = 90, - UGD_04 = 91, - UGD_05 = 92, - UGD_06 = 93, - UGD_07 = 94, - UGD_08 = 95, - UGD_09 = 96, - UGD_10 = 97, - UGD_11 = 98, - UGD_12 = 99, - UGD_13 = 100, - UGD_14 = 101, - UGD_15 = 102, - UGD_16 = 103, - UGD_17 = 104, - UGD_18 = 105, - UGD_19 = 106, - UGD_20 = 107, - UGD_21 = 108, - UGD_22 = 109, - UGD_23 = 110, - UGD_24 = 111, - UGD_25 = 112, - UGD_26 = 113, - UGD_27 = 114, - UGD_28 = 115, - UGD_29 = 116, - UGD_30 = 117, - UGD_31 = 118, - UGD_32 = 119, - UGD_33 = 120, - UGD_34 = 121, - UGD_35 = 122, - OLD_21 = 123, - SMZ_01_01 = 124, - SMZ_01_02 = 125, - SMZ_01_03 = 126, - SMZ_01_04 = 127, - SMZ_01_05 = 128, - SMZ_01_06 = 129, - SMZ_01_07 = 130, - SMZ_01_08 = 131, - SMZ_01_09 = 132, - SMZ_01_10 = 133, - SMZ_01_11 = 134, - SMZ_01_12 = 135, - SMZ_01_13 = 136, - SMZ_01_14 = 137, - SMZ_01_15 = 138, - SMZ_01_16 = 139, - SMZ_02_01 = 140, - SMZ_02_02 = 141, - SMZ_02_03 = 142, - SMZ_02_04 = 143, - SMZ_02_05 = 144, - SMZ_02_06 = 145, - SMZ_02_07 = 146, - SMZ_02_08 = 147, - SMZ_02_09 = 148, - SMZ_02_10 = 149, - SMZ_02_11 = 150, - SMZ_02_12 = 151, - SMZ_02_13 = 152, - SMZ_02_14 = 153, - SMZ_03_01 = 154, - SMZ_03_02 = 155, - SMZ_03_03 = 156, - SMZ_03_04 = 157, - SMZ_03_05 = 158, - SMZ_03_06 = 159, - SMZ_03_07 = 160, - SMZ_03_08 = 161, - SMZ_03_09 = 162, - SMZ_03_10 = 163, - SMZ_03_11 = 164, - SMZ_03_12 = 165, - SMZ_03_13 = 166, - SMZ_03_14 = 167, - SMZ_03_15 = 168, - SMZ_03_16 = 169, - SMZ_03_17 = 170, - SMZ_03_18 = 171, - TOR_Ch15_01 = 172, - TOR_Ch15_02 = 173, - TOR_Ch15_03 = 174, - TOR_Ch15_04 = 175, - TOR_Ch15_05 = 176, - OCR_Ch15_01 = 177, - OCR_Ch15_02 = 178, - OCR_Ch15_03 = 179, - OCR_Ch15_04 = 180, - OCR_Ch15_05 = 181, - WED_Ch15_01 = 182, - Count = 183, - ENoceMapLocation_MAX = 184, -}; - -// Enum GameNoce.ENoceUpgradeType -// NumValues: 0x0005 -enum class ENoceUpgradeType : uint8 -{ - Health = 0, - Sanity = 1, - Stamina = 2, - Omamori = 3, - ENoceUpgradeType_MAX = 4, -}; - -// Enum GameNoce.ENoceClawAlterType -// NumValues: 0x0006 -enum class ENoceClawAlterType : uint8 -{ - Hand = 0, - BackMark = 1, - Mask = 2, - Hand_Round2 = 3, - BackMark_Round3 = 4, - ENoceClawAlterType_MAX = 5, -}; - -// Enum GameNoce.ENoceActionLevel -// NumValues: 0x0005 -enum class ENoceActionLevel : uint8 -{ - Easy = 0, - Normal = 1, - Hard = 2, - Casual = 3, - ENoceActionLevel_MAX = 4, -}; - -// Enum GameNoce.ENocePlayerType -// NumValues: 0x0004 -enum class ENocePlayerType : uint8 -{ - Invalid = 0, - FogHina = 1, - DarkHina = 2, - ENocePlayerType_MAX = 3, -}; - -// Enum GameNoce.ENoceMapArea -// NumValues: 0x0014 -enum class ENoceMapArea : uint8 -{ - Invalid = 0, - FogTown = 1, - School_1F = 2, - School_2F = 3, - ShimizuHouse_01 = 4, - ShimizuHouse_02 = 5, - ShimizuHouse_03 = 6, - ShimizuHouse_04 = 7, - Darkshrine_CH02 = 8, - Darkshrine_CH04 = 9, - Darkshrine_CH06 = 10, - Darkshrine_CH08_B1 = 11, - Darkshrine_CH08_B2 = 12, - Darkshrine_CH08_PotionRoom = 13, - Darkshrine_CH11 = 14, - Darkshrine_CH15_01 = 15, - Darkshrine_CH15_02 = 16, - Darkshrine_CH15_03 = 17, - Count = 18, - ENoceMapArea_MAX = 19, -}; - -// Enum GameNoce.ENoceMapStatus -// NumValues: 0x0005 -enum class ENoceMapStatus : uint8 -{ - Hidden = 0, - Appear = 1, - Visible = 2, - Disappear = 3, - ENoceMapStatus_MAX = 4, -}; - -// Enum GameNoce.ENocePlayerRestriction -// NumValues: 0x0007 -enum class ENocePlayerRestriction : uint8 -{ - None = 0, - ManualSave = 1, - BareHandDodge = 2, - UseFocus = 4, - UseShortcutItem = 8, - ChangeWeapon = 16, - ENocePlayerRestriction_MAX = 17, -}; - -// Enum GameNoce.ENoceStoryEndingBranch -// NumValues: 0x0007 -enum class ENoceStoryEndingBranch : uint8 -{ - None = 0, - UsedRedCapsule = 1, - EverHadHairOrnament = 2, - EverOfferHairOrnament = 4, - EverHadSacredSword = 8, - EverExorciseSacredSword = 16, - ENoceStoryEndingBranch_MAX = 17, -}; - -// Enum GameNoce.ENoceInventoryType -// NumValues: 0x0008 -enum class ENoceInventoryType : uint8 -{ - Invalid = 0, - Weapon = 1, - Omamori = 2, - Consumable = 3, - KeyItem = 4, - Letter = 5, - Notebook = 6, - ENoceInventoryType_MAX = 7, -}; - -// Enum GameNoce.ENoceNotebookType -// NumValues: 0x0006 -enum class ENoceNotebookType : uint8 -{ - Character = 0, - Enemy = 1, - Info = 2, - Puzzle = 3, - Tutorial = 4, - ENoceNotebookType_MAX = 5, -}; - -// Enum GameNoce.ENoceInputDeviceType -// NumValues: 0x0006 -enum class ENoceInputDeviceType : uint8 -{ - Invalid = 0, - KeyboardAndMouse = 1, - XBoxController = 2, - PS4Controller = 3, - PS5Controller = 4, - ENoceInputDeviceType_MAX = 5, -}; - -// Enum GameNoce.ENoceDeathType -// NumValues: 0x000C -enum class ENoceDeathType : uint8 -{ - Common = 0, - Neck = 1, - Stomach = 2, - HitFly = 3, - Ladder = 4, - Narrow = 5, - Roar = 6, - Mucus = 7, - Flame = 8, - Headache = 9, - HardHeadache = 10, - ENoceDeathType_MAX = 11, -}; - -// Enum GameNoce.ENoceWeaponMotionType -// NumValues: 0x000A -enum class ENoceWeaponMotionType : uint8 -{ - None = 0, - Pipe = 1, - Dagger = 2, - Axe = 3, - Claw = 4, - ClawG = 5, - Lantern = 6, - Naginata = 7, - Katana = 8, - ENoceWeaponMotionType_MAX = 9, -}; - -// Enum GameNoce.ENoceWinceType -// NumValues: 0x0011 -enum class ENoceWinceType : uint8 -{ - None = 0, - Addtive = 1, - Stun = 2, - KnockBack = 3, - KnockDown = 4, - HitFly = 5, - Roar = 6, - Corruption = 7, - KatanaAutoDefense = 8, - Blast = 9, - Mucus = 10, - HellModeFullBody = 11, - EventHeadache = 12, - EventHeadacheNoMove = 13, - EventHeadacheSprint = 14, - EventHeadacheSlowRaiseHand = 15, - ENoceWinceType_MAX = 16, -}; - -// Enum GameNoce.ENoceBodyPart -// NumValues: 0x0010 -enum class ENoceBodyPart : uint8 -{ - None = 0, - Head = 1, - Chest = 2, - Stomach = 3, - Shoulder = 4, - UpperArm = 5, - Forearm = 6, - Hand = 7, - Thigh = 8, - Shin = 9, - Foot = 10, - UpperBody = 11, - LowerBody = 12, - Unique00 = 13, - Unique01 = 14, - ENoceBodyPart_MAX = 15, -}; - -// Enum GameNoce.ENoceInputAxis -// NumValues: 0x0007 -enum class ENoceInputAxis : uint8 -{ - MoveForward = 0, - MoveRight = 1, - Turn = 2, - TurnRate = 3, - LookUp = 4, - LookUpRate = 5, - ENoceInputAxis_MAX = 6, -}; - -// Enum GameNoce.ENoceMontageState -// NumValues: 0x0008 -enum class ENoceMontageState : uint8 -{ - None = 0, - Attack = 1, - Dodge = 2, - Interact = 3, - Damage = 4, - Deflect = 5, - Link = 6, - ENoceMontageState_MAX = 7, -}; - -// Enum GameNoce.ENoceInputAction -// NumValues: 0x0012 -enum class ENoceInputAction : uint8 -{ - Dodge = 0, - LightAttack = 1, - HeavyAttack = 2, - Sprint = 3, - UTurn = 4, - Pause = 5, - Interact = 6, - Focus = 7, - Map = 8, - CameraReset = 9, - Notebook = 10, - UseItem = 11, - Equipment = 12, - ExtraSprint = 13, - TransformLB = 14, - TransformRB = 15, - TransformKB = 16, - ENoceInputAction_MAX = 17, -}; - -// Enum GameNoce.ENocePlayerOutfit -// NumValues: 0x0004 -enum class ENocePlayerOutfit : uint8 -{ - Default = 0, - PureWhite = 1, - PinkRabbit = 2, - ENocePlayerOutfit_MAX = 3, -}; - -// Enum GameNoce.ENoceUIInputAction -// NumValues: 0x001B -enum class ENoceUIInputAction : uint8 -{ - UILeft = 0, - UIRight = 1, - UIUp = 2, - UIDown = 3, - UILeft2 = 4, - UIRight2 = 5, - UIUp2 = 6, - UIDown2 = 7, - Confirm = 8, - Cancel = 9, - UITabLeft = 10, - UITabRight = 11, - UITabLeft2 = 12, - UITabRight2 = 13, - UIPageUp = 14, - UIPageDown = 15, - UIAction1 = 16, - UIAction2 = 17, - MapZoomIn = 18, - MapZoomOut = 19, - MapFloorUp = 20, - MapFloorDown = 21, - Pause = 22, - Map = 23, - Notebook = 24, - Equipment = 25, - ENoceUIInputAction_MAX = 26, -}; - -// Enum GameNoce.ENoceUIRestrictionType -// NumValues: 0x0002 -enum class ENoceUIRestrictionType : uint8 -{ - HUD = 0, - ENoceUIRestrictionType_MAX = 1, -}; - -// Enum GameNoce.ENoceMiscAchievementType -// NumValues: 0x000B -enum class ENoceMiscAchievementType : uint8 -{ - Default = 0, - ReachEnding = 1, - UpgradeHealth = 2, - UpgradeStamina = 3, - UpgradeSanity = 4, - UpgradeOmamoriSlot = 5, - PlayerTakeDamage = 6, - PlayerTakeCombo = 7, - AdditionalTag = 8, - PlayerDie = 9, - ENoceMiscAchievementType_MAX = 10, -}; - -// Enum GameNoce.ENoceAchievementState -// NumValues: 0x0004 -enum class ENoceAchievementState : uint8 -{ - Ongoing = 0, - Completed = 1, - Failed = 2, - ENoceAchievementState_MAX = 3, -}; - -// Enum GameNoce.ENoceAchievementType -// NumValues: 0x0005 -enum class ENoceAchievementType : uint8 -{ - Progress = 0, - Enemy = 1, - Inventory = 2, - Custom = 3, - ENoceAchievementType_MAX = 4, -}; - -// Enum GameNoce.ENoceInventoryAchievementType -// NumValues: 0x0003 -enum class ENoceInventoryAchievementType : uint8 -{ - Get = 0, - Use = 1, - ENoceInventoryAchievementType_MAX = 2, -}; - -// Enum GameNoce.ENoceChunkDebugType -// NumValues: 0x0003 -enum class ENoceChunkDebugType : uint8 -{ - IsChunkInstalled = 0, - IsOwnedDLC = 1, - ENoceChunkDebugType_MAX = 2, -}; - -// Enum GameNoce.ENoceChunkDebugAction -// NumValues: 0x0003 -enum class ENoceChunkDebugAction : uint8 -{ - Checked = 0, - Unchecked = 1, - ENoceChunkDebugAction_MAX = 2, -}; - -// Enum GameNoce.ENoceConditionHandlerType -// NumValues: 0x0003 -enum class ENoceConditionHandlerType : uint8 -{ - Immediate = 0, - Sequential = 1, - ENoceConditionHandlerType_MAX = 2, -}; - -// Enum GameNoce.ENoceUIInputMode -// NumValues: 0x0004 -enum class ENoceUIInputMode : uint8 -{ - GameAndUI = 0, - UIOnly = 1, - GameOnly = 2, - ENoceUIInputMode_MAX = 3, -}; - -// Enum GameNoce.ENoceInteractIconState -// NumValues: 0x0005 -enum class ENoceInteractIconState : uint8 -{ - Prompt = 0, - Hint = 1, - Hidden = 2, - Forbit = 3, - ENoceInteractIconState_MAX = 4, -}; - -// Enum GameNoce.ENoceCineEventUserType -// NumValues: 0x0007 -enum class ENoceCineEventUserType : uint8 -{ - None = 0, - CS = 1, - CS_Seamless = 2, - Event = 3, - WeddingEvent = 4, - LevelEvent = 5, - ENoceCineEventUserType_MAX = 6, -}; - -// Enum GameNoce.ENoceEventModeType -// NumValues: 0x0004 -enum class ENoceEventModeType : uint8 -{ - NONE = 0, - Default = 1, - PlaySequenceState = 2, - ENoceEventModeType_MAX = 3, -}; - -// Enum GameNoce.ENoceUIScrollBarVisibility -// NumValues: 0x0006 -enum class ENoceUIScrollBarVisibility : uint8 -{ - Visible = 0, - Collapsed = 1, - Hidden = 2, - Auto = 3, - AutoCollapsed = 4, - ENoceUIScrollBarVisibility_MAX = 5, -}; - -// Enum GameNoce.ENocePickupsConsumableGroupType -// NumValues: 0x0003 -enum class ENocePickupsConsumableGroupType : uint8 -{ - Consumable_Large = 0, - Consumable_Small = 1, - Consumable_MAX = 2, -}; - -// Enum GameNoce.ENocePickupsWeaponGroupType -// NumValues: 0x0004 -enum class ENocePickupsWeaponGroupType : uint8 -{ - Weapon_Large = 0, - Weapon_Medium = 1, - Weapon_Small = 2, - Weapon_MAX = 3, -}; - -// Enum GameNoce.ENoceChapterType -// NumValues: 0x0017 -enum class ENoceChapterType : uint8 -{ - Chapter01 = 0, - Chapter02 = 1, - Chapter03 = 2, - Chapter04 = 3, - Chapter05 = 4, - Chapter06 = 5, - Chapter07 = 6, - Chapter08 = 7, - Chapter09 = 8, - Chapter10 = 9, - Chapter11 = 10, - Chapter12 = 11, - Chapter13 = 12, - Chapter14 = 13, - Chapter15 = 14, - Chapter16A = 15, - Chapter16B = 16, - Chapter16C = 17, - Chapter16D = 18, - Chapter16E = 19, - Num = 20, - None = 21, - ENoceChapterType_MAX = 22, -}; - -// Enum GameNoce.ENoceUIPopWindowType -// NumValues: 0x0006 -enum class ENoceUIPopWindowType : uint8 -{ - Invalid = 0, - Yes = 1, - YesNoDefaultY = 2, - YesNoDefaultN = 3, - Custom = 4, - ENoceUIPopWindowType_MAX = 5, -}; - -// Enum GameNoce.ENoceGameSettingPreset -// NumValues: 0x0007 -enum class ENoceGameSettingPreset : uint8 -{ - Default = 0, - Performance = 1, - Balanced = 2, - Quality = 3, - Enhanced = 4, - Custom = 5, - ENoceGameSettingPreset_MAX = 6, -}; - -// Enum GameNoce.ENoceGameSettingAudioDynamicRange -// NumValues: 0x0003 -enum class ENoceGameSettingAudioDynamicRange : uint8 -{ - Low = 0, - High = 1, - ENoceGameSettingAudioDynamicRange_MAX = 2, -}; - -// Enum GameNoce.ENoceGameSettingAudioProfileType -// NumValues: 0x0004 -enum class ENoceGameSettingAudioProfileType : uint8 -{ - Speakers = 0, - TV = 1, - Headset = 2, - ENoceGameSettingAudioProfileType_MAX = 3, -}; - -// Enum GameNoce.EColorBlindMode -// NumValues: 0x0005 -enum class EColorBlindMode : uint8 -{ - Off = 0, - Deuteranope = 1, - Protanope = 2, - Tritanope = 3, - EColorBlindMode_MAX = 4, -}; - -// Enum GameNoce.ENoceLanguageType -// NumValues: 0x0004 -enum class ENoceLanguageType : uint8 -{ - English = 0, - Japanese = 1, - TraditionalChinese = 2, - ENoceLanguageType_MAX = 3, -}; - -// Enum GameNoce.ENoceInputGamepadType -// NumValues: 0x0007 -enum class ENoceInputGamepadType : uint8 -{ - Type1 = 0, - Type2 = 1, - Type3 = 2, - Type4 = 3, - Type5 = 4, - Type6 = 5, - ENoceInputGamepadType_MAX = 6, -}; - -// Enum GameNoce.ENoceGameSettingSubtitleBackground -// NumValues: 0x0004 -enum class ENoceGameSettingSubtitleBackground : uint8 -{ - None = 0, - Transparent = 1, - Solid = 2, - ENoceGameSettingSubtitleBackground_MAX = 3, -}; - -// Enum GameNoce.ENoceGameSettingSubtitleColor -// NumValues: 0x0004 -enum class ENoceGameSettingSubtitleColor : uint8 -{ - Off = 0, - On = 1, - ColorOnlyName = 2, - ENoceGameSettingSubtitleColor_MAX = 3, -}; - -// Enum GameNoce.ENoceGameSettingFont -// NumValues: 0x0003 -enum class ENoceGameSettingFont : uint8 -{ - Default = 0, - Bold = 1, - ENoceGameSettingFont_MAX = 2, -}; - -// Enum GameNoce.ENoceGameSettingSize -// NumValues: 0x0004 -enum class ENoceGameSettingSize : uint8 -{ - Small = 0, - Medium = 1, - Default = 2, - ENoceGameSettingSize_MAX = 3, -}; - -// Enum GameNoce.ENoceUIInitialSettingType -// NumValues: 0x0004 -enum class ENoceUIInitialSettingType : uint8 -{ - Action = 0, - Riddle = 1, - Outfit = 2, - ENoceUIInitialSettingType_MAX = 3, -}; - -// Enum GameNoce.ENoceAchievementSaveType -// NumValues: 0x0003 -enum class ENoceAchievementSaveType : uint8 -{ - Game = 0, - System = 1, - ENoceAchievementSaveType_MAX = 2, -}; - -// Enum GameNoce.ENoceEnemyAchievementType -// NumValues: 0x0003 -enum class ENoceEnemyAchievementType : uint8 -{ - Dead = 0, - FakeDead = 1, - ENoceEnemyAchievementType_MAX = 2, -}; - -// Enum GameNoce.ENoceActionStatus -// NumValues: 0x0004 -enum class ENoceActionStatus : uint8 -{ - Processing = 0, - Complete = 1, - Abort = 2, - ENoceActionStatus_MAX = 3, -}; - -// Enum GameNoce.ENoceActivityActionType -// NumValues: 0x0006 -enum class ENoceActivityActionType : uint8 -{ - Start = 0, - End = 1, - ChangeAvailability = 2, - ResetAll = 3, - Resume = 4, - ENoceActivityActionType_MAX = 5, -}; - -// Enum GameNoce.ENoceSpringArmType -// NumValues: 0x0003 -enum class ENoceSpringArmType : uint8 -{ - Default = 0, - PreserveDistance = 1, - ENoceSpringArmType_MAX = 2, -}; - -// Enum GameNoce.ENoceDialogHandleType -// NumValues: 0x0005 -enum class ENoceDialogHandleType : uint8 -{ - Interrupt = 0, - Overlap = 1, - Queue = 2, - Drop = 3, - ENoceDialogHandleType_MAX = 4, -}; - -// Enum GameNoce.ENoceEnemyAnimInstanceBoolVar -// NumValues: 0x0009 -enum class ENoceEnemyAnimInstanceBoolVar : uint8 -{ - IsDamaged = 0, - IsInDamageState = 1, - IsDead = 2, - IsFakeDead = 3, - IsResurrect = 4, - IsInLinkState = 5, - IsInDownState = 6, - IsInIdleState = 7, - ENoceEnemyAnimInstanceBoolVar_MAX = 8, -}; - -// Enum GameNoce.EEnemyGroupSpawnPattern -// NumValues: 0x0003 -enum class EEnemyGroupSpawnPattern : uint8 -{ - AtOnce = 0, - SpawnNextByTimer = 1, - EEnemyGroupSpawnPattern_MAX = 2, -}; - -// Enum GameNoce.EEnemyGroupTimeUpAction -// NumValues: 0x0003 -enum class EEnemyGroupTimeUpAction : uint8 -{ - KillSpawnedEnemies = 0, - KeepSpawningExtraTime = 1, - EEnemyGroupTimeUpAction_MAX = 2, -}; - -// Enum GameNoce.EEnemyGroupSpawnFacing -// NumValues: 0x0004 -enum class EEnemyGroupSpawnFacing : uint8 -{ - Zero = 0, - SameAsSpawner = 1, - FaceToPlayer = 2, - EEnemyGroupSpawnFacing_MAX = 3, -}; - -// Enum GameNoce.ENoceAnimCancel -// NumValues: 0x000A -enum class ENoceAnimCancel : uint8 -{ - MoveCancel = 0, - AttackCancel = 1, - DodgeCancel = 2, - UTurnCancel = 3, - ClawTransformCancel = 4, - LightAttackCancel = 5, - HeavyAttackCancel = 6, - CounterCancel = 7, - FocusCancel = 8, - ENoceAnimCancel_MAX = 9, -}; - -// Enum GameNoce.ENoceInputOperateType -// NumValues: 0x0004 -enum class ENoceInputOperateType : uint8 -{ - Pressed = 0, - Released = 1, - LongPressed = 2, - ENoceInputOperateType_MAX = 3, -}; - -// Enum GameNoce.ENoceAIAlertType -// NumValues: 0x0005 -enum class ENoceAIAlertType : uint8 -{ - None = 0, - Idle = 1, - Aware = 2, - Engage = 3, - ENoceAIAlertType_MAX = 4, -}; - -// Enum GameNoce.ENoceAIAlertChangingType -// NumValues: 0x0006 -enum class ENoceAIAlertChangingType : uint8 -{ - None = 0, - IdleToAware = 1, - AwareToEngage = 2, - EngageToAware = 3, - AwareToIdle = 4, - ENoceAIAlertChangingType_MAX = 5, -}; - -// Enum GameNoce.ENoceAIFaceToTargetType -// NumValues: 0x0005 -enum class ENoceAIFaceToTargetType : uint8 -{ - Attack = 0, - Strafe = 1, - MoveTo = 2, - Actor = 3, - ENoceAIFaceToTargetType_MAX = 4, -}; - -// Enum GameNoce.ENoceAIFaceToTargetFaceType -// NumValues: 0x0003 -enum class ENoceAIFaceToTargetFaceType : uint8 -{ - FaceTo = 0, - MatchRotTo = 1, - ENoceAIFaceToTargetFaceType_MAX = 2, -}; - -// Enum GameNoce.ENoceAttackTraceType -// NumValues: 0x0003 -enum class ENoceAttackTraceType : uint8 -{ - Sphere = 0, - Capsule = 1, - ENoceAttackTraceType_MAX = 2, -}; - -// Enum GameNoce.ENoceTeamType -// NumValues: 0x0005 -enum class ENoceTeamType : uint8 -{ - UnKnown = 0, - Neutral = 1, - Player = 2, - Enemy = 3, - ENoceTeamType_MAX = 4, -}; - -// Enum GameNoce.ENocePlayerAnimStateType -// NumValues: 0x001A -enum class ENocePlayerAnimStateType : uint8 -{ - None = 0, - Attack_L = 1, - Attack_LL = 2, - Attack_LLL = 3, - Attack_H = 4, - Dodge = 5, - Counter = 6, - Deflect_L = 7, - Deflect_H = 8, - Attack_LH = 9, - Attack_LLH = 10, - Attack_HH = 11, - Attack_HHH = 12, - UTurn = 13, - Attack_LLLL = 14, - Attack_LLLH = 15, - Attack_LLLLH = 16, - FocusAttack = 17, - ClawTransform = 18, - AutoCounter = 19, - ClawAtrackSoul = 20, - Dodge1 = 21, - Damage = 22, - Damage1 = 23, - Counter1 = 24, - ENocePlayerAnimStateType_MAX = 25, -}; - -// Enum GameNoce.ETargetDirectionType -// NumValues: 0x0007 -enum class ETargetDirectionType : uint8 -{ - Invalid = 0, - Front = 1, - L90 = 2, - L180 = 3, - R90 = 4, - R180 = 5, - ETargetDirectionType_MAX = 6, -}; - -// Enum GameNoce.ENoceTimeEffectType -// NumValues: 0x0004 -enum class ENoceTimeEffectType : uint8 -{ - Global = 0, - SanityFocus = 1, - EnemyCounterable = 2, - ENoceTimeEffectType_MAX = 3, -}; - -// Enum GameNoce.ENoceHitReactionTwoWayType -// NumValues: 0x0003 -enum class ENoceHitReactionTwoWayType : uint8 -{ - Front = 0, - Back = 1, - ENoceHitReactionTwoWayType_MAX = 2, -}; - -// Enum GameNoce.ENoceHitReactionFourWayType -// NumValues: 0x0005 -enum class ENoceHitReactionFourWayType : uint8 -{ - Front = 0, - Rignt = 1, - Back = 2, - Left = 3, - ENoceHitReactionFourWayType_MAX = 4, -}; - -// Enum GameNoce.ENoceAISpawnerEventType -// NumValues: 0x000B -enum class ENoceAISpawnerEventType : uint8 -{ - Spawn = 0, - EnableThink = 1, - OverridePerception = 2, - OverrideAlert = 3, - Delete = 4, - Kill = 5, - EndAICommand = 6, - Teleport = 7, - TemporaryRemoved = 8, - AttemptRespawn = 9, - ENoceAISpawnerEventType_MAX = 10, -}; - -// Enum GameNoce.ENoceAICommandType -// NumValues: 0x000E -enum class ENoceAICommandType : uint8 -{ - None = 0, - Wait = 1, - MoveTo = 2, - Guide = 3, - PlayAnimation = 4, - Delete = 5, - Kill = 6, - Teleoprt = 7, - AlertOverride = 8, - EquipWeapon = 9, - PlayDialog = 10, - MoveOnSpline = 11, - LookAt = 12, - ENoceAICommandType_MAX = 13, -}; - -// Enum GameNoce.ENoceAICommandExecType -// NumValues: 0x0003 -enum class ENoceAICommandExecType : uint8 -{ - Once = 0, - Loop = 1, - ENoceAICommandExecType_MAX = 2, -}; - -// Enum GameNoce.ENoceWeaponType -// NumValues: 0x0011 -enum class ENoceWeaponType : uint8 -{ - None = 0, - Pipe = 1, - Bat = 2, - Crowbar = 3, - Dagger = 4, - Sickle = 5, - Axe = 6, - Hammer = 7, - Claw = 8, - ClawG = 9, - Lantern = 10, - Naginata = 11, - Katana = 12, - ToySaber = 13, - Kaiken = 14, - KatanaAlter = 15, - ENoceWeaponType_MAX = 16, -}; - -// Enum GameNoce.ENoceItemMotionType -// NumValues: 0x0005 -enum class ENoceItemMotionType : uint8 -{ - UseItem = 0, - UseFirstAdd = 1, - UseFood = 2, - UseWeaponRecover = 3, - ENoceItemMotionType_MAX = 4, -}; - -// Enum GameNoce.ENoceDialogSpeaker -// NumValues: 0x0031 -enum class ENoceDialogSpeaker : uint8 -{ - None = 0, - Hinako = 1, - Hinako_Cine = 2, - HinaGirl = 3, - HinaPast = 4, - Shuu = 5, - Shuu_Cine = 6, - ShuuBoy = 7, - Koto = 8, - Koto_Cine = 9, - KotoBoy = 10, - Rinko = 11, - Rinko_Cine = 12, - Sakuko = 13, - Sakuko_Cine = 14, - Miko = 15, - Junko = 16, - Junko_Cine = 17, - Doll = 18, - Fox7 = 19, - Fox9 = 20, - FoxMan = 21, - HousewifeA = 22, - HousewifeB = 23, - Kanta = 24, - Kairai = 25, - Kimie = 26, - MonsterDad = 27, - MonsterMom = 28, - Radio = 29, - Saishu = 30, - Shiromuku = 31, - Tsukumo = 32, - Unknown = 33, - Boy = 34, - MaleYoung = 35, - MaleMidAge = 36, - MaleOld = 37, - Girl = 38, - FemaleYoung = 39, - FemaleMidAge = 40, - FemaleOld = 41, - Speaker_5 = 42, - Speaker_6 = 43, - Speaker_7 = 44, - Speaker_8 = 45, - MultiSpeaker = 46, - DebugActor = 47, - ENoceDialogSpeaker_MAX = 48, -}; - -// Enum GameNoce.ENoceDialogSpeakerName -// NumValues: 0x002B -enum class ENoceDialogSpeakerName : uint8 -{ - None = 0, - Classmate = 1, - DeliveryMan = 2, - DisciplineMaster = 3, - Doll = 4, - Fox7 = 5, - Fox9 = 6, - FoxMan = 7, - Hinako = 8, - HinaGirl = 9, - HinaPast = 10, - HinaFox = 11, - HouseWifeA = 12, - HouseWifeB = 13, - Junko = 14, - Kanta = 15, - Kairai = 16, - Kimie = 17, - Kotoyuki = 18, - KotoBoy = 19, - Miko = 20, - MonsterDad = 21, - MonsterMom = 22, - NpcBoy = 23, - NpcGirl = 24, - NpcMan = 25, - NpcPeople = 26, - NpcWoman = 27, - Policeman = 28, - Radio = 29, - Rinko = 30, - Saishu = 31, - Sakuko = 32, - Shiromuku = 33, - Shuu = 34, - ShuuBoy = 35, - Tsukumo = 36, - Guests = 37, - Guests02 = 38, - Guests03 = 39, - DrunkGuests = 40, - Unknown = 41, - ENoceDialogSpeakerName_MAX = 42, -}; - -// Enum GameNoce.ENoceDialogSetType -// NumValues: 0x0003 -enum class ENoceDialogSetType : uint8 -{ - Random = 0, - Serial = 1, - ENoceDialogSetType_MAX = 2, -}; - -// Enum GameNoce.ENoceRiddleLevel -// NumValues: 0x0004 -enum class ENoceRiddleLevel : uint8 -{ - Easy = 0, - Normal = 1, - Hard = 2, - ENoceRiddleLevel_MAX = 3, -}; - -// Enum GameNoce.ENoceConstPositionMode -// NumValues: 0x0005 -enum class ENoceConstPositionMode : uint8 -{ - Once = 0, - OnceKeep = 1, - Keep = 2, - Location = 3, - ENoceConstPositionMode_MAX = 4, -}; - -// Enum GameNoce.ENoceConstPositionType -// NumValues: 0x0003 -enum class ENoceConstPositionType : uint8 -{ - JackOwnerToTarget = 0, - JackTargetToOwner = 1, - ENoceConstPositionType_MAX = 2, -}; - -// Enum GameNoce.ENocePlayerLookAtType -// NumValues: 0x0004 -enum class ENocePlayerLookAtType : uint8 -{ - Enemy = 0, - Interact = 1, - Pickup = 2, - Max = 3, -}; - -// Enum GameNoce.ENoceAILookAtType -// NumValues: 0x0003 -enum class ENoceAILookAtType : uint8 -{ - Player = 0, - Actor = 1, - Max = 2, -}; - -// Enum GameNoce.ENoceTutorialType -// NumValues: 0x0053 -enum class ENoceTutorialType : uint8 -{ - MovingAndJogging = 0, - OpenMap = 1, - SpecialMove = 2, - UseConsumableItem = 3, - CheckPoint = 4, - Dodge = 5, - Escape = 6, - RiddleObservation = 7, - HotToAttack = 8, - HowToFocus = 9, - SanitySystem = 10, - ChargedAttack = 11, - CounterAttack = 12, - EquipOmamori = 13, - WeaponDurability = 14, - WeaponSwitch = 15, - Mission17 = 16, - Mission18 = 17, - Mission19 = 18, - Mission20 = 19, - Mission21 = 20, - Mission22 = 21, - Mission23 = 22, - Mission24 = 23, - Mission25 = 24, - Mission26 = 25, - Mission27 = 26, - Mission28 = 27, - Mission29 = 28, - Mission30 = 29, - Mission31 = 30, - Mission32 = 31, - Mission33 = 32, - Mission34 = 33, - Mission35 = 34, - Mission36 = 35, - Mission37 = 36, - Mission38 = 37, - Mission39 = 38, - Mission40 = 39, - Mission41 = 40, - Mission42 = 41, - Mission43 = 42, - Mission44 = 43, - Mission45 = 44, - Mission46 = 45, - Mission47 = 46, - Mission48 = 47, - Mission49 = 48, - Mission50 = 49, - Mission51 = 50, - Mission52 = 51, - Mission53 = 52, - Mission54 = 53, - Mission55 = 54, - Mission56 = 55, - Mission57 = 56, - Mission58 = 57, - Mission59 = 58, - Mission60 = 59, - Mission61 = 60, - Mission62 = 61, - Mission63 = 62, - Mission64 = 63, - Mission65 = 64, - Mission66 = 65, - Mission67 = 66, - Mission68 = 67, - Mission69 = 68, - Mission70 = 69, - Mission71 = 70, - Mission72 = 71, - Mission73 = 72, - Mission74 = 73, - Mission75 = 74, - Mission76 = 75, - Mission77 = 76, - Mission78 = 77, - Mission79 = 78, - Mission80 = 79, - Num = 80, - None = 81, - ENoceTutorialType_MAX = 82, -}; - -// Enum GameNoce.ETutorialStep -// NumValues: 0x0005 -enum class ETutorialStep : uint8 -{ - Listening = 0, - Start = 1, - Finish = 2, - Seeya = 3, - ETutorialStep_MAX = 4, -}; - -// Enum GameNoce.ENocePauseType -// NumValues: 0x0007 -enum class ENocePauseType : uint8 -{ - PauseMenu = 0, - Map = 1, - PickNewItem = 2, - Notebook = 3, - Equipment = 4, - Others = 5, - ENocePauseType_MAX = 6, -}; - -// Enum GameNoce.ENoceRoundType -// NumValues: 0x0005 -enum class ENoceRoundType : uint8 -{ - Round1 = 0, - Round2 = 1, - Round3 = 2, - Round4 = 3, - ENoceRoundType_MAX = 4, -}; - -// Enum GameNoce.ENoceHellModeAnimType -// NumValues: 0x0008 -enum class ENoceHellModeAnimType : uint8 -{ - Normal = 0, - PhysicalOnly = 1, - Stun = 2, - Event = 3, - EventNoMove = 4, - EventSprint = 5, - EventSlowRaiseHand = 6, - ENoceHellModeAnimType_MAX = 7, -}; - -// Enum GameNoce.ENoceProgressType -// NumValues: 0x0008 -enum class ENoceProgressType : uint8 -{ - Default = 0, - State = 1, - Trigger = 2, - Action = 3, - Gimmick = 4, - System = 5, - Debug = 6, - ENoceProgressType_MAX = 7, -}; - -// Enum GameNoce.ELinkPriority -// NumValues: 0x0008 -enum class ELinkPriority : uint8 -{ - HIGHEST = 0, - BOSS = 1, - MINION_HIGHEST = 2, - EMBASIC = 3, - TENTACLE = 4, - MINION_LOWEST = 5, - LOWEST = 6, - ELinkPriority_MAX = 7, -}; - -// Enum GameNoce.ENoceJogAnimAction -// NumValues: 0x0008 -enum class ENoceJogAnimAction : uint8 -{ - None = 0, - JogStart = 1, - JogEnd = 2, - JogTiredEnd = 3, - JogTurn = 4, - JogToWalk = 5, - JogToWalkAutoWalk = 6, - ENoceJogAnimAction_MAX = 7, -}; - -// Enum GameNoce.ENoceNPCType -// NumValues: 0x000F -enum class ENoceNPCType : uint8 -{ - None = 0, - Dad = 1, - Doll = 2, - HinaGirl = 3, - Junko = 4, - Koto = 5, - Maid = 6, - Mom = 7, - Rinko = 8, - Sakuko = 9, - Scarecrow = 10, - Shiro = 11, - ShiroFog = 12, - Shuu = 13, - ENoceNPCType_MAX = 14, -}; - -// Enum GameNoce.ENoceWorldTransTimeGroup -// NumValues: 0x0004 -enum class ENoceWorldTransTimeGroup : uint8 -{ - Time_1 = 0, - Time_2 = 1, - Time_3 = 2, - Time_MAX = 3, -}; - -// Enum GameNoce.ENoceSubtitleType -// NumValues: 0x0003 -enum class ENoceSubtitleType : uint8 -{ - InGame = 0, - Cinematic = 1, - ENoceSubtitleType_MAX = 2, -}; - -// Enum GameNoce.ENoceControllerVibrationType -// NumValues: 0x0006 -enum class ENoceControllerVibrationType : uint8 -{ - None = 0, - Small = 1, - Middle = 2, - Large = 3, - Touch = 4, - ENoceControllerVibrationType_MAX = 5, -}; - -// Enum GameNoce.ENoceWoundType -// NumValues: 0x0004 -enum class ENoceWoundType : uint8 -{ - Sharp = 0, - Blunt = 1, - None = 99, - ENoceWoundType_MAX = 100, -}; - -// Enum GameNoce.ENoceAlignment -// NumValues: 0x0004 -enum class ENoceAlignment : uint8 -{ - Left = 0, - Right = 1, - Center = 2, - ENoceAlignment_MAX = 3, -}; - -// Enum GameNoce.ENocePhysType -// NumValues: 0x0005 -enum class ENocePhysType : uint8 -{ - None = 0, - RBAN = 1, - Kawaii = 2, - Clothing = 3, - ENocePhysType_MAX = 4, -}; - -// Enum GameNoce.ENoceBattlePositionTier -// NumValues: 0x0005 -enum class ENoceBattlePositionTier : uint8 -{ - Primary = 0, - Seccondary = 1, - Tertiary = 2, - Last = 3, - ENoceBattlePositionTier_MAX = 4, -}; - -// Enum GameNoce.ENoceRagdollStatus -// NumValues: 0x0005 -enum class ENoceRagdollStatus : uint8 -{ - Deactivate = 0, - Preactivate = 1, - Activate = 2, - Returning = 3, - ENoceRagdollStatus_MAX = 4, -}; - -// Enum GameNoce.ENoceAbilityInputID -// NumValues: 0x0009 -enum class ENoceAbilityInputID : uint8 -{ - None = 0, - Confirm = 1, - Cancel = 2, - Sprint = 3, - Interact = 4, - ShortcutItem = 5, - ChangeWeapon = 6, - UseItem = 7, - ENoceAbilityInputID_MAX = 8, -}; - -// Enum GameNoce.ENoceGraphicAASuperSamplingMode -// NumValues: 0x0009 -enum class ENoceGraphicAASuperSamplingMode : uint8 -{ - None = 0, - FXAA = 1, - TAA = 2, - MSAA = 3, - TSR = 4, - AMD_FSR = 5, - NVIDIA_DLSS = 6, - PSSR = 7, - ENoceGraphicAASuperSamplingMode_MAX = 8, -}; - -// Enum GameNoce.ENoceHitPerformParticleRotationType -// NumValues: 0x0005 -enum class ENoceHitPerformParticleRotationType : uint8 -{ - None = 0, - ImpactNormal = 1, - OwnerFoward = 2, - AttackerRelatedValue = 3, - ENoceHitPerformParticleRotationType_MAX = 4, -}; - -// Enum GameNoce.ENoceHitPerformPostProcessType -// NumValues: 0x0003 -enum class ENoceHitPerformPostProcessType : uint8 -{ - None = 0, - BreakDown = 1, - ENoceHitPerformPostProcessType_MAX = 2, -}; - -// Enum GameNoce.ENoceIndicatorEdgeType -// NumValues: 0x0006 -enum class ENoceIndicatorEdgeType : uint8 -{ - LEFT = 0, - RIGHT = 1, - UPPER = 2, - BOTTOM = 3, - NONE = 4, - ENoceIndicatorEdgeType_MAX = 5, -}; - -// Enum GameNoce.ENoceInputKeyType -// NumValues: 0x0006 -enum class ENoceInputKeyType : uint8 -{ - Gameplay = 0, - GameplayAxis = 1, - UICommon = 2, - UI = 3, - Map = 4, - ENoceInputKeyType_MAX = 5, -}; - -// Enum GameNoce.ENoceItemAttributeType -// NumValues: 0x0005 -enum class ENoceItemAttributeType : uint8 -{ - Health = 0, - Stamina = 1, - Sanity = 2, - FaithValue = 3, - ENoceItemAttributeType_MAX = 4, -}; - -// Enum GameNoce.ENoceItemAttributeCheckType -// NumValues: 0x0006 -enum class ENoceItemAttributeCheckType : uint8 -{ - Health = 0, - Sanity = 1, - MaxSanity = 2, - Weapon = 3, - ClawTransform = 4, - ENoceItemAttributeCheckType_MAX = 5, -}; - -// Enum GameNoce.ENoceItemOfferingEffectType -// NumValues: 0x0004 -enum class ENoceItemOfferingEffectType : uint8 -{ - Health = 0, - Stamina = 1, - Sanity = 2, - ENoceItemOfferingEffectType_MAX = 3, -}; - -// Enum GameNoce.ENoceLevelArea -// NumValues: 0x0003 -enum class ENoceLevelArea : uint8 -{ - Fog = 0, - Dark = 1, - ENoceLevelArea_MAX = 2, -}; - -// Enum GameNoce.ENoceLevelRegion -// NumValues: 0x0014 -enum class ENoceLevelRegion : uint8 -{ - None = 0, - Hillside = 1, - Alleyways = 2, - OldDistrict = 3, - OutskirtField = 4, - Field = 5, - School = 6, - Mountain = 7, - ShimizuHouse = 8, - EntranceHall = 9, - Torii = 10, - OuterCorridor = 11, - WorshipHall = 12, - Underground = 13, - WeddingHall = 14, - WeddingHallEleven = 15, - TreasureHouse = 16, - Arena = 17, - DarkArena = 18, - ENoceLevelRegion_MAX = 19, -}; - -// Enum GameNoce.ENoceEnvSubdivision -// NumValues: 0x001F -enum class ENoceEnvSubdivision : uint8 -{ - A = 0, - B = 1, - C = 2, - D = 3, - E = 4, - F = 5, - G = 6, - H = 7, - I = 8, - J = 9, - K = 10, - L = 11, - M = 12, - N = 13, - O = 14, - P = 15, - Q = 16, - R = 17, - S = 18, - T = 19, - U = 20, - V = 21, - W = 22, - X = 23, - Y = 24, - Z = 25, - AA = 26, - AB = 27, - AC = 28, - AD = 29, - ENoceEnvSubdivision_MAX = 30, -}; - -// Enum GameNoce.ENoceSweetLightType -// NumValues: 0x0004 -enum class ENoceSweetLightType : uint8 -{ - Character = 0, - Environment = 1, - Moon = 2, - ENoceSweetLightType_MAX = 3, -}; - -// Enum GameNoce.ENoceLanternLightType -// NumValues: 0x0004 -enum class ENoceLanternLightType : uint8 -{ - Point = 0, - Volume = 1, - Main = 2, - ENoceLanternLightType_MAX = 3, -}; - -// Enum GameNoce.ENoceLightRigidBodyWireType -// NumValues: 0x0008 -enum class ENoceLightRigidBodyWireType : uint8 -{ - NONE = 0, - A = 1, - B = 2, - C = 3, - D = 4, - E = 5, - F = 6, - ENoceLightRigidBodyWireType_MAX = 7, -}; - -// Enum GameNoce.ENoceMapLocationGroup -// NumValues: 0x0007 -enum class ENoceMapLocationGroup : uint8 -{ - Invalid = 0, - FogTown_01 = 1, - FogTown_02 = 2, - FogTown_03 = 3, - FogTown_04 = 4, - FogTown_05 = 5, - ENoceMapLocationGroup_MAX = 6, -}; - -// Enum GameNoce.ENoceMapIconVisibleType -// NumValues: 0x0008 -enum class ENoceMapIconVisibleType : uint8 -{ - ShowInteractHint = 0, - Interact = 1, - WithinDistanceXY = 2, - WithinDistance = 3, - Manual = 4, - ProgressTag = 5, - CheckConditionMatch = 6, - ENoceMapIconVisibleType_MAX = 7, -}; - -// Enum GameNoce.ENoceNavLinkJumpType -// NumValues: 0x0005 -enum class ENoceNavLinkJumpType : uint8 -{ - None = 0, - Flat = 1, - Up = 2, - Down = 3, - ENoceNavLinkJumpType_MAX = 4, -}; - -// Enum GameNoce.ENoceOmamoriDrawingType -// NumValues: 0x0004 -enum class ENoceOmamoriDrawingType : uint8 -{ - None = 0, - Omamori = 1, - OmamoriSlot = 2, - ENoceOmamoriDrawingType_MAX = 3, -}; - -// Enum GameNoce.ENocePerfTestState -// NumValues: 0x000A -enum class ENocePerfTestState : uint8 -{ - InitialLoad = 0, - ExtraCommand = 1, - Check = 2, - MemReport = 3, - InsightTrace = 4, - FPS_CSV = 5, - SCREENSHOT = 6, - Finished = 7, - Shutdown = 8, - MAX = 9, -}; - -// Enum GameNoce.ENocePickupsType -// NumValues: 0x0003 -enum class ENocePickupsType : uint8 -{ - Consumable = 0, - Weapon = 1, - ENocePickupsType_MAX = 2, -}; - -// Enum GameNoce.ENoceUIGetDLCRewardState -// NumValues: 0x0005 -enum class ENoceUIGetDLCRewardState : uint8 -{ - ShowNewOmamori = 0, - InventoryNotEnough = 1, - ShowNewConsumables = 2, - End = 3, - ENoceUIGetDLCRewardState_MAX = 4, -}; - -// Enum GameNoce.ETsukumoDefenseState -// NumValues: 0x0004 -enum class ETsukumoDefenseState : uint8 -{ - InCooldown = 0, - InDefense = 1, - InPause = 2, - ETsukumoDefenseState_MAX = 3, -}; - -// Enum GameNoce.ENoceUINotebookAnimType -// NumValues: 0x0003 -enum class ENoceUINotebookAnimType : uint8 -{ - TurnPage = 0, - ChangeCategory = 1, - ENoceUINotebookAnimType_MAX = 2, -}; - -// Enum GameNoce.ENoceNotebookBookmarkType -// NumValues: 0x0009 -enum class ENoceNotebookBookmarkType : uint8 -{ - Invalid = 0, - A = 1, - B = 2, - C = 3, - D = 4, - E = 5, - F = 6, - G = 7, - ENoceNotebookBookmarkType_MAX = 8, -}; - -// Enum GameNoce.ENoceNotebookBookmarkSocketType -// NumValues: 0x0006 -enum class ENoceNotebookBookmarkSocketType : uint8 -{ - Socket1 = 0, - Socket2 = 1, - Socket3 = 2, - Socket4 = 3, - Socket5 = 4, - ENoceNotebookBookmarkSocketType_MAX = 5, -}; - -// Enum GameNoce.ENoceUITitleFlowStep -// NumValues: 0x000A -enum class ENoceUITitleFlowStep : uint8 -{ - Logo = 0, - InitialSetting = 1, - Display = 2, - Brightness = 3, - Contrast = 4, - Accessibility = 5, - CompilePSO = 6, - Warning = 7, - MainMenu = 8, - ENoceUITitleFlowStep_MAX = 9, -}; - -// Enum GameNoce.ENoceUICreditLayoutType -// NumValues: 0x0009 -enum class ENoceUICreditLayoutType : uint8 -{ - Invalid = 0, - Name = 1, - TitleName = 2, - CenterName = 3, - Organization = 4, - Department = 5, - Spacer = 6, - Logo1 = 7, - ENoceUICreditLayoutType_MAX = 8, -}; - -// Enum GameNoce.ENoceUICreditCommandType -// NumValues: 0x0004 -enum class ENoceUICreditCommandType : uint8 -{ - Wait = 0, - FadeIn = 1, - FadeOut = 2, - ENoceUICreditCommandType_MAX = 3, -}; - -// Enum GameNoce.ENoceUICommonMessageType -// NumValues: 0x000D -enum class ENoceUICommonMessageType : uint8 -{ - Invalid = 0, - AddDLC1 = 8, - AddDLC2 = 7, - AddDLC3 = 6, - AddDLC4 = 5, - LostDLC1 = 4, - LostDLC2 = 3, - LostDLC3 = 2, - LostDLC4 = 1, - WaitDownload = 11, - SaveError = 12, - GamepadDisconnected = 100, - ENoceUICommonMessageType_MAX = 101, -}; - -// Enum GameNoce.ENoceUIIconSize -// NumValues: 0x0003 -enum class ENoceUIIconSize : uint8 -{ - BigIconFirst = 0, - SmallIconFirst = 1, - ENoceUIIconSize_MAX = 2, -}; - -// Enum GameNoce.ENoceDataLayerRequestType -// NumValues: 0x0004 -enum class ENoceDataLayerRequestType : uint8 -{ - Progress = 0, - Trigger = 1, - Debug = 2, - ENoceDataLayerRequestType_MAX = 3, -}; - -// Enum GameNoce.ENoceWorldTriggerLevel -// NumValues: 0x0003 -enum class ENoceWorldTriggerLevel : uint8 -{ - Default = 0, - DisableAll = 1, - ENoceWorldTriggerLevel_MAX = 2, -}; - -// ScriptStruct GameNoce.NoceUIPCInputImageTableRow -// 0x0020 (0x0028 - 0x0008) -struct FNoceUIPCInputImageTableRow final : public FTableRowBase -{ -public: - struct FSoftObjectPath KeyboardAndMouse; // 0x0008(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIPCInputImageTableRow; - -// ScriptStruct GameNoce.NoceMapDynamicIconArray -// 0x0010 (0x0010 - 0x0000) -struct FNoceMapDynamicIconArray final -{ -public: - TArray IndexTypes; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceMapDynamicIconArray; - -// ScriptStruct GameNoce.NoceAICommandMoveOnSplineInfo -// 0x0010 (0x0010 - 0x0000) -struct FNoceAICommandMoveOnSplineInfo final -{ -public: - class AActor* TargetSpline; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ForceRun; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AutoAdjustWalkSpeed; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceAICommandMoveOnSplineInfo; - -// ScriptStruct GameNoce.NoceCustomizeTableRowHandle -// 0x0008 (0x0008 - 0x0000) -struct FNoceCustomizeTableRowHandle -{ -public: - class FName RowName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceCustomizeTableRowHandle; - -// ScriptStruct GameNoce.NocePickupsDeploymentDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNocePickupsDeploymentDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNocePickupsDeploymentDataRowHandle; - -// ScriptStruct GameNoce.NocePickupsPointDeployedData -// 0x0018 (0x0018 - 0x0000) -struct FNocePickupsPointDeployedData final -{ -public: - struct FNocePickupsDeploymentDataRowHandle DeploymentRowName; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - int32 ActionLevelBitmask; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf Interactable; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNocePickupsPointDeployedData; - -// ScriptStruct GameNoce.NoceFootStepVFXUnit -// 0x0028 (0x0028 - 0x0000) -struct FNoceFootStepVFXUnit final -{ -public: - bool RotateByCharacterVelocity; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool RotateByImpactNormal; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftObjectPath NiagaraSystem; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceFootStepVFXUnit; - -// ScriptStruct GameNoce.NoceFootStepVFXSurfaceTypeMap -// 0x0050 (0x0050 - 0x0000) -struct FNoceFootStepVFXSurfaceTypeMap final -{ -public: - TMap SurfaceTypeMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceFootStepVFXSurfaceTypeMap; - -// ScriptStruct GameNoce.NoceConsumableDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceConsumableDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceConsumableDataRowHandle; - -// ScriptStruct GameNoce.NoceDynamicPickupsRuleInfo -// 0x0070 (0x0070 - 0x0000) -struct FNoceDynamicPickupsRuleInfo final -{ -public: - struct FGameplayTagContainer ProgressTag; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - float TickInterval; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray TargetConsumables; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - int32 InventoryConsumableMinCount; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NearbyConsumableMinCount; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConsumableMinHealth; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConsumableCoolDown; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConsumableSearchDistance; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConsumableMinDistance; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EventUsedConsumableMaxCount; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WeaponMinDurability; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NearbyWeaponMinCount; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WeaponCoolDown; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WeaponSearchDistance; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WeaponMinDistance; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EventUsedWeaponMaxCount; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceDynamicPickupsRuleInfo; - -// ScriptStruct GameNoce.NoceInputActionToKeyRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceInputActionToKeyRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceInputActionToKeyRowHandle; - -// ScriptStruct GameNoce.NoceNotebookByRecord -// 0x0030 (0x0038 - 0x0008) -struct FNoceNotebookByRecord final : public FTableRowBase -{ -public: - TArray RequireRecords; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - int32 NeedRecordNum; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray NotebookID; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - ENoceNotebookType NotebookType; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceNotebookByRecord; - -// ScriptStruct GameNoce.AISpawnerAlertOverride -// 0x0008 (0x0008 - 0x0000) -struct FAISpawnerAlertOverride final -{ -public: - float Alertness; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool LockAlertness; // 0x0004(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAISpawnerAlertOverride; - -// ScriptStruct GameNoce.NoceAttackHitResult -// 0x0178 (0x0178 - 0x0000) -struct FNoceAttackHitResult final -{ -public: - class AActor* Instigator; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FHitResult HitResult; // 0x0008(0x00F8)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - class FName ComboName; // 0x0100(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Angle; // 0x0108(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AttackerToHitterAngle; // 0x010C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceBodyPart BodyPart; // 0x0110(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_111[0x3]; // 0x0111(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName BodyPartGroup; // 0x0114(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11C[0x4]; // 0x011C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector CloseHitLocation; // 0x0120(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AttackDirection; // 0x0138(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HealthDamage; // 0x0150(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WinceDamage; // 0x0154(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSanityDamage; // 0x0158(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSanityDamageToHealthDamageRatio; // 0x015C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StaminaDamage; // 0x0160(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsForceWince; // 0x0164(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceWinceType WinceType; // 0x0165(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsInvertWinceDirection; // 0x0166(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_167[0x1]; // 0x0167(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - class FName WeaponName; // 0x0168(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceWeaponMotionType WeaponMotionType; // 0x0170(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceDeathType TriggerDeathType; // 0x0171(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsForDeflect; // 0x0172(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_173[0x5]; // 0x0173(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceAttackHitResult; - -// ScriptStruct GameNoce.NoceUIPopWindowTypeData -// 0x0028 (0x0028 - 0x0000) -struct FNoceUIPopWindowTypeData final -{ -public: - TArray ButtonTexts; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ButtonActionNames; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - int32 DefaultIndex; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceUIPopWindowTypeData; - -// ScriptStruct GameNoce.NoceMapGeneralIconData -// 0x0038 (0x0038 - 0x0000) -struct FNoceMapGeneralIconData final -{ -public: - ENoceMapIconType IconType; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsVisible; // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Pos; // 0x0008(0x0018)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsIconRotate; // 0x0020(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Yaw; // 0x0024(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsFixedPixelSize; // 0x0028(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float IconSize; // 0x002C(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ZOrder; // 0x0030(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceMapGeneralIconData; - -// ScriptStruct GameNoce.NoceAIFaceToTargetInfo -// 0x0028 (0x0028 - 0x0000) -struct FNoceAIFaceToTargetInfo final -{ -public: - ENoceAIFaceToTargetType TargetType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceAIFaceToTargetFaceType FaceType; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* TargetActor; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector TargetLocation; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceAIFaceToTargetInfo; - -// ScriptStruct GameNoce.NoceNotebookContentData -// 0x0038 (0x0040 - 0x0008) -struct FNoceNotebookContentData final : public FTableRowBase -{ -public: - class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FSoftObjectPath Image; // 0x0018(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowUpdate; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceNotebookContentData; - -// ScriptStruct GameNoce.NoceWeaponDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceWeaponDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceWeaponDataRowHandle; - -// ScriptStruct GameNoce.NocePickupsWeaponDeployDataRow -// 0x0010 (0x0018 - 0x0008) -struct FNocePickupsWeaponDeployDataRow final : public FTableRowBase -{ -public: - struct FNoceWeaponDataRowHandle Name; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - int32 Count; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNocePickupsWeaponDeployDataRow; - -// ScriptStruct GameNoce.NoceAttackDeflectResult -// 0x0110 (0x0110 - 0x0000) -struct FNoceAttackDeflectResult final -{ -public: - class AActor* Instigator; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName WeaponName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FHitResult HitResult; // 0x0010(0x00F8)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool IsWeaponBreak; // 0x0108(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsEnviromentDeflect; // 0x0109(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPhysicalSurface PhysicalSurface; // 0x010A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10B[0x5]; // 0x010B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceAttackDeflectResult; - -// ScriptStruct GameNoce.NoceTutorialDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceTutorialDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceTutorialDataRowHandle; - -// ScriptStruct GameNoce.NoceAchievementSetting -// 0x0048 (0x0050 - 0x0008) -struct FNoceAchievementSetting final : public FTableRowBase -{ -public: - class FName AchievementName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray RequireRecords; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - bool RequireAllRecords; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray UnwantedRecords; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - class FString DevDescription; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PlatformAchievementName; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceAchievementSetting; - -// ScriptStruct GameNoce.NoceRecordBase -// 0x0048 (0x0050 - 0x0008) -struct FNoceRecordBase : public FTableRowBase -{ -public: - class FName RecordName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RiddleLevelBit; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ActionLevelBit; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RoundBitmask; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTimespan TimeLimit; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTagContainer ValidProgress; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - bool InheritToNextRound; // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceRecordBase; - -// ScriptStruct GameNoce.NoceDialogDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceDialogDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceDialogDataRowHandle; - -// ScriptStruct GameNoce.NoceAICommandDialogInfo -// 0x0008 (0x0008 - 0x0000) -struct FNoceAICommandDialogInfo final -{ -public: - struct FNoceDialogDataRowHandle DialogRow; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceAICommandDialogInfo; - -// ScriptStruct GameNoce.NoceAICommandMoveToInfo -// 0x0020 (0x0020 - 0x0000) -struct FNoceAICommandMoveToInfo final -{ -public: - class AActor* MoveToTarget; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OverrideMoveStopDistance; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MoveStopDistance; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ForceRun; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AutoAdjustWalkSpeed; // 0x0011(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceAICommandDialogInfo DialogInfo; // 0x0014(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceAICommandMoveToInfo; - -// ScriptStruct GameNoce.NoceCustomRecord -// 0x0028 (0x0078 - 0x0050) -struct FNoceCustomRecord final : public FNoceRecordBase -{ -public: - ENoceMiscAchievementType MiscType; // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Key; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - int32 Num; // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Threshold; // 0x006C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CanCompleteWithSkip; // 0x0070(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -//DUMPER7_ASSERTS_FNoceCustomRecord; - -// ScriptStruct GameNoce.NoceAICommandPlayAnimInfo -// 0x0028 (0x0028 - 0x0000) -struct FNoceAICommandPlayAnimInfo final -{ -public: - EMovementMode MovementMode; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimMontage* AnimMontage; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName StartingSection; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceAICommandDialogInfo DialogInfo; // 0x0018(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - bool EnableBattleBGM; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceAICommandPlayAnimInfo; - -// ScriptStruct GameNoce.NoceAICommandEquipWeaponInfo -// 0x0001 (0x0001 - 0x0000) -struct FNoceAICommandEquipWeaponInfo final -{ -public: - ENoceWeaponType WeaponType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceAICommandEquipWeaponInfo; - -// ScriptStruct GameNoce.NoceAICommandPlayDialogInfo -// 0x0008 (0x0008 - 0x0000) -struct FNoceAICommandPlayDialogInfo final -{ -public: - struct FNoceAICommandDialogInfo DialogInfo; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceAICommandPlayDialogInfo; - -// ScriptStruct GameNoce.NoceAILookAtSetting -// 0x0020 (0x0020 - 0x0000) -struct FNoceAILookAtSetting final -{ -public: - ENoceAILookAtType TargetType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* TargetActor; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxLookDistance; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseDeadZone; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DeadZoneAngle; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceAILookAtSetting; - -// ScriptStruct GameNoce.NoceAICommandEnableLookAt -// 0x0028 (0x0028 - 0x0000) -struct FNoceAICommandEnableLookAt final -{ -public: - bool Enable; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceAILookAtSetting LookAtSetting; // 0x0008(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceAICommandEnableLookAt; - -// ScriptStruct GameNoce.NoceAICommand -// 0x00A8 (0x00A8 - 0x0000) -struct FNoceAICommand final -{ -public: - ENoceAICommandType CommandType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AutoEnd; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float WaitTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceAICommandMoveToInfo MoveToInfo; // 0x0008(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - class AActor* GuideManager; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceAICommandPlayAnimInfo PlayAnimInfo; // 0x0030(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FAISpawnerAlertOverride AlertnessInfo; // 0x0058(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FNoceAICommandEquipWeaponInfo EquipWeaponInfo; // 0x0060(0x0001)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceAICommandPlayDialogInfo PlayDialogInfo; // 0x0064(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceAICommandMoveOnSplineInfo MoveOnSplineInfo; // 0x0070(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FNoceAICommandEnableLookAt LookAtInfo; // 0x0080(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceAICommand; - -// ScriptStruct GameNoce.NocePickPreviewData -// 0x000C (0x000C - 0x0000) -struct FNocePickPreviewData final -{ -public: - ENoceInventoryType Type; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName ID; // 0x0004(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNocePickPreviewData; - -// ScriptStruct GameNoce.NoceInventoryRecord -// 0x0038 (0x0088 - 0x0050) -struct FNoceInventoryRecord final : public FNoceRecordBase -{ -public: - int32 InventoryTypeBit; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NotebookType; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceInventoryAchievementType EventType; // 0x0058(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray LetterGroup; // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ItemName; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - bool Unique; // 0x0080(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Num; // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceInventoryRecord; - -// ScriptStruct GameNoce.NoceNotebookPuzzleContentRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceNotebookPuzzleContentRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceNotebookPuzzleContentRowHandle; - -// ScriptStruct GameNoce.NoceDynamicPickupsSaveData -// 0x0028 (0x0028 - 0x0000) -struct FNoceDynamicPickupsSaveData final -{ -public: - class FName AttachParentName; // 0x0000(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceChapterType ChapterType; // 0x0008(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf InteractableClass; // 0x0010(0x0008)(ZeroConstructor, SaveGame, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANocePickupsPoint* AttachParent; // 0x0018(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANoceInteractableBase* Interactable; // 0x0020(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceDynamicPickupsSaveData; - -// ScriptStruct GameNoce.NoceEnemyRecord -// 0x0038 (0x0088 - 0x0050) -struct FNoceEnemyRecord final : public FNoceRecordBase -{ -public: - TArray EnemyType; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray WeaponType; // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ActorTags; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - int32 EventType; // 0x0080(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Num; // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceEnemyRecord; - -// ScriptStruct GameNoce.NoceProgressRecord -// 0x0010 (0x0060 - 0x0050) -struct FNoceProgressRecord final : public FNoceRecordBase -{ -public: - struct FGameplayTag StartProgress; // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag TargetProgress; // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceProgressRecord; - -// ScriptStruct GameNoce.NoceRecordStatus -// 0x0038 (0x0038 - 0x0000) -struct FNoceRecordStatus final -{ -public: - class FName RecordName; // 0x0000(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceAchievementType Type; // 0x0008(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InheritToNextRound; // 0x0009(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool HasStarted; // 0x000A(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsCompleted; // 0x000B(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool HasFailed; // 0x000C(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTimespan StartGameTime; // 0x0010(0x0008)(ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimespan EndGameTime; // 0x0018(0x0008)(ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CurrentCount; // 0x0020(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TargetCount; // 0x0024(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray UniqueNames; // 0x0028(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceRecordStatus; - -// ScriptStruct GameNoce.NoceChunkDataRow -// 0x0080 (0x0088 - 0x0008) -struct FNoceChunkDataRow final : public FTableRowBase -{ -public: - int32 SteamChunkID; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EpicStoreChunkID; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PS5ChunkID; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 XboxChunkID; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString SteamDLCID; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString SteamAPPID; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString EpicStoreDLCID; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString PS5DLCID; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString XboxDLCID; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString GOGDLCID; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString GOGChunkID; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -//DUMPER7_ASSERTS_FNoceChunkDataRow; - -// ScriptStruct GameNoce.NoceInventoryData -// 0x0004 (0x0004 - 0x0000) -struct FNoceInventoryData -{ -public: - int32 IDIndex; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceInventoryData; - -// ScriptStruct GameNoce.NoceAIActorPerceptionInfo -// 0x0020 (0x0020 - 0x0000) -struct FNoceAIActorPerceptionInfo final -{ -public: - class AActor* Target; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray LastSensedStimuli; // 0x0008(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 bIsHostile : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceAIActorPerceptionInfo; - -// ScriptStruct GameNoce.NoceInventoryWeapon -// 0x0004 (0x0008 - 0x0004) -struct FNoceInventoryWeapon final : public FNoceInventoryData -{ -public: - float Durability; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceInventoryWeapon; - -// ScriptStruct GameNoce.NocePickupsConsumableDataRow -// 0x0018 (0x0020 - 0x0008) -struct FNocePickupsConsumableDataRow final : public FTableRowBase -{ -public: - struct FNoceConsumableDataRowHandle Consumable; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - TSubclassOf Interactable; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENocePickupsConsumableGroupType GroupType; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNocePickupsConsumableDataRow; - -// ScriptStruct GameNoce.NocePreloadInstanceData -// 0x0010 (0x0010 - 0x0000) -struct FNocePreloadInstanceData final -{ -public: - TArray StremaingTextures; // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNocePreloadInstanceData; - -// ScriptStruct GameNoce.NoceAISenseInfo -// 0x0048 (0x0048 - 0x0000) -struct FNoceAISenseInfo final -{ -public: - struct FNoceAIActorPerceptionInfo ActorInfo; // 0x0000(0x0020)(NativeAccessSpecifierPrivate) - uint8 Pad_20[0x10]; // 0x0020(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray StimuliValues; // 0x0030(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPrivate) - float HateValue; // 0x0040(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceAISenseInfo; - -// ScriptStruct GameNoce.NocePickupsConsumableDeployDataRow -// 0x0010 (0x0018 - 0x0008) -struct FNocePickupsConsumableDeployDataRow final : public FTableRowBase -{ -public: - struct FNoceConsumableDataRowHandle Name; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - int32 Count; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNocePickupsConsumableDeployDataRow; - -// ScriptStruct GameNoce.NocePickupsDeploySubDataRow -// 0x0028 (0x0030 - 0x0008) -struct FNocePickupsDeploySubDataRow final : public FTableRowBase -{ -public: - int32 ActionLevelBitmask; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Consumables; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray Weapons; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNocePickupsDeploySubDataRow; - -// ScriptStruct GameNoce.NocePickupsDeployDataRow -// 0x0030 (0x0038 - 0x0008) -struct FNocePickupsDeployDataRow final : public FTableRowBase -{ -public: - struct FGameplayTagContainer ProgressTag; // 0x0008(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TArray SubDatas; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNocePickupsDeployDataRow; - -// ScriptStruct GameNoce.NoceCineCompPackageMats -// 0x0010 (0x0010 - 0x0000) -struct FNoceCineCompPackageMats final -{ -public: - TArray Mats; // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceCineCompPackageMats; - -// ScriptStruct GameNoce.NoceUICreditData -// 0x0030 (0x0038 - 0x0008) -struct FNoceUICreditData final : public FTableRowBase -{ -public: - ENoceUICreditLayoutType LayoutType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Text1; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Text2; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Space; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceUICreditData; - -// ScriptStruct GameNoce.NoceAIAlertStateSetting -// 0x0010 (0x0010 - 0x0000) -struct FNoceAIAlertStateSetting final -{ -public: - float MaxAlert; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* DistanceMultiplier; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceAIAlertStateSetting; - -// ScriptStruct GameNoce.TempDataStorage -// 0x0070 (0x0070 - 0x0000) -struct FTempDataStorage final -{ -public: - class FName TempDataName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FloatData; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 IntergerData; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString StringData; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector VectorData; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator RotatorData; // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FQuat RotationData; // 0x0050(0x0020)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTempDataStorage; - -// ScriptStruct GameNoce.NoceNotebookEnemyContentRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceNotebookEnemyContentRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceNotebookEnemyContentRowHandle; - -// ScriptStruct GameNoce.AISpawnerEndAICommand -// 0x0002 (0x0002 - 0x0000) -struct FAISpawnerEndAICommand final -{ -public: - bool EndAllCommands; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool SetBrainToActive; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAISpawnerEndAICommand; - -// ScriptStruct GameNoce.SanitySetting -// 0x0040 (0x0040 - 0x0000) -struct FSanitySetting final -{ -public: - float Sanity; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SpawnEnemy; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray SpawnEnemySpawner; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - int32 MaxEnemyNum; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SpawnNumMin; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SpawnNumMax; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SpawnIntervalMin; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SpawnIntervalMax; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool TickTimerWhenReachSpawnMax; // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ForceFindPlayer; // 0x003D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSanitySetting; - -// ScriptStruct GameNoce.SanitySpawnProbabilitySetting -// 0x0008 (0x0008 - 0x0000) -struct FSanitySpawnProbabilitySetting final -{ -public: - float Probability; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 GuaranteeTimes; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSanitySpawnProbabilitySetting; - -// ScriptStruct GameNoce.SanitySpawnVolumeSetting -// 0x00B0 (0x00B0 - 0x0000) -struct FSanitySpawnVolumeSetting final -{ -public: - TArray SanitySettings; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - bool UseProbability; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSanitySpawnProbabilitySetting ProbabilitySetting; // 0x0014(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UEnvQuery* SpawnEQS; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UCurveFloat* SpawnRangeMin; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCurveFloat* SpawnRangeMax; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlockDistToAnother; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeleteDistance; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNeoAudioPostEventParam SpawnAudioEvent; // 0x0040(0x0070)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSanitySpawnVolumeSetting; - -// ScriptStruct GameNoce.SanityForceSpawnSetting -// 0x00C0 (0x00C0 - 0x0000) -struct FSanityForceSpawnSetting final -{ -public: - TArray ForceSpawnTags; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - struct FSanitySpawnVolumeSetting SpawnSetting; // 0x0010(0x00B0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSanityForceSpawnSetting; - -// ScriptStruct GameNoce.NocePickupsRateDataRow -// 0x0010 (0x0018 - 0x0008) -struct FNocePickupsRateDataRow final : public FTableRowBase -{ -public: - TSubclassOf Interactable; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Rate; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNocePickupsRateDataRow; - -// ScriptStruct GameNoce.NoceDynamicPickupsSubDataRow -// 0x0028 (0x0030 - 0x0008) -struct FNoceDynamicPickupsSubDataRow final : public FTableRowBase -{ -public: - int32 ActionLevelBitmask; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ConsumableRates; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray WeaponRates; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceDynamicPickupsSubDataRow; - -// ScriptStruct GameNoce.NoceDynamicPickupsDataRow -// 0x0030 (0x0038 - 0x0008) -struct FNoceDynamicPickupsDataRow final : public FTableRowBase -{ -public: - struct FGameplayTagContainer ProgressTag; // 0x0008(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TArray SubDatas; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceDynamicPickupsDataRow; - -// ScriptStruct GameNoce.NoceAINoiseEvent -// 0x0048 (0x0048 - 0x0000) -struct FNoceAINoiseEvent final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector NoiseLocation; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Loudness; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxRange; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* Instigator; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class FName Tag; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x10]; // 0x0038(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceAINoiseEvent; - -// ScriptStruct GameNoce.NoceDialogLine -// 0x0058 (0x0060 - 0x0008) -struct FNoceDialogLine final : public FTableRowBase -{ -public: - class FText LineText; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - ENoceDialogSpeaker Speaker; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceDialogSpeakerName OverrideSpeakerName; // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float duration; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PostDialogPadding; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsUnique; // 0x0024(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsInstant; // 0x0025(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsImportant; // 0x0026(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CanOverlap; // 0x0027(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CoolDownTime; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTagContainer BlockTags; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FString VoiceID; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceDialogLine; - -// ScriptStruct GameNoce.NoceLumenTranslucencyDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceLumenTranslucencyDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceLumenTranslucencyDataRowHandle; - -// ScriptStruct GameNoce.NoceLumenTranslucencyProgress -// 0x0028 (0x0028 - 0x0000) -struct FNoceLumenTranslucencyProgress final -{ -public: - struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FNoceLumenTranslucencyDataRowHandle Data; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceLumenTranslucencyProgress; - -// ScriptStruct GameNoce.NocePickupsWeaponDataRow -// 0x0018 (0x0020 - 0x0008) -struct FNocePickupsWeaponDataRow final : public FTableRowBase -{ -public: - struct FNoceWeaponDataRowHandle Weapon; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - TSubclassOf Interactable; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENocePickupsWeaponGroupType GroupType; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNocePickupsWeaponDataRow; - -// ScriptStruct GameNoce.OmamoriJumpSetting -// 0x000C (0x000C - 0x0000) -struct FOmamoriJumpSetting final -{ -public: - class FName ID; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AutoEquip; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FOmamoriJumpSetting; - -// ScriptStruct GameNoce.NoceBaseRecord -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FNoceBaseRecord -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class FName Name; // 0x0008(0x0008)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceBaseRecord; - -// ScriptStruct GameNoce.NoceHideActorSectionParams -// 0x0010 (0x0010 - 0x0000) -struct FNoceHideActorSectionParams final -{ -public: - TArray> TargetActors; // 0x0000(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceHideActorSectionParams; - -// ScriptStruct GameNoce.NoceHideActorSectionTemplate -// 0x0010 (0x0030 - 0x0020) -struct FNoceHideActorSectionTemplate final : public FMovieSceneEvalTemplate -{ -public: - struct FNoceHideActorSectionParams Params; // 0x0020(0x0010)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceHideActorSectionTemplate; - -// ScriptStruct GameNoce.NoceObjectRecord -// 0x0018 (0x0028 - 0x0010) -struct FNoceObjectRecord : public FNoceBaseRecord -{ -public: - class UClass* Class; // 0x0010(0x0008)(BlueprintVisible, ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Data; // 0x0018(0x0010)(BlueprintVisible, ZeroConstructor, SaveGame, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceObjectRecord; - -// ScriptStruct GameNoce.NoceDialogSpeakerInfo -// 0x0010 (0x0010 - 0x0000) -struct FNoceDialogSpeakerInfo final -{ -public: - TArray SpeakerActors; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceDialogSpeakerInfo; - -// ScriptStruct GameNoce.NoceComponentRecord -// 0x0068 (0x0090 - 0x0028) -struct FNoceComponentRecord final : public FNoceObjectRecord -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform CompTransform; // 0x0030(0x0060)(BlueprintVisible, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceComponentRecord; - -// ScriptStruct GameNoce.NoceActorRecord -// 0x0078 (0x00A0 - 0x0028) -struct FNoceActorRecord : public FNoceObjectRecord -{ -public: - bool HiddenInGame; // 0x0028(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ExistForever; // 0x0029(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform ActorTransform; // 0x0030(0x0060)(BlueprintVisible, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ComponentRecords; // 0x0090(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceActorRecord; - -// ScriptStruct GameNoce.NoceOfferingEffectData -// 0x0018 (0x0018 - 0x0000) -struct FNoceOfferingEffectData final -{ -public: - ENoceItemOfferingEffectType Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Level; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText DescriptionText; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceOfferingEffectData; - -// ScriptStruct GameNoce.AISpawnerPerceptionOverride -// 0x0010 (0x0010 - 0x0000) -struct FAISpawnerPerceptionOverride final -{ -public: - TSubclassOf SenseClass; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Enable; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAISpawnerPerceptionOverride; - -// ScriptStruct GameNoce.NocePickupsDeploymentInfo -// 0x0008 (0x0008 - 0x0000) -struct FNocePickupsDeploymentInfo final -{ -public: - int32 ActionLevelBitmask; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Count; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNocePickupsDeploymentInfo; - -// ScriptStruct GameNoce.NocePickupsDeploymentInfoList -// 0x0010 (0x0010 - 0x0000) -struct FNocePickupsDeploymentInfoList final -{ -public: - TArray ActionLevelDeploymentList; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNocePickupsDeploymentInfoList; - -// ScriptStruct GameNoce.NoceActionToKeyTableRow -// 0x0098 (0x00A0 - 0x0008) -struct FNoceActionToKeyTableRow final : public FTableRowBase -{ -public: - TArray Types; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - class FName AxisName; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AxisScale; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FKey GamepadKey; // 0x0028(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey ExtraGamepadKey; // 0x0040(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey MouseKeyboardKey; // 0x0058(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey ExtraMouseKeyboardKey; // 0x0070(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey HiddenMouseKeyboardKey; // 0x0088(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceActionToKeyTableRow; - -// ScriptStruct GameNoce.NoceEndActivityInfo -// 0x0018 (0x0018 - 0x0000) -struct alignas(0x08) FNoceEndActivityInfo final -{ -public: - uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceEndActivityInfo; - -// ScriptStruct GameNoce.NoceActivityHistory -// 0x0060 (0x0060 - 0x0000) -struct alignas(0x08) FNoceActivityHistory final -{ -public: - uint8 Pad_0[0x60]; // 0x0000(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceActivityHistory; - -// ScriptStruct GameNoce.NoceActorRefDepotData -// 0x0010 (0x0010 - 0x0000) -struct FNoceActorRefDepotData final -{ -public: - TArray Actors; // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, Transient, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceActorRefDepotData; - -// ScriptStruct GameNoce.AISpawnerGameplayTagTrigger -// 0x0018 (0x0018 - 0x0000) -struct FAISpawnerGameplayTagTrigger final -{ -public: - struct FGameplayTag SpawnTag; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag DeleteTag; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag KillTag; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAISpawnerGameplayTagTrigger; - -// ScriptStruct GameNoce.NoceAISenseWeight -// 0x0010 (0x0010 - 0x0000) -struct FNoceAISenseWeight final -{ -public: - TSubclassOf Sense; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Weight; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceAISenseWeight; - -// ScriptStruct GameNoce.NoceAISpawnerEvent -// 0x0028 (0x0028 - 0x0000) -struct FNoceAISpawnerEvent final -{ -public: - ENoceAISpawnerEventType EventType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool EnableThink; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray PerceptionOverrides; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - struct FAISpawnerAlertOverride AlertOverride; // 0x0018(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FAISpawnerEndAICommand EndAICommand; // 0x0020(0x0002)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceAISpawnerEvent; - -// ScriptStruct GameNoce.SpawnerContainer -// 0x0010 (0x0010 - 0x0000) -struct FSpawnerContainer final -{ -public: - TArray Entries; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSpawnerContainer; - -// ScriptStruct GameNoce.NoceProjLaunchData -// 0x0058 (0x0058 - 0x0000) -struct FNoceProjLaunchData -{ -public: - float LaunchTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector StartPosOffset; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector EndPosOffset; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector RotOffset; // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OverrideGravityZ; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool SetupHomingTarget; // 0x0054(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceProjLaunchData; - -// ScriptStruct GameNoce.NoceProjLaunchData_CustomArc -// 0x0008 (0x0060 - 0x0058) -struct FNoceProjLaunchData_CustomArc final : public FNoceProjLaunchData -{ -public: - float ArcParam; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceProjLaunchData_CustomArc; - -// ScriptStruct GameNoce.NoceProjLaunchData_Suggest -// 0x0008 (0x0060 - 0x0058) -struct FNoceProjLaunchData_Suggest final : public FNoceProjLaunchData -{ -public: - float OverrideLaunchSpeed; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool FavorHighArc; // 0x005C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceProjLaunchData_Suggest; - -// ScriptStruct GameNoce.NoceProjLaunchData_MovingTarget -// 0x0008 (0x0060 - 0x0058) -struct FNoceProjLaunchData_MovingTarget final : public FNoceProjLaunchData -{ -public: - float TimeToTarget; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceProjLaunchData_MovingTarget; - -// ScriptStruct GameNoce.NoceAnalyticsDataRow -// 0x0010 (0x0018 - 0x0008) -struct FNoceAnalyticsDataRow final : public FTableRowBase -{ -public: - struct FGameplayTag StartSessionProgress; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag EndSessionProgress; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceAnalyticsDataRow; - -// ScriptStruct GameNoce.NoceApplyGESetByCaller -// 0x0018 (0x0018 - 0x0000) -struct FNoceApplyGESetByCaller final -{ -public: - struct FGameplayTag SetByCallerTag; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf GameplayEffect; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceApplyGESetByCaller; - -// ScriptStruct GameNoce.AttachmentSetting -// 0x0018 (0x0018 - 0x0000) -struct FAttachmentSetting final -{ -public: - class AActor* AttachmentActor; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SocketName; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule LocationRule; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule RotationRule; // 0x0011(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule ScaleRule; // 0x0012(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13[0x5]; // 0x0013(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAttachmentSetting; - -// ScriptStruct GameNoce.AttackTraceInfo -// 0x0020 (0x0020 - 0x0000) -struct FAttackTraceInfo final -{ -public: - bool UseSocketInWeapon; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseAttachedMesh; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class FName AttachedMeshTag; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Socket; // 0x000C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceAttackTraceType AttackTraceType; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Radius; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HalfHeight; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAttackTraceInfo; - -// ScriptStruct GameNoce.NoceHitResult -// 0x0100 (0x0100 - 0x0000) -struct FNoceHitResult final -{ -public: - struct FHitResult HitResult; // 0x0000(0x00F8)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool IsForDeflect; // 0x00F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F9[0x7]; // 0x00F9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceHitResult; - -// ScriptStruct GameNoce.BattleDialogLineSetting -// 0x0008 (0x0008 - 0x0000) -struct FBattleDialogLineSetting final -{ -public: - class FName DialogRowName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBattleDialogLineSetting; - -// ScriptStruct GameNoce.BattleDialogHealthSetting -// 0x0010 (0x0010 - 0x0000) -struct FBattleDialogHealthSetting final -{ -public: - float Ratio; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBattleDialogLineSetting DialogLine; // 0x0004(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - bool Triggered; // 0x000C(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBattleDialogHealthSetting; - -// ScriptStruct GameNoce.BattleDialogDamageSetting -// 0x0008 (0x0008 - 0x0000) -struct FBattleDialogDamageSetting final -{ -public: - struct FBattleDialogLineSetting DialogLine; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBattleDialogDamageSetting; - -// ScriptStruct GameNoce.NoceBinkPreloadData -// 0x00D0 (0x00D0 - 0x0000) -struct FNoceBinkPreloadData final -{ -public: - struct FTransform SpawnTransform; // 0x0000(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr EditorModeBinkPlayerSource; // 0x0060(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr BinkPlayerSource; // 0x0088(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Seconds; // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString BinkLinkUrl; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsBinkSeekEveryFrame; // 0x00C8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C9[0x7]; // 0x00C9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceBinkPreloadData; - -// ScriptStruct GameNoce.BodyPartGroupAngleSetting -// 0x0008 (0x0008 - 0x0000) -struct FBodyPartGroupAngleSetting final -{ -public: - float MinAngle; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxAngle; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBodyPartGroupAngleSetting; - -// ScriptStruct GameNoce.BodyPartGroup -// 0x0058 (0x0058 - 0x0000) -struct FBodyPartGroup final -{ -public: - int32 Priority; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Health; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray BodyParts; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - bool CheckAngle; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBodyPartGroupAngleSetting AngleSetting; // 0x001C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - bool IsBothDamage; // 0x0024(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DamageMultiplier; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WinceMultiplier; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DurabilityMultiplier; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsForceDeflect; // 0x0034(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DeflectMultiplier; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeflectDamageMultiplier; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeflectWinceMultiplier; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeflectDurabilityMultiplier; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf BreakEffect; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool PlaySkipDeflectTraceOnHit; // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBodyPartGroup; - -// ScriptStruct GameNoce.BodyPartData -// 0x0001 (0x0001 - 0x0000) -struct FBodyPartData final -{ -public: - ENoceBodyPart BodyPart; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBodyPartData; - -// ScriptStruct GameNoce.ConsumableItemJumpSetting -// 0x000C (0x000C - 0x0000) -struct FConsumableItemJumpSetting final -{ -public: - class FName ID; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Count; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FConsumableItemJumpSetting; - -// ScriptStruct GameNoce.NoceNotebookCharacterContentRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceNotebookCharacterContentRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceNotebookCharacterContentRowHandle; - -// ScriptStruct GameNoce.NoceNotebookInfoContentRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceNotebookInfoContentRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceNotebookInfoContentRowHandle; - -// ScriptStruct GameNoce.NoceNotebookTutorialContentRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceNotebookTutorialContentRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceNotebookTutorialContentRowHandle; - -// ScriptStruct GameNoce.NoceChapterJumpSettingTableRow -// 0x0108 (0x0110 - 0x0008) -struct FNoceChapterJumpSettingTableRow final : public FTableRowBase -{ -public: - struct FGameplayTag JumpTag; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 AllowRound; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray WeaponMain; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray WeaponDark; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - bool UseFogWeaponInventory; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 OmamoriSlotNum; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Omamori; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray KeyItem; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray CharacterNotebook; // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray EnemyNotebook; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray InfoNotebook; // 0x0080(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray PuzzleNotebook; // 0x0090(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray TutorialNotebook; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray Letter; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ConsumableItem; // 0x00C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ViewedItem; // 0x00D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - ENoceMapLocation MapStartLocation; // 0x00E0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceMapLocation MapEndLocation; // 0x00E1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AllWeaponFog; // 0x00E2(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AllWeaponDark; // 0x00E3(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AllOmamori; // 0x00E4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AllKeyItem; // 0x00E5(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AllNotebook; // 0x00E6(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AllLetter; // 0x00E7(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AllConsumable; // 0x00E8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool EnableSavePointOffering; // 0x00E9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool EnableSavePointFixWeapon; // 0x00EA(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool EnableSavePointUpgrade; // 0x00EB(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FaithValue; // 0x00EC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 BuyHealthLevel; // 0x00F0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 BuyStaminaLevel; // 0x00F4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 BuySanityLevel; // 0x00F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ClearAllTutorial; // 0x00FC(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_FD[0x3]; // 0x00FD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray TutorialCompleted; // 0x0100(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceChapterJumpSettingTableRow; - -// ScriptStruct GameNoce.NoceCharMeshData -// 0x0090 (0x0098 - 0x0008) -struct FNoceCharMeshData final : public FTableRowBase -{ -public: - class FString PartName; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ForceClearMesh; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftObjectPtr Mesh; // 0x0020(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap> Materials; // 0x0048(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceCharMeshData; - -// ScriptStruct GameNoce.NoceCharMeshDataRow -// 0x00B8 (0x00C0 - 0x0008) -struct FNoceCharMeshDataRow final : public FTableRowBase -{ -public: - struct FNoceCharMeshData Body; // 0x0008(0x0098)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TArray Attachments; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - class FString Comment; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceCharMeshDataRow; - -// ScriptStruct GameNoce.NoceRagdollMeshSetting -// 0x0020 (0x0020 - 0x0000) -struct FNoceRagdollMeshSetting final -{ -public: - class FString MeshName; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPhysicsAsset* OverridePhyAsset; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - class UPhysicsAsset* OriginalPhyAsset; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) -}; -DUMPER7_ASSERTS_FNoceRagdollMeshSetting; - -// ScriptStruct GameNoce.NoceCharPrecachingPSOMats -// 0x0010 (0x0010 - 0x0000) -struct FNoceCharPrecachingPSOMats final -{ -public: - TArray Mats; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceCharPrecachingPSOMats; - -// ScriptStruct GameNoce.NoceCharPrecachingPSOData -// 0x0100 (0x0100 - 0x0000) -struct FNoceCharPrecachingPSOData final -{ -public: - TMap BodyPrecachingMats; // 0x0000(0x0050)(Edit, NativeAccessSpecifierPublic) - TMap HeadPrecachingMats; // 0x0050(0x0050)(Edit, NativeAccessSpecifierPublic) - TMap HairPrecachingMats; // 0x00A0(0x0050)(Edit, NativeAccessSpecifierPublic) - uint8 Pad_F0[0x10]; // 0x00F0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceCharPrecachingPSOData; - -// ScriptStruct GameNoce.NoceActivityIDList -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FNoceActivityIDList final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceActivityIDList; - -// ScriptStruct GameNoce.NoceChunkDebugData -// 0x000C (0x000C - 0x0000) -struct alignas(0x04) FNoceChunkDebugData final -{ -public: - uint8 Pad_0[0xC]; // 0x0000(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceChunkDebugData; - -// ScriptStruct GameNoce.NoceCineActorSeqEventData_Mat -// 0x0010 (0x0010 - 0x0000) -struct FNoceCineActorSeqEventData_Mat final -{ -public: - TArray Mats; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceCineActorSeqEventData_Mat; - -// ScriptStruct GameNoce.NoceCineActorSeqStopData -// 0x0005 (0x0005 - 0x0000) -struct FNoceCineActorSeqStopData final -{ -public: - bool bDestroyWhenSequenceStop; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableAI; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableCollision; // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableMovement; // 0x0003(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnablePushOffset; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceCineActorSeqStopData; - -// ScriptStruct GameNoce.NoceCineEventData -// 0x0005 (0x0005 - 0x0000) -struct FNoceCineEventData final -{ -public: - bool bHiddenInGame; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPreStreamTextures; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bChangeAfterDOFMat; // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWorldTransDissolve; // 0x0003(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceWorldTransTimeGroup TimeGroup; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceCineEventData; - -// ScriptStruct GameNoce.NoceCommonUINavigateSet -// 0x0048 (0x0048 - 0x0000) -struct FNoceCommonUINavigateSet final -{ -public: - int32 SourceIndex; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray NavigateLeft; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray NavigateRight; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray NavigateUp; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray NavigateDown; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceCommonUINavigateSet; - -// ScriptStruct GameNoce.NoceUICustomGridNavigationSetting -// 0x0040 (0x0040 - 0x0000) -struct FNoceUICustomGridNavigationSetting final -{ -public: - TArray UpIndex; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray DownIndex; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray RightIndex; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray LeftIndex; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUICustomGridNavigationSetting; - -// ScriptStruct GameNoce.ExportCutscenePivotDataType -// 0x0010 (0x0010 - 0x0000) -struct FExportCutscenePivotDataType final -{ -public: - TArray> Actors; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FExportCutscenePivotDataType; - -// ScriptStruct GameNoce.NoceDarknessDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceDarknessDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceDarknessDataRowHandle; - -// ScriptStruct GameNoce.NoceDarknessProgress -// 0x0028 (0x0028 - 0x0000) -struct FNoceDarknessProgress final -{ -public: - struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FNoceDarknessDataRowHandle SanityMax; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceDarknessProgress; - -// ScriptStruct GameNoce.NoceDebugLine -// 0x0028 (0x0028 - 0x0000) -struct alignas(0x08) FNoceDebugLine final -{ -public: - uint8 Pad_0[0x28]; // 0x0000(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceDebugLine; - -// ScriptStruct GameNoce.NoceHitPerformUnit -// 0x0088 (0x0088 - 0x0000) -struct FNoceHitPerformUnit final -{ -public: - bool ParticleAffectedByHitStop; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool PlayParticleAttatched; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceHitPerformParticleRotationType ParticleRotationType; // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftObjectPath NiagaraSystem; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNeoAudioTriggerIdHandle AudioTriggerId; // 0x0028(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FGameplayTag DamageHitSwitch; // 0x0030(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ForceFeedbackEffect; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath ShakeClass; // 0x0058(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceHitPerformPostProcessType PostProcessType; // 0x0078(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_79[0x3]; // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float HitStopTimeDilation; // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HitStopTimeDuration; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceWoundType WoundType; // 0x0084(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_85[0x3]; // 0x0085(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceHitPerformUnit; - -// ScriptStruct GameNoce.NoceDeflectPerformSetting -// 0x00D8 (0x00D8 - 0x0000) -struct FNoceDeflectPerformSetting final -{ -public: - struct FNoceHitPerformUnit EnviromentDefaultUnit; // 0x0000(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TMap EnviromentPhysicalSurfaceUnitMap; // 0x0088(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceDeflectPerformSetting; - -// ScriptStruct GameNoce.NoceDialogAnimSetting -// 0x0058 (0x0058 - 0x0000) -struct FNoceDialogAnimSetting final -{ -public: - class UAnimMontage* AnimMontage; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap FacialMontage; // 0x0008(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceDialogAnimSetting; - -// ScriptStruct GameNoce.NoceDialogSetElement -// 0x0070 (0x0070 - 0x0000) -struct FNoceDialogSetElement final -{ -public: - struct FDataTableRowHandle Line; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - float Weight; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceDialogAnimSetting AnimSetting; // 0x0018(0x0058)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceDialogSetElement; - -// ScriptStruct GameNoce.NoceDialogSet -// 0x0020 (0x0028 - 0x0008) -struct FNoceDialogSet final : public FTableRowBase -{ -public: - TArray Lines; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - ENoceDialogSetType Type; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsUnique; // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsInstant; // 0x001A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsImportant; // 0x001B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CanOverlap; // 0x001C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CoolDownTime; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceDialogSet; - -// ScriptStruct GameNoce.NoceDialogSpeakerDataRow -// 0x0008 (0x0010 - 0x0008) -struct FNoceDialogSpeakerDataRow final : public FTableRowBase -{ -public: - ENoceDialogSpeaker SpeakerType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceDialogSpeakerName DefaultName; // 0x0009(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceDialogSpeakerDataRow; - -// ScriptStruct GameNoce.NoceDialogSpeakerNameDataRow -// 0x0028 (0x0030 - 0x0008) -struct FNoceDialogSpeakerNameDataRow final : public FTableRowBase -{ -public: - ENoceDialogSpeakerName SpeakerName; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CinePostfix; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - class FText NameText; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceDialogSpeakerNameDataRow; - -// ScriptStruct GameNoce.NoceSelfTalkDataRow -// 0x0088 (0x0090 - 0x0008) -struct FNoceSelfTalkDataRow final : public FTableRowBase -{ -public: - struct FGameplayTagContainer Progress; // 0x0008(0x0020)(Edit, NativeAccessSpecifierPublic) - struct FGameplayTagContainer HasAdditionalTags; // 0x0028(0x0020)(Edit, NativeAccessSpecifierPublic) - struct FGameplayTagContainer WithOutAdditionalTags; // 0x0048(0x0020)(Edit, NativeAccessSpecifierPublic) - int32 EndingBitmask; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RoundBitmask; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CooldownTimeMin; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CooldownTimeMax; // 0x0074(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PaddingTime; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool PlayRandom; // 0x007C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7D[0x3]; // 0x007D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Dialogs; // 0x0080(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceSelfTalkDataRow; - -// ScriptStruct GameNoce.NoceDialogDuration -// 0x0008 (0x0010 - 0x0008) -struct FNoceDialogDuration final : public FTableRowBase -{ -public: - float DurationJP; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DurationEN; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceDialogDuration; - -// ScriptStruct GameNoce.NoceDialogStyle -// 0x0008 (0x0010 - 0x0008) -struct FNoceDialogStyle final : public FTableRowBase -{ -public: - bool UseItalic; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceDialogStyle; - -// ScriptStruct GameNoce.NoceDialogRequestSingle -// 0x00D8 (0x00D8 - 0x0000) -struct FNoceDialogRequestSingle final -{ -public: - class FName TagOrId; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName RandomSetId; // 0x0008(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceDialogLine LineData; // 0x0010(0x0060)(Edit, EditConst, NativeAccessSpecifierPublic) - ENoceDialogSpeaker Speaker; // 0x0070(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float RemainTime; // 0x0074(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsSerial; // 0x0078(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsImportant; // 0x0079(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7A[0x6]; // 0x007A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceDialogAnimSetting AnimSetting; // 0x0080(0x0058)(Edit, EditConst, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceDialogRequestSingle; - -// ScriptStruct GameNoce.NoceDialogCooldown -// 0x000C (0x000C - 0x0000) -struct FNoceDialogCooldown final -{ -public: - class FName TagOrId; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RemainTime; // 0x0008(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceDialogCooldown; - -// ScriptStruct GameNoce.NoceDialogSerialSet -// 0x0038 (0x0038 - 0x0000) -struct FNoceDialogSerialSet final -{ -public: - class FName TagOrId; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray WaitingList; // 0x0008(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) - TArray AnimSettingList; // 0x0018(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) - class FName CurrentPlaying; // 0x0028(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName RandomSetId; // 0x0030(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceDialogSerialSet; - -// ScriptStruct GameNoce.NoceDialogPlayingAudioEvent -// 0x0018 (0x0018 - 0x0000) -struct FNoceDialogPlayingAudioEvent final -{ -public: - class UObject* AudioEvent; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x10]; // 0x0008(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceDialogPlayingAudioEvent; - -// ScriptStruct GameNoce.NoceDirLightDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceDirLightDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceDirLightDataRowHandle; - -// ScriptStruct GameNoce.NoceDirLightProgress -// 0x0028 (0x0028 - 0x0000) -struct FNoceDirLightProgress final -{ -public: - struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FNoceDirLightDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceDirLightProgress; - -// ScriptStruct GameNoce.NoceEnemyComboSetting -// 0x0040 (0x0040 - 0x0000) -struct FNoceEnemyComboSetting final -{ -public: - int32 Attack; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AttackFloatRate; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Wince; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WinceFloatRate; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxSanity; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSanityFloatRate; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSanityToAttackRatio; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Stamina; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StaminaFloatRate; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsForceWince; // 0x0024(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceWinceType WinceType; // 0x0025(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsInvertWinceDirection; // 0x0026(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsChannelingAttack; // 0x0027(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceDeathType DeathType; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf DebuffEffect; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CanBeAxeDefensed; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CanBeKatanaDefensed; // 0x0039(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CheckJustDodge; // 0x003A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CheckInvincible; // 0x003B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CheckOmamoriKagami; // 0x003C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CheckSuperArmor; // 0x003D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CheckJustDodgeCounterDistance; // 0x003E(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3F[0x1]; // 0x003F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceEnemyComboSetting; - -// ScriptStruct GameNoce.EnemyGroupSpawnTimeUpActionSetting -// 0x0008 (0x0008 - 0x0000) -struct FEnemyGroupSpawnTimeUpActionSetting final -{ -public: - EEnemyGroupTimeUpAction TimeUpAction; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ExtraTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FEnemyGroupSpawnTimeUpActionSetting; - -// ScriptStruct GameNoce.EnemyGroupSpawnVFXSetting -// 0x0028 (0x0028 - 0x0000) -struct FEnemyGroupSpawnVFXSetting final -{ -public: - struct FSoftObjectPath NiagaraSystem; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool HideEnemyOnSpawn; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float UnhideTime; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FEnemyGroupSpawnVFXSetting; - -// ScriptStruct GameNoce.EnemyGroupSpawnInfo -// 0x0058 (0x0058 - 0x0000) -struct FEnemyGroupSpawnInfo final -{ -public: - bool IsMainEnemy; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftClassPath SpawnEnemy; // 0x0008(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FEnemyGroupSpawnVFXSetting SpawnVFX; // 0x0028(0x0028)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - float SpawnTime; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEnemyGroupSpawnInfo; - -// ScriptStruct GameNoce.EnemyGroupUnitContent -// 0x0030 (0x0030 - 0x0000) -struct FEnemyGroupUnitContent final -{ -public: - bool IsMainEnemy; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftClassPath SpawnEnemy; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SpawnNum; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEnemyGroupUnitContent; - -// ScriptStruct GameNoce.EnemyGroupSettingUnit -// 0x0010 (0x0010 - 0x0000) -struct FEnemyGroupSettingUnit final -{ -public: - TArray UnitContent; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FEnemyGroupSettingUnit; - -// ScriptStruct GameNoce.EnemyGroupSetting -// 0x0020 (0x0020 - 0x0000) -struct FEnemyGroupSetting final -{ -public: - EEnemyGroupSpawnPattern SpawnPattern; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SpawnInterval; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SpawnedNumLimit; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray GroupUnits; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FEnemyGroupSetting; - -// ScriptStruct GameNoce.EnemyGroupSpawnHintSound -// 0x0078 (0x0078 - 0x0000) -struct FEnemyGroupSpawnHintSound final -{ -public: - float TriggerTimeBeforeEnd; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNeoAudioPostEventParam SoundToPlay; // 0x0008(0x0070)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FEnemyGroupSpawnHintSound; - -// ScriptStruct GameNoce.EnemyGroupSpawnSetting -// 0x0098 (0x0098 - 0x0000) -struct FEnemyGroupSpawnSetting final -{ -public: - struct FGameplayTag TriggerTag; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag DefeatTag; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GroupTime; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GroupTimeEasy; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GroupTimeHard; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray HintSounds; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - struct FGameplayTag GroupTimeUpTag; // 0x0030(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FEnemyGroupSpawnTimeUpActionSetting TimeUpActionSetting; // 0x0038(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - EEnemyGroupSpawnFacing SpawnFacing; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UEnvQuery* EnvQuery; // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - struct FEnemyGroupSpawnVFXSetting SpawnVFX; // 0x0050(0x0028)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FEnemyGroupSetting GroupSetting; // 0x0078(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FEnemyGroupSpawnSetting; - -// ScriptStruct GameNoce.NoceEnvRequest -// 0x0078 (0x0078 - 0x0000) -struct alignas(0x08) FNoceEnvRequest final -{ -public: - uint8 Pad_0[0x78]; // 0x0000(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceEnvRequest; - -// ScriptStruct GameNoce.NocePPVInfo -// 0x0030 (0x0030 - 0x0000) -struct alignas(0x08) FNocePPVInfo final -{ -public: - uint8 Pad_0[0x30]; // 0x0000(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNocePPVInfo; - -// ScriptStruct GameNoce.NoceFogNiagaraRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceFogNiagaraRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceFogNiagaraRowHandle; - -// ScriptStruct GameNoce.NoceFogNiagaraProgress -// 0x0028 (0x0028 - 0x0000) -struct FNoceFogNiagaraProgress final -{ -public: - struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FNoceFogNiagaraRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceFogNiagaraProgress; - -// ScriptStruct GameNoce.NoceHeightFogDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceHeightFogDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceHeightFogDataRowHandle; - -// ScriptStruct GameNoce.NoceExpFogProgress -// 0x0028 (0x0028 - 0x0000) -struct FNoceExpFogProgress final -{ -public: - struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FNoceHeightFogDataRowHandle SanityMax; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceExpFogProgress; - -// ScriptStruct GameNoce.NoceRandomForceVectorData -// 0x0108 (0x0108 - 0x0000) -struct FNoceRandomForceVectorData final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RandomVectorIndex; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Intensity; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Interval; // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Frequency; // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Offset; // 0x0058(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector min_0; // 0x0070(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector max_0; // 0x0088(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Exponent; // 0x00A0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector PositiveMultiply; // 0x00B8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector NegativeMultiply; // 0x00D0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector DirectionMultiply; // 0x00E8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Debug; // 0x0100(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_101[0x7]; // 0x0101(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceRandomForceVectorData; - -// ScriptStruct GameNoce.ProgressDataLayerTableRow -// 0x0120 (0x0128 - 0x0008) -struct FProgressDataLayerTableRow final : public FTableRowBase -{ -public: - struct FGameplayTagContainer ProgressTags; // 0x0008(0x0020)(Edit, NativeAccessSpecifierPublic) - TArray ExactProgressTags; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - struct FGameplayTagContainer AdditionalTags; // 0x0038(0x0020)(Edit, NativeAccessSpecifierPublic) - bool AllAdditionalTags; // 0x0058(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NeedAdditionalTagNum; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTagContainer WithOutAdditionalTags; // 0x0060(0x0020)(Edit, NativeAccessSpecifierPublic) - bool WithoutAllAdditionalTags; // 0x0080(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 RoundBitmask; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ActivateDataLayerAsset; // 0x0088(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray LoadedDataLayerAsset; // 0x0098(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray EasyRiddleDataLayerAsset; // 0x00A8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray NormalRiddleDataLayerAsset; // 0x00B8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray HardRiddleDataLayerAsset; // 0x00C8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray EndingADataLayerAsset; // 0x00D8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray EndingBDataLayerAsset; // 0x00E8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray EndingCDataLayerAsset; // 0x00F8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray EndingDDataLayerAsset; // 0x0108(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray UnloadDataLayerAsset; // 0x0118(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FProgressDataLayerTableRow; - -// ScriptStruct GameNoce.NoceProgressHistory -// 0x0020 (0x0020 - 0x0000) -struct alignas(0x08) FNoceProgressHistory final -{ -public: - uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceProgressHistory; - -// ScriptStruct GameNoce.NoceUIGeneralHintData -// 0x0030 (0x0030 - 0x0000) -struct FNoceUIGeneralHintData final -{ -public: - bool IsTutorial; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText HintText; // 0x0008(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - ENoceNotebookType NotebookType; // 0x0018(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName NotebookID; // 0x001C(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsAddNotebook; // 0x0024(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float duration; // 0x0028(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceUIGeneralHintData; - -// ScriptStruct GameNoce.NoceKeyItemEmaDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceKeyItemEmaDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceKeyItemEmaDataRowHandle; - -// ScriptStruct GameNoce.NoceWincePerformUnit -// 0x0038 (0x0038 - 0x0000) -struct FNoceWincePerformUnit final -{ -public: - bool ParticleAffectedByHitStop; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool PlayParticleAttatched; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftObjectPath NiagaraSystem; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNeoAudioTriggerIdHandle AudioTriggerId; // 0x0028(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - float HitStopTimeDilation; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HitStopTimeDuration; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceWincePerformUnit; - -// ScriptStruct GameNoce.NoceHitPerformSetting -// 0x00F8 (0x00F8 - 0x0000) -struct FNoceHitPerformSetting final -{ -public: - struct FNoceHitPerformUnit DefaultHitPerformUnit; // 0x0000(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TMap BodyPartGroupHitPerformUnitMap; // 0x0088(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSoftObjectPath HitMoveCurve; // 0x00D8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceHitPerformSetting; - -// ScriptStruct GameNoce.NoceWindDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceWindDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceWindDataRowHandle; - -// ScriptStruct GameNoce.NoceWindProgress -// 0x0028 (0x0028 - 0x0000) -struct FNoceWindProgress final -{ -public: - struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FNoceWindDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceWindProgress; - -// ScriptStruct GameNoce.HitPerformComboParticleRotationMapUnit -// 0x0050 (0x0050 - 0x0000) -struct FHitPerformComboParticleRotationMapUnit final -{ -public: - TMap HitPerformComboParticleRotationMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FHitPerformComboParticleRotationMapUnit; - -// ScriptStruct GameNoce.HitPerformSettingMapUnit -// 0x0050 (0x0050 - 0x0000) -struct FHitPerformSettingMapUnit final -{ -public: - TMap HitPerformSettingMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FHitPerformSettingMapUnit; - -// ScriptStruct GameNoce.NoceOmamoriDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceOmamoriDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceOmamoriDataRowHandle; - -// ScriptStruct GameNoce.HitPerformComboMapUnit -// 0x0050 (0x0050 - 0x0000) -struct FHitPerformComboMapUnit final -{ -public: - TMap HitPerformComboMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FHitPerformComboMapUnit; - -// ScriptStruct GameNoce.NoceInputGamepadTypeData -// 0x0038 (0x0038 - 0x0000) -struct FNoceInputGamepadTypeData final -{ -public: - ENoceInputGamepadType Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FKey GamepadKey; // 0x0008(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey ExtraGamepadKey; // 0x0020(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceInputGamepadTypeData; - -// ScriptStruct GameNoce.NoceHinaCharMeshTypeDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceHinaCharMeshTypeDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceHinaCharMeshTypeDataRowHandle; - -// ScriptStruct GameNoce.NoceInputGamepadTypeDataTableRow -// 0x0010 (0x0018 - 0x0008) -struct FNoceInputGamepadTypeDataTableRow final : public FTableRowBase -{ -public: - TArray Data; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceInputGamepadTypeDataTableRow; - -// ScriptStruct GameNoce.NoceInputMultiActionExtraGamepadData -// 0x0018 (0x0018 - 0x0000) -struct FNoceInputMultiActionExtraGamepadData final -{ -public: - ENoceInputGamepadType Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray GamepadActions; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceInputMultiActionExtraGamepadData; - -// ScriptStruct GameNoce.NoceChapterJumpDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceChapterJumpDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceChapterJumpDataRowHandle; - -// ScriptStruct GameNoce.NoceInputMultiActionTableRow -// 0x0030 (0x0038 - 0x0008) -struct FNoceInputMultiActionTableRow final : public FTableRowBase -{ -public: - TArray GamepadActions; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ExtraGamepadActions; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray KeyboardActions; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceInputMultiActionTableRow; - -// ScriptStruct GameNoce.NoceInputQueueLongPressedUnit -// 0x0008 (0x0008 - 0x0000) -struct FNoceInputQueueLongPressedUnit final -{ -public: - ENoceInputAction InputAction; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float OperateValue; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceInputQueueLongPressedUnit; - -// ScriptStruct GameNoce.NoceInputActionRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceInputActionRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceInputActionRowHandle; - -// ScriptStruct GameNoce.NoceInputQueueUnit -// 0x0028 (0x0028 - 0x0000) -struct FNoceInputQueueUnit final -{ -public: - ENoceInputAction InputAction; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceInputOperateType InputOperate; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float OperateValue; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseMultipleLongPressedInputs; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray MultipleLongPressedInputs; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - ENocePlayerAnimStateType AnimStateWhenInputMatched; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceInputQueueUnit; - -// ScriptStruct GameNoce.NoceWeaponData -// 0x0210 (0x0218 - 0x0008) -struct FNoceWeaponData final : public FTableRowBase -{ -public: - class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText DescriptionDurability; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FSoftObjectPath Thumbnail; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ThumbnailDurability; // 0x0058(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath Image; // 0x0078(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ImageDurability; // 0x0098(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ShortcutImage; // 0x00B8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ShortcutSelectImage; // 0x00D8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ShortcutDurability; // 0x00F8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ShortcutSelectDurability; // 0x0118(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath RepairHaloImage; // 0x0138(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath GroundMeshActor; // 0x0158(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath HandMeshActor; // 0x0178(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath WeaponInfo; // 0x0198(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseRoundWeaponInfoMap; // 0x01B8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1B9[0x7]; // 0x01B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TMap RoundWeaponInfoMap; // 0x01C0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - bool CanBeBroken; // 0x0210(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CanBeBrokenInShiromukuRevive2; // 0x0211(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CanDiscard; // 0x0212(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CanFocusAttack; // 0x0213(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseFocusAttackWhenFullCharged; // 0x0214(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CanCostDurability; // 0x0215(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NextRoundRemoveViewed; // 0x0216(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_217[0x1]; // 0x0217(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceWeaponData; - -// ScriptStruct GameNoce.NoceOmamoriData -// 0x0088 (0x0090 - 0x0008) -struct FNoceOmamoriData final : public FTableRowBase -{ -public: - class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText HiddenDescription; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FSoftObjectPath Thumbnail; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath Image; // 0x0058(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray GameplayEffects; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - int32 Priority; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceOmamoriData; - -// ScriptStruct GameNoce.NoceUIDurabilityTextData -// 0x0018 (0x0018 - 0x0000) -struct FNoceUIDurabilityTextData final -{ -public: - float MaxDurabilityRatio; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIDurabilityTextData; - -// ScriptStruct GameNoce.NoceConsumableData -// 0x00D0 (0x00D8 - 0x0008) -struct FNoceConsumableData final : public FTableRowBase -{ -public: - class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText HiddenDescription; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FSoftObjectPath Thumbnail; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath Image; // 0x0058(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath MeshActor; // 0x0078(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray GameplayEffects; // 0x0098(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - ENoceItemMotionType ItemMotionType; // 0x00A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceItemAttributeType ItemAttributeType; // 0x00A9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_AA[0x2]; // 0x00AA(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ItemAttributeCheckType; // 0x00AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FaithValue; // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OfferingEffects; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - int32 Priority; // 0x00C8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxStackNum; // 0x00CC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WeaponDurabilityRecoverRatio; // 0x00D0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceConsumableData; - -// ScriptStruct GameNoce.NoceKeyItemData -// 0x0078 (0x0080 - 0x0008) -struct FNoceKeyItemData final : public FTableRowBase -{ -public: - class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText HiddenDescription; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FSoftObjectPath Thumbnail; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath Image; // 0x0058(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Priority; // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoPickupWindow; // 0x007C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NextRoundRemoved; // 0x007D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7E[0x2]; // 0x007E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceKeyItemData; - -// ScriptStruct GameNoce.NoceUITutorialPopWindowPageData -// 0x0030 (0x0030 - 0x0000) -struct FNoceUITutorialPopWindowPageData final -{ -public: - struct FSoftObjectPath Image; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText Text; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUITutorialPopWindowPageData; - -// ScriptStruct GameNoce.NoceLetterGroupData -// 0x0048 (0x0050 - 0x0008) -struct FNoceLetterGroupData final : public FTableRowBase -{ -public: - class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FSoftObjectPath Thumbnail; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Priority; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceLetterGroupData; - -// ScriptStruct GameNoce.NoceLetterGroupDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceLetterGroupDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceLetterGroupDataRowHandle; - -// ScriptStruct GameNoce.NoceLetterData -// 0x0050 (0x0058 - 0x0008) -struct FNoceLetterData final : public FTableRowBase -{ -public: - struct FNoceLetterGroupDataRowHandle GroupId; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - class FText Description; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TArray Content; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - struct FSoftObjectPath Image; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Priority; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NextRoundRemoved; // 0x0054(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceLetterData; - -// ScriptStruct GameNoce.NoceNotebookContentRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceNotebookContentRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceNotebookContentRowHandle; - -// ScriptStruct GameNoce.NoceInventoryConsumable -// 0x0004 (0x0008 - 0x0004) -struct FNoceInventoryConsumable final : public FNoceInventoryData -{ -public: - int32 Quantity; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceInventoryConsumable; - -// ScriptStruct GameNoce.NoceUIEndingConditionData -// 0x0020 (0x0020 - 0x0000) -struct FNoceUIEndingConditionData final -{ -public: - class FText Text; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TArray VisibleAfterClearedEndings; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIEndingConditionData; - -// ScriptStruct GameNoce.NoceUIEndingData -// 0x0078 (0x0078 - 0x0000) -struct FNoceUIEndingData final -{ -public: - ENoceEndingType Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText Title; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FSoftObjectPath CompleteTexture; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath CompleteBGTexture; // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Conditions; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIEndingData; - -// ScriptStruct GameNoce.NoceNotebookHintIDData -// 0x0008 (0x0008 - 0x0000) -struct FNoceNotebookHintIDData final -{ -public: - int32 IDIndex; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceNotebookType Type; // 0x0004(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceNotebookHintIDData; - -// ScriptStruct GameNoce.NoceNotebookCategoryData -// 0x0080 (0x0088 - 0x0008) -struct FNoceNotebookCategoryData final : public FTableRowBase -{ -public: - class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - ENoceNotebookBookmarkType BookmarkType; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceNotebookBookmarkSocketType SocketType; // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftObjectPath DefaultTexture; // 0x0020(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath SelectTexture; // 0x0040(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath SelectAddTexture; // 0x0060(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PaddingLeft; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceNotebookCategoryData; - -// ScriptStruct GameNoce.NoceDynamicMapIconData -// 0x0002 (0x0002 - 0x0000) -struct FNoceDynamicMapIconData final -{ -public: - ENoceDynamicMapIconChapterType ChapterType; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceDynamicMapIconIndexType IndexType; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceDynamicMapIconData; - -// ScriptStruct GameNoce.NoceNotebookCharacterNameRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceNotebookCharacterNameRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceNotebookCharacterNameRowHandle; - -// ScriptStruct GameNoce.NoceNotebookCharacterPageData -// 0x0050 (0x0058 - 0x0008) -struct FNoceNotebookCharacterPageData final : public FTableRowBase -{ -public: - struct FNoceNotebookCharacterNameRowHandle Category; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FSoftClassPath Widget; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceNotebookCharacterContentRowHandle Content1; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FNoceNotebookCharacterContentRowHandle Content2; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FNoceNotebookCharacterContentRowHandle Content3; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FNoceNotebookCharacterContentRowHandle Content4; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - int32 PageTextureIndex; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceNotebookCharacterPageData; - -// ScriptStruct GameNoce.NoceUIInputImageTableRow -// 0x0040 (0x0048 - 0x0008) -struct FNoceUIInputImageTableRow final : public FTableRowBase -{ -public: - struct FSoftObjectPath XBoxController; // 0x0008(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath PS5Controller; // 0x0028(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIInputImageTableRow; - -// ScriptStruct GameNoce.NoceNotebookEnemyNameRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceNotebookEnemyNameRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceNotebookEnemyNameRowHandle; - -// ScriptStruct GameNoce.NoceNotebookEnemyPageData -// 0x0050 (0x0058 - 0x0008) -struct FNoceNotebookEnemyPageData final : public FTableRowBase -{ -public: - struct FNoceNotebookEnemyNameRowHandle Category; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FSoftClassPath Widget; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceNotebookEnemyContentRowHandle Content1; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FNoceNotebookEnemyContentRowHandle Content2; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FNoceNotebookEnemyContentRowHandle Content3; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FNoceNotebookEnemyContentRowHandle Content4; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - int32 PageTextureIndex; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceNotebookEnemyPageData; - -// ScriptStruct GameNoce.NoceInputIconRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceInputIconRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceInputIconRowHandle; - -// ScriptStruct GameNoce.NoceUIControllerWidgetTypeData -// 0x0150 (0x0150 - 0x0000) -struct FNoceUIControllerWidgetTypeData final -{ -public: - class FText LeftTriggerText; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText LeftShoulderText; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText DPadText1; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FNoceInputIconRowHandle DPadIcon1; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - class FText DPadText2; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FNoceInputIconRowHandle DPadIcon2; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - class FText DPadText3; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FNoceInputIconRowHandle DPadIcon3; // 0x0060(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - class FText DPadText4; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FNoceInputIconRowHandle DPadIcon4; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - class FText LeftStickText1; // 0x0080(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText LeftStickText2; // 0x0090(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText LeftStickText3; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText RightStickText1; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText RightStickText2; // 0x00C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText FaceTopText; // 0x00D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText FaceLeftText; // 0x00E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText FaceRightText; // 0x00F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText FaceBottomText; // 0x0100(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText SpecialLeftText; // 0x0110(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText SpecialRightText; // 0x0120(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText RightTriggerText; // 0x0130(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText RightShoulderText; // 0x0140(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIControllerWidgetTypeData; - -// ScriptStruct GameNoce.NoceNotebookInfoNameRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceNotebookInfoNameRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceNotebookInfoNameRowHandle; - -// ScriptStruct GameNoce.NoceNotebookInfoPageData -// 0x0050 (0x0058 - 0x0008) -struct FNoceNotebookInfoPageData final : public FTableRowBase -{ -public: - struct FNoceNotebookInfoNameRowHandle Category; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FSoftClassPath Widget; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceNotebookInfoContentRowHandle Content1; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FNoceNotebookInfoContentRowHandle Content2; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FNoceNotebookInfoContentRowHandle Content3; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FNoceNotebookInfoContentRowHandle Content4; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - int32 PageTextureIndex; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceNotebookInfoPageData; - -// ScriptStruct GameNoce.NoceNotebookPuzzleNameRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceNotebookPuzzleNameRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceNotebookPuzzleNameRowHandle; - -// ScriptStruct GameNoce.NoceNotebookPuzzlePageData -// 0x0048 (0x0050 - 0x0008) -struct FNoceNotebookPuzzlePageData final : public FTableRowBase -{ -public: - int32 RiddleLevelBitmask; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceNotebookPuzzleNameRowHandle Category; // 0x000C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftClassPath Widget; // 0x0018(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Contents; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - int32 PageTextureIndex; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceNotebookPuzzlePageData; - -// ScriptStruct GameNoce.NoceUIOptionCategoryData -// 0x0028 (0x0028 - 0x0000) -struct FNoceUIOptionCategoryData final -{ -public: - class FText Name; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText Description; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FName Category; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIOptionCategoryData; - -// ScriptStruct GameNoce.NoceNotebookTutorialNameRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceNotebookTutorialNameRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceNotebookTutorialNameRowHandle; - -// ScriptStruct GameNoce.NoceNotebookTutorialPageData -// 0x0050 (0x0058 - 0x0008) -struct FNoceNotebookTutorialPageData final : public FTableRowBase -{ -public: - struct FNoceNotebookTutorialNameRowHandle Category; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FSoftClassPath Widget; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceNotebookTutorialContentRowHandle Content1; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FNoceNotebookTutorialContentRowHandle Content2; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FNoceNotebookTutorialContentRowHandle Content3; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FNoceNotebookTutorialContentRowHandle Content4; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - int32 PageTextureIndex; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceNotebookTutorialPageData; - -// ScriptStruct GameNoce.NoceNotebookMultiContentData -// 0x0028 (0x0030 - 0x0008) -struct FNoceNotebookMultiContentData final : public FTableRowBase -{ -public: - TArray Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray Image; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - bool NextRoundRemoved; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceNotebookMultiContentData; - -// ScriptStruct GameNoce.NoceExpandInventoryData -// 0x0008 (0x0010 - 0x0008) -struct FNoceExpandInventoryData final : public FTableRowBase -{ -public: - int32 Num; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceExpandInventoryData; - -// ScriptStruct GameNoce.NoceFaithItemRecord -// 0x0010 (0x0010 - 0x0000) -struct FNoceFaithItemRecord final -{ -public: - class FName RowNameID; // 0x0000(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PickupActorName; // 0x0008(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceFaithItemRecord; - -// ScriptStruct GameNoce.NoceUINotebookPageTextureData -// 0x0068 (0x0068 - 0x0000) -struct FNoceUINotebookPageTextureData final -{ -public: - struct FSoftObjectPath BaseColorTexture; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath RoughTexture; // 0x0020(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath NormalTexture; // 0x0040(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OppositePageNum; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceUINotebookPageTextureData; - -// ScriptStruct GameNoce.NoceSweetLightDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceSweetLightDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceSweetLightDataRowHandle; - -// ScriptStruct GameNoce.NoceLanternProgress -// 0x0038 (0x0038 - 0x0000) -struct FNoceLanternProgress final -{ -public: - struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FNoceSweetLightDataRowHandle LanternPointDataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FNoceSweetLightDataRowHandle LanternVolumeDataRow; // 0x0028(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FNoceSweetLightDataRowHandle LanternMainDataRow; // 0x0030(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceLanternProgress; - -// ScriptStruct GameNoce.NoceUINotebookCategoryData -// 0x0080 (0x0080 - 0x0000) -struct FNoceUINotebookCategoryData final -{ -public: - bool IsVisible; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsNew; // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class FText Name; // 0x0008(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - struct FSoftObjectPath DefaultTexture; // 0x0018(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath SelectTexture; // 0x0038(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath SelectAddTexture; // 0x0058(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PaddingLeft; // 0x0078(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceUINotebookCategoryData; - -// ScriptStruct GameNoce.NoceExpFogSetting -// 0x00D0 (0x00D8 - 0x0008) -struct FNoceExpFogSetting final : public FTableRowBase -{ -public: - float FogDensity; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FogHeightFalloff; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FExponentialHeightFogData SecondFogData; // 0x0010(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FLinearColor FogInscatteringLuminance; // 0x001C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FogMaxOpacity; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartDistance; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FogCutoffDistance; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTextureCube* InscatteringColorCubemap; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) - float InscatteringColorCubemapAngle; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor InscatteringTextureTint; // 0x0044(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FullyDirectionalInscatteringColorDistance; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NonDirectionalInscatteringColorDistance; // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DirectionalInscatteringExponent; // 0x005C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DirectionalInscatteringStartDistance; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor DirectionalInscatteringLuminance; // 0x0064(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableVolumetricFog; // 0x0074(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_75[0x3]; // 0x0075(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float VolumetricFogScatteringDistribution; // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor VolumetricFogAlbedo; // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor VolumetricFogEmissive; // 0x0080(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumetricFogExtinctionScale; // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumetricFogDistance; // 0x0094(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumetricFogStaticLightingScatteringIntensity; // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOverrideLightColorsWithFogInscatteringColors; // 0x009C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9D[0x3]; // 0x009D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float VolumetricFogStartDistance; // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumetricFogNearFadeInDistance; // 0x00A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor SkyAtmosphereAmbientContributionColorScale; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x00B8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EnemyInSightDistance; // 0x00D0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceExpFogSetting; - -// ScriptStruct GameNoce.NoceVolumetricFogSetting -// 0x00C8 (0x00D0 - 0x0008) -struct FNoceVolumetricFogSetting final : public FTableRowBase -{ -public: - struct FLinearColor LightColor; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Emissive; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Extinction; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FogPower; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftObjectPtr VolumeTex; // 0x0028(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BasicFogPow; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BasicFog_Size; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor BasicFog_Speed; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NoiseFogPow; // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NoiseFog_Size; // 0x006C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor NoiseFog_Speed; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TexturePower; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Blend_MaxDistance; // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Blend_MinDistance; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor BlendColor; // 0x008C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlendScale; // 0x009C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NearFade_FogCope; // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NearFade_Length; // 0x00A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NearFade_Offset; // 0x00A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Fog_HighPower; // 0x00AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Fog_HighScale; // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor DarkColor; // 0x00B4(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FloorShadow; // 0x00C4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FloorShadowPow; // 0x00C8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceVolumetricFogSetting; - -// ScriptStruct GameNoce.NoceUIPictureCreditData -// 0x0028 (0x0030 - 0x0008) -struct FNoceUIPictureCreditData final : public FTableRowBase -{ -public: - ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath Picture; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIPictureCreditData; - -// ScriptStruct GameNoce.NoceDirectionalLightSetting -// 0x0058 (0x0060 - 0x0008) -struct FNoceDirectionalLightSetting final : public FTableRowBase -{ -public: - struct FRotator Rotation; // 0x0008(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool CastShadows; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float IndirectLightingIntensity; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumetricScatteringIntensity; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Intensity; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor LightColor; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Temperature; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LightSourceAngle; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumDynamicShadowCascades; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DistributionExponent; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TransitionFraction; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DistanceFadeoutFraction; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DynamicShadowDistanceMovableLight; // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceDirectionalLightSetting; - -// ScriptStruct GameNoce.NoceSpotLightSetting -// 0x0040 (0x0048 - 0x0008) -struct FNoceSpotLightSetting final : public FTableRowBase -{ -public: - bool Enable; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InnerConeAngle; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OuterConeAngle; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SourceRadius; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SoftSourceRadius; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SourceLength; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float IndirectLightingIntensity; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumetricScatteringIntensity; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Intensity; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor LightColor; // 0x002C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AttenuationRadius; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool EnableLightFadeFlickerWhenLocked; // 0x0040(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceSpotLightSetting; - -// ScriptStruct GameNoce.NoceUIKeyMappingImageStruct -// 0x0028 (0x0028 - 0x0000) -struct FNoceUIKeyMappingImageStruct final -{ -public: - TSoftObjectPtr ResourceObject; // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIKeyMappingImageStruct; - -// ScriptStruct GameNoce.NoceSkyLightSetting -// 0x0060 (0x0068 - 0x0008) -struct FNoceSkyLightSetting final : public FTableRowBase -{ -public: - bool bRealTimeCapture; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float IntensityScale; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor LightColor; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr Cubemap; // 0x0020(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SourceCubemapAngle; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CubemapResolution; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLowerHemisphereIsBlack; // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor LowerHemisphereColor; // 0x0054(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceSkyLightSetting; - -// ScriptStruct GameNoce.NoceSkyAtmosphereSetting -// 0x0090 (0x0098 - 0x0008) -struct FNoceSkyAtmosphereSetting final : public FTableRowBase -{ -public: - float BottomRadius; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor GroundAlbedo; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AtmosphereHeight; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MultiScatteringFactor; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TraceSampleCountScale; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RayleighScatteringScale; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor RayleighScattering; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RayleighExponentialDistribution; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MieScatteringScale; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor MieScattering; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MieAbsorptionScale; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor MieAbsorption; // 0x004C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MieAnisotropy; // 0x005C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MieExponentialDistribution; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OtherAbsorptionScale; // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor OtherAbsorption; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor SkyLuminanceFactor; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AerialPespectiveViewDistanceScale; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HeightFogContribution; // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TransmittanceMinLightElevationAngle; // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AerialPerspectiveStartDepth; // 0x0094(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceSkyAtmosphereSetting; - -// ScriptStruct GameNoce.NoceUICreditDTData -// 0x0020 (0x0028 - 0x0008) -struct FNoceUICreditDTData final : public FTableRowBase -{ -public: - TArray DataTables; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray Speeds; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUICreditDTData; - -// ScriptStruct GameNoce.NoceSkyDomeSetting -// 0x01B8 (0x01C0 - 0x0008) -struct FNoceSkyDomeSetting final : public FTableRowBase -{ -public: - struct FLinearColor ColorMultiply; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Contrast; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EmissiveIntensity; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor HorizonColor; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HorizonGradient; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HorizonHeight; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr Skybox; // 0x0038(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CustomRotator; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HorizontalDistribution; // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RiseSky; // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftObjectPtr FlowMap; // 0x0070(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FlowIntensity; // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FlowSpeed; // 0x009C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor WindDirection; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WindIntensity; // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Use_RandomGleam; // 0x00B4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B5[0x3]; // 0x00B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftObjectPtr RandomGleam_GleamMask; // 0x00B8(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor RandomGleam_ColorMultiply; // 0x00E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RandomGleam_GleamMaskCompared; // 0x00F0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RandomGleam_LightContrast; // 0x00F4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RandomGleam_LightBoost; // 0x00F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RandomGleam_DeShowRate; // 0x00FC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RandomGleam_Jitter; // 0x0100(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RandomGleam_Tilling; // 0x0104(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RandomGleam_GleamSpeed; // 0x0108(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RandomGleam_RandomGleamSpeed; // 0x010C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor RandomLight_Seed; // 0x0110(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Use_Sun; // 0x0120(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_121[0x3]; // 0x0121(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SunAlpha; // 0x0124(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr CloudMask; // 0x0128(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ItIsSun; // 0x0150(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor SunColor; // 0x0154(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_164[0x4]; // 0x0164(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftObjectPtr SunMap; // 0x0168(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor SunPosation; // 0x0190(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SunSize; // 0x01A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A4[0x4]; // 0x01A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Location; // 0x01A8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceSkyDomeSetting; - -// ScriptStruct GameNoce.NoceDarknessSetting -// 0x0020 (0x0028 - 0x0008) -struct FNoceDarknessSetting final : public FTableRowBase -{ -public: - float Alpha; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor DarknessColor; // 0x000C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EdgeContrast; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EffectOffset; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceDarknessSetting; - -// ScriptStruct GameNoce.WaveSpawnQueueElement -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FWaveSpawnQueueElement final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWaveSpawnQueueElement; - -// ScriptStruct GameNoce.NoceSSFSSetting -// 0x0008 (0x0010 - 0x0008) -struct FNoceSSFSSetting final : public FTableRowBase -{ -public: - float Radius; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Intensity; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceSSFSSetting; - -// ScriptStruct GameNoce.NoceWindSetting -// 0x0040 (0x0048 - 0x0008) -struct FNoceWindSetting final : public FTableRowBase -{ -public: - float WindSpeed; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray WindSpeedCurves; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - struct FRotator WindDirection; // 0x0020(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float WindDirectionChange_Min; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WindDirectionChange_Max; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 WindAudioLevel; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SwitchTime; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceWindSetting; - -// ScriptStruct GameNoce.NocePPVSanitySet -// 0x0040 (0x0040 - 0x0000) -struct FNocePPVSanitySet final -{ -public: - struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FDataTableRowHandle SanityMin; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FDataTableRowHandle SanityMax; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNocePPVSanitySet; - -// ScriptStruct GameNoce.NoceLanternNiagaraSetting -// 0x0050 (0x0058 - 0x0008) -struct FNoceLanternNiagaraSetting final : public FTableRowBase -{ -public: - bool UseFlickerLight; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float FlickerMagnitude; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FlickerOffset; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FlickeSpeed; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Size; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Distance_Min; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Distance_Min_Color; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Distance_Max; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Distance_Max_Color; // 0x0034(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Distance_Max_Size; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeDistance; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CameraDistanceFade; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CameraOffset; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceLanternNiagaraSetting; - -// ScriptStruct GameNoce.NoceFogNiagaraSetting -// 0x0080 (0x0088 - 0x0008) -struct FNoceFogNiagaraSetting final : public FTableRowBase -{ -public: - struct FLinearColor EnvParFogColor; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EnvParFogSpawn; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EnvParFogActivate; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EnvParFogFlowSpeed; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AllFog_Alpha; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AllFog_Speed; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AllFog_LinearSwitchNPC_1on; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AllFog_LinearForceAxis; // 0x0030(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HellBlend_Alpha; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HellBlend_Speed; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HellBlend_LinearSwitchNPC_1on; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector HellBlend_LinearForceAxis; // 0x0058(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HellSpeedReplace_1on; // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HellNoiseFogEdge_Speed; // 0x0074(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor HellNoiseFog_Speed; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceFogNiagaraSetting; - -// ScriptStruct GameNoce.NoceUITextCreditData -// 0x0030 (0x0038 - 0x0008) -struct FNoceUITextCreditData final : public FTableRowBase -{ -public: - ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString JobText; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString NameText; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsNeobards; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceUITextCreditData; - -// ScriptStruct GameNoce.NoceLumenTranslucencySetting -// 0x0008 (0x0010 - 0x0008) -struct FNoceLumenTranslucencySetting final : public FTableRowBase -{ -public: - int32 NumPasses; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxRayIntensity; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceLumenTranslucencySetting; - -// ScriptStruct GameNoce.NoceFastTravelPoint -// 0x0020 (0x0028 - 0x0008) -struct FNoceFastTravelPoint final : public FTableRowBase -{ -public: - struct FVector TargetLocation; // 0x0008(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName WorldTriggerGateway; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceFastTravelPoint; - -// ScriptStruct GameNoce.WaveEnemySetting -// 0x0010 (0x0010 - 0x0000) -struct FWaveEnemySetting final -{ -public: - class ANoceAISpawner* Spawner; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SpawnDelay; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWaveEnemySetting; - -// ScriptStruct GameNoce.WaveSpawnWaveElement -// 0x0018 (0x0018 - 0x0000) -struct FWaveSpawnWaveElement final -{ -public: - int32 KilledNumToNextWave; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray WaveEnemies; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FWaveSpawnWaveElement; - -// ScriptStruct GameNoce.NoceLightFadeParameter -// 0x0008 (0x0008 - 0x0000) -struct FNoceLightFadeParameter final -{ -public: - float Intensity; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AttenuationRadius; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceLightFadeParameter; - -// ScriptStruct GameNoce.NoceLightFadeFullSetting -// 0x0058 (0x0058 - 0x0000) -struct alignas(0x08) FNoceLightFadeFullSetting final -{ -public: - uint8 Pad_0[0x58]; // 0x0000(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceLightFadeFullSetting; - -// ScriptStruct GameNoce.NoceRadioSetting -// 0x0040 (0x0040 - 0x0000) -struct FNoceRadioSetting final -{ -public: - int32 RoundBitmask; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceDialogDataRowHandle DialogRow; // 0x0004(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FNoceDialogDataRowHandle EndingDialogRow; // 0x000C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - float NoiseScaleFactor; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTagContainer AdditionalTags; // 0x0018(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - float DelayTime; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceRadioSetting; - -// ScriptStruct GameNoce.NoceRadioDialogDelayData -// 0x0010 (0x0010 - 0x0000) -struct FNoceRadioDialogDelayData final -{ -public: - struct FNoceDialogDataRowHandle DialogRow; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - float DelayTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ElapsedTime; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceRadioDialogDelayData; - -// ScriptStruct GameNoce.NoceWeaponInfoOverride -// 0x0018 (0x0018 - 0x0000) -struct FNoceWeaponInfoOverride final -{ -public: - int32 Attack; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ExtraAttack; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Wince; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExtraWince; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsForceWince; // 0x0010(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceWinceType WinceType; // 0x0011(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 DurabilityCost; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceWeaponInfoOverride; - -// ScriptStruct GameNoce.NoceLevelSubRegionDataLayer -// 0x0070 (0x0070 - 0x0000) -struct FNoceLevelSubRegionDataLayer final -{ -public: - TArray ExtraSubDataLayers; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray SubdivisionDataLayers; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TMap ExtraSubdivisionDataLayers; // 0x0020(0x0050)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceLevelSubRegionDataLayer; - -// ScriptStruct GameNoce.NoceLevelRegionDataLayer -// 0x0060 (0x0068 - 0x0008) -struct FNoceLevelRegionDataLayer final : public FTableRowBase -{ -public: - ENoceLevelRegion Region; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceLevelArea Area; // 0x0009(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class FString FullName; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ShortName; // 0x0020(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDataLayerAsset* ParentDataLayer; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDataLayerAsset* EnvDataLayer; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray EnvSubDataLayer; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray EnvSubdivisionDataLayers; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - class UDataLayerAsset* RVTDataLayer; // 0x0060(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceLevelRegionDataLayer; - -// ScriptStruct GameNoce.NoceVolumetricFogDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceVolumetricFogDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceVolumetricFogDataRowHandle; - -// ScriptStruct GameNoce.NoceVolumetricFogProgress -// 0x0028 (0x0028 - 0x0000) -struct FNoceVolumetricFogProgress final -{ -public: - struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FNoceVolumetricFogDataRowHandle SanityMax; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceVolumetricFogProgress; - -// ScriptStruct GameNoce.NoceEnvSubSetting -// 0x0004 (0x0004 - 0x0000) -struct FNoceEnvSubSetting final -{ -public: - int32 SubdivisionBitmask; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceEnvSubSetting; - -// ScriptStruct GameNoce.NoceLevelAreaSetting -// 0x0040 (0x0040 - 0x0000) -struct FNoceLevelAreaSetting final -{ -public: - EDataLayerRuntimeState Env; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Subs; // 0x0008(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray Subdivision; // 0x0018(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray Extras; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - EDataLayerRuntimeState RVT; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceLevelAreaSetting; - -// ScriptStruct GameNoce.WorldTriggerTableRow -// 0x00F0 (0x00F8 - 0x0008) -struct FWorldTriggerTableRow final : public FTableRowBase -{ -public: - TMap RuntimeStateMap; // 0x0008(0x0050)(Edit, NativeAccessSpecifierPublic) - TMap ExtraStateLayers; // 0x0058(0x0050)(Edit, NativeAccessSpecifierPublic) - TMap ChapterAlters; // 0x00A8(0x0050)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FWorldTriggerTableRow; - -// ScriptStruct GameNoce.ProgressCondition -// 0x0080 (0x0080 - 0x0000) -struct FProgressCondition final -{ -public: - struct FGameplayTagContainer ProgressCondition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - bool ExactProgress; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTagContainer NeedAdditionalTag; // 0x0028(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - bool NeedAllAddTag; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NeedAddTagNum; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTagContainer WithoutAdditionalTag; // 0x0050(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - bool WithoutAllTag; // 0x0070(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 EndingBitmask; // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RoundBitmask; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FProgressCondition; - -// ScriptStruct GameNoce.NoceLightRigidBodyWireData -// 0x0048 (0x0048 - 0x0000) -struct FNoceLightRigidBodyWireData final -{ -public: - float WindSpeed; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftObjectPtr WireMesh; // 0x0008(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector RelativeLocation; // 0x0030(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceLightRigidBodyWireData; - -// ScriptStruct GameNoce.NoceLightSavableData -// 0x00A0 (0x00A0 - 0x0000) -struct FNoceLightSavableData final -{ -public: - bool bSaved; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Save_Intensity; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Save_IndirectLightingIntensity; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Save_VolumetricScatteringIntensity; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor Save_LightColor; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Save_Temperature; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Save_bUseTemperature; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Save_LightFunctionScale; // 0x0020(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Save_LightFunctionFadeDistance; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Save_LightFunctionDisabledBrightness; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Save_bAffectDynamicIndirectLighting; // 0x0040(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Save_bAffectTranslucentLighting; // 0x0041(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Save_bTransmission; // 0x0042(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Save_bEnableLightShaftBloom; // 0x0043(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Save_BloomScale; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Save_BloomThreshold; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Save_BloomMaxBrightness; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor Save_BloomTint; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Save_bUseIESBrightness; // 0x0054(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Save_IESBrightnessScale; // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Save_ShadowBias; // 0x005C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Save_ShadowSlopeBias; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Save_SpecularScale; // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Save_bForceCachedShadowsForMovablePrimitives; // 0x0068(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Save_bChannel0; // 0x0069(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Save_bChannel1; // 0x006A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Save_bChannel2; // 0x006B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Save_bUseInverseSquaredFalloff; // 0x006C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Save_LightFalloffExponent; // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Save_SourceRadius; // 0x0074(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Save_SoftSourceRadius; // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Save_SourceLength; // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Save_AttenuationRadius; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Save_IntensityUnits; // 0x0084(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_85[0x3]; // 0x0085(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Save_InnerConeAngle; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Save_OuterConeAngle; // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Save_SourceWidth; // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Save_SourceHeight; // 0x0094(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Save_BarnDoorAngle; // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Save_BarnDoorLength; // 0x009C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceLightSavableData; - -// ScriptStruct GameNoce.LinkConstPositionData -// 0x0090 (0x0090 - 0x0000) -struct alignas(0x08) FLinkConstPositionData final -{ -public: - uint8 Pad_0[0x90]; // 0x0000(0x0090)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FLinkConstPositionData; - -// ScriptStruct GameNoce.NoceMapLocationGroupData -// 0x0028 (0x0028 - 0x0000) -struct FNoceMapLocationGroupData final -{ -public: - ENoceMapLocationGroup Group; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D WorldCenterPos; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D HalfRange; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceMapLocationGroupData; - -// ScriptStruct GameNoce.NoceAreaData -// 0x00E0 (0x00E0 - 0x0000) -struct FNoceAreaData final -{ -public: - ENoceMapArea Area; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceMapArea ScaleArea; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FVector2D WorldCenterPos; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Yaw; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D HalfRange; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsMultiFloor; // 0x0040(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText FloorName; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FVector2D FloorHeightRange; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray FloorAreas; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - float WorldToTextureFactor; // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BaseScale; // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefaultPlayerScale; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinPlayerScale; // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxPlayerScale; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float IconScale; // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTagContainer ForceShowTag; // 0x0090(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FGameplayTagContainer ForceHideTag; // 0x00B0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TArray LocationGroupDatas; // 0x00D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceAreaData; - -// ScriptStruct GameNoce.NoceMapTabData -// 0x0018 (0x0018 - 0x0000) -struct FNoceMapTabData final -{ -public: - TArray Widgets; // 0x0000(0x0010)(BlueprintVisible, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - int32 CurrentIndex; // 0x0010(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceMapTabData; - -// ScriptStruct GameNoce.NoceMoonLightProgress -// 0x0028 (0x0028 - 0x0000) -struct FNoceMoonLightProgress final -{ -public: - struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FNoceSweetLightDataRowHandle SanityMax; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceMoonLightProgress; - -// ScriptStruct GameNoce.NoceNavLinkJumpSetting -// 0x000C (0x000C - 0x0000) -struct FNoceNavLinkJumpSetting final -{ -public: - float DurationMultipiler; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HeightMultipiler; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DistanceMultipiler; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceNavLinkJumpSetting; - -// ScriptStruct GameNoce.NoceNoteSectionParams -// 0x0010 (0x0010 - 0x0000) -struct FNoceNoteSectionParams final -{ -public: - class FText MainText; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceNoteSectionParams; - -// ScriptStruct GameNoce.NoceNoteSectionTemplate -// 0x0010 (0x0030 - 0x0020) -struct FNoceNoteSectionTemplate final : public FMovieSceneEvalTemplate -{ -public: - struct FNoceNoteSectionParams Params; // 0x0020(0x0010)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceNoteSectionTemplate; - -// ScriptStruct GameNoce.NoceLanternNiagaraRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceLanternNiagaraRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceLanternNiagaraRowHandle; - -// ScriptStruct GameNoce.NoceNPCLanternProgress -// 0x0030 (0x0030 - 0x0000) -struct FNoceNPCLanternProgress final -{ -public: - struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FNoceSweetLightDataRowHandle LanternLightDataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FNoceLanternNiagaraRowHandle NiagaraDataRow; // 0x0028(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceNPCLanternProgress; - -// ScriptStruct GameNoce.NoceCharacterRecord -// 0x0020 (0x00C0 - 0x00A0) -struct FNoceCharacterRecord final : public FNoceActorRecord -{ -public: - float Health; // 0x00A0(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Armor; // 0x00A4(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LogicalName; // 0x00A8(0x0008)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Alive; // 0x00B0(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B1[0xF]; // 0x00B1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceCharacterRecord; - -// ScriptStruct GameNoce.NoceInheritedAIRecord -// 0x0010 (0x0010 - 0x0000) -struct FNoceInheritedAIRecord final -{ -public: - class FName InheritedTag; // 0x0000(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HealthRatio; // 0x0008(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDead; // 0x000C(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceInheritedAIRecord; - -// ScriptStruct GameNoce.NoceOmamoriDrawingInfo -// 0x000C (0x000C - 0x0000) -struct FNoceOmamoriDrawingInfo final -{ -public: - class FName RowName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Weight; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceOmamoriDrawingInfo; - -// ScriptStruct GameNoce.NoceOmamoriDrawingInfoList -// 0x0010 (0x0010 - 0x0000) -struct FNoceOmamoriDrawingInfoList final -{ -public: - TArray OmamoriList; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceOmamoriDrawingInfoList; - -// ScriptStruct GameNoce.NocePickMessageData -// 0x000C (0x000C - 0x0000) -struct FNocePickMessageData final -{ -public: - class FName ID; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceInventoryType Type; // 0x0008(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNocePickMessageData; - -// ScriptStruct GameNoce.NocePickupCategoryElement -// 0x0010 (0x0010 - 0x0000) -struct FNocePickupCategoryElement final -{ -public: - TArray PickupNames; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNocePickupCategoryElement; - -// ScriptStruct GameNoce.NoceDynamicPickupsRuleList -// 0x0010 (0x0010 - 0x0000) -struct FNoceDynamicPickupsRuleList final -{ -public: - TArray DynamicPickupsRuleList; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceDynamicPickupsRuleList; - -// ScriptStruct GameNoce.NocePrepRoomPickupsRuleInfo -// 0x0018 (0x0018 - 0x0000) -struct FNocePrepRoomPickupsRuleInfo final -{ -public: - float Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class ANocePickupsPoint* PickupsPoint; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Interactable; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNocePrepRoomPickupsRuleInfo; - -// ScriptStruct GameNoce.NocePrepRoomPickupsRuleList -// 0x0020 (0x0020 - 0x0000) -struct FNocePrepRoomPickupsRuleList final -{ -public: - TArray PrepRoomConsumablePickupsRuleList; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray PrepRoomWeaponPickupsRuleList; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNocePrepRoomPickupsRuleList; - -// ScriptStruct GameNoce.NocePrepRoomPickupsRuleData -// 0x0050 (0x0050 - 0x0000) -struct FNocePrepRoomPickupsRuleData final -{ -public: - TMap PrepRoomRuleData; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNocePrepRoomPickupsRuleData; - -// ScriptStruct GameNoce.NocePlayerComboSetting -// 0x0034 (0x0034 - 0x0000) -struct FNocePlayerComboSetting final -{ -public: - int32 Attack; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ExtraAttack; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AttackFloatRate; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Wince; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExtraWince; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WinceFloatRate; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsForceWince; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceWinceType WinceType; // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsInvertWinceDirection; // 0x001A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1B[0x1]; // 0x001B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 DurabilityCost; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsForceNotDeflect; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AutoAimDistance; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AutoAimSearchRadius; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AutoAimSearchHalfAngle; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsChannelingAttack; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsForceWeaponNotBreak; // 0x0031(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNocePlayerComboSetting; - -// ScriptStruct GameNoce.GamepadHoldingActionBlockKeysUnit -// 0x0010 (0x0010 - 0x0000) -struct FGamepadHoldingActionBlockKeysUnit final -{ -public: - TArray BlockKeys; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGamepadHoldingActionBlockKeysUnit; - -// ScriptStruct GameNoce.GamepadHoldingActionBlockKeysSetting -// 0x0050 (0x0050 - 0x0000) -struct FGamepadHoldingActionBlockKeysSetting final -{ -public: - TMap HoldingActionUnitMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGamepadHoldingActionBlockKeysSetting; - -// ScriptStruct GameNoce.NocePlayerStaminaTableRow -// 0x0008 (0x0010 - 0x0008) -struct FNocePlayerStaminaTableRow final : public FTableRowBase -{ -public: - float PlayerStamina; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNocePlayerStaminaTableRow; - -// ScriptStruct GameNoce.NoceControllerForceFeedbackEffect -// 0x0008 (0x0008 - 0x0000) -struct FNoceControllerForceFeedbackEffect final -{ -public: - class UForceFeedbackEffect* ForceFeedbackEffect; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceControllerForceFeedbackEffect; - -// ScriptStruct GameNoce.NoceControllerHapticEffect -// 0x0070 (0x0070 - 0x0000) -struct FNoceControllerHapticEffect final -{ -public: - struct FNeoAudioPostEventParam HapticEffect; // 0x0000(0x0070)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceControllerHapticEffect; - -// ScriptStruct GameNoce.NoceLocationInfoTableRow -// 0x0050 (0x0058 - 0x0008) -struct FNoceLocationInfoTableRow final : public FTableRowBase -{ -public: - class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FSoftObjectPath Image; // 0x0018(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath SelectImage; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceLocationInfoTableRow; - -// ScriptStruct GameNoce.NoceControllerVibrationSetting -// 0x0088 (0x0088 - 0x0000) -struct FNoceControllerVibrationSetting final -{ -public: - ENoceControllerVibrationType VibrationType; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseForceFeedback; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceControllerForceFeedbackEffect ForceFeedbackSetting; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool UseHaptic; // 0x0010(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceControllerHapticEffect HapticEffectSetting; // 0x0018(0x0070)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceControllerVibrationSetting; - -// ScriptStruct GameNoce.NocePreloadAssetData -// 0x0060 (0x0068 - 0x0008) -struct FNocePreloadAssetData final : public FTableRowBase -{ -public: - TSoftObjectPtr Asset; // 0x0008(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftClassPtr Class; // 0x0030(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString DebugString; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNocePreloadAssetData; - -// ScriptStruct GameNoce.RigidBodyReference -// 0x0000 (0x0010 - 0x0010) -struct FRigidBodyReference final : public FAnimNodeReference -{ -}; -DUMPER7_ASSERTS_FRigidBodyReference; - -// ScriptStruct GameNoce.NoceWidgetPathTableRow -// 0x0020 (0x0028 - 0x0008) -struct FNoceWidgetPathTableRow final : public FTableRowBase -{ -public: - struct FSoftClassPath WidgetPath; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceWidgetPathTableRow; - -// ScriptStruct GameNoce.NoceUIGuideData -// 0x0018 (0x0018 - 0x0000) -struct FNoceUIGuideData final -{ -public: - struct FNoceInputActionRowHandle InputActionName; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - class FText GuideText; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIGuideData; - -// ScriptStruct GameNoce.NoceSavePointOmamoriUpgradeData -// 0x0018 (0x0018 - 0x0000) -struct FNoceSavePointOmamoriUpgradeData final -{ -public: - ENoceRoundType round; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AddOmamoriSlotCosts; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceSavePointOmamoriUpgradeData; - -// ScriptStruct GameNoce.NoceSavePointUpgradeListItemData -// 0x0070 (0x0070 - 0x0000) -struct FNoceSavePointUpgradeListItemData final -{ -public: - class FText Title; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FSoftObjectPath DefaultBG; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ImageMask; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ImageBrush; // 0x0050(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceSavePointUpgradeListItemData; - -// ScriptStruct GameNoce.NoceSavePointUpgradeUIData -// 0x0080 (0x0080 - 0x0000) -struct FNoceSavePointUpgradeUIData final -{ -public: - struct FNoceSavePointUpgradeListItemData ListItemData; // 0x0000(0x0070)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText PopWindowText; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceSavePointUpgradeUIData; - -// ScriptStruct GameNoce.NoceSeqPreloadData -// 0x0030 (0x0030 - 0x0000) -struct FNoceSeqPreloadData final -{ -public: - TSoftObjectPtr Asset; // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPreStreaming; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceSeqPreloadData; - -// ScriptStruct GameNoce.NoceSeqOutfitPreloadData -// 0x0010 (0x0010 - 0x0000) -struct FNoceSeqOutfitPreloadData final -{ -public: - TArray Preloads; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceSeqOutfitPreloadData; - -// ScriptStruct GameNoce.NoceSeqDataCmd -// 0x0008 (0x0008 - 0x0000) -struct FNoceSeqDataCmd final -{ -public: - float InValue; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bGreaterThan; // 0x0004(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AMD_PC_Only; // 0x0005(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceSeqDataCmd; - -// ScriptStruct GameNoce.NoceSeqData -// 0x01F8 (0x0200 - 0x0008) -struct FNoceSeqData final : public FTableRowBase -{ -public: - ENoceRoundType RoundType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 EndingType; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr LSAsset; // 0x0010(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceBinkPreloadData BinkPreloadData; // 0x0040(0x00D0)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FDataTableRowHandle HinaMeshTypeRowData; // 0x0110(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FDataTableRowHandle ClawMeshTypeRowData; // 0x0120(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - int32 WWISE_AK_EventDelayStartTick; // 0x0130(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_134[0x4]; // 0x0134(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMap PlayerOutfitPreload; // 0x0138(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TArray DefaultPreloads; // 0x0188(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray SoundTables; // 0x0198(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - bool bForceEnableMotionBlur; // 0x01A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A9[0x7]; // 0x01A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TMap ConsoleCmd; // 0x01B0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceSeqData; - -// ScriptStruct GameNoce.NoceSeqDataRow -// 0x0018 (0x0020 - 0x0008) -struct FNoceSeqDataRow final : public FTableRowBase -{ -public: - TArray Datas; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - struct FGameplayTag ProgressTag; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceSeqDataRow; - -// ScriptStruct GameNoce.NoceSkyAtmosphereDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceSkyAtmosphereDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceSkyAtmosphereDataRowHandle; - -// ScriptStruct GameNoce.NoceSkyAtmosphereProgress -// 0x0028 (0x0028 - 0x0000) -struct FNoceSkyAtmosphereProgress final -{ -public: - struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FNoceSkyAtmosphereDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceSkyAtmosphereProgress; - -// ScriptStruct GameNoce.NoceSkyDomeDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceSkyDomeDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceSkyDomeDataRowHandle; - -// ScriptStruct GameNoce.NoceSkyDomeProgress -// 0x0028 (0x0028 - 0x0000) -struct FNoceSkyDomeProgress final -{ -public: - struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FNoceSkyDomeDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceSkyDomeProgress; - -// ScriptStruct GameNoce.NoceSkyLightDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceSkyLightDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceSkyLightDataRowHandle; - -// ScriptStruct GameNoce.NoceSkyLightProgress -// 0x0028 (0x0028 - 0x0000) -struct FNoceSkyLightProgress final -{ -public: - struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FNoceSkyLightDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceSkyLightProgress; - -// ScriptStruct GameNoce.NoceSpeakerDataHolderAssetSetting -// 0x0018 (0x0018 - 0x0000) -struct FNoceSpeakerDataHolderAssetSetting final -{ -public: - ENoceDialogSpeaker Speaker; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray DialogTable; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceSpeakerDataHolderAssetSetting; - -// ScriptStruct GameNoce.NoceSSFSDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceSSFSDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceSSFSDataRowHandle; - -// ScriptStruct GameNoce.NoceSSFSProgress -// 0x0028 (0x0028 - 0x0000) -struct FNoceSSFSProgress final -{ -public: - struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FNoceSSFSDataRowHandle Data; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceSSFSProgress; - -// ScriptStruct GameNoce.NoceSubtitleSectionParams -// 0x0020 (0x0020 - 0x0000) -struct FNoceSubtitleSectionParams final -{ -public: - ENoceDialogSpeakerName SpeakerName; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText MainText; // 0x0008(0x0010)(Edit, NativeAccessSpecifierPublic) - bool UseItalic; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AlwaysShow; // 0x0019(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ValidVOLanguageBitmask; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceSubtitleSectionParams; - -// ScriptStruct GameNoce.NoceSubtitleSectionTemplate -// 0x0028 (0x0048 - 0x0020) -struct FNoceSubtitleSectionTemplate final : public FMovieSceneEvalTemplate -{ -public: - struct FNoceSubtitleSectionParams Params; // 0x0020(0x0020)(NativeAccessSpecifierPublic) - int32 SectionRangeLowerBound; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SectionRangeUpperBound; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceSubtitleSectionTemplate; - -// ScriptStruct GameNoce.NoceSubtitleDisplay -// 0x0038 (0x0038 - 0x0000) -struct FNoceSubtitleDisplay final -{ -public: - class FText PrefixText; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText DisplayText; // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - float RemainTime; // 0x0020(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsFromTrack; // 0x0024(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 SectionLowerBound; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SectionUpperBound; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceDialogSpeakerName SpeakerName; // 0x0030(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceSubtitleDisplay; - -// ScriptStruct GameNoce.NoceSweetLightProgress -// 0x0030 (0x0030 - 0x0000) -struct FNoceSweetLightProgress final -{ -public: - struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FNoceSweetLightDataRowHandle CharacterDataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FNoceSweetLightDataRowHandle EnvironmentDataRow; // 0x0028(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceSweetLightProgress; - -// ScriptStruct GameNoce.NoceSystemMessageData -// 0x0040 (0x0040 - 0x0000) -struct FNoceSystemMessageData final -{ -public: - class FText Text; // 0x0000(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - class FText Arg0; // 0x0010(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - class FText Arg1; // 0x0020(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - class FText Arg2; // 0x0030(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceSystemMessageData; - -// ScriptStruct GameNoce.NoceKeyItemDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceKeyItemDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceKeyItemDataRowHandle; - -// ScriptStruct GameNoce.NoceLetterDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceLetterDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceLetterDataRowHandle; - -// ScriptStruct GameNoce.NoceLocationInfoDataDowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceLocationInfoDataDowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceLocationInfoDataDowHandle; - -// ScriptStruct GameNoce.NoceTeleportRequest -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FNoceTeleportRequest final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceTeleportRequest; - -// ScriptStruct GameNoce.NoceTutorialSettingData -// 0x0080 (0x0088 - 0x0008) -struct FNoceTutorialSettingData final : public FTableRowBase -{ -public: - ENoceTutorialType TutorialType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText SimpleText; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TSoftClassPtr InstructorClass; // 0x0020(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceTutorialType PreviousTutorial; // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DelayStartSec; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AutoFinishSec; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DelayCloseHintSec; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray NotebookArray; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray NotebookEnemy; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray NotebookCharacter; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceTutorialSettingData; - -// ScriptStruct GameNoce.NoceUIDurabilityImageData -// 0x0088 (0x0088 - 0x0000) -struct FNoceUIDurabilityImageData final -{ -public: - int32 MaxDurabilityNum; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftObjectPath BG; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath Shadow; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath Bar; // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath BGBar; // 0x0068(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIDurabilityImageData; - -// ScriptStruct GameNoce.NoceUIChooseSkinData -// 0x00E8 (0x00E8 - 0x0000) -struct FNoceUIChooseSkinData final -{ -public: - ENocePlayerOutfit Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FSoftObjectPath CharImage; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ChooseImage; // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ChooseMiniImage; // 0x0068(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath GarnishBGImage; // 0x0088(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath GarnishAddImage; // 0x00A8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath CharLineImage; // 0x00C8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIChooseSkinData; - -// ScriptStruct GameNoce.NoceUIGuideDataTableRow -// 0x0020 (0x0028 - 0x0008) -struct FNoceUIGuideDataTableRow final : public FTableRowBase -{ -public: - TArray Guides; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray LeftGuides; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIGuideDataTableRow; - -// ScriptStruct GameNoce.NoceChapterInfoTableRow -// 0x0020 (0x0028 - 0x0008) -struct FNoceChapterInfoTableRow final : public FTableRowBase -{ -public: - class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - ENoceChapterType ChapterType; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTag ChapterTag; // 0x001C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceChapterInfoTableRow; - -// ScriptStruct GameNoce.NoceMissionHintTableRow -// 0x00C0 (0x00C8 - 0x0008) -struct FNoceMissionHintTableRow final : public FTableRowBase -{ -public: - struct FGameplayTagContainer ProgressTagContainer; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - bool NeedMatchExact; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTagContainer AdditionalProgressTagContainer; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - bool NeedMatchAllAdditional; // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NeedAdditionalNum; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText HintText; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TArray AddMapIconList; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray RemoveMapIconList; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray AddDynamicMapIconList; // 0x0088(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray RemoveDynamicMapIconList; // 0x0098(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - class FString ActivityObjectId; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray CompleteActivityObjectIdList; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceMissionHintTableRow; - -// ScriptStruct GameNoce.NoceUIMappingTextStyle -// 0x0088 (0x0090 - 0x0008) -struct FNoceUIMappingTextStyle final : public FTableRowBase -{ -public: - bool OverwriteText; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText Text; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - bool OverwriteColor; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor Color; // 0x0024(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OverwriteOutline; // 0x0034(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FFontOutlineSettings OutlineSetting; // 0x0038(0x0028)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OverwriteMaterial; // 0x0060(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftObjectPtr Material; // 0x0068(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIMappingTextStyle; - -// ScriptStruct GameNoce.NoceUINotebookAnimCacheData -// 0x0020 (0x0020 - 0x0000) -struct FNoceUINotebookAnimCacheData final -{ -public: - ENoceUINotebookAnimType AnimType; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsLeft; // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NeedBookmark; // 0x0002(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceNotebookBookmarkType BookmarkType; // 0x0003(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceNotebookBookmarkSocketType SocketType; // 0x0004(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceNotebookPage* LeftWidget; // 0x0008(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceNotebookPage* RightWidget; // 0x0010(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PageIndex; // 0x0018(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceUINotebookAnimCacheData; - -// ScriptStruct GameNoce.NoceUIKeyBindingFixedData -// 0x0028 (0x0030 - 0x0008) -struct FNoceUIKeyBindingFixedData final : public FTableRowBase -{ -public: - class FText OptionNameText; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FNoceInputActionRowHandle ActionName; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - TArray InvalidKeys; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIKeyBindingFixedData; - -// ScriptStruct GameNoce.NoceUIImageCreditData -// 0x0028 (0x0030 - 0x0008) -struct FNoceUIImageCreditData final : public FTableRowBase -{ -public: - ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath Image; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIImageCreditData; - -// ScriptStruct GameNoce.NoceUILyricCreditData -// 0x0018 (0x0020 - 0x0008) -struct FNoceUILyricCreditData final : public FTableRowBase -{ -public: - ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText Text; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUILyricCreditData; - -// ScriptStruct GameNoce.NoceUIKeyItemEmaData -// 0x0020 (0x0028 - 0x0008) -struct FNoceUIKeyItemEmaData final : public FTableRowBase -{ -public: - struct FSoftObjectPath Texture; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIKeyItemEmaData; - -// ScriptStruct GameNoce.NoceUIFontMaterialStruct -// 0x0028 (0x0028 - 0x0000) -struct FNoceUIFontMaterialStruct final -{ -public: - TSoftObjectPtr FontMaterial; // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIFontMaterialStruct; - -// ScriptStruct GameNoce.NocePPVSet -// 0x0030 (0x0030 - 0x0000) -struct FNocePPVSet final -{ -public: - struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FDataTableRowHandle Data; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNocePPVSet; - -// ScriptStruct GameNoce.WaveSpawnSetting -// 0x0020 (0x0020 - 0x0000) -struct FWaveSpawnSetting final -{ -public: - uint8 ActionLevel; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MaxEnemyNum; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ForceRevivalTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Waves; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FWaveSpawnSetting; - -// ScriptStruct GameNoce.NoceWeaponInfoSetting -// 0x0018 (0x0018 - 0x0000) -struct FNoceWeaponInfoSetting final -{ -public: - float DurabilityRatioRange; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeflectRatio; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AttackMultiplier; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExtraAttackMultiplier; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WinceMultiplier; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowOnUI; // 0x0014(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceWeaponInfoSetting; - -// ScriptStruct GameNoce.NoceWinceTypePrioritySetting -// 0x0004 (0x0004 - 0x0000) -struct FNoceWinceTypePrioritySetting final -{ -public: - int32 Priority; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceWinceTypePrioritySetting; - -// ScriptStruct GameNoce.NoceDataLayerRequest -// 0x000C (0x000C - 0x0000) -struct alignas(0x04) FNoceDataLayerRequest final -{ -public: - uint8 Pad_0[0xC]; // 0x0000(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceDataLayerRequest; - -} - diff --git a/SilentHillF/SDK/GameSettings_classes.hpp b/SilentHillF/SDK/GameSettings_classes.hpp deleted file mode 100644 index 5277bb7..0000000 --- a/SilentHillF/SDK/GameSettings_classes.hpp +++ /dev/null @@ -1,381 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: GameSettings - -#include "Basic.hpp" - -#include "CoreUObject_classes.hpp" -#include "UMG_structs.hpp" -#include "GameSettings_structs.hpp" - - -namespace SDK -{ - -// Class GameSettings.GameSetting -// 0x0110 (0x0138 - 0x0028) -class UGameSetting : public UObject -{ -public: - uint8 Pad_28[0x30]; // 0x0028(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) - class ULocalPlayer* LocalPlayer; // 0x0058(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UGameSetting* SettingParent; // 0x0060(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UGameSettingRegistry* OwningRegistry; // 0x0068(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_70[0xC8]; // 0x0070(0x00C8)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class FText GetDisabledReason(); - ESlateVisibility GetDisplayNameVisibility(); - bool GetIsDisable(); - - class FText GetDescriptionRichText() const; - class FName GetDevName() const; - class FText GetDisplayName() const; - class FText GetDynamicDetails() const; - const struct FGameplayTagContainer GetTags() const; - class FText GetWarningRichText() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameSetting") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameSetting") - } - static class UGameSetting* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameSetting; - -// Class GameSettings.GameSettingAction -// 0x0048 (0x0180 - 0x0138) -class UGameSettingAction : public UGameSetting -{ -public: - uint8 Pad_138[0x48]; // 0x0138(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class FText GetActionText() const; - struct FGameplayTag GetNamedAction() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameSettingAction") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameSettingAction") - } - static class UGameSettingAction* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameSettingAction; - -// Class GameSettings.GameSettingCollection -// 0x0010 (0x0148 - 0x0138) -class UGameSettingCollection : public UGameSetting -{ -public: - TArray Settings; // 0x0138(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameSettingCollection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameSettingCollection") - } - static class UGameSettingCollection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameSettingCollection; - -// Class GameSettings.GameSettingCollectionPage -// 0x0028 (0x0170 - 0x0148) -class UGameSettingCollectionPage final : public UGameSettingCollection -{ -public: - uint8 Pad_148[0x28]; // 0x0148(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameSettingCollectionPage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameSettingCollectionPage") - } - static class UGameSettingCollectionPage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameSettingCollectionPage; - -// Class GameSettings.GameSettingRegistry -// 0x0088 (0x00B0 - 0x0028) -class UGameSettingRegistry : public UObject -{ -public: - uint8 Pad_28[0x60]; // 0x0028(0x0060)(Fixing Size After Last Property [ Dumper-7 ]) - TArray TopLevelSettings; // 0x0088(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray RegisteredSettings; // 0x0098(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - class ULocalPlayer* OwningLocalPlayer; // 0x00A8(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameSettingRegistry") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameSettingRegistry") - } - static class UGameSettingRegistry* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameSettingRegistry; - -// Class GameSettings.GameSettingValue -// 0x0000 (0x0138 - 0x0138) -class UGameSettingValue : public UGameSetting -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameSettingValue") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameSettingValue") - } - static class UGameSettingValue* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameSettingValue; - -// Class GameSettings.GameSettingValueDiscrete -// 0x0000 (0x0138 - 0x0138) -class UGameSettingValueDiscrete : public UGameSettingValue -{ -public: - void SetDiscreteOptionByIndex(int32 Index_0); - - int32 GetDiscreteOptionDefaultIndex() const; - int32 GetDiscreteOptionIndex() const; - TArray GetDiscreteOptions() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameSettingValueDiscrete") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameSettingValueDiscrete") - } - static class UGameSettingValueDiscrete* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameSettingValueDiscrete; - -// Class GameSettings.GameSettingValueDiscreteDynamic -// 0x0068 (0x01A0 - 0x0138) -class UGameSettingValueDiscreteDynamic : public UGameSettingValueDiscrete -{ -public: - uint8 Pad_138[0x68]; // 0x0138(0x0068)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic") - } - static class UGameSettingValueDiscreteDynamic* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic; - -// Class GameSettings.GameSettingValueDiscreteDynamic_Bool -// 0x0000 (0x01A0 - 0x01A0) -class UGameSettingValueDiscreteDynamic_Bool : public UGameSettingValueDiscreteDynamic -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic_Bool") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic_Bool") - } - static class UGameSettingValueDiscreteDynamic_Bool* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic_Bool; - -// Class GameSettings.GameSettingValueDiscreteDynamic_Number -// 0x0000 (0x01A0 - 0x01A0) -class UGameSettingValueDiscreteDynamic_Number : public UGameSettingValueDiscreteDynamic -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic_Number") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic_Number") - } - static class UGameSettingValueDiscreteDynamic_Number* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic_Number; - -// Class GameSettings.GameSettingValueDiscreteDynamic_Enum -// 0x0000 (0x01A0 - 0x01A0) -class UGameSettingValueDiscreteDynamic_Enum : public UGameSettingValueDiscreteDynamic -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic_Enum") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic_Enum") - } - static class UGameSettingValueDiscreteDynamic_Enum* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic_Enum; - -// Class GameSettings.GameSettingValueDiscreteDynamic_Color -// 0x0000 (0x01A0 - 0x01A0) -class UGameSettingValueDiscreteDynamic_Color final : public UGameSettingValueDiscreteDynamic -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic_Color") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic_Color") - } - static class UGameSettingValueDiscreteDynamic_Color* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic_Color; - -// Class GameSettings.GameSettingValueDiscreteDynamic_Vector2D -// 0x0000 (0x01A0 - 0x01A0) -class UGameSettingValueDiscreteDynamic_Vector2D final : public UGameSettingValueDiscreteDynamic -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic_Vector2D") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic_Vector2D") - } - static class UGameSettingValueDiscreteDynamic_Vector2D* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic_Vector2D; - -// Class GameSettings.GameSettingValueScalar -// 0x0000 (0x0138 - 0x0138) -class UGameSettingValueScalar : public UGameSettingValue -{ -public: - void SetValue(double Value, EGameSettingChangeReason Reason); - void SetValueNormalized(double NormalizedValue); - - class FText GetFormattedText() const; - double GetNormalizedStepSize() const; - double GetValueNormalized() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameSettingValueScalar") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameSettingValueScalar") - } - static class UGameSettingValueScalar* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameSettingValueScalar; - -// Class GameSettings.GameSettingValueScalarDynamic -// 0x00C8 (0x0200 - 0x0138) -class UGameSettingValueScalarDynamic final : public UGameSettingValueScalar -{ -public: - uint8 Pad_138[0xC8]; // 0x0138(0x00C8)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameSettingValueScalarDynamic") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameSettingValueScalarDynamic") - } - static class UGameSettingValueScalarDynamic* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameSettingValueScalarDynamic; - -} - diff --git a/SilentHillF/SDK/GameSettings_structs.hpp b/SilentHillF/SDK/GameSettings_structs.hpp deleted file mode 100644 index d851f8f..0000000 --- a/SilentHillF/SDK/GameSettings_structs.hpp +++ /dev/null @@ -1,44 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: GameSettings - -#include "Basic.hpp" - - -namespace SDK -{ - -// Enum GameSettings.EGameSettingChangeReason -// NumValues: 0x0005 -enum class EGameSettingChangeReason : uint8 -{ - Change = 0, - DependencyChanged = 1, - ResetToDefault = 2, - RestoreToInitial = 3, - EGameSettingChangeReason_MAX = 4, -}; - -// ScriptStruct GameSettings.GameSettingFilterState -// 0x03A0 (0x03A0 - 0x0000) -struct FGameSettingFilterState final -{ -public: - bool bIncludeDisabled; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeHidden; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeResetable; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeNestedPages; // 0x0003(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x37C]; // 0x0004(0x037C)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SettingRootList; // 0x0380(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray SettingAllowList; // 0x0390(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FGameSettingFilterState; - -} - diff --git a/SilentHillF/SDK/GameplayAbilities_classes.hpp b/SilentHillF/SDK/GameplayAbilities_classes.hpp deleted file mode 100644 index e162c9a..0000000 --- a/SilentHillF/SDK/GameplayAbilities_classes.hpp +++ /dev/null @@ -1,3655 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: GameplayAbilities - -#include "Basic.hpp" - -#include "GameplayTasks_classes.hpp" -#include "Engine_structs.hpp" -#include "Engine_classes.hpp" -#include "GameplayAbilities_structs.hpp" -#include "MovieScene_classes.hpp" -#include "CoreUObject_structs.hpp" -#include "CoreUObject_classes.hpp" -#include "GameplayTags_structs.hpp" - - -namespace SDK -{ - -// Class GameplayAbilities.AbilitySystemDebugHUD -// 0x0000 (0x0380 - 0x0380) -class AAbilitySystemDebugHUD final : public AHUD -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilitySystemDebugHUD") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilitySystemDebugHUD") - } - static class AAbilitySystemDebugHUD* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AAbilitySystemDebugHUD; - -// Class GameplayAbilities.AbilityAsync -// 0x0008 (0x0038 - 0x0030) -class UAbilityAsync : public UCancellableAsyncAction -{ -public: - uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void EndAction(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityAsync") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityAsync") - } - static class UAbilityAsync* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityAsync; - -// Class GameplayAbilities.GameplayEffect -// 0x0A48 (0x0A70 - 0x0028) -class UGameplayEffect : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - EGameplayEffectDurationType DurationPolicy; // 0x0030(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayEffectModifierMagnitude DurationMagnitude; // 0x0038(0x01E0)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FScalableFloat Period; // 0x0218(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic) - bool bExecutePeriodicEffectOnApplication; // 0x0240(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EGameplayEffectPeriodInhibitionRemovedPolicy PeriodicInhibitionPolicy; // 0x0241(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_242[0x6]; // 0x0242(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Modifiers; // 0x0248(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) - TArray Executions; // 0x0258(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FScalableFloat ChanceToApplyToTarget; // 0x0268(0x0028)(Deprecated, NativeAccessSpecifierPublic) - TArray> ApplicationRequirements; // 0x0290(0x0010)(ZeroConstructor, Deprecated, UObjectWrapper, NativeAccessSpecifierPublic) - TArray ConditionalGameplayEffects; // 0x02A0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray> OverflowEffects; // 0x02B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic) - bool bDenyOverflowApplication; // 0x02C0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bClearStackOnOverflow; // 0x02C1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C2[0x6]; // 0x02C2(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray> PrematureExpirationEffectClasses; // 0x02C8(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray> RoutineExpirationEffectClasses; // 0x02D8(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - bool bRequireModifierSuccessToTriggerCues; // 0x02E8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSuppressStackingCues; // 0x02E9(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2EA[0x6]; // 0x02EA(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray GameplayCues; // 0x02F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) - class UGameplayEffectUIData* UIData; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInheritedTagContainer InheritableGameplayEffectTags; // 0x0308(0x0060)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FInheritedTagContainer InheritableOwnedTagsContainer; // 0x0368(0x0060)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FInheritedTagContainer InheritableBlockedAbilityTagsContainer; // 0x03C8(0x0060)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FGameplayTagRequirements OngoingTagRequirements; // 0x0428(0x0088)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FGameplayTagRequirements ApplicationTagRequirements; // 0x04B0(0x0088)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FGameplayTagRequirements RemovalTagRequirements; // 0x0538(0x0088)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FInheritedTagContainer RemoveGameplayEffectsWithTags; // 0x05C0(0x0060)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FGameplayTagRequirements GrantedApplicationImmunityTags; // 0x0620(0x0088)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FGameplayEffectQuery GrantedApplicationImmunityQuery; // 0x06A8(0x0198)(BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 Pad_840[0x8]; // 0x0840(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayEffectQuery RemoveGameplayEffectQuery; // 0x0848(0x0198)(BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 Pad_9E0[0x1]; // 0x09E0(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - EGameplayEffectStackingType StackingType; // 0x09E1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9E2[0x2]; // 0x09E2(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 StackLimitCount; // 0x09E4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EGameplayEffectStackingDurationPolicy StackDurationRefreshPolicy; // 0x09E8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EGameplayEffectStackingPeriodPolicy StackPeriodResetPolicy; // 0x09E9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EGameplayEffectStackingExpirationPolicy StackExpirationPolicy; // 0x09EA(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9EB[0x5]; // 0x09EB(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - TArray GrantedAbilities; // 0x09F0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_A00[0x60]; // 0x0A00(0x0060)(Fixing Size After Last Property [ Dumper-7 ]) - TArray GEComponents; // 0x0A60(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayEffect") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayEffect") - } - static class UGameplayEffect* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayEffect; - -// Class GameplayAbilities.GameplayEffectComponent -// 0x0000 (0x0028 - 0x0028) -class UGameplayEffectComponent : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayEffectComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayEffectComponent") - } - static class UGameplayEffectComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayEffectComponent; - -// Class GameplayAbilities.AbilitiesGameplayEffectComponent -// 0x0010 (0x0038 - 0x0028) -class UAbilitiesGameplayEffectComponent final : public UGameplayEffectComponent -{ -public: - TArray GrantAbilityConfigs; // 0x0028(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilitiesGameplayEffectComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilitiesGameplayEffectComponent") - } - static class UAbilitiesGameplayEffectComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilitiesGameplayEffectComponent; - -// Class GameplayAbilities.AbilityAsync_WaitGameplayTagCountChanged -// 0x0020 (0x0058 - 0x0038) -class UAbilityAsync_WaitGameplayTagCountChanged final : public UAbilityAsync -{ -public: - uint8 Pad_38[0x10]; // 0x0038(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate TagCountChanged; // 0x0048(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - static class UAbilityAsync_WaitGameplayTagCountChanged* WaitGameplayTagCountChangedOnActor(class AActor* TargetActor, const struct FGameplayTag& Tag); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityAsync_WaitGameplayTagCountChanged") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityAsync_WaitGameplayTagCountChanged") - } - static class UAbilityAsync_WaitGameplayTagCountChanged* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityAsync_WaitGameplayTagCountChanged; - -// Class GameplayAbilities.AbilitySystemCheatManagerExtension -// 0x0000 (0x0028 - 0x0028) -class UAbilitySystemCheatManagerExtension final : public UCheatManagerExtension -{ -public: - void AbilityActivate(const class FString& PartialName) const; - void AbilityCancel(const class FString& PartialName) const; - void AbilityGrant(const class FString& AssetSearchString) const; - void AbilityListGranted() const; - void EffectApply(const class FString& PartialName, float EffectLevel) const; - void EffectListActive() const; - void EffectRemove(const class FString& NameOrHandle) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilitySystemCheatManagerExtension") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilitySystemCheatManagerExtension") - } - static class UAbilitySystemCheatManagerExtension* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilitySystemCheatManagerExtension; - -// Class GameplayAbilities.AbilityTask -// 0x0018 (0x0080 - 0x0068) -class UAbilityTask : public UGameplayTask -{ -public: - class UGameplayAbility* Ability; // 0x0068(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr AbilitySystemComponent; // 0x0070(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_78[0x8]; // 0x0078(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask") - } - static class UAbilityTask* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask; - -// Class GameplayAbilities.AbilityTask_PlayAnimAndWait -// 0x00B0 (0x0130 - 0x0080) -class UAbilityTask_PlayAnimAndWait final : public UAbilityTask -{ -public: - TMulticastInlineDelegate OnCompleted; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnBlendOut; // 0x0090(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnBlendIn; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnInterrupted; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnCancelled; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_D0[0x38]; // 0x00D0(0x0038)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimSequence* AnimSequenceToPlay; // 0x0108(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_110[0x20]; // 0x0110(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_PlayAnimAndWait* CreatePlayAnimAndWaitProxy(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, class UAnimSequence* AnimSequence, class FName SlotName, float BlendInTime, float BlendOutTime, float InPlayRate, float StartTimeSeconds, bool bStopWhenAbilityEnds, float AnimRootMotionTranslationScale); - - void OnMontageBlendedIn(class UAnimMontage* Montage); - void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted); - void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted); - void OnMontageInterrupted(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_PlayAnimAndWait") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_PlayAnimAndWait") - } - static class UAbilityTask_PlayAnimAndWait* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_PlayAnimAndWait; - -// Class GameplayAbilities.AbilityTask_WaitGameplayTagCountChanged -// 0x0028 (0x00A8 - 0x0080) -class UAbilityTask_WaitGameplayTagCountChanged final : public UAbilityTask -{ -public: - TMulticastInlineDelegate TagCountChanged; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) - uint8 Pad_90[0x8]; // 0x0090(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UAbilitySystemComponent* OptionalExternalTarget; // 0x0098(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_WaitGameplayTagCountChanged* WaitGameplayTagCountChange(class UGameplayAbility* OwningAbility, const struct FGameplayTag& Tag, class AActor* InOptionalExternalTarget); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitGameplayTagCountChanged") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayTagCountChanged") - } - static class UAbilityTask_WaitGameplayTagCountChanged* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitGameplayTagCountChanged; - -// Class GameplayAbilities.AdditionalEffectsGameplayEffectComponent -// 0x0048 (0x0070 - 0x0028) -class UAdditionalEffectsGameplayEffectComponent final : public UGameplayEffectComponent -{ -public: - bool bOnApplicationCopyDataFromOriginalSpec; // 0x0028(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OnApplicationGameplayEffects; // 0x0030(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) - TArray> OnCompleteAlways; // 0x0040(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic) - TArray> OnCompleteNormal; // 0x0050(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic) - TArray> OnCompletePrematurely; // 0x0060(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AdditionalEffectsGameplayEffectComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AdditionalEffectsGameplayEffectComponent") - } - static class UAdditionalEffectsGameplayEffectComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAdditionalEffectsGameplayEffectComponent; - -// Class GameplayAbilities.AssetTagsGameplayEffectComponent -// 0x0060 (0x0088 - 0x0028) -class UAssetTagsGameplayEffectComponent final : public UGameplayEffectComponent -{ -public: - struct FInheritedTagContainer InheritableAssetTags; // 0x0028(0x0060)(Edit, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AssetTagsGameplayEffectComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AssetTagsGameplayEffectComponent") - } - static class UAssetTagsGameplayEffectComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAssetTagsGameplayEffectComponent; - -// Class GameplayAbilities.BlockAbilityTagsGameplayEffectComponent -// 0x0060 (0x0088 - 0x0028) -class UBlockAbilityTagsGameplayEffectComponent final : public UGameplayEffectComponent -{ -public: - struct FInheritedTagContainer InheritableBlockedAbilityTagsContainer; // 0x0028(0x0060)(Edit, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlockAbilityTagsGameplayEffectComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlockAbilityTagsGameplayEffectComponent") - } - static class UBlockAbilityTagsGameplayEffectComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlockAbilityTagsGameplayEffectComponent; - -// Class GameplayAbilities.ChanceToApplyGameplayEffectComponent -// 0x0028 (0x0050 - 0x0028) -class UChanceToApplyGameplayEffectComponent final : public UGameplayEffectComponent -{ -public: - struct FScalableFloat ChanceToApplyToTarget; // 0x0028(0x0028)(Edit, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ChanceToApplyGameplayEffectComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ChanceToApplyGameplayEffectComponent") - } - static class UChanceToApplyGameplayEffectComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UChanceToApplyGameplayEffectComponent; - -// Class GameplayAbilities.CustomCanApplyGameplayEffectComponent -// 0x0010 (0x0038 - 0x0028) -class UCustomCanApplyGameplayEffectComponent final : public UGameplayEffectComponent -{ -public: - TArray> ApplicationRequirements; // 0x0028(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CustomCanApplyGameplayEffectComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CustomCanApplyGameplayEffectComponent") - } - static class UCustomCanApplyGameplayEffectComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCustomCanApplyGameplayEffectComponent; - -// Class GameplayAbilities.GameplayCueNotify_Static -// 0x0018 (0x0040 - 0x0028) -class UGameplayCueNotify_Static : public UObject -{ -public: - struct FGameplayTag GameplayCueTag; // 0x0028(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName GameplayCueName; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsOverride; // 0x0038(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void K2_HandleGameplayCue(class AActor* MyTarget, EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters) const; - bool OnActive(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters) const; - bool OnExecute(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters) const; - bool OnRemove(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters) const; - bool WhileActive(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayCueNotify_Static") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayCueNotify_Static") - } - static class UGameplayCueNotify_Static* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayCueNotify_Static; - -// Class GameplayAbilities.GameplayCueNotify_UnitTest -// 0x0010 (0x0050 - 0x0040) -class UGameplayCueNotify_UnitTest final : public UGameplayCueNotify_Static -{ -public: - uint8 Pad_40[0x10]; // 0x0040(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayCueNotify_UnitTest") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayCueNotify_UnitTest") - } - static class UGameplayCueNotify_UnitTest* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayCueNotify_UnitTest; - -// Class GameplayAbilities.GameplayEffectUIData -// 0x0000 (0x0028 - 0x0028) -class UGameplayEffectUIData : public UGameplayEffectComponent -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayEffectUIData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayEffectUIData") - } - static class UGameplayEffectUIData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayEffectUIData; - -// Class GameplayAbilities.GameplayEffectUIData_TextOnly -// 0x0010 (0x0038 - 0x0028) -class UGameplayEffectUIData_TextOnly final : public UGameplayEffectUIData -{ -public: - class FText Description; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayEffectUIData_TextOnly") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayEffectUIData_TextOnly") - } - static class UGameplayEffectUIData_TextOnly* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayEffectUIData_TextOnly; - -// Class GameplayAbilities.ImmunityGameplayEffectComponent -// 0x0010 (0x0038 - 0x0028) -class UImmunityGameplayEffectComponent final : public UGameplayEffectComponent -{ -public: - TArray ImmunityQueries; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ImmunityGameplayEffectComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ImmunityGameplayEffectComponent") - } - static class UImmunityGameplayEffectComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UImmunityGameplayEffectComponent; - -// Class GameplayAbilities.RemoveOtherGameplayEffectComponent -// 0x0010 (0x0038 - 0x0028) -class URemoveOtherGameplayEffectComponent final : public UGameplayEffectComponent -{ -public: - TArray RemoveGameplayEffectQueries; // 0x0028(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RemoveOtherGameplayEffectComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RemoveOtherGameplayEffectComponent") - } - static class URemoveOtherGameplayEffectComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URemoveOtherGameplayEffectComponent; - -// Class GameplayAbilities.TargetTagRequirementsGameplayEffectComponent -// 0x0198 (0x01C0 - 0x0028) -class UTargetTagRequirementsGameplayEffectComponent final : public UGameplayEffectComponent -{ -public: - struct FGameplayTagRequirements ApplicationTagRequirements; // 0x0028(0x0088)(Edit, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FGameplayTagRequirements OngoingTagRequirements; // 0x00B0(0x0088)(Edit, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FGameplayTagRequirements RemovalTagRequirements; // 0x0138(0x0088)(Edit, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TargetTagRequirementsGameplayEffectComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TargetTagRequirementsGameplayEffectComponent") - } - static class UTargetTagRequirementsGameplayEffectComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTargetTagRequirementsGameplayEffectComponent; - -// Class GameplayAbilities.TargetTagsGameplayEffectComponent -// 0x0060 (0x0088 - 0x0028) -class UTargetTagsGameplayEffectComponent final : public UGameplayEffectComponent -{ -public: - struct FInheritedTagContainer InheritableGrantedTagsContainer; // 0x0028(0x0060)(Edit, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TargetTagsGameplayEffectComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TargetTagsGameplayEffectComponent") - } - static class UTargetTagsGameplayEffectComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTargetTagsGameplayEffectComponent; - -// Class GameplayAbilities.AbilityAsync_WaitAttributeChanged -// 0x0058 (0x0090 - 0x0038) -class UAbilityAsync_WaitAttributeChanged final : public UAbilityAsync -{ -public: - TMulticastInlineDelegate Changed; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_48[0x48]; // 0x0048(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityAsync_WaitAttributeChanged* WaitForAttributeChanged(class AActor* TargetActor, const struct FGameplayAttribute& Attribute, bool OnlyTriggerOnce); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityAsync_WaitAttributeChanged") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityAsync_WaitAttributeChanged") - } - static class UAbilityAsync_WaitAttributeChanged* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityAsync_WaitAttributeChanged; - -// Class GameplayAbilities.AbilityAsync_WaitGameplayEffectApplied -// 0x0150 (0x0188 - 0x0038) -class UAbilityAsync_WaitGameplayEffectApplied final : public UAbilityAsync -{ -public: - TMulticastInlineDelegate OnApplied; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_48[0x140]; // 0x0048(0x0140)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityAsync_WaitGameplayEffectApplied* WaitGameplayEffectAppliedToActor(class AActor* TargetActor, const struct FGameplayTargetDataFilterHandle& SourceFilter, const struct FGameplayTagRequirements& SourceTagRequirements, const struct FGameplayTagRequirements& TargetTagRequirements, bool TriggerOnce, bool ListenForPeriodicEffect); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityAsync_WaitGameplayEffectApplied") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityAsync_WaitGameplayEffectApplied") - } - static class UAbilityAsync_WaitGameplayEffectApplied* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityAsync_WaitGameplayEffectApplied; - -// Class GameplayAbilities.AbilityAsync_WaitGameplayEvent -// 0x0028 (0x0060 - 0x0038) -class UAbilityAsync_WaitGameplayEvent final : public UAbilityAsync -{ -public: - TMulticastInlineDelegate EventReceived; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_48[0x18]; // 0x0048(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityAsync_WaitGameplayEvent* WaitGameplayEventToActor(class AActor* TargetActor, const struct FGameplayTag& EventTag, bool OnlyTriggerOnce, bool OnlyMatchExact); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityAsync_WaitGameplayEvent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityAsync_WaitGameplayEvent") - } - static class UAbilityAsync_WaitGameplayEvent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityAsync_WaitGameplayEvent; - -// Class GameplayAbilities.AbilityAsync_WaitGameplayTag -// 0x0018 (0x0050 - 0x0038) -class UAbilityAsync_WaitGameplayTag : public UAbilityAsync -{ -public: - uint8 Pad_38[0x18]; // 0x0038(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityAsync_WaitGameplayTag") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityAsync_WaitGameplayTag") - } - static class UAbilityAsync_WaitGameplayTag* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityAsync_WaitGameplayTag; - -// Class GameplayAbilities.AbilityAsync_WaitGameplayTagAdded -// 0x0010 (0x0060 - 0x0050) -class UAbilityAsync_WaitGameplayTagAdded final : public UAbilityAsync_WaitGameplayTag -{ -public: - TMulticastInlineDelegate Added; // 0x0050(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - static class UAbilityAsync_WaitGameplayTagAdded* WaitGameplayTagAddToActor(class AActor* TargetActor, const struct FGameplayTag& Tag, bool OnlyTriggerOnce); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityAsync_WaitGameplayTagAdded") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityAsync_WaitGameplayTagAdded") - } - static class UAbilityAsync_WaitGameplayTagAdded* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityAsync_WaitGameplayTagAdded; - -// Class GameplayAbilities.AbilityAsync_WaitGameplayTagRemoved -// 0x0010 (0x0060 - 0x0050) -class UAbilityAsync_WaitGameplayTagRemoved final : public UAbilityAsync_WaitGameplayTag -{ -public: - TMulticastInlineDelegate Removed; // 0x0050(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - static class UAbilityAsync_WaitGameplayTagRemoved* WaitGameplayTagRemoveFromActor(class AActor* TargetActor, const struct FGameplayTag& Tag, bool OnlyTriggerOnce); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityAsync_WaitGameplayTagRemoved") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityAsync_WaitGameplayTagRemoved") - } - static class UAbilityAsync_WaitGameplayTagRemoved* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityAsync_WaitGameplayTagRemoved; - -// Class GameplayAbilities.AbilityAsync_WaitGameplayTagQuery -// 0x00D0 (0x0108 - 0x0038) -class UAbilityAsync_WaitGameplayTagQuery final : public UAbilityAsync -{ -public: - uint8 Pad_38[0xC0]; // 0x0038(0x00C0)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate Triggered; // 0x00F8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) - -public: - static class UAbilityAsync_WaitGameplayTagQuery* WaitGameplayTagQueryOnActor(class AActor* TargetActor, const struct FGameplayTagQuery& TagQuery, const EWaitGameplayTagQueryTriggerCondition TriggerCondition, const bool bOnlyTriggerOnce); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityAsync_WaitGameplayTagQuery") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityAsync_WaitGameplayTagQuery") - } - static class UAbilityAsync_WaitGameplayTagQuery* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityAsync_WaitGameplayTagQuery; - -// Class GameplayAbilities.GameplayAbility -// 0x0388 (0x03B0 - 0x0028) -class UGameplayAbility : public UObject -{ -public: - uint8 Pad_28[0x80]; // 0x0028(0x0080)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTagContainer AbilityTags; // 0x00A8(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - bool bReplicateInputDirectly; // 0x00C8(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool RemoteInstanceEnded; // 0x00C9(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_CA[0x4]; // 0x00CA(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - EGameplayAbilityReplicationPolicy ReplicationPolicy; // 0x00CE(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EGameplayAbilityInstancingPolicy InstancingPolicy; // 0x00CF(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bServerRespectsRemoteAbilityCancellation; // 0x00D0(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bRetriggerInstancedAbility; // 0x00D1(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_D2[0x6]; // 0x00D2(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayAbilityActivationInfo CurrentActivationInfo; // 0x00D8(0x0018)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FGameplayEventData CurrentEventData; // 0x00F0(0x00B0)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - EGameplayAbilityNetExecutionPolicy NetExecutionPolicy; // 0x01A0(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EGameplayAbilityNetSecurityPolicy NetSecurityPolicy; // 0x01A1(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1A2[0x6]; // 0x01A2(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf CostGameplayEffectClass; // 0x01A8(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray AbilityTriggers; // 0x01B0(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TSubclassOf CooldownGameplayEffectClass; // 0x01C0(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTagContainer CancelAbilitiesWithTag; // 0x01C8(0x0020)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayTagContainer BlockAbilitiesWithTag; // 0x01E8(0x0020)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayTagContainer ActivationOwnedTags; // 0x0208(0x0020)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayTagContainer ActivationRequiredTags; // 0x0228(0x0020)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayTagContainer ActivationBlockedTags; // 0x0248(0x0020)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayTagContainer SourceRequiredTags; // 0x0268(0x0020)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayTagContainer SourceBlockedTags; // 0x0288(0x0020)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayTagContainer TargetRequiredTags; // 0x02A8(0x0020)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayTagContainer TargetBlockedTags; // 0x02C8(0x0020)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - uint8 Pad_2E8[0x20]; // 0x02E8(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActiveTasks; // 0x0308(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - uint8 Pad_318[0x10]; // 0x0318(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimMontage* CurrentMontage; // 0x0328(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_330[0x60]; // 0x0330(0x0060)(Fixing Size After Last Property [ Dumper-7 ]) - bool bIsActive; // 0x0390(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsAbilityEnding; // 0x0391(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsCancelable; // 0x0392(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsBlockingOtherAbilities; // 0x0393(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_394[0x14]; // 0x0394(0x0014)(Fixing Size After Last Property [ Dumper-7 ]) - bool bMarkPendingKillOnAbilityEnd; // 0x03A8(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3A9[0x7]; // 0x03A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - struct FActiveGameplayEffectHandle BP_ApplyGameplayEffectToOwner(TSubclassOf GameplayEffectClass, int32 GameplayEffectLevel, int32 Stacks); - TArray BP_ApplyGameplayEffectToTarget(const struct FGameplayAbilityTargetDataHandle& TargetData, TSubclassOf GameplayEffectClass, int32 GameplayEffectLevel, int32 Stacks); - void BP_RemoveGameplayEffectFromOwnerWithAssetTags(const struct FGameplayTagContainer& WithAssetTags, int32 StacksToRemove); - void BP_RemoveGameplayEffectFromOwnerWithGrantedTags(const struct FGameplayTagContainer& WithGrantedTags, int32 StacksToRemove); - void BP_RemoveGameplayEffectFromOwnerWithHandle(const struct FActiveGameplayEffectHandle& Handle, int32 StacksToRemove); - void CancelTaskByInstanceName(class FName InstanceName); - void ConfirmTaskByInstanceName(class FName InstanceName, bool bEndTask); - void EndAbilityState(class FName OptionalStateNameToEnd); - void EndTaskByInstanceName(class FName InstanceName); - void K2_ActivateAbility(); - void K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData); - void K2_AddGameplayCue(const struct FGameplayTag& GameplayCueTag, const struct FGameplayEffectContextHandle& Context, bool bRemoveOnAbilityEnd); - void K2_AddGameplayCueWithParams(const struct FGameplayTag& GameplayCueTag, const struct FGameplayCueParameters& GameplayCueParameter, bool bRemoveOnAbilityEnd); - struct FActiveGameplayEffectHandle K2_ApplyGameplayEffectSpecToOwner(const struct FGameplayEffectSpecHandle& EffectSpecHandle); - TArray K2_ApplyGameplayEffectSpecToTarget(const struct FGameplayEffectSpecHandle& EffectSpecHandle, const struct FGameplayAbilityTargetDataHandle& TargetData); - void K2_CancelAbility(); - bool K2_CheckAbilityCooldown(); - bool K2_CheckAbilityCost(); - bool K2_CommitAbility(); - bool K2_CommitAbilityCooldown(bool BroadcastCommitEvent, bool ForceCooldown); - bool K2_CommitAbilityCost(bool BroadcastCommitEvent); - void K2_CommitExecute(); - void K2_EndAbility(); - void K2_EndAbilityLocally(); - void K2_ExecuteGameplayCue(const struct FGameplayTag& GameplayCueTag, const struct FGameplayEffectContextHandle& Context); - void K2_ExecuteGameplayCueWithParams(const struct FGameplayTag& GameplayCueTag, const struct FGameplayCueParameters& GameplayCueParameters); - void K2_OnEndAbility(bool bWasCancelled); - void K2_RemoveGameplayCue(const struct FGameplayTag& GameplayCueTag); - struct FGameplayAbilityTargetingLocationInfo MakeTargetLocationInfoFromOwnerActor(); - struct FGameplayAbilityTargetingLocationInfo MakeTargetLocationInfoFromOwnerSkeletalMeshComponent(class FName SocketName); - void MontageJumpToSection(class FName SectionName); - void MontageSetNextSectionName(class FName FromSectionName, class FName ToSectionName); - void MontageStop(float OverrideBlendOutTime); - void RemoveGrantedByEffect(); - void SendGameplayEvent(const struct FGameplayTag& EventTag, const struct FGameplayEventData& Payload); - void SetCanBeCanceled(bool bCanBeCanceled); - void SetShouldBlockOtherAbilities(bool bShouldBlockAbilities); - - int32 GetAbilityLevel() const; - int32 GetAbilityLevel_BP(const struct FGameplayAbilitySpecHandle& Handle, const struct FGameplayAbilityActorInfo& ActorInfo) const; - class UAbilitySystemComponent* GetAbilitySystemComponentFromActorInfo() const; - struct FGameplayAbilityActorInfo GetActorInfo() const; - class AActor* GetAvatarActorFromActorInfo() const; - struct FGameplayEffectContextHandle GetContextFromOwner(const struct FGameplayAbilityTargetDataHandle& OptionalTargetData) const; - float GetCooldownTimeRemaining() const; - class UAnimMontage* GetCurrentMontage() const; - class UObject* GetCurrentSourceObject() const; - struct FGameplayEffectContextHandle GetGrantedByEffectContext() const; - class AActor* GetOwningActorFromActorInfo() const; - class USkeletalMeshComponent* GetOwningComponentFromActorInfo() const; - class UObject* GetSourceObject_BP(const struct FGameplayAbilitySpecHandle& Handle, const struct FGameplayAbilityActorInfo& ActorInfo) const; - void InvalidateClientPredictionKey() const; - bool IsLocallyControlled() const; - bool K2_CanActivateAbility(const struct FGameplayAbilityActorInfo& ActorInfo, const struct FGameplayAbilitySpecHandle& Handle, struct FGameplayTagContainer* RelevantTags) const; - bool K2_HasAuthority() const; - bool K2_ShouldAbilityRespondToEvent(const struct FGameplayAbilityActorInfo& ActorInfo, const struct FGameplayEventData& Payload) const; - struct FGameplayEffectSpecHandle MakeOutgoingGameplayEffectSpec(TSubclassOf GameplayEffectClass, float Level) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayAbility") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayAbility") - } - static class UGameplayAbility* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayAbility; - -// Class GameplayAbilities.GameplayAbilitySet -// 0x0010 (0x0040 - 0x0030) -class UGameplayAbilitySet final : public UDataAsset -{ -public: - TArray Abilities; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayAbilitySet") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayAbilitySet") - } - static class UGameplayAbilitySet* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayAbilitySet; - -// Class GameplayAbilities.GameplayAbilityTargetActor -// 0x0150 (0x03E0 - 0x0290) -class AGameplayAbilityTargetActor : public AActor -{ -public: - bool ShouldProduceTargetDataOnServer; // 0x0290(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_291[0xF]; // 0x0291(0x000F)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayAbilityTargetingLocationInfo StartLocation; // 0x02A0(0x00A0)(BlueprintVisible, BlueprintReadOnly, Net, ContainsInstancedReference, ExposeOnSpawn, NativeAccessSpecifierPublic) - uint8 Pad_340[0x30]; // 0x0340(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) - class APlayerController* PrimaryPC; // 0x0370(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UGameplayAbility* OwningAbility; // 0x0378(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDestroyOnConfirmation; // 0x0380(0x0001)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_381[0x7]; // 0x0381(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* SourceActor; // 0x0388(0x0008)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FWorldReticleParameters ReticleParams; // 0x0390(0x0018)(BlueprintVisible, NoDestructor, ExposeOnSpawn, NativeAccessSpecifierPublic) - TSubclassOf ReticleClass; // 0x03A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTargetDataFilterHandle Filter; // 0x03B0(0x0010)(BlueprintVisible, Net, ExposeOnSpawn, NativeAccessSpecifierPublic) - bool bDebug; // 0x03C0(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C1[0x17]; // 0x03C1(0x0017)(Fixing Size After Last Property [ Dumper-7 ]) - class UAbilitySystemComponent* GenericDelegateBoundASC; // 0x03D8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - void CancelTargeting(); - void ConfirmTargeting(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayAbilityTargetActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayAbilityTargetActor") - } - static class AGameplayAbilityTargetActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AGameplayAbilityTargetActor; - -// Class GameplayAbilities.GameplayAbilityTargetActor_Trace -// 0x0020 (0x0400 - 0x03E0) -#pragma pack(push, 0x1) -class alignas(0x10) AGameplayAbilityTargetActor_Trace : public AGameplayAbilityTargetActor -{ -public: - float MaxRange; // 0x03E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FCollisionProfileName TraceProfile; // 0x03E4(0x0008)(Edit, BlueprintVisible, Config, NoDestructor, ExposeOnSpawn, NativeAccessSpecifierPublic) - bool bTraceAffectsAimPitch; // 0x03EC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3ED[0xB]; // 0x03ED(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayAbilityTargetActor_Trace") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayAbilityTargetActor_Trace") - } - static class AGameplayAbilityTargetActor_Trace* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_AGameplayAbilityTargetActor_Trace; - -// Class GameplayAbilities.GameplayAbilityTargetActor_GroundTrace -// 0x0020 (0x0420 - 0x0400) -#pragma pack(push, 0x1) -class alignas(0x10) AGameplayAbilityTargetActor_GroundTrace : public AGameplayAbilityTargetActor_Trace -{ -public: - float CollisionRadius; // 0x03F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CollisionHeight; // 0x03FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_400[0x18]; // 0x0400(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayAbilityTargetActor_GroundTrace") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayAbilityTargetActor_GroundTrace") - } - static class AGameplayAbilityTargetActor_GroundTrace* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_AGameplayAbilityTargetActor_GroundTrace; - -// Class GameplayAbilities.GameplayAbilityTargetActor_ActorPlacement -// 0x0010 (0x0430 - 0x0420) -class AGameplayAbilityTargetActor_ActorPlacement final : public AGameplayAbilityTargetActor_GroundTrace -{ -public: - TSubclassOf PlacedActorClass; // 0x0418(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInterface* PlacedActorMaterial; // 0x0420(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_428[0x8]; // 0x0428(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayAbilityTargetActor_ActorPlacement") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayAbilityTargetActor_ActorPlacement") - } - static class AGameplayAbilityTargetActor_ActorPlacement* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AGameplayAbilityTargetActor_ActorPlacement; - -// Class GameplayAbilities.GameplayAbilityTargetActor_Radius -// 0x0010 (0x03F0 - 0x03E0) -class AGameplayAbilityTargetActor_Radius final : public AGameplayAbilityTargetActor -{ -public: - float Radius; // 0x03E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3E4[0xC]; // 0x03E4(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayAbilityTargetActor_Radius") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayAbilityTargetActor_Radius") - } - static class AGameplayAbilityTargetActor_Radius* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AGameplayAbilityTargetActor_Radius; - -// Class GameplayAbilities.GameplayAbilityTargetActor_SingleLineTrace -// 0x0000 (0x0400 - 0x0400) -class AGameplayAbilityTargetActor_SingleLineTrace final : public AGameplayAbilityTargetActor_Trace -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayAbilityTargetActor_SingleLineTrace") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayAbilityTargetActor_SingleLineTrace") - } - static class AGameplayAbilityTargetActor_SingleLineTrace* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AGameplayAbilityTargetActor_SingleLineTrace; - -// Class GameplayAbilities.GameplayAbilityWorldReticle -// 0x0030 (0x02C0 - 0x0290) -class AGameplayAbilityWorldReticle : public AActor -{ -public: - struct FWorldReticleParameters Parameters; // 0x0290(0x0018)(Edit, BlueprintVisible, DisableEditOnTemplate, NoDestructor, ExposeOnSpawn, NativeAccessSpecifierPublic) - bool bFaceOwnerFlat; // 0x02A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSnapToTargetedActor; // 0x02A9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsTargetValid; // 0x02AA(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsTargetAnActor; // 0x02AB(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2AC[0x4]; // 0x02AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class APlayerController* PrimaryPC; // 0x02B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class AGameplayAbilityTargetActor* TargetingActor; // 0x02B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void FaceTowardSource(bool bFaceIn2D); - void OnParametersInitialized(); - void OnTargetingAnActor(bool bNewValue); - void OnValidTargetChanged(bool bNewValue); - void SetReticleMaterialParamFloat(class FName ParamName, float Value); - void SetReticleMaterialParamVector(class FName ParamName, const struct FVector& Value); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayAbilityWorldReticle") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayAbilityWorldReticle") - } - static class AGameplayAbilityWorldReticle* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AGameplayAbilityWorldReticle; - -// Class GameplayAbilities.GameplayAbilityWorldReticle_ActorVisualization -// 0x0018 (0x02D8 - 0x02C0) -class AGameplayAbilityWorldReticle_ActorVisualization final : public AGameplayAbilityWorldReticle -{ -public: - class UCapsuleComponent* CollisionComponent; // 0x02C0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray VisualizationComponents; // 0x02C8(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayAbilityWorldReticle_ActorVisualization") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayAbilityWorldReticle_ActorVisualization") - } - static class AGameplayAbilityWorldReticle_ActorVisualization* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AGameplayAbilityWorldReticle_ActorVisualization; - -// Class GameplayAbilities.GameplayAbility_CharacterJump -// 0x0000 (0x03B0 - 0x03B0) -class UGameplayAbility_CharacterJump final : public UGameplayAbility -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayAbility_CharacterJump") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayAbility_CharacterJump") - } - static class UGameplayAbility_CharacterJump* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayAbility_CharacterJump; - -// Class GameplayAbilities.GameplayAbility_Montage -// 0x0038 (0x03E8 - 0x03B0) -class UGameplayAbility_Montage final : public UGameplayAbility -{ -public: - class UAnimMontage* MontageToPlay; // 0x03B0(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlayRate; // 0x03B8(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SectionName; // 0x03BC(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C4[0x4]; // 0x03C4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray> GameplayEffectClassesWhileAnimating; // 0x03C8(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic) - TArray GameplayEffectsWhileAnimating; // 0x03D8(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, EditConst, UObjectWrapper, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayAbility_Montage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayAbility_Montage") - } - static class UGameplayAbility_Montage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayAbility_Montage; - -// Class GameplayAbilities.AbilityTask_ApplyRootMotion_Base -// 0x0048 (0x00C8 - 0x0080) -class UAbilityTask_ApplyRootMotion_Base : public UAbilityTask -{ -public: - class FName ForceName; // 0x0080(0x0008)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ERootMotionFinishVelocityMode FinishVelocityMode; // 0x0088(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector FinishSetVelocity; // 0x0090(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float FinishClampVelocity; // 0x00A8(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UCharacterMovementComponent* MovementComponent; // 0x00B0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_B8[0x10]; // 0x00B8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_ApplyRootMotion_Base") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_ApplyRootMotion_Base") - } - static class UAbilityTask_ApplyRootMotion_Base* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_ApplyRootMotion_Base; - -// Class GameplayAbilities.AbilityTask_ApplyRootMotionConstantForce -// 0x0048 (0x0110 - 0x00C8) -class UAbilityTask_ApplyRootMotionConstantForce final : public UAbilityTask_ApplyRootMotion_Base -{ -public: - TMulticastInlineDelegate OnFinish; // 0x00C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - struct FVector WorldDirection; // 0x00D8(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Strength; // 0x00F0(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float duration; // 0x00F4(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsAdditive; // 0x00F8(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_F9[0x7]; // 0x00F9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* StrengthOverTime; // 0x0100(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bEnableGravity; // 0x0108(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_109[0x7]; // 0x0109(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_ApplyRootMotionConstantForce* ApplyRootMotionConstantForce(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, const struct FVector& WorldDirection_0, float Strength_0, float duration_0, bool bIsAdditive_0, class UCurveFloat* StrengthOverTime_0, ERootMotionFinishVelocityMode VelocityOnFinishMode, const struct FVector& SetVelocityOnFinish, float ClampVelocityOnFinish, bool bEnableGravity_0); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_ApplyRootMotionConstantForce") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_ApplyRootMotionConstantForce") - } - static class UAbilityTask_ApplyRootMotionConstantForce* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_ApplyRootMotionConstantForce; - -// Class GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce -// 0x0068 (0x0130 - 0x00C8) -class UAbilityTask_ApplyRootMotionJumpForce final : public UAbilityTask_ApplyRootMotion_Base -{ -public: - TMulticastInlineDelegate OnFinish; // 0x00C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnLanded; // 0x00D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x00E8(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) - float Distance; // 0x0100(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Height; // 0x0104(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float duration; // 0x0108(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float MinimumLandedTriggerTime; // 0x010C(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bFinishOnLanded; // 0x0110(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_111[0x7]; // 0x0111(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveVector* PathOffsetCurve; // 0x0118(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCurveFloat* TimeMappingCurve; // 0x0120(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_128[0x8]; // 0x0128(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_ApplyRootMotionJumpForce* ApplyRootMotionJumpForce(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, const struct FRotator& Rotation_0, float Distance_0, float Height_0, float duration_0, float MinimumLandedTriggerTime_0, bool bFinishOnLanded_0, ERootMotionFinishVelocityMode VelocityOnFinishMode, const struct FVector& SetVelocityOnFinish, float ClampVelocityOnFinish, class UCurveVector* PathOffsetCurve_0, class UCurveFloat* TimeMappingCurve_0); - - void Finish(); - void OnLandedCallback(const struct FHitResult& Hit); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_ApplyRootMotionJumpForce") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_ApplyRootMotionJumpForce") - } - static class UAbilityTask_ApplyRootMotionJumpForce* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_ApplyRootMotionJumpForce; - -// Class GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce -// 0x00C8 (0x0190 - 0x00C8) -class UAbilityTask_ApplyRootMotionMoveToActorForce final : public UAbilityTask_ApplyRootMotion_Base -{ -public: - TMulticastInlineDelegate OnFinished; // 0x00C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_D8[0x8]; // 0x00D8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector StartLocation; // 0x00E0(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector TargetLocation; // 0x00F8(0x0018)(Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class AActor* TargetActor; // 0x0110(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USceneComponent* TargetComponent; // 0x0118(0x0008)(ExportObject, Net, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector TargetComponentRelativeLocation; // 0x0120(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector TargetLocationOffset; // 0x0138(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ERootMotionMoveToActorTargetOffsetType OffsetAlignment; // 0x0150(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_151[0x3]; // 0x0151(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float duration; // 0x0154(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bDisableDestinationReachedInterrupt; // 0x0158(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_159[0x3]; // 0x0159(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ReachedDestinationDistance; // 0x015C(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bSetNewMovementMode; // 0x0160(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EMovementMode NewMovementMode; // 0x0161(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bRestrictSpeedToExpected; // 0x0162(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_163[0x5]; // 0x0163(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveVector* PathOffsetCurve; // 0x0168(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCurveFloat* TimeMappingCurve; // 0x0170(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCurveFloat* TargetLerpSpeedHorizontalCurve; // 0x0178(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCurveFloat* TargetLerpSpeedVerticalCurve; // 0x0180(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_188[0x8]; // 0x0188(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_ApplyRootMotionMoveToActorForce* ApplyRootMotionMoveToActorForce(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, class AActor* TargetActor_0, const struct FVector& TargetLocationOffset_0, ERootMotionMoveToActorTargetOffsetType OffsetAlignment_0, float duration_0, class UCurveFloat* TargetLerpSpeedHorizontal, class UCurveFloat* TargetLerpSpeedVertical, bool bSetNewMovementMode_0, EMovementMode MovementMode, bool bRestrictSpeedToExpected_0, class UCurveVector* PathOffsetCurve_0, class UCurveFloat* TimeMappingCurve_0, ERootMotionFinishVelocityMode VelocityOnFinishMode, const struct FVector& SetVelocityOnFinish, float ClampVelocityOnFinish, bool bDisableDestinationReachedInterrupt_0, float ReachedDestinationDistance_0); - static class UAbilityTask_ApplyRootMotionMoveToActorForce* ApplyRootMotionMoveToComponentForce(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, class USceneComponent* TargetComponent_0, const struct FVector& TargetComponentRelativeLocation_0, const struct FVector& TargetLocationOffset_0, ERootMotionMoveToActorTargetOffsetType OffsetAlignment_0, float duration_0, class UCurveFloat* TargetLerpSpeedHorizontal, class UCurveFloat* TargetLerpSpeedVertical, bool bSetNewMovementMode_0, EMovementMode MovementMode, bool bRestrictSpeedToExpected_0, class UCurveVector* PathOffsetCurve_0, class UCurveFloat* TimeMappingCurve_0, ERootMotionFinishVelocityMode VelocityOnFinishMode, const struct FVector& SetVelocityOnFinish, float ClampVelocityOnFinish, bool bDisableDestinationReachedInterrupt_0, float ReachedDestinationDistance_0); - static class UAbilityTask_ApplyRootMotionMoveToActorForce* ApplyRootMotionMoveToTargetDataActorForce(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, const struct FGameplayAbilityTargetDataHandle& TargetDataHandle, int32 TargetDataIndex, int32 TargetActorIndex, const struct FVector& TargetLocationOffset_0, ERootMotionMoveToActorTargetOffsetType OffsetAlignment_0, float duration_0, class UCurveFloat* TargetLerpSpeedHorizontal, class UCurveFloat* TargetLerpSpeedVertical, bool bSetNewMovementMode_0, EMovementMode MovementMode, bool bRestrictSpeedToExpected_0, class UCurveVector* PathOffsetCurve_0, class UCurveFloat* TimeMappingCurve_0, ERootMotionFinishVelocityMode VelocityOnFinishMode, const struct FVector& SetVelocityOnFinish, float ClampVelocityOnFinish, bool bDisableDestinationReachedInterrupt_0, float ReachedDestinationDistance_0); - - void OnRep_TargetLocation(); - void OnTargetActorSwapped(class AActor* OriginalTarget, class AActor* NewTarget); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_ApplyRootMotionMoveToActorForce") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_ApplyRootMotionMoveToActorForce") - } - static class UAbilityTask_ApplyRootMotionMoveToActorForce* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_ApplyRootMotionMoveToActorForce; - -// Class GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce -// 0x0068 (0x0130 - 0x00C8) -class UAbilityTask_ApplyRootMotionMoveToForce final : public UAbilityTask_ApplyRootMotion_Base -{ -public: - TMulticastInlineDelegate OnTimedOut; // 0x00C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnTimedOutAndDestinationReached; // 0x00D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - struct FVector StartLocation; // 0x00E8(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector TargetLocation; // 0x0100(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float duration; // 0x0118(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bSetNewMovementMode; // 0x011C(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EMovementMode NewMovementMode; // 0x011D(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bRestrictSpeedToExpected; // 0x011E(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_11F[0x1]; // 0x011F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveVector* PathOffsetCurve; // 0x0120(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_128[0x8]; // 0x0128(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_ApplyRootMotionMoveToForce* ApplyRootMotionMoveToForce(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, const struct FVector& TargetLocation_0, float duration_0, bool bSetNewMovementMode_0, EMovementMode MovementMode, bool bRestrictSpeedToExpected_0, class UCurveVector* PathOffsetCurve_0, ERootMotionFinishVelocityMode VelocityOnFinishMode, const struct FVector& SetVelocityOnFinish, float ClampVelocityOnFinish); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_ApplyRootMotionMoveToForce") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_ApplyRootMotionMoveToForce") - } - static class UAbilityTask_ApplyRootMotionMoveToForce* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_ApplyRootMotionMoveToForce; - -// Class GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce -// 0x0070 (0x0138 - 0x00C8) -class UAbilityTask_ApplyRootMotionRadialForce final : public UAbilityTask_ApplyRootMotion_Base -{ -public: - TMulticastInlineDelegate OnFinish; // 0x00C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - struct FVector Location; // 0x00D8(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class AActor* LocationActor; // 0x00F0(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Strength; // 0x00F8(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float duration; // 0x00FC(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Radius; // 0x0100(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsPush; // 0x0104(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsAdditive; // 0x0105(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bNoZForce; // 0x0106(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_107[0x1]; // 0x0107(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* StrengthDistanceFalloff; // 0x0108(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCurveFloat* StrengthOverTime; // 0x0110(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bUseFixedWorldDirection; // 0x0118(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator FixedWorldDirection; // 0x0120(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UAbilityTask_ApplyRootMotionRadialForce* ApplyRootMotionRadialForce(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, const struct FVector& Location_0, class AActor* LocationActor_0, float Strength_0, float duration_0, float Radius_0, bool bIsPush_0, bool bIsAdditive_0, bool bNoZForce_0, class UCurveFloat* StrengthDistanceFalloff_0, class UCurveFloat* StrengthOverTime_0, bool bUseFixedWorldDirection_0, const struct FRotator& FixedWorldDirection_0, ERootMotionFinishVelocityMode VelocityOnFinishMode, const struct FVector& SetVelocityOnFinish, float ClampVelocityOnFinish); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_ApplyRootMotionRadialForce") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_ApplyRootMotionRadialForce") - } - static class UAbilityTask_ApplyRootMotionRadialForce* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_ApplyRootMotionRadialForce; - -// Class GameplayAbilities.AbilityTask_MoveToLocation -// 0x0068 (0x00E8 - 0x0080) -class UAbilityTask_MoveToLocation final : public UAbilityTask -{ -public: - TMulticastInlineDelegate OnTargetLocationReached; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_90[0x8]; // 0x0090(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector StartLocation; // 0x0098(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector TargetLocation; // 0x00B0(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float DurationOfMovement; // 0x00C8(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_CC[0xC]; // 0x00CC(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* LerpCurve; // 0x00D8(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCurveVector* LerpCurveVector; // 0x00E0(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UAbilityTask_MoveToLocation* MoveToLocation(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, const struct FVector& Location, float duration, class UCurveFloat* OptionalInterpolationCurve, class UCurveVector* OptionalVectorInterpolationCurve); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_MoveToLocation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_MoveToLocation") - } - static class UAbilityTask_MoveToLocation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_MoveToLocation; - -// Class GameplayAbilities.AbilityTask_NetworkSyncPoint -// 0x0018 (0x0098 - 0x0080) -class UAbilityTask_NetworkSyncPoint final : public UAbilityTask -{ -public: - TMulticastInlineDelegate OnSync; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_90[0x8]; // 0x0090(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_NetworkSyncPoint* WaitNetSync(class UGameplayAbility* OwningAbility, EAbilityTaskNetSyncType SyncType); - - void OnSignalCallback(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_NetworkSyncPoint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_NetworkSyncPoint") - } - static class UAbilityTask_NetworkSyncPoint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_NetworkSyncPoint; - -// Class GameplayAbilities.AbilityTask_PlayMontageAndWait -// 0x0088 (0x0108 - 0x0080) -class UAbilityTask_PlayMontageAndWait final : public UAbilityTask -{ -public: - TMulticastInlineDelegate OnCompleted; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnBlendOut; // 0x0090(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnInterrupted; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnCancelled; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_C0[0x28]; // 0x00C0(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimMontage* MontageToPlay; // 0x00E8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Rate; // 0x00F0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName StartSection; // 0x00F4(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float AnimRootMotionTranslationScale; // 0x00FC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float StartTimeSeconds; // 0x0100(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bStopWhenAbilityEnds; // 0x0104(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bAllowInterruptAfterBlendOut; // 0x0105(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_106[0x2]; // 0x0106(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_PlayMontageAndWait* CreatePlayMontageAndWaitProxy(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, class UAnimMontage* MontageToPlay_0, float Rate_0, class FName StartSection_0, bool bStopWhenAbilityEnds_0, float AnimRootMotionTranslationScale_0, float StartTimeSeconds_0, bool bAllowInterruptAfterBlendOut_0); - - void OnGameplayAbilityCancelled(); - void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted); - void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted); - void OnMontageInterrupted(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_PlayMontageAndWait") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_PlayMontageAndWait") - } - static class UAbilityTask_PlayMontageAndWait* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_PlayMontageAndWait; - -// Class GameplayAbilities.AbilityTask_Repeat -// 0x0038 (0x00B8 - 0x0080) -class UAbilityTask_Repeat final : public UAbilityTask -{ -public: - TMulticastInlineDelegate OnPerformAction; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnFinished; // 0x0090(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_A0[0x18]; // 0x00A0(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_Repeat* RepeatAction(class UGameplayAbility* OwningAbility, float TimeBetweenActions, int32 TotalActionCount); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_Repeat") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_Repeat") - } - static class UAbilityTask_Repeat* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_Repeat; - -// Class GameplayAbilities.AbilityTask_SpawnActor -// 0x0048 (0x00C8 - 0x0080) -class UAbilityTask_SpawnActor final : public UAbilityTask -{ -public: - TMulticastInlineDelegate Success; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate DidNotSpawn; // 0x0090(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_A0[0x28]; // 0x00A0(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_SpawnActor* SpawnActor(class UGameplayAbility* OwningAbility, const struct FGameplayAbilityTargetDataHandle& TargetData, TSubclassOf Class_0); - - bool BeginSpawningActor(class UGameplayAbility* OwningAbility, const struct FGameplayAbilityTargetDataHandle& TargetData, TSubclassOf Class_0, class AActor** SpawnedActor); - void FinishSpawningActor(class UGameplayAbility* OwningAbility, const struct FGameplayAbilityTargetDataHandle& TargetData, class AActor* SpawnedActor); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_SpawnActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_SpawnActor") - } - static class UAbilityTask_SpawnActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_SpawnActor; - -// Class GameplayAbilities.AbilityTask_StartAbilityState -// 0x0038 (0x00B8 - 0x0080) -class UAbilityTask_StartAbilityState final : public UAbilityTask -{ -public: - TMulticastInlineDelegate OnStateEnded; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnStateInterrupted; // 0x0090(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_A0[0x18]; // 0x00A0(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_StartAbilityState* StartAbilityState(class UGameplayAbility* OwningAbility, class FName StateName, bool bEndCurrentState); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_StartAbilityState") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_StartAbilityState") - } - static class UAbilityTask_StartAbilityState* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_StartAbilityState; - -// Class GameplayAbilities.AbilityTask_VisualizeTargeting -// 0x0028 (0x00A8 - 0x0080) -class UAbilityTask_VisualizeTargeting final : public UAbilityTask -{ -public: - TMulticastInlineDelegate TimeElapsed; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_90[0x18]; // 0x0090(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_VisualizeTargeting* VisualizeTargeting(class UGameplayAbility* OwningAbility, TSubclassOf Class_0, class FName TaskInstanceName, float duration); - static class UAbilityTask_VisualizeTargeting* VisualizeTargetingUsingActor(class UGameplayAbility* OwningAbility, class AGameplayAbilityTargetActor* TargetActor, class FName TaskInstanceName, float duration); - - bool BeginSpawningActor(class UGameplayAbility* OwningAbility, TSubclassOf Class_0, class AGameplayAbilityTargetActor** SpawnedActor); - void FinishSpawningActor(class UGameplayAbility* OwningAbility, class AGameplayAbilityTargetActor* SpawnedActor); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_VisualizeTargeting") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_VisualizeTargeting") - } - static class UAbilityTask_VisualizeTargeting* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_VisualizeTargeting; - -// Class GameplayAbilities.AbilityTask_WaitAbilityActivate -// 0x0100 (0x0180 - 0x0080) -class UAbilityTask_WaitAbilityActivate final : public UAbilityTask -{ -public: - TMulticastInlineDelegate OnActivate; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_90[0xF0]; // 0x0090(0x00F0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_WaitAbilityActivate* WaitForAbilityActivate(class UGameplayAbility* OwningAbility, const struct FGameplayTag& WithTag, const struct FGameplayTag& WithoutTag, bool IncludeTriggeredAbilities, bool TriggerOnce); - static class UAbilityTask_WaitAbilityActivate* WaitForAbilityActivate_Query(class UGameplayAbility* OwningAbility, const struct FGameplayTagQuery& Query, bool IncludeTriggeredAbilities, bool TriggerOnce); - static class UAbilityTask_WaitAbilityActivate* WaitForAbilityActivateWithTagRequirements(class UGameplayAbility* OwningAbility, const struct FGameplayTagRequirements& TagRequirements, bool IncludeTriggeredAbilities, bool TriggerOnce); - - void OnAbilityActivate(class UGameplayAbility* ActivatedAbility); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitAbilityActivate") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitAbilityActivate") - } - static class UAbilityTask_WaitAbilityActivate* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitAbilityActivate; - -// Class GameplayAbilities.AbilityTask_WaitAbilityCommit -// 0x0078 (0x00F8 - 0x0080) -class UAbilityTask_WaitAbilityCommit final : public UAbilityTask -{ -public: - TMulticastInlineDelegate OnCommit; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_90[0x68]; // 0x0090(0x0068)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_WaitAbilityCommit* WaitForAbilityCommit(class UGameplayAbility* OwningAbility, const struct FGameplayTag& WithTag, const struct FGameplayTag& WithoutTage, bool TriggerOnce); - static class UAbilityTask_WaitAbilityCommit* WaitForAbilityCommit_Query(class UGameplayAbility* OwningAbility, const struct FGameplayTagQuery& Query, bool TriggerOnce); - - void OnAbilityCommit(class UGameplayAbility* ActivatedAbility); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitAbilityCommit") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitAbilityCommit") - } - static class UAbilityTask_WaitAbilityCommit* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitAbilityCommit; - -// Class GameplayAbilities.AbilityTask_WaitAttributeChange -// 0x0078 (0x00F8 - 0x0080) -class UAbilityTask_WaitAttributeChange final : public UAbilityTask -{ -public: - TMulticastInlineDelegate OnChange; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_90[0x60]; // 0x0090(0x0060)(Fixing Size After Last Property [ Dumper-7 ]) - class UAbilitySystemComponent* ExternalOwner; // 0x00F0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UAbilityTask_WaitAttributeChange* WaitForAttributeChange(class UGameplayAbility* OwningAbility, const struct FGameplayAttribute& Attribute, const struct FGameplayTag& WithSrcTag, const struct FGameplayTag& WithoutSrcTag, bool TriggerOnce, class AActor* OptionalExternalOwner); - static class UAbilityTask_WaitAttributeChange* WaitForAttributeChangeWithComparison(class UGameplayAbility* OwningAbility, const struct FGameplayAttribute& InAttribute, const struct FGameplayTag& InWithTag, const struct FGameplayTag& InWithoutTag, EWaitAttributeChangeComparison InComparisonType, float InComparisonValue, bool TriggerOnce, class AActor* OptionalExternalOwner); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitAttributeChange") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitAttributeChange") - } - static class UAbilityTask_WaitAttributeChange* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitAttributeChange; - -// Class GameplayAbilities.AbilityTask_WaitAttributeChangeRatioThreshold -// 0x00C0 (0x0140 - 0x0080) -class UAbilityTask_WaitAttributeChangeRatioThreshold final : public UAbilityTask -{ -public: - TMulticastInlineDelegate OnChange; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_90[0xA8]; // 0x0090(0x00A8)(Fixing Size After Last Property [ Dumper-7 ]) - class UAbilitySystemComponent* ExternalOwner; // 0x0138(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UAbilityTask_WaitAttributeChangeRatioThreshold* WaitForAttributeChangeRatioThreshold(class UGameplayAbility* OwningAbility, const struct FGameplayAttribute& AttributeNumerator, const struct FGameplayAttribute& AttributeDenominator, EWaitAttributeChangeComparison ComparisonType, float ComparisonValue, bool bTriggerOnce, class AActor* OptionalExternalOwner); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitAttributeChangeRatioThreshold") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitAttributeChangeRatioThreshold") - } - static class UAbilityTask_WaitAttributeChangeRatioThreshold* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitAttributeChangeRatioThreshold; - -// Class GameplayAbilities.AbilityTask_WaitAttributeChangeThreshold -// 0x0070 (0x00F0 - 0x0080) -class UAbilityTask_WaitAttributeChangeThreshold final : public UAbilityTask -{ -public: - TMulticastInlineDelegate OnChange; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_90[0x58]; // 0x0090(0x0058)(Fixing Size After Last Property [ Dumper-7 ]) - class UAbilitySystemComponent* ExternalOwner; // 0x00E8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UAbilityTask_WaitAttributeChangeThreshold* WaitForAttributeChangeThreshold(class UGameplayAbility* OwningAbility, const struct FGameplayAttribute& Attribute, EWaitAttributeChangeComparison ComparisonType, float ComparisonValue, bool bTriggerOnce, class AActor* OptionalExternalOwner); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitAttributeChangeThreshold") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitAttributeChangeThreshold") - } - static class UAbilityTask_WaitAttributeChangeThreshold* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitAttributeChangeThreshold; - -// Class GameplayAbilities.AbilityTask_WaitCancel -// 0x0018 (0x0098 - 0x0080) -class UAbilityTask_WaitCancel final : public UAbilityTask -{ -public: - TMulticastInlineDelegate OnCancel; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_90[0x8]; // 0x0090(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_WaitCancel* WaitCancel(class UGameplayAbility* OwningAbility); - - void OnCancelCallback(); - void OnLocalCancelCallback(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitCancel") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitCancel") - } - static class UAbilityTask_WaitCancel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitCancel; - -// Class GameplayAbilities.AbilityTask_WaitConfirm -// 0x0020 (0x00A0 - 0x0080) -class UAbilityTask_WaitConfirm final : public UAbilityTask -{ -public: - TMulticastInlineDelegate OnConfirm; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_90[0x10]; // 0x0090(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_WaitConfirm* WaitConfirm(class UGameplayAbility* OwningAbility); - - void OnConfirmCallback(class UGameplayAbility* InAbility); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitConfirm") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitConfirm") - } - static class UAbilityTask_WaitConfirm* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitConfirm; - -// Class GameplayAbilities.AbilityTask_WaitConfirmCancel -// 0x0028 (0x00A8 - 0x0080) -class UAbilityTask_WaitConfirmCancel final : public UAbilityTask -{ -public: - TMulticastInlineDelegate OnConfirm; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnCancel; // 0x0090(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_WaitConfirmCancel* WaitConfirmCancel(class UGameplayAbility* OwningAbility); - - void OnCancelCallback(); - void OnConfirmCallback(); - void OnLocalCancelCallback(); - void OnLocalConfirmCallback(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitConfirmCancel") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitConfirmCancel") - } - static class UAbilityTask_WaitConfirmCancel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitConfirmCancel; - -// Class GameplayAbilities.AbilityTask_WaitDelay -// 0x0018 (0x0098 - 0x0080) -class UAbilityTask_WaitDelay final : public UAbilityTask -{ -public: - TMulticastInlineDelegate OnFinish; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_90[0x8]; // 0x0090(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_WaitDelay* WaitDelay(class UGameplayAbility* OwningAbility, float Time); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitDelay") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitDelay") - } - static class UAbilityTask_WaitDelay* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitDelay; - -// Class GameplayAbilities.AbilityTask_WaitGameplayEffectApplied -// 0x01C8 (0x0248 - 0x0080) -class UAbilityTask_WaitGameplayEffectApplied : public UAbilityTask -{ -public: - uint8 Pad_80[0x1B8]; // 0x0080(0x01B8)(Fixing Size After Last Property [ Dumper-7 ]) - class UAbilitySystemComponent* ExternalOwner; // 0x0238(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_240[0x8]; // 0x0240(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnApplyGameplayEffectCallback(class UAbilitySystemComponent* Target, const struct FGameplayEffectSpec& SpecApplied, const struct FActiveGameplayEffectHandle& ActiveHandle); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitGameplayEffectApplied") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayEffectApplied") - } - static class UAbilityTask_WaitGameplayEffectApplied* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitGameplayEffectApplied; - -// Class GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Self -// 0x0020 (0x0268 - 0x0248) -class UAbilityTask_WaitGameplayEffectApplied_Self final : public UAbilityTask_WaitGameplayEffectApplied -{ -public: - TMulticastInlineDelegate OnApplied; // 0x0248(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_258[0x10]; // 0x0258(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_WaitGameplayEffectApplied_Self* WaitGameplayEffectAppliedToSelf(class UGameplayAbility* OwningAbility, const struct FGameplayTargetDataFilterHandle& SourceFilter, const struct FGameplayTagRequirements& SourceTagRequirements, const struct FGameplayTagRequirements& TargetTagRequirements, bool TriggerOnce, class AActor* OptionalExternalOwner, bool ListenForPeriodicEffect); - static class UAbilityTask_WaitGameplayEffectApplied_Self* WaitGameplayEffectAppliedToSelf_Query(class UGameplayAbility* OwningAbility, const struct FGameplayTargetDataFilterHandle& SourceFilter, const struct FGameplayTagQuery& SourceTagQuery, const struct FGameplayTagQuery& TargetTagQuery, bool TriggerOnce, class AActor* OptionalExternalOwner, bool ListenForPeriodicEffect); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitGameplayEffectApplied_Self") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayEffectApplied_Self") - } - static class UAbilityTask_WaitGameplayEffectApplied_Self* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitGameplayEffectApplied_Self; - -// Class GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Target -// 0x0020 (0x0268 - 0x0248) -class UAbilityTask_WaitGameplayEffectApplied_Target final : public UAbilityTask_WaitGameplayEffectApplied -{ -public: - TMulticastInlineDelegate OnApplied; // 0x0248(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_258[0x10]; // 0x0258(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_WaitGameplayEffectApplied_Target* WaitGameplayEffectAppliedToTarget(class UGameplayAbility* OwningAbility, const struct FGameplayTargetDataFilterHandle& TargetFilter, const struct FGameplayTagRequirements& SourceTagRequirements, const struct FGameplayTagRequirements& TargetTagRequirements, bool TriggerOnce, class AActor* OptionalExternalOwner, bool ListenForPeriodicEffects); - static class UAbilityTask_WaitGameplayEffectApplied_Target* WaitGameplayEffectAppliedToTarget_Query(class UGameplayAbility* OwningAbility, const struct FGameplayTargetDataFilterHandle& SourceFilter, const struct FGameplayTagQuery& SourceTagQuery, const struct FGameplayTagQuery& TargetTagQuery, bool TriggerOnce, class AActor* OptionalExternalOwner, bool ListenForPeriodicEffect); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitGameplayEffectApplied_Target") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayEffectApplied_Target") - } - static class UAbilityTask_WaitGameplayEffectApplied_Target* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitGameplayEffectApplied_Target; - -// Class GameplayAbilities.AbilityTask_WaitGameplayEffectBlockedImmunity -// 0x0138 (0x01B8 - 0x0080) -class UAbilityTask_WaitGameplayEffectBlockedImmunity final : public UAbilityTask -{ -public: - TMulticastInlineDelegate bLocked; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_90[0x118]; // 0x0090(0x0118)(Fixing Size After Last Property [ Dumper-7 ]) - class UAbilitySystemComponent* ExternalOwner; // 0x01A8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1B0[0x8]; // 0x01B0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_WaitGameplayEffectBlockedImmunity* WaitGameplayEffectBlockedByImmunity(class UGameplayAbility* OwningAbility, const struct FGameplayTagRequirements& SourceTagRequirements, const struct FGameplayTagRequirements& TargetTagRequirements, class AActor* OptionalExternalTarget, bool OnlyTriggerOnce); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitGameplayEffectBlockedImmunity") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayEffectBlockedImmunity") - } - static class UAbilityTask_WaitGameplayEffectBlockedImmunity* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitGameplayEffectBlockedImmunity; - -// Class GameplayAbilities.AbilityTask_WaitGameplayEffectRemoved -// 0x0040 (0x00C0 - 0x0080) -class UAbilityTask_WaitGameplayEffectRemoved final : public UAbilityTask -{ -public: - TMulticastInlineDelegate OnRemoved; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate InvalidHandle; // 0x0090(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_A0[0x20]; // 0x00A0(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_WaitGameplayEffectRemoved* WaitForGameplayEffectRemoved(class UGameplayAbility* OwningAbility, const struct FActiveGameplayEffectHandle& Handle); - - void OnGameplayEffectRemoved(const struct FGameplayEffectRemovalInfo& InGameplayEffectRemovalInfo); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitGameplayEffectRemoved") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayEffectRemoved") - } - static class UAbilityTask_WaitGameplayEffectRemoved* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitGameplayEffectRemoved; - -// Class GameplayAbilities.AbilityTask_WaitGameplayEffectStackChange -// 0x0038 (0x00B8 - 0x0080) -class UAbilityTask_WaitGameplayEffectStackChange final : public UAbilityTask -{ -public: - TMulticastInlineDelegate OnChange; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate InvalidHandle; // 0x0090(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_A0[0x18]; // 0x00A0(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_WaitGameplayEffectStackChange* WaitForGameplayEffectStackChange(class UGameplayAbility* OwningAbility, const struct FActiveGameplayEffectHandle& Handle); - - void OnGameplayEffectStackChange(const struct FActiveGameplayEffectHandle& Handle, int32 NewCount, int32 OldCount); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitGameplayEffectStackChange") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayEffectStackChange") - } - static class UAbilityTask_WaitGameplayEffectStackChange* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitGameplayEffectStackChange; - -// Class GameplayAbilities.AbilityTask_WaitGameplayEvent -// 0x0030 (0x00B0 - 0x0080) -class UAbilityTask_WaitGameplayEvent final : public UAbilityTask -{ -public: - TMulticastInlineDelegate EventReceived; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_90[0x8]; // 0x0090(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UAbilitySystemComponent* OptionalExternalTarget; // 0x0098(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A0[0x10]; // 0x00A0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_WaitGameplayEvent* WaitGameplayEvent(class UGameplayAbility* OwningAbility, const struct FGameplayTag& EventTag, class AActor* OptionalExternalTarget_0, bool OnlyTriggerOnce, bool OnlyMatchExact); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitGameplayEvent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayEvent") - } - static class UAbilityTask_WaitGameplayEvent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitGameplayEvent; - -// Class GameplayAbilities.AbilityTask_WaitGameplayTag -// 0x0028 (0x00A8 - 0x0080) -class UAbilityTask_WaitGameplayTag : public UAbilityTask -{ -public: - uint8 Pad_80[0x10]; // 0x0080(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UAbilitySystemComponent* OptionalExternalTarget; // 0x0090(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_98[0x10]; // 0x0098(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void GameplayTagCallback(const struct FGameplayTag& Tag, int32 NewCount); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitGameplayTag") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayTag") - } - static class UAbilityTask_WaitGameplayTag* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitGameplayTag; - -// Class GameplayAbilities.AbilityTask_WaitGameplayTagAdded -// 0x0010 (0x00B8 - 0x00A8) -class UAbilityTask_WaitGameplayTagAdded final : public UAbilityTask_WaitGameplayTag -{ -public: - TMulticastInlineDelegate Added; // 0x00A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - static class UAbilityTask_WaitGameplayTagAdded* WaitGameplayTagAdd(class UGameplayAbility* OwningAbility, const struct FGameplayTag& Tag, class AActor* InOptionalExternalTarget, bool OnlyTriggerOnce); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitGameplayTagAdded") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayTagAdded") - } - static class UAbilityTask_WaitGameplayTagAdded* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitGameplayTagAdded; - -// Class GameplayAbilities.AbilityTask_WaitGameplayTagRemoved -// 0x0010 (0x00B8 - 0x00A8) -class UAbilityTask_WaitGameplayTagRemoved final : public UAbilityTask_WaitGameplayTag -{ -public: - TMulticastInlineDelegate Removed; // 0x00A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - static class UAbilityTask_WaitGameplayTagRemoved* WaitGameplayTagRemove(class UGameplayAbility* OwningAbility, const struct FGameplayTag& Tag, class AActor* InOptionalExternalTarget, bool OnlyTriggerOnce); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitGameplayTagRemoved") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayTagRemoved") - } - static class UAbilityTask_WaitGameplayTagRemoved* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitGameplayTagRemoved; - -// Class GameplayAbilities.AbilityTask_WaitGameplayTagQuery -// 0x00E0 (0x0160 - 0x0080) -class UAbilityTask_WaitGameplayTagQuery final : public UAbilityTask -{ -public: - uint8 Pad_80[0xC0]; // 0x0080(0x00C0)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate Triggered; // 0x0140(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) - class UAbilitySystemComponent* OptionalExternalTarget; // 0x0150(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_158[0x8]; // 0x0158(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_WaitGameplayTagQuery* WaitGameplayTagQuery(class UGameplayAbility* OwningAbility, const struct FGameplayTagQuery& TagQuery, const class AActor* InOptionalExternalTarget, const EWaitGameplayTagQueryTriggerCondition TriggerCondition, const bool bOnlyTriggerOnce); - - void UpdateTargetTags(const struct FGameplayTag& Tag, int32 NewCount); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitGameplayTagQuery") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayTagQuery") - } - static class UAbilityTask_WaitGameplayTagQuery* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitGameplayTagQuery; - -// Class GameplayAbilities.AbilityTask_WaitInputPress -// 0x0020 (0x00A0 - 0x0080) -class UAbilityTask_WaitInputPress final : public UAbilityTask -{ -public: - TMulticastInlineDelegate OnPress; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_90[0x10]; // 0x0090(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_WaitInputPress* WaitInputPress(class UGameplayAbility* OwningAbility, bool bTestAlreadyPressed); - - void OnPressCallback(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitInputPress") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitInputPress") - } - static class UAbilityTask_WaitInputPress* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitInputPress; - -// Class GameplayAbilities.AbilityTask_WaitInputRelease -// 0x0020 (0x00A0 - 0x0080) -class UAbilityTask_WaitInputRelease final : public UAbilityTask -{ -public: - TMulticastInlineDelegate OnRelease; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_90[0x10]; // 0x0090(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_WaitInputRelease* WaitInputRelease(class UGameplayAbility* OwningAbility, bool bTestAlreadyReleased); - - void OnReleaseCallback(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitInputRelease") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitInputRelease") - } - static class UAbilityTask_WaitInputRelease* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitInputRelease; - -// Class GameplayAbilities.AbilityTask_WaitMovementModeChange -// 0x0020 (0x00A0 - 0x0080) -class UAbilityTask_WaitMovementModeChange final : public UAbilityTask -{ -public: - TMulticastInlineDelegate OnChange; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_90[0x10]; // 0x0090(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_WaitMovementModeChange* CreateWaitMovementModeChange(class UGameplayAbility* OwningAbility, EMovementMode NewMode); - - void OnMovementModeChange(class ACharacter* Character, EMovementMode PrevMovementMode, uint8 PreviousCustomMode); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitMovementModeChange") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitMovementModeChange") - } - static class UAbilityTask_WaitMovementModeChange* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitMovementModeChange; - -// Class GameplayAbilities.AbilityTask_WaitOverlap -// 0x0010 (0x0090 - 0x0080) -class UAbilityTask_WaitOverlap final : public UAbilityTask -{ -public: - TMulticastInlineDelegate OnOverlap; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - static class UAbilityTask_WaitOverlap* WaitForOverlap(class UGameplayAbility* OwningAbility); - - void OnHitCallback(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitOverlap") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitOverlap") - } - static class UAbilityTask_WaitOverlap* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitOverlap; - -// Class GameplayAbilities.AbilityTask_WaitTargetData -// 0x0040 (0x00C0 - 0x0080) -class UAbilityTask_WaitTargetData final : public UAbilityTask -{ -public: - TMulticastInlineDelegate ValidData; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate Cancelled; // 0x0090(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TSubclassOf TargetClass; // 0x00A0(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class AGameplayAbilityTargetActor* TargetActor; // 0x00A8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_B0[0x10]; // 0x00B0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_WaitTargetData* WaitTargetData(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, EGameplayTargetingConfirmation ConfirmationType, TSubclassOf Class_0); - static class UAbilityTask_WaitTargetData* WaitTargetDataUsingActor(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, EGameplayTargetingConfirmation ConfirmationType, class AGameplayAbilityTargetActor* TargetActor_0); - - bool BeginSpawningActor(class UGameplayAbility* OwningAbility, TSubclassOf Class_0, class AGameplayAbilityTargetActor** SpawnedActor); - void FinishSpawningActor(class UGameplayAbility* OwningAbility, class AGameplayAbilityTargetActor* SpawnedActor); - void OnTargetDataCancelledCallback(const struct FGameplayAbilityTargetDataHandle& Data); - void OnTargetDataReadyCallback(const struct FGameplayAbilityTargetDataHandle& Data); - void OnTargetDataReplicatedCallback(const struct FGameplayAbilityTargetDataHandle& Data, const struct FGameplayTag& ActivationTag); - void OnTargetDataReplicatedCancelledCallback(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitTargetData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitTargetData") - } - static class UAbilityTask_WaitTargetData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitTargetData; - -// Class GameplayAbilities.AbilityTask_WaitVelocityChange -// 0x0038 (0x00B8 - 0x0080) -class UAbilityTask_WaitVelocityChange final : public UAbilityTask -{ -public: - TMulticastInlineDelegate OnVelocityChage; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - class UMovementComponent* CachedMovementComponent; // 0x0090(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_98[0x20]; // 0x0098(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAbilityTask_WaitVelocityChange* CreateWaitVelocityChange(class UGameplayAbility* OwningAbility, const struct FVector& Direction, float MinimumMagnitude); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilityTask_WaitVelocityChange") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilityTask_WaitVelocityChange") - } - static class UAbilityTask_WaitVelocityChange* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilityTask_WaitVelocityChange; - -// Class GameplayAbilities.AbilitySystemBlueprintLibrary -// 0x0000 (0x0028 - 0x0028) -class UAbilitySystemBlueprintLibrary final : public UBlueprintFunctionLibrary -{ -public: - static struct FGameplayAbilityTargetDataHandle AbilityTargetDataFromActor(class AActor* Actor); - static struct FGameplayAbilityTargetDataHandle AbilityTargetDataFromActorArray(const TArray& ActorArray, bool OneTargetPerHandle); - static struct FGameplayAbilityTargetDataHandle AbilityTargetDataFromHitResult(const struct FHitResult& HitResult); - static struct FGameplayAbilityTargetDataHandle AbilityTargetDataFromLocations(const struct FGameplayAbilityTargetingLocationInfo& SourceLocation, const struct FGameplayAbilityTargetingLocationInfo& TargetLocation); - static struct FGameplayEffectSpecHandle AddAssetTag(const struct FGameplayEffectSpecHandle& SpecHandle, const struct FGameplayTag& NewGameplayTag); - static struct FGameplayEffectSpecHandle AddAssetTags(const struct FGameplayEffectSpecHandle& SpecHandle, const struct FGameplayTagContainer& NewGameplayTags); - static struct FGameplayEffectSpecHandle AddGrantedTag(const struct FGameplayEffectSpecHandle& SpecHandle, const struct FGameplayTag& NewGameplayTag); - static struct FGameplayEffectSpecHandle AddGrantedTags(const struct FGameplayEffectSpecHandle& SpecHandle, const struct FGameplayTagContainer& NewGameplayTags); - static struct FGameplayEffectSpecHandle AddLinkedGameplayEffect(const struct FGameplayEffectSpecHandle& SpecHandle, TSubclassOf LinkedGameplayEffect); - static struct FGameplayEffectSpecHandle AddLinkedGameplayEffectSpec(const struct FGameplayEffectSpecHandle& SpecHandle, const struct FGameplayEffectSpecHandle& LinkedGameplayEffectSpec); - static bool AddLooseGameplayTags(class AActor* Actor, const struct FGameplayTagContainer& GameplayTags, bool bShouldReplicate); - static struct FGameplayAbilityTargetDataHandle AppendTargetDataHandle(const struct FGameplayAbilityTargetDataHandle& TargetHandle, const struct FGameplayAbilityTargetDataHandle& HandleToAdd); - static struct FGameplayEffectSpecHandle AssignSetByCallerMagnitude(const struct FGameplayEffectSpecHandle& SpecHandle, class FName DataName, float Magnitude); - static struct FGameplayEffectSpecHandle AssignTagSetByCallerMagnitude(const struct FGameplayEffectSpecHandle& SpecHandle, const struct FGameplayTag& DataTag, float Magnitude); - static void BreakGameplayCueParameters(const struct FGameplayCueParameters& Parameters, float* NormalizedMagnitude, float* RawMagnitude, struct FGameplayEffectContextHandle* EffectContext, struct FGameplayTag* MatchedTagName, struct FGameplayTag* OriginalTag, struct FGameplayTagContainer* AggregatedSourceTags, struct FGameplayTagContainer* AggregatedTargetTags, struct FVector* Location, struct FVector* Normal, class AActor** Instigator, class AActor** EffectCauser, class UObject** SourceObject, class UPhysicalMaterial** PhysicalMaterial, int32* GameplayEffectLevel, int32* AbilityLevel, class USceneComponent** TargetAttachComponent, bool* bReplicateLocationWhenUsingMinimalRepProxy); - static struct FGameplayEffectSpecHandle CloneSpecHandle(class AActor* InNewInstigator, class AActor* InEffectCauser, const struct FGameplayEffectSpecHandle& GameplayEffectSpecHandle_Clone); - static bool DoesGameplayCueMeetTagRequirements(const struct FGameplayCueParameters& Parameters, const struct FGameplayTagRequirements& SourceTagReqs, const struct FGameplayTagRequirements& TargetTagReqs); - static bool DoesTargetDataContainActor(const struct FGameplayAbilityTargetDataHandle& TargetData, int32 Index_0, class AActor* Actor); - static void EffectContextAddHitResult(const struct FGameplayEffectContextHandle& EffectContext, const struct FHitResult& HitResult, bool bReset); - static class AActor* EffectContextGetEffectCauser(const struct FGameplayEffectContextHandle& EffectContext); - static struct FHitResult EffectContextGetHitResult(const struct FGameplayEffectContextHandle& EffectContext); - static class AActor* EffectContextGetInstigatorActor(const struct FGameplayEffectContextHandle& EffectContext); - static struct FVector EffectContextGetOrigin(const struct FGameplayEffectContextHandle& EffectContext); - static class AActor* EffectContextGetOriginalInstigatorActor(const struct FGameplayEffectContextHandle& EffectContext); - static class UObject* EffectContextGetSourceObject(const struct FGameplayEffectContextHandle& EffectContext); - static bool EffectContextHasHitResult(const struct FGameplayEffectContextHandle& EffectContext); - static bool EffectContextIsInstigatorLocallyControlled(const struct FGameplayEffectContextHandle& EffectContext); - static bool EffectContextIsValid(const struct FGameplayEffectContextHandle& EffectContext); - static void EffectContextSetOrigin(const struct FGameplayEffectContextHandle& EffectContext, const struct FVector& Origin); - static bool EqualEqual_ActiveGameplayEffectHandle(const struct FActiveGameplayEffectHandle& A, const struct FActiveGameplayEffectHandle& B); - static bool EqualEqual_GameplayAbilitySpecHandle(const struct FGameplayAbilitySpecHandle& A, const struct FGameplayAbilitySpecHandle& B); - static bool EqualEqual_GameplayAttributeGameplayAttribute(const struct FGameplayAttribute& AttributeA, const struct FGameplayAttribute& AttributeB); - static float EvaluateAttributeValueWithTags(class UAbilitySystemComponent* AbilitySystem, const struct FGameplayAttribute& Attribute, const struct FGameplayTagContainer& SourceTags, const struct FGameplayTagContainer& TargetTags, bool* bSuccess); - static float EvaluateAttributeValueWithTagsAndBase(class UAbilitySystemComponent* AbilitySystem, const struct FGameplayAttribute& Attribute, const struct FGameplayTagContainer& SourceTags, const struct FGameplayTagContainer& TargetTags, float BaseValue, bool* bSuccess); - static struct FGameplayAbilityTargetDataHandle FilterTargetData(const struct FGameplayAbilityTargetDataHandle& TargetDataHandle, const struct FGameplayTargetDataFilterHandle& ActorFilterClass); - static void ForwardGameplayCueToTarget(TScriptInterface TargetCueInterface, EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters); - static class UAbilitySystemComponent* GetAbilitySystemComponent(class AActor* Actor); - static class FString GetActiveGameplayEffectDebugString(const struct FActiveGameplayEffectHandle& ActiveHandle); - static float GetActiveGameplayEffectExpectedEndTime(const struct FActiveGameplayEffectHandle& ActiveHandle); - static float GetActiveGameplayEffectRemainingDuration(class UObject* WorldContextObject, const struct FActiveGameplayEffectHandle& ActiveHandle); - static int32 GetActiveGameplayEffectStackCount(const struct FActiveGameplayEffectHandle& ActiveHandle); - static int32 GetActiveGameplayEffectStackLimitCount(const struct FActiveGameplayEffectHandle& ActiveHandle); - static float GetActiveGameplayEffectStartTime(const struct FActiveGameplayEffectHandle& ActiveHandle); - static float GetActiveGameplayEffectTotalDuration(const struct FActiveGameplayEffectHandle& ActiveHandle); - static class AActor* GetActorByIndex(const struct FGameplayCueParameters& Parameters, int32 Index_0); - static int32 GetActorCount(const struct FGameplayCueParameters& Parameters); - static TArray GetActorsFromTargetData(const struct FGameplayAbilityTargetDataHandle& TargetData, int32 Index_0); - static TArray GetAllActorsFromTargetData(const struct FGameplayAbilityTargetDataHandle& TargetData); - static TArray GetAllLinkedGameplayEffectSpecHandles(const struct FGameplayEffectSpecHandle& SpecHandle); - static int32 GetDataCountFromTargetData(const struct FGameplayAbilityTargetDataHandle& TargetData); - static class FString GetDebugStringFromGameplayAttribute(const struct FGameplayAttribute& Attribute); - static struct FGameplayEffectContextHandle GetEffectContext(const struct FGameplayEffectSpecHandle& SpecHandle); - static float GetFloatAttribute(const class AActor* Actor, const struct FGameplayAttribute& Attribute, bool* bSuccessfullyFoundAttribute); - static float GetFloatAttributeBase(const class AActor* Actor, const struct FGameplayAttribute& Attribute, bool* bSuccessfullyFoundAttribute); - static float GetFloatAttributeBaseFromAbilitySystemComponent(const class UAbilitySystemComponent* AbilitySystemComponent, const struct FGameplayAttribute& Attribute, bool* bSuccessfullyFoundAttribute); - static float GetFloatAttributeFromAbilitySystemComponent(const class UAbilitySystemComponent* AbilitySystem, const struct FGameplayAttribute& Attribute, bool* bSuccessfullyFoundAttribute); - static const class UGameplayAbility* GetGameplayAbilityFromSpecHandle(class UAbilitySystemComponent* AbilitySystem, const struct FGameplayAbilitySpecHandle& AbilitySpecHandle, bool* bIsInstance); - static bool GetGameplayCueDirection(class AActor* TargetActor, const struct FGameplayCueParameters& Parameters, struct FVector* Direction); - static bool GetGameplayCueEndLocationAndNormal(class AActor* TargetActor, const struct FGameplayCueParameters& Parameters, struct FVector* Location, struct FVector* Normal); - static const struct FGameplayTagContainer GetGameplayEffectAssetTags(TSubclassOf EffectClass); - static const class UGameplayEffect* GetGameplayEffectFromActiveEffectHandle(const struct FActiveGameplayEffectHandle& ActiveHandle); - static const struct FGameplayTagContainer GetGameplayEffectGrantedTags(TSubclassOf EffectClass); - static const class UGameplayEffectUIData* GetGameplayEffectUIData(TSubclassOf EffectClass, TSubclassOf DataType); - static struct FHitResult GetHitResult(const struct FGameplayCueParameters& Parameters); - static struct FHitResult GetHitResultFromTargetData(const struct FGameplayAbilityTargetDataHandle& HitResult, int32 Index_0); - static class AActor* GetInstigatorActor(const struct FGameplayCueParameters& Parameters); - static struct FTransform GetInstigatorTransform(const struct FGameplayCueParameters& Parameters); - static float GetModifiedAttributeMagnitude(const struct FGameplayEffectSpecHandle& SpecHandle, const struct FGameplayAttribute& Attribute); - static struct FVector GetOrigin(const struct FGameplayCueParameters& Parameters); - static struct FVector GetTargetDataEndPoint(const struct FGameplayAbilityTargetDataHandle& TargetData, int32 Index_0); - static struct FTransform GetTargetDataEndPointTransform(const struct FGameplayAbilityTargetDataHandle& TargetData, int32 Index_0); - static struct FTransform GetTargetDataOrigin(const struct FGameplayAbilityTargetDataHandle& TargetData, int32 Index_0); - static bool HasHitResult(const struct FGameplayCueParameters& Parameters); - static bool IsInstigatorLocallyControlled(const struct FGameplayCueParameters& Parameters); - static bool IsInstigatorLocallyControlledPlayer(const struct FGameplayCueParameters& Parameters); - static bool IsValid(const struct FGameplayAttribute& Attribute); - static struct FGameplayTargetDataFilterHandle MakeFilterHandle(const struct FGameplayTargetDataFilter& Filter, class AActor* FilterActor); - static struct FGameplayCueParameters MakeGameplayCueParameters(float NormalizedMagnitude, float RawMagnitude, const struct FGameplayEffectContextHandle& EffectContext, const struct FGameplayTag& MatchedTagName, const struct FGameplayTag& OriginalTag, const struct FGameplayTagContainer& AggregatedSourceTags, const struct FGameplayTagContainer& AggregatedTargetTags, const struct FVector& Location, const struct FVector& Normal, class AActor* Instigator, class AActor* EffectCauser, class UObject* SourceObject, class UPhysicalMaterial* PhysicalMaterial, int32 GameplayEffectLevel, int32 AbilityLevel, class USceneComponent* TargetAttachComponent, bool bReplicateLocationWhenUsingMinimalRepProxy); - static struct FGameplayEffectSpecHandle MakeSpecHandle(class UGameplayEffect* InGameplayEffect, class AActor* InInstigator, class AActor* InEffectCauser, float InLevel); - static bool NotEqual_ActiveGameplayEffectHandle(const struct FActiveGameplayEffectHandle& A, const struct FActiveGameplayEffectHandle& B); - static bool NotEqual_GameplayAbilitySpecHandle(const struct FGameplayAbilitySpecHandle& A, const struct FGameplayAbilitySpecHandle& B); - static bool NotEqual_GameplayAttributeGameplayAttribute(const struct FGameplayAttribute& AttributeA, const struct FGameplayAttribute& AttributeB); - static bool RemoveLooseGameplayTags(class AActor* Actor, const struct FGameplayTagContainer& GameplayTags, bool bShouldReplicate); - static void SendGameplayEventToActor(class AActor* Actor, const struct FGameplayTag& EventTag, const struct FGameplayEventData& Payload); - static struct FGameplayEffectSpecHandle SetDuration(const struct FGameplayEffectSpecHandle& SpecHandle, float duration); - static struct FGameplayEffectSpecHandle SetStackCount(const struct FGameplayEffectSpecHandle& SpecHandle, int32 StackCount); - static struct FGameplayEffectSpecHandle SetStackCountToMax(const struct FGameplayEffectSpecHandle& SpecHandle); - static bool TargetDataHasActor(const struct FGameplayAbilityTargetDataHandle& TargetData, int32 Index_0); - static bool TargetDataHasEndPoint(const struct FGameplayAbilityTargetDataHandle& TargetData, int32 Index_0); - static bool TargetDataHasHitResult(const struct FGameplayAbilityTargetDataHandle& HitResult, int32 Index_0); - static bool TargetDataHasOrigin(const struct FGameplayAbilityTargetDataHandle& TargetData, int32 Index_0); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilitySystemBlueprintLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilitySystemBlueprintLibrary") - } - static class UAbilitySystemBlueprintLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilitySystemBlueprintLibrary; - -// Class GameplayAbilities.AbilitySystemComponent -// 0x1130 (0x1248 - 0x0118) -class UAbilitySystemComponent : public UGameplayTasksComponent -{ -public: - uint8 Pad_118[0x10]; // 0x0118(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray DefaultStartingData; // 0x0128(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - class FName AffectedAnimInstanceTag; // 0x0138(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_140[0x1A8]; // 0x0140(0x01A8)(Fixing Size After Last Property [ Dumper-7 ]) - float OutgoingDuration; // 0x02E8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float IncomingDuration; // 0x02EC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2F0[0x20]; // 0x02F0(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ClientDebugStrings; // 0x0310(0x0010)(Net, ZeroConstructor, RepNotify, NativeAccessSpecifierPublic) - TArray ServerDebugStrings; // 0x0320(0x0010)(Net, ZeroConstructor, RepNotify, NativeAccessSpecifierPublic) - uint8 Pad_330[0x58]; // 0x0330(0x0058)(Fixing Size After Last Property [ Dumper-7 ]) - bool UserAbilityActivationInhibited; // 0x0388(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReplicationProxyEnabled; // 0x0389(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSuppressGrantAbility; // 0x038A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSuppressGameplayCues; // 0x038B(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38C[0x4]; // 0x038C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SpawnedTargetActors; // 0x0390(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - uint8 Pad_3A0[0x28]; // 0x03A0(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* OwnerActor; // 0x03C8(0x0008)(Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class AActor* AvatarActor; // 0x03D0(0x0008)(Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_3D8[0x10]; // 0x03D8(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayAbilitySpecContainer ActivatableAbilities; // 0x03E8(0x0120)(BlueprintVisible, BlueprintReadOnly, Net, Transient, RepNotify, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - uint8 Pad_508[0x30]; // 0x0508(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AllReplicatedInstancedAbilities; // 0x0538(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - uint8 Pad_548[0x220]; // 0x0548(0x0220)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayAbilityRepAnimMontage RepAnimMontageInfo; // 0x0768(0x0040)(Net, RepNotify, NoDestructor, Protected, NativeAccessSpecifierProtected) - bool bCachedIsNetSimulated; // 0x07A8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bPendingMontageRep; // 0x07A9(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_7AA[0x6]; // 0x07AA(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayAbilityLocalAnimMontage LocalAnimMontageInfo; // 0x07B0(0x0028)(NoDestructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_7D8[0xA0]; // 0x07D8(0x00A0)(Fixing Size After Last Property [ Dumper-7 ]) - struct FActiveGameplayEffectsContainer ActiveGameplayEffects; // 0x0878(0x0300)(Net, Protected, NativeAccessSpecifierProtected) - struct FActiveGameplayCueContainer ActiveGameplayCues; // 0x0B78(0x0128)(Net, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - struct FActiveGameplayCueContainer MinimalReplicationGameplayCues; // 0x0CA0(0x0128)(Net, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - uint8 Pad_DC8[0x128]; // 0x0DC8(0x0128)(Fixing Size After Last Property [ Dumper-7 ]) - TArray BlockedAbilityBindings; // 0x0EF0(0x0010)(Net, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - uint8 Pad_F00[0x128]; // 0x0F00(0x0128)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMinimalReplicationTagCountMap MinimalReplicationTags; // 0x1028(0x0068)(Net, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TArray SpawnedAttributes; // 0x1090(0x0010)(ExportObject, Net, ZeroConstructor, Transient, RepNotify, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - uint8 Pad_10A0[0x10]; // 0x10A0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMinimalReplicationTagCountMap ReplicatedLooseTags; // 0x10B0(0x0068)(Net, ContainsInstancedReference, NativeAccessSpecifierPrivate) - uint8 Pad_1118[0x8]; // 0x1118(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FReplicatedPredictionKeyMap ReplicatedPredictionKeyMap; // 0x1120(0x0118)(Net, Transient, NativeAccessSpecifierPublic) - uint8 Pad_1238[0x10]; // 0x1238(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - struct FActiveGameplayEffectHandle BP_ApplyGameplayEffectSpecToSelf(const struct FGameplayEffectSpecHandle& SpecHandle); - struct FActiveGameplayEffectHandle BP_ApplyGameplayEffectSpecToTarget(const struct FGameplayEffectSpecHandle& SpecHandle, class UAbilitySystemComponent* Target); - struct FActiveGameplayEffectHandle BP_ApplyGameplayEffectToSelf(TSubclassOf GameplayEffectClass, float Level, const struct FGameplayEffectContextHandle& EffectContext); - struct FActiveGameplayEffectHandle BP_ApplyGameplayEffectToTarget(TSubclassOf GameplayEffectClass, class UAbilitySystemComponent* Target, float Level, const struct FGameplayEffectContextHandle& Context); - void ClearAbility(const struct FGameplayAbilitySpecHandle& Handle); - void ClearAllAbilities(); - void ClearAllAbilitiesWithInputID(int32 InputID); - void ClientActivateAbilityFailed(const struct FGameplayAbilitySpecHandle& AbilityToActivate, int16 PredictionKey); - void ClientActivateAbilitySucceed(const struct FGameplayAbilitySpecHandle& AbilityToActivate, const struct FPredictionKey& PredictionKey); - void ClientActivateAbilitySucceedWithEventData(const struct FGameplayAbilitySpecHandle& AbilityToActivate, const struct FPredictionKey& PredictionKey, const struct FGameplayEventData& TriggerEventData); - void ClientCancelAbility(const struct FGameplayAbilitySpecHandle& AbilityToCancel, const struct FGameplayAbilityActivationInfo& ActivationInfo); - void ClientEndAbility(const struct FGameplayAbilitySpecHandle& AbilityToEnd, const struct FGameplayAbilityActivationInfo& ActivationInfo); - void ClientPrintDebug_Response(const TArray& Strings, int32 GameFlags); - void ClientSetReplicatedEvent(EAbilityGenericReplicatedEvent EventType, const struct FGameplayAbilitySpecHandle& AbilityHandle, const struct FPredictionKey& AbilityOriginalPredictionKey); - void ClientTryActivateAbility(const struct FGameplayAbilitySpecHandle& AbilityToActivate); - void GetAllAttributes(TArray* OutAttributes); - void InputCancel(); - void InputConfirm(); - struct FGameplayAbilitySpecHandle K2_GiveAbility(TSubclassOf AbilityClass, int32 Level, int32 InputID); - struct FGameplayAbilitySpecHandle K2_GiveAbilityAndActivateOnce(TSubclassOf AbilityClass, int32 Level, int32 InputID); - void K2_InitStats(TSubclassOf Attributes, const class UDataTable* DataTable); - void NetMulticast_InvokeGameplayCueAdded(const struct FGameplayTag& GameplayCueTag, const struct FPredictionKey& PredictionKey, const struct FGameplayEffectContextHandle& EffectContext); - void NetMulticast_InvokeGameplayCueAdded_WithParams(const struct FGameplayTag& GameplayCueTag, const struct FPredictionKey& PredictionKey, const struct FGameplayCueParameters& Parameters); - void NetMulticast_InvokeGameplayCueAddedAndWhileActive_FromSpec(const struct FGameplayEffectSpecForRPC& Spec, const struct FPredictionKey& PredictionKey); - void NetMulticast_InvokeGameplayCueAddedAndWhileActive_WithParams(const struct FGameplayTag& GameplayCueTag, const struct FPredictionKey& PredictionKey, const struct FGameplayCueParameters& GameplayCueParameters); - void NetMulticast_InvokeGameplayCueExecuted(const struct FGameplayTag& GameplayCueTag, const struct FPredictionKey& PredictionKey, const struct FGameplayEffectContextHandle& EffectContext); - void NetMulticast_InvokeGameplayCueExecuted_FromSpec(const struct FGameplayEffectSpecForRPC& Spec, const struct FPredictionKey& PredictionKey); - void NetMulticast_InvokeGameplayCueExecuted_WithParams(const struct FGameplayTag& GameplayCueTag, const struct FPredictionKey& PredictionKey, const struct FGameplayCueParameters& GameplayCueParameters); - void NetMulticast_InvokeGameplayCuesAddedAndWhileActive_WithParams(const struct FGameplayTagContainer& GameplayCueTags, const struct FPredictionKey& PredictionKey, const struct FGameplayCueParameters& GameplayCueParameters); - void NetMulticast_InvokeGameplayCuesExecuted(const struct FGameplayTagContainer& GameplayCueTags, const struct FPredictionKey& PredictionKey, const struct FGameplayEffectContextHandle& EffectContext); - void NetMulticast_InvokeGameplayCuesExecuted_WithParams(const struct FGameplayTagContainer& GameplayCueTags, const struct FPredictionKey& PredictionKey, const struct FGameplayCueParameters& GameplayCueParameters); - void OnAvatarActorDestroyed(class AActor* InActor); - void OnOwnerActorDestroyed(class AActor* InActor); - void OnRep_ActivateAbilities(); - void OnRep_ClientDebugString(); - void OnRep_OwningActor(); - void OnRep_ReplicatedAnimMontage(); - void OnRep_ServerDebugString(); - void OnRep_SpawnedAttributes(const TArray& PreviousSpawnedAttributes); - void OnSpawnedAttributesEndPlayed(class AActor* InActor, EEndPlayReason EndPlayReason); - void PressInputID(int32 InputID); - void ReleaseInputID(int32 InputID); - int32 RemoveActiveEffectsWithAppliedTags(const struct FGameplayTagContainer& Tags); - int32 RemoveActiveEffectsWithGrantedTags(const struct FGameplayTagContainer& Tags); - int32 RemoveActiveEffectsWithSourceTags(const struct FGameplayTagContainer& Tags); - int32 RemoveActiveEffectsWithTags(const struct FGameplayTagContainer& Tags); - bool RemoveActiveGameplayEffect(const struct FActiveGameplayEffectHandle& Handle, int32 StacksToRemove); - void RemoveActiveGameplayEffectBySourceEffect(TSubclassOf GameplayEffect, class UAbilitySystemComponent* InstigatorAbilitySystemComponent, int32 StacksToRemove); - void ServerAbilityRPCBatch(const struct GameplayAbilities::FServerAbilityRPCBatch& BatchInfo); - void ServerCancelAbility(const struct FGameplayAbilitySpecHandle& AbilityToCancel, const struct FGameplayAbilityActivationInfo& ActivationInfo); - void ServerCurrentMontageJumpToSectionName(class UAnimSequenceBase* ClientAnimation, class FName SectionName); - void ServerCurrentMontageSetNextSectionName(class UAnimSequenceBase* ClientAnimation, float ClientPosition, class FName SectionName, class FName NextSectionName); - void ServerCurrentMontageSetPlayRate(class UAnimSequenceBase* ClientAnimation, float InPlayRate); - void ServerEndAbility(const struct FGameplayAbilitySpecHandle& AbilityToEnd, const struct FGameplayAbilityActivationInfo& ActivationInfo, const struct FPredictionKey& PredictionKey); - void ServerPrintDebug_Request(); - void ServerPrintDebug_RequestWithStrings(const TArray& Strings); - void ServerSetInputPressed(const struct FGameplayAbilitySpecHandle& AbilityHandle); - void ServerSetInputReleased(const struct FGameplayAbilitySpecHandle& AbilityHandle); - void ServerSetReplicatedEvent(EAbilityGenericReplicatedEvent EventType, const struct FGameplayAbilitySpecHandle& AbilityHandle, const struct FPredictionKey& AbilityOriginalPredictionKey, const struct FPredictionKey& CurrentPredictionKey); - void ServerSetReplicatedEventWithPayload(EAbilityGenericReplicatedEvent EventType, const struct FGameplayAbilitySpecHandle& AbilityHandle, const struct FPredictionKey& AbilityOriginalPredictionKey, const struct FPredictionKey& CurrentPredictionKey, const struct FVector_NetQuantize100& VectorPayload); - void ServerSetReplicatedTargetData(const struct FGameplayAbilitySpecHandle& AbilityHandle, const struct FPredictionKey& AbilityOriginalPredictionKey, const struct FGameplayAbilityTargetDataHandle& ReplicatedTargetDataHandle, const struct FGameplayTag& ApplicationTag, const struct FPredictionKey& CurrentPredictionKey); - void ServerSetReplicatedTargetDataCancelled(const struct FGameplayAbilitySpecHandle& AbilityHandle, const struct FPredictionKey& AbilityOriginalPredictionKey, const struct FPredictionKey& CurrentPredictionKey); - void ServerTryActivateAbility(const struct FGameplayAbilitySpecHandle& AbilityToActivate, bool InputPressed, const struct FPredictionKey& PredictionKey); - void ServerTryActivateAbilityWithEventData(const struct FGameplayAbilitySpecHandle& AbilityToActivate, bool InputPressed, const struct FPredictionKey& PredictionKey, const struct FGameplayEventData& TriggerEventData); - void SetActiveGameplayEffectLevel(const struct FActiveGameplayEffectHandle& ActiveHandle, int32 NewLevel); - void SetActiveGameplayEffectLevelUsingQuery(const struct FGameplayEffectQuery& Query, int32 NewLevel); - void SetUserAbilityActivationInhibited(bool NewInhibit); - void TargetCancel(); - void TargetConfirm(); - bool TryActivateAbilitiesByTag(const struct FGameplayTagContainer& GameplayTagContainer, bool bAllowRemoteActivation); - bool TryActivateAbility(const struct FGameplayAbilitySpecHandle& AbilityToActivate, bool bAllowRemoteActivation); - bool TryActivateAbilityByClass(TSubclassOf InAbilityToActivate, bool bAllowRemoteActivation); - void UpdateActiveGameplayEffectSetByCallerMagnitude(const struct FActiveGameplayEffectHandle& ActiveHandle, const struct FGameplayTag& SetByCallerTag, float NewValue); - void UpdateActiveGameplayEffectSetByCallerMagnitudes(const struct FActiveGameplayEffectHandle& ActiveHandle, const TMap& NewSetByCallerValues); - - void FindAllAbilitiesMatchingQuery(TArray* OutAbilityHandles, const struct FGameplayTagQuery& Query) const; - void FindAllAbilitiesWithInputID(TArray* OutAbilityHandles, int32 InputID) const; - void FindAllAbilitiesWithTags(TArray* OutAbilityHandles, const struct FGameplayTagContainer& Tags, bool bExactMatch) const; - TArray GetActiveEffects(const struct FGameplayEffectQuery& Query) const; - TArray GetActiveEffectsWithAllTags(const struct FGameplayTagContainer& Tags) const; - void GetAllAbilities(TArray* OutAbilityHandles) const; - const class UAttributeSet* GetAttributeSet(TSubclassOf AttributeSetClass) const; - float GetGameplayAttributeValue(const struct FGameplayAttribute& Attribute, bool* bFound) const; - int32 GetGameplayEffectCount(TSubclassOf SourceGameplayEffect, class UAbilitySystemComponent* OptionalInstigatorFilterComponent, bool bEnforceOnGoingCheck) const; - int32 GetGameplayEffectCount_IfLoaded(TSoftClassPtr SoftSourceGameplayEffect, class UAbilitySystemComponent* OptionalInstigatorFilterComponent, bool bEnforceOnGoingCheck) const; - float GetGameplayEffectMagnitude(const struct FActiveGameplayEffectHandle& Handle, const struct FGameplayAttribute& Attribute) const; - int32 GetGameplayTagCount(const struct FGameplayTag& GameplayTag) const; - bool GetUserAbilityActivationInhibited() const; - bool IsGameplayCueActive(const struct FGameplayTag& GameplayCueTag) const; - struct FGameplayEffectContextHandle MakeEffectContext() const; - struct FGameplayEffectSpecHandle MakeOutgoingSpec(TSubclassOf GameplayEffectClass, float Level, const struct FGameplayEffectContextHandle& Context) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilitySystemComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilitySystemComponent") - } - static class UAbilitySystemComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilitySystemComponent; - -// Class GameplayAbilities.AbilitySystemDebugHUDExtension -// 0x0000 (0x0028 - 0x0028) -class UAbilitySystemDebugHUDExtension : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilitySystemDebugHUDExtension") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilitySystemDebugHUDExtension") - } - static class UAbilitySystemDebugHUDExtension* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilitySystemDebugHUDExtension; - -// Class GameplayAbilities.AbilitySystemDebugHUDExtension_Tags -// 0x0058 (0x0080 - 0x0028) -class UAbilitySystemDebugHUDExtension_Tags final : public UAbilitySystemDebugHUDExtension -{ -public: - uint8 Pad_28[0x58]; // 0x0028(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilitySystemDebugHUDExtension_Tags") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilitySystemDebugHUDExtension_Tags") - } - static class UAbilitySystemDebugHUDExtension_Tags* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilitySystemDebugHUDExtension_Tags; - -// Class GameplayAbilities.AbilitySystemDebugHUDExtension_Attributes -// 0x0058 (0x0080 - 0x0028) -class UAbilitySystemDebugHUDExtension_Attributes final : public UAbilitySystemDebugHUDExtension -{ -public: - uint8 Pad_28[0x58]; // 0x0028(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilitySystemDebugHUDExtension_Attributes") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilitySystemDebugHUDExtension_Attributes") - } - static class UAbilitySystemDebugHUDExtension_Attributes* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilitySystemDebugHUDExtension_Attributes; - -// Class GameplayAbilities.AbilitySystemDebugHUDExtension_BlockedAbilityTags -// 0x0058 (0x0080 - 0x0028) -class UAbilitySystemDebugHUDExtension_BlockedAbilityTags final : public UAbilitySystemDebugHUDExtension -{ -public: - uint8 Pad_28[0x58]; // 0x0028(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilitySystemDebugHUDExtension_BlockedAbilityTags") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilitySystemDebugHUDExtension_BlockedAbilityTags") - } - static class UAbilitySystemDebugHUDExtension_BlockedAbilityTags* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilitySystemDebugHUDExtension_BlockedAbilityTags; - -// Class GameplayAbilities.AbilitySystemGlobals -// 0x02D0 (0x02F8 - 0x0028) -class UAbilitySystemGlobals : public UObject -{ -public: - struct FSoftClassPath AbilitySystemGlobalsClassName; // 0x0028(0x0020)(ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_48[0x28]; // 0x0048(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) - bool bUseDebugTargetFromHud; // 0x0070(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTag ActivateFailIsDeadTag; // 0x0074(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ActivateFailIsDeadName; // 0x007C(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag ActivateFailCooldownTag; // 0x0084(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ActivateFailCooldownName; // 0x008C(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag ActivateFailCostTag; // 0x0094(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ActivateFailCostName; // 0x009C(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag ActivateFailTagsBlockedTag; // 0x00A4(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ActivateFailTagsBlockedName; // 0x00AC(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag ActivateFailTagsMissingTag; // 0x00B4(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ActivateFailTagsMissingName; // 0x00BC(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag ActivateFailNetworkingTag; // 0x00C4(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ActivateFailNetworkingName; // 0x00CC(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MinimalReplicationTagCountBits; // 0x00D4(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNetSerializeScriptStructCache TargetDataStructCache; // 0x00D8(0x0010)(NativeAccessSpecifierPublic) - struct FNetSerializeScriptStructCache EffectContextStructCache; // 0x00E8(0x0010)(NativeAccessSpecifierPublic) - bool bAllowGameplayModEvaluationChannels; // 0x00F8(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EGameplayModEvaluationChannel DefaultGameplayModEvaluationChannel; // 0x00F9(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_FA[0x2]; // 0x00FA(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class FName GameplayModEvaluationChannelAliases[0xA]; // 0x00FC(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_14C[0x4]; // 0x014C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftObjectPath GlobalCurveTableName; // 0x0150(0x0020)(ZeroConstructor, Config, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCurveTable* GlobalCurveTable; // 0x0170(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftObjectPath GlobalAttributeMetaDataTableName; // 0x0178(0x0020)(ZeroConstructor, Config, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UDataTable* GlobalAttributeMetaDataTable; // 0x0198(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftObjectPath GlobalAttributeSetDefaultsTableName; // 0x01A0(0x0020)(ZeroConstructor, Config, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray GlobalAttributeSetDefaultsTableNames; // 0x01C0(0x0010)(ZeroConstructor, Config, Protected, NativeAccessSpecifierProtected) - TArray GlobalAttributeDefaultsTables; // 0x01D0(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - struct FSoftObjectPath GlobalGameplayCueManagerClass; // 0x01E0(0x0020)(ZeroConstructor, Config, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftObjectPath GlobalGameplayCueManagerName; // 0x0200(0x0020)(ZeroConstructor, Config, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray GameplayCueNotifyPaths; // 0x0220(0x0010)(ZeroConstructor, Config, Protected, NativeAccessSpecifierProtected) - struct FSoftObjectPath GameplayTagResponseTableName; // 0x0230(0x0020)(ZeroConstructor, Config, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UGameplayTagReponseTable* GameplayTagResponseTable; // 0x0250(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_258[0x1]; // 0x0258(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - bool PredictTargetGameplayEffects; // 0x0259(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool ReplicateActivationOwnedTags; // 0x025A(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_25B[0x5]; // 0x025B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class UGameplayCueManager* GlobalGameplayCueManager; // 0x0260(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_268[0x90]; // 0x0268(0x0090)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilitySystemGlobals") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilitySystemGlobals") - } - static class UAbilitySystemGlobals* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilitySystemGlobals; - -// Class GameplayAbilities.AbilitySystemInterface -// 0x0000 (0x0000 - 0x0000) -class IAbilitySystemInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilitySystemInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilitySystemInterface") - } - static class IAbilitySystemInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IAbilitySystemInterface; - -// Class GameplayAbilities.AbilitySystemReplicationProxyInterface -// 0x0000 (0x0000 - 0x0000) -class IAbilitySystemReplicationProxyInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilitySystemReplicationProxyInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilitySystemReplicationProxyInterface") - } - static class IAbilitySystemReplicationProxyInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IAbilitySystemReplicationProxyInterface; - -// Class GameplayAbilities.AttributeSet -// 0x0008 (0x0030 - 0x0028) -class UAttributeSet : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AttributeSet") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AttributeSet") - } - static class UAttributeSet* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAttributeSet; - -// Class GameplayAbilities.AbilitySystemTestAttributeSet -// 0x0040 (0x0070 - 0x0030) -class UAbilitySystemTestAttributeSet final : public UAttributeSet -{ -public: - float MaxHealth; // 0x0030(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Health; // 0x0034(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Mana; // 0x0038(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxMana; // 0x003C(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Damage; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SpellDamage; // 0x0044(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PhysicalDamage; // 0x0048(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CritChance; // 0x004C(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CritMultiplier; // 0x0050(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ArmorDamageReduction; // 0x0054(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DodgeChance; // 0x0058(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LifeSteal; // 0x005C(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Strength; // 0x0060(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StackingAttribute1; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StackingAttribute2; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NoStackAttribute; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilitySystemTestAttributeSet") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilitySystemTestAttributeSet") - } - static class UAbilitySystemTestAttributeSet* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAbilitySystemTestAttributeSet; - -// Class GameplayAbilities.AbilitySystemTestPawn -// 0x0020 (0x0360 - 0x0340) -class AAbilitySystemTestPawn final : public ADefaultPawn -{ -public: - uint8 Pad_340[0x18]; // 0x0340(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - class UAbilitySystemComponent* AbilitySystemComponent; // 0x0358(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbilitySystemTestPawn") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbilitySystemTestPawn") - } - static class AAbilitySystemTestPawn* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AAbilitySystemTestPawn; - -// Class GameplayAbilities.AnimNotify_GameplayCue -// 0x0008 (0x0040 - 0x0038) -class UAnimNotify_GameplayCue final : public UAnimNotify -{ -public: - struct FGameplayCueTag GameplayCue; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimNotify_GameplayCue") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimNotify_GameplayCue") - } - static class UAnimNotify_GameplayCue* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimNotify_GameplayCue; - -// Class GameplayAbilities.AnimNotify_GameplayCueState -// 0x0008 (0x0038 - 0x0030) -class UAnimNotify_GameplayCueState final : public UAnimNotifyState -{ -public: - struct FGameplayCueTag GameplayCue; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimNotify_GameplayCueState") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimNotify_GameplayCueState") - } - static class UAnimNotify_GameplayCueState* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimNotify_GameplayCueState; - -// Class GameplayAbilities.GameplayAbilityBlueprint -// 0x0000 (0x00A8 - 0x00A8) -class UGameplayAbilityBlueprint final : public UBlueprint -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayAbilityBlueprint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayAbilityBlueprint") - } - static class UGameplayAbilityBlueprint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayAbilityBlueprint; - -// Class GameplayAbilities.GameplayCueFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UGameplayCueFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void AddGameplayCueOnActor(class AActor* Target, const struct FGameplayTag& GameplayCueTag, const struct FGameplayCueParameters& Parameters); - static void ExecuteGameplayCueOnActor(class AActor* Target, const struct FGameplayTag& GameplayCueTag, const struct FGameplayCueParameters& Parameters); - static struct FGameplayCueParameters MakeGameplayCueParametersFromHitResult(const struct FHitResult& HitResult); - static void RemoveGameplayCueOnActor(class AActor* Target, const struct FGameplayTag& GameplayCueTag, const struct FGameplayCueParameters& Parameters); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayCueFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayCueFunctionLibrary") - } - static class UGameplayCueFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayCueFunctionLibrary; - -// Class GameplayAbilities.GameplayCueInterface -// 0x0000 (0x0000 - 0x0000) -class IGameplayCueInterface final -{ -public: - void BlueprintCustomHandler(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters); - void ForwardGameplayCueToParent(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayCueInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayCueInterface") - } - static class IGameplayCueInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IGameplayCueInterface; - -// Class GameplayAbilities.GameplayCueManager -// 0x0290 (0x02C0 - 0x0030) -class UGameplayCueManager final : public UDataAsset -{ -public: - uint8 Pad_30[0x18]; // 0x0030(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayCueObjectLibrary RuntimeGameplayCueObjectLibrary; // 0x0048(0x0050)(Transient, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueObjectLibrary EditorGameplayCueObjectLibrary; // 0x0098(0x0050)(Transient, Protected, NativeAccessSpecifierProtected) - uint8 Pad_E8[0x178]; // 0x00E8(0x0178)(Fixing Size After Last Property [ Dumper-7 ]) - TArray> LoadedGameplayCueNotifyClasses; // 0x0260(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TArray> GameplayCueClassesForPreallocation; // 0x0270(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TArray PendingExecuteCues; // 0x0280(0x0010)(ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - int32 GameplayCueSendContextCount; // 0x0290(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_294[0x4]; // 0x0294(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray PreallocationInfoList_Internal; // 0x0298(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - uint8 Pad_2A8[0x18]; // 0x02A8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayCueManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayCueManager") - } - static class UGameplayCueManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayCueManager; - -// Class GameplayAbilities.GameplayCueNotify_Actor -// 0x0070 (0x0300 - 0x0290) -class AGameplayCueNotify_Actor : public AActor -{ -public: - bool bAutoDestroyOnRemove; // 0x0290(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_291[0x3]; // 0x0291(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AutoDestroyDelay; // 0x0294(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool WarnIfTimelineIsStillRunning; // 0x0298(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool WarnIfLatentActionIsStillRunning; // 0x0299(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29A[0x2]; // 0x029A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTag GameplayCueTag; // 0x029C(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName GameplayCueName; // 0x02A4(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoAttachToOwner; // 0x02AC(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsOverride; // 0x02AD(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUniqueInstancePerInstigator; // 0x02AE(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUniqueInstancePerSourceObject; // 0x02AF(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowMultipleOnActiveEvents; // 0x02B0(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowMultipleWhileActiveEvents; // 0x02B1(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2B2[0x2]; // 0x02B2(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NumPreallocatedInstances; // 0x02B4(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2B8[0x48]; // 0x02B8(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void K2_EndGameplayCue(); - void K2_HandleGameplayCue(class AActor* MyTarget, EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters); - bool OnActive(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters); - bool OnExecute(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters); - void OnOwnerDestroyed(class AActor* DestroyedActor); - bool OnRemove(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters); - bool WhileActive(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayCueNotify_Actor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayCueNotify_Actor") - } - static class AGameplayCueNotify_Actor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AGameplayCueNotify_Actor; - -// Class GameplayAbilities.GameplayCueNotify_Burst -// 0x0310 (0x0350 - 0x0040) -class UGameplayCueNotify_Burst final : public UGameplayCueNotify_Static -{ -public: - struct FGameplayCueNotify_SpawnCondition DefaultSpawnCondition; // 0x0040(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueNotify_PlacementInfo DefaultPlacementInfo; // 0x0078(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueNotify_BurstEffects BurstEffects; // 0x00B8(0x0298)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - -public: - void OnBurst(class AActor* Target, const struct FGameplayCueParameters& Parameters, const struct FGameplayCueNotify_SpawnResult& SpawnResults) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayCueNotify_Burst") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayCueNotify_Burst") - } - static class UGameplayCueNotify_Burst* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayCueNotify_Burst; - -// Class GameplayAbilities.GameplayCueNotify_BurstLatent -// 0x0368 (0x0668 - 0x0300) -class AGameplayCueNotify_BurstLatent final : public AGameplayCueNotify_Actor -{ -public: - struct FGameplayCueNotify_SpawnCondition DefaultSpawnCondition; // 0x0300(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueNotify_PlacementInfo DefaultPlacementInfo; // 0x0338(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueNotify_BurstEffects BurstEffects; // 0x0378(0x0298)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueNotify_SpawnResult BurstSpawnResults; // 0x0610(0x0058)(BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - -public: - void OnBurst(class AActor* Target, const struct FGameplayCueParameters& Parameters, const struct FGameplayCueNotify_SpawnResult& SpawnResults); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayCueNotify_BurstLatent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayCueNotify_BurstLatent") - } - static class AGameplayCueNotify_BurstLatent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AGameplayCueNotify_BurstLatent; - -// Class GameplayAbilities.GameplayCueNotify_HitImpact -// 0x0010 (0x0050 - 0x0040) -class UGameplayCueNotify_HitImpact final : public UGameplayCueNotify_Static -{ -public: - class USoundBase* Sound; // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UParticleSystem* ParticleSystem; // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayCueNotify_HitImpact") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayCueNotify_HitImpact") - } - static class UGameplayCueNotify_HitImpact* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayCueNotify_HitImpact; - -// Class GameplayAbilities.GameplayCueNotify_Looping -// 0x0B98 (0x0E98 - 0x0300) -class AGameplayCueNotify_Looping final : public AGameplayCueNotify_Actor -{ -public: - struct FGameplayCueNotify_SpawnCondition DefaultSpawnCondition; // 0x0300(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueNotify_PlacementInfo DefaultPlacementInfo; // 0x0338(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueNotify_BurstEffects ApplicationEffects; // 0x0378(0x0298)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueNotify_SpawnResult ApplicationSpawnResults; // 0x0610(0x0058)(BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueNotify_LoopingEffects LoopingEffects; // 0x0668(0x01F0)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueNotify_SpawnResult LoopingSpawnResults; // 0x0858(0x0058)(BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueNotify_BurstEffects RecurringEffects; // 0x08B0(0x0298)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueNotify_SpawnResult RecurringSpawnResults; // 0x0B48(0x0058)(BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueNotify_BurstEffects RemovalEffects; // 0x0BA0(0x0298)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueNotify_SpawnResult RemovalSpawnResults; // 0x0E38(0x0058)(BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - uint8 Pad_E90[0x8]; // 0x0E90(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnApplication(class AActor* Target, const struct FGameplayCueParameters& Parameters, const struct FGameplayCueNotify_SpawnResult& SpawnResults); - void OnLoopingStart(class AActor* Target, const struct FGameplayCueParameters& Parameters, const struct FGameplayCueNotify_SpawnResult& SpawnResults); - void OnRecurring(class AActor* Target, const struct FGameplayCueParameters& Parameters, const struct FGameplayCueNotify_SpawnResult& SpawnResults); - void OnRemoval(class AActor* Target, const struct FGameplayCueParameters& Parameters, const struct FGameplayCueNotify_SpawnResult& SpawnResults); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayCueNotify_Looping") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayCueNotify_Looping") - } - static class AGameplayCueNotify_Looping* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AGameplayCueNotify_Looping; - -// Class GameplayAbilities.GameplayCueSet -// 0x0060 (0x0090 - 0x0030) -class UGameplayCueSet final : public UDataAsset -{ -public: - TArray GameplayCueData; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_40[0x50]; // 0x0040(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayCueSet") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayCueSet") - } - static class UGameplayCueSet* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayCueSet; - -// Class GameplayAbilities.GameplayCueTranslator -// 0x0000 (0x0028 - 0x0028) -class UGameplayCueTranslator : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayCueTranslator") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayCueTranslator") - } - static class UGameplayCueTranslator* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayCueTranslator; - -// Class GameplayAbilities.GameplayCueTranslator_Test -// 0x0000 (0x0028 - 0x0028) -class UGameplayCueTranslator_Test final : public UGameplayCueTranslator -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayCueTranslator_Test") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayCueTranslator_Test") - } - static class UGameplayCueTranslator_Test* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayCueTranslator_Test; - -// Class GameplayAbilities.GameplayEffectCalculation -// 0x0010 (0x0038 - 0x0028) -class UGameplayEffectCalculation : public UObject -{ -public: - TArray RelevantAttributesToCapture; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayEffectCalculation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayEffectCalculation") - } - static class UGameplayEffectCalculation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayEffectCalculation; - -// Class GameplayAbilities.GameplayEffectCustomApplicationRequirement -// 0x0000 (0x0028 - 0x0028) -class UGameplayEffectCustomApplicationRequirement final : public UObject -{ -public: - bool CanApplyGameplayEffect(const class UGameplayEffect* GameplayEffect, const struct FGameplayEffectSpec& Spec, class UAbilitySystemComponent* ASC) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayEffectCustomApplicationRequirement") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayEffectCustomApplicationRequirement") - } - static class UGameplayEffectCustomApplicationRequirement* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayEffectCustomApplicationRequirement; - -// Class GameplayAbilities.GameplayEffectExecutionCalculation -// 0x0008 (0x0040 - 0x0038) -class UGameplayEffectExecutionCalculation : public UGameplayEffectCalculation -{ -public: - bool bRequiresPassedInTags; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void Execute(const struct FGameplayEffectCustomExecutionParameters& ExecutionParams, struct FGameplayEffectCustomExecutionOutput* OutExecutionOutput) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayEffectExecutionCalculation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayEffectExecutionCalculation") - } - static class UGameplayEffectExecutionCalculation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayEffectExecutionCalculation; - -// Class GameplayAbilities.GameplayModMagnitudeCalculation -// 0x0008 (0x0040 - 0x0038) -class UGameplayModMagnitudeCalculation final : public UGameplayEffectCalculation -{ -public: - bool bAllowNonNetAuthorityDependencyRegistration; // 0x0038(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - float CalculateBaseMagnitude(const struct FGameplayEffectSpec& Spec) const; - float GetSetByCallerMagnitudeByName(const struct FGameplayEffectSpec& EffectSpec, const class FName& MagnitudeName) const; - float GetSetByCallerMagnitudeByTag(const struct FGameplayEffectSpec& EffectSpec, const struct FGameplayTag& Tag) const; - const struct FGameplayTagContainer GetSourceActorTags(const struct FGameplayEffectSpec& EffectSpec) const; - struct FGameplayTagContainer GetSourceAggregatedTags(const struct FGameplayEffectSpec& EffectSpec) const; - const struct FGameplayTagContainer GetSourceSpecTags(const struct FGameplayEffectSpec& EffectSpec) const; - const struct FGameplayTagContainer GetTargetActorTags(const struct FGameplayEffectSpec& EffectSpec) const; - struct FGameplayTagContainer GetTargetAggregatedTags(const struct FGameplayEffectSpec& EffectSpec) const; - const struct FGameplayTagContainer GetTargetSpecTags(const struct FGameplayEffectSpec& EffectSpec) const; - float K2_GetCapturedAttributeMagnitude(const struct FGameplayEffectSpec& EffectSpec, const struct FGameplayAttribute& Attribute, const struct FGameplayTagContainer& SourceTags, const struct FGameplayTagContainer& TargetTags) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayModMagnitudeCalculation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayModMagnitudeCalculation") - } - static class UGameplayModMagnitudeCalculation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayModMagnitudeCalculation; - -// Class GameplayAbilities.GameplayTagReponseTable -// 0x0200 (0x0230 - 0x0030) -class UGameplayTagReponseTable final : public UDataAsset -{ -public: - TArray Entries; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_40[0x1F0]; // 0x0040(0x01F0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void TagResponseEvent(const struct FGameplayTag& Tag, int32 NewCount, class UAbilitySystemComponent* ASC, int32 idx); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayTagReponseTable") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayTagReponseTable") - } - static class UGameplayTagReponseTable* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayTagReponseTable; - -// Class GameplayAbilities.MovieSceneGameplayCueTriggerSection -// 0x00F8 (0x0200 - 0x0108) -class UMovieSceneGameplayCueTriggerSection final : public UMovieSceneHookSection -{ -public: - struct FMovieSceneGameplayCueChannel Channel; // 0x0108(0x00F8)(AssetRegistrySearchable, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneGameplayCueTriggerSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneGameplayCueTriggerSection") - } - static class UMovieSceneGameplayCueTriggerSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneGameplayCueTriggerSection; - -// Class GameplayAbilities.MovieSceneGameplayCueSection -// 0x0090 (0x0198 - 0x0108) -class UMovieSceneGameplayCueSection final : public UMovieSceneHookSection -{ -public: - struct FMovieSceneGameplayCueKey Cue; // 0x0108(0x0090)(Edit, NoDestructor, AssetRegistrySearchable, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneGameplayCueSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneGameplayCueSection") - } - static class UMovieSceneGameplayCueSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneGameplayCueSection; - -// Class GameplayAbilities.MovieSceneGameplayCueTrack -// 0x0010 (0x00A8 - 0x0098) -class UMovieSceneGameplayCueTrack final : public UMovieSceneNameableTrack -{ -public: - TArray Sections; // 0x0098(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - -public: - static void SetSequencerTrackHandler(TDelegate InGameplayCueTrackHandler); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneGameplayCueTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneGameplayCueTrack") - } - static class UMovieSceneGameplayCueTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneGameplayCueTrack; - -// Class GameplayAbilities.TickableAttributeSetInterface -// 0x0000 (0x0000 - 0x0000) -class ITickableAttributeSetInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TickableAttributeSetInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TickableAttributeSetInterface") - } - static class ITickableAttributeSetInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ITickableAttributeSetInterface; - -} - diff --git a/SilentHillF/SDK/GameplayAbilities_structs.hpp b/SilentHillF/SDK/GameplayAbilities_structs.hpp deleted file mode 100644 index a053a63..0000000 --- a/SilentHillF/SDK/GameplayAbilities_structs.hpp +++ /dev/null @@ -1,1848 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: GameplayAbilities - -#include "Basic.hpp" - -#include "PhysicsCore_structs.hpp" -#include "NetCore_structs.hpp" -#include "GameplayTags_structs.hpp" -#include "Engine_structs.hpp" -#include "DataRegistry_structs.hpp" -#include "IrisCore_structs.hpp" -#include "MovieScene_structs.hpp" -#include "CoreUObject_structs.hpp" - - -namespace SDK -{ - -// Enum GameplayAbilities.EGameplayEffectGrantedAbilityRemovePolicy -// NumValues: 0x0004 -enum class EGameplayEffectGrantedAbilityRemovePolicy : uint8 -{ - CancelAbilityImmediately = 0, - RemoveAbilityOnEnd = 1, - DoNothing = 2, - EGameplayEffectGrantedAbilityRemovePolicy_MAX = 3, -}; - -// Enum GameplayAbilities.EGameplayEffectAttributeCaptureSource -// NumValues: 0x0003 -enum class EGameplayEffectAttributeCaptureSource : uint8 -{ - Source = 0, - Target = 1, - EGameplayEffectAttributeCaptureSource_MAX = 2, -}; - -// Enum GameplayAbilities.EGameplayCueEvent -// NumValues: 0x0005 -enum class EGameplayCueEvent : uint8 -{ - OnActive = 0, - WhileActive = 1, - Executed = 2, - Removed = 3, - EGameplayCueEvent_MAX = 4, -}; - -// Enum GameplayAbilities.EGameplayAbilityActivationMode -// NumValues: 0x0006 -enum class EGameplayAbilityActivationMode : uint8 -{ - Authority = 0, - NonAuthority = 1, - Predicting = 2, - Confirmed = 3, - Rejected = 4, - EGameplayAbilityActivationMode_MAX = 5, -}; - -// Enum GameplayAbilities.EAbilityGenericReplicatedEvent -// NumValues: 0x000D -enum class EAbilityGenericReplicatedEvent : uint8 -{ - GenericConfirm = 0, - GenericCancel = 1, - InputPressed = 2, - InputReleased = 3, - GenericSignalFromClient = 4, - GenericSignalFromServer = 5, - GameCustom1 = 6, - GameCustom2 = 7, - GameCustom3 = 8, - GameCustom4 = 9, - GameCustom5 = 10, - GameCustom6 = 11, - MAX = 12, -}; - -// Enum GameplayAbilities.EGameplayCuePayloadType -// NumValues: 0x0003 -enum class EGameplayCuePayloadType : uint8 -{ - CueParameters = 0, - FromSpec = 1, - EGameplayCuePayloadType_MAX = 2, -}; - -// Enum GameplayAbilities.EGameplayAbilityInputBinds -// NumValues: 0x000A -enum class EGameplayAbilityInputBinds : uint8 -{ - Ability1 = 0, - Ability2 = 1, - Ability3 = 2, - Ability4 = 3, - Ability5 = 4, - Ability6 = 5, - Ability7 = 6, - Ability8 = 7, - Ability9 = 8, - EGameplayAbilityInputBinds_MAX = 9, -}; - -// Enum GameplayAbilities.ETargetDataFilterSelf -// NumValues: 0x0004 -enum class ETargetDataFilterSelf : uint8 -{ - TDFS_Any = 0, - TDFS_NoSelf = 1, - TDFS_NoOthers = 2, - TDFS_MAX = 3, -}; - -// Enum GameplayAbilities.EAbilityTaskWaitState -// NumValues: 0x0004 -enum class EAbilityTaskWaitState : uint8 -{ - WaitingOnGame = 1, - WaitingOnUser = 2, - WaitingOnAvatar = 4, - EAbilityTaskWaitState_MAX = 5, -}; - -// Enum GameplayAbilities.ERootMotionMoveToActorTargetOffsetType -// NumValues: 0x0004 -enum class ERootMotionMoveToActorTargetOffsetType : uint8 -{ - AlignFromTargetToSource = 0, - AlignToTargetForward = 1, - AlignToWorldSpace = 2, - ERootMotionMoveToActorTargetOffsetType_MAX = 3, -}; - -// Enum GameplayAbilities.EAbilityTaskNetSyncType -// NumValues: 0x0004 -enum class EAbilityTaskNetSyncType : uint8 -{ - BothWait = 0, - OnlyServerWait = 1, - OnlyClientWait = 2, - EAbilityTaskNetSyncType_MAX = 3, -}; - -// Enum GameplayAbilities.EWaitAttributeChangeComparison -// NumValues: 0x0008 -enum class EWaitAttributeChangeComparison : uint8 -{ - None = 0, - GreaterThan = 1, - LessThan = 2, - GreaterThanOrEqualTo = 3, - LessThanOrEqualTo = 4, - NotEqualTo = 5, - ExactlyEqualTo = 6, - MAX = 7, -}; - -// Enum GameplayAbilities.EWaitGameplayTagQueryTriggerCondition -// NumValues: 0x0003 -enum class EWaitGameplayTagQueryTriggerCondition : uint8 -{ - WhenTrue = 0, - WhenFalse = 1, - EWaitGameplayTagQueryTriggerCondition_MAX = 2, -}; - -// Enum GameplayAbilities.EGameplayEffectReplicationMode -// NumValues: 0x0004 -enum class EGameplayEffectReplicationMode : uint8 -{ - Minimal = 0, - Mixed = 1, - Full = 2, - EGameplayEffectReplicationMode_MAX = 3, -}; - -// Enum GameplayAbilities.ERepAnimPositionMethod -// NumValues: 0x0003 -enum class ERepAnimPositionMethod : uint8 -{ - Position = 0, - CurrentSectionId = 1, - ERepAnimPositionMethod_MAX = 2, -}; - -// Enum GameplayAbilities.EGameplayTargetingConfirmation -// NumValues: 0x0005 -enum class EGameplayTargetingConfirmation : uint8 -{ - Instant = 0, - UserConfirmed = 1, - Custom = 2, - CustomMulti = 3, - EGameplayTargetingConfirmation_MAX = 4, -}; - -// Enum GameplayAbilities.EGameplayAbilityTargetingLocationType -// NumValues: 0x0004 -enum class EGameplayAbilityTargetingLocationType : uint8 -{ - LiteralTransform = 0, - ActorTransform = 1, - SocketTransform = 2, - EGameplayAbilityTargetingLocationType_MAX = 3, -}; - -// Enum GameplayAbilities.EGameplayAbilityInstancingPolicy -// NumValues: 0x0004 -enum class EGameplayAbilityInstancingPolicy : uint8 -{ - NonInstanced = 0, - InstancedPerActor = 1, - InstancedPerExecution = 2, - EGameplayAbilityInstancingPolicy_MAX = 3, -}; - -// Enum GameplayAbilities.EGameplayAbilityNetExecutionPolicy -// NumValues: 0x0005 -enum class EGameplayAbilityNetExecutionPolicy : uint8 -{ - LocalPredicted = 0, - LocalOnly = 1, - ServerInitiated = 2, - ServerOnly = 3, - EGameplayAbilityNetExecutionPolicy_MAX = 4, -}; - -// Enum GameplayAbilities.EGameplayAbilityNetSecurityPolicy -// NumValues: 0x0005 -enum class EGameplayAbilityNetSecurityPolicy : uint8 -{ - ClientOrServer = 0, - ServerOnlyExecution = 1, - ServerOnlyTermination = 2, - ServerOnly = 3, - EGameplayAbilityNetSecurityPolicy_MAX = 4, -}; - -// Enum GameplayAbilities.EGameplayAbilityReplicationPolicy -// NumValues: 0x0003 -enum class EGameplayAbilityReplicationPolicy : uint8 -{ - ReplicateNo = 0, - ReplicateYes = 1, - EGameplayAbilityReplicationPolicy_MAX = 2, -}; - -// Enum GameplayAbilities.EGameplayAbilityTriggerSource -// NumValues: 0x0004 -enum class EGameplayAbilityTriggerSource : uint8 -{ - GameplayEvent = 0, - OwnedTagAdded = 1, - OwnedTagPresent = 2, - EGameplayAbilityTriggerSource_MAX = 3, -}; - -// Enum GameplayAbilities.EGameplayCueNotify_EffectPlaySpace -// NumValues: 0x0003 -enum class EGameplayCueNotify_EffectPlaySpace : uint8 -{ - WorldSpace = 0, - CameraSpace = 1, - EGameplayCueNotify_MAX = 2, -}; - -// Enum GameplayAbilities.EGameplayCueNotify_LocallyControlledSource -// NumValues: 0x0003 -enum class EGameplayCueNotify_LocallyControlledSource : uint8 -{ - InstigatorActor = 0, - TargetActor = 1, - EGameplayCueNotify_MAX = 2, -}; - -// Enum GameplayAbilities.EGameplayCueNotify_LocallyControlledPolicy -// NumValues: 0x0004 -enum class EGameplayCueNotify_LocallyControlledPolicy : uint8 -{ - Always = 0, - LocalOnly = 1, - NotLocal = 2, - EGameplayCueNotify_MAX = 3, -}; - -// Enum GameplayAbilities.EGameplayCueNotify_AttachPolicy -// NumValues: 0x0003 -enum class EGameplayCueNotify_AttachPolicy : uint8 -{ - DoNotAttach = 0, - AttachToTarget = 1, - EGameplayCueNotify_MAX = 2, -}; - -// Enum GameplayAbilities.EGameplayEffectMagnitudeCalculation -// NumValues: 0x0005 -enum class EGameplayEffectMagnitudeCalculation : uint8 -{ - ScalableFloat = 0, - AttributeBased = 1, - CustomCalculationClass = 2, - SetByCaller = 3, - EGameplayEffectMagnitudeCalculation_MAX = 4, -}; - -// Enum GameplayAbilities.EAttributeBasedFloatCalculationType -// NumValues: 0x0005 -enum class EAttributeBasedFloatCalculationType : uint8 -{ - AttributeMagnitude = 0, - AttributeBaseValue = 1, - AttributeBonusMagnitude = 2, - AttributeMagnitudeEvaluatedUpToChannel = 3, - EAttributeBasedFloatCalculationType_MAX = 4, -}; - -// Enum GameplayAbilities.EGameplayEffectVersion -// NumValues: 0x0005 -enum class EGameplayEffectVersion : uint8 -{ - Monolithic = 0, - Modular53 = 1, - AbilitiesComponent53 = 2, - Current = 2, - EGameplayEffectVersion_MAX = 3, -}; - -// Enum GameplayAbilities.EGameplayEffectScopedModifierAggregatorType -// NumValues: 0x0003 -enum class EGameplayEffectScopedModifierAggregatorType : uint8 -{ - CapturedAttributeBacked = 0, - Transient = 1, - EGameplayEffectScopedModifierAggregatorType_MAX = 2, -}; - -// Enum GameplayAbilities.EGameplayEffectDurationType -// NumValues: 0x0004 -enum class EGameplayEffectDurationType : uint8 -{ - Instant = 0, - Infinite = 1, - HasDuration = 2, - EGameplayEffectDurationType_MAX = 3, -}; - -// Enum GameplayAbilities.EGameplayEffectStackingDurationPolicy -// NumValues: 0x0003 -enum class EGameplayEffectStackingDurationPolicy : uint8 -{ - RefreshOnSuccessfulApplication = 0, - NeverRefresh = 1, - EGameplayEffectStackingDurationPolicy_MAX = 2, -}; - -// Enum GameplayAbilities.EGameplayEffectStackingPeriodPolicy -// NumValues: 0x0003 -enum class EGameplayEffectStackingPeriodPolicy : uint8 -{ - ResetOnSuccessfulApplication = 0, - NeverReset = 1, - EGameplayEffectStackingPeriodPolicy_MAX = 2, -}; - -// Enum GameplayAbilities.EGameplayEffectStackingExpirationPolicy -// NumValues: 0x0004 -enum class EGameplayEffectStackingExpirationPolicy : uint8 -{ - ClearEntireStack = 0, - RemoveSingleStackAndRefreshDuration = 1, - RefreshDuration = 2, - EGameplayEffectStackingExpirationPolicy_MAX = 3, -}; - -// Enum GameplayAbilities.EGameplayEffectPeriodInhibitionRemovedPolicy -// NumValues: 0x0004 -enum class EGameplayEffectPeriodInhibitionRemovedPolicy : uint8 -{ - NeverReset = 0, - ResetPeriod = 1, - ExecuteAndResetPeriod = 2, - EGameplayEffectPeriodInhibitionRemovedPolicy_MAX = 3, -}; - -// Enum GameplayAbilities.EGameplayModEvaluationChannel -// NumValues: 0x000C -enum class EGameplayModEvaluationChannel : uint8 -{ - Channel0 = 0, - Channel1 = 1, - Channel2 = 2, - Channel3 = 3, - Channel4 = 4, - Channel5 = 5, - Channel6 = 6, - Channel7 = 7, - Channel8 = 8, - Channel9 = 9, - Channel_MAX = 10, - EGameplayModEvaluationChannel_MAX = 11, -}; - -// Enum GameplayAbilities.EGameplayModOp -// NumValues: 0x0005 -enum class EGameplayModOp : uint8 -{ - Additive = 0, - Multiplicitive = 1, - Division = 2, - Override = 3, - Max = 4, -}; - -// Enum GameplayAbilities.EGameplayEffectStackingType -// NumValues: 0x0004 -enum class EGameplayEffectStackingType : uint8 -{ - None = 0, - AggregateBySource = 1, - AggregateByTarget = 2, - EGameplayEffectStackingType_MAX = 3, -}; - -// Enum GameplayAbilities.EGameplayTagEventType -// NumValues: 0x0003 -enum class EGameplayTagEventType : uint8 -{ - NewOrRemoved = 0, - AnyCountChange = 1, - EGameplayTagEventType_MAX = 2, -}; - -// ScriptStruct GameplayAbilities.GameplayAttribute -// 0x0038 (0x0038 - 0x0000) -struct FGameplayAttribute final -{ -public: - class FString AttributeName; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TFieldPath Attribute; // 0x0010(0x0020)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UStruct* AttributeOwner; // 0x0030(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FGameplayAttribute; - -// ScriptStruct GameplayAbilities.ActiveGameplayEffectHandle -// 0x0008 (0x0008 - 0x0000) -struct FActiveGameplayEffectHandle final -{ -public: - int32 Handle; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bPassedFiltersAndWasExecuted; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FActiveGameplayEffectHandle; - -// ScriptStruct GameplayAbilities.GameplayModifierEvaluatedData -// 0x0050 (0x0050 - 0x0000) -struct FGameplayModifierEvaluatedData final -{ -public: - struct FGameplayAttribute Attribute; // 0x0000(0x0038)(HasGetValueTypeHash, NativeAccessSpecifierPublic) - EGameplayModOp ModifierOp; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Magnitude; // 0x003C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FActiveGameplayEffectHandle Handle; // 0x0040(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsValid; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayModifierEvaluatedData; - -// ScriptStruct GameplayAbilities.GameplayEffectModifiedAttribute -// 0x0040 (0x0040 - 0x0000) -struct FGameplayEffectModifiedAttribute final -{ -public: - struct FGameplayAttribute Attribute; // 0x0000(0x0038)(HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TotalMagnitude; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayEffectModifiedAttribute; - -// ScriptStruct GameplayAbilities.GameplayEffectAttributeCaptureDefinition -// 0x0040 (0x0040 - 0x0000) -struct FGameplayEffectAttributeCaptureDefinition final -{ -public: - struct FGameplayAttribute AttributeToCapture; // 0x0000(0x0038)(Edit, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EGameplayEffectAttributeCaptureSource AttributeSource; // 0x0038(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSnapshot; // 0x0039(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayEffectAttributeCaptureDefinition; - -// ScriptStruct GameplayAbilities.GameplayEffectAttributeCaptureSpec -// 0x0050 (0x0050 - 0x0000) -struct FGameplayEffectAttributeCaptureSpec final -{ -public: - struct FGameplayEffectAttributeCaptureDefinition BackingDefinition; // 0x0000(0x0040)(HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_40[0x10]; // 0x0040(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayEffectAttributeCaptureSpec; - -// ScriptStruct GameplayAbilities.GameplayEffectAttributeCaptureSpecContainer -// 0x0028 (0x0028 - 0x0000) -struct FGameplayEffectAttributeCaptureSpecContainer final -{ -public: - TArray SourceAttributes; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray TargetAttributes; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - bool bHasNonSnapshottedAttributes; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayEffectAttributeCaptureSpecContainer; - -// ScriptStruct GameplayAbilities.ScalableFloat -// 0x0028 (0x0028 - 0x0000) -struct FScalableFloat final -{ -public: - float Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FCurveTableRowHandle Curve; // 0x0008(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDataRegistryType RegistryType; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_20[0x8]; // 0x0020(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FScalableFloat; - -// ScriptStruct GameplayAbilities.GameplayAbilitySpecHandle -// 0x0004 (0x0004 - 0x0000) -struct FGameplayAbilitySpecHandle final -{ -public: - int32 Handle; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FGameplayAbilitySpecHandle; - -// ScriptStruct GameplayAbilities.GameplayAbilitySpecDef -// 0x0098 (0x0098 - 0x0000) -struct FGameplayAbilitySpecDef final -{ -public: - TSubclassOf Ability; // 0x0000(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, RepSkip, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FScalableFloat LevelScalableFloat; // 0x0008(0x0028)(Edit, DisableEditOnInstance, RepSkip, NativeAccessSpecifierPublic) - int32 InputID; // 0x0030(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EGameplayEffectGrantedAbilityRemovePolicy RemovalPolicy; // 0x0034(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TWeakObjectPtr SourceObject; // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_40[0x50]; // 0x0040(0x0050)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayAbilitySpecHandle AssignedHandle; // 0x0090(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayAbilitySpecDef; - -// ScriptStruct GameplayAbilities.TagContainerAggregator -// 0x0088 (0x0088 - 0x0000) -struct FTagContainerAggregator final -{ -public: - struct FGameplayTagContainer CapturedActorTags; // 0x0000(0x0020)(NativeAccessSpecifierPrivate) - struct FGameplayTagContainer CapturedSpecTags; // 0x0020(0x0020)(NativeAccessSpecifierPrivate) - struct FGameplayTagContainer ScopedTags; // 0x0040(0x0020)(NativeAccessSpecifierPrivate) - uint8 Pad_60[0x28]; // 0x0060(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTagContainerAggregator; - -// ScriptStruct GameplayAbilities.GameplayEffectContextHandle -// 0x0018 (0x0018 - 0x0000) -struct alignas(0x08) FGameplayEffectContextHandle final -{ -public: - uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayEffectContextHandle; - -// ScriptStruct GameplayAbilities.ModifierSpec -// 0x0004 (0x0004 - 0x0000) -struct FModifierSpec final -{ -public: - float EvaluatedMagnitude; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FModifierSpec; - -// ScriptStruct GameplayAbilities.GameplayEffectSpec -// 0x0298 (0x0298 - 0x0000) -struct FGameplayEffectSpec final -{ -public: - class UGameplayEffect* Def; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ModifiedAttributes; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FGameplayEffectAttributeCaptureSpecContainer CapturedRelevantAttributes; // 0x0018(0x0028)(RepSkip, NativeAccessSpecifierPublic) - uint8 Pad_40[0x10]; // 0x0040(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - float duration; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Period; // 0x0054(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ChanceToApplyToTarget; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTagContainerAggregator CapturedSourceTags; // 0x0060(0x0088)(RepSkip, NativeAccessSpecifierPublic) - struct FTagContainerAggregator CapturedTargetTags; // 0x00E8(0x0088)(RepSkip, NativeAccessSpecifierPublic) - struct FGameplayTagContainer DynamicGrantedTags; // 0x0170(0x0020)(NativeAccessSpecifierPublic) - struct FGameplayTagContainer DynamicAssetTags; // 0x0190(0x0020)(NativeAccessSpecifierPublic) - TArray Modifiers; // 0x01B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - int32 StackCount; // 0x01C0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bCompletedSourceAttributeCapture : 1; // 0x01C4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCompletedTargetAttributeCapture : 1; // 0x01C4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDurationLocked : 1; // 0x01C4(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1C5[0x3]; // 0x01C5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray GrantedAbilitySpecs; // 0x01C8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_1D8[0xA0]; // 0x01D8(0x00A0)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayEffectContextHandle EffectContext; // 0x0278(0x0018)(NativeAccessSpecifierPrivate) - float Level; // 0x0290(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_294[0x4]; // 0x0294(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayEffectSpec; - -// ScriptStruct GameplayAbilities.PredictionKey -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FPredictionKey final -{ -public: - int16 Current; // 0x0000(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int16 base; // 0x0002(0x0002)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsServerInitiated; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0xB]; // 0x0005(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPredictionKey; - -// ScriptStruct GameplayAbilities.ActiveGameplayEffect -// 0x0354 (0x0360 - 0x000C) -struct FActiveGameplayEffect final : public FFastArraySerializerItem -{ -public: - uint8 Pad_C[0xC]; // 0x000C(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayEffectSpec Spec; // 0x0018(0x0298)(NativeAccessSpecifierPublic) - struct FPredictionKey PredictionKey; // 0x02B0(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray GrantedAbilityHandles; // 0x02C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - float StartServerWorldTime; // 0x02D0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CachedStartServerWorldTime; // 0x02D4(0x0004)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartWorldTime; // 0x02D8(0x0004)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsInhibited; // 0x02DC(0x0001)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2DD[0x83]; // 0x02DD(0x0083)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FActiveGameplayEffect; - -// ScriptStruct GameplayAbilities.GameplayCueObjectLibrary -// 0x0050 (0x0050 - 0x0000) -struct FGameplayCueObjectLibrary final -{ -public: - TArray Paths; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_10[0x20]; // 0x0010(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - class UObjectLibrary* ActorObjectLibrary; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObjectLibrary* StaticObjectLibrary; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UGameplayCueSet* CueSet; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_48[0x4]; // 0x0048(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - bool bShouldSyncScan; // 0x004C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldAsyncLoad; // 0x004D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShouldSyncLoad; // 0x004E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHasBeenInitialized; // 0x004F(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayCueObjectLibrary; - -// ScriptStruct GameplayAbilities.MinimalGameplayCueReplicationProxyForNetSerializer -// 0x0020 (0x0020 - 0x0000) -struct FMinimalGameplayCueReplicationProxyForNetSerializer final -{ -public: - TArray Tags; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray Locations; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMinimalGameplayCueReplicationProxyForNetSerializer; - -// ScriptStruct GameplayAbilities.GameplayTagRequirements -// 0x0088 (0x0088 - 0x0000) -struct FGameplayTagRequirements final -{ -public: - struct FGameplayTagContainer RequireTags; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FGameplayTagContainer IgnoreTags; // 0x0020(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FGameplayTagQuery TagQuery; // 0x0040(0x0048)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayTagRequirements; - -// ScriptStruct GameplayAbilities.GameplayTargetDataFilterHandle -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FGameplayTargetDataFilterHandle final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayTargetDataFilterHandle; - -// ScriptStruct GameplayAbilities.GameplayEffectCustomExecutionOutput -// 0x0018 (0x0018 - 0x0000) -struct FGameplayEffectCustomExecutionOutput final -{ -public: - TArray OutputModifiers; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - uint8 bTriggerConditionalGameplayEffects : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bHandledStackCountManually : 1; // 0x0010(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bHandledGameplayCuesManually : 1; // 0x0010(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayEffectCustomExecutionOutput; - -// ScriptStruct GameplayAbilities.GameplayCueNotify_SpawnCondition -// 0x0038 (0x0038 - 0x0000) -struct FGameplayCueNotify_SpawnCondition final -{ -public: - EGameplayCueNotify_LocallyControlledSource LocallyControlledSource; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EGameplayCueNotify_LocallyControlledPolicy LocallyControlledPolicy; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float ChanceToPlay; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray AllowedSurfaceTypes; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) - uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray RejectedSurfaceTypes; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) - uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayCueNotify_SpawnCondition; - -// ScriptStruct GameplayAbilities.GameplayCueNotify_PlacementInfo -// 0x0040 (0x0040 - 0x0000) -struct FGameplayCueNotify_PlacementInfo final -{ -public: - class FName SocketName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EGameplayCueNotify_AttachPolicy AttachPolicy; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule AttachmentRule; // 0x0009(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverrideRotation : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideScale : 1; // 0x000C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator RotationOverride; // 0x0010(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector ScaleOverride; // 0x0028(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayCueNotify_PlacementInfo; - -// ScriptStruct GameplayAbilities.GameplayCueNotify_ParticleInfo -// 0x0088 (0x0088 - 0x0000) -struct FGameplayCueNotify_ParticleInfo final -{ -public: - struct FGameplayCueNotify_SpawnCondition SpawnConditionOverride; // 0x0000(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FGameplayCueNotify_PlacementInfo PlacementInfoOverride; // 0x0038(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) - class UNiagaraSystem* NiagaraSystem; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideSpawnCondition : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverridePlacementInfo : 1; // 0x0080(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastShadow : 1; // 0x0080(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayCueNotify_ParticleInfo; - -// ScriptStruct GameplayAbilities.GameplayAbilityActorInfo -// 0x0048 (0x0048 - 0x0000) -struct alignas(0x08) FGameplayAbilityActorInfo final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TWeakObjectPtr OwnerActor; // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr AvatarActor; // 0x0010(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr PlayerController; // 0x0018(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr AbilitySystemComponent; // 0x0020(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr SkeletalMeshComponent; // 0x0028(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr AnimInstance; // 0x0030(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr MovementComponent; // 0x0038(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AffectedAnimInstanceTag; // 0x0040(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayAbilityActorInfo; - -// ScriptStruct GameplayAbilities.GameplayAbilityBindInfo -// 0x0010 (0x0010 - 0x0000) -struct FGameplayAbilityBindInfo final -{ -public: - EGameplayAbilityInputBinds Command; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf GameplayAbilityClass; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayAbilityBindInfo; - -// ScriptStruct GameplayAbilities.GameplayEffectSpecHandle -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FGameplayEffectSpecHandle final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayEffectSpecHandle; - -// ScriptStruct GameplayAbilities.GameplayCueParameters -// 0x00D8 (0x00D8 - 0x0000) -struct FGameplayCueParameters final -{ -public: - float NormalizedMagnitude; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RawMagnitude; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayEffectContextHandle EffectContext; // 0x0008(0x0018)(BlueprintVisible, NativeAccessSpecifierPublic) - struct FGameplayTag MatchedTagName; // 0x0020(0x0008)(BlueprintVisible, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag OriginalTag; // 0x0028(0x0008)(BlueprintVisible, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTagContainer AggregatedSourceTags; // 0x0030(0x0020)(BlueprintVisible, NativeAccessSpecifierPublic) - struct FGameplayTagContainer AggregatedTargetTags; // 0x0050(0x0020)(BlueprintVisible, NativeAccessSpecifierPublic) - struct FVector_NetQuantize10 Location; // 0x0070(0x0018)(BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantizeNormal Normal; // 0x0088(0x0018)(BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr Instigator; // 0x00A0(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr EffectCauser; // 0x00A8(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr SourceObject; // 0x00B0(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr PhysicalMaterial; // 0x00B8(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 GameplayEffectLevel; // 0x00C0(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 AbilityLevel; // 0x00C4(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr TargetAttachComponent; // 0x00C8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bReplicateLocationWhenUsingMinimalRepProxy; // 0x00D0(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D1[0x7]; // 0x00D1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayCueParameters; - -// ScriptStruct GameplayAbilities.GameplayEffectRemovalInfo -// 0x0028 (0x0028 - 0x0000) -struct FGameplayEffectRemovalInfo final -{ -public: - bool bPrematureRemoval; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 StackCount; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayEffectContextHandle EffectContext; // 0x0008(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic) - uint8 Pad_20[0x8]; // 0x0020(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayEffectRemovalInfo; - -// ScriptStruct GameplayAbilities.ReplicatedPredictionKeyItem -// 0x0014 (0x0020 - 0x000C) -struct FReplicatedPredictionKeyItem final : public FFastArraySerializerItem -{ -public: - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPredictionKey PredictionKey; // 0x0010(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FReplicatedPredictionKeyItem; - -// ScriptStruct GameplayAbilities.GameplayEffectSpecForRPC -// 0x0078 (0x0078 - 0x0000) -struct FGameplayEffectSpecForRPC final -{ -public: - class UGameplayEffect* Def; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ModifiedAttributes; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FGameplayEffectContextHandle EffectContext; // 0x0018(0x0018)(NativeAccessSpecifierPublic) - struct FGameplayTagContainer AggregatedSourceTags; // 0x0030(0x0020)(NativeAccessSpecifierPublic) - struct FGameplayTagContainer AggregatedTargetTags; // 0x0050(0x0020)(NativeAccessSpecifierPublic) - float Level; // 0x0070(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AbilityLevel; // 0x0074(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayEffectSpecForRPC; - -// ScriptStruct GameplayAbilities.GameplayCuePendingExecute -// 0x0188 (0x0188 - 0x0000) -struct FGameplayCuePendingExecute final -{ -public: - uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPredictionKey PredictionKey; // 0x0018(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EGameplayCuePayloadType PayloadType; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UAbilitySystemComponent* OwningComponent; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayEffectSpecForRPC FromSpec; // 0x0038(0x0078)(NativeAccessSpecifierPublic) - struct FGameplayCueParameters CueParameters; // 0x00B0(0x00D8)(ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayCuePendingExecute; - -// ScriptStruct GameplayAbilities.GameplayAbilityTargetDataHandle -// 0x0028 (0x0028 - 0x0000) -struct alignas(0x08) FGameplayAbilityTargetDataHandle final -{ -public: - uint8 Pad_0[0x28]; // 0x0000(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayAbilityTargetDataHandle; - -// ScriptStruct GameplayAbilities.GameplayEventData -// 0x00B0 (0x00B0 - 0x0000) -struct FGameplayEventData final -{ -public: - struct FGameplayTag EventTag; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* Instigator; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* Target; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* OptionalObject; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* OptionalObject2; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayEffectContextHandle ContextHandle; // 0x0028(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FGameplayTagContainer InstigatorTags; // 0x0040(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FGameplayTagContainer TargetTags; // 0x0060(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - float EventMagnitude; // 0x0080(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayAbilityTargetDataHandle TargetData; // 0x0088(0x0028)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayEventData; - -// ScriptStruct GameplayAbilities.GameplayCueNotify_SoundParameterInterfaceInfo -// 0x0008 (0x0008 - 0x0000) -struct FGameplayCueNotify_SoundParameterInterfaceInfo final -{ -public: - class FName StopTriggerName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayCueNotify_SoundParameterInterfaceInfo; - -// ScriptStruct GameplayAbilities.GameplayCueNotify_SoundInfo -// 0x00A0 (0x00A0 - 0x0000) -struct FGameplayCueNotify_SoundInfo final -{ -public: - struct FGameplayCueNotify_SpawnCondition SpawnConditionOverride; // 0x0000(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FGameplayCueNotify_PlacementInfo PlacementInfoOverride; // 0x0038(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) - class USoundBase* Sound; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundBase* SoundCue; // 0x0080(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LoopingFadeOutDuration; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LoopingFadeVolumeLevel; // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayCueNotify_SoundParameterInterfaceInfo SoundParameterInterfaceInfo; // 0x0090(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) - uint8 bOverrideSpawnCondition : 1; // 0x0098(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverridePlacementInfo : 1; // 0x0098(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseSoundParameterInterface : 1; // 0x0098(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayCueNotify_SoundInfo; - -// ScriptStruct GameplayAbilities.GameplayAbilityActivationInfo -// 0x0018 (0x0018 - 0x0000) -struct FGameplayAbilityActivationInfo final -{ -public: - EGameplayAbilityActivationMode ActivationMode; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bCanBeEndedByOtherInstance : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPredictionKey PredictionKeyWhenActivated; // 0x0008(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FGameplayAbilityActivationInfo; - -// ScriptStruct GameplayAbilities.GameplayAbilityRepAnimMontage -// 0x0040 (0x0040 - 0x0000) -struct FGameplayAbilityRepAnimMontage final -{ -public: - class UAnimSequenceBase* Animation; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SlotName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlayRate; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float position; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlendTime; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlendOutTime; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 NextSectionID; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 PlayInstanceId; // 0x0021(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bRepPosition : 1; // 0x0022(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 IsStopped : 1; // 0x0022(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 SkipPositionCorrection : 1; // 0x0022(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSkipPlayRate : 1; // 0x0022(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_23[0x5]; // 0x0023(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPredictionKey PredictionKey; // 0x0028(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 SectionIdToPlay; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayAbilityRepAnimMontage; - -// ScriptStruct GameplayAbilities.GameplayEffectQuery -// 0x0198 (0x0198 - 0x0000) -struct FGameplayEffectQuery final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TDelegate CustomMatchDelegate_BP; // 0x0010(0x0010)(BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTagQuery OwningTagQuery; // 0x0020(0x0048)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FGameplayTagQuery EffectTagQuery; // 0x0068(0x0048)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FGameplayTagQuery SourceTagQuery; // 0x00B0(0x0048)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FGameplayTagQuery SourceAggregateTagQuery; // 0x00F8(0x0048)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FGameplayAttribute ModifyingAttribute; // 0x0140(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* EffectSource; // 0x0178(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf EffectDefinition; // 0x0180(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_188[0x10]; // 0x0188(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayEffectQuery; - -// ScriptStruct GameplayAbilities.CustomCalculationBasedFloat -// 0x0090 (0x0090 - 0x0000) -struct FCustomCalculationBasedFloat final -{ -public: - TSubclassOf CalculationClassMagnitude; // 0x0000(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FScalableFloat Coefficient; // 0x0008(0x0028)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FScalableFloat PreMultiplyAdditiveValue; // 0x0030(0x0028)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FScalableFloat PostMultiplyAdditiveValue; // 0x0058(0x0028)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FCurveTableRowHandle FinalLookupCurve; // 0x0080(0x0010)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCustomCalculationBasedFloat; - -// ScriptStruct GameplayAbilities.AttributeBasedFloat -// 0x0110 (0x0110 - 0x0000) -struct FAttributeBasedFloat final -{ -public: - struct FScalableFloat Coefficient; // 0x0000(0x0028)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FScalableFloat PreMultiplyAdditiveValue; // 0x0028(0x0028)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FScalableFloat PostMultiplyAdditiveValue; // 0x0050(0x0028)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FGameplayEffectAttributeCaptureDefinition BackingAttribute; // 0x0078(0x0040)(Edit, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FCurveTableRowHandle AttributeCurve; // 0x00B8(0x0010)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttributeBasedFloatCalculationType AttributeCalculationType; // 0x00C8(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EGameplayModEvaluationChannel FinalChannel; // 0x00C9(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_CA[0x6]; // 0x00CA(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTagContainer SourceTagFilter; // 0x00D0(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FGameplayTagContainer TargetTagFilter; // 0x00F0(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAttributeBasedFloat; - -// ScriptStruct GameplayAbilities.SetByCallerFloat -// 0x0010 (0x0010 - 0x0000) -struct FSetByCallerFloat final -{ -public: - class FName DataName; // 0x0000(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag DataTag; // 0x0008(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSetByCallerFloat; - -// ScriptStruct GameplayAbilities.GameplayEffectModifierMagnitude -// 0x01E0 (0x01E0 - 0x0000) -struct FGameplayEffectModifierMagnitude final -{ -public: - EGameplayEffectMagnitudeCalculation MagnitudeCalculationType; // 0x0000(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FScalableFloat ScalableFloatMagnitude; // 0x0008(0x0028)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FAttributeBasedFloat AttributeBasedMagnitude; // 0x0030(0x0110)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FCustomCalculationBasedFloat CustomMagnitude; // 0x0140(0x0090)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FSetByCallerFloat SetByCallerMagnitude; // 0x01D0(0x0010)(Edit, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FGameplayEffectModifierMagnitude; - -// ScriptStruct GameplayAbilities.AttributeDefaults -// 0x0010 (0x0010 - 0x0000) -struct FAttributeDefaults final -{ -public: - TSubclassOf Attributes; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDataTable* DefaultStartingTable; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAttributeDefaults; - -// ScriptStruct GameplayAbilities.ServerAbilityRPCBatch -// 0x0048 (0x0048 - 0x0000) -struct GameplayAbilities::FServerAbilityRPCBatch final -{ -public: - struct FGameplayAbilitySpecHandle AbilitySpecHandle; // 0x0000(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPredictionKey PredictionKey; // 0x0008(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayAbilityTargetDataHandle TargetData; // 0x0018(0x0028)(NativeAccessSpecifierPublic) - bool InputPressed; // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Ended; // 0x0041(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Started; // 0x0042(0x0001)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_43[0x5]; // 0x0043(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameplayAbilities__FServerAbilityRPCBatch; - -// ScriptStruct GameplayAbilities.AbilityEndedData -// 0x0010 (0x0010 - 0x0000) -struct FAbilityEndedData final -{ -public: - class UGameplayAbility* AbilityThatEnded; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayAbilitySpecHandle AbilitySpecHandle; // 0x0008(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bReplicateEndAbility; // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWasCancelled; // 0x000D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAbilityEndedData; - -// ScriptStruct GameplayAbilities.ReplicatedPredictionKeyMap -// 0x0010 (0x0118 - 0x0108) -struct FReplicatedPredictionKeyMap final : public FFastArraySerializer -{ -public: - TArray PredictionKeys; // 0x0108(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FReplicatedPredictionKeyMap; - -// ScriptStruct GameplayAbilities.GameplayAbilitySpecHandleAndPredictionKey -// 0x0008 (0x0008 - 0x0000) -struct FGameplayAbilitySpecHandleAndPredictionKey final -{ -public: - struct FGameplayAbilitySpecHandle AbilityHandle; // 0x0000(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PredictionKeyAtCreation; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayAbilitySpecHandleAndPredictionKey; - -// ScriptStruct GameplayAbilities.MinimalReplicationTagCountMap -// 0x0068 (0x0068 - 0x0000) -struct FMinimalReplicationTagCountMap final -{ -public: - uint8 Pad_0[0x50]; // 0x0000(0x0050)(Fixing Size After Last Property [ Dumper-7 ]) - class UAbilitySystemComponent* Owner; // 0x0050(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_58[0x10]; // 0x0058(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMinimalReplicationTagCountMap; - -// ScriptStruct GameplayAbilities.ActiveGameplayCue -// 0x00FC (0x0108 - 0x000C) -struct FActiveGameplayCue final : public FFastArraySerializerItem -{ -public: - struct FGameplayTag GameplayCueTag; // 0x000C(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPredictionKey PredictionKey; // 0x0018(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayCueParameters Parameters; // 0x0028(0x00D8)(ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bPredictivelyRemoved; // 0x0100(0x0001)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_101[0x7]; // 0x0101(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FActiveGameplayCue; - -// ScriptStruct GameplayAbilities.ActiveGameplayCueContainer -// 0x0020 (0x0128 - 0x0108) -struct FActiveGameplayCueContainer final : public FFastArraySerializer -{ -public: - TArray GameplayCues; // 0x0108(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 Pad_118[0x8]; // 0x0118(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UAbilitySystemComponent* Owner; // 0x0120(0x0008)(ExportObject, ZeroConstructor, InstancedReference, RepSkip, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FActiveGameplayCueContainer; - -// ScriptStruct GameplayAbilities.MinimalGameplayCueReplicationProxy -// 0x0350 (0x0350 - 0x0000) -struct alignas(0x10) FMinimalGameplayCueReplicationProxy final -{ -public: - uint8 Pad_0[0x340]; // 0x0000(0x0340)(Fixing Size After Last Property [ Dumper-7 ]) - class UAbilitySystemComponent* Owner; // 0x0340(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_348[0x8]; // 0x0348(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMinimalGameplayCueReplicationProxy; - -// ScriptStruct GameplayAbilities.ActiveGameplayEffectsContainer -// 0x01F8 (0x0300 - 0x0108) -struct FActiveGameplayEffectsContainer final : public FFastArraySerializer -{ -public: - uint8 Pad_108[0x28]; // 0x0108(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) - TArray GameplayEffects_Internal; // 0x0130(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - uint8 Pad_140[0x1C0]; // 0x0140(0x01C0)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FActiveGameplayEffectsContainer; - -// ScriptStruct GameplayAbilities.GameplayAbilityLocalAnimMontage -// 0x0028 (0x0028 - 0x0000) -struct FGameplayAbilityLocalAnimMontage final -{ -public: - class UAnimMontage* AnimMontage; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 PlayInstanceId; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPredictionKey PredictionKey; // 0x0010(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr AnimatingAbility; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayAbilityLocalAnimMontage; - -// ScriptStruct GameplayAbilities.GameplayEffectCue -// 0x0060 (0x0060 - 0x0000) -struct FGameplayEffectCue final -{ -public: - struct FGameplayAttribute MagnitudeAttribute; // 0x0000(0x0038)(Edit, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinLevel; // 0x0038(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxLevel; // 0x003C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTagContainer GameplayCueTags; // 0x0040(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayEffectCue; - -// ScriptStruct GameplayAbilities.GameplayAbilitySpec -// 0x00E4 (0x00F0 - 0x000C) -struct FGameplayAbilitySpec final : public FFastArraySerializerItem -{ -public: - struct FGameplayAbilitySpecHandle Handle; // 0x000C(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UGameplayAbility* Ability; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Level; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InputID; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr SourceObject; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ActiveCount; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 InputPressed : 1; // 0x0029(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 RemoveAfterActivation : 1; // 0x0029(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 PendingRemove : 1; // 0x0029(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bActivateOnce : 1; // 0x0029(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2A[0x16]; // 0x002A(0x0016)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayAbilityActivationInfo ActivationInfo; // 0x0040(0x0018)(RepSkip, NoDestructor, NativeAccessSpecifierPublic) - struct FGameplayTagContainer DynamicAbilityTags; // 0x0058(0x0020)(NativeAccessSpecifierPublic) - TArray NonReplicatedInstances; // 0x0078(0x0010)(ZeroConstructor, RepSkip, UObjectWrapper, NativeAccessSpecifierPublic) - TArray ReplicatedInstances; // 0x0088(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - struct FActiveGameplayEffectHandle GameplayEffectHandle; // 0x0098(0x0008)(RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A0[0x50]; // 0x00A0(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayAbilitySpec; - -// ScriptStruct GameplayAbilities.GameplayAbilitySpecContainer -// 0x0018 (0x0120 - 0x0108) -struct FGameplayAbilitySpecContainer final : public FFastArraySerializer -{ -public: - TArray Items; // 0x0108(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - class UAbilitySystemComponent* Owner; // 0x0118(0x0008)(ExportObject, ZeroConstructor, InstancedReference, RepSkip, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayAbilitySpecContainer; - -// ScriptStruct GameplayAbilities.GameplayEffectCustomExecutionParameters -// 0x00F0 (0x00F0 - 0x0000) -struct alignas(0x08) FGameplayEffectCustomExecutionParameters final -{ -public: - uint8 Pad_0[0xF0]; // 0x0000(0x00F0)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayEffectCustomExecutionParameters; - -// ScriptStruct GameplayAbilities.GameplayAbilitySpecConfig -// 0x0038 (0x0038 - 0x0000) -struct FGameplayAbilitySpecConfig final -{ -public: - TSubclassOf Ability; // 0x0000(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FScalableFloat LevelScalableFloat; // 0x0008(0x0028)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - int32 InputID; // 0x0030(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EGameplayEffectGrantedAbilityRemovePolicy RemovalPolicy; // 0x0034(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayAbilitySpecConfig; - -// ScriptStruct GameplayAbilities.GameplayAbilityTargetingLocationInfoNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FGameplayAbilityTargetingLocationInfoNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FGameplayAbilityTargetingLocationInfoNetSerializerConfig; - -// ScriptStruct GameplayAbilities.GameplayCueNotifyActorArray -// 0x0010 (0x0010 - 0x0000) -struct FGameplayCueNotifyActorArray final -{ -public: - TArray Actors; // 0x0000(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayCueNotifyActorArray; - -// ScriptStruct GameplayAbilities.GameplayTagBlueprintPropertyMapping -// 0x0048 (0x0048 - 0x0000) -struct FGameplayTagBlueprintPropertyMapping final -{ -public: - struct FGameplayTag TagToMap; // 0x0000(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TFieldPath PropertyToEdit; // 0x0008(0x0020)(Edit, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0028(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid PropertyGuid; // 0x0030(0x0010)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_40[0x8]; // 0x0040(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayTagBlueprintPropertyMapping; - -// ScriptStruct GameplayAbilities.PreallocationInfo -// 0x0068 (0x0068 - 0x0000) -struct FPreallocationInfo final -{ -public: - TMap, struct FGameplayCueNotifyActorArray> PreallocatedInstances; // 0x0000(0x0050)(Transient, NativeAccessSpecifierPublic) - TArray> ClassesNeedingPreallocation; // 0x0050(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic) - uint8 Pad_60[0x8]; // 0x0060(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPreallocationInfo; - -// ScriptStruct GameplayAbilities.ActiveGameplayEffectQuery -// 0x0088 (0x0088 - 0x0000) -struct alignas(0x08) FActiveGameplayEffectQuery final -{ -public: - uint8 Pad_0[0x88]; // 0x0000(0x0088)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FActiveGameplayEffectQuery; - -// ScriptStruct GameplayAbilities.MinimalReplicationTagCountMapForNetSerializer -// 0x0010 (0x0010 - 0x0000) -struct FMinimalReplicationTagCountMapForNetSerializer final -{ -public: - TArray Tags; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMinimalReplicationTagCountMapForNetSerializer; - -// ScriptStruct GameplayAbilities.AbilityTriggerData -// 0x000C (0x000C - 0x0000) -struct FAbilityTriggerData final -{ -public: - struct FGameplayTag TriggerTag; // 0x0000(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EGameplayAbilityTriggerSource TriggerSource; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAbilityTriggerData; - -// ScriptStruct GameplayAbilities.GameplayTargetDataFilter -// 0x0020 (0x0020 - 0x0000) -struct FGameplayTargetDataFilter final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* SelfActor; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf RequiredActorClass; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETargetDataFilterSelf SelfFilter; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bReverseFilter; // 0x0019(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayTargetDataFilter; - -// ScriptStruct GameplayAbilities.WorldReticleParameters -// 0x0018 (0x0018 - 0x0000) -struct FWorldReticleParameters final -{ -public: - struct FVector AOEScale; // 0x0000(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FWorldReticleParameters; - -// ScriptStruct GameplayAbilities.NetSerializeScriptStructCache -// 0x0010 (0x0010 - 0x0000) -struct FNetSerializeScriptStructCache final -{ -public: - TArray ScriptStructs; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNetSerializeScriptStructCache; - -// ScriptStruct GameplayAbilities.GameplayAttributeData -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FGameplayAttributeData final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - float BaseValue; // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float CurrentValue; // 0x000C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FGameplayAttributeData; - -// ScriptStruct GameplayAbilities.AttributeMetaData -// 0x0028 (0x0030 - 0x0008) -struct FAttributeMetaData final : public FTableRowBase -{ -public: - float BaseValue; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinValue; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxValue; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString DerivedAttributeInfo; // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCanStack; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAttributeMetaData; - -// ScriptStruct GameplayAbilities.GameplayAbilityTargetData -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FGameplayAbilityTargetData -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayAbilityTargetData; - -// ScriptStruct GameplayAbilities.GameplayAbilityTargetingLocationInfo -// 0x00A0 (0x00A0 - 0x0000) -struct FGameplayAbilityTargetingLocationInfo final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - EGameplayAbilityTargetingLocationType LocationType; // 0x0010(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0xF]; // 0x0011(0x000F)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform LiteralTransform; // 0x0020(0x0060)(BlueprintVisible, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* SourceActor; // 0x0080(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMeshComponent* SourceComponent; // 0x0088(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UGameplayAbility* SourceAbility; // 0x0090(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SourceSocketName; // 0x0098(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayAbilityTargetingLocationInfo; - -// ScriptStruct GameplayAbilities.GameplayAbilityTargetData_LocationInfo -// 0x0148 (0x0150 - 0x0008) -struct FGameplayAbilityTargetData_LocationInfo final : public FGameplayAbilityTargetData -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayAbilityTargetingLocationInfo SourceLocation; // 0x0010(0x00A0)(Edit, BlueprintVisible, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FGameplayAbilityTargetingLocationInfo TargetLocation; // 0x00B0(0x00A0)(Edit, BlueprintVisible, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayAbilityTargetData_LocationInfo; - -// ScriptStruct GameplayAbilities.GameplayAbilityTargetData_ActorArray -// 0x00B8 (0x00C0 - 0x0008) -struct FGameplayAbilityTargetData_ActorArray final : public FGameplayAbilityTargetData -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayAbilityTargetingLocationInfo SourceLocation; // 0x0010(0x00A0)(Edit, BlueprintVisible, ContainsInstancedReference, NativeAccessSpecifierPublic) - TArray> TargetActorArray; // 0x00B0(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayAbilityTargetData_ActorArray; - -// ScriptStruct GameplayAbilities.GameplayAbilityTargetData_SingleTargetHit -// 0x0100 (0x0108 - 0x0008) -struct FGameplayAbilityTargetData_SingleTargetHit final : public FGameplayAbilityTargetData -{ -public: - struct FHitResult HitResult; // 0x0008(0x00F8)(IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool bHitReplaced; // 0x0100(0x0001)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_101[0x7]; // 0x0101(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayAbilityTargetData_SingleTargetHit; - -// ScriptStruct GameplayAbilities.AbilityTaskDebugMessage -// 0x0018 (0x0018 - 0x0000) -struct FAbilityTaskDebugMessage final -{ -public: - class UGameplayTask* FromTask; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Message; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAbilityTaskDebugMessage; - -// ScriptStruct GameplayAbilities.GameplayCueTag -// 0x0008 (0x0008 - 0x0000) -struct FGameplayCueTag final -{ -public: - struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayCueTag; - -// ScriptStruct GameplayAbilities.GameplayCueNotify_SpawnResult -// 0x0058 (0x0058 - 0x0000) -struct FGameplayCueNotify_SpawnResult final -{ -public: - TArray FxSystemComponents; // 0x0000(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - TArray AudioComponents; // 0x0010(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - TArray CameraShakes; // 0x0020(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic) - TArray> CameraLensEffects; // 0x0030(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic) - class UForceFeedbackComponent* ForceFeedbackComponent; // 0x0040(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APlayerController* ForceFeedbackTargetPC; // 0x0048(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDecalComponent* DecalComponent; // 0x0050(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayCueNotify_SpawnResult; - -// ScriptStruct GameplayAbilities.GameplayCueNotify_CameraShakeInfo -// 0x0098 (0x0098 - 0x0000) -struct FGameplayCueNotify_CameraShakeInfo final -{ -public: - struct FGameplayCueNotify_SpawnCondition SpawnConditionOverride; // 0x0000(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FGameplayCueNotify_PlacementInfo PlacementInfoOverride; // 0x0038(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) - TSubclassOf CameraShake; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShakeScale; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EGameplayCueNotify_EffectPlaySpace PlaySpace; // 0x0084(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_85[0x3]; // 0x0085(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverrideSpawnCondition : 1; // 0x0088(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverridePlacementInfo : 1; // 0x0088(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPlayInWorld : 1; // 0x0088(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_89[0x3]; // 0x0089(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float WorldInnerRadius; // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WorldOuterRadius; // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WorldFalloffExponent; // 0x0094(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayCueNotify_CameraShakeInfo; - -// ScriptStruct GameplayAbilities.GameplayCueNotify_CameraLensEffectInfo -// 0x0090 (0x0090 - 0x0000) -struct FGameplayCueNotify_CameraLensEffectInfo final -{ -public: - struct FGameplayCueNotify_SpawnCondition SpawnConditionOverride; // 0x0000(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FGameplayCueNotify_PlacementInfo PlacementInfoOverride; // 0x0038(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) - TSubclassOf CameraLensEffect; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideSpawnCondition : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverridePlacementInfo : 1; // 0x0080(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPlayInWorld : 1; // 0x0080(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float WorldInnerRadius; // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WorldOuterRadius; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayCueNotify_CameraLensEffectInfo; - -// ScriptStruct GameplayAbilities.GameplayCueNotify_ForceFeedbackInfo -// 0x0098 (0x0098 - 0x0000) -struct FGameplayCueNotify_ForceFeedbackInfo final -{ -public: - struct FGameplayCueNotify_SpawnCondition SpawnConditionOverride; // 0x0000(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FGameplayCueNotify_PlacementInfo PlacementInfoOverride; // 0x0038(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) - class UForceFeedbackEffect* ForceFeedbackEffect; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ForceFeedbackTag; // 0x0080(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIsLooping : 1; // 0x0088(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideSpawnCondition : 1; // 0x0088(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverridePlacementInfo : 1; // 0x0088(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPlayInWorld : 1; // 0x0088(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_89[0x3]; // 0x0089(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float WorldIntensity; // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UForceFeedbackAttenuation* WorldAttenuation; // 0x0090(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayCueNotify_ForceFeedbackInfo; - -// ScriptStruct GameplayAbilities.GameplayCueNotify_InputDevicePropertyInfo -// 0x0010 (0x0010 - 0x0000) -struct FGameplayCueNotify_InputDevicePropertyInfo final -{ -public: - TArray> DeviceProperties; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayCueNotify_InputDevicePropertyInfo; - -// ScriptStruct GameplayAbilities.GameplayCueNotify_DecalInfo -// 0x00A8 (0x00A8 - 0x0000) -struct FGameplayCueNotify_DecalInfo final -{ -public: - struct FGameplayCueNotify_SpawnCondition SpawnConditionOverride; // 0x0000(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FGameplayCueNotify_PlacementInfo PlacementInfoOverride; // 0x0038(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) - class UMaterialInterface* DecalMaterial; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector DecalSize; // 0x0080(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideSpawnCondition : 1; // 0x0098(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverridePlacementInfo : 1; // 0x0098(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideFadeOut : 1; // 0x0098(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_99[0x3]; // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float FadeOutStartDelay; // 0x009C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeOutDuration; // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayCueNotify_DecalInfo; - -// ScriptStruct GameplayAbilities.GameplayCueNotify_BurstEffects -// 0x0298 (0x0298 - 0x0000) -struct FGameplayCueNotify_BurstEffects final -{ -public: - TArray BurstParticles; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TArray BurstSounds; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueNotify_CameraShakeInfo BurstCameraShake; // 0x0020(0x0098)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueNotify_CameraLensEffectInfo BurstCameraLensEffect; // 0x00B8(0x0090)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueNotify_ForceFeedbackInfo BurstForceFeedback; // 0x0148(0x0098)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueNotify_InputDevicePropertyInfo BurstDevicePropertyEffect; // 0x01E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueNotify_DecalInfo BurstDecal; // 0x01F0(0x00A8)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FGameplayCueNotify_BurstEffects; - -// ScriptStruct GameplayAbilities.GameplayCueNotify_LoopingEffects -// 0x01F0 (0x01F0 - 0x0000) -struct FGameplayCueNotify_LoopingEffects final -{ -public: - TArray LoopingParticles; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TArray LoopingSounds; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueNotify_CameraShakeInfo LoopingCameraShake; // 0x0020(0x0098)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueNotify_CameraLensEffectInfo LoopingCameraLensEffect; // 0x00B8(0x0090)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueNotify_ForceFeedbackInfo LoopingForceFeedback; // 0x0148(0x0098)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - struct FGameplayCueNotify_InputDevicePropertyInfo LoopingInputDevicePropertyEffect; // 0x01E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FGameplayCueNotify_LoopingEffects; - -// ScriptStruct GameplayAbilities.GameplayCueNotifyData -// 0x0038 (0x0038 - 0x0000) -struct FGameplayCueNotifyData final -{ -public: - struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath GameplayCueNotifyObj; // 0x0008(0x0020)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf LoadedGameplayCueClass; // 0x0028(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayCueNotifyData; - -// ScriptStruct GameplayAbilities.GameplayCueTranslatorNodeIndex -// 0x0004 (0x0004 - 0x0000) -struct FGameplayCueTranslatorNodeIndex final -{ -public: - int32 Index; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayCueTranslatorNodeIndex; - -// ScriptStruct GameplayAbilities.GameplayCueTranslationLink -// 0x0018 (0x0018 - 0x0000) -struct FGameplayCueTranslationLink final -{ -public: - class UGameplayCueTranslator* RulesCDO; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x10]; // 0x0008(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayCueTranslationLink; - -// ScriptStruct GameplayAbilities.GameplayCueTranslatorNode -// 0x0078 (0x0078 - 0x0000) -struct FGameplayCueTranslatorNode final -{ -public: - TArray Links; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FGameplayCueTranslatorNodeIndex CachedIndex; // 0x0010(0x0004)(NoDestructor, NativeAccessSpecifierPublic) - struct FGameplayTag CachedGameplayTag; // 0x0014(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName CachedGameplayTagName; // 0x001C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x54]; // 0x0024(0x0054)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayCueTranslatorNode; - -// ScriptStruct GameplayAbilities.GameplayCueTranslationManager -// 0x0080 (0x0080 - 0x0000) -struct FGameplayCueTranslationManager final -{ -public: - TArray TranslationLUT; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TMap TranslationNameToIndexMap; // 0x0010(0x0050)(NativeAccessSpecifierPrivate) - class UGameplayTagsManager* TagManager; // 0x0060(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_68[0x18]; // 0x0068(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayCueTranslationManager; - -// ScriptStruct GameplayAbilities.GameplayModEvaluationChannelSettings -// 0x0001 (0x0001 - 0x0000) -struct FGameplayModEvaluationChannelSettings final -{ -public: - EGameplayModEvaluationChannel Channel; // 0x0000(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FGameplayModEvaluationChannelSettings; - -// ScriptStruct GameplayAbilities.GameplayEffectExecutionScopedModifierInfo -// 0x0348 (0x0348 - 0x0000) -struct FGameplayEffectExecutionScopedModifierInfo final -{ -public: - struct FGameplayEffectAttributeCaptureDefinition CapturedAttribute; // 0x0000(0x0040)(Edit, DisableEditOnInstance, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag TransientAggregatorIdentifier; // 0x0040(0x0008)(Edit, DisableEditOnInstance, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EGameplayEffectScopedModifierAggregatorType AggregatorType; // 0x0048(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EGameplayModOp ModifierOp; // 0x0049(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4A[0x6]; // 0x004A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayEffectModifierMagnitude ModifierMagnitude; // 0x0050(0x01E0)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FGameplayModEvaluationChannelSettings EvaluationChannelSettings; // 0x0230(0x0001)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_231[0x7]; // 0x0231(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTagRequirements SourceTags; // 0x0238(0x0088)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FGameplayTagRequirements TargetTags; // 0x02C0(0x0088)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayEffectExecutionScopedModifierInfo; - -// ScriptStruct GameplayAbilities.ConditionalGameplayEffect -// 0x0028 (0x0028 - 0x0000) -struct FConditionalGameplayEffect final -{ -public: - TSubclassOf EffectClass; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTagContainer RequiredSourceTags; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FConditionalGameplayEffect; - -// ScriptStruct GameplayAbilities.GameplayEffectExecutionDefinition -// 0x0048 (0x0048 - 0x0000) -struct FGameplayEffectExecutionDefinition final -{ -public: - TSubclassOf CalculationClass; // 0x0000(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTagContainer PassedInTags; // 0x0008(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - TArray CalculationModifiers; // 0x0028(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) - TArray ConditionalGameplayEffects; // 0x0038(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayEffectExecutionDefinition; - -// ScriptStruct GameplayAbilities.GameplayModifierInfo -// 0x0338 (0x0338 - 0x0000) -struct FGameplayModifierInfo final -{ -public: - struct FGameplayAttribute Attribute; // 0x0000(0x0038)(Edit, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EGameplayModOp ModifierOp; // 0x0038(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayEffectModifierMagnitude ModifierMagnitude; // 0x0040(0x01E0)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FGameplayModEvaluationChannelSettings EvaluationChannelSettings; // 0x0220(0x0001)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_221[0x7]; // 0x0221(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTagRequirements SourceTags; // 0x0228(0x0088)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FGameplayTagRequirements TargetTags; // 0x02B0(0x0088)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayModifierInfo; - -// ScriptStruct GameplayAbilities.InheritedTagContainer -// 0x0060 (0x0060 - 0x0000) -struct FInheritedTagContainer final -{ -public: - struct FGameplayTagContainer CombinedTags; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic) - struct FGameplayTagContainer Added; // 0x0020(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FGameplayTagContainer Removed; // 0x0040(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInheritedTagContainer; - -// ScriptStruct GameplayAbilities.GameplayEffectVersion -// 0x0001 (0x0001 - 0x0000) -struct FGameplayEffectVersion final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayEffectVersion; - -// ScriptStruct GameplayAbilities.GameplayEffectContext -// 0x0080 (0x0080 - 0x0000) -struct FGameplayEffectContext final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TWeakObjectPtr Instigator; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TWeakObjectPtr EffectCauser; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TWeakObjectPtr AbilityCDO; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TWeakObjectPtr AbilityInstanceNotReplicated; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 AbilityLevel; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TWeakObjectPtr SourceObject; // 0x002C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TWeakObjectPtr InstigatorAbilitySystemComponent; // 0x0034(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray> Actors; // 0x0040(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - uint8 Pad_50[0x10]; // 0x0050(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector WorldOrigin; // 0x0060(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bHasWorldOrigin : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bReplicateSourceObject : 1; // 0x0078(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (RepSkip, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bReplicateInstigator : 1; // 0x0078(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (RepSkip, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bReplicateEffectCauser : 1; // 0x0078(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (RepSkip, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayEffectContext; - -// ScriptStruct GameplayAbilities.GameplayTagBlueprintPropertyMap -// 0x0020 (0x0020 - 0x0000) -struct FGameplayTagBlueprintPropertyMap final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray PropertyMappings; // 0x0010(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FGameplayTagBlueprintPropertyMap; - -// ScriptStruct GameplayAbilities.GameplayTagReponsePair -// 0x0028 (0x0028 - 0x0000) -struct FGameplayTagReponsePair final -{ -public: - struct FGameplayTag Tag; // 0x0000(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf ResponseGameplayEffect; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray> ResponseGameplayEffects; // 0x0010(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - int32 SoftCountCap; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayTagReponsePair; - -// ScriptStruct GameplayAbilities.GameplayTagResponseTableEntry -// 0x0050 (0x0050 - 0x0000) -struct FGameplayTagResponseTableEntry final -{ -public: - struct FGameplayTagReponsePair Positive; // 0x0000(0x0028)(Edit, NativeAccessSpecifierPublic) - struct FGameplayTagReponsePair Negative; // 0x0028(0x0028)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayTagResponseTableEntry; - -// ScriptStruct GameplayAbilities.MovieSceneGameplayCueKey -// 0x0090 (0x0090 - 0x0000) -struct FMovieSceneGameplayCueKey final -{ -public: - struct FGameplayCueTag Cue; // 0x0000(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0008(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Normal; // 0x0020(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AttachSocketName; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NormalizedMagnitude; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneObjectBindingID Instigator; // 0x0044(0x0018)(Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneObjectBindingID EffectCauser; // 0x005C(0x0018)(Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UPhysicalMaterial* PhysicalMaterial; // 0x0078(0x0008)(Edit, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 GameplayEffectLevel; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 AbilityLevel; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAttachToBinding; // 0x0088(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneGameplayCueKey; - -// ScriptStruct GameplayAbilities.MovieSceneGameplayCueChannel -// 0x00A8 (0x00F8 - 0x0050) -struct FMovieSceneGameplayCueChannel final : public FMovieSceneChannel -{ -public: - TArray KeyTimes; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray KeyValues; // 0x0060(0x0010)(ZeroConstructor, AssetRegistrySearchable, NativeAccessSpecifierPrivate) - uint8 Pad_70[0x88]; // 0x0070(0x0088)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneGameplayCueChannel; - -// ScriptStruct GameplayAbilities.GameplayAbilityRepAnimMontageNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FGameplayAbilityRepAnimMontageNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FGameplayAbilityRepAnimMontageNetSerializerConfig; - -// ScriptStruct GameplayAbilities.GameplayEffectContextHandleNetSerializerConfig -// 0x0000 (0x0028 - 0x0028) -struct FGameplayEffectContextHandleNetSerializerConfig final : public FPolymorphicStructNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FGameplayEffectContextHandleNetSerializerConfig; - -// ScriptStruct GameplayAbilities.GameplayEffectContextNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FGameplayEffectContextNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FGameplayEffectContextNetSerializerConfig; - -// ScriptStruct GameplayAbilities.MinimalGameplayCueReplicationProxyNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FMinimalGameplayCueReplicationProxyNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FMinimalGameplayCueReplicationProxyNetSerializerConfig; - -// ScriptStruct GameplayAbilities.MinimalReplicationTagCountMapNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FMinimalReplicationTagCountMapNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FMinimalReplicationTagCountMapNetSerializerConfig; - -// ScriptStruct GameplayAbilities.PredictionKeyNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FPredictionKeyNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FPredictionKeyNetSerializerConfig; - -} - diff --git a/SilentHillF/SDK/GameplayTags_classes.hpp b/SilentHillF/SDK/GameplayTags_classes.hpp deleted file mode 100644 index 0ea5545..0000000 --- a/SilentHillF/SDK/GameplayTags_classes.hpp +++ /dev/null @@ -1,433 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: GameplayTags - -#include "Basic.hpp" - -#include "Engine_classes.hpp" -#include "CoreUObject_structs.hpp" -#include "CoreUObject_classes.hpp" -#include "GameplayTags_structs.hpp" -#include "DeveloperSettings_classes.hpp" - - -namespace SDK -{ - -// Class GameplayTags.BlueprintGameplayTagLibrary -// 0x0000 (0x0028 - 0x0028) -class UBlueprintGameplayTagLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void AddGameplayTag(struct FGameplayTagContainer& TagContainer, const struct FGameplayTag& Tag); - static void AppendGameplayTagContainers(struct FGameplayTagContainer& InOutTagContainer, const struct FGameplayTagContainer& InTagContainer); - static void BreakGameplayTagContainer(const struct FGameplayTagContainer& GameplayTagContainer, TArray* GameplayTags); - static bool DoesContainerMatchTagQuery(const struct FGameplayTagContainer& TagContainer, const struct FGameplayTagQuery& TagQuery); - static bool DoesTagAssetInterfaceHaveTag(TScriptInterface TagContainerInterface, const struct FGameplayTag& Tag); - static bool EqualEqual_GameplayTag(const struct FGameplayTag& A, const struct FGameplayTag& B); - static bool EqualEqual_GameplayTagContainer(const struct FGameplayTagContainer& A, const struct FGameplayTagContainer& B); - static void GetAllActorsOfClassMatchingTagQuery(class UObject* WorldContextObject, TSubclassOf ActorClass, const struct FGameplayTagQuery& GameplayTagQuery, TArray* OutActors); - static class FString GetDebugStringFromGameplayTag(const struct FGameplayTag& GameplayTag); - static class FString GetDebugStringFromGameplayTagContainer(const struct FGameplayTagContainer& TagContainer); - static int32 GetNumGameplayTagsInContainer(const struct FGameplayTagContainer& TagContainer); - static class FName GetTagName(const struct FGameplayTag& GameplayTag); - static bool HasAllMatchingGameplayTags(TScriptInterface TagContainerInterface, const struct FGameplayTagContainer& OtherContainer); - static bool HasAllTags(const struct FGameplayTagContainer& TagContainer, const struct FGameplayTagContainer& OtherContainer, bool bExactMatch); - static bool HasAnyTags(const struct FGameplayTagContainer& TagContainer, const struct FGameplayTagContainer& OtherContainer, bool bExactMatch); - static bool HasTag(const struct FGameplayTagContainer& TagContainer, const struct FGameplayTag& Tag, bool bExactMatch); - static bool IsGameplayTagValid(const struct FGameplayTag& GameplayTag); - static bool IsTagQueryEmpty(const struct FGameplayTagQuery& TagQuery); - static struct FGameplayTagContainer MakeGameplayTagContainerFromArray(const TArray& GameplayTags); - static struct FGameplayTagContainer MakeGameplayTagContainerFromTag(const struct FGameplayTag& SingleTag); - static struct FGameplayTagQuery MakeGameplayTagQuery(const struct FGameplayTagQuery& TagQuery); - static struct FGameplayTagQuery MakeGameplayTagQuery_MatchAllTags(const struct FGameplayTagContainer& InTags); - static struct FGameplayTagQuery MakeGameplayTagQuery_MatchAnyTags(const struct FGameplayTagContainer& InTags); - static struct FGameplayTagQuery MakeGameplayTagQuery_MatchNoTags(const struct FGameplayTagContainer& InTags); - static struct FGameplayTag MakeLiteralGameplayTag(const struct FGameplayTag& Value); - static struct FGameplayTagContainer MakeLiteralGameplayTagContainer(const struct FGameplayTagContainer& Value); - static bool MatchesAnyTags(const struct FGameplayTag& TagOne, const struct FGameplayTagContainer& OtherContainer, bool bExactMatch); - static bool MatchesTag(const struct FGameplayTag& TagOne, const struct FGameplayTag& TagTwo, bool bExactMatch); - static bool NotEqual_GameplayTag(const struct FGameplayTag& A, const struct FGameplayTag& B); - static bool NotEqual_GameplayTagContainer(const struct FGameplayTagContainer& A, const struct FGameplayTagContainer& B); - static bool NotEqual_TagContainerTagContainer(const struct FGameplayTagContainer& A, const class FString& B); - static bool NotEqual_TagTag(const struct FGameplayTag& A, const class FString& B); - static bool RemoveGameplayTag(struct FGameplayTagContainer& TagContainer, const struct FGameplayTag& Tag); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BlueprintGameplayTagLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BlueprintGameplayTagLibrary") - } - static class UBlueprintGameplayTagLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBlueprintGameplayTagLibrary; - -// Class GameplayTags.GameplayTagAssetInterface -// 0x0000 (0x0000 - 0x0000) -class IGameplayTagAssetInterface final -{ -public: - void GetOwnedGameplayTags(struct FGameplayTagContainer* TagContainer) const; - bool HasAllMatchingGameplayTags(const struct FGameplayTagContainer& TagContainer) const; - bool HasAnyMatchingGameplayTags(const struct FGameplayTagContainer& TagContainer) const; - bool HasMatchingGameplayTag(const struct FGameplayTag& TagToCheck) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayTagAssetInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayTagAssetInterface") - } - static class IGameplayTagAssetInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IGameplayTagAssetInterface; - -// Class GameplayTags.EditableGameplayTagQuery -// 0x0070 (0x0098 - 0x0028) -class UEditableGameplayTagQuery final : public UObject -{ -public: - class FString UserDescription; // 0x0028(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x10]; // 0x0038(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UEditableGameplayTagQueryExpression* RootExpression; // 0x0048(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTagQuery TagQueryExportText_Helper; // 0x0050(0x0048)(NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EditableGameplayTagQuery") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EditableGameplayTagQuery") - } - static class UEditableGameplayTagQuery* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEditableGameplayTagQuery; - -// Class GameplayTags.EditableGameplayTagQueryExpression -// 0x0000 (0x0028 - 0x0028) -class UEditableGameplayTagQueryExpression : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EditableGameplayTagQueryExpression") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EditableGameplayTagQueryExpression") - } - static class UEditableGameplayTagQueryExpression* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEditableGameplayTagQueryExpression; - -// Class GameplayTags.EditableGameplayTagQueryExpression_AnyTagsMatch -// 0x0020 (0x0048 - 0x0028) -class UEditableGameplayTagQueryExpression_AnyTagsMatch final : public UEditableGameplayTagQueryExpression -{ -public: - struct FGameplayTagContainer Tags; // 0x0028(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EditableGameplayTagQueryExpression_AnyTagsMatch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EditableGameplayTagQueryExpression_AnyTagsMatch") - } - static class UEditableGameplayTagQueryExpression_AnyTagsMatch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEditableGameplayTagQueryExpression_AnyTagsMatch; - -// Class GameplayTags.EditableGameplayTagQueryExpression_AllTagsMatch -// 0x0020 (0x0048 - 0x0028) -class UEditableGameplayTagQueryExpression_AllTagsMatch final : public UEditableGameplayTagQueryExpression -{ -public: - struct FGameplayTagContainer Tags; // 0x0028(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EditableGameplayTagQueryExpression_AllTagsMatch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EditableGameplayTagQueryExpression_AllTagsMatch") - } - static class UEditableGameplayTagQueryExpression_AllTagsMatch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEditableGameplayTagQueryExpression_AllTagsMatch; - -// Class GameplayTags.EditableGameplayTagQueryExpression_NoTagsMatch -// 0x0020 (0x0048 - 0x0028) -class UEditableGameplayTagQueryExpression_NoTagsMatch final : public UEditableGameplayTagQueryExpression -{ -public: - struct FGameplayTagContainer Tags; // 0x0028(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EditableGameplayTagQueryExpression_NoTagsMatch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EditableGameplayTagQueryExpression_NoTagsMatch") - } - static class UEditableGameplayTagQueryExpression_NoTagsMatch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEditableGameplayTagQueryExpression_NoTagsMatch; - -// Class GameplayTags.EditableGameplayTagQueryExpression_AnyExprMatch -// 0x0010 (0x0038 - 0x0028) -class UEditableGameplayTagQueryExpression_AnyExprMatch final : public UEditableGameplayTagQueryExpression -{ -public: - TArray Expressions; // 0x0028(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EditableGameplayTagQueryExpression_AnyExprMatch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EditableGameplayTagQueryExpression_AnyExprMatch") - } - static class UEditableGameplayTagQueryExpression_AnyExprMatch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEditableGameplayTagQueryExpression_AnyExprMatch; - -// Class GameplayTags.EditableGameplayTagQueryExpression_AllExprMatch -// 0x0010 (0x0038 - 0x0028) -class UEditableGameplayTagQueryExpression_AllExprMatch final : public UEditableGameplayTagQueryExpression -{ -public: - TArray Expressions; // 0x0028(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EditableGameplayTagQueryExpression_AllExprMatch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EditableGameplayTagQueryExpression_AllExprMatch") - } - static class UEditableGameplayTagQueryExpression_AllExprMatch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEditableGameplayTagQueryExpression_AllExprMatch; - -// Class GameplayTags.EditableGameplayTagQueryExpression_NoExprMatch -// 0x0010 (0x0038 - 0x0028) -class UEditableGameplayTagQueryExpression_NoExprMatch final : public UEditableGameplayTagQueryExpression -{ -public: - TArray Expressions; // 0x0028(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EditableGameplayTagQueryExpression_NoExprMatch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EditableGameplayTagQueryExpression_NoExprMatch") - } - static class UEditableGameplayTagQueryExpression_NoExprMatch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEditableGameplayTagQueryExpression_NoExprMatch; - -// Class GameplayTags.GameplayTagsManager -// 0x0278 (0x02A0 - 0x0028) -class UGameplayTagsManager final : public UObject -{ -public: - uint8 Pad_28[0x160]; // 0x0028(0x0160)(Fixing Size After Last Property [ Dumper-7 ]) - TMap TagSources; // 0x0188(0x0050)(NativeAccessSpecifierPrivate) - uint8 Pad_1D8[0xB8]; // 0x01D8(0x00B8)(Fixing Size After Last Property [ Dumper-7 ]) - TArray GameplayTagTables; // 0x0290(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayTagsManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayTagsManager") - } - static class UGameplayTagsManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayTagsManager; - -// Class GameplayTags.GameplayTagsList -// 0x0020 (0x0048 - 0x0028) -class UGameplayTagsList : public UObject -{ -public: - class FString ConfigFileName; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray GameplayTagList; // 0x0038(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayTagsList") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayTagsList") - } - static class UGameplayTagsList* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayTagsList; - -// Class GameplayTags.RestrictedGameplayTagsList -// 0x0020 (0x0048 - 0x0028) -class URestrictedGameplayTagsList final : public UObject -{ -public: - class FString ConfigFileName; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray RestrictedGameplayTagList; // 0x0038(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RestrictedGameplayTagsList") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RestrictedGameplayTagsList") - } - static class URestrictedGameplayTagsList* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URestrictedGameplayTagsList; - -// Class GameplayTags.GameplayTagsSettings -// 0x0070 (0x00B8 - 0x0048) -class UGameplayTagsSettings final : public UGameplayTagsList -{ -public: - bool ImportTagsFromConfig; // 0x0048(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool WarnOnInvalidTags; // 0x0049(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ClearInvalidTags; // 0x004A(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AllowEditorTagUnloading; // 0x004B(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AllowGameTagUnloading; // 0x004C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool FastReplication; // 0x004D(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4E[0x2]; // 0x004E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class FString InvalidTagCharacters; // 0x0050(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray CategoryRemapping; // 0x0060(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray GameplayTagTableList; // 0x0070(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray GameplayTagRedirects; // 0x0080(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray CommonlyReplicatedTags; // 0x0090(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - int32 NumBitsForContainerSize; // 0x00A0(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NetIndexFirstBitSegment; // 0x00A4(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray RestrictedConfigFiles; // 0x00A8(0x0010)(Edit, ZeroConstructor, Config, AdvancedDisplay, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayTagsSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayTagsSettings") - } - static class UGameplayTagsSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayTagsSettings; - -// Class GameplayTags.GameplayTagsDeveloperSettings -// 0x0018 (0x0050 - 0x0038) -class UGameplayTagsDeveloperSettings final : public UDeveloperSettings -{ -public: - class FString DeveloperConfigName; // 0x0038(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName FavoriteTagSource; // 0x0048(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayTagsDeveloperSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayTagsDeveloperSettings") - } - static class UGameplayTagsDeveloperSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayTagsDeveloperSettings; - -} - diff --git a/SilentHillF/SDK/GameplayTags_structs.hpp b/SilentHillF/SDK/GameplayTags_structs.hpp deleted file mode 100644 index b4d56b2..0000000 --- a/SilentHillF/SDK/GameplayTags_structs.hpp +++ /dev/null @@ -1,205 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: GameplayTags - -#include "Basic.hpp" - -#include "IrisCore_structs.hpp" -#include "Engine_structs.hpp" - - -namespace SDK -{ - -// Enum GameplayTags.EGameplayContainerMatchType -// NumValues: 0x0003 -enum class EGameplayContainerMatchType : uint8 -{ - Any = 0, - All = 1, - EGameplayContainerMatchType_MAX = 2, -}; - -// Enum GameplayTags.EGameplayTagQueryExprType -// NumValues: 0x0008 -enum class EGameplayTagQueryExprType : uint8 -{ - Undefined = 0, - AnyTagsMatch = 1, - AllTagsMatch = 2, - NoTagsMatch = 3, - AnyExprMatch = 4, - AllExprMatch = 5, - NoExprMatch = 6, - EGameplayTagQueryExprType_MAX = 7, -}; - -// Enum GameplayTags.EGameplayTagSourceType -// NumValues: 0x0007 -enum class EGameplayTagSourceType : uint8 -{ - Native = 0, - DefaultTagList = 1, - TagList = 2, - RestrictedTagList = 3, - DataTable = 4, - Invalid = 5, - EGameplayTagSourceType_MAX = 6, -}; - -// Enum GameplayTags.EGameplayTagSelectionType -// NumValues: 0x0005 -enum class EGameplayTagSelectionType : uint8 -{ - None = 0, - NonRestrictedOnly = 1, - RestrictedOnly = 2, - All = 3, - EGameplayTagSelectionType_MAX = 4, -}; - -// ScriptStruct GameplayTags.GameplayTag -// 0x0008 (0x0008 - 0x0000) -struct FGameplayTag final -{ -public: - class FName TagName; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FGameplayTag; - -// ScriptStruct GameplayTags.GameplayTagContainerNetSerializerSerializationHelper -// 0x0010 (0x0010 - 0x0000) -struct FGameplayTagContainerNetSerializerSerializationHelper final -{ -public: - TArray GameplayTags; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayTagContainerNetSerializerSerializationHelper; - -// ScriptStruct GameplayTags.GameplayTagContainer -// 0x0020 (0x0020 - 0x0000) -struct FGameplayTagContainer final -{ -public: - TArray GameplayTags; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, EditConst, SaveGame, Protected, NativeAccessSpecifierProtected) - TArray ParentTags; // 0x0010(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FGameplayTagContainer; - -// ScriptStruct GameplayTags.GameplayTagCreationWidgetHelper -// 0x0001 (0x0001 - 0x0000) -struct FGameplayTagCreationWidgetHelper final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayTagCreationWidgetHelper; - -// ScriptStruct GameplayTags.GameplayTagRedirect -// 0x0010 (0x0010 - 0x0000) -struct FGameplayTagRedirect final -{ -public: - class FName OldTagName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NewTagName; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayTagRedirect; - -// ScriptStruct GameplayTags.GameplayTagQuery -// 0x0048 (0x0048 - 0x0000) -struct FGameplayTagQuery final -{ -public: - int32 TokenStreamVersion; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray TagDictionary; // 0x0008(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - TArray QueryTokenStream; // 0x0018(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - class FString UserDescription; // 0x0028(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FString AutoDescription; // 0x0038(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FGameplayTagQuery; - -// ScriptStruct GameplayTags.GameplayTagContainerNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FGameplayTagContainerNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FGameplayTagContainerNetSerializerConfig; - -// ScriptStruct GameplayTags.GameplayTagNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FGameplayTagNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FGameplayTagNetSerializerConfig; - -// ScriptStruct GameplayTags.GameplayTagTableRow -// 0x0018 (0x0020 - 0x0008) -struct FGameplayTagTableRow : public FTableRowBase -{ -public: - class FName Tag; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString DevComment; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayTagTableRow; - -// ScriptStruct GameplayTags.RestrictedGameplayTagTableRow -// 0x0008 (0x0028 - 0x0020) -struct FRestrictedGameplayTagTableRow final : public FGameplayTagTableRow -{ -public: - bool bAllowNonRestrictedChildren; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRestrictedGameplayTagTableRow; - -// ScriptStruct GameplayTags.GameplayTagSource -// 0x0020 (0x0020 - 0x0000) -struct FGameplayTagSource final -{ -public: - class FName SourceName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EGameplayTagSourceType SourceType; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UGameplayTagsList* SourceTagList; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class URestrictedGameplayTagsList* SourceRestrictedTagList; // 0x0018(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayTagSource; - -// ScriptStruct GameplayTags.GameplayTagNode -// 0x0050 (0x0050 - 0x0000) -struct alignas(0x08) FGameplayTagNode final -{ -public: - uint8 Pad_0[0x50]; // 0x0000(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayTagNode; - -// ScriptStruct GameplayTags.GameplayTagCategoryRemap -// 0x0020 (0x0020 - 0x0000) -struct FGameplayTagCategoryRemap final -{ -public: - class FString BaseCategory; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray RemapCategories; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGameplayTagCategoryRemap; - -// ScriptStruct GameplayTags.RestrictedConfigInfo -// 0x0020 (0x0020 - 0x0000) -struct FRestrictedConfigInfo final -{ -public: - class FString RestrictedConfigName; // 0x0000(0x0010)(Edit, ZeroConstructor, Config, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Owners; // 0x0010(0x0010)(Edit, ZeroConstructor, Config, AdvancedDisplay, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRestrictedConfigInfo; - -} - diff --git a/SilentHillF/SDK/GameplayTasks_classes.hpp b/SilentHillF/SDK/GameplayTasks_classes.hpp deleted file mode 100644 index a51f8e8..0000000 --- a/SilentHillF/SDK/GameplayTasks_classes.hpp +++ /dev/null @@ -1,252 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: GameplayTasks - -#include "Basic.hpp" - -#include "Engine_classes.hpp" -#include "GameplayTasks_structs.hpp" -#include "CoreUObject_classes.hpp" - - -namespace SDK -{ - -// Class GameplayTasks.GameplayTask -// 0x0040 (0x0068 - 0x0028) -class UGameplayTask : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class FName InstanceName; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_38[0x2]; // 0x0038(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - ETaskResourceOverlapPolicy ResourceOverlapPolicy; // 0x003A(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3B[0x25]; // 0x003B(0x0025)(Fixing Size After Last Property [ Dumper-7 ]) - class UGameplayTask* ChildTask; // 0x0060(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void EndTask(); - void ReadyForActivation(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayTask") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayTask") - } - static class UGameplayTask* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayTask; - -// Class GameplayTasks.GameplayTaskOwnerInterface -// 0x0000 (0x0000 - 0x0000) -class IGameplayTaskOwnerInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayTaskOwnerInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayTaskOwnerInterface") - } - static class IGameplayTaskOwnerInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IGameplayTaskOwnerInterface; - -// Class GameplayTasks.GameplayTaskResource -// 0x0010 (0x0038 - 0x0028) -class UGameplayTaskResource : public UObject -{ -public: - int32 ManualResourceID; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int8 AutoResourceID; // 0x002C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bManuallySetID : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayTaskResource") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayTaskResource") - } - static class UGameplayTaskResource* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayTaskResource; - -// Class GameplayTasks.GameplayTasksComponent -// 0x0078 (0x0118 - 0x00A0) -class UGameplayTasksComponent : public UActorComponent -{ -public: - uint8 Pad_A0[0x18]; // 0x00A0(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TArray TaskPriorityQueue; // 0x00B8(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - uint8 Pad_C8[0x10]; // 0x00C8(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray TickingTasks; // 0x00D8(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TArray KnownTasks; // 0x00E8(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnClaimedResourcesChange; // 0x00F8(0x0010)(BlueprintVisible, ZeroConstructor, InstancedReference, NativeAccessSpecifierPublic) - TArray SimulatedTasks; // 0x0108(0x0010)(Net, ZeroConstructor, RepNotify, UObjectWrapper, NativeAccessSpecifierPrivate) - -public: - static EGameplayTaskRunResult K2_RunGameplayTask(TScriptInterface TaskOwner, class UGameplayTask* Task, uint8 Priority, const TArray>& AdditionalRequiredResources, const TArray>& AdditionalClaimedResources); - - void OnRep_SimulatedTasks(const TArray& PreviousSimulatedTasks); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayTasksComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayTasksComponent") - } - static class UGameplayTasksComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayTasksComponent; - -// Class GameplayTasks.GameplayTask_ClaimResource -// 0x0000 (0x0068 - 0x0068) -class UGameplayTask_ClaimResource final : public UGameplayTask -{ -public: - static class UGameplayTask_ClaimResource* ClaimResource(TScriptInterface InTaskOwner, TSubclassOf ResourceClass, const uint8 Priority, const class FName TaskInstanceName); - static class UGameplayTask_ClaimResource* ClaimResources(TScriptInterface InTaskOwner, const TArray>& ResourceClasses, const uint8 Priority, const class FName TaskInstanceName); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayTask_ClaimResource") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayTask_ClaimResource") - } - static class UGameplayTask_ClaimResource* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayTask_ClaimResource; - -// Class GameplayTasks.GameplayTask_SpawnActor -// 0x0058 (0x00C0 - 0x0068) -class UGameplayTask_SpawnActor final : public UGameplayTask -{ -public: - TMulticastInlineDelegate Success; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate DidNotSpawn; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_88[0x30]; // 0x0088(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf ClassToSpawn; // 0x00B8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UGameplayTask_SpawnActor* SpawnActor(TScriptInterface TaskOwner, const struct FVector& SpawnLocation, const struct FRotator& SpawnRotation, TSubclassOf Class_0, bool bSpawnOnlyOnAuthority); - - bool BeginSpawningActor(class UObject* WorldContextObject, class AActor** SpawnedActor); - void FinishSpawningActor(class UObject* WorldContextObject, class AActor* SpawnedActor); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayTask_SpawnActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayTask_SpawnActor") - } - static class UGameplayTask_SpawnActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayTask_SpawnActor; - -// Class GameplayTasks.GameplayTask_TimeLimitedExecution -// 0x0038 (0x00A0 - 0x0068) -class UGameplayTask_TimeLimitedExecution final : public UGameplayTask -{ -public: - TMulticastInlineDelegate OnFinished; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnTimeExpired; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_88[0x18]; // 0x0088(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayTask_TimeLimitedExecution") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayTask_TimeLimitedExecution") - } - static class UGameplayTask_TimeLimitedExecution* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayTask_TimeLimitedExecution; - -// Class GameplayTasks.GameplayTask_WaitDelay -// 0x0020 (0x0088 - 0x0068) -class UGameplayTask_WaitDelay final : public UGameplayTask -{ -public: - TMulticastInlineDelegate OnFinish; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_78[0x10]; // 0x0078(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UGameplayTask_WaitDelay* TaskWaitDelay(TScriptInterface TaskOwner, float Time, const uint8 Priority); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameplayTask_WaitDelay") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameplayTask_WaitDelay") - } - static class UGameplayTask_WaitDelay* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameplayTask_WaitDelay; - -} - diff --git a/SilentHillF/SDK/GameplayTasks_structs.hpp b/SilentHillF/SDK/GameplayTasks_structs.hpp deleted file mode 100644 index c977caa..0000000 --- a/SilentHillF/SDK/GameplayTasks_structs.hpp +++ /dev/null @@ -1,62 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: GameplayTasks - -#include "Basic.hpp" - - -namespace SDK -{ - -// Enum GameplayTasks.ETaskResourceOverlapPolicy -// NumValues: 0x0005 -enum class ETaskResourceOverlapPolicy : uint8 -{ - StartOnTop = 0, - StartAtEnd = 1, - RequestCancelAndStartOnTop = 2, - RequestCancelAndStartAtEnd = 3, - ETaskResourceOverlapPolicy_MAX = 4, -}; - -// Enum GameplayTasks.EGameplayTaskState -// NumValues: 0x0006 -enum class EGameplayTaskState : uint8 -{ - Uninitialized = 0, - AwaitingActivation = 1, - Paused = 2, - Active = 3, - Finished = 4, - EGameplayTaskState_MAX = 5, -}; - -// Enum GameplayTasks.EGameplayTaskRunResult -// NumValues: 0x0006 -enum class EGameplayTaskRunResult : uint8 -{ - Error = 0, - Failed = 1, - Success_Paused = 2, - Success_Active = 3, - Success_Finished = 4, - EGameplayTaskRunResult_MAX = 5, -}; - -// ScriptStruct GameplayTasks.GameplayResourceSet -// 0x0002 (0x0002 - 0x0000) -struct alignas(0x02) FGameplayResourceSet final -{ -public: - uint8 Pad_0[0x2]; // 0x0000(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameplayResourceSet; - -} - diff --git a/SilentHillF/SDK/Gauntlet_classes.hpp b/SilentHillF/SDK/Gauntlet_classes.hpp deleted file mode 100644 index 0df2f7b..0000000 --- a/SilentHillF/SDK/Gauntlet_classes.hpp +++ /dev/null @@ -1,86 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: Gauntlet - -#include "Basic.hpp" - -#include "CoreUObject_classes.hpp" - - -namespace SDK -{ - -// Class Gauntlet.GauntletTestController -// 0x0008 (0x0030 - 0x0028) -class UGauntletTestController : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GauntletTestController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GauntletTestController") - } - static class UGauntletTestController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGauntletTestController; - -// Class Gauntlet.GauntletTestControllerBootTest -// 0x0000 (0x0030 - 0x0030) -class UGauntletTestControllerBootTest final : public UGauntletTestController -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GauntletTestControllerBootTest") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GauntletTestControllerBootTest") - } - static class UGauntletTestControllerBootTest* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGauntletTestControllerBootTest; - -// Class Gauntlet.GauntletTestControllerErrorTest -// 0x0020 (0x0050 - 0x0030) -class UGauntletTestControllerErrorTest final : public UGauntletTestController -{ -public: - uint8 Pad_30[0x20]; // 0x0030(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GauntletTestControllerErrorTest") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GauntletTestControllerErrorTest") - } - static class UGauntletTestControllerErrorTest* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGauntletTestControllerErrorTest; - -} - diff --git a/SilentHillF/SDK/ImageCore_classes.hpp b/SilentHillF/SDK/ImageCore_classes.hpp deleted file mode 100644 index f4bc08c..0000000 --- a/SilentHillF/SDK/ImageCore_classes.hpp +++ /dev/null @@ -1,48 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: ImageCore - -#include "Basic.hpp" - -#include "CoreUObject_classes.hpp" - - -namespace SDK -{ - -// Class ImageCore.SharedImageConstRefBlueprintFns -// 0x0000 (0x0028 - 0x0028) -class USharedImageConstRefBlueprintFns final : public UObject -{ -public: - static int32 GetHeight(const struct FSharedImageConstRefBlueprint& Image); - static struct FLinearColor GetPixelLinearColor(const struct FSharedImageConstRefBlueprint& Image, int32 X, int32 Y, bool* bValid, const struct FLinearColor& FailureColor); - static struct FVector4f GetPixelValue(const struct FSharedImageConstRefBlueprint& Image, int32 X, int32 Y, bool* bValid); - static struct FVector2f GetSize(const struct FSharedImageConstRefBlueprint& Image); - static int32 GetWidth(const struct FSharedImageConstRefBlueprint& Image); - static bool IsValid(const struct FSharedImageConstRefBlueprint& Image); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SharedImageConstRefBlueprintFns") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SharedImageConstRefBlueprintFns") - } - static class USharedImageConstRefBlueprintFns* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USharedImageConstRefBlueprintFns; - -} - diff --git a/SilentHillF/SDK/ImageCore_structs.hpp b/SilentHillF/SDK/ImageCore_structs.hpp deleted file mode 100644 index ee0084c..0000000 --- a/SilentHillF/SDK/ImageCore_structs.hpp +++ /dev/null @@ -1,27 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: ImageCore - -#include "Basic.hpp" - - -namespace SDK -{ - -// ScriptStruct ImageCore.SharedImageConstRefBlueprint -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FSharedImageConstRefBlueprint final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSharedImageConstRefBlueprint; - -} - diff --git a/SilentHillF/SDK/InputCore_classes.hpp b/SilentHillF/SDK/InputCore_classes.hpp deleted file mode 100644 index a6447a7..0000000 --- a/SilentHillF/SDK/InputCore_classes.hpp +++ /dev/null @@ -1,40 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: InputCore - -#include "Basic.hpp" - -#include "CoreUObject_classes.hpp" - - -namespace SDK -{ - -// Class InputCore.InputCoreTypes -// 0x0000 (0x0028 - 0x0028) -class UInputCoreTypes final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InputCoreTypes") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InputCoreTypes") - } - static class UInputCoreTypes* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInputCoreTypes; - -} - diff --git a/SilentHillF/SDK/InputCore_structs.hpp b/SilentHillF/SDK/InputCore_structs.hpp deleted file mode 100644 index 8a5554a..0000000 --- a/SilentHillF/SDK/InputCore_structs.hpp +++ /dev/null @@ -1,97 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: InputCore - -#include "Basic.hpp" - - -namespace SDK -{ - -// Enum InputCore.ETouchIndex -// NumValues: 0x000D -enum class ETouchIndex : uint8 -{ - Touch1 = 0, - Touch2 = 1, - Touch3 = 2, - Touch4 = 3, - Touch5 = 4, - Touch6 = 5, - Touch7 = 6, - Touch8 = 7, - Touch9 = 8, - Touch10 = 9, - CursorPointerIndex = 10, - MAX_TOUCHES = 11, - ETouchIndex_MAX = 12, -}; - -// Enum InputCore.EControllerHand -// NumValues: 0x0014 -enum class EControllerHand : uint8 -{ - Left = 0, - Right = 1, - AnyHand = 2, - Pad = 3, - ExternalCamera = 4, - Gun = 5, - HMD = 6, - Chest = 7, - LeftShoulder = 8, - RightShoulder = 9, - LeftElbow = 10, - RightElbow = 11, - Waist = 12, - LeftKnee = 13, - RightKnee = 14, - LeftFoot = 15, - RightFoot = 16, - Special = 17, - ControllerHand_Count = 18, - EControllerHand_MAX = 19, -}; - -// Enum InputCore.EConsoleForGamepadLabels -// NumValues: 0x0004 -enum class EConsoleForGamepadLabels : uint8 -{ - None = 0, - XBoxOne = 1, - PS4 = 2, - EConsoleForGamepadLabels_MAX = 3, -}; - -// Enum InputCore.ETouchType -// NumValues: 0x0008 -enum class ETouchType : uint8 -{ - Began = 0, - Moved = 1, - Stationary = 2, - ForceChanged = 3, - FirstMove = 4, - Ended = 5, - NumTypes = 6, - ETouchType_MAX = 7, -}; - -// ScriptStruct InputCore.Key -// 0x0018 (0x0018 - 0x0000) -struct alignas(0x08) FKey final -{ -public: - class FName KeyName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_8[0x10]; // 0x0008(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKey; - -} - diff --git a/SilentHillF/SDK/IrisCore_classes.hpp b/SilentHillF/SDK/IrisCore_classes.hpp deleted file mode 100644 index 16b4f7f..0000000 --- a/SilentHillF/SDK/IrisCore_classes.hpp +++ /dev/null @@ -1,1002 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: IrisCore - -#include "Basic.hpp" - -#include "CoreUObject_structs.hpp" -#include "CoreUObject_classes.hpp" -#include "IrisCore_structs.hpp" - - -namespace SDK -{ - -// Class IrisCore.DataStream -// 0x0000 (0x0028 - 0x0028) -class UDataStream : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataStream") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataStream") - } - static class UDataStream* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDataStream; - -// Class IrisCore.DataStreamDefinitions -// 0x0018 (0x0040 - 0x0028) -class UDataStreamDefinitions final : public UObject -{ -public: - TArray DataStreamDefinitions; // 0x0028(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPrivate) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataStreamDefinitions") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataStreamDefinitions") - } - static class UDataStreamDefinitions* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDataStreamDefinitions; - -// Class IrisCore.DataStreamManager -// 0x0008 (0x0030 - 0x0028) -class UDataStreamManager final : public UDataStream -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DataStreamManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DataStreamManager") - } - static class UDataStreamManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDataStreamManager; - -// Class IrisCore.NetObjectFilterConfig -// 0x0008 (0x0030 - 0x0028) -class UNetObjectFilterConfig : public UObject -{ -public: - ENetFilterType FilterType; // 0x0028(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetObjectFilterConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetObjectFilterConfig") - } - static class UNetObjectFilterConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetObjectFilterConfig; - -// Class IrisCore.FilterOutNetObjectFilterConfig -// 0x0000 (0x0030 - 0x0030) -class UFilterOutNetObjectFilterConfig final : public UNetObjectFilterConfig -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("FilterOutNetObjectFilterConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"FilterOutNetObjectFilterConfig") - } - static class UFilterOutNetObjectFilterConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UFilterOutNetObjectFilterConfig; - -// Class IrisCore.NetObjectFilter -// 0x0028 (0x0050 - 0x0028) -class UNetObjectFilter : public UObject -{ -public: - uint8 Pad_28[0x28]; // 0x0028(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetObjectFilter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetObjectFilter") - } - static class UNetObjectFilter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetObjectFilter; - -// Class IrisCore.FilterOutNetObjectFilter -// 0x0000 (0x0050 - 0x0050) -class UFilterOutNetObjectFilter final : public UNetObjectFilter -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("FilterOutNetObjectFilter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"FilterOutNetObjectFilter") - } - static class UFilterOutNetObjectFilter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UFilterOutNetObjectFilter; - -// Class IrisCore.IrisObjectReferencePackageMap -// 0x0008 (0x00E8 - 0x00E0) -class UIrisObjectReferencePackageMap final : public UPackageMap -{ -public: - uint8 Pad_E0[0x8]; // 0x00E0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("IrisObjectReferencePackageMap") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"IrisObjectReferencePackageMap") - } - static class UIrisObjectReferencePackageMap* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UIrisObjectReferencePackageMap; - -// Class IrisCore.NetObjectPrioritizer -// 0x0000 (0x0028 - 0x0028) -class UNetObjectPrioritizer : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetObjectPrioritizer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetObjectPrioritizer") - } - static class UNetObjectPrioritizer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetObjectPrioritizer; - -// Class IrisCore.LocationBasedNetObjectPrioritizer -// 0x0038 (0x0060 - 0x0028) -class ULocationBasedNetObjectPrioritizer : public UNetObjectPrioritizer -{ -public: - uint8 Pad_28[0x38]; // 0x0028(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LocationBasedNetObjectPrioritizer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LocationBasedNetObjectPrioritizer") - } - static class ULocationBasedNetObjectPrioritizer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULocationBasedNetObjectPrioritizer; - -// Class IrisCore.NetBlobHandler -// 0x0010 (0x0038 - 0x0028) -class UNetBlobHandler : public UObject -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetBlobHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetBlobHandler") - } - static class UNetBlobHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetBlobHandler; - -// Class IrisCore.NetBlobHandlerDefinitions -// 0x0010 (0x0038 - 0x0028) -class UNetBlobHandlerDefinitions final : public UObject -{ -public: - TArray NetBlobHandlerDefinitions; // 0x0028(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetBlobHandlerDefinitions") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetBlobHandlerDefinitions") - } - static class UNetBlobHandlerDefinitions* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetBlobHandlerDefinitions; - -// Class IrisCore.NetObjectBlobHandler -// 0x0000 (0x0038 - 0x0038) -class UNetObjectBlobHandler final : public UNetBlobHandler -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetObjectBlobHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetObjectBlobHandler") - } - static class UNetObjectBlobHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetObjectBlobHandler; - -// Class IrisCore.NetObjectConnectionFilterConfig -// 0x0008 (0x0038 - 0x0030) -class UNetObjectConnectionFilterConfig final : public UNetObjectFilterConfig -{ -public: - uint16 MaxObjectCount; // 0x0030(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetObjectConnectionFilterConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetObjectConnectionFilterConfig") - } - static class UNetObjectConnectionFilterConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetObjectConnectionFilterConfig; - -// Class IrisCore.NetObjectConnectionFilter -// 0x0050 (0x00A0 - 0x0050) -class UNetObjectConnectionFilter final : public UNetObjectFilter -{ -public: - uint8 Pad_50[0x50]; // 0x0050(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetObjectConnectionFilter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetObjectConnectionFilter") - } - static class UNetObjectConnectionFilter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetObjectConnectionFilter; - -// Class IrisCore.NetObjectPrioritizerConfig -// 0x0000 (0x0028 - 0x0028) -class UNetObjectPrioritizerConfig : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetObjectPrioritizerConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetObjectPrioritizerConfig") - } - static class UNetObjectPrioritizerConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetObjectPrioritizerConfig; - -// Class IrisCore.NetObjectCountLimiterConfig -// 0x0018 (0x0040 - 0x0028) -class UNetObjectCountLimiterConfig : public UNetObjectPrioritizerConfig -{ -public: - ENetObjectCountLimiterMode Mode; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 MaxObjectCount; // 0x002C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Priority; // 0x0030(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OwningConnectionPriority; // 0x0034(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableOwnedObjectsFastLane; // 0x0038(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetObjectCountLimiterConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetObjectCountLimiterConfig") - } - static class UNetObjectCountLimiterConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetObjectCountLimiterConfig; - -// Class IrisCore.NetObjectCountLimiter -// 0x0068 (0x0090 - 0x0028) -class UNetObjectCountLimiter final : public UNetObjectPrioritizer -{ -public: - uint8 Pad_28[0x68]; // 0x0028(0x0068)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetObjectCountLimiter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetObjectCountLimiter") - } - static class UNetObjectCountLimiter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetObjectCountLimiter; - -// Class IrisCore.NetObjectFilterDefinitions -// 0x0010 (0x0038 - 0x0028) -class UNetObjectFilterDefinitions final : public UObject -{ -public: - TArray NetObjectFilterDefinitions; // 0x0028(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetObjectFilterDefinitions") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetObjectFilterDefinitions") - } - static class UNetObjectFilterDefinitions* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetObjectFilterDefinitions; - -// Class IrisCore.NetObjectGridFilterConfig -// 0x0060 (0x0090 - 0x0030) -class UNetObjectGridFilterConfig final : public UNetObjectFilterConfig -{ -public: - uint32 ViewPosRelevancyFrameCount; // 0x0030(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 DefaultFrameCountBeforeCulling; // 0x0034(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_36[0x2]; // 0x0036(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float CellSizeX; // 0x0038(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CellSizeY; // 0x003C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxCullDistance; // 0x0040(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefaultCullDistance; // 0x0044(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector MinPos; // 0x0048(0x0018)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector MaxPos; // 0x0060(0x0018)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseExactCullDistance; // 0x0078(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray FilterProfiles; // 0x0080(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetObjectGridFilterConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetObjectGridFilterConfig") - } - static class UNetObjectGridFilterConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetObjectGridFilterConfig; - -// Class IrisCore.NetObjectGridFilter -// 0x00B0 (0x0100 - 0x0050) -class UNetObjectGridFilter : public UNetObjectFilter -{ -public: - uint8 Pad_50[0xB0]; // 0x0050(0x00B0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetObjectGridFilter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetObjectGridFilter") - } - static class UNetObjectGridFilter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetObjectGridFilter; - -// Class IrisCore.NetObjectGridWorldLocFilter -// 0x0008 (0x0108 - 0x0100) -class UNetObjectGridWorldLocFilter final : public UNetObjectGridFilter -{ -public: - uint8 Pad_100[0x8]; // 0x0100(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetObjectGridWorldLocFilter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetObjectGridWorldLocFilter") - } - static class UNetObjectGridWorldLocFilter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetObjectGridWorldLocFilter; - -// Class IrisCore.NetObjectGridFragmentLocFilter -// 0x0050 (0x0150 - 0x0100) -class UNetObjectGridFragmentLocFilter final : public UNetObjectGridFilter -{ -public: - uint8 Pad_100[0x50]; // 0x0100(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetObjectGridFragmentLocFilter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetObjectGridFragmentLocFilter") - } - static class UNetObjectGridFragmentLocFilter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetObjectGridFragmentLocFilter; - -// Class IrisCore.NetObjectPrioritizerDefinitions -// 0x0010 (0x0038 - 0x0028) -class UNetObjectPrioritizerDefinitions final : public UObject -{ -public: - TArray NetObjectPrioritizerDefinitions; // 0x0028(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetObjectPrioritizerDefinitions") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetObjectPrioritizerDefinitions") - } - static class UNetObjectPrioritizerDefinitions* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetObjectPrioritizerDefinitions; - -// Class IrisCore.NetRPCHandler -// 0x0008 (0x0040 - 0x0038) -class UNetRPCHandler final : public UNetBlobHandler -{ -public: - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetRPCHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetRPCHandler") - } - static class UNetRPCHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetRPCHandler; - -// Class IrisCore.NetTokenDataStream -// 0x0050 (0x0078 - 0x0028) -class UNetTokenDataStream final : public UDataStream -{ -public: - uint8 Pad_28[0x50]; // 0x0028(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetTokenDataStream") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetTokenDataStream") - } - static class UNetTokenDataStream* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetTokenDataStream; - -// Class IrisCore.NopNetObjectFilterConfig -// 0x0000 (0x0030 - 0x0030) -class UNopNetObjectFilterConfig final : public UNetObjectFilterConfig -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NopNetObjectFilterConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NopNetObjectFilterConfig") - } - static class UNopNetObjectFilterConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNopNetObjectFilterConfig; - -// Class IrisCore.NopNetObjectFilter -// 0x0000 (0x0050 - 0x0050) -class UNopNetObjectFilter final : public UNetObjectFilter -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NopNetObjectFilter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NopNetObjectFilter") - } - static class UNopNetObjectFilter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNopNetObjectFilter; - -// Class IrisCore.ReplicationBridge -// 0x00E8 (0x0110 - 0x0028) -class UReplicationBridge : public UObject -{ -public: - uint8 Pad_28[0xE8]; // 0x0028(0x00E8)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ReplicationBridge") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ReplicationBridge") - } - static class UReplicationBridge* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UReplicationBridge; - -// Class IrisCore.ObjectReplicationBridge -// 0x0440 (0x0550 - 0x0110) -class UObjectReplicationBridge : public UReplicationBridge -{ -public: - uint8 Pad_110[0x440]; // 0x0110(0x0440)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ObjectReplicationBridge") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ObjectReplicationBridge") - } - static class UObjectReplicationBridge* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UObjectReplicationBridge; - -// Class IrisCore.ObjectReplicationBridgeConfig -// 0x0088 (0x00B0 - 0x0028) -class UObjectReplicationBridgeConfig final : public UObject -{ -public: - TArray PollConfigs; // 0x0028(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPrivate) - TArray FilterConfigs; // 0x0038(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPrivate) - TArray PrioritizerConfigs; // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPrivate) - TArray DeltaCompressionConfigs; // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPrivate) - TArray CriticalClassConfigs; // 0x0068(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPrivate) - bool bAllClassesCritical; // 0x0078(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray TypeStatsConfigs; // 0x0080(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPrivate) - class FName DefaultSpatialFilterName; // 0x0090(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName RequiredNetDriverChannelClassName; // 0x0098(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray CriticalActorClasses; // 0x00A0(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ObjectReplicationBridgeConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ObjectReplicationBridgeConfig") - } - static class UObjectReplicationBridgeConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UObjectReplicationBridgeConfig; - -// Class IrisCore.SequentialPartialNetBlobHandlerConfig -// 0x0008 (0x0030 - 0x0028) -class USequentialPartialNetBlobHandlerConfig : public UObject -{ -public: - uint32 MaxPartBitCount; // 0x0028(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint32 MaxPartCount; // 0x002C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SequentialPartialNetBlobHandlerConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SequentialPartialNetBlobHandlerConfig") - } - static class USequentialPartialNetBlobHandlerConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USequentialPartialNetBlobHandlerConfig; - -// Class IrisCore.PartialNetObjectAttachmentHandlerConfig -// 0x0010 (0x0040 - 0x0030) -class UPartialNetObjectAttachmentHandlerConfig final : public USequentialPartialNetBlobHandlerConfig -{ -public: - uint32 BitCountSplitThreshold; // 0x0030(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint32 ClientUnreliableBitCountSplitThreshold; // 0x0034(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint32 ServerUnreliableBitCountSplitThreshold; // 0x0038(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PartialNetObjectAttachmentHandlerConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PartialNetObjectAttachmentHandlerConfig") - } - static class UPartialNetObjectAttachmentHandlerConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPartialNetObjectAttachmentHandlerConfig; - -// Class IrisCore.SequentialPartialNetBlobHandler -// 0x0010 (0x0048 - 0x0038) -class USequentialPartialNetBlobHandler : public UNetBlobHandler -{ -public: - uint8 Pad_38[0x10]; // 0x0038(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SequentialPartialNetBlobHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SequentialPartialNetBlobHandler") - } - static class USequentialPartialNetBlobHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USequentialPartialNetBlobHandler; - -// Class IrisCore.PartialNetObjectAttachmentHandler -// 0x0000 (0x0048 - 0x0048) -class UPartialNetObjectAttachmentHandler final : public USequentialPartialNetBlobHandler -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PartialNetObjectAttachmentHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PartialNetObjectAttachmentHandler") - } - static class UPartialNetObjectAttachmentHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPartialNetObjectAttachmentHandler; - -// Class IrisCore.ReplicationDataStream -// 0x0010 (0x0038 - 0x0028) -class UReplicationDataStream final : public UDataStream -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ReplicationDataStream") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ReplicationDataStream") - } - static class UReplicationDataStream* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UReplicationDataStream; - -// Class IrisCore.ReplicationSystem -// 0x0030 (0x0058 - 0x0028) -class UReplicationSystem final : public UObject -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UReplicationBridge* ReplicationBridge; // 0x0038(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_40[0x18]; // 0x0040(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ReplicationSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ReplicationSystem") - } - static class UReplicationSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UReplicationSystem; - -// Class IrisCore.SphereNetObjectPrioritizerConfig -// 0x0018 (0x0040 - 0x0028) -class USphereNetObjectPrioritizerConfig : public UNetObjectPrioritizerConfig -{ -public: - float InnerRadius; // 0x0028(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OuterRadius; // 0x002C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InnerPriority; // 0x0030(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OuterPriority; // 0x0034(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OutsidePriority; // 0x0038(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SphereNetObjectPrioritizerConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SphereNetObjectPrioritizerConfig") - } - static class USphereNetObjectPrioritizerConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USphereNetObjectPrioritizerConfig; - -// Class IrisCore.SphereNetObjectPrioritizer -// 0x0008 (0x0068 - 0x0060) -class USphereNetObjectPrioritizer : public ULocationBasedNetObjectPrioritizer -{ -public: - uint8 Pad_60[0x8]; // 0x0060(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SphereNetObjectPrioritizer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SphereNetObjectPrioritizer") - } - static class USphereNetObjectPrioritizer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USphereNetObjectPrioritizer; - -// Class IrisCore.SphereWithOwnerBoostNetObjectPrioritizerConfig -// 0x0008 (0x0048 - 0x0040) -class USphereWithOwnerBoostNetObjectPrioritizerConfig final : public USphereNetObjectPrioritizerConfig -{ -public: - float OwnerPriorityBoost; // 0x0040(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SphereWithOwnerBoostNetObjectPrioritizerConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SphereWithOwnerBoostNetObjectPrioritizerConfig") - } - static class USphereWithOwnerBoostNetObjectPrioritizerConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USphereWithOwnerBoostNetObjectPrioritizerConfig; - -// Class IrisCore.SphereWithOwnerBoostNetObjectPrioritizer -// 0x0038 (0x00A0 - 0x0068) -class USphereWithOwnerBoostNetObjectPrioritizer final : public USphereNetObjectPrioritizer -{ -public: - uint8 Pad_68[0x38]; // 0x0068(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SphereWithOwnerBoostNetObjectPrioritizer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SphereWithOwnerBoostNetObjectPrioritizer") - } - static class USphereWithOwnerBoostNetObjectPrioritizer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USphereWithOwnerBoostNetObjectPrioritizer; - -// Class IrisCore.ReplicationStateDescriptorConfig -// 0x0010 (0x0038 - 0x0028) -class UReplicationStateDescriptorConfig final : public UObject -{ -public: - TArray SupportsStructNetSerializerList; // 0x0028(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ReplicationStateDescriptorConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ReplicationStateDescriptorConfig") - } - static class UReplicationStateDescriptorConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UReplicationStateDescriptorConfig; - -} - diff --git a/SilentHillF/SDK/IrisCore_structs.hpp b/SilentHillF/SDK/IrisCore_structs.hpp deleted file mode 100644 index 2c6ba81..0000000 --- a/SilentHillF/SDK/IrisCore_structs.hpp +++ /dev/null @@ -1,746 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: IrisCore - -#include "Basic.hpp" - -#include "NetCore_structs.hpp" - - -namespace SDK -{ - -// Enum IrisCore.EDataStreamSendStatus -// NumValues: 0x0003 -enum class EDataStreamSendStatus : uint8 -{ - Send = 0, - Pause = 1, - EDataStreamSendStatus_MAX = 2, -}; - -// Enum IrisCore.ENetObjectCountLimiterMode -// NumValues: 0x0003 -enum class ENetObjectCountLimiterMode : uint32 -{ - RoundRobin = 0, - Fill = 1, - ENetObjectCountLimiterMode_MAX = 2, -}; - -// Enum IrisCore.ENetFilterType -// NumValues: 0x0003 -enum class ENetFilterType : uint8 -{ - PrePoll_Raw = 0, - PostPoll_FragmentBased = 1, - ENetFilterType_MAX = 2, -}; - -// ScriptStruct IrisCore.DataStreamDefinition -// 0x0020 (0x0020 - 0x0000) -struct FDataStreamDefinition final -{ -public: - class FName DataStreamName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ClassName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Class; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataStreamSendStatus DefaultSendStatus; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoCreate; // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FDataStreamDefinition; - -// ScriptStruct IrisCore.NetSerializerConfig -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FNetSerializerConfig -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNetSerializerConfig; - -// ScriptStruct IrisCore.DateTimeNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FDateTimeNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FDateTimeNetSerializerConfig; - -// ScriptStruct IrisCore.EnumInt8NetSerializerConfig -// 0x0010 (0x0020 - 0x0010) -struct FEnumInt8NetSerializerConfig final : public FNetSerializerConfig -{ -public: - int8 LowerBound; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int8 UpperBound; // 0x0011(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 BitCount; // 0x0012(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13[0xD]; // 0x0013(0x000D)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEnumInt8NetSerializerConfig; - -// ScriptStruct IrisCore.EnumInt16NetSerializerConfig -// 0x0010 (0x0020 - 0x0010) -struct FEnumInt16NetSerializerConfig final : public FNetSerializerConfig -{ -public: - int16 LowerBound; // 0x0010(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int16 UpperBound; // 0x0012(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 BitCount; // 0x0014(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0xB]; // 0x0015(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEnumInt16NetSerializerConfig; - -// ScriptStruct IrisCore.EnumInt32NetSerializerConfig -// 0x0018 (0x0028 - 0x0010) -struct FEnumInt32NetSerializerConfig final : public FNetSerializerConfig -{ -public: - int32 LowerBound; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 UpperBound; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 BitCount; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0xF]; // 0x0019(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEnumInt32NetSerializerConfig; - -// ScriptStruct IrisCore.EnumInt64NetSerializerConfig -// 0x0020 (0x0030 - 0x0010) -struct FEnumInt64NetSerializerConfig final : public FNetSerializerConfig -{ -public: - int64 LowerBound; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 UpperBound; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 BitCount; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0xF]; // 0x0021(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEnumInt64NetSerializerConfig; - -// ScriptStruct IrisCore.EnumUint8NetSerializerConfig -// 0x0010 (0x0020 - 0x0010) -struct FEnumUint8NetSerializerConfig final : public FNetSerializerConfig -{ -public: - uint8 LowerBound; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 UpperBound; // 0x0011(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 BitCount; // 0x0012(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13[0xD]; // 0x0013(0x000D)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEnumUint8NetSerializerConfig; - -// ScriptStruct IrisCore.EnumUint16NetSerializerConfig -// 0x0010 (0x0020 - 0x0010) -struct FEnumUint16NetSerializerConfig final : public FNetSerializerConfig -{ -public: - uint16 LowerBound; // 0x0010(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 UpperBound; // 0x0012(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 BitCount; // 0x0014(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0xB]; // 0x0015(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEnumUint16NetSerializerConfig; - -// ScriptStruct IrisCore.EnumUint32NetSerializerConfig -// 0x0018 (0x0028 - 0x0010) -struct FEnumUint32NetSerializerConfig final : public FNetSerializerConfig -{ -public: - uint32 LowerBound; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 UpperBound; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 BitCount; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0xF]; // 0x0019(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEnumUint32NetSerializerConfig; - -// ScriptStruct IrisCore.EnumUint64NetSerializerConfig -// 0x0020 (0x0030 - 0x0010) -struct FEnumUint64NetSerializerConfig final : public FNetSerializerConfig -{ -public: - uint64 LowerBound; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint64 UpperBound; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 BitCount; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0xF]; // 0x0021(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEnumUint64NetSerializerConfig; - -// ScriptStruct IrisCore.FloatNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FFloatNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FFloatNetSerializerConfig; - -// ScriptStruct IrisCore.DoubleNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FDoubleNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FDoubleNetSerializerConfig; - -// ScriptStruct IrisCore.GuidNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FGuidNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FGuidNetSerializerConfig; - -// ScriptStruct IrisCore.BitfieldNetSerializerConfig -// 0x0008 (0x0018 - 0x0010) -struct FBitfieldNetSerializerConfig final : public FNetSerializerConfig -{ -public: - uint8 BitMask; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBitfieldNetSerializerConfig; - -// ScriptStruct IrisCore.ArrayPropertyNetSerializerConfig -// 0x0030 (0x0040 - 0x0010) -struct FArrayPropertyNetSerializerConfig final : public FNetSerializerConfig -{ -public: - uint16 MaxElementCount; // 0x0010(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 ElementCountBitCount; // 0x0012(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TFieldPath Property; // 0x0018(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FArrayPropertyNetSerializerConfig; - -// ScriptStruct IrisCore.LastResortPropertyNetSerializerConfig -// 0x0028 (0x0038 - 0x0010) -struct FLastResortPropertyNetSerializerConfig final : public FNetSerializerConfig -{ -public: - TFieldPath Property; // 0x0010(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 MaxAllowedObjectReferences; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FLastResortPropertyNetSerializerConfig; - -// ScriptStruct IrisCore.NetRoleNetSerializerConfig -// 0x0018 (0x0028 - 0x0010) -struct FNetRoleNetSerializerConfig final : public FNetSerializerConfig -{ -public: - int32 RelativeInternalOffsetToOtherRole; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RelativeExternalOffsetToOtherRole; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 LowerBound; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 UpperBound; // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 BitCount; // 0x001A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 AutonomousProxyValue; // 0x001B(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 SimulatedProxyValue; // 0x001C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0xB]; // 0x001D(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNetRoleNetSerializerConfig; - -// ScriptStruct IrisCore.FieldPathNetSerializerConfig -// 0x0020 (0x0030 - 0x0010) -struct FFieldPathNetSerializerConfig final : public FNetSerializerConfig -{ -public: - TFieldPath Property; // 0x0010(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFieldPathNetSerializerConfig; - -// ScriptStruct IrisCore.FieldPathNetSerializerSerializationHelper -// 0x0018 (0x0018 - 0x0000) -struct FFieldPathNetSerializerSerializationHelper final -{ -public: - TWeakObjectPtr Owner; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray PropertyPath; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFieldPathNetSerializerSerializationHelper; - -// ScriptStruct IrisCore.IntNetSerializerConfig -// 0x0008 (0x0018 - 0x0010) -struct FIntNetSerializerConfig final : public FNetSerializerConfig -{ -public: - uint8 BitCount; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FIntNetSerializerConfig; - -// ScriptStruct IrisCore.Int8RangeNetSerializerConfig -// 0x0008 (0x0018 - 0x0010) -struct FInt8RangeNetSerializerConfig final : public FNetSerializerConfig -{ -public: - int8 LowerBound; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int8 UpperBound; // 0x0011(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 BitCount; // 0x0012(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13[0x5]; // 0x0013(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInt8RangeNetSerializerConfig; - -// ScriptStruct IrisCore.Int16RangeNetSerializerConfig -// 0x0008 (0x0018 - 0x0010) -struct FInt16RangeNetSerializerConfig final : public FNetSerializerConfig -{ -public: - int16 LowerBound; // 0x0010(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int16 UpperBound; // 0x0012(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 BitCount; // 0x0014(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInt16RangeNetSerializerConfig; - -// ScriptStruct IrisCore.Int32RangeNetSerializerConfig -// 0x0010 (0x0020 - 0x0010) -struct FInt32RangeNetSerializerConfig final : public FNetSerializerConfig -{ -public: - int32 LowerBound; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 UpperBound; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 BitCount; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInt32RangeNetSerializerConfig; - -// ScriptStruct IrisCore.Int64RangeNetSerializerConfig -// 0x0018 (0x0028 - 0x0010) -struct FInt64RangeNetSerializerConfig final : public FNetSerializerConfig -{ -public: - int64 LowerBound; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 UpperBound; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 BitCount; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInt64RangeNetSerializerConfig; - -// ScriptStruct IrisCore.IrisFastArraySerializer -// 0x0018 (0x0120 - 0x0108) -struct FIrisFastArraySerializer final : public FFastArraySerializer -{ -public: - uint8 Pad_108[0x4]; // 0x0108(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 ChangeMaskStorage[0x4]; // 0x010C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_11C[0x4]; // 0x011C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FIrisFastArraySerializer; - -// ScriptStruct IrisCore.NetBlobHandlerDefinition -// 0x0008 (0x0008 - 0x0000) -struct FNetBlobHandlerDefinition final -{ -public: - class FName ClassName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNetBlobHandlerDefinition; - -// ScriptStruct IrisCore.NetObjectFilterDefinition -// 0x0018 (0x0018 - 0x0000) -struct FNetObjectFilterDefinition final -{ -public: - class FName FilterName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ClassName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ConfigClassName; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNetObjectFilterDefinition; - -// ScriptStruct IrisCore.NetObjectGridFilterProfile -// 0x000C (0x000C - 0x0000) -struct FNetObjectGridFilterProfile final -{ -public: - class FName FilterProfileName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 FrameCountBeforeCulling; // 0x0008(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNetObjectGridFilterProfile; - -// ScriptStruct IrisCore.NetObjectPrioritizerDefinition -// 0x0028 (0x0028 - 0x0000) -struct FNetObjectPrioritizerDefinition final -{ -public: - class FName PrioritizerName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ClassName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Class; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ConfigClassName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf ConfigClass; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNetObjectPrioritizerDefinition; - -// ScriptStruct IrisCore.BoolNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FBoolNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FBoolNetSerializerConfig; - -// ScriptStruct IrisCore.StructNetSerializerConfig -// 0x0008 (0x0018 - 0x0010) -struct FStructNetSerializerConfig final : public FNetSerializerConfig -{ -public: - uint8 Pad_10[0x8]; // 0x0010(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStructNetSerializerConfig; - -// ScriptStruct IrisCore.NopNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FNopNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FNopNetSerializerConfig; - -// ScriptStruct IrisCore.ObjectNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FObjectNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FObjectNetSerializerConfig; - -// ScriptStruct IrisCore.WeakObjectNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FWeakObjectNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FWeakObjectNetSerializerConfig; - -// ScriptStruct IrisCore.ScriptInterfaceNetSerializerConfig -// 0x0008 (0x0018 - 0x0010) -struct FScriptInterfaceNetSerializerConfig final : public FNetSerializerConfig -{ -public: - TSubclassOf InterfaceClass; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FScriptInterfaceNetSerializerConfig; - -// ScriptStruct IrisCore.ObjectReplicationBridgePollConfig -// 0x0010 (0x0010 - 0x0000) -struct FObjectReplicationBridgePollConfig final -{ -public: - class FName ClassName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PollFrequency; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeSubclasses; // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FObjectReplicationBridgePollConfig; - -// ScriptStruct IrisCore.ObjectReplicationBridgeFilterConfig -// 0x001C (0x001C - 0x0000) -struct FObjectReplicationBridgeFilterConfig final -{ -public: - class FName ClassName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName DynamicFilterName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName FilterProfile; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForceEnableOnAllInstances; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FObjectReplicationBridgeFilterConfig; - -// ScriptStruct IrisCore.ObjectReplicationBridgePrioritizerConfig -// 0x0014 (0x0014 - 0x0000) -struct FObjectReplicationBridgePrioritizerConfig final -{ -public: - class FName ClassName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PrioritizerName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForceEnableOnAllInstances; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FObjectReplicationBridgePrioritizerConfig; - -// ScriptStruct IrisCore.ObjectReplicationBridgeDeltaCompressionConfig -// 0x000C (0x000C - 0x0000) -struct FObjectReplicationBridgeDeltaCompressionConfig final -{ -public: - class FName ClassName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableDeltaCompression; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FObjectReplicationBridgeDeltaCompressionConfig; - -// ScriptStruct IrisCore.ObjectReplicatedBridgeCriticalClassConfig -// 0x000C (0x000C - 0x0000) -struct FObjectReplicatedBridgeCriticalClassConfig final -{ -public: - class FName ClassName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDisconnectOnProtocolMismatch; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FObjectReplicatedBridgeCriticalClassConfig; - -// ScriptStruct IrisCore.ObjectReplicationBridgeTypeStatsConfig -// 0x0014 (0x0014 - 0x0000) -struct FObjectReplicationBridgeTypeStatsConfig final -{ -public: - class FName ClassName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TypeStatsName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeInMinimalCSVStats; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FObjectReplicationBridgeTypeStatsConfig; - -// ScriptStruct IrisCore.PackedInt64NetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FPackedInt64NetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FPackedInt64NetSerializerConfig; - -// ScriptStruct IrisCore.PackedUint64NetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FPackedUint64NetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FPackedUint64NetSerializerConfig; - -// ScriptStruct IrisCore.PackedInt32NetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FPackedInt32NetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FPackedInt32NetSerializerConfig; - -// ScriptStruct IrisCore.PackedUint32NetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FPackedUint32NetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FPackedUint32NetSerializerConfig; - -// ScriptStruct IrisCore.VectorNetQuantizeNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FVectorNetQuantizeNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FVectorNetQuantizeNetSerializerConfig; - -// ScriptStruct IrisCore.VectorNetQuantize10NetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FVectorNetQuantize10NetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FVectorNetQuantize10NetSerializerConfig; - -// ScriptStruct IrisCore.VectorNetQuantize100NetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FVectorNetQuantize100NetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FVectorNetQuantize100NetSerializerConfig; - -// ScriptStruct IrisCore.VectorNetQuantizeNormalNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FVectorNetQuantizeNormalNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FVectorNetQuantizeNormalNetSerializerConfig; - -// ScriptStruct IrisCore.PolymorphicStructNetSerializerConfig -// 0x0018 (0x0028 - 0x0010) -struct FPolymorphicStructNetSerializerConfig : public FNetSerializerConfig -{ -public: - uint8 Pad_10[0x18]; // 0x0010(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPolymorphicStructNetSerializerConfig; - -// ScriptStruct IrisCore.PolymorphicArrayStructNetSerializerConfig -// 0x0000 (0x0028 - 0x0028) -struct FPolymorphicArrayStructNetSerializerConfig : public FPolymorphicStructNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FPolymorphicArrayStructNetSerializerConfig; - -// ScriptStruct IrisCore.UnitQuatNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FUnitQuatNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FUnitQuatNetSerializerConfig; - -// ScriptStruct IrisCore.UnitQuat4fNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FUnitQuat4fNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FUnitQuat4fNetSerializerConfig; - -// ScriptStruct IrisCore.UnitQuat4dNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FUnitQuat4dNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FUnitQuat4dNetSerializerConfig; - -// ScriptStruct IrisCore.RotatorNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FRotatorNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FRotatorNetSerializerConfig; - -// ScriptStruct IrisCore.RotatorAsByteNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FRotatorAsByteNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FRotatorAsByteNetSerializerConfig; - -// ScriptStruct IrisCore.RotatorAsShortNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FRotatorAsShortNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FRotatorAsShortNetSerializerConfig; - -// ScriptStruct IrisCore.Rotator3fNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FRotator3fNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FRotator3fNetSerializerConfig; - -// ScriptStruct IrisCore.Rotator3dNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FRotator3dNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FRotator3dNetSerializerConfig; - -// ScriptStruct IrisCore.SoftObjectNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FSoftObjectNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FSoftObjectNetSerializerConfig; - -// ScriptStruct IrisCore.SoftObjectPathNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FSoftObjectPathNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FSoftObjectPathNetSerializerConfig; - -// ScriptStruct IrisCore.SoftClassPathNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FSoftClassPathNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FSoftClassPathNetSerializerConfig; - -// ScriptStruct IrisCore.NameNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FNameNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FNameNetSerializerConfig; - -// ScriptStruct IrisCore.StringNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FStringNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FStringNetSerializerConfig; - -// ScriptStruct IrisCore.UintNetSerializerConfig -// 0x0008 (0x0018 - 0x0010) -struct FUintNetSerializerConfig final : public FNetSerializerConfig -{ -public: - uint8 BitCount; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FUintNetSerializerConfig; - -// ScriptStruct IrisCore.Uint8RangeNetSerializerConfig -// 0x0008 (0x0018 - 0x0010) -struct FUint8RangeNetSerializerConfig final : public FNetSerializerConfig -{ -public: - uint8 LowerBound; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 UpperBound; // 0x0011(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 BitCount; // 0x0012(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13[0x5]; // 0x0013(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FUint8RangeNetSerializerConfig; - -// ScriptStruct IrisCore.Uint16RangeNetSerializerConfig -// 0x0008 (0x0018 - 0x0010) -struct FUint16RangeNetSerializerConfig final : public FNetSerializerConfig -{ -public: - uint16 LowerBound; // 0x0010(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 UpperBound; // 0x0012(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 BitCount; // 0x0014(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FUint16RangeNetSerializerConfig; - -// ScriptStruct IrisCore.Uint32RangeNetSerializerConfig -// 0x0010 (0x0020 - 0x0010) -struct FUint32RangeNetSerializerConfig final : public FNetSerializerConfig -{ -public: - uint32 LowerBound; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 UpperBound; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 BitCount; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FUint32RangeNetSerializerConfig; - -// ScriptStruct IrisCore.Uint64RangeNetSerializerConfig -// 0x0018 (0x0028 - 0x0010) -struct FUint64RangeNetSerializerConfig final : public FNetSerializerConfig -{ -public: - uint64 LowerBound; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint64 UpperBound; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 BitCount; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FUint64RangeNetSerializerConfig; - -// ScriptStruct IrisCore.VectorNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FVectorNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FVectorNetSerializerConfig; - -// ScriptStruct IrisCore.Vector3fNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FVector3fNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FVector3fNetSerializerConfig; - -// ScriptStruct IrisCore.Vector3dNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FVector3dNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FVector3dNetSerializerConfig; - -// ScriptStruct IrisCore.SupportsStructNetSerializerConfig -// 0x000C (0x000C - 0x0000) -struct FSupportsStructNetSerializerConfig final -{ -public: - class FName StructName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCanUseStructNetSerializer; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSupportsStructNetSerializerConfig; - -} - diff --git a/SilentHillF/SDK/LevelSequence_classes.hpp b/SilentHillF/SDK/LevelSequence_classes.hpp deleted file mode 100644 index ec9c50c..0000000 --- a/SilentHillF/SDK/LevelSequence_classes.hpp +++ /dev/null @@ -1,446 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: LevelSequence - -#include "Basic.hpp" - -#include "MovieScene_structs.hpp" -#include "MovieScene_classes.hpp" -#include "CoreUObject_structs.hpp" -#include "CoreUObject_classes.hpp" -#include "Engine_structs.hpp" -#include "Engine_classes.hpp" -#include "DeveloperSettings_classes.hpp" -#include "LevelSequence_structs.hpp" -#include "UMG_classes.hpp" - - -namespace SDK -{ - -// Class LevelSequence.DefaultLevelSequenceInstanceData -// 0x0078 (0x00A0 - 0x0028) -class UDefaultLevelSequenceInstanceData final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* TransformOriginActor; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform TransformOrigin; // 0x0040(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DefaultLevelSequenceInstanceData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DefaultLevelSequenceInstanceData") - } - static class UDefaultLevelSequenceInstanceData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDefaultLevelSequenceInstanceData; - -// Class LevelSequence.AnimSequenceLevelSequenceLink -// 0x0030 (0x0058 - 0x0028) -class UAnimSequenceLevelSequenceLink final : public UAssetUserData -{ -public: - struct FGuid SkelTrackGuid; // 0x0028(0x0010)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath PathToLevelSequence; // 0x0038(0x0020)(BlueprintVisible, ZeroConstructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimSequenceLevelSequenceLink") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimSequenceLevelSequenceLink") - } - static class UAnimSequenceLevelSequenceLink* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimSequenceLevelSequenceLink; - -// Class LevelSequence.LevelSequence -// 0x0038 (0x00A0 - 0x0068) -class ULevelSequence final : public UMovieSceneSequence -{ -public: - uint8 Pad_68[0x8]; // 0x0068(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UMovieScene* MovieScene; // 0x0070(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FUpgradedLevelSequenceBindingReferences BindingReferences; // 0x0078(0x0010)(Protected, NativeAccessSpecifierProtected) - TSubclassOf DirectorClass; // 0x0088(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray AssetUserData; // 0x0090(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - -public: - class UObject* CopyMetaData(class UObject* InMetaData); - class UObject* FindOrAddMetaDataByClass(TSubclassOf InClass); - void RemoveMetaDataByClass(TSubclassOf InClass); - - class UObject* FindMetaDataByClass(TSubclassOf InClass) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelSequence") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelSequence") - } - static class ULevelSequence* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULevelSequence; - -// Class LevelSequence.LevelSequenceBurnInInitSettings -// 0x0000 (0x0028 - 0x0028) -class ULevelSequenceBurnInInitSettings final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelSequenceBurnInInitSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelSequenceBurnInInitSettings") - } - static class ULevelSequenceBurnInInitSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULevelSequenceBurnInInitSettings; - -// Class LevelSequence.LevelSequenceBurnInOptions -// 0x0030 (0x0058 - 0x0028) -class ULevelSequenceBurnInOptions final : public UObject -{ -public: - bool bUseBurnIn; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftClassPath BurnInClass; // 0x0030(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ULevelSequenceBurnInInitSettings* Settings; // 0x0050(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - void SetBurnIn(const struct FSoftClassPath& InBurnInClass); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelSequenceBurnInOptions") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelSequenceBurnInOptions") - } - static class ULevelSequenceBurnInOptions* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULevelSequenceBurnInOptions; - -// Class LevelSequence.LevelSequenceActor -// 0x00A8 (0x0338 - 0x0290) -class ALevelSequenceActor : public AActor -{ -public: - uint8 Pad_290[0x18]; // 0x0290(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneSequencePlaybackSettings PlaybackSettings; // 0x02A8(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, ExposeOnSpawn, NativeAccessSpecifierPublic) - class ULevelSequencePlayer* SequencePlayer; // 0x02D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, Net, ZeroConstructor, Transient, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ULevelSequence* LevelSequenceAsset; // 0x02D8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLevelSequenceCameraSettings CameraSettings; // 0x02E0(0x0002)(Edit, BlueprintVisible, NoDestructor, ExposeOnSpawn, NativeAccessSpecifierPublic) - uint8 Pad_2E2[0x6]; // 0x02E2(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class ULevelSequenceBurnInOptions* BurnInOptions; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMovieSceneBindingOverrides* BindingOverrides; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAutoPlay : 1; // 0x02F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideInstanceData : 1; // 0x02F8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReplicatePlayback : 1; // 0x02F8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2F9[0x7]; // 0x02F9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* DefaultInstanceData; // 0x0300(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ULevelSequenceBurnIn* BurnInInstance; // 0x0308(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bShowBurnin; // 0x0310(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_311[0x3]; // 0x0311(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FWorldPartitionResolveData WorldPartitionResolveData; // 0x0314(0x0020)(NoDestructor, NativeAccessSpecifierPrivate) - uint8 Pad_334[0x4]; // 0x0334(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor, bool bAllowBindingsFromAsset); - void AddBindingByTag(class FName BindingTag, class AActor* Actor, bool bAllowBindingsFromAsset); - void HideBurnin(); - void RemoveBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor); - void RemoveBindingByTag(class FName Tag, class AActor* Actor); - void ResetBinding(const struct FMovieSceneObjectBindingID& Binding); - void ResetBindings(); - void SetBinding(const struct FMovieSceneObjectBindingID& Binding, const TArray& Actors, bool bAllowBindingsFromAsset); - void SetBindingByTag(class FName BindingTag, const TArray& Actors, bool bAllowBindingsFromAsset); - void SetReplicatePlayback(bool ReplicatePlayback); - void SetSequence(class ULevelSequence* InSequence); - void ShowBurnin(); - - struct FMovieSceneObjectBindingID FindNamedBinding(class FName Tag) const; - const TArray FindNamedBindings(class FName Tag) const; - class ULevelSequence* GetSequence() const; - class ULevelSequencePlayer* GetSequencePlayer() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelSequenceActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelSequenceActor") - } - static class ALevelSequenceActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ALevelSequenceActor; - -// Class LevelSequence.ReplicatedLevelSequenceActor -// 0x0000 (0x0338 - 0x0338) -class AReplicatedLevelSequenceActor final : public ALevelSequenceActor -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ReplicatedLevelSequenceActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ReplicatedLevelSequenceActor") - } - static class AReplicatedLevelSequenceActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AReplicatedLevelSequenceActor; - -// Class LevelSequence.LevelSequenceAnimSequenceLink -// 0x0010 (0x0038 - 0x0028) -class ULevelSequenceAnimSequenceLink final : public UAssetUserData -{ -public: - TArray AnimSequenceLinks; // 0x0028(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelSequenceAnimSequenceLink") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelSequenceAnimSequenceLink") - } - static class ULevelSequenceAnimSequenceLink* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULevelSequenceAnimSequenceLink; - -// Class LevelSequence.LevelSequenceBurnIn -// 0x00D0 (0x03B0 - 0x02E0) -class ULevelSequenceBurnIn final : public UUserWidget -{ -public: - struct FLevelSequencePlayerSnapshot FrameInformation; // 0x02E0(0x00C8)(BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - class ALevelSequenceActor* LevelSequenceActor; // 0x03A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void SetSettings(class UObject* InSettings); - - TSubclassOf GetSettingsClass() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelSequenceBurnIn") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelSequenceBurnIn") - } - static class ULevelSequenceBurnIn* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULevelSequenceBurnIn; - -// Class LevelSequence.LevelSequenceDirector -// 0x0020 (0x0048 - 0x0028) -class ULevelSequenceDirector : public UObject -{ -public: - int32 SubSequenceID; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr WeakLinker; // 0x002C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 InstanceID; // 0x0034(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 InstanceSerial; // 0x0036(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ULevelSequencePlayer* Player; // 0x0038(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MovieScenePlayerIndex; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class AActor* GetBoundActor(const struct FMovieSceneObjectBindingID& ObjectBinding); - TArray GetBoundActors(const struct FMovieSceneObjectBindingID& ObjectBinding); - class UObject* GetBoundObject(const struct FMovieSceneObjectBindingID& ObjectBinding); - TArray GetBoundObjects(const struct FMovieSceneObjectBindingID& ObjectBinding); - class UMovieSceneSequence* GetSequence(); - void OnCreated(); - - struct FQualifiedFrameTime GetCurrentTime() const; - struct FQualifiedFrameTime GetMasterSequenceTime() const; - struct FQualifiedFrameTime GetRootSequenceTime() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelSequenceDirector") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelSequenceDirector") - } - static class ULevelSequenceDirector* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULevelSequenceDirector; - -// Class LevelSequence.LegacyLevelSequenceDirectorBlueprint -// 0x0000 (0x00A8 - 0x00A8) -class ULegacyLevelSequenceDirectorBlueprint final : public UBlueprint -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LegacyLevelSequenceDirectorBlueprint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LegacyLevelSequenceDirectorBlueprint") - } - static class ULegacyLevelSequenceDirectorBlueprint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULegacyLevelSequenceDirectorBlueprint; - -// Class LevelSequence.LevelSequencePlayer -// 0x0138 (0x0598 - 0x0460) -class ULevelSequencePlayer final : public UMovieSceneSequencePlayer -{ -public: - uint8 Pad_460[0x8]; // 0x0460(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnCameraCut; // 0x0468(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_478[0x120]; // 0x0478(0x0120)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class ULevelSequencePlayer* CreateLevelSequencePlayer(class UObject* WorldContextObject, class ULevelSequence* LevelSequence, const struct FMovieSceneSequencePlaybackSettings& Settings, class ALevelSequenceActor** OutActor); - - class UCameraComponent* GetActiveCameraComponent() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelSequencePlayer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelSequencePlayer") - } - static class ULevelSequencePlayer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULevelSequencePlayer; - -// Class LevelSequence.LevelSequenceProjectSettings -// 0x0030 (0x0068 - 0x0038) -class ULevelSequenceProjectSettings final : public UDeveloperSettings -{ -public: - bool bDefaultLockEngineToDisplayRate; // 0x0038(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString DefaultDisplayRate; // 0x0040(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString DefaultTickResolution; // 0x0050(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EUpdateClockSource DefaultClockSource; // 0x0060(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelSequenceProjectSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelSequenceProjectSettings") - } - static class ULevelSequenceProjectSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULevelSequenceProjectSettings; - -// Class LevelSequence.LevelSequenceMediaController -// 0x0028 (0x02B8 - 0x0290) -class ALevelSequenceMediaController final : public AActor -{ -public: - uint8 Pad_290[0x8]; // 0x0290(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class ALevelSequenceActor* Sequence; // 0x0298(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UMediaComponent* MediaComponent; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float ServerStartTimeSeconds; // 0x02A8(0x0004)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_2AC[0xC]; // 0x02AC(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnRep_ServerStartTimeSeconds(); - void Play(); - void SynchronizeToServer(float DesyncThresholdSeconds); - - class UMediaComponent* GetMediaComponent() const; - class ALevelSequenceActor* GetSequence() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LevelSequenceMediaController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LevelSequenceMediaController") - } - static class ALevelSequenceMediaController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ALevelSequenceMediaController; - -} - diff --git a/SilentHillF/SDK/LevelSequence_structs.hpp b/SilentHillF/SDK/LevelSequence_structs.hpp deleted file mode 100644 index 7284c76..0000000 --- a/SilentHillF/SDK/LevelSequence_structs.hpp +++ /dev/null @@ -1,156 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: LevelSequence - -#include "Basic.hpp" - -#include "Engine_structs.hpp" -#include "MovieScene_structs.hpp" -#include "CoreUObject_structs.hpp" - - -namespace SDK -{ - -// ScriptStruct LevelSequence.LevelSequenceBindingReference -// 0x0040 (0x0040 - 0x0000) -struct FLevelSequenceBindingReference final -{ -public: - class FString PackageName; // 0x0000(0x0010)(ZeroConstructor, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ExternalObjectPath; // 0x0010(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ObjectPath; // 0x0030(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLevelSequenceBindingReference; - -// ScriptStruct LevelSequence.LevelSequenceBindingReferenceArray -// 0x0010 (0x0010 - 0x0000) -struct FLevelSequenceBindingReferenceArray final -{ -public: - TArray References; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLevelSequenceBindingReferenceArray; - -// ScriptStruct LevelSequence.LevelSequenceCameraSettings -// 0x0002 (0x0002 - 0x0000) -struct FLevelSequenceCameraSettings final -{ -public: - bool bOverrideAspectRatioAxisConstraint; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAspectRatioAxisConstraint AspectRatioAxisConstraint; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLevelSequenceCameraSettings; - -// ScriptStruct LevelSequence.LegacyLazyObjectPtrFragment -// 0x0010 (0x0010 - 0x0000) -struct FLegacyLazyObjectPtrFragment final -{ -public: - struct FGuid LazyObjectId; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLegacyLazyObjectPtrFragment; - -// ScriptStruct LevelSequence.LevelSequenceLegacyObjectReference -// 0x0020 (0x0020 - 0x0000) -struct alignas(0x08) FLevelSequenceLegacyObjectReference final -{ -public: - uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FLevelSequenceLegacyObjectReference; - -// ScriptStruct LevelSequence.LevelSequenceObjectReferenceMap -// 0x0050 (0x0050 - 0x0000) -struct alignas(0x08) FLevelSequenceObjectReferenceMap final -{ -public: - uint8 Pad_0[0x50]; // 0x0000(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FLevelSequenceObjectReferenceMap; - -// ScriptStruct LevelSequence.BoundActorProxy -// 0x0001 (0x0001 - 0x0000) -struct FBoundActorProxy final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBoundActorProxy; - -// ScriptStruct LevelSequence.LevelSequenceAnimSequenceLinkItem -// 0x0038 (0x0038 - 0x0000) -struct FLevelSequenceAnimSequenceLinkItem final -{ -public: - struct FGuid SkelTrackGuid; // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath PathToAnimSequence; // 0x0010(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bExportTransforms; // 0x0030(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bExportMorphTargets; // 0x0031(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bExportAttributeCurves; // 0x0032(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bExportMaterialCurves; // 0x0033(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAnimInterpolationType Interpolation; // 0x0034(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERichCurveInterpMode CurveInterpolation; // 0x0035(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRecordInWorldSpace; // 0x0036(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEvaluateAllSkeletalMeshComponents; // 0x0037(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLevelSequenceAnimSequenceLinkItem; - -// ScriptStruct LevelSequence.UpgradedLevelSequenceBindingReferences -// 0x0000 (0x0010 - 0x0010) -struct FUpgradedLevelSequenceBindingReferences final : public FMovieSceneBindingReferences -{ -}; -DUMPER7_ASSERTS_FUpgradedLevelSequenceBindingReferences; - -// ScriptStruct LevelSequence.LevelSequenceBindingReferences -// 0x00F0 (0x00F0 - 0x0000) -struct FLevelSequenceBindingReferences final -{ -public: - TMap BindingIdToReferences; // 0x0000(0x0050)(NativeAccessSpecifierPublic) - TSet AnimSequenceInstances; // 0x0050(0x0050)(NativeAccessSpecifierPublic) - TSet PostProcessInstances; // 0x00A0(0x0050)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLevelSequenceBindingReferences; - -// ScriptStruct LevelSequence.LevelSequenceObject -// 0x0030 (0x0030 - 0x0000) -struct FLevelSequenceObject final -{ -public: - TLazyObjectPtr ObjectOrOwner; // 0x0000(0x0018)(IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FString ComponentName; // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TWeakObjectPtr CachedComponent; // 0x0028(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FLevelSequenceObject; - -// ScriptStruct LevelSequence.LevelSequencePlayerSnapshot -// 0x00C8 (0x00C8 - 0x0000) -struct FLevelSequencePlayerSnapshot final -{ -public: - class FString RootName; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQualifiedFrameTime RootTime; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQualifiedFrameTime SourceTime; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString CurrentShotName; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQualifiedFrameTime CurrentShotLocalTime; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQualifiedFrameTime CurrentShotSourceTime; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString SourceTimecode; // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr CameraComponent; // 0x0070(0x0028)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, EditConst, InstancedReference, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ULevelSequence* ActiveShot; // 0x0098(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneSequenceID ShotID; // 0x00A0(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString MasterName; // 0x00A8(0x0010)(ZeroConstructor, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FQualifiedFrameTime MasterTime; // 0x00B8(0x0010)(Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FLevelSequencePlayerSnapshot; - -} - diff --git a/SilentHillF/SDK/MeshDescription_classes.hpp b/SilentHillF/SDK/MeshDescription_classes.hpp deleted file mode 100644 index 3de78a1..0000000 --- a/SilentHillF/SDK/MeshDescription_classes.hpp +++ /dev/null @@ -1,157 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: MeshDescription - -#include "Basic.hpp" - -#include "CoreUObject_classes.hpp" - - -namespace SDK -{ - -// Class MeshDescription.MeshDescriptionBase -// 0x02C8 (0x02F0 - 0x0028) -class UMeshDescriptionBase : public UObject -{ -public: - uint8 Pad_28[0x2C8]; // 0x0028(0x02C8)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ComputePolygonTriangulation(const struct FPolygonID& PolygonID); - struct FEdgeID CreateEdge(const struct FVertexID& VertexID0, const struct FVertexID& VertexID1); - void CreateEdgeWithID(const struct FEdgeID& EdgeID, const struct FVertexID& VertexID0, const struct FVertexID& VertexID1); - struct FPolygonID CreatePolygon(const struct FPolygonGroupID& PolygonGroupID, TArray* VertexInstanceIDs, TArray* NewEdgeIDs); - struct FPolygonGroupID CreatePolygonGroup(); - void CreatePolygonGroupWithID(const struct FPolygonGroupID& PolygonGroupID); - void CreatePolygonWithID(const struct FPolygonID& PolygonID, const struct FPolygonGroupID& PolygonGroupID, TArray* VertexInstanceIDs, TArray* NewEdgeIDs); - struct FTriangleID CreateTriangle(const struct FPolygonGroupID& PolygonGroupID, const TArray& VertexInstanceIDs, TArray* NewEdgeIDs); - void CreateTriangleWithID(const struct FTriangleID& TriangleID, const struct FPolygonGroupID& PolygonGroupID, const TArray& VertexInstanceIDs, TArray* NewEdgeIDs); - struct FVertexID CreateVertex(); - struct FVertexInstanceID CreateVertexInstance(const struct FVertexID& VertexID); - void CreateVertexInstanceWithID(const struct FVertexInstanceID& VertexInstanceID, const struct FVertexID& VertexID); - void CreateVertexWithID(const struct FVertexID& VertexID); - void DeleteEdge(const struct FEdgeID& EdgeID, TArray* OrphanedVertices); - void DeletePolygon(const struct FPolygonID& PolygonID, TArray* OrphanedEdges, TArray* OrphanedVertexInstances, TArray* OrphanedPolygonGroups); - void DeletePolygonGroup(const struct FPolygonGroupID& PolygonGroupID); - void DeleteTriangle(const struct FTriangleID& TriangleID, TArray* OrphanedEdges, TArray* OrphanedVertexInstances, TArray* OrphanedPolygonGroupsPtr); - void DeleteVertex(const struct FVertexID& VertexID); - void DeleteVertexInstance(const struct FVertexInstanceID& VertexInstanceID, TArray* OrphanedVertices); - void Empty(); - void ReserveNewEdges(int32 NumberOfNewEdges); - void ReserveNewPolygonGroups(int32 NumberOfNewPolygonGroups); - void ReserveNewPolygons(const int32 NumberOfNewPolygons); - void ReserveNewTriangles(int32 NumberOfNewTriangles); - void ReserveNewVertexInstances(int32 NumberOfNewVertexInstances); - void ReserveNewVertices(int32 NumberOfNewVertices); - void ReversePolygonFacing(const struct FPolygonID& PolygonID); - void SetPolygonPolygonGroup(const struct FPolygonID& PolygonID, const struct FPolygonGroupID& PolygonGroupID); - void SetPolygonVertexInstances(const struct FPolygonID& PolygonID, const TArray& VertexInstanceIDs); - void SetVertexPosition(const struct FVertexID& VertexID, const struct FVector& position); - - void GetEdgeConnectedPolygons(const struct FEdgeID& EdgeID, TArray* OutConnectedPolygonIDs) const; - void GetEdgeConnectedTriangles(const struct FEdgeID& EdgeID, TArray* OutConnectedTriangleIDs) const; - int32 GetEdgeCount() const; - struct FVertexID GetEdgeVertex(const struct FEdgeID& EdgeID, int32 VertexNumber) const; - void GetEdgeVertices(const struct FEdgeID& EdgeID, TArray* OutVertexIDs) const; - int32 GetNumEdgeConnectedPolygons(const struct FEdgeID& EdgeID) const; - int32 GetNumEdgeConnectedTriangles(const struct FEdgeID& EdgeID) const; - int32 GetNumPolygonGroupPolygons(const struct FPolygonGroupID& PolygonGroupID) const; - int32 GetNumPolygonInternalEdges(const struct FPolygonID& PolygonID) const; - int32 GetNumPolygonTriangles(const struct FPolygonID& PolygonID) const; - int32 GetNumPolygonVertices(const struct FPolygonID& PolygonID) const; - int32 GetNumVertexConnectedEdges(const struct FVertexID& VertexID) const; - int32 GetNumVertexConnectedPolygons(const struct FVertexID& VertexID) const; - int32 GetNumVertexConnectedTriangles(const struct FVertexID& VertexID) const; - int32 GetNumVertexInstanceConnectedPolygons(const struct FVertexInstanceID& VertexInstanceID) const; - int32 GetNumVertexInstanceConnectedTriangles(const struct FVertexInstanceID& VertexInstanceID) const; - int32 GetNumVertexVertexInstances(const struct FVertexID& VertexID) const; - void GetPolygonAdjacentPolygons(const struct FPolygonID& PolygonID, TArray* OutPolygonIDs) const; - int32 GetPolygonCount() const; - int32 GetPolygonGroupCount() const; - void GetPolygonGroupPolygons(const struct FPolygonGroupID& PolygonGroupID, TArray* OutPolygonIDs) const; - void GetPolygonInternalEdges(const struct FPolygonID& PolygonID, TArray* OutEdgeIDs) const; - void GetPolygonPerimeterEdges(const struct FPolygonID& PolygonID, TArray* OutEdgeIDs) const; - struct FPolygonGroupID GetPolygonPolygonGroup(const struct FPolygonID& PolygonID) const; - void GetPolygonTriangles(const struct FPolygonID& PolygonID, TArray* OutTriangleIDs) const; - void GetPolygonVertexInstances(const struct FPolygonID& PolygonID, TArray* OutVertexInstanceIDs) const; - void GetPolygonVertices(const struct FPolygonID& PolygonID, TArray* OutVertexIDs) const; - void GetTriangleAdjacentTriangles(const struct FTriangleID& TriangleID, TArray* OutTriangleIDs) const; - int32 GetTriangleCount() const; - void GetTriangleEdges(const struct FTriangleID& TriangleID, TArray* OutEdgeIDs) const; - struct FPolygonID GetTrianglePolygon(const struct FTriangleID& TriangleID) const; - struct FPolygonGroupID GetTrianglePolygonGroup(const struct FTriangleID& TriangleID) const; - struct FVertexInstanceID GetTriangleVertexInstance(const struct FTriangleID& TriangleID, int32 Index_0) const; - void GetTriangleVertexInstances(const struct FTriangleID& TriangleID, TArray* OutVertexInstanceIDs) const; - void GetTriangleVertices(const struct FTriangleID& TriangleID, TArray* OutVertexIDs) const; - void GetVertexAdjacentVertices(const struct FVertexID& VertexID, TArray* OutAdjacentVertexIDs) const; - void GetVertexConnectedEdges(const struct FVertexID& VertexID, TArray* OutEdgeIDs) const; - void GetVertexConnectedPolygons(const struct FVertexID& VertexID, TArray* OutConnectedPolygonIDs) const; - void GetVertexConnectedTriangles(const struct FVertexID& VertexID, TArray* OutConnectedTriangleIDs) const; - int32 GetVertexCount() const; - void GetVertexInstanceConnectedPolygons(const struct FVertexInstanceID& VertexInstanceID, TArray* OutConnectedPolygonIDs) const; - void GetVertexInstanceConnectedTriangles(const struct FVertexInstanceID& VertexInstanceID, TArray* OutConnectedTriangleIDs) const; - int32 GetVertexInstanceCount() const; - struct FVertexInstanceID GetVertexInstanceForPolygonVertex(const struct FPolygonID& PolygonID, const struct FVertexID& VertexID) const; - struct FVertexInstanceID GetVertexInstanceForTriangleVertex(const struct FTriangleID& TriangleID, const struct FVertexID& VertexID) const; - struct FEdgeID GetVertexInstancePairEdge(const struct FVertexInstanceID& VertexInstanceID0, const struct FVertexInstanceID& VertexInstanceID1) const; - struct FVertexID GetVertexInstanceVertex(const struct FVertexInstanceID& VertexInstanceID) const; - struct FEdgeID GetVertexPairEdge(const struct FVertexID& VertexID0, const struct FVertexID& VertexID1) const; - struct FVector GetVertexPosition(const struct FVertexID& VertexID) const; - void GetVertexVertexInstances(const struct FVertexID& VertexID, TArray* OutVertexInstanceIDs) const; - bool IsEdgeInternal(const struct FEdgeID& EdgeID) const; - bool IsEdgeInternalToPolygon(const struct FEdgeID& EdgeID, const struct FPolygonID& PolygonID) const; - bool IsEdgeValid(const struct FEdgeID& EdgeID) const; - bool IsEmpty() const; - bool IsPolygonGroupValid(const struct FPolygonGroupID& PolygonGroupID) const; - bool IsPolygonValid(const struct FPolygonID& PolygonID) const; - bool IsTrianglePartOfNgon(const struct FTriangleID& TriangleID) const; - bool IsTriangleValid(const struct FTriangleID& TriangleID) const; - bool IsVertexInstanceValid(const struct FVertexInstanceID& VertexInstanceID) const; - bool IsVertexOrphaned(const struct FVertexID& VertexID) const; - bool IsVertexValid(const struct FVertexID& VertexID) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MeshDescriptionBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MeshDescriptionBase") - } - static class UMeshDescriptionBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMeshDescriptionBase; - -// Class MeshDescription.MeshDescriptionBaseBulkData -// 0x0000 (0x0028 - 0x0028) -class UMeshDescriptionBaseBulkData : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MeshDescriptionBaseBulkData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MeshDescriptionBaseBulkData") - } - static class UMeshDescriptionBaseBulkData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMeshDescriptionBaseBulkData; - -} - diff --git a/SilentHillF/SDK/MeshDescription_structs.hpp b/SilentHillF/SDK/MeshDescription_structs.hpp deleted file mode 100644 index 15f7430..0000000 --- a/SilentHillF/SDK/MeshDescription_structs.hpp +++ /dev/null @@ -1,87 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: MeshDescription - -#include "Basic.hpp" - - -namespace SDK -{ - -// Enum MeshDescription.EComputeNTBsOptions -// NumValues: 0x0005 -enum class EComputeNTBsOptions : uint8 -{ - None = 0, - Normals = 1, - Tangents = 2, - WeightedNTBs = 4, - EComputeNTBsOptions_MAX = 5, -}; - -// ScriptStruct MeshDescription.ElementID -// 0x0004 (0x0004 - 0x0000) -struct FElementID -{ -public: - int32 IDValue; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FElementID; - -// ScriptStruct MeshDescription.VertexID -// 0x0000 (0x0004 - 0x0004) -struct FVertexID final : public FElementID -{ -}; -DUMPER7_ASSERTS_FVertexID; - -// ScriptStruct MeshDescription.VertexInstanceID -// 0x0000 (0x0004 - 0x0004) -struct FVertexInstanceID final : public FElementID -{ -}; -DUMPER7_ASSERTS_FVertexInstanceID; - -// ScriptStruct MeshDescription.EdgeID -// 0x0000 (0x0004 - 0x0004) -struct FEdgeID final : public FElementID -{ -}; -DUMPER7_ASSERTS_FEdgeID; - -// ScriptStruct MeshDescription.UVID -// 0x0000 (0x0004 - 0x0004) -struct FUVID final : public FElementID -{ -}; -DUMPER7_ASSERTS_FUVID; - -// ScriptStruct MeshDescription.TriangleID -// 0x0000 (0x0004 - 0x0004) -struct FTriangleID final : public FElementID -{ -}; -DUMPER7_ASSERTS_FTriangleID; - -// ScriptStruct MeshDescription.PolygonGroupID -// 0x0000 (0x0004 - 0x0004) -struct FPolygonGroupID final : public FElementID -{ -}; -DUMPER7_ASSERTS_FPolygonGroupID; - -// ScriptStruct MeshDescription.PolygonID -// 0x0000 (0x0004 - 0x0004) -struct FPolygonID final : public FElementID -{ -}; -DUMPER7_ASSERTS_FPolygonID; - -} - diff --git a/SilentHillF/SDK/MovieSceneTracks_classes.hpp b/SilentHillF/SDK/MovieSceneTracks_classes.hpp deleted file mode 100644 index 4a84b7a..0000000 --- a/SilentHillF/SDK/MovieSceneTracks_classes.hpp +++ /dev/null @@ -1,3806 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: MovieSceneTracks - -#include "Basic.hpp" - -#include "AnimGraphRuntime_structs.hpp" -#include "MovieScene_structs.hpp" -#include "MovieScene_classes.hpp" -#include "CoreUObject_structs.hpp" -#include "CoreUObject_classes.hpp" -#include "MovieSceneTracks_structs.hpp" -#include "Engine_structs.hpp" -#include "Engine_classes.hpp" -#include "Constraints_structs.hpp" - - -namespace SDK -{ - -// Class MovieSceneTracks.MovieSceneTransformOrigin -// 0x0000 (0x0000 - 0x0000) -class IMovieSceneTransformOrigin final -{ -public: - struct FTransform BP_GetTransformOrigin() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneTransformOrigin") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneTransformOrigin") - } - static class IMovieSceneTransformOrigin* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IMovieSceneTransformOrigin; - -// Class MovieSceneTracks.MovieSceneConsoleVariableTrackInterface -// 0x0000 (0x0000 - 0x0000) -class IMovieSceneConsoleVariableTrackInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneConsoleVariableTrackInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneConsoleVariableTrackInterface") - } - static class IMovieSceneConsoleVariableTrackInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IMovieSceneConsoleVariableTrackInterface; - -// Class MovieSceneTracks.MovieSceneDecomposerTestObject -// 0x0008 (0x0030 - 0x0028) -class UMovieSceneDecomposerTestObject final : public UObject -{ -public: - float FloatProperty; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneDecomposerTestObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneDecomposerTestObject") - } - static class UMovieSceneDecomposerTestObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneDecomposerTestObject; - -// Class MovieSceneTracks.MovieScenePartialEvaluationTestObject -// 0x0020 (0x0048 - 0x0028) -class UMovieScenePartialEvaluationTestObject final : public UObject -{ -public: - float FloatProperty; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector VectorProperty; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScenePartialEvaluationTestObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScenePartialEvaluationTestObject") - } - static class UMovieScenePartialEvaluationTestObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScenePartialEvaluationTestObject; - -// Class MovieSceneTracks.MovieSceneTestSequence -// 0x0028 (0x0090 - 0x0068) -class UMovieSceneTestSequence final : public UMovieSceneSequence -{ -public: - class UMovieScene* MovieScene; // 0x0068(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray BoundObjects; // 0x0070(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray BindingGuids; // 0x0080(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneTestSequence") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneTestSequence") - } - static class UMovieSceneTestSequence* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneTestSequence; - -// Class MovieSceneTracks.MovieSceneDoublePerlinNoiseChannelContainer -// 0x0068 (0x00C0 - 0x0058) -class UMovieSceneDoublePerlinNoiseChannelContainer final : public UMovieSceneChannelOverrideContainer -{ -public: - struct FMovieSceneDoublePerlinNoiseChannel PerlinNoiseChannel; // 0x0058(0x0068)(Edit, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneDoublePerlinNoiseChannelContainer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneDoublePerlinNoiseChannelContainer") - } - static class UMovieSceneDoublePerlinNoiseChannelContainer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneDoublePerlinNoiseChannelContainer; - -// Class MovieSceneTracks.MovieSceneFloatPerlinNoiseChannelContainer -// 0x0068 (0x00C0 - 0x0058) -class UMovieSceneFloatPerlinNoiseChannelContainer final : public UMovieSceneChannelOverrideContainer -{ -public: - struct FMovieSceneFloatPerlinNoiseChannel PerlinNoiseChannel; // 0x0058(0x0068)(Edit, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneFloatPerlinNoiseChannelContainer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneFloatPerlinNoiseChannelContainer") - } - static class UMovieSceneFloatPerlinNoiseChannelContainer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneFloatPerlinNoiseChannelContainer; - -// Class MovieSceneTracks.MovieSceneInterrogatedPropertyInstantiatorSystem -// 0x01B0 (0x01F0 - 0x0040) -class UMovieSceneInterrogatedPropertyInstantiatorSystem final : public UMovieSceneEntityInstantiatorSystem -{ -public: - uint8 Pad_40[0x1B0]; // 0x0040(0x01B0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneInterrogatedPropertyInstantiatorSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneInterrogatedPropertyInstantiatorSystem") - } - static class UMovieSceneInterrogatedPropertyInstantiatorSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneInterrogatedPropertyInstantiatorSystem; - -// Class MovieSceneTracks.MovieScene3DConstraintSection -// 0x0028 (0x0118 - 0x00F0) -class UMovieScene3DConstraintSection : public UMovieSceneSection -{ -public: - struct FGuid ConstraintID; // 0x00F0(0x0010)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FMovieSceneObjectBindingID ConstraintBindingID; // 0x0100(0x0018)(Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void SetConstraintBindingID(const struct FMovieSceneObjectBindingID& InConstraintBindingID); - - const struct FMovieSceneObjectBindingID GetConstraintBindingID() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScene3DConstraintSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScene3DConstraintSection") - } - static class UMovieScene3DConstraintSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScene3DConstraintSection; - -// Class MovieSceneTracks.MovieScene3DAttachSection -// 0x0020 (0x0138 - 0x0118) -class UMovieScene3DAttachSection final : public UMovieScene3DConstraintSection -{ -public: - uint8 Pad_118[0x8]; // 0x0118(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class FName AttachSocketName; // 0x0120(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AttachComponentName; // 0x0128(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule AttachmentLocationRule; // 0x0130(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule AttachmentRotationRule; // 0x0131(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule AttachmentScaleRule; // 0x0132(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDetachmentRule DetachmentLocationRule; // 0x0133(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDetachmentRule DetachmentRotationRule; // 0x0134(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDetachmentRule DetachmentScaleRule; // 0x0135(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_136[0x2]; // 0x0136(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScene3DAttachSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScene3DAttachSection") - } - static class UMovieScene3DAttachSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScene3DAttachSection; - -// Class MovieSceneTracks.MovieScene3DPathSection -// 0x0118 (0x0230 - 0x0118) -class UMovieScene3DPathSection final : public UMovieScene3DConstraintSection -{ -public: - struct FMovieSceneFloatChannel TimingCurve; // 0x0118(0x0110)(NativeAccessSpecifierPublic) - EMovieScene3DPathSection_Axis FrontAxisEnum; // 0x0228(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMovieScene3DPathSection_Axis UpAxisEnum; // 0x0229(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22A[0x2]; // 0x022A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bFollow : 1; // 0x022C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReverse : 1; // 0x022C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceUpright : 1; // 0x022C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_22D[0x3]; // 0x022D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScene3DPathSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScene3DPathSection") - } - static class UMovieScene3DPathSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScene3DPathSection; - -// Class MovieSceneTracks.MovieScene3DTransformSectionConstraints -// 0x0010 (0x0038 - 0x0028) -class UMovieScene3DTransformSectionConstraints final : public UObject -{ -public: - TArray ConstraintsChannels; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScene3DTransformSectionConstraints") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScene3DTransformSectionConstraints") - } - static class UMovieScene3DTransformSectionConstraints* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScene3DTransformSectionConstraints; - -// Class MovieSceneTracks.MovieScene3DTransformSection -// 0x0B48 (0x0C38 - 0x00F0) -class UMovieScene3DTransformSection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x40]; // 0x00F0(0x0040)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneTransformMask TransformMask; // 0x0130(0x0004)(NoDestructor, NativeAccessSpecifierPrivate) - uint8 Pad_134[0x4]; // 0x0134(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneDoubleChannel Translation[0x3]; // 0x0138(0x0118)(NativeAccessSpecifierPrivate) - struct FMovieSceneDoubleChannel Rotation[0x3]; // 0x0480(0x0118)(NativeAccessSpecifierPrivate) - struct FMovieSceneDoubleChannel Scale[0x3]; // 0x07C8(0x0118)(NativeAccessSpecifierPrivate) - struct FMovieSceneFloatChannel ManualWeight; // 0x0B10(0x0110)(NativeAccessSpecifierPrivate) - class UMovieSceneSectionChannelOverrideRegistry* OverrideRegistry; // 0x0C20(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UMovieScene3DTransformSectionConstraints* Constraints; // 0x0C28(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bUseQuaternionInterpolation; // 0x0C30(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_C31[0x7]; // 0x0C31(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScene3DTransformSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScene3DTransformSection") - } - static class UMovieScene3DTransformSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScene3DTransformSection; - -// Class MovieSceneTracks.MovieSceneActorReferenceSection -// 0x01B0 (0x02A0 - 0x00F0) -class UMovieSceneActorReferenceSection final : public UMovieSceneSection -{ -public: - struct FMovieSceneActorReferenceData ActorReferenceData; // 0x00F0(0x0120)(NativeAccessSpecifierPrivate) - struct FIntegralCurve ActorGuidIndexCurve; // 0x0210(0x0080)(Deprecated, NativeAccessSpecifierPrivate) - TArray ActorGuidStrings; // 0x0290(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneActorReferenceSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneActorReferenceSection") - } - static class UMovieSceneActorReferenceSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneActorReferenceSection; - -// Class MovieSceneTracks.MovieSceneAudioSection -// 0x0538 (0x0628 - 0x00F0) -class UMovieSceneAudioSection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundBase* Sound; // 0x00F8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FFrameNumber StartFrameOffset; // 0x0100(0x0004)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float StartOffset; // 0x0104(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float AudioStartTime; // 0x0108(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float AudioDilationFactor; // 0x010C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float AudioVolume; // 0x0110(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_114[0x4]; // 0x0114(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneFloatChannel SoundVolume; // 0x0118(0x0110)(NativeAccessSpecifierPrivate) - struct FMovieSceneFloatChannel PitchMultiplier; // 0x0228(0x0110)(NativeAccessSpecifierPrivate) - TMap Inputs_Float; // 0x0338(0x0050)(NativeAccessSpecifierPrivate) - TMap Inputs_String; // 0x0388(0x0050)(NativeAccessSpecifierPrivate) - TMap Inputs_Bool; // 0x03D8(0x0050)(NativeAccessSpecifierPrivate) - TMap Inputs_Int; // 0x0428(0x0050)(NativeAccessSpecifierPrivate) - TMap Inputs_Trigger; // 0x0478(0x0050)(NativeAccessSpecifierPrivate) - struct FMovieSceneActorReferenceData AttachActorData; // 0x04C8(0x0120)(NativeAccessSpecifierPrivate) - bool bLooping; // 0x05E8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bSuppressSubtitles; // 0x05E9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bOverrideAttenuation; // 0x05EA(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_5EB[0x5]; // 0x05EB(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundAttenuation* AttenuationSettings; // 0x05F0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TDelegate& Subtitles, float CueDuration)> OnQueueSubtitles; // 0x05F8(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TMulticastInlineDelegate OnAudioFinished; // 0x0608(0x0010)(ZeroConstructor, InstancedReference, NativeAccessSpecifierPrivate) - TMulticastInlineDelegate OnAudioPlaybackPercent; // 0x0618(0x0010)(ZeroConstructor, InstancedReference, NativeAccessSpecifierPrivate) - -public: - void SetAttenuationSettings(class USoundAttenuation* InAttenuationSettings); - void SetLooping(bool bInLooping); - void SetOverrideAttenuation(bool bInOverrideAttenuation); - void SetSound(class USoundBase* InSound); - void SetStartOffset(const struct FFrameNumber& InStartOffset); - void SetSuppressSubtitles(bool bInSuppressSubtitles); - - class USoundAttenuation* GetAttenuationSettings() const; - bool GetLooping() const; - bool GetOverrideAttenuation() const; - class USoundBase* GetSound() const; - struct FFrameNumber GetStartOffset() const; - bool GetSuppressSubtitles() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneAudioSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneAudioSection") - } - static class UMovieSceneAudioSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneAudioSection; - -// Class MovieSceneTracks.MovieSceneBaseCacheSection -// 0x0008 (0x00F8 - 0x00F0) -class UMovieSceneBaseCacheSection : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneBaseCacheSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneBaseCacheSection") - } - static class UMovieSceneBaseCacheSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneBaseCacheSection; - -// Class MovieSceneTracks.MovieSceneByteSection -// 0x0110 (0x0200 - 0x00F0) -class UMovieSceneByteSection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneByteChannel ByteCurve; // 0x00F8(0x0108)(NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneByteSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneByteSection") - } - static class UMovieSceneByteSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneByteSection; - -// Class MovieSceneTracks.MovieSceneCameraCutSection -// 0x00B0 (0x01A0 - 0x00F0) -class UMovieSceneCameraCutSection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - bool bLockPreviousCamera; // 0x00F8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F9[0x3]; // 0x00F9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid CameraGuid; // 0x00FC(0x0010)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FMovieSceneObjectBindingID CameraBindingID; // 0x010C(0x0018)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_124[0xC]; // 0x0124(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform InitialCameraCutTransform; // 0x0130(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bHasInitialCameraCutTransform; // 0x0190(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_191[0xF]; // 0x0191(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetCameraBindingID(const struct FMovieSceneObjectBindingID& InCameraBindingID); - - const struct FMovieSceneObjectBindingID GetCameraBindingID() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCameraCutSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCameraCutSection") - } - static class UMovieSceneCameraCutSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneCameraCutSection; - -// Class MovieSceneTracks.MovieSceneCameraShakeSection -// 0x0058 (0x0148 - 0x00F0) -class UMovieSceneCameraShakeSection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneCameraShakeSectionData ShakeData; // 0x00F8(0x0028)(Edit, NoDestructor, NativeAccessSpecifierPublic) - TSubclassOf ShakeClass; // 0x0120(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlayScale; // 0x0128(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECameraShakePlaySpace PlaySpace; // 0x012C(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12D[0x3]; // 0x012D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator UserDefinedPlaySpace; // 0x0130(0x0018)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCameraShakeSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCameraShakeSection") - } - static class UMovieSceneCameraShakeSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneCameraShakeSection; - -// Class MovieSceneTracks.MovieSceneCameraShakeSourceShakeSection -// 0x0030 (0x0120 - 0x00F0) -class UMovieSceneCameraShakeSourceShakeSection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneCameraShakeSectionData ShakeData; // 0x00F8(0x0028)(Edit, NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCameraShakeSourceShakeSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCameraShakeSourceShakeSection") - } - static class UMovieSceneCameraShakeSourceShakeSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneCameraShakeSourceShakeSection; - -// Class MovieSceneTracks.MovieSceneCameraShakeSourceTriggerSection -// 0x0100 (0x01F0 - 0x00F0) -class UMovieSceneCameraShakeSourceTriggerSection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneCameraShakeSourceTriggerChannel Channel; // 0x00F8(0x00F8)(NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCameraShakeSourceTriggerSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCameraShakeSourceTriggerSection") - } - static class UMovieSceneCameraShakeSourceTriggerSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneCameraShakeSourceTriggerSection; - -// Class MovieSceneTracks.MovieSceneCinematicShotSection -// 0x0020 (0x0158 - 0x0138) -class UMovieSceneCinematicShotSection final : public UMovieSceneSubSection -{ -public: - class FString ShotDisplayName; // 0x0138(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FText DisplayName; // 0x0148(0x0010)(Deprecated, NativeAccessSpecifierPrivate) - -public: - void SetShotDisplayName(const class FString& InShotDisplayName); - - class FString GetShotDisplayName() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCinematicShotSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCinematicShotSection") - } - static class UMovieSceneCinematicShotSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneCinematicShotSection; - -// Class MovieSceneTracks.MovieSceneColorSection -// 0x0448 (0x0538 - 0x00F0) -class UMovieSceneColorSection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneFloatChannel RedCurve; // 0x00F8(0x0110)(NativeAccessSpecifierPrivate) - struct FMovieSceneFloatChannel GreenCurve; // 0x0208(0x0110)(NativeAccessSpecifierPrivate) - struct FMovieSceneFloatChannel BlueCurve; // 0x0318(0x0110)(NativeAccessSpecifierPrivate) - struct FMovieSceneFloatChannel AlphaCurve; // 0x0428(0x0110)(NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneColorSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneColorSection") - } - static class UMovieSceneColorSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneColorSection; - -// Class MovieSceneTracks.MovieSceneComponentMaterialParameterSection -// 0x0028 (0x0118 - 0x00F0) -class UMovieSceneComponentMaterialParameterSection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ScalarParameterInfosAndCurves; // 0x00F8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray ColorParameterInfosAndCurves; // 0x0108(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - void AddColorParameterKey(const struct FMaterialParameterInfo& InParameterInfo, const struct FFrameNumber& InTime, const struct FLinearColor& InValue, const class FString& InLayerName, const class FString& InAssetName); - void AddScalarParameterKey(const struct FMaterialParameterInfo& InParameterInfo, const struct FFrameNumber& InTime, float InValue, const class FString& InLayerName, const class FString& InAssetName); - bool RemoveColorParameter(const struct FMaterialParameterInfo& InParameterInfo); - bool RemoveScalarParameter(const struct FMaterialParameterInfo& InParameterInfo); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneComponentMaterialParameterSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneComponentMaterialParameterSection") - } - static class UMovieSceneComponentMaterialParameterSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneComponentMaterialParameterSection; - -// Class MovieSceneTracks.MovieSceneConstrainedSection -// 0x0000 (0x0000 - 0x0000) -class IMovieSceneConstrainedSection final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneConstrainedSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneConstrainedSection") - } - static class IMovieSceneConstrainedSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IMovieSceneConstrainedSection; - -// Class MovieSceneTracks.MovieSceneParameterSection -// 0x0068 (0x0158 - 0x00F0) -class UMovieSceneParameterSection : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray BoolParameterNamesAndCurves; // 0x00F8(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray ScalarParameterNamesAndCurves; // 0x0108(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray Vector2DParameterNamesAndCurves; // 0x0118(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray VectorParameterNamesAndCurves; // 0x0128(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray ColorParameterNamesAndCurves; // 0x0138(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray TransformParameterNamesAndCurves; // 0x0148(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - void AddBoolParameterKey(class FName InParameterName, const struct FFrameNumber& InTime, bool InValue); - void AddColorParameterKey(class FName InParameterName, const struct FFrameNumber& InTime, const struct FLinearColor& InValue); - void AddScalarParameterKey(class FName InParameterName, const struct FFrameNumber& InTime, float InValue); - void AddTransformParameterKey(class FName InParameterName, const struct FFrameNumber& InTime, const struct FTransform& InValue); - void AddVector2DParameterKey(class FName InParameterName, const struct FFrameNumber& InTime, const struct FVector2D& InValue); - void AddVectorParameterKey(class FName InParameterName, const struct FFrameNumber& InTime, const struct FVector& InValue); - bool RemoveBoolParameter(class FName InParameterName); - bool RemoveColorParameter(class FName InParameterName); - bool RemoveScalarParameter(class FName InParameterName); - bool RemoveTransformParameter(class FName InParameterName); - bool RemoveVector2DParameter(class FName InParameterName); - bool RemoveVectorParameter(class FName InParameterName); - - void GetParameterNames(TSet* ParameterNames) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneParameterSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneParameterSection") - } - static class UMovieSceneParameterSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneParameterSection; - -// Class MovieSceneTracks.MovieSceneCustomPrimitiveDataSection -// 0x0000 (0x0158 - 0x0158) -class UMovieSceneCustomPrimitiveDataSection final : public UMovieSceneParameterSection -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCustomPrimitiveDataSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCustomPrimitiveDataSection") - } - static class UMovieSceneCustomPrimitiveDataSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneCustomPrimitiveDataSection; - -// Class MovieSceneTracks.MovieSceneCVarSection -// 0x0068 (0x0158 - 0x00F0) -class UMovieSceneCVarSection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ConsoleVariableCollections; // 0x00F8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - struct FMovieSceneCVarOverrides ConsoleVariables; // 0x0108(0x0050)(Edit, NativeAccessSpecifierPublic) - -public: - void SetFromString(const class FString& InString); - - class FString GetString() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCVarSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCVarSection") - } - static class UMovieSceneCVarSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneCVarSection; - -// Class MovieSceneTracks.MovieSceneDataLayerSection -// 0x0030 (0x0120 - 0x00F0) -class UMovieSceneDataLayerSection : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray DataLayers; // 0x00F8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray DataLayerAssets; // 0x0108(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate) - EDataLayerRuntimeState DesiredState; // 0x0118(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EDataLayerRuntimeState PrerollState; // 0x0119(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bFlushOnActivated; // 0x011A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bFlushOnUnload; // 0x011B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bPerformGCOnUnload; // 0x011C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_11D[0x3]; // 0x011D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetDataLayerAssets(const TArray& InDataLayerAssets); - void SetDataLayers(const TArray& InDataLayers); - void SetDesiredState(EDataLayerRuntimeState InDesiredState); - void SetFlushOnActivated(bool bFlushOnActivated_0); - void SetFlushOnUnload(bool bFlushOnUnload_0); - void SetPerformGCOnUnload(bool bPerformGCOnUnload_0); - void SetPrerollState(EDataLayerRuntimeState InPrerollState); - - const TArray GetDataLayerAssets() const; - const TArray GetDataLayers() const; - EDataLayerRuntimeState GetDesiredState() const; - bool GetFlushOnActivated() const; - bool GetFlushOnUnload() const; - bool GetPerformGCOnUnload() const; - EDataLayerRuntimeState GetPrerollState() const; - bool HasPreRoll() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneDataLayerSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneDataLayerSection") - } - static class UMovieSceneDataLayerSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneDataLayerSection; - -// Class MovieSceneTracks.MovieSceneDoubleSection -// 0x0120 (0x0210 - 0x00F0) -class UMovieSceneDoubleSection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneDoubleChannel DoubleCurve; // 0x00F8(0x0118)(Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneDoubleSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneDoubleSection") - } - static class UMovieSceneDoubleSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneDoubleSection; - -// Class MovieSceneTracks.MovieSceneEnumSection -// 0x0110 (0x0200 - 0x00F0) -class UMovieSceneEnumSection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneByteChannel EnumCurve; // 0x00F8(0x0108)(NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneEnumSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneEnumSection") - } - static class UMovieSceneEnumSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneEnumSection; - -// Class MovieSceneTracks.MovieSceneEventSectionBase -// 0x0000 (0x00F0 - 0x00F0) -class UMovieSceneEventSectionBase : public UMovieSceneSection -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneEventSectionBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneEventSectionBase") - } - static class UMovieSceneEventSectionBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneEventSectionBase; - -// Class MovieSceneTracks.MovieSceneEventRepeaterSection -// 0x0030 (0x0120 - 0x00F0) -class UMovieSceneEventRepeaterSection final : public UMovieSceneEventSectionBase -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneEvent Event; // 0x00F8(0x0028)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneEventRepeaterSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneEventRepeaterSection") - } - static class UMovieSceneEventRepeaterSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneEventRepeaterSection; - -// Class MovieSceneTracks.MovieSceneEventSection -// 0x0170 (0x0260 - 0x00F0) -class UMovieSceneEventSection final : public UMovieSceneSection -{ -public: - struct FNameCurve Events; // 0x00F0(0x0078)(Deprecated, NativeAccessSpecifierPrivate) - struct FMovieSceneEventSectionData EventData; // 0x0168(0x00F8)(NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneEventSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneEventSection") - } - static class UMovieSceneEventSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneEventSection; - -// Class MovieSceneTracks.MovieSceneEventTriggerSection -// 0x0100 (0x01F0 - 0x00F0) -class UMovieSceneEventTriggerSection final : public UMovieSceneEventSectionBase -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneEventChannel EventChannel; // 0x00F8(0x00F8)(NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneEventTriggerSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneEventTriggerSection") - } - static class UMovieSceneEventTriggerSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneEventTriggerSection; - -// Class MovieSceneTracks.MovieSceneFadeSection -// 0x0130 (0x0220 - 0x00F0) -class UMovieSceneFadeSection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneFloatChannel FloatCurve; // 0x00F8(0x0110)(NativeAccessSpecifierPublic) - struct FLinearColor FadeColor; // 0x0208(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bFadeAudio : 1; // 0x0218(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_219[0x7]; // 0x0219(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneFadeSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneFadeSection") - } - static class UMovieSceneFadeSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneFadeSection; - -// Class MovieSceneTracks.MovieSceneFloatSection -// 0x0128 (0x0218 - 0x00F0) -class UMovieSceneFloatSection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x10]; // 0x00F0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneFloatChannel FloatCurve; // 0x0100(0x0110)(Protected, NativeAccessSpecifierProtected) - class UMovieSceneSectionChannelOverrideRegistry* OverrideRegistry; // 0x0210(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneFloatSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneFloatSection") - } - static class UMovieSceneFloatSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneFloatSection; - -// Class MovieSceneTracks.MovieSceneIntegerSection -// 0x0110 (0x0200 - 0x00F0) -class UMovieSceneIntegerSection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneIntegerChannel IntegerCurve; // 0x00F8(0x0108)(NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneIntegerSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneIntegerSection") - } - static class UMovieSceneIntegerSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneIntegerSection; - -// Class MovieSceneTracks.MovieSceneLevelVisibilitySection -// 0x0020 (0x0110 - 0x00F0) -class UMovieSceneLevelVisibilitySection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - ELevelVisibility Visibility; // 0x00F8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_F9[0x7]; // 0x00F9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray LevelNames; // 0x0100(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - -public: - void SetLevelNames(const TArray& InLevelNames); - void SetVisibility(ELevelVisibility InVisibility); - - const TArray GetLevelNames() const; - ELevelVisibility GetVisibility() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneLevelVisibilitySection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneLevelVisibilitySection") - } - static class UMovieSceneLevelVisibilitySection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneLevelVisibilitySection; - -// Class MovieSceneTracks.MovieSceneObjectPropertySection -// 0x0138 (0x0228 - 0x00F0) -class UMovieSceneObjectPropertySection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneObjectPathChannel ObjectChannel; // 0x00F8(0x0130)(NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneObjectPropertySection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneObjectPropertySection") - } - static class UMovieSceneObjectPropertySection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneObjectPropertySection; - -// Class MovieSceneTracks.MovieSceneParameterSectionExtender -// 0x0000 (0x0000 - 0x0000) -class IMovieSceneParameterSectionExtender final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneParameterSectionExtender") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneParameterSectionExtender") - } - static class IMovieSceneParameterSectionExtender* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IMovieSceneParameterSectionExtender; - -// Class MovieSceneTracks.MovieSceneParticleSection -// 0x0108 (0x01F8 - 0x00F0) -class UMovieSceneParticleSection final : public UMovieSceneSection -{ -public: - struct FMovieSceneParticleChannel ParticleKeys; // 0x00F0(0x0108)(NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneParticleSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneParticleSection") - } - static class UMovieSceneParticleSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneParticleSection; - -// Class MovieSceneTracks.MovieScenePrimitiveMaterialSection -// 0x0138 (0x0228 - 0x00F0) -class UMovieScenePrimitiveMaterialSection : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneObjectPathChannel MaterialChannel; // 0x00F8(0x0130)(NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScenePrimitiveMaterialSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScenePrimitiveMaterialSection") - } - static class UMovieScenePrimitiveMaterialSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScenePrimitiveMaterialSection; - -// Class MovieSceneTracks.MovieSceneSkeletalAnimationSection -// 0x0270 (0x0360 - 0x00F0) -class alignas(0x10) UMovieSceneSkeletalAnimationSection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneSkeletalAnimationParams Params_0; // 0x00F8(0x0150)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - class UAnimSequence* AnimSequence; // 0x0248(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UAnimSequenceBase* Animation; // 0x0250(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float StartOffset; // 0x0258(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float EndOffset; // 0x025C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float PlayRate; // 0x0260(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 bReverse : 1; // 0x0264(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_265[0x3]; // 0x0265(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName SlotName; // 0x0268(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FVector StartLocationOffset; // 0x0270(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator StartRotationOffset; // 0x0288(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bMatchWithPrevious; // 0x02A0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A1[0x3]; // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName MatchedBoneName; // 0x02A4(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2AC[0x4]; // 0x02AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector MatchedLocationOffset; // 0x02B0(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator MatchedRotationOffset; // 0x02C8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bMatchTranslation; // 0x02E0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMatchIncludeZHeight; // 0x02E1(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMatchRotationYaw; // 0x02E2(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMatchRotationPitch; // 0x02E3(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMatchRotationRoll; // 0x02E4(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2E5[0x7B]; // 0x02E5(0x007B)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneSkeletalAnimationSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneSkeletalAnimationSection") - } - static class UMovieSceneSkeletalAnimationSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneSkeletalAnimationSection; - -// Class MovieSceneTracks.MovieSceneSlomoSection -// 0x0118 (0x0208 - 0x00F0) -class UMovieSceneSlomoSection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneFloatChannel FloatCurve; // 0x00F8(0x0110)(NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneSlomoSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneSlomoSection") - } - static class UMovieSceneSlomoSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneSlomoSection; - -// Class MovieSceneTracks.MovieSceneStringSection -// 0x0118 (0x0208 - 0x00F0) -class UMovieSceneStringSection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneStringChannel StringCurve; // 0x00F8(0x0110)(NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneStringSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneStringSection") - } - static class UMovieSceneStringSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneStringSection; - -// Class MovieSceneTracks.MovieSceneFloatVectorSection -// 0x0450 (0x0540 - 0x00F0) -class UMovieSceneFloatVectorSection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneFloatChannel Curves[0x4]; // 0x00F8(0x0110)(NativeAccessSpecifierPrivate) - int32 ChannelsUsed; // 0x0538(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_53C[0x4]; // 0x053C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneFloatVectorSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneFloatVectorSection") - } - static class UMovieSceneFloatVectorSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneFloatVectorSection; - -// Class MovieSceneTracks.MovieSceneDoubleVectorSection -// 0x0470 (0x0560 - 0x00F0) -class UMovieSceneDoubleVectorSection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneDoubleChannel Curves[0x4]; // 0x00F8(0x0118)(NativeAccessSpecifierPrivate) - int32 ChannelsUsed; // 0x0558(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_55C[0x4]; // 0x055C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneDoubleVectorSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneDoubleVectorSection") - } - static class UMovieSceneDoubleVectorSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneDoubleVectorSection; - -// Class MovieSceneTracks.MovieSceneVisibilitySection -// 0x0008 (0x0208 - 0x0200) -class UMovieSceneVisibilitySection final : public UMovieSceneBoolSection -{ -public: - uint8 Pad_200[0x8]; // 0x0200(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneVisibilitySection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneVisibilitySection") - } - static class UMovieSceneVisibilitySection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneVisibilitySection; - -// Class MovieSceneTracks.BoolChannelEvaluatorSystem -// 0x0000 (0x0040 - 0x0040) -class UBoolChannelEvaluatorSystem final : public UMovieSceneEntitySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BoolChannelEvaluatorSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BoolChannelEvaluatorSystem") - } - static class UBoolChannelEvaluatorSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBoolChannelEvaluatorSystem; - -// Class MovieSceneTracks.ByteChannelEvaluatorSystem -// 0x0000 (0x0040 - 0x0040) -class UByteChannelEvaluatorSystem final : public UMovieSceneEntitySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ByteChannelEvaluatorSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ByteChannelEvaluatorSystem") - } - static class UByteChannelEvaluatorSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UByteChannelEvaluatorSystem; - -// Class MovieSceneTracks.DoubleChannelEvaluatorSystem -// 0x0000 (0x0040 - 0x0040) -class UDoubleChannelEvaluatorSystem final : public UMovieSceneEntitySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DoubleChannelEvaluatorSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DoubleChannelEvaluatorSystem") - } - static class UDoubleChannelEvaluatorSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDoubleChannelEvaluatorSystem; - -// Class MovieSceneTracks.DoublePerlinNoiseChannelEvaluatorSystem -// 0x0000 (0x0040 - 0x0040) -class UDoublePerlinNoiseChannelEvaluatorSystem final : public UMovieSceneEntitySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DoublePerlinNoiseChannelEvaluatorSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DoublePerlinNoiseChannelEvaluatorSystem") - } - static class UDoublePerlinNoiseChannelEvaluatorSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDoublePerlinNoiseChannelEvaluatorSystem; - -// Class MovieSceneTracks.FloatChannelEvaluatorSystem -// 0x0000 (0x0040 - 0x0040) -class UFloatChannelEvaluatorSystem final : public UMovieSceneEntitySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("FloatChannelEvaluatorSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"FloatChannelEvaluatorSystem") - } - static class UFloatChannelEvaluatorSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UFloatChannelEvaluatorSystem; - -// Class MovieSceneTracks.FloatPerlinNoiseChannelEvaluatorSystem -// 0x0000 (0x0040 - 0x0040) -class UFloatPerlinNoiseChannelEvaluatorSystem final : public UMovieSceneEntitySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("FloatPerlinNoiseChannelEvaluatorSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"FloatPerlinNoiseChannelEvaluatorSystem") - } - static class UFloatPerlinNoiseChannelEvaluatorSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UFloatPerlinNoiseChannelEvaluatorSystem; - -// Class MovieSceneTracks.IntegerChannelEvaluatorSystem -// 0x0000 (0x0040 - 0x0040) -class UIntegerChannelEvaluatorSystem final : public UMovieSceneEntitySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("IntegerChannelEvaluatorSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"IntegerChannelEvaluatorSystem") - } - static class UIntegerChannelEvaluatorSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UIntegerChannelEvaluatorSystem; - -// Class MovieSceneTracks.MovieScenePropertySystem -// 0x0018 (0x0058 - 0x0040) -class UMovieScenePropertySystem : public UMovieSceneEntitySystem -{ -public: - uint8 Pad_40[0x8]; // 0x0040(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UMovieScenePropertyInstantiatorSystem* InstantiatorSystem; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_50[0x8]; // 0x0050(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScenePropertySystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScenePropertySystem") - } - static class UMovieScenePropertySystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScenePropertySystem; - -// Class MovieSceneTracks.MovieScene3DTransformPropertySystem -// 0x0000 (0x0058 - 0x0058) -class UMovieScene3DTransformPropertySystem final : public UMovieScenePropertySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScene3DTransformPropertySystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScene3DTransformPropertySystem") - } - static class UMovieScene3DTransformPropertySystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScene3DTransformPropertySystem; - -// Class MovieSceneTracks.MovieSceneAudioSystem -// 0x00B0 (0x00F0 - 0x0040) -class UMovieSceneAudioSystem final : public UMovieSceneEntitySystem -{ -public: - uint8 Pad_40[0xB0]; // 0x0040(0x00B0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneAudioSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneAudioSystem") - } - static class UMovieSceneAudioSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneAudioSystem; - -// Class MovieSceneTracks.MovieSceneBaseValueEvaluatorSystem -// 0x0000 (0x0040 - 0x0040) -class UMovieSceneBaseValueEvaluatorSystem final : public UMovieSceneEntitySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneBaseValueEvaluatorSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneBaseValueEvaluatorSystem") - } - static class UMovieSceneBaseValueEvaluatorSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneBaseValueEvaluatorSystem; - -// Class MovieSceneTracks.MovieSceneBoolPropertySystem -// 0x0000 (0x0058 - 0x0058) -class UMovieSceneBoolPropertySystem final : public UMovieScenePropertySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneBoolPropertySystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneBoolPropertySystem") - } - static class UMovieSceneBoolPropertySystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneBoolPropertySystem; - -// Class MovieSceneTracks.MovieSceneBytePropertySystem -// 0x0000 (0x0058 - 0x0058) -class UMovieSceneBytePropertySystem final : public UMovieScenePropertySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneBytePropertySystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneBytePropertySystem") - } - static class UMovieSceneBytePropertySystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneBytePropertySystem; - -// Class MovieSceneTracks.MovieSceneCameraShakeInstantiatorSystem -// 0x0080 (0x00C0 - 0x0040) -class UMovieSceneCameraShakeInstantiatorSystem final : public UMovieSceneEntitySystem -{ -public: - uint8 Pad_40[0x80]; // 0x0040(0x0080)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCameraShakeInstantiatorSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCameraShakeInstantiatorSystem") - } - static class UMovieSceneCameraShakeInstantiatorSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneCameraShakeInstantiatorSystem; - -// Class MovieSceneTracks.MovieSceneCameraShakeEvaluatorSystem -// 0x0000 (0x0040 - 0x0040) -class UMovieSceneCameraShakeEvaluatorSystem final : public UMovieSceneEntitySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCameraShakeEvaluatorSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCameraShakeEvaluatorSystem") - } - static class UMovieSceneCameraShakeEvaluatorSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneCameraShakeEvaluatorSystem; - -// Class MovieSceneTracks.MovieSceneColorPropertySystem -// 0x0000 (0x0058 - 0x0058) -class UMovieSceneColorPropertySystem final : public UMovieScenePropertySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneColorPropertySystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneColorPropertySystem") - } - static class UMovieSceneColorPropertySystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneColorPropertySystem; - -// Class MovieSceneTracks.MovieSceneComponentAttachmentInvalidatorSystem -// 0x0000 (0x0040 - 0x0040) -class UMovieSceneComponentAttachmentInvalidatorSystem final : public UMovieSceneEntityInstantiatorSystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneComponentAttachmentInvalidatorSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneComponentAttachmentInvalidatorSystem") - } - static class UMovieSceneComponentAttachmentInvalidatorSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneComponentAttachmentInvalidatorSystem; - -// Class MovieSceneTracks.MovieSceneComponentAttachmentSystem -// 0x0190 (0x01D0 - 0x0040) -class UMovieSceneComponentAttachmentSystem final : public UMovieSceneEntityInstantiatorSystem -{ -public: - uint8 Pad_40[0x190]; // 0x0040(0x0190)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneComponentAttachmentSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneComponentAttachmentSystem") - } - static class UMovieSceneComponentAttachmentSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneComponentAttachmentSystem; - -// Class MovieSceneTracks.MovieSceneComponentMaterialSystem -// 0x0168 (0x01A8 - 0x0040) -class UMovieSceneComponentMaterialSystem final : public UMovieSceneEntitySystem -{ -public: - uint8 Pad_40[0x168]; // 0x0040(0x0168)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneComponentMaterialSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneComponentMaterialSystem") - } - static class UMovieSceneComponentMaterialSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneComponentMaterialSystem; - -// Class MovieSceneTracks.MovieSceneComponentMobilitySystem -// 0x01F0 (0x0230 - 0x0040) -class UMovieSceneComponentMobilitySystem final : public UMovieSceneEntityInstantiatorSystem -{ -public: - uint8 Pad_40[0x1F0]; // 0x0040(0x01F0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneComponentMobilitySystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneComponentMobilitySystem") - } - static class UMovieSceneComponentMobilitySystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneComponentMobilitySystem; - -// Class MovieSceneTracks.MovieSceneComponentTransformSystem -// 0x0000 (0x0058 - 0x0058) -class UMovieSceneComponentTransformSystem final : public UMovieScenePropertySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneComponentTransformSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneComponentTransformSystem") - } - static class UMovieSceneComponentTransformSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneComponentTransformSystem; - -// Class MovieSceneTracks.MovieSceneConstraintSystem -// 0x0010 (0x0050 - 0x0040) -class UMovieSceneConstraintSystem final : public UMovieSceneEntitySystem -{ -public: - uint8 Pad_40[0x10]; // 0x0040(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneConstraintSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneConstraintSystem") - } - static class UMovieSceneConstraintSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneConstraintSystem; - -// Class MovieSceneTracks.MovieSceneCustomPrimitiveDataSystem -// 0x0190 (0x01D0 - 0x0040) -class UMovieSceneCustomPrimitiveDataSystem final : public UMovieSceneEntitySystem -{ -public: - uint8 Pad_40[0x188]; // 0x0040(0x0188)(Fixing Size After Last Property [ Dumper-7 ]) - class UMovieScenePiecewiseDoubleBlenderSystem* DoubleBlenderSystem; // 0x01C8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCustomPrimitiveDataSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCustomPrimitiveDataSystem") - } - static class UMovieSceneCustomPrimitiveDataSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneCustomPrimitiveDataSystem; - -// Class MovieSceneTracks.MovieSceneDataLayerSystem -// 0x0090 (0x00D0 - 0x0040) -class UMovieSceneDataLayerSystem final : public UMovieSceneEntitySystem -{ -public: - uint8 Pad_40[0x90]; // 0x0040(0x0090)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneDataLayerSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneDataLayerSystem") - } - static class UMovieSceneDataLayerSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneDataLayerSystem; - -// Class MovieSceneTracks.MovieSceneDeferredComponentMovementSystem -// 0x0018 (0x0058 - 0x0040) -class UMovieSceneDeferredComponentMovementSystem final : public UMovieSceneEntitySystem -{ -public: - uint8 Pad_40[0x18]; // 0x0040(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneDeferredComponentMovementSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneDeferredComponentMovementSystem") - } - static class UMovieSceneDeferredComponentMovementSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneDeferredComponentMovementSystem; - -// Class MovieSceneTracks.MovieSceneDoublePropertySystem -// 0x0000 (0x0058 - 0x0058) -class UMovieSceneDoublePropertySystem final : public UMovieScenePropertySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneDoublePropertySystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneDoublePropertySystem") - } - static class UMovieSceneDoublePropertySystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneDoublePropertySystem; - -// Class MovieSceneTracks.MovieSceneEnumPropertySystem -// 0x0000 (0x0058 - 0x0058) -class UMovieSceneEnumPropertySystem final : public UMovieScenePropertySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneEnumPropertySystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneEnumPropertySystem") - } - static class UMovieSceneEnumPropertySystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneEnumPropertySystem; - -// Class MovieSceneTracks.MovieSceneEulerTransformPropertySystem -// 0x0000 (0x0058 - 0x0058) -class UMovieSceneEulerTransformPropertySystem final : public UMovieScenePropertySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneEulerTransformPropertySystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneEulerTransformPropertySystem") - } - static class UMovieSceneEulerTransformPropertySystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneEulerTransformPropertySystem; - -// Class MovieSceneTracks.MovieSceneEventSystem -// 0x0050 (0x0090 - 0x0040) -class UMovieSceneEventSystem : public UMovieSceneEntitySystem -{ -public: - uint8 Pad_40[0x50]; // 0x0040(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneEventSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneEventSystem") - } - static class UMovieSceneEventSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneEventSystem; - -// Class MovieSceneTracks.MovieScenePreSpawnEventSystem -// 0x0000 (0x0090 - 0x0090) -class UMovieScenePreSpawnEventSystem final : public UMovieSceneEventSystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScenePreSpawnEventSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScenePreSpawnEventSystem") - } - static class UMovieScenePreSpawnEventSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScenePreSpawnEventSystem; - -// Class MovieSceneTracks.MovieScenePostSpawnEventSystem -// 0x0000 (0x0090 - 0x0090) -class UMovieScenePostSpawnEventSystem final : public UMovieSceneEventSystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScenePostSpawnEventSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScenePostSpawnEventSystem") - } - static class UMovieScenePostSpawnEventSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScenePostSpawnEventSystem; - -// Class MovieSceneTracks.MovieScenePostEvalEventSystem -// 0x0000 (0x0090 - 0x0090) -class UMovieScenePostEvalEventSystem final : public UMovieSceneEventSystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScenePostEvalEventSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScenePostEvalEventSystem") - } - static class UMovieScenePostEvalEventSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScenePostEvalEventSystem; - -// Class MovieSceneTracks.MovieSceneFadeSystem -// 0x0010 (0x0050 - 0x0040) -class UMovieSceneFadeSystem final : public UMovieSceneEntitySystem -{ -public: - uint8 Pad_40[0x10]; // 0x0040(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneFadeSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneFadeSystem") - } - static class UMovieSceneFadeSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneFadeSystem; - -// Class MovieSceneTracks.MovieSceneFloatPropertySystem -// 0x0000 (0x0058 - 0x0058) -class UMovieSceneFloatPropertySystem final : public UMovieScenePropertySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneFloatPropertySystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneFloatPropertySystem") - } - static class UMovieSceneFloatPropertySystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneFloatPropertySystem; - -// Class MovieSceneTracks.MovieSceneHierarchicalBiasSystem -// 0x0000 (0x0040 - 0x0040) -class UMovieSceneHierarchicalBiasSystem final : public UMovieSceneEntityInstantiatorSystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneHierarchicalBiasSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneHierarchicalBiasSystem") - } - static class UMovieSceneHierarchicalBiasSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneHierarchicalBiasSystem; - -// Class MovieSceneTracks.MovieSceneInitialValueSystem -// 0x0000 (0x0040 - 0x0040) -class UMovieSceneInitialValueSystem final : public UMovieSceneEntityInstantiatorSystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneInitialValueSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneInitialValueSystem") - } - static class UMovieSceneInitialValueSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneInitialValueSystem; - -// Class MovieSceneTracks.MovieSceneIntegerPropertySystem -// 0x0000 (0x0058 - 0x0058) -class UMovieSceneIntegerPropertySystem final : public UMovieScenePropertySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneIntegerPropertySystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneIntegerPropertySystem") - } - static class UMovieSceneIntegerPropertySystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneIntegerPropertySystem; - -// Class MovieSceneTracks.MovieSceneLevelVisibilitySystem -// 0x0168 (0x01A8 - 0x0040) -class UMovieSceneLevelVisibilitySystem final : public UMovieSceneEntitySystem -{ -public: - uint8 Pad_40[0x168]; // 0x0040(0x0168)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneLevelVisibilitySystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneLevelVisibilitySystem") - } - static class UMovieSceneLevelVisibilitySystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneLevelVisibilitySystem; - -// Class MovieSceneTracks.MovieSceneMaterialParameterCollectionSystem -// 0x0020 (0x0060 - 0x0040) -class UMovieSceneMaterialParameterCollectionSystem final : public UMovieSceneEntitySystem -{ -public: - uint8 Pad_40[0x20]; // 0x0040(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneMaterialParameterCollectionSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneMaterialParameterCollectionSystem") - } - static class UMovieSceneMaterialParameterCollectionSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneMaterialParameterCollectionSystem; - -// Class MovieSceneTracks.MovieSceneMaterialParameterInstantiatorSystem -// 0x0318 (0x0358 - 0x0040) -class UMovieSceneMaterialParameterInstantiatorSystem final : public UMovieSceneEntityInstantiatorSystem -{ -public: - uint8 Pad_40[0x310]; // 0x0040(0x0310)(Fixing Size After Last Property [ Dumper-7 ]) - class UMovieScenePiecewiseDoubleBlenderSystem* DoubleBlenderSystem; // 0x0350(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneMaterialParameterInstantiatorSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneMaterialParameterInstantiatorSystem") - } - static class UMovieSceneMaterialParameterInstantiatorSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneMaterialParameterInstantiatorSystem; - -// Class MovieSceneTracks.MovieSceneMaterialParameterEvaluationSystem -// 0x0000 (0x0040 - 0x0040) -class UMovieSceneMaterialParameterEvaluationSystem final : public UMovieSceneEntitySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneMaterialParameterEvaluationSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneMaterialParameterEvaluationSystem") - } - static class UMovieSceneMaterialParameterEvaluationSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneMaterialParameterEvaluationSystem; - -// Class MovieSceneTracks.MovieSceneMotionVectorSimulationSystem -// 0x0058 (0x0098 - 0x0040) -class UMovieSceneMotionVectorSimulationSystem final : public UMovieSceneEntitySystem -{ -public: - uint8 Pad_40[0x58]; // 0x0040(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneMotionVectorSimulationSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneMotionVectorSimulationSystem") - } - static class UMovieSceneMotionVectorSimulationSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneMotionVectorSimulationSystem; - -// Class MovieSceneTracks.MovieSceneObjectPropertySystem -// 0x0000 (0x0058 - 0x0058) -class UMovieSceneObjectPropertySystem final : public UMovieScenePropertySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneObjectPropertySystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneObjectPropertySystem") - } - static class UMovieSceneObjectPropertySystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneObjectPropertySystem; - -// Class MovieSceneTracks.MovieScenePiecewiseBoolBlenderSystem -// 0x0028 (0x0090 - 0x0068) -class UMovieScenePiecewiseBoolBlenderSystem final : public UMovieSceneBlenderSystem -{ -public: - uint8 Pad_68[0x28]; // 0x0068(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScenePiecewiseBoolBlenderSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScenePiecewiseBoolBlenderSystem") - } - static class UMovieScenePiecewiseBoolBlenderSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScenePiecewiseBoolBlenderSystem; - -// Class MovieSceneTracks.MovieScenePiecewiseByteBlenderSystem -// 0x0028 (0x0090 - 0x0068) -class UMovieScenePiecewiseByteBlenderSystem final : public UMovieSceneBlenderSystem -{ -public: - uint8 Pad_68[0x28]; // 0x0068(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScenePiecewiseByteBlenderSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScenePiecewiseByteBlenderSystem") - } - static class UMovieScenePiecewiseByteBlenderSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScenePiecewiseByteBlenderSystem; - -// Class MovieSceneTracks.MovieScenePiecewiseDoubleBlenderSystem -// 0x00C8 (0x0130 - 0x0068) -class UMovieScenePiecewiseDoubleBlenderSystem final : public UMovieSceneBlenderSystem -{ -public: - uint8 Pad_68[0xC8]; // 0x0068(0x00C8)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScenePiecewiseDoubleBlenderSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScenePiecewiseDoubleBlenderSystem") - } - static class UMovieScenePiecewiseDoubleBlenderSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScenePiecewiseDoubleBlenderSystem; - -// Class MovieSceneTracks.MovieScenePiecewiseEnumBlenderSystem -// 0x0028 (0x0090 - 0x0068) -class UMovieScenePiecewiseEnumBlenderSystem final : public UMovieSceneBlenderSystem -{ -public: - uint8 Pad_68[0x28]; // 0x0068(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScenePiecewiseEnumBlenderSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScenePiecewiseEnumBlenderSystem") - } - static class UMovieScenePiecewiseEnumBlenderSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScenePiecewiseEnumBlenderSystem; - -// Class MovieSceneTracks.MovieScenePiecewiseIntegerBlenderSystem -// 0x0048 (0x00B0 - 0x0068) -class UMovieScenePiecewiseIntegerBlenderSystem final : public UMovieSceneBlenderSystem -{ -public: - uint8 Pad_68[0x48]; // 0x0068(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScenePiecewiseIntegerBlenderSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScenePiecewiseIntegerBlenderSystem") - } - static class UMovieScenePiecewiseIntegerBlenderSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScenePiecewiseIntegerBlenderSystem; - -// Class MovieSceneTracks.MovieSceneAsyncAction_SequencePrediction -// 0x0050 (0x0080 - 0x0030) -class UMovieSceneAsyncAction_SequencePrediction final : public UBlueprintAsyncActionBase -{ -public: - TMulticastInlineDelegate Result; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate Failure; // 0x0040(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_50[0x10]; // 0x0050(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UMovieSceneSequencePlayer* SequencePlayer; // 0x0060(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class USceneComponent* SceneComponent; // 0x0068(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_70[0x10]; // 0x0070(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UMovieSceneAsyncAction_SequencePrediction* PredictLocalTransformAtFrame(class UMovieSceneSequencePlayer* Player, class USceneComponent* TargetComponent, const struct FFrameTime& FrameTime); - static class UMovieSceneAsyncAction_SequencePrediction* PredictLocalTransformAtTime(class UMovieSceneSequencePlayer* Player, class USceneComponent* TargetComponent, float TimeInSeconds); - static class UMovieSceneAsyncAction_SequencePrediction* PredictWorldTransformAtFrame(class UMovieSceneSequencePlayer* Player, class USceneComponent* TargetComponent, const struct FFrameTime& FrameTime); - static class UMovieSceneAsyncAction_SequencePrediction* PredictWorldTransformAtTime(class UMovieSceneSequencePlayer* Player, class USceneComponent* TargetComponent, float TimeInSeconds); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneAsyncAction_SequencePrediction") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneAsyncAction_SequencePrediction") - } - static class UMovieSceneAsyncAction_SequencePrediction* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneAsyncAction_SequencePrediction; - -// Class MovieSceneTracks.MovieScenePredictionSystem -// 0x00B0 (0x00F0 - 0x0040) -class UMovieScenePredictionSystem final : public UMovieSceneEntitySystem -{ -public: - uint8 Pad_40[0x90]; // 0x0040(0x0090)(Fixing Size After Last Property [ Dumper-7 ]) - TArray PendingPredictions; // 0x00D0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray ProcessingPredictions; // 0x00E0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScenePredictionSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScenePredictionSystem") - } - static class UMovieScenePredictionSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScenePredictionSystem; - -// Class MovieSceneTracks.MovieScenePropertyInstantiatorSystem -// 0x0190 (0x01D0 - 0x0040) -class UMovieScenePropertyInstantiatorSystem final : public UMovieSceneEntityInstantiatorSystem -{ -public: - uint8 Pad_40[0x190]; // 0x0040(0x0190)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScenePropertyInstantiatorSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScenePropertyInstantiatorSystem") - } - static class UMovieScenePropertyInstantiatorSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScenePropertyInstantiatorSystem; - -// Class MovieSceneTracks.MovieSceneQuaternionBlenderSystem -// 0x0060 (0x00C8 - 0x0068) -class UMovieSceneQuaternionBlenderSystem final : public UMovieSceneBlenderSystem -{ -public: - uint8 Pad_68[0x60]; // 0x0068(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneQuaternionBlenderSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneQuaternionBlenderSystem") - } - static class UMovieSceneQuaternionBlenderSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneQuaternionBlenderSystem; - -// Class MovieSceneTracks.MovieSceneQuaternionInterpolationRotationSystem -// 0x0000 (0x0040 - 0x0040) -class UMovieSceneQuaternionInterpolationRotationSystem final : public UMovieSceneEntitySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneQuaternionInterpolationRotationSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneQuaternionInterpolationRotationSystem") - } - static class UMovieSceneQuaternionInterpolationRotationSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneQuaternionInterpolationRotationSystem; - -// Class MovieSceneTracks.MovieSceneSkeletalAnimationSystem -// 0x00A0 (0x00E0 - 0x0040) -class UMovieSceneSkeletalAnimationSystem final : public UMovieSceneEntitySystem -{ -public: - uint8 Pad_40[0xA0]; // 0x0040(0x00A0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneSkeletalAnimationSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneSkeletalAnimationSystem") - } - static class UMovieSceneSkeletalAnimationSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneSkeletalAnimationSystem; - -// Class MovieSceneTracks.MovieSceneSlomoSystem -// 0x0018 (0x0058 - 0x0040) -class UMovieSceneSlomoSystem final : public UMovieSceneEntitySystem -{ -public: - uint8 Pad_40[0x18]; // 0x0040(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneSlomoSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneSlomoSystem") - } - static class UMovieSceneSlomoSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneSlomoSystem; - -// Class MovieSceneTracks.MovieSceneStringPropertySystem -// 0x0000 (0x0058 - 0x0058) -class UMovieSceneStringPropertySystem final : public UMovieScenePropertySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneStringPropertySystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneStringPropertySystem") - } - static class UMovieSceneStringPropertySystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneStringPropertySystem; - -// Class MovieSceneTracks.MovieSceneTransformOriginInstantiatorSystem -// 0x0000 (0x0040 - 0x0040) -class UMovieSceneTransformOriginInstantiatorSystem final : public UMovieSceneEntitySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneTransformOriginInstantiatorSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneTransformOriginInstantiatorSystem") - } - static class UMovieSceneTransformOriginInstantiatorSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneTransformOriginInstantiatorSystem; - -// Class MovieSceneTracks.MovieSceneTransformOriginSystem -// 0x0038 (0x0078 - 0x0040) -class UMovieSceneTransformOriginSystem final : public UMovieSceneEntitySystem -{ -public: - uint8 Pad_40[0x38]; // 0x0040(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneTransformOriginSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneTransformOriginSystem") - } - static class UMovieSceneTransformOriginSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneTransformOriginSystem; - -// Class MovieSceneTracks.MovieSceneFloatVectorPropertySystem -// 0x0000 (0x0058 - 0x0058) -class UMovieSceneFloatVectorPropertySystem final : public UMovieScenePropertySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneFloatVectorPropertySystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneFloatVectorPropertySystem") - } - static class UMovieSceneFloatVectorPropertySystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneFloatVectorPropertySystem; - -// Class MovieSceneTracks.MovieSceneDoubleVectorPropertySystem -// 0x0000 (0x0058 - 0x0058) -class UMovieSceneDoubleVectorPropertySystem final : public UMovieScenePropertySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneDoubleVectorPropertySystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneDoubleVectorPropertySystem") - } - static class UMovieSceneDoubleVectorPropertySystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneDoubleVectorPropertySystem; - -// Class MovieSceneTracks.MovieSceneVisibilitySystem -// 0x0010 (0x0050 - 0x0040) -class UMovieSceneVisibilitySystem final : public UMovieSceneEntityInstantiatorSystem -{ -public: - uint8 Pad_40[0x10]; // 0x0040(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneVisibilitySystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneVisibilitySystem") - } - static class UMovieSceneVisibilitySystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneVisibilitySystem; - -// Class MovieSceneTracks.ObjectPathChannelEvaluatorSystem -// 0x0000 (0x0040 - 0x0040) -class UObjectPathChannelEvaluatorSystem final : public UMovieSceneEntitySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ObjectPathChannelEvaluatorSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ObjectPathChannelEvaluatorSystem") - } - static class UObjectPathChannelEvaluatorSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UObjectPathChannelEvaluatorSystem; - -// Class MovieSceneTracks.StringChannelEvaluatorSystem -// 0x0000 (0x0040 - 0x0040) -class UStringChannelEvaluatorSystem final : public UMovieSceneEntitySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StringChannelEvaluatorSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StringChannelEvaluatorSystem") - } - static class UStringChannelEvaluatorSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UStringChannelEvaluatorSystem; - -// Class MovieSceneTracks.MovieSceneHierarchicalEasingInstantiatorSystem -// 0x0098 (0x00D8 - 0x0040) -class UMovieSceneHierarchicalEasingInstantiatorSystem final : public UMovieSceneEntityInstantiatorSystem -{ -public: - uint8 Pad_40[0x88]; // 0x0040(0x0088)(Fixing Size After Last Property [ Dumper-7 ]) - class UWeightAndEasingEvaluatorSystem* EvaluatorSystem; // 0x00C8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_D0[0x8]; // 0x00D0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneHierarchicalEasingInstantiatorSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneHierarchicalEasingInstantiatorSystem") - } - static class UMovieSceneHierarchicalEasingInstantiatorSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneHierarchicalEasingInstantiatorSystem; - -// Class MovieSceneTracks.MovieSceneHierarchicalEasingFinalizationSystem -// 0x0008 (0x0048 - 0x0040) -class UMovieSceneHierarchicalEasingFinalizationSystem final : public UMovieSceneEntityInstantiatorSystem -{ -public: - class UMovieSceneHierarchicalEasingInstantiatorSystem* InstantiatorSystem; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneHierarchicalEasingFinalizationSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneHierarchicalEasingFinalizationSystem") - } - static class UMovieSceneHierarchicalEasingFinalizationSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneHierarchicalEasingFinalizationSystem; - -// Class MovieSceneTracks.WeightAndEasingEvaluatorSystem -// 0x0018 (0x0058 - 0x0040) -class UWeightAndEasingEvaluatorSystem final : public UMovieSceneEntitySystem -{ -public: - uint8 Pad_40[0x18]; // 0x0040(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WeightAndEasingEvaluatorSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WeightAndEasingEvaluatorSystem") - } - static class UWeightAndEasingEvaluatorSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWeightAndEasingEvaluatorSystem; - -// Class MovieSceneTracks.MovieSceneCameraCutTrackInstance -// 0x0028 (0x0078 - 0x0050) -class UMovieSceneCameraCutTrackInstance final : public UMovieSceneTrackInstance -{ -public: - uint8 Pad_50[0x28]; // 0x0050(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCameraCutTrackInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCameraCutTrackInstance") - } - static class UMovieSceneCameraCutTrackInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneCameraCutTrackInstance; - -// Class MovieSceneTracks.MovieSceneCVarTrackInstance -// 0x0050 (0x00A0 - 0x0050) -class UMovieSceneCVarTrackInstance final : public UMovieSceneTrackInstance -{ -public: - uint8 Pad_50[0x50]; // 0x0050(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCVarTrackInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCVarTrackInstance") - } - static class UMovieSceneCVarTrackInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneCVarTrackInstance; - -// Class MovieSceneTracks.MovieScene3DConstraintTrack -// 0x0010 (0x00A8 - 0x0098) -class UMovieScene3DConstraintTrack : public UMovieSceneTrack -{ -public: - TArray ConstraintSections; // 0x0098(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScene3DConstraintTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScene3DConstraintTrack") - } - static class UMovieScene3DConstraintTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScene3DConstraintTrack; - -// Class MovieSceneTracks.MovieScene3DAttachTrack -// 0x0000 (0x00A8 - 0x00A8) -class UMovieScene3DAttachTrack final : public UMovieScene3DConstraintTrack -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScene3DAttachTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScene3DAttachTrack") - } - static class UMovieScene3DAttachTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScene3DAttachTrack; - -// Class MovieSceneTracks.MovieScene3DPathTrack -// 0x0008 (0x00B0 - 0x00A8) -class UMovieScene3DPathTrack final : public UMovieScene3DConstraintTrack -{ -public: - uint8 Pad_A8[0x8]; // 0x00A8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScene3DPathTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScene3DPathTrack") - } - static class UMovieScene3DPathTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScene3DPathTrack; - -// Class MovieSceneTracks.MovieScenePropertyTrack -// 0x0030 (0x00C8 - 0x0098) -class UMovieScenePropertyTrack : public UMovieSceneNameableTrack -{ -public: - class UMovieSceneSection* SectionToKey; // 0x0098(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FMovieScenePropertyBinding PropertyBinding; // 0x00A0(0x0014)(NoDestructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Sections; // 0x00B8(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScenePropertyTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScenePropertyTrack") - } - static class UMovieScenePropertyTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScenePropertyTrack; - -// Class MovieSceneTracks.MovieScene3DTransformTrack -// 0x0010 (0x00D8 - 0x00C8) -class UMovieScene3DTransformTrack final : public UMovieScenePropertyTrack -{ -public: - uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf BlenderSystemClass; // 0x00D0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScene3DTransformTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScene3DTransformTrack") - } - static class UMovieScene3DTransformTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScene3DTransformTrack; - -// Class MovieSceneTracks.MovieSceneActorReferenceTrack -// 0x0008 (0x00D0 - 0x00C8) -class UMovieSceneActorReferenceTrack final : public UMovieScenePropertyTrack -{ -public: - uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneActorReferenceTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneActorReferenceTrack") - } - static class UMovieSceneActorReferenceTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneActorReferenceTrack; - -// Class MovieSceneTracks.MovieSceneAudioTrack -// 0x0010 (0x00A8 - 0x0098) -class UMovieSceneAudioTrack final : public UMovieSceneNameableTrack -{ -public: - TArray AudioSections; // 0x0098(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneAudioTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneAudioTrack") - } - static class UMovieSceneAudioTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneAudioTrack; - -// Class MovieSceneTracks.MovieSceneBoolTrack -// 0x0008 (0x00D0 - 0x00C8) -class UMovieSceneBoolTrack final : public UMovieScenePropertyTrack -{ -public: - uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneBoolTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneBoolTrack") - } - static class UMovieSceneBoolTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneBoolTrack; - -// Class MovieSceneTracks.MovieSceneByteTrack -// 0x0008 (0x00D0 - 0x00C8) -class UMovieSceneByteTrack final : public UMovieScenePropertyTrack -{ -public: - class UEnum* Enum; // 0x00C8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneByteTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneByteTrack") - } - static class UMovieSceneByteTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneByteTrack; - -// Class MovieSceneTracks.MovieSceneCameraCutTrack -// 0x0020 (0x00B8 - 0x0098) -class UMovieSceneCameraCutTrack final : public UMovieSceneNameableTrack -{ -public: - bool bCanBlend; // 0x0098(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Sections; // 0x00A0(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - bool bAutoArrangeSections; // 0x00B0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCameraCutTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCameraCutTrack") - } - static class UMovieSceneCameraCutTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneCameraCutTrack; - -// Class MovieSceneTracks.MovieSceneCameraShakeSourceShakeTrack -// 0x0010 (0x00A8 - 0x0098) -class UMovieSceneCameraShakeSourceShakeTrack final : public UMovieSceneNameableTrack -{ -public: - TArray CameraShakeSections; // 0x0098(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCameraShakeSourceShakeTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCameraShakeSourceShakeTrack") - } - static class UMovieSceneCameraShakeSourceShakeTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneCameraShakeSourceShakeTrack; - -// Class MovieSceneTracks.MovieSceneCameraShakeSourceTriggerTrack -// 0x0010 (0x00A8 - 0x0098) -class UMovieSceneCameraShakeSourceTriggerTrack final : public UMovieSceneTrack -{ -public: - TArray Sections; // 0x0098(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCameraShakeSourceTriggerTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCameraShakeSourceTriggerTrack") - } - static class UMovieSceneCameraShakeSourceTriggerTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneCameraShakeSourceTriggerTrack; - -// Class MovieSceneTracks.MovieSceneCameraShakeTrack -// 0x0010 (0x00A8 - 0x0098) -class UMovieSceneCameraShakeTrack final : public UMovieSceneNameableTrack -{ -public: - TArray CameraShakeSections; // 0x0098(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCameraShakeTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCameraShakeTrack") - } - static class UMovieSceneCameraShakeTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneCameraShakeTrack; - -// Class MovieSceneTracks.MovieSceneCinematicShotTrack -// 0x0000 (0x00A8 - 0x00A8) -class UMovieSceneCinematicShotTrack final : public UMovieSceneSubTrack -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCinematicShotTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCinematicShotTrack") - } - static class UMovieSceneCinematicShotTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneCinematicShotTrack; - -// Class MovieSceneTracks.MovieSceneColorTrack -// 0x0008 (0x00D0 - 0x00C8) -class UMovieSceneColorTrack final : public UMovieScenePropertyTrack -{ -public: - bool bIsSlateColor; // 0x00C8(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_C9[0x7]; // 0x00C9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneColorTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneColorTrack") - } - static class UMovieSceneColorTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneColorTrack; - -// Class MovieSceneTracks.MovieSceneCustomPrimitiveDataTrack -// 0x0028 (0x00C0 - 0x0098) -class UMovieSceneCustomPrimitiveDataTrack final : public UMovieSceneNameableTrack -{ -public: - uint8 Pad_98[0x10]; // 0x0098(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Sections; // 0x00A8(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - class UMovieSceneSection* SectionToKey; // 0x00B8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCustomPrimitiveDataTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCustomPrimitiveDataTrack") - } - static class UMovieSceneCustomPrimitiveDataTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneCustomPrimitiveDataTrack; - -// Class MovieSceneTracks.MovieSceneCVarTrack -// 0x0010 (0x00A8 - 0x0098) -class UMovieSceneCVarTrack final : public UMovieSceneNameableTrack -{ -public: - TArray Sections; // 0x0098(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCVarTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCVarTrack") - } - static class UMovieSceneCVarTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneCVarTrack; - -// Class MovieSceneTracks.MovieSceneDataLayerTrack -// 0x0010 (0x00A8 - 0x0098) -class UMovieSceneDataLayerTrack final : public UMovieSceneNameableTrack -{ -public: - TArray Sections; // 0x0098(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneDataLayerTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneDataLayerTrack") - } - static class UMovieSceneDataLayerTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneDataLayerTrack; - -// Class MovieSceneTracks.MovieSceneDoubleTrack -// 0x0000 (0x00C8 - 0x00C8) -class UMovieSceneDoubleTrack final : public UMovieScenePropertyTrack -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneDoubleTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneDoubleTrack") - } - static class UMovieSceneDoubleTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneDoubleTrack; - -// Class MovieSceneTracks.MovieSceneEnumTrack -// 0x0008 (0x00D0 - 0x00C8) -class UMovieSceneEnumTrack final : public UMovieScenePropertyTrack -{ -public: - class UEnum* Enum; // 0x00C8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneEnumTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneEnumTrack") - } - static class UMovieSceneEnumTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneEnumTrack; - -// Class MovieSceneTracks.MovieSceneEulerTransformTrack -// 0x0000 (0x00C8 - 0x00C8) -class UMovieSceneEulerTransformTrack final : public UMovieScenePropertyTrack -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneEulerTransformTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneEulerTransformTrack") - } - static class UMovieSceneEulerTransformTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneEulerTransformTrack; - -// Class MovieSceneTracks.MovieSceneEventTrack -// 0x0028 (0x00C0 - 0x0098) -class UMovieSceneEventTrack final : public UMovieSceneNameableTrack -{ -public: - uint8 Pad_98[0x10]; // 0x0098(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bFireEventsWhenForwards : 1; // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bFireEventsWhenBackwards : 1; // 0x00A8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_A9[0x3]; // 0x00A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EFireEventsAtPosition EventPosition; // 0x00AC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_AD[0x3]; // 0x00AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Sections; // 0x00B0(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneEventTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneEventTrack") - } - static class UMovieSceneEventTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneEventTrack; - -// Class MovieSceneTracks.MovieSceneFloatTrack -// 0x0000 (0x00C8 - 0x00C8) -class UMovieSceneFloatTrack : public UMovieScenePropertyTrack -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneFloatTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneFloatTrack") - } - static class UMovieSceneFloatTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneFloatTrack; - -// Class MovieSceneTracks.MovieSceneFadeTrack -// 0x0000 (0x00C8 - 0x00C8) -class UMovieSceneFadeTrack final : public UMovieSceneFloatTrack -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneFadeTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneFadeTrack") - } - static class UMovieSceneFadeTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneFadeTrack; - -// Class MovieSceneTracks.MovieSceneIntegerTrack -// 0x0000 (0x00C8 - 0x00C8) -class UMovieSceneIntegerTrack final : public UMovieScenePropertyTrack -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneIntegerTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneIntegerTrack") - } - static class UMovieSceneIntegerTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneIntegerTrack; - -// Class MovieSceneTracks.MovieSceneLevelVisibilityTrack -// 0x0010 (0x00A8 - 0x0098) -class UMovieSceneLevelVisibilityTrack final : public UMovieSceneNameableTrack -{ -public: - TArray Sections; // 0x0098(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneLevelVisibilityTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneLevelVisibilityTrack") - } - static class UMovieSceneLevelVisibilityTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneLevelVisibilityTrack; - -// Class MovieSceneTracks.MovieSceneMaterialTrack -// 0x0018 (0x00B0 - 0x0098) -class UMovieSceneMaterialTrack : public UMovieSceneNameableTrack -{ -public: - TArray Sections; // 0x0098(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - class UMovieSceneSection* SectionToKey; // 0x00A8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneMaterialTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneMaterialTrack") - } - static class UMovieSceneMaterialTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneMaterialTrack; - -// Class MovieSceneTracks.MovieSceneMaterialParameterCollectionTrack -// 0x0018 (0x00C8 - 0x00B0) -class UMovieSceneMaterialParameterCollectionTrack final : public UMovieSceneMaterialTrack -{ -public: - uint8 Pad_B0[0x10]; // 0x00B0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UMaterialParameterCollection* MPC; // 0x00C0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneMaterialParameterCollectionTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneMaterialParameterCollectionTrack") - } - static class UMovieSceneMaterialParameterCollectionTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneMaterialParameterCollectionTrack; - -// Class MovieSceneTracks.MovieSceneComponentMaterialTrack -// 0x0020 (0x00D0 - 0x00B0) -class UMovieSceneComponentMaterialTrack final : public UMovieSceneMaterialTrack -{ -public: - uint8 Pad_B0[0x10]; // 0x00B0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - struct FComponentMaterialInfo MaterialInfo; // 0x00C0(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneComponentMaterialTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneComponentMaterialTrack") - } - static class UMovieSceneComponentMaterialTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneComponentMaterialTrack; - -// Class MovieSceneTracks.MovieSceneObjectPropertyTrack -// 0x0008 (0x00D0 - 0x00C8) -class UMovieSceneObjectPropertyTrack final : public UMovieScenePropertyTrack -{ -public: - TSubclassOf PropertyClass; // 0x00C8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneObjectPropertyTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneObjectPropertyTrack") - } - static class UMovieSceneObjectPropertyTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneObjectPropertyTrack; - -// Class MovieSceneTracks.MovieSceneParticleParameterTrack -// 0x0018 (0x00B0 - 0x0098) -class UMovieSceneParticleParameterTrack final : public UMovieSceneNameableTrack -{ -public: - uint8 Pad_98[0x8]; // 0x0098(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Sections; // 0x00A0(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneParticleParameterTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneParticleParameterTrack") - } - static class UMovieSceneParticleParameterTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneParticleParameterTrack; - -// Class MovieSceneTracks.MovieSceneParticleTrack -// 0x0018 (0x00B0 - 0x0098) -class UMovieSceneParticleTrack final : public UMovieSceneNameableTrack -{ -public: - uint8 Pad_98[0x8]; // 0x0098(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ParticleSections; // 0x00A0(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneParticleTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneParticleTrack") - } - static class UMovieSceneParticleTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneParticleTrack; - -// Class MovieSceneTracks.MovieScenePrimitiveMaterialTrack -// 0x0010 (0x00D8 - 0x00C8) -class UMovieScenePrimitiveMaterialTrack final : public UMovieScenePropertyTrack -{ -public: - struct FComponentMaterialInfo MaterialInfo; // 0x00C8(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScenePrimitiveMaterialTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScenePrimitiveMaterialTrack") - } - static class UMovieScenePrimitiveMaterialTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScenePrimitiveMaterialTrack; - -// Class MovieSceneTracks.MovieSceneSkeletalAnimationTrack -// 0x00A8 (0x0140 - 0x0098) -class UMovieSceneSkeletalAnimationTrack final : public UMovieSceneNameableTrack -{ -public: - TArray AnimationSections; // 0x0098(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - bool bUseLegacySectionIndexBlend; // 0x00A8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneSkeletalAnimRootMotionTrackParams RootMotionParams; // 0x00B0(0x0080)(NoDestructor, NativeAccessSpecifierPublic) - bool bBlendFirstChildOfRoot; // 0x0130(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESwapRootBone SwapRootBone; // 0x0131(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_132[0xE]; // 0x0132(0x000E)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetSwapRootBone(ESwapRootBone InValue); - - ESwapRootBone GetSwapRootBone() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneSkeletalAnimationTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneSkeletalAnimationTrack") - } - static class UMovieSceneSkeletalAnimationTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneSkeletalAnimationTrack; - -// Class MovieSceneTracks.MovieSceneSlomoTrack -// 0x0000 (0x00C8 - 0x00C8) -class UMovieSceneSlomoTrack final : public UMovieSceneFloatTrack -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneSlomoTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneSlomoTrack") - } - static class UMovieSceneSlomoTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneSlomoTrack; - -// Class MovieSceneTracks.MovieSceneStringTrack -// 0x0000 (0x00C8 - 0x00C8) -class UMovieSceneStringTrack final : public UMovieScenePropertyTrack -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneStringTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneStringTrack") - } - static class UMovieSceneStringTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneStringTrack; - -// Class MovieSceneTracks.MovieSceneTransformTrack -// 0x0000 (0x00C8 - 0x00C8) -class UMovieSceneTransformTrack final : public UMovieScenePropertyTrack -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneTransformTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneTransformTrack") - } - static class UMovieSceneTransformTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneTransformTrack; - -// Class MovieSceneTracks.MovieSceneFloatVectorTrack -// 0x0008 (0x00D0 - 0x00C8) -class UMovieSceneFloatVectorTrack final : public UMovieScenePropertyTrack -{ -public: - int32 NumChannelsUsed; // 0x00C8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneFloatVectorTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneFloatVectorTrack") - } - static class UMovieSceneFloatVectorTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneFloatVectorTrack; - -// Class MovieSceneTracks.MovieSceneDoubleVectorTrack -// 0x0008 (0x00D0 - 0x00C8) -class UMovieSceneDoubleVectorTrack final : public UMovieScenePropertyTrack -{ -public: - int32 NumChannelsUsed; // 0x00C8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneDoubleVectorTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneDoubleVectorTrack") - } - static class UMovieSceneDoubleVectorTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneDoubleVectorTrack; - -// Class MovieSceneTracks.MovieSceneVisibilityTrack -// 0x0000 (0x00C8 - 0x00C8) -class UMovieSceneVisibilityTrack final : public UMovieScenePropertyTrack -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneVisibilityTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneVisibilityTrack") - } - static class UMovieSceneVisibilityTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneVisibilityTrack; - -} - diff --git a/SilentHillF/SDK/MovieSceneTracks_structs.hpp b/SilentHillF/SDK/MovieSceneTracks_structs.hpp deleted file mode 100644 index a35ab17..0000000 --- a/SilentHillF/SDK/MovieSceneTracks_structs.hpp +++ /dev/null @@ -1,765 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: MovieSceneTracks - -#include "Basic.hpp" - -#include "Engine_structs.hpp" -#include "AnimGraphRuntime_structs.hpp" -#include "MovieScene_structs.hpp" -#include "CoreUObject_structs.hpp" - - -namespace SDK -{ - -// Enum MovieSceneTracks.MovieScene3DPathSection_Axis -// NumValues: 0x0007 -enum class EMovieScene3DPathSection_Axis : uint8 -{ - X = 0, - Y = 1, - Z = 2, - NEG_X = 3, - NEG_Y = 4, - NEG_Z = 5, - MovieScene3DPathSection_MAX = 6, -}; - -// Enum MovieSceneTracks.ELevelVisibility -// NumValues: 0x0003 -enum class ELevelVisibility : uint8 -{ - Visible = 0, - Hidden = 1, - ELevelVisibility_MAX = 2, -}; - -// Enum MovieSceneTracks.EParticleKey -// NumValues: 0x0004 -enum class EParticleKey : uint8 -{ - Activate = 0, - Deactivate = 1, - Trigger = 2, - EParticleKey_MAX = 3, -}; - -// Enum MovieSceneTracks.EFireEventsAtPosition -// NumValues: 0x0004 -enum class EFireEventsAtPosition : uint8 -{ - AtStartOfEvaluation = 0, - AtEndOfEvaluation = 1, - AfterSpawn = 2, - EFireEventsAtPosition_MAX = 3, -}; - -// Enum MovieSceneTracks.EComponentMaterialType -// NumValues: 0x0006 -enum class EComponentMaterialType : uint32 -{ - Empty = 0, - IndexedMaterial = 1, - OverlayMaterial = 2, - DecalMaterial = 3, - VolumetricCloudMaterial = 4, - EComponentMaterialType_MAX = 5, -}; - -// ScriptStruct MovieSceneTracks.MovieScenePreAnimatedMaterialParameters -// 0x0030 (0x0030 - 0x0000) -struct FMovieScenePreAnimatedMaterialParameters final -{ -public: - class UMaterialInterface* PreviousMaterial; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TSoftObjectPtr SoftPreviousMaterial; // 0x0008(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieScenePreAnimatedMaterialParameters; - -// ScriptStruct MovieSceneTracks.MovieSceneCameraShakeSourceTrigger -// 0x0028 (0x0028 - 0x0000) -struct FMovieSceneCameraShakeSourceTrigger final -{ -public: - TSubclassOf ShakeClass; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlayScale; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECameraShakePlaySpace PlaySpace; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator UserDefinedPlaySpace; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneCameraShakeSourceTrigger; - -// ScriptStruct MovieSceneTracks.MovieSceneCameraShakeSourceTriggerChannel -// 0x00A8 (0x00F8 - 0x0050) -struct FMovieSceneCameraShakeSourceTriggerChannel final : public FMovieSceneChannel -{ -public: - TArray KeyTimes; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray KeyValues; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - struct FMovieSceneKeyHandleMap KeyHandles; // 0x0070(0x0088)(Transient, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneCameraShakeSourceTriggerChannel; - -// ScriptStruct MovieSceneTracks.PerlinNoiseParams -// 0x0018 (0x0018 - 0x0000) -struct FPerlinNoiseParams final -{ -public: - float Frequency; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - double Amplitude; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Offset; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPerlinNoiseParams; - -// ScriptStruct MovieSceneTracks.MovieSceneDoublePerlinNoiseChannel -// 0x0018 (0x0068 - 0x0050) -struct FMovieSceneDoublePerlinNoiseChannel final : public FMovieSceneChannel -{ -public: - struct FPerlinNoiseParams PerlinNoiseParams; // 0x0050(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneDoublePerlinNoiseChannel; - -// ScriptStruct MovieSceneTracks.MovieSceneEventPayloadVariable -// 0x0030 (0x0030 - 0x0000) -struct FMovieSceneEventPayloadVariable final -{ -public: - struct FSoftObjectPath ObjectValue; // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Value; // 0x0020(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneEventPayloadVariable; - -// ScriptStruct MovieSceneTracks.MovieSceneEventPtrs -// 0x0028 (0x0028 - 0x0000) -struct FMovieSceneEventPtrs final -{ -public: - class UFunction* Function; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TFieldPath BoundObjectProperty; // 0x0008(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneEventPtrs; - -// ScriptStruct MovieSceneTracks.MovieSceneEvent -// 0x0028 (0x0028 - 0x0000) -struct FMovieSceneEvent final -{ -public: - struct FMovieSceneEventPtrs Ptrs; // 0x0000(0x0028)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneEvent; - -// ScriptStruct MovieSceneTracks.MovieSceneEventChannel -// 0x00A8 (0x00F8 - 0x0050) -struct FMovieSceneEventChannel final : public FMovieSceneChannel -{ -public: - TArray KeyTimes; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray KeyValues; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - struct FMovieSceneKeyHandleMap KeyHandles; // 0x0070(0x0088)(Transient, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneEventChannel; - -// ScriptStruct MovieSceneTracks.MovieSceneFloatPerlinNoiseChannel -// 0x0018 (0x0068 - 0x0050) -struct FMovieSceneFloatPerlinNoiseChannel final : public FMovieSceneChannel -{ -public: - struct FPerlinNoiseParams PerlinNoiseParams; // 0x0050(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneFloatPerlinNoiseChannel; - -// ScriptStruct MovieSceneTracks.MovieSceneStringChannel -// 0x00C0 (0x0110 - 0x0050) -struct FMovieSceneStringChannel final : public FMovieSceneChannel -{ -public: - TArray Times; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray Values; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - class FString DefaultValue; // 0x0070(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bHasDefaultValue; // 0x0080(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneKeyHandleMap KeyHandles; // 0x0088(0x0088)(Transient, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneStringChannel; - -// ScriptStruct MovieSceneTracks.MovieScene3DPathSectionTemplate -// 0x0130 (0x0150 - 0x0020) -struct FMovieScene3DPathSectionTemplate final : public FMovieSceneEvalTemplate -{ -public: - struct FMovieSceneObjectBindingID PathBindingID; // 0x0020(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel TimingCurve; // 0x0038(0x0110)(NativeAccessSpecifierPublic) - EMovieScene3DPathSection_Axis FrontAxisEnum; // 0x0148(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMovieScene3DPathSection_Axis UpAxisEnum; // 0x0149(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14A[0x2]; // 0x014A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bFollow : 1; // 0x014C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReverse : 1; // 0x014C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceUpright : 1; // 0x014C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_14D[0x3]; // 0x014D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieScene3DPathSectionTemplate; - -// ScriptStruct MovieSceneTracks.MovieSceneActorReferenceKey -// 0x0028 (0x0028 - 0x0000) -struct FMovieSceneActorReferenceKey final -{ -public: - struct FMovieSceneObjectBindingID Object; // 0x0000(0x0018)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ComponentName; // 0x0018(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SocketName; // 0x0020(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneActorReferenceKey; - -// ScriptStruct MovieSceneTracks.MovieSceneActorReferenceData -// 0x00D0 (0x0120 - 0x0050) -struct FMovieSceneActorReferenceData final : public FMovieSceneChannel -{ -public: - TArray KeyTimes; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - struct FMovieSceneActorReferenceKey DefaultValue; // 0x0060(0x0028)(NoDestructor, NativeAccessSpecifierPrivate) - TArray KeyValues; // 0x0088(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - struct FMovieSceneKeyHandleMap KeyHandles; // 0x0098(0x0088)(Transient, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneActorReferenceData; - -// ScriptStruct MovieSceneTracks.MovieSceneActorReferenceSectionTemplate -// 0x0138 (0x0158 - 0x0020) -struct FMovieSceneActorReferenceSectionTemplate final : public FMovieSceneEvalTemplate -{ -public: - struct FMovieScenePropertySectionData PropertyData; // 0x0020(0x0018)(NativeAccessSpecifierPrivate) - struct FMovieSceneActorReferenceData ActorReferenceData; // 0x0038(0x0120)(NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneActorReferenceSectionTemplate; - -// ScriptStruct MovieSceneTracks.MovieSceneBaseCacheSectionTemplateParameters -// 0x0008 (0x0008 - 0x0000) -struct FMovieSceneBaseCacheSectionTemplateParameters -{ -public: - struct FFrameNumber SectionStartTime; // 0x0000(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber SectionEndTime; // 0x0004(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneBaseCacheSectionTemplateParameters; - -// ScriptStruct MovieSceneTracks.MovieSceneEventParameters -// 0x0040 (0x0040 - 0x0000) -struct alignas(0x08) FMovieSceneEventParameters final -{ -public: - uint8 Pad_0[0x40]; // 0x0000(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneEventParameters; - -// ScriptStruct MovieSceneTracks.EventPayload -// 0x0048 (0x0048 - 0x0000) -struct FEventPayload final -{ -public: - class FName EventName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneEventParameters Parameters; // 0x0008(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FEventPayload; - -// ScriptStruct MovieSceneTracks.MovieSceneEventSectionData -// 0x00A8 (0x00F8 - 0x0050) -struct FMovieSceneEventSectionData final : public FMovieSceneChannel -{ -public: - TArray Times; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray KeyValues; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - struct FMovieSceneKeyHandleMap KeyHandles; // 0x0070(0x0088)(Transient, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneEventSectionData; - -// ScriptStruct MovieSceneTracks.MovieSceneEventSectionTemplate -// 0x0100 (0x0120 - 0x0020) -struct FMovieSceneEventSectionTemplate final : public FMovieSceneEvalTemplate -{ -public: - struct FMovieSceneEventSectionData EventData; // 0x0020(0x00F8)(NativeAccessSpecifierPublic) - uint8 bFireEventsWhenForwards : 1; // 0x0118(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bFireEventsWhenBackwards : 1; // 0x0118(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneEventSectionTemplate; - -// ScriptStruct MovieSceneTracks.ScalarParameterNameAndCurve -// 0x0118 (0x0118 - 0x0000) -struct FScalarParameterNameAndCurve final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel ParameterCurve; // 0x0008(0x0110)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FScalarParameterNameAndCurve; - -// ScriptStruct MovieSceneTracks.BoolParameterNameAndCurve -// 0x0110 (0x0110 - 0x0000) -struct FBoolParameterNameAndCurve final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneBoolChannel ParameterCurve; // 0x0008(0x0108)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBoolParameterNameAndCurve; - -// ScriptStruct MovieSceneTracks.Vector2DParameterNameAndCurves -// 0x0228 (0x0228 - 0x0000) -struct FVector2DParameterNameAndCurves final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel XCurve; // 0x0008(0x0110)(NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel YCurve; // 0x0118(0x0110)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVector2DParameterNameAndCurves; - -// ScriptStruct MovieSceneTracks.VectorParameterNameAndCurves -// 0x0338 (0x0338 - 0x0000) -struct FVectorParameterNameAndCurves final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel XCurve; // 0x0008(0x0110)(NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel YCurve; // 0x0118(0x0110)(NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel ZCurve; // 0x0228(0x0110)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVectorParameterNameAndCurves; - -// ScriptStruct MovieSceneTracks.ColorParameterNameAndCurves -// 0x0448 (0x0448 - 0x0000) -struct FColorParameterNameAndCurves final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel RedCurve; // 0x0008(0x0110)(NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel GreenCurve; // 0x0118(0x0110)(NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel BlueCurve; // 0x0228(0x0110)(NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel AlphaCurve; // 0x0338(0x0110)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FColorParameterNameAndCurves; - -// ScriptStruct MovieSceneTracks.TransformParameterNameAndCurves -// 0x0998 (0x0998 - 0x0000) -struct FTransformParameterNameAndCurves final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel Translation[0x3]; // 0x0008(0x0110)(NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel Rotation[0x3]; // 0x0338(0x0110)(NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel Scale[0x3]; // 0x0668(0x0110)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTransformParameterNameAndCurves; - -// ScriptStruct MovieSceneTracks.MovieSceneParameterSectionTemplate -// 0x0060 (0x0080 - 0x0020) -struct FMovieSceneParameterSectionTemplate : public FMovieSceneEvalTemplate -{ -public: - TArray Scalars; // 0x0020(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray Bools; // 0x0030(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray Vector2Ds; // 0x0040(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray Vectors; // 0x0050(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray Colors; // 0x0060(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray Transforms; // 0x0070(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FMovieSceneParameterSectionTemplate; - -// ScriptStruct MovieSceneTracks.MovieSceneParticleParameterSectionTemplate -// 0x0000 (0x0080 - 0x0080) -struct FMovieSceneParticleParameterSectionTemplate final : public FMovieSceneParameterSectionTemplate -{ -}; -DUMPER7_ASSERTS_FMovieSceneParticleParameterSectionTemplate; - -// ScriptStruct MovieSceneTracks.MovieSceneParticleChannel -// 0x0000 (0x0108 - 0x0108) -struct FMovieSceneParticleChannel final : public FMovieSceneByteChannel -{ -}; -DUMPER7_ASSERTS_FMovieSceneParticleChannel; - -// ScriptStruct MovieSceneTracks.MovieSceneParticleSectionTemplate -// 0x0108 (0x0128 - 0x0020) -struct FMovieSceneParticleSectionTemplate final : public FMovieSceneEvalTemplate -{ -public: - struct FMovieSceneParticleChannel ParticleKeys; // 0x0020(0x0108)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneParticleSectionTemplate; - -// ScriptStruct MovieSceneTracks.MovieSceneBoolPropertySectionTemplate -// 0x0108 (0x0140 - 0x0038) -struct FMovieSceneBoolPropertySectionTemplate final : public FMovieScenePropertySectionTemplate -{ -public: - struct FMovieSceneBoolChannel BoolCurve; // 0x0038(0x0108)(Protected, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FMovieSceneBoolPropertySectionTemplate; - -// ScriptStruct MovieSceneTracks.LevelVisibilityComponentData -// 0x0008 (0x0008 - 0x0000) -struct FLevelVisibilityComponentData final -{ -public: - class UMovieSceneLevelVisibilitySection* Section; // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLevelVisibilityComponentData; - -// ScriptStruct MovieSceneTracks.MovieSceneDataLayerComponentData -// 0x0008 (0x0008 - 0x0000) -struct FMovieSceneDataLayerComponentData final -{ -public: - class UMovieSceneDataLayerSection* Section; // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneDataLayerComponentData; - -// ScriptStruct MovieSceneTracks.ConstraintComponentData -// 0x0018 (0x0018 - 0x0000) -struct alignas(0x08) FConstraintComponentData final -{ -public: - struct FGuid ConstraintID; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10[0x8]; // 0x0010(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FConstraintComponentData; - -// ScriptStruct MovieSceneTracks.MovieSceneSkeletalAnimationComponentData -// 0x0008 (0x0008 - 0x0000) -struct FMovieSceneSkeletalAnimationComponentData final -{ -public: - class UMovieSceneSkeletalAnimationSection* Section; // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneSkeletalAnimationComponentData; - -// ScriptStruct MovieSceneTracks.MovieSceneAudioComponentData -// 0x0008 (0x0008 - 0x0000) -struct FMovieSceneAudioComponentData final -{ -public: - class UMovieSceneAudioSection* Section; // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneAudioComponentData; - -// ScriptStruct MovieSceneTracks.MovieSceneCameraShakeSectionData -// 0x0028 (0x0028 - 0x0000) -struct FMovieSceneCameraShakeSectionData final -{ -public: - TSubclassOf ShakeClass; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlayScale; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECameraShakePlaySpace PlaySpace; // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator UserDefinedPlaySpace; // 0x0010(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneCameraShakeSectionData; - -// ScriptStruct MovieSceneTracks.MovieSceneCameraShakeComponentData -// 0x0040 (0x0040 - 0x0000) -struct FMovieSceneCameraShakeComponentData final -{ -public: - struct FMovieSceneCameraShakeSectionData SectionData; // 0x0000(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - struct FFrameNumber SectionStartTime; // 0x0028(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber SectionEndTime; // 0x002C(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid SectionSignature; // 0x0030(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneCameraShakeComponentData; - -// ScriptStruct MovieSceneTracks.MovieSceneCameraShakeInstanceData -// 0x0020 (0x0020 - 0x0000) -struct FMovieSceneCameraShakeInstanceData final -{ -public: - class UCameraShakeBase* ShakeInstance; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid SectionSignature; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bManagedByPreviewer; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneCameraShakeInstanceData; - -// ScriptStruct MovieSceneTracks.MovieSceneAudioInputData -// 0x0060 (0x0060 - 0x0000) -struct FMovieSceneAudioInputData final -{ -public: - class FName FloatInputs[0x9]; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName StringInput; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoolInput; // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName IntInput; // 0x0058(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneAudioInputData; - -// ScriptStruct MovieSceneTracks.MovieScene3DLocationKeyStruct -// 0x0038 (0x0040 - 0x0008) -struct FMovieScene3DLocationKeyStruct final : public FMovieSceneKeyStruct -{ -public: - struct FVector Location; // 0x0008(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber Time; // 0x0020(0x0004)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x1C]; // 0x0024(0x001C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieScene3DLocationKeyStruct; - -// ScriptStruct MovieSceneTracks.MovieScene3DRotationKeyStruct -// 0x0038 (0x0040 - 0x0008) -struct FMovieScene3DRotationKeyStruct final : public FMovieSceneKeyStruct -{ -public: - struct FRotator Rotation; // 0x0008(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FFrameNumber Time; // 0x0020(0x0004)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x1C]; // 0x0024(0x001C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieScene3DRotationKeyStruct; - -// ScriptStruct MovieSceneTracks.MovieScene3DScaleKeyStruct -// 0x0028 (0x0030 - 0x0008) -struct FMovieScene3DScaleKeyStruct final : public FMovieSceneKeyStruct -{ -public: - struct FVector3f Scale; // 0x0008(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber Time; // 0x0014(0x0004)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18[0x18]; // 0x0018(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieScene3DScaleKeyStruct; - -// ScriptStruct MovieSceneTracks.MovieScene3DTransformKeyStruct -// 0x0058 (0x0060 - 0x0008) -struct FMovieScene3DTransformKeyStruct final : public FMovieSceneKeyStruct -{ -public: - struct FVector Location; // 0x0008(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0020(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector3f Scale; // 0x0038(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber Time; // 0x0044(0x0004)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_48[0x18]; // 0x0048(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieScene3DTransformKeyStruct; - -// ScriptStruct MovieSceneTracks.MovieSceneTransformMask -// 0x0004 (0x0004 - 0x0000) -struct FMovieSceneTransformMask final -{ -public: - uint32 Mask; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneTransformMask; - -// ScriptStruct MovieSceneTracks.MovieSceneBaseCacheParams -// 0x0020 (0x0020 - 0x0000) -struct alignas(0x08) FMovieSceneBaseCacheParams -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FFrameNumber FirstLoopStartFrameOffset; // 0x0008(0x0004)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber StartFrameOffset; // 0x000C(0x0004)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber EndFrameOffset; // 0x0010(0x0004)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlayRate; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bReverse : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneBaseCacheParams; - -// ScriptStruct MovieSceneTracks.MovieSceneColorKeyStruct -// 0x0030 (0x0038 - 0x0008) -struct FMovieSceneColorKeyStruct final : public FMovieSceneKeyStruct -{ -public: - struct FLinearColor Color; // 0x0008(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber Time; // 0x0018(0x0004)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x1C]; // 0x001C(0x001C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneColorKeyStruct; - -// ScriptStruct MovieSceneTracks.ScalarMaterialParameterInfoAndCurve -// 0x0120 (0x0120 - 0x0000) -struct FScalarMaterialParameterInfoAndCurve final -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel ParameterCurve; // 0x0010(0x0110)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FScalarMaterialParameterInfoAndCurve; - -// ScriptStruct MovieSceneTracks.ColorMaterialParameterInfoAndCurves -// 0x0450 (0x0450 - 0x0000) -struct FColorMaterialParameterInfoAndCurves final -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel RedCurve; // 0x0010(0x0110)(NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel GreenCurve; // 0x0120(0x0110)(NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel BlueCurve; // 0x0230(0x0110)(NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel AlphaCurve; // 0x0340(0x0110)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FColorMaterialParameterInfoAndCurves; - -// ScriptStruct MovieSceneTracks.MovieSceneConsoleVariableCollection -// 0x0018 (0x0018 - 0x0000) -struct FMovieSceneConsoleVariableCollection final -{ -public: - TScriptInterface Interface; // 0x0000(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOnlyIncludeChecked; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneConsoleVariableCollection; - -// ScriptStruct MovieSceneTracks.MovieSceneCVarOverrides -// 0x0050 (0x0050 - 0x0000) -struct FMovieSceneCVarOverrides final -{ -public: - TMap ValuesByCVar; // 0x0000(0x0050)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneCVarOverrides; - -// ScriptStruct MovieSceneTracks.MovieSceneSkeletalAnimationParams -// 0x0150 (0x0150 - 0x0000) -struct FMovieSceneSkeletalAnimationParams final -{ -public: - class UAnimSequenceBase* Animation; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber FirstLoopStartFrameOffset; // 0x0008(0x0004)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber StartFrameOffset; // 0x000C(0x0004)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber EndFrameOffset; // 0x0010(0x0004)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlayRate; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bReverse : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName SlotName; // 0x001C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UMirrorDataTable* MirrorDataTable; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel Weight; // 0x0030(0x0110)(NativeAccessSpecifierPublic) - bool bSkipAnimNotifiers; // 0x0140(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForceCustomMode; // 0x0141(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESwapRootBone SwapRootBone; // 0x0142(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_143[0x1]; // 0x0143(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float StartOffset; // 0x0144(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EndOffset; // 0x0148(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14C[0x4]; // 0x014C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneSkeletalAnimationParams; - -// ScriptStruct MovieSceneTracks.MovieSceneFloatVectorKeyStructBase -// 0x0020 (0x0028 - 0x0008) -struct FMovieSceneFloatVectorKeyStructBase : public FMovieSceneKeyStruct -{ -public: - struct FFrameNumber Time; // 0x0008(0x0004)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x1C]; // 0x000C(0x001C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneFloatVectorKeyStructBase; - -// ScriptStruct MovieSceneTracks.MovieSceneVector2fKeyStruct -// 0x0008 (0x0030 - 0x0028) -struct FMovieSceneVector2fKeyStruct final : public FMovieSceneFloatVectorKeyStructBase -{ -public: - struct FVector2f Vector; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneVector2fKeyStruct; - -// ScriptStruct MovieSceneTracks.MovieSceneVector3fKeyStruct -// 0x0010 (0x0038 - 0x0028) -struct FMovieSceneVector3fKeyStruct final : public FMovieSceneFloatVectorKeyStructBase -{ -public: - struct FVector3f Vector; // 0x0028(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneVector3fKeyStruct; - -// ScriptStruct MovieSceneTracks.MovieSceneVector4fKeyStruct -// 0x0018 (0x0040 - 0x0028) -struct FMovieSceneVector4fKeyStruct final : public FMovieSceneFloatVectorKeyStructBase -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector4f Vector; // 0x0030(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneVector4fKeyStruct; - -// ScriptStruct MovieSceneTracks.MovieSceneDoubleVectorKeyStructBase -// 0x0020 (0x0028 - 0x0008) -struct FMovieSceneDoubleVectorKeyStructBase : public FMovieSceneKeyStruct -{ -public: - struct FFrameNumber Time; // 0x0008(0x0004)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x1C]; // 0x000C(0x001C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneDoubleVectorKeyStructBase; - -// ScriptStruct MovieSceneTracks.MovieSceneVector2DKeyStruct -// 0x0010 (0x0038 - 0x0028) -struct FMovieSceneVector2DKeyStruct final : public FMovieSceneDoubleVectorKeyStructBase -{ -public: - struct FVector2D Vector; // 0x0028(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneVector2DKeyStruct; - -// ScriptStruct MovieSceneTracks.MovieSceneVector3dKeyStruct -// 0x0018 (0x0040 - 0x0028) -struct FMovieSceneVector3dKeyStruct final : public FMovieSceneDoubleVectorKeyStructBase -{ -public: - struct FVector3d Vector; // 0x0028(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneVector3dKeyStruct; - -// ScriptStruct MovieSceneTracks.MovieSceneVector4dKeyStruct -// 0x0028 (0x0050 - 0x0028) -struct FMovieSceneVector4dKeyStruct final : public FMovieSceneDoubleVectorKeyStructBase -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector4d Vector; // 0x0030(0x0020)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneVector4dKeyStruct; - -// ScriptStruct MovieSceneTracks.MovieSceneEventTriggerData -// 0x0048 (0x0048 - 0x0000) -struct FMovieSceneEventTriggerData final -{ -public: - struct FMovieSceneEventPtrs Ptrs; // 0x0000(0x0028)(NativeAccessSpecifierPublic) - struct FGuid ObjectBindingID; // 0x0028(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x10]; // 0x0038(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneEventTriggerData; - -// ScriptStruct MovieSceneTracks.ComponentMaterialInfo -// 0x0010 (0x0010 - 0x0000) -struct FComponentMaterialInfo final -{ -public: - class FName MaterialSlotName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaterialSlotIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EComponentMaterialType MaterialType; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FComponentMaterialInfo; - -// ScriptStruct MovieSceneTracks.MovieSceneSkeletalAnimRootMotionTrackParams -// 0x0080 (0x0080 - 0x0000) -struct alignas(0x10) FMovieSceneSkeletalAnimRootMotionTrackParams final -{ -public: - uint8 Pad_0[0x80]; // 0x0000(0x0080)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneSkeletalAnimRootMotionTrackParams; - -} - diff --git a/SilentHillF/SDK/MovieScene_classes.hpp b/SilentHillF/SDK/MovieScene_classes.hpp deleted file mode 100644 index 0b154d4..0000000 --- a/SilentHillF/SDK/MovieScene_classes.hpp +++ /dev/null @@ -1,1984 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: MovieScene - -#include "Basic.hpp" - -#include "MovieScene_structs.hpp" -#include "CoreUObject_structs.hpp" -#include "CoreUObject_classes.hpp" -#include "Engine_classes.hpp" - - -namespace SDK -{ - -// Class MovieScene.MovieSceneBlenderSystemSupport -// 0x0000 (0x0000 - 0x0000) -class IMovieSceneBlenderSystemSupport final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneBlenderSystemSupport") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneBlenderSystemSupport") - } - static class IMovieSceneBlenderSystemSupport* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IMovieSceneBlenderSystemSupport; - -// Class MovieScene.MovieSceneBoundObjectProxy -// 0x0000 (0x0000 - 0x0000) -class IMovieSceneBoundObjectProxy final -{ -public: - class UObject* BP_GetBoundObjectForSequencer(class UObject* ResolvedObject); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneBoundObjectProxy") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneBoundObjectProxy") - } - static class IMovieSceneBoundObjectProxy* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IMovieSceneBoundObjectProxy; - -// Class MovieScene.MovieSceneChannelOverrideProvider -// 0x0000 (0x0000 - 0x0000) -class IMovieSceneChannelOverrideProvider final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneChannelOverrideProvider") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneChannelOverrideProvider") - } - static class IMovieSceneChannelOverrideProvider* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IMovieSceneChannelOverrideProvider; - -// Class MovieScene.MovieSceneDeterminismSource -// 0x0000 (0x0000 - 0x0000) -class IMovieSceneDeterminismSource final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneDeterminismSource") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneDeterminismSource") - } - static class IMovieSceneDeterminismSource* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IMovieSceneDeterminismSource; - -// Class MovieScene.MovieSceneEvaluationHook -// 0x0000 (0x0000 - 0x0000) -class IMovieSceneEvaluationHook final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneEvaluationHook") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneEvaluationHook") - } - static class IMovieSceneEvaluationHook* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IMovieSceneEvaluationHook; - -// Class MovieScene.MovieSceneMetaDataInterface -// 0x0000 (0x0000 - 0x0000) -class IMovieSceneMetaDataInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneMetaDataInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneMetaDataInterface") - } - static class IMovieSceneMetaDataInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IMovieSceneMetaDataInterface; - -// Class MovieScene.MovieScenePlaybackClient -// 0x0000 (0x0000 - 0x0000) -class IMovieScenePlaybackClient final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScenePlaybackClient") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScenePlaybackClient") - } - static class IMovieScenePlaybackClient* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IMovieScenePlaybackClient; - -// Class MovieScene.MovieSceneSequencePlayerObserver -// 0x0000 (0x0000 - 0x0000) -class IMovieSceneSequencePlayerObserver final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneSequencePlayerObserver") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneSequencePlayerObserver") - } - static class IMovieSceneSequencePlayerObserver* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IMovieSceneSequencePlayerObserver; - -// Class MovieScene.MovieSceneBindingEventReceiverInterface -// 0x0000 (0x0000 - 0x0000) -class IMovieSceneBindingEventReceiverInterface final -{ -public: - void OnObjectBoundBySequencer(class UMovieSceneSequencePlayer* Player, const struct FMovieSceneObjectBindingID& BindingID); - void OnObjectUnboundBySequencer(class UMovieSceneSequencePlayer* Player, const struct FMovieSceneObjectBindingID& BindingID); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneBindingEventReceiverInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneBindingEventReceiverInterface") - } - static class IMovieSceneBindingEventReceiverInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IMovieSceneBindingEventReceiverInterface; - -// Class MovieScene.MovieSceneBindingOwnerInterface -// 0x0000 (0x0000 - 0x0000) -class IMovieSceneBindingOwnerInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneBindingOwnerInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneBindingOwnerInterface") - } - static class IMovieSceneBindingOwnerInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IMovieSceneBindingOwnerInterface; - -// Class MovieScene.MovieSceneCachedTrack -// 0x0000 (0x0000 - 0x0000) -class IMovieSceneCachedTrack final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCachedTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCachedTrack") - } - static class IMovieSceneCachedTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IMovieSceneCachedTrack; - -// Class MovieScene.MovieSceneEasingFunction -// 0x0000 (0x0000 - 0x0000) -class IMovieSceneEasingFunction final -{ -public: - float OnEvaluate(float Interp) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneEasingFunction") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneEasingFunction") - } - static class IMovieSceneEasingFunction* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IMovieSceneEasingFunction; - -// Class MovieScene.MovieSceneEntitySystem -// 0x0018 (0x0040 - 0x0028) -class UMovieSceneEntitySystem : public UObject -{ -public: - class UMovieSceneEntitySystemLinker* Linker; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_30[0x10]; // 0x0030(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneEntitySystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneEntitySystem") - } - static class UMovieSceneEntitySystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneEntitySystem; - -// Class MovieScene.MovieSceneEntityGroupingSystem -// 0x0088 (0x00C8 - 0x0040) -class UMovieSceneEntityGroupingSystem final : public UMovieSceneEntitySystem -{ -public: - uint8 Pad_40[0x88]; // 0x0040(0x0088)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneEntityGroupingSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneEntityGroupingSystem") - } - static class UMovieSceneEntityGroupingSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneEntityGroupingSystem; - -// Class MovieScene.MovieSceneKeyProxy -// 0x0000 (0x0000 - 0x0000) -class IMovieSceneKeyProxy final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneKeyProxy") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneKeyProxy") - } - static class IMovieSceneKeyProxy* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IMovieSceneKeyProxy; - -// Class MovieScene.MovieSceneSequenceTickManagerClient -// 0x0000 (0x0000 - 0x0000) -class IMovieSceneSequenceTickManagerClient final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneSequenceTickManagerClient") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneSequenceTickManagerClient") - } - static class IMovieSceneSequenceTickManagerClient* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IMovieSceneSequenceTickManagerClient; - -// Class MovieScene.MovieSceneSignedObject -// 0x0030 (0x0058 - 0x0028) -class UMovieSceneSignedObject : public UObject -{ -public: - uint8 Pad_28[0x4]; // 0x0028(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid Signature; // 0x002C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_3C[0x1C]; // 0x003C(0x001C)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneSignedObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneSignedObject") - } - static class UMovieSceneSignedObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneSignedObject; - -// Class MovieScene.MovieSceneChannelOverrideContainer -// 0x0000 (0x0058 - 0x0058) -class UMovieSceneChannelOverrideContainer : public UMovieSceneSignedObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneChannelOverrideContainer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneChannelOverrideContainer") - } - static class UMovieSceneChannelOverrideContainer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneChannelOverrideContainer; - -// Class MovieScene.MovieSceneSectionChannelOverrideRegistry -// 0x0050 (0x0078 - 0x0028) -class UMovieSceneSectionChannelOverrideRegistry final : public UObject -{ -public: - TMap Overrides; // 0x0028(0x0050)(UObjectWrapper, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneSectionChannelOverrideRegistry") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneSectionChannelOverrideRegistry") - } - static class UMovieSceneSectionChannelOverrideRegistry* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneSectionChannelOverrideRegistry; - -// Class MovieScene.MovieSceneTrackTemplateProducer -// 0x0000 (0x0000 - 0x0000) -class IMovieSceneTrackTemplateProducer final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneTrackTemplateProducer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneTrackTemplateProducer") - } - static class IMovieSceneTrackTemplateProducer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IMovieSceneTrackTemplateProducer; - -// Class MovieScene.MovieSceneCompiledData -// 0x03D8 (0x0400 - 0x0028) -class UMovieSceneCompiledData final : public UObject -{ -public: - struct FMovieSceneEvaluationTemplate EvaluationTemplate; // 0x0028(0x0160)(ContainsInstancedReference, NativeAccessSpecifierPrivate) - struct FMovieSceneSequenceHierarchy Hierarchy; // 0x0188(0x0120)(NativeAccessSpecifierPrivate) - struct FMovieSceneEntityComponentField EntityComponentField; // 0x02A8(0x00F0)(NativeAccessSpecifierPrivate) - struct FMovieSceneEvaluationField TrackTemplateField; // 0x0398(0x0030)(NativeAccessSpecifierPrivate) - TArray DeterminismFences; // 0x03C8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - struct FGuid CompiledSignature; // 0x03D8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FGuid CompilerVersion; // 0x03E8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FMovieSceneSequenceCompilerMaskStruct AccumulatedMask; // 0x03F8(0x0001)(NoDestructor, NativeAccessSpecifierPrivate) - struct FMovieSceneSequenceCompilerMaskStruct AllocatedMask; // 0x03F9(0x0001)(NoDestructor, NativeAccessSpecifierPrivate) - EMovieSceneSequenceFlags AccumulatedFlags; // 0x03FA(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_3FB[0x5]; // 0x03FB(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCompiledData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCompiledData") - } - static class UMovieSceneCompiledData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneCompiledData; - -// Class MovieScene.MovieSceneCompiledDataManager -// 0x0208 (0x0230 - 0x0028) -class UMovieSceneCompiledDataManager final : public UObject -{ -public: - uint8 Pad_28[0xB0]; // 0x0028(0x00B0)(Fixing Size After Last Property [ Dumper-7 ]) - TMap Hierarchies; // 0x00D8(0x0050)(NativeAccessSpecifierPrivate) - TMap TrackTemplates; // 0x0128(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPrivate) - TMap TrackTemplateFields; // 0x0178(0x0050)(NativeAccessSpecifierPrivate) - TMap EntityComponentFields; // 0x01C8(0x0050)(NativeAccessSpecifierPrivate) - uint8 Pad_218[0x18]; // 0x0218(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCompiledDataManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCompiledDataManager") - } - static class UMovieSceneCompiledDataManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneCompiledDataManager; - -// Class MovieScene.MovieSceneEntityProvider -// 0x0000 (0x0000 - 0x0000) -class IMovieSceneEntityProvider final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneEntityProvider") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneEntityProvider") - } - static class IMovieSceneEntityProvider* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IMovieSceneEntityProvider; - -// Class MovieScene.MovieSceneBindingLifetimeSystem -// 0x0000 (0x0040 - 0x0040) -class UMovieSceneBindingLifetimeSystem final : public UMovieSceneEntitySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneBindingLifetimeSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneBindingLifetimeSystem") - } - static class UMovieSceneBindingLifetimeSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneBindingLifetimeSystem; - -// Class MovieScene.MovieSceneBlenderSystem -// 0x0028 (0x0068 - 0x0040) -class UMovieSceneBlenderSystem : public UMovieSceneEntitySystem -{ -public: - uint8 Pad_40[0x28]; // 0x0040(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneBlenderSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneBlenderSystem") - } - static class UMovieSceneBlenderSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneBlenderSystem; - -// Class MovieScene.MovieSceneEntityInstantiatorSystem -// 0x0000 (0x0040 - 0x0040) -class UMovieSceneEntityInstantiatorSystem : public UMovieSceneEntitySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneEntityInstantiatorSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneEntityInstantiatorSystem") - } - static class UMovieSceneEntityInstantiatorSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneEntityInstantiatorSystem; - -// Class MovieScene.MovieSceneGenericBoundObjectInstantiator -// 0x0000 (0x0040 - 0x0040) -class UMovieSceneGenericBoundObjectInstantiator final : public UMovieSceneEntityInstantiatorSystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneGenericBoundObjectInstantiator") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneGenericBoundObjectInstantiator") - } - static class UMovieSceneGenericBoundObjectInstantiator* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneGenericBoundObjectInstantiator; - -// Class MovieScene.MovieSceneBoundSceneComponentInstantiator -// 0x0000 (0x0040 - 0x0040) -class UMovieSceneBoundSceneComponentInstantiator final : public UMovieSceneEntityInstantiatorSystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneBoundSceneComponentInstantiator") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneBoundSceneComponentInstantiator") - } - static class UMovieSceneBoundSceneComponentInstantiator* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneBoundSceneComponentInstantiator; - -// Class MovieScene.MovieSceneValueDecomposer -// 0x0000 (0x0000 - 0x0000) -class IMovieSceneValueDecomposer final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneValueDecomposer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneValueDecomposer") - } - static class IMovieSceneValueDecomposer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IMovieSceneValueDecomposer; - -// Class MovieScene.MovieSceneEntitySystemLinker -// 0x0728 (0x0750 - 0x0028) -class UMovieSceneEntitySystemLinker : public UObject -{ -public: - uint8 Pad_28[0x278]; // 0x0028(0x0278)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneEntitySystemGraph SystemGraph; // 0x02A0(0x0190)(NativeAccessSpecifierPublic) - uint8 Pad_430[0x320]; // 0x0430(0x0320)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneEntitySystemLinker") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneEntitySystemLinker") - } - static class UMovieSceneEntitySystemLinker* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneEntitySystemLinker; - -// Class MovieScene.MovieSceneEvalTimeSystem -// 0x0170 (0x01B0 - 0x0040) -class UMovieSceneEvalTimeSystem final : public UMovieSceneEntitySystem -{ -public: - uint8 Pad_40[0x170]; // 0x0040(0x0170)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneEvalTimeSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneEvalTimeSystem") - } - static class UMovieSceneEvalTimeSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneEvalTimeSystem; - -// Class MovieScene.MovieSceneEvaluationHookSystem -// 0x0050 (0x0090 - 0x0040) -class UMovieSceneEvaluationHookSystem final : public UMovieSceneEntitySystem -{ -public: - TMap PendingEventsByRootInstance; // 0x0040(0x0050)(NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneEvaluationHookSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneEvaluationHookSystem") - } - static class UMovieSceneEvaluationHookSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneEvaluationHookSystem; - -// Class MovieScene.MovieScenePreAnimatedStateSystemInterface -// 0x0000 (0x0000 - 0x0000) -class IMovieScenePreAnimatedStateSystemInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScenePreAnimatedStateSystemInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScenePreAnimatedStateSystemInterface") - } - static class IMovieScenePreAnimatedStateSystemInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IMovieScenePreAnimatedStateSystemInterface; - -// Class MovieScene.MovieSceneCachePreAnimatedStateSystem -// 0x0000 (0x0040 - 0x0040) -class UMovieSceneCachePreAnimatedStateSystem final : public UMovieSceneEntityInstantiatorSystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCachePreAnimatedStateSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCachePreAnimatedStateSystem") - } - static class UMovieSceneCachePreAnimatedStateSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneCachePreAnimatedStateSystem; - -// Class MovieScene.MovieSceneRestorePreAnimatedStateSystem -// 0x0010 (0x0050 - 0x0040) -class UMovieSceneRestorePreAnimatedStateSystem final : public UMovieSceneEntityInstantiatorSystem -{ -public: - uint8 Pad_40[0x10]; // 0x0040(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneRestorePreAnimatedStateSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneRestorePreAnimatedStateSystem") - } - static class UMovieSceneRestorePreAnimatedStateSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneRestorePreAnimatedStateSystem; - -// Class MovieScene.MovieSceneRootInstantiatorSystem -// 0x0000 (0x0040 - 0x0040) -class UMovieSceneRootInstantiatorSystem final : public UMovieSceneEntityInstantiatorSystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneRootInstantiatorSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneRootInstantiatorSystem") - } - static class UMovieSceneRootInstantiatorSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneRootInstantiatorSystem; - -// Class MovieScene.MovieSceneSpawnablesSystem -// 0x0000 (0x0040 - 0x0040) -class UMovieSceneSpawnablesSystem final : public UMovieSceneEntitySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneSpawnablesSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneSpawnablesSystem") - } - static class UMovieSceneSpawnablesSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneSpawnablesSystem; - -// Class MovieScene.MovieSceneTrackInstance -// 0x0028 (0x0050 - 0x0028) -class UMovieSceneTrackInstance : public UObject -{ -public: - TWeakObjectPtr WeakAnimatedObject; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bIsRootTrackInstance; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UMovieSceneEntitySystemLinker* PrivateLinker; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray Inputs; // 0x0040(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneTrackInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneTrackInstance") - } - static class UMovieSceneTrackInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneTrackInstance; - -// Class MovieScene.MovieSceneTrackInstanceInstantiator -// 0x00B0 (0x00F0 - 0x0040) -class UMovieSceneTrackInstanceInstantiator final : public UMovieSceneEntityInstantiatorSystem -{ -public: - uint8 Pad_40[0xB0]; // 0x0040(0x00B0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneTrackInstanceInstantiator") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneTrackInstanceInstantiator") - } - static class UMovieSceneTrackInstanceInstantiator* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneTrackInstanceInstantiator; - -// Class MovieScene.MovieSceneTrackInstanceSystem -// 0x0008 (0x0048 - 0x0040) -class UMovieSceneTrackInstanceSystem final : public UMovieSceneEntitySystem -{ -public: - class UMovieSceneTrackInstanceInstantiator* Instantiator; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneTrackInstanceSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneTrackInstanceSystem") - } - static class UMovieSceneTrackInstanceSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneTrackInstanceSystem; - -// Class MovieScene.MovieSceneCustomClockSource -// 0x0000 (0x0000 - 0x0000) -class IMovieSceneCustomClockSource final -{ -public: - struct FFrameTime OnRequestCurrentTime(const struct FQualifiedFrameTime& InCurrentTime, float InPlayRate); - void OnStartPlaying(const struct FQualifiedFrameTime& InStartTime); - void OnStopPlaying(const struct FQualifiedFrameTime& InStopTime); - void OnTick(float DeltaSeconds, float InPlayRate); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneCustomClockSource") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneCustomClockSource") - } - static class IMovieSceneCustomClockSource* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IMovieSceneCustomClockSource; - -// Class MovieScene.MovieSceneBuiltInEasingFunction -// 0x0010 (0x0038 - 0x0028) -class UMovieSceneBuiltInEasingFunction final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - EMovieSceneBuiltInEasing Type; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneBuiltInEasingFunction") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneBuiltInEasingFunction") - } - static class UMovieSceneBuiltInEasingFunction* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneBuiltInEasingFunction; - -// Class MovieScene.MovieSceneEasingExternalCurve -// 0x0010 (0x0038 - 0x0028) -class UMovieSceneEasingExternalCurve final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* Curve; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneEasingExternalCurve") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneEasingExternalCurve") - } - static class UMovieSceneEasingExternalCurve* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneEasingExternalCurve; - -// Class MovieScene.NodeAndChannelMappings -// 0x0000 (0x0000 - 0x0000) -class INodeAndChannelMappings final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NodeAndChannelMappings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NodeAndChannelMappings") - } - static class INodeAndChannelMappings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INodeAndChannelMappings; - -// Class MovieScene.MovieSceneNodeGroup -// 0x0000 (0x0028 - 0x0028) -class UMovieSceneNodeGroup final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneNodeGroup") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneNodeGroup") - } - static class UMovieSceneNodeGroup* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneNodeGroup; - -// Class MovieScene.MovieSceneNodeGroupCollection -// 0x0000 (0x0028 - 0x0028) -class UMovieSceneNodeGroupCollection final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneNodeGroupCollection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneNodeGroupCollection") - } - static class UMovieSceneNodeGroupCollection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneNodeGroupCollection; - -// Class MovieScene.MovieScene -// 0x0108 (0x0160 - 0x0058) -class UMovieScene final : public UMovieSceneSignedObject -{ -public: - uint8 Pad_58[0x8]; // 0x0058(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Spawnables; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray Possessables; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray ObjectBindings; // 0x0080(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPrivate) - TMap BindingGroups; // 0x0090(0x0050)(NativeAccessSpecifierPrivate) - TArray Tracks; // 0x00E0(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - class UMovieSceneTrack* CameraCutTrack; // 0x00F0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FMovieSceneFrameRange SelectionRange; // 0x00F8(0x0010)(NoDestructor, NativeAccessSpecifierPrivate) - struct FMovieSceneFrameRange PlaybackRange; // 0x0108(0x0010)(NoDestructor, NativeAccessSpecifierPrivate) - struct FFrameRate TickResolution; // 0x0118(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FFrameRate DisplayRate; // 0x0120(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EMovieSceneEvaluationType EvaluationType; // 0x0128(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EUpdateClockSource ClockSource; // 0x0129(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_12A[0x6]; // 0x012A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftObjectPath CustomClockSourcePath; // 0x0130(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray MarkedFrames; // 0x0150(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScene") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScene") - } - static class UMovieScene* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScene; - -// Class MovieScene.MovieSceneBindingOverrides -// 0x0068 (0x0090 - 0x0028) -class UMovieSceneBindingOverrides final : public UObject -{ -public: - TArray BindingData; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - uint8 Pad_38[0x58]; // 0x0038(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneBindingOverrides") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneBindingOverrides") - } - static class UMovieSceneBindingOverrides* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneBindingOverrides; - -// Class MovieScene.BuiltInDynamicBindingResolverLibrary -// 0x0000 (0x0028 - 0x0028) -class UBuiltInDynamicBindingResolverLibrary final : public UBlueprintFunctionLibrary -{ -public: - static struct FMovieSceneDynamicBindingResolveResult ResolveToPlayerPawn(class UObject* WorldContextObject, int32 PlayerControllerIndex); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BuiltInDynamicBindingResolverLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BuiltInDynamicBindingResolverLibrary") - } - static class UBuiltInDynamicBindingResolverLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBuiltInDynamicBindingResolverLibrary; - -// Class MovieScene.MovieSceneFolder -// 0x0050 (0x0078 - 0x0028) -class UMovieSceneFolder final : public UObject -{ -public: - uint8 Pad_28[0x4]; // 0x0028(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FName FolderName; // 0x002C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ChildFolders; // 0x0038(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray ChildTracks; // 0x0048(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray ChildObjectBindingStrings; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - uint8 Pad_68[0x10]; // 0x0068(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneFolder") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneFolder") - } - static class UMovieSceneFolder* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneFolder; - -// Class MovieScene.MovieSceneMetaData -// 0x0030 (0x0058 - 0x0028) -class UMovieSceneMetaData final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Author; // 0x0030(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FDateTime Created; // 0x0040(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FString Notes; // 0x0048(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - void SetAuthor(const class FString& InAuthor); - void SetCreated(const struct FDateTime& InCreated); - void SetNotes(const class FString& InNotes); - - class FString GetAuthor() const; - struct FDateTime GetCreated() const; - class FString GetNotes() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneMetaData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneMetaData") - } - static class UMovieSceneMetaData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneMetaData; - -// Class MovieScene.MovieSceneTrack -// 0x0040 (0x0098 - 0x0058) -class UMovieSceneTrack : public UMovieSceneSignedObject -{ -public: - struct FMovieSceneTrackEvalOptions EvalOptions; // 0x0058(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_5C[0x1]; // 0x005C(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - bool bIsEvalDisabled; // 0x005D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_5E[0x2]; // 0x005E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - TArray RowsDisabled; // 0x0060(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_70[0x4]; // 0x0070(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid EvaluationFieldGuid; // 0x0074(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneTrackEvaluationField EvaluationField; // 0x0088(0x0010)(ContainsInstancedReference, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneTrack") - } - static class UMovieSceneTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneTrack; - -// Class MovieScene.MovieSceneNameableTrack -// 0x0000 (0x0098 - 0x0098) -class UMovieSceneNameableTrack : public UMovieSceneTrack -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneNameableTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneNameableTrack") - } - static class UMovieSceneNameableTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneNameableTrack; - -// Class MovieScene.MovieSceneSection -// 0x0098 (0x00F0 - 0x0058) -class UMovieSceneSection : public UMovieSceneSignedObject -{ -public: - struct FMovieSceneSectionEvalOptions EvalOptions; // 0x0058(0x0002)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneEasingSettings Easing; // 0x0060(0x0038)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FMovieSceneFrameRange SectionRange; // 0x0098(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FFrameNumber PreRollFrames; // 0x00A8(0x0004)(Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FFrameNumber PostRollFrames; // 0x00AC(0x0004)(Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 RowIndex; // 0x00B0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 OverlapPriority; // 0x00B4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 bIsActive : 1; // 0x00B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bIsLocked : 1; // 0x00B8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_B9[0x3]; // 0x00B9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float StartTime; // 0x00BC(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float EndTime; // 0x00C0(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float PrerollTime; // 0x00C4(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float PostrollTime; // 0x00C8(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bIsInfinite : 1; // 0x00CC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_CD[0x3]; // 0x00CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - bool bSupportsInfiniteRange; // 0x00D0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FOptionalMovieSceneBlendType BlendType; // 0x00D1(0x0002)(NoDestructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_D3[0x1D]; // 0x00D3(0x001D)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetBlendType(EMovieSceneBlendType InBlendType); - void SetColorTint(const struct FColor& InColorTint); - void SetCompletionMode(EMovieSceneCompletionMode InCompletionMode); - void SetIsActive(bool bInIsActive); - void SetIsLocked(bool bInIsLocked); - void SetOverlapPriority(int32 NewPriority); - void SetPostRollFrames(int32 InPostRollFrames); - void SetPreRollFrames(int32 InPreRollFrames); - void SetRowIndex(int32 NewRowIndex); - - struct FOptionalMovieSceneBlendType GetBlendType() const; - struct FColor GetColorTint() const; - EMovieSceneCompletionMode GetCompletionMode() const; - int32 GetOverlapPriority() const; - int32 GetPostRollFrames() const; - int32 GetPreRollFrames() const; - int32 GetRowIndex() const; - bool IsActive() const; - bool IsLocked() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneSection") - } - static class UMovieSceneSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneSection; - -// Class MovieScene.MovieSceneSequence -// 0x0010 (0x0068 - 0x0058) -class UMovieSceneSequence : public UMovieSceneSignedObject -{ -public: - class UMovieSceneCompiledData* CompiledData; // 0x0058(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EMovieSceneCompletionMode DefaultCompletionMode; // 0x0060(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bParentContextsAreSignificant; // 0x0061(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bPlayableDirectly; // 0x0062(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EMovieSceneSequenceFlags SequenceFlags; // 0x0063(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - struct FMovieSceneObjectBindingID FindBindingByTag(class FName InBindingName) const; - const TArray FindBindingsByTag(class FName InBindingName) const; - struct FMovieSceneTimecodeSource GetEarliestTimecodeSource() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneSequence") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneSequence") - } - static class UMovieSceneSequence* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneSequence; - -// Class MovieScene.MovieSceneSequencePlayer -// 0x0438 (0x0460 - 0x0028) -class UMovieSceneSequencePlayer : public UObject -{ -public: - uint8 Pad_28[0x1F0]; // 0x0028(0x01F0)(Fixing Size After Last Property [ Dumper-7 ]) - TScriptInterface Observer; // 0x0218(0x0010)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnPlay; // 0x0228(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnPlayReverse; // 0x0238(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnStop; // 0x0248(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnPause; // 0x0258(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnFinished; // 0x0268(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_278[0x10]; // 0x0278(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - EMovieScenePlayerStatus Status; // 0x0288(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_289[0x3]; // 0x0289(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bReversePlayback : 1; // 0x028C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Net, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_28D[0x3]; // 0x028D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UMovieSceneSequence* Sequence; // 0x0290(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FFrameNumber StartTime; // 0x0298(0x0004)(Net, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 DurationFrames; // 0x029C(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float DurationSubFrames; // 0x02A0(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 CurrentNumLoops; // 0x02A4(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 SerialNumber; // 0x02A8(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FMovieSceneSequencePlaybackSettings PlaybackSettings; // 0x02AC(0x0028)(Net, NoDestructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_2D4[0x4]; // 0x02D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneRootEvaluationTemplateInstance RootTemplateInstance; // 0x02D8(0x0020)(Transient, Protected, NativeAccessSpecifierProtected) - uint8 Pad_2F8[0x8C]; // 0x02F8(0x008C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneSequenceReplProperties NetSyncProps; // 0x0384(0x0014)(Net, NoDestructor, Protected, NativeAccessSpecifierProtected) - TScriptInterface PlaybackClient; // 0x0398(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UMovieSceneSequenceTickManager* TickManager; // 0x03A8(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3B0[0xB0]; // 0x03B0(0x00B0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ChangePlaybackDirection(); - TArray GetBoundObjects(const struct FMovieSceneObjectBindingID& ObjectBinding); - bool GetDisableCameraCuts(); - TArray GetObjectBindings(class UObject* InObject); - void GoToEndAndStop(); - void Pause(); - void Play(); - void PlayLooping(int32 NumLoops); - void PlayReverse(); - void PlayTo(const struct FMovieSceneSequencePlaybackParams& PlaybackParams, const struct FMovieSceneSequencePlayToParams& PlayToParams); - void RemoveWeight(); - void RestoreState(); - void RPC_ExplicitServerUpdateEvent(EUpdatePositionMethod Method, const struct FFrameTime& RelevantTime, int32 NewSerialNumber); - void RPC_OnFinishPlaybackEvent(const struct FFrameTime& StoppedTime, int32 NewSerialNumber); - void RPC_OnStopEvent(const struct FFrameTime& StoppedTime, int32 NewSerialNumber); - void Scrub(); - void SetCompletionModeOverride(EMovieSceneCompletionModeOverride CompletionModeOverride); - void SetDisableCameraCuts(bool bInDisableCameraCuts); - void SetFrameRange(int32 StartFrame, int32 duration, float SubFrames); - void SetFrameRate(const struct FFrameRate& FrameRate); - void SetPlaybackPosition(const struct FMovieSceneSequencePlaybackParams& PlaybackParams); - void SetPlayRate(float PlayRate); - void SetTimeRange(float StartTime_0, float duration); - void SetWeight(double InWeight); - void Stop(); - void StopAtCurrentTime(); - - EMovieSceneCompletionModeOverride GetCompletionModeOverride() const; - struct FQualifiedFrameTime GetCurrentTime() const; - struct FQualifiedFrameTime GetDuration() const; - struct FQualifiedFrameTime GetEndTime() const; - int32 GetFrameDuration() const; - struct FFrameRate GetFrameRate() const; - float GetPlayRate() const; - class UMovieSceneSequence* GetSequence() const; - class FString GetSequenceName(bool bAddClientInfo) const; - struct FQualifiedFrameTime GetStartTime() const; - bool IsPaused() const; - bool IsPlaying() const; - bool IsReversed() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneSequencePlayer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneSequencePlayer") - } - static class UMovieSceneSequencePlayer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneSequencePlayer; - -// Class MovieScene.MovieSceneSequenceTickManager -// 0x0070 (0x0098 - 0x0028) -class UMovieSceneSequenceTickManager final : public UObject -{ -public: - uint8 Pad_28[0x70]; // 0x0028(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneSequenceTickManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneSequenceTickManager") - } - static class UMovieSceneSequenceTickManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneSequenceTickManager; - -// Class MovieScene.MovieSceneBindingLifetimeSection -// 0x0008 (0x00F8 - 0x00F0) -class UMovieSceneBindingLifetimeSection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneBindingLifetimeSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneBindingLifetimeSection") - } - static class UMovieSceneBindingLifetimeSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneBindingLifetimeSection; - -// Class MovieScene.MovieSceneBoolSection -// 0x0110 (0x0200 - 0x00F0) -class UMovieSceneBoolSection : public UMovieSceneSection -{ -public: - bool DefaultValue; // 0x00F0(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F1[0x7]; // 0x00F1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneBoolChannel BoolCurve; // 0x00F8(0x0108)(Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneBoolSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneBoolSection") - } - static class UMovieSceneBoolSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneBoolSection; - -// Class MovieScene.MovieSceneHookSection -// 0x0018 (0x0108 - 0x00F0) -class UMovieSceneHookSection : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x10]; // 0x00F0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bRequiresRangedHook : 1; // 0x0100(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bRequiresTriggerHooks : 1; // 0x0100(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_101[0x7]; // 0x0101(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneHookSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneHookSection") - } - static class UMovieSceneHookSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneHookSection; - -// Class MovieScene.MovieSceneSpawnSection -// 0x0008 (0x0208 - 0x0200) -class UMovieSceneSpawnSection final : public UMovieSceneBoolSection -{ -public: - uint8 Pad_200[0x8]; // 0x0200(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneSpawnSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneSpawnSection") - } - static class UMovieSceneSpawnSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneSpawnSection; - -// Class MovieScene.MovieSceneSubSection -// 0x0048 (0x0138 - 0x00F0) -class UMovieSceneSubSection : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneSectionParameters Parameters; // 0x00F8(0x0028)(Edit, BlueprintVisible, Config, NoDestructor, NativeAccessSpecifierPublic) - float StartOffset; // 0x0120(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float timescale; // 0x0124(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float PrerollTime_MovieSceneSubSection; // 0x0128(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 NetworkMask; // 0x012C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_12D[0x3]; // 0x012D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UMovieSceneSequence* SubSequence; // 0x0130(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void SetSequence(class UMovieSceneSequence* Sequence); - - class UMovieSceneSequence* GetSequence() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneSubSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneSubSection") - } - static class UMovieSceneSubSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneSubSection; - -// Class MovieScene.TestMovieSceneTrack -// 0x0020 (0x00B8 - 0x0098) -class UTestMovieSceneTrack final : public UMovieSceneTrack -{ -public: - uint8 Pad_98[0x8]; // 0x0098(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - bool bHighPassFilter; // 0x00A0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SectionArray; // 0x00A8(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TestMovieSceneTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TestMovieSceneTrack") - } - static class UTestMovieSceneTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTestMovieSceneTrack; - -// Class MovieScene.TestMovieSceneSection -// 0x0000 (0x00F0 - 0x00F0) -class UTestMovieSceneSection final : public UMovieSceneSection -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TestMovieSceneSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TestMovieSceneSection") - } - static class UTestMovieSceneSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTestMovieSceneSection; - -// Class MovieScene.TestMovieSceneSequence -// 0x0008 (0x0070 - 0x0068) -class UTestMovieSceneSequence final : public UMovieSceneSequence -{ -public: - class UMovieScene* MovieScene; // 0x0068(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TestMovieSceneSequence") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TestMovieSceneSequence") - } - static class UTestMovieSceneSequence* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTestMovieSceneSequence; - -// Class MovieScene.MovieSceneSubTrack -// 0x0010 (0x00A8 - 0x0098) -class UMovieSceneSubTrack : public UMovieSceneNameableTrack -{ -public: - TArray Sections; // 0x0098(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneSubTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneSubTrack") - } - static class UMovieSceneSubTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneSubTrack; - -// Class MovieScene.TestMovieSceneSubTrack -// 0x0010 (0x00B8 - 0x00A8) -class UTestMovieSceneSubTrack final : public UMovieSceneSubTrack -{ -public: - TArray SectionArray; // 0x00A8(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TestMovieSceneSubTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TestMovieSceneSubTrack") - } - static class UTestMovieSceneSubTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTestMovieSceneSubTrack; - -// Class MovieScene.TestMovieSceneSubSection -// 0x0000 (0x0138 - 0x0138) -class UTestMovieSceneSubSection final : public UMovieSceneSubSection -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TestMovieSceneSubSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TestMovieSceneSubSection") - } - static class UTestMovieSceneSubSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTestMovieSceneSubSection; - -// Class MovieScene.TestMovieSceneEvalHookTrack -// 0x0010 (0x00A8 - 0x0098) -class UTestMovieSceneEvalHookTrack final : public UMovieSceneTrack -{ -public: - TArray SectionArray; // 0x0098(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TestMovieSceneEvalHookTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TestMovieSceneEvalHookTrack") - } - static class UTestMovieSceneEvalHookTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTestMovieSceneEvalHookTrack; - -// Class MovieScene.TestMovieSceneEvalHookSection -// 0x0018 (0x0120 - 0x0108) -class UTestMovieSceneEvalHookSection final : public UMovieSceneHookSection -{ -public: - uint8 Pad_108[0x18]; // 0x0108(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TestMovieSceneEvalHookSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TestMovieSceneEvalHookSection") - } - static class UTestMovieSceneEvalHookSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTestMovieSceneEvalHookSection; - -// Class MovieScene.MovieSceneBindingLifetimeTrack -// 0x0018 (0x00B0 - 0x0098) -class UMovieSceneBindingLifetimeTrack final : public UMovieSceneTrack -{ -public: - uint8 Pad_98[0x8]; // 0x0098(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Sections; // 0x00A0(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneBindingLifetimeTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneBindingLifetimeTrack") - } - static class UMovieSceneBindingLifetimeTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneBindingLifetimeTrack; - -// Class MovieScene.MovieSceneSpawnTrack -// 0x0020 (0x00B8 - 0x0098) -class UMovieSceneSpawnTrack final : public UMovieSceneTrack -{ -public: - TArray Sections; // 0x0098(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - struct FGuid ObjectGuid; // 0x00A8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneSpawnTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneSpawnTrack") - } - static class UMovieSceneSpawnTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneSpawnTrack; - -} - diff --git a/SilentHillF/SDK/MovieScene_functions.cpp b/SilentHillF/SDK/MovieScene_functions.cpp deleted file mode 100644 index 4852a69..0000000 --- a/SilentHillF/SDK/MovieScene_functions.cpp +++ /dev/null @@ -1,1928 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: MovieScene - -#include "Basic.hpp" - -#include "MovieScene_classes.hpp" -#include "MovieScene_parameters.hpp" - - -namespace SDK -{ - -// Function MovieScene.MovieSceneBoundObjectProxy.BP_GetBoundObjectForSequencer -// (RequiredAPI, Event, Public, BlueprintCallable, BlueprintEvent) -// Parameters: -// class UObject* ResolvedObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UObject* IMovieSceneBoundObjectProxy::BP_GetBoundObjectForSequencer(class UObject* ResolvedObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("MovieSceneBoundObjectProxy", "BP_GetBoundObjectForSequencer"); - - Params::MovieSceneBoundObjectProxy_BP_GetBoundObjectForSequencer Parms{}; - - Parms.ResolvedObject = ResolvedObject; - - AsUObject()->ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneBindingEventReceiverInterface.OnObjectBoundBySequencer -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// class UMovieSceneSequencePlayer* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FMovieSceneObjectBindingID&BindingID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IMovieSceneBindingEventReceiverInterface::OnObjectBoundBySequencer(class UMovieSceneSequencePlayer* Player, const struct FMovieSceneObjectBindingID& BindingID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("MovieSceneBindingEventReceiverInterface", "OnObjectBoundBySequencer"); - - Params::MovieSceneBindingEventReceiverInterface_OnObjectBoundBySequencer Parms{}; - - Parms.Player = Player; - Parms.BindingID = std::move(BindingID); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneBindingEventReceiverInterface.OnObjectUnboundBySequencer -// (Native, Event, Public, BlueprintEvent) -// Parameters: -// class UMovieSceneSequencePlayer* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FMovieSceneObjectBindingID&BindingID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IMovieSceneBindingEventReceiverInterface::OnObjectUnboundBySequencer(class UMovieSceneSequencePlayer* Player, const struct FMovieSceneObjectBindingID& BindingID) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("MovieSceneBindingEventReceiverInterface", "OnObjectUnboundBySequencer"); - - Params::MovieSceneBindingEventReceiverInterface_OnObjectUnboundBySequencer Parms{}; - - Parms.Player = Player; - Parms.BindingID = std::move(BindingID); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneEasingFunction.OnEvaluate -// (RequiredAPI, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) -// Parameters: -// float Interp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float IMovieSceneEasingFunction::OnEvaluate(float Interp) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("MovieSceneEasingFunction", "OnEvaluate"); - - Params::MovieSceneEasingFunction_OnEvaluate Parms{}; - - Parms.Interp = Interp; - - AsUObject()->ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneCustomClockSource.OnRequestCurrentTime -// (Native, Public, HasOutParams) -// Parameters: -// const struct FQualifiedFrameTime& InCurrentTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FFrameTime IMovieSceneCustomClockSource::OnRequestCurrentTime(const struct FQualifiedFrameTime& InCurrentTime, float InPlayRate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnRequestCurrentTime"); - - Params::MovieSceneCustomClockSource_OnRequestCurrentTime Parms{}; - - Parms.InCurrentTime = std::move(InCurrentTime); - Parms.InPlayRate = InPlayRate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneCustomClockSource.OnStartPlaying -// (Native, Public, HasOutParams) -// Parameters: -// const struct FQualifiedFrameTime& InStartTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IMovieSceneCustomClockSource::OnStartPlaying(const struct FQualifiedFrameTime& InStartTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnStartPlaying"); - - Params::MovieSceneCustomClockSource_OnStartPlaying Parms{}; - - Parms.InStartTime = std::move(InStartTime); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneCustomClockSource.OnStopPlaying -// (Native, Public, HasOutParams) -// Parameters: -// const struct FQualifiedFrameTime& InStopTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IMovieSceneCustomClockSource::OnStopPlaying(const struct FQualifiedFrameTime& InStopTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnStopPlaying"); - - Params::MovieSceneCustomClockSource_OnStopPlaying Parms{}; - - Parms.InStopTime = std::move(InStopTime); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneCustomClockSource.OnTick -// (Native, Public) -// Parameters: -// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IMovieSceneCustomClockSource::OnTick(float DeltaSeconds, float InPlayRate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnTick"); - - Params::MovieSceneCustomClockSource_OnTick Parms{}; - - Parms.DeltaSeconds = DeltaSeconds; - Parms.InPlayRate = InPlayRate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - AsUObject()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.BuiltInDynamicBindingResolverLibrary.ResolveToPlayerPawn -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 PlayerControllerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FMovieSceneDynamicBindingResolveResultReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) - -struct FMovieSceneDynamicBindingResolveResult UBuiltInDynamicBindingResolverLibrary::ResolveToPlayerPawn(class UObject* WorldContextObject, int32 PlayerControllerIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("BuiltInDynamicBindingResolverLibrary", "ResolveToPlayerPawn"); - - Params::BuiltInDynamicBindingResolverLibrary_ResolveToPlayerPawn Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.PlayerControllerIndex = PlayerControllerIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneMetaData.SetAuthor -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& InAuthor (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneMetaData::SetAuthor(const class FString& InAuthor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneMetaData", "SetAuthor"); - - Params::MovieSceneMetaData_SetAuthor Parms{}; - - Parms.InAuthor = std::move(InAuthor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneMetaData.SetCreated -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FDateTime& InCreated (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneMetaData::SetCreated(const struct FDateTime& InCreated) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneMetaData", "SetCreated"); - - Params::MovieSceneMetaData_SetCreated Parms{}; - - Parms.InCreated = std::move(InCreated); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneMetaData.SetNotes -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& InNotes (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneMetaData::SetNotes(const class FString& InNotes) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneMetaData", "SetNotes"); - - Params::MovieSceneMetaData_SetNotes Parms{}; - - Parms.InNotes = std::move(InNotes); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneMetaData.GetAuthor -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UMovieSceneMetaData::GetAuthor() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneMetaData", "GetAuthor"); - - Params::MovieSceneMetaData_GetAuthor Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneMetaData.GetCreated -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FDateTime UMovieSceneMetaData::GetCreated() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneMetaData", "GetCreated"); - - Params::MovieSceneMetaData_GetCreated Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneMetaData.GetNotes -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UMovieSceneMetaData::GetNotes() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneMetaData", "GetNotes"); - - Params::MovieSceneMetaData_GetNotes Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSection.SetBlendType -// (Native, Public, BlueprintCallable) -// Parameters: -// EMovieSceneBlendType InBlendType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneSection::SetBlendType(EMovieSceneBlendType InBlendType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSection", "SetBlendType"); - - Params::MovieSceneSection_SetBlendType Parms{}; - - Parms.InBlendType = InBlendType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSection.SetColorTint -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FColor& InColorTint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneSection::SetColorTint(const struct FColor& InColorTint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSection", "SetColorTint"); - - Params::MovieSceneSection_SetColorTint Parms{}; - - Parms.InColorTint = std::move(InColorTint); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSection.SetCompletionMode -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// EMovieSceneCompletionMode InCompletionMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneSection::SetCompletionMode(EMovieSceneCompletionMode InCompletionMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSection", "SetCompletionMode"); - - Params::MovieSceneSection_SetCompletionMode Parms{}; - - Parms.InCompletionMode = InCompletionMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSection.SetIsActive -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bInIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneSection::SetIsActive(bool bInIsActive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSection", "SetIsActive"); - - Params::MovieSceneSection_SetIsActive Parms{}; - - Parms.bInIsActive = bInIsActive; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSection.SetIsLocked -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bInIsLocked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneSection::SetIsLocked(bool bInIsLocked) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSection", "SetIsLocked"); - - Params::MovieSceneSection_SetIsLocked Parms{}; - - Parms.bInIsLocked = bInIsLocked; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSection.SetOverlapPriority -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 NewPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneSection::SetOverlapPriority(int32 NewPriority) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSection", "SetOverlapPriority"); - - Params::MovieSceneSection_SetOverlapPriority Parms{}; - - Parms.NewPriority = NewPriority; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSection.SetPostRollFrames -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 InPostRollFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneSection::SetPostRollFrames(int32 InPostRollFrames) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSection", "SetPostRollFrames"); - - Params::MovieSceneSection_SetPostRollFrames Parms{}; - - Parms.InPostRollFrames = InPostRollFrames; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSection.SetPreRollFrames -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// int32 InPreRollFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneSection::SetPreRollFrames(int32 InPreRollFrames) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSection", "SetPreRollFrames"); - - Params::MovieSceneSection_SetPreRollFrames Parms{}; - - Parms.InPreRollFrames = InPreRollFrames; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSection.SetRowIndex -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 NewRowIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneSection::SetRowIndex(int32 NewRowIndex) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSection", "SetRowIndex"); - - Params::MovieSceneSection_SetRowIndex Parms{}; - - Parms.NewRowIndex = NewRowIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSection.GetBlendType -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FOptionalMovieSceneBlendType ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) - -struct FOptionalMovieSceneBlendType UMovieSceneSection::GetBlendType() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSection", "GetBlendType"); - - Params::MovieSceneSection_GetBlendType Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSection.GetColorTint -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FColor UMovieSceneSection::GetColorTint() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSection", "GetColorTint"); - - Params::MovieSceneSection_GetColorTint Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSection.GetCompletionMode -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EMovieSceneCompletionMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EMovieSceneCompletionMode UMovieSceneSection::GetCompletionMode() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSection", "GetCompletionMode"); - - Params::MovieSceneSection_GetCompletionMode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSection.GetOverlapPriority -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UMovieSceneSection::GetOverlapPriority() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSection", "GetOverlapPriority"); - - Params::MovieSceneSection_GetOverlapPriority Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSection.GetPostRollFrames -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UMovieSceneSection::GetPostRollFrames() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSection", "GetPostRollFrames"); - - Params::MovieSceneSection_GetPostRollFrames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSection.GetPreRollFrames -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UMovieSceneSection::GetPreRollFrames() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSection", "GetPreRollFrames"); - - Params::MovieSceneSection_GetPreRollFrames Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSection.GetRowIndex -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UMovieSceneSection::GetRowIndex() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSection", "GetRowIndex"); - - Params::MovieSceneSection_GetRowIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSection.IsActive -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UMovieSceneSection::IsActive() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSection", "IsActive"); - - Params::MovieSceneSection_IsActive Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSection.IsLocked -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UMovieSceneSection::IsLocked() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSection", "IsLocked"); - - Params::MovieSceneSection_IsLocked Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSequence.FindBindingByTag -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InBindingName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FMovieSceneObjectBindingID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FMovieSceneObjectBindingID UMovieSceneSequence::FindBindingByTag(class FName InBindingName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequence", "FindBindingByTag"); - - Params::MovieSceneSequence_FindBindingByTag Parms{}; - - Parms.InBindingName = InBindingName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSequence.FindBindingsByTag -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName InBindingName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const TArrayReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) - -const TArray UMovieSceneSequence::FindBindingsByTag(class FName InBindingName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequence", "FindBindingsByTag"); - - Params::MovieSceneSequence_FindBindingsByTag Parms{}; - - Parms.InBindingName = InBindingName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSequence.GetEarliestTimecodeSource -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FMovieSceneTimecodeSource ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) - -struct FMovieSceneTimecodeSource UMovieSceneSequence::GetEarliestTimecodeSource() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequence", "GetEarliestTimecodeSource"); - - Params::MovieSceneSequence_GetEarliestTimecodeSource Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSequencePlayer.ChangePlaybackDirection -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UMovieSceneSequencePlayer::ChangePlaybackDirection() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "ChangePlaybackDirection"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSequencePlayer.GetBoundObjects -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FMovieSceneObjectBindingID&ObjectBinding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UMovieSceneSequencePlayer::GetBoundObjects(const struct FMovieSceneObjectBindingID& ObjectBinding) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "GetBoundObjects"); - - Params::MovieSceneSequencePlayer_GetBoundObjects Parms{}; - - Parms.ObjectBinding = std::move(ObjectBinding); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSequencePlayer.GetDisableCameraCuts -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UMovieSceneSequencePlayer::GetDisableCameraCuts() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "GetDisableCameraCuts"); - - Params::MovieSceneSequencePlayer_GetDisableCameraCuts Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSequencePlayer.GetObjectBindings -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UObject* InObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) - -TArray UMovieSceneSequencePlayer::GetObjectBindings(class UObject* InObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "GetObjectBindings"); - - Params::MovieSceneSequencePlayer_GetObjectBindings Parms{}; - - Parms.InObject = InObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSequencePlayer.GoToEndAndStop -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UMovieSceneSequencePlayer::GoToEndAndStop() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "GoToEndAndStop"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSequencePlayer.Pause -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UMovieSceneSequencePlayer::Pause() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "Pause"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSequencePlayer.Play -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UMovieSceneSequencePlayer::Play() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "Play"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSequencePlayer.PlayLooping -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 NumLoops (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneSequencePlayer::PlayLooping(int32 NumLoops) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayLooping"); - - Params::MovieSceneSequencePlayer_PlayLooping Parms{}; - - Parms.NumLoops = NumLoops; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSequencePlayer.PlayReverse -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UMovieSceneSequencePlayer::PlayReverse() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayReverse"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSequencePlayer.PlayTo -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FMovieSceneSequencePlaybackParams&PlaybackParams (Parm, NativeAccessSpecifierPublic) -// const struct FMovieSceneSequencePlayToParams&PlayToParams (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UMovieSceneSequencePlayer::PlayTo(const struct FMovieSceneSequencePlaybackParams& PlaybackParams, const struct FMovieSceneSequencePlayToParams& PlayToParams) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayTo"); - - Params::MovieSceneSequencePlayer_PlayTo Parms{}; - - Parms.PlaybackParams = std::move(PlaybackParams); - Parms.PlayToParams = std::move(PlayToParams); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSequencePlayer.RemoveWeight -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UMovieSceneSequencePlayer::RemoveWeight() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "RemoveWeight"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSequencePlayer.RestoreState -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UMovieSceneSequencePlayer::RestoreState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "RestoreState"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSequencePlayer.RPC_ExplicitServerUpdateEvent -// (Final, RequiredAPI, Net, NetReliable, Native, Event, NetMulticast, Private) -// Parameters: -// EUpdatePositionMethod Method (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FFrameTime& RelevantTime (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NewSerialNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneSequencePlayer::RPC_ExplicitServerUpdateEvent(EUpdatePositionMethod Method, const struct FFrameTime& RelevantTime, int32 NewSerialNumber) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "RPC_ExplicitServerUpdateEvent"); - - Params::MovieSceneSequencePlayer_RPC_ExplicitServerUpdateEvent Parms{}; - - Parms.Method = Method; - Parms.RelevantTime = std::move(RelevantTime); - Parms.NewSerialNumber = NewSerialNumber; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSequencePlayer.RPC_OnFinishPlaybackEvent -// (Final, RequiredAPI, Net, NetReliable, Native, Event, NetMulticast, Private) -// Parameters: -// const struct FFrameTime& StoppedTime (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NewSerialNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneSequencePlayer::RPC_OnFinishPlaybackEvent(const struct FFrameTime& StoppedTime, int32 NewSerialNumber) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "RPC_OnFinishPlaybackEvent"); - - Params::MovieSceneSequencePlayer_RPC_OnFinishPlaybackEvent Parms{}; - - Parms.StoppedTime = std::move(StoppedTime); - Parms.NewSerialNumber = NewSerialNumber; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSequencePlayer.RPC_OnStopEvent -// (Final, RequiredAPI, Net, NetReliable, Native, Event, NetMulticast, Private) -// Parameters: -// const struct FFrameTime& StoppedTime (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NewSerialNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneSequencePlayer::RPC_OnStopEvent(const struct FFrameTime& StoppedTime, int32 NewSerialNumber) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "RPC_OnStopEvent"); - - Params::MovieSceneSequencePlayer_RPC_OnStopEvent Parms{}; - - Parms.StoppedTime = std::move(StoppedTime); - Parms.NewSerialNumber = NewSerialNumber; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSequencePlayer.Scrub -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UMovieSceneSequencePlayer::Scrub() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "Scrub"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSequencePlayer.SetCompletionModeOverride -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EMovieSceneCompletionModeOverride CompletionModeOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneSequencePlayer::SetCompletionModeOverride(EMovieSceneCompletionModeOverride CompletionModeOverride) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "SetCompletionModeOverride"); - - Params::MovieSceneSequencePlayer_SetCompletionModeOverride Parms{}; - - Parms.CompletionModeOverride = CompletionModeOverride; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSequencePlayer.SetDisableCameraCuts -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bInDisableCameraCuts (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneSequencePlayer::SetDisableCameraCuts(bool bInDisableCameraCuts) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "SetDisableCameraCuts"); - - Params::MovieSceneSequencePlayer_SetDisableCameraCuts Parms{}; - - Parms.bInDisableCameraCuts = bInDisableCameraCuts; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSequencePlayer.SetFrameRange -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 StartFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float SubFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneSequencePlayer::SetFrameRange(int32 StartFrame, int32 duration, float SubFrames) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "SetFrameRange"); - - Params::MovieSceneSequencePlayer_SetFrameRange Parms{}; - - Parms.StartFrame = StartFrame; - Parms.duration = duration; - Parms.SubFrames = SubFrames; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSequencePlayer.SetFrameRate -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FFrameRate& FrameRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneSequencePlayer::SetFrameRate(const struct FFrameRate& FrameRate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "SetFrameRate"); - - Params::MovieSceneSequencePlayer_SetFrameRate Parms{}; - - Parms.FrameRate = std::move(FrameRate); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSequencePlayer.SetPlaybackPosition -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FMovieSceneSequencePlaybackParams&PlaybackParams (Parm, NativeAccessSpecifierPublic) - -void UMovieSceneSequencePlayer::SetPlaybackPosition(const struct FMovieSceneSequencePlaybackParams& PlaybackParams) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "SetPlaybackPosition"); - - Params::MovieSceneSequencePlayer_SetPlaybackPosition Parms{}; - - Parms.PlaybackParams = std::move(PlaybackParams); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSequencePlayer.SetPlayRate -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneSequencePlayer::SetPlayRate(float PlayRate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "SetPlayRate"); - - Params::MovieSceneSequencePlayer_SetPlayRate Parms{}; - - Parms.PlayRate = PlayRate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSequencePlayer.SetTimeRange -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float StartTime_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneSequencePlayer::SetTimeRange(float StartTime_0, float duration) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "SetTimeRange"); - - Params::MovieSceneSequencePlayer_SetTimeRange Parms{}; - - Parms.StartTime_0 = StartTime_0; - Parms.duration = duration; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSequencePlayer.SetWeight -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// double InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneSequencePlayer::SetWeight(double InWeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "SetWeight"); - - Params::MovieSceneSequencePlayer_SetWeight Parms{}; - - Parms.InWeight = InWeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSequencePlayer.Stop -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UMovieSceneSequencePlayer::Stop() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "Stop"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSequencePlayer.StopAtCurrentTime -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UMovieSceneSequencePlayer::StopAtCurrentTime() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "StopAtCurrentTime"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSequencePlayer.GetCompletionModeOverride -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EMovieSceneCompletionModeOverride ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EMovieSceneCompletionModeOverride UMovieSceneSequencePlayer::GetCompletionModeOverride() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "GetCompletionModeOverride"); - - Params::MovieSceneSequencePlayer_GetCompletionModeOverride Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSequencePlayer.GetCurrentTime -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetCurrentTime() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "GetCurrentTime"); - - Params::MovieSceneSequencePlayer_GetCurrentTime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSequencePlayer.GetDuration -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetDuration() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "GetDuration"); - - Params::MovieSceneSequencePlayer_GetDuration Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSequencePlayer.GetEndTime -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetEndTime() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "GetEndTime"); - - Params::MovieSceneSequencePlayer_GetEndTime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSequencePlayer.GetFrameDuration -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UMovieSceneSequencePlayer::GetFrameDuration() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "GetFrameDuration"); - - Params::MovieSceneSequencePlayer_GetFrameDuration Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSequencePlayer.GetFrameRate -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FFrameRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FFrameRate UMovieSceneSequencePlayer::GetFrameRate() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "GetFrameRate"); - - Params::MovieSceneSequencePlayer_GetFrameRate Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSequencePlayer.GetPlayRate -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UMovieSceneSequencePlayer::GetPlayRate() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "GetPlayRate"); - - Params::MovieSceneSequencePlayer_GetPlayRate Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSequencePlayer.GetSequence -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UMovieSceneSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMovieSceneSequence* UMovieSceneSequencePlayer::GetSequence() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "GetSequence"); - - Params::MovieSceneSequencePlayer_GetSequence Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSequencePlayer.GetSequenceName -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool bAddClientInfo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UMovieSceneSequencePlayer::GetSequenceName(bool bAddClientInfo) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "GetSequenceName"); - - Params::MovieSceneSequencePlayer_GetSequenceName Parms{}; - - Parms.bAddClientInfo = bAddClientInfo; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSequencePlayer.GetStartTime -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetStartTime() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "GetStartTime"); - - Params::MovieSceneSequencePlayer_GetStartTime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSequencePlayer.IsPaused -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UMovieSceneSequencePlayer::IsPaused() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "IsPaused"); - - Params::MovieSceneSequencePlayer_IsPaused Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSequencePlayer.IsPlaying -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UMovieSceneSequencePlayer::IsPlaying() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "IsPlaying"); - - Params::MovieSceneSequencePlayer_IsPlaying Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSequencePlayer.IsReversed -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UMovieSceneSequencePlayer::IsReversed() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSequencePlayer", "IsReversed"); - - Params::MovieSceneSequencePlayer_IsReversed Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function MovieScene.MovieSceneSubSection.SetSequence -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMovieSceneSubSection::SetSequence(class UMovieSceneSequence* Sequence) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSubSection", "SetSequence"); - - Params::MovieSceneSubSection_SetSequence Parms{}; - - Parms.Sequence = Sequence; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function MovieScene.MovieSceneSubSection.GetSequence -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UMovieSceneSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMovieSceneSequence* UMovieSceneSubSection::GetSequence() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MovieSceneSubSection", "GetSequence"); - - Params::MovieSceneSubSection_GetSequence Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - -} - diff --git a/SilentHillF/SDK/MovieScene_parameters.hpp b/SilentHillF/SDK/MovieScene_parameters.hpp deleted file mode 100644 index 4130012..0000000 --- a/SilentHillF/SDK/MovieScene_parameters.hpp +++ /dev/null @@ -1,650 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: MovieScene - -#include "Basic.hpp" - -#include "CoreUObject_structs.hpp" -#include "MovieScene_structs.hpp" - - -namespace SDK::Params -{ - -// Function MovieScene.MovieSceneBoundObjectProxy.BP_GetBoundObjectForSequencer -// 0x0010 (0x0010 - 0x0000) -struct MovieSceneBoundObjectProxy_BP_GetBoundObjectForSequencer final -{ -public: - class UObject* ResolvedObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneBoundObjectProxy_BP_GetBoundObjectForSequencer; - -// Function MovieScene.MovieSceneBindingEventReceiverInterface.OnObjectBoundBySequencer -// 0x0020 (0x0020 - 0x0000) -struct MovieSceneBindingEventReceiverInterface_OnObjectBoundBySequencer final -{ -public: - class UMovieSceneSequencePlayer* Player; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneObjectBindingID BindingID; // 0x0008(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneBindingEventReceiverInterface_OnObjectBoundBySequencer; - -// Function MovieScene.MovieSceneBindingEventReceiverInterface.OnObjectUnboundBySequencer -// 0x0020 (0x0020 - 0x0000) -struct MovieSceneBindingEventReceiverInterface_OnObjectUnboundBySequencer final -{ -public: - class UMovieSceneSequencePlayer* Player; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneObjectBindingID BindingID; // 0x0008(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneBindingEventReceiverInterface_OnObjectUnboundBySequencer; - -// Function MovieScene.MovieSceneEasingFunction.OnEvaluate -// 0x0008 (0x0008 - 0x0000) -struct MovieSceneEasingFunction_OnEvaluate final -{ -public: - float Interp; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneEasingFunction_OnEvaluate; - -// Function MovieScene.MovieSceneCustomClockSource.OnRequestCurrentTime -// 0x001C (0x001C - 0x0000) -struct MovieSceneCustomClockSource_OnRequestCurrentTime final -{ -public: - struct FQualifiedFrameTime InCurrentTime; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InPlayRate; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameTime ReturnValue; // 0x0014(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneCustomClockSource_OnRequestCurrentTime; - -// Function MovieScene.MovieSceneCustomClockSource.OnStartPlaying -// 0x0010 (0x0010 - 0x0000) -struct MovieSceneCustomClockSource_OnStartPlaying final -{ -public: - struct FQualifiedFrameTime InStartTime; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneCustomClockSource_OnStartPlaying; - -// Function MovieScene.MovieSceneCustomClockSource.OnStopPlaying -// 0x0010 (0x0010 - 0x0000) -struct MovieSceneCustomClockSource_OnStopPlaying final -{ -public: - struct FQualifiedFrameTime InStopTime; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneCustomClockSource_OnStopPlaying; - -// Function MovieScene.MovieSceneCustomClockSource.OnTick -// 0x0008 (0x0008 - 0x0000) -struct MovieSceneCustomClockSource_OnTick final -{ -public: - float DeltaSeconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InPlayRate; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneCustomClockSource_OnTick; - -// Function MovieScene.BuiltInDynamicBindingResolverLibrary.ResolveToPlayerPawn -// 0x0020 (0x0020 - 0x0000) -struct BuiltInDynamicBindingResolverLibrary_ResolveToPlayerPawn final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PlayerControllerIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneDynamicBindingResolveResult ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BuiltInDynamicBindingResolverLibrary_ResolveToPlayerPawn; - -// Function MovieScene.MovieSceneMetaData.SetAuthor -// 0x0010 (0x0010 - 0x0000) -struct MovieSceneMetaData_SetAuthor final -{ -public: - class FString InAuthor; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneMetaData_SetAuthor; - -// Function MovieScene.MovieSceneMetaData.SetCreated -// 0x0008 (0x0008 - 0x0000) -struct MovieSceneMetaData_SetCreated final -{ -public: - struct FDateTime InCreated; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneMetaData_SetCreated; - -// Function MovieScene.MovieSceneMetaData.SetNotes -// 0x0010 (0x0010 - 0x0000) -struct MovieSceneMetaData_SetNotes final -{ -public: - class FString InNotes; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneMetaData_SetNotes; - -// Function MovieScene.MovieSceneMetaData.GetAuthor -// 0x0010 (0x0010 - 0x0000) -struct MovieSceneMetaData_GetAuthor final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneMetaData_GetAuthor; - -// Function MovieScene.MovieSceneMetaData.GetCreated -// 0x0008 (0x0008 - 0x0000) -struct MovieSceneMetaData_GetCreated final -{ -public: - struct FDateTime ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneMetaData_GetCreated; - -// Function MovieScene.MovieSceneMetaData.GetNotes -// 0x0010 (0x0010 - 0x0000) -struct MovieSceneMetaData_GetNotes final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneMetaData_GetNotes; - -// Function MovieScene.MovieSceneSection.SetBlendType -// 0x0001 (0x0001 - 0x0000) -struct MovieSceneSection_SetBlendType final -{ -public: - EMovieSceneBlendType InBlendType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSection_SetBlendType; - -// Function MovieScene.MovieSceneSection.SetColorTint -// 0x0004 (0x0004 - 0x0000) -struct MovieSceneSection_SetColorTint final -{ -public: - struct FColor InColorTint; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSection_SetColorTint; - -// Function MovieScene.MovieSceneSection.SetCompletionMode -// 0x0001 (0x0001 - 0x0000) -struct MovieSceneSection_SetCompletionMode final -{ -public: - EMovieSceneCompletionMode InCompletionMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSection_SetCompletionMode; - -// Function MovieScene.MovieSceneSection.SetIsActive -// 0x0001 (0x0001 - 0x0000) -struct MovieSceneSection_SetIsActive final -{ -public: - bool bInIsActive; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSection_SetIsActive; - -// Function MovieScene.MovieSceneSection.SetIsLocked -// 0x0001 (0x0001 - 0x0000) -struct MovieSceneSection_SetIsLocked final -{ -public: - bool bInIsLocked; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSection_SetIsLocked; - -// Function MovieScene.MovieSceneSection.SetOverlapPriority -// 0x0004 (0x0004 - 0x0000) -struct MovieSceneSection_SetOverlapPriority final -{ -public: - int32 NewPriority; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSection_SetOverlapPriority; - -// Function MovieScene.MovieSceneSection.SetPostRollFrames -// 0x0004 (0x0004 - 0x0000) -struct MovieSceneSection_SetPostRollFrames final -{ -public: - int32 InPostRollFrames; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSection_SetPostRollFrames; - -// Function MovieScene.MovieSceneSection.SetPreRollFrames -// 0x0004 (0x0004 - 0x0000) -struct MovieSceneSection_SetPreRollFrames final -{ -public: - int32 InPreRollFrames; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSection_SetPreRollFrames; - -// Function MovieScene.MovieSceneSection.SetRowIndex -// 0x0004 (0x0004 - 0x0000) -struct MovieSceneSection_SetRowIndex final -{ -public: - int32 NewRowIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSection_SetRowIndex; - -// Function MovieScene.MovieSceneSection.GetBlendType -// 0x0002 (0x0002 - 0x0000) -struct MovieSceneSection_GetBlendType final -{ -public: - struct FOptionalMovieSceneBlendType ReturnValue; // 0x0000(0x0002)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSection_GetBlendType; - -// Function MovieScene.MovieSceneSection.GetColorTint -// 0x0004 (0x0004 - 0x0000) -struct MovieSceneSection_GetColorTint final -{ -public: - struct FColor ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSection_GetColorTint; - -// Function MovieScene.MovieSceneSection.GetCompletionMode -// 0x0001 (0x0001 - 0x0000) -struct MovieSceneSection_GetCompletionMode final -{ -public: - EMovieSceneCompletionMode ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSection_GetCompletionMode; - -// Function MovieScene.MovieSceneSection.GetOverlapPriority -// 0x0004 (0x0004 - 0x0000) -struct MovieSceneSection_GetOverlapPriority final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSection_GetOverlapPriority; - -// Function MovieScene.MovieSceneSection.GetPostRollFrames -// 0x0004 (0x0004 - 0x0000) -struct MovieSceneSection_GetPostRollFrames final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSection_GetPostRollFrames; - -// Function MovieScene.MovieSceneSection.GetPreRollFrames -// 0x0004 (0x0004 - 0x0000) -struct MovieSceneSection_GetPreRollFrames final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSection_GetPreRollFrames; - -// Function MovieScene.MovieSceneSection.GetRowIndex -// 0x0004 (0x0004 - 0x0000) -struct MovieSceneSection_GetRowIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSection_GetRowIndex; - -// Function MovieScene.MovieSceneSection.IsActive -// 0x0001 (0x0001 - 0x0000) -struct MovieSceneSection_IsActive final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSection_IsActive; - -// Function MovieScene.MovieSceneSection.IsLocked -// 0x0001 (0x0001 - 0x0000) -struct MovieSceneSection_IsLocked final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSection_IsLocked; - -// Function MovieScene.MovieSceneSequence.FindBindingByTag -// 0x0020 (0x0020 - 0x0000) -struct MovieSceneSequence_FindBindingByTag final -{ -public: - class FName InBindingName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneObjectBindingID ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequence_FindBindingByTag; - -// Function MovieScene.MovieSceneSequence.FindBindingsByTag -// 0x0018 (0x0018 - 0x0000) -struct MovieSceneSequence_FindBindingsByTag final -{ -public: - class FName InBindingName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequence_FindBindingsByTag; - -// Function MovieScene.MovieSceneSequence.GetEarliestTimecodeSource -// 0x0014 (0x0014 - 0x0000) -struct MovieSceneSequence_GetEarliestTimecodeSource final -{ -public: - struct FMovieSceneTimecodeSource ReturnValue; // 0x0000(0x0014)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequence_GetEarliestTimecodeSource; - -// Function MovieScene.MovieSceneSequencePlayer.GetBoundObjects -// 0x0028 (0x0028 - 0x0000) -struct MovieSceneSequencePlayer_GetBoundObjects final -{ -public: - struct FMovieSceneObjectBindingID ObjectBinding; // 0x0000(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetBoundObjects; - -// Function MovieScene.MovieSceneSequencePlayer.GetDisableCameraCuts -// 0x0001 (0x0001 - 0x0000) -struct MovieSceneSequencePlayer_GetDisableCameraCuts final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetDisableCameraCuts; - -// Function MovieScene.MovieSceneSequencePlayer.GetObjectBindings -// 0x0018 (0x0018 - 0x0000) -struct MovieSceneSequencePlayer_GetObjectBindings final -{ -public: - class UObject* InObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetObjectBindings; - -// Function MovieScene.MovieSceneSequencePlayer.PlayLooping -// 0x0004 (0x0004 - 0x0000) -struct MovieSceneSequencePlayer_PlayLooping final -{ -public: - int32 NumLoops; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_PlayLooping; - -// Function MovieScene.MovieSceneSequencePlayer.PlayTo -// 0x0040 (0x0040 - 0x0000) -struct MovieSceneSequencePlayer_PlayTo final -{ -public: - struct FMovieSceneSequencePlaybackParams PlaybackParams; // 0x0000(0x0038)(Parm, NativeAccessSpecifierPublic) - struct FMovieSceneSequencePlayToParams PlayToParams; // 0x0038(0x0001)(Parm, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_PlayTo; - -// Function MovieScene.MovieSceneSequencePlayer.RPC_ExplicitServerUpdateEvent -// 0x0010 (0x0010 - 0x0000) -struct MovieSceneSequencePlayer_RPC_ExplicitServerUpdateEvent final -{ -public: - EUpdatePositionMethod Method; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FFrameTime RelevantTime; // 0x0004(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NewSerialNumber; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_RPC_ExplicitServerUpdateEvent; - -// Function MovieScene.MovieSceneSequencePlayer.RPC_OnFinishPlaybackEvent -// 0x000C (0x000C - 0x0000) -struct MovieSceneSequencePlayer_RPC_OnFinishPlaybackEvent final -{ -public: - struct FFrameTime StoppedTime; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NewSerialNumber; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_RPC_OnFinishPlaybackEvent; - -// Function MovieScene.MovieSceneSequencePlayer.RPC_OnStopEvent -// 0x000C (0x000C - 0x0000) -struct MovieSceneSequencePlayer_RPC_OnStopEvent final -{ -public: - struct FFrameTime StoppedTime; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NewSerialNumber; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_RPC_OnStopEvent; - -// Function MovieScene.MovieSceneSequencePlayer.SetCompletionModeOverride -// 0x0001 (0x0001 - 0x0000) -struct MovieSceneSequencePlayer_SetCompletionModeOverride final -{ -public: - EMovieSceneCompletionModeOverride CompletionModeOverride; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_SetCompletionModeOverride; - -// Function MovieScene.MovieSceneSequencePlayer.SetDisableCameraCuts -// 0x0001 (0x0001 - 0x0000) -struct MovieSceneSequencePlayer_SetDisableCameraCuts final -{ -public: - bool bInDisableCameraCuts; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_SetDisableCameraCuts; - -// Function MovieScene.MovieSceneSequencePlayer.SetFrameRange -// 0x000C (0x000C - 0x0000) -struct MovieSceneSequencePlayer_SetFrameRange final -{ -public: - int32 StartFrame; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 duration; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SubFrames; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_SetFrameRange; - -// Function MovieScene.MovieSceneSequencePlayer.SetFrameRate -// 0x0008 (0x0008 - 0x0000) -struct MovieSceneSequencePlayer_SetFrameRate final -{ -public: - struct FFrameRate FrameRate; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_SetFrameRate; - -// Function MovieScene.MovieSceneSequencePlayer.SetPlaybackPosition -// 0x0038 (0x0038 - 0x0000) -struct MovieSceneSequencePlayer_SetPlaybackPosition final -{ -public: - struct FMovieSceneSequencePlaybackParams PlaybackParams; // 0x0000(0x0038)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_SetPlaybackPosition; - -// Function MovieScene.MovieSceneSequencePlayer.SetPlayRate -// 0x0004 (0x0004 - 0x0000) -struct MovieSceneSequencePlayer_SetPlayRate final -{ -public: - float PlayRate; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_SetPlayRate; - -// Function MovieScene.MovieSceneSequencePlayer.SetTimeRange -// 0x0008 (0x0008 - 0x0000) -struct MovieSceneSequencePlayer_SetTimeRange final -{ -public: - float StartTime_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_SetTimeRange; - -// Function MovieScene.MovieSceneSequencePlayer.SetWeight -// 0x0008 (0x0008 - 0x0000) -struct MovieSceneSequencePlayer_SetWeight final -{ -public: - double InWeight; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_SetWeight; - -// Function MovieScene.MovieSceneSequencePlayer.GetCompletionModeOverride -// 0x0001 (0x0001 - 0x0000) -struct MovieSceneSequencePlayer_GetCompletionModeOverride final -{ -public: - EMovieSceneCompletionModeOverride ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetCompletionModeOverride; - -// Function MovieScene.MovieSceneSequencePlayer.GetCurrentTime -// 0x0010 (0x0010 - 0x0000) -struct MovieSceneSequencePlayer_GetCurrentTime final -{ -public: - struct FQualifiedFrameTime ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetCurrentTime; - -// Function MovieScene.MovieSceneSequencePlayer.GetDuration -// 0x0010 (0x0010 - 0x0000) -struct MovieSceneSequencePlayer_GetDuration final -{ -public: - struct FQualifiedFrameTime ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetDuration; - -// Function MovieScene.MovieSceneSequencePlayer.GetEndTime -// 0x0010 (0x0010 - 0x0000) -struct MovieSceneSequencePlayer_GetEndTime final -{ -public: - struct FQualifiedFrameTime ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetEndTime; - -// Function MovieScene.MovieSceneSequencePlayer.GetFrameDuration -// 0x0004 (0x0004 - 0x0000) -struct MovieSceneSequencePlayer_GetFrameDuration final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetFrameDuration; - -// Function MovieScene.MovieSceneSequencePlayer.GetFrameRate -// 0x0008 (0x0008 - 0x0000) -struct MovieSceneSequencePlayer_GetFrameRate final -{ -public: - struct FFrameRate ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetFrameRate; - -// Function MovieScene.MovieSceneSequencePlayer.GetPlayRate -// 0x0004 (0x0004 - 0x0000) -struct MovieSceneSequencePlayer_GetPlayRate final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetPlayRate; - -// Function MovieScene.MovieSceneSequencePlayer.GetSequence -// 0x0008 (0x0008 - 0x0000) -struct MovieSceneSequencePlayer_GetSequence final -{ -public: - class UMovieSceneSequence* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetSequence; - -// Function MovieScene.MovieSceneSequencePlayer.GetSequenceName -// 0x0018 (0x0018 - 0x0000) -struct MovieSceneSequencePlayer_GetSequenceName final -{ -public: - bool bAddClientInfo; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetSequenceName; - -// Function MovieScene.MovieSceneSequencePlayer.GetStartTime -// 0x0010 (0x0010 - 0x0000) -struct MovieSceneSequencePlayer_GetStartTime final -{ -public: - struct FQualifiedFrameTime ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetStartTime; - -// Function MovieScene.MovieSceneSequencePlayer.IsPaused -// 0x0001 (0x0001 - 0x0000) -struct MovieSceneSequencePlayer_IsPaused final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_IsPaused; - -// Function MovieScene.MovieSceneSequencePlayer.IsPlaying -// 0x0001 (0x0001 - 0x0000) -struct MovieSceneSequencePlayer_IsPlaying final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_IsPlaying; - -// Function MovieScene.MovieSceneSequencePlayer.IsReversed -// 0x0001 (0x0001 - 0x0000) -struct MovieSceneSequencePlayer_IsReversed final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSequencePlayer_IsReversed; - -// Function MovieScene.MovieSceneSubSection.SetSequence -// 0x0008 (0x0008 - 0x0000) -struct MovieSceneSubSection_SetSequence final -{ -public: - class UMovieSceneSequence* Sequence; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSubSection_SetSequence; - -// Function MovieScene.MovieSceneSubSection.GetSequence -// 0x0008 (0x0008 - 0x0000) -struct MovieSceneSubSection_GetSequence final -{ -public: - class UMovieSceneSequence* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MovieSceneSubSection_GetSequence; - -} - diff --git a/SilentHillF/SDK/MovieScene_structs.hpp b/SilentHillF/SDK/MovieScene_structs.hpp deleted file mode 100644 index c0dd7fb..0000000 --- a/SilentHillF/SDK/MovieScene_structs.hpp +++ /dev/null @@ -1,1580 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: MovieScene - -#include "Basic.hpp" - -#include "CoreUObject_structs.hpp" -#include "Engine_structs.hpp" -#include "UniversalObjectLocator_structs.hpp" - - -namespace SDK -{ - -// Enum MovieScene.EMovieSceneKeyInterpolation -// NumValues: 0x0007 -enum class EMovieSceneKeyInterpolation : uint8 -{ - Auto = 0, - User = 1, - Break = 2, - Linear = 3, - Constant = 4, - SmartAuto = 5, - EMovieSceneKeyInterpolation_MAX = 6, -}; - -// Enum MovieScene.EMovieSceneCompletionMode -// NumValues: 0x0004 -enum class EMovieSceneCompletionMode : uint8 -{ - KeepState = 0, - RestoreState = 1, - ProjectDefault = 2, - EMovieSceneCompletionMode_MAX = 3, -}; - -// Enum MovieScene.EMovieScenePlayerStatus -// NumValues: 0x0007 -enum class EMovieScenePlayerStatus : uint8 -{ - Stopped = 0, - Playing = 1, - Scrubbing = 2, - Jumping = 3, - Stepping = 4, - Paused = 5, - MAX = 6, -}; - -// Enum MovieScene.EMovieSceneEvaluationType -// NumValues: 0x0003 -enum class EMovieSceneEvaluationType : uint8 -{ - FrameLocked = 0, - WithSubFrames = 1, - EMovieSceneEvaluationType_MAX = 2, -}; - -// Enum MovieScene.EUpdateClockSource -// NumValues: 0x0008 -enum class EUpdateClockSource : uint8 -{ - Tick = 0, - Platform = 1, - Audio = 2, - RelativeTimecode = 3, - Timecode = 4, - PlayEveryFrame = 5, - Custom = 6, - EUpdateClockSource_MAX = 7, -}; - -// Enum MovieScene.EMovieSceneSequenceFlags -// NumValues: 0x0006 -enum class EMovieSceneSequenceFlags : uint8 -{ - None = 0, - Volatile = 1, - BlockingEvaluation = 2, - DynamicWeighting = 4, - InheritedFlags = 1, - EMovieSceneSequenceFlags_MAX = 5, -}; - -// Enum MovieScene.EMovieSceneServerClientMask -// NumValues: 0x0005 -enum class EMovieSceneServerClientMask : uint8 -{ - None = 0, - Server = 1, - Client = 2, - All = 3, - EMovieSceneServerClientMask_MAX = 4, -}; - -// Enum MovieScene.EMovieSceneSubSectionFlags -// NumValues: 0x0007 -enum class EMovieSceneSubSectionFlags : uint8 -{ - None = 0, - OverrideKeepState = 1, - OverrideRestoreState = 2, - IgnoreHierarchicalBias = 4, - BlendHierarchicalBias = 8, - AnyRestoreStateOverride = 3, - EMovieSceneSubSectionFlags_MAX = 9, -}; - -// Enum MovieScene.ESectionEvaluationFlags -// NumValues: 0x0006 -enum class ESectionEvaluationFlags : uint8 -{ - None = 0, - PreRoll = 1, - PostRoll = 2, - ForceKeepState = 4, - ForceRestoreState = 8, - ESectionEvaluationFlags_MAX = 9, -}; - -// Enum MovieScene.EMovieSceneCompletionModeOverride -// NumValues: 0x0004 -enum class EMovieSceneCompletionModeOverride : uint8 -{ - None = 0, - ForceKeepState = 1, - ForceRestoreState = 2, - EMovieSceneCompletionModeOverride_MAX = 3, -}; - -// Enum MovieScene.EMovieSceneTimeUnit -// NumValues: 0x0003 -enum class EMovieSceneTimeUnit : uint8 -{ - DisplayRate = 0, - TickResolution = 1, - EMovieSceneTimeUnit_MAX = 2, -}; - -// Enum MovieScene.EMovieSceneBlendType -// NumValues: 0x0006 -enum class EMovieSceneBlendType : uint8 -{ - Invalid = 0, - Absolute = 1, - Additive = 2, - Relative = 4, - AdditiveFromBase = 8, - EMovieSceneBlendType_MAX = 9, -}; - -// Enum MovieScene.EEvaluationMethod -// NumValues: 0x0003 -enum class EEvaluationMethod : uint8 -{ - Static = 0, - Swept = 1, - EEvaluationMethod_MAX = 2, -}; - -// Enum MovieScene.EMovieSceneBuiltInEasing -// NumValues: 0x001A -enum class EMovieSceneBuiltInEasing : uint8 -{ - Linear = 0, - SinIn = 1, - SinOut = 2, - SinInOut = 3, - QuadIn = 4, - QuadOut = 5, - QuadInOut = 6, - Cubic = 7, - CubicIn = 8, - CubicOut = 9, - CubicInOut = 10, - HermiteCubicInOut = 11, - QuartIn = 12, - QuartOut = 13, - QuartInOut = 14, - QuintIn = 15, - QuintOut = 16, - QuintInOut = 17, - ExpoIn = 18, - ExpoOut = 19, - ExpoInOut = 20, - CircIn = 21, - CircOut = 22, - CircInOut = 23, - Custom = 24, - EMovieSceneBuiltInEasing_MAX = 25, -}; - -// Enum MovieScene.EMovieSceneObjectBindingSpace -// NumValues: 0x0004 -enum class EMovieSceneObjectBindingSpace : uint8 -{ - Local = 0, - Root = 1, - Unused = 2, - EMovieSceneObjectBindingSpace_MAX = 3, -}; - -// Enum MovieScene.EUpdatePositionMethod -// NumValues: 0x0004 -enum class EUpdatePositionMethod : uint8 -{ - Play = 0, - Jump = 1, - Scrub = 2, - EUpdatePositionMethod_MAX = 3, -}; - -// Enum MovieScene.EMovieScenePositionType -// NumValues: 0x0005 -enum class EMovieScenePositionType : uint8 -{ - Frame = 0, - Time = 1, - MarkedFrame = 2, - Timecode = 3, - EMovieScenePositionType_MAX = 4, -}; - -// Enum MovieScene.ESpawnOwnership -// NumValues: 0x0004 -enum class ESpawnOwnership : uint8 -{ - InnerSequence = 0, - RootSequence = 1, - External = 2, - ESpawnOwnership_MAX = 3, -}; - -// ScriptStruct MovieScene.MovieSceneSequenceID -// 0x0004 (0x0004 - 0x0000) -struct FMovieSceneSequenceID final -{ -public: - uint32 Value; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneSequenceID; - -// ScriptStruct MovieScene.MovieSceneTrackIdentifier -// 0x0004 (0x0004 - 0x0000) -struct FMovieSceneTrackIdentifier final -{ -public: - uint32 Value; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneTrackIdentifier; - -// ScriptStruct MovieScene.MovieSceneEvaluationKey -// 0x000C (0x000C - 0x0000) -struct FMovieSceneEvaluationKey final -{ -public: - struct FMovieSceneSequenceID SequenceID; // 0x0000(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneTrackIdentifier TrackIdentifier; // 0x0004(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 SectionIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneEvaluationKey; - -// ScriptStruct MovieScene.MovieSceneOrderedEvaluationKey -// 0x0010 (0x0010 - 0x0000) -struct FMovieSceneOrderedEvaluationKey final -{ -public: - struct FMovieSceneEvaluationKey Key; // 0x0000(0x000C)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 SetupIndex; // 0x000C(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 TearDownIndex; // 0x000E(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneOrderedEvaluationKey; - -// ScriptStruct MovieScene.MovieSceneEvaluationMetaData -// 0x0020 (0x0020 - 0x0000) -struct FMovieSceneEvaluationMetaData final -{ -public: - TArray ActiveSequences; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray ActiveEntities; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneEvaluationMetaData; - -// ScriptStruct MovieScene.ActorForWorldTransforms -// 0x0018 (0x0018 - 0x0000) -struct FActorForWorldTransforms final -{ -public: - TWeakObjectPtr Actor; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr Component; // 0x0008(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SocketName; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FActorForWorldTransforms; - -// ScriptStruct MovieScene.MovieSceneDeterminismData -// 0x0018 (0x0018 - 0x0000) -struct FMovieSceneDeterminismData final -{ -public: - TArray Fences; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - bool bParentSequenceRequiresLowerFence; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bParentSequenceRequiresUpperFence; // 0x0011(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneDeterminismData; - -// ScriptStruct MovieScene.MovieSceneEmptyStruct -// 0x0001 (0x0001 - 0x0000) -struct FMovieSceneEmptyStruct final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneEmptyStruct; - -// ScriptStruct MovieScene.MovieSceneEvalTemplateBase -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FMovieSceneEvalTemplateBase -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneEvalTemplateBase; - -// ScriptStruct MovieScene.MovieSceneEvaluationOperand -// 0x0014 (0x0014 - 0x0000) -struct FMovieSceneEvaluationOperand final -{ -public: - struct FGuid ObjectBindingID; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneSequenceID SequenceID; // 0x0010(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneEvaluationOperand; - -// ScriptStruct MovieScene.MovieSceneKeyStruct -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FMovieSceneKeyStruct -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneKeyStruct; - -// ScriptStruct MovieScene.GeneratedMovieSceneKeyStruct -// 0x0050 (0x0050 - 0x0000) -struct alignas(0x10) FGeneratedMovieSceneKeyStruct final -{ -public: - uint8 Pad_0[0x50]; // 0x0000(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGeneratedMovieSceneKeyStruct; - -// ScriptStruct MovieScene.MovieSceneKeyTimeStruct -// 0x0020 (0x0028 - 0x0008) -struct FMovieSceneKeyTimeStruct final : public FMovieSceneKeyStruct -{ -public: - struct FFrameNumber Time; // 0x0008(0x0004)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x1C]; // 0x000C(0x001C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneKeyTimeStruct; - -// ScriptStruct MovieScene.MovieScenePropertyBinding -// 0x0014 (0x0014 - 0x0000) -struct FMovieScenePropertyBinding final -{ -public: - class FName PropertyName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyPath; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCanUseClassLookup; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieScenePropertyBinding; - -// ScriptStruct MovieScene.MovieSceneSectionParameters -// 0x0028 (0x0028 - 0x0000) -struct FMovieSceneSectionParameters final -{ -public: - struct FFrameNumber StartFrameOffset; // 0x0000(0x0004)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCanLoop; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FFrameNumber EndFrameOffset; // 0x0008(0x0004)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber FirstLoopStartFrameOffset; // 0x000C(0x0004)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float timescale; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 HierarchicalBias; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMovieSceneSubSectionFlags Flags; // 0x0018(0x0001)(BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float StartOffset; // 0x001C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PrerollTime; // 0x0020(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PostrollTime; // 0x0024(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneSectionParameters; - -// ScriptStruct MovieScene.MovieSceneSegmentIdentifier -// 0x0004 (0x0004 - 0x0000) -struct FMovieSceneSegmentIdentifier final -{ -public: - int32 IdentifierIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneSegmentIdentifier; - -// ScriptStruct MovieScene.SectionEvaluationData -// 0x000C (0x000C - 0x0000) -struct FSectionEvaluationData final -{ -public: - int32 ImplIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber ForcedTime; // 0x0004(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESectionEvaluationFlags Flags; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSectionEvaluationData; - -// ScriptStruct MovieScene.MovieSceneSegment -// 0x0058 (0x0058 - 0x0000) -struct alignas(0x08) FMovieSceneSegment final -{ -public: - uint8 Pad_0[0x58]; // 0x0000(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneSegment; - -// ScriptStruct MovieScene.MovieSceneSequenceLoopCount -// 0x0004 (0x0004 - 0x0000) -struct FMovieSceneSequenceLoopCount final -{ -public: - int32 Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneSequenceLoopCount; - -// ScriptStruct MovieScene.MovieSceneSequenceTickInterval -// 0x000C (0x000C - 0x0000) -struct FMovieSceneSequenceTickInterval final -{ -public: - float TickIntervalSeconds; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EvaluationBudgetMicroseconds; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTickWhenPaused; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowRounding; // 0x0009(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneSequenceTickInterval; - -// ScriptStruct MovieScene.MovieSceneSequencePlaybackSettings -// 0x0028 (0x0028 - 0x0000) -struct FMovieSceneSequencePlaybackSettings final -{ -public: - uint8 bAutoPlay : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneSequenceLoopCount LoopCount; // 0x0004(0x0004)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FMovieSceneSequenceTickInterval TickInterval; // 0x0008(0x000C)(Edit, NoDestructor, NativeAccessSpecifierPublic) - float PlayRate; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartTime; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bRandomStartTime : 1; // 0x001C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDisableMovementInput : 1; // 0x001C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDisableLookAtInput : 1; // 0x001C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHidePlayer : 1; // 0x001C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHideHud : 1; // 0x001C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDisableCameraCuts : 1; // 0x001C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EMovieSceneCompletionModeOverride FinishCompletionStateOverride; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bPauseAtEnd : 1; // 0x0024(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInheritTickIntervalFromOwner : 1; // 0x0024(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDynamicWeighting : 1; // 0x0024(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneSequencePlaybackSettings; - -// ScriptStruct MovieScene.MovieSceneTimeTransform -// 0x000C (0x000C - 0x0000) -struct FMovieSceneTimeTransform final -{ -public: - float timescale; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameTime Offset; // 0x0004(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneTimeTransform; - -// ScriptStruct MovieScene.MovieSceneChannel -// 0x0050 (0x0050 - 0x0000) -struct alignas(0x08) FMovieSceneChannel -{ -public: - uint8 Pad_0[0x50]; // 0x0000(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneChannel; - -// ScriptStruct MovieScene.MovieSceneKeyHandleMap -// 0x0000 (0x0088 - 0x0088) -struct FMovieSceneKeyHandleMap final : public FKeyHandleLookupTable -{ -}; -DUMPER7_ASSERTS_FMovieSceneKeyHandleMap; - -// ScriptStruct MovieScene.MovieSceneAudioTriggerChannel -// 0x00A8 (0x00F8 - 0x0050) -struct FMovieSceneAudioTriggerChannel final : public FMovieSceneChannel -{ -public: - TArray Times; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray Values; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - struct FMovieSceneKeyHandleMap KeyHandles; // 0x0070(0x0088)(Transient, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneAudioTriggerChannel; - -// ScriptStruct MovieScene.MovieSceneBoolChannel -// 0x00B8 (0x0108 - 0x0050) -struct FMovieSceneBoolChannel : public FMovieSceneChannel -{ -public: - ERichCurveExtrapolation PreInfinityExtrap; // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERichCurveExtrapolation PostInfinityExtrap; // 0x0051(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_52[0x6]; // 0x0052(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Times; // 0x0058(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - bool DefaultValue; // 0x0068(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bHasDefaultValue; // 0x0069(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_6A[0x6]; // 0x006A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Values; // 0x0070(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - struct FMovieSceneKeyHandleMap KeyHandles; // 0x0080(0x0088)(Transient, Protected, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FMovieSceneBoolChannel; - -// ScriptStruct MovieScene.MovieSceneByteChannel -// 0x00B8 (0x0108 - 0x0050) -struct FMovieSceneByteChannel : public FMovieSceneChannel -{ -public: - TArray Times; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - uint8 DefaultValue; // 0x0060(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bHasDefaultValue; // 0x0061(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_62[0x6]; // 0x0062(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Values; // 0x0068(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - class UEnum* Enum; // 0x0078(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FMovieSceneKeyHandleMap KeyHandles; // 0x0080(0x0088)(Transient, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneByteChannel; - -// ScriptStruct MovieScene.MovieSceneTangentData -// 0x0014 (0x0014 - 0x0000) -struct FMovieSceneTangentData final -{ -public: - float ArriveTangent; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LeaveTangent; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ArriveTangentWeight; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LeaveTangentWeight; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERichCurveTangentWeightMode TangentWeightMode; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneTangentData; - -// ScriptStruct MovieScene.MovieSceneDoubleValue -// 0x0020 (0x0020 - 0x0000) -struct FMovieSceneDoubleValue final -{ -public: - double Value; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneTangentData Tangent; // 0x0008(0x0014)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - ERichCurveInterpMode InterpMode; // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERichCurveTangentMode TangentMode; // 0x001D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 PaddingByte; // 0x001E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1F[0x1]; // 0x001F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneDoubleValue; - -// ScriptStruct MovieScene.MovieSceneDoubleChannel -// 0x00C8 (0x0118 - 0x0050) -struct FMovieSceneDoubleChannel final : public FMovieSceneChannel -{ -public: - ERichCurveExtrapolation PreInfinityExtrap; // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERichCurveExtrapolation PostInfinityExtrap; // 0x0051(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_52[0x6]; // 0x0052(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Times; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray Values; // 0x0068(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - double DefaultValue; // 0x0078(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bHasDefaultValue; // 0x0080(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneKeyHandleMap KeyHandles; // 0x0088(0x0088)(Transient, NativeAccessSpecifierPrivate) - struct FFrameRate TickResolution; // 0x0110(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneDoubleChannel; - -// ScriptStruct MovieScene.MovieSceneFloatValue -// 0x001C (0x001C - 0x0000) -struct FMovieSceneFloatValue final -{ -public: - float Value; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneTangentData Tangent; // 0x0004(0x0014)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - ERichCurveInterpMode InterpMode; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERichCurveTangentMode TangentMode; // 0x0019(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 PaddingByte; // 0x001A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1B[0x1]; // 0x001B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneFloatValue; - -// ScriptStruct MovieScene.MovieSceneFloatChannel -// 0x00C0 (0x0110 - 0x0050) -struct FMovieSceneFloatChannel final : public FMovieSceneChannel -{ -public: - ERichCurveExtrapolation PreInfinityExtrap; // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERichCurveExtrapolation PostInfinityExtrap; // 0x0051(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_52[0x6]; // 0x0052(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Times; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray Values; // 0x0068(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - float DefaultValue; // 0x0078(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bHasDefaultValue; // 0x007C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_7D[0x3]; // 0x007D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneKeyHandleMap KeyHandles; // 0x0080(0x0088)(Transient, NativeAccessSpecifierPrivate) - struct FFrameRate TickResolution; // 0x0108(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneFloatChannel; - -// ScriptStruct MovieScene.MovieSceneIntegerChannel -// 0x00B8 (0x0108 - 0x0050) -struct FMovieSceneIntegerChannel final : public FMovieSceneChannel -{ -public: - ERichCurveExtrapolation PreInfinityExtrap; // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERichCurveExtrapolation PostInfinityExtrap; // 0x0051(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_52[0x6]; // 0x0052(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Times; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - int32 DefaultValue; // 0x0068(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bHasDefaultValue; // 0x006C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Values; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - struct FMovieSceneKeyHandleMap KeyHandles; // 0x0080(0x0088)(Transient, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneIntegerChannel; - -// ScriptStruct MovieScene.MovieSceneObjectPathChannelKeyValue -// 0x0030 (0x0030 - 0x0000) -struct FMovieSceneObjectPathChannelKeyValue final -{ -public: - TSoftObjectPtr SoftPtr; // 0x0000(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UObject* HardPtr; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneObjectPathChannelKeyValue; - -// ScriptStruct MovieScene.MovieSceneObjectPathChannel -// 0x00E0 (0x0130 - 0x0050) -struct FMovieSceneObjectPathChannel final : public FMovieSceneChannel -{ -public: - TSubclassOf PropertyClass; // 0x0050(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray Times; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray Values; // 0x0068(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - struct FMovieSceneObjectPathChannelKeyValue DefaultValue; // 0x0078(0x0030)(NativeAccessSpecifierPrivate) - struct FMovieSceneKeyHandleMap KeyHandles; // 0x00A8(0x0088)(Transient, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneObjectPathChannel; - -// ScriptStruct MovieScene.MovieSceneSequenceCompilerMaskStruct -// 0x0001 (0x0001 - 0x0000) -struct FMovieSceneSequenceCompilerMaskStruct final -{ -public: - uint8 bHierarchy : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEvaluationTemplate : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEvaluationTemplateField : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEntityComponentField : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) -}; -DUMPER7_ASSERTS_FMovieSceneSequenceCompilerMaskStruct; - -// ScriptStruct MovieScene.MovieSceneCompiledSequenceFlagStruct -// 0x0001 (0x0001 - 0x0000) -struct FMovieSceneCompiledSequenceFlagStruct final -{ -public: - uint8 bParentSequenceRequiresLowerFence : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bParentSequenceRequiresUpperFence : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) -}; -DUMPER7_ASSERTS_FMovieSceneCompiledSequenceFlagStruct; - -// ScriptStruct MovieScene.EasingComponentData -// 0x0008 (0x0008 - 0x0000) -struct FEasingComponentData final -{ -public: - class UMovieSceneSection* Section; // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FEasingComponentData; - -// ScriptStruct MovieScene.MovieSceneTrackInstanceComponent -// 0x0010 (0x0010 - 0x0000) -struct FMovieSceneTrackInstanceComponent final -{ -public: - class UMovieSceneSection* Owner; // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf TrackInstanceClass; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneTrackInstanceComponent; - -// ScriptStruct MovieScene.MovieSceneEvaluationHookComponent -// 0x0020 (0x0020 - 0x0000) -struct FMovieSceneEvaluationHookComponent final -{ -public: - TScriptInterface Interface; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10[0x10]; // 0x0010(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneEvaluationHookComponent; - -// ScriptStruct MovieScene.TrackInstanceInputComponent -// 0x0010 (0x0010 - 0x0000) -struct FTrackInstanceInputComponent final -{ -public: - class UMovieSceneSection* Section; // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OutputIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTrackInstanceInputComponent; - -// ScriptStruct MovieScene.MovieSceneEntitySystemGraphNode -// 0x0028 (0x0028 - 0x0000) -struct FMovieSceneEntitySystemGraphNode final -{ -public: - uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - class UMovieSceneEntitySystem* System; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneEntitySystemGraphNode; - -// ScriptStruct MovieScene.MovieSceneEntitySystemGraphNodes -// 0x0038 (0x0038 - 0x0000) -struct alignas(0x08) FMovieSceneEntitySystemGraphNodes final -{ -public: - uint8 Pad_0[0x38]; // 0x0000(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneEntitySystemGraphNodes; - -// ScriptStruct MovieScene.MovieSceneEntitySystemGraph -// 0x0190 (0x0190 - 0x0000) -struct FMovieSceneEntitySystemGraph final -{ -public: - uint8 Pad_0[0xB8]; // 0x0000(0x00B8)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneEntitySystemGraphNodes Nodes; // 0x00B8(0x0038)(NativeAccessSpecifierPrivate) - uint8 Pad_F0[0xA0]; // 0x00F0(0x00A0)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneEntitySystemGraph; - -// ScriptStruct MovieScene.MovieSceneEvaluationHookEvent -// 0x0040 (0x0040 - 0x0000) -struct FMovieSceneEvaluationHookEvent final -{ -public: - struct FMovieSceneEvaluationHookComponent Hook; // 0x0000(0x0020)(NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_20[0x20]; // 0x0020(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneEvaluationHookEvent; - -// ScriptStruct MovieScene.MovieSceneEvaluationHookEventContainer -// 0x0010 (0x0010 - 0x0000) -struct FMovieSceneEvaluationHookEventContainer final -{ -public: - TArray Events; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneEvaluationHookEventContainer; - -// ScriptStruct MovieScene.MovieSceneEvaluationInstanceKey -// 0x0004 (0x0004 - 0x0000) -struct alignas(0x02) FMovieSceneEvaluationInstanceKey final -{ -public: - uint8 Pad_0[0x4]; // 0x0000(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneEvaluationInstanceKey; - -// ScriptStruct MovieScene.MovieSceneTrackInstanceInput -// 0x0010 (0x0010 - 0x0000) -struct FMovieSceneTrackInstanceInput final -{ -public: - class UMovieSceneSection* Section; // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneTrackInstanceInput; - -// ScriptStruct MovieScene.MovieSceneTrackInstanceEntry -// 0x0010 (0x0010 - 0x0000) -struct FMovieSceneTrackInstanceEntry final -{ -public: - class UObject* BoundObject; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMovieSceneTrackInstance* TrackInstance; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneTrackInstanceEntry; - -// ScriptStruct MovieScene.OptionalMovieSceneBlendType -// 0x0002 (0x0002 - 0x0000) -struct FOptionalMovieSceneBlendType final -{ -public: - EMovieSceneBlendType BlendType; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsValid; // 0x0001(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FOptionalMovieSceneBlendType; - -// ScriptStruct MovieScene.MovieSceneEvalTemplate -// 0x0010 (0x0020 - 0x0010) -struct FMovieSceneEvalTemplate : public FMovieSceneEvalTemplateBase -{ -public: - EMovieSceneCompletionMode CompletionMode; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TWeakObjectPtr SourceSectionPtr; // 0x0014(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneEvalTemplate; - -// ScriptStruct MovieScene.MovieSceneEvalTemplatePtr -// 0x0088 (0x0088 - 0x0000) -struct alignas(0x08) FMovieSceneEvalTemplatePtr final -{ -public: - uint8 Pad_0[0x88]; // 0x0000(0x0088)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneEvalTemplatePtr; - -// ScriptStruct MovieScene.MovieSceneEvaluationFieldEntityKey -// 0x000C (0x000C - 0x0000) -struct FMovieSceneEvaluationFieldEntityKey final -{ -public: - TWeakObjectPtr EntityOwner; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 EntityID; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneEvaluationFieldEntityKey; - -// ScriptStruct MovieScene.MovieSceneEvaluationFieldEntity -// 0x0010 (0x0010 - 0x0000) -struct FMovieSceneEvaluationFieldEntity final -{ -public: - struct FMovieSceneEvaluationFieldEntityKey Key; // 0x0000(0x000C)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SharedMetaDataIndex; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneEvaluationFieldEntity; - -// ScriptStruct MovieScene.MovieSceneEvaluationFieldSharedEntityMetaData -// 0x0010 (0x0010 - 0x0000) -struct FMovieSceneEvaluationFieldSharedEntityMetaData final -{ -public: - struct FGuid ObjectBindingID; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneEvaluationFieldSharedEntityMetaData; - -// ScriptStruct MovieScene.MovieSceneEvaluationFieldEntityMetaData -// 0x0018 (0x0018 - 0x0000) -struct FMovieSceneEvaluationFieldEntityMetaData final -{ -public: - class FString OverrideBoundPropertyPath; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber ForcedTime; // 0x0010(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESectionEvaluationFlags Flags; // 0x0014(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEvaluateInSequencePreRoll : 1; // 0x0015(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEvaluateInSequencePostRoll : 1; // 0x0015(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_16[0x2]; // 0x0016(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneEvaluationFieldEntityMetaData; - -// ScriptStruct MovieScene.MovieSceneEvaluationFieldEntityTree -// 0x0060 (0x0060 - 0x0000) -struct alignas(0x08) FMovieSceneEvaluationFieldEntityTree final -{ -public: - uint8 Pad_0[0x60]; // 0x0000(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneEvaluationFieldEntityTree; - -// ScriptStruct MovieScene.MovieSceneEntityComponentField -// 0x00F0 (0x00F0 - 0x0000) -struct FMovieSceneEntityComponentField final -{ -public: - struct FMovieSceneEvaluationFieldEntityTree PersistentEntityTree; // 0x0000(0x0060)(NativeAccessSpecifierPrivate) - struct FMovieSceneEvaluationFieldEntityTree OneShotEntityTree; // 0x0060(0x0060)(NativeAccessSpecifierPrivate) - TArray Entities; // 0x00C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray EntityMetaData; // 0x00D0(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray SharedMetaData; // 0x00E0(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneEntityComponentField; - -// ScriptStruct MovieScene.MovieSceneEvaluationFieldTrackPtr -// 0x0008 (0x0008 - 0x0000) -struct FMovieSceneEvaluationFieldTrackPtr -{ -public: - struct FMovieSceneSequenceID SequenceID; // 0x0000(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneTrackIdentifier TrackIdentifier; // 0x0004(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneEvaluationFieldTrackPtr; - -// ScriptStruct MovieScene.MovieSceneEvaluationFieldSegmentPtr -// 0x0004 (0x000C - 0x0008) -struct FMovieSceneEvaluationFieldSegmentPtr final : public FMovieSceneEvaluationFieldTrackPtr -{ -public: - struct FMovieSceneSegmentIdentifier SegmentID; // 0x0008(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneEvaluationFieldSegmentPtr; - -// ScriptStruct MovieScene.MovieSceneFieldEntry_EvaluationTrack -// 0x000C (0x000C - 0x0000) -struct FMovieSceneFieldEntry_EvaluationTrack final -{ -public: - struct FMovieSceneEvaluationFieldTrackPtr TrackPtr; // 0x0000(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 NumChildren; // 0x0008(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneFieldEntry_EvaluationTrack; - -// ScriptStruct MovieScene.MovieSceneFieldEntry_ChildTemplate -// 0x0008 (0x0008 - 0x0000) -struct FMovieSceneFieldEntry_ChildTemplate final -{ -public: - uint16 ChildIndex; // 0x0000(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESectionEvaluationFlags Flags; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FFrameNumber ForcedTime; // 0x0004(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneFieldEntry_ChildTemplate; - -// ScriptStruct MovieScene.MovieSceneEvaluationGroupLUTIndex -// 0x0008 (0x0008 - 0x0000) -struct FMovieSceneEvaluationGroupLUTIndex final -{ -public: - int32 NumInitPtrs; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumEvalPtrs; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneEvaluationGroupLUTIndex; - -// ScriptStruct MovieScene.MovieSceneEvaluationGroup -// 0x0030 (0x0030 - 0x0000) -struct FMovieSceneEvaluationGroup final -{ -public: - TArray LUTIndices; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray TrackLUT; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray SectionLUT; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneEvaluationGroup; - -// ScriptStruct MovieScene.MovieSceneFrameRange -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x04) FMovieSceneFrameRange final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneFrameRange; - -// ScriptStruct MovieScene.MovieSceneEvaluationField -// 0x0030 (0x0030 - 0x0000) -struct FMovieSceneEvaluationField final -{ -public: - TArray Ranges; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray Groups; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray MetaData; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneEvaluationField; - -// ScriptStruct MovieScene.MovieSceneTemplateGenerationLedger -// 0x00A8 (0x00A8 - 0x0000) -struct FMovieSceneTemplateGenerationLedger final -{ -public: - struct FMovieSceneTrackIdentifier LastTrackIdentifier; // 0x0000(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMap TrackSignatureToTrackIdentifier; // 0x0008(0x0050)(NativeAccessSpecifierPublic) - TMap SubSectionRanges; // 0x0058(0x0050)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneTemplateGenerationLedger; - -// ScriptStruct MovieScene.MovieSceneSubSectionData -// 0x001C (0x001C - 0x0000) -struct FMovieSceneSubSectionData final -{ -public: - TWeakObjectPtr Section; // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ObjectBindingID; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESectionEvaluationFlags Flags; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneSubSectionData; - -// ScriptStruct MovieScene.MovieSceneEvaluationTemplateSerialNumber -// 0x0004 (0x0004 - 0x0000) -struct FMovieSceneEvaluationTemplateSerialNumber final -{ -public: - uint32 Value; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneEvaluationTemplateSerialNumber; - -// ScriptStruct MovieScene.MovieSceneTrackImplementationPtr -// 0x0038 (0x0038 - 0x0000) -struct alignas(0x08) FMovieSceneTrackImplementationPtr final -{ -public: - uint8 Pad_0[0x38]; // 0x0000(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneTrackImplementationPtr; - -// ScriptStruct MovieScene.MovieSceneEvaluationTrack -// 0x0078 (0x0078 - 0x0000) -struct FMovieSceneEvaluationTrack final -{ -public: - struct FGuid ObjectBindingID; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint16 EvaluationPriority; // 0x0010(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EEvaluationMethod EvaluationMethod; // 0x0012(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_13[0x1]; // 0x0013(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - TWeakObjectPtr SourceTrack; // 0x0014(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ChildTemplates; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - struct FMovieSceneTrackImplementationPtr TrackTemplate; // 0x0030(0x0038)(NativeAccessSpecifierPrivate) - class FName EvaluationGroup; // 0x0068(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 bEvaluateInPreroll : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bEvaluateInPostroll : 1; // 0x0070(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bTearDownPriority : 1; // 0x0070(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneEvaluationTrack; - -// ScriptStruct MovieScene.MovieSceneEvaluationTemplate -// 0x0160 (0x0160 - 0x0000) -struct FMovieSceneEvaluationTemplate final -{ -public: - TMap Tracks; // 0x0000(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPrivate) - uint8 Pad_50[0x50]; // 0x0050(0x0050)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid SequenceSignature; // 0x00A0(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneEvaluationTemplateSerialNumber TemplateSerialNumber; // 0x00B0(0x0004)(NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneTemplateGenerationLedger TemplateLedger; // 0x00B8(0x00A8)(NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneEvaluationTemplate; - -// ScriptStruct MovieScene.MovieSceneRootEvaluationTemplateInstance -// 0x0020 (0x0020 - 0x0000) -struct FMovieSceneRootEvaluationTemplateInstance final -{ -public: - class UMovieSceneEntitySystemLinker* EntitySystemLinker; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_8[0x18]; // 0x0008(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneRootEvaluationTemplateInstance; - -// ScriptStruct MovieScene.MovieScenePropertySectionData -// 0x0018 (0x0018 - 0x0000) -struct FMovieScenePropertySectionData final -{ -public: - class FName PropertyName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString PropertyPath; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieScenePropertySectionData; - -// ScriptStruct MovieScene.MovieScenePropertySectionTemplate -// 0x0018 (0x0038 - 0x0020) -struct FMovieScenePropertySectionTemplate : public FMovieSceneEvalTemplate -{ -public: - struct FMovieScenePropertySectionData PropertyData; // 0x0020(0x0018)(Protected, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FMovieScenePropertySectionTemplate; - -// ScriptStruct MovieScene.MovieSceneTimeWarping -// 0x0008 (0x0008 - 0x0000) -struct FMovieSceneTimeWarping final -{ -public: - struct FFrameNumber Start; // 0x0000(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber End; // 0x0004(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneTimeWarping; - -// ScriptStruct MovieScene.MovieSceneNestedSequenceTransform -// 0x0014 (0x0014 - 0x0000) -struct FMovieSceneNestedSequenceTransform final -{ -public: - struct FMovieSceneTimeTransform LinearTransform; // 0x0000(0x000C)(NoDestructor, NativeAccessSpecifierPublic) - struct FMovieSceneTimeWarping Warping; // 0x000C(0x0008)(NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneNestedSequenceTransform; - -// ScriptStruct MovieScene.MovieSceneSequenceTransform -// 0x0020 (0x0020 - 0x0000) -struct FMovieSceneSequenceTransform final -{ -public: - struct FMovieSceneTimeTransform LinearTransform; // 0x0000(0x000C)(NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray NestedTransforms; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneSequenceTransform; - -// ScriptStruct MovieScene.MovieSceneSequenceInstanceDataPtr -// 0x0018 (0x0018 - 0x0000) -struct alignas(0x08) FMovieSceneSequenceInstanceDataPtr final -{ -public: - uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneSequenceInstanceDataPtr; - -// ScriptStruct MovieScene.MovieSceneSubSequenceData -// 0x0110 (0x0110 - 0x0000) -struct FMovieSceneSubSequenceData final -{ -public: - struct FSoftObjectPath Sequence; // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneSequenceTransform OuterToInnerTransform; // 0x0020(0x0020)(NativeAccessSpecifierPublic) - struct FMovieSceneSequenceTransform RootToSequenceTransform; // 0x0040(0x0020)(NativeAccessSpecifierPublic) - struct FFrameRate TickResolution; // 0x0060(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneSequenceID DeterministicSequenceID; // 0x0068(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMovieSceneFrameRange ParentPlayRange; // 0x006C(0x0010)(NoDestructor, NativeAccessSpecifierPublic) - struct FFrameNumber ParentStartFrameOffset; // 0x007C(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber ParentEndFrameOffset; // 0x0080(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber ParentFirstLoopStartFrameOffset; // 0x0084(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCanLoop; // 0x0088(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_89[0x3]; // 0x0089(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneFrameRange PlayRange; // 0x008C(0x0010)(NoDestructor, NativeAccessSpecifierPublic) - struct FMovieSceneFrameRange FullPlayRange; // 0x009C(0x0010)(NoDestructor, NativeAccessSpecifierPublic) - struct FMovieSceneFrameRange UnwarpedPlayRange; // 0x00AC(0x0010)(NoDestructor, NativeAccessSpecifierPublic) - struct FMovieSceneFrameRange PreRollRange; // 0x00BC(0x0010)(NoDestructor, NativeAccessSpecifierPublic) - struct FMovieSceneFrameRange PostRollRange; // 0x00CC(0x0010)(NoDestructor, NativeAccessSpecifierPublic) - int16 HierarchicalBias; // 0x00DC(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMovieSceneSubSectionFlags AccumulatedFlags; // 0x00DE(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_DF[0x1]; // 0x00DF(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneSequenceInstanceDataPtr InstanceData; // 0x00E0(0x0018)(NativeAccessSpecifierPublic) - uint8 Pad_F8[0x8]; // 0x00F8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid SubSectionSignature; // 0x0100(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneSubSequenceData; - -// ScriptStruct MovieScene.MovieSceneSequenceHierarchyNode -// 0x0018 (0x0018 - 0x0000) -struct FMovieSceneSequenceHierarchyNode final -{ -public: - struct FMovieSceneSequenceID ParentID; // 0x0000(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Children; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneSequenceHierarchyNode; - -// ScriptStruct MovieScene.MovieSceneSubSequenceTreeEntry -// 0x0018 (0x0018 - 0x0000) -struct alignas(0x08) FMovieSceneSubSequenceTreeEntry final -{ -public: - uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneSubSequenceTreeEntry; - -// ScriptStruct MovieScene.MovieSceneSubSequenceTree -// 0x0060 (0x0060 - 0x0000) -struct alignas(0x08) FMovieSceneSubSequenceTree final -{ -public: - uint8 Pad_0[0x60]; // 0x0000(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneSubSequenceTree; - -// ScriptStruct MovieScene.MovieSceneSequenceHierarchy -// 0x0120 (0x0120 - 0x0000) -struct FMovieSceneSequenceHierarchy final -{ -public: - struct FMovieSceneSequenceHierarchyNode RootNode; // 0x0000(0x0018)(NativeAccessSpecifierPrivate) - struct FMovieSceneSubSequenceTree Tree; // 0x0018(0x0060)(NativeAccessSpecifierPrivate) - TMap SubSequences; // 0x0078(0x0050)(NativeAccessSpecifierPrivate) - TMap Hierarchy; // 0x00C8(0x0050)(NativeAccessSpecifierPrivate) - EMovieSceneServerClientMask AccumulatedNetworkMask; // 0x0118(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneSequenceHierarchy; - -// ScriptStruct MovieScene.MovieSceneWarpCounter -// 0x0010 (0x0010 - 0x0000) -struct FMovieSceneWarpCounter final -{ -public: - TArray WarpCounts; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneWarpCounter; - -// ScriptStruct MovieScene.MovieSceneTrackImplementation -// 0x0000 (0x0010 - 0x0010) -struct FMovieSceneTrackImplementation : public FMovieSceneEvalTemplateBase -{ -}; -DUMPER7_ASSERTS_FMovieSceneTrackImplementation; - -// ScriptStruct MovieScene.MovieSceneExpansionState -// 0x0001 (0x0001 - 0x0000) -struct FMovieSceneExpansionState final -{ -public: - bool bExpanded; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneExpansionState; - -// ScriptStruct MovieScene.MovieSceneEditorData -// 0x00F0 (0x00F0 - 0x0000) -struct FMovieSceneEditorData final -{ -public: - TMap ExpansionStates; // 0x0000(0x0050)(NativeAccessSpecifierPublic) - TArray PinnedNodes; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - double ViewStart; // 0x0060(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double ViewEnd; // 0x0068(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double WorkStart; // 0x0070(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double WorkEnd; // 0x0078(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSet MarkedFrames; // 0x0080(0x0050)(Deprecated, NativeAccessSpecifierPublic) - struct FFloatRange WorkingRange; // 0x00D0(0x0010)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFloatRange ViewRange; // 0x00E0(0x0010)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneEditorData; - -// ScriptStruct MovieScene.MovieSceneTrackLabels -// 0x0010 (0x0010 - 0x0000) -struct FMovieSceneTrackLabels final -{ -public: - TArray Strings; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneTrackLabels; - -// ScriptStruct MovieScene.MovieSceneObjectBindingID -// 0x0018 (0x0018 - 0x0000) -struct FMovieSceneObjectBindingID final -{ -public: - struct FGuid Guid; // 0x0000(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 SequenceID; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 ResolveParentIndex; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneObjectBindingID; - -// ScriptStruct MovieScene.MovieSceneObjectBindingIDs -// 0x0010 (0x0010 - 0x0000) -struct FMovieSceneObjectBindingIDs final -{ -public: - TArray IDs; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneObjectBindingIDs; - -// ScriptStruct MovieScene.MovieSceneSectionGroup -// 0x0010 (0x0010 - 0x0000) -struct FMovieSceneSectionGroup final -{ -public: - TArray> Sections; // 0x0000(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FMovieSceneSectionGroup; - -// ScriptStruct MovieScene.MovieSceneMarkedFrame -// 0x0020 (0x0020 - 0x0000) -struct FMovieSceneMarkedFrame final -{ -public: - struct FFrameNumber FrameNumber; // 0x0000(0x0004)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Label; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsDeterminismFence; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneMarkedFrame; - -// ScriptStruct MovieScene.MovieSceneBinding -// 0x0030 (0x0030 - 0x0000) -struct FMovieSceneBinding final -{ -public: - struct FGuid ObjectGuid; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FString BindingName; // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray Tracks; // 0x0020(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneBinding; - -// ScriptStruct MovieScene.MovieSceneBindingOverrideData -// 0x0048 (0x0048 - 0x0000) -struct FMovieSceneBindingOverrideData final -{ -public: - struct FMovieSceneObjectBindingID ObjectBindingID; // 0x0000(0x0018)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr Object; // 0x0018(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOverridesDefault; // 0x0040(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneBindingOverrideData; - -// ScriptStruct MovieScene.MovieSceneBindingProxy -// 0x0018 (0x0018 - 0x0000) -struct FMovieSceneBindingProxy final -{ -public: - struct FGuid BindingID; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMovieSceneSequence* Sequence; // 0x0010(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneBindingProxy; - -// ScriptStruct MovieScene.MovieSceneBindingReference -// 0x0028 (0x0028 - 0x0000) -struct FMovieSceneBindingReference final -{ -public: - struct FGuid ID; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FUniversalObjectLocator Locator; // 0x0010(0x0010)(HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELocatorResolveFlags ResolveFlags; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneBindingReference; - -// ScriptStruct MovieScene.MovieSceneBindingReferences -// 0x0010 (0x0010 - 0x0000) -struct FMovieSceneBindingReferences -{ -public: - TArray SortedReferences; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneBindingReferences; - -// ScriptStruct MovieScene.MovieSceneDynamicBindingPayloadVariable -// 0x0030 (0x0030 - 0x0000) -struct FMovieSceneDynamicBindingPayloadVariable final -{ -public: - struct FSoftObjectPath ObjectValue; // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Value; // 0x0020(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneDynamicBindingPayloadVariable; - -// ScriptStruct MovieScene.MovieSceneDynamicBinding -// 0x0028 (0x0028 - 0x0000) -struct FMovieSceneDynamicBinding final -{ -public: - class UFunction* Function; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TFieldPath ResolveParamsProperty; // 0x0008(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneDynamicBinding; - -// ScriptStruct MovieScene.MovieSceneDynamicBindingResolveParams -// 0x0020 (0x0020 - 0x0000) -struct FMovieSceneDynamicBindingResolveParams final -{ -public: - class UMovieSceneSequence* Sequence; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ObjectBindingID; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMovieSceneSequence* RootSequence; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneDynamicBindingResolveParams; - -// ScriptStruct MovieScene.MovieSceneDynamicBindingResolveResult -// 0x0010 (0x0010 - 0x0000) -struct FMovieSceneDynamicBindingResolveResult final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsPossessedObject; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneDynamicBindingResolveResult; - -// ScriptStruct MovieScene.MovieSceneDynamicBindingContainer -// 0x0028 (0x0028 - 0x0000) -struct FMovieSceneDynamicBindingContainer final -{ -public: - struct FMovieSceneDynamicBinding DynamicBinding; // 0x0000(0x0028)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneDynamicBindingContainer; - -// ScriptStruct MovieScene.MovieScenePossessable -// 0x0080 (0x0080 - 0x0000) -struct FMovieScenePossessable final -{ -public: - TArray Tags; // 0x0000(0x0010)(Edit, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FMovieSceneDynamicBinding DynamicBinding; // 0x0010(0x0028)(Edit, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FGuid Guid; // 0x0038(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FString Name; // 0x0048(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FGuid ParentGuid; // 0x0058(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FMovieSceneObjectBindingID SpawnableObjectBindingID; // 0x0068(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieScenePossessable; - -// ScriptStruct MovieScene.MovieSceneSectionEvalOptions -// 0x0002 (0x0002 - 0x0000) -struct FMovieSceneSectionEvalOptions final -{ -public: - bool bCanEditCompletionMode; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMovieSceneCompletionMode CompletionMode; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneSectionEvalOptions; - -// ScriptStruct MovieScene.MovieSceneEasingSettings -// 0x0038 (0x0038 - 0x0000) -struct FMovieSceneEasingSettings final -{ -public: - int32 AutoEaseInDuration; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 AutoEaseOutDuration; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TScriptInterface EaseIn; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bManualEaseIn; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ManualEaseInDuration; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TScriptInterface EaseOut; // 0x0020(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bManualEaseOut; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ManualEaseOutDuration; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneEasingSettings; - -// ScriptStruct MovieScene.MovieSceneTimecodeSource -// 0x0014 (0x0014 - 0x0000) -struct FMovieSceneTimecodeSource final -{ -public: - struct FTimecode Timecode; // 0x0000(0x0014)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneTimecodeSource; - -// ScriptStruct MovieScene.MovieSceneSequenceInstanceData -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FMovieSceneSequenceInstanceData -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneSequenceInstanceData; - -// ScriptStruct MovieScene.MovieSceneSequenceReplProperties -// 0x0014 (0x0014 - 0x0000) -struct FMovieSceneSequenceReplProperties final -{ -public: - struct FFrameTime LastKnownPosition; // 0x0000(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMovieScenePlayerStatus LastKnownStatus; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 LastKnownNumLoops; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LastKnownSerialNumber; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneSequenceReplProperties; - -// ScriptStruct MovieScene.MovieSceneSequencePlaybackParams -// 0x0038 (0x0038 - 0x0000) -struct FMovieSceneSequencePlaybackParams final -{ -public: - struct FFrameTime Frame; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Time; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString MarkedFrame; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTimecode Timecode; // 0x0020(0x0014)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMovieScenePositionType PositionType; // 0x0034(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EUpdatePositionMethod UpdateMethod; // 0x0035(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHasJumped; // 0x0036(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_37[0x1]; // 0x0037(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneSequencePlaybackParams; - -// ScriptStruct MovieScene.MovieSceneSequencePlayToParams -// 0x0001 (0x0001 - 0x0000) -struct FMovieSceneSequencePlayToParams final -{ -public: - bool bExclusive; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneSequencePlayToParams; - -// ScriptStruct MovieScene.MovieSceneSpawnable -// 0x00F0 (0x00F0 - 0x0000) -struct FMovieSceneSpawnable final -{ -public: - struct FTransform SpawnTransform; // 0x0000(0x0060)(Edit, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Tags; // 0x0060(0x0010)(Edit, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic) - bool bContinuouslyRespawn; // 0x0070(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNetAddressableName; // 0x0071(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_72[0x6]; // 0x0072(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneDynamicBinding DynamicBinding; // 0x0078(0x0028)(Edit, NativeAccessSpecifierPublic) - struct FGuid Guid; // 0x00A0(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FString Name; // 0x00B0(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UObject* ObjectTemplate; // 0x00C0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray ChildPossessables; // 0x00C8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - ESpawnOwnership Ownership; // 0x00D8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_D9[0x3]; // 0x00D9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName LevelName; // 0x00DC(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E4[0xC]; // 0x00E4(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneSpawnable; - -// ScriptStruct MovieScene.MovieSceneTrackEvalOptions -// 0x0004 (0x0004 - 0x0000) -struct alignas(0x04) FMovieSceneTrackEvalOptions final -{ -public: - uint8 bCanEvaluateNearestSection : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEvalNearestSection : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEvaluateInPreroll : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEvaluateInPostroll : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEvaluateNearestSection : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneTrackEvalOptions; - -// ScriptStruct MovieScene.MovieSceneTrackDisplayOptions -// 0x0004 (0x0004 - 0x0000) -struct alignas(0x04) FMovieSceneTrackDisplayOptions final -{ -public: - uint8 bShowVerticalFrames : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneTrackDisplayOptions; - -// ScriptStruct MovieScene.MovieSceneTrackEvaluationFieldEntry -// 0x0020 (0x0020 - 0x0000) -struct FMovieSceneTrackEvaluationFieldEntry final -{ -public: - class UMovieSceneSection* Section; // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumberRange Range; // 0x0008(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber ForcedTime; // 0x0018(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESectionEvaluationFlags Flags; // 0x001C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x1]; // 0x001D(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int16 LegacySortOrder; // 0x001E(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneTrackEvaluationFieldEntry; - -// ScriptStruct MovieScene.MovieSceneTrackEvaluationField -// 0x0010 (0x0010 - 0x0000) -struct FMovieSceneTrackEvaluationField final -{ -public: - TArray Entries; // 0x0000(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMovieSceneTrackEvaluationField; - -// ScriptStruct MovieScene.TestMovieSceneEvalTemplate -// 0x0000 (0x0020 - 0x0020) -struct FTestMovieSceneEvalTemplate final : public FMovieSceneEvalTemplate -{ -}; -DUMPER7_ASSERTS_FTestMovieSceneEvalTemplate; - -} - diff --git a/SilentHillF/SDK/NBControlRig_classes.hpp b/SilentHillF/SDK/NBControlRig_classes.hpp deleted file mode 100644 index 60d9c96..0000000 --- a/SilentHillF/SDK/NBControlRig_classes.hpp +++ /dev/null @@ -1,90 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: NBControlRig - -#include "Basic.hpp" - -#include "Engine_classes.hpp" -#include "CoreUObject_structs.hpp" -#include "NBControlRig_structs.hpp" - - -namespace SDK -{ - -// Class NBControlRig.ANS_FullBodyIKBase -// 0x0008 (0x0038 - 0x0030) -class UANS_FullBodyIKBase : public UAnimNotifyState -{ -public: - float BlendOutTime; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnUpdateFullBodyIKContext(struct FFullBodyIKContext* FullBodyIKCtxU, class USkeletalMeshComponent* MeshComp) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ANS_FullBodyIKBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ANS_FullBodyIKBase") - } - static class UANS_FullBodyIKBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UANS_FullBodyIKBase; - -// Class NBControlRig.IKControllerComponent -// 0x0158 (0x01F8 - 0x00A0) -class UIKControllerComponent : public UActorComponent -{ -public: - struct FAimIKContext AimIKContext; // 0x00A0(0x0050)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - float AimIKAlpha; // 0x00F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CurrentAimIKAlpha; // 0x00F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AimTargetPosition; // 0x00F8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnFullBodyIKAlphaUpdatedDelegate; // 0x0110(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - struct FFullBodyIKContext FullBodyIKContext; // 0x0120(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - float FullBodyIKAlpha; // 0x0138(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CurrentFullBodyIKAlpha; // 0x013C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FullBodyInterpSpeed; // 0x0140(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_144[0xC]; // 0x0144(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - float FullBodyIKBlendInTime; // 0x0150(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_154[0xA4]; // 0x0154(0x00A4)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void CalculateCustomAimTargetPosition(const struct FVector& InAimTargetPosition, struct FVector* OutAimTargetPosition, bool* bUpdated); - bool CanApplyFullBodyIK(); - void DisableIK(const class UAnimNotifyState* InAnimNotifyState, EIKType IKType, float BlendOutTime); - void EnableIK(const class UAnimNotifyState* InAnimNotifyState, EIKType IKType, const struct FIKContext& IKContext); - void SetUpdateAimTargetPosition(bool bEnable); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("IKControllerComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"IKControllerComponent") - } - static class UIKControllerComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UIKControllerComponent; - -} - diff --git a/SilentHillF/SDK/NBControlRig_structs.hpp b/SilentHillF/SDK/NBControlRig_structs.hpp deleted file mode 100644 index c2d7895..0000000 --- a/SilentHillF/SDK/NBControlRig_structs.hpp +++ /dev/null @@ -1,103 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: NBControlRig - -#include "Basic.hpp" - -#include "CoreUObject_structs.hpp" - - -namespace SDK -{ - -// Enum NBControlRig.EIKType -// NumValues: 0x0003 -enum class EIKType : uint8 -{ - AIM_IK = 0, - FULLBODY_IK = 1, - EIKType_MAX = 2, -}; - -// Enum NBControlRig.EIKState -// NumValues: 0x0006 -enum class EIKState : uint8 -{ - IK_NONE = 0, - IK_IN = 1, - IK = 2, - IK_OUT = 3, - IK_FINISHED = 4, - EIKState_MAX = 5, -}; - -// ScriptStruct NBControlRig.AimIKContext -// 0x0050 (0x0050 - 0x0000) -struct FAimIKContext final -{ -public: - bool bEnabled; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDrawDebug; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class FName StartBoneName; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AimTargetDistance; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AimTargetOffset; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinHalfCone; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxHalfCone; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool pitch; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Yaw; // 0x0031(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float AimMultiplier; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartBlendTime; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EndBlendTime; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AimIKInSpeed; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AimIKOutSpeed; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_48[0x8]; // 0x0048(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAimIKContext; - -// ScriptStruct NBControlRig.EffectorInfo -// 0x00E0 (0x00E0 - 0x0000) -struct FEffectorInfo final -{ -public: - int32 EffectorTypeInt; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0xC]; // 0x0004(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform TargetTransform; // 0x0010(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform OffsetTransform; // 0x0070(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Blend; // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Alpha; // 0x00D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D8[0x8]; // 0x00D8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEffectorInfo; - -// ScriptStruct NBControlRig.FullBodyIKContext -// 0x0018 (0x0018 - 0x0000) -struct FFullBodyIKContext final -{ -public: - bool bEnabled; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDrawDebug; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray EffectorInfos; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFullBodyIKContext; - -// ScriptStruct NBControlRig.IKContext -// 0x0068 (0x0068 - 0x0000) -struct FIKContext final -{ -public: - struct FAimIKContext AimIKContext; // 0x0000(0x0050)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FFullBodyIKContext FullBodyIKContext; // 0x0050(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FIKContext; - -} - diff --git a/SilentHillF/SDK/NavigationSystem_classes.hpp b/SilentHillF/SDK/NavigationSystem_classes.hpp deleted file mode 100644 index ea34af8..0000000 --- a/SilentHillF/SDK/NavigationSystem_classes.hpp +++ /dev/null @@ -1,1226 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: NavigationSystem - -#include "Basic.hpp" - -#include "NavigationSystem_structs.hpp" -#include "CoreUObject_structs.hpp" -#include "CoreUObject_classes.hpp" -#include "Engine_structs.hpp" -#include "Engine_classes.hpp" - - -namespace SDK -{ - -// Class NavigationSystem.CrowdManagerBase -// 0x0000 (0x0028 - 0x0028) -class UCrowdManagerBase : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CrowdManagerBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CrowdManagerBase") - } - static class UCrowdManagerBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCrowdManagerBase; - -// Class NavigationSystem.NavigationGraphNode -// 0x0000 (0x0290 - 0x0290) -class ANavigationGraphNode final : public AActor -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavigationGraphNode") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavigationGraphNode") - } - static class ANavigationGraphNode* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANavigationGraphNode; - -// Class NavigationSystem.NavigationGraphNodeComponent -// 0x0030 (0x0260 - 0x0230) -class UNavigationGraphNodeComponent final : public USceneComponent -{ -public: - struct FNavGraphNode Node; // 0x0230(0x0018)(NativeAccessSpecifierPublic) - class UNavigationGraphNodeComponent* NextNodeComponent; // 0x0248(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNavigationGraphNodeComponent* PrevNodeComponent; // 0x0250(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_258[0x8]; // 0x0258(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavigationGraphNodeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavigationGraphNodeComponent") - } - static class UNavigationGraphNodeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavigationGraphNodeComponent; - -// Class NavigationSystem.NavigationObjectRepository -// 0x0060 (0x0090 - 0x0030) -class UNavigationObjectRepository final : public UWorldSubsystem -{ -public: - uint8 Pad_30[0x60]; // 0x0030(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavigationObjectRepository") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavigationObjectRepository") - } - static class UNavigationObjectRepository* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavigationObjectRepository; - -// Class NavigationSystem.NavigationPathGenerator -// 0x0000 (0x0000 - 0x0000) -class INavigationPathGenerator final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavigationPathGenerator") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavigationPathGenerator") - } - static class INavigationPathGenerator* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INavigationPathGenerator; - -// Class NavigationSystem.NavLinkCustomInterface -// 0x0000 (0x0000 - 0x0000) -class INavLinkCustomInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavLinkCustomInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavLinkCustomInterface") - } - static class INavLinkCustomInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INavLinkCustomInterface; - -// Class NavigationSystem.NavLinkHostInterface -// 0x0000 (0x0000 - 0x0000) -class INavLinkHostInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavLinkHostInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavLinkHostInterface") - } - static class INavLinkHostInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INavLinkHostInterface; - -// Class NavigationSystem.NavLinkTrivial -// 0x0000 (0x0050 - 0x0050) -class UNavLinkTrivial final : public UNavLinkDefinition -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavLinkTrivial") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavLinkTrivial") - } - static class UNavLinkTrivial* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavLinkTrivial; - -// Class NavigationSystem.NavNodeInterface -// 0x0000 (0x0000 - 0x0000) -class INavNodeInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavNodeInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavNodeInterface") - } - static class INavNodeInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INavNodeInterface; - -// Class NavigationSystem.NavigationData -// 0x0218 (0x04A8 - 0x0290) -class ANavigationData : public AActor -{ -public: - uint8 Pad_290[0x8]; // 0x0290(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UPrimitiveComponent* RenderingComp; // 0x0298(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNavDataConfig NavDataConfig; // 0x02A0(0x0088)(Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bEnableDrawing : 1; // 0x0328(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bForceRebuildOnLoad : 1; // 0x0328(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bAutoDestroyWhenNoNavigation : 1; // 0x0328(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bCanBeMainNavData : 1; // 0x0328(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bCanSpawnOnRebuild : 1; // 0x0328(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, EditConst, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bRebuildAtRuntime : 1; // 0x0328(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Config, Deprecated, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_329[0x3]; // 0x0329(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - ERuntimeGenerationType RuntimeGeneration; // 0x032C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_32D[0x3]; // 0x032D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ObservedPathsTickInterval; // 0x0330(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint32 DataVersion; // 0x0334(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_338[0x108]; // 0x0338(0x0108)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SupportedAreas; // 0x0440(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_450[0x58]; // 0x0450(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavigationData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavigationData") - } - static class ANavigationData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANavigationData; - -// Class NavigationSystem.AbstractNavData -// 0x0000 (0x04A8 - 0x04A8) -class AAbstractNavData final : public ANavigationData -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AbstractNavData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AbstractNavData") - } - static class AAbstractNavData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_AAbstractNavData; - -// Class NavigationSystem.NavArea -// 0x0018 (0x0048 - 0x0030) -class UNavArea : public UNavAreaBase -{ -public: - float DefaultCost; // 0x0030(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FixedAreaEnteringCost; // 0x0034(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FColor DrawColor; // 0x0038(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNavAgentSelector SupportedAgents; // 0x003C(0x0004)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) - uint8 bSupportsAgent0 : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent1 : 1; // 0x0040(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent2 : 1; // 0x0040(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent3 : 1; // 0x0040(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent4 : 1; // 0x0040(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent5 : 1; // 0x0040(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent6 : 1; // 0x0040(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent7 : 1; // 0x0040(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent8 : 1; // 0x0041(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent9 : 1; // 0x0041(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent10 : 1; // 0x0041(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent11 : 1; // 0x0041(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent12 : 1; // 0x0041(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent13 : 1; // 0x0041(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent14 : 1; // 0x0041(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent15 : 1; // 0x0041(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_42[0x6]; // 0x0042(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavArea") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavArea") - } - static class UNavArea* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavArea; - -// Class NavigationSystem.NavAreaMeta -// 0x0000 (0x0048 - 0x0048) -class UNavAreaMeta : public UNavArea -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavAreaMeta") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavAreaMeta") - } - static class UNavAreaMeta* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavAreaMeta; - -// Class NavigationSystem.NavAreaMeta_SwitchByAgent -// 0x0080 (0x00C8 - 0x0048) -class UNavAreaMeta_SwitchByAgent final : public UNavAreaMeta -{ -public: - TSubclassOf Agent0Area; // 0x0048(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Agent1Area; // 0x0050(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Agent2Area; // 0x0058(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Agent3Area; // 0x0060(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Agent4Area; // 0x0068(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Agent5Area; // 0x0070(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Agent6Area; // 0x0078(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Agent7Area; // 0x0080(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Agent8Area; // 0x0088(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Agent9Area; // 0x0090(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Agent10Area; // 0x0098(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Agent11Area; // 0x00A0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Agent12Area; // 0x00A8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Agent13Area; // 0x00B0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Agent14Area; // 0x00B8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Agent15Area; // 0x00C0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavAreaMeta_SwitchByAgent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavAreaMeta_SwitchByAgent") - } - static class UNavAreaMeta_SwitchByAgent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavAreaMeta_SwitchByAgent; - -// Class NavigationSystem.NavArea_Default -// 0x0000 (0x0048 - 0x0048) -class UNavArea_Default final : public UNavArea -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavArea_Default") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavArea_Default") - } - static class UNavArea_Default* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavArea_Default; - -// Class NavigationSystem.NavArea_LowHeight -// 0x0000 (0x0048 - 0x0048) -class UNavArea_LowHeight final : public UNavArea -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavArea_LowHeight") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavArea_LowHeight") - } - static class UNavArea_LowHeight* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavArea_LowHeight; - -// Class NavigationSystem.NavArea_Null -// 0x0000 (0x0048 - 0x0048) -class UNavArea_Null final : public UNavArea -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavArea_Null") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavArea_Null") - } - static class UNavArea_Null* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavArea_Null; - -// Class NavigationSystem.NavArea_Obstacle -// 0x0000 (0x0048 - 0x0048) -class UNavArea_Obstacle final : public UNavArea -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavArea_Obstacle") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavArea_Obstacle") - } - static class UNavArea_Obstacle* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavArea_Obstacle; - -// Class NavigationSystem.NavCollision -// 0x0098 (0x0108 - 0x0070) -class UNavCollision final : public UNavCollisionBase -{ -public: - uint8 Pad_70[0x48]; // 0x0070(0x0048)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CylinderCollision; // 0x00B8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray BoxCollision; // 0x00C8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TSubclassOf AreaClass; // 0x00D8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bGatherConvexGeometry : 1; // 0x00E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCreateOnClient : 1; // 0x00E0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_E1[0x27]; // 0x00E1(0x0027)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavCollision") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavCollision") - } - static class UNavCollision* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavCollision; - -// Class NavigationSystem.NavigationQueryFilter -// 0x0020 (0x0048 - 0x0028) -class UNavigationQueryFilter : public UObject -{ -public: - TArray Areas; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - struct FNavigationFilterFlags IncludeFlags; // 0x0038(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FNavigationFilterFlags ExcludeFlags; // 0x003C(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_40[0x8]; // 0x0040(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavigationQueryFilter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavigationQueryFilter") - } - static class UNavigationQueryFilter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavigationQueryFilter; - -// Class NavigationSystem.RecastFilter_UseDefaultArea -// 0x0000 (0x0048 - 0x0048) -class URecastFilter_UseDefaultArea final : public UNavigationQueryFilter -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RecastFilter_UseDefaultArea") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RecastFilter_UseDefaultArea") - } - static class URecastFilter_UseDefaultArea* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URecastFilter_UseDefaultArea; - -// Class NavigationSystem.NavigationGraph -// 0x0000 (0x04A8 - 0x04A8) -class ANavigationGraph final : public ANavigationData -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavigationGraph") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavigationGraph") - } - static class ANavigationGraph* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANavigationGraph; - -// Class NavigationSystem.NavigationInvokerComponent -// 0x0010 (0x00B0 - 0x00A0) -class UNavigationInvokerComponent final : public UActorComponent -{ -public: - float TileGenerationRadius; // 0x00A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float TileRemovalRadius; // 0x00A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNavAgentSelector SupportedAgents; // 0x00A8(0x0004)(Edit, NoDestructor, Protected, NativeAccessSpecifierProtected) - ENavigationInvokerPriority Priority; // 0x00AC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_AD[0x3]; // 0x00AD(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavigationInvokerComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavigationInvokerComponent") - } - static class UNavigationInvokerComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavigationInvokerComponent; - -// Class NavigationSystem.NavigationPath -// 0x0060 (0x0088 - 0x0028) -class UNavigationPath final : public UObject -{ -public: - TMulticastInlineDelegate PathUpdatedNotifier; // 0x0028(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TArray PathPoints; // 0x0038(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - ENavigationOptionFlag RecalculateOnInvalidation; // 0x0048(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x3F]; // 0x0049(0x003F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void EnableDebugDrawing(bool bShouldDrawDebugData, const struct FLinearColor& PathColor); - void EnableRecalculationOnInvalidation(ENavigationOptionFlag DoRecalculation); - - class FString GetDebugString() const; - double GetPathCost() const; - double GetPathLength() const; - bool IsPartial() const; - bool IsStringPulled() const; - bool IsValid() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavigationPath") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavigationPath") - } - static class UNavigationPath* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavigationPath; - -// Class NavigationSystem.NavigationSystemV1 -// 0x1590 (0x15B8 - 0x0028) -class UNavigationSystemV1 final : public UNavigationSystemBase -{ -public: - class ANavigationData* MainNavData; // 0x0028(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANavigationData* AbstractNavData; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName DefaultAgentName; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSoftClassPtr CrowdManagerClass; // 0x0040(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Config, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bAutoCreateNavigationData : 1; // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bSpawnNavDataInNavBoundsLevel : 1; // 0x0068(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bAllowClientSideNavigation : 1; // 0x0068(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bShouldDiscardSubLevelNavData : 1; // 0x0068(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bTickWhilePaused : 1; // 0x0068(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bSupportRebuilding : 1; // 0x0068(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bInitialBuildingLocked : 1; // 0x0068(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_68_7 : 1; // 0x0068(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 bSkipAgentHeightCheckWhenPickingNavData : 1; // 0x0069(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_6A[0x2]; // 0x006A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 GeometryExportTriangleCountWarningThreshold; // 0x006C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bGenerateNavigationOnlyAroundNavigationInvokers : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ActiveTilesUpdateInterval; // 0x0074(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - double InvokersMaximumDistanceFromSeed; // 0x0078(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENavDataGatheringModeConfig DataGatheringMode; // 0x0080(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DirtyAreaWarningSizeThreshold; // 0x0084(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float GatheringNavModifiersWarningLimitTime; // 0x0088(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SupportedAgents; // 0x0090(0x0010)(Edit, ZeroConstructor, Config, Protected, NativeAccessSpecifierProtected) - struct FNavAgentSelector SupportedAgentsMask; // 0x00A0(0x0004)(Edit, Config, NoDestructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBox BuildBounds; // 0x00A8(0x0038)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - TArray NavDataSet; // 0x00E0(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic) - TArray NavDataRegistrationQueue; // 0x00F0(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic) - uint8 Pad_100[0x10]; // 0x0100(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnNavDataRegisteredEvent; // 0x0110(0x0010)(ZeroConstructor, Transient, InstancedReference, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnNavigationGenerationFinishedDelegate; // 0x0120(0x0010)(ZeroConstructor, Transient, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_130[0xF0]; // 0x0130(0x00F0)(Fixing Size After Last Property [ Dumper-7 ]) - EFNavigationSystemRunMode OperationMode; // 0x0220(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_221[0x1397]; // 0x0221(0x1397)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UNavigationPath* FindPathToActorSynchronously(class UObject* WorldContextObject, const struct FVector& PathStart, class AActor* GoalActor, float TetherDistance, class AActor* PathfindingContext, TSubclassOf FilterClass); - static class UNavigationPath* FindPathToLocationSynchronously(class UObject* WorldContextObject, const struct FVector& PathStart, const struct FVector& PathEnd, class AActor* PathfindingContext, TSubclassOf FilterClass); - static class UNavigationSystemV1* GetNavigationSystem(class UObject* WorldContextObject); - static ENavigationQueryResult GetPathCost(class UObject* WorldContextObject, const struct FVector& PathStart, const struct FVector& PathEnd, double* PathCost, class ANavigationData* NavData, TSubclassOf FilterClass); - static ENavigationQueryResult GetPathLength(class UObject* WorldContextObject, const struct FVector& PathStart, const struct FVector& PathEnd, double* PathLength, class ANavigationData* NavData, TSubclassOf FilterClass); - static bool IsNavigationBeingBuilt(class UObject* WorldContextObject); - static bool IsNavigationBeingBuiltOrLocked(class UObject* WorldContextObject); - static bool K2_GetRandomLocationInNavigableRadius(class UObject* WorldContextObject, const struct FVector& Origin, struct FVector* RandomLocation, float Radius, class ANavigationData* NavData, TSubclassOf FilterClass); - static bool K2_GetRandomPointInNavigableRadius(class UObject* WorldContextObject, const struct FVector& Origin, struct FVector* RandomLocation, float Radius, class ANavigationData* NavData, TSubclassOf FilterClass); - static bool K2_GetRandomReachablePointInRadius(class UObject* WorldContextObject, const struct FVector& Origin, struct FVector* RandomLocation, float Radius, class ANavigationData* NavData, TSubclassOf FilterClass); - static bool K2_ProjectPointToNavigation(class UObject* WorldContextObject, const struct FVector& Point, struct FVector* ProjectedLocation, class ANavigationData* NavData, TSubclassOf FilterClass, const struct FVector& QueryExtent); - static bool NavigationRaycast(class UObject* WorldContextObject, const struct FVector& RayStart, const struct FVector& RayEnd, struct FVector* HitLocation, TSubclassOf FilterClass, class AController* Querier); - - bool K2_ReplaceAreaInOctreeData(const class UObject* Object, TSubclassOf OldArea, TSubclassOf NewArea); - void OnNavigationBoundsUpdated(class ANavMeshBoundsVolume* NavVolume); - void RegisterNavigationInvoker(class AActor* Invoker, float TileGenerationRadius, float TileRemovalRadius); - void ResetMaxSimultaneousTileGenerationJobsCount(); - void SetGeometryGatheringMode(ENavDataGatheringModeConfig NewMode); - void SetMaxSimultaneousTileGenerationJobsCount(int32 MaxNumberOfJobs); - void UnregisterNavigationInvoker(class AActor* Invoker); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavigationSystemV1") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavigationSystemV1") - } - static class UNavigationSystemV1* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavigationSystemV1; - -// Class NavigationSystem.NavigationSystemModuleConfig -// 0x0008 (0x0060 - 0x0058) -class UNavigationSystemModuleConfig final : public UNavigationSystemConfig -{ -public: - uint8 bStrictlyStatic : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bCreateOnClient : 1; // 0x0058(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bAutoSpawnMissingNavData : 1; // 0x0058(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bSpawnNavDataInNavBoundsLevel : 1; // 0x0058(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavigationSystemModuleConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavigationSystemModuleConfig") - } - static class UNavigationSystemModuleConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavigationSystemModuleConfig; - -// Class NavigationSystem.NavigationTestingActor -// 0x0130 (0x03C0 - 0x0290) -class ANavigationTestingActor final : public AActor -{ -public: - uint8 Pad_290[0x10]; // 0x0290(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UCapsuleComponent* CapsuleComponent; // 0x02A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNavigationInvokerComponent* InvokerComponent; // 0x02A8(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 bActAsNavigationInvoker : 1; // 0x02B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_2B1[0x7]; // 0x02B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNavAgentProperties NavAgentProps; // 0x02B8(0x0038)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector QueryingExtent; // 0x02F0(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANavigationData* MyNavData; // 0x0308(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ProjectedLocation; // 0x0310(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bProjectedLocationValid : 1; // 0x0328(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSearchStart : 1; // 0x0328(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_329[0x3]; // 0x0329(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CostLimitFactor; // 0x032C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinimumCostLimit; // 0x0330(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bBacktracking : 1; // 0x0334(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseHierarchicalPathfinding : 1; // 0x0334(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGatherDetailedInfo : 1; // 0x0334(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRequireNavigableEndLocation : 1; // 0x0334(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawDistanceToWall : 1; // 0x0334(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawIfNavDataIsReadyInRadius : 1; // 0x0334(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShowNodePool : 1; // 0x0334(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShowBestPath : 1; // 0x0334(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShowDiffWithPreviousStep : 1; // 0x0335(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShouldBeVisibleInGame : 1; // 0x0335(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_336[0x2]; // 0x0336(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float RadiusUsedToValidateNavData; // 0x0338(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENavCostDisplay CostDisplayMode; // 0x033C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_33D[0x3]; // 0x033D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D TextCanvasOffset; // 0x0340(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bPathExist : 1; // 0x0350(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPathIsPartial : 1; // 0x0350(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPathSearchOutOfNodes : 1; // 0x0350(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_351[0x3]; // 0x0351(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PathfindingTime; // 0x0354(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double PathCost; // 0x0358(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PathfindingSteps; // 0x0360(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_364[0x4]; // 0x0364(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class ANavigationTestingActor* OtherActor; // 0x0368(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf FilterClass; // 0x0370(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ShowStepIndex; // 0x0378(0x0004)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OffsetFromCornersDistance; // 0x037C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_380[0x40]; // 0x0380(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavigationTestingActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavigationTestingActor") - } - static class ANavigationTestingActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANavigationTestingActor; - -// Class NavigationSystem.NavLinkComponent -// 0x0010 (0x0530 - 0x0520) -class UNavLinkComponent final : public UPrimitiveComponent -{ -public: - uint8 Pad_518[0x8]; // 0x0518(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Links; // 0x0520(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavLinkComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavLinkComponent") - } - static class UNavLinkComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavLinkComponent; - -// Class NavigationSystem.NavRelevantComponent -// 0x0050 (0x00F0 - 0x00A0) -class UNavRelevantComponent : public UActorComponent -{ -public: - uint8 Pad_A0[0x40]; // 0x00A0(0x0040)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bAttachToOwnersRoot : 1; // 0x00E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* CachedNavParent; // 0x00E8(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void SetNavigationRelevancy(bool bRelevant); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavRelevantComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavRelevantComponent") - } - static class UNavRelevantComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavRelevantComponent; - -// Class NavigationSystem.NavLinkCustomComponent -// 0x00F0 (0x01E0 - 0x00F0) -class UNavLinkCustomComponent final : public UNavRelevantComponent -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 NavLinkUserId; // 0x00F8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_FC[0x4]; // 0x00FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNavLinkId CustomLinkId; // 0x0100(0x0008)(NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNavLinkAuxiliaryId AuxiliaryCustomLinkId; // 0x0108(0x0008)(NoDestructor, Protected, NativeAccessSpecifierProtected) - TSubclassOf EnabledAreaClass; // 0x0110(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf DisabledAreaClass; // 0x0118(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNavAgentSelector SupportedAgents; // 0x0120(0x0004)(Edit, NoDestructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_124[0x4]; // 0x0124(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector LinkRelativeStart; // 0x0128(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector LinkRelativeEnd; // 0x0140(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENavLinkDirection LinkDirection; // 0x0158(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_159[0x3]; // 0x0159(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bLinkEnabled : 1; // 0x015C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bNotifyWhenEnabled : 1; // 0x015C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bNotifyWhenDisabled : 1; // 0x015C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bCreateBoxObstacle : 1; // 0x015C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_15D[0x3]; // 0x015D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ObstacleOffset; // 0x0160(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector ObstacleExtent; // 0x0178(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf ObstacleAreaClass; // 0x0190(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float BroadcastRadius; // 0x0198(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float BroadcastInterval; // 0x019C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ECollisionChannel BroadcastChannel; // 0x01A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1A1[0x3F]; // 0x01A1(0x003F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavLinkCustomComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavLinkCustomComponent") - } - static class UNavLinkCustomComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavLinkCustomComponent; - -// Class NavigationSystem.NavLinkRenderingComponent -// 0x0000 (0x0520 - 0x0520) -class UNavLinkRenderingComponent final : public UPrimitiveComponent -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavLinkRenderingComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavLinkRenderingComponent") - } - static class UNavLinkRenderingComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavLinkRenderingComponent; - -// Class NavigationSystem.NavMeshBoundsVolume -// 0x0008 (0x02D0 - 0x02C8) -class ANavMeshBoundsVolume final : public AVolume -{ -public: - struct FNavAgentSelector SupportedAgents; // 0x02C8(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_2CC[0x4]; // 0x02CC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavMeshBoundsVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavMeshBoundsVolume") - } - static class ANavMeshBoundsVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANavMeshBoundsVolume; - -// Class NavigationSystem.NavMeshRenderingComponent -// 0x0010 (0x0580 - 0x0570) -class UNavMeshRenderingComponent final : public UDebugDrawComponent -{ -public: - uint8 Pad_568[0x18]; // 0x0568(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavMeshRenderingComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavMeshRenderingComponent") - } - static class UNavMeshRenderingComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavMeshRenderingComponent; - -// Class NavigationSystem.RecastNavMesh -// 0x01E0 (0x0688 - 0x04A8) -class ARecastNavMesh : public ANavigationData -{ -public: - uint8 bDrawTriangleEdges : 1; // 0x04A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawPolyEdges : 1; // 0x04A8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawFilledPolys : 1; // 0x04A8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawNavMeshEdges : 1; // 0x04A8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawTileBounds : 1; // 0x04A8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawTileResolutions : 1; // 0x04A8(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawPathCollidingGeometry : 1; // 0x04A8(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawTileLabels : 1; // 0x04A8(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawTileBuildTimes : 1; // 0x04A9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawTileBuildTimesHeatMap : 1; // 0x04A9(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawPolygonLabels : 1; // 0x04A9(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawDefaultPolygonCost : 1; // 0x04A9(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawPolygonFlags : 1; // 0x04A9(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawLabelsOnPathNodes : 1; // 0x04A9(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawNavLinks : 1; // 0x04A9(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawFailedNavLinks : 1; // 0x04A9(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawClusters : 1; // 0x04AA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawOctree : 1; // 0x04AA(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawOctreeDetails : 1; // 0x04AA(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawMarkedForbiddenPolys : 1; // 0x04AA(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDistinctlyDrawTilesBeingBuilt : 1; // 0x04AA(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_4AB[0x1]; // 0x04AB(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float DrawOffset; // 0x04AC(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRecastNavMeshTileGenerationDebug TileGenerationDebug; // 0x04B0(0x001C)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 bFixedTilePoolSize : 1; // 0x04CC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_4CD[0x3]; // 0x04CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 TilePoolSize; // 0x04D0(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TileSizeUU; // 0x04D4(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CellSize; // 0x04D8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CellHeight; // 0x04DC(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNavMeshResolutionParam NavMeshResolutionParams[0x3]; // 0x04E0(0x000C)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) - float AgentRadius; // 0x0504(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AgentHeight; // 0x0508(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AgentMaxSlope; // 0x050C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AgentMaxStepHeight; // 0x0510(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinRegionArea; // 0x0514(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MergeRegionSize; // 0x0518(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxVerticalMergeError; // 0x051C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSimplificationError; // 0x0520(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SimplificationElevationRatio; // 0x0524(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxSimultaneousTileGenerationJobsCount; // 0x0528(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TileNumberHardLimit; // 0x052C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PolyRefTileBits; // 0x0530(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PolyRefNavPolyBits; // 0x0534(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PolyRefSaltBits; // 0x0538(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_53C[0x4]; // 0x053C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector NavMeshOriginOffset; // 0x0540(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefaultDrawDistance; // 0x0558(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefaultMaxSearchNodes; // 0x055C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefaultMaxHierarchicalSearchNodes; // 0x0560(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENavigationLedgeSlopeFilterMode LedgeSlopeFilterMode; // 0x0564(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERecastPartitioning RegionPartitioning; // 0x0565(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERecastPartitioning LayerPartitioning; // 0x0566(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_567[0x1]; // 0x0567(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 RegionChunkSplits; // 0x0568(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LayerChunkSplits; // 0x056C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bSortNavigationAreasByCost : 1; // 0x0570(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsWorldPartitioned : 1; // 0x0570(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPerformVoxelFiltering : 1; // 0x0570(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMarkLowHeightAreas : 1; // 0x0570(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseExtraTopCellWhenMarkingAreas : 1; // 0x0570(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bFilterLowSpanSequences : 1; // 0x0570(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bFilterLowSpanFromTileCache : 1; // 0x0570(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDoFullyAsyncNavDataGathering : 1; // 0x0570(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseBetterOffsetsFromCorners : 1; // 0x0571(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStoreEmptyTileLayers : 1; // 0x0571(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseVirtualFilters : 1; // 0x0571(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseVirtualGeometryFilteringAndDirtying : 1; // 0x0571(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowNavLinkAsPathEnd : 1; // 0x0571(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_572[0x2]; // 0x0572(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 TimeSliceFilterLedgeSpansMaxYProcess; // 0x0574(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double TimeSliceLongDurationDebug; // 0x0578(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 InvokerTilePriorityBumpDistanceThresholdInTileUnits; // 0x0580(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 InvokerTilePriorityBumpIncrease; // 0x0584(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_585[0x3]; // 0x0585(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bUseVoxelCache : 1; // 0x0588(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_589[0x3]; // 0x0589(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TileSetUpdateInterval; // 0x058C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float HeuristicScale; // 0x0590(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VerticalDeviationFromGroundCompensation; // 0x0594(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_598[0xF0]; // 0x0598(0x00F0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool K2_ReplaceAreaInTileBounds(const struct FBox& Bounds, TSubclassOf OldArea, TSubclassOf NewArea, bool ReplaceLinks); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RecastNavMesh") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RecastNavMesh") - } - static class ARecastNavMesh* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ARecastNavMesh; - -// Class NavigationSystem.RecastNavMeshDataChunk -// 0x0010 (0x0040 - 0x0030) -class URecastNavMeshDataChunk final : public UNavigationDataChunk -{ -public: - uint8 Pad_30[0x10]; // 0x0030(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RecastNavMeshDataChunk") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RecastNavMeshDataChunk") - } - static class URecastNavMeshDataChunk* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URecastNavMeshDataChunk; - -// Class NavigationSystem.NavModifierComponent -// 0x00A0 (0x0190 - 0x00F0) -class alignas(0x10) UNavModifierComponent : public UNavRelevantComponent -{ -public: - TSubclassOf AreaClass; // 0x00F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector FailsafeExtent; // 0x00F8(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENavigationDataResolution NavMeshResolution; // 0x0110(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIncludeAgentHeight : 1; // 0x0111(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_112[0x7E]; // 0x0112(0x007E)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetAreaClass(TSubclassOf NewAreaClass); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavModifierComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavModifierComponent") - } - static class UNavModifierComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNavModifierComponent; - -// Class NavigationSystem.NavModifierVolume -// 0x0018 (0x02E0 - 0x02C8) -class ANavModifierVolume final : public AVolume -{ -public: - uint8 Pad_2C8[0x8]; // 0x02C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf AreaClass; // 0x02D0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bMaskFillCollisionUnderneathForNavmesh; // 0x02D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENavigationDataResolution NavMeshResolution; // 0x02D9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2DA[0x6]; // 0x02DA(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetAreaClass(TSubclassOf NewAreaClass); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavModifierVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavModifierVolume") - } - static class ANavModifierVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANavModifierVolume; - -// Class NavigationSystem.NavSystemConfigOverride -// 0x0010 (0x02A0 - 0x0290) -class ANavSystemConfigOverride final : public AActor -{ -public: - class UNavigationSystemConfig* NavigationSystemConfig; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENavSystemOverridePolicy OverridePolicy; // 0x0298(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bLoadOnClient : 1; // 0x0299(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_29A[0x6]; // 0x029A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NavSystemConfigOverride") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NavSystemConfigOverride") - } - static class ANavSystemConfigOverride* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANavSystemConfigOverride; - -// Class NavigationSystem.SplineNavModifierComponent -// 0x0010 (0x01A0 - 0x0190) -class USplineNavModifierComponent final : public UNavModifierComponent -{ -public: - double SplineExtent; // 0x0190(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 NumSplineSamples; // 0x0198(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_19C[0x4]; // 0x019C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SplineNavModifierComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SplineNavModifierComponent") - } - static class USplineNavModifierComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USplineNavModifierComponent; - -} - diff --git a/SilentHillF/SDK/NavigationSystem_structs.hpp b/SilentHillF/SDK/NavigationSystem_structs.hpp deleted file mode 100644 index 4e762d4..0000000 --- a/SilentHillF/SDK/NavigationSystem_structs.hpp +++ /dev/null @@ -1,259 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: NavigationSystem - -#include "Basic.hpp" - -#include "CoreUObject_structs.hpp" -#include "Engine_structs.hpp" - - -namespace SDK -{ - -// Enum NavigationSystem.ERuntimeGenerationType -// NumValues: 0x0005 -enum class ERuntimeGenerationType : uint8 -{ - Static = 0, - DynamicModifiersOnly = 1, - Dynamic = 2, - LegacyGeneration = 3, - ERuntimeGenerationType_MAX = 4, -}; - -// Enum NavigationSystem.ENavCostDisplay -// NumValues: 0x0004 -enum class ENavCostDisplay : uint8 -{ - TotalCost = 0, - HeuristicOnly = 1, - RealCostOnly = 2, - ENavCostDisplay_MAX = 3, -}; - -// Enum NavigationSystem.ERecastPartitioning -// NumValues: 0x0004 -enum class ERecastPartitioning : uint8 -{ - Monotone = 0, - Watershed = 1, - ChunkyMonotone = 2, - ERecastPartitioning_MAX = 3, -}; - -// Enum NavigationSystem.ENavigationLedgeSlopeFilterMode -// NumValues: 0x0004 -enum class ENavigationLedgeSlopeFilterMode : uint8 -{ - Recast = 0, - None = 1, - UseStepHeightFromAgentMaxSlope = 2, - ENavigationLedgeSlopeFilterMode_MAX = 3, -}; - -// Enum NavigationSystem.EHeightFieldRenderMode -// NumValues: 0x0003 -enum class EHeightFieldRenderMode : uint8 -{ - Solid = 0, - Walkable = 1, - EHeightFieldRenderMode_MAX = 2, -}; - -// Enum NavigationSystem.ENavSystemOverridePolicy -// NumValues: 0x0004 -enum class ENavSystemOverridePolicy : uint8 -{ - Override = 0, - Append = 1, - Skip = 2, - ENavSystemOverridePolicy_MAX = 3, -}; - -// ScriptStruct NavigationSystem.NavCollisionCylinder -// 0x0020 (0x0020 - 0x0000) -struct FNavCollisionCylinder final -{ -public: - struct FVector Offset; // 0x0000(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Height; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNavCollisionCylinder; - -// ScriptStruct NavigationSystem.NavCollisionBox -// 0x0030 (0x0030 - 0x0000) -struct FNavCollisionBox final -{ -public: - struct FVector Offset; // 0x0000(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Extent; // 0x0018(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNavCollisionBox; - -// ScriptStruct NavigationSystem.NavigationFilterArea -// 0x0018 (0x0018 - 0x0000) -struct FNavigationFilterArea final -{ -public: - TSubclassOf AreaClass; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TravelCostOverride; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EnteringCostOverride; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIsExcluded : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideTravelCost : 1; // 0x0010(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideEnteringCost : 1; // 0x0010(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNavigationFilterArea; - -// ScriptStruct NavigationSystem.NavigationFilterFlags -// 0x0004 (0x0004 - 0x0000) -struct alignas(0x04) FNavigationFilterFlags final -{ -public: - uint8 bNavFlag0 : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNavFlag1 : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNavFlag2 : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNavFlag3 : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNavFlag4 : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNavFlag5 : 1; // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNavFlag6 : 1; // 0x0000(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNavFlag7 : 1; // 0x0000(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNavFlag8 : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNavFlag9 : 1; // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNavFlag10 : 1; // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNavFlag11 : 1; // 0x0001(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNavFlag12 : 1; // 0x0001(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNavFlag13 : 1; // 0x0001(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNavFlag14 : 1; // 0x0001(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNavFlag15 : 1; // 0x0001(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNavigationFilterFlags; - -// ScriptStruct NavigationSystem.NavGraphEdge -// 0x0018 (0x0018 - 0x0000) -struct alignas(0x08) FNavGraphEdge final -{ -public: - uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNavGraphEdge; - -// ScriptStruct NavigationSystem.NavGraphNode -// 0x0018 (0x0018 - 0x0000) -struct FNavGraphNode final -{ -public: - class UObject* Owner; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x10]; // 0x0008(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNavGraphNode; - -// ScriptStruct NavigationSystem.SupportedAreaData -// 0x0020 (0x0020 - 0x0000) -struct FSupportedAreaData final -{ -public: - class FString AreaClassName; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 AreaID; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf AreaClass; // 0x0018(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSupportedAreaData; - -// ScriptStruct NavigationSystem.NavLinkCustomInstanceData -// 0x0010 (0x0078 - 0x0068) -struct FNavLinkCustomInstanceData final : public FActorComponentInstanceData -{ -public: - struct FNavLinkId CustomLinkId; // 0x0068(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNavLinkAuxiliaryId AuxiliaryCustomLinkId; // 0x0070(0x0008)(NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNavLinkCustomInstanceData; - -// ScriptStruct NavigationSystem.RecastNavMeshGenerationProperties -// 0x0040 (0x0040 - 0x0000) -struct FRecastNavMeshGenerationProperties final -{ -public: - int32 TilePoolSize; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TileSizeUU; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CellSize; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CellHeight; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AgentRadius; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AgentHeight; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AgentMaxSlope; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AgentMaxStepHeight; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinRegionArea; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MergeRegionSize; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSimplificationError; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TileNumberHardLimit; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERecastPartitioning RegionPartitioning; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERecastPartitioning LayerPartitioning; // 0x0031(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 RegionChunkSplits; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LayerChunkSplits; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bSortNavigationAreasByCost : 1; // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPerformVoxelFiltering : 1; // 0x003C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMarkLowHeightAreas : 1; // 0x003C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseExtraTopCellWhenMarkingAreas : 1; // 0x003C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bFilterLowSpanSequences : 1; // 0x003C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bFilterLowSpanFromTileCache : 1; // 0x003C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bFixedTilePoolSize : 1; // 0x003C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsWorldPartitioned : 1; // 0x003C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRecastNavMeshGenerationProperties; - -// ScriptStruct NavigationSystem.RecastNavMeshTileGenerationDebug -// 0x001C (0x001C - 0x0000) -struct FRecastNavMeshTileGenerationDebug final -{ -public: - uint8 bEnabled : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FIntVector TileCoordinate; // 0x0004(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bGenerateDebugTileOnly : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCollisionGeometry : 1; // 0x0010(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EHeightFieldRenderMode HeightFieldRenderMode; // 0x0014(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bHeightfieldFromRasterization : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHeightfieldPostInclusionBoundsFiltering : 1; // 0x0018(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHeightfieldPostHeightFiltering : 1; // 0x0018(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHeightfieldBounds : 1; // 0x0018(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCompactHeightfield : 1; // 0x0018(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCompactHeightfieldEroded : 1; // 0x0018(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCompactHeightfieldRegions : 1; // 0x0018(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCompactHeightfieldDistances : 1; // 0x0018(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTileCacheLayerAreas : 1; // 0x0019(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTileCacheLayerRegions : 1; // 0x0019(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSkipContourSimplification : 1; // 0x0019(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTileCacheContours : 1; // 0x0019(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTileCachePolyMesh : 1; // 0x0019(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTileCacheDetailMesh : 1; // 0x0019(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRecastNavMeshTileGenerationDebug; - -// ScriptStruct NavigationSystem.NavMeshResolutionParam -// 0x000C (0x000C - 0x0000) -struct FNavMeshResolutionParam final -{ -public: - float CellSize; // 0x0000(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CellHeight; // 0x0004(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AgentMaxStepHeight; // 0x0008(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNavMeshResolutionParam; - -} - diff --git a/SilentHillF/SDK/NeoAudio_classes.hpp b/SilentHillF/SDK/NeoAudio_classes.hpp deleted file mode 100644 index 4bedbf4..0000000 --- a/SilentHillF/SDK/NeoAudio_classes.hpp +++ /dev/null @@ -1,1322 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: NeoAudio - -#include "Basic.hpp" - -#include "Engine_classes.hpp" -#include "GameplayTags_structs.hpp" -#include "NeoAudio_structs.hpp" -#include "UMG_classes.hpp" -#include "PhysicsCore_structs.hpp" -#include "AkAudio_classes.hpp" -#include "DataTablePlus_classes.hpp" -#include "CoreUObject_structs.hpp" -#include "CoreUObject_classes.hpp" -#include "Niagara_classes.hpp" - - -namespace SDK -{ - -// Class NeoAudio.NeoAudioAcousticPortalVolume -// 0x0008 (0x02D0 - 0x02C8) -class ANeoAudioAcousticPortalVolume final : public AVolume -{ -public: - class UNeoAudioPortalComponent* PortalComponent; // 0x02C8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - void ClosePortal(); - void OpenPortal(); - - ENeoAudioAcousticPortalState GetCurrentState() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioAcousticPortalVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioAcousticPortalVolume") - } - static class ANeoAudioAcousticPortalVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANeoAudioAcousticPortalVolume; - -// Class NeoAudio.NeoAudioActorSpawnerDataAsset -// 0x0050 (0x0080 - 0x0030) -class UNeoAudioActorSpawnerDataAsset final : public UDataAsset -{ -public: - TMap ActorGroup; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioActorSpawnerDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioActorSpawnerDataAsset") - } - static class UNeoAudioActorSpawnerDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioActorSpawnerDataAsset; - -// Class NeoAudio.NeoAudioAmbientSound -// 0x0468 (0x06F8 - 0x0290) -class ANeoAudioAmbientSound : public AActor -{ -public: - struct FNeoAudioAmbientSoundParam AmbientSoundParam; // 0x0290(0x0460)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - class USceneComponent* AudioComponent; // 0x06F0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - class USceneComponent* GetCachedAudioComponent(); - void StartAmbientSound(); - void StopAmbientSound(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioAmbientSound") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioAmbientSound") - } - static class ANeoAudioAmbientSound* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANeoAudioAmbientSound; - -// Class NeoAudio.NeoAudioAnimNotify_PostEvent -// 0x0080 (0x00B8 - 0x0038) -class UNeoAudioAnimNotify_PostEvent final : public UAnimNotify -{ -public: - class FName AttachName; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNeoAudioPostEventParam AudioParam; // 0x0040(0x0070)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - bool bFollow; // 0x00B0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLocalOnly; // 0x00B1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B2[0x6]; // 0x00B2(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioAnimNotify_PostEvent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioAnimNotify_PostEvent") - } - static class UNeoAudioAnimNotify_PostEvent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioAnimNotify_PostEvent; - -// Class NeoAudio.NeoAudioAnimNotify_SendSoundTrigger -// 0x0030 (0x0068 - 0x0038) -class UNeoAudioAnimNotify_SendSoundTrigger : public UAnimNotify -{ -public: - class FString DisplayName; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray SoundTriggers; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - bool bLocalOnly; // 0x0058(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReportNoise; // 0x0059(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UNeoAudioNoiseData* NoiseData; // 0x0060(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - bool CanReportNoise(class AActor* InOwner, const struct FGameplayTag& InCanelReportGameplayTag) const; - float HandleLoudness(class AActor* InOwner, float InOriginalLoudness) const; - void ReportNoiseData(class AActor* InOwner) const; - bool RunCustomCheck(class AActor* InOwner) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioAnimNotify_SendSoundTrigger") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioAnimNotify_SendSoundTrigger") - } - static class UNeoAudioAnimNotify_SendSoundTrigger* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioAnimNotify_SendSoundTrigger; - -// Class NeoAudio.NeoAudioAssetManager -// 0x0000 (0x04D0 - 0x04D0) -class UNeoAudioAssetManager final : public UAssetManager -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioAssetManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioAssetManager") - } - static class UNeoAudioAssetManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioAssetManager; - -// Class NeoAudio.NeoAudioAutoTriggerMonitor -// 0x0000 (0x02E0 - 0x02E0) -class UNeoAudioAutoTriggerMonitor final : public UUserWidget -{ -public: - void AddDataPoint(float Value); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioAutoTriggerMonitor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioAutoTriggerMonitor") - } - static class UNeoAudioAutoTriggerMonitor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioAutoTriggerMonitor; - -// Class NeoAudio.NeoAudioBGMActor -// 0x0028 (0x02B8 - 0x0290) -class ANeoAudioBGMActor final : public AActor -{ -public: - class UNeoAudioBGMComponent* AudioBGMComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag CurrentGameFlowState; // 0x0298(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag StackGameFlowState; // 0x02A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag BGMLevelProgressState; // 0x02A8(0x0008)(Edit, BlueprintVisible, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2B0[0x8]; // 0x02B0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioBGMActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioBGMActor") - } - static class ANeoAudioBGMActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANeoAudioBGMActor; - -// Class NeoAudio.NeoAudioBGMComponent -// 0x0000 (0x0400 - 0x0400) -class UNeoAudioBGMComponent final : public UAkComponent -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioBGMComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioBGMComponent") - } - static class UNeoAudioBGMComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioBGMComponent; - -// Class NeoAudio.NeoAudioContactTriggerComponent -// 0x0030 (0x0260 - 0x0230) -class UNeoAudioContactTriggerComponent final : public USceneComponent -{ -public: - class UNeoAudioSoundComponent* OwnerSoundComponent; // 0x0230(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle TriggerId; // 0x0238(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - bool bUseLimit; // 0x0240(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_241[0x3]; // 0x0241(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ContactLimit; // 0x0244(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_248[0xC]; // 0x0248(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - float AntiRepeatTimer; // 0x0254(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float StartIgnoreTimer; // 0x0258(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_25C[0x4]; // 0x025C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnContact(class AActor* OtherActor); - void SetOwnerSoundComponent(class UNeoAudioSoundComponent* SoundComponent); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioContactTriggerComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioContactTriggerComponent") - } - static class UNeoAudioContactTriggerComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioContactTriggerComponent; - -// Class NeoAudio.NeoAudioCueReceiver -// 0x0018 (0x00B8 - 0x00A0) -class UNeoAudioCueReceiver : public UActorComponent -{ -public: - TArray TagElementList; // 0x00A0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_B0[0x8]; // 0x00B0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UNeoAudioSoundComponent* GetSoundComponent() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioCueReceiver") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioCueReceiver") - } - static class UNeoAudioCueReceiver* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioCueReceiver; - -// Class NeoAudio.NeoAudioCueActorSpawner -// 0x0060 (0x0118 - 0x00B8) -class UNeoAudioCueActorSpawner final : public UNeoAudioCueReceiver -{ -public: - class UNeoAudioActorSpawnerDataAsset* DataAsset; // 0x00B8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_C0[0x58]; // 0x00C0(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioCueActorSpawner") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioCueActorSpawner") - } - static class UNeoAudioCueActorSpawner* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioCueActorSpawner; - -// Class NeoAudio.NeoAudioCueAutoTrigger -// 0x0060 (0x0118 - 0x00B8) -class UNeoAudioCueAutoTrigger final : public UNeoAudioCueReceiver -{ -public: - uint8 Pad_B8[0x8]; // 0x00B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - bool UseValueMonitorWidget; // 0x00C0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C1[0x37]; // 0x00C1(0x0037)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AutoTriggerGroup; // 0x00F8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - class UNeoAudioJointVelocityDataAsset* VelocityTriggerData; // 0x0108(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNeoAudioJointAngleDataAsset* JointAngleTriggerData; // 0x0110(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioCueAutoTrigger") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioCueAutoTrigger") - } - static class UNeoAudioCueAutoTrigger* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioCueAutoTrigger; - -// Class NeoAudio.NeoAudioCueOnStopTrigger -// 0x0040 (0x00F8 - 0x00B8) -class UNeoAudioCueOnStopTrigger final : public UNeoAudioCueReceiver -{ -public: - uint8 Pad_B8[0x28]; // 0x00B8(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OnStopTriggerGroup; // 0x00E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - class UNeoAudioOnStopDataAsset* OnStopTriggerData; // 0x00F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioCueOnStopTrigger") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioCueOnStopTrigger") - } - static class UNeoAudioCueOnStopTrigger* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioCueOnStopTrigger; - -// Class NeoAudio.NeoAudioCueSender -// 0x0020 (0x0050 - 0x0030) -class UNeoAudioCueSender final : public UAnimNotifyState -{ -public: - TArray EnterCue; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray EndCue; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioCueSender") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioCueSender") - } - static class UNeoAudioCueSender* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioCueSender; - -// Class NeoAudio.NeoAudioCueToSwitch -// 0x0010 (0x00C8 - 0x00B8) -class UNeoAudioCueToSwitch final : public UNeoAudioCueReceiver -{ -public: - TArray CueSwitchGroup; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioCueToSwitch") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioCueToSwitch") - } - static class UNeoAudioCueToSwitch* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioCueToSwitch; - -// Class NeoAudio.NeoAudioCueToTrigger -// 0x0010 (0x00C8 - 0x00B8) -class UNeoAudioCueToTrigger final : public UNeoAudioCueReceiver -{ -public: - TArray CueTriggerGroup; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioCueToTrigger") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioCueToTrigger") - } - static class UNeoAudioCueToTrigger* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioCueToTrigger; - -// Class NeoAudio.NeoAudioDataTable -// 0x0000 (0x00D8 - 0x00D8) -class UNeoAudioDataTable final : public UNeoEditableCompositeDataTable -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioDataTable") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioDataTable") - } - static class UNeoAudioDataTable* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioDataTable; - -// Class NeoAudio.NeoAudioExtraDataInterface -// 0x0000 (0x0000 - 0x0000) -class INeoAudioExtraDataInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioExtraDataInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioExtraDataInterface") - } - static class INeoAudioExtraDataInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INeoAudioExtraDataInterface; - -// Class NeoAudio.NeoAudioGameplayTagTrigger -// 0x0058 (0x02E8 - 0x0290) -class ANeoAudioGameplayTagTrigger : public AActor -{ -public: - TMap Triggers; // 0x0290(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - class UNeoAudioSoundComponent* SoundComponent; // 0x02E0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - void SendGameplayTagTrigger(const struct FGameplayTag& Tag); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioGameplayTagTrigger") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioGameplayTagTrigger") - } - static class ANeoAudioGameplayTagTrigger* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANeoAudioGameplayTagTrigger; - -// Class NeoAudio.NeoAudioGameSyncSystem -// 0x0010 (0x0050 - 0x0040) -class UNeoAudioGameSyncSystem : public UTickableWorldSubsystem -{ -public: - TArray InitStates; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - -public: - bool Deinitialize_BP(); - const bool GetStateInitialized(); - bool Initialize_BP(); - struct FNeoAudioPostDialogResult PostDialogEvent(class UActorComponent* Component, const struct FNeoAudioTriggerIdHandle& TriggerId); - bool PostInitialize_BP(); - void SetAudioProfile(uint8 Culture); - void SetCulture(int32 Culture); - void SetStateInitialized(bool B); - bool Tick_BP(float DeltaTime); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioGameSyncSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioGameSyncSystem") - } - static class UNeoAudioGameSyncSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioGameSyncSystem; - -// Class NeoAudio.NeoAudioGeometryBox -// 0x0008 (0x02D0 - 0x02C8) -class ANeoAudioGeometryBox final : public AVolume -{ -public: - class UNeoAudioGeometryComponent* AudioGeometryComponent; // 0x02C8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioGeometryBox") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioGeometryBox") - } - static class ANeoAudioGeometryBox* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANeoAudioGeometryBox; - -// Class NeoAudio.NeoAudioGeometryComponent -// 0x00B0 (0x02E0 - 0x0230) -class UNeoAudioGeometryComponent final : public USceneComponent -{ -public: - struct FNeoAudioGeometryParam GeometryParam; // 0x0230(0x00A0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - class USceneComponent* GeometryComponentImpl; // 0x02D0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2D8[0x8]; // 0x02D8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioGeometryComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioGeometryComponent") - } - static class UNeoAudioGeometryComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioGeometryComponent; - -// Class NeoAudio.NeoAudioInterface -// 0x0000 (0x0000 - 0x0000) -class INeoAudioInterface final -{ -public: - void OnEndAudioEvent(class USceneComponent* AttachToComponent, class FName AttachName); - void OnStartAudioEvent(class USceneComponent* AttachToComponent, class FName AttachName); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioInterface") - } - static class INeoAudioInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INeoAudioInterface; - -// Class NeoAudio.NeoAudioJointAngleDataAsset -// 0x0050 (0x0080 - 0x0030) -class UNeoAudioJointAngleDataAsset final : public UDataAsset -{ -public: - TMap JointAngleTrigger; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioJointAngleDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioJointAngleDataAsset") - } - static class UNeoAudioJointAngleDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioJointAngleDataAsset; - -// Class NeoAudio.NeoAudioJointVelocityDataAsset -// 0x0050 (0x0080 - 0x0030) -class UNeoAudioJointVelocityDataAsset final : public UDataAsset -{ -public: - TMap VelocityTrigger; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioJointVelocityDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioJointVelocityDataAsset") - } - static class UNeoAudioJointVelocityDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioJointVelocityDataAsset; - -// Class NeoAudio.NeoAudioLateReverbComponent -// 0x0050 (0x0280 - 0x0230) -class UNeoAudioLateReverbComponent final : public USceneComponent -{ -public: - struct FNeoAudioReverbParam ReverbParam; // 0x0230(0x0040)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - class USceneComponent* ReverbComponentImpl; // 0x0270(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_278[0x8]; // 0x0278(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioLateReverbComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioLateReverbComponent") - } - static class UNeoAudioLateReverbComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioLateReverbComponent; - -// Class NeoAudio.NeoAudioLibrary -// 0x0000 (0x0028 - 0x0028) -class UNeoAudioLibrary final : public UBlueprintFunctionLibrary -{ -public: - static int32 AddAudioOutput(const class FString& OutputName, int32 DeviceID); - static class UObject* PostBGMEvent(class UObject* InWorldContextObject, const struct FNeoAudioPostEventParam& InAudioPostEventParam); - static class UObject* PostEvent(class UObject* InWorldContextObject, const struct FNeoAudioPostEventParam& InAudioPostEventParam, class AActor* InActor, class UObject* InAudioContext, bool bShouldCache); - static class UObject* PostEventAtComponent(class UObject* InWorldContextObject, const struct FNeoAudioPostEventParam& InAudioPostEventParam, class USceneComponent* InAttachToComponent, class FName InAttachName, bool bIsFollow, class UObject* InAudioContext, bool bShouldCache); - static class UObject* PostEventAtComponentLocally(class UObject* InWorldContextObject, const struct FNeoAudioPostEventParam& InAudioPostEventParam, class USceneComponent* InAttachToComponent, class FName InAttachName, bool bIsFollow, class UObject* InAudioContext, bool bShouldCache); - static class UObject* PostEventAtLocation(class UObject* InWorldContextObject, const struct FNeoAudioPostEventParam& InAudioPostEventParam, const struct FVector& InLocation, const struct FRotator& InOrientation, class UObject* InAudioContext, bool bShouldCache); - static void RemoveDefaultListener(class UActorComponent* in_pListener); - static void ReplaceMainOutput(const class FString& AudioDeviceShareSetName, int32 IdDevice); - static void SendTriggerFromTable(class AActor* InActor, class UDataTable* InSoundTriggerTable, const struct FNeoAudioTriggerIdHandle& InTriggerID); - static void SetRTPCValue(const struct FNeoAudioRTPCParam& InAudioRTPCParam, class AActor* InActor); - static void SetRTPCValueBySceneComponent(const struct FNeoAudioRTPCParam& InAudioRTPCParam, class USceneComponent* InSceneComponent, class FName InAttachPointName); - static void SetState(class UObject* InWorldContextObject, const struct FNeoAudioStateParam& InAudioStateParam); - static void SetStateByGameplayTag(class UObject* InWorldContextObject, const struct FGameplayTag& InAudioState); - static void SetSwitch(const struct FNeoAudioSwitchParam& InAudioSwitchParam, class AActor* InActor); - static void SetSwitchBySceneComponent(const struct FNeoAudioSwitchParam& InAudioSwitchParam, class USceneComponent* InSceneComponent, class FName InAttachPointName); - static void StopAll(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioLibrary") - } - static class UNeoAudioLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioLibrary; - -// Class NeoAudio.NeoAudioNoiseData -// 0x0020 (0x0050 - 0x0030) -class UNeoAudioNoiseData final : public UDataAsset -{ -public: - struct FNeoAudioNoiseParam NoiseParam; // 0x0030(0x001C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioNoiseData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioNoiseData") - } - static class UNeoAudioNoiseData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioNoiseData; - -// Class NeoAudio.NeoAudioOnStopDataAsset -// 0x0050 (0x0080 - 0x0030) -class UNeoAudioOnStopDataAsset final : public UDataAsset -{ -public: - TMap OnStopTrigger; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioOnStopDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioOnStopDataAsset") - } - static class UNeoAudioOnStopDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioOnStopDataAsset; - -// Class NeoAudio.NeoAudioPhysicalSurfaceData -// 0x0050 (0x0080 - 0x0030) -class UNeoAudioPhysicalSurfaceData final : public UDataAsset -{ -public: - TMap PhysicalSurfaceMap; // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioPhysicalSurfaceData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioPhysicalSurfaceData") - } - static class UNeoAudioPhysicalSurfaceData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioPhysicalSurfaceData; - -// Class NeoAudio.NeoAudioPortalComponent -// 0x0010 (0x0240 - 0x0230) -class UNeoAudioPortalComponent final : public USceneComponent -{ -public: - struct FNeoAudioPortalParam PortalParam; // 0x0230(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - class USceneComponent* PortalComponentImpl; // 0x0238(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - void ClosePortal(); - void OpenPortal(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioPortalComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioPortalComponent") - } - static class UNeoAudioPortalComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioPortalComponent; - -// Class NeoAudio.NeoAudioReverbVolume -// 0x0008 (0x02D0 - 0x02C8) -class ANeoAudioReverbVolume final : public AVolume -{ -public: - class UNeoAudioLateReverbComponent* LateReverbComponent; // 0x02C8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioReverbVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioReverbVolume") - } - static class ANeoAudioReverbVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANeoAudioReverbVolume; - -// Class NeoAudio.NeoAudioRoomComponent -// 0x0090 (0x02C0 - 0x0230) -class UNeoAudioRoomComponent final : public USceneComponent -{ -public: - struct FNeoAudioRoomParam RoomParam; // 0x0230(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - class USceneComponent* RoomComponentImpl; // 0x02B8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioRoomComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioRoomComponent") - } - static class UNeoAudioRoomComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioRoomComponent; - -// Class NeoAudio.NeoAudioRtpcData -// 0x0050 (0x0080 - 0x0030) -class UNeoAudioRtpcData final : public UDataAsset -{ -public: - TMap RtpcAssetMap; // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioRtpcData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioRtpcData") - } - static class UNeoAudioRtpcData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioRtpcData; - -// Class NeoAudio.NeoAudioSetting -// 0x0048 (0x0070 - 0x0028) -class UNeoAudioSetting final : public UObject -{ -public: - int32 LRUCacheMaxSize; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftClassPath GameplayTagTriggerHandle; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray IndoorSpaceAudioState; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray OutdoorSpaceAudioState; // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioSetting") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioSetting") - } - static class UNeoAudioSetting* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioSetting; - -// Class NeoAudio.NeoAudioSoundComponent -// 0x01D8 (0x0278 - 0x00A0) -class UNeoAudioSoundComponent final : public UActorComponent -{ -public: - uint8 Pad_A0[0x50]; // 0x00A0(0x0050)(Fixing Size After Last Property [ Dumper-7 ]) - class UDataTable* SoundTriggerTable; // 0x00F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray DynamicSoundTriggerTables; // 0x00F8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, Protected, NativeAccessSpecifierProtected) - bool PreloadSoundEvent; // 0x0108(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_109[0x7]; // 0x0109(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TMap SwitchContainer; // 0x0110(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - TMap PhysicalSurfaceMapping; // 0x0160(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - TArray DefaultSwitchValue; // 0x01B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TMap CurrentSwitchValue; // 0x01C0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, Protected, NativeAccessSpecifierProtected) - class UMeshComponent* MyMesh; // 0x0210(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray LoadedSounEvents; // 0x0218(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - uint8 Pad_228[0x50]; // 0x0228(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ClearDynamicSoundTriggerTable(); - class UObject* GetEventObjectFromTable(const struct FNeoAudioTriggerIdHandle& TriggerId); - struct FGameplayTag GetSwitch(ENeoAudioSwitchType SwitchType); - class UObject* SendSoundTrigger(const struct FNeoAudioTriggerIdHandle& TriggerId); - class UObject* SendSoundTriggerAtLocation(const struct FNeoAudioTriggerIdHandle& TriggerId, const struct FVector& Location); - void SetCue(ENeoAudioCueGroup CueGroup, class FName CueName); - void SetEndCue(ENeoAudioCueGroup CueGroup, class FName CueName); - void SetPhysicalSurfaceSwitch(ENeoAudioSwitchType SwitchType, EPhysicalSurface SurfaceType); - void SetSwitch(const struct FGameplayTag& SwitchValue); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioSoundComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioSoundComponent") - } - static class UNeoAudioSoundComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioSoundComponent; - -// Class NeoAudio.NeoAudioSoundContainer -// 0x0010 (0x0040 - 0x0030) -class UNeoAudioSoundContainer final : public UDataAsset -{ -public: - TArray ContainerInfoList; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioSoundContainer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioSoundContainer") - } - static class UNeoAudioSoundContainer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioSoundContainer; - -// Class NeoAudio.NeoAudioSpaceSubsystem -// 0x0078 (0x00B8 - 0x0040) -class UNeoAudioSpaceSubsystem final : public UTickableWorldSubsystem -{ -public: - TMap SpaceMap; // 0x0040(0x0050)(Edit, NativeAccessSpecifierPublic) - bool DebugDrawSpaceName; // 0x0090(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_91[0x17]; // 0x0091(0x0017)(Fixing Size After Last Property [ Dumper-7 ]) - class ANeoAudioSpatialAudioVolume* PrevSpaceVolume; // 0x00A8(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ANeoAudioSpatialAudioVolume* CurrSpaceVolume; // 0x00B0(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - class ANeoAudioSpatialAudioVolume* GetCurrentSpatialAudioVolume(); - void ReCheckCurrentSpaceVolume(class AActor* TargetActor); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioSpaceSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioSpaceSubsystem") - } - static class UNeoAudioSpaceSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioSpaceSubsystem; - -// Class NeoAudio.NeoAudioSpatialAudioVolume -// 0x0090 (0x0358 - 0x02C8) -class ANeoAudioSpatialAudioVolume final : public AVolume -{ -public: - class UNeoAudioSurfaceReflectorSetComponent* SurfaceReflectorSetComponent; // 0x02C8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNeoAudioLateReverbComponent* LateReverbComponent; // 0x02D0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNeoAudioRoomComponent* RoomComponent; // 0x02D8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SpaceName; // 0x02E0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsIndoor; // 0x02E8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2E9[0x7]; // 0x02E9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AudioState; // 0x02F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray SoundList; // 0x0300(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_310[0x38]; // 0x0310(0x0038)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CachedObjectes; // 0x0348(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - -public: - void OnOverlapBegin(class AActor* OverlappedActor, class AActor* OtherActor); - void OnOverlapEnd(class AActor* OverlappedActor, class AActor* OtherActor); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioSpatialAudioVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioSpatialAudioVolume") - } - static class ANeoAudioSpatialAudioVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANeoAudioSpatialAudioVolume; - -// Class NeoAudio.NeoAudioSpotReflector -// 0x0060 (0x02F0 - 0x0290) -class ANeoAudioSpotReflector final : public AActor -{ -public: - struct FNeoAudioSpotReflectorParam SpotReflectorParam; // 0x0290(0x0058)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - class USceneComponent* SpotReflectorComponent; // 0x02E8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioSpotReflector") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioSpotReflector") - } - static class ANeoAudioSpotReflector* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANeoAudioSpotReflector; - -// Class NeoAudio.NeoAudioStateData -// 0x0050 (0x0080 - 0x0030) -class UNeoAudioStateData final : public UDataAsset -{ -public: - TMap StateAssetMap; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioStateData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioStateData") - } - static class UNeoAudioStateData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioStateData; - -// Class NeoAudio.NeoAudioSurfaceReflectorSetComponent -// 0x0030 (0x0260 - 0x0230) -class UNeoAudioSurfaceReflectorSetComponent final : public USceneComponent -{ -public: - struct FNeoAudioSurfaceReflectorParam SurfaceReflectorParam; // 0x0230(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - class USceneComponent* SurfaceReflectorSetImpl; // 0x0250(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_258[0x8]; // 0x0258(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioSurfaceReflectorSetComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioSurfaceReflectorSetComponent") - } - static class UNeoAudioSurfaceReflectorSetComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioSurfaceReflectorSetComponent; - -// Class NeoAudio.NeoAudioSwitchData -// 0x0050 (0x0080 - 0x0030) -class UNeoAudioSwitchData final : public UDataAsset -{ -public: - TMap SwitchAssetMap; // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioSwitchData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioSwitchData") - } - static class UNeoAudioSwitchData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioSwitchData; - -// Class NeoAudio.NeoAudioSystem -// 0x0328 (0x0358 - 0x0030) -class UNeoAudioSystem final : public UGameInstanceSubsystem -{ -public: - uint8 Pad_30[0x2]; // 0x0030(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - bool DrawListener; // 0x0032(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DrawPostedEvents; // 0x0033(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENeoAudioEventFilterType FilterType; // 0x0034(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FString EventOwnerNameFilter; // 0x0038(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString EventNameFilter; // 0x0048(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DrawSphere; // 0x0058(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DrawPosition; // 0x0059(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DrawDistance; // 0x005A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5B[0x1D]; // 0x005B(0x001D)(Fixing Size After Last Property [ Dumper-7 ]) - TMap CurrentStateValues; // 0x0078(0x0050)(BlueprintVisible, BlueprintReadOnly, Transient, Protected, NativeAccessSpecifierProtected) - class UAudioComponent* AudioComponent_BGM; // 0x00C8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_D0[0xB8]; // 0x00D0(0x00B8)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CooldownEvents; // 0x0188(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - uint8 Pad_198[0x70]; // 0x0198(0x0070)(Fixing Size After Last Property [ Dumper-7 ]) - class ANeoAudioBGMActor* BGMActor; // 0x0208(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TSoftObjectPtr LevelToMusicTableSoft; // 0x0210(0x0028)(Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UDataTable* LevelToMusicTable; // 0x0238(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TSoftObjectPtr UISoundTableSoft; // 0x0240(0x0028)(Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UDataTable* UISoundTable; // 0x0268(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TSoftObjectPtr GlobalStateDataSoft; // 0x0270(0x0028)(Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNeoAudioStateData* GlobalStateData; // 0x0298(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TSoftObjectPtr GlobalStateDataTableSoft; // 0x02A0(0x0028)(Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UDataTable* GlobalStateDataTable; // 0x02C8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TSoftObjectPtr GlobalRtpcDataSoft; // 0x02D0(0x0028)(Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNeoAudioRtpcData* GlobalRtpcData; // 0x02F8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TMap CachedRtpcAssets; // 0x0300(0x0050)(Transient, NativeAccessSpecifierPrivate) - class ANeoAudioGameplayTagTrigger* GameplayTagTriggerHandle; // 0x0350(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - void CreateGameplayTagTriggerHandle(); - bool ForceStopBGM(); - struct FGameplayTag GetBGMLevelProgressState(); - int32 GetBGMPosition(const class UObject* WorldContextObject); - struct FGameplayTag GetCurrGameFlowState(); - struct FGameplayTag GetStackGameFlowState(); - bool PlayBGM(const class UObject* WorldContextObject, class FName SpecifiedName, bool StopPrevious); - bool PlayBGMByTag(const class UObject* WorldContextObject, const struct FGameplayTag& InTag, bool StopPrevious); - bool PlayUISound(const class UObject* WorldContextObject, const struct FNeoAudioTriggerIdHandle& TriggerId); - int32 SeekBGMPosition(const class UObject* WorldContextObject, int32 position); - void SendGameplayTagTrigger(const struct FGameplayTag& Key); - void SetBGMLevelProgressState(const struct FGameplayTag& Key); - void SetCurrGameFlowState(const struct FGameplayTag& Key); - void SetGlobalRTPC(const struct FGameplayTag& Key, float Value, bool BypassInternalValueInterpolation); - void SetGlobalRTPCCached(const struct FGameplayTag& Key, float Value, bool BypassInternalValueInterpolation); - void SetGlobalState(const struct FGameplayTag& Key); - void SetStackGameFlowState(const struct FGameplayTag& Key); - void StackCurrGameFlowState(); - bool StopBGM(const class UObject* WorldContextObject); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioSystem") - } - static class UNeoAudioSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioSystem; - -// Class NeoAudio.SourcePlayPositionTest -// 0x0010 (0x02A0 - 0x0290) -class ASourcePlayPositionTest final : public AActor -{ -public: - class UAkAudioEvent* AudioEvent; // 0x0290(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PlayPosition; // 0x0298(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PlayingID; // 0x029C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - int32 GetPlayPostion(); - int32 PostEvent(); - int32 SeekPostion(int32 position); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SourcePlayPositionTest") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SourcePlayPositionTest") - } - static class ASourcePlayPositionTest* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ASourcePlayPositionTest; - -// Class NeoAudio.NeoAudioNiagaraSoundPlayer -// 0x0078 (0x00B0 - 0x0038) -class UNeoAudioNiagaraSoundPlayer final : public UNiagaraDataInterface -{ -public: - struct FNeoAudioPostEventParam SoundToPlay; // 0x0038(0x0070)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - bool bStopWhenComponentIsDestroyed; // 0x00A8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoAudioNiagaraSoundPlayer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoAudioNiagaraSoundPlayer") - } - static class UNeoAudioNiagaraSoundPlayer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoAudioNiagaraSoundPlayer; - -} - diff --git a/SilentHillF/SDK/NeoAudio_structs.hpp b/SilentHillF/SDK/NeoAudio_structs.hpp deleted file mode 100644 index daafba4..0000000 --- a/SilentHillF/SDK/NeoAudio_structs.hpp +++ /dev/null @@ -1,697 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: NeoAudio - -#include "Basic.hpp" - -#include "GameplayTags_structs.hpp" -#include "Engine_structs.hpp" -#include "CoreUObject_structs.hpp" -#include "DataTablePlus_structs.hpp" - - -namespace SDK -{ - -// Enum NeoAudio.ENeoAudioAcousticPortalState -// NumValues: 0x0003 -enum class ENeoAudioAcousticPortalState : uint8 -{ - Closed = 0, - Open = 1, - ENeoAudioAcousticPortalState_MAX = 2, -}; - -// Enum NeoAudio.ENeoAudioMeshType -// NumValues: 0x0003 -enum class ENeoAudioMeshType : uint8 -{ - StaticMesh = 0, - CollisionMesh = 1, - ENeoAudioMeshType_MAX = 2, -}; - -// Enum NeoAudio.ENeoAudioCurveInterpolation -// NumValues: 0x000C -enum class ENeoAudioCurveInterpolation : uint8 -{ - Log3 = 0, - Sine = 1, - Log1 = 2, - InvSCurve = 3, - Linear = 4, - SCurve = 5, - Exp1 = 6, - SineRecip = 7, - Exp3 = 8, - LastFadeCurve = 8, - Constant = 9, - ENeoAudioCurveInterpolation_MAX = 10, -}; - -// Enum NeoAudio.ENeoAudioEventFilterType -// NumValues: 0x0003 -enum class ENeoAudioEventFilterType : uint8 -{ - ShowResult = 0, - HideResult = 1, - ENeoAudioEventFilterType_MAX = 2, -}; - -// Enum NeoAudio.ENeoAudioFitToGeometryMode -// NumValues: 0x0004 -enum class ENeoAudioFitToGeometryMode : uint8 -{ - OrientedBox = 0, - AlignedBox = 1, - ConvexPolyhedron = 2, - ENeoAudioFitToGeometryMode_MAX = 3, -}; - -// Enum NeoAudio.ENeoAudioSwitchType -// NumValues: 0x0012 -enum class ENeoAudioSwitchType : uint8 -{ - INVALID = 0, - AnimationType = 1, - BreathType = 2, - CharDamageHitType = 3, - DoorStatus = 4, - DoorSpeedType = 5, - EmCrawlHasBuff = 6, - EmHasMask = 7, - EmShiroCorruption = 8, - EnemyType = 9, - FloorType = 10, - FootStep = 11, - HitSurfaceType = 12, - PlayerType = 13, - UIUseItemsType = 14, - WeaponEquipType = 15, - WeaponType = 16, - ENeoAudioSwitchType_MAX = 17, -}; - -// Enum NeoAudio.ENeoAudioCueGroup -// NumValues: 0x000A -enum class ENeoAudioCueGroup : uint8 -{ - INVALID = 0, - MV_Auto = 1, - VO_Auto = 2, - FT_Switch = 3, - SE_Trigger = 4, - FOOTSTEP_ONSTOP_Trigger = 5, - TOUCH_CO_Trigger = 6, - LAND_CO_Trigger = 7, - Breath_Switch = 8, - ENeoAudioCueGroup_MAX = 9, -}; - -// ScriptStruct NeoAudio.NeoAudioAutoTriggerSettingElement -// 0x0008 (0x0008 - 0x0000) -struct FNeoAudioAutoTriggerSettingElement final -{ -public: - class FName EnableName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioAutoTriggerSettingElement; - -// ScriptStruct NeoAudio.NeoAudioTriggerIdHandle -// 0x0008 (0x0008 - 0x0000) -struct FNeoAudioTriggerIdHandle final -{ -public: - class FName RowName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioTriggerIdHandle; - -// ScriptStruct NeoAudio.NeoAudioActorSpawnerDataElement -// 0x0038 (0x0038 - 0x0000) -struct FNeoAudioActorSpawnerDataElement final -{ -public: - class FName CueName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftClassPtr TargetActor; // 0x0008(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SocketName; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioActorSpawnerDataElement; - -// ScriptStruct NeoAudio.NeoAudioActorSpawnerData -// 0x0010 (0x0010 - 0x0000) -struct FNeoAudioActorSpawnerData final -{ -public: - TArray ActorParam; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioActorSpawnerData; - -// ScriptStruct NeoAudio.NeoAudioPostEventParam -// 0x0070 (0x0070 - 0x0000) -struct FNeoAudioPostEventParam -{ -public: - struct FSoftObjectPath SoundEventRef; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseLocation; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Location; // 0x0028(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AttachJoint; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Follow; // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseCooldown; // 0x0049(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4A[0x2]; // 0x004A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float CoolDownTime; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_50[0x20]; // 0x0050(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoAudioPostEventParam; - -// ScriptStruct NeoAudio.NeoAudioBGMTableRow -// 0x0098 (0x00A0 - 0x0008) -struct FNeoAudioBGMTableRow final : public FTableRowBase -{ -public: - class FName LevelName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTagContainer LevelTag; // 0x0010(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FNeoAudioPostEventParam AudioEvent; // 0x0030(0x0070)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioBGMTableRow; - -// ScriptStruct NeoAudio.NeoAudioCueAutoTriggerElement -// 0x0028 (0x0028 - 0x0000) -struct FNeoAudioCueAutoTriggerElement final -{ -public: - class FName CueName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray VelocityTrigger; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray JointAngleTrigger; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioCueAutoTriggerElement; - -// ScriptStruct NeoAudio.NeoAudioCueAutoTriggerGroup -// 0x0018 (0x0018 - 0x0000) -struct FNeoAudioCueAutoTriggerGroup final -{ -public: - ENeoAudioCueGroup CueGroup; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AutoTriggerList; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioCueAutoTriggerGroup; - -// ScriptStruct NeoAudio.ActiveAutoVelTrig -// 0x0058 (0x0058 - 0x0000) -struct alignas(0x08) FActiveAutoVelTrig final -{ -public: - uint8 Pad_0[0x58]; // 0x0000(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FActiveAutoVelTrig; - -// ScriptStruct NeoAudio.ActiveAutoAngleTrig -// 0x0038 (0x0038 - 0x0000) -struct alignas(0x08) FActiveAutoAngleTrig final -{ -public: - uint8 Pad_0[0x38]; // 0x0000(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FActiveAutoAngleTrig; - -// ScriptStruct NeoAudio.NeoAudioOnStopTriggerSettingElement -// 0x0008 (0x0008 - 0x0000) -struct FNeoAudioOnStopTriggerSettingElement final -{ -public: - class FName EnableName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioOnStopTriggerSettingElement; - -// ScriptStruct NeoAudio.NeoAudioCueOnStopTriggerElement -// 0x0018 (0x0018 - 0x0000) -struct FNeoAudioCueOnStopTriggerElement final -{ -public: - class FName CueName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OnStopTrigger; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioCueOnStopTriggerElement; - -// ScriptStruct NeoAudio.NeoAudioCueOnStopTriggerGroup -// 0x0018 (0x0018 - 0x0000) -struct FNeoAudioCueOnStopTriggerGroup final -{ -public: - ENeoAudioCueGroup CueGroup; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OnStopTriggerList; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioCueOnStopTriggerGroup; - -// ScriptStruct NeoAudio.ActiveOnStopTrig -// 0x0060 (0x0060 - 0x0000) -struct alignas(0x08) FActiveOnStopTrig final -{ -public: - uint8 Pad_0[0x60]; // 0x0000(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FActiveOnStopTrig; - -// ScriptStruct NeoAudio.NeoAudioCueElement -// 0x000C (0x000C - 0x0000) -struct FNeoAudioCueElement final -{ -public: - ENeoAudioCueGroup CueGroup; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName CueName; // 0x0004(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioCueElement; - -// ScriptStruct NeoAudio.NeoAudioCue -// 0x000C (0x000C - 0x0000) -struct FNeoAudioCue final -{ -public: - ENeoAudioCueGroup CueGroup; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName CueName; // 0x0004(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioCue; - -// ScriptStruct NeoAudio.CueToSwitchElement -// 0x0014 (0x0014 - 0x0000) -struct FCueToSwitchElement final -{ -public: - class FName CueName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENeoAudioSwitchType SwitchType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTag SwitchValue; // 0x000C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCueToSwitchElement; - -// ScriptStruct NeoAudio.CueToSwitchGroup -// 0x0018 (0x0018 - 0x0000) -struct FCueToSwitchGroup final -{ -public: - ENeoAudioCueGroup CueGroup; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CueSwitchList; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCueToSwitchGroup; - -// ScriptStruct NeoAudio.CueToTriggerElement -// 0x0020 (0x0020 - 0x0000) -struct FCueToTriggerElement final -{ -public: - class FName CueName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNeoAudioTriggerIdHandle Trigger; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - TArray Triggers; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCueToTriggerElement; - -// ScriptStruct NeoAudio.CueToTriggerGroup -// 0x0018 (0x0018 - 0x0000) -struct FCueToTriggerGroup final -{ -public: - ENeoAudioCueGroup CueGroup; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CueTriggerList; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCueToTriggerGroup; - -// ScriptStruct NeoAudio.NeoAudioAutoTriggerParam -// 0x0014 (0x0014 - 0x0000) -struct FNeoAudioAutoTriggerParam final -{ -public: - uint8 Pad_0[0x4]; // 0x0000(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - bool EnableMonitor; // 0x0004(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Threshold; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNeoAudioTriggerIdHandle SoundTrigger; // 0x000C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioAutoTriggerParam; - -// ScriptStruct NeoAudio.NeoAudioJointAngleTriggerData -// 0x0030 (0x0030 - 0x0000) -struct FNeoAudioJointAngleTriggerData final -{ -public: - class FName JointCenterName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName JointAName; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName JointBName; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AntiRepeatingTimer; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray TriggerParam; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioJointAngleTriggerData; - -// ScriptStruct NeoAudio.NeoAudioVelocityTriggerData -// 0x0020 (0x0020 - 0x0000) -struct FNeoAudioVelocityTriggerData final -{ -public: - class FName JointName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AntiRepeatingTimer; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray TriggerParam; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioVelocityTriggerData; - -// ScriptStruct NeoAudio.NeoAudioOnStopTriggerData -// 0x0020 (0x0020 - 0x0000) -struct FNeoAudioOnStopTriggerData final -{ -public: - bool EnableMonitor; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName JointName; // 0x0004(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AntiRepeatingTimer; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StopVelocity; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MoveVelocity; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNeoAudioTriggerIdHandle SoundTrigger; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioOnStopTriggerData; - -// ScriptStruct NeoAudio.NeoAudioSoundContainerInfo -// 0x0008 (0x0008 - 0x0000) -struct FNeoAudioSoundContainerInfo final -{ -public: - class UDataTable* DataTable; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioSoundContainerInfo; - -// ScriptStruct NeoAudio.NeoAudioStateTableRow -// 0x0028 (0x0030 - 0x0008) -struct FNeoAudioStateTableRow final : public FTableRowBase -{ -public: - struct FGameplayTag StateTag; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath StateAsset; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioStateTableRow; - -// ScriptStruct NeoAudio.NeoAudioTriggerTableRow -// 0x0090 (0x00B8 - 0x0028) -struct FNeoAudioTriggerTableRow final : public FNeoEditableCompositeTableRow -{ -public: - struct FGameplayTag TriggerGroup; // 0x0028(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TriggerName; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNeoAudioPostEventParam PostEventParam; // 0x0038(0x0070)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic) - TArray ExtraDatas; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioTriggerTableRow; - -// ScriptStruct NeoAudio.NeoAudioAcousticTextureParams -// 0x0030 (0x0030 - 0x0000) -struct FNeoAudioAcousticTextureParams final -{ -public: - struct FVector4 AbsorptionValues; // 0x0000(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_20[0x10]; // 0x0020(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoAudioAcousticTextureParams; - -// ScriptStruct NeoAudio.NeoAudioPoly -// 0x0030 (0x0030 - 0x0000) -struct FNeoAudioPoly final -{ -public: - struct FSoftObjectPath TextureRef; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Occlusion; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool EnableSurface; // 0x0024(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SurfaceArea; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoAudioPoly; - -// ScriptStruct NeoAudio.NeoAudioEdgeInfo -// 0x0050 (0x0050 - 0x0000) -struct alignas(0x08) FNeoAudioEdgeInfo final -{ -public: - uint8 Pad_0[0x50]; // 0x0000(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoAudioEdgeInfo; - -// ScriptStruct NeoAudio.NeoAudioSurfaceProperties -// 0x0058 (0x0058 - 0x0000) -struct alignas(0x08) FNeoAudioSurfaceProperties final -{ -public: - uint8 Pad_0[0x58]; // 0x0000(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoAudioSurfaceProperties; - -// ScriptStruct NeoAudio.NeoAudioFacePlane -// 0x0048 (0x0048 - 0x0000) -struct alignas(0x08) FNeoAudioFacePlane final -{ -public: - uint8 Pad_0[0x48]; // 0x0000(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoAudioFacePlane; - -// ScriptStruct NeoAudio.NeoAudioSubtitleParam -// 0x0018 (0x0018 - 0x0000) -struct FNeoAudioSubtitleParam final -{ -public: - TArray Subtitles; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - float SubtitlePriority; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bManualWordWrap : 1; // 0x0014(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSingleLine : 1; // 0x0014(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoAudioSubtitleParam; - -// ScriptStruct NeoAudio.NeoAudioPostedEventInfo -// 0x000C (0x000C - 0x0000) -struct alignas(0x04) FNeoAudioPostedEventInfo final -{ -public: - uint8 Pad_0[0xC]; // 0x0000(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoAudioPostedEventInfo; - -// ScriptStruct NeoAudio.NeoAudioCooldownEventInfo -// 0x0028 (0x0028 - 0x0000) -struct alignas(0x08) FNeoAudioCooldownEventInfo final -{ -public: - uint8 Pad_0[0x28]; // 0x0000(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoAudioCooldownEventInfo; - -// ScriptStruct NeoAudio.NeoAudioAmbientSoundParam -// 0x03F0 (0x0460 - 0x0070) -struct FNeoAudioAmbientSoundParam final : public FNeoAudioPostEventParam -{ -public: - class FName AttachName; // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundAttenuation* AttenuationSettings; // 0x0078(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoundAttenuationSettings AttenuationOverrides; // 0x0080(0x03D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - uint8 bStopWhenOwnerDestroyed : 1; // 0x0450(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_451[0x3]; // 0x0451(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float FadeOutTime; // 0x0454(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENeoAudioCurveInterpolation FadeCurve; // 0x0458(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAutoActivate : 1; // 0x0459(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideAttenuation : 1; // 0x0459(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_45A[0x6]; // 0x045A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoAudioAmbientSoundParam; - -// ScriptStruct NeoAudio.NeoAudioReverbParam -// 0x0040 (0x0040 - 0x0000) -struct FNeoAudioReverbParam final -{ -public: - bool bEnable; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SendLevel; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeRate; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Priority; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoAssignAuxBus; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftObjectPath ReverbEffectRef; // 0x0018(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoAudioReverbParam; - -// ScriptStruct NeoAudio.NeoAudioSurfaceReflectorParam -// 0x0020 (0x0020 - 0x0000) -struct FNeoAudioSurfaceReflectorParam final -{ -public: - uint8 bEnableSurfaceReflectors : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableDiffraction : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableDiffractionOnBoundaryEdges : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* AssociatedRoom; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray AcousticPolys; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioSurfaceReflectorParam; - -// ScriptStruct NeoAudio.NeoAudioRoomParam -// 0x0018 (0x0088 - 0x0070) -struct FNeoAudioRoomParam final : public FNeoAudioPostEventParam -{ -public: - uint8 bEnable : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - bool bDynamic; // 0x0074(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AutoPost; // 0x0075(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, SimpleDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_76[0x2]; // 0x0076(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float Priority; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WallOcclusion; // 0x007C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AuxSendLevel; // 0x0080(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoAudioRoomParam; - -// ScriptStruct NeoAudio.NeoAudioRTPCParam -// 0x0038 (0x0038 - 0x0000) -struct FNeoAudioRTPCParam final -{ -public: - struct FSoftObjectPath RtpcValue; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InterpolationTimeMs; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool BypassInternalValueInterpolation; // 0x0024(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName RTPC; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoAudioRTPCParam; - -// ScriptStruct NeoAudio.NeoAudioSwitchParam -// 0x0030 (0x0030 - 0x0000) -struct FNeoAudioSwitchParam final -{ -public: - struct FSoftObjectPath SwitchValue; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SwitchGroup; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SwitchState; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioSwitchParam; - -// ScriptStruct NeoAudio.NeoAudioStateParam -// 0x0030 (0x0030 - 0x0000) -struct FNeoAudioStateParam final -{ -public: - struct FSoftObjectPath StateValue; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName StateGroup; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName State; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioStateParam; - -// ScriptStruct NeoAudio.NeoAudioGameplayTagTriggerParam -// 0x0028 (0x0028 - 0x0000) -struct FNeoAudioGameplayTagTriggerParam final -{ -public: - struct FNeoAudioTriggerIdHandle TriggerId; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - bool bUseLocation; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Location; // 0x0010(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioGameplayTagTriggerParam; - -// ScriptStruct NeoAudio.NeoAudioNoiseParam -// 0x001C (0x001C - 0x0000) -struct FNeoAudioNoiseParam final -{ -public: - float Loudness; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxRange; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Tag; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTag CancelReportGameplayTag; // 0x0010(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseLineTrace; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel TraceChannel; // 0x0019(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoAudioNoiseParam; - -// ScriptStruct NeoAudio.NeoAudioPortalParam -// 0x0008 (0x0008 - 0x0000) -struct FNeoAudioPortalParam final -{ -public: - bool bDynamic; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENeoAudioAcousticPortalState InitialState; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float ObstructionRefreshInterval; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioPortalParam; - -// ScriptStruct NeoAudio.NeoAudioSpotReflectorParam -// 0x0058 (0x0058 - 0x0000) -struct FNeoAudioSpotReflectorParam final -{ -public: - struct FSoftObjectPath EarlyReflectionAuxBus; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString EarlyReflectionAuxBusName; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath AcousticTexture; // 0x0030(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DistanceScalingFactor; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Level; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioSpotReflectorParam; - -// ScriptStruct NeoAudio.NeoAudioGeometrySurfaceOverride -// 0x0030 (0x0030 - 0x0000) -struct FNeoAudioGeometrySurfaceOverride final -{ -public: - struct FSoftObjectPath AcousticTextureRef; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnableOcclusionOverride : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float OcclusionValue; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SurfaceArea; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoAudioGeometrySurfaceOverride; - -// ScriptStruct NeoAudio.NeoAudioGeometryParam -// 0x00A0 (0x00A0 - 0x0000) -struct FNeoAudioGeometryParam final -{ -public: - ENeoAudioMeshType MeshType; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 LOD; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WeldingThreshold; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMap StaticMeshSurfaceOverride; // 0x0010(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FNeoAudioGeometrySurfaceOverride CollisionMeshSurfaceOverride; // 0x0060(0x0030)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - uint8 bEnableDiffraction : 1; // 0x0090(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableDiffractionOnBoundaryEdges : 1; // 0x0090(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* AssociatedRoom; // 0x0098(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoAudioGeometryParam; - -// ScriptStruct NeoAudio.NeoAudioPostDialogResult -// 0x0010 (0x0010 - 0x0000) -struct FNeoAudioPostDialogResult final -{ -public: - class UObject* EventObject; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PlayingID; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoAudioPostDialogResult; - -} - diff --git a/SilentHillF/SDK/NeoCheater_classes.hpp b/SilentHillF/SDK/NeoCheater_classes.hpp deleted file mode 100644 index 9f763b4..0000000 --- a/SilentHillF/SDK/NeoCheater_classes.hpp +++ /dev/null @@ -1,404 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: NeoCheater - -#include "Basic.hpp" - -#include "Engine_structs.hpp" -#include "Engine_classes.hpp" -#include "UMG_classes.hpp" -#include "CoreUObject_structs.hpp" -#include "NeoCheater_structs.hpp" - - -namespace SDK -{ - -// Class NeoCheater.NeoCheatFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UNeoCheatFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static class FName GetName(const struct FKey& InKey); - static TArray GetNumTexts(const int32 InStartNum, const int32 InEndNum); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoCheatFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoCheatFunctionLibrary") - } - static class UNeoCheatFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoCheatFunctionLibrary; - -// Class NeoCheater.NeoCheatInputWidget -// 0x0020 (0x0300 - 0x02E0) -class UNeoCheatInputWidget final : public UUserWidget -{ -public: - uint8 Pad_2E0[0x10]; // 0x02E0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - int32 WidgetZOrder; // 0x02F0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsShowingGamepad; // 0x02F4(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsShowingMouseKeyboard; // 0x02F5(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2F6[0xA]; // 0x02F6(0x000A)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool OnAnalogValueChangedEvent(const struct FKey& InKey, const float InValue); - bool OnApplicationActivationChanged(bool IsActivated); - void OnApplicationDeactivated(bool IsActivated); - bool OnKeyDownEvent(const struct FKey& InKey); - bool OnKeyUpEvent(const struct FKey& InKey); - bool OnMouseButtonDoubleClickEvent(const struct FKey& InKey); - bool OnMouseButtonDownEvent(const struct FKey& InKey); - bool OnMouseButtonUpEvent(const struct FKey& InKey); - bool OnMouseWheelEvent(const struct FKey& InKey); - void SetShowGamepad(bool IsShow); - void SetShowMouseKeyboard(bool IsShow); - void SetWidgetZOrder(int32 InWidgetZOrder); - bool UpdateVisibility(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoCheatInputWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoCheatInputWidget") - } - static class UNeoCheatInputWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoCheatInputWidget; - -// Class NeoCheater.NeoCheatManager -// 0x0218 (0x02A0 - 0x0088) -class UNeoCheatManager : public UCheatManager -{ -public: - struct FSoftClassPath DebugMenuWidgetClass; // 0x0088(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath DebugPopWindowWidgetClass; // 0x00A8(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ConfirmText; // 0x00C8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TArray FunctionCategories; // 0x00D8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray EngineCommands; // 0x00E8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray> CheatManagerExtesionClasses; // 0x00F8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - class UUserWidget* DebugMenuWidget; // 0x0108(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNeoCheatMenuPopupWidget* PopupWindow; // 0x0110(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_118[0x8]; // 0x0118(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TMap FunctionNameToCommandMap; // 0x0120(0x0050)(Protected, NativeAccessSpecifierProtected) - TMap FunctionNameToCommandMetaMap; // 0x0170(0x0050)(Protected, NativeAccessSpecifierProtected) - struct FTimerHandle ExecuteLaterTimerHandle; // 0x01C0(0x0008)(NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENeoCheatUIInputMode CachedInputMode; // 0x01C8(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1C9[0x17]; // 0x01C9(0x0017)(Fixing Size After Last Property [ Dumper-7 ]) - TMap CurrentValue; // 0x01E0(0x0050)(Transient, Protected, NativeAccessSpecifierProtected) - TMap ConfigValue; // 0x0230(0x0050)(Config, Protected, NativeAccessSpecifierProtected) - uint8 Pad_280[0x20]; // 0x0280(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddNeoCheatExtension(const TSoftClassPtr Class_0); - void ClearCheatConfig(); - void ExecComboCommand(const class FString& ComboCommandName); - void ExecuteCommand(const class FString& Command, const float& CommandValue); - class UNeoCheatManagerExtension* FindNeoCheatExtension(const TSubclassOf Class_0); - void GetCheatFunctionsWithCategory(TArray* CheatCommands); - class UNeoCheatMenuPopupWidget* GetPopupWindow(); - void OnEndPlay(class AActor* Player, EEndPlayReason EndPlayReason); - void OnPopWindowClosed(); - void RemoveNeoCheatExtension(const TSoftClassPtr Class_0); - void SaveCheatConfig(); - void ToggleDebugMenu(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoCheatManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoCheatManager") - } - static class UNeoCheatManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoCheatManager; - -// Class NeoCheater.NeoCheatManagerExtension -// 0x00C0 (0x00E8 - 0x0028) -class UNeoCheatManagerExtension : public UCheatManagerExtension -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class FText ConfirmText; // 0x0038(0x0010)(NativeAccessSpecifierPublic) - TMap FunctionNameToCommandMap; // 0x0048(0x0050)(Protected, NativeAccessSpecifierProtected) - TMap FunctionNameToCommandMetaMap; // 0x0098(0x0050)(Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoCheatManagerExtension") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoCheatManagerExtension") - } - static class UNeoCheatManagerExtension* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoCheatManagerExtension; - -// Class NeoCheater.NeoCheatMenuArrowBtn -// 0x0010 (0x02F0 - 0x02E0) -class UNeoCheatMenuArrowBtn final : public UUserWidget -{ -public: - class UWidgetAnimation* Select; // 0x02E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Default; // 0x02E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void OnDeselect(); - void OnSelect(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoCheatMenuArrowBtn") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoCheatMenuArrowBtn") - } - static class UNeoCheatMenuArrowBtn* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoCheatMenuArrowBtn; - -// Class NeoCheater.NeoCheatMenuConfirmBtn -// 0x0020 (0x0300 - 0x02E0) -class UNeoCheatMenuConfirmBtn final : public UUserWidget -{ -public: - class UWidgetAnimation* Select; // 0x02E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Default; // 0x02E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Decide; // 0x02F0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* ConfirmTextBlock; // 0x02F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void OnDecide(); - void OnDeselect(); - void OnSelect(); - void SetText(const class FText& InText); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoCheatMenuConfirmBtn") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoCheatMenuConfirmBtn") - } - static class UNeoCheatMenuConfirmBtn* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoCheatMenuConfirmBtn; - -// Class NeoCheater.NeoCheatMenuMultiArrowBtn -// 0x0060 (0x0340 - 0x02E0) -class UNeoCheatMenuMultiArrowBtn final : public UUserWidget -{ -public: - uint8 Pad_2E0[0x20]; // 0x02E0(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - class UWidgetAnimation* Select; // 0x0300(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Default; // 0x0308(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray Options; // 0x0310(0x0010)(BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - int32 CurrentIndex; // 0x0320(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_324[0x4]; // 0x0324(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UTextBlock* ItemTextBlock; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNeoCheatMenuArrowBtn* ArrowBtnLeft; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNeoCheatMenuArrowBtn* ArrowBtnRight; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - int32 GetCurrentIndex(); - void OnDeselect(); - void OnSelect(); - void SelectNext(); - void SelectNextPage(); - void SelectPrevious(); - void SelectPreviousPage(); - void SetDynamicOption(const struct FNeoCheatPopWindowDynamicOptionParam& Option, const int32& Index_0); - void SetOption(const struct FNeoCheatPopWindowOptionParam& Option); - void UpdateDynamicOption(const int32& Index_0); - void UpdateText(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoCheatMenuMultiArrowBtn") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoCheatMenuMultiArrowBtn") - } - static class UNeoCheatMenuMultiArrowBtn* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoCheatMenuMultiArrowBtn; - -// Class NeoCheater.NeoCheatMenuPopupWidget -// 0x00B8 (0x0398 - 0x02E0) -class UNeoCheatMenuPopupWidget final : public UUserWidget -{ -public: - TMulticastInlineDelegate OnDecide; // 0x02E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnClosed; // 0x02F0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - uint8 Pad_300[0x10]; // 0x0300(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UWidgetAnimation* FadeIn; // 0x0310(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* FadeOut; // 0x0318(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* TitleTextBlock; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UVerticalBox* OptionVerticalBox; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNeoCheatMenuConfirmBtn* ConfirmBtn; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath OptionBtnClass; // 0x0338(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsSkipInput; // 0x0358(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_359[0x7]; // 0x0359(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OptionBtns; // 0x0360(0x0010)(BlueprintVisible, ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - struct FNeoCheatPopWindowOutputParam OptionIndex; // 0x0370(0x0010)(BlueprintVisible, Protected, NativeAccessSpecifierProtected) - int32 CurrentIndex; // 0x0380(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_384[0x14]; // 0x0384(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void DeselectCurrentItem(); - bool Hide(); - bool IsCancel(const struct FKeyEvent& InKeyEvent); - bool IsConfirm(const struct FKeyEvent& InKeyEvent); - bool IsDown(const struct FKeyEvent& InKeyEvent); - bool IsFastLeft(const struct FKeyEvent& InKeyEvent); - bool IsFastRight(const struct FKeyEvent& InKeyEvent); - bool IsLeft(const struct FKeyEvent& InKeyEvent); - bool IsRight(const struct FKeyEvent& InKeyEvent); - bool IsUp(const struct FKeyEvent& InKeyEvent); - void OnFadeOutFinished(); - void SelectCurrentItem(); - bool Show(const struct FNeoCheatPopWindowInputParam& InputParam); - bool ShowDynamicOptions(const struct FNeoCheatPopWindowDynamicInputParam& InputParam); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoCheatMenuPopupWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoCheatMenuPopupWidget") - } - static class UNeoCheatMenuPopupWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoCheatMenuPopupWidget; - -// Class NeoCheater.NeoCheatSampleManager -// 0x0010 (0x02B0 - 0x02A0) -class UNeoCheatSampleManager final : public UNeoCheatManager -{ -public: - uint8 Pad_2A0[0x10]; // 0x02A0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnAddEnemy5WindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void OnAddEnemy6WindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void Test_Enemy1(); - void Test_Enemy2(bool InValue); - void Test_Enemy3(int32 InValue); - void Test_Enemy4(float InValue); - void Test_Enemy5(); - void Test_Enemy6(); - void Test_Player1(); - void Test_Player2(); - void Test_Player3(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoCheatSampleManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoCheatSampleManager") - } - static class UNeoCheatSampleManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoCheatSampleManager; - -// Class NeoCheater.NeoCheatUIExtension -// 0x0078 (0x0160 - 0x00E8) -class UNeoCheatUIExtension final : public UNeoCheatManagerExtension -{ -public: - struct FSoftClassPath InputWidgetPath; // 0x00E8(0x0020)(Edit, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath TextPackagePath; // 0x0108(0x0020)(Edit, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 InputWidgetZOrder; // 0x0128(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_12C[0x4]; // 0x012C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UNeoCheatInputWidget* InputWidget; // 0x0130(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray CurrentStringTables; // 0x0138(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray CurrentStringTableKeys; // 0x0148(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - int32 LastStringTableIndex; // 0x0158(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LastKeyIndex; // 0x015C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void CleanUp(); - void CreateInputWidget(); - void Debug_CheckTexts(); - void Debug_GamepadInput(bool InVisible); - void Debug_MouseKeyboardInput(bool InVisible); - void Debug_ShowTextID(bool ShowID); - bool HideText(); - void OnPopWindowClosed(); - bool ShowText(const class FText& Text); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NeoCheatUIExtension") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NeoCheatUIExtension") - } - static class UNeoCheatUIExtension* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNeoCheatUIExtension; - -} - diff --git a/SilentHillF/SDK/NeoCheater_structs.hpp b/SilentHillF/SDK/NeoCheater_structs.hpp deleted file mode 100644 index dfefeb3..0000000 --- a/SilentHillF/SDK/NeoCheater_structs.hpp +++ /dev/null @@ -1,171 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: NeoCheater - -#include "Basic.hpp" - - -namespace SDK -{ - -// Enum NeoCheater.ENeoCheatCommandType -// NumValues: 0x0005 -enum class ENeoCheatCommandType : uint8 -{ - Exec = 0, - Bool = 1, - Int = 2, - Float = 3, - ENeoCheatCommandType_MAX = 4, -}; - -// Enum NeoCheater.ENeoCheatLevel -// NumValues: 0x0005 -enum class ENeoCheatLevel : uint8 -{ - NOT_DEBUG = 0, - DEV = 1, - NBQA = 2, - QA = 3, - ENeoCheatLevel_MAX = 4, -}; - -// Enum NeoCheater.ENeoCheatUIInputMode -// NumValues: 0x0005 -enum class ENeoCheatUIInputMode : uint8 -{ - Invalidated = 0, - GameAndUI = 1, - UIOnly = 2, - GameOnly = 3, - ENeoCheatUIInputMode_MAX = 4, -}; - -// ScriptStruct NeoCheater.NeoCheatPopWindowOutputParam -// 0x0010 (0x0010 - 0x0000) -struct FNeoCheatPopWindowOutputParam final -{ -public: - TArray SelectedIndex; // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoCheatPopWindowOutputParam; - -// ScriptStruct NeoCheater.NeoCheatPopWindowOptionParam -// 0x0018 (0x0018 - 0x0000) -struct FNeoCheatPopWindowOptionParam final -{ -public: - TArray Options; // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - int32 DefaultIndex; // 0x0010(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoCheatPopWindowOptionParam; - -// ScriptStruct NeoCheater.NeoCheatPopWindowInputParam -// 0x0038 (0x0038 - 0x0000) -struct FNeoCheatPopWindowInputParam final -{ -public: - class FText TitleText; // 0x0000(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - TArray Options; // 0x0010(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - class FText ButtonText; // 0x0020(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - int32 DefaultIndex; // 0x0030(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoCheatPopWindowInputParam; - -// ScriptStruct NeoCheater.NeoCheatPopWindowDynamicOptionParam -// 0x0018 (0x0018 - 0x0000) -struct alignas(0x08) FNeoCheatPopWindowDynamicOptionParam final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - int32 DefaultIndex; // 0x0010(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoCheatPopWindowDynamicOptionParam; - -// ScriptStruct NeoCheater.NeoCheatPopWindowDynamicInputParam -// 0x0038 (0x0038 - 0x0000) -struct FNeoCheatPopWindowDynamicInputParam final -{ -public: - class FText TitleText; // 0x0000(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - TArray Options; // 0x0010(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - class FText ButtonText; // 0x0020(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - int32 DefaultIndex; // 0x0030(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoCheatPopWindowDynamicInputParam; - -// ScriptStruct NeoCheater.NeoCheatCommandStruct -// 0x0050 (0x0050 - 0x0000) -struct FNeoCheatCommandStruct final -{ -public: - class FString ButtonName; // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString FunctionName; // 0x0010(0x0010)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENeoCheatCommandType CommandType; // 0x0020(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CurrentValue; // 0x0024(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float min_0; // 0x0028(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float max_0; // 0x002C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StepSize; // 0x0030(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FText Tooltip; // 0x0038(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - int32 Order; // 0x0048(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoCheatCommandStruct; - -// ScriptStruct NeoCheater.NeoCheatCommandMetaStruct -// 0x0018 (0x0018 - 0x0000) -struct FNeoCheatCommandMetaStruct final -{ -public: - class FString CategoryName; // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENeoCheatLevel Level; // 0x0010(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoCheatCommandMetaStruct; - -// ScriptStruct NeoCheater.NeoCheatCategoryStruct -// 0x0020 (0x0020 - 0x0000) -struct FNeoCheatCategoryStruct final -{ -public: - class FString CategoryName; // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Commands; // 0x0010(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNeoCheatCategoryStruct; - -// ScriptStruct NeoCheater.NeoCheatEngineCommandStruct -// 0x0060 (0x0060 - 0x0000) -struct FNeoCheatEngineCommandStruct final -{ -public: - class FString FunctionName; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString CategoryName; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ButtonName; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENeoCheatCommandType CommandType; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DefaultValue; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float min_0; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float max_0; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StepSize; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FText Tooltip; // 0x0048(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - int32 Order; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENeoCheatLevel Level; // 0x005C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeoCheatEngineCommandStruct; - -} - diff --git a/SilentHillF/SDK/NetCore_classes.hpp b/SilentHillF/SDK/NetCore_classes.hpp deleted file mode 100644 index 3a7569a..0000000 --- a/SilentHillF/SDK/NetCore_classes.hpp +++ /dev/null @@ -1,94 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: NetCore - -#include "Basic.hpp" - -#include "NetCore_structs.hpp" -#include "CoreUObject_classes.hpp" - - -namespace SDK -{ - -// Class NetCore.NetAnalyticsAggregatorConfig -// 0x0010 (0x0038 - 0x0028) -class UNetAnalyticsAggregatorConfig final : public UObject -{ -public: - TArray NetAnalyticsData; // 0x0028(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NetAnalyticsAggregatorConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NetAnalyticsAggregatorConfig") - } - static class UNetAnalyticsAggregatorConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNetAnalyticsAggregatorConfig; - -// Class NetCore.StatePerObjectConfig -// 0x0040 (0x0068 - 0x0028) -class UStatePerObjectConfig : public UObject -{ -public: - uint8 Pad_28[0x28]; // 0x0028(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) - class FString PerObjectConfigSection; // 0x0050(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bEnabled; // 0x0060(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StatePerObjectConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StatePerObjectConfig") - } - static class UStatePerObjectConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UStatePerObjectConfig; - -// Class NetCore.EscalationManagerConfig -// 0x0020 (0x0088 - 0x0068) -class UEscalationManagerConfig : public UStatePerObjectConfig -{ -public: - TArray EscalationSeverity; // 0x0068(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - uint8 Pad_78[0x10]; // 0x0078(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EscalationManagerConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EscalationManagerConfig") - } - static class UEscalationManagerConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEscalationManagerConfig; - -} - diff --git a/SilentHillF/SDK/NetCore_structs.hpp b/SilentHillF/SDK/NetCore_structs.hpp deleted file mode 100644 index cd277b5..0000000 --- a/SilentHillF/SDK/NetCore_structs.hpp +++ /dev/null @@ -1,253 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: NetCore - -#include "Basic.hpp" - - -namespace SDK -{ - -// Enum NetCore.ENetworkFailure -// NumValues: 0x000C -enum class ENetworkFailure : uint8 -{ - NetDriverAlreadyExists = 0, - NetDriverCreateFailure = 1, - NetDriverListenFailure = 2, - ConnectionLost = 3, - ConnectionTimeout = 4, - FailureReceived = 5, - OutdatedClient = 6, - OutdatedServer = 7, - PendingConnectionFailure = 8, - NetGuidMismatch = 9, - NetChecksumMismatch = 10, - ENetworkFailure_MAX = 11, -}; - -// Enum NetCore.EReplicationSystem -// NumValues: 0x0004 -enum class EReplicationSystem : uint8 -{ - Default = 0, - Generic = 1, - Iris = 2, - EReplicationSystem_MAX = 3, -}; - -// Enum NetCore.ENetCloseResult -// NumValues: 0x0071 -enum class ENetCloseResult : uint8 -{ - NetDriverAlreadyExists = 0, - NetDriverCreateFailure = 1, - NetDriverListenFailure = 2, - ConnectionLost = 3, - ConnectionTimeout = 4, - FailureReceived = 5, - OutdatedClient = 6, - OutdatedServer = 7, - PendingConnectionFailure = 8, - NetGuidMismatch = 9, - NetChecksumMismatch = 10, - SecurityMalformedPacket = 11, - SecurityInvalidData = 12, - SecurityClosed = 13, - Unknown = 14, - Success = 15, - Extended = 16, - HostClosedConnection = 17, - Disconnect = 18, - Upgrade = 19, - PreLoginFailure = 20, - JoinFailure = 21, - JoinSplitFailure = 22, - AddressResolutionFailed = 23, - RPCDoS = 24, - Cleanup = 25, - MissingLevelPackage = 26, - PacketHandlerIncomingError = 27, - ZeroLastByte = 28, - ZeroSize = 29, - ReadHeaderFail = 30, - ReadHeaderExtraFail = 31, - AckSequenceMismatch = 32, - BunchBadChannelIndex = 33, - BunchChannelNameFail = 34, - BunchWrongChannelType = 35, - BunchHeaderOverflow = 36, - BunchDataOverflow = 37, - BunchServerPackageMapExports = 38, - BunchPrematureControlChannel = 39, - BunchPrematureChannel = 40, - BunchPrematureControlClose = 41, - UnknownChannelType = 42, - PrematureSend = 43, - CorruptData = 44, - SocketSendFailure = 45, - BadChildConnectionIndex = 46, - LogLimitInstant = 47, - LogLimitSustained = 48, - EncryptionFailure = 49, - EncryptionTokenMissing = 50, - ReceivedNetGUIDBunchFail = 51, - MaxReliableExceeded = 52, - ReceivedNextBunchFail = 53, - ReceivedNextBunchQueueFail = 54, - PartialInitialReliableDestroy = 55, - PartialMergeReliableDestroy = 56, - PartialInitialNonByteAligned = 57, - PartialNonByteAligned = 58, - PartialFinalPackageMapExports = 59, - PartialTooLarge = 60, - AlreadyOpen = 61, - ReliableBeforeOpen = 62, - ReliableBufferOverflow = 63, - RPCReliableBufferOverflow = 64, - ControlChannelClose = 65, - ControlChannelEndianCheck = 66, - ControlChannelPlayerChannelFail = 67, - ControlChannelMessageUnknown = 68, - ControlChannelMessageFail = 69, - ControlChannelMessagePayloadFail = 70, - ControlChannelBunchOverflowed = 71, - ControlChannelQueueBunchOverflowed = 72, - ClientHasMustBeMappedGUIDs = 73, - ClientSentDestructionInfo = 74, - UnregisteredMustBeMappedGUID = 75, - ObjectReplicatorReceivedBunchFail = 76, - ContentBlockFail = 77, - ContentBlockHeaderRepLayoutFail = 78, - ContentBlockHeaderIsActorFail = 79, - ContentBlockHeaderObjFail = 80, - ContentBlockHeaderPrematureEnd = 81, - ContentBlockHeaderSubObjectActor = 82, - ContentBlockHeaderBadParent = 83, - ContentBlockHeaderInvalidCreate = 84, - ContentBlockHeaderStablyNamedFail = 85, - ContentBlockHeaderNoSubObjectClass = 86, - ContentBlockHeaderUObjectSubObject = 87, - ContentBlockHeaderAActorSubObject = 88, - ContentBlockHeaderFail = 89, - ContentBlockPayloadBitsFail = 90, - FieldHeaderRepIndex = 91, - FieldHeaderBadRepIndex = 92, - FieldHeaderPayloadBitsFail = 93, - FieldPayloadFail = 94, - ReplicationChannelCountMaxedOut = 95, - BeaconControlFlowError = 96, - BeaconUnableToParsePacket = 97, - BeaconAuthenticationFailure = 98, - BeaconLoginInvalidIdError = 99, - BeaconLoginInvalidAuthHandlerError = 100, - BeaconAuthError = 101, - BeaconSpawnClientWorldPackageNameError = 102, - BeaconSpawnExistingActorError = 103, - BeaconSpawnFailureError = 104, - BeaconSpawnNetGUIDAckNoActor = 105, - BeaconSpawnNetGUIDAckNoHost = 106, - BeaconSpawnUnexpectedError = 107, - IrisProtocolMismatch = 108, - IrisNetRefHandleError = 109, - FaultDisconnect = 110, - NotRecoverable = 111, - ENetCloseResult_MAX = 112, -}; - -// Enum NetCore.EFastArraySerializerDeltaFlags -// NumValues: 0x0005 -enum class EFastArraySerializerDeltaFlags : uint8 -{ - None = 0, - HasBeenSerialized = 1, - HasDeltaBeenRequested = 2, - IsUsingDeltaSerialization = 4, - EFastArraySerializerDeltaFlags_MAX = 5, -}; - -// ScriptStruct NetCore.StateStruct -// 0x0018 (0x0018 - 0x0000) -struct FStateStruct -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class FString StateName; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FStateStruct; - -// ScriptStruct NetCore.EscalationState -// 0x0018 (0x0030 - 0x0018) -struct FEscalationState : public FStateStruct -{ -public: - bool bLogEscalate; // 0x0018(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDormant; // 0x0019(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int16 CooloffTime; // 0x001A(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int16 AutoEscalateTime; // 0x001C(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int8 HighestTimePeriod; // 0x001E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1F[0x1]; // 0x001F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AllTimePeriods; // 0x0020(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FEscalationState; - -// ScriptStruct NetCore.NetFaultState -// 0x0010 (0x0040 - 0x0030) -struct FNetFaultState final : public FEscalationState -{ -public: - bool bCloseConnection; // 0x0030(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x1]; // 0x0031(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int16 EscalateQuotaFaultsPerPeriod; // 0x0032(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int8 EscalateQuotaFaultPercentPerPeriod; // 0x0034(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x1]; // 0x0035(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int16 DescalateQuotaFaultsPerPeriod; // 0x0036(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int8 DescalateQuotaFaultPercentPerPeriod; // 0x0038(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int8 EscalateQuotaTimePeriod; // 0x0039(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNetFaultState; - -// ScriptStruct NetCore.FastArraySerializer -// 0x0108 (0x0108 - 0x0000) -struct alignas(0x08) FFastArraySerializer -{ -public: - uint8 Pad_0[0x54]; // 0x0000(0x0054)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ArrayReplicationKey; // 0x0054(0x0004)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_58[0xA8]; // 0x0058(0x00A8)(Fixing Size After Last Property [ Dumper-7 ]) - EFastArraySerializerDeltaFlags DeltaFlags; // 0x0100(0x0001)(ZeroConstructor, Transient, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_101[0x7]; // 0x0101(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FFastArraySerializer; - -// ScriptStruct NetCore.FastArraySerializerItem -// 0x000C (0x000C - 0x0000) -struct FFastArraySerializerItem -{ -public: - int32 ReplicationID; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReplicationKey; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MostRecentArrayReplicationKey; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFastArraySerializerItem; - -// ScriptStruct NetCore.NetAnalyticsDataConfig -// 0x000C (0x000C - 0x0000) -struct FNetAnalyticsDataConfig final -{ -public: - class FName DataName; // 0x0000(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnabled; // 0x0008(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNetAnalyticsDataConfig; - -} - diff --git a/SilentHillF/SDK/NiagaraAnimNotifies_classes.hpp b/SilentHillF/SDK/NiagaraAnimNotifies_classes.hpp deleted file mode 100644 index 1c7f324..0000000 --- a/SilentHillF/SDK/NiagaraAnimNotifies_classes.hpp +++ /dev/null @@ -1,121 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: NiagaraAnimNotifies - -#include "Basic.hpp" - -#include "CoreUObject_structs.hpp" -#include "Engine_classes.hpp" -#include "NiagaraAnimNotifies_structs.hpp" - - -namespace SDK -{ - -// Class NiagaraAnimNotifies.AnimNotifyState_TimedNiagaraEffect -// 0x0048 (0x0078 - 0x0030) -class UAnimNotifyState_TimedNiagaraEffect : public UAnimNotifyState -{ -public: - class UNiagaraSystem* Template; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SocketName; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LocationOffset; // 0x0040(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator RotationOffset; // 0x0058(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bApplyRateScaleAsTimeDilation; // 0x0070(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDestroyAtEnd; // 0x0071(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_72[0x6]; // 0x0072(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UFXSystemComponent* GetSpawnedEffect(class UMeshComponent* MeshComp) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimNotifyState_TimedNiagaraEffect") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimNotifyState_TimedNiagaraEffect") - } - static class UAnimNotifyState_TimedNiagaraEffect* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimNotifyState_TimedNiagaraEffect; - -// Class NiagaraAnimNotifies.AnimNotifyState_TimedNiagaraEffectAdvanced -// 0x0070 (0x00E8 - 0x0078) -class UAnimNotifyState_TimedNiagaraEffectAdvanced final : public UAnimNotifyState_TimedNiagaraEffect -{ -public: - bool bEnableNormalizedNotifyProgress; // 0x0078(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bApplyRateScaleToProgress; // 0x0079(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7A[0x2]; // 0x007A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class FName NotifyProgressUserParameter; // 0x007C(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AnimCurves; // 0x0088(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_98[0x50]; // 0x0098(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - float GetNotifyProgress(class UMeshComponent* MeshComp) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimNotifyState_TimedNiagaraEffectAdvanced") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimNotifyState_TimedNiagaraEffectAdvanced") - } - static class UAnimNotifyState_TimedNiagaraEffectAdvanced* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimNotifyState_TimedNiagaraEffectAdvanced; - -// Class NiagaraAnimNotifies.AnimNotify_PlayNiagaraEffect -// 0x0098 (0x00D0 - 0x0038) -class alignas(0x10) UAnimNotify_PlayNiagaraEffect final : public UAnimNotify -{ -public: - class UNiagaraSystem* Template; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LocationOffset; // 0x0040(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator RotationOffset; // 0x0058(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector Scale; // 0x0070(0x0018)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAbsoluteScale; // 0x0088(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_89[0x37]; // 0x0089(0x0037)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 Attached : 1; // 0x00C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_C1[0x3]; // 0x00C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName SocketName; // 0x00C4(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UFXSystemComponent* GetSpawnedEffect() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimNotify_PlayNiagaraEffect") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimNotify_PlayNiagaraEffect") - } - static class UAnimNotify_PlayNiagaraEffect* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimNotify_PlayNiagaraEffect; - -} - diff --git a/SilentHillF/SDK/NiagaraAnimNotifies_structs.hpp b/SilentHillF/SDK/NiagaraAnimNotifies_structs.hpp deleted file mode 100644 index 38b09e5..0000000 --- a/SilentHillF/SDK/NiagaraAnimNotifies_structs.hpp +++ /dev/null @@ -1,28 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: NiagaraAnimNotifies - -#include "Basic.hpp" - - -namespace SDK -{ - -// ScriptStruct NiagaraAnimNotifies.CurveParameterPair -// 0x0010 (0x0010 - 0x0000) -struct FCurveParameterPair final -{ -public: - class FName AnimCurveName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName UserVariableName; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCurveParameterPair; - -} - diff --git a/SilentHillF/SDK/NiagaraCore_classes.hpp b/SilentHillF/SDK/NiagaraCore_classes.hpp deleted file mode 100644 index 89dae4b..0000000 --- a/SilentHillF/SDK/NiagaraCore_classes.hpp +++ /dev/null @@ -1,60 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: NiagaraCore - -#include "Basic.hpp" - -#include "CoreUObject_classes.hpp" - - -namespace SDK -{ - -// Class NiagaraCore.NiagaraMergeable -// 0x0000 (0x0028 - 0x0028) -class UNiagaraMergeable : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraMergeable") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraMergeable") - } - static class UNiagaraMergeable* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraMergeable; - -// Class NiagaraCore.NiagaraDataInterfaceBase -// 0x0000 (0x0028 - 0x0028) -class UNiagaraDataInterfaceBase : public UNiagaraMergeable -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceBase") - } - static class UNiagaraDataInterfaceBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceBase; - -} - diff --git a/SilentHillF/SDK/NiagaraCore_structs.hpp b/SilentHillF/SDK/NiagaraCore_structs.hpp deleted file mode 100644 index 31ceeef..0000000 --- a/SilentHillF/SDK/NiagaraCore_structs.hpp +++ /dev/null @@ -1,47 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: NiagaraCore - -#include "Basic.hpp" - - -namespace SDK -{ - -// Enum NiagaraCore.ENiagaraIterationSource -// NumValues: 0x0004 -enum class ENiagaraIterationSource : uint8 -{ - Particles = 0, - DataInterface = 1, - DirectSet = 2, - ENiagaraIterationSource_MAX = 3, -}; - -// ScriptStruct NiagaraCore.NiagaraVariableCommonReference -// 0x0010 (0x0010 - 0x0000) -struct FNiagaraVariableCommonReference final -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* UnderlyingType; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraVariableCommonReference; - -// ScriptStruct NiagaraCore.NiagaraCompileHash -// 0x0010 (0x0010 - 0x0000) -struct FNiagaraCompileHash final -{ -public: - TArray DataHash; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FNiagaraCompileHash; - -} - diff --git a/SilentHillF/SDK/NiagaraShader_classes.hpp b/SilentHillF/SDK/NiagaraShader_classes.hpp deleted file mode 100644 index ba5a447..0000000 --- a/SilentHillF/SDK/NiagaraShader_classes.hpp +++ /dev/null @@ -1,40 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: NiagaraShader - -#include "Basic.hpp" - -#include "CoreUObject_classes.hpp" - - -namespace SDK -{ - -// Class NiagaraShader.NiagaraScriptBase -// 0x0000 (0x0028 - 0x0028) -class UNiagaraScriptBase : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraScriptBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraScriptBase") - } - static class UNiagaraScriptBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraScriptBase; - -} - diff --git a/SilentHillF/SDK/NiagaraShader_structs.hpp b/SilentHillF/SDK/NiagaraShader_structs.hpp deleted file mode 100644 index 19dcb07..0000000 --- a/SilentHillF/SDK/NiagaraShader_structs.hpp +++ /dev/null @@ -1,188 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: NiagaraShader - -#include "Basic.hpp" - -#include "CoreUObject_structs.hpp" -#include "NiagaraCore_structs.hpp" - - -namespace SDK -{ - -// Enum NiagaraShader.ENiagaraMipMapGenerationType -// NumValues: 0x0007 -enum class ENiagaraMipMapGenerationType : uint8 -{ - Unfiltered = 0, - Linear = 1, - Blur1 = 2, - Blur2 = 3, - Blur3 = 4, - Blur4 = 5, - ENiagaraMipMapGenerationType_MAX = 6, -}; - -// Enum NiagaraShader.ENiagaraGpuDispatchType -// NumValues: 0x0005 -enum class ENiagaraGpuDispatchType : uint8 -{ - OneD = 0, - TwoD = 1, - ThreeD = 2, - Custom = 3, - ENiagaraGpuDispatchType_MAX = 4, -}; - -// Enum NiagaraShader.ENiagaraDirectDispatchElementType -// NumValues: 0x0004 -enum class ENiagaraDirectDispatchElementType : uint8 -{ - NumThreads = 0, - NumThreadsNoClipping = 1, - NumGroups = 2, - ENiagaraDirectDispatchElementType_MAX = 3, -}; - -// Enum NiagaraShader.ENiagaraSimStageExecuteBehavior -// NumValues: 0x0004 -enum class ENiagaraSimStageExecuteBehavior : uint8 -{ - Always = 0, - OnSimulationReset = 1, - NotOnSimulationReset = 2, - ENiagaraSimStageExecuteBehavior_MAX = 3, -}; - -// Enum NiagaraShader.FNiagaraCompileEventSeverity -// NumValues: 0x0005 -enum class EFNiagaraCompileEventSeverity : uint8 -{ - Log = 0, - Display = 1, - Warning = 2, - Error = 3, - FNiagaraCompileEventSeverity_MAX = 4, -}; - -// Enum NiagaraShader.FNiagaraCompileEventSource -// NumValues: 0x0003 -enum class EFNiagaraCompileEventSource : uint8 -{ - Unset = 0, - ScriptDependency = 1, - FNiagaraCompileEventSource_MAX = 2, -}; - -// ScriptStruct NiagaraShader.SimulationStageMetaData -// 0x00A8 (0x00A8 - 0x0000) -struct FSimulationStageMetaData final -{ -public: - class FName SimulationStageName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName EnabledBinding; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntVector ElementCount; // 0x0010(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ElementCountXBinding; // 0x001C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ElementCountYBinding; // 0x0024(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ElementCountZBinding; // 0x002C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraIterationSource IterationSourceType; // 0x0034(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName IterationDataInterface; // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName IterationDirectBinding; // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraSimStageExecuteBehavior ExecuteBehavior; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bWritesParticles : 1; // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPartialParticleUpdate : 1; // 0x004C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bParticleIterationStateEnabled : 1; // 0x004C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGpuIndirectDispatch : 1; // 0x004C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName ParticleIterationStateBinding; // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_58[0x4]; // 0x0058(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FIntPoint ParticleIterationStateRange; // 0x005C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutputDestinations; // 0x0068(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray InputDataInterfaces; // 0x0078(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - int32 NumIterations; // 0x0088(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NumIterationsBinding; // 0x008C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraGpuDispatchType GpuDispatchType; // 0x0094(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraDirectDispatchElementType GpuDirectDispatchElementType; // 0x0095(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_96[0x2]; // 0x0096(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FIntVector GpuDispatchNumThreads; // 0x0098(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSimulationStageMetaData; - -// ScriptStruct NiagaraShader.NiagaraCompileEvent -// 0x0060 (0x0060 - 0x0000) -struct FNiagaraCompileEvent final -{ -public: - EFNiagaraCompileEventSeverity Severity; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Message; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ShortDescription; // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid NodeGuid; // 0x0028(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid PinGuid; // 0x0038(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray StackGuids; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - EFNiagaraCompileEventSource Source; // 0x0058(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraCompileEvent; - -// ScriptStruct NiagaraShader.NiagaraDataInterfaceGeneratedFunction -// 0x0050 (0x0050 - 0x0000) -struct FNiagaraDataInterfaceGeneratedFunction final -{ -public: - uint8 Pad_0[0x30]; // 0x0000(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) - TArray VariadicInputs; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray VariadicOutputs; // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDataInterfaceGeneratedFunction; - -// ScriptStruct NiagaraShader.NiagaraDataInterfaceGPUParamInfo -// 0x0038 (0x0038 - 0x0000) -struct FNiagaraDataInterfaceGPUParamInfo final -{ -public: - class FString DataInterfaceHLSLSymbol; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString DIClassName; // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 ShaderParametersOffset; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray GeneratedFunctions; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDataInterfaceGPUParamInfo; - -// ScriptStruct NiagaraShader.NiagaraShaderScriptExternalConstant -// 0x0018 (0x0018 - 0x0000) -struct FNiagaraShaderScriptExternalConstant final -{ -public: - class FName Type; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Name; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraShaderScriptExternalConstant; - -// ScriptStruct NiagaraShader.NiagaraShaderScriptParametersMetadata -// 0x0058 (0x0058 - 0x0000) -struct FNiagaraShaderScriptParametersMetadata final -{ -public: - TArray DataInterfaceParamInfo; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray LooseMetadataNames; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - bool bExternalConstantsInterpolated; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ExternalConstants; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_38[0x20]; // 0x0038(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraShaderScriptParametersMetadata; - -} - diff --git a/SilentHillF/SDK/Niagara_classes.hpp b/SilentHillF/SDK/Niagara_classes.hpp deleted file mode 100644 index 75d008e..0000000 --- a/SilentHillF/SDK/Niagara_classes.hpp +++ /dev/null @@ -1,5749 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: Niagara - -#include "Basic.hpp" - -#include "MovieScene_classes.hpp" -#include "CoreUObject_structs.hpp" -#include "CoreUObject_classes.hpp" -#include "Niagara_structs.hpp" -#include "Engine_structs.hpp" -#include "Engine_classes.hpp" -#include "DeveloperSettings_classes.hpp" -#include "NiagaraCore_structs.hpp" -#include "NiagaraCore_classes.hpp" -#include "NiagaraShader_structs.hpp" -#include "NiagaraShader_classes.hpp" - - -namespace SDK -{ - -// Class Niagara.NDIRenderTargetVolumeSimCacheData -// 0x0018 (0x0040 - 0x0028) -class UNDIRenderTargetVolumeSimCacheData final : public UObject -{ -public: - class FName CompressionType; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Frames; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NDIRenderTargetVolumeSimCacheData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NDIRenderTargetVolumeSimCacheData") - } - static class UNDIRenderTargetVolumeSimCacheData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNDIRenderTargetVolumeSimCacheData; - -// Class Niagara.NiagaraAssetTagDefinitions -// 0x0038 (0x0060 - 0x0028) -class UNiagaraAssetTagDefinitions final : public UObject -{ -public: - class FText DisplayName; // 0x0028(0x0010)(Edit, NativeAccessSpecifierPrivate) - class FText Description; // 0x0038(0x0010)(Edit, NativeAccessSpecifierPrivate) - TArray TagDefinitions; // 0x0048(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - bool bDisplayTagsAsFlatList; // 0x0058(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 SortOrder; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraAssetTagDefinitions") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraAssetTagDefinitions") - } - static class UNiagaraAssetTagDefinitions* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraAssetTagDefinitions; - -// Class Niagara.NiagaraConvertInPlaceUtilityBase -// 0x0000 (0x0028 - 0x0028) -class UNiagaraConvertInPlaceUtilityBase final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraConvertInPlaceUtilityBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraConvertInPlaceUtilityBase") - } - static class UNiagaraConvertInPlaceUtilityBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraConvertInPlaceUtilityBase; - -// Class Niagara.NiagaraDataChannelReader -// 0x0020 (0x0048 - 0x0028) -class UNiagaraDataChannelReader final : public UObject -{ -public: - uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - class UNiagaraDataChannelHandler* Owner; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - bool InitAccess(const struct FNiagaraDataChannelSearchParameters& SearchParams, bool bReadPrevFrameData); - - int32 Num() const; - bool ReadBool(class FName VarName, int32 Index_0, bool* IsValid) const; - uint8 ReadEnum(class FName VarName, int32 Index_0, bool* IsValid) const; - double ReadFloat(class FName VarName, int32 Index_0, bool* IsValid) const; - struct FNiagaraID ReadID(class FName VarName, int32 Index_0, bool* IsValid) const; - int32 ReadInt(class FName VarName, int32 Index_0, bool* IsValid) const; - struct FLinearColor ReadLinearColor(class FName VarName, int32 Index_0, bool* IsValid) const; - struct FVector ReadPosition(class FName VarName, int32 Index_0, bool* IsValid) const; - struct FQuat ReadQuat(class FName VarName, int32 Index_0, bool* IsValid) const; - struct FNiagaraSpawnInfo ReadSpawnInfo(class FName VarName, int32 Index_0, bool* IsValid) const; - struct FVector ReadVector(class FName VarName, int32 Index_0, bool* IsValid) const; - struct FVector2D ReadVector2D(class FName VarName, int32 Index_0, bool* IsValid) const; - struct FVector4 ReadVector4(class FName VarName, int32 Index_0, bool* IsValid) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataChannelReader") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataChannelReader") - } - static class UNiagaraDataChannelReader* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataChannelReader; - -// Class Niagara.NiagaraDataChannelWriter -// 0x0018 (0x0040 - 0x0028) -class UNiagaraDataChannelWriter final : public UObject -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UNiagaraDataChannelHandler* Owner; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - bool InitWrite(const struct FNiagaraDataChannelSearchParameters& SearchParams, int32 Count, bool bVisibleToGame, bool bVisibleToCPU, bool bVisibleToGPU, const class FString& DebugSource); - void WriteBool(class FName VarName, int32 Index_0, bool InData); - void WriteEnum(class FName VarName, int32 Index_0, uint8 InData); - void WriteFloat(class FName VarName, int32 Index_0, double InData); - void WriteID(class FName VarName, int32 Index_0, const struct FNiagaraID& InData); - void WriteInt(class FName VarName, int32 Index_0, int32 InData); - void WriteLinearColor(class FName VarName, int32 Index_0, const struct FLinearColor& InData); - void WritePosition(class FName VarName, int32 Index_0, const struct FVector& InData); - void WriteQuat(class FName VarName, int32 Index_0, const struct FQuat& InData); - void WriteSpawnInfo(class FName VarName, int32 Index_0, const struct FNiagaraSpawnInfo& InData); - void WriteVector(class FName VarName, int32 Index_0, const struct FVector& InData); - void WriteVector2D(class FName VarName, int32 Index_0, const struct FVector2D& InData); - void WriteVector4(class FName VarName, int32 Index_0, const struct FVector4& InData); - - int32 Num() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataChannelWriter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataChannelWriter") - } - static class UNiagaraDataChannelWriter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataChannelWriter; - -// Class Niagara.NiagaraDataChannelHandler -// 0x0020 (0x0048 - 0x0028) -class UNiagaraDataChannelHandler : public UObject -{ -public: - TWeakObjectPtr DataChannel; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNiagaraDataChannelWriter* Writer; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNiagaraDataChannelReader* Reader; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_40[0x8]; // 0x0040(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UNiagaraDataChannelReader* GetDataChannelReader(); - class UNiagaraDataChannelWriter* GetDataChannelWriter(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataChannelHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataChannelHandler") - } - static class UNiagaraDataChannelHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataChannelHandler; - -// Class Niagara.NiagaraDataChannelAsset -// 0x0008 (0x0030 - 0x0028) -class UNiagaraDataChannelAsset final : public UObject -{ -public: - class UNiagaraDataChannel* DataChannel; // 0x0028(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataChannelAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataChannelAsset") - } - static class UNiagaraDataChannelAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataChannelAsset; - -// Class Niagara.NiagaraDataChannel -// 0x0108 (0x0130 - 0x0028) -class UNiagaraDataChannel : public UObject -{ -public: - TArray ChannelVariables; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - bool bKeepPreviousFrameData; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bEnforceTickGroupReadWriteOrder; // 0x0039(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ETickingGroup FinalWriteTickGroup; // 0x003A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_3B[0x5]; // 0x003B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraDataSetCompiledData CompiledData; // 0x0040(0x0048)(Transient, NativeAccessSpecifierPrivate) - struct FNiagaraDataSetCompiledData CompiledDataGPU; // 0x0088(0x0048)(Transient, NativeAccessSpecifierPrivate) - uint8 Pad_D0[0x60]; // 0x00D0(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataChannel") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataChannel") - } - static class UNiagaraDataChannel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataChannel; - -// Class Niagara.NiagaraDataChannel_Global -// 0x0000 (0x0130 - 0x0130) -class UNiagaraDataChannel_Global final : public UNiagaraDataChannel -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataChannel_Global") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataChannel_Global") - } - static class UNiagaraDataChannel_Global* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataChannel_Global; - -// Class Niagara.NiagaraDataChannelHandler_Global -// 0x0010 (0x0058 - 0x0048) -class UNiagaraDataChannelHandler_Global final : public UNiagaraDataChannelHandler -{ -public: - uint8 Pad_48[0x10]; // 0x0048(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataChannelHandler_Global") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataChannelHandler_Global") - } - static class UNiagaraDataChannelHandler_Global* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataChannelHandler_Global; - -// Class Niagara.NiagaraDataChannel_Islands -// 0x0088 (0x01B8 - 0x0130) -class UNiagaraDataChannel_Islands final : public UNiagaraDataChannel -{ -public: - ENiagraDataChannel_IslandMode Mode; // 0x0130(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_131[0x7]; // 0x0131(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector InitialExtents; // 0x0138(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector MaxExtents; // 0x0150(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector PerElementExtents; // 0x0168(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray> Systems; // 0x0180(0x0010)(Edit, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - int32 IslandPoolSize; // 0x0190(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNDCIslandDebugDrawSettings DebugDrawSettings; // 0x0194(0x0004)(Edit, NoDestructor, Protected, NativeAccessSpecifierProtected) - TArray SystemsInternal; // 0x0198(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - uint8 Pad_1A8[0x10]; // 0x01A8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataChannel_Islands") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataChannel_Islands") - } - static class UNiagaraDataChannel_Islands* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataChannel_Islands; - -// Class Niagara.NiagaraDataChannelHandler_Islands -// 0x0030 (0x0078 - 0x0048) -class UNiagaraDataChannelHandler_Islands final : public UNiagaraDataChannelHandler -{ -public: - TArray ActiveIslands; // 0x0048(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray FreeIslands; // 0x0058(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray IslandPool; // 0x0068(0x0010)(ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataChannelHandler_Islands") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataChannelHandler_Islands") - } - static class UNiagaraDataChannelHandler_Islands* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataChannelHandler_Islands; - -// Class Niagara.NiagaraDataInterface -// 0x0010 (0x0038 - 0x0028) -class UNiagaraDataInterface : public UNiagaraDataInterfaceBase -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterface") - } - static class UNiagaraDataInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterface; - -// Class Niagara.NiagaraDataInterfaceRWBase -// 0x0000 (0x0038 - 0x0038) -class UNiagaraDataInterfaceRWBase : public UNiagaraDataInterface -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceRWBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceRWBase") - } - static class UNiagaraDataInterfaceRWBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceRWBase; - -// Class Niagara.NiagaraDataInterfaceDataChannelRead -// 0x0078 (0x00B0 - 0x0038) -class UNiagaraDataInterfaceDataChannelRead final : public UNiagaraDataInterfaceRWBase -{ -public: - class UNiagaraDataChannelAsset* Channel; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bReadCurrentFrame; // 0x0040(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateSourceDataEveryTick; // 0x0041(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOverrideSpawnGroupToDataChannelIndex; // 0x0042(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_43[0x5]; // 0x0043(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNDIDataChannelCompiledData CompiledData; // 0x0048(0x0068)(Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceDataChannelRead") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceDataChannelRead") - } - static class UNiagaraDataInterfaceDataChannelRead* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceDataChannelRead; - -// Class Niagara.NDIDataChannelWriteSimCacheData -// 0x0030 (0x0058 - 0x0028) -class UNDIDataChannelWriteSimCacheData final : public UObject -{ -public: - TArray FrameData; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FSoftObjectPath DataChannelReference; // 0x0038(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NDIDataChannelWriteSimCacheData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NDIDataChannelWriteSimCacheData") - } - static class UNDIDataChannelWriteSimCacheData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNDIDataChannelWriteSimCacheData; - -// Class Niagara.NiagaraDataInterfaceDataChannelWrite -// 0x00D0 (0x0108 - 0x0038) -class UNiagaraDataInterfaceDataChannelWrite final : public UNiagaraDataInterface -{ -public: - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - ENiagaraDataChannelAllocationMode AllocationMode; // 0x0040(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 AllocationCount; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPublishToGame; // 0x0048(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPublishToCPU; // 0x0049(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPublishToGPU; // 0x004A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUpdateDestinationDataEveryTick; // 0x004B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UNiagaraDataChannelAsset* Channel; // 0x0050(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNDIDataChannelWriteCompiledData CompiledData; // 0x0058(0x00B0)(Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceDataChannelWrite") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceDataChannelWrite") - } - static class UNiagaraDataInterfaceDataChannelWrite* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceDataChannelWrite; - -// Class Niagara.NiagaraMessageDataBase -// 0x0000 (0x0028 - 0x0028) -class UNiagaraMessageDataBase final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraMessageDataBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraMessageDataBase") - } - static class UNiagaraMessageDataBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraMessageDataBase; - -// Class Niagara.NiagaraParameterDefinitionsBase -// 0x0000 (0x0028 - 0x0028) -class UNiagaraParameterDefinitionsBase final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraParameterDefinitionsBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraParameterDefinitionsBase") - } - static class UNiagaraParameterDefinitionsBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraParameterDefinitionsBase; - -// Class Niagara.NiagaraRenderableMeshInterface -// 0x0000 (0x0000 - 0x0000) -class INiagaraRenderableMeshInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraRenderableMeshInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraRenderableMeshInterface") - } - static class INiagaraRenderableMeshInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INiagaraRenderableMeshInterface; - -// Class Niagara.NiagaraScriptSourceBase -// 0x0020 (0x0048 - 0x0028) -class UNiagaraScriptSourceBase final : public UObject -{ -public: - uint8 Pad_28[0x20]; // 0x0028(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraScriptSourceBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraScriptSourceBase") - } - static class UNiagaraScriptSourceBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraScriptSourceBase; - -// Class Niagara.NiagaraSettings -// 0x0118 (0x0150 - 0x0038) -class UNiagaraSettings final : public UDeveloperSettings -{ -public: - bool bSystemsSupportLargeWorldCoordinates; // 0x0038(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnforceStrictStackTypes; // 0x0039(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bExperimentalVMEnabled; // 0x003A(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bStatelessEmittersEnabled; // 0x003B(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAccurateQuatInterpolation; // 0x003C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraCompileErrorSeverity InvalidNamespaceWriteSeverity; // 0x003D(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLimitDeltaTime; // 0x003E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3F[0x1]; // 0x003F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxDeltaTimePerTick; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftObjectPath DefaultEffectType; // 0x0048(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath RequiredEffectType; // 0x0068(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowCreateActorFromSystemWithNoEffectType; // 0x0088(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_89[0x3]; // 0x0089(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor PositionPinTypeColor; // 0x008C(0x0010)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraStripScriptByteCodeOption ByteCodeStripOption; // 0x009C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9D[0x3]; // 0x009D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray QualityLevels; // 0x00A0(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - TMap ComponentRendererWarningsPerClass; // 0x00B0(0x0050)(Edit, Config, NativeAccessSpecifierPublic) - ETextureRenderTargetFormat DefaultRenderTargetFormat; // 0x0100(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraGpuBufferFormat DefaultGridFormat; // 0x0101(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_102[0x2]; // 0x0102(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - ENiagaraDefaultRendererMotionVectorSetting DefaultRendererMotionVectorSetting; // 0x0104(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraDefaultRendererPixelCoverageMode DefaultPixelCoverageMode; // 0x0108(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraDefaultSortPrecision DefaultSortPrecision; // 0x0109(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraDefaultGpuTranslucentLatency DefaultGpuTranslucentLatency; // 0x010A(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10B[0x1]; // 0x010B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float DefaultLightInverseExposureBlend; // 0x010C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NDISkelMesh_SupportReadingDeformedGeometry; // 0x0110(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NDISkelMesh_Support16BitIndexWeight; // 0x0111(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENDISkelMesh_GpuMaxInfluences NDISkelMesh_GpuMaxInfluences; // 0x0112(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENDISkelMesh_GpuUniformSamplingFormat NDISkelMesh_GpuUniformSamplingFormat; // 0x0113(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENDISkelMesh_AdjacencyTriangleIndexFormat NDISkelMesh_AdjacencyTriangleIndexFormat; // 0x0114(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NDIStaticMesh_AllowDistanceFields; // 0x0115(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_116[0x2]; // 0x0116(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - TArray NDICollisionQuery_AsyncGpuTraceProviderOrder; // 0x0118(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - class FString SimCacheAuxiliaryFileBasePath; // 0x0128(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 SimCacheMaxCPUMemoryVolumetrics; // 0x0138(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray PlatformSetRedirects; // 0x0140(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraSettings") - } - static class UNiagaraSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraSettings; - -// Class Niagara.NiagaraSimCacheCustomStorageInterface -// 0x0000 (0x0000 - 0x0000) -class INiagaraSimCacheCustomStorageInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraSimCacheCustomStorageInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraSimCacheCustomStorageInterface") - } - static class INiagaraSimCacheCustomStorageInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INiagaraSimCacheCustomStorageInterface; - -// Class Niagara.NiagaraStatelessEmitter -// 0x0180 (0x01A8 - 0x0028) -class UNiagaraStatelessEmitter final : public UObject -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class FString UniqueEmitterName; // 0x0038(0x0010)(ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf EmitterTemplateClass; // 0x0048(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bDeterministic; // 0x0050(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 RandomSeed; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FBox FixedBounds; // 0x0058(0x0038)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNiagaraEmitterStateData EmitterState; // 0x0090(0x0060)(Edit, Protected, NativeAccessSpecifierProtected) - TArray SpawnInfos; // 0x00F0(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray Modules; // 0x0100(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TArray RendererProperties; // 0x0110(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - struct FNiagaraPlatformSet Platforms; // 0x0120(0x0030)(Edit, Protected, NativeAccessSpecifierProtected) - struct FNiagaraDataSetCompiledData ParticleDataSetCompiledData; // 0x0150(0x0048)(Protected, NativeAccessSpecifierProtected) - TArray ComponentOffsets; // 0x0198(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessEmitter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessEmitter") - } - static class UNiagaraStatelessEmitter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessEmitter; - -// Class Niagara.NiagaraStatelessEmitterTemplate -// 0x0000 (0x0028 - 0x0028) -class UNiagaraStatelessEmitterTemplate : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessEmitterTemplate") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessEmitterTemplate") - } - static class UNiagaraStatelessEmitterTemplate* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessEmitterTemplate; - -// Class Niagara.NiagaraStatelessEmitterDefault -// 0x0000 (0x0028 - 0x0028) -class UNiagaraStatelessEmitterDefault final : public UNiagaraStatelessEmitterTemplate -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessEmitterDefault") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessEmitterDefault") - } - static class UNiagaraStatelessEmitterDefault* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessEmitterDefault; - -// Class Niagara.NiagaraStatelessEmitterExample1 -// 0x0000 (0x0028 - 0x0028) -class UNiagaraStatelessEmitterExample1 final : public UNiagaraStatelessEmitterTemplate -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessEmitterExample1") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessEmitterExample1") - } - static class UNiagaraStatelessEmitterExample1* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessEmitterExample1; - -// Class Niagara.NiagaraStatelessModule -// 0x0008 (0x0030 - 0x0028) -class UNiagaraStatelessModule : public UNiagaraMergeable -{ -public: - uint8 bModuleEnabled : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule") - } - static class UNiagaraStatelessModule* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule; - -// Class Niagara.NiagaraStatelessModule_AccelerationForce -// 0x0030 (0x0060 - 0x0030) -class UNiagaraStatelessModule_AccelerationForce final : public UNiagaraStatelessModule -{ -public: - struct FNiagaraDistributionRangeVector3 AccelerationDistribution; // 0x0030(0x0030)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule_AccelerationForce") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule_AccelerationForce") - } - static class UNiagaraStatelessModule_AccelerationForce* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule_AccelerationForce; - -// Class Niagara.NiagaraStatelessModule_AddVelocity -// 0x00B8 (0x00E8 - 0x0030) -class UNiagaraStatelessModule_AddVelocity final : public UNiagaraStatelessModule -{ -public: - ENSM_VelocityType VelocityType; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraDistributionRangeVector3 LinearVelocityDistribution; // 0x0038(0x0030)(Edit, NativeAccessSpecifierPublic) - float LinearVelocityScale; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraDistributionRangeFloat ConeVelocityDistribution; // 0x0070(0x0020)(Edit, NativeAccessSpecifierPublic) - struct FRotator ConeRotation; // 0x0090(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float ConeAngle; // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InnerCone; // 0x00AC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraDistributionRangeFloat PointVelocityDistribution; // 0x00B0(0x0020)(Edit, NativeAccessSpecifierPublic) - struct FVector3f PointOrigin; // 0x00D0(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSpeedFalloffFromConeAxisEnabled; // 0x00DC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_DD[0x3]; // 0x00DD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SpeedFalloffFromConeAxis; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E4[0x4]; // 0x00E4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule_AddVelocity") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule_AddVelocity") - } - static class UNiagaraStatelessModule_AddVelocity* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule_AddVelocity; - -// Class Niagara.NiagaraStatelessModule_CalculateAccurateVelocity -// 0x0000 (0x0030 - 0x0030) -class UNiagaraStatelessModule_CalculateAccurateVelocity final : public UNiagaraStatelessModule -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule_CalculateAccurateVelocity") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule_CalculateAccurateVelocity") - } - static class UNiagaraStatelessModule_CalculateAccurateVelocity* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule_CalculateAccurateVelocity; - -// Class Niagara.NiagaraStatelessModule_CameraOffset -// 0x0028 (0x0058 - 0x0030) -class UNiagaraStatelessModule_CameraOffset final : public UNiagaraStatelessModule -{ -public: - struct FNiagaraDistributionFloat CameraOffsetDistribution; // 0x0030(0x0028)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule_CameraOffset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule_CameraOffset") - } - static class UNiagaraStatelessModule_CameraOffset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule_CameraOffset; - -// Class Niagara.NiagaraStatelessModule_CurlNoiseForce -// 0x0018 (0x0048 - 0x0030) -class UNiagaraStatelessModule_CurlNoiseForce final : public UNiagaraStatelessModule -{ -public: - float NoiseAmplitude; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NoiseFrequency; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENSM_NoiseMode NoiseMode; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* NoiseTexture; // 0x0040(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule_CurlNoiseForce") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule_CurlNoiseForce") - } - static class UNiagaraStatelessModule_CurlNoiseForce* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule_CurlNoiseForce; - -// Class Niagara.NiagaraStatelessModule_Drag -// 0x0020 (0x0050 - 0x0030) -class UNiagaraStatelessModule_Drag final : public UNiagaraStatelessModule -{ -public: - struct FNiagaraDistributionRangeFloat DragDistribution; // 0x0030(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule_Drag") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule_Drag") - } - static class UNiagaraStatelessModule_Drag* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule_Drag; - -// Class Niagara.NiagaraStatelessModule_DynamicMaterialParameters -// 0x00A8 (0x00D8 - 0x0030) -class UNiagaraStatelessModule_DynamicMaterialParameters final : public UNiagaraStatelessModule -{ -public: - uint8 bParameter0XEnabled : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bParameter0YEnabled : 1; // 0x0030(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bParameter0ZEnabled : 1; // 0x0030(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bParameter0WEnabled : 1; // 0x0030(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraDistributionFloat Parameter0XDistribution; // 0x0038(0x0028)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraDistributionFloat Parameter0YDistribution; // 0x0060(0x0028)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraDistributionFloat Parameter0ZDistribution; // 0x0088(0x0028)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraDistributionFloat Parameter0WDistribution; // 0x00B0(0x0028)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule_DynamicMaterialParameters") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule_DynamicMaterialParameters") - } - static class UNiagaraStatelessModule_DynamicMaterialParameters* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule_DynamicMaterialParameters; - -// Class Niagara.NiagaraStatelessModule_GravityForce -// 0x0030 (0x0060 - 0x0030) -class UNiagaraStatelessModule_GravityForce final : public UNiagaraStatelessModule -{ -public: - struct FNiagaraDistributionRangeVector3 GravityDistribution; // 0x0030(0x0030)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule_GravityForce") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule_GravityForce") - } - static class UNiagaraStatelessModule_GravityForce* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule_GravityForce; - -// Class Niagara.NiagaraStatelessModule_InitializeParticle -// 0x0140 (0x0170 - 0x0030) -class UNiagaraStatelessModule_InitializeParticle final : public UNiagaraStatelessModule -{ -public: - struct FNiagaraDistributionRangeFloat LifetimeDistribution; // 0x0030(0x0020)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraDistributionRangeColor ColorDistribution; // 0x0050(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraDistributionRangeFloat MassDistribution; // 0x0088(0x0020)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraDistributionRangeVector2 SpriteSizeDistribution; // 0x00A8(0x0028)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraDistributionRangeFloat SpriteRotationDistribution; // 0x00D0(0x0020)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraDistributionRangeVector3 MeshScaleDistribution; // 0x00F0(0x0030)(Edit, NativeAccessSpecifierPublic) - bool bWriteRibbonWidth; // 0x0120(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_121[0x7]; // 0x0121(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraDistributionRangeFloat RibbonWidthDistribution; // 0x0128(0x0020)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraDistributionVector3 InitialPosition; // 0x0148(0x0028)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule_InitializeParticle") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule_InitializeParticle") - } - static class UNiagaraStatelessModule_InitializeParticle* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule_InitializeParticle; - -// Class Niagara.NiagaraStatelessModule_InitialMeshOrientation -// 0x0018 (0x0048 - 0x0030) -class UNiagaraStatelessModule_InitialMeshOrientation final : public UNiagaraStatelessModule -{ -public: - struct FVector3f Rotation; // 0x0030(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3f RandomRotationRange; // 0x003C(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule_InitialMeshOrientation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule_InitialMeshOrientation") - } - static class UNiagaraStatelessModule_InitialMeshOrientation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule_InitialMeshOrientation; - -// Class Niagara.NiagaraStatelessModule_MeshIndex -// 0x0028 (0x0058 - 0x0030) -class UNiagaraStatelessModule_MeshIndex final : public UNiagaraStatelessModule -{ -public: - struct FNiagaraDistributionRangeInt MeshIndex; // 0x0030(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic) - TArray MeshIndexWeight; // 0x0048(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - bool NeedsMeshIndexWeights() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule_MeshIndex") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule_MeshIndex") - } - static class UNiagaraStatelessModule_MeshIndex* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule_MeshIndex; - -// Class Niagara.NiagaraStatelessModule_MeshRotationRate -// 0x0030 (0x0060 - 0x0030) -class UNiagaraStatelessModule_MeshRotationRate final : public UNiagaraStatelessModule -{ -public: - struct FNiagaraDistributionRangeVector3 RotationRateDistribution; // 0x0030(0x0030)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule_MeshRotationRate") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule_MeshRotationRate") - } - static class UNiagaraStatelessModule_MeshRotationRate* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule_MeshRotationRate; - -// Class Niagara.NiagaraStatelessModule_RotateAroundPoint -// 0x0018 (0x0048 - 0x0030) -class UNiagaraStatelessModule_RotateAroundPoint final : public UNiagaraStatelessModule -{ -public: - float RateMin; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RateMax; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RadiusMin; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RadiusMax; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InitialPhaseMin; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InitialPhaseMax; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule_RotateAroundPoint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule_RotateAroundPoint") - } - static class UNiagaraStatelessModule_RotateAroundPoint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule_RotateAroundPoint; - -// Class Niagara.NiagaraStatelessModule_ScaleColor -// 0x0028 (0x0058 - 0x0030) -class UNiagaraStatelessModule_ScaleColor final : public UNiagaraStatelessModule -{ -public: - struct FNiagaraDistributionColor ScaleDistribution; // 0x0030(0x0028)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule_ScaleColor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule_ScaleColor") - } - static class UNiagaraStatelessModule_ScaleColor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule_ScaleColor; - -// Class Niagara.NiagaraStatelessModule_ScaleMeshSize -// 0x0048 (0x0078 - 0x0030) -class UNiagaraStatelessModule_ScaleMeshSize final : public UNiagaraStatelessModule -{ -public: - struct FNiagaraDistributionVector3 ScaleDistribution; // 0x0030(0x0028)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraParameterBindingWithValue ScaleCurveRange; // 0x0058(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - bool UseScaleCurveRange() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule_ScaleMeshSize") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule_ScaleMeshSize") - } - static class UNiagaraStatelessModule_ScaleMeshSize* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule_ScaleMeshSize; - -// Class Niagara.NiagaraStatelessModule_ScaleMeshSizeBySpeed -// 0x0030 (0x0060 - 0x0030) -class UNiagaraStatelessModule_ScaleMeshSizeBySpeed final : public UNiagaraStatelessModule -{ -public: - float VelocityThreshold; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraDistributionVector3 ScaleDistribution; // 0x0038(0x0028)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule_ScaleMeshSizeBySpeed") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule_ScaleMeshSizeBySpeed") - } - static class UNiagaraStatelessModule_ScaleMeshSizeBySpeed* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule_ScaleMeshSizeBySpeed; - -// Class Niagara.NiagaraStatelessModule_ScaleSpriteSize -// 0x0048 (0x0078 - 0x0030) -class UNiagaraStatelessModule_ScaleSpriteSize final : public UNiagaraStatelessModule -{ -public: - struct FNiagaraDistributionVector2 ScaleDistribution; // 0x0030(0x0028)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraParameterBindingWithValue ScaleCurveRange; // 0x0058(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - bool UseScaleCurveRange() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule_ScaleSpriteSize") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule_ScaleSpriteSize") - } - static class UNiagaraStatelessModule_ScaleSpriteSize* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule_ScaleSpriteSize; - -// Class Niagara.NiagaraStatelessModule_ScaleSpriteSizeBySpeed -// 0x0030 (0x0060 - 0x0030) -class UNiagaraStatelessModule_ScaleSpriteSizeBySpeed final : public UNiagaraStatelessModule -{ -public: - float VelocityThreshold; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraDistributionVector2 ScaleDistribution; // 0x0038(0x0028)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule_ScaleSpriteSizeBySpeed") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule_ScaleSpriteSizeBySpeed") - } - static class UNiagaraStatelessModule_ScaleSpriteSizeBySpeed* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule_ScaleSpriteSizeBySpeed; - -// Class Niagara.NiagaraStatelessModule_ShapeLocation -// 0x0048 (0x0078 - 0x0030) -class UNiagaraStatelessModule_ShapeLocation final : public UNiagaraStatelessModule -{ -public: - ENSM_ShapePrimitive ShapePrimitive; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3f BoxSize; // 0x0034(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bBoxSurfaceOnly; // 0x0040(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float BoxSurfaceThicknessMin; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BoxSurfaceThicknessMax; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2f PlaneSize; // 0x004C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CylinderHeight; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CylinderRadius; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CylinderHeightMidpoint; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RingRadius; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DiscCoverage; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RingUDistribution; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SphereMin; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SphereMax; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule_ShapeLocation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule_ShapeLocation") - } - static class UNiagaraStatelessModule_ShapeLocation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule_ShapeLocation; - -// Class Niagara.NiagaraStatelessModule_SolveVelocitiesAndForces -// 0x0000 (0x0030 - 0x0030) -class UNiagaraStatelessModule_SolveVelocitiesAndForces final : public UNiagaraStatelessModule -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule_SolveVelocitiesAndForces") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule_SolveVelocitiesAndForces") - } - static class UNiagaraStatelessModule_SolveVelocitiesAndForces* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule_SolveVelocitiesAndForces; - -// Class Niagara.NiagaraStatelessModule_SpriteFacingAndAlignment -// 0x0020 (0x0050 - 0x0030) -class UNiagaraStatelessModule_SpriteFacingAndAlignment final : public UNiagaraStatelessModule -{ -public: - bool bSpriteFacingEnabled; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSpriteAlignmentEnabled; // 0x0031(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector3f SpriteFacing; // 0x0034(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3f SpriteAlignment; // 0x0040(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule_SpriteFacingAndAlignment") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule_SpriteFacingAndAlignment") - } - static class UNiagaraStatelessModule_SpriteFacingAndAlignment* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule_SpriteFacingAndAlignment; - -// Class Niagara.NiagaraStatelessModule_SpriteRotationRate -// 0x0020 (0x0050 - 0x0030) -class UNiagaraStatelessModule_SpriteRotationRate final : public UNiagaraStatelessModule -{ -public: - struct FNiagaraDistributionRangeFloat RotationRateDistribution; // 0x0030(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule_SpriteRotationRate") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule_SpriteRotationRate") - } - static class UNiagaraStatelessModule_SpriteRotationRate* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule_SpriteRotationRate; - -// Class Niagara.NiagaraStatelessModule_SubUVAnimation -// 0x0020 (0x0050 - 0x0030) -class UNiagaraStatelessModule_SubUVAnimation final : public UNiagaraStatelessModule -{ -public: - int32 NumFrames; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bStartFrameRangeOverride_Enabled; // 0x0034(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEndFrameRangeOverride_Enabled; // 0x0035(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_36[0x2]; // 0x0036(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 StartFrameRangeOverride; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EndFrameRangeOverride; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENSMSubUVAnimation_Mode AnimationMode; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LoopsPerSecond; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RandomChangeInterval; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraStatelessModule_SubUVAnimation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraStatelessModule_SubUVAnimation") - } - static class UNiagaraStatelessModule_SubUVAnimation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraStatelessModule_SubUVAnimation; - -// Class Niagara.NiagaraValidationRuleSet -// 0x0010 (0x0038 - 0x0028) -class UNiagaraValidationRuleSet final : public UObject -{ -public: - TArray ValidationRules; // 0x0028(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraValidationRuleSet") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraValidationRuleSet") - } - static class UNiagaraValidationRuleSet* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraValidationRuleSet; - -// Class Niagara.NiagaraDataInterfaceActorComponent -// 0x0048 (0x0080 - 0x0038) -class UNiagaraDataInterfaceActorComponent final : public UNiagaraDataInterface -{ -public: - ENDIActorComponentSourceMode SourceMode; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 LocalPlayerIndex; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TLazyObjectPtr SourceActor; // 0x0040(0x0018)(Edit, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraUserParameterBinding ActorOrComponentParameter; // 0x0058(0x0020)(Edit, NativeAccessSpecifierPublic) - bool bRequireCurrentFrameData; // 0x0078(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceActorComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceActorComponent") - } - static class UNiagaraDataInterfaceActorComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceActorComponent; - -// Class Niagara.NiagaraDataInterfaceAsyncGpuTrace -// 0x0010 (0x0048 - 0x0038) -class UNiagaraDataInterfaceAsyncGpuTrace final : public UNiagaraDataInterface -{ -public: - int32 MaxTracesPerParticle; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxRetraces; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENDICollisionQuery_AsyncGpuTraceProvider TraceProvider; // 0x0040(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceAsyncGpuTrace") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceAsyncGpuTrace") - } - static class UNiagaraDataInterfaceAsyncGpuTrace* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceAsyncGpuTrace; - -// Class Niagara.NiagaraDataInterfaceConsoleVariable -// 0x0000 (0x0038 - 0x0038) -class UNiagaraDataInterfaceConsoleVariable final : public UNiagaraDataInterface -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceConsoleVariable") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceConsoleVariable") - } - static class UNiagaraDataInterfaceConsoleVariable* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceConsoleVariable; - -// Class Niagara.NiagaraDataInterfaceDebugDraw -// 0x0008 (0x0040 - 0x0038) -class UNiagaraDataInterfaceDebugDraw final : public UNiagaraDataInterface -{ -public: - uint32 OverrideMaxLineInstances; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceDebugDraw") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceDebugDraw") - } - static class UNiagaraDataInterfaceDebugDraw* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceDebugDraw; - -// Class Niagara.NiagaraDataInterfaceDynamicMesh -// 0x0070 (0x00A8 - 0x0038) -class UNiagaraDataInterfaceDynamicMesh final : public UNiagaraDataInterface -{ -public: - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Sections; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray Materials; // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - int32 NumVertices; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumTexCoords; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHasColors; // 0x0068(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHasTangentBasis; // 0x0069(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bClearTrianglesPerFrame; // 0x006A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6B[0x5]; // 0x006B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBox DefaultBounds; // 0x0070(0x0038)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceDynamicMesh") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceDynamicMesh") - } - static class UNiagaraDataInterfaceDynamicMesh* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceDynamicMesh; - -// Class Niagara.NiagaraDataInterfaceEmitterProperties -// 0x0010 (0x0048 - 0x0038) -class UNiagaraDataInterfaceEmitterProperties final : public UNiagaraDataInterface -{ -public: - struct FNiagaraDataInterfaceEmitterBinding EmitterBinding; // 0x0038(0x000C)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceEmitterProperties") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceEmitterProperties") - } - static class UNiagaraDataInterfaceEmitterProperties* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceEmitterProperties; - -// Class Niagara.NiagaraSimulationStageBase -// 0x0018 (0x0040 - 0x0028) -class UNiagaraSimulationStageBase : public UNiagaraMergeable -{ -public: - class UNiagaraScript* Script; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SimulationStageName; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnabled : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraSimulationStageBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraSimulationStageBase") - } - static class UNiagaraSimulationStageBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraSimulationStageBase; - -// Class Niagara.NiagaraDataInterfaceGBuffer -// 0x0000 (0x0038 - 0x0038) -class UNiagaraDataInterfaceGBuffer final : public UNiagaraDataInterface -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceGBuffer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceGBuffer") - } - static class UNiagaraDataInterfaceGBuffer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceGBuffer; - -// Class Niagara.NiagaraDataInterfaceMemoryBuffer -// 0x0010 (0x0048 - 0x0038) -class UNiagaraDataInterfaceMemoryBuffer final : public UNiagaraDataInterface -{ -public: - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - int32 DefaultNumElements; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraGpuSyncMode GpuSyncMode; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceMemoryBuffer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceMemoryBuffer") - } - static class UNiagaraDataInterfaceMemoryBuffer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceMemoryBuffer; - -// Class Niagara.NDIMemoryBufferSimCacheData -// 0x0020 (0x0048 - 0x0028) -class UNDIMemoryBufferSimCacheData final : public UObject -{ -public: - TArray FrameData; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray BufferData; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NDIMemoryBufferSimCacheData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NDIMemoryBufferSimCacheData") - } - static class UNDIMemoryBufferSimCacheData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNDIMemoryBufferSimCacheData; - -// Class Niagara.NiagaraDataInterfacePhysicsAsset -// 0x0070 (0x00A8 - 0x0038) -class UNiagaraDataInterfacePhysicsAsset final : public UNiagaraDataInterface -{ -public: - class UPhysicsAsset* DefaultSource; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr SoftSourceActor; // 0x0040(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraUserParameterBinding MeshUserParameter; // 0x0068(0x0020)(Edit, NativeAccessSpecifierPublic) - uint8 Pad_88[0x20]; // 0x0088(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfacePhysicsAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfacePhysicsAsset") - } - static class UNiagaraDataInterfacePhysicsAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfacePhysicsAsset; - -// Class Niagara.NiagaraPhysicsAssetDICollectorInterface -// 0x0000 (0x0000 - 0x0000) -class INiagaraPhysicsAssetDICollectorInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraPhysicsAssetDICollectorInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraPhysicsAssetDICollectorInterface") - } - static class INiagaraPhysicsAssetDICollectorInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INiagaraPhysicsAssetDICollectorInterface; - -// Class Niagara.NiagaraDataInterfaceSceneCapture2D -// 0x00F0 (0x0128 - 0x0038) -class UNiagaraDataInterfaceSceneCapture2D final : public UNiagaraDataInterface -{ -public: - ENDISceneCapture2DSourceMode SourceMode; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraUserParameterBinding SceneCaptureUserParameter; // 0x0040(0x0020)(Edit, NativeAccessSpecifierPublic) - bool bAutoMoveWithComponent; // 0x0060(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENDISceneCapture2DOffsetMode AutoMoveOffsetLocationMode; // 0x0061(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_62[0x6]; // 0x0062(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector AutoMoveOffsetLocation; // 0x0068(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENDISceneCapture2DOffsetMode AutoMoveOffsetRotationMode; // 0x0080(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator AutoMoveOffsetRotation; // 0x0088(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - ESceneCaptureSource ManagedCaptureSource; // 0x00A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A1[0x3]; // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FIntPoint ManagedTextureSize; // 0x00A4(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureRenderTargetFormat ManagedTextureFormat; // 0x00AC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECameraProjectionMode ManagedProjectionType; // 0x00AD(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_AE[0x2]; // 0x00AE(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float ManagedFOVAngle; // 0x00B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ManagedOrthoWidth; // 0x00B4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bManagedCaptureEveryFrame; // 0x00B8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bManagedCaptureOnMovement; // 0x00B9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_BA[0x6]; // 0x00BA(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ManagedShowOnlyActors; // 0x00C0(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - uint8 Pad_D0[0x8]; // 0x00D0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TMap ManagedCaptureComponents; // 0x00D8(0x0050)(ExportObject, Transient, DuplicateTransient, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - -public: - static void SetSceneCapture2DManagedShowOnlyActors(class UNiagaraComponent* NiagaraSystem, const class FName ParameterName, const TArray& ShowOnlyActors); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceSceneCapture2D") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceSceneCapture2D") - } - static class UNiagaraDataInterfaceSceneCapture2D* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceSceneCapture2D; - -// Class Niagara.NiagaraDataInterfaceSimCacheReader -// 0x0030 (0x0068 - 0x0038) -class UNiagaraDataInterfaceSimCacheReader final : public UNiagaraDataInterface -{ -public: - struct FNiagaraUserParameterBinding SimCacheBinding; // 0x0038(0x0020)(Edit, NativeAccessSpecifierPublic) - class UNiagaraSimCache* SimCache; // 0x0058(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName EmitterBinding; // 0x0060(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceSimCacheReader") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceSimCacheReader") - } - static class UNiagaraDataInterfaceSimCacheReader* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceSimCacheReader; - -// Class Niagara.NiagaraDataInterfaceSimpleCounter -// 0x0010 (0x0048 - 0x0038) -class UNiagaraDataInterfaceSimpleCounter final : public UNiagaraDataInterfaceRWBase -{ -public: - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - ENiagaraGpuSyncMode GpuSyncMode; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InitialValue; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceSimpleCounter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceSimpleCounter") - } - static class UNiagaraDataInterfaceSimpleCounter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceSimpleCounter; - -// Class Niagara.NDISimpleCounterSimCacheData -// 0x0010 (0x0038 - 0x0028) -class UNDISimpleCounterSimCacheData final : public UObject -{ -public: - TArray Values; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NDISimpleCounterSimCacheData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NDISimpleCounterSimCacheData") - } - static class UNDISimpleCounterSimCacheData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNDISimpleCounterSimCacheData; - -// Class Niagara.NiagaraDataInterfaceStaticMesh -// 0x00B8 (0x00F0 - 0x0038) -class UNiagaraDataInterfaceStaticMesh final : public UNiagaraDataInterface -{ -public: - ENDIStaticMesh_SourceMode SourceMode; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UStaticMesh* DefaultMesh; // 0x0040(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr SoftSourceActor; // 0x0048(0x0028)(Edit, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UStaticMeshComponent* SourceComponent; // 0x0070(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNDIStaticMeshSectionFilter SectionFilter; // 0x0078(0x0010)(Edit, NativeAccessSpecifierPublic) - bool bCaptureTransformsPerFrame; // 0x0088(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUsePhysicsBodyVelocity; // 0x0089(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowSamplingFromStreamingLODs; // 0x008A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8B[0x1]; // 0x008B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 LODIndex; // 0x008C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraUserParameterBinding LODIndexUserParameter; // 0x0090(0x0020)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraUserParameterBinding MeshParameterBinding; // 0x00B0(0x0020)(Edit, NativeAccessSpecifierPublic) - int32 InstanceIndex; // 0x00D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray FilteredSockets; // 0x00D8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_E8[0x8]; // 0x00E8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static void SetNiagaraStaticMeshDIInstanceIndex(class UNiagaraComponent* NiagaraSystem, const class FName UserParameterName, int32 NewInstanceIndex); - - void OnSourceEndPlay(class AActor* InSource, EEndPlayReason Reason); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceStaticMesh") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceStaticMesh") - } - static class UNiagaraDataInterfaceStaticMesh* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceStaticMesh; - -// Class Niagara.NiagaraDataInterfaceUObjectPropertyReader -// 0x0070 (0x00A8 - 0x0038) -class UNiagaraDataInterfaceUObjectPropertyReader final : public UNiagaraDataInterface -{ -public: - ENDIObjectPropertyReaderSourceMode SourceMode; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraUserParameterBinding UObjectParameterBinding; // 0x0040(0x0020)(Edit, NativeAccessSpecifierPublic) - TArray PropertyRemap; // 0x0060(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TSoftObjectPtr SourceActor; // 0x0070(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf SourceActorComponentClass; // 0x0098(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static void SetUObjectReaderPropertyRemap(class UNiagaraComponent* NiagaraComponent, class FName UserParameterName, class FName GraphName, class FName RemapName); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceUObjectPropertyReader") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceUObjectPropertyReader") - } - static class UNiagaraDataInterfaceUObjectPropertyReader* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceUObjectPropertyReader; - -// Class Niagara.NiagaraDataInterfaceVirtualTexture -// 0x0028 (0x0060 - 0x0038) -class UNiagaraDataInterfaceVirtualTexture final : public UNiagaraDataInterface -{ -public: - class URuntimeVirtualTexture* Texture; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraUserParameterBinding TextureUserParameter; // 0x0040(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceVirtualTexture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceVirtualTexture") - } - static class UNiagaraDataInterfaceVirtualTexture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceVirtualTexture; - -// Class Niagara.NiagaraScript -// 0x0398 (0x03C0 - 0x0028) -class UNiagaraScript final : public UNiagaraScriptBase -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - ENiagaraScriptUsage Usage; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid UsageId; // 0x0034(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraParameterStore RapidIterationParameters; // 0x0048(0x0088)(NativeAccessSpecifierPublic) - struct FNiagaraScriptExecutionParameterStore ScriptExecutionParamStore; // 0x00D0(0x0090)(NativeAccessSpecifierPrivate) - TArray ScriptExecutionBoundParameters; // 0x0160(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - struct FNiagaraVMExecutableDataId CachedScriptVMId; // 0x0170(0x0058)(HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_1C8[0x10]; // 0x01C8(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraVMExecutableData CachedScriptVM; // 0x01D8(0x01A0)(NativeAccessSpecifierPrivate) - TArray CachedParameterCollectionReferences; // 0x0378(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray ResolvedDataInterfaces; // 0x0388(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray ResolvedUserDataInterfaceBindings; // 0x0398(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray ResolvedUObjectInfos; // 0x03A8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - uint8 Pad_3B8[0x8]; // 0x03B8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void RaiseOnGPUCompilationComplete(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraScript") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraScript") - } - static class UNiagaraScript* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraScript; - -// Class Niagara.MovieSceneNiagaraSystemSpawnSection -// 0x0010 (0x0100 - 0x00F0) -class UMovieSceneNiagaraSystemSpawnSection final : public UMovieSceneSection -{ -public: - ENiagaraSystemSpawnSectionStartBehavior SectionStartBehavior; // 0x00F0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENiagaraSystemSpawnSectionEvaluateBehavior SectionEvaluateBehavior; // 0x00F4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENiagaraSystemSpawnSectionEndBehavior SectionEndBehavior; // 0x00F8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENiagaraAgeUpdateMode AgeUpdateMode; // 0x00FC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bAllowScalability; // 0x00FD(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_FE[0x2]; // 0x00FE(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneNiagaraSystemSpawnSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneNiagaraSystemSpawnSection") - } - static class UMovieSceneNiagaraSystemSpawnSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneNiagaraSystemSpawnSection; - -// Class Niagara.MovieSceneNiagaraTrack -// 0x0010 (0x00A8 - 0x0098) -class UMovieSceneNiagaraTrack : public UMovieSceneNameableTrack -{ -public: - TArray Sections; // 0x0098(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneNiagaraTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneNiagaraTrack") - } - static class UMovieSceneNiagaraTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneNiagaraTrack; - -// Class Niagara.MovieSceneNiagaraSystemTrack -// 0x0008 (0x00B0 - 0x00A8) -class UMovieSceneNiagaraSystemTrack final : public UMovieSceneNiagaraTrack -{ -public: - uint8 Pad_A8[0x8]; // 0x00A8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneNiagaraSystemTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneNiagaraSystemTrack") - } - static class UMovieSceneNiagaraSystemTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneNiagaraSystemTrack; - -// Class Niagara.MovieSceneNiagaraParameterTrack -// 0x0020 (0x00C8 - 0x00A8) -class UMovieSceneNiagaraParameterTrack : public UMovieSceneNiagaraTrack -{ -public: - struct FNiagaraVariable Parameter; // 0x00A8(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneNiagaraParameterTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneNiagaraParameterTrack") - } - static class UMovieSceneNiagaraParameterTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneNiagaraParameterTrack; - -// Class Niagara.MovieSceneNiagaraBoolParameterTrack -// 0x0008 (0x00D0 - 0x00C8) -class UMovieSceneNiagaraBoolParameterTrack final : public UMovieSceneNiagaraParameterTrack -{ -public: - uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneNiagaraBoolParameterTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneNiagaraBoolParameterTrack") - } - static class UMovieSceneNiagaraBoolParameterTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneNiagaraBoolParameterTrack; - -// Class Niagara.MovieSceneNiagaraColorParameterTrack -// 0x0008 (0x00D0 - 0x00C8) -class UMovieSceneNiagaraColorParameterTrack final : public UMovieSceneNiagaraParameterTrack -{ -public: - uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneNiagaraColorParameterTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneNiagaraColorParameterTrack") - } - static class UMovieSceneNiagaraColorParameterTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneNiagaraColorParameterTrack; - -// Class Niagara.MovieSceneNiagaraFloatParameterTrack -// 0x0008 (0x00D0 - 0x00C8) -class UMovieSceneNiagaraFloatParameterTrack final : public UMovieSceneNiagaraParameterTrack -{ -public: - uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneNiagaraFloatParameterTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneNiagaraFloatParameterTrack") - } - static class UMovieSceneNiagaraFloatParameterTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneNiagaraFloatParameterTrack; - -// Class Niagara.MovieSceneNiagaraIntegerParameterTrack -// 0x0008 (0x00D0 - 0x00C8) -class UMovieSceneNiagaraIntegerParameterTrack final : public UMovieSceneNiagaraParameterTrack -{ -public: - uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneNiagaraIntegerParameterTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneNiagaraIntegerParameterTrack") - } - static class UMovieSceneNiagaraIntegerParameterTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneNiagaraIntegerParameterTrack; - -// Class Niagara.NiagaraValidationRule -// 0x0000 (0x0028 - 0x0028) -class UNiagaraValidationRule final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraValidationRule") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraValidationRule") - } - static class UNiagaraValidationRule* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraValidationRule; - -// Class Niagara.MovieSceneNiagaraVectorParameterTrack -// 0x0010 (0x00D8 - 0x00C8) -class UMovieSceneNiagaraVectorParameterTrack final : public UMovieSceneNiagaraParameterTrack -{ -public: - uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ChannelsUsed; // 0x00D0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneNiagaraVectorParameterTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneNiagaraVectorParameterTrack") - } - static class UMovieSceneNiagaraVectorParameterTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneNiagaraVectorParameterTrack; - -// Class Niagara.NiagaraActor -// 0x0010 (0x02A0 - 0x0290) -class ANiagaraActor : public AActor -{ -public: - class UNiagaraComponent* NiagaraComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 bDestroyOnSystemFinish : 1; // 0x0298(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_299[0x7]; // 0x0299(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnNiagaraSystemFinished(class UNiagaraComponent* FinishedComponent); - void SetDestroyOnSystemFinish(bool bShouldDestroyOnSystemFinish); - - bool GetDestroyOnSystemFinish() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraActor") - } - static class ANiagaraActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANiagaraActor; - -// Class Niagara.NiagaraBakerOutput -// 0x0010 (0x0038 - 0x0028) -class UNiagaraBakerOutput : public UObject -{ -public: - class FString OutputName; // 0x0028(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraBakerOutput") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraBakerOutput") - } - static class UNiagaraBakerOutput* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraBakerOutput; - -// Class Niagara.NiagaraBakerOutputSimCache -// 0x0068 (0x00A0 - 0x0038) -class UNiagaraBakerOutputSimCache final : public UNiagaraBakerOutput -{ -public: - class FString SimCacheAssetPathFormat; // 0x0038(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraSimCacheCreateParameters CreateParameters; // 0x0048(0x0058)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraBakerOutputSimCache") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraBakerOutputSimCache") - } - static class UNiagaraBakerOutputSimCache* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraBakerOutputSimCache; - -// Class Niagara.NiagaraBakerOutputSparseVolumeTexture -// 0x0028 (0x0060 - 0x0038) -class UNiagaraBakerOutputSparseVolumeTexture final : public UNiagaraBakerOutput -{ -public: - struct FNiagaraBakerTextureSource SourceBinding; // 0x0038(0x0018)(Edit, NativeAccessSpecifierPublic) - class FString SparseVolumeTextureAssetPathFormat; // 0x0050(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraBakerOutputSparseVolumeTexture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraBakerOutputSparseVolumeTexture") - } - static class UNiagaraBakerOutputSparseVolumeTexture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraBakerOutputSparseVolumeTexture; - -// Class Niagara.NiagaraBakerOutputTexture2D -// 0x0068 (0x00A0 - 0x0038) -class UNiagaraBakerOutputTexture2D final : public UNiagaraBakerOutput -{ -public: - struct FNiagaraBakerTextureSource SourceBinding; // 0x0038(0x0018)(Edit, NativeAccessSpecifierPublic) - uint8 bGenerateAtlas : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGenerateFrames : 1; // 0x0050(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bExportFrames : 1; // 0x0050(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSetTextureAddressX : 1; // 0x0050(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSetTextureAddressY : 1; // 0x0050(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FIntPoint FrameSize; // 0x0054(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint AtlasTextureSize; // 0x005C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_64[0x8]; // 0x0064(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - ETextureAddress TextureAddressX; // 0x006C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureAddress TextureAddressY; // 0x006D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6E[0x2]; // 0x006E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class FString AtlasAssetPathFormat; // 0x0070(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString FramesAssetPathFormat; // 0x0080(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString FramesExportPathFormat; // 0x0090(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraBakerOutputTexture2D") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraBakerOutputTexture2D") - } - static class UNiagaraBakerOutputTexture2D* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraBakerOutputTexture2D; - -// Class Niagara.NiagaraBakerOutputVolumeTexture -// 0x0050 (0x0088 - 0x0038) -class UNiagaraBakerOutputVolumeTexture final : public UNiagaraBakerOutput -{ -public: - struct FNiagaraBakerTextureSource SourceBinding; // 0x0038(0x0018)(Edit, NativeAccessSpecifierPublic) - uint8 bGenerateAtlas : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGenerateFrames : 1; // 0x0050(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bExportFrames : 1; // 0x0050(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString AtlasAssetPathFormat; // 0x0058(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString FramesAssetPathFormat; // 0x0068(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString FramesExportPathFormat; // 0x0078(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraBakerOutputVolumeTexture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraBakerOutputVolumeTexture") - } - static class UNiagaraBakerOutputVolumeTexture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraBakerOutputVolumeTexture; - -// Class Niagara.NiagaraBakerSettings -// 0x01C8 (0x01F0 - 0x0028) -class UNiagaraBakerSettings final : public UObject -{ -public: - float StartSeconds; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DurationSeconds; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FramesPerSecond; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bLockToSimulationFrameRate : 1; // 0x0034(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPreviewLooping : 1; // 0x0034(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FIntPoint FramesPerDimension; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Outputs; // 0x0040(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray CameraSettings; // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - int32 CurrentCameraIndex; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BakeQualityLevel; // 0x0064(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bRenderComponentOnly : 1; // 0x006C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OutputTextures; // 0x0070(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPublic) - ENiagaraBakerViewMode CameraViewportMode; // 0x0080(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector CameraViewportLocation[0x7]; // 0x0088(0x0018)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator CameraViewportRotation[0x7]; // 0x0130(0x0018)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float CameraOrbitDistance; // 0x01D8(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CameraFOV; // 0x01DC(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CameraOrthoWidth; // 0x01E0(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseCameraAspectRatio : 1; // 0x01E4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1E5[0x3]; // 0x01E5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CameraAspectRatio; // 0x01E8(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1EC[0x4]; // 0x01EC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraBakerSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraBakerSettings") - } - static class UNiagaraBakerSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraBakerSettings; - -// Class Niagara.NiagaraComponent -// 0x0260 (0x0780 - 0x0520) -#pragma pack(push, 0x1) -class alignas(0x10) UNiagaraComponent : public UFXSystemComponent -{ -public: - class UNiagaraSystem* Asset; // 0x0518(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENiagaraTickBehavior TickBehavior; // 0x0520(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_521[0x3]; // 0x0521(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 RandomSeedOffset; // 0x0524(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FNiagaraUserRedirectionParameterStore OverrideParameters; // 0x0528(0x00D8)(NativeAccessSpecifierPrivate) - uint8 bForceSolo : 1; // 0x0600(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bEnableGpuComputeDebug : 1; // 0x0600(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bOverrideWarmupSettings : 1; // 0x0600(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_601[0x3]; // 0x0601(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 WarmupTickCount; // 0x0604(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float WarmupTickDelta; // 0x0608(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_60C[0x34]; // 0x060C(0x0034)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bAutoDestroy : 1; // 0x0640(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bRenderingEnabled : 1; // 0x0640(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bAutoManageAttachment : 1; // 0x0640(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAutoAttachWeldSimulatedBodies : 1; // 0x0640(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_641[0x3]; // 0x0641(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxTimeBeforeForceUpdateTransform; // 0x0644(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_648[0x1]; // 0x0648(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - ENiagaraOcclusionQueryMode OcclusionQueryMode; // 0x0649(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_64A[0x6]; // 0x064A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnSystemFinished; // 0x0650(0x0010)(ZeroConstructor, InstancedReference, DuplicateTransient, BlueprintAssignable, NativeAccessSpecifierPublic) - TWeakObjectPtr AutoAttachParent; // 0x0660(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AutoAttachSocketName; // 0x0668(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule AutoAttachLocationRule; // 0x0670(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule AutoAttachRotationRule; // 0x0671(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachmentRule AutoAttachScaleRule; // 0x0672(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_673[0x9]; // 0x0673(0x0009)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 BitPad_67C_0 : 4; // 0x067C(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bAllowScalability : 1; // 0x067C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_67D[0xEB]; // 0x067D(0x00EB)(Fixing Size After Last Property [ Dumper-7 ]) - class UNiagaraSimCache* SimCache; // 0x0768(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNiagaraCullProxyComponent* CullProxy; // 0x0770(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - void AdvanceSimulation(int32 TickCount, float TickDeltaSeconds); - void AdvanceSimulationByTime(float SimulateTime, float TickDeltaSeconds); - void ClearEmitterFixedBounds(class FName EmitterName); - void ClearSimCache(bool bResetSystem); - void ClearSystemFixedBounds(); - class UNiagaraDataInterface* GetDataInterface(const class FString& Name_0); - void InitForPerformanceBaseline(); - void ReinitializeSystem(); - void ResetSystem(); - void SeekToDesiredAge(float InDesiredAge); - void SetAgeUpdateMode(ENiagaraAgeUpdateMode InAgeUpdateMode); - void SetAllowScalability(bool bAllow); - void SetAsset(class UNiagaraSystem* InAsset, bool bResetExistingOverrideParameters); - void SetAutoDestroy(bool bInAutoDestroy); - void SetCanRenderWhileSeeking(bool bInCanRenderWhileSeeking); - void SetCustomTimeDilation(float Dilation); - void SetDesiredAge(float InDesiredAge); - void SetEmitterFixedBounds(class FName EmitterName, const struct FBox& LocalBounds); - void SetForceLocalPlayerEffect(bool bIsPlayerEffect); - void SetForceSolo(bool bInForceSolo); - void SetGpuComputeDebug(bool bEnableDebug); - void SetLockDesiredAgeDeltaTimeToSeekDelta(bool bLock); - void SetMaxSimTime(float InMaxTime); - void SetNiagaraVariableActor(const class FString& InVariableName, class AActor* Actor); - void SetNiagaraVariableBool(const class FString& InVariableName, bool InValue); - void SetNiagaraVariableFloat(const class FString& InVariableName, float InValue); - void SetNiagaraVariableInt(const class FString& InVariableName, int32 InValue); - void SetNiagaraVariableLinearColor(const class FString& InVariableName, const struct FLinearColor& InValue); - void SetNiagaraVariableMatrix(const class FString& InVariableName, const struct FMatrix& InValue); - void SetNiagaraVariableObject(const class FString& InVariableName, class UObject* Object); - void SetNiagaraVariablePosition(const class FString& InVariableName, const struct FVector& InValue); - void SetNiagaraVariableQuat(const class FString& InVariableName, const struct FQuat& InValue); - void SetNiagaraVariableVec2(const class FString& InVariableName, const struct FVector2D& InValue); - void SetNiagaraVariableVec3(const class FString& InVariableName, const struct FVector& InValue); - void SetNiagaraVariableVec4(const class FString& InVariableName, const struct FVector4& InValue); - void SetOcclusionQueryMode(ENiagaraOcclusionQueryMode Mode); - void SetPaused(bool bInPaused); - void SetPreviewLODDistance(bool bEnablePreviewLODDistance, float PreviewLODDistance, float PreviewMaxDistance); - void SetRandomSeedOffset(int32 NewRandomSeedOffset); - void SetRenderingEnabled(bool bInRenderingEnabled); - void SetSeekDelta(float InSeekDelta); - void SetSimCache(class UNiagaraSimCache* SimCache_0, bool bResetSystem); - void SetSystemFixedBounds(const struct FBox& LocalBounds); - void SetTickBehavior(ENiagaraTickBehavior NewTickBehavior); - void SetVariableActor(class FName InVariableName, class AActor* Actor); - void SetVariableBool(class FName InVariableName, bool InValue); - void SetVariableFloat(class FName InVariableName, float InValue); - void SetVariableInt(class FName InVariableName, int32 InValue); - void SetVariableLinearColor(class FName InVariableName, const struct FLinearColor& InValue); - void SetVariableMaterial(class FName InVariableName, class UMaterialInterface* Object); - void SetVariableMatrix(class FName InVariableName, const struct FMatrix& InValue); - void SetVariableObject(class FName InVariableName, class UObject* Object); - void SetVariablePosition(class FName InVariableName, const struct FVector& InValue); - void SetVariableQuat(class FName InVariableName, const struct FQuat& InValue); - void SetVariableStaticMesh(class FName InVariableName, class UStaticMesh* InValue); - void SetVariableTexture(class FName InVariableName, class UTexture* Texture); - void SetVariableTextureRenderTarget(class FName InVariableName, class UTextureRenderTarget* TextureRenderTarget); - void SetVariableVec2(class FName InVariableName, const struct FVector2D& InValue); - void SetVariableVec3(class FName InVariableName, const struct FVector& InValue); - void SetVariableVec4(class FName InVariableName, const struct FVector4& InValue); - - ENiagaraAgeUpdateMode GetAgeUpdateMode() const; - bool GetAllowScalability() const; - class UNiagaraSystem* GetAsset() const; - float GetCustomTimeDilation() const; - float GetDesiredAge() const; - struct FBox GetEmitterFixedBounds(class FName EmitterName) const; - bool GetForceLocalPlayerEffect() const; - bool GetForceSolo() const; - bool GetLockDesiredAgeDeltaTimeToSeekDelta() const; - float GetMaxSimTime() const; - ENiagaraOcclusionQueryMode GetOcclusionQueryMode() const; - float GetPreviewLODDistance() const; - bool GetPreviewLODDistanceEnabled() const; - int32 GetRandomSeedOffset() const; - float GetSeekDelta() const; - class UNiagaraSimCache* GetSimCache() const; - struct FBox GetSystemFixedBounds() const; - ENiagaraTickBehavior GetTickBehavior() const; - bool IsPaused() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraComponent") - } - static class UNiagaraComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_UNiagaraComponent; - -// Class Niagara.NiagaraComponentPool -// 0x0058 (0x0080 - 0x0028) -class UNiagaraComponentPool final : public UObject -{ -public: - TMap WorldParticleSystemPools; // 0x0028(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPrivate) - uint8 Pad_78[0x8]; // 0x0078(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraComponentPool") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraComponentPool") - } - static class UNiagaraComponentPool* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraComponentPool; - -// Class Niagara.NiagaraRendererProperties -// 0x0098 (0x00C0 - 0x0028) -class UNiagaraRendererProperties : public UNiagaraMergeable -{ -public: - struct FNiagaraPlatformSet Platforms; // 0x0028(0x0030)(Edit, NativeAccessSpecifierPublic) - int32 SortOrderHint; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraRendererMotionVectorSetting MotionVectorSetting; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding RendererEnabledBinding; // 0x0060(0x0038)(Edit, NativeAccessSpecifierPublic) - bool bIsEnabled; // 0x0098(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowInCullProxies; // 0x0099(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9A[0x2]; // 0x009A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid OuterEmitterVersion; // 0x009C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_AC[0x14]; // 0x00AC(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraRendererProperties") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraRendererProperties") - } - static class UNiagaraRendererProperties* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraRendererProperties; - -// Class Niagara.NiagaraComponentRendererProperties -// 0x00F8 (0x01B8 - 0x00C0) -class UNiagaraComponentRendererProperties final : public UNiagaraRendererProperties -{ -public: - TSubclassOf ComponentType; // 0x00C0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 ComponentCountLimit; // 0x00C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraVariableAttributeBinding EnabledBinding; // 0x00D0(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding RendererVisibilityTagBinding; // 0x0108(0x0038)(Edit, NativeAccessSpecifierPublic) - bool bAssignComponentsOnParticleID; // 0x0140(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCreateComponentFirstParticleFrame; // 0x0141(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOnlyActivateNewlyAquiredComponents; // 0x0142(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_143[0x1]; // 0x0143(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 RendererVisibility; // 0x0144(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USceneComponent* TemplateComponent; // 0x0148(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray PropertyBindings; // 0x0150(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_160[0x58]; // 0x0160(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraComponentRendererProperties") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraComponentRendererProperties") - } - static class UNiagaraComponentRendererProperties* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraComponentRendererProperties; - -// Class Niagara.NiagaraCullProxyComponent -// 0x0010 (0x0790 - 0x0780) -class UNiagaraCullProxyComponent final : public UNiagaraComponent -{ -public: - TArray Instances; // 0x0778(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_788[0x8]; // 0x0788(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraCullProxyComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraCullProxyComponent") - } - static class UNiagaraCullProxyComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraCullProxyComponent; - -// Class Niagara.NiagaraDataChannelLibrary -// 0x0000 (0x0028 - 0x0028) -class UNiagaraDataChannelLibrary final : public UBlueprintFunctionLibrary -{ -public: - static int32 GetDataChannelElementCount(const class UObject* WorldContextObject, const class UNiagaraDataChannelAsset* Channel, const struct FNiagaraDataChannelSearchParameters& SearchParams, bool bReadPreviousFrame); - static class UNiagaraDataChannelHandler* GetNiagaraDataChannel(const class UObject* WorldContextObject, const class UNiagaraDataChannelAsset* Channel); - static class UNiagaraDataChannelReader* ReadFromNiagaraDataChannel(const class UObject* WorldContextObject, const class UNiagaraDataChannelAsset* Channel, const struct FNiagaraDataChannelSearchParameters& SearchParams, bool bReadPreviousFrame); - static void ReadFromNiagaraDataChannelSingle(const class UObject* WorldContextObject, const class UNiagaraDataChannelAsset* Channel, int32 Index_0, const struct FNiagaraDataChannelSearchParameters& SearchParams, bool bReadPreviousFrame, ENiagartaDataChannelReadResult* ReadResult); - static class UNiagaraDataChannelWriter* WriteToNiagaraDataChannel(const class UObject* WorldContextObject, const class UNiagaraDataChannelAsset* Channel, const struct FNiagaraDataChannelSearchParameters& SearchParams, int32 Count, bool bVisibleToGame, bool bVisibleToCPU, bool bVisibleToGPU, const class FString& DebugSource); - static void WriteToNiagaraDataChannelSingle(const class UObject* WorldContextObject, const class UNiagaraDataChannelAsset* Channel, const struct FNiagaraDataChannelSearchParameters& SearchParams, bool bVisibleToBlueprint, bool bVisibleToNiagaraCPU, bool bVisibleToNiagaraGPU); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataChannelLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataChannelLibrary") - } - static class UNiagaraDataChannelLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataChannelLibrary; - -// Class Niagara.NiagaraDataInterface2DArrayTexture -// 0x0028 (0x0060 - 0x0038) -class UNiagaraDataInterface2DArrayTexture final : public UNiagaraDataInterface -{ -public: - class UTexture* Texture; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraUserParameterBinding TextureUserParameter; // 0x0040(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterface2DArrayTexture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterface2DArrayTexture") - } - static class UNiagaraDataInterface2DArrayTexture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterface2DArrayTexture; - -// Class Niagara.NiagaraDataInterfaceArray -// 0x0018 (0x0050 - 0x0038) -class UNiagaraDataInterfaceArray : public UNiagaraDataInterfaceRWBase -{ -public: - uint8 Pad_38[0x10]; // 0x0038(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - ENiagaraGpuSyncMode GpuSyncMode; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxElements; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceArray") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceArray") - } - static class UNiagaraDataInterfaceArray* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceArray; - -// Class Niagara.NDIArraySimCacheData -// 0x0030 (0x0058 - 0x0028) -class UNDIArraySimCacheData final : public UObject -{ -public: - TArray CpuFrameData; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray GpuFrameData; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray BufferData; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NDIArraySimCacheData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NDIArraySimCacheData") - } - static class UNDIArraySimCacheData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNDIArraySimCacheData; - -// Class Niagara.NiagaraDataInterfaceArrayFloat -// 0x0010 (0x0060 - 0x0050) -class UNiagaraDataInterfaceArrayFloat final : public UNiagaraDataInterfaceArray -{ -public: - TArray FloatData; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceArrayFloat") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceArrayFloat") - } - static class UNiagaraDataInterfaceArrayFloat* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceArrayFloat; - -// Class Niagara.NiagaraDataInterfaceArrayFloat2 -// 0x0010 (0x0060 - 0x0050) -class UNiagaraDataInterfaceArrayFloat2 final : public UNiagaraDataInterfaceArray -{ -public: - TArray InternalFloatData; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceArrayFloat2") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceArrayFloat2") - } - static class UNiagaraDataInterfaceArrayFloat2* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceArrayFloat2; - -// Class Niagara.NiagaraDataInterfaceArrayFloat3 -// 0x0010 (0x0060 - 0x0050) -class UNiagaraDataInterfaceArrayFloat3 final : public UNiagaraDataInterfaceArray -{ -public: - TArray InternalFloatData; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceArrayFloat3") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceArrayFloat3") - } - static class UNiagaraDataInterfaceArrayFloat3* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceArrayFloat3; - -// Class Niagara.NiagaraDataInterfaceArrayPosition -// 0x0010 (0x0060 - 0x0050) -class UNiagaraDataInterfaceArrayPosition final : public UNiagaraDataInterfaceArray -{ -public: - TArray PositionData; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceArrayPosition") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceArrayPosition") - } - static class UNiagaraDataInterfaceArrayPosition* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceArrayPosition; - -// Class Niagara.NiagaraDataInterfaceArrayFloat4 -// 0x0010 (0x0060 - 0x0050) -class UNiagaraDataInterfaceArrayFloat4 final : public UNiagaraDataInterfaceArray -{ -public: - TArray InternalFloatData; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceArrayFloat4") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceArrayFloat4") - } - static class UNiagaraDataInterfaceArrayFloat4* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceArrayFloat4; - -// Class Niagara.NiagaraDataInterfaceArrayColor -// 0x0010 (0x0060 - 0x0050) -class UNiagaraDataInterfaceArrayColor final : public UNiagaraDataInterfaceArray -{ -public: - TArray ColorData; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceArrayColor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceArrayColor") - } - static class UNiagaraDataInterfaceArrayColor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceArrayColor; - -// Class Niagara.NiagaraDataInterfaceArrayQuat -// 0x0010 (0x0060 - 0x0050) -class UNiagaraDataInterfaceArrayQuat final : public UNiagaraDataInterfaceArray -{ -public: - TArray InternalQuatData; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceArrayQuat") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceArrayQuat") - } - static class UNiagaraDataInterfaceArrayQuat* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceArrayQuat; - -// Class Niagara.NiagaraDataInterfaceArrayMatrix -// 0x0010 (0x0060 - 0x0050) -class UNiagaraDataInterfaceArrayMatrix final : public UNiagaraDataInterfaceArray -{ -public: - TArray InternalMatrixData; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceArrayMatrix") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceArrayMatrix") - } - static class UNiagaraDataInterfaceArrayMatrix* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceArrayMatrix; - -// Class Niagara.NiagaraDataInterfaceArrayFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UNiagaraDataInterfaceArrayFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static TArray GetNiagaraArrayBool(class UNiagaraComponent* NiagaraSystem, class FName OverrideName); - static bool GetNiagaraArrayBoolValue(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, int32 Index_0); - static TArray GetNiagaraArrayColor(class UNiagaraComponent* NiagaraSystem, class FName OverrideName); - static struct FLinearColor GetNiagaraArrayColorValue(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, int32 Index_0); - static TArray GetNiagaraArrayFloat(class UNiagaraComponent* NiagaraSystem, class FName OverrideName); - static float GetNiagaraArrayFloatValue(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, int32 Index_0); - static TArray GetNiagaraArrayInt32(class UNiagaraComponent* NiagaraSystem, class FName OverrideName); - static int32 GetNiagaraArrayInt32Value(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, int32 Index_0); - static TArray GetNiagaraArrayMatrix(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, bool bApplyLWCRebase); - static struct FMatrix GetNiagaraArrayMatrixValue(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, int32 Index_0, bool bApplyLWCRebase); - static TArray GetNiagaraArrayPosition(class UNiagaraComponent* NiagaraSystem, class FName OverrideName); - static struct FVector GetNiagaraArrayPositionValue(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, int32 Index_0); - static TArray GetNiagaraArrayQuat(class UNiagaraComponent* NiagaraSystem, class FName OverrideName); - static struct FQuat GetNiagaraArrayQuatValue(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, int32 Index_0); - static TArray GetNiagaraArrayUInt8(class UNiagaraComponent* NiagaraSystem, class FName OverrideName); - static int32 GetNiagaraArrayUInt8Value(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, int32 Index_0); - static TArray GetNiagaraArrayVector(class UNiagaraComponent* NiagaraSystem, class FName OverrideName); - static TArray GetNiagaraArrayVector2D(class UNiagaraComponent* NiagaraSystem, class FName OverrideName); - static struct FVector2D GetNiagaraArrayVector2DValue(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, int32 Index_0); - static TArray GetNiagaraArrayVector4(class UNiagaraComponent* NiagaraSystem, class FName OverrideName); - static struct FVector4 GetNiagaraArrayVector4Value(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, int32 Index_0); - static struct FVector GetNiagaraArrayVectorValue(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, int32 Index_0); - static void SetNiagaraArrayBool(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, const TArray& ArrayData); - static void SetNiagaraArrayBoolValue(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, int32 Index_0, const bool& Value, bool bSizeToFit); - static void SetNiagaraArrayColor(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, const TArray& ArrayData); - static void SetNiagaraArrayColorValue(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, int32 Index_0, const struct FLinearColor& Value, bool bSizeToFit); - static void SetNiagaraArrayFloat(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, const TArray& ArrayData); - static void SetNiagaraArrayFloatValue(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, int32 Index_0, float Value, bool bSizeToFit); - static void SetNiagaraArrayInt32(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, const TArray& ArrayData); - static void SetNiagaraArrayInt32Value(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, int32 Index_0, int32 Value, bool bSizeToFit); - static void SetNiagaraArrayMatrix(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, const TArray& ArrayData, bool bApplyLWCRebase); - static void SetNiagaraArrayMatrixValue(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, int32 Index_0, const struct FMatrix& Value, bool bSizeToFit, bool bApplyLWCRebase); - static void SetNiagaraArrayPosition(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, const TArray& ArrayData); - static void SetNiagaraArrayPositionValue(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, int32 Index_0, const struct FVector& Value, bool bSizeToFit); - static void SetNiagaraArrayQuat(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, const TArray& ArrayData); - static void SetNiagaraArrayQuatValue(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, int32 Index_0, const struct FQuat& Value, bool bSizeToFit); - static void SetNiagaraArrayUInt8(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, const TArray& ArrayData); - static void SetNiagaraArrayUInt8Value(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, int32 Index_0, int32 Value, bool bSizeToFit); - static void SetNiagaraArrayVector(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, const TArray& ArrayData); - static void SetNiagaraArrayVector2D(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, const TArray& ArrayData); - static void SetNiagaraArrayVector2DValue(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, int32 Index_0, const struct FVector2D& Value, bool bSizeToFit); - static void SetNiagaraArrayVector4(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, const TArray& ArrayData); - static void SetNiagaraArrayVector4Value(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, int32 Index_0, const struct FVector4& Value, bool bSizeToFit); - static void SetNiagaraArrayVectorValue(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, int32 Index_0, const struct FVector& Value, bool bSizeToFit); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceArrayFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceArrayFunctionLibrary") - } - static class UNiagaraDataInterfaceArrayFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceArrayFunctionLibrary; - -// Class Niagara.NiagaraRibbonRendererProperties -// 0x06A8 (0x0768 - 0x00C0) -class UNiagaraRibbonRendererProperties final : public UNiagaraRendererProperties -{ -public: - class UMaterialInterface* Material; // 0x00C0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraUserParameterBinding MaterialUserParamBinding; // 0x00C8(0x0020)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraRibbonUVSettings UV0Settings; // 0x00E8(0x0028)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FNiagaraRibbonUVSettings UV1Settings; // 0x0110(0x0028)(Edit, NoDestructor, NativeAccessSpecifierPublic) - ENiagaraRibbonFacingMode FacingMode; // 0x0138(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_139[0x3]; // 0x0139(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MaxNumRibbons; // 0x013C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraRibbonDrawDirection DrawDirection; // 0x0140(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraRibbonShapeMode Shape; // 0x0141(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnableAccurateGeometry : 1; // 0x0142(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseMaterialBackfaceCulling : 1; // 0x0142(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseGeometryNormals : 1; // 0x0142(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseGPUInit : 1; // 0x0142(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseConstantFactor : 1; // 0x0142(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bScreenSpaceTessellation : 1; // 0x0142(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLinkOrderUseUniqueID : 1; // 0x0142(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastShadows : 1; // 0x0142(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_143[0x1]; // 0x0143(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 WidthSegmentationCount; // 0x0144(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MultiPlaneCount; // 0x0148(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TubeSubdivisions; // 0x014C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray CustomVertices; // 0x0150(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 bUseFanStrip : 1; // 0x0160(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - ENiagaraRibbonTessellationMode TessellationMode; // 0x0161(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_162[0x2]; // 0x0162(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float CurveTension; // 0x0164(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TessellationFactor; // 0x0168(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TessellationAngle; // 0x016C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding PositionBinding; // 0x0170(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding ColorBinding; // 0x01A8(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding VelocityBinding; // 0x01E0(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding NormalizedAgeBinding; // 0x0218(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding RibbonTwistBinding; // 0x0250(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding RibbonWidthBinding; // 0x0288(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding RibbonFacingBinding; // 0x02C0(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding RibbonIdBinding; // 0x02F8(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding RibbonLinkOrderBinding; // 0x0330(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding MaterialRandomBinding; // 0x0368(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding DynamicMaterialBinding; // 0x03A0(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding DynamicMaterial1Binding; // 0x03D8(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding DynamicMaterial2Binding; // 0x0410(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding DynamicMaterial3Binding; // 0x0448(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding RibbonUVDistance; // 0x0480(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding U0OverrideBinding; // 0x04B8(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding V0RangeOverrideBinding; // 0x04F0(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding U1OverrideBinding; // 0x0528(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding V1RangeOverrideBinding; // 0x0560(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraRendererMaterialParameters MaterialParameters; // 0x0598(0x0050)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding PrevPositionBinding; // 0x05E8(0x0038)(Transient, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding PrevRibbonWidthBinding; // 0x0620(0x0038)(Transient, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding PrevRibbonFacingBinding; // 0x0658(0x0038)(Transient, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding PrevRibbonTwistBinding; // 0x0690(0x0038)(Transient, NativeAccessSpecifierPublic) - uint32 MaterialParamValidMask; // 0x06C8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6CC[0x9C]; // 0x06CC(0x009C)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraRibbonRendererProperties") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraRibbonRendererProperties") - } - static class UNiagaraRibbonRendererProperties* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraRibbonRendererProperties; - -// Class Niagara.NiagaraDataInterfaceArrayInt32 -// 0x0010 (0x0060 - 0x0050) -class UNiagaraDataInterfaceArrayInt32 final : public UNiagaraDataInterfaceArray -{ -public: - TArray IntData; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceArrayInt32") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceArrayInt32") - } - static class UNiagaraDataInterfaceArrayInt32* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceArrayInt32; - -// Class Niagara.NiagaraDataInterfaceArrayUInt8 -// 0x0010 (0x0060 - 0x0050) -class UNiagaraDataInterfaceArrayUInt8 final : public UNiagaraDataInterfaceArray -{ -public: - TArray InternalIntData; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceArrayUInt8") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceArrayUInt8") - } - static class UNiagaraDataInterfaceArrayUInt8* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceArrayUInt8; - -// Class Niagara.NiagaraDataInterfaceArrayBool -// 0x0010 (0x0060 - 0x0050) -class UNiagaraDataInterfaceArrayBool final : public UNiagaraDataInterfaceArray -{ -public: - TArray BoolData; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceArrayBool") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceArrayBool") - } - static class UNiagaraDataInterfaceArrayBool* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceArrayBool; - -// Class Niagara.NiagaraDataInterfaceArrayNiagaraID -// 0x0010 (0x0060 - 0x0050) -class UNiagaraDataInterfaceArrayNiagaraID final : public UNiagaraDataInterfaceArray -{ -public: - TArray IntData; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceArrayNiagaraID") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceArrayNiagaraID") - } - static class UNiagaraDataInterfaceArrayNiagaraID* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceArrayNiagaraID; - -// Class Niagara.AsyncNiagaraCaptureSimCache -// 0x0100 (0x0130 - 0x0030) -class UAsyncNiagaraCaptureSimCache final : public UCancellableAsyncAction -{ -public: - class UNiagaraSimCache* CaptureSimCache; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNiagaraComponent* CaptureComponent; // 0x0038(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMulticastInlineDelegate CaptureComplete; // 0x0040(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_50[0xE0]; // 0x0050(0x00E0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UAsyncNiagaraCaptureSimCache* CaptureNiagaraSimCache(class UNiagaraSimCache* SimCache, const struct FNiagaraSimCacheCreateParameters& CreateParameters, class UNiagaraComponent* NiagaraComponent, const struct FNiagaraSimCacheCaptureParameters& CaptureParameters, class UNiagaraSimCache** OutSimCache); - static class UAsyncNiagaraCaptureSimCache* CaptureNiagaraSimCacheMultiFrame(class UNiagaraSimCache* SimCache, const struct FNiagaraSimCacheCreateParameters& CreateParameters, class UNiagaraComponent* NiagaraComponent, class UNiagaraSimCache** OutSimCache, int32 NumFrames, int32 CaptureRate, bool bAdvanceSimulation, float AdvanceDeltaTime); - static class UAsyncNiagaraCaptureSimCache* CaptureNiagaraSimCacheUntilComplete(class UNiagaraSimCache* SimCache, const struct FNiagaraSimCacheCreateParameters& CreateParameters, class UNiagaraComponent* NiagaraComponent, class UNiagaraSimCache** OutSimCache, int32 CaptureRate, bool bAdvanceSimulation, float AdvanceDeltaTime); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AsyncNiagaraCaptureSimCache") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AsyncNiagaraCaptureSimCache") - } - static class UAsyncNiagaraCaptureSimCache* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAsyncNiagaraCaptureSimCache; - -// Class Niagara.NiagaraDataInterfaceAudioSubmix -// 0x0008 (0x0040 - 0x0038) -class UNiagaraDataInterfaceAudioSubmix : public UNiagaraDataInterface -{ -public: - class USoundSubmix* Submix; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceAudioSubmix") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceAudioSubmix") - } - static class UNiagaraDataInterfaceAudioSubmix* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceAudioSubmix; - -// Class Niagara.NiagaraDataInterfaceAudioOscilloscope -// 0x0010 (0x0048 - 0x0038) -class UNiagaraDataInterfaceAudioOscilloscope final : public UNiagaraDataInterface -{ -public: - class USoundSubmix* Submix; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Resolution; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScopeInMilliseconds; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceAudioOscilloscope") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceAudioOscilloscope") - } - static class UNiagaraDataInterfaceAudioOscilloscope* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceAudioOscilloscope; - -// Class Niagara.NiagaraDataInterfaceAudioPlayerSettings -// 0x03E8 (0x0410 - 0x0028) -class UNiagaraDataInterfaceAudioPlayerSettings final : public UObject -{ -public: - bool bOverrideConcurrency; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundConcurrency* Concurrency; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOverrideAttenuationSettings; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoundAttenuationSettings AttenuationSettings; // 0x0040(0x03D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceAudioPlayerSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceAudioPlayerSettings") - } - static class UNiagaraDataInterfaceAudioPlayerSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceAudioPlayerSettings; - -// Class Niagara.NiagaraDataInterfaceAudioPlayer -// 0x0058 (0x0090 - 0x0038) -class UNiagaraDataInterfaceAudioPlayer final : public UNiagaraDataInterface -{ -public: - class USoundBase* SoundToPlay; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundAttenuation* Attenuation; // 0x0040(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundConcurrency* Concurrency; // 0x0048(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ParameterNames; // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - struct FNiagaraUserParameterBinding ConfigurationUserParameter; // 0x0060(0x0020)(Edit, NativeAccessSpecifierPublic) - bool bLimitPlaysPerTick; // 0x0080(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MaxPlaysPerTick; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bStopWhenComponentIsDestroyed; // 0x0088(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowLoopingOneShotSounds; // 0x0089(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8A[0x6]; // 0x008A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceAudioPlayer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceAudioPlayer") - } - static class UNiagaraDataInterfaceAudioPlayer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceAudioPlayer; - -// Class Niagara.NiagaraSpriteRendererProperties -// 0x0710 (0x07D0 - 0x00C0) -class UNiagaraSpriteRendererProperties final : public UNiagaraRendererProperties -{ -public: - class UMaterialInterface* Material; // 0x00C0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraUserParameterBinding MaterialUserParamBinding; // 0x00C8(0x0020)(Edit, NativeAccessSpecifierPublic) - ENiagaraRendererSourceDataMode SourceMode; // 0x00E8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraSpriteAlignment Alignment; // 0x00E9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraSpriteFacingMode FacingMode; // 0x00EA(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraSortMode SortMode; // 0x00EB(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MacroUVRadius; // 0x00EC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D PivotInUVSpace; // 0x00F0(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D SubImageSize; // 0x0100(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bSubImageBlend : 1; // 0x0110(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRemoveHMDRollInVR : 1; // 0x0110(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSortOnlyWhenTranslucent : 1; // 0x0110(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableCameraDistanceCulling : 1; // 0x0110(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastShadows : 1; // 0x0110(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - ENiagaraRendererSortPrecision SortPrecision; // 0x0111(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraRendererGpuTranslucentLatency GpuTranslucentLatency; // 0x0112(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraRendererPixelCoverageMode PixelCoverageMode; // 0x0113(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PixelCoverageBlend; // 0x0114(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinFacingCameraBlendDistance; // 0x0118(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxFacingCameraBlendDistance; // 0x011C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinCameraDistance; // 0x0120(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxCameraDistance; // 0x0124(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 RendererVisibility; // 0x0128(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12C[0x4]; // 0x012C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraVariableAttributeBinding PositionBinding; // 0x0130(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding ColorBinding; // 0x0168(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding VelocityBinding; // 0x01A0(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding SpriteRotationBinding; // 0x01D8(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding SpriteSizeBinding; // 0x0210(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding SpriteFacingBinding; // 0x0248(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding SpriteAlignmentBinding; // 0x0280(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding SubImageIndexBinding; // 0x02B8(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding DynamicMaterialBinding; // 0x02F0(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding DynamicMaterial1Binding; // 0x0328(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding DynamicMaterial2Binding; // 0x0360(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding DynamicMaterial3Binding; // 0x0398(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding CameraOffsetBinding; // 0x03D0(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding UVScaleBinding; // 0x0408(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding PivotOffsetBinding; // 0x0440(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding MaterialRandomBinding; // 0x0478(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding CustomSortingBinding; // 0x04B0(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding NormalizedAgeBinding; // 0x04E8(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding RendererVisibilityTagBinding; // 0x0520(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraRendererMaterialParameters MaterialParameters; // 0x0558(0x0050)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding PrevPositionBinding; // 0x05A8(0x0038)(Transient, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding PrevVelocityBinding; // 0x05E0(0x0038)(Transient, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding PrevSpriteRotationBinding; // 0x0618(0x0038)(Transient, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding PrevSpriteSizeBinding; // 0x0650(0x0038)(Transient, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding PrevSpriteFacingBinding; // 0x0688(0x0038)(Transient, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding PrevSpriteAlignmentBinding; // 0x06C0(0x0038)(Transient, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding PrevCameraOffsetBinding; // 0x06F8(0x0038)(Transient, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding PrevPivotOffsetBinding; // 0x0730(0x0038)(Transient, NativeAccessSpecifierPublic) - uint32 MaterialParamValidMask; // 0x0768(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_76C[0x64]; // 0x076C(0x0064)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraSpriteRendererProperties") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraSpriteRendererProperties") - } - static class UNiagaraSpriteRendererProperties* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraSpriteRendererProperties; - -// Class Niagara.NiagaraDataInterfaceAudioSpectrum -// 0x0010 (0x0050 - 0x0040) -class UNiagaraDataInterfaceAudioSpectrum final : public UNiagaraDataInterfaceAudioSubmix -{ -public: - int32 Resolution; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinimumFrequency; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaximumFrequency; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NoiseFloorDb; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceAudioSpectrum") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceAudioSpectrum") - } - static class UNiagaraDataInterfaceAudioSpectrum* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceAudioSpectrum; - -// Class Niagara.NiagaraDataInterfaceCamera -// 0x0008 (0x0040 - 0x0038) -class UNiagaraDataInterfaceCamera final : public UNiagaraDataInterface -{ -public: - int32 PlayerControllerIndex; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRequireCurrentFrameData; // 0x003C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceCamera") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceCamera") - } - static class UNiagaraDataInterfaceCamera* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceCamera; - -// Class Niagara.NiagaraDataInterfaceCollisionQuery -// 0x0008 (0x0040 - 0x0038) -class UNiagaraDataInterfaceCollisionQuery final : public UNiagaraDataInterface -{ -public: - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceCollisionQuery") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceCollisionQuery") - } - static class UNiagaraDataInterfaceCollisionQuery* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceCollisionQuery; - -// Class Niagara.NiagaraDataInterfaceCurveBase -// 0x0038 (0x0070 - 0x0038) -class UNiagaraDataInterfaceCurveBase : public UNiagaraDataInterface -{ -public: - TArray ShaderLUT; // 0x0038(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - float LUTMinTime; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LUTMaxTime; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LUTInvTimeRange; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LUTNumSamplesMinusOne; // 0x0054(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_58[0x4]; // 0x0058(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bUseLUT : 1; // 0x005C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bExposeCurve : 1; // 0x005C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName ExposedName; // 0x0060(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* ExposedTexture; // 0x0068(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceCurveBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceCurveBase") - } - static class UNiagaraDataInterfaceCurveBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceCurveBase; - -// Class Niagara.VolumeCache -// 0x0038 (0x0060 - 0x0028) -class UVolumeCache final : public UObject -{ -public: - class FString FilePath; // 0x0028(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVolumeCacheType CacheType; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FIntVector Resolution; // 0x003C(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FrameRangeStart; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FrameRangeEnd; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_50[0x10]; // 0x0050(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VolumeCache") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VolumeCache") - } - static class UVolumeCache* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UVolumeCache; - -// Class Niagara.NiagaraDataInterfaceColorCurve -// 0x0200 (0x0270 - 0x0070) -class UNiagaraDataInterfaceColorCurve final : public UNiagaraDataInterfaceCurveBase -{ -public: - struct FRichCurve RedCurve; // 0x0070(0x0080)(Edit, NativeAccessSpecifierPublic) - struct FRichCurve GreenCurve; // 0x00F0(0x0080)(Edit, NativeAccessSpecifierPublic) - struct FRichCurve BlueCurve; // 0x0170(0x0080)(Edit, NativeAccessSpecifierPublic) - struct FRichCurve AlphaCurve; // 0x01F0(0x0080)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceColorCurve") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceColorCurve") - } - static class UNiagaraDataInterfaceColorCurve* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceColorCurve; - -// Class Niagara.NiagaraDataInterfaceCubeTexture -// 0x0028 (0x0060 - 0x0038) -class UNiagaraDataInterfaceCubeTexture final : public UNiagaraDataInterface -{ -public: - class UTexture* Texture; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraUserParameterBinding TextureUserParameter; // 0x0040(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceCubeTexture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceCubeTexture") - } - static class UNiagaraDataInterfaceCubeTexture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceCubeTexture; - -// Class Niagara.NiagaraDataInterfaceCurlNoise -// 0x0010 (0x0048 - 0x0038) -class UNiagaraDataInterfaceCurlNoise final : public UNiagaraDataInterface -{ -public: - uint32 Seed; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0xC]; // 0x003C(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceCurlNoise") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceCurlNoise") - } - static class UNiagaraDataInterfaceCurlNoise* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceCurlNoise; - -// Class Niagara.NiagaraDataInterfaceCurve -// 0x0080 (0x00F0 - 0x0070) -class UNiagaraDataInterfaceCurve final : public UNiagaraDataInterfaceCurveBase -{ -public: - struct FRichCurve Curve; // 0x0070(0x0080)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceCurve") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceCurve") - } - static class UNiagaraDataInterfaceCurve* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceCurve; - -// Class Niagara.NiagaraParticleCallbackHandler -// 0x0000 (0x0000 - 0x0000) -class INiagaraParticleCallbackHandler final -{ -public: - void ReceiveParticleData(const TArray& Data, class UNiagaraSystem* NiagaraSystem, const struct FVector& SimulationPositionOffset); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraParticleCallbackHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraParticleCallbackHandler") - } - static class INiagaraParticleCallbackHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INiagaraParticleCallbackHandler; - -// Class Niagara.NiagaraDataInterfaceExport -// 0x0030 (0x0068 - 0x0038) -class UNiagaraDataInterfaceExport final : public UNiagaraDataInterface -{ -public: - struct FNiagaraUserParameterBinding CallbackHandlerParameter; // 0x0038(0x0020)(Edit, NativeAccessSpecifierPublic) - ENDIExport_GPUAllocationMode GPUAllocationMode; // 0x0058(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 GPUAllocationFixedSize; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GPUAllocationPerParticleSize; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceExport") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceExport") - } - static class UNiagaraDataInterfaceExport* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceExport; - -// Class Niagara.NiagaraDataInterfaceGrid2D -// 0x0028 (0x0060 - 0x0038) -class UNiagaraDataInterfaceGrid2D : public UNiagaraDataInterfaceRWBase -{ -public: - bool ClearBeforeNonIterationStage; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NumCellsX; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumCellsY; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumCellsMaxAxis; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumAttributes; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool SetGridFromMaxAxis; // 0x004C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D WorldBBoxSize; // 0x0050(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceGrid2D") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceGrid2D") - } - static class UNiagaraDataInterfaceGrid2D* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceGrid2D; - -// Class Niagara.NiagaraDataInterfaceGrid2DCollection -// 0x00C8 (0x0128 - 0x0060) -class UNiagaraDataInterfaceGrid2DCollection : public UNiagaraDataInterfaceGrid2D -{ -public: - struct FNiagaraUserParameterBinding RenderTargetUserParameter; // 0x0060(0x0020)(Edit, NativeAccessSpecifierPublic) - ENiagaraGpuBufferFormat OverrideBufferFormat; // 0x0080(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideFormat : 1; // 0x0081(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_82[0x56]; // 0x0082(0x0056)(Fixing Size After Last Property [ Dumper-7 ]) - TMap ManagedRenderTargets; // 0x00D8(0x0050)(Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - -public: - bool FillRawTexture2D(const class UNiagaraComponent* Component, class UTextureRenderTarget2D* Dest, int32* TilesX, int32* TilesY); - bool FillTexture2D(const class UNiagaraComponent* Component, class UTextureRenderTarget2D* Dest, int32 AttributeIndex); - void GetRawTextureSize(const class UNiagaraComponent* Component, int32* SizeX, int32* SizeY); - void GetTextureSize(const class UNiagaraComponent* Component, int32* SizeX, int32* SizeY); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceGrid2DCollection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceGrid2DCollection") - } - static class UNiagaraDataInterfaceGrid2DCollection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceGrid2DCollection; - -// Class Niagara.NiagaraDataInterfaceGrid2DCollectionReader -// 0x0020 (0x0148 - 0x0128) -class UNiagaraDataInterfaceGrid2DCollectionReader final : public UNiagaraDataInterfaceGrid2DCollection -{ -public: - class FString EmitterName; // 0x0128(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString DIName; // 0x0138(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceGrid2DCollectionReader") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceGrid2DCollectionReader") - } - static class UNiagaraDataInterfaceGrid2DCollectionReader* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceGrid2DCollectionReader; - -// Class Niagara.NiagaraDataInterfaceGrid3D -// 0x0038 (0x0070 - 0x0038) -class UNiagaraDataInterfaceGrid3D : public UNiagaraDataInterfaceRWBase -{ -public: - bool ClearBeforeNonIterationStage; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FIntVector NumCells; // 0x003C(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CellSize; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumCellsMaxAxis; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESetResolutionMethod SetResolutionMethod; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector WorldBBoxSize; // 0x0058(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceGrid3D") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceGrid3D") - } - static class UNiagaraDataInterfaceGrid3D* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceGrid3D; - -// Class Niagara.NiagaraDataInterfaceGrid3DCollection -// 0x0080 (0x00F0 - 0x0070) -class UNiagaraDataInterfaceGrid3DCollection : public UNiagaraDataInterfaceGrid3D -{ -public: - int32 NumAttributes; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraUserParameterBinding RenderTargetUserParameter; // 0x0078(0x0020)(Edit, NativeAccessSpecifierPublic) - ENiagaraGpuBufferFormat OverrideBufferFormat; // 0x0098(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideFormat : 1; // 0x0099(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_9A[0x56]; // 0x009A(0x0056)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool FillRawVolumeTexture(const class UNiagaraComponent* Component, class UVolumeTexture* Dest, int32* TilesX, int32* TilesY, int32* TileZ); - bool FillVolumeTexture(const class UNiagaraComponent* Component, class UVolumeTexture* Dest, int32 AttributeIndex); - void GetRawTextureSize(const class UNiagaraComponent* Component, int32* SizeX, int32* SizeY, int32* SizeZ); - void GetTextureSize(const class UNiagaraComponent* Component, int32* SizeX, int32* SizeY, int32* SizeZ); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceGrid3DCollection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceGrid3DCollection") - } - static class UNiagaraDataInterfaceGrid3DCollection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceGrid3DCollection; - -// Class Niagara.NiagaraDataInterfaceGrid3DCollectionReader -// 0x0020 (0x0110 - 0x00F0) -class UNiagaraDataInterfaceGrid3DCollectionReader final : public UNiagaraDataInterfaceGrid3DCollection -{ -public: - class FString EmitterName; // 0x00F0(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString DIName; // 0x0100(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceGrid3DCollectionReader") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceGrid3DCollectionReader") - } - static class UNiagaraDataInterfaceGrid3DCollectionReader* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceGrid3DCollectionReader; - -// Class Niagara.NiagaraDataInterfaceIntRenderTarget2D -// 0x0028 (0x0060 - 0x0038) -class UNiagaraDataInterfaceIntRenderTarget2D final : public UNiagaraDataInterfaceRWBase -{ -public: - struct FIntPoint Size; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraUserParameterBinding RenderTargetUserParameter; // 0x0040(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceIntRenderTarget2D") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceIntRenderTarget2D") - } - static class UNiagaraDataInterfaceIntRenderTarget2D* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceIntRenderTarget2D; - -// Class Niagara.NiagaraDataInterfaceLandscape -// 0x0030 (0x0068 - 0x0038) -class UNiagaraDataInterfaceLandscape final : public UNiagaraDataInterface -{ -public: - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* SourceLandscape; // 0x0040(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENDILandscape_SourceMode SourceMode; // 0x0048(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray PhysicalMaterials; // 0x0050(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - bool bVirtualTexturesSupported; // 0x0060(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceLandscape") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceLandscape") - } - static class UNiagaraDataInterfaceLandscape* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceLandscape; - -// Class Niagara.NDILandscapeSimCacheData -// 0x0010 (0x0038 - 0x0028) -class UNDILandscapeSimCacheData final : public UObject -{ -public: - TArray HeightFieldTextures; // 0x0028(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NDILandscapeSimCacheData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NDILandscapeSimCacheData") - } - static class UNDILandscapeSimCacheData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNDILandscapeSimCacheData; - -// Class Niagara.NiagaraDataInterfaceMeshRendererInfo -// 0x0018 (0x0050 - 0x0038) -class UNiagaraDataInterfaceMeshRendererInfo final : public UNiagaraDataInterface -{ -public: - class UNiagaraMeshRendererProperties* MeshRenderer; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_40[0x10]; // 0x0040(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceMeshRendererInfo") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceMeshRendererInfo") - } - static class UNiagaraDataInterfaceMeshRendererInfo* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceMeshRendererInfo; - -// Class Niagara.NiagaraDataInterfaceNeighborGrid3D -// 0x0008 (0x0078 - 0x0070) -class UNiagaraDataInterfaceNeighborGrid3D final : public UNiagaraDataInterfaceGrid3D -{ -public: - uint32 MaxNeighborsPerCell; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceNeighborGrid3D") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceNeighborGrid3D") - } - static class UNiagaraDataInterfaceNeighborGrid3D* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceNeighborGrid3D; - -// Class Niagara.NiagaraDataInterfaceOcclusion -// 0x0000 (0x0038 - 0x0038) -class UNiagaraDataInterfaceOcclusion final : public UNiagaraDataInterface -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceOcclusion") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceOcclusion") - } - static class UNiagaraDataInterfaceOcclusion* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceOcclusion; - -// Class Niagara.NiagaraDataInterfaceParticleRead -// 0x0010 (0x0048 - 0x0038) -class UNiagaraDataInterfaceParticleRead final : public UNiagaraDataInterfaceRWBase -{ -public: - struct FNiagaraDataInterfaceEmitterBinding EmitterBinding; // 0x0038(0x000C)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceParticleRead") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceParticleRead") - } - static class UNiagaraDataInterfaceParticleRead* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceParticleRead; - -// Class Niagara.NiagaraDataInterfacePlatformSet -// 0x0030 (0x0068 - 0x0038) -class UNiagaraDataInterfacePlatformSet final : public UNiagaraDataInterface -{ -public: - struct FNiagaraPlatformSet Platforms; // 0x0038(0x0030)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfacePlatformSet") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfacePlatformSet") - } - static class UNiagaraDataInterfacePlatformSet* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfacePlatformSet; - -// Class Niagara.NiagaraDataInterfaceRasterizationGrid3D -// 0x0010 (0x0080 - 0x0070) -class UNiagaraDataInterfaceRasterizationGrid3D final : public UNiagaraDataInterfaceGrid3D -{ -public: - int32 NumAttributes; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Precision; // 0x0074(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ResetValue; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceRasterizationGrid3D") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceRasterizationGrid3D") - } - static class UNiagaraDataInterfaceRasterizationGrid3D* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceRasterizationGrid3D; - -// Class Niagara.NiagaraDataInterfaceRenderTarget2D -// 0x0088 (0x00C0 - 0x0038) -class UNiagaraDataInterfaceRenderTarget2D final : public UNiagaraDataInterfaceRWBase -{ -public: - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FIntPoint Size; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraMipMapGeneration MipMapGeneration; // 0x0048(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraMipMapGenerationType MipMapGenerationType; // 0x0049(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureRenderTargetFormat OverrideRenderTargetFormat; // 0x004A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureFilter OverrideRenderTargetFilter; // 0x004B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bInheritUserParameterSettings : 1; // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideFormat : 1; // 0x004C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraUserParameterBinding RenderTargetUserParameter; // 0x0050(0x0020)(Edit, NativeAccessSpecifierPublic) - uint8 Pad_70[0x50]; // 0x0070(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceRenderTarget2D") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceRenderTarget2D") - } - static class UNiagaraDataInterfaceRenderTarget2D* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceRenderTarget2D; - -// Class Niagara.NiagaraDataInterfaceRenderTarget2DArray -// 0x0030 (0x0068 - 0x0038) -class UNiagaraDataInterfaceRenderTarget2DArray final : public UNiagaraDataInterfaceRWBase -{ -public: - struct FIntVector Size; // 0x0038(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureRenderTargetFormat OverrideRenderTargetFormat; // 0x0044(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureFilter OverrideRenderTargetFilter; // 0x0045(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bInheritUserParameterSettings : 1; // 0x0046(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideFormat : 1; // 0x0046(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_47[0x1]; // 0x0047(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraUserParameterBinding RenderTargetUserParameter; // 0x0048(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceRenderTarget2DArray") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceRenderTarget2DArray") - } - static class UNiagaraDataInterfaceRenderTarget2DArray* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceRenderTarget2DArray; - -// Class Niagara.NiagaraDataInterfaceRenderTargetCube -// 0x0028 (0x0060 - 0x0038) -class UNiagaraDataInterfaceRenderTargetCube final : public UNiagaraDataInterfaceRWBase -{ -public: - int32 Size; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureRenderTargetFormat OverrideRenderTargetFormat; // 0x003C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureFilter OverrideRenderTargetFilter; // 0x003D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bInheritUserParameterSettings : 1; // 0x003E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideFormat : 1; // 0x003E(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_3F[0x1]; // 0x003F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraUserParameterBinding RenderTargetUserParameter; // 0x0040(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceRenderTargetCube") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceRenderTargetCube") - } - static class UNiagaraDataInterfaceRenderTargetCube* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceRenderTargetCube; - -// Class Niagara.NiagaraDataInterfaceRenderTargetVolume -// 0x0038 (0x0070 - 0x0038) -class UNiagaraDataInterfaceRenderTargetVolume final : public UNiagaraDataInterfaceRWBase -{ -public: - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FIntVector Size; // 0x0040(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureRenderTargetFormat OverrideRenderTargetFormat; // 0x004C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureFilter OverrideRenderTargetFilter; // 0x004D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bInheritUserParameterSettings : 1; // 0x004E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideFormat : 1; // 0x004E(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_4F[0x1]; // 0x004F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraUserParameterBinding RenderTargetUserParameter; // 0x0050(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceRenderTargetVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceRenderTargetVolume") - } - static class UNiagaraDataInterfaceRenderTargetVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceRenderTargetVolume; - -// Class Niagara.NiagaraDataInterfaceRigidMeshCollisionQuery -// 0x0040 (0x0078 - 0x0038) -class UNiagaraDataInterfaceRigidMeshCollisionQuery final : public UNiagaraDataInterface -{ -public: - TArray ActorTags; // 0x0038(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ComponentTags; // 0x0048(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray> SourceActors; // 0x0058(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - bool OnlyUseMoveable; // 0x0068(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseComplexCollisions; // 0x0069(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFilterByObjectType; // 0x006A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool GlobalSearchAllowed; // 0x006B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool GlobalSearchForced; // 0x006C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool GlobalSearchFallback_Unscripted; // 0x006D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6E[0x2]; // 0x006E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MaxNumPrimitives; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceRigidMeshCollisionQuery") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceRigidMeshCollisionQuery") - } - static class UNiagaraDataInterfaceRigidMeshCollisionQuery* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceRigidMeshCollisionQuery; - -// Class Niagara.NiagaraDIRigidMeshCollisionFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UNiagaraDIRigidMeshCollisionFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void SetSourceActors(class UNiagaraComponent* NiagaraSystem, class FName OverrideName, const TArray& SourceActors); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDIRigidMeshCollisionFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDIRigidMeshCollisionFunctionLibrary") - } - static class UNiagaraDIRigidMeshCollisionFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDIRigidMeshCollisionFunctionLibrary; - -// Class Niagara.NiagaraDataInterfaceSkeletalMesh -// 0x00C8 (0x0100 - 0x0038) -class UNiagaraDataInterfaceSkeletalMesh final : public UNiagaraDataInterface -{ -public: - ENDISkeletalMesh_SourceMode SourceMode; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class USkeletalMesh* DefaultMesh; // 0x0040(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr SoftSourceActor; // 0x0048(0x0028)(Edit, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray ComponentTags; // 0x0070(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - class USkeletalMeshComponent* SourceComponent; // 0x0080(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNiagaraUserParameterBinding MeshUserParameter; // 0x0088(0x0020)(Edit, NativeAccessSpecifierPublic) - ENDISkeletalMesh_SkinningMode SkinningMode; // 0x00A8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SamplingRegions; // 0x00B0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - int32 WholeMeshLOD; // 0x00C0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C4[0x4]; // 0x00C4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray FilteredBones; // 0x00C8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray FilteredSockets; // 0x00D8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - class FName ExcludeBoneName; // 0x00E8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bExcludeBone : 1; // 0x00F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_F1[0x3]; // 0x00F1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 UvSetIndex; // 0x00F4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRequireCurrentFrameData; // 0x00F8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bReadDeformedGeometry; // 0x00F9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_FA[0x6]; // 0x00FA(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnSourceEndPlay(class AActor* InSource, EEndPlayReason Reason); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceSkeletalMesh") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceSkeletalMesh") - } - static class UNiagaraDataInterfaceSkeletalMesh* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceSkeletalMesh; - -// Class Niagara.NiagaraDataInterfaceSparseVolumeTexture -// 0x0028 (0x0060 - 0x0038) -class UNiagaraDataInterfaceSparseVolumeTexture final : public UNiagaraDataInterface -{ -public: - class USparseVolumeTexture* SparseVolumeTexture; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraUserParameterBinding SparseVolumeTextureUserParameter; // 0x0040(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceSparseVolumeTexture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceSparseVolumeTexture") - } - static class UNiagaraDataInterfaceSparseVolumeTexture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceSparseVolumeTexture; - -// Class Niagara.NiagaraDataInterfaceSpline -// 0x00A0 (0x00D8 - 0x0038) -class UNiagaraDataInterfaceSpline final : public UNiagaraDataInterface -{ -public: - TSoftObjectPtr SoftSourceActor; // 0x0038(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraUserParameterBinding SplineUserParameter; // 0x0060(0x0020)(Edit, NativeAccessSpecifierPublic) - bool bUseLUT; // 0x0080(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NumLUTSteps; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_88[0x50]; // 0x0088(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceSpline") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceSpline") - } - static class UNiagaraDataInterfaceSpline* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceSpline; - -// Class Niagara.NiagaraDataInterfaceSpriteRendererInfo -// 0x0008 (0x0040 - 0x0038) -class UNiagaraDataInterfaceSpriteRendererInfo final : public UNiagaraDataInterface -{ -public: - class UNiagaraSpriteRendererProperties* SpriteRenderer; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceSpriteRendererInfo") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceSpriteRendererInfo") - } - static class UNiagaraDataInterfaceSpriteRendererInfo* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceSpriteRendererInfo; - -// Class Niagara.NiagaraDataInterfaceTexture -// 0x0028 (0x0060 - 0x0038) -class UNiagaraDataInterfaceTexture final : public UNiagaraDataInterface -{ -public: - class UTexture* Texture; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraUserParameterBinding TextureUserParameter; // 0x0040(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceTexture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceTexture") - } - static class UNiagaraDataInterfaceTexture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceTexture; - -// Class Niagara.NiagaraDataInterfaceVector2DCurve -// 0x0100 (0x0170 - 0x0070) -class UNiagaraDataInterfaceVector2DCurve final : public UNiagaraDataInterfaceCurveBase -{ -public: - struct FRichCurve XCurve; // 0x0070(0x0080)(Edit, NativeAccessSpecifierPublic) - struct FRichCurve YCurve; // 0x00F0(0x0080)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceVector2DCurve") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceVector2DCurve") - } - static class UNiagaraDataInterfaceVector2DCurve* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceVector2DCurve; - -// Class Niagara.NiagaraDataInterfaceVector4Curve -// 0x0200 (0x0270 - 0x0070) -class UNiagaraDataInterfaceVector4Curve final : public UNiagaraDataInterfaceCurveBase -{ -public: - struct FRichCurve XCurve; // 0x0070(0x0080)(Edit, NativeAccessSpecifierPublic) - struct FRichCurve YCurve; // 0x00F0(0x0080)(Edit, NativeAccessSpecifierPublic) - struct FRichCurve ZCurve; // 0x0170(0x0080)(Edit, NativeAccessSpecifierPublic) - struct FRichCurve WCurve; // 0x01F0(0x0080)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceVector4Curve") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceVector4Curve") - } - static class UNiagaraDataInterfaceVector4Curve* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceVector4Curve; - -// Class Niagara.NiagaraDataInterfaceVectorCurve -// 0x0180 (0x01F0 - 0x0070) -class UNiagaraDataInterfaceVectorCurve final : public UNiagaraDataInterfaceCurveBase -{ -public: - struct FRichCurve XCurve; // 0x0070(0x0080)(Edit, NativeAccessSpecifierPublic) - struct FRichCurve YCurve; // 0x00F0(0x0080)(Edit, NativeAccessSpecifierPublic) - struct FRichCurve ZCurve; // 0x0170(0x0080)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceVectorCurve") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceVectorCurve") - } - static class UNiagaraDataInterfaceVectorCurve* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceVectorCurve; - -// Class Niagara.NiagaraDataInterfaceVectorField -// 0x0010 (0x0048 - 0x0038) -class UNiagaraDataInterfaceVectorField final : public UNiagaraDataInterface -{ -public: - class UVectorField* Field; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTileX; // 0x0040(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTileY; // 0x0041(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTileZ; // 0x0042(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_43[0x5]; // 0x0043(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceVectorField") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceVectorField") - } - static class UNiagaraDataInterfaceVectorField* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceVectorField; - -// Class Niagara.NiagaraDataInterfaceVolumeCache -// 0x0058 (0x0090 - 0x0038) -class UNiagaraDataInterfaceVolumeCache final : public UNiagaraDataInterface -{ -public: - class UVolumeCache* VolumeCache; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_40[0x50]; // 0x0040(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceVolumeCache") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceVolumeCache") - } - static class UNiagaraDataInterfaceVolumeCache* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceVolumeCache; - -// Class Niagara.NiagaraDataInterfaceVolumeTexture -// 0x0028 (0x0060 - 0x0038) -class UNiagaraDataInterfaceVolumeTexture final : public UNiagaraDataInterface -{ -public: - class UTexture* Texture; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraUserParameterBinding TextureUserParameter; // 0x0040(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDataInterfaceVolumeTexture") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDataInterfaceVolumeTexture") - } - static class UNiagaraDataInterfaceVolumeTexture* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDataInterfaceVolumeTexture; - -// Class Niagara.NiagaraDebugHUDSettings -// 0x0270 (0x0298 - 0x0028) -class UNiagaraDebugHUDSettings final : public UObject -{ -public: - uint8 Pad_28[0x20]; // 0x0028(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraDebugHUDSettingsData Data; // 0x0048(0x0250)(Edit, Config, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDebugHUDSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDebugHUDSettings") - } - static class UNiagaraDebugHUDSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDebugHUDSettings; - -// Class Niagara.NiagaraDecalRendererProperties -// 0x0268 (0x0328 - 0x00C0) -class UNiagaraDecalRendererProperties final : public UNiagaraRendererProperties -{ -public: - class UMaterialInterface* Material; // 0x00C0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraParameterBinding MaterialParameterBinding; // 0x00C8(0x000C)(Edit, NoDestructor, NativeAccessSpecifierPublic) - ENiagaraRendererSourceDataMode SourceMode; // 0x00D4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D5[0x3]; // 0x00D5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 RendererVisibility; // 0x00D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DecalScreenSizeFade; // 0x00DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding PositionBinding; // 0x00E0(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding DecalOrientationBinding; // 0x0118(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding DecalSizeBinding; // 0x0150(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding DecalFadeBinding; // 0x0188(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding DecalSortOrderBinding; // 0x01C0(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding DecalColorBinding; // 0x01F8(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding DecalVisibleBinding; // 0x0230(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding RendererVisibilityTagBinding; // 0x0268(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraRendererMaterialParameters MaterialParameters; // 0x02A0(0x0050)(Edit, NativeAccessSpecifierPublic) - uint8 Pad_2F0[0x38]; // 0x02F0(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraDecalRendererProperties") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraDecalRendererProperties") - } - static class UNiagaraDecalRendererProperties* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraDecalRendererProperties; - -// Class Niagara.NiagaraEditorDataBase -// 0x0000 (0x0028 - 0x0028) -class UNiagaraEditorDataBase final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraEditorDataBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraEditorDataBase") - } - static class UNiagaraEditorDataBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraEditorDataBase; - -// Class Niagara.NiagaraEditorParametersAdapterBase -// 0x0000 (0x0028 - 0x0028) -class UNiagaraEditorParametersAdapterBase final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraEditorParametersAdapterBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraEditorParametersAdapterBase") - } - static class UNiagaraEditorParametersAdapterBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraEditorParametersAdapterBase; - -// Class Niagara.NiagaraSignificanceHandler -// 0x0000 (0x0028 - 0x0028) -class UNiagaraSignificanceHandler : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraSignificanceHandler") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraSignificanceHandler") - } - static class UNiagaraSignificanceHandler* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraSignificanceHandler; - -// Class Niagara.NiagaraSignificanceHandlerDistance -// 0x0000 (0x0028 - 0x0028) -class UNiagaraSignificanceHandlerDistance final : public UNiagaraSignificanceHandler -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraSignificanceHandlerDistance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraSignificanceHandlerDistance") - } - static class UNiagaraSignificanceHandlerDistance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraSignificanceHandlerDistance; - -// Class Niagara.NiagaraSignificanceHandlerAge -// 0x0000 (0x0028 - 0x0028) -class UNiagaraSignificanceHandlerAge final : public UNiagaraSignificanceHandler -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraSignificanceHandlerAge") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraSignificanceHandlerAge") - } - static class UNiagaraSignificanceHandlerAge* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraSignificanceHandlerAge; - -// Class Niagara.NiagaraEffectType -// 0x0078 (0x00A0 - 0x0028) -class UNiagaraEffectType final : public UObject -{ -public: - bool bAllowCullingForLocalPlayers; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - ENiagaraScalabilityUpdateFrequency UpdateFrequency; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraCullReaction CullReaction; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UNiagaraSignificanceHandler* SignificanceHandler; // 0x0038(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray DetailLevelScalabilitySettings; // 0x0040(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPublic) - struct FNiagaraSystemScalabilitySettingsArray SystemScalabilitySettings; // 0x0050(0x0010)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraEmitterScalabilitySettingsArray EmitterScalabilitySettings; // 0x0060(0x0010)(Edit, NativeAccessSpecifierPublic) - uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UNiagaraBaselineController* PerformanceBaselineController; // 0x0078(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FNiagaraPerfBaselineStats PerfBaselineStats; // 0x0080(0x0010)(Config, NoDestructor, NativeAccessSpecifierPrivate) - struct FGuid PerfBaselineVersion; // 0x0090(0x0010)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraEffectType") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraEffectType") - } - static class UNiagaraEffectType* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraEffectType; - -// Class Niagara.NiagaraEmitter -// 0x0048 (0x0070 - 0x0028) -class UNiagaraEmitter final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid ExposedVersion; // 0x0030(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bVersioningEnabled; // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray VersionData; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - uint8 Pad_58[0x8]; // 0x0058(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class FString UniqueEmitterName; // 0x0060(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraEmitter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraEmitter") - } - static class UNiagaraEmitter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraEmitter; - -// Class Niagara.NiagaraEventReceiverEmitterAction -// 0x0000 (0x0028 - 0x0028) -class UNiagaraEventReceiverEmitterAction : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraEventReceiverEmitterAction") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraEventReceiverEmitterAction") - } - static class UNiagaraEventReceiverEmitterAction* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraEventReceiverEmitterAction; - -// Class Niagara.NiagaraEventReceiverEmitterAction_SpawnParticles -// 0x0008 (0x0030 - 0x0028) -class UNiagaraEventReceiverEmitterAction_SpawnParticles final : public UNiagaraEventReceiverEmitterAction -{ -public: - uint32 NumParticles; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraEventReceiverEmitterAction_SpawnParticles") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraEventReceiverEmitterAction_SpawnParticles") - } - static class UNiagaraEventReceiverEmitterAction_SpawnParticles* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraEventReceiverEmitterAction_SpawnParticles; - -// Class Niagara.NiagaraFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UNiagaraFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static int32 AcquireNiagaraGPURayTracedCollisionGroup(class UObject* WorldContextObject); - static class UNiagaraParameterCollectionInstance* GetNiagaraParameterCollection(class UObject* WorldContextObject, class UNiagaraParameterCollection* Collection); - static void OverrideSystemUserVariableSkeletalMeshComponent(class UNiagaraComponent* NiagaraSystem, const class FString& OverrideName, class USkeletalMeshComponent* SkeletalMeshComponent); - static void OverrideSystemUserVariableStaticMesh(class UNiagaraComponent* NiagaraSystem, const class FString& OverrideName, class UStaticMesh* StaticMesh); - static void OverrideSystemUserVariableStaticMeshComponent(class UNiagaraComponent* NiagaraSystem, const class FString& OverrideName, class UStaticMeshComponent* StaticMeshComponent); - static void ReleaseNiagaraGPURayTracedCollisionGroup(class UObject* WorldContextObject, int32 CollisionGroup); - static void SetActorNiagaraGPURayTracedCollisionGroup(class UObject* WorldContextObject, class AActor* Actor, int32 CollisionGroup); - static void SetComponentNiagaraGPURayTracedCollisionGroup(class UObject* WorldContextObject, class UPrimitiveComponent* Primitive, int32 CollisionGroup); - static void SetSkeletalMeshDataInterfaceFilteredBones(class UNiagaraComponent* NiagaraSystem, const class FString& OverrideName, const TArray& FilteredBones); - static void SetSkeletalMeshDataInterfaceFilteredSockets(class UNiagaraComponent* NiagaraSystem, const class FString& OverrideName, const TArray& FilteredSockets); - static void SetSkeletalMeshDataInterfaceSamplingRegions(class UNiagaraComponent* NiagaraSystem, const class FString& OverrideName, const TArray& SamplingRegions); - static void SetTexture2DArrayObject(class UNiagaraComponent* NiagaraSystem, const class FString& OverrideName, class UTexture2DArray* Texture); - static void SetTextureObject(class UNiagaraComponent* NiagaraSystem, const class FString& OverrideName, class UTexture* Texture); - static void SetVolumeTextureObject(class UNiagaraComponent* NiagaraSystem, const class FString& OverrideName, class UVolumeTexture* Texture); - static class UNiagaraComponent* SpawnSystemAtLocation(const class UObject* WorldContextObject, class UNiagaraSystem* SystemTemplate, const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale, bool bAutoDestroy, bool bAutoActivate, ENCPoolMethod PoolingMethod, bool bPreCullCheck); - static class UNiagaraComponent* SpawnSystemAtLocationWithParams(const struct FFXSystemSpawnParameters& SpawnParams); - static class UNiagaraComponent* SpawnSystemAttached(class UNiagaraSystem* SystemTemplate, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bAutoDestroy, bool bAutoActivate, ENCPoolMethod PoolingMethod, bool bPreCullCheck); - static class UNiagaraComponent* SpawnSystemAttachedWithParams(const struct FFXSystemSpawnParameters& SpawnParams); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraFunctionLibrary") - } - static class UNiagaraFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraFunctionLibrary; - -// Class Niagara.NiagaraLensEffectBase -// 0x0090 (0x0330 - 0x02A0) -class ANiagaraLensEffectBase final : public ANiagaraActor -{ -public: - uint8 Pad_2A0[0x10]; // 0x02A0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform DesiredRelativeTransform; // 0x02B0(0x0060)(Edit, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float BaseAuthoredFOV; // 0x0310(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bAllowMultipleInstances : 1; // 0x0314(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bResetWhenRetriggered : 1; // 0x0314(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_315[0x3]; // 0x0315(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray> EmittersToTreatAsSame; // 0x0318(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - class APlayerCameraManager* OwningCameraManager; // 0x0328(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraLensEffectBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraLensEffectBase") - } - static class ANiagaraLensEffectBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANiagaraLensEffectBase; - -// Class Niagara.NiagaraLightRendererProperties -// 0x0220 (0x02E0 - 0x00C0) -class UNiagaraLightRendererProperties final : public UNiagaraRendererProperties -{ -public: - ENiagaraRendererSourceDataMode SourceMode; // 0x00C0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C1[0x3]; // 0x00C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bUseInverseSquaredFalloff : 1; // 0x00C4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectsTranslucency : 1; // 0x00C4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAlphaScalesBrightness : 1; // 0x00C4(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideInverseExposureBlend : 1; // 0x00C4(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_C5[0x3]; // 0x00C5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float RadiusScale; // 0x00C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefaultExponent; // 0x00CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SpecularScale; // 0x00D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3f ColorAdd; // 0x00D4(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InverseExposureBlend; // 0x00E0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RendererVisibility; // 0x00E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding LightRenderingEnabledBinding; // 0x00E8(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding LightExponentBinding; // 0x0120(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding PositionBinding; // 0x0158(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding ColorBinding; // 0x0190(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding RadiusBinding; // 0x01C8(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding VolumetricScatteringBinding; // 0x0200(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding RendererVisibilityTagBinding; // 0x0238(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding SpecularScaleBinding; // 0x0270(0x0038)(Edit, NativeAccessSpecifierPublic) - uint8 Pad_2A8[0x38]; // 0x02A8(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraLightRendererProperties") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraLightRendererProperties") - } - static class UNiagaraLightRendererProperties* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraLightRendererProperties; - -// Class Niagara.NiagaraMeshRendererProperties -// 0x05D0 (0x0690 - 0x00C0) -class UNiagaraMeshRendererProperties final : public UNiagaraRendererProperties -{ -public: - TArray Meshes; // 0x00C0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - ENiagaraRendererSourceDataMode SourceMode; // 0x00D0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraSortMode SortMode; // 0x00D1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraRendererSortPrecision SortPrecision; // 0x00D2(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraRendererGpuTranslucentLatency GpuTranslucentLatency; // 0x00D3(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideMaterials : 1; // 0x00D4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseHeterogeneousVolumes : 1; // 0x00D4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSortOnlyWhenTranslucent : 1; // 0x00D4(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSubImageBlend : 1; // 0x00D4(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableFrustumCulling : 1; // 0x00D4(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableCameraDistanceCulling : 1; // 0x00D4(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableMeshFlipbook : 1; // 0x00D4(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLockedAxisEnable : 1; // 0x00D4(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D5[0x3]; // 0x00D5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bCastShadows : 1; // 0x00D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OverrideMaterials; // 0x00E0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray MICOverrideMaterials; // 0x00F0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FVector2D SubImageSize; // 0x0100(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LockedAxis; // 0x0110(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector MeshBoundsScale; // 0x0128(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraMeshFacingMode FacingMode; // 0x0140(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraMeshLockedAxisSpace LockedAxisSpace; // 0x0141(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_142[0x2]; // 0x0142(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float MinCameraDistance; // 0x0144(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxCameraDistance; // 0x0148(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 RendererVisibility; // 0x014C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding PositionBinding; // 0x0150(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding ColorBinding; // 0x0188(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding VelocityBinding; // 0x01C0(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding MeshOrientationBinding; // 0x01F8(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding ScaleBinding; // 0x0230(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding SubImageIndexBinding; // 0x0268(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding DynamicMaterialBinding; // 0x02A0(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding DynamicMaterial1Binding; // 0x02D8(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding DynamicMaterial2Binding; // 0x0310(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding DynamicMaterial3Binding; // 0x0348(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding MaterialRandomBinding; // 0x0380(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding CustomSortingBinding; // 0x03B8(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding NormalizedAgeBinding; // 0x03F0(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding CameraOffsetBinding; // 0x0428(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding RendererVisibilityTagBinding; // 0x0460(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding MeshIndexBinding; // 0x0498(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraRendererMaterialParameters MaterialParameters; // 0x04D0(0x0050)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding PrevPositionBinding; // 0x0520(0x0038)(Transient, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding PrevScaleBinding; // 0x0558(0x0038)(Transient, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding PrevMeshOrientationBinding; // 0x0590(0x0038)(Transient, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding PrevCameraOffsetBinding; // 0x05C8(0x0038)(Transient, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding PrevVelocityBinding; // 0x0600(0x0038)(Transient, NativeAccessSpecifierPublic) - uint32 MaterialParamValidMask; // 0x0638(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_63C[0x54]; // 0x063C(0x0054)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraMeshRendererProperties") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraMeshRendererProperties") - } - static class UNiagaraMeshRendererProperties* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraMeshRendererProperties; - -// Class Niagara.NiagaraParameterCollectionInstance -// 0x00C8 (0x00F0 - 0x0028) -class UNiagaraParameterCollectionInstance final : public UObject -{ -public: - class UNiagaraParameterCollection* Collection; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OverridenParameters; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FNiagaraParameterStore ParameterStorage; // 0x0040(0x0088)(NativeAccessSpecifierPrivate) - uint8 Pad_C8[0x28]; // 0x00C8(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool GetBoolParameter(const class FString& InVariableName); - struct FLinearColor GetColorParameter(const class FString& InVariableName); - float GetFloatParameter(const class FString& InVariableName); - int32 GetIntParameter(const class FString& InVariableName); - struct FQuat GetQuatParameter(const class FString& InVariableName); - struct FVector2D GetVector2DParameter(const class FString& InVariableName); - struct FVector4 GetVector4Parameter(const class FString& InVariableName); - struct FVector GetVectorParameter(const class FString& InVariableName); - void SetBoolParameter(const class FString& InVariableName, bool InValue); - void SetColorParameter(const class FString& InVariableName, const struct FLinearColor& InValue); - void SetFloatParameter(const class FString& InVariableName, float InValue); - void SetIntParameter(const class FString& InVariableName, int32 InValue); - void SetQuatParameter(const class FString& InVariableName, const struct FQuat& InValue); - void SetVector2DParameter(const class FString& InVariableName, const struct FVector2D& InValue); - void SetVector4Parameter(const class FString& InVariableName, const struct FVector4& InValue); - void SetVectorParameter(const class FString& InVariableName, const struct FVector& InValue); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraParameterCollectionInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraParameterCollectionInstance") - } - static class UNiagaraParameterCollectionInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraParameterCollectionInstance; - -// Class Niagara.NiagaraParameterCollection -// 0x0038 (0x0060 - 0x0028) -class UNiagaraParameterCollection final : public UObject -{ -public: - class FName NameSpace; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray Parameters; // 0x0030(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - class UMaterialParameterCollection* SourceMaterialCollection; // 0x0040(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNiagaraParameterCollectionInstance* DefaultInstance; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGuid CompileId; // 0x0050(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraParameterCollection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraParameterCollection") - } - static class UNiagaraParameterCollection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraParameterCollection; - -// Class Niagara.NiagaraBaselineController -// 0x0040 (0x0068 - 0x0028) -class UNiagaraBaselineController : public UObject -{ -public: - float TestDuration; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UNiagaraEffectType* EffectType; // 0x0030(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANiagaraPerfBaselineActor* Owner; // 0x0038(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr System; // 0x0040(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - class UNiagaraSystem* GetSystem(); - void OnBeginTest(); - void OnEndTest(const struct FNiagaraPerfBaselineStats& Stats); - void OnOwnerTick(float DeltaTime); - bool OnTickTest(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraBaselineController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraBaselineController") - } - static class UNiagaraBaselineController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraBaselineController; - -// Class Niagara.NiagaraBaselineController_Basic -// 0x0018 (0x0080 - 0x0068) -class UNiagaraBaselineController_Basic final : public UNiagaraBaselineController -{ -public: - int32 NumInstances; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SpawnedComponents; // 0x0070(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraBaselineController_Basic") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraBaselineController_Basic") - } - static class UNiagaraBaselineController_Basic* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraBaselineController_Basic; - -// Class Niagara.NiagaraPerfBaselineActor -// 0x0010 (0x02A0 - 0x0290) -class ANiagaraPerfBaselineActor final : public AActor -{ -public: - class UNiagaraBaselineController* Controller; // 0x0290(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTextRenderComponent* Label; // 0x0298(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraPerfBaselineActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraPerfBaselineActor") - } - static class ANiagaraPerfBaselineActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANiagaraPerfBaselineActor; - -// Class Niagara.NiagaraPrecompileContainer -// 0x0018 (0x0040 - 0x0028) -class UNiagaraPrecompileContainer final : public UObject -{ -public: - TArray Scripts; // 0x0028(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - class UNiagaraSystem* System; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraPrecompileContainer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraPrecompileContainer") - } - static class UNiagaraPrecompileContainer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraPrecompileContainer; - -// Class Niagara.NiagaraPreviewBase -// 0x0000 (0x0290 - 0x0290) -class ANiagaraPreviewBase final : public AActor -{ -public: - void SetLabelText(const class FText& InXAxisText, const class FText& InYAxisText); - void SetSystem(class UNiagaraSystem* InSystem); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraPreviewBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraPreviewBase") - } - static class ANiagaraPreviewBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANiagaraPreviewBase; - -// Class Niagara.NiagaraPreviewAxis -// 0x0000 (0x0028 - 0x0028) -class UNiagaraPreviewAxis : public UObject -{ -public: - void ApplyToPreview(class UNiagaraComponent* PreviewComponent, int32 PreviewIndex, bool bIsXAxis, class FString* OutLabelText); - int32 Num(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraPreviewAxis") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraPreviewAxis") - } - static class UNiagaraPreviewAxis* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraPreviewAxis; - -// Class Niagara.NiagaraPreviewAxis_InterpParamBase -// 0x0010 (0x0038 - 0x0028) -class UNiagaraPreviewAxis_InterpParamBase : public UNiagaraPreviewAxis -{ -public: - class FName Param; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 Count; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraPreviewAxis_InterpParamBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraPreviewAxis_InterpParamBase") - } - static class UNiagaraPreviewAxis_InterpParamBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraPreviewAxis_InterpParamBase; - -// Class Niagara.NiagaraPreviewAxis_InterpParamInt32 -// 0x0008 (0x0040 - 0x0038) -class UNiagaraPreviewAxis_InterpParamInt32 final : public UNiagaraPreviewAxis_InterpParamBase -{ -public: - int32 min_0; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 max_0; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraPreviewAxis_InterpParamInt32") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraPreviewAxis_InterpParamInt32") - } - static class UNiagaraPreviewAxis_InterpParamInt32* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraPreviewAxis_InterpParamInt32; - -// Class Niagara.NiagaraPreviewAxis_InterpParamFloat -// 0x0008 (0x0040 - 0x0038) -class UNiagaraPreviewAxis_InterpParamFloat final : public UNiagaraPreviewAxis_InterpParamBase -{ -public: - float min_0; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float max_0; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraPreviewAxis_InterpParamFloat") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraPreviewAxis_InterpParamFloat") - } - static class UNiagaraPreviewAxis_InterpParamFloat* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraPreviewAxis_InterpParamFloat; - -// Class Niagara.NiagaraPreviewAxis_InterpParamVector2D -// 0x0020 (0x0058 - 0x0038) -class UNiagaraPreviewAxis_InterpParamVector2D final : public UNiagaraPreviewAxis_InterpParamBase -{ -public: - struct FVector2D min_0; // 0x0038(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FVector2D max_0; // 0x0048(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraPreviewAxis_InterpParamVector2D") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraPreviewAxis_InterpParamVector2D") - } - static class UNiagaraPreviewAxis_InterpParamVector2D* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraPreviewAxis_InterpParamVector2D; - -// Class Niagara.NiagaraPreviewAxis_InterpParamVector -// 0x0030 (0x0068 - 0x0038) -class UNiagaraPreviewAxis_InterpParamVector final : public UNiagaraPreviewAxis_InterpParamBase -{ -public: - struct FVector min_0; // 0x0038(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FVector max_0; // 0x0050(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraPreviewAxis_InterpParamVector") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraPreviewAxis_InterpParamVector") - } - static class UNiagaraPreviewAxis_InterpParamVector* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraPreviewAxis_InterpParamVector; - -// Class Niagara.NiagaraPreviewAxis_InterpParamVector4 -// 0x0048 (0x0080 - 0x0038) -class UNiagaraPreviewAxis_InterpParamVector4 final : public UNiagaraPreviewAxis_InterpParamBase -{ -public: - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector4 min_0; // 0x0040(0x0020)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FVector4 max_0; // 0x0060(0x0020)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraPreviewAxis_InterpParamVector4") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraPreviewAxis_InterpParamVector4") - } - static class UNiagaraPreviewAxis_InterpParamVector4* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraPreviewAxis_InterpParamVector4; - -// Class Niagara.NiagaraPreviewAxis_InterpParamLinearColor -// 0x0020 (0x0058 - 0x0038) -class UNiagaraPreviewAxis_InterpParamLinearColor final : public UNiagaraPreviewAxis_InterpParamBase -{ -public: - struct FLinearColor min_0; // 0x0038(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FLinearColor max_0; // 0x0048(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraPreviewAxis_InterpParamLinearColor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraPreviewAxis_InterpParamLinearColor") - } - static class UNiagaraPreviewAxis_InterpParamLinearColor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraPreviewAxis_InterpParamLinearColor; - -// Class Niagara.NiagaraPreviewGrid -// 0x0050 (0x02E0 - 0x0290) -class ANiagaraPreviewGrid final : public AActor -{ -public: - class UNiagaraSystem* System; // 0x0290(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraPreviewGridResetMode ResetMode; // 0x0298(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_299[0x7]; // 0x0299(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UNiagaraPreviewAxis* PreviewAxisX; // 0x02A0(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNiagaraPreviewAxis* PreviewAxisY; // 0x02A8(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf PreviewClass; // 0x02B0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SpacingX; // 0x02B8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SpacingY; // 0x02BC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumX; // 0x02C0(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 NumY; // 0x02C4(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray PreviewComponents; // 0x02C8(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - uint8 Pad_2D8[0x8]; // 0x02D8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ActivatePreviews(bool bReset); - void DeactivatePreviews(); - void GetPreviews(TArray* OutPreviews); - void SetPaused(bool bPaused); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraPreviewGrid") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraPreviewGrid") - } - static class ANiagaraPreviewGrid* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANiagaraPreviewGrid; - -// Class Niagara.NiagaraScratchPadContainer -// 0x0000 (0x0028 - 0x0028) -class UNiagaraScratchPadContainer final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraScratchPadContainer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraScratchPadContainer") - } - static class UNiagaraScratchPadContainer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraScratchPadContainer; - -// Class Niagara.NiagaraSimCache -// 0x01E0 (0x0208 - 0x0028) -class UNiagaraSimCache final : public UObject -{ -public: - struct FGuid CacheGuid; // 0x0028(0x0010)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TSoftObjectPtr SoftNiagaraSystem; // 0x0038(0x0028)(Edit, EditConst, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float StartSeconds; // 0x0060(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float DurationSeconds; // 0x0064(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FNiagaraSimCacheCreateParameters CreateParameters; // 0x0068(0x0058)(NativeAccessSpecifierPrivate) - bool bNeedsReadComponentMappingRecache; // 0x00C0(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraSimCacheLayout CacheLayout; // 0x00C8(0x00C8)(NativeAccessSpecifierPrivate) - TArray CacheFrames; // 0x0190(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TMap DataInterfaceStorage; // 0x01A0(0x0050)(UObjectWrapper, NativeAccessSpecifierPrivate) - uint8 Pad_1F0[0x18]; // 0x01F0(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - ENiagaraSimCacheAttributeCaptureMode GetAttributeCaptureMode() const; - class FName GetEmitterName(int32 EmitterIndex) const; - TArray GetEmitterNames() const; - int32 GetNumEmitters() const; - int32 GetNumFrames() const; - float GetStartSeconds() const; - bool IsCacheValid() const; - bool IsEmpty() const; - void ReadColorAttribute(TArray* OutValues, class FName AttributeName, class FName EmitterName, int32 FrameIndex) const; - void ReadFloatAttribute(TArray* OutValues, class FName AttributeName, class FName EmitterName, int32 FrameIndex) const; - void ReadIDAttribute(TArray* OutValues, class FName AttributeName, class FName EmitterName, int32 FrameIndex) const; - void ReadIntAttribute(TArray* OutValues, class FName AttributeName, class FName EmitterName, int32 FrameIndex) const; - void ReadPositionAttribute(TArray* OutValues, class FName AttributeName, class FName EmitterName, bool bLocalSpaceToWorld, int32 FrameIndex) const; - void ReadPositionAttributeWithRebase(TArray* OutValues, const struct FTransform& Transform, class FName AttributeName, class FName EmitterName, int32 FrameIndex) const; - void ReadQuatAttribute(TArray* OutValues, class FName AttributeName, class FName EmitterName, bool bLocalSpaceToWorld, int32 FrameIndex) const; - void ReadQuatAttributeWithRebase(TArray* OutValues, const struct FQuat& Quat, class FName AttributeName, class FName EmitterName, int32 FrameIndex) const; - void ReadVector2Attribute(TArray* OutValues, class FName AttributeName, class FName EmitterName, int32 FrameIndex) const; - void ReadVector4Attribute(TArray* OutValues, class FName AttributeName, class FName EmitterName, int32 FrameIndex) const; - void ReadVectorAttribute(TArray* OutValues, class FName AttributeName, class FName EmitterName, int32 FrameIndex) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraSimCache") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraSimCache") - } - static class UNiagaraSimCache* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraSimCache; - -// Class Niagara.NiagaraSimCacheFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UNiagaraSimCacheFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static bool CaptureNiagaraSimCacheImmediate(class UNiagaraSimCache* SimCache, const struct FNiagaraSimCacheCreateParameters& CreateParameters, class UNiagaraComponent* NiagaraComponent, class UNiagaraSimCache** OutSimCache, bool bAdvanceSimulation, float AdvanceDeltaTime); - static class UNiagaraSimCache* CreateNiagaraSimCache(class UObject* WorldContextObject); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraSimCacheFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraSimCacheFunctionLibrary") - } - static class UNiagaraSimCacheFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraSimCacheFunctionLibrary; - -// Class Niagara.NiagaraSimulationStageGeneric -// 0x01A0 (0x01E0 - 0x0040) -class UNiagaraSimulationStageGeneric final : public UNiagaraSimulationStageBase -{ -public: - struct FNiagaraVariableAttributeBinding EnabledBinding; // 0x0040(0x0038)(Edit, NativeAccessSpecifierPublic) - ENiagaraIterationSource IterationSource; // 0x0078(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraParameterBindingWithValue NumIterations; // 0x0080(0x0020)(Edit, NativeAccessSpecifierPublic) - ENiagaraSimStageExecuteBehavior ExecuteBehavior; // 0x00A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A1[0x3]; // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bDisablePartialParticleUpdate : 1; // 0x00A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_A5[0x3]; // 0x00A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraVariableDataInterfaceBinding DataInterface; // 0x00A8(0x0020)(Edit, NativeAccessSpecifierPublic) - uint8 bParticleIterationStateEnabled : 1; // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_C9[0x7]; // 0x00C9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraVariableAttributeBinding ParticleIterationStateBinding; // 0x00D0(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FIntPoint ParticleIterationStateRange; // 0x0108(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bGpuDispatchForceLinear : 1; // 0x0110(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideGpuDispatchNumThreads : 1; // 0x0110(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_111[0x7]; // 0x0111(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraParameterBindingWithValue OverrideGpuDispatchNumThreadsX; // 0x0118(0x0020)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraParameterBindingWithValue OverrideGpuDispatchNumThreadsY; // 0x0138(0x0020)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraParameterBindingWithValue OverrideGpuDispatchNumThreadsZ; // 0x0158(0x0020)(Edit, NativeAccessSpecifierPublic) - ENiagaraGpuDispatchType DirectDispatchType; // 0x0178(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraDirectDispatchElementType DirectDispatchElementType; // 0x0179(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_17A[0x6]; // 0x017A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraParameterBindingWithValue ElementCountX; // 0x0180(0x0020)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraParameterBindingWithValue ElementCountY; // 0x01A0(0x0020)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraParameterBindingWithValue ElementCountZ; // 0x01C0(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraSimulationStageGeneric") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraSimulationStageGeneric") - } - static class UNiagaraSimulationStageGeneric* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraSimulationStageGeneric; - -// Class Niagara.NiagaraSystem -// 0x0530 (0x0578 - 0x0048) -class UNiagaraSystem final : public UFXSystemAsset -{ -public: - uint8 bSupportLargeWorldCoordinates : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideCastShadow : 1; // 0x0048(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideReceivesDecals : 1; // 0x0048(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideRenderCustomDepth : 1; // 0x0048(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideCustomDepthStencilValue : 1; // 0x0048(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideCustomDepthStencilWriteMask : 1; // 0x0048(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideTranslucencySortPriority : 1; // 0x0048(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideTranslucencySortDistanceOffset : 1; // 0x0048(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastShadow : 1; // 0x0049(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReceivesDecals : 1; // 0x0049(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRenderCustomDepth : 1; // 0x0049(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDisableExperimentalVM : 1; // 0x0049(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInitialOwnerVelocityFromActor : 1; // 0x0049(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - ERendererStencilMask CustomDepthStencilWriteMask; // 0x004A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4B[0x1]; // 0x004B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 CustomDepthStencilValue; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TranslucencySortPriority; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TranslucencySortDistanceOffset; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDumpDebugSystemInfo; // 0x0058(0x0001)(Edit, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDumpDebugEmitterInfo; // 0x0059(0x0001)(Edit, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5A[0x1]; // 0x005A(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - bool bRequireCurrentFrameData; // 0x005B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bFixedBounds : 1; // 0x005C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UNiagaraEffectType* EffectType; // 0x0060(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bOverrideScalabilitySettings; // 0x0068(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverrideAllowCullingForLocalPlayers : 1; // 0x006C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bAllowCullingForLocalPlayersOverride : 1; // 0x006C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraSystemScalabilityOverrides SystemScalabilityOverrides; // 0x0070(0x0010)(Edit, Protected, NativeAccessSpecifierProtected) - struct FNiagaraPlatformSet Platforms; // 0x0080(0x0030)(Edit, Protected, NativeAccessSpecifierProtected) - TArray EmitterHandles; // 0x00B0(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray ParameterCollectionOverrides; // 0x00C0(0x0010)(Edit, ZeroConstructor, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - class UNiagaraScript* SystemSpawnScript; // 0x00D0(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNiagaraScript* SystemUpdateScript; // 0x00D8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_E0[0x10]; // 0x00E0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraSystemCompiledData SystemCompiledData; // 0x00F0(0x0240)(Protected, NativeAccessSpecifierProtected) - struct FNiagaraUserRedirectionParameterStore ExposedParameters; // 0x0330(0x00D8)(Protected, NativeAccessSpecifierProtected) - struct FBox FixedBounds; // 0x0408(0x0038)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) - bool bDeterminism; // 0x0440(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_441[0x3]; // 0x0441(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 RandomSeed; // 0x0444(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float WarmupTime; // 0x0448(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 WarmupTickCount; // 0x044C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float WarmupTickDelta; // 0x0450(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bFixedTickDelta; // 0x0454(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_455[0x3]; // 0x0455(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float FixedTickDeltaTime; // 0x0458(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bNeedsGPUContextInitForDataInterfaces; // 0x045C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_45D[0xA3]; // 0x045D(0x00A3)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 BitPad_500_0 : 5; // 0x0500(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) - uint8 bAllowSystemStateFastPath : 1; // 0x0500(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bSystemStateFastPathEnabled : 1; // 0x0500(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_501[0xF]; // 0x0501(0x000F)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraSystemStateData SystemStateData; // 0x0510(0x0060)(Protected, NativeAccessSpecifierProtected) - uint8 Pad_570[0x8]; // 0x0570(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraSystem") - } - static class UNiagaraSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraSystem; - -// Class Niagara.NiagaraVolumeRendererProperties -// 0x01F8 (0x02B8 - 0x00C0) -class UNiagaraVolumeRendererProperties final : public UNiagaraRendererProperties -{ -public: - class UMaterialInterface* Material; // 0x00C0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraParameterBinding MaterialParameterBinding; // 0x00C8(0x000C)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - int32 RendererVisibility; // 0x00D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StepFactor; // 0x00DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LightingDownsampleFactor; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShadowStepFactor; // 0x00E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShadowBiasFactor; // 0x00E8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_EC[0xAC]; // 0x00EC(0x00AC)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraVariableAttributeBinding RendererVisibilityTagBinding; // 0x0198(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding VolumeResolutionMaxAxisBinding; // 0x01D0(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraVariableAttributeBinding VolumeWorldSpaceSizeBinding; // 0x0208(0x0038)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraRendererMaterialParameters MaterialParameters; // 0x0240(0x0050)(Edit, NativeAccessSpecifierPublic) - uint8 Pad_290[0x28]; // 0x0290(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NiagaraVolumeRendererProperties") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NiagaraVolumeRendererProperties") - } - static class UNiagaraVolumeRendererProperties* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNiagaraVolumeRendererProperties; - -} - diff --git a/SilentHillF/SDK/Niagara_structs.hpp b/SilentHillF/SDK/Niagara_structs.hpp deleted file mode 100644 index f897ccf..0000000 --- a/SilentHillF/SDK/Niagara_structs.hpp +++ /dev/null @@ -1,4115 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: Niagara - -#include "Basic.hpp" - -#include "MovieScene_structs.hpp" -#include "CoreUObject_structs.hpp" -#include "NiagaraCore_structs.hpp" -#include "Engine_structs.hpp" -#include "NiagaraShader_structs.hpp" - - -namespace SDK -{ - -// Enum Niagara.ENiagaraSimCacheAttributeCaptureMode -// NumValues: 0x0004 -enum class ENiagaraSimCacheAttributeCaptureMode : uint8 -{ - All = 0, - RenderingOnly = 1, - ExplicitAttributes = 2, - ENiagaraSimCacheAttributeCaptureMode_MAX = 3, -}; - -// Enum Niagara.ENiagaraAssetLibraryAssetTypes -// NumValues: 0x0004 -enum class ENiagaraAssetLibraryAssetTypes : uint8 -{ - Emitters = 1, - Systems = 2, - Scripts = 4, - ENiagaraAssetLibraryAssetTypes_MAX = 5, -}; - -// Enum Niagara.ENiagaraAssetTagDefinitionImportance -// NumValues: 0x0003 -enum class ENiagaraAssetTagDefinitionImportance : uint8 -{ - Primary = 0, - Secondary = 1, - ENiagaraAssetTagDefinitionImportance_MAX = 2, -}; - -// Enum Niagara.ENiagaraCollisionMode -// NumValues: 0x0005 -enum class ENiagaraCollisionMode : uint8 -{ - None = 0, - SceneGeometry = 1, - DepthBuffer = 2, - DistanceField = 3, - ENiagaraCollisionMode_MAX = 4, -}; - -// Enum Niagara.ENiagaraBaseTypes -// NumValues: 0x0005 -enum class ENiagaraBaseTypes : uint8 -{ - Half = 0, - Float = 1, - Int32 = 2, - Bool = 3, - Max = 4, -}; - -// Enum Niagara.ENiagaraGpuBufferFormat -// NumValues: 0x0004 -enum class ENiagaraGpuBufferFormat : uint8 -{ - Float = 0, - HalfFloat = 1, - UnsignedNormalizedByte = 2, - Max = 3, -}; - -// Enum Niagara.ENiagaraGpuSyncMode -// NumValues: 0x0005 -enum class ENiagaraGpuSyncMode : uint32 -{ - None = 0, - SyncCpuToGpu = 1, - SyncGpuToCpu = 2, - SyncBoth = 3, - ENiagaraGpuSyncMode_MAX = 4, -}; - -// Enum Niagara.ENiagaraMipMapGeneration -// NumValues: 0x0004 -enum class ENiagaraMipMapGeneration : uint8 -{ - Disabled = 0, - PostStage = 1, - PostSimulate = 2, - ENiagaraMipMapGeneration_MAX = 3, -}; - -// Enum Niagara.ENiagaraDefaultMode -// NumValues: 0x0005 -enum class ENiagaraDefaultMode : uint8 -{ - Value = 0, - Binding = 1, - Custom = 2, - FailIfPreviouslyNotSet = 3, - ENiagaraDefaultMode_MAX = 4, -}; - -// Enum Niagara.ENiagaraDefaultRendererMotionVectorSetting -// NumValues: 0x0003 -enum class ENiagaraDefaultRendererMotionVectorSetting : uint32 -{ - Precise = 0, - Approximate = 1, - ENiagaraDefaultRendererMotionVectorSetting_MAX = 2, -}; - -// Enum Niagara.ENiagaraRendererMotionVectorSetting -// NumValues: 0x0005 -enum class ENiagaraRendererMotionVectorSetting : uint32 -{ - AutoDetect = 0, - Precise = 1, - Approximate = 2, - Disable = 3, - ENiagaraRendererMotionVectorSetting_MAX = 4, -}; - -// Enum Niagara.ENiagaraSimTarget -// NumValues: 0x0003 -enum class ENiagaraSimTarget : uint8 -{ - CPUSim = 0, - GPUComputeSim = 1, - ENiagaraSimTarget_MAX = 2, -}; - -// Enum Niagara.ENiagaraAgeUpdateMode -// NumValues: 0x0004 -enum class ENiagaraAgeUpdateMode : uint8 -{ - TickDeltaTime = 0, - DesiredAge = 1, - DesiredAgeNoSeek = 2, - ENiagaraAgeUpdateMode_MAX = 3, -}; - -// Enum Niagara.ENiagaraStatEvaluationType -// NumValues: 0x0003 -enum class ENiagaraStatEvaluationType : uint8 -{ - Average = 0, - Maximum = 1, - ENiagaraStatEvaluationType_MAX = 2, -}; - -// Enum Niagara.ENiagaraStatDisplayMode -// NumValues: 0x0003 -enum class ENiagaraStatDisplayMode : uint8 -{ - Percent = 0, - Absolute = 1, - ENiagaraStatDisplayMode_MAX = 2, -}; - -// Enum Niagara.ENiagaraDataSetType -// NumValues: 0x0004 -enum class ENiagaraDataSetType : uint8 -{ - ParticleData = 0, - Shared = 1, - Event = 2, - ENiagaraDataSetType_MAX = 3, -}; - -// Enum Niagara.ENiagaraInputNodeUsage -// NumValues: 0x0007 -enum class ENiagaraInputNodeUsage : uint8 -{ - Undefined = 0, - Parameter = 1, - Attribute = 2, - SystemConstant = 3, - TranslatorConstant = 4, - RapidIterationParameter = 5, - ENiagaraInputNodeUsage_MAX = 6, -}; - -// Enum Niagara.ENiagaraScriptCompileStatus -// NumValues: 0x0008 -enum class ENiagaraScriptCompileStatus : uint8 -{ - NCS_Unknown = 0, - NCS_Dirty = 1, - NCS_Error = 2, - NCS_UpToDate = 3, - NCS_BeingCreated = 4, - NCS_UpToDateWithWarnings = 5, - NCS_ComputeUpToDateWithWarnings = 6, - NCS_MAX = 7, -}; - -// Enum Niagara.ENiagaraScriptUsage -// NumValues: 0x000E -enum class ENiagaraScriptUsage : uint8 -{ - Function = 0, - Module = 1, - DynamicInput = 2, - ParticleSpawnScript = 3, - ParticleSpawnScriptInterpolated = 4, - ParticleUpdateScript = 5, - ParticleEventScript = 6, - ParticleSimulationStageScript = 7, - ParticleGPUComputeScript = 8, - EmitterSpawnScript = 9, - EmitterUpdateScript = 10, - SystemSpawnScript = 11, - SystemUpdateScript = 12, - ENiagaraScriptUsage_MAX = 13, -}; - -// Enum Niagara.ENiagaraCompileUsageStaticSwitch -// NumValues: 0x0006 -enum class ENiagaraCompileUsageStaticSwitch : uint8 -{ - Spawn = 0, - Update = 1, - Event = 2, - SimulationStage = 3, - Default = 4, - ENiagaraCompileUsageStaticSwitch_MAX = 5, -}; - -// Enum Niagara.ENiagaraScriptContextStaticSwitch -// NumValues: 0x0004 -enum class ENiagaraScriptContextStaticSwitch : uint8 -{ - System = 0, - Emitter = 1, - Particle = 2, - ENiagaraScriptContextStaticSwitch_MAX = 3, -}; - -// Enum Niagara.ENiagaraScriptGroup -// NumValues: 0x0004 -enum class ENiagaraScriptGroup : uint8 -{ - Particle = 0, - Emitter = 1, - System = 2, - Max = 3, -}; - -// Enum Niagara.ENiagaraBindingSource -// NumValues: 0x0007 -enum class ENiagaraBindingSource : uint8 -{ - ImplicitFromSource = 0, - ExplicitParticles = 1, - ExplicitEmitter = 2, - ExplicitSystem = 3, - ExplicitUser = 4, - MaxBindingSource = 5, - ENiagaraBindingSource_MAX = 6, -}; - -// Enum Niagara.ENiagaraRendererSourceDataMode -// NumValues: 0x0003 -enum class ENiagaraRendererSourceDataMode : uint8 -{ - Particles = 0, - Emitter = 1, - ENiagaraRendererSourceDataMode_MAX = 2, -}; - -// Enum Niagara.ENiagaraLegacyTrailWidthMode -// NumValues: 0x0004 -enum class ENiagaraLegacyTrailWidthMode : uint8 -{ - FromCentre = 0, - FromFirst = 1, - FromSecond = 2, - ENiagaraLegacyTrailWidthMode_MAX = 3, -}; - -// Enum Niagara.ENiagaraSystemInstanceState -// NumValues: 0x0008 -enum class ENiagaraSystemInstanceState : uint8 -{ - None = 0, - PendingSpawn = 1, - PendingSpawnPaused = 2, - Spawning = 3, - Running = 4, - Paused = 5, - Num = 6, - ENiagaraSystemInstanceState_MAX = 7, -}; - -// Enum Niagara.ENiagaraFunctionDebugState -// NumValues: 0x0003 -enum class ENiagaraFunctionDebugState : uint8 -{ - NoDebug = 0, - Basic = 1, - ENiagaraFunctionDebugState_MAX = 2, -}; - -// Enum Niagara.ENiagaraGpuComputeTickStage -// NumValues: 0x0006 -enum class ENiagaraGpuComputeTickStage : uint8 -{ - PreInitViews = 0, - PostInitViews = 1, - PostOpaqueRender = 2, - Max = 3, - First = 0, - Last = 2, -}; - -// Enum Niagara.ENiagaraConditionalOperator -// NumValues: 0x0007 -enum class ENiagaraConditionalOperator : uint8 -{ - Equals = 0, - NotEqual = 1, - LessThan = 2, - LessThanOrEqual = 3, - GreaterThan = 4, - GreaterThanOrEqual = 5, - Max = 6, -}; - -// Enum Niagara.ENCPoolMethod -// NumValues: 0x0006 -enum class ENCPoolMethod : uint8 -{ - None = 0, - AutoRelease = 1, - ManualRelease = 2, - ManualRelease_OnComplete = 3, - FreeInPool = 4, - ENCPoolMethod_MAX = 5, -}; - -// Enum Niagara.ENiagraDataChannel_IslandMode -// NumValues: 0x0003 -enum class ENiagraDataChannel_IslandMode : uint8 -{ - AlignedStatic = 0, - Dynamic = 1, - ENiagraDataChannel_MAX = 2, -}; - -// Enum Niagara.ENiagaraDataChannelAllocationMode -// NumValues: 0x0002 -enum class ENiagaraDataChannelAllocationMode : uint8 -{ - Static = 0, - ENiagaraDataChannelAllocationMode_MAX = 1, -}; - -// Enum Niagara.ENDIDataChannelSpawnMode -// NumValues: 0x0004 -enum class ENDIDataChannelSpawnMode : uint8 -{ - Override = 0, - Accumulate = 1, - None = 2, - Max = 3, -}; - -// Enum Niagara.ENiagaraSortMode -// NumValues: 0x0006 -enum class ENiagaraSortMode : uint8 -{ - None = 0, - ViewDepth = 1, - ViewDistance = 2, - CustomAscending = 3, - CustomDecending = 4, - ENiagaraSortMode_MAX = 5, -}; - -// Enum Niagara.ENDISkelMesh_GpuMaxInfluences -// NumValues: 0x0004 -enum class ENDISkelMesh_GpuMaxInfluences : uint8 -{ - AllowMax4 = 0, - AllowMax8 = 1, - Unlimited = 2, - ENDISkelMesh_MAX = 3, -}; - -// Enum Niagara.ENDISkelMesh_GpuUniformSamplingFormat -// NumValues: 0x0004 -enum class ENDISkelMesh_GpuUniformSamplingFormat : uint8 -{ - Full = 0, - Limited_24_8 = 1, - Limited_23_9 = 2, - ENDISkelMesh_MAX = 3, -}; - -// Enum Niagara.ENDISkelMesh_AdjacencyTriangleIndexFormat -// NumValues: 0x0003 -enum class ENDISkelMesh_AdjacencyTriangleIndexFormat : uint8 -{ - Full = 0, - Half = 1, - ENDISkelMesh_MAX = 2, -}; - -// Enum Niagara.ENiagaraDefaultRendererPixelCoverageMode -// NumValues: 0x0003 -enum class ENiagaraDefaultRendererPixelCoverageMode : uint8 -{ - Enabled = 0, - Disabled = 1, - ENiagaraDefaultRendererPixelCoverageMode_MAX = 2, -}; - -// Enum Niagara.ENiagaraDefaultSortPrecision -// NumValues: 0x0003 -enum class ENiagaraDefaultSortPrecision : uint8 -{ - Low = 0, - High = 1, - ENiagaraDefaultSortPrecision_MAX = 2, -}; - -// Enum Niagara.ENiagaraDefaultGpuTranslucentLatency -// NumValues: 0x0003 -enum class ENiagaraDefaultGpuTranslucentLatency : uint8 -{ - Immediate = 0, - Latent = 1, - ENiagaraDefaultGpuTranslucentLatency_MAX = 2, -}; - -// Enum Niagara.ENiagaraCompileErrorSeverity -// NumValues: 0x0005 -enum class ENiagaraCompileErrorSeverity : uint8 -{ - Ignore = 0, - LogOnly = 1, - Warning = 2, - Error = 3, - ENiagaraCompileErrorSeverity_MAX = 4, -}; - -// Enum Niagara.ENDICollisionQuery_AsyncGpuTraceProvider -// NumValues: 0x0005 -enum class ENDICollisionQuery_AsyncGpuTraceProvider : uint8 -{ - Default = 0, - HWRT = 1, - GSDF = 2, - None = 3, - ENDICollisionQuery_MAX = 4, -}; - -// Enum Niagara.ENiagaraStripScriptByteCodeOption -// NumValues: 0x0004 -enum class ENiagaraStripScriptByteCodeOption : uint8 -{ - Default = 0, - Strip_Original = 1, - Strip_Experimental = 2, - ENiagaraStripScriptByteCodeOption_MAX = 3, -}; - -// Enum Niagara.ENiagaraDistributionMode -// NumValues: 0x0008 -enum class ENiagaraDistributionMode : uint32 -{ - Binding = 0, - UniformConstant = 1, - NonUniformConstant = 2, - UniformRange = 3, - NonUniformRange = 4, - UniformCurve = 5, - NonUniformCurve = 6, - ENiagaraDistributionMode_MAX = 7, -}; - -// Enum Niagara.ENSM_VelocityType -// NumValues: 0x0004 -enum class ENSM_VelocityType : uint32 -{ - Linear = 0, - FromPoint = 1, - InCone = 2, - ENSM_MAX = 3, -}; - -// Enum Niagara.ENSM_NoiseMode -// NumValues: 0x0005 -enum class ENSM_NoiseMode : uint32 -{ - VectorField = 0, - JacobNoise = 1, - LUTJacob = 2, - LUTJacobBicubic = 3, - ENSM_MAX = 4, -}; - -// Enum Niagara.ENSM_ShapePrimitive -// NumValues: 0x0006 -enum class ENSM_ShapePrimitive : uint32 -{ - Box = 0, - Cylinder = 1, - Plane = 2, - Ring = 3, - Sphere = 4, - ENSM_MAX = 5, -}; - -// Enum Niagara.ENSMSubUVAnimation_Mode -// NumValues: 0x0004 -enum class ENSMSubUVAnimation_Mode : uint32 -{ - InfiniteLoop = 0, - Linear = 1, - Random = 2, - ENSMSubUVAnimation_MAX = 3, -}; - -// Enum Niagara.ENiagaraStatelessSpawnInfoType -// NumValues: 0x0003 -enum class ENiagaraStatelessSpawnInfoType : uint32 -{ - Burst = 0, - Rate = 1, - ENiagaraStatelessSpawnInfoType_MAX = 2, -}; - -// Enum Niagara.ENiagaraSystemInactiveResponse -// NumValues: 0x0003 -enum class ENiagaraSystemInactiveResponse : uint32 -{ - Complete = 0, - Kill = 1, - ENiagaraSystemInactiveResponse_MAX = 2, -}; - -// Enum Niagara.ENiagaraEmitterInactiveResponse -// NumValues: 0x0003 -enum class ENiagaraEmitterInactiveResponse : uint32 -{ - Complete = 0, - Kill = 1, - ENiagaraEmitterInactiveResponse_MAX = 2, -}; - -// Enum Niagara.ENiagaraLoopBehavior -// NumValues: 0x0004 -enum class ENiagaraLoopBehavior : uint32 -{ - Infinite = 0, - Multiple = 1, - Once = 2, - ENiagaraLoopBehavior_MAX = 3, -}; - -// Enum Niagara.ENiagaraTickBehavior -// NumValues: 0x0005 -enum class ENiagaraTickBehavior : uint8 -{ - UsePrereqs = 0, - UseComponentTickGroup = 1, - ForceTickFirst = 2, - ForceTickLast = 3, - ENiagaraTickBehavior_MAX = 4, -}; - -// Enum Niagara.ENiagaraInputWidgetType -// NumValues: 0x0007 -enum class ENiagaraInputWidgetType : uint8 -{ - Default = 0, - Slider = 1, - Volume = 2, - NumericDropdown = 3, - EnumStyle = 4, - SegmentedButtons = 5, - ENiagaraInputWidgetType_MAX = 6, -}; - -// Enum Niagara.ENiagaraBoolDisplayMode -// NumValues: 0x0004 -enum class ENiagaraBoolDisplayMode : uint8 -{ - DisplayAlways = 0, - DisplayIfTrue = 1, - DisplayIfFalse = 2, - ENiagaraBoolDisplayMode_MAX = 3, -}; - -// Enum Niagara.ENDIActorComponentSourceMode -// NumValues: 0x0004 -enum class ENDIActorComponentSourceMode : uint8 -{ - Default = 0, - AttachParent = 1, - LocalPlayer = 2, - ENDIActorComponentSourceMode_MAX = 3, -}; - -// Enum Niagara.ENDISceneCapture2DSourceMode -// NumValues: 0x0005 -enum class ENDISceneCapture2DSourceMode : uint8 -{ - UserParameterThenAttachParent = 0, - UserParameterOnly = 1, - AttachParentOnly = 2, - Managed = 3, - ENDISceneCapture2DSourceMode_MAX = 4, -}; - -// Enum Niagara.ENDISceneCapture2DOffsetMode -// NumValues: 0x0005 -enum class ENDISceneCapture2DOffsetMode : uint8 -{ - Disabled = 0, - RelativeLocal = 1, - RelativeWorld = 2, - AbsoluteWorld = 3, - ENDISceneCapture2DOffsetMode_MAX = 4, -}; - -// Enum Niagara.ENDIStaticMesh_SourceMode -// NumValues: 0x0006 -enum class ENDIStaticMesh_SourceMode : uint8 -{ - Default = 0, - Source = 1, - AttachParent = 2, - DefaultMeshOnly = 3, - MeshParameterBinding = 4, - ENDIStaticMesh_MAX = 5, -}; - -// Enum Niagara.ENDIObjectPropertyReaderSourceMode -// NumValues: 0x0004 -enum class ENDIObjectPropertyReaderSourceMode : uint8 -{ - Binding = 0, - AttachParentActor = 1, - BindingThenAttachParentActor = 2, - ENDIObjectPropertyReaderSourceMode_MAX = 3, -}; - -// Enum Niagara.ENiagaraSystemSpawnSectionStartBehavior -// NumValues: 0x0002 -enum class ENiagaraSystemSpawnSectionStartBehavior : uint32 -{ - Activate = 0, - ENiagaraSystemSpawnSectionStartBehavior_MAX = 1, -}; - -// Enum Niagara.ENiagaraSystemSpawnSectionEvaluateBehavior -// NumValues: 0x0003 -enum class ENiagaraSystemSpawnSectionEvaluateBehavior : uint32 -{ - ActivateIfInactive = 0, - None = 1, - ENiagaraSystemSpawnSectionEvaluateBehavior_MAX = 2, -}; - -// Enum Niagara.ENiagaraSystemSpawnSectionEndBehavior -// NumValues: 0x0004 -enum class ENiagaraSystemSpawnSectionEndBehavior : uint32 -{ - SetSystemInactive = 0, - Deactivate = 1, - None = 2, - ENiagaraSystemSpawnSectionEndBehavior_MAX = 3, -}; - -// Enum Niagara.ENiagaraCompilationState -// NumValues: 0x000A -enum class ENiagaraCompilationState : uint8 -{ - CheckDDC = 0, - Precompile = 1, - StartCompileJob = 2, - AwaitResult = 3, - OptimizeByteCode = 4, - ProcessResult = 5, - PutToDDC = 6, - Finished = 7, - Aborted = 8, - ENiagaraCompilationState_MAX = 9, -}; - -// Enum Niagara.ENiagaraBakerViewMode -// NumValues: 0x0009 -enum class ENiagaraBakerViewMode : uint32 -{ - Perspective = 0, - OrthoFront = 1, - OrthoBack = 2, - OrthoLeft = 3, - OrthoRight = 4, - OrthoTop = 5, - OrthoBottom = 6, - Num = 7, - ENiagaraBakerViewMode_MAX = 8, -}; - -// Enum Niagara.ENiagaraOcclusionQueryMode -// NumValues: 0x0004 -enum class ENiagaraOcclusionQueryMode : uint8 -{ - Default = 0, - AlwaysEnabled = 1, - AlwaysDisabled = 2, - ENiagaraOcclusionQueryMode_MAX = 3, -}; - -// Enum Niagara.ENiagartaDataChannelReadResult -// NumValues: 0x0003 -enum class ENiagartaDataChannelReadResult : uint8 -{ - Success = 0, - Failure = 1, - ENiagartaDataChannelReadResult_MAX = 2, -}; - -// Enum Niagara.ENiagaraDataInterfaceEmitterBindingMode -// NumValues: 0x0003 -enum class ENiagaraDataInterfaceEmitterBindingMode : uint32 -{ - Self = 0, - Other = 1, - ENiagaraDataInterfaceEmitterBindingMode_MAX = 2, -}; - -// Enum Niagara.ENDIExport_GPUAllocationMode -// NumValues: 0x0003 -enum class ENDIExport_GPUAllocationMode : uint8 -{ - FixedSize = 0, - PerParticle = 1, - ENDIExport_MAX = 2, -}; - -// Enum Niagara.ENDILandscape_SourceMode -// NumValues: 0x0004 -enum class ENDILandscape_SourceMode : uint8 -{ - Default = 0, - Source = 1, - AttachParent = 2, - ENDILandscape_MAX = 3, -}; - -// Enum Niagara.ESetResolutionMethod -// NumValues: 0x0004 -enum class ESetResolutionMethod : uint32 -{ - Independent = 0, - MaxAxis = 1, - CellSize = 2, - ESetResolutionMethod_MAX = 3, -}; - -// Enum Niagara.ENDISkeletalMesh_SourceMode -// NumValues: 0x0005 -enum class ENDISkeletalMesh_SourceMode : uint8 -{ - Default = 0, - Source = 1, - AttachParent = 2, - DefaultMeshOnly = 3, - ENDISkeletalMesh_MAX = 4, -}; - -// Enum Niagara.ENDISkeletalMesh_SkinningMode -// NumValues: 0x0005 -enum class ENDISkeletalMesh_SkinningMode : uint8 -{ - Invalid = 255, - None = 0, - SkinOnTheFly = 1, - PreSkin = 2, - ENDISkeletalMesh_MAX = 256, -}; - -// Enum Niagara.ENiagaraDebugPlaybackMode -// NumValues: 0x0005 -enum class ENiagaraDebugPlaybackMode : uint8 -{ - Play = 0, - Loop = 1, - Paused = 2, - Step = 3, - ENiagaraDebugPlaybackMode_MAX = 4, -}; - -// Enum Niagara.ENiagaraDebugHudHAlign -// NumValues: 0x0004 -enum class ENiagaraDebugHudHAlign : uint8 -{ - Left = 0, - Center = 1, - Right = 2, - ENiagaraDebugHudHAlign_MAX = 3, -}; - -// Enum Niagara.ENiagaraDebugHudVAlign -// NumValues: 0x0004 -enum class ENiagaraDebugHudVAlign : uint8 -{ - Top = 0, - Center = 1, - Bottom = 2, - ENiagaraDebugHudVAlign_MAX = 3, -}; - -// Enum Niagara.ENiagaraDebugHudFont -// NumValues: 0x0003 -enum class ENiagaraDebugHudFont : uint32 -{ - Small = 0, - Normal = 1, - ENiagaraDebugHudFont_MAX = 2, -}; - -// Enum Niagara.ENiagaraDebugHudVerbosity -// NumValues: 0x0004 -enum class ENiagaraDebugHudVerbosity : uint32 -{ - None = 0, - Basic = 1, - Verbose = 2, - ENiagaraDebugHudVerbosity_MAX = 3, -}; - -// Enum Niagara.ENiagaraDebugHUDOverviewMode -// NumValues: 0x0006 -enum class ENiagaraDebugHUDOverviewMode : uint32 -{ - Overview = 0, - Scalability = 1, - Performance = 2, - PerformanceGraph = 3, - GpuComputePerformance = 4, - ENiagaraDebugHUDOverviewMode_MAX = 5, -}; - -// Enum Niagara.ENiagaraDebugHUDPerfGraphMode -// NumValues: 0x0004 -enum class ENiagaraDebugHUDPerfGraphMode : uint32 -{ - GameThread = 0, - RenderThread = 1, - GPU = 2, - ENiagaraDebugHUDPerfGraphMode_MAX = 3, -}; - -// Enum Niagara.ENiagaraDebugHUDPerfSampleMode -// NumValues: 0x0003 -enum class ENiagaraDebugHUDPerfSampleMode : uint32 -{ - FrameTotal = 0, - PerInstanceAverage = 1, - ENiagaraDebugHUDPerfSampleMode_MAX = 2, -}; - -// Enum Niagara.ENiagaraDebugHUDPerfUnits -// NumValues: 0x0003 -enum class ENiagaraDebugHUDPerfUnits : uint32 -{ - Microseconds = 0, - Milliseconds = 1, - ENiagaraDebugHUDPerfUnits_MAX = 2, -}; - -// Enum Niagara.ENiagaraDebugHUDDOverviewSort -// NumValues: 0x0007 -enum class ENiagaraDebugHUDDOverviewSort : uint32 -{ - Name = 0, - NumberRegistered = 1, - NumberActive = 2, - NumberScalability = 3, - MemoryUsage = 4, - RecentlyVisibilty = 5, - ENiagaraDebugHUDDOverviewSort_MAX = 6, -}; - -// Enum Niagara.ENiagaraCullReaction -// NumValues: 0x0006 -enum class ENiagaraCullReaction : uint32 -{ - Deactivate = 0, - DeactivateImmediate = 1, - DeactivateResume = 2, - DeactivateImmediateResume = 3, - PauseResume = 4, - ENiagaraCullReaction_MAX = 5, -}; - -// Enum Niagara.ENiagaraScalabilityUpdateFrequency -// NumValues: 0x0006 -enum class ENiagaraScalabilityUpdateFrequency : uint32 -{ - SpawnOnly = 0, - Low = 1, - Medium = 2, - High = 3, - Continuous = 4, - ENiagaraScalabilityUpdateFrequency_MAX = 5, -}; - -// Enum Niagara.ENiagaraCullProxyMode -// NumValues: 0x0003 -enum class ENiagaraCullProxyMode : uint32 -{ - None = 0, - Instanced_Rendered = 1, - ENiagaraCullProxyMode_MAX = 2, -}; - -// Enum Niagara.EScriptExecutionMode -// NumValues: 0x0004 -enum class EScriptExecutionMode : uint8 -{ - EveryParticle = 0, - SpawnedParticles = 1, - SingleParticle = 2, - EScriptExecutionMode_MAX = 3, -}; - -// Enum Niagara.EParticleAllocationMode -// NumValues: 0x0004 -enum class EParticleAllocationMode : uint8 -{ - AutomaticEstimate = 0, - ManualEstimate = 1, - FixedCount = 2, - EParticleAllocationMode_MAX = 3, -}; - -// Enum Niagara.ENiagaraEmitterCalculateBoundMode -// NumValues: 0x0004 -enum class ENiagaraEmitterCalculateBoundMode : uint8 -{ - Dynamic = 0, - Fixed = 1, - Programmable = 2, - ENiagaraEmitterCalculateBoundMode_MAX = 3, -}; - -// Enum Niagara.ENiagaraEmitterMode -// NumValues: 0x0003 -enum class ENiagaraEmitterMode : uint8 -{ - Standard = 0, - Stateless = 1, - ENiagaraEmitterMode_MAX = 2, -}; - -// Enum Niagara.ENiagaraMeshFacingMode -// NumValues: 0x0005 -enum class ENiagaraMeshFacingMode : uint8 -{ - Default = 0, - Velocity = 1, - CameraPosition = 2, - CameraPlane = 3, - ENiagaraMeshFacingMode_MAX = 4, -}; - -// Enum Niagara.ENiagaraMeshPivotOffsetSpace -// NumValues: 0x0005 -enum class ENiagaraMeshPivotOffsetSpace : uint8 -{ - Mesh = 0, - Simulation = 1, - World = 2, - Local = 3, - ENiagaraMeshPivotOffsetSpace_MAX = 4, -}; - -// Enum Niagara.ENiagaraMeshLockedAxisSpace -// NumValues: 0x0004 -enum class ENiagaraMeshLockedAxisSpace : uint8 -{ - Simulation = 0, - World = 1, - Local = 2, - ENiagaraMeshLockedAxisSpace_MAX = 3, -}; - -// Enum Niagara.ENiagaraMeshLODMode -// NumValues: 0x0005 -enum class ENiagaraMeshLODMode : uint8 -{ - LODLevel = 0, - LODBias = 1, - ByComponentBounds = 2, - PerParticle = 3, - ENiagaraMeshLODMode_MAX = 4, -}; - -// Enum Niagara.ENiagaraPlatformSelectionState -// NumValues: 0x0004 -enum class ENiagaraPlatformSelectionState : uint8 -{ - Default = 0, - Enabled = 1, - Disabled = 2, - ENiagaraPlatformSelectionState_MAX = 3, -}; - -// Enum Niagara.ENiagaraPlatformSetState -// NumValues: 0x0005 -enum class ENiagaraPlatformSetState : uint8 -{ - Disabled = 0, - Enabled = 1, - Active = 2, - Unknown = 3, - ENiagaraPlatformSetState_MAX = 4, -}; - -// Enum Niagara.ENiagaraCVarConditionResponse -// NumValues: 0x0004 -enum class ENiagaraCVarConditionResponse : uint8 -{ - None = 0, - Enable = 1, - Disable = 2, - ENiagaraCVarConditionResponse_MAX = 3, -}; - -// Enum Niagara.ENiagaraDeviceProfileRedirectMode -// NumValues: 0x0003 -enum class ENiagaraDeviceProfileRedirectMode : uint8 -{ - CVar = 0, - DeviceProfile = 1, - ENiagaraDeviceProfileRedirectMode_MAX = 2, -}; - -// Enum Niagara.ENiagaraPreviewGridResetMode -// NumValues: 0x0004 -enum class ENiagaraPreviewGridResetMode : uint8 -{ - Never = 0, - Individual = 1, - All = 2, - ENiagaraPreviewGridResetMode_MAX = 3, -}; - -// Enum Niagara.ENiagaraRendererSortPrecision -// NumValues: 0x0004 -enum class ENiagaraRendererSortPrecision : uint8 -{ - Default = 0, - Low = 1, - High = 2, - ENiagaraRendererSortPrecision_MAX = 3, -}; - -// Enum Niagara.ENiagaraRendererGpuTranslucentLatency -// NumValues: 0x0004 -enum class ENiagaraRendererGpuTranslucentLatency : uint8 -{ - ProjectDefault = 0, - Immediate = 1, - Latent = 2, - ENiagaraRendererGpuTranslucentLatency_MAX = 3, -}; - -// Enum Niagara.ENiagaraRibbonFacingMode -// NumValues: 0x0004 -enum class ENiagaraRibbonFacingMode : uint8 -{ - Screen = 0, - Custom = 1, - CustomSideVector = 2, - ENiagaraRibbonFacingMode_MAX = 3, -}; - -// Enum Niagara.ENiagaraRibbonAgeOffsetMode -// NumValues: 0x0003 -enum class ENiagaraRibbonAgeOffsetMode : uint8 -{ - Scale = 0, - Clip = 1, - ENiagaraRibbonAgeOffsetMode_MAX = 2, -}; - -// Enum Niagara.ENiagaraRibbonDrawDirection -// NumValues: 0x0003 -enum class ENiagaraRibbonDrawDirection : uint8 -{ - FrontToBack = 0, - BackToFront = 1, - ENiagaraRibbonDrawDirection_MAX = 2, -}; - -// Enum Niagara.ENiagaraRibbonShapeMode -// NumValues: 0x0005 -enum class ENiagaraRibbonShapeMode : uint8 -{ - Plane = 0, - MultiPlane = 1, - Tube = 2, - Custom = 3, - ENiagaraRibbonShapeMode_MAX = 4, -}; - -// Enum Niagara.ENiagaraRibbonTessellationMode -// NumValues: 0x0004 -enum class ENiagaraRibbonTessellationMode : uint8 -{ - Automatic = 0, - Custom = 1, - Disabled = 2, - ENiagaraRibbonTessellationMode_MAX = 3, -}; - -// Enum Niagara.ENiagaraRibbonUVEdgeMode -// NumValues: 0x0003 -enum class ENiagaraRibbonUVEdgeMode : uint8 -{ - SmoothTransition = 0, - Locked = 1, - ENiagaraRibbonUVEdgeMode_MAX = 2, -}; - -// Enum Niagara.ENiagaraRibbonUVDistributionMode -// NumValues: 0x0005 -enum class ENiagaraRibbonUVDistributionMode : uint8 -{ - ScaledUniformly = 0, - ScaledUsingRibbonSegmentLength = 1, - TiledOverRibbonLength = 2, - TiledFromStartOverRibbonLength = 3, - ENiagaraRibbonUVDistributionMode_MAX = 4, -}; - -// Enum Niagara.EUnusedAttributeBehaviour -// NumValues: 0x0006 -enum class EUnusedAttributeBehaviour : uint8 -{ - Copy = 0, - Zero = 1, - None = 2, - MarkInvalid = 3, - PassThrough = 4, - EUnusedAttributeBehaviour_MAX = 5, -}; - -// Enum Niagara.ENiagaraModuleDependencyType -// NumValues: 0x0003 -enum class ENiagaraModuleDependencyType : uint8 -{ - PreDependency = 0, - PostDependency = 1, - ENiagaraModuleDependencyType_MAX = 2, -}; - -// Enum Niagara.ENiagaraModuleDependencyScriptConstraint -// NumValues: 0x0003 -enum class ENiagaraModuleDependencyScriptConstraint : uint8 -{ - SameScript = 0, - AllScripts = 1, - ENiagaraModuleDependencyScriptConstraint_MAX = 2, -}; - -// Enum Niagara.ENiagaraScriptLibraryVisibility -// NumValues: 0x0005 -enum class ENiagaraScriptLibraryVisibility : uint8 -{ - Invalid = 0, - Unexposed = 1, - Library = 2, - Hidden = 3, - ENiagaraScriptLibraryVisibility_MAX = 4, -}; - -// Enum Niagara.ENiagaraScriptTemplateSpecification -// NumValues: 0x0004 -enum class ENiagaraScriptTemplateSpecification : uint8 -{ - None = 0, - Template = 1, - Behavior = 2, - ENiagaraScriptTemplateSpecification_MAX = 3, -}; - -// Enum Niagara.ENiagaraEmitterDefaultSummaryState -// NumValues: 0x0003 -enum class ENiagaraEmitterDefaultSummaryState : uint8 -{ - Default = 0, - Summary = 1, - ENiagaraEmitterDefaultSummaryState_MAX = 2, -}; - -// Enum Niagara.ENiagaraModuleDependencyUsage -// NumValues: 0x0006 -enum class ENiagaraModuleDependencyUsage : uint8 -{ - None = 0, - Spawn = 1, - Update = 2, - Event = 3, - SimulationStage = 4, - ENiagaraModuleDependencyUsage_MAX = 5, -}; - -// Enum Niagara.ENiagaraInlineDynamicInputFormatTokenUsage -// NumValues: 0x0004 -enum class ENiagaraInlineDynamicInputFormatTokenUsage : uint8 -{ - Input = 0, - Decorator = 1, - LineBreak = 2, - ENiagaraInlineDynamicInputFormatTokenUsage_MAX = 3, -}; - -// Enum Niagara.ENiagaraSpriteAlignment -// NumValues: 0x0005 -enum class ENiagaraSpriteAlignment : uint8 -{ - Unaligned = 0, - VelocityAligned = 1, - CustomAlignment = 2, - Automatic = 3, - ENiagaraSpriteAlignment_MAX = 4, -}; - -// Enum Niagara.ENiagaraSpriteFacingMode -// NumValues: 0x0007 -enum class ENiagaraSpriteFacingMode : uint8 -{ - FaceCamera = 0, - FaceCameraPlane = 1, - CustomFacingVector = 2, - FaceCameraPosition = 3, - FaceCameraDistanceBlend = 4, - Automatic = 5, - ENiagaraSpriteFacingMode_MAX = 6, -}; - -// Enum Niagara.ENiagaraRendererPixelCoverageMode -// NumValues: 0x0007 -enum class ENiagaraRendererPixelCoverageMode : uint8 -{ - Automatic = 0, - Disabled = 1, - Enabled = 2, - Enabled_RGBA = 3, - Enabled_RGB = 4, - Enabled_A = 5, - ENiagaraRendererPixelCoverageMode_MAX = 6, -}; - -// Enum Niagara.ENiagaraStructConversionType -// NumValues: 0x0007 -enum class ENiagaraStructConversionType : uint8 -{ - CopyOnly = 0, - DoubleToFloat = 1, - Vector2 = 2, - Vector3 = 3, - Vector4 = 4, - Quat = 5, - ENiagaraStructConversionType_MAX = 6, -}; - -// Enum Niagara.ENiagaraNumericOutputTypeSelectionMode -// NumValues: 0x0006 -enum class ENiagaraNumericOutputTypeSelectionMode : uint8 -{ - None = 0, - Largest = 1, - Smallest = 2, - Scalar = 3, - Custom = 4, - ENiagaraNumericOutputTypeSelectionMode_MAX = 5, -}; - -// Enum Niagara.ENiagaraExecutionStateSource -// NumValues: 0x0005 -enum class ENiagaraExecutionStateSource : uint8 -{ - Scalability = 0, - Internal = 1, - Owner = 2, - InternalCompletion = 3, - ENiagaraExecutionStateSource_MAX = 4, -}; - -// Enum Niagara.ENiagaraExecutionState -// NumValues: 0x0007 -enum class ENiagaraExecutionState : uint32 -{ - Active = 0, - Inactive = 1, - InactiveClear = 2, - Complete = 3, - Disabled = 4, - Num = 5, - ENiagaraExecutionState_MAX = 6, -}; - -// Enum Niagara.ENiagaraCoordinateSpace -// NumValues: 0x0004 -enum class ENiagaraCoordinateSpace : uint8 -{ - Simulation = 0, - World = 1, - Local = 2, - ENiagaraCoordinateSpace_MAX = 3, -}; - -// Enum Niagara.ENiagaraPythonUpdateScriptReference -// NumValues: 0x0004 -enum class ENiagaraPythonUpdateScriptReference : uint8 -{ - None = 0, - ScriptAsset = 1, - DirectTextEntry = 2, - ENiagaraPythonUpdateScriptReference_MAX = 3, -}; - -// Enum Niagara.ENiagaraOrientationAxis -// NumValues: 0x0004 -enum class ENiagaraOrientationAxis : uint8 -{ - XAxis = 0, - YAxis = 1, - ZAxis = 2, - ENiagaraOrientationAxis_MAX = 3, -}; - -// Enum Niagara.ENiagaraValidationSeverity -// NumValues: 0x0004 -enum class ENiagaraValidationSeverity : uint8 -{ - Info = 0, - Warning = 1, - Error = 2, - ENiagaraValidationSeverity_MAX = 3, -}; - -// Enum Niagara.ENiagaraVariantMode -// NumValues: 0x0005 -enum class ENiagaraVariantMode : uint32 -{ - None = 0, - Object = 1, - DataInterface = 2, - Bytes = 3, - ENiagaraVariantMode_MAX = 4, -}; - -// Enum Niagara.EVolumeCacheType -// NumValues: 0x0002 -enum class EVolumeCacheType : uint8 -{ - OpenVDB = 0, - EVolumeCacheType_MAX = 1, -}; - -// ScriptStruct Niagara.NiagaraDataSetID -// 0x000C (0x000C - 0x0000) -struct FNiagaraDataSetID final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraDataSetType Type; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraDataSetID; - -// ScriptStruct Niagara.NiagaraSimCacheCaptureParameters -// 0x001C (0x001C - 0x0000) -struct FNiagaraSimCacheCaptureParameters final -{ -public: - uint8 bAppendToSimCache : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCaptureFixedNumberOfFrames : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NumFrames; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CaptureRate; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseTimeout : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 TimeoutFrameCount; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bCaptureAllFramesImmediatly : 1; // 0x0014(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ImmediateCaptureDeltaTime; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraSimCacheCaptureParameters; - -// ScriptStruct Niagara.NiagaraTypeDefinitionHandle -// 0x0004 (0x0004 - 0x0000) -struct FNiagaraTypeDefinitionHandle final -{ -public: - int32 RegisteredTypeIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FNiagaraTypeDefinitionHandle; - -// ScriptStruct Niagara.NiagaraVariableBase -// 0x000C (0x000C - 0x0000) -struct FNiagaraVariableBase -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNiagaraTypeDefinitionHandle TypeDefHandle; // 0x0008(0x0004)(Edit, NoDestructor, Protected, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FNiagaraVariableBase; - -// ScriptStruct Niagara.NiagaraDataSetProperties -// 0x0020 (0x0020 - 0x0000) -struct FNiagaraDataSetProperties final -{ -public: - struct FNiagaraDataSetID ID; // 0x0000(0x000C)(Edit, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Variables; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDataSetProperties; - -// ScriptStruct Niagara.NiagaraExternalUObjectInfo -// 0x0014 (0x0014 - 0x0000) -struct FNiagaraExternalUObjectInfo final -{ -public: - struct FNiagaraVariableBase Variable; // 0x0000(0x000C)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ExternalName; // 0x000C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraExternalUObjectInfo; - -// ScriptStruct Niagara.NiagaraSimCacheCreateParameters -// 0x0058 (0x0058 - 0x0000) -struct FNiagaraSimCacheCreateParameters final -{ -public: - ENiagaraSimCacheAttributeCaptureMode AttributeCaptureMode; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bAllowRebasing : 1; // 0x0004(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowDataInterfaceCaching : 1; // 0x0004(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowInterpolation : 1; // 0x0004(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowVelocityExtrapolation : 1; // 0x0004(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowSerializeLargeCache : 1; // 0x0004(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray RebaseIncludeAttributes; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray RebaseExcludeAttributes; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray InterpolationIncludeAttributes; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray InterpolationExcludeAttributes; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ExplicitCaptureAttributes; // 0x0048(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraSimCacheCreateParameters; - -// ScriptStruct Niagara.NDIRenderTargetVolumeSimCacheFrame -// 0x0048 (0x0048 - 0x0000) -struct alignas(0x08) FNDIRenderTargetVolumeSimCacheFrame final -{ -public: - struct FIntVector Size; // 0x0000(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPixelFormat Format; // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 UncompressedSize; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CompressedSize; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18[0x30]; // 0x0018(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNDIRenderTargetVolumeSimCacheFrame; - -// ScriptStruct Niagara.NiagaraAssetTagDefinition -// 0x0050 (0x0050 - 0x0000) -struct FNiagaraAssetTagDefinition final -{ -public: - class FText AssetTag; // 0x0000(0x0010)(Edit, NativeAccessSpecifierPublic) - int32 AssetFlags; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FText Description; // 0x0018(0x0010)(Edit, NativeAccessSpecifierPublic) - ENiagaraAssetTagDefinitionImportance DisplayType; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor Color; // 0x002C(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid TagGuid; // 0x003C(0x0010)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraAssetTagDefinition; - -// ScriptStruct Niagara.NiagaraAssetTagDefinitionReference -// 0x0010 (0x0010 - 0x0000) -struct FNiagaraAssetTagDefinitionReference final -{ -public: - struct FGuid AssetTagDefinitionGuid; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FNiagaraAssetTagDefinitionReference; - -// ScriptStruct Niagara.NiagaraScriptDataUsageInfo -// 0x0001 (0x0001 - 0x0000) -struct FNiagaraScriptDataUsageInfo final -{ -public: - bool bReadsAttributeData; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraScriptDataUsageInfo; - -// ScriptStruct Niagara.NiagaraVariable -// 0x0014 (0x0020 - 0x000C) -struct FNiagaraVariable final : public FNiagaraVariableBase -{ -public: - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray VarData; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FNiagaraVariable; - -// ScriptStruct Niagara.NiagaraFunctionSignature -// 0x0098 (0x0098 - 0x0000) -struct FNiagaraFunctionSignature final -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Inputs; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray Outputs; // 0x0018(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - class FName OwnerName; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bRequiresContext : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRequiresExecPin : 1; // 0x0030(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMemberFunction : 1; // 0x0030(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bExperimental : 1; // 0x0030(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsCPU : 1; // 0x0030(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsGPU : 1; // 0x0030(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bWriteFunction : 1; // 0x0030(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReadFunction : 1; // 0x0030(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSoftDeprecatedFunction : 1; // 0x0031(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsCompileTagGenerator : 1; // 0x0031(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHidden : 1; // 0x0031(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ModuleUsageBitmask; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 MiscUsageBitMask; // 0x0038(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x2]; // 0x003A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ContextStageIndex; // 0x003C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int16 RequiredInputs; // 0x0040(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int16 RequiredOutputs; // 0x0042(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMap FunctionSpecifiers; // 0x0048(0x0050)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraFunctionSignature; - -// ScriptStruct Niagara.NiagaraScriptUObjectCompileInfo -// 0x0050 (0x0050 - 0x0000) -struct FNiagaraScriptUObjectCompileInfo final -{ -public: - struct FNiagaraVariableBase Variable; // 0x0000(0x000C)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* Object; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ObjectPath; // 0x0018(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName RegisteredParameterMapRead; // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray RegisteredParameterMapWrites; // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraScriptUObjectCompileInfo; - -// ScriptStruct Niagara.NiagaraResolvedUObjectInfo -// 0x0020 (0x0020 - 0x0000) -struct FNiagaraResolvedUObjectInfo final -{ -public: - class FName ReadVariableName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraVariableBase ResolvedVariable; // 0x0008(0x000C)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* Object; // 0x0018(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraResolvedUObjectInfo; - -// ScriptStruct Niagara.NiagaraTypeDefinition -// 0x0010 (0x0010 - 0x0000) -struct FNiagaraTypeDefinition final -{ -public: - class UObject* ClassStructOrEnum; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 UnderlyingType; // 0x0008(0x0002)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Flags; // 0x000A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_B[0x5]; // 0x000B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraTypeDefinition; - -// ScriptStruct Niagara.NiagaraScriptDataInterfaceInfo -// 0x0050 (0x0050 - 0x0000) -struct FNiagaraScriptDataInterfaceInfo final -{ -public: - class UNiagaraDataInterface* DataInterface; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Name; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName CompileName; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 UserPtrIdx; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraTypeDefinition Type; // 0x0020(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName RegisteredParameterMapRead; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName RegisteredParameterMapWrite; // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString SourceEmitterName; // 0x0040(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraScriptDataInterfaceInfo; - -// ScriptStruct Niagara.NiagaraResolvedUserDataInterfaceBinding -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x04) FNiagaraResolvedUserDataInterfaceBinding final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraResolvedUserDataInterfaceBinding; - -// ScriptStruct Niagara.NiagaraScriptResolvedDataInterfaceInfo -// 0x0050 (0x0050 - 0x0000) -struct FNiagaraScriptResolvedDataInterfaceInfo final -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName CompileName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ResolvedSourceEmitterName; // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraVariableBase ResolvedVariable; // 0x0020(0x000C)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraVariableBase ParameterStoreVariable; // 0x002C(0x000C)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsInternal; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UNiagaraDataInterface* ResolvedDataInterface; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 UserPtrIdx; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraScriptResolvedDataInterfaceInfo; - -// ScriptStruct Niagara.NiagaraScriptDataInterfaceCompileInfo -// 0x0048 (0x0048 - 0x0000) -struct FNiagaraScriptDataInterfaceCompileInfo final -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 UserPtrIdx; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraTypeDefinition Type; // 0x0010(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName RegisteredParameterMapRead; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName RegisteredParameterMapWrite; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsPlaceholder; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString SourceEmitterName; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraScriptDataInterfaceCompileInfo; - -// ScriptStruct Niagara.NiagaraStatScope -// 0x0010 (0x0010 - 0x0000) -struct FNiagaraStatScope final -{ -public: - class FName FullName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName FriendlyName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraStatScope; - -// ScriptStruct Niagara.VMFunctionSpecifier -// 0x0010 (0x0010 - 0x0000) -struct FVMFunctionSpecifier final -{ -public: - class FName Key; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Value; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVMFunctionSpecifier; - -// ScriptStruct Niagara.VMExternalFunctionBindingInfo -// 0x0058 (0x0058 - 0x0000) -struct FVMExternalFunctionBindingInfo final -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName OwnerName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray InputParamLocations; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - int32 NumOutputs; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray FunctionSpecifiers; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray VariadicInputs; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray VariadicOutputs; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVMExternalFunctionBindingInfo; - -// ScriptStruct Niagara.NiagaraSystemUpdateContext -// 0x0088 (0x0088 - 0x0000) -struct FNiagaraSystemUpdateContext final -{ -public: - TArray ComponentsToReset; // 0x0000(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray ComponentsToReInit; // 0x0010(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray ComponentsToNotifySimDestroy; // 0x0020(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray ComponentsToDestroyInstance; // 0x0030(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray SystemSimsToDestroy; // 0x0040(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray SystemSimsToRecache; // 0x0050(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate) - uint8 Pad_60[0x28]; // 0x0060(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraSystemUpdateContext; - -// ScriptStruct Niagara.NiagaraVariableInfo -// 0x0038 (0x0038 - 0x0000) -struct FNiagaraVariableInfo final -{ -public: - struct FNiagaraVariable Variable; // 0x0000(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText Definition; // 0x0020(0x0010)(NativeAccessSpecifierPublic) - class UNiagaraDataInterface* DataInterface; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraVariableInfo; - -// ScriptStruct Niagara.NiagaraVariableAttributeBinding -// 0x0038 (0x0038 - 0x0000) -struct FNiagaraVariableAttributeBinding final -{ -public: - struct FNiagaraVariable RootVariable; // 0x0000(0x0020)(Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNiagaraVariableBase ParamMapVariable; // 0x0020(0x000C)(NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName DataSetName; // 0x002C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENiagaraBindingSource BindingSourceMode; // 0x0034(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bBindingExistsOnSource : 1; // 0x0035(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bIsCachedParticleValue : 1; // 0x0035(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_36[0x2]; // 0x0036(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraVariableAttributeBinding; - -// ScriptStruct Niagara.NiagaraMaterialAttributeBinding -// 0x002C (0x002C - 0x0000) -struct FNiagaraMaterialAttributeBinding final -{ -public: - class FName MaterialParameterName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraVariableBase NiagaraVariable; // 0x0008(0x000C)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraVariableBase ResolvedNiagaraVariable; // 0x0014(0x000C)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraVariableBase NiagaraChildVariable; // 0x0020(0x000C)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraMaterialAttributeBinding; - -// ScriptStruct Niagara.NiagaraVariableDataInterfaceBinding -// 0x0020 (0x0020 - 0x0000) -struct FNiagaraVariableDataInterfaceBinding final -{ -public: - struct FNiagaraVariable BoundVariable; // 0x0000(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraVariableDataInterfaceBinding; - -// ScriptStruct Niagara.NiagaraScriptVariableBinding -// 0x0008 (0x0008 - 0x0000) -struct FNiagaraScriptVariableBinding final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraScriptVariableBinding; - -// ScriptStruct Niagara.NiagaraUserParameterBinding -// 0x0020 (0x0020 - 0x0000) -struct FNiagaraUserParameterBinding final -{ -public: - struct FNiagaraVariable Parameter; // 0x0000(0x0020)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraUserParameterBinding; - -// ScriptStruct Niagara.NiagaraCompileDependency -// 0x0050 (0x0050 - 0x0000) -struct FNiagaraCompileDependency final -{ -public: - class FString LinkerErrorMessage; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid NodeGuid; // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid PinGuid; // 0x0020(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray StackGuids; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FNiagaraVariableBase DependentVariable; // 0x0040(0x000C)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDependentVariableFromCustomIterationNamespace; // 0x004C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraCompileDependency; - -// ScriptStruct Niagara.NiagaraScriptAsyncCompileData -// 0x0110 (0x0110 - 0x0000) -struct FNiagaraScriptAsyncCompileData final -{ -public: - uint8 Pad_0[0xB0]; // 0x0000(0x00B0)(Fixing Size After Last Property [ Dumper-7 ]) - TArray RapidIterationParameters; // 0x00B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TMap NamedDataInterfaces; // 0x00C0(0x0050)(UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraScriptAsyncCompileData; - -// ScriptStruct Niagara.NiagaraSystemAsyncCompileResults -// 0x0088 (0x0088 - 0x0000) -struct FNiagaraSystemAsyncCompileResults final -{ -public: - TArray RootObjects; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - uint8 Pad_10[0x58]; // 0x0010(0x0058)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ExposedVariables; // 0x0068(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_78[0x10]; // 0x0078(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraSystemAsyncCompileResults; - -// ScriptStruct Niagara.NiagaraCompileHashVisitorDebugInfo -// 0x0030 (0x0030 - 0x0000) -struct FNiagaraCompileHashVisitorDebugInfo final -{ -public: - class FString Object; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray PropertyKeys; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray PropertyValues; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraCompileHashVisitorDebugInfo; - -// ScriptStruct Niagara.NiagaraDataChannelVariable -// 0x0000 (0x000C - 0x000C) -struct FNiagaraDataChannelVariable final : public FNiagaraVariableBase -{ -}; -DUMPER7_ASSERTS_FNiagaraDataChannelVariable; - -// ScriptStruct Niagara.NiagaraDataChannelSearchParameters -// 0x0028 (0x0028 - 0x0000) -struct FNiagaraDataChannelSearchParameters final -{ -public: - class USceneComponent* OwningComponent; // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideLocation : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraDataChannelSearchParameters; - -// ScriptStruct Niagara.NiagaraStructConversionStep -// 0x0014 (0x0014 - 0x0000) -struct FNiagaraStructConversionStep final -{ -public: - int32 LWCBytes; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LWCOffset; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SimulationBytes; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SimulationOffset; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraStructConversionType ConversionType; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraStructConversionStep; - -// ScriptStruct Niagara.NiagaraLwcStructConverter -// 0x0018 (0x0018 - 0x0000) -struct FNiagaraLwcStructConverter final -{ -public: - int32 LWCSize; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 SWCSize; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray ConversionSteps; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FNiagaraLwcStructConverter; - -// ScriptStruct Niagara.NiagaraDataChannelGameDataLayout -// 0x0060 (0x0060 - 0x0000) -struct FNiagaraDataChannelGameDataLayout final -{ -public: - TMap VariableIndices; // 0x0000(0x0050)(NativeAccessSpecifierPublic) - TArray LwcConverters; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDataChannelGameDataLayout; - -// ScriptStruct Niagara.NDCIsland -// 0x0070 (0x0070 - 0x0000) -struct FNDCIsland final -{ -public: - class UNiagaraDataChannelHandler_Islands* Owner; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FBoxSphereBounds Bounds; // 0x0008(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) - TArray NiagaraSystems; // 0x0040(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - uint8 Pad_50[0x20]; // 0x0050(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNDCIsland; - -// ScriptStruct Niagara.NDCIslandDebugDrawSettings -// 0x0004 (0x0004 - 0x0000) -struct alignas(0x04) FNDCIslandDebugDrawSettings final -{ -public: - uint8 bEnabled : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShowIslandBounds : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNDCIslandDebugDrawSettings; - -// ScriptStruct Niagara.NDIDataChannelFunctionInfo -// 0x0028 (0x0028 - 0x0000) -struct FNDIDataChannelFunctionInfo final -{ -public: - class FName FunctionName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Inputs; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray Outputs; // 0x0018(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNDIDataChannelFunctionInfo; - -// ScriptStruct Niagara.NDIDataChannel_GPUScriptParameterAccessInfo -// 0x0010 (0x0010 - 0x0000) -struct FNDIDataChannel_GPUScriptParameterAccessInfo final -{ -public: - TArray SortedParameters; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNDIDataChannel_GPUScriptParameterAccessInfo; - -// ScriptStruct Niagara.NDIDataChannelCompiledData -// 0x0068 (0x0068 - 0x0000) -struct FNDIDataChannelCompiledData -{ -public: - TArray FunctionInfo; // 0x0000(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TMap GPUScriptParameterInfos; // 0x0010(0x0050)(Protected, NativeAccessSpecifierProtected) - uint32 TotalParams; // 0x0060(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bUsedByCPU; // 0x0064(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bUsedByGPU; // 0x0065(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bNeedsSpawnDataTable; // 0x0066(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_67[0x1]; // 0x0067(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNDIDataChannelCompiledData; - -// ScriptStruct Niagara.NiagaraTypeLayoutInfo -// 0x0018 (0x0018 - 0x0000) -struct FNiagaraTypeLayoutInfo final -{ -public: - uint16 NumFloatComponents; // 0x0000(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint16 NumInt32Components; // 0x0002(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint16 NumHalfComponents; // 0x0004(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ComponentsOffsets; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FNiagaraTypeLayoutInfo; - -// ScriptStruct Niagara.NiagaraVariableLayoutInfo -// 0x0020 (0x0020 - 0x0000) -struct FNiagaraVariableLayoutInfo final -{ -public: - uint16 FloatComponentStart; // 0x0000(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint16 Int32ComponentStart; // 0x0002(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint16 HalfComponentStart; // 0x0004(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraTypeLayoutInfo LayoutInfo; // 0x0008(0x0018)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraVariableLayoutInfo; - -// ScriptStruct Niagara.NiagaraDataSetCompiledData -// 0x0048 (0x0048 - 0x0000) -struct FNiagaraDataSetCompiledData final -{ -public: - TArray Variables; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray VariableLayouts; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FNiagaraDataSetID ID; // 0x0020(0x000C)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 TotalFloatComponents; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 TotalInt32Components; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 TotalHalfComponents; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bRequiresPersistentIDs : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - ENiagaraSimTarget SimTarget; // 0x003C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3D[0xB]; // 0x003D(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraDataSetCompiledData; - -// ScriptStruct Niagara.NDIDataChannelWriteCompiledData -// 0x0048 (0x00B0 - 0x0068) -struct FNDIDataChannelWriteCompiledData final : public FNDIDataChannelCompiledData -{ -public: - struct FNiagaraDataSetCompiledData DataLayout; // 0x0068(0x0048)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNDIDataChannelWriteCompiledData; - -// ScriptStruct Niagara.NDIDataChannelWriteSimCacheFrameBuffer -// 0x0020 (0x0020 - 0x0000) -struct FNDIDataChannelWriteSimCacheFrameBuffer final -{ -public: - TArray Data; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - int32 Size; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraVariableBase SourceVar; // 0x0014(0x000C)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNDIDataChannelWriteSimCacheFrameBuffer; - -// ScriptStruct Niagara.NDIDataChannelWriteSimCacheFrame -// 0x0020 (0x0020 - 0x0000) -struct FNDIDataChannelWriteSimCacheFrame final -{ -public: - int32 NumElements; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray VariableData; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - bool bVisibleToGame; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bVisibleToCPUSims; // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bVisibleToGPUSims; // 0x001A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1B[0x5]; // 0x001B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNDIDataChannelWriteSimCacheFrame; - -// ScriptStruct Niagara.NiagaraMessageStore -// 0x0001 (0x0001 - 0x0000) -struct FNiagaraMessageStore final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraMessageStore; - -// ScriptStruct Niagara.NiagaraParameterBinding -// 0x000C (0x000C - 0x0000) -struct FNiagaraParameterBinding -{ -public: - struct FNiagaraVariableBase ResolvedParameter; // 0x0000(0x000C)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraParameterBinding; - -// ScriptStruct Niagara.NiagaraParameterBindingWithValue -// 0x0014 (0x0020 - 0x000C) -struct FNiagaraParameterBindingWithValue final : public FNiagaraParameterBinding -{ -public: - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray DefaultValue; // 0x0010(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FNiagaraParameterBindingWithValue; - -// ScriptStruct Niagara.NiagaraScalabilityState -// 0x000C (0x000C - 0x0000) -struct FNiagaraScalabilityState final -{ -public: - float Significance; // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LastVisibleTime; // 0x0004(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x2]; // 0x0008(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bNewlyRegistered : 1; // 0x000A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNewlyRegisteredDirty : 1; // 0x000A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCulled : 1; // 0x000A(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPreviousCulled : 1; // 0x000A(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCulledByDistance : 1; // 0x000A(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCulledByInstanceCount : 1; // 0x000A(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCulledByVisibility : 1; // 0x000A(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCulledByGlobalBudget : 1; // 0x000A(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraScalabilityState; - -// ScriptStruct Niagara.NiagaraSimStageExecutionLoopEditorData -// 0x0001 (0x0001 - 0x0000) -struct FNiagaraSimStageExecutionLoopEditorData final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraSimStageExecutionLoopEditorData; - -// ScriptStruct Niagara.NiagaraSimStageExecutionLoopData -// 0x0014 (0x0014 - 0x0000) -struct FNiagaraSimStageExecutionLoopData final -{ -public: - class FName NumLoopsBinding; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumLoops; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StartStageIndex; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EndStageIndex; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraSimStageExecutionLoopData; - -// ScriptStruct Niagara.NiagaraStackSection -// 0x0040 (0x0040 - 0x0000) -struct FNiagaraStackSection final -{ -public: - class FName SectionIdentifier; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText SectionDisplayName; // 0x0008(0x0010)(Edit, NativeAccessSpecifierPublic) - TArray Categories; // 0x0018(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - class FText Tooltip; // 0x0028(0x0010)(NativeAccessSpecifierPublic) - bool bEnabled; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraStackSection; - -// ScriptStruct Niagara.NiagaraDistributionBase -// 0x0018 (0x0018 - 0x0000) -struct alignas(0x08) FNiagaraDistributionBase -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - ENiagaraDistributionMode Mode; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraVariableBase ParameterBinding; // 0x000C(0x000C)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDistributionBase; - -// ScriptStruct Niagara.NiagaraDistributionRangeInt -// 0x0018 (0x0018 - 0x0000) -struct FNiagaraDistributionRangeInt final -{ -public: - ENiagaraDistributionMode Mode; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraVariableBase ParameterBinding; // 0x0004(0x000C)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 min_0; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 max_0; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDistributionRangeInt; - -// ScriptStruct Niagara.NiagaraDistributionRangeFloat -// 0x0008 (0x0020 - 0x0018) -struct FNiagaraDistributionRangeFloat final : public FNiagaraDistributionBase -{ -public: - float min_0; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float max_0; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDistributionRangeFloat; - -// ScriptStruct Niagara.NiagaraDistributionRangeVector2 -// 0x0010 (0x0028 - 0x0018) -struct FNiagaraDistributionRangeVector2 final : public FNiagaraDistributionBase -{ -public: - struct FVector2f min_0; // 0x0018(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2f max_0; // 0x0020(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDistributionRangeVector2; - -// ScriptStruct Niagara.NiagaraDistributionRangeVector3 -// 0x0018 (0x0030 - 0x0018) -struct FNiagaraDistributionRangeVector3 final : public FNiagaraDistributionBase -{ -public: - struct FVector3f min_0; // 0x0018(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3f max_0; // 0x0024(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDistributionRangeVector3; - -// ScriptStruct Niagara.NiagaraDistributionRangeColor -// 0x0020 (0x0038 - 0x0018) -struct FNiagaraDistributionRangeColor final : public FNiagaraDistributionBase -{ -public: - struct FLinearColor min_0; // 0x0018(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor max_0; // 0x0028(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDistributionRangeColor; - -// ScriptStruct Niagara.NiagaraDistributionFloat -// 0x0010 (0x0028 - 0x0018) -struct FNiagaraDistributionFloat final : public FNiagaraDistributionBase -{ -public: - TArray Values; // 0x0018(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDistributionFloat; - -// ScriptStruct Niagara.NiagaraDistributionVector2 -// 0x0010 (0x0028 - 0x0018) -struct FNiagaraDistributionVector2 final : public FNiagaraDistributionBase -{ -public: - TArray Values; // 0x0018(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDistributionVector2; - -// ScriptStruct Niagara.NiagaraDistributionVector3 -// 0x0010 (0x0028 - 0x0018) -struct FNiagaraDistributionVector3 final : public FNiagaraDistributionBase -{ -public: - TArray Values; // 0x0018(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDistributionVector3; - -// ScriptStruct Niagara.NiagaraDistributionColor -// 0x0010 (0x0028 - 0x0018) -struct FNiagaraDistributionColor final : public FNiagaraDistributionBase -{ -public: - TArray Values; // 0x0018(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDistributionColor; - -// ScriptStruct Niagara.NiagaraStatelessSpawnInfo -// 0x0048 (0x0048 - 0x0000) -struct FNiagaraStatelessSpawnInfo final -{ -public: - ENiagaraStatelessSpawnInfoType Type; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SpawnTime; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraDistributionRangeInt Amount; // 0x0008(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FNiagaraDistributionRangeFloat Rate; // 0x0020(0x0020)(Edit, NativeAccessSpecifierPublic) - bool bSpawnProbabilityEnabled; // 0x0040(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SpawnProbability; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraStatelessSpawnInfo; - -// ScriptStruct Niagara.NiagaraSystemStateData -// 0x0060 (0x0060 - 0x0000) -struct FNiagaraSystemStateData final -{ -public: - bool bIgnoreSystemState; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - ENiagaraSystemInactiveResponse InactiveResponse; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraLoopBehavior LoopBehavior; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraDistributionRangeFloat LoopDuration; // 0x0010(0x0020)(Edit, NativeAccessSpecifierPublic) - int32 LoopCount; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRecalculateDurationEachLoop; // 0x0034(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraDistributionRangeFloat LoopDelay; // 0x0038(0x0020)(Edit, NativeAccessSpecifierPublic) - bool bDelayFirstLoopOnly; // 0x0058(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRecalculateDelayEachLoop; // 0x0059(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraSystemStateData; - -// ScriptStruct Niagara.NiagaraEmitterStateData -// 0x0060 (0x0060 - 0x0000) -struct FNiagaraEmitterStateData final -{ -public: - ENiagaraEmitterInactiveResponse InactiveResponse; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraLoopBehavior LoopBehavior; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LoopCount; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraDistributionRangeFloat LoopDuration; // 0x0010(0x0020)(Edit, NativeAccessSpecifierPublic) - bool bRecalculateDurationEachLoop; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraDistributionRangeFloat LoopDelay; // 0x0038(0x0020)(Edit, NativeAccessSpecifierPublic) - bool bDelayFirstLoopOnly; // 0x0058(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRecalculateDelayEachLoop; // 0x0059(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraEmitterStateData; - -// ScriptStruct Niagara.NiagaraInputConditionMetadata -// 0x0018 (0x0018 - 0x0000) -struct FNiagaraInputConditionMetadata final -{ -public: - class FName InputName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray TargetValues; // 0x0008(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraInputConditionMetadata; - -// ScriptStruct Niagara.NiagaraEnumParameterMetaData -// 0x0028 (0x0028 - 0x0000) -struct FNiagaraEnumParameterMetaData final -{ -public: - class FName OverrideName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* IconOverride; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseColorOverride; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor ColorOverride; // 0x0014(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraEnumParameterMetaData; - -// ScriptStruct Niagara.WidgetNamedInputValue -// 0x0028 (0x0028 - 0x0000) -struct FWidgetNamedInputValue final -{ -public: - float Value; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FText DisplayName; // 0x0008(0x0010)(Edit, NativeAccessSpecifierPublic) - class FText Tooltip; // 0x0018(0x0010)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FWidgetNamedInputValue; - -// ScriptStruct Niagara.WidgetSegmentValueOverride -// 0x0020 (0x0020 - 0x0000) -struct FWidgetSegmentValueOverride final -{ -public: - int32 EnumIndexToOverride; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOverrideDisplayName; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FText DisplayNameOverride; // 0x0008(0x0010)(Edit, NativeAccessSpecifierPublic) - class UTexture2D* DisplayIcon; // 0x0018(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FWidgetSegmentValueOverride; - -// ScriptStruct Niagara.NiagaraWidgetNamedIntegerInputValue -// 0x0020 (0x0020 - 0x0000) -struct FNiagaraWidgetNamedIntegerInputValue final -{ -public: - class FText DisplayName; // 0x0000(0x0010)(Edit, NativeAccessSpecifierPublic) - class FText Tooltip; // 0x0010(0x0010)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraWidgetNamedIntegerInputValue; - -// ScriptStruct Niagara.NiagaraInputParameterCustomization -// 0x0058 (0x0058 - 0x0000) -struct FNiagaraInputParameterCustomization final -{ -public: - ENiagaraInputWidgetType WidgetType; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHasMinValue; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float MinValue; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHasMaxValue; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxValue; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHasStepWidth; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float StepWidth; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray InputDropdownValues; // 0x0018(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray EnumStyleDropdownValues; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - int32 MaxSegmentsPerRow; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SegmentValueOverrides; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - bool bBroadcastValueChangesOnCommitOnly; // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraInputParameterCustomization; - -// ScriptStruct Niagara.NiagaraBoolParameterMetaData -// 0x0028 (0x0028 - 0x0000) -struct FNiagaraBoolParameterMetaData final -{ -public: - ENiagaraBoolDisplayMode DisplayMode; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName OverrideNameTrue; // 0x0004(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName OverrideNameFalse; // 0x000C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UTexture2D* IconOverrideTrue; // 0x0018(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* IconOverrideFalse; // 0x0020(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraBoolParameterMetaData; - -// ScriptStruct Niagara.NiagaraVariableMetaData -// 0x0190 (0x0190 - 0x0000) -struct FNiagaraVariableMetaData final -{ -public: - class FText Description; // 0x0000(0x0010)(Edit, NativeAccessSpecifierPublic) - class FText CategoryName; // 0x0010(0x0010)(Edit, NativeAccessSpecifierPublic) - EUnit DisplayUnit; // 0x0020(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAdvancedDisplay; // 0x0021(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDisplayInOverviewStack; // 0x0022(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_23[0x1]; // 0x0023(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 InlineParameterSortPriority; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOverrideColor; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor InlineParameterColorOverride; // 0x002C(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray InlineParameterEnumOverrides; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - bool bEnableBoolOverride; // 0x0050(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraBoolParameterMetaData InlineParameterBoolOverride; // 0x0058(0x0028)(Edit, NoDestructor, NativeAccessSpecifierPublic) - int32 EditorSortPriority; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInlineEditConditionToggle; // 0x0084(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_85[0x3]; // 0x0085(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraInputConditionMetadata EditCondition; // 0x0088(0x0018)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraInputConditionMetadata VisibleCondition; // 0x00A0(0x0018)(Edit, NativeAccessSpecifierPublic) - TMap PropertyMetaData; // 0x00B8(0x0050)(Edit, NativeAccessSpecifierPublic) - class FName ParentAttribute; // 0x0108(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray AlternateAliases; // 0x0110(0x0010)(Edit, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FNiagaraInputParameterCustomization WidgetCustomization; // 0x0120(0x0058)(Edit, NativeAccessSpecifierPublic) - struct FGuid VariableGuid; // 0x0178(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bIsStaticSwitch; // 0x0188(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_189[0x3]; // 0x0189(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 StaticSwitchDefaultValue; // 0x018C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FNiagaraVariableMetaData; - -// ScriptStruct Niagara.NiagaraDynamicMeshSection -// 0x0008 (0x0008 - 0x0000) -struct FNiagaraDynamicMeshSection final -{ -public: - int32 NumTriangles; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaterialIndex; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDynamicMeshSection; - -// ScriptStruct Niagara.NiagaraDynamicMeshMaterial -// 0x0028 (0x0028 - 0x0000) -struct FNiagaraDynamicMeshMaterial final -{ -public: - class UMaterialInterface* Material; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraUserParameterBinding MaterialUserParamBinding; // 0x0008(0x0020)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDynamicMeshMaterial; - -// ScriptStruct Niagara.NDIMemoryBufferSimCacheDataFrame -// 0x0010 (0x0010 - 0x0000) -struct FNDIMemoryBufferSimCacheDataFrame final -{ -public: - int32 CpuBufferSize; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CpuDataOffset; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 GpuBufferSize; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 GpuDataOffset; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNDIMemoryBufferSimCacheDataFrame; - -// ScriptStruct Niagara.NDIStaticMeshSectionFilter -// 0x0010 (0x0010 - 0x0000) -struct FNDIStaticMeshSectionFilter final -{ -public: - TArray AllowedMaterialSlots; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNDIStaticMeshSectionFilter; - -// ScriptStruct Niagara.NiagaraUObjectPropertyReaderRemap -// 0x0010 (0x0010 - 0x0000) -struct FNiagaraUObjectPropertyReaderRemap final -{ -public: - class FName GraphName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName RemapName; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraUObjectPropertyReaderRemap; - -// ScriptStruct Niagara.MovieSceneNiagaraSystemTrackTemplate -// 0x0000 (0x0020 - 0x0020) -struct FMovieSceneNiagaraSystemTrackTemplate final : public FMovieSceneEvalTemplate -{ -}; -DUMPER7_ASSERTS_FMovieSceneNiagaraSystemTrackTemplate; - -// ScriptStruct Niagara.MovieSceneNiagaraSystemTrackImplementation -// 0x0018 (0x0028 - 0x0010) -struct FMovieSceneNiagaraSystemTrackImplementation final : public FMovieSceneTrackImplementation -{ -public: - struct FFrameNumber SpawnSectionStartFrame; // 0x0010(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FFrameNumber SpawnSectionEndFrame; // 0x0014(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENiagaraSystemSpawnSectionStartBehavior SpawnSectionStartBehavior; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENiagaraSystemSpawnSectionEvaluateBehavior SpawnSectionEvaluateBehavior; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENiagaraSystemSpawnSectionEndBehavior SpawnSectionEndBehavior; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENiagaraAgeUpdateMode AgeUpdateMode; // 0x0024(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bAllowScalability; // 0x0025(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_26[0x2]; // 0x0026(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneNiagaraSystemTrackImplementation; - -// ScriptStruct Niagara.MovieSceneNiagaraParameterSectionTemplate -// 0x0020 (0x0040 - 0x0020) -struct FMovieSceneNiagaraParameterSectionTemplate : public FMovieSceneEvalTemplate -{ -public: - struct FNiagaraVariable Parameter; // 0x0020(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneNiagaraParameterSectionTemplate; - -// ScriptStruct Niagara.MovieSceneNiagaraBoolParameterSectionTemplate -// 0x0108 (0x0148 - 0x0040) -struct FMovieSceneNiagaraBoolParameterSectionTemplate final : public FMovieSceneNiagaraParameterSectionTemplate -{ -public: - struct FMovieSceneBoolChannel BoolChannel; // 0x0040(0x0108)(NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneNiagaraBoolParameterSectionTemplate; - -// ScriptStruct Niagara.MovieSceneNiagaraColorParameterSectionTemplate -// 0x0440 (0x0480 - 0x0040) -struct FMovieSceneNiagaraColorParameterSectionTemplate final : public FMovieSceneNiagaraParameterSectionTemplate -{ -public: - struct FMovieSceneFloatChannel RedChannel; // 0x0040(0x0110)(NativeAccessSpecifierPrivate) - struct FMovieSceneFloatChannel GreenChannel; // 0x0150(0x0110)(NativeAccessSpecifierPrivate) - struct FMovieSceneFloatChannel BlueChannel; // 0x0260(0x0110)(NativeAccessSpecifierPrivate) - struct FMovieSceneFloatChannel AlphaChannel; // 0x0370(0x0110)(NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneNiagaraColorParameterSectionTemplate; - -// ScriptStruct Niagara.MovieSceneNiagaraFloatParameterSectionTemplate -// 0x0110 (0x0150 - 0x0040) -struct FMovieSceneNiagaraFloatParameterSectionTemplate final : public FMovieSceneNiagaraParameterSectionTemplate -{ -public: - struct FMovieSceneFloatChannel FloatChannel; // 0x0040(0x0110)(NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneNiagaraFloatParameterSectionTemplate; - -// ScriptStruct Niagara.MovieSceneNiagaraIntegerParameterSectionTemplate -// 0x0108 (0x0148 - 0x0040) -struct FMovieSceneNiagaraIntegerParameterSectionTemplate final : public FMovieSceneNiagaraParameterSectionTemplate -{ -public: - struct FMovieSceneIntegerChannel IntegerChannel; // 0x0040(0x0108)(NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieSceneNiagaraIntegerParameterSectionTemplate; - -// ScriptStruct Niagara.MovieSceneNiagaraVectorParameterSectionTemplate -// 0x0448 (0x0488 - 0x0040) -struct FMovieSceneNiagaraVectorParameterSectionTemplate final : public FMovieSceneNiagaraParameterSectionTemplate -{ -public: - struct FMovieSceneFloatChannel VectorChannels[0x4]; // 0x0040(0x0110)(NativeAccessSpecifierPrivate) - int32 ChannelsUsed; // 0x0480(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_484[0x4]; // 0x0484(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMovieSceneNiagaraVectorParameterSectionTemplate; - -// ScriptStruct Niagara.EmitterCompiledScriptPair -// 0x00A0 (0x00A0 - 0x0000) -struct alignas(0x08) FEmitterCompiledScriptPair final -{ -public: - uint8 Pad_0[0xA0]; // 0x0000(0x00A0)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEmitterCompiledScriptPair; - -// ScriptStruct Niagara.NiagaraBakerTextureSource -// 0x0018 (0x0018 - 0x0000) -struct FNiagaraBakerTextureSource final -{ -public: - class FString DisplayString; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SourceName; // 0x0010(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraBakerTextureSource; - -// ScriptStruct Niagara.NiagaraBakerCameraSettings -// 0x0050 (0x0050 - 0x0000) -struct FNiagaraBakerCameraSettings final -{ -public: - ENiagaraBakerViewMode ViewMode; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ViewportLocation; // 0x0008(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator ViewportRotation; // 0x0020(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float OrbitDistance; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FOV; // 0x003C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OrthoWidth; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseAspectRatio; // 0x0044(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AspectRatio; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraBakerCameraSettings; - -// ScriptStruct Niagara.NiagaraBakerTextureSettings -// 0x0040 (0x0040 - 0x0000) -struct FNiagaraBakerTextureSettings final -{ -public: - class FName OutputName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraBakerTextureSource SourceBinding; // 0x0008(0x0018)(Edit, NativeAccessSpecifierPublic) - uint8 bUseFrameSize : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FIntPoint FrameSize; // 0x0024(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint TextureSize; // 0x002C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UTexture2D* GeneratedTexture; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraBakerTextureSettings; - -// ScriptStruct Niagara.NCPoolElement -// 0x0010 (0x0010 - 0x0000) -struct FNCPoolElement final -{ -public: - class UNiagaraComponent* Component; // 0x0000(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNCPoolElement; - -// ScriptStruct Niagara.NCPool -// 0x0010 (0x0010 - 0x0000) -struct FNCPool final -{ -public: - TArray FreeElements; // 0x0000(0x0010)(ZeroConstructor, Transient, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNCPool; - -// ScriptStruct Niagara.NiagaraComponentPropertyBinding -// 0x00A8 (0x00A8 - 0x0000) -struct FNiagaraComponentPropertyBinding final -{ -public: - struct FNiagaraVariableAttributeBinding AttributeBinding; // 0x0000(0x0038)(NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraTypeDefinition PropertyType; // 0x0040(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName MetadataSetterName; // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap PropertySetterParameterDefaults; // 0x0058(0x0050)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraComponentPropertyBinding; - -// ScriptStruct Niagara.NiagaraCulledComponentInfo -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x04) FNiagaraCulledComponentInfo final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraCulledComponentInfo; - -// ScriptStruct Niagara.NDIArraySimCacheDataFrame -// 0x0008 (0x0008 - 0x0000) -struct FNDIArraySimCacheDataFrame final -{ -public: - int32 NumElements; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 DataOffset; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNDIArraySimCacheDataFrame; - -// ScriptStruct Niagara.NiagaraDataInterfaceEmitterBinding -// 0x000C (0x000C - 0x0000) -struct FNiagaraDataInterfaceEmitterBinding final -{ -public: - ENiagaraDataInterfaceEmitterBindingMode BindingMode; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName EmitterName; // 0x0004(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDataInterfaceEmitterBinding; - -// ScriptStruct Niagara.BasicParticleData -// 0x0038 (0x0038 - 0x0000) -struct FBasicParticleData final -{ -public: - struct FVector position; // 0x0000(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Size; // 0x0018(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Velocity; // 0x0020(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBasicParticleData; - -// ScriptStruct Niagara.MeshTriCoordinate -// 0x0010 (0x0010 - 0x0000) -struct FMeshTriCoordinate final -{ -public: - int32 Tri; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3f BaryCoord; // 0x0004(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMeshTriCoordinate; - -// ScriptStruct Niagara.NiagaraDataInterfaceSplineLUT -// 0x0040 (0x0040 - 0x0000) -struct FNiagaraDataInterfaceSplineLUT final -{ -public: - TArray Positions; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray Scales; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray Rotations; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - float SplineLength; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SplineDistanceStep; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InvSplineDistanceStep; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxIndex; // 0x003C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDataInterfaceSplineLUT; - -// ScriptStruct Niagara.NiagaraOutlinerTimingData -// 0x0008 (0x0008 - 0x0000) -struct FNiagaraOutlinerTimingData final -{ -public: - float GameThread; // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RenderThread; // 0x0004(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraOutlinerTimingData; - -// ScriptStruct Niagara.NiagaraOutlinerEmitterInstanceData -// 0x0020 (0x0020 - 0x0000) -struct FNiagaraOutlinerEmitterInstanceData final -{ -public: - class FString EmitterName; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraSimTarget SimTarget; // 0x0010(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - ENiagaraExecutionState ExecState; // 0x0014(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumParticles; // 0x0018(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bRequiresPersistentIDs : 1; // 0x001C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraOutlinerEmitterInstanceData; - -// ScriptStruct Niagara.NiagaraOutlinerSystemInstanceData -// 0x0068 (0x0068 - 0x0000) -struct FNiagaraOutlinerSystemInstanceData final -{ -public: - class FString ComponentName; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3f LWCTile; // 0x0010(0x000C)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Emitters; // 0x0020(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) - ENiagaraExecutionState ActualExecutionState; // 0x0030(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraExecutionState RequestedExecutionState; // 0x0034(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraScalabilityState ScalabilityState; // 0x0038(0x000C)(Edit, EditConst, NoDestructor, NativeAccessSpecifierPublic) - uint8 bPendingKill : 1; // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUsingCullProxy : 1; // 0x0044(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - ENCPoolMethod PoolMethod; // 0x0048(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraOutlinerTimingData AverageTime; // 0x004C(0x0008)(Edit, EditConst, NoDestructor, NativeAccessSpecifierPublic) - struct FNiagaraOutlinerTimingData MaxTime; // 0x0054(0x0008)(Edit, EditConst, NoDestructor, NativeAccessSpecifierPublic) - ETickingGroup TickGroup; // 0x005C(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraGpuComputeTickStage GpuTickStage; // 0x005D(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5E[0x2]; // 0x005E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bIsSolo : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRequiresGlobalDistanceField : 1; // 0x0060(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRequiresDepthBuffer : 1; // 0x0060(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRequiresEarlyViewData : 1; // 0x0060(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRequiresViewUniformBuffer : 1; // 0x0060(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRequiresRayTracingScene : 1; // 0x0060(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraOutlinerSystemInstanceData; - -// ScriptStruct Niagara.NiagaraOutlinerSystemData -// 0x0030 (0x0030 - 0x0000) -struct FNiagaraOutlinerSystemData final -{ -public: - TArray SystemInstances; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) - struct FNiagaraOutlinerTimingData AveragePerFrameTime; // 0x0010(0x0008)(Edit, EditConst, NoDestructor, NativeAccessSpecifierPublic) - struct FNiagaraOutlinerTimingData MaxPerFrameTime; // 0x0018(0x0008)(Edit, EditConst, NoDestructor, NativeAccessSpecifierPublic) - struct FNiagaraOutlinerTimingData AveragePerInstanceTime; // 0x0020(0x0008)(Edit, EditConst, NoDestructor, NativeAccessSpecifierPublic) - struct FNiagaraOutlinerTimingData MaxPerInstanceTime; // 0x0028(0x0008)(Edit, EditConst, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraOutlinerSystemData; - -// ScriptStruct Niagara.NiagaraOutlinerWorldData -// 0x0068 (0x0068 - 0x0000) -struct FNiagaraOutlinerWorldData final -{ -public: - TMap Systems; // 0x0000(0x0050)(Edit, EditConst, NativeAccessSpecifierPublic) - bool bHasBegunPlay; // 0x0050(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 WorldType; // 0x0051(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 NetMode; // 0x0052(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_53[0x1]; // 0x0053(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraOutlinerTimingData AveragePerFrameTime; // 0x0054(0x0008)(Edit, EditConst, NoDestructor, NativeAccessSpecifierPublic) - struct FNiagaraOutlinerTimingData MaxPerFrameTime; // 0x005C(0x0008)(Edit, EditConst, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraOutlinerWorldData; - -// ScriptStruct Niagara.NiagaraOutlinerData -// 0x0050 (0x0050 - 0x0000) -struct FNiagaraOutlinerData final -{ -public: - TMap WorldData; // 0x0000(0x0050)(Edit, EditConst, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraOutlinerData; - -// ScriptStruct Niagara.NiagaraDebuggerRequestConnection -// 0x0020 (0x0020 - 0x0000) -struct FNiagaraDebuggerRequestConnection final -{ -public: - struct FGuid SessionId; // 0x0000(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid InstanceID; // 0x0010(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDebuggerRequestConnection; - -// ScriptStruct Niagara.NiagaraDebuggerAcceptConnection -// 0x0020 (0x0020 - 0x0000) -struct FNiagaraDebuggerAcceptConnection final -{ -public: - struct FGuid SessionId; // 0x0000(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid InstanceID; // 0x0010(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDebuggerAcceptConnection; - -// ScriptStruct Niagara.NiagaraDebuggerConnectionClosed -// 0x0020 (0x0020 - 0x0000) -struct FNiagaraDebuggerConnectionClosed final -{ -public: - struct FGuid SessionId; // 0x0000(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid InstanceID; // 0x0010(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDebuggerConnectionClosed; - -// ScriptStruct Niagara.NiagaraDebuggerExecuteConsoleCommand -// 0x0018 (0x0018 - 0x0000) -struct FNiagaraDebuggerExecuteConsoleCommand final -{ -public: - class FString Command; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRequiresWorld; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraDebuggerExecuteConsoleCommand; - -// ScriptStruct Niagara.NiagaraDebuggerOutlinerUpdate -// 0x0050 (0x0050 - 0x0000) -struct FNiagaraDebuggerOutlinerUpdate final -{ -public: - struct FNiagaraOutlinerData OutlinerData; // 0x0000(0x0050)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDebuggerOutlinerUpdate; - -// ScriptStruct Niagara.NiagaraDebugHudTextOptions -// 0x0018 (0x0018 - 0x0000) -struct FNiagaraDebugHudTextOptions final -{ -public: - ENiagaraDebugHudFont Font; // 0x0000(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraDebugHudHAlign HorizontalAlignment; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraDebugHudVAlign VerticalAlignment; // 0x0005(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D ScreenOffset; // 0x0008(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDebugHudTextOptions; - -// ScriptStruct Niagara.NiagaraDebugHUDVariable -// 0x0018 (0x0018 - 0x0000) -struct FNiagaraDebugHUDVariable final -{ -public: - bool bEnabled; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Name; // 0x0008(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDebugHUDVariable; - -// ScriptStruct Niagara.NiagaraDebugHUDSettingsData -// 0x0250 (0x0250 - 0x0000) -struct FNiagaraDebugHUDSettingsData final -{ -public: - bool bHudEnabled; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHudRenderingEnabled; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bValidateSystemSimulationDataBuffers; // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bValidateParticleDataBuffers; // 0x0003(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bValidationLogErrors; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ValidationAttributeDisplayTruncate; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOverviewEnabled; // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeCascade; // 0x000D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - ENiagaraDebugHUDOverviewMode OverviewMode; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraDebugHUDDOverviewSort OverviewSortMode; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraDebugHudFont OverviewFont; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D OverviewLocation; // 0x0020(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShowRegisteredComponents; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOverviewShowFilteredSystemOnly; // 0x0031(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ActorFilter; // 0x0038(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bComponentFilterEnabled; // 0x0048(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ComponentFilter; // 0x0050(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSystemFilterEnabled; // 0x0060(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString SystemFilter; // 0x0068(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEmitterFilterEnabled; // 0x0078(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString EmitterFilter; // 0x0080(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bActorFilterEnabled; // 0x0090(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_91[0x3]; // 0x0091(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - ENiagaraDebugHudVerbosity SystemDebugVerbosity; // 0x0094(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraDebugHudVerbosity SystemEmitterVerbosity; // 0x0098(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraDebugHudVerbosity DataInterfaceVerbosity; // 0x009C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSystemShowBounds; // 0x00A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A1[0x3]; // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SystemBoundsSolidBoxAlpha; // 0x00A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSystemShowActiveOnlyInWorld; // 0x00A8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShowSystemVariables; // 0x00A9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_AA[0x6]; // 0x00AA(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SystemVariables; // 0x00B0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - struct FNiagaraDebugHudTextOptions SystemTextOptions; // 0x00C0(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic) - bool bShowParticleVariables; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableGpuParticleReadback; // 0x00D9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShowParticleIndex; // 0x00DA(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_DB[0x5]; // 0x00DB(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ParticlesVariables; // 0x00E0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - struct FNiagaraDebugHudTextOptions ParticleTextOptions; // 0x00F0(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic) - bool bShowParticlesVariablesWithSystem; // 0x0108(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShowParticleVariablesVertical; // 0x0109(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseMaxParticlesToDisplay; // 0x010A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseParticleDisplayClip; // 0x010B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10C[0x4]; // 0x010C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D ParticleDisplayClip; // 0x0110(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseParticleDisplayCenterRadius; // 0x0120(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_121[0x3]; // 0x0121(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ParticleDisplayCenterRadius; // 0x0124(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxParticlesToDisplay; // 0x0128(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PerfReportFrames; // 0x012C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraDebugHUDPerfSampleMode PerfSampleMode; // 0x0130(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraDebugHUDPerfUnits PerfUnits; // 0x0134(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraDebugHUDPerfGraphMode PerfGraphMode; // 0x0138(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PerfHistoryFrames; // 0x013C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUsePerfGraphTimeRange; // 0x0140(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_141[0x3]; // 0x0141(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PerfGraphTimeRange; // 0x0144(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D PerfGraphSize; // 0x0148(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor PerfGraphAxisColor; // 0x0158(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableSmoothing; // 0x0168(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_169[0x3]; // 0x0169(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 SmoothingWidth; // 0x016C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor DefaultBackgroundColor; // 0x0170(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor OverviewHeadingColor; // 0x0180(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor OverviewDetailColor; // 0x0190(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor OverviewDetailHighlightColor; // 0x01A0(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor InWorldErrorTextColor; // 0x01B0(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor InWorldTextColor; // 0x01C0(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor MessageInfoTextColor; // 0x01D0(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor MessageWarningTextColor; // 0x01E0(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor MessageErrorTextColor; // 0x01F0(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SystemColorTableOpacity; // 0x0200(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 SystemColorSeed; // 0x0204(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SystemColorHSVMin; // 0x0208(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SystemColorHSVMax; // 0x0220(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraDebugPlaybackMode PlaybackMode; // 0x0238(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPlaybackRateEnabled; // 0x0239(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_23A[0x2]; // 0x023A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float PlaybackRate; // 0x023C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLoopTimeEnabled; // 0x0240(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_241[0x3]; // 0x0241(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LoopTime; // 0x0244(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShowGlobalBudgetInfo; // 0x0248(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_249[0x7]; // 0x0249(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraDebugHUDSettingsData; - -// ScriptStruct Niagara.NiagaraRequestSimpleClientInfoMessage -// 0x0001 (0x0001 - 0x0000) -struct FNiagaraRequestSimpleClientInfoMessage final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraRequestSimpleClientInfoMessage; - -// ScriptStruct Niagara.NiagaraOutlinerCaptureSettings -// 0x0010 (0x0010 - 0x0000) -struct FNiagaraOutlinerCaptureSettings final -{ -public: - bool bTriggerCapture; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 CaptureDelayFrames; // 0x0004(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bGatherPerfData; // 0x0008(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 SimCacheCaptureFrames; // 0x000C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraOutlinerCaptureSettings; - -// ScriptStruct Niagara.NiagaraSimpleClientInfo -// 0x0040 (0x0040 - 0x0000) -struct FNiagaraSimpleClientInfo final -{ -public: - TArray Systems; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray Actors; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray Components; // 0x0020(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray Emitters; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraSimpleClientInfo; - -// ScriptStruct Niagara.NiagaraSystemSimCacheCaptureRequest -// 0x0010 (0x0010 - 0x0000) -struct FNiagaraSystemSimCacheCaptureRequest final -{ -public: - class FName ComponentName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 CaptureDelayFrames; // 0x0008(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 CaptureFrames; // 0x000C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraSystemSimCacheCaptureRequest; - -// ScriptStruct Niagara.NiagaraSystemSimCacheCaptureReply -// 0x0018 (0x0018 - 0x0000) -struct FNiagaraSystemSimCacheCaptureReply final -{ -public: - class FName ComponentName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray SimCacheData; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraSystemSimCacheCaptureReply; - -// ScriptStruct Niagara.NiagaraGraphViewSettings -// 0x0018 (0x0018 - 0x0000) -struct FNiagaraGraphViewSettings final -{ -public: - struct FVector2D Location; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float Zoom; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bIsValid; // 0x0014(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraGraphViewSettings; - -// ScriptStruct Niagara.NiagaraLinearRamp -// 0x0010 (0x0010 - 0x0000) -struct FNiagaraLinearRamp final -{ -public: - float StartX; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartY; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EndX; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EndY; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraLinearRamp; - -// ScriptStruct Niagara.NiagaraGlobalBudgetScaling -// 0x0038 (0x0038 - 0x0000) -struct FNiagaraGlobalBudgetScaling final -{ -public: - uint8 bCullByGlobalBudget : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bScaleMaxDistanceByGlobalBudgetUse : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bScaleMaxInstanceCountByGlobalBudgetUse : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bScaleSystemInstanceCountByGlobalBudgetUse : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxGlobalBudgetUsage; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraLinearRamp MaxDistanceScaleByGlobalBudgetUse; // 0x0008(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FNiagaraLinearRamp MaxInstanceCountScaleByGlobalBudgetUse; // 0x0018(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FNiagaraLinearRamp MaxSystemInstanceCountScaleByGlobalBudgetUse; // 0x0028(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraGlobalBudgetScaling; - -// ScriptStruct Niagara.NiagaraSystemVisibilityCullingSettings -// 0x000C (0x000C - 0x0000) -struct FNiagaraSystemVisibilityCullingSettings final -{ -public: - uint8 bCullWhenNotRendered : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCullByViewFrustum : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowPreCullingByViewFrustum : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxTimeOutsideViewFrustum; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxTimeWithoutRender; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraSystemVisibilityCullingSettings; - -// ScriptStruct Niagara.NiagaraDeviceProfileStateEntry -// 0x0010 (0x0010 - 0x0000) -struct FNiagaraDeviceProfileStateEntry final -{ -public: - class FName ProfileName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 QualityLevelMask; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 SetQualityLevelMask; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDeviceProfileStateEntry; - -// ScriptStruct Niagara.NiagaraPlatformSetCVarCondition -// 0x0030 (0x0030 - 0x0000) -struct alignas(0x08) FNiagaraPlatformSetCVarCondition final -{ -public: - class FName CVarName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraCVarConditionResponse PassResponse; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraCVarConditionResponse FailResponse; // 0x0009(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Value; // 0x000A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MinInt; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxInt; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinFloat; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxFloat; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseMinInt : 1; // 0x001C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseMaxInt : 1; // 0x001C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseMinFloat : 1; // 0x001C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseMaxFloat : 1; // 0x001C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1D[0x13]; // 0x001D(0x0013)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraPlatformSetCVarCondition; - -// ScriptStruct Niagara.NiagaraPlatformSet -// 0x0030 (0x0030 - 0x0000) -struct FNiagaraPlatformSet final -{ -public: - TArray DeviceProfileStates; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray CVarConditions; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - int32 QualityLevelMask; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0xC]; // 0x0024(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraPlatformSet; - -// ScriptStruct Niagara.NiagaraSystemScalabilitySettings -// 0x0098 (0x0098 - 0x0000) -struct FNiagaraSystemScalabilitySettings -{ -public: - struct FNiagaraPlatformSet Platforms; // 0x0000(0x0030)(Edit, NativeAccessSpecifierPublic) - uint8 bCullByDistance : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCullMaxInstanceCount : 1; // 0x0030(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCullPerSystemMaxInstanceCount : 1; // 0x0030(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxDistance; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bCullByMaxTimeWithoutRender : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MaxInstances; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxSystemInstances; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxTimeWithoutRender; // 0x0044(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraCullProxyMode CullProxyMode; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxSystemProxies; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraSystemVisibilityCullingSettings VisibilityCulling; // 0x0050(0x000C)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FNiagaraGlobalBudgetScaling BudgetScaling; // 0x005C(0x0038)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraSystemScalabilitySettings; - -// ScriptStruct Niagara.NiagaraSystemScalabilitySettingsArray -// 0x0010 (0x0010 - 0x0000) -struct FNiagaraSystemScalabilitySettingsArray final -{ -public: - TArray Settings; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraSystemScalabilitySettingsArray; - -// ScriptStruct Niagara.NiagaraSystemScalabilityOverride -// 0x0008 (0x00A0 - 0x0098) -struct FNiagaraSystemScalabilityOverride final : public FNiagaraSystemScalabilitySettings -{ -public: - uint8 bOverrideDistanceSettings : 1; // 0x0098(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideInstanceCountSettings : 1; // 0x0098(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverridePerSystemInstanceCountSettings : 1; // 0x0098(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideVisibilitySettings : 1; // 0x0098(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideGlobalBudgetScalingSettings : 1; // 0x0098(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideCullProxySettings : 1; // 0x0098(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraSystemScalabilityOverride; - -// ScriptStruct Niagara.NiagaraEmitterScalabilitySettings -// 0x0038 (0x0038 - 0x0000) -struct FNiagaraEmitterScalabilitySettings -{ -public: - struct FNiagaraPlatformSet Platforms; // 0x0000(0x0030)(Edit, NativeAccessSpecifierPublic) - uint8 bScaleSpawnCount : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SpawnCountScale; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraEmitterScalabilitySettings; - -// ScriptStruct Niagara.NiagaraEmitterScalabilitySettingsArray -// 0x0010 (0x0010 - 0x0000) -struct FNiagaraEmitterScalabilitySettingsArray final -{ -public: - TArray Settings; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraEmitterScalabilitySettingsArray; - -// ScriptStruct Niagara.NiagaraEmitterScalabilityOverride -// 0x0008 (0x0040 - 0x0038) -struct FNiagaraEmitterScalabilityOverride final : public FNiagaraEmitterScalabilitySettings -{ -public: - uint8 bOverrideSpawnCountScale : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraEmitterScalabilityOverride; - -// ScriptStruct Niagara.NiagaraEmitterScalabilityOverrides -// 0x0010 (0x0010 - 0x0000) -struct FNiagaraEmitterScalabilityOverrides final -{ -public: - TArray Overrides; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraEmitterScalabilityOverrides; - -// ScriptStruct Niagara.NiagaraEventReceiverProperties -// 0x0018 (0x0018 - 0x0000) -struct FNiagaraEventReceiverProperties final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SourceEventGenerator; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SourceEmitter; // 0x0010(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraEventReceiverProperties; - -// ScriptStruct Niagara.NiagaraEventGeneratorProperties -// 0x0058 (0x0058 - 0x0000) -struct FNiagaraEventGeneratorProperties final -{ -public: - int32 MaxEventsPerFrame; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ID; // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraDataSetCompiledData DataSetCompiledData; // 0x0010(0x0048)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraEventGeneratorProperties; - -// ScriptStruct Niagara.NiagaraEmitterScriptProperties -// 0x0028 (0x0028 - 0x0000) -struct FNiagaraEmitterScriptProperties -{ -public: - class UNiagaraScript* Script; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray EventReceivers; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray EventGenerators; // 0x0018(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraEmitterScriptProperties; - -// ScriptStruct Niagara.NiagaraEventScriptProperties -// 0x0030 (0x0058 - 0x0028) -struct FNiagaraEventScriptProperties final : public FNiagaraEmitterScriptProperties -{ -public: - EScriptExecutionMode ExecutionMode; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 SpawnNumber; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 MaxEventsPerFrame; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid SourceEmitterID; // 0x0034(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SourceEventName; // 0x0044(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRandomSpawnNumber; // 0x004C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 MinSpawnNumber; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UpdateAttributeInitialValues; // 0x0054(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraEventScriptProperties; - -// ScriptStruct Niagara.NiagaraDetailsLevelScaleOverrides -// 0x0014 (0x0014 - 0x0000) -struct FNiagaraDetailsLevelScaleOverrides final -{ -public: - float Low; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Medium; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float High; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Epic; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Cine; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDetailsLevelScaleOverrides; - -// ScriptStruct Niagara.NiagaraAssetVersion -// 0x001C (0x001C - 0x0000) -struct FNiagaraAssetVersion final -{ -public: - int32 MajorVersion; // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MinorVersion; // 0x0004(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid VersionGuid; // 0x0008(0x0010)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsVisibleInVersionSelector; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraAssetVersion; - -// ScriptStruct Niagara.NiagaraVariableWithOffset -// 0x001C (0x0028 - 0x000C) -struct FNiagaraVariableWithOffset final : public FNiagaraVariableBase -{ -public: - int32 Offset; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraLwcStructConverter StructConverter; // 0x0010(0x0018)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraVariableWithOffset; - -// ScriptStruct Niagara.NiagaraPositionSource -// 0x0020 (0x0020 - 0x0000) -struct FNiagaraPositionSource final -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Value; // 0x0008(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraPositionSource; - -// ScriptStruct Niagara.NiagaraParameterStore -// 0x0088 (0x0088 - 0x0000) -struct FNiagaraParameterStore -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TWeakObjectPtr Owner; // 0x0008(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray SortedParameterOffsets; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray ParameterData; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray DataInterfaces; // 0x0030(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray UObjects; // 0x0040(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray OriginalPositionData; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - uint8 Pad_60[0x28]; // 0x0060(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraParameterStore; - -// ScriptStruct Niagara.VersionedNiagaraEmitterData -// 0x0358 (0x0358 - 0x0000) -struct FVersionedNiagaraEmitterData final -{ -public: - struct FNiagaraAssetVersion Version; // 0x0000(0x001C)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDeprecated; // 0x001C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FText DeprecationMessage; // 0x0020(0x0010)(NativeAccessSpecifierPublic) - bool bLocalSpace; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDeterminism; // 0x0031(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 RandomSeed; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bInterpolatedSpawning : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - ENiagaraSimTarget SimTarget; // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraEmitterCalculateBoundMode CalculateBoundsMode; // 0x003D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBox FixedBounds; // 0x0040(0x0038)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 bRequiresPersistentIDs : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray EventHandlerScriptProps; // 0x0080(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FNiagaraPlatformSet Platforms; // 0x0090(0x0030)(Edit, NativeAccessSpecifierPublic) - struct FNiagaraEmitterScalabilityOverrides ScalabilityOverrides; // 0x00C0(0x0010)(Edit, NativeAccessSpecifierPublic) - int32 MaxGPUParticlesSpawnPerFrame; // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EParticleAllocationMode AllocationMode; // 0x00D4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D5[0x3]; // 0x00D5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 PreAllocationCount; // 0x00D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraEmitterScriptProperties UpdateScriptProps; // 0x00E0(0x0028)(NativeAccessSpecifierPublic) - struct FNiagaraEmitterScriptProperties SpawnScriptProps; // 0x0108(0x0028)(NativeAccessSpecifierPublic) - struct FNiagaraParameterStore RendererBindings; // 0x0130(0x0088)(NativeAccessSpecifierPublic) - TArray RendererBindingsExternalObjects; // 0x01B8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TMap ResolvedDIBindings; // 0x01C8(0x0050)(NativeAccessSpecifierPublic) - TArray RendererProperties; // 0x0218(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray SimulationStages; // 0x0228(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray SimStageExecutionLoops; // 0x0238(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - uint8 Pad_248[0x10]; // 0x0248(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UNiagaraScript* GPUComputeScript; // 0x0258(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray SharedEventGeneratorIds; // 0x0260(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - struct FNiagaraEmitterScalabilitySettings CurrentScalabilitySettings; // 0x0270(0x0038)(Transient, NativeAccessSpecifierPrivate) - uint8 Pad_2A8[0xB0]; // 0x02A8(0x00B0)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FVersionedNiagaraEmitterData; - -// ScriptStruct Niagara.VersionedNiagaraEmitter -// 0x0018 (0x0018 - 0x0000) -struct FVersionedNiagaraEmitter final -{ -public: - class UNiagaraEmitter* Emitter; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid Version; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVersionedNiagaraEmitter; - -// ScriptStruct Niagara.NiagaraEmitterHandle -// 0x0050 (0x0050 - 0x0000) -struct FNiagaraEmitterHandle final -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FGuid ID; // 0x0008(0x0010)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName IdName; // 0x0018(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bIsEnabled; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVersionedNiagaraEmitter VersionedInstance; // 0x0028(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNiagaraStatelessEmitter* StatelessEmitter; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENiagaraEmitterMode EmitterMode; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraEmitterHandle; - -// ScriptStruct Niagara.NiagaraCollisionEventPayload -// 0x0050 (0x0050 - 0x0000) -struct FNiagaraCollisionEventPayload final -{ -public: - struct FVector CollisionPos; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector CollisionNormal; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector CollisionVelocity; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ParticleIndex; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PhysicalMaterialIndex; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraCollisionEventPayload; - -// ScriptStruct Niagara.NiagaraMeshMICOverride -// 0x0010 (0x0010 - 0x0000) -struct FNiagaraMeshMICOverride final -{ -public: - class UMaterialInterface* OriginalMaterial; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInstanceConstant* ReplacementMaterial; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraMeshMICOverride; - -// ScriptStruct Niagara.NiagaraMeshMaterialOverride -// 0x0028 (0x0028 - 0x0000) -struct FNiagaraMeshMaterialOverride final -{ -public: - class UMaterialInterface* ExplicitMat; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraUserParameterBinding UserParamBinding; // 0x0008(0x0020)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraMeshMaterialOverride; - -// ScriptStruct Niagara.NiagaraMeshRendererMeshProperties -// 0x0080 (0x0080 - 0x0000) -struct FNiagaraMeshRendererMeshProperties final -{ -public: - class UStaticMesh* Mesh; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraParameterBinding MeshParameterBinding; // 0x0008(0x000C)(Edit, NoDestructor, NativeAccessSpecifierPublic) - ENiagaraMeshLODMode LODMode; // 0x0014(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 LODLevel; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LODBias; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LODDistanceFactor; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseLODRange; // 0x0024(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FIntVector2 LODRange; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Scale; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0048(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector PivotOffset; // 0x0060(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraMeshPivotOffsetSpace PivotOffsetSpace; // 0x0078(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraMeshRendererMeshProperties; - -// ScriptStruct Niagara.ParameterDefinitionsSubscription -// 0x0001 (0x0001 - 0x0000) -struct FParameterDefinitionsSubscription final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FParameterDefinitionsSubscription; - -// ScriptStruct Niagara.NiagaraParameters -// 0x0010 (0x0010 - 0x0000) -struct FNiagaraParameters final -{ -public: - TArray Parameters; // 0x0000(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraParameters; - -// ScriptStruct Niagara.NiagaraBoundParameter -// 0x0014 (0x0014 - 0x0000) -struct FNiagaraBoundParameter final -{ -public: - struct FNiagaraVariableBase Parameter; // 0x0000(0x000C)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SrcOffset; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 DestOffset; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraBoundParameter; - -// ScriptStruct Niagara.NiagaraPerfBaselineStats -// 0x0010 (0x0010 - 0x0000) -struct FNiagaraPerfBaselineStats final -{ -public: - float PerInstanceAvg_GT; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PerInstanceAvg_RT; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PerInstanceMax_GT; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PerInstanceMax_RT; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraPerfBaselineStats; - -// ScriptStruct Niagara.NiagaraPlatformSetConflictEntry -// 0x000C (0x000C - 0x0000) -struct FNiagaraPlatformSetConflictEntry final -{ -public: - class FName ProfileName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 QualityLevelMask; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraPlatformSetConflictEntry; - -// ScriptStruct Niagara.NiagaraPlatformSetConflictInfo -// 0x0018 (0x0018 - 0x0000) -struct FNiagaraPlatformSetConflictInfo final -{ -public: - int32 SetAIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SetBIndex; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Conflicts; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraPlatformSetConflictInfo; - -// ScriptStruct Niagara.NiagaraPlatformSetRedirect -// 0x0080 (0x0080 - 0x0000) -struct FNiagaraPlatformSetRedirect final -{ -public: - TArray ProfileNames; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - ENiagaraDeviceProfileRedirectMode Mode; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName RedirectProfileName; // 0x0014(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraPlatformSetCVarCondition CVarConditionEnabled; // 0x0020(0x0030)(Edit, NoDestructor, NativeAccessSpecifierPublic) - struct FNiagaraPlatformSetCVarCondition CVarConditionDisabled; // 0x0050(0x0030)(Edit, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraPlatformSetRedirect; - -// ScriptStruct Niagara.NiagaraRendererMaterialScalarParameter -// 0x000C (0x000C - 0x0000) -struct FNiagaraRendererMaterialScalarParameter final -{ -public: - class FName MaterialParameterName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraRendererMaterialScalarParameter; - -// ScriptStruct Niagara.NiagaraRendererMaterialVectorParameter -// 0x0018 (0x0018 - 0x0000) -struct FNiagaraRendererMaterialVectorParameter final -{ -public: - class FName MaterialParameterName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Value; // 0x0008(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraRendererMaterialVectorParameter; - -// ScriptStruct Niagara.NiagaraRendererMaterialTextureParameter -// 0x0010 (0x0010 - 0x0000) -struct FNiagaraRendererMaterialTextureParameter final -{ -public: - class FName MaterialParameterName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* Texture; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraRendererMaterialTextureParameter; - -// ScriptStruct Niagara.NiagaraRendererMaterialStaticBoolParameter -// 0x0010 (0x0010 - 0x0000) -struct FNiagaraRendererMaterialStaticBoolParameter final -{ -public: - class FName MaterialParameterName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName StaticVariableName; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraRendererMaterialStaticBoolParameter; - -// ScriptStruct Niagara.NiagaraRendererMaterialParameters -// 0x0050 (0x0050 - 0x0000) -struct FNiagaraRendererMaterialParameters final -{ -public: - TArray AttributeBindings; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ScalarParameters; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray VectorParameters; // 0x0020(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray TextureParameters; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray StaticBoolParameters; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraRendererMaterialParameters; - -// ScriptStruct Niagara.NiagaraRibbonShapeCustomVertex -// 0x0014 (0x0014 - 0x0000) -struct FNiagaraRibbonShapeCustomVertex final -{ -public: - struct FVector2f position; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2f Normal; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TextureV; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraRibbonShapeCustomVertex; - -// ScriptStruct Niagara.NiagaraRibbonUVSettings -// 0x0028 (0x0028 - 0x0000) -struct FNiagaraRibbonUVSettings final -{ -public: - ENiagaraRibbonUVDistributionMode DistributionMode; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraRibbonUVEdgeMode LeadingEdgeMode; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraRibbonUVEdgeMode TrailingEdgeMode; // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnablePerParticleUOverride : 1; // 0x0003(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnablePerParticleVRangeOverride : 1; // 0x0003(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - float TilingLength; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D Offset; // 0x0008(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D Scale; // 0x0018(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraRibbonUVSettings; - -// ScriptStruct Niagara.NiagaraScalabilityManager -// 0x00E0 (0x00E0 - 0x0000) -struct FNiagaraScalabilityManager final -{ -public: - class UNiagaraEffectType* EffectType; // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ManagedComponents; // 0x0008(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - uint8 Pad_18[0xC8]; // 0x0018(0x00C8)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraScalabilityManager; - -// ScriptStruct Niagara.NiagaraModuleDependency -// 0x0060 (0x0060 - 0x0000) -struct FNiagaraModuleDependency final -{ -public: - class FName ID; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraModuleDependencyType Type; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraModuleDependencyScriptConstraint ScriptConstraint; // 0x0009(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class FString RequiredVersion; // 0x0010(0x0010)(Edit, ZeroConstructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OnlyEvaluateInScriptUsage; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FText Description; // 0x0028(0x0010)(Edit, AssetRegistrySearchable, NativeAccessSpecifierPublic) - uint8 Pad_38[0x28]; // 0x0038(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraModuleDependency; - -// ScriptStruct Niagara.NiagaraCompilerTag -// 0x0030 (0x0030 - 0x0000) -struct FNiagaraCompilerTag final -{ -public: - struct FNiagaraVariable Variable; // 0x0000(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString StringValue; // 0x0020(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraCompilerTag; - -// ScriptStruct Niagara.NiagaraVMExecutableDataId -// 0x0058 (0x0058 - 0x0000) -struct FNiagaraVMExecutableDataId final -{ -public: - struct FGuid CompilerVersionID; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraScriptUsage ScriptUsageType; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid ScriptUsageTypeID; // 0x0014(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUsesRapidIterationParams : 1; // 0x0024(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDisableDebugSwitches : 1; // 0x0024(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInterpolatedSpawn : 1; // 0x0024(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRequiresPersistentIDs : 1; // 0x0024(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid BaseScriptID; // 0x0028(0x0010)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraCompileHash BaseScriptCompileHash; // 0x0038(0x0010)(HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ScriptVersionID; // 0x0048(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraVMExecutableDataId; - -// ScriptStruct Niagara.NiagaraVMExecutableByteCode -// 0x0018 (0x0018 - 0x0000) -struct FNiagaraVMExecutableByteCode final -{ -public: - TArray Data; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - int32 UncompressedSize; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraVMExecutableByteCode; - -// ScriptStruct Niagara.NiagaraVMExecutableData -// 0x01A0 (0x01A0 - 0x0000) -struct FNiagaraVMExecutableData final -{ -public: - struct FNiagaraVMExecutableByteCode ByteCode; // 0x0000(0x0018)(NativeAccessSpecifierPublic) - struct FNiagaraVMExecutableByteCode OptimizedByteCode; // 0x0018(0x0018)(Transient, NativeAccessSpecifierPublic) - uint8 Pad_30[0x38]; // 0x0030(0x0038)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NumTempRegisters; // 0x0068(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumUserPtrs; // 0x006C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray CompileTags; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray ScriptLiterals; // 0x0080(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray Attributes; // 0x0090(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FNiagaraScriptDataUsageInfo DataUsage; // 0x00A0(0x0001)(NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray UObjectInfos; // 0x00A8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray DataInterfaceInfo; // 0x00B8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray CalledVMExternalFunctions; // 0x00C8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_D8[0x10]; // 0x00D8(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReadDataSets; // 0x00E8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray WriteDataSets; // 0x00F8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray StatScopes; // 0x0108(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FNiagaraShaderScriptParametersMetadata ShaderScriptParametersMetadata; // 0x0118(0x0058)(NativeAccessSpecifierPublic) - ENiagaraScriptCompileStatus LastCompileStatus; // 0x0170(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_171[0x7]; // 0x0171(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SimulationStageMetaData; // 0x0178(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray ExperimentalContextData; // 0x0188(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 bReadsSignificanceIndex : 1; // 0x0198(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNeedsGPUContextInit : 1; // 0x0198(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_199[0x7]; // 0x0199(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraVMExecutableData; - -// ScriptStruct Niagara.NiagaraInlineDynamicInputFormatToken -// 0x0001 (0x0001 - 0x0000) -struct FNiagaraInlineDynamicInputFormatToken final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraInlineDynamicInputFormatToken; - -// ScriptStruct Niagara.VersionedNiagaraScriptData -// 0x0001 (0x0001 - 0x0000) -struct FVersionedNiagaraScriptData final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FVersionedNiagaraScriptData; - -// ScriptStruct Niagara.NiagaraScriptExecutionPaddingInfo -// 0x0008 (0x0008 - 0x0000) -struct FNiagaraScriptExecutionPaddingInfo final -{ -public: - uint16 SrcOffset; // 0x0000(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 DestOffset; // 0x0002(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 SrcSize; // 0x0004(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 DestSize; // 0x0006(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraScriptExecutionPaddingInfo; - -// ScriptStruct Niagara.NiagaraScriptExecutionParameterStore -// 0x0008 (0x0090 - 0x0088) -struct FNiagaraScriptExecutionParameterStore final : public FNiagaraParameterStore -{ -public: - int32 ParameterSize; // 0x0088(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bInitialized : 1; // 0x008C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_8D[0x3]; // 0x008D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraScriptExecutionParameterStore; - -// ScriptStruct Niagara.NiagaraScriptInstanceParameterStore -// 0x0010 (0x0098 - 0x0088) -struct FNiagaraScriptInstanceParameterStore final : public FNiagaraParameterStore -{ -public: - uint8 Pad_88[0x10]; // 0x0088(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraScriptInstanceParameterStore; - -// ScriptStruct Niagara.NiagaraScriptHighlight -// 0x0020 (0x0020 - 0x0000) -struct FNiagaraScriptHighlight final -{ -public: - struct FLinearColor Color; // 0x0000(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText DisplayName; // 0x0010(0x0010)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraScriptHighlight; - -// ScriptStruct Niagara.NiagaraSimCacheDataBuffers -// 0x0098 (0x0098 - 0x0000) -struct alignas(0x08) FNiagaraSimCacheDataBuffers final -{ -public: - uint32 NumInstances; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 IDAcquireTag; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 IDToIndexTableElements; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x8C]; // 0x000C(0x008C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraSimCacheDataBuffers; - -// ScriptStruct Niagara.NiagaraSimCacheEmitterFrame -// 0x00D8 (0x00D8 - 0x0000) -struct FNiagaraSimCacheEmitterFrame final -{ -public: - struct FBox LocalBounds; // 0x0000(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - int32 TotalSpawnedParticles; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraSimCacheDataBuffers ParticleDataBuffers; // 0x0040(0x0098)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraSimCacheEmitterFrame; - -// ScriptStruct Niagara.NiagaraSimCacheSystemFrame -// 0x00D0 (0x00D0 - 0x0000) -struct FNiagaraSimCacheSystemFrame final -{ -public: - struct FBox LocalBounds; // 0x0000(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FNiagaraSimCacheDataBuffers SystemDataBuffers; // 0x0038(0x0098)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraSimCacheSystemFrame; - -// ScriptStruct Niagara.NiagaraSimCacheFrame -// 0x0160 (0x0160 - 0x0000) -struct FNiagaraSimCacheFrame final -{ -public: - struct FTransform LocalToWorld; // 0x0000(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3f LWCTile; // 0x0060(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SimulationAge; // 0x006C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SimulationTickCount; // 0x0070(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNiagaraSimCacheSystemFrame SystemData; // 0x0078(0x00D0)(NativeAccessSpecifierPublic) - TArray EmitterData; // 0x0148(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_158[0x8]; // 0x0158(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraSimCacheFrame; - -// ScriptStruct Niagara.NiagaraSimCacheVariable -// 0x0018 (0x0018 - 0x0000) -struct FNiagaraSimCacheVariable final -{ -public: - struct FNiagaraVariableBase Variable; // 0x0000(0x000C)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 FloatOffset; // 0x000C(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 FloatCount; // 0x000E(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 HalfOffset; // 0x0010(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 HalfCount; // 0x0012(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 Int32Offset; // 0x0014(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 Int32Count; // 0x0016(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraSimCacheVariable; - -// ScriptStruct Niagara.NiagaraSimCacheDataBuffersLayout -// 0x00B8 (0x00B8 - 0x0000) -struct FNiagaraSimCacheDataBuffersLayout final -{ -public: - class FName LayoutName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENiagaraSimTarget SimTarget; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Variables; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint16 FloatCount; // 0x0020(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 HalfCount; // 0x0022(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 Int32Count; // 0x0024(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLocalSpace; // 0x0026(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowInterpolation; // 0x0027(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowVelocityExtrapolation; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray RebaseVariableNames; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray InterpVariableNames; // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint16 ComponentVelocity; // 0x0050(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_52[0x66]; // 0x0052(0x0066)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraSimCacheDataBuffersLayout; - -// ScriptStruct Niagara.NiagaraSimCacheLayout -// 0x00C8 (0x00C8 - 0x0000) -struct FNiagaraSimCacheLayout final -{ -public: - struct FNiagaraSimCacheDataBuffersLayout SystemLayout; // 0x0000(0x00B8)(NativeAccessSpecifierPublic) - TArray EmitterLayouts; // 0x00B8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraSimCacheLayout; - -// ScriptStruct Niagara.NiagaraEmitterCompiledData -// 0x0138 (0x0138 - 0x0000) -struct FNiagaraEmitterCompiledData final -{ -public: - TArray SpawnAttributes; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FNiagaraVariable EmitterSpawnIntervalVar; // 0x0010(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraVariable EmitterInterpSpawnStartDTVar; // 0x0030(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraVariable EmitterSpawnGroupVar; // 0x0050(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraVariable EmitterAgeVar; // 0x0070(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraVariable EmitterRandomSeedVar; // 0x0090(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraVariable EmitterInstanceSeedVar; // 0x00B0(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraVariable EmitterTotalSpawnedParticlesVar; // 0x00D0(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNiagaraDataSetCompiledData DataSetCompiledData; // 0x00F0(0x0048)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraEmitterCompiledData; - -// ScriptStruct Niagara.NiagaraParameterDataSetBinding -// 0x0008 (0x0008 - 0x0000) -struct FNiagaraParameterDataSetBinding final -{ -public: - int32 ParameterOffset; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 DataSetComponentOffset; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraParameterDataSetBinding; - -// ScriptStruct Niagara.NiagaraParameterDataSetBindingCollection -// 0x0020 (0x0020 - 0x0000) -struct FNiagaraParameterDataSetBindingCollection final -{ -public: - TArray FloatOffsets; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray Int32Offsets; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraParameterDataSetBindingCollection; - -// ScriptStruct Niagara.NiagaraSystemCompiledData -// 0x0240 (0x0240 - 0x0000) -struct FNiagaraSystemCompiledData final -{ -public: - struct FNiagaraParameterStore InstanceParamStore; // 0x0000(0x0088)(NativeAccessSpecifierPublic) - struct FNiagaraDataSetCompiledData DataSetCompiledData; // 0x0088(0x0048)(NativeAccessSpecifierPublic) - struct FNiagaraDataSetCompiledData SpawnInstanceParamsDataSetCompiledData; // 0x00D0(0x0048)(NativeAccessSpecifierPublic) - struct FNiagaraDataSetCompiledData UpdateInstanceParamsDataSetCompiledData; // 0x0118(0x0048)(NativeAccessSpecifierPublic) - struct FNiagaraParameterDataSetBindingCollection SpawnInstanceGlobalBinding; // 0x0160(0x0020)(NativeAccessSpecifierPublic) - struct FNiagaraParameterDataSetBindingCollection SpawnInstanceSystemBinding; // 0x0180(0x0020)(NativeAccessSpecifierPublic) - struct FNiagaraParameterDataSetBindingCollection SpawnInstanceOwnerBinding; // 0x01A0(0x0020)(NativeAccessSpecifierPublic) - TArray SpawnInstanceEmitterBindings; // 0x01C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FNiagaraParameterDataSetBindingCollection UpdateInstanceGlobalBinding; // 0x01D0(0x0020)(NativeAccessSpecifierPublic) - struct FNiagaraParameterDataSetBindingCollection UpdateInstanceSystemBinding; // 0x01F0(0x0020)(NativeAccessSpecifierPublic) - struct FNiagaraParameterDataSetBindingCollection UpdateInstanceOwnerBinding; // 0x0210(0x0020)(NativeAccessSpecifierPublic) - TArray UpdateInstanceEmitterBindings; // 0x0230(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraSystemCompiledData; - -// ScriptStruct Niagara.NiagaraSystemScalabilityOverrides -// 0x0010 (0x0010 - 0x0000) -struct FNiagaraSystemScalabilityOverrides final -{ -public: - TArray Overrides; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraSystemScalabilityOverrides; - -// ScriptStruct Niagara.NiagaraWildcard -// 0x0001 (0x0001 - 0x0000) -struct FNiagaraWildcard final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraWildcard; - -// ScriptStruct Niagara.NiagaraFloat -// 0x0004 (0x0004 - 0x0000) -struct FNiagaraFloat final -{ -public: - float Value; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraFloat; - -// ScriptStruct Niagara.NiagaraInt32 -// 0x0004 (0x0004 - 0x0000) -struct FNiagaraInt32 final -{ -public: - int32 Value; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraInt32; - -// ScriptStruct Niagara.NiagaraBool -// 0x0004 (0x0004 - 0x0000) -struct FNiagaraBool final -{ -public: - int32 Value; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FNiagaraBool; - -// ScriptStruct Niagara.NiagaraPosition -// 0x0000 (0x000C - 0x000C) -struct FNiagaraPosition final : public FVector3f -{ -}; -DUMPER7_ASSERTS_FNiagaraPosition; - -// ScriptStruct Niagara.NiagaraHalf -// 0x0002 (0x0002 - 0x0000) -struct FNiagaraHalf final -{ -public: - uint16 Value; // 0x0000(0x0002)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraHalf; - -// ScriptStruct Niagara.NiagaraHalfVector2 -// 0x0004 (0x0004 - 0x0000) -struct FNiagaraHalfVector2 final -{ -public: - uint16 X; // 0x0000(0x0002)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 Y; // 0x0002(0x0002)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraHalfVector2; - -// ScriptStruct Niagara.NiagaraHalfVector3 -// 0x0006 (0x0006 - 0x0000) -struct FNiagaraHalfVector3 final -{ -public: - uint16 X; // 0x0000(0x0002)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 Y; // 0x0002(0x0002)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 Z; // 0x0004(0x0002)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraHalfVector3; - -// ScriptStruct Niagara.NiagaraHalfVector4 -// 0x0008 (0x0008 - 0x0000) -struct FNiagaraHalfVector4 final -{ -public: - uint16 X; // 0x0000(0x0002)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 Y; // 0x0002(0x0002)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 Z; // 0x0004(0x0002)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 W; // 0x0006(0x0002)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraHalfVector4; - -// ScriptStruct Niagara.NiagaraNumeric -// 0x0001 (0x0001 - 0x0000) -struct FNiagaraNumeric final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraNumeric; - -// ScriptStruct Niagara.NiagaraParameterMap -// 0x0001 (0x0001 - 0x0000) -struct FNiagaraParameterMap final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraParameterMap; - -// ScriptStruct Niagara.NiagaraDouble -// 0x0008 (0x0008 - 0x0000) -struct FNiagaraDouble final -{ -public: - double Value; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraDouble; - -// ScriptStruct Niagara.NiagaraMatrix -// 0x0040 (0x0040 - 0x0000) -struct FNiagaraMatrix final -{ -public: - struct FVector4f Row0; // 0x0000(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4f Row1; // 0x0010(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4f Row2; // 0x0020(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4f Row3; // 0x0030(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraMatrix; - -// ScriptStruct Niagara.NiagaraEmitterID -// 0x0004 (0x0004 - 0x0000) -struct FNiagaraEmitterID final -{ -public: - int32 ID; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraEmitterID; - -// ScriptStruct Niagara.NiagaraSpawnInfo -// 0x0010 (0x0010 - 0x0000) -struct FNiagaraSpawnInfo final -{ -public: - int32 Count; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpStartDt; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float IntervalDt; // 0x0008(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SpawnGroup; // 0x000C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraSpawnInfo; - -// ScriptStruct Niagara.NiagaraID -// 0x0008 (0x0008 - 0x0000) -struct FNiagaraID final -{ -public: - int32 Index; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 AcquireTag; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraID; - -// ScriptStruct Niagara.NiagaraRandInfo -// 0x000C (0x000C - 0x0000) -struct FNiagaraRandInfo final -{ -public: - int32 Seed1; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Seed2; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Seed3; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNiagaraRandInfo; - -// ScriptStruct Niagara.NiagaraUserRedirectionParameterStore -// 0x0050 (0x00D8 - 0x0088) -struct FNiagaraUserRedirectionParameterStore final : public FNiagaraParameterStore -{ -public: - TMap UserParameterRedirects; // 0x0088(0x0050)(NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FNiagaraUserRedirectionParameterStore; - -// ScriptStruct Niagara.NiagaraVariant -// 0x0028 (0x0028 - 0x0000) -struct FNiagaraVariant final -{ -public: - class UObject* Object; // 0x0000(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNiagaraDataInterface* DataInterface; // 0x0008(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray Bytes; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - ENiagaraVariantMode CurrentMode; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraVariant; - -// ScriptStruct Niagara.NiagaraWorldManagerTickFunction -// 0x0008 (0x0030 - 0x0028) -struct FNiagaraWorldManagerTickFunction final : public FTickFunction -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNiagaraWorldManagerTickFunction; - -} - diff --git a/SilentHillF/SDK/NoceBase_classes.hpp b/SilentHillF/SDK/NoceBase_classes.hpp deleted file mode 100644 index 762de0b..0000000 --- a/SilentHillF/SDK/NoceBase_classes.hpp +++ /dev/null @@ -1,304 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: NoceBase - -#include "Basic.hpp" - -#include "Engine_structs.hpp" -#include "Engine_classes.hpp" -#include "NoceBase_structs.hpp" -#include "CoreUObject_structs.hpp" -#include "CoreUObject_classes.hpp" -#include "UMG_classes.hpp" - - -namespace SDK -{ - -// Class NoceBase.NoceBaseFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UNoceBaseFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void ClientTravel(class APlayerController* PlayerController, const class FString& URL, ETravelType TravelType, bool bSeamless); - static bool DrawWidgetToTarget(class UTextureRenderTarget2D* Target, class UUserWidget* WidgetToRender, const struct FVector2D& DrawSize, bool UseGamma, ETextureFilter Filter, float DeltaTime); - static void ForceStreamingOut(); - static void ForceUpdateTextureStreamingByPos(const struct FVector& InPos); - static class FString GetBuildVersion(); - static class FString GetBuildVersion2(); - static class FString GetBuildVersion3(); - static class FString GetBuildVersion4(); - static int32 GetBuildVersion_Major(); - static int32 GetBuildVersion_Minor(); - static int32 GetBuildVersion_Patch(); - static int32 GetBuildVersion_Revision(); - static int32 GetBuildVersionAt(int32 InIndex); - static struct FVector2D GetGameResolution(); - static struct FVector2D GetGameViewportSize(); - static class FString GetLongPackageNameForTravel(const struct FSoftObjectPath& InPath); - static float GetNoceNearClipPlane(); - static ENocePCType GetPCType(); - static class FString GetPlatformNetIdLocalString(class APlayerController* PlayerController); - static class FString GetPlatformNetIdString(class APlayerController* PlayerController); - static ENocePlatformType GetPlatformType(); - static int32 GetRemainPSOTasks(); - static class UWorld* GetRobustWorld(); - static int32 GetSequenceFrameRate(); - static float GetStreamingLevelPercentage(const class UObject* WorldContextObject); - static class FString GetSystemErrorMessage(); - static int32 GetSystemLastErrorCode(); - static class FString GetUniquePlayerID(); - static bool IsAnyStreamingLevelLoading(const class UObject* WorldContextObject); - static bool IsAsyncLoadingThreadBusy(); - static bool IsConsole(); - static bool IsConsoleLockhart(); - static bool IsEditor(); - static bool IsEpicGamesOnlineSystem(); - static bool IsPlayStation5(); - static bool IsPS5Pro(); - static bool IsShippingBuild(); - static bool IsSimulatingInEditor(); - static bool IsSteamOnlineSystem(); - static void LogError(const class FString& InStr); - static void PausePSOTasks(); - static void ResetPerspectiveNearClipPlane(class APlayerController* PlayerController); - static void ResumePSOTasks(); - static void SeamlessTravel(class APlayerController* PlayerController, const class FString& InURL, bool bAbsolute); - static void ServerTravel(class APlayerController* PlayerController, const class FString& InURL, bool bAbsolute); - static void SetNoceNearClipPlane(float InValue); - static void SetPSOBackgroundMode(); - static void SetPSOFastMode(); - static void ShowPlatformUserInfo(class APlayerController* PlayerController); - static struct FTimespan SubstractDateTime(const struct FDateTime& InA, const struct FDateTime& InB); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceBaseFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceBaseFunctionLibrary") - } - static class UNoceBaseFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceBaseFunctionLibrary; - -// Class NoceBase.NoceBaseGameSetting -// 0x0D40 (0x0D68 - 0x0028) -class UNoceBaseGameSetting final : public UObject -{ -public: - struct FSoftObjectPath InputActionToKeyTable; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath InputGamepadTypeDataTable; // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath InputMultiActionTable; // 0x0068(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath InputImageDataTable; // 0x0088(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath InputPCImageDataTable; // 0x00A8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath WeaponCompositeTable; // 0x00C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath OmamoriCompositeTable; // 0x00E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ConsumableCompositeTable; // 0x0108(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath KeyItemCompositeTable; // 0x0128(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath LetterGroupCompositeTable; // 0x0148(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath LetterCompositeTable; // 0x0168(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath StageJumpDataTable; // 0x0188(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath TutorialDataTable; // 0x01A8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath NotebookCharacterNameDataTable; // 0x01C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath NotebookEnemyNameDataTable; // 0x01E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath NotebookInfoNameDataTable; // 0x0208(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath NotebookPuzzleNameDataTable; // 0x0228(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath NotebookTutorialNameDataTable; // 0x0248(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath NotebookCharacterPageDataTable; // 0x0268(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath NotebookEnemyPageDataTable; // 0x0288(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath NotebookInfoPageDataTable; // 0x02A8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath NotebookPuzzlePageDataTable; // 0x02C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath NotebookTutorialPageDataTable; // 0x02E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath NotebookCharacterContentDataTable; // 0x0308(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath NotebookEnemyContentDataTable; // 0x0328(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath NotebookInfoContentDataTable; // 0x0348(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath NotebookPuzzleContentDataTable; // 0x0368(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath NotebookTutorialContentDataTable; // 0x0388(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ExpandInventoryDataTable; // 0x03A8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath LocationInfoDataTable; // 0x03C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ChapterInfoDataTable; // 0x03E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath MissionHintDataTable; // 0x0408(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath OmamoriDrawingDataAsset; // 0x0428(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath KeyItemEmaDataTable; // 0x0448(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName DLCRewardOmamoriName; // 0x0468(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath WidgetPathDataTable; // 0x0470(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath LoadingScreenWidgetClass; // 0x0490(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LoadingScreenZOrder; // 0x04B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4B4[0x4]; // 0x04B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftClassPath FadeWidgetClass; // 0x04B8(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FadeWidgetZOrder; // 0x04D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float KeyboardInitRepeatDelay; // 0x04DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float KeyboardRepeatDelay; // 0x04E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4E4[0x4]; // 0x04E4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftClassPath SubtitleWidgetClass; // 0x04E8(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath SubtitleWithSpeakerWidgetClass; // 0x0508(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath CinematicNoteWidgetClass; // 0x0528(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath CommonGuideWidgetClass; // 0x0548(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath InteractIconWidgetClass; // 0x0568(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftClassPath IndicatorWidgetClass; // 0x0588(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath TitleMapPath; // 0x05A8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath GameMapPath; // 0x05C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath CombatTestMapPath; // 0x05E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath LightFadeMaterialParameterCollection; // 0x0608(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath HeightFogDataTable; // 0x0628(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath VolumetricFogDataTable; // 0x0648(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath DirectionalLightDataTable; // 0x0668(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath SweetLightDataTable; // 0x0688(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath SkyLightDataTable; // 0x06A8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath SkyAtmosphereDataTable; // 0x06C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath SkyDomeDataTable; // 0x06E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath DarknessDataTable; // 0x0708(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath SSFSDataTable; // 0x0728(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath LanternNiagaraTable; // 0x0748(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath WindDataTable; // 0x0768(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath LumenTranslucencyTable; // 0x0788(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath FogNiagaraTable; // 0x07A8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath FogNiagaraParameterCollection; // 0x07C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath EnvAreaAllFogNiagaraParameter; // 0x07E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath HellSmokeNiagaraParameter; // 0x0808(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath HellSmokeMaterialParameter; // 0x0828(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath WorldTriggerTable; // 0x0848(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath RegionDataLayerTable; // 0x0868(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath DialogLineDataTable; // 0x0888(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath DialogSetDataTable; // 0x08A8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath DialogSpeakerTable; // 0x08C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath DialogSpeakerNameTable; // 0x08E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath DialogSelfTalkTable; // 0x0908(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GlobalDialogCoolDown; // 0x0928(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_92C[0x4]; // 0x092C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftObjectPath DialogDurationTable; // 0x0930(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath DialogStyleTable; // 0x0950(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath AchievementTable; // 0x0970(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath RecordNotebookTable; // 0x0990(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath GameEnemyRecord; // 0x09B0(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath GameItemRecord; // 0x09D0(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath GameProgressRecord; // 0x09F0(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath GameOtherRecord; // 0x0A10(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath SystemEnemyRecord; // 0x0A30(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath SystemItemRecord; // 0x0A50(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath SystemOtherRecord; // 0x0A70(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceStorageSetting StorageSetting; // 0x0A90(0x0178)(Edit, Config, NativeAccessSpecifierPublic) - class FName RedCapsuleName; // 0x0C08(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName HairOrnamentName; // 0x0C10(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName KatanaWeaponName; // 0x0C18(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName KatanaAlterWeaponName; // 0x0C20(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName UFOWeaponName; // 0x0C28(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray UFOWeaponRoundNames; // 0x0C30(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - class FName ExorcismPotionName; // 0x0C40(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath PickupsDeployDataTable; // 0x0C48(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath PickupsConsumableDataTable; // 0x0C68(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath PickupsWeaponDataTable; // 0x0C88(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath DynamicPickupsRuleDataAsset; // 0x0CA8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath DynamicPickupsDataTable; // 0x0CC8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath PrepRoomPickupsRuleDataAsset; // 0x0CE8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath HinaCharMeshTypeDataTable; // 0x0D08(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath AnalyticsDataTable; // 0x0D28(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ChunkDataTable; // 0x0D48(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceBaseGameSetting") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceBaseGameSetting") - } - static class UNoceBaseGameSetting* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceBaseGameSetting; - -// Class NoceBase.NoceFadeSubsystem -// 0x0010 (0x0040 - 0x0030) -class UNoceFadeSubsystem final : public UGameInstanceSubsystem -{ -public: - uint8 Pad_30[0x10]; // 0x0030(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void CleanFade(); - class FString GetFadeInDebugInfo(ENoceFadeType FadeType); - class FString GetFadeOutDebugInfo(ENoceFadeType FadeType); - bool IsAnyBusy(); - bool IsAnyFadeOut(); - bool IsFadeBusy(ENoceFadeType FadeType); - bool IsFadeIn(ENoceFadeType FadeType); - bool IsFadeOut(ENoceFadeType FadeType); - void RequestFadeIn(ENoceFadeType FadeType, float TimeSecond, const class FString& RequestInfo); - void RequestFadeOutBlack(ENoceFadeType FadeType, float TimeSecond, const class FString& RequestInfo); - void RequestFadeOutWhite(ENoceFadeType FadeType, float TimeSecond, const class FString& RequestInfo); - void ShowHideDebugInfo(bool Show); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceFadeSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceFadeSubsystem") - } - static class UNoceFadeSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceFadeSubsystem; - -// Class NoceBase.NoceFadeWidget -// 0x0070 (0x0350 - 0x02E0) -class UNoceFadeWidget : public UUserWidget -{ -public: - struct FLinearColor ColorBlack; // 0x02E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ColorWhite; // 0x02F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString FadeOutInfoString; // 0x0300(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString FadeInInfoString; // 0x0310(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ImageWidgetName; // 0x0320(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InfoWidgetName; // 0x0328(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_330[0x20]; // 0x0330(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void FadeIn(float TimeSecond, const class FString& InfoString); - void FadeOut(bool IsBlack, float TimeSecond, const class FString& InfoString); - bool IsBusy(); - bool IsFadeIn(); - bool IsFadeInComplete(); - bool IsFadeOut(); - bool IsFadeOutComplete(); - void ResetMe(); - void ShowHideDebugInfo(bool Show); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceFadeWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceFadeWidget") - } - static class UNoceFadeWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceFadeWidget; - -} - diff --git a/SilentHillF/SDK/NoceBase_structs.hpp b/SilentHillF/SDK/NoceBase_structs.hpp deleted file mode 100644 index 0773adf..0000000 --- a/SilentHillF/SDK/NoceBase_structs.hpp +++ /dev/null @@ -1,104 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: NoceBase - -#include "Basic.hpp" - -#include "GameplayTags_structs.hpp" - - -namespace SDK -{ - -// Enum NoceBase.ENoceFadeType -// NumValues: 0x0007 -enum class ENoceFadeType : uint8 -{ - INGAME = 0, - MENU = 1, - TELEPORT = 2, - FSM = 3, - INTERLUDE = 4, - NUM = 5, - ENoceFadeType_MAX = 6, -}; - -// Enum NoceBase.ENocePlatformType -// NumValues: 0x0004 -enum class ENocePlatformType : uint8 -{ - PC = 0, - PS5 = 1, - XSX = 2, - ENocePlatformType_MAX = 3, -}; - -// Enum NoceBase.ENocePCType -// NumValues: 0x0005 -enum class ENocePCType : uint8 -{ - Unknown = 0, - Steam = 1, - EpicGames = 2, - MicrosoftStore = 3, - ENocePCType_MAX = 4, -}; - -// ScriptStruct NoceBase.NoceGameVersion -// 0x0040 (0x0040 - 0x0000) -struct FNoceGameVersion final -{ -public: - class FString BuildConfig; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString GameVersion; // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Revision; // 0x0020(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString BranchName; // 0x0030(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceGameVersion; - -// ScriptStruct NoceBase.NSClassFilter -// 0x00F8 (0x00F8 - 0x0000) -struct FNSClassFilter final -{ -public: - class UClass* BaseClass; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TSet> AllowedClasses; // 0x0008(0x0050)(Edit, BlueprintVisible, UObjectWrapper, NativeAccessSpecifierPublic) - TSet> IgnoredClasses; // 0x0058(0x0050)(Edit, BlueprintVisible, UObjectWrapper, NativeAccessSpecifierPublic) - TSet BakedAllowedClasses; // 0x00A8(0x0050)(Transient, Protected, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FNSClassFilter; - -// ScriptStruct NoceBase.NSComponentClassFilter -// 0x00F8 (0x00F8 - 0x0000) -struct FNSComponentClassFilter final -{ -public: - struct FNSClassFilter ClassFilter; // 0x0000(0x00F8)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNSComponentClassFilter; - -// ScriptStruct NoceBase.NoceStorageSetting -// 0x0178 (0x0178 - 0x0000) -struct FNoceStorageSetting final -{ -public: - struct FNSComponentClassFilter SaveComponentFilter; // 0x0000(0x00F8)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - int32 GameSlotCount; // 0x00F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 AutoSaveSlotCount; // 0x00FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTagContainer InheritableAdditionalTag; // 0x0100(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FGameplayTagContainer PlayGoProgressTag; // 0x0120(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FGameplayTagContainer FullRecoverProgressTag; // 0x0140(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - int32 SystemSaveMaxSize; // 0x0160(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_164[0x4]; // 0x0164(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString CommonIconPath; // 0x0168(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceStorageSetting; - -} - diff --git a/SilentHillF/SDK/PacketHandler_classes.hpp b/SilentHillF/SDK/PacketHandler_classes.hpp deleted file mode 100644 index 6e8ef86..0000000 --- a/SilentHillF/SDK/PacketHandler_classes.hpp +++ /dev/null @@ -1,63 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: PacketHandler - -#include "Basic.hpp" - -#include "CoreUObject_classes.hpp" - - -namespace SDK -{ - -// Class PacketHandler.HandlerComponentFactory -// 0x0000 (0x0028 - 0x0028) -class UHandlerComponentFactory : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("HandlerComponentFactory") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"HandlerComponentFactory") - } - static class UHandlerComponentFactory* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UHandlerComponentFactory; - -// Class PacketHandler.PacketHandlerProfileConfig -// 0x0010 (0x0038 - 0x0028) -class UPacketHandlerProfileConfig final : public UObject -{ -public: - TArray Components; // 0x0028(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PacketHandlerProfileConfig") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PacketHandlerProfileConfig") - } - static class UPacketHandlerProfileConfig* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPacketHandlerProfileConfig; - -} - diff --git a/SilentHillF/SDK/PhysicsCore_classes.hpp b/SilentHillF/SDK/PhysicsCore_classes.hpp deleted file mode 100644 index 34a3102..0000000 --- a/SilentHillF/SDK/PhysicsCore_classes.hpp +++ /dev/null @@ -1,199 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: PhysicsCore - -#include "Basic.hpp" - -#include "CoreUObject_classes.hpp" -#include "DeveloperSettings_classes.hpp" -#include "PhysicsCore_structs.hpp" -#include "Chaos_structs.hpp" - - -namespace SDK -{ - -// Class PhysicsCore.PhysicalMaterialPropertyBase -// 0x0000 (0x0028 - 0x0028) -class UPhysicalMaterialPropertyBase final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PhysicalMaterialPropertyBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PhysicalMaterialPropertyBase") - } - static class UPhysicalMaterialPropertyBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPhysicalMaterialPropertyBase; - -// Class PhysicsCore.BodySetupCore -// 0x0010 (0x0038 - 0x0028) -class UBodySetupCore : public UObject -{ -public: - class FName BoneName; // 0x0028(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPhysicsType PhysicsType; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionTraceFlag CollisionTraceFlag; // 0x0031(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBodyCollisionResponse CollisionReponse; // 0x0032(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_33[0x5]; // 0x0033(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BodySetupCore") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BodySetupCore") - } - static class UBodySetupCore* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBodySetupCore; - -// Class PhysicsCore.ChaosPhysicalMaterial -// 0x0020 (0x0048 - 0x0028) -class UChaosPhysicalMaterial final : public UObject -{ -public: - float Friction; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StaticFriction; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Restitution; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LinearEtherDrag; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngularEtherDrag; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SleepingLinearVelocityThreshold; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SleepingAngularVelocityThreshold; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ChaosPhysicalMaterial") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ChaosPhysicalMaterial") - } - static class UChaosPhysicalMaterial* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UChaosPhysicalMaterial; - -// Class PhysicsCore.PhysicalMaterial -// 0x0070 (0x0098 - 0x0028) -class UPhysicalMaterial final : public UObject -{ -public: - float Friction; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StaticFriction; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EFrictionCombineMode FrictionCombineMode; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOverrideFrictionCombineMode; // 0x0031(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float Restitution; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EFrictionCombineMode RestitutionCombineMode; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOverrideRestitutionCombineMode; // 0x0039(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x2]; // 0x003A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float Density; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SleepLinearVelocityThreshold; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SleepAngularVelocityThreshold; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SleepCounterThreshold; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RaiseMassToPower; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DestructibleDamageThresholdScale; // 0x0050(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UPhysicalMaterialPropertyBase* PhysicalMaterialProperty; // 0x0058(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPhysicalSurface SurfaceType; // 0x0060(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPhysicalMaterialStrength Strength; // 0x0064(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FPhysicalMaterialDamageModifier DamageModifier; // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - bool bShowExperimentalProperties; // 0x0074(0x0001)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPhysicalMaterialSoftCollisionMode SoftCollisionMode; // 0x0075(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_76[0x2]; // 0x0076(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float SoftCollisionThickness; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BaseFrictionImpulse; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_80[0x18]; // 0x0080(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PhysicalMaterial") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PhysicalMaterial") - } - static class UPhysicalMaterial* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPhysicalMaterial; - -// Class PhysicsCore.PhysicsSettingsCore -// 0x00B0 (0x00E8 - 0x0038) -class UPhysicsSettingsCore : public UDeveloperSettings -{ -public: - float DefaultGravityZ; // 0x0038(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefaultTerminalVelocity; // 0x003C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DefaultFluidFriction; // 0x0040(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SimulateScratchMemorySize; // 0x0044(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RagdollAggregateThreshold; // 0x0048(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TriangleMeshTriangleMinAreaThreshold; // 0x004C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableEnhancedDeterminism; // 0x0050(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableShapeSharing; // 0x0051(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnablePCM; // 0x0052(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableStabilization; // 0x0053(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWarnMissingLocks; // 0x0054(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnable2DPhysics; // 0x0055(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDefaultHasComplexCollision; // 0x0056(0x0001)(ZeroConstructor, Config, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_57[0x1]; // 0x0057(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float BounceThresholdVelocity; // 0x0058(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EFrictionCombineMode FrictionCombineMode; // 0x005C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EFrictionCombineMode RestitutionCombineMode; // 0x005D(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5E[0x2]; // 0x005E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxAngularVelocity; // 0x0060(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxDepenetrationVelocity; // 0x0064(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ContactOffsetMultiplier; // 0x0068(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinContactOffset; // 0x006C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxContactOffset; // 0x0070(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSimulateSkeletalMeshOnDedicatedServer; // 0x0074(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionTraceFlag DefaultShapeComplexity; // 0x0075(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_76[0x2]; // 0x0076(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FChaosSolverConfiguration SolverOptions; // 0x0078(0x006C)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_E4[0x4]; // 0x00E4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PhysicsSettingsCore") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PhysicsSettingsCore") - } - static class UPhysicsSettingsCore* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPhysicsSettingsCore; - -} - diff --git a/SilentHillF/SDK/PhysicsCore_structs.hpp b/SilentHillF/SDK/PhysicsCore_structs.hpp deleted file mode 100644 index 3198979..0000000 --- a/SilentHillF/SDK/PhysicsCore_structs.hpp +++ /dev/null @@ -1,235 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: PhysicsCore - -#include "Basic.hpp" - - -namespace SDK -{ - -// Enum PhysicsCore.ECollisionTraceFlag -// NumValues: 0x0005 -enum class ECollisionTraceFlag : uint8 -{ - CTF_UseDefault = 0, - CTF_UseSimpleAndComplex = 1, - CTF_UseSimpleAsComplex = 2, - CTF_UseComplexAsSimple = 3, - CTF_MAX = 4, -}; - -// Enum PhysicsCore.EPhysicsType -// NumValues: 0x0004 -enum class EPhysicsType : uint8 -{ - PhysType_Default = 0, - PhysType_Kinematic = 1, - PhysType_Simulated = 2, - PhysType_MAX = 3, -}; - -// Enum PhysicsCore.EBodyCollisionResponse -// NumValues: 0x0003 -enum class EBodyCollisionResponse : uint8 -{ - BodyCollision_Enabled = 0, - BodyCollision_Disabled = 1, - BodyCollision_MAX = 2, -}; - -// Enum PhysicsCore.EPhysicalSurface -// NumValues: 0x0041 -enum class EPhysicalSurface : uint8 -{ - SurfaceType_Default = 0, - SurfaceType1 = 1, - SurfaceType2 = 2, - SurfaceType3 = 3, - SurfaceType4 = 4, - SurfaceType5 = 5, - SurfaceType6 = 6, - SurfaceType7 = 7, - SurfaceType8 = 8, - SurfaceType9 = 9, - SurfaceType10 = 10, - SurfaceType11 = 11, - SurfaceType12 = 12, - SurfaceType13 = 13, - SurfaceType14 = 14, - SurfaceType15 = 15, - SurfaceType16 = 16, - SurfaceType17 = 17, - SurfaceType18 = 18, - SurfaceType19 = 19, - SurfaceType20 = 20, - SurfaceType21 = 21, - SurfaceType22 = 22, - SurfaceType23 = 23, - SurfaceType24 = 24, - SurfaceType25 = 25, - SurfaceType26 = 26, - SurfaceType27 = 27, - SurfaceType28 = 28, - SurfaceType29 = 29, - SurfaceType30 = 30, - SurfaceType31 = 31, - SurfaceType32 = 32, - SurfaceType33 = 33, - SurfaceType34 = 34, - SurfaceType35 = 35, - SurfaceType36 = 36, - SurfaceType37 = 37, - SurfaceType38 = 38, - SurfaceType39 = 39, - SurfaceType40 = 40, - SurfaceType41 = 41, - SurfaceType42 = 42, - SurfaceType43 = 43, - SurfaceType44 = 44, - SurfaceType45 = 45, - SurfaceType46 = 46, - SurfaceType47 = 47, - SurfaceType48 = 48, - SurfaceType49 = 49, - SurfaceType50 = 50, - SurfaceType51 = 51, - SurfaceType52 = 52, - SurfaceType53 = 53, - SurfaceType54 = 54, - SurfaceType55 = 55, - SurfaceType56 = 56, - SurfaceType57 = 57, - SurfaceType58 = 58, - SurfaceType59 = 59, - SurfaceType60 = 60, - SurfaceType61 = 61, - SurfaceType62 = 62, - SurfaceType_Max = 63, - EPhysicalSurface_MAX = 64, -}; - -// Enum PhysicsCore.ERadialImpulseFalloff -// NumValues: 0x0003 -enum class ERadialImpulseFalloff : uint8 -{ - RIF_Constant = 0, - RIF_Linear = 1, - RIF_MAX = 2, -}; - -// Enum PhysicsCore.ESleepFamily -// NumValues: 0x0004 -enum class ESleepFamily : uint8 -{ - Normal = 0, - Sensitive = 1, - Custom = 2, - ESleepFamily_MAX = 3, -}; - -// Enum PhysicsCore.EAngularConstraintMotion -// NumValues: 0x0004 -enum class EAngularConstraintMotion : uint8 -{ - ACM_Free = 0, - ACM_Limited = 1, - ACM_Locked = 2, - ACM_MAX = 3, -}; - -// Enum PhysicsCore.EConstraintFrame -// NumValues: 0x0003 -enum class EConstraintFrame : uint8 -{ - Frame1 = 0, - Frame2 = 1, - EConstraintFrame_MAX = 2, -}; - -// Enum PhysicsCore.EConstraintPlasticityType -// NumValues: 0x0004 -enum class EConstraintPlasticityType : uint8 -{ - CCPT_Free = 0, - CCPT_Shrink = 1, - CCPT_Grow = 2, - CCPT_MAX = 3, -}; - -// Enum PhysicsCore.ELinearConstraintMotion -// NumValues: 0x0004 -enum class ELinearConstraintMotion : uint8 -{ - LCM_Free = 0, - LCM_Limited = 1, - LCM_Locked = 2, - LCM_MAX = 3, -}; - -// Enum PhysicsCore.EFrictionCombineMode -// NumValues: 0x0004 -enum class EFrictionCombineMode : uint8 -{ - Average = 0, - Min = 1, - Multiply = 2, - Max = 3, -}; - -// Enum PhysicsCore.EPhysicalMaterialSoftCollisionMode -// NumValues: 0x0004 -enum class EPhysicalMaterialSoftCollisionMode : uint8 -{ - None = 0, - RelativeThickness = 1, - AbsoluteThickess = 2, - EPhysicalMaterialSoftCollisionMode_MAX = 3, -}; - -// ScriptStruct PhysicsCore.BodyInstanceCore -// 0x0018 (0x0018 - 0x0000) -struct alignas(0x08) FBodyInstanceCore -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bSimulatePhysics : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideMass : 1; // 0x0010(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableGravity : 1; // 0x0010(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUpdateKinematicFromSimulation : 1; // 0x0010(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAutoWeld : 1; // 0x0010(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStartAwake : 1; // 0x0010(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGenerateWakeEvents : 1; // 0x0010(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUpdateMassWhenScaleChanges : 1; // 0x0010(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBodyInstanceCore; - -// ScriptStruct PhysicsCore.PhysicalMaterialStrength -// 0x000C (0x000C - 0x0000) -struct FPhysicalMaterialStrength final -{ -public: - float TensileStrength; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CompressionStrength; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShearStrength; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPhysicalMaterialStrength; - -// ScriptStruct PhysicsCore.PhysicalMaterialDamageModifier -// 0x0004 (0x0004 - 0x0000) -struct FPhysicalMaterialDamageModifier final -{ -public: - float DamageThresholdMultiplier; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPhysicalMaterialDamageModifier; - -} - diff --git a/SilentHillF/SDK/PropertyPath_classes.hpp b/SilentHillF/SDK/PropertyPath_classes.hpp deleted file mode 100644 index 0c56517..0000000 --- a/SilentHillF/SDK/PropertyPath_classes.hpp +++ /dev/null @@ -1,70 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: PropertyPath - -#include "Basic.hpp" - -#include "PropertyPath_structs.hpp" -#include "CoreUObject_classes.hpp" - - -namespace SDK -{ - -// Class PropertyPath.PropertyPathTestObject -// 0x0158 (0x0180 - 0x0028) -class UPropertyPathTestObject final : public UObject -{ -public: - bool Bool; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPropertyPathTestEnum EnumOne; // 0x0029(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPropertyPathTestEnum EnumTwo; // 0x002A(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPropertyPathTestEnum EnumThree; // 0x002B(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPropertyPathTestEnum EnumFour; // 0x002C(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Integer; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString String; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float float_0; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPropertyPathTestStruct Struct; // 0x0050(0x0060)(Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FPropertyPathTestStruct StructRef; // 0x00B0(0x0060)(Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FPropertyPathTestStruct StructConstRef; // 0x0110(0x0060)(Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic) - class UPropertyPathTestObject* InnerObject; // 0x0170(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_178[0x8]; // 0x0178(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetFloat(float InFloat); - void SetStruct(const struct FPropertyPathTestStruct& InStruct); - void SetStructConstRef(const struct FPropertyPathTestStruct& InStruct); - void SetStructRef(const struct FPropertyPathTestStruct& InStruct); - - float GetFloat() const; - struct FPropertyPathTestStruct GetStruct() const; - const struct FPropertyPathTestStruct GetStructConstRef() const; - struct FPropertyPathTestStruct GetStructRef() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PropertyPathTestObject") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PropertyPathTestObject") - } - static class UPropertyPathTestObject* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPropertyPathTestObject; - -} - diff --git a/SilentHillF/SDK/PropertyPath_structs.hpp b/SilentHillF/SDK/PropertyPath_structs.hpp deleted file mode 100644 index b7b4533..0000000 --- a/SilentHillF/SDK/PropertyPath_structs.hpp +++ /dev/null @@ -1,113 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: PropertyPath - -#include "Basic.hpp" - - -namespace SDK -{ - -// Enum PropertyPath.EPropertyPathTestEnum -// NumValues: 0x0005 -enum class EPropertyPathTestEnum : uint8 -{ - One = 0, - Two = 1, - Three = 2, - Four = 3, - EPropertyPathTestEnum_MAX = 4, -}; - -// ScriptStruct PropertyPath.PropertyPathSegment -// 0x0020 (0x0020 - 0x0000) -struct FPropertyPathSegment final -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ArrayIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UStruct* Struct; // 0x0010(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPropertyPathSegment; - -// ScriptStruct PropertyPath.CachedPropertyPath -// 0x0038 (0x0038 - 0x0000) -struct FCachedPropertyPath -{ -public: - TArray Segments; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - uint8 Pad_10[0x8]; // 0x0010(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UFunction* CachedFunction; // 0x0018(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_20[0x18]; // 0x0020(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCachedPropertyPath; - -// ScriptStruct PropertyPath.PropertyPathTestBaseStruct -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FPropertyPathTestBaseStruct -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPropertyPathTestBaseStruct; - -// ScriptStruct PropertyPath.PropertyPathTestInnerStruct -// 0x0020 (0x0028 - 0x0008) -struct FPropertyPathTestInnerStruct final : public FPropertyPathTestBaseStruct -{ -public: - float float_0; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Bool; // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPropertyPathTestEnum EnumOne; // 0x000D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPropertyPathTestEnum EnumTwo; // 0x000E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPropertyPathTestEnum EnumThree; // 0x000F(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPropertyPathTestEnum EnumFour; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Integer; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString String; // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPropertyPathTestInnerStruct; - -// ScriptStruct PropertyPath.PropertyPathTestStruct -// 0x0058 (0x0060 - 0x0008) -struct FPropertyPathTestStruct final : public FPropertyPathTestBaseStruct -{ -public: - bool Bool; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Integer; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPropertyPathTestEnum EnumOne; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPropertyPathTestEnum EnumTwo; // 0x0011(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPropertyPathTestEnum EnumThree; // 0x0012(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPropertyPathTestEnum EnumFour; // 0x0013(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString String; // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float float_0; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPropertyPathTestInnerStruct InnerStruct; // 0x0030(0x0028)(NativeAccessSpecifierPublic) - class UPropertyPathTestObject* InnerObject; // 0x0058(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPropertyPathTestStruct; - -// ScriptStruct PropertyPath.PropertyPathTestBed -// 0x00D0 (0x00D0 - 0x0000) -struct FPropertyPathTestBed final -{ -public: - class UPropertyPathTestObject* Object; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPropertyPathTestObject* ModifiedObject; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPropertyPathTestStruct ModifiedStruct; // 0x0010(0x0060)(NativeAccessSpecifierPublic) - struct FPropertyPathTestStruct DefaultStruct; // 0x0070(0x0060)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPropertyPathTestBed; - -} - diff --git a/SilentHillF/SDK/SDK.7z b/SilentHillF/SDK/SDK.7z new file mode 100644 index 0000000..39b57ef Binary files /dev/null and b/SilentHillF/SDK/SDK.7z differ diff --git a/SilentHillF/SDK/SMSystem_classes.hpp b/SilentHillF/SDK/SMSystem_classes.hpp deleted file mode 100644 index cb2adda..0000000 --- a/SilentHillF/SDK/SMSystem_classes.hpp +++ /dev/null @@ -1,1283 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: SMSystem - -#include "Basic.hpp" - -#include "SMSystem_structs.hpp" -#include "CoreUObject_structs.hpp" -#include "CoreUObject_classes.hpp" -#include "Engine_classes.hpp" - - -namespace SDK -{ - -// Class SMSystem.SMInstance -// 0x06D0 (0x06F8 - 0x0028) -class USMInstance : public UObject -{ -public: - uint8 Pad_28[0x58]; // 0x0028(0x0058)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReplicatedReferences; // 0x0080(0x0010)(Net, ZeroConstructor, Transient, RepNotify, NativeAccessSpecifierPrivate) - struct FGuid RootStateMachineGuid; // 0x0090(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnPreStateMachineInitializedEvent; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnStateMachineInitializedEvent; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnStateMachineStartedEvent; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnStateMachineUpdatedEvent; // 0x00D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnStateMachineStoppedEvent; // 0x00E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnStateMachineShutdownEvent; // 0x00F0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnStateMachineTransitionTakenEvent; // 0x0100(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnStateMachineStateChangedEvent; // 0x0110(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnStateMachineStateStartedEvent; // 0x0120(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - class USMStateMachineComponent* ComponentOwner; // 0x0130(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TScriptInterface NetworkInterface; // 0x0138(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_148[0x140]; // 0x0148(0x0140)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSMStateMachine RootStateMachine; // 0x0288(0x02C8)(Protected, NativeAccessSpecifierProtected) - class UObject* R_StateMachineContext; // 0x0550(0x0008)(Net, ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USMInstance* ReferenceOwner; // 0x0558(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf StateMachineClass; // 0x0560(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bAutoManageTime : 1; // 0x0568(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Net, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bStopOnEndState : 1; // 0x0568(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Net, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bCanEverTick : 1; // 0x0568(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Net, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bCanTickWhenPaused : 1; // 0x0568(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Net, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bTickRegistered : 1; // 0x0568(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bTickBeforeInitialize : 1; // 0x0568(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bTickBeforeBeginPlay : 1; // 0x0568(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_569[0x3]; // 0x0569(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TickInterval; // 0x056C(0x0004)(Edit, Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_570[0x10]; // 0x0570(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UInputComponent* InputComponent; // 0x0580(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ESMStateMachineInput AutoReceiveInput; // 0x0588(0x0001)(Edit, Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_589[0x3]; // 0x0589(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 InputPriority; // 0x058C(0x0004)(Edit, Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bBlockInput : 1; // 0x0590(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Net, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_591[0x7]; // 0x0591(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray StateHistory; // 0x0598(0x0010)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, Protected, NativeAccessSpecifierProtected) - int32 StateHistoryMaxCount; // 0x05A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bEnableLogging : 1; // 0x05AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bLogStateChange : 1; // 0x05AC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bLogTransitionTaken : 1; // 0x05AC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bCanReplicateAsReference : 1; // 0x05AC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_5AD[0x3]; // 0x05AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TMap PathGuidRedirectMap; // 0x05B0(0x0050)(Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPrivate) - TMap RootPathGuidCache; // 0x0600(0x0050)(DuplicateTransient, NativeAccessSpecifierPrivate) - uint8 Pad_650[0x10]; // 0x0650(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReferenceTemplates; // 0x0660(0x0010)(ExportObject, ZeroConstructor, DuplicateTransient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - TMap NodeExposedFunctions; // 0x0670(0x0050)(DuplicateTransient, NativeAccessSpecifierPrivate) - uint8 Pad_6C0[0x38]; // 0x06C0(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ClearLoadedStates(); - void ClearStateHistory(); - bool EvaluateAndFindTransitionChain(class USMTransitionInstance* InFirstTransitionInstance, TArray* OutTransitionChain, class USMStateInstance_Base** OutDestinationState, bool bRequirePreviousStateActive); - bool EvaluateAndTakeTransitionChain(class USMTransitionInstance* InFirstTransitionInstance); - void EvaluateTransitions(); - TMap GetGuidRedirectMap(); - class USMInstance* GetPrimaryReferenceOwner(); - void Initialize(class UObject* Context); - bool Internal_EvaluateAndTakeTransitionChainByGuid(const struct FGuid& PathGuid); - void Internal_EventCleanup(const struct FGuid& PathGuid); - void Internal_EventUpdate(); - void Internal_Update(float DeltaSeconds); - void K2_InitializeAsync(class UObject* Context, const struct FLatentActionInfo& LatentInfo); - void K2_TryGetNetworkInterface(TScriptInterface* Interface, bool* bIsValid); - void LoadFromMultipleStates(const TArray& FromGuids, bool bNotify); - void LoadFromState(const struct FGuid& FromGuid, bool bAllParents, bool bNotify); - void OnContextPawnRestarted(class APawn* Pawn); - void OnPreStateMachineInitialized(); - void OnStateMachineInitialized(); - void OnStateMachineInitialStateLoaded(const struct FGuid& StateGuid); - void OnStateMachineShutdown(); - void OnStateMachineStart(); - void OnStateMachineStateChanged(const struct FSMStateInfo& ToState, const struct FSMStateInfo& FromState); - void OnStateMachineStateStarted(const struct FSMStateInfo& State); - void OnStateMachineStop(); - void OnStateMachineTransitionTaken(const struct FSMTransitionInfo& Transition); - void OnStateMachineUpdate(float DeltaSeconds); - void PreloadAllNodeInstances(); - void REP_OnReplicatedReferencesLoaded(); - void ReplicatedRestart(); - void ReplicatedStart(); - void ReplicatedStop(); - void Restart(); - void RunUpdateAsReference(float DeltaSeconds); - void SetAutoManageTime(bool Value); - void SetCanEverTick(bool Value); - void SetCanTickWhenPaused(bool Value); - void SetContext(class UObject* Context); - void SetGuidRedirectMap(const TMap& InGuidMap); - void SetRootStateMachineNodeClass(TSubclassOf NewStateMachineNodeClass); - void SetStateHistoryMaxCount(int32 NewSize); - void SetStateMachineClass(TSubclassOf NewStateMachineClass); - void SetStopOnEndState(bool Value); - void SetTickBeforeBeginPlay(bool Value); - void SetTickInterval(float Value); - void SetTickOnManualUpdate(bool Value); - void Shutdown(); - void Start(); - void StartWithNewContext(class UObject* Context); - void Stop(); - void SwitchActiveState(class USMStateInstance_Base* NewStateInstance, bool bDeactivateOtherStates); - void SwitchActiveStateByQualifiedName(const class FString& InFullPath, bool bDeactivateOtherStates); - bool TakeTransitionChain(const TArray& InTransitionChain); - void Tick(float DeltaTime); - void Update(float DeltaSeconds); - - bool AreInitialStatesSetFromLoad() const; - bool CanAutoManageTime() const; - bool CanEverTick() const; - bool CanTickOnManualUpdate() const; - void GetAllActiveStateGuids(TArray* ActiveGuids) const; - void GetAllActiveStateInstances(TArray* ActiveStateInstances) const; - TArray GetAllReferencedInstances(bool bIncludeChildren) const; - void GetAllStateInstances(TArray* StateInstances) const; - void GetAllTransitionInstances(TArray* TransitionInstances) const; - class USMStateMachineComponent* GetComponentOwner() const; - class UObject* GetContext() const; - class UInputComponent* GetInputComponent() const; - TScriptInterface GetNetworkInterface() const; - class USMNodeInstance* GetNodeInstanceByGuid(const struct FGuid& Guid) const; - class USMInstance* GetReferencedInstanceByGuid(const struct FGuid& Guid) const; - class USMInstance* GetReferenceOwner() const; - TSubclassOf GetRootStateMachineNodeClass() const; - class USMStateMachineInstance* GetRootStateMachineNodeInstance() const; - struct FGuid GetSingleActiveStateGuid(bool bCheckNested) const; - class USMStateInstance_Base* GetSingleActiveStateInstance(bool bCheckNested) const; - const TArray GetStateHistory() const; - int32 GetStateHistoryMaxCount() const; - class USMStateInstance_Base* GetStateInstanceByGuid(const struct FGuid& Guid) const; - class USMStateInstance_Base* GetStateInstanceByQualifiedName(const class FString& InFullPath) const; - TSubclassOf GetStateMachineClass() const; - bool GetStopOnEndState() const; - float GetTickInterval() const; - class USMTransitionInstance* GetTransitionInstanceByGuid(const struct FGuid& Guid) const; - bool HasStarted() const; - bool IsActive() const; - bool IsInEndState() const; - bool IsInitialized() const; - bool IsInitializingAsync() const; - bool IsStopping() const; - bool IsTickable() const; - bool IsTickableWhenPaused() const; - void TryGetNestedActiveState(struct FSMStateInfo* FoundState, bool* bSuccess) const; - void TryGetStateInfo(const struct FGuid& Guid, struct FSMStateInfo* StateInfo, bool* bSuccess) const; - void TryGetTransitionInfo(const struct FGuid& Guid, struct FSMTransitionInfo* TransitionInfo, bool* bSuccess) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMInstance") - } - static class USMInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMInstance; - -// Class SMSystem.AnimDrivenSMInstance -// 0x00F0 (0x07E8 - 0x06F8) -class UAnimDrivenSMInstance : public USMInstance -{ -public: - class FName StateMachineName; // 0x06F8(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_700[0xE8]; // 0x0700(0x00E8)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnAnimMontageBlendingOut(); - void OnAnimMontagePlay(); - bool OnAnimStateChanged(class FName MachineName, class FName PrevStateName, class FName NextStateName); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimDrivenSMInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimDrivenSMInstance") - } - static class UAnimDrivenSMInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimDrivenSMInstance; - -// Class SMSystem.SMNodeInstance -// 0x0080 (0x00A8 - 0x0028) -class USMNodeInstance : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - bool bHasGameConstructionScripts; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 bEvalDefaultProperties : 1; // 0x0031(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAutoEvalExposedProperties : 1; // 0x0031(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UTexture2D* NodeIcon; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector2D NodeIconSize; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FLinearColor NodeIconTintColor; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bResetVariablesOnInitialize; // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bIsThreadSafe : 1; // 0x0061(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_62[0x6]; // 0x0062(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UInputComponent* InputComponent; // 0x0068(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ESMNodeInput AutoReceiveInput; // 0x0070(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 InputPriority; // 0x0074(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bBlockInput : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_79[0x1F]; // 0x0079(0x001F)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid TemplateGuid; // 0x0098(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - void ConstructionScript(); - void EvaluateGraphProperties(bool bTargetOnly); - void OnContextPawnControllerChanged(class APawn* Pawn, class AController* NewController); - void OnRootStateMachineStart(); - void OnRootStateMachineStop(); - void ResetVariables(); - void SetDisplayName(class FName NewDisplayName); - void SetNodeColor(const struct FLinearColor& NewColor); - void SetNodeDescriptionText(const class FText& NewDescription); - void SetUseCustomColor(bool bValue); - void SetUseCustomIcon(bool bValue); - void SetVariableHidden(class FName VariableName, bool bSetHidden); - void SetVariableReadOnly(class FName VariableName, bool bSetIsReadOnly); - void WithExecutionEnvironment(ESMExecutionEnvironment* ExecutionEnvironment); - - class UObject* GetContext() const; - const struct FGuid GetGuid() const; - class UInputComponent* GetInputComponent() const; - TScriptInterface GetNetworkInterface() const; - class FText GetNodeDescriptionText() const; - class UTexture2D* GetNodeIcon() const; - struct FVector2D GetNodeIconSize() const; - struct FLinearColor GetNodeIconTintColor() const; - class FString GetNodeName() const; - const struct FVector2D GetNodePosition() const; - TScriptInterface GetOwningEditorGraphNode() const; - class USMStateMachineInstance* GetOwningStateMachineNodeInstance() const; - class USMInstance* GetStateMachineInstance(bool bTopMostInstance) const; - float GetTimeInState() const; - bool HasUpdated() const; - bool IsActive() const; - bool IsEditorExecution() const; - bool IsInEndState() const; - bool IsInitialized() const; - bool IsInitializedAndReadyForInputEvents() const; - void K2_TryGetOwningEditorGraphNode(TScriptInterface* EditorNode, ESMValidEditorNode* IsValidNode) const; - void OnPreCompileValidate(class USMCompilerLog* CompilerLog) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMNodeInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMNodeInstance") - } - static class USMNodeInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMNodeInstance; - -// Class SMSystem.SMStateInstance_Base -// 0x0048 (0x00F0 - 0x00A8) -class USMStateInstance_Base : public USMNodeInstance -{ -public: - uint8 bEvalGraphsOnStart : 1; // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEvalGraphsOnUpdate : 1; // 0x00A8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEvalGraphsOnEnd : 1; // 0x00A8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEvalGraphsOnRootStateMachineStart : 1; // 0x00A8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEvalGraphsOnRootStateMachineStop : 1; // 0x00A8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 BitPad_A8_5 : 3; // 0x00A8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) - uint8 Pad_A9[0x1]; // 0x00A9(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bDisableTickTransitionEvaluation : 1; // 0x00AA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bEvalTransitionsOnStart : 1; // 0x00AA(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bAlwaysUpdate : 1; // 0x00AA(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bCanBeEndState : 1; // 0x00AA(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bDefaultToParallel : 1; // 0x00AA(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bAllowParallelReentry : 1; // 0x00AA(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bStayActiveOnStateChange : 1; // 0x00AA(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bExcludeFromAnyState : 1; // 0x00AA(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_AB[0x5]; // 0x00AB(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnStateBeginEvent; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnPostStateBeginEvent; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnStateUpdateEvent; // 0x00D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnStateEndEvent; // 0x00E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - void EvaluateTransitions(); - void OnStateBegin(); - void OnStateEnd(); - void OnStateUpdate(float DeltaSeconds); - void SetActive(bool bValue, bool bSetAllParents, bool bActivateNow); - void SetAllowParallelReentry(const bool bValue); - void SetAlwaysUpdate(const bool bValue); - void SetCanBeEndState(const bool bValue); - void SetDefaultToParallel(const bool bValue); - void SetDisableTickTransitionEvaluation(const bool bValue); - void SetEvalTransitionsOnStart(const bool bValue); - void SetExcludeFromAnyState(const bool bValue); - void SetStayActiveOnStateChange(const bool bValue); - bool SwitchToLinkedState(class USMStateInstance_Base* NextStateInstance, bool bRequireTransitionToPass, bool bActivateNow); - bool SwitchToLinkedStateByName(const class FString& NextStateName, bool bRequireTransitionToPass, bool bActivateNow); - bool SwitchToLinkedStateByTransition(class USMTransitionInstance* TransitionInstance, bool bRequireTransitionToPass, bool bActivateNow); - bool SwitchToLinkedStateByTransitionName(const class FString& TransitionName, bool bRequireTransitionToPass, bool bActivateNow); - - bool AreAllIncomingTransitionsFromAnAnyState() const; - bool AreAllOutgoingTransitionsFromAnAnyState() const; - bool GetAllowParallelReentry() const; - bool GetAlwaysUpdate() const; - bool GetCanBeEndState() const; - bool GetDefaultToParallel() const; - bool GetDisableTickTransitionEvaluation() const; - bool GetEvalTransitionsOnStart() const; - bool GetExcludeFromAnyState() const; - class USMTransitionInstance* GetIncomingTransitionByName(const class FString& Name_0) const; - bool GetIncomingTransitions(TArray* Transitions, bool bExcludeAlwaysFalse) const; - class USMStateInstance_Base* GetNextStateByName(const class FString& StateName) const; - class USMStateInstance_Base* GetNextStateByTransitionIndex(int32 Index_0) const; - class USMTransitionInstance* GetOutgoingTransitionByName(const class FString& Name_0) const; - bool GetOutgoingTransitions(TArray* Transitions, bool bExcludeAlwaysFalse) const; - class USMStateInstance_Base* GetPreviousActiveState() const; - class USMTransitionInstance* GetPreviousActiveTransition() const; - class USMStateInstance_Base* GetPreviousStateByName(const class FString& StateName) const; - float GetServerTimeInState(bool* bOutUsedLocalTime) const; - const struct FDateTime GetStartTime() const; - void GetStateInfo(struct FSMStateInfo* State) const; - bool GetStayActiveOnStateChange() const; - class USMTransitionInstance* GetTransitionByIndex(int32 Index_0) const; - class USMTransitionInstance* GetTransitionToTake() const; - bool IsEndState() const; - bool IsEntryState() const; - bool IsStateMachine() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMStateInstance_Base") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMStateInstance_Base") - } - static class USMStateInstance_Base* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMStateInstance_Base; - -// Class SMSystem.SMStateInstance -// 0x0000 (0x00F0 - 0x00F0) -class USMStateInstance : public USMStateInstance_Base -{ -public: - class USMStateInstance* AddStateToStack(TSubclassOf StateClass, int32 StackIndex); - void ClearStateStack(); - void OnPostEdit(const class FName& PropertyName); - void OnStateInitialized(); - void OnStateShutdown(); - void RemoveStateFromStack(int32 StackIndex); - - void GetAllStatesInStackOfClass(TSubclassOf StateClass, TArray* StateStackInstances, bool bIncludeChildren) const; - void GetAllStateStackInstances(TArray* StateStackInstances) const; - class USMStateInstance_Base* GetStackOwnerInstance() const; - int32 GetStateIndexInStack(class USMStateInstance_Base* StateInstance) const; - class USMStateInstance_Base* GetStateInStack(int32 Index_0) const; - class USMStateInstance_Base* GetStateInStackByClass(TSubclassOf StateClass, bool bIncludeChildren) const; - int32 GetStateStackCount() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMStateInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMStateInstance") - } - static class USMStateInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMStateInstance; - -// Class SMSystem.AnimSMStateInstance -// 0x0010 (0x0100 - 0x00F0) -class UAnimSMStateInstance final : public USMStateInstance -{ -public: - class FName RefMachineName; // 0x00F0(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName CorrespondingStateName; // 0x00F8(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimSMStateInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimSMStateInstance") - } - static class UAnimSMStateInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimSMStateInstance; - -// Class SMSystem.SMStateMachineInstance -// 0x0008 (0x00F8 - 0x00F0) -class USMStateMachineInstance : public USMStateInstance_Base -{ -public: - uint8 bWaitForEndState : 1; // 0x00F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bReuseCurrentState : 1; // 0x00F0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bReuseIfNotEndState : 1; // 0x00F0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_F1[0x7]; // 0x00F1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnEndStateReached(); - void OnStateInitialized(); - void OnStateMachineCompleted(); - void OnStateShutdown(); - void SetReuseCurrentState(const bool bValue); - void SetReuseIfNotEndState(const bool bValue); - void SetWaitForEndState(const bool bValue); - - void GetActiveStates(TArray* ActiveStates) const; - void GetAllStateInstances(TArray* StateInstances) const; - class USMStateInstance_Base* GetContainedStateByName(const class FString& StateName) const; - void GetEntryStates(TArray* EntryStates) const; - bool GetReuseCurrentState() const; - bool GetReuseIfNotEndState() const; - class USMInstance* GetStateMachineReference() const; - bool GetWaitForEndState() const; - bool IsStateMachineInEndState() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMStateMachineInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMStateMachineInstance") - } - static class USMStateMachineInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMStateMachineInstance; - -// Class SMSystem.AnimSMStateMachineInstance -// 0x0018 (0x0110 - 0x00F8) -class UAnimSMStateMachineInstance final : public USMStateMachineInstance -{ -public: - class FName RefMachineName; // 0x00F8(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName CorrespondingStateName; // 0x0100(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName InnerStateMachineName; // 0x0108(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimSMStateMachineInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimSMStateMachineInstance") - } - static class UAnimSMStateMachineInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimSMStateMachineInstance; - -// Class SMSystem.SMTransitionInstance -// 0x0018 (0x00C0 - 0x00A8) -class USMTransitionInstance : public USMNodeInstance -{ -public: - int32 PriorityOrder; // 0x00A8(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 bRunParallel : 1; // 0x00AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bEvalIfNextStateActive : 1; // 0x00AC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bCanEvaluate : 1; // 0x00AC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bCanEvaluateFromEvent : 1; // 0x00AC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bCanEvalWithStartState : 1; // 0x00AC(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_AD[0x3]; // 0x00AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnTransitionEnteredEvent; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - bool EvaluateFromManuallyBoundEvent(); - void OnTransitionEntered(); - void OnTransitionInitialized(); - void OnTransitionShutdown(); - void SetCanEvaluate(const bool bValue); - void SetCanEvaluateFromEvent(const bool bValue); - void SetCanEvalWithStartState(const bool bValue); - void SetEvalIfNextStateActive(const bool bValue); - void SetPriorityOrder(const int32 Value); - void SetRunParallel(const bool bValue); - - bool CanEnterTransition() const; - bool DoesTransitionPass() const; - void GetAllTransitionsInStackOfClass(TSubclassOf TransitionClass, TArray* TransitionStackInstances, bool bIncludeChildren) const; - void GetAllTransitionStackInstances(TArray* TransitionStackInstances) const; - bool GetCanEvaluate() const; - bool GetCanEvaluateFromEvent() const; - bool GetCanEvalWithStartState() const; - class USMStateInstance_Base* GetDestinationStateForActiveTransition() const; - bool GetEvalIfNextStateActive() const; - class USMStateInstance_Base* GetNextStateInstance() const; - class USMStateInstance_Base* GetPreviousStateInstance() const; - int32 GetPriorityOrder() const; - bool GetRunParallel() const; - const struct FDateTime GetServerTimestamp() const; - class USMStateInstance_Base* GetSourceStateForActiveTransition() const; - class USMTransitionInstance* GetStackOwnerInstance() const; - int32 GetTransitionIndexInStack(class USMTransitionInstance* TransitionInstance) const; - void GetTransitionInfo(struct FSMTransitionInfo* Transition) const; - class USMTransitionInstance* GetTransitionInStack(int32 Index_0) const; - class USMTransitionInstance* GetTransitionInStackByClass(TSubclassOf TransitionClass, bool bIncludeChildren) const; - int32 GetTransitionStackCount() const; - bool IsTransitionFromAnyState() const; - bool IsTransitionFromLinkState() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMTransitionInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMTransitionInstance") - } - static class USMTransitionInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMTransitionInstance; - -// Class SMSystem.AnimSMTransitionInstance -// 0x0038 (0x00F8 - 0x00C0) -class UAnimSMTransitionInstance final : public USMTransitionInstance -{ -public: - class FName MachineName; // 0x00C0(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PrevStateName; // 0x00C8(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NextStateName; // 0x00D0(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsFromAnyState; // 0x00D8(0x0001)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D9[0x1F]; // 0x00D9(0x001F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnRefAnimBPStateChanged(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AnimSMTransitionInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AnimSMTransitionInstance") - } - static class UAnimSMTransitionInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAnimSMTransitionInstance; - -// Class SMSystem.SMEditorGraphNodeInterface -// 0x0000 (0x0000 - 0x0000) -class ISMEditorGraphNodeInterface final -{ -public: - TScriptInterface AsStateBaseInterface(); - void ResetNodeName(); - bool SetNodeName(const class FString& NewName, class FText* OutErrorMessage); - - TArray> GetAllEditorGraphProperties(const class USMNodeInstance* NodeInstance) const; - TScriptInterface GetEditorGraphProperty(class FName PropertyName, const class USMNodeInstance* NodeInstance, int32 ArrayIndex) const; - TArray> GetEditorGraphPropertyAsArray(class FName PropertyName, const class USMNodeInstance* NodeInstance, int32 ArrayIndex) const; - class FString GetNodeName() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMEditorGraphNodeInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMEditorGraphNodeInterface") - } - static class ISMEditorGraphNodeInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ISMEditorGraphNodeInterface; - -// Class SMSystem.SMEditorGraphNode_StateBaseInterface -// 0x0000 (0x0000 - 0x0000) -class ISMEditorGraphNode_StateBaseInterface final -{ -public: - struct FGameplayTagContainer GetAnyStateTags(); - void SetAnyStateTags(const struct FGameplayTagContainer& InAnyStateTags); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMEditorGraphNode_StateBaseInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMEditorGraphNode_StateBaseInterface") - } - static class ISMEditorGraphNode_StateBaseInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ISMEditorGraphNode_StateBaseInterface; - -// Class SMSystem.SMEditorGraphPropertyNodeInterface -// 0x0000 (0x0000 - 0x0000) -class ISMEditorGraphPropertyNodeInterface final -{ -public: - void ResetProperty(); - void SetHighlight(bool bEnable, const struct FLinearColor& Color, bool bClearOnCompile); - void SetNotification(bool bEnable, ESMLogType Severity, const class FString& Message, bool bClearOnCompile); - void SetNotificationAndHighlight(bool bEnable, ESMLogType Severity, const class FString& Message, bool bClearOnCompile); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMEditorGraphPropertyNodeInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMEditorGraphPropertyNodeInterface") - } - static class ISMEditorGraphPropertyNodeInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ISMEditorGraphPropertyNodeInterface; - -// Class SMSystem.SMInstanceInterface -// 0x0000 (0x0000 - 0x0000) -class ISMInstanceInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMInstanceInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMInstanceInterface") - } - static class ISMInstanceInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ISMInstanceInterface; - -// Class SMSystem.SMStateMachineInterface -// 0x0000 (0x0000 - 0x0000) -class ISMStateMachineInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMStateMachineInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMStateMachineInterface") - } - static class ISMStateMachineInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ISMStateMachineInterface; - -// Class SMSystem.SMStateMachineNetworkedInterface -// 0x0000 (0x0000 - 0x0000) -class ISMStateMachineNetworkedInterface final -{ -public: - bool HasAuthority() const; - bool IsConfiguredForNetworking() const; - bool IsSimulatedProxy() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMStateMachineNetworkedInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMStateMachineNetworkedInterface") - } - static class ISMStateMachineNetworkedInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ISMStateMachineNetworkedInterface; - -// Class SMSystem.SMAnimInstance -// 0x0120 (0x0490 - 0x0370) -class USMAnimInstance : public UAnimInstance -{ -public: - uint8 Pad_368[0x10]; // 0x0368(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TMap MachineIdToNameMap; // 0x0378(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, Protected, NativeAccessSpecifierProtected) - TArray RegisteredStateNames; // 0x03C8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - bool DebugInfo_LogStateChange; // 0x03D8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3D9[0xB7]; // 0x03D9(0x00B7)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void FillAllStateNames(); - void OnAnimMontageBlendingOut(class UAnimMontage* InMontage, bool InInterrupted); - void OnAnimMontageStarted(class UAnimMontage* InMontage); - void OnAnimStateEnter(const struct FAnimNode_StateMachine& Machine, int32 PrevStateIndex, int32 NextStateIndex); - bool OnAnimStateEnterBP(class FName InStateEnterName); - void OnAnimStateExit(const struct FAnimNode_StateMachine& Machine, int32 PrevStateIndex, int32 NextStateIndex); - bool OnAnimStateExitBP(class FName InStateExitName); - void SetDebugInfoLogStateChagne(bool InValue); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMAnimInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMAnimInstance") - } - static class USMAnimInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMAnimInstance; - -// Class SMSystem.SMBlueprint -// 0x0008 (0x00B0 - 0x00A8) -class USMBlueprint final : public UBlueprint -{ -public: - int32 AssetVersion; // 0x00A8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PluginVersion; // 0x00AC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMBlueprint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMBlueprint") - } - static class USMBlueprint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMBlueprint; - -// Class SMSystem.SMNodeBlueprint -// 0x0008 (0x00B0 - 0x00A8) -class USMNodeBlueprint final : public UBlueprint -{ -public: - int32 AssetVersion; // 0x00A8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PluginVersion; // 0x00AC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMNodeBlueprint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMNodeBlueprint") - } - static class USMNodeBlueprint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMNodeBlueprint; - -// Class SMSystem.SMBlueprintGeneratedClass -// 0x0010 (0x0360 - 0x0350) -class USMBlueprintGeneratedClass final : public UBlueprintGeneratedClass -{ -public: - struct FGuid RootGuid; // 0x0350(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMBlueprintGeneratedClass") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMBlueprintGeneratedClass") - } - static class USMBlueprintGeneratedClass* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMBlueprintGeneratedClass; - -// Class SMSystem.SMNodeBlueprintGeneratedClass -// 0x0000 (0x0350 - 0x0350) -class USMNodeBlueprintGeneratedClass final : public UBlueprintGeneratedClass -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMNodeBlueprintGeneratedClass") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMNodeBlueprintGeneratedClass") - } - static class USMNodeBlueprintGeneratedClass* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMNodeBlueprintGeneratedClass; - -// Class SMSystem.SMConduitInstance -// 0x0008 (0x00F8 - 0x00F0) -class USMConduitInstance : public USMStateInstance_Base -{ -public: - bool bEvalGraphsOnInitialize; // 0x00F0(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEvalGraphsOnTransitionEval; // 0x00F1(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEvalWithTransitions : 1; // 0x00F2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bCanEvaluate : 1; // 0x00F2(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_F3[0x5]; // 0x00F3(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnConduitEntered(); - void OnConduitInitialized(); - void OnConduitShutdown(); - void SetCanEvaluate(const bool bValue); - void SetEvalWithTransitions(const bool bValue); - - bool CanEnterTransition() const; - bool GetCanEvaluate() const; - bool GetEvalWithTransitions() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMConduitInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMConduitInstance") - } - static class USMConduitInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMConduitInstance; - -// Class SMSystem.SMCompilerLog -// 0x0000 (0x0028 - 0x0028) -class USMCompilerLog final : public UObject -{ -public: - void log(ESMCompilerLogType Severity, const class FString& Message); - void LogProperty(class FName PropertyName, const class USMNodeInstance* NodeInstance, const class FString& Message, ESMCompilerLogType Severity, bool bHighlight, bool bSilent, int32 ArrayIndex); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMCompilerLog") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMCompilerLog") - } - static class USMCompilerLog* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMCompilerLog; - -// Class SMSystem.SMRuntimeSettings -// 0x0008 (0x0030 - 0x0028) -class USMRuntimeSettings final : public UObject -{ -public: - bool bPreloadDefaultNodes; // 0x0028(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMRuntimeSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMRuntimeSettings") - } - static class USMRuntimeSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMRuntimeSettings; - -// Class SMSystem.SMEntryStateInstance -// 0x0000 (0x00F0 - 0x00F0) -class USMEntryStateInstance final : public USMStateInstance_Base -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMEntryStateInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMEntryStateInstance") - } - static class USMEntryStateInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMEntryStateInstance; - -// Class SMSystem.SMAnyStateInstance -// 0x0000 (0x00F0 - 0x00F0) -class USMAnyStateInstance final : public USMStateInstance_Base -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMAnyStateInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMAnyStateInstance") - } - static class USMAnyStateInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMAnyStateInstance; - -// Class SMSystem.SMStateMachineComponent -// 0x0180 (0x0220 - 0x00A0) -class USMStateMachineComponent : public UActorComponent -{ -public: - uint8 Pad_A0[0x10]; // 0x00A0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnStateMachineInitializedEvent; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnStateMachineStartedEvent; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnStateMachineUpdatedEvent; // 0x00D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnStateMachineStoppedEvent; // 0x00E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnStateMachineShutdownEvent; // 0x00F0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnStateMachineTransitionTakenEvent; // 0x0100(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnStateMachineStateChangedEvent; // 0x0110(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnStateMachineStateStartedEvent; // 0x0120(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TSet CurrentActorChannels; // 0x0130(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate) - uint8 Pad_180[0x24]; // 0x0180(0x0024)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bAutomaticallyHandleNewConnections : 1; // 0x01A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1A5[0x3]; // 0x01A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf StateMachineClass; // 0x01A8(0x0008)(Edit, BlueprintVisible, Net, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray> SubStateMachineClasses; // 0x01B0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, ExposeOnSpawn, UObjectWrapper, NativeAccessSpecifierPublic) - uint8 bInitializeOnBeginPlay : 1; // 0x01C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Net, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStartOnBeginPlay : 1; // 0x01C0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, Net, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStopOnEndPlay : 1; // 0x01C0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, Net, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - ESMThreadMode BeginPlayInitializationMode; // 0x01C1(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bReuseInstanceAfterShutdown : 1; // 0x01C2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Net, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLetInstanceManageTick : 1; // 0x01C2(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - ESMNetworkConfigurationType StateChangeAuthority; // 0x01C3(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESMNetworkConfigurationType NetworkTickConfiguration; // 0x01C4(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESMNetworkConfigurationType NetworkStateExecution; // 0x01C5(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIncludeSimulatedProxies : 1; // 0x01C6(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Net, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - ESMThreadMode ReplicatedInitializationMode; // 0x01C7(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESMNetworkConfigurationType NetworkTransitionEnteredConfiguration; // 0x01C8(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bWaitForTransactionsFromServer : 1; // 0x01C9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Net, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHandleControllerChange : 1; // 0x01C9(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Net, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCalculateServerTimeForClients : 1; // 0x01C9(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, Net, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseOwnerNetUpdateFrequency : 1; // 0x01C9(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, Net, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1CA[0x2]; // 0x01CA(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float ServerNetUpdateFrequency; // 0x01CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClientNetUpdateFrequency; // 0x01D0(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAlwaysMulticast : 1; // 0x01D4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Net, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1D5[0x3]; // 0x01D5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class USMStateMachineComponent* ComponentToCopy; // 0x01D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_1E0[0x18]; // 0x01E0(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - class USMInstance* R_Instance; // 0x01F8(0x0008)(Net, ZeroConstructor, Transient, RepNotify, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USMInstance* InstanceTemplate; // 0x0200(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, EditConst, InstancedReference, DuplicateTransient, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray SubInstances; // 0x0208(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - uint8 bCanInstanceNetworkTick : 1; // 0x0218(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_219[0x7]; // 0x0219(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void CLIENT_ActivateStates(const TArray& StateTransactions); - void CLIENT_FullSync(const struct FSMFullSyncTransaction& FullSyncTransaction); - void CLIENT_Shutdown(const struct FSMTransaction_Base& Transaction); - void CLIENT_Start(const struct FSMTransaction_Base& Transaction); - void CLIENT_Stop(const struct FSMTransaction_Base& Transaction); - void CLIENT_TakeTransitions(const TArray& Transactions); - void CopySettingsFromOtherComponent(class USMStateMachineComponent* OtherComponent); - void Initialize(class UObject* Context); - void Internal_OnInstanceInitializedAsync(class USMInstance* Instance); - void Internal_OnReplicatedInstanceInitialized(class USMInstance* Instance); - void Internal_OnStateMachineShutdown(class USMInstance* Instance); - void Internal_OnStateMachineStarted(class USMInstance* Instance); - void Internal_OnStateMachineStateChanged(class USMInstance* Instance, const struct FSMStateInfo& ToState, const struct FSMStateInfo& FromState); - void Internal_OnStateMachineStateStarted(class USMInstance* Instance, const struct FSMStateInfo& State); - void Internal_OnStateMachineStopped(class USMInstance* Instance); - void Internal_OnStateMachineTransitionTaken(class USMInstance* Instance, const struct FSMTransitionInfo& Transition); - void Internal_OnStateMachineUpdated(class USMInstance* Instance, float DeltaSeconds); - void K2_InitializeAsync(class UObject* Context, const struct FLatentActionInfo& LatentInfo); - void MULTICAST_ActivateStates(const TArray& StateTransactions); - void MULTICAST_FullSync(const struct FSMFullSyncTransaction& FullSyncTransaction); - void MULTICAST_Shutdown(const struct FSMTransaction_Base& Transaction); - void MULTICAST_Start(const struct FSMTransaction_Base& Transaction); - void MULTICAST_Stop(const struct FSMTransaction_Base& Transaction); - void MULTICAST_TakeTransitions(const TArray& Transactions); - void OnContextPawnControllerChanged(class APawn* Pawn, class AController* NewController); - void OnPostInitialize(); - void REP_OnInstanceLoaded(); - void Restart(); - void SERVER_ActivateStates(const TArray& StateTransactions); - void SERVER_FullSync(const struct FSMFullSyncTransaction& FullSyncTransaction); - void SERVER_Initialize(const struct FSMInitializeTransaction& Transaction); - void SERVER_RequestFullSync(bool bForceFullRefresh); - void SERVER_Shutdown(const struct FSMTransaction_Base& Transaction); - void SERVER_Start(const struct FSMTransaction_Base& Transaction); - void SERVER_Stop(const struct FSMTransaction_Base& Transaction); - void SERVER_TakeTransitions(const TArray& TransitionTransactions); - void SERVER_Update(float DeltaTime); - void SetCanInstanceNetworkTick(bool bCanEverTick); - void Shutdown(); - void Start(); - void Stop(); - void Update(float DeltaSeconds); - - class UObject* GetContextForInitialization() const; - class USMInstance* GetInstance() const; - class AActor* GetTopMostParentActor() const; - bool IsInitialized() const; - bool IsStateMachineActive() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMStateMachineComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMStateMachineComponent") - } - static class USMStateMachineComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMStateMachineComponent; - -// Class SMSystem.SMBlueprintUtils -// 0x0000 (0x0028 - 0x0028) -class USMBlueprintUtils final : public UBlueprintFunctionLibrary -{ -public: - static class USMInstance* CreateStateMachineInstanceFromTemplate(TSubclassOf StateMachineClass, class UObject* Context, class USMInstance* Template, bool bInitializeNow); - static class USMInstance* K2_CreateStateMachineInstance(TSubclassOf StateMachineClass, class UObject* Context, bool bInitializeNow); - static class USMInstance* K2_CreateStateMachineInstanceAsync(TSubclassOf StateMachineClass, class UObject* Context, const struct FLatentActionInfo& LatentInfo); - static class USMInstance* K2_CreateStateMachineInstancePure(TSubclassOf StateMachineClass, class UObject* Context, bool bInitializeNow); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SMBlueprintUtils") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SMBlueprintUtils") - } - static class USMBlueprintUtils* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USMBlueprintUtils; - -// Class SMSystem.SubSMConduitInstance -// 0x0000 (0x00F8 - 0x00F8) -class USubSMConduitInstance final : public USMConduitInstance -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SubSMConduitInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SubSMConduitInstance") - } - static class USubSMConduitInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USubSMConduitInstance; - -// Class SMSystem.SubSMInstance -// 0x0018 (0x0710 - 0x06F8) -class USubSMInstance : public USMInstance -{ -public: - uint8 Pad_6F8[0x18]; // 0x06F8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void NotifyMainStateMachineTransitionTaken(const struct FSMTransitionInfo& Transition); - void OnRefStateMachineStarted(class USMInstance* Instance); - void OnRefStateMachineStopped(class USMInstance* Instance); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SubSMInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SubSMInstance") - } - static class USubSMInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USubSMInstance; - -// Class SMSystem.SubSMTransitionInstance -// 0x0018 (0x00D8 - 0x00C0) -class USubSMTransitionInstance final : public USMTransitionInstance -{ -public: - class FString TargetTransitionName; // 0x00C0(0x0010)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsFromAnyState; // 0x00D0(0x0001)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D1[0x7]; // 0x00D1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnMainStateMachineTransitionTaken(class USMInstance* Instance, const struct FSMTransitionInfo& Transition); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SubSMTransitionInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SubSMTransitionInstance") - } - static class USubSMTransitionInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USubSMTransitionInstance; - -} - diff --git a/SilentHillF/SDK/SMSystem_structs.hpp b/SilentHillF/SDK/SMSystem_structs.hpp deleted file mode 100644 index c281fc2..0000000 --- a/SilentHillF/SDK/SMSystem_structs.hpp +++ /dev/null @@ -1,687 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: SMSystem - -#include "Basic.hpp" - -#include "CoreUObject_structs.hpp" -#include "Engine_structs.hpp" - - -namespace SDK -{ - -// Enum SMSystem.ESMLogType -// NumValues: 0x0004 -enum class ESMLogType : uint8 -{ - Note = 0, - Warning = 1, - Error = 2, - ESMLogType_MAX = 3, -}; - -// Enum SMSystem.ESMNetworkConfigurationType -// NumValues: 0x0004 -enum class ESMNetworkConfigurationType : uint8 -{ - SM_Client = 0, - SM_Server = 1, - SM_ClientAndServer = 2, - SM_MAX = 3, -}; - -// Enum SMSystem.ESMExposedFunctionExecutionType -// NumValues: 0x0004 -enum class ESMExposedFunctionExecutionType : uint8 -{ - SM_Graph = 0, - SM_NodeInstance = 1, - SM_None = 2, - SM_MAX = 3, -}; - -// Enum SMSystem.ESMConditionalEvaluationType -// NumValues: 0x0005 -enum class ESMConditionalEvaluationType : uint8 -{ - SM_Graph = 0, - SM_NodeInstance = 1, - SM_AlwaysFalse = 2, - SM_AlwaysTrue = 3, - SM_MAX = 4, -}; - -// Enum SMSystem.ESMStateMachineInput -// NumValues: 0x000B -enum class ESMStateMachineInput : uint8 -{ - Disabled = 0, - UseContextController = 1, - Player0 = 2, - Player1 = 3, - Player2 = 4, - Player3 = 5, - Player4 = 6, - Player5 = 7, - Player6 = 8, - Player7 = 9, - ESMStateMachineInput_MAX = 10, -}; - -// Enum SMSystem.ESMNodeInput -// NumValues: 0x000C -enum class ESMNodeInput : uint8 -{ - Disabled = 0, - UseOwningStateMachine = 1, - UseContextController = 2, - Player0 = 3, - Player1 = 4, - Player2 = 5, - Player3 = 6, - Player4 = 7, - Player5 = 8, - Player6 = 9, - Player7 = 10, - ESMNodeInput_MAX = 11, -}; - -// Enum SMSystem.ESMExecutionEnvironment -// NumValues: 0x0003 -enum class ESMExecutionEnvironment : uint8 -{ - EditorExecution = 0, - GameExecution = 1, - ESMExecutionEnvironment_MAX = 2, -}; - -// Enum SMSystem.ESMValidEditorNode -// NumValues: 0x0003 -enum class ESMValidEditorNode : uint8 -{ - IsValidEditorNode = 0, - IsNotValidEditorNode = 1, - ESMValidEditorNode_MAX = 2, -}; - -// Enum SMSystem.ESMCompilerLogType -// NumValues: 0x0004 -enum class ESMCompilerLogType : uint8 -{ - Note = 0, - Warning = 1, - Error = 2, - ESMCompilerLogType_MAX = 3, -}; - -// Enum SMSystem.ESMThreadMode -// NumValues: 0x0003 -enum class ESMThreadMode : uint8 -{ - Blocking = 0, - Async = 1, - ESMThreadMode_MAX = 2, -}; - -// Enum SMSystem.ESMTransactionType -// NumValues: 0x0009 -enum class ESMTransactionType : uint8 -{ - SM_Unknown = 0, - SM_Transition = 1, - SM_State = 2, - SM_FullSync = 3, - SM_Start = 4, - SM_Stop = 5, - SM_Initialize = 6, - SM_Shutdown = 7, - SM_MAX = 8, -}; - -// Enum SMSystem.ESMOptionalBool -// NumValues: 0x0004 -enum class ESMOptionalBool : uint8 -{ - Unset = 0, - IsFalse = 1, - IsTrue = 2, - ESMOptionalBool_MAX = 3, -}; - -// ScriptStruct SMSystem.SMGraphProperty_Base_Runtime -// 0x0048 (0x0048 - 0x0000) -struct alignas(0x08) FSMGraphProperty_Base_Runtime -{ -public: - uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid Guid; // 0x0018(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGuid OwnerGuid; // 0x0028(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bIsDefaultValueOnly : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_39[0xF]; // 0x0039(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSMGraphProperty_Base_Runtime; - -// ScriptStruct SMSystem.SMGraphPropertyTemplateOwner -// 0x0010 (0x0010 - 0x0000) -struct FSMGraphPropertyTemplateOwner final -{ -public: - TArray VariableGraphProperties; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSMGraphPropertyTemplateOwner; - -// ScriptStruct SMSystem.SMNode_Base -// 0x0138 (0x0138 - 0x0000) -struct FSMNode_Base -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - float TimeInState; // 0x0010(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsInEndState; // 0x0014(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHasUpdated; // 0x0015(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_16[0x2]; // 0x0016(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 DuplicateId; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D NodePosition; // 0x0020(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bHasInputEvents : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid Guid; // 0x0034(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGuid OwnerGuid; // 0x0044(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGuid PathGuid; // 0x0054(0x0010)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_64[0xC]; // 0x0064(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - class FString NodeName; // 0x0070(0x0010)(ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName TemplateName; // 0x0080(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray StackTemplateNames; // 0x0088(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray StackNodeInstances; // 0x0098(0x0010)(BlueprintVisible, ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TArray> NodeStackClasses; // 0x00A8(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - class USMInstance* OwningInstance; // 0x00B8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USMNodeInstance* NodeInstance; // 0x00C0(0x0008)(BlueprintVisible, ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_C8[0x10]; // 0x00C8(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TMap TemplateVariableGraphProperties; // 0x00D8(0x0050)(Protected, NativeAccessSpecifierProtected) - TSubclassOf NodeInstanceClass; // 0x0128(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_130[0x8]; // 0x0130(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSMNode_Base; - -// ScriptStruct SMSystem.SMState_Base -// 0x0050 (0x0188 - 0x0138) -struct FSMState_Base : public FSMNode_Base -{ -public: - uint8 bIsRootNode : 1; // 0x0138(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAlwaysUpdate : 1; // 0x0138(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEvalTransitionsOnStart : 1; // 0x0138(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDisableTickTransitionEvaluation : 1; // 0x0138(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStayActiveOnStateChange : 1; // 0x0138(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowParallelReentry : 1; // 0x0138(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanBeEndState : 1; // 0x0138(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_139[0x4F]; // 0x0139(0x004F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSMState_Base; - -// ScriptStruct SMSystem.SMNodeClassRule -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FSMNodeClassRule -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - bool bIncludeChildren; // 0x0008(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNOT; // 0x0009(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSMNodeClassRule; - -// ScriptStruct SMSystem.SMInfo_Base -// 0x0060 (0x0060 - 0x0000) -struct FSMInfo_Base -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class FString NodeName; // 0x0008(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid Guid; // 0x0018(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid OwnerGuid; // 0x0028(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid NodeGuid; // 0x0038(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid OwnerNodeGuid; // 0x0048(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USMNodeInstance* NodeInstance; // 0x0058(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSMInfo_Base; - -// ScriptStruct SMSystem.SMStateHistory -// 0x0020 (0x0020 - 0x0000) -struct FSMStateHistory final -{ -public: - struct FGuid StateGuid; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDateTime StartTime; // 0x0010(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TimeInState; // 0x0018(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ServerTimeInState; // 0x001C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSMStateHistory; - -// ScriptStruct SMSystem.SMTransitionInfo -// 0x0038 (0x0098 - 0x0060) -struct FSMTransitionInfo final : public FSMInfo_Base -{ -public: - struct FGuid FromStateGuid; // 0x0060(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ToStateGuid; // 0x0070(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Priority; // 0x0080(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FDateTime LastNetworkTimestamp; // 0x0088(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_90[0x8]; // 0x0090(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSMTransitionInfo; - -// ScriptStruct SMSystem.SMStateInfo -// 0x0020 (0x0080 - 0x0060) -struct FSMStateInfo final : public FSMInfo_Base -{ -public: - TArray OutgoingTransitions; // 0x0060(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - bool bIsEndState; // 0x0070(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0xF]; // 0x0071(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSMStateInfo; - -// ScriptStruct SMSystem.SMConduit -// 0x0008 (0x0190 - 0x0188) -struct FSMConduit final : public FSMState_Base -{ -public: - uint8 bCanEnterTransition : 1; // 0x0188(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanEvaluate : 1; // 0x0188(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEvalWithTransitions : 1; // 0x0188(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - ESMConditionalEvaluationType ConditionalEvaluationType; // 0x0189(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18A[0x6]; // 0x018A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSMConduit; - -// ScriptStruct SMSystem.SMExposedFunctionHandler -// 0x0018 (0x0018 - 0x0000) -struct FSMExposedFunctionHandler final -{ -public: - class FName BoundFunction; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESMExposedFunctionExecutionType ExecutionType; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UFunction* Function; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FSMExposedFunctionHandler; - -// ScriptStruct SMSystem.SMExposedFunctionContainer -// 0x0010 (0x0010 - 0x0000) -struct FSMExposedFunctionContainer final -{ -public: - TArray ExposedFunctionHandlers; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSMExposedFunctionContainer; - -// ScriptStruct SMSystem.SMNode_FunctionHandlers -// 0x0048 (0x0048 - 0x0000) -struct FSMNode_FunctionHandlers -{ -public: - TArray NodeInitializedGraphEvaluators; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray NodeShutdownGraphEvaluators; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray OnRootStateMachineStartedGraphEvaluator; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray OnRootStateMachineStoppedGraphEvaluator; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_40[0x8]; // 0x0040(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSMNode_FunctionHandlers; - -// ScriptStruct SMSystem.SMTransaction_Base -// 0x0003 (0x0003 - 0x0000) -struct FSMTransaction_Base -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - ESMTransactionType TransactionType; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOriginatedFromServer : 1; // 0x0002(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) -}; -DUMPER7_ASSERTS_FSMTransaction_Base; - -// ScriptStruct SMSystem.SMFullSyncStateTransaction -// 0x0015 (0x0018 - 0x0003) -struct FSMFullSyncStateTransaction final : public FSMTransaction_Base -{ -public: - uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid BaseGuid; // 0x0004(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TimeInState; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSMFullSyncStateTransaction; - -// ScriptStruct SMSystem.SMState_FunctionHandlers -// 0x0030 (0x0078 - 0x0048) -struct FSMState_FunctionHandlers final : public FSMNode_FunctionHandlers -{ -public: - TArray BeginStateGraphEvaluator; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray UpdateStateGraphEvaluator; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray EndStateGraphEvaluator; // 0x0068(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSMState_FunctionHandlers; - -// ScriptStruct SMSystem.SMActivateStateTransaction -// 0x0019 (0x001C - 0x0003) -struct FSMActivateStateTransaction final : public FSMTransaction_Base -{ -public: - uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid BaseGuid; // 0x0004(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TimeInState; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIsActive : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSetAllParents : 1; // 0x0018(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSMActivateStateTransaction; - -// ScriptStruct SMSystem.SMConduit_FunctionHandlers -// 0x0020 (0x0068 - 0x0048) -struct FSMConduit_FunctionHandlers final : public FSMNode_FunctionHandlers -{ -public: - TArray CanEnterConduitGraphEvaluator; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray ConduitEnteredGraphEvaluator; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSMConduit_FunctionHandlers; - -// ScriptStruct SMSystem.SMTransition_FunctionHandlers -// 0x0040 (0x0088 - 0x0048) -struct FSMTransition_FunctionHandlers final : public FSMNode_FunctionHandlers -{ -public: - TArray CanEnterTransitionGraphEvaluator; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray TransitionEnteredGraphEvaluator; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray TransitionPreEvaluateGraphEvaluator; // 0x0068(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray TransitionPostEvaluateGraphEvaluator; // 0x0078(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSMTransition_FunctionHandlers; - -// ScriptStruct SMSystem.SMExposedNodeFunctions -// 0x0080 (0x0080 - 0x0000) -struct FSMExposedNodeFunctions final -{ -public: - TArray FSMState_FunctionHandlers; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray FSMConduit_FunctionHandlers; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray FSMTransition_FunctionHandlers; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TMap GraphPropertyFunctionHandlers; // 0x0030(0x0050)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSMExposedNodeFunctions; - -// ScriptStruct SMSystem.SMGraphProperty_Runtime -// 0x0000 (0x0048 - 0x0048) -struct FSMGraphProperty_Runtime final : public FSMGraphProperty_Base_Runtime -{ -}; -DUMPER7_ASSERTS_FSMGraphProperty_Runtime; - -// ScriptStruct SMSystem.SMGraphProperty_Base -// 0x00C0 (0x0108 - 0x0048) -struct FSMGraphProperty_Base : public FSMGraphProperty_Base_Runtime -{ -public: - class FName VariableName; // 0x0048(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FEdGraphPinType VariableType; // 0x0050(0x0058)(NoDestructor, NativeAccessSpecifierPublic) - struct FMemberReference MemberReference; // 0x00A8(0x0038)(NativeAccessSpecifierPublic) - bool bIsInArray; // 0x00E0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bReadOnly; // 0x00E1(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHidden; // 0x00E2(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E3[0x1]; // 0x00E3(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid GuidUnmodified; // 0x00E4(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGuid TemplateGuid; // 0x00F4(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 GuidIndex; // 0x0104(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FSMGraphProperty_Base; - -// ScriptStruct SMSystem.SMGraphProperty -// 0x0000 (0x0108 - 0x0108) -struct FSMGraphProperty final : public FSMGraphProperty_Base -{ -}; -DUMPER7_ASSERTS_FSMGraphProperty; - -// ScriptStruct SMSystem.SMDebugStateMachine -// 0x0001 (0x0001 - 0x0000) -struct FSMDebugStateMachine final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSMDebugStateMachine; - -// ScriptStruct SMSystem.SMReferenceContainer -// 0x0018 (0x0018 - 0x0000) -struct FSMReferenceContainer final -{ -public: - struct FGuid PathGuid; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USMInstance* Reference; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSMReferenceContainer; - -// ScriptStruct SMSystem.SMGuidMap -// 0x0050 (0x0050 - 0x0000) -struct FSMGuidMap final -{ -public: - TMap NodeToPathGuids; // 0x0000(0x0050)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSMGuidMap; - -// ScriptStruct SMSystem.SMNodeDescription -// 0x0028 (0x0028 - 0x0000) -struct FSMNodeDescription final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText Category; // 0x0008(0x0010)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - class FText Description; // 0x0018(0x0010)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSMNodeDescription; - -// ScriptStruct SMSystem.SMStateClassRule -// 0x0028 (0x0038 - 0x0010) -struct FSMStateClassRule final : public FSMNodeClassRule -{ -public: - TSoftClassPtr StateClass; // 0x0010(0x0028)(Edit, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSMStateClassRule; - -// ScriptStruct SMSystem.SMTransitionClassRule -// 0x0028 (0x0038 - 0x0010) -struct FSMTransitionClassRule final : public FSMNodeClassRule -{ -public: - TSoftClassPtr TransitionClass; // 0x0010(0x0028)(Edit, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSMTransitionClassRule; - -// ScriptStruct SMSystem.SMStateMachineClassRule -// 0x0028 (0x0038 - 0x0010) -struct FSMStateMachineClassRule final : public FSMNodeClassRule -{ -public: - TSoftClassPtr StateMachineClass; // 0x0010(0x0028)(Edit, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSMStateMachineClassRule; - -// ScriptStruct SMSystem.SMNodeConnectionRule -// 0x00A8 (0x00A8 - 0x0000) -struct FSMNodeConnectionRule final -{ -public: - struct FSMStateClassRule FromState; // 0x0000(0x0038)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FSMStateClassRule ToState; // 0x0038(0x0038)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) - struct FSMStateMachineClassRule InStateMachine; // 0x0070(0x0038)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSMNodeConnectionRule; - -// ScriptStruct SMSystem.SMConnectionValidator -// 0x0000 (0x0000 - 0x0000) -#pragma pack(push, 0x1) -struct alignas(0x01) FSMConnectionValidator -{ -}; -#pragma pack(pop) -DUMPER7_ASSERTS_FSMConnectionValidator; - -// ScriptStruct SMSystem.SMTransitionConnectionValidator -// 0x0010 (0x0010 - 0x0000) -struct FSMTransitionConnectionValidator final : public FSMConnectionValidator -{ -public: - TArray AllowedConnections; // 0x0000(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSMTransitionConnectionValidator; - -// ScriptStruct SMSystem.SMStateConnectionValidator -// 0x0030 (0x0030 - 0x0000) -struct FSMStateConnectionValidator final : public FSMConnectionValidator -{ -public: - TArray AllowedInboundStates; // 0x0000(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) - TArray AllowedOutboundStates; // 0x0010(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) - TArray AllowedInStateMachines; // 0x0020(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSMStateConnectionValidator; - -// ScriptStruct SMSystem.SMStateMachineNodePlacementValidator -// 0x0050 (0x0050 - 0x0000) -struct FSMStateMachineNodePlacementValidator final : public FSMConnectionValidator -{ -public: - TArray AllowedStates; // 0x0000(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) - TArray AllowedTransitions; // 0x0010(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) - bool bAllowReferences; // 0x0020(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowParents; // 0x0021(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowSubStateMachines; // 0x0022(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_23[0x5]; // 0x0023(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftClassPtr DefaultSubStateMachineClass; // 0x0028(0x0028)(Edit, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSMStateMachineNodePlacementValidator; - -// ScriptStruct SMSystem.SMNodeWidgetInfo -// 0x0000 (0x0000 - 0x0000) -#pragma pack(push, 0x1) -struct alignas(0x01) FSMNodeWidgetInfo -{ -}; -#pragma pack(pop) -DUMPER7_ASSERTS_FSMNodeWidgetInfo; - -// ScriptStruct SMSystem.SMTextDisplayWidgetInfo -// 0x0000 (0x0000 - 0x0000) -#pragma pack(push, 0x1) -struct alignas(0x01) FSMTextDisplayWidgetInfo : public FSMNodeWidgetInfo -{ -}; -#pragma pack(pop) -DUMPER7_ASSERTS_FSMTextDisplayWidgetInfo; - -// ScriptStruct SMSystem.SMState -// 0x0000 (0x0188 - 0x0188) -struct FSMState final : public FSMState_Base -{ -}; -DUMPER7_ASSERTS_FSMState; - -// ScriptStruct SMSystem.SMStateMachine -// 0x0140 (0x02C8 - 0x0188) -struct FSMStateMachine final : public FSMState_Base -{ -public: - uint8 bHasAdditionalLogic : 1; // 0x0188(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReuseCurrentState : 1; // 0x0188(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOnlyReuseIfNotEndState : 1; // 0x0188(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowIndependentTick : 1; // 0x0188(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCallReferenceTickOnManualUpdate : 1; // 0x0188(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bWaitForEndState : 1; // 0x0188(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_189[0x7]; // 0x0189(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TScriptInterface NetworkedInterface; // 0x0190(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_1A0[0xF0]; // 0x01A0(0x00F0)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf ReferencedStateMachineClass; // 0x0290(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName ReferencedTemplateName; // 0x0298(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName DynamicStateMachineReferenceVariable; // 0x02A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class USMInstance* ReferencedStateMachine; // 0x02A8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class USMInstance* IsReferencedByInstance; // 0x02B0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_2B8[0x10]; // 0x02B8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSMStateMachine; - -// ScriptStruct SMSystem.SMInitializeTransaction -// 0x000D (0x0010 - 0x0003) -struct FSMInitializeTransaction final : public FSMTransaction_Base -{ -public: - uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* Context; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSMInitializeTransaction; - -// ScriptStruct SMSystem.SMTransitionTransaction -// 0x0035 (0x0038 - 0x0003) -struct FSMTransitionTransaction final : public FSMTransaction_Base -{ -public: - uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid BaseGuid; // 0x0004(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AdditionalGuids; // 0x0018(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FDateTime Timestamp; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ActiveTime; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSMTransitionTransaction; - -// ScriptStruct SMSystem.SMFullSyncTransaction -// 0x001D (0x0020 - 0x0003) -struct FSMFullSyncTransaction final : public FSMTransaction_Base -{ -public: - uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ActiveStates; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 bHasStarted : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bFromUserLoad : 1; // 0x0018(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceFullRefresh : 1; // 0x0018(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSMFullSyncTransaction; - -// ScriptStruct SMSystem.SMTransition -// 0x0058 (0x0190 - 0x0138) -struct FSMTransition final : public FSMNode_Base -{ -public: - int32 Priority; // 0x0138(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bCanEnterTransition : 1; // 0x013C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanEnterTransitionFromEvent : 1; // 0x013C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsEvaluating : 1; // 0x013C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanEvaluate : 1; // 0x013C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanEvaluateFromEvent : 1; // 0x013C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRunParallel : 1; // 0x013C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEvalIfNextStateActive : 1; // 0x013C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanEvalWithStartState : 1; // 0x013C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAlwaysFalse : 1; // 0x013D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bFromAnyState : 1; // 0x013D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bFromLinkState : 1; // 0x013D(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_13E[0x2]; // 0x013E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid FromGuid; // 0x0140(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ToGuid; // 0x0150(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESMConditionalEvaluationType ConditionalEvaluationType; // 0x0160(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_161[0x2F]; // 0x0161(0x002F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSMTransition; - -} - diff --git a/SilentHillF/SDK/SlateCore_classes.hpp b/SilentHillF/SDK/SlateCore_classes.hpp deleted file mode 100644 index b4c0496..0000000 --- a/SilentHillF/SDK/SlateCore_classes.hpp +++ /dev/null @@ -1,222 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: SlateCore - -#include "Basic.hpp" - -#include "CoreUObject_structs.hpp" -#include "CoreUObject_classes.hpp" -#include "SlateCore_structs.hpp" - - -namespace SDK -{ - -// Class SlateCore.SlateWidgetStyleAsset -// 0x0008 (0x0030 - 0x0028) -class USlateWidgetStyleAsset final : public UObject -{ -public: - class USlateWidgetStyleContainerBase* CustomStyle; // 0x0028(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SlateWidgetStyleAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SlateWidgetStyleAsset") - } - static class USlateWidgetStyleAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USlateWidgetStyleAsset; - -// Class SlateCore.FontBulkData -// 0x0050 (0x0078 - 0x0028) -class UFontBulkData final : public UObject -{ -public: - uint8 Pad_28[0x50]; // 0x0028(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("FontBulkData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"FontBulkData") - } - static class UFontBulkData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UFontBulkData; - -// Class SlateCore.FontFaceInterface -// 0x0000 (0x0000 - 0x0000) -class IFontFaceInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("FontFaceInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"FontFaceInterface") - } - static class IFontFaceInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IFontFaceInterface; - -// Class SlateCore.FontProviderInterface -// 0x0000 (0x0000 - 0x0000) -class IFontProviderInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("FontProviderInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"FontProviderInterface") - } - static class IFontProviderInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IFontProviderInterface; - -// Class SlateCore.SlateTypes -// 0x0000 (0x0028 - 0x0028) -class USlateTypes final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SlateTypes") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SlateTypes") - } - static class USlateTypes* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USlateTypes; - -// Class SlateCore.SlateWidgetStyleContainerBase -// 0x0008 (0x0030 - 0x0028) -class USlateWidgetStyleContainerBase : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SlateWidgetStyleContainerBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SlateWidgetStyleContainerBase") - } - static class USlateWidgetStyleContainerBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USlateWidgetStyleContainerBase; - -// Class SlateCore.SlateWidgetStyleContainerInterface -// 0x0000 (0x0000 - 0x0000) -class ISlateWidgetStyleContainerInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SlateWidgetStyleContainerInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SlateWidgetStyleContainerInterface") - } - static class ISlateWidgetStyleContainerInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ISlateWidgetStyleContainerInterface; - -// Class SlateCore.SlateThemeManager -// 0x07B0 (0x07D8 - 0x0028) -class USlateThemeManager final : public UObject -{ -public: - struct FGuid CurrentThemeId; // 0x0028(0x0010)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FStyleColorList ActiveColors; // 0x0038(0x07A0)(Edit, Transient, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SlateThemeManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SlateThemeManager") - } - static class USlateThemeManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USlateThemeManager; - -} - diff --git a/SilentHillF/SDK/SlateCore_structs.hpp b/SilentHillF/SDK/SlateCore_structs.hpp deleted file mode 100644 index 12b44f0..0000000 --- a/SilentHillF/SDK/SlateCore_structs.hpp +++ /dev/null @@ -1,1411 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: SlateCore - -#include "Basic.hpp" - -#include "CoreUObject_structs.hpp" - - -namespace SDK -{ - -// Enum SlateCore.EFontRasterizationMode -// NumValues: 0x0003 -enum class EFontRasterizationMode : uint8 -{ - Bitmap = 0, - Msdf = 1, - EFontRasterizationMode_MAX = 2, -}; - -// Enum SlateCore.EUINavigationRule -// NumValues: 0x0008 -enum class EUINavigationRule : uint8 -{ - Escape = 0, - Explicit = 1, - Wrap = 2, - Stop = 3, - Custom = 4, - CustomBoundary = 5, - Invalid = 6, - EUINavigationRule_MAX = 7, -}; - -// Enum SlateCore.EColorVisionDeficiency -// NumValues: 0x0005 -enum class EColorVisionDeficiency : uint8 -{ - NormalVision = 0, - Deuteranope = 1, - Protanope = 2, - Tritanope = 3, - EColorVisionDeficiency_MAX = 4, -}; - -// Enum SlateCore.EButtonClickMethod -// NumValues: 0x0005 -enum class EButtonClickMethod : uint8 -{ - DownAndUp = 0, - MouseDown = 1, - MouseUp = 2, - PreciseClick = 3, - EButtonClickMethod_MAX = 4, -}; - -// Enum SlateCore.EButtonTouchMethod -// NumValues: 0x0004 -enum class EButtonTouchMethod : uint8 -{ - DownAndUp = 0, - Down = 1, - PreciseTap = 2, - EButtonTouchMethod_MAX = 3, -}; - -// Enum SlateCore.EButtonPressMethod -// NumValues: 0x0004 -enum class EButtonPressMethod : uint8 -{ - DownAndUp = 0, - ButtonPress = 1, - ButtonRelease = 2, - EButtonPressMethod_MAX = 3, -}; - -// Enum SlateCore.EUINavigation -// NumValues: 0x0009 -enum class EUINavigation : uint8 -{ - Left = 0, - Right = 1, - Up = 2, - Down = 3, - Next = 4, - Previous = 5, - Num = 6, - Invalid = 7, - EUINavigation_MAX = 8, -}; - -// Enum SlateCore.EUINavigationAction -// NumValues: 0x0005 -enum class EUINavigationAction : uint8 -{ - Accept = 0, - Back = 1, - Num = 2, - Invalid = 3, - EUINavigationAction_MAX = 4, -}; - -// Enum SlateCore.ENavigationSource -// NumValues: 0x0003 -enum class ENavigationSource : uint8 -{ - FocusedWidget = 0, - WidgetUnderCursor = 1, - ENavigationSource_MAX = 2, -}; - -// Enum SlateCore.ENavigationGenesis -// NumValues: 0x0004 -enum class ENavigationGenesis : uint8 -{ - Keyboard = 0, - Controller = 1, - User = 2, - ENavigationGenesis_MAX = 3, -}; - -// Enum SlateCore.EHorizontalAlignment -// NumValues: 0x0005 -enum class EHorizontalAlignment : uint8 -{ - HAlign_Fill = 0, - HAlign_Left = 1, - HAlign_Center = 2, - HAlign_Right = 3, - HAlign_MAX = 4, -}; - -// Enum SlateCore.EVerticalAlignment -// NumValues: 0x0005 -enum class EVerticalAlignment : uint8 -{ - VAlign_Fill = 0, - VAlign_Top = 1, - VAlign_Center = 2, - VAlign_Bottom = 3, - VAlign_MAX = 4, -}; - -// Enum SlateCore.EMenuPlacement -// NumValues: 0x000E -enum class EMenuPlacement : uint8 -{ - MenuPlacement_BelowAnchor = 0, - MenuPlacement_CenteredBelowAnchor = 1, - MenuPlacement_BelowRightAnchor = 2, - MenuPlacement_ComboBox = 3, - MenuPlacement_ComboBoxRight = 4, - MenuPlacement_MenuRight = 5, - MenuPlacement_AboveAnchor = 6, - MenuPlacement_CenteredAboveAnchor = 7, - MenuPlacement_AboveRightAnchor = 8, - MenuPlacement_MenuLeft = 9, - MenuPlacement_Center = 10, - MenuPlacement_RightLeftCenter = 11, - MenuPlacement_MatchBottomLeft = 12, - MenuPlacement_MAX = 13, -}; - -// Enum SlateCore.EOrientation -// NumValues: 0x0003 -enum class EOrientation : uint8 -{ - Orient_Horizontal = 0, - Orient_Vertical = 1, - Orient_MAX = 2, -}; - -// Enum SlateCore.EScrollDirection -// NumValues: 0x0003 -enum class EScrollDirection : uint8 -{ - Scroll_Down = 0, - Scroll_Up = 1, - Scroll_MAX = 2, -}; - -// Enum SlateCore.ETextCommit -// NumValues: 0x0005 -enum class ETextCommit : uint8 -{ - Default = 0, - OnEnter = 1, - OnUserMovedFocus = 2, - OnCleared = 3, - ETextCommit_MAX = 4, -}; - -// Enum SlateCore.ESelectInfo -// NumValues: 0x0005 -enum class ESelectInfo : uint8 -{ - OnKeyPress = 0, - OnNavigation = 1, - OnMouseClick = 2, - Direct = 3, - ESelectInfo_MAX = 4, -}; - -// Enum SlateCore.ESlatePostRT -// NumValues: 0x0008 -enum class ESlatePostRT : uint8 -{ - None = 0, - ESlatePostRT_0 = 1, - ESlatePostRT_1 = 2, - ESlatePostRT_2 = 4, - ESlatePostRT_3 = 8, - ESlatePostRT_4 = 16, - Num = 5, - ESlatePostRT_MAX = 17, -}; - -// Enum SlateCore.EWidgetPixelSnapping -// NumValues: 0x0004 -enum class EWidgetPixelSnapping : uint8 -{ - Inherit = 0, - Disabled = 1, - SnapToPixel = 2, - EWidgetPixelSnapping_MAX = 3, -}; - -// Enum SlateCore.ESlateDebuggingInputEvent -// NumValues: 0x001B -enum class ESlateDebuggingInputEvent : uint8 -{ - MouseMove = 0, - MouseEnter = 1, - MouseLeave = 2, - PreviewMouseButtonDown = 3, - MouseButtonDown = 4, - MouseButtonUp = 5, - MouseButtonDoubleClick = 6, - MouseWheel = 7, - TouchStart = 8, - TouchEnd = 9, - TouchForceChanged = 10, - TouchFirstMove = 11, - TouchMoved = 12, - DragDetected = 13, - DragEnter = 14, - DragLeave = 15, - DragOver = 16, - DragDrop = 17, - DropMessage = 18, - PreviewKeyDown = 19, - KeyDown = 20, - KeyUp = 21, - KeyChar = 22, - AnalogInput = 23, - TouchGesture = 24, - MotionDetected = 25, - MAX = 26, -}; - -// Enum SlateCore.ESlateDebuggingStateChangeEvent -// NumValues: 0x0003 -enum class ESlateDebuggingStateChangeEvent : uint8 -{ - MouseCaptureGained = 0, - MouseCaptureLost = 1, - ESlateDebuggingStateChangeEvent_MAX = 2, -}; - -// Enum SlateCore.ESlateDebuggingNavigationMethod -// NumValues: 0x0007 -enum class ESlateDebuggingNavigationMethod : uint8 -{ - Unknown = 0, - Explicit = 1, - CustomDelegateBound = 2, - CustomDelegateUnbound = 3, - NextOrPrevious = 4, - HitTestGrid = 5, - ESlateDebuggingNavigationMethod_MAX = 6, -}; - -// Enum SlateCore.ESlateDebuggingFocusEvent -// NumValues: 0x0004 -enum class ESlateDebuggingFocusEvent : uint8 -{ - FocusChanging = 0, - FocusLost = 1, - FocusReceived = 2, - MAX = 3, -}; - -// Enum SlateCore.EFontHinting -// NumValues: 0x0006 -enum class EFontHinting : uint8 -{ - Default = 0, - Auto = 1, - AutoLight = 2, - Monochrome = 3, - None = 4, - EFontHinting_MAX = 5, -}; - -// Enum SlateCore.EFontLoadingPolicy -// NumValues: 0x0004 -enum class EFontLoadingPolicy : uint8 -{ - LazyLoad = 0, - Stream = 1, - Inline = 2, - EFontLoadingPolicy_MAX = 3, -}; - -// Enum SlateCore.EFontLayoutMethod -// NumValues: 0x0003 -enum class EFontLayoutMethod : uint8 -{ - Metrics = 0, - BoundingBox = 1, - EFontLayoutMethod_MAX = 2, -}; - -// Enum SlateCore.ETextShapingMethod -// NumValues: 0x0004 -enum class ETextShapingMethod : uint8 -{ - Auto = 0, - KerningOnly = 1, - FullShaping = 2, - ETextShapingMethod_MAX = 3, -}; - -// Enum SlateCore.EFocusCause -// NumValues: 0x0007 -enum class EFocusCause : uint8 -{ - Mouse = 0, - Navigation = 1, - SetDirectly = 2, - Cleared = 3, - OtherWidgetLostFocus = 4, - WindowActivate = 5, - EFocusCause_MAX = 6, -}; - -// Enum SlateCore.EWidgetClipping -// NumValues: 0x0006 -enum class EWidgetClipping : uint8 -{ - Inherit = 0, - ClipToBounds = 1, - ClipToBoundsWithoutIntersecting = 2, - ClipToBoundsAlways = 3, - OnDemand = 4, - EWidgetClipping_MAX = 5, -}; - -// Enum SlateCore.EFlowDirectionPreference -// NumValues: 0x0005 -enum class EFlowDirectionPreference : uint8 -{ - Inherit = 0, - Culture = 1, - LeftToRight = 2, - RightToLeft = 3, - EFlowDirectionPreference_MAX = 4, -}; - -// Enum SlateCore.ESlateBrushDrawType -// NumValues: 0x0006 -enum class ESlateBrushDrawType : uint8 -{ - NoDrawType = 0, - Box = 1, - Border = 2, - Image = 3, - RoundedBox = 4, - ESlateBrushDrawType_MAX = 5, -}; - -// Enum SlateCore.ESlateBrushTileType -// NumValues: 0x0005 -enum class ESlateBrushTileType : uint8 -{ - NoTile = 0, - Horizontal = 1, - Vertical = 2, - Both = 3, - ESlateBrushTileType_MAX = 4, -}; - -// Enum SlateCore.ESlateBrushMirrorType -// NumValues: 0x0005 -enum class ESlateBrushMirrorType : uint8 -{ - NoMirror = 0, - Horizontal = 1, - Vertical = 2, - Both = 3, - ESlateBrushMirrorType_MAX = 4, -}; - -// Enum SlateCore.ESlateBrushImageType -// NumValues: 0x0005 -enum class ESlateBrushImageType : uint8 -{ - NoImage = 0, - FullColor = 1, - Linear = 2, - Vector = 3, - ESlateBrushImageType_MAX = 4, -}; - -// Enum SlateCore.ESlateBrushRoundingType -// NumValues: 0x0003 -enum class ESlateBrushRoundingType : uint8 -{ - FixedRadius = 0, - HalfHeightRadius = 1, - ESlateBrushRoundingType_MAX = 2, -}; - -// Enum SlateCore.ESlateColorStylingMode -// NumValues: 0x0006 -enum class ESlateColorStylingMode : uint8 -{ - UseColor_Specified = 0, - UseColor_ColorTable = 1, - UseColor_Foreground = 2, - UseColor_Foreground_Subdued = 3, - UseColor_UseStyle = 4, - UseColor_MAX = 5, -}; - -// Enum SlateCore.EConsumeMouseWheel -// NumValues: 0x0004 -enum class EConsumeMouseWheel : uint8 -{ - WhenScrollingPossible = 0, - Always = 1, - Never = 2, - EConsumeMouseWheel_MAX = 3, -}; - -// Enum SlateCore.ESlateParentWindowSearchMethod -// NumValues: 0x0003 -enum class ESlateParentWindowSearchMethod : uint8 -{ - ActiveWindow = 0, - MainWindow = 1, - ESlateParentWindowSearchMethod_MAX = 2, -}; - -// Enum SlateCore.ESlateCheckBoxType -// NumValues: 0x0003 -enum class ESlateCheckBoxType : uint8 -{ - CheckBox = 0, - ToggleButton = 1, - ESlateCheckBoxType_MAX = 2, -}; - -// Enum SlateCore.ECheckBoxState -// NumValues: 0x0004 -enum class ECheckBoxState : uint8 -{ - Unchecked = 0, - Checked = 1, - Undetermined = 2, - ECheckBoxState_MAX = 3, -}; - -// Enum SlateCore.ETextOverflowPolicy -// NumValues: 0x0004 -enum class ETextOverflowPolicy : uint8 -{ - Clip = 0, - Ellipsis = 1, - MultilineEllipsis = 2, - ETextOverflowPolicy_MAX = 3, -}; - -// Enum SlateCore.ETextTransformPolicy -// NumValues: 0x0004 -enum class ETextTransformPolicy : uint8 -{ - None = 0, - ToLower = 1, - ToUpper = 2, - ETextTransformPolicy_MAX = 3, -}; - -// Enum SlateCore.EStyleColor -// NumValues: 0x003E -enum class EStyleColor : uint8 -{ - Black = 0, - Background = 1, - Title = 2, - WindowBorder = 3, - Foldout = 4, - Input = 5, - InputOutline = 6, - Recessed = 7, - Panel = 8, - Header = 9, - Dropdown = 10, - DropdownOutline = 11, - Hover = 12, - Hover2 = 13, - White = 14, - White25 = 15, - Highlight = 16, - Primary = 17, - PrimaryHover = 18, - PrimaryPress = 19, - Secondary = 20, - Foreground = 21, - ForegroundHover = 22, - ForegroundInverted = 23, - ForegroundHeader = 24, - Select = 25, - SelectInactive = 26, - SelectParent = 27, - SelectHover = 28, - Notifications = 29, - AccentBlue = 30, - AccentPurple = 31, - AccentPink = 32, - AccentRed = 33, - AccentOrange = 34, - AccentYellow = 35, - AccentGreen = 36, - AccentBrown = 37, - AccentBlack = 38, - AccentGray = 39, - AccentWhite = 40, - AccentFolder = 41, - Warning = 42, - Error = 43, - Success = 44, - User1 = 45, - User2 = 46, - User3 = 47, - User4 = 48, - User5 = 49, - User6 = 50, - User7 = 51, - User8 = 52, - User9 = 53, - User10 = 54, - User11 = 55, - User12 = 56, - User13 = 57, - User14 = 58, - User15 = 59, - User16 = 60, - MAX = 61, -}; - -// ScriptStruct SlateCore.StyleTheme -// 0x0040 (0x0040 - 0x0000) -struct alignas(0x08) FStyleTheme final -{ -public: - uint8 Pad_0[0x40]; // 0x0000(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStyleTheme; - -// ScriptStruct SlateCore.InputEvent -// 0x0020 (0x0020 - 0x0000) -struct alignas(0x08) FInputEvent -{ -public: - uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInputEvent; - -// ScriptStruct SlateCore.DeprecateSlateVector2D -// 0x0000 (0x0008 - 0x0008) -struct FDeprecateSlateVector2D final : public FVector2f -{ -}; -DUMPER7_ASSERTS_FDeprecateSlateVector2D; - -// ScriptStruct SlateCore.Margin -// 0x0010 (0x0010 - 0x0000) -struct FMargin final -{ -public: - float Left; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Top; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Right; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bottom; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMargin; - -// ScriptStruct SlateCore.SlateColor -// 0x0014 (0x0014 - 0x0000) -struct FSlateColor final -{ -public: - struct FLinearColor SpecifiedColor; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ESlateColorStylingMode ColorUseRule; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSlateColor; - -// ScriptStruct SlateCore.SlateBrushOutlineSettings -// 0x0040 (0x0040 - 0x0000) -struct FSlateBrushOutlineSettings final -{ -public: - struct FVector4 CornerRadii; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSlateColor Color; // 0x0020(0x0014)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - float Width; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESlateBrushRoundingType RoundingType; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseBrushTransparency; // 0x0039(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSlateBrushOutlineSettings; - -// ScriptStruct SlateCore.SlateBrush -// 0x00D0 (0x00D0 - 0x0000) -struct FSlateBrush final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bIsDynamicallyLoaded : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bHasUObject : 1; // 0x0010(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Deprecated, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - ESlateBrushDrawType DrawAs; // 0x0011(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESlateBrushTileType Tiling; // 0x0012(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESlateBrushMirrorType Mirroring; // 0x0013(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESlateBrushImageType ImageType; // 0x0014(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FDeprecateSlateVector2D ImageSize; // 0x0018(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMargin Margin; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FSlateColor TintColor; // 0x0030(0x0014)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - uint8 Pad_44[0xC]; // 0x0044(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrushOutlineSettings OutlineSettings; // 0x0050(0x0040)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - class UObject* ResourceObject; // 0x0090(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName ResourceName; // 0x0098(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FBox2f UVRegion; // 0x00A0(0x0014)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_B4[0x1C]; // 0x00B4(0x001C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSlateBrush; - -// ScriptStruct SlateCore.SlateSound -// 0x0018 (0x0018 - 0x0000) -struct FSlateSound final -{ -public: - class UObject* ResourceObject; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_8[0x10]; // 0x0008(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSlateSound; - -// ScriptStruct SlateCore.SlateWidgetStyle -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FSlateWidgetStyle -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSlateWidgetStyle; - -// ScriptStruct SlateCore.ButtonStyle -// 0x03E8 (0x03F0 - 0x0008) -struct FButtonStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush Normal; // 0x0010(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush Hovered; // 0x00E0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush Pressed; // 0x01B0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush Disabled; // 0x0280(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateColor NormalForeground; // 0x0350(0x0014)(Edit, BlueprintVisible, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FSlateColor HoveredForeground; // 0x0364(0x0014)(Edit, BlueprintVisible, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FSlateColor PressedForeground; // 0x0378(0x0014)(Edit, BlueprintVisible, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FSlateColor DisabledForeground; // 0x038C(0x0014)(Edit, BlueprintVisible, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FMargin NormalPadding; // 0x03A0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMargin PressedPadding; // 0x03B0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FSlateSound PressedSlateSound; // 0x03C0(0x0018)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FSlateSound HoveredSlateSound; // 0x03D8(0x0018)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FButtonStyle; - -// ScriptStruct SlateCore.FontOutlineSettings -// 0x0028 (0x0028 - 0x0000) -struct FFontOutlineSettings final -{ -public: - int32 OutlineSize; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OutlineBlur; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMiteredCorners; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSeparateFillAlpha; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bApplyOutlineToDropShadows; // 0x000A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B[0x5]; // 0x000B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* OutlineMaterial; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor OutlineColor; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFontOutlineSettings; - -// ScriptStruct SlateCore.SlateFontInfo -// 0x0068 (0x0068 - 0x0000) -struct FSlateFontInfo final -{ -public: - class UObject* FontObject; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* FontMaterial; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFontOutlineSettings OutlineSettings; // 0x0010(0x0028)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x10]; // 0x0038(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class FName TypefaceFontName; // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Size; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LetterSpacing; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SkewAmount; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5C[0x1]; // 0x005C(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - bool bForceMonospaced; // 0x005D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5E[0x2]; // 0x005E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float MonospacedWidth; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSlateFontInfo; - -// ScriptStruct SlateCore.TextBlockStyle -// 0x0348 (0x0350 - 0x0008) -struct FTextBlockStyle final : public FSlateWidgetStyle -{ -public: - struct FSlateFontInfo Font; // 0x0008(0x0068)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSlateColor ColorAndOpacity; // 0x0070(0x0014)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FDeprecateSlateVector2D ShadowOffset; // 0x0084(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ShadowColorAndOpacity; // 0x008C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSlateColor SelectedBackgroundColor; // 0x009C(0x0014)(Edit, NativeAccessSpecifierPublic) - struct FSlateColor HighlightColor; // 0x00B0(0x0014)(Edit, BlueprintVisible, AdvancedDisplay, NativeAccessSpecifierPublic) - uint8 Pad_C4[0xC]; // 0x00C4(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush HighlightShape; // 0x00D0(0x00D0)(Edit, BlueprintVisible, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FSlateBrush StrikeBrush; // 0x01A0(0x00D0)(Edit, BlueprintVisible, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FSlateBrush UnderlineBrush; // 0x0270(0x00D0)(Edit, BlueprintVisible, AdvancedDisplay, NativeAccessSpecifierPublic) - ETextTransformPolicy TransformPolicy; // 0x0340(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextOverflowPolicy OverflowPolicy; // 0x0341(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_342[0xE]; // 0x0342(0x000E)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTextBlockStyle; - -// ScriptStruct SlateCore.HyperlinkStyle -// 0x0758 (0x0760 - 0x0008) -struct FHyperlinkStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FButtonStyle UnderlineStyle; // 0x0010(0x03F0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FTextBlockStyle TextStyle; // 0x0400(0x0350)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FMargin Padding; // 0x0750(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FHyperlinkStyle; - -// ScriptStruct SlateCore.Geometry -// 0x0038 (0x0038 - 0x0000) -struct alignas(0x04) FGeometry final -{ -public: - uint8 Pad_0[0x38]; // 0x0000(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGeometry; - -// ScriptStruct SlateCore.TableColumnHeaderStyle -// 0x0758 (0x0760 - 0x0008) -struct FTableColumnHeaderStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush SortPrimaryAscendingImage; // 0x0010(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush SortPrimaryDescendingImage; // 0x00E0(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush SortSecondaryAscendingImage; // 0x01B0(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush SortSecondaryDescendingImage; // 0x0280(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush NormalBrush; // 0x0350(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush HoveredBrush; // 0x0420(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush MenuDropdownImage; // 0x04F0(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush MenuDropdownNormalBorderBrush; // 0x05C0(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush MenuDropdownHoveredBorderBrush; // 0x0690(0x00D0)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTableColumnHeaderStyle; - -// ScriptStruct SlateCore.PointerEvent -// 0x0058 (0x0078 - 0x0020) -struct FPointerEvent final : public FInputEvent -{ -public: - uint8 Pad_20[0x58]; // 0x0020(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPointerEvent; - -// ScriptStruct SlateCore.NavigationEvent -// 0x0008 (0x0028 - 0x0020) -struct FNavigationEvent final : public FInputEvent -{ -public: - uint8 Pad_20[0x8]; // 0x0020(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNavigationEvent; - -// ScriptStruct SlateCore.ScrollBorderStyle -// 0x01A8 (0x01B0 - 0x0008) -struct FScrollBorderStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush TopShadowBrush; // 0x0010(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush BottomShadowBrush; // 0x00E0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FScrollBorderStyle; - -// ScriptStruct SlateCore.FontData -// 0x0028 (0x0028 - 0x0000) -struct FFontData final -{ -public: - class FString FontFilename; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_10[0x4]; // 0x0010(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - EFontHinting Hinting; // 0x0014(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EFontLoadingPolicy LoadingPolicy; // 0x0015(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_16[0x2]; // 0x0016(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 SubFaceIndex; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* FontFaceAsset; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FFontData; - -// ScriptStruct SlateCore.TypefaceEntry -// 0x0030 (0x0030 - 0x0000) -struct FTypefaceEntry final -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFontData Font; // 0x0008(0x0028)(HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTypefaceEntry; - -// ScriptStruct SlateCore.CharacterEvent -// 0x0008 (0x0028 - 0x0020) -struct FCharacterEvent final : public FInputEvent -{ -public: - uint8 Pad_20[0x8]; // 0x0020(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCharacterEvent; - -// ScriptStruct SlateCore.ScrollBarStyle -// 0x0768 (0x0770 - 0x0008) -struct FScrollBarStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush HorizontalBackgroundImage; // 0x0010(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush VerticalBackgroundImage; // 0x00E0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush VerticalTopSlotImage; // 0x01B0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush HorizontalTopSlotImage; // 0x0280(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush VerticalBottomSlotImage; // 0x0350(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush HorizontalBottomSlotImage; // 0x0420(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush NormalThumbImage; // 0x04F0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush HoveredThumbImage; // 0x05C0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush DraggedThumbImage; // 0x0690(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - float Thickness; // 0x0760(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_764[0xC]; // 0x0764(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FScrollBarStyle; - -// ScriptStruct SlateCore.EditableTextBoxStyle -// 0x0E88 (0x0E90 - 0x0008) -struct FEditableTextBoxStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush BackgroundImageNormal; // 0x0010(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush BackgroundImageHovered; // 0x00E0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush BackgroundImageFocused; // 0x01B0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush BackgroundImageReadOnly; // 0x0280(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FMargin Padding; // 0x0350(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FTextBlockStyle TextStyle; // 0x0360(0x0350)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateColor ForegroundColor; // 0x06B0(0x0014)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateColor BackgroundColor; // 0x06C4(0x0014)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateColor ReadOnlyForegroundColor; // 0x06D8(0x0014)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateColor FocusedForegroundColor; // 0x06EC(0x0014)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FMargin HScrollBarPadding; // 0x0700(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMargin VScrollBarPadding; // 0x0710(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FScrollBarStyle ScrollBarStyle; // 0x0720(0x0770)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FEditableTextBoxStyle; - -// ScriptStruct SlateCore.CheckBoxStyle -// 0x0AC8 (0x0AD0 - 0x0008) -struct FCheckBoxStyle final : public FSlateWidgetStyle -{ -public: - ESlateCheckBoxType CheckBoxType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush UncheckedImage; // 0x0010(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush UncheckedHoveredImage; // 0x00E0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush UncheckedPressedImage; // 0x01B0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush CheckedImage; // 0x0280(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush CheckedHoveredImage; // 0x0350(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush CheckedPressedImage; // 0x0420(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush UndeterminedImage; // 0x04F0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush UndeterminedHoveredImage; // 0x05C0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush UndeterminedPressedImage; // 0x0690(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FMargin Padding; // 0x0760(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FSlateBrush BackgroundImage; // 0x0770(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush BackgroundHoveredImage; // 0x0840(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush BackgroundPressedImage; // 0x0910(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateColor ForegroundColor; // 0x09E0(0x0014)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateColor HoveredForeground; // 0x09F4(0x0014)(Edit, BlueprintVisible, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FSlateColor PressedForeground; // 0x0A08(0x0014)(Edit, BlueprintVisible, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FSlateColor CheckedForeground; // 0x0A1C(0x0014)(Edit, BlueprintVisible, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FSlateColor CheckedHoveredForeground; // 0x0A30(0x0014)(Edit, BlueprintVisible, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FSlateColor CheckedPressedForeground; // 0x0A44(0x0014)(Edit, BlueprintVisible, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FSlateColor UndeterminedForeground; // 0x0A58(0x0014)(Edit, BlueprintVisible, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FSlateColor BorderBackgroundColor; // 0x0A6C(0x0014)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateSound CheckedSlateSound; // 0x0A80(0x0018)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FSlateSound UncheckedSlateSound; // 0x0A98(0x0018)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FSlateSound HoveredSlateSound; // 0x0AB0(0x0018)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_AC8[0x8]; // 0x0AC8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCheckBoxStyle; - -// ScriptStruct SlateCore.ComboButtonStyle -// 0x05F8 (0x0600 - 0x0008) -struct FComboButtonStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FButtonStyle ButtonStyle; // 0x0010(0x03F0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush DownArrowImage; // 0x0400(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FDeprecateSlateVector2D ShadowOffset; // 0x04D0(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ShadowColorAndOpacity; // 0x04D8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4E8[0x8]; // 0x04E8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush MenuBorderBrush; // 0x04F0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FMargin MenuBorderPadding; // 0x05C0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMargin ContentPadding; // 0x05D0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMargin DownArrowPadding; // 0x05E0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - EVerticalAlignment DownArrowAlign; // 0x05F0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5F1[0xF]; // 0x05F1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FComboButtonStyle; - -// ScriptStruct SlateCore.ToolBarStyle -// 0x3EA8 (0x3EB0 - 0x0008) -struct FToolBarStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush BackgroundBrush; // 0x0010(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush ExpandBrush; // 0x00E0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush SeparatorBrush; // 0x01B0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FTextBlockStyle LabelStyle; // 0x0280(0x0350)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FEditableTextBoxStyle EditableTextStyle; // 0x05D0(0x0E90)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FCheckBoxStyle ToggleButton; // 0x1460(0x0AD0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FComboButtonStyle ComboButtonStyle; // 0x1F30(0x0600)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FButtonStyle SettingsButtonStyle; // 0x2530(0x03F0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FComboButtonStyle SettingsComboButton; // 0x2920(0x0600)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FCheckBoxStyle SettingsToggleButton; // 0x2F20(0x0AD0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FButtonStyle ButtonStyle; // 0x39F0(0x03F0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FMargin LabelPadding; // 0x3DE0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float UniformBlockWidth; // 0x3DF0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float UniformBlockHeight; // 0x3DF4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumColumns; // 0x3DF8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMargin IconPadding; // 0x3DFC(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMargin SeparatorPadding; // 0x3E0C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMargin ComboButtonPadding; // 0x3E1C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMargin ButtonPadding; // 0x3E2C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMargin CheckBoxPadding; // 0x3E3C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMargin BlockPadding; // 0x3E4C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMargin IndentedBlockPadding; // 0x3E5C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMargin BackgroundPadding; // 0x3E6C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FDeprecateSlateVector2D IconSize; // 0x3E7C(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShowLabels; // 0x3E84(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3E85[0x3]; // 0x3E85(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ButtonContentMaxWidth; // 0x3E88(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ButtonContentFillWidth; // 0x3E8C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMargin IconPaddingWithVisibleLabel; // 0x3E90(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMargin IconPaddingWithCollapsedLabel; // 0x3EA0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FToolBarStyle; - -// ScriptStruct SlateCore.KeyEvent -// 0x0020 (0x0040 - 0x0020) -struct FKeyEvent : public FInputEvent -{ -public: - uint8 Pad_20[0x20]; // 0x0020(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKeyEvent; - -// ScriptStruct SlateCore.AnalogInputEvent -// 0x0008 (0x0048 - 0x0040) -struct FAnalogInputEvent final : public FKeyEvent -{ -public: - uint8 Pad_40[0x8]; // 0x0040(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnalogInputEvent; - -// ScriptStruct SlateCore.TableRowStyle -// 0x0D48 (0x0D50 - 0x0008) -struct FTableRowStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush SelectorFocusedBrush; // 0x0010(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush ActiveHoveredBrush; // 0x00E0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush ActiveBrush; // 0x01B0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush InactiveHoveredBrush; // 0x0280(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush InactiveBrush; // 0x0350(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - bool bUseParentRowBrush; // 0x0420(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_421[0xF]; // 0x0421(0x000F)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush ParentRowBackgroundBrush; // 0x0430(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush ParentRowBackgroundHoveredBrush; // 0x0500(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush EvenRowBackgroundHoveredBrush; // 0x05D0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush EvenRowBackgroundBrush; // 0x06A0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush OddRowBackgroundHoveredBrush; // 0x0770(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush OddRowBackgroundBrush; // 0x0840(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateColor TextColor; // 0x0910(0x0014)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateColor SelectedTextColor; // 0x0924(0x0014)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - uint8 Pad_938[0x8]; // 0x0938(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush DropIndicator_Above; // 0x0940(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush DropIndicator_Onto; // 0x0A10(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush DropIndicator_Below; // 0x0AE0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush ActiveHighlightedBrush; // 0x0BB0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush InactiveHighlightedBrush; // 0x0C80(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTableRowStyle; - -// ScriptStruct SlateCore.WindowStyle -// 0x1948 (0x1950 - 0x0008) -struct FWindowStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FButtonStyle MinimizeButtonStyle; // 0x0010(0x03F0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FButtonStyle MaximizeButtonStyle; // 0x0400(0x03F0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FButtonStyle RestoreButtonStyle; // 0x07F0(0x03F0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FButtonStyle CloseButtonStyle; // 0x0BE0(0x03F0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FTextBlockStyle TitleTextStyle; // 0x0FD0(0x0350)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush ActiveTitleBrush; // 0x1320(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush InactiveTitleBrush; // 0x13F0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush FlashTitleBrush; // 0x14C0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateColor BackgroundColor; // 0x1590(0x0014)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - uint8 Pad_15A4[0xC]; // 0x15A4(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush OutlineBrush; // 0x15B0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateColor OutlineColor; // 0x1680(0x0014)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - uint8 Pad_1694[0xC]; // 0x1694(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush BorderBrush; // 0x16A0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateColor BorderColor; // 0x1770(0x0014)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - uint8 Pad_1784[0xC]; // 0x1784(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush BackgroundBrush; // 0x1790(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush ChildBackgroundBrush; // 0x1860(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - int32 WindowCornerRadius; // 0x1930(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMargin BorderPadding; // 0x1934(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_1944[0xC]; // 0x1944(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWindowStyle; - -// ScriptStruct SlateCore.SpinBoxStyle -// 0x05F8 (0x0600 - 0x0008) -struct FSpinBoxStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush BackgroundBrush; // 0x0010(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush ActiveBackgroundBrush; // 0x00E0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush HoveredBackgroundBrush; // 0x01B0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush ActiveFillBrush; // 0x0280(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush HoveredFillBrush; // 0x0350(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush InactiveFillBrush; // 0x0420(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush ArrowsImage; // 0x04F0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateColor ForegroundColor; // 0x05C0(0x0014)(NativeAccessSpecifierPublic) - struct FMargin TextPadding; // 0x05D4(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMargin InsetPadding; // 0x05E4(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_5F4[0xC]; // 0x05F4(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSpinBoxStyle; - -// ScriptStruct SlateCore.ComboBoxStyle -// 0x0658 (0x0660 - 0x0008) -struct FComboBoxStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FComboButtonStyle ComboButtonStyle; // 0x0010(0x0600)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateSound PressedSlateSound; // 0x0610(0x0018)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FSlateSound SelectionChangeSlateSound; // 0x0628(0x0018)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FMargin ContentPadding; // 0x0640(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMargin MenuRowPadding; // 0x0650(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FComboBoxStyle; - -// ScriptStruct SlateCore.InlineTextImageStyle -// 0x00E8 (0x00F0 - 0x0008) -struct FInlineTextImageStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush Image; // 0x0010(0x00D0)(Edit, NativeAccessSpecifierPublic) - int16 Baseline; // 0x00E0(0x0002)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E2[0xE]; // 0x00E2(0x000E)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInlineTextImageStyle; - -// ScriptStruct SlateCore.ScrollBoxStyle -// 0x0368 (0x0370 - 0x0008) -struct FScrollBoxStyle final : public FSlateWidgetStyle -{ -public: - float BarThickness; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush TopShadowBrush; // 0x0010(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush BottomShadowBrush; // 0x00E0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush LeftShadowBrush; // 0x01B0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush RightShadowBrush; // 0x0280(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FMargin HorizontalScrolledContentPadding; // 0x0350(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMargin VerticalScrolledContentPadding; // 0x0360(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FScrollBoxStyle; - -// ScriptStruct SlateCore.SliderStyle -// 0x04F8 (0x0500 - 0x0008) -struct FSliderStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush NormalBarImage; // 0x0010(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush HoveredBarImage; // 0x00E0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush DisabledBarImage; // 0x01B0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush NormalThumbImage; // 0x0280(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush HoveredThumbImage; // 0x0350(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush DisabledThumbImage; // 0x0420(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - float BarThickness; // 0x04F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4F4[0xC]; // 0x04F4(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSliderStyle; - -// ScriptStruct SlateCore.FontSdfSettings -// 0x0004 (0x0004 - 0x0000) -struct FFontSdfSettings final -{ -public: - int32 BasePpem; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFontSdfSettings; - -// ScriptStruct SlateCore.EditableTextStyle -// 0x02F8 (0x0300 - 0x0008) -struct FEditableTextStyle final : public FSlateWidgetStyle -{ -public: - struct FSlateFontInfo Font; // 0x0008(0x0068)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSlateColor ColorAndOpacity; // 0x0070(0x0014)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - uint8 Pad_84[0xC]; // 0x0084(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush BackgroundImageSelected; // 0x0090(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush BackgroundImageComposing; // 0x0160(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush CaretImage; // 0x0230(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FEditableTextStyle; - -// ScriptStruct SlateCore.SplitterStyle -// 0x01A8 (0x01B0 - 0x0008) -struct FSplitterStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush HandleNormalBrush; // 0x0010(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush HandleHighlightBrush; // 0x00E0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSplitterStyle; - -// ScriptStruct SlateCore.FocusEvent -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x04) FFocusEvent final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FFocusEvent; - -// ScriptStruct SlateCore.MotionEvent -// 0x0060 (0x0080 - 0x0020) -struct FMotionEvent final : public FInputEvent -{ -public: - uint8 Pad_20[0x60]; // 0x0020(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMotionEvent; - -// ScriptStruct SlateCore.Typeface -// 0x0010 (0x0010 - 0x0000) -struct FTypeface final -{ -public: - TArray Fonts; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTypeface; - -// ScriptStruct SlateCore.TableViewStyle -// 0x00D8 (0x00E0 - 0x0008) -struct FTableViewStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush BackgroundBrush; // 0x0010(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTableViewStyle; - -// ScriptStruct SlateCore.CompositeFallbackFont -// 0x0018 (0x0018 - 0x0000) -struct FCompositeFallbackFont -{ -public: - struct FTypeface Typeface; // 0x0000(0x0010)(NativeAccessSpecifierPublic) - float ScalingFactor; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCompositeFallbackFont; - -// ScriptStruct SlateCore.CompositeSubFont -// 0x0020 (0x0038 - 0x0018) -struct FCompositeSubFont final : public FCompositeFallbackFont -{ -public: - TArray CharacterRanges; // 0x0018(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - class FString Cultures; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCompositeSubFont; - -// ScriptStruct SlateCore.CompositeFont -// 0x0040 (0x0040 - 0x0000) -struct FCompositeFont final -{ -public: - struct FTypeface DefaultTypeface; // 0x0000(0x0010)(NativeAccessSpecifierPublic) - struct FCompositeFallbackFont FallbackTypeface; // 0x0010(0x0018)(NativeAccessSpecifierPublic) - TArray SubTypefaces; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - bool bEnableAscentDescentOverride; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCompositeFont; - -// ScriptStruct SlateCore.CaptureLostEvent -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x04) FCaptureLostEvent final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCaptureLostEvent; - -// ScriptStruct SlateCore.SegmentedControlStyle -// 0x2158 (0x2160 - 0x0008) -struct FSegmentedControlStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FCheckBoxStyle ControlStyle; // 0x0010(0x0AD0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FCheckBoxStyle FirstControlStyle; // 0x0AE0(0x0AD0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FCheckBoxStyle LastControlStyle; // 0x15B0(0x0AD0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush BackgroundBrush; // 0x2080(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FMargin UniformPadding; // 0x2150(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSegmentedControlStyle; - -// ScriptStruct SlateCore.InlineEditableTextBlockStyle -// 0x11E8 (0x11F0 - 0x0008) -struct FInlineEditableTextBlockStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FEditableTextBoxStyle EditableTextBoxStyle; // 0x0010(0x0E90)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FTextBlockStyle TextStyle; // 0x0EA0(0x0350)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInlineEditableTextBlockStyle; - -// ScriptStruct SlateCore.ProgressBarStyle -// 0x0288 (0x0290 - 0x0008) -struct FProgressBarStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush BackgroundImage; // 0x0010(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush FillImage; // 0x00E0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateBrush MarqueeImage; // 0x01B0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - bool EnableFillAnimation; // 0x0280(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_281[0xF]; // 0x0281(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FProgressBarStyle; - -// ScriptStruct SlateCore.ExpandableAreaStyle -// 0x01B8 (0x01C0 - 0x0008) -struct FExpandableAreaStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush CollapsedImage; // 0x0010(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush ExpandedImage; // 0x00E0(0x00D0)(Edit, NativeAccessSpecifierPublic) - float RolloutAnimationSeconds; // 0x01B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1B4[0xC]; // 0x01B4(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FExpandableAreaStyle; - -// ScriptStruct SlateCore.SearchBoxStyle -// 0x1268 (0x1270 - 0x0008) -struct FSearchBoxStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FEditableTextBoxStyle TextBoxStyle; // 0x0010(0x0E90)(Edit, NativeAccessSpecifierPublic) - struct FSlateFontInfo ActiveFontInfo; // 0x0EA0(0x0068)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F08[0x8]; // 0x0F08(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush UpArrowImage; // 0x0F10(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush DownArrowImage; // 0x0FE0(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush GlassImage; // 0x10B0(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush ClearImage; // 0x1180(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FMargin ImagePadding; // 0x1250(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool bLeftAlignButtons; // 0x1260(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLeftAlignSearchResultButtons; // 0x1261(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLeftAlignGlassImageAndClearButton; // 0x1262(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1263[0xD]; // 0x1263(0x000D)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSearchBoxStyle; - -// ScriptStruct SlateCore.VolumeControlStyle -// 0x0918 (0x0920 - 0x0008) -struct FVolumeControlStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSliderStyle SliderStyle; // 0x0010(0x0500)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush HighVolumeImage; // 0x0510(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush MidVolumeImage; // 0x05E0(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush LowVolumeImage; // 0x06B0(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush NoVolumeImage; // 0x0780(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush MutedImage; // 0x0850(0x00D0)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVolumeControlStyle; - -// ScriptStruct SlateCore.HeaderRowStyle -// 0x1258 (0x1260 - 0x0008) -struct FHeaderRowStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTableColumnHeaderStyle ColumnStyle; // 0x0010(0x0760)(Edit, NativeAccessSpecifierPublic) - struct FTableColumnHeaderStyle LastColumnStyle; // 0x0770(0x0760)(Edit, NativeAccessSpecifierPublic) - struct FSplitterStyle ColumnSplitterStyle; // 0x0ED0(0x01B0)(Edit, NativeAccessSpecifierPublic) - float SplitterHandleSize; // 0x1080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1084[0xC]; // 0x1084(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush BackgroundBrush; // 0x1090(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FSlateColor ForegroundColor; // 0x1160(0x0014)(Edit, NativeAccessSpecifierPublic) - uint8 Pad_1174[0xC]; // 0x1174(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush HorizontalSeparatorBrush; // 0x1180(0x00D0)(Edit, NativeAccessSpecifierPublic) - float HorizontalSeparatorThickness; // 0x1250(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1254[0xC]; // 0x1254(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FHeaderRowStyle; - -// ScriptStruct SlateCore.DockTabStyle -// 0x0D88 (0x0D90 - 0x0008) -struct FDockTabStyle final : public FSlateWidgetStyle -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FButtonStyle CloseButtonStyle; // 0x0010(0x03F0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush NormalBrush; // 0x0400(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush ColorOverlayTabBrush; // 0x04D0(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush ColorOverlayIconBrush; // 0x05A0(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush ForegroundBrush; // 0x0670(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush HoveredBrush; // 0x0740(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush ContentAreaBrush; // 0x0810(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush TabWellBrush; // 0x08E0(0x00D0)(Edit, NativeAccessSpecifierPublic) - struct FTextBlockStyle TabTextStyle; // 0x09B0(0x0350)(Edit, NativeAccessSpecifierPublic) - struct FMargin TabPadding; // 0x0D00(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FDeprecateSlateVector2D IconSize; // 0x0D10(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OverlapWidth; // 0x0D18(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSlateColor FlashColor; // 0x0D1C(0x0014)(Edit, NativeAccessSpecifierPublic) - struct FSlateColor NormalForegroundColor; // 0x0D30(0x0014)(Edit, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FSlateColor HoveredForegroundColor; // 0x0D44(0x0014)(Edit, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FSlateColor ActiveForegroundColor; // 0x0D58(0x0014)(Edit, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FSlateColor ForegroundForegroundColor; // 0x0D6C(0x0014)(Edit, AdvancedDisplay, NativeAccessSpecifierPublic) - float IconBorderPadding; // 0x0D80(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D84[0xC]; // 0x0D84(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FDockTabStyle; - -// ScriptStruct SlateCore.StyleColorList -// 0x07A0 (0x07A0 - 0x0000) -struct alignas(0x08) FStyleColorList final -{ -public: - struct FLinearColor StyleColors[0x3D]; // 0x0000(0x0010)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3D0[0x3D0]; // 0x03D0(0x03D0)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStyleColorList; - -} - diff --git a/SilentHillF/SDK/Slate_classes.hpp b/SilentHillF/SDK/Slate_classes.hpp deleted file mode 100644 index eae935e..0000000 --- a/SilentHillF/SDK/Slate_classes.hpp +++ /dev/null @@ -1,319 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: Slate - -#include "Basic.hpp" - -#include "CoreUObject_classes.hpp" -#include "SlateCore_structs.hpp" -#include "SlateCore_classes.hpp" - - -namespace SDK -{ - -// Class Slate.ToolMenuBase -// 0x0000 (0x0028 - 0x0028) -class UToolMenuBase final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ToolMenuBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ToolMenuBase") - } - static class UToolMenuBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UToolMenuBase; - -// Class Slate.SlateSettings -// 0x0008 (0x0030 - 0x0028) -class USlateSettings final : public UObject -{ -public: - bool bExplicitCanvasChildZOrder; // 0x0028(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SlateSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SlateSettings") - } - static class USlateSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USlateSettings; - -// Class Slate.ButtonWidgetStyle -// 0x03F0 (0x0420 - 0x0030) -class UButtonWidgetStyle final : public USlateWidgetStyleContainerBase -{ -public: - struct FButtonStyle ButtonStyle; // 0x0030(0x03F0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ButtonWidgetStyle") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ButtonWidgetStyle") - } - static class UButtonWidgetStyle* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UButtonWidgetStyle; - -// Class Slate.CheckBoxWidgetStyle -// 0x0AD0 (0x0B00 - 0x0030) -class UCheckBoxWidgetStyle final : public USlateWidgetStyleContainerBase -{ -public: - struct FCheckBoxStyle CheckBoxStyle; // 0x0030(0x0AD0)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CheckBoxWidgetStyle") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CheckBoxWidgetStyle") - } - static class UCheckBoxWidgetStyle* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCheckBoxWidgetStyle; - -// Class Slate.ComboBoxWidgetStyle -// 0x0660 (0x0690 - 0x0030) -class UComboBoxWidgetStyle final : public USlateWidgetStyleContainerBase -{ -public: - struct FComboBoxStyle ComboBoxStyle; // 0x0030(0x0660)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ComboBoxWidgetStyle") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ComboBoxWidgetStyle") - } - static class UComboBoxWidgetStyle* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UComboBoxWidgetStyle; - -// Class Slate.ComboButtonWidgetStyle -// 0x0600 (0x0630 - 0x0030) -class UComboButtonWidgetStyle final : public USlateWidgetStyleContainerBase -{ -public: - struct FComboButtonStyle ComboButtonStyle; // 0x0030(0x0600)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ComboButtonWidgetStyle") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ComboButtonWidgetStyle") - } - static class UComboButtonWidgetStyle* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UComboButtonWidgetStyle; - -// Class Slate.EditableTextBoxWidgetStyle -// 0x0E90 (0x0EC0 - 0x0030) -class UEditableTextBoxWidgetStyle final : public USlateWidgetStyleContainerBase -{ -public: - struct FEditableTextBoxStyle EditableTextBoxStyle; // 0x0030(0x0E90)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EditableTextBoxWidgetStyle") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EditableTextBoxWidgetStyle") - } - static class UEditableTextBoxWidgetStyle* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEditableTextBoxWidgetStyle; - -// Class Slate.EditableTextWidgetStyle -// 0x0300 (0x0330 - 0x0030) -class UEditableTextWidgetStyle final : public USlateWidgetStyleContainerBase -{ -public: - struct FEditableTextStyle EditableTextStyle; // 0x0030(0x0300)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EditableTextWidgetStyle") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EditableTextWidgetStyle") - } - static class UEditableTextWidgetStyle* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEditableTextWidgetStyle; - -// Class Slate.ProgressWidgetStyle -// 0x0290 (0x02C0 - 0x0030) -class UProgressWidgetStyle final : public USlateWidgetStyleContainerBase -{ -public: - struct FProgressBarStyle ProgressBarStyle; // 0x0030(0x0290)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ProgressWidgetStyle") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ProgressWidgetStyle") - } - static class UProgressWidgetStyle* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UProgressWidgetStyle; - -// Class Slate.ScrollBarWidgetStyle -// 0x0770 (0x07A0 - 0x0030) -class UScrollBarWidgetStyle final : public USlateWidgetStyleContainerBase -{ -public: - struct FScrollBarStyle ScrollBarStyle; // 0x0030(0x0770)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ScrollBarWidgetStyle") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ScrollBarWidgetStyle") - } - static class UScrollBarWidgetStyle* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UScrollBarWidgetStyle; - -// Class Slate.ScrollBoxWidgetStyle -// 0x0370 (0x03A0 - 0x0030) -class UScrollBoxWidgetStyle final : public USlateWidgetStyleContainerBase -{ -public: - struct FScrollBoxStyle ScrollBoxStyle; // 0x0030(0x0370)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ScrollBoxWidgetStyle") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ScrollBoxWidgetStyle") - } - static class UScrollBoxWidgetStyle* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UScrollBoxWidgetStyle; - -// Class Slate.SpinBoxWidgetStyle -// 0x0600 (0x0630 - 0x0030) -class USpinBoxWidgetStyle final : public USlateWidgetStyleContainerBase -{ -public: - struct FSpinBoxStyle SpinBoxStyle; // 0x0030(0x0600)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SpinBoxWidgetStyle") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SpinBoxWidgetStyle") - } - static class USpinBoxWidgetStyle* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USpinBoxWidgetStyle; - -// Class Slate.TextBlockWidgetStyle -// 0x0350 (0x0380 - 0x0030) -class UTextBlockWidgetStyle final : public USlateWidgetStyleContainerBase -{ -public: - struct FTextBlockStyle TextBlockStyle; // 0x0030(0x0350)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TextBlockWidgetStyle") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TextBlockWidgetStyle") - } - static class UTextBlockWidgetStyle* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTextBlockWidgetStyle; - -} - diff --git a/SilentHillF/SDK/Slate_structs.hpp b/SilentHillF/SDK/Slate_structs.hpp deleted file mode 100644 index e120757..0000000 --- a/SilentHillF/SDK/Slate_structs.hpp +++ /dev/null @@ -1,343 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: Slate - -#include "Basic.hpp" - -#include "InputCore_structs.hpp" -#include "CoreUObject_structs.hpp" - - -namespace SDK -{ - -// Enum Slate.EVirtualKeyboardTrigger -// NumValues: 0x0003 -enum class EVirtualKeyboardTrigger : uint8 -{ - OnFocusByPointer = 0, - OnAllFocusEvents = 1, - EVirtualKeyboardTrigger_MAX = 2, -}; - -// Enum Slate.EVirtualKeyboardDismissAction -// NumValues: 0x0004 -enum class EVirtualKeyboardDismissAction : uint8 -{ - TextChangeOnDismiss = 0, - TextCommitOnAccept = 1, - TextCommitOnDismiss = 2, - EVirtualKeyboardDismissAction_MAX = 3, -}; - -// Enum Slate.ESelectionMode -// NumValues: 0x0005 -enum class ESelectionMode : uint8 -{ - None = 0, - Single = 1, - SingleToggle = 2, - Multi = 3, - ESelectionMode_MAX = 4, -}; - -// Enum Slate.ETableViewMode -// NumValues: 0x0004 -enum class ETableViewMode : uint8 -{ - List = 0, - Tile = 1, - Tree = 2, - ETableViewMode_MAX = 3, -}; - -// Enum Slate.EMultiBoxType -// NumValues: 0x0009 -enum class EMultiBoxType : uint8 -{ - MenuBar = 0, - ToolBar = 1, - VerticalToolBar = 2, - SlimHorizontalToolBar = 3, - UniformToolBar = 4, - Menu = 5, - ButtonRow = 6, - SlimHorizontalUniformToolBar = 7, - EMultiBoxType_MAX = 8, -}; - -// Enum Slate.EMultiBlockType -// NumValues: 0x000A -enum class EMultiBlockType : uint8 -{ - None = 0, - ButtonRow = 1, - EditableText = 2, - Heading = 3, - MenuEntry = 4, - Separator = 5, - ToolBarButton = 6, - ToolBarComboButton = 7, - Widget = 8, - EMultiBlockType_MAX = 9, -}; - -// Enum Slate.EDescendantScrollDestination -// NumValues: 0x0005 -enum class EDescendantScrollDestination : uint8 -{ - IntoView = 0, - TopOrLeft = 1, - Center = 2, - BottomOrRight = 3, - EDescendantScrollDestination_MAX = 4, -}; - -// Enum Slate.EScrollWhenFocusChanges -// NumValues: 0x0004 -enum class EScrollWhenFocusChanges : uint8 -{ - NoScroll = 0, - InstantScroll = 1, - AnimatedScroll = 2, - EScrollWhenFocusChanges_MAX = 3, -}; - -// Enum Slate.ECustomizedToolMenuVisibility -// NumValues: 0x0004 -enum class ECustomizedToolMenuVisibility : uint32 -{ - None = 0, - Visible = 1, - Hidden = 2, - ECustomizedToolMenuVisibility_MAX = 3, -}; - -// Enum Slate.EUserInterfaceActionType -// NumValues: 0x0007 -enum class EUserInterfaceActionType : uint8 -{ - None = 0, - Button = 1, - ToggleButton = 2, - RadioButton = 3, - Check = 4, - CollapsedButton = 5, - EUserInterfaceActionType_MAX = 6, -}; - -// Enum Slate.EMultipleKeyBindingIndex -// NumValues: 0x0004 -enum class EMultipleKeyBindingIndex : uint8 -{ - Primary = 0, - Secondary = 1, - NumChords = 2, - EMultipleKeyBindingIndex_MAX = 3, -}; - -// Enum Slate.ETextJustify -// NumValues: 0x0006 -enum class ETextJustify : uint8 -{ - Left = 0, - Center = 1, - Right = 2, - InvariantLeft = 3, - InvariantRight = 4, - ETextJustify_MAX = 5, -}; - -// Enum Slate.ETextWrappingPolicy -// NumValues: 0x0003 -enum class ETextWrappingPolicy : uint8 -{ - DefaultWrapping = 0, - AllowPerCharacterWrapping = 1, - ETextWrappingPolicy_MAX = 2, -}; - -// Enum Slate.ETextFlowDirection -// NumValues: 0x0005 -enum class ETextFlowDirection : uint8 -{ - Auto = 0, - LeftToRight = 1, - RightToLeft = 2, - Culture = 3, - ETextFlowDirection_MAX = 4, -}; - -// Enum Slate.EStretchDirection -// NumValues: 0x0004 -enum class EStretchDirection : uint8 -{ - Both = 0, - DownOnly = 1, - UpOnly = 2, - EStretchDirection_MAX = 3, -}; - -// Enum Slate.EStretch -// NumValues: 0x000A -enum class EStretch : uint8 -{ - None = 0, - Fill = 1, - ScaleToFit = 2, - ScaleToFitX = 3, - ScaleToFitY = 4, - ScaleToFill = 5, - ScaleBySafeZone = 6, - UserSpecified = 7, - UserSpecifiedWithClipping = 8, - EStretch_MAX = 9, -}; - -// Enum Slate.EProgressBarFillType -// NumValues: 0x0008 -enum class EProgressBarFillType : uint8 -{ - LeftToRight = 0, - RightToLeft = 1, - FillFromCenter = 2, - FillFromCenterHorizontal = 3, - FillFromCenterVertical = 4, - TopToBottom = 5, - BottomToTop = 6, - EProgressBarFillType_MAX = 7, -}; - -// Enum Slate.EProgressBarFillStyle -// NumValues: 0x0003 -enum class EProgressBarFillStyle : uint8 -{ - Mask = 0, - Scale = 1, - EProgressBarFillStyle_MAX = 2, -}; - -// Enum Slate.EListItemAlignment -// NumValues: 0x0008 -enum class EListItemAlignment : uint8 -{ - EvenlyDistributed = 0, - EvenlySize = 1, - EvenlyWide = 2, - LeftAligned = 3, - RightAligned = 4, - CenterAligned = 5, - Fill = 6, - EListItemAlignment_MAX = 7, -}; - -// ScriptStruct Slate.VirtualKeyboardOptions -// 0x0001 (0x0001 - 0x0000) -struct FVirtualKeyboardOptions final -{ -public: - bool bEnableAutocorrect; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVirtualKeyboardOptions; - -// ScriptStruct Slate.CustomizedToolMenuEntry -// 0x0004 (0x0004 - 0x0000) -struct FCustomizedToolMenuEntry final -{ -public: - ECustomizedToolMenuVisibility Visibility; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCustomizedToolMenuEntry; - -// ScriptStruct Slate.InputChord -// 0x0020 (0x0020 - 0x0000) -struct FInputChord final -{ -public: - struct FKey Key; // 0x0000(0x0018)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bShift : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCtrl : 1; // 0x0018(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAlt : 1; // 0x0018(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCmd : 1; // 0x0018(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInputChord; - -// ScriptStruct Slate.Anchors -// 0x0020 (0x0020 - 0x0000) -struct FAnchors final -{ -public: - struct FVector2D Minimum; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D Maximum; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnchors; - -// ScriptStruct Slate.CharRange -// 0x0004 (0x0004 - 0x0000) -struct FCharRange final -{ -public: - uint16 First; // 0x0000(0x0002)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint16 Last; // 0x0002(0x0002)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCharRange; - -// ScriptStruct Slate.CharRangeList -// 0x0010 (0x0010 - 0x0000) -struct FCharRangeList final -{ -public: - TArray Ranges; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCharRangeList; - -// ScriptStruct Slate.CustomizedToolMenuSection -// 0x0004 (0x0004 - 0x0000) -struct FCustomizedToolMenuSection final -{ -public: - ECustomizedToolMenuVisibility Visibility; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCustomizedToolMenuSection; - -// ScriptStruct Slate.CustomizedToolMenuNameArray -// 0x0010 (0x0010 - 0x0000) -struct FCustomizedToolMenuNameArray final -{ -public: - TArray Names; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCustomizedToolMenuNameArray; - -// ScriptStruct Slate.ToolMenuProfile -// 0x01A0 (0x01A0 - 0x0000) -struct FToolMenuProfile -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap Entries; // 0x0008(0x0050)(NativeAccessSpecifierPublic) - TMap Sections; // 0x0058(0x0050)(NativeAccessSpecifierPublic) - TArray SuppressExtenders; // 0x00A8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_B8[0xE8]; // 0x00B8(0x00E8)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FToolMenuProfile; - -// ScriptStruct Slate.CustomizedToolMenu -// 0x0060 (0x0200 - 0x01A0) -struct FCustomizedToolMenu final : public FToolMenuProfile -{ -public: - TMap EntryOrder; // 0x01A0(0x0050)(NativeAccessSpecifierPublic) - TArray SectionOrder; // 0x01F0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCustomizedToolMenu; - -} - diff --git a/SilentHillF/SDK/TypedElementFramework_classes.hpp b/SilentHillF/SDK/TypedElementFramework_classes.hpp deleted file mode 100644 index 7a621f6..0000000 --- a/SilentHillF/SDK/TypedElementFramework_classes.hpp +++ /dev/null @@ -1,418 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: TypedElementFramework - -#include "Basic.hpp" - -#include "CoreUObject_classes.hpp" - - -namespace SDK -{ - -// Class TypedElementFramework.TypedElementDataStorageCompatibilityInterface -// 0x0000 (0x0000 - 0x0000) -class ITypedElementDataStorageCompatibilityInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TypedElementDataStorageCompatibilityInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TypedElementDataStorageCompatibilityInterface") - } - static class ITypedElementDataStorageCompatibilityInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ITypedElementDataStorageCompatibilityInterface; - -// Class TypedElementFramework.TypedElementDataStorageFactory -// 0x0000 (0x0028 - 0x0028) -class UTypedElementDataStorageFactory final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TypedElementDataStorageFactory") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TypedElementDataStorageFactory") - } - static class UTypedElementDataStorageFactory* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTypedElementDataStorageFactory; - -// Class TypedElementFramework.TypedElementDataStorageInterface -// 0x0000 (0x0000 - 0x0000) -class ITypedElementDataStorageInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TypedElementDataStorageInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TypedElementDataStorageInterface") - } - static class ITypedElementDataStorageInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ITypedElementDataStorageInterface; - -// Class TypedElementFramework.TypedElementDataStorageUiInterface -// 0x0000 (0x0000 - 0x0000) -class ITypedElementDataStorageUiInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TypedElementDataStorageUiInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TypedElementDataStorageUiInterface") - } - static class ITypedElementDataStorageUiInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ITypedElementDataStorageUiInterface; - -// Class TypedElementFramework.TypedElementHandleLibrary -// 0x0000 (0x0028 - 0x0028) -class UTypedElementHandleLibrary final : public UObject -{ -public: - static bool Equal(const struct FScriptTypedElementHandle& LHS, const struct FScriptTypedElementHandle& RHS); - static bool IsSet(const struct FScriptTypedElementHandle& ElementHandle); - static bool NotEqual(const struct FScriptTypedElementHandle& LHS, const struct FScriptTypedElementHandle& RHS); - static void Release(struct FScriptTypedElementHandle& ElementHandle); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TypedElementHandleLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TypedElementHandleLibrary") - } - static class UTypedElementHandleLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTypedElementHandleLibrary; - -// Class TypedElementFramework.TypedElementListLibrary -// 0x0000 (0x0028 - 0x0028) -class UTypedElementListLibrary final : public UObject -{ -public: - static bool Add(const struct FScriptTypedElementListProxy& ElementList, const struct FScriptTypedElementHandle& ElementHandle); - static void Append(const struct FScriptTypedElementListProxy& ElementList, const TArray& ElementHandles); - static void AppendList(const struct FScriptTypedElementListProxy& ElementList, const struct FScriptTypedElementListProxy& OtherElementList); - static struct FScriptTypedElementListProxy Clone(const struct FScriptTypedElementListProxy& ElementList); - static bool Contains(const struct FScriptTypedElementListProxy& ElementList, const struct FScriptTypedElementHandle& ElementHandle); - static int32 CountElements(const struct FScriptTypedElementListProxy& ElementList, const TSubclassOf BaseInterfaceType); - static int32 CountElementsOfType(const struct FScriptTypedElementListProxy& ElementList, const class FName ElementTypeName); - static struct FScriptTypedElementListProxy CreateScriptElementList(class UTypedElementRegistry* Registry); - static void Empty(const struct FScriptTypedElementListProxy& ElementList, const int32 Slack); - static struct FScriptTypedElementHandle GetElementHandleAt(const struct FScriptTypedElementListProxy& ElementList, const int32 Index_0); - static TArray GetElementHandles(const struct FScriptTypedElementListProxy& ElementList, const TSubclassOf BaseInterfaceType); - static class UObject* GetElementInterface(const struct FScriptTypedElementListProxy& ElementList, const struct FScriptTypedElementHandle& ElementHandle, const TSubclassOf BaseInterfaceType); - static bool HasElements(const struct FScriptTypedElementListProxy& ElementList, const TSubclassOf BaseInterfaceType); - static bool HasElementsOfType(const struct FScriptTypedElementListProxy& ElementList, const class FName ElementTypeName); - static bool IsValidIndex(const struct FScriptTypedElementListProxy& ElementList, const int32 Index_0); - static int32 Num(const struct FScriptTypedElementListProxy& ElementList); - static bool Remove(const struct FScriptTypedElementListProxy& ElementList, const struct FScriptTypedElementHandle& ElementHandle); - static void Reserve(const struct FScriptTypedElementListProxy& ElementList, const int32 Size); - static void Reset(const struct FScriptTypedElementListProxy& ElementList); - static void Shrink(const struct FScriptTypedElementListProxy& ElementList); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TypedElementListLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TypedElementListLibrary") - } - static class UTypedElementListLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTypedElementListLibrary; - -// Class TypedElementFramework.TypedElementCounterInterface -// 0x0000 (0x0000 - 0x0000) -class ITypedElementCounterInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TypedElementCounterInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TypedElementCounterInterface") - } - static class ITypedElementCounterInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ITypedElementCounterInterface; - -// Class TypedElementFramework.TypedElementRegistry -// 0x0950 (0x0978 - 0x0028) -class UTypedElementRegistry final : public UObject -{ -public: - uint8 Pad_28[0x950]; // 0x0028(0x0950)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UTypedElementRegistry* GetInstance(); - - class UObject* GetElementInterface(const struct FScriptTypedElementHandle& InElementHandle, const TSubclassOf InBaseInterfaceType) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TypedElementRegistry") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TypedElementRegistry") - } - static class UTypedElementRegistry* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTypedElementRegistry; - -// Class TypedElementFramework.TestTypedElementInterfaceA -// 0x0000 (0x0000 - 0x0000) -class ITestTypedElementInterfaceA final -{ -public: - class FText GetDisplayName(const struct FScriptTypedElementHandle& InElementHandle); - bool SetDisplayName(const struct FScriptTypedElementHandle& InElementHandle, const class FText& InNewName, bool bNotify); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TestTypedElementInterfaceA") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TestTypedElementInterfaceA") - } - static class ITestTypedElementInterfaceA* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ITestTypedElementInterfaceA; - -// Class TypedElementFramework.TestTypedElementInterfaceB -// 0x0000 (0x0000 - 0x0000) -class ITestTypedElementInterfaceB final -{ -public: - bool MarkAsTested(const struct FScriptTypedElementHandle& InElementHandle); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TestTypedElementInterfaceB") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TestTypedElementInterfaceB") - } - static class ITestTypedElementInterfaceB* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ITestTypedElementInterfaceB; - -// Class TypedElementFramework.TestTypedElementInterfaceC -// 0x0000 (0x0000 - 0x0000) -class ITestTypedElementInterfaceC final -{ -public: - bool GetIsTested(const struct FScriptTypedElementHandle& InElementHandle) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TestTypedElementInterfaceC") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TestTypedElementInterfaceC") - } - static class ITestTypedElementInterfaceC* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_ITestTypedElementInterfaceC; - -// Class TypedElementFramework.TestTypedElementInterfaceA_ImplTyped -// 0x0008 (0x0030 - 0x0028) -class UTestTypedElementInterfaceA_ImplTyped final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TestTypedElementInterfaceA_ImplTyped") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TestTypedElementInterfaceA_ImplTyped") - } - static class UTestTypedElementInterfaceA_ImplTyped* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTestTypedElementInterfaceA_ImplTyped; - -// Class TypedElementFramework.TestTypedElementInterfaceA_ImplUntyped -// 0x0008 (0x0030 - 0x0028) -class UTestTypedElementInterfaceA_ImplUntyped final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TestTypedElementInterfaceA_ImplUntyped") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TestTypedElementInterfaceA_ImplUntyped") - } - static class UTestTypedElementInterfaceA_ImplUntyped* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTestTypedElementInterfaceA_ImplUntyped; - -// Class TypedElementFramework.TestTypedElementInterfaceBAndC_Typed -// 0x0010 (0x0038 - 0x0028) -class UTestTypedElementInterfaceBAndC_Typed final : public UObject -{ -public: - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TestTypedElementInterfaceBAndC_Typed") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TestTypedElementInterfaceBAndC_Typed") - } - static class UTestTypedElementInterfaceBAndC_Typed* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTestTypedElementInterfaceBAndC_Typed; - -} - diff --git a/SilentHillF/SDK/TypedElementFramework_structs.hpp b/SilentHillF/SDK/TypedElementFramework_structs.hpp deleted file mode 100644 index 02f44d5..0000000 --- a/SilentHillF/SDK/TypedElementFramework_structs.hpp +++ /dev/null @@ -1,530 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: TypedElementFramework - -#include "Basic.hpp" - -#include "CoreUObject_structs.hpp" - - -namespace SDK -{ - -// Enum TypedElementFramework.FTypedElementAlertColumnType -// NumValues: 0x0003 -enum class EFTypedElementAlertColumnType : uint8 -{ - Error = 0, - Warning = 1, - MAX = 2, -}; - -// Enum TypedElementFramework.ESCCModification -// NumValues: 0x0005 -enum class ESCCModification : uint32 -{ - Modified = 0, - Added = 1, - Removed = 2, - Conflicted = 3, - ESCCModification_MAX = 4, -}; - -// ScriptStruct TypedElementFramework.TypedElementDataStorageColumn -// 0x0000 (0x0000 - 0x0000) -#pragma pack(push, 0x1) -struct alignas(0x01) FTypedElementDataStorageColumn -{ -}; -#pragma pack(pop) -DUMPER7_ASSERTS_FTypedElementDataStorageColumn; - -// ScriptStruct TypedElementFramework.TypedElementI64IntValueCacheColumn -// 0x0008 (0x0008 - 0x0000) -struct FTypedElementI64IntValueCacheColumn final : public FTypedElementDataStorageColumn -{ -public: - int64 Value; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTypedElementI64IntValueCacheColumn; - -// ScriptStruct TypedElementFramework.TypedElementWidgetConstructor -// 0x0028 (0x0028 - 0x0000) -struct alignas(0x08) FTypedElementWidgetConstructor final -{ -public: - uint8 Pad_0[0x28]; // 0x0000(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTypedElementWidgetConstructor; - -// ScriptStruct TypedElementFramework.ScriptTypedElementHandle -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FScriptTypedElementHandle final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FScriptTypedElementHandle; - -// ScriptStruct TypedElementFramework.TypedElementPackageReference -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FTypedElementPackageReference final : public FTypedElementDataStorageColumn -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTypedElementPackageReference; - -// ScriptStruct TypedElementFramework.TypedElementAlertColumn -// 0x0020 (0x0020 - 0x0000) -struct FTypedElementAlertColumn final : public FTypedElementDataStorageColumn -{ -public: - class FText Message; // 0x0000(0x0010)(NativeAccessSpecifierPublic) - uint8 Pad_10[0xA]; // 0x0010(0x000A)(Fixing Size After Last Property [ Dumper-7 ]) - EFTypedElementAlertColumnType AlertType; // 0x001A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1B[0x5]; // 0x001B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTypedElementAlertColumn; - -// ScriptStruct TypedElementFramework.TypedElementScriptStructTypeInfoColumn -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x04) FTypedElementScriptStructTypeInfoColumn final : public FTypedElementDataStorageColumn -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTypedElementScriptStructTypeInfoColumn; - -// ScriptStruct TypedElementFramework.TypedElementChildAlertColumn -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FTypedElementChildAlertColumn final : public FTypedElementDataStorageColumn -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTypedElementChildAlertColumn; - -// ScriptStruct TypedElementFramework.TypedElementUObjectColumn -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x04) FTypedElementUObjectColumn final : public FTypedElementDataStorageColumn -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTypedElementUObjectColumn; - -// ScriptStruct TypedElementFramework.TypedElementExternalObjectColumn -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FTypedElementExternalObjectColumn final : public FTypedElementDataStorageColumn -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTypedElementExternalObjectColumn; - -// ScriptStruct TypedElementFramework.TypedElementDataStorageTag -// 0x0001 (0x0001 - 0x0000) -struct FTypedElementDataStorageTag -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTypedElementDataStorageTag; - -// ScriptStruct TypedElementFramework.SCCInChangelistTag -// 0x0000 (0x0001 - 0x0001) -struct FSCCInChangelistTag final : public FTypedElementDataStorageTag -{ -}; -DUMPER7_ASSERTS_FSCCInChangelistTag; - -// ScriptStruct TypedElementFramework.TypedElementParentColumn -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FTypedElementParentColumn final : public FTypedElementDataStorageColumn -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTypedElementParentColumn; - -// ScriptStruct TypedElementFramework.TypedElementPackagePathColumn -// 0x0010 (0x0010 - 0x0000) -struct FTypedElementPackagePathColumn final : public FTypedElementDataStorageColumn -{ -public: - class FString Path; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTypedElementPackagePathColumn; - -// ScriptStruct TypedElementFramework.TypedElementUnresolvedParentColumn -// 0x0008 (0x0008 - 0x0000) -struct FTypedElementUnresolvedParentColumn final : public FTypedElementDataStorageColumn -{ -public: - uint64 ParentIdHash; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTypedElementUnresolvedParentColumn; - -// ScriptStruct TypedElementFramework.SCCNotCurrentTag -// 0x0000 (0x0001 - 0x0001) -struct FSCCNotCurrentTag final : public FTypedElementDataStorageTag -{ -}; -DUMPER7_ASSERTS_FSCCNotCurrentTag; - -// ScriptStruct TypedElementFramework.TypedElementLabelColumn -// 0x0010 (0x0010 - 0x0000) -struct FTypedElementLabelColumn final : public FTypedElementDataStorageColumn -{ -public: - class FString Label; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTypedElementLabelColumn; - -// ScriptStruct TypedElementFramework.TypedElementLabelHashColumn -// 0x0008 (0x0008 - 0x0000) -struct FTypedElementLabelHashColumn final : public FTypedElementDataStorageColumn -{ -public: - uint64 LabelHash; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTypedElementLabelHashColumn; - -// ScriptStruct TypedElementFramework.ScriptTypedElementListProxy -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FScriptTypedElementListProxy final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FScriptTypedElementListProxy; - -// ScriptStruct TypedElementFramework.TypedElementSyncBackToWorldTag -// 0x0000 (0x0001 - 0x0001) -struct FTypedElementSyncBackToWorldTag final : public FTypedElementDataStorageTag -{ -}; -DUMPER7_ASSERTS_FTypedElementSyncBackToWorldTag; - -// ScriptStruct TypedElementFramework.TypedElementSyncFromWorldTag -// 0x0000 (0x0001 - 0x0001) -struct FTypedElementSyncFromWorldTag final : public FTypedElementDataStorageTag -{ -}; -DUMPER7_ASSERTS_FTypedElementSyncFromWorldTag; - -// ScriptStruct TypedElementFramework.TypedElementSyncFromWorldInteractiveTag -// 0x0000 (0x0001 - 0x0001) -struct FTypedElementSyncFromWorldInteractiveTag final : public FTypedElementDataStorageTag -{ -}; -DUMPER7_ASSERTS_FTypedElementSyncFromWorldInteractiveTag; - -// ScriptStruct TypedElementFramework.TypedElementRowReferenceColumn -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FTypedElementRowReferenceColumn final : public FTypedElementDataStorageColumn -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTypedElementRowReferenceColumn; - -// ScriptStruct TypedElementFramework.ObjectOverrideColumn -// 0x0001 (0x0001 - 0x0000) -struct FObjectOverrideColumn final : public FTypedElementDataStorageColumn -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FObjectOverrideColumn; - -// ScriptStruct TypedElementFramework.TypedElementPackageUnresolvedReference -// 0x0018 (0x0018 - 0x0000) -struct alignas(0x08) FTypedElementPackageUnresolvedReference final : public FTypedElementDataStorageColumn -{ -public: - uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTypedElementPackageUnresolvedReference; - -// ScriptStruct TypedElementFramework.TypedElementPackageLoadedPathColumn -// 0x000C (0x000C - 0x0000) -struct alignas(0x04) FTypedElementPackageLoadedPathColumn final : public FTypedElementDataStorageColumn -{ -public: - uint8 Pad_0[0xC]; // 0x0000(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTypedElementPackageLoadedPathColumn; - -// ScriptStruct TypedElementFramework.TypedElementPivotOffset -// 0x0018 (0x0018 - 0x0000) -struct FTypedElementPivotOffset final : public FTypedElementDataStorageColumn -{ -public: - struct FVector Offset; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTypedElementPivotOffset; - -// ScriptStruct TypedElementFramework.SCCStagedTag -// 0x0000 (0x0001 - 0x0001) -struct FSCCStagedTag final : public FTypedElementDataStorageTag -{ -}; -DUMPER7_ASSERTS_FSCCStagedTag; - -// ScriptStruct TypedElementFramework.SCCLockedTag -// 0x0000 (0x0001 - 0x0001) -struct FSCCLockedTag final : public FTypedElementDataStorageTag -{ -}; -DUMPER7_ASSERTS_FSCCLockedTag; - -// ScriptStruct TypedElementFramework.SCCExternallyEditedTag -// 0x0000 (0x0001 - 0x0001) -struct FSCCExternallyEditedTag final : public FTypedElementDataStorageTag -{ -}; -DUMPER7_ASSERTS_FSCCExternallyEditedTag; - -// ScriptStruct TypedElementFramework.SCCStatusColumn -// 0x0004 (0x0004 - 0x0000) -struct FSCCStatusColumn final : public FTypedElementDataStorageColumn -{ -public: - ESCCModification Modification; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSCCStatusColumn; - -// ScriptStruct TypedElementFramework.SCCRevisionId -// 0x0014 (0x0014 - 0x0000) -struct FSCCRevisionId final -{ -public: - uint32 ID[0x5]; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSCCRevisionId; - -// ScriptStruct TypedElementFramework.SCCRevisionIdColumn -// 0x0014 (0x0014 - 0x0000) -struct FSCCRevisionIdColumn final : public FTypedElementDataStorageColumn -{ -public: - struct FSCCRevisionId RevisionId; // 0x0000(0x0014)(NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSCCRevisionIdColumn; - -// ScriptStruct TypedElementFramework.SCCExternalRevisionIdColumn -// 0x0014 (0x0014 - 0x0000) -struct FSCCExternalRevisionIdColumn final : public FTypedElementDataStorageColumn -{ -public: - struct FSCCRevisionId RevisionId; // 0x0000(0x0014)(NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSCCExternalRevisionIdColumn; - -// ScriptStruct TypedElementFramework.SCCUserInfo -// 0x0010 (0x0010 - 0x0000) -struct FSCCUserInfo final -{ -public: - class FString Name; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSCCUserInfo; - -// ScriptStruct TypedElementFramework.SCCExternallyLockedColumn -// 0x0010 (0x0010 - 0x0000) -struct FSCCExternallyLockedColumn final : public FTypedElementDataStorageColumn -{ -public: - struct FSCCUserInfo LockedBy; // 0x0000(0x0010)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSCCExternallyLockedColumn; - -// ScriptStruct TypedElementFramework.TypedElementSelectionColumn -// 0x0008 (0x0008 - 0x0000) -struct FTypedElementSelectionColumn final : public FTypedElementDataStorageColumn -{ -public: - class FName SelectionSet; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTypedElementSelectionColumn; - -// ScriptStruct TypedElementFramework.TypedElementSlateWidgetReferenceColumn -// 0x0020 (0x0020 - 0x0000) -struct alignas(0x08) FTypedElementSlateWidgetReferenceColumn final : public FTypedElementDataStorageColumn -{ -public: - uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTypedElementSlateWidgetReferenceColumn; - -// ScriptStruct TypedElementFramework.TypedElementSlateWidgetReferenceDeletesRowTag -// 0x0000 (0x0001 - 0x0001) -struct FTypedElementSlateWidgetReferenceDeletesRowTag final : public FTypedElementDataStorageTag -{ -}; -DUMPER7_ASSERTS_FTypedElementSlateWidgetReferenceDeletesRowTag; - -// ScriptStruct TypedElementFramework.TestColumnA -// 0x0001 (0x0001 - 0x0000) -struct FTestColumnA final : public FTypedElementDataStorageColumn -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTestColumnA; - -// ScriptStruct TypedElementFramework.TestColumnB -// 0x0001 (0x0001 - 0x0000) -struct FTestColumnB final : public FTypedElementDataStorageColumn -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTestColumnB; - -// ScriptStruct TypedElementFramework.TestColumnC -// 0x0001 (0x0001 - 0x0000) -struct FTestColumnC final : public FTypedElementDataStorageColumn -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTestColumnC; - -// ScriptStruct TypedElementFramework.TestColumnD -// 0x0001 (0x0001 - 0x0000) -struct FTestColumnD final : public FTypedElementDataStorageColumn -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTestColumnD; - -// ScriptStruct TypedElementFramework.TestColumnE -// 0x0001 (0x0001 - 0x0000) -struct FTestColumnE final : public FTypedElementDataStorageColumn -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTestColumnE; - -// ScriptStruct TypedElementFramework.TestColumnF -// 0x0001 (0x0001 - 0x0000) -struct FTestColumnF final : public FTypedElementDataStorageColumn -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTestColumnF; - -// ScriptStruct TypedElementFramework.TestColumnG -// 0x0001 (0x0001 - 0x0000) -struct FTestColumnG final : public FTypedElementDataStorageColumn -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTestColumnG; - -// ScriptStruct TypedElementFramework.TestTagColumnA -// 0x0000 (0x0001 - 0x0001) -struct FTestTagColumnA final : public FTypedElementDataStorageTag -{ -}; -DUMPER7_ASSERTS_FTestTagColumnA; - -// ScriptStruct TypedElementFramework.TestTagColumnB -// 0x0000 (0x0001 - 0x0001) -struct FTestTagColumnB final : public FTypedElementDataStorageTag -{ -}; -DUMPER7_ASSERTS_FTestTagColumnB; - -// ScriptStruct TypedElementFramework.TestTagColumnC -// 0x0000 (0x0001 - 0x0001) -struct FTestTagColumnC final : public FTypedElementDataStorageTag -{ -}; -DUMPER7_ASSERTS_FTestTagColumnC; - -// ScriptStruct TypedElementFramework.TestTagColumnD -// 0x0000 (0x0001 - 0x0001) -struct FTestTagColumnD final : public FTypedElementDataStorageTag -{ -}; -DUMPER7_ASSERTS_FTestTagColumnD; - -// ScriptStruct TypedElementFramework.TypedElementLocalTransformColumn -// 0x0060 (0x0060 - 0x0000) -struct FTypedElementLocalTransformColumn final : public FTypedElementDataStorageColumn -{ -public: - struct FTransform Transform; // 0x0000(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTypedElementLocalTransformColumn; - -// ScriptStruct TypedElementFramework.TypedElementClassTypeInfoColumn -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x04) FTypedElementClassTypeInfoColumn final : public FTypedElementDataStorageColumn -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTypedElementClassTypeInfoColumn; - -// ScriptStruct TypedElementFramework.TypedElementU32IntValueCacheColumn -// 0x0004 (0x0004 - 0x0000) -struct FTypedElementU32IntValueCacheColumn final : public FTypedElementDataStorageColumn -{ -public: - uint32 Value; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTypedElementU32IntValueCacheColumn; - -// ScriptStruct TypedElementFramework.TypedElementI32IntValueCacheColumn -// 0x0004 (0x0004 - 0x0000) -struct FTypedElementI32IntValueCacheColumn final : public FTypedElementDataStorageColumn -{ -public: - int32 Value; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTypedElementI32IntValueCacheColumn; - -// ScriptStruct TypedElementFramework.TypedElementU64IntValueCacheColumn -// 0x0008 (0x0008 - 0x0000) -struct FTypedElementU64IntValueCacheColumn final : public FTypedElementDataStorageColumn -{ -public: - uint64 Value; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTypedElementU64IntValueCacheColumn; - -// ScriptStruct TypedElementFramework.TypedElementFloatValueCacheColumn -// 0x0004 (0x0004 - 0x0000) -struct FTypedElementFloatValueCacheColumn final : public FTypedElementDataStorageColumn -{ -public: - float Value; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTypedElementFloatValueCacheColumn; - -// ScriptStruct TypedElementFramework.TypedElementViewportColorColumn -// 0x0001 (0x0001 - 0x0000) -struct FTypedElementViewportColorColumn final : public FTypedElementDataStorageColumn -{ -public: - uint8 SelectionOutlineColorIndex; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTypedElementViewportColorColumn; - -} - diff --git a/SilentHillF/SDK/UMG_classes.hpp b/SilentHillF/SDK/UMG_classes.hpp deleted file mode 100644 index 5004863..0000000 --- a/SilentHillF/SDK/UMG_classes.hpp +++ /dev/null @@ -1,4732 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: UMG - -#include "Basic.hpp" - -#include "MovieScene_structs.hpp" -#include "MovieScene_classes.hpp" -#include "CoreUObject_structs.hpp" -#include "CoreUObject_classes.hpp" -#include "UMG_structs.hpp" -#include "SlateCore_structs.hpp" -#include "DeveloperSettings_classes.hpp" -#include "MovieSceneTracks_classes.hpp" -#include "Slate_structs.hpp" -#include "Engine_structs.hpp" -#include "Engine_classes.hpp" -#include "InputCore_structs.hpp" - - -namespace SDK -{ - -// Class UMG.Visual -// 0x0000 (0x0028 - 0x0028) -class UVisual : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Visual") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Visual") - } - static class UVisual* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UVisual; - -// Class UMG.Widget -// 0x0150 (0x0178 - 0x0028) -class UWidget : public UVisual -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UPanelSlot* Slot; // 0x0030(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, TextExportTransient, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate bIsEnabledDelegate; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText ToolTipText; // 0x0048(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TDelegate ToolTipTextDelegate; // 0x0058(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWidget* ToolTipWidget; // 0x0068(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate ToolTipWidgetDelegate; // 0x0070(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate VisibilityDelegate; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FWidgetTransform RenderTransform; // 0x0090(0x0038)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D RenderTransformPivot; // 0x00C8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EFlowDirectionPreference FlowDirectionPreference; // 0x00D8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIsVariable : 1; // 0x00D9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCreatedByConstructionScript : 1; // 0x00D9(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsEnabled : 1; // 0x00D9(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_Cursor : 1; // 0x00D9(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsVolatile : 1; // 0x00D9(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - EMouseCursor Cursor; // 0x00DA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EWidgetClipping Clipping; // 0x00DB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESlateVisibility Visibility; // 0x00DC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_DD[0x3]; // 0x00DD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float RenderOpacity; // 0x00E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EWidgetPixelSnapping PixelSnapping; // 0x00E4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_E5[0x3]; // 0x00E5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class USlateAccessibleWidgetData* AccessibleWidgetData; // 0x00E8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UWidgetNavigation* Navigation; // 0x00F0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_F8[0x50]; // 0x00F8(0x0050)(Fixing Size After Last Property [ Dumper-7 ]) - TArray NativeBindings; // 0x0148(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - uint8 Pad_158[0x20]; // 0x0158(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ForceLayoutPrepass(); - void ForceVolatile(bool bForce); - void InvalidateLayoutAndVolatility(); - void K2_AddFieldValueChangedDelegate(const struct FFieldNotificationId& FieldId, TDelegate Delegate); - void K2_BroadcastFieldValueChanged(const struct FFieldNotificationId& FieldId); - void K2_RemoveFieldValueChangedDelegate(const struct FFieldNotificationId& FieldId, TDelegate Delegate); - void RemoveFromParent(); - void ResetCursor(); - void SetAllNavigationRules(EUINavigationRule Rule, class FName WidgetToFocus); - void SetClipping(EWidgetClipping InClipping); - void SetCursor(EMouseCursor InCursor); - void SetFocus(); - void SetIsEnabled(bool bInIsEnabled); - void SetKeyboardFocus(); - void SetNavigationRule(EUINavigation Direction, EUINavigationRule Rule, class FName WidgetToFocus); - void SetNavigationRuleBase(EUINavigation Direction, EUINavigationRule Rule); - void SetNavigationRuleCustom(EUINavigation Direction, TDelegate InCustomDelegate); - void SetNavigationRuleCustomBoundary(EUINavigation Direction, TDelegate InCustomDelegate); - void SetNavigationRuleExplicit(EUINavigation Direction, class UWidget* InWidget); - void SetRenderOpacity(float InOpacity); - void SetRenderScale(const struct FVector2D& Scale); - void SetRenderShear(const struct FVector2D& Shear); - void SetRenderTransform(const struct FWidgetTransform& InTransform); - void SetRenderTransformAngle(float Angle); - void SetRenderTransformPivot(const struct FVector2D& Pivot); - void SetRenderTranslation(const struct FVector2D& Translation); - void SetToolTip(class UWidget* Widget); - void SetToolTipText(const class FText& InToolTipText); - void SetUserFocus(class APlayerController* PlayerController); - void SetVisibility(ESlateVisibility InVisibility); - - class FText GetAccessibleSummaryText() const; - class FText GetAccessibleText() const; - const struct FGeometry GetCachedGeometry() const; - EWidgetClipping GetClipping() const; - struct FVector2D GetDesiredSize() const; - class UGameInstance* GetGameInstance() const; - bool GetIsEnabled() const; - class ULocalPlayer* GetOwningLocalPlayer() const; - class APlayerController* GetOwningPlayer() const; - const struct FGeometry GetPaintSpaceGeometry() const; - class UPanelWidget* GetParent() const; - float GetRenderOpacity() const; - float GetRenderTransformAngle() const; - const struct FGeometry GetTickSpaceGeometry() const; - ESlateVisibility GetVisibility() const; - bool HasAnyUserFocus() const; - bool HasFocusedDescendants() const; - bool HasKeyboardFocus() const; - bool HasMouseCapture() const; - bool HasMouseCaptureByUser(int32 UserIndex, int32 PointerIndex) const; - bool HasUserFocus(class APlayerController* PlayerController) const; - bool HasUserFocusedDescendants(class APlayerController* PlayerController) const; - bool IsHovered() const; - bool IsInViewport() const; - bool IsRendered() const; - bool IsVisible() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Widget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Widget") - } - static class UWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidget; - -// Class UMG.PanelWidget -// 0x0018 (0x0190 - 0x0178) -class UPanelWidget : public UWidget -{ -public: - TArray Slots; // 0x0178(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - uint8 Pad_188[0x8]; // 0x0188(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UPanelSlot* AddChild(class UWidget* Content); - void ClearChildren(); - bool RemoveChild(class UWidget* Content); - bool RemoveChildAt(int32 Index_0); - - TArray GetAllChildren() const; - class UWidget* GetChildAt(int32 Index_0) const; - int32 GetChildIndex(const class UWidget* Content) const; - int32 GetChildrenCount() const; - bool HasAnyChildren() const; - bool HasChild(class UWidget* Content) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PanelWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PanelWidget") - } - static class UPanelWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPanelWidget; - -// Class UMG.WidgetSwitcher -// 0x0018 (0x01A8 - 0x0190) -class UWidgetSwitcher final : public UPanelWidget -{ -public: - int32 ActiveWidgetIndex; // 0x0190(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_194[0x14]; // 0x0194(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetActiveWidget(class UWidget* Widget); - void SetActiveWidgetIndex(int32 Index_0); - - class UWidget* GetActiveWidget() const; - int32 GetActiveWidgetIndex() const; - int32 GetNumWidgets() const; - class UWidget* GetWidgetAtIndex(int32 Index_0) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WidgetSwitcher") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WidgetSwitcher") - } - static class UWidgetSwitcher* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidgetSwitcher; - -// Class UMG.UserWidgetBlueprint -// 0x0000 (0x00A8 - 0x00A8) -class UUserWidgetBlueprint final : public UBlueprint -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("UserWidgetBlueprint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"UserWidgetBlueprint") - } - static class UUserWidgetBlueprint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UUserWidgetBlueprint; - -// Class UMG.WidgetEnumStateRegistration -// 0x0000 (0x0028 - 0x0028) -class UWidgetEnumStateRegistration : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WidgetEnumStateRegistration") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WidgetEnumStateRegistration") - } - static class UWidgetEnumStateRegistration* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidgetEnumStateRegistration; - -// Class UMG.WidgetCheckedStateRegistration -// 0x0000 (0x0028 - 0x0028) -class UWidgetCheckedStateRegistration final : public UWidgetEnumStateRegistration -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WidgetCheckedStateRegistration") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WidgetCheckedStateRegistration") - } - static class UWidgetCheckedStateRegistration* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidgetCheckedStateRegistration; - -// Class UMG.ListViewBase -// 0x0120 (0x0298 - 0x0178) -class UListViewBase : public UWidget -{ -public: - TMulticastInlineDelegate BP_OnEntryGenerated; // 0x0178(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) - uint8 Pad_188[0x10]; // 0x0188(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf EntryWidgetClass; // 0x0198(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float WheelScrollMultiplier; // 0x01A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bEnableScrollAnimation; // 0x01A4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bInEnableTouchAnimatedScrolling; // 0x01A5(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool AllowOverscroll; // 0x01A6(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bEnableRightClickScrolling; // 0x01A7(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bEnableTouchScrolling; // 0x01A8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsPointerScrollingEnabled; // 0x01A9(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bEnableFixedLineOffset; // 0x01AA(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1AB[0x1]; // 0x01AB(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float FixedLineScrollOffset; // 0x01AC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bAllowDragging; // 0x01B0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1B1[0x7]; // 0x01B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate BP_OnEntryReleased; // 0x01B8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) - struct FUserWidgetPool EntryWidgetPool; // 0x01C8(0x0088)(Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate) - uint8 Pad_250[0x48]; // 0x0250(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void RegenerateAllEntries(); - void RequestRefresh(); - void ScrollToBottom(); - void ScrollToTop(); - void SetIsPointerScrollingEnabled(bool bInIsPointerScrollingEnabled); - void SetScrollbarVisibility(ESlateVisibility InVisibility); - void SetScrollOffset(const float InScrollOffset); - void SetWheelScrollMultiplier(float NewWheelScrollMultiplier); - - const TArray GetDisplayedEntryWidgets() const; - float GetScrollOffset() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ListViewBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ListViewBase") - } - static class UListViewBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UListViewBase; - -// Class UMG.ListView -// 0x09D8 (0x0C70 - 0x0298) -class UListView : public UListViewBase -{ -public: - uint8 Pad_298[0xE8]; // 0x0298(0x00E8)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTableViewStyle WidgetStyle; // 0x0380(0x00E0)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - struct FScrollBarStyle ScrollBarStyle; // 0x0460(0x0770)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - EOrientation orientation; // 0x0BD0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ESelectionMode SelectionMode; // 0x0BD1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EConsumeMouseWheel ConsumeMouseWheel; // 0x0BD2(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bClearSelectionOnClick; // 0x0BD3(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsFocusable; // 0x0BD4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bReturnFocusToSelection; // 0x0BD5(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_BD6[0x2]; // 0x0BD6(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ListItems; // 0x0BD8(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - uint8 Pad_BE8[0x10]; // 0x0BE8(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - float HorizontalEntrySpacing; // 0x0BF8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float VerticalEntrySpacing; // 0x0BFC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TMulticastInlineDelegate BP_OnEntryInitialized; // 0x0C00(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPrivate) - TMulticastInlineDelegate BP_OnItemClicked; // 0x0C10(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPrivate) - TMulticastInlineDelegate BP_OnItemDoubleClicked; // 0x0C20(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPrivate) - TMulticastInlineDelegate BP_OnItemIsHoveredChanged; // 0x0C30(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPrivate) - TMulticastInlineDelegate BP_OnItemSelectionChanged; // 0x0C40(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPrivate) - TMulticastInlineDelegate BP_OnItemScrolledIntoView; // 0x0C50(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPrivate) - TMulticastInlineDelegate BP_OnListViewScrolled; // 0x0C60(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPrivate) - -public: - void AddItem(class UObject* Item); - void BP_CancelScrollIntoView(); - void BP_ClearSelection(); - void BP_NavigateToItem(class UObject* Item); - void BP_ScrollItemIntoView(class UObject* Item); - void BP_SetItemSelection(class UObject* Item, bool bSelected); - void BP_SetListItems(const TArray& InListItems); - void BP_SetSelectedItem(class UObject* Item); - void ClearListItems(); - void NavigateToIndex(int32 Index_0); - void OnListItemEndPlayed(class AActor* Item, EEndPlayReason EndPlayReason); - void OnListItemOuterEndPlayed(class AActor* ItemOuter, EEndPlayReason EndPlayReason); - void RemoveItem(class UObject* Item); - void ScrollIndexIntoView(int32 Index_0); - void SetSelectedIndex(int32 Index_0); - void SetSelectionMode(ESelectionMode SelectionMode_0); - - int32 BP_GetNumItemsSelected() const; - class UObject* BP_GetSelectedItem() const; - bool BP_GetSelectedItems(TArray* Items) const; - bool BP_IsItemVisible(class UObject* Item) const; - float GetHorizontalEntrySpacing() const; - int32 GetIndexForItem(const class UObject* Item) const; - class UObject* GetItemAt(int32 Index_0) const; - const TArray GetListItems() const; - int32 GetNumItems() const; - float GetVerticalEntrySpacing() const; - bool IsRefreshPending() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ListView") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ListView") - } - static class UListView* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UListView; - -// Class UMG.TreeView -// 0x0060 (0x0CD0 - 0x0C70) -class UTreeView final : public UListView -{ -public: - uint8 Pad_C70[0x10]; // 0x0C70(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TDelegate* Children)> BP_OnGetItemChildren; // 0x0C80(0x0010)(Edit, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TMulticastInlineDelegate BP_OnItemExpansionChanged; // 0x0C90(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPrivate) - uint8 Pad_CA0[0x30]; // 0x0CA0(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void CollapseAll(); - void ExpandAll(); - void SetItemExpansion(class UObject* Item, bool bExpandItem); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TreeView") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TreeView") - } - static class UTreeView* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTreeView; - -// Class UMG.UserWidget -// 0x0168 (0x02E0 - 0x0178) -class UUserWidget : public UWidget -{ -public: - uint8 Pad_178[0x8]; // 0x0178(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor ColorAndOpacity; // 0x0180(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate ColorAndOpacityDelegate; // 0x0190(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSlateColor ForegroundColor; // 0x01A0(0x0014)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TDelegate ForegroundColorDelegate; // 0x01B4(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C4[0x4]; // 0x01C4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnVisibilityChanged; // 0x01C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_1D8[0x30]; // 0x01D8(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMargin Padding; // 0x0208(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - int32 Priority; // 0x0218(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIsFocusable : 1; // 0x021C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStopAction : 1; // 0x021C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_21D[0x3]; // 0x021D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray QueuedWidgetAnimationTransitions; // 0x0220(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) - TArray ActiveSequencePlayers; // 0x0230(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic) - class UUMGSequenceTickManager* AnimationTickManager; // 0x0240(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray StoppedSequencePlayers; // 0x0248(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic) - TArray NamedSlotBindings; // 0x0258(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPrivate) - TArray Extensions; // 0x0268(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - class UWidgetTree* WidgetTree; // 0x0278(0x0008)(ZeroConstructor, Transient, DuplicateTransient, NoDestructor, TextExportTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bHasScriptImplementedTick : 1; // 0x0280(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasScriptImplementedPaint : 1; // 0x0280(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_281[0x17]; // 0x0281(0x0017)(Fixing Size After Last Property [ Dumper-7 ]) - EWidgetTickFrequency TickFrequency; // 0x0298(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_299[0x3]; // 0x0299(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FWidgetChild DesiredFocusWidget; // 0x029C(0x0010)(Edit, DisableEditOnInstance, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPrivate) - uint8 Pad_2AC[0x4]; // 0x02AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UInputComponent* InputComponent; // 0x02B0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray AnimationCallbacks; // 0x02B8(0x0010)(ZeroConstructor, Transient, DuplicateTransient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - uint8 Pad_2C8[0x18]; // 0x02C8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UUserWidgetExtension* AddExtension(TSubclassOf InExtensionType); - bool AddToPlayerScreen(int32 ZOrder); - void AddToViewport(int32 ZOrder); - void BindToAnimationCompleted(class UWidgetAnimation* Animation, TDelegate Delegate); - void BindToAnimationEvent(class UWidgetAnimation* Animation, TDelegate Delegate, EWidgetAnimationEvent AnimationEvent, class FName UserTag); - void BindToAnimationFinished(class UWidgetAnimation* Animation, TDelegate Delegate); - void BindToAnimationStarted(class UWidgetAnimation* Animation, TDelegate Delegate); - void CancelLatentActions(); - void Construct(); - void Destruct(); - void FlushAnimations(); - bool IsAnimationPlayingForward(const class UWidgetAnimation* InAnimation); - void ListenForInputAction(class FName ActionName, EInputEvent EventType, bool bConsume, TDelegate Callback); - void OnAddedToFocusPath(const struct FFocusEvent& InFocusEvent); - struct FEventReply OnAnalogValueChanged(const struct FGeometry& MyGeometry, const struct FAnalogInputEvent& InAnalogInputEvent); - void OnAnimationFinished(const class UWidgetAnimation* Animation); - void OnAnimationStarted(const class UWidgetAnimation* Animation); - void OnDragCancelled(const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation); - void OnDragDetected(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation** Operation); - void OnDragEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation); - void OnDragLeave(const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation); - bool OnDragOver(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation); - bool OnDrop(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation); - void OnFocusLost(const struct FFocusEvent& InFocusEvent); - struct FEventReply OnFocusReceived(const struct FGeometry& MyGeometry, const struct FFocusEvent& InFocusEvent); - void OnInitialized(); - struct FEventReply OnKeyChar(const struct FGeometry& MyGeometry, const struct FCharacterEvent& InCharacterEvent); - struct FEventReply OnKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent); - struct FEventReply OnKeyUp(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent); - struct FEventReply OnMotionDetected(const struct FGeometry& MyGeometry, const struct FMotionEvent& InMotionEvent); - struct FEventReply OnMouseButtonDoubleClick(const struct FGeometry& InMyGeometry, const struct FPointerEvent& InMouseEvent); - struct FEventReply OnMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent); - struct FEventReply OnMouseButtonUp(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent); - void OnMouseCaptureLost(); - void OnMouseEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent); - void OnMouseLeave(const struct FPointerEvent& MouseEvent); - struct FEventReply OnMouseMove(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent); - struct FEventReply OnMouseWheel(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent); - struct FEventReply OnPreviewKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent); - struct FEventReply OnPreviewMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent); - void OnRemovedFromFocusPath(const struct FFocusEvent& InFocusEvent); - struct FEventReply OnTouchEnded(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent); - struct FEventReply OnTouchForceChanged(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent); - struct FEventReply OnTouchGesture(const struct FGeometry& MyGeometry, const struct FPointerEvent& GestureEvent); - struct FEventReply OnTouchMoved(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent); - struct FEventReply OnTouchStarted(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent); - float PauseAnimation(const class UWidgetAnimation* InAnimation); - class UUMGSequencePlayer* PlayAnimation(class UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, EUMGSequencePlayMode PlayMode, float PlaybackSpeed, bool bRestoreState); - class UUMGSequencePlayer* PlayAnimationForward(class UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState); - class UUMGSequencePlayer* PlayAnimationReverse(class UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState); - class UUMGSequencePlayer* PlayAnimationTimeRange(class UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, EUMGSequencePlayMode PlayMode, float PlaybackSpeed, bool bRestoreState); - void PlaySound(class USoundBase* SoundToPlay); - void PreConstruct(bool IsDesignTime); - float QueuePauseAnimation(const class UWidgetAnimation* InAnimation); - void QueuePlayAnimation(class UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, EUMGSequencePlayMode PlayMode, float PlaybackSpeed, bool bRestoreState); - void QueuePlayAnimationForward(class UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState); - void QueuePlayAnimationReverse(class UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState); - void QueuePlayAnimationTimeRange(class UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, EUMGSequencePlayMode PlayMode, float PlaybackSpeed, bool bRestoreState); - void QueueStopAllAnimations(); - void QueueStopAnimation(const class UWidgetAnimation* InAnimation); - void RegisterInputComponent(); - void RemoveExtension(class UUserWidgetExtension* InExtension); - void RemoveExtensions(TSubclassOf InExtensionType); - void RemoveFromViewport(); - void ReverseAnimation(const class UWidgetAnimation* InAnimation); - void SetAlignmentInViewport(const struct FVector2D& Alignment); - void SetAnchorsInViewport(const struct FAnchors& Anchors); - void SetAnimationCurrentTime(const class UWidgetAnimation* InAnimation, float InTime); - void SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity); - void SetDesiredSizeInViewport(const struct FVector2D& Size); - void SetForegroundColor(const struct FSlateColor& InForegroundColor); - void SetInputActionBlocking(bool bShouldBlock); - void SetInputActionPriority(int32 NewPriority); - void SetNumLoopsToPlay(const class UWidgetAnimation* InAnimation, int32 NumLoopsToPlay); - void SetOwningPlayer(class APlayerController* LocalPlayerController); - void SetPadding(const struct FMargin& InPadding); - void SetPlaybackSpeed(const class UWidgetAnimation* InAnimation, float PlaybackSpeed); - void SetPositionInViewport(const struct FVector2D& position, bool bRemoveDPIScale); - void StopAllAnimations(); - void StopAnimation(const class UWidgetAnimation* InAnimation); - void StopAnimationsAndLatentActions(); - void StopListeningForAllInputActions(); - void StopListeningForInputAction(class FName ActionName, EInputEvent EventType); - void Tick(const struct FGeometry& MyGeometry, float InDeltaTime); - void UnbindAllFromAnimationCompleted(class UWidgetAnimation* Animation); - void UnbindAllFromAnimationFinished(class UWidgetAnimation* Animation); - void UnbindAllFromAnimationStarted(class UWidgetAnimation* Animation); - void UnbindFromAnimationCompleted(class UWidgetAnimation* Animation, TDelegate Delegate); - void UnbindFromAnimationFinished(class UWidgetAnimation* Animation, TDelegate Delegate); - void UnbindFromAnimationStarted(class UWidgetAnimation* Animation, TDelegate Delegate); - void UnregisterInputComponent(); - - struct FVector2D GetAlignmentInViewport() const; - struct FAnchors GetAnchorsInViewport() const; - float GetAnimationCurrentTime(const class UWidgetAnimation* InAnimation) const; - class UUserWidgetExtension* GetExtension(TSubclassOf ExtensionType) const; - TArray GetExtensions(TSubclassOf ExtensionType) const; - bool GetIsVisible() const; - class APlayerCameraManager* GetOwningPlayerCameraManager() const; - class APawn* GetOwningPlayerPawn() const; - bool IsAnimationPlaying(const class UWidgetAnimation* InAnimation) const; - bool IsAnyAnimationPlaying() const; - bool IsInteractable() const; - bool IsListeningForInputAction(class FName ActionName) const; - bool IsPlayingAnimation() const; - void OnPaint(struct FPaintContext& Context) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("UserWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"UserWidget") - } - static class UUserWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UUserWidget; - -// Class UMG.CircularThrobber -// 0x0108 (0x0280 - 0x0178) -class UCircularThrobber final : public UWidget -{ -public: - int32 NumberOfPieces; // 0x0178(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Period; // 0x017C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0180(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_184[0xC]; // 0x0184(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush Image; // 0x0190(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - bool bEnableRadius; // 0x0260(0x0001)(Edit, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_261[0x1F]; // 0x0261(0x001F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetNumberOfPieces(int32 InNumberOfPieces); - void SetPeriod(float InPeriod); - void SetRadius(float InRadius); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CircularThrobber") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CircularThrobber") - } - static class UCircularThrobber* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCircularThrobber; - -// Class UMG.ComboBox -// 0x07B8 (0x0930 - 0x0178) -class UComboBox final : public UWidget -{ -public: - uint8 Pad_178[0x8]; // 0x0178(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FScrollBarStyle ScrollBarStyle; // 0x0180(0x0770)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TArray Items; // 0x08F0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TDelegate OnGenerateWidgetEvent; // 0x0900(0x0010)(Edit, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsFocusable; // 0x0910(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_911[0x1F]; // 0x0911(0x001F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ComboBox") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ComboBox") - } - static class UComboBox* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UComboBox; - -// Class UMG.ContentWidget -// 0x0000 (0x0190 - 0x0190) -class UContentWidget : public UPanelWidget -{ -public: - class UPanelSlot* SetContent(class UWidget* Content); - - class UWidget* GetContent() const; - class UPanelSlot* GetContentSlot() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ContentWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ContentWidget") - } - static class UContentWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UContentWidget; - -// Class UMG.WindowTitleBarArea -// 0x0020 (0x01B0 - 0x0190) -class UWindowTitleBarArea final : public UContentWidget -{ -public: - bool bWindowButtonsEnabled; // 0x0190(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDoubleClickTogglesFullscreen; // 0x0191(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_192[0x1E]; // 0x0192(0x001E)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment); - void SetPadding(const struct FMargin& InPadding); - void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WindowTitleBarArea") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WindowTitleBarArea") - } - static class UWindowTitleBarArea* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWindowTitleBarArea; - -// Class UMG.WidgetLayoutLibrary -// 0x0000 (0x0028 - 0x0028) -class UWidgetLayoutLibrary final : public UBlueprintFunctionLibrary -{ -public: - static struct FVector2D GetMousePositionOnPlatform(); - static struct FVector2D GetMousePositionOnViewport(class UObject* WorldContextObject); - static bool GetMousePositionScaledByDPI(class APlayerController* Player, float* LocationX, float* LocationY); - static struct FGeometry GetPlayerScreenWidgetGeometry(class APlayerController* PlayerController); - static float GetViewportScale(const class UObject* WorldContextObject); - static struct FVector2D GetViewportSize(class UObject* WorldContextObject); - static struct FGeometry GetViewportWidgetGeometry(class UObject* WorldContextObject); - static bool ProjectWorldLocationToWidgetPosition(class APlayerController* PlayerController, const struct FVector& WorldLocation, struct FVector2D* ScreenPosition, bool bPlayerViewportRelative); - static void RemoveAllWidgets(class UObject* WorldContextObject); - static class UBorderSlot* SlotAsBorderSlot(class UWidget* Widget); - static class UCanvasPanelSlot* SlotAsCanvasSlot(class UWidget* Widget); - static class UGridSlot* SlotAsGridSlot(class UWidget* Widget); - static class UHorizontalBoxSlot* SlotAsHorizontalBoxSlot(class UWidget* Widget); - static class UOverlaySlot* SlotAsOverlaySlot(class UWidget* Widget); - static class USafeZoneSlot* SlotAsSafeBoxSlot(class UWidget* Widget); - static class UScaleBoxSlot* SlotAsScaleBoxSlot(class UWidget* Widget); - static class UScrollBoxSlot* SlotAsScrollBoxSlot(class UWidget* Widget); - static class USizeBoxSlot* SlotAsSizeBoxSlot(class UWidget* Widget); - static class UUniformGridSlot* SlotAsUniformGridSlot(class UWidget* Widget); - static class UVerticalBoxSlot* SlotAsVerticalBoxSlot(class UWidget* Widget); - static class UWidgetSwitcherSlot* SlotAsWidgetSwitcherSlot(class UWidget* Widget); - static class UWrapBoxSlot* SlotAsWrapBoxSlot(class UWidget* Widget); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WidgetLayoutLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WidgetLayoutLibrary") - } - static class UWidgetLayoutLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidgetLayoutLibrary; - -// Class UMG.ListViewDesignerPreviewItem -// 0x0000 (0x0028 - 0x0028) -class UListViewDesignerPreviewItem final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ListViewDesignerPreviewItem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ListViewDesignerPreviewItem") - } - static class UListViewDesignerPreviewItem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UListViewDesignerPreviewItem; - -// Class UMG.SlateAccessibleWidgetData -// 0x0048 (0x0070 - 0x0028) -class USlateAccessibleWidgetData final : public UObject -{ -public: - bool bCanChildrenBeAccessible; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESlateAccessibleBehavior AccessibleBehavior; // 0x0029(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESlateAccessibleBehavior AccessibleSummaryBehavior; // 0x002A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2B[0x5]; // 0x002B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class FText AccessibleText; // 0x0030(0x0010)(NativeAccessSpecifierPublic) - TDelegate AccessibleTextDelegate; // 0x0040(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText AccessibleSummaryText; // 0x0050(0x0010)(NativeAccessSpecifierPublic) - TDelegate AccessibleSummaryTextDelegate; // 0x0060(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SlateAccessibleWidgetData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SlateAccessibleWidgetData") - } - static class USlateAccessibleWidgetData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USlateAccessibleWidgetData; - -// Class UMG.WidgetBlueprintGeneratedClass -// 0x0070 (0x03C0 - 0x0350) -class UWidgetBlueprintGeneratedClass final : public UBlueprintGeneratedClass -{ -public: - class UWidgetTree* WidgetTree; // 0x0350(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray Extensions; // 0x0358(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - uint8 bClassRequiresNativeTick : 1; // 0x0368(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bCanCallInitializedWithoutPlayerContext : 1; // 0x0368(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_369[0x7]; // 0x0369(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Bindings; // 0x0370(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray Animations; // 0x0380(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray NamedSlots; // 0x0390(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray AvailableNamedSlots; // 0x03A0(0x0010)(ZeroConstructor, AssetRegistrySearchable, NativeAccessSpecifierPublic) - TArray InstanceNamedSlots; // 0x03B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WidgetBlueprintGeneratedClass") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WidgetBlueprintGeneratedClass") - } - static class UWidgetBlueprintGeneratedClass* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidgetBlueprintGeneratedClass; - -// Class UMG.UserWidgetExtension -// 0x0000 (0x0028 - 0x0028) -class UUserWidgetExtension : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("UserWidgetExtension") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"UserWidgetExtension") - } - static class UUserWidgetExtension* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UUserWidgetExtension; - -// Class UMG.WidgetBlueprintGeneratedClassExtension -// 0x0000 (0x0028 - 0x0028) -class UWidgetBlueprintGeneratedClassExtension final : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WidgetBlueprintGeneratedClassExtension") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WidgetBlueprintGeneratedClassExtension") - } - static class UWidgetBlueprintGeneratedClassExtension* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidgetBlueprintGeneratedClassExtension; - -// Class UMG.WidgetFieldNotificationExtension -// 0x0018 (0x0040 - 0x0028) -class UWidgetFieldNotificationExtension final : public UUserWidgetExtension -{ -public: - uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WidgetFieldNotificationExtension") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WidgetFieldNotificationExtension") - } - static class UWidgetFieldNotificationExtension* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidgetFieldNotificationExtension; - -// Class UMG.WidgetNavigation -// 0x00D8 (0x0100 - 0x0028) -class UWidgetNavigation final : public UObject -{ -public: - struct FWidgetNavigationData Up; // 0x0028(0x0024)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FWidgetNavigationData Down; // 0x004C(0x0024)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FWidgetNavigationData Left; // 0x0070(0x0024)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FWidgetNavigationData Right; // 0x0094(0x0024)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FWidgetNavigationData Next; // 0x00B8(0x0024)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FWidgetNavigationData Previous; // 0x00DC(0x0024)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WidgetNavigation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WidgetNavigation") - } - static class UWidgetNavigation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidgetNavigation; - -// Class UMG.MovieScene2DTransformPropertySystem -// 0x0000 (0x0058 - 0x0058) -class UMovieScene2DTransformPropertySystem final : public UMovieScenePropertySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScene2DTransformPropertySystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScene2DTransformPropertySystem") - } - static class UMovieScene2DTransformPropertySystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScene2DTransformPropertySystem; - -// Class UMG.MovieScene2DTransformSection -// 0x0780 (0x0870 - 0x00F0) -class UMovieScene2DTransformSection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieScene2DTransformMask TransformMask; // 0x00F8(0x0004)(NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_FC[0x4]; // 0x00FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneFloatChannel Translation[0x2]; // 0x0100(0x0110)(NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel Rotation; // 0x0320(0x0110)(NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel Scale[0x2]; // 0x0430(0x0110)(NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel Shear[0x2]; // 0x0650(0x0110)(NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScene2DTransformSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScene2DTransformSection") - } - static class UMovieScene2DTransformSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScene2DTransformSection; - -// Class UMG.SlateVectorArtData -// 0x0048 (0x0070 - 0x0028) -class USlateVectorArtData final : public UObject -{ -public: - TArray VertexData; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray IndexData; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - class UMaterialInterface* Material; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FVector2D ExtentMin; // 0x0050(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FVector2D ExtentMax; // 0x0060(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SlateVectorArtData") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SlateVectorArtData") - } - static class USlateVectorArtData* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USlateVectorArtData; - -// Class UMG.MovieScene2DTransformTrack -// 0x0000 (0x00C8 - 0x00C8) -class UMovieScene2DTransformTrack final : public UMovieScenePropertyTrack -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieScene2DTransformTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieScene2DTransformTrack") - } - static class UMovieScene2DTransformTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieScene2DTransformTrack; - -// Class UMG.MovieSceneMarginPropertySystem -// 0x0000 (0x0058 - 0x0058) -class UMovieSceneMarginPropertySystem final : public UMovieScenePropertySystem -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneMarginPropertySystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneMarginPropertySystem") - } - static class UMovieSceneMarginPropertySystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneMarginPropertySystem; - -// Class UMG.MovieSceneMarginSection -// 0x0448 (0x0538 - 0x00F0) -class UMovieSceneMarginSection final : public UMovieSceneSection -{ -public: - uint8 Pad_F0[0x8]; // 0x00F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneFloatChannel TopCurve; // 0x00F8(0x0110)(NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel LeftCurve; // 0x0208(0x0110)(NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel RightCurve; // 0x0318(0x0110)(NativeAccessSpecifierPublic) - struct FMovieSceneFloatChannel BottomCurve; // 0x0428(0x0110)(NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneMarginSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneMarginSection") - } - static class UMovieSceneMarginSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneMarginSection; - -// Class UMG.MovieSceneMarginTrack -// 0x0000 (0x00C8 - 0x00C8) -class UMovieSceneMarginTrack final : public UMovieScenePropertyTrack -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneMarginTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneMarginTrack") - } - static class UMovieSceneMarginTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneMarginTrack; - -// Class UMG.MovieSceneWidgetMaterialSystem -// 0x0168 (0x01A8 - 0x0040) -class UMovieSceneWidgetMaterialSystem final : public UMovieSceneEntitySystem -{ -public: - uint8 Pad_40[0x168]; // 0x0040(0x0168)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneWidgetMaterialSystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneWidgetMaterialSystem") - } - static class UMovieSceneWidgetMaterialSystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneWidgetMaterialSystem; - -// Class UMG.MovieSceneWidgetMaterialTrack -// 0x0028 (0x00D8 - 0x00B0) -class UMovieSceneWidgetMaterialTrack final : public UMovieSceneMaterialTrack -{ -public: - uint8 Pad_B0[0x10]; // 0x00B0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray BrushPropertyNamePath; // 0x00C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - class FName TrackName; // 0x00D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MovieSceneWidgetMaterialTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MovieSceneWidgetMaterialTrack") - } - static class UMovieSceneWidgetMaterialTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMovieSceneWidgetMaterialTrack; - -// Class UMG.UMGSequencePlayer -// 0x0298 (0x02C0 - 0x0028) -class UUMGSequencePlayer final : public UObject -{ -public: - uint8 Pad_28[0x1E8]; // 0x0028(0x01E8)(Fixing Size After Last Property [ Dumper-7 ]) - class UWidgetAnimation* Animation; // 0x0210(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_218[0x8]; // 0x0218(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMovieSceneRootEvaluationTemplateInstance RootTemplateInstance; // 0x0220(0x0020)(NativeAccessSpecifierPrivate) - uint8 Pad_240[0x80]; // 0x0240(0x0080)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetUserTag(class FName InUserTag); - - class FName GetUserTag() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("UMGSequencePlayer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"UMGSequencePlayer") - } - static class UUMGSequencePlayer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UUMGSequencePlayer; - -// Class UMG.UMGSequenceTickManager -// 0x0098 (0x00C0 - 0x0028) -class UUMGSequenceTickManager final : public UObject -{ -public: - TMap, struct FSequenceTickManagerWidgetData> WeakUserWidgetData; // 0x0028(0x0050)(Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate) - class UMovieSceneEntitySystemLinker* Linker; // 0x0078(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_80[0x40]; // 0x0080(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("UMGSequenceTickManager") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"UMGSequenceTickManager") - } - static class UUMGSequenceTickManager* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UUMGSequenceTickManager; - -// Class UMG.WidgetAnimation -// 0x0030 (0x0098 - 0x0068) -class UWidgetAnimation final : public UMovieSceneSequence -{ -public: - class UMovieScene* MovieScene; // 0x0068(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray AnimationBindings; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - bool bLegacyFinishOnStop; // 0x0080(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString DisplayLabel; // 0x0088(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - void BindToAnimationFinished(class UUserWidget* Widget, TDelegate Delegate); - void BindToAnimationStarted(class UUserWidget* Widget, TDelegate Delegate); - void UnbindAllFromAnimationFinished(class UUserWidget* Widget); - void UnbindAllFromAnimationStarted(class UUserWidget* Widget); - void UnbindFromAnimationFinished(class UUserWidget* Widget, TDelegate Delegate); - void UnbindFromAnimationStarted(class UUserWidget* Widget, TDelegate Delegate); - - float GetEndTime() const; - float GetStartTime() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WidgetAnimation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WidgetAnimation") - } - static class UWidgetAnimation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidgetAnimation; - -// Class UMG.WidgetAnimationDelegateBinding -// 0x0010 (0x0038 - 0x0028) -class UWidgetAnimationDelegateBinding final : public UDynamicBlueprintBinding -{ -public: - TArray WidgetAnimationDelegateBindings; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WidgetAnimationDelegateBinding") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WidgetAnimationDelegateBinding") - } - static class UWidgetAnimationDelegateBinding* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidgetAnimationDelegateBinding; - -// Class UMG.WidgetAnimationPlayCallbackProxy -// 0x0018 (0x0040 - 0x0028) -class UWidgetAnimationPlayCallbackProxy final : public UObject -{ -public: - TMulticastInlineDelegate Finished; // 0x0028(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UWidgetAnimationPlayCallbackProxy* CreatePlayAnimationProxyObject(class UUMGSequencePlayer** Result, class UUserWidget* Widget, class UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, EUMGSequencePlayMode PlayMode, float PlaybackSpeed); - static class UWidgetAnimationPlayCallbackProxy* CreatePlayAnimationTimeRangeProxyObject(class UUMGSequencePlayer** Result, class UUserWidget* Widget, class UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, EUMGSequencePlayMode PlayMode, float PlaybackSpeed); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WidgetAnimationPlayCallbackProxy") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WidgetAnimationPlayCallbackProxy") - } - static class UWidgetAnimationPlayCallbackProxy* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidgetAnimationPlayCallbackProxy; - -// Class UMG.PropertyBinding -// 0x0048 (0x0070 - 0x0028) -class UPropertyBinding : public UObject -{ -public: - TWeakObjectPtr SourceObject; // 0x0028(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDynamicPropertyPath SourcePath; // 0x0030(0x0038)(NativeAccessSpecifierPublic) - class FName DestinationProperty; // 0x0068(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PropertyBinding") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PropertyBinding") - } - static class UPropertyBinding* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPropertyBinding; - -// Class UMG.BoolBinding -// 0x0000 (0x0070 - 0x0070) -class UBoolBinding final : public UPropertyBinding -{ -public: - bool GetValue() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BoolBinding") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BoolBinding") - } - static class UBoolBinding* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBoolBinding; - -// Class UMG.BrushBinding -// 0x0008 (0x0078 - 0x0070) -class UBrushBinding final : public UPropertyBinding -{ -public: - uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - struct FSlateBrush GetValue() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BrushBinding") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BrushBinding") - } - static class UBrushBinding* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBrushBinding; - -// Class UMG.CheckedStateBinding -// 0x0008 (0x0078 - 0x0070) -class UCheckedStateBinding final : public UPropertyBinding -{ -public: - uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - ECheckBoxState GetValue() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CheckedStateBinding") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CheckedStateBinding") - } - static class UCheckedStateBinding* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCheckedStateBinding; - -// Class UMG.ColorBinding -// 0x0008 (0x0078 - 0x0070) -class UColorBinding final : public UPropertyBinding -{ -public: - uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - struct FLinearColor GetLinearValue() const; - struct FSlateColor GetSlateValue() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ColorBinding") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ColorBinding") - } - static class UColorBinding* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UColorBinding; - -// Class UMG.FloatBinding -// 0x0000 (0x0070 - 0x0070) -class UFloatBinding final : public UPropertyBinding -{ -public: - float GetValue() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("FloatBinding") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"FloatBinding") - } - static class UFloatBinding* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UFloatBinding; - -// Class UMG.Int32Binding -// 0x0000 (0x0070 - 0x0070) -class UInt32Binding final : public UPropertyBinding -{ -public: - int32 GetValue() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Int32Binding") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Int32Binding") - } - static class UInt32Binding* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInt32Binding; - -// Class UMG.MouseCursorBinding -// 0x0000 (0x0070 - 0x0070) -class UMouseCursorBinding final : public UPropertyBinding -{ -public: - EMouseCursor GetValue() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MouseCursorBinding") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MouseCursorBinding") - } - static class UMouseCursorBinding* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMouseCursorBinding; - -// Class UMG.WidgetBinaryStateRegistration -// 0x0000 (0x0028 - 0x0028) -class UWidgetBinaryStateRegistration : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WidgetBinaryStateRegistration") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WidgetBinaryStateRegistration") - } - static class UWidgetBinaryStateRegistration* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidgetBinaryStateRegistration; - -// Class UMG.WidgetHoveredStateRegistration -// 0x0000 (0x0028 - 0x0028) -class UWidgetHoveredStateRegistration final : public UWidgetBinaryStateRegistration -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WidgetHoveredStateRegistration") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WidgetHoveredStateRegistration") - } - static class UWidgetHoveredStateRegistration* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidgetHoveredStateRegistration; - -// Class UMG.WidgetPressedStateRegistration -// 0x0000 (0x0028 - 0x0028) -class UWidgetPressedStateRegistration final : public UWidgetBinaryStateRegistration -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WidgetPressedStateRegistration") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WidgetPressedStateRegistration") - } - static class UWidgetPressedStateRegistration* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidgetPressedStateRegistration; - -// Class UMG.WidgetDisabledStateRegistration -// 0x0000 (0x0028 - 0x0028) -class UWidgetDisabledStateRegistration final : public UWidgetBinaryStateRegistration -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WidgetDisabledStateRegistration") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WidgetDisabledStateRegistration") - } - static class UWidgetDisabledStateRegistration* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidgetDisabledStateRegistration; - -// Class UMG.WidgetSelectedStateRegistration -// 0x0000 (0x0028 - 0x0028) -class UWidgetSelectedStateRegistration final : public UWidgetBinaryStateRegistration -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WidgetSelectedStateRegistration") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WidgetSelectedStateRegistration") - } - static class UWidgetSelectedStateRegistration* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidgetSelectedStateRegistration; - -// Class UMG.WidgetStateSettings -// 0x06B0 (0x06E8 - 0x0038) -class UWidgetStateSettings final : public UDeveloperSettings -{ -public: - uint8 Pad_38[0x6B0]; // 0x0038(0x06B0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WidgetStateSettings") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WidgetStateSettings") - } - static class UWidgetStateSettings* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidgetStateSettings; - -// Class UMG.TextBinding -// 0x0008 (0x0078 - 0x0070) -class UTextBinding final : public UPropertyBinding -{ -public: - uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class FString GetStringValue() const; - class FText GetTextValue() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TextBinding") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TextBinding") - } - static class UTextBinding* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTextBinding; - -// Class UMG.VisibilityBinding -// 0x0000 (0x0070 - 0x0070) -class UVisibilityBinding final : public UPropertyBinding -{ -public: - ESlateVisibility GetValue() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VisibilityBinding") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VisibilityBinding") - } - static class UVisibilityBinding* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UVisibilityBinding; - -// Class UMG.WidgetBinding -// 0x0000 (0x0070 - 0x0070) -class UWidgetBinding final : public UPropertyBinding -{ -public: - class UWidget* GetValue() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WidgetBinding") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WidgetBinding") - } - static class UWidgetBinding* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidgetBinding; - -// Class UMG.AsyncTaskDownloadImage -// 0x0020 (0x0050 - 0x0030) -class UAsyncTaskDownloadImage final : public UBlueprintAsyncActionBase -{ -public: - TMulticastInlineDelegate OnSuccess; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnFail; // 0x0040(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - static class UAsyncTaskDownloadImage* DownloadImage(const class FString& URL); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("AsyncTaskDownloadImage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"AsyncTaskDownloadImage") - } - static class UAsyncTaskDownloadImage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UAsyncTaskDownloadImage; - -// Class UMG.GameViewportSubsystem -// 0x0080 (0x00B0 - 0x0030) -class UGameViewportSubsystem final : public UEngineSubsystem -{ -public: - uint8 Pad_30[0x80]; // 0x0030(0x0080)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static struct FGameViewportWidgetSlot SetWidgetSlotDesiredSize(const struct FGameViewportWidgetSlot& Slot, const struct FVector2D& Size); - static struct FGameViewportWidgetSlot SetWidgetSlotPosition(const struct FGameViewportWidgetSlot& Slot, const class UWidget* Widget, const struct FVector2D& position, bool bRemoveDPIScale); - - bool AddWidget(class UWidget* Widget, const struct FGameViewportWidgetSlot& Slot); - bool AddWidgetForPlayer(class UWidget* Widget, class ULocalPlayer* Player, const struct FGameViewportWidgetSlot& Slot); - void RemoveWidget(class UWidget* Widget); - void SetWidgetSlot(class UWidget* Widget, const struct FGameViewportWidgetSlot& Slot); - - struct FGameViewportWidgetSlot GetWidgetSlot(const class UWidget* Widget) const; - bool IsWidgetAdded(const class UWidget* Widget) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameViewportSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameViewportSubsystem") - } - static class UGameViewportSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGameViewportSubsystem; - -// Class UMG.UserListEntry -// 0x0000 (0x0000 - 0x0000) -class IUserListEntry final -{ -public: - void BP_OnEntryReleased(); - void BP_OnItemExpansionChanged(bool bIsExpanded); - void BP_OnItemSelectionChanged(bool bIsSelected); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("UserListEntry") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"UserListEntry") - } - static class IUserListEntry* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IUserListEntry; - -// Class UMG.UserListEntryLibrary -// 0x0000 (0x0028 - 0x0028) -class UUserListEntryLibrary final : public UBlueprintFunctionLibrary -{ -public: - static class UListViewBase* GetOwningListView(TScriptInterface UserListEntry); - static bool IsListItemExpanded(TScriptInterface UserListEntry); - static bool IsListItemSelected(TScriptInterface UserListEntry); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("UserListEntryLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"UserListEntryLibrary") - } - static class UUserListEntryLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UUserListEntryLibrary; - -// Class UMG.SpinBox -// 0x0728 (0x08A0 - 0x0178) -class USpinBox final : public UWidget -{ -public: - float Value; // 0x0178(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate ValueDelegate; // 0x017C(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18C[0x4]; // 0x018C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSpinBoxStyle WidgetStyle; // 0x0190(0x0600)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - int32 MinFractionalDigits; // 0x0790(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxFractionalDigits; // 0x0794(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAlwaysUsesDeltaSnap; // 0x0798(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableSlider; // 0x0799(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_79A[0x2]; // 0x079A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float Delta; // 0x079C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SliderExponent; // 0x07A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7A4[0x4]; // 0x07A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateFontInfo Font; // 0x07A8(0x0068)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextJustify Justification; // 0x0810(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_811[0x3]; // 0x0811(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MinDesiredWidth; // 0x0814(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVirtualKeyboardType KeyboardType; // 0x0818(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ClearKeyboardFocusOnCommit; // 0x0819(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool SelectAllTextOnCommit; // 0x081A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81B[0x1]; // 0x081B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateColor ForegroundColor; // 0x081C(0x0014)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnValueChanged; // 0x0830(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnValueCommitted; // 0x0840(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnBeginSliderMovement; // 0x0850(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnEndSliderMovement; // 0x0860(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 bOverride_MinValue : 1; // 0x0870(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bOverride_MaxValue : 1; // 0x0870(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bOverride_MinSliderValue : 1; // 0x0870(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 bOverride_MaxSliderValue : 1; // 0x0870(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_871[0x3]; // 0x0871(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MinValue; // 0x0874(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float MaxValue; // 0x0878(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float MinSliderValue; // 0x087C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float MaxSliderValue; // 0x0880(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_884[0x1C]; // 0x0884(0x001C)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ClearMaxSliderValue(); - void ClearMaxValue(); - void ClearMinSliderValue(); - void ClearMinValue(); - void SetAlwaysUsesDeltaSnap(bool bNewValue); - void SetDelta(float NewValue); - void SetForegroundColor(const struct FSlateColor& InForegroundColor); - void SetMaxFractionalDigits(int32 NewValue); - void SetMaxSliderValue(float NewValue); - void SetMaxValue(float NewValue); - void SetMinFractionalDigits(int32 NewValue); - void SetMinSliderValue(float NewValue); - void SetMinValue(float NewValue); - void SetValue(float NewValue); - - bool GetAlwaysUsesDeltaSnap() const; - float GetDelta() const; - int32 GetMaxFractionalDigits() const; - float GetMaxSliderValue() const; - float GetMaxValue() const; - int32 GetMinFractionalDigits() const; - float GetMinSliderValue() const; - float GetMinValue() const; - float GetValue() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SpinBox") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SpinBox") - } - static class USpinBox* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USpinBox; - -// Class UMG.UserObjectListEntry -// 0x0000 (0x0000 - 0x0000) -class IUserObjectListEntry final -{ -public: - void OnListItemObjectSet(class UObject* ListItemObject); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("UserObjectListEntry") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"UserObjectListEntry") - } - static class IUserObjectListEntry* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IUserObjectListEntry; - -// Class UMG.UserObjectListEntryLibrary -// 0x0000 (0x0028 - 0x0028) -class UUserObjectListEntryLibrary final : public UBlueprintFunctionLibrary -{ -public: - static class UObject* GetListItemObject(TScriptInterface UserObjectListEntry); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("UserObjectListEntryLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"UserObjectListEntryLibrary") - } - static class UUserObjectListEntryLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UUserObjectListEntryLibrary; - -// Class UMG.Throbber -// 0x00E8 (0x0260 - 0x0178) -class UThrobber final : public UWidget -{ -public: - int32 NumberOfPieces; // 0x0178(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAnimateHorizontally; // 0x017C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAnimateVertically; // 0x017D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAnimateOpacity; // 0x017E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_17F[0x1]; // 0x017F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush Image; // 0x0180(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - uint8 Pad_250[0x10]; // 0x0250(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetAnimateHorizontally(bool bInAnimateHorizontally); - void SetAnimateOpacity(bool bInAnimateOpacity); - void SetAnimateVertically(bool bInAnimateVertically); - void SetNumberOfPieces(int32 InNumberOfPieces); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Throbber") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Throbber") - } - static class UThrobber* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UThrobber; - -// Class UMG.BackgroundBlur -// 0x0120 (0x02B0 - 0x0190) -class UBackgroundBlur final : public UContentWidget -{ -public: - struct FMargin Padding; // 0x0190(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - EHorizontalAlignment HorizontalAlignment; // 0x01A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVerticalAlignment VerticalAlignment; // 0x01A1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bApplyAlphaToBlur; // 0x01A2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A3[0x1]; // 0x01A3(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float BlurStrength; // 0x01A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOverrideAutoRadiusCalculation; // 0x01A8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A9[0x3]; // 0x01A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 BlurRadius; // 0x01AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 CornerRadius; // 0x01B0(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSlateBrush LowQualityFallbackBrush; // 0x01D0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - uint8 Pad_2A0[0x10]; // 0x02A0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetApplyAlphaToBlur(bool bInApplyAlphaToBlur); - void SetBlurRadius(int32 InBlurRadius); - void SetBlurStrength(float InStrength); - void SetCornerRadius(const struct FVector4& InCornerRadius); - void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment); - void SetLowQualityFallbackBrush(const struct FSlateBrush& InBrush); - void SetPadding(const struct FMargin& InPadding); - void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BackgroundBlur") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BackgroundBlur") - } - static class UBackgroundBlur* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBackgroundBlur; - -// Class UMG.PanelSlot -// 0x0010 (0x0038 - 0x0028) -class UPanelSlot : public UVisual -{ -public: - class UPanelWidget* Parent; // 0x0028(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWidget* Content; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PanelSlot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PanelSlot") - } - static class UPanelSlot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPanelSlot; - -// Class UMG.Slider -// 0x05B8 (0x0730 - 0x0178) -class USlider final : public UWidget -{ -public: - float Value; // 0x0178(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate ValueDelegate; // 0x017C(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinValue; // 0x018C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxValue; // 0x0190(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_194[0xC]; // 0x0194(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSliderStyle WidgetStyle; // 0x01A0(0x0500)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - EOrientation orientation; // 0x06A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6A1[0x3]; // 0x06A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor SliderBarColor; // 0x06A4(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor SliderHandleColor; // 0x06B4(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IndentHandle; // 0x06C4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Locked; // 0x06C5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool MouseUsesStep; // 0x06C6(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool RequiresControllerLock; // 0x06C7(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StepSize; // 0x06C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsFocusable; // 0x06CC(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6CD[0x3]; // 0x06CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnMouseCaptureBegin; // 0x06D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnMouseCaptureEnd; // 0x06E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnControllerCaptureBegin; // 0x06F0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnControllerCaptureEnd; // 0x0700(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnValueChanged; // 0x0710(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_720[0x10]; // 0x0720(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetIndentHandle(bool InValue); - void SetLocked(bool InValue); - void SetMaxValue(float InValue); - void SetMinValue(float InValue); - void SetSliderBarColor(const struct FLinearColor& InValue); - void SetSliderHandleColor(const struct FLinearColor& InValue); - void SetStepSize(float InValue); - void SetValue(float InValue); - - float GetNormalizedValue() const; - float GetValue() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Slider") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Slider") - } - static class USlider* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USlider; - -// Class UMG.BackgroundBlurSlot -// 0x0028 (0x0060 - 0x0038) -class UBackgroundBlurSlot final : public UPanelSlot -{ -public: - struct FMargin Padding; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) - EHorizontalAlignment HorizontalAlignment; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EVerticalAlignment VerticalAlignment; // 0x0049(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_4A[0x16]; // 0x004A(0x0016)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment); - void SetPadding(const struct FMargin& InPadding); - void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BackgroundBlurSlot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BackgroundBlurSlot") - } - static class UBackgroundBlurSlot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBackgroundBlurSlot; - -// Class UMG.Border -// 0x01B0 (0x0340 - 0x0190) -class UBorder final : public UContentWidget -{ -public: - EHorizontalAlignment HorizontalAlignment; // 0x0190(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVerticalAlignment VerticalAlignment; // 0x0191(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bShowEffectWhenDisabled : 1; // 0x0192(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_193[0x1]; // 0x0193(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor ContentColorAndOpacity; // 0x0194(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate ContentColorAndOpacityDelegate; // 0x01A4(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMargin Padding; // 0x01B4(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_1C4[0xC]; // 0x01C4(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush Background; // 0x01D0(0x00D0)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TDelegate BackgroundDelegate; // 0x02A0(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor BrushColor; // 0x02B0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate BrushColorDelegate; // 0x02C0(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D DesiredSizeScale; // 0x02D0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFlipForRightToLeftFlowDirection; // 0x02E0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2E1[0x3]; // 0x02E1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TDelegate OnMouseButtonDownEvent; // 0x02E4(0x0010)(Edit, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate OnMouseButtonUpEvent; // 0x02F4(0x0010)(Edit, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate OnMouseMoveEvent; // 0x0304(0x0010)(Edit, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate OnMouseDoubleClickEvent; // 0x0314(0x0010)(Edit, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_324[0x1C]; // 0x0324(0x001C)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UMaterialInstanceDynamic* GetDynamicMaterial(); - void SetBrush(const struct FSlateBrush& InBrush); - void SetBrushColor(const struct FLinearColor& InBrushColor); - void SetBrushFromAsset(class USlateBrushAsset* Asset); - void SetBrushFromMaterial(class UMaterialInterface* Material); - void SetBrushFromTexture(class UTexture2D* Texture); - void SetContentColorAndOpacity(const struct FLinearColor& InContentColorAndOpacity); - void SetDesiredSizeScale(const struct FVector2D& InScale); - void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment); - void SetPadding(const struct FMargin& InPadding); - void SetShowEffectWhenDisabled(bool bInShowEffectWhenDisabled); - void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Border") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Border") - } - static class UBorder* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBorder; - -// Class UMG.BorderSlot -// 0x0028 (0x0060 - 0x0038) -class UBorderSlot final : public UPanelSlot -{ -public: - struct FMargin Padding; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) - EHorizontalAlignment HorizontalAlignment; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EVerticalAlignment VerticalAlignment; // 0x0049(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_4A[0x16]; // 0x004A(0x0016)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment); - void SetPadding(const struct FMargin& InPadding); - void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("BorderSlot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"BorderSlot") - } - static class UBorderSlot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UBorderSlot; - -// Class UMG.Button -// 0x0480 (0x0610 - 0x0190) -class UButton final : public UContentWidget -{ -public: - struct FButtonStyle WidgetStyle; // 0x0190(0x03F0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FLinearColor ColorAndOpacity; // 0x0580(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor BackgroundColor; // 0x0590(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EButtonClickMethod ClickMethod; // 0x05A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EButtonTouchMethod TouchMethod; // 0x05A1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EButtonPressMethod PressMethod; // 0x05A2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsFocusable; // 0x05A3(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5A4[0x4]; // 0x05A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnClicked; // 0x05A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnPressed; // 0x05B8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnReleased; // 0x05C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnHovered; // 0x05D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnUnhovered; // 0x05E8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_5F8[0x18]; // 0x05F8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetBackgroundColor(const struct FLinearColor& InBackgroundColor); - void SetClickMethod(EButtonClickMethod InClickMethod); - void SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity); - void SetPressMethod(EButtonPressMethod InPressMethod); - void SetStyle(const struct FButtonStyle& InStyle); - void SetTouchMethod(EButtonTouchMethod InTouchMethod); - - bool IsPressed() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Button") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Button") - } - static class UButton* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UButton; - -// Class UMG.ButtonSlot -// 0x0028 (0x0060 - 0x0038) -class UButtonSlot final : public UPanelSlot -{ -public: - struct FMargin Padding; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - EHorizontalAlignment HorizontalAlignment; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVerticalAlignment VerticalAlignment; // 0x0049(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4A[0x16]; // 0x004A(0x0016)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment); - void SetPadding(const struct FMargin& InPadding); - void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ButtonSlot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ButtonSlot") - } - static class UButtonSlot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UButtonSlot; - -// Class UMG.CanvasPanel -// 0x0010 (0x01A0 - 0x0190) -class UCanvasPanel final : public UPanelWidget -{ -public: - uint8 Pad_190[0x10]; // 0x0190(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UCanvasPanelSlot* AddChildToCanvas(class UWidget* Content); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CanvasPanel") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CanvasPanel") - } - static class UCanvasPanel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCanvasPanel; - -// Class UMG.CanvasPanelSlot -// 0x0050 (0x0088 - 0x0038) -class UCanvasPanelSlot final : public UPanelSlot -{ -public: - struct FAnchorData LayoutData; // 0x0038(0x0040)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - bool bAutoSize; // 0x0078(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_79[0x3]; // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ZOrder; // 0x007C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_80[0x8]; // 0x0080(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetAlignment(const struct FVector2D& InAlignment); - void SetAnchors(const struct FAnchors& InAnchors); - void SetAutoSize(bool InbAutoSize); - void SetLayout(const struct FAnchorData& InLayoutData); - void SetMaximum(const struct FVector2D& InMaximumAnchors); - void SetMinimum(const struct FVector2D& InMinimumAnchors); - void SetOffsets(const struct FMargin& InOffset); - void SetPosition(const struct FVector2D& InPosition); - void SetSize(const struct FVector2D& InSize); - void SetZOrder(int32 InZOrder); - - struct FVector2D GetAlignment() const; - struct FAnchors GetAnchors() const; - bool GetAutoSize() const; - struct FAnchorData GetLayout() const; - struct FMargin GetOffsets() const; - struct FVector2D GetPosition() const; - struct FVector2D GetSize() const; - int32 GetZOrder() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CanvasPanelSlot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CanvasPanelSlot") - } - static class UCanvasPanelSlot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCanvasPanelSlot; - -// Class UMG.CheckBox -// 0x0B20 (0x0CB0 - 0x0190) -class UCheckBox final : public UContentWidget -{ -public: - ECheckBoxState CheckedState; // 0x0190(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_191[0x3]; // 0x0191(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TDelegate CheckedStateDelegate; // 0x0194(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A4[0xC]; // 0x01A4(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FCheckBoxStyle WidgetStyle; // 0x01B0(0x0AD0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - EHorizontalAlignment HorizontalAlignment; // 0x0C80(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EButtonClickMethod ClickMethod; // 0x0C81(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EButtonTouchMethod TouchMethod; // 0x0C82(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EButtonPressMethod PressMethod; // 0x0C83(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsFocusable; // 0x0C84(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C85[0x3]; // 0x0C85(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnCheckStateChanged; // 0x0C88(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_C98[0x18]; // 0x0C98(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetCheckedState(ECheckBoxState InCheckedState); - void SetClickMethod(EButtonClickMethod InClickMethod); - void SetIsChecked(bool InIsChecked); - void SetPressMethod(EButtonPressMethod InPressMethod); - void SetTouchMethod(EButtonTouchMethod InTouchMethod); - - ECheckBoxState GetCheckedState() const; - bool IsChecked() const; - bool IsPressed() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("CheckBox") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"CheckBox") - } - static class UCheckBox* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UCheckBox; - -// Class UMG.ComboBoxKey -// 0x1BC8 (0x1D40 - 0x0178) -class UComboBoxKey final : public UWidget -{ -public: - TArray Options; // 0x0178(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - class FName SelectedOption; // 0x0188(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FComboBoxStyle WidgetStyle; // 0x0190(0x0660)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FTableRowStyle ItemStyle; // 0x07F0(0x0D50)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FScrollBarStyle ScrollBarStyle; // 0x1540(0x0770)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FSlateColor ForegroundColor; // 0x1CB0(0x0014)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FMargin ContentPadding; // 0x1CC4(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float MaxListHeight; // 0x1CD4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHasDownArrow; // 0x1CD8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableGamepadNavigationMode; // 0x1CD9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsFocusable; // 0x1CDA(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1CDB[0x1]; // 0x1CDB(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - TDelegate OnGenerateContentWidget; // 0x1CDC(0x0010)(Edit, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate OnGenerateItemWidget; // 0x1CEC(0x0010)(Edit, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1CFC[0x4]; // 0x1CFC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnSelectionChanged; // 0x1D00(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnOpening; // 0x1D10(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_1D20[0x20]; // 0x1D20(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddOption(class FName Option); - void ClearOptions(); - void ClearSelection(); - bool RemoveOption(class FName Option); - void SetSelectedOption(class FName Option); - - class FName GetSelectedOption() const; - bool IsOpen() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ComboBoxKey") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ComboBoxKey") - } - static class UComboBoxKey* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UComboBoxKey; - -// Class UMG.ComboBoxString -// 0x1C68 (0x1DE0 - 0x0178) -class UComboBoxString final : public UWidget -{ -public: - TArray DefaultOptions; // 0x0178(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - class FString SelectedOption; // 0x0188(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_198[0x8]; // 0x0198(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FComboBoxStyle WidgetStyle; // 0x01A0(0x0660)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FTableRowStyle ItemStyle; // 0x0800(0x0D50)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FScrollBarStyle ScrollBarStyle; // 0x1550(0x0770)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FMargin ContentPadding; // 0x1CC0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float MaxListHeight; // 0x1CD0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool HasDownArrow; // 0x1CD4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool EnableGamepadNavigationMode; // 0x1CD5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1CD6[0x2]; // 0x1CD6(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateFontInfo Font; // 0x1CD8(0x0068)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSlateColor ForegroundColor; // 0x1D40(0x0014)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - bool bIsFocusable; // 0x1D54(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D55[0x3]; // 0x1D55(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TDelegate OnGenerateWidgetEvent; // 0x1D58(0x0010)(Edit, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnSelectionChanged; // 0x1D68(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnOpening; // 0x1D78(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_1D88[0x58]; // 0x1D88(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddOption(const class FString& Option); - void ClearOptions(); - void ClearSelection(); - void RefreshOptions(); - bool RemoveOption(const class FString& Option); - void SetSelectedIndex(const int32 Index_0); - void SetSelectedOption(const class FString& Option); - - int32 FindOptionIndex(const class FString& Option) const; - class FString GetOptionAtIndex(int32 Index_0) const; - int32 GetOptionCount() const; - int32 GetSelectedIndex() const; - class FString GetSelectedOption() const; - bool IsOpen() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ComboBoxString") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ComboBoxString") - } - static class UComboBoxString* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UComboBoxString; - -// Class UMG.DynamicEntryBoxBase -// 0x00E0 (0x0258 - 0x0178) -class UDynamicEntryBoxBase : public UWidget -{ -public: - struct FVector2D EntrySpacing; // 0x0178(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray SpacingPattern; // 0x0188(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - EDynamicBoxType EntryBoxType; // 0x0198(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_199[0x3]; // 0x0199(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateChildSize EntrySizeRule; // 0x019C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - EHorizontalAlignment EntryHorizontalAlignment; // 0x01A4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EVerticalAlignment EntryVerticalAlignment; // 0x01A5(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1A6[0x2]; // 0x01A6(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MaxElementSize; // 0x01A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FRadialBoxSettings RadialBoxSettings; // 0x01AC(0x0010)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_1BC[0x14]; // 0x01BC(0x0014)(Fixing Size After Last Property [ Dumper-7 ]) - struct FUserWidgetPool EntryWidgetPool; // 0x01D0(0x0088)(Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate) - -public: - void SetEntrySpacing(const struct FVector2D& InEntrySpacing); - void SetRadialSettings(const struct FRadialBoxSettings& InSettings); - - const TArray GetAllEntries() const; - int32 GetNumEntries() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DynamicEntryBoxBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DynamicEntryBoxBase") - } - static class UDynamicEntryBoxBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDynamicEntryBoxBase; - -// Class UMG.DynamicEntryBox -// 0x0008 (0x0260 - 0x0258) -class UDynamicEntryBox final : public UDynamicEntryBoxBase -{ -public: - TSubclassOf EntryWidgetClass; // 0x0258(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - class UUserWidget* BP_CreateEntry(); - class UUserWidget* BP_CreateEntryOfClass(TSubclassOf EntryClass); - void RemoveEntry(class UUserWidget* EntryWidget); - void Reset(bool bDeleteWidgets); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DynamicEntryBox") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DynamicEntryBox") - } - static class UDynamicEntryBox* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDynamicEntryBox; - -// Class UMG.EditableText -// 0x0398 (0x0510 - 0x0178) -class UEditableText final : public UWidget -{ -public: - class FText Text; // 0x0178(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TDelegate TextDelegate; // 0x0188(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText HintText; // 0x0198(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TDelegate HintTextDelegate; // 0x01A8(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1B8[0x8]; // 0x01B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FEditableTextStyle WidgetStyle; // 0x01C0(0x0300)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - bool IsReadOnly; // 0x04C0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsPassword; // 0x04C1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C2[0x2]; // 0x04C2(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float MinimumDesiredWidth; // 0x04C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsCaretMovedWhenGainFocus; // 0x04C8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool SelectAllTextWhenFocused; // 0x04C9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool RevertTextOnEscape; // 0x04CA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ClearKeyboardFocusOnCommit; // 0x04CB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool SelectAllTextOnCommit; // 0x04CC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AllowContextMenu; // 0x04CD(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVirtualKeyboardType KeyboardType; // 0x04CE(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVirtualKeyboardOptions VirtualKeyboardOptions; // 0x04CF(0x0001)(Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - EVirtualKeyboardTrigger VirtualKeyboardTrigger; // 0x04D0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVirtualKeyboardDismissAction VirtualKeyboardDismissAction; // 0x04D1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextJustify Justification; // 0x04D2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextOverflowPolicy OverflowPolicy; // 0x04D3(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FShapedTextOptions ShapedTextOptions; // 0x04D4(0x0003)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - uint8 Pad_4D7[0x1]; // 0x04D7(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnTextChanged; // 0x04D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnTextCommitted; // 0x04E8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_4F8[0x18]; // 0x04F8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetFont(const struct FSlateFontInfo& InFontInfo); - void SetFontMaterial(class UMaterialInterface* InMaterial); - void SetFontOutlineMaterial(class UMaterialInterface* InMaterial); - void SetHintText(const class FText& InHintText); - void SetIsPassword(bool InbIsPassword); - void SetIsReadOnly(bool InbIsReadyOnly); - void SetJustification(ETextJustify InJustification); - void SetMinimumDesiredWidth(float InMinDesiredWidth); - void SetText(const class FText& InText); - void SetTextOverflowPolicy(ETextOverflowPolicy InOverflowPolicy); - - const struct FSlateFontInfo GetFont() const; - class FText GetHintText() const; - ETextJustify GetJustification() const; - class FText GetText() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EditableText") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EditableText") - } - static class UEditableText* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEditableText; - -// Class UMG.EditableTextBox -// 0x0F28 (0x10A0 - 0x0178) -class UEditableTextBox final : public UWidget -{ -public: - class FText Text; // 0x0178(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TDelegate TextDelegate; // 0x0188(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_198[0x8]; // 0x0198(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FEditableTextBoxStyle WidgetStyle; // 0x01A0(0x0E90)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - class FText HintText; // 0x1030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TDelegate HintTextDelegate; // 0x1040(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsReadOnly; // 0x1050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsPassword; // 0x1051(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1052[0x2]; // 0x1052(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float MinimumDesiredWidth; // 0x1054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsCaretMovedWhenGainFocus; // 0x1058(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool SelectAllTextWhenFocused; // 0x1059(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool RevertTextOnEscape; // 0x105A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ClearKeyboardFocusOnCommit; // 0x105B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool SelectAllTextOnCommit; // 0x105C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AllowContextMenu; // 0x105D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVirtualKeyboardType KeyboardType; // 0x105E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVirtualKeyboardOptions VirtualKeyboardOptions; // 0x105F(0x0001)(Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - EVirtualKeyboardTrigger VirtualKeyboardTrigger; // 0x1060(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVirtualKeyboardDismissAction VirtualKeyboardDismissAction; // 0x1061(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextJustify Justification; // 0x1062(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextOverflowPolicy OverflowPolicy; // 0x1063(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FShapedTextOptions ShapedTextOptions; // 0x1064(0x0003)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - uint8 Pad_1067[0x1]; // 0x1067(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnTextChanged; // 0x1068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnTextCommitted; // 0x1078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_1088[0x18]; // 0x1088(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ClearError(); - void SetError(const class FText& InError); - void SetForegroundColor(const struct FLinearColor& Color); - void SetHintText(const class FText& InText); - void SetIsPassword(bool bIsPassword); - void SetIsReadOnly(bool bReadOnly); - void SetJustification(ETextJustify InJustification); - void SetText(const class FText& InText); - void SetTextOverflowPolicy(ETextOverflowPolicy InOverflowPolicy); - - class FText GetText() const; - bool HasError() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("EditableTextBox") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"EditableTextBox") - } - static class UEditableTextBox* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UEditableTextBox; - -// Class UMG.ExpandableArea -// 0x0308 (0x0480 - 0x0178) -class UExpandableArea final : public UWidget -{ -public: - uint8 Pad_178[0x8]; // 0x0178(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FExpandableAreaStyle Style; // 0x0180(0x01C0)(Edit, NativeAccessSpecifierPublic) - struct FSlateBrush BorderBrush; // 0x0340(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSlateColor BorderColor; // 0x0410(0x0014)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - bool bIsExpanded; // 0x0424(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_425[0x3]; // 0x0425(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MaxHeight; // 0x0428(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMargin HeaderPadding; // 0x042C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMargin AreaPadding; // 0x043C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_44C[0x4]; // 0x044C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnExpansionChanged; // 0x0450(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - class UWidget* HeaderContent; // 0x0460(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidget* BodyContent; // 0x0468(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_470[0x10]; // 0x0470(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetIsExpanded(bool IsExpanded); - void SetIsExpanded_Animated(bool IsExpanded); - - bool GetIsExpanded() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ExpandableArea") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ExpandableArea") - } - static class UExpandableArea* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UExpandableArea; - -// Class UMG.GridPanel -// 0x0030 (0x01C0 - 0x0190) -class UGridPanel final : public UPanelWidget -{ -public: - TArray ColumnFill; // 0x0190(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray RowFill; // 0x01A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_1B0[0x10]; // 0x01B0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UGridSlot* AddChildToGrid(class UWidget* Content, int32 InRow, int32 InColumn); - void SetColumnFill(int32 ColumnIndex, float Coefficient); - void SetRowFill(int32 RowIndex, float Coefficient); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GridPanel") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GridPanel") - } - static class UGridPanel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGridPanel; - -// Class UMG.GridSlot -// 0x0040 (0x0078 - 0x0038) -class UGridSlot final : public UPanelSlot -{ -public: - struct FMargin Padding; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - EHorizontalAlignment HorizontalAlignment; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVerticalAlignment VerticalAlignment; // 0x0049(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4A[0x2]; // 0x004A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Row; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RowSpan; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Column; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ColumnSpan; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Layer; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D Nudge; // 0x0060(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetColumn(int32 InColumn); - void SetColumnSpan(int32 InColumnSpan); - void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment); - void SetLayer(int32 InLayer); - void SetNudge(const struct FVector2D& InNudge); - void SetPadding(const struct FMargin& InPadding); - void SetRow(int32 InRow); - void SetRowSpan(int32 InRowSpan); - void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GridSlot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GridSlot") - } - static class UGridSlot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UGridSlot; - -// Class UMG.HorizontalBox -// 0x0010 (0x01A0 - 0x0190) -class UHorizontalBox final : public UPanelWidget -{ -public: - uint8 Pad_190[0x10]; // 0x0190(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UHorizontalBoxSlot* AddChildToHorizontalBox(class UWidget* Content); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("HorizontalBox") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"HorizontalBox") - } - static class UHorizontalBox* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UHorizontalBox; - -// Class UMG.HorizontalBoxSlot -// 0x0028 (0x0060 - 0x0038) -class UHorizontalBoxSlot final : public UPanelSlot -{ -public: - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateChildSize Size; // 0x0040(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FMargin Padding; // 0x0048(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - EHorizontalAlignment HorizontalAlignment; // 0x0058(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVerticalAlignment VerticalAlignment; // 0x0059(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment); - void SetPadding(const struct FMargin& InPadding); - void SetSize(const struct FSlateChildSize& InSize); - void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("HorizontalBoxSlot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"HorizontalBoxSlot") - } - static class UHorizontalBoxSlot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UHorizontalBoxSlot; - -// Class UMG.Image -// 0x0168 (0x02E0 - 0x0178) -#pragma pack(push, 0x1) -class alignas(0x10) UImage : public UWidget -{ -public: - uint8 Pad_178[0x8]; // 0x0178(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush Brush; // 0x0180(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TDelegate BrushDelegate; // 0x0250(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ColorAndOpacity; // 0x0260(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate ColorAndOpacityDelegate; // 0x0270(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFlipForRightToLeftFlowDirection; // 0x0280(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_281[0x3]; // 0x0281(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TDelegate OnMouseButtonDownEvent; // 0x0284(0x0010)(Edit, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_294[0x44]; // 0x0294(0x0044)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UMaterialInstanceDynamic* GetDynamicMaterial(); - void SetBrush(const struct FSlateBrush& InBrush); - void SetBrushFromAsset(class USlateBrushAsset* Asset); - void SetBrushFromAtlasInterface(TScriptInterface AtlasRegion, bool bMatchSize); - void SetBrushFromMaterial(class UMaterialInterface* Material); - void SetBrushFromSoftMaterial(TSoftObjectPtr SoftMaterial); - void SetBrushFromSoftTexture(TSoftObjectPtr SoftTexture, bool bMatchSize); - void SetBrushFromTexture(class UTexture2D* Texture, bool bMatchSize); - void SetBrushFromTextureDynamic(class UTexture2DDynamic* Texture, bool bMatchSize); - void SetBrushResourceObject(class UObject* ResourceObject); - void SetBrushTintColor(const struct FSlateColor& TintColor); - void SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity); - void SetDesiredSizeOverride(const struct FVector2D& DesiredSize); - void SetOpacity(float InOpacity); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Image") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Image") - } - static class UImage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_UImage; - -// Class UMG.InputKeySelector -// 0x07E8 (0x0960 - 0x0178) -class UInputKeySelector final : public UWidget -{ -public: - uint8 Pad_178[0x8]; // 0x0178(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FButtonStyle WidgetStyle; // 0x0180(0x03F0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FTextBlockStyle TextStyle; // 0x0570(0x0350)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FInputChord SelectedKey; // 0x08C0(0x0020)(BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMargin Margin; // 0x08E0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - class FText KeySelectionText; // 0x08F0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - class FText NoKeySpecifiedText; // 0x0900(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - bool bAllowModifierKeys; // 0x0910(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowGamepadKeys; // 0x0911(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_912[0x6]; // 0x0912(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray EscapeKeys; // 0x0918(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnKeySelected; // 0x0928(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnIsSelectingKeyChanged; // 0x0938(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_948[0x18]; // 0x0948(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetAllowGamepadKeys(bool bInAllowGamepadKeys); - void SetAllowModifierKeys(bool bInAllowModifierKeys); - void SetEscapeKeys(const TArray& InKeys); - void SetKeySelectionText(const class FText& InKeySelectionText); - void SetNoKeySpecifiedText(const class FText& InNoKeySpecifiedText); - void SetSelectedKey(const struct FInputChord& InSelectedKey); - void SetTextBlockVisibility(const ESlateVisibility InVisibility); - - bool GetIsSelectingKey() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InputKeySelector") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InputKeySelector") - } - static class UInputKeySelector* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInputKeySelector; - -// Class UMG.InvalidationBox -// 0x0018 (0x01A8 - 0x0190) -class UInvalidationBox final : public UContentWidget -{ -public: - bool bCanCache; // 0x0190(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_191[0x17]; // 0x0191(0x0017)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void InvalidateCache(); - void SetCanCache(bool CanCache); - - bool GetCanCache() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("InvalidationBox") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"InvalidationBox") - } - static class UInvalidationBox* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UInvalidationBox; - -// Class UMG.MenuAnchor -// 0x0050 (0x01E0 - 0x0190) -class UMenuAnchor final : public UContentWidget -{ -public: - TSubclassOf MenuClass; // 0x0190(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate OnGetMenuContentEvent; // 0x0198(0x0010)(Edit, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate OnGetUserMenuContentEvent; // 0x01A8(0x0010)(Edit, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMenuPlacement Placement; // 0x01B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFitInWindow; // 0x01B9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShouldDeferPaintingAfterWindowContent; // 0x01BA(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseApplicationMenuStack; // 0x01BB(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1BC[0x4]; // 0x01BC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnMenuOpenChanged; // 0x01C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_1D0[0x10]; // 0x01D0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void Close(); - void FitInWindow(bool bFit); - void Open(bool bFocusMenu); - void SetPlacement(EMenuPlacement InPlacement); - void ToggleOpen(bool bFocusOnOpen); - - struct FVector2D GetMenuPosition() const; - bool HasOpenSubMenus() const; - bool IsOpen() const; - bool ShouldOpenDueToClick() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MenuAnchor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MenuAnchor") - } - static class UMenuAnchor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMenuAnchor; - -// Class UMG.TextLayoutWidget -// 0x0028 (0x01A0 - 0x0178) -class UTextLayoutWidget : public UWidget -{ -public: - struct FShapedTextOptions ShapedTextOptions; // 0x0178(0x0003)(Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, Protected, NativeAccessSpecifierProtected) - ETextJustify Justification; // 0x017B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ETextWrappingPolicy WrappingPolicy; // 0x017C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 AutoWrapText : 1; // 0x017D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) - uint8 Pad_17E[0x2]; // 0x017E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float WrapTextAt; // 0x0180(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FMargin Margin; // 0x0184(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, NativeAccessSpecifierProtected) - float LineHeightPercentage; // 0x0194(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool ApplyLineHeightToBottomLine; // 0x0198(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_199[0x7]; // 0x0199(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetJustification(ETextJustify InJustification); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TextLayoutWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TextLayoutWidget") - } - static class UTextLayoutWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UTextLayoutWidget; - -// Class UMG.MultiLineEditableText -// 0x03C0 (0x0560 - 0x01A0) -class UMultiLineEditableText final : public UTextLayoutWidget -{ -public: - class FText Text; // 0x01A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - class FText HintText; // 0x01B0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TDelegate HintTextDelegate; // 0x01C0(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTextBlockStyle WidgetStyle; // 0x01D0(0x0350)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - bool bIsReadOnly; // 0x0520(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool SelectAllTextWhenFocused; // 0x0521(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ClearTextSelectionOnFocusLoss; // 0x0522(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool RevertTextOnEscape; // 0x0523(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ClearKeyboardFocusOnCommit; // 0x0524(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AllowContextMenu; // 0x0525(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVirtualKeyboardOptions VirtualKeyboardOptions; // 0x0526(0x0001)(Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - EVirtualKeyboardDismissAction VirtualKeyboardDismissAction; // 0x0527(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnTextChanged; // 0x0528(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnTextCommitted; // 0x0538(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_548[0x18]; // 0x0548(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetFont(const struct FSlateFontInfo& InFontInfo); - void SetFontMaterial(class UMaterialInterface* InMaterial); - void SetFontOutlineMaterial(class UMaterialInterface* InMaterial); - void SetHintText(const class FText& InHintText); - void SetIsReadOnly(bool bReadOnly); - void SetText(const class FText& InText); - void SetWidgetStyle(const struct FTextBlockStyle& InWidgetStyle); - - const struct FSlateFontInfo GetFont() const; - class FText GetHintText() const; - class FText GetText() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MultiLineEditableText") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MultiLineEditableText") - } - static class UMultiLineEditableText* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMultiLineEditableText; - -// Class UMG.MultiLineEditableTextBox -// 0x0F00 (0x10A0 - 0x01A0) -class UMultiLineEditableTextBox final : public UTextLayoutWidget -{ -public: - class FText Text; // 0x01A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - class FText HintText; // 0x01B0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TDelegate HintTextDelegate; // 0x01C0(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FEditableTextBoxStyle WidgetStyle; // 0x01D0(0x0E90)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - bool bIsReadOnly; // 0x1060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AllowContextMenu; // 0x1061(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVirtualKeyboardOptions VirtualKeyboardOptions; // 0x1062(0x0001)(Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - EVirtualKeyboardDismissAction VirtualKeyboardDismissAction; // 0x1063(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1064[0x4]; // 0x1064(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnTextChanged; // 0x1068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnTextCommitted; // 0x1078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_1088[0x18]; // 0x1088(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetError(const class FText& InError); - void SetForegroundColor(const struct FLinearColor& Color); - void SetHintText(const class FText& InHintText); - void SetIsReadOnly(bool bReadOnly); - void SetText(const class FText& InText); - void SetTextStyle(const struct FTextBlockStyle& InTextStyle); - - class FText GetHintText() const; - class FText GetText() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("MultiLineEditableTextBox") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"MultiLineEditableTextBox") - } - static class UMultiLineEditableTextBox* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UMultiLineEditableTextBox; - -// Class UMG.NamedSlot -// 0x0010 (0x01A0 - 0x0190) -class UNamedSlot final : public UContentWidget -{ -public: - uint8 Pad_190[0x10]; // 0x0190(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NamedSlot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NamedSlot") - } - static class UNamedSlot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNamedSlot; - -// Class UMG.NamedSlotInterface -// 0x0000 (0x0000 - 0x0000) -class INamedSlotInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NamedSlotInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NamedSlotInterface") - } - static class INamedSlotInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_INamedSlotInterface; - -// Class UMG.NativeWidgetHost -// 0x0010 (0x0188 - 0x0178) -class UNativeWidgetHost final : public UWidget -{ -public: - uint8 Pad_178[0x10]; // 0x0178(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NativeWidgetHost") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NativeWidgetHost") - } - static class UNativeWidgetHost* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNativeWidgetHost; - -// Class UMG.Overlay -// 0x0010 (0x01A0 - 0x0190) -class UOverlay : public UPanelWidget -{ -public: - uint8 Pad_190[0x10]; // 0x0190(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UOverlaySlot* AddChildToOverlay(class UWidget* Content); - bool ReplaceOverlayChildAt(int32 Index_0, class UWidget* Content); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Overlay") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Overlay") - } - static class UOverlay* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UOverlay; - -// Class UMG.OverlaySlot -// 0x0020 (0x0058 - 0x0038) -class UOverlaySlot final : public UPanelSlot -{ -public: - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMargin Padding; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - EHorizontalAlignment HorizontalAlignment; // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVerticalAlignment VerticalAlignment; // 0x0051(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_52[0x6]; // 0x0052(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment); - void SetPadding(const struct FMargin& InPadding); - void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("OverlaySlot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"OverlaySlot") - } - static class UOverlaySlot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UOverlaySlot; - -// Class UMG.PostBufferUpdate -// 0x0028 (0x01A0 - 0x0178) -class UPostBufferUpdate final : public UWidget -{ -public: - bool bPerformDefaultPostBufferUpdate; // 0x0178(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_179[0x7]; // 0x0179(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray BuffersToUpdate; // 0x0180(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - uint8 Pad_190[0x10]; // 0x0190(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PostBufferUpdate") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PostBufferUpdate") - } - static class UPostBufferUpdate* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPostBufferUpdate; - -// Class UMG.ProgressBar -// 0x02F8 (0x0470 - 0x0178) -class UProgressBar final : public UWidget -{ -public: - uint8 Pad_178[0x8]; // 0x0178(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FProgressBarStyle WidgetStyle; // 0x0180(0x0290)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - float Percent; // 0x0410(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EProgressBarFillType BarFillType; // 0x0414(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EProgressBarFillStyle BarFillStyle; // 0x0415(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsMarquee; // 0x0416(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_417[0x1]; // 0x0417(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D BorderPadding; // 0x0418(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate PercentDelegate; // 0x0428(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor FillColorAndOpacity; // 0x0438(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate FillColorAndOpacityDelegate; // 0x0448(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_458[0x18]; // 0x0458(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetFillColorAndOpacity(const struct FLinearColor& InColor); - void SetIsMarquee(bool InbIsMarquee); - void SetPercent(float InPercent); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ProgressBar") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ProgressBar") - } - static class UProgressBar* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UProgressBar; - -// Class UMG.RetainerBox -// 0x0030 (0x01C0 - 0x0190) -class URetainerBox final : public UContentWidget -{ -public: - bool bRetainRender; // 0x0190(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool RenderOnInvalidation; // 0x0191(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool RenderOnPhase; // 0x0192(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_193[0x1]; // 0x0193(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Phase; // 0x0194(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PhaseCount; // 0x0198(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19C[0x4]; // 0x019C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UMaterialInterface* EffectMaterial; // 0x01A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName TextureParameter; // 0x01A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1B0[0x10]; // 0x01B0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void RequestRender(); - void SetEffectMaterial(class UMaterialInterface* EffectMaterial_0); - void SetRenderingPhase(int32 RenderPhase, int32 TotalPhases); - void SetRetainRendering(bool bInRetainRendering); - void SetTextureParameter(class FName TextureParameter_0); - - class UMaterialInstanceDynamic* GetEffectMaterial() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RetainerBox") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RetainerBox") - } - static class URetainerBox* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URetainerBox; - -// Class UMG.RichTextBlock -// 0x0710 (0x08B0 - 0x01A0) -class URichTextBlock : public UTextLayoutWidget -{ -public: - class FText Text; // 0x01A0(0x0010)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected) - class UDataTable* TextStyleSet; // 0x01B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray> DecoratorClasses; // 0x01B8(0x0010)(Edit, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - bool bOverrideDefaultStyle; // 0x01C8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1C9[0x7]; // 0x01C9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTextBlockStyle DefaultTextStyleOverride; // 0x01D0(0x0350)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected) - float MinDesiredWidth; // 0x0520(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ETextTransformPolicy TextTransformPolicy; // 0x0524(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ETextOverflowPolicy TextOverflowPolicy; // 0x0525(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_526[0xA]; // 0x0526(0x000A)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTextBlockStyle DefaultTextStyle; // 0x0530(0x0350)(Transient, Protected, NativeAccessSpecifierProtected) - TArray InstanceDecorators; // 0x0880(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - uint8 Pad_890[0x20]; // 0x0890(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ClearAllDefaultStyleOverrides(); - class URichTextBlockDecorator* GetDecoratorByClass(TSubclassOf DecoratorClass); - class UMaterialInstanceDynamic* GetDefaultDynamicMaterial(); - void RefreshTextLayout(); - void SetAutoWrapText(bool InAutoTextWrap); - void SetDecorators(const TArray>& InDecoratorClasses); - void SetDefaultColorAndOpacity(const struct FSlateColor& InColorAndOpacity); - void SetDefaultFont(const struct FSlateFontInfo& InFontInfo); - void SetDefaultMaterial(class UMaterialInterface* InMaterial); - void SetDefaultShadowColorAndOpacity(const struct FLinearColor& InShadowColorAndOpacity); - void SetDefaultShadowOffset(const struct FVector2D& InShadowOffset); - void SetDefaultStrikeBrush(const struct FSlateBrush& InStrikeBrush); - void SetDefaultTextStyle(const struct FTextBlockStyle& InDefaultTextStyle); - void SetMinDesiredWidth(float InMinDesiredWidth); - void SetText(const class FText& InText); - void SetTextOverflowPolicy(ETextOverflowPolicy InOverflowPolicy); - void SetTextStyleSet(class UDataTable* NewTextStyleSet); - void SetTextTransformPolicy(ETextTransformPolicy InTransformPolicy); - - class FText GetText() const; - class UDataTable* GetTextStyleSet() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RichTextBlock") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RichTextBlock") - } - static class URichTextBlock* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URichTextBlock; - -// Class UMG.RichTextBlockDecorator -// 0x0000 (0x0028 - 0x0028) -class URichTextBlockDecorator : public UObject -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RichTextBlockDecorator") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RichTextBlockDecorator") - } - static class URichTextBlockDecorator* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URichTextBlockDecorator; - -// Class UMG.RichTextBlockImageDecorator -// 0x0008 (0x0030 - 0x0028) -class URichTextBlockImageDecorator final : public URichTextBlockDecorator -{ -public: - class UDataTable* ImageSet; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("RichTextBlockImageDecorator") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"RichTextBlockImageDecorator") - } - static class URichTextBlockImageDecorator* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_URichTextBlockImageDecorator; - -// Class UMG.SafeZone -// 0x0018 (0x01A8 - 0x0190) -class USafeZone final : public UContentWidget -{ -public: - bool PadLeft; // 0x0190(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool PadRight; // 0x0191(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool PadTop; // 0x0192(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool PadBottom; // 0x0193(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_194[0x14]; // 0x0194(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetSidesToPad(bool InPadLeft, bool InPadRight, bool InPadTop, bool InPadBottom); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SafeZone") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SafeZone") - } - static class USafeZone* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USafeZone; - -// Class UMG.SafeZoneSlot -// 0x0038 (0x0070 - 0x0038) -class USafeZoneSlot final : public UPanelSlot -{ -public: - bool bIsTitleSafe; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMargin SafeAreaScale; // 0x003C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - EHorizontalAlignment HAlign; // 0x004C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVerticalAlignment VAlign; // 0x004D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4E[0x2]; // 0x004E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMargin Padding; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_60[0x10]; // 0x0060(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SafeZoneSlot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SafeZoneSlot") - } - static class USafeZoneSlot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USafeZoneSlot; - -// Class UMG.ScaleBox -// 0x0020 (0x01B0 - 0x0190) -class UScaleBox final : public UContentWidget -{ -public: - EStretch Stretch; // 0x0190(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EStretchDirection StretchDirection; // 0x0191(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_192[0x2]; // 0x0192(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float UserSpecifiedScale; // 0x0194(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IgnoreInheritedScale; // 0x0198(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_199[0x17]; // 0x0199(0x0017)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetIgnoreInheritedScale(bool bInIgnoreInheritedScale); - void SetStretch(EStretch InStretch); - void SetStretchDirection(EStretchDirection InStretchDirection); - void SetUserSpecifiedScale(float InUserSpecifiedScale); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ScaleBox") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ScaleBox") - } - static class UScaleBox* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UScaleBox; - -// Class UMG.ScaleBoxSlot -// 0x0018 (0x0050 - 0x0038) -class UScaleBoxSlot final : public UPanelSlot -{ -public: - EHorizontalAlignment HorizontalAlignment; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVerticalAlignment VerticalAlignment; // 0x0039(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x16]; // 0x003A(0x0016)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment); - void SetPadding(const struct FMargin& InPadding); - void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ScaleBoxSlot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ScaleBoxSlot") - } - static class UScaleBoxSlot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UScaleBoxSlot; - -// Class UMG.ScrollBar -// 0x07B8 (0x0930 - 0x0178) -class UScrollBar final : public UWidget -{ -public: - uint8 Pad_178[0x8]; // 0x0178(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FScrollBarStyle WidgetStyle; // 0x0180(0x0770)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - bool bAlwaysShowScrollbar; // 0x08F0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAlwaysShowScrollbarTrack; // 0x08F1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EOrientation orientation; // 0x08F2(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8F3[0x5]; // 0x08F3(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D Thickness; // 0x08F8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMargin Padding; // 0x0908(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_918[0x18]; // 0x0918(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetState(float InOffsetFraction, float InThumbSizeFraction); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ScrollBar") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ScrollBar") - } - static class UScrollBar* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UScrollBar; - -// Class UMG.ScrollBox -// 0x0B60 (0x0CF0 - 0x0190) -class UScrollBox final : public UPanelWidget -{ -public: - struct FScrollBoxStyle WidgetStyle; // 0x0190(0x0370)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FScrollBarStyle WidgetBarStyle; // 0x0500(0x0770)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - EOrientation orientation; // 0x0C70(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESlateVisibility ScrollbarVisibility; // 0x0C71(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EConsumeMouseWheel ConsumeMouseWheel; // 0x0C72(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C73[0x5]; // 0x0C73(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D ScrollbarThickness; // 0x0C78(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMargin ScrollbarPadding; // 0x0C88(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - bool AlwaysShowScrollbar; // 0x0C98(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AlwaysShowScrollbarTrack; // 0x0C99(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AllowOverscroll; // 0x0C9A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool BackPadScrolling; // 0x0C9B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool FrontPadScrolling; // 0x0C9C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAnimateWheelScrolling; // 0x0C9D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDescendantScrollDestination NavigationDestination; // 0x0C9E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C9F[0x1]; // 0x0C9F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float NavigationScrollPadding; // 0x0CA0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EScrollWhenFocusChanges ScrollWhenFocusChanges; // 0x0CA4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowRightClickDragScrolling; // 0x0CA5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_CA6[0x2]; // 0x0CA6(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float WheelScrollMultiplier; // 0x0CA8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_CAC[0x4]; // 0x0CAC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnUserScrolled; // 0x0CB0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnScrollBarVisibilityChanged; // 0x0CC0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_CD0[0x20]; // 0x0CD0(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void EndInertialScrolling(); - void ScrollToEnd(); - void ScrollToStart(); - void ScrollWidgetIntoView(class UWidget* WidgetToFind, bool AnimateScroll, EDescendantScrollDestination ScrollDestination, float Padding); - void SetAllowOverscroll(bool NewAllowOverscroll); - void SetAlwaysShowScrollbar(bool NewAlwaysShowScrollbar); - void SetAnimateWheelScrolling(bool bShouldAnimateWheelScrolling); - void SetConsumeMouseWheel(EConsumeMouseWheel NewConsumeMouseWheel); - void SetNavigationDestination(const EDescendantScrollDestination NewNavigationDestination); - void SetOrientation(EOrientation NewOrientation); - void SetScrollbarPadding(const struct FMargin& NewScrollbarPadding); - void SetScrollbarThickness(const struct FVector2D& NewScrollbarThickness); - void SetScrollbarVisibility(ESlateVisibility NewScrollBarVisibility); - void SetScrollOffset(float NewScrollOffset); - void SetScrollWhenFocusChanges(EScrollWhenFocusChanges NewScrollWhenFocusChanges); - void SetWheelScrollMultiplier(float NewWheelScrollMultiplier); - - float GetScrollOffset() const; - float GetScrollOffsetOfEnd() const; - float GetViewFraction() const; - float GetViewOffsetFraction() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ScrollBox") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ScrollBox") - } - static class UScrollBox* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UScrollBox; - -// Class UMG.ScrollBoxSlot -// 0x0028 (0x0060 - 0x0038) -class UScrollBoxSlot final : public UPanelSlot -{ -public: - struct FSlateChildSize Size; // 0x0038(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPrivate) - struct FMargin Padding; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - EHorizontalAlignment HorizontalAlignment; // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVerticalAlignment VerticalAlignment; // 0x0051(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_52[0xE]; // 0x0052(0x000E)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment); - void SetPadding(const struct FMargin& InPadding); - void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("ScrollBoxSlot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"ScrollBoxSlot") - } - static class UScrollBoxSlot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UScrollBoxSlot; - -// Class UMG.SizeBox -// 0x0038 (0x01C8 - 0x0190) -class USizeBox final : public UContentWidget -{ -public: - uint8 Pad_190[0x10]; // 0x0190(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - float WidthOverride; // 0x01A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HeightOverride; // 0x01A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinDesiredWidth; // 0x01A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinDesiredHeight; // 0x01AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxDesiredWidth; // 0x01B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxDesiredHeight; // 0x01B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinAspectRatio; // 0x01B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxAspectRatio; // 0x01BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverride_WidthOverride : 1; // 0x01C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_HeightOverride : 1; // 0x01C0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_MinDesiredWidth : 1; // 0x01C0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_MinDesiredHeight : 1; // 0x01C0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_MaxDesiredWidth : 1; // 0x01C0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_MaxDesiredHeight : 1; // 0x01C0(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_MinAspectRatio : 1; // 0x01C0(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_MaxAspectRatio : 1; // 0x01C0(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1C1[0x7]; // 0x01C1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ClearHeightOverride(); - void ClearMaxAspectRatio(); - void ClearMaxDesiredHeight(); - void ClearMaxDesiredWidth(); - void ClearMinAspectRatio(); - void ClearMinDesiredHeight(); - void ClearMinDesiredWidth(); - void ClearWidthOverride(); - void SetHeightOverride(float InHeightOverride); - void SetMaxAspectRatio(float InMaxAspectRatio); - void SetMaxDesiredHeight(float InMaxDesiredHeight); - void SetMaxDesiredWidth(float InMaxDesiredWidth); - void SetMinAspectRatio(float InMinAspectRatio); - void SetMinDesiredHeight(float InMinDesiredHeight); - void SetMinDesiredWidth(float InMinDesiredWidth); - void SetWidthOverride(float InWidthOverride); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SizeBox") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SizeBox") - } - static class USizeBox* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USizeBox; - -// Class UMG.SizeBoxSlot -// 0x0028 (0x0060 - 0x0038) -class USizeBoxSlot final : public UPanelSlot -{ -public: - struct FMargin Padding; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_48[0x10]; // 0x0048(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - EHorizontalAlignment HorizontalAlignment; // 0x0058(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVerticalAlignment VerticalAlignment; // 0x0059(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment); - void SetPadding(const struct FMargin& InPadding); - void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SizeBoxSlot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SizeBoxSlot") - } - static class USizeBoxSlot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USizeBoxSlot; - -// Class UMG.Spacer -// 0x0020 (0x0198 - 0x0178) -class USpacer final : public UWidget -{ -public: - struct FVector2D Size; // 0x0178(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_188[0x10]; // 0x0188(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetSize(const struct FVector2D& InSize); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Spacer") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Spacer") - } - static class USpacer* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USpacer; - -// Class UMG.StackBox -// 0x0018 (0x01A8 - 0x0190) -class UStackBox final : public UPanelWidget -{ -public: - EOrientation orientation; // 0x0190(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_191[0x17]; // 0x0191(0x0017)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UStackBoxSlot* AddChildToStackBox(class UWidget* Content); - bool ReplaceStackBoxChildAt(int32 Index_0, class UWidget* Content); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StackBox") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StackBox") - } - static class UStackBox* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UStackBox; - -// Class UMG.StackBoxSlot -// 0x0028 (0x0060 - 0x0038) -class UStackBoxSlot final : public UPanelSlot -{ -public: - struct FMargin Padding; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) - struct FSlateChildSize Size; // 0x0048(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPrivate) - EHorizontalAlignment HorizontalAlignment; // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EVerticalAlignment VerticalAlignment; // 0x0051(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_52[0xE]; // 0x0052(0x000E)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("StackBoxSlot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"StackBoxSlot") - } - static class UStackBoxSlot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UStackBoxSlot; - -// Class UMG.TextBlock -// 0x01D0 (0x0370 - 0x01A0) -#pragma pack(push, 0x1) -class alignas(0x10) UTextBlock : public UTextLayoutWidget -{ -public: - class FText Text; // 0x01A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TDelegate TextDelegate; // 0x01B0(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSlateColor ColorAndOpacity; // 0x01C0(0x0014)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TDelegate ColorAndOpacityDelegate; // 0x01D4(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1E4[0x4]; // 0x01E4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateFontInfo Font; // 0x01E8(0x0068)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSlateBrush StrikeBrush; // 0x0250(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FVector2D ShadowOffset; // 0x0320(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ShadowColorAndOpacity; // 0x0330(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate ShadowColorAndOpacityDelegate; // 0x0340(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinDesiredWidth; // 0x0350(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWrapWithInvalidationPanel; // 0x0354(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextTransformPolicy TextTransformPolicy; // 0x0355(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextOverflowPolicy TextOverflowPolicy; // 0x0356(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSimpleTextMode; // 0x0357(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_358[0x10]; // 0x0358(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UMaterialInstanceDynamic* GetDynamicFontMaterial(); - class UMaterialInstanceDynamic* GetDynamicOutlineMaterial(); - void SetApplyOutlineToDropShadows(const bool InDropShadows); - void SetAutoWrapText(bool InAutoTextWrap); - void SetColorAndOpacity(const struct FSlateColor& InColorAndOpacity); - void SetFont(const struct FSlateFontInfo& InFontInfo); - void SetFontMaterial(class UMaterialInterface* InMaterial); - void SetFontOutlineMaterial(class UMaterialInterface* InMaterial); - void SetMinDesiredWidth(float InMinDesiredWidth); - void SetOpacity(float InOpacity); - void SetOutlineBlur(const int32 InBlur); - void SetOutlineColor(const struct FLinearColor& InColor); - void SetOutlineMaterial(class UMaterialInterface* InMaterial); - void SetOutlineSize(const int32 InSize); - void SetSeparateFillAlpha(const bool InSeperateAlpha); - void SetShadowColorAndOpacity(const struct FLinearColor& InShadowColorAndOpacity); - void SetShadowOffset(const struct FVector2D& InShadowOffset); - void SetStrikeBrush(const struct FSlateBrush& InStrikeBrush); - void SetText(const class FText& InText); - void SetTextOverflowPolicy(ETextOverflowPolicy InOverflowPolicy); - void SetTextTransformPolicy(ETextTransformPolicy InTransformPolicy); - - class FText GetText() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TextBlock") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TextBlock") - } - static class UTextBlock* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_UTextBlock; - -// Class UMG.TileView -// 0x0030 (0x0CA0 - 0x0C70) -#pragma pack(push, 0x1) -class alignas(0x10) UTileView : public UListView -{ -public: - float EntryHeight; // 0x0C70(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float EntryWidth; // 0x0C74(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EListItemAlignment TileAlignment; // 0x0C78(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bWrapHorizontalNavigation; // 0x0C79(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ESlateVisibility ScrollbarDisabledVisibility; // 0x0C7A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_C7B[0x15]; // 0x0C7B(0x0015)(Fixing Size After Last Property [ Dumper-7 ]) - bool bEntrySizeIncludesEntrySpacing; // 0x0C90(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_C91[0x7]; // 0x0C91(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetEntryHeight(float NewHeight); - void SetEntryWidth(float NewWidth); - - float GetEntryHeight() const; - float GetEntryWidth() const; - bool IsAligned() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("TileView") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"TileView") - } - static class UTileView* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -#pragma pack(pop) -DUMPER7_ASSERTS_UTileView; - -// Class UMG.UniformGridPanel -// 0x0028 (0x01B8 - 0x0190) -class UUniformGridPanel final : public UPanelWidget -{ -public: - struct FMargin SlotPadding; // 0x0190(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float MinDesiredSlotWidth; // 0x01A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinDesiredSlotHeight; // 0x01A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A8[0x10]; // 0x01A8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UUniformGridSlot* AddChildToUniformGrid(class UWidget* Content, int32 InRow, int32 InColumn); - void SetMinDesiredSlotHeight(float InMinDesiredSlotHeight); - void SetMinDesiredSlotWidth(float InMinDesiredSlotWidth); - void SetSlotPadding(const struct FMargin& InSlotPadding); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("UniformGridPanel") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"UniformGridPanel") - } - static class UUniformGridPanel* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UUniformGridPanel; - -// Class UMG.UniformGridSlot -// 0x0018 (0x0050 - 0x0038) -class UUniformGridSlot final : public UPanelSlot -{ -public: - EHorizontalAlignment HorizontalAlignment; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVerticalAlignment VerticalAlignment; // 0x0039(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x2]; // 0x003A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Row; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Column; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0xC]; // 0x0044(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetColumn(int32 InColumn); - void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment); - void SetRow(int32 InRow); - void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("UniformGridSlot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"UniformGridSlot") - } - static class UUniformGridSlot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UUniformGridSlot; - -// Class UMG.VerticalBox -// 0x0010 (0x01A0 - 0x0190) -class UVerticalBox final : public UPanelWidget -{ -public: - uint8 Pad_190[0x10]; // 0x0190(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UVerticalBoxSlot* AddChildToVerticalBox(class UWidget* Content); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VerticalBox") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VerticalBox") - } - static class UVerticalBox* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UVerticalBox; - -// Class UMG.VerticalBoxSlot -// 0x0028 (0x0060 - 0x0038) -class UVerticalBoxSlot final : public UPanelSlot -{ -public: - struct FSlateChildSize Size; // 0x0038(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FMargin Padding; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - EHorizontalAlignment HorizontalAlignment; // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVerticalAlignment VerticalAlignment; // 0x0051(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_52[0xE]; // 0x0052(0x000E)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment); - void SetPadding(const struct FMargin& InPadding); - void SetSize(const struct FSlateChildSize& InSize); - void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("VerticalBoxSlot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"VerticalBoxSlot") - } - static class UVerticalBoxSlot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UVerticalBoxSlot; - -// Class UMG.Viewport -// 0x0050 (0x01E0 - 0x0190) -class UViewport final : public UContentWidget -{ -public: - struct FLinearColor BackgroundColor; // 0x0190(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A0[0x40]; // 0x01A0(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetEnableAdvancedFeatures(bool InEnableAdvancedFeatures); - void SetLightIntensity(float LightIntensity); - void SetShowFlag(const class FString& InShowFlagName, bool InValue); - void SetSkyIntensity(float LightIntensity); - void SetViewLocation(const struct FVector& Location); - void SetViewRotation(const struct FRotator& Rotation); - class AActor* Spawn(TSubclassOf ActorClass); - - struct FVector GetViewLocation() const; - class UWorld* GetViewportWorld() const; - struct FRotator GetViewRotation() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("Viewport") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"Viewport") - } - static class UViewport* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UViewport; - -// Class UMG.WidgetComponent -// 0x0140 (0x0690 - 0x0550) -class UWidgetComponent final : public UMeshComponent -{ -public: - EWidgetSpace Space; // 0x0550(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EWidgetTimingPolicy TimingPolicy; // 0x0551(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_552[0x6]; // 0x0552(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf WidgetClass; // 0x0558(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FIntPoint DrawSize; // 0x0560(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bManuallyRedraw; // 0x0568(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bRedrawRequested; // 0x0569(0x0001)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_56A[0x2]; // 0x056A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float RedrawTime; // 0x056C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_570[0x8]; // 0x0570(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FIntPoint CurrentDrawSize; // 0x0578(0x0008)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bUseInvalidationInWorldSpace; // 0x0580(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bDrawAtDesiredSize; // 0x0581(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_582[0x6]; // 0x0582(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D Pivot; // 0x0588(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bReceiveHardwareInput; // 0x0598(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bWindowFocusable; // 0x0599(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EWindowVisibility WindowVisibility; // 0x059A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bApplyGammaCorrection; // 0x059B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_59C[0x4]; // 0x059C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class ULocalPlayer* OwnerPlayer; // 0x05A0(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FLinearColor BackgroundColor; // 0x05A8(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FLinearColor TintColorAndOpacity; // 0x05B8(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float OpacityFromTexture; // 0x05C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EWidgetBlendMode BlendMode; // 0x05CC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsTwoSided; // 0x05CD(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool TickWhenOffscreen; // 0x05CE(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_5CF[0x1]; // 0x05CF(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - class UBodySetup* BodySetup; // 0x05D0(0x0008)(ZeroConstructor, Transient, DuplicateTransient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UMaterialInterface* TranslucentMaterial; // 0x05D8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UMaterialInterface* TranslucentMaterial_OneSided; // 0x05E0(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UMaterialInterface* OpaqueMaterial; // 0x05E8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UMaterialInterface* OpaqueMaterial_OneSided; // 0x05F0(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UMaterialInterface* MaskedMaterial; // 0x05F8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UMaterialInterface* MaskedMaterial_OneSided; // 0x0600(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextureRenderTarget2D* RenderTarget; // 0x0608(0x0008)(ZeroConstructor, Transient, DuplicateTransient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UMaterialInstanceDynamic* MaterialInstance; // 0x0610(0x0008)(ZeroConstructor, Transient, DuplicateTransient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bAddedToScreen; // 0x0618(0x0001)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bEditTimeUsable; // 0x0619(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_61A[0x2]; // 0x061A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class FName SharedLayerName; // 0x061C(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 LayerZOrder; // 0x0624(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EWidgetGeometryMode GeometryMode; // 0x0628(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_629[0x3]; // 0x0629(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CylinderArcAngle; // 0x062C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ETickMode TickMode; // 0x0630(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_631[0x2F]; // 0x0631(0x002F)(Fixing Size After Last Property [ Dumper-7 ]) - class UUserWidget* Widget; // 0x0660(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_668[0x28]; // 0x0668(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void RequestRedraw(); - void RequestRenderUpdate(); - void SetBackgroundColor(const struct FLinearColor& NewBackgroundColor); - void SetCylinderArcAngle(const float InCylinderArcAngle); - void SetDrawAtDesiredSize(bool bInDrawAtDesiredSize); - void SetDrawSize(const struct FVector2D& Size); - void SetGeometryMode(EWidgetGeometryMode InGeometryMode); - void SetManuallyRedraw(bool bUseManualRedraw); - void SetOwnerPlayer(class ULocalPlayer* LocalPlayer); - void SetPivot(const struct FVector2D& InPivot); - void SetRedrawTime(float InRedrawTime); - void SetTickMode(ETickMode InTickMode); - void SetTickWhenOffscreen(const bool bWantTickWhenOffscreen); - void SetTintColorAndOpacity(const struct FLinearColor& NewTintColorAndOpacity); - void SetTwoSided(const bool bWantTwoSided); - void SetWidget(class UUserWidget* Widget_0); - void SetWidgetSpace(EWidgetSpace NewSpace); - void SetWindowFocusable(bool bInWindowFocusable); - void SetWindowVisibility(EWindowVisibility InVisibility); - - struct FVector2D GetCurrentDrawSize() const; - float GetCylinderArcAngle() const; - bool GetDrawAtDesiredSize() const; - struct FVector2D GetDrawSize() const; - EWidgetGeometryMode GetGeometryMode() const; - bool GetManuallyRedraw() const; - class UMaterialInstanceDynamic* GetMaterialInstance() const; - class ULocalPlayer* GetOwnerPlayer() const; - struct FVector2D GetPivot() const; - float GetRedrawTime() const; - class UTextureRenderTarget2D* GetRenderTarget() const; - bool GetTickWhenOffscreen() const; - bool GetTwoSided() const; - class UUserWidget* GetUserWidgetObject() const; - class UUserWidget* GetWidget() const; - EWidgetSpace GetWidgetSpace() const; - bool GetWindowFocusable() const; - EWindowVisibility GetWindowVisiblility() const; - bool IsWidgetVisible() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WidgetComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WidgetComponent") - } - static class UWidgetComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidgetComponent; - -// Class UMG.WidgetInteractionComponent -// 0x02F0 (0x0520 - 0x0230) -class UWidgetInteractionComponent final : public USceneComponent -{ -public: - TMulticastInlineDelegate OnHoveredWidgetChanged; // 0x0230(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_240[0x10]; // 0x0240(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - int32 VirtualUserIndex; // 0x0250(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PointerIndex; // 0x0254(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel TraceChannel; // 0x0258(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_259[0x3]; // 0x0259(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float InteractionDistance; // 0x025C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EWidgetInteractionSource InteractionSource; // 0x0260(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableHitTesting; // 0x0261(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bShowDebug; // 0x0262(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_263[0x1]; // 0x0263(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float DebugSphereLineThickness; // 0x0264(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DebugLineThickness; // 0x0268(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor DebugColor; // 0x026C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_27C[0x7C]; // 0x027C(0x007C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FHitResult CustomHitResult; // 0x02F8(0x00F8)(Transient, IsPlainOldData, NoDestructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - struct FVector2D LocalHitLocation; // 0x03F0(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector2D LastLocalHitLocation; // 0x0400(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetComponent* HoveredWidgetComponent; // 0x0410(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FHitResult LastHitResult; // 0x0418(0x00F8)(Transient, IsPlainOldData, NoDestructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - bool bIsHoveredWidgetInteractable; // 0x0510(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsHoveredWidgetFocusable; // 0x0511(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIsHoveredWidgetHitTestVisible; // 0x0512(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_513[0xD]; // 0x0513(0x000D)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool PressAndReleaseKey(const struct FKey& Key); - bool PressKey(const struct FKey& Key, bool bRepeat); - void PressPointerKey(const struct FKey& Key); - bool ReleaseKey(const struct FKey& Key); - void ReleasePointerKey(const struct FKey& Key); - void ScrollWheel(float ScrollDelta); - bool SendKeyChar(const class FString& Characters, bool bRepeat); - void SetCustomHitResult(const struct FHitResult& HitResult); - void SetFocus(class UWidget* FocusWidget); - - struct FVector2D Get2DHitLocation() const; - class UWidgetComponent* GetHoveredWidgetComponent() const; - const struct FHitResult GetLastHitResult() const; - bool IsOverFocusableWidget() const; - bool IsOverHitTestVisibleWidget() const; - bool IsOverInteractableWidget() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WidgetInteractionComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WidgetInteractionComponent") - } - static class UWidgetInteractionComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidgetInteractionComponent; - -// Class UMG.WidgetSwitcherSlot -// 0x0020 (0x0058 - 0x0038) -class UWidgetSwitcherSlot final : public UPanelSlot -{ -public: - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMargin Padding; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - EHorizontalAlignment HorizontalAlignment; // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVerticalAlignment VerticalAlignment; // 0x0051(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_52[0x6]; // 0x0052(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment); - void SetPadding(const struct FMargin& InPadding); - void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WidgetSwitcherSlot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WidgetSwitcherSlot") - } - static class UWidgetSwitcherSlot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidgetSwitcherSlot; - -// Class UMG.WindowTitleBarAreaSlot -// 0x0028 (0x0060 - 0x0038) -class UWindowTitleBarAreaSlot final : public UPanelSlot -{ -public: - struct FMargin Padding; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) - EHorizontalAlignment HorizontalAlignment; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EVerticalAlignment VerticalAlignment; // 0x0049(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_4A[0x16]; // 0x004A(0x0016)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment); - void SetPadding(const struct FMargin& InPadding); - void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WindowTitleBarAreaSlot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WindowTitleBarAreaSlot") - } - static class UWindowTitleBarAreaSlot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWindowTitleBarAreaSlot; - -// Class UMG.WrapBox -// 0x0028 (0x01B8 - 0x0190) -class UWrapBox final : public UPanelWidget -{ -public: - struct FVector2D InnerSlotPadding; // 0x0190(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WrapSize; // 0x01A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bExplicitWrapSize; // 0x01A4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EHorizontalAlignment HorizontalAlignment; // 0x01A5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EOrientation orientation; // 0x01A6(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A7[0x11]; // 0x01A7(0x0011)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UWrapBoxSlot* AddChildToWrapBox(class UWidget* Content); - void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment); - void SetInnerSlotPadding(const struct FVector2D& InPadding); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WrapBox") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WrapBox") - } - static class UWrapBox* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWrapBox; - -// Class UMG.WrapBoxSlot -// 0x0020 (0x0058 - 0x0038) -class UWrapBoxSlot final : public UPanelSlot -{ -public: - struct FMargin Padding; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float FillSpanWhenLessThan; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EHorizontalAlignment HorizontalAlignment; // 0x004C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVerticalAlignment VerticalAlignment; // 0x004D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFillEmptySpace; // 0x004E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForceNewLine; // 0x004F(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_50[0x8]; // 0x0050(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetFillEmptySpace(bool InbFillEmptySpace); - void SetFillSpanWhenLessThan(float InFillSpanWhenLessThan); - void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment); - void SetNewLine(bool InForceNewLine); - void SetPadding(const struct FMargin& InPadding); - void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WrapBoxSlot") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WrapBoxSlot") - } - static class UWrapBoxSlot* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWrapBoxSlot; - -// Class UMG.DragDropOperation -// 0x0068 (0x0090 - 0x0028) -class UDragDropOperation final : public UObject -{ -public: - class FString Tag; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* Payload; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWidget* DefaultDragVisual; // 0x0040(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDragPivot Pivot; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D Offset; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnDrop; // 0x0060(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnDragCancelled; // 0x0070(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnDragged; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - -public: - void DragCancelled(const struct FPointerEvent& PointerEvent); - void Dragged(const struct FPointerEvent& PointerEvent); - void Drop(const struct FPointerEvent& PointerEvent); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("DragDropOperation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"DragDropOperation") - } - static class UDragDropOperation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UDragDropOperation; - -// Class UMG.SlateBlueprintLibrary -// 0x0000 (0x0028 - 0x0028) -class USlateBlueprintLibrary final : public UBlueprintFunctionLibrary -{ -public: - static struct FVector2D AbsoluteToLocal(const struct FGeometry& Geometry, const struct FVector2D& AbsoluteCoordinate); - static void AbsoluteToViewport(class UObject* WorldContextObject, const struct FVector2D& AbsoluteDesktopCoordinate, struct FVector2D* PixelPosition, struct FVector2D* ViewportPosition); - static bool EqualEqual_SlateBrush(const struct FSlateBrush& A, const struct FSlateBrush& B); - static struct FVector2D GetAbsoluteSize(const struct FGeometry& Geometry); - static struct FVector2D GetLocalSize(const struct FGeometry& Geometry); - static struct FVector2D GetLocalTopLeft(const struct FGeometry& Geometry); - static bool IsUnderLocation(const struct FGeometry& Geometry, const struct FVector2D& AbsoluteCoordinate); - static struct FVector2D LocalToAbsolute(const struct FGeometry& Geometry, const struct FVector2D& LocalCoordinate); - static void LocalToViewport(class UObject* WorldContextObject, const struct FGeometry& Geometry, const struct FVector2D& LocalCoordinate, struct FVector2D* PixelPosition, struct FVector2D* ViewportPosition); - static void ScreenToViewport(class UObject* WorldContextObject, const struct FVector2D& ScreenPosition, struct FVector2D* ViewportPosition); - static void ScreenToWidgetAbsolute(class UObject* WorldContextObject, const struct FVector2D& ScreenPosition, struct FVector2D* AbsoluteCoordinate, bool bIncludeWindowPosition); - static void ScreenToWidgetLocal(class UObject* WorldContextObject, const struct FGeometry& Geometry, const struct FVector2D& ScreenPosition, struct FVector2D* LocalCoordinate, bool bIncludeWindowPosition); - static float TransformScalarAbsoluteToLocal(const struct FGeometry& Geometry, float AbsoluteScalar); - static float TransformScalarLocalToAbsolute(const struct FGeometry& Geometry, float LocalScalar); - static struct FVector2D TransformVectorAbsoluteToLocal(const struct FGeometry& Geometry, const struct FVector2D& AbsoluteVector); - static struct FVector2D TransformVectorLocalToAbsolute(const struct FGeometry& Geometry, const struct FVector2D& LocalVector); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("SlateBlueprintLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"SlateBlueprintLibrary") - } - static class USlateBlueprintLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_USlateBlueprintLibrary; - -// Class UMG.WidgetBlueprintLibrary -// 0x0000 (0x0028 - 0x0028) -class UWidgetBlueprintLibrary final : public UBlueprintFunctionLibrary -{ -public: - static void CancelDragDrop(); - static struct FEventReply CaptureJoystick(struct FEventReply& Reply, class UWidget* CapturingWidget, bool bInAllJoysticks); - static struct FEventReply CaptureMouse(struct FEventReply& Reply, class UWidget* CapturingWidget); - static struct FEventReply ClearUserFocus(struct FEventReply& Reply, bool bInAllUsers); - static class UUserWidget* Create(class UObject* WorldContextObject, TSubclassOf WidgetType, class APlayerController* OwningPlayer); - static class UDragDropOperation* CreateDragDropOperation(TSubclassOf OperationClass); - static struct FEventReply DetectDrag(struct FEventReply& Reply, class UWidget* WidgetDetectingDrag, const struct FKey& DragKey); - static struct FEventReply DetectDragIfPressed(const struct FPointerEvent& PointerEvent, class UWidget* WidgetDetectingDrag, const struct FKey& DragKey); - static void DismissAllMenus(); - static void DrawBox(struct FPaintContext& Context, const struct FVector2D& position, const struct FVector2D& Size, class USlateBrushAsset* Brush, const struct FLinearColor& Tint); - static void DrawLine(struct FPaintContext& Context, const struct FVector2D& PositionA, const struct FVector2D& PositionB, const struct FLinearColor& Tint, bool bAntiAlias, float Thickness); - static void DrawLines(struct FPaintContext& Context, const TArray& Points, const struct FLinearColor& Tint, bool bAntiAlias, float Thickness); - static void DrawSpline(struct FPaintContext& Context, const struct FVector2D& Start, const struct FVector2D& StartDir, const struct FVector2D& End, const struct FVector2D& EndDir, const struct FLinearColor& Tint, float Thickness); - static void DrawText(struct FPaintContext& Context, const class FString& InString, const struct FVector2D& position, const struct FLinearColor& Tint); - static void DrawTextFormatted(struct FPaintContext& Context, const class FText& Text, const struct FVector2D& position, class UFont* Font, float FontSize, class FName FontTypeFace, const struct FLinearColor& Tint); - static struct FEventReply EndDragDrop(struct FEventReply& Reply); - static void GetAllWidgetsOfClass(class UObject* WorldContextObject, TArray* FoundWidgets, TSubclassOf WidgetClass, bool TopLevelOnly); - static void GetAllWidgetsWithInterface(class UObject* WorldContextObject, TArray* FoundWidgets, TSubclassOf Interface, bool TopLevelOnly); - static class UObject* GetBrushResource(const struct FSlateBrush& Brush); - static class UMaterialInterface* GetBrushResourceAsMaterial(const struct FSlateBrush& Brush); - static class UTexture2D* GetBrushResourceAsTexture2D(const struct FSlateBrush& Brush); - static class UDragDropOperation* GetDragDroppingContent(); - static class UMaterialInstanceDynamic* GetDynamicMaterial(struct FSlateBrush& Brush); - static struct FInputEvent GetInputEventFromCharacterEvent(const struct FCharacterEvent& Event); - static struct FInputEvent GetInputEventFromKeyEvent(const struct FKeyEvent& Event); - static struct FInputEvent GetInputEventFromNavigationEvent(const struct FNavigationEvent& Event); - static struct FInputEvent GetInputEventFromPointerEvent(const struct FPointerEvent& Event); - static struct FKeyEvent GetKeyEventFromAnalogInputEvent(const struct FAnalogInputEvent& Event); - static void GetSafeZonePadding(class UObject* WorldContextObject, struct FVector4* SafePadding, struct FVector2D* SafePaddingScale, struct FVector4* SpillOverPadding); - static struct FEventReply Handled(); - static bool IsDragDropping(); - static struct FEventReply LockMouse(struct FEventReply& Reply, class UWidget* CapturingWidget); - static struct FSlateBrush MakeBrushFromAsset(class USlateBrushAsset* BrushAsset); - static struct FSlateBrush MakeBrushFromMaterial(class UMaterialInterface* Material, int32 Width, int32 Height); - static struct FSlateBrush MakeBrushFromTexture(class UTexture2D* Texture, int32 Width, int32 Height); - static struct FSlateBrush NoResourceBrush(); - static struct FEventReply ReleaseJoystickCapture(struct FEventReply& Reply, bool bInAllJoysticks); - static struct FEventReply ReleaseMouseCapture(struct FEventReply& Reply); - static void RestorePreviousWindowTitleBarState(); - static void SetBrushResourceToMaterial(struct FSlateBrush& Brush, class UMaterialInterface* Material); - static void SetBrushResourceToTexture(struct FSlateBrush& Brush, class UTexture2D* Texture); - static void SetColorVisionDeficiencyType(EColorVisionDeficiency Type, float Severity, bool CorrectDeficiency, bool ShowCorrectionWithDeficiency); - static void SetFocusToGameViewport(); - static bool SetHardwareCursor(class UObject* WorldContextObject, EMouseCursor CursorShape, class FName CursorName, const struct FVector2D& HotSpot); - static void SetInputMode_GameAndUIEx(class APlayerController* PlayerController, class UWidget* InWidgetToFocus, EMouseLockMode InMouseLockMode, bool bHideCursorDuringCapture, const bool bFlushInput); - static void SetInputMode_GameOnly(class APlayerController* PlayerController, const bool bFlushInput); - static void SetInputMode_UIOnlyEx(class APlayerController* PlayerController, class UWidget* InWidgetToFocus, EMouseLockMode InMouseLockMode, const bool bFlushInput); - static struct FEventReply SetMousePosition(struct FEventReply& Reply, const struct FVector2D& NewMousePosition); - static struct FEventReply SetUserFocus(struct FEventReply& Reply, class UWidget* FocusWidget, bool bInAllUsers); - static void SetWindowTitleBarCloseButtonActive(bool bActive); - static void SetWindowTitleBarOnCloseClickedDelegate(TDelegate Delegate); - static void SetWindowTitleBarState(class UWidget* TitleBarContent, EWindowTitleBarMode Mode, bool bTitleBarDragEnabled, bool bWindowButtonsVisible, bool bTitleBarVisible); - static struct FEventReply Unhandled(); - static struct FEventReply UnlockMouse(struct FEventReply& Reply); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WidgetBlueprintLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WidgetBlueprintLibrary") - } - static class UWidgetBlueprintLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidgetBlueprintLibrary; - -// Class UMG.WidgetTree -// 0x0060 (0x0088 - 0x0028) -class UWidgetTree final : public UObject -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UWidget* RootWidget; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap NamedSlotBindings; // 0x0038(0x0050)(ExportObject, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("WidgetTree") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WidgetTree") - } - static class UWidgetTree* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWidgetTree; - -} - diff --git a/SilentHillF/SDK/UMG_functions.cpp b/SilentHillF/SDK/UMG_functions.cpp deleted file mode 100644 index 95132d1..0000000 --- a/SilentHillF/SDK/UMG_functions.cpp +++ /dev/null @@ -1,20283 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: UMG - -#include "Basic.hpp" - -#include "UMG_classes.hpp" -#include "UMG_parameters.hpp" - - -namespace SDK -{ - -// Function UMG.Widget.ForceLayoutPrepass -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UWidget::ForceLayoutPrepass() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "ForceLayoutPrepass"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.ForceVolatile -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidget::ForceVolatile(bool bForce) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "ForceVolatile"); - - Params::Widget_ForceVolatile Parms{}; - - Parms.bForce = bForce; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.InvalidateLayoutAndVolatility -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UWidget::InvalidateLayoutAndVolatility() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "InvalidateLayoutAndVolatility"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.K2_AddFieldValueChangedDelegate -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FFieldNotificationId& FieldId (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TDelegateDelegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidget::K2_AddFieldValueChangedDelegate(const struct FFieldNotificationId& FieldId, TDelegate Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "K2_AddFieldValueChangedDelegate"); - - Params::Widget_K2_AddFieldValueChangedDelegate Parms{}; - - Parms.FieldId = std::move(FieldId); - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.K2_BroadcastFieldValueChanged -// (Final, RequiredAPI, Native, Protected, BlueprintCallable) -// Parameters: -// const struct FFieldNotificationId& FieldId (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidget::K2_BroadcastFieldValueChanged(const struct FFieldNotificationId& FieldId) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "K2_BroadcastFieldValueChanged"); - - Params::Widget_K2_BroadcastFieldValueChanged Parms{}; - - Parms.FieldId = std::move(FieldId); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.K2_RemoveFieldValueChangedDelegate -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FFieldNotificationId& FieldId (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TDelegateDelegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidget::K2_RemoveFieldValueChangedDelegate(const struct FFieldNotificationId& FieldId, TDelegate Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "K2_RemoveFieldValueChangedDelegate"); - - Params::Widget_K2_RemoveFieldValueChangedDelegate Parms{}; - - Parms.FieldId = std::move(FieldId); - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.RemoveFromParent -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UWidget::RemoveFromParent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "RemoveFromParent"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.ResetCursor -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UWidget::ResetCursor() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "ResetCursor"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.SetAllNavigationRules -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EUINavigationRule Rule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName WidgetToFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidget::SetAllNavigationRules(EUINavigationRule Rule, class FName WidgetToFocus) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "SetAllNavigationRules"); - - Params::Widget_SetAllNavigationRules Parms{}; - - Parms.Rule = Rule; - Parms.WidgetToFocus = WidgetToFocus; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.SetClipping -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EWidgetClipping InClipping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidget::SetClipping(EWidgetClipping InClipping) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "SetClipping"); - - Params::Widget_SetClipping Parms{}; - - Parms.InClipping = InClipping; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.SetCursor -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EMouseCursor InCursor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidget::SetCursor(EMouseCursor InCursor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "SetCursor"); - - Params::Widget_SetCursor Parms{}; - - Parms.InCursor = InCursor; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.SetFocus -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UWidget::SetFocus() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "SetFocus"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.SetIsEnabled -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidget::SetIsEnabled(bool bInIsEnabled) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "SetIsEnabled"); - - Params::Widget_SetIsEnabled Parms{}; - - Parms.bInIsEnabled = bInIsEnabled; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.SetKeyboardFocus -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UWidget::SetKeyboardFocus() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "SetKeyboardFocus"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.SetNavigationRule -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EUINavigation Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EUINavigationRule Rule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName WidgetToFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidget::SetNavigationRule(EUINavigation Direction, EUINavigationRule Rule, class FName WidgetToFocus) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "SetNavigationRule"); - - Params::Widget_SetNavigationRule Parms{}; - - Parms.Direction = Direction; - Parms.Rule = Rule; - Parms.WidgetToFocus = WidgetToFocus; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.SetNavigationRuleBase -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EUINavigation Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EUINavigationRule Rule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidget::SetNavigationRuleBase(EUINavigation Direction, EUINavigationRule Rule) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "SetNavigationRuleBase"); - - Params::Widget_SetNavigationRuleBase Parms{}; - - Parms.Direction = Direction; - Parms.Rule = Rule; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.SetNavigationRuleCustom -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EUINavigation Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TDelegateInCustomDelegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidget::SetNavigationRuleCustom(EUINavigation Direction, TDelegate InCustomDelegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "SetNavigationRuleCustom"); - - Params::Widget_SetNavigationRuleCustom Parms{}; - - Parms.Direction = Direction; - Parms.InCustomDelegate = InCustomDelegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.SetNavigationRuleCustomBoundary -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EUINavigation Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TDelegateInCustomDelegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidget::SetNavigationRuleCustomBoundary(EUINavigation Direction, TDelegate InCustomDelegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "SetNavigationRuleCustomBoundary"); - - Params::Widget_SetNavigationRuleCustomBoundary Parms{}; - - Parms.Direction = Direction; - Parms.InCustomDelegate = InCustomDelegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.SetNavigationRuleExplicit -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EUINavigation Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UWidget* InWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidget::SetNavigationRuleExplicit(EUINavigation Direction, class UWidget* InWidget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "SetNavigationRuleExplicit"); - - Params::Widget_SetNavigationRuleExplicit Parms{}; - - Parms.Direction = Direction; - Parms.InWidget = InWidget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.SetRenderOpacity -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidget::SetRenderOpacity(float InOpacity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "SetRenderOpacity"); - - Params::Widget_SetRenderOpacity Parms{}; - - Parms.InOpacity = InOpacity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.SetRenderScale -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidget::SetRenderScale(const struct FVector2D& Scale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "SetRenderScale"); - - Params::Widget_SetRenderScale Parms{}; - - Parms.Scale = std::move(Scale); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.SetRenderShear -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& Shear (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidget::SetRenderShear(const struct FVector2D& Shear) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "SetRenderShear"); - - Params::Widget_SetRenderShear Parms{}; - - Parms.Shear = std::move(Shear); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.SetRenderTransform -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FWidgetTransform& InTransform (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UWidget::SetRenderTransform(const struct FWidgetTransform& InTransform) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "SetRenderTransform"); - - Params::Widget_SetRenderTransform Parms{}; - - Parms.InTransform = std::move(InTransform); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.SetRenderTransformAngle -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidget::SetRenderTransformAngle(float Angle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "SetRenderTransformAngle"); - - Params::Widget_SetRenderTransformAngle Parms{}; - - Parms.Angle = Angle; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.SetRenderTransformPivot -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& Pivot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidget::SetRenderTransformPivot(const struct FVector2D& Pivot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "SetRenderTransformPivot"); - - Params::Widget_SetRenderTransformPivot Parms{}; - - Parms.Pivot = std::move(Pivot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.SetRenderTranslation -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& Translation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidget::SetRenderTranslation(const struct FVector2D& Translation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "SetRenderTranslation"); - - Params::Widget_SetRenderTranslation Parms{}; - - Parms.Translation = std::move(Translation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.SetToolTip -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidget::SetToolTip(class UWidget* Widget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "SetToolTip"); - - Params::Widget_SetToolTip Parms{}; - - Parms.Widget = Widget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.SetToolTipText -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FText& InToolTipText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UWidget::SetToolTipText(const class FText& InToolTipText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "SetToolTipText"); - - Params::Widget_SetToolTipText Parms{}; - - Parms.InToolTipText = std::move(InToolTipText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.SetUserFocus -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidget::SetUserFocus(class APlayerController* PlayerController) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "SetUserFocus"); - - Params::Widget_SetUserFocus Parms{}; - - Parms.PlayerController = PlayerController; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.SetVisibility -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ESlateVisibility InVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidget::SetVisibility(ESlateVisibility InVisibility) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "SetVisibility"); - - Params::Widget_SetVisibility Parms{}; - - Parms.InVisibility = InVisibility; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Widget.GetAccessibleSummaryText -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UWidget::GetAccessibleSummaryText() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "GetAccessibleSummaryText"); - - Params::Widget_GetAccessibleSummaryText Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.GetAccessibleText -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UWidget::GetAccessibleText() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "GetAccessibleText"); - - Params::Widget_GetAccessibleText Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.GetCachedGeometry -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FGeometry ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -const struct FGeometry UWidget::GetCachedGeometry() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "GetCachedGeometry"); - - Params::Widget_GetCachedGeometry Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.GetClipping -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EWidgetClipping ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EWidgetClipping UWidget::GetClipping() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "GetClipping"); - - Params::Widget_GetClipping Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.GetDesiredSize -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UWidget::GetDesiredSize() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "GetDesiredSize"); - - Params::Widget_GetDesiredSize Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.GetGameInstance -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UGameInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UGameInstance* UWidget::GetGameInstance() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "GetGameInstance"); - - Params::Widget_GetGameInstance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.GetIsEnabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidget::GetIsEnabled() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "GetIsEnabled"); - - Params::Widget_GetIsEnabled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.GetOwningLocalPlayer -// (RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class ULocalPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ULocalPlayer* UWidget::GetOwningLocalPlayer() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "GetOwningLocalPlayer"); - - Params::Widget_GetOwningLocalPlayer Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.GetOwningPlayer -// (RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerController* UWidget::GetOwningPlayer() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "GetOwningPlayer"); - - Params::Widget_GetOwningPlayer Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.GetPaintSpaceGeometry -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FGeometry ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -const struct FGeometry UWidget::GetPaintSpaceGeometry() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "GetPaintSpaceGeometry"); - - Params::Widget_GetPaintSpaceGeometry Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.GetParent -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UPanelWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UPanelWidget* UWidget::GetParent() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "GetParent"); - - Params::Widget_GetParent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.GetRenderOpacity -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UWidget::GetRenderOpacity() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "GetRenderOpacity"); - - Params::Widget_GetRenderOpacity Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.GetRenderTransformAngle -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UWidget::GetRenderTransformAngle() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "GetRenderTransformAngle"); - - Params::Widget_GetRenderTransformAngle Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.GetTickSpaceGeometry -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FGeometry ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -const struct FGeometry UWidget::GetTickSpaceGeometry() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "GetTickSpaceGeometry"); - - Params::Widget_GetTickSpaceGeometry Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.GetVisibility -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ESlateVisibility UWidget::GetVisibility() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "GetVisibility"); - - Params::Widget_GetVisibility Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.HasAnyUserFocus -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidget::HasAnyUserFocus() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "HasAnyUserFocus"); - - Params::Widget_HasAnyUserFocus Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.HasFocusedDescendants -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidget::HasFocusedDescendants() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "HasFocusedDescendants"); - - Params::Widget_HasFocusedDescendants Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.HasKeyboardFocus -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidget::HasKeyboardFocus() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "HasKeyboardFocus"); - - Params::Widget_HasKeyboardFocus Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.HasMouseCapture -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidget::HasMouseCapture() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "HasMouseCapture"); - - Params::Widget_HasMouseCapture Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.HasMouseCaptureByUser -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 UserIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 PointerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidget::HasMouseCaptureByUser(int32 UserIndex, int32 PointerIndex) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "HasMouseCaptureByUser"); - - Params::Widget_HasMouseCaptureByUser Parms{}; - - Parms.UserIndex = UserIndex; - Parms.PointerIndex = PointerIndex; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.HasUserFocus -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidget::HasUserFocus(class APlayerController* PlayerController) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "HasUserFocus"); - - Params::Widget_HasUserFocus Parms{}; - - Parms.PlayerController = PlayerController; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.HasUserFocusedDescendants -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidget::HasUserFocusedDescendants(class APlayerController* PlayerController) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "HasUserFocusedDescendants"); - - Params::Widget_HasUserFocusedDescendants Parms{}; - - Parms.PlayerController = PlayerController; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.IsHovered -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidget::IsHovered() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "IsHovered"); - - Params::Widget_IsHovered Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.IsInViewport -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidget::IsInViewport() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "IsInViewport"); - - Params::Widget_IsInViewport Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.IsRendered -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidget::IsRendered() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "IsRendered"); - - Params::Widget_IsRendered Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Widget.IsVisible -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidget::IsVisible() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Widget", "IsVisible"); - - Params::Widget_IsVisible Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.PanelWidget.AddChild -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UPanelSlot* UPanelWidget::AddChild(class UWidget* Content) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PanelWidget", "AddChild"); - - Params::PanelWidget_AddChild Parms{}; - - Parms.Content = Content; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.PanelWidget.ClearChildren -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UPanelWidget::ClearChildren() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PanelWidget", "ClearChildren"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.PanelWidget.RemoveChild -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPanelWidget::RemoveChild(class UWidget* Content) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PanelWidget", "RemoveChild"); - - Params::PanelWidget_RemoveChild Parms{}; - - Parms.Content = Content; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.PanelWidget.RemoveChildAt -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPanelWidget::RemoveChildAt(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PanelWidget", "RemoveChildAt"); - - Params::PanelWidget_RemoveChildAt Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.PanelWidget.GetAllChildren -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -TArray UPanelWidget::GetAllChildren() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PanelWidget", "GetAllChildren"); - - Params::PanelWidget_GetAllChildren Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.PanelWidget.GetChildAt -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UWidget* UPanelWidget::GetChildAt(int32 Index_0) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PanelWidget", "GetChildAt"); - - Params::PanelWidget_GetChildAt Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.PanelWidget.GetChildIndex -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UWidget* Content (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UPanelWidget::GetChildIndex(const class UWidget* Content) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PanelWidget", "GetChildIndex"); - - Params::PanelWidget_GetChildIndex Parms{}; - - Parms.Content = Content; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.PanelWidget.GetChildrenCount -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UPanelWidget::GetChildrenCount() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PanelWidget", "GetChildrenCount"); - - Params::PanelWidget_GetChildrenCount Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.PanelWidget.HasAnyChildren -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPanelWidget::HasAnyChildren() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PanelWidget", "HasAnyChildren"); - - Params::PanelWidget_HasAnyChildren Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.PanelWidget.HasChild -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UPanelWidget::HasChild(class UWidget* Content) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("PanelWidget", "HasChild"); - - Params::PanelWidget_HasChild Parms{}; - - Parms.Content = Content; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetSwitcher.SetActiveWidget -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetSwitcher::SetActiveWidget(class UWidget* Widget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetSwitcher", "SetActiveWidget"); - - Params::WidgetSwitcher_SetActiveWidget Parms{}; - - Parms.Widget = Widget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetSwitcher.SetActiveWidgetIndex -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetSwitcher::SetActiveWidgetIndex(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetSwitcher", "SetActiveWidgetIndex"); - - Params::WidgetSwitcher_SetActiveWidgetIndex Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetSwitcher.GetActiveWidget -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UWidget* UWidgetSwitcher::GetActiveWidget() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetSwitcher", "GetActiveWidget"); - - Params::WidgetSwitcher_GetActiveWidget Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetSwitcher.GetActiveWidgetIndex -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UWidgetSwitcher::GetActiveWidgetIndex() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetSwitcher", "GetActiveWidgetIndex"); - - Params::WidgetSwitcher_GetActiveWidgetIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetSwitcher.GetNumWidgets -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UWidgetSwitcher::GetNumWidgets() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetSwitcher", "GetNumWidgets"); - - Params::WidgetSwitcher_GetNumWidgets Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetSwitcher.GetWidgetAtIndex -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UWidget* UWidgetSwitcher::GetWidgetAtIndex(int32 Index_0) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetSwitcher", "GetWidgetAtIndex"); - - Params::WidgetSwitcher_GetWidgetAtIndex Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ListViewBase.RegenerateAllEntries -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UListViewBase::RegenerateAllEntries() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListViewBase", "RegenerateAllEntries"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListViewBase.RequestRefresh -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UListViewBase::RequestRefresh() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListViewBase", "RequestRefresh"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListViewBase.ScrollToBottom -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UListViewBase::ScrollToBottom() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListViewBase", "ScrollToBottom"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListViewBase.ScrollToTop -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UListViewBase::ScrollToTop() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListViewBase", "ScrollToTop"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListViewBase.SetIsPointerScrollingEnabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInIsPointerScrollingEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UListViewBase::SetIsPointerScrollingEnabled(bool bInIsPointerScrollingEnabled) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListViewBase", "SetIsPointerScrollingEnabled"); - - Params::ListViewBase_SetIsPointerScrollingEnabled Parms{}; - - Parms.bInIsPointerScrollingEnabled = bInIsPointerScrollingEnabled; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListViewBase.SetScrollbarVisibility -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ESlateVisibility InVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UListViewBase::SetScrollbarVisibility(ESlateVisibility InVisibility) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListViewBase", "SetScrollbarVisibility"); - - Params::ListViewBase_SetScrollbarVisibility Parms{}; - - Parms.InVisibility = InVisibility; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListViewBase.SetScrollOffset -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const float InScrollOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UListViewBase::SetScrollOffset(const float InScrollOffset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListViewBase", "SetScrollOffset"); - - Params::ListViewBase_SetScrollOffset Parms{}; - - Parms.InScrollOffset = InScrollOffset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListViewBase.SetWheelScrollMultiplier -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewWheelScrollMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UListViewBase::SetWheelScrollMultiplier(float NewWheelScrollMultiplier) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListViewBase", "SetWheelScrollMultiplier"); - - Params::ListViewBase_SetWheelScrollMultiplier Parms{}; - - Parms.NewWheelScrollMultiplier = NewWheelScrollMultiplier; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListViewBase.GetDisplayedEntryWidgets -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const TArray ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -const TArray UListViewBase::GetDisplayedEntryWidgets() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListViewBase", "GetDisplayedEntryWidgets"); - - Params::ListViewBase_GetDisplayedEntryWidgets Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ListViewBase.GetScrollOffset -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UListViewBase::GetScrollOffset() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListViewBase", "GetScrollOffset"); - - Params::ListViewBase_GetScrollOffset Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ListView.AddItem -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UObject* Item (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UListView::AddItem(class UObject* Item) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "AddItem"); - - Params::ListView_AddItem Parms{}; - - Parms.Item = Item; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListView.BP_CancelScrollIntoView -// (Final, RequiredAPI, Native, Private, BlueprintCallable) - -void UListView::BP_CancelScrollIntoView() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "BP_CancelScrollIntoView"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListView.BP_ClearSelection -// (Final, RequiredAPI, Native, Private, BlueprintCallable) - -void UListView::BP_ClearSelection() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "BP_ClearSelection"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListView.BP_NavigateToItem -// (Final, RequiredAPI, Native, Private, BlueprintCallable) -// Parameters: -// class UObject* Item (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UListView::BP_NavigateToItem(class UObject* Item) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "BP_NavigateToItem"); - - Params::ListView_BP_NavigateToItem Parms{}; - - Parms.Item = Item; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListView.BP_ScrollItemIntoView -// (Final, RequiredAPI, Native, Private, BlueprintCallable) -// Parameters: -// class UObject* Item (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UListView::BP_ScrollItemIntoView(class UObject* Item) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "BP_ScrollItemIntoView"); - - Params::ListView_BP_ScrollItemIntoView Parms{}; - - Parms.Item = Item; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListView.BP_SetItemSelection -// (Final, RequiredAPI, Native, Private, BlueprintCallable) -// Parameters: -// class UObject* Item (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bSelected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UListView::BP_SetItemSelection(class UObject* Item, bool bSelected) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "BP_SetItemSelection"); - - Params::ListView_BP_SetItemSelection Parms{}; - - Parms.Item = Item; - Parms.bSelected = bSelected; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListView.BP_SetListItems -// (Final, RequiredAPI, Native, Private, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& InListItems (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UListView::BP_SetListItems(const TArray& InListItems) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "BP_SetListItems"); - - Params::ListView_BP_SetListItems Parms{}; - - Parms.InListItems = std::move(InListItems); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListView.BP_SetSelectedItem -// (Final, RequiredAPI, Native, Private, BlueprintCallable) -// Parameters: -// class UObject* Item (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UListView::BP_SetSelectedItem(class UObject* Item) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "BP_SetSelectedItem"); - - Params::ListView_BP_SetSelectedItem Parms{}; - - Parms.Item = Item; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListView.ClearListItems -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UListView::ClearListItems() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "ClearListItems"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListView.NavigateToIndex -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UListView::NavigateToIndex(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "NavigateToIndex"); - - Params::ListView_NavigateToIndex Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListView.OnListItemEndPlayed -// (Final, RequiredAPI, Native, Protected) -// Parameters: -// class AActor* Item (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UListView::OnListItemEndPlayed(class AActor* Item, EEndPlayReason EndPlayReason) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "OnListItemEndPlayed"); - - Params::ListView_OnListItemEndPlayed Parms{}; - - Parms.Item = Item; - Parms.EndPlayReason = EndPlayReason; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListView.OnListItemOuterEndPlayed -// (Final, RequiredAPI, Native, Protected) -// Parameters: -// class AActor* ItemOuter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UListView::OnListItemOuterEndPlayed(class AActor* ItemOuter, EEndPlayReason EndPlayReason) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "OnListItemOuterEndPlayed"); - - Params::ListView_OnListItemOuterEndPlayed Parms{}; - - Parms.ItemOuter = ItemOuter; - Parms.EndPlayReason = EndPlayReason; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListView.RemoveItem -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UObject* Item (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UListView::RemoveItem(class UObject* Item) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "RemoveItem"); - - Params::ListView_RemoveItem Parms{}; - - Parms.Item = Item; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListView.ScrollIndexIntoView -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UListView::ScrollIndexIntoView(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "ScrollIndexIntoView"); - - Params::ListView_ScrollIndexIntoView Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListView.SetSelectedIndex -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UListView::SetSelectedIndex(int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "SetSelectedIndex"); - - Params::ListView_SetSelectedIndex Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListView.SetSelectionMode -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ESelectionMode SelectionMode_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UListView::SetSelectionMode(ESelectionMode SelectionMode_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "SetSelectionMode"); - - Params::ListView_SetSelectionMode Parms{}; - - Parms.SelectionMode_0 = SelectionMode_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ListView.BP_GetNumItemsSelected -// (Final, RequiredAPI, Native, Private, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UListView::BP_GetNumItemsSelected() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "BP_GetNumItemsSelected"); - - Params::ListView_BP_GetNumItemsSelected Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ListView.BP_GetSelectedItem -// (Final, RequiredAPI, Native, Private, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UObject* UListView::BP_GetSelectedItem() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "BP_GetSelectedItem"); - - Params::ListView_BP_GetSelectedItem Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ListView.BP_GetSelectedItems -// (Final, RequiredAPI, Native, Private, HasOutParams, BlueprintCallable, Const) -// Parameters: -// TArray* Items (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UListView::BP_GetSelectedItems(TArray* Items) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "BP_GetSelectedItems"); - - Params::ListView_BP_GetSelectedItems Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Items != nullptr) - *Items = std::move(Parms.Items); - - return Parms.ReturnValue; -} - - -// Function UMG.ListView.BP_IsItemVisible -// (Final, RequiredAPI, Native, Private, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UObject* Item (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UListView::BP_IsItemVisible(class UObject* Item) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "BP_IsItemVisible"); - - Params::ListView_BP_IsItemVisible Parms{}; - - Parms.Item = Item; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ListView.GetHorizontalEntrySpacing -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UListView::GetHorizontalEntrySpacing() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "GetHorizontalEntrySpacing"); - - Params::ListView_GetHorizontalEntrySpacing Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ListView.GetIndexForItem -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UObject* Item (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UListView::GetIndexForItem(const class UObject* Item) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "GetIndexForItem"); - - Params::ListView_GetIndexForItem Parms{}; - - Parms.Item = Item; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ListView.GetItemAt -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UObject* UListView::GetItemAt(int32 Index_0) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "GetItemAt"); - - Params::ListView_GetItemAt Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ListView.GetListItems -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) - -const TArray UListView::GetListItems() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "GetListItems"); - - Params::ListView_GetListItems Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ListView.GetNumItems -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UListView::GetNumItems() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "GetNumItems"); - - Params::ListView_GetNumItems Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ListView.GetVerticalEntrySpacing -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UListView::GetVerticalEntrySpacing() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "GetVerticalEntrySpacing"); - - Params::ListView_GetVerticalEntrySpacing Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ListView.IsRefreshPending -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UListView::IsRefreshPending() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ListView", "IsRefreshPending"); - - Params::ListView_IsRefreshPending Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.TreeView.CollapseAll -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UTreeView::CollapseAll() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TreeView", "CollapseAll"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.TreeView.ExpandAll -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UTreeView::ExpandAll() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TreeView", "ExpandAll"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.TreeView.SetItemExpansion -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UObject* Item (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bExpandItem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTreeView::SetItemExpansion(class UObject* Item, bool bExpandItem) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TreeView", "SetItemExpansion"); - - Params::TreeView_SetItemExpansion Parms{}; - - Parms.Item = Item; - Parms.bExpandItem = bExpandItem; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.AddExtension -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf InExtensionType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UUserWidgetExtension* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UUserWidgetExtension* UUserWidget::AddExtension(TSubclassOf InExtensionType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "AddExtension"); - - Params::UserWidget_AddExtension Parms{}; - - Parms.InExtensionType = InExtensionType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.AddToPlayerScreen -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// int32 ZOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UUserWidget::AddToPlayerScreen(int32 ZOrder) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "AddToPlayerScreen"); - - Params::UserWidget_AddToPlayerScreen Parms{}; - - Parms.ZOrder = ZOrder; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.AddToViewport -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// int32 ZOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::AddToViewport(int32 ZOrder) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "AddToViewport"); - - Params::UserWidget_AddToViewport Parms{}; - - Parms.ZOrder = ZOrder; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.BindToAnimationCompleted -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UWidgetAnimation* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::BindToAnimationCompleted(class UWidgetAnimation* Animation, TDelegate Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "BindToAnimationCompleted"); - - Params::UserWidget_BindToAnimationCompleted Parms{}; - - Parms.Animation = Animation; - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.BindToAnimationEvent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UWidgetAnimation* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EWidgetAnimationEvent AnimationEvent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName UserTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::BindToAnimationEvent(class UWidgetAnimation* Animation, TDelegate Delegate, EWidgetAnimationEvent AnimationEvent, class FName UserTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "BindToAnimationEvent"); - - Params::UserWidget_BindToAnimationEvent Parms{}; - - Parms.Animation = Animation; - Parms.Delegate = Delegate; - Parms.AnimationEvent = AnimationEvent; - Parms.UserTag = UserTag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.BindToAnimationFinished -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UWidgetAnimation* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::BindToAnimationFinished(class UWidgetAnimation* Animation, TDelegate Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "BindToAnimationFinished"); - - Params::UserWidget_BindToAnimationFinished Parms{}; - - Parms.Animation = Animation; - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.BindToAnimationStarted -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UWidgetAnimation* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::BindToAnimationStarted(class UWidgetAnimation* Animation, TDelegate Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "BindToAnimationStarted"); - - Params::UserWidget_BindToAnimationStarted Parms{}; - - Parms.Animation = Animation; - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.CancelLatentActions -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UUserWidget::CancelLatentActions() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "CancelLatentActions"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.Construct -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent) - -void UUserWidget::Construct() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "Construct"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function UMG.UserWidget.Destruct -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent) - -void UUserWidget::Destruct() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "Destruct"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function UMG.UserWidget.FlushAnimations -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) - -void UUserWidget::FlushAnimations() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "FlushAnimations"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.IsAnimationPlayingForward -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// const class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UUserWidget::IsAnimationPlayingForward(const class UWidgetAnimation* InAnimation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "IsAnimationPlayingForward"); - - Params::UserWidget_IsAnimationPlayingForward Parms{}; - - Parms.InAnimation = InAnimation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.ListenForInputAction -// (Final, RequiredAPI, Native, Protected, BlueprintCallable) -// Parameters: -// class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EInputEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bConsume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TDelegate Callback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::ListenForInputAction(class FName ActionName, EInputEvent EventType, bool bConsume, TDelegate Callback) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "ListenForInputAction"); - - Params::UserWidget_ListenForInputAction Parms{}; - - Parms.ActionName = ActionName; - Parms.EventType = EventType; - Parms.bConsume = bConsume; - Parms.Callback = Callback; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.OnAddedToFocusPath -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent) -// Parameters: -// const struct FFocusEvent& InFocusEvent (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UUserWidget::OnAddedToFocusPath(const struct FFocusEvent& InFocusEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnAddedToFocusPath"); - - Params::UserWidget_OnAddedToFocusPath Parms{}; - - Parms.InFocusEvent = std::move(InFocusEvent); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function UMG.UserWidget.OnAnalogValueChanged -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FAnalogInputEvent& InAnalogInputEvent (Parm, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UUserWidget::OnAnalogValueChanged(const struct FGeometry& MyGeometry, const struct FAnalogInputEvent& InAnalogInputEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnAnalogValueChanged"); - - Params::UserWidget_OnAnalogValueChanged Parms{}; - - Parms.MyGeometry = std::move(MyGeometry); - Parms.InAnalogInputEvent = std::move(InAnalogInputEvent); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.OnAnimationFinished -// (RequiredAPI, BlueprintCosmetic, Native, Event, Protected, BlueprintEvent) -// Parameters: -// const class UWidgetAnimation* Animation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::OnAnimationFinished(const class UWidgetAnimation* Animation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnAnimationFinished"); - - Params::UserWidget_OnAnimationFinished Parms{}; - - Parms.Animation = Animation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.OnAnimationStarted -// (RequiredAPI, BlueprintCosmetic, Native, Event, Protected, BlueprintEvent) -// Parameters: -// const class UWidgetAnimation* Animation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::OnAnimationStarted(const class UWidgetAnimation* Animation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnAnimationStarted"); - - Params::UserWidget_OnAnimationStarted Parms{}; - - Parms.Animation = Animation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.OnDragCancelled -// (RequiredAPI, BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FPointerEvent& PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UDragDropOperation* Operation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::OnDragCancelled(const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnDragCancelled"); - - Params::UserWidget_OnDragCancelled Parms{}; - - Parms.PointerEvent = std::move(PointerEvent); - Parms.Operation = Operation; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function UMG.UserWidget.OnDragDetected -// (RequiredAPI, BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FPointerEvent& PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UDragDropOperation** Operation (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::OnDragDetected(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation** Operation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnDragDetected"); - - Params::UserWidget_OnDragDetected Parms{}; - - Parms.MyGeometry = std::move(MyGeometry); - Parms.PointerEvent = std::move(PointerEvent); - - UObject::ProcessEvent(Func, &Parms); - - if (Operation != nullptr) - *Operation = Parms.Operation; -} - - -// Function UMG.UserWidget.OnDragEnter -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent) -// Parameters: -// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FPointerEvent& PointerEvent (Parm, NativeAccessSpecifierPublic) -// class UDragDropOperation* Operation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::OnDragEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnDragEnter"); - - Params::UserWidget_OnDragEnter Parms{}; - - Parms.MyGeometry = std::move(MyGeometry); - Parms.PointerEvent = std::move(PointerEvent); - Parms.Operation = Operation; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function UMG.UserWidget.OnDragLeave -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent) -// Parameters: -// const struct FPointerEvent& PointerEvent (Parm, NativeAccessSpecifierPublic) -// class UDragDropOperation* Operation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::OnDragLeave(const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnDragLeave"); - - Params::UserWidget_OnDragLeave Parms{}; - - Parms.PointerEvent = std::move(PointerEvent); - Parms.Operation = Operation; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function UMG.UserWidget.OnDragOver -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent) -// Parameters: -// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FPointerEvent& PointerEvent (Parm, NativeAccessSpecifierPublic) -// class UDragDropOperation* Operation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UUserWidget::OnDragOver(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnDragOver"); - - Params::UserWidget_OnDragOver Parms{}; - - Parms.MyGeometry = std::move(MyGeometry); - Parms.PointerEvent = std::move(PointerEvent); - Parms.Operation = Operation; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.OnDrop -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent) -// Parameters: -// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FPointerEvent& PointerEvent (Parm, NativeAccessSpecifierPublic) -// class UDragDropOperation* Operation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UUserWidget::OnDrop(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnDrop"); - - Params::UserWidget_OnDrop Parms{}; - - Parms.MyGeometry = std::move(MyGeometry); - Parms.PointerEvent = std::move(PointerEvent); - Parms.Operation = Operation; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.OnFocusLost -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent) -// Parameters: -// const struct FFocusEvent& InFocusEvent (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UUserWidget::OnFocusLost(const struct FFocusEvent& InFocusEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnFocusLost"); - - Params::UserWidget_OnFocusLost Parms{}; - - Parms.InFocusEvent = std::move(InFocusEvent); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function UMG.UserWidget.OnFocusReceived -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent) -// Parameters: -// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FFocusEvent& InFocusEvent (Parm, NoDestructor, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UUserWidget::OnFocusReceived(const struct FGeometry& MyGeometry, const struct FFocusEvent& InFocusEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnFocusReceived"); - - Params::UserWidget_OnFocusReceived Parms{}; - - Parms.MyGeometry = std::move(MyGeometry); - Parms.InFocusEvent = std::move(InFocusEvent); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.OnInitialized -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent) - -void UUserWidget::OnInitialized() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnInitialized"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function UMG.UserWidget.OnKeyChar -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent) -// Parameters: -// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FCharacterEvent& InCharacterEvent (Parm, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UUserWidget::OnKeyChar(const struct FGeometry& MyGeometry, const struct FCharacterEvent& InCharacterEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnKeyChar"); - - Params::UserWidget_OnKeyChar Parms{}; - - Parms.MyGeometry = std::move(MyGeometry); - Parms.InCharacterEvent = std::move(InCharacterEvent); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.OnKeyDown -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent) -// Parameters: -// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FKeyEvent& InKeyEvent (Parm, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UUserWidget::OnKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnKeyDown"); - - Params::UserWidget_OnKeyDown Parms{}; - - Parms.MyGeometry = std::move(MyGeometry); - Parms.InKeyEvent = std::move(InKeyEvent); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.OnKeyUp -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent) -// Parameters: -// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FKeyEvent& InKeyEvent (Parm, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UUserWidget::OnKeyUp(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnKeyUp"); - - Params::UserWidget_OnKeyUp Parms{}; - - Parms.MyGeometry = std::move(MyGeometry); - Parms.InKeyEvent = std::move(InKeyEvent); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.OnMotionDetected -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent) -// Parameters: -// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FMotionEvent& InMotionEvent (Parm, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UUserWidget::OnMotionDetected(const struct FGeometry& MyGeometry, const struct FMotionEvent& InMotionEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnMotionDetected"); - - Params::UserWidget_OnMotionDetected Parms{}; - - Parms.MyGeometry = std::move(MyGeometry); - Parms.InMotionEvent = std::move(InMotionEvent); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.OnMouseButtonDoubleClick -// (RequiredAPI, BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FGeometry& InMyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FPointerEvent& InMouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UUserWidget::OnMouseButtonDoubleClick(const struct FGeometry& InMyGeometry, const struct FPointerEvent& InMouseEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnMouseButtonDoubleClick"); - - Params::UserWidget_OnMouseButtonDoubleClick Parms{}; - - Parms.InMyGeometry = std::move(InMyGeometry); - Parms.InMouseEvent = std::move(InMouseEvent); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.OnMouseButtonDown -// (RequiredAPI, BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UUserWidget::OnMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnMouseButtonDown"); - - Params::UserWidget_OnMouseButtonDown Parms{}; - - Parms.MyGeometry = std::move(MyGeometry); - Parms.MouseEvent = std::move(MouseEvent); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.OnMouseButtonUp -// (RequiredAPI, BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UUserWidget::OnMouseButtonUp(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnMouseButtonUp"); - - Params::UserWidget_OnMouseButtonUp Parms{}; - - Parms.MyGeometry = std::move(MyGeometry); - Parms.MouseEvent = std::move(MouseEvent); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.OnMouseCaptureLost -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent) - -void UUserWidget::OnMouseCaptureLost() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnMouseCaptureLost"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function UMG.UserWidget.OnMouseEnter -// (RequiredAPI, BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UUserWidget::OnMouseEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnMouseEnter"); - - Params::UserWidget_OnMouseEnter Parms{}; - - Parms.MyGeometry = std::move(MyGeometry); - Parms.MouseEvent = std::move(MouseEvent); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function UMG.UserWidget.OnMouseLeave -// (RequiredAPI, BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UUserWidget::OnMouseLeave(const struct FPointerEvent& MouseEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnMouseLeave"); - - Params::UserWidget_OnMouseLeave Parms{}; - - Parms.MouseEvent = std::move(MouseEvent); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function UMG.UserWidget.OnMouseMove -// (RequiredAPI, BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UUserWidget::OnMouseMove(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnMouseMove"); - - Params::UserWidget_OnMouseMove Parms{}; - - Parms.MyGeometry = std::move(MyGeometry); - Parms.MouseEvent = std::move(MouseEvent); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.OnMouseWheel -// (RequiredAPI, BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UUserWidget::OnMouseWheel(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnMouseWheel"); - - Params::UserWidget_OnMouseWheel Parms{}; - - Parms.MyGeometry = std::move(MyGeometry); - Parms.MouseEvent = std::move(MouseEvent); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.OnPreviewKeyDown -// (RequiredAPI, Event, Public, BlueprintEvent) -// Parameters: -// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FKeyEvent& InKeyEvent (Parm, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UUserWidget::OnPreviewKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnPreviewKeyDown"); - - Params::UserWidget_OnPreviewKeyDown Parms{}; - - Parms.MyGeometry = std::move(MyGeometry); - Parms.InKeyEvent = std::move(InKeyEvent); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.OnPreviewMouseButtonDown -// (RequiredAPI, BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UUserWidget::OnPreviewMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnPreviewMouseButtonDown"); - - Params::UserWidget_OnPreviewMouseButtonDown Parms{}; - - Parms.MyGeometry = std::move(MyGeometry); - Parms.MouseEvent = std::move(MouseEvent); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.OnRemovedFromFocusPath -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent) -// Parameters: -// const struct FFocusEvent& InFocusEvent (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UUserWidget::OnRemovedFromFocusPath(const struct FFocusEvent& InFocusEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnRemovedFromFocusPath"); - - Params::UserWidget_OnRemovedFromFocusPath Parms{}; - - Parms.InFocusEvent = std::move(InFocusEvent); - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function UMG.UserWidget.OnTouchEnded -// (RequiredAPI, BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FPointerEvent& InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UUserWidget::OnTouchEnded(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnTouchEnded"); - - Params::UserWidget_OnTouchEnded Parms{}; - - Parms.MyGeometry = std::move(MyGeometry); - Parms.InTouchEvent = std::move(InTouchEvent); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.OnTouchForceChanged -// (RequiredAPI, BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FPointerEvent& InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UUserWidget::OnTouchForceChanged(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnTouchForceChanged"); - - Params::UserWidget_OnTouchForceChanged Parms{}; - - Parms.MyGeometry = std::move(MyGeometry); - Parms.InTouchEvent = std::move(InTouchEvent); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.OnTouchGesture -// (RequiredAPI, BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FPointerEvent& GestureEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UUserWidget::OnTouchGesture(const struct FGeometry& MyGeometry, const struct FPointerEvent& GestureEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnTouchGesture"); - - Params::UserWidget_OnTouchGesture Parms{}; - - Parms.MyGeometry = std::move(MyGeometry); - Parms.GestureEvent = std::move(GestureEvent); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.OnTouchMoved -// (RequiredAPI, BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FPointerEvent& InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UUserWidget::OnTouchMoved(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnTouchMoved"); - - Params::UserWidget_OnTouchMoved Parms{}; - - Parms.MyGeometry = std::move(MyGeometry); - Parms.InTouchEvent = std::move(InTouchEvent); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.OnTouchStarted -// (RequiredAPI, BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FPointerEvent& InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UUserWidget::OnTouchStarted(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnTouchStarted"); - - Params::UserWidget_OnTouchStarted Parms{}; - - Parms.MyGeometry = std::move(MyGeometry); - Parms.InTouchEvent = std::move(InTouchEvent); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.PauseAnimation -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// const class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UUserWidget::PauseAnimation(const class UWidgetAnimation* InAnimation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "PauseAnimation"); - - Params::UserWidget_PauseAnimation Parms{}; - - Parms.InAnimation = InAnimation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.PlayAnimation -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float StartAtTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EUMGSequencePlayMode PlayMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRestoreState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UUMGSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UUMGSequencePlayer* UUserWidget::PlayAnimation(class UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, EUMGSequencePlayMode PlayMode, float PlaybackSpeed, bool bRestoreState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "PlayAnimation"); - - Params::UserWidget_PlayAnimation Parms{}; - - Parms.InAnimation = InAnimation; - Parms.StartAtTime = StartAtTime; - Parms.NumLoopsToPlay = NumLoopsToPlay; - Parms.PlayMode = PlayMode; - Parms.PlaybackSpeed = PlaybackSpeed; - Parms.bRestoreState = bRestoreState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.PlayAnimationForward -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRestoreState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UUMGSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UUMGSequencePlayer* UUserWidget::PlayAnimationForward(class UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "PlayAnimationForward"); - - Params::UserWidget_PlayAnimationForward Parms{}; - - Parms.InAnimation = InAnimation; - Parms.PlaybackSpeed = PlaybackSpeed; - Parms.bRestoreState = bRestoreState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.PlayAnimationReverse -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRestoreState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UUMGSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UUMGSequencePlayer* UUserWidget::PlayAnimationReverse(class UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "PlayAnimationReverse"); - - Params::UserWidget_PlayAnimationReverse Parms{}; - - Parms.InAnimation = InAnimation; - Parms.PlaybackSpeed = PlaybackSpeed; - Parms.bRestoreState = bRestoreState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.PlayAnimationTimeRange -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float StartAtTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float EndAtTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EUMGSequencePlayMode PlayMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRestoreState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UUMGSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UUMGSequencePlayer* UUserWidget::PlayAnimationTimeRange(class UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, EUMGSequencePlayMode PlayMode, float PlaybackSpeed, bool bRestoreState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "PlayAnimationTimeRange"); - - Params::UserWidget_PlayAnimationTimeRange Parms{}; - - Parms.InAnimation = InAnimation; - Parms.StartAtTime = StartAtTime; - Parms.EndAtTime = EndAtTime; - Parms.NumLoopsToPlay = NumLoopsToPlay; - Parms.PlayMode = PlayMode; - Parms.PlaybackSpeed = PlaybackSpeed; - Parms.bRestoreState = bRestoreState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.PlaySound -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// class USoundBase* SoundToPlay (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::PlaySound(class USoundBase* SoundToPlay) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "PlaySound"); - - Params::UserWidget_PlaySound Parms{}; - - Parms.SoundToPlay = SoundToPlay; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.PreConstruct -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent) -// Parameters: -// bool IsDesignTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::PreConstruct(bool IsDesignTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "PreConstruct"); - - Params::UserWidget_PreConstruct Parms{}; - - Parms.IsDesignTime = IsDesignTime; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function UMG.UserWidget.QueuePauseAnimation -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// const class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UUserWidget::QueuePauseAnimation(const class UWidgetAnimation* InAnimation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "QueuePauseAnimation"); - - Params::UserWidget_QueuePauseAnimation Parms{}; - - Parms.InAnimation = InAnimation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.QueuePlayAnimation -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float StartAtTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EUMGSequencePlayMode PlayMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRestoreState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::QueuePlayAnimation(class UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, EUMGSequencePlayMode PlayMode, float PlaybackSpeed, bool bRestoreState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "QueuePlayAnimation"); - - Params::UserWidget_QueuePlayAnimation Parms{}; - - Parms.InAnimation = InAnimation; - Parms.StartAtTime = StartAtTime; - Parms.NumLoopsToPlay = NumLoopsToPlay; - Parms.PlayMode = PlayMode; - Parms.PlaybackSpeed = PlaybackSpeed; - Parms.bRestoreState = bRestoreState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.QueuePlayAnimationForward -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRestoreState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::QueuePlayAnimationForward(class UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "QueuePlayAnimationForward"); - - Params::UserWidget_QueuePlayAnimationForward Parms{}; - - Parms.InAnimation = InAnimation; - Parms.PlaybackSpeed = PlaybackSpeed; - Parms.bRestoreState = bRestoreState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.QueuePlayAnimationReverse -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRestoreState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::QueuePlayAnimationReverse(class UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "QueuePlayAnimationReverse"); - - Params::UserWidget_QueuePlayAnimationReverse Parms{}; - - Parms.InAnimation = InAnimation; - Parms.PlaybackSpeed = PlaybackSpeed; - Parms.bRestoreState = bRestoreState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.QueuePlayAnimationTimeRange -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float StartAtTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float EndAtTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EUMGSequencePlayMode PlayMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRestoreState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::QueuePlayAnimationTimeRange(class UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, EUMGSequencePlayMode PlayMode, float PlaybackSpeed, bool bRestoreState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "QueuePlayAnimationTimeRange"); - - Params::UserWidget_QueuePlayAnimationTimeRange Parms{}; - - Parms.InAnimation = InAnimation; - Parms.StartAtTime = StartAtTime; - Parms.EndAtTime = EndAtTime; - Parms.NumLoopsToPlay = NumLoopsToPlay; - Parms.PlayMode = PlayMode; - Parms.PlaybackSpeed = PlaybackSpeed; - Parms.bRestoreState = bRestoreState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.QueueStopAllAnimations -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UUserWidget::QueueStopAllAnimations() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "QueueStopAllAnimations"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.QueueStopAnimation -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::QueueStopAnimation(const class UWidgetAnimation* InAnimation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "QueueStopAnimation"); - - Params::UserWidget_QueueStopAnimation Parms{}; - - Parms.InAnimation = InAnimation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.RegisterInputComponent -// (Final, RequiredAPI, Native, Protected, BlueprintCallable) - -void UUserWidget::RegisterInputComponent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "RegisterInputComponent"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.RemoveExtension -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UUserWidgetExtension* InExtension (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::RemoveExtension(class UUserWidgetExtension* InExtension) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "RemoveExtension"); - - Params::UserWidget_RemoveExtension Parms{}; - - Parms.InExtension = InExtension; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.RemoveExtensions -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf InExtensionType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::RemoveExtensions(TSubclassOf InExtensionType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "RemoveExtensions"); - - Params::UserWidget_RemoveExtensions Parms{}; - - Parms.InExtensionType = InExtensionType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.RemoveFromViewport -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) - -void UUserWidget::RemoveFromViewport() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "RemoveFromViewport"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.ReverseAnimation -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// const class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::ReverseAnimation(const class UWidgetAnimation* InAnimation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "ReverseAnimation"); - - Params::UserWidget_ReverseAnimation Parms{}; - - Parms.InAnimation = InAnimation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.SetAlignmentInViewport -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& Alignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::SetAlignmentInViewport(const struct FVector2D& Alignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "SetAlignmentInViewport"); - - Params::UserWidget_SetAlignmentInViewport Parms{}; - - Parms.Alignment = std::move(Alignment); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.SetAnchorsInViewport -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// const struct FAnchors& Anchors (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UUserWidget::SetAnchorsInViewport(const struct FAnchors& Anchors) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "SetAnchorsInViewport"); - - Params::UserWidget_SetAnchorsInViewport Parms{}; - - Parms.Anchors = std::move(Anchors); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.SetAnimationCurrentTime -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// const class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::SetAnimationCurrentTime(const class UWidgetAnimation* InAnimation, float InTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "SetAnimationCurrentTime"); - - Params::UserWidget_SetAnimationCurrentTime Parms{}; - - Parms.InAnimation = InAnimation; - Parms.InTime = InTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.SetColorAndOpacity -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& InColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "SetColorAndOpacity"); - - Params::UserWidget_SetColorAndOpacity Parms{}; - - Parms.InColorAndOpacity = std::move(InColorAndOpacity); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.SetDesiredSizeInViewport -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::SetDesiredSizeInViewport(const struct FVector2D& Size) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "SetDesiredSizeInViewport"); - - Params::UserWidget_SetDesiredSizeInViewport Parms{}; - - Parms.Size = std::move(Size); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.SetForegroundColor -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// const struct FSlateColor& InForegroundColor (Parm, NativeAccessSpecifierPublic) - -void UUserWidget::SetForegroundColor(const struct FSlateColor& InForegroundColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "SetForegroundColor"); - - Params::UserWidget_SetForegroundColor Parms{}; - - Parms.InForegroundColor = std::move(InForegroundColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.SetInputActionBlocking -// (Final, RequiredAPI, Native, Protected, BlueprintCallable) -// Parameters: -// bool bShouldBlock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::SetInputActionBlocking(bool bShouldBlock) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "SetInputActionBlocking"); - - Params::UserWidget_SetInputActionBlocking Parms{}; - - Parms.bShouldBlock = bShouldBlock; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.SetInputActionPriority -// (Final, RequiredAPI, Native, Protected, BlueprintCallable) -// Parameters: -// int32 NewPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::SetInputActionPriority(int32 NewPriority) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "SetInputActionPriority"); - - Params::UserWidget_SetInputActionPriority Parms{}; - - Parms.NewPriority = NewPriority; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.SetNumLoopsToPlay -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// const class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::SetNumLoopsToPlay(const class UWidgetAnimation* InAnimation, int32 NumLoopsToPlay) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "SetNumLoopsToPlay"); - - Params::UserWidget_SetNumLoopsToPlay Parms{}; - - Parms.InAnimation = InAnimation; - Parms.NumLoopsToPlay = NumLoopsToPlay; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.SetOwningPlayer -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// class APlayerController* LocalPlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::SetOwningPlayer(class APlayerController* LocalPlayerController) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "SetOwningPlayer"); - - Params::UserWidget_SetOwningPlayer Parms{}; - - Parms.LocalPlayerController = LocalPlayerController; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.SetPadding -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// const struct FMargin& InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UUserWidget::SetPadding(const struct FMargin& InPadding) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "SetPadding"); - - Params::UserWidget_SetPadding Parms{}; - - Parms.InPadding = std::move(InPadding); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.SetPlaybackSpeed -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// const class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::SetPlaybackSpeed(const class UWidgetAnimation* InAnimation, float PlaybackSpeed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "SetPlaybackSpeed"); - - Params::UserWidget_SetPlaybackSpeed Parms{}; - - Parms.InAnimation = InAnimation; - Parms.PlaybackSpeed = PlaybackSpeed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.SetPositionInViewport -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRemoveDPIScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::SetPositionInViewport(const struct FVector2D& position, bool bRemoveDPIScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "SetPositionInViewport"); - - Params::UserWidget_SetPositionInViewport Parms{}; - - Parms.position = std::move(position); - Parms.bRemoveDPIScale = bRemoveDPIScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.StopAllAnimations -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UUserWidget::StopAllAnimations() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "StopAllAnimations"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.StopAnimation -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::StopAnimation(const class UWidgetAnimation* InAnimation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "StopAnimation"); - - Params::UserWidget_StopAnimation Parms{}; - - Parms.InAnimation = InAnimation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.StopAnimationsAndLatentActions -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UUserWidget::StopAnimationsAndLatentActions() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "StopAnimationsAndLatentActions"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.StopListeningForAllInputActions -// (Final, RequiredAPI, Native, Protected, BlueprintCallable) - -void UUserWidget::StopListeningForAllInputActions() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "StopListeningForAllInputActions"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.StopListeningForInputAction -// (Final, RequiredAPI, Native, Protected, BlueprintCallable) -// Parameters: -// class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EInputEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::StopListeningForInputAction(class FName ActionName, EInputEvent EventType) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "StopListeningForInputAction"); - - Params::UserWidget_StopListeningForInputAction Parms{}; - - Parms.ActionName = ActionName; - Parms.EventType = EventType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.Tick -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent) -// Parameters: -// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::Tick(const struct FGeometry& MyGeometry, float InDeltaTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "Tick"); - - Params::UserWidget_Tick Parms{}; - - Parms.MyGeometry = std::move(MyGeometry); - Parms.InDeltaTime = InDeltaTime; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function UMG.UserWidget.UnbindAllFromAnimationCompleted -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UWidgetAnimation* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::UnbindAllFromAnimationCompleted(class UWidgetAnimation* Animation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "UnbindAllFromAnimationCompleted"); - - Params::UserWidget_UnbindAllFromAnimationCompleted Parms{}; - - Parms.Animation = Animation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.UnbindAllFromAnimationFinished -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UWidgetAnimation* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::UnbindAllFromAnimationFinished(class UWidgetAnimation* Animation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "UnbindAllFromAnimationFinished"); - - Params::UserWidget_UnbindAllFromAnimationFinished Parms{}; - - Parms.Animation = Animation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.UnbindAllFromAnimationStarted -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UWidgetAnimation* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::UnbindAllFromAnimationStarted(class UWidgetAnimation* Animation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "UnbindAllFromAnimationStarted"); - - Params::UserWidget_UnbindAllFromAnimationStarted Parms{}; - - Parms.Animation = Animation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.UnbindFromAnimationCompleted -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UWidgetAnimation* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::UnbindFromAnimationCompleted(class UWidgetAnimation* Animation, TDelegate Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "UnbindFromAnimationCompleted"); - - Params::UserWidget_UnbindFromAnimationCompleted Parms{}; - - Parms.Animation = Animation; - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.UnbindFromAnimationFinished -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UWidgetAnimation* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::UnbindFromAnimationFinished(class UWidgetAnimation* Animation, TDelegate Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "UnbindFromAnimationFinished"); - - Params::UserWidget_UnbindFromAnimationFinished Parms{}; - - Parms.Animation = Animation; - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.UnbindFromAnimationStarted -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UWidgetAnimation* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUserWidget::UnbindFromAnimationStarted(class UWidgetAnimation* Animation, TDelegate Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "UnbindFromAnimationStarted"); - - Params::UserWidget_UnbindFromAnimationStarted Parms{}; - - Parms.Animation = Animation; - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.UnregisterInputComponent -// (Final, RequiredAPI, Native, Protected, BlueprintCallable) - -void UUserWidget::UnregisterInputComponent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "UnregisterInputComponent"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UserWidget.GetAlignmentInViewport -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UUserWidget::GetAlignmentInViewport() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "GetAlignmentInViewport"); - - Params::UserWidget_GetAlignmentInViewport Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.GetAnchorsInViewport -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FAnchors ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) - -struct FAnchors UUserWidget::GetAnchorsInViewport() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "GetAnchorsInViewport"); - - Params::UserWidget_GetAnchorsInViewport Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.GetAnimationCurrentTime -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UUserWidget::GetAnimationCurrentTime(const class UWidgetAnimation* InAnimation) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "GetAnimationCurrentTime"); - - Params::UserWidget_GetAnimationCurrentTime Parms{}; - - Parms.InAnimation = InAnimation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.GetExtension -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TSubclassOf ExtensionType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UUserWidgetExtension* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UUserWidgetExtension* UUserWidget::GetExtension(TSubclassOf ExtensionType) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "GetExtension"); - - Params::UserWidget_GetExtension Parms{}; - - Parms.ExtensionType = ExtensionType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.GetExtensions -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// TSubclassOf ExtensionType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -TArray UUserWidget::GetExtensions(TSubclassOf ExtensionType) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "GetExtensions"); - - Params::UserWidget_GetExtensions Parms{}; - - Parms.ExtensionType = ExtensionType; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.GetIsVisible -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UUserWidget::GetIsVisible() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "GetIsVisible"); - - Params::UserWidget_GetIsVisible Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.GetOwningPlayerCameraManager -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APlayerCameraManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APlayerCameraManager* UUserWidget::GetOwningPlayerCameraManager() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "GetOwningPlayerCameraManager"); - - Params::UserWidget_GetOwningPlayerCameraManager Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.GetOwningPlayerPawn -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class APawn* UUserWidget::GetOwningPlayerPawn() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "GetOwningPlayerPawn"); - - Params::UserWidget_GetOwningPlayerPawn Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.IsAnimationPlaying -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UUserWidget::IsAnimationPlaying(const class UWidgetAnimation* InAnimation) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "IsAnimationPlaying"); - - Params::UserWidget_IsAnimationPlaying Parms{}; - - Parms.InAnimation = InAnimation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.IsAnyAnimationPlaying -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UUserWidget::IsAnyAnimationPlaying() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "IsAnyAnimationPlaying"); - - Params::UserWidget_IsAnyAnimationPlaying Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.IsInteractable -// (RequiredAPI, BlueprintCosmetic, Event, Public, BlueprintEvent, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UUserWidget::IsInteractable() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "IsInteractable"); - - Params::UserWidget_IsInteractable Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.IsListeningForInputAction -// (Final, RequiredAPI, Native, Protected, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UUserWidget::IsListeningForInputAction(class FName ActionName) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "IsListeningForInputAction"); - - Params::UserWidget_IsListeningForInputAction Parms{}; - - Parms.ActionName = ActionName; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.IsPlayingAnimation -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UUserWidget::IsPlayingAnimation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "IsPlayingAnimation"); - - Params::UserWidget_IsPlayingAnimation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserWidget.OnPaint -// (RequiredAPI, BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent, Const) -// Parameters: -// struct FPaintContext& Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UUserWidget::OnPaint(struct FPaintContext& Context) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UserWidget", "OnPaint"); - - Params::UserWidget_OnPaint Parms{}; - - Parms.Context = std::move(Context); - - UObject::ProcessEvent(Func, &Parms); - - Context = std::move(Parms.Context); -} - - -// Function UMG.CircularThrobber.SetNumberOfPieces -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 InNumberOfPieces (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCircularThrobber::SetNumberOfPieces(int32 InNumberOfPieces) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CircularThrobber", "SetNumberOfPieces"); - - Params::CircularThrobber_SetNumberOfPieces Parms{}; - - Parms.InNumberOfPieces = InNumberOfPieces; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.CircularThrobber.SetPeriod -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InPeriod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCircularThrobber::SetPeriod(float InPeriod) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CircularThrobber", "SetPeriod"); - - Params::CircularThrobber_SetPeriod Parms{}; - - Parms.InPeriod = InPeriod; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.CircularThrobber.SetRadius -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCircularThrobber::SetRadius(float InRadius) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CircularThrobber", "SetRadius"); - - Params::CircularThrobber_SetRadius Parms{}; - - Parms.InRadius = InRadius; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ContentWidget.SetContent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UPanelSlot* UContentWidget::SetContent(class UWidget* Content) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ContentWidget", "SetContent"); - - Params::ContentWidget_SetContent Parms{}; - - Parms.Content = Content; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ContentWidget.GetContent -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UWidget* UContentWidget::GetContent() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ContentWidget", "GetContent"); - - Params::ContentWidget_GetContent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ContentWidget.GetContentSlot -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UPanelSlot* UContentWidget::GetContentSlot() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ContentWidget", "GetContentSlot"); - - Params::ContentWidget_GetContentSlot Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WindowTitleBarArea.SetHorizontalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWindowTitleBarArea::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WindowTitleBarArea", "SetHorizontalAlignment"); - - Params::WindowTitleBarArea_SetHorizontalAlignment Parms{}; - - Parms.InHorizontalAlignment = InHorizontalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WindowTitleBarArea.SetPadding -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FMargin& InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UWindowTitleBarArea::SetPadding(const struct FMargin& InPadding) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WindowTitleBarArea", "SetPadding"); - - Params::WindowTitleBarArea_SetPadding Parms{}; - - Parms.InPadding = std::move(InPadding); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WindowTitleBarArea.SetVerticalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWindowTitleBarArea::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WindowTitleBarArea", "SetVerticalAlignment"); - - Params::WindowTitleBarArea_SetVerticalAlignment Parms{}; - - Parms.InVerticalAlignment = InVerticalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetLayoutLibrary.GetMousePositionOnPlatform -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UWidgetLayoutLibrary::GetMousePositionOnPlatform() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetMousePositionOnPlatform"); - - Params::WidgetLayoutLibrary_GetMousePositionOnPlatform Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetLayoutLibrary.GetMousePositionOnViewport -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UWidgetLayoutLibrary::GetMousePositionOnViewport(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetMousePositionOnViewport"); - - Params::WidgetLayoutLibrary_GetMousePositionOnViewport Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetLayoutLibrary.GetMousePositionScaledByDPI -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// class APlayerController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float* LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidgetLayoutLibrary::GetMousePositionScaledByDPI(class APlayerController* Player, float* LocationX, float* LocationY) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetMousePositionScaledByDPI"); - - Params::WidgetLayoutLibrary_GetMousePositionScaledByDPI Parms{}; - - Parms.Player = Player; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (LocationX != nullptr) - *LocationX = Parms.LocationX; - - if (LocationY != nullptr) - *LocationY = Parms.LocationY; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetLayoutLibrary.GetPlayerScreenWidgetGeometry -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FGeometry ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FGeometry UWidgetLayoutLibrary::GetPlayerScreenWidgetGeometry(class APlayerController* PlayerController) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetPlayerScreenWidgetGeometry"); - - Params::WidgetLayoutLibrary_GetPlayerScreenWidgetGeometry Parms{}; - - Parms.PlayerController = PlayerController; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetLayoutLibrary.GetViewportScale -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UWidgetLayoutLibrary::GetViewportScale(const class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetViewportScale"); - - Params::WidgetLayoutLibrary_GetViewportScale Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetLayoutLibrary.GetViewportSize -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UWidgetLayoutLibrary::GetViewportSize(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetViewportSize"); - - Params::WidgetLayoutLibrary_GetViewportSize Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetLayoutLibrary.GetViewportWidgetGeometry -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FGeometry ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FGeometry UWidgetLayoutLibrary::GetViewportWidgetGeometry(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetViewportWidgetGeometry"); - - Params::WidgetLayoutLibrary_GetViewportWidgetGeometry Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetLayoutLibrary.ProjectWorldLocationToWidgetPosition -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector& WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D* ScreenPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bPlayerViewportRelative (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidgetLayoutLibrary::ProjectWorldLocationToWidgetPosition(class APlayerController* PlayerController, const struct FVector& WorldLocation, struct FVector2D* ScreenPosition, bool bPlayerViewportRelative) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "ProjectWorldLocationToWidgetPosition"); - - Params::WidgetLayoutLibrary_ProjectWorldLocationToWidgetPosition Parms{}; - - Parms.PlayerController = PlayerController; - Parms.WorldLocation = std::move(WorldLocation); - Parms.bPlayerViewportRelative = bPlayerViewportRelative; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (ScreenPosition != nullptr) - *ScreenPosition = std::move(Parms.ScreenPosition); - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetLayoutLibrary.RemoveAllWidgets -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetLayoutLibrary::RemoveAllWidgets(class UObject* WorldContextObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "RemoveAllWidgets"); - - Params::WidgetLayoutLibrary_RemoveAllWidgets Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetLayoutLibrary.SlotAsBorderSlot -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UBorderSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UBorderSlot* UWidgetLayoutLibrary::SlotAsBorderSlot(class UWidget* Widget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsBorderSlot"); - - Params::WidgetLayoutLibrary_SlotAsBorderSlot Parms{}; - - Parms.Widget = Widget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetLayoutLibrary.SlotAsCanvasSlot -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UCanvasPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UCanvasPanelSlot* UWidgetLayoutLibrary::SlotAsCanvasSlot(class UWidget* Widget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsCanvasSlot"); - - Params::WidgetLayoutLibrary_SlotAsCanvasSlot Parms{}; - - Parms.Widget = Widget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetLayoutLibrary.SlotAsGridSlot -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UGridSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UGridSlot* UWidgetLayoutLibrary::SlotAsGridSlot(class UWidget* Widget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsGridSlot"); - - Params::WidgetLayoutLibrary_SlotAsGridSlot Parms{}; - - Parms.Widget = Widget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetLayoutLibrary.SlotAsHorizontalBoxSlot -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UHorizontalBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UHorizontalBoxSlot* UWidgetLayoutLibrary::SlotAsHorizontalBoxSlot(class UWidget* Widget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsHorizontalBoxSlot"); - - Params::WidgetLayoutLibrary_SlotAsHorizontalBoxSlot Parms{}; - - Parms.Widget = Widget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetLayoutLibrary.SlotAsOverlaySlot -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UOverlaySlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UOverlaySlot* UWidgetLayoutLibrary::SlotAsOverlaySlot(class UWidget* Widget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsOverlaySlot"); - - Params::WidgetLayoutLibrary_SlotAsOverlaySlot Parms{}; - - Parms.Widget = Widget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetLayoutLibrary.SlotAsSafeBoxSlot -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USafeZoneSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USafeZoneSlot* UWidgetLayoutLibrary::SlotAsSafeBoxSlot(class UWidget* Widget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsSafeBoxSlot"); - - Params::WidgetLayoutLibrary_SlotAsSafeBoxSlot Parms{}; - - Parms.Widget = Widget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetLayoutLibrary.SlotAsScaleBoxSlot -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UScaleBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UScaleBoxSlot* UWidgetLayoutLibrary::SlotAsScaleBoxSlot(class UWidget* Widget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsScaleBoxSlot"); - - Params::WidgetLayoutLibrary_SlotAsScaleBoxSlot Parms{}; - - Parms.Widget = Widget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetLayoutLibrary.SlotAsScrollBoxSlot -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UScrollBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UScrollBoxSlot* UWidgetLayoutLibrary::SlotAsScrollBoxSlot(class UWidget* Widget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsScrollBoxSlot"); - - Params::WidgetLayoutLibrary_SlotAsScrollBoxSlot Parms{}; - - Parms.Widget = Widget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetLayoutLibrary.SlotAsSizeBoxSlot -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USizeBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class USizeBoxSlot* UWidgetLayoutLibrary::SlotAsSizeBoxSlot(class UWidget* Widget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsSizeBoxSlot"); - - Params::WidgetLayoutLibrary_SlotAsSizeBoxSlot Parms{}; - - Parms.Widget = Widget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetLayoutLibrary.SlotAsUniformGridSlot -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UUniformGridSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UUniformGridSlot* UWidgetLayoutLibrary::SlotAsUniformGridSlot(class UWidget* Widget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsUniformGridSlot"); - - Params::WidgetLayoutLibrary_SlotAsUniformGridSlot Parms{}; - - Parms.Widget = Widget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetLayoutLibrary.SlotAsVerticalBoxSlot -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UVerticalBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UVerticalBoxSlot* UWidgetLayoutLibrary::SlotAsVerticalBoxSlot(class UWidget* Widget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsVerticalBoxSlot"); - - Params::WidgetLayoutLibrary_SlotAsVerticalBoxSlot Parms{}; - - Parms.Widget = Widget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetLayoutLibrary.SlotAsWidgetSwitcherSlot -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UWidgetSwitcherSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UWidgetSwitcherSlot* UWidgetLayoutLibrary::SlotAsWidgetSwitcherSlot(class UWidget* Widget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsWidgetSwitcherSlot"); - - Params::WidgetLayoutLibrary_SlotAsWidgetSwitcherSlot Parms{}; - - Parms.Widget = Widget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetLayoutLibrary.SlotAsWrapBoxSlot -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UWrapBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UWrapBoxSlot* UWidgetLayoutLibrary::SlotAsWrapBoxSlot(class UWidget* Widget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsWrapBoxSlot"); - - Params::WidgetLayoutLibrary_SlotAsWrapBoxSlot Parms{}; - - Parms.Widget = Widget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UMGSequencePlayer.SetUserTag -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class FName InUserTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUMGSequencePlayer::SetUserTag(class FName InUserTag) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UMGSequencePlayer", "SetUserTag"); - - Params::UMGSequencePlayer_SetUserTag Parms{}; - - Parms.InUserTag = InUserTag; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UMGSequencePlayer.GetUserTag -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UUMGSequencePlayer::GetUserTag() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UMGSequencePlayer", "GetUserTag"); - - Params::UMGSequencePlayer_GetUserTag Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetAnimation.BindToAnimationFinished -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetAnimation::BindToAnimationFinished(class UUserWidget* Widget, TDelegate Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetAnimation", "BindToAnimationFinished"); - - Params::WidgetAnimation_BindToAnimationFinished Parms{}; - - Parms.Widget = Widget; - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetAnimation.BindToAnimationStarted -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetAnimation::BindToAnimationStarted(class UUserWidget* Widget, TDelegate Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetAnimation", "BindToAnimationStarted"); - - Params::WidgetAnimation_BindToAnimationStarted Parms{}; - - Parms.Widget = Widget; - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetAnimation.UnbindAllFromAnimationFinished -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetAnimation::UnbindAllFromAnimationFinished(class UUserWidget* Widget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetAnimation", "UnbindAllFromAnimationFinished"); - - Params::WidgetAnimation_UnbindAllFromAnimationFinished Parms{}; - - Parms.Widget = Widget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetAnimation.UnbindAllFromAnimationStarted -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetAnimation::UnbindAllFromAnimationStarted(class UUserWidget* Widget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetAnimation", "UnbindAllFromAnimationStarted"); - - Params::WidgetAnimation_UnbindAllFromAnimationStarted Parms{}; - - Parms.Widget = Widget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetAnimation.UnbindFromAnimationFinished -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetAnimation::UnbindFromAnimationFinished(class UUserWidget* Widget, TDelegate Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetAnimation", "UnbindFromAnimationFinished"); - - Params::WidgetAnimation_UnbindFromAnimationFinished Parms{}; - - Parms.Widget = Widget; - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetAnimation.UnbindFromAnimationStarted -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetAnimation::UnbindFromAnimationStarted(class UUserWidget* Widget, TDelegate Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetAnimation", "UnbindFromAnimationStarted"); - - Params::WidgetAnimation_UnbindFromAnimationStarted Parms{}; - - Parms.Widget = Widget; - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetAnimation.GetEndTime -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UWidgetAnimation::GetEndTime() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetAnimation", "GetEndTime"); - - Params::WidgetAnimation_GetEndTime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetAnimation.GetStartTime -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UWidgetAnimation::GetStartTime() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetAnimation", "GetStartTime"); - - Params::WidgetAnimation_GetStartTime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetAnimationPlayCallbackProxy.CreatePlayAnimationProxyObject -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UUMGSequencePlayer** Result (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float StartAtTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EUMGSequencePlayMode PlayMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UWidgetAnimationPlayCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UWidgetAnimationPlayCallbackProxy* UWidgetAnimationPlayCallbackProxy::CreatePlayAnimationProxyObject(class UUMGSequencePlayer** Result, class UUserWidget* Widget, class UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, EUMGSequencePlayMode PlayMode, float PlaybackSpeed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetAnimationPlayCallbackProxy", "CreatePlayAnimationProxyObject"); - - Params::WidgetAnimationPlayCallbackProxy_CreatePlayAnimationProxyObject Parms{}; - - Parms.Widget = Widget; - Parms.InAnimation = InAnimation; - Parms.StartAtTime = StartAtTime; - Parms.NumLoopsToPlay = NumLoopsToPlay; - Parms.PlayMode = PlayMode; - Parms.PlaybackSpeed = PlaybackSpeed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Result != nullptr) - *Result = Parms.Result; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetAnimationPlayCallbackProxy.CreatePlayAnimationTimeRangeProxyObject -// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UUMGSequencePlayer** Result (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float StartAtTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float EndAtTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EUMGSequencePlayMode PlayMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UWidgetAnimationPlayCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UWidgetAnimationPlayCallbackProxy* UWidgetAnimationPlayCallbackProxy::CreatePlayAnimationTimeRangeProxyObject(class UUMGSequencePlayer** Result, class UUserWidget* Widget, class UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, EUMGSequencePlayMode PlayMode, float PlaybackSpeed) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetAnimationPlayCallbackProxy", "CreatePlayAnimationTimeRangeProxyObject"); - - Params::WidgetAnimationPlayCallbackProxy_CreatePlayAnimationTimeRangeProxyObject Parms{}; - - Parms.Widget = Widget; - Parms.InAnimation = InAnimation; - Parms.StartAtTime = StartAtTime; - Parms.EndAtTime = EndAtTime; - Parms.NumLoopsToPlay = NumLoopsToPlay; - Parms.PlayMode = PlayMode; - Parms.PlaybackSpeed = PlaybackSpeed; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (Result != nullptr) - *Result = Parms.Result; - - return Parms.ReturnValue; -} - - -// Function UMG.BoolBinding.GetValue -// (Final, RequiredAPI, Native, Public, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UBoolBinding::GetValue() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BoolBinding", "GetValue"); - - Params::BoolBinding_GetValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.BrushBinding.GetValue -// (Final, RequiredAPI, Native, Public, Const) -// Parameters: -// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FSlateBrush UBrushBinding::GetValue() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BrushBinding", "GetValue"); - - Params::BrushBinding_GetValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.CheckedStateBinding.GetValue -// (Final, RequiredAPI, Native, Public, Const) -// Parameters: -// ECheckBoxState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ECheckBoxState UCheckedStateBinding::GetValue() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheckedStateBinding", "GetValue"); - - Params::CheckedStateBinding_GetValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ColorBinding.GetLinearValue -// (Final, RequiredAPI, Native, Public, HasDefaults, Const) -// Parameters: -// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FLinearColor UColorBinding::GetLinearValue() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ColorBinding", "GetLinearValue"); - - Params::ColorBinding_GetLinearValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ColorBinding.GetSlateValue -// (Final, RequiredAPI, Native, Public, Const) -// Parameters: -// struct FSlateColor ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FSlateColor UColorBinding::GetSlateValue() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ColorBinding", "GetSlateValue"); - - Params::ColorBinding_GetSlateValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.FloatBinding.GetValue -// (Final, RequiredAPI, Native, Public, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UFloatBinding::GetValue() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("FloatBinding", "GetValue"); - - Params::FloatBinding_GetValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Int32Binding.GetValue -// (Final, RequiredAPI, Native, Public, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UInt32Binding::GetValue() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Int32Binding", "GetValue"); - - Params::Int32Binding_GetValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.MouseCursorBinding.GetValue -// (Final, RequiredAPI, Native, Public, Const) -// Parameters: -// EMouseCursor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EMouseCursor UMouseCursorBinding::GetValue() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MouseCursorBinding", "GetValue"); - - Params::MouseCursorBinding_GetValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.TextBinding.GetStringValue -// (Final, RequiredAPI, Native, Public, Const) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UTextBinding::GetStringValue() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBinding", "GetStringValue"); - - Params::TextBinding_GetStringValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.TextBinding.GetTextValue -// (Final, RequiredAPI, Native, Public, Const) -// Parameters: -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UTextBinding::GetTextValue() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBinding", "GetTextValue"); - - Params::TextBinding_GetTextValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.VisibilityBinding.GetValue -// (Final, RequiredAPI, Native, Public, Const) -// Parameters: -// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ESlateVisibility UVisibilityBinding::GetValue() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VisibilityBinding", "GetValue"); - - Params::VisibilityBinding_GetValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBinding.GetValue -// (Final, RequiredAPI, Native, Public, Const) -// Parameters: -// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UWidget* UWidgetBinding::GetValue() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetBinding", "GetValue"); - - Params::WidgetBinding_GetValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.AsyncTaskDownloadImage.DownloadImage -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UAsyncTaskDownloadImage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UAsyncTaskDownloadImage* UAsyncTaskDownloadImage::DownloadImage(const class FString& URL) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("AsyncTaskDownloadImage", "DownloadImage"); - - Params::AsyncTaskDownloadImage_DownloadImage Parms{}; - - Parms.URL = std::move(URL); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.GameViewportSubsystem.SetWidgetSlotDesiredSize -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FGameViewportWidgetSlot& Slot (Parm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector2D& Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FGameViewportWidgetSlot ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) - -struct FGameViewportWidgetSlot UGameViewportSubsystem::SetWidgetSlotDesiredSize(const struct FGameViewportWidgetSlot& Slot, const struct FVector2D& Size) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameViewportSubsystem", "SetWidgetSlotDesiredSize"); - - Params::GameViewportSubsystem_SetWidgetSlotDesiredSize Parms{}; - - Parms.Slot = std::move(Slot); - Parms.Size = std::move(Size); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.GameViewportSubsystem.SetWidgetSlotPosition -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FGameViewportWidgetSlot& Slot (Parm, NoDestructor, NativeAccessSpecifierPublic) -// const class UWidget* Widget (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRemoveDPIScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FGameViewportWidgetSlot ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) - -struct FGameViewportWidgetSlot UGameViewportSubsystem::SetWidgetSlotPosition(const struct FGameViewportWidgetSlot& Slot, const class UWidget* Widget, const struct FVector2D& position, bool bRemoveDPIScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("GameViewportSubsystem", "SetWidgetSlotPosition"); - - Params::GameViewportSubsystem_SetWidgetSlotPosition Parms{}; - - Parms.Slot = std::move(Slot); - Parms.Widget = Widget; - Parms.position = std::move(position); - Parms.bRemoveDPIScale = bRemoveDPIScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.GameViewportSubsystem.AddWidget -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGameViewportWidgetSlot& Slot (Parm, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameViewportSubsystem::AddWidget(class UWidget* Widget, const struct FGameViewportWidgetSlot& Slot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameViewportSubsystem", "AddWidget"); - - Params::GameViewportSubsystem_AddWidget Parms{}; - - Parms.Widget = Widget; - Parms.Slot = std::move(Slot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.GameViewportSubsystem.AddWidgetForPlayer -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class ULocalPlayer* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGameViewportWidgetSlot& Slot (Parm, NoDestructor, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameViewportSubsystem::AddWidgetForPlayer(class UWidget* Widget, class ULocalPlayer* Player, const struct FGameViewportWidgetSlot& Slot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameViewportSubsystem", "AddWidgetForPlayer"); - - Params::GameViewportSubsystem_AddWidgetForPlayer Parms{}; - - Parms.Widget = Widget; - Parms.Player = Player; - Parms.Slot = std::move(Slot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.GameViewportSubsystem.RemoveWidget -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGameViewportSubsystem::RemoveWidget(class UWidget* Widget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameViewportSubsystem", "RemoveWidget"); - - Params::GameViewportSubsystem_RemoveWidget Parms{}; - - Parms.Widget = Widget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.GameViewportSubsystem.SetWidgetSlot -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable) -// Parameters: -// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGameViewportWidgetSlot& Slot (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UGameViewportSubsystem::SetWidgetSlot(class UWidget* Widget, const struct FGameViewportWidgetSlot& Slot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameViewportSubsystem", "SetWidgetSlot"); - - Params::GameViewportSubsystem_SetWidgetSlot Parms{}; - - Parms.Widget = Widget; - Parms.Slot = std::move(Slot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.GameViewportSubsystem.GetWidgetSlot -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UWidget* Widget (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FGameViewportWidgetSlot ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) - -struct FGameViewportWidgetSlot UGameViewportSubsystem::GetWidgetSlot(const class UWidget* Widget) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameViewportSubsystem", "GetWidgetSlot"); - - Params::GameViewportSubsystem_GetWidgetSlot Parms{}; - - Parms.Widget = Widget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.GameViewportSubsystem.IsWidgetAdded -// (Final, RequiredAPI, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class UWidget* Widget (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UGameViewportSubsystem::IsWidgetAdded(const class UWidget* Widget) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GameViewportSubsystem", "IsWidgetAdded"); - - Params::GameViewportSubsystem_IsWidgetAdded Parms{}; - - Parms.Widget = Widget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserListEntry.BP_OnEntryReleased -// (RequiredAPI, Event, Protected, BlueprintEvent) - -void IUserListEntry::BP_OnEntryReleased() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("UserListEntry", "BP_OnEntryReleased"); - - AsUObject()->ProcessEvent(Func, nullptr); -} - - -// Function UMG.UserListEntry.BP_OnItemExpansionChanged -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// bool bIsExpanded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IUserListEntry::BP_OnItemExpansionChanged(bool bIsExpanded) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("UserListEntry", "BP_OnItemExpansionChanged"); - - Params::UserListEntry_BP_OnItemExpansionChanged Parms{}; - - Parms.bIsExpanded = bIsExpanded; - - AsUObject()->ProcessEvent(Func, &Parms); -} - - -// Function UMG.UserListEntry.BP_OnItemSelectionChanged -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// bool bIsSelected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IUserListEntry::BP_OnItemSelectionChanged(bool bIsSelected) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("UserListEntry", "BP_OnItemSelectionChanged"); - - Params::UserListEntry_BP_OnItemSelectionChanged Parms{}; - - Parms.bIsSelected = bIsSelected; - - AsUObject()->ProcessEvent(Func, &Parms); -} - - -// Function UMG.UserListEntryLibrary.GetOwningListView -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// TScriptInterface UserListEntry (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UListViewBase* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UListViewBase* UUserListEntryLibrary::GetOwningListView(TScriptInterface UserListEntry) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("UserListEntryLibrary", "GetOwningListView"); - - Params::UserListEntryLibrary_GetOwningListView Parms{}; - - Parms.UserListEntry = UserListEntry; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserListEntryLibrary.IsListItemExpanded -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// TScriptInterface UserListEntry (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UUserListEntryLibrary::IsListItemExpanded(TScriptInterface UserListEntry) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("UserListEntryLibrary", "IsListItemExpanded"); - - Params::UserListEntryLibrary_IsListItemExpanded Parms{}; - - Parms.UserListEntry = UserListEntry; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserListEntryLibrary.IsListItemSelected -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// TScriptInterface UserListEntry (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UUserListEntryLibrary::IsListItemSelected(TScriptInterface UserListEntry) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("UserListEntryLibrary", "IsListItemSelected"); - - Params::UserListEntryLibrary_IsListItemSelected Parms{}; - - Parms.UserListEntry = UserListEntry; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.SpinBox.ClearMaxSliderValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USpinBox::ClearMaxSliderValue() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpinBox", "ClearMaxSliderValue"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SpinBox.ClearMaxValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USpinBox::ClearMaxValue() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpinBox", "ClearMaxValue"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SpinBox.ClearMinSliderValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USpinBox::ClearMinSliderValue() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpinBox", "ClearMinSliderValue"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SpinBox.ClearMinValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USpinBox::ClearMinValue() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpinBox", "ClearMinValue"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SpinBox.SetAlwaysUsesDeltaSnap -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USpinBox::SetAlwaysUsesDeltaSnap(bool bNewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpinBox", "SetAlwaysUsesDeltaSnap"); - - Params::SpinBox_SetAlwaysUsesDeltaSnap Parms{}; - - Parms.bNewValue = bNewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SpinBox.SetDelta -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USpinBox::SetDelta(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpinBox", "SetDelta"); - - Params::SpinBox_SetDelta Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SpinBox.SetForegroundColor -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FSlateColor& InForegroundColor (Parm, NativeAccessSpecifierPublic) - -void USpinBox::SetForegroundColor(const struct FSlateColor& InForegroundColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpinBox", "SetForegroundColor"); - - Params::SpinBox_SetForegroundColor Parms{}; - - Parms.InForegroundColor = std::move(InForegroundColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SpinBox.SetMaxFractionalDigits -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USpinBox::SetMaxFractionalDigits(int32 NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpinBox", "SetMaxFractionalDigits"); - - Params::SpinBox_SetMaxFractionalDigits Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SpinBox.SetMaxSliderValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USpinBox::SetMaxSliderValue(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpinBox", "SetMaxSliderValue"); - - Params::SpinBox_SetMaxSliderValue Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SpinBox.SetMaxValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USpinBox::SetMaxValue(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpinBox", "SetMaxValue"); - - Params::SpinBox_SetMaxValue Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SpinBox.SetMinFractionalDigits -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USpinBox::SetMinFractionalDigits(int32 NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpinBox", "SetMinFractionalDigits"); - - Params::SpinBox_SetMinFractionalDigits Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SpinBox.SetMinSliderValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USpinBox::SetMinSliderValue(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpinBox", "SetMinSliderValue"); - - Params::SpinBox_SetMinSliderValue Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SpinBox.SetMinValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USpinBox::SetMinValue(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpinBox", "SetMinValue"); - - Params::SpinBox_SetMinValue Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SpinBox.SetValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USpinBox::SetValue(float NewValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpinBox", "SetValue"); - - Params::SpinBox_SetValue Parms{}; - - Parms.NewValue = NewValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SpinBox.GetAlwaysUsesDeltaSnap -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USpinBox::GetAlwaysUsesDeltaSnap() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpinBox", "GetAlwaysUsesDeltaSnap"); - - Params::SpinBox_GetAlwaysUsesDeltaSnap Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.SpinBox.GetDelta -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USpinBox::GetDelta() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpinBox", "GetDelta"); - - Params::SpinBox_GetDelta Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.SpinBox.GetMaxFractionalDigits -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 USpinBox::GetMaxFractionalDigits() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpinBox", "GetMaxFractionalDigits"); - - Params::SpinBox_GetMaxFractionalDigits Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.SpinBox.GetMaxSliderValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USpinBox::GetMaxSliderValue() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpinBox", "GetMaxSliderValue"); - - Params::SpinBox_GetMaxSliderValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.SpinBox.GetMaxValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USpinBox::GetMaxValue() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpinBox", "GetMaxValue"); - - Params::SpinBox_GetMaxValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.SpinBox.GetMinFractionalDigits -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 USpinBox::GetMinFractionalDigits() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpinBox", "GetMinFractionalDigits"); - - Params::SpinBox_GetMinFractionalDigits Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.SpinBox.GetMinSliderValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USpinBox::GetMinSliderValue() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpinBox", "GetMinSliderValue"); - - Params::SpinBox_GetMinSliderValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.SpinBox.GetMinValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USpinBox::GetMinValue() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpinBox", "GetMinValue"); - - Params::SpinBox_GetMinValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.SpinBox.GetValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USpinBox::GetValue() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SpinBox", "GetValue"); - - Params::SpinBox_GetValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UserObjectListEntry.OnListItemObjectSet -// (RequiredAPI, Event, Protected, BlueprintEvent) -// Parameters: -// class UObject* ListItemObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void IUserObjectListEntry::OnListItemObjectSet(class UObject* ListItemObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = AsUObject()->Class->GetFunction("UserObjectListEntry", "OnListItemObjectSet"); - - Params::UserObjectListEntry_OnListItemObjectSet Parms{}; - - Parms.ListItemObject = ListItemObject; - - AsUObject()->ProcessEvent(Func, &Parms); -} - - -// Function UMG.UserObjectListEntryLibrary.GetListItemObject -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// TScriptInterfaceUserObjectListEntry (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UObject* UUserObjectListEntryLibrary::GetListItemObject(TScriptInterface UserObjectListEntry) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("UserObjectListEntryLibrary", "GetListItemObject"); - - Params::UserObjectListEntryLibrary_GetListItemObject Parms{}; - - Parms.UserObjectListEntry = UserObjectListEntry; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Throbber.SetAnimateHorizontally -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInAnimateHorizontally (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UThrobber::SetAnimateHorizontally(bool bInAnimateHorizontally) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Throbber", "SetAnimateHorizontally"); - - Params::Throbber_SetAnimateHorizontally Parms{}; - - Parms.bInAnimateHorizontally = bInAnimateHorizontally; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Throbber.SetAnimateOpacity -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInAnimateOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UThrobber::SetAnimateOpacity(bool bInAnimateOpacity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Throbber", "SetAnimateOpacity"); - - Params::Throbber_SetAnimateOpacity Parms{}; - - Parms.bInAnimateOpacity = bInAnimateOpacity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Throbber.SetAnimateVertically -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInAnimateVertically (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UThrobber::SetAnimateVertically(bool bInAnimateVertically) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Throbber", "SetAnimateVertically"); - - Params::Throbber_SetAnimateVertically Parms{}; - - Parms.bInAnimateVertically = bInAnimateVertically; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Throbber.SetNumberOfPieces -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 InNumberOfPieces (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UThrobber::SetNumberOfPieces(int32 InNumberOfPieces) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Throbber", "SetNumberOfPieces"); - - Params::Throbber_SetNumberOfPieces Parms{}; - - Parms.InNumberOfPieces = InNumberOfPieces; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.BackgroundBlur.SetApplyAlphaToBlur -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInApplyAlphaToBlur (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBackgroundBlur::SetApplyAlphaToBlur(bool bInApplyAlphaToBlur) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BackgroundBlur", "SetApplyAlphaToBlur"); - - Params::BackgroundBlur_SetApplyAlphaToBlur Parms{}; - - Parms.bInApplyAlphaToBlur = bInApplyAlphaToBlur; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.BackgroundBlur.SetBlurRadius -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 InBlurRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBackgroundBlur::SetBlurRadius(int32 InBlurRadius) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BackgroundBlur", "SetBlurRadius"); - - Params::BackgroundBlur_SetBlurRadius Parms{}; - - Parms.InBlurRadius = InBlurRadius; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.BackgroundBlur.SetBlurStrength -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBackgroundBlur::SetBlurStrength(float InStrength) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BackgroundBlur", "SetBlurStrength"); - - Params::BackgroundBlur_SetBlurStrength Parms{}; - - Parms.InStrength = InStrength; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.BackgroundBlur.SetCornerRadius -// (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector4& InCornerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBackgroundBlur::SetCornerRadius(const struct FVector4& InCornerRadius) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BackgroundBlur", "SetCornerRadius"); - - Params::BackgroundBlur_SetCornerRadius Parms{}; - - Parms.InCornerRadius = std::move(InCornerRadius); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.BackgroundBlur.SetHorizontalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBackgroundBlur::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BackgroundBlur", "SetHorizontalAlignment"); - - Params::BackgroundBlur_SetHorizontalAlignment Parms{}; - - Parms.InHorizontalAlignment = InHorizontalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.BackgroundBlur.SetLowQualityFallbackBrush -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FSlateBrush& InBrush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UBackgroundBlur::SetLowQualityFallbackBrush(const struct FSlateBrush& InBrush) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BackgroundBlur", "SetLowQualityFallbackBrush"); - - Params::BackgroundBlur_SetLowQualityFallbackBrush Parms{}; - - Parms.InBrush = std::move(InBrush); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.BackgroundBlur.SetPadding -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FMargin& InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UBackgroundBlur::SetPadding(const struct FMargin& InPadding) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BackgroundBlur", "SetPadding"); - - Params::BackgroundBlur_SetPadding Parms{}; - - Parms.InPadding = std::move(InPadding); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.BackgroundBlur.SetVerticalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBackgroundBlur::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BackgroundBlur", "SetVerticalAlignment"); - - Params::BackgroundBlur_SetVerticalAlignment Parms{}; - - Parms.InVerticalAlignment = InVerticalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Slider.SetIndentHandle -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USlider::SetIndentHandle(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Slider", "SetIndentHandle"); - - Params::Slider_SetIndentHandle Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Slider.SetLocked -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USlider::SetLocked(bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Slider", "SetLocked"); - - Params::Slider_SetLocked Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Slider.SetMaxValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USlider::SetMaxValue(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Slider", "SetMaxValue"); - - Params::Slider_SetMaxValue Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Slider.SetMinValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USlider::SetMinValue(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Slider", "SetMinValue"); - - Params::Slider_SetMinValue Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Slider.SetSliderBarColor -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USlider::SetSliderBarColor(const struct FLinearColor& InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Slider", "SetSliderBarColor"); - - Params::Slider_SetSliderBarColor Parms{}; - - Parms.InValue = std::move(InValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Slider.SetSliderHandleColor -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USlider::SetSliderHandleColor(const struct FLinearColor& InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Slider", "SetSliderHandleColor"); - - Params::Slider_SetSliderHandleColor Parms{}; - - Parms.InValue = std::move(InValue); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Slider.SetStepSize -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USlider::SetStepSize(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Slider", "SetStepSize"); - - Params::Slider_SetStepSize Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Slider.SetValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USlider::SetValue(float InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Slider", "SetValue"); - - Params::Slider_SetValue Parms{}; - - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Slider.GetNormalizedValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USlider::GetNormalizedValue() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Slider", "GetNormalizedValue"); - - Params::Slider_GetNormalizedValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Slider.GetValue -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USlider::GetValue() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Slider", "GetValue"); - - Params::Slider_GetValue Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.BackgroundBlurSlot.SetHorizontalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBackgroundBlurSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BackgroundBlurSlot", "SetHorizontalAlignment"); - - Params::BackgroundBlurSlot_SetHorizontalAlignment Parms{}; - - Parms.InHorizontalAlignment = InHorizontalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.BackgroundBlurSlot.SetPadding -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FMargin& InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UBackgroundBlurSlot::SetPadding(const struct FMargin& InPadding) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BackgroundBlurSlot", "SetPadding"); - - Params::BackgroundBlurSlot_SetPadding Parms{}; - - Parms.InPadding = std::move(InPadding); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.BackgroundBlurSlot.SetVerticalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBackgroundBlurSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BackgroundBlurSlot", "SetVerticalAlignment"); - - Params::BackgroundBlurSlot_SetVerticalAlignment Parms{}; - - Parms.InVerticalAlignment = InVerticalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Border.GetDynamicMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInstanceDynamic* UBorder::GetDynamicMaterial() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Border", "GetDynamicMaterial"); - - Params::Border_GetDynamicMaterial Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Border.SetBrush -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FSlateBrush& InBrush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UBorder::SetBrush(const struct FSlateBrush& InBrush) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Border", "SetBrush"); - - Params::Border_SetBrush Parms{}; - - Parms.InBrush = std::move(InBrush); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Border.SetBrushColor -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& InBrushColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBorder::SetBrushColor(const struct FLinearColor& InBrushColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Border", "SetBrushColor"); - - Params::Border_SetBrushColor Parms{}; - - Parms.InBrushColor = std::move(InBrushColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Border.SetBrushFromAsset -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class USlateBrushAsset* Asset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBorder::SetBrushFromAsset(class USlateBrushAsset* Asset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Border", "SetBrushFromAsset"); - - Params::Border_SetBrushFromAsset Parms{}; - - Parms.Asset = Asset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Border.SetBrushFromMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBorder::SetBrushFromMaterial(class UMaterialInterface* Material) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Border", "SetBrushFromMaterial"); - - Params::Border_SetBrushFromMaterial Parms{}; - - Parms.Material = Material; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Border.SetBrushFromTexture -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UTexture2D* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBorder::SetBrushFromTexture(class UTexture2D* Texture) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Border", "SetBrushFromTexture"); - - Params::Border_SetBrushFromTexture Parms{}; - - Parms.Texture = Texture; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Border.SetContentColorAndOpacity -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& InContentColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBorder::SetContentColorAndOpacity(const struct FLinearColor& InContentColorAndOpacity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Border", "SetContentColorAndOpacity"); - - Params::Border_SetContentColorAndOpacity Parms{}; - - Parms.InContentColorAndOpacity = std::move(InContentColorAndOpacity); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Border.SetDesiredSizeScale -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& InScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBorder::SetDesiredSizeScale(const struct FVector2D& InScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Border", "SetDesiredSizeScale"); - - Params::Border_SetDesiredSizeScale Parms{}; - - Parms.InScale = std::move(InScale); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Border.SetHorizontalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBorder::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Border", "SetHorizontalAlignment"); - - Params::Border_SetHorizontalAlignment Parms{}; - - Parms.InHorizontalAlignment = InHorizontalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Border.SetPadding -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FMargin& InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UBorder::SetPadding(const struct FMargin& InPadding) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Border", "SetPadding"); - - Params::Border_SetPadding Parms{}; - - Parms.InPadding = std::move(InPadding); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Border.SetShowEffectWhenDisabled -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInShowEffectWhenDisabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBorder::SetShowEffectWhenDisabled(bool bInShowEffectWhenDisabled) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Border", "SetShowEffectWhenDisabled"); - - Params::Border_SetShowEffectWhenDisabled Parms{}; - - Parms.bInShowEffectWhenDisabled = bInShowEffectWhenDisabled; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Border.SetVerticalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBorder::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Border", "SetVerticalAlignment"); - - Params::Border_SetVerticalAlignment Parms{}; - - Parms.InVerticalAlignment = InVerticalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.BorderSlot.SetHorizontalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBorderSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BorderSlot", "SetHorizontalAlignment"); - - Params::BorderSlot_SetHorizontalAlignment Parms{}; - - Parms.InHorizontalAlignment = InHorizontalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.BorderSlot.SetPadding -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FMargin& InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UBorderSlot::SetPadding(const struct FMargin& InPadding) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BorderSlot", "SetPadding"); - - Params::BorderSlot_SetPadding Parms{}; - - Parms.InPadding = std::move(InPadding); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.BorderSlot.SetVerticalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UBorderSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("BorderSlot", "SetVerticalAlignment"); - - Params::BorderSlot_SetVerticalAlignment Parms{}; - - Parms.InVerticalAlignment = InVerticalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Button.SetBackgroundColor -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& InBackgroundColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UButton::SetBackgroundColor(const struct FLinearColor& InBackgroundColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Button", "SetBackgroundColor"); - - Params::Button_SetBackgroundColor Parms{}; - - Parms.InBackgroundColor = std::move(InBackgroundColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Button.SetClickMethod -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EButtonClickMethod InClickMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UButton::SetClickMethod(EButtonClickMethod InClickMethod) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Button", "SetClickMethod"); - - Params::Button_SetClickMethod Parms{}; - - Parms.InClickMethod = InClickMethod; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Button.SetColorAndOpacity -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& InColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UButton::SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Button", "SetColorAndOpacity"); - - Params::Button_SetColorAndOpacity Parms{}; - - Parms.InColorAndOpacity = std::move(InColorAndOpacity); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Button.SetPressMethod -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EButtonPressMethod InPressMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UButton::SetPressMethod(EButtonPressMethod InPressMethod) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Button", "SetPressMethod"); - - Params::Button_SetPressMethod Parms{}; - - Parms.InPressMethod = InPressMethod; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Button.SetStyle -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FButtonStyle& InStyle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UButton::SetStyle(const struct FButtonStyle& InStyle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Button", "SetStyle"); - - Params::Button_SetStyle Parms{}; - - Parms.InStyle = std::move(InStyle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Button.SetTouchMethod -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EButtonTouchMethod InTouchMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UButton::SetTouchMethod(EButtonTouchMethod InTouchMethod) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Button", "SetTouchMethod"); - - Params::Button_SetTouchMethod Parms{}; - - Parms.InTouchMethod = InTouchMethod; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Button.IsPressed -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UButton::IsPressed() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Button", "IsPressed"); - - Params::Button_IsPressed Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ButtonSlot.SetHorizontalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UButtonSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ButtonSlot", "SetHorizontalAlignment"); - - Params::ButtonSlot_SetHorizontalAlignment Parms{}; - - Parms.InHorizontalAlignment = InHorizontalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ButtonSlot.SetPadding -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FMargin& InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UButtonSlot::SetPadding(const struct FMargin& InPadding) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ButtonSlot", "SetPadding"); - - Params::ButtonSlot_SetPadding Parms{}; - - Parms.InPadding = std::move(InPadding); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ButtonSlot.SetVerticalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UButtonSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ButtonSlot", "SetVerticalAlignment"); - - Params::ButtonSlot_SetVerticalAlignment Parms{}; - - Parms.InVerticalAlignment = InVerticalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.CanvasPanel.AddChildToCanvas -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UCanvasPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UCanvasPanelSlot* UCanvasPanel::AddChildToCanvas(class UWidget* Content) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasPanel", "AddChildToCanvas"); - - Params::CanvasPanel_AddChildToCanvas Parms{}; - - Parms.Content = Content; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.CanvasPanelSlot.SetAlignment -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& InAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCanvasPanelSlot::SetAlignment(const struct FVector2D& InAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasPanelSlot", "SetAlignment"); - - Params::CanvasPanelSlot_SetAlignment Parms{}; - - Parms.InAlignment = std::move(InAlignment); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.CanvasPanelSlot.SetAnchors -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FAnchors& InAnchors (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UCanvasPanelSlot::SetAnchors(const struct FAnchors& InAnchors) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasPanelSlot", "SetAnchors"); - - Params::CanvasPanelSlot_SetAnchors Parms{}; - - Parms.InAnchors = std::move(InAnchors); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.CanvasPanelSlot.SetAutoSize -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool InbAutoSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCanvasPanelSlot::SetAutoSize(bool InbAutoSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasPanelSlot", "SetAutoSize"); - - Params::CanvasPanelSlot_SetAutoSize Parms{}; - - Parms.InbAutoSize = InbAutoSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.CanvasPanelSlot.SetLayout -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FAnchorData& InLayoutData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UCanvasPanelSlot::SetLayout(const struct FAnchorData& InLayoutData) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasPanelSlot", "SetLayout"); - - Params::CanvasPanelSlot_SetLayout Parms{}; - - Parms.InLayoutData = std::move(InLayoutData); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.CanvasPanelSlot.SetMaximum -// (Final, RequiredAPI, Native, Public, HasDefaults) -// Parameters: -// const struct FVector2D& InMaximumAnchors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCanvasPanelSlot::SetMaximum(const struct FVector2D& InMaximumAnchors) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasPanelSlot", "SetMaximum"); - - Params::CanvasPanelSlot_SetMaximum Parms{}; - - Parms.InMaximumAnchors = std::move(InMaximumAnchors); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.CanvasPanelSlot.SetMinimum -// (Final, RequiredAPI, Native, Public, HasDefaults) -// Parameters: -// const struct FVector2D& InMinimumAnchors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCanvasPanelSlot::SetMinimum(const struct FVector2D& InMinimumAnchors) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasPanelSlot", "SetMinimum"); - - Params::CanvasPanelSlot_SetMinimum Parms{}; - - Parms.InMinimumAnchors = std::move(InMinimumAnchors); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.CanvasPanelSlot.SetOffsets -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FMargin& InOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UCanvasPanelSlot::SetOffsets(const struct FMargin& InOffset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasPanelSlot", "SetOffsets"); - - Params::CanvasPanelSlot_SetOffsets Parms{}; - - Parms.InOffset = std::move(InOffset); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.CanvasPanelSlot.SetPosition -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCanvasPanelSlot::SetPosition(const struct FVector2D& InPosition) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasPanelSlot", "SetPosition"); - - Params::CanvasPanelSlot_SetPosition Parms{}; - - Parms.InPosition = std::move(InPosition); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.CanvasPanelSlot.SetSize -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& InSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCanvasPanelSlot::SetSize(const struct FVector2D& InSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasPanelSlot", "SetSize"); - - Params::CanvasPanelSlot_SetSize Parms{}; - - Parms.InSize = std::move(InSize); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.CanvasPanelSlot.SetZOrder -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 InZOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCanvasPanelSlot::SetZOrder(int32 InZOrder) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasPanelSlot", "SetZOrder"); - - Params::CanvasPanelSlot_SetZOrder Parms{}; - - Parms.InZOrder = InZOrder; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.CanvasPanelSlot.GetAlignment -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UCanvasPanelSlot::GetAlignment() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasPanelSlot", "GetAlignment"); - - Params::CanvasPanelSlot_GetAlignment Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.CanvasPanelSlot.GetAnchors -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FAnchors ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) - -struct FAnchors UCanvasPanelSlot::GetAnchors() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasPanelSlot", "GetAnchors"); - - Params::CanvasPanelSlot_GetAnchors Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.CanvasPanelSlot.GetAutoSize -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UCanvasPanelSlot::GetAutoSize() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasPanelSlot", "GetAutoSize"); - - Params::CanvasPanelSlot_GetAutoSize Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.CanvasPanelSlot.GetLayout -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FAnchorData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) - -struct FAnchorData UCanvasPanelSlot::GetLayout() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasPanelSlot", "GetLayout"); - - Params::CanvasPanelSlot_GetLayout Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.CanvasPanelSlot.GetOffsets -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FMargin ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FMargin UCanvasPanelSlot::GetOffsets() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasPanelSlot", "GetOffsets"); - - Params::CanvasPanelSlot_GetOffsets Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.CanvasPanelSlot.GetPosition -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UCanvasPanelSlot::GetPosition() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasPanelSlot", "GetPosition"); - - Params::CanvasPanelSlot_GetPosition Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.CanvasPanelSlot.GetSize -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UCanvasPanelSlot::GetSize() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasPanelSlot", "GetSize"); - - Params::CanvasPanelSlot_GetSize Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.CanvasPanelSlot.GetZOrder -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UCanvasPanelSlot::GetZOrder() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CanvasPanelSlot", "GetZOrder"); - - Params::CanvasPanelSlot_GetZOrder Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.CheckBox.SetCheckedState -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ECheckBoxState InCheckedState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheckBox::SetCheckedState(ECheckBoxState InCheckedState) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheckBox", "SetCheckedState"); - - Params::CheckBox_SetCheckedState Parms{}; - - Parms.InCheckedState = InCheckedState; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.CheckBox.SetClickMethod -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EButtonClickMethod InClickMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheckBox::SetClickMethod(EButtonClickMethod InClickMethod) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheckBox", "SetClickMethod"); - - Params::CheckBox_SetClickMethod Parms{}; - - Parms.InClickMethod = InClickMethod; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.CheckBox.SetIsChecked -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool InIsChecked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheckBox::SetIsChecked(bool InIsChecked) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheckBox", "SetIsChecked"); - - Params::CheckBox_SetIsChecked Parms{}; - - Parms.InIsChecked = InIsChecked; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.CheckBox.SetPressMethod -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EButtonPressMethod InPressMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheckBox::SetPressMethod(EButtonPressMethod InPressMethod) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheckBox", "SetPressMethod"); - - Params::CheckBox_SetPressMethod Parms{}; - - Parms.InPressMethod = InPressMethod; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.CheckBox.SetTouchMethod -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EButtonTouchMethod InTouchMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UCheckBox::SetTouchMethod(EButtonTouchMethod InTouchMethod) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheckBox", "SetTouchMethod"); - - Params::CheckBox_SetTouchMethod Parms{}; - - Parms.InTouchMethod = InTouchMethod; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.CheckBox.GetCheckedState -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ECheckBoxState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ECheckBoxState UCheckBox::GetCheckedState() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheckBox", "GetCheckedState"); - - Params::CheckBox_GetCheckedState Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.CheckBox.IsChecked -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UCheckBox::IsChecked() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheckBox", "IsChecked"); - - Params::CheckBox_IsChecked Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.CheckBox.IsPressed -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UCheckBox::IsPressed() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("CheckBox", "IsPressed"); - - Params::CheckBox_IsPressed Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ComboBoxKey.AddOption -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName Option (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UComboBoxKey::AddOption(class FName Option) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ComboBoxKey", "AddOption"); - - Params::ComboBoxKey_AddOption Parms{}; - - Parms.Option = Option; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ComboBoxKey.ClearOptions -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UComboBoxKey::ClearOptions() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ComboBoxKey", "ClearOptions"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ComboBoxKey.ClearSelection -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UComboBoxKey::ClearSelection() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ComboBoxKey", "ClearSelection"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ComboBoxKey.RemoveOption -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName Option (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UComboBoxKey::RemoveOption(class FName Option) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ComboBoxKey", "RemoveOption"); - - Params::ComboBoxKey_RemoveOption Parms{}; - - Parms.Option = Option; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ComboBoxKey.SetSelectedOption -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName Option (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UComboBoxKey::SetSelectedOption(class FName Option) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ComboBoxKey", "SetSelectedOption"); - - Params::ComboBoxKey_SetSelectedOption Parms{}; - - Parms.Option = Option; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ComboBoxKey.GetSelectedOption -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FName UComboBoxKey::GetSelectedOption() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ComboBoxKey", "GetSelectedOption"); - - Params::ComboBoxKey_GetSelectedOption Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ComboBoxKey.IsOpen -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UComboBoxKey::IsOpen() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ComboBoxKey", "IsOpen"); - - Params::ComboBoxKey_IsOpen Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ComboBoxString.AddOption -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UComboBoxString::AddOption(const class FString& Option) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ComboBoxString", "AddOption"); - - Params::ComboBoxString_AddOption Parms{}; - - Parms.Option = std::move(Option); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ComboBoxString.ClearOptions -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UComboBoxString::ClearOptions() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ComboBoxString", "ClearOptions"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ComboBoxString.ClearSelection -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UComboBoxString::ClearSelection() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ComboBoxString", "ClearSelection"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ComboBoxString.RefreshOptions -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UComboBoxString::RefreshOptions() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ComboBoxString", "RefreshOptions"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ComboBoxString.RemoveOption -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UComboBoxString::RemoveOption(const class FString& Option) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ComboBoxString", "RemoveOption"); - - Params::ComboBoxString_RemoveOption Parms{}; - - Parms.Option = std::move(Option); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ComboBoxString.SetSelectedIndex -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UComboBoxString::SetSelectedIndex(const int32 Index_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ComboBoxString", "SetSelectedIndex"); - - Params::ComboBoxString_SetSelectedIndex Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ComboBoxString.SetSelectedOption -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UComboBoxString::SetSelectedOption(const class FString& Option) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ComboBoxString", "SetSelectedOption"); - - Params::ComboBoxString_SetSelectedOption Parms{}; - - Parms.Option = std::move(Option); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ComboBoxString.FindOptionIndex -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const class FString& Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UComboBoxString::FindOptionIndex(const class FString& Option) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ComboBoxString", "FindOptionIndex"); - - Params::ComboBoxString_FindOptionIndex Parms{}; - - Parms.Option = std::move(Option); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ComboBoxString.GetOptionAtIndex -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UComboBoxString::GetOptionAtIndex(int32 Index_0) const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ComboBoxString", "GetOptionAtIndex"); - - Params::ComboBoxString_GetOptionAtIndex Parms{}; - - Parms.Index_0 = Index_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ComboBoxString.GetOptionCount -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UComboBoxString::GetOptionCount() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ComboBoxString", "GetOptionCount"); - - Params::ComboBoxString_GetOptionCount Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ComboBoxString.GetSelectedIndex -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UComboBoxString::GetSelectedIndex() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ComboBoxString", "GetSelectedIndex"); - - Params::ComboBoxString_GetSelectedIndex Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ComboBoxString.GetSelectedOption -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class FString UComboBoxString::GetSelectedOption() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ComboBoxString", "GetSelectedOption"); - - Params::ComboBoxString_GetSelectedOption Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ComboBoxString.IsOpen -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UComboBoxString::IsOpen() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ComboBoxString", "IsOpen"); - - Params::ComboBoxString_IsOpen Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.DynamicEntryBoxBase.SetEntrySpacing -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& InEntrySpacing (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDynamicEntryBoxBase::SetEntrySpacing(const struct FVector2D& InEntrySpacing) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DynamicEntryBoxBase", "SetEntrySpacing"); - - Params::DynamicEntryBoxBase_SetEntrySpacing Parms{}; - - Parms.InEntrySpacing = std::move(InEntrySpacing); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.DynamicEntryBoxBase.SetRadialSettings -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FRadialBoxSettings& InSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - -void UDynamicEntryBoxBase::SetRadialSettings(const struct FRadialBoxSettings& InSettings) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DynamicEntryBoxBase", "SetRadialSettings"); - - Params::DynamicEntryBoxBase_SetRadialSettings Parms{}; - - Parms.InSettings = std::move(InSettings); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.DynamicEntryBoxBase.GetAllEntries -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const TArray ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) - -const TArray UDynamicEntryBoxBase::GetAllEntries() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DynamicEntryBoxBase", "GetAllEntries"); - - Params::DynamicEntryBoxBase_GetAllEntries Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.DynamicEntryBoxBase.GetNumEntries -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -int32 UDynamicEntryBoxBase::GetNumEntries() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DynamicEntryBoxBase", "GetNumEntries"); - - Params::DynamicEntryBoxBase_GetNumEntries Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.DynamicEntryBox.BP_CreateEntry -// (Final, RequiredAPI, Native, Private, BlueprintCallable) -// Parameters: -// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UUserWidget* UDynamicEntryBox::BP_CreateEntry() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DynamicEntryBox", "BP_CreateEntry"); - - Params::DynamicEntryBox_BP_CreateEntry Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.DynamicEntryBox.BP_CreateEntryOfClass -// (Final, RequiredAPI, Native, Private, BlueprintCallable) -// Parameters: -// TSubclassOf EntryClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UUserWidget* UDynamicEntryBox::BP_CreateEntryOfClass(TSubclassOf EntryClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DynamicEntryBox", "BP_CreateEntryOfClass"); - - Params::DynamicEntryBox_BP_CreateEntryOfClass Parms{}; - - Parms.EntryClass = EntryClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.DynamicEntryBox.RemoveEntry -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UUserWidget* EntryWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDynamicEntryBox::RemoveEntry(class UUserWidget* EntryWidget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DynamicEntryBox", "RemoveEntry"); - - Params::DynamicEntryBox_RemoveEntry Parms{}; - - Parms.EntryWidget = EntryWidget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.DynamicEntryBox.Reset -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bDeleteWidgets (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UDynamicEntryBox::Reset(bool bDeleteWidgets) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DynamicEntryBox", "Reset"); - - Params::DynamicEntryBox_Reset Parms{}; - - Parms.bDeleteWidgets = bDeleteWidgets; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.EditableText.SetFont -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FSlateFontInfo& InFontInfo (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UEditableText::SetFont(const struct FSlateFontInfo& InFontInfo) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableText", "SetFont"); - - Params::EditableText_SetFont Parms{}; - - Parms.InFontInfo = std::move(InFontInfo); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.EditableText.SetFontMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* InMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UEditableText::SetFontMaterial(class UMaterialInterface* InMaterial) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableText", "SetFontMaterial"); - - Params::EditableText_SetFontMaterial Parms{}; - - Parms.InMaterial = InMaterial; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.EditableText.SetFontOutlineMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* InMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UEditableText::SetFontOutlineMaterial(class UMaterialInterface* InMaterial) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableText", "SetFontOutlineMaterial"); - - Params::EditableText_SetFontOutlineMaterial Parms{}; - - Parms.InMaterial = InMaterial; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.EditableText.SetHintText -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InHintText (Parm, NativeAccessSpecifierPublic) - -void UEditableText::SetHintText(const class FText& InHintText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableText", "SetHintText"); - - Params::EditableText_SetHintText Parms{}; - - Parms.InHintText = std::move(InHintText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.EditableText.SetIsPassword -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool InbIsPassword (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UEditableText::SetIsPassword(bool InbIsPassword) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableText", "SetIsPassword"); - - Params::EditableText_SetIsPassword Parms{}; - - Parms.InbIsPassword = InbIsPassword; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.EditableText.SetIsReadOnly -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool InbIsReadyOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UEditableText::SetIsReadOnly(bool InbIsReadyOnly) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableText", "SetIsReadOnly"); - - Params::EditableText_SetIsReadOnly Parms{}; - - Parms.InbIsReadyOnly = InbIsReadyOnly; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.EditableText.SetJustification -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ETextJustify InJustification (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UEditableText::SetJustification(ETextJustify InJustification) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableText", "SetJustification"); - - Params::EditableText_SetJustification Parms{}; - - Parms.InJustification = InJustification; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.EditableText.SetMinimumDesiredWidth -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InMinDesiredWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UEditableText::SetMinimumDesiredWidth(float InMinDesiredWidth) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableText", "SetMinimumDesiredWidth"); - - Params::EditableText_SetMinimumDesiredWidth Parms{}; - - Parms.InMinDesiredWidth = InMinDesiredWidth; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.EditableText.SetText -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InText (Parm, NativeAccessSpecifierPublic) - -void UEditableText::SetText(const class FText& InText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableText", "SetText"); - - Params::EditableText_SetText Parms{}; - - Parms.InText = std::move(InText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.EditableText.SetTextOverflowPolicy -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ETextOverflowPolicy InOverflowPolicy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UEditableText::SetTextOverflowPolicy(ETextOverflowPolicy InOverflowPolicy) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableText", "SetTextOverflowPolicy"); - - Params::EditableText_SetTextOverflowPolicy Parms{}; - - Parms.InOverflowPolicy = InOverflowPolicy; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.EditableText.GetFont -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FSlateFontInfo ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const struct FSlateFontInfo UEditableText::GetFont() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableText", "GetFont"); - - Params::EditableText_GetFont Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.EditableText.GetHintText -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UEditableText::GetHintText() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableText", "GetHintText"); - - Params::EditableText_GetHintText Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.EditableText.GetJustification -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// ETextJustify ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -ETextJustify UEditableText::GetJustification() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableText", "GetJustification"); - - Params::EditableText_GetJustification Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.EditableText.GetText -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UEditableText::GetText() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableText", "GetText"); - - Params::EditableText_GetText Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.EditableTextBox.ClearError -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UEditableTextBox::ClearError() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableTextBox", "ClearError"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.EditableTextBox.SetError -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InError (Parm, NativeAccessSpecifierPublic) - -void UEditableTextBox::SetError(const class FText& InError) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableTextBox", "SetError"); - - Params::EditableTextBox_SetError Parms{}; - - Parms.InError = std::move(InError); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.EditableTextBox.SetForegroundColor -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UEditableTextBox::SetForegroundColor(const struct FLinearColor& Color) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableTextBox", "SetForegroundColor"); - - Params::EditableTextBox_SetForegroundColor Parms{}; - - Parms.Color = std::move(Color); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.EditableTextBox.SetHintText -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InText (Parm, NativeAccessSpecifierPublic) - -void UEditableTextBox::SetHintText(const class FText& InText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableTextBox", "SetHintText"); - - Params::EditableTextBox_SetHintText Parms{}; - - Parms.InText = std::move(InText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.EditableTextBox.SetIsPassword -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bIsPassword (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UEditableTextBox::SetIsPassword(bool bIsPassword) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableTextBox", "SetIsPassword"); - - Params::EditableTextBox_SetIsPassword Parms{}; - - Parms.bIsPassword = bIsPassword; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.EditableTextBox.SetIsReadOnly -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bReadOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UEditableTextBox::SetIsReadOnly(bool bReadOnly) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableTextBox", "SetIsReadOnly"); - - Params::EditableTextBox_SetIsReadOnly Parms{}; - - Parms.bReadOnly = bReadOnly; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.EditableTextBox.SetJustification -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ETextJustify InJustification (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UEditableTextBox::SetJustification(ETextJustify InJustification) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableTextBox", "SetJustification"); - - Params::EditableTextBox_SetJustification Parms{}; - - Parms.InJustification = InJustification; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.EditableTextBox.SetText -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InText (Parm, NativeAccessSpecifierPublic) - -void UEditableTextBox::SetText(const class FText& InText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableTextBox", "SetText"); - - Params::EditableTextBox_SetText Parms{}; - - Parms.InText = std::move(InText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.EditableTextBox.SetTextOverflowPolicy -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ETextOverflowPolicy InOverflowPolicy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UEditableTextBox::SetTextOverflowPolicy(ETextOverflowPolicy InOverflowPolicy) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableTextBox", "SetTextOverflowPolicy"); - - Params::EditableTextBox_SetTextOverflowPolicy Parms{}; - - Parms.InOverflowPolicy = InOverflowPolicy; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.EditableTextBox.GetText -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UEditableTextBox::GetText() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableTextBox", "GetText"); - - Params::EditableTextBox_GetText Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.EditableTextBox.HasError -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UEditableTextBox::HasError() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("EditableTextBox", "HasError"); - - Params::EditableTextBox_HasError Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ExpandableArea.SetIsExpanded -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool IsExpanded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExpandableArea::SetIsExpanded(bool IsExpanded) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExpandableArea", "SetIsExpanded"); - - Params::ExpandableArea_SetIsExpanded Parms{}; - - Parms.IsExpanded = IsExpanded; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ExpandableArea.SetIsExpanded_Animated -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool IsExpanded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UExpandableArea::SetIsExpanded_Animated(bool IsExpanded) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExpandableArea", "SetIsExpanded_Animated"); - - Params::ExpandableArea_SetIsExpanded_Animated Parms{}; - - Parms.IsExpanded = IsExpanded; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ExpandableArea.GetIsExpanded -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UExpandableArea::GetIsExpanded() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ExpandableArea", "GetIsExpanded"); - - Params::ExpandableArea_GetIsExpanded Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.GridPanel.AddChildToGrid -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InRow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InColumn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UGridSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UGridSlot* UGridPanel::AddChildToGrid(class UWidget* Content, int32 InRow, int32 InColumn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GridPanel", "AddChildToGrid"); - - Params::GridPanel_AddChildToGrid Parms{}; - - Parms.Content = Content; - Parms.InRow = InRow; - Parms.InColumn = InColumn; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.GridPanel.SetColumnFill -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 ColumnIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Coefficient (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGridPanel::SetColumnFill(int32 ColumnIndex, float Coefficient) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GridPanel", "SetColumnFill"); - - Params::GridPanel_SetColumnFill Parms{}; - - Parms.ColumnIndex = ColumnIndex; - Parms.Coefficient = Coefficient; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.GridPanel.SetRowFill -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 RowIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Coefficient (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGridPanel::SetRowFill(int32 RowIndex, float Coefficient) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GridPanel", "SetRowFill"); - - Params::GridPanel_SetRowFill Parms{}; - - Parms.RowIndex = RowIndex; - Parms.Coefficient = Coefficient; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.GridSlot.SetColumn -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 InColumn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGridSlot::SetColumn(int32 InColumn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GridSlot", "SetColumn"); - - Params::GridSlot_SetColumn Parms{}; - - Parms.InColumn = InColumn; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.GridSlot.SetColumnSpan -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 InColumnSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGridSlot::SetColumnSpan(int32 InColumnSpan) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GridSlot", "SetColumnSpan"); - - Params::GridSlot_SetColumnSpan Parms{}; - - Parms.InColumnSpan = InColumnSpan; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.GridSlot.SetHorizontalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGridSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GridSlot", "SetHorizontalAlignment"); - - Params::GridSlot_SetHorizontalAlignment Parms{}; - - Parms.InHorizontalAlignment = InHorizontalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.GridSlot.SetLayer -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 InLayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGridSlot::SetLayer(int32 InLayer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GridSlot", "SetLayer"); - - Params::GridSlot_SetLayer Parms{}; - - Parms.InLayer = InLayer; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.GridSlot.SetNudge -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& InNudge (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGridSlot::SetNudge(const struct FVector2D& InNudge) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GridSlot", "SetNudge"); - - Params::GridSlot_SetNudge Parms{}; - - Parms.InNudge = std::move(InNudge); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.GridSlot.SetPadding -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FMargin& InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UGridSlot::SetPadding(const struct FMargin& InPadding) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GridSlot", "SetPadding"); - - Params::GridSlot_SetPadding Parms{}; - - Parms.InPadding = std::move(InPadding); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.GridSlot.SetRow -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 InRow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGridSlot::SetRow(int32 InRow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GridSlot", "SetRow"); - - Params::GridSlot_SetRow Parms{}; - - Parms.InRow = InRow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.GridSlot.SetRowSpan -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 InRowSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGridSlot::SetRowSpan(int32 InRowSpan) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GridSlot", "SetRowSpan"); - - Params::GridSlot_SetRowSpan Parms{}; - - Parms.InRowSpan = InRowSpan; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.GridSlot.SetVerticalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UGridSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("GridSlot", "SetVerticalAlignment"); - - Params::GridSlot_SetVerticalAlignment Parms{}; - - Parms.InVerticalAlignment = InVerticalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.HorizontalBox.AddChildToHorizontalBox -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UHorizontalBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UHorizontalBoxSlot* UHorizontalBox::AddChildToHorizontalBox(class UWidget* Content) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HorizontalBox", "AddChildToHorizontalBox"); - - Params::HorizontalBox_AddChildToHorizontalBox Parms{}; - - Parms.Content = Content; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.HorizontalBoxSlot.SetHorizontalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UHorizontalBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HorizontalBoxSlot", "SetHorizontalAlignment"); - - Params::HorizontalBoxSlot_SetHorizontalAlignment Parms{}; - - Parms.InHorizontalAlignment = InHorizontalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.HorizontalBoxSlot.SetPadding -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FMargin& InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UHorizontalBoxSlot::SetPadding(const struct FMargin& InPadding) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HorizontalBoxSlot", "SetPadding"); - - Params::HorizontalBoxSlot_SetPadding Parms{}; - - Parms.InPadding = std::move(InPadding); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.HorizontalBoxSlot.SetSize -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FSlateChildSize& InSize (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UHorizontalBoxSlot::SetSize(const struct FSlateChildSize& InSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HorizontalBoxSlot", "SetSize"); - - Params::HorizontalBoxSlot_SetSize Parms{}; - - Parms.InSize = std::move(InSize); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.HorizontalBoxSlot.SetVerticalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UHorizontalBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("HorizontalBoxSlot", "SetVerticalAlignment"); - - Params::HorizontalBoxSlot_SetVerticalAlignment Parms{}; - - Parms.InVerticalAlignment = InVerticalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Image.GetDynamicMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInstanceDynamic* UImage::GetDynamicMaterial() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Image", "GetDynamicMaterial"); - - Params::Image_GetDynamicMaterial Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Image.SetBrush -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FSlateBrush& InBrush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UImage::SetBrush(const struct FSlateBrush& InBrush) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Image", "SetBrush"); - - Params::Image_SetBrush Parms{}; - - Parms.InBrush = std::move(InBrush); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Image.SetBrushFromAsset -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class USlateBrushAsset* Asset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UImage::SetBrushFromAsset(class USlateBrushAsset* Asset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Image", "SetBrushFromAsset"); - - Params::Image_SetBrushFromAsset Parms{}; - - Parms.Asset = Asset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Image.SetBrushFromAtlasInterface -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TScriptInterfaceAtlasRegion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bMatchSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UImage::SetBrushFromAtlasInterface(TScriptInterface AtlasRegion, bool bMatchSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Image", "SetBrushFromAtlasInterface"); - - Params::Image_SetBrushFromAtlasInterface Parms{}; - - Parms.AtlasRegion = AtlasRegion; - Parms.bMatchSize = bMatchSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Image.SetBrushFromMaterial -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UImage::SetBrushFromMaterial(class UMaterialInterface* Material) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Image", "SetBrushFromMaterial"); - - Params::Image_SetBrushFromMaterial Parms{}; - - Parms.Material = Material; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Image.SetBrushFromSoftMaterial -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSoftObjectPtrSoftMaterial (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UImage::SetBrushFromSoftMaterial(TSoftObjectPtr SoftMaterial) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Image", "SetBrushFromSoftMaterial"); - - Params::Image_SetBrushFromSoftMaterial Parms{}; - - Parms.SoftMaterial = SoftMaterial; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Image.SetBrushFromSoftTexture -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSoftObjectPtr SoftTexture (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bMatchSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UImage::SetBrushFromSoftTexture(TSoftObjectPtr SoftTexture, bool bMatchSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Image", "SetBrushFromSoftTexture"); - - Params::Image_SetBrushFromSoftTexture Parms{}; - - Parms.SoftTexture = SoftTexture; - Parms.bMatchSize = bMatchSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Image.SetBrushFromTexture -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UTexture2D* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bMatchSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UImage::SetBrushFromTexture(class UTexture2D* Texture, bool bMatchSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Image", "SetBrushFromTexture"); - - Params::Image_SetBrushFromTexture Parms{}; - - Parms.Texture = Texture; - Parms.bMatchSize = bMatchSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Image.SetBrushFromTextureDynamic -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UTexture2DDynamic* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bMatchSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UImage::SetBrushFromTextureDynamic(class UTexture2DDynamic* Texture, bool bMatchSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Image", "SetBrushFromTextureDynamic"); - - Params::Image_SetBrushFromTextureDynamic Parms{}; - - Parms.Texture = Texture; - Parms.bMatchSize = bMatchSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Image.SetBrushResourceObject -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UObject* ResourceObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UImage::SetBrushResourceObject(class UObject* ResourceObject) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Image", "SetBrushResourceObject"); - - Params::Image_SetBrushResourceObject Parms{}; - - Parms.ResourceObject = ResourceObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Image.SetBrushTintColor -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FSlateColor& TintColor (Parm, NativeAccessSpecifierPublic) - -void UImage::SetBrushTintColor(const struct FSlateColor& TintColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Image", "SetBrushTintColor"); - - Params::Image_SetBrushTintColor Parms{}; - - Parms.TintColor = std::move(TintColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Image.SetColorAndOpacity -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& InColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UImage::SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Image", "SetColorAndOpacity"); - - Params::Image_SetColorAndOpacity Parms{}; - - Parms.InColorAndOpacity = std::move(InColorAndOpacity); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Image.SetDesiredSizeOverride -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& DesiredSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UImage::SetDesiredSizeOverride(const struct FVector2D& DesiredSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Image", "SetDesiredSizeOverride"); - - Params::Image_SetDesiredSizeOverride Parms{}; - - Parms.DesiredSize = std::move(DesiredSize); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Image.SetOpacity -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UImage::SetOpacity(float InOpacity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Image", "SetOpacity"); - - Params::Image_SetOpacity Parms{}; - - Parms.InOpacity = InOpacity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.InputKeySelector.SetAllowGamepadKeys -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInAllowGamepadKeys (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UInputKeySelector::SetAllowGamepadKeys(bool bInAllowGamepadKeys) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputKeySelector", "SetAllowGamepadKeys"); - - Params::InputKeySelector_SetAllowGamepadKeys Parms{}; - - Parms.bInAllowGamepadKeys = bInAllowGamepadKeys; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.InputKeySelector.SetAllowModifierKeys -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInAllowModifierKeys (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UInputKeySelector::SetAllowModifierKeys(bool bInAllowModifierKeys) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputKeySelector", "SetAllowModifierKeys"); - - Params::InputKeySelector_SetAllowModifierKeys Parms{}; - - Parms.bInAllowModifierKeys = bInAllowModifierKeys; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.InputKeySelector.SetEscapeKeys -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray& InKeys (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - -void UInputKeySelector::SetEscapeKeys(const TArray& InKeys) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputKeySelector", "SetEscapeKeys"); - - Params::InputKeySelector_SetEscapeKeys Parms{}; - - Parms.InKeys = std::move(InKeys); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.InputKeySelector.SetKeySelectionText -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InKeySelectionText (Parm, NativeAccessSpecifierPublic) - -void UInputKeySelector::SetKeySelectionText(const class FText& InKeySelectionText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputKeySelector", "SetKeySelectionText"); - - Params::InputKeySelector_SetKeySelectionText Parms{}; - - Parms.InKeySelectionText = std::move(InKeySelectionText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.InputKeySelector.SetNoKeySpecifiedText -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InNoKeySpecifiedText (Parm, NativeAccessSpecifierPublic) - -void UInputKeySelector::SetNoKeySpecifiedText(const class FText& InNoKeySpecifiedText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputKeySelector", "SetNoKeySpecifiedText"); - - Params::InputKeySelector_SetNoKeySpecifiedText Parms{}; - - Parms.InNoKeySpecifiedText = std::move(InNoKeySpecifiedText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.InputKeySelector.SetSelectedKey -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FInputChord& InSelectedKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UInputKeySelector::SetSelectedKey(const struct FInputChord& InSelectedKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputKeySelector", "SetSelectedKey"); - - Params::InputKeySelector_SetSelectedKey Parms{}; - - Parms.InSelectedKey = std::move(InSelectedKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.InputKeySelector.SetTextBlockVisibility -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const ESlateVisibility InVisibility (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UInputKeySelector::SetTextBlockVisibility(const ESlateVisibility InVisibility) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputKeySelector", "SetTextBlockVisibility"); - - Params::InputKeySelector_SetTextBlockVisibility Parms{}; - - Parms.InVisibility = InVisibility; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.InputKeySelector.GetIsSelectingKey -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UInputKeySelector::GetIsSelectingKey() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InputKeySelector", "GetIsSelectingKey"); - - Params::InputKeySelector_GetIsSelectingKey Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.InvalidationBox.InvalidateCache -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UInvalidationBox::InvalidateCache() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InvalidationBox", "InvalidateCache"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.InvalidationBox.SetCanCache -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool CanCache (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UInvalidationBox::SetCanCache(bool CanCache) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InvalidationBox", "SetCanCache"); - - Params::InvalidationBox_SetCanCache Parms{}; - - Parms.CanCache = CanCache; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.InvalidationBox.GetCanCache -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UInvalidationBox::GetCanCache() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("InvalidationBox", "GetCanCache"); - - Params::InvalidationBox_GetCanCache Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.MenuAnchor.Close -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UMenuAnchor::Close() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MenuAnchor", "Close"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.MenuAnchor.FitInWindow -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bFit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMenuAnchor::FitInWindow(bool bFit) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MenuAnchor", "FitInWindow"); - - Params::MenuAnchor_FitInWindow Parms{}; - - Parms.bFit = bFit; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.MenuAnchor.Open -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bFocusMenu (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMenuAnchor::Open(bool bFocusMenu) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MenuAnchor", "Open"); - - Params::MenuAnchor_Open Parms{}; - - Parms.bFocusMenu = bFocusMenu; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.MenuAnchor.SetPlacement -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EMenuPlacement InPlacement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMenuAnchor::SetPlacement(EMenuPlacement InPlacement) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MenuAnchor", "SetPlacement"); - - Params::MenuAnchor_SetPlacement Parms{}; - - Parms.InPlacement = InPlacement; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.MenuAnchor.ToggleOpen -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bFocusOnOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMenuAnchor::ToggleOpen(bool bFocusOnOpen) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MenuAnchor", "ToggleOpen"); - - Params::MenuAnchor_ToggleOpen Parms{}; - - Parms.bFocusOnOpen = bFocusOnOpen; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.MenuAnchor.GetMenuPosition -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UMenuAnchor::GetMenuPosition() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MenuAnchor", "GetMenuPosition"); - - Params::MenuAnchor_GetMenuPosition Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.MenuAnchor.HasOpenSubMenus -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UMenuAnchor::HasOpenSubMenus() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MenuAnchor", "HasOpenSubMenus"); - - Params::MenuAnchor_HasOpenSubMenus Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.MenuAnchor.IsOpen -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UMenuAnchor::IsOpen() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MenuAnchor", "IsOpen"); - - Params::MenuAnchor_IsOpen Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.MenuAnchor.ShouldOpenDueToClick -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UMenuAnchor::ShouldOpenDueToClick() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MenuAnchor", "ShouldOpenDueToClick"); - - Params::MenuAnchor_ShouldOpenDueToClick Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.TextLayoutWidget.SetJustification -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ETextJustify InJustification (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextLayoutWidget::SetJustification(ETextJustify InJustification) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextLayoutWidget", "SetJustification"); - - Params::TextLayoutWidget_SetJustification Parms{}; - - Parms.InJustification = InJustification; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.MultiLineEditableText.SetFont -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FSlateFontInfo& InFontInfo (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMultiLineEditableText::SetFont(const struct FSlateFontInfo& InFontInfo) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MultiLineEditableText", "SetFont"); - - Params::MultiLineEditableText_SetFont Parms{}; - - Parms.InFontInfo = std::move(InFontInfo); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.MultiLineEditableText.SetFontMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* InMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMultiLineEditableText::SetFontMaterial(class UMaterialInterface* InMaterial) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MultiLineEditableText", "SetFontMaterial"); - - Params::MultiLineEditableText_SetFontMaterial Parms{}; - - Parms.InMaterial = InMaterial; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.MultiLineEditableText.SetFontOutlineMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* InMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMultiLineEditableText::SetFontOutlineMaterial(class UMaterialInterface* InMaterial) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MultiLineEditableText", "SetFontOutlineMaterial"); - - Params::MultiLineEditableText_SetFontOutlineMaterial Parms{}; - - Parms.InMaterial = InMaterial; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.MultiLineEditableText.SetHintText -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InHintText (Parm, NativeAccessSpecifierPublic) - -void UMultiLineEditableText::SetHintText(const class FText& InHintText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MultiLineEditableText", "SetHintText"); - - Params::MultiLineEditableText_SetHintText Parms{}; - - Parms.InHintText = std::move(InHintText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.MultiLineEditableText.SetIsReadOnly -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bReadOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMultiLineEditableText::SetIsReadOnly(bool bReadOnly) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MultiLineEditableText", "SetIsReadOnly"); - - Params::MultiLineEditableText_SetIsReadOnly Parms{}; - - Parms.bReadOnly = bReadOnly; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.MultiLineEditableText.SetText -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InText (Parm, NativeAccessSpecifierPublic) - -void UMultiLineEditableText::SetText(const class FText& InText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MultiLineEditableText", "SetText"); - - Params::MultiLineEditableText_SetText Parms{}; - - Parms.InText = std::move(InText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.MultiLineEditableText.SetWidgetStyle -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FTextBlockStyle& InWidgetStyle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UMultiLineEditableText::SetWidgetStyle(const struct FTextBlockStyle& InWidgetStyle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MultiLineEditableText", "SetWidgetStyle"); - - Params::MultiLineEditableText_SetWidgetStyle Parms{}; - - Parms.InWidgetStyle = std::move(InWidgetStyle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.MultiLineEditableText.GetFont -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FSlateFontInfo ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -const struct FSlateFontInfo UMultiLineEditableText::GetFont() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MultiLineEditableText", "GetFont"); - - Params::MultiLineEditableText_GetFont Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.MultiLineEditableText.GetHintText -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UMultiLineEditableText::GetHintText() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MultiLineEditableText", "GetHintText"); - - Params::MultiLineEditableText_GetHintText Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.MultiLineEditableText.GetText -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UMultiLineEditableText::GetText() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MultiLineEditableText", "GetText"); - - Params::MultiLineEditableText_GetText Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.MultiLineEditableTextBox.SetError -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InError (Parm, NativeAccessSpecifierPublic) - -void UMultiLineEditableTextBox::SetError(const class FText& InError) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MultiLineEditableTextBox", "SetError"); - - Params::MultiLineEditableTextBox_SetError Parms{}; - - Parms.InError = std::move(InError); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.MultiLineEditableTextBox.SetForegroundColor -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMultiLineEditableTextBox::SetForegroundColor(const struct FLinearColor& Color) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MultiLineEditableTextBox", "SetForegroundColor"); - - Params::MultiLineEditableTextBox_SetForegroundColor Parms{}; - - Parms.Color = std::move(Color); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.MultiLineEditableTextBox.SetHintText -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InHintText (Parm, NativeAccessSpecifierPublic) - -void UMultiLineEditableTextBox::SetHintText(const class FText& InHintText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MultiLineEditableTextBox", "SetHintText"); - - Params::MultiLineEditableTextBox_SetHintText Parms{}; - - Parms.InHintText = std::move(InHintText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.MultiLineEditableTextBox.SetIsReadOnly -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bReadOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UMultiLineEditableTextBox::SetIsReadOnly(bool bReadOnly) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MultiLineEditableTextBox", "SetIsReadOnly"); - - Params::MultiLineEditableTextBox_SetIsReadOnly Parms{}; - - Parms.bReadOnly = bReadOnly; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.MultiLineEditableTextBox.SetText -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InText (Parm, NativeAccessSpecifierPublic) - -void UMultiLineEditableTextBox::SetText(const class FText& InText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MultiLineEditableTextBox", "SetText"); - - Params::MultiLineEditableTextBox_SetText Parms{}; - - Parms.InText = std::move(InText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.MultiLineEditableTextBox.SetTextStyle -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FTextBlockStyle& InTextStyle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UMultiLineEditableTextBox::SetTextStyle(const struct FTextBlockStyle& InTextStyle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MultiLineEditableTextBox", "SetTextStyle"); - - Params::MultiLineEditableTextBox_SetTextStyle Parms{}; - - Parms.InTextStyle = std::move(InTextStyle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.MultiLineEditableTextBox.GetHintText -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UMultiLineEditableTextBox::GetHintText() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MultiLineEditableTextBox", "GetHintText"); - - Params::MultiLineEditableTextBox_GetHintText Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.MultiLineEditableTextBox.GetText -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UMultiLineEditableTextBox::GetText() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("MultiLineEditableTextBox", "GetText"); - - Params::MultiLineEditableTextBox_GetText Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Overlay.AddChildToOverlay -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UOverlaySlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UOverlaySlot* UOverlay::AddChildToOverlay(class UWidget* Content) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Overlay", "AddChildToOverlay"); - - Params::Overlay_AddChildToOverlay Parms{}; - - Parms.Content = Content; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Overlay.ReplaceOverlayChildAt -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UOverlay::ReplaceOverlayChildAt(int32 Index_0, class UWidget* Content) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Overlay", "ReplaceOverlayChildAt"); - - Params::Overlay_ReplaceOverlayChildAt Parms{}; - - Parms.Index_0 = Index_0; - Parms.Content = Content; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.OverlaySlot.SetHorizontalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UOverlaySlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("OverlaySlot", "SetHorizontalAlignment"); - - Params::OverlaySlot_SetHorizontalAlignment Parms{}; - - Parms.InHorizontalAlignment = InHorizontalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.OverlaySlot.SetPadding -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FMargin& InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UOverlaySlot::SetPadding(const struct FMargin& InPadding) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("OverlaySlot", "SetPadding"); - - Params::OverlaySlot_SetPadding Parms{}; - - Parms.InPadding = std::move(InPadding); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.OverlaySlot.SetVerticalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UOverlaySlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("OverlaySlot", "SetVerticalAlignment"); - - Params::OverlaySlot_SetVerticalAlignment Parms{}; - - Parms.InVerticalAlignment = InVerticalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ProgressBar.SetFillColorAndOpacity -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UProgressBar::SetFillColorAndOpacity(const struct FLinearColor& InColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ProgressBar", "SetFillColorAndOpacity"); - - Params::ProgressBar_SetFillColorAndOpacity Parms{}; - - Parms.InColor = std::move(InColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ProgressBar.SetIsMarquee -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool InbIsMarquee (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UProgressBar::SetIsMarquee(bool InbIsMarquee) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ProgressBar", "SetIsMarquee"); - - Params::ProgressBar_SetIsMarquee Parms{}; - - Parms.InbIsMarquee = InbIsMarquee; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ProgressBar.SetPercent -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InPercent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UProgressBar::SetPercent(float InPercent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ProgressBar", "SetPercent"); - - Params::ProgressBar_SetPercent Parms{}; - - Parms.InPercent = InPercent; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.RetainerBox.RequestRender -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void URetainerBox::RequestRender() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RetainerBox", "RequestRender"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.RetainerBox.SetEffectMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* EffectMaterial_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void URetainerBox::SetEffectMaterial(class UMaterialInterface* EffectMaterial_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RetainerBox", "SetEffectMaterial"); - - Params::RetainerBox_SetEffectMaterial Parms{}; - - Parms.EffectMaterial_0 = EffectMaterial_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.RetainerBox.SetRenderingPhase -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 RenderPhase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 TotalPhases (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void URetainerBox::SetRenderingPhase(int32 RenderPhase, int32 TotalPhases) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RetainerBox", "SetRenderingPhase"); - - Params::RetainerBox_SetRenderingPhase Parms{}; - - Parms.RenderPhase = RenderPhase; - Parms.TotalPhases = TotalPhases; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.RetainerBox.SetRetainRendering -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInRetainRendering (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void URetainerBox::SetRetainRendering(bool bInRetainRendering) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RetainerBox", "SetRetainRendering"); - - Params::RetainerBox_SetRetainRendering Parms{}; - - Parms.bInRetainRendering = bInRetainRendering; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.RetainerBox.SetTextureParameter -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class FName TextureParameter_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void URetainerBox::SetTextureParameter(class FName TextureParameter_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RetainerBox", "SetTextureParameter"); - - Params::RetainerBox_SetTextureParameter Parms{}; - - Parms.TextureParameter_0 = TextureParameter_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.RetainerBox.GetEffectMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInstanceDynamic* URetainerBox::GetEffectMaterial() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RetainerBox", "GetEffectMaterial"); - - Params::RetainerBox_GetEffectMaterial Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.RichTextBlock.ClearAllDefaultStyleOverrides -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void URichTextBlock::ClearAllDefaultStyleOverrides() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RichTextBlock", "ClearAllDefaultStyleOverrides"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.RichTextBlock.GetDecoratorByClass -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOfDecoratorClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class URichTextBlockDecorator* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class URichTextBlockDecorator* URichTextBlock::GetDecoratorByClass(TSubclassOf DecoratorClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RichTextBlock", "GetDecoratorByClass"); - - Params::RichTextBlock_GetDecoratorByClass Parms{}; - - Parms.DecoratorClass = DecoratorClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.RichTextBlock.GetDefaultDynamicMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInstanceDynamic* URichTextBlock::GetDefaultDynamicMaterial() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RichTextBlock", "GetDefaultDynamicMaterial"); - - Params::RichTextBlock_GetDefaultDynamicMaterial Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.RichTextBlock.RefreshTextLayout -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void URichTextBlock::RefreshTextLayout() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RichTextBlock", "RefreshTextLayout"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.RichTextBlock.SetAutoWrapText -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool InAutoTextWrap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void URichTextBlock::SetAutoWrapText(bool InAutoTextWrap) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RichTextBlock", "SetAutoWrapText"); - - Params::RichTextBlock_SetAutoWrapText Parms{}; - - Parms.InAutoTextWrap = InAutoTextWrap; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.RichTextBlock.SetDecorators -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const TArray>&InDecoratorClasses (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, UObjectWrapper, NativeAccessSpecifierPublic) - -void URichTextBlock::SetDecorators(const TArray>& InDecoratorClasses) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RichTextBlock", "SetDecorators"); - - Params::RichTextBlock_SetDecorators Parms{}; - - Parms.InDecoratorClasses = std::move(InDecoratorClasses); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.RichTextBlock.SetDefaultColorAndOpacity -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FSlateColor& InColorAndOpacity (Parm, NativeAccessSpecifierPublic) - -void URichTextBlock::SetDefaultColorAndOpacity(const struct FSlateColor& InColorAndOpacity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RichTextBlock", "SetDefaultColorAndOpacity"); - - Params::RichTextBlock_SetDefaultColorAndOpacity Parms{}; - - Parms.InColorAndOpacity = std::move(InColorAndOpacity); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.RichTextBlock.SetDefaultFont -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FSlateFontInfo& InFontInfo (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void URichTextBlock::SetDefaultFont(const struct FSlateFontInfo& InFontInfo) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RichTextBlock", "SetDefaultFont"); - - Params::RichTextBlock_SetDefaultFont Parms{}; - - Parms.InFontInfo = std::move(InFontInfo); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.RichTextBlock.SetDefaultMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* InMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void URichTextBlock::SetDefaultMaterial(class UMaterialInterface* InMaterial) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RichTextBlock", "SetDefaultMaterial"); - - Params::RichTextBlock_SetDefaultMaterial Parms{}; - - Parms.InMaterial = InMaterial; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.RichTextBlock.SetDefaultShadowColorAndOpacity -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& InShadowColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void URichTextBlock::SetDefaultShadowColorAndOpacity(const struct FLinearColor& InShadowColorAndOpacity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RichTextBlock", "SetDefaultShadowColorAndOpacity"); - - Params::RichTextBlock_SetDefaultShadowColorAndOpacity Parms{}; - - Parms.InShadowColorAndOpacity = std::move(InShadowColorAndOpacity); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.RichTextBlock.SetDefaultShadowOffset -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& InShadowOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void URichTextBlock::SetDefaultShadowOffset(const struct FVector2D& InShadowOffset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RichTextBlock", "SetDefaultShadowOffset"); - - Params::RichTextBlock_SetDefaultShadowOffset Parms{}; - - Parms.InShadowOffset = std::move(InShadowOffset); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.RichTextBlock.SetDefaultStrikeBrush -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FSlateBrush& InStrikeBrush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void URichTextBlock::SetDefaultStrikeBrush(const struct FSlateBrush& InStrikeBrush) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RichTextBlock", "SetDefaultStrikeBrush"); - - Params::RichTextBlock_SetDefaultStrikeBrush Parms{}; - - Parms.InStrikeBrush = std::move(InStrikeBrush); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.RichTextBlock.SetDefaultTextStyle -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FTextBlockStyle& InDefaultTextStyle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void URichTextBlock::SetDefaultTextStyle(const struct FTextBlockStyle& InDefaultTextStyle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RichTextBlock", "SetDefaultTextStyle"); - - Params::RichTextBlock_SetDefaultTextStyle Parms{}; - - Parms.InDefaultTextStyle = std::move(InDefaultTextStyle); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.RichTextBlock.SetMinDesiredWidth -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InMinDesiredWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void URichTextBlock::SetMinDesiredWidth(float InMinDesiredWidth) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RichTextBlock", "SetMinDesiredWidth"); - - Params::RichTextBlock_SetMinDesiredWidth Parms{}; - - Parms.InMinDesiredWidth = InMinDesiredWidth; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.RichTextBlock.SetText -// (RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void URichTextBlock::SetText(const class FText& InText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RichTextBlock", "SetText"); - - Params::RichTextBlock_SetText Parms{}; - - Parms.InText = std::move(InText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.RichTextBlock.SetTextOverflowPolicy -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ETextOverflowPolicy InOverflowPolicy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void URichTextBlock::SetTextOverflowPolicy(ETextOverflowPolicy InOverflowPolicy) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RichTextBlock", "SetTextOverflowPolicy"); - - Params::RichTextBlock_SetTextOverflowPolicy Parms{}; - - Parms.InOverflowPolicy = InOverflowPolicy; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.RichTextBlock.SetTextStyleSet -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UDataTable* NewTextStyleSet (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void URichTextBlock::SetTextStyleSet(class UDataTable* NewTextStyleSet) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RichTextBlock", "SetTextStyleSet"); - - Params::RichTextBlock_SetTextStyleSet Parms{}; - - Parms.NewTextStyleSet = NewTextStyleSet; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.RichTextBlock.SetTextTransformPolicy -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ETextTransformPolicy InTransformPolicy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void URichTextBlock::SetTextTransformPolicy(ETextTransformPolicy InTransformPolicy) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RichTextBlock", "SetTextTransformPolicy"); - - Params::RichTextBlock_SetTextTransformPolicy Parms{}; - - Parms.InTransformPolicy = InTransformPolicy; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.RichTextBlock.GetText -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText URichTextBlock::GetText() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RichTextBlock", "GetText"); - - Params::RichTextBlock_GetText Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.RichTextBlock.GetTextStyleSet -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDataTable* URichTextBlock::GetTextStyleSet() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("RichTextBlock", "GetTextStyleSet"); - - Params::RichTextBlock_GetTextStyleSet Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.SafeZone.SetSidesToPad -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool InPadLeft (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InPadRight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InPadTop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InPadBottom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USafeZone::SetSidesToPad(bool InPadLeft, bool InPadRight, bool InPadTop, bool InPadBottom) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SafeZone", "SetSidesToPad"); - - Params::SafeZone_SetSidesToPad Parms{}; - - Parms.InPadLeft = InPadLeft; - Parms.InPadRight = InPadRight; - Parms.InPadTop = InPadTop; - Parms.InPadBottom = InPadBottom; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScaleBox.SetIgnoreInheritedScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInIgnoreInheritedScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UScaleBox::SetIgnoreInheritedScale(bool bInIgnoreInheritedScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScaleBox", "SetIgnoreInheritedScale"); - - Params::ScaleBox_SetIgnoreInheritedScale Parms{}; - - Parms.bInIgnoreInheritedScale = bInIgnoreInheritedScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScaleBox.SetStretch -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EStretch InStretch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UScaleBox::SetStretch(EStretch InStretch) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScaleBox", "SetStretch"); - - Params::ScaleBox_SetStretch Parms{}; - - Parms.InStretch = InStretch; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScaleBox.SetStretchDirection -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EStretchDirection InStretchDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UScaleBox::SetStretchDirection(EStretchDirection InStretchDirection) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScaleBox", "SetStretchDirection"); - - Params::ScaleBox_SetStretchDirection Parms{}; - - Parms.InStretchDirection = InStretchDirection; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScaleBox.SetUserSpecifiedScale -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InUserSpecifiedScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UScaleBox::SetUserSpecifiedScale(float InUserSpecifiedScale) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScaleBox", "SetUserSpecifiedScale"); - - Params::ScaleBox_SetUserSpecifiedScale Parms{}; - - Parms.InUserSpecifiedScale = InUserSpecifiedScale; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScaleBoxSlot.SetHorizontalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UScaleBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScaleBoxSlot", "SetHorizontalAlignment"); - - Params::ScaleBoxSlot_SetHorizontalAlignment Parms{}; - - Parms.InHorizontalAlignment = InHorizontalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScaleBoxSlot.SetPadding -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FMargin& InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UScaleBoxSlot::SetPadding(const struct FMargin& InPadding) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScaleBoxSlot", "SetPadding"); - - Params::ScaleBoxSlot_SetPadding Parms{}; - - Parms.InPadding = std::move(InPadding); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScaleBoxSlot.SetVerticalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UScaleBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScaleBoxSlot", "SetVerticalAlignment"); - - Params::ScaleBoxSlot_SetVerticalAlignment Parms{}; - - Parms.InVerticalAlignment = InVerticalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScrollBar.SetState -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InOffsetFraction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float InThumbSizeFraction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UScrollBar::SetState(float InOffsetFraction, float InThumbSizeFraction) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBar", "SetState"); - - Params::ScrollBar_SetState Parms{}; - - Parms.InOffsetFraction = InOffsetFraction; - Parms.InThumbSizeFraction = InThumbSizeFraction; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScrollBox.EndInertialScrolling -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UScrollBox::EndInertialScrolling() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBox", "EndInertialScrolling"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScrollBox.ScrollToEnd -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UScrollBox::ScrollToEnd() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBox", "ScrollToEnd"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScrollBox.ScrollToStart -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void UScrollBox::ScrollToStart() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBox", "ScrollToStart"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScrollBox.ScrollWidgetIntoView -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UWidget* WidgetToFind (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool AnimateScroll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EDescendantScrollDestination ScrollDestination (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Padding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UScrollBox::ScrollWidgetIntoView(class UWidget* WidgetToFind, bool AnimateScroll, EDescendantScrollDestination ScrollDestination, float Padding) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBox", "ScrollWidgetIntoView"); - - Params::ScrollBox_ScrollWidgetIntoView Parms{}; - - Parms.WidgetToFind = WidgetToFind; - Parms.AnimateScroll = AnimateScroll; - Parms.ScrollDestination = ScrollDestination; - Parms.Padding = Padding; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScrollBox.SetAllowOverscroll -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool NewAllowOverscroll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UScrollBox::SetAllowOverscroll(bool NewAllowOverscroll) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBox", "SetAllowOverscroll"); - - Params::ScrollBox_SetAllowOverscroll Parms{}; - - Parms.NewAllowOverscroll = NewAllowOverscroll; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScrollBox.SetAlwaysShowScrollbar -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool NewAlwaysShowScrollbar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UScrollBox::SetAlwaysShowScrollbar(bool NewAlwaysShowScrollbar) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBox", "SetAlwaysShowScrollbar"); - - Params::ScrollBox_SetAlwaysShowScrollbar Parms{}; - - Parms.NewAlwaysShowScrollbar = NewAlwaysShowScrollbar; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScrollBox.SetAnimateWheelScrolling -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bShouldAnimateWheelScrolling (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UScrollBox::SetAnimateWheelScrolling(bool bShouldAnimateWheelScrolling) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBox", "SetAnimateWheelScrolling"); - - Params::ScrollBox_SetAnimateWheelScrolling Parms{}; - - Parms.bShouldAnimateWheelScrolling = bShouldAnimateWheelScrolling; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScrollBox.SetConsumeMouseWheel -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EConsumeMouseWheel NewConsumeMouseWheel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UScrollBox::SetConsumeMouseWheel(EConsumeMouseWheel NewConsumeMouseWheel) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBox", "SetConsumeMouseWheel"); - - Params::ScrollBox_SetConsumeMouseWheel Parms{}; - - Parms.NewConsumeMouseWheel = NewConsumeMouseWheel; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScrollBox.SetNavigationDestination -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const EDescendantScrollDestination NewNavigationDestination (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UScrollBox::SetNavigationDestination(const EDescendantScrollDestination NewNavigationDestination) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBox", "SetNavigationDestination"); - - Params::ScrollBox_SetNavigationDestination Parms{}; - - Parms.NewNavigationDestination = NewNavigationDestination; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScrollBox.SetOrientation -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EOrientation NewOrientation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UScrollBox::SetOrientation(EOrientation NewOrientation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBox", "SetOrientation"); - - Params::ScrollBox_SetOrientation Parms{}; - - Parms.NewOrientation = NewOrientation; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScrollBox.SetScrollbarPadding -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FMargin& NewScrollbarPadding (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UScrollBox::SetScrollbarPadding(const struct FMargin& NewScrollbarPadding) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBox", "SetScrollbarPadding"); - - Params::ScrollBox_SetScrollbarPadding Parms{}; - - Parms.NewScrollbarPadding = std::move(NewScrollbarPadding); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScrollBox.SetScrollbarThickness -// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& NewScrollbarThickness (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UScrollBox::SetScrollbarThickness(const struct FVector2D& NewScrollbarThickness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBox", "SetScrollbarThickness"); - - Params::ScrollBox_SetScrollbarThickness Parms{}; - - Parms.NewScrollbarThickness = std::move(NewScrollbarThickness); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScrollBox.SetScrollbarVisibility -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ESlateVisibility NewScrollBarVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UScrollBox::SetScrollbarVisibility(ESlateVisibility NewScrollBarVisibility) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBox", "SetScrollbarVisibility"); - - Params::ScrollBox_SetScrollbarVisibility Parms{}; - - Parms.NewScrollBarVisibility = NewScrollBarVisibility; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScrollBox.SetScrollOffset -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewScrollOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UScrollBox::SetScrollOffset(float NewScrollOffset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBox", "SetScrollOffset"); - - Params::ScrollBox_SetScrollOffset Parms{}; - - Parms.NewScrollOffset = NewScrollOffset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScrollBox.SetScrollWhenFocusChanges -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EScrollWhenFocusChanges NewScrollWhenFocusChanges (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UScrollBox::SetScrollWhenFocusChanges(EScrollWhenFocusChanges NewScrollWhenFocusChanges) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBox", "SetScrollWhenFocusChanges"); - - Params::ScrollBox_SetScrollWhenFocusChanges Parms{}; - - Parms.NewScrollWhenFocusChanges = NewScrollWhenFocusChanges; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScrollBox.SetWheelScrollMultiplier -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewWheelScrollMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UScrollBox::SetWheelScrollMultiplier(float NewWheelScrollMultiplier) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBox", "SetWheelScrollMultiplier"); - - Params::ScrollBox_SetWheelScrollMultiplier Parms{}; - - Parms.NewWheelScrollMultiplier = NewWheelScrollMultiplier; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScrollBox.GetScrollOffset -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UScrollBox::GetScrollOffset() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBox", "GetScrollOffset"); - - Params::ScrollBox_GetScrollOffset Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ScrollBox.GetScrollOffsetOfEnd -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UScrollBox::GetScrollOffsetOfEnd() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBox", "GetScrollOffsetOfEnd"); - - Params::ScrollBox_GetScrollOffsetOfEnd Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ScrollBox.GetViewFraction -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UScrollBox::GetViewFraction() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBox", "GetViewFraction"); - - Params::ScrollBox_GetViewFraction Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ScrollBox.GetViewOffsetFraction -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UScrollBox::GetViewOffsetFraction() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBox", "GetViewOffsetFraction"); - - Params::ScrollBox_GetViewOffsetFraction Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.ScrollBoxSlot.SetHorizontalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UScrollBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBoxSlot", "SetHorizontalAlignment"); - - Params::ScrollBoxSlot_SetHorizontalAlignment Parms{}; - - Parms.InHorizontalAlignment = InHorizontalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScrollBoxSlot.SetPadding -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FMargin& InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UScrollBoxSlot::SetPadding(const struct FMargin& InPadding) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBoxSlot", "SetPadding"); - - Params::ScrollBoxSlot_SetPadding Parms{}; - - Parms.InPadding = std::move(InPadding); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.ScrollBoxSlot.SetVerticalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UScrollBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("ScrollBoxSlot", "SetVerticalAlignment"); - - Params::ScrollBoxSlot_SetVerticalAlignment Parms{}; - - Parms.InVerticalAlignment = InVerticalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SizeBox.ClearHeightOverride -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USizeBox::ClearHeightOverride() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SizeBox", "ClearHeightOverride"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SizeBox.ClearMaxAspectRatio -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USizeBox::ClearMaxAspectRatio() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SizeBox", "ClearMaxAspectRatio"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SizeBox.ClearMaxDesiredHeight -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USizeBox::ClearMaxDesiredHeight() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SizeBox", "ClearMaxDesiredHeight"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SizeBox.ClearMaxDesiredWidth -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USizeBox::ClearMaxDesiredWidth() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SizeBox", "ClearMaxDesiredWidth"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SizeBox.ClearMinAspectRatio -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USizeBox::ClearMinAspectRatio() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SizeBox", "ClearMinAspectRatio"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SizeBox.ClearMinDesiredHeight -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USizeBox::ClearMinDesiredHeight() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SizeBox", "ClearMinDesiredHeight"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SizeBox.ClearMinDesiredWidth -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USizeBox::ClearMinDesiredWidth() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SizeBox", "ClearMinDesiredWidth"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SizeBox.ClearWidthOverride -// (Final, RequiredAPI, Native, Public, BlueprintCallable) - -void USizeBox::ClearWidthOverride() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SizeBox", "ClearWidthOverride"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SizeBox.SetHeightOverride -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InHeightOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USizeBox::SetHeightOverride(float InHeightOverride) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SizeBox", "SetHeightOverride"); - - Params::SizeBox_SetHeightOverride Parms{}; - - Parms.InHeightOverride = InHeightOverride; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SizeBox.SetMaxAspectRatio -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InMaxAspectRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USizeBox::SetMaxAspectRatio(float InMaxAspectRatio) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SizeBox", "SetMaxAspectRatio"); - - Params::SizeBox_SetMaxAspectRatio Parms{}; - - Parms.InMaxAspectRatio = InMaxAspectRatio; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SizeBox.SetMaxDesiredHeight -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InMaxDesiredHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USizeBox::SetMaxDesiredHeight(float InMaxDesiredHeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SizeBox", "SetMaxDesiredHeight"); - - Params::SizeBox_SetMaxDesiredHeight Parms{}; - - Parms.InMaxDesiredHeight = InMaxDesiredHeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SizeBox.SetMaxDesiredWidth -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InMaxDesiredWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USizeBox::SetMaxDesiredWidth(float InMaxDesiredWidth) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SizeBox", "SetMaxDesiredWidth"); - - Params::SizeBox_SetMaxDesiredWidth Parms{}; - - Parms.InMaxDesiredWidth = InMaxDesiredWidth; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SizeBox.SetMinAspectRatio -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InMinAspectRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USizeBox::SetMinAspectRatio(float InMinAspectRatio) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SizeBox", "SetMinAspectRatio"); - - Params::SizeBox_SetMinAspectRatio Parms{}; - - Parms.InMinAspectRatio = InMinAspectRatio; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SizeBox.SetMinDesiredHeight -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InMinDesiredHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USizeBox::SetMinDesiredHeight(float InMinDesiredHeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SizeBox", "SetMinDesiredHeight"); - - Params::SizeBox_SetMinDesiredHeight Parms{}; - - Parms.InMinDesiredHeight = InMinDesiredHeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SizeBox.SetMinDesiredWidth -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InMinDesiredWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USizeBox::SetMinDesiredWidth(float InMinDesiredWidth) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SizeBox", "SetMinDesiredWidth"); - - Params::SizeBox_SetMinDesiredWidth Parms{}; - - Parms.InMinDesiredWidth = InMinDesiredWidth; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SizeBox.SetWidthOverride -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InWidthOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USizeBox::SetWidthOverride(float InWidthOverride) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SizeBox", "SetWidthOverride"); - - Params::SizeBox_SetWidthOverride Parms{}; - - Parms.InWidthOverride = InWidthOverride; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SizeBoxSlot.SetHorizontalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USizeBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SizeBoxSlot", "SetHorizontalAlignment"); - - Params::SizeBoxSlot_SetHorizontalAlignment Parms{}; - - Parms.InHorizontalAlignment = InHorizontalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SizeBoxSlot.SetPadding -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FMargin& InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void USizeBoxSlot::SetPadding(const struct FMargin& InPadding) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SizeBoxSlot", "SetPadding"); - - Params::SizeBoxSlot_SetPadding Parms{}; - - Parms.InPadding = std::move(InPadding); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SizeBoxSlot.SetVerticalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USizeBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("SizeBoxSlot", "SetVerticalAlignment"); - - Params::SizeBoxSlot_SetVerticalAlignment Parms{}; - - Parms.InVerticalAlignment = InVerticalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Spacer.SetSize -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& InSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USpacer::SetSize(const struct FVector2D& InSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Spacer", "SetSize"); - - Params::Spacer_SetSize Parms{}; - - Parms.InSize = std::move(InSize); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.StackBox.AddChildToStackBox -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UStackBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UStackBoxSlot* UStackBox::AddChildToStackBox(class UWidget* Content) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StackBox", "AddChildToStackBox"); - - Params::StackBox_AddChildToStackBox Parms{}; - - Parms.Content = Content; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.StackBox.ReplaceStackBoxChildAt -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UStackBox::ReplaceStackBoxChildAt(int32 Index_0, class UWidget* Content) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("StackBox", "ReplaceStackBoxChildAt"); - - Params::StackBox_ReplaceStackBoxChildAt Parms{}; - - Parms.Index_0 = Index_0; - Parms.Content = Content; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.TextBlock.GetDynamicFontMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInstanceDynamic* UTextBlock::GetDynamicFontMaterial() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBlock", "GetDynamicFontMaterial"); - - Params::TextBlock_GetDynamicFontMaterial Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.TextBlock.GetDynamicOutlineMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInstanceDynamic* UTextBlock::GetDynamicOutlineMaterial() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBlock", "GetDynamicOutlineMaterial"); - - Params::TextBlock_GetDynamicOutlineMaterial Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.TextBlock.SetApplyOutlineToDropShadows -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const bool InDropShadows (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextBlock::SetApplyOutlineToDropShadows(const bool InDropShadows) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBlock", "SetApplyOutlineToDropShadows"); - - Params::TextBlock_SetApplyOutlineToDropShadows Parms{}; - - Parms.InDropShadows = InDropShadows; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.TextBlock.SetAutoWrapText -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool InAutoTextWrap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextBlock::SetAutoWrapText(bool InAutoTextWrap) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBlock", "SetAutoWrapText"); - - Params::TextBlock_SetAutoWrapText Parms{}; - - Parms.InAutoTextWrap = InAutoTextWrap; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.TextBlock.SetColorAndOpacity -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FSlateColor& InColorAndOpacity (Parm, NativeAccessSpecifierPublic) - -void UTextBlock::SetColorAndOpacity(const struct FSlateColor& InColorAndOpacity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBlock", "SetColorAndOpacity"); - - Params::TextBlock_SetColorAndOpacity Parms{}; - - Parms.InColorAndOpacity = std::move(InColorAndOpacity); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.TextBlock.SetFont -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FSlateFontInfo& InFontInfo (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextBlock::SetFont(const struct FSlateFontInfo& InFontInfo) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBlock", "SetFont"); - - Params::TextBlock_SetFont Parms{}; - - Parms.InFontInfo = std::move(InFontInfo); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.TextBlock.SetFontMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* InMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextBlock::SetFontMaterial(class UMaterialInterface* InMaterial) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBlock", "SetFontMaterial"); - - Params::TextBlock_SetFontMaterial Parms{}; - - Parms.InMaterial = InMaterial; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.TextBlock.SetFontOutlineMaterial -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* InMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextBlock::SetFontOutlineMaterial(class UMaterialInterface* InMaterial) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBlock", "SetFontOutlineMaterial"); - - Params::TextBlock_SetFontOutlineMaterial Parms{}; - - Parms.InMaterial = InMaterial; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.TextBlock.SetMinDesiredWidth -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InMinDesiredWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextBlock::SetMinDesiredWidth(float InMinDesiredWidth) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBlock", "SetMinDesiredWidth"); - - Params::TextBlock_SetMinDesiredWidth Parms{}; - - Parms.InMinDesiredWidth = InMinDesiredWidth; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.TextBlock.SetOpacity -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextBlock::SetOpacity(float InOpacity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBlock", "SetOpacity"); - - Params::TextBlock_SetOpacity Parms{}; - - Parms.InOpacity = InOpacity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.TextBlock.SetOutlineBlur -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const int32 InBlur (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextBlock::SetOutlineBlur(const int32 InBlur) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBlock", "SetOutlineBlur"); - - Params::TextBlock_SetOutlineBlur Parms{}; - - Parms.InBlur = InBlur; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.TextBlock.SetOutlineColor -// (Final, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& InColor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextBlock::SetOutlineColor(const struct FLinearColor& InColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBlock", "SetOutlineColor"); - - Params::TextBlock_SetOutlineColor Parms{}; - - Parms.InColor = std::move(InColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.TextBlock.SetOutlineMaterial -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// class UMaterialInterface* InMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextBlock::SetOutlineMaterial(class UMaterialInterface* InMaterial) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBlock", "SetOutlineMaterial"); - - Params::TextBlock_SetOutlineMaterial Parms{}; - - Parms.InMaterial = InMaterial; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.TextBlock.SetOutlineSize -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const int32 InSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextBlock::SetOutlineSize(const int32 InSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBlock", "SetOutlineSize"); - - Params::TextBlock_SetOutlineSize Parms{}; - - Parms.InSize = InSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.TextBlock.SetSeparateFillAlpha -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const bool InSeperateAlpha (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextBlock::SetSeparateFillAlpha(const bool InSeperateAlpha) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBlock", "SetSeparateFillAlpha"); - - Params::TextBlock_SetSeparateFillAlpha Parms{}; - - Parms.InSeperateAlpha = InSeperateAlpha; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.TextBlock.SetShadowColorAndOpacity -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& InShadowColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextBlock::SetShadowColorAndOpacity(const struct FLinearColor& InShadowColorAndOpacity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBlock", "SetShadowColorAndOpacity"); - - Params::TextBlock_SetShadowColorAndOpacity Parms{}; - - Parms.InShadowColorAndOpacity = std::move(InShadowColorAndOpacity); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.TextBlock.SetShadowOffset -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& InShadowOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextBlock::SetShadowOffset(const struct FVector2D& InShadowOffset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBlock", "SetShadowOffset"); - - Params::TextBlock_SetShadowOffset Parms{}; - - Parms.InShadowOffset = std::move(InShadowOffset); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.TextBlock.SetStrikeBrush -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FSlateBrush& InStrikeBrush (Parm, NativeAccessSpecifierPublic) - -void UTextBlock::SetStrikeBrush(const struct FSlateBrush& InStrikeBrush) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBlock", "SetStrikeBrush"); - - Params::TextBlock_SetStrikeBrush Parms{}; - - Parms.InStrikeBrush = std::move(InStrikeBrush); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.TextBlock.SetText -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FText& InText (Parm, NativeAccessSpecifierPublic) - -void UTextBlock::SetText(const class FText& InText) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBlock", "SetText"); - - Params::TextBlock_SetText Parms{}; - - Parms.InText = std::move(InText); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.TextBlock.SetTextOverflowPolicy -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ETextOverflowPolicy InOverflowPolicy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextBlock::SetTextOverflowPolicy(ETextOverflowPolicy InOverflowPolicy) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBlock", "SetTextOverflowPolicy"); - - Params::TextBlock_SetTextOverflowPolicy Parms{}; - - Parms.InOverflowPolicy = InOverflowPolicy; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.TextBlock.SetTextTransformPolicy -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ETextTransformPolicy InTransformPolicy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTextBlock::SetTextTransformPolicy(ETextTransformPolicy InTransformPolicy) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBlock", "SetTextTransformPolicy"); - - Params::TextBlock_SetTextTransformPolicy Parms{}; - - Parms.InTransformPolicy = InTransformPolicy; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.TextBlock.GetText -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -class FText UTextBlock::GetText() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TextBlock", "GetText"); - - Params::TextBlock_GetText Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.TileView.SetEntryHeight -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTileView::SetEntryHeight(float NewHeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TileView", "SetEntryHeight"); - - Params::TileView_SetEntryHeight Parms{}; - - Parms.NewHeight = NewHeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.TileView.SetEntryWidth -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float NewWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UTileView::SetEntryWidth(float NewWidth) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TileView", "SetEntryWidth"); - - Params::TileView_SetEntryWidth Parms{}; - - Parms.NewWidth = NewWidth; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.TileView.GetEntryHeight -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UTileView::GetEntryHeight() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TileView", "GetEntryHeight"); - - Params::TileView_GetEntryHeight Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.TileView.GetEntryWidth -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UTileView::GetEntryWidth() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TileView", "GetEntryWidth"); - - Params::TileView_GetEntryWidth Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.TileView.IsAligned -// (Final, RequiredAPI, Native, Private, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UTileView::IsAligned() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("TileView", "IsAligned"); - - Params::TileView_IsAligned Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UniformGridPanel.AddChildToUniformGrid -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InRow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 InColumn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UUniformGridSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UUniformGridSlot* UUniformGridPanel::AddChildToUniformGrid(class UWidget* Content, int32 InRow, int32 InColumn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UniformGridPanel", "AddChildToUniformGrid"); - - Params::UniformGridPanel_AddChildToUniformGrid Parms{}; - - Parms.Content = Content; - Parms.InRow = InRow; - Parms.InColumn = InColumn; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.UniformGridPanel.SetMinDesiredSlotHeight -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InMinDesiredSlotHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUniformGridPanel::SetMinDesiredSlotHeight(float InMinDesiredSlotHeight) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UniformGridPanel", "SetMinDesiredSlotHeight"); - - Params::UniformGridPanel_SetMinDesiredSlotHeight Parms{}; - - Parms.InMinDesiredSlotHeight = InMinDesiredSlotHeight; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UniformGridPanel.SetMinDesiredSlotWidth -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InMinDesiredSlotWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUniformGridPanel::SetMinDesiredSlotWidth(float InMinDesiredSlotWidth) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UniformGridPanel", "SetMinDesiredSlotWidth"); - - Params::UniformGridPanel_SetMinDesiredSlotWidth Parms{}; - - Parms.InMinDesiredSlotWidth = InMinDesiredSlotWidth; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UniformGridPanel.SetSlotPadding -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FMargin& InSlotPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UUniformGridPanel::SetSlotPadding(const struct FMargin& InSlotPadding) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UniformGridPanel", "SetSlotPadding"); - - Params::UniformGridPanel_SetSlotPadding Parms{}; - - Parms.InSlotPadding = std::move(InSlotPadding); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UniformGridSlot.SetColumn -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 InColumn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUniformGridSlot::SetColumn(int32 InColumn) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UniformGridSlot", "SetColumn"); - - Params::UniformGridSlot_SetColumn Parms{}; - - Parms.InColumn = InColumn; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UniformGridSlot.SetHorizontalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUniformGridSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UniformGridSlot", "SetHorizontalAlignment"); - - Params::UniformGridSlot_SetHorizontalAlignment Parms{}; - - Parms.InHorizontalAlignment = InHorizontalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UniformGridSlot.SetRow -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// int32 InRow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUniformGridSlot::SetRow(int32 InRow) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UniformGridSlot", "SetRow"); - - Params::UniformGridSlot_SetRow Parms{}; - - Parms.InRow = InRow; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.UniformGridSlot.SetVerticalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UUniformGridSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("UniformGridSlot", "SetVerticalAlignment"); - - Params::UniformGridSlot_SetVerticalAlignment Parms{}; - - Parms.InVerticalAlignment = InVerticalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.VerticalBox.AddChildToVerticalBox -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UVerticalBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UVerticalBoxSlot* UVerticalBox::AddChildToVerticalBox(class UWidget* Content) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VerticalBox", "AddChildToVerticalBox"); - - Params::VerticalBox_AddChildToVerticalBox Parms{}; - - Parms.Content = Content; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.VerticalBoxSlot.SetHorizontalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVerticalBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VerticalBoxSlot", "SetHorizontalAlignment"); - - Params::VerticalBoxSlot_SetHorizontalAlignment Parms{}; - - Parms.InHorizontalAlignment = InHorizontalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.VerticalBoxSlot.SetPadding -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FMargin& InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UVerticalBoxSlot::SetPadding(const struct FMargin& InPadding) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VerticalBoxSlot", "SetPadding"); - - Params::VerticalBoxSlot_SetPadding Parms{}; - - Parms.InPadding = std::move(InPadding); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.VerticalBoxSlot.SetSize -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FSlateChildSize& InSize (Parm, NoDestructor, NativeAccessSpecifierPublic) - -void UVerticalBoxSlot::SetSize(const struct FSlateChildSize& InSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VerticalBoxSlot", "SetSize"); - - Params::VerticalBoxSlot_SetSize Parms{}; - - Parms.InSize = std::move(InSize); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.VerticalBoxSlot.SetVerticalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UVerticalBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("VerticalBoxSlot", "SetVerticalAlignment"); - - Params::VerticalBoxSlot_SetVerticalAlignment Parms{}; - - Parms.InVerticalAlignment = InVerticalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Viewport.SetEnableAdvancedFeatures -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool InEnableAdvancedFeatures (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UViewport::SetEnableAdvancedFeatures(bool InEnableAdvancedFeatures) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Viewport", "SetEnableAdvancedFeatures"); - - Params::Viewport_SetEnableAdvancedFeatures Parms{}; - - Parms.InEnableAdvancedFeatures = InEnableAdvancedFeatures; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Viewport.SetLightIntensity -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float LightIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UViewport::SetLightIntensity(float LightIntensity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Viewport", "SetLightIntensity"); - - Params::Viewport_SetLightIntensity Parms{}; - - Parms.LightIntensity = LightIntensity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Viewport.SetShowFlag -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& InShowFlagName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UViewport::SetShowFlag(const class FString& InShowFlagName, bool InValue) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Viewport", "SetShowFlag"); - - Params::Viewport_SetShowFlag Parms{}; - - Parms.InShowFlagName = std::move(InShowFlagName); - Parms.InValue = InValue; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Viewport.SetSkyIntensity -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float LightIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UViewport::SetSkyIntensity(float LightIntensity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Viewport", "SetSkyIntensity"); - - Params::Viewport_SetSkyIntensity Parms{}; - - Parms.LightIntensity = LightIntensity; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Viewport.SetViewLocation -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UViewport::SetViewLocation(const struct FVector& Location) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Viewport", "SetViewLocation"); - - Params::Viewport_SetViewLocation Parms{}; - - Parms.Location = std::move(Location); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Viewport.SetViewRotation -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UViewport::SetViewRotation(const struct FRotator& Rotation) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Viewport", "SetViewRotation"); - - Params::Viewport_SetViewRotation Parms{}; - - Parms.Rotation = std::move(Rotation); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.Viewport.Spawn -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// TSubclassOf ActorClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class AActor* UViewport::Spawn(TSubclassOf ActorClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Viewport", "Spawn"); - - Params::Viewport_Spawn Parms{}; - - Parms.ActorClass = ActorClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Viewport.GetViewLocation -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector UViewport::GetViewLocation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Viewport", "GetViewLocation"); - - Params::Viewport_GetViewLocation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Viewport.GetViewportWorld -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UWorld* UViewport::GetViewportWorld() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Viewport", "GetViewportWorld"); - - Params::Viewport_GetViewportWorld Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.Viewport.GetViewRotation -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -struct FRotator UViewport::GetViewRotation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("Viewport", "GetViewRotation"); - - Params::Viewport_GetViewRotation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetComponent.RequestRedraw -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UWidgetComponent::RequestRedraw() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "RequestRedraw"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetComponent.RequestRenderUpdate -// (RequiredAPI, Native, Public, BlueprintCallable) - -void UWidgetComponent::RequestRenderUpdate() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "RequestRenderUpdate"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetComponent.SetBackgroundColor -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& NewBackgroundColor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetComponent::SetBackgroundColor(const struct FLinearColor& NewBackgroundColor) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "SetBackgroundColor"); - - Params::WidgetComponent_SetBackgroundColor Parms{}; - - Parms.NewBackgroundColor = std::move(NewBackgroundColor); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetComponent.SetCylinderArcAngle -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const float InCylinderArcAngle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetComponent::SetCylinderArcAngle(const float InCylinderArcAngle) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "SetCylinderArcAngle"); - - Params::WidgetComponent_SetCylinderArcAngle Parms{}; - - Parms.InCylinderArcAngle = InCylinderArcAngle; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetComponent.SetDrawAtDesiredSize -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// bool bInDrawAtDesiredSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetComponent::SetDrawAtDesiredSize(bool bInDrawAtDesiredSize) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "SetDrawAtDesiredSize"); - - Params::WidgetComponent_SetDrawAtDesiredSize Parms{}; - - Parms.bInDrawAtDesiredSize = bInDrawAtDesiredSize; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetComponent.SetDrawSize -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetComponent::SetDrawSize(const struct FVector2D& Size) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "SetDrawSize"); - - Params::WidgetComponent_SetDrawSize Parms{}; - - Parms.Size = std::move(Size); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetComponent.SetGeometryMode -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// EWidgetGeometryMode InGeometryMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetComponent::SetGeometryMode(EWidgetGeometryMode InGeometryMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "SetGeometryMode"); - - Params::WidgetComponent_SetGeometryMode Parms{}; - - Parms.InGeometryMode = InGeometryMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetComponent.SetManuallyRedraw -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bUseManualRedraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetComponent::SetManuallyRedraw(bool bUseManualRedraw) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "SetManuallyRedraw"); - - Params::WidgetComponent_SetManuallyRedraw Parms{}; - - Parms.bUseManualRedraw = bUseManualRedraw; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetComponent.SetOwnerPlayer -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class ULocalPlayer* LocalPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetComponent::SetOwnerPlayer(class ULocalPlayer* LocalPlayer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "SetOwnerPlayer"); - - Params::WidgetComponent_SetOwnerPlayer Parms{}; - - Parms.LocalPlayer = LocalPlayer; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetComponent.SetPivot -// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& InPivot (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetComponent::SetPivot(const struct FVector2D& InPivot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "SetPivot"); - - Params::WidgetComponent_SetPivot Parms{}; - - Parms.InPivot = std::move(InPivot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetComponent.SetRedrawTime -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// float InRedrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetComponent::SetRedrawTime(float InRedrawTime) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "SetRedrawTime"); - - Params::WidgetComponent_SetRedrawTime Parms{}; - - Parms.InRedrawTime = InRedrawTime; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetComponent.SetTickMode -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// ETickMode InTickMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetComponent::SetTickMode(ETickMode InTickMode) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "SetTickMode"); - - Params::WidgetComponent_SetTickMode Parms{}; - - Parms.InTickMode = InTickMode; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetComponent.SetTickWhenOffscreen -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// const bool bWantTickWhenOffscreen (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetComponent::SetTickWhenOffscreen(const bool bWantTickWhenOffscreen) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "SetTickWhenOffscreen"); - - Params::WidgetComponent_SetTickWhenOffscreen Parms{}; - - Parms.bWantTickWhenOffscreen = bWantTickWhenOffscreen; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetComponent.SetTintColorAndOpacity -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FLinearColor& NewTintColorAndOpacity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetComponent::SetTintColorAndOpacity(const struct FLinearColor& NewTintColorAndOpacity) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "SetTintColorAndOpacity"); - - Params::WidgetComponent_SetTintColorAndOpacity Parms{}; - - Parms.NewTintColorAndOpacity = std::move(NewTintColorAndOpacity); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetComponent.SetTwoSided -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const bool bWantTwoSided (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetComponent::SetTwoSided(const bool bWantTwoSided) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "SetTwoSided"); - - Params::WidgetComponent_SetTwoSided Parms{}; - - Parms.bWantTwoSided = bWantTwoSided; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetComponent.SetWidget -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UUserWidget* Widget_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetComponent::SetWidget(class UUserWidget* Widget_0) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "SetWidget"); - - Params::WidgetComponent_SetWidget Parms{}; - - Parms.Widget_0 = Widget_0; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetComponent.SetWidgetSpace -// (Final, Native, Public, BlueprintCallable) -// Parameters: -// EWidgetSpace NewSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetComponent::SetWidgetSpace(EWidgetSpace NewSpace) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "SetWidgetSpace"); - - Params::WidgetComponent_SetWidgetSpace Parms{}; - - Parms.NewSpace = NewSpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetComponent.SetWindowFocusable -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool bInWindowFocusable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetComponent::SetWindowFocusable(bool bInWindowFocusable) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "SetWindowFocusable"); - - Params::WidgetComponent_SetWindowFocusable Parms{}; - - Parms.bInWindowFocusable = bInWindowFocusable; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetComponent.SetWindowVisibility -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EWindowVisibility InVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetComponent::SetWindowVisibility(EWindowVisibility InVisibility) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "SetWindowVisibility"); - - Params::WidgetComponent_SetWindowVisibility Parms{}; - - Parms.InVisibility = InVisibility; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetComponent.GetCurrentDrawSize -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UWidgetComponent::GetCurrentDrawSize() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "GetCurrentDrawSize"); - - Params::WidgetComponent_GetCurrentDrawSize Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetComponent.GetCylinderArcAngle -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UWidgetComponent::GetCylinderArcAngle() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "GetCylinderArcAngle"); - - Params::WidgetComponent_GetCylinderArcAngle Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetComponent.GetDrawAtDesiredSize -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidgetComponent::GetDrawAtDesiredSize() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "GetDrawAtDesiredSize"); - - Params::WidgetComponent_GetDrawAtDesiredSize Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetComponent.GetDrawSize -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UWidgetComponent::GetDrawSize() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "GetDrawSize"); - - Params::WidgetComponent_GetDrawSize Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetComponent.GetGeometryMode -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EWidgetGeometryMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EWidgetGeometryMode UWidgetComponent::GetGeometryMode() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "GetGeometryMode"); - - Params::WidgetComponent_GetGeometryMode Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetComponent.GetManuallyRedraw -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidgetComponent::GetManuallyRedraw() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "GetManuallyRedraw"); - - Params::WidgetComponent_GetManuallyRedraw Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetComponent.GetMaterialInstance -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInstanceDynamic* UWidgetComponent::GetMaterialInstance() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "GetMaterialInstance"); - - Params::WidgetComponent_GetMaterialInstance Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetComponent.GetOwnerPlayer -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class ULocalPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class ULocalPlayer* UWidgetComponent::GetOwnerPlayer() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "GetOwnerPlayer"); - - Params::WidgetComponent_GetOwnerPlayer Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetComponent.GetPivot -// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UWidgetComponent::GetPivot() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "GetPivot"); - - Params::WidgetComponent_GetPivot Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetComponent.GetRedrawTime -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float UWidgetComponent::GetRedrawTime() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "GetRedrawTime"); - - Params::WidgetComponent_GetRedrawTime Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetComponent.GetRenderTarget -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UTextureRenderTarget2D* UWidgetComponent::GetRenderTarget() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "GetRenderTarget"); - - Params::WidgetComponent_GetRenderTarget Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetComponent.GetTickWhenOffscreen -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidgetComponent::GetTickWhenOffscreen() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "GetTickWhenOffscreen"); - - Params::WidgetComponent_GetTickWhenOffscreen Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetComponent.GetTwoSided -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidgetComponent::GetTwoSided() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "GetTwoSided"); - - Params::WidgetComponent_GetTwoSided Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetComponent.GetUserWidgetObject -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UUserWidget* UWidgetComponent::GetUserWidgetObject() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "GetUserWidgetObject"); - - Params::WidgetComponent_GetUserWidgetObject Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetComponent.GetWidget -// (RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UUserWidget* UWidgetComponent::GetWidget() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "GetWidget"); - - Params::WidgetComponent_GetWidget Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetComponent.GetWidgetSpace -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EWidgetSpace ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EWidgetSpace UWidgetComponent::GetWidgetSpace() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "GetWidgetSpace"); - - Params::WidgetComponent_GetWidgetSpace Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetComponent.GetWindowFocusable -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidgetComponent::GetWindowFocusable() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "GetWindowFocusable"); - - Params::WidgetComponent_GetWindowFocusable Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetComponent.GetWindowVisiblility -// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// EWindowVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -EWindowVisibility UWidgetComponent::GetWindowVisiblility() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "GetWindowVisiblility"); - - Params::WidgetComponent_GetWindowVisiblility Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetComponent.IsWidgetVisible -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidgetComponent::IsWidgetVisible() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetComponent", "IsWidgetVisible"); - - Params::WidgetComponent_IsWidgetVisible Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetInteractionComponent.PressAndReleaseKey -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidgetInteractionComponent::PressAndReleaseKey(const struct FKey& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetInteractionComponent", "PressAndReleaseKey"); - - Params::WidgetInteractionComponent_PressAndReleaseKey Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetInteractionComponent.PressKey -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRepeat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidgetInteractionComponent::PressKey(const struct FKey& Key, bool bRepeat) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetInteractionComponent", "PressKey"); - - Params::WidgetInteractionComponent_PressKey Parms{}; - - Parms.Key = std::move(Key); - Parms.bRepeat = bRepeat; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetInteractionComponent.PressPointerKey -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetInteractionComponent::PressPointerKey(const struct FKey& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetInteractionComponent", "PressPointerKey"); - - Params::WidgetInteractionComponent_PressPointerKey Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetInteractionComponent.ReleaseKey -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidgetInteractionComponent::ReleaseKey(const struct FKey& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetInteractionComponent", "ReleaseKey"); - - Params::WidgetInteractionComponent_ReleaseKey Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetInteractionComponent.ReleasePointerKey -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetInteractionComponent::ReleasePointerKey(const struct FKey& Key) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetInteractionComponent", "ReleasePointerKey"); - - Params::WidgetInteractionComponent_ReleasePointerKey Parms{}; - - Parms.Key = std::move(Key); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetInteractionComponent.ScrollWheel -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float ScrollDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetInteractionComponent::ScrollWheel(float ScrollDelta) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetInteractionComponent", "ScrollWheel"); - - Params::WidgetInteractionComponent_ScrollWheel Parms{}; - - Parms.ScrollDelta = ScrollDelta; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetInteractionComponent.SendKeyChar -// (RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const class FString& Characters (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bRepeat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidgetInteractionComponent::SendKeyChar(const class FString& Characters, bool bRepeat) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetInteractionComponent", "SendKeyChar"); - - Params::WidgetInteractionComponent_SendKeyChar Parms{}; - - Parms.Characters = std::move(Characters); - Parms.bRepeat = bRepeat; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetInteractionComponent.SetCustomHitResult -// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -void UWidgetInteractionComponent::SetCustomHitResult(const struct FHitResult& HitResult) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetInteractionComponent", "SetCustomHitResult"); - - Params::WidgetInteractionComponent_SetCustomHitResult Parms{}; - - Parms.HitResult = std::move(HitResult); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetInteractionComponent.SetFocus -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UWidget* FocusWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetInteractionComponent::SetFocus(class UWidget* FocusWidget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetInteractionComponent", "SetFocus"); - - Params::WidgetInteractionComponent_SetFocus Parms{}; - - Parms.FocusWidget = FocusWidget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetInteractionComponent.Get2DHitLocation -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D UWidgetInteractionComponent::Get2DHitLocation() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetInteractionComponent", "Get2DHitLocation"); - - Params::WidgetInteractionComponent_Get2DHitLocation Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetInteractionComponent.GetHoveredWidgetComponent -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// class UWidgetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UWidgetComponent* UWidgetInteractionComponent::GetHoveredWidgetComponent() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetInteractionComponent", "GetHoveredWidgetComponent"); - - Params::WidgetInteractionComponent_GetHoveredWidgetComponent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetInteractionComponent.GetLastHitResult -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// const struct FHitResult ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - -const struct FHitResult UWidgetInteractionComponent::GetLastHitResult() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetInteractionComponent", "GetLastHitResult"); - - Params::WidgetInteractionComponent_GetLastHitResult Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetInteractionComponent.IsOverFocusableWidget -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidgetInteractionComponent::IsOverFocusableWidget() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetInteractionComponent", "IsOverFocusableWidget"); - - Params::WidgetInteractionComponent_IsOverFocusableWidget Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetInteractionComponent.IsOverHitTestVisibleWidget -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidgetInteractionComponent::IsOverHitTestVisibleWidget() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetInteractionComponent", "IsOverHitTestVisibleWidget"); - - Params::WidgetInteractionComponent_IsOverHitTestVisibleWidget Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetInteractionComponent.IsOverInteractableWidget -// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidgetInteractionComponent::IsOverInteractableWidget() const -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetInteractionComponent", "IsOverInteractableWidget"); - - Params::WidgetInteractionComponent_IsOverInteractableWidget Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetSwitcherSlot.SetHorizontalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetSwitcherSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetSwitcherSlot", "SetHorizontalAlignment"); - - Params::WidgetSwitcherSlot_SetHorizontalAlignment Parms{}; - - Parms.InHorizontalAlignment = InHorizontalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetSwitcherSlot.SetPadding -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FMargin& InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UWidgetSwitcherSlot::SetPadding(const struct FMargin& InPadding) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetSwitcherSlot", "SetPadding"); - - Params::WidgetSwitcherSlot_SetPadding Parms{}; - - Parms.InPadding = std::move(InPadding); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetSwitcherSlot.SetVerticalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetSwitcherSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WidgetSwitcherSlot", "SetVerticalAlignment"); - - Params::WidgetSwitcherSlot_SetVerticalAlignment Parms{}; - - Parms.InVerticalAlignment = InVerticalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WindowTitleBarAreaSlot.SetHorizontalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWindowTitleBarAreaSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WindowTitleBarAreaSlot", "SetHorizontalAlignment"); - - Params::WindowTitleBarAreaSlot_SetHorizontalAlignment Parms{}; - - Parms.InHorizontalAlignment = InHorizontalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WindowTitleBarAreaSlot.SetPadding -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FMargin& InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UWindowTitleBarAreaSlot::SetPadding(const struct FMargin& InPadding) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WindowTitleBarAreaSlot", "SetPadding"); - - Params::WindowTitleBarAreaSlot_SetPadding Parms{}; - - Parms.InPadding = std::move(InPadding); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WindowTitleBarAreaSlot.SetVerticalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWindowTitleBarAreaSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WindowTitleBarAreaSlot", "SetVerticalAlignment"); - - Params::WindowTitleBarAreaSlot_SetVerticalAlignment Parms{}; - - Parms.InVerticalAlignment = InVerticalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WrapBox.AddChildToWrapBox -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UWrapBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UWrapBoxSlot* UWrapBox::AddChildToWrapBox(class UWidget* Content) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WrapBox", "AddChildToWrapBox"); - - Params::WrapBox_AddChildToWrapBox Parms{}; - - Parms.Content = Content; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WrapBox.SetHorizontalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWrapBox::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WrapBox", "SetHorizontalAlignment"); - - Params::WrapBox_SetHorizontalAlignment Parms{}; - - Parms.InHorizontalAlignment = InHorizontalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WrapBox.SetInnerSlotPadding -// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) -// Parameters: -// const struct FVector2D& InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWrapBox::SetInnerSlotPadding(const struct FVector2D& InPadding) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WrapBox", "SetInnerSlotPadding"); - - Params::WrapBox_SetInnerSlotPadding Parms{}; - - Parms.InPadding = std::move(InPadding); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WrapBoxSlot.SetFillEmptySpace -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool InbFillEmptySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWrapBoxSlot::SetFillEmptySpace(bool InbFillEmptySpace) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WrapBoxSlot", "SetFillEmptySpace"); - - Params::WrapBoxSlot_SetFillEmptySpace Parms{}; - - Parms.InbFillEmptySpace = InbFillEmptySpace; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WrapBoxSlot.SetFillSpanWhenLessThan -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// float InFillSpanWhenLessThan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWrapBoxSlot::SetFillSpanWhenLessThan(float InFillSpanWhenLessThan) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WrapBoxSlot", "SetFillSpanWhenLessThan"); - - Params::WrapBoxSlot_SetFillSpanWhenLessThan Parms{}; - - Parms.InFillSpanWhenLessThan = InFillSpanWhenLessThan; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WrapBoxSlot.SetHorizontalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWrapBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WrapBoxSlot", "SetHorizontalAlignment"); - - Params::WrapBoxSlot_SetHorizontalAlignment Parms{}; - - Parms.InHorizontalAlignment = InHorizontalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WrapBoxSlot.SetNewLine -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// bool InForceNewLine (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWrapBoxSlot::SetNewLine(bool InForceNewLine) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WrapBoxSlot", "SetNewLine"); - - Params::WrapBoxSlot_SetNewLine Parms{}; - - Parms.InForceNewLine = InForceNewLine; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WrapBoxSlot.SetPadding -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// const struct FMargin& InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - -void UWrapBoxSlot::SetPadding(const struct FMargin& InPadding) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WrapBoxSlot", "SetPadding"); - - Params::WrapBoxSlot_SetPadding Parms{}; - - Parms.InPadding = std::move(InPadding); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WrapBoxSlot.SetVerticalAlignment -// (Final, RequiredAPI, Native, Public, BlueprintCallable) -// Parameters: -// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWrapBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WrapBoxSlot", "SetVerticalAlignment"); - - Params::WrapBoxSlot_SetVerticalAlignment Parms{}; - - Parms.InVerticalAlignment = InVerticalAlignment; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.DragDropOperation.DragCancelled -// (RequiredAPI, Native, Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FPointerEvent& PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UDragDropOperation::DragCancelled(const struct FPointerEvent& PointerEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DragDropOperation", "DragCancelled"); - - Params::DragDropOperation_DragCancelled Parms{}; - - Parms.PointerEvent = std::move(PointerEvent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.DragDropOperation.Dragged -// (RequiredAPI, Native, Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FPointerEvent& PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UDragDropOperation::Dragged(const struct FPointerEvent& PointerEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DragDropOperation", "Dragged"); - - Params::DragDropOperation_Dragged Parms{}; - - Parms.PointerEvent = std::move(PointerEvent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.DragDropOperation.Drop -// (RequiredAPI, Native, Event, Public, HasOutParams, BlueprintEvent) -// Parameters: -// const struct FPointerEvent& PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - -void UDragDropOperation::Drop(const struct FPointerEvent& PointerEvent) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("DragDropOperation", "Drop"); - - Params::DragDropOperation_Drop Parms{}; - - Parms.PointerEvent = std::move(PointerEvent); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - UObject::ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.SlateBlueprintLibrary.AbsoluteToLocal -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGeometry& Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector2D& AbsoluteCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D USlateBlueprintLibrary::AbsoluteToLocal(const struct FGeometry& Geometry, const struct FVector2D& AbsoluteCoordinate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "AbsoluteToLocal"); - - Params::SlateBlueprintLibrary_AbsoluteToLocal Parms{}; - - Parms.Geometry = std::move(Geometry); - Parms.AbsoluteCoordinate = std::move(AbsoluteCoordinate); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.SlateBlueprintLibrary.AbsoluteToViewport -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& AbsoluteDesktopCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D* PixelPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D* ViewportPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USlateBlueprintLibrary::AbsoluteToViewport(class UObject* WorldContextObject, const struct FVector2D& AbsoluteDesktopCoordinate, struct FVector2D* PixelPosition, struct FVector2D* ViewportPosition) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "AbsoluteToViewport"); - - Params::SlateBlueprintLibrary_AbsoluteToViewport Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.AbsoluteDesktopCoordinate = std::move(AbsoluteDesktopCoordinate); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (PixelPosition != nullptr) - *PixelPosition = std::move(Parms.PixelPosition); - - if (ViewportPosition != nullptr) - *ViewportPosition = std::move(Parms.ViewportPosition); -} - - -// Function UMG.SlateBlueprintLibrary.EqualEqual_SlateBrush -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FSlateBrush& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FSlateBrush& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USlateBlueprintLibrary::EqualEqual_SlateBrush(const struct FSlateBrush& A, const struct FSlateBrush& B) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "EqualEqual_SlateBrush"); - - Params::SlateBlueprintLibrary_EqualEqual_SlateBrush Parms{}; - - Parms.A = std::move(A); - Parms.B = std::move(B); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.SlateBlueprintLibrary.GetAbsoluteSize -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGeometry& Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D USlateBlueprintLibrary::GetAbsoluteSize(const struct FGeometry& Geometry) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "GetAbsoluteSize"); - - Params::SlateBlueprintLibrary_GetAbsoluteSize Parms{}; - - Parms.Geometry = std::move(Geometry); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.SlateBlueprintLibrary.GetLocalSize -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGeometry& Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D USlateBlueprintLibrary::GetLocalSize(const struct FGeometry& Geometry) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "GetLocalSize"); - - Params::SlateBlueprintLibrary_GetLocalSize Parms{}; - - Parms.Geometry = std::move(Geometry); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.SlateBlueprintLibrary.GetLocalTopLeft -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGeometry& Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D USlateBlueprintLibrary::GetLocalTopLeft(const struct FGeometry& Geometry) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "GetLocalTopLeft"); - - Params::SlateBlueprintLibrary_GetLocalTopLeft Parms{}; - - Parms.Geometry = std::move(Geometry); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.SlateBlueprintLibrary.IsUnderLocation -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGeometry& Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector2D& AbsoluteCoordinate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool USlateBlueprintLibrary::IsUnderLocation(const struct FGeometry& Geometry, const struct FVector2D& AbsoluteCoordinate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "IsUnderLocation"); - - Params::SlateBlueprintLibrary_IsUnderLocation Parms{}; - - Parms.Geometry = std::move(Geometry); - Parms.AbsoluteCoordinate = std::move(AbsoluteCoordinate); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.SlateBlueprintLibrary.LocalToAbsolute -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGeometry& Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector2D& LocalCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D USlateBlueprintLibrary::LocalToAbsolute(const struct FGeometry& Geometry, const struct FVector2D& LocalCoordinate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "LocalToAbsolute"); - - Params::SlateBlueprintLibrary_LocalToAbsolute Parms{}; - - Parms.Geometry = std::move(Geometry); - Parms.LocalCoordinate = std::move(LocalCoordinate); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.SlateBlueprintLibrary.LocalToViewport -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGeometry& Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector2D& LocalCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D* PixelPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D* ViewportPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USlateBlueprintLibrary::LocalToViewport(class UObject* WorldContextObject, const struct FGeometry& Geometry, const struct FVector2D& LocalCoordinate, struct FVector2D* PixelPosition, struct FVector2D* ViewportPosition) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "LocalToViewport"); - - Params::SlateBlueprintLibrary_LocalToViewport Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Geometry = std::move(Geometry); - Parms.LocalCoordinate = std::move(LocalCoordinate); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (PixelPosition != nullptr) - *PixelPosition = std::move(Parms.PixelPosition); - - if (ViewportPosition != nullptr) - *ViewportPosition = std::move(Parms.ViewportPosition); -} - - -// Function UMG.SlateBlueprintLibrary.ScreenToViewport -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D* ViewportPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USlateBlueprintLibrary::ScreenToViewport(class UObject* WorldContextObject, const struct FVector2D& ScreenPosition, struct FVector2D* ViewportPosition) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "ScreenToViewport"); - - Params::SlateBlueprintLibrary_ScreenToViewport Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.ScreenPosition = std::move(ScreenPosition); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (ViewportPosition != nullptr) - *ViewportPosition = std::move(Parms.ViewportPosition); -} - - -// Function UMG.SlateBlueprintLibrary.ScreenToWidgetAbsolute -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D* AbsoluteCoordinate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIncludeWindowPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USlateBlueprintLibrary::ScreenToWidgetAbsolute(class UObject* WorldContextObject, const struct FVector2D& ScreenPosition, struct FVector2D* AbsoluteCoordinate, bool bIncludeWindowPosition) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "ScreenToWidgetAbsolute"); - - Params::SlateBlueprintLibrary_ScreenToWidgetAbsolute Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.ScreenPosition = std::move(ScreenPosition); - Parms.bIncludeWindowPosition = bIncludeWindowPosition; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (AbsoluteCoordinate != nullptr) - *AbsoluteCoordinate = std::move(Parms.AbsoluteCoordinate); -} - - -// Function UMG.SlateBlueprintLibrary.ScreenToWidgetLocal -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FGeometry& Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D* LocalCoordinate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bIncludeWindowPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void USlateBlueprintLibrary::ScreenToWidgetLocal(class UObject* WorldContextObject, const struct FGeometry& Geometry, const struct FVector2D& ScreenPosition, struct FVector2D* LocalCoordinate, bool bIncludeWindowPosition) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "ScreenToWidgetLocal"); - - Params::SlateBlueprintLibrary_ScreenToWidgetLocal Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Geometry = std::move(Geometry); - Parms.ScreenPosition = std::move(ScreenPosition); - Parms.bIncludeWindowPosition = bIncludeWindowPosition; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (LocalCoordinate != nullptr) - *LocalCoordinate = std::move(Parms.LocalCoordinate); -} - - -// Function UMG.SlateBlueprintLibrary.TransformScalarAbsoluteToLocal -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGeometry& Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float AbsoluteScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USlateBlueprintLibrary::TransformScalarAbsoluteToLocal(const struct FGeometry& Geometry, float AbsoluteScalar) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "TransformScalarAbsoluteToLocal"); - - Params::SlateBlueprintLibrary_TransformScalarAbsoluteToLocal Parms{}; - - Parms.Geometry = std::move(Geometry); - Parms.AbsoluteScalar = AbsoluteScalar; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.SlateBlueprintLibrary.TransformScalarLocalToAbsolute -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGeometry& Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// float LocalScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -float USlateBlueprintLibrary::TransformScalarLocalToAbsolute(const struct FGeometry& Geometry, float LocalScalar) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "TransformScalarLocalToAbsolute"); - - Params::SlateBlueprintLibrary_TransformScalarLocalToAbsolute Parms{}; - - Parms.Geometry = std::move(Geometry); - Parms.LocalScalar = LocalScalar; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.SlateBlueprintLibrary.TransformVectorAbsoluteToLocal -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGeometry& Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector2D& AbsoluteVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D USlateBlueprintLibrary::TransformVectorAbsoluteToLocal(const struct FGeometry& Geometry, const struct FVector2D& AbsoluteVector) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "TransformVectorAbsoluteToLocal"); - - Params::SlateBlueprintLibrary_TransformVectorAbsoluteToLocal Parms{}; - - Parms.Geometry = std::move(Geometry); - Parms.AbsoluteVector = std::move(AbsoluteVector); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.SlateBlueprintLibrary.TransformVectorLocalToAbsolute -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FGeometry& Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector2D& LocalVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -struct FVector2D USlateBlueprintLibrary::TransformVectorLocalToAbsolute(const struct FGeometry& Geometry, const struct FVector2D& LocalVector) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "TransformVectorLocalToAbsolute"); - - Params::SlateBlueprintLibrary_TransformVectorLocalToAbsolute Parms{}; - - Parms.Geometry = std::move(Geometry); - Parms.LocalVector = std::move(LocalVector); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.CancelDragDrop -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) - -void UWidgetBlueprintLibrary::CancelDragDrop() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "CancelDragDrop"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetBlueprintLibrary.CaptureJoystick -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UWidget* CapturingWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bInAllJoysticks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UWidgetBlueprintLibrary::CaptureJoystick(struct FEventReply& Reply, class UWidget* CapturingWidget, bool bInAllJoysticks) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "CaptureJoystick"); - - Params::WidgetBlueprintLibrary_CaptureJoystick Parms{}; - - Parms.Reply = std::move(Reply); - Parms.CapturingWidget = CapturingWidget; - Parms.bInAllJoysticks = bInAllJoysticks; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Reply = std::move(Parms.Reply); - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.CaptureMouse -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UWidget* CapturingWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UWidgetBlueprintLibrary::CaptureMouse(struct FEventReply& Reply, class UWidget* CapturingWidget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "CaptureMouse"); - - Params::WidgetBlueprintLibrary_CaptureMouse Parms{}; - - Parms.Reply = std::move(Reply); - Parms.CapturingWidget = CapturingWidget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Reply = std::move(Parms.Reply); - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.ClearUserFocus -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool bInAllUsers (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UWidgetBlueprintLibrary::ClearUserFocus(struct FEventReply& Reply, bool bInAllUsers) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "ClearUserFocus"); - - Params::WidgetBlueprintLibrary_ClearUserFocus Parms{}; - - Parms.Reply = std::move(Reply); - Parms.bInAllUsers = bInAllUsers; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Reply = std::move(Parms.Reply); - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.Create -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TSubclassOf WidgetType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class APlayerController* OwningPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UUserWidget* UWidgetBlueprintLibrary::Create(class UObject* WorldContextObject, TSubclassOf WidgetType, class APlayerController* OwningPlayer) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "Create"); - - Params::WidgetBlueprintLibrary_Create Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.WidgetType = WidgetType; - Parms.OwningPlayer = OwningPlayer; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.CreateDragDropOperation -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// TSubclassOf OperationClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UDragDropOperation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDragDropOperation* UWidgetBlueprintLibrary::CreateDragDropOperation(TSubclassOf OperationClass) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "CreateDragDropOperation"); - - Params::WidgetBlueprintLibrary_CreateDragDropOperation Parms{}; - - Parms.OperationClass = OperationClass; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.DetectDrag -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UWidget* WidgetDetectingDrag (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FKey& DragKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UWidgetBlueprintLibrary::DetectDrag(struct FEventReply& Reply, class UWidget* WidgetDetectingDrag, const struct FKey& DragKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DetectDrag"); - - Params::WidgetBlueprintLibrary_DetectDrag Parms{}; - - Parms.Reply = std::move(Reply); - Parms.WidgetDetectingDrag = WidgetDetectingDrag; - Parms.DragKey = std::move(DragKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Reply = std::move(Parms.Reply); - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.DetectDragIfPressed -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// const struct FPointerEvent& PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UWidget* WidgetDetectingDrag (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FKey& DragKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UWidgetBlueprintLibrary::DetectDragIfPressed(const struct FPointerEvent& PointerEvent, class UWidget* WidgetDetectingDrag, const struct FKey& DragKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DetectDragIfPressed"); - - Params::WidgetBlueprintLibrary_DetectDragIfPressed Parms{}; - - Parms.PointerEvent = std::move(PointerEvent); - Parms.WidgetDetectingDrag = WidgetDetectingDrag; - Parms.DragKey = std::move(DragKey); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.DismissAllMenus -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) - -void UWidgetBlueprintLibrary::DismissAllMenus() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DismissAllMenus"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetBlueprintLibrary.DrawBox -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FPaintContext& Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector2D& position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class USlateBrushAsset* Brush (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetBlueprintLibrary::DrawBox(struct FPaintContext& Context, const struct FVector2D& position, const struct FVector2D& Size, class USlateBrushAsset* Brush, const struct FLinearColor& Tint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawBox"); - - Params::WidgetBlueprintLibrary_DrawBox Parms{}; - - Parms.Context = std::move(Context); - Parms.position = std::move(position); - Parms.Size = std::move(Size); - Parms.Brush = Brush; - Parms.Tint = std::move(Tint); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Context = std::move(Parms.Context); -} - - -// Function UMG.WidgetBlueprintLibrary.DrawLine -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FPaintContext& Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector2D& PositionA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& PositionB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAntiAlias (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetBlueprintLibrary::DrawLine(struct FPaintContext& Context, const struct FVector2D& PositionA, const struct FVector2D& PositionB, const struct FLinearColor& Tint, bool bAntiAlias, float Thickness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawLine"); - - Params::WidgetBlueprintLibrary_DrawLine Parms{}; - - Parms.Context = std::move(Context); - Parms.PositionA = std::move(PositionA); - Parms.PositionB = std::move(PositionB); - Parms.Tint = std::move(Tint); - Parms.bAntiAlias = bAntiAlias; - Parms.Thickness = Thickness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Context = std::move(Parms.Context); -} - - -// Function UMG.WidgetBlueprintLibrary.DrawLines -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FPaintContext& Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const TArray& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FLinearColor& Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bAntiAlias (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetBlueprintLibrary::DrawLines(struct FPaintContext& Context, const TArray& Points, const struct FLinearColor& Tint, bool bAntiAlias, float Thickness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawLines"); - - Params::WidgetBlueprintLibrary_DrawLines Parms{}; - - Parms.Context = std::move(Context); - Parms.Points = std::move(Points); - Parms.Tint = std::move(Tint); - Parms.bAntiAlias = bAntiAlias; - Parms.Thickness = Thickness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Context = std::move(Parms.Context); -} - - -// Function UMG.WidgetBlueprintLibrary.DrawSpline -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FPaintContext& Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const struct FVector2D& Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& StartDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& EndDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetBlueprintLibrary::DrawSpline(struct FPaintContext& Context, const struct FVector2D& Start, const struct FVector2D& StartDir, const struct FVector2D& End, const struct FVector2D& EndDir, const struct FLinearColor& Tint, float Thickness) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawSpline"); - - Params::WidgetBlueprintLibrary_DrawSpline Parms{}; - - Parms.Context = std::move(Context); - Parms.Start = std::move(Start); - Parms.StartDir = std::move(StartDir); - Parms.End = std::move(End); - Parms.EndDir = std::move(EndDir); - Parms.Tint = std::move(Tint); - Parms.Thickness = Thickness; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Context = std::move(Parms.Context); -} - - -// Function UMG.WidgetBlueprintLibrary.DrawText -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FPaintContext& Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetBlueprintLibrary::DrawText(struct FPaintContext& Context, const class FString& InString, const struct FVector2D& position, const struct FLinearColor& Tint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawText"); - - Params::WidgetBlueprintLibrary_DrawText Parms{}; - - Parms.Context = std::move(Context); - Parms.InString = std::move(InString); - Parms.position = std::move(position); - Parms.Tint = std::move(Tint); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Context = std::move(Parms.Context); -} - - -// Function UMG.WidgetBlueprintLibrary.DrawTextFormatted -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// struct FPaintContext& Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -// const class FText& Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FVector2D& position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UFont* Font (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float FontSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName FontTypeFace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FLinearColor& Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetBlueprintLibrary::DrawTextFormatted(struct FPaintContext& Context, const class FText& Text, const struct FVector2D& position, class UFont* Font, float FontSize, class FName FontTypeFace, const struct FLinearColor& Tint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawTextFormatted"); - - Params::WidgetBlueprintLibrary_DrawTextFormatted Parms{}; - - Parms.Context = std::move(Context); - Parms.Text = std::move(Text); - Parms.position = std::move(position); - Parms.Font = Font; - Parms.FontSize = FontSize; - Parms.FontTypeFace = FontTypeFace; - Parms.Tint = std::move(Tint); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Context = std::move(Parms.Context); -} - - -// Function UMG.WidgetBlueprintLibrary.EndDragDrop -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UWidgetBlueprintLibrary::EndDragDrop(struct FEventReply& Reply) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "EndDragDrop"); - - Params::WidgetBlueprintLibrary_EndDragDrop Parms{}; - - Parms.Reply = std::move(Reply); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Reply = std::move(Parms.Reply); - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.GetAllWidgetsOfClass -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* FoundWidgets (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// TSubclassOf WidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool TopLevelOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetBlueprintLibrary::GetAllWidgetsOfClass(class UObject* WorldContextObject, TArray* FoundWidgets, TSubclassOf WidgetClass, bool TopLevelOnly) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetAllWidgetsOfClass"); - - Params::WidgetBlueprintLibrary_GetAllWidgetsOfClass Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.WidgetClass = WidgetClass; - Parms.TopLevelOnly = TopLevelOnly; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (FoundWidgets != nullptr) - *FoundWidgets = std::move(Parms.FoundWidgets); -} - - -// Function UMG.WidgetBlueprintLibrary.GetAllWidgetsWithInterface -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// TArray* FoundWidgets (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -// TSubclassOf Interface (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool TopLevelOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetBlueprintLibrary::GetAllWidgetsWithInterface(class UObject* WorldContextObject, TArray* FoundWidgets, TSubclassOf Interface, bool TopLevelOnly) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetAllWidgetsWithInterface"); - - Params::WidgetBlueprintLibrary_GetAllWidgetsWithInterface Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.Interface = Interface; - Parms.TopLevelOnly = TopLevelOnly; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (FoundWidgets != nullptr) - *FoundWidgets = std::move(Parms.FoundWidgets); -} - - -// Function UMG.WidgetBlueprintLibrary.GetBrushResource -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FSlateBrush& Brush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UObject* UWidgetBlueprintLibrary::GetBrushResource(const struct FSlateBrush& Brush) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetBrushResource"); - - Params::WidgetBlueprintLibrary_GetBrushResource Parms{}; - - Parms.Brush = std::move(Brush); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.GetBrushResourceAsMaterial -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FSlateBrush& Brush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInterface* UWidgetBlueprintLibrary::GetBrushResourceAsMaterial(const struct FSlateBrush& Brush) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetBrushResourceAsMaterial"); - - Params::WidgetBlueprintLibrary_GetBrushResourceAsMaterial Parms{}; - - Parms.Brush = std::move(Brush); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.GetBrushResourceAsTexture2D -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FSlateBrush& Brush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UTexture2D* UWidgetBlueprintLibrary::GetBrushResourceAsTexture2D(const struct FSlateBrush& Brush) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetBrushResourceAsTexture2D"); - - Params::WidgetBlueprintLibrary_GetBrushResourceAsTexture2D Parms{}; - - Parms.Brush = std::move(Brush); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.GetDragDroppingContent -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UDragDropOperation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UDragDropOperation* UWidgetBlueprintLibrary::GetDragDroppingContent() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetDragDroppingContent"); - - Params::WidgetBlueprintLibrary_GetDragDroppingContent Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.GetDynamicMaterial -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FSlateBrush& Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -class UMaterialInstanceDynamic* UWidgetBlueprintLibrary::GetDynamicMaterial(struct FSlateBrush& Brush) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetDynamicMaterial"); - - Params::WidgetBlueprintLibrary_GetDynamicMaterial Parms{}; - - Parms.Brush = std::move(Brush); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Brush = std::move(Parms.Brush); - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.GetInputEventFromCharacterEvent -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FCharacterEvent& Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromCharacterEvent(const struct FCharacterEvent& Event) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromCharacterEvent"); - - Params::WidgetBlueprintLibrary_GetInputEventFromCharacterEvent Parms{}; - - Parms.Event = std::move(Event); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.GetInputEventFromKeyEvent -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FKeyEvent& Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromKeyEvent(const struct FKeyEvent& Event) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromKeyEvent"); - - Params::WidgetBlueprintLibrary_GetInputEventFromKeyEvent Parms{}; - - Parms.Event = std::move(Event); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.GetInputEventFromNavigationEvent -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FNavigationEvent& Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromNavigationEvent(const struct FNavigationEvent& Event) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromNavigationEvent"); - - Params::WidgetBlueprintLibrary_GetInputEventFromNavigationEvent Parms{}; - - Parms.Event = std::move(Event); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.GetInputEventFromPointerEvent -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FPointerEvent& Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromPointerEvent(const struct FPointerEvent& Event) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromPointerEvent"); - - Params::WidgetBlueprintLibrary_GetInputEventFromPointerEvent Parms{}; - - Parms.Event = std::move(Event); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.GetKeyEventFromAnalogInputEvent -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// const struct FAnalogInputEvent& Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FKeyEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FKeyEvent UWidgetBlueprintLibrary::GetKeyEventFromAnalogInputEvent(const struct FAnalogInputEvent& Event) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetKeyEventFromAnalogInputEvent"); - - Params::WidgetBlueprintLibrary_GetKeyEventFromAnalogInputEvent Parms{}; - - Parms.Event = std::move(Event); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.GetSafeZonePadding -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector4* SafePadding (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector2D* SafePaddingScale (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FVector4* SpillOverPadding (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetBlueprintLibrary::GetSafeZonePadding(class UObject* WorldContextObject, struct FVector4* SafePadding, struct FVector2D* SafePaddingScale, struct FVector4* SpillOverPadding) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetSafeZonePadding"); - - Params::WidgetBlueprintLibrary_GetSafeZonePadding Parms{}; - - Parms.WorldContextObject = WorldContextObject; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - if (SafePadding != nullptr) - *SafePadding = std::move(Parms.SafePadding); - - if (SafePaddingScale != nullptr) - *SafePaddingScale = std::move(Parms.SafePaddingScale); - - if (SpillOverPadding != nullptr) - *SpillOverPadding = std::move(Parms.SpillOverPadding); -} - - -// Function UMG.WidgetBlueprintLibrary.Handled -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UWidgetBlueprintLibrary::Handled() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "Handled"); - - Params::WidgetBlueprintLibrary_Handled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.IsDragDropping -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidgetBlueprintLibrary::IsDragDropping() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "IsDragDropping"); - - Params::WidgetBlueprintLibrary_IsDragDropping Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.LockMouse -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UWidget* CapturingWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UWidgetBlueprintLibrary::LockMouse(struct FEventReply& Reply, class UWidget* CapturingWidget) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "LockMouse"); - - Params::WidgetBlueprintLibrary_LockMouse Parms{}; - - Parms.Reply = std::move(Reply); - Parms.CapturingWidget = CapturingWidget; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Reply = std::move(Parms.Reply); - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.MakeBrushFromAsset -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class USlateBrushAsset* BrushAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FSlateBrush UWidgetBlueprintLibrary::MakeBrushFromAsset(class USlateBrushAsset* BrushAsset) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "MakeBrushFromAsset"); - - Params::WidgetBlueprintLibrary_MakeBrushFromAsset Parms{}; - - Parms.BrushAsset = BrushAsset; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.MakeBrushFromMaterial -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FSlateBrush UWidgetBlueprintLibrary::MakeBrushFromMaterial(class UMaterialInterface* Material, int32 Width, int32 Height) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "MakeBrushFromMaterial"); - - Params::WidgetBlueprintLibrary_MakeBrushFromMaterial Parms{}; - - Parms.Material = Material; - Parms.Width = Width; - Parms.Height = Height; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.MakeBrushFromTexture -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// class UTexture2D* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FSlateBrush UWidgetBlueprintLibrary::MakeBrushFromTexture(class UTexture2D* Texture, int32 Width, int32 Height) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "MakeBrushFromTexture"); - - Params::WidgetBlueprintLibrary_MakeBrushFromTexture Parms{}; - - Parms.Texture = Texture; - Parms.Width = Width; - Parms.Height = Height; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.NoResourceBrush -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FSlateBrush UWidgetBlueprintLibrary::NoResourceBrush() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "NoResourceBrush"); - - Params::WidgetBlueprintLibrary_NoResourceBrush Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.ReleaseJoystickCapture -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// bool bInAllJoysticks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UWidgetBlueprintLibrary::ReleaseJoystickCapture(struct FEventReply& Reply, bool bInAllJoysticks) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "ReleaseJoystickCapture"); - - Params::WidgetBlueprintLibrary_ReleaseJoystickCapture Parms{}; - - Parms.Reply = std::move(Reply); - Parms.bInAllJoysticks = bInAllJoysticks; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Reply = std::move(Parms.Reply); - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.ReleaseMouseCapture -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UWidgetBlueprintLibrary::ReleaseMouseCapture(struct FEventReply& Reply) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "ReleaseMouseCapture"); - - Params::WidgetBlueprintLibrary_ReleaseMouseCapture Parms{}; - - Parms.Reply = std::move(Reply); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Reply = std::move(Parms.Reply); - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.RestorePreviousWindowTitleBarState -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) - -void UWidgetBlueprintLibrary::RestorePreviousWindowTitleBarState() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "RestorePreviousWindowTitleBarState"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetBlueprintLibrary.SetBrushResourceToMaterial -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FSlateBrush& Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetBlueprintLibrary::SetBrushResourceToMaterial(struct FSlateBrush& Brush, class UMaterialInterface* Material) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetBrushResourceToMaterial"); - - Params::WidgetBlueprintLibrary_SetBrushResourceToMaterial Parms{}; - - Parms.Brush = std::move(Brush); - Parms.Material = Material; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Brush = std::move(Parms.Brush); -} - - -// Function UMG.WidgetBlueprintLibrary.SetBrushResourceToTexture -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) -// Parameters: -// struct FSlateBrush& Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UTexture2D* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetBlueprintLibrary::SetBrushResourceToTexture(struct FSlateBrush& Brush, class UTexture2D* Texture) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetBrushResourceToTexture"); - - Params::WidgetBlueprintLibrary_SetBrushResourceToTexture Parms{}; - - Parms.Brush = std::move(Brush); - Parms.Texture = Texture; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Brush = std::move(Parms.Brush); -} - - -// Function UMG.WidgetBlueprintLibrary.SetColorVisionDeficiencyType -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) -// Parameters: -// EColorVisionDeficiency Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// float Severity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool CorrectDeficiency (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ShowCorrectionWithDeficiency (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetBlueprintLibrary::SetColorVisionDeficiencyType(EColorVisionDeficiency Type, float Severity, bool CorrectDeficiency, bool ShowCorrectionWithDeficiency) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetColorVisionDeficiencyType"); - - Params::WidgetBlueprintLibrary_SetColorVisionDeficiencyType Parms{}; - - Parms.Type = Type; - Parms.Severity = Severity; - Parms.CorrectDeficiency = CorrectDeficiency; - Parms.ShowCorrectionWithDeficiency = ShowCorrectionWithDeficiency; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetBlueprintLibrary.SetFocusToGameViewport -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) - -void UWidgetBlueprintLibrary::SetFocusToGameViewport() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetFocusToGameViewport"); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, nullptr); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetBlueprintLibrary.SetHardwareCursor -// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) -// Parameters: -// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EMouseCursor CursorShape (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class FName CursorName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const struct FVector2D& HotSpot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -bool UWidgetBlueprintLibrary::SetHardwareCursor(class UObject* WorldContextObject, EMouseCursor CursorShape, class FName CursorName, const struct FVector2D& HotSpot) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetHardwareCursor"); - - Params::WidgetBlueprintLibrary_SetHardwareCursor Parms{}; - - Parms.WorldContextObject = WorldContextObject; - Parms.CursorShape = CursorShape; - Parms.CursorName = CursorName; - Parms.HotSpot = std::move(HotSpot); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.SetInputMode_GameAndUIEx -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) -// Parameters: -// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UWidget* InWidgetToFocus (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EMouseLockMode InMouseLockMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bHideCursorDuringCapture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool bFlushInput (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetBlueprintLibrary::SetInputMode_GameAndUIEx(class APlayerController* PlayerController, class UWidget* InWidgetToFocus, EMouseLockMode InMouseLockMode, bool bHideCursorDuringCapture, const bool bFlushInput) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetInputMode_GameAndUIEx"); - - Params::WidgetBlueprintLibrary_SetInputMode_GameAndUIEx Parms{}; - - Parms.PlayerController = PlayerController; - Parms.InWidgetToFocus = InWidgetToFocus; - Parms.InMouseLockMode = InMouseLockMode; - Parms.bHideCursorDuringCapture = bHideCursorDuringCapture; - Parms.bFlushInput = bFlushInput; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetBlueprintLibrary.SetInputMode_GameOnly -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) -// Parameters: -// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool bFlushInput (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetBlueprintLibrary::SetInputMode_GameOnly(class APlayerController* PlayerController, const bool bFlushInput) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetInputMode_GameOnly"); - - Params::WidgetBlueprintLibrary_SetInputMode_GameOnly Parms{}; - - Parms.PlayerController = PlayerController; - Parms.bFlushInput = bFlushInput; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetBlueprintLibrary.SetInputMode_UIOnlyEx -// (Final, RequiredAPI, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) -// Parameters: -// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// class UWidget* InWidgetToFocus (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EMouseLockMode InMouseLockMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// const bool bFlushInput (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetBlueprintLibrary::SetInputMode_UIOnlyEx(class APlayerController* PlayerController, class UWidget* InWidgetToFocus, EMouseLockMode InMouseLockMode, const bool bFlushInput) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetInputMode_UIOnlyEx"); - - Params::WidgetBlueprintLibrary_SetInputMode_UIOnlyEx Parms{}; - - Parms.PlayerController = PlayerController; - Parms.InWidgetToFocus = InWidgetToFocus; - Parms.InMouseLockMode = InMouseLockMode; - Parms.bFlushInput = bFlushInput; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetBlueprintLibrary.SetMousePosition -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// const struct FVector2D& NewMousePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UWidgetBlueprintLibrary::SetMousePosition(struct FEventReply& Reply, const struct FVector2D& NewMousePosition) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetMousePosition"); - - Params::WidgetBlueprintLibrary_SetMousePosition Parms{}; - - Parms.Reply = std::move(Reply); - Parms.NewMousePosition = std::move(NewMousePosition); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Reply = std::move(Parms.Reply); - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.SetUserFocus -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// class UWidget* FocusWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bInAllUsers (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UWidgetBlueprintLibrary::SetUserFocus(struct FEventReply& Reply, class UWidget* FocusWidget, bool bInAllUsers) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetUserFocus"); - - Params::WidgetBlueprintLibrary_SetUserFocus Parms{}; - - Parms.Reply = std::move(Reply); - Parms.FocusWidget = FocusWidget; - Parms.bInAllUsers = bInAllUsers; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Reply = std::move(Parms.Reply); - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.SetWindowTitleBarCloseButtonActive -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// bool bActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetBlueprintLibrary::SetWindowTitleBarCloseButtonActive(bool bActive) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetWindowTitleBarCloseButtonActive"); - - Params::WidgetBlueprintLibrary_SetWindowTitleBarCloseButtonActive Parms{}; - - Parms.bActive = bActive; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetBlueprintLibrary.SetWindowTitleBarOnCloseClickedDelegate -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetBlueprintLibrary::SetWindowTitleBarOnCloseClickedDelegate(TDelegate Delegate) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetWindowTitleBarOnCloseClickedDelegate"); - - Params::WidgetBlueprintLibrary_SetWindowTitleBarOnCloseClickedDelegate Parms{}; - - Parms.Delegate = Delegate; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetBlueprintLibrary.SetWindowTitleBarState -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) -// Parameters: -// class UWidget* TitleBarContent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// EWindowTitleBarMode Mode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTitleBarDragEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bWindowButtonsVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -// bool bTitleBarVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -void UWidgetBlueprintLibrary::SetWindowTitleBarState(class UWidget* TitleBarContent, EWindowTitleBarMode Mode, bool bTitleBarDragEnabled, bool bWindowButtonsVisible, bool bTitleBarVisible) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetWindowTitleBarState"); - - Params::WidgetBlueprintLibrary_SetWindowTitleBarState Parms{}; - - Parms.TitleBarContent = TitleBarContent; - Parms.Mode = Mode; - Parms.bTitleBarDragEnabled = bTitleBarDragEnabled; - Parms.bWindowButtonsVisible = bWindowButtonsVisible; - Parms.bTitleBarVisible = bTitleBarVisible; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; -} - - -// Function UMG.WidgetBlueprintLibrary.Unhandled -// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UWidgetBlueprintLibrary::Unhandled() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "Unhandled"); - - Params::WidgetBlueprintLibrary_Unhandled Parms{}; - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - return Parms.ReturnValue; -} - - -// Function UMG.WidgetBlueprintLibrary.UnlockMouse -// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) -// Parameters: -// struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) - -struct FEventReply UWidgetBlueprintLibrary::UnlockMouse(struct FEventReply& Reply) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "UnlockMouse"); - - Params::WidgetBlueprintLibrary_UnlockMouse Parms{}; - - Parms.Reply = std::move(Reply); - - auto Flgs = Func->FunctionFlags; - Func->FunctionFlags |= 0x400; - - GetDefaultObj()->ProcessEvent(Func, &Parms); - - Func->FunctionFlags = Flgs; - - Reply = std::move(Parms.Reply); - - return Parms.ReturnValue; -} - -} - diff --git a/SilentHillF/SDK/UMG_parameters.hpp b/SilentHillF/SDK/UMG_parameters.hpp deleted file mode 100644 index 5e9bc35..0000000 --- a/SilentHillF/SDK/UMG_parameters.hpp +++ /dev/null @@ -1,7111 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: UMG - -#include "Basic.hpp" - -#include "UMG_structs.hpp" -#include "CoreUObject_structs.hpp" -#include "SlateCore_structs.hpp" -#include "InputCore_structs.hpp" -#include "FieldNotification_structs.hpp" -#include "Slate_structs.hpp" -#include "Engine_structs.hpp" - - -namespace SDK::Params -{ - -// Function UMG.Widget.ForceVolatile -// 0x0001 (0x0001 - 0x0000) -struct Widget_ForceVolatile final -{ -public: - bool bForce; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_ForceVolatile; - -// Function UMG.Widget.K2_AddFieldValueChangedDelegate -// 0x0018 (0x0018 - 0x0000) -struct Widget_K2_AddFieldValueChangedDelegate final -{ -public: - struct FFieldNotificationId FieldId; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate Delegate; // 0x0008(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_K2_AddFieldValueChangedDelegate; - -// Function UMG.Widget.K2_BroadcastFieldValueChanged -// 0x0008 (0x0008 - 0x0000) -struct Widget_K2_BroadcastFieldValueChanged final -{ -public: - struct FFieldNotificationId FieldId; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_K2_BroadcastFieldValueChanged; - -// Function UMG.Widget.K2_RemoveFieldValueChangedDelegate -// 0x0018 (0x0018 - 0x0000) -struct Widget_K2_RemoveFieldValueChangedDelegate final -{ -public: - struct FFieldNotificationId FieldId; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate Delegate; // 0x0008(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_K2_RemoveFieldValueChangedDelegate; - -// Function UMG.Widget.SetAllNavigationRules -// 0x000C (0x000C - 0x0000) -struct Widget_SetAllNavigationRules final -{ -public: - EUINavigationRule Rule; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName WidgetToFocus; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_SetAllNavigationRules; - -// Function UMG.Widget.SetClipping -// 0x0001 (0x0001 - 0x0000) -struct Widget_SetClipping final -{ -public: - EWidgetClipping InClipping; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_SetClipping; - -// Function UMG.Widget.SetCursor -// 0x0001 (0x0001 - 0x0000) -struct Widget_SetCursor final -{ -public: - EMouseCursor InCursor; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_SetCursor; - -// Function UMG.Widget.SetIsEnabled -// 0x0001 (0x0001 - 0x0000) -struct Widget_SetIsEnabled final -{ -public: - bool bInIsEnabled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_SetIsEnabled; - -// Function UMG.Widget.SetNavigationRule -// 0x000C (0x000C - 0x0000) -struct Widget_SetNavigationRule final -{ -public: - EUINavigation Direction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EUINavigationRule Rule; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class FName WidgetToFocus; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_SetNavigationRule; - -// Function UMG.Widget.SetNavigationRuleBase -// 0x0002 (0x0002 - 0x0000) -struct Widget_SetNavigationRuleBase final -{ -public: - EUINavigation Direction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EUINavigationRule Rule; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_SetNavigationRuleBase; - -// Function UMG.Widget.SetNavigationRuleCustom -// 0x0014 (0x0014 - 0x0000) -struct Widget_SetNavigationRuleCustom final -{ -public: - EUINavigation Direction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TDelegate InCustomDelegate; // 0x0004(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_SetNavigationRuleCustom; - -// Function UMG.Widget.SetNavigationRuleCustomBoundary -// 0x0014 (0x0014 - 0x0000) -struct Widget_SetNavigationRuleCustomBoundary final -{ -public: - EUINavigation Direction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TDelegate InCustomDelegate; // 0x0004(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_SetNavigationRuleCustomBoundary; - -// Function UMG.Widget.SetNavigationRuleExplicit -// 0x0010 (0x0010 - 0x0000) -struct Widget_SetNavigationRuleExplicit final -{ -public: - EUINavigation Direction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UWidget* InWidget; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_SetNavigationRuleExplicit; - -// Function UMG.Widget.SetRenderOpacity -// 0x0004 (0x0004 - 0x0000) -struct Widget_SetRenderOpacity final -{ -public: - float InOpacity; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_SetRenderOpacity; - -// Function UMG.Widget.SetRenderScale -// 0x0010 (0x0010 - 0x0000) -struct Widget_SetRenderScale final -{ -public: - struct FVector2D Scale; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_SetRenderScale; - -// Function UMG.Widget.SetRenderShear -// 0x0010 (0x0010 - 0x0000) -struct Widget_SetRenderShear final -{ -public: - struct FVector2D Shear; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_SetRenderShear; - -// Function UMG.Widget.SetRenderTransform -// 0x0038 (0x0038 - 0x0000) -struct Widget_SetRenderTransform final -{ -public: - struct FWidgetTransform InTransform; // 0x0000(0x0038)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_SetRenderTransform; - -// Function UMG.Widget.SetRenderTransformAngle -// 0x0004 (0x0004 - 0x0000) -struct Widget_SetRenderTransformAngle final -{ -public: - float Angle; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_SetRenderTransformAngle; - -// Function UMG.Widget.SetRenderTransformPivot -// 0x0010 (0x0010 - 0x0000) -struct Widget_SetRenderTransformPivot final -{ -public: - struct FVector2D Pivot; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_SetRenderTransformPivot; - -// Function UMG.Widget.SetRenderTranslation -// 0x0010 (0x0010 - 0x0000) -struct Widget_SetRenderTranslation final -{ -public: - struct FVector2D Translation; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_SetRenderTranslation; - -// Function UMG.Widget.SetToolTip -// 0x0008 (0x0008 - 0x0000) -struct Widget_SetToolTip final -{ -public: - class UWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_SetToolTip; - -// Function UMG.Widget.SetToolTipText -// 0x0010 (0x0010 - 0x0000) -struct Widget_SetToolTipText final -{ -public: - class FText InToolTipText; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_SetToolTipText; - -// Function UMG.Widget.SetUserFocus -// 0x0008 (0x0008 - 0x0000) -struct Widget_SetUserFocus final -{ -public: - class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_SetUserFocus; - -// Function UMG.Widget.SetVisibility -// 0x0001 (0x0001 - 0x0000) -struct Widget_SetVisibility final -{ -public: - ESlateVisibility InVisibility; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_SetVisibility; - -// Function UMG.Widget.GetAccessibleSummaryText -// 0x0010 (0x0010 - 0x0000) -struct Widget_GetAccessibleSummaryText final -{ -public: - class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_GetAccessibleSummaryText; - -// Function UMG.Widget.GetAccessibleText -// 0x0010 (0x0010 - 0x0000) -struct Widget_GetAccessibleText final -{ -public: - class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_GetAccessibleText; - -// Function UMG.Widget.GetCachedGeometry -// 0x0038 (0x0038 - 0x0000) -struct Widget_GetCachedGeometry final -{ -public: - struct FGeometry ReturnValue; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_GetCachedGeometry; - -// Function UMG.Widget.GetClipping -// 0x0001 (0x0001 - 0x0000) -struct Widget_GetClipping final -{ -public: - EWidgetClipping ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_GetClipping; - -// Function UMG.Widget.GetDesiredSize -// 0x0010 (0x0010 - 0x0000) -struct Widget_GetDesiredSize final -{ -public: - struct FVector2D ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_GetDesiredSize; - -// Function UMG.Widget.GetGameInstance -// 0x0008 (0x0008 - 0x0000) -struct Widget_GetGameInstance final -{ -public: - class UGameInstance* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_GetGameInstance; - -// Function UMG.Widget.GetIsEnabled -// 0x0001 (0x0001 - 0x0000) -struct Widget_GetIsEnabled final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_GetIsEnabled; - -// Function UMG.Widget.GetOwningLocalPlayer -// 0x0008 (0x0008 - 0x0000) -struct Widget_GetOwningLocalPlayer final -{ -public: - class ULocalPlayer* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_GetOwningLocalPlayer; - -// Function UMG.Widget.GetOwningPlayer -// 0x0008 (0x0008 - 0x0000) -struct Widget_GetOwningPlayer final -{ -public: - class APlayerController* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_GetOwningPlayer; - -// Function UMG.Widget.GetPaintSpaceGeometry -// 0x0038 (0x0038 - 0x0000) -struct Widget_GetPaintSpaceGeometry final -{ -public: - struct FGeometry ReturnValue; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_GetPaintSpaceGeometry; - -// Function UMG.Widget.GetParent -// 0x0008 (0x0008 - 0x0000) -struct Widget_GetParent final -{ -public: - class UPanelWidget* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_GetParent; - -// Function UMG.Widget.GetRenderOpacity -// 0x0004 (0x0004 - 0x0000) -struct Widget_GetRenderOpacity final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_GetRenderOpacity; - -// Function UMG.Widget.GetRenderTransformAngle -// 0x0004 (0x0004 - 0x0000) -struct Widget_GetRenderTransformAngle final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_GetRenderTransformAngle; - -// Function UMG.Widget.GetTickSpaceGeometry -// 0x0038 (0x0038 - 0x0000) -struct Widget_GetTickSpaceGeometry final -{ -public: - struct FGeometry ReturnValue; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_GetTickSpaceGeometry; - -// Function UMG.Widget.GetVisibility -// 0x0001 (0x0001 - 0x0000) -struct Widget_GetVisibility final -{ -public: - ESlateVisibility ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_GetVisibility; - -// Function UMG.Widget.HasAnyUserFocus -// 0x0001 (0x0001 - 0x0000) -struct Widget_HasAnyUserFocus final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_HasAnyUserFocus; - -// Function UMG.Widget.HasFocusedDescendants -// 0x0001 (0x0001 - 0x0000) -struct Widget_HasFocusedDescendants final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_HasFocusedDescendants; - -// Function UMG.Widget.HasKeyboardFocus -// 0x0001 (0x0001 - 0x0000) -struct Widget_HasKeyboardFocus final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_HasKeyboardFocus; - -// Function UMG.Widget.HasMouseCapture -// 0x0001 (0x0001 - 0x0000) -struct Widget_HasMouseCapture final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_HasMouseCapture; - -// Function UMG.Widget.HasMouseCaptureByUser -// 0x000C (0x000C - 0x0000) -struct Widget_HasMouseCaptureByUser final -{ -public: - int32 UserIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PointerIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Widget_HasMouseCaptureByUser; - -// Function UMG.Widget.HasUserFocus -// 0x0010 (0x0010 - 0x0000) -struct Widget_HasUserFocus final -{ -public: - class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Widget_HasUserFocus; - -// Function UMG.Widget.HasUserFocusedDescendants -// 0x0010 (0x0010 - 0x0000) -struct Widget_HasUserFocusedDescendants final -{ -public: - class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Widget_HasUserFocusedDescendants; - -// Function UMG.Widget.IsHovered -// 0x0001 (0x0001 - 0x0000) -struct Widget_IsHovered final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_IsHovered; - -// Function UMG.Widget.IsInViewport -// 0x0001 (0x0001 - 0x0000) -struct Widget_IsInViewport final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_IsInViewport; - -// Function UMG.Widget.IsRendered -// 0x0001 (0x0001 - 0x0000) -struct Widget_IsRendered final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_IsRendered; - -// Function UMG.Widget.IsVisible -// 0x0001 (0x0001 - 0x0000) -struct Widget_IsVisible final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Widget_IsVisible; - -// Function UMG.PanelWidget.AddChild -// 0x0010 (0x0010 - 0x0000) -struct PanelWidget_AddChild final -{ -public: - class UWidget* Content; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPanelSlot* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PanelWidget_AddChild; - -// Function UMG.PanelWidget.RemoveChild -// 0x0010 (0x0010 - 0x0000) -struct PanelWidget_RemoveChild final -{ -public: - class UWidget* Content; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PanelWidget_RemoveChild; - -// Function UMG.PanelWidget.RemoveChildAt -// 0x0008 (0x0008 - 0x0000) -struct PanelWidget_RemoveChildAt final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PanelWidget_RemoveChildAt; - -// Function UMG.PanelWidget.GetAllChildren -// 0x0010 (0x0010 - 0x0000) -struct PanelWidget_GetAllChildren final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PanelWidget_GetAllChildren; - -// Function UMG.PanelWidget.GetChildAt -// 0x0010 (0x0010 - 0x0000) -struct PanelWidget_GetChildAt final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UWidget* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PanelWidget_GetChildAt; - -// Function UMG.PanelWidget.GetChildIndex -// 0x0010 (0x0010 - 0x0000) -struct PanelWidget_GetChildIndex final -{ -public: - const class UWidget* Content; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PanelWidget_GetChildIndex; - -// Function UMG.PanelWidget.GetChildrenCount -// 0x0004 (0x0004 - 0x0000) -struct PanelWidget_GetChildrenCount final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PanelWidget_GetChildrenCount; - -// Function UMG.PanelWidget.HasAnyChildren -// 0x0001 (0x0001 - 0x0000) -struct PanelWidget_HasAnyChildren final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_PanelWidget_HasAnyChildren; - -// Function UMG.PanelWidget.HasChild -// 0x0010 (0x0010 - 0x0000) -struct PanelWidget_HasChild final -{ -public: - class UWidget* Content; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_PanelWidget_HasChild; - -// Function UMG.WidgetSwitcher.SetActiveWidget -// 0x0008 (0x0008 - 0x0000) -struct WidgetSwitcher_SetActiveWidget final -{ -public: - class UWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetSwitcher_SetActiveWidget; - -// Function UMG.WidgetSwitcher.SetActiveWidgetIndex -// 0x0004 (0x0004 - 0x0000) -struct WidgetSwitcher_SetActiveWidgetIndex final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetSwitcher_SetActiveWidgetIndex; - -// Function UMG.WidgetSwitcher.GetActiveWidget -// 0x0008 (0x0008 - 0x0000) -struct WidgetSwitcher_GetActiveWidget final -{ -public: - class UWidget* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetSwitcher_GetActiveWidget; - -// Function UMG.WidgetSwitcher.GetActiveWidgetIndex -// 0x0004 (0x0004 - 0x0000) -struct WidgetSwitcher_GetActiveWidgetIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetSwitcher_GetActiveWidgetIndex; - -// Function UMG.WidgetSwitcher.GetNumWidgets -// 0x0004 (0x0004 - 0x0000) -struct WidgetSwitcher_GetNumWidgets final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetSwitcher_GetNumWidgets; - -// Function UMG.WidgetSwitcher.GetWidgetAtIndex -// 0x0010 (0x0010 - 0x0000) -struct WidgetSwitcher_GetWidgetAtIndex final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UWidget* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetSwitcher_GetWidgetAtIndex; - -// Function UMG.ListViewBase.SetIsPointerScrollingEnabled -// 0x0001 (0x0001 - 0x0000) -struct ListViewBase_SetIsPointerScrollingEnabled final -{ -public: - bool bInIsPointerScrollingEnabled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListViewBase_SetIsPointerScrollingEnabled; - -// Function UMG.ListViewBase.SetScrollbarVisibility -// 0x0001 (0x0001 - 0x0000) -struct ListViewBase_SetScrollbarVisibility final -{ -public: - ESlateVisibility InVisibility; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListViewBase_SetScrollbarVisibility; - -// Function UMG.ListViewBase.SetScrollOffset -// 0x0004 (0x0004 - 0x0000) -struct ListViewBase_SetScrollOffset final -{ -public: - float InScrollOffset; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListViewBase_SetScrollOffset; - -// Function UMG.ListViewBase.SetWheelScrollMultiplier -// 0x0004 (0x0004 - 0x0000) -struct ListViewBase_SetWheelScrollMultiplier final -{ -public: - float NewWheelScrollMultiplier; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListViewBase_SetWheelScrollMultiplier; - -// Function UMG.ListViewBase.GetDisplayedEntryWidgets -// 0x0010 (0x0010 - 0x0000) -struct ListViewBase_GetDisplayedEntryWidgets final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListViewBase_GetDisplayedEntryWidgets; - -// Function UMG.ListViewBase.GetScrollOffset -// 0x0004 (0x0004 - 0x0000) -struct ListViewBase_GetScrollOffset final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListViewBase_GetScrollOffset; - -// Function UMG.ListView.AddItem -// 0x0008 (0x0008 - 0x0000) -struct ListView_AddItem final -{ -public: - class UObject* Item; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListView_AddItem; - -// Function UMG.ListView.BP_NavigateToItem -// 0x0008 (0x0008 - 0x0000) -struct ListView_BP_NavigateToItem final -{ -public: - class UObject* Item; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListView_BP_NavigateToItem; - -// Function UMG.ListView.BP_ScrollItemIntoView -// 0x0008 (0x0008 - 0x0000) -struct ListView_BP_ScrollItemIntoView final -{ -public: - class UObject* Item; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListView_BP_ScrollItemIntoView; - -// Function UMG.ListView.BP_SetItemSelection -// 0x0010 (0x0010 - 0x0000) -struct ListView_BP_SetItemSelection final -{ -public: - class UObject* Item; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSelected; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ListView_BP_SetItemSelection; - -// Function UMG.ListView.BP_SetListItems -// 0x0010 (0x0010 - 0x0000) -struct ListView_BP_SetListItems final -{ -public: - TArray InListItems; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListView_BP_SetListItems; - -// Function UMG.ListView.BP_SetSelectedItem -// 0x0008 (0x0008 - 0x0000) -struct ListView_BP_SetSelectedItem final -{ -public: - class UObject* Item; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListView_BP_SetSelectedItem; - -// Function UMG.ListView.NavigateToIndex -// 0x0004 (0x0004 - 0x0000) -struct ListView_NavigateToIndex final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListView_NavigateToIndex; - -// Function UMG.ListView.OnListItemEndPlayed -// 0x0010 (0x0010 - 0x0000) -struct ListView_OnListItemEndPlayed final -{ -public: - class AActor* Item; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEndPlayReason EndPlayReason; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ListView_OnListItemEndPlayed; - -// Function UMG.ListView.OnListItemOuterEndPlayed -// 0x0010 (0x0010 - 0x0000) -struct ListView_OnListItemOuterEndPlayed final -{ -public: - class AActor* ItemOuter; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EEndPlayReason EndPlayReason; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ListView_OnListItemOuterEndPlayed; - -// Function UMG.ListView.RemoveItem -// 0x0008 (0x0008 - 0x0000) -struct ListView_RemoveItem final -{ -public: - class UObject* Item; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListView_RemoveItem; - -// Function UMG.ListView.ScrollIndexIntoView -// 0x0004 (0x0004 - 0x0000) -struct ListView_ScrollIndexIntoView final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListView_ScrollIndexIntoView; - -// Function UMG.ListView.SetSelectedIndex -// 0x0004 (0x0004 - 0x0000) -struct ListView_SetSelectedIndex final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListView_SetSelectedIndex; - -// Function UMG.ListView.SetSelectionMode -// 0x0001 (0x0001 - 0x0000) -struct ListView_SetSelectionMode final -{ -public: - ESelectionMode SelectionMode_0; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListView_SetSelectionMode; - -// Function UMG.ListView.BP_GetNumItemsSelected -// 0x0004 (0x0004 - 0x0000) -struct ListView_BP_GetNumItemsSelected final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListView_BP_GetNumItemsSelected; - -// Function UMG.ListView.BP_GetSelectedItem -// 0x0008 (0x0008 - 0x0000) -struct ListView_BP_GetSelectedItem final -{ -public: - class UObject* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListView_BP_GetSelectedItem; - -// Function UMG.ListView.BP_GetSelectedItems -// 0x0018 (0x0018 - 0x0000) -struct ListView_BP_GetSelectedItems final -{ -public: - TArray Items; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ListView_BP_GetSelectedItems; - -// Function UMG.ListView.BP_IsItemVisible -// 0x0010 (0x0010 - 0x0000) -struct ListView_BP_IsItemVisible final -{ -public: - class UObject* Item; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ListView_BP_IsItemVisible; - -// Function UMG.ListView.GetHorizontalEntrySpacing -// 0x0004 (0x0004 - 0x0000) -struct ListView_GetHorizontalEntrySpacing final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListView_GetHorizontalEntrySpacing; - -// Function UMG.ListView.GetIndexForItem -// 0x0010 (0x0010 - 0x0000) -struct ListView_GetIndexForItem final -{ -public: - const class UObject* Item; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ListView_GetIndexForItem; - -// Function UMG.ListView.GetItemAt -// 0x0010 (0x0010 - 0x0000) -struct ListView_GetItemAt final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListView_GetItemAt; - -// Function UMG.ListView.GetListItems -// 0x0010 (0x0010 - 0x0000) -struct ListView_GetListItems final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListView_GetListItems; - -// Function UMG.ListView.GetNumItems -// 0x0004 (0x0004 - 0x0000) -struct ListView_GetNumItems final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListView_GetNumItems; - -// Function UMG.ListView.GetVerticalEntrySpacing -// 0x0004 (0x0004 - 0x0000) -struct ListView_GetVerticalEntrySpacing final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListView_GetVerticalEntrySpacing; - -// Function UMG.ListView.IsRefreshPending -// 0x0001 (0x0001 - 0x0000) -struct ListView_IsRefreshPending final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ListView_IsRefreshPending; - -// Function UMG.TreeView.SetItemExpansion -// 0x0010 (0x0010 - 0x0000) -struct TreeView_SetItemExpansion final -{ -public: - class UObject* Item; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bExpandItem; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_TreeView_SetItemExpansion; - -// Function UMG.UserWidget.AddExtension -// 0x0010 (0x0010 - 0x0000) -struct UserWidget_AddExtension final -{ -public: - TSubclassOf InExtensionType; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UUserWidgetExtension* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_AddExtension; - -// Function UMG.UserWidget.AddToPlayerScreen -// 0x0008 (0x0008 - 0x0000) -struct UserWidget_AddToPlayerScreen final -{ -public: - int32 ZOrder; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_UserWidget_AddToPlayerScreen; - -// Function UMG.UserWidget.AddToViewport -// 0x0004 (0x0004 - 0x0000) -struct UserWidget_AddToViewport final -{ -public: - int32 ZOrder; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_AddToViewport; - -// Function UMG.UserWidget.BindToAnimationCompleted -// 0x0018 (0x0018 - 0x0000) -struct UserWidget_BindToAnimationCompleted final -{ -public: - class UWidgetAnimation* Animation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate Delegate; // 0x0008(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_BindToAnimationCompleted; - -// Function UMG.UserWidget.BindToAnimationEvent -// 0x0028 (0x0028 - 0x0000) -struct UserWidget_BindToAnimationEvent final -{ -public: - class UWidgetAnimation* Animation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate Delegate; // 0x0008(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EWidgetAnimationEvent AnimationEvent; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName UserTag; // 0x001C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_UserWidget_BindToAnimationEvent; - -// Function UMG.UserWidget.BindToAnimationFinished -// 0x0018 (0x0018 - 0x0000) -struct UserWidget_BindToAnimationFinished final -{ -public: - class UWidgetAnimation* Animation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate Delegate; // 0x0008(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_BindToAnimationFinished; - -// Function UMG.UserWidget.BindToAnimationStarted -// 0x0018 (0x0018 - 0x0000) -struct UserWidget_BindToAnimationStarted final -{ -public: - class UWidgetAnimation* Animation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate Delegate; // 0x0008(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_BindToAnimationStarted; - -// Function UMG.UserWidget.IsAnimationPlayingForward -// 0x0010 (0x0010 - 0x0000) -struct UserWidget_IsAnimationPlayingForward final -{ -public: - const class UWidgetAnimation* InAnimation; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_UserWidget_IsAnimationPlayingForward; - -// Function UMG.UserWidget.ListenForInputAction -// 0x001C (0x001C - 0x0000) -struct UserWidget_ListenForInputAction final -{ -public: - class FName ActionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EInputEvent EventType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bConsume; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - TDelegate Callback; // 0x000C(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_ListenForInputAction; - -// Function UMG.UserWidget.OnAddedToFocusPath -// 0x0008 (0x0008 - 0x0000) -struct UserWidget_OnAddedToFocusPath final -{ -public: - struct FFocusEvent InFocusEvent; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnAddedToFocusPath; - -// Function UMG.UserWidget.OnAnalogValueChanged -// 0x0138 (0x0138 - 0x0000) -struct UserWidget_OnAnalogValueChanged final -{ -public: - struct FGeometry MyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FAnalogInputEvent InAnalogInputEvent; // 0x0038(0x0048)(Parm, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x0080(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnAnalogValueChanged; - -// Function UMG.UserWidget.OnAnimationFinished -// 0x0008 (0x0008 - 0x0000) -struct UserWidget_OnAnimationFinished final -{ -public: - const class UWidgetAnimation* Animation; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnAnimationFinished; - -// Function UMG.UserWidget.OnAnimationStarted -// 0x0008 (0x0008 - 0x0000) -struct UserWidget_OnAnimationStarted final -{ -public: - const class UWidgetAnimation* Animation; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnAnimationStarted; - -// Function UMG.UserWidget.OnDragCancelled -// 0x0080 (0x0080 - 0x0000) -struct UserWidget_OnDragCancelled final -{ -public: - struct FPointerEvent PointerEvent; // 0x0000(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UDragDropOperation* Operation; // 0x0078(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnDragCancelled; - -// Function UMG.UserWidget.OnDragDetected -// 0x00B8 (0x00B8 - 0x0000) -struct UserWidget_OnDragDetected final -{ -public: - struct FGeometry MyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPointerEvent PointerEvent; // 0x0038(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UDragDropOperation* Operation; // 0x00B0(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnDragDetected; - -// Function UMG.UserWidget.OnDragEnter -// 0x00B8 (0x00B8 - 0x0000) -struct UserWidget_OnDragEnter final -{ -public: - struct FGeometry MyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPointerEvent PointerEvent; // 0x0038(0x0078)(Parm, NativeAccessSpecifierPublic) - class UDragDropOperation* Operation; // 0x00B0(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnDragEnter; - -// Function UMG.UserWidget.OnDragLeave -// 0x0080 (0x0080 - 0x0000) -struct UserWidget_OnDragLeave final -{ -public: - struct FPointerEvent PointerEvent; // 0x0000(0x0078)(Parm, NativeAccessSpecifierPublic) - class UDragDropOperation* Operation; // 0x0078(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnDragLeave; - -// Function UMG.UserWidget.OnDragOver -// 0x00C0 (0x00C0 - 0x0000) -struct UserWidget_OnDragOver final -{ -public: - struct FGeometry MyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPointerEvent PointerEvent; // 0x0038(0x0078)(Parm, NativeAccessSpecifierPublic) - class UDragDropOperation* Operation; // 0x00B0(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00B8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_UserWidget_OnDragOver; - -// Function UMG.UserWidget.OnDrop -// 0x00C0 (0x00C0 - 0x0000) -struct UserWidget_OnDrop final -{ -public: - struct FGeometry MyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPointerEvent PointerEvent; // 0x0038(0x0078)(Parm, NativeAccessSpecifierPublic) - class UDragDropOperation* Operation; // 0x00B0(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x00B8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_UserWidget_OnDrop; - -// Function UMG.UserWidget.OnFocusLost -// 0x0008 (0x0008 - 0x0000) -struct UserWidget_OnFocusLost final -{ -public: - struct FFocusEvent InFocusEvent; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnFocusLost; - -// Function UMG.UserWidget.OnFocusReceived -// 0x00F8 (0x00F8 - 0x0000) -struct UserWidget_OnFocusReceived final -{ -public: - struct FGeometry MyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FFocusEvent InFocusEvent; // 0x0038(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x0040(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnFocusReceived; - -// Function UMG.UserWidget.OnKeyChar -// 0x0118 (0x0118 - 0x0000) -struct UserWidget_OnKeyChar final -{ -public: - struct FGeometry MyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FCharacterEvent InCharacterEvent; // 0x0038(0x0028)(Parm, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x0060(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnKeyChar; - -// Function UMG.UserWidget.OnKeyDown -// 0x0130 (0x0130 - 0x0000) -struct UserWidget_OnKeyDown final -{ -public: - struct FGeometry MyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FKeyEvent InKeyEvent; // 0x0038(0x0040)(Parm, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x0078(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnKeyDown; - -// Function UMG.UserWidget.OnKeyUp -// 0x0130 (0x0130 - 0x0000) -struct UserWidget_OnKeyUp final -{ -public: - struct FGeometry MyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FKeyEvent InKeyEvent; // 0x0038(0x0040)(Parm, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x0078(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnKeyUp; - -// Function UMG.UserWidget.OnMotionDetected -// 0x0170 (0x0170 - 0x0000) -struct UserWidget_OnMotionDetected final -{ -public: - struct FGeometry MyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FMotionEvent InMotionEvent; // 0x0038(0x0080)(Parm, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x00B8(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnMotionDetected; - -// Function UMG.UserWidget.OnMouseButtonDoubleClick -// 0x0168 (0x0168 - 0x0000) -struct UserWidget_OnMouseButtonDoubleClick final -{ -public: - struct FGeometry InMyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPointerEvent InMouseEvent; // 0x0038(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x00B0(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnMouseButtonDoubleClick; - -// Function UMG.UserWidget.OnMouseButtonDown -// 0x0168 (0x0168 - 0x0000) -struct UserWidget_OnMouseButtonDown final -{ -public: - struct FGeometry MyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPointerEvent MouseEvent; // 0x0038(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x00B0(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnMouseButtonDown; - -// Function UMG.UserWidget.OnMouseButtonUp -// 0x0168 (0x0168 - 0x0000) -struct UserWidget_OnMouseButtonUp final -{ -public: - struct FGeometry MyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPointerEvent MouseEvent; // 0x0038(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x00B0(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnMouseButtonUp; - -// Function UMG.UserWidget.OnMouseEnter -// 0x00B0 (0x00B0 - 0x0000) -struct UserWidget_OnMouseEnter final -{ -public: - struct FGeometry MyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPointerEvent MouseEvent; // 0x0038(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnMouseEnter; - -// Function UMG.UserWidget.OnMouseLeave -// 0x0078 (0x0078 - 0x0000) -struct UserWidget_OnMouseLeave final -{ -public: - struct FPointerEvent MouseEvent; // 0x0000(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnMouseLeave; - -// Function UMG.UserWidget.OnMouseMove -// 0x0168 (0x0168 - 0x0000) -struct UserWidget_OnMouseMove final -{ -public: - struct FGeometry MyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPointerEvent MouseEvent; // 0x0038(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x00B0(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnMouseMove; - -// Function UMG.UserWidget.OnMouseWheel -// 0x0168 (0x0168 - 0x0000) -struct UserWidget_OnMouseWheel final -{ -public: - struct FGeometry MyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPointerEvent MouseEvent; // 0x0038(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x00B0(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnMouseWheel; - -// Function UMG.UserWidget.OnPreviewKeyDown -// 0x0130 (0x0130 - 0x0000) -struct UserWidget_OnPreviewKeyDown final -{ -public: - struct FGeometry MyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FKeyEvent InKeyEvent; // 0x0038(0x0040)(Parm, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x0078(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnPreviewKeyDown; - -// Function UMG.UserWidget.OnPreviewMouseButtonDown -// 0x0168 (0x0168 - 0x0000) -struct UserWidget_OnPreviewMouseButtonDown final -{ -public: - struct FGeometry MyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPointerEvent MouseEvent; // 0x0038(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x00B0(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnPreviewMouseButtonDown; - -// Function UMG.UserWidget.OnRemovedFromFocusPath -// 0x0008 (0x0008 - 0x0000) -struct UserWidget_OnRemovedFromFocusPath final -{ -public: - struct FFocusEvent InFocusEvent; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnRemovedFromFocusPath; - -// Function UMG.UserWidget.OnTouchEnded -// 0x0168 (0x0168 - 0x0000) -struct UserWidget_OnTouchEnded final -{ -public: - struct FGeometry MyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPointerEvent InTouchEvent; // 0x0038(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x00B0(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnTouchEnded; - -// Function UMG.UserWidget.OnTouchForceChanged -// 0x0168 (0x0168 - 0x0000) -struct UserWidget_OnTouchForceChanged final -{ -public: - struct FGeometry MyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPointerEvent InTouchEvent; // 0x0038(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x00B0(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnTouchForceChanged; - -// Function UMG.UserWidget.OnTouchGesture -// 0x0168 (0x0168 - 0x0000) -struct UserWidget_OnTouchGesture final -{ -public: - struct FGeometry MyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPointerEvent GestureEvent; // 0x0038(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x00B0(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnTouchGesture; - -// Function UMG.UserWidget.OnTouchMoved -// 0x0168 (0x0168 - 0x0000) -struct UserWidget_OnTouchMoved final -{ -public: - struct FGeometry MyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPointerEvent InTouchEvent; // 0x0038(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x00B0(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnTouchMoved; - -// Function UMG.UserWidget.OnTouchStarted -// 0x0168 (0x0168 - 0x0000) -struct UserWidget_OnTouchStarted final -{ -public: - struct FGeometry MyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FPointerEvent InTouchEvent; // 0x0038(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x00B0(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnTouchStarted; - -// Function UMG.UserWidget.PauseAnimation -// 0x0010 (0x0010 - 0x0000) -struct UserWidget_PauseAnimation final -{ -public: - const class UWidgetAnimation* InAnimation; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_UserWidget_PauseAnimation; - -// Function UMG.UserWidget.PlayAnimation -// 0x0028 (0x0028 - 0x0000) -struct UserWidget_PlayAnimation final -{ -public: - class UWidgetAnimation* InAnimation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartAtTime; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumLoopsToPlay; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EUMGSequencePlayMode PlayMode; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PlaybackSpeed; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRestoreState; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UUMGSequencePlayer* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_PlayAnimation; - -// Function UMG.UserWidget.PlayAnimationForward -// 0x0018 (0x0018 - 0x0000) -struct UserWidget_PlayAnimationForward final -{ -public: - class UWidgetAnimation* InAnimation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlaybackSpeed; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRestoreState; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UUMGSequencePlayer* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_PlayAnimationForward; - -// Function UMG.UserWidget.PlayAnimationReverse -// 0x0018 (0x0018 - 0x0000) -struct UserWidget_PlayAnimationReverse final -{ -public: - class UWidgetAnimation* InAnimation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlaybackSpeed; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRestoreState; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UUMGSequencePlayer* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_PlayAnimationReverse; - -// Function UMG.UserWidget.PlayAnimationTimeRange -// 0x0028 (0x0028 - 0x0000) -struct UserWidget_PlayAnimationTimeRange final -{ -public: - class UWidgetAnimation* InAnimation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartAtTime; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EndAtTime; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumLoopsToPlay; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EUMGSequencePlayMode PlayMode; // 0x0014(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PlaybackSpeed; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRestoreState; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UUMGSequencePlayer* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_PlayAnimationTimeRange; - -// Function UMG.UserWidget.PlaySound -// 0x0008 (0x0008 - 0x0000) -struct UserWidget_PlaySound final -{ -public: - class USoundBase* SoundToPlay; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_PlaySound; - -// Function UMG.UserWidget.PreConstruct -// 0x0001 (0x0001 - 0x0000) -struct UserWidget_PreConstruct final -{ -public: - bool IsDesignTime; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_PreConstruct; - -// Function UMG.UserWidget.QueuePauseAnimation -// 0x0010 (0x0010 - 0x0000) -struct UserWidget_QueuePauseAnimation final -{ -public: - const class UWidgetAnimation* InAnimation; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_UserWidget_QueuePauseAnimation; - -// Function UMG.UserWidget.QueuePlayAnimation -// 0x0020 (0x0020 - 0x0000) -struct UserWidget_QueuePlayAnimation final -{ -public: - class UWidgetAnimation* InAnimation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartAtTime; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumLoopsToPlay; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EUMGSequencePlayMode PlayMode; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PlaybackSpeed; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRestoreState; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_UserWidget_QueuePlayAnimation; - -// Function UMG.UserWidget.QueuePlayAnimationForward -// 0x0010 (0x0010 - 0x0000) -struct UserWidget_QueuePlayAnimationForward final -{ -public: - class UWidgetAnimation* InAnimation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlaybackSpeed; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRestoreState; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_UserWidget_QueuePlayAnimationForward; - -// Function UMG.UserWidget.QueuePlayAnimationReverse -// 0x0010 (0x0010 - 0x0000) -struct UserWidget_QueuePlayAnimationReverse final -{ -public: - class UWidgetAnimation* InAnimation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlaybackSpeed; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRestoreState; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_UserWidget_QueuePlayAnimationReverse; - -// Function UMG.UserWidget.QueuePlayAnimationTimeRange -// 0x0020 (0x0020 - 0x0000) -struct UserWidget_QueuePlayAnimationTimeRange final -{ -public: - class UWidgetAnimation* InAnimation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartAtTime; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EndAtTime; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumLoopsToPlay; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EUMGSequencePlayMode PlayMode; // 0x0014(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PlaybackSpeed; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRestoreState; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_UserWidget_QueuePlayAnimationTimeRange; - -// Function UMG.UserWidget.QueueStopAnimation -// 0x0008 (0x0008 - 0x0000) -struct UserWidget_QueueStopAnimation final -{ -public: - const class UWidgetAnimation* InAnimation; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_QueueStopAnimation; - -// Function UMG.UserWidget.RemoveExtension -// 0x0008 (0x0008 - 0x0000) -struct UserWidget_RemoveExtension final -{ -public: - class UUserWidgetExtension* InExtension; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_RemoveExtension; - -// Function UMG.UserWidget.RemoveExtensions -// 0x0008 (0x0008 - 0x0000) -struct UserWidget_RemoveExtensions final -{ -public: - TSubclassOf InExtensionType; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_RemoveExtensions; - -// Function UMG.UserWidget.ReverseAnimation -// 0x0008 (0x0008 - 0x0000) -struct UserWidget_ReverseAnimation final -{ -public: - const class UWidgetAnimation* InAnimation; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_ReverseAnimation; - -// Function UMG.UserWidget.SetAlignmentInViewport -// 0x0010 (0x0010 - 0x0000) -struct UserWidget_SetAlignmentInViewport final -{ -public: - struct FVector2D Alignment; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_SetAlignmentInViewport; - -// Function UMG.UserWidget.SetAnchorsInViewport -// 0x0020 (0x0020 - 0x0000) -struct UserWidget_SetAnchorsInViewport final -{ -public: - struct FAnchors Anchors; // 0x0000(0x0020)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_SetAnchorsInViewport; - -// Function UMG.UserWidget.SetAnimationCurrentTime -// 0x0010 (0x0010 - 0x0000) -struct UserWidget_SetAnimationCurrentTime final -{ -public: - const class UWidgetAnimation* InAnimation; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InTime; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_UserWidget_SetAnimationCurrentTime; - -// Function UMG.UserWidget.SetColorAndOpacity -// 0x0010 (0x0010 - 0x0000) -struct UserWidget_SetColorAndOpacity final -{ -public: - struct FLinearColor InColorAndOpacity; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_SetColorAndOpacity; - -// Function UMG.UserWidget.SetDesiredSizeInViewport -// 0x0010 (0x0010 - 0x0000) -struct UserWidget_SetDesiredSizeInViewport final -{ -public: - struct FVector2D Size; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_SetDesiredSizeInViewport; - -// Function UMG.UserWidget.SetForegroundColor -// 0x0014 (0x0014 - 0x0000) -struct UserWidget_SetForegroundColor final -{ -public: - struct FSlateColor InForegroundColor; // 0x0000(0x0014)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_SetForegroundColor; - -// Function UMG.UserWidget.SetInputActionBlocking -// 0x0001 (0x0001 - 0x0000) -struct UserWidget_SetInputActionBlocking final -{ -public: - bool bShouldBlock; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_SetInputActionBlocking; - -// Function UMG.UserWidget.SetInputActionPriority -// 0x0004 (0x0004 - 0x0000) -struct UserWidget_SetInputActionPriority final -{ -public: - int32 NewPriority; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_SetInputActionPriority; - -// Function UMG.UserWidget.SetNumLoopsToPlay -// 0x0010 (0x0010 - 0x0000) -struct UserWidget_SetNumLoopsToPlay final -{ -public: - const class UWidgetAnimation* InAnimation; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumLoopsToPlay; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_UserWidget_SetNumLoopsToPlay; - -// Function UMG.UserWidget.SetOwningPlayer -// 0x0008 (0x0008 - 0x0000) -struct UserWidget_SetOwningPlayer final -{ -public: - class APlayerController* LocalPlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_SetOwningPlayer; - -// Function UMG.UserWidget.SetPadding -// 0x0010 (0x0010 - 0x0000) -struct UserWidget_SetPadding final -{ -public: - struct FMargin InPadding; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_SetPadding; - -// Function UMG.UserWidget.SetPlaybackSpeed -// 0x0010 (0x0010 - 0x0000) -struct UserWidget_SetPlaybackSpeed final -{ -public: - const class UWidgetAnimation* InAnimation; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlaybackSpeed; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_UserWidget_SetPlaybackSpeed; - -// Function UMG.UserWidget.SetPositionInViewport -// 0x0018 (0x0018 - 0x0000) -struct UserWidget_SetPositionInViewport final -{ -public: - struct FVector2D position; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRemoveDPIScale; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_UserWidget_SetPositionInViewport; - -// Function UMG.UserWidget.StopAnimation -// 0x0008 (0x0008 - 0x0000) -struct UserWidget_StopAnimation final -{ -public: - const class UWidgetAnimation* InAnimation; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_StopAnimation; - -// Function UMG.UserWidget.StopListeningForInputAction -// 0x000C (0x000C - 0x0000) -struct UserWidget_StopListeningForInputAction final -{ -public: - class FName ActionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EInputEvent EventType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_UserWidget_StopListeningForInputAction; - -// Function UMG.UserWidget.Tick -// 0x003C (0x003C - 0x0000) -struct UserWidget_Tick final -{ -public: - struct FGeometry MyGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float InDeltaTime; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_Tick; - -// Function UMG.UserWidget.UnbindAllFromAnimationCompleted -// 0x0008 (0x0008 - 0x0000) -struct UserWidget_UnbindAllFromAnimationCompleted final -{ -public: - class UWidgetAnimation* Animation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_UnbindAllFromAnimationCompleted; - -// Function UMG.UserWidget.UnbindAllFromAnimationFinished -// 0x0008 (0x0008 - 0x0000) -struct UserWidget_UnbindAllFromAnimationFinished final -{ -public: - class UWidgetAnimation* Animation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_UnbindAllFromAnimationFinished; - -// Function UMG.UserWidget.UnbindAllFromAnimationStarted -// 0x0008 (0x0008 - 0x0000) -struct UserWidget_UnbindAllFromAnimationStarted final -{ -public: - class UWidgetAnimation* Animation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_UnbindAllFromAnimationStarted; - -// Function UMG.UserWidget.UnbindFromAnimationCompleted -// 0x0018 (0x0018 - 0x0000) -struct UserWidget_UnbindFromAnimationCompleted final -{ -public: - class UWidgetAnimation* Animation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate Delegate; // 0x0008(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_UnbindFromAnimationCompleted; - -// Function UMG.UserWidget.UnbindFromAnimationFinished -// 0x0018 (0x0018 - 0x0000) -struct UserWidget_UnbindFromAnimationFinished final -{ -public: - class UWidgetAnimation* Animation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate Delegate; // 0x0008(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_UnbindFromAnimationFinished; - -// Function UMG.UserWidget.UnbindFromAnimationStarted -// 0x0018 (0x0018 - 0x0000) -struct UserWidget_UnbindFromAnimationStarted final -{ -public: - class UWidgetAnimation* Animation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate Delegate; // 0x0008(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_UnbindFromAnimationStarted; - -// Function UMG.UserWidget.GetAlignmentInViewport -// 0x0010 (0x0010 - 0x0000) -struct UserWidget_GetAlignmentInViewport final -{ -public: - struct FVector2D ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_GetAlignmentInViewport; - -// Function UMG.UserWidget.GetAnchorsInViewport -// 0x0020 (0x0020 - 0x0000) -struct UserWidget_GetAnchorsInViewport final -{ -public: - struct FAnchors ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_GetAnchorsInViewport; - -// Function UMG.UserWidget.GetAnimationCurrentTime -// 0x0010 (0x0010 - 0x0000) -struct UserWidget_GetAnimationCurrentTime final -{ -public: - const class UWidgetAnimation* InAnimation; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_UserWidget_GetAnimationCurrentTime; - -// Function UMG.UserWidget.GetExtension -// 0x0010 (0x0010 - 0x0000) -struct UserWidget_GetExtension final -{ -public: - TSubclassOf ExtensionType; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UUserWidgetExtension* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_GetExtension; - -// Function UMG.UserWidget.GetExtensions -// 0x0018 (0x0018 - 0x0000) -struct UserWidget_GetExtensions final -{ -public: - TSubclassOf ExtensionType; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ReturnValue; // 0x0008(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_GetExtensions; - -// Function UMG.UserWidget.GetIsVisible -// 0x0001 (0x0001 - 0x0000) -struct UserWidget_GetIsVisible final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_GetIsVisible; - -// Function UMG.UserWidget.GetOwningPlayerCameraManager -// 0x0008 (0x0008 - 0x0000) -struct UserWidget_GetOwningPlayerCameraManager final -{ -public: - class APlayerCameraManager* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_GetOwningPlayerCameraManager; - -// Function UMG.UserWidget.GetOwningPlayerPawn -// 0x0008 (0x0008 - 0x0000) -struct UserWidget_GetOwningPlayerPawn final -{ -public: - class APawn* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_GetOwningPlayerPawn; - -// Function UMG.UserWidget.IsAnimationPlaying -// 0x0010 (0x0010 - 0x0000) -struct UserWidget_IsAnimationPlaying final -{ -public: - const class UWidgetAnimation* InAnimation; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_UserWidget_IsAnimationPlaying; - -// Function UMG.UserWidget.IsAnyAnimationPlaying -// 0x0001 (0x0001 - 0x0000) -struct UserWidget_IsAnyAnimationPlaying final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_IsAnyAnimationPlaying; - -// Function UMG.UserWidget.IsInteractable -// 0x0001 (0x0001 - 0x0000) -struct UserWidget_IsInteractable final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_IsInteractable; - -// Function UMG.UserWidget.IsListeningForInputAction -// 0x000C (0x000C - 0x0000) -struct UserWidget_IsListeningForInputAction final -{ -public: - class FName ActionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_UserWidget_IsListeningForInputAction; - -// Function UMG.UserWidget.IsPlayingAnimation -// 0x0001 (0x0001 - 0x0000) -struct UserWidget_IsPlayingAnimation final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_IsPlayingAnimation; - -// Function UMG.UserWidget.OnPaint -// 0x0030 (0x0030 - 0x0000) -struct UserWidget_OnPaint final -{ -public: - struct FPaintContext Context; // 0x0000(0x0030)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserWidget_OnPaint; - -// Function UMG.CircularThrobber.SetNumberOfPieces -// 0x0004 (0x0004 - 0x0000) -struct CircularThrobber_SetNumberOfPieces final -{ -public: - int32 InNumberOfPieces; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CircularThrobber_SetNumberOfPieces; - -// Function UMG.CircularThrobber.SetPeriod -// 0x0004 (0x0004 - 0x0000) -struct CircularThrobber_SetPeriod final -{ -public: - float InPeriod; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CircularThrobber_SetPeriod; - -// Function UMG.CircularThrobber.SetRadius -// 0x0004 (0x0004 - 0x0000) -struct CircularThrobber_SetRadius final -{ -public: - float InRadius; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CircularThrobber_SetRadius; - -// Function UMG.ContentWidget.SetContent -// 0x0010 (0x0010 - 0x0000) -struct ContentWidget_SetContent final -{ -public: - class UWidget* Content; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPanelSlot* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ContentWidget_SetContent; - -// Function UMG.ContentWidget.GetContent -// 0x0008 (0x0008 - 0x0000) -struct ContentWidget_GetContent final -{ -public: - class UWidget* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ContentWidget_GetContent; - -// Function UMG.ContentWidget.GetContentSlot -// 0x0008 (0x0008 - 0x0000) -struct ContentWidget_GetContentSlot final -{ -public: - class UPanelSlot* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ContentWidget_GetContentSlot; - -// Function UMG.WindowTitleBarArea.SetHorizontalAlignment -// 0x0001 (0x0001 - 0x0000) -struct WindowTitleBarArea_SetHorizontalAlignment final -{ -public: - EHorizontalAlignment InHorizontalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WindowTitleBarArea_SetHorizontalAlignment; - -// Function UMG.WindowTitleBarArea.SetPadding -// 0x0010 (0x0010 - 0x0000) -struct WindowTitleBarArea_SetPadding final -{ -public: - struct FMargin InPadding; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WindowTitleBarArea_SetPadding; - -// Function UMG.WindowTitleBarArea.SetVerticalAlignment -// 0x0001 (0x0001 - 0x0000) -struct WindowTitleBarArea_SetVerticalAlignment final -{ -public: - EVerticalAlignment InVerticalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WindowTitleBarArea_SetVerticalAlignment; - -// Function UMG.WidgetLayoutLibrary.GetMousePositionOnPlatform -// 0x0010 (0x0010 - 0x0000) -struct WidgetLayoutLibrary_GetMousePositionOnPlatform final -{ -public: - struct FVector2D ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetLayoutLibrary_GetMousePositionOnPlatform; - -// Function UMG.WidgetLayoutLibrary.GetMousePositionOnViewport -// 0x0018 (0x0018 - 0x0000) -struct WidgetLayoutLibrary_GetMousePositionOnViewport final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetLayoutLibrary_GetMousePositionOnViewport; - -// Function UMG.WidgetLayoutLibrary.GetMousePositionScaledByDPI -// 0x0018 (0x0018 - 0x0000) -struct WidgetLayoutLibrary_GetMousePositionScaledByDPI final -{ -public: - class APlayerController* Player; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LocationX; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LocationY; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WidgetLayoutLibrary_GetMousePositionScaledByDPI; - -// Function UMG.WidgetLayoutLibrary.GetPlayerScreenWidgetGeometry -// 0x0040 (0x0040 - 0x0000) -struct WidgetLayoutLibrary_GetPlayerScreenWidgetGeometry final -{ -public: - class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGeometry ReturnValue; // 0x0008(0x0038)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetLayoutLibrary_GetPlayerScreenWidgetGeometry; - -// Function UMG.WidgetLayoutLibrary.GetViewportScale -// 0x0010 (0x0010 - 0x0000) -struct WidgetLayoutLibrary_GetViewportScale final -{ -public: - const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WidgetLayoutLibrary_GetViewportScale; - -// Function UMG.WidgetLayoutLibrary.GetViewportSize -// 0x0018 (0x0018 - 0x0000) -struct WidgetLayoutLibrary_GetViewportSize final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetLayoutLibrary_GetViewportSize; - -// Function UMG.WidgetLayoutLibrary.GetViewportWidgetGeometry -// 0x0040 (0x0040 - 0x0000) -struct WidgetLayoutLibrary_GetViewportWidgetGeometry final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGeometry ReturnValue; // 0x0008(0x0038)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetLayoutLibrary_GetViewportWidgetGeometry; - -// Function UMG.WidgetLayoutLibrary.ProjectWorldLocationToWidgetPosition -// 0x0038 (0x0038 - 0x0000) -struct WidgetLayoutLibrary_ProjectWorldLocationToWidgetPosition final -{ -public: - class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector WorldLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ScreenPosition; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPlayerViewportRelative; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0031(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WidgetLayoutLibrary_ProjectWorldLocationToWidgetPosition; - -// Function UMG.WidgetLayoutLibrary.RemoveAllWidgets -// 0x0008 (0x0008 - 0x0000) -struct WidgetLayoutLibrary_RemoveAllWidgets final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetLayoutLibrary_RemoveAllWidgets; - -// Function UMG.WidgetLayoutLibrary.SlotAsBorderSlot -// 0x0010 (0x0010 - 0x0000) -struct WidgetLayoutLibrary_SlotAsBorderSlot final -{ -public: - class UWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBorderSlot* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetLayoutLibrary_SlotAsBorderSlot; - -// Function UMG.WidgetLayoutLibrary.SlotAsCanvasSlot -// 0x0010 (0x0010 - 0x0000) -struct WidgetLayoutLibrary_SlotAsCanvasSlot final -{ -public: - class UWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCanvasPanelSlot* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetLayoutLibrary_SlotAsCanvasSlot; - -// Function UMG.WidgetLayoutLibrary.SlotAsGridSlot -// 0x0010 (0x0010 - 0x0000) -struct WidgetLayoutLibrary_SlotAsGridSlot final -{ -public: - class UWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UGridSlot* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetLayoutLibrary_SlotAsGridSlot; - -// Function UMG.WidgetLayoutLibrary.SlotAsHorizontalBoxSlot -// 0x0010 (0x0010 - 0x0000) -struct WidgetLayoutLibrary_SlotAsHorizontalBoxSlot final -{ -public: - class UWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UHorizontalBoxSlot* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetLayoutLibrary_SlotAsHorizontalBoxSlot; - -// Function UMG.WidgetLayoutLibrary.SlotAsOverlaySlot -// 0x0010 (0x0010 - 0x0000) -struct WidgetLayoutLibrary_SlotAsOverlaySlot final -{ -public: - class UWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UOverlaySlot* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetLayoutLibrary_SlotAsOverlaySlot; - -// Function UMG.WidgetLayoutLibrary.SlotAsSafeBoxSlot -// 0x0010 (0x0010 - 0x0000) -struct WidgetLayoutLibrary_SlotAsSafeBoxSlot final -{ -public: - class UWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USafeZoneSlot* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetLayoutLibrary_SlotAsSafeBoxSlot; - -// Function UMG.WidgetLayoutLibrary.SlotAsScaleBoxSlot -// 0x0010 (0x0010 - 0x0000) -struct WidgetLayoutLibrary_SlotAsScaleBoxSlot final -{ -public: - class UWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UScaleBoxSlot* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetLayoutLibrary_SlotAsScaleBoxSlot; - -// Function UMG.WidgetLayoutLibrary.SlotAsScrollBoxSlot -// 0x0010 (0x0010 - 0x0000) -struct WidgetLayoutLibrary_SlotAsScrollBoxSlot final -{ -public: - class UWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UScrollBoxSlot* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetLayoutLibrary_SlotAsScrollBoxSlot; - -// Function UMG.WidgetLayoutLibrary.SlotAsSizeBoxSlot -// 0x0010 (0x0010 - 0x0000) -struct WidgetLayoutLibrary_SlotAsSizeBoxSlot final -{ -public: - class UWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USizeBoxSlot* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetLayoutLibrary_SlotAsSizeBoxSlot; - -// Function UMG.WidgetLayoutLibrary.SlotAsUniformGridSlot -// 0x0010 (0x0010 - 0x0000) -struct WidgetLayoutLibrary_SlotAsUniformGridSlot final -{ -public: - class UWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UUniformGridSlot* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetLayoutLibrary_SlotAsUniformGridSlot; - -// Function UMG.WidgetLayoutLibrary.SlotAsVerticalBoxSlot -// 0x0010 (0x0010 - 0x0000) -struct WidgetLayoutLibrary_SlotAsVerticalBoxSlot final -{ -public: - class UWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UVerticalBoxSlot* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetLayoutLibrary_SlotAsVerticalBoxSlot; - -// Function UMG.WidgetLayoutLibrary.SlotAsWidgetSwitcherSlot -// 0x0010 (0x0010 - 0x0000) -struct WidgetLayoutLibrary_SlotAsWidgetSwitcherSlot final -{ -public: - class UWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWidgetSwitcherSlot* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetLayoutLibrary_SlotAsWidgetSwitcherSlot; - -// Function UMG.WidgetLayoutLibrary.SlotAsWrapBoxSlot -// 0x0010 (0x0010 - 0x0000) -struct WidgetLayoutLibrary_SlotAsWrapBoxSlot final -{ -public: - class UWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWrapBoxSlot* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetLayoutLibrary_SlotAsWrapBoxSlot; - -// Function UMG.UMGSequencePlayer.SetUserTag -// 0x0008 (0x0008 - 0x0000) -struct UMGSequencePlayer_SetUserTag final -{ -public: - class FName InUserTag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UMGSequencePlayer_SetUserTag; - -// Function UMG.UMGSequencePlayer.GetUserTag -// 0x0008 (0x0008 - 0x0000) -struct UMGSequencePlayer_GetUserTag final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UMGSequencePlayer_GetUserTag; - -// Function UMG.WidgetAnimation.BindToAnimationFinished -// 0x0018 (0x0018 - 0x0000) -struct WidgetAnimation_BindToAnimationFinished final -{ -public: - class UUserWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate Delegate; // 0x0008(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetAnimation_BindToAnimationFinished; - -// Function UMG.WidgetAnimation.BindToAnimationStarted -// 0x0018 (0x0018 - 0x0000) -struct WidgetAnimation_BindToAnimationStarted final -{ -public: - class UUserWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate Delegate; // 0x0008(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetAnimation_BindToAnimationStarted; - -// Function UMG.WidgetAnimation.UnbindAllFromAnimationFinished -// 0x0008 (0x0008 - 0x0000) -struct WidgetAnimation_UnbindAllFromAnimationFinished final -{ -public: - class UUserWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetAnimation_UnbindAllFromAnimationFinished; - -// Function UMG.WidgetAnimation.UnbindAllFromAnimationStarted -// 0x0008 (0x0008 - 0x0000) -struct WidgetAnimation_UnbindAllFromAnimationStarted final -{ -public: - class UUserWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetAnimation_UnbindAllFromAnimationStarted; - -// Function UMG.WidgetAnimation.UnbindFromAnimationFinished -// 0x0018 (0x0018 - 0x0000) -struct WidgetAnimation_UnbindFromAnimationFinished final -{ -public: - class UUserWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate Delegate; // 0x0008(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetAnimation_UnbindFromAnimationFinished; - -// Function UMG.WidgetAnimation.UnbindFromAnimationStarted -// 0x0018 (0x0018 - 0x0000) -struct WidgetAnimation_UnbindFromAnimationStarted final -{ -public: - class UUserWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate Delegate; // 0x0008(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetAnimation_UnbindFromAnimationStarted; - -// Function UMG.WidgetAnimation.GetEndTime -// 0x0004 (0x0004 - 0x0000) -struct WidgetAnimation_GetEndTime final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetAnimation_GetEndTime; - -// Function UMG.WidgetAnimation.GetStartTime -// 0x0004 (0x0004 - 0x0000) -struct WidgetAnimation_GetStartTime final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetAnimation_GetStartTime; - -// Function UMG.WidgetAnimationPlayCallbackProxy.CreatePlayAnimationProxyObject -// 0x0030 (0x0030 - 0x0000) -struct WidgetAnimationPlayCallbackProxy_CreatePlayAnimationProxyObject final -{ -public: - class UUMGSequencePlayer* Result; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UUserWidget* Widget; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWidgetAnimation* InAnimation; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartAtTime; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumLoopsToPlay; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EUMGSequencePlayMode PlayMode; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PlaybackSpeed; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWidgetAnimationPlayCallbackProxy* ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetAnimationPlayCallbackProxy_CreatePlayAnimationProxyObject; - -// Function UMG.WidgetAnimationPlayCallbackProxy.CreatePlayAnimationTimeRangeProxyObject -// 0x0038 (0x0038 - 0x0000) -struct WidgetAnimationPlayCallbackProxy_CreatePlayAnimationTimeRangeProxyObject final -{ -public: - class UUMGSequencePlayer* Result; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UUserWidget* Widget; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWidgetAnimation* InAnimation; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartAtTime; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EndAtTime; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumLoopsToPlay; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EUMGSequencePlayMode PlayMode; // 0x0024(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PlaybackSpeed; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UWidgetAnimationPlayCallbackProxy* ReturnValue; // 0x0030(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetAnimationPlayCallbackProxy_CreatePlayAnimationTimeRangeProxyObject; - -// Function UMG.BoolBinding.GetValue -// 0x0001 (0x0001 - 0x0000) -struct BoolBinding_GetValue final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BoolBinding_GetValue; - -// Function UMG.BrushBinding.GetValue -// 0x00D0 (0x00D0 - 0x0000) -struct BrushBinding_GetValue final -{ -public: - struct FSlateBrush ReturnValue; // 0x0000(0x00D0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BrushBinding_GetValue; - -// Function UMG.CheckedStateBinding.GetValue -// 0x0001 (0x0001 - 0x0000) -struct CheckedStateBinding_GetValue final -{ -public: - ECheckBoxState ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheckedStateBinding_GetValue; - -// Function UMG.ColorBinding.GetLinearValue -// 0x0010 (0x0010 - 0x0000) -struct ColorBinding_GetLinearValue final -{ -public: - struct FLinearColor ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ColorBinding_GetLinearValue; - -// Function UMG.ColorBinding.GetSlateValue -// 0x0014 (0x0014 - 0x0000) -struct ColorBinding_GetSlateValue final -{ -public: - struct FSlateColor ReturnValue; // 0x0000(0x0014)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ColorBinding_GetSlateValue; - -// Function UMG.FloatBinding.GetValue -// 0x0004 (0x0004 - 0x0000) -struct FloatBinding_GetValue final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FloatBinding_GetValue; - -// Function UMG.Int32Binding.GetValue -// 0x0004 (0x0004 - 0x0000) -struct Int32Binding_GetValue final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Int32Binding_GetValue; - -// Function UMG.MouseCursorBinding.GetValue -// 0x0001 (0x0001 - 0x0000) -struct MouseCursorBinding_GetValue final -{ -public: - EMouseCursor ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MouseCursorBinding_GetValue; - -// Function UMG.TextBinding.GetStringValue -// 0x0010 (0x0010 - 0x0000) -struct TextBinding_GetStringValue final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBinding_GetStringValue; - -// Function UMG.TextBinding.GetTextValue -// 0x0010 (0x0010 - 0x0000) -struct TextBinding_GetTextValue final -{ -public: - class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBinding_GetTextValue; - -// Function UMG.VisibilityBinding.GetValue -// 0x0001 (0x0001 - 0x0000) -struct VisibilityBinding_GetValue final -{ -public: - ESlateVisibility ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VisibilityBinding_GetValue; - -// Function UMG.WidgetBinding.GetValue -// 0x0008 (0x0008 - 0x0000) -struct WidgetBinding_GetValue final -{ -public: - class UWidget* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBinding_GetValue; - -// Function UMG.AsyncTaskDownloadImage.DownloadImage -// 0x0018 (0x0018 - 0x0000) -struct AsyncTaskDownloadImage_DownloadImage final -{ -public: - class FString URL; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAsyncTaskDownloadImage* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_AsyncTaskDownloadImage_DownloadImage; - -// Function UMG.GameViewportSubsystem.SetWidgetSlotDesiredSize -// 0x00A0 (0x00A0 - 0x0000) -struct GameViewportSubsystem_SetWidgetSlotDesiredSize final -{ -public: - struct FGameViewportWidgetSlot Slot; // 0x0000(0x0048)(Parm, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D Size; // 0x0048(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameViewportWidgetSlot ReturnValue; // 0x0058(0x0048)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameViewportSubsystem_SetWidgetSlotDesiredSize; - -// Function UMG.GameViewportSubsystem.SetWidgetSlotPosition -// 0x00B0 (0x00B0 - 0x0000) -struct GameViewportSubsystem_SetWidgetSlotPosition final -{ -public: - struct FGameViewportWidgetSlot Slot; // 0x0000(0x0048)(Parm, NoDestructor, NativeAccessSpecifierPublic) - const class UWidget* Widget; // 0x0048(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D position; // 0x0050(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRemoveDPIScale; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameViewportWidgetSlot ReturnValue; // 0x0068(0x0048)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameViewportSubsystem_SetWidgetSlotPosition; - -// Function UMG.GameViewportSubsystem.AddWidget -// 0x0058 (0x0058 - 0x0000) -struct GameViewportSubsystem_AddWidget final -{ -public: - class UWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameViewportWidgetSlot Slot; // 0x0008(0x0048)(Parm, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0050(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameViewportSubsystem_AddWidget; - -// Function UMG.GameViewportSubsystem.AddWidgetForPlayer -// 0x0060 (0x0060 - 0x0000) -struct GameViewportSubsystem_AddWidgetForPlayer final -{ -public: - class UWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ULocalPlayer* Player; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameViewportWidgetSlot Slot; // 0x0010(0x0048)(Parm, NoDestructor, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0058(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameViewportSubsystem_AddWidgetForPlayer; - -// Function UMG.GameViewportSubsystem.RemoveWidget -// 0x0008 (0x0008 - 0x0000) -struct GameViewportSubsystem_RemoveWidget final -{ -public: - class UWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameViewportSubsystem_RemoveWidget; - -// Function UMG.GameViewportSubsystem.SetWidgetSlot -// 0x0050 (0x0050 - 0x0000) -struct GameViewportSubsystem_SetWidgetSlot final -{ -public: - class UWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameViewportWidgetSlot Slot; // 0x0008(0x0048)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameViewportSubsystem_SetWidgetSlot; - -// Function UMG.GameViewportSubsystem.GetWidgetSlot -// 0x0050 (0x0050 - 0x0000) -struct GameViewportSubsystem_GetWidgetSlot final -{ -public: - const class UWidget* Widget; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameViewportWidgetSlot ReturnValue; // 0x0008(0x0048)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GameViewportSubsystem_GetWidgetSlot; - -// Function UMG.GameViewportSubsystem.IsWidgetAdded -// 0x0010 (0x0010 - 0x0000) -struct GameViewportSubsystem_IsWidgetAdded final -{ -public: - const class UWidget* Widget; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_GameViewportSubsystem_IsWidgetAdded; - -// Function UMG.UserListEntry.BP_OnItemExpansionChanged -// 0x0001 (0x0001 - 0x0000) -struct UserListEntry_BP_OnItemExpansionChanged final -{ -public: - bool bIsExpanded; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserListEntry_BP_OnItemExpansionChanged; - -// Function UMG.UserListEntry.BP_OnItemSelectionChanged -// 0x0001 (0x0001 - 0x0000) -struct UserListEntry_BP_OnItemSelectionChanged final -{ -public: - bool bIsSelected; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserListEntry_BP_OnItemSelectionChanged; - -// Function UMG.UserListEntryLibrary.GetOwningListView -// 0x0018 (0x0018 - 0x0000) -struct UserListEntryLibrary_GetOwningListView final -{ -public: - TScriptInterface UserListEntry; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UListViewBase* ReturnValue; // 0x0010(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserListEntryLibrary_GetOwningListView; - -// Function UMG.UserListEntryLibrary.IsListItemExpanded -// 0x0018 (0x0018 - 0x0000) -struct UserListEntryLibrary_IsListItemExpanded final -{ -public: - TScriptInterface UserListEntry; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_UserListEntryLibrary_IsListItemExpanded; - -// Function UMG.UserListEntryLibrary.IsListItemSelected -// 0x0018 (0x0018 - 0x0000) -struct UserListEntryLibrary_IsListItemSelected final -{ -public: - TScriptInterface UserListEntry; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_UserListEntryLibrary_IsListItemSelected; - -// Function UMG.SpinBox.SetAlwaysUsesDeltaSnap -// 0x0001 (0x0001 - 0x0000) -struct SpinBox_SetAlwaysUsesDeltaSnap final -{ -public: - bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpinBox_SetAlwaysUsesDeltaSnap; - -// Function UMG.SpinBox.SetDelta -// 0x0004 (0x0004 - 0x0000) -struct SpinBox_SetDelta final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpinBox_SetDelta; - -// Function UMG.SpinBox.SetForegroundColor -// 0x0014 (0x0014 - 0x0000) -struct SpinBox_SetForegroundColor final -{ -public: - struct FSlateColor InForegroundColor; // 0x0000(0x0014)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpinBox_SetForegroundColor; - -// Function UMG.SpinBox.SetMaxFractionalDigits -// 0x0004 (0x0004 - 0x0000) -struct SpinBox_SetMaxFractionalDigits final -{ -public: - int32 NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpinBox_SetMaxFractionalDigits; - -// Function UMG.SpinBox.SetMaxSliderValue -// 0x0004 (0x0004 - 0x0000) -struct SpinBox_SetMaxSliderValue final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpinBox_SetMaxSliderValue; - -// Function UMG.SpinBox.SetMaxValue -// 0x0004 (0x0004 - 0x0000) -struct SpinBox_SetMaxValue final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpinBox_SetMaxValue; - -// Function UMG.SpinBox.SetMinFractionalDigits -// 0x0004 (0x0004 - 0x0000) -struct SpinBox_SetMinFractionalDigits final -{ -public: - int32 NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpinBox_SetMinFractionalDigits; - -// Function UMG.SpinBox.SetMinSliderValue -// 0x0004 (0x0004 - 0x0000) -struct SpinBox_SetMinSliderValue final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpinBox_SetMinSliderValue; - -// Function UMG.SpinBox.SetMinValue -// 0x0004 (0x0004 - 0x0000) -struct SpinBox_SetMinValue final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpinBox_SetMinValue; - -// Function UMG.SpinBox.SetValue -// 0x0004 (0x0004 - 0x0000) -struct SpinBox_SetValue final -{ -public: - float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpinBox_SetValue; - -// Function UMG.SpinBox.GetAlwaysUsesDeltaSnap -// 0x0001 (0x0001 - 0x0000) -struct SpinBox_GetAlwaysUsesDeltaSnap final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpinBox_GetAlwaysUsesDeltaSnap; - -// Function UMG.SpinBox.GetDelta -// 0x0004 (0x0004 - 0x0000) -struct SpinBox_GetDelta final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpinBox_GetDelta; - -// Function UMG.SpinBox.GetMaxFractionalDigits -// 0x0004 (0x0004 - 0x0000) -struct SpinBox_GetMaxFractionalDigits final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpinBox_GetMaxFractionalDigits; - -// Function UMG.SpinBox.GetMaxSliderValue -// 0x0004 (0x0004 - 0x0000) -struct SpinBox_GetMaxSliderValue final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpinBox_GetMaxSliderValue; - -// Function UMG.SpinBox.GetMaxValue -// 0x0004 (0x0004 - 0x0000) -struct SpinBox_GetMaxValue final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpinBox_GetMaxValue; - -// Function UMG.SpinBox.GetMinFractionalDigits -// 0x0004 (0x0004 - 0x0000) -struct SpinBox_GetMinFractionalDigits final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpinBox_GetMinFractionalDigits; - -// Function UMG.SpinBox.GetMinSliderValue -// 0x0004 (0x0004 - 0x0000) -struct SpinBox_GetMinSliderValue final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpinBox_GetMinSliderValue; - -// Function UMG.SpinBox.GetMinValue -// 0x0004 (0x0004 - 0x0000) -struct SpinBox_GetMinValue final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpinBox_GetMinValue; - -// Function UMG.SpinBox.GetValue -// 0x0004 (0x0004 - 0x0000) -struct SpinBox_GetValue final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SpinBox_GetValue; - -// Function UMG.UserObjectListEntry.OnListItemObjectSet -// 0x0008 (0x0008 - 0x0000) -struct UserObjectListEntry_OnListItemObjectSet final -{ -public: - class UObject* ListItemObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserObjectListEntry_OnListItemObjectSet; - -// Function UMG.UserObjectListEntryLibrary.GetListItemObject -// 0x0018 (0x0018 - 0x0000) -struct UserObjectListEntryLibrary_GetListItemObject final -{ -public: - TScriptInterface UserObjectListEntry; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UserObjectListEntryLibrary_GetListItemObject; - -// Function UMG.Throbber.SetAnimateHorizontally -// 0x0001 (0x0001 - 0x0000) -struct Throbber_SetAnimateHorizontally final -{ -public: - bool bInAnimateHorizontally; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Throbber_SetAnimateHorizontally; - -// Function UMG.Throbber.SetAnimateOpacity -// 0x0001 (0x0001 - 0x0000) -struct Throbber_SetAnimateOpacity final -{ -public: - bool bInAnimateOpacity; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Throbber_SetAnimateOpacity; - -// Function UMG.Throbber.SetAnimateVertically -// 0x0001 (0x0001 - 0x0000) -struct Throbber_SetAnimateVertically final -{ -public: - bool bInAnimateVertically; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Throbber_SetAnimateVertically; - -// Function UMG.Throbber.SetNumberOfPieces -// 0x0004 (0x0004 - 0x0000) -struct Throbber_SetNumberOfPieces final -{ -public: - int32 InNumberOfPieces; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Throbber_SetNumberOfPieces; - -// Function UMG.BackgroundBlur.SetApplyAlphaToBlur -// 0x0001 (0x0001 - 0x0000) -struct BackgroundBlur_SetApplyAlphaToBlur final -{ -public: - bool bInApplyAlphaToBlur; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BackgroundBlur_SetApplyAlphaToBlur; - -// Function UMG.BackgroundBlur.SetBlurRadius -// 0x0004 (0x0004 - 0x0000) -struct BackgroundBlur_SetBlurRadius final -{ -public: - int32 InBlurRadius; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BackgroundBlur_SetBlurRadius; - -// Function UMG.BackgroundBlur.SetBlurStrength -// 0x0004 (0x0004 - 0x0000) -struct BackgroundBlur_SetBlurStrength final -{ -public: - float InStrength; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BackgroundBlur_SetBlurStrength; - -// Function UMG.BackgroundBlur.SetCornerRadius -// 0x0020 (0x0020 - 0x0000) -struct BackgroundBlur_SetCornerRadius final -{ -public: - struct FVector4 InCornerRadius; // 0x0000(0x0020)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BackgroundBlur_SetCornerRadius; - -// Function UMG.BackgroundBlur.SetHorizontalAlignment -// 0x0001 (0x0001 - 0x0000) -struct BackgroundBlur_SetHorizontalAlignment final -{ -public: - EHorizontalAlignment InHorizontalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BackgroundBlur_SetHorizontalAlignment; - -// Function UMG.BackgroundBlur.SetLowQualityFallbackBrush -// 0x00D0 (0x00D0 - 0x0000) -struct BackgroundBlur_SetLowQualityFallbackBrush final -{ -public: - struct FSlateBrush InBrush; // 0x0000(0x00D0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BackgroundBlur_SetLowQualityFallbackBrush; - -// Function UMG.BackgroundBlur.SetPadding -// 0x0010 (0x0010 - 0x0000) -struct BackgroundBlur_SetPadding final -{ -public: - struct FMargin InPadding; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BackgroundBlur_SetPadding; - -// Function UMG.BackgroundBlur.SetVerticalAlignment -// 0x0001 (0x0001 - 0x0000) -struct BackgroundBlur_SetVerticalAlignment final -{ -public: - EVerticalAlignment InVerticalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BackgroundBlur_SetVerticalAlignment; - -// Function UMG.Slider.SetIndentHandle -// 0x0001 (0x0001 - 0x0000) -struct Slider_SetIndentHandle final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Slider_SetIndentHandle; - -// Function UMG.Slider.SetLocked -// 0x0001 (0x0001 - 0x0000) -struct Slider_SetLocked final -{ -public: - bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Slider_SetLocked; - -// Function UMG.Slider.SetMaxValue -// 0x0004 (0x0004 - 0x0000) -struct Slider_SetMaxValue final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Slider_SetMaxValue; - -// Function UMG.Slider.SetMinValue -// 0x0004 (0x0004 - 0x0000) -struct Slider_SetMinValue final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Slider_SetMinValue; - -// Function UMG.Slider.SetSliderBarColor -// 0x0010 (0x0010 - 0x0000) -struct Slider_SetSliderBarColor final -{ -public: - struct FLinearColor InValue; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Slider_SetSliderBarColor; - -// Function UMG.Slider.SetSliderHandleColor -// 0x0010 (0x0010 - 0x0000) -struct Slider_SetSliderHandleColor final -{ -public: - struct FLinearColor InValue; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Slider_SetSliderHandleColor; - -// Function UMG.Slider.SetStepSize -// 0x0004 (0x0004 - 0x0000) -struct Slider_SetStepSize final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Slider_SetStepSize; - -// Function UMG.Slider.SetValue -// 0x0004 (0x0004 - 0x0000) -struct Slider_SetValue final -{ -public: - float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Slider_SetValue; - -// Function UMG.Slider.GetNormalizedValue -// 0x0004 (0x0004 - 0x0000) -struct Slider_GetNormalizedValue final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Slider_GetNormalizedValue; - -// Function UMG.Slider.GetValue -// 0x0004 (0x0004 - 0x0000) -struct Slider_GetValue final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Slider_GetValue; - -// Function UMG.BackgroundBlurSlot.SetHorizontalAlignment -// 0x0001 (0x0001 - 0x0000) -struct BackgroundBlurSlot_SetHorizontalAlignment final -{ -public: - EHorizontalAlignment InHorizontalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BackgroundBlurSlot_SetHorizontalAlignment; - -// Function UMG.BackgroundBlurSlot.SetPadding -// 0x0010 (0x0010 - 0x0000) -struct BackgroundBlurSlot_SetPadding final -{ -public: - struct FMargin InPadding; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BackgroundBlurSlot_SetPadding; - -// Function UMG.BackgroundBlurSlot.SetVerticalAlignment -// 0x0001 (0x0001 - 0x0000) -struct BackgroundBlurSlot_SetVerticalAlignment final -{ -public: - EVerticalAlignment InVerticalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BackgroundBlurSlot_SetVerticalAlignment; - -// Function UMG.Border.GetDynamicMaterial -// 0x0008 (0x0008 - 0x0000) -struct Border_GetDynamicMaterial final -{ -public: - class UMaterialInstanceDynamic* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Border_GetDynamicMaterial; - -// Function UMG.Border.SetBrush -// 0x00D0 (0x00D0 - 0x0000) -struct Border_SetBrush final -{ -public: - struct FSlateBrush InBrush; // 0x0000(0x00D0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Border_SetBrush; - -// Function UMG.Border.SetBrushColor -// 0x0010 (0x0010 - 0x0000) -struct Border_SetBrushColor final -{ -public: - struct FLinearColor InBrushColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Border_SetBrushColor; - -// Function UMG.Border.SetBrushFromAsset -// 0x0008 (0x0008 - 0x0000) -struct Border_SetBrushFromAsset final -{ -public: - class USlateBrushAsset* Asset; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Border_SetBrushFromAsset; - -// Function UMG.Border.SetBrushFromMaterial -// 0x0008 (0x0008 - 0x0000) -struct Border_SetBrushFromMaterial final -{ -public: - class UMaterialInterface* Material; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Border_SetBrushFromMaterial; - -// Function UMG.Border.SetBrushFromTexture -// 0x0008 (0x0008 - 0x0000) -struct Border_SetBrushFromTexture final -{ -public: - class UTexture2D* Texture; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Border_SetBrushFromTexture; - -// Function UMG.Border.SetContentColorAndOpacity -// 0x0010 (0x0010 - 0x0000) -struct Border_SetContentColorAndOpacity final -{ -public: - struct FLinearColor InContentColorAndOpacity; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Border_SetContentColorAndOpacity; - -// Function UMG.Border.SetDesiredSizeScale -// 0x0010 (0x0010 - 0x0000) -struct Border_SetDesiredSizeScale final -{ -public: - struct FVector2D InScale; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Border_SetDesiredSizeScale; - -// Function UMG.Border.SetHorizontalAlignment -// 0x0001 (0x0001 - 0x0000) -struct Border_SetHorizontalAlignment final -{ -public: - EHorizontalAlignment InHorizontalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Border_SetHorizontalAlignment; - -// Function UMG.Border.SetPadding -// 0x0010 (0x0010 - 0x0000) -struct Border_SetPadding final -{ -public: - struct FMargin InPadding; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Border_SetPadding; - -// Function UMG.Border.SetShowEffectWhenDisabled -// 0x0001 (0x0001 - 0x0000) -struct Border_SetShowEffectWhenDisabled final -{ -public: - bool bInShowEffectWhenDisabled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Border_SetShowEffectWhenDisabled; - -// Function UMG.Border.SetVerticalAlignment -// 0x0001 (0x0001 - 0x0000) -struct Border_SetVerticalAlignment final -{ -public: - EVerticalAlignment InVerticalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Border_SetVerticalAlignment; - -// Function UMG.BorderSlot.SetHorizontalAlignment -// 0x0001 (0x0001 - 0x0000) -struct BorderSlot_SetHorizontalAlignment final -{ -public: - EHorizontalAlignment InHorizontalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BorderSlot_SetHorizontalAlignment; - -// Function UMG.BorderSlot.SetPadding -// 0x0010 (0x0010 - 0x0000) -struct BorderSlot_SetPadding final -{ -public: - struct FMargin InPadding; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BorderSlot_SetPadding; - -// Function UMG.BorderSlot.SetVerticalAlignment -// 0x0001 (0x0001 - 0x0000) -struct BorderSlot_SetVerticalAlignment final -{ -public: - EVerticalAlignment InVerticalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_BorderSlot_SetVerticalAlignment; - -// Function UMG.Button.SetBackgroundColor -// 0x0010 (0x0010 - 0x0000) -struct Button_SetBackgroundColor final -{ -public: - struct FLinearColor InBackgroundColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Button_SetBackgroundColor; - -// Function UMG.Button.SetClickMethod -// 0x0001 (0x0001 - 0x0000) -struct Button_SetClickMethod final -{ -public: - EButtonClickMethod InClickMethod; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Button_SetClickMethod; - -// Function UMG.Button.SetColorAndOpacity -// 0x0010 (0x0010 - 0x0000) -struct Button_SetColorAndOpacity final -{ -public: - struct FLinearColor InColorAndOpacity; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Button_SetColorAndOpacity; - -// Function UMG.Button.SetPressMethod -// 0x0001 (0x0001 - 0x0000) -struct Button_SetPressMethod final -{ -public: - EButtonPressMethod InPressMethod; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Button_SetPressMethod; - -// Function UMG.Button.SetStyle -// 0x03F0 (0x03F0 - 0x0000) -struct Button_SetStyle final -{ -public: - struct FButtonStyle InStyle; // 0x0000(0x03F0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Button_SetStyle; - -// Function UMG.Button.SetTouchMethod -// 0x0001 (0x0001 - 0x0000) -struct Button_SetTouchMethod final -{ -public: - EButtonTouchMethod InTouchMethod; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Button_SetTouchMethod; - -// Function UMG.Button.IsPressed -// 0x0001 (0x0001 - 0x0000) -struct Button_IsPressed final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Button_IsPressed; - -// Function UMG.ButtonSlot.SetHorizontalAlignment -// 0x0001 (0x0001 - 0x0000) -struct ButtonSlot_SetHorizontalAlignment final -{ -public: - EHorizontalAlignment InHorizontalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ButtonSlot_SetHorizontalAlignment; - -// Function UMG.ButtonSlot.SetPadding -// 0x0010 (0x0010 - 0x0000) -struct ButtonSlot_SetPadding final -{ -public: - struct FMargin InPadding; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ButtonSlot_SetPadding; - -// Function UMG.ButtonSlot.SetVerticalAlignment -// 0x0001 (0x0001 - 0x0000) -struct ButtonSlot_SetVerticalAlignment final -{ -public: - EVerticalAlignment InVerticalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ButtonSlot_SetVerticalAlignment; - -// Function UMG.CanvasPanel.AddChildToCanvas -// 0x0010 (0x0010 - 0x0000) -struct CanvasPanel_AddChildToCanvas final -{ -public: - class UWidget* Content; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCanvasPanelSlot* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasPanel_AddChildToCanvas; - -// Function UMG.CanvasPanelSlot.SetAlignment -// 0x0010 (0x0010 - 0x0000) -struct CanvasPanelSlot_SetAlignment final -{ -public: - struct FVector2D InAlignment; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasPanelSlot_SetAlignment; - -// Function UMG.CanvasPanelSlot.SetAnchors -// 0x0020 (0x0020 - 0x0000) -struct CanvasPanelSlot_SetAnchors final -{ -public: - struct FAnchors InAnchors; // 0x0000(0x0020)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasPanelSlot_SetAnchors; - -// Function UMG.CanvasPanelSlot.SetAutoSize -// 0x0001 (0x0001 - 0x0000) -struct CanvasPanelSlot_SetAutoSize final -{ -public: - bool InbAutoSize; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasPanelSlot_SetAutoSize; - -// Function UMG.CanvasPanelSlot.SetLayout -// 0x0040 (0x0040 - 0x0000) -struct CanvasPanelSlot_SetLayout final -{ -public: - struct FAnchorData InLayoutData; // 0x0000(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasPanelSlot_SetLayout; - -// Function UMG.CanvasPanelSlot.SetMaximum -// 0x0010 (0x0010 - 0x0000) -struct CanvasPanelSlot_SetMaximum final -{ -public: - struct FVector2D InMaximumAnchors; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasPanelSlot_SetMaximum; - -// Function UMG.CanvasPanelSlot.SetMinimum -// 0x0010 (0x0010 - 0x0000) -struct CanvasPanelSlot_SetMinimum final -{ -public: - struct FVector2D InMinimumAnchors; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasPanelSlot_SetMinimum; - -// Function UMG.CanvasPanelSlot.SetOffsets -// 0x0010 (0x0010 - 0x0000) -struct CanvasPanelSlot_SetOffsets final -{ -public: - struct FMargin InOffset; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasPanelSlot_SetOffsets; - -// Function UMG.CanvasPanelSlot.SetPosition -// 0x0010 (0x0010 - 0x0000) -struct CanvasPanelSlot_SetPosition final -{ -public: - struct FVector2D InPosition; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasPanelSlot_SetPosition; - -// Function UMG.CanvasPanelSlot.SetSize -// 0x0010 (0x0010 - 0x0000) -struct CanvasPanelSlot_SetSize final -{ -public: - struct FVector2D InSize; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasPanelSlot_SetSize; - -// Function UMG.CanvasPanelSlot.SetZOrder -// 0x0004 (0x0004 - 0x0000) -struct CanvasPanelSlot_SetZOrder final -{ -public: - int32 InZOrder; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasPanelSlot_SetZOrder; - -// Function UMG.CanvasPanelSlot.GetAlignment -// 0x0010 (0x0010 - 0x0000) -struct CanvasPanelSlot_GetAlignment final -{ -public: - struct FVector2D ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasPanelSlot_GetAlignment; - -// Function UMG.CanvasPanelSlot.GetAnchors -// 0x0020 (0x0020 - 0x0000) -struct CanvasPanelSlot_GetAnchors final -{ -public: - struct FAnchors ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasPanelSlot_GetAnchors; - -// Function UMG.CanvasPanelSlot.GetAutoSize -// 0x0001 (0x0001 - 0x0000) -struct CanvasPanelSlot_GetAutoSize final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasPanelSlot_GetAutoSize; - -// Function UMG.CanvasPanelSlot.GetLayout -// 0x0040 (0x0040 - 0x0000) -struct CanvasPanelSlot_GetLayout final -{ -public: - struct FAnchorData ReturnValue; // 0x0000(0x0040)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasPanelSlot_GetLayout; - -// Function UMG.CanvasPanelSlot.GetOffsets -// 0x0010 (0x0010 - 0x0000) -struct CanvasPanelSlot_GetOffsets final -{ -public: - struct FMargin ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasPanelSlot_GetOffsets; - -// Function UMG.CanvasPanelSlot.GetPosition -// 0x0010 (0x0010 - 0x0000) -struct CanvasPanelSlot_GetPosition final -{ -public: - struct FVector2D ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasPanelSlot_GetPosition; - -// Function UMG.CanvasPanelSlot.GetSize -// 0x0010 (0x0010 - 0x0000) -struct CanvasPanelSlot_GetSize final -{ -public: - struct FVector2D ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasPanelSlot_GetSize; - -// Function UMG.CanvasPanelSlot.GetZOrder -// 0x0004 (0x0004 - 0x0000) -struct CanvasPanelSlot_GetZOrder final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CanvasPanelSlot_GetZOrder; - -// Function UMG.CheckBox.SetCheckedState -// 0x0001 (0x0001 - 0x0000) -struct CheckBox_SetCheckedState final -{ -public: - ECheckBoxState InCheckedState; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheckBox_SetCheckedState; - -// Function UMG.CheckBox.SetClickMethod -// 0x0001 (0x0001 - 0x0000) -struct CheckBox_SetClickMethod final -{ -public: - EButtonClickMethod InClickMethod; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheckBox_SetClickMethod; - -// Function UMG.CheckBox.SetIsChecked -// 0x0001 (0x0001 - 0x0000) -struct CheckBox_SetIsChecked final -{ -public: - bool InIsChecked; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheckBox_SetIsChecked; - -// Function UMG.CheckBox.SetPressMethod -// 0x0001 (0x0001 - 0x0000) -struct CheckBox_SetPressMethod final -{ -public: - EButtonPressMethod InPressMethod; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheckBox_SetPressMethod; - -// Function UMG.CheckBox.SetTouchMethod -// 0x0001 (0x0001 - 0x0000) -struct CheckBox_SetTouchMethod final -{ -public: - EButtonTouchMethod InTouchMethod; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheckBox_SetTouchMethod; - -// Function UMG.CheckBox.GetCheckedState -// 0x0001 (0x0001 - 0x0000) -struct CheckBox_GetCheckedState final -{ -public: - ECheckBoxState ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheckBox_GetCheckedState; - -// Function UMG.CheckBox.IsChecked -// 0x0001 (0x0001 - 0x0000) -struct CheckBox_IsChecked final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheckBox_IsChecked; - -// Function UMG.CheckBox.IsPressed -// 0x0001 (0x0001 - 0x0000) -struct CheckBox_IsPressed final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_CheckBox_IsPressed; - -// Function UMG.ComboBoxKey.AddOption -// 0x0008 (0x0008 - 0x0000) -struct ComboBoxKey_AddOption final -{ -public: - class FName Option; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ComboBoxKey_AddOption; - -// Function UMG.ComboBoxKey.RemoveOption -// 0x000C (0x000C - 0x0000) -struct ComboBoxKey_RemoveOption final -{ -public: - class FName Option; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ComboBoxKey_RemoveOption; - -// Function UMG.ComboBoxKey.SetSelectedOption -// 0x0008 (0x0008 - 0x0000) -struct ComboBoxKey_SetSelectedOption final -{ -public: - class FName Option; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ComboBoxKey_SetSelectedOption; - -// Function UMG.ComboBoxKey.GetSelectedOption -// 0x0008 (0x0008 - 0x0000) -struct ComboBoxKey_GetSelectedOption final -{ -public: - class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ComboBoxKey_GetSelectedOption; - -// Function UMG.ComboBoxKey.IsOpen -// 0x0001 (0x0001 - 0x0000) -struct ComboBoxKey_IsOpen final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ComboBoxKey_IsOpen; - -// Function UMG.ComboBoxString.AddOption -// 0x0010 (0x0010 - 0x0000) -struct ComboBoxString_AddOption final -{ -public: - class FString Option; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ComboBoxString_AddOption; - -// Function UMG.ComboBoxString.RemoveOption -// 0x0018 (0x0018 - 0x0000) -struct ComboBoxString_RemoveOption final -{ -public: - class FString Option; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ComboBoxString_RemoveOption; - -// Function UMG.ComboBoxString.SetSelectedIndex -// 0x0004 (0x0004 - 0x0000) -struct ComboBoxString_SetSelectedIndex final -{ -public: - int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ComboBoxString_SetSelectedIndex; - -// Function UMG.ComboBoxString.SetSelectedOption -// 0x0010 (0x0010 - 0x0000) -struct ComboBoxString_SetSelectedOption final -{ -public: - class FString Option; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ComboBoxString_SetSelectedOption; - -// Function UMG.ComboBoxString.FindOptionIndex -// 0x0018 (0x0018 - 0x0000) -struct ComboBoxString_FindOptionIndex final -{ -public: - class FString Option; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_ComboBoxString_FindOptionIndex; - -// Function UMG.ComboBoxString.GetOptionAtIndex -// 0x0018 (0x0018 - 0x0000) -struct ComboBoxString_GetOptionAtIndex final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ComboBoxString_GetOptionAtIndex; - -// Function UMG.ComboBoxString.GetOptionCount -// 0x0004 (0x0004 - 0x0000) -struct ComboBoxString_GetOptionCount final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ComboBoxString_GetOptionCount; - -// Function UMG.ComboBoxString.GetSelectedIndex -// 0x0004 (0x0004 - 0x0000) -struct ComboBoxString_GetSelectedIndex final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ComboBoxString_GetSelectedIndex; - -// Function UMG.ComboBoxString.GetSelectedOption -// 0x0010 (0x0010 - 0x0000) -struct ComboBoxString_GetSelectedOption final -{ -public: - class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ComboBoxString_GetSelectedOption; - -// Function UMG.ComboBoxString.IsOpen -// 0x0001 (0x0001 - 0x0000) -struct ComboBoxString_IsOpen final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ComboBoxString_IsOpen; - -// Function UMG.DynamicEntryBoxBase.SetEntrySpacing -// 0x0010 (0x0010 - 0x0000) -struct DynamicEntryBoxBase_SetEntrySpacing final -{ -public: - struct FVector2D InEntrySpacing; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DynamicEntryBoxBase_SetEntrySpacing; - -// Function UMG.DynamicEntryBoxBase.SetRadialSettings -// 0x0010 (0x0010 - 0x0000) -struct DynamicEntryBoxBase_SetRadialSettings final -{ -public: - struct FRadialBoxSettings InSettings; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DynamicEntryBoxBase_SetRadialSettings; - -// Function UMG.DynamicEntryBoxBase.GetAllEntries -// 0x0010 (0x0010 - 0x0000) -struct DynamicEntryBoxBase_GetAllEntries final -{ -public: - TArray ReturnValue; // 0x0000(0x0010)(ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DynamicEntryBoxBase_GetAllEntries; - -// Function UMG.DynamicEntryBoxBase.GetNumEntries -// 0x0004 (0x0004 - 0x0000) -struct DynamicEntryBoxBase_GetNumEntries final -{ -public: - int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DynamicEntryBoxBase_GetNumEntries; - -// Function UMG.DynamicEntryBox.BP_CreateEntry -// 0x0008 (0x0008 - 0x0000) -struct DynamicEntryBox_BP_CreateEntry final -{ -public: - class UUserWidget* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DynamicEntryBox_BP_CreateEntry; - -// Function UMG.DynamicEntryBox.BP_CreateEntryOfClass -// 0x0010 (0x0010 - 0x0000) -struct DynamicEntryBox_BP_CreateEntryOfClass final -{ -public: - TSubclassOf EntryClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UUserWidget* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DynamicEntryBox_BP_CreateEntryOfClass; - -// Function UMG.DynamicEntryBox.RemoveEntry -// 0x0008 (0x0008 - 0x0000) -struct DynamicEntryBox_RemoveEntry final -{ -public: - class UUserWidget* EntryWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DynamicEntryBox_RemoveEntry; - -// Function UMG.DynamicEntryBox.Reset -// 0x0001 (0x0001 - 0x0000) -struct DynamicEntryBox_Reset final -{ -public: - bool bDeleteWidgets; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DynamicEntryBox_Reset; - -// Function UMG.EditableText.SetFont -// 0x0068 (0x0068 - 0x0000) -struct EditableText_SetFont final -{ -public: - struct FSlateFontInfo InFontInfo; // 0x0000(0x0068)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableText_SetFont; - -// Function UMG.EditableText.SetFontMaterial -// 0x0008 (0x0008 - 0x0000) -struct EditableText_SetFontMaterial final -{ -public: - class UMaterialInterface* InMaterial; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableText_SetFontMaterial; - -// Function UMG.EditableText.SetFontOutlineMaterial -// 0x0008 (0x0008 - 0x0000) -struct EditableText_SetFontOutlineMaterial final -{ -public: - class UMaterialInterface* InMaterial; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableText_SetFontOutlineMaterial; - -// Function UMG.EditableText.SetHintText -// 0x0010 (0x0010 - 0x0000) -struct EditableText_SetHintText final -{ -public: - class FText InHintText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableText_SetHintText; - -// Function UMG.EditableText.SetIsPassword -// 0x0001 (0x0001 - 0x0000) -struct EditableText_SetIsPassword final -{ -public: - bool InbIsPassword; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableText_SetIsPassword; - -// Function UMG.EditableText.SetIsReadOnly -// 0x0001 (0x0001 - 0x0000) -struct EditableText_SetIsReadOnly final -{ -public: - bool InbIsReadyOnly; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableText_SetIsReadOnly; - -// Function UMG.EditableText.SetJustification -// 0x0001 (0x0001 - 0x0000) -struct EditableText_SetJustification final -{ -public: - ETextJustify InJustification; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableText_SetJustification; - -// Function UMG.EditableText.SetMinimumDesiredWidth -// 0x0004 (0x0004 - 0x0000) -struct EditableText_SetMinimumDesiredWidth final -{ -public: - float InMinDesiredWidth; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableText_SetMinimumDesiredWidth; - -// Function UMG.EditableText.SetText -// 0x0010 (0x0010 - 0x0000) -struct EditableText_SetText final -{ -public: - class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableText_SetText; - -// Function UMG.EditableText.SetTextOverflowPolicy -// 0x0001 (0x0001 - 0x0000) -struct EditableText_SetTextOverflowPolicy final -{ -public: - ETextOverflowPolicy InOverflowPolicy; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableText_SetTextOverflowPolicy; - -// Function UMG.EditableText.GetFont -// 0x0068 (0x0068 - 0x0000) -struct EditableText_GetFont final -{ -public: - struct FSlateFontInfo ReturnValue; // 0x0000(0x0068)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableText_GetFont; - -// Function UMG.EditableText.GetHintText -// 0x0010 (0x0010 - 0x0000) -struct EditableText_GetHintText final -{ -public: - class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableText_GetHintText; - -// Function UMG.EditableText.GetJustification -// 0x0001 (0x0001 - 0x0000) -struct EditableText_GetJustification final -{ -public: - ETextJustify ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableText_GetJustification; - -// Function UMG.EditableText.GetText -// 0x0010 (0x0010 - 0x0000) -struct EditableText_GetText final -{ -public: - class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableText_GetText; - -// Function UMG.EditableTextBox.SetError -// 0x0010 (0x0010 - 0x0000) -struct EditableTextBox_SetError final -{ -public: - class FText InError; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableTextBox_SetError; - -// Function UMG.EditableTextBox.SetForegroundColor -// 0x0010 (0x0010 - 0x0000) -struct EditableTextBox_SetForegroundColor final -{ -public: - struct FLinearColor Color; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableTextBox_SetForegroundColor; - -// Function UMG.EditableTextBox.SetHintText -// 0x0010 (0x0010 - 0x0000) -struct EditableTextBox_SetHintText final -{ -public: - class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableTextBox_SetHintText; - -// Function UMG.EditableTextBox.SetIsPassword -// 0x0001 (0x0001 - 0x0000) -struct EditableTextBox_SetIsPassword final -{ -public: - bool bIsPassword; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableTextBox_SetIsPassword; - -// Function UMG.EditableTextBox.SetIsReadOnly -// 0x0001 (0x0001 - 0x0000) -struct EditableTextBox_SetIsReadOnly final -{ -public: - bool bReadOnly; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableTextBox_SetIsReadOnly; - -// Function UMG.EditableTextBox.SetJustification -// 0x0001 (0x0001 - 0x0000) -struct EditableTextBox_SetJustification final -{ -public: - ETextJustify InJustification; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableTextBox_SetJustification; - -// Function UMG.EditableTextBox.SetText -// 0x0010 (0x0010 - 0x0000) -struct EditableTextBox_SetText final -{ -public: - class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableTextBox_SetText; - -// Function UMG.EditableTextBox.SetTextOverflowPolicy -// 0x0001 (0x0001 - 0x0000) -struct EditableTextBox_SetTextOverflowPolicy final -{ -public: - ETextOverflowPolicy InOverflowPolicy; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableTextBox_SetTextOverflowPolicy; - -// Function UMG.EditableTextBox.GetText -// 0x0010 (0x0010 - 0x0000) -struct EditableTextBox_GetText final -{ -public: - class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableTextBox_GetText; - -// Function UMG.EditableTextBox.HasError -// 0x0001 (0x0001 - 0x0000) -struct EditableTextBox_HasError final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_EditableTextBox_HasError; - -// Function UMG.ExpandableArea.SetIsExpanded -// 0x0001 (0x0001 - 0x0000) -struct ExpandableArea_SetIsExpanded final -{ -public: - bool IsExpanded; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExpandableArea_SetIsExpanded; - -// Function UMG.ExpandableArea.SetIsExpanded_Animated -// 0x0001 (0x0001 - 0x0000) -struct ExpandableArea_SetIsExpanded_Animated final -{ -public: - bool IsExpanded; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExpandableArea_SetIsExpanded_Animated; - -// Function UMG.ExpandableArea.GetIsExpanded -// 0x0001 (0x0001 - 0x0000) -struct ExpandableArea_GetIsExpanded final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ExpandableArea_GetIsExpanded; - -// Function UMG.GridPanel.AddChildToGrid -// 0x0018 (0x0018 - 0x0000) -struct GridPanel_AddChildToGrid final -{ -public: - class UWidget* Content; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InRow; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InColumn; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UGridSlot* ReturnValue; // 0x0010(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GridPanel_AddChildToGrid; - -// Function UMG.GridPanel.SetColumnFill -// 0x0008 (0x0008 - 0x0000) -struct GridPanel_SetColumnFill final -{ -public: - int32 ColumnIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Coefficient; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GridPanel_SetColumnFill; - -// Function UMG.GridPanel.SetRowFill -// 0x0008 (0x0008 - 0x0000) -struct GridPanel_SetRowFill final -{ -public: - int32 RowIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Coefficient; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GridPanel_SetRowFill; - -// Function UMG.GridSlot.SetColumn -// 0x0004 (0x0004 - 0x0000) -struct GridSlot_SetColumn final -{ -public: - int32 InColumn; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GridSlot_SetColumn; - -// Function UMG.GridSlot.SetColumnSpan -// 0x0004 (0x0004 - 0x0000) -struct GridSlot_SetColumnSpan final -{ -public: - int32 InColumnSpan; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GridSlot_SetColumnSpan; - -// Function UMG.GridSlot.SetHorizontalAlignment -// 0x0001 (0x0001 - 0x0000) -struct GridSlot_SetHorizontalAlignment final -{ -public: - EHorizontalAlignment InHorizontalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GridSlot_SetHorizontalAlignment; - -// Function UMG.GridSlot.SetLayer -// 0x0004 (0x0004 - 0x0000) -struct GridSlot_SetLayer final -{ -public: - int32 InLayer; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GridSlot_SetLayer; - -// Function UMG.GridSlot.SetNudge -// 0x0010 (0x0010 - 0x0000) -struct GridSlot_SetNudge final -{ -public: - struct FVector2D InNudge; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GridSlot_SetNudge; - -// Function UMG.GridSlot.SetPadding -// 0x0010 (0x0010 - 0x0000) -struct GridSlot_SetPadding final -{ -public: - struct FMargin InPadding; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GridSlot_SetPadding; - -// Function UMG.GridSlot.SetRow -// 0x0004 (0x0004 - 0x0000) -struct GridSlot_SetRow final -{ -public: - int32 InRow; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GridSlot_SetRow; - -// Function UMG.GridSlot.SetRowSpan -// 0x0004 (0x0004 - 0x0000) -struct GridSlot_SetRowSpan final -{ -public: - int32 InRowSpan; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GridSlot_SetRowSpan; - -// Function UMG.GridSlot.SetVerticalAlignment -// 0x0001 (0x0001 - 0x0000) -struct GridSlot_SetVerticalAlignment final -{ -public: - EVerticalAlignment InVerticalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_GridSlot_SetVerticalAlignment; - -// Function UMG.HorizontalBox.AddChildToHorizontalBox -// 0x0010 (0x0010 - 0x0000) -struct HorizontalBox_AddChildToHorizontalBox final -{ -public: - class UWidget* Content; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UHorizontalBoxSlot* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HorizontalBox_AddChildToHorizontalBox; - -// Function UMG.HorizontalBoxSlot.SetHorizontalAlignment -// 0x0001 (0x0001 - 0x0000) -struct HorizontalBoxSlot_SetHorizontalAlignment final -{ -public: - EHorizontalAlignment InHorizontalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HorizontalBoxSlot_SetHorizontalAlignment; - -// Function UMG.HorizontalBoxSlot.SetPadding -// 0x0010 (0x0010 - 0x0000) -struct HorizontalBoxSlot_SetPadding final -{ -public: - struct FMargin InPadding; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HorizontalBoxSlot_SetPadding; - -// Function UMG.HorizontalBoxSlot.SetSize -// 0x0008 (0x0008 - 0x0000) -struct HorizontalBoxSlot_SetSize final -{ -public: - struct FSlateChildSize InSize; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HorizontalBoxSlot_SetSize; - -// Function UMG.HorizontalBoxSlot.SetVerticalAlignment -// 0x0001 (0x0001 - 0x0000) -struct HorizontalBoxSlot_SetVerticalAlignment final -{ -public: - EVerticalAlignment InVerticalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_HorizontalBoxSlot_SetVerticalAlignment; - -// Function UMG.Image.GetDynamicMaterial -// 0x0008 (0x0008 - 0x0000) -struct Image_GetDynamicMaterial final -{ -public: - class UMaterialInstanceDynamic* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Image_GetDynamicMaterial; - -// Function UMG.Image.SetBrush -// 0x00D0 (0x00D0 - 0x0000) -struct Image_SetBrush final -{ -public: - struct FSlateBrush InBrush; // 0x0000(0x00D0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Image_SetBrush; - -// Function UMG.Image.SetBrushFromAsset -// 0x0008 (0x0008 - 0x0000) -struct Image_SetBrushFromAsset final -{ -public: - class USlateBrushAsset* Asset; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Image_SetBrushFromAsset; - -// Function UMG.Image.SetBrushFromAtlasInterface -// 0x0018 (0x0018 - 0x0000) -struct Image_SetBrushFromAtlasInterface final -{ -public: - TScriptInterface AtlasRegion; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMatchSize; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Image_SetBrushFromAtlasInterface; - -// Function UMG.Image.SetBrushFromMaterial -// 0x0008 (0x0008 - 0x0000) -struct Image_SetBrushFromMaterial final -{ -public: - class UMaterialInterface* Material; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Image_SetBrushFromMaterial; - -// Function UMG.Image.SetBrushFromSoftMaterial -// 0x0028 (0x0028 - 0x0000) -struct Image_SetBrushFromSoftMaterial final -{ -public: - TSoftObjectPtr SoftMaterial; // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Image_SetBrushFromSoftMaterial; - -// Function UMG.Image.SetBrushFromSoftTexture -// 0x0030 (0x0030 - 0x0000) -struct Image_SetBrushFromSoftTexture final -{ -public: - TSoftObjectPtr SoftTexture; // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMatchSize; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Image_SetBrushFromSoftTexture; - -// Function UMG.Image.SetBrushFromTexture -// 0x0010 (0x0010 - 0x0000) -struct Image_SetBrushFromTexture final -{ -public: - class UTexture2D* Texture; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMatchSize; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Image_SetBrushFromTexture; - -// Function UMG.Image.SetBrushFromTextureDynamic -// 0x0010 (0x0010 - 0x0000) -struct Image_SetBrushFromTextureDynamic final -{ -public: - class UTexture2DDynamic* Texture; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMatchSize; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Image_SetBrushFromTextureDynamic; - -// Function UMG.Image.SetBrushResourceObject -// 0x0008 (0x0008 - 0x0000) -struct Image_SetBrushResourceObject final -{ -public: - class UObject* ResourceObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Image_SetBrushResourceObject; - -// Function UMG.Image.SetBrushTintColor -// 0x0014 (0x0014 - 0x0000) -struct Image_SetBrushTintColor final -{ -public: - struct FSlateColor TintColor; // 0x0000(0x0014)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Image_SetBrushTintColor; - -// Function UMG.Image.SetColorAndOpacity -// 0x0010 (0x0010 - 0x0000) -struct Image_SetColorAndOpacity final -{ -public: - struct FLinearColor InColorAndOpacity; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Image_SetColorAndOpacity; - -// Function UMG.Image.SetDesiredSizeOverride -// 0x0010 (0x0010 - 0x0000) -struct Image_SetDesiredSizeOverride final -{ -public: - struct FVector2D DesiredSize; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Image_SetDesiredSizeOverride; - -// Function UMG.Image.SetOpacity -// 0x0004 (0x0004 - 0x0000) -struct Image_SetOpacity final -{ -public: - float InOpacity; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Image_SetOpacity; - -// Function UMG.InputKeySelector.SetAllowGamepadKeys -// 0x0001 (0x0001 - 0x0000) -struct InputKeySelector_SetAllowGamepadKeys final -{ -public: - bool bInAllowGamepadKeys; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputKeySelector_SetAllowGamepadKeys; - -// Function UMG.InputKeySelector.SetAllowModifierKeys -// 0x0001 (0x0001 - 0x0000) -struct InputKeySelector_SetAllowModifierKeys final -{ -public: - bool bInAllowModifierKeys; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputKeySelector_SetAllowModifierKeys; - -// Function UMG.InputKeySelector.SetEscapeKeys -// 0x0010 (0x0010 - 0x0000) -struct InputKeySelector_SetEscapeKeys final -{ -public: - TArray InKeys; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputKeySelector_SetEscapeKeys; - -// Function UMG.InputKeySelector.SetKeySelectionText -// 0x0010 (0x0010 - 0x0000) -struct InputKeySelector_SetKeySelectionText final -{ -public: - class FText InKeySelectionText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputKeySelector_SetKeySelectionText; - -// Function UMG.InputKeySelector.SetNoKeySpecifiedText -// 0x0010 (0x0010 - 0x0000) -struct InputKeySelector_SetNoKeySpecifiedText final -{ -public: - class FText InNoKeySpecifiedText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputKeySelector_SetNoKeySpecifiedText; - -// Function UMG.InputKeySelector.SetSelectedKey -// 0x0020 (0x0020 - 0x0000) -struct InputKeySelector_SetSelectedKey final -{ -public: - struct FInputChord InSelectedKey; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputKeySelector_SetSelectedKey; - -// Function UMG.InputKeySelector.SetTextBlockVisibility -// 0x0001 (0x0001 - 0x0000) -struct InputKeySelector_SetTextBlockVisibility final -{ -public: - ESlateVisibility InVisibility; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputKeySelector_SetTextBlockVisibility; - -// Function UMG.InputKeySelector.GetIsSelectingKey -// 0x0001 (0x0001 - 0x0000) -struct InputKeySelector_GetIsSelectingKey final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InputKeySelector_GetIsSelectingKey; - -// Function UMG.InvalidationBox.SetCanCache -// 0x0001 (0x0001 - 0x0000) -struct InvalidationBox_SetCanCache final -{ -public: - bool CanCache; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InvalidationBox_SetCanCache; - -// Function UMG.InvalidationBox.GetCanCache -// 0x0001 (0x0001 - 0x0000) -struct InvalidationBox_GetCanCache final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_InvalidationBox_GetCanCache; - -// Function UMG.MenuAnchor.FitInWindow -// 0x0001 (0x0001 - 0x0000) -struct MenuAnchor_FitInWindow final -{ -public: - bool bFit; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MenuAnchor_FitInWindow; - -// Function UMG.MenuAnchor.Open -// 0x0001 (0x0001 - 0x0000) -struct MenuAnchor_Open final -{ -public: - bool bFocusMenu; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MenuAnchor_Open; - -// Function UMG.MenuAnchor.SetPlacement -// 0x0001 (0x0001 - 0x0000) -struct MenuAnchor_SetPlacement final -{ -public: - EMenuPlacement InPlacement; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MenuAnchor_SetPlacement; - -// Function UMG.MenuAnchor.ToggleOpen -// 0x0001 (0x0001 - 0x0000) -struct MenuAnchor_ToggleOpen final -{ -public: - bool bFocusOnOpen; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MenuAnchor_ToggleOpen; - -// Function UMG.MenuAnchor.GetMenuPosition -// 0x0010 (0x0010 - 0x0000) -struct MenuAnchor_GetMenuPosition final -{ -public: - struct FVector2D ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MenuAnchor_GetMenuPosition; - -// Function UMG.MenuAnchor.HasOpenSubMenus -// 0x0001 (0x0001 - 0x0000) -struct MenuAnchor_HasOpenSubMenus final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MenuAnchor_HasOpenSubMenus; - -// Function UMG.MenuAnchor.IsOpen -// 0x0001 (0x0001 - 0x0000) -struct MenuAnchor_IsOpen final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MenuAnchor_IsOpen; - -// Function UMG.MenuAnchor.ShouldOpenDueToClick -// 0x0001 (0x0001 - 0x0000) -struct MenuAnchor_ShouldOpenDueToClick final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MenuAnchor_ShouldOpenDueToClick; - -// Function UMG.TextLayoutWidget.SetJustification -// 0x0001 (0x0001 - 0x0000) -struct TextLayoutWidget_SetJustification final -{ -public: - ETextJustify InJustification; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextLayoutWidget_SetJustification; - -// Function UMG.MultiLineEditableText.SetFont -// 0x0068 (0x0068 - 0x0000) -struct MultiLineEditableText_SetFont final -{ -public: - struct FSlateFontInfo InFontInfo; // 0x0000(0x0068)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MultiLineEditableText_SetFont; - -// Function UMG.MultiLineEditableText.SetFontMaterial -// 0x0008 (0x0008 - 0x0000) -struct MultiLineEditableText_SetFontMaterial final -{ -public: - class UMaterialInterface* InMaterial; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MultiLineEditableText_SetFontMaterial; - -// Function UMG.MultiLineEditableText.SetFontOutlineMaterial -// 0x0008 (0x0008 - 0x0000) -struct MultiLineEditableText_SetFontOutlineMaterial final -{ -public: - class UMaterialInterface* InMaterial; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MultiLineEditableText_SetFontOutlineMaterial; - -// Function UMG.MultiLineEditableText.SetHintText -// 0x0010 (0x0010 - 0x0000) -struct MultiLineEditableText_SetHintText final -{ -public: - class FText InHintText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MultiLineEditableText_SetHintText; - -// Function UMG.MultiLineEditableText.SetIsReadOnly -// 0x0001 (0x0001 - 0x0000) -struct MultiLineEditableText_SetIsReadOnly final -{ -public: - bool bReadOnly; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MultiLineEditableText_SetIsReadOnly; - -// Function UMG.MultiLineEditableText.SetText -// 0x0010 (0x0010 - 0x0000) -struct MultiLineEditableText_SetText final -{ -public: - class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MultiLineEditableText_SetText; - -// Function UMG.MultiLineEditableText.SetWidgetStyle -// 0x0350 (0x0350 - 0x0000) -struct MultiLineEditableText_SetWidgetStyle final -{ -public: - struct FTextBlockStyle InWidgetStyle; // 0x0000(0x0350)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MultiLineEditableText_SetWidgetStyle; - -// Function UMG.MultiLineEditableText.GetFont -// 0x0068 (0x0068 - 0x0000) -struct MultiLineEditableText_GetFont final -{ -public: - struct FSlateFontInfo ReturnValue; // 0x0000(0x0068)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MultiLineEditableText_GetFont; - -// Function UMG.MultiLineEditableText.GetHintText -// 0x0010 (0x0010 - 0x0000) -struct MultiLineEditableText_GetHintText final -{ -public: - class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MultiLineEditableText_GetHintText; - -// Function UMG.MultiLineEditableText.GetText -// 0x0010 (0x0010 - 0x0000) -struct MultiLineEditableText_GetText final -{ -public: - class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MultiLineEditableText_GetText; - -// Function UMG.MultiLineEditableTextBox.SetError -// 0x0010 (0x0010 - 0x0000) -struct MultiLineEditableTextBox_SetError final -{ -public: - class FText InError; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MultiLineEditableTextBox_SetError; - -// Function UMG.MultiLineEditableTextBox.SetForegroundColor -// 0x0010 (0x0010 - 0x0000) -struct MultiLineEditableTextBox_SetForegroundColor final -{ -public: - struct FLinearColor Color; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MultiLineEditableTextBox_SetForegroundColor; - -// Function UMG.MultiLineEditableTextBox.SetHintText -// 0x0010 (0x0010 - 0x0000) -struct MultiLineEditableTextBox_SetHintText final -{ -public: - class FText InHintText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MultiLineEditableTextBox_SetHintText; - -// Function UMG.MultiLineEditableTextBox.SetIsReadOnly -// 0x0001 (0x0001 - 0x0000) -struct MultiLineEditableTextBox_SetIsReadOnly final -{ -public: - bool bReadOnly; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MultiLineEditableTextBox_SetIsReadOnly; - -// Function UMG.MultiLineEditableTextBox.SetText -// 0x0010 (0x0010 - 0x0000) -struct MultiLineEditableTextBox_SetText final -{ -public: - class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MultiLineEditableTextBox_SetText; - -// Function UMG.MultiLineEditableTextBox.SetTextStyle -// 0x0350 (0x0350 - 0x0000) -struct MultiLineEditableTextBox_SetTextStyle final -{ -public: - struct FTextBlockStyle InTextStyle; // 0x0000(0x0350)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MultiLineEditableTextBox_SetTextStyle; - -// Function UMG.MultiLineEditableTextBox.GetHintText -// 0x0010 (0x0010 - 0x0000) -struct MultiLineEditableTextBox_GetHintText final -{ -public: - class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MultiLineEditableTextBox_GetHintText; - -// Function UMG.MultiLineEditableTextBox.GetText -// 0x0010 (0x0010 - 0x0000) -struct MultiLineEditableTextBox_GetText final -{ -public: - class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_MultiLineEditableTextBox_GetText; - -// Function UMG.Overlay.AddChildToOverlay -// 0x0010 (0x0010 - 0x0000) -struct Overlay_AddChildToOverlay final -{ -public: - class UWidget* Content; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UOverlaySlot* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Overlay_AddChildToOverlay; - -// Function UMG.Overlay.ReplaceOverlayChildAt -// 0x0018 (0x0018 - 0x0000) -struct Overlay_ReplaceOverlayChildAt final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UWidget* Content; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Overlay_ReplaceOverlayChildAt; - -// Function UMG.OverlaySlot.SetHorizontalAlignment -// 0x0001 (0x0001 - 0x0000) -struct OverlaySlot_SetHorizontalAlignment final -{ -public: - EHorizontalAlignment InHorizontalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_OverlaySlot_SetHorizontalAlignment; - -// Function UMG.OverlaySlot.SetPadding -// 0x0010 (0x0010 - 0x0000) -struct OverlaySlot_SetPadding final -{ -public: - struct FMargin InPadding; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_OverlaySlot_SetPadding; - -// Function UMG.OverlaySlot.SetVerticalAlignment -// 0x0001 (0x0001 - 0x0000) -struct OverlaySlot_SetVerticalAlignment final -{ -public: - EVerticalAlignment InVerticalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_OverlaySlot_SetVerticalAlignment; - -// Function UMG.ProgressBar.SetFillColorAndOpacity -// 0x0010 (0x0010 - 0x0000) -struct ProgressBar_SetFillColorAndOpacity final -{ -public: - struct FLinearColor InColor; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ProgressBar_SetFillColorAndOpacity; - -// Function UMG.ProgressBar.SetIsMarquee -// 0x0001 (0x0001 - 0x0000) -struct ProgressBar_SetIsMarquee final -{ -public: - bool InbIsMarquee; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ProgressBar_SetIsMarquee; - -// Function UMG.ProgressBar.SetPercent -// 0x0004 (0x0004 - 0x0000) -struct ProgressBar_SetPercent final -{ -public: - float InPercent; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ProgressBar_SetPercent; - -// Function UMG.RetainerBox.SetEffectMaterial -// 0x0008 (0x0008 - 0x0000) -struct RetainerBox_SetEffectMaterial final -{ -public: - class UMaterialInterface* EffectMaterial_0; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RetainerBox_SetEffectMaterial; - -// Function UMG.RetainerBox.SetRenderingPhase -// 0x0008 (0x0008 - 0x0000) -struct RetainerBox_SetRenderingPhase final -{ -public: - int32 RenderPhase; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TotalPhases; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RetainerBox_SetRenderingPhase; - -// Function UMG.RetainerBox.SetRetainRendering -// 0x0001 (0x0001 - 0x0000) -struct RetainerBox_SetRetainRendering final -{ -public: - bool bInRetainRendering; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RetainerBox_SetRetainRendering; - -// Function UMG.RetainerBox.SetTextureParameter -// 0x0008 (0x0008 - 0x0000) -struct RetainerBox_SetTextureParameter final -{ -public: - class FName TextureParameter_0; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RetainerBox_SetTextureParameter; - -// Function UMG.RetainerBox.GetEffectMaterial -// 0x0008 (0x0008 - 0x0000) -struct RetainerBox_GetEffectMaterial final -{ -public: - class UMaterialInstanceDynamic* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RetainerBox_GetEffectMaterial; - -// Function UMG.RichTextBlock.GetDecoratorByClass -// 0x0010 (0x0010 - 0x0000) -struct RichTextBlock_GetDecoratorByClass final -{ -public: - TSubclassOf DecoratorClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class URichTextBlockDecorator* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RichTextBlock_GetDecoratorByClass; - -// Function UMG.RichTextBlock.GetDefaultDynamicMaterial -// 0x0008 (0x0008 - 0x0000) -struct RichTextBlock_GetDefaultDynamicMaterial final -{ -public: - class UMaterialInstanceDynamic* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RichTextBlock_GetDefaultDynamicMaterial; - -// Function UMG.RichTextBlock.SetAutoWrapText -// 0x0001 (0x0001 - 0x0000) -struct RichTextBlock_SetAutoWrapText final -{ -public: - bool InAutoTextWrap; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RichTextBlock_SetAutoWrapText; - -// Function UMG.RichTextBlock.SetDecorators -// 0x0010 (0x0010 - 0x0000) -struct RichTextBlock_SetDecorators final -{ -public: - TArray> InDecoratorClasses; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RichTextBlock_SetDecorators; - -// Function UMG.RichTextBlock.SetDefaultColorAndOpacity -// 0x0014 (0x0014 - 0x0000) -struct RichTextBlock_SetDefaultColorAndOpacity final -{ -public: - struct FSlateColor InColorAndOpacity; // 0x0000(0x0014)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RichTextBlock_SetDefaultColorAndOpacity; - -// Function UMG.RichTextBlock.SetDefaultFont -// 0x0068 (0x0068 - 0x0000) -struct RichTextBlock_SetDefaultFont final -{ -public: - struct FSlateFontInfo InFontInfo; // 0x0000(0x0068)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RichTextBlock_SetDefaultFont; - -// Function UMG.RichTextBlock.SetDefaultMaterial -// 0x0008 (0x0008 - 0x0000) -struct RichTextBlock_SetDefaultMaterial final -{ -public: - class UMaterialInterface* InMaterial; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RichTextBlock_SetDefaultMaterial; - -// Function UMG.RichTextBlock.SetDefaultShadowColorAndOpacity -// 0x0010 (0x0010 - 0x0000) -struct RichTextBlock_SetDefaultShadowColorAndOpacity final -{ -public: - struct FLinearColor InShadowColorAndOpacity; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RichTextBlock_SetDefaultShadowColorAndOpacity; - -// Function UMG.RichTextBlock.SetDefaultShadowOffset -// 0x0010 (0x0010 - 0x0000) -struct RichTextBlock_SetDefaultShadowOffset final -{ -public: - struct FVector2D InShadowOffset; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RichTextBlock_SetDefaultShadowOffset; - -// Function UMG.RichTextBlock.SetDefaultStrikeBrush -// 0x00D0 (0x00D0 - 0x0000) -struct RichTextBlock_SetDefaultStrikeBrush final -{ -public: - struct FSlateBrush InStrikeBrush; // 0x0000(0x00D0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RichTextBlock_SetDefaultStrikeBrush; - -// Function UMG.RichTextBlock.SetDefaultTextStyle -// 0x0350 (0x0350 - 0x0000) -struct RichTextBlock_SetDefaultTextStyle final -{ -public: - struct FTextBlockStyle InDefaultTextStyle; // 0x0000(0x0350)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RichTextBlock_SetDefaultTextStyle; - -// Function UMG.RichTextBlock.SetMinDesiredWidth -// 0x0004 (0x0004 - 0x0000) -struct RichTextBlock_SetMinDesiredWidth final -{ -public: - float InMinDesiredWidth; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RichTextBlock_SetMinDesiredWidth; - -// Function UMG.RichTextBlock.SetText -// 0x0010 (0x0010 - 0x0000) -struct RichTextBlock_SetText final -{ -public: - class FText InText; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RichTextBlock_SetText; - -// Function UMG.RichTextBlock.SetTextOverflowPolicy -// 0x0001 (0x0001 - 0x0000) -struct RichTextBlock_SetTextOverflowPolicy final -{ -public: - ETextOverflowPolicy InOverflowPolicy; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RichTextBlock_SetTextOverflowPolicy; - -// Function UMG.RichTextBlock.SetTextStyleSet -// 0x0008 (0x0008 - 0x0000) -struct RichTextBlock_SetTextStyleSet final -{ -public: - class UDataTable* NewTextStyleSet; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RichTextBlock_SetTextStyleSet; - -// Function UMG.RichTextBlock.SetTextTransformPolicy -// 0x0001 (0x0001 - 0x0000) -struct RichTextBlock_SetTextTransformPolicy final -{ -public: - ETextTransformPolicy InTransformPolicy; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RichTextBlock_SetTextTransformPolicy; - -// Function UMG.RichTextBlock.GetText -// 0x0010 (0x0010 - 0x0000) -struct RichTextBlock_GetText final -{ -public: - class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RichTextBlock_GetText; - -// Function UMG.RichTextBlock.GetTextStyleSet -// 0x0008 (0x0008 - 0x0000) -struct RichTextBlock_GetTextStyleSet final -{ -public: - class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_RichTextBlock_GetTextStyleSet; - -// Function UMG.SafeZone.SetSidesToPad -// 0x0004 (0x0004 - 0x0000) -struct SafeZone_SetSidesToPad final -{ -public: - bool InPadLeft; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InPadRight; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InPadTop; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InPadBottom; // 0x0003(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SafeZone_SetSidesToPad; - -// Function UMG.ScaleBox.SetIgnoreInheritedScale -// 0x0001 (0x0001 - 0x0000) -struct ScaleBox_SetIgnoreInheritedScale final -{ -public: - bool bInIgnoreInheritedScale; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScaleBox_SetIgnoreInheritedScale; - -// Function UMG.ScaleBox.SetStretch -// 0x0001 (0x0001 - 0x0000) -struct ScaleBox_SetStretch final -{ -public: - EStretch InStretch; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScaleBox_SetStretch; - -// Function UMG.ScaleBox.SetStretchDirection -// 0x0001 (0x0001 - 0x0000) -struct ScaleBox_SetStretchDirection final -{ -public: - EStretchDirection InStretchDirection; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScaleBox_SetStretchDirection; - -// Function UMG.ScaleBox.SetUserSpecifiedScale -// 0x0004 (0x0004 - 0x0000) -struct ScaleBox_SetUserSpecifiedScale final -{ -public: - float InUserSpecifiedScale; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScaleBox_SetUserSpecifiedScale; - -// Function UMG.ScaleBoxSlot.SetHorizontalAlignment -// 0x0001 (0x0001 - 0x0000) -struct ScaleBoxSlot_SetHorizontalAlignment final -{ -public: - EHorizontalAlignment InHorizontalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScaleBoxSlot_SetHorizontalAlignment; - -// Function UMG.ScaleBoxSlot.SetPadding -// 0x0010 (0x0010 - 0x0000) -struct ScaleBoxSlot_SetPadding final -{ -public: - struct FMargin InPadding; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScaleBoxSlot_SetPadding; - -// Function UMG.ScaleBoxSlot.SetVerticalAlignment -// 0x0001 (0x0001 - 0x0000) -struct ScaleBoxSlot_SetVerticalAlignment final -{ -public: - EVerticalAlignment InVerticalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScaleBoxSlot_SetVerticalAlignment; - -// Function UMG.ScrollBar.SetState -// 0x0008 (0x0008 - 0x0000) -struct ScrollBar_SetState final -{ -public: - float InOffsetFraction; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InThumbSizeFraction; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScrollBar_SetState; - -// Function UMG.ScrollBox.ScrollWidgetIntoView -// 0x0010 (0x0010 - 0x0000) -struct ScrollBox_ScrollWidgetIntoView final -{ -public: - class UWidget* WidgetToFind; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AnimateScroll; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDescendantScrollDestination ScrollDestination; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float Padding; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScrollBox_ScrollWidgetIntoView; - -// Function UMG.ScrollBox.SetAllowOverscroll -// 0x0001 (0x0001 - 0x0000) -struct ScrollBox_SetAllowOverscroll final -{ -public: - bool NewAllowOverscroll; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScrollBox_SetAllowOverscroll; - -// Function UMG.ScrollBox.SetAlwaysShowScrollbar -// 0x0001 (0x0001 - 0x0000) -struct ScrollBox_SetAlwaysShowScrollbar final -{ -public: - bool NewAlwaysShowScrollbar; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScrollBox_SetAlwaysShowScrollbar; - -// Function UMG.ScrollBox.SetAnimateWheelScrolling -// 0x0001 (0x0001 - 0x0000) -struct ScrollBox_SetAnimateWheelScrolling final -{ -public: - bool bShouldAnimateWheelScrolling; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScrollBox_SetAnimateWheelScrolling; - -// Function UMG.ScrollBox.SetConsumeMouseWheel -// 0x0001 (0x0001 - 0x0000) -struct ScrollBox_SetConsumeMouseWheel final -{ -public: - EConsumeMouseWheel NewConsumeMouseWheel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScrollBox_SetConsumeMouseWheel; - -// Function UMG.ScrollBox.SetNavigationDestination -// 0x0001 (0x0001 - 0x0000) -struct ScrollBox_SetNavigationDestination final -{ -public: - EDescendantScrollDestination NewNavigationDestination; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScrollBox_SetNavigationDestination; - -// Function UMG.ScrollBox.SetOrientation -// 0x0001 (0x0001 - 0x0000) -struct ScrollBox_SetOrientation final -{ -public: - EOrientation NewOrientation; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScrollBox_SetOrientation; - -// Function UMG.ScrollBox.SetScrollbarPadding -// 0x0010 (0x0010 - 0x0000) -struct ScrollBox_SetScrollbarPadding final -{ -public: - struct FMargin NewScrollbarPadding; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScrollBox_SetScrollbarPadding; - -// Function UMG.ScrollBox.SetScrollbarThickness -// 0x0010 (0x0010 - 0x0000) -struct ScrollBox_SetScrollbarThickness final -{ -public: - struct FVector2D NewScrollbarThickness; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScrollBox_SetScrollbarThickness; - -// Function UMG.ScrollBox.SetScrollbarVisibility -// 0x0001 (0x0001 - 0x0000) -struct ScrollBox_SetScrollbarVisibility final -{ -public: - ESlateVisibility NewScrollBarVisibility; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScrollBox_SetScrollbarVisibility; - -// Function UMG.ScrollBox.SetScrollOffset -// 0x0004 (0x0004 - 0x0000) -struct ScrollBox_SetScrollOffset final -{ -public: - float NewScrollOffset; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScrollBox_SetScrollOffset; - -// Function UMG.ScrollBox.SetScrollWhenFocusChanges -// 0x0001 (0x0001 - 0x0000) -struct ScrollBox_SetScrollWhenFocusChanges final -{ -public: - EScrollWhenFocusChanges NewScrollWhenFocusChanges; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScrollBox_SetScrollWhenFocusChanges; - -// Function UMG.ScrollBox.SetWheelScrollMultiplier -// 0x0004 (0x0004 - 0x0000) -struct ScrollBox_SetWheelScrollMultiplier final -{ -public: - float NewWheelScrollMultiplier; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScrollBox_SetWheelScrollMultiplier; - -// Function UMG.ScrollBox.GetScrollOffset -// 0x0004 (0x0004 - 0x0000) -struct ScrollBox_GetScrollOffset final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScrollBox_GetScrollOffset; - -// Function UMG.ScrollBox.GetScrollOffsetOfEnd -// 0x0004 (0x0004 - 0x0000) -struct ScrollBox_GetScrollOffsetOfEnd final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScrollBox_GetScrollOffsetOfEnd; - -// Function UMG.ScrollBox.GetViewFraction -// 0x0004 (0x0004 - 0x0000) -struct ScrollBox_GetViewFraction final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScrollBox_GetViewFraction; - -// Function UMG.ScrollBox.GetViewOffsetFraction -// 0x0004 (0x0004 - 0x0000) -struct ScrollBox_GetViewOffsetFraction final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScrollBox_GetViewOffsetFraction; - -// Function UMG.ScrollBoxSlot.SetHorizontalAlignment -// 0x0001 (0x0001 - 0x0000) -struct ScrollBoxSlot_SetHorizontalAlignment final -{ -public: - EHorizontalAlignment InHorizontalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScrollBoxSlot_SetHorizontalAlignment; - -// Function UMG.ScrollBoxSlot.SetPadding -// 0x0010 (0x0010 - 0x0000) -struct ScrollBoxSlot_SetPadding final -{ -public: - struct FMargin InPadding; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScrollBoxSlot_SetPadding; - -// Function UMG.ScrollBoxSlot.SetVerticalAlignment -// 0x0001 (0x0001 - 0x0000) -struct ScrollBoxSlot_SetVerticalAlignment final -{ -public: - EVerticalAlignment InVerticalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_ScrollBoxSlot_SetVerticalAlignment; - -// Function UMG.SizeBox.SetHeightOverride -// 0x0004 (0x0004 - 0x0000) -struct SizeBox_SetHeightOverride final -{ -public: - float InHeightOverride; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SizeBox_SetHeightOverride; - -// Function UMG.SizeBox.SetMaxAspectRatio -// 0x0004 (0x0004 - 0x0000) -struct SizeBox_SetMaxAspectRatio final -{ -public: - float InMaxAspectRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SizeBox_SetMaxAspectRatio; - -// Function UMG.SizeBox.SetMaxDesiredHeight -// 0x0004 (0x0004 - 0x0000) -struct SizeBox_SetMaxDesiredHeight final -{ -public: - float InMaxDesiredHeight; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SizeBox_SetMaxDesiredHeight; - -// Function UMG.SizeBox.SetMaxDesiredWidth -// 0x0004 (0x0004 - 0x0000) -struct SizeBox_SetMaxDesiredWidth final -{ -public: - float InMaxDesiredWidth; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SizeBox_SetMaxDesiredWidth; - -// Function UMG.SizeBox.SetMinAspectRatio -// 0x0004 (0x0004 - 0x0000) -struct SizeBox_SetMinAspectRatio final -{ -public: - float InMinAspectRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SizeBox_SetMinAspectRatio; - -// Function UMG.SizeBox.SetMinDesiredHeight -// 0x0004 (0x0004 - 0x0000) -struct SizeBox_SetMinDesiredHeight final -{ -public: - float InMinDesiredHeight; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SizeBox_SetMinDesiredHeight; - -// Function UMG.SizeBox.SetMinDesiredWidth -// 0x0004 (0x0004 - 0x0000) -struct SizeBox_SetMinDesiredWidth final -{ -public: - float InMinDesiredWidth; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SizeBox_SetMinDesiredWidth; - -// Function UMG.SizeBox.SetWidthOverride -// 0x0004 (0x0004 - 0x0000) -struct SizeBox_SetWidthOverride final -{ -public: - float InWidthOverride; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SizeBox_SetWidthOverride; - -// Function UMG.SizeBoxSlot.SetHorizontalAlignment -// 0x0001 (0x0001 - 0x0000) -struct SizeBoxSlot_SetHorizontalAlignment final -{ -public: - EHorizontalAlignment InHorizontalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SizeBoxSlot_SetHorizontalAlignment; - -// Function UMG.SizeBoxSlot.SetPadding -// 0x0010 (0x0010 - 0x0000) -struct SizeBoxSlot_SetPadding final -{ -public: - struct FMargin InPadding; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SizeBoxSlot_SetPadding; - -// Function UMG.SizeBoxSlot.SetVerticalAlignment -// 0x0001 (0x0001 - 0x0000) -struct SizeBoxSlot_SetVerticalAlignment final -{ -public: - EVerticalAlignment InVerticalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SizeBoxSlot_SetVerticalAlignment; - -// Function UMG.Spacer.SetSize -// 0x0010 (0x0010 - 0x0000) -struct Spacer_SetSize final -{ -public: - struct FVector2D InSize; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Spacer_SetSize; - -// Function UMG.StackBox.AddChildToStackBox -// 0x0010 (0x0010 - 0x0000) -struct StackBox_AddChildToStackBox final -{ -public: - class UWidget* Content; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UStackBoxSlot* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_StackBox_AddChildToStackBox; - -// Function UMG.StackBox.ReplaceStackBoxChildAt -// 0x0018 (0x0018 - 0x0000) -struct StackBox_ReplaceStackBoxChildAt final -{ -public: - int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UWidget* Content; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_StackBox_ReplaceStackBoxChildAt; - -// Function UMG.TextBlock.GetDynamicFontMaterial -// 0x0008 (0x0008 - 0x0000) -struct TextBlock_GetDynamicFontMaterial final -{ -public: - class UMaterialInstanceDynamic* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBlock_GetDynamicFontMaterial; - -// Function UMG.TextBlock.GetDynamicOutlineMaterial -// 0x0008 (0x0008 - 0x0000) -struct TextBlock_GetDynamicOutlineMaterial final -{ -public: - class UMaterialInstanceDynamic* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBlock_GetDynamicOutlineMaterial; - -// Function UMG.TextBlock.SetApplyOutlineToDropShadows -// 0x0001 (0x0001 - 0x0000) -struct TextBlock_SetApplyOutlineToDropShadows final -{ -public: - bool InDropShadows; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBlock_SetApplyOutlineToDropShadows; - -// Function UMG.TextBlock.SetAutoWrapText -// 0x0001 (0x0001 - 0x0000) -struct TextBlock_SetAutoWrapText final -{ -public: - bool InAutoTextWrap; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBlock_SetAutoWrapText; - -// Function UMG.TextBlock.SetColorAndOpacity -// 0x0014 (0x0014 - 0x0000) -struct TextBlock_SetColorAndOpacity final -{ -public: - struct FSlateColor InColorAndOpacity; // 0x0000(0x0014)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBlock_SetColorAndOpacity; - -// Function UMG.TextBlock.SetFont -// 0x0068 (0x0068 - 0x0000) -struct TextBlock_SetFont final -{ -public: - struct FSlateFontInfo InFontInfo; // 0x0000(0x0068)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBlock_SetFont; - -// Function UMG.TextBlock.SetFontMaterial -// 0x0008 (0x0008 - 0x0000) -struct TextBlock_SetFontMaterial final -{ -public: - class UMaterialInterface* InMaterial; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBlock_SetFontMaterial; - -// Function UMG.TextBlock.SetFontOutlineMaterial -// 0x0008 (0x0008 - 0x0000) -struct TextBlock_SetFontOutlineMaterial final -{ -public: - class UMaterialInterface* InMaterial; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBlock_SetFontOutlineMaterial; - -// Function UMG.TextBlock.SetMinDesiredWidth -// 0x0004 (0x0004 - 0x0000) -struct TextBlock_SetMinDesiredWidth final -{ -public: - float InMinDesiredWidth; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBlock_SetMinDesiredWidth; - -// Function UMG.TextBlock.SetOpacity -// 0x0004 (0x0004 - 0x0000) -struct TextBlock_SetOpacity final -{ -public: - float InOpacity; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBlock_SetOpacity; - -// Function UMG.TextBlock.SetOutlineBlur -// 0x0004 (0x0004 - 0x0000) -struct TextBlock_SetOutlineBlur final -{ -public: - int32 InBlur; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBlock_SetOutlineBlur; - -// Function UMG.TextBlock.SetOutlineColor -// 0x0010 (0x0010 - 0x0000) -struct TextBlock_SetOutlineColor final -{ -public: - struct FLinearColor InColor; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBlock_SetOutlineColor; - -// Function UMG.TextBlock.SetOutlineMaterial -// 0x0008 (0x0008 - 0x0000) -struct TextBlock_SetOutlineMaterial final -{ -public: - class UMaterialInterface* InMaterial; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBlock_SetOutlineMaterial; - -// Function UMG.TextBlock.SetOutlineSize -// 0x0004 (0x0004 - 0x0000) -struct TextBlock_SetOutlineSize final -{ -public: - int32 InSize; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBlock_SetOutlineSize; - -// Function UMG.TextBlock.SetSeparateFillAlpha -// 0x0001 (0x0001 - 0x0000) -struct TextBlock_SetSeparateFillAlpha final -{ -public: - bool InSeperateAlpha; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBlock_SetSeparateFillAlpha; - -// Function UMG.TextBlock.SetShadowColorAndOpacity -// 0x0010 (0x0010 - 0x0000) -struct TextBlock_SetShadowColorAndOpacity final -{ -public: - struct FLinearColor InShadowColorAndOpacity; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBlock_SetShadowColorAndOpacity; - -// Function UMG.TextBlock.SetShadowOffset -// 0x0010 (0x0010 - 0x0000) -struct TextBlock_SetShadowOffset final -{ -public: - struct FVector2D InShadowOffset; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBlock_SetShadowOffset; - -// Function UMG.TextBlock.SetStrikeBrush -// 0x00D0 (0x00D0 - 0x0000) -struct TextBlock_SetStrikeBrush final -{ -public: - struct FSlateBrush InStrikeBrush; // 0x0000(0x00D0)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBlock_SetStrikeBrush; - -// Function UMG.TextBlock.SetText -// 0x0010 (0x0010 - 0x0000) -struct TextBlock_SetText final -{ -public: - class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBlock_SetText; - -// Function UMG.TextBlock.SetTextOverflowPolicy -// 0x0001 (0x0001 - 0x0000) -struct TextBlock_SetTextOverflowPolicy final -{ -public: - ETextOverflowPolicy InOverflowPolicy; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBlock_SetTextOverflowPolicy; - -// Function UMG.TextBlock.SetTextTransformPolicy -// 0x0001 (0x0001 - 0x0000) -struct TextBlock_SetTextTransformPolicy final -{ -public: - ETextTransformPolicy InTransformPolicy; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBlock_SetTextTransformPolicy; - -// Function UMG.TextBlock.GetText -// 0x0010 (0x0010 - 0x0000) -struct TextBlock_GetText final -{ -public: - class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TextBlock_GetText; - -// Function UMG.TileView.SetEntryHeight -// 0x0004 (0x0004 - 0x0000) -struct TileView_SetEntryHeight final -{ -public: - float NewHeight; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TileView_SetEntryHeight; - -// Function UMG.TileView.SetEntryWidth -// 0x0004 (0x0004 - 0x0000) -struct TileView_SetEntryWidth final -{ -public: - float NewWidth; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TileView_SetEntryWidth; - -// Function UMG.TileView.GetEntryHeight -// 0x0004 (0x0004 - 0x0000) -struct TileView_GetEntryHeight final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TileView_GetEntryHeight; - -// Function UMG.TileView.GetEntryWidth -// 0x0004 (0x0004 - 0x0000) -struct TileView_GetEntryWidth final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TileView_GetEntryWidth; - -// Function UMG.TileView.IsAligned -// 0x0001 (0x0001 - 0x0000) -struct TileView_IsAligned final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_TileView_IsAligned; - -// Function UMG.UniformGridPanel.AddChildToUniformGrid -// 0x0018 (0x0018 - 0x0000) -struct UniformGridPanel_AddChildToUniformGrid final -{ -public: - class UWidget* Content; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InRow; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InColumn; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UUniformGridSlot* ReturnValue; // 0x0010(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UniformGridPanel_AddChildToUniformGrid; - -// Function UMG.UniformGridPanel.SetMinDesiredSlotHeight -// 0x0004 (0x0004 - 0x0000) -struct UniformGridPanel_SetMinDesiredSlotHeight final -{ -public: - float InMinDesiredSlotHeight; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UniformGridPanel_SetMinDesiredSlotHeight; - -// Function UMG.UniformGridPanel.SetMinDesiredSlotWidth -// 0x0004 (0x0004 - 0x0000) -struct UniformGridPanel_SetMinDesiredSlotWidth final -{ -public: - float InMinDesiredSlotWidth; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UniformGridPanel_SetMinDesiredSlotWidth; - -// Function UMG.UniformGridPanel.SetSlotPadding -// 0x0010 (0x0010 - 0x0000) -struct UniformGridPanel_SetSlotPadding final -{ -public: - struct FMargin InSlotPadding; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UniformGridPanel_SetSlotPadding; - -// Function UMG.UniformGridSlot.SetColumn -// 0x0004 (0x0004 - 0x0000) -struct UniformGridSlot_SetColumn final -{ -public: - int32 InColumn; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UniformGridSlot_SetColumn; - -// Function UMG.UniformGridSlot.SetHorizontalAlignment -// 0x0001 (0x0001 - 0x0000) -struct UniformGridSlot_SetHorizontalAlignment final -{ -public: - EHorizontalAlignment InHorizontalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UniformGridSlot_SetHorizontalAlignment; - -// Function UMG.UniformGridSlot.SetRow -// 0x0004 (0x0004 - 0x0000) -struct UniformGridSlot_SetRow final -{ -public: - int32 InRow; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UniformGridSlot_SetRow; - -// Function UMG.UniformGridSlot.SetVerticalAlignment -// 0x0001 (0x0001 - 0x0000) -struct UniformGridSlot_SetVerticalAlignment final -{ -public: - EVerticalAlignment InVerticalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_UniformGridSlot_SetVerticalAlignment; - -// Function UMG.VerticalBox.AddChildToVerticalBox -// 0x0010 (0x0010 - 0x0000) -struct VerticalBox_AddChildToVerticalBox final -{ -public: - class UWidget* Content; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UVerticalBoxSlot* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VerticalBox_AddChildToVerticalBox; - -// Function UMG.VerticalBoxSlot.SetHorizontalAlignment -// 0x0001 (0x0001 - 0x0000) -struct VerticalBoxSlot_SetHorizontalAlignment final -{ -public: - EHorizontalAlignment InHorizontalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VerticalBoxSlot_SetHorizontalAlignment; - -// Function UMG.VerticalBoxSlot.SetPadding -// 0x0010 (0x0010 - 0x0000) -struct VerticalBoxSlot_SetPadding final -{ -public: - struct FMargin InPadding; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VerticalBoxSlot_SetPadding; - -// Function UMG.VerticalBoxSlot.SetSize -// 0x0008 (0x0008 - 0x0000) -struct VerticalBoxSlot_SetSize final -{ -public: - struct FSlateChildSize InSize; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VerticalBoxSlot_SetSize; - -// Function UMG.VerticalBoxSlot.SetVerticalAlignment -// 0x0001 (0x0001 - 0x0000) -struct VerticalBoxSlot_SetVerticalAlignment final -{ -public: - EVerticalAlignment InVerticalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_VerticalBoxSlot_SetVerticalAlignment; - -// Function UMG.Viewport.SetEnableAdvancedFeatures -// 0x0001 (0x0001 - 0x0000) -struct Viewport_SetEnableAdvancedFeatures final -{ -public: - bool InEnableAdvancedFeatures; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Viewport_SetEnableAdvancedFeatures; - -// Function UMG.Viewport.SetLightIntensity -// 0x0004 (0x0004 - 0x0000) -struct Viewport_SetLightIntensity final -{ -public: - float LightIntensity; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Viewport_SetLightIntensity; - -// Function UMG.Viewport.SetShowFlag -// 0x0018 (0x0018 - 0x0000) -struct Viewport_SetShowFlag final -{ -public: - class FString InShowFlagName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InValue; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_Viewport_SetShowFlag; - -// Function UMG.Viewport.SetSkyIntensity -// 0x0004 (0x0004 - 0x0000) -struct Viewport_SetSkyIntensity final -{ -public: - float LightIntensity; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Viewport_SetSkyIntensity; - -// Function UMG.Viewport.SetViewLocation -// 0x0018 (0x0018 - 0x0000) -struct Viewport_SetViewLocation final -{ -public: - struct FVector Location; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Viewport_SetViewLocation; - -// Function UMG.Viewport.SetViewRotation -// 0x0018 (0x0018 - 0x0000) -struct Viewport_SetViewRotation final -{ -public: - struct FRotator Rotation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Viewport_SetViewRotation; - -// Function UMG.Viewport.Spawn -// 0x0010 (0x0010 - 0x0000) -struct Viewport_Spawn final -{ -public: - TSubclassOf ActorClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Viewport_Spawn; - -// Function UMG.Viewport.GetViewLocation -// 0x0018 (0x0018 - 0x0000) -struct Viewport_GetViewLocation final -{ -public: - struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Viewport_GetViewLocation; - -// Function UMG.Viewport.GetViewportWorld -// 0x0008 (0x0008 - 0x0000) -struct Viewport_GetViewportWorld final -{ -public: - class UWorld* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Viewport_GetViewportWorld; - -// Function UMG.Viewport.GetViewRotation -// 0x0018 (0x0018 - 0x0000) -struct Viewport_GetViewRotation final -{ -public: - struct FRotator ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_Viewport_GetViewRotation; - -// Function UMG.WidgetComponent.SetBackgroundColor -// 0x0010 (0x0010 - 0x0000) -struct WidgetComponent_SetBackgroundColor final -{ -public: - struct FLinearColor NewBackgroundColor; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_SetBackgroundColor; - -// Function UMG.WidgetComponent.SetCylinderArcAngle -// 0x0004 (0x0004 - 0x0000) -struct WidgetComponent_SetCylinderArcAngle final -{ -public: - float InCylinderArcAngle; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_SetCylinderArcAngle; - -// Function UMG.WidgetComponent.SetDrawAtDesiredSize -// 0x0001 (0x0001 - 0x0000) -struct WidgetComponent_SetDrawAtDesiredSize final -{ -public: - bool bInDrawAtDesiredSize; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_SetDrawAtDesiredSize; - -// Function UMG.WidgetComponent.SetDrawSize -// 0x0010 (0x0010 - 0x0000) -struct WidgetComponent_SetDrawSize final -{ -public: - struct FVector2D Size; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_SetDrawSize; - -// Function UMG.WidgetComponent.SetGeometryMode -// 0x0001 (0x0001 - 0x0000) -struct WidgetComponent_SetGeometryMode final -{ -public: - EWidgetGeometryMode InGeometryMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_SetGeometryMode; - -// Function UMG.WidgetComponent.SetManuallyRedraw -// 0x0001 (0x0001 - 0x0000) -struct WidgetComponent_SetManuallyRedraw final -{ -public: - bool bUseManualRedraw; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_SetManuallyRedraw; - -// Function UMG.WidgetComponent.SetOwnerPlayer -// 0x0008 (0x0008 - 0x0000) -struct WidgetComponent_SetOwnerPlayer final -{ -public: - class ULocalPlayer* LocalPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_SetOwnerPlayer; - -// Function UMG.WidgetComponent.SetPivot -// 0x0010 (0x0010 - 0x0000) -struct WidgetComponent_SetPivot final -{ -public: - struct FVector2D InPivot; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_SetPivot; - -// Function UMG.WidgetComponent.SetRedrawTime -// 0x0004 (0x0004 - 0x0000) -struct WidgetComponent_SetRedrawTime final -{ -public: - float InRedrawTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_SetRedrawTime; - -// Function UMG.WidgetComponent.SetTickMode -// 0x0001 (0x0001 - 0x0000) -struct WidgetComponent_SetTickMode final -{ -public: - ETickMode InTickMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_SetTickMode; - -// Function UMG.WidgetComponent.SetTickWhenOffscreen -// 0x0001 (0x0001 - 0x0000) -struct WidgetComponent_SetTickWhenOffscreen final -{ -public: - bool bWantTickWhenOffscreen; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_SetTickWhenOffscreen; - -// Function UMG.WidgetComponent.SetTintColorAndOpacity -// 0x0010 (0x0010 - 0x0000) -struct WidgetComponent_SetTintColorAndOpacity final -{ -public: - struct FLinearColor NewTintColorAndOpacity; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_SetTintColorAndOpacity; - -// Function UMG.WidgetComponent.SetTwoSided -// 0x0001 (0x0001 - 0x0000) -struct WidgetComponent_SetTwoSided final -{ -public: - bool bWantTwoSided; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_SetTwoSided; - -// Function UMG.WidgetComponent.SetWidget -// 0x0008 (0x0008 - 0x0000) -struct WidgetComponent_SetWidget final -{ -public: - class UUserWidget* Widget_0; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_SetWidget; - -// Function UMG.WidgetComponent.SetWidgetSpace -// 0x0001 (0x0001 - 0x0000) -struct WidgetComponent_SetWidgetSpace final -{ -public: - EWidgetSpace NewSpace; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_SetWidgetSpace; - -// Function UMG.WidgetComponent.SetWindowFocusable -// 0x0001 (0x0001 - 0x0000) -struct WidgetComponent_SetWindowFocusable final -{ -public: - bool bInWindowFocusable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_SetWindowFocusable; - -// Function UMG.WidgetComponent.SetWindowVisibility -// 0x0001 (0x0001 - 0x0000) -struct WidgetComponent_SetWindowVisibility final -{ -public: - EWindowVisibility InVisibility; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_SetWindowVisibility; - -// Function UMG.WidgetComponent.GetCurrentDrawSize -// 0x0010 (0x0010 - 0x0000) -struct WidgetComponent_GetCurrentDrawSize final -{ -public: - struct FVector2D ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_GetCurrentDrawSize; - -// Function UMG.WidgetComponent.GetCylinderArcAngle -// 0x0004 (0x0004 - 0x0000) -struct WidgetComponent_GetCylinderArcAngle final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_GetCylinderArcAngle; - -// Function UMG.WidgetComponent.GetDrawAtDesiredSize -// 0x0001 (0x0001 - 0x0000) -struct WidgetComponent_GetDrawAtDesiredSize final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_GetDrawAtDesiredSize; - -// Function UMG.WidgetComponent.GetDrawSize -// 0x0010 (0x0010 - 0x0000) -struct WidgetComponent_GetDrawSize final -{ -public: - struct FVector2D ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_GetDrawSize; - -// Function UMG.WidgetComponent.GetGeometryMode -// 0x0001 (0x0001 - 0x0000) -struct WidgetComponent_GetGeometryMode final -{ -public: - EWidgetGeometryMode ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_GetGeometryMode; - -// Function UMG.WidgetComponent.GetManuallyRedraw -// 0x0001 (0x0001 - 0x0000) -struct WidgetComponent_GetManuallyRedraw final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_GetManuallyRedraw; - -// Function UMG.WidgetComponent.GetMaterialInstance -// 0x0008 (0x0008 - 0x0000) -struct WidgetComponent_GetMaterialInstance final -{ -public: - class UMaterialInstanceDynamic* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_GetMaterialInstance; - -// Function UMG.WidgetComponent.GetOwnerPlayer -// 0x0008 (0x0008 - 0x0000) -struct WidgetComponent_GetOwnerPlayer final -{ -public: - class ULocalPlayer* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_GetOwnerPlayer; - -// Function UMG.WidgetComponent.GetPivot -// 0x0010 (0x0010 - 0x0000) -struct WidgetComponent_GetPivot final -{ -public: - struct FVector2D ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_GetPivot; - -// Function UMG.WidgetComponent.GetRedrawTime -// 0x0004 (0x0004 - 0x0000) -struct WidgetComponent_GetRedrawTime final -{ -public: - float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_GetRedrawTime; - -// Function UMG.WidgetComponent.GetRenderTarget -// 0x0008 (0x0008 - 0x0000) -struct WidgetComponent_GetRenderTarget final -{ -public: - class UTextureRenderTarget2D* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_GetRenderTarget; - -// Function UMG.WidgetComponent.GetTickWhenOffscreen -// 0x0001 (0x0001 - 0x0000) -struct WidgetComponent_GetTickWhenOffscreen final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_GetTickWhenOffscreen; - -// Function UMG.WidgetComponent.GetTwoSided -// 0x0001 (0x0001 - 0x0000) -struct WidgetComponent_GetTwoSided final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_GetTwoSided; - -// Function UMG.WidgetComponent.GetUserWidgetObject -// 0x0008 (0x0008 - 0x0000) -struct WidgetComponent_GetUserWidgetObject final -{ -public: - class UUserWidget* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_GetUserWidgetObject; - -// Function UMG.WidgetComponent.GetWidget -// 0x0008 (0x0008 - 0x0000) -struct WidgetComponent_GetWidget final -{ -public: - class UUserWidget* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_GetWidget; - -// Function UMG.WidgetComponent.GetWidgetSpace -// 0x0001 (0x0001 - 0x0000) -struct WidgetComponent_GetWidgetSpace final -{ -public: - EWidgetSpace ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_GetWidgetSpace; - -// Function UMG.WidgetComponent.GetWindowFocusable -// 0x0001 (0x0001 - 0x0000) -struct WidgetComponent_GetWindowFocusable final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_GetWindowFocusable; - -// Function UMG.WidgetComponent.GetWindowVisiblility -// 0x0001 (0x0001 - 0x0000) -struct WidgetComponent_GetWindowVisiblility final -{ -public: - EWindowVisibility ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_GetWindowVisiblility; - -// Function UMG.WidgetComponent.IsWidgetVisible -// 0x0001 (0x0001 - 0x0000) -struct WidgetComponent_IsWidgetVisible final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetComponent_IsWidgetVisible; - -// Function UMG.WidgetInteractionComponent.PressAndReleaseKey -// 0x0020 (0x0020 - 0x0000) -struct WidgetInteractionComponent_PressAndReleaseKey final -{ -public: - struct FKey Key; // 0x0000(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WidgetInteractionComponent_PressAndReleaseKey; - -// Function UMG.WidgetInteractionComponent.PressKey -// 0x0020 (0x0020 - 0x0000) -struct WidgetInteractionComponent_PressKey final -{ -public: - struct FKey Key; // 0x0000(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRepeat; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0019(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WidgetInteractionComponent_PressKey; - -// Function UMG.WidgetInteractionComponent.PressPointerKey -// 0x0018 (0x0018 - 0x0000) -struct WidgetInteractionComponent_PressPointerKey final -{ -public: - struct FKey Key; // 0x0000(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetInteractionComponent_PressPointerKey; - -// Function UMG.WidgetInteractionComponent.ReleaseKey -// 0x0020 (0x0020 - 0x0000) -struct WidgetInteractionComponent_ReleaseKey final -{ -public: - struct FKey Key; // 0x0000(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WidgetInteractionComponent_ReleaseKey; - -// Function UMG.WidgetInteractionComponent.ReleasePointerKey -// 0x0018 (0x0018 - 0x0000) -struct WidgetInteractionComponent_ReleasePointerKey final -{ -public: - struct FKey Key; // 0x0000(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetInteractionComponent_ReleasePointerKey; - -// Function UMG.WidgetInteractionComponent.ScrollWheel -// 0x0004 (0x0004 - 0x0000) -struct WidgetInteractionComponent_ScrollWheel final -{ -public: - float ScrollDelta; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetInteractionComponent_ScrollWheel; - -// Function UMG.WidgetInteractionComponent.SendKeyChar -// 0x0018 (0x0018 - 0x0000) -struct WidgetInteractionComponent_SendKeyChar final -{ -public: - class FString Characters; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRepeat; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WidgetInteractionComponent_SendKeyChar; - -// Function UMG.WidgetInteractionComponent.SetCustomHitResult -// 0x00F8 (0x00F8 - 0x0000) -struct WidgetInteractionComponent_SetCustomHitResult final -{ -public: - struct FHitResult HitResult; // 0x0000(0x00F8)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetInteractionComponent_SetCustomHitResult; - -// Function UMG.WidgetInteractionComponent.SetFocus -// 0x0008 (0x0008 - 0x0000) -struct WidgetInteractionComponent_SetFocus final -{ -public: - class UWidget* FocusWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetInteractionComponent_SetFocus; - -// Function UMG.WidgetInteractionComponent.Get2DHitLocation -// 0x0010 (0x0010 - 0x0000) -struct WidgetInteractionComponent_Get2DHitLocation final -{ -public: - struct FVector2D ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetInteractionComponent_Get2DHitLocation; - -// Function UMG.WidgetInteractionComponent.GetHoveredWidgetComponent -// 0x0008 (0x0008 - 0x0000) -struct WidgetInteractionComponent_GetHoveredWidgetComponent final -{ -public: - class UWidgetComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetInteractionComponent_GetHoveredWidgetComponent; - -// Function UMG.WidgetInteractionComponent.GetLastHitResult -// 0x00F8 (0x00F8 - 0x0000) -struct WidgetInteractionComponent_GetLastHitResult final -{ -public: - struct FHitResult ReturnValue; // 0x0000(0x00F8)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetInteractionComponent_GetLastHitResult; - -// Function UMG.WidgetInteractionComponent.IsOverFocusableWidget -// 0x0001 (0x0001 - 0x0000) -struct WidgetInteractionComponent_IsOverFocusableWidget final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetInteractionComponent_IsOverFocusableWidget; - -// Function UMG.WidgetInteractionComponent.IsOverHitTestVisibleWidget -// 0x0001 (0x0001 - 0x0000) -struct WidgetInteractionComponent_IsOverHitTestVisibleWidget final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetInteractionComponent_IsOverHitTestVisibleWidget; - -// Function UMG.WidgetInteractionComponent.IsOverInteractableWidget -// 0x0001 (0x0001 - 0x0000) -struct WidgetInteractionComponent_IsOverInteractableWidget final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetInteractionComponent_IsOverInteractableWidget; - -// Function UMG.WidgetSwitcherSlot.SetHorizontalAlignment -// 0x0001 (0x0001 - 0x0000) -struct WidgetSwitcherSlot_SetHorizontalAlignment final -{ -public: - EHorizontalAlignment InHorizontalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetSwitcherSlot_SetHorizontalAlignment; - -// Function UMG.WidgetSwitcherSlot.SetPadding -// 0x0010 (0x0010 - 0x0000) -struct WidgetSwitcherSlot_SetPadding final -{ -public: - struct FMargin InPadding; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetSwitcherSlot_SetPadding; - -// Function UMG.WidgetSwitcherSlot.SetVerticalAlignment -// 0x0001 (0x0001 - 0x0000) -struct WidgetSwitcherSlot_SetVerticalAlignment final -{ -public: - EVerticalAlignment InVerticalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetSwitcherSlot_SetVerticalAlignment; - -// Function UMG.WindowTitleBarAreaSlot.SetHorizontalAlignment -// 0x0001 (0x0001 - 0x0000) -struct WindowTitleBarAreaSlot_SetHorizontalAlignment final -{ -public: - EHorizontalAlignment InHorizontalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WindowTitleBarAreaSlot_SetHorizontalAlignment; - -// Function UMG.WindowTitleBarAreaSlot.SetPadding -// 0x0010 (0x0010 - 0x0000) -struct WindowTitleBarAreaSlot_SetPadding final -{ -public: - struct FMargin InPadding; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WindowTitleBarAreaSlot_SetPadding; - -// Function UMG.WindowTitleBarAreaSlot.SetVerticalAlignment -// 0x0001 (0x0001 - 0x0000) -struct WindowTitleBarAreaSlot_SetVerticalAlignment final -{ -public: - EVerticalAlignment InVerticalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WindowTitleBarAreaSlot_SetVerticalAlignment; - -// Function UMG.WrapBox.AddChildToWrapBox -// 0x0010 (0x0010 - 0x0000) -struct WrapBox_AddChildToWrapBox final -{ -public: - class UWidget* Content; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWrapBoxSlot* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WrapBox_AddChildToWrapBox; - -// Function UMG.WrapBox.SetHorizontalAlignment -// 0x0001 (0x0001 - 0x0000) -struct WrapBox_SetHorizontalAlignment final -{ -public: - EHorizontalAlignment InHorizontalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WrapBox_SetHorizontalAlignment; - -// Function UMG.WrapBox.SetInnerSlotPadding -// 0x0010 (0x0010 - 0x0000) -struct WrapBox_SetInnerSlotPadding final -{ -public: - struct FVector2D InPadding; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WrapBox_SetInnerSlotPadding; - -// Function UMG.WrapBoxSlot.SetFillEmptySpace -// 0x0001 (0x0001 - 0x0000) -struct WrapBoxSlot_SetFillEmptySpace final -{ -public: - bool InbFillEmptySpace; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WrapBoxSlot_SetFillEmptySpace; - -// Function UMG.WrapBoxSlot.SetFillSpanWhenLessThan -// 0x0004 (0x0004 - 0x0000) -struct WrapBoxSlot_SetFillSpanWhenLessThan final -{ -public: - float InFillSpanWhenLessThan; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WrapBoxSlot_SetFillSpanWhenLessThan; - -// Function UMG.WrapBoxSlot.SetHorizontalAlignment -// 0x0001 (0x0001 - 0x0000) -struct WrapBoxSlot_SetHorizontalAlignment final -{ -public: - EHorizontalAlignment InHorizontalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WrapBoxSlot_SetHorizontalAlignment; - -// Function UMG.WrapBoxSlot.SetNewLine -// 0x0001 (0x0001 - 0x0000) -struct WrapBoxSlot_SetNewLine final -{ -public: - bool InForceNewLine; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WrapBoxSlot_SetNewLine; - -// Function UMG.WrapBoxSlot.SetPadding -// 0x0010 (0x0010 - 0x0000) -struct WrapBoxSlot_SetPadding final -{ -public: - struct FMargin InPadding; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WrapBoxSlot_SetPadding; - -// Function UMG.WrapBoxSlot.SetVerticalAlignment -// 0x0001 (0x0001 - 0x0000) -struct WrapBoxSlot_SetVerticalAlignment final -{ -public: - EVerticalAlignment InVerticalAlignment; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WrapBoxSlot_SetVerticalAlignment; - -// Function UMG.DragDropOperation.DragCancelled -// 0x0078 (0x0078 - 0x0000) -struct DragDropOperation_DragCancelled final -{ -public: - struct FPointerEvent PointerEvent; // 0x0000(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DragDropOperation_DragCancelled; - -// Function UMG.DragDropOperation.Dragged -// 0x0078 (0x0078 - 0x0000) -struct DragDropOperation_Dragged final -{ -public: - struct FPointerEvent PointerEvent; // 0x0000(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DragDropOperation_Dragged; - -// Function UMG.DragDropOperation.Drop -// 0x0078 (0x0078 - 0x0000) -struct DragDropOperation_Drop final -{ -public: - struct FPointerEvent PointerEvent; // 0x0000(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_DragDropOperation_Drop; - -// Function UMG.SlateBlueprintLibrary.AbsoluteToLocal -// 0x0058 (0x0058 - 0x0000) -struct SlateBlueprintLibrary_AbsoluteToLocal final -{ -public: - struct FGeometry Geometry; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D AbsoluteCoordinate; // 0x0038(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0048(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SlateBlueprintLibrary_AbsoluteToLocal; - -// Function UMG.SlateBlueprintLibrary.AbsoluteToViewport -// 0x0038 (0x0038 - 0x0000) -struct SlateBlueprintLibrary_AbsoluteToViewport final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D AbsoluteDesktopCoordinate; // 0x0008(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D PixelPosition; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ViewportPosition; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SlateBlueprintLibrary_AbsoluteToViewport; - -// Function UMG.SlateBlueprintLibrary.EqualEqual_SlateBrush -// 0x01B0 (0x01B0 - 0x0000) -struct SlateBlueprintLibrary_EqualEqual_SlateBrush final -{ -public: - struct FSlateBrush A; // 0x0000(0x00D0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FSlateBrush B; // 0x00D0(0x00D0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x01A0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A1[0xF]; // 0x01A1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SlateBlueprintLibrary_EqualEqual_SlateBrush; - -// Function UMG.SlateBlueprintLibrary.GetAbsoluteSize -// 0x0048 (0x0048 - 0x0000) -struct SlateBlueprintLibrary_GetAbsoluteSize final -{ -public: - struct FGeometry Geometry; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0038(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SlateBlueprintLibrary_GetAbsoluteSize; - -// Function UMG.SlateBlueprintLibrary.GetLocalSize -// 0x0048 (0x0048 - 0x0000) -struct SlateBlueprintLibrary_GetLocalSize final -{ -public: - struct FGeometry Geometry; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0038(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SlateBlueprintLibrary_GetLocalSize; - -// Function UMG.SlateBlueprintLibrary.GetLocalTopLeft -// 0x0048 (0x0048 - 0x0000) -struct SlateBlueprintLibrary_GetLocalTopLeft final -{ -public: - struct FGeometry Geometry; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0038(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SlateBlueprintLibrary_GetLocalTopLeft; - -// Function UMG.SlateBlueprintLibrary.IsUnderLocation -// 0x0050 (0x0050 - 0x0000) -struct SlateBlueprintLibrary_IsUnderLocation final -{ -public: - struct FGeometry Geometry; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D AbsoluteCoordinate; // 0x0038(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0048(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SlateBlueprintLibrary_IsUnderLocation; - -// Function UMG.SlateBlueprintLibrary.LocalToAbsolute -// 0x0058 (0x0058 - 0x0000) -struct SlateBlueprintLibrary_LocalToAbsolute final -{ -public: - struct FGeometry Geometry; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D LocalCoordinate; // 0x0038(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0048(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SlateBlueprintLibrary_LocalToAbsolute; - -// Function UMG.SlateBlueprintLibrary.LocalToViewport -// 0x0070 (0x0070 - 0x0000) -struct SlateBlueprintLibrary_LocalToViewport final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGeometry Geometry; // 0x0008(0x0038)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D LocalCoordinate; // 0x0040(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D PixelPosition; // 0x0050(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ViewportPosition; // 0x0060(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SlateBlueprintLibrary_LocalToViewport; - -// Function UMG.SlateBlueprintLibrary.ScreenToViewport -// 0x0028 (0x0028 - 0x0000) -struct SlateBlueprintLibrary_ScreenToViewport final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ScreenPosition; // 0x0008(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ViewportPosition; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SlateBlueprintLibrary_ScreenToViewport; - -// Function UMG.SlateBlueprintLibrary.ScreenToWidgetAbsolute -// 0x0030 (0x0030 - 0x0000) -struct SlateBlueprintLibrary_ScreenToWidgetAbsolute final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ScreenPosition; // 0x0008(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D AbsoluteCoordinate; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeWindowPosition; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SlateBlueprintLibrary_ScreenToWidgetAbsolute; - -// Function UMG.SlateBlueprintLibrary.ScreenToWidgetLocal -// 0x0068 (0x0068 - 0x0000) -struct SlateBlueprintLibrary_ScreenToWidgetLocal final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGeometry Geometry; // 0x0008(0x0038)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D ScreenPosition; // 0x0040(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D LocalCoordinate; // 0x0050(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIncludeWindowPosition; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_SlateBlueprintLibrary_ScreenToWidgetLocal; - -// Function UMG.SlateBlueprintLibrary.TransformScalarAbsoluteToLocal -// 0x0040 (0x0040 - 0x0000) -struct SlateBlueprintLibrary_TransformScalarAbsoluteToLocal final -{ -public: - struct FGeometry Geometry; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float AbsoluteScalar; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x003C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SlateBlueprintLibrary_TransformScalarAbsoluteToLocal; - -// Function UMG.SlateBlueprintLibrary.TransformScalarLocalToAbsolute -// 0x0040 (0x0040 - 0x0000) -struct SlateBlueprintLibrary_TransformScalarLocalToAbsolute final -{ -public: - struct FGeometry Geometry; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float LocalScalar; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReturnValue; // 0x003C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SlateBlueprintLibrary_TransformScalarLocalToAbsolute; - -// Function UMG.SlateBlueprintLibrary.TransformVectorAbsoluteToLocal -// 0x0058 (0x0058 - 0x0000) -struct SlateBlueprintLibrary_TransformVectorAbsoluteToLocal final -{ -public: - struct FGeometry Geometry; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D AbsoluteVector; // 0x0038(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0048(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SlateBlueprintLibrary_TransformVectorAbsoluteToLocal; - -// Function UMG.SlateBlueprintLibrary.TransformVectorLocalToAbsolute -// 0x0058 (0x0058 - 0x0000) -struct SlateBlueprintLibrary_TransformVectorLocalToAbsolute final -{ -public: - struct FGeometry Geometry; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D LocalVector; // 0x0038(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D ReturnValue; // 0x0048(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_SlateBlueprintLibrary_TransformVectorLocalToAbsolute; - -// Function UMG.WidgetBlueprintLibrary.CaptureJoystick -// 0x0180 (0x0180 - 0x0000) -struct WidgetBlueprintLibrary_CaptureJoystick final -{ -public: - struct FEventReply Reply; // 0x0000(0x00B8)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UWidget* CapturingWidget; // 0x00B8(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInAllJoysticks; // 0x00C0(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FEventReply ReturnValue; // 0x00C8(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_CaptureJoystick; - -// Function UMG.WidgetBlueprintLibrary.CaptureMouse -// 0x0178 (0x0178 - 0x0000) -struct WidgetBlueprintLibrary_CaptureMouse final -{ -public: - struct FEventReply Reply; // 0x0000(0x00B8)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UWidget* CapturingWidget; // 0x00B8(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x00C0(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_CaptureMouse; - -// Function UMG.WidgetBlueprintLibrary.ClearUserFocus -// 0x0178 (0x0178 - 0x0000) -struct WidgetBlueprintLibrary_ClearUserFocus final -{ -public: - struct FEventReply Reply; // 0x0000(0x00B8)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool bInAllUsers; // 0x00B8(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FEventReply ReturnValue; // 0x00C0(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_ClearUserFocus; - -// Function UMG.WidgetBlueprintLibrary.Create -// 0x0020 (0x0020 - 0x0000) -struct WidgetBlueprintLibrary_Create final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf WidgetType; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APlayerController* OwningPlayer; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UUserWidget* ReturnValue; // 0x0018(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_Create; - -// Function UMG.WidgetBlueprintLibrary.CreateDragDropOperation -// 0x0010 (0x0010 - 0x0000) -struct WidgetBlueprintLibrary_CreateDragDropOperation final -{ -public: - TSubclassOf OperationClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDragDropOperation* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_CreateDragDropOperation; - -// Function UMG.WidgetBlueprintLibrary.DetectDrag -// 0x0190 (0x0190 - 0x0000) -struct WidgetBlueprintLibrary_DetectDrag final -{ -public: - struct FEventReply Reply; // 0x0000(0x00B8)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UWidget* WidgetDetectingDrag; // 0x00B8(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey DragKey; // 0x00C0(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x00D8(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_DetectDrag; - -// Function UMG.WidgetBlueprintLibrary.DetectDragIfPressed -// 0x0150 (0x0150 - 0x0000) -struct WidgetBlueprintLibrary_DetectDragIfPressed final -{ -public: - struct FPointerEvent PointerEvent; // 0x0000(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UWidget* WidgetDetectingDrag; // 0x0078(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey DragKey; // 0x0080(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x0098(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_DetectDragIfPressed; - -// Function UMG.WidgetBlueprintLibrary.DrawBox -// 0x0068 (0x0068 - 0x0000) -struct WidgetBlueprintLibrary_DrawBox final -{ -public: - struct FPaintContext Context; // 0x0000(0x0030)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D position; // 0x0030(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D Size; // 0x0040(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USlateBrushAsset* Brush; // 0x0050(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Tint; // 0x0058(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_DrawBox; - -// Function UMG.WidgetBlueprintLibrary.DrawLine -// 0x0068 (0x0068 - 0x0000) -struct WidgetBlueprintLibrary_DrawLine final -{ -public: - struct FPaintContext Context; // 0x0000(0x0030)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D PositionA; // 0x0030(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D PositionB; // 0x0040(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Tint; // 0x0050(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAntiAlias; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Thickness; // 0x0064(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_DrawLine; - -// Function UMG.WidgetBlueprintLibrary.DrawLines -// 0x0058 (0x0058 - 0x0000) -struct WidgetBlueprintLibrary_DrawLines final -{ -public: - struct FPaintContext Context; // 0x0000(0x0030)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - TArray Points; // 0x0030(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) - struct FLinearColor Tint; // 0x0040(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAntiAlias; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Thickness; // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_DrawLines; - -// Function UMG.WidgetBlueprintLibrary.DrawSpline -// 0x0088 (0x0088 - 0x0000) -struct WidgetBlueprintLibrary_DrawSpline final -{ -public: - struct FPaintContext Context; // 0x0000(0x0030)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D Start; // 0x0030(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D StartDir; // 0x0040(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D End; // 0x0050(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D EndDir; // 0x0060(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Tint; // 0x0070(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Thickness; // 0x0080(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_DrawSpline; - -// Function UMG.WidgetBlueprintLibrary.DrawText -// 0x0060 (0x0060 - 0x0000) -struct WidgetBlueprintLibrary_DrawText final -{ -public: - struct FPaintContext Context; // 0x0000(0x0030)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - class FString InString; // 0x0030(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D position; // 0x0040(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Tint; // 0x0050(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_DrawText; - -// Function UMG.WidgetBlueprintLibrary.DrawTextFormatted -// 0x0078 (0x0078 - 0x0000) -struct WidgetBlueprintLibrary_DrawTextFormatted final -{ -public: - struct FPaintContext Context; // 0x0000(0x0030)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) - class FText Text; // 0x0030(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FVector2D position; // 0x0040(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UFont* Font; // 0x0050(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FontSize; // 0x0058(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName FontTypeFace; // 0x005C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Tint; // 0x0064(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_DrawTextFormatted; - -// Function UMG.WidgetBlueprintLibrary.EndDragDrop -// 0x0170 (0x0170 - 0x0000) -struct WidgetBlueprintLibrary_EndDragDrop final -{ -public: - struct FEventReply Reply; // 0x0000(0x00B8)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x00B8(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_EndDragDrop; - -// Function UMG.WidgetBlueprintLibrary.GetAllWidgetsOfClass -// 0x0028 (0x0028 - 0x0000) -struct WidgetBlueprintLibrary_GetAllWidgetsOfClass final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray FoundWidgets; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - TSubclassOf WidgetClass; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool TopLevelOnly; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_GetAllWidgetsOfClass; - -// Function UMG.WidgetBlueprintLibrary.GetAllWidgetsWithInterface -// 0x0028 (0x0028 - 0x0000) -struct WidgetBlueprintLibrary_GetAllWidgetsWithInterface final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray FoundWidgets; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - TSubclassOf Interface; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool TopLevelOnly; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_GetAllWidgetsWithInterface; - -// Function UMG.WidgetBlueprintLibrary.GetBrushResource -// 0x00E0 (0x00E0 - 0x0000) -struct WidgetBlueprintLibrary_GetBrushResource final -{ -public: - struct FSlateBrush Brush; // 0x0000(0x00D0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UObject* ReturnValue; // 0x00D0(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D8[0x8]; // 0x00D8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_GetBrushResource; - -// Function UMG.WidgetBlueprintLibrary.GetBrushResourceAsMaterial -// 0x00E0 (0x00E0 - 0x0000) -struct WidgetBlueprintLibrary_GetBrushResourceAsMaterial final -{ -public: - struct FSlateBrush Brush; // 0x0000(0x00D0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UMaterialInterface* ReturnValue; // 0x00D0(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D8[0x8]; // 0x00D8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_GetBrushResourceAsMaterial; - -// Function UMG.WidgetBlueprintLibrary.GetBrushResourceAsTexture2D -// 0x00E0 (0x00E0 - 0x0000) -struct WidgetBlueprintLibrary_GetBrushResourceAsTexture2D final -{ -public: - struct FSlateBrush Brush; // 0x0000(0x00D0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UTexture2D* ReturnValue; // 0x00D0(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D8[0x8]; // 0x00D8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_GetBrushResourceAsTexture2D; - -// Function UMG.WidgetBlueprintLibrary.GetDragDroppingContent -// 0x0008 (0x0008 - 0x0000) -struct WidgetBlueprintLibrary_GetDragDroppingContent final -{ -public: - class UDragDropOperation* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_GetDragDroppingContent; - -// Function UMG.WidgetBlueprintLibrary.GetDynamicMaterial -// 0x00E0 (0x00E0 - 0x0000) -struct WidgetBlueprintLibrary_GetDynamicMaterial final -{ -public: - struct FSlateBrush Brush; // 0x0000(0x00D0)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UMaterialInstanceDynamic* ReturnValue; // 0x00D0(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D8[0x8]; // 0x00D8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_GetDynamicMaterial; - -// Function UMG.WidgetBlueprintLibrary.GetInputEventFromCharacterEvent -// 0x0048 (0x0048 - 0x0000) -struct WidgetBlueprintLibrary_GetInputEventFromCharacterEvent final -{ -public: - struct FCharacterEvent Event; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FInputEvent ReturnValue; // 0x0028(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_GetInputEventFromCharacterEvent; - -// Function UMG.WidgetBlueprintLibrary.GetInputEventFromKeyEvent -// 0x0060 (0x0060 - 0x0000) -struct WidgetBlueprintLibrary_GetInputEventFromKeyEvent final -{ -public: - struct FKeyEvent Event; // 0x0000(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FInputEvent ReturnValue; // 0x0040(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_GetInputEventFromKeyEvent; - -// Function UMG.WidgetBlueprintLibrary.GetInputEventFromNavigationEvent -// 0x0048 (0x0048 - 0x0000) -struct WidgetBlueprintLibrary_GetInputEventFromNavigationEvent final -{ -public: - struct FNavigationEvent Event; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FInputEvent ReturnValue; // 0x0028(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_GetInputEventFromNavigationEvent; - -// Function UMG.WidgetBlueprintLibrary.GetInputEventFromPointerEvent -// 0x0098 (0x0098 - 0x0000) -struct WidgetBlueprintLibrary_GetInputEventFromPointerEvent final -{ -public: - struct FPointerEvent Event; // 0x0000(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FInputEvent ReturnValue; // 0x0078(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_GetInputEventFromPointerEvent; - -// Function UMG.WidgetBlueprintLibrary.GetKeyEventFromAnalogInputEvent -// 0x0088 (0x0088 - 0x0000) -struct WidgetBlueprintLibrary_GetKeyEventFromAnalogInputEvent final -{ -public: - struct FAnalogInputEvent Event; // 0x0000(0x0048)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FKeyEvent ReturnValue; // 0x0048(0x0040)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_GetKeyEventFromAnalogInputEvent; - -// Function UMG.WidgetBlueprintLibrary.GetSafeZonePadding -// 0x0060 (0x0060 - 0x0000) -struct WidgetBlueprintLibrary_GetSafeZonePadding final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector4 SafePadding; // 0x0010(0x0020)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D SafePaddingScale; // 0x0030(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 SpillOverPadding; // 0x0040(0x0020)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_GetSafeZonePadding; - -// Function UMG.WidgetBlueprintLibrary.Handled -// 0x00B8 (0x00B8 - 0x0000) -struct WidgetBlueprintLibrary_Handled final -{ -public: - struct FEventReply ReturnValue; // 0x0000(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_Handled; - -// Function UMG.WidgetBlueprintLibrary.IsDragDropping -// 0x0001 (0x0001 - 0x0000) -struct WidgetBlueprintLibrary_IsDragDropping final -{ -public: - bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_IsDragDropping; - -// Function UMG.WidgetBlueprintLibrary.LockMouse -// 0x0178 (0x0178 - 0x0000) -struct WidgetBlueprintLibrary_LockMouse final -{ -public: - struct FEventReply Reply; // 0x0000(0x00B8)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UWidget* CapturingWidget; // 0x00B8(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x00C0(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_LockMouse; - -// Function UMG.WidgetBlueprintLibrary.MakeBrushFromAsset -// 0x00E0 (0x00E0 - 0x0000) -struct WidgetBlueprintLibrary_MakeBrushFromAsset final -{ -public: - class USlateBrushAsset* BrushAsset; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush ReturnValue; // 0x0010(0x00D0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_MakeBrushFromAsset; - -// Function UMG.WidgetBlueprintLibrary.MakeBrushFromMaterial -// 0x00E0 (0x00E0 - 0x0000) -struct WidgetBlueprintLibrary_MakeBrushFromMaterial final -{ -public: - class UMaterialInterface* Material; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Width; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Height; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSlateBrush ReturnValue; // 0x0010(0x00D0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_MakeBrushFromMaterial; - -// Function UMG.WidgetBlueprintLibrary.MakeBrushFromTexture -// 0x00E0 (0x00E0 - 0x0000) -struct WidgetBlueprintLibrary_MakeBrushFromTexture final -{ -public: - class UTexture2D* Texture; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Width; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Height; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSlateBrush ReturnValue; // 0x0010(0x00D0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_MakeBrushFromTexture; - -// Function UMG.WidgetBlueprintLibrary.NoResourceBrush -// 0x00D0 (0x00D0 - 0x0000) -struct WidgetBlueprintLibrary_NoResourceBrush final -{ -public: - struct FSlateBrush ReturnValue; // 0x0000(0x00D0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_NoResourceBrush; - -// Function UMG.WidgetBlueprintLibrary.ReleaseJoystickCapture -// 0x0178 (0x0178 - 0x0000) -struct WidgetBlueprintLibrary_ReleaseJoystickCapture final -{ -public: - struct FEventReply Reply; // 0x0000(0x00B8)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - bool bInAllJoysticks; // 0x00B8(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FEventReply ReturnValue; // 0x00C0(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_ReleaseJoystickCapture; - -// Function UMG.WidgetBlueprintLibrary.ReleaseMouseCapture -// 0x0170 (0x0170 - 0x0000) -struct WidgetBlueprintLibrary_ReleaseMouseCapture final -{ -public: - struct FEventReply Reply; // 0x0000(0x00B8)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x00B8(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_ReleaseMouseCapture; - -// Function UMG.WidgetBlueprintLibrary.SetBrushResourceToMaterial -// 0x00E0 (0x00E0 - 0x0000) -struct WidgetBlueprintLibrary_SetBrushResourceToMaterial final -{ -public: - struct FSlateBrush Brush; // 0x0000(0x00D0)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UMaterialInterface* Material; // 0x00D0(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D8[0x8]; // 0x00D8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_SetBrushResourceToMaterial; - -// Function UMG.WidgetBlueprintLibrary.SetBrushResourceToTexture -// 0x00E0 (0x00E0 - 0x0000) -struct WidgetBlueprintLibrary_SetBrushResourceToTexture final -{ -public: - struct FSlateBrush Brush; // 0x0000(0x00D0)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UTexture2D* Texture; // 0x00D0(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D8[0x8]; // 0x00D8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_SetBrushResourceToTexture; - -// Function UMG.WidgetBlueprintLibrary.SetColorVisionDeficiencyType -// 0x000C (0x000C - 0x0000) -struct WidgetBlueprintLibrary_SetColorVisionDeficiencyType final -{ -public: - EColorVisionDeficiency Type; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Severity; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CorrectDeficiency; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowCorrectionWithDeficiency; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_SetColorVisionDeficiencyType; - -// Function UMG.WidgetBlueprintLibrary.SetHardwareCursor -// 0x0030 (0x0030 - 0x0000) -struct WidgetBlueprintLibrary_SetHardwareCursor final -{ -public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMouseCursor CursorShape; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName CursorName; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D HotSpot; // 0x0018(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ReturnValue; // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_SetHardwareCursor; - -// Function UMG.WidgetBlueprintLibrary.SetInputMode_GameAndUIEx -// 0x0018 (0x0018 - 0x0000) -struct WidgetBlueprintLibrary_SetInputMode_GameAndUIEx final -{ -public: - class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWidget* InWidgetToFocus; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMouseLockMode InMouseLockMode; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bHideCursorDuringCapture; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFlushInput; // 0x0012(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13[0x5]; // 0x0013(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_SetInputMode_GameAndUIEx; - -// Function UMG.WidgetBlueprintLibrary.SetInputMode_GameOnly -// 0x0010 (0x0010 - 0x0000) -struct WidgetBlueprintLibrary_SetInputMode_GameOnly final -{ -public: - class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFlushInput; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_SetInputMode_GameOnly; - -// Function UMG.WidgetBlueprintLibrary.SetInputMode_UIOnlyEx -// 0x0018 (0x0018 - 0x0000) -struct WidgetBlueprintLibrary_SetInputMode_UIOnlyEx final -{ -public: - class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWidget* InWidgetToFocus; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMouseLockMode InMouseLockMode; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFlushInput; // 0x0011(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_SetInputMode_UIOnlyEx; - -// Function UMG.WidgetBlueprintLibrary.SetMousePosition -// 0x0180 (0x0180 - 0x0000) -struct WidgetBlueprintLibrary_SetMousePosition final -{ -public: - struct FEventReply Reply; // 0x0000(0x00B8)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FVector2D NewMousePosition; // 0x00B8(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x00C8(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_SetMousePosition; - -// Function UMG.WidgetBlueprintLibrary.SetUserFocus -// 0x0180 (0x0180 - 0x0000) -struct WidgetBlueprintLibrary_SetUserFocus final -{ -public: - struct FEventReply Reply; // 0x0000(0x00B8)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - class UWidget* FocusWidget; // 0x00B8(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInAllUsers; // 0x00C0(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FEventReply ReturnValue; // 0x00C8(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_SetUserFocus; - -// Function UMG.WidgetBlueprintLibrary.SetWindowTitleBarCloseButtonActive -// 0x0001 (0x0001 - 0x0000) -struct WidgetBlueprintLibrary_SetWindowTitleBarCloseButtonActive final -{ -public: - bool bActive; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_SetWindowTitleBarCloseButtonActive; - -// Function UMG.WidgetBlueprintLibrary.SetWindowTitleBarOnCloseClickedDelegate -// 0x0010 (0x0010 - 0x0000) -struct WidgetBlueprintLibrary_SetWindowTitleBarOnCloseClickedDelegate final -{ -public: - TDelegate Delegate; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_SetWindowTitleBarOnCloseClickedDelegate; - -// Function UMG.WidgetBlueprintLibrary.SetWindowTitleBarState -// 0x0010 (0x0010 - 0x0000) -struct WidgetBlueprintLibrary_SetWindowTitleBarState final -{ -public: - class UWidget* TitleBarContent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EWindowTitleBarMode Mode; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTitleBarDragEnabled; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWindowButtonsVisible; // 0x000A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTitleBarVisible; // 0x000B(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_SetWindowTitleBarState; - -// Function UMG.WidgetBlueprintLibrary.Unhandled -// 0x00B8 (0x00B8 - 0x0000) -struct WidgetBlueprintLibrary_Unhandled final -{ -public: - struct FEventReply ReturnValue; // 0x0000(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_Unhandled; - -// Function UMG.WidgetBlueprintLibrary.UnlockMouse -// 0x0170 (0x0170 - 0x0000) -struct WidgetBlueprintLibrary_UnlockMouse final -{ -public: - struct FEventReply Reply; // 0x0000(0x00B8)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) - struct FEventReply ReturnValue; // 0x00B8(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_WidgetBlueprintLibrary_UnlockMouse; - -} - diff --git a/SilentHillF/SDK/UMG_structs.hpp b/SilentHillF/SDK/UMG_structs.hpp deleted file mode 100644 index 08faab8..0000000 --- a/SilentHillF/SDK/UMG_structs.hpp +++ /dev/null @@ -1,505 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: UMG - -#include "Basic.hpp" - -#include "CoreUObject_structs.hpp" -#include "SlateCore_structs.hpp" -#include "PropertyPath_structs.hpp" -#include "Slate_structs.hpp" -#include "Engine_structs.hpp" - - -namespace SDK -{ - -// Enum UMG.ESlateVisibility -// NumValues: 0x0006 -enum class ESlateVisibility : uint8 -{ - Visible = 0, - Collapsed = 1, - Hidden = 2, - HitTestInvisible = 3, - SelfHitTestInvisible = 4, - ESlateVisibility_MAX = 5, -}; - -// Enum UMG.EVirtualKeyboardType -// NumValues: 0x0007 -enum class EVirtualKeyboardType : uint8 -{ - Default = 0, - Number = 1, - Web = 2, - Email = 3, - Password = 4, - AlphaNumeric = 5, - EVirtualKeyboardType_MAX = 6, -}; - -// Enum UMG.ESlateAccessibleBehavior -// NumValues: 0x0006 -enum class ESlateAccessibleBehavior : uint8 -{ - NotAccessible = 0, - Auto = 1, - Summary = 2, - Custom = 3, - ToolTip = 4, - ESlateAccessibleBehavior_MAX = 5, -}; - -// Enum UMG.ESlateSizeRule -// NumValues: 0x0003 -enum class ESlateSizeRule : uint8 -{ - Automatic = 0, - Fill = 1, - ESlateSizeRule_MAX = 2, -}; - -// Enum UMG.EDynamicBoxType -// NumValues: 0x0007 -enum class EDynamicBoxType : uint8 -{ - Horizontal = 0, - Vertical = 1, - Wrap = 2, - VerticalWrap = 3, - Radial = 4, - Overlay = 5, - EDynamicBoxType_MAX = 6, -}; - -// Enum UMG.EWidgetDesignFlags -// NumValues: 0x0006 -enum class EWidgetDesignFlags : uint8 -{ - None = 0, - Designing = 1, - ShowOutline = 2, - ExecutePreConstruct = 4, - Previewing = 8, - EWidgetDesignFlags_MAX = 9, -}; - -// Enum UMG.EWidgetSpace -// NumValues: 0x0003 -enum class EWidgetSpace : uint8 -{ - World = 0, - Screen = 1, - EWidgetSpace_MAX = 2, -}; - -// Enum UMG.EWidgetTimingPolicy -// NumValues: 0x0003 -enum class EWidgetTimingPolicy : uint8 -{ - RealTime = 0, - GameTime = 1, - EWidgetTimingPolicy_MAX = 2, -}; - -// Enum UMG.EWidgetBlendMode -// NumValues: 0x0004 -enum class EWidgetBlendMode : uint8 -{ - Opaque = 0, - Masked = 1, - Transparent = 2, - EWidgetBlendMode_MAX = 3, -}; - -// Enum UMG.EWidgetGeometryMode -// NumValues: 0x0003 -enum class EWidgetGeometryMode : uint8 -{ - Plane = 0, - Cylinder = 1, - EWidgetGeometryMode_MAX = 2, -}; - -// Enum UMG.EWindowVisibility -// NumValues: 0x0003 -enum class EWindowVisibility : uint8 -{ - Visible = 0, - SelfHitTestInvisible = 1, - EWindowVisibility_MAX = 2, -}; - -// Enum UMG.ETickMode -// NumValues: 0x0004 -enum class ETickMode : uint8 -{ - Disabled = 0, - Enabled = 1, - Automatic = 2, - ETickMode_MAX = 3, -}; - -// Enum UMG.EWidgetInteractionSource -// NumValues: 0x0005 -enum class EWidgetInteractionSource : uint8 -{ - World = 0, - Mouse = 1, - CenterScreen = 2, - Custom = 3, - EWidgetInteractionSource_MAX = 4, -}; - -// Enum UMG.EDragPivot -// NumValues: 0x000B -enum class EDragPivot : uint8 -{ - MouseDown = 0, - TopLeft = 1, - TopCenter = 2, - TopRight = 3, - CenterLeft = 4, - CenterCenter = 5, - CenterRight = 6, - BottomLeft = 7, - BottomCenter = 8, - BottomRight = 9, - EDragPivot_MAX = 10, -}; - -// Enum UMG.EWidgetTickFrequency -// NumValues: 0x0003 -enum class EWidgetTickFrequency : uint8 -{ - Never = 0, - Auto = 1, - EWidgetTickFrequency_MAX = 2, -}; - -// Enum UMG.EWidgetAnimationEvent -// NumValues: 0x0004 -enum class EWidgetAnimationEvent : uint8 -{ - Started = 0, - Finished = 1, - Completed = 2, - EWidgetAnimationEvent_MAX = 3, -}; - -// Enum UMG.EUMGSequencePlayMode -// NumValues: 0x0004 -enum class EUMGSequencePlayMode : uint8 -{ - Forward = 0, - Reverse = 1, - PingPong = 2, - EUMGSequencePlayMode_MAX = 3, -}; - -// Enum UMG.EBindingKind -// NumValues: 0x0003 -enum class EBindingKind : uint8 -{ - Function = 0, - Property = 1, - EBindingKind_MAX = 2, -}; - -// ScriptStruct UMG.PaintContext -// 0x0030 (0x0030 - 0x0000) -struct alignas(0x08) FPaintContext final -{ -public: - uint8 Pad_0[0x30]; // 0x0000(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPaintContext; - -// ScriptStruct UMG.AnimationEventBinding -// 0x0028 (0x0028 - 0x0000) -struct FAnimationEventBinding final -{ -public: - class UWidgetAnimation* Animation; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate Delegate; // 0x0008(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EWidgetAnimationEvent AnimationEvent; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName UserTag; // 0x001C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimationEventBinding; - -// ScriptStruct UMG.ShapedTextOptions -// 0x0003 (0x0003 - 0x0000) -struct FShapedTextOptions final -{ -public: - uint8 bOverride_TextShapingMethod : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_TextFlowDirection : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - ETextShapingMethod TextShapingMethod; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextFlowDirection TextFlowDirection; // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FShapedTextOptions; - -// ScriptStruct UMG.WidgetNavigationData -// 0x0024 (0x0024 - 0x0000) -struct FWidgetNavigationData final -{ -public: - EUINavigationRule Rule; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName WidgetToFocus; // 0x0004(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr Widget; // 0x000C(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate CustomDelegate; // 0x0014(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FWidgetNavigationData; - -// ScriptStruct UMG.EventReply -// 0x00B8 (0x00B8 - 0x0000) -struct alignas(0x08) FEventReply final -{ -public: - uint8 Pad_0[0xB8]; // 0x0000(0x00B8)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEventReply; - -// ScriptStruct UMG.WidgetTransform -// 0x0038 (0x0038 - 0x0000) -struct FWidgetTransform final -{ -public: - struct FVector2D Translation; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D Scale; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D Shear; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Angle; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWidgetTransform; - -// ScriptStruct UMG.WidgetChild -// 0x0010 (0x0010 - 0x0000) -struct FWidgetChild final -{ -public: - class FName WidgetName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TWeakObjectPtr WidgetPtr; // 0x0008(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FWidgetChild; - -// ScriptStruct UMG.NamedSlotBinding -// 0x0010 (0x0010 - 0x0000) -struct FNamedSlotBinding final -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWidget* Content; // 0x0008(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNamedSlotBinding; - -// ScriptStruct UMG.QueuedWidgetAnimationTransition -// 0x0038 (0x0038 - 0x0000) -struct FQueuedWidgetAnimationTransition final -{ -public: - class UWidgetAnimation* WidgetAnimation; // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x30]; // 0x0008(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FQueuedWidgetAnimationTransition; - -// ScriptStruct UMG.UserWidgetPool -// 0x0088 (0x0088 - 0x0000) -struct FUserWidgetPool final -{ -public: - TArray ActiveWidgets; // 0x0000(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray InactiveWidgets; // 0x0010(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - uint8 Pad_20[0x68]; // 0x0020(0x0068)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FUserWidgetPool; - -// ScriptStruct UMG.RadialBoxSettings -// 0x0010 (0x0010 - 0x0000) -struct FRadialBoxSettings final -{ -public: - float StartingAngle; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDistributeItemsEvenly; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AngleBetweenItems; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SectorCentralAngle; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRadialBoxSettings; - -// ScriptStruct UMG.SlateChildSize -// 0x0008 (0x0008 - 0x0000) -struct FSlateChildSize final -{ -public: - float Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESlateSizeRule SizeRule; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSlateChildSize; - -// ScriptStruct UMG.WidgetEventField -// 0x0001 (0x0001 - 0x0000) -struct FWidgetEventField final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWidgetEventField; - -// ScriptStruct UMG.MovieScene2DTransformMask -// 0x0004 (0x0004 - 0x0000) -struct FMovieScene2DTransformMask final -{ -public: - uint32 Mask; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMovieScene2DTransformMask; - -// ScriptStruct UMG.SequenceTickManagerWidgetData -// 0x0002 (0x0002 - 0x0000) -struct FSequenceTickManagerWidgetData final -{ -public: - uint8 Pad_0[0x2]; // 0x0000(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSequenceTickManagerWidgetData; - -// ScriptStruct UMG.WidgetAnimationBinding -// 0x0024 (0x0024 - 0x0000) -struct FWidgetAnimationBinding final -{ -public: - class FName WidgetName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SlotWidgetName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid AnimationGuid; // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsRootWidget; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWidgetAnimationBinding; - -// ScriptStruct UMG.BlueprintWidgetAnimationDelegateBinding -// 0x001C (0x001C - 0x0000) -struct FBlueprintWidgetAnimationDelegateBinding final -{ -public: - EWidgetAnimationEvent Action; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName AnimationToBind; // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName FunctionNameToBind; // 0x000C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName UserTag; // 0x0014(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBlueprintWidgetAnimationDelegateBinding; - -// ScriptStruct UMG.DynamicPropertyPath -// 0x0000 (0x0038 - 0x0038) -struct FDynamicPropertyPath final : public FCachedPropertyPath -{ -}; -DUMPER7_ASSERTS_FDynamicPropertyPath; - -// ScriptStruct UMG.WidgetStateBitfield -// 0x0590 (0x0590 - 0x0000) -struct alignas(0x08) FWidgetStateBitfield final -{ -public: - uint8 Pad_0[0x590]; // 0x0000(0x0590)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWidgetStateBitfield; - -// ScriptStruct UMG.GameViewportWidgetSlot -// 0x0048 (0x0048 - 0x0000) -struct FGameViewportWidgetSlot final -{ -public: - struct FAnchors Anchors; // 0x0000(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FMargin Offsets; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D Alignment; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ZOrder; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoRemoveOnWorldRemoved; // 0x0044(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGameViewportWidgetSlot; - -// ScriptStruct UMG.AnchorData -// 0x0040 (0x0040 - 0x0000) -struct FAnchorData final -{ -public: - struct FMargin Offsets; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FAnchors Anchors; // 0x0010(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D Alignment; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnchorData; - -// ScriptStruct UMG.RichTextStyleRow -// 0x0358 (0x0360 - 0x0008) -struct FRichTextStyleRow final : public FTableRowBase -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTextBlockStyle TextStyle; // 0x0010(0x0350)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRichTextStyleRow; - -// ScriptStruct UMG.RichImageRow -// 0x00D8 (0x00E0 - 0x0008) -struct FRichImageRow final : public FTableRowBase -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSlateBrush Brush; // 0x0010(0x00D0)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRichImageRow; - -// ScriptStruct UMG.WidgetComponentInstanceData -// 0x0010 (0x00C8 - 0x00B8) -struct FWidgetComponentInstanceData final : public FSceneComponentInstanceData -{ -public: - uint8 Pad_B8[0x10]; // 0x00B8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWidgetComponentInstanceData; - -// ScriptStruct UMG.SlateMeshVertex -// 0x003C (0x003C - 0x0000) -struct FSlateMeshVertex final -{ -public: - struct FVector2f position; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor Color; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2f UV0; // 0x000C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2f UV1; // 0x0014(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2f UV2; // 0x001C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2f UV3; // 0x0024(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2f UV4; // 0x002C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2f UV5; // 0x0034(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSlateMeshVertex; - -// ScriptStruct UMG.DelegateRuntimeBinding -// 0x0060 (0x0060 - 0x0000) -struct FDelegateRuntimeBinding final -{ -public: - class FString ObjectName; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PropertyName; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName FunctionName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDynamicPropertyPath SourcePath; // 0x0020(0x0038)(NativeAccessSpecifierPublic) - EBindingKind Kind; // 0x0058(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FDelegateRuntimeBinding; - -} - diff --git a/SilentHillF/SDK/UniversalObjectLocator_structs.hpp b/SilentHillF/SDK/UniversalObjectLocator_structs.hpp deleted file mode 100644 index dee5dd1..0000000 --- a/SilentHillF/SDK/UniversalObjectLocator_structs.hpp +++ /dev/null @@ -1,87 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: UniversalObjectLocator - -#include "Basic.hpp" - -#include "CoreUObject_structs.hpp" - - -namespace SDK -{ - -// Enum UniversalObjectLocator.ELocatorResolveFlags -// NumValues: 0x0007 -enum class ELocatorResolveFlags : uint8 -{ - None = 0, - Load = 1, - Unload = 2, - Async = 4, - WillWait = 8, - AsyncWait = 12, - ELocatorResolveFlags_MAX = 13, -}; - -// ScriptStruct UniversalObjectLocator.DirectPathObjectLocator -// 0x0020 (0x0020 - 0x0000) -struct FDirectPathObjectLocator final -{ -public: - struct FSoftObjectPath Path; // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDirectPathObjectLocator; - -// ScriptStruct UniversalObjectLocator.LocatorSpawnedCacheResolveParameter -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FLocatorSpawnedCacheResolveParameter final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FLocatorSpawnedCacheResolveParameter; - -// ScriptStruct UniversalObjectLocator.SubObjectLocator -// 0x0010 (0x0010 - 0x0000) -struct FSubObjectLocator final -{ -public: - class FString PathWithinContext; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSubObjectLocator; - -// ScriptStruct UniversalObjectLocator.UniversalObjectLocatorFragment -// 0x0020 (0x0020 - 0x0000) -struct alignas(0x08) FUniversalObjectLocatorFragment final -{ -public: - uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FUniversalObjectLocatorFragment; - -// ScriptStruct UniversalObjectLocator.UniversalObjectLocator -// 0x0010 (0x0010 - 0x0000) -struct FUniversalObjectLocator final -{ -public: - TArray Fragments; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FUniversalObjectLocator; - -// ScriptStruct UniversalObjectLocator.UniversalObjectLocatorEmptyPayload -// 0x0001 (0x0001 - 0x0000) -struct FUniversalObjectLocatorEmptyPayload final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FUniversalObjectLocatorEmptyPayload; - -} - diff --git a/SilentHillF/SDK/WBP_Cutscene_classes.hpp b/SilentHillF/SDK/WBP_Cutscene_classes.hpp deleted file mode 100644 index 42dbb7b..0000000 --- a/SilentHillF/SDK/WBP_Cutscene_classes.hpp +++ /dev/null @@ -1,98 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: WBP_Cutscene - -#include "Basic.hpp" - -#include "Engine_structs.hpp" -#include "GameNoce_structs.hpp" -#include "GameNoce_classes.hpp" -#include "NeoAudio_structs.hpp" -#include "UMG_structs.hpp" - - -namespace SDK -{ - -// WidgetBlueprintGeneratedClass WBP_Cutscene.WBP_Cutscene_C -// 0x0160 (0x0530 - 0x03D0) -class UWBP_Cutscene_C final : public UNoceCutsceneWidget -{ -public: - struct FPointerToUberGraphFrame UberGraphFrame; // 0x03D0(0x0008)(ZeroConstructor, Transient, DuplicateTransient) - class UOverlay* GuideOverlay; // 0x03D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UCanvasPanel* LeftGroup; // 0x03E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UCanvasPanel* LeftGroup_1; // 0x03E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UCanvasPanel* LeftGroup_2; // 0x03F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UOverlay* PauseOverlay; // 0x03F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UCanvasPanel* RightGroup; // 0x0400(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UCanvasPanel* RightGroup_1; // 0x0408(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UCanvasPanel* RightGroup_2; // 0x0410(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UWBP_CommonGuideItem_C* WBP_CommonGuideItem; // 0x0418(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UWBP_SkipIcon_C* WBP_SkipIcon; // 0x0420(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - TSoftClassPtr CSSkipWidgetPath; // 0x0428(0x0028)(Edit, BlueprintVisible, DisableEditOnInstance, HasGetValueTypeHash) - struct FTimerHandle HideGuideTimer; // 0x0450(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - class ALevelSequenceActor* SequenceActor; // 0x0458(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - class FName CutsceneName; // 0x0460(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool IsNew; // 0x0468(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_469[0x7]; // 0x0469(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceCutsceneSkipWidget* CutsceneWidget; // 0x0470(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash) - struct FNeoAudioTriggerIdHandle PopWindowFadeInSound; // 0x0478(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor) - struct FNeoAudioTriggerIdHandle PopWindowConfirmSound; // 0x0480(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor) - struct FNeoAudioTriggerIdHandle PopWindowCancelSound; // 0x0488(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor) - struct FNeoAudioTriggerIdHandle PauseTriggerId; // 0x0490(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor) - struct FNeoAudioTriggerIdHandle ResumeTriggerId; // 0x0498(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor) - bool IsPausedByMessage; // 0x04A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_4A1[0x7]; // 0x04A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray BinkPlayToolList; // 0x04A8(0x0010)(Edit, BlueprintVisible, DisableEditOnTemplate, DisableEditOnInstance) - class UNeoAudioDataTable* Audio_CSPauseDataTable; // 0x04B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - struct FNeoAudioPostEventParam Audio_StopCSPauseSilence; // 0x04C0(0x0070)(Edit, BlueprintVisible, DisableEditOnInstance) - -public: - void Audio_HandleCSPause(); - void Audio_PostCSPauseSilence(const struct FNeoAudioPostEventParam& InAudioPostEventParam); - void BinkPlay(bool IsPlay); - void BP_HideCommon(bool* NoUse); - void BP_ShowCommon(bool* NoUse); - void ExecuteUbergraph_WBP_Cutscene(int32 EntryPoint); - void GetPopWindowWidget(); - bool HandleNotRepeatKeys(const struct FInputEvent& InInputEvent, const struct FKey& InKey); - void HideGuides(); - void OnInitialized(); - struct FEventReply OnKeyUp(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent); - void OnPopWindowClose(); - void OnSkipHoldComplete(); - void Pause(); - void Resume(); - void SetAutoHideTimer(); - void SetCanSkip(bool InCanSkip, bool* NoUse); - void SetHasCamera(bool InHasCamera, bool* NoUse); - void SetSequenceActor(class ALevelSequenceActor* InActor, bool* NoUse); - void ShowGuides(bool NeedCancel, bool NeedPause, bool NeedHold); - void StopAndReleaseBinkTool(); - void Tick(const struct FGeometry& MyGeometry, float InDeltaTime); - -public: - static class UClass* StaticClass() - { - BP_STATIC_CLASS_IMPL("WBP_Cutscene_C") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WBP_Cutscene_C") - } - static class UWBP_Cutscene_C* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWBP_Cutscene_C; - -} - diff --git a/SilentHillF/SDK/WBP_HPBar_classes.hpp b/SilentHillF/SDK/WBP_HPBar_classes.hpp deleted file mode 100644 index cd320b7..0000000 --- a/SilentHillF/SDK/WBP_HPBar_classes.hpp +++ /dev/null @@ -1,87 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: WBP_HPBar - -#include "Basic.hpp" - -#include "Engine_structs.hpp" -#include "GameNoce_classes.hpp" -#include "GameplayTags_structs.hpp" - - -namespace SDK -{ - -// WidgetBlueprintGeneratedClass WBP_HPBar.WBP_HPBar_C -// 0x00C8 (0x03C8 - 0x0300) -class UWBP_HPBar_C final : public UNoceUserWidgetBase -{ -public: - struct FPointerToUberGraphFrame UberGraphFrame; // 0x0300(0x0008)(ZeroConstructor, Transient, DuplicateTransient) - class UWidgetAnimation* AddOut; // 0x0308(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) - class UWidgetAnimation* AddIn; // 0x0310(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) - class UWidgetAnimation* HPPercent; // 0x0318(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) - class UImage* HP; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UImage* HP_Add; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UMaterialInstanceDynamic* HpBarMaterial; // 0x0330(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - class UMaterialInstanceDynamic* HpBarAddMaterial; // 0x0338(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - float MaxValue; // 0x0340(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - float CurrentValue; // 0x0344(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - float OldValue; // 0x0348(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool IsDissolving; // 0x034C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_34D[0x3]; // 0x034D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - double DissolveTime; // 0x0350(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - double CurrentDissolveTime; // 0x0358(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - class UNoceAsyncTaskAttributeChanged* WaitChangeCurrentValue; // 0x0360(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - class UNoceAsyncTaskAttributeChanged* WaitChangeMaxValue; // 0x0368(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - class UNoceAbilitySystemComponent* AbilitySystemComponent; // 0x0370(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash) - double GrowingTime; // 0x0378(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - TArray OmamoriTags; // 0x0380(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) - bool IsGrowing; // 0x0390(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_391[0x7]; // 0x0391(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - double GrowingTimer; // 0x0398(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - class UNoceUIAttributeWidgetData* AttributeData; // 0x03A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - TArray AddAnimations; // 0x03A8(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) - double LowHpKeepPercent; // 0x03B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - double InvLowHpKeepPercent; // 0x03C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - -public: - void ExecuteUbergraph_WBP_HPBar(int32 EntryPoint); - double GetDisplayPercent(double Percent); - void Initialize(class ANocePlayerCharacter* InNocePlayer); - bool IsInstantUpdate(); - bool IsUpdating(); - void OnAddInCompleted(); - void OnAttributeChanged_BA97BAEE47BE87C13199B8B2D3481A91(const struct FGameplayAttribute& Attribute, float NewValue, float OldValue_0); - void OnAttributeChanged_F05A58A34169A0E98B17D0AB6F463F3D(const struct FGameplayAttribute& Attribute, float NewValue, float OldValue_0); - void OnInitialized(); - void Tick(const struct FGeometry& MyGeometry, float InDeltaTime); - void Unpocess(); - void UpdateHp(float Percent, float PrePercent); - void UpdateMaterial(bool IsIstant); - void UpdateMaxAnimation(); - -public: - static class UClass* StaticClass() - { - BP_STATIC_CLASS_IMPL("WBP_HPBar_C") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WBP_HPBar_C") - } - static class UWBP_HPBar_C* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWBP_HPBar_C; - -} - diff --git a/SilentHillF/SDK/WBP_HUD_classes.hpp b/SilentHillF/SDK/WBP_HUD_classes.hpp deleted file mode 100644 index 16a5e46..0000000 --- a/SilentHillF/SDK/WBP_HUD_classes.hpp +++ /dev/null @@ -1,99 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: WBP_HUD - -#include "Basic.hpp" - -#include "Engine_structs.hpp" -#include "UMG_structs.hpp" -#include "UMG_classes.hpp" - - -namespace SDK -{ - -// WidgetBlueprintGeneratedClass WBP_HUD.WBP_HUD_C -// 0x00A0 (0x0380 - 0x02E0) -class UWBP_HUD_C final : public UUserWidget -{ -public: - struct FPointerToUberGraphFrame UberGraphFrame; // 0x02E0(0x0008)(ZeroConstructor, Transient, DuplicateTransient) - class UWidgetAnimation* BackIn; // 0x02E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) - class UOverlay* KuzunohaIcon; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UOverlay* NormalBar; // 0x02F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UNoceUIRestrictionOverlay* RestrictionOverlay; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UOverlay* State; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UOverlay* Transform; // 0x0310(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UWBP_KuzunohaIcon_C* WBP_ClawTransformIcon; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UWBP_Durability_C* WBP_Durability; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UWBP_FocusBar_C* WBP_FocusBar; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UWBP_HPBar_C* WBP_HPBar; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UWBP_Inventory_Durability_C* WBP_Inventory_Durability; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UWBP_KuzunohaBar_C* WBP_KuzunohaBar; // 0x0340(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UWBP_SanityBar_C* WBP_SanityBar; // 0x0348(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UWBP_StaminaBar_C* WBP_StaminaBar; // 0x0350(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class ANocePlayerCharacter* NocePlayerCharacter; // 0x0358(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - bool TagInBattling; // 0x0360(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool TagLeaveBattling; // 0x0361(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool TagShortcut; // 0x0362(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool TagUseShortcutItem; // 0x0363(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool TagChangeWeaon; // 0x0364(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool TagInSequence; // 0x0365(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool TagInHellMode; // 0x0366(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_367[0x1]; // 0x0367(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - double CollapsedTimer; // 0x0368(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - double LeaveBattleCollapsedTime; // 0x0370(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool TagInChaseMode; // 0x0378(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool TagShowHUDHint; // 0x0379(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool TagUsingGimmick; // 0x037A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool TagHideHUD; // 0x037B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool ShowHUDInEvent; // 0x037C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - -public: - bool CanShowState(); - void Construct(); - void Destruct(); - void ExecuteUbergraph_WBP_HUD(int32 EntryPoint); - void HandleUnPossessed(); - void Initialize(class AActor* InOwner); - void InitializeWeapon(); - void InitilaizeClawTransformVisibility(); - void IsBrideChase(bool* BrideChase); - void OnClawTransformed(bool InIsClawG); - void OnDurabilityVisibilityChanged(ESlateVisibility InVisibility); - void OnGameplayTagChanged(const struct FGameplayTag& Tag, bool TagExists); - void OnHierarchyVisiblityChanged(ESlateVisibility InVisibility); - void OnInitialized(); - void OnKuzunohaVisibilityChanged(ESlateVisibility InVisibility); - void OnShowWeaponDurabilityHint(bool InShowOnUI, class FName InWeaponName, float InDurability, bool InIsDiscarded); - void OnUsingGimmick(bool IsUsing); - void OnWeaponChanged(class ANoceWeapon* NewWeapon); - void ShowHideOverlays(); - void Tick(const struct FGeometry& MyGeometry, float InDeltaTime); - void UnInitializeWeapon(); - void UpdateWeapon(bool InIsShowOnUI, class FName InWeaponName, float InDurability); - -public: - static class UClass* StaticClass() - { - BP_STATIC_CLASS_IMPL("WBP_HUD_C") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WBP_HUD_C") - } - static class UWBP_HUD_C* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UWBP_HUD_C; - -} - diff --git a/SilentHillF/SDK/WBP_TitleFlow_Logo_classes.hpp b/SilentHillF/SDK/WBP_TitleFlow_Logo_classes.hpp deleted file mode 100644 index 8ada59c..0000000 --- a/SilentHillF/SDK/WBP_TitleFlow_Logo_classes.hpp +++ /dev/null @@ -1,74 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: WBP_TitleFlow_Logo - -#include "Basic.hpp" - -#include "Engine_structs.hpp" -#include "GameNoce_classes.hpp" - - -namespace SDK -{ - -// WidgetBlueprintGeneratedClass WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C -// 0x0090 (0x0440 - 0x03B0) -class UWBP_TitleFlow_Logo_C final : public UNoceFocusableWidget -{ -public: - struct FPointerToUberGraphFrame UberGraphFrame; // 0x03B0(0x0008)(ZeroConstructor, Transient, DuplicateTransient) - class UWidgetAnimation* FadeOutLogo; // 0x03B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) - class UWidgetAnimation* FadeInLogo; // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) - class UWidgetAnimation* FadeInBG; // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) - class UImage* BackBG; // 0x03D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UImage* FrontBG; // 0x03D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UImage* LogoImage; // 0x03E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - int32 CurrentIndex; // 0x03E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_3EC[0x4]; // 0x03EC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray LogoAnimations; // 0x03F0(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) - struct FTimerHandle ShowNextLogoTimer; // 0x0400(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - TArray Images; // 0x0408(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) - TArray BGImages; // 0x0418(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) - TArray NeedBG; // 0x0428(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) - bool CanSkip; // 0x0438(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool IsFirstLaunch; // 0x0439(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - -public: - void BP_HideCommon(bool* NoUse); - void BP_ShowCommon(bool* NoUse); - void ExecuteUbergraph_WBP_TitleFlow_Logo(int32 EntryPoint); - void FadeOutCurrentLogo(); - bool HandleNotRepeatKeys(const struct FInputEvent& InInputEvent, const struct FKey& InKey); - void OnFadeInBGCompleted(); - void OnFadeInCompleted(); - void OnFadeInLogoCompleted(); - void OnFadeOutLogoCompleted(); - void OnInitialized(); - void PlayFadeInLogo(); - void SetAllData(bool* NoUse); - void ShowNextLogo(); - -public: - static class UClass* StaticClass() - { - BP_STATIC_CLASS_IMPL("WBP_TitleFlow_Logo_C") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WBP_TitleFlow_Logo_C") - } - static class UWBP_TitleFlow_Logo_C* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -//DUMPER7_ASSERTS_UWBP_TitleFlow_Logo_C; - -} - diff --git a/SilentHillF/SDK/WBP_TitleFlow_Logo_functions.cpp b/SilentHillF/SDK/WBP_TitleFlow_Logo_functions.cpp deleted file mode 100644 index 2f0d3a4..0000000 --- a/SilentHillF/SDK/WBP_TitleFlow_Logo_functions.cpp +++ /dev/null @@ -1,240 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: WBP_TitleFlow_Logo - -#include "Basic.hpp" - -#include "WBP_TitleFlow_Logo_classes.hpp" -#include "WBP_TitleFlow_Logo_parameters.hpp" - - -namespace SDK -{ - -// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.BP_HideCommon -// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - -void UWBP_TitleFlow_Logo_C::BP_HideCommon(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "BP_HideCommon"); - - Params::WBP_TitleFlow_Logo_C_BP_HideCommon Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.BP_ShowCommon -// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - -void UWBP_TitleFlow_Logo_C::BP_ShowCommon(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "BP_ShowCommon"); - - Params::WBP_TitleFlow_Logo_C_BP_ShowCommon Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.ExecuteUbergraph_WBP_TitleFlow_Logo -// (Final, UbergraphFunction, HasDefaults) -// Parameters: -// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - -void UWBP_TitleFlow_Logo_C::ExecuteUbergraph_WBP_TitleFlow_Logo(int32 EntryPoint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "ExecuteUbergraph_WBP_TitleFlow_Logo"); - - Params::WBP_TitleFlow_Logo_C_ExecuteUbergraph_WBP_TitleFlow_Logo Parms{}; - - Parms.EntryPoint = EntryPoint; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.FadeOutCurrentLogo -// (Public, BlueprintCallable, BlueprintEvent) - -void UWBP_TitleFlow_Logo_C::FadeOutCurrentLogo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "FadeOutCurrentLogo"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.HandleNotRepeatKeys -// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// const struct FInputEvent& InInputEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) -// const struct FKey& InKey (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, HasGetValueTypeHash) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - -bool UWBP_TitleFlow_Logo_C::HandleNotRepeatKeys(const struct FInputEvent& InInputEvent, const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "HandleNotRepeatKeys"); - - Params::WBP_TitleFlow_Logo_C_HandleNotRepeatKeys Parms{}; - - Parms.InInputEvent = std::move(InInputEvent); - Parms.InKey = std::move(InKey); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.OnFadeInBGCompleted -// (Public, BlueprintCallable, BlueprintEvent) - -void UWBP_TitleFlow_Logo_C::OnFadeInBGCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "OnFadeInBGCompleted"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.OnFadeInCompleted -// (Event, Protected, BlueprintCallable, BlueprintEvent) - -void UWBP_TitleFlow_Logo_C::OnFadeInCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "OnFadeInCompleted"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.OnFadeInLogoCompleted -// (Public, HasDefaults, BlueprintCallable, BlueprintEvent) - -void UWBP_TitleFlow_Logo_C::OnFadeInLogoCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "OnFadeInLogoCompleted"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.OnFadeOutLogoCompleted -// (Public, BlueprintCallable, BlueprintEvent) - -void UWBP_TitleFlow_Logo_C::OnFadeOutLogoCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "OnFadeOutLogoCompleted"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.OnInitialized -// (BlueprintCosmetic, Event, Public, BlueprintEvent) - -void UWBP_TitleFlow_Logo_C::OnInitialized() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "OnInitialized"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.PlayFadeInLogo -// (Public, BlueprintCallable, BlueprintEvent) - -void UWBP_TitleFlow_Logo_C::PlayFadeInLogo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "PlayFadeInLogo"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.SetAllData -// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - -void UWBP_TitleFlow_Logo_C::SetAllData(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "SetAllData"); - - Params::WBP_TitleFlow_Logo_C_SetAllData Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.ShowNextLogo -// (Public, HasDefaults, BlueprintCallable, BlueprintEvent) - -void UWBP_TitleFlow_Logo_C::ShowNextLogo() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "ShowNextLogo"); - - UObject::ProcessEvent(Func, nullptr); -} - -} - diff --git a/SilentHillF/SDK/WBP_TitleFlow_Logo_parameters.hpp b/SilentHillF/SDK/WBP_TitleFlow_Logo_parameters.hpp deleted file mode 100644 index 1726f81..0000000 --- a/SilentHillF/SDK/WBP_TitleFlow_Logo_parameters.hpp +++ /dev/null @@ -1,127 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: WBP_TitleFlow_Logo - -#include "Basic.hpp" - -#include "SlateCore_structs.hpp" -#include "InputCore_structs.hpp" -#include "Engine_structs.hpp" - - -namespace SDK::Params -{ - -// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.BP_HideCommon -// 0x0010 (0x0010 - 0x0000) -struct WBP_TitleFlow_Logo_C_BP_HideCommon final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceUICommonMessageSubsystem* CallFunc_GetGameInstanceSubsystem_ReturnValue; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) -}; -//DUMPER7_ASSERTS_WBP_TitleFlow_Logo_C_BP_HideCommon; - -// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.BP_ShowCommon -// 0x0010 (0x0010 - 0x0000) -struct WBP_TitleFlow_Logo_C_BP_ShowCommon final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceUICommonMessageSubsystem* CallFunc_GetGameInstanceSubsystem_ReturnValue; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) -}; -//DUMPER7_ASSERTS_WBP_TitleFlow_Logo_C_BP_ShowCommon; - -// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.ExecuteUbergraph_WBP_TitleFlow_Logo -// 0x0048 (0x0048 - 0x0000) -struct WBP_TitleFlow_Logo_C_ExecuteUbergraph_WBP_TitleFlow_Logo final -{ -public: - int32 EntryPoint; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - TDelegate K2Node_CreateDelegate_OutputDelegate; // 0x0004(0x0010)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) - TDelegate K2Node_CreateDelegate_OutputDelegate_1; // 0x0014(0x0010)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) - TDelegate K2Node_CreateDelegate_OutputDelegate_2; // 0x0024(0x0010)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray K2Node_MakeArray_Array; // 0x0038(0x0010)(ReferenceParm) -}; -//DUMPER7_ASSERTS_WBP_TitleFlow_Logo_C_ExecuteUbergraph_WBP_TitleFlow_Logo; - -// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.HandleNotRepeatKeys -// 0x0040 (0x0040 - 0x0000) -struct WBP_TitleFlow_Logo_C_HandleNotRepeatKeys final -{ -public: - struct FInputEvent InInputEvent; // 0x0000(0x0020)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) - struct FKey InKey; // 0x0020(0x0018)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, HasGetValueTypeHash) - bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool CallFunc_IsAnyKey_ReturnValue; // 0x0039(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool CallFunc_EqualEqual_IntInt_ReturnValue; // 0x003A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool CallFunc_BooleanAND_ReturnValue; // 0x003B(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool CallFunc_Not_PreBool_ReturnValue; // 0x003C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool CallFunc_BooleanAND_ReturnValue_1; // 0x003D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) -}; -//DUMPER7_ASSERTS_WBP_TitleFlow_Logo_C_HandleNotRepeatKeys; - -// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.OnFadeInLogoCompleted -// 0x0008 (0x0008 - 0x0000) -struct WBP_TitleFlow_Logo_C_OnFadeInLogoCompleted final -{ -public: - struct FTimerHandle CallFunc_K2_SetTimer_ReturnValue; // 0x0000(0x0008)(NoDestructor, HasGetValueTypeHash) -}; -//DUMPER7_ASSERTS_WBP_TitleFlow_Logo_C_OnFadeInLogoCompleted; - -// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.PlayFadeInLogo -// 0x0008 (0x0008 - 0x0000) -struct WBP_TitleFlow_Logo_C_PlayFadeInLogo final -{ -public: - class UObject* CallFunc_Array_Get_Item; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) -}; -//DUMPER7_ASSERTS_WBP_TitleFlow_Logo_C_PlayFadeInLogo; - -// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.SetAllData -// 0x0020 (0x0020 - 0x0000) -struct WBP_TitleFlow_Logo_C_SetAllData final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceSaveSubsystem* CallFunc_GetGameInstanceSubsystem_ReturnValue; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) - class UNoceSystemSaveGame* CallFunc_GetSystemSaveGame_ReturnValue; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) - bool CallFunc_IsValid_ReturnValue; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool CallFunc_IsSettingInitialized_ReturnValue; // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool CallFunc_Not_PreBool_ReturnValue; // 0x001A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) -}; -//DUMPER7_ASSERTS_WBP_TitleFlow_Logo_C_SetAllData; - -// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.ShowNextLogo -// 0x0030 (0x0030 - 0x0000) -struct WBP_TitleFlow_Logo_C_ShowNextLogo final -{ -public: - struct FTimerHandle CallFunc_K2_SetTimer_ReturnValue; // 0x0000(0x0008)(NoDestructor, HasGetValueTypeHash) - int32 CallFunc_Subtract_IntInt_ReturnValue; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* CallFunc_Array_Get_Item; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) - bool CallFunc_Array_IsValidIndex_ReturnValue; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Temp_int_Variable; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - class UObject* CallFunc_Array_Get_Item_1; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) - bool CallFunc_Array_Get_Item_2; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool CallFunc_Array_IsValidIndex_ReturnValue_1; // 0x0029(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 CallFunc_Add_IntInt_ReturnValue; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) -}; -//DUMPER7_ASSERTS_WBP_TitleFlow_Logo_C_ShowNextLogo; - -} - diff --git a/SilentHillF/SDK/WBP_TitleFlow_Warning_classes.hpp b/SilentHillF/SDK/WBP_TitleFlow_Warning_classes.hpp deleted file mode 100644 index ad4c698..0000000 --- a/SilentHillF/SDK/WBP_TitleFlow_Warning_classes.hpp +++ /dev/null @@ -1,82 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: WBP_TitleFlow_Warning - -#include "Basic.hpp" - -#include "Engine_structs.hpp" -#include "GameNoce_classes.hpp" -#include "UMG_structs.hpp" -#include "NoceBase_structs.hpp" - - -namespace SDK -{ - -// WidgetBlueprintGeneratedClass WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C -// 0x00D8 (0x0488 - 0x03B0) -class UWBP_TitleFlow_Warning_C final : public UNoceFocusableWidget -{ -public: - struct FPointerToUberGraphFrame UberGraphFrame; // 0x03B0(0x0008)(ZeroConstructor, Transient, DuplicateTransient) - class UWidgetAnimation* FadeOutWarning; // 0x03B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) - class UWidgetAnimation* FadeInWarning; // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) - class UTextBlock* AutoSaveText; // 0x03C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UVerticalBox* AutoSaveWarningVerticalBox; // 0x03D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UNiagaraSystemWidget* NiagaraBlackPoint; // 0x03D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UVerticalBox* PhotoSensibilityWarningVerticalBox; // 0x03E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UImage* WarningIcon; // 0x03E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UImage* WarningIcon_1; // 0x03F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UWBP_ActiveUser_C* WBP_ActiveUser; // 0x03F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UWBP_AutoSaveIcon_C* WBP_AutoSaveIcon; // 0x0400(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UVerticalBox* WorriedWarningVerticalBox; // 0x0408(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - TArray Warnings; // 0x0410(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance, ContainsInstancedReference) - int32 CurrentIndex; // 0x0420(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_424[0x4]; // 0x0424(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray WarningAnimations; // 0x0428(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) - struct FTimerHandle ShowNextWarningTimer; // 0x0438(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - class FText PCAutoSaveText; // 0x0440(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) - class FText PS5AutoSaveText; // 0x0450(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) - class FText XSXAutoSaveText; // 0x0460(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) - bool CanSkip; // 0x0470(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_471[0x7]; // 0x0471(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ShowWarningTime; // 0x0478(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) - -public: - void BP_HideCommon(bool* NoUse); - void BP_ShowCommon(bool* NoUse); - void ExecuteUbergraph_WBP_TitleFlow_Warning(int32 EntryPoint); - void FadeOutCurrentWarning(); - bool HandleNotRepeatKeys(const struct FInputEvent& InInputEvent, const struct FKey& InKey); - void OnFadeInCompleted(); - void OnFadeInWarningCompleted(); - void OnFadeOutWarningCompleted(); - void OnInitialized(); - void SetAllData(bool* NoUse); - void ShowNextWarning(); - void UpdateWarningVisibility(); - -public: - static class UClass* StaticClass() - { - BP_STATIC_CLASS_IMPL("WBP_TitleFlow_Warning_C") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WBP_TitleFlow_Warning_C") - } - static class UWBP_TitleFlow_Warning_C* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -//DUMPER7_ASSERTS_UWBP_TitleFlow_Warning_C; - -} - diff --git a/SilentHillF/SDK/WBP_TitleFlow_Warning_functions.cpp b/SilentHillF/SDK/WBP_TitleFlow_Warning_functions.cpp deleted file mode 100644 index e896d39..0000000 --- a/SilentHillF/SDK/WBP_TitleFlow_Warning_functions.cpp +++ /dev/null @@ -1,226 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: WBP_TitleFlow_Warning - -#include "Basic.hpp" - -#include "WBP_TitleFlow_Warning_classes.hpp" -#include "WBP_TitleFlow_Warning_parameters.hpp" - - -namespace SDK -{ - -// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.BP_HideCommon -// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - -void UWBP_TitleFlow_Warning_C::BP_HideCommon(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "BP_HideCommon"); - - Params::WBP_TitleFlow_Warning_C_BP_HideCommon Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.BP_ShowCommon -// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - -void UWBP_TitleFlow_Warning_C::BP_ShowCommon(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "BP_ShowCommon"); - - Params::WBP_TitleFlow_Warning_C_BP_ShowCommon Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.ExecuteUbergraph_WBP_TitleFlow_Warning -// (Final, UbergraphFunction, HasDefaults) -// Parameters: -// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - -void UWBP_TitleFlow_Warning_C::ExecuteUbergraph_WBP_TitleFlow_Warning(int32 EntryPoint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "ExecuteUbergraph_WBP_TitleFlow_Warning"); - - Params::WBP_TitleFlow_Warning_C_ExecuteUbergraph_WBP_TitleFlow_Warning Parms{}; - - Parms.EntryPoint = EntryPoint; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.FadeOutCurrentWarning -// (Public, BlueprintCallable, BlueprintEvent) - -void UWBP_TitleFlow_Warning_C::FadeOutCurrentWarning() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "FadeOutCurrentWarning"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.HandleNotRepeatKeys -// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// const struct FInputEvent& InInputEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) -// const struct FKey& InKey (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, HasGetValueTypeHash) -// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - -bool UWBP_TitleFlow_Warning_C::HandleNotRepeatKeys(const struct FInputEvent& InInputEvent, const struct FKey& InKey) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "HandleNotRepeatKeys"); - - Params::WBP_TitleFlow_Warning_C_HandleNotRepeatKeys Parms{}; - - Parms.InInputEvent = std::move(InInputEvent); - Parms.InKey = std::move(InKey); - - UObject::ProcessEvent(Func, &Parms); - - return Parms.ReturnValue; -} - - -// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.OnFadeInCompleted -// (Event, Protected, BlueprintCallable, BlueprintEvent) - -void UWBP_TitleFlow_Warning_C::OnFadeInCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "OnFadeInCompleted"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.OnFadeInWarningCompleted -// (Public, HasDefaults, BlueprintCallable, BlueprintEvent) - -void UWBP_TitleFlow_Warning_C::OnFadeInWarningCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "OnFadeInWarningCompleted"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.OnFadeOutWarningCompleted -// (Public, BlueprintCallable, BlueprintEvent) - -void UWBP_TitleFlow_Warning_C::OnFadeOutWarningCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "OnFadeOutWarningCompleted"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.OnInitialized -// (BlueprintCosmetic, Event, Public, BlueprintEvent) - -void UWBP_TitleFlow_Warning_C::OnInitialized() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "OnInitialized"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.SetAllData -// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - -void UWBP_TitleFlow_Warning_C::SetAllData(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "SetAllData"); - - Params::WBP_TitleFlow_Warning_C_SetAllData Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.ShowNextWarning -// (Public, BlueprintCallable, BlueprintEvent) - -void UWBP_TitleFlow_Warning_C::ShowNextWarning() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "ShowNextWarning"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.UpdateWarningVisibility -// (Public, BlueprintCallable, BlueprintEvent) - -void UWBP_TitleFlow_Warning_C::UpdateWarningVisibility() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "UpdateWarningVisibility"); - - UObject::ProcessEvent(Func, nullptr); -} - -} - diff --git a/SilentHillF/SDK/WBP_TitleFlow_Warning_parameters.hpp b/SilentHillF/SDK/WBP_TitleFlow_Warning_parameters.hpp deleted file mode 100644 index 2527e9c..0000000 --- a/SilentHillF/SDK/WBP_TitleFlow_Warning_parameters.hpp +++ /dev/null @@ -1,144 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: WBP_TitleFlow_Warning - -#include "Basic.hpp" - -#include "SlateCore_structs.hpp" -#include "NoceBase_structs.hpp" -#include "InputCore_structs.hpp" -#include "UMG_structs.hpp" -#include "Engine_structs.hpp" - - -namespace SDK::Params -{ - -// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.BP_HideCommon -// 0x0010 (0x0010 - 0x0000) -struct WBP_TitleFlow_Warning_C_BP_HideCommon final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceUICommonMessageSubsystem* CallFunc_GetGameInstanceSubsystem_ReturnValue; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) -}; -//DUMPER7_ASSERTS_WBP_TitleFlow_Warning_C_BP_HideCommon; - -// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.BP_ShowCommon -// 0x0010 (0x0010 - 0x0000) -struct WBP_TitleFlow_Warning_C_BP_ShowCommon final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceUICommonMessageSubsystem* CallFunc_GetGameInstanceSubsystem_ReturnValue; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) -}; -//DUMPER7_ASSERTS_WBP_TitleFlow_Warning_C_BP_ShowCommon; - -// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.ExecuteUbergraph_WBP_TitleFlow_Warning -// 0x0060 (0x0060 - 0x0000) -struct WBP_TitleFlow_Warning_C_ExecuteUbergraph_WBP_TitleFlow_Warning final -{ -public: - int32 EntryPoint; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - ENocePlatformType Temp_byte_Variable; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TDelegate K2Node_CreateDelegate_OutputDelegate; // 0x0008(0x0010)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) - TDelegate K2Node_CreateDelegate_OutputDelegate_1; // 0x0018(0x0010)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) - TArray K2Node_MakeArray_Array; // 0x0028(0x0010)(ReferenceParm) - TArray K2Node_MakeArray_Array_1; // 0x0038(0x0010)(ReferenceParm, ContainsInstancedReference) - ENocePlatformType CallFunc_GetPlatformType_ReturnValue; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText K2Node_Select_Default; // 0x0050(0x0010)() -}; -//DUMPER7_ASSERTS_WBP_TitleFlow_Warning_C_ExecuteUbergraph_WBP_TitleFlow_Warning; - -// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.FadeOutCurrentWarning -// 0x0001 (0x0001 - 0x0000) -struct WBP_TitleFlow_Warning_C_FadeOutCurrentWarning final -{ -public: - bool CallFunc_EqualEqual_IntInt_ReturnValue; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) -}; -//DUMPER7_ASSERTS_WBP_TitleFlow_Warning_C_FadeOutCurrentWarning; - -// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.HandleNotRepeatKeys -// 0x0040 (0x0040 - 0x0000) -struct WBP_TitleFlow_Warning_C_HandleNotRepeatKeys final -{ -public: - struct FInputEvent InInputEvent; // 0x0000(0x0020)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) - struct FKey InKey; // 0x0020(0x0018)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, HasGetValueTypeHash) - bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool CallFunc_IsAnyKey_ReturnValue; // 0x0039(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) -}; -//DUMPER7_ASSERTS_WBP_TitleFlow_Warning_C_HandleNotRepeatKeys; - -// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.OnFadeInWarningCompleted -// 0x0028 (0x0028 - 0x0000) -struct WBP_TitleFlow_Warning_C_OnFadeInWarningCompleted final -{ -public: - double NextWarningTime; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - struct FTimerHandle CallFunc_K2_SetTimer_ReturnValue; // 0x0008(0x0008)(NoDestructor, HasGetValueTypeHash) - class UNeoAudioSystem* CallFunc_GetGameInstanceSubsystem_ReturnValue; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) - double CallFunc_Array_Get_Item; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool CallFunc_Array_IsValidIndex_ReturnValue; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CallFunc_K2_SetTimer_Time_ImplicitCast; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) -}; -//DUMPER7_ASSERTS_WBP_TitleFlow_Warning_C_OnFadeInWarningCompleted; - -// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.SetAllData -// 0x0001 (0x0001 - 0x0000) -struct WBP_TitleFlow_Warning_C_SetAllData final -{ -public: - bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) -}; -//DUMPER7_ASSERTS_WBP_TitleFlow_Warning_C_SetAllData; - -// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.ShowNextWarning -// 0x0010 (0x0010 - 0x0000) -struct WBP_TitleFlow_Warning_C_ShowNextWarning final -{ -public: - bool CallFunc_EqualEqual_IntInt_ReturnValue; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Temp_int_Variable; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool CallFunc_Array_IsValidIndex_ReturnValue; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 CallFunc_Add_IntInt_ReturnValue; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) -}; -//DUMPER7_ASSERTS_WBP_TitleFlow_Warning_C_ShowNextWarning; - -// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.UpdateWarningVisibility -// 0x0028 (0x0028 - 0x0000) -struct WBP_TitleFlow_Warning_C_UpdateWarningVisibility final -{ -public: - bool Temp_bool_Variable; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - ESlateVisibility Temp_byte_Variable; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - ESlateVisibility Temp_byte_Variable_1; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Temp_int_Array_Index_Variable; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - int32 Temp_int_Loop_Counter_Variable; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - int32 CallFunc_Add_IntInt_ReturnValue; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool CallFunc_EqualEqual_IntInt_ReturnValue; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UVerticalBox* CallFunc_Array_Get_Item; // 0x0018(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) - int32 CallFunc_Array_Length_ReturnValue; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - ESlateVisibility K2Node_Select_Default; // 0x0024(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - bool CallFunc_Less_IntInt_ReturnValue; // 0x0025(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) -}; -//DUMPER7_ASSERTS_WBP_TitleFlow_Warning_C_UpdateWarningVisibility; - -} - diff --git a/SilentHillF/SDK/WBP_TitleFlow_classes.hpp b/SilentHillF/SDK/WBP_TitleFlow_classes.hpp deleted file mode 100644 index 9fbfd57..0000000 --- a/SilentHillF/SDK/WBP_TitleFlow_classes.hpp +++ /dev/null @@ -1,74 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: WBP_TitleFlow - -#include "Basic.hpp" - -#include "Engine_structs.hpp" -#include "NeoAudio_structs.hpp" -#include "GameNoce_structs.hpp" -#include "GameNoce_classes.hpp" - - -namespace SDK -{ - -// WidgetBlueprintGeneratedClass WBP_TitleFlow.WBP_TitleFlow_C -// 0x0088 (0x0438 - 0x03B0) -class UWBP_TitleFlow_C final : public UNoceFocusableWidget -{ -public: - struct FPointerToUberGraphFrame UberGraphFrame; // 0x03B0(0x0008)(ZeroConstructor, Transient, DuplicateTransient) - class UWBP_TitleFlow_Logo_C* WBP_DevTitleFlow_Logo; // 0x03B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UWBP_InitialSetting_C* WBP_InitialSetting; // 0x03C0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - class UWBP_TitleFlow_Warning_C* WBP_TitleFlow_Warning; // 0x03C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) - ENoceUITitleFlowStep CurrentStep; // 0x03D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_3D1[0x7]; // 0x03D1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Pages; // 0x03D8(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance, ContainsInstancedReference) - class FName InitialSettingName; // 0x03E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - struct FNeoAudioTriggerIdHandle InitialSettingSound; // 0x03F0(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor) - bool IsLocalSettingInitialized; // 0x03F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - uint8 Pad_3F9[0x3]; // 0x03F9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MaxPSONum; // 0x03FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - TSoftClassPtr LoadingBarWidgetPath; // 0x0400(0x0028)(Edit, BlueprintVisible, DisableEditOnInstance, HasGetValueTypeHash) - class UNoceLoadBarWidget* LoadBarWidget; // 0x0428(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash) - struct FTimerHandle ProgessHandle; // 0x0430(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) - -public: - void BP_ShowCommon(bool* NoUse); - void Completed_B2467B96493AC4315E636BB79DD3FA37(class USaveGame* SaveGame, bool bSuccess); - void ExecuteUbergraph_WBP_TitleFlow(int32 EntryPoint); - void OnFadeInCompleted(); - void OnInitialized(); - void OnPageClosed(); - void OnProgressBarClosed(); - void RequestSystemSave(); - void SetAllData(bool* NoUse); - void ShowLoadingBar(); - void UpdateProgress(); - void WaitOnlineSystemLogin(); - -public: - static class UClass* StaticClass() - { - BP_STATIC_CLASS_IMPL("WBP_TitleFlow_C") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"WBP_TitleFlow_C") - } - static class UWBP_TitleFlow_C* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -//DUMPER7_ASSERTS_UWBP_TitleFlow_C; - -} - diff --git a/SilentHillF/SDK/WBP_TitleFlow_functions.cpp b/SilentHillF/SDK/WBP_TitleFlow_functions.cpp deleted file mode 100644 index d37b1ec..0000000 --- a/SilentHillF/SDK/WBP_TitleFlow_functions.cpp +++ /dev/null @@ -1,216 +0,0 @@ -#pragma once - -/* -* SDK generated by Dumper-7 -* -* https://github.com/Encryqed/Dumper-7 -*/ - -// Package: WBP_TitleFlow - -#include "Basic.hpp" - -#include "WBP_TitleFlow_classes.hpp" -#include "WBP_TitleFlow_parameters.hpp" - - -namespace SDK -{ - -// Function WBP_TitleFlow.WBP_TitleFlow_C.BP_ShowCommon -// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - -void UWBP_TitleFlow_C::BP_ShowCommon(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_C", "BP_ShowCommon"); - - Params::WBP_TitleFlow_C_BP_ShowCommon Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function WBP_TitleFlow.WBP_TitleFlow_C.Completed_B2467B96493AC4315E636BB79DD3FA37 -// (BlueprintCallable, BlueprintEvent) -// Parameters: -// class USaveGame* SaveGame (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) -// bool bSuccess (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - -void UWBP_TitleFlow_C::Completed_B2467B96493AC4315E636BB79DD3FA37(class USaveGame* SaveGame, bool bSuccess) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_C", "Completed_B2467B96493AC4315E636BB79DD3FA37"); - - Params::WBP_TitleFlow_C_Completed_B2467B96493AC4315E636BB79DD3FA37 Parms{}; - - Parms.SaveGame = SaveGame; - Parms.bSuccess = bSuccess; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function WBP_TitleFlow.WBP_TitleFlow_C.ExecuteUbergraph_WBP_TitleFlow -// (Final, UbergraphFunction, HasDefaults) -// Parameters: -// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - -void UWBP_TitleFlow_C::ExecuteUbergraph_WBP_TitleFlow(int32 EntryPoint) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_C", "ExecuteUbergraph_WBP_TitleFlow"); - - Params::WBP_TitleFlow_C_ExecuteUbergraph_WBP_TitleFlow Parms{}; - - Parms.EntryPoint = EntryPoint; - - UObject::ProcessEvent(Func, &Parms); -} - - -// Function WBP_TitleFlow.WBP_TitleFlow_C.OnFadeInCompleted -// (Event, Protected, BlueprintCallable, BlueprintEvent) - -void UWBP_TitleFlow_C::OnFadeInCompleted() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_C", "OnFadeInCompleted"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function WBP_TitleFlow.WBP_TitleFlow_C.OnInitialized -// (BlueprintCosmetic, Event, Public, BlueprintEvent) - -void UWBP_TitleFlow_C::OnInitialized() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_C", "OnInitialized"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function WBP_TitleFlow.WBP_TitleFlow_C.OnPageClosed -// (Public, BlueprintCallable, BlueprintEvent) - -void UWBP_TitleFlow_C::OnPageClosed() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_C", "OnPageClosed"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function WBP_TitleFlow.WBP_TitleFlow_C.OnProgressBarClosed -// (Public, BlueprintCallable, BlueprintEvent) - -void UWBP_TitleFlow_C::OnProgressBarClosed() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_C", "OnProgressBarClosed"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function WBP_TitleFlow.WBP_TitleFlow_C.RequestSystemSave -// (BlueprintCallable, BlueprintEvent) - -void UWBP_TitleFlow_C::RequestSystemSave() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_C", "RequestSystemSave"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function WBP_TitleFlow.WBP_TitleFlow_C.SetAllData -// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) -// Parameters: -// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) - -void UWBP_TitleFlow_C::SetAllData(bool* NoUse) -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_C", "SetAllData"); - - Params::WBP_TitleFlow_C_SetAllData Parms{}; - - UObject::ProcessEvent(Func, &Parms); - - if (NoUse != nullptr) - *NoUse = Parms.NoUse; -} - - -// Function WBP_TitleFlow.WBP_TitleFlow_C.ShowLoadingBar -// (Public, HasDefaults, BlueprintCallable, BlueprintEvent) - -void UWBP_TitleFlow_C::ShowLoadingBar() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_C", "ShowLoadingBar"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function WBP_TitleFlow.WBP_TitleFlow_C.UpdateProgress -// (Public, BlueprintCallable, BlueprintEvent) - -void UWBP_TitleFlow_C::UpdateProgress() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_C", "UpdateProgress"); - - UObject::ProcessEvent(Func, nullptr); -} - - -// Function WBP_TitleFlow.WBP_TitleFlow_C.WaitOnlineSystemLogin -// (BlueprintCallable, BlueprintEvent) - -void UWBP_TitleFlow_C::WaitOnlineSystemLogin() -{ - static class UFunction* Func = nullptr; - - if (Func == nullptr) - Func = Class->GetFunction("WBP_TitleFlow_C", "WaitOnlineSystemLogin"); - - UObject::ProcessEvent(Func, nullptr); -} - -} -